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10.1145/2816795.2818115
Surface turbulence for particle-based liquid simulations
https://doi.org/10.1145/2816795.2818115
[ "Olivier Mercier", "Cynthia Beauchemin", "Nils Thuerey", "Theodore Kim", "Derek Nowrouzezahrai" ]
We present a method to increase the apparent resolution of particle-based liquid simulations. Our method first outputs a dense, temporally coherent, regularized point set from a coarse particle-based liquid simulation. We then apply a surface-only Lagrangian wave simulation to this high-resolution point set. We develop...
journal
10.1145/2816795.2818115
null
null
10.1145/2816795.2818089
Expediting precomputation for reduced deformable simulation
https://doi.org/10.1145/2816795.2818089
[ "Yin Yang", "Dingzeyu Li", "Weiwei Xu", "Yuan Tian", "Changxi Zheng" ]
Model reduction has popularized itself for simulating elastic deformation for graphics applications. While these techniques enjoy orders-of-magnitude speedups at runtime simulation, the efficiency of precomputing reduced subspaces remains largely over-looked. We present a complete system of precomputation pipeline as a...
journal
10.1145/2816795.2818089
null
null
10.1145/2816795.2818076
Efficient construction and simplification of Delaunay meshes
https://doi.org/10.1145/2816795.2818076
[ "Yong-Jin Liu", "Chun-Xu Xu", "Dian Fan", "Ying He" ]
Delaunay meshes (DM) are a special type of triangle mesh where the local Delaunay condition holds everywhere. We present an efficient algorithm to convert an arbitrary manifold triangle mesh M into a Delaunay mesh. We show that the constructed DM has O ( Kn ) vertices, where n is the number of vertices in M and K is a ...
journal
10.1145/2816795.2818076
null
null
10.1145/2816795.2818105
JumpCut: non-successive mask transfer and interpolation for video cutout
https://doi.org/10.1145/2816795.2818105
[ "Qingnan Fan", "Fan Zhong", "Dani Lischinski", "Daniel Cohen-Or", "Baoquan Chen" ]
We introduce JumpCut, a new mask transfer and interpolation method for interactive video cutout. Given a source frame for which a foreground mask is already available, we compute an estimate of the foreground mask at another, typically non-successive, target frame. Observing that the background and foreground regions t...
journal
10.1145/2816795.2818105
null
null
10.1145/2816795.2818117
Fast multiple-fluid simulation using Helmholtz free energy
https://doi.org/10.1145/2816795.2818117
[ "Tao Yang", "Jian Chang", "Bo Ren", "Ming C. Lin", "Jian Jun Zhang", "Shi-Min Hu" ]
Multiple-fluid interaction is an interesting and common visual phenomenon we often observe. In this paper, we present an energy-based Lagrangian method that expands the capability of existing multiple-fluid methods to handle various phenomena, such as extraction, partial dissolution, etc. Based on our user-adjusted Hel...
journal
10.1145/2816795.2818117
null
null
10.1145/2816795.2818140
Quantized global parametrization
https://doi.org/10.1145/2816795.2818140
[ "Marcel Campen", "David Bommes", "Leif Kobbelt" ]
Global surface parametrization often requires the use of cuts or charts due to non-trivial topology. In recent years a focus has been on so-called seamless parametrizations, where the transition functions across the cuts are rigid transformations with a rotation about some multiple of 90°. Of particular interest, e.g. ...
journal
10.1145/2816795.2818140
null
null
10.1145/2816795.2818073
Deep points consolidation
https://doi.org/10.1145/2816795.2818073
[ "Shihao Wu", "Hui Huang", "Minglun Gong", "Matthias Zwicker", "Daniel Cohen-Or" ]
In this paper, we present a consolidation method that is based on a new representation of 3D point sets. The key idea is to augment each surface point into a deep point by associating it with an inner point that resides on the meso-skeleton, which consists of a mixture of skeletal curves and sheets. The deep points rep...
journal
10.1145/2816795.2818073
null
null
10.1145/2816795.2818061
Fast computation of seamless video loops
https://doi.org/10.1145/2816795.2818061
[ "Jing Liao", "Mark Finch", "Hugues Hoppe" ]
Short looping videos concisely capture the dynamism of natural scenes. Creating seamless loops usually involves maximizing spatiotemporal consistency and applying Poisson blending. We take an end-to-end view of the problem and present new techniques that jointly improve loop quality while also significantly reducing pr...
journal
10.1145/2816795.2818061
null
null
10.1145/2816795.2818102
Blue noise sampling using an SPH-based method
https://doi.org/10.1145/2816795.2818102
[ "Min Jiang", "Yahan Zhou", "Rui Wang", "Richard Southern", "Jian Jun Zhang" ]
We propose a novel algorithm for blue noise sampling inspired by the Smoothed Particle Hydrodynamics (SPH) method. SPH is a well-known method in fluid simulation -- it computes particle distributions to minimize the internal pressure variance. We found that this results in sample points (i.e., particles) with a high qu...
journal
10.1145/2816795.2818102
null
null
10.1145/2816795.2818101
Structure and appearance optimization for controllable shape design
https://doi.org/10.1145/2816795.2818101
[ "Jonàs Martínez", "Jérémie Dumas", "Sylvain Lefebvre", "Li-Yi Wei" ]
The field of topology optimization seeks to optimize shapes under structural objectives, such as achieving the most rigid shape using a given quantity of material. Besides optimal shape design, these methods are increasingly popular as design tools, since they automatically produce structures having desirable physical ...
journal
10.1145/2816795.2818101
null
null
10.1145/2816795.2818119
Unbiased photon gathering for light transport simulation
https://doi.org/10.1145/2816795.2818119
[ "Hao Qin", "Xin Sun", "Qiming Hou", "Baining Guo", "Kun Zhou" ]
Photon mapping (PM) has been widely regarded as an efficient solution for light transport simulation, including challenging caustics paths and many-bounce indirect lighting. The efficiency of PM comes from reusing traced photons. However, the handling of photon gathering in existing PM algorithms is universally biased ...
