type
stringclasses
5 values
content
stringlengths
9
163k
defines
#define GOVERNMENT_SECTION_PREFIX "government_"
defines
#define NATION_GROUP_SECTION_PREFIX "ngroup" /* without underscore? */
defines
#define NATION_SET_SECTION_PREFIX "nset" /* without underscore? */
defines
#define NATION_SECTION_PREFIX "nation" /* without underscore? */
defines
#define RESOURCE_SECTION_PREFIX "resource_"
defines
#define BASE_SECTION_PREFIX "base_"
defines
#define SPECIALIST_SECTION_PREFIX "specialist_"
defines
#define TERRAIN_SECTION_PREFIX "terrain_"
defines
#define UNIT_CLASS_SECTION_PREFIX "unitclass_"
defines
#define UNIT_SECTION_PREFIX "unit_"
defines
#define check_name(name) (check_strlen(name, MAX_LEN_NAME, NULL))
defines
#define MAX_SECTION_LABEL 64
defines
#define section_strlcpy(dst, src) \
defines
#define ruleset_error(level, format, ...) \
defines
#define rs_sanity_veteran(_path, _entry, _i, _condition, _action) \
functions
void ruleset_error_real(const char *file, const char *function, int line, enum log_level level, const char *format, ...) { va_list args; va_start(args, format); vdo_log(file, function, line, FALSE, level, format, args); va_end(args); if (LOG_FATA...
functions
void openload_script_file(const char *whichset) { const char *dfilename = valid_ruleset_filename(game.server.rulesetdir, whichset, SCRIPT_SUFFIX); if (!script_server_do_file(NULL, dfilename)) { ruleset_error(LOG_FATAL, "\"%s\": could not load ruleset script.", ...
functions
void lookup_unit_list(struct section_file *file, const char *prefix, const char *entry, int loglevel, struct unit_type **output, const char *filename) { const char **slist; size_t nval; int i; /* pre-fill with NULL: */ fo...
functions
void lookup_tech_list(struct section_file *file, const char *prefix, const char *entry, int *output, const char *filename) { const char **slist; size_t nval; int i; /* pre-fill with A_LAST: */ for(i=0; i<MAX_NUM_TECH_LIST; i++) { output[i] = A_LAS...
functions
void lookup_building_list(struct section_file *file, const char *prefix, const char *entry, int *output, const char *filename) { const char **slist; size_t nval; int i; /* pre-fill with B_LAST: */ for (i = 0; i < MAX_NUM_BUILDING_LIST; i++) { ...
functions
unit_move_type lookup_move_type(struct section_file *file, const char *entry, const char *filename) { const char *sval; enum unit_move_type mt; sval = secfile_lookup_str_default(file, NULL, "%s", entry); if (sval == NULL) { return unit_move_type_invalid(); }
functions
void ruleset_load_names(struct name_translation *pname, struct section_file *file, const char *sec_name) { const char *name = secfile_lookup_str(file, "%s.name", sec_name); const char *rule_name = secfile_lookup_str(file, "%s.rule_name", sec_name); if...
functions
void load_tech_names(struct section_file *file) { struct section_list *sec; /* Number of techs in the ruleset (means without A_NONE). */ int num_techs = 0; int i; const char *filename = secfile_name(file); (void) secfile_entry_by_path(file, "datafile.description"); /* unused */ /* The names: */ sec ...
functions
void load_ruleset_techs(struct section_file *file) { struct section_list *sec; int i; struct advance *a_none = advance_by_number(A_NONE); const char *filename = secfile_name(file); (void) check_ruleset_capabilities(file, RULESET_CAPABILITIES, filename); sec = secfile_sections_by_name_prefix(file, ADVANCE...
functions
void load_unit_names(struct section_file *file) { struct section_list *sec; int nval = 0; size_t user_flags; const char **flaglist; int i; const char *filename = secfile_name(file); (void) secfile_entry_by_path(file, "datafile.description"); /* unused */ /* User unit flag names */ flaglist = secfi...
