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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sys_null.h -- null system driver to aid porting efforts #include "quakedef.h" #include "winquake.h" #include "errno.h" #include <sys\types.h> #include <sys\timeb.h> /* =============================================================================== FILE IO =============================================================================== */ #define MAX_HANDLES 10 FILE *sys_handles[MAX_HANDLES]; int findhandle (void) { int i; for (i=1 ; i<MAX_HANDLES ; i++) if (!sys_handles[i]) return i; Sys_Error ("out of handles"); return -1; } /* ================ filelength ================ */ int filelength (FILE *f) { int pos; int end; pos = ftell (f); fseek (f, 0, SEEK_END); end = ftell (f); fseek (f, pos, SEEK_SET); return end; } int Sys_FileOpenRead (char *path, int *hndl) { FILE *f; int i; i = findhandle (); f = fopen(path, "rb"); if (!f) { *hndl = -1; return -1; } sys_handles[i] = f; *hndl = i; return filelength(f); } int Sys_FileOpenWrite (char *path) { FILE *f; int i; i = findhandle (); f = fopen(path, "wb"); if (!f) Sys_Error ("Error opening %s: %s", path,strerror(errno)); sys_handles[i] = f; return i; } void Sys_FileClose (int handle) { fclose (sys_handles[handle]); sys_handles[handle] = NULL; } void Sys_FileSeek (int handle, int position) { fseek (sys_handles[handle], position, SEEK_SET); } int Sys_FileRead (int handle, void *dest, int count) { return fread (dest, 1, count, sys_handles[handle]); } int Sys_FileWrite (int handle, void *data, int count) { return fwrite (data, 1, count, sys_handles[handle]); } int Sys_FileTime (char *path) { FILE *f; f = fopen(path, "rb"); if (f) { fclose(f); return 1; } return -1; } void Sys_mkdir (char *path) { } /* =============================================================================== SYSTEM IO =============================================================================== */ void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length) { } void Sys_DebugLog(char *file, char *fmt, ...) { } void Sys_Error (char *error, ...) { va_list argptr; char text[1024]; va_start (argptr,error); vsprintf (text, error,argptr); va_end (argptr); // MessageBox(NULL, text, "Error", 0 /* MB_OK */ ); printf ("ERROR: %s\n", text); exit (1); } void Sys_Printf (char *fmt, ...) { va_list argptr; va_start (argptr,fmt); vprintf (fmt,argptr); va_end (argptr); } void Sys_Quit (void) { exit (0); } double Sys_FloatTime (void) { double t; struct _timeb tstruct; static int starttime; _ftime( &tstruct ); if (!starttime) starttime = tstruct.time; t = (tstruct.time-starttime) + tstruct.millitm*0.001; return t; } void Sys_Sleep (void) { } void Sys_SendKeyEvents (void) { } void Sys_HighFPPrecision (void) { } void Sys_LowFPPrecision (void) { } char *Sys_ConsoleInput (void) { static char text[256]; static int len; INPUT_RECORD recs[1024]; int count; int i; int c; // read a line out while (_kbhit()) { c = _getch(); putch (c); if (c == '\r') { text[len] = 0; putch ('\n'); len = 0; return text; } if (c == 8) { putch (' '); putch (c); len--; text[len] = 0; continue; } text[len] = c; len++; text[len] = 0; if (len == sizeof(text)) len = 0; } return NULL; } /* ================== main ================== */ char *newargv[256]; int main (int argc, char **argv) { MSG msg; quakeparms_t parms; double time, oldtime; static char cwd[1024]; memset (&parms, 0, sizeof(parms)); parms.memsize = 16384*1024; parms.membase = malloc (parms.memsize); _getcwd (cwd, sizeof(cwd)); if (cwd[Q_strlen(cwd)-1] == '\\') cwd[Q_strlen(cwd)-1] = 0; parms.basedir = cwd; //"f:/quake"; // parms.basedir = "f:\\quake"; COM_InitArgv (argc, argv); // dedicated server ONLY! if (!COM_CheckParm ("-dedicated")) { memcpy (newargv, argv, argc*4); newargv[argc] = "-dedicated"; argc++; argv = newargv; COM_InitArgv (argc, argv); } parms.argc = argc; parms.argv = argv; printf ("Host_Init\n"); Host_Init (&parms); oldtime = Sys_FloatTime (); /* main window message loop */ while (1) { time = Sys_FloatTime(); if (time - oldtime < sys_ticrate.value ) { Sleep(1); continue; } Host_Frame ( time - oldtime ); oldtime = time; } /* return success of application */ return TRUE; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_draw.c #include "quakedef.h" #include "r_local.h" #include "d_local.h" // FIXME: shouldn't need to include this #define MAXLEFTCLIPEDGES 100 // !!! if these are changed, they must be changed in asm_draw.h too !!! #define FULLY_CLIPPED_CACHED 0x80000000 #define FRAMECOUNT_MASK 0x7FFFFFFF unsigned int cacheoffset; int c_faceclip; // number of faces clipped zpointdesc_t r_zpointdesc; polydesc_t r_polydesc; clipplane_t *entity_clipplanes; clipplane_t view_clipplanes[4]; clipplane_t world_clipplanes[16]; medge_t *r_pedge; qboolean r_leftclipped, r_rightclipped; static qboolean makeleftedge, makerightedge; qboolean r_nearzionly; int sintable[SIN_BUFFER_SIZE]; int intsintable[SIN_BUFFER_SIZE]; mvertex_t r_leftenter, r_leftexit; mvertex_t r_rightenter, r_rightexit; typedef struct { float u,v; int ceilv; } evert_t; int r_emitted; float r_nearzi; float r_u1, r_v1, r_lzi1; int r_ceilv1; qboolean r_lastvertvalid; #if !id386 /* ================ R_EmitEdge ================ */ void R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1) { edge_t *edge, *pcheck; int u_check; float u, u_step; vec3_t local, transformed; float *world; int v, v2, ceilv0; float scale, lzi0, u0, v0; int side; if (r_lastvertvalid) { u0 = r_u1; v0 = r_v1; lzi0 = r_lzi1; ceilv0 = r_ceilv1; } else { world = &pv0->position[0]; // transform and project VectorSubtract (world, modelorg, local); TransformVector (local, transformed); if (transformed[2] < NEAR_CLIP) transformed[2] = NEAR_CLIP; lzi0 = 1.0 / transformed[2]; // FIXME: build x/yscale into transform? scale = xscale * lzi0; u0 = (xcenter + scale*transformed[0]); if (u0 < r_refdef.fvrectx_adj) u0 = r_refdef.fvrectx_adj; if (u0 > r_refdef.fvrectright_adj) u0 = r_refdef.fvrectright_adj; scale = yscale * lzi0; v0 = (ycenter - scale*transformed[1]); if (v0 < r_refdef.fvrecty_adj) v0 = r_refdef.fvrecty_adj; if (v0 > r_refdef.fvrectbottom_adj) v0 = r_refdef.fvrectbottom_adj; ceilv0 = (int) ceil(v0); } world = &pv1->position[0]; // transform and project VectorSubtract (world, modelorg, local); TransformVector (local, transformed); if (transformed[2] < NEAR_CLIP) transformed[2] = NEAR_CLIP; r_lzi1 = 1.0 / transformed[2]; scale = xscale * r_lzi1; r_u1 = (xcenter + scale*transformed[0]); if (r_u1 < r_refdef.fvrectx_adj) r_u1 = r_refdef.fvrectx_adj; if (r_u1 > r_refdef.fvrectright_adj) r_u1 = r_refdef.fvrectright_adj; scale = yscale * r_lzi1; r_v1 = (ycenter - scale*transformed[1]); if (r_v1 < r_refdef.fvrecty_adj) r_v1 = r_refdef.fvrecty_adj; if (r_v1 > r_refdef.fvrectbottom_adj) r_v1 = r_refdef.fvrectbottom_adj; if (r_lzi1 > lzi0) lzi0 = r_lzi1; if (lzi0 > r_nearzi) // for mipmap finding r_nearzi = lzi0; // for right edges, all we want is the effect on 1/z if (r_nearzionly) return; r_emitted = 1; r_ceilv1 = (int) ceil(r_v1); // create the edge if (ceilv0 == r_ceilv1) { // we cache unclipped horizontal edges as fully clipped if (cacheoffset != 0x7FFFFFFF) { cacheoffset = FULLY_CLIPPED_CACHED | (r_framecount & FRAMECOUNT_MASK); } return; // horizontal edge } side = ceilv0 > r_ceilv1; edge = edge_p++; edge->owner = r_pedge; edge->nearzi = lzi0; if (side == 0) { // trailing edge (go from p1 to p2) v = ceilv0; v2 = r_ceilv1 - 1; edge->surfs[0] = surface_p - surfaces; edge->surfs[1] = 0; u_step = ((r_u1 - u0) / (r_v1 - v0)); u = u0 + ((float)v - v0) * u_step; } else { // leading edge (go from p2 to p1) v2 = ceilv0 - 1; v = r_ceilv1; edge->surfs[0] = 0; edge->surfs[1] = surface_p - surfaces; u_step = ((u0 - r_u1) / (v0 - r_v1)); u = r_u1 + ((float)v - r_v1) * u_step; } edge->u_step = u_step*0x100000; edge->u = u*0x100000 + 0xFFFFF; // we need to do this to avoid stepping off the edges if a very nearly // horizontal edge is less than epsilon above a scan, and numeric error causes // it to incorrectly extend to the scan, and the extension of the line goes off // the edge of the screen // FIXME: is this actually needed? if (edge->u < r_refdef.vrect_x_adj_shift20) edge->u = r_refdef.vrect_x_adj_shift20; if (edge->u > r_refdef.vrectright_adj_shift20) edge->u = r_refdef.vrectright_adj_shift20; // // sort the edge in normally // u_check = edge->u; if (edge->surfs[0]) u_check++; // sort trailers after leaders if (!newedges[v] || newedges[v]->u >= u_check) { edge->next = newedges[v]; newedges[v] = edge; } else { pcheck = newedges[v]; while (pcheck->next && pcheck->next->u < u_check) pcheck = pcheck->next; edge->next = pcheck->next; pcheck->next = edge; } edge->nextremove = removeedges[v2]; removeedges[v2] = edge; } /* ================ R_ClipEdge ================ */ void R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip) { float d0, d1, f; mvertex_t clipvert; if (clip) { do { d0 = DotProduct (pv0->position, clip->normal) - clip->dist; d1 = DotProduct (pv1->position, clip->normal) - clip->dist; if (d0 >= 0) { // point 0 is unclipped if (d1 >= 0) { // both points are unclipped continue; } // only point 1 is clipped // we don't cache clipped edges cacheoffset = 0x7FFFFFFF; f = d0 / (d0 - d1); clipvert.position[0] = pv0->position[0] + f * (pv1->position[0] - pv0->position[0]); clipvert.position[1] = pv0->position[1] + f * (pv1->position[1] - pv0->position[1]); clipvert.position[2] = pv0->position[2] + f * (pv1->position[2] - pv0->position[2]); if (clip->leftedge) { r_leftclipped = true; r_leftexit = clipvert; } else if (clip->rightedge) { r_rightclipped = true; r_rightexit = clipvert; } R_ClipEdge (pv0, &clipvert, clip->next); return; } else { // point 0 is clipped if (d1 < 0) { // both points are clipped // we do cache fully clipped edges if (!r_leftclipped) cacheoffset = FULLY_CLIPPED_CACHED | (r_framecount & FRAMECOUNT_MASK); return; } // only point 0 is clipped r_lastvertvalid = false; // we don't cache partially clipped edges cacheoffset = 0x7FFFFFFF; f = d0 / (d0 - d1); clipvert.position[0] = pv0->position[0] + f * (pv1->position[0] - pv0->position[0]); clipvert.position[1] = pv0->position[1] + f * (pv1->position[1] - pv0->position[1]); clipvert.position[2] = pv0->position[2] + f * (pv1->position[2] - pv0->position[2]); if (clip->leftedge) { r_leftclipped = true; r_leftenter = clipvert; } else if (clip->rightedge) { r_rightclipped = true; r_rightenter = clipvert; } R_ClipEdge (&clipvert, pv1, clip->next); return; } } while ((clip = clip->next) != NULL); } // add the edge R_EmitEdge (pv0, pv1); } #endif // !id386 /* ================ R_EmitCachedEdge ================ */ void R_EmitCachedEdge (void) { edge_t *pedge_t; pedge_t = (edge_t *)((unsigned long)r_edges + r_pedge->cachededgeoffset); if (!pedge_t->surfs[0]) pedge_t->surfs[0] = surface_p - surfaces; else pedge_t->surfs[1] = surface_p - surfaces; if (pedge_t->nearzi > r_nearzi) // for mipmap finding r_nearzi = pedge_t->nearzi; r_emitted = 1; } /* ================ R_RenderFace ================ */ void R_RenderFace (msurface_t *fa, int clipflags) { int i, lindex; unsigned mask; mplane_t *pplane; float distinv; vec3_t p_normal; medge_t *pedges, tedge; clipplane_t *pclip; // skip out if no more surfs if ((surface_p) >= surf_max) { r_outofsurfaces++; return; } // ditto if not enough edges left, or switch to auxedges if possible if ((edge_p + fa->numedges + 4) >= edge_max) { r_outofedges += fa->numedges; return; } c_faceclip++; // set up clip planes pclip = NULL; for (i=3, mask = 0x08 ; i>=0 ; i--, mask >>= 1) { if (clipflags & mask) { view_clipplanes[i].next = pclip; pclip = &view_clipplanes[i]; } } // push the edges through r_emitted = 0; r_nearzi = 0; r_nearzionly = false; makeleftedge = makerightedge = false; pedges = currententity->model->edges; r_lastvertvalid = false; for (i=0 ; i<fa->numedges ; i++) { lindex = currententity->model->surfedges[fa->firstedge + i]; if (lindex > 0) { r_pedge = &pedges[lindex]; // if the edge is cached, we can just reuse the edge if (!insubmodel) { if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED) { if ((r_pedge->cachededgeoffset & FRAMECOUNT_MASK) == r_framecount) { r_lastvertvalid = false; continue; } } else { if ((((unsigned long)edge_p - (unsigned long)r_edges) > r_pedge->cachededgeoffset) && (((edge_t *)((unsigned long)r_edges + r_pedge->cachededgeoffset))->owner == r_pedge)) { R_EmitCachedEdge (); r_lastvertvalid = false; continue; } } } // assume it's cacheable cacheoffset = (byte *)edge_p - (byte *)r_edges; r_leftclipped = r_rightclipped = false; R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[0]], &r_pcurrentvertbase[r_pedge->v[1]], pclip); r_pedge->cachededgeoffset = cacheoffset; if (r_leftclipped) makeleftedge = true; if (r_rightclipped) makerightedge = true; r_lastvertvalid = true; } else { lindex = -lindex; r_pedge = &pedges[lindex]; // if the edge is cached, we can just reuse the edge if (!insubmodel) { if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED) { if ((r_pedge->cachededgeoffset & FRAMECOUNT_MASK) == r_framecount) { r_lastvertvalid = false; continue; } } else { // it's cached if the cached edge is valid and is owned // by this medge_t if ((((unsigned long)edge_p - (unsigned long)r_edges) > r_pedge->cachededgeoffset) && (((edge_t *)((unsigned long)r_edges + r_pedge->cachededgeoffset))->owner == r_pedge)) { R_EmitCachedEdge (); r_lastvertvalid = false; continue; } } } // assume it's cacheable cacheoffset = (byte *)edge_p - (byte *)r_edges; r_leftclipped = r_rightclipped = false; R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[1]], &r_pcurrentvertbase[r_pedge->v[0]], pclip); r_pedge->cachededgeoffset = cacheoffset; if (r_leftclipped) makeleftedge = true; if (r_rightclipped) makerightedge = true; r_lastvertvalid = true; } } // if there was a clip off the left edge, add that edge too // FIXME: faster to do in screen space? // FIXME: share clipped edges? if (makeleftedge) { r_pedge = &tedge; r_lastvertvalid = false; R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next); } // if there was a clip off the right edge, get the right r_nearzi if (makerightedge) { r_pedge = &tedge; r_lastvertvalid = false; r_nearzionly = true; R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next); } // if no edges made it out, return without posting the surface if (!r_emitted) return; r_polycount++; surface_p->data = (void *)fa; surface_p->nearzi = r_nearzi; surface_p->flags = fa->flags; surface_p->insubmodel = insubmodel; surface_p->spanstate = 0; surface_p->entity = currententity; surface_p->key = r_currentkey++; surface_p->spans = NULL; pplane = fa->plane; // FIXME: cache this? TransformVector (pplane->normal, p_normal); // FIXME: cache this? distinv = 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal)); surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv; surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv; surface_p->d_ziorigin = p_normal[2] * distinv - xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv; //JDC VectorCopy (r_worldmodelorg, surface_p->modelorg); surface_p++; } /* ================ R_RenderBmodelFace ================ */ void R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf) { int i; unsigned mask; mplane_t *pplane; float distinv; vec3_t p_normal; medge_t tedge; clipplane_t *pclip; // skip out if no more surfs if (surface_p >= surf_max) { r_outofsurfaces++; return; } // ditto if not enough edges left, or switch to auxedges if possible if ((edge_p + psurf->numedges + 4) >= edge_max) { r_outofedges += psurf->numedges; return; } c_faceclip++; // this is a dummy to give the caching mechanism someplace to write to r_pedge = &tedge; // set up clip planes pclip = NULL; for (i=3, mask = 0x08 ; i>=0 ; i--, mask >>= 1) { if (r_clipflags & mask) { view_clipplanes[i].next = pclip; pclip = &view_clipplanes[i]; } } // push the edges through r_emitted = 0; r_nearzi = 0; r_nearzionly = false; makeleftedge = makerightedge = false; // FIXME: keep clipped bmodel edges in clockwise order so last vertex caching // can be used? r_lastvertvalid = false; for ( ; pedges ; pedges = pedges->pnext) { r_leftclipped = r_rightclipped = false; R_ClipEdge (pedges->v[0], pedges->v[1], pclip); if (r_leftclipped) makeleftedge = true; if (r_rightclipped) makerightedge = true; } // if there was a clip off the left edge, add that edge too // FIXME: faster to do in screen space? // FIXME: share clipped edges? if (makeleftedge) { r_pedge = &tedge; R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next); } // if there was a clip off the right edge, get the right r_nearzi if (makerightedge) { r_pedge = &tedge; r_nearzionly = true; R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next); } // if no edges made it out, return without posting the surface if (!r_emitted) return; r_polycount++; surface_p->data = (void *)psurf; surface_p->nearzi = r_nearzi; surface_p->flags = psurf->flags; surface_p->insubmodel = true; surface_p->spanstate = 0; surface_p->entity = currententity; surface_p->key = r_currentbkey; surface_p->spans = NULL; pplane = psurf->plane; // FIXME: cache this? TransformVector (pplane->normal, p_normal); // FIXME: cache this? distinv = 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal)); surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv; surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv; surface_p->d_ziorigin = p_normal[2] * distinv - xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv; //JDC VectorCopy (r_worldmodelorg, surface_p->modelorg); surface_p++; } /* ================ R_RenderPoly ================ */ void R_RenderPoly (msurface_t *fa, int clipflags) { int i, lindex, lnumverts, s_axis, t_axis; float dist, lastdist, lzi, scale, u, v, frac; unsigned mask; vec3_t local, transformed; clipplane_t *pclip; medge_t *pedges; mplane_t *pplane; mvertex_t verts[2][100]; //FIXME: do real number polyvert_t pverts[100]; //FIXME: do real number, safely int vertpage, newverts, newpage, lastvert; qboolean visible; // FIXME: clean this up and make it faster // FIXME: guard against running out of vertices s_axis = t_axis = 0; // keep compiler happy // set up clip planes pclip = NULL; for (i=3, mask = 0x08 ; i>=0 ; i--, mask >>= 1) { if (clipflags & mask) { view_clipplanes[i].next = pclip; pclip = &view_clipplanes[i]; } } // reconstruct the polygon // FIXME: these should be precalculated and loaded off disk pedges = currententity->model->edges; lnumverts = fa->numedges; vertpage = 0; for (i=0 ; i<lnumverts ; i++) { lindex = currententity->model->surfedges[fa->firstedge + i]; if (lindex > 0) { r_pedge = &pedges[lindex]; verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]]; } else { r_pedge = &pedges[-lindex]; verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]]; } } // clip the polygon, done if not visible while (pclip) { lastvert = lnumverts - 1; lastdist = DotProduct (verts[vertpage][lastvert].position, pclip->normal) - pclip->dist; visible = false; newverts = 0; newpage = vertpage ^ 1; for (i=0 ; i<lnumverts ; i++) { dist = DotProduct (verts[vertpage][i].position, pclip->normal) - pclip->dist; if ((lastdist > 0) != (dist > 0)) { frac = dist / (dist - lastdist); verts[newpage][newverts].position[0] = verts[vertpage][i].position[0] + ((verts[vertpage][lastvert].position[0] - verts[vertpage][i].position[0]) * frac); verts[newpage][newverts].position[1] = verts[vertpage][i].position[1] + ((verts[vertpage][lastvert].position[1] - verts[vertpage][i].position[1]) * frac); verts[newpage][newverts].position[2] = verts[vertpage][i].position[2] + ((verts[vertpage][lastvert].position[2] - verts[vertpage][i].position[2]) * frac); newverts++; } if (dist >= 0) { verts[newpage][newverts] = verts[vertpage][i]; newverts++; visible = true; } lastvert = i; lastdist = dist; } if (!visible || (newverts < 3)) return; lnumverts = newverts; vertpage ^= 1; pclip = pclip->next; } // transform and project, remembering the z values at the vertices and // r_nearzi, and extract the s and t coordinates at the vertices pplane = fa->plane; switch (pplane->type) { case PLANE_X: case PLANE_ANYX: s_axis = 1; t_axis = 2; break; case PLANE_Y: case PLANE_ANYY: s_axis = 0; t_axis = 2; break; case PLANE_Z: case PLANE_ANYZ: s_axis = 0; t_axis = 1; break; } r_nearzi = 0; for (i=0 ; i<lnumverts ; i++) { // transform and project VectorSubtract (verts[vertpage][i].position, modelorg, local); TransformVector (local, transformed); if (transformed[2] < NEAR_CLIP) transformed[2] = NEAR_CLIP; lzi = 1.0 / transformed[2]; if (lzi > r_nearzi) // for mipmap finding r_nearzi = lzi; // FIXME: build x/yscale into transform? scale = xscale * lzi; u = (xcenter + scale*transformed[0]); if (u < r_refdef.fvrectx_adj) u = r_refdef.fvrectx_adj; if (u > r_refdef.fvrectright_adj) u = r_refdef.fvrectright_adj; scale = yscale * lzi; v = (ycenter - scale*transformed[1]); if (v < r_refdef.fvrecty_adj) v = r_refdef.fvrecty_adj; if (v > r_refdef.fvrectbottom_adj) v = r_refdef.fvrectbottom_adj; pverts[i].u = u; pverts[i].v = v; pverts[i].zi = lzi; pverts[i].s = verts[vertpage][i].position[s_axis]; pverts[i].t = verts[vertpage][i].position[t_axis]; } // build the polygon descriptor, including fa, r_nearzi, and u, v, s, t, and z // for each vertex r_polydesc.numverts = lnumverts; r_polydesc.nearzi = r_nearzi; r_polydesc.pcurrentface = fa; r_polydesc.pverts = pverts; // draw the polygon D_DrawPoly (); } /* ================ R_ZDrawSubmodelPolys ================ */ void R_ZDrawSubmodelPolys (model_t *pmodel) { int i, numsurfaces; msurface_t *psurf; float dot; mplane_t *pplane; psurf = &pmodel->surfaces[pmodel->firstmodelsurface]; numsurfaces = pmodel->nummodelsurfaces; for (i=0 ; i<numsurfaces ; i++, psurf++) { // find which side of the node we are on pplane = psurf->plane; dot = DotProduct (modelorg, pplane->normal) - pplane->dist; // draw the polygon if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { // FIXME: use bounding-box-based frustum clipping info? R_RenderPoly (psurf, 15); } } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sys_null.h -- null system driver to aid porting efforts #include "quakedef.h" #include "errno.h" /* =============================================================================== FILE IO =============================================================================== */ #define MAX_HANDLES 10 FILE *sys_handles[MAX_HANDLES]; int findhandle (void) { int i; for (i=1 ; i<MAX_HANDLES ; i++) if (!sys_handles[i]) return i; Sys_Error ("out of handles"); return -1; } /* ================ filelength ================ */ int filelength (FILE *f) { int pos; int end; pos = ftell (f); fseek (f, 0, SEEK_END); end = ftell (f); fseek (f, pos, SEEK_SET); return end; } int Sys_FileOpenRead (char *path, int *hndl) { FILE *f; int i; i = findhandle (); f = fopen(path, "rb"); if (!f) { *hndl = -1; return -1; } sys_handles[i] = f; *hndl = i; return filelength(f); } int Sys_FileOpenWrite (char *path) { FILE *f; int i; i = findhandle (); f = fopen(path, "wb"); if (!f) Sys_Error ("Error opening %s: %s", path,strerror(errno)); sys_handles[i] = f; return i; } void Sys_FileClose (int handle) { fclose (sys_handles[handle]); sys_handles[handle] = NULL; } void Sys_FileSeek (int handle, int position) { fseek (sys_handles[handle], position, SEEK_SET); } int Sys_FileRead (int handle, void *dest, int count) { return fread (dest, 1, count, sys_handles[handle]); } int Sys_FileWrite (int handle, void *data, int count) { return fwrite (data, 1, count, sys_handles[handle]); } int Sys_FileTime (char *path) { FILE *f; f = fopen(path, "rb"); if (f) { fclose(f); return 1; } return -1; } void Sys_mkdir (char *path) { } /* =============================================================================== SYSTEM IO =============================================================================== */ void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length) { } void Sys_Error (char *error, ...) { va_list argptr; printf ("Sys_Error: "); va_start (argptr,error); vprintf (error,argptr); va_end (argptr); printf ("\n"); exit (1); } void Sys_Printf (char *fmt, ...) { va_list argptr; va_start (argptr,fmt); vprintf (fmt,argptr); va_end (argptr); } void Sys_Quit (void) { exit (0); } double Sys_FloatTime (void) { static double t; t += 0.1; return t; } char *Sys_ConsoleInput (void) { return NULL; } void Sys_Sleep (void) { } void Sys_SendKeyEvents (void) { } void Sys_HighFPPrecision (void) { } void Sys_LowFPPrecision (void) { } //============================================================================= void main (int argc, char **argv) { static quakeparms_t parms; parms.memsize = 8*1024*1024; parms.membase = malloc (parms.memsize); parms.basedir = "."; COM_InitArgv (argc, argv); parms.argc = com_argc; parms.argv = com_argv; printf ("Host_Init\n"); Host_Init (&parms); while (1) { Host_Frame (0.1); } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #ifdef _WIN32 #include "winquake.h" #endif void (*vid_menudrawfn)(void); void (*vid_menukeyfn)(int key); enum m_state_t {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Net_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); void M_Menu_Quit_f (void); void M_Menu_SerialConfig_f (void); void M_Menu_ModemConfig_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_Search_f (void); void M_Menu_ServerList_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_Options_Draw (void); void M_Keys_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); void M_Quit_Draw (void); void M_SerialConfig_Draw (void); void M_ModemConfig_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_Search_Draw (void); void M_ServerList_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_Load_Key (int key); void M_Save_Key (int key); void M_MultiPlayer_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_Options_Key (int key); void M_Keys_Key (int key); void M_Video_Key (int key); void M_Help_Key (int key); void M_Quit_Key (int key); void M_SerialConfig_Key (int key); void M_ModemConfig_Key (int key); void M_LanConfig_Key (int key); void M_GameOptions_Key (int key); void M_Search_Key (int key); void M_ServerList_Key (int key); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound qboolean m_recursiveDraw; int m_return_state; qboolean m_return_onerror; char m_return_reason [32]; #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) #define SerialConfig (m_net_cursor == 0) #define DirectConfig (m_net_cursor == 1) #define IPXConfig (m_net_cursor == 2) #define TCPIPConfig (m_net_cursor == 3) void M_ConfigureNetSubsystem(void); /* ================ M_DrawCharacter Draws one solid graphics character ================ */ void M_DrawCharacter (int cx, int line, int num) { Draw_Character ( cx + ((vid.width - 320)>>1), line, num); } void M_Print (int cx, int cy, const char *str) { while (*str) { M_DrawCharacter (cx, cy, (*str)+128); str++; cx += 8; } } void M_PrintWhite (int cx, int cy, const char *str) { while (*str) { M_DrawCharacter (cx, cy, *str); str++; cx += 8; } } void M_DrawTransPic (int x, int y, qpic_t *pic) { Draw_TransPic (x + ((vid.width - 320)>>1), y, pic); } void M_DrawPic (int x, int y, qpic_t *pic) { Draw_Pic (x + ((vid.width - 320)>>1), y, pic); } byte identityTable[256]; byte translationTable[256]; void M_BuildTranslationTable(int top, int bottom) { int j; byte *dest, *source; for (j = 0; j < 256; j++) identityTable[j] = j; dest = translationTable; source = identityTable; memcpy (dest, source, 256); if (top < 128) // the artists made some backwards ranges. sigh. memcpy (dest + TOP_RANGE, source + top, 16); else for (j=0 ; j<16 ; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memcpy (dest + BOTTOM_RANGE, source + bottom, 16); else for (j=0 ; j<16 ; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } void M_DrawTransPicTranslate (int x, int y, qpic_t *pic) { Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable); } void M_DrawTextBox (int x, int y, int width, int lines) { qpic_t *p; int cx, cy; int n; // draw left side cx = x; cy = y; p = Draw_CachePic ("gfx/box_tl.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_ml.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bl.lmp"); M_DrawTransPic (cx, cy+8, p); // draw middle cx += 8; while (width > 0) { cy = y; p = Draw_CachePic ("gfx/box_tm.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mm.lmp"); for (n = 0; n < lines; n++) { cy += 8; if (n == 1) p = Draw_CachePic ("gfx/box_mm2.lmp"); M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bm.lmp"); M_DrawTransPic (cx, cy+8, p); width -= 2; cx += 16; } // draw right side cy = y; p = Draw_CachePic ("gfx/box_tr.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mr.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_br.lmp"); M_DrawTransPic (cx, cy+8, p); } //============================================================================= int m_save_demonum; /* ================ M_ToggleMenu_f ================ */ void M_ToggleMenu_f (void) { m_entersound = true; if (key_dest == key_menu) { if (m_state != m_main) { M_Menu_Main_f (); return; } key_dest = key_game; m_state = m_none; return; } if (key_dest == key_console) { Con_ToggleConsole_f (); } else { M_Menu_Main_f (); } } //============================================================================= /* MAIN MENU */ int m_main_cursor; #define MAIN_ITEMS 5 void M_Menu_Main_f (void) { if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } key_dest = key_menu; m_state = m_main; m_entersound = true; } void M_Main_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/ttl_main.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") ); f = (int)(host_time * 10)%6; M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); } void M_Main_Key (int key) { switch (key) { case K_ESCAPE: key_dest = key_game; m_state = m_none; cls.demonum = m_save_demonum; if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) CL_NextDemo (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Help_f (); break; case 4: M_Menu_Quit_f (); break; } } } //============================================================================= /* SINGLE PLAYER MENU */ int m_singleplayer_cursor; #define SINGLEPLAYER_ITEMS 3 void M_Menu_SinglePlayer_f (void) { key_dest = key_menu; m_state = m_singleplayer; m_entersound = true; } void M_SinglePlayer_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") ); f = (int)(host_time * 10)%6; M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); } void M_SinglePlayer_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_singleplayer_cursor) { case 0: if (sv.active) if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n")) break; key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("map start\n"); break; case 1: M_Menu_Load_f (); break; case 2: M_Menu_Save_f (); break; } } } //============================================================================= /* LOAD/SAVE MENU */ int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES #define MAX_SAVEGAMES 12 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1]; int loadable[MAX_SAVEGAMES]; void M_ScanSaves (void) { int i, j; char name[MAX_OSPATH]; FILE *f; int version; for (i=0 ; i<MAX_SAVEGAMES ; i++) { strcpy (m_filenames[i], "--- UNUSED SLOT ---"); loadable[i] = false; sprintf (name, "%s/s%i.sav", com_gamedir, i); f = fopen (name, "r"); if (!f) continue; fscanf (f, "%i\n", &version); fscanf (f, "%79s\n", name); strncpy (m_filenames[i], name, sizeof(m_filenames[i])-1); // change _ back to space for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++) if (m_filenames[i][j] == '_') m_filenames[i][j] = ' '; loadable[i] = true; fclose (f); } } void M_Menu_Load_f (void) { m_entersound = true; m_state = m_load; key_dest = key_menu; M_ScanSaves (); } void M_Menu_Save_f (void) { if (!sv.active) return; if (cl.intermission) return; if (svs.maxclients != 1) return; m_entersound = true; m_state = m_save; key_dest = key_menu; M_ScanSaves (); } void M_Load_Draw (void) { int i; qpic_t *p; p = Draw_CachePic ("gfx/p_load.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); for (i=0 ; i< MAX_SAVEGAMES; i++) M_Print (16, 32 + 8*i, m_filenames[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); } void M_Save_Draw (void) { int i; qpic_t *p; p = Draw_CachePic ("gfx/p_save.