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- embodied_data/cc_texture/AcousticFoam002/AcousticFoam002_2K-JPG.mtlx +47 -0
- embodied_data/cc_texture/AcousticFoam002/AcousticFoam002_2K-JPG.usdc +0 -0
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- embodied_data/cc_texture/Asphalt029B/Asphalt029B_2K-JPG.mtlx +42 -0
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- embodied_data/cc_texture/Bamboo001A/Bamboo001A_2K-JPG.mtlx +47 -0
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- embodied_data/cc_texture/Bamboo001C/Bamboo001C_2K-JPG.mtlx +47 -0
- embodied_data/cc_texture/Bamboo001C/Bamboo001C_2K-JPG.usdc +0 -0
- embodied_data/cc_texture/Bamboo002B/Bamboo002B_2K-JPG.mtlx +47 -0
- embodied_data/cc_texture/Bamboo002B/Bamboo002B_2K-JPG.usdc +0 -0
- embodied_data/cc_texture/Bark003/Bark003_2K-JPG.mtlx +42 -0
- embodied_data/cc_texture/Bark003/Bark003_2K-JPG.usdc +0 -0
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- embodied_data/cc_texture/Bark010/Bark010_2K-JPG.mtlx +42 -0
- embodied_data/cc_texture/Bark010/Bark010_2K-JPG.usdc +0 -0
- embodied_data/cc_texture/Bricks005/Bricks005_2K-JPG.mtlx +42 -0
- embodied_data/cc_texture/Bricks005/Bricks005_2K-JPG.usdc +0 -0
- embodied_data/cc_texture/Bricks007/Bricks007_2K-JPG.mtlx +42 -0
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embodied_data/cc_texture/AcousticFoam002/AcousticFoam002_2K-JPG.mtlx
ADDED
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| 1 |
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<?xml version="1.0"?>
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| 2 |
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<materialx version="1.38" fileprefix="./">
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<input name="coat_color" value="1, 1, 1" type="color3" />
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<input name="base" value="1" type="float" />
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<input nodename="AcousticFoam002_2K_JPG_Color" name="base_color" type="color3" />
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<input nodename="AcousticFoam002_2K_JPG_Metalness" name="metalness" value="1" type="float" />
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<input nodename="normalmap" name="normal" type="vector3" />
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<input nodename="normalmap" name="coat_normal" type="vector3" />
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<input nodename="AcousticFoam002_2K_JPG_Roughness" name="specular_roughness" type="float" />
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| 13 |
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<input nodename="AcousticFoam002_2K_JPG_Roughness" name="coat_roughness" type="float" />
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</standard_surface>
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<surfacematerial xpos="8.695652" name="AcousticFoam002_2K_JPG" ypos="0.000000" type="material">
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<input nodename="AcousticFoam002_2K_JPG_StandardSurface" name="surfaceshader" type="surfaceshader" />
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<input nodename="displacement" name="displacementshader" type="displacementshader" />
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| 18 |
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</surfacematerial>
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<tiledimage xpos="3.623188" name="AcousticFoam002_2K_JPG_Color" ypos="-3.103448" type="color3">
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<input name="file" colorspace="srgb_texture" value="AcousticFoam002_2K-JPG_Color.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<tiledimage xpos="3.623188" name="AcousticFoam002_2K_JPG_Displacement" ypos="5.163793" type="float">
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<input name="file" value="AcousticFoam002_2K-JPG_Displacement.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<displacement xpos="6.159420" name="displacement" ypos="1.879310" type="displacementshader">
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<input nodename="AcousticFoam002_2K_JPG_Displacement" name="displacement" type="float" />
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<input name="scale" value="1.0" type="float" />
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</displacement>
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<tiledimage xpos="3.623188" name="AcousticFoam002_2K_JPG_Metalness" ypos="-1.758621" type="float">
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<input name="file" value="AcousticFoam002_2K-JPG_Metalness.jpg" type="filename" />
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<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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</tiledimage>
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<tiledimage xpos="1.086957" name="AcousticFoam002_2K_JPG_NormalGL" ypos="0.879310" type="vector3">
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<input name="file" value="AcousticFoam002_2K-JPG_NormalGL.jpg" type="filename" />
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<input nodename="AcousticFoam002_2K_JPG_NormalGL" name="in" type="vector3" />
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<input name="scale" value="1.0" type="float" />
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<tiledimage xpos="3.623188" name="AcousticFoam002_2K_JPG_Roughness" ypos="-0.413793" type="float">
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<input name="file" value="AcousticFoam002_2K-JPG_Roughness.jpg" type="filename" />
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embodied_data/cc_texture/AcousticFoam002/AcousticFoam002_2K-JPG.usdc
ADDED
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Binary file (2.64 kB). View file
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embodied_data/cc_texture/Asphalt005/Asphalt005_2K-JPG.mtlx
ADDED
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| 1 |
+
<?xml version="1.0"?>
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| 2 |
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<materialx version="1.38" fileprefix="./">
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| 3 |
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<standard_surface xpos="6.159420" ypos="-1.879310" name="Asphalt005_2K_JPG_StandardSurface" type="surfaceshader">
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<input value="0" name="specular" type="float" />
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<input value="1" name="coat" type="float" />
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| 6 |
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<input value="1, 1, 1" name="coat_color" type="color3" />
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| 7 |
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<input value="1" name="base" type="float" />
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| 8 |
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<input name="base_color" nodename="Asphalt005_2K_JPG_Color" type="color3" />
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<input name="normal" nodename="normalmap" type="vector3" />
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| 10 |
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<input name="coat_normal" nodename="normalmap" type="vector3" />
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| 11 |
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<input name="specular_roughness" nodename="Asphalt005_2K_JPG_Roughness" type="float" />
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| 12 |
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<input name="coat_roughness" nodename="Asphalt005_2K_JPG_Roughness" type="float" />
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| 13 |
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</standard_surface>
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| 14 |
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<surfacematerial xpos="8.695652" ypos="0.000000" name="Asphalt005_2K_JPG" type="material">
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<input name="surfaceshader" nodename="Asphalt005_2K_JPG_StandardSurface" type="surfaceshader" />
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| 16 |
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<input name="displacementshader" nodename="displacement" type="displacementshader" />
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</surfacematerial>
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| 18 |
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<tiledimage xpos="3.623188" ypos="-3.103448" name="Asphalt005_2K_JPG_Color" type="color3">
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<input value="Asphalt005_2K-JPG_Color.jpg" colorspace="srgb_texture" name="file" type="filename" />
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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</tiledimage>
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<tiledimage xpos="3.623188" ypos="5.163793" name="Asphalt005_2K_JPG_Displacement" type="float">
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<input value="Asphalt005_2K-JPG_Displacement.jpg" name="file" type="filename" />
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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</tiledimage>
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<displacement xpos="6.159420" ypos="1.879310" name="displacement" type="displacementshader">
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| 27 |
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<input name="displacement" nodename="Asphalt005_2K_JPG_Displacement" type="float" />
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<input value="1.0" name="scale" type="float" />
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| 29 |
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</displacement>
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| 30 |
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<tiledimage xpos="1.086957" ypos="0.879310" name="Asphalt005_2K_JPG_NormalGL" type="vector3">
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| 31 |
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<input value="Asphalt005_2K-JPG_NormalGL.jpg" name="file" type="filename" />
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| 32 |
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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| 33 |
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</tiledimage>
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<normalmap xpos="3.623188" ypos="3.586207" name="normalmap" type="vector3">
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| 35 |
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<input name="in" nodename="Asphalt005_2K_JPG_NormalGL" type="vector3" />
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| 36 |
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<input value="1.0" name="scale" type="float" />
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| 37 |
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</normalmap>
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| 38 |
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<tiledimage xpos="3.623188" ypos="-0.413793" name="Asphalt005_2K_JPG_Roughness" type="float">
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| 39 |
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<input value="Asphalt005_2K-JPG_Roughness.jpg" name="file" type="filename" />
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| 40 |
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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</tiledimage>
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embodied_data/cc_texture/Asphalt005/Asphalt005_2K-JPG.usdc
ADDED
