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FPP-ML-Bench: Fringe Projection Profilometry Benchmarking Dataset
The first open-source, photorealistic synthetic dataset for single-shot fringe projection profilometry (FPP), generated using VIRTUS-FPP in NVIDIA Isaac Sim. This dataset enables standardized benchmarking and systematic comparison of deep learning approaches for single-shot 3D depth reconstruction from fringe patterns.
Dataset Summary
| Property | Value |
|---|---|
| Total fringe images | 15,600 (52 per viewpoint Γ 6 viewpoints Γ 50 objects) |
| Depth reconstructions | 300 (6 viewpoints Γ 50 objects) |
| Objects | 50 |
| Viewpoints per object | 6 (0Β°, 60Β°, 120Β°, 180Β°, 240Β°, 300Β°) |
| Resolution | 960 Γ 960 pixels |
| Measurement range | 1.5β2.1 m |
| Ground truth method | 18-step phase shifting + Gray-code unwrapping |
| Train / Val / Test split | 240 / 30 / 30 (object-level, 40/5/5 objects) |
Repository Layout
The dataset is organized into two top-level directories serving different purposes:
fpp-ml-bench/
βββ training_datasets/ # Pre-split, ready-to-train data (plug and play)
βββ fpp_synthetic_dataset/ # Full raw dataset per object (complete scans + all metadata)
training_datasets/ is what you need if you want to train models directly. fpp_synthetic_dataset/ is the complete raw dataset with all phase, mesh, and reconstruction data per object.
training_datasets/
Pre-split into train/val/test at the object level. Contains six dataset variants covering all combinations of normalization strategy and background handling, plus the normalization parameter files needed for individual normalization.
training_datasets/
βββ training_data_depth_raw/
β βββ train/
β β βββ fringe/ # 240 fringe images (full background)
β β βββ depth/ # 240 raw depth .mat files
β βββ val/
β β βββ fringe/ # 30 fringe images
β β βββ depth/ # 30 raw depth .mat files
β βββ test/
β βββ fringe/ # 30 fringe images
β βββ depth/ # 30 raw depth .mat files
βββ training_data_depth_global_normalized/ # same structure, global normalized depth
βββ training_data_depth_individual_normalized/ # same structure, [0,1] normalized depth
βββ training_data_bgremoved_depth_raw/ # background pixels zeroed in fringe input
βββ training_data_bgremoved_depth_global_normalized/
βββ training_data_bgremoved_depth_individual_normalized/
βββ info_depth_params/ # per-sample min/max for individual normalization
βββ train/depth/
βββ val/depth/
βββ test/depth/
Loading training data
import scipy.io as sio
from PIL import Image
import numpy as np
# --- Pick a dataset variant ---
# Full background (recommended):
# training_data_depth_raw
# training_data_depth_global_normalized
# training_data_depth_individual_normalized <-- recommended
# Background removed (for ablation study):
# training_data_bgremoved_depth_raw
# training_data_bgremoved_depth_global_normalized
# training_data_bgremoved_depth_individual_normalized
dataset_dir = "training_datasets/training_data_depth_individual_normalized"
# Load a fringe image
fringe = np.array(
Image.open(f"{dataset_dir}/train/fringe/banana-a0.png").convert("L"),
dtype=np.float32
) / 255.0 # normalize to [0, 1]
# Load the corresponding depth map
depth = sio.loadmat(f"{dataset_dir}/train/depth/banana-a0.mat")["depthMap"]
Denormalizing individual normalized depth
When using training_data_depth_individual_normalized, load the stored min/max to recover metric depth from model predictions:
# Load normalization parameters (mirror the split and filename)
params = sio.loadmat(
"training_datasets/info_depth_params/train/depth/banana-a0.mat"
)
depth_min = float(params["depth_min"])
depth_max = float(params["depth_max"])
# Recover depth in mm from a [0, 1] prediction
depth_mm = prediction * (depth_max - depth_min) + depth_min
Dataset variants
The six training_data_* folders cover the full experimental matrix from the paper:
| Folder | Fringe input | Depth target | Object MAE (mm) |
|---|---|---|---|
training_data_depth_raw |
Full | Raw (mm) | 148.07 |
training_data_depth_global_normalized |
Full | Meters | 82.49 |
training_data_depth_individual_normalized |
Full | [0, 1] | 16.20 |
training_data_bgremoved_depth_raw |
BG zeroed | Raw (mm) | 437.40 |
training_data_bgremoved_depth_global_normalized |
BG zeroed | Meters | 598.40 |
training_data_bgremoved_depth_individual_normalized |
BG zeroed | [0, 1] | 45.01 |
Background removal degrades performance across all normalizations. See the paper for full analysis.
