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10.1145/3355089.3356522
A differential theory of radiative transfer
https://doi.org/10.1145/3355089.3356522
[ "Cheng Zhang", "Lifan Wu", "Changxi Zheng", "Ioannis Gkioulekas", "Ravi Ramamoorthi", "Shuang Zhao" ]
Physics-based differentiable rendering is the task of estimating the derivatives of radiometric measures with respect to scene parameters. The ability to compute these derivatives is necessary for enabling gradient-based optimization in a diverse array of applications: from solving analysis-by-synthesis problems to tra...
journal
10.1145/3355089.3356522
null
null
10.1145/3355089.3356537
A thermomechanical material point method for baking and cooking
https://doi.org/10.1145/3355089.3356537
[ "Mengyuan Ding", "Xuchen Han", "Stephanie Wang", "Theodore F. Gast", "Joseph M. Teran" ]
We present a Material Point Method for visual simulation of baking breads, cookies, pancakes and similar materials that consist of dough or batter (mixtures of water, flour, eggs, fat, sugar and leavening agents). We develop a novel thermomechanical model using mixture theory to resolve interactions between individual ...
journal
10.1145/3355089.3356537
null
null
10.1145/3355089.3356502
Non-linear sphere tracing for rendering deformed signed distance fields
https://doi.org/10.1145/3355089.3356502
[ "Dario Seyb", "Alec Jacobson", "Derek Nowrouzezahrai", "Wojciech Jarosz" ]
Signed distance fields (SDFs) are a powerful implicit representation for modeling solids, volumes and surfaces. Their infinite resolution, controllable continuity and robust constructive solid geometry operations, coupled with smooth blending, enable powerful and intuitive sculpting tools for creating complex SDF model...
journal
10.1145/3355089.3356502
null
null
10.1145/3355089.3356527
StructureNet: hierarchical graph networks for 3D shape generation
https://doi.org/10.1145/3355089.3356527
[ "Kaichun Mo", "Paul Guerrero", "Li Yi", "Hao Su", "Peter Wonka", "Niloy J. Mitra", "Leonidas J. Guibas" ]
The ability to generate novel, diverse, and realistic 3D shapes along with associated part semantics and structure is central to many applications requiring high-quality 3D assets or large volumes of realistic training data. A key challenge towards this goal is how to accommodate diverse shape variations, including bot...
journal
10.1145/3355089.3356527
1908.00575
title_snapshot
10.1145/3355089.3356550
SceneGit: a practical system for diffing and merging 3D environments
https://doi.org/10.1145/3355089.3356550
[ "Edoardo Carra", "Fabio Pellacini" ]
Version control systems are the foundation of collaborative workflows for text documents. For 3D environments though, version control is still an open problem due to the heterogeneous data of 3D scenes and their size. In this paper, we present a practical version control system for 3D scenes comprised of shapes, materi...
journal
10.1145/3355089.3356550
null
null
10.1145/3355089.3356575
Blind image super-resolution with spatially variant degradations
https://doi.org/10.1145/3355089.3356575
[ "Victor Cornillère", "Abdelaziz Djelouah", "Wang Yifan", "Olga Sorkine-Hornung", "Christopher Schroers" ]
Existing deep learning approaches to single image super-resolution have achieved impressive results but mostly assume a setting with fixed pairs of high resolution and low resolution images. However, to robustly address realistic upscaling scenarios where the relation between high resolution and low resolution images i...
journal
10.1145/3355089.3356575
null
null
10.1145/3355089.3356560
Transport-based neural style transfer for smoke simulations
https://doi.org/10.1145/3355089.3356560
[ "Byungsoo Kim", "Vinicius C. Azevedo", "Markus Gross", "Barbara Solenthaler" ]
Artistically controlling fluids has always been a challenging task. Optimization techniques rely on approximating simulation states towards target velocity or density field configurations, which are often handcrafted by artists to indirectly control smoke dynamics. Patch synthesis techniques transfer image textures or ...
journal
10.1145/3355089.3356560
1905.07442
title_snapshot
10.1145/3355089.3356555
An integrated 6DoF video camera and system design
https://doi.org/10.1145/3355089.3356555
[ "Albert Parra Pozo", "Michael Toksvig", "Terry Filiba Schrager", "Joyce Hsu", "Uday Mathur", "Alexander Sorkine-Hornung", "Rick Szeliski", "Brian Cabral" ]
Designing a fully integrated 360° video camera supporting 6DoF head motion parallax requires overcoming many technical hurdles, including camera placement, optical design, sensor resolution, system calibration, real-time video capture, depth reconstruction, and real-time novel view synthesis. While there is a large bod...
journal
10.1145/3355089.3356555
null
null
10.1145/3355089.3356570
DeepRemaster: temporal source-reference attention networks for comprehensive video enhancement
https://doi.org/10.1145/3355089.3356570
[ "Satoshi Iizuka", "Edgar Simo-Serra" ]
The remastering of vintage film comprises of a diversity of sub-tasks including super-resolution, noise removal, and contrast enhancement which aim to restore the deteriorated film medium to its original state. Additionally, due to the technical limitations of the time, most vintage film is either recorded in black and...
journal
10.1145/3355089.3356570
2009.08692
title_snapshot
10.1145/3355089.3356519
Distortion-minimizing injective maps between surfaces
https://doi.org/10.1145/3355089.3356519
[ "Patrick Schmidt", "Janis Born", "Marcel Campen", "Leif Kobbelt" ]
The problem of discrete surface parametrization, i.e. mapping a mesh to a planar domain, has been investigated extensively. We address the more general problem of mapping between surfaces. In particular, we provide a formulation that yields a map between two disk-topology meshes, which is continuous and injective by co...
journal
10.1145/3355089.3356519
null
null
10.1145/3355089.3356544
Modeling endpoint distribution of pointing selection tasks in virtual reality environments
https://doi.org/10.1145/3355089.3356544
[ "Difeng Yu", "Hai-Ning Liang", "Xueshi Lu", "Kaixuan Fan", "Barrett Ens" ]
Understanding the endpoint distribution of pointing selection tasks can reveal the underlying patterns on how users tend to acquire a target, which is one of the most essential and pervasive tasks in interactive systems. It could further aid designers to create new graphical user interfaces and interaction techniques t...
journal
10.1145/3355089.3356544
null
null
10.1145/3355089.3356497
SoftCon: simulation and control of soft-bodied animals with biomimetic actuators
https://doi.org/10.1145/3355089.3356497
[ "Sehee Min", "Jungdam Won", "Seunghwan Lee", "Jungnam Park", "Jehee Lee" ]
We present a novel and general framework for the design and control of underwater soft-bodied animals. The whole body of an animal consisting of soft tissues is modeled by tetrahedral and triangular FEM meshes. The contraction of muscles embedded in the soft tissues actuates the body and limbs to move. We present a nov...
