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10.1145/3130800.3130854
Conformation constraints for efficient viscoelastic fluid simulation
https://doi.org/10.1145/3130800.3130854
[ "Héctor Barreiro", "Ignacio García-Fernández", "Iván Alduán", "Miguel A. Otaduy" ]
The simulation of high viscoelasticity poses important computational challenges. One is the difficulty to robustly measure strain and its derivatives in a medium without permanent structure. Another is the high stiffness of the governing differential equations. Solutions that tackle these challenges exist, but they are...
journal
10.1145/3130800.3130854
null
null
10.1145/3130800.3130850
Computational design and fabrication of soft pneumatic objects with desired deformations
https://doi.org/10.1145/3130800.3130850
[ "Li-Ke Ma", "Yizhonc Zhang", "Yang Liu", "Kun Zhou", "Xin Tong" ]
We present an end-to-end solution for design and fabrication of soft pneumatic objects with desired deformations. Given a 3D object with its rest and deformed target shapes, our method automatically optimizes the chamber structure and material distribution inside the object volume so that the fabricated object can defo...
journal
10.1145/3130800.3130850
null
null
10.1145/3130800.3130812
Autonomous reconstruction of unknown indoor scenes guided by time-varying tensor fields
https://doi.org/10.1145/3130800.3130812
[ "Kai Xu", "Lintao Zheng", "Zihao Yan", "Guohang Yan", "Eugene Zhang", "Matthias Niessner", "Oliver Deussen", "Daniel Cohen-Or", "Hui Huang" ]
Autonomous reconstruction of unknown scenes by a mobile robot inherently poses the question of balancing between exploration efficacy and reconstruction quality. We present a navigation-by-reconstruction approach to address this question, where moving paths of the robot are planned to account for both global efficiency...
journal
10.1145/3130800.3130812
null
null
10.1145/3130800.3130851
Visibility-consistent thin surface reconstruction using multi-scale kernels
https://doi.org/10.1145/3130800.3130851
[ "Samir Aroudj", "Patrick Seemann", "Fabian Langguth", "Stefan Guthe", "Michael Goesele" ]
One of the key properties of many surface reconstruction techniques is that they represent the volume in front of and behind the surface, e.g., using a variant of signed distance functions. This creates significant problems when reconstructing thin areas of an object since the backside interferes with the reconstructio...
journal
10.1145/3130800.3130851
null
null
10.1145/3130800.3130830
Online generative model personalization for hand tracking
https://doi.org/10.1145/3130800.3130830
[ "Anastasia Tkach", "Andrea Tagliasacchi", "Edoardo Remelli", "Mark Pauly", "Andrew Fitzgibbon" ]
We present a new algorithm for real-time hand tracking on commodity depth-sensing devices. Our method does not require a user-specific calibration session, but rather learns the geometry as the user performs live in front of the camera, thus enabling seamless virtual interaction at the consumer level. The key novelty i...
journal
10.1145/3130800.3130830
null
null
10.1145/3130800.3130833
How to train your dragon: example-guided control of flapping flight
https://doi.org/10.1145/3130800.3130833
[ "Jungdam Won", "Jongho Park", "Kwanyu Kim", "Jehee Lee" ]
Imaginary winged creatures in computer animation applications are expected to perform a variety of motor skills in a physically realistic and controllable manner. Designing physics-based controllers for a flying creature is still very challenging particularly when the dynamic model of the creatures is high-dimensional,...
journal
10.1145/3130800.3130833
null
null
10.1145/3130800.3130855
Soft 3D reconstruction for view synthesis
https://doi.org/10.1145/3130800.3130855
[ "Eric Penner", "Li Zhang" ]
We present a novel algorithm for view synthesis that utilizes a soft 3D reconstruction to improve quality, continuity and robustness. Our main contribution is the formulation of a soft 3D representation that preserves depth uncertainty through each stage of 3D reconstruction and rendering. We show that this representat...
journal
10.1145/3130800.3130855
null
null
10.1145/3130800.3130886
Gradient-domain path reusing
https://doi.org/10.1145/3130800.3130886
[ "Pablo Bauszat", "Victor Petitjean", "Elmar Eisemann" ]
Monte-Carlo rendering algorithms have traditionally a high computational cost, because they rely on tracing up to billions of light paths through a scene to physically simulate light transport. Traditional path reusing amortizes the cost of path sampling over multiple pixels, but introduces visually unpleasant correlat...
journal
10.1145/3130800.3130886
null
null
10.1145/3130800.3130835
A hyperbolic geometric flow for evolving films and foams
https://doi.org/10.1145/3130800.3130835
[ "Sadashige Ishida", "Masafumi Yamamoto", "Ryoichi Ando", "Toshiya Hachisuka" ]
Simulating the behavior of soap films and foams is a challenging task. A direct numerical simulation of films and foams via the Navier-Stokes equations is still computationally too expensive. We propose an alternative formulation inspired by geometric flow. Our model exploits the fact, according to Plateau's laws, that...
journal
10.1145/3130800.3130835
null
null
10.1145/3130800.3130836
SpinVR: towards live-streaming 3D virtual reality video
https://doi.org/10.1145/3130800.3130836
[ "Robert Konrad", "Donald G. Dansereau", "Aniq Masood", "Gordon Wetzstein" ]
Streaming of 360° content is gaining attention as an immersive way to remotely experience live events. However live capture is presently limited to 2D content due to the prohibitive computational cost associated with multi-camera rigs. In this work we present a system that directly captures streaming 3D virtual reality...
