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.text .file "extr_tr_scene.c_RE_AddLightToScene.c" .globl RE_AddLightToScene # -- Begin function RE_AddLightToScene .p2align 4, 0x90 .type RE_AddLightToScene,@function RE_AddLightToScene: # @RE_AddLightToScene .cfi_startproc # %bb.0: movl qfalse(%rip), %esi jmp RE_AddDynamicLightToScene@PLT # TAILCALL .Lfunc_end0: .size RE_AddLightToScene, .Lfunc_end0-RE_AddLightToScene .cfi_endproc # -- End function .type qfalse,@object # @qfalse .bss .globl qfalse .p2align 2 qfalse: .long 0 # 0x0 .size qfalse, 4 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_scene.c_RE_AddLightToScene.c' source_filename = "lab/engine/code/renderergl1/extr_tr_scene.c_RE_AddLightToScene.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" @qfalse = dso_local global i32 0, align 4 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @RE_AddLightToScene(i32 noundef %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4) #0 { %6 = alloca i32, align 4 %7 = alloca float, align 4 %8 = alloca float, align 4 %9 = alloca float, align 4 %10 = alloca float, align 4 store i32 %0, ptr %6, align 4 store float %1, ptr %7, align 4 store float %2, ptr %8, align 4 store float %3, ptr %9, align 4 store float %4, ptr %10, align 4 %11 = load i32, ptr %6, align 4 %12 = load float, ptr %7, align 4 %13 = load float, ptr %8, align 4 %14 = load float, ptr %9, align 4 %15 = load float, ptr %10, align 4 %16 = load i32, ptr @qfalse, align 4 %17 = call i32 @RE_AddDynamicLightToScene(i32 noundef %11, float noundef %12, float noundef %13, float noundef %14, float noundef %15, i32 noundef %16) ret void } declare i32 @RE_AddDynamicLightToScene(i32 noundef, float noundef, float noundef, float noundef, float noundef, i32 noundef) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_scene.c_RE_AddLightToScene
.text .file "extr_tr_model_iqm.c_R_CullIQM.c" .p2align 4, 0x90 # -- Begin function R_CullIQM .type R_CullIQM,@function R_CullIQM: # @R_CullIQM .cfi_startproc # %bb.0: incl tr+4(%rip) movl $130, %eax retq .Lfunc_end0: .size R_CullIQM, .Lfunc_end0-R_CullIQM .cfi_endproc # -- End function .type tr,@object # @tr .bss .globl tr .p2align 2 tr: .zero 12 .size tr, 12 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym R_CullIQM
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_model_iqm.c_R_CullIQM.c' source_filename = "lab/engine/code/renderergl1/extr_tr_model_iqm.c_R_CullIQM.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_12__ = type { %struct.TYPE_9__ } %struct.TYPE_9__ = type { i32, i32, i32 } %struct.TYPE_11__ = type { ptr } %struct.TYPE_10__ = type { %struct.TYPE_8__ } %struct.TYPE_8__ = type { i32, i32 } @tr = dso_local global %struct.TYPE_12__ zeroinitializer, align 4 @llvm.compiler.used = appending global [1 x ptr] [ptr @R_CullIQM], section "llvm.metadata" ; Function Attrs: noinline nounwind optnone uwtable define internal i32 @R_CullIQM(ptr noundef %0, ptr noundef %1) #0 { %3 = alloca i32, align 4 %4 = alloca ptr, align 8 %5 = alloca ptr, align 8 %6 = alloca [2 x ptr], align 16 %7 = alloca ptr, align 8 %8 = alloca ptr, align 8 %9 = alloca i32, align 4 store ptr %0, ptr %4, align 8 store ptr %1, ptr %5, align 8 %10 = load ptr, ptr %4, align 8 %11 = getelementptr inbounds %struct.TYPE_11__, ptr %10, i32 0, i32 0 %12 = load ptr, ptr %11, align 8 %13 = icmp ne ptr %12, null br i1 %13, label %17, label %14 14: ; preds = %2 %15 = load i32, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 1), align 4 %16 = add nsw i32 %15, 1 store i32 %16, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 1), align 4 store i32 130, ptr %3, align 4 br label %122 17: ; preds = %2 %18 = load ptr, ptr %4, align 8 %19 = getelementptr inbounds %struct.TYPE_11__, ptr %18, i32 0, i32 0 %20 = load ptr, ptr %19, align 8 %21 = load ptr, ptr %5, align 8 %22 = getelementptr inbounds %struct.TYPE_10__, ptr %21, i32 0, i32 0 %23 = getelementptr inbounds %struct.TYPE_8__, ptr %22, i32 0, i32 0 %24 = load i32, ptr %23, align 4 %25 = mul nsw i32 6, %24 %26 = sext i32 %25 to i64 %27 = getelementptr inbounds i64, ptr %20, i64 %26 store ptr %27, ptr %7, align 8 %28 = load ptr, ptr %4, align 8 %29 = getelementptr inbounds %struct.TYPE_11__, ptr %28, i32 0, i32 0 %30 = load ptr, ptr %29, align 8 %31 = load ptr, ptr %5, align 8 %32 = getelementptr inbounds %struct.TYPE_10__, ptr %31, i32 0, i32 0 %33 = getelementptr inbounds %struct.TYPE_8__, ptr %32, i32 0, i32 1 %34 = load i32, ptr %33, align 4 %35 = mul nsw i32 6, %34 %36 = sext i32 %35 to i64 %37 = getelementptr inbounds i64, ptr %30, i64 %36 store ptr %37, ptr %8, align 8 store i32 0, ptr %9, align 4 br label %38 38: ; preds = %106, %17 %39 = load i32, ptr %9, align 4 %40 = icmp slt i32 %39, 3 br i1 %40, label %41, label %109 41: ; preds = %38 %42 = load ptr, ptr %7, align 8 %43 = load i32, ptr %9, align 4 %44 = sext i32 %43 to i64 %45 = getelementptr inbounds i64, ptr %42, i64 %44 %46 = load i64, ptr %45, align 8 %47 = load ptr, ptr %8, align 8 %48 = load i32, ptr %9, align 4 %49 = sext i32 %48 to i64 %50 = getelementptr inbounds i64, ptr %47, i64 %49 %51 = load i64, ptr %50, align 8 %52 = icmp slt i64 %46, %51 br i1 %52, label %53, label %59 53: ; preds = %41 %54 = load ptr, ptr %7, align 8 %55 = load i32, ptr %9, align 4 %56 = sext i32 %55 to i64 %57 = getelementptr inbounds i64, ptr %54, i64 %56 %58 = load i64, ptr %57, align 8 br label %65 59: ; preds = %41 %60 = load ptr, ptr %8, align 8 %61 = load i32, ptr %9, align 4 %62 = sext i32 %61 to i64 %63 = getelementptr inbounds i64, ptr %60, i64 %62 %64 = load i64, ptr %63, align 8 br label %65 65: ; preds = %59, %53 %66 = phi i64 [ %58, %53 ], [ %64, %59 ] %67 = getelementptr inbounds [2 x ptr], ptr %6, i64 0, i64 0 %68 = load ptr, ptr %67, align 16 %69 = load i32, ptr %9, align 4 %70 = sext i32 %69 to i64 %71 = getelementptr inbounds i64, ptr %68, i64 %70 store i64 %66, ptr %71, align 8 %72 = load ptr, ptr %7, align 8 %73 = load i32, ptr %9, align 4 %74 = add nsw i32 %73, 3 %75 = sext i32 %74 to i64 %76 = getelementptr inbounds i64, ptr %72, i64 %75 %77 = load i64, ptr %76, align 8 %78 = load ptr, ptr %8, align 8 %79 = load i32, ptr %9, align 4 %80 = add nsw i32 %79, 3 %81 = sext i32 %80 to i64 %82 = getelementptr inbounds i64, ptr %78, i64 %81 %83 = load i64, ptr %82, align 8 %84 = icmp sgt i64 %77, %83 br i1 %84, label %85, label %92 85: ; preds = %65 %86 = load ptr, ptr %7, align 8 %87 = load i32, ptr %9, align 4 %88 = add nsw i32 %87, 3 %89 = sext i32 %88 to i64 %90 = getelementptr inbounds i64, ptr %86, i64 %89 %91 = load i64, ptr %90, align 8 br label %99 92: ; preds = %65 %93 = load ptr, ptr %8, align 8 %94 = load i32, ptr %9, align 4 %95 = add nsw i32 %94, 3 %96 = sext i32 %95 to i64 %97 = getelementptr inbounds i64, ptr %93, i64 %96 %98 = load i64, ptr %97, align 8 br label %99 99: ; preds = %92, %85 %100 = phi i64 [ %91, %85 ], [ %98, %92 ] %101 = getelementptr inbounds [2 x ptr], ptr %6, i64 0, i64 1 %102 = load ptr, ptr %101, align 8 %103 = load i32, ptr %9, align 4 %104 = sext i32 %103 to i64 %105 = getelementptr inbounds i64, ptr %102, i64 %104 store i64 %100, ptr %105, align 8 br label %106 106: ; preds = %99 %107 = load i32, ptr %9, align 4 %108 = add nsw i32 %107, 1 store i32 %108, ptr %9, align 4 br label %38, !llvm.loop !6 109: ; preds = %38 %110 = getelementptr inbounds [2 x ptr], ptr %6, i64 0, i64 0 %111 = call i32 @R_CullLocalBox(ptr noundef %110) switch i32 %111, label %119 [ i32 129, label %112 i32 130, label %115 i32 128, label %118 ] 112: ; preds = %109 %113 = load i32, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 2), align 4 %114 = add nsw i32 %113, 1 store i32 %114, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 2), align 4 store i32 129, ptr %3, align 4 br label %122 115: ; preds = %109 %116 = load i32, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 1), align 4 %117 = add nsw i32 %116, 1 store i32 %117, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 1), align 4 store i32 130, ptr %3, align 4 br label %122 118: ; preds = %109 br label %119 119: ; preds = %109, %118 %120 = load i32, ptr @tr, align 4 %121 = add nsw i32 %120, 1 store i32 %121, ptr @tr, align 4 store i32 128, ptr %3, align 4 br label %122 122: ; preds = %119, %115, %112, %14 %123 = load i32, ptr %3, align 4 ret i32 %123 } declare i32 @R_CullLocalBox(ptr noundef) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"} !6 = distinct !{!6, !7} !7 = !{!"llvm.loop.mustprogress"}
lab/engine/code/renderergl1/extr_tr_model_iqm.c_R_CullIQM
.text .file "extr_tr_surface.c_RB_SurfaceGrid.c" .section .rodata.cst16,"aM",@progbits,16 .p2align 4 # -- Begin function RB_SurfaceGrid .LCPI0_0: .zero 4 .long 1 # 0x1 .zero 4 .zero 4 .text .p2align 4, 0x90 .type RB_SurfaceGrid,@function RB_SurfaceGrid: # @RB_SurfaceGrid .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 .cfi_offset %rbp, -16 movq %rsp, %rbp .cfi_def_cfa_register %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $152, %rsp .cfi_offset %rbx, -56 .cfi_offset %r12, -48 .cfi_offset %r13, -40 .cfi_offset %r14, -32 .cfi_offset %r15, -24 movq %rdi, %r12 movl MAX_GRID_SIZE(%rip), %eax movq %rsp, %rbx leaq 15(,%rax,4), %rax andq $-16, %rax subq %rax, %rbx movq %rbx, %rsp movq %rsp, %r13 subq %rax, %r13 movq %r13, %rsp movl (%rdi), %eax movl %eax, -92(%rbp) # 4-byte Spill orl %eax, tess(%rip) movl 40(%rdi), %esi movl 44(%rdi), %edi callq LodErrorForVolume@PLT movq %rbx, -56(%rbp) # 8-byte Spill movl $0, (%rbx) movl 4(%r12), %ecx leal -1(%rcx), %eax movl $1, %r14d cmpl $3, %ecx jl .LBB0_12 # %bb.1: movq 8(%r12), %rcx movl %eax, %r8d decq %r8 cmpl $2, %eax jne .LBB0_3 # %bb.2: movl $1, %r14d movl $1, %esi .LBB0_9: testb $1, %r8b je .LBB0_12 # %bb.10: ucomiss (%rcx,%rsi,4), %xmm0 jb .LBB0_12 # %bb.11: movslq %r14d, %r14 movq -56(%rbp), %rcx # 8-byte Reload movl %esi, (%rcx,%r14,4) incl %r14d .LBB0_12: movslq %r14d, %rcx movq -56(%rbp), %rdx # 8-byte Reload movl %eax, (%rdx,%rcx,4) movl $0, (%r13) movl 16(%r12), %ecx leal -1(%rcx), %eax cmpl $2, %ecx jle .LBB0_13 # %bb.14: movq 24(%r12), %rcx movl %eax, %r8d decq %r8 cmpl $2, %eax jne .LBB0_16 # %bb.15: movl $1, %esi movq %rsi, -48(%rbp) # 8-byte Spill movl $1, %esi .LBB0_22: testb $1, %r8b je .LBB0_25 # %bb.23: ucomiss (%rcx,%rsi,4), %xmm0 jb .LBB0_25 # %bb.24: movq -48(%rbp), %rcx # 8-byte Reload movslq %ecx, %rcx movl %esi, (%r13,%rcx,4) incl %ecx movq %rcx, -48(%rbp) # 8-byte Spill .LBB0_25: movq -48(%rbp), %rdx # 8-byte Reload movslq %edx, %rcx movl %eax, (%r13,%rcx,4) testl %edx, %edx jle .LBB0_50 # %bb.26: movq -48(%rbp), %rax # 8-byte Reload incl %eax movl %eax, -60(%rbp) # 4-byte Spill jmp .LBB0_27 .LBB0_13: movl %eax, 4(%r13) movl $1, %eax movq %rax, -48(%rbp) # 8-byte Spill movl $2, -60(%rbp) # 4-byte Folded Spill .LBB0_27: leal 1(%r14), %ebx leal (%rbx,%rbx), %eax leal (%rax,%rax,2), %r15d movd %ebx, %xmm0 movl %ebx, %eax movaps .LCPI0_0(%rip), %xmm2 # xmm2 = <u,1,u,u> movss %xmm0, %xmm2 # xmm2 = xmm0[0],xmm2[1,2,3] shlq $2, %rax movq %rax, -160(%rbp) # 8-byte Spill xorl %edi, %edi movq %r14, -128(%rbp) # 8-byte Spill movq %rbx, -104(%rbp) # 8-byte Spill movl %r15d, -84(%rbp) # 4-byte Spill movaps %xmm2, -192(%rbp) # 16-byte Spill jmp .LBB0_28 .p2align 4, 0x90 .LBB0_48: # in Loop: Header=BB0_28 Depth=1 movq -80(%rbp), %rdi # 8-byte Reload movq -72(%rbp), %rcx # 8-byte Reload .LBB0_49: # in Loop: Header=BB0_28 Depth=1 movl %esi, tess+8(%rip) imull %ebx, %ecx addl %ecx, tess+4(%rip) addl %r9d, %edi cmpl -48(%rbp), %edi # 4-byte Folded Reload jge .LBB0_50 .LBB0_28: # =>This Loop Header: Depth=1 # Child Loop BB0_29 Depth 2 # Child Loop BB0_35 Depth 2 # Child Loop BB0_37 Depth 3 # Child Loop BB0_44 Depth 2 # Child Loop BB0_46 Depth 3 movq %rdi, -80(%rbp) # 8-byte Spill jmp .LBB0_29 .p2align 4, 0x90 .LBB0_31: # in Loop: Header=BB0_29 Depth=2 xorl %eax, %eax callq RB_EndSurface@PLT movq tess+56(%rip), %rdi movl tess+72(%rip), %esi callq RB_BeginSurface@PLT .LBB0_29: # Parent Loop BB0_28 Depth=1 # => This Inner Loop Header: Depth=2 movl SHADER_MAX_VERTEXES(%rip), %eax movl tess+4(%rip), %r10d subl %r10d, %eax cltd idivl %ebx movl %eax, %ecx movl SHADER_MAX_INDEXES(%rip), %eax movl tess+8(%rip), %esi subl %esi, %eax cltd idivl %r15d cmpl $2, %ecx jl .LBB0_31 # %bb.30: # in Loop: Header=BB0_29 Depth=2 testl %eax, %eax jle .LBB0_31 # %bb.32: # in Loop: Header=BB0_28 Depth=1 leal -1(%rcx), %edx cmpl %eax, %ecx cmoval %eax, %edx movq -80(%rbp), %rdi # 8-byte Reload leal (%rdx,%rdi), %r8d movl -60(%rbp), %eax # 4-byte Reload movl %eax, %ecx subl %edi, %ecx cmpl %eax, %r8d cmovlel %edx, %ecx testl %ecx, %ecx jle .LBB0_33 # %bb.34: # in Loop: Header=BB0_28 Depth=1 movslq %r10d, %rdx movq tess+56(%rip), %rax movq (%rax), %rax movq %rax, -168(%rbp) # 8-byte Spill leaq (,%rdx,4), %rax movq tess+40(%rip), %rsi addq %rax, %rsi movq %rsi, -112(%rbp) # 8-byte Spill addq tess+64(%rip), %rax movq %rax, -120(%rbp) # 8-byte Spill movq tess+32(%rip), %rax movq (%rax,%rdx,8), %rax movq (%rax), %rax movq tess+24(%rip), %rsi movq (%rsi,%rdx,8), %rsi movq tess+16(%rip), %rbx movq (%rbx,%rdx,8), %rbx movslq %edi, %rdx movq %rdx, -136(%rbp) # 8-byte Spill movq %rcx, -72(%rbp) # 8-byte Spill movl %ecx, %ecx movq %rcx, -144(%rbp) # 8-byte Spill xorl %edx, %edx movl %r10d, -88(%rbp) # 4-byte Spill jmp .LBB0_35 .p2align 4, 0x90 .LBB0_40: # in Loop: Header=BB0_35 Depth=2 subq %r11, %rbx subq %r11, %rax subq %r11, %rsi addq %r10, -120(%rbp) # 8-byte Folded Spill addq %r10, -112(%rbp) # 8-byte Folded Spill movq -128(%rbp), %r14 # 8-byte Reload movl -84(%rbp), %r15d # 4-byte Reload movl -88(%rbp), %r10d # 4-byte Reload movq -152(%rbp), %rdx # 8-byte Reload .LBB0_41: # in Loop: Header=BB0_35 Depth=2 incq %rdx cmpq -144(%rbp), %rdx # 8-byte Folded Reload jae .LBB0_42 .LBB0_35: # Parent Loop BB0_28 Depth=1 # => This Loop Header: Depth=2 # Child Loop BB0_37 Depth 3 testl %r14d, %r14d js .LBB0_41 # %bb.36: # in Loop: Header=BB0_35 Depth=2 movq 32(%r12), %r9 movq -136(%rbp), %rcx # 8-byte Reload movq %rdx, -152(%rbp) # 8-byte Spill leaq (%rdx,%rcx), %r15 xorl %r11d, %r11d xorl %r10d, %r10d jmp .LBB0_37 .p2align 4, 0x90 .LBB0_39: # in Loop: Header=BB0_37 Depth=3 movq 32(%r12), %rcx movl (%rcx), %ecx movq -120(%rbp), %rdx # 8-byte Reload movl %ecx, (%rdx,%r10) movl -92(%rbp), %ecx # 4-byte Reload movq -112(%rbp), %rdx # 8-byte Reload movl %ecx, (%rdx,%r10) addq $4, %r10 addq $-16, %r11 cmpq %r10, -160(%rbp) # 8-byte Folded Reload movq %r8, %r12 movq %r14, %r13 je .LBB0_40 .LBB0_37: # Parent Loop BB0_28 Depth=1 # Parent Loop BB0_35 Depth=2 # => This Inner Loop Header: Depth=3 movq %r13, %r14 movslq (%r13,%r15,4), %rcx movq %r12, %r8 movslq 4(%r12), %rdx imulq %rcx, %rdx leaq (%rdx,%rdx,4), %rcx leaq (%r9,%rcx,8), %rcx movq -56(%rbp), %rdx # 8-byte Reload movslq (%rdx,%r10), %rdx leaq (%rdx,%rdx,4), %rdx leaq (%rcx,%rdx,8), %r12 movq (%rcx,%rdx,8), %r13 movss (%r13), %xmm0 # xmm0 = mem[0],zero,zero,zero movss %xmm0, (%rbx,%r10,4) movss 4(%r13), %xmm0 # xmm0 = mem[0],zero,zero,zero movss %xmm0, 4(%rbx,%r10,4) movss 8(%r13), %xmm0 # xmm0 = mem[0],zero,zero,zero movss %xmm0, 8(%rbx,%r10,4) movq 8(%rcx,%rdx,8), %rdi movss (%rdi), %xmm0 # xmm0 = mem[0],zero,zero,zero movss %xmm0, (%rax,%r10,4) movss 4(%rdi), %xmm0 # xmm0 = mem[0],zero,zero,zero movss %xmm0, 4(%rax,%r10,4) movq 16(%rcx,%rdx,8), %rcx movss (%rcx), %xmm0 # xmm0 = mem[0],zero,zero,zero movss %xmm0, 8(%rax,%r10,4) movss 4(%rcx), %xmm0 # xmm0 = mem[0],zero,zero,zero movss %xmm0, 12(%rax,%r10,4) cmpq $0, -168(%rbp) # 8-byte Folded Reload je .LBB0_39 # %bb.38: # in Loop: Header=BB0_37 Depth=3 movq 24(%r12), %rcx movss (%rcx), %xmm0 # xmm0 = mem[0],zero,zero,zero movss %xmm0, (%rsi,%r10,4) movss 4(%rcx), %xmm0 # xmm0 = mem[0],zero,zero,zero movss %xmm0, 4(%rsi,%r10,4) movss 8(%rcx), %xmm0 # xmm0 = mem[0],zero,zero,zero movss %xmm0, 8(%rsi,%r10,4) jmp .LBB0_39 .p2align 4, 0x90 .LBB0_42: # in Loop: Header=BB0_28 Depth=1 movl tess+8(%rip), %esi movq -72(%rbp), %rax # 8-byte Reload leal -1(%rax), %r9d cmpl $2, %eax movq -104(%rbp), %rbx # 8-byte Reload movdqa -192(%rbp), %xmm2 # 16-byte Reload jl .LBB0_48 # %bb.43: # in Loop: Header=BB0_28 Depth=1 xorl %ecx, %ecx movq tess+48(%rip), %r8 jmp .LBB0_44 .p2align 4, 0x90 .LBB0_47: # in Loop: Header=BB0_44 Depth=2 incl %ecx movq -104(%rbp), %rbx # 8-byte Reload addl %ebx, %r10d cmpl %r9d, %ecx je .LBB0_48 .LBB0_44: # Parent Loop BB0_28 Depth=1 # => This Loop Header: Depth=2 # Child Loop BB0_46 Depth 3 testl %r14d, %r14d jle .LBB0_47 # %bb.45: # in Loop: Header=BB0_44 Depth=2 movslq %esi, %rdx leaq (%r8,%rdx,4), %rdi movl %r10d, %ebx movl %r14d, %edx .p2align 4, 0x90 .LBB0_46: # Parent Loop BB0_28 Depth=1 # Parent Loop BB0_44 Depth=2 # => This Inner Loop Header: Depth=3 movl %ebx, (%rdi) movd %ebx, %xmm0 pshufd $80, %xmm0, %xmm0 # xmm0 = xmm0[0,0,1,1] paddd %xmm2, %xmm0 pshufd $20, %xmm0, %xmm1 # xmm1 = xmm0[0,1,1,0] movd %xmm0, %eax incl %eax movdqu %xmm1, 4(%rdi) movl %eax, 20(%rdi) addq $24, %rdi addl $6, %esi incl %ebx decl %edx jne .LBB0_46 jmp .LBB0_47 .p2align 4, 0x90 .LBB0_33: # in Loop: Header=BB0_28 Depth=1 leal -1(%rcx), %r9d jmp .LBB0_49 .LBB0_50: leaq -40(%rbp), %rsp popq %rbx popq %r12 popq %r13 popq %r14 popq %r15 popq %rbp .cfi_def_cfa %rsp, 8 retq .LBB0_3: .cfi_def_cfa %rbp, 16 movq %r8, %rdi andq $-2, %rdi negq %rdi movl $1, %r14d movl $1, %esi movq -56(%rbp), %rdx # 8-byte Reload jmp .LBB0_4 .p2align 4, 0x90 .LBB0_8: # in Loop: Header=BB0_4 Depth=1 leaq (%rdi,%rsi), %rbx addq $2, %rbx addq $2, %rsi cmpq $1, %rbx je .LBB0_9 .LBB0_4: # =>This Inner Loop Header: Depth=1 ucomiss (%rcx,%rsi,4), %xmm0 jb .LBB0_6 # %bb.5: # in Loop: Header=BB0_4 Depth=1 movslq %r14d, %r14 movq -56(%rbp), %rbx # 8-byte Reload movl %esi, (%rbx,%r14,4) incl %r14d .LBB0_6: # in Loop: Header=BB0_4 Depth=1 ucomiss 4(%rcx,%rsi,4), %xmm0 jb .LBB0_8 # %bb.7: # in Loop: Header=BB0_4 Depth=1 movslq %r14d, %r14 leal 1(%rsi), %ebx movl %ebx, (%rdx,%r14,4) incl %r14d jmp .LBB0_8 .LBB0_16: movq %r8, %rdi andq $-2, %rdi negq %rdi movl $1, %esi movq %rsi, -48(%rbp) # 8-byte Spill movl $1, %esi jmp .LBB0_17 .p2align 4, 0x90 .LBB0_21: # in Loop: Header=BB0_17 Depth=1 leaq (%rdi,%rsi), %rbx addq $2, %rbx addq $2, %rsi cmpq $1, %rbx je .LBB0_22 .LBB0_17: # =>This Inner Loop Header: Depth=1 ucomiss (%rcx,%rsi,4), %xmm0 jb .LBB0_19 # %bb.18: # in Loop: Header=BB0_17 Depth=1 movq -48(%rbp), %rbx # 8-byte Reload movslq %ebx, %rbx movl %esi, (%r13,%rbx,4) incl %ebx movq %rbx, -48(%rbp) # 8-byte Spill .LBB0_19: # in Loop: Header=BB0_17 Depth=1 ucomiss 4(%rcx,%rsi,4), %xmm0 jb .LBB0_21 # %bb.20: # in Loop: Header=BB0_17 Depth=1 movq -48(%rbp), %rdx # 8-byte Reload movslq %edx, %rdx leal 1(%rsi), %ebx movl %ebx, (%r13,%rdx,4) incl %edx movq %rdx, -48(%rbp) # 8-byte Spill jmp .LBB0_21 .Lfunc_end0: .size RB_SurfaceGrid, .Lfunc_end0-RB_SurfaceGrid .cfi_endproc # -- End function .type MAX_GRID_SIZE,@object # @MAX_GRID_SIZE .bss .globl MAX_GRID_SIZE .p2align 2 MAX_GRID_SIZE: .long 0 # 0x0 .size MAX_GRID_SIZE, 4 .type tess,@object # @tess .globl tess .p2align 3 tess: .zero 80 .size tess, 80 .type SHADER_MAX_VERTEXES,@object # @SHADER_MAX_VERTEXES .globl SHADER_MAX_VERTEXES .p2align 2 SHADER_MAX_VERTEXES: .long 0 # 0x0 .size SHADER_MAX_VERTEXES, 4 .type SHADER_MAX_INDEXES,@object # @SHADER_MAX_INDEXES .globl SHADER_MAX_INDEXES .p2align 2 SHADER_MAX_INDEXES: .long 0 # 0x0 .size SHADER_MAX_INDEXES, 4 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym RB_SurfaceGrid
