type stringclasses 5
values | content stringlengths 9 163k |
|---|---|
defines | #define mach_vm_allocate vm_allocate |
defines | #define mach_vm_deallocate vm_deallocate |
defines | #define mach_vm_write vm_write |
defines | #define mach_vm_remap vm_remap |
defines | #define mach_vm_protect vm_protect |
defines | #define NSLookupSymbolInImage(...) ((void)0) |
defines | #define NSAddressOfSymbol(...) ((void)0) |
defines |
#define RDErrorLog(format, ...) fprintf(stderr, "%s:%d:\n\terror: "format"\n", \ |
defines | #define LC_SEGMENT_ARCH_INDEPENDENT LC_SEGMENT_64 |
defines | #define LC_SEGMENT_ARCH_INDEPENDENT LC_SEGMENT |
includes | #include <errno.h> |
includes | #include <stdio.h> |
includes | #include <stdlib.h> |
includes | #include <stdbool.h> |
includes | #include <string.h> |
includes | #include <math.h> |
includes | #include <teatime.h> |
defines |
#define TEATIME_BREAKONERROR(FN,RC) if ((RC = teatime_check_gl_errors(__LINE__, #FN )) < 0) break |
defines | #define TEATIME_BREAKONERROR_FB(FN,RC) if ((RC = teatime_check_gl_fb_errors(__LINE__, #FN )) < 0) break |
defines |
#define TEA_ENCRYPT_SOURCE \ |
defines |
#define TEA_DECRYPT_SOURCE \ |
functions | void teatime_cleanup(teatime_t *obj)
{
if (obj) {
teatime_delete_program(obj);
teatime_delete_textures(obj);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteFramebuffersEXT(1, &(obj->ofb));
glFlush();
free(obj);
obj = NULL;
} |
functions | int teatime_set_viewport(teatime_t *obj, uint32_t ilen)
{
uint32_t texsz = (uint32_t)((long)(sqrt(ilen / 4.0)));
if (obj && texsz > 0 && texsz < (GLuint)obj->maxtexsz) {
/* viewport mapping 1:1 pixel = texel = data mapping */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrth... |
functions | else if (obj) {
fprintf(stderr, "Max. texture size is %d. Calculated: %u from input length: %u\n",
obj->maxtexsz, texsz, ilen);
} |
functions | int teatime_create_textures(teatime_t *obj, const uint32_t *input, uint32_t ilen)
{
if (obj && input && ilen > 0) {
int rc = 0;
do {
uint32_t texsz = (uint32_t)((long)(sqrt(ilen / 4.0)));
if (texsz != obj->tex_size) {
fprintf(stderr, "Viewport texture size(%u)... |
functions | int teatime_read_textures(teatime_t *obj, uint32_t *output, uint32_t olen)
{
if (obj && output && olen > 0 && obj->otexid > 0) {
int rc = 0;
do {
uint32_t texsz = (uint32_t)((long)(sqrt(olen / 4.0)));
if (texsz != obj->tex_size) {
fprintf(stderr, "Viewport tex... |
functions | int teatime_create_program(teatime_t *obj, const char *source)
{
if (obj && source) {
int rc = 0;
do {
obj->program = glCreateProgram();
TEATIME_BREAKONERROR(glCreateProgram, rc);
obj->shader = glCreateShader(GL_FRAGMENT_SHADER_ARB);
TEATIME_BREAKONERR... |
functions | int teatime_run_program(teatime_t *obj, const uint32_t ikey[4], uint32_t rounds)
{
if (obj && obj->program > 0) {
int rc = 0;
do {
glUseProgram(obj->program);
TEATIME_BREAKONERROR(glUseProgram, rc);
glActiveTexture(GL_TEXTURE0);
TEATIME_BREAKONERROR(g... |
functions | void teatime_delete_textures(teatime_t *obj)
{
if (obj) {
if (obj->itexid != 0) {
glDeleteTextures(1, &(obj->itexid));
obj->itexid = 0;
} |
functions | void teatime_delete_program(teatime_t *obj)
{
if (obj) {
if (obj->shader > 0 && obj->program > 0) {
glDetachShader(obj->program, obj->shader);
} |
functions | void teatime_print_version(FILE *fp)
{
const GLubyte *version = NULL;
