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The Conclave of Mages
[The Conclave of Mages] is a book in . Journal entry The Conclave was, next to the Supreme Council of sorcerers, one of the two main bodies ruling the magicians. The most powerful sorcerers of their times sat on it. One of it's duties was regulating the standards and rules of using magic – the ban on necromancy was on...
The Conjunction of the Spheres
[The Conjunction of the Spheres] Journal entry The Conjunction of the Spheres by Adam Nivelle "The cataclysm commonly known as the Conjunction of the Spheres happened one and a half millennia ago. A cosmic collision of several parallel universes, this disaster left numerous creatures not native to our reality trapped h...
The Conjunction of the Spheres
[The Conjunction of the Spheres] Journal entry Scholars have many vices. Possibly the worst among them is a tendency to describe the simple in unnecessarily complex terms, to dress the plain the the garb of false learning. "The Conjunction of the Spheres" might serve an an excellent example of this. This name, so myste...
The Conjunction of the Spheres
[The Conjunction of the Spheres] {|border "0" cellpadding "5" cellspacing "0" width "90%" align="center" "The cataclysm commonly known as the Conjunction of the Spheres happened one and a half millennia ago. A cosmic collision of several parallel universes, this disaster left numerous creatures not native to our realit...
The Corpse of Novigrad
[The Corpse of Novigrad] The Corpse of Novigrad is a document in . Journal entry Alexander Hoe walked down the long corridor, delighted that the sounds of debauchery pouring out of the rooms drowned out the sound of his footsteps. The long-neglected brothel floor creaked and moaned, as though the wood regretted being w...
The Crown Witness
[The Crown Witness] Trying to interrogate the Crown Witness being held by the City Guard begins Geralt's investigation into Salamandra in the Temple Quarter. This quest is given to the witcher by detective Raymond Maarloeve when the two first meet. Walkthrough Having successfully conquered the Beast of the sewers, Gera...
The Crown Witness
[The Crown Witness] Kalkstein... He...", when a band of Ramsmeat's men barge in and all heck breaks loose. Geralt springs into action and it does not take long for things to get back to some semblance of order, but the prisoner has lapsed back into unconsciousness, so no further information can be obtained from him. In...
The Crown Witness
[The Crown Witness] They say some Salamanders have it with them. They say some Salamanders have the drug with them. Fisstech For Jethro I managed to get some fisstech for Jethro. Prisoner in the Hospital In return for fisstech, Jethro told me the guards transported the prisoner to St. Lebioda's Hospital. I might be abl...
The Crown Witness
[The Crown Witness] Walkthrough right|300px|the crown witness All he manages to say is "Aghhh... Kalkstein... He...". Phases Prisoner Raymond told me that the city guards caught a member of the Salamanders. I need to get to him and learn as much as I can about the Salamander. I should ask Jethro the prison guard where ...
The Crown Witness
[The Crown Witness] The name of Kalkstein is some lead, I wonder what Raymond is going to say about it. The Interrogation After questioning the witness we had two promising clues, leading to the alchemist Kalkstein and the bandit Ramsmeat.
The Cult of Freya
[The Cult of Freya] is a book in and a quest item. It can be bought from the alchemist preacher at Electors' Square in Novigrad. Journal entry Freya Modron, the Great Mother, teaches us to put our faith in her no matter what life brings. Thus warriors pray to her before setting off for battle, and the women they leave...
The Cultists' Crypt
[The Cultists' Crypt] The Cultists' Crypt is , but because it has similar characteristics to other small quests in the game, it will be treated in the same manner as an official but optional quest. It may take place either in Chapters II or III when Geralt finds the Letter for Knight Eric and the Lionhead Spider crypt ...
The Curious Cases of Virtuous Vegga
[The Curious Cases of Virtuous Vegga] is a book and quest item in and can be bought from the Gildorf district shop's merchant in Novigrad. Journal entry "Can there be such a thing as a virtuous whore?" – Vegga asked herself this question each and every morning, and each morning swore she would prove to the world that ...