fpp_synthetic_dataset/
The complete raw dataset. Each of the 50 objects has its full 6-viewpoint scan with all intermediate and final outputs from VIRTUS-FPP. All depth representations live in a single flat depth_information/ folder.
fpp_synthetic_dataset/
βββ depth_information/ # All depth data, flat (2100 files)
β βββ banana-a0_raw_depth.mat
β βββ banana-a0_raw_depth.png
β βββ banana-a0_global_normalized_depth.mat
β βββ banana-a0_global_normalized_depth.png
β βββ banana-a0_individual_normalized_depth.mat
β βββ banana-a0_individual_normalized_depth.png
β βββ banana-a0_individual_normalized_depth_params.mat
β βββ banana-a60_raw_depth.mat # ... next viewpoint
β βββ ... # 7 files Γ 300 samples
β
βββ banana/ # object folder (50 total)
β βββ A0/ # viewpoint (6 per object)
β β βββ A_0.png # fringe images (52 per viewpoint)
β β βββ A_1.png
β β βββ ...
β β βββ A_51.png
β β βββ banana-a0.ply # ground truth mesh
β β βββ wrapped_phase.mat # wrapped phase map
β β βββ unwrapped_phase.mat # unwrapped phase map
β β βββ reconstruction.fig # MATLAB figure
β β βββ reconstruction.png # rendered reconstruction
β β βββ mask.csv # object mask
β β βββ x.csv # point cloud X coordinates
β β βββ y.csv # point cloud Y coordinates
β β βββ z.csv # point cloud Z coordinates
β βββ A60/ # next viewpoint, same structure
β βββ A120/
β βββ A180/
β βββ A240/
β βββ A300/
βββ battery/ # next object, same structure
βββ ... # 50 objects total
Files per object-viewpoint
| File | Format | Description |
|---|---|---|
A_0.png β A_51.png |
PNG (960Γ960, grayscale) | 52-frame fringe pattern sequence. A_0.png is used as model input in the benchmarking study. |
<object>-<angle>.ply |
PLY | Ground truth 3D mesh |
wrapped_phase.mat |
MAT | Wrapped phase map from phase-shifting algorithm |
unwrapped_phase.mat |
MAT | Temporally unwrapped phase (Gray-code) |
mask.csv |
CSV | Binary object mask |
x.csv, y.csv, z.csv |
CSV | Point cloud coordinates (mm) |
reconstruction.png |
PNG | Rendered depth reconstruction |
reconstruction.fig |
FIG | MATLAB figure of reconstruction |
Files in depth_information/
Seven files per object-viewpoint, named <object>-<angle>_<type>:
| Suffix | Format | Description |
|---|---|---|
_raw_depth.mat |
MAT | Depth in millimeters |
_raw_depth.png |
PNG | Visualization of raw depth |
_global_normalized_depth.mat |
MAT | Depth in meters (raw / 1000) |
_global_normalized_depth.png |
PNG | Visualization of global normalized depth |
_individual_normalized_depth.mat |
MAT | Depth normalized to [0, 1] per sample |
_individual_normalized_depth.png |
PNG | Visualization of individual normalized depth |
_individual_normalized_depth_params.mat |
MAT | depth_min and depth_max for denormalization |
Loading from fpp_synthetic_dataset
import scipy.io as sio
from PIL import Image
import numpy as np
object_name = "banana"
viewpoint = "A0"
angle_tag = "a0" # lowercase, used in depth_information filenames
base = "fpp_synthetic_dataset"
# --- Full fringe sequence ---
fringes = [
np.array(Image.open(f"{base}/{object_name}/{viewpoint}/A_{i}.png").convert("L"))
for i in range(52)
]
# --- Ground truth mesh ---
# banana-a0.ply (use open3d or trimesh)
import trimesh
mesh = trimesh.load(f"{base}/{object_name}/{viewpoint}/{object_name}-{angle_tag}.ply")
# --- Phase maps ---
wrapped = sio.loadmat(f"{base}/{object_name}/{viewpoint}/wrapped_phase.mat")
unwrapped = sio.loadmat(f"{base}/{object_name}/{viewpoint}/unwrapped_phase.mat")
# --- Point cloud ---
import pandas as pd
x = pd.read_csv(f"{base}/{object_name}/{viewpoint}/x.csv").values
y = pd.read_csv(f"{base}/{object_name}/{viewpoint}/y.csv").values
z = pd.read_csv(f"{base}/{object_name}/{viewpoint}/z.csv").values
# --- Depth maps (from depth_information) ---
raw_depth = sio.loadmat(
f"{base}/depth_information/{object_name}-{angle_tag}_raw_depth.mat"
)["depthMap"]
ind_depth = sio.loadmat(
f"{base}/depth_information/{object_name}-{angle_tag}_individual_normalized_depth.mat"
)["depthMap"]
params = sio.loadmat(
f"{base}/depth_information/{object_name}-{angle_tag}_individual_normalized_depth_params.mat"
)
depth_min, depth_max = float(params["depth_min"]), float(params["depth_max"])
Data Acquisition
Virtual FPP System
All data were generated using VIRTUS-FPP, a physics-based virtual FPP system in NVIDIA Isaac Sim. The pipeline integrates OptiX ray tracing for photorealistic rendering, PhysX for physics, and USD for 3D scene composition. The projector is modeled via the inverse camera model, enabling accurate fringe projection at arbitrary distances without hardware constraints.
