id string | level int8 | source string | validation_type string | seed int64 | source_index int32 | first_frame image | assembled_image image | video video | prompt string | negative_prompt string | prompt_id string | negative_prompt_id string | task_prompt string | state_json string | case_json string | actions list | exit_side string | n_vehicles int16 | n_obstacles int16 | min_actions int8 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
generated_l01_0001 | 1 | generator | null | 2,026,180,600 | 1 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
294.113,
414.308
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
294.113342540302,
414.3077734917499
],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180600,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0002 | 1 | generator | null | 2,026,180,601 | 2 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
242.33,
155.749
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
242.32981696060904,
155.74866241524708
],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180601,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0003 | 1 | generator | null | 2,026,180,602 | 3 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
471.033,
413.094
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
471.03278670723006,
413.0938688219414
],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180602,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0004 | 1 | generator | null | 2,026,180,603 | 4 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
276.642,
65.009
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
276.6419288376845,
65.00871941458476
],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180603,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0005 | 1 | generator | null | 2,026,180,604 | 5 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
510.342,
415.735
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
510.34176740342207,
415.73470802436543
],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180604,
"init_s": [
0.0
],
"vehicles": [
{
"label... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0006 | 1 | generator | null | 2,026,180,605 | 6 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
588.842,
240.328
],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
588.8421151791175,
240.32761952195636
],
"exit_side": "right",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180605,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R backward"
] | right | 1 | 0 | 1 | |||
generated_l01_0007 | 1 | generator | null | 2,026,180,606 | 7 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
500.623,
67.828
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
500.6227454935075,
67.82822936903682
],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180606,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0008 | 1 | generator | null | 2,026,180,607 | 8 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
240.204,
307.186
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
240.20401927455268,
307.18619323285196
],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180607,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0009 | 1 | generator | null | 2,026,180,608 | 9 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
379.387,
412.164
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
379.3865258230526,
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],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180608,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0010 | 1 | generator | null | 2,026,180,609 | 10 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
341.697,
415.578
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
341.6972450892469,
415.57782736406085
],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180609,
"init_s": [
0.0
],
"vehicles": [
{
"label"... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0011 | 1 | generator | null | 2,026,180,610 | 11 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
490.429,
67.577
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
490.42858304173086,
67.57687954929253
],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180610,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R backward"
] | top | 1 | 0 | 1 | |||
generated_l01_0012 | 1 | generator | null | 2,026,180,611 | 12 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
416.258,
66.584
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
416.2575402600902,
66.58406324157997
],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180611,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R backward"
] | top | 1 | 0 | 1 | |||
generated_l01_0013 | 1 | generator | null | 2,026,180,612 | 13 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
520.129,
65.347
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
520.1290898476054,
65.34725897846803
],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180612,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R backward"
] | top | 1 | 0 | 1 | |||
generated_l01_0014 | 1 | generator | null | 2,026,180,613 | 14 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
292.404,
64.319
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
292.4037683421134,
64.31914825947234
],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180613,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0015 | 1 | generator | null | 2,026,180,614 | 15 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
589.853,
153.642
],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
589.8525607001411,
153.6417435521018
],
"exit_side": "right",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180614,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | right | 1 | 0 | 1 | |||
generated_l01_0016 | 1 | generator | null | 2,026,180,615 | 16 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
471.358,
415.761
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
471.35754032094735,
415.76107809185544
],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180615,
"init_s": [
0.0
],
"vehicles": [
{
"label... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0017 | 1 | generator | null | 2,026,180,616 | 17 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
239.538,
304.375
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
239.53776532881852,
304.3749071623494
],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180616,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0018 | 1 | generator | null | 2,026,180,617 | 18 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
241.888,
158.422
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
241.88841337056203,
158.42171087032912
],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180617,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0019 | 1 | generator | null | 2,026,180,618 | 19 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
589.589,
211.076
],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
589.5889539089018,
211.07591853887698
],
"exit_side": "right",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180618,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R backward"
] | right | 1 | 0 | 1 | |||
generated_l01_0020 | 1 | generator | null | 2,026,180,619 | 20 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
591.015,
98.346
],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
591.0152248725537,
98.34617057854484
],
"exit_side": "right",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180619,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | right | 1 | 0 | 1 | |||
generated_l01_0021 | 1 | generator | null | 2,026,180,620 | 21 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
