title
stringlengths
10
106
paper_url
stringlengths
39
39
authors
listlengths
1
11
abstract
large_stringlengths
490
1.83k
track
stringclasses
1 value
doi
stringlengths
23
23
arxiv_id
stringclasses
1 value
arxiv_id_source
stringclasses
1 value
embedding
listlengths
768
768
Compressive epsilon photography for post-capture control in digital imaging
https://doi.org/10.1145/2601097.2601207
[ "Atsushi Ito", "Salil Tambe", "Kaushik Mitra", "Aswin C. Sankaranarayanan", "Ashok Veeraraghavan" ]
A traditional camera requires the photographer to select the many parameters at capture time. While advances in light field photography have enabled post-capture control of focus and perspective, they suffer from several limitations including lower spatial resolution, need for hardware modifications, and restrictive ch...
journal
10.1145/2601097.2601207
null
null
[ 0.0115943169221282, -0.0036667841486632824, -0.032061848789453506, 0.03003307618200779, 0.06510462611913681, 0.020883647724986076, 0.0032093115150928497, -0.00806236732751131, -0.059584107249975204, -0.05256882309913635, -0.022704992443323135, -0.03166903555393219, -0.058076273649930954, -...
Animating deformable objects using sparse spacetime constraints
https://doi.org/10.1145/2601097.2601156
[ "Christian Schulz", "Christoph von Tycowicz", "Hans-Peter Seidel", "Klaus Hildebrandt" ]
We propose a scheme for animating deformable objects based on spacetime optimization. The main feature is that it robustly and within a few seconds generates interesting motion from a sparse set of spacetime constraints. Providing only partial (as opposed to full) keyframes for positions and velocities is sufficient. T...
journal
10.1145/2601097.2601156
null
null
[ -0.012323248200118542, 0.00503484858199954, 0.015539226122200489, 0.027784060686826706, 0.047653015702962875, 0.045853834599256516, -0.015979275107383728, 0.012927228584885597, -0.052075743675231934, -0.07333765923976898, -0.03685818240046501, -0.025316987186670303, -0.046561744064092636, ...
Shape2Pose: human-centric shape analysis
https://doi.org/10.1145/2601097.2601117
[ "Vladimir G. Kim", "Siddhartha Chaudhuri", "Leonidas Guibas", "Thomas Funkhouser" ]
As 3D acquisition devices and modeling tools become widely available there is a growing need for automatic algorithms that analyze the semantics and functionality of digitized shapes. Most recent research has focused on analyzing geometric structures of shapes. Our work is motivated by the observation that a majority o...
journal
10.1145/2601097.2601117
null
null
[ 0.020301654934883118, -0.007550330832600594, -0.03634510934352875, -0.016301967203617096, 0.03301192820072174, 0.03871743008494377, -0.0046930680982768536, 0.002699432196095586, -0.04092562571167946, -0.0755818784236908, -0.032011743634939194, -0.03774205967783928, -0.06562799215316772, -0...
Extending the graphics pipeline with adaptive, multi-rate shading
https://doi.org/10.1145/2601097.2601105
[ "Yong He", "Yan Gu", "Kayvon Fatahalian" ]
Due to complex shaders and high-resolution displays (particularly on mobile graphics platforms), fragment shading often dominates the cost of rendering in games. To improve the efficiency of shading on GPUs, we extend the graphics pipeline to natively support techniques that adaptively sample components of the shading ...
journal
10.1145/2601097.2601105
null
null
[ 0.020299267023801804, -0.005819284822791815, 0.002173439133912325, 0.03375093266367912, 0.025686288252472878, 0.023045623674988747, 0.0007857173914089799, 0.030841251835227013, 0.0010890285484492779, -0.07808869332075119, -0.024138282984495163, 0.021977422758936882, -0.045668430626392365, ...
A similarity measure for illustration style
https://doi.org/10.1145/2601097.2601131
[ "Elena Garces", "Aseem Agarwala", "Diego Gutierrez", "Aaron Hertzmann" ]
This paper presents a method for measuring the similarity in style between two pieces of vector art, independent of content. Similarity is measured by the differences between four types of features: color, shading, texture, and stroke. Feature weightings are learned from crowdsourced experiments. This perceptual simila...
journal
10.1145/2601097.2601131
null
null
[ 0.014803494326770306, -0.01695597730576992, 0.008198735304176807, 0.02510812319815159, 0.027261726558208466, 0.024540521204471588, 0.012915794737637043, 0.013956151902675629, -0.0414225235581398, -0.0785733237862587, -0.0280087199062109, -0.021696828305721283, -0.05090344324707985, 0.00482...
Projective dynamics: fusing constraint projections for fast simulation
https://doi.org/10.1145/2601097.2601116
[ "Sofien Bouaziz", "Sebastian Martin", "Tiantian Liu", "Ladislav Kavan", "Mark Pauly" ]
We present a new method for implicit time integration of physical systems. Our approach builds a bridge between nodal Finite Element methods and Position Based Dynamics, leading to a simple, efficient, robust, yet accurate solver that supports many different types of constraints. We propose specially designed energy po...
journal
10.1145/2601097.2601116
null
null
[ -0.057833004742860794, -0.009078131057322025, -0.012700221501290798, 0.04628342017531395, 0.032012954354286194, 0.035907357931137085, -0.0025574953760951757, -0.01647755689918995, -0.040246546268463135, -0.06140841916203499, 0.0074815829284489155, -0.030631687492132187, -0.0658845603466034, ...
Rigid stabilization of facial expressions
https://doi.org/10.1145/2601097.2601182
[ "Thabo Beeler", "Derek Bradley" ]
Facial scanning has become the industry-standard approach for creating digital doubles in movies and video games. This involves capturing an actor while they perform different expressions that span their range of facial motion. Unfortunately, the scans typically contain a superposition of the desired expression on top ...
journal
10.1145/2601097.2601182
null
null
[ -0.004015118815004826, 0.03198964148759842, -0.02519913949072361, 0.007766626309603453, 0.05428513512015343, 0.05137919262051582, 0.03344811126589775, -0.009011081419885159, -0.03486580774188042, -0.050034116953611374, -0.02513737604022026, -0.028478505089879036, -0.041454654186964035, -0....
Transient attributes for high-level understanding and editing of outdoor scenes
https://doi.org/10.1145/2601097.2601101
[ "Pierre-Yves Laffont", "Zhile Ren", "Xiaofeng Tao", "Chao Qian", "James Hays" ]
We live in a dynamic visual world where the appearance of scenes changes dramatically from hour to hour or season to season. In this work we study "transient scene attributes" -- high level properties which affect scene appearance, such as "snow", "autumn", "dusk", "fog". We define 40 transient attributes and use crowd...
journal
10.1145/2601097.2601101
null
null
[ 0.029597418382763863, -0.02047964558005333, 0.004106143489480019, 0.04014842212200165, 0.025474293157458305, -0.008133756928145885, 0.027252430096268654, 0.03573446348309517, -0.02174251340329647, -0.048109982162714005, -0.056033987551927567, -0.0014144390588626266, -0.07568681240081787, -...
Color map optimization for 3D reconstruction with consumer depth cameras
https://doi.org/10.1145/2601097.2601134
[ "Qian-Yi Zhou", "Vladlen Koltun" ]
We present a global optimization approach for mapping color images onto geometric reconstructions. Range and color videos produced by consumer-grade RGB-D cameras suffer from noise and optical distortions, which impede accurate mapping of the acquired color data to the reconstructed geometry. Our approach addresses the...
journal
10.1145/2601097.2601134
null
null
[ 0.011392047628760338, 0.02213098481297493, -0.02016318030655384, 0.05064091458916664, 0.048653218895196915, 0.08326936513185501, 0.009726197458803654, 0.00343652768060565, -0.026209993287920952, -0.0542842261493206, -0.02722088061273098, -0.011426898650825024, -0.055245447903871536, 0.0051...
Simulating articulated subspace self-contact
https://doi.org/10.1145/2601097.2601181
[ "Yun Teng", "Miguel A. Otaduy", "Theodore Kim" ]
We present an efficient new subspace method for simulating the self-contact of articulated deformable bodies, such as characters. Self-contact is highly structured in this setting, as the limited space of possible articulations produces a predictable set of coherent collisions. Subspace methods can leverage this cohere...
journal
10.1145/2601097.2601181
null
null
[ -0.02250245399773121, -0.009042269550263882, 0.004478095564991236, 0.013413142412900925, 0.0324370302259922, 0.03332846984267235, 0.008770478889346123, -0.00567894522100687, -0.020949870347976685, -0.07795353978872299, -0.004584791138768196, -0.03665231168270111, -0.06652005761861801, 0.00...
Organizing heterogeneous scene collections through contextual focal points
https://doi.org/10.1145/2601097.2601109
[ "Kai Xu", "Rui Ma", "Hao Zhang", "Chenyang Zhu", "Ariel Shamir", "Daniel Cohen-Or", "Hui Huang" ]
We introduce focal points for characterizing, comparing, and organizing collections of complex and heterogeneous data and apply the concepts and algorithms developed to collections of 3D indoor scenes. We represent each scene by a graph of its constituent objects and define focal points as representative substructures ...
journal
10.1145/2601097.2601109
null
null
[ -0.009408218786120415, -0.015642724931240082, 0.024972595274448395, 0.011351445689797401, 0.03746567294001579, 0.005420321598649025, 0.00845568161457777, 0.0006545169744640589, -0.033699505031108856, -0.028565548360347748, -0.061836741864681244, -0.018723933026194572, -0.07335038483142853, ...
A comprehensive framework for rendering layered materials
https://doi.org/10.1145/2601097.2601139
[ "Wenzel Jakob", "Eugene d'Eon", "Otto Jakob", "Steve Marschner" ]
We present a general and practical method for computing BSDFs of layered materials. Its ingredients are transport-theoretical models of isotropic or anisotropic scattering layers and smooth or rough boundaries of conductors and dielectrics. Following expansion into a directional basis that supports arbitrary compositio...
journal
10.1145/2601097.2601139
null
null
[ 0.01227211020886898, 0.006236567627638578, 0.04411490261554718, -0.004517211578786373, 0.03971804305911064, -0.02240004576742649, -0.014242075383663177, -0.019914381206035614, -0.038423869758844376, -0.07461819052696228, -0.01756805181503296, 0.010649952106177807, -0.014002679847180843, 0....