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_surface.c_RB_SurfaceGrid.c' source_filename = "lab/engine/code/renderergl1/extr_tr_surface.c_RB_SurfaceGrid.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_8__ = type { i32, i32, i32, ptr, ptr, ptr, ptr, ptr, ptr, ptr, i32 } %struct.TYPE_6__ = type { i32, i32, ptr, i32, ptr, ptr, i32, i32 } %struct.TYPE_9__ = type { i64 } %struct.TYPE_7__ = type { ptr, ptr, ptr, ptr, i64 } @MAX_GRID_SIZE = dso_local global i32 0, align 4 @tess = dso_local global %struct.TYPE_8__ zeroinitializer, align 8 @SHADER_MAX_VERTEXES = dso_local global i32 0, align 4 @SHADER_MAX_INDEXES = dso_local global i32 0, align 4 @llvm.compiler.used = appending global [1 x ptr] [ptr @RB_SurfaceGrid], section "llvm.metadata" ; Function Attrs: noinline nounwind optnone uwtable define internal void @RB_SurfaceGrid(ptr noundef %0) #0 { %2 = alloca ptr, align 8 %3 = alloca i32, align 4 %4 = alloca i32, align 4 %5 = alloca ptr, align 8 %6 = alloca ptr, align 8 %7 = alloca ptr, align 8 %8 = alloca ptr, align 8 %9 = alloca ptr, align 8 %10 = alloca i32, align 4 %11 = alloca i32, align 4 %12 = alloca i32, align 4 %13 = alloca i32, align 4 %14 = alloca ptr, align 8 %15 = alloca i64, align 8 %16 = alloca i64, align 8 %17 = alloca float, align 4 %18 = alloca i32, align 4 %19 = alloca i32, align 4 %20 = alloca i32, align 4 %21 = alloca i32, align 4 %22 = alloca ptr, align 8 %23 = alloca i64, align 8 %24 = alloca i32, align 4 %25 = alloca i32, align 4 %26 = alloca i32, align 4 %27 = alloca i32, align 4 %28 = alloca i32, align 4 %29 = alloca i32, align 4 %30 = alloca i32, align 4 store ptr %0, ptr %2, align 8 %31 = load i32, ptr @MAX_GRID_SIZE, align 4 %32 = zext i32 %31 to i64 %33 = call ptr @llvm.stacksave() store ptr %33, ptr %14, align 8 %34 = alloca i32, i64 %32, align 16 store i64 %32, ptr %15, align 8 %35 = load i32, ptr @MAX_GRID_SIZE, align 4 %36 = zext i32 %35 to i64 %37 = alloca i32, i64 %36, align 16 store i64 %36, ptr %16, align 8 %38 = load ptr, ptr %2, align 8 %39 = getelementptr inbounds %struct.TYPE_6__, ptr %38, i32 0, i32 0 %40 = load i32, ptr %39, align 8 store i32 %40, ptr %21, align 4 %41 = load i32, ptr %21, align 4 %42 = load i32, ptr @tess, align 8 %43 = or i32 %42, %41 store i32 %43, ptr @tess, align 8 %44 = load ptr, ptr %2, align 8 %45 = getelementptr inbounds %struct.TYPE_6__, ptr %44, i32 0, i32 7 %46 = load i32, ptr %45, align 4 %47 = load ptr, ptr %2, align 8 %48 = getelementptr inbounds %struct.TYPE_6__, ptr %47, i32 0, i32 6 %49 = load i32, ptr %48, align 8 %50 = call float @LodErrorForVolume(i32 noundef %46, i32 noundef %49) store float %50, ptr %17, align 4 %51 = getelementptr inbounds i32, ptr %34, i64 0 store i32 0, ptr %51, align 16 store i32 1, ptr %18, align 4 store i32 1, ptr %3, align 4 br label %52 52: ; preds = %77, %1 %53 = load i32, ptr %3, align 4 %54 = load ptr, ptr %2, align 8 %55 = getelementptr inbounds %struct.TYPE_6__, ptr %54, i32 0, i32 1 %56 = load i32, ptr %55, align 4 %57 = sub nsw i32 %56, 1 %58 = icmp slt i32 %53, %57 br i1 %58, label %59, label %80 59: ; preds = %52 %60 = load ptr, ptr %2, align 8 %61 = getelementptr inbounds %struct.TYPE_6__, ptr %60, i32 0, i32 2 %62 = load ptr, ptr %61, align 8 %63 = load i32, ptr %3, align 4 %64 = sext i32 %63 to i64 %65 = getelementptr inbounds float, ptr %62, i64 %64 %66 = load float, ptr %65, align 4 %67 = load float, ptr %17, align 4 %68 = fcmp ole float %66, %67 br i1 %68, label %69, label %76 69: ; preds = %59 %70 = load i32, ptr %3, align 4 %71 = load i32, ptr %18, align 4 %72 = sext i32 %71 to i64 %73 = getelementptr inbounds i32, ptr %34, i64 %72 store i32 %70, ptr %73, align 4 %74 = load i32, ptr %18, align 4 %75 = add nsw i32 %74, 1 store i32 %75, ptr %18, align 4 br label %76 76: ; preds = %69, %59 br label %77 77: ; preds = %76 %78 = load i32, ptr %3, align 4 %79 = add nsw i32 %78, 1 store i32 %79, ptr %3, align 4 br label %52, !llvm.loop !6 80: ; preds = %52 %81 = load ptr, ptr %2, align 8 %82 = getelementptr inbounds %struct.TYPE_6__, ptr %81, i32 0, i32 1 %83 = load i32, ptr %82, align 4 %84 = sub nsw i32 %83, 1 %85 = load i32, ptr %18, align 4 %86 = sext i32 %85 to i64 %87 = getelementptr inbounds i32, ptr %34, i64 %86 store i32 %84, ptr %87, align 4 %88 = load i32, ptr %18, align 4 %89 = add nsw i32 %88, 1 store i32 %89, ptr %18, align 4 %90 = getelementptr inbounds i32, ptr %37, i64 0 store i32 0, ptr %90, align 16 store i32 1, ptr %19, align 4 store i32 1, ptr %3, align 4 br label %91 91: ; preds = %116, %80 %92 = load i32, ptr %3, align 4 %93 = load ptr, ptr %2, align 8 %94 = getelementptr inbounds %struct.TYPE_6__, ptr %93, i32 0, i32 3 %95 = load i32, ptr %94, align 8 %96 = sub nsw i32 %95, 1 %97 = icmp slt i32 %92, %96 br i1 %97, label %98, label %119 98: ; preds = %91 %99 = load ptr, ptr %2, align 8 %100 = getelementptr inbounds %struct.TYPE_6__, ptr %99, i32 0, i32 4 %101 = load ptr, ptr %100, align 8 %102 = load i32, ptr %3, align 4 %103 = sext i32 %102 to i64 %104 = getelementptr inbounds float, ptr %101, i64 %103 %105 = load float, ptr %104, align 4 %106 = load float, ptr %17, align 4 %107 = fcmp ole float %105, %106 br i1 %107, label %108, label %115 108: ; preds = %98 %109 = load i32, ptr %3, align 4 %110 = load i32, ptr %19, align 4 %111 = sext i32 %110 to i64 %112 = getelementptr inbounds i32, ptr %37, i64 %111 store i32 %109, ptr %112, align 4 %113 = load i32, ptr %19, align 4 %114 = add nsw i32 %113, 1 store i32 %114, ptr %19, align 4 br label %115 115: ; preds = %108, %98 br label %116 116: ; preds = %115 %117 = load i32, ptr %3, align 4 %118 = add nsw i32 %117, 1 store i32 %118, ptr %3, align 4 br label %91, !llvm.loop !8 119: ; preds = %91 %120 = load ptr, ptr %2, align 8 %121 = getelementptr inbounds %struct.TYPE_6__, ptr %120, i32 0, i32 3 %122 = load i32, ptr %121, align 8 %123 = sub nsw i32 %122, 1 %124 = load i32, ptr %19, align 4 %125 = sext i32 %124 to i64 %126 = getelementptr inbounds i32, ptr %37, i64 %125 store i32 %123, ptr %126, align 4 %127 = load i32, ptr %19, align 4 %128 = add nsw i32 %127, 1 store i32 %128, ptr %19, align 4 store i32 0, ptr %13, align 4 br label %129 129: ; preds = %413, %119 %130 = load i32, ptr %13, align 4 %131 = load i32, ptr %19, align 4 %132 = sub nsw i32 %131, 1 %133 = icmp slt i32 %130, %132 br i1 %133, label %134, label %424 134: ; preds = %129 br label %135 135: ; preds = %159, %134 %136 = load i32, ptr @SHADER_MAX_VERTEXES, align 4 %137 = load i32, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 1), align 4 %138 = sub nsw i32 %136, %137 %139 = load i32, ptr %18, align 4 %140 = sdiv i32 %138, %139 store i32 %140, ptr %12, align 4 %141 = load i32, ptr @SHADER_MAX_INDEXES, align 4 %142 = load i32, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 2), align 8 %143 = sub nsw i32 %141, %142 %144 = load i32, ptr %18, align 4 %145 = mul nsw i32 %144, 6 %146 = sdiv i32 %143, %145 store i32 %146, ptr %11, align 4 %147 = load i32, ptr %12, align 4 %148 = icmp slt i32 %147, 2 br i1 %148, label %152, label %149 149: ; preds = %135 %150 = load i32, ptr %11, align 4 %151 = icmp slt i32 %150, 1 br i1 %151, label %152, label %157 152: ; preds = %149, %135 %153 = call i32 (...) @RB_EndSurface() %154 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 8), align 8 %155 = load i32, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 10), align 8 %156 = call i32 @RB_BeginSurface(ptr noundef %154, i32 noundef %155) br label %158 157: ; preds = %149 br label %160 158: ; preds = %152 br label %159 159: ; preds = %158 br i1 true, label %135, label %160 160: ; preds = %159, %157 %161 = load i32, ptr %11, align 4 store i32 %161, ptr %10, align 4 %162 = load i32, ptr %12, align 4 %163 = load i32, ptr %11, align 4 %164 = add nsw i32 %163, 1 %165 = icmp slt i32 %162, %164 br i1 %165, label %166, label %169 166: ; preds = %160 %167 = load i32, ptr %12, align 4 %168 = sub nsw i32 %167, 1 store i32 %168, ptr %10, align 4 br label %169 169: ; preds = %166, %160 %170 = load i32, ptr %13, align 4 %171 = load i32, ptr %10, align 4 %172 = add nsw i32 %170, %171 %173 = load i32, ptr %19, align 4 %174 = icmp sgt i32 %172, %173 br i1 %174, label %175, label %179 175: ; preds = %169 %176 = load i32, ptr %19, align 4 %177 = load i32, ptr %13, align 4 %178 = sub nsw i32 %176, %177 store i32 %178, ptr %10, align 4 br label %179 179: ; preds = %175, %169 %180 = load i32, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 1), align 4 store i32 %180, ptr %20, align 4 %181 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 3), align 8 %182 = load i32, ptr %20, align 4 %183 = sext i32 %182 to i64 %184 = getelementptr inbounds ptr, ptr %181, i64 %183 %185 = load ptr, ptr %184, align 8 store ptr %185, ptr %5, align 8 %186 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 4), align 8 %187 = load i32, ptr %20, align 4 %188 = sext i32 %187 to i64 %189 = getelementptr inbounds ptr, ptr %186, i64 %188 %190 = load ptr, ptr %189, align 8 store ptr %190, ptr %7, align 8 %191 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 5), align 8 %192 = load i32, ptr %20, align 4 %193 = sext i32 %192 to i64 %194 = getelementptr inbounds ptr, ptr %191, i64 %193 %195 = load ptr, ptr %194, align 8 %196 = getelementptr inbounds ptr, ptr %195, i64 0 %197 = load ptr, ptr %196, align 8 store ptr %197, ptr %6, align 8 %198 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 9), align 8 %199 = load i32, ptr %20, align 4 %200 = sext i32 %199 to i64 %201 = getelementptr inbounds i32, ptr %198, i64 %200 store ptr %201, ptr %8, align 8 %202 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 6), align 8 %203 = load i32, ptr %20, align 4 %204 = sext i32 %203 to i64 %205 = getelementptr inbounds i32, ptr %202, i64 %204 store ptr %205, ptr %22, align 8 %206 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 8), align 8 %207 = getelementptr inbounds %struct.TYPE_9__, ptr %206, i32 0, i32 0 %208 = load i64, ptr %207, align 8 store i64 %208, ptr %23, align 8 store i32 0, ptr %3, align 4 br label %209 209: ; preds = %335, %179 %210 = load i32, ptr %3, align 4 %211 = load i32, ptr %10, align 4 %212 = icmp slt i32 %210, %211 br i1 %212, label %213, label %338 213: ; preds = %209 store i32 0, ptr %4, align 4 br label %214 214: ; preds = %331, %213 %215 = load i32, ptr %4, align 4 %216 = load i32, ptr %18, align 4 %217 = icmp slt i32 %215, %216 br i1 %217, label %218, label %334 218: ; preds = %214 %219 = load ptr, ptr %2, align 8 %220 = getelementptr inbounds %struct.TYPE_6__, ptr %219, i32 0, i32 5 %221 = load ptr, ptr %220, align 8 %222 = load i32, ptr %13, align 4 %223 = load i32, ptr %3, align 4 %224 = add nsw i32 %222, %223 %225 = sext i32 %224 to i64 %226 = getelementptr inbounds i32, ptr %37, i64 %225 %227 = load i32, ptr %226, align 4 %228 = load ptr, ptr %2, align 8 %229 = getelementptr inbounds %struct.TYPE_6__, ptr %228, i32 0, i32 1 %230 = load i32, ptr %229, align 4 %231 = mul nsw i32 %227, %230 %232 = sext i32 %231 to i64 %233 = getelementptr inbounds %struct.TYPE_7__, ptr %221, i64 %232 %234 = load i32, ptr %4, align 4 %235 = sext i32 %234 to i64 %236 = getelementptr inbounds i32, ptr %34, i64 %235 %237 = load i32, ptr %236, align 4 %238 = sext i32 %237 to i64 %239 = getelementptr inbounds %struct.TYPE_7__, ptr %233, i64 %238 store ptr %239, ptr %9, align 8 %240 = load ptr, ptr %9, align 8 %241 = getelementptr inbounds %struct.TYPE_7__, ptr %240, i32 0, i32 0 %242 = load ptr, ptr %241, align 8 %243 = getelementptr inbounds float, ptr %242, i64 0 %244 = load float, ptr %243, align 4 %245 = load ptr, ptr %5, align 8 %246 = getelementptr inbounds float, ptr %245, i64 0 store float %244, ptr %246, align 4 %247 = load ptr, ptr %9, align 8 %248 = getelementptr inbounds %struct.TYPE_7__, ptr %247, i32 0, i32 0 %249 = load ptr, ptr %248, align 8 %250 = getelementptr inbounds float, ptr %249, i64 1 %251 = load float, ptr %250, align 4 %252 = load ptr, ptr %5, align 8 %253 = getelementptr inbounds float, ptr %252, i64 1 store float %251, ptr %253, align 4 %254 = load ptr, ptr %9, align 8 %255 = getelementptr inbounds %struct.TYPE_7__, ptr %254, i32 0, i32 0 %256 = load ptr, ptr %255, align 8 %257 = getelementptr inbounds float, ptr %256, i64 2 %258 = load float, ptr %257, align 4 %259 = load ptr, ptr %5, align 8 %260 = getelementptr inbounds float, ptr %259, i64 2 store float %258, ptr %260, align 4 %261 = load ptr, ptr %9, align 8 %262 = getelementptr inbounds %struct.TYPE_7__, ptr %261, i32 0, i32 1 %263 = load ptr, ptr %262, align 8 %264 = getelementptr inbounds float, ptr %263, i64 0 %265 = load float, ptr %264, align 4 %266 = load ptr, ptr %6, align 8 %267 = getelementptr inbounds float, ptr %266, i64 0 store float %265, ptr %267, align 4 %268 = load ptr, ptr %9, align 8 %269 = getelementptr inbounds %struct.TYPE_7__, ptr %268, i32 0, i32 1 %270 = load ptr, ptr %269, align 8 %271 = getelementptr inbounds float, ptr %270, i64 1 %272 = load float, ptr %271, align 4 %273 = load ptr, ptr %6, align 8 %274 = getelementptr inbounds float, ptr %273, i64 1 store float %272, ptr %274, align 4 %275 = load ptr, ptr %9, align 8 %276 = getelementptr inbounds %struct.TYPE_7__, ptr %275, i32 0, i32 2 %277 = load ptr, ptr %276, align 8 %278 = getelementptr inbounds float, ptr %277, i64 0 %279 = load float, ptr %278, align 4 %280 = load ptr, ptr %6, align 8 %281 = getelementptr inbounds float, ptr %280, i64 2 store float %279, ptr %281, align 4 %282 = load ptr, ptr %9, align 8 %283 = getelementptr inbounds %struct.TYPE_7__, ptr %282, i32 0, i32 2 %284 = load ptr, ptr %283, align 8 %285 = getelementptr inbounds float, ptr %284, i64 1 %286 = load float, ptr %285, align 4 %287 = load ptr, ptr %6, align 8 %288 = getelementptr inbounds float, ptr %287, i64 3 store float %286, ptr %288, align 4 %289 = load i64, ptr %23, align 8 %290 = icmp ne i64 %289, 0 br i1 %290, label %291, label %313 291: ; preds = %218 %292 = load ptr, ptr %9, align 8 %293 = getelementptr inbounds %struct.TYPE_7__, ptr %292, i32 0, i32 3 %294 = load ptr, ptr %293, align 8 %295 = getelementptr inbounds float, ptr %294, i64 0 %296 = load float, ptr %295, align 4 %297 = load ptr, ptr %7, align 8 %298 = getelementptr inbounds float, ptr %297, i64 0 store float %296, ptr %298, align 4 %299 = load ptr, ptr %9, align 8 %300 = getelementptr inbounds %struct.TYPE_7__, ptr %299, i32 0, i32 3 %301 = load ptr, ptr %300, align 8 %302 = getelementptr inbounds float, ptr %301, i64 1 %303 = load float, ptr %302, align 4 %304 = load ptr, ptr %7, align 8 %305 = getelementptr inbounds float, ptr %304, i64 1 store float %303, ptr %305, align 4 %306 = load ptr, ptr %9, align 8 %307 = getelementptr inbounds %struct.TYPE_7__, ptr %306, i32 0, i32 3 %308 = load ptr, ptr %307, align 8 %309 = getelementptr inbounds float, ptr %308, i64 2 %310 = load float, ptr %309, align 4 %311 = load ptr, ptr %7, align 8 %312 = getelementptr inbounds float, ptr %311, i64 2 store float %310, ptr %312, align 4 br label %313 313: ; preds = %291, %218 %314 = load ptr, ptr %9, align 8 %315 = getelementptr inbounds %struct.TYPE_7__, ptr %314, i32 0, i32 4 %316 = load i64, ptr %315, align 8 %317 = inttoptr i64 %316 to ptr %318 = load i32, ptr %317, align 4 %319 = load ptr, ptr %8, align 8 store i32 %318, ptr %319, align 4 %320 = load i32, ptr %21, align 4 %321 = load ptr, ptr %22, align 8 %322 = getelementptr inbounds i32, ptr %321, i32 1 store ptr %322, ptr %22, align 8 store i32 %320, ptr %321, align 4 %323 = load ptr, ptr %5, align 8 %324 = getelementptr inbounds float, ptr %323, i64 4 store ptr %324, ptr %5, align 8 %325 = load ptr, ptr %7, align 8 %326 = getelementptr inbounds float, ptr %325, i64 4 store ptr %326, ptr %7, align 8 %327 = load ptr, ptr %6, align 8 %328 = getelementptr inbounds float, ptr %327, i64 4 store ptr %328, ptr %6, align 8 %329 = load ptr, ptr %8, align 8 %330 = getelementptr inbounds i8, ptr %329, i64 4 store ptr %330, ptr %8, align 8 br label %331 331: ; preds = %313 %332 = load i32, ptr %4, align 4 %333 = add nsw i32 %332, 1 store i32 %333, ptr %4, align 4 br label %214, !llvm.loop !9 334: ; preds = %214 br label %335 335: ; preds = %334 %336 = load i32, ptr %3, align 4 %337 = add nsw i32 %336, 1 store i32 %337, ptr %3, align 4 br label %209, !llvm.loop !10 338: ; preds = %209 %339 = load i32, ptr %10, align 4 %340 = sub nsw i32 %339, 1 store i32 %340, ptr %26, align 4 %341 = load i32, ptr %18, align 4 %342 = sub nsw i32 %341, 1 