The Curse of Baron Wolfstein and Other Love Stories
[The Curse of Baron Wolfstein and Other Love Stories] 32px|The Curse of Baron Wolfstein and Other Love Stories The Curse of Baron Wolfstein and Other Love Stories, attributed to Danielle Stone, is a work which is cited in as a source of information on werewolves. Excerpt "Baron Wolfstein buried his face in his hands. ...
The Curse of Carnarvon
[The Curse of Carnarvon] The Curse of Carnarvon is a treasure hunt quest in the . You can start this quest by looting a corpse with a journal, which can be found north of Castel Ravello Vineyard signpost. Journal entry While seeking a bit of respite amidst the forests that covered the slopes of Mount Gorgon, Geralt ran...
The Curse of Carnarvon
[The Curse of Carnarvon] The chest Alistair had left behind contained no burial jewels. It was, however, full of gold and highly interesting diagrams. The witcher concluded he was free to take it all, and in doing so he would not disturb the Aen Seidhe who lay there in eternal slumber. Objectives Read Carnarvon's journ...
The Curse of the Black Sun (book)
[The Curse of the Black Sun (book)] These are Eskel's notes on the Curse of the Black Sun. Contents The Curse of the Black Sun'collective work It matters not if we believe Eltibald's words to have been a prophesy or the ravings of a madman, for we must humbly admit that life has shown they elicited much discussion. Elt...
The Cursed Chapel
[The Cursed Chapel] The Cursed Chapel is a treasure hunt quest in the . Walkthrough Head to the Old Chapel north of Upper Mill and loot the body along the path to the back of the church to get a letter and a key. Read the document then head into the back garden area where 3 wraiths will spawn. Once dead, unlock the cry...
The Cursed Valley
[The Cursed Valley] The Cursed Valley is a battle in . Entry If not for the aid of the Lyrian army, the dwarvem settlers would likely have soon perished, shredded by wretched beasts hidden amongst the ruins. With the help of Meve and her men, they stood a chance of surviving... however small. The infamous Black Brook V...
The Dead Have No Defense
[The Dead Have No Defense] The Dead Have No Defense is a treasure hunt quest in . Walkthrough Head to the hidden treasure marker far south of Duén Hen (about halfway to Byways) to find a camp of several deserters. Kill them off, then loot them to find the notes and key. After reading the letter, head back inland where,...
The Dead Have No Defense
[The Dead Have No Defense] But it turned out he had a handful of coins in his pouch, a copper ring on his finger - and that's it. We lost out on that robbery - paid more to the herbalist for patching up than we took from the whoreson. So afterwards Olaf said, "Why the devil risk our necks waiting around for travelers, ...
The Decoctions of the Grasses
[The Decoctions of the Grasses] The Decoctions of the Grasses is a quest item in and is used on Uma to break the curse that binds him. Yennefer provides the formulae for it so Geralt can brew them for her. The three decoctions are called Mother's Tears, Wildrye Juice and Speargrass Sap. Associated quest Va Fail, Elain...
The Defense of the Old Town
[The Defense of the Old Town] The Defense of the Old Town is a battle in . Entry Midwives advise that women in the throes of childbirth be surrounded with a sense of calm and security. Demaretta was afforded no such luxury. As she opened her eyes between contractions, she witnessed the flaming missiles of Nilfgaardian ...
The Depths of Miria
[The Depths of Miria] The Depths of Miria is a battle in . Entry Mahakam is not unlike an iceberg - what's visible on the surface is but a tiny fraction of the whole. In order to truly grasp the enormity of the dwarven realm, one must venture benath the earth, traverse miles-long passages, peer into chasms that seem to...
The Descent
[The Descent] The Descent is a region of Velen in between Grayrocks and Crookback Bog. Locations Benek Bird Island Grotto Lindenvale Lurtch Marauders' Bridge Mowshurst Reardon Manor Toderas
The Destroyer
[The Destroyer] According to legend, a destroyer of worlds would arise from Elder Blood. Some people went to great lengths to suggest that Ciri, being of elder blood, was that destroyer.
The Devourer Contract
[The Devourer Contract] link=The Witcher contracts The Devourer Contract Got a hold of devourer teeth? Don't cast them away. Bring ten sets to the witch's hut for a reward paid out in pure gold. Walkthrough 32px|Devourer tooth32px|Devourer tooth32px|Devourer tooth32px|Devourer tooth32px|Devourer tooth32px|Devourer toot...
