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Endless loops: detecting and animating periodic patterns in still images
https://doi.org/10.1145/3450626.3459935
[ "Tavi Halperin", "Hanit Hakim", "Orestis Vantzos", "Gershon Hochman", "Netai Benaim", "Lior Sassy", "Michael Kupchik", "Ofir Bibi", "Ohad Fried" ]
We present an algorithm for producing a seamless animated loop from a single image. The algorithm detects periodic structures, such as the windows of a building or the steps of a staircase, and generates a non-trivial displacement vector field that maps each segment of the structure onto a neighboring segment along a u...
journal
10.1145/3450626.3459935
2105.09374
title_snapshot
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Modeling and fabrication with specified discrete equivalence classes
https://doi.org/10.1145/3450626.3459843
[ "Zhong-Yuan Liu", "Zhan Zhang", "Di Zhang", "Chunyang Ye", "Ligang Liu", "Xiao-Ming Fu" ]
We propose a novel method to model and fabricate shapes using a small set of specified discrete equivalence classes of triangles. The core of our modeling technique is a fabrication-error-driven remeshing algorithm. Given a triangle and a template triangle, which are coplanar and have one-to-one corresponding vertices,...
journal
10.1145/3450626.3459843
null
null
[ 0.009551960974931717, 0.025335494428873062, -0.008804013021290302, 0.018915163353085518, 0.061069000512361526, 0.07984142750501633, -0.0025611193850636482, -0.01013730838894844, -0.032096270471811295, -0.06959705054759979, -0.021883917972445488, -0.043813176453113556, -0.05996965616941452, ...
Learning skeletal articulations with neural blend shapes
https://doi.org/10.1145/3450626.3459852
[ "Peizhuo Li", "Kfir Aberman", "Rana Hanocka", "Libin Liu", "Olga Sorkine-Hornung", "Baoquan Chen" ]
Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape deformation in the joint regions, which often requires a tailored, pose-specific refine...
journal
10.1145/3450626.3459852
2105.02451
title_snapshot
[ 0.026347141712903976, 0.009413220919668674, -0.03520771861076355, 0.011818920262157917, 0.03461237996816635, 0.04062464088201523, 0.015338536351919174, -0.0022283506114035845, -0.04633309319615364, -0.06955090165138245, -0.023938216269016266, -0.020359443500638008, -0.058747224509716034, -...
A generic framework for physical light transport
https://doi.org/10.1145/3450626.3459791
[ "Shlomi Steinberg", "Ling-Qi Yan" ]
Physically accurate rendering often calls for taking the wave nature of light into consideration. In computer graphics, this is done almost exclusively locally, i.e. on a micrometre scale where the diffractive phenomena arise. However, the statistical properties of light, that dictate its coherence characteristics and ...
journal
10.1145/3450626.3459791
null
null
[ 0.0035850037820637226, 0.013443643227219582, 0.039340220391750336, 0.011746518313884735, 0.031852856278419495, -0.024796731770038605, -0.015626460313796997, 0.018263105303049088, -0.02872018702328205, -0.08352979272603989, -0.017699386924505234, 0.0053626918233931065, -0.061082467436790466, ...
Path replay backpropagation: differentiating light paths using constant memory and linear time
https://doi.org/10.1145/3450626.3459804
[ "Delio Vicini", "Sébastien Speierer", "Wenzel Jakob" ]
Differentiable physically-based rendering has become an indispensable tool for solving inverse problems involving light. Most applications in this area jointly optimize a large set of scene parameters to minimize an objective function, in which case reverse-mode differentiation is the method of choice for obtaining par...
journal
10.1145/3450626.3459804
null
null
[ -0.014921204186975956, 0.010437805205583572, 0.020460739731788635, -0.0013355372939258814, 0.05886123329401016, -0.01708892360329628, 0.013093133457005024, 0.005661200266331434, -0.05081150680780411, -0.06862348318099976, 0.017706841230392456, 0.004924123641103506, -0.026093730702996254, 0...
Discovering diverse athletic jumping strategies
https://doi.org/10.1145/3450626.3459817
[ "Zhiqi Yin", "Zeshi Yang", "Michiel Van De Panne", "Kangkang Yin" ]
We present a framework that enables the discovery of diverse and natural-looking motion strategies for athletic skills such as the high jump. The strategies are realized as control policies for physics-based characters. Given a task objective and an initial character configuration, the combination of physics simulation...
journal
10.1145/3450626.3459817
2105.00371
title_snapshot
[ -0.022740691900253296, -0.021159864962100983, -0.054052501916885376, 0.029824253171682358, 0.0389665812253952, 0.0227779820561409, 0.045069266110658646, -0.027309225872159004, -0.030897097662091255, -0.044274382293224335, -0.015183646231889725, -0.015718186274170876, -0.06734811514616013, ...