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); for (i=0 ; i<MAX_SAVEGAMES ; i++) M_Print (16, 32 + 8*i, m_filenames[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); } void M_Load_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_SinglePlayer_f (); break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); if (!loadable[load_cursor]) return; m_state = m_none; key_dest = key_game; // Host_Loadgame_f can't bring up the loading plaque because too much // stack space has been used, so do it now SCR_BeginLoadingPlaque (); // issue the load command Cbuf_AddText (va ("load s%i\n", load_cursor) ); return; case K_UPARROW: case K_LEFTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; break; } } void M_Save_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_SinglePlayer_f (); break; case K_ENTER: m_state = m_none; key_dest = key_game; Cbuf_AddText (va("save s%i\n", load_cursor)); return; case K_UPARROW: case K_LEFTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; break; } } //============================================================================= /* MULTIPLAYER MENU */ int m_multiplayer_cursor; #define MULTIPLAYER_ITEMS 3 void M_Menu_MultiPlayer_f (void) { key_dest = key_menu; m_state = m_multiplayer; m_entersound = true; } void M_MultiPlayer_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") ); f = (int)(host_time * 10)%6; M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); if (serialAvailable || ipxAvailable || tcpipAvailable) return; M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available"); } void M_MultiPlayer_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_multiplayer_cursor) { case 0: if (serialAvailable || ipxAvailable || tcpipAvailable) M_Menu_Net_f (); break; case 1: if (serialAvailable || ipxAvailable || tcpipAvailable) M_Menu_Net_f (); break; case 2: M_Menu_Setup_f (); break; } } } //============================================================================= /* SETUP MENU */ int setup_cursor = 4; int setup_cursor_table[] = {40, 56, 80, 104, 140}; char setup_hostname[16]; char setup_myname[16]; int setup_oldtop; int setup_oldbottom; int setup_top; int setup_bottom; #define NUM_SETUP_CMDS 5 void M_Menu_Setup_f (void) { key_dest = key_menu; m_state = m_setup; m_entersound = true; Q_strcpy(setup_myname, cl_name.string); Q_strcpy(setup_hostname, hostname.string); setup_top = setup_oldtop = ((int)cl_color.value) >> 4; setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15; } void M_Setup_Draw (void) { qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_Print (64, 40, "Hostname"); M_DrawTextBox (160, 32, 16, 1); M_Print (168, 40, setup_hostname); M_Print (64, 56, "Your name"); M_DrawTextBox (160, 48, 16, 1); M_Print (168, 56, setup_myname); M_Print (64, 80, "Shirt color"); M_Print (64, 104, "Pants color"); M_DrawTextBox (64, 140-8, 14, 1); M_Print (72, 140, "Accept Changes"); p = Draw_CachePic ("gfx/bigbox.lmp"); M_DrawTransPic (160, 64, p); p = Draw_CachePic ("gfx/menuplyr.lmp"); M_BuildTranslationTable(setup_top*16, setup_bottom*16); M_DrawTransPicTranslate (172, 72, p); M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); if (setup_cursor == 0) M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); if (setup_cursor == 1) M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); } void M_Setup_Key (int k) { int l; switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; break; case K_LEFTARROW: if (setup_cursor < 2) return; S_LocalSound ("misc/menu3.wav"); if (setup_cursor == 2) setup_top = setup_top - 1; if (setup_cursor == 3) setup_bottom = setup_bottom - 1; break; case K_RIGHTARROW: if (setup_cursor < 2) return; forward: S_LocalSound ("misc/menu3.wav"); if (setup_cursor == 2) setup_top = setup_top + 1; if (setup_cursor == 3) setup_bottom = setup_bottom + 1; break; case K_ENTER: if (setup_cursor == 0 || setup_cursor == 1) return; if (setup_cursor == 2 || setup_cursor == 3) goto forward; // setup_cursor == 4 (OK) if (Q_strcmp(cl_name.string, setup_myname) != 0) Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) ); if (Q_strcmp(hostname.string, setup_hostname) != 0) Cvar_Set("hostname", setup_hostname); if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) ); m_entersound = true; M_Menu_MultiPlayer_f (); break; case K_BACKSPACE: if (setup_cursor == 0) { if (strlen(setup_hostname)) setup_hostname[strlen(setup_hostname)-1] = 0; } if (setup_cursor == 1) { if (strlen(setup_myname)) setup_myname[strlen(setup_myname)-1] = 0; } break; default: if (k < 32 || k > 127) break; if (setup_cursor == 0) { l = strlen(setup_hostname); if (l < 15) { setup_hostname[l+1] = 0; setup_hostname[l] = k; } } if (setup_cursor == 1) { l = strlen(setup_myname); if (l < 15) { setup_myname[l+1] = 0; setup_myname[l] = k; } } } if (setup_top > 13) setup_top = 0; if (setup_top < 0) setup_top = 13; if (setup_bottom > 13) setup_bottom = 0; if (setup_bottom < 0) setup_bottom = 13; } //============================================================================= /* NET MENU */ int m_net_cursor; int m_net_items; int m_net_saveHeight; const char *net_helpMessage [] = { /* .........1.........2.... */ " ", " Two computers connected", " through two modems. ", " ", " ", " Two computers connected", " by a null-modem cable. ", " ", " Novell network LANs ", " or Windows 95 DOS-box. ", " ", "(LAN=Local Area Network)", " Commonly used to play ", " over the Internet, but ", " also used on a Local ", " Area Network. " }; void M_Menu_Net_f (void) { key_dest = key_menu; m_state = m_net; m_entersound = true; m_net_items = 4; if (m_net_cursor >= m_net_items) m_net_cursor = 0; m_net_cursor--; M_Net_Key (K_DOWNARROW); } void M_Net_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); f = 32; if (serialAvailable) { p = Draw_CachePic ("gfx/netmen1.lmp"); } else { #ifdef _WIN32 p = NULL; #else p = Draw_CachePic ("gfx/dim_modm.lmp"); #endif } if (p) M_DrawTransPic (72, f, p); f += 19; if (serialAvailable) { p = Draw_CachePic ("gfx/netmen2.lmp"); } else { #ifdef _WIN32 p = NULL; #else p = Draw_CachePic ("gfx/dim_drct.lmp"); #endif } if (p) M_DrawTransPic (72, f, p); f += 19; if (ipxAvailable) p = Draw_CachePic ("gfx/netmen3.lmp"); else p = Draw_CachePic ("gfx/dim_ipx.lmp"); M_DrawTransPic (72, f, p); f += 19; if (tcpipAvailable) p = Draw_CachePic ("gfx/netmen4.lmp"); else p = Draw_CachePic ("gfx/dim_tcp.lmp"); M_DrawTransPic (72, f, p); if (m_net_items == 5) // JDC, could just be removed { f += 19; p = Draw_CachePic ("gfx/netmen5.lmp"); M_DrawTransPic (72, f, p); } f = (320-26*8)/2; M_DrawTextBox (f, 134, 24, 4); f += 8; M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]); M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]); M_Print (f, 158, net_helpMessage[m_net_cursor*4+2]); M_Print (f, 166, net_helpMessage[m_net_cursor*4+3]); f = (int)(host_time * 10)%6; M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); } void M_Net_Key (int k) { again: switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_net_cursor >= m_net_items) m_net_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_net_cursor < 0) m_net_cursor = m_net_items - 1; break; case K_ENTER: m_entersound = true; switch (m_net_cursor) { case 0: M_Menu_SerialConfig_f (); break; case 1: M_Menu_SerialConfig_f (); break; case 2: M_Menu_LanConfig_f (); break; case 3: M_Menu_LanConfig_f (); break; case 4: // multiprotocol break; } } if (m_net_cursor == 0 && !serialAvailable) goto again; if (m_net_cursor == 1 && !serialAvailable) goto again; if (m_net_cursor == 2 && !ipxAvailable) goto again; if (m_net_cursor == 3 && !tcpipAvailable) goto again; } //============================================================================= /* OPTIONS MENU */ #ifdef _WIN32 #define OPTIONS_ITEMS 14 #else #define OPTIONS_ITEMS 13 #endif #define SLIDER_RANGE 10 int options_cursor; void M_Menu_Options_f (void) { key_dest = key_menu; m_state = m_options; m_entersound = true; #ifdef _WIN32 if ((options_cursor == 13) && (modestate != MS_WINDOWED)) { options_cursor = 0; } #endif } void M_AdjustSliders (int dir) { S_LocalSound ("misc/menu3.wav"); switch (options_cursor) { case 3: // screen size scr_viewsize.value += dir * 10; if (scr_viewsize.value < 30) scr_viewsize.value = 30; if (scr_viewsize.value > 120) scr_viewsize.value = 120; Cvar_SetValue ("viewsize", scr_viewsize.value); break; case 4: // gamma v_gamma.value -= dir * 0.05; if (v_gamma.value < 0.5) v_gamma.value = 0.5; if (v_gamma.value > 1) v_gamma.value = 1; Cvar_SetValue ("gamma", v_gamma.value); break; case 5: // mouse speed sensitivity.value += dir * 0.5; if (sensitivity.value < 1) sensitivity.value = 1; if (sensitivity.value > 11) sensitivity.value = 11; Cvar_SetValue ("sensitivity", sensitivity.value); break; case 6: // music volume #ifdef _WIN32 bgmvolume.value += dir * 1.0; #else bgmvolume.value += dir * 0.1; #endif if (bgmvolume.value < 0) bgmvolume.value = 0; if (bgmvolume.value > 1) bgmvolume.value = 1; Cvar_SetValue ("bgmvolume", bgmvolume.value); break; case 7: // sfx volume volume.value += dir * 0.1; if (volume.value < 0) volume.value = 0; if (volume.value > 1) volume.value = 1; Cvar_SetValue ("volume", volume.value); break; case 8: // allways run if (cl_forwardspeed.value > 200) { Cvar_SetValue ("cl_forwardspeed", 200); Cvar_SetValue ("cl_backspeed", 200); } else { Cvar_SetValue ("cl_forwardspeed", 400); Cvar_SetValue ("cl_backspeed", 400); } break; case 9: // invert mouse Cvar_SetValue ("m_pitch", -m_pitch.value); break; case 10: // lookspring Cvar_SetValue ("lookspring", !lookspring.value); break; case 11: // lookstrafe Cvar_SetValue ("lookstrafe", !lookstrafe.value); break; #ifdef _WIN32 case 13: // _windowed_mouse Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value); break; #endif } } void M_DrawSlider (int x, int y, float range) { int i; if (range < 0) range = 0; if (range > 1) range = 1; M_DrawCharacter (x-8, y, 128); for (i=0 ; i<SLIDER_RANGE ; i++) M_DrawCharacter (x + i*8, y, 129); M_DrawCharacter (x+i*8, y, 130); M_DrawCharacter ((int) (x + (SLIDER_RANGE-1)*8 * range), y, 131); } void M_DrawCheckbox (int x, int y, int on) { #if 0 if (on) M_DrawCharacter (x, y, 131); else M_DrawCharacter (x, y, 129); #endif if (on) M_Print (x, y, "on"); else M_Print (x, y, "off"); } void M_Options_Draw (void) { float r; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_option.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_Print (16, 32, " Customize controls"); M_Print (16, 40, " Go to console"); M_Print (16, 48, " Reset to defaults"); M_Print (16, 56, " Screen size"); r = (scr_viewsize.value - 30) / (120 - 30); M_DrawSlider (220, 56, r); M_Print (16, 64, " Brightness"); r = (1.0 - v_gamma.value) / 0.5; M_DrawSlider (220, 64, r); M_Print (16, 72, " Mouse Speed"); r = (sensitivity.value - 1)/10; M_DrawSlider (220, 72, r); M_Print (16, 80, " CD Music Volume"); r = bgmvolume.value; M_DrawSlider (220, 80, r); M_Print (16, 88, " Sound Volume"); r = volume.value; M_DrawSlider (220, 88, r); M_Print (16, 96, " Always Run"); M_DrawCheckbox (220, 96, cl_forwardspeed.value > 200); M_Print (16, 104, " Invert Mouse"); M_DrawCheckbox (220, 104, m_pitch.value < 0); M_Print (16, 112, " Lookspring"); M_DrawCheckbox (220, 112, (int) lookspring.value); M_Print (16, 120, " Lookstrafe"); M_DrawCheckbox (220, 120, (int) lookstrafe.value); if (vid_menudrawfn) M_Print (16, 128, " Video Options"); #ifdef _WIN32 if (modestate == MS_WINDOWED) { M_Print (16, 136, " Use Mouse"); M_DrawCheckbox (220, 136, _windowed_mouse.value); } #endif // cursor M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); } void M_Options_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_Main_f (); break; case K_ENTER: m_entersound = true; switch (options_cursor) { case 0: M_Menu_Keys_f (); break; case 1: m_state = m_none; Con_ToggleConsole_f (); break; case 2: Cbuf_AddText ("exec default.cfg\n"); break; case 12: M_Menu_Video_f (); break; default: M_AdjustSliders (1); break; } return; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; break; case K_LEFTARROW: M_AdjustSliders (-1); break; case K_RIGHTARROW: M_AdjustSliders (1); break; } if (options_cursor == 12 && vid_menudrawfn == NULL) { if (k == K_UPARROW) options_cursor = 11; else options_cursor = 0; } #ifdef _WIN32 if ((options_cursor == 13) && (modestate != MS_WINDOWED)) { if (k == K_UPARROW) options_cursor = 12; else options_cursor = 0; } #endif } //============================================================================= /* KEYS MENU */ const char *bindnames[][2] = { {"+attack", "attack"}, {"impulse 10", "change weapon"}, {"+jump", "jump / swim up"}, {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, {"+right", "turn right"}, {"+speed", "run"}, {"+moveleft", "step left"}, {"+moveright", "step right"}, {"+strafe", "sidestep"}, {"+lookup", "look up"}, {"+lookdown", "look down"}, {"centerview", "center view"}, {"+mlook", "mouse look"}, {"+klook", "keyboard look"}, {"+moveup", "swim up"}, {"+movedown", "swim down"} }; #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) int keys_cursor; int bind_grab; void M_Menu_Keys_f (void) { key_dest = key_menu; m_state = m_keys; m_entersound = true; } void M_FindKeysForCommand (const char *command, int *twokeys) { int count; int j; int l; char *b; twokeys[0] = twokeys[1] = -1; l = strlen(command); count = 0; for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) { twokeys[count] = j; count++; if (count == 2) break; } } } void M_UnbindCommand (const char *command) { int j; int l; char *b; l = strlen(command); for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) Key_SetBinding (j, ""); } } void M_Keys_Draw (void) { int i, l; int keys[2]; const char *name; int x, y; qpic_t *p; p = Draw_CachePic ("gfx/ttl_cstm.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); if (bind_grab) M_Print (12, 32, "Press a key or button for this action"); else M_Print (18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i=0 ; i< (int) (NUMCOMMANDS) ; i++) { y = 48 + 8*i; M_Print (16, y, bindnames[i][1]); l = strlen (bindnames[i][0]); M_FindKeysForCommand (bindnames[i][0], keys); if (keys[0] == -1) { M_Print (140, y, "???"); } else { name = Key_KeynumToString (keys[0]); M_Print (140, y, name); x = strlen(name) * 8; if (keys[1] != -1) { M_Print (140 + x + 8, y, "or"); M_Print (140 + x + 32, y, Key_KeynumToString (keys[1])); } } } if (bind_grab) M_DrawCharacter (130, 48 + keys_cursor*8, '='); else M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1)); } void M_Keys_Key (int k) { char cmd[80]; int keys[2]; if (bind_grab) { // defining a key S_LocalSound ("misc/menu1.wav"); if (k == K_ESCAPE) { bind_grab = false; } else if (k != '`') { sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]); Cbuf_InsertText (cmd); } bind_grab = false; return; } switch (k) { case K_ESCAPE: M_Menu_Options_f (); break; case K_LEFTARROW: case K_UPARROW: S_LocalSound ("misc/menu1.wav"); keys_cursor--; if (keys_cursor < 0) keys_cursor = NUMCOMMANDS-1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); keys_cursor++; if (keys_cursor >= (int)(NUMCOMMANDS)) keys_cursor = 0; break; case K_ENTER: // go into bind mode M_FindKeysForCommand (bindnames[keys_cursor][0], keys); S_LocalSound ("misc/menu2.wav"); if (keys[1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; break; case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings S_LocalSound ("misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } //============================================================================= /* VIDEO MENU */ void M_Menu_Video_f (void) { key_dest = key_menu; m_state = m_video; m_entersound = true; } void M_Video_Draw (void) { (*vid_menudrawfn) (); } void M_Video_Key (int key) { (*vid_menukeyfn) (key); } //============================================================================= /* HELP MENU */ int help_page; #define NUM_HELP_PAGES 6 void M_Menu_Help_f (void) { #if 1 // Hijack menu for timedemo key_dest = key_menu; m_state = m_none; char buf[50]; strcpy(buf, "timedemo demo1"); Cmd_TokenizeString(buf); CL_TimeDemo_f(); #else key_dest = key_menu; m_state = m_help; m_entersound = true; help_page = 0; #endif } void M_Help_Draw (void) { M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) ); } void M_Help_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_UPARROW: case K_RIGHTARROW: m_entersound = true; if (++help_page >= NUM_HELP_PAGES) help_page = 0; break; case K_DOWNARROW: case K_LEFTARROW: m_entersound = true; if (--help_page < 0) help_page = NUM_HELP_PAGES-1; break; } } //============================================================================= /* QUIT MENU */ int msgNumber; int m_quit_prevstate; qboolean wasInMenus; #ifndef _WIN32 const char *quitMessage [] = { /* .........1.........2.... */ " Are you gonna quit ", " this game just like ", " everything else? ", " ", " Milord, methinks that ", " thou art a lowly ", " quitter. Is this true? ", " ", " Do I need to bust your ", " face open for trying ", " to quit? ", " ", " Man, I oughta smack you", " for trying to quit! ", " Press Y to get ", " smacked out. ", " Press Y to quit like a ", " big loser in life. ", " Press N to stay proud ", " and successful! ", " If you press Y to ", " quit, I will summon ", " Satan all over your ", " hard drive! ", " Um, Asmodeus dislikes ", " his children trying to ", " quit. Press Y to return", " to your Tinkertoys. ", " If you quit now, I'll ", " throw a blanket-party ", " for you next time! ", " " }; #endif void M_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; msgNumber = rand()&7; } void M_Quit_Key (int key) { switch (key) { case K_ESCAPE: case 'n': case 'N': if (wasInMenus) { m_state = (m_state_t) m_quit_prevstate; m_entersound = true; } else { key_dest = key_game; m_state = (m_state_t) m_none; } break; case 'Y': case 'y': case K_ENTER: key_dest = key_console; Host_Quit_f (); break; default: break; } } void M_Quit_Draw (void) { if (wasInMenus) { m_state = (m_state_t) m_quit_prevstate; m_recursiveDraw = true; M_Draw (); m_state = m_quit; } #ifdef _WIN32 M_DrawTextBox (0, 0, 38, 23); M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n"); M_PrintWhite (16, 28, "Programming Art \n"); M_Print (16, 36, " John Carmack Adrian Carmack\n"); M_Print (16, 44, " Michael Abrash Kevin Cloud\n"); M_Print (16, 52, " John Cash Paul Steed\n"); M_Print (16, 60, " Dave 'Zoid' Kirsch\n"); M_PrintWhite (16, 68, "Design Biz\n"); M_Print (16, 76, " John Romero Jay Wilbur\n"); M_Print (16, 84, " Sandy Petersen Mike Wilson\n"); M_Print (16, 92, " American McGee Donna Jackson\n"); M_Print (16, 100, " Tim Willits Todd Hollenshead\n"); M_PrintWhite (16, 108, "Support Projects\n"); M_Print (16, 116, " Barrett Alexander Shawn Green\n"); M_PrintWhite (16, 124, "Sound Effects\n"); M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n"); M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n"); M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n"); M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n"); M_PrintWhite (16, 164, "registered trademark licensed to\n"); M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n"); M_PrintWhite (16, 180, "reserved. Press y to exit\n"); #else M_DrawTextBox (56, 76, 24, 4); #if 0 M_Print (64, 84, quitMessage[msgNumber*4+0]); M_Print (64, 92, quitMessage[msgNumber*4+1]); M_Print (64, 100, quitMessage[msgNumber*4+2]); M_Print (64, 108, quitMessage[msgNumber*4+3]); #else M_PrintWhite(64, 92, "Click Trackball to Quit"); #endif #endif } //============================================================================= /* SERIAL CONFIG MENU */ int serialConfig_cursor; int serialConfig_cursor_table[] = {48, 64, 80, 96, 112, 132}; #define NUM_SERIALCONFIG_CMDS 6 static int ISA_uarts[] = {0x3f8,0x2f8,0x3e8,0x2e8}; static int ISA_IRQs[] = {4,3,4,3}; int serialConfig_baudrate[] = {9600,14400,19200,28800,38400,57600}; int serialConfig_comport; int serialConfig_irq ; int serialConfig_baud; char serialConfig_phone[16]; void M_Menu_SerialConfig_f (void) { int n; int port; int baudrate; qboolean useModem; key_dest = key_menu; m_state = m_serialconfig; m_entersound = true; if (JoiningGame && SerialConfig) serialConfig_cursor = 4; else serialConfig_cursor = 5; (*GetComPortConfig) (0, &port, &serialConfig_irq, &baudrate, &useModem); // map uart's port to COMx for (n = 0; n < 4; n++) if (ISA_uarts[n] == port) break; if (n == 4) { n = 0; serialConfig_irq = 4; } serialConfig_comport = n + 1; // map baudrate to index for (n = 0; n < 6; n++) if (serialConfig_baudrate[n] == baudrate) break; if (n == 6) n = 5; serialConfig_baud = n; m_return_onerror = false; m_return_reason[0] = 0; } void M_SerialConfig_Draw (void) { qpic_t *p; int basex; const char *startJoin; const char *directModem; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); basex = (320-p->width)/2; M_DrawPic (basex, 4, p); if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; if (SerialConfig) directModem = "Modem"; else directModem = "Direct Connect"; M_Print (basex, 32, va ("%s - %s", startJoin, directModem)); basex += 8; M_Print (basex, serialConfig_cursor_table[0], "Port"); M_DrawTextBox (160, 40, 4, 1); M_Print (168, serialConfig_cursor_table[0], va("COM%u", serialConfig_comport)); M_Print (basex, serialConfig_cursor_table[1], "IRQ"); M_DrawTextBox (160, serialConfig_cursor_table[1]-8, 1, 1); M_Print (168, serialConfig_cursor_table[1], va("%u", serialConfig_irq)); M_Print (basex, serialConfig_cursor_table[2], "Baud"); M_DrawTextBox (160, serialConfig_cursor_table[2]-8, 5, 1); M_Print (168, serialConfig_cursor_table[2], va("%u", serialConfig_baudrate[serialConfig_baud])); if (SerialConfig) { M_Print (basex, serialConfig_cursor_table[3], "Modem Setup..."); if (JoiningGame) { M_Print (basex, serialConfig_cursor_table[4], "Phone number"); M_DrawTextBox (160, serialConfig_cursor_table[4]-8, 16, 1); M_Print (168, serialConfig_cursor_table[4], serialConfig_phone); } } if (JoiningGame) { M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 7, 1); M_Print (basex+8, serialConfig_cursor_table[5], "Connect"); } else { M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 2, 1); M_Print (basex+8, serialConfig_cursor_table[5], "OK"); } M_DrawCharacter (basex-8, serialConfig_cursor_table [serialConfig_cursor], 12+((int)(realtime*4)&1)); if (serialConfig_cursor == 4) M_DrawCharacter (168 + 8*strlen(serialConfig_phone), serialConfig_cursor_table [serialConfig_cursor], 10+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (basex, 148, m_return_reason); } void M_SerialConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); serialConfig_cursor--; if (serialConfig_cursor < 0) serialConfig_cursor = NUM_SERIALCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); serialConfig_cursor++; if (serialConfig_cursor >= NUM_SERIALCONFIG_CMDS) serialConfig_cursor = 0; break; case K_LEFTARROW: if (serialConfig_cursor > 2) break; S_LocalSound ("misc/menu3.wav"); if (serialConfig_cursor == 0) { serialConfig_comport--; if (serialConfig_comport == 0) serialConfig_comport = 4; serialConfig_irq = ISA_IRQs[serialConfig_comport-1]; } if (serialConfig_cursor == 1) { serialConfig_irq--; if (serialConfig_irq == 6) serialConfig_irq = 5; if (serialConfig_irq == 1) serialConfig_irq = 7; } if (serialConfig_cursor == 2) { serialConfig_baud--; if (serialConfig_baud < 0) serialConfig_baud = 5; } break; case K_RIGHTARROW: if (serialConfig_cursor > 2) break; forward: S_LocalSound ("misc/menu3.wav"); if (serialConfig_cursor == 0) { serialConfig_comport++; if (serialConfig_comport > 4) serialConfig_comport = 1; serialConfig_irq = ISA_IRQs[serialConfig_comport-1]; } if (serialConfig_cursor == 1) { serialConfig_irq++; if (serialConfig_irq == 6) serialConfig_irq = 7; if (serialConfig_irq == 8) serialConfig_irq = 2; } if (serialConfig_cursor == 2) { serialConfig_baud++; if (serialConfig_baud > 5) serialConfig_baud = 0; } break; case K_ENTER: if (serialConfig_cursor < 3) goto forward; m_entersound = true; if (serialConfig_cursor == 3) { (*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig); M_Menu_ModemConfig_f (); break; } if (serialConfig_cursor == 4) { serialConfig_cursor = 5; break; } // serialConfig_cursor == 5 (OK/CONNECT) (*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig); M_ConfigureNetSubsystem (); if (StartingGame) { M_Menu_GameOptions_f (); break; } m_return_state = m_state; m_return_onerror = true; key_dest = key_game; m_state = m_none; if (SerialConfig) Cbuf_AddText (va ("connect \"%s\"\n", serialConfig_phone)); else Cbuf_AddText ("connect\n"); break; case K_BACKSPACE: if (serialConfig_cursor == 4) { if (strlen(serialConfig_phone)) serialConfig_phone[strlen(serialConfig_phone)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (serialConfig_cursor == 4) { l = strlen(serialConfig_phone); if (l < 15) { serialConfig_phone[l+1] = 0; serialConfig_phone[l] = key; } } } if (DirectConfig && (serialConfig_cursor == 3 || serialConfig_cursor == 4)) { if (key == K_UPARROW) serialConfig_cursor = 2; else serialConfig_cursor = 5; } if (SerialConfig && StartingGame && serialConfig_cursor == 4) { if (key == K_UPARROW) serialConfig_cursor = 3; else serialConfig_cursor = 5; } } //============================================================================= /* MODEM CONFIG MENU */ int modemConfig_cursor; int modemConfig_cursor_table [] = {40, 56, 88, 120, 156}; #define NUM_MODEMCONFIG_CMDS 5 char modemConfig_dialing; char modemConfig_clear [16]; char modemConfig_init [32]; char modemConfig_hangup [16]; void M_Menu_ModemConfig_f (void) { key_dest = key_menu; m_state = m_modemconfig; m_entersound = true; (*GetModemConfig) (0, &modemConfig_dialing, modemConfig_clear, modemConfig_init, modemConfig_hangup); } void M_ModemConfig_Draw (void) { qpic_t *p; int basex; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); basex = (320-p->width)/2; M_DrawPic (basex, 4, p); basex += 8; if (modemConfig_dialing == 'P') M_Print (basex, modemConfig_cursor_table[0], "Pulse Dialing"); else M_Print (basex, modemConfig_cursor_table[0], "Touch Tone Dialing"); M_Print (basex, modemConfig_cursor_table[1], "Clear"); M_DrawTextBox (basex, modemConfig_cursor_table[1]+4, 16, 1); M_Print (basex+8, modemConfig_cursor_table[1]+12, modemConfig_clear); if (modemConfig_cursor == 1) M_DrawCharacter (basex+8 + 8*strlen(modemConfig_clear), modemConfig_cursor_table[1]+12, 10+((int)(realtime*4)&1)); M_Print (basex, modemConfig_cursor_table[2], "Init"); M_DrawTextBox (basex, modemConfig_cursor_table[2]+4, 30, 1); M_Print (basex+8, modemConfig_cursor_table[2]+12, modemConfig_init); if (modemConfig_cursor == 2) M_DrawCharacter (basex+8 + 8*strlen(modemConfig_init), modemConfig_cursor_table[2]+12, 10+((int)(realtime*4)&1)); M_Print (basex, modemConfig_cursor_table[3], "Hangup"); M_DrawTextBox (basex, modemConfig_cursor_table[3]+4, 16, 1); M_Print (basex+8, modemConfig_cursor_table[3]+12, modemConfig_hangup); if (modemConfig_cursor == 3) M_DrawCharacter (basex+8 + 8*strlen(modemConfig_hangup), modemConfig_cursor_table[3]+12, 10+((int)(realtime*4)&1)); M_DrawTextBox (basex, modemConfig_cursor_table[4]-8, 2, 1); M_Print (basex+8, modemConfig_cursor_table[4], "OK"); M_DrawCharacter (basex-8, modemConfig_cursor_table [modemConfig_cursor], 12+((int)(realtime*4)&1)); } void M_ModemConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_SerialConfig_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); modemConfig_cursor--; if (modemConfig_cursor < 0) modemConfig_cursor = NUM_MODEMCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); modemConfig_cursor++; if (modemConfig_cursor >= NUM_MODEMCONFIG_CMDS) modemConfig_cursor = 0; break; case K_LEFTARROW: case K_RIGHTARROW: if (modemConfig_cursor == 0) { if (modemConfig_dialing == 'P') modemConfig_dialing = 'T'; else modemConfig_dialing = 'P'; S_LocalSound ("misc/menu1.wav"); } break; case K_ENTER: if (modemConfig_cursor == 0) { if (modemConfig_dialing == 'P') modemConfig_dialing = 'T'; else modemConfig_dialing = 'P'; m_entersound = true; } if (modemConfig_cursor == 4) { (*SetModemConfig) (0, va ("%c", modemConfig_dialing), modemConfig_clear, modemConfig_init, modemConfig_hangup); m_entersound = true; M_Menu_SerialConfig_f (); } break; case K_BACKSPACE: if (modemConfig_cursor == 1) { if (strlen(modemConfig_clear)) modemConfig_clear[strlen(modemConfig_clear)-1] = 0; } if (modemConfig_cursor == 2) { if (strlen(modemConfig_init)) modemConfig_init[strlen(modemConfig_init)-1] = 0; } if (modemConfig_cursor == 3) { if (strlen(modemConfig_hangup)) modemConfig_hangup[strlen(modemConfig_hangup)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (modemConfig_cursor == 1) { l = strlen(modemConfig_clear); if (l < 15) { modemConfig_clear[l+1] = 0; modemConfig_clear[l] = key; } } if (modemConfig_cursor == 2) { l = strlen(modemConfig_init); if (l < 29) { modemConfig_init[l+1] = 0; modemConfig_init[l] = key; } } if (modemConfig_cursor == 3) { l = strlen(modemConfig_hangup); if (l < 15) { modemConfig_hangup[l+1] = 0; modemConfig_hangup[l] = key; } } } } //============================================================================= /* LAN CONFIG MENU */ int lanConfig_cursor = -1; int lanConfig_cursor_table [] = {72, 92, 124}; #define NUM_LANCONFIG_CMDS 3 int lanConfig_port; char lanConfig_portname[6]; char lanConfig_joinname[22]; void M_Menu_LanConfig_f (void) { key_dest = key_menu; m_state = m_lanconfig; m_entersound = true; if (lanConfig_cursor == -1) { if (JoiningGame && TCPIPConfig) lanConfig_cursor = 2; else lanConfig_cursor = 1; } if (StartingGame && lanConfig_cursor == 2) lanConfig_cursor = 1; lanConfig_port = DEFAULTnet_hostport; sprintf(lanConfig_portname, "%u", lanConfig_port); m_return_onerror = false; m_return_reason[0] = 0; } void M_LanConfig_Draw (void) { qpic_t *p; int basex; const char *startJoin; const char *protocol; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); basex = (320-p->width)/2; M_DrawPic (basex, 4, p); if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; if (IPXConfig) protocol = "IPX"; else protocol = "TCP/IP"; M_Print (basex, 32, va ("%s - %s", startJoin, protocol)); basex += 8; M_Print (basex, 52, "Address:"); if (IPXConfig) M_Print (basex+9*8, 52, my_ipx_address); else M_Print (basex+9*8, 52, my_tcpip_address); M_Print (basex, lanConfig_cursor_table[0], "Port"); M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { M_Print (basex, lanConfig_cursor_table[1], "Search for local games..."); M_Print (basex, 108, "Join game at:"); M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1); M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); M_Print (basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); if (lanConfig_cursor == 0) M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1)); if (lanConfig_cursor == 2) M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (basex, 148, m_return_reason); } void M_LanConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; break; case K_ENTER: if (lanConfig_cursor == 0) break; m_entersound = true; M_ConfigureNetSubsystem (); if (lanConfig_cursor == 1) { if (StartingGame) { M_Menu_GameOptions_f (); break; } M_Menu_Search_f(); break; } if (lanConfig_cursor == 2) { m_return_state = m_state; m_return_onerror = true; key_dest = key_game; m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) ); break; } break; case K_BACKSPACE: if (lanConfig_cursor == 0) { if (strlen(lanConfig_portname)) lanConfig_portname[strlen(lanConfig_portname)-1] = 0; } if (lanConfig_cursor == 2) { if (strlen(lanConfig_joinname)) lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (lanConfig_cursor == 2) { l = strlen(lanConfig_joinname); if (l < 21) { lanConfig_joinname[l+1] = 0; lanConfig_joinname[l] = key; } } if (key < '0' || key > '9') break; if (lanConfig_cursor == 0) { l = strlen(lanConfig_portname); if (l < 5) { lanConfig_portname[l+1] = 0; lanConfig_portname[l] = key; } } } if (StartingGame && lanConfig_cursor == 2) { if (key == K_UPARROW) lanConfig_cursor = 1; else lanConfig_cursor = 0; } l = Q_atoi(lanConfig_portname); if (l > 65535) l = lanConfig_port; else lanConfig_port = l; sprintf(lanConfig_portname, "%u", lanConfig_port); } //============================================================================= /* GAME OPTIONS MENU */ typedef struct { const char *name; const char *description; } level_t; level_t levels[] = { {"start", "Entrance"}, // 0 {"e1m1", "Slipgate Complex"}, // 1 {"e1m2", "Castle of the Damned"}, {"e1m3", "The Necropolis"}, {"e1m4", "The Grisly Grotto"}, {"e1m5", "Gloom Keep"}, {"e1m6", "The Door To Chthon"}, {"e1m7", "The House of Chthon"}, {"e1m8", "Ziggurat Vertigo"}, {"e2m1", "The Installation"}, // 9 {"e2m2", "Ogre Citadel"}, {"e2m3", "Crypt of Decay"}, {"e2m4", "The Ebon Fortress"}, {"e2m5", "The Wizard's Manse"}, {"e2m6", "The Dismal Oubliette"}, {"e2m7", "Underearth"}, {"e3m1", "Termination Central"}, // 16 {"e3m2", "The Vaults of Zin"}, {"e3m3", "The Tomb of Terror"}, {"e3m4", "Satan's Dark Delight"}, {"e3m5", "Wind Tunnels"}, {"e3m6", "Chambers of Torment"}, {"e3m7", "The Haunted Halls"}, {"e4m1", "The Sewage System"}, // 23 {"e4m2", "The Tower of Despair"}, {"e4m3", "The Elder God Shrine"}, {"e4m4", "The Palace of Hate"}, {"e4m5", "Hell's Atrium"}, {"e4m6", "The Pain Maze"}, {"e4m7", "Azure Agony"}, {"e4m8", "The Nameless City"}, {"end", "Shub-Niggurath's Pit"}, // 31 {"dm1", "Place of Two Deaths"}, // 32 {"dm2", "Claustrophobopolis"}, {"dm3", "The Abandoned Base"}, {"dm4", "The Bad Place"}, {"dm5", "The Cistern"}, {"dm6", "The Dark Zone"} }; //MED 01/06/97 added hipnotic levels level_t hipnoticlevels[] = { {"start", "Command HQ"}, // 0 {"hip1m1", "The Pumping Station"}, // 1 {"hip1m2", "Storage Facility"}, {"hip1m3", "The Lost Mine"}, {"hip1m4", "Research Facility"}, {"hip1m5", "Military Complex"}, {"hip2m1", "Ancient Realms"}, // 6 {"hip2m2", "The Black Cathedral"}, {"hip2m3", "The Catacombs"}, {"hip2m4", "The Crypt"}, {"hip2m5", "Mortum's Keep"}, {"hip2m6", "The Gremlin's Domain"}, {"hip3m1", "Tur Torment"}, // 12 {"hip3m2", "Pandemonium"}, {"hip3m3", "Limbo"}, {"hip3m4", "The Gauntlet"}, {"hipend", "Armagon's Lair"}, // 16 {"hipdm1", "The Edge of Oblivion"} // 17 }; //PGM 01/07/97 added rogue levels //PGM 03/02/97 added dmatch level level_t roguelevels[] = { {"start", "Split Decision"}, {"r1m1", "Deviant's Domain"}, {"r1m2", "Dread Portal"}, {"r1m3", "Judgement Call"}, {"r1m4", "Cave of Death"}, {"r1m5", "Towers of Wrath"}, {"r1m6", "Temple of Pain"}, {"r1m7", "Tomb of the Overlord"}, {"r2m1", "Tempus Fugit"}, {"r2m2", "Elemental Fury I"}, {"r2m3", "Elemental Fury II"}, {"r2m4", "Curse of Osiris"}, {"r2m5", "Wizard's Keep"}, {"r2m6", "Blood Sacrifice"}, {"r2m7", "Last Bastion"}, {"r2m8", "Source of Evil"}, {"ctf1", "Division of Change"} }; typedef struct { const char *description; int firstLevel; int levels; } episode_t; episode_t episodes[] = { {"Welcome to Quake", 0, 1}, {"Doomed Dimension", 1, 8}, {"Realm of Black Magic", 9, 7}, {"Netherworld", 16, 7}, {"The Elder World", 23, 8}, {"Final Level", 31, 1}, {"Deathmatch Arena", 32, 6} }; //MED 01/06/97 added hipnotic episodes episode_t hipnoticepisodes[] = { {"Scourge of Armagon", 0, 1}, {"Fortress of the Dead", 1, 5}, {"Dominion of Darkness", 6, 6}, {"The Rift", 12, 4}, {"Final Level", 16, 1}, {"Deathmatch Arena", 17, 1} }; //PGM 01/07/97 added rogue episodes //PGM 03/02/97 added dmatch episode episode_t rogueepisodes[] = { {"Introduction", 0, 1}, {"Hell's Fortress", 1, 7}, {"Corridors of Time", 8, 8}, {"Deathmatch Arena", 16, 1} }; int startepisode; int startlevel; int maxplayers; qboolean m_serverInfoMessage = false; double m_serverInfoMessageTime; void M_Menu_GameOptions_f (void) { key_dest = key_menu; m_state = m_gameoptions; m_entersound = true; if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) maxplayers = svs.maxclientslimit; } int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; #define NUM_GAMEOPTIONS 9 int gameoptions_cursor; void M_GameOptions_Draw (void) { qpic_t *p; int x; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTextBox (152, 32, 10, 1); M_Print (160, 40, "begin game"); M_Print (0, 56, " Max players"); M_Print (160, 56, va("%i", maxplayers) ); M_Print (0, 64, " Game Type"); if (coop.value) M_Print (160, 64, "Cooperative"); else M_Print (160, 64, "Deathmatch"); M_Print (0, 72, " Teamplay"); if (rogue) { const char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; case 3: msg = "Tag"; break; case 4: msg = "Capture the Flag"; break; case 5: msg = "One Flag CTF"; break; case 6: msg = "Three Team CTF"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } else { const char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } M_Print (0, 80, " Skill"); if (skill.value == 0) M_Print (160, 80, "Easy difficulty"); else if (skill.value == 1) M_Print (160, 80, "Normal difficulty"); else if (skill.value == 2) M_Print (160, 80, "Hard difficulty"); else M_Print (160, 80, "Nightmare difficulty"); M_Print (0, 88, " Frag Limit"); if (fraglimit.value == 0) M_Print (160, 88, "none"); else M_Print (160, 88, va("%i frags", (int)fraglimit.value)); M_Print (0, 96, " Time Limit"); if (timelimit.value == 0) M_Print (160, 96, "none"); else M_Print (160, 96, va("%i minutes", (int)timelimit.value)); M_Print (0, 112, " Episode"); //MED 01/06/97 added hipnotic episodes if (hipnotic) M_Print (160, 112, hipnoticepisodes[startepisode].description); //PGM 01/07/97 added rogue episodes else if (rogue) M_Print (160, 112, rogueepisodes[startepisode].description); else M_Print (160, 112, episodes[startepisode].description); M_Print (0, 120, " Level"); //MED 01/06/97 added hipnotic episodes if (hipnotic) { M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); } //PGM 01/07/97 added rogue episodes else if (rogue) { M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); } else { M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); } // line cursor M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { if ((realtime - m_serverInfoMessageTime) < 5.0) { x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; M_Print (x, 146, " More than 4 players "); M_Print (x, 154, " requires using command "); M_Print (x, 162, "line parameters; please "); M_Print (x, 170, " see techinfo.txt. "); } else { m_serverInfoMessage = false; } } } void M_NetStart_Change (int dir) { int count; switch (gameoptions_cursor) { case 1: maxplayers += dir; if (maxplayers > svs.maxclientslimit) { maxplayers = svs.maxclientslimit; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } if (maxplayers < 2) maxplayers = 2; break; case 2: Cvar_SetValue ("coop", coop.value ? 