journal
10.1145/2816795.2818119
null
null
10.1145/2816795.2818074
Generalized cylinder decomposition
https://doi.org/10.1145/2816795.2818074
[ "Yang Zhou", "Kangxue Yin", "Hui Huang", "Hao Zhang", "Minglun Gong", "Daniel Cohen-Or" ]
Decomposing a complex shape into geometrically simple primitives is a fundamental problem in geometry processing. We are interested in a shape decomposition problem where the simple primitives sought are generalized cylinders , which are ubiquitous in both organic forms and man-made artifacts. We introduce a quantitati...
journal
10.1145/2816795.2818074
null
null
10.1145/2816795.2818086
A model of local adaptation
https://doi.org/10.1145/2816795.2818086
[ "Peter Vangorp", "Karol Myszkowski", "Erich W. Graf", "Rafał K. Mantiuk" ]
The visual system constantly adapts to different luminance levels when viewing natural scenes. The state of visual adaptation is the key parameter in many visual models. While the time-course of such adaptation is well understood, there is little known about the spatial pooling that drives the adaptation signal. In thi...
journal
10.1145/2816795.2818086
null
null
10.1145/2816795.2818072
Capturing the human figure through a wall
https://doi.org/10.1145/2816795.2818072
[ "Fadel Adib", "Chen-Yu Hsu", "Hongzi Mao", "Dina Katabi", "Frédo Durand" ]
We present RF-Capture, a system that captures the human figure -- i.e., a coarse skeleton -- through a wall. RF-Capture tracks the 3D positions of a person's limbs and body parts even when the person is fully occluded from its sensor, and does so without placing any markers on the subject's body. In designing RF-Captur...
journal
10.1145/2816795.2818072
null
null
10.1145/2816795.2818094
Data-driven structural priors for shape completion
https://doi.org/10.1145/2816795.2818094
[ "Minhyuk Sung", "Vladimir G. Kim", "Roland Angst", "Leonidas Guibas" ]
Acquiring 3D geometry of an object is a tedious and time-consuming task, typically requiring scanning the surface from multiple viewpoints. In this work we focus on reconstructing complete geometry from a single scan acquired with a low-quality consumer-level scanning device. Our method uses a collection of example 3D ...
journal
10.1145/2816795.2818094
null
null
10.1145/2816795.2818083
Color changing effects with anisotropic halftone prints on metal
https://doi.org/10.1145/2816795.2818083
[ "Petar Pjanic", "Roger D. Hersch" ]
We propose a color reproduction framework for creating specularly reflecting color images printed on a metallic substrate that change hue or chroma upon in-plane rotation by 90°. This framework is based on the anisotropic dot gain of line halftones when viewed under specular reflection. The proposed framework relies on...
journal
10.1145/2816795.2818083
null
null
10.1145/2816795.2818087
Dapper: decompose-and-pack for 3D printing
https://doi.org/10.1145/2816795.2818087
[ "Xuelin Chen", "Hao Zhang", "Jinjie Lin", "Ruizhen Hu", "Lin Lu", "Qixing Huang", "Bedrich Benes", "Daniel Cohen-Or", "Baoquan Chen" ]
We pose the decompose-and-pack or DAP problem, which tightly combines shape decomposition and packing. While in general, DAP seeks to decompose an input shape into a small number of parts which can be efficiently packed, our focus is geared towards 3D printing. The goal is to optimally decompose-and-pack a 3D object in...
journal
10.1145/2816795.2818087
null
null
10.1145/2816795.2818125
Video diff: highlighting differences between similar actions in videos
https://doi.org/10.1145/2816795.2818125
[ "Guha Balakrishnan", "Frédo Durand", "John Guttag" ]
When looking at videos of very similar actions with the naked eye, it is often difficult to notice subtle motion differences between them. In this paper we introduce video diffing, an algorithm that highlights the important differences between a pair of video recordings of similar actions. We overlay the edges of one v...
journal
10.1145/2816795.2818125
null
null
10.1145/2816795.2818064
Level-set-based partitioning and packing optimization of a printable model
https://doi.org/10.1145/2816795.2818064
[ "Miaojun Yao", "Zhili Chen", "Linjie Luo", "Rui Wang", "Huamin Wang" ]
As the 3D printing technology starts to revolutionize our daily life and the manufacturing industries, a critical problem is about to e-merge: how can we find an automatic way to divide a 3D model into multiple printable pieces, so as to save the space, to reduce the printing time, or to make a large model printable by...
journal
10.1145/2816795.2818064
null
null
10.1145/2816795.2818136
Break Ames room illusion: depth from general single images
https://doi.org/10.1145/2816795.2818136
[ "Jianping Shi", "Xin Tao", "Li Xu", "Jiaya Jia" ]
Photos compress 3D visual data to 2D. However, it is still possible to infer depth information even without sophisticated object learning. We propose a solution based on small-scale defocus blur inherent in optical lens and tackle the estimation problem by proposing a non-parametric matching scheme for natural images. ...
journal
10.1145/2816795.2818136
null
null
10.1145/2816795.2818139
AA patterns for point sets with controlled spectral properties
https://doi.org/10.1145/2816795.2818139
[ "Abdalla G. M. Ahmed", "Hui Huang", "Oliver Deussen" ]
We describe a novel technique for the fast production of large point sets with different spectral properties. In contrast to tile-based methods we use so-called AA Patterns: ornamental point sets obtained from quantization errors. These patterns have a discrete and structured number-theoretic nature, can be produced at...