Displaced dynamic expression regression for real-time facial tracking and animation
https://doi.org/10.1145/2601097.2601204
[ "Chen Cao", "Qiming Hou", "Kun Zhou" ]
We present a fully automatic approach to real-time facial tracking and animation with a single video camera. Our approach does not need any calibration for each individual user. It learns a generic regressor from public image datasets, which can be applied to any user and arbitrary video cameras to infer accurate 2D fa...
journal
10.1145/2601097.2601204
null
null
[ 0.016405239701271057, -0.015778889879584312, -0.006936581805348396, 0.0071288710460066795, 0.03411814197897911, 0.05700188875198364, 0.02874322608113289, 0.023147469386458397, -0.04098063334822655, -0.03337281942367554, -0.03258100897073746, -0.009114887565374374, -0.056503813713788986, -0...
Simulating and compensating changes in appearance between day and night vision
https://doi.org/10.1145/2601097.2601150
[ "Robert Wanat", "Rafał K. Mantiuk" ]
The same physical scene seen in bright sunlight and in dusky conditions does not appear identical to the human eye. Similarly, images shown on an 8000 cd/m 2 high-dynamic-range (HDR) display and in a 50 cd/m 2 peak luminance cinema screen also differ significantly in their appearance. We propose a luminance retargeting...
journal
10.1145/2601097.2601150
null
null
[ 0.018619785085320473, 0.03223705664277077, 0.002660571364685893, 0.005091415252536535, 0.06360600143671036, 0.011871585622429848, 0.013110005296766758, 0.019519275054335594, -0.032884445041418076, -0.06424979865550995, -0.031529251486063004, 0.02209373749792576, -0.05151638388633728, -0.00...
Robust and accurate skeletal rigging from mesh sequences
https://doi.org/10.1145/2601097.2601161
[ "Binh Huy Le", "Zhigang Deng" ]
We introduce an example-based rigging approach to automatically generate linear blend skinning models with skeletal structure. Based on a set of example poses, our approach can output its skeleton, joint positions, linear blend skinning weights, and corresponding bone transformations. The output can be directly used to...
journal
10.1145/2601097.2601161
null
null
[ 0.03293103352189064, 0.015060314908623695, -0.04871295765042305, 0.009625504724681377, 0.06472455710172653, 0.051202114671468735, 0.0169280543923378, -0.010234521701931953, -0.04988589137792587, -0.0703519880771637, -0.03586232662200928, -0.022504186257719994, -0.05380938574671745, 0.00020...
High-contrast computational caustic design
https://doi.org/10.1145/2601097.2601200
[ "Yuliy Schwartzburg", "Romain Testuz", "Andrea Tagliasacchi", "Mark Pauly" ]
We present a new algorithm for computational caustic design. Our algorithm solves for the shape of a transparent object such that the refracted light paints a desired caustic image on a receiver screen. We introduce an optimal transport formulation to establish a correspondence between the input geometry and the unknow...
journal
10.1145/2601097.2601200
null
null
[ 0.0002976091636810452, 0.054787877947092056, -0.025630338117480278, 0.04556525498628616, 0.04043073207139969, 0.04032093659043312, -0.005209350027143955, 0.006206870544701815, -0.01383117027580738, -0.06744316220283508, -0.019756104797124863, -0.017819587141275406, -0.05112773925065994, 0....
From capture to simulation: connecting forward and inverse problems in fluids
https://doi.org/10.1145/2601097.2601147
[ "James Gregson", "Ivo Ihrke", "Nils Thuerey", "Wolfgang Heidrich" ]
We explore the connection between fluid capture, simulation and proximal methods, a class of algorithms commonly used for inverse problems in image processing and computer vision. Our key finding is that the proximal operator constraining fluid velocities to be divergence-free is directly equivalent to the pressure-pro...
journal
10.1145/2601097.2601147
null
null
[ -0.05460790917277336, 0.007581715937703848, 0.030757565051317215, 0.03089882805943489, 0.06626471132040024, 0.01161654107272625, 0.002508339239284396, 0.004733223468065262, -0.055767033249139786, -0.07364238798618317, -0.010996680706739426, -0.0221965704113245, -0.044952768832445145, -0.00...
Build-to-last: strength to weight 3D printed objects
https://doi.org/10.1145/2601097.2601168
[ "Lin Lu", "Andrei Sharf", "Haisen Zhao", "Yuan Wei", "Qingnan Fan", "Xuelin Chen", "Yann Savoye", "Changhe Tu", "Daniel Cohen-Or", "Baoquan Chen" ]
The emergence of low-cost 3D printers steers the investigation of new geometric problems that control the quality of the fabricated object. In this paper, we present a method to reduce the material cost and weight of a given object while providing a durable printed model that is resistant to impact and external forces....
journal
10.1145/2601097.2601168
null
null
[ -0.007432492915540934, 0.020773746073246002, -0.001568375388160348, 0.03095361404120922, 0.04854552447795868, 0.06990685313940048, 0.005720643326640129, 0.001465330133214593, -0.05733023211359978, -0.07302062213420868, -0.023599253967404366, -0.04319005459547043, -0.043362315744161606, 0.0...
An asymptotic numerical method for inverse elastic shape design
https://doi.org/10.1145/2601097.2601189
[ "Xiang Chen", "Changxi Zheng", "Weiwei Xu", "Kun Zhou" ]
Inverse shape design for elastic objects greatly eases the design efforts by letting users focus on desired target shapes without thinking about elastic deformations. Solving this problem using classic iterative methods (e.g., Newton-Raphson methods), however, often suffers from slow convergence toward a desired soluti...
journal
10.1145/2601097.2601189
null
null
[ -0.03213398903608322, -0.008031911216676235, 0.0011951515916734934, 0.0009718714863993227, 0.04582947865128517, 0.06368625909090042, 0.002070552669465542, -0.0006684654508717358, -0.05337229371070862, -0.06592588126659393, -0.018512137234210968, -0.025551030412316322, -0.03569887578487396, ...
Point morphology
https://doi.org/10.1145/2601097.2601130
[ "Stéphane Calderon", "Tamy Boubekeur" ]
We introduce a complete morphological analysis framework for 3D point clouds. Starting from an unorganized point set sampling a surface, we propose morphological operators in the form of projections, allowing to sample erosions, dilations, closings and openings of an object without any explicit mesh structure. Our fram...
journal
10.1145/2601097.2601130
null
null
[ 0.005583256483078003, 0.004107377957552671, 0.020502373576164246, 0.032654907554388046, 0.018960602581501007, 0.06479337811470032, -0.006415319163352251, -0.006145066116005182, -0.08088701218366623, -0.07885652780532837, -0.05875387042760849, -0.0036003589630126953, -0.06472264230251312, 0...
Intrinsic images in the wild
https://doi.org/10.1145/2601097.2601206
[ "Sean Bell", "Kavita Bala", "Noah Snavely" ]
Intrinsic image decomposition separates an image into a reflectance layer and a shading layer. Automatic intrinsic image decomposition remains a significant challenge, particularly for real-world scenes. Advances on this longstanding problem have been spurred by public datasets of ground truth data, such as the MIT Int...
journal
10.1145/2601097.2601206
null
null
[ 0.017678070813417435, -0.009152145124971867, -0.0028061417397111654, 0.049245718866586685, 0.025357479229569435, -0.007823140360414982, 0.006720046047121286, -0.009588605724275112, -0.02902279421687126, -0.054885875433683395, -0.0726289302110672, -0.018514003604650497, -0.06218541041016579, ...
Boxelization: folding 3D objects into boxes
https://doi.org/10.1145/2601097.2601173
[ "Yahan Zhou", "Shinjiro Sueda", "Wojciech Matusik", "Ariel Shamir" ]
We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input s...
journal
10.1145/2601097.2601173
null
null
[ -0.02093464322388172, 0.026848986744880676, -0.04014090076088905, 0.027834277600049973, 0.03356719762086868, 0.06460987776517868, 0.007319200783967972, 0.0033687083050608635, -0.021168585866689682, -0.0678807869553566, -0.007816806435585022, -0.049890339374542236, -0.05285352095961571, 0.0...
A compressive light field projection system
https://doi.org/10.1145/2601097.2601144
[ "Matthew Hirsch", "Gordon Wetzstein", "Ramesh Raskar" ]
For about a century, researchers and experimentalists have strived to bring glasses-free 3D experiences to the big screen. Much progress has been made and light field projection systems are now commercially available. Unfortunately, available display systems usually employ dozens of devices making such setups costly, e...
journal
10.1145/2601097.2601144
null
null
[ 0.010907623916864395, 0.02606453187763691, -0.012502068653702736, 0.013241823762655258, 0.056326158344745636, 0.022067582234740257, -0.03540049120783806, 0.020157407969236374, -0.05191367492079735, -0.06354312598705292, -0.01752721518278122, 0.006010106764733791, -0.04812749847769737, 0.02...
EZ-sketching: three-level optimization for error-tolerant image tracing
https://doi.org/10.1145/2601097.2601202
[ "Qingkun Su", "Wing Ho Andy Li", "Jue Wang", "Hongbo Fu" ]
We present a new image-guided drawing interface called EZ-Sketching , which uses a tracing paradigm and automatically corrects sketch lines roughly traced over an image by analyzing and utilizing the image features being traced. While previous edge snapping methods aim at optimizing individual strokes, we show that a c...
journal
10.1145/2601097.2601202
null
null
[ 0.0033349008299410343, 0.0015008292393758893, 0.014283736236393452, 0.041198503226041794, 0.06418606638908386, 0.03241295367479324, 0.011763857677578926, 0.009974990040063858, -0.050141990184783936, -0.09050806611776352, -0.02338322624564171, -0.039424147456884384, -0.05377194285392761, -0...
Image completion using planar structure guidance
https://doi.org/10.1145/2601097.2601205
[ "Jia-Bin Huang", "Sing Bing Kang", "Narendra Ahuja", "Johannes Kopf" ]
We propose a method for automatically guiding patch-based image completion using mid-level structural cues. Our method first estimates planar projection parameters, softly segments the known region into planes, and discovers translational regularity within these planes. This information is then converted into soft cons...
journal
10.1145/2601097.2601205
null
null
[ 0.02144237980246544, -0.011040504090487957, 0.030153973028063774, 0.02613120898604393, 0.040451277047395706, 0.03236831724643707, 0.007208812050521374, 0.017665168270468712, -0.06419994682073593, -0.07388287782669067, -0.0654548779129982, -0.0023628645576536655, -0.059167809784412384, -0.0...