The Devourer Contract
[The Devourer Contract] Walkthrough Notes To complete this quest, you must have an entry about devourers in the Bestiary. If you spared Abigail's life in the first chapter, she will pay you 300 orens, instead of only 150. Phases Devourer Teeth The local witch will pay for ten devourer teeth. Loot I have ten devourer te...
The Dice Are Cast
[The Dice Are Cast] "The Dice Are Cast" is a quest in the . Walkthrough box of dice key to the gambling den While meting out a few blows to one of the fistfighters at The Hairy Bear, Geralt notices a beautiful young lady sitting at one of the inn's tables. After winning the fight, he decides to go talk to that woman an...
The Dice Are Cast
[The Dice Are Cast] One way to tell that you are getting close to this point is revealed by the betting of the NPCs. Decreasing wagers or uncharacteristically low bets are a good indicator (e.g. zero to open, and then bidding up by 1 , then 2 — but not restricted to these exact amounts). Phases Milka I met a very lik...
The Dice Are Cast
[The Dice Are Cast] A small group of wealthy townsmen meet at a secret location to play dice. She claims they play for high stakes and someone with my skills and luck could get rich quick. I should go to the gambling den where the wealthy play dice and join them. Dice Champion Looks like I've beaten anybody worth beati...
The Dice Are Cast
[The Dice Are Cast] "The Dice Are Cast" is a quest in the "Side Effects" premium module. Walkthrough {|border "0" cellpadding "5" cellspacing "0" align "right" I suspect this is the sex card option, but I have not gotten there yet. There is an option to try to hit on Milka, but so far, she always refused. There probabl...
The Digger
[The Digger] The Digger is a silver sword available in and comes in 4 different forms: The Digger (crafted) The Digger (common) The Digger (magic) The Digger (master) The Digger (crafted) The Digger (common) The Digger (magic) The Digger (master)
The Disease of Civilization
[The Disease of Civilization] A treatise on monsters that have appeared as a result of environmental devastation. Significant sections of the tome are dedicated to zeugls. Contents The Disease of Civilization Zeugls are very much the focus of this work. These monsters live in trash heaps, amidst waste. The author warns...
The Dogcatcher of Vizima
[The Dogcatcher of Vizima] link=The Witcher contracts The Dog Contract I will pay for the elimination of stray dogs. Deliver six pots of dog tallow as proof of completing the task. Gravedigger - find me at the cemetery gate Walkthrough pot of dog lard pot of dog lard pot of dog lard pot of dog lard pot of dog lard pot ...
The Dogcatcher of Vizima
[The Dogcatcher of Vizima] In the Lionhead Spider Cultists' lair. Almost always at Shani's house (not always in exactly the same place or time, but usually somewhere) . It is also dropped as random loot in dead enemies (usually Salamandra and Voref). At the hospital, also in Chapter III. Sometimes at Ramsmeat's place. ...
The Dogcatcher of Vizima
[The Dogcatcher of Vizima] Image:Secondary quests.png|32px|secondary quests default Secondary quest desc none {|border "0" cellpadding "5" cellspacing="0" Image:Scrolls_generic_icon_letter.png|contracts default Contracts desc none The Dog Contract I will pay for the elimination of stray dogs. Deliver six pots of dog ta...
The Dogcatcher of Vizima
[The Dogcatcher of Vizima] There is usually some dog tallow here and there if you search all premises and remains thoroughly, but you may be forced to wait until Act III to complete this contract. A few known places are: in the Lionhead Spider Cultists' Lair almost always at Shani's house (not always in the exact same ...
The Doppler's Salvation
[The Doppler's Salvation] The Doppler's Salvation is a quest item in . Depending on one's choices, the first 3 emotions change if a drama was chosen or a comedy. Associated quest The Play's the Thing Journal entry WITCHER: "To slay beasts most foul - 'twas for this I was made, I kill as my calling, not just to get paid...