functions
bool load_ruleset_veteran(struct section_file *file, const char *path, struct veteran_system **vsystem, char *err, size_t err_len) { const char **vlist_name; int *vlist_power, *vlist_raise, *vlist_wraise, *vlist_move;...
functions
else if (count_name != count_power || count_name != count_raise || count_name != count_wraise || count_name != count_move) { ret = FALSE; fc_snprintf(err, err_len, "\"%s\": Different lengths for the veteran " "settings in section '%s'", secfil...
functions
else if (count_name == 0) { /* Nothing defined. */ *vsystem = NULL; }
functions
else if (i == count_name - 1) { /* Last element. */ rs_sanity_veteran(path, "veteran_power_fact", i, (vlist_power[i] < vlist_power[i - 1]), vlist_power[i] = vlist_power[i - 1]); rs_sanity_veteran(path, "veteran_raise_chance", i, ...
functions
void load_ruleset_units(struct section_file *file) { struct unit_type *u; int j, ival; size_t nval; struct section_list *sec, *csec; const char *sval, **slist; const char *filename = secfile_name(file); char msg[MAX_LEN_MSG]; (void) check_ruleset_capabilities(file, RULESET_CAPABILITIES, filename); i...
functions
else if (sea_moving) { uc->move_type = UMT_SEA; }
functions
else if (uc->move_type == UMT_SEA) { /* Explicitly given SEA_MOVING */ if (uclass_has_flag(uc, UCF_RIVER_NATIVE)) { log_error("\"%s\" unit_class \"%s\": cannot give RiverNative " "flag to sea moving unit", filename, uclass_rule_name(uc)); BV_CLR(uc->flags,...
functions
void load_building_names(struct section_file *file) { struct section_list *sec; int i, nval = 0; const char *filename = secfile_name(file); (void) secfile_entry_by_path(file, "datafile.description"); /* unused */ /* The names: */ sec = secfile_sections_by_name_prefix(file, BUILDING_SECTION_PREFIX); if...
functions
void load_ruleset_buildings(struct section_file *file) { struct section_list *sec; const char *item; int i, nval; const char *filename = secfile_name(file); (void) check_ruleset_capabilities(file, RULESET_CAPABILITIES, filename); sec = secfile_sections_by_name_prefix(file, BUILDING_SECTION_PREFIX); nval...
functions
void load_terrain_names(struct section_file *file) { int nval = 0; struct section_list *sec; const char *filename = secfile_name(file); (void) secfile_entry_by_path(file, "datafile.description"); /* unused */ /* terrain names */ sec = secfile_sections_by_name_prefix(file, TERRAIN_SECTION_PREFIX); if ...
functions
void load_ruleset_terrain(struct section_file *file) { struct strvec *psv; size_t nval; int j; const char **res; const char *filename = secfile_name(file); /* char *datafile_options = */ (void) check_ruleset_capabilities(file, RULESET_CAPABILITIES, filename); /* options */ terrain_control.may_road ...
functions
void load_government_names(struct section_file *file) { int nval = 0; struct section_list *sec; const char *filename = secfile_name(file); (void) secfile_entry_by_path(file, "datafile.description"); /* unused */ sec = secfile_sections_by_name_prefix(file, GOVERNMENT_SECTION_PREFIX); if (NULL == sec || 0...
functions
else if(nval > G_MAGIC) { /* upper limit is really about 255 for 8-bit id values, but use G_MAGIC elsewhere as a sanity check, and should be plenty big enough --dwp */ ruleset_error(LOG_FATAL, "\"%s\": Too many governments (%d, max %d)", filename, nval, G_MAGIC); }
functions
void load_ruleset_governments(struct section_file *file) { struct section_list *sec; const char *filename = secfile_name(file); (void) check_ruleset_capabilities(file, RULESET_CAPABILITIES, filename); sec = secfile_sections_by_name_prefix(file, GOVERNMENT_SECTION_PREFIX); game.government_during_revolution ...
functions
void send_ruleset_control(struct conn_list *dest) { struct packet_ruleset_control packet; packet = game.control; lsend_packet_ruleset_control(dest, &packet); }
functions
void load_nation_names(struct section_file *file) { struct section_list *sec; int j; (void) secfile_entry_by_path(file, "datafile.description"); /* unused */ sec = secfile_sections_by_name_prefix(file, NATION_SECTION_PREFIX); if (NULL == sec) { ruleset_error(LOG_FATAL, "No available nations in this ru...