journal
10.1145/3130800.3130836
null
null
10.1145/3130800.3130832
Near-eye light field holographic rendering with spherical waves for wide field of view interactive 3D computer graphics
https://doi.org/10.1145/3130800.3130832
[ "Liang Shi", "Fu-Chung Huang", "Ward Lopes", "Wojciech Matusik", "David Luebke" ]
Holograms display a 3D image in high resolution and allow viewers to focus freely as if looking through a virtual window, yet computer generated holography (CGH) hasn't delivered the same visual quality under plane wave illumination and due to heavy computational cost. Light field displays have been popular due to thei...
journal
10.1145/3130800.3130832
null
null
10.1145/3130800.3130821
ComplementMe: weakly-supervised component suggestions for 3D modeling
https://doi.org/10.1145/3130800.3130821
[ "Minhyuk Sung", "Hao Su", "Vladimir G. Kim", "Siddhartha Chaudhuri", "Leonidas Guibas" ]
Assembly-based tools provide a powerful modeling paradigm for non-expert shape designers. However, choosing a component from a large shape repository and aligning it to a partial assembly can become a daunting task. In this paper we describe novel neural network architectures for suggesting complementary components and...
journal
10.1145/3130800.3130821
1708.01841
title_snapshot
10.1145/3130800.3130842
Transferring image-based edits for multi-channel compositing
https://doi.org/10.1145/3130800.3130842
[ "James W. Hennessey", "Wilmot Li", "Bryan Russell", "Eli Shechtman", "Niloy J. Mitra" ]
A common way to generate high-quality product images is to start with a physically-based render of a 3D scene, apply image-based edits on individual render channels, and then composite the edited channels together (in some cases, on top of a background photograph). This workflow requires users to manually select the ri...
journal
10.1145/3130800.3130842
null
null
10.1145/3130800.3130840
Scratch iridescence: wave-optical rendering of diffractive surface structure
https://doi.org/10.1145/3130800.3130840
[ "Sebastian Werner", "Zdravko Velinov", "Wenzel Jakob", "Matthias B. Hullin" ]
The surface of metal, glass and plastic objects is often characterized by microscopic scratches caused by manufacturing and/or wear. A closer look onto such scratches reveals iridescent colors with a complex dependency on viewing and lighting conditions. The physics behind this phenomenon is well understood; it is caus...
journal
10.1145/3130800.3130840
1705.06086
title_snapshot
10.1145/3130800.3130884
DeepToF: off-the-shelf real-time correction of multipath interference in time-of-flight imaging
https://doi.org/10.1145/3130800.3130884
[ "Julio Marco", "Quercus Hernandez", "Adolfo Muñoz", "Yue Dong", "Adrian Jarabo", "Min H. Kim", "Xin Tong", "Diego Gutierrez" ]
Time-of-flight (ToF) imaging has become a widespread technique for depth estimation, allowing affordable off-the-shelf cameras to provide depth maps in real time. However, multipath interference (MPI) resulting from indirect illumination significantly degrades the captured depth. Most previous works have tried to solve...
journal
10.1145/3130800.3130884
1805.09305
title_snapshot
10.1145/3130800.3130841
Learning to group discrete graphical patterns
https://doi.org/10.1145/3130800.3130841
[ "Zhaoliang Lun", "Changqing Zou", "Haibin Huang", "Evangelos Kalogerakis", "Ping Tan", "Marie-Paule Cani", "Hao Zhang" ]
We introduce a deep learning approach for grouping discrete patterns common in graphical designs. Our approach is based on a convolutional neural network architecture that learns a grouping measure defined over a pair of pattern elements. Motivated by perceptual grouping principles, the key feature of our network is th...
journal
10.1145/3130800.3130841
null
null
10.1145/3130800.3130894
Polarization imaging reflectometry in the wild
https://doi.org/10.1145/3130800.3130894
[ "Jérémy Riviere", "Ilya Reshetouski", "Luka Filipi", "Abhijeet Ghosh" ]
We present a novel approach for on-site acquisition of surface reflectance for planar, spatially varying, isotropic samples in uncontrolled outdoor environments. Our method exploits the naturally occurring linear polarization of incident and reflected illumination for this purpose. By rotating a linear polarizing filte...
journal
10.1145/3130800.3130894
null
null
10.1145/3130800.3130890
Scattering-aware texture reproduction for 3D printing
https://doi.org/10.1145/3130800.3130890
[ "Oskar Elek", "Denis Sumin", "Ran Zhang", "Tim Weyrich", "Karol Myszkowski", "Bernd Bickel", "Alexander Wilkie", "Jaroslav Křivánek" ]
Color texture reproduction in 3D printing commonly ignores volumetric light transport (cross-talk) between surface points on a 3D print. Such light diffusion leads to significant blur of details and color bleeding, and is particularly severe for highly translucent resin-based print materials. Given their widely varying...
journal
10.1145/3130800.3130890
null
null
10.1145/3130800.3130808
Computational design of wind-up toys
https://doi.org/10.1145/3130800.3130808
[ "Peng Song", "Xiaofei Wang", "Xiao Tang", "Chi-Wing Fu", "Hongfei Xu", "Ligang Liu", "Niloy J. Mitra" ]
Wind-up toys are mechanical assemblies that perform intriguing motions driven by a simple spring motor. Due to the limited motor force and small body size, wind-up toys often employ higher pair joints of less frictional contacts and connector parts of nontrivial shapes to transfer motions. These unique characteristics ...