store i32 %342, ptr %25, align 4 %343 = load i32, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 2), align 8 store i32 %343, ptr %24, align 4 store i32 0, ptr %3, align 4 br label %344 344: ; preds = %410, %338 %345 = load i32, ptr %3, align 4 %346 = load i32, ptr %26, align 4 %347 = icmp slt i32 %345, %346 br i1 %347, label %348, label %413 348: ; preds = %344 store i32 0, ptr %4, align 4 br label %349 349: ; preds = %406, %348 %350 = load i32, ptr %4, align 4 %351 = load i32, ptr %25, align 4 %352 = icmp slt i32 %350, %351 br i1 %352, label %353, label %409 353: ; preds = %349 %354 = load i32, ptr %20, align 4 %355 = load i32, ptr %3, align 4 %356 = load i32, ptr %18, align 4 %357 = mul nsw i32 %355, %356 %358 = add nsw i32 %354, %357 %359 = load i32, ptr %4, align 4 %360 = add nsw i32 %358, %359 %361 = add nsw i32 %360, 1 store i32 %361, ptr %27, align 4 %362 = load i32, ptr %27, align 4 %363 = sub nsw i32 %362, 1 store i32 %363, ptr %28, align 4 %364 = load i32, ptr %28, align 4 %365 = load i32, ptr %18, align 4 %366 = add nsw i32 %364, %365 store i32 %366, ptr %29, align 4 %367 = load i32, ptr %29, align 4 %368 = add nsw i32 %367, 1 store i32 %368, ptr %30, align 4 %369 = load i32, ptr %28, align 4 %370 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 7), align 8 %371 = load i32, ptr %24, align 4 %372 = sext i32 %371 to i64 %373 = getelementptr inbounds i32, ptr %370, i64 %372 store i32 %369, ptr %373, align 4 %374 = load i32, ptr %29, align 4 %375 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 7), align 8 %376 = load i32, ptr %24, align 4 %377 = add nsw i32 %376, 1 %378 = sext i32 %377 to i64 %379 = getelementptr inbounds i32, ptr %375, i64 %378 store i32 %374, ptr %379, align 4 %380 = load i32, ptr %27, align 4 %381 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 7), align 8 %382 = load i32, ptr %24, align 4 %383 = add nsw i32 %382, 2 %384 = sext i32 %383 to i64 %385 = getelementptr inbounds i32, ptr %381, i64 %384 store i32 %380, ptr %385, align 4 %386 = load i32, ptr %27, align 4 %387 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 7), align 8 %388 = load i32, ptr %24, align 4 %389 = add nsw i32 %388, 3 %390 = sext i32 %389 to i64 %391 = getelementptr inbounds i32, ptr %387, i64 %390 store i32 %386, ptr %391, align 4 %392 = load i32, ptr %29, align 4 %393 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 7), align 8 %394 = load i32, ptr %24, align 4 %395 = add nsw i32 %394, 4 %396 = sext i32 %395 to i64 %397 = getelementptr inbounds i32, ptr %393, i64 %396 store i32 %392, ptr %397, align 4 %398 = load i32, ptr %30, align 4 %399 = load ptr, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 7), align 8 %400 = load i32, ptr %24, align 4 %401 = add nsw i32 %400, 5 %402 = sext i32 %401 to i64 %403 = getelementptr inbounds i32, ptr %399, i64 %402 store i32 %398, ptr %403, align 4 %404 = load i32, ptr %24, align 4 %405 = add nsw i32 %404, 6 store i32 %405, ptr %24, align 4 br label %406 406: ; preds = %353 %407 = load i32, ptr %4, align 4 %408 = add nsw i32 %407, 1 store i32 %408, ptr %4, align 4 br label %349, !llvm.loop !11 409: ; preds = %349 br label %410 410: ; preds = %409 %411 = load i32, ptr %3, align 4 %412 = add nsw i32 %411, 1 store i32 %412, ptr %3, align 4 br label %344, !llvm.loop !12 413: ; preds = %344 %414 = load i32, ptr %24, align 4 store i32 %414, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 2), align 8 %415 = load i32, ptr %10, align 4 %416 = load i32, ptr %18, align 4 %417 = mul nsw i32 %415, %416 %418 = load i32, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 1), align 4 %419 = add nsw i32 %418, %417 store i32 %419, ptr getelementptr inbounds (%struct.TYPE_8__, ptr @tess, i32 0, i32 1), align 4 %420 = load i32, ptr %10, align 4 %421 = sub nsw i32 %420, 1 %422 = load i32, ptr %13, align 4 %423 = add nsw i32 %422, %421 store i32 %423, ptr %13, align 4 br label %129, !llvm.loop !13 424: ; preds = %129 %425 = load ptr, ptr %14, align 8 call void @llvm.stackrestore(ptr %425) ret void } ; Function Attrs: nocallback nofree nosync nounwind willreturn declare ptr @llvm.stacksave() #1 declare float @LodErrorForVolume(i32 noundef, i32 noundef) #2 declare i32 @RB_EndSurface(...) #2 declare i32 @RB_BeginSurface(ptr noundef, i32 noundef) #2 ; Function Attrs: nocallback nofree nosync nounwind willreturn declare void @llvm.stackrestore(ptr) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { nocallback nofree nosync nounwind willreturn } attributes #2 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"} !6 = distinct !{!6, !7} !7 = !{!"llvm.loop.mustprogress"} !8 = distinct !{!8, !7} !9 = distinct !{!9, !7} !10 = distinct !{!10, !7} !11 = distinct !{!11, !7} !12 = distinct !{!12, !7} !13 = distinct !{!13, !7}
lab/engine/code/renderergl1/extr_tr_surface.c_RB_SurfaceGrid
.text .file "extr_tr_main.c_R_DecomposeSort.c" .globl R_DecomposeSort # -- Begin function R_DecomposeSort .p2align 4, 0x90 .type R_DecomposeSort,@function R_DecomposeSort: # @R_DecomposeSort .cfi_startproc # %bb.0: movq %rcx, %r9 movzbl QSORT_FOGNUM_SHIFT(%rip), %ecx movl %edi, %eax shrl %cl, %eax andl $31, %eax movl %eax, (%r9) movzbl QSORT_SHADERNUM_SHIFT(%rip), %ecx movl %edi, %eax shrq %cl, %rax movq tr(%rip), %r9 movl MAX_SHADERS(%rip), %ecx decl %ecx andl %ecx, %eax movq (%r9,%rax,8), %rax movq %rax, (%rdx) movzbl QSORT_REFENTITYNUM_SHIFT(%rip), %ecx movl %edi, %eax shrl %cl, %eax andl REFENTITYNUM_MASK(%rip), %eax movl %eax, (%rsi) andl $3, %edi movl %edi, (%r8) retq .Lfunc_end0: .size R_DecomposeSort, .Lfunc_end0-R_DecomposeSort .cfi_endproc # -- End function .type QSORT_FOGNUM_SHIFT,@object # @QSORT_FOGNUM_SHIFT .bss .globl QSORT_FOGNUM_SHIFT .p2align 2 QSORT_FOGNUM_SHIFT: .long 0 # 0x0 .size QSORT_FOGNUM_SHIFT, 4 .type tr,@object # @tr .globl tr .p2align 3 tr: .zero 8 .size tr, 8 .type QSORT_SHADERNUM_SHIFT,@object # @QSORT_SHADERNUM_SHIFT .globl QSORT_SHADERNUM_SHIFT .p2align 2 QSORT_SHADERNUM_SHIFT: .long 0 # 0x0 .size QSORT_SHADERNUM_SHIFT, 4 .type MAX_SHADERS,@object # @MAX_SHADERS .globl MAX_SHADERS .p2align 2 MAX_SHADERS: .long 0 # 0x0 .size MAX_SHADERS, 4 .type QSORT_REFENTITYNUM_SHIFT,@object # @QSORT_REFENTITYNUM_SHIFT .globl QSORT_REFENTITYNUM_SHIFT .p2align 2 QSORT_REFENTITYNUM_SHIFT: .long 0 # 0x0 .size QSORT_REFENTITYNUM_SHIFT, 4 .type REFENTITYNUM_MASK,@object # @REFENTITYNUM_MASK .globl REFENTITYNUM_MASK .p2align 2 REFENTITYNUM_MASK: .long 0 # 0x0 .size REFENTITYNUM_MASK, 4 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_main.c_R_DecomposeSort.c' source_filename = "lab/engine/code/renderergl1/extr_tr_main.c_R_DecomposeSort.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_2__ = type { ptr } @QSORT_FOGNUM_SHIFT = dso_local global i32 0, align 4 @tr = dso_local global %struct.TYPE_2__ zeroinitializer, align 8 @QSORT_SHADERNUM_SHIFT = dso_local global i32 0, align 4 @MAX_SHADERS = dso_local global i32 0, align 4 @QSORT_REFENTITYNUM_SHIFT = dso_local global i32 0, align 4 @REFENTITYNUM_MASK = dso_local global i32 0, align 4 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @R_DecomposeSort(i32 noundef %0, ptr noundef %1, ptr noundef %2, ptr noundef %3, ptr noundef %4) #0 { %6 = alloca i32, align 4 %7 = alloca ptr, align 8 %8 = alloca ptr, align 8 %9 = alloca ptr, align 8 %10 = alloca ptr, align 8 store i32 %0, ptr %6, align 4 store ptr %1, ptr %7, align 8 store ptr %2, ptr %8, align 8 store ptr %3, ptr %9, align 8 store ptr %4, ptr %10, align 8 %11 = load i32, ptr %6, align 4 %12 = load i32, ptr @QSORT_FOGNUM_SHIFT, align 4 %13 = lshr i32 %11, %12 %14 = and i32 %13, 31 %15 = load ptr, ptr %9, align 8 store i32 %14, ptr %15, align 4 %16 = load ptr, ptr @tr, align 8 %17 = load i32, ptr %6, align 4 %18 = load i32, ptr @QSORT_SHADERNUM_SHIFT, align 4 %19 = lshr i32 %17, %18 %20 = load i32, ptr @MAX_SHADERS, align 4 %21 = sub nsw i32 %20, 1 %22 = and i32 %19, %21 %23 = zext i32 %22 to i64 %24 = getelementptr inbounds ptr, ptr %16, i64 %23 %25 = load ptr, ptr %24, align 8 %26 = load ptr, ptr %8, align 8 store ptr %25, ptr %26, align 8 %27 = load i32, ptr %6, align 4 %28 = load i32, ptr @QSORT_REFENTITYNUM_SHIFT, align 4 %29 = lshr i32 %27, %28 %30 = load i32, ptr @REFENTITYNUM_MASK, align 4 %31 = and i32 %29, %30 %32 = load ptr, ptr %7, align 8 store i32 %31, ptr %32, align 4 %33 = load i32, ptr %6, align 4 %34 = and i32 %33, 3 %35 = load ptr, ptr %10, align 8 store i32 %34, ptr %35, align 4 ret void } attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_main.c_R_DecomposeSort
.text .file "extr_tr_shadows.c_R_RenderShadowEdges.c" .globl R_RenderShadowEdges # -- Begin function R_RenderShadowEdges .p2align 4, 0x90 .type R_RenderShadowEdges,@function R_RenderShadowEdges: # @R_RenderShadowEdges .cfi_startproc # %bb.0: pushq %r15 .cfi_def_cfa_offset 16 pushq %r14 .cfi_def_cfa_offset 24 pushq %r12 .cfi_def_cfa_offset 32 pushq %rbx .cfi_def_cfa_offset 40 pushq %rax .cfi_def_cfa_offset 48 .cfi_offset %rbx, -40 .cfi_offset %r12, -32 .cfi_offset %r14, -24 .cfi_offset %r15, -16 movl tess+16(%rip), %eax testl %eax, %eax jle .LBB0_22 # %bb.1: xorl %ebx, %ebx jmp .LBB0_2 .p2align 4, 0x90 .LBB0_20: # in Loop: Header=BB0_2 Depth=1 movl tess+16(%rip), %eax .LBB0_21: # in Loop: Header=BB0_2 Depth=1 incq %rbx movslq %eax, %rcx cmpq %rcx, %rbx jge .LBB0_22 .LBB0_2: # =>This Loop Header: Depth=1 # Child Loop BB0_4 Depth 2 # Child Loop BB0_9 Depth 3 movq numEdgeDefs(%rip), %rcx movl (%rcx,%rbx,4), %r14d testl %r14d, %r14d jle .LBB0_21 # %bb.3: # in Loop: Header=BB0_2 Depth=1 movq edgeDefs(%rip), %r9 xorl %r15d, %r15d jmp .LBB0_4 .p2align 4, 0x90 .LBB0_18: # in Loop: Header=BB0_4 Depth=2 movl GL_TRIANGLE_STRIP(%rip), %edi callq qglBegin@PLT movq tess+24(%rip), %rax movl (%rax,%rbx,4), %edi callq qglVertex3fv@PLT movq shadowXyz(%rip), %rax movl (%rax,%rbx,4), %edi callq qglVertex3fv@PLT movq tess+24(%rip), %rax movl (%rax,%r12,4), %edi callq qglVertex3fv@PLT movq shadowXyz(%rip), %rax movl (%rax,%r12,4), %edi callq qglVertex3fv@PLT xorl %eax, %eax callq qglEnd@PLT movq edgeDefs(%rip), %r9 .LBB0_19: # in Loop: Header=BB0_4 Depth=2 incq %r15 cmpq %r14, %r15 je .LBB0_20 .LBB0_4: # Parent Loop BB0_2 Depth=1 # => This Loop Header: Depth=2 # Child Loop BB0_9 Depth 3 movq (%r9,%rbx,8), %rcx movq %r15, %rdx shlq $4, %rdx cmpq $0, (%rcx,%rdx) je .LBB0_19 # %bb.5: # in Loop: Header=BB0_4 Depth=2 movq $0, (%rsp) movslq 8(%rcx,%rdx), %r12 movq numEdgeDefs(%rip), %rcx movl (%rcx,%r12,4), %edx testl %edx, %edx jle .LBB0_18 # %bb.6: # in Loop: Header=BB0_4 Depth=2 movq (%r9,%r12,8), %r8 cmpl $1, %edx jne .LBB0_8 # %bb.7: # in Loop: Header=BB0_4 Depth=2 xorl %esi, %esi .LBB0_14: # in Loop: Header=BB0_4 Depth=2 testb $1, %dl je .LBB0_17 # %bb.15: # in Loop: Header=BB0_4 Depth=2 shlq $4, %rsi movl 8(%r8,%rsi), %eax cmpq %rax, %rbx jne .LBB0_17 # %bb.16: # in Loop: Header=BB0_4 Depth=2 movq (%r8,%rsi), %rax incl (%rsp,%rax,4) .LBB0_17: # in Loop: Header=BB0_4 Depth=2 cmpl $0, 4(%rsp) jne .LBB0_19 jmp .LBB0_18 .LBB0_8: # in Loop: Header=BB0_4 Depth=2 movl %edx, %edi andl $-2, %edi leaq 24(%r8), %rcx xorl %esi, %esi jmp .LBB0_9 .p2align 4, 0x90 .LBB0_13: # in Loop: Header=BB0_9 Depth=3 addq $2, %rsi addq $32, %rcx cmpq %rsi, %rdi je .LBB0_14 .LBB0_9: # Parent Loop BB0_2 Depth=1 # Parent Loop BB0_4 Depth=2 # => This Inner Loop Header: Depth=3 movl -16(%rcx), %eax cmpq %rax, %rbx jne .LBB0_11 # %bb.10: # in Loop: Header=BB0_9 Depth=3 movq -24(%rcx), %rax incl (%rsp,%rax,4) .LBB0_11: # in Loop: Header=BB0_9 Depth=3 movl (%rcx), %eax cmpq %rax, %rbx jne .LBB0_13 # %bb.12: # in Loop: Header=BB0_9 Depth=3 movq -8(%rcx), %rax incl (%rsp,%rax,4) jmp .LBB0_13 .LBB0_22: addq $8, %rsp .cfi_def_cfa_offset 40 popq %rbx .cfi_def_cfa_offset 32 popq %r12 .cfi_def_cfa_offset 24 popq %r14 .cfi_def_cfa_offset 16 popq %r15 .cfi_def_cfa_offset 8 retq .Lfunc_end0: .size R_RenderShadowEdges, .Lfunc_end0-R_RenderShadowEdges .cfi_endproc # -- End function .type tess,@object # @tess .bss .globl tess .p2align 3 tess: .zero 32 .size tess, 32 .type numEdgeDefs,@object # @numEdgeDefs .globl numEdgeDefs .p2align 3 numEdgeDefs: .quad 0 .size numEdgeDefs, 8 .type edgeDefs,@object # @edgeDefs .globl edgeDefs .p2align 3 edgeDefs: .quad 0 .size edgeDefs, 8 .type GL_TRIANGLE_STRIP,@object # @GL_TRIANGLE_STRIP .globl GL_TRIANGLE_STRIP .p2align 2 GL_TRIANGLE_STRIP: .long 0 # 0x0 .size GL_TRIANGLE_STRIP, 4 .type shadowXyz,@object # @shadowXyz .globl shadowXyz .p2align 3 shadowXyz: .quad 0 .size shadowXyz, 8 .type facing,@object # @facing .globl facing .p2align 3 facing: .quad 0 .size facing, 8 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_shadows.c_R_RenderShadowEdges.c' source_filename = "lab/engine/code/renderergl1/extr_tr_shadows.c_R_RenderShadowEdges.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_3__ = type { i32, ptr, i32, ptr } %struct.TYPE_4__ = type { i64, i32 } @tess = dso_local global %struct.TYPE_3__ zeroinitializer, align 8 @numEdgeDefs = dso_local global ptr null, align 8 @edgeDefs = dso_local global ptr null, align 8 @GL_TRIANGLE_STRIP = dso_local global i32 0, align 4 @shadowXyz = dso_local global ptr null, align 8 @facing = dso_local global ptr null, align 8 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @R_RenderShadowEdges() #0 { %1 = alloca i32, align 4 %2 = alloca i32, align 4 %3 = alloca i32, align 4 %4 = alloca i32, align 4 %5 = alloca i32, align 4 %6 = alloca i32, align 4 %7 = alloca i32, align 4 %8 = alloca i32, align 4 %9 = alloca [2 x i32], align 4 store i32 0, ptr %7, align 4 store i32 0, ptr %8, align 4 store i32 0, ptr %1, align 4 br label %10 10: ; preds = %132, %0 %11 = load i32, ptr %1, align 4 %12 = load i32, ptr getelementptr inbounds (%struct.TYPE_3__, ptr @tess, i32 0, i32 2), align 8 %13 = icmp slt i32 %11, %12 br i1 %13, label %14, label %135 14: ; preds = %10 %15 = load ptr, ptr @numEdgeDefs, align 8 %16 = load i32, ptr %1, align 4 %17 = sext i32 %16 to i64 %18 = getelementptr inbounds i32, ptr %15, i64 %17 %19 = load i32, ptr %18, align 4 store i32 %19, ptr %2, align 4 store i32 0, ptr %4, align 4 br label %20 20: ; preds = %128, %14 %21 = load i32, ptr %4, align 4 %22 = load i32, ptr %2, align 4 %23 = icmp slt i32 %21, %22 br i1 %23, label %24, label %131 24: ; preds = %20 %25 = load ptr, ptr @edgeDefs, align 8 %26 = load i32, ptr %1, align 4 %27 = sext i32 %26 to i64 %28 = getelementptr inbounds ptr, ptr %25, i64 %27 %29 = load ptr, ptr %28, align 8 %30 = load i32, ptr %4, align 4 %31 = sext i32 %30 to i64 %32 = getelementptr inbounds %struct.TYPE_4__, ptr %29, i64 %31 %33 = getelementptr inbounds %struct.TYPE_4__, ptr %32, i32 0, i32 0 %34 = load i64, ptr %33, align 8 %35 = icmp ne i64 %34, 0 br i1 %35, label %37, label %36 36: ; preds = %24 br label %128 37: ; preds = %24 %38 = getelementptr inbounds [2 x i32], ptr %9, i64 0, i64 0 store i32 0, ptr %38, align 4 %39 = getelementptr inbounds [2 x i32], ptr %9, i64 0, i64 1 store i32 0, ptr %39, align 4 %40 = load ptr, ptr @edgeDefs, align 8 %41 = load i32, ptr %1, align 4 %42 = sext i32 %41 to i64 %43 = getelementptr inbounds ptr, ptr %40, i64 %42 %44 = load ptr, ptr %43, align 8 %45 = load i32, ptr %4, align 4 %46 = sext i32 %45 to i64 %47 = getelementptr inbounds %struct.TYPE_4__, ptr %44, i64 %46 %48 = getelementptr inbounds %struct.TYPE_4__, ptr %47, i32 0, i32 1 %49 = load i32, ptr %48, align 8 store i32 %49, ptr %6, align 4 %50 = load ptr, ptr @numEdgeDefs, align 8 %51 = load i32, ptr %6, align 4 %52 = sext i32 %51 to i64 %53 = getelementptr inbounds i32, ptr %50, i64 %52 %54 = load i32, ptr %53, align 4 store i32 %54, ptr %3, align 4 store i32 0, ptr %5, align 4 br label %55 55: ; preds = %87, %37 %56 = load i32, ptr %5, align 4 %57 = load i32, ptr %3, align 4 %58 = icmp slt i32 %56, %57 br i1 %58, label %59, label %90 59: ; preds = %55 %60 = load ptr, ptr @edgeDefs, align 8 %61 = load i32, ptr %6, align 4 %62 = sext i32 %61 to i64 %63 = getelementptr inbounds ptr, ptr %60, i64 %62 %64 = load ptr, ptr %63, align 8 %65 = load i32, ptr %5, align 4 %66 = sext i32 %65 to i64 %67 = getelementptr inbounds %struct.TYPE_4__, ptr %64, i64 %66 %68 = getelementptr inbounds %struct.TYPE_4__, ptr %67, i32 0, i32 1 %69 = load i32, ptr %68, align 8 %70 = load i32, ptr %1, align 4 %71 = icmp eq i32 %69, %70 br i1 %71, label %72, label %86 72: ; preds = %59 %73 = load ptr, ptr @edgeDefs, align 8 %74 = load i32, ptr %6, align 4 %75 = sext i32 %74 to i64 %76 = getelementptr inbounds ptr, ptr %73, i64 %75 %77 = load ptr, ptr %76, align 8 %78 = load i32, ptr %5, align 4 %79 = sext i32 %78 to i64 %80 = getelementptr inbounds %struct.TYPE_4__, ptr %77, i64 %79 %81 = getelementptr inbounds %struct.TYPE_4__, ptr %80, i32 0, i32 0 %82 = load i64, ptr %81, align 8 %83 = getelementptr inbounds [2 x i32], ptr %9, i64 0, i64 %82 %84 = load i32, ptr %83, align 4 %85 = add nsw i32 %84, 1 store i32 %85, ptr %83, align 4 br label %86 86: ; preds = %72, %59 br label %87 87: ; preds = %86 %88 = load i32, ptr %5, align 4 %89 = add nsw i32 %88, 1 store i32 %89, ptr %5, align 4 br label %55, !llvm.loop !6 90: ; preds = %55 %91 = getelementptr inbounds [2 x i32], ptr %9, i64 0, i64 1 %92 = load i32, ptr %91, align 4 %93 = icmp eq i32 %92, 0 br i1 %93, label %94, label %124 94: ; preds = %90 %95 = load i32, ptr @GL_TRIANGLE_STRIP, align 4 %96 = call i32 @qglBegin(i32 noundef %95) %97 = load ptr, ptr getelementptr inbounds (%struct.TYPE_3__, ptr @tess, i32 0, i32 3), align 8 %98 = load i32, ptr %1, align 4 %99 = sext i32 %98 to i64 %100 = getelementptr inbounds i32, ptr %97, i64 %99 %101 = load i32, ptr %100, align 4 %102 = call i32 @qglVertex3fv(i32 noundef %101) %103 = load ptr, ptr @shadowXyz, align 8 %104 = load i32, ptr %1, align 4 %105 = sext i32 %104 to i64 %106 = getelementptr inbounds i32, ptr %103, i64 %105 %107 = load i32, ptr %106, align 4 %108 = call i32 @qglVertex3fv(i32 noundef %107) %109 = load ptr, ptr getelementptr inbounds (%struct.TYPE_3__, ptr @tess, i32 0, i32 3), align 8 %110 = load i32, ptr %6, align 4 %111 = sext i32 %110 to i64 %112 = getelementptr inbounds i32, ptr %109, i64 %111 %113 = load i32, ptr %112, align 4 %114 = call i32 @qglVertex3fv(i32 noundef %113) %115 = load ptr, ptr @shadowXyz, align 8 %116 = load i32, ptr %6, align 4 %117 = sext i32 %116 to i64 %118 = getelementptr inbounds i32, ptr %115, i64 %117 %119 = load i32, ptr %118, align 4 %120 = call i32 @qglVertex3fv(i32 noundef %119) %121 = call i32 (...) @qglEnd() %122 = load i32, ptr %7, align 4 %123 = add nsw i32 %122, 1 store i32 %123, ptr %7, align 4 br label %127 124: ; preds = %90 %125 = load i32, ptr %8, align 4 %126 = add nsw i32 %125, 1 store i32 %126, ptr %8, align 4 br label %127 127: ; preds = %124, %94 br label %128 128: ; preds = %127, %36 %129 = load i32, ptr %4, align 4 %130 = add nsw i32 %129, 1 store i32 %130, ptr %4, align 4 br label %20, !llvm.loop !8 131: ; preds = %20 br label %132 132: ; preds = %131 %133 = load i32, ptr %1, align 4 %134 = add nsw i32 %133, 1 store i32 %134, ptr %1, align 4 br label %10, !llvm.loop !9 135: ; preds = %10 ret void } declare i32 @qglBegin(i32 noundef) #1 declare i32 @qglVertex3fv(i32 noundef) #1 declare i32 @qglEnd(...) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"} !6 = distinct !{!6, !7} !7 = !{!"llvm.loop.mustprogress"} !8 = distinct !{!8, !7} !9 = distinct !{!9, !7}