journal
10.1145/2816795.2818139
null
null
10.1145/2816795.2818063
A chebyshev semi-iterative approach for accelerating projective and position-based dynamics
https://doi.org/10.1145/2816795.2818063
[ "Huamin Wang" ]
In this paper, we study the use of the Chebyshev semi-iterative approach in projective and position-based dynamics. Although projective dynamics is fundamentally nonlinear, its convergence behavior is similar to that of an iterative method solving a linear system. Because of that, we can estimate the "spectral radius" ...
journal
10.1145/2816795.2818063
null
null
10.1145/2816795.2818104
A system for rapid, automatic shader level-of-detail
https://doi.org/10.1145/2816795.2818104
[ "Yong He", "Theresa Foley", "Natalya Tatarchuk", "Kayvon Fatahalian" ]
Level-of-detail (LOD) rendering is a key optimization used by modern video game engines to achieve high-quality rendering with fast performance. These LOD systems require simplified shaders, but generating simplified shaders remains largely a manual optimization task for game developers. Prior efforts to automate this ...
journal
10.1145/2816795.2818104
null
null
10.1145/2816795.2818137
Interactive design of 3D-printable robotic creatures
https://doi.org/10.1145/2816795.2818137
[ "Vittorio Megaro", "Bernhard Thomaszewski", "Maurizio Nitti", "Otmar Hilliges", "Markus Gross", "Stelian Coros" ]
We present an interactive design system that allows casual users to quickly create 3D-printable robotic creatures. Our approach automates the tedious parts of the design process while providing ample room for customization of morphology, proportions, gait and motion style. The technical core of our framework is an effi...
journal
10.1145/2816795.2818137
null
null
10.1145/2816795.2818062
Unsynchronized structured light
https://doi.org/10.1145/2816795.2818062
[ "Daniel Moreno", "Fatih Calakli", "Gabriel Taubin" ]
Various Structured Light (SL) methods are used to capture 3D range images, where a number of binary or continuous light patterns are sequentially projected onto a scene of interest, while a digital camera captures images of the illuminated scene. All existing SL methods require the projector and camera to be hardware o...
journal
10.1145/2816795.2818062
null
null
10.1145/2816795.2818126
To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces
https://doi.org/10.1145/2816795.2818126
[ "Eduard Zell", "Carlos Aliaga", "Adrian Jarabo", "Katja Zibrek", "Diego Gutierrez", "Rachel McDonnell", "Mario Botsch" ]
Virtual characters contribute strongly to the entire visuals of 3D animated films. However, designing believable characters remains a challenging task. Artists rely on stylization to increase appeal or expressivity, exaggerating or softening specific features. In this paper we analyze two of the most influential factor...
journal
10.1145/2816795.2818126
null
null
10.1145/2816795.2818114
AniMesh: interleaved animation, modeling, and editing
https://doi.org/10.1145/2816795.2818114
[ "Ming Jin", "Dan Gopstein", "Yotam Gingold", "Andrew Nealen" ]
We introduce AniMesh, a system that supports interleaved modeling and animation creation and editing. AniMesh is suitable for rapid prototyping and easily accessible to non-experts. Source animations can be obtained from commodity motion capture devices or by adapting canned motion sequences. We propose skeleton abstra...
journal
10.1145/2816795.2818114
null
null
10.1145/2816795.2818116
SHED: shape edit distance for fine-grained shape similarity
https://doi.org/10.1145/2816795.2818116
[ "Yanir Kleiman", "Oliver van Kaick", "Olga Sorkine-Hornung", "Daniel Cohen-Or" ]
Computing similarities or distances between 3D shapes is a crucial building block for numerous tasks, including shape retrieval, exploration and classification. Current state-of-the-art distance measures mostly consider the overall appearance of the shapes and are less sensitive to fine changes in shape structure or ge...
journal
10.1145/2816795.2818116
null
null
10.1145/2816795.2818107
Blind video temporal consistency
https://doi.org/10.1145/2816795.2818107
[ "Nicolas Bonneel", "James Tompkin", "Kalyan Sunkavalli", "Deqing Sun", "Sylvain Paris", "Hanspeter Pfister" ]
Extending image processing techniques to videos is a non-trivial task; applying processing independently to each video frame often leads to temporal inconsistencies, and explicitly encoding temporal consistency requires algorithmic changes. We describe a more general approach to temporal consistency. We propose a gradi...
journal
10.1145/2816795.2818107
null
null
10.1145/2816795.2818110
MeshHisto: collaborative modeling by sharing and retargeting editing histories
https://doi.org/10.1145/2816795.2818110
[ "Gabriele Salvati", "Christian Santoni", "Valentina Tibaldo", "Fabio Pellacini" ]
Current modeling packages have polished interfaces for editing polygonal meshes, where artists work individually on each mesh. A variety of recent cloud-based services have shown the benefits of editing documents in real-time collaboration with others. In this paper, we present a system for collaborative editing of low...
journal
10.1145/2816795.2818110
null
null
10.1145/2816795.2818091
Legolization: optimizing LEGO designs
https://doi.org/10.1145/2816795.2818091
[ "Sheng-Jie Luo", "Yonghao Yue", "Chun-Kai Huang", "Yu-Huan Chung", "Sei Imai", "Tomoyuki Nishita", "Bing-Yu Chen" ]
Building LEGO sculptures requires accounting for the target object's shape, colors, and stability. In particular, finding a good layout of LEGO bricks that prevents the sculpture from collapsing (due to its own weight) is usually challenging, and it becomes increasingly difficult as the target object becomes larger or ...
journal
10.1145/2816795.2818091
null
null
10.1145/2816795.2818081
Smoothed aggregation multigrid for cloth simulation
https://doi.org/10.1145/2816795.2818081
[ "Rasmus Tamstorf", "Toby Jones", "Stephen F. McCormick" ]
Existing multigrid methods for cloth simulation are based on geometric multigrid. While good results have been reported, geometric methods are problematic for unstructured grids, widely varying material properties, and varying anisotropies, and they often have difficulty handling constraints arising from collisions. Th...