journal
10.1145/3130800.3130808
null
null
10.1145/3130800.3130885
Snapshot difference imaging using correlation time-of-flight sensors
https://doi.org/10.1145/3130800.3130885
[ "Clara Callenberg", "Felix Heide", "Gordon Wetzstein", "Matthias B. Hullin" ]
Computational photography encompasses a diversity of imaging techniques, but one of the core operations performed by many of them is to compute image differences. An intuitive approach to computing such differences is to capture several images sequentially and then process them jointly. In this paper, we introduce a sn...
journal
10.1145/3130800.3130885
1705.07108
title_judge
10.1145/3130800.3130849
Localized solutions of sparse linear systems for geometry processing
https://doi.org/10.1145/3130800.3130849
[ "Philipp Herholz", "Timothy A. Davis", "Marc Alexa" ]
Computing solutions to linear systems is a fundamental building block of many geometry processing algorithms. In many cases the Cholesky factorization of the system matrix is computed to subsequently solve the system, possibly for many right-hand sides, using forward and back substitution. We demonstrate how to exploit...
journal
10.1145/3130800.3130849
null
null
10.1145/3130800.3130822
3D printing wireless connected objects
https://doi.org/10.1145/3130800.3130822
[ "Vikram Iyer", "Justin Chan", "Shyamnath Gollakota" ]
Our goal is to 3D print wireless sensors, input widgets and objects that can communicate with smartphones and other Wi-Fi devices, without the need for batteries or electronics. To this end, we present a novel toolkit for wireless connectivity that can be integrated with 3D digital models and fabricated using commodity...
journal
10.1145/3130800.3130822
null
null
10.1145/3130800.3130806
Microfacet-based normal mapping for robust Monte Carlo path tracing
https://doi.org/10.1145/3130800.3130806
[ "Vincent Schüssler", "Eric Heitz", "Johannes Hanika", "Carsten Dachsbacher" ]
Normal mapping enhances the amount of visual detail of surfaces by using shading normals that deviate from the geometric normal. However, the resulting surface model is geometrically impossible and normal mapping is thus often considered a fundamentally flawed approach with unavoidable problems for Monte Carlo path tra...
journal
10.1145/3130800.3130806
null
null
10.1145/3130800.3130807
Perceptually-guided foveation for light field displays
https://doi.org/10.1145/3130800.3130807
[ "Qi Sun", "Fu-Chung Huang", "Joohwan Kim", "Li-Yi Wei", "David Luebke", "Arie Kaufman" ]
A variety of applications such as virtual reality and immersive cinema require high image quality, low rendering latency, and consistent depth cues. 4D light field displays support focus accommodation, but are more costly to render than 2D images, resulting in higher latency. The human visual system can resolve higher ...
journal
10.1145/3130800.3130807
null
null
10.1145/3130800.3130881
Metasilicone: design and fabrication of composite silicone with desired mechanical properties
https://doi.org/10.1145/3130800.3130881
[ "Jonas Zehnder", "Espen Knoop", "Moritz Bächer", "Bernhard Thomaszewski" ]
We present a method for designing and fabricating MetaSilicones ---composite silicone rubbers that exhibit desired macroscopic mechanical properties. The underlying principle of our approach is to inject spherical inclusions of a liquid dopant material into a silicone matrix material. By varying the number, size, and l...
journal
10.1145/3130800.3130881
null
null
10.1145/3130800.3130816
HDR image reconstruction from a single exposure using deep CNNs
https://doi.org/10.1145/3130800.3130816
[ "Gabriel Eilertsen", "Joel Kronander", "Gyorgy Denes", "Rafał K. Mantiuk", "Jonas Unger" ]
Camera sensors can only capture a limited range of luminance simultaneously, and in order to create high dynamic range (HDR) images a set of different exposures are typically combined. In this paper we address the problem of predicting information that have been lost in saturated image areas, in order to enable HDR rec...
journal
10.1145/3130800.3130816
1710.07480
title_snapshot
10.1145/3130800.3130838
Fully perceptual-based 3D spatial sound individualization with an adaptive variational autoencoder
https://doi.org/10.1145/3130800.3130838
[ "Kazuhiko Yamamoto", "Takeo Igarashi" ]
To realize 3D spatial sound rendering with a two-channel headphone, one needs head-related transfer functions (HRTFs) tailored for a specific user. However, measurement of HRTFs requires a tedious and expensive procedure. To address this, we propose a fully perceptual-based HRTF fitting method for individual users usin...
journal
10.1145/3130800.3130838
null
null
10.1145/3130800.3130891
Learning to predict indoor illumination from a single image
https://doi.org/10.1145/3130800.3130891
[ "Marc-André Gardner", "Kalyan Sunkavalli", "Ersin Yumer", "Xiaohui Shen", "Emiliano Gambaretto", "Christian Gagné", "Jean-François Lalonde" ]
We propose an automatic method to infer high dynamic range illumination from a single, limited field-of-view, low dynamic range photograph of an indoor scene. In contrast to previous work that relies on specialized image capture, user input, and/or simple scene models, we train an end-to-end deep neural network that di...
