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--- |
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license: mit |
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--- |
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Scene construction with hierarchical layout (outdoor and indoor). |
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The scene is stored in `Rivermark/island02_demo.usd`, which can be loaded using IsaacSim Simulation. |
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**Update 1:** We added some scenes in `Scene_in_out_v2.zip`, including `scene1_mit.usd`, `scene2_mit.usd` and `scene4_mit.usd`. Corresponding metadata files in JSON format are also provided for these scenes. |
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Here is the format of each JSON file: |
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``` |
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# list of buildings |
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{ |
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'props':[ |
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'name': id |
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'world_transform: a world tranforms matrix with shape 4x4 |
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'translation': a 1x3 vector which can be shown in Property tab in Isaacsim |
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'scale': a 1x3 vector which can be shown in Property tab in Isaacsim |
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'indoor_layout':[ #list of objects in that building |
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{ |
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'name': id |
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'world_transform: a world tranforms matrix with shape 4x4 |
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'translation': a 1x3 vector which can be shown in Property tab in Isaacsim |
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'scale': a 1x3 vector which can be shown in Property tab in Isaacsim |
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} |
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.... |
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] |
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... |
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], |
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'drivable_surface': { |
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'world_transform: a world tranforms matrix with shape 4x4 |
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'translation': a 1x3 vector which can be shown in Property tab in Isaacsim |
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'scale': a 1x3 vector which can be shown in Property tab in Isaacsim |
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} |
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} |
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``` |
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**Update 2:** We upload the full scene (`rivermark.usd`), along with metadata (`rivermark.json`) for drone navigation. |
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After extracting `Scene_in_out_v2.zip`, move the file `rivermark.usd` to folder `Rivermark` to enabel all assets. |
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**Update 3:** We upload the scene (`rivermarkDoor.usd`) with doors that can be interacted, along with metadata (`rivermarkDoor.json`) in `Scene_in_out_v3.zip` |
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After extracting `Scene_in_out_v3.zip`, keep the file `rivermarkDoor.usd` in folder `Rivermark` to enabel all assets. |
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The format of `rivermarkDoor.json` is described below: |
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``` |
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{ |
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# buildings that contain interactable objects (mostly doors) |
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"props": [ |
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{ |
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"prim_name": <prim_name> |
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"prim_path": <prim_path>, |
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"interactable_objects": |
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[ |
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{ |
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"sub_prim_name":<sub_prim_name>, |
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"sub_prim_path":<sub_prim_path> |
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}... |
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] |
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}... |
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] |
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} |
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``` |