journal
10.1145/3355089.3356497
null
null
10.1145/3355089.3356533
OpenSketch: a richly-annotated dataset of product design sketches
https://doi.org/10.1145/3355089.3356533
[ "Yulia Gryaditskaya", "Mark Sypesteyn", "Jan Willem Hoftijzer", "Sylvia Pont", "Frédo Durand", "Adrien Bousseau" ]
Product designers extensively use sketches to create and communicate 3D shapes and thus form an ideal audience for sketch-based modeling, non-photorealistic rendering and sketch filtering. However, sketching requires significant expertise and time, making design sketches a scarce resource for the research community. We...
journal
10.1145/3355089.3356533
null
null
10.1145/3355089.3356487
Comic-guided speech synthesis
https://doi.org/10.1145/3355089.3356487
[ "Yujia Wang", "Wenguan Wang", "Wei Liang", "Lap-Fai Yu" ]
We introduce a novel approach for synthesizing realistic speeches for comics. Using a comic page as input, our approach synthesizes speeches for each comic character following the reading flow. It adopts a cascading strategy to synthesize speeches in two stages: Comic Visual Analysis and Comic Speech Synthesis. In the ...
journal
10.1145/3355089.3356487
null
null
10.1145/3355089.3356518
Carpentry compiler
https://doi.org/10.1145/3355089.3356518
[ "Chenming Wu", "Haisen Zhao", "Chandrakana Nandi", "Jeffrey I. Lipton", "Zachary Tatlock", "Adriana Schulz" ]
Traditional manufacturing workflows strongly decouple design and fabrication phases. As a result, fabrication-related objectives such as manufacturing time and precision are difficult to optimize in the design space, and vice versa. This paper presents HL-HELM, a high-level, domain-specific language for expressing abst...
journal
10.1145/3355089.3356518
null
null
10.1145/3355089.3356531
Modeling curved folding with freeform deformations
https://doi.org/10.1145/3355089.3356531
[ "Michael Rabinovich", "Tim Hoffmann", "Olga Sorkine-Hornung" ]
We present a computational framework for interactive design and exploration of curved folded surfaces. In current practice, such surfaces are typically created manually using physical paper, and hence our objective is to lay the foundations for the digitalization of curved folded surface design. Our main contribution i...
journal
10.1145/3355089.3356531
null
null
10.1145/3355089.3356576
X-CAD: optimizing CAD models with extended finite elements
https://doi.org/10.1145/3355089.3356576
[ "Christian Hafner", "Christian Schumacher", "Espen Knoop", "Thomas Auzinger", "Bernd Bickel", "Moritz Bächer" ]
We propose a novel generic shape optimization method for CAD models based on the eXtended Finite Element Method (XFEM). Our method works directly on the intersection between the model and a regular simulation grid, without the need to mesh or remesh, thus removing a bottleneck of classical shape optimization strategies...
journal
10.1145/3355089.3356576
null
null
10.1145/3355089.3356542
QuadMixer: layout preserving blending of quadrilateral meshes
https://doi.org/10.1145/3355089.3356542
[ "Stefano Nuvoli", "Alex Hernandez", "Claudio Esperança", "Riccardo Scateni", "Paolo Cignoni", "Nico Pietroni" ]
We propose QuadMixer, a novel interactive technique to compose quad mesh components preserving the majority of the original layouts. Quad Layout is a crucial property for many applications since it conveys important information that would otherwise be destroyed by techniques that aim only at preserving shape. Our techn...
journal
10.1145/3355089.3356542
null
null
10.1145/3355089.3356490
Reducing simulator sickness with perceptual camera control
https://doi.org/10.1145/3355089.3356490
[ "Ping Hu", "Qi Sun", "Piotr Didyk", "Li-Yi Wei", "Arie E. Kaufman" ]
Virtual-reality provides an immersive environment but can induce cybersickness due to the discrepancy between visual and vestibular cues. To avoid this problem, the movement of the virtual camera needs to match the motion of the user in the real world. Unfortunately, this is usually difficult due to the mismatch betwee...
journal
10.1145/3355089.3356490
null
null
10.1145/3355089.3356505
Neural state machine for character-scene interactions
https://doi.org/10.1145/3355089.3356505
[ "Sebastian Starke", "He Zhang", "Taku Komura", "Jun Saito" ]
We propose Neural State Machine , a novel data-driven framework to guide characters to achieve goal-driven actions with precise scene interactions. Even a seemingly simple task such as sitting on a chair is notoriously hard to model with supervised learning. This difficulty is because such a task involves complex plann...
journal
10.1145/3355089.3356505
null
null
10.1145/3355089.3356504
Computational LEGO technic design
https://doi.org/10.1145/3355089.3356504
[ "Hao Xu", "Ka-Hei Hui", "Chi-Wing Fu", "Hao Zhang" ]
null
journal
10.1145/3355089.3356504
2007.02245
title_snapshot
10.1145/3355089.3356573
RPM-Net: recurrent prediction of motion and parts from point cloud
https://doi.org/10.1145/3355089.3356573
[ "Zihao Yan", "Ruizhen Hu", "Xingguang Yan", "Luanmin Chen", "Oliver Van Kaick", "Hao Zhang", "Hui Huang" ]
We introduce RPM-Net, a deep learning-based approach which simultaneously infers movable parts and hallucinates their motions from a single, un-segmented, and possibly partial, 3D point cloud shape. RPM-Net is a novel Recurrent Neural Network (RNN), composed of an encoder-decoder pair with interleaved Long Short-Term M...
journal
10.1145/3355089.3356573
2006.14865
title_snapshot
10.1145/3355089.3356568
Deep face normalization
https://doi.org/10.1145/3355089.3356568
[ "Koki Nagano", "Huiwen Luo", "Zejian Wang", "Jaewoo Seo", "Jun Xing", "Liwen Hu", "Lingyu Wei", "Hao Li" ]
From angling smiles to duck faces, all kinds of facial expressions can be seen in selfies, portraits, and Internet pictures. These photos are taken from various camera types, and under a vast range of angles and lighting conditions. We present a deep learning framework that can fully normalize unconstrained face images...