journal
10.1145/3130800.3130891
1704.00090
title_snapshot
10.1145/3130800.3130888
Photo2clipart: image abstraction and vectorization using layered linear gradients
https://doi.org/10.1145/3130800.3130888
[ "Jean-Dominique Favreau", "Florent Lafarge", "Adrien Bousseau" ]
We present a method to create vector cliparts from photographs. Our approach aims at reproducing two key properties of cliparts: they should be easily editable, and they should represent image content in a clean, simplified way. We observe that vector artists satisfy both of these properties by modeling cliparts with l...
journal
10.1145/3130800.3130888
null
null
10.1145/3130800.3130879
An adaptive generalized interpolation material point method for simulating elastoplastic materials
https://doi.org/10.1145/3130800.3130879
[ "Ming Gao", "Andre Pradhana Tampubolon", "Chenfanfu Jiang", "Eftychios Sifakis" ]
We present an adaptive Generalized Interpolation Material Point (GIMP) method for simulating elastoplastic materials. Our approach allows adaptive refining and coarsening of different regions of the material, leading to an efficient MPM solver that concentrates most of the computation resources in specific regions of i...
journal
10.1145/3130800.3130879
null
null
10.1145/3130800.3130823
BigSUR: large-scale structured urban reconstruction
https://doi.org/10.1145/3130800.3130823
[ "Tom Kelly", "John Femiani", "Peter Wonka", "Niloy J. Mitra" ]
The creation of high-quality semantically parsed 3D models for dense metropolitan areas is a fundamental urban modeling problem. Although recent advances in acquisition techniques and processing algorithms have resulted in large-scale imagery or 3D polygonal reconstructions, such data-sources are typically noisy, and i...
journal
10.1145/3130800.3130823
null
null
10.1145/3130800.3130820
Planar interpolation with extreme deformation, topology change and dynamics
https://doi.org/10.1145/3130800.3130820
[ "Yufeng Zhu", "Jovan Popović", "Robert Bridson", "Danny M. Kaufman" ]
We present a mesh-based, interpolatory method for interactively creating artist-directed inbetweens from arbitrary sets of 2D drawing shapes without rigging. To enable artistic freedom of expression we remove prior restrictions on the range of possible changes between shapes; we support interpolation with extreme defor...
journal
10.1145/3130800.3130820
null
null
10.1145/3130800.3130843
GPU-accelerated locally injective shape deformation
https://doi.org/10.1145/3130800.3130843
[ "Renjie Chen", "Ofir Weber" ]
We present a highly efficient planar meshless shape deformation algorithm. Our method is based on an unconstrained minimization of isometric energies, and is guaranteed to produce C ∞ locally injective maps by operating within a reduced dimensional subspace of harmonic maps. We extend the harmonic subspace of [Ch...
journal
10.1145/3130800.3130843
null
null
10.1145/3130800.3130878
A polynomial particle-in-cell method
https://doi.org/10.1145/3130800.3130878
[ "Chuyuan Fu", "Qi Guo", "Theodore Gast", "Chenfanfu Jiang", "Joseph Teran" ]
Recently the Affine Particle-In-Cell (APIC) Method was proposed by Jiang et al.[2015; 2017b] to improve the accuracy of the transfers in Particle-In-Cell (PIC) [Harlow 1964] techniques by augmenting each particle with a locally affine, rather than locally constant description of the velocity. This reduced the dissipati...
journal
10.1145/3130800.3130878
null
null
10.1145/3130800.3130839
Mix-and-match holography
https://doi.org/10.1145/3130800.3130839
[ "Yifan Peng", "Xiong Dun", "Qilin Sun", "Wolfgang Heidrich" ]
Computational caustics and light steering displays offer a wide range of interesting applications, ranging from art works and architectural installations to energy efficient HDR projection. In this work we expand on this concept by encoding several target images into pairs of front and rear phase-distorting surfaces. D...
journal
10.1145/3130800.3130839
null
null
10.1145/3130800.3130897
Seamless: seam erasure and seam-aware decoupling of shape from mesh resolution
https://doi.org/10.1145/3130800.3130897
[ "Songrun Liu", "Zachary Ferguson", "Alec Jacobson", "Yotam Gingold" ]
A parameterization decouples the resolution of a signal on a surface from the resolution of the surface geometry. In practice, parameterized signals are conveniently and efficiently stored as texture images. Unfortunately, seams are inevitable when parametrizing most surfaces. Their visual artifacts are well known for ...
journal
10.1145/3130800.3130897
null
null
10.1145/3130800.3130837
Real-time 3D eyelids tracking from semantic edges
https://doi.org/10.1145/3130800.3130837
[ "Quan Wen", "Feng Xu", "Ming Lu", "Jun-Hai Yong" ]
State-of-the-art real-time face tracking systems still lack the ability to realistically portray subtle details of various aspects of the face, particularly the region surrounding the eyes. To improve this situation, we propose a technique to reconstruct the 3D shape and motion of eyelids in real time. By combining the...
journal
10.1145/3130800.3130837
null
null
10.1145/3130800.3130847
City-scale traffic animation using statistical learning and metamodel-based optimization
https://doi.org/10.1145/3130800.3130847
[ "Weizi Li", "David Wolinski", "Ming C. Lin" ]
Rapid urbanization and increasing traffic have caused severe social, economic, and environmental problems in metropolitan areas worldwide. Traffic reconstruction and visualization using existing traffic data can provide novel tools for vehicle navigation and routing, congestion analysis, and traffic management. While t...
