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10.1145/2508363.2508400
Designing and fabricating mechanical automata from mocap sequences
https://doi.org/10.1145/2508363.2508400
[ "Duygu Ceylan", "Wilmot Li", "Niloy J. Mitra", "Maneesh Agrawala", "Mark Pauly" ]
Mechanical figures that mimic human motions continue to entertain us and capture our imagination. Creating such automata requires expertise in motion planning, knowledge of mechanism design, and familiarity with fabrication constraints. Thus, automaton design remains restricted to only a handful of experts. We propose ...
journal
10.1145/2508363.2508400
null
null
10.1145/2508363.2508373
"Mind the gap": tele-registration for structure-driven image completion
https://doi.org/10.1145/2508363.2508373
[ "Hui Huang", "Kangxue Yin", "Minglun Gong", "Dani Lischinski", "Daniel Cohen-Or", "Uri Ascher", "Baoquan Chen" ]
Concocting a plausible composition from several non-overlapping image pieces, whose relative positions are not fixed in advance and without having the benefit of priors, can be a daunting task. Here we propose such a method, starting with a set of sloppily pasted image pieces with gaps between them. We first extract sa...
journal
10.1145/2508363.2508373
null
null
10.1145/2508363.2508376
Joint view expansion and filtering for automultiscopic 3D displays
https://doi.org/10.1145/2508363.2508376
[ "Piotr Didyk", "Pitchaya Sitthi-Amorn", "William Freeman", "Frédo Durand", "Wojciech Matusik" ]
Multi-view autostereoscopic displays provide an immersive, glasses-free 3D viewing experience, but they require correctly filtered content from multiple viewpoints. This, however, cannot be easily obtained with current stereoscopic production pipelines. We provide a practical solution that takes a stereoscopic video as...
journal
10.1145/2508363.2508376
null
null
10.1145/2508363.2508368
Analyzing growing plants from 4D point cloud data
https://doi.org/10.1145/2508363.2508368
[ "Yangyan Li", "Xiaochen Fan", "Niloy J. Mitra", "Daniel Chamovitz", "Daniel Cohen-Or", "Baoquan Chen" ]
Studying growth and development of plants is of central importance in botany. Current quantitative are either limited to tedious and sparse manual measurements, or coarse image-based 2D measurements. Availability of cheap and portable 3D acquisition devices has the potential to automate this process and easily provide ...
journal
10.1145/2508363.2508368
null
null
10.1145/2508363.2508386
Anisotropic spherical Gaussians
https://doi.org/10.1145/2508363.2508386
[ "Kun Xu", "Wei-Lun Sun", "Zhao Dong", "Dan-Yong Zhao", "Run-Dong Wu", "Shi-Min Hu" ]
We present a novel anisotropic Spherical Gaussian (ASG) function, built upon the Bingham distribution [Bingham 1974], which is much more effective and efficient in representing anisotropic spherical functions than Spherical Gaussians (SGs). In addition to retaining many desired properties of SGs, ASGs are also rotation...
journal
10.1145/2508363.2508386
null
null
10.1145/2508363.2508367
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
https://doi.org/10.1145/2508363.2508367
[ "Ludovic Hoyet", "Kenneth Ryall", "Katja Zibrek", "Hwangpil Park", "Jehee Lee", "Jessica Hodgins", "Carol O'Sullivan" ]
Recent advances in rendering and data-driven animation have enabled the creation of compelling characters with impressive levels of realism. While data-driven techniques can produce animations that are extremely faithful to the original motion, many challenging problems remain because of the high complexity of human mo...
journal
10.1145/2508363.2508367
null
null
10.1145/2508363.2508413
GPU-based out-of-core many-lights rendering
https://doi.org/10.1145/2508363.2508413
[ "Rui Wang", "Yuchi Huo", "Yazhen Yuan", "Kun Zhou", "Wei Hua", "Hujun Bao" ]
In this paper, we present a GPU-based out-of-core rendering approach under the many-lights rendering framework. Many-lights rendering is an efficient and scalable rendering framework for a large number of lights. But when the data sizes of lights and geometry are both beyond the in-core memory storage size, the data ma...
journal
10.1145/2508363.2508413
null
null
10.1145/2508363.2508429
Interactive localized liquid motion editing
https://doi.org/10.1145/2508363.2508429
[ "Zherong Pan", "Jin Huang", "Yiying Tong", "Changxi Zheng", "Hujun Bao" ]
Animation techniques for controlling liquid simulation are challenging: they commonly require carefully setting initial and boundary conditions or performing a costly numerical optimization scheme against user-provided keyframes or animation sequences. Either way, the whole process is laborious and computationally expe...