The Doppler Effect
[The Doppler Effect] is an achievement in and requires one to complete Contract: An Elusive Thief. As such, this is a missable achievement. Tips You don't have to kill the Imp to get this achievement as long as you complete the quest and turn it in. The doppler can escape if you don't keep up with him, so make sure yo...
The Double Cross of Alzur
[The Double Cross of Alzur] A censored version of the famous tome of Alzur the mage. Contains the spells for the creation of horrid monsters. Contents The Double Cross of Alzur'An edition censored by the Brotherhood "I was vested with the thankless responsibility of preparing a new edition of the incomplete tome of Alz...
The Dragon of Fyresdal
[The Dragon of Fyresdal] The Dragon of Fyresdal is a powerful forktail living in the ruins of a destroyed assault tower near the village of its nickname. It's inaccurately referred to as a dragon on account of the villagers mistakenly believing it is one. Bestiary entry It's got scales, wings, claws... A dragon's a dra...
The Drakenborg Redemption
[The Drakenborg Redemption] is a treasure hunt quest in the . Journal entry While traveling near Novigrad, Geralt happened across the body of an unfortunate wretch who had stumbled into a cave full of arachnomorphs. In his pockets was a yellowed letter. The letter was from a thief informing his partner about where he h...
The Drowned Dead Contract
[The Drowned Dead Contract] link=The Witcher contracts The Drowned Dead Contract The Order of the Flaming Rose will reward brave exterminators of the drowned dead. As a proof of having defeated the monsters, ten drowned dead tongues must be delivered to knight Siegfried of Denesle at the headquarters of the Order. Walk...
The Drowned Dead Contract
[The Drowned Dead Contract] Siegfried is sure to reward me for them. He was assigned to guard the hospital as punishment, and he can't pay out rewards until he's relieved. I must see Siegfried about my reward, but only once he's relieved of his guard duty at the hospital. (500 XP) Payment Job done. Siegfried paid me in...
The Drowned Dead Contract
[The Drowned Dead Contract] {|border "0" cellpadding "5" cellspacing "0" width "50%" The Drowned Dead Contract The Order of the Flaming Rose will reward brave exterminators of the drowned dead. As a proof of having defeated the monsters, ten drowned dead tongues must be delivered to knight Siegfried of Denesle at the h...
The Drowner Contract
[The Drowner Contract] link=The Witcher contracts The Drowner Contract The Church of the Eternal Fire seeks individuals capable of dealing with the drowners at the riverbank. Payment is contingent on supplying proof of killing three of the beasts. Bring their brains. Inquire with the Reverend. Walkthrough 32px|Drowner ...
The Drowner Contract
[The Drowner Contract] Walkthrough Drowners are always easy prey. They are very susceptible to stun attempts, so use your Aard Sign often. If you wear a red ribbon talisman (which can be bought from Abigail) they won't attack at all. Talk to the Reverend to collect your reward after you've collected three drowner brain...
The Druid's Herbarium
[The Druid's Herbarium] A druid's herbarium providing information required to recognize plants used in druidic rituals. Contents The Druid's Herbarium This book discusses various plant substances used by the druids, including hellebore petals, allspice root, wolf's aloe, verbena, mistletoe and ginatia. It also details ...
The Ducal Camerlengo
[The Ducal Camerlengo] The Ducal Camerlengo is the office for the Ducal Camerlengo, whose job is to handle payments for deeds done by Knights Errant. In , the office is run by Rafael de Surmann. Associated quest Knight for Hire
The Ducal Chronicle, 1st Edition
[The Ducal Chronicle, 1st Edition] Journal entry Ducal Chronicle, Tome LVI, Lammas – Saovine, 1268 [excerpts] In the month preceding the celebrations surrounding the Festival of the Vat, the Ducal Couple and a delegation of notables embarked on a neighborly visit to the court of Queen Calanthe of Cintra. The visit had ...
The Ducal Chronicle, 2nd Amended Edition
[The Ducal Chronicle, 2nd Amended Edition] ' is a book in the for . Journal entry Ducal Chronicle, Tome LVI, Lammas – Saovine, [excerpts] Second Edition, Amended In the month preceding the celebrations surrounding the Festival of the Vat, the Ducal Couple and a delegation of notables embarked on a neighborly visit to...