journal
10.1145/3130800.3130847
null
null
10.1145/3130800.3130813
Learning a model of facial shape and expression from 4D scans
https://doi.org/10.1145/3130800.3130813
[ "Tianye Li", "Timo Bolkart", "Michael J. Black", "Hao Li", "Javier Romero" ]
The field of 3D face modeling has a large gap between high-end and low-end methods. At the high end, the best facial animation is indistinguishable from real humans, but this comes at the cost of extensive manual labor. At the low end, face capture from consumer depth sensors relies on 3D face models that are not expre...
journal
10.1145/3130800.3130813
null
null
10.1145/3130800.3130852
Real-time global illumination by precomputed local reconstruction from sparse radiance probes
https://doi.org/10.1145/3130800.3130852
[ "Ari Silvennoinen", "Jaakko Lehtinen" ]
We present a direct-to-indirect transport technique that enables accurate real-time rendering of indirect illumination in mostly static scenes of complexity on par with modern games while supporting fully dynamic lights, cameras and diffuse surface materials. Our key contribution is an algorithm for reconstructing the ...
journal
10.1145/3130800.3130852
null
null
10.1145/3130800.3130801
Motion2fusion: real-time volumetric performance capture
https://doi.org/10.1145/3130800.3130801
[ "Mingsong Dou", "Philip Davidson", "Sean Ryan Fanello", "Sameh Khamis", "Adarsh Kowdle", "Christoph Rhemann", "Vladimir Tankovich", "Shahram Izadi" ]
We present Motion2Fusion, a state-of-the-art 360 performance capture system that enables *real-time* reconstruction of arbitrary non-rigid scenes. We provide three major contributions over prior work: 1) a new non-rigid fusion pipeline allowing for far more faithful reconstruction of high frequency geometric details, a...
journal
10.1145/3130800.3130801
null
null
10.1145/3130800.3130893
Smooth assembled mappings for large-scale real walking
https://doi.org/10.1145/3130800.3130893
[ "Zhi-Chao Dong", "Xiao-Ming Fu", "Chi Zhang", "Kang Wu", "Ligang Liu" ]
Virtual reality applications prefer real walking to provide highly immersive presence than other locomotive methods. Mapping-based techniques are very effective for supporting real walking in small physical workspaces while exploring large virtual scenes. However, the existing methods for computing real walking maps su...
journal
10.1145/3130800.3130893
null
null
10.1145/3130800.3130889
Retinal 3D: augmented reality near-eye display via pupil-tracked light field projection on retina
https://doi.org/10.1145/3130800.3130889
[ "Changwon Jang", "Kiseung Bang", "Seokil Moon", "Jonghyun Kim", "Seungjae Lee", "Byoungho Lee" ]
We introduce an augmented reality near-eye display dubbed "Retinal 3D." Key features of the proposed display system are as follows: Focus cues are provided by generating the pupil-tracked light field that can be directly projected onto the retina. Generated focus cues are valid over a large depth range since laser beam...
journal
10.1145/3130800.3130889
null
null
10.1145/3130800.3130804
Interactive example-based terrain authoring with conditional generative adversarial networks
https://doi.org/10.1145/3130800.3130804
[ "Éric Guérin", "Julie Digne", "Éric Galin", "Adrien Peytavie", "Christian Wolf", "Bedrich Benes", "Benoît Martinez" ]
Authoring virtual terrains presents a challenge and there is a strong need for authoring tools able to create realistic terrains with simple user-inputs and with high user control. We propose an example-based authoring pipeline that uses a set of terrain synthesizers dedicated to specific tasks. Each terrain synthesize...
journal
10.1145/3130800.3130804
null
null
10.1145/3130800.3130844
Tensor field design in volumes
https://doi.org/10.1145/3130800.3130844
[ "Jonathan Palacios", "Lawrence Roy", "Prashant Kumar", "Chen-Yuan Hsu", "Weikai Chen", "Chongyang Ma", "Li-Yi Wei", "Eugene Zhang" ]
3D tensor field design is important in several graphics applications such as procedural noise, solid texturing, and geometry synthesis. Different fields can lead to different visual effects. The topology of a tensor field, such as degenerate tensors, can cause artifacts in these applications. Existing 2D tensor field d...
journal
10.1145/3130800.3130844
null
null
10.1145/3130800.3130828
Casual 3D photography
https://doi.org/10.1145/3130800.3130828
[ "Peter Hedman", "Suhib Alsisan", "Richard Szeliski", "Johannes Kopf" ]
We present an algorithm that enables casual 3D photography. Given a set of input photos captured with a hand-held cell phone or DSLR camera, our algorithm reconstructs a 3D photo , a central panoramic, textured, normal mapped, multi-layered geometric mesh representation. 3D photos can be stored compactly and are optimi...
journal
10.1145/3130800.3130828
null
null
10.1145/3130800.3130834
Deep reverse tone mapping
https://doi.org/10.1145/3130800.3130834
[ "Yuki Endo", "Yoshihiro Kanamori", "Jun Mitani" ]
Inferring a high dynamic range (HDR) image from a single low dynamic range (LDR) input is an ill-posed problem where we must compensate lost data caused by under-/over-exposure and color quantization. To tackle this, we propose the first deep-learning-based approach for fully automatic inference using convolutional neu...