functions
void load_city_name_list(struct section_file *file, struct nation_type *pnation, const char *secfile_str1, const char *secfile_str2) { size_t dim, j; const char **cities = secfile_lookup_str_vec(file, &dim, "%s.%s", ...
functions
void load_ruleset_nations(struct section_file *file) { struct government *gov; int j; size_t dim; char temp_name[MAX_LEN_NAME]; const char **vec; const char *name, *bad_leader; int barb_land_count = 0; int barb_sea_count = 0; bool warn_city_style; const char *sval; struct government *default_gover...
functions
else if (NULL != pconflict) { nation_list_append(pnation->server.conflicts_with, pconflict); }
functions
else if (0 == j) { ruleset_error(LOG_FATAL, "Nation %s: no leaders; at least one is required.", nation_rule_name(pnation)); }
functions
else if (NULL != male && NULL != female) { (void) government_ruler_title_new(gov, pnation, male, female); }
functions
else if (NULL != pconflict) { nation_list_append(pnation->server.civilwar_nations, pconflict); nation_list_append(pconflict->server.parent_nations, pnation); }
functions
void load_citystyle_names(struct section_file *file) { struct section_list *styles; int i = 0; (void) secfile_entry_by_path(file, "datafile.description"); /* unused */ /* The sections: */ styles = secfile_sections_by_name_prefix(file, CITYSTYLE_SECTION_PREFIX); if (NULL != styles) { city_styles_allo...
functions
void load_ruleset_cities(struct section_file *file) { const char *replacement; int i; const char *filename = secfile_name(file); const char *item; struct section_list *sec; (void) check_ruleset_capabilities(file, RULESET_CAPABILITIES, filename); /* Specialist options */ sec = secfile_sections_by_name_...
functions
void load_ruleset_effects(struct section_file *file) { struct section_list *sec; const char *type; const char *filename; filename = secfile_name(file); (void) check_ruleset_capabilities(file, RULESET_CAPABILITIES, filename); (void) secfile_entry_by_path(file, "datafile.description"); /* unused */ /* P...
functions
int secfile_lookup_int_default_min_max(struct section_file *file, int def, int min, int max, const char *path, ...) { char fullpath[256]; int ival; va_list args; va_start(args, path); fc_vsnprintf(fullpath, sizeof(ful...
functions
void load_ruleset_game(void) { struct section_file *file; const char *sval, **svec; const char *filename; int *food_ini; int i; size_t teams; const char *text; size_t gni_tmp; file = openload_ruleset_file("game"); filename = secfile_name(file); /* section: datafile */ (void) check_ruleset_capa...
functions
else if (game.info.granary_num_inis == 0) { log_error("No values for granary_food_ini. Using default " "value %d.", RS_DEFAULT_GRANARY_FOOD_INI); game.info.granary_num_inis = 1; game.info.granary_food_ini[0] = RS_DEFAULT_GRANARY_FOOD_INI; }
functions
void send_ruleset_unit_classes(struct conn_list *dest) { struct packet_ruleset_unit_class packet; unit_class_iterate(c) { packet.id = uclass_number(c); sz_strlcpy(packet.name, untranslated_name(&c->name)); sz_strlcpy(packet.rule_name, rule_name(&c->name)); packet.move_type = c->move_type; packe...
functions
void send_ruleset_units(struct conn_list *dest) { struct packet_ruleset_unit packet; int i; unit_type_iterate(u) { packet.id = utype_number(u); sz_strlcpy(packet.name, untranslated_name(&u->name)); sz_strlcpy(packet.rule_name, rule_name(&u->name)); sz_strlcpy(packet.sound_move, u->sound_move); ...
functions
void send_ruleset_specialists(struct conn_list *dest) { struct packet_ruleset_specialist packet; specialist_type_iterate(spec_id) { struct specialist *s = specialist_by_number(spec_id); int j; packet.id = spec_id; sz_strlcpy(packet.plural_name, untranslated_name(&s->name)); sz_strlcpy(packet.r...