| Parameter | Value |
|---|---|
| Camera focal length | 50 cm |
| Camera resolution | 960 Γ 960 pixels |
| Projector intensity | 40 nits |
| Projector offset | 0.1 m below, 0.125 m left of camera |
| Stereo reprojection error | 0.056 pixels |
| Projector reprojection error | 0.049 pixels |
Objects
50 objects sourced from the YCB Object Dataset and NVIDIA Physical AI Warehouse. The collection spans cylindrical containers, rectangular boxes, complex shapes (power drills, sprayguns), and industrial components. All objects use consistent matte material properties: roughness = 0.95, specular = 0.15, AO-to-diffuse = 0.95.
Multi-View Acquisition
Each object was rotated about the vertical axis in 60Β° increments, yielding 6 viewpoints (A0, A60, A120, A180, A240, A300) with approximately 50% overlap between adjacent views.
Ground Truth Generation
Ground truth depth maps were generated using an 18-step phase-shifting sequence combined with Gray-code temporal unwrapping and triangulation. This provides perfect ground truth geometry free from the measurement errors inherent to physical systems.
Train/Val/Test Split
The split is performed at the object levelβno object appears in more than one split. This forces models to generalize to entirely unseen geometries rather than memorizing shapes seen during training.
| Split | Objects | Samples (objects Γ 6 viewpoints) |
|---|---|---|
| Train | 40 | 240 |
| Val | 5 | 30 |
| Test | 5 | 30 |
Intended Uses
- Benchmarking deep learning architectures for single-shot FPP depth estimation
- Evaluating data representation and loss function strategies for fringe-to-depth learning
- Research into phase unwrapping, depth refinement, and multi-view fusion
- Studying fundamental limitations of single-shot depth recovery from structured light
Limitations
- Synthetic only: All data is rendered in simulation. Domain gap to real-world FPP systems has not been characterized. See the paper for discussion on sim-to-real transfer.
- Material properties: All objects use identical matte materials. Specular, translucent, or highly reflective surfaces are not represented.
- Single-shot input: Only
A_0.png(first fringe image) is used as model input in the benchmarking study. The remaining 51 patterns are available for alternative formulations (e.g., multi-frame input). - Fixed measurement range: All objects are scanned at 1.5β2.1 m. Performance at other distances is unknown.
Citation
If you use this dataset, please cite:
@article{lakshman2026comprehensive,
title={Comprehensive Machine Learning Benchmarking for Fringe Projection Profilometry with Photorealistic Synthetic Data},
author={Lakshman S, Anush and Haroon, Adam and Li, Beiwen},
journal={arXiv preprint arXiv:2601.08900},
year={2026}
}
@article{haroon2025virtus,
title={VIRTUS-FPP: virtual sensor modeling for fringe projection profilometry in NVIDIA Isaac Sim},
author={Haroon, Adam and Lakshman, Anush and Balasubramaniam, Badrinath and Li, Beiwen},
journal={arXiv preprint arXiv:2509.22685},
year={2025}
}
Contact
Questions or issues: open an issue on GitHub or contact anushlak@iastate.edu or aharoon@iastate.edu.
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