515.398,
65.041
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
515.3976103924223,
65.04140376651412
],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180620,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0022 | 1 | generator | null | 2,026,180,621 | 22 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
293.654,
68.064
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
293.65359705510457,
68.06420025278985
],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180621,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0023 | 1 | generator | null | 2,026,180,622 | 23 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
242.08,
321.728
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
242.07962325850718,
321.72840703860277
],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180622,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0024 | 1 | generator | null | 2,026,180,623 | 24 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
590.769,
273.707
],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
590.7689763861788,
273.7067237500988
],
"exit_side": "right",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180623,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | right | 1 | 0 | 1 | |||
generated_l01_0025 | 1 | generator | null | 2,026,180,624 | 25 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
411.471,
66.002
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
411.4712292782111,
66.00232733732605
],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180624,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0026 | 1 | generator | null | 2,026,180,625 | 26 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
435.348,
413.26
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
435.3475103251777,
413.25953621892046
],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180625,
"init_s": [
0.0
],
"vehicles": [
{
"label"... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0027 | 1 | generator | null | 2,026,180,626 | 27 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
472.492,
67.756
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
472.49219676094594,
67.75620110575659
],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180626,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R backward"
] | top | 1 | 0 | 1 | |||
generated_l01_0028 | 1 | generator | null | 2,026,180,627 | 28 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
244.087,
308.22
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
244.08668055044595,
308.2200085303925
],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180627,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0029 | 1 | generator | null | 2,026,180,628 | 29 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
500.133,
416.169
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180628,
"init_s": [
0.0
],
"vehicles": [
{
"label"... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0030 | 1 | generator | null | 2,026,180,629 | 30 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
241.457,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180629,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0031 | 1 | generator | null | 2,026,180,630 | 31 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
242.425,
260.547
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180630,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0032 | 1 | generator | null | 2,026,180,631 | 32 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
503.023,
416.427
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
503.0232814454864,
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],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180631,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0033 | 1 | generator | null | 2,026,180,632 | 33 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
241.019,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180632,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0034 | 1 | generator | null | 2,026,180,633 | 34 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180633,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0035 | 1 | generator | null | 2,026,180,634 | 35 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
589.567,
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
589.5670769737321,
369.7585724630913
],
"exit_side": "right",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180634,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | right | 1 | 0 | 1 | |||
generated_l01_0036 | 1 | generator | null | 2,026,180,635 | 36 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
243.897,
307.081
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
243.89731945766462,
307.0807914862037
],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180635,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0037 | 1 | generator | null | 2,026,180,636 | 37 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
243.293,
354.64
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
243.2933407761926,
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],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180636,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0038 | 1 | generator | null | 2,026,180,637 | 38 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
243.496,
176.261
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
243.49598397056656,
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],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180637,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0039 | 1 | generator | null | 2,026,180,638 | 39 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
459.874,
411.912
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
459.87406854786474,
411.91185136998524
],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180638,
"init_s": [
0.0
],
"vehicles": [
{
"label"... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0040 | 1 | generator | null | 2,026,180,639 | 40 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
588.284,
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
588.2844035075905,
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],
"exit_side": "right",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180639,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R backward"
] | right | 1 | 0 | 1 | |||
generated_l01_0041 | 1 | generator | null | 2,026,180,640 | 41 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
243.9,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
243.90047480618503,
314.92338157663454
],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180640,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0042 | 1 | generator | null | 2,026,180,641 | 42 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
294.145,
414.837
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
294.14537383211643,
414.8374445085524
],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180641,
"init_s": [
0.0
],
"vehicles": [
{
"label"... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0043 | 1 | generator | null | 2,026,180,642 | 43 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
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"exit": {
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],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
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"canvas": [
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"level": 1,
"seed": 2026180642,
"init_s": [
0.0
],
"vehicles": [
{
"label"... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0044 | 1 | generator | null | 2,026,180,643 | 44 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