journal
10.1145/2816795.2818081
null
null
10.1145/2816795.2818070
Adaptive color display via perceptually-driven factored spectral projection
https://doi.org/10.1145/2816795.2818070
[ "Isaac Kauvar", "Samuel J. Yang", "Liang Shi", "Ian McDowall", "Gordon Wetzstein" ]
Fundamental display characteristics are constantly being improved, especially resolution, dynamic range, and color reproduction. However, whereas high resolution and high-dynamic range displays have matured as a technology, it remains largely unclear how to extend the color gamut of a display without either sacrificing...
journal
10.1145/2816795.2818070
null
null
10.1145/2816795.2818092
Real-time noise-aware tone mapping
https://doi.org/10.1145/2816795.2818092
[ "Gabriel Eilertsen", "Rafał K. Mantiuk", "Jonas Unger" ]
Real-time high quality video tone mapping is needed for many applications, such as digital viewfinders in cameras, display algorithms which adapt to ambient light, in-camera processing, rendering engines for video games and video post-processing. We propose a viable solution for these applications by designing a video ...
journal
10.1145/2816795.2818092
null
null
10.1145/2816795.2818108
Computational design of metallophone contact sounds
https://doi.org/10.1145/2816795.2818108
[ "Gaurav Bharaj", "David I. W. Levin", "James Tompkin", "Yun Fei", "Hanspeter Pfister", "Wojciech Matusik", "Changxi Zheng" ]
Metallophones such as glockenspiels produce sounds in response to contact. Building these instruments is a complicated process, limiting their shapes to well-understood designs such as bars. We automatically optimize the shape of arbitrary 2D and 3D objects through deformation and perforation to produce sounds when str...
journal
10.1145/2816795.2818108
null
null
10.1145/2816795.2818082
Generalizing wave gestures from sparse examples for real-time character control
https://doi.org/10.1145/2816795.2818082
[ "Helge Rhodin", "James Tompkin", "Kwang In Kim", "Edilson de Aguiar", "Hanspeter Pfister", "Hans-Peter Seidel", "Christian Theobalt" ]
Motion-tracked real-time character control is important for games and VR, but current solutions are limited: retargeting is hard for non-human characters, with locomotion bound to the sensing volume; and pose mappings are ambiguous with difficult dynamic motion control. We robustly estimate wave properties --- amplitud...
journal
10.1145/2816795.2818082
null
null
10.1145/2816795.2818093
Nested cages
https://doi.org/10.1145/2816795.2818093
[ "Leonardo Sacht", "Etienne Vouga", "Alec Jacobson" ]
Many tasks in geometry processing and physical simulation benefit from multiresolution hierarchies. One important characteristic across a variety of applications is that coarser layers strictly encage finer layers, nesting one another. Existing techniques such as surface mesh decimation, voxelization, or contouring dis...
journal
10.1145/2816795.2818093
null
null
10.1145/2816795.2818129
Data-driven fluid simulations using regression forests
https://doi.org/10.1145/2816795.2818129
[ "L'ubor Ladický", "SoHyeon Jeong", "Barbara Solenthaler", "Marc Pollefeys", "Markus Gross" ]
Traditional fluid simulations require large computational resources even for an average sized scene with the main bottleneck being a very small time step size, required to guarantee the stability of the solution. Despite a large progress in parallel computing and efficient algorithms for pressure computation in the rec...
journal
10.1145/2816795.2818129
null
null
10.1145/2816795.2818067
Closure-aware sketch simplification
https://doi.org/10.1145/2816795.2818067
[ "Xueting Liu", "Tien-Tsin Wong", "Pheng-Ann Heng" ]
In this paper, we propose a novel approach to simplify sketch drawings. The core problem is how to group sketchy strokes meaningfully, and this depends on how humans understand the sketches. The existing methods mainly rely on thresholding low-level geometric properties among the strokes, such as proximity, continuity ...
journal
10.1145/2816795.2818067
null
null
10.1145/2816795.2818095
Image-space modal bases for plausible manipulation of objects in video
https://doi.org/10.1145/2816795.2818095
[ "Abe Davis", "Justin G. Chen", "Frédo Durand" ]
We present algorithms for extracting an image-space representation of object structure from video and using it to synthesize physically plausible animations of objects responding to new, previously unseen forces. Our representation of structure is derived from an image-space analysis of modal object deformation: projec...
journal
10.1145/2816795.2818095
null
null
10.1145/2816795.2818122
Video-audio driven real-time facial animation
https://doi.org/10.1145/2816795.2818122
[ "Yilong Liu", "Feng Xu", "Jinxiang Chai", "Xin Tong", "Lijuan Wang", "Qiang Huo" ]
We present a real-time facial tracking and animation system based on a Kinect sensor with video and audio input. Our method requires no user-specific training and is robust to occlusions, large head rotations, and background noise. Given the color, depth and speech audio frames captured from an actor, our system first ...
journal
10.1145/2816795.2818122
null
null
10.1145/2816795.2818124
Push-recovery stability of biped locomotion
https://doi.org/10.1145/2816795.2818124
[ "Yoonsang Lee", "Kyungho Lee", "Soon-Sun Kwon", "Jiwon Jeong", "Carol O'Sullivan", "Moon Seok Park", "Jehee Lee" ]
Biped controller design pursues two fundamental goals; simulated walking should look human-like and robust against perturbation while maintaining its balance. Normal gait is a pattern of walking that humans normally adopt in undisturbed situations. It has previously been postulated that normal gait is more energy effic...
journal
10.1145/2816795.2818124
null
null
10.1145/2816795.2818133
3D motion sensing of any object without prior knowledge
https://doi.org/10.1145/2816795.2818133
[ "Leo Miyashita", "Ryota Yonezawa", "Yoshihiro Watanabe", "Masatoshi Ishikawa" ]
We propose a novel three-dimensional motion sensing method using lasers. Recently, object motion information is being used in various applications, and the types of targets that can be sensed continue to diversify. Nevertheless, conventional motion sensing systems have low universality because they require some devices...
