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The Witcher food and drink
[The Witcher food and drink] Food, for the purposes of The Witcher, is defined as any edible item that restores vitality. I've subdivided the items as follows: basic food fresh fruit meat fish sandwiches additional goods, the two special skinnable items which can be consumed. candy. Drink, in this context, is any liqui...
The Witcher game credits
[The Witcher game credits] Note: This is not the "official" list of credits for . It is what I have cobbled together based on fragments of information found in different places. There may be spelling errors (particularly with the Polish names). CD Projekt RED Developed by CD Projekt RED Game vision: Michał Kiciński Pro...
The Witcher game credits
[The Witcher game credits] Graphics: Adam Badowski Lucjan Więcek Bartłomiej Gaweł Piotr Chomiak Piotr Janiszewski Piotr Żyła Damian Bajowski Marian Chomiak Paweł Mielniczuk Marcin Błaszczak Tomasz "kurt_hectic" Polit Łukasz Ziobrowski Patryk Brzozowski Music & Sound: Adam Skorupa Programming: Maciej "Than" Czerwonka Mi...
The Witcher game credits
[The Witcher game credits] Grzegorz "Popey" Powalski Joanna "Etriel" Radomska Piotr Szymański Konrad "SeRp" Tomaszkiewicz Filip "Slaveous" Turczyński Karol Zajączkowski Marek Ziemak Beta Testers: Kacper Choromański Marcin Jerzak Adam Kamiński Michał Lewandowski Zbigniew Wafflard Special Acknowledgements: Paweł Czoppa Q...
The Witcher game credits
[The Witcher game credits] Manual: Robert Dąbrowski Paweł "Grinsen" Dobosz Bartłomiej Gaweł Maja Konkol Maciej "Scaflok" Mach Borys Pugacz-Muraszkiewicz PR & Marketing (EE) Paweł Feldman Łukasz "Dziadu" Mach Zbigniew Wafflard Tom Ohle Jan Molak Dariusz Barańczuk Paweł Majak Benedykt Szneider Dorota Grzeszkiewicz Karol ...
The Witcher game credits
[The Witcher game credits] Urszula Luta Adam Łojek Tomasz Nidecki Piotr Niklas Michał Nowak Szymon Pepliński Jakub Rebelka Michał Rzepnikowski Małgorzata Syczewska Ewa Szczerbik Maciej Winnicki Damian Wojnowski Andrzej Wójcicki Anna Zawacka Anna Zawiślińska Mieszko Zieliński Tomasz Ziemiański Marcin Żmudzki CD Projekt ...
The Witcher game credits
[The Witcher game credits] Błażej Kubacki Bartosz Lewandowski Marcin Nastarzewski Additional Translators: Marcin Bartkiewicz (Hex) Grząślewicz Tomasz Agata Jakubiec Adam Maciejewski Mariusz Stępień Wojciech Gatys Editors: Sande Chen, writer Anne Toole, writer Steve Ince Hartmut Laepple Anya Ezevskaya Joanna Karaplis Ad...
The Witcher game credits
[The Witcher game credits] Kuba Zywko Translators: Borys Pugacz-Muraszkiewicz Maria Fraczek Anna Snarska Pawel Krawczonek Blazej Kubacki Bartosz Lewandowski Marcin Nastarzewski Additional Translators: Marcin Bartkiewicz Grzaslewicz Tomasz Agata Jakubiec Adam Maciejewski Mariusz Stepien Wojciech Gatys Voice Director: Ma...
The Witcher game credits
[The Witcher game credits] Edit: Andrzej Dąbrowski ---- 3D Brigade Hungary Kft. — Characters Executive Producer: Tamas Daubner Producer: Balázs Kálvin 3D Brigade Art Supervisor: Péter Szücsy Artists: Andor Kollár András Kapolcsi Csaba Baity Csaba Molnár Csaba Vékony Gábor Balla János Tujner Morozan Miha Péter Szücsy Sz...
