id
string
level
int8
source
string
validation_type
string
seed
int64
source_index
int32
first_frame
image
assembled_image
image
video
video
prompt
string
negative_prompt
string
prompt_id
string
negative_prompt_id
string
task_prompt
string
state_json
string
case_json
string
actions
list
exit_side
string
n_vehicles
int16
n_obstacles
int16
min_actions
int8
generated_l01_0001
1
generator
null
2,026,180,600
1
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 294.113, 414.308 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 294.113342540302, 414.3077734917499 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180600, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
bottom
1
0
1
generated_l01_0002
1
generator
null
2,026,180,601
2
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 242.33, 155.749 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 242.32981696060904, 155.74866241524708 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180601, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0003
1
generator
null
2,026,180,602
3
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 471.033, 413.094 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 471.03278670723006, 413.0938688219414 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180602, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R forward" ]
bottom
1
0
1
generated_l01_0004
1
generator
null
2,026,180,603
4
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 276.642, 65.009 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 276.6419288376845, 65.00871941458476 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180603, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0005
1
generator
null
2,026,180,604
5
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 510.342, 415.735 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 510.34176740342207, 415.73470802436543 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180604, "init_s": [ 0.0 ], "vehicles": [ { "label...
[ "R backward" ]
bottom
1
0
1
generated_l01_0006
1
generator
null
2,026,180,605
6
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 588.842, 240.328 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 588.8421151791175, 240.32761952195636 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180605, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
right
1
0
1
generated_l01_0007
1
generator
null
2,026,180,606
7
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 500.623, 67.828 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 500.6227454935075, 67.82822936903682 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180606, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0008
1
generator
null
2,026,180,607
8
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 240.204, 307.186 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 240.20401927455268, 307.18619323285196 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180607, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
left
1
0
1
generated_l01_0009
1
generator
null
2,026,180,608
9
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 379.387, 412.164 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 379.3865258230526, 412.1638995430903 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180608, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
bottom
1
0
1
generated_l01_0010
1
generator
null
2,026,180,609
10
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 341.697, 415.578 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 341.6972450892469, 415.57782736406085 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180609, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R backward" ]
bottom
1
0
1
generated_l01_0011
1
generator
null
2,026,180,610
11
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 490.429, 67.577 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 490.42858304173086, 67.57687954929253 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180610, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R backward" ]
top
1
0
1
generated_l01_0012
1
generator
null
2,026,180,611
12
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 416.258, 66.584 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 416.2575402600902, 66.58406324157997 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180611, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R backward" ]
top
1
0
1
generated_l01_0013
1
generator
null
2,026,180,612
13
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 520.129, 65.347 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 520.1290898476054, 65.34725897846803 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180612, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R backward" ]
top
1
0
1
generated_l01_0014
1
generator
null
2,026,180,613
14
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 292.404, 64.319 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 292.4037683421134, 64.31914825947234 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180613, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0015
1
generator
null
2,026,180,614
15
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 589.853, 153.642 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 589.8525607001411, 153.6417435521018 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180614, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
right
1
0
1
generated_l01_0016
1
generator
null
2,026,180,615
16
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 471.358, 415.761 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 471.35754032094735, 415.76107809185544 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180615, "init_s": [ 0.0 ], "vehicles": [ { "label...