Rendering glints on high-resolution normal-mapped specular surfaces
https://doi.org/10.1145/2601097.2601155
[ "Ling-Qi Yan", "Miloš Hašan", "Wenzel Jakob", "Jason Lawrence", "Steve Marschner", "Ravi Ramamoorthi" ]
Complex specular surfaces under sharp point lighting show a fascinating glinty appearance, but rendering it is an unsolved problem. Using Monte Carlo pixel sampling for this purpose is impractical: the energy is concentrated in tiny highlights that take up a minuscule fraction of the pixel. We instead compute an accura...
journal
10.1145/2601097.2601155
null
null
[ -0.010842086747288704, 0.007064789533615112, 0.04602283239364624, 0.02948014624416828, 0.04436879977583885, 0.005779994186013937, -0.005607554689049721, 0.018413858488202095, -0.031823232769966125, -0.08075819909572601, -0.013171392492949963, 0.005858799908310175, -0.040467049926519394, -0...
The visual microphone: passive recovery of sound from video
https://doi.org/10.1145/2601097.2601119
[ "Abe Davis", "Michael Rubinstein", "Neal Wadhwa", "Gautham J. Mysore", "Frédo Durand", "William T. Freeman" ]
When sound hits an object, it causes small vibrations of the object's surface. We show how, using only high-speed video of the object, we can extract those minute vibrations and partially recover the sound that produced them, allowing us to turn everyday objects---a glass of water, a potted plant, a box of tissues, or ...
journal
10.1145/2601097.2601119
null
null
[ 0.02871796116232872, 0.0176437608897686, -0.021238362416625023, 0.062135614454746246, 0.05443315953016281, 0.042472198605537415, 0.013917140662670135, 0.03295649588108063, -0.038910090923309326, -0.0653381273150444, -0.012808782048523426, 0.008591066114604473, -0.05060649290680885, 0.01109...
Multimaterial mesh-based surface tracking
https://doi.org/10.1145/2601097.2601146
[ "Fang Da", "Christopher Batty", "Eitan Grinspun" ]
We present a triangle mesh-based technique for tracking the evolution of three-dimensional multimaterial interfaces undergoing complex deformations. It is the first non-manifold triangle mesh tracking method to simultaneously maintain intersection-free meshes and support the proposed broad set of multimaterial remeshin...
journal
10.1145/2601097.2601146
null
null
[ -0.011128702200949192, 0.008381870575249195, 0.01854952797293663, -0.004697970114648342, 0.036285050213336945, 0.046092379838228226, -0.022596968337893486, 0.012689018622040749, -0.06045150011777878, -0.09694866836071014, -0.010067708790302277, -0.017774665728211403, -0.017456214874982834, ...
Intrinsic video and applications
https://doi.org/10.1145/2601097.2601135
[ "Genzhi Ye", "Elena Garces", "Yebin Liu", "Qionghai Dai", "Diego Gutierrez" ]
We present a method to decompose a video into its intrinsic components of reflectance and shading, plus a number of related example applications in video editing such as segmentation, stylization, material editing, recolorization and color transfer. Intrinsic decomposition is an ill-posed problem, which becomes even mo...
journal
10.1145/2601097.2601135
null
null
[ 0.021203016862273216, 0.009219031780958176, 0.022222332656383514, 0.04694206640124321, 0.024847231805324554, 0.034830354154109955, 0.0036647587548941374, -0.0153435580432415, -0.03077061101794243, -0.08453056961297989, -0.02702374756336212, -0.007193804252892733, -0.042360708117485046, 0.0...
Style transfer for headshot portraits
https://doi.org/10.1145/2601097.2601137
[ "YiChang Shih", "Sylvain Paris", "Connelly Barnes", "William T. Freeman", "Frédo Durand" ]
Headshot portraits are a popular subject in photography but to achieve a compelling visual style requires advanced skills that a casual photographer will not have. Further, algorithms that automate or assist the stylization of generic photographs do not perform well on headshots due to the feature-specific, local retou...
journal
10.1145/2601097.2601137
null
null
[ 0.03037944622337818, -0.011934938840568066, -0.010170814581215382, 0.04601573571562767, 0.0625072792172432, 0.01919737085700035, 0.022687051445245743, -0.014841211028397083, -0.011854011565446854, -0.06657757610082626, -0.04415493831038475, -0.028459221124649048, -0.08130195736885071, -0.0...
Dynamic ray stream traversal
https://doi.org/10.1145/2601097.2601222
[ "Rasmus Barringer", "Tomas Akenine-Möller" ]
While each new generation of processors gets larger caches and more compute power, external memory bandwidth capabilities increase at a much lower pace. Additionally, processors are equipped with wide vector units that require low instruction level divergence to be efficiently utilized. In order to exploit these trends...
journal
10.1145/2601097.2601222
null
null
[ -0.033794794231653214, 0.011829184368252754, 0.031001104041934013, 0.0007508695125579834, 0.033735085278749466, -0.0021096798591315746, 0.01926848292350769, 0.02049080841243267, -0.04618202522397041, -0.08237846940755844, 0.02230323851108551, -0.03135072812438011, -0.00952223502099514, 0.0...
Earth mover's distances on discrete surfaces
https://doi.org/10.1145/2601097.2601175
[ "Justin Solomon", "Raif Rustamov", "Leonidas Guibas", "Adrian Butscher" ]
We introduce a novel method for computing the earth mover's distance (EMD) between probability distributions on a discrete surface. Rather than using a large linear program with a quadratic number of variables, we apply the theory of optimal transportation and pass to a dual differential formulation with linear scaling...
journal
10.1145/2601097.2601175
null
null
[ -0.04038681834936142, 0.021443212404847145, -0.0014084401773288846, 0.035674676299095154, 0.046711765229701996, 0.033102281391620636, 0.00015015984536148608, 0.017966073006391525, -0.02308480814099312, -0.06505965441465378, -0.005820212420076132, -0.0028456083964556456, -0.04512453451752663,...
The natural-constraint representation of the path space for efficient light transport simulation
https://doi.org/10.1145/2601097.2601108
[ "Anton S. Kaplanyan", "Johannes Hanika", "Carsten Dachsbacher" ]
The path integral formulation of light transport is the basis for (Markov chain) Monte Carlo global illumination methods. In this paper we present half vector space light transport (HSLT) , a novel approach to sampling and integrating light transport paths on surfaces. The key is a partitioning of the path space into s...
journal
10.1145/2601097.2601108
null
null
[ -0.0065185572020709515, 0.018804160878062248, 0.008176357485353947, 0.038728486746549606, 0.05257060378789902, -0.028691668063402176, 0.019435778260231018, -0.017173362895846367, -0.027183793485164642, -0.09788717329502106, -0.007465907372534275, -0.005742032080888748, -0.07035165280103683, ...
VideoSnapping: interactive synchronization of multiple videos
https://doi.org/10.1145/2601097.2601208
[ "Oliver Wang", "Christopher Schroers", "Henning Zimmer", "Markus Gross", "Alexander Sorkine-Hornung" ]
Aligning video is a fundamental task in computer graphics and vision, required for a wide range of applications. We present an interactive method for computing optimal nonlinear temporal video alignments of an arbitrary number of videos. We first derive a robust approximation of alignment quality between pairs of clips...
journal
10.1145/2601097.2601208
null
null
[ 0.042708441615104675, -0.0017875107005238533, 0.009540838189423084, 0.03806367516517639, 0.023593654856085777, 0.04074791073799133, 0.026504797860980034, 0.026031801477074623, -0.04903402179479599, -0.06447234749794006, -0.02657739631831646, -0.01404798123985529, -0.07022931426763535, -0.0...
Unifying points, beams, and paths in volumetric light transport simulation
https://doi.org/10.1145/2601097.2601219
[ "Jaroslav Křivánek", "Iliyan Georgiev", "Toshiya Hachisuka", "Petr Vévoda", "Martin Šik", "Derek Nowrouzezahrai", "Wojciech Jarosz" ]
Efficiently computing light transport in participating media in a manner that is robust to variations in media density, scattering albedo, and anisotropy is a difficult and important problem in realistic image synthesis. While many specialized rendering techniques can efficiently resolve subsets of transport in specifi...
journal
10.1145/2601097.2601219
null
null
[ 0.006337118800729513, 0.01610567979514599, 0.02384611777961254, 0.03193558380007744, 0.03718138486146927, -0.003978138789534569, -0.0016653698403388262, -0.0019837927538901567, -0.0387488417327404, -0.08714158833026886, -0.014315164647996426, -0.013150363229215145, -0.02896653302013874, 0....
A constructive theory of sampling for image synthesis using reproducing Kernel bases
https://doi.org/10.1145/2601097.2601149
[ "Christian Lessig", "Mathieu Desbrun", "Eugene Fiume" ]
Sampling a scene by tracing rays and reconstructing an image from such pointwise samples is fundamental to computer graphics. To improve the efficacy of these computations, we propose an alternative theory of sampling. In contrast to traditional formulations for image synthesis, which appeal to nonconstructive Dirac de...
journal
10.1145/2601097.2601149
null
null
[ -0.0000060414718063839246, -0.012129729613661766, 0.023282703012228012, 0.06705058366060257, 0.03780351206660271, 0.03652644529938698, -0.017764220014214516, -0.009455966763198376, -0.02838129922747612, -0.09244886040687561, -0.029050607234239578, -0.008694061078131199, -0.0539226196706295, ...
Online motion synthesis using sequential Monte Carlo
https://doi.org/10.1145/2601097.2601218
[ "Perttu Hämäläinen", "Sebastian Eriksson", "Esa Tanskanen", "Ville Kyrki", "Jaakko Lehtinen" ]
We present a Model-Predictive Control (MPC) system for online synthesis of interactive and physically valid character motion. Our system enables a complex (36-DOF) 3D human character model to balance in a given pose, dodge projectiles, and improvise a get up strategy if forced to lose balance, all in a dynamic and unpr...
journal
10.1145/2601097.2601218
null
null
[ -0.0381893664598465, -0.002660377649590373, -0.03108934685587883, 0.03962388634681702, 0.03488621115684509, 0.02701660804450512, 0.00909146387130022, 0.015668289735913277, -0.039961978793144226, -0.05468570813536644, -0.042260561138391495, -0.019329208880662918, -0.032866913825273514, -0.0...
Learning bicycle stunts
https://doi.org/10.1145/2601097.2601121
[ "Jie Tan", "Yuting Gu", "C. Karen Liu", "Greg Turk" ]
We present a general approach for simulating and controlling a human character that is riding a bicycle. The two main components of our system are offline learning and online simulation. We simulate the bicycle and the rider as an articulated rigid body system. The rider is controlled by a policy that is optimized thro...
journal
10.1145/2601097.2601121
null
null
[ -0.01926388032734394, -0.009770531207323074, -0.027830984443426132, 0.044915083795785904, 0.047245025634765625, 0.012568339705467224, -0.003521751146763563, 0.019228879362344742, -0.05256611108779907, -0.04049113020300865, 0.016453290358185768, -0.00048518189578317106, -0.056716810911893845,...