The Dun Banner
[The Dun Banner] The Dun Banner is a book in . Reading it adds a glossary entry entitled "Dun Banner" to Geralt's journal. Journal entry The Dun Banner rose to fame during the last wars with Nilfgaard. A Kaedweni light cavalry regiment, initially it patrolled the area around Ban Gleán. Called to the front, it proved it...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] The Dungeons of the La Valettes is a quest in the Prologue of . There are four different variants of this quest: two for saving Aryan La Valette (if you convinced him to surrender during the assault), and two for saving Baroness Mary Louisa La Valette (if you killed Aryan). Associated ...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Peek through the door by positioning the camera to make sure that the guard is standing down the hall with his left side to you. Next, open the door and sneak over to the first cell on your left. If the guard is positioned correctly he will say, "Huh?" and move to the now open door. Wa...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] When you are ready, sneak to the torch on the left side of the hall and put it out. The guy in the cell by the torch will yell for the guards to come. Ignore him, put the torch out and run back to the cell that you were just in. When the guard in the next room comes out he will talk to...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] There is an oddly named polarm leaning on the wall of one cell. Move across the wooden bridge and up the ramp. You will hear Lady La Valette and the interrogator. Go to the wall directly in front of you and press left mouse button to peek through the crack. You will see a scene with a ...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Past the gate there is a sword. Before going outside press F5 key to quick save the game. If you convinced him to wear armor, you will run into Newboy outside. He'll thank you for saving his bacon and give you a book. He will also distract the guards for you. Make sure that you give hi...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] After a pause he will turn around and head back the other way. There is another guard in the next room. He walks around but usually stays in the room. Make certain that the second guard does not have his face pointed in your direction as the first guard turns his back to you. If it is ...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Quickly put out the two nearest torches and take the path to your right. Watch your mini-map and wait for the nearest guard to walk down the short hall. He will stay in this hall because the AI doesn't recognize the guard's bodies on the ground. You can take him from either direction j...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] After you do, press F5 key to quick save your game again. Open the door on the East wall and talk to Mary Louisa La Vallete and Shilard Fitz-Oesterlen. Mary Louisa will convince the ambassador to help you escape. After the guard is lured away you can easily sneak out to the gate on the...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Move up to the top of the stairs putting out the torches along the way. When you get to the top of the stairs stop before entering the landing and press F5 key to quick save the game. After saving, position Geralt so that he is pressed along the wall to his left (not in the hall but at...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] As he does this sneak up behind him and press right mouse button to knock him out. Press F5 key to quick save the game. There are a few bags to loot in the next room. Press Z key to show their location. Turn around back out the way you came, past the two unconscious guards, and up the ...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Move to the left wall and press left mouse button when you see the CLIMB indicator. Climb up and jump down. Knock the scribe out and fight the interrogator using your newly acquired weapon. Note that there is no way to avoid fighting the interrogator. He will see you even if you do not...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Put out the nearby torch so that he won't see you. Wait for him to turn his back and thenpress right mouse button to easily take him down. Press F5 key to quick save your game. The last guard will pause in the Northeast corner of the room. When he does so move down the hallway near whe...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Can't sneak out in this light." Immediately press F5 key to quick save the game. Then press left mouse button to put out the torch. Peak through the door by positioning the camera to make sure that the guard is standing down the hall with his left side to you. Next, open the door and s...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Ignore the people talking in the cell across the way or pause to listen to their humorous dialogue. Do not move if you want to wait and hear what they have to say. When you are ready, sneak to the torch on the left side of the hall and put it out. The guy in the cell by the torch will ...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] You will see a guard walking around. Watch his path for a moment to figure out how to best take him down. Move to the left and put out two more torches. Press F5 key to quick save again. There is another guard patrolling around the corner. Wait for him to move down the hall. He is diff...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] He will also distract the guards for you. Make sure that you give him time to do so and don't mess round on the dock too long or you'll have to fight him and the other guards. Go up to the landing and then follow Triss to freedom. There are two chests worth opening along the way. Notes...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] My story begins after the fateful events in which the witcher Geralt of Rivia, known also as the White Wolf, saved Foltest, Lord of Temeria, from an assassin. From that moment on, the monarch would not quit the witcher's company, turning him from an itinerant monster slayer into a roya...