journal
10.1145/3130800.3130834
null
null
10.1145/3130800.3130882
A unified particle system framework for multi-phase, multi-material visual simulations
https://doi.org/10.1145/3130800.3130882
[ "Tao Yang", "Jian Chang", "Ming C. Lin", "Ralph R. Martin", "Jian J. Zhang", "Shi-Min Hu" ]
We introduce a unified particle framework which integrates the phase-field method with multi-material simulation to allow modeling of both liquids and solids, as well as phase transitions between them. A simple elasto-plastic model is used to capture the behavior of various kinds of solids, including deformable bodies,...
journal
10.1145/3130800.3130882
null
null
10.1145/3130800.3130825
Sketch-based implicit blending
https://doi.org/10.1145/3130800.3130825
[ "Baptiste Angles", "Marco Tarini", "Brian Wyvill", "Loïc Barthe", "Andrea Tagliasacchi" ]
Implicit models can be combined by using composition operators; functions that determine the resulting shape. Recently, gradient-based composition operators have been used to express a variety of behaviours including smooth transitions, sharp edges, contact surfaces, bulging, or any combinations. The problem for design...
journal
10.1145/3130800.3130825
null
null
10.1145/3130800.3130845
Autocuts: simultaneous distortion and cut optimization for UV mapping
https://doi.org/10.1145/3130800.3130845
[ "Roi Poranne", "Marco Tarini", "Sandro Huber", "Daniele Panozzo", "Olga Sorkine-Hornung" ]
We propose a UV mapping algorithm that jointly optimizes for cuts and distortion, sidestepping heuristics for placing the cuts. The energy we minimize is a state-of-the-art geometric distortion measure, generalized to take seams into account. Our algorithm is designed to support an interactive workflow: it optimizes UV...
journal
10.1145/3130800.3130845
null
null
10.1145/3130800.3130814
Interactive wood combustion for botanical tree models
https://doi.org/10.1145/3130800.3130814
[ "Sören Pirk", "Michał Jarząbek", "Torsten Hädrich", "Dominik L. Michels", "Wojciech Palubicki" ]
We present a novel method for the combustion of botanical tree models. Tree models are represented as connected particles for the branching structure and a polygonal surface mesh for the combustion. Each particle stores biological and physical attributes that drive the kinetic behavior of a plant and the exothermic rea...
journal
10.1145/3130800.3130814
null
null
10.1145/3130800.3130883
Embodied hands: modeling and capturing hands and bodies together
https://doi.org/10.1145/3130800.3130883
[ "Javier Romero", "Dimitrios Tzionas", "Michael J. Black" ]
Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and hands separately. Here we formulate a model of hands a...
journal
10.1145/3130800.3130883
2201.02610
title_snapshot
10.1145/3130800.3130811
Learning to predict part mobility from a single static snapshot
https://doi.org/10.1145/3130800.3130811
[ "Ruizhen Hu", "Wenchao Li", "Oliver Van Kaick", "Ariel Shamir", "Hao Zhang", "Hui Huang" ]
We introduce a method for learning a model for the mobility of parts in 3D objects. Our method allows not only to understand the dynamic functionalities of one or more parts in a 3D object, but also to apply the mobility functions to static 3D models. Specifically, the learned part mobility model can predict mobilities...
journal
10.1145/3130800.3130811
null
null
10.1145/3130800.3130896
Compact single-shot hyperspectral imaging using a prism
https://doi.org/10.1145/3130800.3130896
[ "Seung-Hwan Baek", "Incheol Kim", "Diego Gutierrez", "Min H. Kim" ]
We present a novel, compact single-shot hyperspectral imaging method. It enables capturing hyperspectral images using a conventional DSLR camera equipped with just an ordinary refractive prism in front of the camera lens. Our computational imaging method reconstructs the full spectral information of a scene from disper...
journal
10.1145/3130800.3130896
null
null
10.1145/3130800.3130831
Approximate dissections
https://doi.org/10.1145/3130800.3130831
[ "Noah Duncan", "Lap-Fai Yu", "Sai-Kit Yeung", "Demetri Terzopoulos" ]
A geometric dissection is a set of pieces which can be assembled in different ways to form distinct shapes. Dissections are used as recreational puzzles because it is striking when a single set of pieces can construct highly different forms. Existing techniques for creating dissections find pieces that reconstruct two ...
journal
10.1145/3130800.3130831
null
null
10.1145/3130800.3130810
High-quality hyperspectral reconstruction using a spectral prior
https://doi.org/10.1145/3130800.3130810
[ "Inchang Choi", "Daniel S. Jeon", "Giljoo Nam", "Diego Gutierrez", "Min H. Kim" ]
We present a novel hyperspectral image reconstruction algorithm, which overcomes the long-standing tradeoff between spectral accuracy and spatial resolution in existing compressive imaging approaches. Our method consists of two steps: First, we learn nonlinear spectral representations from real-world hyperspectral data...
journal
10.1145/3130800.3130810
null
null
10.1145/3130800.3130802
A BSSRDF model for efficient rendering of fur with global illumination
https://doi.org/10.1145/3130800.3130802
[ "Ling-Qi Yan", "Weilun Sun", "Henrik Wann Jensen", "Ravi Ramamoorthi" ]
Physically-based hair and fur rendering is crucial for visual realism. One of the key effects is global illumination, involving light bouncing between different fibers. This is very time-consuming to simulate with methods like path tracing. Efficient approximate global illumination techniques such as dual scattering ar...