Fast tile-based adaptive sampling with user-specified Fourier spectra
https://doi.org/10.1145/2601097.2601107
[ "Florent Wachtel", "Adrien Pilleboue", "David Coeurjolly", "Katherine Breeden", "Gurprit Singh", "Gaël Cathelin", "Fernando de Goes", "Mathieu Desbrun", "Victor Ostromoukhov" ]
We introduce a fast tile-based method for adaptive two-dimensional sampling with user-specified spectral properties. At the core of our approach is a deterministic, hierarchical construction of self-similar, equi-area, tri-hex tiles whose centroids have a spatial distribution free of spurious spectral peaks. A lookup t...
journal
10.1145/2601097.2601107
null
null
[ -0.009548814967274666, -0.008431920781731606, 0.0196874737739563, 0.01525703351944685, 0.06722588837146759, 0.029566045850515366, -0.011822662316262722, -0.015308636240661144, -0.05176988244056702, -0.10099662840366364, 0.0064721256494522095, -0.01248911116272211, -0.0438491590321064, -0.0...
Provably good planar mappings
https://doi.org/10.1145/2601097.2601123
[ "Roi Poranne", "Yaron Lipman" ]
The problem of planar mapping and deformation is central in computer graphics. This paper presents a framework for adapting general, smooth, function bases for building provably good planar mappings. The term "good" in this context means the map has no fold-overs (injective), is smooth, and has low isometric or conform...
journal
10.1145/2601097.2601123
null
null
[ -0.03811749815940857, 0.014295943081378937, 0.04355862736701965, 0.020998483523726463, 0.03524930775165558, 0.05664057657122612, -0.001667443779297173, 0.013545598834753036, -0.029990900307893753, -0.08129619807004929, -0.050708916038274765, -0.045327093452215195, -0.05366162210702896, 0.0...
Form-finding with polyhedral meshes made simple
https://doi.org/10.1145/2601097.2601213
[ "Chengcheng Tang", "Xiang Sun", "Alexandra Gomes", "Johannes Wallner", "Helmut Pottmann" ]
We solve the form-finding problem for polyhedral meshes in a way which combines form, function and fabrication; taking care of user-specified constraints like boundary interpolation, planarity of faces, statics, panel size and shape, enclosed volume, and last, but not least, cost. Our main application is the interactiv...
journal
10.1145/2601097.2601213
null
null
[ -0.02046431414783001, 0.006003824528306723, -0.004807853139936924, 0.00917503796517849, 0.042796142399311066, 0.062315624207258224, 0.001730875694192946, -0.015908172354102135, -0.040874604135751724, -0.06461399048566818, -0.03362954035401344, -0.014488761313259602, -0.048302602022886276, ...
Eyeglasses-free display: towards correcting visual aberrations with computational light field displays
https://doi.org/10.1145/2601097.2601122
[ "Fu-Chung Huang", "Gordon Wetzstein", "Brian A. Barsky", "Ramesh Raskar" ]
Millions of people worldwide need glasses or contact lenses to see or read properly. We introduce a computational display technology that predistorts the presented content for an observer, so that the target image is perceived without the need for eyewear. By designing optics in concert with prefiltering algorithms, th...
journal
10.1145/2601097.2601122
null
null
[ 0.011323905549943447, 0.06020981818437576, 0.006646203342825174, 0.01847270503640175, 0.055507346987724304, 0.021629836410284042, -0.01475611887872219, 0.04015275090932846, -0.01722702383995056, -0.050438955426216125, 0.0031143815722316504, 0.026253173127770424, -0.05982386693358421, 0.025...
First-person hyper-lapse videos
https://doi.org/10.1145/2601097.2601195
[ "Johannes Kopf", "Michael F. Cohen", "Richard Szeliski" ]
We present a method for converting first-person videos, for example, captured with a helmet camera during activities such as rock climbing or bicycling, into hyper-lapse videos, i.e., time-lapse videos with a smoothly moving camera. At high speed-up rates, simple frame sub-sampling coupled with existing video stabiliza...
journal
10.1145/2601097.2601195
null
null
[ 0.04369926080107689, 0.007918118499219418, -0.0032008811831474304, 0.0569065622985363, 0.08663445711135864, 0.001668579876422882, 0.031248316168785095, 0.010919300839304924, -0.032922692596912384, -0.05639030039310455, -0.009252693504095078, -0.03399534896016121, -0.04096351936459541, 0.00...
genBRDF: discovering new analytic BRDFs with genetic programming
https://doi.org/10.1145/2601097.2601193
[ "Adam Brady", "Jason Lawrence", "Pieter Peers", "Westley Weimer" ]
We present a framework for learning new analytic BRDF models through Genetic Programming that we call genBRDF. This approach to reflectance modeling can be seen as an extension of traditional methods that rely either on a phenomenological or empirical process. Our technique augments the human effort involved in derivin...
journal
10.1145/2601097.2601193
null
null
[ 0.016574067994952202, -0.009177952073514462, -0.002773570828139782, 0.019160231575369835, 0.040999460965394974, 0.044316183775663376, 0.00020086571748834103, 0.01362454891204834, -0.025372011587023735, -0.07136816531419754, -0.0324552096426487, 0.047877803444862366, -0.07098808884620667, 0...
Automatic editing of footage from multiple social cameras
https://doi.org/10.1145/2601097.2601198
[ "Ido Arev", "Hyun Soo Park", "Yaser Sheikh", "Jessica Hodgins", "Ariel Shamir" ]
We present an approach that takes multiple videos captured by social cameras---cameras that are carried or worn by members of the group involved in an activity---and produces a coherent "cut" video of the activity. Footage from social cameras contains an intimate, personalized view that reflects the part of an event th...
journal
10.1145/2601097.2601198
null
null
[ 0.02481750026345253, -0.003126915544271469, -0.007812858559191227, 0.04585173726081848, 0.05859939754009247, 0.013871966861188412, 0.04244816675782204, 0.015427764505147934, -0.034188468009233475, -0.0467853881418705, -0.025886235758662224, -0.007332079578191042, -0.06447096914052963, -0.0...
How do people edit light fields?
https://doi.org/10.1145/2601097.2601125
[ "Adrian Jarabo", "Belen Masia", "Adrien Bousseau", "Fabio Pellacini", "Diego Gutierrez" ]
We present a thorough study to evaluate different light field editing interfaces, tools and workflows from a user perspective. This is of special relevance given the multidimensional nature of light fields, which may make common image editing tasks become complex in light field space. We additionally investigate the po...
journal
10.1145/2601097.2601125
null
null
[ 0.011819286271929741, 0.027204519137740135, 0.0031433405820280313, 0.01769687794148922, 0.06711943447589874, -0.01562969572842121, 0.009100441820919514, 0.03344886377453804, -0.03954320028424263, -0.07179225981235504, -0.03233916312456131, -0.009805085137486458, -0.062427032738924026, -0.0...
Computational design of linkage-based characters
https://doi.org/10.1145/2601097.2601143
[ "Bernhard Thomaszewski", "Stelian Coros", "Damien Gauge", "Vittorio Megaro", "Eitan Grinspun", "Markus Gross" ]
We present a design system for linkage-based characters, combining form and function in an aesthetically-pleasing manner. Linkage-based character design exhibits a mix of discrete and continuous problems, making for a highly unintuitive design space that is difficult to navigate without assistance. Our system significa...
journal
10.1145/2601097.2601143
null
null
[ -0.00886501744389534, 0.02498829923570156, -0.030128998681902885, 0.023486079648137093, 0.03862382099032402, 0.06866177916526794, -0.0074156480841338634, 0.006486684549599886, -0.029835877940058708, -0.07775289565324783, -0.021198496222496033, -0.032174840569496155, -0.05924411490559578, -...
Design and fabrication by example
https://doi.org/10.1145/2601097.2601127
[ "Adriana Schulz", "Ariel Shamir", "David I. W. Levin", "Pitchaya Sitthi-amorn", "Wojciech Matusik" ]
We propose a data-driven method for designing 3D models that can be fabricated. First, our approach converts a collection of expert-created designs to a dataset of parameterized design templates that includes all information necessary for fabrication. The templates are then used in an interactive design system to creat...
journal
10.1145/2601097.2601127
null
null
[ 0.04582895338535309, 0.022925090044736862, -0.034854721277952194, 0.03992421180009842, 0.0818929374217987, 0.06150544807314873, -0.011243687942624092, -0.005878716707229614, -0.012763523496687412, -0.04657420888543129, -0.06366217136383057, 0.0028951189015060663, -0.0662064328789711, 0.021...
Sensitivity-optimized rigging for example-based real-time clothing synthesis
https://doi.org/10.1145/2601097.2601136
[ "Weiwei Xu", "Nobuyuki Umentani", "Qianwen Chao", "Jie Mao", "Xiaogang Jin", "Xin Tong" ]
We present a real-time solution for generating detailed clothing deformations from pre-computed clothing shape examples. Given an input pose, it synthesizes a clothing deformation by blending skinned clothing deformations of nearby examples controlled by the body skeleton. Observing that cloth deformation can be well m...
journal
10.1145/2601097.2601136
null
null
[ 0.01938069611787796, -0.011597511358559132, -0.00746257696300745, 0.02056148648262024, 0.06421211361885071, 0.08028627932071686, 0.014276842586696148, -0.020622618496418, -0.02074149064719677, -0.056814730167388916, -0.059429340064525604, -0.03791214898228645, -0.060394223779439926, 0.0098...
Physics-inspired adaptive fracture refinement
https://doi.org/10.1145/2601097.2601115
[ "Zhili Chen", "Miaojun Yao", "Renguo Feng", "Huamin Wang" ]
Physically based animation of detailed fracture effects is not only computationally expensive, but also difficult to implement due to numerical instability. In this paper, we propose a physics-inspired approach to enrich low-resolution fracture animation by realistic fracture details. Given a custom-designed material s...
journal
10.1145/2601097.2601115
null
null
[ -0.011460776440799236, 0.00493551604449749, -0.010112904943525791, 0.010559158399701118, 0.06655901670455933, 0.03909919038414955, 0.016776829957962036, 0.0026266216300427914, -0.05073487386107445, -0.05255796015262604, -0.029141873121261597, 0.00992876011878252, -0.020779598504304886, 0.0...