The Witcher game credits
[The Witcher game credits] Localisation Manager: Ludovic Bony Localisation Project Manager: Franck Genty Localisation Technical Consultant: Didier Flipo VP Europe Distribution Operations: Christophe Delanoy Printed Materials Manager: Caroline Fauchille Printed Materials Project Manager: Sandrine Dubois Copywriter: Vinc...
The Witcher game credits
[The Witcher game credits] Compatibility Analyst: Patricia-Jean Cody Customer Relations Manager: Brennen Vega Customer Support Representative: James Giambrone Product Manager: Annmarie Gatti Marketing Coordinator: Ifeoma Obi Web Designer: John Kauderer Public Relations Manager: Alissa Bell Digital Media Specialist: Pau...
The Witcher game credits
[The Witcher game credits] CD Projekt RED Developed by CD Projekt RED Game vision: Michał Kiciński Project lead: Jacek Brzeziński Head of art: Adam Badowski Head of Production: Maciej Miąsik CEO of the Studio: Adam Kiciński Production Assistant Producer: Tomasz Gop Asset Production Manager: Danuta Sienkowska Production...
The Witcher game credits
[The Witcher game credits] Marcin Błaszczak Tomasz "kurt_hectic" Polit Łukasz Ziobrowski Patryk Brzozowski Music & Sound: Adam Skorupa Programming: Maciej "Than" Czerwonka Maciej Siniło Daniel Sadowski Arkadiusz Sito Michał "Slovian" Słapa Tomasz Wójcik Andrzej Mędrycki Tomasz Majcherczyk Adam Cichocki Localization (EE...
The Witcher game credits
[The Witcher game credits] Sebastian Stępień Marcin Blacha Piotr Szymański Adam Skorupa Lucjan Więcek Borys Pugacz-Muraszkiewicz Katarzyna Blacha Quality Assurance QA Lead: Jakub "Ozzie" Styliński Test Coordinators: Andrzej Bućko Maciej "Scaflok" Mach Franciszek Różnowicz Paweł Wysłowski Testers: Tomasz "TeeGee" Grocho...
The Witcher game credits
[The Witcher game credits] Benedykt Szneider Dorota Grzeszkiewicz Karol Zajączkowski Administration Administrative Manager: Agnieszka Wasilewska Administrative Specialist: Agnieszka Dziubek Administrative Assistant: Karolina Grochowska Business Development Marcin Iwiński Artur Sawka Finance Piotr Nielubowicz Robert Wes...
The Witcher game credits
[The Witcher game credits] CEO/President: Alexander Kot Associate Producer: Raphaël Boyon Business Development Manager: Dominika Szulc-Lewandowska Certification Project Manager: Claire McGowan Director Supply Chain: Alain Fourcaud Art Director: Alexander Zayets Senior Artist: Alexey Zayets 2D/3D Artists: Yulia Solovyov...
The Witcher game credits
[The Witcher game credits] Kamil Pohl Andrzej Sykut Selim Sykut Marcin Waśko Character Animation: Emil Drozda Michał Hrydziuszko Łukasz Kubiński Grzegorz Kukuś Zbigniew Lenard Andrzej Zawada TD: Bartek Opatowiecki R&D: Łukasz Sobisz and Adam Wierzchowski Compositing: Maciek Jackiewicz Adam Janeczek Krzysztof Kamrowski ...
The Witcher game credits
[The Witcher game credits] Mocap Operator: François Deloffre Animazoo Europe - Motion Capture Technical Director: Maurice L Kadaoui MoCap Operator: François Deloffre Metricminds - Motion Capture MoCap Operator / Cleanup: Philipp "Bonsai" Helzle Set Runner / Cleanup: Cornelius "Corni" Pflüger Motion Editor: Sebo Lesik M...
The Witcher game credits
[The Witcher game credits] Translation and Editing: Borys Pugacz-Muraszkiewicz Maria Frączek Anna Snarska Paweł Krawczonek Błażej Kubacki Bartosz Lewandowski Marcin Nastarzewski Additional Translators: Marcin Bartkiewicz (Hex) Grząślewicz Tomasz Agata Jakubiec Adam Maciejewski Mariusz Stępień Wojciech Gatys Editors: Sa...
