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#ifndef TYPES_H |
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#define TYPES_H |
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#include <eigen/Eigen/Dense> |
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#ifdef USE_FLOAT_SCALAR |
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typedef float Scalar |
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#else |
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typedef double Scalar; |
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#endif |
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#ifdef EIGEN_DONT_ALIGN |
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#define EIGEN_ALIGNMENT Eigen::DontAlign |
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#else |
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#define EIGEN_ALIGNMENT Eigen::AutoAlign |
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#endif |
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template < int Rows, int Cols, int Options = (Eigen::ColMajor | EIGEN_ALIGNMENT) > |
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using MatrixT = Eigen::Matrix<Scalar, Rows, Cols, Options>; |
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typedef MatrixT<2, 1> Vector2; |
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typedef MatrixT<2, 2> Matrix22; |
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typedef MatrixT<2, 3> Matrix23; |
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typedef MatrixT<3, 1> Vector3; |
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typedef MatrixT<3, 2> Matrix32; |
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typedef MatrixT<3, 3> Matrix33; |
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typedef MatrixT<3, 4> Matrix34; |
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typedef MatrixT<4, 1> Vector4; |
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typedef MatrixT<4, 4> Matrix44; |
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typedef MatrixT<4, Eigen::Dynamic> Matrix4X; |
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typedef MatrixT<3, Eigen::Dynamic> Matrix3X; |
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typedef MatrixT<Eigen::Dynamic, 3> MatrixX3; |
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typedef MatrixT<2, Eigen::Dynamic> Matrix2X; |
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typedef MatrixT<Eigen::Dynamic, 2> MatrixX2; |
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typedef MatrixT<Eigen::Dynamic, 1> VectorX; |
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typedef MatrixT<Eigen::Dynamic, Eigen::Dynamic> MatrixXX; |
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typedef Eigen::Matrix<Scalar, 12, 12, 0, 12, 12> EigenMatrix12; |
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typedef Eigen::AngleAxis<Scalar> EigenAngleAxis; |
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typedef Eigen::Quaternion<Scalar, Eigen::DontAlign> EigenQuaternion; |
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template<typename Vec_T> |
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inline Vector3 to_eigen_vec3(const Vec_T &vec) |
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{ |
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return Vector3(vec[0], vec[1], vec[2]); |
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} |
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template<typename Vec_T> |
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inline Vec_T from_eigen_vec3(const Vector3 &vec) |
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{ |
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Vec_T v; |
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v[0] = vec(0); |
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v[1] = vec(1); |
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v[2] = vec(2); |
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return v; |
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} |
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class Matrix3333 // 3x3 matrix: each element is a 3x3 matrix |
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{ |
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public: |
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Matrix3333(); |
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Matrix3333(const Matrix3333& other); |
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~Matrix3333() {} |
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void SetZero(); |
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void SetIdentity(); |
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Matrix33& operator() (int row, int col); |
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Matrix3333 operator+ (const Matrix3333& plus); |
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Matrix3333 operator- (const Matrix3333& minus); |
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Matrix3333 operator* (const Matrix33& multi); |
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friend Matrix3333 operator* (const Matrix33& multi1, Matrix3333& multi2); |
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Matrix3333 operator* (Scalar multi); |
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friend Matrix3333 operator* (Scalar multi1, Matrix3333& multi2); |
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Matrix3333 transpose(); |
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Matrix33 Contract(const Matrix33& multi); |
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Matrix3333 Contract(Matrix3333& multi); |
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Matrix33 mat[3][3]; |
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}; |
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class Matrix2222 // 2x2 matrix: each element is a 2x2 matrix |
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{ |
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public: |
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Matrix2222(); |
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Matrix2222(const Matrix2222& other); |
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~Matrix2222() {} |
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void SetZero(); |
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void SetIdentity(); |
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Matrix22& operator() (int row, int col); |
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Matrix2222 operator+ (const Matrix2222& plus); |
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Matrix2222 operator- (const Matrix2222& minus); |
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Matrix2222 operator* (const Matrix22& multi); |
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friend Matrix2222 operator* (const Matrix22& multi1, Matrix2222& multi2); |
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Matrix2222 operator* (Scalar multi); |
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friend Matrix2222 operator* (Scalar multi1, Matrix2222& multi2); |
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Matrix2222 transpose(); |
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Matrix22 Contract(const Matrix22& multi); |
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Matrix2222 Contract(Matrix2222& multi); |
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protected: |
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Matrix22 mat[2][2]; |
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}; |
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void directProduct(Matrix3333& dst, const Matrix33& src1, const Matrix33& src2); |
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void directProduct(Matrix2222& dst, const Matrix22& src1, const Matrix22& src2); |
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#endif |
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