DecoBrush: drawing structured decorative patterns by example
https://doi.org/10.1145/2601097.2601190
[ "Jingwan Lu", "Connelly Barnes", "Connie Wan", "Paul Asente", "Radomir Mech", "Adam Finkelstein" ]
Structured decorative patterns are common ornamentations in a variety of media like books, web pages, greeting cards and interior design. Creating such art from scratch using conventional software is time consuming for experts and daunting for novices. We introduce DecoBrush, a data-driven drawing system that generaliz...
journal
10.1145/2601097.2601190
null
null
[ 0.035387009382247925, -0.0013229453470557928, -0.010404405184090137, 0.02838762104511261, 0.07880179584026337, 0.021308401599526405, 0.021397631615400314, -0.00943841878324747, -0.019204774871468544, -0.07380218803882599, -0.0547979399561882, -0.029928846284747124, -0.058614231646060944, 0...
Robust field-aligned global parametrization
https://doi.org/10.1145/2601097.2601154
[ "Ashish Myles", "Nico Pietroni", "Denis Zorin" ]
We present a robust method for computing locally bijective global parametrizations aligned with a given cross-field. The singularities of the parametrization in general agree with singularities of the field, except in a small number of cases when several additional cones need to be added in a controlled way. Parametric...
journal
10.1145/2601097.2601154
null
null
[ 0.013718906790018082, 0.03646733611822128, 0.007501435931771994, 0.0025108656845986843, 0.023017438128590584, 0.06683024764060974, -0.00081398687325418, -0.015349261462688446, -0.022450651973485947, -0.08053364604711533, -0.026579421013593674, -0.03464444726705551, -0.06774873286485672, -0...
Spin-it: optimizing moment of inertia for spinnable objects
https://doi.org/10.1145/2601097.2601157
[ "Moritz Bächer", "Emily Whiting", "Bernd Bickel", "Olga Sorkine-Hornung" ]
Spinning tops and yo-yos have long fascinated cultures around the world with their unexpected, graceful motions that seemingly elude gravity. We present an algorithm to generate designs for spinning objects by optimizing rotational dynamics properties. As input, the user provides a solid 3D model and a desired axis of ...
journal
10.1145/2601097.2601157
null
null
[ -0.018840277567505836, 0.020427091047167778, -0.003972923383116722, 0.0326116606593132, 0.02305598370730877, 0.026258496567606926, 0.0020360914058983326, 0.004787594545632601, -0.05459826812148094, -0.03945476934313774, -0.04374069347977638, -0.04416443780064583, -0.031669192016124725, 0.0...
PushPull++
https://doi.org/10.1145/2601097.2601197
[ "Markus Lipp", "Peter Wonka", "Pascal Müller" ]
PushPull tools are implemented in most commercial 3D modeling suites. Their purpose is to intuitively transform a face, edge, or vertex, and then to adapt the polygonal mesh locally. However, previous approaches have limitations: Some allow adjustments only when adjacent faces are orthogonal; others support slanted sur...
journal
10.1145/2601097.2601197
null
null
[ -0.028756331652402878, -0.005198893137276173, -0.00464360136538744, 0.0016237238887697458, 0.028505869209766388, 0.0551961287856102, 0.016593249514698982, 0.004226098768413067, -0.05174430087208748, -0.08413079380989075, -0.03682328015565872, -0.020391320809721947, -0.0733940601348877, -0....
A reduced model for interactive hairs
https://doi.org/10.1145/2601097.2601211
[ "Menglei Chai", "Changxi Zheng", "Kun Zhou" ]
Realistic hair animation is a crucial component in depicting virtual characters in interactive applications. While much progress has been made in high-quality hair simulation, the overwhelming computation cost hinders similar fidelity in realtime simulations. To bridge this gap, we propose a data-driven solution. Build...
journal
10.1145/2601097.2601211
null
null
[ -0.007431123871356249, -0.01831476017832756, 0.017536381259560585, 0.015025409869849682, 0.031267400830984116, 0.035243920981884, 0.0036240096669644117, -0.008722041733562946, -0.026090027764439583, -0.0575573556125164, -0.040575701743364334, -0.02600419707596302, -0.04219400882720947, 0.0...
Learning a manifold of fonts
https://doi.org/10.1145/2601097.2601212
[ "Neill D. F. Campbell", "Jan Kautz" ]
The design and manipulation of typefaces and fonts is an area requiring substantial expertise; it can take many years of study to become a proficient typographer. At the same time, the use of typefaces is ubiquitous; there are many users who, while not experts, would like to be more involved in tweaking or changing exi...
journal
10.1145/2601097.2601212
null
null
[ 0.00993158295750618, 0.018402040004730225, 0.02216748520731926, 0.027942009270191193, 0.046305615454912186, 0.059295304119586945, 0.030255358666181564, 0.01818104088306427, -0.03254713490605354, -0.058284346014261246, -0.0014751125127077103, -0.011583488434553146, -0.08410938829183578, 0.0...
Adaptive tearing and cracking of thin sheets
https://doi.org/10.1145/2601097.2601132
[ "Tobias Pfaff", "Rahul Narain", "Juan Miguel de Joya", "James F. O'Brien" ]
This paper presents a method for adaptive fracture propagation in thin sheets. A high-quality triangle mesh is dynamically restructured to adaptively maintain detail wherever it is required by the simulation. These requirements include refining where cracks are likely to either start or advance. Refinement ensures that...
journal
10.1145/2601097.2601132
null
null
[ -0.012991875410079956, 0.0070302048698067665, 0.0012477848213165998, 0.010576632805168629, 0.052482832223176956, 0.06265151500701904, 0.01673663966357708, -0.012703126296401024, -0.06407851725816727, -0.06822571903467178, -0.021387360990047455, 0.0030119922012090683, -0.032194651663303375, ...
Unified particle physics for real-time applications
https://doi.org/10.1145/2601097.2601152
[ "Miles Macklin", "Matthias Müller", "Nuttapong Chentanez", "Tae-Yong Kim" ]
We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, and we show how this representation is flexible enough to model gases, liquids, deformable solids, rigid bodies ...
journal
10.1145/2601097.2601152
null
null
[ -0.012079800479114056, -0.003810875117778778, 0.009487522765994072, 0.012408854439854622, 0.02146303467452526, 0.016734955832362175, -0.0042665875516831875, 0.052192360162734985, -0.06748610734939575, -0.06537020951509476, -0.029446126893162727, -0.04356774687767029, -0.061987075954675674, ...
Blending liquids
https://doi.org/10.1145/2601097.2601126
[ "Karthik Raveendran", "Chris Wojtan", "Nils Thuerey", "Greg Turk" ]
We present a method for smoothly blending between existing liquid animations. We introduce a semi-automatic method for matching two existing liquid animations, which we use to create new fluid motion that plausibly interpolates the input. Our contributions include a new space-time non-rigid iterative closest point algo...
journal
10.1145/2601097.2601126
null
null
[ -0.008809143677353859, 0.011584213934838772, 0.00911334715783596, 0.026821522042155266, 0.0372764952480793, 0.03518570959568024, 0.011064593680202961, 0.018249891698360443, -0.039721112698316574, -0.0802079513669014, -0.03723839670419693, -0.0486283078789711, -0.049134548753499985, 0.02877...
Controllable high-fidelity facial performance transfer
https://doi.org/10.1145/2601097.2601210
[ "Feng Xu", "Jinxiang Chai", "Yilong Liu", "Xin Tong" ]
Recent technological advances in facial capture have made it possible to acquire high-fidelity 3D facial performance data with stunningly high spatial-temporal resolution. Current methods for facial expression transfer, however, are often limited to large-scale facial deformation. This paper introduces a novel facial e...
journal
10.1145/2601097.2601210
null
null
[ -0.013880934566259384, 0.01909695379436016, -0.02695404551923275, 0.013711442239582539, 0.06388864666223526, 0.0291284192353487, 0.04948129504919052, 0.016069015488028526, 0.01169554702937603, -0.05145556107163429, -0.02157711796462536, -0.025034496560692787, -0.049639929085969925, -0.0209...
Darkroom: compiling high-level image processing code into hardware pipelines
https://doi.org/10.1145/2601097.2601174
[ "James Hegarty", "John Brunhaver", "Zachary DeVito", "Jonathan Ragan-Kelley", "Noy Cohen", "Steven Bell", "Artem Vasilyev", "Mark Horowitz", "Pat Hanrahan" ]
Specialized image signal processors (ISPs) exploit the structure of image processing pipelines to minimize memory bandwidth using the architectural pattern of line-buffering , where all intermediate data between each stage is stored in small on-chip buffers. This provides high energy efficiency, allowing long pipelines...
journal
10.1145/2601097.2601174
null
null
[ 0.0023587371688336134, 0.008539121598005295, -0.05732806771993637, 0.04156474024057388, 0.059898264706134796, 0.032968875020742416, -0.009127098135650158, 0.03754762187600136, -0.03324734792113304, -0.045551106333732605, -0.008493782952427864, -0.03913305699825287, -0.05310967564582825, 0....
Adaptive nonlinearity for collisions in complex rod assemblies
https://doi.org/10.1145/2601097.2601100
[ "Danny M. Kaufman", "Rasmus Tamstorf", "Breannan Smith", "Jean-Marie Aubry", "Eitan Grinspun" ]
We develop an algorithm for the efficient and stable simulation of large-scale elastic rod assemblies. We observe that the time-integration step is severely restricted by a strong nonlinearity in the response of stretching modes to transversal impact, the degree of this nonlinearity varying greatly with the shape of th...
journal
10.1145/2601097.2601100
null
null
[ -0.0369642898440361, -0.00818384438753128, 0.01892031729221344, 0.001428379095159471, 0.04612734913825989, 0.046314798295497894, 0.009403715841472149, -0.003111804835498333, -0.06922771781682968, -0.060410063713788986, 0.004267844837158918, -0.023245973512530327, -0.045077718794345856, 0.0...
Factored axis-aligned filtering for rendering multiple distribution effects
https://doi.org/10.1145/2601097.2601113
[ "Soham Uday Mehta", "JiaXian Yao", "Ravi Ramamoorthi", "Fredo Durand" ]
Monte Carlo (MC) ray-tracing for photo-realistic rendering often requires hours to render a single image due to the large sampling rates needed for convergence. Previous methods have attempted to filter sparsely sampled MC renders but these methods have high reconstruction overheads. Recent work has shown fast performa...
journal
10.1145/2601097.2601113
null
null
[ 0.0151893375441432, 0.02201140485703945, 0.03793491795659065, 0.0160552766174078, 0.036533888429403305, 0.012845734134316444, 0.0010411707917228341, 0.0029686607886105776, -0.04566296190023422, -0.08240879327058792, 0.005437827203422785, 0.00019767414778470993, -0.048115652054548264, 0.027...