The Witcher game credits
[The Witcher game credits] Certification Project Manager: Claire McGowan Engineering Project Manager: Stéphane Entéric Engineering Project Manager: Emeric Polin Engineering Services Expert: Pascal Guillen Enzyme Testing Labs: Guillaume Jolicoeur Virginia Boyero Mike Fisher Paul André Renaud Vice President, Brand Manage...
The Witcher game credits
[The Witcher game credits] Aurora 2007 Engine This Game was created using the BioWare Aurora Engine. © 1997-2004 BioWare Corp. All rights reserved. BioWare, the BioWare Aurora Engine and the BioWare logo are trademarks of BioWare Corp. Uses Karma Physics Engine. RenderWare is a registered trademark of Canon Inc. Porti...
The Witcher gameplay
[The Witcher gameplay] Difficulty Game Difficulty For Novice gamers. Combat is easier. Alchemy is not required to survive. Easy No Critical hits on PC No Ranged AoO No AoO with Potions Min PC Damage 50% Max NPC Damage 50% Intermediate level is recommended for most gamers. Combat is challenging. Alchemy is useful. Mediu...
The Witcher gameplay
[The Witcher gameplay] Intelligence The five magical signs are: Aard, Axii, Igni, Quen and Yrden. There are also three fighting styles: strong, fast and group, for both sword types. Open Inventory Inventory This inventory is quite different from most RPG orientated games. Because it does not allow you to store any weap...
The Witcher gameplay
[The Witcher gameplay] Some of these entries contain clues to help devise an effective strategy, for example detailing a monster's strengths and weaknesses. The quest portion of the journal tracks Geralt's progress as he takes on and progresses through the many quests in game. Quests can be broken into subsections base...
The Witcher gameplay
[The Witcher gameplay] The recipes for these potions can be learned through scrolls, or by experimentation. Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison the character. Each time Geralt drinks potions they increase the toxicity level of his body. This...
The Witcher gameplay
[The Witcher gameplay] Choices and consequences An innovative, time delayed decision-consequence system means that the repercussions of players decisions will make themselves apparent up to 10 –15 hours later in the game. This prompts the players to put more critical thinking into making each decision, and circumvents ...
The Witcher gameplay
[The Witcher gameplay] S — Backwards A — Step left in OTS and isometric combat mode, turn left in isometric non-combat mode. D — Step right in OTS and isometric combat mode, turn right in isometric non-combat mode. In-game tutorials Journal Tutorial Entries Differences between localized versions of the game Internation...
The Witcher gameplay
[The Witcher gameplay] Difficulty {|border "0" cellpadding "5" cellspacing "0" width "90%" align="center" With the release of the 1.5 patch, two additional levels of difficulty are possible if you choose to install the Full Combat Rebalance mod. These levels of difficulty are more difficult than the original "Hard" mod...
The Witcher gameplay
[The Witcher gameplay] Intelligence The five magical signs are: Aard, Axii, Igni, Quen and Yrden. There are also three fighting styles: strong, fast and group, for both sword types. Inventory Open Inventory This inventory is quite different from most RPG orientated games. Because it does not allow you to store any weap...
The Witcher gameplay
[The Witcher gameplay] Some of these entries contain clues to help devise an effective strategy, for example detailing a monster's strengths and weaknesses. The quest portion of the journal tracks Geralt's progress as he takes on and progresses through the many quests in game. Quests can be broken into subsections base...
The Witcher gameplay
[The Witcher gameplay] The recipes for these potions can be learned through scrolls, or by experimentation. Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison the character. Each time Geralt drinks potions they increase the toxicity level of his body. This...
The Witcher gameplay
[The Witcher gameplay] default Give a gift desc none Image:Game_Interaction_icon_pay.png|60px|I will pay you!]] default Pay desc none Image:Game_Interaction_icon_shop.png|60px|What do you sell?]] default Buy or sell desc none Image:Game_Interaction_icon_signet.png|60px|See this ring?]] default signet ring desc none Ima...
The Witcher gameplay
[The Witcher gameplay] Using one or the other exclusively is nearly impossible. Mouse In this game, mouse movement follows generally uses the left-click. For more information, see the Controls main article. Movement Left-click when the arrow is your icon to move to a particular spot. Left-click and hold to keep running...