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Geralt succeeded in provoking his "caretakers" as easily as a cook fries an omelet. If Geralt spared Aryan La Valette: Life can be surprising, especially when you're trying to evade death. Sneaking through the dungeon, Geralt chanced upon Aryan La Valette. The erstwhile foes, brought t...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Fitz-Oesterlen left to pursue his business with the baroness, and Geralt crept on behind them. When friends become foes, one must forge alliances with former enemies. Fitz-Oesterlen drew the guards away, thus helping the witcher escape. Yet nothing comes free in diplomacy, as subsequen...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] The Dungeons of the La Valettes is a quest in The Witcher 2: Assassins of Kings. There are four different variants of this quest: two for saving Aryan La Valette (if you let him live during the assault) and two for saving baroness Mary Louisa La Valette (if you killed her son Aryan pre...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Wait until he comes up towards the lit torch just around the corner in the hallway. After a pause he will turn around and head back the other way. There is another guard in the next room. He walks around but usually stays in the room. Make certain that the second guard does not have hi...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] His back will be toward you as well. Take him down before he finishes talking. This second guard will have a key on him. Press F5 key to quick save the game. Note that if you wait until the second guard finishes talking you may get caught because he will turn around, so act quickly whe...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Peek through the door on your left to meet a charming fellow. There is a set of stairs just beside the interrogation room. Go up the steps and you will hear Fitz-Osterlen tell a guard to follow him, giving you the opportunity to escape. Press F5 key to quick save again and then follow ...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] If the guard is positioned correctly he will say, "Huh?" and move to the now open door. Walk up behind him and press right mouse button to smack him on the head. Move up to the top of the stairs putting out the torches along the way. When you get to the top of the stairs stop before en...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Ignore him, put the torch out and run back to the cell that you were just in. When the guard in the next room comes out he will talk to the prisoner but he will also turn to relight the torch. As he does this sneak up behind him and press right mouse button to knock him out. Press F5 k...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] He is difficult to get to with all of the obstacles so just go around the corner and hide behind the second set of barrels. Put out the nearby torch so that he won't see you. Wait for him to turn his back and then press right mouse button to easily take him down. Press F5 key to quick ...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Aryan La Valette Tortured Version Choose this version if you are sadistic and want to see Aryan La Valette get his ass beat. Geralt will say, "Damn torches. Can't sneak out in this light." Immediately press F5 key to quick save the game. Then press left mouse button to put out the torc...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] If the second guard is looking in your direction he will see you take the first guard down so if it is not clear wait for his cycle to repeat. Then move into the first cell on your left and press F5 key to quick save the game. Ignore the people talking in the cell across the way or pau...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Jump down the trap door. Press Z key as there are several lootable locations along this route. In the first collapsed cell, before you jump over the wall, there is a bag with a bunch of items in it. There is an oddly named polarm leaning on the wall of one cell. Move across the wooden ...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] You can also put out the torch on the east wall and he will investigate it. Either way, after you press right mouse button to take him down press F5 key to quick save. Move towards the barrels on the rack and click left mouse button to peek through. You will see a guard walking around....
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Guide Aryan to the oil room and he will reveal a secret passage. If you convinced him to wear armor, you will run into Newboy outside. He’ll thank you for saving his bacon and give you a book. He will also distract the guards for you. Make sure that you give him time to do so and don’t...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] After a pause he will turn around and head back the other way. There is another guard in the next room. He walks around but usually stays in the room. Make certain that the second guard does not have his face pointed in your direction as the first guard turns his back to you. If it is ...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Wait until his back is turned and then sneak up behind him and knock him out using the right mouse button. Quickly put out the two nearest torches and take the path to your right. Watch your mini-map and wait for the nearest guard to walk down the short hall. He will stay in this hall ...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] He will pass by and stop for a moment at one end or the other of his patrol giving you enough time to take him down. After you do, press F5 key to quick save your game again. You will get a message telling you to go back for Aryan. Do so. If you see the scribe up and walking around kil...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Journal Entry My story begins after the fateful events in which the witcher Geralt of Rivia, known also as the White Wolf, saved Foltest, Lord of Temeria, from an assassin. From that moment on, the monarch would not quit the witcher's company, turning him from an itinerant monster slay...