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"board": [
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"exit": {
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"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
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],
"canvas": [
832,
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"exit": [
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],
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"level": 1,
"seed": 2026180643,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0045 | 1 | generator | null | 2,026,180,644 | 45 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
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"target_label": "R",
"exit": {
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
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],
"canvas": [
832,
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"exit": [
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],
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"r_exit_dir": 1,
"level": 1,
"seed": 2026180644,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | right | 1 | 0 | 1 | |||
generated_l01_0046 | 1 | generator | null | 2,026,180,645 | 46 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
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632.0,
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],
"target_label": "R",
"exit": {
"point": [
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],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
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24.0,
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],
"canvas": [
832,
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"r_index": 0,
"exit": [
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],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180645,
"init_s": [
0.0
],
"vehicles": [
{
"label"... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0047 | 1 | generator | null | 2,026,180,646 | 47 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
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],
"target_label": "R",
"exit": {
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],
"side": "top"
},
"vehicles": [
{
"label": "R",
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"center": [
... | {
"board": [
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"canvas": [
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"exit": [
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],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180646,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0048 | 1 | generator | null | 2,026,180,647 | 48 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
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632.0,
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],
"target_label": "R",
"exit": {
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],
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},
"vehicles": [
{
"label": "R",
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"center": [
... | {
"board": [
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],
"canvas": [
832,
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],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180647,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R backward"
] | top | 1 | 0 | 1 | |||
generated_l01_0049 | 1 | generator | null | 2,026,180,648 | 49 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180648,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0050 | 1 | generator | null | 2,026,180,649 | 50 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
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],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
367.617,
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],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
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],
"r_index": 0,
"exit": [
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"exit_side": "bottom",
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"level": 1,
"seed": 2026180649,
"init_s": [
0.0
],
"vehicles": [
{
"label... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0051 | 1 | generator | null | 2,026,180,650 | 51 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
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],
"board": [
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],
"target_label": "R",
"exit": {
"point": [
299.192,
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],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
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],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180650,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0052 | 1 | generator | null | 2,026,180,651 | 52 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
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],
"board": [
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632.0,
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],
"target_label": "R",
"exit": {
"point": [
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],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
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456.0
],
"canvas": [
832,
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],
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"exit": [
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],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180651,
"init_s": [
0.0
],
"vehicles": [
{
"label"... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0053 | 1 | generator | null | 2,026,180,652 | 53 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
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],
"target_label": "R",
"exit": {
"point": [
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],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
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456.0
],
"canvas": [
832,
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],
"r_index": 0,
"exit": [
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],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180652,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0054 | 1 | generator | null | 2,026,180,653 | 54 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
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24.0,
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],
"target_label": "R",
"exit": {
"point": [
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
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"center": [
... | {
"board": [
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],
"canvas": [
832,
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],
"r_index": 0,
"exit": [
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],
"exit_side": "right",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180653,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | right | 1 | 0 | 1 | |||
generated_l01_0055 | 1 | generator | null | 2,026,180,654 | 55 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180654,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R backward"
] | top | 1 | 0 | 1 | |||
generated_l01_0056 | 1 | generator | null | 2,026,180,655 | 56 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
589.7822481347455,
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],
"exit_side": "right",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180655,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | right | 1 | 0 | 1 | |||