The Witcher gameplay
[The Witcher gameplay] Modified alps, bruxae and devourers — again, no nipples. They are either erased or covered strategically. Blood and finishing moves toned down, but since the Enhanced Edition a Blood Revival Patch is available which restores these. North American users can restore edited sex cards, game models, a...
The Witcher gameplay
[The Witcher gameplay] Difficulty {|border "0" cellpadding "5" cellspacing "0" width "90%" align "center" Perspective The game can be played from either an over the shoulder (OTS) or one of two isometric perspectives. The OTS perspective was designed for exploration and questing, whereas the isometric perspectives were...
The Witcher gameplay
[The Witcher gameplay] Instead, it revolves around the fact that you carry a satchel in which you can merely place smaller odds and ends like potion ingredients, food, drinks, books, scrolls, etc... and also just a limited number of these items, though that limit is reasonably large. The inventory is divided up in gene...
The Witcher gameplay
[The Witcher gameplay] Combat system Use fast style Use strong style Use group style The combat system in The Witcher represents a departure from most RPGs. Players choose one of three fighting styles. The quick style allows for faster, less-damaging attacks with a greater chance of hitting faster enemies; the heavy st...
The Witcher gameplay
[The Witcher gameplay] Some of them also offer services or opportunities to explore activities beyond simple dialogue. These options are explored through the use of character interaction icons. {|border "0" cellpadding "5" cellspacing="0" Image:Game_Interaction_icon_bribe.png|60px|Perhaps some coin...? default Bribe de...
The Witcher gameplay
[The Witcher gameplay] desc none The above icons all appear during dialogue sequences with other game characters. They allow Geralt to interact with the various game characters he meets along his Path. Choices and consequences An innovative, time delayed decision-consequence system means that the repercussions of playe...
The Witcher gameplay
[The Witcher gameplay] W - Forward S - Backwards A - Step left in OTS and isometric combat mode, turn left in isometric non-combat mode D - Step right in OTS and isometric combat mode, turn right in isometric non-combat mode In-game tutorials Journal Tutorial Entries Differences between localized versions of the game I...
The Witcher gameplay
[The Witcher gameplay] Difficulty {|border "0" cellpadding "5" cellspacing "0" width "90%" align "center" Perspective The game can be played from either an over the shoulder (OTS) or one of two isometric perspectives. The OTS perspective was designed for exploration and questing, whereas the isometric perspectives were...
The Witcher gameplay
[The Witcher gameplay] the main satchel, where everyday items are kept. This section is divided into four sub-sections, each with 14 slots, for a total of 56 slots. This may seem like alot, but it fills up fast! the trophy slot, where Geralt can keep one trophy head at a time. Geralt's body, where weapons, armour and j...
The Witcher gameplay
[The Witcher gameplay] The quick style allows for faster, less-damaging attacks with a greater chance of hitting faster enemies; the heavy style deals more damage in exchange for a slow attack speed, and a lower chance to hit faster enemies; and the group style, which features sweeping attacks best used if the player i...
The Witcher gameplay
[The Witcher gameplay] 60px|What do you sell? 60px|See this ring? 60px|I need sleep/a room 60px|I need to store/retrieve something The above icons all appear during dialogue sequences with other game characters. They allow Geralt to interact with the various game characters he meets along his Path. Bribe Engage in a dr...
The Witcher gameplay
[The Witcher gameplay] Double left click when the arrow is your icon to perform an evasive maneuver Melee Weapon Sheath weapon - not selected - Left click on the Sheathe weapon / non combat mode icon Use steel sword - not selected - Left click on the Steel sword icon Use silver sword - not selected - Left click on the ...
The Witcher gameplay
[The Witcher gameplay] Consult Map - not selected - Left click on the Map icon Hero Screen - not selected - Left click on the Hero page icon Use Alchemy - not selected - Left click on the Alchemy vial icon (only while meditating) Keyboard Commands Movement W - Forward S - Backwards A - Step left in OTS and isometric co...