journal
10.1145/2508363.2508429
null
null
10.1145/2508363.2508382
Cost-effective printing of 3D objects with skin-frame structures
https://doi.org/10.1145/2508363.2508382
[ "Weiming Wang", "Tuanfeng Y. Wang", "Zhouwang Yang", "Ligang Liu", "Xin Tong", "Weihua Tong", "Jiansong Deng", "Falai Chen", "Xiuping Liu" ]
3D printers have become popular in recent years and enable fabrication of custom objects for home users. However, the cost of the material used in printing remains high. In this paper, we present an automatic solution to design a skin-frame structure for the purpose of reducing the material cost in printing a given 3D ...
journal
10.1145/2508363.2508382
null
null
10.1145/2508363.2508305
Efficient penetration depth approximation using active learning
https://doi.org/10.1145/2508363.2508305
[ "Jia Pan", "Xinyu Zhang", "Dinesh Manocha" ]
null
journal
10.1145/2508363.2508305
null
null
10.1145/2508363.2508402
Patch-based high dynamic range video
https://doi.org/10.1145/2508363.2508402
[ "Nima Khademi Kalantari", "Eli Shechtman", "Connelly Barnes", "Soheil Darabi", "Dan B. Goldman", "Pradeep Sen" ]
Despite significant progress in high dynamic range (HDR) imaging over the years, it is still difficult to capture high-quality HDR video with a conventional, off-the-shelf camera. The most practical way to do this is to capture alternating exposures for every LDR frame and then use an alignment method based on optical ...
journal
10.1145/2508363.2508402
null
null
10.1145/2508363.2508366
Near-eye light field displays
https://doi.org/10.1145/2508363.2508366
[ "Douglas Lanman", "David Luebke" ]
We propose near-eye light field displays that enable thin, lightweight head-mounted displays (HMDs) capable of presenting nearly correct convergence, accommodation, binocular disparity, and retinal defocus depth cues. Sharp images are depicted by out-of-focus elements by synthesizing light fields corresponding to virtu...
journal
10.1145/2508363.2508366
null
null
10.1145/2508363.2508375
Bilateral blue noise sampling
https://doi.org/10.1145/2508363.2508375
[ "Jiating Chen", "Xiaoyin Ge", "Li-Yi Wei", "Bin Wang", "Yusu Wang", "Huamin Wang", "Yun Fei", "Kang-Lai Qian", "Jun-Hai Yong", "Wenping Wang" ]
Blue noise sampling is an important component in many graphics applications, but existing techniques consider mainly the spatial positions of samples, making them less effective when handling problems with non-spatial features. Examples include biological distribution in which plant spacing is influenced by non-positio...
journal
10.1145/2508363.2508375
null
null
10.1145/2508363.2508406
Fast simulation of mass-spring systems
https://doi.org/10.1145/2508363.2508406
[ "Tiantian Liu", "Adam W. Bargteil", "James F. O'Brien", "Ladislav Kavan" ]
We describe a scheme for time integration of mass-spring systems that makes use of a solver based on block coordinate descent. This scheme provides a fast solution for classical linear (Hookean) springs. We express the widely used implicit Euler method as an energy minimization problem and introduce spring directions a...
journal
10.1145/2508363.2508406
null
null
10.1145/2508363.2508418
On-set performance capture of multiple actors with a stereo camera
https://doi.org/10.1145/2508363.2508418
[ "Chenglei Wu", "Carsten Stoll", "Levi Valgaerts", "Christian Theobalt" ]
State-of-the-art marker-less performance capture algorithms reconstruct detailed human skeletal motion and space-time coherent surface geometry. Despite being a big improvement over marker-based motion capture methods, they are still rarely applied in practical VFX productions as they require ten or more cameras and a ...
journal
10.1145/2508363.2508418
null
null
10.1145/2508363.2508410
Automatic noise modeling for ghost-free HDR reconstruction
https://doi.org/10.1145/2508363.2508410
[ "Miguel Granados", "Kwang In Kim", "James Tompkin", "Christian Theobalt" ]
High dynamic range reconstruction of dynamic scenes requires careful handling of dynamic objects to prevent ghosting. However, in a recent review, Srikantha et al. [2012] conclude that "there is no single best method and the selection of an approach depends on the user's goal". We attempt to solve this problem with a n...