[ "R backward" ]
bottom
1
0
1
generated_l01_0017
1
generator
null
2,026,180,616
17
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 239.538, 304.375 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 239.53776532881852, 304.3749071623494 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180616, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
left
1
0
1
generated_l01_0018
1
generator
null
2,026,180,617
18
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 241.888, 158.422 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 241.88841337056203, 158.42171087032912 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180617, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0019
1
generator
null
2,026,180,618
19
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 589.589, 211.076 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 589.5889539089018, 211.07591853887698 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180618, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
right
1
0
1
generated_l01_0020
1
generator
null
2,026,180,619
20
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 591.015, 98.346 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 591.0152248725537, 98.34617057854484 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180619, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
right
1
0
1
generated_l01_0021
1
generator
null
2,026,180,620
21
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 515.398, 65.041 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 515.3976103924223, 65.04140376651412 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180620, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0022
1
generator
null
2,026,180,621
22
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 293.654, 68.064 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 293.65359705510457, 68.06420025278985 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180621, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R forward" ]
top
1
0
1
generated_l01_0023
1
generator
null
2,026,180,622
23
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 242.08, 321.728 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 242.07962325850718, 321.72840703860277 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180622, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
left
1
0
1
generated_l01_0024
1
generator
null
2,026,180,623
24
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 590.769, 273.707 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 590.7689763861788, 273.7067237500988 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180623, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
right
1
0
1
generated_l01_0025
1
generator
null
2,026,180,624
25
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 411.471, 66.002 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 411.4712292782111, 66.00232733732605 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180624, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0026
1
generator
null
2,026,180,625
26
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 435.348, 413.26 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 435.3475103251777, 413.25953621892046 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180625, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R backward" ]
bottom
1
0
1
generated_l01_0027
1
generator
null
2,026,180,626
27
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 472.492, 67.756 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 472.49219676094594, 67.75620110575659 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180626, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R backward" ]
top
1
0
1
generated_l01_0028
1
generator
null
2,026,180,627
28
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 244.087, 308.22 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 244.08668055044595, 308.2200085303925 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180627, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
left
1
0
1
generated_l01_0029
1
generator
null
2,026,180,628
29
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 500.133, 416.169 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 500.13266982387836, 416.1690785241126 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180628, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R backward" ]
bottom
1
0
1
generated_l01_0030
1
generator
null
2,026,180,629
30
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 241.457, 333.724 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 241.45650216237922, 333.72431497906945 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180629, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0031
1
generator
null
2,026,180,630
31
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 242.425, 260.547 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 242.42491280643046, 260.5470312968701 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180630, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
left
1
0
1
generated_l01_0032
1
generator
null
2,026,180,631
32
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 503.023, 416.427 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 503.0232814454864, 416.4274558102354 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180631, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
bottom
1
0
1
generated_l01_0033
1
generator
null
2,026,180,632
33
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 241.019, 157.449 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 241.01854768572497, 157.44869425956261 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180632, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
left
1
0
1
generated_l01_0034
1
generator
null
2,026,180,633
34
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 239.882, 185.257 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 239.88239649388225, 185.2565559265022 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180633, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
left
1
0
1
generated_l01_0035
1
generator
null
2,026,180,634
35
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 589.567, 369.759 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 589.5670769737321, 369.7585724630913 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180634, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
right
1
0
1
generated_l01_0036
1
generator
null
2,026,180,635
36
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.897, 307.081 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.89731945766462, 307.0807914862037 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180635, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
left
1
0
1
generated_l01_0037
1
generator
null
2,026,180,636
37
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.293, 354.64 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.2933407761926, 354.6403390475079 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180636, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R backward" ]
left
1
0
1
generated_l01_0038
1
generator
null
2,026,180,637
38
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.496, 176.261 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.49598397056656, 176.26087720693465 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180637, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
left
1
0
1
generated_l01_0039
1
generator
null
2,026,180,638
39
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 459.874, 411.912 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 459.87406854786474, 411.91185136998524 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180638, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R forward" ]
bottom
1
0
1
generated_l01_0040
1
generator
null
2,026,180,639
40
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 588.284, 370.894 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 588.2844035075905, 370.89398883139285 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180639, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
right
1
0
1
generated_l01_0041
1
generator
null
2,026,180,640
41
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.9, 314.923 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.90047480618503, 314.92338157663454 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180640, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0042
1
generator
null
2,026,180,641
42
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 294.145, 414.837 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 294.14537383211643, 414.8374445085524 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180641, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R backward" ]
bottom
1
0
1
generated_l01_0043
1
generator
null
2,026,180,642
43
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 442.922, 412.108 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 442.92211233133645, 412.10771946953446 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180642, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R forward" ]
bottom
1
0
1
generated_l01_0044
1
generator
null
2,026,180,643
44
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 405.585, 68.019 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 405.58505660967694, 68.01911462433256 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180643, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R forward" ]
top
1
0
1
generated_l01_0045
1
generator
null
2,026,180,644
45
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 588.381, 224.335 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 588.3806956811904, 224.33495756373037 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180644, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
right
1
0
1
generated_l01_0046
1
generator
null
2,026,180,645
46
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 426.555, 413.173 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 426.55537158190947, 413.1734489329547 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180645, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R backward" ]
bottom
1
0
1
generated_l01_0047
1
generator
null
2,026,180,646
47
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 369.079, 65.721 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 369.0789976540404, 65.72099815989003 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180646, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0048
1
generator
null
2,026,180,647
48
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 482.728, 67.674 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 482.7277546174896, 67.67404278128865 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180647, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R backward" ]
top
1
0
1
generated_l01_0049
1
generator
null
2,026,180,648
49
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 559.326, 412.935 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 559.3259174458834, 412.9352123043913 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180648, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
bottom
1
0
1
generated_l01_0050
1
generator
null
2,026,180,649
50
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 367.617, 412.388 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 367.61724278344025, 412.38781278476495 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180649, "init_s": [ 0.0 ], "vehicles": [ { "label...