functions
void send_ruleset_techs(struct conn_list *dest) { struct packet_ruleset_tech packet; advance_iterate(A_NONE, a) { packet.id = advance_number(a); sz_strlcpy(packet.name, untranslated_name(&a->name)); sz_strlcpy(packet.rule_name, rule_name(&a->name)); sz_strlcpy(packet.graphic_str, a->graphic_str); ...
functions
void send_ruleset_buildings(struct conn_list *dest) { improvement_iterate(b) { struct packet_ruleset_building packet; int j; packet.id = improvement_number(b); packet.genus = b->genus; sz_strlcpy(packet.name, untranslated_name(&b->name)); sz_strlcpy(packet.rule_name, rule_name(&b->name)); ...
functions
void send_ruleset_terrain(struct conn_list *dest) { struct packet_ruleset_terrain packet; lsend_packet_ruleset_terrain_control(dest, &terrain_control); terrain_type_iterate(pterrain) { struct resource **r; packet.id = terrain_number(pterrain); packet.native_to = pterrain->native_to; sz_strlcpy...
functions
void send_ruleset_resources(struct conn_list *dest) { struct packet_ruleset_resource packet; resource_type_iterate (presource) { packet.id = resource_number(presource); sz_strlcpy(packet.name, untranslated_name(&presource->name)); sz_strlcpy(packet.rule_name, rule_name(&presource->name)); sz_strlc...
functions
void send_ruleset_bases(struct conn_list *dest) { struct packet_ruleset_base packet; base_type_iterate(b) { int j; packet.id = base_number(b); sz_strlcpy(packet.name, untranslated_name(&b->name)); sz_strlcpy(packet.rule_name, rule_name(&b->name)); sz_strlcpy(packet.graphic_str, b->graphic_str)...
functions
void send_ruleset_governments(struct conn_list *dest) { struct packet_ruleset_government gov; struct packet_ruleset_government_ruler_title title; int j; governments_iterate(g) { /* send one packet_government */ gov.id = government_number(g); j = 0; requirement_vector_iterate(&g->reqs, preq) { ...
functions
void send_ruleset_nations(struct conn_list *dest) { struct packet_ruleset_nation packet; struct packet_ruleset_nation_groups groups_packet; int i; groups_packet.ngroups = nation_group_count(); i = 0; nation_groups_iterate(pgroup) { sz_strlcpy(groups_packet.groups[i++], nation_group_untra...
functions
void send_ruleset_cities(struct conn_list *dest) { struct packet_ruleset_city city_p; int k, j; for (k = 0; k < game.control.styles_count; k++) { city_p.style_id = k; city_p.replaced_by = city_styles[k].replaced_by; j = 0; requirement_vector_iterate(&city_styles[k].reqs, preq) { city_p.req...
functions
void send_ruleset_game(struct conn_list *dest) { struct packet_ruleset_game misc_p; int i; fc_assert_ret(game.veteran != NULL); /* Per unit veteran system definition. */ misc_p.veteran_levels = game.veteran->levels; for (i = 0; i < misc_p.veteran_levels; i++) { const struct veteran_level *vlevel = ga...
functions
void send_ruleset_team_names(struct conn_list *dest) { struct packet_team_name_info team_name_info_p; team_slots_iterate(tslot) { const char *name = team_slot_defined_name(tslot); if (NULL == name) { /* End of defined names. */ break; }
functions
void load_rulesets(void) { struct section_file *techfile, *unitfile, *buildfile, *govfile, *terrfile; struct section_file *cityfile, *nationfile, *effectfile; log_normal(_("Loading rulesets.")); game_ruleset_free(); /* Reset the list of available player colors. */ playercolor_free(); playercolor_init();...
functions
void reload_rulesets_settings(void) { struct section_file *file; file = openload_ruleset_file("game"); settings_ruleset(file, "settings"); secfile_destroy(file); }
functions
void send_rulesets(struct conn_list *dest) { conn_list_compression_freeze(dest); /* ruleset_control also indicates to client that ruleset sending starts. */ send_ruleset_control(dest); send_ruleset_game(dest); send_ruleset_team_names(dest); send_ruleset_techs(dest); send_ruleset_governments(dest); sen...