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Binary file (2.63 kB). View file
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embodied_data/cc_texture/Asphalt007/Asphalt007_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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| 1 |
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<?xml version="1.0"?>
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| 2 |
+
<materialx version="1.38" fileprefix="./">
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| 3 |
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<standard_surface ypos="-1.879310" name="Asphalt007_2K_JPG_StandardSurface" xpos="6.159420" type="surfaceshader">
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| 4 |
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<input value="0" name="specular" type="float" />
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<input value="1" name="coat" type="float" />
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<input value="1, 1, 1" name="coat_color" type="color3" />
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| 7 |
+
<input value="1" name="base" type="float" />
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| 8 |
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<input nodename="Asphalt007_2K_JPG_Color" name="base_color" type="color3" />
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| 9 |
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<input nodename="normalmap" name="normal" type="vector3" />
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| 10 |
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<input nodename="normalmap" name="coat_normal" type="vector3" />
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| 11 |
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<input nodename="Asphalt007_2K_JPG_Roughness" name="specular_roughness" type="float" />
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| 12 |
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<input nodename="Asphalt007_2K_JPG_Roughness" name="coat_roughness" type="float" />
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</standard_surface>
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| 14 |
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<surfacematerial ypos="0.000000" name="Asphalt007_2K_JPG" xpos="8.695652" type="material">
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<input nodename="Asphalt007_2K_JPG_StandardSurface" name="surfaceshader" type="surfaceshader" />
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| 16 |
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<input nodename="displacement" name="displacementshader" type="displacementshader" />
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| 17 |
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</surfacematerial>
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| 18 |
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<tiledimage ypos="-3.103448" name="Asphalt007_2K_JPG_Color" xpos="3.623188" type="color3">
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<input value="Asphalt007_2K-JPG_Color.jpg" name="file" colorspace="srgb_texture" type="filename" />
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| 20 |
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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| 21 |
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</tiledimage>
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| 22 |
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<tiledimage ypos="5.163793" name="Asphalt007_2K_JPG_Displacement" xpos="3.623188" type="float">
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| 23 |
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<input value="Asphalt007_2K-JPG_Displacement.jpg" name="file" type="filename" />
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| 24 |
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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| 25 |
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</tiledimage>
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| 26 |
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<displacement ypos="1.879310" name="displacement" xpos="6.159420" type="displacementshader">
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| 27 |
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<input nodename="Asphalt007_2K_JPG_Displacement" name="displacement" type="float" />
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| 28 |
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<input value="1.0" name="scale" type="float" />
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| 29 |
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</displacement>
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| 30 |
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<tiledimage ypos="0.879310" name="Asphalt007_2K_JPG_NormalGL" xpos="1.086957" type="vector3">
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| 31 |
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<input value="Asphalt007_2K-JPG_NormalGL.jpg" name="file" type="filename" />
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| 32 |
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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| 34 |
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<normalmap ypos="3.586207" name="normalmap" xpos="3.623188" type="vector3">
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| 35 |
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<input nodename="Asphalt007_2K_JPG_NormalGL" name="in" type="vector3" />
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| 36 |
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<input value="1.0" name="scale" type="float" />
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| 37 |
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</normalmap>
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| 38 |
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<tiledimage ypos="-0.413793" name="Asphalt007_2K_JPG_Roughness" xpos="3.623188" type="float">
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| 39 |
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<input value="Asphalt007_2K-JPG_Roughness.jpg" name="file" type="filename" />
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| 40 |
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<input value="1.0, 1.0" name="uvtiling" type="vector2" />
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| 41 |
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</tiledimage>
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| 42 |
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embodied_data/cc_texture/Asphalt007/Asphalt007_2K-JPG.usdc
ADDED
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Binary file (2.65 kB). View file
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embodied_data/cc_texture/Asphalt011/Asphalt011_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,47 @@
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|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface name="Asphalt011_2K_JPG_StandardSurface" type="surfaceshader" ypos="-1.879310" xpos="6.159420">
|
| 4 |
+
<input name="specular" type="float" value="0" />
|
| 5 |
+
<input name="coat" type="float" value="1" />
|
| 6 |
+
<input name="coat_color" type="color3" value="1, 1, 1" />
|
| 7 |
+
<input name="base" type="float" value="1" />
|
| 8 |
+
<input name="base_color" nodename="Asphalt011_2K_JPG_Color" type="color3" />
|
| 9 |
+
<input name="normal" nodename="normalmap" type="vector3" />
|
| 10 |
+
<input name="coat_normal" nodename="normalmap" type="vector3" />
|
| 11 |
+
<input name="opacity" nodename="Asphalt011_2K_JPG_Opacity" type="color3" />
|
| 12 |
+
<input name="specular_roughness" nodename="Asphalt011_2K_JPG_Roughness" type="float" />
|
| 13 |
+
<input name="coat_roughness" nodename="Asphalt011_2K_JPG_Roughness" type="float" />
|
| 14 |
+
</standard_surface>
|
| 15 |
+
<surfacematerial name="Asphalt011_2K_JPG" type="material" ypos="0.000000" xpos="8.695652">
|
| 16 |
+
<input name="surfaceshader" nodename="Asphalt011_2K_JPG_StandardSurface" type="surfaceshader" />
|
| 17 |
+
<input name="displacementshader" nodename="displacement" type="displacementshader" />
|
| 18 |
+
</surfacematerial>
|
| 19 |
+
<tiledimage name="Asphalt011_2K_JPG_Color" type="color3" ypos="-3.103448" xpos="3.623188">
|
| 20 |
+
<input name="file" type="filename" colorspace="srgb_texture" value="Asphalt011_2K-JPG_Color.jpg" />
|
| 21 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 22 |
+
</tiledimage>
|
| 23 |
+
<tiledimage name="Asphalt011_2K_JPG_Displacement" type="float" ypos="5.163793" xpos="3.623188">
|
| 24 |
+
<input name="file" type="filename" value="Asphalt011_2K-JPG_Displacement.jpg" />
|
| 25 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 26 |
+
</tiledimage>
|
| 27 |
+
<displacement name="displacement" type="displacementshader" ypos="1.879310" xpos="6.159420">
|
| 28 |
+
<input name="displacement" nodename="Asphalt011_2K_JPG_Displacement" type="float" />
|
| 29 |
+
<input name="scale" type="float" value="1.0" />
|
| 30 |
+
</displacement>
|
| 31 |
+
<tiledimage name="Asphalt011_2K_JPG_NormalGL" type="vector3" ypos="0.879310" xpos="1.086957">
|
| 32 |
+
<input name="file" type="filename" value="Asphalt011_2K-JPG_NormalGL.jpg" />
|
| 33 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 34 |
+
</tiledimage>
|
| 35 |
+
<normalmap name="normalmap" type="vector3" ypos="3.586207" xpos="3.623188">
|
| 36 |
+
<input name="in" nodename="Asphalt011_2K_JPG_NormalGL" type="vector3" />
|
| 37 |
+
<input name="scale" type="float" value="1.0" />
|
| 38 |
+
</normalmap>
|
| 39 |
+
<tiledimage name="Asphalt011_2K_JPG_Opacity" type="color3" ypos="2.250000" xpos="3.623188">
|
| 40 |
+
<input name="file" type="filename" value="Asphalt011_2K-JPG_Opacity.jpg" />
|
| 41 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 42 |
+
</tiledimage>
|
| 43 |
+
<tiledimage name="Asphalt011_2K_JPG_Roughness" type="float" ypos="-0.413793" xpos="3.623188">
|
| 44 |
+
<input name="file" type="filename" value="Asphalt011_2K-JPG_Roughness.jpg" />
|
| 45 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 46 |
+
</tiledimage>
|
| 47 |
+
</materialx>
|
embodied_data/cc_texture/Asphalt011/Asphalt011_2K-JPG.usdc
ADDED
|
Binary file (2.65 kB). View file
|
|
|
embodied_data/cc_texture/Asphalt014/Asphalt014_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface xpos="6.159420" ypos="-1.879310" type="surfaceshader" name="Asphalt014_2K_JPG_StandardSurface">
|
| 4 |
+
<input value="0" type="float" name="specular" />
|
| 5 |
+
<input value="1" type="float" name="coat" />
|
| 6 |
+
<input value="1, 1, 1" type="color3" name="coat_color" />
|
| 7 |
+
<input value="1" type="float" name="base" />
|
| 8 |
+
<input nodename="Asphalt014_2K_JPG_Color" type="color3" name="base_color" />
|
| 9 |
+
<input nodename="normalmap" type="vector3" name="normal" />
|
| 10 |
+
<input nodename="normalmap" type="vector3" name="coat_normal" />
|
| 11 |
+
<input nodename="Asphalt014_2K_JPG_Roughness" type="float" name="specular_roughness" />
|
| 12 |
+
<input nodename="Asphalt014_2K_JPG_Roughness" type="float" name="coat_roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial xpos="8.695652" ypos="0.000000" type="material" name="Asphalt014_2K_JPG">
|
| 15 |
+
<input nodename="Asphalt014_2K_JPG_StandardSurface" type="surfaceshader" name="surfaceshader" />
|
| 16 |
+
<input nodename="displacement" type="displacementshader" name="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage xpos="3.623188" ypos="-3.103448" type="color3" name="Asphalt014_2K_JPG_Color">
|
| 19 |
+
<input colorspace="srgb_texture" value="Asphalt014_2K-JPG_Color.jpg" type="filename" name="file" />
|
| 20 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage xpos="3.623188" ypos="5.163793" type="float" name="Asphalt014_2K_JPG_Displacement">