Compact precomputed voxelized shadows
https://doi.org/10.1145/2601097.2601221
[ "Erik Sintorn", "Viktor Kämpe", "Ola Olsson", "Ulf Assarsson" ]
Producing high-quality shadows in large environments is an important and challenging problem for real-time applications such as games. We propose a novel data structure for precomputed shadows, which enables high-quality filtered shadows to be reconstructed for any point in the scene. We convert a high-resolution shado...
journal
10.1145/2601097.2601221
null
null
[ -0.0011390929576009512, -0.014567913487553596, 0.02111082896590233, 0.03257035091519356, 0.04703262448310852, 0.04788541421294212, -0.0016281530261039734, 0.02824830822646618, -0.060877371579408646, -0.07002521306276321, -0.017349503934383392, -0.04827398806810379, -0.05402347072958946, 0....
Bridging the gap: automated steady scaffoldings for 3D printing
https://doi.org/10.1145/2601097.2601153
[ "Jérémie Dumas", "Jean Hergel", "Sylvain Lefebvre" ]
Fused Filament Fabrication (FFF) is the process of 3D printing objects from melted plastic filament. The hot plastic exits a nozzle and fuses with the part just below, adding a layer of material to the object being formed. However, filament can only be deposited on top of an existing surface. Therefore, overhangs requi...
journal
10.1145/2601097.2601153
null
null
[ 0.056479696184396744, -0.019579876214265823, 0.011181649751961231, 0.0221946369856596, 0.05024079605937004, 0.04431716352701187, -0.0032100032549351454, 0.01425989530980587, -0.0652986541390419, -0.04017658531665802, -0.011204157955944538, -0.01817404478788376, -0.060282621532678604, 0.031...
Flower modeling via X-ray computed tomography
https://doi.org/10.1145/2601097.2601124
[ "Takashi Ijiri", "Shin Yoshizawa", "Hideo Yokota", "Takeo Igarashi" ]
This paper presents a novel three dimensional (3D) flower modeling technique that utilizes an X-ray computed tomography (CT) system and real-world flowers. Although a CT system provides volume data that captures the internal structures of flowers, it is difficult to accurately segment them into regions of particular or...
journal
10.1145/2601097.2601124
null
null
[ -0.01777656190097332, 0.006193007808178663, -0.027583906427025795, 0.019875213503837585, 0.03627081587910652, 0.027059247717261314, 0.015307488851249218, 0.028591059148311615, -0.0044885482639074326, -0.09167540073394775, 0.0013414759887382388, -0.05075748264789581, -0.03603436425328255, 0...
Estimating image depth using shape collections
https://doi.org/10.1145/2601097.2601159
[ "Hao Su", "Qixing Huang", "Niloy J. Mitra", "Yangyan Li", "Leonidas Guibas" ]
Images, while easy to acquire, view, publish, and share, they lack critical depth information. This poses a serious bottleneck for many image manipulation, editing, and retrieval tasks. In this paper we consider the problem of adding depth to an image of an object, effectively 'lifting' it back to 3D, by exploiting a c...
journal
10.1145/2601097.2601159
null
null
[ 0.015007035806775093, -0.007712861988693476, -0.010338832624256611, 0.03324134647846222, 0.0347151942551136, 0.0393170490860939, 0.01670246198773384, 0.0018301390809938312, -0.029282374307513237, -0.088018037378788, -0.003465043380856514, -0.00980389304459095, -0.04402747005224228, -0.0170...
True2Form: 3D curve networks from 2D sketches via selective regularization
https://doi.org/10.1145/2601097.2601128
[ "Baoxuan Xu", "William Chang", "Alla Sheffer", "Adrien Bousseau", "James McCrae", "Karan Singh" ]
True2Form is a sketch-based modeling system that reconstructs 3D curves from typical design sketches. Our approach to infer 3D form from 2D drawings is a novel mathematical framework of insights derived from perception and design literature. We note that designers favor viewpoints that maximally reveal 3D shape informa...
journal
10.1145/2601097.2601128
null
null
[ 0.01842530630528927, -0.020141491666436195, 0.006978927180171013, 0.01493764203041792, 0.05387715995311737, 0.03128684312105179, 0.007902218960225582, 0.011949364095926285, -0.04154607281088829, -0.0843830406665802, -0.030203871428966522, -0.008013117127120495, -0.03528495132923126, 0.0087...
Topology-varying 3D shape creation via structural blending
https://doi.org/10.1145/2601097.2601102
[ "Ibraheem Alhashim", "Honghua Li", "Kai Xu", "Junjie Cao", "Rui Ma", "Hao Zhang" ]
We introduce an algorithm for generating novel 3D models via topology-varying shape blending. Given a source and a target shape, our method blends them topologically and geometrically, producing continuous series of in-betweens as new shape creations. The blending operations are defined on a spatio-structural graph com...
journal
10.1145/2601097.2601102
null
null
[ 0.03300958499312401, -0.004840996582061052, 0.0007656263187527657, 0.023390106856822968, 0.03957218676805496, 0.027789371088147163, 0.01637311466038227, 0.02688058651983738, -0.04629415646195412, -0.08893722295761108, -0.043938037008047104, -0.05206749588251114, -0.062406688928604126, 0.03...
Look over here: attention-directing composition of manga elements
https://doi.org/10.1145/2601097.2601183
[ "Ying Cao", "Rynson W. H. Lau", "Antoni B. Chan" ]
Picture subjects and text balloons are basic elements in comics, working together to propel the story forward. Japanese comics artists often leverage a carefully designed composition of subjects and balloons (generally referred to as panel elements ) to provide a continuous and fluid reading experience. However, such a...
journal
10.1145/2601097.2601183
null
null
[ -0.015512390062212944, -0.009417755529284477, -0.03315237537026405, 0.02025040052831173, 0.015079324133694172, -0.01922960765659809, -0.0063989972695708275, 0.04898369312286377, -0.058048781007528305, -0.03133321553468704, -0.05387242138385773, 0.006966827437281609, -0.02823527529835701, -...
Exploratory font selection using crowdsourced attributes
https://doi.org/10.1145/2601097.2601110
[ "Peter O'Donovan", "Jānis Lībeks", "Aseem Agarwala", "Aaron Hertzmann" ]
This paper presents interfaces for exploring large collections of fonts for design tasks. Existing interfaces typically list fonts in a long, alphabetically-sorted menu that can be challenging and frustrating to explore. We instead propose three interfaces for font selection. First, we organize fonts using high-level d...
journal
10.1145/2601097.2601110
null
null
[ 0.01804201491177082, 0.00498930411413312, 0.007573670241981745, 0.031211085617542267, 0.019858988001942635, 0.025500377640128136, 0.007959605194628239, 0.03199710324406624, -0.0157614815980196, -0.04707956686615944, -0.03721214830875397, 0.036009468138217926, -0.07047700136899948, -0.00740...
Subspace clothing simulation using adaptive bases
https://doi.org/10.1145/2601097.2601160
[ "Fabian Hahn", "Bernhard Thomaszewski", "Stelian Coros", "Robert W. Sumner", "Forrester Cole", "Mark Meyer", "Tony DeRose", "Markus Gross" ]
We present a new approach to clothing simulation using low-dimensional linear subspaces with temporally adaptive bases. Our method exploits full-space simulation training data in order to construct a pool of low-dimensional bases distributed across pose space. For this purpose, we interpret the simulation data as offse...
journal
10.1145/2601097.2601160
null
null
[ -0.0010605176212266088, -0.014692929573357105, -0.019004061818122864, 0.03966299816966057, 0.05157715827226639, 0.037974461913108826, 0.025762829929590225, -0.010341072455048561, -0.0217379629611969, -0.07316844910383224, -0.04147797450423241, -0.04633930325508118, -0.07056693732738495, -0...
Breathing life into shape: capturing, modeling and animating 3D human breathing
https://doi.org/10.1145/2601097.2601225
[ "Aggeliki Tsoli", "Naureen Mahmood", "Michael J. Black" ]
Modeling how the human body deforms during breathing is important for the realistic animation of lifelike 3D avatars. We learn a model of body shape deformations due to breathing for different breathing types and provide simple animation controls to render lifelike breathing regardless of body shape. We capture and ali...
journal
10.1145/2601097.2601225
null
null
[ 0.03004586137831211, 0.014401611872017384, -0.03913633152842522, -0.015026688575744629, 0.04434901103377342, 0.03636994957923889, 0.03258809447288513, 0.010828091762959957, -0.02639722265303135, -0.04946940764784813, -0.031066518276929855, -0.046486467123031616, -0.06756642460823059, -0.01...
Discrete stochastic microfacet models
https://doi.org/10.1145/2601097.2601186
[ "Wenzel Jakob", "Miloš Hašan", "Ling-Qi Yan", "Jason Lawrence", "Ravi Ramamoorthi", "Steve Marschner" ]
This paper investigates rendering glittery surfaces, ones which exhibit shifting random patterns of glints as the surface or viewer moves. It applies both to dramatically glittery surfaces that contain mirror-like flakes and also to rough surfaces that exhibit more subtle small scale glitter, without which most glossy ...
journal
10.1145/2601097.2601186
null
null
[ 0.033322524279356, 0.03625144436955452, 0.025221053510904312, 0.0076940408907830715, 0.028812885284423828, 0.02035587467253208, 0.004664851352572441, 0.017800223082304, -0.03553721681237221, -0.07142794877290726, 0.004068303853273392, -0.03395378217101097, -0.05732100084424019, 0.008302570...
Temporal frequency probing for 5D transient analysis of global light transport
https://doi.org/10.1145/2601097.2601103
[ "Matthew O'Toole", "Felix Heide", "Lei Xiao", "Matthias B. Hullin", "Wolfgang Heidrich", "Kiriakos N. Kutulakos" ]
We analyze light propagation in an unknown scene using projectors and cameras that operate at transient timescales. In this new photography regime, the projector emits a spatio-temporal 3D signal and the camera receives a transformed version of it, determined by the set of all light transport paths through the scene an...
journal
10.1145/2601097.2601103
null
null
[ 0.007775566540658474, 0.003499551210552454, -0.0021852096542716026, 0.004779794719070196, 0.03078008070588112, 0.0059250956401228905, -0.002794822910800576, 0.03078874945640564, -0.02301858551800251, -0.06832977384328842, 0.004763137083500624, -0.013009111396968365, -0.02795429527759552, 0...