version = glGetString(GL_VERSION);
fprintf(fp, "GL Version: %s\n", (const char *)version);
version = glGetString(GL_SHADING_LANGUAGE_VERSION);
fprintf(fp, "GLSL Version: %s\n", (const char *)version);
version = glGetString(GL_... |
functions | int teatime_check_gl_version(uint32_t *major, uint32_t *minor)
{
const GLubyte *version = NULL;
version = glGetString(GL_VERSION);
if (version) {
uint32_t ver[2] = { 0, 0 } |
functions | int teatime_check_gl_errors(int line, const char *fn_name)
{
GLenum err = glGetError();
if (err != GL_NO_ERROR) {
const GLubyte *estr = gluErrorString(err);
fprintf(stderr, "%s(): GL Error(%d) on line %d: %s\n", fn_name,
err, line, (const char *)estr);
return -1;
} |
functions | int teatime_check_gl_fb_errors(int line, const char *fn_name)
{
GLenum st = (GLenum)glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
switch (st) {
case GL_FRAMEBUFFER_COMPLETE_EXT:
return 0;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
fprintf(stderr, "%s(): GL FB error on line %d: inc... |
functions | int teatime_check_program_errors(GLuint program)
{
GLint ilen = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &ilen);
if (ilen > 1) {
GLsizei wb = 0;
GLchar *buf = calloc(ilen, sizeof(GLchar));
if (!buf) {
fprintf(stderr, "Out of memory allocating %d bytes\n", ilen);
... |
functions | int teatime_check_shader_errors(GLuint shader)
{
GLint ilen = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &ilen);
if (ilen > 1) {
GLsizei wb = 0;
GLchar *buf = calloc(ilen, sizeof(GLchar));
if (!buf) {
fprintf(stderr, "Out of memory allocating %d bytes\n", ilen);
... |
functions | void main(void) {\n" \
" uvec4 x = texture(idata, gl_TexCoord[0].st);\n" \
" uint delta = uint(0x9e3779b9); \n" \
" uint sum = uint(0); \n" \
" for (uint i = uint(0); i < rounds; ++i) {\n" \
" sum += delta; \n" \
" x[0] += (((x[1] << 4) + ikey[0]) ^ (x[1] + sum)) ^ ((x[1] >> 5) + ikey[1]);\n" \
" x[1] += (((x[0] << ... |
functions | void main(void) {\n" \
" uvec4 x = texture(idata, gl_TexCoord[0].st);\n" \
" uint delta = uint(0x9e3779b9); \n" \
" uint sum = delta * rounds; \n" \
" for (uint i = uint(0); i < rounds; ++i) {\n" \
" x[1] -= (((x[0] << 4) + ikey[2]) ^ (x[0] + sum)) ^ ((x[0] >> 5) + ikey[3]);\n" \
" x[0] -= (((x[1] << 4) + ikey[0]) ^ ... |
functions | task main()
{ //Program begins, insert code within curly braces
while (true)
{
//Input Conveior Belt
startMotor(InputBeltMotor, 127);
wait(2.5);
stopMotor(InputBeltMotor);
//Elevator
startMotor(ElevatorMotor, 127);
wait(1.5);
stopMotor(ElevatorMotor);
//Move Coo... |
includes |
#include <math.h> |
includes | #include <stdlib.h> |
functions | ALuint NextPowerOf2(ALuint value)
{
ALuint powerOf2 = 1;
if(value)
{
value--;
while(value)
{
value >>= 1;
powerOf2 <<= 1;
} |
functions | ALfloat DelayLineOut(DelayLine *Delay, ALuint offset)
{
return Delay->Line[offset&Delay->Mask];
} |
functions | ALvoid DelayLineIn(DelayLine *Delay, ALuint offset, ALfloat in)
{
Delay->Line[offset&Delay->Mask] = in;
} |
functions | ALfloat EarlyDelayLineOut(ALverbState *State, ALuint index)
{
return State->Early.Coeff[index] *
DelayLineOut(&State->Early.Delay[index],
State->Offset - State->Early.Offset[index]);
} |
functions | ALvoid EarlyReflection(ALverbState *State, ALfloat in, ALfloat *out)
{
ALfloat d[4], v, f[4];
// Obtain the decayed results of each early delay line.