journal
10.1145/3355089.3356568
null
null
10.1145/3355089.3356514
Checkerboard patterns with black rectangles
https://doi.org/10.1145/3355089.3356514
[ "Chi-Han Peng", "Caigui Jiang", "Peter Wonka", "Helmut Pottmann" ]
Checkerboard patterns with black rectangles can be derived from quad meshes with orthogonal diagonals. First, we present an initial theoretical analysis of these quad meshes. The analysis reveals many possible applications in geometry processing and also motivates the numerical optimization for aesthetic and functional...
journal
10.1145/3355089.3356514
null
null
10.1145/3355089.3356557
DeepFovea: neural reconstruction for foveated rendering and video compression using learned statistics of natural videos
https://doi.org/10.1145/3355089.3356557
[ "Anton S. Kaplanyan", "Anton Sochenov", "Thomas Leimkühler", "Mikhail Okunev", "Todd Goodall", "Gizem Rufo" ]
In order to provide an immersive visual experience, modern displays require head mounting, high image resolution, low latency, as well as high refresh rate. This poses a challenging computational problem. On the other hand, the human visual system can consume only a tiny fraction of this video stream due to the drastic...
journal
10.1145/3355089.3356557
null
null
10.1145/3355089.3356521
Hierarchical and view-invariant light field segmentation by maximizing entropy rate on 4D ray graphs
https://doi.org/10.1145/3355089.3356521
[ "Rui Li", "Wolfgang Heidrich" ]
Image segmentation is an important first step of many image processing, computer graphics, and computer vision pipelines. Unfortunately, it remains difficult to automatically and robustly segment cluttered scenes, or scenes in which multiple objects have similar color and texture. In these scenarios, light fields offer...
journal
10.1145/3355089.3356521
null
null
10.1145/3355089.3356538
GradNet: unsupervised deep screened poisson reconstruction for gradient-domain rendering
https://doi.org/10.1145/3355089.3356538
[ "Jie Guo", "Mengtian Li", "Quewei Li", "Yuting Qiang", "Bingyang Hu", "Yanwen Guo", "Ling-Qi Yan" ]
Monte Carlo (MC) methods for light transport simulation are flexible and general but typically suffer from high variance and slow convergence. Gradientdomain rendering alleviates this problem by additionally generating image gradients and reformulating rendering as a screened Poisson image reconstruction problem. To im...
journal
10.1145/3355089.3356538
null
null
10.1145/3355089.3356510
Reparameterizing discontinuous integrands for differentiable rendering
https://doi.org/10.1145/3355089.3356510
[ "Guillaume Loubet", "Nicolas Holzschuch", "Wenzel Jakob" ]
Differentiable rendering has recently opened the door to a number of challenging inverse problems involving photorealistic images, such as computational material design and scattering-aware reconstruction of geometry and materials from photographs. Differentiable rendering algorithms strive to estimate partial derivati...
journal
10.1145/3355089.3356510
null
null
10.1145/3355089.3356558
Biomimetic eye modeling & deep neuromuscular oculomotor control
https://doi.org/10.1145/3355089.3356558
[ "Masaki Nakada", "Arjun Lakshmipathy", "Honglin Chen", "Nina Ling", "Tao Zhou", "Demetri Terzopoulos" ]
We present a novel, biomimetic model of the eye for realistic virtual human animation. We also introduce a deep learning approach to oculomotor control that is compatible with our biomechanical eye model. Our eye model consists of the following functional components: (i) submodels of the 6 extraocular muscles that actu...
journal
10.1145/3355089.3356558
null
null
10.1145/3355089.3356515
Variance-aware multiple importance sampling
https://doi.org/10.1145/3355089.3356515
[ "Pascal Grittmann", "Iliyan Georgiev", "Philipp Slusallek", "Jaroslav Křivánek" ]
Many existing Monte Carlo methods rely on multiple importance sampling (MIS) to achieve robustness and versatility. Typically, the balance or power heuristics are used, mostly thanks to the seemingly strong guarantees on their variance. We show that these MIS heuristics are oblivious to the effect of certain variance r...
journal
10.1145/3355089.3356515
null
null
10.1145/3355089.3356500
Neural style-preserving visual dubbing
https://doi.org/10.1145/3355089.3356500
[ "Hyeongwoo Kim", "Mohamed Elgharib", "Michael Zollhöfer", "Hans-Peter Seidel", "Thabo Beeler", "Christian Richardt", "Christian Theobalt" ]
Dubbing is a technique for translating video content from one language to another. However, state-of-the-art visual dubbing techniques directly copy facial expressions from source to target actors without considering identity-specific idiosyncrasies such as a unique type of smile. We present a style-preserving visual d...
journal
10.1145/3355089.3356500
1909.02518
title_snapshot
10.1145/3355089.3356528
3D Ken Burns effect from a single image
https://doi.org/10.1145/3355089.3356528
[ "Simon Niklaus", "Long Mai", "Jimei Yang", "Feng Liu" ]
The Ken Burns effect allows animating still images with a virtual camera scan and zoom. Adding parallax, which results in the 3D Ken Burns effect, enables significantly more compelling results. Creating such effects manually is time-consuming and demands sophisticated editing skills. Existing automatic methods, however...
journal
10.1145/3355089.3356528
1909.05483
title_snapshot
10.1145/3355089.3356529
Learning adaptive hierarchical cuboid abstractions of 3D shape collections
https://doi.org/10.1145/3355089.3356529
[ "Chun-Yu Sun", "Qian-Fang Zou", "Xin Tong", "Yang Liu" ]
Abstracting man-made 3D objects as assemblies of primitives, i.e. , shape abstraction, is an important task in 3D shape understanding and analysis. In this paper, we propose an unsupervised learning method for automatically constructing compact and expressive shape abstractions of 3D objects in a class. The key idea of...
journal
10.1145/3355089.3356529
null
null
10.1145/3355089.3356523
Animating landscape: self-supervised learning of decoupled motion and appearance for single-image video synthesis
https://doi.org/10.1145/3355089.3356523
[ "Yuki Endo", "Yoshihiro Kanamori", "Shigeru Kuriyama" ]
Automatic generation of a high-quality video from a single image remains a challenging task despite the recent advances in deep generative models. This paper proposes a method that can create a high-resolution, long-term animation using convolutional neural networks (CNNs) from a single landscape image where we mainly ...
journal
10.1145/3355089.3356523
1910.07192
title_snapshot
10.1145/3355089.3356552
DiCE: dichoptic contrast enhancement for VR and stereo displays
https://doi.org/10.1145/3355089.3356552
[ "Fangcheng Zhong", "George Alex Koulieris", "George Drettakis", "Martin S. Banks", "Mathieu Chambe", "Frédo Durand", "Rafał K. Mantiuk" ]
In stereoscopic displays, such as those used in VR/AR headsets, our eyes are presented with two different views. The disparity between the views is typically used to convey depth cues, but it could be also used to enhance image appearance. We devise a novel technique that takes advantage of binocular fusion to boost pe...