journal
10.1145/2508363.2508410
null
null
10.1145/2508363.2508420
Wave-ray coupling for interactive sound propagation in large complex scenes
https://doi.org/10.1145/2508363.2508420
[ "Hengchin Yeh", "Ravish Mehra", "Zhimin Ren", "Lakulish Antani", "Dinesh Manocha", "Ming Lin" ]
We present a novel hybrid approach that couples geometric and numerical acoustic techniques for interactive sound propagation in complex environments. Our formulation is based on a combination of spatial and frequency decomposition of the sound field. We use numerical wave-based techniques to precompute the pressure fi...
journal
10.1145/2508363.2508420
null
null
10.1145/2508363.2508397
The line of action: an intuitive interface for expressive character posing
https://doi.org/10.1145/2508363.2508397
[ "Martin Guay", "Marie-Paule Cani", "Rémi Ronfard" ]
The line of action is a conceptual tool often used by cartoonists and illustrators to help make their figures more consistent and more dramatic. We often see the expression of characters---may it be the dynamism of a super hero, or the elegance of a fashion model---well captured and amplified by a single aesthetic line...
journal
10.1145/2508363.2508397
null
null
10.1145/2508363.2508407
3D self-portraits
https://doi.org/10.1145/2508363.2508407
[ "Hao Li", "Etienne Vouga", "Anton Gudym", "Linjie Luo", "Jonathan T. Barron", "Gleb Gusev" ]
We develop an automatic pipeline that allows ordinary users to capture complete and fully textured 3D models of themselves in minutes, using only a single Kinect sensor, in the uncontrolled lighting environment of their own home. Our method requires neither a turntable nor a second operator, and is robust to the small ...
journal
10.1145/2508363.2508407
null
null
10.1145/2508363.2508419
Data-driven hallucination of different times of day from a single outdoor photo
https://doi.org/10.1145/2508363.2508419
[ "Yichang Shih", "Sylvain Paris", "Frédo Durand", "William T. Freeman" ]
We introduce "time hallucination": synthesizing a plausible image at a different time of day from an input image. This challenging task often requires dramatically altering the color appearance of the picture. In this paper, we introduce the first data-driven approach to automatically creating a plausible-looking photo...
journal
10.1145/2508363.2508419
null
null
10.1145/2508363.2508383
On-the-fly multi-scale infinite texturing from example
https://doi.org/10.1145/2508363.2508383
[ "Kenneth Vanhoey", "Basile Sauvage", "Frédéric Larue", "Jean-Michel Dischler" ]
In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at runtime. In addition...
journal
10.1145/2508363.2508383
null
null
10.1145/2508363.2508411
Joint importance sampling of low-order volumetric scattering
https://doi.org/10.1145/2508363.2508411
[ "Iliyan Georgiev", "Jaroslav Křivánek", "Toshiya Hachisuka", "Derek Nowrouzezahrai", "Wojciech Jarosz" ]
Central to all Monte Carlo-based rendering algorithms is the construction of light transport paths from the light sources to the eye. Existing rendering approaches sample path vertices incrementally when constructing these light transport paths. The resulting probability density is thus a product of the conditional den...
journal
10.1145/2508363.2508411
null
null
10.1145/2508363.2508392
An efficient construction of reduced deformable objects
https://doi.org/10.1145/2508363.2508392
[ "Christoph von Tycowicz", "Christian Schulz", "Hans-Peter Seidel", "Klaus Hildebrandt" ]
Many efficient computational methods for physical simulation are based on model reduction. We propose new model reduction techniques for the approximation of reduced forces and for the construction of reduced shape spaces of deformable objects that accelerate the construction of a reduced dynamical system, increase the...
journal
10.1145/2508363.2508392
null
null
10.1145/2508363.2508378
3-Sweep: extracting editable objects from a single photo
https://doi.org/10.1145/2508363.2508378
[ "Tao Chen", "Zhe Zhu", "Ariel Shamir", "Shi-Min Hu", "Daniel Cohen-Or" ]
We introduce an interactive technique for manipulating simple 3D shapes based on extracting them from a single photograph. Such extraction requires understanding of the components of the shape, their projections, and relations. These simple cognitive tasks for humans are particularly difficult for automatic algorithms....
journal
10.1145/2508363.2508378
null
null
10.1145/2508363.2508423
A general and efficient method for finding cycles in 3D curve networks
https://doi.org/10.1145/2508363.2508423
[ "Yixin Zhuang", "Ming Zou", "Nathan Carr", "Tao Ju" ]
Generating surfaces from 3D curve networks has been a longstanding problem in computer graphics. Recent attention to this area has resurfaced as a result of new sketch based modeling systems. In this work we present a new algorithm for finding cycles that bound surface patches. Unlike prior art in this area, the output...