The Witcher gameplay
[The Witcher gameplay] Journal Tutorial Entries Differences between localized versions of the game (TODO: this should be fleshed out by people who really know - I've only played the European version, and this is based on hearsay) North American version Modified sex cards (breasts and buttocks covered where applicable) ...
The Witcher gameplay
[The Witcher gameplay] Perspective The game can be played from either an over the shoulder (OTS) or one of two isometric perspectives. The OTS perspective was designed for exploration and questing, whereas the isometric perspectives were designed to give a better tactical view in combat. Many players stay in OTS mode a...
The Witcher gameplay
[The Witcher gameplay] This may seem like alot, but it fills up fast! the trophy slot, where Geralt can keep one trophy head at a time. Geralt's body, where weapons, armour and jewellery are kept or worn. For instance, his swords are strapped to his back, daggers are in a thigh-holster, and so forth. There are two swor...
The Witcher gameplay
[The Witcher gameplay] The in-game journal tracks information from a variety of sources. As Geralt learns about formulae, monsters, characters, places and so on, new journal entries are added for future reference. Some of these entries contain clues to help devise an effective strategy, for example detailing a monster'...
The Witcher gameplay
[The Witcher gameplay] Alchemy is a major part of gameplay. The player can create potions that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects. The recipes for these potions can be learned through scrolls, or by experimentation. Once the player creates an ...
The Witcher gameplay
[The Witcher gameplay] This prompts the players to put more critical thinking into making each decision, and circumvents a save-reload approach to decision making. It also allows the game to have a unique approach to replay value, as the consequences resulting from the player's decisions can lead to great difference in...
The Witcher gameplay
[The Witcher gameplay] Use group style - selected - Left click on the Group style icon to select the combat style, then left click on desired target Magic Signs Use Aard - not selected - Left click on the Aard Sign (force push) icon to select the sign, Use Aard - selected then right click on desired target Use Quen - n...
The Witcher gameplay
[The Witcher gameplay] R - Draw extra weapon 1 (extra sword/axe/mace) T - Draw extra weapon 2 (the slot with the hook, haven't found anything that goes there yet) (NOTE: If you get the Raven armor you have a second small slot for torch/dagger/small axe. The trophy slot is for the head of certain boss creatures and is n...
The Witcher gameplay
[The Witcher gameplay] Perspective The game can be played from either an over the shoulder (OTS) or one of two isometric perspectives. The OTS perspective was designed for exploration and questing, whereas the isometric perspectives were designed to give a better tactical view in combat. Many players stay in OTS mode a...
The Witcher gameplay
[The Witcher gameplay] Journal Image:Game_System_Icons_Journal.png The in-game journal tracks information from a variety of sources. As Geralt learns about formulae, monsters, characters, places and so on, new journal entries are added for future reference. Some of these entries contain clues to help devise an effectiv...
The Witcher gameplay
[The Witcher gameplay] Image:Game_System_Icons_alchemy_vial.png Alchemy is a major part of gameplay. The player can create potions that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects. The recipes for these potions can be learned through scrolls, or by exp...
The Witcher gameplay
[The Witcher gameplay] Double left click when the arrow is your icon to perform an evasive maneuver Melee Weapon Image:Game_icon_sheath_weapon_unlit.png Image:Game_Icon_Sheath_weapon_selected.png Left click on the Sheathe weapon / non combat mode icon Image:Game_Icon_Use_steel_sword_unlit.png Left click on the Steel sw...
The Witcher gameplay
[The Witcher gameplay] Image:Game_Icon_Quen_symbol_selected.png - Left click on the Quen Sign (shield) icon to select the sign, then right click on desired target Image:Game_Icon_Yrden_symbol_unlit.png - Left click on the Yrden Sign (pain / root) icon to select the sign, then right click on desired target Image:Game_Ic...
The Witcher gameplay
[The Witcher gameplay] T - Draw extra weapon 2 (the slot with the hook, haven't found anything that goes there yet) (NOTE: If you get the Raven armor you have a second small slot for torch/dagger/small axe. The trophy slot is for the head of certain boss creatures and is not a weapon.) U - Draw extra weapon 3 (torch/da...
