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Compressive epsilon photography for post-capture control in digital imaging
https://doi.org/10.1145/2601097.2601207
[ "Atsushi Ito", "Salil Tambe", "Kaushik Mitra", "Aswin C. Sankaranarayanan", "Ashok Veeraraghavan" ]
A traditional camera requires the photographer to select the many parameters at capture time. While advances in light field photography have enabled post-capture control of focus and perspective, they suffer from several limitations including lower spatial resolution, need for hardware modifications, and restrictive ch...
journal
10.1145/2601097.2601207
null
null
[ 0.0115943169221282, -0.0036667841486632824, -0.032061848789453506, 0.03003307618200779, 0.06510462611913681, 0.020883647724986076, 0.0032093115150928497, -0.00806236732751131, -0.059584107249975204, -0.05256882309913635, -0.022704992443323135, -0.03166903555393219, -0.058076273649930954, -...
Animating deformable objects using sparse spacetime constraints
https://doi.org/10.1145/2601097.2601156
[ "Christian Schulz", "Christoph von Tycowicz", "Hans-Peter Seidel", "Klaus Hildebrandt" ]
We propose a scheme for animating deformable objects based on spacetime optimization. The main feature is that it robustly and within a few seconds generates interesting motion from a sparse set of spacetime constraints. Providing only partial (as opposed to full) keyframes for positions and velocities is sufficient. T...
journal
10.1145/2601097.2601156
null
null
[ -0.012323248200118542, 0.00503484858199954, 0.015539226122200489, 0.027784060686826706, 0.047653015702962875, 0.045853834599256516, -0.015979275107383728, 0.012927228584885597, -0.052075743675231934, -0.07333765923976898, -0.03685818240046501, -0.025316987186670303, -0.046561744064092636, ...
Shape2Pose: human-centric shape analysis
https://doi.org/10.1145/2601097.2601117
[ "Vladimir G. Kim", "Siddhartha Chaudhuri", "Leonidas Guibas", "Thomas Funkhouser" ]
As 3D acquisition devices and modeling tools become widely available there is a growing need for automatic algorithms that analyze the semantics and functionality of digitized shapes. Most recent research has focused on analyzing geometric structures of shapes. Our work is motivated by the observation that a majority o...
journal
10.1145/2601097.2601117
null
null
[ 0.020301654934883118, -0.007550330832600594, -0.03634510934352875, -0.016301967203617096, 0.03301192820072174, 0.03871743008494377, -0.0046930680982768536, 0.002699432196095586, -0.04092562571167946, -0.0755818784236908, -0.032011743634939194, -0.03774205967783928, -0.06562799215316772, -0...
Extending the graphics pipeline with adaptive, multi-rate shading
https://doi.org/10.1145/2601097.2601105
[ "Yong He", "Yan Gu", "Kayvon Fatahalian" ]
Due to complex shaders and high-resolution displays (particularly on mobile graphics platforms), fragment shading often dominates the cost of rendering in games. To improve the efficiency of shading on GPUs, we extend the graphics pipeline to natively support techniques that adaptively sample components of the shading ...
journal
10.1145/2601097.2601105
null
null
[ 0.020299267023801804, -0.005819284822791815, 0.002173439133912325, 0.03375093266367912, 0.025686288252472878, 0.023045623674988747, 0.0007857173914089799, 0.030841251835227013, 0.0010890285484492779, -0.07808869332075119, -0.024138282984495163, 0.021977422758936882, -0.045668430626392365, ...
A similarity measure for illustration style
https://doi.org/10.1145/2601097.2601131
[ "Elena Garces", "Aseem Agarwala", "Diego Gutierrez", "Aaron Hertzmann" ]
This paper presents a method for measuring the similarity in style between two pieces of vector art, independent of content. Similarity is measured by the differences between four types of features: color, shading, texture, and stroke. Feature weightings are learned from crowdsourced experiments. This perceptual simila...
journal
10.1145/2601097.2601131
null
null
[ 0.014803494326770306, -0.01695597730576992, 0.008198735304176807, 0.02510812319815159, 0.027261726558208466, 0.024540521204471588, 0.012915794737637043, 0.013956151902675629, -0.0414225235581398, -0.0785733237862587, -0.0280087199062109, -0.021696828305721283, -0.05090344324707985, 0.00482...