journal
10.1145/2816795.2818133
null
null
10.1145/2816795.2818130
Model-reduced variational fluid simulation
https://doi.org/10.1145/2816795.2818130
[ "Beibei Liu", "Gemma Mason", "Julian Hodgson", "Yiying Tong", "Mathieu Desbrun" ]
We present a model-reduced variational Eulerian integrator for incompressible fluids, which combines the efficiency gains of dimension reduction, the qualitative robustness of coarse spatial and temporal resolutions of geometric integrators, and the simplicity of sub-grid accurate boundary conditions on regular grids t...
journal
10.1145/2816795.2818130
null
null
10.1145/2816795.2818120
A matrix sampling-and-recovery approach for many-lights rendering
https://doi.org/10.1145/2816795.2818120
[ "Yuchi Huo", "Rui Wang", "Shihao Jin", "Xinguo Liu", "Hujun Bao" ]
Instead of computing on a large number of virtual point lights (VPLs), scalable many-lights rendering methods effectively simulate various illumination effects only using hundreds or thousands of representative VPLs. However, gathering illuminations from these representative VPLs, especially computing the visibility, i...
journal
10.1145/2816795.2818120
null
null
10.1145/2816795.2818077
Polyhedral patterns
https://doi.org/10.1145/2816795.2818077
[ "Caigui Jiang", "Chengcheng Tang", "Amir Vaxman", "Peter Wonka", "Helmut Pottmann" ]
We study the design and optimization of polyhedral patterns, which are patterns of planar polygonal faces on freeform surfaces. Working with polyhedral patterns is desirable in architectural geometry and industrial design. However, the classical tiling patterns on the plane must take on various shapes in order to faith...
journal
10.1145/2816795.2818077
null
null
10.1145/2816795.2818138
Masked depth culling for graphics hardware
https://doi.org/10.1145/2816795.2818138
[ "Magnus Andersson", "Jon Hasselgren", "Tomas Akenine-Möller" ]
Hierarchical depth culling is an important optimization, which is present in all modern high performance graphics processors. We present a novel culling algorithm based on a layered depth representation, with a per-sample mask indicating which layer each sample belongs to. Our algorithm is feed forward in nature in con...
journal
10.1145/2816795.2818138
null
null
10.1145/2816795.2818088
Deformation-driven topology-varying 3D shape correspondence
https://doi.org/10.1145/2816795.2818088
[ "Ibraheem Alhashim", "Kai Xu", "Yixin Zhuang", "Junjie Cao", "Patricio Simari", "Hao Zhang" ]
We present a deformation-driven approach to topology-varying 3D shape correspondence. In this paradigm, the best correspondence between two shapes is the one that results in a minimal-energy, possibly topology-varying, deformation that transforms one shape to conform to the other while respecting the correspondence. Ou...
journal
10.1145/2816795.2818088
null
null
10.1145/2816795.2818079
Autocomplete hand-drawn animations
https://doi.org/10.1145/2816795.2818079
[ "Jun Xing", "Li-Yi Wei", "Takaaki Shiratori", "Koji Yatani" ]
Hand-drawn animation is a major art form and communication medium, but can be challenging to produce. We present a system to help people create frame-by-frame animations through manual sketches. We design our interface to be minimalistic: it contains only a canvas and a few controls. When users draw on the canvas, our ...
journal
10.1145/2816795.2818079
null
null
10.1145/2816795.2818065
A unified approach for subspace simulation of deformable bodies in multiple domains
https://doi.org/10.1145/2816795.2818065
[ "Xiaofeng Wu", "Rajaditya Mukherjee", "Huamin Wang" ]
Multi-domain subspace simulation can efficiently and conveniently simulate the deformation of a large deformable body, by constraining the deformation of each domain into a different subspace. The key challenge in implementing this method is how to handle the coupling among multiple deformable domains, so that the over...
journal
10.1145/2816795.2818065
null
null
10.1145/2816795.2818060
AutoConnect: computational design of 3D-printable connectors
https://doi.org/10.1145/2816795.2818060
[ "Yuki Koyama", "Shinjiro Sueda", "Emma Steinhardt", "Takeo Igarashi", "Ariel Shamir", "Wojciech Matusik" ]
We present AutoConnect, an automatic method that creates customized, 3D-printable connectors attaching two physical objects together. Users simply position and orient virtual models of the two objects that they want to connect and indicate some auxiliary information such as weight and dimensions. Then, AutoConnect crea...
journal
10.1145/2816795.2818060
null
null
10.1145/2816795.2818098
Large-scale bounded distortion mappings
https://doi.org/10.1145/2816795.2818098
[ "Shahar Z. Kovalsky", "Noam Aigerman", "Ronen Basri", "Yaron Lipman" ]
We propose an efficient algorithm for computing large-scale bounded distortion maps of triangular and tetrahedral meshes. Specifically, given an initial map, we compute a similar map whose differentials are orientation preserving and have bounded condition number. Inspired by alternating optimization and Gauss-Newton a...
journal
10.1145/2816795.2818098
null
null
10.1145/2816795.2818084
Anisotropic Gaussian mutations for metropolis light transport through Hessian-Hamiltonian dynamics
https://doi.org/10.1145/2816795.2818084
[ "Tzu-Mao Li", "Jaakko Lehtinen", "Ravi Ramamoorthi", "Wenzel Jakob", "Frédo Durand" ]
The simulation of light transport in the presence of multi-bounce glossy effects and motion is challenging because the integrand is high dimensional and areas of high-contribution tend to be narrow and hard to sample. We present a Markov Chain Monte Carlo (MCMC) rendering algorithm that extends Metropolis Light Transpo...