journal
10.1145/3355089.3356552
null
null
10.1145/3355089.3356492
Learning efficient illumination multiplexing for joint capture of reflectance and shape
https://doi.org/10.1145/3355089.3356492
[ "Kaizhang Kang", "Cihui Xie", "Chengan He", "Mingqi Yi", "Minyi Gu", "Zimin Chen", "Kun Zhou", "Hongzhi Wu" ]
We propose a novel framework that automatically learns the lighting patterns for efficient, joint acquisition of unknown reflectance and shape. The core of our framework is a deep neural network, with a shared linear encoder that directly corresponds to the lighting patterns used in physical acquisition, as well as non...
journal
10.1145/3355089.3356492
null
null
10.1145/3355089.3356516
A novel framework for inverse procedural texture modeling
https://doi.org/10.1145/3355089.3356516
[ "Yiwei Hu", "Julie Dorsey", "Holly Rushmeier" ]
Procedural textures are powerful tools that have been used in graphics for decades. In contrast to the alternative exemplar-based texture synthesis techniques, procedural textures provide user control and fast texture generation with low-storage cost and unlimited texture resolution. However, creating procedural models...
journal
10.1145/3355089.3356516
null
null
10.1145/3355089.3356489
Design and structural optimization of topological interlocking assemblies
https://doi.org/10.1145/3355089.3356489
[ "Ziqi Wang", "Peng Song", "Florin Isvoranu", "Mark Pauly" ]
We study assemblies of convex rigid blocks regularly arranged to approximate a given freeform surface. Our designs rely solely on the geometric arrangement of blocks to form a stable assembly, neither requiring explicit connectors or complex joints, nor relying on friction between blocks. The convexity of the blocks si...
journal
10.1145/3355089.3356489
null
null
10.1145/3355089.3356509
Extrusion-based ceramics printing with strictly-continuous deposition
https://doi.org/10.1145/3355089.3356509
[ "Jean Hergel", "Kevin Hinz", "Sylvain Lefebvre", "Bernhard Thomaszewski" ]
We propose a method for integrated tool path planning and support structure generation tailored to the specific constraints of extrusion-based ceramics printing. Existing path generation methods for thermoplastic materials rely on transfer moves to navigate between different print paths in a given layer. However, when ...
journal
10.1145/3355089.3356509
null
null
10.1145/3355089.3356556
Data-driven interior plan generation for residential buildings
https://doi.org/10.1145/3355089.3356556
[ "Wenming Wu", "Xiao-Ming Fu", "Rui Tang", "Yuhan Wang", "Yu-Hao Qi", "Ligang Liu" ]
We propose a novel data-driven technique for automatically and efficiently generating floor plans for residential buildings with given boundaries. Central to this method is a two-stage approach that imitates the human design process by locating rooms first and then walls while adapting to the input building boundary. B...
journal
10.1145/3355089.3356556
null
null
10.1145/3355089.3356506
Taichi: a language for high-performance computation on spatially sparse data structures
https://doi.org/10.1145/3355089.3356506
[ "Yuanming Hu", "Tzu-Mao Li", "Luke Anderson", "Jonathan Ragan-Kelley", "Frédo Durand" ]
3D visual computing data are often spatially sparse. To exploit such sparsity, people have developed hierarchical sparse data structures, such as multi-level sparse voxel grids, particles, and 3D hash tables. However, developing and using these high-performance sparse data structures is challenging, due to their intrin...
journal
10.1145/3355089.3356506
null
null
10.1145/3355089.3356535
Orometry-based terrain analysis and synthesis
https://doi.org/10.1145/3355089.3356535
[ "Oscar Argudo", "Eric Galin", "Adrien Peytavie", "Axel Paris", "James Gain", "Eric Guérin" ]
Mountainous digital terrains are an important element of many virtual environments and find application in games, film, simulation and training. Unfortunately, while existing synthesis methods produce locally plausible results they often fail to respect global structure. This is exacerbated by a dearth of automated met...
journal
10.1145/3355089.3356535
null
null
10.1145/3355089.3356486
A scalable galerkin multigrid method for real-time simulation of deformable objects
https://doi.org/10.1145/3355089.3356486
[ "Zangyueyang Xian", "Xin Tong", "Tiantian Liu" ]
We propose a simple yet efficient multigrid scheme to simulate high-resolution deformable objects in their full spaces at interactive frame rates. The point of departure of our method is the Galerkin projection which is simple to construct. However, a naïve Galerkin multigrid does not scale well for large and irregular...
journal
10.1145/3355089.3356486
null
null
10.1145/3355089.3356530
The camera offset space: real-time potentially visible set computations for streaming rendering
https://doi.org/10.1145/3355089.3356530
[ "Jozef Hladky", "Hans-Peter Seidel", "Markus Steinberger" ]
Potential visibility has historically always been of importance when rendering performance was insufficient. With the rise of virtual reality, rendering power may once again be insufficient, e.g., for integrated graphics of head-mounted displays. To tackle the issue of efficient potential visibility computations on mod...
journal
10.1145/3355089.3356530
null
null
10.1145/3355089.3356574
Artistic glyph image synthesis via one-stage few-shot learning
https://doi.org/10.1145/3355089.3356574
[ "Yue Gao", "Yuan Guo", "Zhouhui Lian", "Yingmin Tang", "Jianguo Xiao" ]
Automatic generation of artistic glyph images is a challenging task that attracts many research interests. Previous methods either are specifically designed for shape synthesis or focus on texture transfer. In this paper, we propose a novel model, AGIS-Net, to transfer both shape and texture styles in one-stage with on...
journal
10.1145/3355089.3356574
1910.04987
title_snapshot
10.1145/3355089.3356561
Language-based colorization of scene sketches
https://doi.org/10.1145/3355089.3356561
[ "Changqing Zou", "Haoran Mo", "Chengying Gao", "Ruofei Du", "Hongbo Fu" ]
Being natural, touchless, and fun-embracing, language-based inputs have been demonstrated effective for various tasks from image generation to literacy education for children. This paper for the first time presents a language-based system for interactive colorization of scene sketches, based on semantic comprehension. ...
journal
10.1145/3355089.3356561
null
null
10.1145/3355089.3356524
ZoomOut: spectral upsampling for efficient shape correspondence
https://doi.org/10.1145/3355089.3356524
[ "Simone Melzi", "Jing Ren", "Emanuele Rodolà", "Abhishek Sharma", "Peter Wonka", "Maks Ovsjanikov" ]
We present a simple and efficient method for refining maps or correspondences by iterative upsampling in the spectral domain that can be implemented in a few lines of code. Our main observation is that high quality maps can be obtained even if the input correspondences are noisy or are encoded by a small number of coef...