|
| 23 |
+
<input value="Asphalt014_2K-JPG_Displacement.jpg" type="filename" name="file" />
|
| 24 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement xpos="6.159420" ypos="1.879310" type="displacementshader" name="displacement">
|
| 27 |
+
<input nodename="Asphalt014_2K_JPG_Displacement" type="float" name="displacement" />
|
| 28 |
+
<input value="1.0" type="float" name="scale" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage xpos="1.086957" ypos="0.879310" type="vector3" name="Asphalt014_2K_JPG_NormalGL">
|
| 31 |
+
<input value="Asphalt014_2K-JPG_NormalGL.jpg" type="filename" name="file" />
|
| 32 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap xpos="3.623188" ypos="3.586207" type="vector3" name="normalmap">
|
| 35 |
+
<input nodename="Asphalt014_2K_JPG_NormalGL" type="vector3" name="in" />
|
| 36 |
+
<input value="1.0" type="float" name="scale" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage xpos="3.623188" ypos="-0.413793" type="float" name="Asphalt014_2K_JPG_Roughness">
|
| 39 |
+
<input value="Asphalt014_2K-JPG_Roughness.jpg" type="filename" name="file" />
|
| 40 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
embodied_data/cc_texture/Asphalt014/Asphalt014_2K-JPG.usdc
ADDED
|
Binary file (2.56 kB). View file
|
|
|
embodied_data/cc_texture/Asphalt016/Asphalt016_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface type="surfaceshader" name="Asphalt016_2K_JPG_StandardSurface" ypos="-1.879310" xpos="6.159420">
|
| 4 |
+
<input type="float" name="specular" value="0" />
|
| 5 |
+
<input type="float" name="coat" value="1" />
|
| 6 |
+
<input type="color3" name="coat_color" value="1, 1, 1" />
|
| 7 |
+
<input type="float" name="base" value="1" />
|
| 8 |
+
<input type="color3" name="base_color" nodename="Asphalt016_2K_JPG_Color" />
|
| 9 |
+
<input type="vector3" name="normal" nodename="normalmap" />
|
| 10 |
+
<input type="vector3" name="coat_normal" nodename="normalmap" />
|
| 11 |
+
<input type="float" name="specular_roughness" nodename="Asphalt016_2K_JPG_Roughness" />
|
| 12 |
+
<input type="float" name="coat_roughness" nodename="Asphalt016_2K_JPG_Roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial type="material" name="Asphalt016_2K_JPG" ypos="0.000000" xpos="8.695652">
|
| 15 |
+
<input type="surfaceshader" name="surfaceshader" nodename="Asphalt016_2K_JPG_StandardSurface" />
|
| 16 |
+
<input type="displacementshader" name="displacementshader" nodename="displacement" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage type="color3" name="Asphalt016_2K_JPG_Color" ypos="-3.103448" xpos="3.623188">
|
| 19 |
+
<input type="filename" name="file" value="Asphalt016_2K-JPG_Color.jpg" colorspace="srgb_texture" />
|
| 20 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage type="float" name="Asphalt016_2K_JPG_Displacement" ypos="5.163793" xpos="3.623188">
|
| 23 |
+
<input type="filename" name="file" value="Asphalt016_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement type="displacementshader" name="displacement" ypos="1.879310" xpos="6.159420">
|
| 27 |
+
<input type="float" name="displacement" nodename="Asphalt016_2K_JPG_Displacement" />
|
| 28 |
+
<input type="float" name="scale" value="1.0" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage type="vector3" name="Asphalt016_2K_JPG_NormalGL" ypos="0.879310" xpos="1.086957">
|
| 31 |
+
<input type="filename" name="file" value="Asphalt016_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap type="vector3" name="normalmap" ypos="3.586207" xpos="3.623188">
|
| 35 |
+
<input type="vector3" name="in" nodename="Asphalt016_2K_JPG_NormalGL" />
|
| 36 |
+
<input type="float" name="scale" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage type="float" name="Asphalt016_2K_JPG_Roughness" ypos="-0.413793" xpos="3.623188">
|
| 39 |
+
<input type="filename" name="file" value="Asphalt016_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
embodied_data/cc_texture/Asphalt016/Asphalt016_2K-JPG.usdc
ADDED
|
Binary file (2.54 kB). View file
|
|
|
embodied_data/cc_texture/Asphalt019/Asphalt019_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
|
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|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface type="surfaceshader" name="Asphalt019_2K_JPG_StandardSurface" xpos="6.159420" ypos="-1.879310">
|
| 4 |
+
<input type="float" name="specular" value="0" />
|
| 5 |
+
<input type="float" name="coat" value="1" />
|
| 6 |
+
<input type="color3" name="coat_color" value="1, 1, 1" />
|
| 7 |
+
<input type="float" name="base" value="1" />
|
| 8 |
+
<input type="color3" nodename="Asphalt019_2K_JPG_Color" name="base_color" />
|
| 9 |
+
<input type="vector3" nodename="normalmap" name="normal" />
|
| 10 |
+
<input type="vector3" nodename="normalmap" name="coat_normal" />
|
| 11 |
+
<input type="float" nodename="Asphalt019_2K_JPG_Roughness" name="specular_roughness" />
|
| 12 |
+
<input type="float" nodename="Asphalt019_2K_JPG_Roughness" name="coat_roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial type="material" name="Asphalt019_2K_JPG" xpos="8.695652" ypos="0.000000">
|
| 15 |
+
<input type="surfaceshader" nodename="Asphalt019_2K_JPG_StandardSurface" name="surfaceshader" />
|
| 16 |
+
<input type="displacementshader" nodename="displacement" name="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage type="color3" name="Asphalt019_2K_JPG_Color" xpos="3.623188" ypos="-3.103448">
|
| 19 |
+
<input type="filename" name="file" colorspace="srgb_texture" value="Asphalt019_2K-JPG_Color.jpg" />
|
| 20 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage type="float" name="Asphalt019_2K_JPG_Displacement" xpos="3.623188" ypos="5.163793">
|
| 23 |
+
<input type="filename" name="file" value="Asphalt019_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement type="displacementshader" name="displacement" xpos="6.159420" ypos="1.879310">
|
| 27 |
+
<input type="float" nodename="Asphalt019_2K_JPG_Displacement" name="displacement" />
|
| 28 |
+
<input type="float" name="scale" value="1.0" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage type="vector3" name="Asphalt019_2K_JPG_NormalGL" xpos="1.086957" ypos="0.879310">
|
| 31 |
+
<input type="filename" name="file" value="Asphalt019_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap type="vector3" name="normalmap" xpos="3.623188" ypos="3.586207">
|
| 35 |
+
<input type="vector3" nodename="Asphalt019_2K_JPG_NormalGL" name="in" />
|
| 36 |
+
<input type="float" name="scale" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage type="float" name="Asphalt019_2K_JPG_Roughness" xpos="3.623188" ypos="-0.413793">
|
| 39 |
+
<input type="filename" name="file" value="Asphalt019_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
embodied_data/cc_texture/Asphalt019/Asphalt019_2K-JPG.usdc
ADDED
|
Binary file (2.54 kB). View file
|
|
|
embodied_data/cc_texture/Asphalt023L/Asphalt023L_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface name="Asphalt023L_2K_JPG_StandardSurface" type="surfaceshader" ypos="-1.879310" xpos="6.159420">
|
| 4 |
+
<input name="specular" type="float" value="0" />
|
| 5 |
+
<input name="coat" type="float" value="1" />
|
| 6 |
+
<input name="coat_color" type="color3" value="1, 1, 1" />
|
| 7 |
+
<input name="base" type="float" value="1" />
|
| 8 |
+
<input name="base_color" type="color3" nodename="Asphalt023L_2K_JPG_Color" />
|
| 9 |
+
<input name="normal" type="vector3" nodename="normalmap" />
|
| 10 |
+
<input name="coat_normal" type="vector3" nodename="normalmap" />
|
| 11 |
+
<input name="specular_roughness" type="float" nodename="Asphalt023L_2K_JPG_Roughness" />
|
| 12 |
+
<input name="coat_roughness" type="float" nodename="Asphalt023L_2K_JPG_Roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial name="Asphalt023L_2K_JPG" type="material" ypos="0.000000" xpos="8.695652">
|
| 15 |
+
<input name="surfaceshader" type="surfaceshader" nodename="Asphalt023L_2K_JPG_StandardSurface" />
|
| 16 |
+
<input name="displacementshader" type="displacementshader" nodename="displacement" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage name="Asphalt023L_2K_JPG_Color" type="color3" ypos="-3.103448" xpos="3.623188">
|
| 19 |
+
<input name="file" type="filename" colorspace="srgb_texture" value="Asphalt023L_2K-JPG_Color.jpg" />
|
| 20 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage name="Asphalt023L_2K_JPG_Displacement" type="float" ypos="5.163793" xpos="3.623188">
|
| 23 |
+
<input name="file" type="filename" value="Asphalt023L_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement name="displacement" type="displacementshader" ypos="1.879310" xpos="6.159420">
|
| 27 |
+
<input name="displacement" type="float" nodename="Asphalt023L_2K_JPG_Displacement" />
|
| 28 |
+
<input name="scale" type="float" value="1.0" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage name="Asphalt023L_2K_JPG_NormalGL" type="vector3" ypos="0.879310" xpos="1.086957">
|
| 31 |
+
<input name="file" type="filename" value="Asphalt023L_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap name="normalmap" type="vector3" ypos="3.586207" xpos="3.623188">
|
| 35 |
+
<input name="in" type="vector3" nodename="Asphalt023L_2K_JPG_NormalGL" />
|
| 36 |
+
<input name="scale" type="float" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage name="Asphalt023L_2K_JPG_Roughness" type="float" ypos="-0.413793" xpos="3.623188">
|
| 39 |
+
<input name="file" type="filename" value="Asphalt023L_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
embodied_data/cc_texture/Asphalt023L/Asphalt023L_2K-JPG.usdc
ADDED
|
Binary file (2.6 kB). View file
|
|
|
embodied_data/cc_texture/Asphalt027B/Asphalt027B_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface name="Asphalt027B_2K_JPG_StandardSurface" ypos="-1.879310" type="surfaceshader" xpos="6.159420">
|
| 4 |
+
<input name="specular" type="float" value="0" />
|
| 5 |
+
<input name="coat" type="float" value="1" />
|
| 6 |
+
<input name="coat_color" type="color3" value="1, 1, 1" />
|
| 7 |
+
<input name="base" type="float" value="1" />
|
| 8 |
+
<input name="base_color" type="color3" nodename="Asphalt027B_2K_JPG_Color" />
|
| 9 |
+
<input name="normal" type="vector3" nodename="normalmap" />
|
| 10 |
+
<input name="coat_normal" type="vector3" nodename="normalmap" />
|
| 11 |
+
<input name="specular_roughness" type="float" nodename="Asphalt027B_2K_JPG_Roughness" />
|
| 12 |
+
<input name="coat_roughness" type="float" nodename="Asphalt027B_2K_JPG_Roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial name="Asphalt027B_2K_JPG" ypos="0.000000" type="material" xpos="8.695652">
|
| 15 |
+
<input name="surfaceshader" type="surfaceshader" nodename="Asphalt027B_2K_JPG_StandardSurface" />
|
| 16 |
+
<input name="displacementshader" type="displacementshader" nodename="displacement" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage name="Asphalt027B_2K_JPG_Color" ypos="-3.103448" type="color3" xpos="3.623188">
|
| 19 |
+
<input name="file" colorspace="srgb_texture" type="filename" value="Asphalt027B_2K-JPG_Color.jpg" />
|
| 20 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage name="Asphalt027B_2K_JPG_Displacement" ypos="5.163793" type="float" xpos="3.623188">
|
| 23 |
+
<input name="file" type="filename" value="Asphalt027B_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement name="displacement" ypos="1.879310" type="displacementshader" xpos="6.159420">
|
| 27 |
+
<input name="displacement" type="float" nodename="Asphalt027B_2K_JPG_Displacement" />
|
| 28 |
+
<input name="scale" type="float" value="1.0" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage name="Asphalt027B_2K_JPG_NormalGL" ypos="0.879310" type="vector3" xpos="1.086957">
|
| 31 |
+
<input name="file" type="filename" value="Asphalt027B_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap name="normalmap" ypos="3.586207" type="vector3" xpos="3.623188">
|
| 35 |
+
<input name="in" type="vector3" nodename="Asphalt027B_2K_JPG_NormalGL" />
|
| 36 |
+