The Dungeons of the La Valettes
[The Dungeons of the La Valettes] Prison guards are the same the world over: dumb and short-tempered. Geralt succeeded in provoking his "caretakers" as easily as a cook fries an omelet. Life car be surprising, especially when you're trying to evade death. Sneaking through the dungeon, Geralt chanced upon Aryan La Valet...
The Duties and Goals of the Lodge
[The Duties and Goals of the Lodge] is a book in . Journal entry The actions of this secret organization, which united sorceresses from the Northern Kingdoms and Nilfgaard , were revealed relatively late. The ten-member Lodge had been envisioned as a successor to the Conclave and the Supreme Council of Sorcerers. It wa...
The Dwarven Document Dilemma
[The Dwarven Document Dilemma] The Dwarven Document Dilemma is a secondary quest in . Walkthrough Along the road south of Southern Gate and the bridge that connects over to the Seven Cats Inn you'll find Rostan Muggs, who'll tell you he needs urgent help, explaining he was attacked across the river and the thief ran of...
The Dwarven Document Dilemma
[The Dwarven Document Dilemma] You can then hand the documents to him and he'll reward you with 25 and 20 , completing the quest. Journal entry One of the individuals Geralt met in his travels was a dwarf by the name of Rostan Muggs. This cocksure runt talked Geralt into retrieving some stolen documents for him. Imagi...
The Echinops Contract
[The Echinops Contract] link=The Witcher contracts The Echinops Contract A handsome reward awaits any individual supplying three echinops rootstocks as proof of having exterminated the plants. Inquire with the gardener working by St. Lebioda's Hospital in the Temple Quarter. Walkthrough 32px|echinops rootstock 32px|ech...
The Edge of the World
[The Edge of the World] "The Edge of the World" (Polish: Kraniec świata) is a short story written by Andrzej Sapkowski and is the sixth story in . It recounts the first adventure Dandelion and Geralt went on together. Summary The story opens with Geralt and Dandelion having stopped in Upper Posada to look for work. Aft...
The Edge of the World
[The Edge of the World] Back in the village, Geralt confronts Dhun and Nettly, and meets the community's old wise woman and Lille. After some discussion, an ancient book is brought forth, and the old woman 'reads' appointed entries from it. This way, the witcher and the bard learn that the devil is, in fact, a sylvan. ...
The Edge of the World
[The Edge of the World] She then proceeds to torment Geralt. The witcher, despite being bound, manages to knock her off her feet and pin her down. He then headbutts her, breaking her nose, and the elves draw blades. They're stopped by the arrival on horseback of Filavandrel. The relief doesn't last long, though, for th...
The Edge of the World
[The Edge of the World] village eldress Notes The short story ends with the words "Goodnight," said the devil. It is a Polish idiom to say "where the devil says goodnight", referring to a place that's in the middle of nowhere, in other words, at the edge of the world. Adaptations The short story has been adapted as epi...
The Edge of the World
[The Edge of the World] "The Edge of the World" is a short story included in The Last Wish collection. This short story is a recount of the first adventure Dandelion and Geralt went on together. Summary After finding no real work for a witcher in Upper Posada, Geralt rides down a road with Dandelion. Nettly, a local fa...
The Edge of the World
[The Edge of the World] The sylvan flees into the hops, followed by Geralt. But there's a twist in the story, and the witcher's knocked unconscious. He stirs, tied up, to the sounds of people talking in the Old Language; he recognizes one of the voices as belonging to the 'devil', and learns his name is Torque. Next to...
The Edge of the World
[The Edge of the World] Notes The short story ends with the words "Goodnight," said the devil. Apparently, Polish people say "where the devil says goodnight" when referring to a place that's far, far away. Adaptations The short story has been adapted as episode 7 of The Hexer TV series, entitled "Dolina Kwiatów" (The V...