journal
10.1145/3355089.3356524
1904.07865
title_snapshot
10.1145/3355089.3356512
Learning an intrinsic garment space for interactive authoring of garment animation
https://doi.org/10.1145/3355089.3356512
[ "Tuanfeng Y. Wang", "Tianjia Shao", "Kai Fu", "Niloy J. Mitra" ]
Authoring dynamic garment shapes for character animation on body motion is one of the fundamental steps in the CG industry. Established workflows are either time and labor consuming (i.e., manual editing on dense frames with controllers), or lack keyframe-level control (i.e., physically-based simulation). Not surprisin...
journal
10.1145/3355089.3356512
null
null
10.1145/3355089.3356495
Cubic stylization
https://doi.org/10.1145/3355089.3356495
[ "Hsueh-Ti Derek liu", "Alec Jacobson" ]
We present a 3D stylization algorithm that can turn an input shape into the style of a cube while maintaining the content of the original shape. The key insight is that cubic style sculptures can be captured by the as-rigid-as-possible energy with an ℓ 1 -regularization on rotated surface normals. Minimizing this energ...
journal
10.1145/3355089.3356495
1910.02926
title_snapshot
10.1145/3355089.3356513
Differentiable surface splatting for point-based geometry processing
https://doi.org/10.1145/3355089.3356513
[ "Wang Yifan", "Felice Serena", "Shihao Wu", "Cengiz Öztireli", "Olga Sorkine-Hornung" ]
We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function. Regularization terms are introduced to ensure uniform distribution of the points on the under...
journal
10.1145/3355089.3356513
1906.04173
title_snapshot
10.1145/3355089.3356494
LOGAN: unpaired shape transform in latent overcomplete space
https://doi.org/10.1145/3355089.3356494
[ "Kangxue Yin", "Zhiqin Chen", "Hui Huang", "Daniel Cohen-Or", "Hao Zhang" ]
We introduce LOGAN, a deep neural network aimed at learning generalpurpose shape transforms from unpaired domains. The network is trained on two sets of shapes, e.g., tables and chairs, while there is neither a pairing between shapes from the domains as supervision nor any point-wise correspondence between any shapes. ...
journal
10.1145/3355089.3356494
1903.10170
title_snapshot
10.1145/3355089.3356511
Dynamic hair modeling from monocular videos using deep neural networks
https://doi.org/10.1145/3355089.3356511
[ "Lingchen Yang", "Zefeng Shi", "Youyi Zheng", "Kun Zhou" ]
We introduce a deep learning based framework for modeling dynamic hairs from monocular videos, which could be captured by a commodity video camera or downloaded from Internet. The framework mainly consists of two neural networks, i.e., HairSpatNet for inferring 3D spatial features of hair geometry from 2D image feature...
journal
10.1145/3355089.3356511
null
null
10.1145/3355089.3356534
Colorblind-shareable videos by synthesizing temporal-coherent polynomial coefficients
https://doi.org/10.1145/3355089.3356534
[ "Hu Xinghong", "Liu Xueting", "Zhang Zhuming", "Xia Menghan", "Li Chengze", "Wong Tien-Tsin" ]
To share the same visual content between color vision deficiencies (CVD) and normal-vision people, attempts have been made to allocate the two visual experiences of a binocular display (wearing and not wearing glasses) to CVD and normal-vision audiences. However, existing approaches only work for still images. Although...
journal
10.1145/3355089.3356534
null
null
10.1145/3355089.3356577
Tomographic projector: large scale volumetric display with uniform viewing experiences
https://doi.org/10.1145/3355089.3356577
[ "Youngjin Jo", "Seungjae Lee", "Dongheon Yoo", "Suyeon Choi", "Dongyeon Kim", "Byoungho Lee" ]
Over the past century, as display evolved, people have demanded more realistic and immersive experiences in theaters. Here, we present a tomographic projector for a volumetric display system that accommodates large audiences while providing a uniform experience. The tomographic projector combines high-speed digital mic...
journal
10.1145/3355089.3356577
null
null
10.1145/3355089.3356541
Discrete geodesic parallel coordinates
https://doi.org/10.1145/3355089.3356541
[ "Hui Wang", "Davide Pellis", "Florian Rist", "Helmut Pottmann", "Christian Müller" ]
Geodesic parallel coordinates are orthogonal nets on surfaces where one of the two families of parameter lines are geodesic curves. We describe a discrete version of these special surface parameterizations and show that they are very useful for specific applications, most of which are related to the design and fabricat...
journal
10.1145/3355089.3356541
null
null
10.1145/3355089.3356517
Holographic near-eye displays based on overlap-add stereograms
https://doi.org/10.1145/3355089.3356517
[ "Nitish Padmanaban", "Yifan Peng", "Gordon Wetzstein" ]
Holographic near-eye displays are a key enabling technology for virtual and augmented reality (VR/AR) applications. Holographic stereograms (HS) are a method of encoding a light field into a hologram, which enables them to natively support view-dependent lighting effects. However, existing HS algorithms require the cho...
journal
10.1145/3355089.3356517
null
null
10.1145/3355089.3356508
Handheld mobile photography in very low light
https://doi.org/10.1145/3355089.3356508
[ "Orly Liba", "Kiran Murthy", "Yun-Ta Tsai", "Tim Brooks", "Tianfan Xue", "Nikhil Karnad", "Qiurui He", "Jonathan T. Barron", "Dillon Sharlet", "Ryan Geiss", "Samuel W. Hasinoff", "Yael Pritch", "Marc Levoy" ]
Taking photographs in low light using a mobile phone is challenging and rarely produces pleasing results. Aside from the physical limits imposed by read noise and photon shot noise, these cameras are typically handheld, have small apertures and sensors, use mass-produced analog electronics that cannot easily be cooled,...
journal
10.1145/3355089.3356508
1910.11336
title_snapshot
10.1145/3355089.3356488
SDM-NET: deep generative network for structured deformable mesh
https://doi.org/10.1145/3355089.3356488
[ "Lin Gao", "Jie Yang", "Tong Wu", "Yu-Jie Yuan", "Hongbo Fu", "Yu-Kun Lai", "Hao Zhang" ]
We introduce SDM-NET, a deep generative neural network which produces structured deformable meshes. Specifically, the network is trained to generate a spatial arrangement of closed, deformable mesh parts, which respects the global part structure of a shape collection, e.g., chairs, airplanes, etc. Our key observation i...