Projective dynamics: fusing constraint projections for fast simulation
https://doi.org/10.1145/2601097.2601116
[ "Sofien Bouaziz", "Sebastian Martin", "Tiantian Liu", "Ladislav Kavan", "Mark Pauly" ]
We present a new method for implicit time integration of physical systems. Our approach builds a bridge between nodal Finite Element methods and Position Based Dynamics, leading to a simple, efficient, robust, yet accurate solver that supports many different types of constraints. We propose specially designed energy po...
journal
10.1145/2601097.2601116
null
null
[ -0.057833004742860794, -0.009078131057322025, -0.012700221501290798, 0.04628342017531395, 0.032012954354286194, 0.035907357931137085, -0.0025574953760951757, -0.01647755689918995, -0.040246546268463135, -0.06140841916203499, 0.0074815829284489155, -0.030631687492132187, -0.0658845603466034, ...
Rigid stabilization of facial expressions
https://doi.org/10.1145/2601097.2601182
[ "Thabo Beeler", "Derek Bradley" ]
Facial scanning has become the industry-standard approach for creating digital doubles in movies and video games. This involves capturing an actor while they perform different expressions that span their range of facial motion. Unfortunately, the scans typically contain a superposition of the desired expression on top ...
journal
10.1145/2601097.2601182
null
null
[ -0.004015118815004826, 0.03198964148759842, -0.02519913949072361, 0.007766626309603453, 0.05428513512015343, 0.05137919262051582, 0.03344811126589775, -0.009011081419885159, -0.03486580774188042, -0.050034116953611374, -0.02513737604022026, -0.028478505089879036, -0.041454654186964035, -0....
Transient attributes for high-level understanding and editing of outdoor scenes
https://doi.org/10.1145/2601097.2601101
[ "Pierre-Yves Laffont", "Zhile Ren", "Xiaofeng Tao", "Chao Qian", "James Hays" ]
We live in a dynamic visual world where the appearance of scenes changes dramatically from hour to hour or season to season. In this work we study "transient scene attributes" -- high level properties which affect scene appearance, such as "snow", "autumn", "dusk", "fog". We define 40 transient attributes and use crowd...
journal
10.1145/2601097.2601101
null
null
[ 0.029597418382763863, -0.02047964558005333, 0.004106143489480019, 0.04014842212200165, 0.025474293157458305, -0.008133756928145885, 0.027252430096268654, 0.03573446348309517, -0.02174251340329647, -0.048109982162714005, -0.056033987551927567, -0.0014144390588626266, -0.07568681240081787, -...
Color map optimization for 3D reconstruction with consumer depth cameras
https://doi.org/10.1145/2601097.2601134
[ "Qian-Yi Zhou", "Vladlen Koltun" ]
We present a global optimization approach for mapping color images onto geometric reconstructions. Range and color videos produced by consumer-grade RGB-D cameras suffer from noise and optical distortions, which impede accurate mapping of the acquired color data to the reconstructed geometry. Our approach addresses the...
journal
10.1145/2601097.2601134
null
null
[ 0.011392047628760338, 0.02213098481297493, -0.02016318030655384, 0.05064091458916664, 0.048653218895196915, 0.08326936513185501, 0.009726197458803654, 0.00343652768060565, -0.026209993287920952, -0.0542842261493206, -0.02722088061273098, -0.011426898650825024, -0.055245447903871536, 0.0051...
Simulating articulated subspace self-contact
https://doi.org/10.1145/2601097.2601181
[ "Yun Teng", "Miguel A. Otaduy", "Theodore Kim" ]
We present an efficient new subspace method for simulating the self-contact of articulated deformable bodies, such as characters. Self-contact is highly structured in this setting, as the limited space of possible articulations produces a predictable set of coherent collisions. Subspace methods can leverage this cohere...
journal
10.1145/2601097.2601181
null
null
[ -0.02250245399773121, -0.009042269550263882, 0.004478095564991236, 0.013413142412900925, 0.0324370302259922, 0.03332846984267235, 0.008770478889346123, -0.00567894522100687, -0.020949870347976685, -0.07795353978872299, -0.004584791138768196, -0.03665231168270111, -0.06652005761861801, 0.00...
Organizing heterogeneous scene collections through contextual focal points
https://doi.org/10.1145/2601097.2601109
[ "Kai Xu", "Rui Ma", "Hao Zhang", "Chenyang Zhu", "Ariel Shamir", "Daniel Cohen-Or", "Hui Huang" ]
We introduce focal points for characterizing, comparing, and organizing collections of complex and heterogeneous data and apply the concepts and algorithms developed to collections of 3D indoor scenes. We represent each scene by a graph of its constituent objects and define focal points as representative substructures ...
journal
10.1145/2601097.2601109
null
null
[ -0.009408218786120415, -0.015642724931240082, 0.024972595274448395, 0.011351445689797401, 0.03746567294001579, 0.005420321598649025, 0.00845568161457777, 0.0006545169744640589, -0.033699505031108856, -0.028565548360347748, -0.061836741864681244, -0.018723933026194572, -0.07335038483142853, ...
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