d[0] = EarlyDelayLineOut(State, 0);
d[1] = EarlyDelayLineOut(State, 1);
d[2] = EarlyDelayLineOut(State, 2);
d[3] = EarlyDelayLineOut(State, 3);
... |
functions | ALfloat LateAllPassInOut(ALverbState *State, ALuint index, ALfloat in)
{
ALfloat out;
out = State->Late.ApCoeff[index] *
DelayLineOut(&State->Late.ApDelay[index],
State->Offset - State->Late.ApOffset[index]);
out -= (State->Late.ApFeedCoeff * in);
DelayLineIn(&State->La... |
functions | ALfloat LateDelayLineOut(ALverbState *State, ALuint index)
{
return State->Late.Coeff[index] *
DelayLineOut(&State->Late.Delay[index],
State->Offset - State->Late.Offset[index]);
} |
functions | ALfloat LateLowPassInOut(ALverbState *State, ALuint index, ALfloat in)
{
State->Late.LpSample[index] = in +
((State->Late.LpSample[index] - in) * State->Late.LpCoeff[index]);
return State->Late.LpSample[index];
} |
functions | ALvoid LateReverb(ALverbState *State, ALfloat *in, ALfloat *out)
{
ALfloat d[4], f[4];
// Obtain the decayed results of the cyclical delay lines, and add the
// corresponding input channels attenuated by density. Then pass the
// results through the low-pass filters.
d[0] = LateLowPassInOut(State,... |
functions | ALvoid ReverbInOut(ALverbState *State, ALfloat in, ALfloat *early, ALfloat *late)
{
ALfloat taps[4];
// Low-pass filter the incoming sample.
in = lpFilter2P(&State->LpFilter, 0, in);
// Feed the initial delay line.
DelayLineIn(&State->Delay, State->Offset, in);
// Calculate the early reflecti... |
functions | ALvoid VerbDestroy(ALeffectState *effect)
{
ALverbState *State = (ALverbState*)effect;
if(State)
{
free(State->SampleBuffer);
State->SampleBuffer = NULL;
free(State);
} |
functions | ALint aluCart2LUTpos(ALfloat re, ALfloat im)
{
ALint pos = 0;
ALfloat denom = aluFabs(re) + aluFabs(im);
if(denom > 0.0f)
pos = (ALint)(QUADRANT_NUM*aluFabs(im) / denom + 0.5);
if(re < 0.0)
pos = 2 * QUADRANT_NUM - pos;
if(im < 0.0)
pos = LUT_NUM - pos;
return pos%LUT_NU... |
functions | ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffect *Effect)
{
ALverbState *State = (ALverbState*)effect;
ALuint index;
ALfloat length, mixCoeff, cw, g, coeff;
ALfloat hfRatio = Effect->Reverb.DecayHFRatio;
// Calculate the master low-pass filter (from the master effect HF gain).... |
includes | #include <stdio.h> |
includes | #include <unistd.h> |
includes | #include <fcntl.h> |
includes | #include <errno.h> |
includes | #include <assert.h> |
includes | #include <sys/epoll.h> |
structs | struct state
{
reactor_handler input;
reactor_handler output;
char buffer[4096];
data remaining;
}; |
functions | int fill(struct state *state)
{
ssize_t n;
n = read(0, state->buffer, sizeof state->buffer);
if (n == 0)
{
reactor_delete(&state->input, 0);
reactor_delete(&state->output, 1);
return -1;
} |
functions | int flush(struct state *state)
{
ssize_t n;
n = write(1, data_base(state->remaining), data_size(state->remaining));
if (n == -1 && errno == EAGAIN)
return -1;
assert(n > 0);
state->remaining = data_select(state->remaining, n, data_size(state->remaining) - n);
if (!data_size(state->remaining))