journal
10.1145/3130800.3130802
null
null
10.1145/3130800.3130817
Fabricable tile decors
https://doi.org/10.1145/3130800.3130817
[ "Weikai Chen", "Yuexin Ma", "Sylvain Lefebvre", "Shiqing Xin", "Jonàs Martínez", "wenping wang" ]
Recent advances in 3D printing have made it easier to manufacture customized objects by ordinary users in an affordable manner, and therefore spurred high demand for more accessible methods for designing and fabricating 3D objects of various shapes and functionalities. In this paper we present a novel approach to model...
journal
10.1145/3130800.3130817
null
null
10.1145/3130800.3130803
Reconfigurable interlocking furniture
https://doi.org/10.1145/3130800.3130803
[ "Peng Song", "Chi-Wing Fu", "Yueming Jin", "Hongfei Xu", "Ligang Liu", "Pheng-Ann Heng", "Daniel Cohen-Or" ]
Reconfigurable assemblies consist of a common set of parts that can be assembled into different forms for use in different situations. Designing these assemblies is a complex problem, since it requires a compatible decomposition of shapes with correspondence across forms, and a planning of well-matched joints to connec...
journal
10.1145/3130800.3130803
null
null
10.1145/3130800.3130826
DS++: a flexible, scalable and provably tight relaxation for matching problems
https://doi.org/10.1145/3130800.3130826
[ "Nadav Dym", "Haggai Maron", "Yaron Lipman" ]
Correspondence problems are often modelled as quadratic optimization problems over permutations. Common scalable methods for approximating solutions of these NP-hard problems are the spectral relaxation for non-convex energies and the doubly stochastic (DS) relaxation for convex energies. Lately, it has been demonstrat...
journal
10.1145/3130800.3130826
1705.06148
title_snapshot
10.1145/3130800.3130846
Fast gaze-contingent optimal decompositions for multifocal displays
https://doi.org/10.1145/3130800.3130846
[ "Olivier Mercier", "Yusufu Sulai", "Kevin Mackenzie", "Marina Zannoli", "James Hillis", "Derek Nowrouzezahrai", "Douglas Lanman" ]
As head-mounted displays (HMDs) commonly present a single, fixed-focus display plane, a conflict can be created between the vergence and accommodation responses of the viewer. Multifocal HMDs have long been investigated as a potential solution in which multiple image planes span the viewer's accommodation range. Such d...
journal
10.1145/3130800.3130846
null
null
10.1145/3130800.3130809
Position-based tensegrity design
https://doi.org/10.1145/3130800.3130809
[ "Nico Pietroni", "Marco Tarini", "Amir Vaxman", "Daniele Panozzo", "Paolo Cignoni" ]
We propose a novel framework for the computational design of tensegrity structures, which are constructions made of struts and cables, held rigid by continuous tension between the elements. Tensegrities are known to be difficult to design---existing design methods are often restricted to using symmetric or templated co...
journal
10.1145/3130800.3130809
null
null
10.1145/3130800.3130805
Adaptive synthesis of indoor scenes via activity-associated object relation graphs
https://doi.org/10.1145/3130800.3130805
[ "Qiang Fu", "Xiaowu Chen", "Xiaotian Wang", "Sijia Wen", "Bin Zhou", "Hongbo Fu" ]
We present a system for adaptive synthesis of indoor scenes given an empty room and only a few object categories. Automatically suggesting indoor objects and proper layouts to convert an empty room to a 3D scene is challenging, since it requires interior design knowledge to balance the factors like space, path distance...
journal
10.1145/3130800.3130805
null
null
10.1145/3130800.3130880
Deep scattering: rendering atmospheric clouds with radiance-predicting neural networks
https://doi.org/10.1145/3130800.3130880
[ "Simon Kallweit", "Thomas Müller", "Brian Mcwilliams", "Markus Gross", "Jan Novák" ]
We present a technique for efficiently synthesizing images of atmospheric clouds using a combination of Monte Carlo integration and neural networks. The intricacies of Lorenz-Mie scattering and the high albedo of cloud-forming aerosols make rendering of clouds---e.g. the characteristic silverlining and the "whiteness" ...
journal
10.1145/3130800.3130880
1709.05418
title_snapshot
10.1145/3130800.3130824
3Dlite: towards commodity 3D scanning for content creation
https://doi.org/10.1145/3130800.3130824
[ "Jingwei Huang", "Angela Dai", "Leonidas Guibas", "Matthias Niessner" ]
We present 3DLite 1 , a novel approach to reconstruct 3D environments using consumer RGB-D sensors, making a step towards directly utilizing captured 3D content in graphics applications, such as video games, VR, or AR. Rather than reconstructing an accurate one-to-one representation of the real world, our method comput...
journal
10.1145/3130800.3130824
null
null
10.1145/3130800.3130848
Robust structure simplification for hex re-meshing
https://doi.org/10.1145/3130800.3130848
[ "Xifeng Gao", "Daniele Panozzo", "Wenping Wang", "Zhigang Deng", "Guoning Chen" ]
We introduce a robust and automatic algorithm to simplify the structure and reduce the singularities of a hexahedral mesh. Our algorithm interleaves simplification operations to collapse sheets and chords of the base complex of the input mesh with a geometric optimization, which improves the elements quality. All our o...