generated_l01_0057 | 1 | generator | null | 2,026,180,656 | 57 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
355.39,
67.651
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180656,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0058 | 1 | generator | null | 2,026,180,657 | 58 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
240.322,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180657,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0059 | 1 | generator | null | 2,026,180,658 | 59 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
588.242,
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "right",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180658,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R backward"
] | right | 1 | 0 | 1 | |||
generated_l01_0060 | 1 | generator | null | 2,026,180,659 | 60 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
591.959,
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
591.9591464804655,
302.6353151586443
],
"exit_side": "right",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180659,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | right | 1 | 0 | 1 | |||
generated_l01_0061 | 1 | generator | null | 2,026,180,660 | 61 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180660,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0062 | 1 | generator | null | 2,026,180,661 | 62 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180661,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0063 | 1 | generator | null | 2,026,180,662 | 63 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "right",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180662,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | right | 1 | 0 | 1 | |||
generated_l01_0064 | 1 | generator | null | 2,026,180,663 | 64 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
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],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
588.133,
137.172
],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "right",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180663,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R backward"
] | right | 1 | 0 | 1 | |||
generated_l01_0065 | 1 | generator | null | 2,026,180,664 | 65 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
240.535,
256.965
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
240.5352286181071,
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180664,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0066 | 1 | generator | null | 2,026,180,665 | 66 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
403.225,
68.115
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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68.1146872623745
],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180665,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0067 | 1 | generator | null | 2,026,180,666 | 67 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
591.57,
301.368
],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
591.5700364963602,
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],
"exit_side": "right",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180666,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R backward"
] | right | 1 | 0 | 1 | |||
generated_l01_0068 | 1 | generator | null | 2,026,180,667 | 68 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
501.528,
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],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180667,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0069 | 1 | generator | null | 2,026,180,668 | 69 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
383.60488026196555,
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],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180668,
"init_s": [
0.0
],
"vehicles": [
{
"label... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0070 | 1 | generator | null | 2,026,180,669 | 70 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
243.752,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
243.75175590404348,
347.86685437053745
],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180669,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0071 | 1 | generator | null | 2,026,180,670 | 71 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
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],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
499.604,
65.704
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180670,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0072 | 1 | generator | null | 2,026,180,671 | 72 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
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],
"target_label": "R",
"exit": {
"point": [
244.017,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
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],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180671,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0073 | 1 | generator | null | 2,026,180,672 | 73 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
292.614,
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],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180672,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R backward"
] | top | 1 | 0 | 1 | |||
generated_l01_0074 | 1 | generator | null | 2,026,180,673 | 74 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
242.827,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180673,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0075 | 1 | generator | null | 2,026,180,674 | 75 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
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456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180674,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0076 | 1 | generator | null | 2,026,180,675 | 76 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180675,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0077 | 1 | generator | null | 2,026,180,676 | 77 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
315.799,
414.996
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
315.7988459268607,
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],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180676,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0078 | 1 | generator | null | 2,026,180,677 | 78 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
240.94,
359.665
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
240.93996985505015,
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180677,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0079 | 1 | generator | null | 2,026,180,678 | 79 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
448.722,
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],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180678,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R backward"
] | top | 1 | 0 | 1 | |||
generated_l01_0080 | 1 | generator | null | 2,026,180,679 | 80 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
400.651,
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],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180679,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R backward"
] | top | 1 | 0 | 1 | |||
generated_l01_0081 | 1 | generator | null | 2,026,180,680 | 81 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
412.182,
414.753
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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414.752836674047