journal
10.1145/3355089.3356488
1908.04520
title_snapshot
10.1145/3355089.3356563
Document rectification and illumination correction using a patch-based CNN
https://doi.org/10.1145/3355089.3356563
[ "Xiaoyu Li", "Bo Zhang", "Jing Liao", "Pedro V. Sander" ]
We propose a novel learning method to rectify document images with various distortion types from a single input image. As opposed to previous learning-based methods, our approach seeks to first learn the distortion flow on input image patches rather than the entire image. We then present a robust technique to stitch th...
journal
10.1145/3355089.3356563
1909.09470
title_snapshot
10.1145/3355089.3356546
3D hodge decompositions of edge- and face-based vector fields
https://doi.org/10.1145/3355089.3356546
[ "Rundong Zhao", "Mathieu Desbrun", "Guo-Wei Wei", "Yiying Tong" ]
We present a compendium of Hodge decompositions of vector fields on tetrahedral meshes embedded in the 3D Euclidean space. After describing the foundations of the Hodge decomposition in the continuous setting, we describe how to implement a five-component orthogonal decomposition that generically splits, for a variety ...
journal
10.1145/3355089.3356546
null
null
10.1145/3355089.3356565
MIS compensation: optimizing sampling techniques in multiple importance sampling
https://doi.org/10.1145/3355089.3356565
[ "Ondřej Karlík", "Martin Šik", "Petr Vévoda", "Tomáš Skřivan", "Jaroslav Křivánek" ]
Multiple importance sampling (MIS) has become an indispensable tool in Monte Carlo rendering, widely accepted as a near-optimal solution for combining different sampling techniques. But an MIS combination, using the common balance or power heuristics, often results in an overly defensive estimator, leading to high vari...
journal
10.1145/3355089.3356565
null
null
10.1145/3355089.3356543
Mandoline: robust cut-cell generation for arbitrary triangle meshes
https://doi.org/10.1145/3355089.3356543
[ "Michael Tao", "Christopher Batty", "Eugene Fiume", "David I. W. Levin" ]
Although geometry arising "in the wild" most often comes in the form of a surface representation, a plethora of geometrical and physical applications require the construction of volumetric embeddings either of the geometry itself or the domain surrounding it. Cartesian cut-cell-based mesh generation provides an attract...
journal
10.1145/3355089.3356543
null
null
10.1145/3355089.3356562
Deep point correlation design
https://doi.org/10.1145/3355089.3356562
[ "Thomas Leimkühler", "Gurprit Singh", "Karol Myszkowski", "Hans-Peter Seidel", "Tobias Ritschel" ]
Designing point patterns with desired properties can require substantial effort, both in hand-crafting coding and mathematical derivation. Retaining these properties in multiple dimensions or for a substantial number of points can be challenging and computationally expensive. Tackling those two issues, we suggest to au...
journal
10.1145/3355089.3356562
null
null
10.1145/3355089.3356551
Video-guided real-to-virtual parameter transfer for viscous fluids
https://doi.org/10.1145/3355089.3356551
[ "Tetsuya Takahashi", "Ming C. Lin" ]
In physically-based simulation, it is essential to choose appropriate material parameters to generate desirable simulation results. In many cases, however, choosing appropriate material parameters is very challenging, and often tedious trial-and-error parameter tuning steps are inevitable. In this paper, we propose a r...
journal
10.1145/3355089.3356551
null
null
10.1145/3355089.3356525
Learning generative models for rendering specular microgeometry
https://doi.org/10.1145/3355089.3356525
[ "Alexandr Kuznetsov", "Miloš Hašan", "Zexiang Xu", "Ling-Qi Yan", "Bruce Walter", "Nima Khademi Kalantari", "Steve Marschner", "Ravi Ramamoorthi" ]
Rendering specular material appearance is a core problem of computer graphics. While smooth analytical material models are widely used, the high-frequency structure of real specular highlights requires considering discrete, finite microgeometry. Instead of explicit modeling and simulation of the surface microstructure ...
journal
10.1145/3355089.3356525
null
null
10.1145/3355089.3356539
Wirtinger holography for near-eye displays
https://doi.org/10.1145/3355089.3356539
[ "Praneeth Chakravarthula", "Yifan Peng", "Joel Kollin", "Henry Fuchs", "Felix Heide" ]
Near-eye displays using holographic projection are emerging as an exciting display approach for virtual and augmented reality at high-resolution without complex optical setups --- shifting optical complexity to computation. While precise phase modulation hardware is becoming available, phase retrieval algorithms are st...
journal
10.1145/3355089.3356539
null
null
10.1145/3355089.3356545
ScalarFlow: a large-scale volumetric data set of real-world scalar transport flows for computer animation and machine learning
https://doi.org/10.1145/3355089.3356545
[ "Marie-Lena Eckert", "Kiwon Um", "Nils Thuerey" ]
In this paper, we present ScalarFlow , a first large-scale data set of reconstructions of real-world smoke plumes. In addition, we propose a framework for accurate physics-based reconstructions from a small number of video streams. Central components of our framework are a novel estimation of unseen inflow regions and ...
journal
10.1145/3355089.3356545
2011.10284
title_snapshot
10.1145/3355089.3356554
Staged metaprogramming for shader system development
https://doi.org/10.1145/3355089.3356554
[ "Kerry A. Seitz", "Theresa Foley", "Serban D. Porumbescu", "John D. Owens" ]
The shader system for a modern game engine comprises much more than just compilation of source code to executable kernels. Shaders must also be exposed to art tools, interfaced with engine code, and specialized for performance. Engines typically address each of these tasks in an ad hoc fashion, without a unifying abstr...
journal
10.1145/3355089.3356554
null
null
10.1145/3355089.3356526
Learned large field-of-view imaging with thin-plate optics
https://doi.org/10.1145/3355089.3356526
[ "Yifan Peng", "Qilin Sun", "Xiong Dun", "Gordon Wetzstein", "Wolfgang Heidrich", "Felix Heide" ]
Typical camera optics consist of a system of individual elements that are designed to compensate for the aberrations of a single lens. Recent computational cameras shift some of this correction task from the optics to post-capture processing, reducing the imaging optics to only a few optical elements. However, these sy...
journal
10.1145/3355089.3356526
null
null
10.1145/3355089.3356548
Real2Sim: visco-elastic parameter estimation from dynamic motion
https://doi.org/10.1145/3355089.3356548
[ "David Hahn", "Pol Banzet", "James M. Bern", "Stelian Coros" ]
This paper presents a method for optimizing visco-elastic material parameters of a finite element simulation to best approximate the dynamic motion of real-world soft objects. We compute the gradient with respect to the material parameters of a least-squares error objective function using either direct sensitivity anal...
journal
10.1145/3355089.3356548
null
null
10.1145/3355089.3356571
The relightables: volumetric performance capture of humans with realistic relighting
https://doi.org/10.1145/3355089.3356571
[ "Kaiwen Guo", "Peter Lincoln", "Philip Davidson", "Jay Busch", "Xueming Yu", "Matt Whalen", "Geoff Harvey", "Sergio Orts-Escolano", "Rohit Pandey", "Jason Dourgarian", "Danhang Tang", "Anastasia Tkach", "Adarsh Kowdle", "Emily Cooper", "Mingsong Dou", "Sean Fanello", "Graham Fyffe", ...
