aaronwool2025 commited on
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Add files using upload-large-folder tool

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  1. embodied_data/cc_texture/AcousticFoam002/AcousticFoam002_2K-JPG.mtlx +47 -0
  2. embodied_data/cc_texture/AcousticFoam002/AcousticFoam002_2K-JPG.usdc +0 -0
  3. embodied_data/cc_texture/Asphalt005/Asphalt005_2K-JPG.mtlx +42 -0
  4. embodied_data/cc_texture/Asphalt005/Asphalt005_2K-JPG.usdc +0 -0
  5. embodied_data/cc_texture/Asphalt007/Asphalt007_2K-JPG.mtlx +42 -0
  6. embodied_data/cc_texture/Asphalt007/Asphalt007_2K-JPG.usdc +0 -0
  7. embodied_data/cc_texture/Asphalt011/Asphalt011_2K-JPG.mtlx +47 -0
  8. embodied_data/cc_texture/Asphalt011/Asphalt011_2K-JPG.usdc +0 -0
  9. embodied_data/cc_texture/Asphalt014/Asphalt014_2K-JPG.mtlx +42 -0
  10. embodied_data/cc_texture/Asphalt014/Asphalt014_2K-JPG.usdc +0 -0
  11. embodied_data/cc_texture/Asphalt016/Asphalt016_2K-JPG.mtlx +42 -0
  12. embodied_data/cc_texture/Asphalt016/Asphalt016_2K-JPG.usdc +0 -0
  13. embodied_data/cc_texture/Asphalt019/Asphalt019_2K-JPG.mtlx +42 -0
  14. embodied_data/cc_texture/Asphalt019/Asphalt019_2K-JPG.usdc +0 -0
  15. embodied_data/cc_texture/Asphalt023L/Asphalt023L_2K-JPG.mtlx +42 -0
  16. embodied_data/cc_texture/Asphalt023L/Asphalt023L_2K-JPG.usdc +0 -0
  17. embodied_data/cc_texture/Asphalt027B/Asphalt027B_2K-JPG.mtlx +42 -0
  18. embodied_data/cc_texture/Asphalt027B/Asphalt027B_2K-JPG.usdc +0 -0
  19. embodied_data/cc_texture/Asphalt028A/Asphalt028A_2K-JPG.mtlx +42 -0
  20. embodied_data/cc_texture/Asphalt028A/Asphalt028A_2K-JPG.usdc +0 -0
  21. embodied_data/cc_texture/Asphalt029B/Asphalt029B_2K-JPG.mtlx +42 -0
  22. embodied_data/cc_texture/Asphalt029B/Asphalt029B_2K-JPG.usdc +0 -0
  23. embodied_data/cc_texture/Asphalt030/Asphalt030_2K-JPG.mtlx +42 -0
  24. embodied_data/cc_texture/Asphalt030/Asphalt030_2K-JPG.usdc +0 -0
  25. embodied_data/cc_texture/Bamboo001A/Bamboo001A_2K-JPG.mtlx +47 -0
  26. embodied_data/cc_texture/Bamboo001A/Bamboo001A_2K-JPG.usdc +0 -0
  27. embodied_data/cc_texture/Bamboo001C/Bamboo001C_2K-JPG.mtlx +47 -0
  28. embodied_data/cc_texture/Bamboo001C/Bamboo001C_2K-JPG.usdc +0 -0
  29. embodied_data/cc_texture/Bamboo002B/Bamboo002B_2K-JPG.mtlx +47 -0
  30. embodied_data/cc_texture/Bamboo002B/Bamboo002B_2K-JPG.usdc +0 -0
  31. embodied_data/cc_texture/Bark003/Bark003_2K-JPG.mtlx +42 -0
  32. embodied_data/cc_texture/Bark003/Bark003_2K-JPG.usdc +0 -0
  33. embodied_data/cc_texture/Bark006/Bark006_2K-JPG.mtlx +42 -0
  34. embodied_data/cc_texture/Bark006/Bark006_2K-JPG.usdc +0 -0
  35. embodied_data/cc_texture/Bark010/Bark010_2K-JPG.mtlx +42 -0
  36. embodied_data/cc_texture/Bark010/Bark010_2K-JPG.usdc +0 -0
  37. embodied_data/cc_texture/Bricks005/Bricks005_2K-JPG.mtlx +42 -0
  38. embodied_data/cc_texture/Bricks005/Bricks005_2K-JPG.usdc +0 -0
  39. embodied_data/cc_texture/Bricks007/Bricks007_2K-JPG.mtlx +42 -0
  40. embodied_data/cc_texture/Bricks007/Bricks007_2K-JPG.usdc +0 -0
  41. embodied_data/cc_texture/Bricks012/Bricks012_2K-JPG.mtlx +42 -0
  42. embodied_data/cc_texture/Bricks012/Bricks012_2K-JPG.usdc +0 -0
  43. embodied_data/cc_texture/Bricks016/Bricks016_2K-JPG.mtlx +42 -0
  44. embodied_data/cc_texture/Bricks016/Bricks016_2K-JPG.usdc +0 -0
  45. embodied_data/cc_texture/Bricks018/Bricks018_2K-JPG.mtlx +42 -0
  46. embodied_data/cc_texture/Bricks018/Bricks018_2K-JPG.usdc +0 -0
  47. embodied_data/cc_texture/Bricks020/Bricks020_2K-JPG.mtlx +42 -0
  48. embodied_data/cc_texture/Bricks020/Bricks020_2K-JPG.usdc +0 -0
  49. embodied_data/cc_texture/Bricks023/Bricks023_2K-JPG.mtlx +42 -0
  50. embodied_data/cc_texture/Bricks023/Bricks023_2K-JPG.usdc +0 -0
embodied_data/cc_texture/AcousticFoam002/AcousticFoam002_2K-JPG.mtlx ADDED
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+ <tiledimage xpos="3.623188" name="AcousticFoam002_2K_JPG_Metalness" ypos="-1.758621" type="float">
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+ <input name="uvtiling" value="1.0, 1.0" type="vector2" />
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+ </tiledimage>
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+ <tiledimage xpos="1.086957" name="AcousticFoam002_2K_JPG_NormalGL" ypos="0.879310" type="vector3">
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+ <input nodename="AcousticFoam002_2K_JPG_NormalGL" name="in" type="vector3" />
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+ <input name="scale" value="1.0" type="float" />