journal
10.1145/2816795.2818084
null
null
10.1145/2816795.2818112
High-quality hair modeling from a single portrait photo
https://doi.org/10.1145/2816795.2818112
[ "Menglei Chai", "Linjie Luo", "Kalyan Sunkavalli", "Nathan Carr", "Sunil Hadap", "Kun Zhou" ]
We propose a novel system to reconstruct a high-quality hair depth map from a single portrait photo with minimal user input. We achieve this by combining depth cues such as occlusions, silhouettes, and shading, with a novel 3D helical structural prior for hair reconstruction. We fit a parametric morphable face model to...
journal
10.1145/2816795.2818112
null
null
10.1145/2816795.2818080
Physically-accurate fur reflectance: modeling, measurement and rendering
https://doi.org/10.1145/2816795.2818080
[ "Ling-Qi Yan", "Chi-Wei Tseng", "Henrik Wann Jensen", "Ravi Ramamoorthi" ]
Rendering photo-realistic animal fur is a long-standing problem in computer graphics. Considerable effort has been made on modeling the geometric complexity of fur, but the reflectance of fur fibers is not well understood. Fur has a distinct diffusive and saturated appearance, that is not captured by either the Marschn...
journal
10.1145/2816795.2818080
null
null
10.1145/2816795.2818090
Subspace dynamic simulation using rotation-strain coordinates
https://doi.org/10.1145/2816795.2818090
[ "Zherong Pan", "Hujun Bao", "Jin Huang" ]
In this paper, we propose a full featured and efficient subspace simulation method in the rotation-strain (RS) space for elastic objects. Sharply different from previous methods using the rotation-strain space, except for the ability to handle non-linear elastic materials and external forces, our method correctly formu...
journal
10.1145/2816795.2818090
null
null
10.1145/2816795.2818097
CrossLink: joint understanding of image and 3D model collections through shape and camera pose variations
https://doi.org/10.1145/2816795.2818097
[ "Moos Hueting", "Maks Ovsjanikov", "Niloy J. Mitra" ]
Collections of images and 3D models hide in them many interesting aspects of our surroundings. Significant efforts have been devoted to organize and explore such data repositories. Most such efforts, however, process the two data modalities separately, and do not take full advantage of the complementary information tha...
journal
10.1145/2816795.2818097
null
null
10.1145/2816795.2818085
On optimal, minimal BRDF sampling for reflectance acquisition
https://doi.org/10.1145/2816795.2818085
[ "Jannik Boll Nielsen", "Henrik Wann Jensen", "Ravi Ramamoorthi" ]
The bidirectional reflectance distribution function (BRDF) is critical for rendering, and accurate material representation requires data-driven reflectance models. However, isotropic BRDFs are 3D functions, and measuring the reflectance of a flat sample can require a million incident and outgoing direction pairs, makin...
journal
10.1145/2816795.2818085
null
null
10.1145/2816795.2818127
Transform recipes for efficient cloud photo enhancement
https://doi.org/10.1145/2816795.2818127
[ "Michaël Gharbi", "YiChang Shih", "Gaurav Chaurasia", "Jonathan Ragan-Kelley", "Sylvain Paris", "Frédo Durand" ]
Cloud image processing is often proposed as a solution to the limited computing power and battery life of mobile devices: it allows complex algorithms to run on powerful servers with virtually unlimited energy supply. Unfortunately, this overlooks the time and energy cost of uploading the input and downloading the outp...
journal
10.1145/2816795.2818127
null
null
10.1145/2816795.2818111
Real-time pixel luminance optimization for dynamic multi-projection mapping
https://doi.org/10.1145/2816795.2818111
[ "Christian Siegl", "Matteo Colaianni", "Lucas Thies", "Justus Thies", "Michael Zollhöfer", "Shahram Izadi", "Marc Stamminger", "Frank Bauer" ]
Using projection mapping enables us to bring virtual worlds into shared physical spaces. In this paper, we present a novel, adaptable and real-time projection mapping system, which supports multiple projectors and high quality rendering of dynamic content on surfaces of complex geometrical shape. Our system allows for ...
journal
10.1145/2816795.2818111
null
null
10.1145/2816795.2818134
Topology-based catalogue exploration framework for identifying view-enhanced tower designs
https://doi.org/10.1145/2816795.2818134
[ "Harish Doraiswamy", "Nivan Ferreira", "Marcos Lage", "Huy Vo", "Luc Wilson", "Heidi Werner", "Muchan Park", "Cláudio Silva" ]
There is a growing expectation for high performance design in architecture which negotiates between the requirements of the client and the physical constraints of a building site. Clients for building projects often challenge architects to maximize view quality since it can significantly increase real estate value. To ...
journal
10.1145/2816795.2818134
null
null
10.1145/2816795.2818100
Non-manifold level sets: a multivalued implicit surface representation with applications to self-collision processing
https://doi.org/10.1145/2816795.2818100
[ "Nathan Mitchell", "Mridul Aanjaneya", "Rajsekhar Setaluri", "Eftychios Sifakis" ]
Level sets have been established as highly versatile implicit surface representations, with widespread use in graphics applications including modeling and dynamic simulation. Nevertheless, level sets are often presumed to be limited, compared to explicit meshes, in their ability to represent domains with thin topologic...
journal
10.1145/2816795.2818100
null
null
10.1145/2816795.2818103
Solving trigonometric moment problems for fast transient imaging
https://doi.org/10.1145/2816795.2818103
[ "Christoph Peters", "Jonathan Klein", "Matthias B. Hullin", "Reinhard Klein" ]
Transient images help to analyze light transport in scenes. Besides two spatial dimensions, they are resolved in time of flight. Cost-efficient approaches for their capture use amplitude modulated continuous wave lidar systems but typically take more than a minute of capture time. We propose new techniques for measurem...
