Datasets:
Tasks:
Image-to-3D
Modalities:
Geospatial
Languages:
English
Tags:
gaussian-splatting
novel-view-synthesis
3d-reconstruction
semantic-segmentation
remote-sensing
drone-imagery
License:
| # TwinWorld 2026 Starting Kit | |
| This page covers two things: the submission format, and a set of reference | |
| implementations you can use as a starting point. | |
| ## Submission Format | |
| A single zip file, containing the dataset folders at the top level: | |
| ``` | |
| submission.zip | |
| ├── tum/<scene_id>/ | |
| │ ├── rgb/<frame_id>.png | |
| │ └── 3D_point_cloud/point_cloud.ply # x, y, z | |
| └── gold_coast/<scene_id>/ | |
| ├── rgb/<frame_id>.png | |
| └── 3D_point_cloud/point_cloud.ply # x, y, z, classification | |
| ``` | |
| - Scene IDs and frame IDs (file name stems) must exactly match the reference frames provided for each phase. | |
| - rgb/ images must be PNG at exactly the reference resolution. | |
| - Point clouds must be valid PLY with finite x, y, z coordinates. Binary little-endian PLY with float32 coordinates is recommended to keep uploads small; store only the properties listed above (no colors/normals — they are ignored by the scorer and inflate the upload). | |
| - Gold Coast point clouds additionally require an integer classification property with values in {0, 1, 2, 3, 4, 255}. | |
| Note: see the CodaBench challenge page for the complete and authoritative submission rules. | |
| ## Reference Implementations | |
| These are starting points, not requirements. Any method that can be trained | |
| on this challenge's COLMAP-format data and produce the outputs above is a | |
| valid submission. | |
| ### Basic Gaussian reconstruction | |
| - **Original 3D Gaussian Splatting** | |
| Code: https://github.com/graphdeco-inria/gaussian-splatting | |
| - **gsplat** | |
| Code: https://github.com/nerfstudio-project/gsplat | |
| This is the Gaussian Splatting rasterization backend maintained by the | |
| Nerfstudio team, and it is what Nerfstudio's own `splatfacto` method is | |
| built on. If you are already comfortable with the Nerfstudio ecosystem | |
| (data parsers, config system, viewer), this lets you stay in that workflow | |
| instead of adapting the original repo above. | |
| ### Geometry-oriented Gaussian reconstruction | |
| For the TUM geometry track, these methods target more accurate surfaces | |
| than vanilla 3DGS, which should help the F-score and Chamfer distance | |
| metrics. | |
| - **2D Gaussian Splatting** | |
| Code: https://github.com/hbb1/2d-gaussian-splatting | |
| - **PGSR** | |
| Code: https://github.com/zju3dv/PGSR | |
| Note: these methods represent the scene with different primitives than | |
| vanilla 3DGS (oriented disks for 2DGS, planar Gaussians for PGSR). Most of | |
| the semantic methods below are built as extensions of the original 3DGS | |
| codebase and assume that representation, so they cannot simply be bolted | |
| on top of a 2DGS or PGSR scene without adaptation. | |
| ### Semantic Gaussian representation | |
| For the Gold Coast semantic track: | |
| - **Gaussian Grouping** | |
| Code: https://github.com/lkeab/gaussian-grouping | |
| - **Gaga** | |
| Code: https://github.com/weijielyu/Gaga | |
| - **OpenGaussian** | |
| Code: https://github.com/yanmin-wu/OpenGaussian | |
| - **LangSplat** | |
| Code: https://github.com/minghanqin/LangSplat | |
| Note: none of these methods directly output our required `classification` | |
| values, and the extra step needed differs by method. | |
| - Gaussian Grouping and Gaga group Gaussians using 2D masks (for example from | |
| SAM) into class-agnostic instances: the result is a consistent object ID | |
| per Gaussian, not a semantic class name, so you still need to map each | |
| group to one of our 5 classes yourself. | |
| - LangSplat and OpenGaussian instead train a further per-Gaussian feature on | |
| top of an already-reconstructed scene and let you query open-vocabulary | |
| text prompts: you still need an extra step to turn that similarity score | |
| into one discrete class ID per point, using our 5 class names as the | |
| prompts. | |
| In both cases, turning the method's native output into our required PLY | |
| `classification` property is left to you. | |