The Witcher gameplay
[The Witcher gameplay] Perspective The game can be played from either an over the shoulder (OTS) or isometric perspective. The OTS perspective was designed for exploration and questing, whereas the isometric perspective was designed to give a better tactical view in combat. However, many players stay in OTS mode all th...
The Witcher gameplay
[The Witcher gameplay] Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison the character. Each time Geralt drinks potions they increase the toxicity level of his body. This can be reduced by drinking a special potion or by meditating at an inn or fireplace....
The Witcher gameplay
[The Witcher gameplay] R - Draw extra weapon 1 (extra sword/axe/mace) T - Draw extra weapon 2 (the slot with the hook, haven't found anything that goes there yet) (NOTE: If you get the Raven armor you have a second small slot for torch/dagger/small axe. The trophy slot is for the head of certain boss creatures and is n...
The Witcher gameplay quick guide
[The Witcher gameplay quick guide] This page groups together much sought after information as an convenient starting point for your wiki searching pleasure. Make sure to check out The Witcher gameplay. link Good start pages Controls Alchemy Aether Hydragenum Quebrith Rebis Vermilion Vitriol Armor Bombs Books Dice poker...
The Witcher gameplay quick guide
[The Witcher gameplay quick guide] {|border "0" cellpadding "3" cellspacing "0" align "center" Image:Icon_Prologue.png|Prologue default Prologue desc none Image:Icon_Act_I.png|Act I default Act I desc none Image:Icon_Act_II.png|Act II default Act II desc none Image:Icon_Act_III.png|Act III default Act III desc none Ima...
The Witcher gameplay strategy
[The Witcher gameplay strategy] This page contains general tips for gameplay. Make a shopping list Or just use ours (now available in pdf format! 241 KB), and consult it frequently. It goes without saying that being prepared makes any quest far more enjoyable. There is nothing worse than arriving at a destination (espe...
The Witcher gameplay strategy
[The Witcher gameplay strategy] Just remember to pick them up as they will disappear if you walk too far away and come back (loadscreen). Keeping at least one slot empty prior to meditation completely avoids this potential nuisance. Fighting Groups When fighting a group of opponents, first decide if you can relatively ...
The Witcher gameplay strategy
[The Witcher gameplay strategy] Repeat until the corpse is "empty." Fistfighting made easy Depending on the amount of previous gaming experience one has, fist-fighting might seem daunting. (I can only speak for myself, but I completely avoided fist fights the first time I played this game.) The good news is that as it ...
The Witcher gameplay tactics
[The Witcher gameplay tactics] A few gameplay-related tactics and tips are listed here: Difficulty Easy As mentioned on the difficulty selection screen, potions are not required to survive. Players are encouraged to concentrate on pure damage caused by weapons, since two or three blows suffice to finish off opponents. ...
The Witcher ingredients
[The Witcher ingredients] For the tables below, basic substances will be referred to in the columns labelled I and additional substances in the columns labelled II. To find more detailed information on the basic or additional substances, simply click on the icons. Plant Extracts {| class "listing sortable" width "100%"...
The Witcher ingredients
[The Witcher ingredients] class "unsortable" width "10%" | Icon ! width="20%" | Name ! class "unsortable" width "40%" | Source/Description ! width="20%" | Chapter ! class "numeric" width "10%" | Sell Ingredients
The Witcher inventory
[The Witcher inventory] thumb|150px This inventory is quite different from most RPG orientated games. Because it does not allow you to store any weapons, armor or other overly large random items. Instead, it revolves around the fact that you carry a satchel in which you can merely place smaller odds and ends like potio...
The Witcher inventory
[The Witcher inventory] Since the introduction of the Enhanced Edition, the main inventory has been divided into two sections: the satchel and the alchemy sack. The satchel is the main storage compartment in Geralt's inventory. It holds all the items which can be picked up, excluding weapons, alchemical ingredients and...
The Witcher inventory
[The Witcher inventory] 10 — Food and drink items, non-alchemical skinnable items. There are also other reasons why some items will not stack. One example is potions: Potions with a secondary ingredient as dominant substance will not stack with similar potions lacking the dominant substance (simply put, some potions re...
