SIGGRAPH
Collection
Accepted papers for SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques), one dataset per year. • 13 items • Updated
title stringlengths 17 115 | paper_url stringlengths 31 31 | authors listlengths 2 10 | abstract large_stringlengths 525 2k | track stringclasses 1
value | doi stringlengths 15 15 | arxiv_id stringclasses 2
values | arxiv_id_source stringclasses 2
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Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams | https://doi.org/10.1145/2767003 | [
"Fang Da",
"Christopher Batty",
"Chris Wojtan",
"Eitan Grinspun"
] | Simulating the delightful dynamics of soap films, bubbles, and foams has traditionally required the use of a fully three-dimensional many-phase Navier-Stokes solver, even though their visual appearance is completely dominated by the thin liquid surface. We depart from earlier work on soap bubbles and foams by noting th... | journal | 10.1145/2767003 | null | null | [
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Optimal presentation of imagery with focus cues on multi-plane displays | https://doi.org/10.1145/2766909 | [
"Rahul Narain",
"Rachel A. Albert",
"Abdullah Bulbul",
"Gregory J. Ward",
"Martin S. Banks",
"James F. O'Brien"
] | We present a technique for displaying three-dimensional imagery of general scenes with nearly correct focus cues on multi-plane displays. These displays present an additive combination of images at a discrete set of optical distances, allowing the viewer to focus at different distances in the simulated scene. Our propo... | journal | 10.1145/2766909 | null | null | [
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Animating human dressing | https://doi.org/10.1145/2766986 | [
"Alexander Clegg",
"Jie Tan",
"Greg Turk",
"C. Karen Liu"
] | Dressing is one of the most common activities in human society. Perfecting the skill of dressing can take an average child three to four years of daily practice. The challenge is primarily due to the combined difficulty of coordinating different body parts and manipulating soft and deformable objects (clothes). We pres... | journal | 10.1145/2766986 | null | null | [
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Image based relighting using neural networks | https://doi.org/10.1145/2766899 | [
"Peiran Ren",
"Yue Dong",
"Stephen Lin",
"Xin Tong",
"Baining Guo"
] | We present a neural network regression method for relighting realworld scenes from a small number of images. The relighting in this work is formulated as the product of the scene's light transport matrix and new lighting vectors, with the light transport matrix reconstructed from the input images. Based on the observat... | journal | 10.1145/2766899 | null | null | [
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Skin microstructure deformation with displacement map convolution | https://doi.org/10.1145/2766894 | [
"Koki Nagano",
"Graham Fyffe",
"Oleg Alexander",
"Jernej Barbič",
"Hao Li",
"Abhijeet Ghosh",
"Paul Debevec"
] | We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a high-resolution displacement map to match normal distribution changes in measured skin samples. We use a 10-micron resolution scanning technique to measure several in vivo skin samples as they are stre... | journal | 10.1145/2766894 | null | null | [
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Space-time sketching of character animation | https://doi.org/10.1145/2766893 | [
"Martin Guay",
"Rémi Ronfard",
"Michael Gleicher",
"Marie-Paule Cani"
] | We present a space-time abstraction for the sketch-based design of character animation. It allows animators to draft a full coordinated motion using a single stroke called the space-time curve (STC). From the STC we compute a dynamic line of action (DLOA) that drives the motion of a 3D character through projective cons... | journal | 10.1145/2766893 | null | null | [
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Zoomorphic design | https://doi.org/10.1145/2766902 | [
"Noah Duncan",
"Lap-Fai Yu",
"Sai-Kit Yeung",
"Demetri Terzopoulos"
] | Zoomorphic shapes are man-made shapes that possess the form or appearance of an animal. They have desirable aesthetic properties, but are difficult to create using conventional modeling tools. We present a method for creating zoomorphic shapes by merging a man-made shape and an animal shape. To identify a pair of shape... | journal | 10.1145/2766902 | null | null | [
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The affine particle-in-cell method | https://doi.org/10.1145/2766996 | [
"Chenfanfu Jiang",
"Craig Schroeder",
"Andrew Selle",
"Joseph Teran",
"Alexey Stomakhin"
] | Hybrid Lagrangian/Eulerian simulation is commonplace in computer graphics for fluids and other materials undergoing large deformation. In these methods, particles are used to resolve transport and topological change, while a background Eulerian grid is used for computing mechanical forces and collision responses. Parti... | journal | 10.1145/2766996 | null | null | [
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LazyFluids: appearance transfer for fluid animations | https://doi.org/10.1145/2766983 | [
"Ondřej Jamriška",
"Jakub Fišer",
"Paul Asente",
"Jingwan Lu",
"Eli Shechtman",
"Daniel Sýkora"
] | In this paper we present a novel approach to appearance transfer for fluid animations based on flow-guided texture synthesis. In contrast to common practice where pre-captured sets of fluid elements are combined in order to achieve desired motion and look, we bring the possibility of fine-tuning motion properties in ad... | journal | 10.1145/2766983 | null | null | [
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Aerophones in flatland: interactive wave simulation of wind instruments | https://doi.org/10.1145/2767001 | [
"Andrew Allen",
"Nikunj Raghuvanshi"
] | We present the first real-time technique to synthesize full-bandwidth sounds for 2D virtual wind instruments. A novel interactive wave solver is proposed that synthesizes audio at 128,000Hz on commodity graphics cards. Simulating the wave equation captures the resonant and radiative properties of the instrument body au... | journal | 10.1145/2767001 | null | null | [
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MultiFab: a machine vision assisted platform for multi-material 3D printing | https://doi.org/10.1145/2766962 | [
"Pitchaya Sitthi-Amorn",
"Javier E. Ramos",
"Yuwang Wangy",
"Joyce Kwan",
"Justin Lan",
"Wenshou Wang",
"Wojciech Matusik"
] | We have developed a multi-material 3D printing platform that is high-resolution, low-cost, and extensible. The key part of our platform is an integrated machine vision system. This system allows for self-calibration of printheads, 3D scanning, and a closed-feedback loop to enable print corrections. The integration of m... | journal | 10.1145/2766962 | null | null | [
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