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Gesture3D: posing 3D characters via gesture drawings
https://doi.org/10.1145/2980179.2980240
[ "Mikhail Bessmeltsev", "Nicholas Vining", "Alla Sheffer" ]
Artists routinely use gesture drawings to communicate ideated character poses for storyboarding and other digital media. During subsequent posing of the 3D character models, they use these drawing as a reference, and perform the posing itself using 3D interfaces which require time and expert 3D knowledge to operate. We...
journal
10.1145/2980179.2980240
null
null
[ -0.00557567598298192, -0.006227168720215559, -0.02565273642539978, 0.024088187143206596, 0.0231022909283638, 0.016346078366041183, 0.017653631046414375, 0.010351620614528656, -0.04069206118583679, -0.05959398299455643, -0.04535551369190216, -0.021785462275147438, -0.06846466660499573, -0.0...
Interactive mechanism modeling from multi-view images
https://doi.org/10.1145/2980179.2982425
[ "Mingliang Xu", "Mingyuan Li", "Weiwei Xu", "Zhigang Deng", "Yin Yang", "Kun Zhou" ]
In this paper, we present an interactive system for mechanism modeling from multi-view images. Its key feature is that the generated 3D mechanism models contain not only geometric shapes but also internal motion structures: they can be directly animated through kinematic simulation. Our system consists of two steps: in...
journal
10.1145/2980179.2982425
null
null
[ 0.006742315366864204, 0.028129855170845985, -0.03024476394057274, 0.023448849096894264, 0.03780225291848183, 0.060360345989465714, -0.002896692603826523, -0.015185050666332245, -0.04890334978699684, -0.04817628487944603, -0.006713774520903826, -0.01969956047832966, -0.014248364605009556, 0...
Blocking harmful blue light while preserving image color appearance
https://doi.org/10.1145/2980179.2982418
[ "Kuang-Tsu Shih", "Jen-Shuo Liu", "Frank Shyu", "Su-Ling Yeh", "Homer H. Chen" ]
Recent study in vision science has shown that blue light in a certain frequency band affects human circadian rhythm and impairs our health. Although applying a light blocker to an image display can block the harmful blue light, it inevitably makes an image look like an aged photo. In this paper, we show that it is poss...
journal
10.1145/2980179.2982418
null
null
[ 0.04057474806904793, 0.01760241389274597, -0.016710493713617325, 0.0072490740567445755, 0.06659208983182907, -0.017557701095938683, 0.013733824715018272, -0.00938534177839756, -0.053628481924533844, -0.09165789186954498, -0.011773698031902313, 0.0058333976194262505, -0.0862407460808754, 0....
Stochastic structural analysis for context-aware design and fabrication
https://doi.org/10.1145/2980179.2982436
[ "Timothy Langlois", "Ariel Shamir", "Daniel Dror", "Wojciech Matusik", "David I. W. Levin" ]
In this paper we propose failure probabilities as a semantically and mechanically meaningful measure of object fragility. We present a stochastic finite element method which exploits fast rigid body simulation and reduced-space approaches to compute spatially varying failure probabilities. We use an explicit rigid body...
journal
10.1145/2980179.2982436
null
null
[ 0.03150095045566559, 0.045992594212293625, -0.032257914543151855, 0.04274747893214226, 0.04898460581898689, 0.08216182887554169, 0.015623899176716805, 0.006030775140970945, -0.01900201290845871, -0.056958604604005814, -0.008001559413969517, -0.026394475251436234, -0.05279018357396126, 0.00...
Vivace: a practical gauss-seidel method for stable soft body dynamics
https://doi.org/10.1145/2980179.2982437
[ "Marco Fratarcangeli", "Valentina Tibaldo", "Fabio Pellacini" ]
The solution of large sparse systems of linear constraints is at the base of most interactive solvers for physically-based animation of soft body dynamics. We focus on applications with hard and tight per-frame resource budgets, such as video games, where the solution of soft body dynamics needs to be computed in a few...
journal
10.1145/2980179.2982437
null
null
[ -0.04486998915672302, -0.010532934218645096, 0.012190110981464386, 0.029283033683896065, 0.008052581921219826, 0.04220878705382347, 0.0018307792488485575, 0.019024355337023735, -0.043632883578538895, -0.06999650597572327, -0.007966462522745132, -0.021351685747504234, -0.053394071757793427, ...