We present "The Relightables", a volumetric capture system for photorealistic and high quality relightable full-body performance capture. While significant progress has been made on volumetric capture systems, focusing on 3D geometric reconstruction with high resolution textures, much less work has been done to recover...
journal
10.1145/3355089.3356571
null
null
10.1145/3355089.3356491
Accelerating ADMM for efficient simulation and optimization
https://doi.org/10.1145/3355089.3356491
[ "Juyong Zhang", "Yue Peng", "Wenqing Ouyang", "Bailin Deng" ]
The alternating direction method of multipliers (ADMM) is a popular approach for solving optimization problems that are potentially non-smooth and with hard constraints. It has been applied to various computer graphics applications, including physical simulation, geometry processing, and image processing. However, ADMM...
journal
10.1145/3355089.3356491
1909.00470
title_snapshot
10.1145/3355089.3356499
Learning body shape variation in physics-based characters
https://doi.org/10.1145/3355089.3356499
[ "Jungdam Won", "Jehee Lee" ]
Recently, deep reinforcement learning (DRL) has attracted great attention in designing controllers for physics-based characters. Despite the recent success of DRL, the learned controller is viable for a single character. Changes in body size and proportions require learning controllers from scratch. In this paper, we p...
journal
10.1145/3355089.3356499
null
null
10.1145/3355089.3356496
The reduced immersed method for real-time fluid-elastic solid interaction and contact simulation
https://doi.org/10.1145/3355089.3356496
[ "Christopher Brandt", "Leonardo Scandolo", "Elmar Eisemann", "Klaus Hildebrandt" ]
We introduce the Reduced Immersed Method ( RIM ) for the real-time simulation of two-way coupled incompressible fluids and elastic solids and the interaction of multiple deformables with (self-)collisions. Our framework is based on a novel discretization of the immersed boundary equations of motion , which model fluid ...
journal
10.1145/3355089.3356496
null
null
10.1145/3355089.3356540
Curve-pleated structures
https://doi.org/10.1145/3355089.3356540
[ "Caigui Jiang", "Klara Mundilova", "Florian Rist", "Johannes Wallner", "Helmut Pottmann" ]
In this paper we study pleated structures generated by folding paper along curved creases. We discuss their properties and the special case of principal pleated structures. A discrete version of pleated structures is particularly interesting because of the rich geometric properties of the principal case, where we are a...
journal
10.1145/3355089.3356540
null
null
10.1145/3355089.3356507
Repairing man-made meshes via visual driven global optimization with minimum intrusion
https://doi.org/10.1145/3355089.3356507
[ "Lei Chu", "Hao Pan", "Yang Liu", "Wenping Wang" ]
3D mesh models created by human users and shared through online platforms and datasets flourish recently. While the creators generally have spent large efforts in modeling the visually appealing shapes with both large scale structures and intricate details, a majority of the meshes are unfortunately flawed in terms of ...
journal
10.1145/3355089.3356507
null
null
10.1145/3355089.3356553
Multi-theme generative adversarial terrain amplification
https://doi.org/10.1145/3355089.3356553
[ "Yiwei Zhao", "Han Liu", "Igor Borovikov", "Ahmad Beirami", "Maziar Sanjabi", "Kazi Zaman" ]
Achieving highly detailed terrain models spanning vast areas is crucial to modern computer graphics. The pipeline for obtaining such terrains is via amplification of a low-resolution terrain to refine the details given a desired theme, which is a time-consuming and labor-intensive process. Recently, data-driven methods...
journal
10.1145/3355089.3356553
null
null
10.1145/3355089.3356569
Bounded distortion tetrahedral metric interpolation
https://doi.org/10.1145/3355089.3356569
[ "Ido Aharon", "Renjie Chen", "Denis Zorin", "Ofir Weber" ]
We present a method for volumetric shape interpolation with unique shape preserving features. The input to our algorithm are two or more 3-manifolds, immersed into R 3 and discretized as tetrahedral meshes with shared connectivity. The output is a continuum of shapes that naturally blends the input shapes, while strivi...
journal
10.1145/3355089.3356569
null
null
10.1145/3355089.3356498
Mitsuba 2: a retargetable forward and inverse renderer
https://doi.org/10.1145/3355089.3356498
[ "Merlin Nimier-David", "Delio Vicini", "Tizian Zeltner", "Wenzel Jakob" ]
Modern rendering systems are confronted with a dauntingly large and growing set of requirements: in their pursuit of realism, physically based techniques must increasingly account for intricate properties of light, such as its spectral composition or polarization. To reduce prohibitive rendering times, vectorized rende...
journal
10.1145/3355089.3356498
null
null
10.1145/3355089.3356501
Learning predict-and-simulate policies from unorganized human motion data
https://doi.org/10.1145/3355089.3356501
[ "Soohwan Park", "Hoseok Ryu", "Seyoung Lee", "Sunmin Lee", "Jehee Lee" ]
The goal of this research is to create physically simulated biped characters equipped with a rich repertoire of motor skills. The user can control the characters interactively by modulating their control objectives. The characters can interact physically with each other and with the environment. We present a novel netw...
journal
10.1145/3355089.3356501
null
null
10.1145/3355089.3356578
Selectively metropolised Monte Carlo light transport simulation
https://doi.org/10.1145/3355089.3356578
[ "Benedikt Bitterli", "Wojciech Jarosz" ]
Light transport is a complex problem with many solutions. Practitioners are now faced with the difficult task of choosing which rendering algorithm to use for any given scene. Simple Monte Carlo methods, such as path tracing, work well for the majority of lighting scenarios, but introduce excessive variance when they e...