Inverse procedural modeling of facade layouts
https://doi.org/10.1145/2601097.2601162
[ "Fuzhang Wu", "Dong-Ming Yan", "Weiming Dong", "Xiaopeng Zhang", "Peter Wonka" ]
In this paper, we address the following research problem: How can we generate a meaningful split grammar that explains a given facade layout? To evaluate if a grammar is meaningful, we propose a cost function based on the description length and minimize this cost using an approximate dynamic programming framework. Our ...
journal
10.1145/2601097.2601162
1308.0419
title_snapshot
[ 0.012446409091353416, -0.0032342947088181973, -0.020398419350385666, 0.001986382994800806, 0.04069403558969498, 0.05046067014336586, 0.05032889544963837, 0.0032282115425914526, -0.0255820844322443, -0.06894479691982269, -0.04299754276871681, -0.006308999843895435, -0.06862372905015945, 0.0...
A reflectance display
https://doi.org/10.1145/2601097.2601140
[ "Daniel Glasner", "Todd Zickler", "Anat Levin" ]
We present a reflectance display: a dynamic digital display capable of showing images and videos with spatially-varying, user-defined reflectance functions. Our display is passive: it operates by phase-modulation of reflected light. As such, it does not rely on any illumination recording sensors, nor does it require ex...
journal
10.1145/2601097.2601140
null
null
[ 0.021874887868762016, 0.010450059548020363, 0.019948778674006462, 0.006220849230885506, 0.05031278729438782, -0.0014754310250282288, -0.0007162201218307018, 0.01238490454852581, -0.03807983547449112, -0.06716380268335342, -0.007717507425695658, -0.0005692046834155917, -0.023909421637654305, ...
The Connect-The-Dots family of puzzles: design and automatic generation
https://doi.org/10.1145/2601097.2601224
[ "Maarten Löffler", "Mira Kaiser", "Tim van Kapel", "Gerwin Klappe", "Marc van Kreveld", "Frank Staals" ]
In this paper we introduce several innovative variants on the classic Connect-The-Dots puzzle. We study the underlying geometric principles and investigate methods for the automatic generation of high-quality puzzles from line drawings. Specifically, we introduce three new variants of the classic Connect-The-Dots puzzl...
journal
10.1145/2601097.2601224
null
null
[ -0.03816796466708183, 0.008006592281162739, 0.012427127920091152, 0.027154171839356422, 0.05660191550850868, 0.025569908320903778, 0.018339617177844048, 0.009602178819477558, -0.04141240194439888, -0.06205008178949356, -0.03772284835577011, -0.017970142886042595, -0.08184000104665756, 0.00...
On-line learning of parametric mixture models for light transport simulation
https://doi.org/10.1145/2601097.2601203
[ "Jiří Vorba", "Ondřej Karlík", "Martin Šik", "Tobias Ritschel", "Jaroslav Křivánek" ]
Monte Carlo techniques for light transport simulation rely on importance sampling when constructing light transport paths. Previous work has shown that suitable sampling distributions can be recovered from particles distributed in the scene prior to rendering. We propose to represent the distributions by a parametric m...
journal
10.1145/2601097.2601203
null
null
[ 0.008850940503180027, 0.009933733381330967, 0.01454075425863266, 0.03336845338344574, 0.03415752202272415, 0.010825013741850853, 0.013822946697473526, 0.01381554827094078, -0.039554569870233536, -0.07232208549976349, -0.024876929819583893, -0.0026521782856434584, -0.05343135446310043, 0.02...
Vector graphics complexes
https://doi.org/10.1145/2601097.2601169
[ "Boris Dalstein", "Rémi Ronfard", "Michiel van de Panne" ]
Basic topological modeling, such as the ability to have several faces share a common edge, has been largely absent from vector graphics. We introduce the vector graphics complex (VGC) as a simple data structure to support fundamental topological modeling operations for vector graphics illustrations. The VGC can represe...
journal
10.1145/2601097.2601169
null
null
[ -0.01121619064360857, 0.015218737535178661, 0.013692020438611507, 0.025693140923976898, 0.001142731518484652, 0.010758954100310802, 0.007659872993826866, 0.03215593472123146, -0.03145630657672882, -0.09003449976444244, -0.031903963536024094, -0.03378310427069664, -0.07406047731637955, 0.03...
Smoke rings from smoke
https://doi.org/10.1145/2601097.2601171
[ "Steffen Weißmann", "Ulrich Pinkall", "Peter Schröder" ]
We give an algorithm which extracts vortex filaments ("smoke rings") from a given 3D velocity field. Given a filament strength h > 0, an optimal number of vortex filaments, together with their extent and placement, is given by the zero set of a complex valued function over the domain. This function is the global minimi...
journal
10.1145/2601097.2601171
null
null
[ 0.0156902763992548, 0.004918499384075403, 0.03962596133351326, 0.022111516445875168, 0.01250023115426302, 0.000362290971679613, 0.02052365057170391, -0.006216511130332947, -0.04409242793917656, -0.05819191411137581, -0.015029161237180233, -0.05398799106478691, -0.08227356523275375, 0.02667...
Fast multipole representation of diffusion curves and points
https://doi.org/10.1145/2601097.2601187
[ "Timothy Sun", "Papoj Thamjaroenporn", "Changxi Zheng" ]
We propose a new algorithm for random-access evaluation of diffusion curve images (DCIs) using the fast multipole method . Unlike all previous methods, our algorithm achieves real-time performance for rasterization and texture-mapping DCIs of up to millions of curves. After precomputation, computing the color at a sing...
journal
10.1145/2601097.2601187
null
null
[ -0.018852796405553818, -0.006211612839251757, -0.006878758314996958, 0.02388521283864975, 0.030067022889852524, 0.06457266211509705, -0.023303203284740448, -0.015181046910583973, -0.0463474877178669, -0.06831912696361542, -0.012086079455912113, -0.008694632910192013, -0.038321513682603836, ...
Frame fields: anisotropic and non-orthogonal cross fields
https://doi.org/10.1145/2601097.2601179
[ "Daniele Panozzo", "Enrico Puppo", "Marco Tarini", "Olga Sorkine-Hornung" ]
We introduce frame fields, which are a non-orthogonal and non-unit-length generalization of cross fields. Frame fields represent smoothly varying linear transformations on tangent spaces of a surface. We propose an algorithm to create discrete, dense frame fields that satisfy a sparse set of constraints. By computing a...
journal
10.1145/2601097.2601179
null
null
[ 0.01220227126032114, 0.01711791194975376, 0.021351810544729233, 0.010509011335670948, 0.02286604978144169, 0.04069886356592178, -0.016277464106678963, 0.011024405248463154, -0.035426486283540726, -0.10294611752033234, -0.029685139656066895, -0.025461291894316673, -0.05296914279460907, 0.01...
Wire mesh design
https://doi.org/10.1145/2601097.2601106
[ "Akash Garg", "Andrew O. Sageman-Furnas", "Bailin Deng", "Yonghao Yue", "Eitan Grinspun", "Mark Pauly", "Max Wardetzky" ]
We present a computational approach for designing wire meshes , i.e., freeform surfaces composed of woven wires arranged in a regular grid. To facilitate shape exploration, we map material properties of wire meshes to the geometric model of Chebyshev nets . This abstraction is exploited to build an efficient optimizati...
journal
10.1145/2601097.2601106
null
null
[ 0.017847873270511627, 0.0004814020066987723, -0.023001817986369133, -0.009187695570290089, 0.06679081916809082, 0.027367940172553062, 0.007235314697027206, 0.004627036862075329, -0.012534616515040398, -0.08177552372217178, -0.02402297593653202, -0.03784837946295738, -0.06560041010379791, 0...
Embree: a kernel framework for efficient CPU ray tracing
https://doi.org/10.1145/2601097.2601199
[ "Ingo Wald", "Sven Woop", "Carsten Benthin", "Gregory S. Johnson", "Manfred Ernst" ]
We describe Embree, an open source ray tracing framework for x86 CPUs. Embree is explicitly designed to achieve high performance in professional rendering environments in which complex geometry and incoherent ray distributions are common. Embree consists of a set of low-level kernels that maximize utilization of modern...
journal
10.1145/2601097.2601199
null
null
[ 0.03908076509833336, -0.005229293834418058, 0.01412115152925253, -0.006217615678906441, 0.043658677488565445, 0.024869922548532486, -0.018912887200713158, 0.010387456975877285, -0.02313106320798397, -0.08914025127887726, -0.008815280161798, -0.018292061984539032, -0.03901403769850731, 0.02...
Proactive 3D scanning of inaccessible parts
https://doi.org/10.1145/2601097.2601191
[ "Feilong Yan", "Andrei Sharf", "Wenzhen Lin", "Hui Huang", "Baoquan Chen" ]
The evolution of 3D scanning technologies have revolutionized the way real-world object are digitally acquired. Nowadays, high-definition and high-speed scanners can capture even large scale scenes with very high accuracy. Nevertheless, the acquisition of complete 3D objects remains a bottleneck, requiring to carefully...
journal
10.1145/2601097.2601191
null
null
[ -0.014643353410065174, 0.018452215939760208, 0.01983461156487465, 0.017257243394851685, 0.0646766796708107, 0.018560295924544334, 0.030992530286312103, -0.006487720645964146, -0.037539709359407425, -0.03924185037612915, -0.05316252261400223, -0.056955497711896896, -0.03084496036171913, -0....
High-order diffraction and diffuse reflections for interactive sound propagation in large environments
https://doi.org/10.1145/2601097.2601216
[ "Carl Schissler", "Ravish Mehra", "Dinesh Manocha" ]
We present novel algorithms for modeling interactive diffuse reflections and higher-order diffraction in large-scale virtual environments. Our formulation is based on ray-based sound propagation and is directly applicable to complex geometric datasets. We use an incremental approach that combines radiosity and path tra...
journal
10.1145/2601097.2601216
null
null
[ 0.01613890752196312, 0.02957151271402836, 0.00499632116407156, 0.012171355076134205, 0.0422050841152668, 0.018811402842402458, 0.027502093464136124, 0.014856427907943726, -0.012303936295211315, -0.08120490610599518, -0.011579399928450584, 0.010720978491008282, -0.036320991814136505, 0.0225...
Parametric wave field coding for precomputed sound propagation
https://doi.org/10.1145/2601097.2601184
[ "Nikunj Raghuvanshi", "John Snyder" ]
The acoustic wave field in a complex scene is a chaotic 7D function of time and the positions of source and listener, making it difficult to compress and interpolate. This hampers precomputed approaches which tabulate impulse responses (IRs) to allow immersive, real-time sound propagation in static scenes. We code the ...
journal
10.1145/2601097.2601184
null
null
[ -0.014119379222393036, 0.013127537444233894, -0.006321021821349859, 0.031896770000457764, 0.03980007395148277, 0.05528329312801361, 0.013251770287752151, 0.015889452770352364, -0.02791348285973072, -0.07372350245714188, 0.010770871303975582, 0.008467936888337135, -0.037139855325222015, 0.0...