lab/engine/code/renderergl1/extr_tr_shadows.c_R_RenderShadowEdges
.text .file "extr_tr_shade_calc.c_RB_CalcTurbulentTexCoords.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3 # -- Begin function RB_CalcTurbulentTexCoords .LCPI0_0: .quad 0x3f80000000000000 # double 0.0078125 .LCPI0_1: .quad 0x3fc0000000000000 # double 0.125 .LCPI0_2: .quad 0x43e0000000000000 # double 9.2233720368547758E+18 .text .globl RB_CalcTurbulentTexCoords .p2align 4, 0x90 .type RB_CalcTurbulentTexCoords,@function RB_CalcTurbulentTexCoords: # @RB_CalcTurbulentTexCoords .cfi_startproc # %bb.0: pushq %r14 .cfi_def_cfa_offset 16 pushq %rbx .cfi_def_cfa_offset 24 .cfi_offset %rbx, -24 .cfi_offset %r14, -16 movl tess+8(%rip), %r8d testl %r8d, %r8d jle .LBB0_3 # %bb.1: movsd tess(%rip), %xmm0 # xmm0 = mem[0],zero mulsd 8(%rdi), %xmm0 addsd (%rdi), %xmm0 movq tr(%rip), %r10 movq tess+16(%rip), %r9 movsd FUNCTABLE_SIZE(%rip), %xmm1 # xmm1 = mem[0],zero movq FUNCTABLE_MASK(%rip), %r11 xorl %edx, %edx movsd .LCPI0_0(%rip), %xmm2 # xmm2 = mem[0],zero movsd .LCPI0_1(%rip), %xmm3 # xmm3 = mem[0],zero movsd .LCPI0_2(%rip), %xmm4 # xmm4 = mem[0],zero .p2align 4, 0x90 .LBB0_2: # =>This Inner Loop Header: Depth=1 movq (%r9,%rdx,8), %r14 movsd (%r14), %xmm5 # xmm5 = mem[0],zero addsd 16(%r14), %xmm5 mulsd %xmm2, %xmm5 mulsd %xmm3, %xmm5 addsd %xmm0, %xmm5 mulsd %xmm1, %xmm5 cvttsd2si %xmm5, %rax movq %rax, %rbx sarq $63, %rbx subsd %xmm4, %xmm5 cvttsd2si %xmm5, %rcx andq %rbx, %rcx orq %rax, %rcx andq %r11, %rcx movss (%r10,%rcx,4), %xmm5 # xmm5 = mem[0],zero,zero,zero mulss 16(%rdi), %xmm5 addss (%rsi,%rdx,8), %xmm5 movss %xmm5, (%rsi,%rdx,8) movsd 8(%r14), %xmm5 # xmm5 = mem[0],zero mulsd %xmm2, %xmm5 mulsd %xmm3, %xmm5 addsd %xmm0, %xmm5 mulsd %xmm1, %xmm5 cvttsd2si %xmm5, %rax movq %rax, %rcx sarq $63, %rcx subsd %xmm4, %xmm5 cvttsd2si %xmm5, %rbx andq %rcx, %rbx orq %rax, %rbx andq %r11, %rbx movss (%r10,%rbx,4), %xmm5 # xmm5 = mem[0],zero,zero,zero mulss 16(%rdi), %xmm5 addss 4(%rsi,%rdx,8), %xmm5 movss %xmm5, 4(%rsi,%rdx,8) incq %rdx cmpq %rdx, %r8 jne .LBB0_2 .LBB0_3: popq %rbx .cfi_def_cfa_offset 16 popq %r14 .cfi_def_cfa_offset 8 retq .Lfunc_end0: .size RB_CalcTurbulentTexCoords, .Lfunc_end0-RB_CalcTurbulentTexCoords .cfi_endproc # -- End function .type tess,@object # @tess .bss .globl tess .p2align 3 tess: .zero 24 .size tess, 24 .type tr,@object # @tr .globl tr .p2align 3 tr: .zero 8 .size tr, 8 .type FUNCTABLE_SIZE,@object # @FUNCTABLE_SIZE .globl FUNCTABLE_SIZE .p2align 3 FUNCTABLE_SIZE: .quad 0x0000000000000000 # double 0 .size FUNCTABLE_SIZE, 8 .type FUNCTABLE_MASK,@object # @FUNCTABLE_MASK .globl FUNCTABLE_MASK .p2align 3 FUNCTABLE_MASK: .quad 0 # 0x0 .size FUNCTABLE_MASK, 8 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_shade_calc.c_RB_CalcTurbulentTexCoords.c' source_filename = "lab/engine/code/renderergl1/extr_tr_shade_calc.c_RB_CalcTurbulentTexCoords.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_7__ = type { double, i32, ptr } %struct.TYPE_6__ = type { ptr } %struct.TYPE_5__ = type { double, double, float } @tess = dso_local global %struct.TYPE_7__ zeroinitializer, align 8 @tr = dso_local global %struct.TYPE_6__ zeroinitializer, align 8 @FUNCTABLE_SIZE = dso_local global double 0.000000e+00, align 8 @FUNCTABLE_MASK = dso_local global i64 0, align 8 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @RB_CalcTurbulentTexCoords(ptr noundef %0, ptr noundef %1) #0 { %3 = alloca ptr, align 8 %4 = alloca ptr, align 8 %5 = alloca i32, align 4 %6 = alloca double, align 8 %7 = alloca float, align 4 %8 = alloca float, align 4 store ptr %0, ptr %3, align 8 store ptr %1, ptr %4, align 8 %9 = load ptr, ptr %3, align 8 %10 = getelementptr inbounds %struct.TYPE_5__, ptr %9, i32 0, i32 0 %11 = load double, ptr %10, align 8 %12 = load double, ptr @tess, align 8 %13 = load ptr, ptr %3, align 8 %14 = getelementptr inbounds %struct.TYPE_5__, ptr %13, i32 0, i32 1 %15 = load double, ptr %14, align 8 %16 = call double @llvm.fmuladd.f64(double %12, double %15, double %11) store double %16, ptr %6, align 8 store i32 0, ptr %5, align 4 br label %17 17: ; preds = %88, %2 %18 = load i32, ptr %5, align 4 %19 = load i32, ptr getelementptr inbounds (%struct.TYPE_7__, ptr @tess, i32 0, i32 1), align 8 %20 = icmp slt i32 %18, %19 br i1 %20, label %21, label %93 21: ; preds = %17 %22 = load ptr, ptr %4, align 8 %23 = getelementptr inbounds float, ptr %22, i64 0 %24 = load float, ptr %23, align 4 store float %24, ptr %7, align 4 %25 = load ptr, ptr %4, align 8 %26 = getelementptr inbounds float, ptr %25, i64 1 %27 = load float, ptr %26, align 4 store float %27, ptr %8, align 4 %28 = load float, ptr %7, align 4 %29 = load ptr, ptr @tr, align 8 %30 = load ptr, ptr getelementptr inbounds (%struct.TYPE_7__, ptr @tess, i32 0, i32 2), align 8 %31 = load i32, ptr %5, align 4 %32 = sext i32 %31 to i64 %33 = getelementptr inbounds ptr, ptr %30, i64 %32 %34 = load ptr, ptr %33, align 8 %35 = getelementptr inbounds double, ptr %34, i64 0 %36 = load double, ptr %35, align 8 %37 = load ptr, ptr getelementptr inbounds (%struct.TYPE_7__, ptr @tess, i32 0, i32 2), align 8 %38 = load i32, ptr %5, align 4 %39 = sext i32 %38 to i64 %40 = getelementptr inbounds ptr, ptr %37, i64 %39 %41 = load ptr, ptr %40, align 8 %42 = getelementptr inbounds double, ptr %41, i64 2 %43 = load double, ptr %42, align 8 %44 = fadd double %36, %43 %45 = fmul double %44, 1.000000e+00 %46 = fdiv double %45, 1.280000e+02 %47 = load double, ptr %6, align 8 %48 = call double @llvm.fmuladd.f64(double %46, double 1.250000e-01, double %47) %49 = load double, ptr @FUNCTABLE_SIZE, align 8 %50 = fmul double %48, %49 %51 = fptoui double %50 to i64 %52 = load i64, ptr @FUNCTABLE_MASK, align 8 %53 = and i64 %51, %52 %54 = getelementptr inbounds float, ptr %29, i64 %53 %55 = load float, ptr %54, align 4 %56 = load ptr, ptr %3, align 8 %57 = getelementptr inbounds %struct.TYPE_5__, ptr %56, i32 0, i32 2 %58 = load float, ptr %57, align 8 %59 = call float @llvm.fmuladd.f32(float %55, float %58, float %28) %60 = load ptr, ptr %4, align 8 %61 = getelementptr inbounds float, ptr %60, i64 0 store float %59, ptr %61, align 4 %62 = load float, ptr %8, align 4 %63 = load ptr, ptr @tr, align 8 %64 = load ptr, ptr getelementptr inbounds (%struct.TYPE_7__, ptr @tess, i32 0, i32 2), align 8 %65 = load i32, ptr %5, align 4 %66 = sext i32 %65 to i64 %67 = getelementptr inbounds ptr, ptr %64, i64 %66 %68 = load ptr, ptr %67, align 8 %69 = getelementptr inbounds double, ptr %68, i64 1 %70 = load double, ptr %69, align 8 %71 = fmul double %70, 1.000000e+00 %72 = fdiv double %71, 1.280000e+02 %73 = load double, ptr %6, align 8 %74 = call double @llvm.fmuladd.f64(double %72, double 1.250000e-01, double %73) %75 = load double, ptr @FUNCTABLE_SIZE, align 8 %76 = fmul double %74, %75 %77 = fptoui double %76 to i64 %78 = load i64, ptr @FUNCTABLE_MASK, align 8 %79 = and i64 %77, %78 %80 = getelementptr inbounds float, ptr %63, i64 %79 %81 = load float, ptr %80, align 4 %82 = load ptr, ptr %3, align 8 %83 = getelementptr inbounds %struct.TYPE_5__, ptr %82, i32 0, i32 2 %84 = load float, ptr %83, align 8 %85 = call float @llvm.fmuladd.f32(float %81, float %84, float %62) %86 = load ptr, ptr %4, align 8 %87 = getelementptr inbounds float, ptr %86, i64 1 store float %85, ptr %87, align 4 br label %88 88: ; preds = %21 %89 = load i32, ptr %5, align 4 %90 = add nsw i32 %89, 1 store i32 %90, ptr %5, align 4 %91 = load ptr, ptr %4, align 8 %92 = getelementptr inbounds float, ptr %91, i64 2 store ptr %92, ptr %4, align 8 br label %17, !llvm.loop !6 93: ; preds = %17 ret void } ; Function Attrs: nocallback nofree nosync nounwind readnone speculatable willreturn declare double @llvm.fmuladd.f64(double, double, double) #1 ; Function Attrs: nocallback nofree nosync nounwind readnone speculatable willreturn declare float @llvm.fmuladd.f32(float, float, float) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { nocallback nofree nosync nounwind readnone speculatable willreturn } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"} !6 = distinct !{!6, !7} !7 = !{!"llvm.loop.mustprogress"}
lab/engine/code/renderergl1/extr_tr_shade_calc.c_RB_CalcTurbulentTexCoords
.text .file "extr_tr_sky.c_AddSkyPolygon.c" .p2align 4, 0x90 # -- Begin function AddSkyPolygon .type AddSkyPolygon,@function AddSkyPolygon: # @AddSkyPolygon .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 pushq %rbx .cfi_def_cfa_offset 24 pushq %rax .cfi_def_cfa_offset 32 .cfi_offset %rbx, -24 .cfi_offset %rbp, -16 movq %rsi, %rbx movl %edi, %ebp movl vec3_origin(%rip), %edi callq VectorCopy@PLT testl %ebp, %ebp jle .LBB0_2 .p2align 4, 0x90 .LBB0_1: # =>This Inner Loop Header: Depth=1 movq %rbx, %rdi callq VectorAdd@PLT addq $12, %rbx decl %ebp jne .LBB0_1 .LBB0_2: callq fabs@PLT .Lfunc_end0: .size AddSkyPolygon, .Lfunc_end0-AddSkyPolygon .cfi_endproc # -- End function .type vec3_origin,@object # @vec3_origin .bss .globl vec3_origin .p2align 2 vec3_origin: .long 0 # 0x0 .size vec3_origin, 4 .type sky_mins,@object # @sky_mins .globl sky_mins .p2align 3 sky_mins: .quad 0 .size sky_mins, 8 .type sky_maxs,@object # @sky_maxs .globl sky_maxs .p2align 3 sky_maxs: .quad 0 .size sky_maxs, 8 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym AddSkyPolygon
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_sky.c_AddSkyPolygon.c' source_filename = "lab/engine/code/renderergl1/extr_tr_sky.c_AddSkyPolygon.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" @AddSkyPolygon.vec_to_st = internal global [6 x [3 x i32]] [[3 x i32] [i32 -2, i32 3, i32 1], [3 x i32] [i32 2, i32 3, i32 -1], [3 x i32] [i32 1, i32 3, i32 2], [3 x i32] [i32 -1, i32 3, i32 -2], [3 x i32] [i32 -2, i32 -1, i32 3], [3 x i32] [i32 -2, i32 1, i32 -3]], align 16 @vec3_origin = dso_local global i32 0, align 4 @sky_mins = dso_local global ptr null, align 8 @sky_maxs = dso_local global ptr null, align 8 @llvm.compiler.used = appending global [1 x ptr] [ptr @AddSkyPolygon], section "llvm.metadata" ; Function Attrs: noinline nounwind optnone uwtable define internal void @AddSkyPolygon(i32 noundef %0, ptr noundef %1) #0 { %3 = alloca i32, align 4 %4 = alloca ptr, align 8 %5 = alloca i32, align 4 %6 = alloca i32, align 4 %7 = alloca ptr, align 8 %8 = alloca ptr, align 8 %9 = alloca float, align 4 %10 = alloca float, align 4 %11 = alloca float, align 4 %12 = alloca i32, align 4 %13 = alloca ptr, align 8 store i32 %0, ptr %3, align 4 store ptr %1, ptr %4, align 8 %14 = load i32, ptr @vec3_origin, align 4 %15 = load ptr, ptr %7, align 8 %16 = call i32 @VectorCopy(i32 noundef %14, ptr noundef %15) store i32 0, ptr %5, align 4 %17 = load ptr, ptr %4, align 8 store ptr %17, ptr %13, align 8 br label %18 18: ; preds = %27, %2 %19 = load i32, ptr %5, align 4 %20 = load i32, ptr %3, align 4 %21 = icmp slt i32 %19, %20 br i1 %21, label %22, label %32 22: ; preds = %18 %23 = load ptr, ptr %13, align 8 %24 = load ptr, ptr %7, align 8 %25 = load ptr, ptr %7, align 8 %26 = call i32 @VectorAdd(ptr noundef %23, ptr noundef %24, ptr noundef %25) br label %27 27: ; preds = %22 %28 = load i32, ptr %5, align 4 %29 = add nsw i32 %28, 1 store i32 %29, ptr %5, align 4 %30 = load ptr, ptr %13, align 8 %31 = getelementptr inbounds float, ptr %30, i64 3 store ptr %31, ptr %13, align 8 br label %18, !llvm.loop !6 32: ; preds = %18 %33 = load ptr, ptr %7, align 8 %34 = getelementptr inbounds i64, ptr %33, i64 0 %35 = load i64, ptr %34, align 8 %36 = call i64 @fabs(i64 noundef %35) %37 = load ptr, ptr %8, align 8 %38 = getelementptr inbounds i64, ptr %37, i64 0 store i64 %36, ptr %38, align 8 %39 = load ptr, ptr %7, align 8 %40 = getelementptr inbounds i64, ptr %39, i64 1 %41 = load i64, ptr %40, align 8 %42 = call i64 @fabs(i64 noundef %41) %43 = load ptr, ptr %8, align 8 %44 = getelementptr inbounds i64, ptr %43, i64 1 store i64 %42, ptr %44, align 8 %45 = load ptr, ptr %7, align 8 %46 = getelementptr inbounds i64, ptr %45, i64 2 %47 = load i64, ptr %46, align 8 %48 = call i64 @fabs(i64 noundef %47) %49 = load ptr, ptr %8, align 8 %50 = getelementptr inbounds i64, ptr %49, i64 2 store i64 %48, ptr %50, align 8 %51 = load ptr, ptr %8, align 8 %52 = getelementptr inbounds i64, ptr %51, i64 0 %53 = load i64, ptr %52, align 8 %54 = load ptr, ptr %8, align 8 %55 = getelementptr inbounds i64, ptr %54, i64 1 %56 = load i64, ptr %55, align 8 %57 = icmp sgt i64 %53, %56 br i1 %57, label %58, label %74 58: ; preds = %32 %59 = load ptr, ptr %8, align 8 %60 = getelementptr inbounds i64, ptr %59, i64 0 %61 = load i64, ptr %60, align 8 %62 = load ptr, ptr %8, align 8 %63 = getelementptr inbounds i64, ptr %62, i64 2 %64 = load i64, ptr %63, align 8 %65 = icmp sgt i64 %61, %64 br i1 %65, label %66, label %74 66: ; preds = %58 %67 = load ptr, ptr %7, align 8 %68 = getelementptr inbounds i64, ptr %67, i64 0 %69 = load i64, ptr %68, align 8 %70 = icmp slt i64 %69, 0 br i1 %70, label %71, label %72 71: ; preds = %66 store i32 1, ptr %12, align 4 br label %73 72: ; preds = %66 store i32 0, ptr %12, align 4 br label %73 73: ; preds = %72, %71 br label %107 74: ; preds = %58, %32 %75 = load ptr, ptr %8, align 8 %76 = getelementptr inbounds i64, ptr %75, i64 1 %77 = load i64, ptr %76, align 8 %78 = load ptr, ptr %8, align 8 %79 = getelementptr inbounds i64, ptr %78, i64 2 %80 = load i64, ptr %79, align 8 %81 = icmp sgt i64 %77, %80 br i1 %81, label %82, label %98 82: ; preds = %74 %83 = load ptr, ptr %8, align 8 %84 = getelementptr inbounds i64, ptr %83, i64 1 %85 = load i64, ptr %84, align 8 %86 = load ptr, ptr %8, align 8 %87 = getelementptr inbounds i64, ptr %86, i64 0 %88 = load i64, ptr %87, align 8 %89 = icmp sgt i64 %85, %88 br i1 %89, label %90, label %98 90: ; preds = %82 %91 = load ptr, ptr %7, align 8 %92 = getelementptr inbounds i64, ptr %91, i64 1 %93 = load i64, ptr %92, align 8 %94 = icmp slt i64 %93, 0 br i1 %94, label %95, label %96 95: ; preds = %90 store i32 3, ptr %12, align 4 br label %97 96: ; preds = %90 store i32 2, ptr %12, align 4 br label %97 97: ; preds = %96, %95 br label %106 98: ; preds = %82, %74 %99 = load ptr, ptr %7, align 8 %100 = getelementptr inbounds i64, ptr %99, i64 2 %101 = load i64, ptr %100, align 8 %102 = icmp slt i64 %101, 0 br i1 %102, label %103, label %104 103: ; preds = %98 store i32 5, ptr %12, align 4 br label %105 104: ; preds = %98 store i32 4, ptr %12, align 4 br label %105 105: ; preds = %104, %103 br label %106 106: ; preds = %105, %97 br label %107 107: ; preds = %106, %73 store i32 0, ptr %5, align 4 br label %108 108: ; preds = %276, %107 %109 = load i32, ptr %5, align 4 %110 = load i32, ptr %3, align 4 %111 = icmp slt i32 %109, %110 br i1 %111, label %112, label %281 112: ; preds = %108 %113 = load i32, ptr %12, align 4 %114 = sext i32 %113 to i64 %115 = getelementptr inbounds [6 x [3 x i32]], ptr @AddSkyPolygon.vec_to_st, i64 0, i64 %114 %116 = getelementptr inbounds [3 x i32], ptr %115, i64 0, i64 2 %117 = load i32, ptr %116, align 4 store i32 %117, ptr %6, align 4 %118 = load i32, ptr %6, align 4 %119 = icmp sgt i32 %118, 0 br i1 %119, label %120, label %128 120: ; preds = %112 %121 = load ptr, ptr %4, align 8 %122 = load i32, ptr %6, align 4 %123 = sub nsw i32 %122, 1 %124 = sext i32 %123 to i64 %125 = getelementptr inbounds i64, ptr %121, i64 %124 %126 = load i64, ptr %125, align 8 %127 = sitofp i64 %126 to float store float %127, ptr %11, align 4 br label %138 128: ; preds = %112 %129 = load ptr, ptr %4, align 8 %130 = load i32, ptr %6, align 4 %131 = sub nsw i32 0, %130 %132 = sub nsw i32 %131, 1 %133 = sext i32 %132 to i64 %134 = getelementptr inbounds i64, ptr %129, i64 %133 %135 = load i64, ptr %134, align 8 %136 = sub nsw i64 0, %135 %137 = sitofp i64 %136 to float store float %137, ptr %11, align 4 br label %138 138: ; preds = %128, %120 %139 = load float, ptr %11, align 4 %140 = fpext float %139 to double %141 = fcmp olt double %140, 1.000000e-03 br i1 %141, label %142, label %143 142: ; preds = %138 br label %276 143: ; preds = %138 %144 = load i32, ptr %12, align 4 %145 = sext i32 %144 to i64 %146 = getelementptr inbounds [6 x [3 x i32]], ptr @AddSkyPolygon.vec_to_st, i64 0, i64 %145 %147 = getelementptr inbounds [3 x i32], ptr %146, i64 0, i64 0 %148 = load i32, ptr %147, align 4 store i32 %148, ptr %6, align 4 %149 = load i32, ptr %6, align 4 %150 = icmp slt i32 %149, 0 br i1 %150, label %151, label %163 151: ; preds = %143 %152 = load ptr, ptr %4, align 8 %153 = load i32, ptr %6, align 4 %154 = sub nsw i32 0, %153 %155 = sub nsw i32 %154, 1 %156 = sext i32 %155 to i64 %157 = getelementptr inbounds i64, ptr %152, i64 %156 %158 = load i64, ptr %157, align 8 %159 = sub nsw i64 0, %158 %160 = sitofp i64 %159 to float %161 = load float, ptr %11, align 4 %162 = fdiv float %160, %161 store float %162, ptr %9, align 4 br label %173 163: ; preds = %143 %164 = load ptr, ptr %4, align 8 %165 = load i32, ptr %6, align 4 %166 = sub nsw i32 %165, 1 %167 = sext i32 %166 to i64 %168 = getelementptr inbounds i64, ptr %164, i64 %167 %169 = load i64, ptr %168, align 8 %170 = sitofp i64 %169 to float %171 = load float, ptr %11, align 4 %172 = fdiv float %170, %171 store float %172, ptr %9, align 4 br label %173 173: ; preds = %163, %151 %174 = load i32, ptr %12, align 4 %175 = sext i32 %174 to i64 %176 = getelementptr inbounds [6 x [3 x i32]], ptr @AddSkyPolygon.vec_to_st, i64 0, i64 %175 %177 = getelementptr inbounds [3 x i32], ptr %176, i64 0, i64 1 %178 = load i32, ptr %177, align 4 store i32 %178, ptr %6, align 4 %179 = load i32, ptr %6, align 4 %180 = icmp slt i32 %179, 0 br i1 %180, label %181, label %193 181: ; preds = %173 %182 = load ptr, ptr %4, align 8 %183 = load i32, ptr %6, align 4 %184 = sub nsw i32 0, %183 %185 = sub nsw i32 %184, 1 %186 = sext i32 %185 to i64 %187 = getelementptr inbounds i64, ptr %182, i64 %186 %188 = load i64, ptr %187, align 8 %189 = sub nsw i64 0, %188 %190 = sitofp i64 %189 to float %191 = load float, ptr %11, align 4 %192 = fdiv float %190, %191 store float %192, ptr %10, align 4 br label %203 193: ; preds = %173 %194 = load ptr, ptr %4, align 8 %195 = load i32, ptr %6, align 4 %196 = sub nsw i32 %195, 1 %197 = sext i32 %196 to i64 %198 = getelementptr inbounds i64, ptr %194, i64 %197 %199 = load i64, ptr %198, align 8 %200 = sitofp i64 %199 to float %201 = load float, ptr %11, align 4 %202 = fdiv float %200, %201 store float %202, ptr %10, align 4 br label %203 203: ; preds = %193, %181 %204 = load float, ptr %9, align 4 %205 = load ptr, ptr @sky_mins, align 8 %206 = getelementptr inbounds ptr, ptr %205, i64 0 %207 = load ptr, ptr %206, align 8 %208 = load i32, ptr %12, align 4 %209 = sext i32 %208 to i64 %210 = getelementptr inbounds float, ptr %207, i64 %209 %211 = load float, ptr %210, align 4 %212 = fcmp olt float %204, %211 br i1 %212, label %213, label %221 213: ; preds = %203 %214 = load float, ptr %9, align 4 %215 = load ptr, ptr @sky_mins, align 8 %216 = getelementptr inbounds ptr, ptr %215, i64 0 %217 = load ptr, ptr %216, align 8 %218 = load i32, ptr %12, align 4 %219 = sext i32 %218 to i64 %220 = getelementptr inbounds float, ptr %217, i64 %219 store float %214, ptr %220, align 4 br label %221 221: ; preds = %213, %203 %222 = load float, ptr %10, align 4 %223 = load ptr, ptr @sky_mins, align 8 %224 = getelementptr inbounds ptr, ptr %223, i64 1 %225 = load ptr, ptr %224, align 8 %226 = load i32, ptr %12, align 4 %227 = sext i32 %226 to i64 %228 = getelementptr inbounds float, ptr %225, i64 %227 %229 = load float, ptr %228, align 4 %230 = fcmp olt float %222, %229 br i1 %230, label %231, label %239 231: ; preds = %221 %232 = load float, ptr %10, align 4 %233 = load ptr, ptr @sky_mins, align 8 %234 = getelementptr inbounds ptr, ptr %233, i64 1 %235 = load ptr, ptr %234, align 8 %236 = load i32, ptr %12, align 4 %237 = sext i32 %236 to i64 %238 = getelementptr inbounds float, ptr %235, i64 %237 store float %232, ptr %238, align 4 br label %239 239: ; preds = %231, %221 %240 = load float, ptr %9, align 4 %241 = load ptr, ptr @sky_maxs, align 8 %242 = getelementptr inbounds ptr, ptr %241, i64 0 %243 = load ptr, ptr %242, align 8 %244 = load i32, ptr %12, align 4 %245 = sext i32 %244 to i64 %246 = getelementptr inbounds float, ptr %243, i64 %245 %247 = load float, ptr %246, align 4 %248 = fcmp ogt float %240, %247 br i1 %248, label %249, label %257 249: ; preds = %239 %250 = load float, ptr %9, align 4 %251 = load ptr, ptr @sky_maxs, align 8 %252 = getelementptr inbounds ptr, ptr %251, i64 0 %253 = load ptr, ptr %252, align 8 %254 = load i32, ptr %12, align 4 %255 = sext i32 %254 to i64 %256 = getelementptr inbounds float, ptr %253, i64 %255 store float %250, ptr %256, align 4 br label %257 257: ; preds = %249, %239 %258 = load float, ptr %10, align 4 %259 = load ptr, ptr @sky_maxs, align 8 %260 = getelementptr inbounds ptr, ptr %259, i64 1 %261 = load ptr, ptr %260, align 8 %262 = load i32, ptr %12, align 4 %263 = sext i32 %262 to i64 %264 = getelementptr inbounds float, ptr %261, i64 %263 %265 = load float, ptr %264, align 4 %266 = fcmp ogt float %258, %265 br i1 %266, label %267, label %275 267: ; preds = %257 %268 = load float, ptr %10, align 4 %269 = load ptr, ptr @sky_maxs, align 8 %270 = getelementptr inbounds ptr, ptr %269, i64 1 %271 = load ptr, ptr %270, align 8 %272 = load i32, ptr %12, align 4 %273 = sext i32 %272 to i64 %274 = getelementptr inbounds float, ptr %271, i64 %273 store float %268, ptr %274, align 4 br label %275 275: ; preds = %267, %257 br label %276 276: ; preds = %275, %142 %277 = load i32, ptr %5, align 4 %278 = add nsw i32 %277, 1 store i32 %278, ptr %5, align 4 %279 = load ptr, ptr %4, align 8 %280 = getelementptr inbounds i64, ptr %279, i64 3 store ptr %280, ptr %4, align 8 br label %108, !llvm.loop !8 281: ; preds = %108 ret void } declare i32 @VectorCopy(i32 noundef, ptr noundef) #1 declare i32 @VectorAdd(ptr noundef, ptr noundef, ptr noundef) #1 declare i64 @fabs(i64 noundef) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"} !6 = distinct !{!6, !7} !7 = !{!"llvm.loop.mustprogress"} !8 = distinct !{!8, !7}
lab/engine/code/renderergl1/extr_tr_sky.c_AddSkyPolygon
.text .file "extr_tr_world.c_R_AddWorldSurface.c" .p2align 4, 0x90 # -- Begin function R_AddWorldSurface .type R_AddWorldSurface,@function R_AddWorldSurface: # @R_AddWorldSurface .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 pushq %rbx .cfi_def_cfa_offset 24 pushq %rax .cfi_def_cfa_offset 32 .cfi_offset %rbx, -24 .cfi_offset %rbp, -16 movq tr(%rip), %rax cmpq %rax, (%rdi) je .LBB0_6 # %bb.1: movl %esi, %ebp movq %rdi, %rbx movq %rax, (%rdi) movl 12(%rdi), %esi movl 16(%rdi), %edi callq R_CullSurface@PLT testq %rax, %rax je .LBB0_2 .LBB0_6: addq $8, %rsp .cfi_def_cfa_offset 24 popq %rbx .cfi_def_cfa_offset 16 popq %rbp .cfi_def_cfa_offset 8 retq .LBB0_2: .cfi_def_cfa_offset 32 testl %ebp, %ebp je .LBB0_3 # %bb.4: movq %rbx, %rdi movl %ebp, %esi callq R_DlightSurface@PLT xorl %ecx, %ecx testl %eax, %eax setne %cl jmp .LBB0_5 .LBB0_3: xorl %ecx, %ecx .LBB0_5: movl 16(%rbx), %edi movl 8(%rbx), %edx movl 12(%rbx), %esi addq $8, %rsp .cfi_def_cfa_offset 24 popq %rbx .cfi_def_cfa_offset 16 popq %rbp .cfi_def_cfa_offset 8 jmp R_AddDrawSurf@PLT # TAILCALL .Lfunc_end0: .size R_AddWorldSurface, .Lfunc_end0-R_AddWorldSurface .cfi_endproc # -- End function .type tr,@object # @tr .bss .globl tr .p2align 3 tr: .zero 8 .size tr, 8 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym R_AddWorldSurface
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_world.c_R_AddWorldSurface.c' source_filename = "lab/engine/code/renderergl1/extr_tr_world.c_R_AddWorldSurface.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_6__ = type { i64 } %struct.TYPE_5__ = type { i64, i32, i32, i32 } @tr = dso_local global %struct.TYPE_6__ zeroinitializer, align 8 @llvm.compiler.used = appending global [1 x ptr] [ptr @R_AddWorldSurface], section "llvm.metadata" ; Function Attrs: noinline nounwind optnone uwtable define internal void @R_AddWorldSurface(ptr noundef %0, i32 noundef %1) #0 { %3 = alloca ptr, align 8 %4 = alloca i32, align 4 store ptr %0, ptr %3, align 8 store i32 %1, ptr %4, align 4 %5 = load ptr, ptr %3, align 8 %6 = getelementptr inbounds %struct.TYPE_5__, ptr %5, i32 0, i32 0 %7 = load i64, ptr %6, align 8 %8 = load i64, ptr @tr, align 8 %9 = icmp eq i64 %7, %8 br i1 %9, label %10, label %11 10: ; preds = %2 br label %46 11: ; preds = %2 %12 = load i64, ptr @tr, align 8 %13 = load ptr, ptr %3, align 8 %14 = getelementptr inbounds %struct.TYPE_5__, ptr %13, i32 0, i32 0 store i64 %12, ptr %14, align 8 %15 = load ptr, ptr %3, align 8 %16 = getelementptr inbounds %struct.TYPE_5__, ptr %15, i32 0, i32 3 %17 = load i32, ptr %16, align 8 %18 = load ptr, ptr %3, align 8 %19 = getelementptr inbounds %struct.TYPE_5__, ptr %18, i32 0, i32 2 %20 = load i32, ptr %19, align 4 %21 = call i64 @R_CullSurface(i32 noundef %17, i32 noundef %20) %22 = icmp ne i64 %21, 0 br i1 %22, label %23, label %24 23: ; preds = %11 br label %46 24: ; preds = %11 %25 = load i32, ptr %4, align 4 %26 = icmp ne i32 %25, 0 br i1 %26, label %27, label %34 27: ; preds = %24 %28 = load ptr, ptr %3, align 8 %29 = load i32, ptr %4, align 4 %30 = call i32 @R_DlightSurface(ptr noundef %28, i32 noundef %29) store i32 %30, ptr %4, align 4 %31 = load i32, ptr %4, align 4 %32 = icmp ne i32 %31, 0 %33 = zext i1 %32 to i32 store i32 %33, ptr %4, align 4 br label %34 34: ; preds = %27, %24 %35 = load ptr, ptr %3, align 8 %36 = getelementptr inbounds %struct.TYPE_5__, ptr %35, i32 0, i32 3 %37 = load i32, ptr %36, align 8 %38 = load ptr, ptr %3, align 8 %39 = getelementptr inbounds %struct.TYPE_5__, ptr %38, i32 0, i32 2 %40 = load i32, ptr %39, align 4 %41 = load ptr, ptr %3, align 8 %42 = getelementptr inbounds %struct.TYPE_5__, ptr %41, i32 0, i32 1 %43 = load i32, ptr %42, align 8 %44 = load i32, ptr %4, align 4 %45 = call i32 @R_AddDrawSurf(i32 noundef %37, i32 noundef %40, i32 noundef %43, i32 noundef %44) br label %46 46: ; preds = %34, %23, %10 ret void } declare i64 @R_CullSurface(i32 noundef, i32 noundef) #1 declare i32 @R_DlightSurface(ptr noundef, i32 noundef) #1 declare i32 @R_AddDrawSurf(i32 noundef, i32 noundef, i32 noundef, i32 noundef) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_world.c_R_AddWorldSurface
.text .file "extr_tr_cmds.c_R_IssuePendingRenderCommands.c" .globl R_IssuePendingRenderCommands # -- Begin function R_IssuePendingRenderCommands .p2align 4, 0x90 .type R_IssuePendingRenderCommands,@function R_IssuePendingRenderCommands: # @R_IssuePendingRenderCommands .cfi_startproc # %bb.0: cmpl $0, tr(%rip) je .LBB0_1 # %bb.2: movl qfalse(%rip), %edi jmp R_IssueRenderCommands@PLT # TAILCALL .LBB0_1: retq .Lfunc_end0: .size R_IssuePendingRenderCommands, .Lfunc_end0-R_IssuePendingRenderCommands .cfi_endproc # -- End function .type tr,@object # @tr .bss .globl tr .p2align 2 tr: .zero 4 .size tr, 4 .type qfalse,@object # @qfalse .globl qfalse .p2align 2 qfalse: .long 0 # 0x0 .size qfalse, 4 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_cmds.c_R_IssuePendingRenderCommands.c' source_filename = "lab/engine/code/renderergl1/extr_tr_cmds.c_R_IssuePendingRenderCommands.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_2__ = type { i32 } @tr = dso_local global %struct.TYPE_2__ zeroinitializer, align 4 @qfalse = dso_local global i32 0, align 4 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @R_IssuePendingRenderCommands() #0 { %1 = load i32, ptr @tr, align 4 %2 = icmp ne i32 %1, 0 br i1 %2, label %4, label %3 3: ; preds = %0 br label %7 4: ; preds = %0 %5 = load i32, ptr @qfalse, align 4 %6 = call i32 @R_IssueRenderCommands(i32 noundef %5) br label %7 7: ; preds = %4, %3 ret void } declare i32 @R_IssueRenderCommands(i32 noundef) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_cmds.c_R_IssuePendingRenderCommands
.text .file "extr_tr_backend.c_RB_Hyperspace.c" .section .rodata.cst4,"aM",@progbits,4 .p2align 2 # -- Begin function RB_Hyperspace .LCPI0_0: .long 0x437f0000 # float 255 .text .p2align 4, 0x90 .type RB_Hyperspace,@function RB_Hyperspace: # @RB_Hyperspace .cfi_startproc # %bb.0: pushq %rax .cfi_def_cfa_offset 16 movzbl backEnd+8(%rip), %eax cvtsi2ss %eax, %xmm0 divss .LCPI0_0(%rip), %xmm0 movaps %xmm0, %xmm1 movaps %xmm0, %xmm2 movl $1, %edi callq qglClearColor@PLT movl GL_COLOR_BUFFER_BIT(%rip), %edi callq qglClear@PLT movq qtrue(%rip), %rax movq %rax, backEnd(%rip) popq %rax .cfi_def_cfa_offset 8 retq .Lfunc_end0: .size RB_Hyperspace, .Lfunc_end0-RB_Hyperspace .cfi_endproc # -- End function .type backEnd,@object # @backEnd .bss .globl backEnd .p2align 3 backEnd: .zero 16 .size backEnd, 16 .type GL_COLOR_BUFFER_BIT,@object # @GL_COLOR_BUFFER_BIT .globl GL_COLOR_BUFFER_BIT .p2align 2 GL_COLOR_BUFFER_BIT: .long 0 # 0x0 .size GL_COLOR_BUFFER_BIT, 4 .type qtrue,@object # @qtrue .globl qtrue .p2align 3 qtrue: .quad 0 # 0x0 .size qtrue, 8 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym RB_Hyperspace
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_backend.c_RB_Hyperspace.c' source_filename = "lab/engine/code/renderergl1/extr_tr_backend.c_RB_Hyperspace.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_4__ = type { i64, %struct.TYPE_3__ } %struct.TYPE_3__ = type { i32 } @backEnd = dso_local global %struct.TYPE_4__ zeroinitializer, align 8 @GL_COLOR_BUFFER_BIT = dso_local global i32 0, align 4 @qtrue = dso_local global i64 0, align 8 @llvm.compiler.used = appending global [1 x ptr] [ptr @RB_Hyperspace], section "llvm.metadata" ; Function Attrs: noinline nounwind optnone uwtable define internal void @RB_Hyperspace() #0 { %1 = alloca float, align 4 %2 = load i64, ptr @backEnd, align 8 %3 = icmp ne i64 %2, 0 br i1 %3, label %5, label %4 4: ; preds = %0 br label %5 5: ; preds = %4, %0 %6 = load i32, ptr getelementptr inbounds (%struct.TYPE_4__, ptr @backEnd, i32 0, i32 1), align 8 %7 = and i32 %6, 255 %8 = sitofp i32 %7 to float %9 = fdiv float %8, 2.550000e+02 store float %9, ptr %1, align 4 %10 = load float, ptr %1, align 4 %11 = load float, ptr %1, align 4 %12 = load float, ptr %1, align 4 %13 = call i32 @qglClearColor(float noundef %10, float noundef %11, float noundef %12, i32 noundef 1) %14 = load i32, ptr @GL_COLOR_BUFFER_BIT, align 4 %15 = call i32 @qglClear(i32 noundef %14) %16 = load i64, ptr @qtrue, align 8 store i64 %16, ptr @backEnd, align 8 ret void } declare i32 @qglClearColor(float noundef, float noundef, float noundef, i32 noundef) #1 declare i32 @qglClear(i32 noundef) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_backend.c_RB_Hyperspace
.text .file "extr_tr_shader.c_ParseSort.c" .globl ParseSort # -- Begin function ParseSort .p2align 4, 0x90 .type ParseSort,@function ParseSort: # @ParseSort .cfi_startproc # %bb.0: pushq %rbx .cfi_def_cfa_offset 16 .cfi_offset %rbx, -16 movl qfalse(%rip), %esi callq COM_ParseExt@PLT cmpb $0, (%rax) je .LBB0_21 # %bb.1: movq %rax, %rbx leaq .L.str.1(%rip), %rsi movq %rax, %rdi callq Q_stricmp@PLT testl %eax, %eax je .LBB0_2 # %bb.3: leaq .L.str.2(%rip), %rsi movq %rbx, %rdi callq Q_stricmp@PLT testl %eax, %eax je .LBB0_4 # %bb.5: leaq .L.str.3(%rip), %rsi movq %rbx, %rdi callq Q_stricmp@PLT testl %eax, %eax je .LBB0_6 # %bb.7: leaq .L.str.4(%rip), %rsi movq %rbx, %rdi callq Q_stricmp@PLT testl %eax, %eax je .LBB0_8 # %bb.9: leaq .L.str.5(%rip), %rsi movq %rbx, %rdi callq Q_stricmp@PLT testl %eax, %eax je .LBB0_10 # %bb.11: leaq .L.str.6(%rip), %rsi movq %rbx, %rdi callq Q_stricmp@PLT testl %eax, %eax je .LBB0_12 # %bb.13: leaq .L.str.7(%rip), %rsi movq %rbx, %rdi callq Q_stricmp@PLT testl %eax, %eax je .LBB0_14 # %bb.15: leaq .L.str.8(%rip), %rsi movq %rbx, %rdi callq Q_stricmp@PLT testl %eax, %eax je .LBB0_16 # %bb.17: leaq .L.str.9(%rip), %rsi movq %rbx, %rdi callq Q_stricmp@PLT testl %eax, %eax je .LBB0_18 # %bb.19: movq %rbx, %rdi callq atof@PLT jmp .LBB0_20 .LBB0_21: movq ri(%rip), %rax movl PRINT_WARNING(%rip), %edi movl shader+4(%rip), %edx leaq .L.str(%rip), %rsi popq %rbx .cfi_def_cfa_offset 8 jmpq *%rax # TAILCALL .LBB0_2: .cfi_def_cfa_offset 16 movl SS_PORTAL(%rip), %eax jmp .LBB0_20 .LBB0_4: movl SS_ENVIRONMENT(%rip), %eax jmp .LBB0_20 .LBB0_6: movl SS_OPAQUE(%rip), %eax jmp .LBB0_20 .LBB0_8: movl SS_DECAL(%rip), %eax jmp .LBB0_20 .LBB0_10: movl SS_SEE_THROUGH(%rip), %eax jmp .LBB0_20 .LBB0_12: movl SS_BANNER(%rip), %eax jmp .LBB0_20 .LBB0_14: movl SS_BLEND1(%rip), %eax jmp .LBB0_20 .LBB0_16: movl SS_NEAREST(%rip), %eax jmp .LBB0_20 .LBB0_18: movl SS_UNDERWATER(%rip), %eax .LBB0_20: movl %eax, shader(%rip) popq %rbx .cfi_def_cfa_offset 8 retq .Lfunc_end0: .size ParseSort, .Lfunc_end0-ParseSort .cfi_endproc # -- End function .type qfalse,@object # @qfalse .bss .globl qfalse .p2align 2 qfalse: .long 0 # 0x0 .size qfalse, 4 .type ri,@object # @ri .globl ri .p2align 3 ri: .zero 8 .size ri, 8 .type PRINT_WARNING,@object # @PRINT_WARNING .globl PRINT_WARNING .p2align 2 PRINT_WARNING: .long 0 # 0x0 .size PRINT_WARNING, 4 .type .L.str,@object # @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "WARNING: missing sort parameter in shader '%s'\n" .size .L.str, 48 .type shader,@object # @shader .bss .globl shader .p2align 2 shader: .zero 8 .size shader, 8 .type .L.str.1,@object # @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "portal" .size .L.str.1, 7 .type SS_PORTAL,@object # @SS_PORTAL .bss .globl SS_PORTAL .p2align 2 SS_PORTAL: .long 0 # 0x0 .size SS_PORTAL, 4 .type .L.str.2,@object # @.str.2 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.2: .asciz "sky" .size .L.str.2, 4 .type SS_ENVIRONMENT,@object # @SS_ENVIRONMENT .bss .globl SS_ENVIRONMENT .p2align 2 SS_ENVIRONMENT: .long 0 # 0x0 .size SS_ENVIRONMENT, 4 .type .L.str.3,@object # @.str.3 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.3: .asciz "opaque" .size .L.str.3, 7 .type SS_OPAQUE,@object # @SS_OPAQUE .bss .globl SS_OPAQUE .p2align 2 SS_OPAQUE: .long 0 # 0x0 .size SS_OPAQUE, 4 .type .L.str.4,@object # @.str.4 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.4: .asciz "decal" .size .L.str.4, 6 .type SS_DECAL,@object # @SS_DECAL .bss .globl SS_DECAL .p2align 2 SS_DECAL: .long 0 # 0x0 .size SS_DECAL, 4 .type .L.str.5,@object # @.str.5 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.5: .asciz "seeThrough" .size .L.str.5, 11 .type SS_SEE_THROUGH,@object # @SS_SEE_THROUGH .bss .globl SS_SEE_THROUGH .p2align 2 SS_SEE_THROUGH: .long 0 # 0x0 .size SS_SEE_THROUGH, 4 .type .L.str.6,@object # @.str.6 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.6: .asciz "banner" .size .L.str.6, 7 .type SS_BANNER,@object # @SS_BANNER .bss .globl SS_BANNER .p2align 2 SS_BANNER: .long 0 # 0x0 .size SS_BANNER, 4 .type .L.str.7,@object # @.str.7 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.7: .asciz "additive" .size .L.str.7, 9 .type SS_BLEND1,@object # @SS_BLEND1 .bss .globl SS_BLEND1 .p2align 2 SS_BLEND1: .long 0 # 0x0 .size SS_BLEND1, 4 .type .L.str.8,@object # @.str.8 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.8: .asciz "nearest" .size .L.str.8, 8 .type SS_NEAREST,@object # @SS_NEAREST .bss .globl SS_NEAREST .p2align 2 SS_NEAREST: .long 0 # 0x0 .size SS_NEAREST, 4 .type .L.str.9,@object # @.str.9 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.9: .asciz "underwater" .size .L.str.9, 11 .type SS_UNDERWATER,@object # @SS_UNDERWATER .bss .globl SS_UNDERWATER .p2align 2 SS_UNDERWATER: .long 0 # 0x0 .size SS_UNDERWATER, 4 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_shader.c_ParseSort.c' source_filename = "lab/engine/code/renderergl1/extr_tr_shader.c_ParseSort.