journal
10.1145/2508363.2508423
null
null
10.1145/2508363.2508388
PolyCut: monotone graph-cuts for PolyCube base-complex construction
https://doi.org/10.1145/2508363.2508388
[ "Marco Livesu", "Nicholas Vining", "Alla Sheffer", "James Gregson", "Riccardo Scateni" ]
PolyCubes, or orthogonal polyhedra, are useful as parameterization base-complexes for various operations in computer graphics. However, computing quality PolyCube base-complexes for general shapes, providing a good trade-off between mapping distortion and singularity counts, remains a challenge. Our work improves on th...
journal
10.1145/2508363.2508388
null
null
10.1145/2508363.2508415
Anatomy transfer
https://doi.org/10.1145/2508363.2508415
[ "Dicko Ali-Hamadi", "Tiantian Liu", "Benjamin Gilles", "Ladislav Kavan", "François Faure", "Olivier Palombi", "Marie-Paule Cani" ]
Characters with precise internal anatomy are important in film and visual effects, as well as in medical applications. We propose the first semi-automatic method for creating anatomical structures, such as bones, muscles, viscera and fat tissues. This is done by transferring a reference anatomical model from an input t...
journal
10.1145/2508363.2508415
null
null
10.1145/2508363.2508409
Interactive by-example design of artistic packing layouts
https://doi.org/10.1145/2508363.2508409
[ "Bernhard Reinert", "Tobias Ritschel", "Hans-Peter Seidel" ]
We propose an approach to "pack" a set of two-dimensional graphical primitives into a spatial layout that follows artistic goals. We formalize this process as projecting from a high-dimensional feature space into a 2D layout. Our system does not expose the control of this projection to the user in form of sliders or si...
journal
10.1145/2508363.2508409
null
null
10.1145/2508363.2508391
A no-reference metric for evaluating the quality of motion deblurring
https://doi.org/10.1145/2508363.2508391
[ "Yiming Liu", "Jue Wang", "Sunghyun Cho", "Adam Finkelstein", "Szymon Rusinkiewicz" ]
Methods to undo the effects of motion blur are the subject of intense research, but evaluating and tuning these algorithms has traditionally required either user input or the availability of ground-truth images. We instead develop a metric for automatically predicting the perceptual quality of images produced by state-...
journal
10.1145/2508363.2508391
null
null
10.1145/2508363.2508377
Inverse volume rendering with material dictionaries
https://doi.org/10.1145/2508363.2508377
[ "Ioannis Gkioulekas", "Shuang Zhao", "Kavita Bala", "Todd Zickler", "Anat Levin" ]
Translucent materials are ubiquitous, and simulating their appearance requires accurate physical parameters. However, physically-accurate parameters for scattering materials are difficult to acquire. We introduce an optimization framework for measuring bulk scattering properties of homogeneous materials (phase function...
journal
10.1145/2508363.2508377
null
null
10.1145/2508363.2508384
Sphere-Meshes: shape approximation using spherical quadric error metrics
https://doi.org/10.1145/2508363.2508384
[ "Jean-Marc Thiery", "Émilie Guy", "Tamy Boubekeur" ]
Shape approximation algorithms aim at computing simple geometric descriptions of dense surface meshes. Many such algorithms are based on mesh decimation techniques, generating coarse triangulations while optimizing for a particular metric which models the distance to the original shape. This approximation scheme is ver...
journal
10.1145/2508363.2508384
null
null
10.1145/2508363.2508370
Content-adaptive image downscaling
https://doi.org/10.1145/2508363.2508370
[ "Johannes Kopf", "Ariel Shamir", "Pieter Peers" ]
This paper introduces a novel content-adaptive image downscaling method. The key idea is to optimize the shape and locations of the downsampling kernels to better align with local image features. Our content-adaptive kernels are formed as a bilateral combination of two Gaussian kernels defined over space and color, res...
journal
10.1145/2508363.2508370
null
null
10.1145/2508363.2508389
Modeling and estimation of internal friction in cloth
https://doi.org/10.1145/2508363.2508389
[ "Eder Miguel", "Rasmus Tamstorf", "Derek Bradley", "Sara C. Schvartzman", "Bernhard Thomaszewski", "Bernd Bickel", "Wojciech Matusik", "Steve Marschner", "Miguel A. Otaduy" ]
Force-deformation measurements of cloth exhibit significant hysteresis, and many researchers have identified internal friction as the source of this effect. However, it has not been incorporated into computer animation models of cloth. In this paper, we propose a model of internal friction based on an augmented reparam...