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+ <tiledimage xpos="3.623188" name="AcousticFoam002_2K_JPG_Roughness" ypos="-0.413793" type="float">
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+ <input name="coat_normal" nodename="normalmap" type="vector3" />
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+ <input nodename="Asphalt014_2K_JPG_Color" type="color3" name="base_color" />
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+ <input nodename="normalmap" type="vector3" name="normal" />
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+ <input value="Asphalt014_2K-JPG_NormalGL.jpg" type="filename" name="file" />
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+ <input value="1.0, 1.0" type="vector2" name="uvtiling" />
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+ <input nodename="Asphalt014_2K_JPG_NormalGL" type="vector3" name="in" />
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+ <input value="1.0" type="float" name="scale" />
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+ </normalmap>
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+ <input value="Asphalt014_2K-JPG_Roughness.jpg" type="filename" name="file" />
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+ <input value="1.0, 1.0" type="vector2" name="uvtiling" />
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+ <input type="float" name="coat_roughness" nodename="Asphalt016_2K_JPG_Roughness" />
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+ <tiledimage type="vector3" name="Asphalt016_2K_JPG_NormalGL" ypos="0.879310" xpos="1.086957">
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+ <normalmap type="vector3" name="normalmap" ypos="3.586207" xpos="3.623188">
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+ <input type="float" name="scale" value="1.0" />
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+ <input type="color3" name="coat_color" value="1, 1, 1" />
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+ <input type="float" name="base" value="1" />
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+ <input type="color3" nodename="Asphalt019_2K_JPG_Color" name="base_color" />
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+ <input type="vector3" nodename="normalmap" name="normal" />
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+ <input type="vector3" nodename="normalmap" name="coat_normal" />
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+ <input type="float" nodename="Asphalt019_2K_JPG_Roughness" name="specular_roughness" />
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+ <input type="float" nodename="Asphalt019_2K_JPG_Roughness" name="coat_roughness" />
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+ </standard_surface>
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+ <input type="surfaceshader" nodename="Asphalt019_2K_JPG_StandardSurface" name="surfaceshader" />
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+ <input type="float" name="scale" value="1.0" />
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+ <tiledimage type="vector3" name="Asphalt019_2K_JPG_NormalGL" xpos="1.086957" ypos="0.879310">
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+ <normalmap type="vector3" name="normalmap" xpos="3.623188" ypos="3.586207">
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+ <input type="float" name="scale" value="1.0" />
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+ <input name="base" type="float" value="1" />
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+ <input name="base_color" type="color3" nodename="Asphalt023L_2K_JPG_Color" />
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+ <input name="normal" type="vector3" nodename="normalmap" />
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+ <input name="coat_normal" type="vector3" nodename="normalmap" />
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+ <input name="specular_roughness" type="float" nodename="Asphalt023L_2K_JPG_Roughness" />
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+ <input name="coat_roughness" type="float" nodename="Asphalt023L_2K_JPG_Roughness" />
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+ </standard_surface>
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+ <input name="displacementshader" type="displacementshader" nodename="displacement" />
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+ </surfacematerial>
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+ <normalmap name="normalmap" type="vector3" ypos="3.586207" xpos="3.623188">
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