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_4__ = type { ptr } %struct.TYPE_3__ = type { i32, i32 } @qfalse = dso_local global i32 0, align 4 @ri = dso_local global %struct.TYPE_4__ zeroinitializer, align 8 @PRINT_WARNING = dso_local global i32 0, align 4 @.str = private unnamed_addr constant [48 x i8] c"WARNING: missing sort parameter in shader '%s'\0A\00", align 1 @shader = dso_local global %struct.TYPE_3__ zeroinitializer, align 4 @.str.1 = private unnamed_addr constant [7 x i8] c"portal\00", align 1 @SS_PORTAL = dso_local global i32 0, align 4 @.str.2 = private unnamed_addr constant [4 x i8] c"sky\00", align 1 @SS_ENVIRONMENT = dso_local global i32 0, align 4 @.str.3 = private unnamed_addr constant [7 x i8] c"opaque\00", align 1 @SS_OPAQUE = dso_local global i32 0, align 4 @.str.4 = private unnamed_addr constant [6 x i8] c"decal\00", align 1 @SS_DECAL = dso_local global i32 0, align 4 @.str.5 = private unnamed_addr constant [11 x i8] c"seeThrough\00", align 1 @SS_SEE_THROUGH = dso_local global i32 0, align 4 @.str.6 = private unnamed_addr constant [7 x i8] c"banner\00", align 1 @SS_BANNER = dso_local global i32 0, align 4 @.str.7 = private unnamed_addr constant [9 x i8] c"additive\00", align 1 @SS_BLEND1 = dso_local global i32 0, align 4 @.str.8 = private unnamed_addr constant [8 x i8] c"nearest\00", align 1 @SS_NEAREST = dso_local global i32 0, align 4 @.str.9 = private unnamed_addr constant [11 x i8] c"underwater\00", align 1 @SS_UNDERWATER = dso_local global i32 0, align 4 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @ParseSort(ptr noundef %0) #0 { %2 = alloca ptr, align 8 %3 = alloca ptr, align 8 store ptr %0, ptr %2, align 8 %4 = load ptr, ptr %2, align 8 %5 = load i32, ptr @qfalse, align 4 %6 = call ptr @COM_ParseExt(ptr noundef %4, i32 noundef %5) store ptr %6, ptr %3, align 8 %7 = load ptr, ptr %3, align 8 %8 = getelementptr inbounds i8, ptr %7, i64 0 %9 = load i8, ptr %8, align 1 %10 = sext i8 %9 to i32 %11 = icmp eq i32 %10, 0 br i1 %11, label %12, label %17 12: ; preds = %1 %13 = load ptr, ptr @ri, align 8 %14 = load i32, ptr @PRINT_WARNING, align 4 %15 = load i32, ptr getelementptr inbounds (%struct.TYPE_3__, ptr @shader, i32 0, i32 1), align 4 %16 = call i32 %13(i32 noundef %14, ptr noundef @.str, i32 noundef %15) br label %82 17: ; preds = %1 %18 = load ptr, ptr %3, align 8 %19 = call i32 @Q_stricmp(ptr noundef %18, ptr noundef @.str.1) %20 = icmp ne i32 %19, 0 br i1 %20, label %23, label %21 21: ; preds = %17 %22 = load i32, ptr @SS_PORTAL, align 4 store i32 %22, ptr @shader, align 4 br label %82 23: ; preds = %17 %24 = load ptr, ptr %3, align 8 %25 = call i32 @Q_stricmp(ptr noundef %24, ptr noundef @.str.2) %26 = icmp ne i32 %25, 0 br i1 %26, label %29, label %27 27: ; preds = %23 %28 = load i32, ptr @SS_ENVIRONMENT, align 4 store i32 %28, ptr @shader, align 4 br label %81 29: ; preds = %23 %30 = load ptr, ptr %3, align 8 %31 = call i32 @Q_stricmp(ptr noundef %30, ptr noundef @.str.3) %32 = icmp ne i32 %31, 0 br i1 %32, label %35, label %33 33: ; preds = %29 %34 = load i32, ptr @SS_OPAQUE, align 4 store i32 %34, ptr @shader, align 4 br label %80 35: ; preds = %29 %36 = load ptr, ptr %3, align 8 %37 = call i32 @Q_stricmp(ptr noundef %36, ptr noundef @.str.4) %38 = icmp ne i32 %37, 0 br i1 %38, label %41, label %39 39: ; preds = %35 %40 = load i32, ptr @SS_DECAL, align 4 store i32 %40, ptr @shader, align 4 br label %79 41: ; preds = %35 %42 = load ptr, ptr %3, align 8 %43 = call i32 @Q_stricmp(ptr noundef %42, ptr noundef @.str.5) %44 = icmp ne i32 %43, 0 br i1 %44, label %47, label %45 45: ; preds = %41 %46 = load i32, ptr @SS_SEE_THROUGH, align 4 store i32 %46, ptr @shader, align 4 br label %78 47: ; preds = %41 %48 = load ptr, ptr %3, align 8 %49 = call i32 @Q_stricmp(ptr noundef %48, ptr noundef @.str.6) %50 = icmp ne i32 %49, 0 br i1 %50, label %53, label %51 51: ; preds = %47 %52 = load i32, ptr @SS_BANNER, align 4 store i32 %52, ptr @shader, align 4 br label %77 53: ; preds = %47 %54 = load ptr, ptr %3, align 8 %55 = call i32 @Q_stricmp(ptr noundef %54, ptr noundef @.str.7) %56 = icmp ne i32 %55, 0 br i1 %56, label %59, label %57 57: ; preds = %53 %58 = load i32, ptr @SS_BLEND1, align 4 store i32 %58, ptr @shader, align 4 br label %76 59: ; preds = %53 %60 = load ptr, ptr %3, align 8 %61 = call i32 @Q_stricmp(ptr noundef %60, ptr noundef @.str.8) %62 = icmp ne i32 %61, 0 br i1 %62, label %65, label %63 63: ; preds = %59 %64 = load i32, ptr @SS_NEAREST, align 4 store i32 %64, ptr @shader, align 4 br label %75 65: ; preds = %59 %66 = load ptr, ptr %3, align 8 %67 = call i32 @Q_stricmp(ptr noundef %66, ptr noundef @.str.9) %68 = icmp ne i32 %67, 0 br i1 %68, label %71, label %69 69: ; preds = %65 %70 = load i32, ptr @SS_UNDERWATER, align 4 store i32 %70, ptr @shader, align 4 br label %74 71: ; preds = %65 %72 = load ptr, ptr %3, align 8 %73 = call i32 @atof(ptr noundef %72) store i32 %73, ptr @shader, align 4 br label %74 74: ; preds = %71, %69 br label %75 75: ; preds = %74, %63 br label %76 76: ; preds = %75, %57 br label %77 77: ; preds = %76, %51 br label %78 78: ; preds = %77, %45 br label %79 79: ; preds = %78, %39 br label %80 80: ; preds = %79, %33 br label %81 81: ; preds = %80, %27 br label %82 82: ; preds = %12, %81, %21 ret void } declare ptr @COM_ParseExt(ptr noundef, i32 noundef) #1 declare i32 @Q_stricmp(ptr noundef, ptr noundef) #1 declare i32 @atof(ptr noundef) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_shader.c_ParseSort
.text .file "extr_tr_model_iqm.c_IQM_CheckRange.c" .p2align 4, 0x90 # -- Begin function IQM_CheckRange .type IQM_CheckRange,@function IQM_CheckRange: # @IQM_CheckRange .cfi_startproc # %bb.0: movl $1, %eax testl %esi, %esi jle .LBB0_5 # %bb.1: testl %edx, %edx jle .LBB0_5 # %bb.2: movl (%rdi), %edi cmpl %esi, %edi jl .LBB0_5 # %bb.3: imull %edx, %ecx addl %esi, %ecx js .LBB0_5 # %bb.4: xorl %eax, %eax cmpl %edi, %ecx setg %al .LBB0_5: retq .Lfunc_end0: .size IQM_CheckRange, .Lfunc_end0-IQM_CheckRange .cfi_endproc # -- End function .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym IQM_CheckRange
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_model_iqm.c_IQM_CheckRange.c' source_filename = "lab/engine/code/renderergl1/extr_tr_model_iqm.c_IQM_CheckRange.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_3__ = type { i32 } @llvm.compiler.used = appending global [1 x ptr] [ptr @IQM_CheckRange], section "llvm.metadata" ; Function Attrs: noinline nounwind optnone uwtable define internal i32 @IQM_CheckRange(ptr noundef %0, i32 noundef %1, i32 noundef %2, i32 noundef %3) #0 { %5 = alloca ptr, align 8 %6 = alloca i32, align 4 %7 = alloca i32, align 4 %8 = alloca i32, align 4 store ptr %0, ptr %5, align 8 store i32 %1, ptr %6, align 4 store i32 %2, ptr %7, align 4 store i32 %3, ptr %8, align 4 %9 = load i32, ptr %7, align 4 %10 = icmp sle i32 %9, 0 br i1 %10, label %37, label %11 11: ; preds = %4 %12 = load i32, ptr %6, align 4 %13 = icmp sle i32 %12, 0 br i1 %13, label %37, label %14 14: ; preds = %11 %15 = load i32, ptr %6, align 4 %16 = load ptr, ptr %5, align 8 %17 = getelementptr inbounds %struct.TYPE_3__, ptr %16, i32 0, i32 0 %18 = load i32, ptr %17, align 4 %19 = icmp sgt i32 %15, %18 br i1 %19, label %37, label %20 20: ; preds = %14 %21 = load i32, ptr %6, align 4 %22 = load i32, ptr %7, align 4 %23 = load i32, ptr %8, align 4 %24 = mul nsw i32 %22, %23 %25 = add nsw i32 %21, %24 %26 = icmp slt i32 %25, 0 br i1 %26, label %37, label %27 27: ; preds = %20 %28 = load i32, ptr %6, align 4 %29 = load i32, ptr %7, align 4 %30 = load i32, ptr %8, align 4 %31 = mul nsw i32 %29, %30 %32 = add nsw i32 %28, %31 %33 = load ptr, ptr %5, align 8 %34 = getelementptr inbounds %struct.TYPE_3__, ptr %33, i32 0, i32 0 %35 = load i32, ptr %34, align 4 %36 = icmp sgt i32 %32, %35 br label %37 37: ; preds = %27, %20, %14, %11, %4 %38 = phi i1 [ true, %20 ], [ true, %14 ], [ true, %11 ], [ true, %4 ], [ %36, %27 ] %39 = zext i1 %38 to i32 ret i32 %39 } attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_model_iqm.c_IQM_CheckRange
.text .file "extr_tr_model.c_RE_BeginRegistration.c" .globl RE_BeginRegistration # -- Begin function RE_BeginRegistration .p2align 4, 0x90 .type RE_BeginRegistration,@function RE_BeginRegistration: # @RE_BeginRegistration .cfi_startproc # %bb.0: pushq %rbx .cfi_def_cfa_offset 16 .cfi_offset %rbx, -16 movq %rdi, %rbx xorl %eax, %eax callq R_Init@PLT movl glConfig(%rip), %eax movl %eax, (%rbx) xorl %eax, %eax callq R_IssuePendingRenderCommands@PLT movl $-1, tr(%rip) xorl %eax, %eax callq R_ClearFlares@PLT xorl %eax, %eax callq RE_ClearScene@PLT movl qtrue(%rip), %eax movl %eax, tr+4(%rip) popq %rbx .cfi_def_cfa_offset 8 retq .Lfunc_end0: .size RE_BeginRegistration, .Lfunc_end0-RE_BeginRegistration .cfi_endproc # -- End function .type glConfig,@object # @glConfig .bss .globl glConfig .p2align 2 glConfig: .long 0 # 0x0 .size glConfig, 4 .type tr,@object # @tr .globl tr .p2align 2 tr: .zero 8 .size tr, 8 .type qtrue,@object # @qtrue .globl qtrue .p2align 2 qtrue: .long 0 # 0x0 .size qtrue, 4 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_model.c_RE_BeginRegistration.c' source_filename = "lab/engine/code/renderergl1/extr_tr_model.c_RE_BeginRegistration.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_2__ = type { i32, i32 } @glConfig = dso_local global i32 0, align 4 @tr = dso_local global %struct.TYPE_2__ zeroinitializer, align 4 @qtrue = dso_local global i32 0, align 4 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @RE_BeginRegistration(ptr noundef %0) #0 { %2 = alloca ptr, align 8 store ptr %0, ptr %2, align 8 %3 = call i32 (...) @R_Init() %4 = load i32, ptr @glConfig, align 4 %5 = load ptr, ptr %2, align 8 store i32 %4, ptr %5, align 4 %6 = call i32 (...) @R_IssuePendingRenderCommands() store i32 -1, ptr @tr, align 4 %7 = call i32 (...) @R_ClearFlares() %8 = call i32 (...) @RE_ClearScene() %9 = load i32, ptr @qtrue, align 4 store i32 %9, ptr getelementptr inbounds (%struct.TYPE_2__, ptr @tr, i32 0, i32 1), align 4 ret void } declare i32 @R_Init(...) #1 declare i32 @R_IssuePendingRenderCommands(...) #1 declare i32 @R_ClearFlares(...) #1 declare i32 @RE_ClearScene(...) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_model.c_RE_BeginRegistration
.text .file "extr_tr_main.c_R_SetupProjection.c" .section .rodata.cst16,"aM",@progbits,16 .p2align 4 # -- Begin function R_SetupProjection .LCPI0_0: .long 0x80000000 # float -0 .long 0x80000000 # float -0 .long 0x80000000 # float -0 .long 0x80000000 # float -0 .section .rodata.cst4,"aM",@progbits,4 .p2align 2 .LCPI0_1: .long 0x43b40000 # float 360 .text .globl R_SetupProjection .p2align 4, 0x90 .type R_SetupProjection,@function R_SetupProjection: # @R_SetupProjection .cfi_startproc # %bb.0: pushq %r14 .cfi_def_cfa_offset 16 pushq %rbx .cfi_def_cfa_offset 24 subq $40, %rsp .cfi_def_cfa_offset 64 .cfi_offset %rbx, -24 .cfi_offset %r14, -16 movq %rsi, %r14 movaps %xmm0, %xmm2 movq %rdi, %rbx movq r_stereoSeparation(%rip), %rax movss (%rax), %xmm0 # xmm0 = mem[0],zero,zero,zero xorps %xmm1, %xmm1 ucomiss %xmm1, %xmm0 jne .LBB0_2 jnp .LBB0_1 .LBB0_2: movq (%rbx), %rax cmpq STEREO_LEFT(%rip), %rax je .LBB0_5 # %bb.3: xorps %xmm1, %xmm1 cmpq STEREO_RIGHT(%rip), %rax jne .LBB0_6 # %bb.4: xorps .LCPI0_0(%rip), %xmm0 .LBB0_5: movaps %xmm2, %xmm1 divss %xmm0, %xmm1 jmp .LBB0_6 .LBB0_1: movaps %xmm0, %xmm1 .LBB0_6: movss %xmm1, 8(%rsp) # 4-byte Spill movss 8(%rbx), %xmm0 # xmm0 = mem[0],zero,zero,zero mulss M_PI(%rip), %xmm0 divss .LCPI0_1(%rip), %xmm0 movss %xmm2, 12(%rsp) # 4-byte Spill callq tan@PLT mulss 12(%rsp), %xmm0 # 4-byte Folded Reload movaps %xmm0, 16(%rsp) # 16-byte Spill movss 12(%rbx), %xmm0 # xmm0 = mem[0],zero,zero,zero mulss M_PI(%rip), %xmm0 divss .LCPI0_1(%rip), %xmm0 callq tan@PLT movss 12(%rsp), %xmm3 # 4-byte Reload # xmm3 = mem[0],zero,zero,zero movaps %xmm0, %xmm8 mulss %xmm3, %xmm8 movaps %xmm8, %xmm0 addss %xmm8, %xmm0 movq tr(%rip), %rax testq %rax, %rax je .LBB0_7 # %bb.8: movaps .LCPI0_0(%rip), %xmm1 # xmm1 = [-0.0E+0,-0.0E+0,-0.0E+0,-0.0E+0] movaps 16(%rsp), %xmm2 # 16-byte Reload xorps %xmm2, %xmm1 subss %xmm2, %xmm1 jmp .LBB0_9 .LBB0_7: movaps 16(%rsp), %xmm2 # 16-byte Reload movaps %xmm2, %xmm1 addss %xmm2, %xmm1 .LBB0_9: movss 8(%rsp), %xmm4 # 4-byte Reload # xmm4 = mem[0],zero,zero,zero movaps %xmm3, %xmm6 addss %xmm3, %xmm6 movaps %xmm6, %xmm5 divss %xmm0, %xmm5 cvttss2si %xmm5, %edx movq 16(%rbx), %rcx movl %edx, (%rcx) movaps %xmm8, %xmm7 subss %xmm8, %xmm7 movaps %xmm4, %xmm5 addss %xmm4, %xmm5 addss %xmm7, %xmm5 movaps %xmm6, %xmm7 mulss %xmm4, %xmm7 divss %xmm0, %xmm7 cvttss2si %xmm7, %edx movl %edx, 48(%rcx) divss %xmm1, %xmm6 cvttss2si %xmm6, %edx movl $0, 4(%rcx) movl %edx, 20(%rcx) movaps %xmm2, %xmm6 subss %xmm2, %xmm6 unpcklps %xmm6, %xmm5 # xmm5 = xmm5[0],xmm6[0],xmm5[1],xmm6[1] unpcklps %xmm1, %xmm0 # xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] divps %xmm0, %xmm5 cvttps2dq %xmm5, %xmm0 movlps %xmm0, 32(%rcx) movl $0, 52(%rcx) movq $0, 12(%rcx) movl $0, 28(%rcx) movl $-1, 44(%rcx) movl $0, 60(%rcx) movq %rax, 24(%rbx) testq %r14, %r14 je .LBB0_10 # %bb.11: movaps .LCPI0_0(%rip), %xmm0 # xmm0 = [-0.0E+0,-0.0E+0,-0.0E+0,-0.0E+0] xorps %xmm8, %xmm0 movq %rbx, %rdi movaps %xmm8, %xmm1 addq $40, %rsp .cfi_def_cfa_offset 24 popq %rbx .cfi_def_cfa_offset 16 popq %r14 .cfi_def_cfa_offset 8 jmp R_SetupFrustum@PLT # TAILCALL .LBB0_10: .cfi_def_cfa_offset 64 addq $40, %rsp .cfi_def_cfa_offset 24 popq %rbx .cfi_def_cfa_offset 16 popq %r14 .cfi_def_cfa_offset 8 retq .Lfunc_end0: .size R_SetupProjection, .Lfunc_end0-R_SetupProjection .cfi_endproc # -- End function .type r_stereoSeparation,@object # @r_stereoSeparation .bss .globl r_stereoSeparation .p2align 3 r_stereoSeparation: .quad 0 .size r_stereoSeparation, 8 .type STEREO_LEFT,@object # @STEREO_LEFT .globl STEREO_LEFT .p2align 3 STEREO_LEFT: .quad 0 # 0x0 .size STEREO_LEFT, 8 .type STEREO_RIGHT,@object # @STEREO_RIGHT .globl STEREO_RIGHT .p2align 3 STEREO_RIGHT: .quad 0 # 0x0 .size STEREO_RIGHT, 8 .type M_PI,@object # @M_PI .globl M_PI .p2align 2 M_PI: .long 0x00000000 # float 0 .size M_PI, 4 .type tr,@object # @tr .globl tr .p2align 3 tr: .zero 8 .size tr, 8 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_main.c_R_SetupProjection.c' source_filename = "lab/engine/code/renderergl1/extr_tr_main.c_R_SetupProjection.