{
r... |
functions | void input(reactor_event *event)
{
struct state *state = event->state;
int e;
while (!data_size(state->remaining))
{
e = fill(state);
if (e == -1)
break;
e = flush(state);
if (e == -1)
break;
} |
functions | void output(reactor_event *event)
{
struct state *state = event->state;
int e;
while (data_size(state->remaining))
{
e = flush(state);
if (e == -1)
break;
} |
main | int main()
{
struct state state = {0} |
functions | int NextState(int m, char* pattern, int state, int symbol) {
if (state < m && pattern[state] == symbol) {
return state + 1;
} |
functions | void GenerateTable(int m, char* pattern, int Table[m][CHAR_MAX]) {
for (int state = 0, symbol = 0; symbol < CHAR_MAX || (symbol = 0, ++state) < m; symbol++) {
Table[state][symbol] = NextState(m, pattern, state, symbol);
} |
functions | int Search(int n, char* haystack, int m, char* needle) {
int Table[m + 1][CHAR_MAX], state = 0;
GenerateTable(m + 1, needle, Table);
for (int i = 0; i < n; i++) {
state = Table[state][haystack[i]];
if (state == m) {
return (i - m + 1);
} |
includes | #include <stdio.h> |
includes | #include <sys/socket.h> |
includes | #include <sys/wait.h> |
includes | #include <stdlib.h> |
includes | #include <string.h> |
includes | #include <netinet/in.h> |
includes | #include <time.h> |
includes | #include <arpa/inet.h> |
includes | #include <unistd.h> |
includes | #include <errno.h> |
includes | #include <signal.h> |
defines |
#define MAXLINE 4096 /* max text line length */ |
defines | #define LISTENQ 1024 /* 2nd argument to listen() , 排队的最大连接数*/ |
defines | #define LISTEN_PORT 9669 //服务器监听端口 |
structs | struct sockaddr
{
unsigned short int sa_family;
char sa_data[14];
}; |
structs | struct socketaddr_in
{
unsigned short int sin_family;
uint16_t sin_port;
struct in_addr sin_addr;
unsigned char sin_zero[8];
}; |
structs | struct in_addr
{
uint32_t s_addr;
}; |
includes | #include <compiler.h> |
includes |
#include <common/strres.h> |
includes | #include <cpucore.h> |
includes | #include <pccore.h> |
includes | #include <io/iocore.h> |
includes | #include <generic/memdbg32.h> |
defines |
#define MEMDBG32_MAXMEM 16
|
defines | #define MEMDBG32_DATAPERLINE 128
|
defines | #define MEMDBG32_LEFTMARGIN 8
|
functions | void memdbg32_initialize(void) {
ZeroMemory(&memdbg32, sizeof(memdbg32));
memdbg32.width = (MEMDBG32_BLOCKW * MEMDBG32_DATAPERLINE) + MEMDBG32_LEFTMARGIN;
memdbg32.height = (MEMDBG32_BLOCKH * 2 * MEMDBG32_MAXMEM) + 8;
} |
functions | void memdbg32_getsize(int *width, int *height) {
if (width) {
*width = memdbg32.width;
} |
functions | REG8 memdbg32_process(void) {
return(MEMDBG32_FLAGDRAW);
} |
functions | BOOL memdbg32_paint(CMNVRAM *vram, CMNPALCNV cnv, BOOL redraw) {
UINT mode;
UINT8 use[MEMDBG32_MAXMEM*MEMDBG32_DATAPERLINE*2 + 256];
UINT32 pd[1024];
UINT pdmax;
UINT i, j;
UINT32 pde;
UINT32 pdea;
UINT32 pte;
char str[4];
mode = 0;
if (CPU_STAT_PM) {
mode = 1;
} |
functions | else if (!use[pte >> 12]) {
use[pte >> 12] = MEMDBG32_PALPAGE0;
} |
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