journal
10.1145/2508363.2508389
null
null
10.1145/2508363.2508401
Spatio-temporal extrapolation for fluid animation
https://doi.org/10.1145/2508363.2508401
[ "Yubo Zhang", "Kwan-Liu Ma" ]
We introduce a novel spatio-temporal extrapolation technique for fluid simulation designed to improve the results without using higher resolution simulation grids. In general, there are rigid demands associated with pushing fluid animations to higher resolutions given limited computational capabilities. This results in...
journal
10.1145/2508363.2508401
null
null
10.1145/2508363.2508379
Saddle vertex graph (SVG): a novel solution to the discrete geodesic problem
https://doi.org/10.1145/2508363.2508379
[ "Xiang Ying", "Xiaoning Wang", "Ying He" ]
This paper presents the Saddle Vertex Graph (SVG), a novel solution to the discrete geodesic problem. The SVG is a sparse undirected graph that encodes complete geodesic distance information: a geodesic path on the mesh is equivalent to a shortest path on the SVG, which can be solved efficiently using the shortest path...
journal
10.1145/2508363.2508379
null
null
10.1145/2508363.2508426
Biharmonic diffusion curve images from boundary elements
https://doi.org/10.1145/2508363.2508426
[ "Peter Ilbery", "Luke Kendall", "Cyril Concolato", "Michael McCosker" ]
There is currently significant interest in freeform, curve-based authoring of graphic images. In particular, "diffusion curves" facilitate graphic image creation by allowing an image designer to specify naturalistic images by drawing curves and setting colour values along either side of those curves. Recently, extensio...
journal
10.1145/2508363.2508426
null
null
10.1145/2508363.2508372
QEx: robust quad mesh extraction
https://doi.org/10.1145/2508363.2508372
[ "Hans-Christian Ebke", "David Bommes", "Marcel Campen", "Leif Kobbelt" ]
The most popular and actively researched class of quad remeshing techniques is the family of parametrization based quad meshing methods . They all strive to generate an integer-grid map , i.e. a parametrization of the input surface into R 2 such that the canonical grid of integer iso-lines forms a quad mesh when mapped...
journal
10.1145/2508363.2508372
null
null
10.1145/2508363.2508417
Sparse localized deformation components
https://doi.org/10.1145/2508363.2508417
[ "Thomas Neumann", "Kiran Varanasi", "Stephan Wenger", "Markus Wacker", "Marcus Magnor", "Christian Theobalt" ]
We propose a method that extracts sparse and spatially localized deformation modes from an animated mesh sequence. To this end, we propose a new way to extend the theory of sparse matrix decompositions to 3D mesh sequence processing, and further contribute with an automatic way to ensure spatial locality of the decompo...
journal
10.1145/2508363.2508417
null
null
10.1145/2508363.2508369
Image-based rendering in the gradient domain
https://doi.org/10.1145/2508363.2508369
[ "Johannes Kopf", "Fabian Langguth", "Daniel Scharstein", "Richard Szeliski", "Michael Goesele" ]
We propose a novel image-based rendering algorithm for handling complex scenes that may include reflective surfaces. Our key contribution lies in treating the problem in the gradient domain. We use a standard technique to estimate scene depth, but assign depths to image gradients rather than pixels. A novel view is obt...
journal
10.1145/2508363.2508369
null
null
10.1145/2508363.2508398
Inverse dynamic hair modeling with frictional contact
https://doi.org/10.1145/2508363.2508398
[ "Alexandre Derouet-Jourdan", "Florence Bertails-Descoubes", "Gilles Daviet", "Joëlle Thollot" ]
In the latest years, considerable progress has been achieved for accurately acquiring the geometry of human hair, thus largely improving the realism of virtual characters. In parallel, rich physics-based simulators have been successfully designed to capture the intricate dynamics of hair due to contact and friction. Ho...
journal
10.1145/2508363.2508398
null
null
10.1145/2508363.2508425
3D Wikipedia: using online text to automatically label and navigate reconstructed geometry
https://doi.org/10.1145/2508363.2508425
[ "Bryan C. Russell", "Ricardo Martin-Brualla", "Daniel J. Butler", "Steven M. Seitz", "Luke Zettlemoyer" ]
We introduce an approach for analyzing Wikipedia and other text, together with online photos, to produce annotated 3D models of famous tourist sites. The approach is completely automated, and leverages online text and photo co-occurrences via Google Image Search. It enables a number of new interactions, which we demons...