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_9__ = type { %struct.TYPE_7__ } %struct.TYPE_7__ = type { i64 } %struct.TYPE_10__ = type { float } %struct.TYPE_8__ = type { i64, float, float, ptr, i64 } @r_stereoSeparation = dso_local global ptr null, align 8 @STEREO_LEFT = dso_local global i64 0, align 8 @STEREO_RIGHT = dso_local global i64 0, align 8 @M_PI = dso_local global float 0.000000e+00, align 4 @tr = dso_local global %struct.TYPE_9__ zeroinitializer, align 8 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @R_SetupProjection(ptr noundef %0, float noundef %1, i64 noundef %2) #0 { %4 = alloca ptr, align 8 %5 = alloca float, align 4 %6 = alloca i64, align 8 %7 = alloca float, align 4 %8 = alloca float, align 4 %9 = alloca float, align 4 %10 = alloca float, align 4 %11 = alloca float, align 4 %12 = alloca float, align 4 %13 = alloca float, align 4 store ptr %0, ptr %4, align 8 store float %1, ptr %5, align 4 store i64 %2, ptr %6, align 8 %14 = load ptr, ptr @r_stereoSeparation, align 8 %15 = getelementptr inbounds %struct.TYPE_10__, ptr %14, i32 0, i32 0 %16 = load float, ptr %15, align 4 store float %16, ptr %13, align 4 %17 = load float, ptr %13, align 4 %18 = fcmp une float %17, 0.000000e+00 br i1 %18, label %19, label %43 19: ; preds = %3 %20 = load ptr, ptr %4, align 8 %21 = getelementptr inbounds %struct.TYPE_8__, ptr %20, i32 0, i32 0 %22 = load i64, ptr %21, align 8 %23 = load i64, ptr @STEREO_LEFT, align 8 %24 = icmp eq i64 %22, %23 br i1 %24, label %25, label %29 25: ; preds = %19 %26 = load float, ptr %5, align 4 %27 = load float, ptr %13, align 4 %28 = fdiv float %26, %27 store float %28, ptr %13, align 4 br label %42 29: ; preds = %19 %30 = load ptr, ptr %4, align 8 %31 = getelementptr inbounds %struct.TYPE_8__, ptr %30, i32 0, i32 0 %32 = load i64, ptr %31, align 8 %33 = load i64, ptr @STEREO_RIGHT, align 8 %34 = icmp eq i64 %32, %33 br i1 %34, label %35, label %40 35: ; preds = %29 %36 = load float, ptr %5, align 4 %37 = load float, ptr %13, align 4 %38 = fneg float %37 %39 = fdiv float %36, %38 store float %39, ptr %13, align 4 br label %41 40: ; preds = %29 store float 0.000000e+00, ptr %13, align 4 br label %41 41: ; preds = %40, %35 br label %42 42: ; preds = %41, %25 br label %43 43: ; preds = %42, %3 %44 = load float, ptr %5, align 4 %45 = load ptr, ptr %4, align 8 %46 = getelementptr inbounds %struct.TYPE_8__, ptr %45, i32 0, i32 1 %47 = load float, ptr %46, align 8 %48 = load float, ptr @M_PI, align 4 %49 = fmul float %47, %48 %50 = fdiv float %49, 3.600000e+02 %51 = call float @tan(float noundef %50) %52 = fmul float %44, %51 store float %52, ptr %10, align 4 %53 = load float, ptr %10, align 4 %54 = fneg float %53 store float %54, ptr %9, align 4 %55 = load float, ptr %5, align 4 %56 = load ptr, ptr %4, align 8 %57 = getelementptr inbounds %struct.TYPE_8__, ptr %56, i32 0, i32 2 %58 = load float, ptr %57, align 4 %59 = load float, ptr @M_PI, align 4 %60 = fmul float %58, %59 %61 = fdiv float %60, 3.600000e+02 %62 = call float @tan(float noundef %61) %63 = fmul float %55, %62 store float %63, ptr %8, align 4 %64 = load float, ptr %8, align 4 %65 = fneg float %64 store float %65, ptr %7, align 4 %66 = load float, ptr %8, align 4 %67 = load float, ptr %7, align 4 %68 = fsub float %66, %67 store float %68, ptr %11, align 4 %69 = load i64, ptr @tr, align 8 %70 = icmp ne i64 %69, 0 br i1 %70, label %71, label %75 71: ; preds = %43 %72 = load float, ptr %9, align 4 %73 = load float, ptr %10, align 4 %74 = fsub float %72, %73 br label %79 75: ; preds = %43 %76 = load float, ptr %10, align 4 %77 = load float, ptr %9, align 4 %78 = fsub float %76, %77 br label %79 79: ; preds = %75, %71 %80 = phi float [ %74, %71 ], [ %78, %75 ] store float %80, ptr %12, align 4 %81 = load float, ptr %5, align 4 %82 = fmul float 2.000000e+00, %81 %83 = load float, ptr %11, align 4 %84 = fdiv float %82, %83 %85 = fptosi float %84 to i32 %86 = load ptr, ptr %4, align 8 %87 = getelementptr inbounds %struct.TYPE_8__, ptr %86, i32 0, i32 3 %88 = load ptr, ptr %87, align 8 %89 = getelementptr inbounds i32, ptr %88, i64 0 store i32 %85, ptr %89, align 4 %90 = load ptr, ptr %4, align 8 %91 = getelementptr inbounds %struct.TYPE_8__, ptr %90, i32 0, i32 3 %92 = load ptr, ptr %91, align 8 %93 = getelementptr inbounds i32, ptr %92, i64 4 store i32 0, ptr %93, align 4 %94 = load float, ptr %8, align 4 %95 = load float, ptr %7, align 4 %96 = fadd float %94, %95 %97 = load float, ptr %13, align 4 %98 = call float @llvm.fmuladd.f32(float 2.000000e+00, float %97, float %96) %99 = load float, ptr %11, align 4 %100 = fdiv float %98, %99 %101 = fptosi float %100 to i32 %102 = load ptr, ptr %4, align 8 %103 = getelementptr inbounds %struct.TYPE_8__, ptr %102, i32 0, i32 3 %104 = load ptr, ptr %103, align 8 %105 = getelementptr inbounds i32, ptr %104, i64 8 store i32 %101, ptr %105, align 4 %106 = load float, ptr %5, align 4 %107 = fmul float 2.000000e+00, %106 %108 = load float, ptr %13, align 4 %109 = fmul float %107, %108 %110 = load float, ptr %11, align 4 %111 = fdiv float %109, %110 %112 = fptosi float %111 to i32 %113 = load ptr, ptr %4, align 8 %114 = getelementptr inbounds %struct.TYPE_8__, ptr %113, i32 0, i32 3 %115 = load ptr, ptr %114, align 8 %116 = getelementptr inbounds i32, ptr %115, i64 12 store i32 %112, ptr %116, align 4 %117 = load ptr, ptr %4, align 8 %118 = getelementptr inbounds %struct.TYPE_8__, ptr %117, i32 0, i32 3 %119 = load ptr, ptr %118, align 8 %120 = getelementptr inbounds i32, ptr %119, i64 1 store i32 0, ptr %120, align 4 %121 = load float, ptr %5, align 4 %122 = fmul float 2.000000e+00, %121 %123 = load float, ptr %12, align 4 %124 = fdiv float %122, %123 %125 = fptosi float %124 to i32 %126 = load ptr, ptr %4, align 8 %127 = getelementptr inbounds %struct.TYPE_8__, ptr %126, i32 0, i32 3 %128 = load ptr, ptr %127, align 8 %129 = getelementptr inbounds i32, ptr %128, i64 5 store i32 %125, ptr %129, align 4 %130 = load float, ptr %10, align 4 %131 = load float, ptr %9, align 4 %132 = fadd float %130, %131 %133 = load float, ptr %12, align 4 %134 = fdiv float %132, %133 %135 = fptosi float %134 to i32 %136 = load ptr, ptr %4, align 8 %137 = getelementptr inbounds %struct.TYPE_8__, ptr %136, i32 0, i32 3 %138 = load ptr, ptr %137, align 8 %139 = getelementptr inbounds i32, ptr %138, i64 9 store i32 %135, ptr %139, align 4 %140 = load ptr, ptr %4, align 8 %141 = getelementptr inbounds %struct.TYPE_8__, ptr %140, i32 0, i32 3 %142 = load ptr, ptr %141, align 8 %143 = getelementptr inbounds i32, ptr %142, i64 13 store i32 0, ptr %143, align 4 %144 = load ptr, ptr %4, align 8 %145 = getelementptr inbounds %struct.TYPE_8__, ptr %144, i32 0, i32 3 %146 = load ptr, ptr %145, align 8 %147 = getelementptr inbounds i32, ptr %146, i64 3 store i32 0, ptr %147, align 4 %148 = load ptr, ptr %4, align 8 %149 = getelementptr inbounds %struct.TYPE_8__, ptr %148, i32 0, i32 3 %150 = load ptr, ptr %149, align 8 %151 = getelementptr inbounds i32, ptr %150, i64 7 store i32 0, ptr %151, align 4 %152 = load ptr, ptr %4, align 8 %153 = getelementptr inbounds %struct.TYPE_8__, ptr %152, i32 0, i32 3 %154 = load ptr, ptr %153, align 8 %155 = getelementptr inbounds i32, ptr %154, i64 11 store i32 -1, ptr %155, align 4 %156 = load ptr, ptr %4, align 8 %157 = getelementptr inbounds %struct.TYPE_8__, ptr %156, i32 0, i32 3 %158 = load ptr, ptr %157, align 8 %159 = getelementptr inbounds i32, ptr %158, i64 15 store i32 0, ptr %159, align 4 %160 = load i64, ptr @tr, align 8 %161 = load ptr, ptr %4, align 8 %162 = getelementptr inbounds %struct.TYPE_8__, ptr %161, i32 0, i32 4 store i64 %160, ptr %162, align 8 %163 = load i64, ptr %6, align 8 %164 = icmp ne i64 %163, 0 br i1 %164, label %165, label %173 165: ; preds = %79 %166 = load ptr, ptr %4, align 8 %167 = load float, ptr %7, align 4 %168 = load float, ptr %8, align 4 %169 = load float, ptr %10, align 4 %170 = load float, ptr %5, align 4 %171 = load float, ptr %13, align 4 %172 = call i32 @R_SetupFrustum(ptr noundef %166, float noundef %167, float noundef %168, float noundef %169, float noundef %170, float noundef %171) br label %173 173: ; preds = %165, %79 ret void } declare float @tan(float noundef) #1 ; Function Attrs: nocallback nofree nosync nounwind readnone speculatable willreturn declare float @llvm.fmuladd.f32(float, float, float) #2 declare i32 @R_SetupFrustum(ptr noundef, float noundef, float noundef, float noundef, float noundef, float noundef) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #2 = { nocallback nofree nosync nounwind readnone speculatable willreturn } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_main.c_R_SetupProjection
.text .file "extr_tr_backend.c_RB_SetColor.c" .globl RB_SetColor # -- Begin function RB_SetColor .p2align 4, 0x90 .type RB_SetColor,@function RB_SetColor: # @RB_SetColor .cfi_startproc # %bb.0: movq (%rdi), %rax movl (%rax), %ecx movl %ecx, %edx shll $8, %edx subl %ecx, %edx movq backEnd(%rip), %rcx movl %edx, (%rcx) movl 4(%rax), %edx movl %edx, %esi shll $8, %esi subl %edx, %esi movl %esi, 4(%rcx) movl 8(%rax), %edx movl %edx, %esi shll $8, %esi subl %edx, %esi movl %esi, 8(%rcx) movl 12(%rax), %eax movl %eax, %edx shll $8, %edx subl %eax, %edx movl %edx, 12(%rcx) leaq 8(%rdi), %rax retq .Lfunc_end0: .size RB_SetColor, .Lfunc_end0-RB_SetColor .cfi_endproc # -- End function .type backEnd,@object # @backEnd .bss .globl backEnd .p2align 3 backEnd: .zero 8 .size backEnd, 8 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_backend.c_RB_SetColor.c' source_filename = "lab/engine/code/renderergl1/extr_tr_backend.c_RB_SetColor.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_4__ = type { ptr } %struct.TYPE_3__ = type { ptr } @backEnd = dso_local global %struct.TYPE_4__ zeroinitializer, align 8 ; Function Attrs: noinline nounwind optnone uwtable define dso_local ptr @RB_SetColor(ptr noundef %0) #0 { %2 = alloca ptr, align 8 %3 = alloca ptr, align 8 store ptr %0, ptr %2, align 8 %4 = load ptr, ptr %2, align 8 store ptr %4, ptr %3, align 8 %5 = load ptr, ptr %3, align 8 %6 = getelementptr inbounds %struct.TYPE_3__, ptr %5, i32 0, i32 0 %7 = load ptr, ptr %6, align 8 %8 = getelementptr inbounds i32, ptr %7, i64 0 %9 = load i32, ptr %8, align 4 %10 = mul nsw i32 %9, 255 %11 = load ptr, ptr @backEnd, align 8 %12 = getelementptr inbounds i32, ptr %11, i64 0 store i32 %10, ptr %12, align 4 %13 = load ptr, ptr %3, align 8 %14 = getelementptr inbounds %struct.TYPE_3__, ptr %13, i32 0, i32 0 %15 = load ptr, ptr %14, align 8 %16 = getelementptr inbounds i32, ptr %15, i64 1 %17 = load i32, ptr %16, align 4 %18 = mul nsw i32 %17, 255 %19 = load ptr, ptr @backEnd, align 8 %20 = getelementptr inbounds i32, ptr %19, i64 1 store i32 %18, ptr %20, align 4 %21 = load ptr, ptr %3, align 8 %22 = getelementptr inbounds %struct.TYPE_3__, ptr %21, i32 0, i32 0 %23 = load ptr, ptr %22, align 8 %24 = getelementptr inbounds i32, ptr %23, i64 2 %25 = load i32, ptr %24, align 4 %26 = mul nsw i32 %25, 255 %27 = load ptr, ptr @backEnd, align 8 %28 = getelementptr inbounds i32, ptr %27, i64 2 store i32 %26, ptr %28, align 4 %29 = load ptr, ptr %3, align 8 %30 = getelementptr inbounds %struct.TYPE_3__, ptr %29, i32 0, i32 0 %31 = load ptr, ptr %30, align 8 %32 = getelementptr inbounds i32, ptr %31, i64 3 %33 = load i32, ptr %32, align 4 %34 = mul nsw i32 %33, 255 %35 = load ptr, ptr @backEnd, align 8 %36 = getelementptr inbounds i32, ptr %35, i64 3 store i32 %34, ptr %36, align 4 %37 = load ptr, ptr %3, align 8 %38 = getelementptr inbounds %struct.TYPE_3__, ptr %37, i64 1 ret ptr %38 } attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_backend.c_RB_SetColor
.text .file "extr_tr_image.c_R_GammaCorrect.c" .globl R_GammaCorrect # -- Begin function R_GammaCorrect .p2align 4, 0x90 .type R_GammaCorrect,@function R_GammaCorrect: # @R_GammaCorrect .cfi_startproc # %bb.0: testl %esi, %esi jle .LBB0_8 # %bb.1: movq s_gammatable(%rip), %rax movl %esi, %r9d leaq -1(%r9), %rsi movl %r9d, %r8d andl $3, %r8d cmpq $3, %rsi jae .LBB0_3 # %bb.2: xorl %esi, %esi jmp .LBB0_5 .LBB0_3: andl $-4, %r9d xorl %esi, %esi .p2align 4, 0x90 .LBB0_4: # =>This Inner Loop Header: Depth=1 movq (%rdi,%rsi,8), %rcx movq 8(%rdi,%rsi,8), %rdx movq (%rax,%rcx,8), %rcx movq %rcx, (%rdi,%rsi,8) movq (%rax,%rdx,8), %rcx movq %rcx, 8(%rdi,%rsi,8) movq 16(%rdi,%rsi,8), %rcx movq (%rax,%rcx,8), %rcx movq %rcx, 16(%rdi,%rsi,8) movq 24(%rdi,%rsi,8), %rcx movq (%rax,%rcx,8), %rcx movq %rcx, 24(%rdi,%rsi,8) addq $4, %rsi cmpq %rsi, %r9 jne .LBB0_4 .LBB0_5: testq %r8, %r8 je .LBB0_8 # %bb.6: leaq (%rdi,%rsi,8), %rdx xorl %esi, %esi .p2align 4, 0x90 .LBB0_7: # =>This Inner Loop Header: Depth=1 movq (%rdx,%rsi,8), %rcx movq (%rax,%rcx,8), %rcx movq %rcx, (%rdx,%rsi,8) incq %rsi cmpq %rsi, %r8 jne .LBB0_7 .LBB0_8: retq .Lfunc_end0: .size R_GammaCorrect, .Lfunc_end0-R_GammaCorrect .cfi_endproc # -- End function .type s_gammatable,@object # @s_gammatable .bss .globl s_gammatable .p2align 3 s_gammatable: .quad 0 .size s_gammatable, 8 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_image.c_R_GammaCorrect.c' source_filename = "lab/engine/code/renderergl1/extr_tr_image.c_R_GammaCorrect.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" @s_gammatable = dso_local global ptr null, align 8 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @R_GammaCorrect(ptr noundef %0, i32 noundef %1) #0 { %3 = alloca ptr, align 8 %4 = alloca i32, align 4 %5 = alloca i32, align 4 store ptr %0, ptr %3, align 8 store i32 %1, ptr %4, align 4 store i32 0, ptr %5, align 4 br label %6 6: ; preds = %23, %2 %7 = load i32, ptr %5, align 4 %8 = load i32, ptr %4, align 4 %9 = icmp slt i32 %7, %8 br i1 %9, label %10, label %26 10: ; preds = %6 %11 = load ptr, ptr @s_gammatable, align 8 %12 = load ptr, ptr %3, align 8 %13 = load i32, ptr %5, align 4 %14 = sext i32 %13 to i64 %15 = getelementptr inbounds i64, ptr %12, i64 %14 %16 = load i64, ptr %15, align 8 %17 = getelementptr inbounds i64, ptr %11, i64 %16 %18 = load i64, ptr %17, align 8 %19 = load ptr, ptr %3, align 8 %20 = load i32, ptr %5, align 4 %21 = sext i32 %20 to i64 %22 = getelementptr inbounds i64, ptr %19, i64 %21 store i64 %18, ptr %22, align 8 br label %23 23: ; preds = %10 %24 = load i32, ptr %5, align 4 %25 = add nsw i32 %24, 1 store i32 %25, ptr %5, align 4 br label %6, !llvm.loop !6 26: ; preds = %6 ret void } attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"} !6 = distinct !{!6, !7} !7 = !{!"llvm.loop.mustprogress"}
lab/engine/code/renderergl1/extr_tr_image.c_R_GammaCorrect
.text .file "extr_tr_main.c_R_AddDrawSurf.c" .globl R_AddDrawSurf # -- Begin function R_AddDrawSurf .p2align 4, 0x90 .type R_AddDrawSurf,@function R_AddDrawSurf: # @R_AddDrawSurf .cfi_startproc # %bb.0: movl %ecx, %eax movl tr+8(%rip), %r8d movl DRAWSURF_MASK(%rip), %r9d movl (%rsi), %esi movzbl QSORT_SHADERNUM_SHIFT(%rip), %ecx shll %cl, %esi movzbl QSORT_FOGNUM_SHIFT(%rip), %ecx shll %cl, %edx andl %r8d, %r9d movslq %r9d, %rcx orl tr(%rip), %eax orl %esi, %eax orl %edx, %eax movq tr+16(%rip), %rdx shlq $4, %rcx movl %eax, (%rdx,%rcx) movq %rdi, 8(%rdx,%rcx) incl %r8d movl %r8d, tr+8(%rip) retq .Lfunc_end0: .size R_AddDrawSurf, .Lfunc_end0-R_AddDrawSurf .cfi_endproc # -- End function .type tr,@object # @tr .bss .globl tr .p2align 3 tr: .zero 24 .size tr, 24 .type DRAWSURF_MASK,@object # @DRAWSURF_MASK .globl DRAWSURF_MASK .p2align 2 DRAWSURF_MASK: .long 0 # 0x0 .size DRAWSURF_MASK, 4 .type QSORT_SHADERNUM_SHIFT,@object # @QSORT_SHADERNUM_SHIFT .globl QSORT_SHADERNUM_SHIFT .p2align 2 QSORT_SHADERNUM_SHIFT: .long 0 # 0x0 .size QSORT_SHADERNUM_SHIFT, 4 .type QSORT_FOGNUM_SHIFT,@object # @QSORT_FOGNUM_SHIFT .globl QSORT_FOGNUM_SHIFT .p2align 2 QSORT_FOGNUM_SHIFT: .long 0 # 0x0 .size QSORT_FOGNUM_SHIFT, 4 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_main.c_R_AddDrawSurf.c' source_filename = "lab/engine/code/renderergl1/extr_tr_main.c_R_AddDrawSurf.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_9__ = type { i32, %struct.TYPE_7__ } %struct.TYPE_7__ = type { i32, ptr } %struct.TYPE_8__ = type { i32 } %struct.TYPE_6__ = type { i32, ptr } @tr = dso_local global %struct.TYPE_9__ zeroinitializer, align 8 @DRAWSURF_MASK = dso_local global i32 0, align 4 @QSORT_SHADERNUM_SHIFT = dso_local global i32 0, align 4 @QSORT_FOGNUM_SHIFT = dso_local global i32 0, align 4 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @R_AddDrawSurf(ptr noundef %0, ptr noundef %1, i32 noundef %2, i32 noundef %3) #0 { %5 = alloca ptr, align 8 %6 = alloca ptr, align 8 %7 = alloca i32, align 4 %8 = alloca i32, align 4 %9 = alloca i32, align 4 store ptr %0, ptr %5, align 8 store ptr %1, ptr %6, align 8 store i32 %2, ptr %7, align 4 store i32 %3, ptr %8, align 4 %10 = load i32, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 1), align 8 %11 = load i32, ptr @DRAWSURF_MASK, align 4 %12 = and i32 %10, %11 store i32 %12, ptr %9, align 4 %13 = load ptr, ptr %6, align 8 %14 = getelementptr inbounds %struct.TYPE_8__, ptr %13, i32 0, i32 0 %15 = load i32, ptr %14, align 4 %16 = load i32, ptr @QSORT_SHADERNUM_SHIFT, align 4 %17 = shl i32 %15, %16 %18 = load i32, ptr @tr, align 8 %19 = or i32 %17, %18 %20 = load i32, ptr %7, align 4 %21 = load i32, ptr @QSORT_FOGNUM_SHIFT, align 4 %22 = shl i32 %20, %21 %23 = or i32 %19, %22 %24 = load i32, ptr %8, align 4 %25 = or i32 %23, %24 %26 = load ptr, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 1, i32 1), align 8 %27 = load i32, ptr %9, align 4 %28 = sext i32 %27 to i64 %29 = getelementptr inbounds %struct.TYPE_6__, ptr %26, i64 %28 %30 = getelementptr inbounds %struct.TYPE_6__, ptr %29, i32 0, i32 0 store i32 %25, ptr %30, align 8 %31 = load ptr, ptr %5, align 8 %32 = load ptr, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 1, i32 1), align 8 %33 = load i32, ptr %9, align 4 %34 = sext i32 %33 to i64 %35 = getelementptr inbounds %struct.TYPE_6__, ptr %32, i64 %34 %36 = getelementptr inbounds %struct.TYPE_6__, ptr %35, i32 0, i32 1 store ptr %31, ptr %36, align 8 %37 = load i32, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 1), align 8 %38 = add nsw i32 %37, 1 store i32 %38, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 1), align 8 ret void } attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"}
lab/engine/code/renderergl1/extr_tr_main.c_R_AddDrawSurf