],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180680,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0082 | 1 | generator | null | 2,026,180,681 | 82 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
243.25,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
243.2495113954545,
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180681,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0083 | 1 | generator | null | 2,026,180,682 | 83 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
359.127,
415.459
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
359.12666298215976,
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],
"exit_side": "bottom",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180682,
"init_s": [
0.0
],
"vehicles": [
{
"label"... | [
"R backward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0084 | 1 | generator | null | 2,026,180,683 | 84 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
472.20572554280864,
67.00295310626979
],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180683,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0085 | 1 | generator | null | 2,026,180,684 | 85 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
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],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
592.458,
175.316
],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "right",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180684,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | right | 1 | 0 | 1 | |||
generated_l01_0086 | 1 | generator | null | 2,026,180,685 | 86 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
240.476,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180685,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0087 | 1 | generator | null | 2,026,180,686 | 87 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
589.276,
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
589.2756678398305,
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],
"exit_side": "right",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180686,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | right | 1 | 0 | 1 | |||
generated_l01_0088 | 1 | generator | null | 2,026,180,687 | 88 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
508.628,
414.102
],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
508.6281122763823,
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],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180687,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0089 | 1 | generator | null | 2,026,180,688 | 89 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180688,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0090 | 1 | generator | null | 2,026,180,689 | 90 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
243.007,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
243.00740538150305,
177.99657109253286
],
"exit_side": "left",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180689,
"init_s": [
0.0
],
"vehicles": [
{
"label":... | [
"R backward"
] | left | 1 | 0 | 1 | |||
generated_l01_0091 | 1 | generator | null | 2,026,180,690 | 91 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
442.66,
66.908
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
442.6595181729199,
66.90766665334098
],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180690,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0092 | 1 | generator | null | 2,026,180,691 | 92 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
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],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
588.061,
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
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],
"r_index": 0,
"exit": [
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],
"exit_side": "right",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180691,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | right | 1 | 0 | 1 | |||
generated_l01_0093 | 1 | generator | null | 2,026,180,692 | 93 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
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],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "bottom"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
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],
"r_index": 0,
"exit": [
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],
"exit_side": "bottom",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180692,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | bottom | 1 | 0 | 1 | |||
generated_l01_0094 | 1 | generator | null | 2,026,180,693 | 94 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
494.833,
66.56
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180693,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R... | [
"R backward"
] | top | 1 | 0 | 1 | |||
generated_l01_0095 | 1 | generator | null | 2,026,180,694 | 95 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
243.607,
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180694,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0096 | 1 | generator | null | 2,026,180,695 | 96 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "top",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180695,
"init_s": [
0.0
],
"vehicles": [
{
"label": "R"... | [
"R forward"
] | top | 1 | 0 | 1 | |||
generated_l01_0097 | 1 | generator | null | 2,026,180,696 | 97 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "right"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
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],
"exit_side": "right",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180696,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | right | 1 | 0 | 1 | |||
generated_l01_0098 | 1 | generator | null | 2,026,180,697 | 98 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
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],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
244.08363127497054,
189.98337761326985
],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180697,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0099 | 1 | generator | null | 2,026,180,698 | 99 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
240.403,
203.937
],
"side": "left"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
240.40301135492916,
203.93692586275904
],
"exit_side": "left",
"r_exit_dir": 1,
"level": 1,
"seed": 2026180698,
"init_s": [
0.0
],
"vehicles": [
{
"label": ... | [
"R forward"
] | left | 1 | 0 | 1 | |||
generated_l01_0100 | 1 | generator | null | 2,026,180,699 | 100 | 固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。 | 镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。 | rushhour_video_zh_v1 | rushhour_negative_zh_v1 | Continuous-space Rush Hour.
A square board holds colored rectangular vehicles. Each vehicle sits on its own
straight dashed track and may slide only forward (along its arrow) or backward
(against it) along that track. It cannot rotate, resize, leave its track, pass
through another vehicle or a fixed navy obstacle, or ... | {
"canvas": [
832,
480
],
"board": [
200.0,
24.0,
632.0,
456.0
],
"target_label": "R",
"exit": {
"point": [
501.909,
68.024
],
"side": "top"
},
"vehicles": [
{
"label": "R",
"color": "#e0566d",
"is_target": true,
"center": [
... | {
"board": [
200.0,
24.0,
632.0,
456.0
],
"canvas": [
832,
480
],
"r_index": 0,
"exit": [
501.90933120713345,
68.02421273673511
],
"exit_side": "top",
"r_exit_dir": -1,
"level": 1,
"seed": 2026180699,
"init_s": [
0.0
],
"vehicles": [
{
"label": "... | [
"R backward"
] | top | 1 | 0 | 1 |
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