Robust hair capture using simulated examples
https://doi.org/10.1145/2601097.2601194
[ "Liwen Hu", "Chongyang Ma", "Linjie Luo", "Hao Li" ]
We introduce a data-driven hair capture framework based on example strands generated through hair simulation. Our method can robustly reconstruct faithful 3D hair models from unprocessed input point clouds with large amounts of outliers. Current state-of-the-art techniques use geometrically-inspired heuristics to deriv...
journal
10.1145/2601097.2601194
null
null
[ 0.015091699548065662, -0.018990691751241684, 0.0019488688558340073, 0.05044843256473541, 0.036588333547115326, 0.03299686312675476, 0.0018586930818855762, -0.02004627324640751, -0.01946624368429184, -0.05955967307090759, -0.03942277282476425, -0.03734369948506355, -0.07246945053339005, 0.0...
Inverse-Foley animation: synchronizing rigid-body motions to sound
https://doi.org/10.1145/2601097.2601178
[ "Timothy R. Langlois", "Doug L. James" ]
In this paper, we introduce Inverse-Foley Animation , a technique for optimizing rigid-body animations so that contact events are synchronized with input sound events. A precomputed database of randomly sampled rigid-body contact events is used to build a contact-event graph, which can be searched to determine a plausi...
journal
10.1145/2601097.2601178
null
null
[ -0.014161920174956322, 0.021610373631119728, -0.03617830574512482, 0.017176346853375435, 0.03408317640423775, 0.0149283017963171, 0.024164732545614243, 0.026938365772366524, -0.043454546481370926, -0.0823405459523201, -0.016520140692591667, -0.0045111714862287045, -0.03368556872010231, -0....
Codimensional surface tension flow on simplicial complexes
https://doi.org/10.1145/2601097.2601201
[ "Bo Zhu", "Ed Quigley", "Matthew Cong", "Justin Solomon", "Ronald Fedkiw" ]
Many visually interesting natural phenomena are characterized by thin liquid sheets, long filaments, and droplets. We present a new Lagrangian-based numerical method to simulate these codimensional surface tension driven phenomena using non-manifold simplicial complexes. Tetrahedra, triangles, segments, and points are ...
journal
10.1145/2601097.2601201
null
null
[ -0.00016002764459699392, -0.024516288191080093, 0.03259241580963135, 0.015842821449041367, 0.019181357696652412, 0.0076147946529090405, -0.009635415859520435, 0.021745475009083748, -0.03186638653278351, -0.047334808856248856, -0.005882423371076584, -0.025601910427212715, -0.04628195613622665...
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources
https://doi.org/10.1145/2601097.2601141
[ "Andrew Maimone", "Douglas Lanman", "Kishore Rathinavel", "Kurtis Keller", "David Luebke", "Henry Fuchs" ]
We present a novel design for an optical see-through augmented reality display that offers a wide field of view and supports a compact form factor approaching ordinary eyeglasses. Instead of conventional optics, our design uses only two simple hardware components: an LCD panel and an array of point light sources (imple...
journal
10.1145/2601097.2601141
null
null
[ 0.036764856427907944, 0.043706584721803665, -0.006800426170229912, -0.0037637825589627028, 0.058143630623817444, 0.017525607720017433, -0.0014443965628743172, 0.03644368425011635, -0.02877029776573181, -0.04040198028087616, -0.012964396737515926, 0.002141924574971199, -0.056583892554044724, ...
AMFS: adaptive multi-frequency shading for future graphics processors
https://doi.org/10.1145/2601097.2601214
[ "Petrik Clarberg", "Robert Toth", "Jon Hasselgren", "Jim Nilsson", "Tomas Akenine-Möller" ]
We propose a powerful hardware architecture for pixel shading, which enables flexible control of shading rates and automatic shading reuse between triangles in tessellated primitives. The main goal is efficient pixel shading for moderately to finely tessellated geometry, which is not handled well by current GPUs. Our m...
journal
10.1145/2601097.2601214
null
null
[ 0.014713617041707039, -0.013577633537352085, 0.004574217833578587, 0.024379180744290352, 0.02884446457028389, 0.04438178613781929, -0.0021898855920881033, 0.017910882830619812, -0.020890474319458008, -0.09641408175230026, -0.012338458560407162, -0.01435114536434412, -0.05247261002659798, 0...
Augmented MPM for phase-change and varied materials
https://doi.org/10.1145/2601097.2601176
[ "Alexey Stomakhin", "Craig Schroeder", "Chenfanfu Jiang", "Lawrence Chai", "Joseph Teran", "Andrew Selle" ]
In this paper, we introduce a novel material point method for heat transport, melting and solidifying materials. This brings a wider range of material behaviors into reach of the already versatile material point method. This is in contrast to best-of-breed fluid, solid or rigid body solvers that are difficult to adapt ...
journal
10.1145/2601097.2601176
null
null
[ -0.02742312289774418, -0.024367664009332657, -0.0075037237256765366, 0.0484725646674633, 0.02529149316251278, 0.03723367303609848, 0.02437521331012249, -0.013713586144149303, -0.07593867927789688, -0.06568068265914917, -0.02506817691028118, -0.03394050896167755, -0.0149501608684659, 0.0384...
Pteromys: interactive design and optimization of free-formed free-flight model airplanes
https://doi.org/10.1145/2601097.2601129
[ "Nobuyuki Umetani", "Yuki Koyama", "Ryan Schmidt", "Takeo Igarashi" ]
This paper introduces novel interactive techniques for designing original hand-launched free-flight glider airplanes which can actually fly. The aerodynamic properties of a glider aircraft depend on their shape, imposing significant design constraints. We present a compact and efficient representation of glider aerodyn...
journal
10.1145/2601097.2601129
null
null
[ -0.02538192644715309, 0.01751643978059292, -0.02849823795258999, 0.030247218906879425, 0.08642836660146713, 0.024497363716363907, -0.005442616529762745, -0.01147533766925335, -0.038797520101070404, -0.04963221028447151, -0.005562574602663517, -0.02073664404451847, -0.06119658052921295, -0....
3D object manipulation in a single photograph using stock 3D models
https://doi.org/10.1145/2601097.2601209
[ "Natasha Kholgade", "Tomas Simon", "Alexei Efros", "Yaser Sheikh" ]
Photo-editing software restricts the control of objects in a photograph to the 2D image plane. We present a method that enables users to perform the full range of 3D manipulations, including scaling, rotation, translation, and nonrigid deformations, to an object in a photograph. As 3D manipulations often reveal parts o...
journal
10.1145/2601097.2601209
null
null
[ 0.003207434667274356, 0.019418563693761826, -0.04217280074954033, 0.032859157770872116, 0.06145133823156357, 0.031146850436925888, 0.03431384265422821, 0.00821333471685648, -0.05775168538093567, -0.05376196652650833, -0.06137837469577789, -0.035874392837285995, -0.07253279536962509, 0.0065...
Bilateral texture filtering
https://doi.org/10.1145/2601097.2601188
[ "Hojin Cho", "Hyunjoon Lee", "Henry Kang", "Seungyong Lee" ]
This paper presents a novel structure-preserving image decomposition operator called bilateral texture filter . As a simple modification of the original bilateral filter [Tomasi and Manduchi 1998], it performs local patch-based analysis of texture features and incorporates its results into the range filter kernel. The ...
journal
10.1145/2601097.2601188
null
null
[ 0.010724276304244995, 0.02217239886522293, 0.023583805188536644, -0.010657365433871746, 0.04798104614019394, 0.02302466332912445, -0.02114718221127987, -0.01224721409380436, -0.05711584538221359, -0.09209353476762772, -0.01563604362308979, 0.029711587354540825, -0.055710259824991226, 0.014...
Cascaded displays: spatiotemporal superresolution using offset pixel layers
https://doi.org/10.1145/2601097.2601120
[ "Felix Heide", "Douglas Lanman", "Dikpal Reddy", "Jan Kautz", "Kari Pulli", "David Luebke" ]
We demonstrate that layered spatial light modulators (SLMs), subject to fixed lateral displacements and refreshed at staggered intervals, can synthesize images with greater spatiotemporal resolution than that afforded by any single SLM used in their construction. Dubbed cascaded displays , such architectures enable sup...
journal
10.1145/2601097.2601120
null
null
[ 0.010015828534960747, 0.01916670799255371, 0.03819206357002258, 0.004126623272895813, 0.06271485239267349, 0.009448796510696411, -0.02418951503932476, 0.015141389332711697, -0.02876809984445572, -0.06169506162405014, 0.012426151894032955, -0.013832555152475834, -0.007462769281119108, 0.031...
Self-refining games using player analytics
https://doi.org/10.1145/2601097.2601196
[ "Matt Stanton", "Ben Humberston", "Brandon Kase", "James F. O'Brien", "Kayvon Fatahalian", "Adrien Treuille" ]
Data-driven simulation demands good training data drawn from a vast space of possible simulations. While fully sampling these large spaces is infeasible, we observe that in practical applications, such as gameplay, users explore only a vanishingly small subset of the dynamical state space. In this paper we present a sa...
journal
10.1145/2601097.2601196
null
null
[ -0.039173610508441925, -0.036204744130373, 0.0043074144050478935, 0.05018230527639389, 0.06609462946653366, 0.025555439293384552, 0.01275655347853899, 0.006161119323223829, -0.02510742098093033, -0.05474536865949631, 0.005131469573825598, -0.015553147532045841, -0.05816732719540596, 0.0018...
Computing layouts with deformable templates
https://doi.org/10.1145/2601097.2601164
[ "Chi-Han Peng", "Yong-Liang Yang", "Peter Wonka" ]
In this paper, we tackle the problem of tiling a domain with a set of deformable templates. A valid solution to this problem completely covers the domain with templates such that the templates do not overlap. We generalize existing specialized solutions and formulate a general layout problem by modeling important const...
journal
10.1145/2601097.2601164
null
null
[ 0.01842261664569378, 0.01396690122783184, -0.017459668219089508, 0.009584786370396614, 0.07485318183898926, 0.03182986006140709, 0.014787831343710423, 0.01566660962998867, -0.016681617125868797, -0.08502782881259918, -0.03203624486923218, -0.05845946446061134, -0.06594596058130264, 0.01575...