.text .file "extr_tr_bsp.c_R_MergedWidthPoints.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3 # -- Begin function R_MergedWidthPoints .LCPI0_0: .quad 0x3fb999999999999a # double 0.10000000000000001 .text .globl R_MergedWidthPoints .p2align 4, 0x90 .type R_MergedWidthPoints,@function R_MergedWidthPoints: # @R_MergedWidthPoints .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 pushq %r15 .cfi_def_cfa_offset 24 pushq %r14 .cfi_def_cfa_offset 32 pushq %r13 .cfi_def_cfa_offset 40 pushq %r12 .cfi_def_cfa_offset 48 pushq %rbx .cfi_def_cfa_offset 56 subq $24, %rsp .cfi_def_cfa_offset 80 .cfi_offset %rbx, -56 .cfi_offset %r12, -48 .cfi_offset %r13, -40 .cfi_offset %r14, -32 .cfi_offset %r15, -24 .cfi_offset %rbp, -16 movl (%rdi), %eax leaq qfalse(%rip), %rcx cmpl $3, %eax jl .LBB0_10 # %bb.1: movq %rdi, %rbx movslq %esi, %rcx movq %rcx, 8(%rsp) # 8-byte Spill leaq 2(%rcx), %r15 movl $2, %r14d movl $1, %edx jmp .LBB0_2 .p2align 4, 0x90 .LBB0_12: # in Loop: Header=BB0_2 Depth=1 movq 16(%rsp), %rdx # 8-byte Reload .LBB0_3: # in Loop: Header=BB0_2 Depth=1 incq %r14 incq %r15 cmpq %rcx, %rdx jge .LBB0_4 .LBB0_2: # =>This Loop Header: Depth=1 # Child Loop BB0_6 Depth 2 movq %rdx, %rbp incq %rdx leal -1(%rax), %ecx movslq %ecx, %rcx cmpq %rcx, %rdx jge .LBB0_3 # %bb.5: # in Loop: Header=BB0_2 Depth=1 movq %rdx, 16(%rsp) # 8-byte Spill addq 8(%rsp), %rbp # 8-byte Folded Reload movq %r15, %r12 movq %r14, %r13 jmp .LBB0_6 .p2align 4, 0x90 .LBB0_11: # in Loop: Header=BB0_6 Depth=2 incq %r13 movslq (%rbx), %rax leaq -1(%rax), %rcx incq %r12 cmpq %rcx, %r13 jge .LBB0_12 .LBB0_6: # Parent Loop BB0_2 Depth=1 # => This Inner Loop Header: Depth=2 movq 8(%rbx), %rax movq (%rax,%rbp,8), %rcx movq (%rcx), %rdi movq (%rax,%r12,8), %rax subq (%rax), %rdi callq fabs@PLT ucomisd .LCPI0_0(%rip), %xmm0 ja .LBB0_11 # %bb.7: # in Loop: Header=BB0_6 Depth=2 movq 8(%rbx), %rax movq (%rax,%rbp,8), %rcx movq 8(%rcx), %rdi movq (%rax,%r12,8), %rax subq 8(%rax), %rdi callq fabs@PLT ucomisd .LCPI0_0(%rip), %xmm0 ja .LBB0_11 # %bb.8: # in Loop: Header=BB0_6 Depth=2 movq 8(%rbx), %rax movq (%rax,%rbp,8), %rcx movq 16(%rcx), %rdi movq (%rax,%r12,8), %rax subq 16(%rax), %rdi callq fabs@PLT ucomisd .LCPI0_0(%rip), %xmm0 ja .LBB0_11 # %bb.9: leaq qtrue(%rip), %rcx jmp .LBB0_10 .LBB0_4: leaq qfalse(%rip), %rcx .LBB0_10: movl (%rcx), %eax addq $24, %rsp .cfi_def_cfa_offset 56 popq %rbx .cfi_def_cfa_offset 48 popq %r12 .cfi_def_cfa_offset 40 popq %r13 .cfi_def_cfa_offset 32 popq %r14 .cfi_def_cfa_offset 24 popq %r15 .cfi_def_cfa_offset 16 popq %rbp .cfi_def_cfa_offset 8 retq .Lfunc_end0: .size R_MergedWidthPoints, .Lfunc_end0-R_MergedWidthPoints .cfi_endproc # -- End function .type qtrue,@object # @qtrue .bss .globl qtrue .p2align 2 qtrue: .long 0 # 0x0 .size qtrue, 4 .type qfalse,@object # @qfalse .globl qfalse .p2align 2 qfalse: .long 0 # 0x0 .size qfalse, 4 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_bsp.c_R_MergedWidthPoints.c' source_filename = "lab/engine/code/renderergl1/extr_tr_bsp.c_R_MergedWidthPoints.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_5__ = type { i32, ptr } %struct.TYPE_4__ = type { ptr } @qtrue = dso_local global i32 0, align 4 @qfalse = dso_local global i32 0, align 4 ; Function Attrs: noinline nounwind optnone uwtable define dso_local i32 @R_MergedWidthPoints(ptr noundef %0, i32 noundef %1) #0 { %3 = alloca i32, align 4 %4 = alloca ptr, align 8 %5 = alloca i32, align 4 %6 = alloca i32, align 4 %7 = alloca i32, align 4 store ptr %0, ptr %4, align 8 store i32 %1, ptr %5, align 4 store i32 1, ptr %6, align 4 br label %8 8: ; preds = %118, %2 %9 = load i32, ptr %6, align 4 %10 = load ptr, ptr %4, align 8 %11 = getelementptr inbounds %struct.TYPE_5__, ptr %10, i32 0, i32 0 %12 = load i32, ptr %11, align 8 %13 = sub nsw i32 %12, 1 %14 = icmp slt i32 %9, %13 br i1 %14, label %15, label %121 15: ; preds = %8 %16 = load i32, ptr %6, align 4 %17 = add nsw i32 %16, 1 store i32 %17, ptr %7, align 4 br label %18 18: ; preds = %114, %15 %19 = load i32, ptr %7, align 4 %20 = load ptr, ptr %4, align 8 %21 = getelementptr inbounds %struct.TYPE_5__, ptr %20, i32 0, i32 0 %22 = load i32, ptr %21, align 8 %23 = sub nsw i32 %22, 1 %24 = icmp slt i32 %19, %23 br i1 %24, label %25, label %117 25: ; preds = %18 %26 = load ptr, ptr %4, align 8 %27 = getelementptr inbounds %struct.TYPE_5__, ptr %26, i32 0, i32 1 %28 = load ptr, ptr %27, align 8 %29 = load i32, ptr %6, align 4 %30 = load i32, ptr %5, align 4 %31 = add nsw i32 %29, %30 %32 = sext i32 %31 to i64 %33 = getelementptr inbounds %struct.TYPE_4__, ptr %28, i64 %32 %34 = getelementptr inbounds %struct.TYPE_4__, ptr %33, i32 0, i32 0 %35 = load ptr, ptr %34, align 8 %36 = getelementptr inbounds i64, ptr %35, i64 0 %37 = load i64, ptr %36, align 8 %38 = load ptr, ptr %4, align 8 %39 = getelementptr inbounds %struct.TYPE_5__, ptr %38, i32 0, i32 1 %40 = load ptr, ptr %39, align 8 %41 = load i32, ptr %7, align 4 %42 = load i32, ptr %5, align 4 %43 = add nsw i32 %41, %42 %44 = sext i32 %43 to i64 %45 = getelementptr inbounds %struct.TYPE_4__, ptr %40, i64 %44 %46 = getelementptr inbounds %struct.TYPE_4__, ptr %45, i32 0, i32 0 %47 = load ptr, ptr %46, align 8 %48 = getelementptr inbounds i64, ptr %47, i64 0 %49 = load i64, ptr %48, align 8 %50 = sub nsw i64 %37, %49 %51 = call double @fabs(i64 noundef %50) %52 = fcmp ogt double %51, 1.000000e-01 br i1 %52, label %53, label %54 53: ; preds = %25 br label %114 54: ; preds = %25 %55 = load ptr, ptr %4, align 8 %56 = getelementptr inbounds %struct.TYPE_5__, ptr %55, i32 0, i32 1 %57 = load ptr, ptr %56, align 8 %58 = load i32, ptr %6, align 4 %59 = load i32, ptr %5, align 4 %60 = add nsw i32 %58, %59 %61 = sext i32 %60 to i64 %62 = getelementptr inbounds %struct.TYPE_4__, ptr %57, i64 %61 %63 = getelementptr inbounds %struct.TYPE_4__, ptr %62, i32 0, i32 0 %64 = load ptr, ptr %63, align 8 %65 = getelementptr inbounds i64, ptr %64, i64 1 %66 = load i64, ptr %65, align 8 %67 = load ptr, ptr %4, align 8 %68 = getelementptr inbounds %struct.TYPE_5__, ptr %67, i32 0, i32 1 %69 = load ptr, ptr %68, align 8 %70 = load i32, ptr %7, align 4 %71 = load i32, ptr %5, align 4 %72 = add nsw i32 %70, %71 %73 = sext i32 %72 to i64 %74 = getelementptr inbounds %struct.TYPE_4__, ptr %69, i64 %73 %75 = getelementptr inbounds %struct.TYPE_4__, ptr %74, i32 0, i32 0 %76 = load ptr, ptr %75, align 8 %77 = getelementptr inbounds i64, ptr %76, i64 1 %78 = load i64, ptr %77, align 8 %79 = sub nsw i64 %66, %78 %80 = call double @fabs(i64 noundef %79) %81 = fcmp ogt double %80, 1.000000e-01 br i1 %81, label %82, label %83 82: ; preds = %54 br label %114 83: ; preds = %54 %84 = load ptr, ptr %4, align 8 %85 = getelementptr inbounds %struct.TYPE_5__, ptr %84, i32 0, i32 1 %86 = load ptr, ptr %85, align 8 %87 = load i32, ptr %6, align 4 %88 = load i32, ptr %5, align 4 %89 = add nsw i32 %87, %88 %90 = sext i32 %89 to i64 %91 = getelementptr inbounds %struct.TYPE_4__, ptr %86, i64 %90 %92 = getelementptr inbounds %struct.TYPE_4__, ptr %91, i32 0, i32 0 %93 = load ptr, ptr %92, align 8 %94 = getelementptr inbounds i64, ptr %93, i64 2 %95 = load i64, ptr %94, align 8 %96 = load ptr, ptr %4, align 8 %97 = getelementptr inbounds %struct.TYPE_5__, ptr %96, i32 0, i32 1 %98 = load ptr, ptr %97, align 8 %99 = load i32, ptr %7, align 4 %100 = load i32, ptr %5, align 4 %101 = add nsw i32 %99, %100 %102 = sext i32 %101 to i64 %103 = getelementptr inbounds %struct.TYPE_4__, ptr %98, i64 %102 %104 = getelementptr inbounds %struct.TYPE_4__, ptr %103, i32 0, i32 0 %105 = load ptr, ptr %104, align 8 %106 = getelementptr inbounds i64, ptr %105, i64 2 %107 = load i64, ptr %106, align 8 %108 = sub nsw i64 %95, %107 %109 = call double @fabs(i64 noundef %108) %110 = fcmp ogt double %109, 1.000000e-01 br i1 %110, label %111, label %112 111: ; preds = %83 br label %114 112: ; preds = %83 %113 = load i32, ptr @qtrue, align 4 store i32 %113, ptr %3, align 4 br label %123 114: ; preds = %111, %82, %53 %115 = load i32, ptr %7, align 4 %116 = add nsw i32 %115, 1 store i32 %116, ptr %7, align 4 br label %18, !llvm.loop !6 117: ; preds = %18 br label %118 118: ; preds = %117 %119 = load i32, ptr %6, align 4 %120 = add nsw i32 %119, 1 store i32 %120, ptr %6, align 4 br label %8, !llvm.loop !8 121: ; preds = %8 %122 = load i32, ptr @qfalse, align 4 store i32 %122, ptr %3, align 4 br label %123 123: ; preds = %121, %112 %124 = load i32, ptr %3, align 4 ret i32 %124 } declare double @fabs(i64 noundef) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"} !6 = distinct !{!6, !7} !7 = !{!"llvm.loop.mustprogress"} !8 = distinct !{!8, !7}
lab/engine/code/renderergl1/extr_tr_bsp.c_R_MergedWidthPoints
.text .file "extr_tr_backend.c_RB_ShowImages.c" .section .rodata.cst4,"aM",@progbits,4 .p2align 2 # -- Begin function RB_ShowImages .LCPI0_0: .long 0x3b000000 # float 0.001953125 .text .globl RB_ShowImages .p2align 4, 0x90 .type RB_ShowImages,@function RB_ShowImages: # @RB_ShowImages .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 pushq %r14 .cfi_def_cfa_offset 24 pushq %rbx .cfi_def_cfa_offset 32 subq $16, %rsp .cfi_def_cfa_offset 48 .cfi_offset %rbx, -32 .cfi_offset %r14, -24 .cfi_offset %rbp, -16 cmpl $0, backEnd(%rip) jne .LBB0_2 # %bb.1: xorl %eax, %eax callq RB_SetGL2D@PLT .LBB0_2: movl GL_COLOR_BUFFER_BIT(%rip), %edi callq qglClear@PLT xorl %eax, %eax callq qglFinish@PLT xorl %eax, %eax callq *ri(%rip) movl %eax, %r14d cmpl $0, tr(%rip) jle .LBB0_7 # %bb.3: movl $3435973837, %ebx # imm = 0xCCCCCCCD xorl %ebp, %ebp jmp .LBB0_4 .p2align 4, 0x90 .LBB0_6: # in Loop: Header=BB0_4 Depth=1 movss %xmm3, 4(%rsp) # 4-byte Spill movss %xmm4, 12(%rsp) # 4-byte Spill xorps %xmm2, %xmm2 cvtsi2ss %edx, %xmm2 mulss %xmm0, %xmm2 movss %xmm2, 8(%rsp) # 4-byte Spill xorps %xmm0, %xmm0 cvtsi2ss %eax, %xmm0 mulss %xmm1, %xmm0 movss %xmm0, (%rsp) # 4-byte Spill callq GL_Bind@PLT movl GL_QUADS(%rip), %edi callq qglBegin@PLT xorl %edi, %edi xorl %esi, %esi callq qglTexCoord2f@PLT movss 8(%rsp), %xmm0 # 4-byte Reload # xmm0 = mem[0],zero,zero,zero movss (%rsp), %xmm1 # 4-byte Reload # xmm1 = mem[0],zero,zero,zero callq qglVertex2f@PLT movl $1, %edi xorl %esi, %esi callq qglTexCoord2f@PLT movss 4(%rsp), %xmm0 # 4-byte Reload # xmm0 = mem[0],zero,zero,zero addss 8(%rsp), %xmm0 # 4-byte Folded Reload movss %xmm0, 4(%rsp) # 4-byte Spill movss (%rsp), %xmm1 # 4-byte Reload # xmm1 = mem[0],zero,zero,zero callq qglVertex2f@PLT movl $1, %edi movl $1, %esi callq qglTexCoord2f@PLT movss (%rsp), %xmm1 # 4-byte Reload # xmm1 = mem[0],zero,zero,zero addss 12(%rsp), %xmm1 # 4-byte Folded Reload movss %xmm1, (%rsp) # 4-byte Spill movss 4(%rsp), %xmm0 # 4-byte Reload # xmm0 = mem[0],zero,zero,zero callq qglVertex2f@PLT xorl %edi, %edi movl $1, %esi callq qglTexCoord2f@PLT movss 8(%rsp), %xmm0 # 4-byte Reload # xmm0 = mem[0],zero,zero,zero movss (%rsp), %xmm1 # 4-byte Reload # xmm1 = mem[0],zero,zero,zero callq qglVertex2f@PLT xorl %eax, %eax callq qglEnd@PLT incq %rbp movslq tr(%rip), %rax cmpq %rax, %rbp jge .LBB0_7 .LBB0_4: # =>This Inner Loop Header: Depth=1 movl %ebp, %eax imulq %rbx, %rax shrq $36, %rax leal (,%rax,4), %ecx leal (%rcx,%rcx,4), %ecx movslq glConfig(%rip), %rdx imulq $1717986919, %rdx, %rdx # imm = 0x66666667 movq %rdx, %rsi shrq $63, %rsi shrq $32, %rdx sarl $3, %edx addl %esi, %edx xorps %xmm0, %xmm0 cvtsi2ss %edx, %xmm0 movq tr+8(%rip), %rdx movslq glConfig+4(%rip), %rsi imulq $-2004318071, %rsi, %rdi # imm = 0x88888889 shrq $32, %rdi addl %esi, %edi movl %edi, %esi shrl $31, %esi sarl $3, %edi addl %esi, %edi xorps %xmm1, %xmm1 cvtsi2ss %edi, %xmm1 movq (%rdx,%rbp,8), %rdi movl %ebp, %edx subl %ecx, %edx movq r_showImages(%rip), %rcx cmpl $2, (%rcx) movaps %xmm1, %xmm4 movaps %xmm0, %xmm3 jne .LBB0_6 # %bb.5: # in Loop: Header=BB0_4 Depth=1 movss (%rdi), %xmm3 # xmm3 = mem[0],zero,zero,zero movss .LCPI0_0(%rip), %xmm2 # xmm2 = mem[0],zero,zero,zero mulss %xmm2, %xmm3 mulss %xmm0, %xmm3 movss 4(%rdi), %xmm4 # xmm4 = mem[0],zero,zero,zero mulss %xmm2, %xmm4 mulss %xmm1, %xmm4 jmp .LBB0_6 .LBB0_7: xorl %eax, %eax callq qglFinish@PLT xorl %eax, %eax callq *ri(%rip) movq ri+8(%rip), %rcx movl PRINT_ALL(%rip), %edi subl %r14d, %eax leaq .L.str(%rip), %rsi movl %eax, %edx addq $16, %rsp .cfi_def_cfa_offset 32 popq %rbx .cfi_def_cfa_offset 24 popq %r14 .cfi_def_cfa_offset 16 popq %rbp .cfi_def_cfa_offset 8 jmpq *%rcx # TAILCALL .Lfunc_end0: .size RB_ShowImages, .Lfunc_end0-RB_ShowImages .cfi_endproc # -- End function .type backEnd,@object # @backEnd .bss .globl backEnd .p2align 2 backEnd: .zero 4 .size backEnd, 4 .type GL_COLOR_BUFFER_BIT,@object # @GL_COLOR_BUFFER_BIT .globl GL_COLOR_BUFFER_BIT .p2align 2 GL_COLOR_BUFFER_BIT: .long 0 # 0x0 .size GL_COLOR_BUFFER_BIT, 4 .type ri,@object # @ri .globl ri .p2align 3 ri: .zero 16 .size ri, 16 .type tr,@object # @tr .globl tr .p2align 3 tr: .zero 16 .size tr, 16 .type glConfig,@object # @glConfig .globl glConfig .p2align 2 glConfig: .zero 8 .size glConfig, 8 .type r_showImages,@object # @r_showImages .globl r_showImages .p2align 3 r_showImages: .quad 0 .size r_showImages, 8 .type GL_QUADS,@object # @GL_QUADS .globl GL_QUADS .p2align 2 GL_QUADS: .long 0 # 0x0 .size GL_QUADS, 4 .type PRINT_ALL,@object # @PRINT_ALL .globl PRINT_ALL .p2align 2 PRINT_ALL: .long 0 # 0x0 .size PRINT_ALL, 4 .type .L.str,@object # @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "%i msec to draw all images\n" .size .L.str, 28 .ident "clang version 15.0.3" .section ".note.GNU-stack","",@progbits .addrsig
; ModuleID = 'lab/engine/code/renderergl1/extr_tr_backend.c_RB_ShowImages.c' source_filename = "lab/engine/code/renderergl1/extr_tr_backend.c_RB_ShowImages.c" target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" %struct.TYPE_13__ = type { i32 } %struct.TYPE_10__ = type { ptr, ptr } %struct.TYPE_9__ = type { i32, ptr } %struct.TYPE_12__ = type { i32, i32 } %struct.TYPE_11__ = type { i32 } %struct.TYPE_8__ = type { float, float } @backEnd = dso_local global %struct.TYPE_13__ zeroinitializer, align 4 @GL_COLOR_BUFFER_BIT = dso_local global i32 0, align 4 @ri = dso_local global %struct.TYPE_10__ zeroinitializer, align 8 @tr = dso_local global %struct.TYPE_9__ zeroinitializer, align 8 @glConfig = dso_local global %struct.TYPE_12__ zeroinitializer, align 4 @r_showImages = dso_local global ptr null, align 8 @GL_QUADS = dso_local global i32 0, align 4 @PRINT_ALL = dso_local global i32 0, align 4 @.str = private unnamed_addr constant [28 x i8] c"%i msec to draw all images\0A\00", align 1 ; Function Attrs: noinline nounwind optnone uwtable define dso_local void @RB_ShowImages() #0 { %1 = alloca i32, align 4 %2 = alloca ptr, align 8 %3 = alloca float, align 4 %4 = alloca float, align 4 %5 = alloca float, align 4 %6 = alloca float, align 4 %7 = alloca i32, align 4 %8 = alloca i32, align 4 %9 = load i32, ptr @backEnd, align 4 %10 = icmp ne i32 %9, 0 br i1 %10, label %13, label %11 11: ; preds = %0 %12 = call i32 (...) @RB_SetGL2D() br label %13 13: ; preds = %11, %0 %14 = load i32, ptr @GL_COLOR_BUFFER_BIT, align 4 %15 = call i32 @qglClear(i32 noundef %14) %16 = call i32 (...) @qglFinish() %17 = load ptr, ptr @ri, align 8 %18 = call i32 (...) %17() store i32 %18, ptr %7, align 4 store i32 0, ptr %1, align 4 br label %19 19: ; preds = %92, %13 %20 = load i32, ptr %1, align 4 %21 = load i32, ptr @tr, align 8 %22 = icmp slt i32 %20, %21 br i1 %22, label %23, label %95 23: ; preds = %19 %24 = load ptr, ptr getelementptr inbounds (%struct.TYPE_9__, ptr @tr, i32 0, i32 1), align 8 %25 = load i32, ptr %1, align 4 %26 = sext i32 %25 to i64 %27 = getelementptr inbounds ptr, ptr %24, i64 %26 %28 = load ptr, ptr %27, align 8 store ptr %28, ptr %2, align 8 %29 = load i32, ptr @glConfig, align 4 %30 = sdiv i32 %29, 20 %31 = sitofp i32 %30 to float store float %31, ptr %5, align 4 %32 = load i32, ptr getelementptr inbounds (%struct.TYPE_12__, ptr @glConfig, i32 0, i32 1), align 4 %33 = sdiv i32 %32, 15 %34 = sitofp i32 %33 to float store float %34, ptr %6, align 4 %35 = load i32, ptr %1, align 4 %36 = srem i32 %35, 20 %37 = sitofp i32 %36 to float %38 = load float, ptr %5, align 4 %39 = fmul float %37, %38 store float %39, ptr %3, align 4 %40 = load i32, ptr %1, align 4 %41 = sdiv i32 %40, 20 %42 = sitofp i32 %41 to float %43 = load float, ptr %6, align 4 %44 = fmul float %42, %43 store float %44, ptr %4, align 4 %45 = load ptr, ptr @r_showImages, align 8 %46 = getelementptr inbounds %struct.TYPE_11__, ptr %45, i32 0, i32 0 %47 = load i32, ptr %46, align 4 %48 = icmp eq i32 %47, 2 br i1 %48, label %49, label %62 49: ; preds = %23 %50 = load ptr, ptr %2, align 8 %51 = getelementptr inbounds %struct.TYPE_8__, ptr %50, i32 0, i32 0 %52 = load float, ptr %51, align 4 %53 = fdiv float %52, 5.120000e+02 %54 = load float, ptr %5, align 4 %55 = fmul float %54, %53 store float %55, ptr %5, align 4 %56 = load ptr, ptr %2, align 8 %57 = getelementptr inbounds %struct.TYPE_8__, ptr %56, i32 0, i32 1 %58 = load float, ptr %57, align 4 %59 = fdiv float %58, 5.120000e+02 %60 = load float, ptr %6, align 4 %61 = fmul float %60, %59 store float %61, ptr %6, align 4 br label %62 62: ; preds = %49, %23 %63 = load ptr, ptr %2, align 8 %64 = call i32 @GL_Bind(ptr noundef %63) %65 = load i32, ptr @GL_QUADS, align 4 %66 = call i32 @qglBegin(i32 noundef %65) %67 = call i32 @qglTexCoord2f(i32 noundef 0, i32 noundef 0) %68 = load float, ptr %3, align 4 %69 = load float, ptr %4, align 4 %70 = call i32 @qglVertex2f(float noundef %68, float noundef %69) %71 = call i32 @qglTexCoord2f(i32 noundef 1, i32 noundef 0) %72 = load float, ptr %3, align 4 %73 = load float, ptr %5, align 4 %74 = fadd float %72, %73 %75 = load float, ptr %4, align 4 %76 = call i32 @qglVertex2f(float noundef %74, float noundef %75) %77 = call i32 @qglTexCoord2f(i32 noundef 1, i32 noundef 1) %78 = load float, ptr %3, align 4 %79 = load float, ptr %5, align 4 %80 = fadd float %78, %79 %81 = load float, ptr %4, align 4 %82 = load float, ptr %6, align 4 %83 = fadd float %81, %82 %84 = call i32 @qglVertex2f(float noundef %80, float noundef %83) %85 = call i32 @qglTexCoord2f(i32 noundef 0, i32 noundef 1) %86 = load float, ptr %3, align 4 %87 = load float, ptr %4, align 4 %88 = load float, ptr %6, align 4 %89 = fadd float %87, %88 %90 = call i32 @qglVertex2f(float noundef %86, float noundef %89) %91 = call i32 (...) @qglEnd() br label %92 92: ; preds = %62 %93 = load i32, ptr %1, align 4 %94 = add nsw i32 %93, 1 store i32 %94, ptr %1, align 4 br label %19, !llvm.loop !6 95: ; preds = %19 %96 = call i32 (...) @qglFinish() %97 = load ptr, ptr @ri, align 8 %98 = call i32 (...) %97() store i32 %98, ptr %8, align 4 %99 = load ptr, ptr getelementptr inbounds (%struct.TYPE_10__, ptr @ri, i32 0, i32 1), align 8 %100 = load i32, ptr @PRINT_ALL, align 4 %101 = load i32, ptr %8, align 4 %102 = load i32, ptr %7, align 4 %103 = sub nsw i32 %101, %102 %104 = call i32 %99(i32 noundef %100, ptr noundef @.str, i32 noundef %103) ret void } declare i32 @RB_SetGL2D(...) #1 declare i32 @qglClear(i32 noundef) #1 declare i32 @qglFinish(...) #1 declare i32 @GL_Bind(ptr noundef) #1 declare i32 @qglBegin(i32 noundef) #1 declare i32 @qglTexCoord2f(i32 noundef, i32 noundef) #1 declare i32 @qglVertex2f(float noundef, float noundef) #1 declare i32 @qglEnd(...) #1 attributes #0 = { noinline nounwind optnone uwtable "frame-pointer"="all" "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } attributes #1 = { "frame-pointer"="all" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" } !llvm.module.flags = !{!0, !1, !2, !3, !4} !llvm.ident = !{!5} !0 = !{i32 1, !"wchar_size", i32 4} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{i32 7, !"PIE Level", i32 2} !3 = !{i32 7, !"uwtable", i32 2} !4 = !{i32 7, !"frame-pointer", i32 2} !5 = !{!"clang version 15.0.3"} !6 = distinct !{!6, !7} !7 = !{!"llvm.loop.mustprogress"}
lab/engine/code/renderergl1/extr_tr_backend.c_RB_ShowImages
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