Physical validation of simulators in computer graphics: a new framework dedicated to slender elastic structures and frictional contact
https://doi.org/10.1145/3450626.3459931
[ "Victor Romero", "Mickaël Ly", "Abdullah Haroon Rasheed", "Raphaël Charrondière", "Arnaud Lazarus", "Sébastien Neukirch", "Florence Bertails-Descoubes" ]
We introduce a selected set of protocols inspired from the Soft Matter Physics community in order to validate Computer Graphics simulators of slender elastic structures possibly subject to dry frictional contact. Although these simulators were primarily intended for feature film animation and visual effects, they are m...
journal
10.1145/3450626.3459931
null
null
[ -0.006403182167559862, 0.006596236024051905, 0.0024966795463114977, 0.01246853917837143, 0.05481527000665665, 0.03206726908683777, -0.008583330549299717, 0.018171032890677452, -0.0529928058385849, -0.062335774302482605, -0.01421324536204338, 0.006814130581915379, -0.03144819661974907, 0.03...
Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds
https://doi.org/10.1145/3450626.3459873
[ "Kaizhi Yang", "Xuejin Chen" ]
Representing complex 3D objects as simple geometric primitives, known as shape abstraction, is important for geometric modeling, structural analysis, and shape synthesis. In this paper, we propose an unsupervised shape abstraction method to map a point cloud into a compact cuboid representation. We jointly predict cubo...
journal
10.1145/3450626.3459873
2106.03437
title_snapshot
[ -0.005966384429484606, -0.008028479292988777, -0.007731683552265167, 0.028019893914461136, 0.012050659395754337, 0.0413433276116848, -0.008789004758000374, -0.0036999471485614777, -0.02800203673541546, -0.05943700671195984, -0.031884413212537766, -0.022263439372181892, -0.061640288680791855,...
An inverse method for the exploration of layered material appearance
https://doi.org/10.1145/3450626.3459857
[ "Mégane Bati", "Pascal Barla", "Romain Pacanowski" ]
Layered materials exhibit a wide range of appearance, due to the combined effects of absorption and scattering at and between interfaces. Yet most existing approaches let users set the physical parameters of all layers by hand, a process of trial and error. We introduce an inverse method that provides control over BRDF...
journal
10.1145/3450626.3459857
null
null
[ 0.0024618294555693865, 0.0133799584582448, 0.004398740828037262, -0.019420433789491653, 0.05914917588233948, 0.0012557392474263906, -0.006115958094596863, -0.024259230121970177, -0.014591339975595474, -0.07442854344844818, -0.037970103323459625, 0.019235583022236824, -0.008785818703472614, ...
Optimizing UI layouts for deformable face-rig manipulation
https://doi.org/10.1145/3450626.3459842
[ "Joonho Kim", "Karan Singh" ]
Complex deformable face-rigs have many independent parameters that control the shape of the object. A human face has upwards of 50 parameters (FACS Action Units), making conventional UI controls hard to find and operate. Animators address this problem by tediously hand-crafting in-situ layouts of UI controls that serve...
journal
10.1145/3450626.3459842
null
null
[ -0.014890024438500404, 0.03380628302693367, -0.022727321833372116, -0.005688004195690155, 0.030641229823231697, 0.04162300378084183, 0.010663474909961224, 0.006326210685074329, -0.022336579859256744, -0.0585222989320755, -0.038901038467884064, 0.006261309143155813, -0.05300983414053917, -0...
The shape matching element method: direct animation of curved surface models
https://doi.org/10.1145/3450626.3459772
[ "Ty Trusty", "Honglin Chen", "David I. W. Levin" ]
We introduce a new method for direct physics-based animation of volumetric curved models, represented using NURBS surfaces. Our technical contribution is the Shape Matching Element Method (SEM). SEM is a completely meshless algorithm, the first to simultaneously be robust to gaps and overlaps in geometry, be compatible...
journal
10.1145/3450626.3459772
null
null
[ -0.013561118394136429, 0.031401485204696655, -0.015180015005171299, -0.003857309464365244, 0.03248319774866104, 0.053719788789749146, -0.01185512263327837, 0.015186181291937828, -0.027028638869524002, -0.07299394905567169, -0.0354655459523201, -0.011156300082802773, -0.017797216773033142, ...
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