journal
10.1145/2816795.2818103
null
null
10.1145/2816795.2818121
Perceptual models of preference in 3D printing direction
https://doi.org/10.1145/2816795.2818121
[ "Xiaoting Zhang", "Xinyi Le", "Athina Panotopoulou", "Emily Whiting", "Charlie C. L. Wang" ]
This paper introduces a perceptual model for determining 3D printing orientations. Additive manufacturing methods involving low-cost 3D printers often require robust branching support structures to prevent material collapse at overhangs. Although the designed shape can successfully be made by adding supports, residual ...
journal
10.1145/2816795.2818121
null
null
10.1145/2816795.2818075
Autoscanning for coupled scene reconstruction and proactive object analysis
https://doi.org/10.1145/2816795.2818075
[ "Kai Xu", "Hui Huang", "Yifei Shi", "Hao Li", "Pinxin Long", "Jianong Caichen", "Wei Sun", "Baoquan Chen" ]
Detailed scanning of indoor scenes is tedious for humans. We propose autonomous scene scanning by a robot to relieve humans from such a laborious task. In an autonomous setting, detailed scene acquisition is inevitably coupled with scene analysis at the required level of detail. We develop a framework for object-level ...
journal
10.1145/2816795.2818075
null
null
10.1145/2816795.2818123
Visual transcripts: lecture notes from blackboard-style lecture videos
https://doi.org/10.1145/2816795.2818123
[ "Hijung Valentina Shin", "Floraine Berthouzoz", "Wilmot Li", "Frédo Durand" ]
Blackboard-style lecture videos are popular, but learning using existing video player interfaces can be challenging. Viewers cannot consume the lecture material at their own pace, and the content is also difficult to search or skim. For these reasons, some people prefer lecture notes to videos. To address these limitat...
journal
10.1145/2816795.2818123
null
null
10.1145/2816795.2818066
Wetbrush: GPU-based 3D painting simulation at the bristle level
https://doi.org/10.1145/2816795.2818066
[ "Zhili Chen", "Byungmoon Kim", "Daichi Ito", "Huamin Wang" ]
We present a real-time painting system that simulates the interactions among brush, paint, and canvas at the bristle level. The key challenge is how to model and simulate sub-pixel paint details, given the limited computational resource in each time step. To achieve this goal, we propose to define paint liquid in a hyb...
journal
10.1145/2816795.2818066
null
null
10.1145/2816795.2818131
Spherical fibonacci mapping
https://doi.org/10.1145/2816795.2818131
[ "Benjamin Keinert", "Matthias Innmann", "Michael Sänger", "Marc Stamminger" ]
Spherical Fibonacci point sets yield nearly uniform point distributions on the unit sphere S 2 ⊂ R 3 . The forward generation of these point sets has been widely researched and is easy to implement, such that they have been used in various applications. Unfortunately, the lack of an efficient mapping from points on the...
journal
10.1145/2816795.2818131
null
null
10.1145/2816795.2818071
Joint embeddings of shapes and images via CNN image purification
https://doi.org/10.1145/2816795.2818071
[ "Yangyan Li", "Hao Su", "Charles Ruizhongtai Qi", "Noa Fish", "Daniel Cohen-Or", "Leonidas J. Guibas" ]
Both 3D models and 2D images contain a wealth of information about everyday objects in our environment. However, it is difficult to semantically link together these two media forms, even when they feature identical or very similar objects. We propose a joint embedding space populated by both 3D shapes and 2D images of ...
journal
10.1145/2816795.2818071
null
null
10.1145/2816795.2818113
Revealing and modifying non-local variations in a single image
https://doi.org/10.1145/2816795.2818113
[ "Tali Dekel", "Tomer Michaeli", "Michal Irani", "William T. Freeman" ]
We present an algorithm for automatically detecting and visualizing small non-local variations between repeating structures in a single image. Our method allows to automatically correct these variations, thus producing an 'idealized' version of the image in which the resemblance between recurring structures is stronger...
journal
10.1145/2816795.2818113
null
null
10.1145/2816795.2818128
Interactive surface design with interlocking elements
https://doi.org/10.1145/2816795.2818128
[ "Mélina Skouras", "Stelian Coros", "Eitan Grinspun", "Bernhard Thomaszewski" ]
We present an interactive tool for designing physical surfaces made from flexible interlocking quadrilateral elements of a single size and shape. With the element shape fixed, the design task becomes one of finding a discrete structure---i.e., element connectivity and binary orientations---that leads to a desired geome...
journal
10.1145/2816795.2818128
null
null
10.1145/2816795.2818069
Interactive design of probability density functions for shape grammars
https://doi.org/10.1145/2816795.2818069
[ "Minh Dang", "Stefan Lienhard", "Duygu Ceylan", "Boris Neubert", "Peter Wonka", "Mark Pauly" ]
A shape grammar defines a procedural shape space containing a variety of models of the same class, e.g. buildings, trees, furniture, airplanes, bikes, etc. We present a framework that enables a user to interactively design a probability density function (pdf) over such a shape space and to sample models according to th...
journal
10.1145/2816795.2818069
null
null
10.1145/2816795.2818118
WrapIt: computer-assisted crafting of wire wrapped jewelry
https://doi.org/10.1145/2816795.2818118
[ "Emmanuel Iarussi", "Wilmot Li", "Adrien Bousseau" ]
Wire wrapping is a traditional form of handmade jewelry that involves bending metal wire to create intricate shapes. The technique appeals to novices and casual crafters because of its low cost, accessibility and unique aesthetic. We present a computational design tool that addresses the two main challenges of creating...