journal
10.1145/2508363.2508425
null
null
10.1145/2508363.2508405
Urban pattern: layout design by hierarchical domain splitting
https://doi.org/10.1145/2508363.2508405
[ "Yong-Liang Yang", "Jun Wang", "Etienne Vouga", "Peter Wonka" ]
We present a framework for generating street networks and parcel layouts. Our goal is the generation of high-quality layouts that can be used for urban planning and virtual environments. We propose a solution based on hierarchical domain splitting using two splitting types: streamline-based splitting, which splits a re...
journal
10.1145/2508363.2508405
null
null
10.1145/2508363.2508416
Augmenting physical avatars using projector-based illumination
https://doi.org/10.1145/2508363.2508416
[ "Amit Bermano", "Philipp Brüschweiler", "Anselm Grundhöfer", "Daisuke Iwai", "Bernd Bickel", "Markus Gross" ]
Animated animatronic figures are a unique way to give physical presence to a character. However, their movement and expressions are often limited due to mechanical constraints. In this paper, we propose a complete process for augmenting physical avatars using projector-based illumination, significantly increasing their...
journal
10.1145/2508363.2508416
null
null
10.1145/2508363.2508430
Physics-based animation of large-scale splashing liquids
https://doi.org/10.1145/2508363.2508430
[ "Dan Gerszewski", "Adam W. Bargteil" ]
Fluid simulation has been one of the greatest successes of physics-based animation, generating hundreds of research papers and a great many special effects over the last fifteen years. However, the animation of large-scale, splashing liquids remains challenging. In this paper, we show that a novel combination of unilat...
journal
10.1145/2508363.2508430
null
null
10.1145/2508363.2508393
Projective analysis for 3D shape segmentation
https://doi.org/10.1145/2508363.2508393
[ "Yunhai Wang", "Minglun Gong", "Tianhua Wang", "Daniel Cohen-Or", "Hao Zhang", "Baoquan Chen" ]
We introduce projective analysis for semantic segmentation and labeling of 3D shapes. The analysis treats an input 3D shape as a collection of 2D projections, labels each projection by transferring knowledge from existing labeled images, and back-projects and fuses the labelings on the 3D shape. The image-space analysi...
journal
10.1145/2508363.2508393
null
null
10.1145/2508363.2508422
Linear efficient antialiased displacement and reflectance mapping
https://doi.org/10.1145/2508363.2508422
[ "Jonathan Dupuy", "Eric Heitz", "Jean-Claude Iehl", "Pierre Poulin", "Fabrice Neyret", "Victor Ostromoukhov" ]
We present Linear Efficient Antialiased Displacement and Reflectance (LEADR) mapping, a reflectance filtering technique for displacement mapped surfaces. Similarly to LEAN mapping, it employs two mipmapped texture maps, which store the first two moments of the displacement gradients. During rendering, the projection of...
journal
10.1145/2508363.2508422
null
null
10.1145/2508363.2508403
Structure-preserving image smoothing via region covariances
https://doi.org/10.1145/2508363.2508403
[ "Levent Karacan", "Erkut Erdem", "Aykut Erdem" ]
Recent years have witnessed the emergence of new image smoothing techniques which have provided new insights and raised new questions about the nature of this well-studied problem. Specifically, these models separate a given image into its structure and texture layers by utilizing non-gradient based definitions for edg...
journal
10.1145/2508363.2508403
null
null
10.1145/2508363.2508395
Versatile surface tension and adhesion for SPH fluids
https://doi.org/10.1145/2508363.2508395
[ "Nadir Akinci", "Gizem Akinci", "Matthias Teschner" ]
Realistic handling of fluid-air and fluid-solid interfaces in SPH is a challenging problem. The main reason is that some important physical phenomena such as surface tension and adhesion emerge as a result of inter-molecular forces in a microscopic scale. This is different from scalar fields such as fluid pressure, whi...
journal
10.1145/2508363.2508395
null
null
10.1145/2508363.2508390
PiCam: an ultra-thin high performance monolithic camera array
https://doi.org/10.1145/2508363.2508390
[ "Kartik Venkataraman", "Dan Lelescu", "Jacques Duparré", "Andrew McMahon", "Gabriel Molina", "Priyam Chatterjee", "Robert Mullis", "Shree Nayar" ]
We present PiCam (Pelican Imaging Camera-Array), an ultra-thin high performance monolithic camera array, that captures light fields and synthesizes high resolution images along with a range image (scene depth) through integrated parallax detection and superresolution. The camera is passive, supporting both stills and v...