<input name="scale" type="float" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage name="Asphalt027B_2K_JPG_Roughness" ypos="-0.413793" type="float" xpos="3.623188">
|
| 39 |
+
<input name="file" type="filename" value="Asphalt027B_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
embodied_data/cc_texture/Asphalt027B/Asphalt027B_2K-JPG.usdc
ADDED
|
Binary file (2.63 kB). View file
|
|
|
embodied_data/cc_texture/Asphalt028A/Asphalt028A_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
|
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|
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|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface xpos="6.159420" type="surfaceshader" ypos="-1.879310" name="Asphalt028A_2K_JPG_StandardSurface">
|
| 4 |
+
<input type="float" value="0" name="specular" />
|
| 5 |
+
<input type="float" value="1" name="coat" />
|
| 6 |
+
<input type="color3" value="1, 1, 1" name="coat_color" />
|
| 7 |
+
<input type="float" value="1" name="base" />
|
| 8 |
+
<input type="color3" nodename="Asphalt028A_2K_JPG_Color" name="base_color" />
|
| 9 |
+
<input type="vector3" nodename="normalmap" name="normal" />
|
| 10 |
+
<input type="vector3" nodename="normalmap" name="coat_normal" />
|
| 11 |
+
<input type="float" nodename="Asphalt028A_2K_JPG_Roughness" name="specular_roughness" />
|
| 12 |
+
<input type="float" nodename="Asphalt028A_2K_JPG_Roughness" name="coat_roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial xpos="8.695652" type="material" ypos="0.000000" name="Asphalt028A_2K_JPG">
|
| 15 |
+
<input type="surfaceshader" nodename="Asphalt028A_2K_JPG_StandardSurface" name="surfaceshader" />
|
| 16 |
+
<input type="displacementshader" nodename="displacement" name="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage xpos="3.623188" type="color3" ypos="-3.103448" name="Asphalt028A_2K_JPG_Color">
|
| 19 |
+
<input type="filename" value="Asphalt028A_2K-JPG_Color.jpg" colorspace="srgb_texture" name="file" />
|
| 20 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage xpos="3.623188" type="float" ypos="5.163793" name="Asphalt028A_2K_JPG_Displacement">
|
| 23 |
+
<input type="filename" value="Asphalt028A_2K-JPG_Displacement.jpg" name="file" />
|
| 24 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement xpos="6.159420" type="displacementshader" ypos="1.879310" name="displacement">
|
| 27 |
+
<input type="float" nodename="Asphalt028A_2K_JPG_Displacement" name="displacement" />
|
| 28 |
+
<input type="float" value="1.0" name="scale" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage xpos="1.086957" type="vector3" ypos="0.879310" name="Asphalt028A_2K_JPG_NormalGL">
|
| 31 |
+
<input type="filename" value="Asphalt028A_2K-JPG_NormalGL.jpg" name="file" />
|
| 32 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap xpos="3.623188" type="vector3" ypos="3.586207" name="normalmap">
|
| 35 |
+
<input type="vector3" nodename="Asphalt028A_2K_JPG_NormalGL" name="in" />
|
| 36 |
+
<input type="float" value="1.0" name="scale" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage xpos="3.623188" type="float" ypos="-0.413793" name="Asphalt028A_2K_JPG_Roughness">
|
| 39 |
+
<input type="filename" value="Asphalt028A_2K-JPG_Roughness.jpg" name="file" />
|
| 40 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
embodied_data/cc_texture/Asphalt028A/Asphalt028A_2K-JPG.usdc
ADDED
|
Binary file (2.6 kB). View file
|
|
|
embodied_data/cc_texture/Asphalt029B/Asphalt029B_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
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|
|
|
|
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|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface ypos="-1.879310" type="surfaceshader" name="Asphalt029B_2K_JPG_StandardSurface" xpos="6.159420">
|
| 4 |
+
<input type="float" name="specular" value="0" />
|
| 5 |
+
<input type="float" name="coat" value="1" />
|
| 6 |
+
<input type="color3" name="coat_color" value="1, 1, 1" />
|
| 7 |
+
<input type="float" name="base" value="1" />
|
| 8 |
+
<input type="color3" name="base_color" nodename="Asphalt029B_2K_JPG_Color" />
|
| 9 |
+
<input type="vector3" name="normal" nodename="normalmap" />
|
| 10 |
+
<input type="vector3" name="coat_normal" nodename="normalmap" />
|
| 11 |
+
<input type="float" name="specular_roughness" nodename="Asphalt029B_2K_JPG_Roughness" />
|
| 12 |
+
<input type="float" name="coat_roughness" nodename="Asphalt029B_2K_JPG_Roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial ypos="0.000000" type="material" name="Asphalt029B_2K_JPG" xpos="8.695652">
|
| 15 |
+
<input type="surfaceshader" name="surfaceshader" nodename="Asphalt029B_2K_JPG_StandardSurface" />
|
| 16 |
+
<input type="displacementshader" name="displacementshader" nodename="displacement" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage ypos="-3.103448" type="color3" name="Asphalt029B_2K_JPG_Color" xpos="3.623188">
|
| 19 |
+
<input type="filename" name="file" value="Asphalt029B_2K-JPG_Color.jpg" colorspace="srgb_texture" />
|
| 20 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage ypos="5.163793" type="float" name="Asphalt029B_2K_JPG_Displacement" xpos="3.623188">
|
| 23 |
+
<input type="filename" name="file" value="Asphalt029B_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement ypos="1.879310" type="displacementshader" name="displacement" xpos="6.159420">
|
| 27 |
+
<input type="float" name="displacement" nodename="Asphalt029B_2K_JPG_Displacement" />
|
| 28 |
+
<input type="float" name="scale" value="1.0" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage ypos="0.879310" type="vector3" name="Asphalt029B_2K_JPG_NormalGL" xpos="1.086957">
|
| 31 |
+
<input type="filename" name="file" value="Asphalt029B_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap ypos="3.586207" type="vector3" name="normalmap" xpos="3.623188">
|
| 35 |
+
<input type="vector3" name="in" nodename="Asphalt029B_2K_JPG_NormalGL" />
|
| 36 |
+
<input type="float" name="scale" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage ypos="-0.413793" type="float" name="Asphalt029B_2K_JPG_Roughness" xpos="3.623188">
|
| 39 |
+
<input type="filename" name="file" value="Asphalt029B_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
|
embodied_data/cc_texture/Asphalt029B/Asphalt029B_2K-JPG.usdc
ADDED
|
Binary file (2.68 kB). View file
|
|
|
embodied_data/cc_texture/Asphalt030/Asphalt030_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface name="Asphalt030_2K_JPG_StandardSurface" ypos="-1.879310" type="surfaceshader" xpos="6.159420">
|
| 4 |
+
<input name="specular" type="float" value="0" />
|
| 5 |
+
<input name="coat" type="float" value="1" />
|
| 6 |
+
<input name="coat_color" type="color3" value="1, 1, 1" />
|
| 7 |
+
<input name="base" type="float" value="1" />
|
| 8 |
+
<input name="base_color" nodename="Asphalt030_2K_JPG_Color" type="color3" />
|
| 9 |
+
<input name="normal" nodename="normalmap" type="vector3" />
|
| 10 |
+
<input name="coat_normal" nodename="normalmap" type="vector3" />
|
| 11 |
+
<input name="specular_roughness" nodename="Asphalt030_2K_JPG_Roughness" type="float" />
|
| 12 |
+
<input name="coat_roughness" nodename="Asphalt030_2K_JPG_Roughness" type="float" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial name="Asphalt030_2K_JPG" ypos="0.000000" type="material" xpos="8.695652">
|
| 15 |
+
<input name="surfaceshader" nodename="Asphalt030_2K_JPG_StandardSurface" type="surfaceshader" />
|
| 16 |
+
<input name="displacementshader" nodename="displacement" type="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage name="Asphalt030_2K_JPG_Color" ypos="-3.103448" type="color3" xpos="3.623188">
|
| 19 |
+
<input name="file" colorspace="srgb_texture" type="filename" value="Asphalt030_2K-JPG_Color.jpg" />
|
| 20 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage name="Asphalt030_2K_JPG_Displacement" ypos="5.163793" type="float" xpos="3.623188">
|
| 23 |
+
<input name="file" type="filename" value="Asphalt030_2K-JPG_Displacement.jpg" />
|
| 24 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement name="displacement" ypos="1.879310" type="displacementshader" xpos="6.159420">
|
| 27 |
+
<input name="displacement" nodename="Asphalt030_2K_JPG_Displacement" type="float" />
|
| 28 |
+
<input name="scale" type="float" value="1.0" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage name="Asphalt030_2K_JPG_NormalGL" ypos="0.879310" type="vector3" xpos="1.086957">
|
| 31 |
+
<input name="file" type="filename" value="Asphalt030_2K-JPG_NormalGL.jpg" />
|
| 32 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap name="normalmap" ypos="3.586207" type="vector3" xpos="3.623188">
|
| 35 |
+
<input name="in" nodename="Asphalt030_2K_JPG_NormalGL" type="vector3" />
|
| 36 |
+
<input name="scale" type="float" value="1.0" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage name="Asphalt030_2K_JPG_Roughness" ypos="-0.413793" type="float" xpos="3.623188">
|
| 39 |
+
<input name="file" type="filename" value="Asphalt030_2K-JPG_Roughness.jpg" />
|
| 40 |
+
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
| 41 |
+
</tiledimage>
|
| 42 |
+
</materialx>
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embodied_data/cc_texture/Asphalt030/Asphalt030_2K-JPG.usdc
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Binary file (2.59 kB). View file
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|
embodied_data/cc_texture/Bamboo001A/Bamboo001A_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,47 @@
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|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface ypos="-1.879310" type="surfaceshader" name="Bamboo001A_2K_JPG_StandardSurface" xpos="6.159420">
|
| 4 |
+
<input value="0" type="float" name="specular" />
|
| 5 |
+
<input value="1" type="float" name="coat" />
|
| 6 |
+
<input value="1, 1, 1" type="color3" name="coat_color" />
|
| 7 |
+
<input value="1" type="float" name="base" />
|
| 8 |
+
<input type="color3" name="base_color" nodename="Bamboo001A_2K_JPG_Color" />
|
| 9 |
+
<input type="vector3" name="normal" nodename="normalmap" />
|
| 10 |
+
<input type="vector3" name="coat_normal" nodename="normalmap" />
|
| 11 |
+
<input type="color3" name="opacity" nodename="Bamboo001A_2K_JPG_Opacity" />
|
| 12 |
+
<input type="float" name="specular_roughness" nodename="Bamboo001A_2K_JPG_Roughness" />
|
| 13 |
+
<input type="float" name="coat_roughness" nodename="Bamboo001A_2K_JPG_Roughness" />
|
| 14 |
+
</standard_surface>
|
| 15 |
+
<surfacematerial ypos="0.000000" type="material" name="Bamboo001A_2K_JPG" xpos="8.695652">
|
| 16 |
+
<input type="surfaceshader" name="surfaceshader" nodename="Bamboo001A_2K_JPG_StandardSurface" />
|
| 17 |
+
<input type="displacementshader" name="displacementshader" nodename="displacement" />
|
| 18 |
+
</surfacematerial>
|
| 19 |
+
<tiledimage ypos="-3.103448" type="color3" name="Bamboo001A_2K_JPG_Color" xpos="3.623188">
|
| 20 |
+
<input value="Bamboo001A_2K-JPG_Color.jpg" type="filename" name="file" colorspace="srgb_texture" />
|
| 21 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 22 |
+
</tiledimage>
|
| 23 |
+
<tiledimage ypos="5.163793" type="float" name="Bamboo001A_2K_JPG_Displacement" xpos="3.623188">
|
| 24 |
+
<input value="Bamboo001A_2K-JPG_Displacement.jpg" type="filename" name="file" />
|
| 25 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 26 |
+
</tiledimage>
|
| 27 |
+
<displacement ypos="1.879310" type="displacementshader" name="displacement" xpos="6.159420">
|
| 28 |
+
<input type="float" name="displacement" nodename="Bamboo001A_2K_JPG_Displacement" />
|
| 29 |
+
<input value="1.0" type="float" name="scale" />
|
| 30 |
+
</displacement>
|
| 31 |
+
<tiledimage ypos="0.879310" type="vector3" name="Bamboo001A_2K_JPG_NormalGL" xpos="1.086957">
|
| 32 |
+
<input value="Bamboo001A_2K-JPG_NormalGL.jpg" type="filename" name="file" />
|
| 33 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 34 |
+
</tiledimage>
|
| 35 |
+
<normalmap ypos="3.586207" type="vector3" name="normalmap" xpos="3.623188">