journal
10.1145/2816795.2818118
null
null
10.1145/2816795.2818057
Activity-centric scene synthesis for functional 3D scene modeling
https://doi.org/10.1145/2816795.2818057
[ "Matthew Fisher", "Manolis Savva", "Yangyan Li", "Pat Hanrahan", "Matthias Nießner" ]
We present a novel method to generate 3D scenes that allow the same activities as real environments captured through noisy and incomplete 3D scans. As robust object detection and instance retrieval from low-quality depth data is challenging, our algorithm aims to model semantically-correct rather than geometrically-acc...
journal
10.1145/2816795.2818057
null
null
10.1145/2816795.2818078
Instant field-aligned meshes
https://doi.org/10.1145/2816795.2818078
[ "Wenzel Jakob", "Marco Tarini", "Daniele Panozzo", "Olga Sorkine-Hornung" ]
We present a novel approach to remesh a surface into an isotropic triangular or quad-dominant mesh using a unified local smoothing operator that optimizes both the edge orientations and vertex positions in the output mesh. Our algorithm produces meshes with high isotropy while naturally aligning and snapping edges to s...
journal
10.1145/2816795.2818078
null
null
10.1145/2816795.2818135
IM6D: magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion
https://doi.org/10.1145/2816795.2818135
[ "Jiawei Huang", "Tsuyoshi Mori", "Kazuki Takashima", "Shuichiro Hashi", "Yoshifumi Kitamura" ]
We propose IM6D, a novel real-time magnetic motion-tracking system using multiple identifiable, tiny, lightweight, wireless and occlusion-free markers. It provides reasonable accuracy and update rates and an appropriate working space for dexterous 3D interaction. Our system follows a novel electromagnetic induction pri...
journal
10.1145/2816795.2818135
null
null
10.1145/2816795.2818096
Magic decorator: automatic material suggestion for indoor digital scenes
https://doi.org/10.1145/2816795.2818096
[ "Kang Chen", "Kun Xu", "Yizhou Yu", "Tian-Yi Wang", "Shi-Min Hu" ]
Assigning textures and materials within 3D scenes is a tedious and labor-intensive task. In this paper, we present Magic Decorator , a system that automatically generates material suggestions for 3D indoor scenes. To achieve this goal, we introduce local material rules , which describe typical material patterns for a s...
journal
10.1145/2816795.2818096
null
null
10.1145/2816795.2818099
Orbifold Tutte embeddings
https://doi.org/10.1145/2816795.2818099
[ "Noam Aigerman", "Yaron Lipman" ]
Injective parameterizations of surface meshes are vital for many applications in Computer Graphics, Geometry Processing and related fields. Tutte's embedding, and its generalization to convex combination maps, are among the most popular approaches for computing parameterizations of surface meshes into the plane, as the...
journal
10.1145/2816795.2818099
null
null
10.1145/2816795.2818068
Rolling guidance normal filter for geometric processing
https://doi.org/10.1145/2816795.2818068
[ "Peng-Shuai Wang", "Xiao-Ming Fu", "Yang Liu", "Xin Tong", "Shi-Lin Liu", "Baining Guo" ]
3D geometric features constitute rich details of polygonal meshes. Their analysis and editing can lead to vivid appearance of shapes and better understanding of the underlying geometry for shape processing and analysis. Traditional mesh smoothing techniques mainly focus on noise filtering and they cannot distinguish di...
journal
10.1145/2816795.2818068
null
null
10.1145/2816795.2818059
Garment modeling with a depth camera
https://doi.org/10.1145/2816795.2818059
[ "Xiaowu Chen", "Bin Zhou", "Feixiang Lu", "Lin Wang", "Lang Bi", "Ping Tan" ]
Previous garment modeling techniques mainly focus on designing novel garments to dress up virtual characters. We study the modeling of real garments and develop a system that is intuitive to use even for novice users. Our system includes garment component detectors and design attribute classifiers learned from a manual...
journal
10.1145/2816795.2818059
null
null
10.1145/2816795.2818013
SMPL: a skinned multi-person linear model
https://doi.org/10.1145/2816795.2818013
[ "Matthew Loper", "Naureen Mahmood", "Javier Romero", "Gerard Pons-Moll", "Michael J. Black" ]
We present a learned model of human body shape and pose-dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex-based model that accurately represents a wide variety of body shapes in natura...
journal
10.1145/2816795.2818013
null
null
10.1145/2816795.2818056
Real-time expression transfer for facial reenactment
https://doi.org/10.1145/2816795.2818056
[ "Justus Thies", "Michael Zollhöfer", "Matthias Nießner", "Levi Valgaerts", "Marc Stamminger", "Christian Theobalt" ]
We present a method for the real-time transfer of facial expressions from an actor in a source video to an actor in a target video, thus enabling the ad-hoc control of the facial expressions of the target actor. The novelty of our approach lies in the transfer and photorealistic re-rendering of facial deformations and ...
journal
10.1145/2816795.2818056
null
null
10.1145/2816795.2818109
Deviation magnification: revealing departures from ideal geometries
https://doi.org/10.1145/2816795.2818109
[ "Neal Wadhwa", "Tali Dekel", "Donglai Wei", "Frédo Durand", "William T. Freeman" ]
Structures and objects are often supposed to have idealized geometries such as straight lines or circles. Although not always visible to the naked eye, in reality, these objects deviate from their idealized models. Our goal is to reveal and visualize such subtle geometric deviations, which can contain useful, surprisin...
journal
10.1145/2816795.2818109
null
null
10.1145/2816795.2818106
An interactive tool for designing quadrotor camera shots
https://doi.org/10.1145/2816795.2818106
[ "Niels Joubert", "Mike Roberts", "Anh Truong", "Floraine Berthouzoz", "Pat Hanrahan" ]
Cameras attached to small quadrotor aircraft are rapidly becoming a ubiquitous tool for cinematographers, enabling dynamic camera movements through 3D environments. Currently, professionals use these cameras by flying quadrotors manually, a process which requires much skill and dexterity. In this paper, we investigate ...
journal
10.1145/2816795.2818106
null
null