journal
10.1145/2508363.2508390
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null
10.1145/2508363.2508396
Stereoscopizing cel animations
https://doi.org/10.1145/2508363.2508396
[ "Xueting Liu", "Xiangyu Mao", "Xuan Yang", "Linling Zhang", "Tien-Tsin Wong" ]
While hand-drawn cel animation is a world-wide popular form of art and entertainment, introducing stereoscopic effect into it remains difficult and costly, due to the lack of physical clues. In this paper, we propose a method to synthesize convincing stereoscopic cel animations from ordinary 2D inputs, without labor-in...
journal
10.1145/2508363.2508396
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null
10.1145/2508363.2508365
Animating human lower limbs using contact-invariant optimization
https://doi.org/10.1145/2508363.2508365
[ "Igor Mordatch", "Jack M. Wang", "Emanuel Todorov", "Vladlen Koltun" ]
We present a trajectory optimization approach to animating human activities that are driven by the lower body. Our approach is based on contact-invariant optimization. We develop a simplified and generalized formulation of contact-invariant optimization that enables continuous optimization over contact timings. This fo...
journal
10.1145/2508363.2508365
null
null
10.1145/2508363.2508387
A metric of visual comfort for stereoscopic motion
https://doi.org/10.1145/2508363.2508387
[ "Song-Pei Du", "Belen Masia", "Shi-Min Hu", "Diego Gutierrez" ]
We propose a novel metric of visual comfort for stereoscopic motion, based on a series of systematic perceptual experiments. We take into account disparity, motion in depth, motion on the screen plane, and the spatial frequency of luminance contrast. We further derive a comfort metric to predict the comfort of short st...
journal
10.1145/2508363.2508387
null
null
10.1145/2508363.2508424
A compact random-access representation for urban modeling and rendering
https://doi.org/10.1145/2508363.2508424
[ "Zhengzheng Kuang", "Bin Chan", "Yizhou Yu", "Wenping Wang" ]
We propose a highly memory-efficient representation for modeling and rendering urban buildings composed predominantly of rectangular block structures, which can be used to completely or partially represent most modern buildings. With the proposed representation, the data size required for modeling most buildings is mor...
journal
10.1145/2508363.2508424
null
null
10.1145/2508363.2508399
Flexible muscle-based locomotion for bipedal creatures
https://doi.org/10.1145/2508363.2508399
[ "Thomas Geijtenbeek", "Michiel van de Panne", "A. Frank van der Stappen" ]
We present a muscle-based control method for simulated bipeds in which both the muscle routing and control parameters are optimized. This yields a generic locomotion control method that supports a variety of bipedal creatures. All actuation forces are the result of 3D simulated muscles, and a model of neural delay is i...
journal
10.1145/2508363.2508399
null
null
10.1145/2508363.2508427
Simulation and control of skeleton-driven soft body characters
https://doi.org/10.1145/2508363.2508427
[ "Libin Liu", "KangKang Yin", "Bin Wang", "Baining Guo" ]
In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel pose-based plastici...
journal
10.1145/2508363.2508427
null
null
10.1145/2508363.2508408
Halftone QR codes
https://doi.org/10.1145/2508363.2508408
[ "Hung-Kuo Chu", "Chia-Sheng Chang", "Ruen-Rone Lee", "Niloy J. Mitra" ]
QR code is a popular form of barcode pattern that is ubiquitously used to tag information to products or for linking advertisements. While, on one hand, it is essential to keep the patterns machine-readable; on the other hand, even small changes to the patterns can easily render them unreadable. Hence, in absence of an...
journal
10.1145/2508363.2508408
null
null
10.1145/2508363.2508412
Robust realtime physics-based motion control for human grasping
https://doi.org/10.1145/2508363.2508412
[ "Wenping Zhao", "Jianjie Zhang", "Jianyuan Min", "Jinxiang Chai" ]
This paper presents a robust physics-based motion control system for realtime synthesis of human grasping. Given an object to be grasped, our system automatically computes physics-based motion control that advances the simulation to achieve realistic manipulation with the object. Our solution leverages prerecorded moti...
journal
10.1145/2508363.2508412
null
null
10.1145/2508363.2508428
Coded time of flight cameras: sparse deconvolution to address multipath interference and recover time profiles
https://doi.org/10.1145/2508363.2508428
[ "Achuta Kadambi", "Refael Whyte", "Ayush Bhandari", "Lee Streeter", "Christopher Barsi", "Adrian Dorrington", "Ramesh Raskar" ]
Time of flight cameras produce real-time range maps at a relatively low cost using continuous wave amplitude modulation and demodulation. However, they are geared to measure range (or phase) for a single reflected bounce of light and suffer from systematic errors due to multipath interference. We re-purpose the convent...
