SIGGRAPH Asia
Collection
Accepted papers for SIGGRAPH Asia (Special Interest Group on Computer Graphics and Interactive Techniques Asia), one dataset per year. • 13 items • Updated
title stringlengths 22 131 | paper_url stringlengths 39 39 | authors listlengths 1 19 | abstract large_stringlengths 709 2.18k | track stringclasses 1
value | doi stringlengths 23 23 | arxiv_id stringlengths 10 10 ⌀ | arxiv_id_source stringclasses 2
values | embedding listlengths 768 768 |
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Simulation, modeling and authoring of glaciers | https://doi.org/10.1145/3414685.3417855 | [
"Oscar Argudo",
"Eric Galin",
"Adrien Peytavie",
"Axel Paris",
"Eric Guérin"
] | Glaciers are some of the most visually arresting and scenic elements of cold regions and high mountain landscapes. Although snow-covered terrains have previously received attention in computer graphics, simulating the temporal evolution of glaciers as well as modeling their wide range of features has never been address... | journal | 10.1145/3414685.3417855 | null | null | [
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ADD: analytically differentiable dynamics for multi-body systems with frictional contact | https://doi.org/10.1145/3414685.3417766 | [
"Moritz Geilinger",
"David Hahn",
"Jonas Zehnder",
"Moritz Bächer",
"Bernhard Thomaszewski",
"Stelian Coros"
] | We present a differentiable dynamics solver that is able to handle frictional contact for rigid and deformable objects within a unified framework. Through a principled mollification of normal and tangential contact forces, our method circumvents the main difficulties inherent to the non-smooth nature of frictional cont... | journal | 10.1145/3414685.3417766 | 2007.00987 | title_snapshot | [
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Bijective projection in a shell | https://doi.org/10.1145/3414685.3417769 | [
"Zhongshi Jiang",
"Teseo Schneider",
"Denis Zorin",
"Daniele Panozzo"
] | We introduce an algorithm to convert a self-intersection free, orientable, and manifold triangle mesh T into a generalized prismatic shell equipped with a bijective projection operator to map T to a class of discrete surfaces contained within the shell whose normals satisfy a simple local condition. Properties can be r... | journal | 10.1145/3414685.3417769 | null | null | [
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To cut or to fill: a global optimization approach to topological simplification | https://doi.org/10.1145/3414685.3417854 | [
"Dan Zeng",
"Erin Chambers",
"David Letscher",
"Tao Ju"
] | We present a novel algorithm for simplifying the topology of a 3D shape, which is characterized by the number of connected components, handles, and cavities. Existing methods either limit their modifications to be only cutting or only filling, or take a heuristic approach to decide where to cut or fill. We consider the... | journal | 10.1145/3414685.3417854 | null | null | [
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Fast and robust mesh arrangements using floating-point arithmetic | https://doi.org/10.1145/3414685.3417818 | [
"Gianmarco Cherchi",
"Marco Livesu",
"Riccardo Scateni",
"Marco Attene"
] | We introduce a novel algorithm to transform any generic set of triangles in 3D space into a well-formed simplicial complex. Intersecting elements in the input are correctly identified, subdivided, and connected to arrange a valid configuration, leading to a topologically sound partition of the space into piece-wise lin... | journal | 10.1145/3414685.3417818 | null | null | [
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Nonlinear spectral geometry processing via the TV transform | https://doi.org/10.1145/3414685.3417849 | [
"Marco Fumero",
"Michael Möller",
"Emanuele Rodolà"
] | We introduce a novel computational framework for digital geometry processing, based upon the derivation of a nonlinear operator associated to the total variation functional. Such an operator admits a generalized notion of spectral decomposition, yielding a convenient multiscale representation akin to Laplacian-based me... | journal | 10.1145/3414685.3417849 | 2009.03044 | title_snapshot | [
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Scene mover: automatic move planning for scene arrangement by deep reinforcement learning | https://doi.org/10.1145/3414685.3417788 | [
"Hanqing Wang",
"Wei Liang",
"Lap-Fai Yu"
] | We propose a novel approach for automatically generating a move plan for scene arrangement. 1 Given a scene like an apartment with many furniture objects, to transform its layout into another layout, one would need to determine a collision-free move plan. It could be challenging to design this plan manually because the... | journal | 10.1145/3414685.3417788 | null | null | [
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Pixelor: a competitive sketching AI agent. so you think you can sketch? | https://doi.org/10.1145/3414685.3417840 | [
"Ayan Kumar Bhunia",
"Ayan Das",
"Umar Riaz Muhammad",
"Yongxin Yang",
"Timothy M. Hospedales",
"Tao Xiang",
"Yulia Gryaditskaya",
"Yi-Zhe Song"
] | We present the first competitive drawing agent Pixelor that exhibits humanlevel performance at a Pictionary-like sketching game, where the participant whose sketch is recognized first is a winner. Our AI agent can autonomously sketch a given visual concept, and achieve a recognizable rendition as quickly or faster than... | journal | 10.1145/3414685.3417840 | null | null | [
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Dynamic facial asset and rig generation from a single scan | https://doi.org/10.1145/3414685.3417817 | [
"Jiaman Li",
"Zhengfei Kuang",
"Yajie Zhao",
"Mingming He",
"Karl Bladin",
"Hao Li"
] | The creation of high-fidelity computer-generated (CG) characters for films and games is tied with intensive manual labor, which involves the creation of comprehensive facial assets that are often captured using complex hardware. To simplify and accelerate this digitization process, we propose a framework for the automa... | journal | 10.1145/3414685.3417817 | 2010.00560 | title_snapshot | [
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A practical ply-based appearance model of woven fabrics | https://doi.org/10.1145/3414685.3417777 | [
"Zahra Montazeri",
"Søren B. Gammelmark",
"Shuang Zhao",
"Henrik Wann Jensen"
] | Simulating the appearance of woven fabrics is challenging due to the complex interplay of lighting between the constituent yarns and fibers. Conventional surface-based models lack the fidelity and details for producing realistic close-up renderings. Micro-appearance models, on the other hand, can produce highly detaile... | journal | 10.1145/3414685.3417777 | null | null | [
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Data-driven authoring of large-scale ecosystems | https://doi.org/10.1145/3414685.3417848 | [
"Konrad Kapp",
"James Gain",
"Eric Guérin",
"Eric Galin",
"Adrien Peytavie"
] | In computer graphics populating a large-scale natural scene with plants in a fashion that both reflects the complex interrelationships and diversity present in real ecosystems and is computationally efficient enough to support iterative authoring remains an open problem. Ecosystem simulations embody many of the botanic... | journal | 10.1145/3414685.3417848 | null | null | [
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