The Witcher inventory
[The Witcher inventory] {|border "0" cellpadding "5" cellspacing "0" width "95%" This inventory is quite different from most RPG orientated games. Because it doesn't allow you to store any weapons, armor or other overly large random items. Instead, it revolves around the fact that you carry a satchel in which you can m...
The Witcher inventory
[The Witcher inventory] Satchel and Alchemy sack right|300px|Satchel and Alchemy sack This is all the stuff that Geralt carries. Since the introduction of the Enhanced Edition, the main inventory has been divided into two sections: the satchel and the alchemy sack. The satchel is the main storage compartment in Geralt'...
The Witcher inventory
[The Witcher inventory] The new management system for the alchemical ingredients is a vast improvement over the previous inventory panel. Depending on your habits, it could take a bit of getting used to, but it works very well and greatly simplifies finding the ingredients you need. Overall, compared to the original in...
The Witcher inventory
[The Witcher inventory] An Armor slot (over main torso) A Short weapon slot (over left boot) A Heavy weapon slot (next to right boot), which can also hold a second steel sword Two Ring slots (at the end of each hand) Up to three Quickslots (to the right of his head) for Potions and/or Bombs Note The Studded Leather Jac...
The Witcher inventory
[The Witcher inventory] Image:Game_System_Icons_Inventory.png This inventory is quite different from most RPG orientated games. Because it doesn't allow you to store any weapons, armor or other overly large random items. Instead, it revolves around the fact that you carry a satchel in which you can merely place smaller...
The Witcher inventory
[The Witcher inventory] There are also other reasons why some items will not stack. One example is potions. Potions with a secondary ingredient as dominant substance will not stack with similar potions lacking the dominant substance (simply put, some potions refuse to stack and this is why). In fact, some water won't s...
The Witcher inventory
[The Witcher inventory] This can cause some small amount of aggravation when switching to Raven's armor, if you fail to empty your quickslot before the trade. It's not catastophic, just remember to pick up what fell on the floor. Raven's armor provides an extra small weapon slot depending on Geralt's choice of path thr...
The Witcher journal
[The Witcher journal] File:Game icon journal big.png The journal is the best source of information within . Whenever a new entry is added to the journal, the journal icon will change to a glowing blue. It is well worth reading these updates as, very often, information critical to plot advancement is supplied in this ma...
The Witcher journal
[The Witcher journal] successfully completed quest Successfully completed quest failed quest Failed quest Track quest You may also left-click on "Track Quest" to track the mission on the map. 32px Characters Not all the people Geralt encounters in his journey will appear in the Characters section of his journal, but th...
The Witcher journal
[The Witcher journal] The ingredients section of the journal is updated as Geralt reads about or is told about new ingredients, which include herbs, monster parts, and minerals. While initially virtually empty, this list of ingredients fills up remarkably quickly with useful information. It allows the player to look up...
The Witcher journal
[The Witcher journal] {|border "0" cellpadding "5" cellspacing "5" align "center" Whenever a new entry is added to the journal, the journal icon will change to a glowing blue. It is well worth reading these updates as, very often, information critical to plot advancement is supplied in this manner. Left-click on the sc...
The Witcher journal
[The Witcher journal] default Show quests from Act II desc none Image:Icon_Act_III.png default Show quests from Act III desc none Image:Icon_Act_IV.png default Show quests from Act IV desc none Image:Icon_Act_V.png default Show quests from Act V desc none Image:Icon_Epilogue.png default Show quests from the Epilogue de...
The Witcher journal
[The Witcher journal] Image:Icon Show all quests.png|32px default Show all monsters desc none Image:Icon_Show_boss_monsters.png|32px default Show boss monsters only desc none Image:Icon_Show_monsters.png|32px default Show beasts only desc none For a quick reference list of all monsters in The Witcher see our The Witche...
The Witcher journal
[The Witcher journal] default Show all ingredient types desc none Image:Icon_Show_vitriol.png|32px|Show vitriol ingredients only default Show vitriol ingredients only desc none Image:Icon_Show_rebis.png|32px default Show rebis ingredients only desc none Image:Icon_Show_aether.png|32px|Show aether ingredients only defau...