journal
10.1145/2508363.2508428
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null
10.1145/2508363.2508371
Inverse image editing: recovering a semantic editing history from a before-and-after image pair
https://doi.org/10.1145/2508363.2508371
[ "Shi-Min Hu", "Kun Xu", "Li-Qian Ma", "Bin Liu", "Bi-Ye Jiang", "Jue Wang" ]
We study the problem of inverse image editing , which recovers a semantically-meaningful editing history from a source image and an edited copy. Our approach supports a wide range of commonly-used editing operations such as cropping, object insertion and removal, linear and non-linear color transformations, and spatial...
journal
10.1145/2508363.2508371
null
null
10.1145/2508363.2508364
Fine-grained semi-supervised labeling of large shape collections
https://doi.org/10.1145/2508363.2508364
[ "Qi-Xing Huang", "Hao Su", "Leonidas Guibas" ]
In this paper we consider the problem of classifying shapes within a given category (e.g., chairs) into finer-grained classes (e.g., chairs with arms, rocking chairs, swivel chairs). We introduce a multi-label (i.e., shapes can belong to multiple classes) semi-supervised approach that takes as input a large shape colle...
journal
10.1145/2508363.2508364
null
null
10.1145/2508363.2508381
PatchNet: a patch-based image representation for interactive library-driven image editing
https://doi.org/10.1145/2508363.2508381
[ "Shi-Min Hu", "Fang-Lue Zhang", "Miao Wang", "Ralph R. Martin", "Jue Wang" ]
We introduce PatchNets , a compact, hierarchical representation describing structural and appearance characteristics of image regions, for use in image editing. In a PatchNet, an image region with coherent appearance is summarized by a graph node, associated with a single representative patch, while geometric relations...
journal
10.1145/2508363.2508381
null
null
10.1145/2508363.2508380
Reconstructing detailed dynamic face geometry from monocular video
https://doi.org/10.1145/2508363.2508380
[ "Pablo Garrido", "Levi Valgaert", "Chenglei Wu", "Christian Theobalt" ]
Detailed facial performance geometry can be reconstructed using dense camera and light setups in controlled studios. However, a wide range of important applications cannot employ these approaches, including all movie productions shot from a single principal camera. For post-production, these require dynamic monocular f...
journal
10.1145/2508363.2508380
null
null
10.1145/2508363.2508421
WYSIWYG computational photography via viewfinder editing
https://doi.org/10.1145/2508363.2508421
[ "Jongmin Baek", "Dawid Pająk", "Kihwan Kim", "Kari Pulli", "Marc Levoy" ]
Digital cameras with electronic viewfinders provide a relatively faithful depiction of the final image, providing a WYSIWYG experience. If, however, the image is created from a burst of differently captured images, or non-linear interactive edits significantly alter the final outcome, then the photographer cannot direc...
journal
10.1145/2508363.2508421
null
null
10.1145/2508363.2508394
Inverse bi-scale material design
https://doi.org/10.1145/2508363.2508394
[ "Hongzhi Wu", "Julie Dorsey", "Holly Rushmeier" ]
One major shortcoming of existing bi-scale material design systems is the lack of support for inverse design: there is no way to directly edit the large-scale appearance and then rapidly solve for the small-scale details that approximate that look. Prior work is either too slow to provide quick feedback, or limited in ...
journal
10.1145/2508363.2508394
null
null
10.1145/2508363.2508374
Real-time 3D reconstruction at scale using voxel hashing
https://doi.org/10.1145/2508363.2508374
[ "Matthias Nießner", "Michael Zollhöfer", "Shahram Izadi", "Marc Stamminger" ]
Online 3D reconstruction is gaining newfound interest due to the availability of real-time consumer depth cameras. The basic problem takes live overlapping depth maps as input and incrementally fuses these into a single 3D model. This is challenging particularly when real-time performance is desired without trading qua...
journal
10.1145/2508363.2508374
null
null
10.1145/2508363.2508404
A sparse control model for image and video editing
https://doi.org/10.1145/2508363.2508404
[ "Li Xu", "Qiong Yan", "Jiaya Jia" ]
It is common that users draw strokes, as control samples, to modify color, structure, or tone of a picture. We discover inherent limitation of existing methods for their implicit requirement on where and how the strokes are drawn, and present a new system that is principled on minimizing the amount of work put in user ...
journal
10.1145/2508363.2508404
null
null
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