|
| 36 |
+
<input type="vector3" name="in" nodename="Bamboo001A_2K_JPG_NormalGL" />
|
| 37 |
+
<input value="1.0" type="float" name="scale" />
|
| 38 |
+
</normalmap>
|
| 39 |
+
<tiledimage ypos="2.250000" type="color3" name="Bamboo001A_2K_JPG_Opacity" xpos="3.623188">
|
| 40 |
+
<input value="Bamboo001A_2K-JPG_Opacity.jpg" type="filename" name="file" />
|
| 41 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 42 |
+
</tiledimage>
|
| 43 |
+
<tiledimage ypos="-0.413793" type="float" name="Bamboo001A_2K_JPG_Roughness" xpos="3.623188">
|
| 44 |
+
<input value="Bamboo001A_2K-JPG_Roughness.jpg" type="filename" name="file" />
|
| 45 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 46 |
+
</tiledimage>
|
| 47 |
+
</materialx>
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embodied_data/cc_texture/Bamboo001A/Bamboo001A_2K-JPG.usdc
ADDED
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Binary file (2.74 kB). View file
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embodied_data/cc_texture/Bamboo001C/Bamboo001C_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,47 @@
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface name="Bamboo001C_2K_JPG_StandardSurface" ypos="-1.879310" xpos="6.159420" type="surfaceshader">
|
| 4 |
+
<input name="specular" value="0" type="float" />
|
| 5 |
+
<input name="coat" value="1" type="float" />
|
| 6 |
+
<input name="coat_color" value="1, 1, 1" type="color3" />
|
| 7 |
+
<input name="base" value="1" type="float" />
|
| 8 |
+
<input name="base_color" nodename="Bamboo001C_2K_JPG_Color" type="color3" />
|
| 9 |
+
<input name="normal" nodename="normalmap" type="vector3" />
|
| 10 |
+
<input name="coat_normal" nodename="normalmap" type="vector3" />
|
| 11 |
+
<input name="opacity" nodename="Bamboo001C_2K_JPG_Opacity" type="color3" />
|
| 12 |
+
<input name="specular_roughness" nodename="Bamboo001C_2K_JPG_Roughness" type="float" />
|
| 13 |
+
<input name="coat_roughness" nodename="Bamboo001C_2K_JPG_Roughness" type="float" />
|
| 14 |
+
</standard_surface>
|
| 15 |
+
<surfacematerial name="Bamboo001C_2K_JPG" ypos="0.000000" xpos="8.695652" type="material">
|
| 16 |
+
<input name="surfaceshader" nodename="Bamboo001C_2K_JPG_StandardSurface" type="surfaceshader" />
|
| 17 |
+
<input name="displacementshader" nodename="displacement" type="displacementshader" />
|
| 18 |
+
</surfacematerial>
|
| 19 |
+
<tiledimage name="Bamboo001C_2K_JPG_Color" ypos="-3.103448" xpos="3.623188" type="color3">
|
| 20 |
+
<input name="file" value="Bamboo001C_2K-JPG_Color.jpg" colorspace="srgb_texture" type="filename" />
|
| 21 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 22 |
+
</tiledimage>
|
| 23 |
+
<tiledimage name="Bamboo001C_2K_JPG_Displacement" ypos="5.163793" xpos="3.623188" type="float">
|
| 24 |
+
<input name="file" value="Bamboo001C_2K-JPG_Displacement.jpg" type="filename" />
|
| 25 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 26 |
+
</tiledimage>
|
| 27 |
+
<displacement name="displacement" ypos="1.879310" xpos="6.159420" type="displacementshader">
|
| 28 |
+
<input name="displacement" nodename="Bamboo001C_2K_JPG_Displacement" type="float" />
|
| 29 |
+
<input name="scale" value="1.0" type="float" />
|
| 30 |
+
</displacement>
|
| 31 |
+
<tiledimage name="Bamboo001C_2K_JPG_NormalGL" ypos="0.879310" xpos="1.086957" type="vector3">
|
| 32 |
+
<input name="file" value="Bamboo001C_2K-JPG_NormalGL.jpg" type="filename" />
|
| 33 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 34 |
+
</tiledimage>
|
| 35 |
+
<normalmap name="normalmap" ypos="3.586207" xpos="3.623188" type="vector3">
|
| 36 |
+
<input name="in" nodename="Bamboo001C_2K_JPG_NormalGL" type="vector3" />
|
| 37 |
+
<input name="scale" value="1.0" type="float" />
|
| 38 |
+
</normalmap>
|
| 39 |
+
<tiledimage name="Bamboo001C_2K_JPG_Opacity" ypos="2.250000" xpos="3.623188" type="color3">
|
| 40 |
+
<input name="file" value="Bamboo001C_2K-JPG_Opacity.jpg" type="filename" />
|
| 41 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 42 |
+
</tiledimage>
|
| 43 |
+
<tiledimage name="Bamboo001C_2K_JPG_Roughness" ypos="-0.413793" xpos="3.623188" type="float">
|
| 44 |
+
<input name="file" value="Bamboo001C_2K-JPG_Roughness.jpg" type="filename" />
|
| 45 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
|
| 46 |
+
</tiledimage>
|
| 47 |
+
</materialx>
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embodied_data/cc_texture/Bamboo001C/Bamboo001C_2K-JPG.usdc
ADDED
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Binary file (2.75 kB). View file
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|
|
embodied_data/cc_texture/Bamboo002B/Bamboo002B_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,47 @@
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|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface name="Bamboo002B_2K_JPG_StandardSurface" type="surfaceshader" xpos="6.159420" ypos="-1.879310">
|
| 4 |
+
<input value="0" name="specular" type="float" />
|
| 5 |
+
<input value="1" name="coat" type="float" />
|
| 6 |
+
<input value="1, 1, 1" name="coat_color" type="color3" />
|
| 7 |
+
<input value="1" name="base" type="float" />
|
| 8 |
+
<input nodename="Bamboo002B_2K_JPG_Color" name="base_color" type="color3" />
|
| 9 |
+
<input nodename="normalmap" name="normal" type="vector3" />
|
| 10 |
+
<input nodename="normalmap" name="coat_normal" type="vector3" />
|
| 11 |
+
<input nodename="Bamboo002B_2K_JPG_Opacity" name="opacity" type="color3" />
|
| 12 |
+
<input nodename="Bamboo002B_2K_JPG_Roughness" name="specular_roughness" type="float" />
|
| 13 |
+
<input nodename="Bamboo002B_2K_JPG_Roughness" name="coat_roughness" type="float" />
|
| 14 |
+
</standard_surface>
|
| 15 |
+
<surfacematerial name="Bamboo002B_2K_JPG" type="material" xpos="8.695652" ypos="0.000000">
|
| 16 |
+
<input nodename="Bamboo002B_2K_JPG_StandardSurface" name="surfaceshader" type="surfaceshader" />
|
| 17 |
+
<input nodename="displacement" name="displacementshader" type="displacementshader" />
|
| 18 |
+
</surfacematerial>
|
| 19 |
+
<tiledimage name="Bamboo002B_2K_JPG_Color" type="color3" xpos="3.623188" ypos="-3.103448">
|
| 20 |
+
<input value="Bamboo002B_2K-JPG_Color.jpg" name="file" type="filename" colorspace="srgb_texture" />
|
| 21 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 22 |
+
</tiledimage>
|
| 23 |
+
<tiledimage name="Bamboo002B_2K_JPG_Displacement" type="float" xpos="3.623188" ypos="5.163793">
|
| 24 |
+
<input value="Bamboo002B_2K-JPG_Displacement.jpg" name="file" type="filename" />
|
| 25 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 26 |
+
</tiledimage>
|
| 27 |
+
<displacement name="displacement" type="displacementshader" xpos="6.159420" ypos="1.879310">
|
| 28 |
+
<input nodename="Bamboo002B_2K_JPG_Displacement" name="displacement" type="float" />
|
| 29 |
+
<input value="1.0" name="scale" type="float" />
|
| 30 |
+
</displacement>
|
| 31 |
+
<tiledimage name="Bamboo002B_2K_JPG_NormalGL" type="vector3" xpos="1.086957" ypos="0.879310">
|
| 32 |
+
<input value="Bamboo002B_2K-JPG_NormalGL.jpg" name="file" type="filename" />
|
| 33 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 34 |
+
</tiledimage>
|
| 35 |
+
<normalmap name="normalmap" type="vector3" xpos="3.623188" ypos="3.586207">
|
| 36 |
+
<input nodename="Bamboo002B_2K_JPG_NormalGL" name="in" type="vector3" />
|
| 37 |
+
<input value="1.0" name="scale" type="float" />
|
| 38 |
+
</normalmap>
|
| 39 |
+
<tiledimage name="Bamboo002B_2K_JPG_Opacity" type="color3" xpos="3.623188" ypos="2.250000">
|
| 40 |
+
<input value="Bamboo002B_2K-JPG_Opacity.jpg" name="file" type="filename" />
|
| 41 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 42 |
+
</tiledimage>
|
| 43 |
+
<tiledimage name="Bamboo002B_2K_JPG_Roughness" type="float" xpos="3.623188" ypos="-0.413793">
|
| 44 |
+
<input value="Bamboo002B_2K-JPG_Roughness.jpg" name="file" type="filename" />
|
| 45 |
+
<input value="1.0, 1.0" name="uvtiling" type="vector2" />
|
| 46 |
+
</tiledimage>
|
| 47 |
+
</materialx>
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embodied_data/cc_texture/Bamboo002B/Bamboo002B_2K-JPG.usdc
ADDED
|
Binary file (2.72 kB). View file
|
|
|
embodied_data/cc_texture/Bark003/Bark003_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
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|
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|
|
|
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|
|
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|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
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<standard_surface type="surfaceshader" ypos="-1.879310" xpos="6.159420" name="Bark003_2K_JPG_StandardSurface">
|
| 4 |
+
<input type="float" value="0" name="specular" />
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| 5 |
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<input type="float" value="1" name="coat" />
|
| 6 |
+
<input type="color3" value="1, 1, 1" name="coat_color" />
|
| 7 |
+
<input type="float" value="1" name="base" />
|
| 8 |
+
<input type="color3" nodename="Bark003_2K_JPG_Color" name="base_color" />
|
| 9 |
+
<input type="vector3" nodename="normalmap" name="normal" />
|
| 10 |
+
<input type="vector3" nodename="normalmap" name="coat_normal" />
|
| 11 |
+
<input type="float" nodename="Bark003_2K_JPG_Roughness" name="specular_roughness" />
|
| 12 |
+
<input type="float" nodename="Bark003_2K_JPG_Roughness" name="coat_roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial type="material" ypos="0.000000" xpos="8.695652" name="Bark003_2K_JPG">
|
| 15 |
+
<input type="surfaceshader" nodename="Bark003_2K_JPG_StandardSurface" name="surfaceshader" />
|
| 16 |
+
<input type="displacementshader" nodename="displacement" name="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage type="color3" ypos="-3.103448" xpos="3.623188" name="Bark003_2K_JPG_Color">
|
| 19 |
+
<input type="filename" colorspace="srgb_texture" value="Bark003_2K-JPG_Color.jpg" name="file" />
|
| 20 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage type="float" ypos="5.163793" xpos="3.623188" name="Bark003_2K_JPG_Displacement">
|
| 23 |
+
<input type="filename" value="Bark003_2K-JPG_Displacement.jpg" name="file" />
|
| 24 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement type="displacementshader" ypos="1.879310" xpos="6.159420" name="displacement">
|
| 27 |
+
<input type="float" nodename="Bark003_2K_JPG_Displacement" name="displacement" />
|
| 28 |
+
<input type="float" value="1.0" name="scale" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage type="vector3" ypos="0.879310" xpos="1.086957" name="Bark003_2K_JPG_NormalGL">
|
| 31 |
+
<input type="filename" value="Bark003_2K-JPG_NormalGL.jpg" name="file" />
|
| 32 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap type="vector3" ypos="3.586207" xpos="3.623188" name="normalmap">
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| 35 |
+
<input type="vector3" nodename="Bark003_2K_JPG_NormalGL" name="in" />
|
| 36 |
+
<input type="float" value="1.0" name="scale" />
|
| 37 |
+
</normalmap>
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| 38 |
+
<tiledimage type="float" ypos="-0.413793" xpos="3.623188" name="Bark003_2K_JPG_Roughness">
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| 39 |
+
<input type="filename" value="Bark003_2K-JPG_Roughness.jpg" name="file" />
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| 40 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 41 |
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</tiledimage>
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Binary file (2.64 kB). View file
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embodied_data/cc_texture/Bark006/Bark006_2K-JPG.mtlx
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|
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|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface ypos="-1.879310" type="surfaceshader" xpos="6.159420" name="Bark006_2K_JPG_StandardSurface">