0 : 1); break; case 3: if (rogue) count = 6; else count = 2; Cvar_SetValue ("teamplay", teamplay.value + dir); if (teamplay.value > count) Cvar_SetValue ("teamplay", 0); else if (teamplay.value < 0) Cvar_SetValue ("teamplay", count); break; case 4: Cvar_SetValue ("skill", skill.value + dir); if (skill.value > 3) Cvar_SetValue ("skill", 0); if (skill.value < 0) Cvar_SetValue ("skill", 3); break; case 5: Cvar_SetValue ("fraglimit", fraglimit.value + dir*10); if (fraglimit.value > 100) Cvar_SetValue ("fraglimit", 0); if (fraglimit.value < 0) Cvar_SetValue ("fraglimit", 100); break; case 6: Cvar_SetValue ("timelimit", timelimit.value + dir*5); if (timelimit.value > 60) Cvar_SetValue ("timelimit", 0); if (timelimit.value < 0) Cvar_SetValue ("timelimit", 60); break; case 7: startepisode += dir; //MED 01/06/97 added hipnotic count if (hipnotic) count = 6; //PGM 01/07/97 added rogue count //PGM 03/02/97 added 1 for dmatch episode else if (rogue) count = 4; else if (registered.value) count = 7; else count = 2; if (startepisode < 0) startepisode = count - 1; if (startepisode >= count) startepisode = 0; startlevel = 0; break; case 8: startlevel += dir; //MED 01/06/97 added hipnotic episodes if (hipnotic) count = hipnoticepisodes[startepisode].levels; //PGM 01/06/97 added hipnotic episodes else if (rogue) count = rogueepisodes[startepisode].levels; else count = episodes[startepisode].levels; if (startlevel < 0) startlevel = count - 1; if (startlevel >= count) startlevel = 0; break; } } void M_GameOptions_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; break; case K_LEFTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) ); SCR_BeginLoadingPlaque (); if (hipnotic) Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) ); else if (rogue) Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) ); else Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) ); return; } M_NetStart_Change (1); break; } } //============================================================================= /* SEARCH MENU */ qboolean searchComplete = false; double searchCompleteTime; void M_Menu_Search_f (void) { key_dest = key_menu; m_state = m_search; m_entersound = false; slistSilent = true; slistLocal = false; searchComplete = false; NET_Slist_f(); } void M_Search_Draw (void) { qpic_t *p; int x; p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); x = (320/2) - ((12*8)/2) + 4; M_DrawTextBox (x-8, 32, 12, 1); M_Print (x, 40, "Searching..."); if(slistInProgress) { NET_Poll(); return; } if (! searchComplete) { searchComplete = true; searchCompleteTime = realtime; } if (hostCacheCount) { M_Menu_ServerList_f (); return; } M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found"); if ((realtime - searchCompleteTime) < 3.0) return; M_Menu_LanConfig_f (); } void M_Search_Key (int key) { } //============================================================================= /* SLIST MENU */ int slist_cursor; qboolean slist_sorted; void M_Menu_ServerList_f (void) { key_dest = key_menu; m_state = m_slist; m_entersound = true; slist_cursor = 0; m_return_onerror = false; m_return_reason[0] = 0; slist_sorted = false; } void M_ServerList_Draw (void) { int n; char string [64]; qpic_t *p; if (!slist_sorted) { if (hostCacheCount > 1) { int i,j; hostcache_t temp; for (i = 0; i < hostCacheCount; i++) for (j = i+1; j < hostCacheCount; j++) if (strcmp(hostcache[j].name, hostcache[i].name) < 0) { Q_memcpy(&temp, &hostcache[j], sizeof(hostcache_t)); Q_memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t)); Q_memcpy(&hostcache[i], &temp, sizeof(hostcache_t)); } } slist_sorted = true; } p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); for (n = 0; n < hostCacheCount; n++) { if (hostcache[n].maxusers) sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers); else sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map); M_Print (16, 32 + 8*n, string); } M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (16, 148, m_return_reason); } void M_ServerList_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_LanConfig_f (); break; case K_SPACE: M_Menu_Search_f (); break; case K_UPARROW: case K_LEFTARROW: S_LocalSound ("misc/menu1.wav"); slist_cursor--; if (slist_cursor < 0) slist_cursor = hostCacheCount - 1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); slist_cursor++; if (slist_cursor >= hostCacheCount) slist_cursor = 0; break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); m_return_state = m_state; m_return_onerror = true; slist_sorted = false; key_dest = key_game; m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) ); break; default: break; } } //============================================================================= /* Menu Subsystem */ void M_Init (void) { Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); Cmd_AddCommand ("menu_load", M_Menu_Load_f); Cmd_AddCommand ("menu_save", M_Menu_Save_f); Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); } void M_Draw (void) { if (m_state == m_none || key_dest != key_menu) return; if (!m_recursiveDraw) { scr_copyeverything = 1; if (scr_con_current) { Draw_ConsoleBackground (vid.height); VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } else Draw_FadeScreen (); scr_fullupdate = 0; } else { m_recursiveDraw = false; } switch (m_state) { case m_none: break; case m_main: M_Main_Draw (); break; case m_singleplayer: M_SinglePlayer_Draw (); break; case m_load: M_Load_Draw (); break; case m_save: M_Save_Draw (); break; case m_multiplayer: M_MultiPlayer_Draw (); break; case m_setup: M_Setup_Draw (); break; case m_net: M_Net_Draw (); break; case m_options: M_Options_Draw (); break; case m_keys: M_Keys_Draw (); break; case m_video: M_Video_Draw (); break; case m_help: M_Help_Draw (); break; case m_quit: M_Quit_Draw (); break; case m_serialconfig: M_SerialConfig_Draw (); break; case m_modemconfig: M_ModemConfig_Draw (); break; case m_lanconfig: M_LanConfig_Draw (); break; case m_gameoptions: M_GameOptions_Draw (); break; case m_search: M_Search_Draw (); break; case m_slist: M_ServerList_Draw (); break; } if (m_entersound) { S_LocalSound ("misc/menu2.wav"); m_entersound = false; } VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } void M_Keydown (int key) { switch (m_state) { case m_none: return; case m_main: M_Main_Key (key); return; case m_singleplayer: M_SinglePlayer_Key (key); return; case m_load: M_Load_Key (key); return; case m_save: M_Save_Key (key); return; case m_multiplayer: M_MultiPlayer_Key (key); return; case m_setup: M_Setup_Key (key); return; case m_net: M_Net_Key (key); return; case m_options: M_Options_Key (key); return; case m_keys: M_Keys_Key (key); return; case m_video: M_Video_Key (key); return; case m_help: M_Help_Key (key); return; case m_quit: M_Quit_Key (key); return; case m_serialconfig: M_SerialConfig_Key (key); return; case m_modemconfig: M_ModemConfig_Key (key); return; case m_lanconfig: M_LanConfig_Key (key); return; case m_gameoptions: M_GameOptions_Key (key); return; case m_search: M_Search_Key (key); break; case m_slist: M_ServerList_Key (key); return; } } void M_ConfigureNetSubsystem(void) { // enable/disable net systems to match desired config Cbuf_AddText ("stopdemo\n"); if (SerialConfig || DirectConfig) { Cbuf_AddText ("com1 enable\n"); } if (IPXConfig || TCPIPConfig) net_hostport = lanConfig_port; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // // vid_dos.c: DOS-specific video routines // #include <unistd.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <dos.h> #include <dpmi.h> #include <go32.h> #include "quakedef.h" #include "d_local.h" #include "dosisms.h" #include "vid_dos.h" int vid_modenum; vmode_t *pcurrentmode = NULL; int vid_testingmode, vid_realmode; double vid_testendtime; cvar_t vid_mode = {"vid_mode","0", false}; cvar_t vid_wait = {"vid_wait","0"}; cvar_t vid_nopageflip = {"vid_nopageflip","0", true}; cvar_t _vid_wait_override = {"_vid_wait_override", "0", true}; cvar_t _vid_default_mode = {"_vid_default_mode","0", true}; cvar_t _vid_default_mode_win = {"_vid_default_mode_win","1", true}; cvar_t vid_config_x = {"vid_config_x","800", true}; cvar_t vid_config_y = {"vid_config_y","600", true}; cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true}; cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; cvar_t vid_fullscreen_mode = {"vid_fullscreen_mode","3", true}; cvar_t vid_windowed_mode = {"vid_windowed_mode","0", true}; cvar_t block_switch = {"block_switch","0", true}; cvar_t vid_window_x = {"vid_window_x", "0", true}; cvar_t vid_window_y = {"vid_window_y", "0", true}; int d_con_indirect = 0; int numvidmodes; vmode_t *pvidmodes; static int firstupdate = 1; extern regs_t regs; void VID_TestMode_f (void); void VID_NumModes_f (void); void VID_DescribeCurrentMode_f (void); void VID_DescribeMode_f (void); void VID_DescribeModes_f (void); byte vid_current_palette[768]; // save for mode changes static qboolean nomodecheck = false; unsigned short d_8to16table[256]; // not used in 8 bpp mode unsigned d_8to24table[256]; // not used in 8 bpp mode void VID_MenuDraw (void); void VID_MenuKey (int key); /* ================ VID_Init ================ */ void VID_Init (unsigned char *palette) { Cvar_RegisterVariable (&vid_mode); Cvar_RegisterVariable (&vid_wait); Cvar_RegisterVariable (&vid_nopageflip); Cvar_RegisterVariable (&_vid_wait_override); Cvar_RegisterVariable (&_vid_default_mode); Cvar_RegisterVariable (&_vid_default_mode_win); Cvar_RegisterVariable (&vid_config_x); Cvar_RegisterVariable (&vid_config_y); Cvar_RegisterVariable (&vid_stretch_by_2); Cvar_RegisterVariable (&_windowed_mouse); Cvar_RegisterVariable (&vid_fullscreen_mode); Cvar_RegisterVariable (&vid_windowed_mode); Cvar_RegisterVariable (&block_switch); Cmd_AddCommand ("vid_testmode", VID_TestMode_f); Cmd_AddCommand ("vid_nummodes", VID_NumModes_f); Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f); Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f); Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f); // set up the mode list; note that later inits link in their modes ahead of // earlier ones, so the standard VGA modes are always first in the list. This // is important because mode 0 must always be VGA mode 0x13 if (!COM_CheckParm ("-stdvid")) VID_InitExtra (); VGA_Init (); vid_testingmode = 0; vid_modenum = vid_mode.value; VID_SetMode (vid_modenum, palette); vid_realmode = vid_modenum; vid_menudrawfn = VID_MenuDraw; vid_menukeyfn = VID_MenuKey; } /* ================= VID_GetModePtr ================= */ vmode_t *VID_GetModePtr (int modenum) { vmode_t *pv; pv = pvidmodes; if (!pv) Sys_Error ("VID_GetModePtr: empty vid mode list"); while (modenum--) { pv = pv->pnext; if (!pv) Sys_Error ("VID_GetModePtr: corrupt vid mode list"); } return pv; } /* ================ VID_NumModes ================ */ int VID_NumModes () { return (numvidmodes); } /* ================ VID_ModeInfo ================ */ char *VID_ModeInfo (int modenum, char **ppheader) { static char *badmodestr = "Bad mode number"; vmode_t *pv; pv = VID_GetModePtr (modenum); if (!pv) { if (ppheader) *ppheader = NULL; return badmodestr; } else { if (ppheader) *ppheader = pv->header; return pv->name; } } /* ================ VID_SetMode ================ */ int VID_SetMode (int modenum, unsigned char *palette) { int stat; vmode_t *pnewmode, *poldmode; if ((modenum >= numvidmodes) || (modenum < 0)) { Cvar_SetValue ("vid_mode", (float)vid_modenum); nomodecheck = true; Con_Printf ("No such video mode: %d\n", modenum); nomodecheck = false; if (pcurrentmode == NULL) { modenum = 0; // mode hasn't been set yet, so initialize to base // mode since they gave us an invalid initial mode } else { return 0; } } pnewmode = VID_GetModePtr (modenum); if (pnewmode == pcurrentmode) return 1; // already in the desired mode // initialize the new mode poldmode = pcurrentmode; pcurrentmode = pnewmode; vid.width = pcurrentmode->width; vid.height = pcurrentmode->height; vid.aspect = pcurrentmode->aspect; vid.rowbytes = pcurrentmode->rowbytes; stat = (*pcurrentmode->setmode) (&vid, pcurrentmode); if (stat < 1) { if (stat == 0) { // real, hard failure that requires resetting the mode if (!VID_SetMode (vid_modenum, palette)) // restore prior mode Sys_Error ("VID_SetMode: Unable to set any mode, probably " "because there's not enough memory available"); Con_Printf ("Failed to set mode %d\n", modenum); return 0; } else if (stat == -1) { // not enough memory; just put things back the way they were pcurrentmode = poldmode; vid.width = pcurrentmode->width; vid.height = pcurrentmode->height; vid.aspect = pcurrentmode->aspect; vid.rowbytes = pcurrentmode->rowbytes; return 0; } else { Sys_Error ("VID_SetMode: invalid setmode return code %d"); } } (*pcurrentmode->setpalette) (&vid, pcurrentmode, palette); vid_modenum = modenum; Cvar_SetValue ("vid_mode", (float)vid_modenum); nomodecheck = true; Con_Printf ("%s\n", VID_ModeInfo (vid_modenum, NULL)); nomodecheck = false; vid.recalc_refdef = 1; return 1; } /* ================ VID_SetPalette ================ */ void VID_SetPalette (unsigned char *palette) { if (palette != vid_current_palette) Q_memcpy(vid_current_palette, palette, 768); (*pcurrentmode->setpalette)(&vid, pcurrentmode, vid_current_palette); } /* ================ VID_ShiftPalette ================ */ void VID_ShiftPalette (unsigned char *palette) { VID_SetPalette (palette); } /* ================ VID_Shutdown ================ */ void VID_Shutdown (void) { regs.h.ah = 0; regs.h.al = 0x3; dos_int86(0x10); vid_testingmode = 0; } /* ================ VID_Update ================ */ void VID_Update (vrect_t *rects) { if (firstupdate && _vid_default_mode.value) { if(_vid_default_mode.value >= numvidmodes) Cvar_SetValue ("_vid_default_mode", 0); firstupdate = 0; Cvar_SetValue ("vid_mode", _vid_default_mode.value); } (*pcurrentmode->swapbuffers)(&vid, pcurrentmode, rects); if (!nomodecheck) { if (vid_testingmode) { if (realtime >= vid_testendtime) { VID_SetMode (vid_realmode, vid_current_palette); vid_testingmode = 0; } } else { if (vid_mode.value != vid_realmode) { VID_SetMode ((int)vid_mode.value, vid_current_palette); Cvar_SetValue ("vid_mode", (float)vid_modenum); // so if mode set fails, we don't keep on // trying to set that mode vid_realmode = vid_modenum; } } } } /* ================= VID_NumModes_f ================= */ void VID_NumModes_f (void) { int nummodes; nummodes = VID_NumModes (); if (nummodes == 1) Con_Printf ("%d video mode is available\n", VID_NumModes ()); else Con_Printf ("%d video modes are available\n", VID_NumModes ()); } /* ================= VID_DescribeCurrentMode_f ================= */ void VID_DescribeCurrentMode_f (void) { Con_Printf ("%s\n", VID_ModeInfo (vid_modenum, NULL)); } /* ================= VID_DescribeMode_f ================= */ void VID_DescribeMode_f (void) { int modenum; modenum = Q_atoi (Cmd_Argv(1)); Con_Printf ("%s\n", VID_ModeInfo (modenum, NULL)); } /* ================= VID_DescribeModes_f ================= */ void VID_DescribeModes_f (void) { int i, nummodes; char *pinfo, *pheader; vmode_t *pv; qboolean na; na = false; nummodes = VID_NumModes (); for (i=0 ; i<nummodes ; i++) { pv = VID_GetModePtr (i); pinfo = VID_ModeInfo (i, &pheader); if (pheader) Con_Printf ("\n%s\n", pheader); if (VGA_CheckAdequateMem (pv->width, pv->height, pv->rowbytes, (pv->numpages == 1) || vid_nopageflip.value)) { Con_Printf ("%2d: %s\n", i, pinfo); } else { Con_Printf ("**: %s\n", pinfo); na = true; } } if (na) { Con_Printf ("\n[**: not enough system RAM for mode]\n"); } } /* ================= VID_GetModeDescription ================= */ char *VID_GetModeDescription (int mode) { char *pinfo, *pheader; vmode_t *pv; pv = VID_GetModePtr (mode); pinfo = VID_ModeInfo (mode, &pheader); if (VGA_CheckAdequateMem (pv->width, pv->height, pv->rowbytes, (pv->numpages == 1) || vid_nopageflip.value)) { return pinfo; } else { return NULL; } } /* ================= VID_TestMode_f ================= */ void VID_TestMode_f (void) { int modenum; double testduration; if (!vid_testingmode) { modenum = Q_atoi (Cmd_Argv(1)); if (VID_SetMode (modenum, vid_current_palette)) { vid_testingmode = 1; testduration = Q_atof (Cmd_Argv(2)); if (testduration == 0) testduration = 5.0; vid_testendtime = realtime + testduration; } } } /* ================ D_BeginDirectRect ================ */ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { if (!vid.direct || !pcurrentmode) return; if ((width > 24) || (height > 24) || (width < 1) || (height < 1)) return; if (width & 0x03) return; (*pcurrentmode->begindirectrect) (&vid, pcurrentmode, x, y, pbitmap, width, height); } /* ================ D_EndDirectRect ================ */ void D_EndDirectRect (int x, int y, int width, int height) { if (!vid.direct || !pcurrentmode) return; if ((width > 24) || (height > 24) || (width < 1) || (height < 1)) return; if ((width & 0x03) || (height & 0x03)) return; (*pcurrentmode->enddirectrect) (&vid, pcurrentmode, x, y, width, height); } //=========================================================================== extern void M_Menu_Options_f (void); extern void M_Print (int cx, int cy, char *str); extern void M_PrintWhite (int cx, int cy, char *str); extern void M_DrawCharacter (int cx, int line, int num); extern void M_DrawTransPic (int x, int y, qpic_t *pic); extern void M_DrawPic (int x, int y, qpic_t *pic); static int vid_line, vid_wmodes, vid_column_size; typedef struct { int modenum; char *desc; int iscur; } modedesc_t; #define MAX_COLUMN_SIZE 11 #define MAX_MODEDESCS (MAX_COLUMN_SIZE*3) static modedesc_t modedescs[MAX_MODEDESCS]; /* ================ VID_MenuDraw ================ */ void VID_MenuDraw (void) { qpic_t *p; char *ptr; int nummodes, i, j, column, row, dup; char temp[100]; vid_wmodes = 0; nummodes = VID_NumModes (); p = Draw_CachePic ("gfx/vidmodes.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); for (i=0 ; i<nummodes ; i++) { if (vid_wmodes < MAX_MODEDESCS) { if (i != 1) { ptr = VID_GetModeDescription (i); if (ptr) { dup = 0; for (j=0 ; j<vid_wmodes ; j++) { if (!strcmp (modedescs[j].desc, ptr)) { if (modedescs[j].modenum != 0) { modedescs[j].modenum = i; dup = 1; if (i == vid_modenum) modedescs[j].iscur = 1; } else { dup = 1; } break; } } if (!dup) { modedescs[vid_wmodes].modenum = i; modedescs[vid_wmodes].desc = ptr; modedescs[vid_wmodes].iscur = 0; if (i == vid_modenum) modedescs[vid_wmodes].iscur = 1; vid_wmodes++; } } } } } vid_column_size = (vid_wmodes + 2) / 3; column = 16; row = 36; for (i=0 ; i<vid_wmodes ; i++) { if (modedescs[i].iscur) M_PrintWhite (column, row, modedescs[i].desc); else M_Print (column, row, modedescs[i].desc); row += 8; if ((i % vid_column_size) == (vid_column_size - 1)) { column += 13*8; row = 36; } } // line cursor if (vid_testingmode) { sprintf (temp, "TESTING %s", modedescs[vid_line].desc); M_Print (13*8, 36 + MAX_COLUMN_SIZE * 8 + 8*4, temp); M_Print (9*8, 36 + MAX_COLUMN_SIZE * 8 + 8*6, "Please wait 5 seconds..."); } else { M_Print (9*8, 36 + MAX_COLUMN_SIZE * 8 + 8, "Press Enter to set mode"); M_Print (6*8, 36 + MAX_COLUMN_SIZE * 8 + 8*3, "T to test mode for 5 seconds"); ptr = VID_GetModeDescription (vid_modenum); sprintf (temp, "D to make %s the default", ptr); M_Print (6*8, 36 + MAX_COLUMN_SIZE * 8 + 8*5, temp); ptr = VID_GetModeDescription ((int)_vid_default_mode.value); if (ptr) { sprintf (temp, "Current default is %s", ptr); M_Print (7*8, 36 + MAX_COLUMN_SIZE * 8 + 8*6, temp); } M_Print (15*8, 36 + MAX_COLUMN_SIZE * 8 + 8*8, "Esc to exit"); row = 36 + (vid_line % vid_column_size) * 8; column = 8 + (vid_line / vid_column_size) * 13*8; M_DrawCharacter (column, row, 12+((int)(realtime*4)&1)); } } /* ================ VID_MenuKey ================ */ void VID_MenuKey (int key) { if (vid_testingmode) return; switch (key) { case K_ESCAPE: S_LocalSound ("misc/menu1.wav"); M_Menu_Options_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); vid_line--; if (vid_line < 0) vid_line = vid_wmodes - 1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); vid_line++; if (vid_line >= vid_wmodes) vid_line = 0; break; case K_LEFTARROW: S_LocalSound ("misc/menu1.wav"); vid_line -= vid_column_size; if (vid_line < 0) { vid_line += ((vid_wmodes + (vid_column_size - 1)) / vid_column_size) * vid_column_size; while (vid_line >= vid_wmodes) vid_line -= vid_column_size; } break; case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); vid_line += vid_column_size; if (vid_line >= vid_wmodes) { vid_line -= ((vid_wmodes + (vid_column_size - 1)) / vid_column_size) * vid_column_size; while (vid_line < 0) vid_line += vid_column_size; } break; case K_ENTER: S_LocalSound ("misc/menu1.wav"); VID_SetMode (modedescs[vid_line].modenum, vid_current_palette); break; case 'T': case 't': S_LocalSound ("misc/menu1.wav"); if (VID_SetMode (modedescs[vid_line].modenum, vid_current_palette)) { vid_testingmode = 1; vid_testendtime = realtime + 5.0; } break; case 'D': case 'd': S_LocalSound ("misc/menu1.wav"); firstupdate = 0; Cvar_SetValue ("_vid_default_mode", vid_modenum); break; default: break; } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // gl_warp.c -- sky and water polygons #include "quakedef.h" extern model_t *loadmodel; //int skytexturenum; int solidskytexture; int alphaskytexture; float speedscale; // for top sky and bottom sky msurface_t *warpface; extern cvar_t gl_subdivide_size; void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) { int i, j; float *v; mins[0] = mins[1] = mins[2] = 9999; maxs[0] = maxs[1] = maxs[2] = -9999; v = verts; for (i=0 ; i<numverts ; i++) for (j=0 ; j<3 ; j++, v++) { if (*v < mins[j]) mins[j] = *v; if (*v > maxs[j]) maxs[j] = *v; } } void SubdividePolygon (int numverts, float *verts) { int i, j, k; vec3_t mins, maxs; float m; float *v; vec3_t front[64], back[64]; int f, b; float dist[64]; float frac; glpoly_t *poly; float s, t; if (numverts > 60) Sys_Error ("numverts = %i", numverts); BoundPoly (numverts, verts, mins, maxs); for (i=0 ; i<3 ; i++) { m = (mins[i] + maxs[i]) * 0.5; m = gl_subdivide_size.value * floor (m/gl_subdivide_size.value + 0.5); if (maxs[i] - m < 8) continue; if (m - mins[i] < 8) continue; // cut it v = verts + i; for (j=0 ; j<numverts ; j++, v+= 3) dist[j] = *v - m; // wrap cases dist[j] = dist[0]; v-=i; VectorCopy (verts, v); f = b = 0; v = verts; for (j=0 ; j<numverts ; j++, v+= 3) { if (dist[j] >= 0) { VectorCopy (v, front[f]); f++; } if (dist[j] <= 0) { VectorCopy (v, back[b]); b++; } if (dist[j] == 0 || dist[j+1] == 0) continue; if ( (dist[j] > 0) != (dist[j+1] > 0) ) { // clip point frac = dist[j] / (dist[j] - dist[j+1]); for (k=0 ; k<3 ; k++) front[f][k] = back[b][k] = v[k] + frac*(v[3+k] - v[k]); f++; b++; } } SubdividePolygon (f, front[0]); SubdividePolygon (b, back[0]); return; } poly = (glpoly_t*) Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float)); poly->next = warpface->polys; warpface->polys = poly; poly->numverts = numverts; for (i=0 ; i<numverts ; i++, verts+= 3) { VectorCopy (verts, poly->verts[i]); s = DotProduct (verts, warpface->texinfo->vecs[0]); t = DotProduct (verts, warpface->texinfo->vecs[1]); poly->verts[i][3] = s; poly->verts[i][4] = t; } } /* ================ GL_SubdivideSurface Breaks a polygon up along axial 64 unit boundaries so that turbulent and sky warps can be done reasonably. ================ */ void GL_SubdivideSurface (msurface_t *fa) { vec3_t verts[64]; int numverts; int i; int lindex; float *vec; texture_t *t; warpface = fa; // // convert edges back to a normal polygon // numverts = 0; for (i=0 ; i<fa->numedges ; i++) { lindex = loadmodel->surfedges[fa->firstedge + i]; if (lindex > 0) vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position; else vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position; VectorCopy (vec, verts[numverts]); numverts++; } SubdividePolygon (numverts, verts[0]); } //========================================================= // speed up sin calculations - Ed float turbsin[] = { #include "gl_warp_sin.h" }; #define TURBSCALE (256.0 / (2 * M_PI)) /* ============= EmitWaterPolys Does a water warp on the pre-fragmented glpoly_t chain ============= */ void EmitWaterPolys (msurface_t *fa) { glpoly_t *p; float *v; int i; float s, t, os, ot; for (p=fa->polys ; p ; p=p->next) { #ifdef USE_OPENGLES { float* pUV = gTexCoordBuffer; for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE) { os = v[3]; ot = v[4]; s = os + turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255]; s *= (1.0/64); t = ot + turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255]; t *= (1.0/64); *pUV++ = s; *pUV++ = t; } } glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); #else glBegin (GL_POLYGON); for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE) { os = v[3]; ot = v[4]; s = os + turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255]; s *= (1.0/64); t = ot + turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255]; t *= (1.0/64); glTexCoord2f (s, t); glVertex3fv (v); } glEnd (); #endif } } /* ============= EmitSkyPolys ============= */ void EmitSkyPolys (msurface_t *fa) { glpoly_t *p; float *v; int i; float s, t; vec3_t dir; float length; for (p=fa->polys ; p ; p=p->next) { #ifdef USE_OPENGLES { float* pUV = gTexCoordBuffer; for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE) { VectorSubtract (v, r_origin, dir); dir[2] *= 3; // flatten the sphere length = dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2]; length = sqrt (length); length = 6*63/length; dir[0] *= length; dir[1] *= length; s = (speedscale + dir[0]) * (1.0/128); t = (speedscale + dir[1]) * (1.0/128); *pUV++ = s; *pUV++ = t; } } glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); #else glBegin (GL_POLYGON); for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE) { VectorSubtract (v, r_origin, dir); dir[2] *= 3; // flatten the sphere length = dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2]; length = sqrt (length); length = 6*63/length; dir[0] *= length; dir[1] *= length; s = (speedscale + dir[0]) * (1.0/128); t = (speedscale + dir[1]) * (1.0/128); glTexCoord2f (s, t); glVertex3fv (v); } glEnd (); #endif } } /* =============== EmitBothSkyLayers Does a sky warp on the pre-fragmented glpoly_t chain This will be called for brushmodels, the world will have them chained together. =============== */ void EmitBothSkyLayers (msurface_t *fa) { int i; int lindex; float *vec; GL_DisableMultitexture(); GL_Bind (solidskytexture); speedscale = realtime*8; speedscale -= (int)speedscale & ~127 ; EmitSkyPolys (fa); glEnable (GL_BLEND); GL_Bind (alphaskytexture); speedscale = realtime*16; speedscale -= (int)speedscale & ~127 ; EmitSkyPolys (fa); glDisable (GL_BLEND); } #ifndef QUAKE2 /* ================= R_DrawSkyChain ================= */ void R_DrawSkyChain (msurface_t *s) { msurface_t *fa; GL_DisableMultitexture(); // used when gl_texsort is on GL_Bind(solidskytexture); speedscale = realtime*8; speedscale -= (int)speedscale & ~127 ; for (fa=s ; fa ; fa=fa->texturechain) EmitSkyPolys (fa); glEnable (GL_BLEND); GL_Bind (alphaskytexture); speedscale = realtime*16; speedscale -= (int)speedscale & ~127 ; for (fa=s ; fa ; fa=fa->texturechain) EmitSkyPolys (fa); glDisable (GL_BLEND); } #endif /* ================================================================= Quake 2 environment sky ================================================================= */ #ifdef QUAKE2 #define SKY_TEX 2000 /* ================================================================= PCX Loading ================================================================= */ typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin,ymin,xmax,ymax; unsigned short hres,vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; char filler[58]; unsigned data; // unbounded } pcx_t; byte *pcx_rgb; /* ============ LoadPCX ============ */ void LoadPCX (FILE *f) { pcx_t *pcx, pcxbuf; byte palette[768]; byte *pix; int x, y; int dataByte, runLength; int count; // // parse the PCX file // fread (&pcxbuf, 1, sizeof(pcxbuf), f); pcx = &pcxbuf; if (pcx->manufacturer != 0x0a || pcx->version != 5 || pcx->encoding != 1 || pcx->bits_per_pixel != 8 || pcx->xmax >= 320 || pcx->ymax >= 256) { Con_Printf ("Bad pcx file\n"); return; } // seek to palette fseek (f, -768, SEEK_END); fread (palette, 1, 768, f); fseek (f, sizeof(pcxbuf) - 4, SEEK_SET); count = (pcx->xmax+1) * (pcx->ymax+1); pcx_rgb = malloc( count * 4); for (y=0 ; y<=pcx->ymax ; y++) { pix = pcx_rgb + 4*y*(pcx->xmax+1); for (x=0 ; x<=pcx->ymax ; ) { dataByte = fgetc(f); if((dataByte & 0xC0) == 0xC0) { runLength = dataByte & 0x3F; dataByte = fgetc(f); } else runLength = 1; while(runLength-- > 0) { pix[0] = palette[dataByte*3]; pix[1] = palette[dataByte*3+1]; pix[2] = palette[dataByte*3+2]; pix[3] = 255; pix += 4; x++; } } } } /* ========================================================= TARGA LOADING ========================================================= */ typedef struct _TargaHeader { unsigned char id_length, colormap_type, image_type; unsigned short colormap_index, colormap_length; unsigned char colormap_size; unsigned short x_origin, y_origin, width, height; unsigned char pixel_size, attributes; } TargaHeader; TargaHeader targa_header; byte *targa_rgba; int fgetLittleShort (FILE *f) { byte b1, b2; b1 = fgetc(f); b2 = fgetc(f); return (short)(b1 + b2*256); } int fgetLittleLong (FILE *f) { byte b1, b2, b3, b4; b1 = fgetc(f); b2 = fgetc(f); b3 = fgetc(f); b4 = fgetc(f); return b1 + (b2<<8) + (b3<<16) + (b4<<24); } /* ============= LoadTGA ============= */ void LoadTGA (FILE *fin) { int columns, rows, numPixels; byte *pixbuf; int row, column; targa_header.id_length = fgetc(fin); targa_header.colormap_type = fgetc(fin); targa_header.image_type = fgetc(fin); targa_header.colormap_index = fgetLittleShort(fin); targa_header.colormap_length = fgetLittleShort(fin); targa_header.colormap_size = fgetc(fin); targa_header.x_origin = fgetLittleShort(fin); targa_header.y_origin = fgetLittleShort(fin); targa_header.width = fgetLittleShort(fin); targa_header.height = fgetLittleShort(fin); targa_header.pixel_size = fgetc(fin); targa_header.attributes = fgetc(fin); if (targa_header.image_type!=2 && targa_header.image_type!=10) Sys_Error ("LoadTGA: Only type 2 and 10 targa RGB images supported\n"); if (targa_header.colormap_type !=0 || (targa_header.pixel_size!=32 && targa_header.pixel_size!