journal
10.1145/3355089.3356578
null
null
10.1145/3355089.3356503
Consistent shepard interpolation for SPH-based fluid animation
https://doi.org/10.1145/3355089.3356503
[ "Stefan Reinhardt", "Tim Krake", "Bernhard Eberhardt", "Daniel Weiskopf" ]
We present a novel technique to correct errors introduced by the discretization of a fluid body when animating it with smoothed particle hydrodynamics (SPH). Our approach is based on the Shepard correction, which reduces the interpolation errors from irregularly spaced data. With Shepard correction, the smoothing kerne...
journal
10.1145/3355089.3356503
null
null
10.1145/3355089.3356493
Accelerated complex-step finite difference for expedient deformable simulation
https://doi.org/10.1145/3355089.3356493
[ "Ran Luo", "Weiwei Xu", "Tianjia Shao", "Hongyi Xu", "Yin Yang" ]
In deformable simulation, an important computing task is to calculate the gradient and derivative of the strain energy function in order to infer the corresponding internal force and tangent stiffness matrix. The standard numerical routine is the finite difference method, which evaluates the target function multiple ti...
journal
10.1145/3355089.3356493
null
null
10.1145/3355089.3356566
Acoustic texture rendering for extended sources in complex scenes
https://doi.org/10.1145/3355089.3356566
[ "Zechen Zhang", "Nikunj Raghuvanshi", "John Snyder", "Steve Marschner" ]
Extended stochastic sources, like falling rain or a flowing waterway, provide an immersive ambience in virtual environments. In complex scenes, the rendered sound should vary naturally with listener position, differing not only in overall loudness but also in texture, to capture the indistinct murmur of a faraway brook...
journal
10.1145/3355089.3356566
null
null
10.1145/3355089.3356567
Material-adapted refinable basis functions for elasticity simulation
https://doi.org/10.1145/3355089.3356567
[ "Jiong Chen", "Max Budninskiy", "Houman Owhadi", "Hujun Bao", "Jin Huang", "Mathieu Desbrun" ]
In this paper, we introduce a hierarchical construction of material-adapted refinable basis functions and associated wavelets to offer efficient coarse-graining of linear elastic objects. While spectral methods rely on global basis functions to restrict the number of degrees of freedom, our basis functions are locally ...
journal
10.1145/3355089.3356567
null
null
10.1145/3355089.3356564
Chebyshev nets from commuting PolyVector fields
https://doi.org/10.1145/3355089.3356564
[ "Andrew O. Sageman-Furnas", "Albert Chern", "Mirela Ben-Chen", "Amir Vaxman" ]
We propose a method for computing global Chebyshev nets on triangular meshes. We formulate the corresponding global parameterization problem in terms of commuting PolyVector fields, and design an efficient optimization method to solve it. We compute, for the first time, Chebyshev nets with automatically-placed singular...
journal
10.1145/3355089.3356564
null
null
10.1145/3355089.3356520
Write-a-video: computational video montage from themed text
https://doi.org/10.1145/3355089.3356520
[ "Miao Wang", "Guo-Wei Yang", "Shi-Min Hu", "Shing-Tung Yau", "Ariel Shamir" ]
We present Write-A-Video , a tool for the creation of video montage using mostly text-editing. Given an input themed text and a related video repository either from online websites or personal albums, the tool allows novice users to generate a video montage much more easily than current video editing tools. The resulti...
journal
10.1145/3355089.3356520
null
null
10.1145/3355089.3356572
Fluid carving: intelligent resizing for fluid simulation data
https://doi.org/10.1145/3355089.3356572
[ "Sean Flynn", "Parris Egbert", "Seth Holladay", "Bryan Morse" ]
We present a method for intelligently resizing fluid simulation data using seam carving methods. While advances in post-processing techniques have allowed artists greater control over content late in the production process, this technology has largely remained confined to image processing. Our fluid carving system allo...
journal
10.1145/3355089.3356572
null
null
10.1145/3355089.3356549
Automatically translating image processing libraries to halide
https://doi.org/10.1145/3355089.3356549
[ "Maaz Bin Safeer Ahmad", "Jonathan Ragan-Kelley", "Alvin Cheung", "Shoaib Kamil" ]
This paper presents Dexter, a new tool that automatically translates image processing functions from a low-level general-purpose language to a high-level domain-specific language (DSL), allowing them to leverage cross-platform optimizations enabled by DSLs. Rather than building a classical syntax-driven compiler to do ...
journal
10.1145/3355089.3356549
null
null
10.1145/3355089.3356547
Adversarial Monte Carlo denoising with conditioned auxiliary feature modulation
https://doi.org/10.1145/3355089.3356547
[ "Bing Xu", "Junfei Zhang", "Rui Wang", "Kun Xu", "Yong-Liang Yang", "Chuan Li", "Rui Tang" ]
Denoising Monte Carlo rendering with a very low sample rate remains a major challenge in the photo-realistic rendering research. Many previous works, including regression-based and learning-based methods, have been explored to achieve better rendering quality with less computational cost. However, most of these methods...
journal
10.1145/3355089.3356547
null
null
10.1145/3355089.3356559
Integral formulations of volumetric transmittance
https://doi.org/10.1145/3355089.3356559
[ "Iliyan Georgiev", "Zackary Misso", "Toshiya Hachisuka", "Derek Nowrouzezahrai", "Jaroslav Křivánek", "Wojciech Jarosz" ]
Computing the light attenuation between two given points is an essential yet expensive task in volumetric light transport simulation. Existing unbiased transmittance estimators are all based on "null-scattering" random walks enabled by augmenting the media with fictitious matter. This formulation prevents the use of tr...
journal
10.1145/3355089.3356559
null
null
10.1145/3355089.3356532
A multi-scale model for coupling strands with shear-dependent liquid
https://doi.org/10.1145/3355089.3356532
[ "Yun (Raymond) Fei", "Christopher Batty", "Eitan Grinspun", "Changxi Zheng" ]
We propose a framework for simulating the complex dynamics of strands interacting with compressible, shear-dependent liquids, such as oil paint, mud, cream, melted chocolate, and pasta sauce. Our framework contains three main components: the strands modeled as discrete rods, the bulk liquid represented as a continuum (...
journal
10.1145/3355089.3356532
null
null
10.1145/3355089.3356536
DReCon: data-driven responsive control of physics-based characters
https://doi.org/10.1145/3355089.3356536
[ "Kevin Bergamin", "Simon Clavet", "Daniel Holden", "James Richard Forbes" ]
Interactive control of self-balancing, physically simulated humanoids is a long standing problem in the field of real-time character animation. While physical simulation guarantees realistic interactions in the virtual world, simulated characters can appear unnatural if they perform unusual movements in order to mainta...
journal
10.1145/3355089.3356536
null
null
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