|
| 4 |
+
<input type="float" value="0" name="specular" />
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| 5 |
+
<input type="float" value="1" name="coat" />
|
| 6 |
+
<input type="color3" value="1, 1, 1" name="coat_color" />
|
| 7 |
+
<input type="float" value="1" name="base" />
|
| 8 |
+
<input nodename="Bark006_2K_JPG_Color" type="color3" name="base_color" />
|
| 9 |
+
<input nodename="normalmap" type="vector3" name="normal" />
|
| 10 |
+
<input nodename="normalmap" type="vector3" name="coat_normal" />
|
| 11 |
+
<input nodename="Bark006_2K_JPG_Roughness" type="float" name="specular_roughness" />
|
| 12 |
+
<input nodename="Bark006_2K_JPG_Roughness" type="float" name="coat_roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial ypos="0.000000" type="material" xpos="8.695652" name="Bark006_2K_JPG">
|
| 15 |
+
<input nodename="Bark006_2K_JPG_StandardSurface" type="surfaceshader" name="surfaceshader" />
|
| 16 |
+
<input nodename="displacement" type="displacementshader" name="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage ypos="-3.103448" type="color3" xpos="3.623188" name="Bark006_2K_JPG_Color">
|
| 19 |
+
<input type="filename" value="Bark006_2K-JPG_Color.jpg" colorspace="srgb_texture" name="file" />
|
| 20 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage ypos="5.163793" type="float" xpos="3.623188" name="Bark006_2K_JPG_Displacement">
|
| 23 |
+
<input type="filename" value="Bark006_2K-JPG_Displacement.jpg" name="file" />
|
| 24 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement ypos="1.879310" type="displacementshader" xpos="6.159420" name="displacement">
|
| 27 |
+
<input nodename="Bark006_2K_JPG_Displacement" type="float" name="displacement" />
|
| 28 |
+
<input type="float" value="1.0" name="scale" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage ypos="0.879310" type="vector3" xpos="1.086957" name="Bark006_2K_JPG_NormalGL">
|
| 31 |
+
<input type="filename" value="Bark006_2K-JPG_NormalGL.jpg" name="file" />
|
| 32 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap ypos="3.586207" type="vector3" xpos="3.623188" name="normalmap">
|
| 35 |
+
<input nodename="Bark006_2K_JPG_NormalGL" type="vector3" name="in" />
|
| 36 |
+
<input type="float" value="1.0" name="scale" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage ypos="-0.413793" type="float" xpos="3.623188" name="Bark006_2K_JPG_Roughness">
|
| 39 |
+
<input type="filename" value="Bark006_2K-JPG_Roughness.jpg" name="file" />
|
| 40 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 41 |
+
</tiledimage>
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| 42 |
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embodied_data/cc_texture/Bark006/Bark006_2K-JPG.usdc
ADDED
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Binary file (2.64 kB). View file
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embodied_data/cc_texture/Bark010/Bark010_2K-JPG.mtlx
ADDED
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface ypos="-1.879310" type="surfaceshader" xpos="6.159420" name="Bark010_2K_JPG_StandardSurface">
|
| 4 |
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|
| 5 |
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<input value="1" type="float" name="coat" />
|
| 6 |
+
<input value="1, 1, 1" type="color3" name="coat_color" />
|
| 7 |
+
<input value="1" type="float" name="base" />
|
| 8 |
+
<input nodename="Bark010_2K_JPG_Color" type="color3" name="base_color" />
|
| 9 |
+
<input nodename="normalmap" type="vector3" name="normal" />
|
| 10 |
+
<input nodename="normalmap" type="vector3" name="coat_normal" />
|
| 11 |
+
<input nodename="Bark010_2K_JPG_Roughness" type="float" name="specular_roughness" />
|
| 12 |
+
<input nodename="Bark010_2K_JPG_Roughness" type="float" name="coat_roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial ypos="0.000000" type="material" xpos="8.695652" name="Bark010_2K_JPG">
|
| 15 |
+
<input nodename="Bark010_2K_JPG_StandardSurface" type="surfaceshader" name="surfaceshader" />
|
| 16 |
+
<input nodename="displacement" type="displacementshader" name="displacementshader" />
|
| 17 |
+
</surfacematerial>
|
| 18 |
+
<tiledimage ypos="-3.103448" type="color3" xpos="3.623188" name="Bark010_2K_JPG_Color">
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| 19 |
+
<input value="Bark010_2K-JPG_Color.jpg" colorspace="srgb_texture" type="filename" name="file" />
|
| 20 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage ypos="5.163793" type="float" xpos="3.623188" name="Bark010_2K_JPG_Displacement">
|
| 23 |
+
<input value="Bark010_2K-JPG_Displacement.jpg" type="filename" name="file" />
|
| 24 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement ypos="1.879310" type="displacementshader" xpos="6.159420" name="displacement">
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| 27 |
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<input nodename="Bark010_2K_JPG_Displacement" type="float" name="displacement" />
|
| 28 |
+
<input value="1.0" type="float" name="scale" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage ypos="0.879310" type="vector3" xpos="1.086957" name="Bark010_2K_JPG_NormalGL">
|
| 31 |
+
<input value="Bark010_2K-JPG_NormalGL.jpg" type="filename" name="file" />
|
| 32 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap ypos="3.586207" type="vector3" xpos="3.623188" name="normalmap">
|
| 35 |
+
<input nodename="Bark010_2K_JPG_NormalGL" type="vector3" name="in" />
|
| 36 |
+
<input value="1.0" type="float" name="scale" />
|
| 37 |
+
</normalmap>
|
| 38 |
+
<tiledimage ypos="-0.413793" type="float" xpos="3.623188" name="Bark010_2K_JPG_Roughness">
|
| 39 |
+
<input value="Bark010_2K-JPG_Roughness.jpg" type="filename" name="file" />
|
| 40 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 41 |
+
</tiledimage>
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| 42 |
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embodied_data/cc_texture/Bark010/Bark010_2K-JPG.usdc
ADDED
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Binary file (2.53 kB). View file
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|
embodied_data/cc_texture/Bricks005/Bricks005_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
|
| 3 |
+
<standard_surface xpos="6.159420" type="surfaceshader" ypos="-1.879310" name="Bricks005_2K_JPG_StandardSurface">
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| 4 |
+
<input value="0" type="float" name="specular" />
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| 5 |
+
<input value="1" type="float" name="coat" />
|
| 6 |
+
<input value="1, 1, 1" type="color3" name="coat_color" />
|
| 7 |
+
<input value="1" type="float" name="base" />
|
| 8 |
+
<input nodename="Bricks005_2K_JPG_Color" type="color3" name="base_color" />
|
| 9 |
+
<input nodename="normalmap" type="vector3" name="normal" />
|
| 10 |
+
<input nodename="normalmap" type="vector3" name="coat_normal" />
|
| 11 |
+
<input nodename="Bricks005_2K_JPG_Roughness" type="float" name="specular_roughness" />
|
| 12 |
+
<input nodename="Bricks005_2K_JPG_Roughness" type="float" name="coat_roughness" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial xpos="8.695652" type="material" ypos="0.000000" name="Bricks005_2K_JPG">
|
| 15 |
+
<input nodename="Bricks005_2K_JPG_StandardSurface" type="surfaceshader" name="surfaceshader" />
|
| 16 |
+
<input nodename="displacement" type="displacementshader" name="displacementshader" />
|
| 17 |
+
</surfacematerial>
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| 18 |
+
<tiledimage xpos="3.623188" type="color3" ypos="-3.103448" name="Bricks005_2K_JPG_Color">
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| 19 |
+
<input value="Bricks005_2K-JPG_Color.jpg" type="filename" colorspace="srgb_texture" name="file" />
|
| 20 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 21 |
+
</tiledimage>
|
| 22 |
+
<tiledimage xpos="3.623188" type="float" ypos="5.163793" name="Bricks005_2K_JPG_Displacement">
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| 23 |
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<input value="Bricks005_2K-JPG_Displacement.jpg" type="filename" name="file" />
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| 24 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement xpos="6.159420" type="displacementshader" ypos="1.879310" name="displacement">
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| 27 |
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<input nodename="Bricks005_2K_JPG_Displacement" type="float" name="displacement" />
|
| 28 |
+
<input value="1.0" type="float" name="scale" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage xpos="1.086957" type="vector3" ypos="0.879310" name="Bricks005_2K_JPG_NormalGL">
|
| 31 |
+
<input value="Bricks005_2K-JPG_NormalGL.jpg" type="filename" name="file" />
|
| 32 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
|
| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap xpos="3.623188" type="vector3" ypos="3.586207" name="normalmap">
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| 35 |
+
<input nodename="Bricks005_2K_JPG_NormalGL" type="vector3" name="in" />
|
| 36 |
+
<input value="1.0" type="float" name="scale" />
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| 37 |
+
</normalmap>
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| 38 |
+
<tiledimage xpos="3.623188" type="float" ypos="-0.413793" name="Bricks005_2K_JPG_Roughness">
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| 39 |
+
<input value="Bricks005_2K-JPG_Roughness.jpg" type="filename" name="file" />
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| 40 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 41 |
+
</tiledimage>
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| 42 |
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embodied_data/cc_texture/Bricks005/Bricks005_2K-JPG.usdc
ADDED
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Binary file (2.59 kB). View file
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|
embodied_data/cc_texture/Bricks007/Bricks007_2K-JPG.mtlx
ADDED
|
@@ -0,0 +1,42 @@
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| 1 |
+
<?xml version="1.0"?>
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| 7 |
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<input name="base" type="float" value="1" />
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| 8 |
+
<input name="base_color" nodename="Bricks007_2K_JPG_Color" type="color3" />
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| 9 |
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<input name="normal" nodename="normalmap" type="vector3" />
|
| 10 |
+
<input name="coat_normal" nodename="normalmap" type="vector3" />
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| 11 |
+
<input name="specular_roughness" nodename="Bricks007_2K_JPG_Roughness" type="float" />
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| 12 |
+
<input name="coat_roughness" nodename="Bricks007_2K_JPG_Roughness" type="float" />
|
| 13 |
+
</standard_surface>
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| 14 |
+
<surfacematerial name="Bricks007_2K_JPG" xpos="8.695652" ypos="0.000000" type="material">
|
| 15 |
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<input name="surfaceshader" nodename="Bricks007_2K_JPG_StandardSurface" type="surfaceshader" />
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| 16 |
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<input name="displacementshader" nodename="displacement" type="displacementshader" />
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| 17 |
+
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| 18 |
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| 19 |
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<input name="file" colorspace="srgb_texture" type="filename" value="Bricks007_2K-JPG_Color.jpg" />
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| 20 |
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| 21 |