Computing inversion-free mappings by simplex assembly
https://doi.org/10.1145/2980179.2980231
[ "Xiao-Ming Fu", "Yang Liu" ]
We present a novel method, called Simplex Assembly , to compute inversion-free mappings with low or bounded distortion on simplicial meshes. Our method involves two steps: simplex disassembly and simplex assembly. Given a simplicial mesh and its initial piecewise affine mapping, we project the affine transformation ass...
journal
10.1145/2980179.2980231
null
null
[ -0.0259450301527977, 0.009416838176548481, -0.003189591458067298, 0.030841050669550896, 0.037293318659067154, 0.03762146830558777, 0.008543944917619228, 0.007288068067282438, -0.007403047289699316, -0.05529966577887535, -0.011171696707606316, -0.018755579367280006, -0.07787349075078964, 0....
A scalable schur-complement fluids solver for heterogeneous compute platforms
https://doi.org/10.1145/2980179.2982430
[ "Haixiang Liu", "Nathan Mitchell", "Mridul Aanjaneya", "Eftychios Sifakis" ]
We present a scalable parallel solver for the pressure Poisson equation in fluids simulation which can accommodate complex irregular domains in the order of a billion degrees of freedom, using a single server or workstation fitted with GPU or Many-Core accelerators. The design of our numerical technique is attuned to t...
journal
10.1145/2980179.2982430
null
null
[ -0.059642426669597626, -0.04236024618148804, 0.02637152560055256, 0.0522957481443882, 0.007023220881819725, 0.04140356183052063, -0.009388746693730354, 0.01609693467617035, -0.042677465826272964, -0.04365198314189911, -0.0005703148781321943, -0.030328968539834023, -0.051202114671468735, 0....
Deep joint demosaicking and denoising
https://doi.org/10.1145/2980179.2982399
[ "Michaël Gharbi", "Gaurav Chaurasia", "Sylvain Paris", "Frédo Durand" ]
Demosaicking and denoising are the key first stages of the digital imaging pipeline but they are also a severely ill-posed problem that infers three color values per pixel from a single noisy measurement. Earlier methods rely on hand-crafted filters or priors and still exhibit disturbing visual artifacts in hard cases ...
journal
10.1145/2980179.2982399
null
null
[ 0.022539250552654266, -0.01985016092658043, -0.06000756472349167, 0.07362400740385056, 0.048808515071868896, 0.05208534374833107, 0.020127926021814346, -0.013792380690574646, -0.034618400037288666, -0.0897948294878006, 0.002649466972798109, -0.01792975328862667, -0.06716735661029816, 0.002...
Minimal BRDF sampling for two-shot near-field reflectance acquisition
https://doi.org/10.1145/2980179.2982396
[ "Zexiang Xu", "Jannik Boll Nielsen", "Jiyang Yu", "Henrik Wann Jensen", "Ravi Ramamoorthi" ]
We develop a method to acquire the BRDF of a homogeneous flat sample from only two images, taken by a near-field perspective camera, and lit by a directional light source. Our method uses the MERL BRDF database to determine the optimal set of lightview pairs for data-driven reflectance acquisition. We develop a mathema...
journal
10.1145/2980179.2982396
null
null
[ 0.006620245520025492, 0.010916109196841717, 0.0006133141578175128, 0.02008412964642048, 0.04186207801103592, 0.004717516712844372, -0.005430780816823244, -0.0030387435108423233, -0.030290547758340836, -0.06453779339790344, -0.02291453815996647, 0.029183343052864075, -0.025686923414468765, ...
Descent methods for elastic body simulation on the GPU
https://doi.org/10.1145/2980179.2980236
[ "Huamin Wang", "Yin Yang" ]
We show that many existing elastic body simulation approaches can be interpreted as descent methods, under a nonlinear optimization framework derived from implicit time integration. The key question is how to find an effective descent direction with a low computational cost. Based on this concept, we propose a new grad...
journal
10.1145/2980179.2980236
null
null
[ -0.03531802445650101, -0.012761187739670277, 0.016250552609562874, 0.015301822684705257, 0.037327252328395844, 0.0466754250228405, 0.010167140513658524, 0.017642827704548836, -0.02740062214434147, -0.06593313068151474, 0.012724418193101883, -0.0024510056246072054, -0.03293256834149361, 0.0...
Mesh denoising via cascaded normal regression
https://doi.org/10.1145/2980179.2980232
[ "Peng-Shuai Wang", "Yang Liu", "Xin Tong" ]
We present a data-driven approach for mesh denoising. Our key idea is to formulate the denoising process with cascaded non-linear regression functions and learn them from a set of noisy meshes and their ground-truth counterparts. Each regression function infers the normal of a denoised output mesh facet from geometry f...
journal
10.1145/2980179.2980232
null
null
[ -0.0026050095912069082, 0.00977681577205658, 0.039386577904224396, 0.037420619279146194, 0.03964881971478462, 0.05999324843287468, 0.013460801914334297, -0.035764988511800766, -0.021811537444591522, -0.08792213350534439, -0.006760105490684509, 0.014968936331570148, -0.03397383540868759, 0....
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