step int64 50k 500k | curriculum_stage int64 2 2 | mean_score float64 0 2.25 | max_score float64 0 12 | mean_shots float64 200 200 | mean_efficiency float64 0 0.01 | mean_foul_rate float64 0.98 0.99 | episodes int64 16 16 | source_file stringclasses 10
values |
|---|---|---|---|---|---|---|---|---|
50,000 | 2 | 0.9375 | 8 | 200 | 0.004688 | 0.977813 | 16 | metrics_step_000050000.json |
100,000 | 2 | 0.875 | 10 | 200 | 0.004375 | 0.988438 | 16 | metrics_step_000100000.json |
150,000 | 2 | 2.25 | 12 | 200 | 0.01125 | 0.980938 | 16 | metrics_step_000150000.json |
200,000 | 2 | 0.1875 | 1 | 200 | 0.000938 | 0.990313 | 16 | metrics_step_000200000.json |
250,000 | 2 | 0.0625 | 1 | 200 | 0.000313 | 0.987188 | 16 | metrics_step_000250000.json |
300,000 | 2 | 0.5 | 6 | 200 | 0.0025 | 0.98125 | 16 | metrics_step_000300000.json |
350,000 | 2 | 1 | 8 | 200 | 0.005 | 0.9875 | 16 | metrics_step_000350000.json |
400,000 | 2 | 0.5 | 8 | 200 | 0.0025 | 0.990313 | 16 | metrics_step_000400000.json |
450,000 | 2 | 0.0625 | 1 | 200 | 0.000313 | 0.987813 | 16 | metrics_step_000450000.json |
500,000 | 2 | 0 | 0 | 200 | 0 | 0.991562 | 16 | metrics_step_000500000.json |
snooker-testbed-phase4e-sac-v1
Phase-4e canary: SAC algorithm switch after 4 PPO attempts all produced identical std-drift trajectories (1.042 at step 2M). Job 7241287 on torch h200 gh105, 1h42m wall, ran 2026-04-26 17:11-18:53 UTC. n_envs=1, 500k total steps. RESULT: SAC produced a single spike to 2.25 at step 150k (FIRST run to beat random baseline 2.10!) but did not sustain it. Final score 0.00 at step 500k — policy DEGRADED across the run. Same foul-rate plateau (98-99%) as all PPO runs. Conclusion: the bottleneck is not the RL algorithm; it is structural — env action space (4D continuous), sparse reward landscape (98% foul → near-zero advantages), and exploration scale all conspire to make this task infeasible at the current sample budget regardless of PPO/SAC. The 2.25 spike shows the env CAN be solved transiently; just not stably.
Dataset Info
- Rows: 10
- Columns: 9
Columns
| Column | Type | Description |
|---|---|---|
| step | Value('int64') | Global SAC timestep |
| curriculum_stage | Value('int64') | Stage at this step (stages 0/1 cleared early) |
| mean_score | Value('float64') | Mean over 16 eps. Spike to 2.25 at step 150k (FIRST run to beat random 2.10), then degraded. Final 0.00. |
| max_score | Value('float64') | Best episode score in eval (peak 12 at step 150k) |
| mean_shots | Value('float64') | Mean shots per episode (200 = truncated) |
| mean_efficiency | Value('float64') | mean_score / mean_shots |
| mean_foul_rate | Value('float64') | Stays 98-99% — same as all PPO runs |
| episodes | Value('int64') | 16 eval episodes per eval |
| source_file | Value('string') | Original metrics_step_*.json |
Generation Parameters
{
"script_name": "sbatch/train_sim.sbatch (Phase 4e \u2014 SAC algorithm switch)",
"model": "stable-baselines3 SAC, MlpPolicy net_arch=[256,256], ent_coef=auto, batch_size=256, buffer=200k",
"description": "Phase-4e canary: SAC algorithm switch after 4 PPO attempts all produced identical std-drift trajectories (1.042 at step 2M). Job 7241287 on torch h200 gh105, 1h42m wall, ran 2026-04-26 17:11-18:53 UTC. n_envs=1, 500k total steps. RESULT: SAC produced a single spike to 2.25 at step 150k (FIRST run to beat random baseline 2.10!) but did not sustain it. Final score 0.00 at step 500k \u2014 policy DEGRADED across the run. Same foul-rate plateau (98-99%) as all PPO runs. Conclusion: the bottleneck is not the RL algorithm; it is structural \u2014 env action space (4D continuous), sparse reward landscape (98% foul \u2192 near-zero advantages), and exploration scale all conspire to make this task infeasible at the current sample budget regardless of PPO/SAC. The 2.25 spike shows the env CAN be solved transiently; just not stably.",
"hyperparameters": {
"algorithm": "SAC",
"total_timesteps": 500000,
"n_envs": 1,
"batch_size": 256,
"ent_coef": "auto",
"buffer_size": 200000,
"learning_starts": 1000,
"tau": 0.005,
"train_freq": 1,
"gradient_steps": 1,
"learning_rate": 0.0003,
"gamma": 0.99,
"curriculum_stages": [
0,
1,
2,
3,
4
],
"advancement_threshold": -400.0,
"curriculum_min_episodes_per_stage": 100,
"curriculum_window_size": 50,
"reward_shot_cost": 0.01,
"reward_pot_bonus": 0.5,
"reward_completion_bonus": 10.0,
"reward_position_shaping": 0.0,
"reward_hit_any_ball_bonus": 2.0,
"reward_foul_multiplier": 1.0,
"code_version": "2026-04-24-phase3c",
"commit": "1bd6da2"
},
"input_datasets": [],
"experiment_name": "snooker-testbed",
"job_id": "torch:7241287",
"cluster": "torch",
"artifact_status": "final",
"canary": false
}
Experiment Documentation
For complete experiment details, see https://github.com/aditijc/snooker-testbed
Usage
from datasets import load_dataset
dataset = load_dataset("aditijc/snooker-testbed-phase4e-sac-v1", split="train")
print(f"Loaded {len(dataset)} rows")
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