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| 22 |
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| 23 |
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<input name="file" type="filename" value="Bricks007_2K-JPG_Displacement.jpg" />
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| 24 |
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| 25 |
+
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| 26 |
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| 27 |
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<input name="displacement" nodename="Bricks007_2K_JPG_Displacement" type="float" />
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| 28 |
+
<input name="scale" type="float" value="1.0" />
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| 29 |
+
</displacement>
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| 30 |
+
<tiledimage name="Bricks007_2K_JPG_NormalGL" xpos="1.086957" ypos="0.879310" type="vector3">
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| 31 |
+
<input name="file" type="filename" value="Bricks007_2K-JPG_NormalGL.jpg" />
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| 32 |
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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| 33 |
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</tiledimage>
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<normalmap name="normalmap" xpos="3.623188" ypos="3.586207" type="vector3">
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| 35 |
+
<input name="in" nodename="Bricks007_2K_JPG_NormalGL" type="vector3" />
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| 36 |
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<input name="scale" type="float" value="1.0" />
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| 37 |
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</normalmap>
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| 38 |
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<tiledimage name="Bricks007_2K_JPG_Roughness" xpos="3.623188" ypos="-0.413793" type="float">
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| 39 |
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<input name="file" type="filename" value="Bricks007_2K-JPG_Roughness.jpg" />
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| 40 |
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|
| 1 |
+
<?xml version="1.0"?>
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<materialx version="1.38" fileprefix="./">
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| 6 |
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| 7 |
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<input type="float" value="1" name="base" />
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| 8 |
+
<input type="color3" nodename="Bricks012_2K_JPG_Color" name="base_color" />
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| 9 |
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<input type="vector3" nodename="normalmap" name="normal" />
|
| 10 |
+
<input type="vector3" nodename="normalmap" name="coat_normal" />
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| 11 |
+
<input type="float" nodename="Bricks012_2K_JPG_Roughness" name="specular_roughness" />
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| 12 |
+
<input type="float" nodename="Bricks012_2K_JPG_Roughness" name="coat_roughness" />
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| 13 |
+
</standard_surface>
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| 14 |
+
<surfacematerial ypos="0.000000" xpos="8.695652" type="material" name="Bricks012_2K_JPG">
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| 15 |
+
<input type="surfaceshader" nodename="Bricks012_2K_JPG_StandardSurface" name="surfaceshader" />
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| 16 |
+
<input type="displacementshader" nodename="displacement" name="displacementshader" />
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| 17 |
+
</surfacematerial>
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| 18 |
+
<tiledimage ypos="-3.103448" xpos="3.623188" type="color3" name="Bricks012_2K_JPG_Color">
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| 19 |
+
<input type="filename" value="Bricks012_2K-JPG_Color.jpg" name="file" colorspace="srgb_texture" />
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| 20 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 21 |
+
</tiledimage>
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| 22 |
+
<tiledimage ypos="5.163793" xpos="3.623188" type="float" name="Bricks012_2K_JPG_Displacement">
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| 23 |
+
<input type="filename" value="Bricks012_2K-JPG_Displacement.jpg" name="file" />
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| 24 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 25 |
+
</tiledimage>
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| 26 |
+
<displacement ypos="1.879310" xpos="6.159420" type="displacementshader" name="displacement">
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| 27 |
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<input type="float" nodename="Bricks012_2K_JPG_Displacement" name="displacement" />
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| 28 |
+
<input type="float" value="1.0" name="scale" />
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| 29 |
+
</displacement>
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| 30 |
+
<tiledimage ypos="0.879310" xpos="1.086957" type="vector3" name="Bricks012_2K_JPG_NormalGL">
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| 31 |
+
<input type="filename" value="Bricks012_2K-JPG_NormalGL.jpg" name="file" />
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| 32 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 33 |
+
</tiledimage>
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| 34 |
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<normalmap ypos="3.586207" xpos="3.623188" type="vector3" name="normalmap">
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| 35 |
+
<input type="vector3" nodename="Bricks012_2K_JPG_NormalGL" name="in" />
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| 36 |
+
<input type="float" value="1.0" name="scale" />
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| 37 |
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</normalmap>
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| 38 |
+
<tiledimage ypos="-0.413793" xpos="3.623188" type="float" name="Bricks012_2K_JPG_Roughness">
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| 39 |
+
<input type="filename" value="Bricks012_2K-JPG_Roughness.jpg" name="file" />
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| 40 |
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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Binary file (2.65 kB). View file
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|
| 1 |
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<?xml version="1.0"?>
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| 2 |
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<materialx version="1.38" fileprefix="./">
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| 6 |
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| 7 |
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<input value="1" type="float" name="base" />
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| 8 |
+
<input type="color3" nodename="Bricks016_2K_JPG_Color" name="base_color" />
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| 9 |
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<input type="vector3" nodename="normalmap" name="normal" />
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| 10 |
+
<input type="vector3" nodename="normalmap" name="coat_normal" />
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| 11 |
+
<input type="float" nodename="Bricks016_2K_JPG_Roughness" name="specular_roughness" />
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| 12 |
+
<input type="float" nodename="Bricks016_2K_JPG_Roughness" name="coat_roughness" />
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| 13 |
+
</standard_surface>
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| 14 |
+
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| 15 |
+
<input type="surfaceshader" nodename="Bricks016_2K_JPG_StandardSurface" name="surfaceshader" />
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| 16 |
+
<input type="displacementshader" nodename="displacement" name="displacementshader" />
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| 17 |
+
</surfacematerial>
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| 18 |
+
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| 20 |
+
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| 21 |
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| 22 |
+
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| 23 |
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| 24 |
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| 27 |
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| 28 |
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| 29 |
+
</displacement>
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| 30 |
+
<tiledimage type="vector3" xpos="1.086957" ypos="0.879310" name="Bricks016_2K_JPG_NormalGL">
|
| 31 |
+
<input value="Bricks016_2K-JPG_NormalGL.jpg" type="filename" name="file" />
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| 32 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 33 |
+
</tiledimage>
|
| 34 |
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<normalmap type="vector3" xpos="3.623188" ypos="3.586207" name="normalmap">
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| 35 |
+
<input type="vector3" nodename="Bricks016_2K_JPG_NormalGL" name="in" />
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| 36 |
+
<input value="1.0" type="float" name="scale" />
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| 37 |
+
</normalmap>
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| 38 |
+
<tiledimage type="float" xpos="3.623188" ypos="-0.413793" name="Bricks016_2K_JPG_Roughness">
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| 39 |
+
<input value="Bricks016_2K-JPG_Roughness.jpg" type="filename" name="file" />
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| 40 |
+
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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| 41 |
+
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Binary file (2.65 kB). View file
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embodied_data/cc_texture/Bricks018/Bricks018_2K-JPG.mtlx
ADDED
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0"?>
|
| 2 |
+
<materialx version="1.38" fileprefix="./">
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| 3 |
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| 4 |
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<input name="specular" value="0" type="float" />
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| 5 |
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<input name="coat" value="1" type="float" />
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| 6 |
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<input name="coat_color" value="1, 1, 1" type="color3" />
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| 7 |
+
<input name="base" value="1" type="float" />
|
| 8 |
+
<input name="base_color" nodename="Bricks018_2K_JPG_Color" type="color3" />
|
| 9 |
+
<input name="normal" nodename="normalmap" type="vector3" />
|
| 10 |
+
<input name="coat_normal" nodename="normalmap" type="vector3" />
|
| 11 |
+
<input name="specular_roughness" nodename="Bricks018_2K_JPG_Roughness" type="float" />
|
| 12 |
+
<input name="coat_roughness" nodename="Bricks018_2K_JPG_Roughness" type="float" />
|
| 13 |
+
</standard_surface>
|
| 14 |
+