functions
bool nation_has_initial_tech(struct nation_type *pnation, struct advance *tech) { int i; /* See if it's given as global init tech */ for (i = 0; i < MAX_NUM_TECH_LIST && game.rgame.global_init_techs[i] != A_LAST; i++) { if (game.rgame.global_init_techs[i] == advance...
functions
bool sanity_check_req_set(int reqs_of_type[], int local_reqs_of_type[], struct requirement *preq, int max_tiles, const char *list_for) { int rc; fc_assert_ret_val(universals_n_is_valid(preq->source.kind), FALSE); /* Add to counter */ reqs_of_ty...
functions
bool sanity_check_req_list(const struct requirement_list *preqs, int max_tiles, const char *list_for) { int reqs_of_type[VUT_COUNT]; int local_reqs_of_type[VUT_COUNT]; /* Initialize requirement counters */ memset(reqs_of_type, 0, sizeof(reqs_o...
functions
bool sanity_check_req_vec(const struct requirement_vector *preqs, int max_tiles, const char *list_for) { int reqs_of_type[VUT_COUNT]; int local_reqs_of_type[VUT_COUNT]; /* Initialize requirement counters */ memset(reqs_of_type, 0, sizeof(reqs_of...
functions
bool sanity_check_req_nreq_list(const struct requirement_list *preqs, const struct requirement_list *pnreqs, int one_tile, const char *list_for) { /* Check internal sanity of requirement list */ if (...
functions
bool effect_list_sanity_cb(const struct effect *peffect) { int one_tile = -1; /* TODO: Determine correct value from effect. * -1 disables checking */ return sanity_check_req_nreq_list(peffect->reqs, peffect->nreqs, one_tile, effect_type_name(peffect->...
functions
bool sanity_check_ruleset_data(void) { int num_utypes; int i; bool ok = TRUE; /* Store failures to variable instead of returning * immediately so all errors get printed, not just first * one. */ /* Check that all players can have their initial techs */ nations_iterate(pn...
includes
#include <linux/init.h>
includes
#include <linux/ioport.h>
includes
#include <linux/platform_device.h>
includes
#include <linux/bootmem.h>
includes
#include <asm/mach-types.h>
includes
#include <mach/msm_bus_board.h>
includes
#include <mach/msm_memtypes.h>
includes
#include <mach/board.h>
includes
#include <mach/gpio.h>
includes
#include <mach/gpiomux.h>
includes
#include <linux/ion.h>
includes
#include <mach/ion.h>
includes
#include <linux/fb.h>
includes
#include <mach/board_lge.h>
defines
#define MSM_FB_PRIM_BUF_SIZE (LCD_RESOLUTION_X * LCD_RESOLUTION_Y * 4 * 3)
defines
#define MSM_FB_PRIM_BUF_SIZE (LCD_RESOLUTION_X * LCD_RESOLUTION_Y * 4 * 2)
defines
#define MSM_FB_EXT_BUF_SIZE (1920 * 1088 * 2 * 1) /* 2 bpp x 1 page */
defines
#define MSM_FB_EXT_BUF_SIZE (720 * 576 * 2 * 2) /* 2 bpp x 2 pages */
defines
#define MSM_FB_EXT_BUF_SIZE 0
defines
#define MSM_FB_SIZE roundup(MSM_FB_PRIM_BUF_SIZE + MSM_FB_EXT_BUF_SIZE, 4096)
defines
#define MSM_FB_OVERLAY0_WRITEBACK_SIZE roundup((LCD_RESOLUTION_X * LCD_RESOLUTION_Y * 3 * 2), 4096)
defines
#define MSM_FB_OVERLAY0_WRITEBACK_SIZE (0)
defines
#define MSM_FB_OVERLAY1_WRITEBACK_SIZE roundup((1920 * 1088 * 3 * 2), 4096)
defines
#define MSM_FB_OVERLAY1_WRITEBACK_SIZE (0)