The Witcher journal
[The Witcher journal] {|border "0" cellpadding "2" cellspacing "0" width "100%" Whenever a new entry is added to the Journal, the journal icon will glow blue. It is well worth reading these updates as, very often, information critical to plot advancement is supplied in this manner. Left-click on the scroll icon, or pre...
The Witcher journal
[The Witcher journal] For a quick reference list of all locations which do appear in the Journal see Journal Location Entries, for all others, see the game locations category 32px Monsters The monsters, or Bestiary entries, section of the journal is updated as Geralt encounters or reads about new monsters. While initia...
The Witcher journal character entries
[The Witcher journal character entries] This page is a quick reference to all Character Entries in as shown in the Journal. These are by no means all the characters in the game. For that list, see the game characters category. Abigail Adam Adda Alina Alvin Azar Javed Berengar Blue-eyed lass Carmen Celina Dandelion Dec...
The Witcher journal location entries
[The Witcher journal location entries] This page is a quick reference to all Location Entries in as shown in the Journal. These are by no means all the locations in the game. For that list, see the game locations category. Black Tern Island Country Inn Crypt in the outskirts Detective's house Dungeon Elven cave Fields...
The Witcher journal tutorial entries
[The Witcher journal tutorial entries] This page is a quick reference to all Tutorial Entries in as shown in the Journal: Active Pause Alchemy Attacking Basic Alchemy Blacksmiths Bribe Campfires Chaining Attacks Character development Combat Styles: Fast Style Combat Styles: Group Style Combat Styles: Strong Style Coup...
The Witcher journal tutorial entries
[The Witcher journal tutorial entries] This page is a quick reference to all Tutorial entries in The Witcher as shown in the Journal. Active Pause Alchemy Attacking Basic Alchemy Blacksmiths Bribe Campfires Chaining Attacks Character Development Combat Styles: Fast Style Combat Styles: Group Style Combat Styles: Strong...
The Witcher keys
[The Witcher keys] 100px|right|KeysSimply click on one of the chapter icons below for the chapter-specific shopping list. link Prologue|Prologue link Chapter I|Chapter I link Chapter II|Chapter II link Chapter III|Chapter III link Chapters IV and V|Chapter IV link Chapters IV and V|Chapter V link=#Epilogue|EpilogueNon-...
The Witcher keys
[The Witcher keys] 100px|right Simply click on one of the chapter icons below for the chapter-specific shopping list. {|border "0" cellpadding "2" cellspacing "0" align "center" Image:Icon_Prologue.png|32px default Prologue desc none Image:Icon_Act_I.png|32px default Act I desc none Image:Icon_Act_II.png|32px default A...
The Witcher keys
[The Witcher keys] "5" cellspacing "0" width "95%" align "center" class="sorttable" ! width 40 align "center" class="unsortable" | ! class "unsortable" | 32px 32px Acts IV and V: Keys are neither required nor found in Acts IV and V 32px Epilogue: {|border "0" cellpadding "5" cellspacing "0" width "95%" align "center" c...
The Witcher keys
[The Witcher keys] There are quite a few keys in the game and many of them look alike. This page serves as a launch point for further information on specific keys, if any exists. (More keys will be added as I find them.) Quest Item keys Key image 1 {|border "0" cellpadding "2" cellspacing "0" width "100%" Key image 2 {...
The Witcher library guide
[The Witcher library guide] Welcome to the witcher library guide! This is a quick guide created specifically for the busy witcher who has little time left for reading after roaming the countryside chatting up complete strangers and dealing with their various and sundry monster troubles. game is no different really in i...
The Witcher library guide
[The Witcher library guide] Feainnewedd Subterranean Plants The Tome of Fear and Loathing, volume II The Wonderful World of Insectoids The Book of the Golden Oriole 22px Necessary, but can be obtained for free The Book of the Kiss Specters, Wraiths, and the Damned Swamp Monsters Vampires: Facts and Myths (contrary to s...