<surfacematerial name="Bricks018_2K_JPG" ypos="0.000000" xpos="8.695652" type="material">
|
| 15 |
+
<input name="surfaceshader" nodename="Bricks018_2K_JPG_StandardSurface" type="surfaceshader" />
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| 16 |
+
<input name="displacementshader" nodename="displacement" type="displacementshader" />
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| 17 |
+
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| 18 |
+
<tiledimage name="Bricks018_2K_JPG_Color" ypos="-3.103448" xpos="3.623188" type="color3">
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| 19 |
+
<input name="file" value="Bricks018_2K-JPG_Color.jpg" colorspace="srgb_texture" type="filename" />
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| 20 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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| 21 |
+
</tiledimage>
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| 22 |
+
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| 23 |
+
<input name="file" value="Bricks018_2K-JPG_Displacement.jpg" type="filename" />
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| 24 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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| 25 |
+
</tiledimage>
|
| 26 |
+
<displacement name="displacement" ypos="1.879310" xpos="6.159420" type="displacementshader">
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| 27 |
+
<input name="displacement" nodename="Bricks018_2K_JPG_Displacement" type="float" />
|
| 28 |
+
<input name="scale" value="1.0" type="float" />
|
| 29 |
+
</displacement>
|
| 30 |
+
<tiledimage name="Bricks018_2K_JPG_NormalGL" ypos="0.879310" xpos="1.086957" type="vector3">
|
| 31 |
+
<input name="file" value="Bricks018_2K-JPG_NormalGL.jpg" type="filename" />
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| 32 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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| 33 |
+
</tiledimage>
|
| 34 |
+
<normalmap name="normalmap" ypos="3.586207" xpos="3.623188" type="vector3">
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| 35 |
+
<input name="in" nodename="Bricks018_2K_JPG_NormalGL" type="vector3" />
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| 36 |
+
<input name="scale" value="1.0" type="float" />
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| 37 |
+
</normalmap>
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| 38 |
+
<tiledimage name="Bricks018_2K_JPG_Roughness" ypos="-0.413793" xpos="3.623188" type="float">
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| 39 |
+
<input name="file" value="Bricks018_2K-JPG_Roughness.jpg" type="filename" />
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| 40 |
+
<input name="uvtiling" value="1.0, 1.0" type="vector2" />
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| 41 |
+
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| 42 |
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Binary file (2.56 kB). View file
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|
embodied_data/cc_texture/Bricks020/Bricks020_2K-JPG.mtlx
ADDED
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@@ -0,0 +1,42 @@
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|
| 1 |
+
<?xml version="1.0"?>
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| 6 |
+
<input type="color3" value="1, 1, 1" name="coat_color" />
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<input nodename="normalmap" type="vector3" name="coat_normal" />
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<input nodename="Bricks020_2K_JPG_Roughness" type="float" name="specular_roughness" />
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<input nodename="Bricks020_2K_JPG_Roughness" type="float" name="coat_roughness" />
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| 16 |
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<input nodename="displacement" type="displacementshader" name="displacementshader" />
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<input colorspace="srgb_texture" type="filename" value="Bricks020_2K-JPG_Color.jpg" name="file" />
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| 20 |
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 21 |
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| 22 |
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| 23 |
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<input type="filename" value="Bricks020_2K-JPG_Displacement.jpg" name="file" />
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| 24 |
+
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 25 |
+
</tiledimage>
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| 26 |
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<displacement ypos="1.879310" type="displacementshader" xpos="6.159420" name="displacement">
|
| 27 |
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<input nodename="Bricks020_2K_JPG_Displacement" type="float" name="displacement" />
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| 28 |
+
<input type="float" value="1.0" name="scale" />
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| 29 |
+
</displacement>
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| 30 |
+
<tiledimage ypos="0.879310" type="vector3" xpos="1.086957" name="Bricks020_2K_JPG_NormalGL">
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| 31 |
+
<input type="filename" value="Bricks020_2K-JPG_NormalGL.jpg" name="file" />
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| 32 |
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 33 |
+
</tiledimage>
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| 34 |
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<normalmap ypos="3.586207" type="vector3" xpos="3.623188" name="normalmap">
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| 35 |
+
<input nodename="Bricks020_2K_JPG_NormalGL" type="vector3" name="in" />
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| 36 |
+
<input type="float" value="1.0" name="scale" />
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| 37 |
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</normalmap>
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| 38 |
+
<tiledimage ypos="-0.413793" type="float" xpos="3.623188" name="Bricks020_2K_JPG_Roughness">
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| 39 |
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<input type="filename" value="Bricks020_2K-JPG_Roughness.jpg" name="file" />
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| 40 |
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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embodied_data/cc_texture/Bricks020/Bricks020_2K-JPG.usdc
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embodied_data/cc_texture/Bricks023/Bricks023_2K-JPG.mtlx
ADDED
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|
| 1 |
+
<?xml version="1.0"?>
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<materialx version="1.38" fileprefix="./">
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<standard_surface type="surfaceshader" name="Bricks023_2K_JPG_StandardSurface" xpos="6.159420" ypos="-1.879310">
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<input type="float" value="0" name="specular" />
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| 5 |
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<input type="float" value="1" name="coat" />
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| 6 |
+
<input type="color3" value="1, 1, 1" name="coat_color" />
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| 7 |
+
<input type="float" value="1" name="base" />
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| 8 |
+
<input type="color3" name="base_color" nodename="Bricks023_2K_JPG_Color" />
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| 9 |
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<input type="vector3" name="normal" nodename="normalmap" />
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| 10 |
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<input type="vector3" name="coat_normal" nodename="normalmap" />
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| 11 |
+
<input type="float" name="specular_roughness" nodename="Bricks023_2K_JPG_Roughness" />
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| 12 |
+
<input type="float" name="coat_roughness" nodename="Bricks023_2K_JPG_Roughness" />
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| 13 |
+
</standard_surface>
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| 14 |
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<surfacematerial type="material" name="Bricks023_2K_JPG" xpos="8.695652" ypos="0.000000">
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| 15 |
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<input type="surfaceshader" name="surfaceshader" nodename="Bricks023_2K_JPG_StandardSurface" />
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<input type="displacementshader" name="displacementshader" nodename="displacement" />
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</surfacematerial>
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<tiledimage type="color3" name="Bricks023_2K_JPG_Color" xpos="3.623188" ypos="-3.103448">
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<input type="filename" value="Bricks023_2K-JPG_Color.jpg" name="file" colorspace="srgb_texture" />
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| 20 |
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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<input type="filename" value="Bricks023_2K-JPG_Displacement.jpg" name="file" />
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| 24 |
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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| 27 |
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<input type="float" name="displacement" nodename="Bricks023_2K_JPG_Displacement" />
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| 28 |
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<input type="float" value="1.0" name="scale" />
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</displacement>
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<tiledimage type="vector3" name="Bricks023_2K_JPG_NormalGL" xpos="1.086957" ypos="0.879310">
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| 31 |
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<input type="filename" value="Bricks023_2K-JPG_NormalGL.jpg" name="file" />
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| 32 |
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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</tiledimage>
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<normalmap type="vector3" name="normalmap" xpos="3.623188" ypos="3.586207">
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| 35 |
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<input type="vector3" name="in" nodename="Bricks023_2K_JPG_NormalGL" />
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<input type="float" value="1.0" name="scale" />
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| 37 |
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</normalmap>
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<tiledimage type="float" name="Bricks023_2K_JPG_Roughness" xpos="3.623188" ypos="-0.413793">
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<input type="filename" value="Bricks023_2K-JPG_Roughness.jpg" name="file" />
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| 40 |
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<input type="vector2" value="1.0, 1.0" name="uvtiling" />
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embodied_data/cc_texture/Bricks023/Bricks023_2K-JPG.usdc
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Binary file (2.65 kB). View file
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