[ "R backward" ]
bottom
1
0
1
generated_l01_0051
1
generator
null
2,026,180,650
51
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 299.192, 63.565 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 299.19159096818004, 63.56504270560433 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180650, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R forward" ]
top
1
0
1
generated_l01_0052
1
generator
null
2,026,180,651
52
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 264.152, 414.033 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 264.15191386699416, 414.03318985746847 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180651, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R forward" ]
bottom
1
0
1
generated_l01_0053
1
generator
null
2,026,180,652
53
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 277.292, 413.431 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 277.291924567005, 413.430884337542 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180652, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R backward" ]
bottom
1
0
1
generated_l01_0054
1
generator
null
2,026,180,653
54
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 588.485, 351.808 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 588.4849177856557, 351.8079143547038 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180653, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
right
1
0
1
generated_l01_0055
1
generator
null
2,026,180,654
55
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 487.07, 67.831 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 487.0704440091267, 67.83081643211239 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180654, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R backward" ]
top
1
0
1
generated_l01_0056
1
generator
null
2,026,180,655
56
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 589.782, 354.104 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 589.7822481347455, 354.1044420875416 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180655, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
right
1
0
1
generated_l01_0057
1
generator
null
2,026,180,656
57
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 355.39, 67.651 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 355.3895858587138, 67.65110027981893 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180656, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0058
1
generator
null
2,026,180,657
58
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 240.322, 221.183 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 240.32243140791553, 221.1830427875088 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180657, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
left
1
0
1
generated_l01_0059
1
generator
null
2,026,180,658
59
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 588.242, 201.511 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 588.2423510685338, 201.51081033196175 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180658, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
right
1
0
1
generated_l01_0060
1
generator
null
2,026,180,659
60
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 591.959, 302.635 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 591.9591464804655, 302.6353151586443 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180659, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
right
1
0
1
generated_l01_0061
1
generator
null
2,026,180,660
61
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 242.515, 216.63 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 242.5145950799196, 216.62958966372253 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180660, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
left
1
0
1
generated_l01_0062
1
generator
null
2,026,180,661
62
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 439.323, 67.07 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 439.3228456114456, 67.07042995858691 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180661, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0063
1
generator
null
2,026,180,662
63
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 587.901, 123.104 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 587.9005209283793, 123.1042996152487 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180662, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
right
1
0
1
generated_l01_0064
1
generator
null
2,026,180,663
64
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 588.133, 137.172 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 588.1329620684264, 137.17200080097936 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180663, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
right
1
0
1
generated_l01_0065
1
generator
null
2,026,180,664
65
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 240.535, 256.965 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 240.5352286181071, 256.9646740503218 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180664, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R forward" ]
left
1
0
1
generated_l01_0066
1
generator
null
2,026,180,665
66
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 403.225, 68.115 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 403.22491666368194, 68.1146872623745 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180665, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0067
1
generator
null
2,026,180,666
67
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 591.57, 301.368 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 591.5700364963602, 301.367604111478 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180666, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R backward" ]
right
1
0
1
generated_l01_0068
1
generator
null
2,026,180,667
68
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 501.528, 412.773 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 501.528289641987, 412.7733788063406 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180667, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
bottom
1
0
1
generated_l01_0069
1
generator
null
2,026,180,668
69
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 383.605, 413.797 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 383.60488026196555, 413.79680053040397 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180668, "init_s": [ 0.0 ], "vehicles": [ { "label...