=24)) Sys_Error ("Texture_LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); columns = targa_header.width; rows = targa_header.height; numPixels = columns * rows; targa_rgba = malloc (numPixels*4); if (targa_header.id_length != 0) fseek(fin, targa_header.id_length, SEEK_CUR); // skip TARGA image comment if (targa_header.image_type==2) { // Uncompressed, RGB images for(row=rows-1; row>=0; row--) { pixbuf = targa_rgba + row*columns*4; for(column=0; column<columns; column++) { unsigned char red,green,blue,alphabyte; switch (targa_header.pixel_size) { case 24: blue = getc(fin); green = getc(fin); red = getc(fin); *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = 255; break; case 32: blue = getc(fin); green = getc(fin); red = getc(fin); alphabyte = getc(fin); *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = alphabyte; break; } } } } else if (targa_header.image_type==10) { // Runlength encoded RGB images unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j; for(row=rows-1; row>=0; row--) { pixbuf = targa_rgba + row*columns*4; for(column=0; column<columns; ) { packetHeader=getc(fin); packetSize = 1 + (packetHeader & 0x7f); if (packetHeader & 0x80) { // run-length packet switch (targa_header.pixel_size) { case 24: blue = getc(fin); green = getc(fin); red = getc(fin); alphabyte = 255; break; case 32: blue = getc(fin); green = getc(fin); red = getc(fin); alphabyte = getc(fin); break; } for(j=0;j<packetSize;j++) { *pixbuf++=red; *pixbuf++=green; *pixbuf++=blue; *pixbuf++=alphabyte; column++; if (column==columns) { // run spans across rows column=0; if (row>0) row--; else goto breakOut; pixbuf = targa_rgba + row*columns*4; } } } else { // non run-length packet for(j=0;j<packetSize;j++) { switch (targa_header.pixel_size) { case 24: blue = getc(fin); green = getc(fin); red = getc(fin); *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = 255; break; case 32: blue = getc(fin); green = getc(fin); red = getc(fin); alphabyte = getc(fin); *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = alphabyte; break; } column++; if (column==columns) { // pixel packet run spans across rows column=0; if (row>0) row--; else goto breakOut; pixbuf = targa_rgba + row*columns*4; } } } } breakOut:; } } fclose(fin); } /* ================== R_LoadSkys ================== */ char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; void R_LoadSkys (void) { int i; FILE *f; char name[64]; for (i=0 ; i<6 ; i++) { GL_Bind (SKY_TEX + i); sprintf (name, "gfx/env/bkgtst%s.tga", suf[i]); COM_FOpenFile (name, &f); if (!f) { Con_Printf ("Couldn't load %s\n", name); continue; } LoadTGA (f); // LoadPCX (f); glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba); // glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb); free (targa_rgba); // free (pcx_rgb); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } } vec3_t skyclip[6] = { {1,1,0}, {1,-1,0}, {0,-1,1}, {0,1,1}, {1,0,1}, {-1,0,1} }; int c_sky; // 1 = s, 2 = t, 3 = 2048 int st_to_vec[6][3] = { {3,-1,2}, {-3,1,2}, {1,3,2}, {-1,-3,2}, {-2,-1,3}, // 0 degrees yaw, look straight up {2,-1,-3} // look straight down // {-1,2,3}, // {1,2,-3} }; // s = [0]/[2], t = [1]/[2] int vec_to_st[6][3] = { {-2,3,1}, {2,3,-1}, {1,3,2}, {-1,3,-2}, {-2,-1,3}, {-2,1,-3} // {-1,2,3}, // {1,2,-3} }; float skymins[2][6], skymaxs[2][6]; void DrawSkyPolygon (int nump, vec3_t vecs) { int i,j; vec3_t v, av; float s, t, dv; int axis; float *vp; c_sky++; #if 0 glBegin (GL_POLYGON); for (i=0 ; i<nump ; i++, vecs+=3) { VectorAdd(vecs, r_origin, v); glVertex3fv (v); } glEnd(); return; #endif // decide which face it maps to VectorCopy (vec3_origin, v); for (i=0, vp=vecs ; i<nump ; i++, vp+=3) { VectorAdd (vp, v, v); } av[0] = fabs(v[0]); av[1] = fabs(v[1]); av[2] = fabs(v[2]); if (av[0] > av[1] && av[0] > av[2]) { if (v[0] < 0) axis = 1; else axis = 0; } else if (av[1] > av[2] && av[1] > av[0]) { if (v[1] < 0) axis = 3; else axis = 2; } else { if (v[2] < 0) axis = 5; else axis = 4; } // project new texture coords for (i=0 ; i<nump ; i++, vecs+=3) { j = vec_to_st[axis][2]; if (j > 0) dv = vecs[j - 1]; else dv = -vecs[-j - 1]; j = vec_to_st[axis][0]; if (j < 0) s = -vecs[-j -1] / dv; else s = vecs[j-1] / dv; j = vec_to_st[axis][1]; if (j < 0) t = -vecs[-j -1] / dv; else t = vecs[j-1] / dv; if (s < skymins[0][axis]) skymins[0][axis] = s; if (t < skymins[1][axis]) skymins[1][axis] = t; if (s > skymaxs[0][axis]) skymaxs[0][axis] = s; if (t > skymaxs[1][axis]) skymaxs[1][axis] = t; } } #define MAX_CLIP_VERTS 64 void ClipSkyPolygon (int nump, vec3_t vecs, int stage) { float *norm; float *v; qboolean front, back; float d, e; float dists[MAX_CLIP_VERTS]; int sides[MAX_CLIP_VERTS]; vec3_t newv[2][MAX_CLIP_VERTS]; int newc[2]; int i, j; if (nump > MAX_CLIP_VERTS-2) Sys_Error ("ClipSkyPolygon: MAX_CLIP_VERTS"); if (stage == 6) { // fully clipped, so draw it DrawSkyPolygon (nump, vecs); return; } front = back = false; norm = skyclip[stage]; for (i=0, v = vecs ; i<nump ; i++, v+=3) { d = DotProduct (v, norm); if (d > ON_EPSILON) { front = true; sides[i] = SIDE_FRONT; } else if (d < ON_EPSILON) { back = true; sides[i] = SIDE_BACK; } else sides[i] = SIDE_ON; dists[i] = d; } if (!front || !back) { // not clipped ClipSkyPolygon (nump, vecs, stage+1); return; } // clip it sides[i] = sides[0]; dists[i] = dists[0]; VectorCopy (vecs, (vecs+(i*3)) ); newc[0] = newc[1] = 0; for (i=0, v = vecs ; i<nump ; i++, v+=3) { switch (sides[i]) { case SIDE_FRONT: VectorCopy (v, newv[0][newc[0]]); newc[0]++; break; case SIDE_BACK: VectorCopy (v, newv[1][newc[1]]); newc[1]++; break; case SIDE_ON: VectorCopy (v, newv[0][newc[0]]); newc[0]++; VectorCopy (v, newv[1][newc[1]]); newc[1]++; break; } if (sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i]) continue; d = dists[i] / (dists[i] - dists[i+1]); for (j=0 ; j<3 ; j++) { e = v[j] + d*(v[j+3] - v[j]); newv[0][newc[0]][j] = e; newv[1][newc[1]][j] = e; } newc[0]++; newc[1]++; } // continue ClipSkyPolygon (newc[0], newv[0][0], stage+1); ClipSkyPolygon (newc[1], newv[1][0], stage+1); } /* ================= R_DrawSkyChain ================= */ void R_DrawSkyChain (msurface_t *s) { msurface_t *fa; int i; vec3_t verts[MAX_CLIP_VERTS]; glpoly_t *p; c_sky = 0; GL_Bind(solidskytexture); // calculate vertex values for sky box for (fa=s ; fa ; fa=fa->texturechain) { for (p=fa->polys ; p ; p=p->next) { for (i=0 ; i<p->numverts ; i++) { VectorSubtract (p->verts[i], r_origin, verts[i]); } ClipSkyPolygon (p->numverts, verts[0], 0); } } } /* ============== R_ClearSkyBox ============== */ void R_ClearSkyBox (void) { int i; for (i=0 ; i<6 ; i++) { skymins[0][i] = skymins[1][i] = 9999; skymaxs[0][i] = skymaxs[1][i] = -9999; } } void MakeSkyVec (float s, float t, int axis) { vec3_t v, b; int j, k; b[0] = s*2048; b[1] = t*2048; b[2] = 2048; for (j=0 ; j<3 ; j++) { k = st_to_vec[axis][j]; if (k < 0) v[j] = -b[-k - 1]; else v[j] = b[k - 1]; v[j] += r_origin[j]; } // avoid bilerp seam s = (s+1)*0.5; t = (t+1)*0.5; if (s < 1.0/512) s = 1.0/512; else if (s > 511.0/512) s = 511.0/512; if (t < 1.0/512) t = 1.0/512; else if (t > 511.0/512) t = 511.0/512; t = 1.0 - t; glTexCoord2f (s, t); glVertex3fv (v); } /* ============== R_DrawSkyBox ============== */ int skytexorder[6] = {0,2,1,3,4,5}; void R_DrawSkyBox (void) { int i, j, k; vec3_t v; float s, t; #if 0 glEnable (GL_BLEND); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glColor4f (1,1,1,0.5); glDisable (GL_DEPTH_TEST); #endif for (i=0 ; i<6 ; i++) { if (skymins[0][i] >= skymaxs[0][i] || skymins[1][i] >= skymaxs[1][i]) continue; GL_Bind (SKY_TEX+skytexorder[i]); #if 0 skymins[0][i] = -1; skymins[1][i] = -1; skymaxs[0][i] = 1; skymaxs[1][i] = 1; #endif glBegin (GL_QUADS); MakeSkyVec (skymins[0][i], skymins[1][i], i); MakeSkyVec (skymins[0][i], skymaxs[1][i], i); MakeSkyVec (skymaxs[0][i], skymaxs[1][i], i); MakeSkyVec (skymaxs[0][i], skymins[1][i], i); glEnd (); } #if 0 glDisable (GL_BLEND); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f (1,1,1,0.5); glEnable (GL_DEPTH_TEST); #endif } #endif //=============================================================== static texture_t* current_sky_mt; /* ============= R_InitSky A sky texture is 256*128, with the right side being a masked overlay ============== */ void R_InitSky (texture_t *mt) { int i, j, p; byte *src; unsigned trans[128*128]; unsigned transpix; int r, g, b; unsigned *rgba; // extern int skytexturenum; current_sky_mt = mt; src = (byte *)mt + mt->offsets[0]; // make an average value for the back to avoid // a fringe on the top level r = g = b = 0; for (i=0 ; i<128 ; i++) for (j=0 ; j<128 ; j++) { p = src[i*256 + j + 128]; rgba = &d_8to24table[p]; trans[(i*128) + j] = *rgba; r += ((byte *)rgba)[0]; g += ((byte *)rgba)[1]; b += ((byte *)rgba)[2]; } ((byte *)&transpix)[0] = r/(128*128); ((byte *)&transpix)[1] = g/(128*128); ((byte *)&transpix)[2] = b/(128*128); ((byte *)&transpix)[3] = 0; if (!solidskytexture) solidskytexture = texture_extension_number++; GL_Bind (solidskytexture ); glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); for (i=0 ; i<128 ; i++) for (j=0 ; j<128 ; j++) { p = src[i*256 + j]; if (p == 0) trans[(i*128) + j] = transpix; else trans[(i*128) + j] = d_8to24table[p]; } if (!alphaskytexture) alphaskytexture = texture_extension_number++; GL_Bind(alphaskytexture); glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } void R_ReloadSky() { if (current_sky_mt) { R_InitSky(current_sky_mt); } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_aclip.c: clip routines for drawing Alias models directly to the screen #include "quakedef.h" #include "r_local.h" #include "d_local.h" static finalvert_t fv[2][8]; static auxvert_t av[8]; void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av); void R_Alias_clip_top (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out); void R_Alias_clip_bottom (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out); void R_Alias_clip_left (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out); void R_Alias_clip_right (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out); /* ================ R_Alias_clip_z pfv0 is the unclipped vertex, pfv1 is the z-clipped vertex ================ */ void R_Alias_clip_z (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) { float scale; auxvert_t *pav0, *pav1, avout; pav0 = &av[pfv0 - &fv[0][0]]; pav1 = &av[pfv1 - &fv[0][0]]; if (pfv0->v[1] >= pfv1->v[1]) { scale = (ALIAS_Z_CLIP_PLANE - pav0->fv[2]) / (pav1->fv[2] - pav0->fv[2]); avout.fv[0] = pav0->fv[0] + (pav1->fv[0] - pav0->fv[0]) * scale; avout.fv[1] = pav0->fv[1] + (pav1->fv[1] - pav0->fv[1]) * scale; avout.fv[2] = ALIAS_Z_CLIP_PLANE; out->v[2] = pfv0->v[2] + (pfv1->v[2] - pfv0->v[2]) * scale; out->v[3] = pfv0->v[3] + (pfv1->v[3] - pfv0->v[3]) * scale; out->v[4] = pfv0->v[4] + (pfv1->v[4] - pfv0->v[4]) * scale; } else { scale = (ALIAS_Z_CLIP_PLANE - pav1->fv[2]) / (pav0->fv[2] - pav1->fv[2]); avout.fv[0] = pav1->fv[0] + (pav0->fv[0] - pav1->fv[0]) * scale; avout.fv[1] = pav1->fv[1] + (pav0->fv[1] - pav1->fv[1]) * scale; avout.fv[2] = ALIAS_Z_CLIP_PLANE; out->v[2] = pfv1->v[2] + (pfv0->v[2] - pfv1->v[2]) * scale; out->v[3] = pfv1->v[3] + (pfv0->v[3] - pfv1->v[3]) * scale; out->v[4] = pfv1->v[4] + (pfv0->v[4] - pfv1->v[4]) * scale; } R_AliasProjectFinalVert (out, &avout); if (out->v[0] < r_refdef.aliasvrect.x) out->flags |= ALIAS_LEFT_CLIP; if (out->v[1] < r_refdef.aliasvrect.y) out->flags |= ALIAS_TOP_CLIP; if (out->v[0] > r_refdef.aliasvrectright) out->flags |= ALIAS_RIGHT_CLIP; if (out->v[1] > r_refdef.aliasvrectbottom) out->flags |= ALIAS_BOTTOM_CLIP; } #if !id386 void R_Alias_clip_left (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) { float scale; int i; if (pfv0->v[1] >= pfv1->v[1]) { scale = (float)(r_refdef.aliasvrect.x - pfv0->v[0]) / (pfv1->v[0] - pfv0->v[0]); for (i=0 ; i<6 ; i++) out->v[i] = pfv0->v[i] + (pfv1->v[i] - pfv0->v[i])*scale + 0.5; } else { scale = (float)(r_refdef.aliasvrect.x - pfv1->v[0]) / (pfv0->v[0] - pfv1->v[0]); for (i=0 ; i<6 ; i++) out->v[i] = pfv1->v[i] + (pfv0->v[i] - pfv1->v[i])*scale + 0.5; } } void R_Alias_clip_right (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) { float scale; int i; if (pfv0->v[1] >= pfv1->v[1]) { scale = (float)(r_refdef.aliasvrectright - pfv0->v[0]) / (pfv1->v[0] - pfv0->v[0]); for (i=0 ; i<6 ; i++) out->v[i] = pfv0->v[i] + (pfv1->v[i] - pfv0->v[i])*scale + 0.5; } else { scale = (float)(r_refdef.aliasvrectright - pfv1->v[0]) / (pfv0->v[0] - pfv1->v[0]); for (i=0 ; i<6 ; i++) out->v[i] = pfv1->v[i] + (pfv0->v[i] - pfv1->v[i])*scale + 0.5; } } void R_Alias_clip_top (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) { float scale; int i; if (pfv0->v[1] >= pfv1->v[1]) { scale = (float)(r_refdef.aliasvrect.y - pfv0->v[1]) / (pfv1->v[1] - pfv0->v[1]); for (i=0 ; i<6 ; i++) out->v[i] = pfv0->v[i] + (pfv1->v[i] - pfv0->v[i])*scale + 0.5; } else { scale = (float)(r_refdef.aliasvrect.y - pfv1->v[1]) / (pfv0->v[1] - pfv1->v[1]); for (i=0 ; i<6 ; i++) out->v[i] = pfv1->v[i] + (pfv0->v[i] - pfv1->v[i])*scale + 0.5; } } void R_Alias_clip_bottom (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) { float scale; int i; if (pfv0->v[1] >= pfv1->v[1]) { scale = (float)(r_refdef.aliasvrectbottom - pfv0->v[1]) / (pfv1->v[1] - pfv0->v[1]); for (i=0 ; i<6 ; i++) out->v[i] = pfv0->v[i] + (pfv1->v[i] - pfv0->v[i])*scale + 0.5; } else { scale = (float)(r_refdef.aliasvrectbottom - pfv1->v[1]) / (pfv0->v[1] - pfv1->v[1]); for (i=0 ; i<6 ; i++) out->v[i] = pfv1->v[i] + (pfv0->v[i] - pfv1->v[i])*scale + 0.5; } } #endif int R_AliasClip (finalvert_t *in, finalvert_t *out, int flag, int count, void(*clip)(finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) ) { int i,j,k; int flags, oldflags; j = count-1; k = 0; for (i=0 ; i<count ; j = i, i++) { oldflags = in[j].flags & flag; flags = in[i].flags & flag; if (flags && oldflags) continue; if (oldflags ^ flags) { clip (&in[j], &in[i], &out[k]); out[k].flags = 0; if (out[k].v[0] < r_refdef.aliasvrect.x) out[k].flags |= ALIAS_LEFT_CLIP; if (out[k].v[1] < r_refdef.aliasvrect.y) out[k].flags |= ALIAS_TOP_CLIP; if (out[k].v[0] > r_refdef.aliasvrectright) out[k].flags |= ALIAS_RIGHT_CLIP; if (out[k].v[1] > r_refdef.aliasvrectbottom) out[k].flags |= ALIAS_BOTTOM_CLIP; k++; } if (!flags) { out[k] = in[i]; k++; } } return k; } /* ================ R_AliasClipTriangle ================ */ void R_AliasClipTriangle (mtriangle_t *ptri) { int i, k, pingpong; mtriangle_t mtri; unsigned clipflags; // copy vertexes and fix seam texture coordinates if (ptri->facesfront) { fv[0][0] = pfinalverts[ptri->vertindex[0]]; fv[0][1] = pfinalverts[ptri->vertindex[1]]; fv[0][2] = pfinalverts[ptri->vertindex[2]]; } else { for (i=0 ; i<3 ; i++) { fv[0][i] = pfinalverts[ptri->vertindex[i]]; if (!ptri->facesfront && (fv[0][i].flags & ALIAS_ONSEAM) ) fv[0][i].v[2] += r_affinetridesc.seamfixupX16; } } // clip clipflags = fv[0][0].flags | fv[0][1].flags | fv[0][2].flags; if (clipflags & ALIAS_Z_CLIP) { for (i=0 ; i<3 ; i++) av[i] = pauxverts[ptri->vertindex[i]]; k = R_AliasClip (fv[0], fv[1], ALIAS_Z_CLIP, 3, R_Alias_clip_z); if (k == 0) return; pingpong = 1; clipflags = fv[1][0].flags | fv[1][1].flags | fv[1][2].flags; } else { pingpong = 0; k = 3; } if (clipflags & ALIAS_LEFT_CLIP) { k = R_AliasClip (fv[pingpong], fv[pingpong ^ 1], ALIAS_LEFT_CLIP, k, R_Alias_clip_left); if (k == 0) return; pingpong ^= 1; } if (clipflags & ALIAS_RIGHT_CLIP) { k = R_AliasClip (fv[pingpong], fv[pingpong ^ 1], ALIAS_RIGHT_CLIP, k, R_Alias_clip_right); if (k == 0) return; pingpong ^= 1; } if (clipflags & ALIAS_BOTTOM_CLIP) { k = R_AliasClip (fv[pingpong], fv[pingpong ^ 1], ALIAS_BOTTOM_CLIP, k, R_Alias_clip_bottom); if (k == 0) return; pingpong ^= 1; } if (clipflags & ALIAS_TOP_CLIP) { k = R_AliasClip (fv[pingpong], fv[pingpong ^ 1], ALIAS_TOP_CLIP, k, R_Alias_clip_top); if (k == 0) return; pingpong ^= 1; } for (i=0 ; i<k ; i++) { if (fv[pingpong][i].v[0] < r_refdef.aliasvrect.x) fv[pingpong][i].v[0] = r_refdef.aliasvrect.x; else if (fv[pingpong][i].v[0] > r_refdef.aliasvrectright) fv[pingpong][i].v[0] = r_refdef.aliasvrectright; if (fv[pingpong][i].v[1] < r_refdef.aliasvrect.y) fv[pingpong][i].v[1] = r_refdef.aliasvrect.y; else if (fv[pingpong][i].v[1] > r_refdef.aliasvrectbottom) fv[pingpong][i].v[1] = r_refdef.aliasvrectbottom; fv[pingpong][i].flags = 0; } // draw triangles mtri.facesfront = ptri->facesfront; r_affinetridesc.ptriangles = &mtri; r_affinetridesc.pfinalverts = fv[pingpong]; // FIXME: do all at once as trifan? mtri.vertindex[0] = 0; for (i=1 ; i<k-1 ; i++) { mtri.vertindex[1] = i; mtri.vertindex[2] = i+1; D_PolysetDraw (); } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // net_udp.c #include "quakedef.h" #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <sys/param.h> #include <sys/ioctl.h> #include <errno.h> #include <unistd.h> #include <arpa/inet.h> #ifdef __sun__ #include <sys/filio.h> #endif #ifdef NeXT #include <libc.h> #endif extern cvar_t hostname; static int net_acceptsocket = -1; // socket for fielding new connections static int net_controlsocket; static int net_broadcastsocket = 0; static struct qsockaddr broadcastaddr; static unsigned long myAddr; #include "net_udp.h" // **** Start of Android-specific code **** // copied from ifc_utils.c // // This isn't a good long-term solution: // 1) It is hard-wired to a particular wireless driver // 2) It doesn't handle the IP address changing over time #include <sys/ioctl.h> #include <net/if.h> static int ifc_ctl_sock = -1; int ifc_init(void) { if (ifc_ctl_sock == -1) { ifc_ctl_sock = socket(AF_INET, SOCK_DGRAM, 0); if (ifc_ctl_sock < 0) { Con_Printf("socket() failed: %s\n", strerror(errno)); } } return ifc_ctl_sock < 0 ? -1 : 0; } void ifc_close(void) { if (ifc_ctl_sock != -1) { (void)close(ifc_ctl_sock); ifc_ctl_sock = -1; } } static void ifc_init_ifr(const char *name, struct ifreq *ifr) { memset(ifr, 0, sizeof(struct ifreq)); strncpy(ifr->ifr_name, name, IFNAMSIZ); ifr->ifr_name[IFNAMSIZ - 1] = 0; } int ifc_get_info(const char *name, in_addr_t *addr, in_addr_t *mask, unsigned *flags) { struct ifreq ifr; ifc_init_ifr(name, &ifr); if (addr != NULL) { if(ioctl(ifc_ctl_sock, SIOCGIFADDR, &ifr) < 0) { *addr = 0; } else { *addr = ((struct sockaddr_in*) (void*) &ifr.ifr_addr)->sin_addr.s_addr; } } if (mask != NULL) { if(ioctl(ifc_ctl_sock, SIOCGIFNETMASK, &ifr) < 0) { *mask = 0; } else { *mask = ((struct sockaddr_in*) (void*) &ifr.ifr_addr)->sin_addr.s_addr; } } if (flags != NULL) { if(ioctl(ifc_ctl_sock, SIOCGIFFLAGS, &ifr) < 0) { *flags = 0; } else { *flags = ifr.ifr_flags; } } return 0; } void AndroidGetAddr() { if (ifc_init()) { return; } in_addr_t addr; ifc_get_info("tiwlan0", &addr, 0, 0); myAddr = addr; ifc_close(); } // **** End of Android-specific code **** //============================================================================= int UDP_Init (void) { struct hostent *local; char buff[MAXHOSTNAMELEN]; struct qsockaddr addr; char *colon; if (COM_CheckParm ("-noudp")) return -1; #if 1 // Android AndroidGetAddr(); #else // determine my name & address gethostname(buff, MAXHOSTNAMELEN); local = gethostbyname(buff); if(!local) { Con_Printf("Could not gethostbyname(\"%s\")\n", buff); return -1; } myAddr = *(int *)local->h_addr_list[0]; // if the quake hostname isn't set, set it to the machine name if (Q_strcmp(hostname.string, "UNNAMED") == 0) { buff[15] = 0; Cvar_Set ("hostname", buff); } #endif if ((net_controlsocket = UDP_OpenSocket (0)) == -1) Sys_Error("UDP_Init: Unable to open control socket\n"); sockaddr_in temp; memcpy(&temp, &broadcastaddr, sizeof(temp)); temp.sin_family = AF_INET; temp.sin_addr.s_addr = INADDR_BROADCAST; temp.sin_port = htons(net_hostport); memcpy(&broadcastaddr, &temp, sizeof(temp)); UDP_GetSocketAddr (net_controlsocket, &addr); Q_strcpy(my_tcpip_address, UDP_AddrToString (&addr)); colon = Q_strrchr (my_tcpip_address, ':'); if (colon) *colon = 0; Con_Printf("UDP Initialized\n"); tcpipAvailable = true; return net_controlsocket; } //============================================================================= void UDP_Shutdown (void) { UDP_Listen (false); UDP_CloseSocket (net_controlsocket); } //============================================================================= void UDP_Listen (qboolean state) { // enable listening if (state) { if (net_acceptsocket != -1) return; if ((net_acceptsocket = UDP_OpenSocket (net_hostport)) == -1) Sys_Error ("UDP_Listen: Unable to open accept socket\n"); return; } // disable listening if (net_acceptsocket == -1) return; UDP_CloseSocket (net_acceptsocket); net_acceptsocket = -1; } //============================================================================= int UDP_OpenSocket (int port) { int newsocket; union { struct sockaddr_in in; struct sockaddr sockaddr; } address; qboolean _true = true; if ((newsocket = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1) return -1; if (ioctl (newsocket, FIONBIO, (char *)&_true) == -1) goto ErrorReturn; address.in.sin_family = AF_INET; address.in.sin_addr.s_addr = INADDR_ANY; address.in.sin_port = htons(port); if( bind (newsocket, &address.sockaddr, sizeof(address.in)) == -1) goto ErrorReturn; return newsocket; ErrorReturn: close (newsocket); return -1; } //============================================================================= int UDP_CloseSocket (int socket) { if (socket == net_broadcastsocket) net_broadcastsocket = 0; return close (socket); } //============================================================================= /* ============ PartialIPAddress this lets you type only as much of the net address as required, using the local network components to fill in the rest ============ */ static int PartialIPAddress (const char *in, struct qsockaddr *hostaddr) { char buff[256]; char *b; int addr; int num; int mask; int run; int port; buff[0] = '.'; b = buff; strcpy(buff+1, in); if (buff[1] == '.') b++; addr = 0; mask=-1; while (*b == '.') { b++; num = 0; run = 0; while (!( *b < '0' || *b > '9')) { num = num*10 + *b++ - '0'; if (++run > 3) return -1; } if ((*b < '0' || *b > '9') && *b != '.' && *b != ':' && *b != 0) return -1; if (num < 0 || num > 255) return -1; mask<<=8; addr = (addr<<8) + num; } if (*b++ == ':') port = Q_atoi(b); else port = net_hostport; hostaddr->sa_family = AF_INET; ((struct sockaddr_in *)hostaddr)->sin_port = htons((short)port); ((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (myAddr & htonl(mask)) | htonl(addr); return 0; } //============================================================================= int UDP_Connect (int socket, struct qsockaddr *addr) { return 0; } //============================================================================= int UDP_CheckNewConnections (void) { unsigned long available; if (net_acceptsocket == -1) return -1; if (ioctl (net_acceptsocket, FIONREAD, &available) == -1) Sys_Error ("UDP: ioctlsocket (FIONREAD) failed\n"); if (available) return net_acceptsocket; return -1; } //============================================================================= int UDP_Read (int socket, byte *buf, int len, struct qsockaddr *addr) { int addrlen = sizeof (struct qsockaddr); int ret; ret = recvfrom (socket, buf, len, 0, (struct sockaddr *)addr, (socklen_t*) &addrlen); if (ret == -1 && (errno == EWOULDBLOCK || errno == ECONNREFUSED)) return 0; return ret; } //============================================================================= int UDP_MakeSocketBroadcastCapable (int socket) { int i = 1; // make this socket broadcast capable if (setsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i)) < 0) return -1; net_broadcastsocket = socket; return 0; } //============================================================================= int UDP_Broadcast (int socket, byte *buf, int len) { int ret; if (socket != net_broadcastsocket) { if (net_broadcastsocket != 0) Sys_Error("Attempted to use multiple broadcasts sockets\n"); ret = UDP_MakeSocketBroadcastCapable (socket); if (ret == -1) { Con_Printf("Unable to make socket broadcast capable\n"); return ret; } } return UDP_Write (socket, buf, len, &broadcastaddr); } //============================================================================= int UDP_Write (int socket, byte *buf, int len, struct qsockaddr *addr) { int ret; ret = sendto (socket, buf, len, 0, (struct sockaddr *)addr, sizeof(struct qsockaddr)); if (ret == -1 && errno == EWOULDBLOCK) return 0; return ret; } //============================================================================= char *UDP_AddrToString (struct qsockaddr *addr) { static char buffer[22]; int haddr; haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr); sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port)); return buffer; } //============================================================================= int UDP_StringToAddr (const char *string, struct qsockaddr *addr) { int ha1, ha2, ha3, ha4, hp; int ipaddr; sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp); ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4; addr->sa_family = AF_INET; ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr); ((struct sockaddr_in *)addr)->sin_port = htons(hp); return 0; } //============================================================================= int UDP_GetSocketAddr (int socket, struct qsockaddr *addr) { int addrlen = sizeof(struct qsockaddr); unsigned int a; Q_memset(addr, 0, sizeof(struct qsockaddr)); getsockname(socket, (struct sockaddr *)addr, (socklen_t*) &addrlen); a = ((struct sockaddr_in *)addr)->sin_addr.s_addr; if (a == 0 || (in_addr_t) a == inet_addr("127.0.0.1")) ((struct sockaddr_in *)addr)->sin_addr.s_addr = myAddr; return 0; } //============================================================================= int UDP_GetNameFromAddr (struct qsockaddr *addr, char *name) { struct hostent *hostentry; hostentry = gethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET); if (hostentry) { Q_strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1); return 0; } Q_strcpy (name, UDP_AddrToString (addr)); return 0; } //============================================================================= int UDP_GetAddrFromName(const char *name, struct qsockaddr *addr) { struct hostent *hostentry; if (name[0] >= '0' && name[0] <= '9') return PartialIPAddress (name, addr); hostentry = gethostbyname (name); if (!hostentry) return -1; addr->sa_family = AF_INET; ((struct sockaddr_in *)addr)->sin_port = htons(net_hostport); ((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0]; return 0; } //============================================================================= int UDP_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2) { if (addr1->sa_family != addr2->sa_family) return -1; if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr) return -1; if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port) return 1; return 0; } //============================================================================= int UDP_GetSocketPort (struct qsockaddr *addr) { return ntohs(((struct sockaddr_in *)addr)->sin_port); } int UDP_SetSocketPort (struct qsockaddr *addr, int port) { ((struct sockaddr_in *)addr)->sin_port = htons(port); return 0; } //=============================================================================
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid_x.c -- general x video driver #define _BSD #include <sys/time.h> #include <sys/types.h> #include <unistd.h> #include <signal.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <sys/ipc.h> #include <sys/shm.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #include <X11/keysym.h> #include <X11/extensions/XShm.h> #include "quakedef.h" #include "d_local.h" cvar_t m_filter = {"m_filter","0", true}; qboolean mouse_avail; int mouse_buttons=3; int mouse_oldbuttonstate; int mouse_buttonstate; float mouse_x, mouse_y; float old_mouse_x, old_mouse_y; int p_mouse_x; int p_mouse_y; qboolean mouse_grabbed = false; // we grab it when console is up int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes, VGA_planar; byte *VGA_pagebase; // The following X property format is defined in Motif 1.1's // Xm/MwmUtils.h, but QUAKE should not depend on that header // file. Note: Motif 1.2 expanded this structure with // uninteresting fields (to QUAKE) so just stick with the // smaller Motif 1.1 structure. #define MWM_HINTS_DECORATIONS 2 typedef struct { long flags; long functions; long decorations; long input_mode; } MotifWmHints; #define MAX_COLUMN_SIZE 11 #define MAX_MODEDESCS (MAX_COLUMN_SIZE*3) typedef struct { int modenum; int iscur; char desc[256]; } modedesc_t; extern void M_Menu_Options_f (void); extern void M_Print (int cx, int cy, char *str); extern void M_PrintWhite (int cx, int cy, char *str); extern void M_DrawCharacter (int cx, int line, int num); extern void M_DrawTransPic (int x, int y, qpic_t *pic); extern void M_DrawPic (int x, int y, qpic_t *pic); extern int sb_updates; extern int x_root, y_root; // root window relative mouse coords typedef struct { int input; int output; } keymap_t; viddef_t vid; // global video state unsigned short d_8to16table[256]; int num_shades=32; int d_con_indirect = 0; int vid_buffersize; #define STD_EVENT_MASK \ ( KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | \ PointerMotionMask | EnterWindowMask | LeaveWindowMask | VisibilityChangeMask | \ ExposureMask | StructureNotifyMask ) qboolean x_fullscreen = true; Display *x_disp = NULL; int x_screen, x_screen_width, x_screen_height; int x_center_width, x_center_height; int x_std_event_mask = STD_EVENT_MASK; Window x_win, x_root_win; qboolean mouse_in_window = false; int global_dx, global_dy; static qboolean doShm; static Colormap x_cmap; static GC x_gc; static Visual *x_vis; static XVisualInfo *x_visinfo; static Atom aHints = 0; static Atom aWMDelete = 0; static int x_shmeventtype; //static XShmSegmentInfo x_shminfo; static qboolean oktodraw = false; int XShmQueryExtension(Display *); int XShmGetEventBase(Display *); int current_framebuffer; static XImage *x_framebuffer[2] = { 0, 0 }; static XShmSegmentInfo x_shminfo[2]; static int verbose=1; static byte current_palette[768]; typedef unsigned short PIXEL16; typedef unsigned long PIXEL24; static PIXEL16 st2d_8to16table[256]; static PIXEL24 st2d_8to24table[256]; static int shiftmask_fl=0; static long r_shift,g_shift,b_shift; static unsigned long r_mask,g_mask,b_mask; void shiftmask_init() { unsigned int x; r_mask=x_vis->red_mask; g_mask=x_vis->green_mask; b_mask=x_vis->blue_mask; for(r_shift=-8,x=1;x<r_mask;x=x<<1)r_shift++; for(g_shift=-8,x=1;x<g_mask;x=x<<1)g_shift++; for(b_shift=-8,x=1;x<b_mask;x=x<<1)b_shift++; shiftmask_fl=1; } PIXEL16 xlib_rgb16(int r,int g,int b) { PIXEL16 p; if(shiftmask_fl==0) shiftmask_init(); p=0; if(r_shift>0) { p=(r<<(r_shift))&r_mask; } else if(r_shift<0) { p=(r>>(-r_shift))&r_mask; } else p|=(r&r_mask); if(g_shift>0) { p|=(g<<(g_shift))&g_mask; } else if(g_shift<0) { p|=(g>>(-g_shift))&g_mask; } else p|=(g&g_mask); if(b_shift>0) { p|=(b<<(b_shift))&b_mask; } else if(b_shift<0) { p|=(b>>(-b_shift))&b_mask; } else p|=(b&b_mask); return p; } PIXEL24 xlib_rgb24(int r,int g,int b) { PIXEL24 p; if(shiftmask_fl==0) shiftmask_init(); p=0; if(r_shift>0) { p=(r<<(r_shift))&r_mask; } else if(r_shift<0) { p=(r>>(-r_shift))&r_mask; } else p|=(r&r_mask); if(g_shift>0) { p|=(g<<(g_shift))&g_mask; } else if(g_shift<0) { p|=(g>>(-g_shift))&g_mask; } else p|=(g&g_mask); if(b_shift>0) { p|=(b<<(b_shift))&b_mask; } else if(b_shift<0) { p|=(b>>(-b_shift))&b_mask; } else p|=(b&b_mask); return p; } void st2_fixup( XImage *framebuf, int x, int y, int width, int height) { int xi,yi; unsigned char *src; PIXEL16 *dest; register int count, n; if( (x<0)||(y<0) )return; for (yi = y; yi < (y+height); yi++) { src = &framebuf->data [yi * framebuf->bytes_per_line]; // Duff's Device count = width; n = (count + 7) / 8; dest = ((PIXEL16 *)src) + x+width - 1; src += x+width - 1; switch (count % 8) { case 0: do { *dest-- = st2d_8to16table[*src--]; case 7: *dest-- = st2d_8to16table[*src--]; case 6: *dest-- = st2d_8to16table[*src--]; case 5: *dest-- = st2d_8to16table[*src--]; case 4: *dest-- = st2d_8to16table[*src--]; case 3: *dest-- = st2d_8to16table[*src--]; case 2: *dest-- = st2d_8to16table[*src--]; case 1: *dest-- = st2d_8to16table[*src--]; } while (--n > 0); } // for(xi = (x+width-1); xi >= x; xi--) { // dest[xi] = st2d_8to16table[src[xi]]; // } } } void st3_fixup( XImage *framebuf, int x, int y, int width, int height) { int xi,yi; unsigned char *src; PIXEL24 *dest; register int count, n; if( (x<0)||(y<0) )return; for (yi = y; yi < (y+height); yi++) { src = &framebuf->data [yi * framebuf->bytes_per_line]; // Duff's Device count = width; n = (count + 7) / 8; dest = ((PIXEL24 *)src) + x+width - 1; src += x+width - 1; switch (count % 8) { case 0: do { *dest-- = st2d_8to24table[*src--]; case 7: *dest-- = st2d_8to24table[*src--]; case 6: *dest-- = st2d_8to24table[*src--]; case 5: *dest-- = st2d_8to24table[*src--]; case 4: *dest-- = st2d_8to24table[*src--]; case 3: *dest-- = st2d_8to24table[*src--]; case 2: *dest-- = st2d_8to24table[*src--]; case 1: *dest-- = st2d_8to24table[*src--]; } while (--n > 0); } // for(xi = (x+width-1); xi >= x; xi--) { // dest[xi] = st2d_8to16table[src[xi]]; // } } } /* ================ D_BeginDirectRect ================ */ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { // direct drawing of the "accessing disk" icon isn't supported under Nextstep } /* ================ D_EndDirectRect ================ */ void D_EndDirectRect (int x, int y, int width, int height) { // direct drawing of the "accessing disk" icon isn't supported under Nextstep } /* ================= VID_Gamma_f Keybinding command ================= */ byte vid_gamma[256]; void VID_Gamma_f (void) { float g, f, inf; int i; if (Cmd_Argc () == 2) { g = Q_atof (Cmd_Argv(1)); for (i=0 ; i<255 ; i++) { f = pow ((i+1)/256.0, g); inf = f*255 + 0.5; if (inf < 0) inf = 0; if (inf > 255) inf = 255; vid_gamma[i] = inf; } VID_SetPalette (current_palette); vid.recalc_refdef = 1; // force a surface cache flush } } // ======================================================================== // Tragic death handler // ======================================================================== void TragicDeath(int signal_num) { //XAutoRepeatOn(x_disp); VID_Shutdown(); Sys_Error("This death brought to you by the number %d\n", signal_num); } // ======================================================================== // makes a null cursor // ======================================================================== static Cursor CreateNullCursor(Display *display, Window root) { Pixmap cursormask; XGCValues xgc; GC gc; XColor dummycolour; Cursor cursor; cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/); xgc.function = GXclear; gc = XCreateGC(display, cursormask, GCFunction, &xgc); XFillRectangle(display, cursormask, gc, 0, 0, 1, 1); dummycolour.pixel = 0; dummycolour.red = 0; dummycolour.flags = 04; cursor = XCreatePixmapCursor(display, cursormask, cursormask, &dummycolour,&dummycolour, 0,0); XFreePixmap(display,cursormask); XFreeGC(display,gc); return cursor; } void ResetFrameBuffer(void) { int mem; int pwidth; if (x_framebuffer[0]) { Z_Free(x_framebuffer[0]->data); // Z_Free(d_pzbuffer); free(x_framebuffer[0]); } pwidth = x_visinfo->depth / 8; if (pwidth == 3) pwidth = 4; mem = ((vid.width*pwidth+3)&~3) * vid.height; // d_pzbuffer = (unsigned short *) Z_Malloc(vid.width*vid.height* // sizeof(*d_pzbuffer)); d_pzbuffer = (short *) Hunk_HighAllocName(vid.width*vid.height* sizeof(*d_pzbuffer), "zbuff"); x_framebuffer[0] = XCreateImage( x_disp, x_vis, x_visinfo->depth, ZPixmap, 0, Z_Malloc(mem), vid.width, vid.height, 32, 0); if (!x_framebuffer[0]) Sys_Error("VID: XCreateImage failed\n"); } void ResetSharedFrameBuffers(void) { int size; int key; int minsize = getpagesize(); int frm; // if (d_pzbuffer) // Z_Free(d_pzbuffer); d_pzbuffer = Hunk_HighAllocName(vid.width*vid.height*sizeof(*d_pzbuffer),"zbuff"); for (frm=0 ; frm<2 ; frm++) { // free up old frame buffer memory if (x_framebuffer[frm]) { XShmDetach(x_disp, &x_shminfo[frm]); free(x_framebuffer[frm]); shmdt(x_shminfo[frm].shmaddr); } // create the image x_framebuffer[frm] = XShmCreateImage( x_disp, x_vis, x_visinfo->depth, ZPixmap, 0, &x_shminfo[frm], vid.width, vid.height ); // grab shared memory size = x_framebuffer[frm]->bytes_per_line * x_framebuffer[frm]->height; if (size < minsize) Sys_Error("VID: Window must use at least %d bytes\n", minsize); key = random(); x_shminfo[frm].shmid = shmget((key_t)key, size, IPC_CREAT|0777); if (x_shminfo[frm].shmid==-1) Sys_Error("VID: Could not get any shared memory\n"); // attach to the shared memory segment x_shminfo[frm].shmaddr = (void *) shmat(x_shminfo[frm].shmid, 0, 0); printf("VID: shared memory id=%d, addr=0x%x\n", x_shminfo[frm].shmid, (int) x_shminfo[frm].shmaddr); x_framebuffer[frm]->data = x_shminfo[frm].shmaddr; // get the X server to attach to it if (!XShmAttach(x_disp, &x_shminfo[frm])) Sys_Error("VID: XShmAttach() failed\n"); XSync(x_disp, 0); shmctl(x_shminfo[frm].shmid, IPC_RMID, 0); } } void VID_MenuDraw( void ) { qpic_t *p; char *ptr; int i, j, column, row, dup; char temp[100]; p = Draw_CachePic ("gfx/vidmodes.