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--- |
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license: apache-2.0 |
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source_datasets: |
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- original |
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pretty_name: SudokuBench |
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dataset_info: |
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features: |
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- name: starting_cells |
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dtype: int32 |
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- name: puzzle |
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dtype: string |
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- name: puzzle_pretty |
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dtype: string |
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- name: solution |
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dtype: string |
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- name: solution_pretty |
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dtype: string |
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configs: |
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- config_name: eval |
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default: true |
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data_files: |
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- split: train |
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path: |
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- "eval.parquet" |
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- config_name: kids |
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data_files: |
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- split: train |
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path: |
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- "kids.parquet" |
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- config_name: easy |
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data_files: |
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- split: train |
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path: |
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- "easy.parquet" |
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- config_name: medium |
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data_files: |
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- split: train |
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path: |
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- "medium.parquet" |
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- config_name: hard |
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data_files: |
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- split: train |
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path: |
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- "hard.parquet" |
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- config_name: insane |
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data_files: |
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- split: train |
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path: |
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- "insane.parquet" |
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- config_name: all |
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data_files: |
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- split: train |
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path: |
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- "kids.parquet" |
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- "easy.parquet" |
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- "medium.parquet" |
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- "hard.parquet" |
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- "insane.parquet" |
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--- |
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# Dataset Card for SudokuBench |
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## Dataset Details |
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This dataset contains a list of sudoku puzzles and their solutions, all at |
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varying levels of difficulty. |
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The difficulties are based on the number of squares (also sometimes referred to |
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as cells) that are provided at the start of the puzzle. |
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The puzzles are guaranteed to have a single unique solution without any overlap. |
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Within a difficulty config, you will find `10,000` puzzles at every number of |
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available cells at the start of the board. |
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This means that within the `kids` category, you will find 10,000 sudoku boards |
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that have at least 63 filled squares. You will find 10,000 boards with 64 filled |
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squares, etc all the way up to having 10,000 boards with 80 filled squares. |
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I hope that this granularity provides for a clear understanding of where models |
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start to have problems. |
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- **Curated by:** Aaron Batilo |
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## Uses |
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### Direct Use |
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The intended use for SudokuBench is to be able to evaluate language models on |
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their ability to handle long context reasoning tasks. |
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## Dataset Structure |
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All puzzles have the following parquet format: |
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| starting_cells | puzzle | puzzle_pretty | solution | solution_pretty | |
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|----------------|--------|---------------|----------|-----------------| |
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| int | str | str | str | str | |
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- **starting_cells**: How many cells are already filled (integer). |
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- **puzzle**: The puzzle string (compact format). |
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- **puzzle_pretty**: The puzzle string in a human-readable pretty format. |
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- **solution**: The solution string (compact format). |
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- **solution_pretty**: The solution string in a human-readable pretty format. |
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### Configs |
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The dataset is organized into multiple parquet files grouped by difficulty thresholds, each represented as a separate config: |
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| Config name | Minimum clues | Number of examples | Description | |
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|---------------|---------------|--------------------|--------------------------------------------| |
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| `kids` | 63 | 180000 | Very easy puzzles suitable for kids | |
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| `easy` | 45 | 180000 | Easy puzzles | |
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| `medium` | 36 | 90000 | Medium difficulty puzzles | |
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| `hard` | 27 | 90000 | Hard puzzles | |
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| `insane` | 17 | 100000 | Insane difficulty puzzles | |
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Lastly, there's `eval`, which contains the first 200 puzzles of every single |
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difficulty from 80 already filled squares to 17 already filled squares. This is |
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sampling of a smaller number of puzzles is much more manageable for running |
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holistic evals, compared to running 10,000 attempts on every single difficulty |
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level. |
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