[ "R backward" ]
bottom
1
0
1
generated_l01_0070
1
generator
null
2,026,180,669
70
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.752, 347.867 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.75175590404348, 347.86685437053745 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180669, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0071
1
generator
null
2,026,180,670
71
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 499.604, 65.704 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 499.6036022830275, 65.70386564068042 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180670, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0072
1
generator
null
2,026,180,671
72
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 244.017, 286.365 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 244.0172052785102, 286.36510054548495 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180671, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
left
1
0
1
generated_l01_0073
1
generator
null
2,026,180,672
73
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 292.614, 67.303 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 292.6137400857887, 67.30262778213174 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180672, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R backward" ]
top
1
0
1
generated_l01_0074
1
generator
null
2,026,180,673
74
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 242.827, 92.895 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 242.82686918228308, 92.89473139561821 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180673, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
left
1
0
1
generated_l01_0075
1
generator
null
2,026,180,674
75
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 359.116, 67.923 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 359.1162949742974, 67.92267434677112 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180674, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0076
1
generator
null
2,026,180,675
76
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 240.556, 100.824 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 240.55563202714035, 100.82441582539239 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180675, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0077
1
generator
null
2,026,180,676
77
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 315.799, 414.996 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 315.7988459268607, 414.99647434090593 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180676, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R forward" ]
bottom
1
0
1
generated_l01_0078
1
generator
null
2,026,180,677
78
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 240.94, 359.665 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 240.93996985505015, 359.6648128363135 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180677, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
left
1
0
1
generated_l01_0079
1
generator
null
2,026,180,678
79
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 448.722, 67.049 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 448.72192125277166, 67.0489801101736 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180678, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R backward" ]
top
1
0
1
generated_l01_0080
1
generator
null
2,026,180,679
80
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 400.651, 65.715 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 400.65140887763005, 65.71487335986805 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180679, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R backward" ]
top
1
0
1
generated_l01_0081
1
generator
null
2,026,180,680
81
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 412.182, 414.753 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 412.18248863371866, 414.752836674047 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180680, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
bottom
1
0
1
generated_l01_0082
1
generator
null
2,026,180,681
82
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.25, 203.587 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.2495113954545, 203.5868582767751 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180681, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R forward" ]
left
1
0
1
generated_l01_0083
1
generator
null
2,026,180,682
83
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 359.127, 415.459 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 359.12666298215976, 415.4591920182644 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180682, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R backward" ]
bottom
1
0
1
generated_l01_0084
1
generator
null
2,026,180,683
84
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 472.206, 67.003 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 472.20572554280864, 67.00295310626979 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180683, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R forward" ]
top
1
0
1
generated_l01_0085
1
generator
null
2,026,180,684
85
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 592.458, 175.316 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 592.4584985941511, 175.31599892255196 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180684, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
right
1
0
1
generated_l01_0086
1
generator
null
2,026,180,685
86
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 240.476, 245.357 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 240.47578389350846, 245.35689467874676 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180685, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0087
1
generator
null
2,026,180,686
87
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 589.276, 324.198 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 589.2756678398305, 324.19806496054383 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180686, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
right
1
0
1
generated_l01_0088
1
generator
null
2,026,180,687
88
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 508.628, 414.102 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 508.6281122763823, 414.10233468680457 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180687, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R forward" ]
bottom
1
0
1
generated_l01_0089
1
generator
null
2,026,180,688
89
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 520.185, 412.947 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 520.185205741597, 412.9474074824172 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180688, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
bottom
1
0
1
generated_l01_0090
1
generator
null
2,026,180,689
90
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.007, 177.997 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.00740538150305, 177.99657109253286 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180689, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
left
1
0
1
generated_l01_0091
1
generator
null
2,026,180,690
91
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 442.66, 66.908 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 442.6595181729199, 66.90766665334098 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180690, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0092
1
generator
null
2,026,180,691
92
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 588.061, 222.631 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 588.0611433416635, 222.63073909995512 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180691, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
right
1
0
1
generated_l01_0093
1
generator
null
2,026,180,692
93
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 537.196, 414.937 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 537.1963384850623, 414.9373682535786 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180692, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
bottom
1
0
1
generated_l01_0094
1
generator
null
2,026,180,693
94
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 494.833, 66.56 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 494.8330066792268, 66.55990958203071 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180693, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R backward" ]
top
1
0
1
generated_l01_0095
1
generator
null
2,026,180,694
95
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.607, 301.586 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.60708684279555, 301.5860887546663 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180694, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
left
1
0
1
generated_l01_0096
1
generator
null
2,026,180,695
96
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 349.628, 66.612 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 349.6278733615666, 66.61249168419843 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180695, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0097
1
generator
null
2,026,180,696
97
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 590.403, 204.128 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 590.4028943880668, 204.12847948404098 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180696, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
right
1
0
1
generated_l01_0098
1
generator
null
2,026,180,697
98
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 244.084, 189.983 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 244.08363127497054, 189.98337761326985 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180697, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0099
1
generator
null
2,026,180,698
99
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 240.403, 203.937 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 240.40301135492916, 203.93692586275904 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180698, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0100
1
generator
null
2,026,180,699
100
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 501.909, 68.024 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 501.90933120713345, 68.02421273673511 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180699, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R backward" ]
top
1
0
1