journal
10.1145/3130800.3130848
null
null
10.1145/3130800.31310887
Avatar digitization from a single image for real-time rendering
https://doi.org/10.1145/3130800.31310887
[ "Liwen Hu", "Shunsuke Saito", "Lingyu Wei", "Koki Nagano", "Jaewoo Seo", "Jens Fursund", "Iman Sadeghi", "Carrie Sun", "Yen-Chun Chen", "Hao Li" ]
We present a fully automatic framework that digitizes a complete 3D head with hair from a single unconstrained image. Our system offers a practical and consumer-friendly end-to-end solution for avatar personalization in gaming and social VR applications. The reconstructed models include secondary components (eyes, teet...
journal
10.1145/3130800.31310887
null
null
10.1145/3130800.3130853
Articulated distance fields for ultra-fast tracking of hands interacting
https://doi.org/10.1145/3130800.3130853
[ "Jonathan Taylor", "Vladimir Tankovich", "Danhang Tang", "Cem Keskin", "David Kim", "Philip Davidson", "Adarsh Kowdle", "Shahram Izadi" ]
The state of the art in articulated hand tracking has been greatly advanced by hybrid methods that fit a generative hand model to depth data, leveraging both temporally and discriminatively predicted starting poses. In this paradigm, the generative model is used to define an energy function and a local iterative optimi...
journal
10.1145/3130800.3130853
null
null
10.1145/3130800.3130892
Near-eye varifocal augmented reality display using see-through screens
https://doi.org/10.1145/3130800.3130892
[ "Kaan Akşit", "Ward Lopes", "Jonghyun Kim", "Peter Shirley", "David Luebke" ]
We present a new optical design for see-through near-eye displays that is simple, compact, varifocal, and provides a wide field of view with clear peripheral vision and large eyebox. Key to this effort is a novel see-through rear-projection screen. We project an image to the see-through screen using an off-axis path, w...
journal
10.1145/3130800.3130892
null
null
10.1145/3130800.3130819
Weighted linde-buzo-gray stippling
https://doi.org/10.1145/3130800.3130819
[ "Oliver Deussen", "Marc Spicker", "Qian Zheng" ]
We propose an adaptive version of Lloyd's optimization method that distributes points based on Voronoi diagrams. Our inspiration is the Linde-Buzo-Gray-Algorithm in vector quantization, which dynamically splits Voronoi cells until a desired number of representative vectors is reached. We reformulate this algorithm by s...
journal
10.1145/3130800.3130819
null
null
10.1145/3130800.3130827
Material-minimizing forms and structures
https://doi.org/10.1145/3130800.3130827
[ "Martin Kilian", "Davide Pellis", "Johannes Wallner", "Helmut Pottmann" ]
Three-dimensional structures in building construction and architecture are realized with conflicting goals in mind: engineering considerations and financial constraints easily are at odds with creative aims. It would therefore be very beneficial if optimization and side conditions involving statics and geometry could p...
journal
10.1145/3130800.3130827
null
null
10.1145/3130800.3130818
Bringing portraits to life
https://doi.org/10.1145/3130800.3130818
[ "Hadar Averbuch-Elor", "Daniel Cohen-Or", "Johannes Kopf", "Michael F. Cohen" ]
We present a technique to automatically animate a still portrait, making it possible for the subject in the photo to come to life and express various emotions. We use a driving video (of a different subject) and develop means to transfer the expressiveness of the subject in the driving video to the target portrait. In ...
journal
10.1145/3130800.3130818
null
null
10.1145/3130800.3130815
Chromablur: rendering chromatic eye aberration improves accommodation and realism
https://doi.org/10.1145/3130800.3130815
[ "Steven A. Cholewiak", "Gordon D. Love", "Pratul P. Srinivasan", "Ren Ng", "Martin S. Banks" ]
Computer-graphics engineers and vision scientists want to generate images that reproduce realistic depth-dependent blur. Current rendering algorithms take into account scene geometry, aperture size, and focal distance, and they produce photorealistic imagery as with a high-quality camera. But to create immersive experi...
journal
10.1145/3130800.3130815
null
null
10.1145/3130800.3130895
Simplicial complex augmentation framework for bijective maps
https://doi.org/10.1145/3130800.3130895
[ "Zhongshi Jiang", "Scott Schaefer", "Daniele Panozzo" ]
Bijective maps are commonly used in many computer graphics and scientific computing applications, including texture, displacement, and bump mapping. However, their computation is numerically challenging due to the global nature of the problem, which makes standard smooth optimization techniques prohibitively expensive....
journal
10.1145/3130800.3130895
null
null
10.1145/3130800.3130829
Fast rendering of fabric micro-appearance models under directional and spherical gaussian lights
https://doi.org/10.1145/3130800.3130829
[ "Pramook Khungurn", "Rundong Wu", "James Noeckel", "Steve Marschner", "Kavita Bala" ]
Rendering fabrics using micro-appearance models---fiber-level microgeometry coupled with a fiber scattering model---can take hours per frame. We present a fast, precomputation-based algorithm for rendering both single and multiple scattering in fabrics with repeating structure illuminated by directional and spherical G...
journal
10.1145/3130800.3130829
null
null
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