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_Print (4*8, 36 + MAX_COLUMN_SIZE * 8 + 8, "Video mode switching unavailable"); M_Print (9*8, 36 + MAX_COLUMN_SIZE * 8 + 8*6, "Press any key..."); } void VID_MenuKey( int key ) { M_Menu_Options_f (); } // Called at startup to set up translation tables, takes 256 8 bit RGB values // the palette data will go away after the call, so it must be copied off if // the video driver will need it again byte surfcache[1024*1024]; // // VID_SetWindowTitle - set the window and icon titles // void VID_SetWindowTitle( Window win, char *pszName ) { XTextProperty textprop; XWMHints *wmHints; // Setup ICCCM properties textprop.value = (unsigned char *)pszName; textprop.encoding = XA_STRING; textprop.format = 8; textprop.nitems = strlen(pszName); wmHints = XAllocWMHints(); wmHints->initial_state = NormalState; wmHints->flags = StateHint; XSetWMProperties( x_disp, win, &textprop, &textprop, // Only put WM_COMMAND property on first window. com_argv, com_argc, NULL, NULL, NULL ); XFree( wmHints ); aWMDelete = XInternAtom( x_disp, "WM_DELETE_WINDOW", False ); XSetWMProtocols( x_disp, win, &aWMDelete, 1 ); } // // VID_FullScreen - open the window in full screen mode // qboolean VID_FullScreen( Window win ) { MotifWmHints hints; XWindowChanges changes; aHints = XInternAtom( x_disp, "_MOTIF_WM_HINTS", 0 ); if (aHints == None) { Con_Printf( "Could not intern X atom for _MOTIF_WM_HINTS." ); return( false ); } hints.flags = MWM_HINTS_DECORATIONS; hints.decorations = 0; // Absolutely no decorations. XChangeProperty( x_disp, win, aHints, aHints, 32, PropModeReplace, (unsigned char *)&hints, 4 ); changes.x = 0; changes.y = 0; changes.width = x_screen_width; changes.height = x_screen_height; changes.stack_mode = TopIf; XConfigureWindow( x_disp, win, CWX | CWY | CWWidth | CWHeight | CWStackMode, &changes); return( true ); } void VID_Init (unsigned char *palette) { int pnum, i; XVisualInfo template; int num_visuals; int template_mask; Cmd_AddCommand ("gamma", VID_Gamma_f); for (i=0 ; i<256 ; i++) vid_gamma[i] = i; vid.width = 320; vid.height = 200; vid.aspect = 1.0; vid.numpages = 2; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); //vid.cbits = VID_CBITS; //vid.grades = VID_GRADES; srandom(getpid()); verbose=COM_CheckParm("-verbose"); // open the display x_disp = XOpenDisplay(0); if (!x_disp) { if (getenv("DISPLAY")) Sys_Error("VID: Could not open display [%s]\n", getenv("DISPLAY")); else Sys_Error("VID: Could not open local display\n"); } x_screen = XDefaultScreen( x_disp ); x_screen_width = WidthOfScreen( ScreenOfDisplay( x_disp, x_screen ) ); x_screen_height = HeightOfScreen( ScreenOfDisplay( x_disp, x_screen ) ); x_center_width = x_screen_width/2; x_center_height = x_screen_height/2; Con_Printf( "Using screen %d: %dx%d\n", x_screen, x_screen_width, x_screen_height ); x_root_win = XRootWindow( x_disp, x_screen ); // catch signals so i can turn on auto-repeat // we never run full-screen, so no auto-repeat nukage if (0) { struct sigaction sa; sigaction(SIGINT, 0, &sa); sa.sa_handler = TragicDeath; sigaction(SIGINT, &sa, 0); sigaction(SIGTERM, &sa, 0); } //XAutoRepeatOff(x_disp); // for debugging only // XSynchronize(x_disp, True); // check for command-line window size if ((pnum=COM_CheckParm("-winsize"))) { if (pnum >= com_argc-2) Sys_Error("VID: -winsize <width> <height>\n"); vid.width = Q_atoi(com_argv[pnum+1]); vid.height = Q_atoi(com_argv[pnum+2]); if (!vid.width || !vid.height) Sys_Error("VID: Bad window width/height\n"); } template_mask = 0; // specify a visual id if ((pnum=COM_CheckParm("-visualid"))) { if (pnum >= com_argc-1) Sys_Error("VID: -visualid <id#>\n"); template.visualid = Q_atoi(com_argv[pnum+1]); template_mask = VisualIDMask; } // If not specified, use default visual else { int screen; screen = XDefaultScreen(x_disp); template.visualid = XVisualIDFromVisual(XDefaultVisual(x_disp, screen)); template_mask = VisualIDMask; } // pick a visual- warn if more than one was available x_visinfo = XGetVisualInfo(x_disp, template_mask, &template, &num_visuals); if (num_visuals > 1) { printf("Found more than one visual id at depth %d:\n", template.depth); for (i=0 ; i<num_visuals ; i++) printf(" -visualid %d\n", (int)(x_visinfo[i].visualid)); } else if (num_visuals == 0) { if (template_mask == VisualIDMask) Sys_Error("VID: Bad visual id %d\n", template.visualid); else Sys_Error("VID: No visuals at depth %d\n", template.depth); } if (verbose) { printf("Using visualid %d:\n", (int)(x_visinfo->visualid)); printf(" class %d\n", x_visinfo->class); printf(" screen %d\n", x_visinfo->screen); printf(" depth %d\n", x_visinfo->depth); printf(" red_mask 0x%x\n", (int)(x_visinfo->red_mask)); printf(" green_mask 0x%x\n", (int)(x_visinfo->green_mask)); printf(" blue_mask 0x%x\n", (int)(x_visinfo->blue_mask)); printf(" colormap_size %d\n", x_visinfo->colormap_size); printf(" bits_per_rgb %d\n", x_visinfo->bits_per_rgb); } x_vis = x_visinfo->visual; // setup attributes for main window { int attribmask = CWEventMask | CWColormap | CWBorderPixel; XSetWindowAttributes attribs; Colormap tmpcmap; tmpcmap = XCreateColormap(x_disp, XRootWindow(x_disp, x_visinfo->screen), x_vis, AllocNone); attribs.event_mask = x_std_event_mask; attribs.border_pixel = 0; attribs.colormap = tmpcmap; // create the main window x_win = XCreateWindow( x_disp, XRootWindow(x_disp, x_visinfo->screen), 0, 0, // x, y vid.width, vid.height, 0, // borderwidth x_visinfo->depth, InputOutput, x_vis, attribmask, &attribs ); if (x_visinfo->class != TrueColor) XFreeColormap(x_disp, tmpcmap); } if (x_visinfo->depth == 8) { // create and upload the palette if (x_visinfo->class == PseudoColor) { x_cmap = XCreateColormap(x_disp, x_win, x_vis, AllocAll); VID_SetPalette(palette); XSetWindowColormap(x_disp, x_win, x_cmap); } } VID_SetWindowTitle( x_win, "Quake" ); // create the GC { XGCValues xgcvalues; int valuemask = GCGraphicsExposures; xgcvalues.graphics_exposures = False; x_gc = XCreateGC(x_disp, x_win, valuemask, &xgcvalues ); } // map the window XMapWindow(x_disp, x_win); // wait for first exposure event { XEvent event; do { XNextEvent(x_disp, &event); if (event.type == Expose && !event.xexpose.count) oktodraw = true; } while (!oktodraw); } // now safe to draw // even if MITSHM is available, make sure it's a local connection if (XShmQueryExtension(x_disp)) { char *displayname; doShm = true; displayname = (char *) getenv("DISPLAY"); if (displayname) { char *d = displayname; while (*d && (*d != ':')) d++; if (*d) *d = 0; if (!(!strcasecmp(displayname, "unix") || !*displayname)) doShm = false; } } if (doShm) { x_shmeventtype = XShmGetEventBase(x_disp) + ShmCompletion; ResetSharedFrameBuffers(); } else ResetFrameBuffer(); current_framebuffer = 0; vid.rowbytes = x_framebuffer[0]->bytes_per_line; vid.buffer = x_framebuffer[0]->data; vid.conbuffer = x_framebuffer[0]->data; vid.conrowbytes = vid.rowbytes; vid.conwidth = vid.width; vid.conheight = vid.height; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; D_InitCaches (surfcache, sizeof(surfcache)); // XSynchronize(x_disp, False); vid_menudrawfn = VID_MenuDraw; vid_menukeyfn = VID_MenuKey; } void VID_ShiftPalette(unsigned char *p) { VID_SetPalette(p); } void VID_SetPalette(unsigned char *palette) { int i; XColor colors[256]; for(i=0;i<256;i++) { st2d_8to16table[i]= xlib_rgb16(palette[i*3], palette[i*3+1],palette[i*3+2]); st2d_8to24table[i]= xlib_rgb24(palette[i*3], palette[i*3+1],palette[i*3+2]); } if (x_visinfo->class == PseudoColor && x_visinfo->depth == 8) { if (palette != current_palette) memcpy(current_palette, palette, 768); for (i=0 ; i<256 ; i++) { colors[i].pixel = i; colors[i].flags = DoRed|DoGreen|DoBlue; colors[i].red = vid_gamma[palette[i*3]] * 257; colors[i].green = vid_gamma[palette[i*3+1]] * 257; colors[i].blue = vid_gamma[palette[i*3+2]] * 257; } XStoreColors(x_disp, x_cmap, colors, 256); } } // Called at shutdown void VID_Shutdown (void) { Con_Printf("VID_Shutdown\n"); //XAutoRepeatOn(x_disp); if (mouse_grabbed) { /* ungrab the pointer */ XUngrabPointer(x_disp, CurrentTime); XUndefineCursor(x_disp, x_win); } XCloseDisplay(x_disp); } int XLateKey(XKeyEvent *ev) { int key; char buf[64]; KeySym keysym; XLookupString(ev, buf, sizeof buf, &keysym, 0); switch(keysym) { case XK_Page_Up: key = K_PGUP; break; case XK_Page_Down: key = K_PGDN; break; case XK_Home: key = K_HOME; break; case XK_End: key = K_END; break; case XK_Left: key = K_LEFTARROW; break; case XK_Right: key = K_RIGHTARROW; break; case XK_Down: key = K_DOWNARROW; break; case XK_Up: key = K_UPARROW; break; case XK_Escape: key = K_ESCAPE; break; case XK_Return: key = K_ENTER; break; case XK_Tab: key = K_TAB; break; case XK_F1: key = K_F1; break; case XK_F2: key = K_F2; break; case XK_F3: key = K_F3; break; case XK_F4: key = K_F4; break; case XK_F5: key = K_F5; break; case XK_F6: key = K_F6; break; case XK_F7: key = K_F7; break; case XK_F8: key = K_F8; break; case XK_F9: key = K_F9; break; case XK_F10: key = K_F10; break; case XK_F11: key = K_F11; break; case XK_F12: key = K_F12; break; case XK_BackSpace: case XK_Delete: key = K_BACKSPACE; break; case XK_Pause: key = K_PAUSE; break; case XK_Shift_L: case XK_Shift_R: key = K_SHIFT; break; case XK_Control_L: case XK_Control_R: key = K_CTRL; break; case XK_Alt_L: case XK_Meta_L: case XK_Alt_R: case XK_Meta_R: key = K_ALT; break; // various other keys on the keyboard case XK_F27: key = K_HOME; break; case XK_F29: key = K_PGUP; break; case XK_F33: key = K_END; break; case XK_F35: key = K_PGDN; break; case XK_KP_Insert: key = K_INS; break; default: key = *buf; break; } return key; } struct { int key; int down; } keyq[64]; int keyq_head=0; int keyq_tail=0; int config_notify=0; int config_notify_width; int config_notify_height; void GetEvent(void) { XEvent x_event; XNextEvent(x_disp, &x_event); switch(x_event.type) { case KeyPress: Key_Event(XLateKey(&x_event.xkey), true); break; case KeyRelease: Key_Event(XLateKey(&x_event.xkey), false); break; case ButtonPress: //printf( "button %d down\n", x_event.xbutton.button ); Key_Event( K_MOUSE1 + x_event.xbutton.button - 1, true ); break; case ButtonRelease: //printf( "button %d up\n", x_event.xbutton.button ); Key_Event( K_MOUSE1 + x_event.xbutton.button - 1, false ); break; case MotionNotify: if (mouse_avail && mouse_grabbed) { mouse_x = (float) ((int)x_event.xmotion.x - (int)(vid.width/2)); mouse_y = (float) ((int)x_event.xmotion.y - (int)(vid.height/2)); //printf("m: x=%d,y=%d, mx=%3.2f,my=%3.2f\n", // x_event.xmotion.x, x_event.xmotion.y, mouse_x, mouse_y); /* move the mouse to the window center again */ XSelectInput(x_disp,x_win, STD_EVENT_MASK & ~PointerMotionMask); XWarpPointer(x_disp,None,x_win,0,0,0,0, (vid.width/2),(vid.height/2)); XSelectInput(x_disp,x_win, STD_EVENT_MASK); } else { mouse_x = (float) (x_event.xmotion.x-p_mouse_x); mouse_y = (float) (x_event.xmotion.y-p_mouse_y); p_mouse_x=x_event.xmotion.x; p_mouse_y=x_event.xmotion.y; } break; case ConfigureNotify: // printf("config notify\n"); config_notify_width = x_event.xconfigure.width; config_notify_height = x_event.xconfigure.height; config_notify = 1; sb_updates = 0; break; case Expose: sb_updates = 0; break; case ClientMessage: if (x_event.xclient.data.l[0] == aWMDelete) Host_Quit_f(); break; case EnterNotify: mouse_in_window = true; break; case LeaveNotify: mouse_in_window = false; break; default: if (doShm && x_event.type == x_shmeventtype) oktodraw = true; } if (mouse_avail) { if (key_dest == key_game && !mouse_grabbed && mouse_in_window) { mouse_grabbed = true; /* grab the pointer */ XGrabPointer(x_disp,x_win,True,0,GrabModeAsync, GrabModeAsync,x_win,None,CurrentTime); // inviso cursor XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win)); } else if ((key_dest != key_game || !mouse_in_window) && mouse_grabbed) { mouse_grabbed = false; /* ungrab the pointer */ XUngrabPointer(x_disp, CurrentTime); XUndefineCursor(x_disp, x_win); } } } // flushes the given rectangles from the view buffer to the screen void VID_Update (vrect_t *rects) { #if 0 static int count; static long long s; long long gethrtime(); if (count == 0) s = gethrtime(); if (count++ == 50) { count = 1; printf("%lf frames/secs\n", 50.0/((double)(gethrtime()-s) / 1e9)); s = gethrtime(); } #endif // if the window changes dimension, skip this frame if (config_notify) { printf("config notify\n"); config_notify = 0; vid.width = config_notify_width & ~3; vid.height = config_notify_height; printf("w = %d, h = %d\n", vid.width, vid.height); if (doShm) ResetSharedFrameBuffers(); else ResetFrameBuffer(); vid.rowbytes = x_framebuffer[0]->bytes_per_line; vid.buffer = x_framebuffer[current_framebuffer]->data; vid.conbuffer = vid.buffer; vid.conwidth = vid.width; vid.conheight = vid.height; vid.conrowbytes = vid.rowbytes; vid.recalc_refdef = 1; // force a surface cache flush return; } if (doShm) { // long long s, gethrtime(); // s = gethrtime(); while (rects) { printf("update: %d,%d (%d,%d)\n", rects->x, rects->y, rects->width, rects->height); if (x_visinfo->depth == 16) st2_fixup( x_framebuffer[current_framebuffer], rects->x, rects->y, rects->width, rects->height); else if (x_visinfo->depth == 24) st3_fixup( x_framebuffer[current_framebuffer], rects->x, rects->y, rects->width, rects->height); if (!XShmPutImage(x_disp, x_win, x_gc, x_framebuffer[current_framebuffer], rects->x, rects->y, rects->x, rects->y, rects->width, rects->height, True)) Sys_Error("VID_Update: XShmPutImage failed\n"); oktodraw = false; while (!oktodraw) GetEvent(); rects = rects->pnext; } // printf("%lf\n", (double)(gethrtime()-s)/1.0e9); current_framebuffer = !current_framebuffer; vid.buffer = x_framebuffer[current_framebuffer]->data; vid.conbuffer = vid.buffer; XSync(x_disp, False); } else { while (rects) { if (x_visinfo->depth == 16) st2_fixup( x_framebuffer[current_framebuffer], rects->x, rects->y, rects->width, rects->height); else if (x_visinfo->depth == 24) st3_fixup( x_framebuffer[current_framebuffer], rects->x, rects->y, rects->width, rects->height); XPutImage(x_disp, x_win, x_gc, x_framebuffer[0], rects->x, rects->y, rects->x, rects->y, rects->width, rects->height); rects = rects->pnext; } XSync(x_disp, False); } } static int dither; void VID_DitherOn(void) { if (dither == 0) { vid.recalc_refdef = 1; dither = 1; } } void VID_DitherOff(void) { if (dither) { vid.recalc_refdef = 1; dither = 0; } } void VID_SetDefaultMode( void ) { } int I_OpenWindow(void) { return 0; } void I_EraseWindow(int window) { } void I_DrawCircle(int window, int x, int y, int r) { } void I_DisplayWindow(int window) { } void Sys_SendKeyEvents(void) { // get events from x server if (x_disp) { while (XPending(x_disp)) GetEvent(); while (keyq_head != keyq_tail) { Key_Event(keyq[keyq_tail].key, keyq[keyq_tail].down); keyq_tail = (keyq_tail + 1) & 63; } } } #if 0 char *Sys_ConsoleInput (void) { static char text[256]; int len; fd_set readfds; int ready; struct timeval timeout; timeout.tv_sec = 0; timeout.tv_usec = 0; FD_ZERO(&readfds); FD_SET(0, &readfds); ready = select(1, &readfds, 0, 0, &timeout); if (ready>0) { len = read (0, text, sizeof(text)); if (len >= 1) { text[len-1] = 0; // rip off the /n and terminate return text; } } return 0; } #endif void IN_Init (void) { Cvar_RegisterVariable (&m_filter); if ( COM_CheckParm ("-nomouse") ) return; mouse_x = mouse_y = 0.0; mouse_avail = 1; } void IN_Shutdown (void) { mouse_avail = 0; } void IN_Commands (void) { int i; if (!mouse_avail) return; for (i=0 ; i<mouse_buttons ; i++) { if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) ) Key_Event (K_MOUSE1 + i, true); if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) ) Key_Event (K_MOUSE1 + i, false); } mouse_oldbuttonstate = mouse_buttonstate; } void IN_Move (usercmd_t *cmd) { if (!mouse_avail) return; if (m_filter.value) { mouse_x = (mouse_x + old_mouse_x) * 0.5; mouse_y = (mouse_y + old_mouse_y) * 0.5; } old_mouse_x = mouse_x; old_mouse_y = mouse_y; mouse_x *= sensitivity.value; mouse_y *= sensitivity.value; if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) cmd->sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; if (in_mlook.state & 1) V_StopPitchDrift (); if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * mouse_y; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * mouse_y; else cmd->forwardmove -= m_forward.value * mouse_y; } mouse_x = mouse_y = 0.0; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "net_loop.h" #include "net_dgrm.h" #include "net_ser.h" net_driver_t net_drivers[MAX_NET_DRIVERS] = { { "Loopback", false, Loop_Init, Loop_Listen, Loop_SearchForHosts, Loop_Connect, Loop_CheckNewConnections, Loop_GetMessage, Loop_SendMessage, Loop_SendUnreliableMessage, Loop_CanSendMessage, Loop_CanSendUnreliableMessage, Loop_Close, Loop_Shutdown } , { "Datagram", false, Datagram_Init, Datagram_Listen, Datagram_SearchForHosts, Datagram_Connect, Datagram_CheckNewConnections, Datagram_GetMessage, Datagram_SendMessage, Datagram_SendUnreliableMessage, Datagram_CanSendMessage, Datagram_CanSendUnreliableMessage, Datagram_Close, Datagram_Shutdown } , { "Serial", false, Serial_Init, Serial_Listen, Serial_SearchForHosts, Serial_Connect, Serial_CheckNewConnections, Serial_GetMessage, Serial_SendMessage, Serial_SendUnreliableMessage, Serial_CanSendMessage, Serial_CanSendUnreliableMessage, Serial_Close, Serial_Shutdown } }; int net_numdrivers = 3; #include "net_bw.h" #include "net_ipx.h" #include "net_mp.h" net_landriver_t net_landrivers[MAX_NET_DRIVERS] = { { "Beame & Whiteside TCP/IP", false, 0, BW_Init, BW_Shutdown, BW_Listen, BW_OpenSocket, BW_CloseSocket, BW_Connect, BW_CheckNewConnections, BW_Read, BW_Write, BW_Broadcast, BW_AddrToString, BW_StringToAddr, BW_GetSocketAddr, BW_GetNameFromAddr, BW_GetAddrFromName, BW_AddrCompare, BW_GetSocketPort, BW_SetSocketPort } , { "IPX", false, 0, IPX_Init, IPX_Shutdown, IPX_Listen, IPX_OpenSocket, IPX_CloseSocket, IPX_Connect, IPX_CheckNewConnections, IPX_Read, IPX_Write, IPX_Broadcast, IPX_AddrToString, IPX_StringToAddr, IPX_GetSocketAddr, IPX_GetNameFromAddr, IPX_GetAddrFromName, IPX_AddrCompare, IPX_GetSocketPort, IPX_SetSocketPort } , { "Win95 TCP/IP", false, 0, MPATH_Init, MPATH_Shutdown, MPATH_Listen, MPATH_OpenSocket, MPATH_CloseSocket, MPATH_Connect, MPATH_CheckNewConnections, MPATH_Read, MPATH_Write, MPATH_Broadcast, MPATH_AddrToString, MPATH_StringToAddr, MPATH_GetSocketAddr, MPATH_GetNameFromAddr, MPATH_GetAddrFromName, MPATH_AddrCompare, MPATH_GetSocketPort, MPATH_SetSocketPort } }; int net_numlandrivers = 3;
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_efrag.c #include "quakedef.h" mnode_t *r_pefragtopnode; //=========================================================================== /* =============================================================================== ENTITY FRAGMENT FUNCTIONS =============================================================================== */ efrag_t **lastlink; vec3_t r_emins, r_emaxs; entity_t *r_addent; /* ================ R_RemoveEfrags Call when removing an object from the world or moving it to another position ================ */ void R_RemoveEfrags (entity_t *ent) { efrag_t *ef, *old, *walk, **prev; ef = ent->efrag; while (ef) { prev = &ef->leaf->efrags; while (1) { walk = *prev; if (!walk) break; if (walk == ef) { // remove this fragment *prev = ef->leafnext; break; } else prev = &walk->leafnext; } old = ef; ef = ef->entnext; // put it on the free list old->entnext = cl.free_efrags; cl.free_efrags = old; } ent->efrag = NULL; } /* =================== R_SplitEntityOnNode =================== */ void R_SplitEntityOnNode (mnode_t *node) { efrag_t *ef; mplane_t *splitplane; mleaf_t *leaf; int sides; if (node->contents == CONTENTS_SOLID) { return; } // add an efrag if the node is a leaf if ( node->contents < 0) { if (!r_pefragtopnode) r_pefragtopnode = node; leaf = (mleaf_t *)node; // grab an efrag off the free list ef = cl.free_efrags; if (!ef) { Con_Printf ("Too many efrags!\n"); return; // no free fragments... } cl.free_efrags = cl.free_efrags->entnext; ef->entity = r_addent; // add the entity link *lastlink = ef; lastlink = &ef->entnext; ef->entnext = NULL; // set the leaf links ef->leaf = leaf; ef->leafnext = leaf->efrags; leaf->efrags = ef; return; } // NODE_MIXED splitplane = node->plane; sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane); if (sides == 3) { // split on this plane // if this is the first splitter of this bmodel, remember it if (!r_pefragtopnode) r_pefragtopnode = node; } // recurse down the contacted sides if (sides & 1) R_SplitEntityOnNode (node->children[0]); if (sides & 2) R_SplitEntityOnNode (node->children[1]); } /* =========== R_AddEfrags =========== */ void R_AddEfrags (entity_t *ent) { model_t *entmodel; int i; if (!ent->model) return; r_addent = ent; lastlink = &ent->efrag; r_pefragtopnode = NULL; entmodel = ent->model; for (i=0 ; i<3 ; i++) { r_emins[i] = ent->origin[i] + entmodel->mins[i]; r_emaxs[i] = ent->origin[i] + entmodel->maxs[i]; } R_SplitEntityOnNode (cl.worldmodel->nodes); ent->topnode = r_pefragtopnode; } /* ================ R_StoreEfrags // FIXME: a lot of this goes away with edge-based ================ */ void R_StoreEfrags (efrag_t **ppefrag) { entity_t *pent; model_t *clmodel; efrag_t *pefrag; while ((pefrag = *ppefrag) != NULL) { pent = pefrag->entity; clmodel = pent->model; switch (clmodel->type) { case mod_alias: case mod_brush: case mod_sprite: pent = pefrag->entity; if ((pent->visframe != r_framecount) && (cl_numvisedicts < MAX_VISEDICTS)) { cl_visedicts[cl_numvisedicts++] = pent; // mark that we've recorded this entity for this frame pent->visframe = r_framecount; } ppefrag = &pefrag->leafnext; break; default: Sys_Error ("R_StoreEfrags: Bad entity type %d\n", clmodel->type); } } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_parse.c -- parse a message received from the server #include "quakedef.h" const char *svc_strings[] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // <see code> "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // <shortbits + data> "svc_stopsound", // <see code> "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] <variable> "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // <variable> "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene" }; //============================================================================= /* =============== CL_EntityNum This error checks and tracks the total number of entities =============== */ entity_t *CL_EntityNum (int num) { if (num >= cl.num_entities) { if (num >= MAX_EDICTS) Host_Error ("CL_EntityNum: %i is an invalid number",num); while (cl.num_entities<=num) { cl_entities[cl.num_entities].colormap = vid.colormap; cl.num_entities++; } } return &cl_entities[num]; } /* ================== CL_ParseStartSoundPacket ================== */ void CL_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; int i; field_mask = MSG_ReadByte(); if (field_mask & SND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; channel = MSG_ReadShort (); sound_num = MSG_ReadByte (); ent = channel >> 3; channel &= 7; if (ent > MAX_EDICTS) Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent); for (i=0 ; i<3 ; i++) pos[i] = MSG_ReadCoord (); S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); } /* ================== CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect. ================== */ void CL_KeepaliveMessage (void) { float time; static float lastmsg; int ret; sizebuf_t old; byte olddata[8192]; if (sv.active) return; // no need if server is local if (cls.demoplayback) return; // read messages from server, should just be nops old = net_message; memcpy (olddata, net_message.data, net_message.cursize); do { ret = CL_GetMessage (); switch (ret) { default: Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed"); case 0: break; // nothing waiting case 1: Host_Error ("CL_KeepaliveMessage: received a message"); break; case 2: if (MSG_ReadByte() != svc_nop) Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop"); break; } } while (ret); net_message = old; memcpy (net_message.data, olddata, net_message.cursize); // check time time = Sys_FloatTime (); if (time - lastmsg < 5) return; lastmsg = time; // write out a nop Con_Printf ("--> client to server keepalive\n"); MSG_WriteByte (&cls.message, clc_nop); NET_SendMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); } /* ================== CL_ParseServerInfo ================== */ void CL_ParseServerInfo (void) { char *str; int i; int nummodels, numsounds; char model_precache[MAX_MODELS][MAX_QPATH]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; Con_DPrintf ("Serverinfo packet received.\n"); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number i = MSG_ReadLong (); if (i != PROTOCOL_VERSION) { Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION); return; } // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); return; } cl.scores = (scoreboard_t*) Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores"); // parse gametype cl.gametype = MSG_ReadByte (); // parse signon message str = MSG_ReadString (); strncpy (cl.levelname, str, sizeof(cl.levelname)-1); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf ("%c%s\n", 2, str); // // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // // precache models memset (cl.model_precache, 0, sizeof(cl.model_precache)); for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels==MAX_MODELS) { Con_Printf ("Server sent too many model precaches\n"); return; } strcpy (model_precache[nummodels], str); Mod_TouchModel (str); } // precache sounds memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds==MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } strcpy (sound_precache[numsounds], str); S_TouchSound (str); } // // now we try to load everything else until a cache allocation fails // for (i=1 ; i<nummodels ; i++) { cl.model_precache[i] = Mod_ForName (model_precache[i], false); if (cl.model_precache[i] == NULL) { Con_Printf("Model %s not found\n", model_precache[i]); return; } CL_KeepaliveMessage (); } S_BeginPrecaching (); for (i=1 ; i<numsounds ; i++) { cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]); CL_KeepaliveMessage (); } S_EndPrecaching (); // local state cl_entities[0].model = cl.worldmodel = cl.model_precache[1]; R_NewMap (); Hunk_Check (); // make sure nothing is hurt noclip_anglehack = false; // noclip is turned off at start } /* ================== CL_ParseUpdate Parse an entity update message from the server If an entities model or origin changes from frame to frame, it must be relinked. Other attributes can change without relinking. ================== */ int bitcounts[16]; void CL_ParseUpdate (int bits) { int i; model_t *model; int modnum; qboolean forcelink; entity_t *ent; int num; int skin; if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } if (bits & U_MOREBITS) { i = MSG_ReadByte (); bits |= (i<<8); } if (bits & U_LONGENTITY) num = MSG_ReadShort (); else num = MSG_ReadByte (); ent = CL_EntityNum (num); for (i=0 ; i<16 ; i++) if (bits&(1<<i)) bitcounts[i]++; if (ent->msgtime != cl.mtime[1]) forcelink = true; // no previous frame to lerp from else forcelink = false; ent->msgtime = cl.mtime[0]; if (bits & U_MODEL) { modnum = MSG_ReadByte (); if (modnum >= MAX_MODELS) Host_Error ("CL_ParseModel: bad modnum"); } else modnum = ent->baseline.modelindex; model = cl.model_precache[modnum]; if (model != ent->model) { ent->model = model; // automatic animation (torches, etc) can be either all together // or randomized if (model) { if (model->synctype == ST_RAND) ent->syncbase = (float)(rand()&0x7fff) / 0x7fff; else ent->syncbase = 0.0; } else forcelink = true; // hack to make null model players work #ifdef GLQUAKE if (num > 0 && num <= cl.maxclients) R_TranslatePlayerSkin (num - 1); #endif } if (bits & U_FRAME) ent->frame = MSG_ReadByte (); else ent->frame = ent->baseline.frame; if (bits & U_COLORMAP) i = MSG_ReadByte(); else i = ent->baseline.colormap; if (!i) ent->colormap = vid.colormap; else { if (i > cl.maxclients) Sys_Error ("i >= cl.maxclients"); ent->colormap = cl.scores[i-1].translations; } #ifdef GLQUAKE if (bits & U_SKIN) skin = MSG_ReadByte(); else skin = ent->baseline.skin; if (skin != ent->skinnum) { ent->skinnum = skin; if (num > 0 && num <= cl.maxclients) R_TranslatePlayerSkin (num - 1); } #else if (bits & U_SKIN) ent->skinnum = MSG_ReadByte(); else ent->skinnum = ent->baseline.skin; #endif if (bits & U_EFFECTS) ent->effects = MSG_ReadByte(); else ent->effects = ent->baseline.effects; // shift the known values for interpolation VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); if (bits & U_ORIGIN1) ent->msg_origins[0][0] = MSG_ReadCoord (); else ent->msg_origins[0][0] = ent->baseline.origin[0]; if (bits & U_ANGLE1) ent->msg_angles[0][0] = MSG_ReadAngle(); else ent->msg_angles[0][0] = ent->baseline.angles[0]; if (bits & U_ORIGIN2) ent->msg_origins[0][1] = MSG_ReadCoord (); else ent->msg_origins[0][1] = ent->baseline.origin[1]; if (bits & U_ANGLE2) ent->msg_angles[0][1] = MSG_ReadAngle(); else ent->msg_angles[0][1] = ent->baseline.angles[1]; if (bits & U_ORIGIN3) ent->msg_origins[0][2] = MSG_ReadCoord (); else ent->msg_origins[0][2] = ent->baseline.origin[2]; if (bits & U_ANGLE3) ent->msg_angles[0][2] = MSG_ReadAngle(); else ent->msg_angles[0][2] = ent->baseline.angles[2]; if ( bits & U_NOLERP ) ent->forcelink = true; if ( forcelink ) { // didn't have an update last message VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); VectorCopy (ent->msg_angles[0], ent->angles); ent->forcelink = true; } } /* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline (entity_t *ent) { int i; ent->baseline.modelindex = MSG_ReadByte (); ent->baseline.frame = MSG_ReadByte (); ent->baseline.colormap = MSG_ReadByte(); ent->baseline.skin = MSG_ReadByte(); for (i=0 ; i<3 ; i++) { ent->baseline.origin[i] = MSG_ReadCoord (); ent->baseline.angles[i] = MSG_ReadAngle (); } } /* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ void CL_ParseClientdata (int bits) { int i, j; if (bits & SU_VIEWHEIGHT) cl.viewheight = MSG_ReadChar (); else cl.viewheight = DEFAULT_VIEWHEIGHT; if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar (); else cl.idealpitch = 0; VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<<i) ) cl.punchangle[i] = MSG_ReadChar(); else cl.punchangle[i] = 0; if (bits & (SU_VELOCITY1<<i) ) cl.mvelocity[0][i] = MSG_ReadChar()*16; else cl.mvelocity[0][i] = 0; } // [always sent] if (bits & SU_ITEMS) i = MSG_ReadLong (); if (cl.items != i) { // set flash times Sbar_Changed (); for (j=0 ; j<32 ; j++) if ( (i & (1<<j)) && !(cl.items & (1<<j))) cl.item_gettime[j] = cl.time; cl.items = i; } cl.onground = (bits & SU_ONGROUND) != 0; cl.inwater = (bits & SU_INWATER) != 0; if (bits & SU_WEAPONFRAME) cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (); else cl.stats[STAT_WEAPONFRAME] = 0; if (bits & SU_ARMOR) i = MSG_ReadByte (); else i = 0; if (cl.stats[STAT_ARMOR] != i) { cl.stats[STAT_ARMOR] = i; Sbar_Changed (); } if (bits & SU_WEAPON) i = MSG_ReadByte (); else i = 0; if (cl.stats[STAT_WEAPON] != i) { cl.stats[STAT_WEAPON] = i; Sbar_Changed (); } i = MSG_ReadShort (); if (cl.stats[STAT_HEALTH] != i) { cl.stats[STAT_HEALTH] = i; Sbar_Changed (); } i = MSG_ReadByte (); if (cl.stats[STAT_AMMO] != i) { cl.stats[STAT_AMMO] = i; Sbar_Changed (); } for (i=0 ; i<4 ; i++) { j = MSG_ReadByte (); if (cl.stats[STAT_SHELLS+i] != j) { cl.stats[STAT_SHELLS+i] = j; Sbar_Changed (); } } i = MSG_ReadByte (); if (standard_quake) { if (cl.stats[STAT_ACTIVEWEAPON] != i) { cl.stats[STAT_ACTIVEWEAPON] = i; Sbar_Changed (); } } else { if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i)) { cl.stats[STAT_ACTIVEWEAPON] = (1<<i); Sbar_Changed (); } } } /* ===================== CL_NewTranslation ===================== */ void CL_NewTranslation (int slot) { int i, j; int top, bottom; byte *dest, *source; if (slot > cl.maxclients) Sys_Error ("CL_NewTranslation: slot > cl.maxclients"); dest = cl.scores[slot].translations; source = vid.colormap; memcpy (dest, vid.colormap, sizeof(cl.scores[slot].translations)); top = cl.scores[slot].colors & 0xf0; bottom = (cl.scores[slot].colors &15)<<4; #ifdef GLQUAKE R_TranslatePlayerSkin (slot); #endif for (i=0 ; i<VID_GRADES ; i++, dest += 256, source+=256) { if (top < 128) // the artists made some backwards ranges. sigh. memcpy (dest + TOP_RANGE, source + top, 16); else for (j=0 ; j<16 ; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memcpy (dest + BOTTOM_RANGE, source + bottom, 16); else for (j=0 ; j<16 ; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } } /* ===================== CL_ParseStatic ===================== */ void CL_ParseStatic (void) { entity_t *ent; int i; i = cl.num_statics; if (i >= MAX_STATIC_ENTITIES) Host_Error ("Too many static entities"); ent = &cl_static_entities[i]; cl.num_statics++; CL_ParseBaseline (ent); // copy it to the current state ent->model = cl.model_precache[ent->baseline.modelindex]; ent->frame = ent->baseline.frame; ent->colormap = vid.colormap; ent->skinnum = ent->baseline.skin; ent->effects = ent->baseline.effects; VectorCopy (ent->baseline.origin, ent->origin); VectorCopy (ent->baseline.angles, ent->angles); R_AddEfrags (ent); } /* =================== CL_ParseStaticSound =================== */ void CL_ParseStaticSound (void) { vec3_t org; int sound_num, vol, atten; int i; for (i=0 ; i<3 ; i++) org[i] = MSG_ReadCoord (); sound_num = MSG_ReadByte (); vol = MSG_ReadByte (); atten = MSG_ReadByte (); S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); } #define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x); /* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage (void) { int cmd; int i; // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // MSG_BeginReading (); while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { SHOWNET("fast update"); CL_ParseUpdate (cmd&127); continue; } SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { default: Host_Error ("CL_ParseServerMessage: Illegible server message\n"); break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: i = MSG_ReadShort (); CL_ParseClientdata (i); break; case svc_version: i = MSG_ReadLong (); if (i != PROTOCOL_VERSION) Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION); break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); case svc_print: Con_Printf ("%s", MSG_ReadString ()); break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString ()); break; case svc_stufftext: Cbuf_AddText (MSG_ReadString ()); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setview: cl.viewentity = MSG_ReadShort (); break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); Q_strcpy (cl_lightstyle[i].map, MSG_ReadString()); cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD"); strcpy (cl.scores[i].name, MSG_ReadString ()); break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); cl.scores[i].frags = MSG_ReadShort (); break; case svc_updatecolors: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD"); cl.scores[i].colors = MSG_ReadByte (); CL_NewTranslation (i); break; case svc_particle: R_ParseParticleEffect (); break; case svc_spawnbaseline: i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i)); break; case svc_spawnstatic: CL_ParseStatic (); break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: { cl.paused = MSG_ReadByte (); if (cl.paused) { CDAudio_Pause (); #ifdef _WIN32 VID_HandlePause (true); #endif } else { CDAudio_Resume (); #ifdef _WIN32 VID_HandlePause (false); #endif } } break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong ();; break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((byte)cls.forcetrack, true); else CDAudio_Play ((byte)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = (int) cl.time; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = (int) cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = (int) cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString2 ("help", src_command); break; } } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // chase.c -- chase camera code #include "quakedef.h" cvar_t chase_back = CVAR2("chase_back", "100"); cvar_t chase_up = CVAR2("chase_up", "16"); cvar_t chase_right = CVAR2("chase_right", "0"); cvar_t chase_active = CVAR2("chase_active", "0"); vec3_t chase_pos; vec3_t chase_angles; vec3_t chase_dest; vec3_t chase_dest_angles; void Chase_Init (void) { Cvar_RegisterVariable (&chase_back); Cvar_RegisterVariable (&chase_up); Cvar_RegisterVariable (&chase_right); Cvar_RegisterVariable (&chase_active); } void Chase_Reset (void) { // for respawning and teleporting // start position 12 units behind head } void TraceLine (vec3_t start, vec3_t end, vec3_t impact) { trace_t trace; memset (&trace, 0, sizeof(trace)); SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace); VectorCopy (trace.endpos, impact); } void Chase_Update (void) { int i; float dist; vec3_t forward, up, right; vec3_t dest, stop; // if can't see player, reset AngleVectors (cl.viewangles, forward, right, up); // calc exact destination for (i=0 ; i<3 ; i++) chase_dest[i] = r_refdef.vieworg[i] - forward[i]*chase_back.value - right[i]*chase_right.value; chase_dest[2] = r_refdef.vieworg[2] + chase_up.value; // find the spot the player is looking at VectorMA (r_refdef.vieworg, 4096, forward, dest); TraceLine (r_refdef.vieworg, dest, stop); // calculate pitch to look at the same spot from camera VectorSubtract (stop, r_refdef.vieworg, stop); dist = DotProduct (stop, forward); if (dist < 1) dist = 1; r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180; // move towards destination VectorCopy (chase_dest, r_refdef.vieworg); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <go32.h> #include "mpdosock.h" //#include "types.h" typedef unsigned char BYTE; typedef unsigned short WORD; typedef unsigned long DWORD; //#include "lpc.h" typedef struct { short version; // version of LPC requested short sizeOfArgs; // size of arguments short service; // service # requested char Data[1]; // data } LPCData; typedef struct { short version; // LPC version short sizeOfReturn; // return data size short error; // any error codes short noRet; // number of returns char Data[1]; // data } LPCReturn; //#include "services.h" #define MAXSOCKETS 20 // services #define LPC_SOCKBIND 4 #define LPC_SOCKGETHOSTBYNAME 5 #define LPC_SOCKGETHOSTNAME 6 #define LPC_SOCKGETHOSTBYADDR 7 #define LPC_SOCKCLOSE 8 #define LPC_SOCKSOCKET 9 #define LPC_SOCKRECVFROM 10 #define LPC_SOCKSENDTO 11 #define LPC_SOCKIOCTL 12 #define LPC_SOCKGETSOCKNAME 13 #define LPC_SOCKFLUSH 14 #define LPC_SOCKSETOPT 15 #define LPC_SOCKGETLASTERROR 16 #define LPC_SOCKINETADDR 17 // htons, ntohs, htonl, ntohl implemented locally // errors #define LPC_UNRECOGNIZED_SERVICE -1 #define LPC_NOERROR 0 // structures for support typedef struct { SOCKET s; int namelen; char name[1]; } BindArgs; typedef struct { SOCKET s; long cmd; char data[1]; } IoctlArgs; typedef struct { int retVal; int namelen; char name[1]; } GetSockNameRet; typedef GetSockNameRet GetHostNameRet; typedef struct { int retVal; int h_addr_0; // that's the only important value } GetHostByNameRet; typedef struct { int len; int type; char addr[1]; } GetHostByAddrArgs; typedef struct { int retVal; char h_name[1]; // h_name is the only important value } GetHostByAddrRet; typedef struct { SOCKET s; int flags; } RecvFromArgs; typedef struct { int retVal; int errCode; int len; // message len struct sockaddr sockaddr; int sockaddrlen; char Data[1]; } RecvFromRet; typedef struct { SOCKET s; int flags; int len; struct sockaddr sockaddr; int sockaddrlen; char Data[1]; } SendToArgs; typedef struct { int retVal; int errCode; } SendToRet; typedef struct { int bufflen; SOCKET s; int len; int sockaddrlen; struct sockaddr address; char data[1]; } SocketChannelData; typedef struct { int af; int type; int protocol; } SocketArgs; typedef struct { SOCKET s; int len; int flags; int addrlen; struct sockaddr addr; char data[1]; } WinSockData; typedef struct { SOCKET s; int level; int optname; int optlen; char optval[1]; } SetSockOptArgs; typedef struct { SOCKET sock[MAXSOCKETS]; } SocketMap; //#include "rtq.h" #define RTQ_NODE struct rtq_node RTQ_NODE { RTQ_NODE *self; // Ring zero address of this node RTQ_NODE *left; // Ring zero address of preceding node RTQ_NODE *right; // Ring zero address of succeding node BYTE * rtqDatum; // Ring 3 Datum of Buffer (start of preface) BYTE * rtqInsert; // Ring 3 insertion position WORD rtqLen; // Length of buffer, excluding preface WORD rtqUpCtr; // Up Counter of bytes used so far WORD rtqQCtr; // number of nodes attached WORD padding; // DWORD alignment }; #define RTQ_PARAM_MOVENODE struct rtq_param_movenode RTQ_PARAM_MOVENODE { WORD rtqFromDQ; WORD rtqToDQ; }; RTQ_NODE* rtq_fetch(RTQ_NODE*, RTQ_NODE*); // To, From //#include "mplib.h" // give up time slice void Yield(void); void MGenWakeupDll(void); // post a message to win32 side void PostWindowsMessage(void); // get # of items on qNo int MGenGetQueueCtr(int qNo); // move first node from qFrom to qTo RTQ_NODE *MGenMoveTo(int qFrom, int qTo); // get first node from q RTQ_NODE *MGenGetNode(int q); // get master node, returning size of RTQ_NODE for size verification RTQ_NODE *MGenGetMasterNode(unsigned *size); // move all nodes from qFrom to qTo RTQ_NODE *MGenFlushNodes(int qFrom, int qTo); // count number of nodes in queues designated by bitmask // lowerOrderBits == 0..31, upperOrderBits == 32-63 int MGenMCount(unsigned lowerOrderBits, unsigned upperOrderBits); // perform consistency check on chunnel address space int MGenSanityCheck(void); #include <stdio.h> #include <sys/farptr.h> extern short flat_selector; #define SOCKET_MAP_QUEUE 41 #define IDLE_QUEUE 44 #define REC_QUEUE 45 #define SEND_QUEUE 46 // queue sizes #define FREEQBASE 58 #define FREEQ64 58 #define FREEQ128 59 #define FREEQ256 60 #define FREEQ512 61 #define FREEQ1024 62 #define FREEQ2048 63 #define NFREEQ 6 #define QLIMIT 10 #define PRIVATEQ 50 #define FARPKL(x) (_farnspeekl((unsigned long) x)) #define FARPKB(x) (_farnspeekb((unsigned long) x)) #define FARPKS(x) (_farnspeekw((unsigned long) x)) #define FARPOKL(x, y) (_farnspokel((unsigned long) x, (unsigned long) y)) #define FARPOKB(x, y) (_farnspokeb((unsigned long) x, (unsigned char) y)) int Qsizes[] = { 64, 128, 256, 512, 1024, 2048 }; int SocketError = 0; SocketMap *SockMap; #define HOSTENT_ALIAS_LIMIT 5 #define HOSTENT_STRLEN_LIMIT 50 #define HOSTENT_ADDR_LIST_LIMIT 5 struct hostent HostEnt; char HostEnt_hname[HOSTENT_STRLEN_LIMIT]; char *HostEnt_h_aliases[HOSTENT_ALIAS_LIMIT]; char HostEnt_names[HOSTENT_ALIAS_LIMIT][HOSTENT_STRLEN_LIMIT]; struct in_addr* HostEnt_addr_list[HOSTENT_ADDR_LIST_LIMIT]; struct in_addr HostEnt_addrs[HOSTENT_ADDR_LIST_LIMIT]; void fmemcpyto(void *to, const void *from, int length) { movedata(_my_ds(), (unsigned)from, flat_selector, (unsigned)to, length); } void fmemcpyfrom(void *to, const void *from, int length) { movedata(flat_selector, (unsigned)from, _my_ds(), (unsigned)to, length); } void fstrcpyto(char *to, const char *from) { while (*from) { FARPOKB(to, *from); to++; from++; } FARPOKB(to, 0); } void fstrncpyto(char *to, const char *from, int len) { while (*from && len) { FARPOKB(to, *from); to++; from++; len--; } FARPOKB(to, 0); } void fstrcpyfrom(char *to, const char *from) { while (FARPKB(from)) { *to = FARPKB(from); from++; to++; } *to = 0; } void fstrncpyfrom(char *to, const char *from, int len) { while (FARPKB(from) && len) { *to = FARPKB(from); from++; to++; len--; } *to = 0; } void GetSocketMap(void) { RTQ_NODE *n = MGenGetNode(SOCKET_MAP_QUEUE); SockMap = (SocketMap *) FARPKL(&n->rtqDatum); } void * GetFreeBufferToQueue(int q, int bufSize) { int i; for (i = 0; i < NFREEQ; i++) { if (Qsizes[i] >= bufSize && MGenGetQueueCtr(i+FREEQBASE)) { RTQ_NODE *n = MGenMoveTo(i+FREEQBASE, q); if (!n) continue; FARPOKL(&n->rtqUpCtr, bufSize); return (void *) FARPKL(&n->rtqDatum); } } return 0; } void FreeBufferFromQueue(int q) { int i; RTQ_NODE *n = MGenGetNode(q); for (i = 0; i < NFREEQ; i++) { if (Qsizes[i] == FARPKS(&n->rtqLen)) { MGenMoveTo(q, i+FREEQBASE); return; } } } void SetLPCData(LPCData *lpc) { FARPOKL(&(lpc->version), 1); FARPOKL(&(lpc->sizeOfArgs), 0); FARPOKL(&(lpc->service), 0); } int bind(SOCKET s, const struct sockaddr *name, int namelen) { RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; LPCReturn *r; BindArgs *bargs; int retVal; _farsetsel(flat_selector); SocketError = 0; p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKBIND); bargs = (BindArgs *) p->Data; FARPOKL(&bargs->s, s); FARPOKL(&bargs->namelen, namelen); fmemcpyto(bargs->name, name, namelen); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); if (FARPKS(&r->error) != LPC_NOERROR) { return -1; } retVal = FARPKL(r->Data); // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; } int closesocket(SOCKET s) { RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; LPCReturn *r; int retVal; _farsetsel(flat_selector); SocketError = 0; p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKCLOSE); FARPOKL(p->Data, s); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); if (FARPKS(&r->error) != LPC_NOERROR) { return -1; } retVal = FARPKL(r->Data); // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; } void ZapHostEnt() { // do nothing } void ReconstructHostEnt(struct hostent *s, void *flattened) { struct hostent *old = (struct hostent *) flattened; int i; char **ptr; s->h_name = HostEnt_hname; fstrncpyfrom(s->h_name, (char *) FARPKL(&old->h_name), HOSTENT_STRLEN_LIMIT-1); s->h_name[HOSTENT_STRLEN_LIMIT-1] = 0; s->h_aliases = HostEnt_h_aliases; ptr = (char **) FARPKL(&old->h_aliases); for (i = 0; i < (HOSTENT_ALIAS_LIMIT-1) && FARPKL(ptr); i++, ptr++) { s->h_aliases[i] = HostEnt_names[i]; // fstrncpyfrom(s->h_aliases[i], (void *) FARPKL(ptr), HOSTENT_STRLEN_LIMIT-1); s->h_aliases[i][HOSTENT_STRLEN_LIMIT-1] = 0; } s->h_aliases[i] = 0; s->h_addrtype = FARPKS(&old->h_addrtype); s->h_length = FARPKS(&old->h_length); if (FARPKS(&old->h_length) != sizeof(struct in_addr)) { printf("Error!\n"); exit(0); } s->h_addr_list = (char **) HostEnt_addr_list; ptr = (char **) FARPKL(&old->h_addr_list); for (i = 0; i < (HOSTENT_ADDR_LIST_LIMIT - 1) && FARPKL(ptr); i++, ptr++) { s->h_addr_list[i] = (char *) &(HostEnt_addrs[i]); fmemcpyfrom(s->h_addr_list[i], (void *) FARPKL(ptr), s->h_length); } s->h_addr_list[i] = 0; } int getsockname(SOCKET s, struct sockaddr *name, int *namelen) { RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; LPCReturn *r; GetSockNameRet *ret; int retVal; SocketError = 0; _farsetsel(flat_selector); p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKGETSOCKNAME); FARPOKL(p->Data, s); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); if (FARPKS(&r->error) != LPC_NOERROR) { return -1; } ret = (GetSockNameRet *) r->Data; retVal = FARPKL(&ret->retVal); fmemcpyfrom(name, ret->name, FARPKL(&ret->namelen)); *namelen = FARPKL(&ret->namelen); // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; } int gethostname(char *name, int namelen) { RTQ_NODE *n; LPCData *p; LPCReturn *r; GetHostNameRet *ret; int retVal; char *s; _farsetsel(flat_selector); SocketError = 0; n = (RTQ_NODE *) MGenGetNode(IDLE_QUEUE); p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service,LPC_SOCKGETHOSTNAME); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = (RTQ_NODE *) (MGenGetNode(REC_QUEUE))) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); if (FARPKS(&r->error) != LPC_NOERROR) { return -1; } ret = (GetHostNameRet *) r->Data; retVal = FARPKL(&ret->retVal); s = ret->name; fstrncpyfrom(name, s, namelen); #if 0 len = strlen(ret->name); if (len > namelen) memcpy(name, ret->name, ret->namelen); else strcpy(name, ret->name); #endif // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; } struct hostent * gethostbyname(const char *name) { RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; LPCReturn *r; struct hostent *retVal; _farsetsel(flat_selector); SocketError = 0; p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKGETHOSTBYNAME); fstrcpyto(p->Data, name); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); retVal = (struct hostent *) r->Data; if (FARPKL(&retVal->h_name) == 0) { retVal = 0; } else { ZapHostEnt(); ReconstructHostEnt(&HostEnt, (void *) retVal); retVal = &HostEnt; } // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; } struct hostent * gethostbyaddr(const char *addr, int len, int type) { RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; LPCReturn *r; GetHostByAddrArgs *args; struct hostent *retVal; SocketError = 0; _farsetsel(flat_selector); p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKGETHOSTBYADDR); args = (GetHostByAddrArgs *) p->Data; FARPOKL(&args->len, len); FARPOKL(&args->type, type); fmemcpyto(args->addr, addr, len); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); retVal = (struct hostent *) r->Data; if (FARPKL(&retVal->h_name) == 0) { retVal = 0; } else { ZapHostEnt(); ReconstructHostEnt(&HostEnt, (void *) retVal); retVal = &HostEnt; } // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; } SOCKET socket(int af, int type, int protocol) { RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; LPCReturn *r; SocketArgs *args; int retVal; _farsetsel(flat_selector); SocketError = 0; p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKSOCKET); args = (SocketArgs *) p->Data; FARPOKL(&args->af, af); FARPOKL(&args->type, type); FARPOKL(&args->protocol, protocol); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); if (FARPKS(&r->error) != LPC_NOERROR) { return -1; } retVal = FARPKL(r->Data); // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; } void sockets_flush(void) { RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; SocketError = 0; p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKFLUSH); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); MGenMoveTo(REC_QUEUE, IDLE_QUEUE); } int recvfrom(SOCKET s, char *buf, int len, int flags, struct sockaddr *from, int *fromlen) { int i; RTQ_NODE *n; WinSockData *data; int bytesRead; SocketError = 0; _farsetsel(flat_selector); if (!SockMap) GetSocketMap(); for (i = 0; i < MAXSOCKETS; i++) { if (FARPKL(&(SockMap->sock[i])) == s) break; } if (i == MAXSOCKETS) return SOCKET_ERROR; // pick up node n = MGenGetNode(i); if (n == 0) { SocketError = WSAEWOULDBLOCK; return -1; } data = (WinSockData *) FARPKL(&n->rtqDatum); bytesRead = FARPKL(&data->len); if (from) { fmemcpyfrom(from, &data->addr, sizeof(struct sockaddr)); } if (fromlen) { *fromlen = FARPKL(&data->addrlen); } fmemcpyfrom(buf, data->data, len > bytesRead ? bytesRead : len); if ((flags & MSG_PEEK) == 0) { FreeBufferFromQueue(i); } return bytesRead; } int sendto(SOCKET s, const char *buf, int len, int flags, const struct sockaddr *to, int tolen) { int i; int outQ; WinSockData *data; SocketError = 0; _farsetsel(flat_selector); if (!SockMap) GetSocketMap(); for (i = 0; i < MAXSOCKETS; i++) { if (FARPKL(&SockMap->sock[i]) == s) { break; } } if (i == MAXSOCKETS) { SocketError = WSAENOTSOCK; return SOCKET_ERROR; } outQ = i + MAXSOCKETS; if (MGenGetQueueCtr(outQ) >= QLIMIT) { SocketError = WSAEWOULDBLOCK; return SOCKET_ERROR; } data = GetFreeBufferToQueue(PRIVATEQ, len + sizeof(WinSockData)); if (!data) { SocketError = WSAEWOULDBLOCK; return SOCKET_ERROR; } FARPOKL(&data->s, s); FARPOKL(&data->len, len); if (to) { fmemcpyto(&data->addr, to, tolen); FARPOKL(&data->addrlen, tolen); } else { FARPOKL(&data->addrlen, 0); } FARPOKL(&data->flags, flags); fmemcpyto(data->data, buf, len); MGenMoveTo(PRIVATEQ, outQ); return len; } int ioctlsocket(SOCKET s, long cmd, unsigned long *argp) { RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; LPCReturn *r; IoctlArgs *args; int retVal; SocketError = 0; _farsetsel(flat_selector); p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKIOCTL); args = (IoctlArgs *) p->Data; FARPOKL(&args->s, s); FARPOKL(&args->cmd, cmd); switch(cmd) { case FIONBIO: FARPOKL(args->data, *argp); break; default: return SOCKET_ERROR; } MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); retVal = FARPKL(r->Data); // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; } int setsockopt(SOCKET s, int level, int optname, const char *optval, int optlen) { RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; LPCReturn *r; SetSockOptArgs *args; int retVal; SocketError = 0; _farsetsel(flat_selector); p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKSETOPT); args = (SetSockOptArgs *) p->Data; FARPOKL(&args->s, s); FARPOKL(&args->level, level); FARPOKL(&args->optname, optname); FARPOKL(&args->optlen, optlen); fmemcpyto(args->optval, optval, optlen); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); retVal = FARPKL(r->Data); // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; } int WSAGetLastError(void) { RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; LPCReturn *r; int retVal; _farsetsel(flat_selector); if (SocketError) { int err = SocketError; SocketError = 0; return err; } p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKGETLASTERROR); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); retVal = FARPKL(r->Data); // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; } unsigned long inet_addr(const char *cp) { int ret; unsigned int ha1, ha2, ha3, ha4; unsigned long ipaddr; ret = sscanf(cp, "%d.%d.%d.%d", &ha1, &ha2, &ha3, &ha4); if (ret != 4) return -1; ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4; return ipaddr; #if 0 RTQ_NODE *n = MGenGetNode(IDLE_QUEUE); LPCData *p; LPCReturn *r; int retVal; SocketError = 0; _farsetsel(flat_selector); p = (LPCData *) FARPKL(&n->rtqDatum); SetLPCData(p); FARPOKL(&p->service, LPC_SOCKINETADDR); fstrcpyto(p->Data, cp); MGenMoveTo(IDLE_QUEUE, SEND_QUEUE); PostWindowsMessage(); while ((n = MGenGetNode(REC_QUEUE)) == 0) Yield(); r = (LPCReturn *) FARPKL(&n->rtqDatum); if (FARPKS(&r->error) != LPC_NOERROR) { return -1; } retVal = FARPKL(r->Data); // get ready for next call MGenMoveTo(REC_QUEUE, IDLE_QUEUE); return retVal; #endif } char *inet_ntoa (struct in_addr in) { static char buf [32]; sprintf(buf, "%u.%u.%u.%u", in.S_un.S_un_b.s_b1, in.S_un.S_un_b.s_b2, in.S_un.S_un_b.s_b3, in.S_un.S_un_b.s_b4); return buf; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // net_vcr.c #include "quakedef.h" #include "net_vcr.h" extern int vcrFile; // This is the playback portion of the VCR. It reads the file produced // by the recorder and plays it back to the host. The recording contains // everything necessary (events, timestamps, and data) to duplicate the game // from the viewpoint of everything above the network layer. static struct { double time; int op; long session; } next; int VCR_Init (void) { net_drivers[0].Init = VCR_Init; net_drivers[0].SearchForHosts = VCR_SearchForHosts; net_drivers[0].Connect = VCR_Connect; net_drivers[0].CheckNewConnections = VCR_CheckNewConnections; net_drivers[0].QGetMessage = VCR_GetMessage; net_drivers[0].QSendMessage = VCR_SendMessage; net_drivers[0].CanSendMessage = VCR_CanSendMessage; net_drivers[0].Close = VCR_Close; net_drivers[0].Shutdown = VCR_Shutdown; Sys_FileRead(vcrFile, &next, sizeof(next)); return 0; } void VCR_ReadNext (void) { if (Sys_FileRead(vcrFile, &next, sizeof(next)) == 0) { next.op = 255; Sys_Error ("=== END OF PLAYBACK===\n"); } if (next.op < 1 || next.op > VCR_MAX_MESSAGE) Sys_Error ("VCR_ReadNext: bad op"); } void VCR_Listen (qboolean state) { } void VCR_Shutdown (void) { } static long getDriverDataAsLong(qsocket_t *sock) { long driverDataAsLong; memcpy(&driverDataAsLong, &sock->driverdata, sizeof(long)); return driverDataAsLong; } int VCR_GetMessage (qsocket_t *sock) { int ret; if (host_time != next.time || next.op != VCR_OP_GETMESSAGE || next.session != getDriverDataAsLong(sock)) Sys_Error ("VCR missmatch"); Sys_FileRead(vcrFile, &ret, sizeof(int)); if (ret != 1) { VCR_ReadNext (); return ret; } Sys_FileRead(vcrFile, &net_message.cursize, sizeof(int)); Sys_FileRead(vcrFile, net_message.data, net_message.cursize); VCR_ReadNext (); return 1; } int VCR_SendMessage (qsocket_t *sock, sizebuf_t *data) { int ret; if (host_time != next.time || next.op != VCR_OP_SENDMESSAGE || next.session != getDriverDataAsLong(sock)) Sys_Error ("VCR missmatch"); Sys_FileRead(vcrFile, &ret, sizeof(int)); VCR_ReadNext (); return ret; } qboolean VCR_CanSendMessage (qsocket_t *sock) { qboolean ret; if (host_time != next.time || next.op != VCR_OP_CANSENDMESSAGE || next.session != getDriverDataAsLong(sock)) Sys_Error ("VCR missmatch"); Sys_FileRead(vcrFile, &ret, sizeof(int)); VCR_ReadNext (); return ret; } void VCR_Close (qsocket_t *sock) { } void VCR_SearchForHosts (qboolean xmit) { } qsocket_t *VCR_Connect (const char *host) { return NULL; } qsocket_t *VCR_CheckNewConnections (void) { qsocket_t *sock; if (host_time != next.time || next.op != VCR_OP_CONNECT) Sys_Error ("VCR missmatch"); if (!next.session) { VCR_ReadNext (); return NULL; } sock = NET_NewQSocket (); memcpy(&sock->driverdata, &next.session, sizeof(long)); Sys_FileRead (vcrFile, sock->address, NET_NAMELEN); VCR_ReadNext (); return sock; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // models.c -- model loading and caching // models are the only shared resource between a client and server running // on the same machine. #include "quakedef.h" model_t *loadmodel; char loadname[32]; // for hunk tags void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Mod_LoadBrushModel (model_t *mod, void *buffer); void Mod_LoadAliasModel (model_t *mod, void *buffer); model_t *Mod_LoadModel (model_t *mod, qboolean crash); byte mod_novis[MAX_MAP_LEAFS/8]; #define MAX_MOD_KNOWN 512 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; cvar_t gl_subdivide_size = CVAR3("gl_subdivide_size", "128", true); /* =============== Mod_Init =============== */ void Mod_Init (void) { Cvar_RegisterVariable (&gl_subdivide_size); memset (mod_novis, 0xff, sizeof(mod_novis)); } /* =============== Mod_Init Caches the data if needed =============== */ void *Mod_Extradata (model_t *mod) { void *r; r = Cache_Check (&mod->cache); if (r) return r; Mod_LoadModel (mod, true); if (!mod->cache.data) Sys_Error ("Mod_Extradata: caching failed"); return mod->cache.data; } /* =============== Mod_PointInLeaf =============== */ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) { mnode_t *node; float d; mplane_t *plane; if (!model || !model->nodes) Sys_Error ("Mod_PointInLeaf: bad model"); node = model->nodes; while (1) { if (node->contents < 0) return (mleaf_t *)node; plane = node->plane; d = DotProduct (p,plane->normal) - plane->dist; if (d > 0) node = node->children[0]; else node = node->children[1]; } return NULL; // never reached } /* =================== Mod_DecompressVis =================== */ byte *Mod_DecompressVis (byte *in, model_t *model) { static byte decompressed[MAX_MAP_LEAFS/8]; int c; byte *out; int row; row = (model->numleafs+7)>>3; out = decompressed; #if 0 memcpy (out, in, row); #else if (!in) { // no vis info, so make all visible while (row) { *out++ = 0xff; row--; } return decompressed; } do { if (*in) { *out++ = *in++; continue; } c = in[1]; in += 2; while (c) { *out++ = 0; c--; } } while (out - decompressed < row); #endif return decompressed; } byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model) { if (leaf == model->leafs) return mod_novis; return Mod_DecompressVis (leaf->compressed_vis, model); } /* =================== Mod_ClearAll =================== */ void Mod_ClearAll (void) { int i; model_t *mod; for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++) if (mod->type != mod_alias) mod->needload = true; } /* ================== Mod_FindName ================== */ model_t *Mod_FindName (const char *name) { int i; model_t *mod; if (!name[0]) Sys_Error ("Mod_ForName: NULL name"); // // search the currently loaded models // for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++) if (!strcmp (mod->name, name) ) break; if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) Sys_Error ("mod_numknown == MAX_MOD_KNOWN"); strcpy (mod->name, name); mod->needload = true; mod_numknown++; } return mod; } /* ================== Mod_TouchModel ================== */ void Mod_TouchModel (const char *name) { model_t *mod; mod = Mod_FindName (name); if (!mod->needload) { if (mod->type == mod_alias) Cache_Check (&mod->cache); } } /* ================== Mod_LoadModel Loads a model into the cache ================== */ model_t *Mod_LoadModel (model_t *mod, qboolean crash) { void *d; unsigned *buf; byte stackbuf[1024]; // avoid dirtying the cache heap if (!mod->needload) { if (mod->type == mod_alias) { d = Cache_Check (&mod->cache); if (d) return mod; } else return mod; // not cached at all } // // because the world is so huge, load it one piece at a time // if (!crash) { } // // load the file // buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); if (!buf) { if (crash) Sys_Error ("Mod_NumForName: %s not found", mod->name); return NULL; } // // allocate a new model // COM_FileBase (mod->name, loadname, sizeof(loadname)); loadmodel = mod; // // fill it in // // call the apropriate loader mod->needload = false; switch (LittleLong(*(unsigned *)buf)) { case IDPOLYHEADER: Mod_LoadAliasModel (mod, buf); break; case IDSPRITEHEADER: Mod_LoadSpriteModel (mod, buf); break; default: Mod_LoadBrushModel (mod, buf); break; } return mod; } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *Mod_ForName (const char *name, qboolean crash) { model_t *mod; mod = Mod_FindName (name); return Mod_LoadModel (mod, crash); } /* =============================================================================== BRUSHMODEL LOADING =============================================================================== */ byte *mod_base; /* ================= Mod_LoadTextures ================= */ void Mod_LoadTextures (lump_t *l) { int i, j, pixels, num, max, altmax; miptex_t *mt; texture_t *tx, *tx2; texture_t *anims[10]; texture_t *altanims[10]; dmiptexlump_t *m; if (!l->filelen) { loadmodel->textures = NULL; return; } m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); loadmodel->numtextures = m->nummiptex; loadmodel->textures = (texture_t**) Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); for (i=0 ; i<m->nummiptex ; i++) { m->dataofs[i] = LittleLong(m->dataofs[i]); if (m->dataofs[i] == -1) continue; mt = (miptex_t *)((byte *)m + m->dataofs[i]); mt->width = LittleLong (mt->width); mt->height = LittleLong (mt->height); for (j=0 ; j<MIPLEVELS ; j++) mt->offsets[j] = LittleLong (mt->offsets[j]); if ( (mt->width & 15) || (mt->height & 15) ) Sys_Error ("Texture %s is not 16 aligned", mt->name); pixels = mt->width*mt->height/64*85; tx = (texture_t*) Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); loadmodel->textures[i] = tx; memcpy (tx->name, mt->name, sizeof(tx->name)); tx->width = mt->width; tx->height = mt->height; for (j=0 ; j<MIPLEVELS ; j++) tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t); // the pixels immediately follow the structures memcpy ( tx+1, mt+1, pixels); if (!Q_strncmp(mt->name,"sky",3)) R_InitSky (tx); else { texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR; tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false); texture_mode = GL_LINEAR; } } // // sequence the animations // for (i=0 ; i<m->nummiptex ; i++) { tx = loadmodel->textures[i]; if (!tx || tx->name[0] != '+') continue; if (tx->anim_next) continue; // allready sequenced // find the number of frames in the animation memset (anims, 0, sizeof(anims)); memset (altanims, 0, sizeof(altanims)); max = tx->name[1]; altmax = 0; if (max >= 'a' && max <= 'z') max -= 'a' - 'A'; if (max >= '0' && max <= '9') { max -= '0'; altmax = 0; anims[max] = tx; max++; } else if (max >= 'A' && max <= 'J') { altmax = max - 'A'; max = 0; altanims[altmax] = tx; altmax++; } else Sys_Error ("Bad animating texture %s", tx->name); for (j=i+1 ; j<m->nummiptex ; j++) { tx2 = loadmodel->textures[j]; if (!tx2 || tx2->name[0] != '+') continue; if (strcmp (tx2->name+2, tx->name+2)) continue; num = tx2->name[1]; if (num >= 'a' && num <= 'z') num -= 'a' - 'A'; if (num >= '0' && num <= '9') { num -= '0'; anims[num] = tx2; if (num+1 > max) max = num + 1; } else if (num >= 'A' && num <= 'J') { num = num - 'A'; altanims[num] = tx2; if (num+1 > altmax) altmax = num+1; } else Sys_Error ("Bad animating texture %s", tx->name); } #define ANIM_CYCLE 2 // link them all together for (j=0 ; j<max ; j++) { tx2 = anims[j]; if (!tx2) Sys_Error ("Missing frame %i of %s",j, tx->name); tx2->anim_total = max * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = anims[ (j+1)%max ]; if (altmax) tx2->alternate_anims = altanims[0]; } for (j=0 ; j<altmax ; j++) { tx2 = altanims[j]; if (!tx2) Sys_Error ("Missing frame %i of %s",j, tx->name); tx2->anim_total = altmax * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = altanims[ (j+1)%altmax ]; if (max) tx2->alternate_anims = anims[0]; } } } /* ================= Mod_LoadLighting ================= */ void Mod_LoadLighting (lump_t *l) { if (!l->filelen) { loadmodel->lightdata = NULL; return; } loadmodel->lightdata = (byte*) Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadVisibility ================= */ void Mod_LoadVisibility (lump_t *l) { if (!l->filelen) { loadmodel->visdata = NULL; return; } loadmodel->visdata = (byte*) Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadEntities ================= */ void Mod_LoadEntities (lump_t *l) { if (!l->filelen) { loadmodel->entities = NULL; return; } loadmodel->entities = (char*) Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadVertexes ================= */ void Mod_LoadVertexes (lump_t *l) { dvertex_t *in; mvertex_t *out; int i, count; in = (dvertex_t*) (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = (mvertex_t*) Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->vertexes = out; loadmodel->numvertexes = count; for ( i=0 ; i<count ; i++, in++, out++) { out->position[0] = LittleFloat (in->point[0]); out->position[1] = LittleFloat (in->point[1]); out->position[2] = LittleFloat (in->point[2]); } } /* ================= Mod_LoadSubmodels ================= */ void Mod_LoadSubmodels (lump_t *l) { dmodel_t *in; dmodel_t *out; int i, j, count; in = (dmodel_t*) (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out =(dmodel_t*) Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<3 ; j++) { // spread the mins / maxs by a pixel out->mins[j] = LittleFloat (in->mins[j]) - 1; out->maxs[j] = LittleFloat (in->maxs[j]) + 1; out->origin[j] = LittleFloat (in->origin[j]); } for (j=0 ; j<MAX_MAP_HULLS ; j++) out->headnode[j] = LittleLong (in->headnode[j]); out->visleafs = LittleLong (in->visleafs); out->firstface = LittleLong (in->firstface); out->numfaces = LittleLong (in->numfaces); } } /* ================= Mod_LoadEdges ================= */ void Mod_LoadEdges (lump_t *l) { dedge_t *in; medge_t *out; int i, count; in = (dedge_t *) (mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = (medge_t*) Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); loadmodel->edges = out; loadmodel->numedges = count; for ( i=0 ; i<count ; i++, in++, out++) { out->v[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); } } /* ================= Mod_LoadTexinfo ================= */ void Mod_LoadTexinfo (lump_t *l) { texinfo_t *in; mtexinfo_t *out; int i, j, count; int miptex; float len1, len2; in = (texinfo_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = (mtexinfo_t*) Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->texinfo = out; loadmodel->numtexinfo = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<8 ; j++) out->vecs[0][j] = LittleFloat (in->vecs[0][j]); len1 = Length (out->vecs[0]); len2 = Length (out->vecs[1]); len1 = (len1 + len2)/2; if (len1 < 0.32) out->mipadjust = 4; else if (len1 < 0.49) out->mipadjust = 3; else if (len1 < 0.99) out->mipadjust = 2; else out->mipadjust = 1; #if 0 if (len1 + len2 < 0.001) out->mipadjust = 1; // don't crash else out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 ); #endif miptex = LittleLong (in->miptex); out->flags = LittleLong (in->flags); if (!loadmodel->textures) { out->texture = r_notexture_mip; // checkerboard texture out->flags = 0; } else { if (miptex >= loadmodel->numtextures) Sys_Error ("miptex >= loadmodel->numtextures"); out->texture = loadmodel->textures[miptex]; if (!out->texture) { out->texture = r_notexture_mip; // texture not found out->flags = 0; } } } } /* ================ CalcSurfaceExtents Fills in s->texturemins[] and s->extents[] ================ */ void CalcSurfaceExtents (msurface_t *s) { float mins[2], maxs[2], val; int i,j, e; mvertex_t *v; mtexinfo_t *tex; int bmins[2], bmaxs[2]; mins[0] = mins[1] = 999999; maxs[0] = maxs[1] = -99999; tex = s->texinfo; for (i=0 ; i<s->numedges ; i++) { e = loadmodel->surfedges[s->firstedge+i]; if (e >= 0) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; for (j=0 ; j<2 ; j++) { val = v->position[0] * tex->vecs[j][0] + v->position[1] * tex->vecs[j][1] + v->position[2] * tex->vecs[j][2] + tex->vecs[j][3]; if (val < mins[j]) mins[j] = val; if (val > maxs[j]) maxs[j] = val; } } for (i=0 ; i<2 ; i++) { bmins[i] = (int) floorf(mins[i]/16); bmaxs[i] = (int) ceilf(maxs[i]/16); s->texturemins[i] = bmins[i] * 16; s->extents[i] = (bmaxs[i] - bmins[i]) * 16; if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ ) Sys_Error ("Bad surface extents"); } } /* ================= Mod_LoadFaces ================= */ void Mod_LoadFaces (lump_t *l) { dface_t *in; msurface_t *out; int i, count, surfnum; int planenum, side; in = (dface_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = (msurface_t*) Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->surfaces = out; loadmodel->numsurfaces = count; for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++) { out->firstedge = LittleLong(in->firstedge); out->numedges = LittleShort(in->numedges); out->flags = 0; planenum = LittleShort(in->planenum); side = LittleShort(in->side); if (side) out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + planenum; out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); CalcSurfaceExtents (out); // lighting info for (i=0 ; i<MAXLIGHTMAPS ; i++) out->styles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) out->samples = NULL; else out->samples = loadmodel->lightdata + i; // set the drawing flags flag if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky { out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED); #ifndef QUAKE2 GL_SubdivideSurface (out); // cut up polygon for warps #endif continue; } if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent { out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED); for (i=0 ; i<2 ; i++) { out->extents[i] = 16384; out->texturemins[i] = -8192; } GL_SubdivideSurface (out); // cut up polygon for warps continue; } } } /* ================= Mod_SetParent ================= */ void Mod_SetParent (mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents < 0) return; Mod_SetParent (node->children[0], node); Mod_SetParent (node->children[1], node); } /* ================= Mod_LoadNodes ================= */ void Mod_LoadNodes (lump_t *l) { int i, j, count, p; dnode_t *in; mnode_t *out; in = (dnode_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = (mnode_t*) Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<3 ; j++) { out->minmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleShort (in->firstface); out->numsurfaces = LittleShort (in->numfaces); for (j=0 ; j<2 ; j++) { p = LittleShort (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs } /* ================= Mod_LoadLeafs ================= */ void Mod_LoadLeafs (lump_t *l) { dleaf_t *in; mleaf_t *out; int i, j, count, p; in = (dleaf_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = (mleaf_t*) Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->leafs = out; loadmodel->numleafs = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<3 ; j++) { out->minmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->firstmarksurface = loadmodel->marksurfaces + LittleShort(in->firstmarksurface); out->nummarksurfaces = LittleShort(in->nummarksurfaces); p = LittleLong(in->visofs); if (p == -1) out->compressed_vis = NULL; else out->compressed_vis = loadmodel->visdata + p; out->efrags = NULL; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; // gl underwater warp if (out->contents != CONTENTS_EMPTY) { for (j=0 ; j<out->nummarksurfaces ; j++) out->firstmarksurface[j]->flags |= SURF_UNDERWATER; } } } /* ================= Mod_LoadClipnodes ================= */ void Mod_LoadClipnodes (lump_t *l) { dclipnode_t *in, *out; int i, count; hull_t *hull; in = (dclipnode_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = (dclipnode_t*) Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->clipnodes = out; loadmodel->numclipnodes = count; hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; for (i=0 ; i<count ; i++, out++, in++) { out->planenum = LittleLong(in->planenum); out->children[0] = LittleShort(in->children[0]); out->children[1] = LittleShort(in->children[1]); } } /* ================= Mod_MakeHull0 Deplicate the drawing hull structure as a clipping hull ================= */ void Mod_MakeHull0 (void) { mnode_t *in, *child; dclipnode_t *out; int i, j, count; hull_t *hull; hull = &loadmodel->hulls[0]; in = loadmodel->nodes; count = loadmodel->numnodes; out = (dclipnode_t*) Hunk_AllocName ( count*sizeof(*out), loadname); hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; for (i=0 ; i<count ; i++, out++, in++) { out->planenum = in->plane - loadmodel->planes; for (j=0 ; j<2 ; j++) { child = in->children[j]; if (child->contents < 0) out->children[j] = child->contents; else out->children[j] = child - loadmodel->nodes; } } } /* ================= Mod_LoadMarksurfaces ================= */ void Mod_LoadMarksurfaces (lump_t *l) { int i, j, count; short *in; msurface_t **out; in = (short *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = (msurface_t **) Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->marksurfaces = out; loadmodel->nummarksurfaces = count; for ( i=0 ; i<count ; i++) { j = LittleShort(in[i]); if (j >= loadmodel->numsurfaces) Sys_Error ("Mod_ParseMarksurfaces: bad surface number"); out[i] = loadmodel->surfaces + j; } } /* ================= Mod_LoadSurfedges ================= */ void Mod_LoadSurfedges (lump_t *l) { int i, count; int *in, *out; in = (int *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = (int*) Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->surfedges = out; loadmodel->numsurfedges = count; for ( i=0 ; i<count ; i++) out[i] = LittleLong (in[i]); } /* ================= Mod_LoadPlanes ================= */ void Mod_LoadPlanes (lump_t *l) { int i, j; mplane_t *out; dplane_t *in; int count; int bits; in = (dplane_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = (mplane_t*) Hunk_AllocName ( count*2*sizeof(*out), loadname); loadmodel->planes = out; loadmodel->numplanes = count; for ( i=0 ; i<count ; i++, in++, out++) { bits = 0; for (j=0 ; j<3 ; j++) { out->normal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<<j; } out->dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } } /* ================= RadiusFromBounds ================= */ float RadiusFromBounds (vec3_t mins, vec3_t maxs) { int i; vec3_t corner; for (i=0 ; i<3 ; i++) { corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); } return Length (corner); } /* ================= Mod_LoadBrushModel ================= */ void Mod_LoadBrushModel (model_t *mod, void *buffer) { int i, j; dheader_t *header; dmodel_t *bm; loadmodel->type = mod_brush; header = (dheader_t *)buffer; i = LittleLong (header->version); if (i != BSPVERSION) Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION); // swap all the lumps mod_base = (byte *)header; for (i=0 ; i< (int) (sizeof(dheader_t)/4) ; i++) ((int *)header)[i] = LittleLong ( ((int *)header)[i]); // load into heap Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); Mod_LoadEdges (&header->lumps[LUMP_EDGES]); Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]); Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); Mod_LoadFaces (&header->lumps[LUMP_FACES]); Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); Mod_LoadNodes (&header->lumps[LUMP_NODES]); Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); Mod_MakeHull0 (); mod->numframes = 2; // regular and alternate animation // // set up the submodels (FIXME: this is confusing) // for (i=0 ; i<mod->numsubmodels ; i++) { bm = &mod->submodels[i]; mod->hulls[0].firstclipnode = bm->headnode[0]; for (j=1 ; j<MAX_MAP_HULLS ; j++) { mod->hulls[j].firstclipnode = bm->headnode[j]; mod->hulls[j].lastclipnode = mod->numclipnodes-1; } mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; VectorCopy (bm->maxs, mod->maxs); VectorCopy (bm->mins, mod->mins); mod->radius = RadiusFromBounds (mod->mins, mod->maxs); mod->numleafs = bm->visleafs; if (i < mod->numsubmodels-1) { // duplicate the basic information char name[10]; sprintf (name, "*%i", i+1); loadmodel = Mod_FindName (name); *loadmodel = *mod; strcpy (loadmodel->name, name); mod = loadmodel; } } } /* ============================================================================== ALIAS MODELS ============================================================================== */ aliashdr_t *pheader; stvert_t stverts[MAXALIASVERTS]; mtriangle_t triangles[MAXALIASTRIS]; // a pose is a single set of vertexes. a frame may be // an animating sequence of poses trivertx_t *poseverts[MAXALIASFRAMES]; int posenum; byte **player_8bit_texels_tbl; byte *player_8bit_texels; /* ================= Mod_LoadAliasFrame ================= */ void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame) { trivertx_t *pframe, *pinframe; int i, j; daliasframe_t *pdaliasframe; pdaliasframe = (daliasframe_t *)pin; strcpy (frame->name, pdaliasframe->name); frame->firstpose = posenum; frame->numposes = 1; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about // endianness frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i]; frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i]; } pinframe = (trivertx_t *)(pdaliasframe + 1); poseverts[posenum] = pinframe; posenum++; pinframe += pheader->numverts; return (void *)pinframe; } /* ================= Mod_LoadAliasGroup ================= */ void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame) { daliasgroup_t *pingroup; int i, numframes; daliasinterval_t *pin_intervals; void *ptemp; pingroup = (daliasgroup_t *)pin; numframes = LittleLong (pingroup->numframes); frame->firstpose = posenum; frame->numposes = numframes; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about endianness frame->bboxmin.v[i] = pingroup->bboxmin.v[i]; frame->bboxmin.v[i] = pingroup->bboxmax.v[i]; } pin_intervals = (daliasinterval_t *)(pingroup + 1); frame->interval = LittleFloat (pin_intervals->interval); pin_intervals += numframes; ptemp = (void *)pin_intervals; for (i=0 ; i<numframes ; i++) { poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1); posenum++; ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts; } return ptemp; } //========================================================= /* ================= Mod_FloodFillSkin Fill background pixels so mipmapping doesn't have haloes - Ed ================= */ typedef struct { short x, y; } floodfill_t; extern unsigned d_8to24table[]; // must be a power of 2 #define FLOODFILL_FIFO_SIZE 0x1000 #define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) #define FLOODFILL_STEP( off, dx, dy ) \ { \ if (pos[off] == fillcolor) \ { \ pos[off] = 255; \ fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ } \ else if (pos[off] != 255) fdc = pos[off]; \ } void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) { byte fillcolor = *skin; // assume this is the pixel to fill floodfill_t fifo[FLOODFILL_FIFO_SIZE]; int inpt = 0, outpt = 0; int filledcolor = -1; int i; if (filledcolor == -1) { filledcolor = 0; // attempt to find opaque black for (i = 0; i < 256; ++i) if (d_8to24table[i] == (255 << 0)) // alpha 1.0 { filledcolor = i; break; } } // can't fill to filled color or to transparent color (used as visited marker) if ((fillcolor == filledcolor) || (fillcolor == 255)) { //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); return; } fifo[inpt].x = 0, fifo[inpt].y = 0; inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; while (outpt != inpt) { int x = fifo[outpt].x, y = fifo[outpt].y; int fdc = filledcolor; byte *pos = &skin[x + skinwidth * y]; outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); skin[x + skinwidth * y] = fdc; } } /* =============== Mod_LoadAllSkins =============== */ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype) { int i, j, k; char name[32]; int s; byte *copy; byte *skin; byte *texels; daliasskingroup_t *pinskingroup; int groupskins; daliasskininterval_t *pinskinintervals; skin = (byte *)(pskintype + 1); if (numskins < 1 || numskins > MAX_SKINS) Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); s = pheader->skinwidth * pheader->skinheight; for (i=0 ; i<numskins ; i++) { if (pskintype->type == ALIAS_SKIN_SINGLE) { Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); // save 8 bit texels for the player model to remap // if (!strcmp(loadmodel->name,"progs/player.mdl")) { texels = (byte*) Hunk_AllocName(s, loadname); pheader->texels[i] = texels - (byte *)pheader; memcpy (texels, (byte *)(pskintype + 1), s); // } sprintf (name, "%s_%i", loadmodel->name, i); pheader->gl_texturenum[i][0] = pheader->gl_texturenum[i][1] = pheader->gl_texturenum[i][2] = pheader->gl_texturenum[i][3] = GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype + 1), true, false); pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s); } else { // animating skin group. yuck. pskintype++; pinskingroup = (daliasskingroup_t *)pskintype; groupskins = LittleLong (pinskingroup->numskins); pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); pskintype = (daliasskintype_t *)(pinskinintervals + groupskins); for (j=0 ; j<groupskins ; j++) { Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); if (j == 0) { texels = (byte*) Hunk_AllocName(s, loadname); pheader->texels[i] = texels - (byte *)pheader; memcpy (texels, (byte *)(pskintype), s); } sprintf (name, "%s_%i_%i", loadmodel->name, i,j); pheader->gl_texturenum[i][j&3] = GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype), true, false); pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); } k = j; for (/* */; j < 4; j++) pheader->gl_texturenum[i][j&3] = pheader->gl_texturenum[i][j - k]; } } return (void *)pskintype; } //========================================================================= /* ================= Mod_LoadAliasModel ================= */ void Mod_LoadAliasModel (model_t *mod, void *buffer) { int i, j; mdl_t *pinmodel; stvert_t *pinstverts; dtriangle_t *pintriangles; int version, numframes, numskins; int size; daliasframetype_t *pframetype; daliasskintype_t *pskintype; int start, end, total; start = Hunk_LowMark (); pinmodel = (mdl_t *)buffer; version = LittleLong (pinmodel->version); if (version != ALIAS_VERSION) Sys_Error ("%s has wrong version number (%i should be %i)", mod->name, version, ALIAS_VERSION); // // allocate space for a working header, plus all the data except the frames, // skin and group info // size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) * sizeof (pheader->frames[0]); pheader = (aliashdr_t*) Hunk_AllocName (size, loadname); mod->flags = LittleLong (pinmodel->flags); // // endian-adjust and copy the data, starting with the alias model header // pheader->boundingradius = LittleFloat (pinmodel->boundingradius); pheader->numskins = LittleLong (pinmodel->numskins); pheader->skinwidth = LittleLong (pinmodel->skinwidth); pheader->skinheight = LittleLong (pinmodel->skinheight); if (pheader->skinheight > MAX_LBM_HEIGHT) Sys_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); pheader->numverts = LittleLong (pinmodel->numverts); if (pheader->numverts <= 0) Sys_Error ("model %s has no vertices", mod->name); if (pheader->numverts > MAXALIASVERTS) Sys_Error ("model %s has too many vertices", mod->name); pheader->numtris = LittleLong (pinmodel->numtris); if (pheader->numtris <= 0) Sys_Error ("model %s has no triangles", mod->name); pheader->numframes = LittleLong (pinmodel->numframes); numframes = pheader->numframes; if (numframes < 1) Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; mod->synctype = (synctype_t) LittleLong (pinmodel->synctype); mod->numframes = pheader->numframes; for (i=0 ; i<3 ; i++) { pheader->scale[i] = LittleFloat (pinmodel->scale[i]); pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]); } // // load the skins // pskintype = (daliasskintype_t *)&pinmodel[1]; pskintype = (daliasskintype_t*) Mod_LoadAllSkins (pheader->numskins, pskintype); // // load base s and t vertices // pinstverts = (stvert_t *)pskintype; for (i=0 ; i<pheader->numverts ; i++) { stverts[i].onseam = LittleLong (pinstverts[i].onseam); stverts[i].s = LittleLong (pinstverts[i].s); stverts[i].t = LittleLong (pinstverts[i].t); } // // load triangle lists // pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts]; for (i=0 ; i<pheader->numtris ; i++) { triangles[i].facesfront = LittleLong (pintriangles[i].facesfront); for (j=0 ; j<3 ; j++) { triangles[i].vertindex[j] = LittleLong (pintriangles[i].vertindex[j]); } } // // load the frames // posenum = 0; pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris]; for (i=0 ; i<numframes ; i++) { aliasframetype_t frametype; frametype = (aliasframetype_t) LittleLong (pframetype->type); if (frametype == ALIAS_SINGLE) { pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]); } else { pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]); } } pheader->numposes = posenum; mod->type = mod_alias; // FIXME: do this right mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; // // build the draw lists // GL_MakeAliasModelDisplayLists (mod, pheader); // // move the complete, relocatable alias model to the cache // end = Hunk_LowMark (); total = end - start; Cache_Alloc (&mod->cache, total, loadname); if (!mod->cache.data) return; memcpy (mod->cache.data, pheader, total); Hunk_FreeToLowMark (start); } //============================================================================= /* ================= Mod_LoadSpriteFrame ================= */ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum) { dspriteframe_t *pinframe; mspriteframe_t *pspriteframe; int i, width, height, size, origin[2]; unsigned short *ppixout; byte *ppixin; char name[64]; pinframe = (dspriteframe_t *)pin; width = LittleLong (pinframe->width); height = LittleLong (pinframe->height); size = width * height; pspriteframe = (mspriteframe_t*) Hunk_AllocName (sizeof (mspriteframe_t),loadname); Q_memset (pspriteframe, 0, sizeof (mspriteframe_t)); *ppframe = pspriteframe; pspriteframe->width = width; pspriteframe->height = height; origin[0] = LittleLong (pinframe->origin[0]); origin[1] = LittleLong (pinframe->origin[1]); pspriteframe->up = origin[1]; pspriteframe->down = origin[1] - height; pspriteframe->left = origin[0]; pspriteframe->right = width + origin[0]; sprintf (name, "%s_%i", loadmodel->name, framenum); pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true); return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size); } /* ================= Mod_LoadSpriteGroup ================= */ void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum) { dspritegroup_t *pingroup; mspritegroup_t *pspritegroup; int i, numframes; dspriteinterval_t *pin_intervals; float *poutintervals; void *ptemp; pingroup = (dspritegroup_t *)pin; numframes = LittleLong (pingroup->numframes); pspritegroup = (mspritegroup_t*) Hunk_AllocName (sizeof (mspritegroup_t) + (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname); pspritegroup->numframes = numframes; *ppframe = (mspriteframe_t *)pspritegroup; pin_intervals = (dspriteinterval_t *)(pingroup + 1); poutintervals = (float*) Hunk_AllocName (numframes * sizeof (float), loadname); pspritegroup->intervals = poutintervals; for (i=0 ; i<numframes ; i++) { *poutintervals = LittleFloat (pin_intervals->interval); if (*poutintervals <= 0.0) Sys_Error ("Mod_LoadSpriteGroup: interval<=0"); poutintervals++; pin_intervals++; } ptemp = (void *)pin_intervals; for (i=0 ; i<numframes ; i++) { ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i); } return ptemp; } /* ================= Mod_LoadSpriteModel ================= */ void Mod_LoadSpriteModel (model_t *mod, void *buffer) { int i; int version; dsprite_t *pin; msprite_t *psprite; int numframes; int size; dspriteframetype_t *pframetype; pin = (dsprite_t *)buffer; version = LittleLong (pin->version); if (version != SPRITE_VERSION) Sys_Error ("%s has wrong version number " "(%i should be %i)", mod->name, version, SPRITE_VERSION); numframes = LittleLong (pin->numframes); size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); psprite = (msprite_t*) Hunk_AllocName (size, loadname); mod->cache.data = psprite; psprite->type = LittleLong (pin->type); psprite->maxwidth = LittleLong (pin->width); psprite->maxheight = LittleLong (pin->height); psprite->beamlength = LittleFloat (pin->beamlength); mod->synctype = (synctype_t) LittleLong (pin->synctype); psprite->numframes = numframes; mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; mod->mins[2] = -psprite->maxheight/2; mod->maxs[2] = psprite->maxheight/2; // // load the frames // if (numframes < 1) Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); mod->numframes = numframes; pframetype = (dspriteframetype_t *)(pin + 1); for (i=0 ; i<numframes ; i++) { spriteframetype_t frametype; frametype = (spriteframetype_t) LittleLong (pframetype->type); psprite->frames[i].type = frametype; if (frametype == SPR_SINGLE) { pframetype = (dspriteframetype_t *) Mod_LoadSpriteFrame (pframetype + 1, &psprite->frames[i].frameptr, i); } else { pframetype = (dspriteframetype_t *) Mod_LoadSpriteGroup (pframetype + 1, &psprite->frames[i].frameptr, i); } } mod->type = mod_sprite; } //============================================================================= /* ================ Mod_Print ================ */ void Mod_Print (void) { int i; model_t *mod; Con_Printf ("Cached models:\n"); for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) { Con_Printf ("%8p : %s\n",mod->cache.data, mod->name); } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // net_mpath.c #include <dpmi.h> #include "quakedef.h" #include "mpdosock.h" short flat_selector; int WSAGetLastError(void); void sockets_flush(void); extern cvar_t hostname; #define MAXHOSTNAMELEN 256 static int net_acceptsocket = -1; // socket for fielding new connections static int net_controlsocket; static int net_broadcastsocket = 0; //static qboolean ifbcastinit = false; static struct qsockaddr broadcastaddr; static unsigned long myAddr; #include "net_mp.h" //============================================================================= int MPATH_Init (void) { int i; struct hostent *local = NULL; char buff[MAXHOSTNAMELEN]; struct qsockaddr addr; char *p; if (COM_CheckParm ("-mpath") == 0) return -1; flat_selector = __dpmi_allocate_ldt_descriptors(1); if (flat_selector == -1) { Con_Printf("MPATH_Init: Can't get flat selector\n"); return -1; } if (__dpmi_set_segment_base_address(flat_selector, 0) == -1) { Con_Printf("MPATH_Init: Can't seg flat base!\n"); return -1; } if (__dpmi_set_segment_limit(flat_selector, 0xffffffff) == -1) { Con_Printf("MPATH_Init: Can't set segment limit\n"); return -1; } // determine my name & address if (gethostname(buff, MAXHOSTNAMELEN) == 0) local = gethostbyname(buff); if (local) { myAddr = *(int *)local->h_addr_list[0]; // if the quake hostname isn't set, set it to the machine name if (Q_strcmp(hostname.string, "UNNAMED") == 0) { // see if it's a text IP address (well, close enough) for (p = buff; *p; p++) if ((*p < '0' || *p > '9') && *p != '.') break; // if it is a real name, strip off the domain; we only want the host if (*p) { for (i = 0; i < 15; i++) if (buff[i] == '.') break; buff[i] = 0; } Cvar_Set ("hostname", buff); } } if ((net_controlsocket = MPATH_OpenSocket (0)) == -1) Sys_Error("MPATH_Init: Unable to open control socket\n"); ((struct sockaddr_in *)&broadcastaddr)->sin_family = AF_INET; ((struct sockaddr_in *)&broadcastaddr)->sin_addr.s_addr = INADDR_BROADCAST; ((struct sockaddr_in *)&broadcastaddr)->sin_port = htons(net_hostport); MPATH_GetSocketAddr (net_controlsocket, &addr); Q_strcpy(my_tcpip_address, MPATH_AddrToString (&addr)); p = Q_strrchr (my_tcpip_address, ':'); if (p) *p = 0; Con_Printf("MPath Initialized\n"); tcpipAvailable = true; return net_controlsocket; } //============================================================================= void MPATH_Shutdown (void) { MPATH_Listen (false); MPATH_CloseSocket (net_controlsocket); } //============================================================================= void MPATH_Listen (qboolean state) { // enable listening if (state) { if (net_acceptsocket != -1) return; if ((net_acceptsocket = MPATH_OpenSocket (net_hostport)) == -1) Sys_Error ("MPATH_Listen: Unable to open accept socket\n"); return; } // disable listening if (net_acceptsocket == -1) return; MPATH_CloseSocket (net_acceptsocket); net_acceptsocket = -1; } //============================================================================= int MPATH_OpenSocket (int port) { int newsocket; struct sockaddr_in address; u_long _true = 1; if ((newsocket = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1) return -1; if (ioctlsocket (newsocket, FIONBIO, &_true) == -1) goto ErrorReturn; address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(port); if( bind (newsocket, (void *)&address, sizeof(address)) == -1) goto ErrorReturn; return newsocket; ErrorReturn: closesocket (newsocket); return -1; } //============================================================================= int MPATH_CloseSocket (int socket) { if (socket == net_broadcastsocket) net_broadcastsocket = 0; return closesocket (socket); } //============================================================================= /* ============ PartialIPAddress this lets you type only as much of the net address as required, using the local network components to fill in the rest ============ */ static int PartialIPAddress (char *in, struct qsockaddr *hostaddr) { char buff[256]; char *b; int addr; int num; int mask; int run; int port; buff[0] = '.'; b = buff; strcpy(buff+1, in); if (buff[1] == '.') b++; addr = 0; mask=-1; while (*b == '.') { b++; num = 0; run = 0; while (!( *b < '0' || *b > '9')) { num = num*10 + *b++ - '0'; if (++run > 3) return -1; } if ((*b < '0' || *b > '9') && *b != '.' && *b != ':' && *b != 0) return -1; if (num < 0 || num > 255) return -1; mask<<=8; addr = (addr<<8) + num; } if (*b++ == ':') port = Q_atoi(b); else port = net_hostport; hostaddr->sa_family = AF_INET; ((struct sockaddr_in *)hostaddr)->sin_port = htons((short)port); ((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (myAddr & htonl(mask)) | htonl(addr); return 0; } //============================================================================= int MPATH_Connect (int socket, struct qsockaddr *addr) { return 0; } //============================================================================= int MPATH_CheckNewConnections (void) { char buf[4]; if (net_acceptsocket == -1) return -1; if (recvfrom (net_acceptsocket, buf, 4, MSG_PEEK, NULL, NULL) > 0) return net_acceptsocket; return -1; } //============================================================================= int MPATH_Read (int socket, byte *buf, int len, struct qsockaddr *addr) { int addrlen = sizeof (struct qsockaddr); int ret; ret = recvfrom (socket, buf, len, 0, (struct sockaddr *)addr, &addrlen); if (ret == -1) { int errno = WSAGetLastError(); if (errno == WSAEWOULDBLOCK || errno == WSAECONNREFUSED) return 0; } return ret; } //============================================================================= int MPATH_MakeSocketBroadcastCapable (int socket) { int i = 1; // make this socket broadcast capable if (setsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i)) < 0) return -1; net_broadcastsocket = socket; return 0; } //============================================================================= int MPATH_Broadcast (int socket, byte *buf, int len) { int ret; if (socket != net_broadcastsocket) { if (net_broadcastsocket != 0) Sys_Error("Attempted to use multiple broadcasts sockets\n"); ret = MPATH_MakeSocketBroadcastCapable (socket); if (ret == -1) { Con_Printf("Unable to make socket broadcast capable\n"); return ret; } } return MPATH_Write (socket, buf, len, &broadcastaddr); } //============================================================================= int MPATH_Write (int socket, byte *buf, int len, struct qsockaddr *addr) { int ret; ret = sendto (socket, buf, len, 0, (struct sockaddr *)addr, sizeof(struct qsockaddr)); if (ret == -1) if (WSAGetLastError() == WSAEWOULDBLOCK) return 0; sockets_flush(); return ret; } //============================================================================= char *MPATH_AddrToString (struct qsockaddr *addr) { static char buffer[22]; int haddr; haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr); sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port)); return buffer; } //============================================================================= int MPATH_StringToAddr (char *string, struct qsockaddr *addr) { int ha1, ha2, ha3, ha4, hp; int ipaddr; sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp); ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4; addr->sa_family = AF_INET; ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr); ((struct sockaddr_in *)addr)->sin_port = htons(hp); return 0; } //============================================================================= int MPATH_GetSocketAddr (int socket, struct qsockaddr *addr) { int addrlen = sizeof(struct qsockaddr); unsigned int a; Q_memset(addr, 0, sizeof(struct qsockaddr)); getsockname(socket, (struct sockaddr *)addr, &addrlen); a = ((struct sockaddr_in *)addr)->sin_addr.s_addr; if (a == 0 || a == inet_addr("127.0.0.1")) ((struct sockaddr_in *)addr)->sin_addr.s_addr = myAddr; return 0; } //============================================================================= int MPATH_GetNameFromAddr (struct qsockaddr *addr, char *name) { struct hostent *hostentry; hostentry = gethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET); if (hostentry) { Q_strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1); return 0; } Q_strcpy (name, MPATH_AddrToString (addr)); return 0; } //============================================================================= int MPATH_GetAddrFromName(char *name, struct qsockaddr *addr) { struct hostent *hostentry; if (name[0] >= '0' && name[0] <= '9') return PartialIPAddress (name, addr); hostentry = gethostbyname (name); if (!hostentry) return -1; addr->sa_family = AF_INET; ((struct sockaddr_in *)addr)->sin_port = htons(net_hostport); ((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0]; return 0; } //============================================================================= int MPATH_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2) { if (addr1->sa_family != addr2->sa_family) return -1; if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr) return -1; if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port) return 1; return 0; } //============================================================================= int MPATH_GetSocketPort (struct qsockaddr *addr) { return ntohs(((struct sockaddr_in *)addr)->sin_port); } int MPATH_SetSocketPort (struct qsockaddr *addr, int port) { ((struct sockaddr_in *)addr)->sin_port = htons(port); return 0; } //=============================================================================
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" /* key up events are sent even if in console mode */ #define MAXCMDLINE 256 char key_lines[32][MAXCMDLINE]; int key_linepos; int shift_down=false; int key_lastpress; int edit_line=0; int history_line=0; keydest_t key_dest; int key_count; // incremented every key event char *keybindings[256]; qboolean consolekeys[256]; // if true, can't be rebound while in console qboolean menubound[256]; // if true, can't be rebound while in menu int keyshift[256]; // key to map to if shift held down in console int key_repeats[256]; // if > 1, it is autorepeating qboolean keydown[256]; typedef struct { const char *name; int keynum; } keyname_t; keyname_t keynames[] = { {"TAB", K_TAB}, {"ENTER", K_ENTER}, {"ESCAPE", K_ESCAPE}, {"SPACE", K_SPACE}, {"BACKSPACE", K_BACKSPACE}, {"UPARROW", K_UPARROW}, {"DOWNARROW", K_DOWNARROW}, {"LEFTARROW", K_LEFTARROW}, {"RIGHTARROW", K_RIGHTARROW}, {"ALT", K_ALT}, {"CTRL", K_CTRL}, {"SHIFT", K_SHIFT}, {"F1", K_F1}, {"F2", K_F2}, {"F3", K_F3}, {"F4", K_F4}, {"F5", K_F5}, {"F6", K_F6}, {"F7", K_F7}, {"F8", K_F8}, {"F9", K_F9}, {"F10", K_F10}, {"F11", K_F11}, {"F12", K_F12}, {"INS", K_INS}, {"DEL", K_DEL}, {"PGDN", K_PGDN}, {"PGUP", K_PGUP}, {"HOME", K_HOME}, {"END", K_END}, {"MOUSE1", K_MOUSE1}, {"MOUSE2", K_MOUSE2}, {"MOUSE3", K_MOUSE3}, {"JOY1", K_JOY1}, {"JOY2", K_JOY2}, {"JOY3", K_JOY3}, {"JOY4", K_JOY4}, {"AUX1", K_AUX1}, {"AUX2", K_AUX2}, {"AUX3", K_AUX3}, {"AUX4", K_AUX4}, {"AUX5", K_AUX5}, {"AUX6", K_AUX6}, {"AUX7", K_AUX7}, {"AUX8", K_AUX8}, {"AUX9", K_AUX9}, {"AUX10", K_AUX10}, {"AUX11", K_AUX11}, {"AUX12", K_AUX12}, {"AUX13", K_AUX13}, {"AUX14", K_AUX14}, {"AUX15", K_AUX15}, {"AUX16", K_AUX16}, {"AUX17", K_AUX17}, {"AUX18", K_AUX18}, {"AUX19", K_AUX19}, {"AUX20", K_AUX20}, {"AUX21", K_AUX21}, {"AUX22", K_AUX22}, {"AUX23", K_AUX23}, {"AUX24", K_AUX24}, {"AUX25", K_AUX25}, {"AUX26", K_AUX26}, {"AUX27", K_AUX27}, {"AUX28", K_AUX28}, {"AUX29", K_AUX29}, {"AUX30", K_AUX30}, {"AUX31", K_AUX31}, {"AUX32", K_AUX32}, {"PAUSE", K_PAUSE}, {"MWHEELUP", K_MWHEELUP}, {"MWHEELDOWN", K_MWHEELDOWN}, {"SEMICOLON", ';'}, // because a raw semicolon seperates commands {NULL,0} }; /* ============================================================================== LINE TYPING INTO THE CONSOLE ============================================================================== */ /* ==================== Key_Console Interactive line editing and console scrollback ==================== */ void Key_Console (int key) { const char *cmd; if (key == K_ENTER) { Cbuf_AddText (key_lines[edit_line]+1); // skip the > Cbuf_AddText ("\n"); Con_Printf ("%s\n",key_lines[edit_line]); edit_line = (edit_line + 1) & 31; history_line = edit_line; key_lines[edit_line][0] = ']'; key_linepos = 1; if (cls.state == ca_disconnected) SCR_UpdateScreen (); // force an update, because the command // may take some time return; } if (key == K_TAB) { // command completion cmd = Cmd_CompleteCommand (key_lines[edit_line]+1); if (!cmd) cmd = Cvar_CompleteVariable (key_lines[edit_line]+1); if (cmd) { Q_strcpy (key_lines[edit_line]+1, cmd); key_linepos = Q_strlen(cmd)+1; key_lines[edit_line][key_linepos] = ' '; key_linepos++; key_lines[edit_line][key_linepos] = 0; return; } } if (key == K_BACKSPACE || key == K_LEFTARROW) { if (key_linepos > 1) key_linepos--; return; } if (key == K_UPARROW) { do { history_line = (history_line - 1) & 31; } while (history_line != edit_line && !key_lines[history_line][1]); if (history_line == edit_line) history_line = (edit_line+1)&31; Q_strcpy(key_lines[edit_line], key_lines[history_line]); key_linepos = Q_strlen(key_lines[edit_line]); return; } if (key == K_DOWNARROW) { if (history_line == edit_line) return; do { history_line = (history_line + 1) & 31; } while (history_line != edit_line && !key_lines[history_line][1]); if (history_line == edit_line) { key_lines[edit_line][0] = ']'; key_linepos = 1; } else { Q_strcpy(key_lines[edit_line], key_lines[history_line]); key_linepos = Q_strlen(key_lines[edit_line]); } return; } if (key == K_PGUP || key==K_MWHEELUP) { con_backscroll += 2; if (con_backscroll > (int)(con_totallines - (vid.height>>3) - 1)) con_backscroll = (int)(con_totallines - (vid.height>>3) - 1); return; } if (key == K_PGDN || key==K_MWHEELDOWN) { con_backscroll -= 2; if (con_backscroll < 0) con_backscroll = 0; return; } if (key == K_HOME) { con_backscroll = con_totallines - (vid.height>>3) - 1; return; } if (key == K_END) { con_backscroll = 0; return; } if (key < 32 || key > 127) return; // non printable if (key_linepos < MAXCMDLINE-1) { key_lines[edit_line][key_linepos] = key; key_linepos++; key_lines[edit_line][key_linepos] = 0; } } //============================================================================ char chat_buffer[32]; qboolean team_message = false; void Key_Message (int key) { static int chat_bufferlen = 0; if (key == K_ENTER) { if (team_message) Cbuf_AddText ("say_team \""); else Cbuf_AddText ("say \""); Cbuf_AddText(chat_buffer); Cbuf_AddText("\"\n"); key_dest = key_game; chat_bufferlen = 0; chat_buffer[0] = 0; return; } if (key == K_ESCAPE) { key_dest = key_game; chat_bufferlen = 0; chat_buffer[0] = 0; return; } if (key < 32 || key > 127) return; // non printable if (key == K_BACKSPACE) { if (chat_bufferlen) { chat_bufferlen--; chat_buffer[chat_bufferlen] = 0; } return; } if (chat_bufferlen == 31) return; // all full chat_buffer[chat_bufferlen++] = key; chat_buffer[chat_bufferlen] = 0; } //============================================================================ /* =================== Key_StringToKeynum Returns a key number to be used to index keybindings[] by looking at the given string. Single ascii characters return themselves, while the K_* names are matched up. =================== */ int Key_StringToKeynum (char *str) { keyname_t *kn; if (!str || !str[0]) return -1; if (!str[1]) return str[0]; for (kn=keynames ; kn->name ; kn++) { if (!Q_strcasecmp(str,kn->name)) return kn->keynum; } return -1; } /* =================== Key_KeynumToString Returns a string (either a single ascii char, or a K_* name) for the given keynum. FIXME: handle quote special (general escape sequence?) =================== */ const char *Key_KeynumToString (int keynum) { keyname_t *kn; static char tinystr[2]; if (keynum == -1) return "<KEY NOT FOUND>"; if (keynum > 32 && keynum < 127) { // printable ascii tinystr[0] = keynum; tinystr[1] = 0; return tinystr; } for (kn=keynames ; kn->name ; kn++) if (keynum == kn->keynum) return kn->name; return "<UNKNOWN KEYNUM>"; } /* =================== Key_SetBinding =================== */ void Key_SetBinding (int keynum, const char *binding) { char *newKey; int l; if (keynum == -1) return; // free old bindings if (keybindings[keynum]) { Z_Free (keybindings[keynum]); keybindings[keynum] = NULL; } // allocate memory for new binding l = Q_strlen (binding); newKey = (char*) Z_Malloc (l+1); Q_strcpy (newKey, binding); newKey[l] = 0; keybindings[keynum] = newKey; } /* =================== Key_Unbind_f =================== */ void Key_Unbind_f (void) { int b; if (Cmd_Argc() != 2) { Con_Printf ("unbind <key> : remove commands from a key\n"); return; } b = Key_StringToKeynum (Cmd_Argv(1)); if (b==-1) { Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1)); return; } Key_SetBinding (b, ""); } void Key_Unbindall_f (void) { int i; for (i=0 ; i<256 ; i++) if (keybindings[i]) Key_SetBinding (i, ""); } /* =================== Key_Bind_f =================== */ void Key_Bind_f (void) { int i, c, b; char cmd[1024]; c = Cmd_Argc(); if (c != 2 && c != 3) { Con_Printf ("bind <key> [command] : attach a command to a key\n"); return; } b = Key_StringToKeynum (Cmd_Argv(1)); if (b==-1) { Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1)); return; } if (c == 2) { if (keybindings[b]) Con_Printf ("\"%s\" = \"%s\"\n", Cmd_Argv(1), keybindings[b] ); else Con_Printf ("\"%s\" is not bound\n", Cmd_Argv(1) ); return; } // copy the rest of the command line cmd[0] = 0; // start out with a null string for (i=2 ; i< c ; i++) { if (i > 2) strcat (cmd, " "); strcat (cmd, Cmd_Argv(i)); } Key_SetBinding (b, cmd); } /* ============ Key_WriteBindings Writes lines containing "bind key value" ============ */ void Key_WriteBindings (FILE *f) { int i; for (i=0 ; i<256 ; i++) if (keybindings[i]) if (*keybindings[i]) fprintf (f, "bind \"%s\" \"%s\"\n", Key_KeynumToString(i), keybindings[i]); } /* =================== Key_Init =================== */ void Key_Init (void) { int i; for (i=0 ; i<32 ; i++) { key_lines[i][0] = ']'; key_lines[i][1] = 0; } key_linepos = 1; // // init ascii characters in console mode // for (i=32 ; i<128 ; i++) consolekeys[i] = true; consolekeys[K_ENTER] = true; consolekeys[K_TAB] = true; consolekeys[K_LEFTARROW] = true; consolekeys[K_RIGHTARROW] = true; consolekeys[K_UPARROW] = true; consolekeys[K_DOWNARROW] = true; consolekeys[K_BACKSPACE] = true; consolekeys[K_PGUP] = true; consolekeys[K_PGDN] = true; consolekeys[K_SHIFT] = true; consolekeys[K_MWHEELUP] = true; consolekeys[K_MWHEELDOWN] = true; consolekeys[(unsigned int) '`'] = false; consolekeys[(unsigned int) '~'] = false; for (i=0 ; i<256 ; i++) keyshift[i] = i; for (i='a' ; i<='z' ; i++) keyshift[i] = i - 'a' + 'A'; keyshift[(unsigned int) '1'] = '!'; keyshift[(unsigned int) '2'] = '@'; keyshift[(unsigned int) '3'] = '#'; keyshift[(unsigned int) '4'] = '$'; keyshift[(unsigned int) '5'] = '%'; keyshift[(unsigned int) '6'] = '^'; keyshift[(unsigned int) '7'] = '&'; keyshift[(unsigned int) '8'] = '*'; keyshift[(unsigned int) '9'] = '('; keyshift[(unsigned int) '0'] = ')'; keyshift[(unsigned int) '-'] = '_'; keyshift[(unsigned int) '='] = '+'; keyshift[(unsigned int) ','] = '<'; keyshift[(unsigned int) '.'] = '>'; keyshift[(unsigned int) '/'] = '?'; keyshift[(unsigned int) ';'] = ':'; keyshift[(unsigned int) '\''] = '"'; keyshift[(unsigned int) '['] = '{'; keyshift[(unsigned int) ']'] = '}'; keyshift[(unsigned int) '`'] = '~'; keyshift[(unsigned int) '\\'] = '|'; menubound[K_ESCAPE] = true; for (i=0 ; i<12 ; i++) menubound[K_F1+i] = true; // // register our functions // Cmd_AddCommand ("bind",Key_Bind_f); Cmd_AddCommand ("unbind",Key_Unbind_f); Cmd_AddCommand ("unbindall",Key_Unbindall_f); } /* =================== Key_Event Called by the system between frames for both key up and key down events Should NOT be called during an interrupt! =================== */ void Key_Event (int key, qboolean down) { char *kb; char cmd[1024]; keydown[key] = down; if (!down) key_repeats[key] = 0; key_lastpress = key; key_count++; if (key_count <= 0) { return; // just catching keys for Con_NotifyBox } // update auto-repeat status if (down) { key_repeats[key]++; if (key != K_BACKSPACE && key != K_PAUSE && key_repeats[key] > 1) { return; // ignore most autorepeats } if (key >= 200 && !keybindings[key]) Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) ); } if (key == K_SHIFT) shift_down = down; // // handle escape specialy, so the user can never unbind it // if (key == K_ESCAPE) { if (!down) return; switch (key_dest) { case key_message: Key_Message (key); break; case key_menu: M_Keydown (key); break; case key_game: case key_console: M_ToggleMenu_f (); break; default: Sys_Error ("Bad key_dest"); } return; } // // key up events only generate commands if the game key binding is // a button command (leading + sign). These will occur even in console mode, // to keep the character from continuing an action started before a console // switch. Button commands include the kenum as a parameter, so multiple // downs can be matched with ups // if (!down) { kb = keybindings[key]; if (kb && kb[0] == '+') { sprintf (cmd, "-%s %i\n", kb+1, key); Cbuf_AddText (cmd); } if (keyshift[key] != key) { kb = keybindings[keyshift[key]]; if (kb && kb[0] == '+') { sprintf (cmd, "-%s %i\n", kb+1, key); Cbuf_AddText (cmd); } } return; } // // during demo playback, most keys bring up the main menu // if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game) { M_ToggleMenu_f (); return; } // // if not a consolekey, send to the interpreter no matter what mode is // if ( (key_dest == key_menu && menubound[key]) || (key_dest == key_console && !consolekeys[key]) || (key_dest == key_game && ( !con_forcedup || !consolekeys[key] ) ) ) { kb = keybindings[key]; if (kb) { if (kb[0] == '+') { // button commands add keynum as a parm sprintf (cmd, "%s %i\n", kb, key); Cbuf_AddText (cmd); } else { Cbuf_AddText (kb); Cbuf_AddText ("\n"); } } return; } if (!down) return; // other systems only care about key down events if (shift_down) { key = keyshift[key]; } switch (key_dest) { case key_message: Key_Message (key); break; case key_menu: M_Keydown (key); break; case key_game: case key_console: Key_Console (key); break; default: Sys_Error ("Bad key_dest"); } } /* =================== Key_ClearStates =================== */ void Key_ClearStates (void) { int i; for (i=0 ; i<256 ; i++) { keydown[i] = false; key_repeats[i] = 0; } }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All // rights reserved. #include <windows.h> #include "quakedef.h" extern HWND mainwindow; extern cvar_t bgmvolume; static qboolean cdValid = false; static qboolean playing = false; static qboolean wasPlaying = false; static qboolean initialized = false; static qboolean enabled = false; static qboolean playLooping = false; static float cdvolume; static byte remap[100]; static byte cdrom; static byte playTrack; static byte maxTrack; UINT wDeviceID; static void CDAudio_Eject(void) { DWORD dwReturn; if (dwReturn = mciSendCommand(wDeviceID, MCI_SET, MCI_SET_DOOR_OPEN, (DWORD)NULL)) Con_DPrintf("MCI_SET_DOOR_OPEN failed (%i)\n", dwReturn); } static void CDAudio_CloseDoor(void) { DWORD dwReturn; if (dwReturn = mciSendCommand(wDeviceID, MCI_SET, MCI_SET_DOOR_CLOSED, (DWORD)NULL)) Con_DPrintf("MCI_SET_DOOR_CLOSED failed (%i)\n", dwReturn); } static int CDAudio_GetAudioDiskInfo(void) { DWORD dwReturn; MCI_STATUS_PARMS mciStatusParms; cdValid = false; mciStatusParms.dwItem = MCI_STATUS_READY; dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_WAIT, (DWORD) (LPVOID) &mciStatusParms); if (dwReturn) { Con_DPrintf("CDAudio: drive ready test - get status failed\n"); return -1; } if (!mciStatusParms.dwReturn) { Con_DPrintf("CDAudio: drive not ready\n"); return -1; } mciStatusParms.dwItem = MCI_STATUS_NUMBER_OF_TRACKS; dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_WAIT, (DWORD) (LPVOID) &mciStatusParms); if (dwReturn) { Con_DPrintf("CDAudio: get tracks - status failed\n"); return -1; } if (mciStatusParms.dwReturn < 1) { Con_DPrintf("CDAudio: no music tracks\n"); return -1; } cdValid = true; maxTrack = mciStatusParms.dwReturn; return 0; } void CDAudio_Play(byte track, qboolean looping) { DWORD dwReturn; MCI_PLAY_PARMS mciPlayParms; MCI_STATUS_PARMS mciStatusParms; if (!enabled) return; if (!cdValid) { CDAudio_GetAudioDiskInfo(); if (!cdValid) return; } track = remap[track]; if (track < 1 || track > maxTrack) { Con_DPrintf("CDAudio: Bad track number %u.\n", track); return; } // don't try to play a non-audio track mciStatusParms.dwItem = MCI_CDA_STATUS_TYPE_TRACK; mciStatusParms.dwTrack = track; dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_TRACK | MCI_WAIT, (DWORD) (LPVOID) &mciStatusParms); if (dwReturn) { Con_DPrintf("MCI_STATUS failed (%i)\n", dwReturn); return; } if (mciStatusParms.dwReturn != MCI_CDA_TRACK_AUDIO) { Con_Printf("CDAudio: track %i is not audio\n", track); return; } // get the length of the track to be played mciStatusParms.dwItem = MCI_STATUS_LENGTH; mciStatusParms.dwTrack = track; dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_TRACK | MCI_WAIT, (DWORD) (LPVOID) &mciStatusParms); if (dwReturn) { Con_DPrintf("MCI_STATUS failed (%i)\n", dwReturn); return; } if (playing) { if (playTrack == track) return; CDAudio_Stop(); } mciPlayParms.dwFrom = MCI_MAKE_TMSF(track, 0, 0, 0); mciPlayParms.dwTo = (mciStatusParms.dwReturn << 8) | track; mciPlayParms.dwCallback = (DWORD)mainwindow; dwReturn = mciSendCommand(wDeviceID, MCI_PLAY, MCI_NOTIFY | MCI_FROM | MCI_TO, (DWORD)(LPVOID) &mciPlayParms); if (dwReturn) { Con_DPrintf("CDAudio: MCI_PLAY failed (%i)\n", dwReturn); return; } playLooping = looping; playTrack = track; playing = true; if (cdvolume == 0.0) CDAudio_Pause (); } void CDAudio_Stop(void) { DWORD dwReturn; if (!enabled) return; if (!playing) return; if (dwReturn = mciSendCommand(wDeviceID, MCI_STOP, 0, (DWORD)NULL)) Con_DPrintf("MCI_STOP failed (%i)", dwReturn); wasPlaying = false; playing = false; } void CDAudio_Pause(void) { DWORD dwReturn; MCI_GENERIC_PARMS mciGenericParms; if (!enabled) return; if (!playing) return; mciGenericParms.dwCallback = (DWORD)mainwindow; if (dwReturn = mciSendCommand(wDeviceID, MCI_PAUSE, 0, (DWORD)(LPVOID) &mciGenericParms)) Con_DPrintf("MCI_PAUSE failed (%i)", dwReturn); wasPlaying = playing; playing = false; } void CDAudio_Resume(void) { DWORD dwReturn; MCI_PLAY_PARMS mciPlayParms; if (!enabled) return; if (!cdValid) return; if (!wasPlaying) return; mciPlayParms.dwFrom = MCI_MAKE_TMSF(playTrack, 0, 0, 0); mciPlayParms.dwTo = MCI_MAKE_TMSF(playTrack + 1, 0, 0, 0); mciPlayParms.dwCallback = (DWORD)mainwindow; dwReturn = mciSendCommand(wDeviceID, MCI_PLAY, MCI_TO | MCI_NOTIFY, (DWORD)(LPVOID) &mciPlayParms); if (dwReturn) { Con_DPrintf("CDAudio: MCI_PLAY failed (%i)\n", dwReturn); return; } playing = true; } static void CD_f (void) { char *command; int ret; int n; int startAddress; if (Cmd_Argc() < 2) return; command = Cmd_Argv (1); if (Q_strcasecmp(command, "on") == 0) { enabled = true; return; } if (Q_strcasecmp(command, "off") == 0) { if (playing) CDAudio_Stop(); enabled = false; return; } if (Q_strcasecmp(command, "reset") == 0) { enabled = true; if (playing) CDAudio_Stop(); for (n = 0; n < 100; n++) remap[n] = n; CDAudio_GetAudioDiskInfo(); return; } if (Q_strcasecmp(command, "remap") == 0) { ret = Cmd_Argc() - 2; if (ret <= 0) { for (n = 1; n < 100; n++) if (remap[n] != n) Con_Printf(" %u -> %u\n", n, remap[n]); return; } for (n = 1; n <= ret; n++) remap[n] = Q_atoi(Cmd_Argv (n+1)); return; } if (Q_strcasecmp(command, "close") == 0) { CDAudio_CloseDoor(); return; } if (!cdValid) { CDAudio_GetAudioDiskInfo(); if (!cdValid) { Con_Printf("No CD in player.\n"); return; } } if (Q_strcasecmp(command, "play") == 0) { CDAudio_Play((byte)Q_atoi(Cmd_Argv (2)), false); return; } if (Q_strcasecmp(command, "loop") == 0) { CDAudio_Play((byte)Q_atoi(Cmd_Argv (2)), true); return; } if (Q_strcasecmp(command, "stop") == 0) { CDAudio_Stop(); return; } if (Q_strcasecmp(command, "pause") == 0) { CDAudio_Pause(); return; } if (Q_strcasecmp(command, "resume") == 0) { CDAudio_Resume(); return; } if (Q_strcasecmp(command, "eject") == 0) { if (playing) CDAudio_Stop(); CDAudio_Eject(); cdValid = false; return; } if (Q_strcasecmp(command, "info") == 0) { Con_Printf("%u tracks\n", maxTrack); if (playing) Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack); else if (wasPlaying) Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack); Con_Printf("Volume is %f\n", cdvolume); return; } } LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (lParam != wDeviceID) return 1; switch (wParam) { case MCI_NOTIFY_SUCCESSFUL: if (playing) { playing = false; if (playLooping) CDAudio_Play(playTrack, true); } break; case MCI_NOTIFY_ABORTED: case MCI_NOTIFY_SUPERSEDED: break; case MCI_NOTIFY_FAILURE: Con_DPrintf("MCI_NOTIFY_FAILURE\n"); CDAudio_Stop (); cdValid = false; break; default: Con_DPrintf("Unexpected MM_MCINOTIFY type (%i)\n", wParam); return 1; } return 0; } void CDAudio_Update(void) { if (!enabled) return; if (bgmvolume.value != cdvolume) { if (cdvolume) { Cvar_SetValue ("bgmvolume", 0.0); cdvolume = bgmvolume.value; CDAudio_Pause (); } else { Cvar_SetValue ("bgmvolume", 1.0); cdvolume = bgmvolume.value; CDAudio_Resume (); } } } int CDAudio_Init(void) { DWORD dwReturn; MCI_OPEN_PARMS mciOpenParms; MCI_SET_PARMS mciSetParms; int n; if (cls.state == ca_dedicated) return -1; if (COM_CheckParm("-nocdaudio")) return -1; mciOpenParms.lpstrDeviceType = "cdaudio"; if (dwReturn = mciSendCommand(0, MCI_OPEN, MCI_OPEN_TYPE | MCI_OPEN_SHAREABLE, (DWORD) (LPVOID) &mciOpenParms)) { Con_Printf("CDAudio_Init: MCI_OPEN failed (%i)\n", dwReturn); return -1; } wDeviceID = mciOpenParms.wDeviceID; // Set the time format to track/minute/second/frame (TMSF). mciSetParms.dwTimeFormat = MCI_FORMAT_TMSF; if (dwReturn = mciSendCommand(wDeviceID, MCI_SET, MCI_SET_TIME_FORMAT, (DWORD)(LPVOID) &mciSetParms)) { Con_Printf("MCI_SET_TIME_FORMAT failed (%i)\n", dwReturn); mciSendCommand(wDeviceID, MCI_CLOSE, 0, (DWORD)NULL); return -1; } for (n = 0; n < 100; n++) remap[n] = n; initialized = true; enabled = true; if (CDAudio_GetAudioDiskInfo()) { Con_Printf("CDAudio_Init: No CD in player.\n"); cdValid = false; } Cmd_AddCommand ("cd", CD_f); Con_Printf("CD Audio Initialized\n"); return 0; } void CDAudio_Shutdown(void) { if (!initialized) return; CDAudio_Stop(); if (mciSendCommand(wDeviceID, MCI_CLOSE, MCI_WAIT, (DWORD)NULL)) Con_DPrintf("CDAudio_Shutdown: MCI_CLOSE failed\n"); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_edge.c #include "quakedef.h" #include "r_local.h" #if 0 // FIXME the complex cases add new polys on most lines, so dont optimize for keeping them the same have multiple free span lists to try to get better coherence? low depth complexity -- 1 to 3 or so this breaks spans at every edge, even hidden ones (bad) have a sentinal at both ends? #endif edge_t *auxedges; edge_t *r_edges, *edge_p, *edge_max; surf_t *surfaces, *surface_p, *surf_max; // surfaces are generated in back to front order by the bsp, so if a surf // pointer is greater than another one, it should be drawn in front // surfaces[1] is the background, and is used as the active surface stack edge_t *newedges[MAXHEIGHT]; edge_t *removeedges[MAXHEIGHT]; espan_t *span_p, *max_span_p; int r_currentkey; extern int screenwidth; int current_iv; int edge_head_u_shift20, edge_tail_u_shift20; static void (*pdrawfunc)(void); edge_t edge_head; edge_t edge_tail; edge_t edge_aftertail; edge_t edge_sentinel; float fv; void R_GenerateSpans (void); void R_GenerateSpansBackward (void); void R_LeadingEdge (edge_t *edge); void R_LeadingEdgeBackwards (edge_t *edge); void R_TrailingEdge (surf_t *surf, edge_t *edge); //============================================================================= /* ============== R_DrawCulledPolys ============== */ void R_DrawCulledPolys (void) { surf_t *s; msurface_t *pface; currententity = &cl_entities[0]; if (r_worldpolysbacktofront) { for (s=surface_p-1 ; s>&surfaces[1] ; s--) { if (!s->spans) continue; if (!(s->flags & SURF_DRAWBACKGROUND)) { pface = (msurface_t *)s->data; R_RenderPoly (pface, 15); } } } else { for (s = &surfaces[1] ; s<surface_p ; s++) { if (!s->spans) continue; if (!(s->flags & SURF_DRAWBACKGROUND)) { pface = (msurface_t *)s->data; R_RenderPoly (pface, 15); } } } } /* ============== R_BeginEdgeFrame ============== */ void R_BeginEdgeFrame (void) { int v; edge_p = r_edges; edge_max = &r_edges[r_numallocatededges]; surface_p = &surfaces[2]; // background is surface 1, // surface 0 is a dummy surfaces[1].spans = NULL; // no background spans yet surfaces[1].flags = SURF_DRAWBACKGROUND; // put the background behind everything in the world if (r_draworder.value) { pdrawfunc = R_GenerateSpansBackward; surfaces[1].key = 0; r_currentkey = 1; } else { pdrawfunc = R_GenerateSpans; surfaces[1].key = 0x7FFFFFFF; r_currentkey = 0; } // FIXME: set with memset for (v=r_refdef.vrect.y ; v<r_refdef.vrectbottom ; v++) { newedges[v] = removeedges[v] = NULL; } } #if !id386 /* ============== R_InsertNewEdges Adds the edges in the linked list edgestoadd, adding them to the edges in the linked list edgelist. edgestoadd is assumed to be sorted on u, and non-empty (this is actually newedges[v]). edgelist is assumed to be sorted on u, with a sentinel at the end (actually, this is the active edge table starting at edge_head.next). ============== */ void R_InsertNewEdges (edge_t *edgestoadd, edge_t *edgelist) { edge_t *next_edge; do { next_edge = edgestoadd->next; edgesearch: if (edgelist->u >= edgestoadd->u) goto addedge; edgelist=edgelist->next; if (edgelist->u >= edgestoadd->u) goto addedge; edgelist=edgelist->next; if (edgelist->u >= edgestoadd->u) goto addedge; edgelist=edgelist->next; if (edgelist->u >= edgestoadd->u) goto addedge; edgelist=edgelist->next; goto edgesearch; // insert edgestoadd before edgelist addedge: edgestoadd->next = edgelist; edgestoadd->prev = edgelist->prev; edgelist->prev->next = edgestoadd; edgelist->prev = edgestoadd; } while ((edgestoadd = next_edge) != NULL); } #endif // !id386 #if !id386 /* ============== R_RemoveEdges ============== */ void R_RemoveEdges (edge_t *pedge) { do { pedge->next->prev = pedge->prev; pedge->prev->next = pedge->next; } while ((pedge = pedge->nextremove) != NULL); } #endif // !id386 #if !id386 /* ============== R_StepActiveU ============== */ void R_StepActiveU (edge_t *pedge) { edge_t *pnext_edge, *pwedge; while (1) { nextedge: pedge->u += pedge->u_step; if (pedge->u < pedge->prev->u) goto pushback; pedge = pedge->next; pedge->u += pedge->u_step; if (pedge->u < pedge->prev->u) goto pushback; pedge = pedge->next; pedge->u += pedge->u_step; if (pedge->u < pedge->prev->u) goto pushback; pedge = pedge->next; pedge->u += pedge->u_step; if (pedge->u < pedge->prev->u) goto pushback; pedge = pedge->next; goto nextedge; pushback: if (pedge == &edge_aftertail) return; // push it back to keep it sorted pnext_edge = pedge->next; // pull the edge out of the edge list pedge->next->prev = pedge->prev; pedge->prev->next = pedge->next; // find out where the edge goes in the edge list pwedge = pedge->prev->prev; while (pwedge->u > pedge->u) { pwedge = pwedge->prev; } // put the edge back into the edge list pedge->next = pwedge->next; pedge->prev = pwedge; pedge->next->prev = pedge; pwedge->next = pedge; pedge = pnext_edge; if (pedge == &edge_tail) return; } } #endif // !id386 /* ============== R_CleanupSpan ============== */ void R_CleanupSpan () { surf_t *surf; int iu; espan_t *span; // now that we've reached the right edge of the screen, we're done with any // unfinished surfaces, so emit a span for whatever's on top surf = surfaces[1].next; iu = edge_tail_u_shift20; if (iu > surf->last_u) { span = span_p++; span->u = surf->last_u; span->count = iu - span->u; span->v = current_iv; span->pnext = surf->spans; surf->spans = span; } // reset spanstate for all surfaces in the surface stack do { surf->spanstate = 0; surf = surf->next; } while (surf != &surfaces[1]); } /* ============== R_LeadingEdgeBackwards ============== */ void R_LeadingEdgeBackwards (edge_t *edge) { espan_t *span; surf_t *surf, *surf2; int iu; // it's adding a new surface in, so find the correct place surf = &surfaces[edge->surfs[1]]; // don't start a span if this is an inverted span, with the end // edge preceding the start edge (that is, we've already seen the // end edge) if (++surf->spanstate == 1) { surf2 = surfaces[1].next; if (surf->key > surf2->key) goto newtop; // if it's two surfaces on the same plane, the one that's already // active is in front, so keep going unless it's a bmodel if (surf->insubmodel && (surf->key == surf2->key)) { // must be two bmodels in the same leaf; don't care, because they'll // never be farthest anyway goto newtop; } continue_search: do { surf2 = surf2->next; } while (surf->key < surf2->key); if (surf->key == surf2->key) { // if it's two surfaces on the same plane, the one that's already // active is in front, so keep going unless it's a bmodel if (!surf->insubmodel) goto continue_search; // must be two bmodels in the same leaf; don't care which is really // in front, because they'll never be farthest anyway } goto gotposition; newtop: // emit a span (obscures current top) iu = edge->u >> 20; if (iu > surf2->last_u) { span = span_p++; span->u = surf2->last_u; span->count = iu - span->u; span->v = current_iv; span->pnext = surf2->spans; surf2->spans = span; } // set last_u on the new span surf->last_u = iu; gotposition: // insert before surf2 surf->next = surf2; surf->prev = surf2->prev; surf2->prev->next = surf; surf2->prev = surf; } } /* ============== R_TrailingEdge ============== */ void R_TrailingEdge (surf_t *surf, edge_t *edge) { espan_t *span; int iu; // don't generate a span if this is an inverted span, with the end // edge preceding the start edge (that is, we haven't seen the // start edge yet) if (--surf->spanstate == 0) { if (surf->insubmodel) r_bmodelactive--; if (surf == surfaces[1].next) { // emit a span (current top going away) iu = edge->u >> 20; if (iu > surf->last_u) { span = span_p++; span->u = surf->last_u; span->count = iu - span->u; span->v = current_iv; span->pnext = surf->spans; surf->spans = span; } // set last_u on the surface below surf->next->last_u = iu; } surf->prev->next = surf->next; surf->next->prev = surf->prev; } } #if !id386 /* ============== R_LeadingEdge ============== */ void R_LeadingEdge (edge_t *edge) { espan_t *span; surf_t *surf, *surf2; int iu; double fu, newzi, testzi, newzitop, newzibottom; if (edge->surfs[1]) { // it's adding a new surface in, so find the correct place surf = &surfaces[edge->surfs[1]]; // don't start a span if this is an inverted span, with the end // edge preceding the start edge (that is, we've already seen the // end edge) if (++surf->spanstate == 1) { if (surf->insubmodel) r_bmodelactive++; surf2 = surfaces[1].next; if (surf->key < surf2->key) goto newtop; // if it's two surfaces on the same plane, the one that's already // active is in front, so keep going unless it's a bmodel if (surf->insubmodel && (surf->key == surf2->key)) { // must be two bmodels in the same leaf; sort on 1/z fu = (float)(edge->u - 0xFFFFF) * (1.0 / 0x100000); newzi = surf->d_ziorigin + fv*surf->d_zistepv + fu*surf->d_zistepu; newzibottom = newzi * 0.99; testzi = surf2->d_ziorigin + fv*surf2->d_zistepv + fu*surf2->d_zistepu; if (newzibottom >= testzi) { goto newtop; } newzitop = newzi * 1.01; if (newzitop >= testzi) { if (surf->d_zistepu >= surf2->d_zistepu) { goto newtop; } } } continue_search: do { surf2 = surf2->next; } while (surf->key > surf2->key); if (surf->key == surf2->key) { // if it's two surfaces on the same plane, the one that's already // active is in front, so keep going unless it's a bmodel if (!surf->insubmodel) goto continue_search; // must be two bmodels in the same leaf; sort on 1/z fu = (float)(edge->u - 0xFFFFF) * (1.0 / 0x100000); newzi = surf->d_ziorigin + fv*surf->d_zistepv + fu*surf->d_zistepu; newzibottom = newzi * 0.99; testzi = surf2->d_ziorigin + fv*surf2->d_zistepv + fu*surf2->d_zistepu; if (newzibottom >= testzi) { goto gotposition; } newzitop = newzi * 1.01; if (newzitop >= testzi) { if (surf->d_zistepu >= surf2->d_zistepu) { goto gotposition; } } goto continue_search; } goto gotposition; newtop: // emit a span (obscures current top) iu = edge->u >> 20; if (iu > surf2->last_u) { span = span_p++; span->u = surf2->last_u; span->count = iu - span->u; span->v = current_iv; span->pnext = surf2->spans; surf2->spans = span; } // set last_u on the new span surf->last_u = iu; gotposition: // insert before surf2 surf->next = surf2; surf->prev = surf2->prev; surf2->prev->next = surf; surf2->prev = surf; } } } /* ============== R_GenerateSpans ============== */ void R_GenerateSpans (void) { edge_t *edge; surf_t *surf; r_bmodelactive = 0; // clear active surfaces to just the background surface surfaces[1].next = surfaces[1].prev = &surfaces[1]; surfaces[1].last_u = edge_head_u_shift20; // generate spans for (edge=edge_head.next ; edge != &edge_tail; edge=edge->next) { if (edge->surfs[0]) { // it has a left surface, so a surface is going away for this span surf = &surfaces[edge->surfs[0]]; R_TrailingEdge (surf, edge); if (!edge->surfs[1]) continue; } R_LeadingEdge (edge); } R_CleanupSpan (); } #endif // !id386 /* ============== R_GenerateSpansBackward ============== */ void R_GenerateSpansBackward (void) { edge_t *edge; r_bmodelactive = 0; // clear active surfaces to just the background surface surfaces[1].next = surfaces[1].prev = &surfaces[1]; surfaces[1].last_u = edge_head_u_shift20; // generate spans for (edge=edge_head.next ; edge != &edge_tail; edge=edge->next) { if (edge->surfs[0]) R_TrailingEdge (&surfaces[edge->surfs[0]], edge); if (edge->surfs[1]) R_LeadingEdgeBackwards (edge); } R_CleanupSpan (); } /* ============== R_ScanEdges Input: newedges[] array this has links to edges, which have links to surfaces Output: Each surface has a linked list of its visible spans ============== */ void R_ScanEdges (void) { int iv, bottom; byte basespans[MAXSPANS*sizeof(espan_t)+CACHE_SIZE]; espan_t *basespan_p; surf_t *s; basespan_p = (espan_t *) ((long)(basespans + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); max_span_p = &basespan_p[MAXSPANS - r_refdef.vrect.width]; span_p = basespan_p; // clear active edges to just the background edges around the whole screen // FIXME: most of this only needs to be set up once edge_head.u = r_refdef.vrect.x << 20; edge_head_u_shift20 = edge_head.u >> 20; edge_head.u_step = 0; edge_head.prev = NULL; edge_head.next = &edge_tail; edge_head.surfs[0] = 0; edge_head.surfs[1] = 1; edge_tail.u = (r_refdef.vrectright << 20) + 0xFFFFF; edge_tail_u_shift20 = edge_tail.u >> 20; edge_tail.u_step = 0; edge_tail.prev = &edge_head; edge_tail.next = &edge_aftertail; edge_tail.surfs[0] = 1; edge_tail.surfs[1] = 0; edge_aftertail.u = -1; // force a move edge_aftertail.u_step = 0; edge_aftertail.next = &edge_sentinel; edge_aftertail.prev = &edge_tail; // FIXME: do we need this now that we clamp x in r_draw.c? edge_sentinel.u = 2000 << 24; // make sure nothing sorts past this edge_sentinel.prev = &edge_aftertail; // // process all scan lines // bottom = r_refdef.vrectbottom - 1; for (iv=r_refdef.vrect.y ; iv<bottom ; iv++) { current_iv = iv; fv = (float)iv; // mark that the head (background start) span is pre-included surfaces[1].spanstate = 1; if (newedges[iv]) { R_InsertNewEdges (newedges[iv], edge_head.next); } (*pdrawfunc) (); // flush the span list if we can't be sure we have enough spans left for // the next scan if (span_p >= max_span_p) { VID_UnlockBuffer (); S_ExtraUpdate (); // don't let sound get messed up if going slow VID_LockBuffer (); if (r_drawculledpolys) { R_DrawCulledPolys (); } else { D_DrawSurfaces (); } // clear the surface span pointers for (s = &surfaces[1] ; s<surface_p ; s++) s->spans = NULL; span_p = basespan_p; } if (removeedges[iv]) R_RemoveEdges (removeedges[iv]); if (edge_head.next != &edge_tail) R_StepActiveU (edge_head.next); } // do the last scan (no need to step or sort or remove on the last scan) current_iv = iv; fv = (float)iv; // mark that the head (background start) span is pre-included surfaces[1].spanstate = 1; if (newedges[iv]) R_InsertNewEdges (newedges[iv], edge_head.next); (*pdrawfunc) (); // draw whatever's left in the span list if (r_drawculledpolys) R_DrawCulledPolys (); else D_DrawSurfaces (); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_bsp.c #include "quakedef.h" #include "r_local.h" // // current entity info // qboolean insubmodel; entity_t *currententity; vec3_t modelorg, base_modelorg; // modelorg is the viewpoint reletive to // the currently rendering entity vec3_t r_entorigin; // the currently rendering entity in world // coordinates float entity_rotation[3][3]; vec3_t r_worldmodelorg; int r_currentbkey; typedef enum {touchessolid, drawnode, nodrawnode} solidstate_t; #define MAX_BMODEL_VERTS 500 // 6K #define MAX_BMODEL_EDGES 1000 // 12K static mvertex_t *pbverts; static bedge_t *pbedges; static int numbverts, numbedges; static mvertex_t *pfrontenter, *pfrontexit; static qboolean makeclippededge; //=========================================================================== /* ================ R_EntityRotate ================ */ void R_EntityRotate (vec3_t vec) { vec3_t tvec; VectorCopy (vec, tvec); vec[0] = DotProduct (entity_rotation[0], tvec); vec[1] = DotProduct (entity_rotation[1], tvec); vec[2] = DotProduct (entity_rotation[2], tvec); } /* ================ R_RotateBmodel ================ */ void R_RotateBmodel (void) { float angle, s, c, temp1[3][3], temp2[3][3], temp3[3][3]; // TODO: should use a look-up table // TODO: should really be stored with the entity instead of being reconstructed // TODO: could cache lazily, stored in the entity // TODO: share work with R_SetUpAliasTransform // yaw angle = currententity->angles[YAW]; angle = angle * M_PI*2 / 360; s = sin(angle); c = cos(angle); temp1[0][0] = c; temp1[0][1] = s; temp1[0][2] = 0; temp1[1][0] = -s; temp1[1][1] = c; temp1[1][2] = 0; temp1[2][0] = 0; temp1[2][1] = 0; temp1[2][2] = 1; // pitch angle = currententity->angles[PITCH]; angle = angle * M_PI*2 / 360; s = sin(angle); c = cos(angle); temp2[0][0] = c; temp2[0][1] = 0; temp2[0][2] = -s; temp2[1][0] = 0; temp2[1][1] = 1; temp2[1][2] = 0; temp2[2][0] = s; temp2[2][1] = 0; temp2[2][2] = c; R_ConcatRotations (temp2, temp1, temp3); // roll angle = currententity->angles[ROLL]; angle = angle * M_PI*2 / 360; s = sin(angle); c = cos(angle); temp1[0][0] = 1; temp1[0][1] = 0; temp1[0][2] = 0; temp1[1][0] = 0; temp1[1][1] = c; temp1[1][2] = s; temp1[2][0] = 0; temp1[2][1] = -s; temp1[2][2] = c; R_ConcatRotations (temp1, temp3, entity_rotation); // // rotate modelorg and the transformation matrix // R_EntityRotate (modelorg); R_EntityRotate (vpn); R_EntityRotate (vright); R_EntityRotate (vup); R_TransformFrustum (); } /* ================ R_RecursiveClipBPoly ================ */ void R_RecursiveClipBPoly (bedge_t *pedges, mnode_t *pnode, msurface_t *psurf) { bedge_t *psideedges[2], *pnextedge, *ptedge; int i, side, lastside; float dist, frac, lastdist; mplane_t *splitplane, tplane; mvertex_t *pvert, *plastvert, *ptvert; mnode_t *pn; psideedges[0] = psideedges[1] = NULL; makeclippededge = false; // transform the BSP plane into model space // FIXME: cache these? splitplane = pnode->plane; tplane.dist = splitplane->dist - DotProduct(r_entorigin, splitplane->normal); tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal); tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal); tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal); // clip edges to BSP plane for ( ; pedges ; pedges = pnextedge) { pnextedge = pedges->pnext; // set the status for the last point as the previous point // FIXME: cache this stuff somehow? plastvert = pedges->v[0]; lastdist = DotProduct (plastvert->position, tplane.normal) - tplane.dist; if (lastdist > 0) lastside = 0; else lastside = 1; pvert = pedges->v[1]; dist = DotProduct (pvert->position, tplane.normal) - tplane.dist; if (dist > 0) side = 0; else side = 1; if (side != lastside) { // clipped if (numbverts >= MAX_BMODEL_VERTS) return; // generate the clipped vertex frac = lastdist / (lastdist - dist); ptvert = &pbverts[numbverts++]; ptvert->position[0] = plastvert->position[0] + frac * (pvert->position[0] - plastvert->position[0]); ptvert->position[1] = plastvert->position[1] + frac * (pvert->position[1] - plastvert->position[1]); ptvert->position[2] = plastvert->position[2] + frac * (pvert->position[2] - plastvert->position[2]); // split into two edges, one on each side, and remember entering // and exiting points // FIXME: share the clip edge by having a winding direction flag? if (numbedges >= (MAX_BMODEL_EDGES - 1)) { Con_Printf ("Out of edges for bmodel\n"); return; } ptedge = &pbedges[numbedges]; ptedge->pnext = psideedges[lastside]; psideedges[lastside] = ptedge; ptedge->v[0] = plastvert; ptedge->v[1] = ptvert; ptedge = &pbedges[numbedges + 1]; ptedge->pnext = psideedges[side]; psideedges[side] = ptedge; ptedge->v[0] = ptvert; ptedge->v[1] = pvert; numbedges += 2; if (side == 0) { // entering for front, exiting for back pfrontenter = ptvert; makeclippededge = true; } else { pfrontexit = ptvert; makeclippededge = true; } } else { // add the edge to the appropriate side pedges->pnext = psideedges[side]; psideedges[side] = pedges; } } // if anything was clipped, reconstitute and add the edges along the clip // plane to both sides (but in opposite directions) if (makeclippededge) { if (numbedges >= (MAX_BMODEL_EDGES - 2)) { Con_Printf ("Out of edges for bmodel\n"); return; } ptedge = &pbedges[numbedges]; ptedge->pnext = psideedges[0]; psideedges[0] = ptedge; ptedge->v[0] = pfrontexit; ptedge->v[1] = pfrontenter; ptedge = &pbedges[numbedges + 1]; ptedge->pnext = psideedges[1]; psideedges[1] = ptedge; ptedge->v[0] = pfrontenter; ptedge->v[1] = pfrontexit; numbedges += 2; } // draw or recurse further for (i=0 ; i<2 ; i++) { if (psideedges[i]) { // draw if we've reached a non-solid leaf, done if all that's left is a // solid leaf, and continue down the tree if it's not a leaf pn = pnode->children[i]; // we're done with this branch if the node or leaf isn't in the PVS if (pn->visframe == r_visframecount) { if (pn->contents < 0) { if (pn->contents != CONTENTS_SOLID) { r_currentbkey = ((mleaf_t *)pn)->key; R_RenderBmodelFace (psideedges[i], psurf); } } else { R_RecursiveClipBPoly (psideedges[i], pnode->children[i], psurf); } } } } } /* ================ R_DrawSolidClippedSubmodelPolygons ================ */ void R_DrawSolidClippedSubmodelPolygons (model_t *pmodel) { int i, j, lindex; vec_t dot; msurface_t *psurf; int numsurfaces; mplane_t *pplane; mvertex_t bverts[MAX_BMODEL_VERTS]; bedge_t bedges[MAX_BMODEL_EDGES], *pbedge; medge_t *pedge, *pedges; // FIXME: use bounding-box-based frustum clipping info? psurf = &pmodel->surfaces[pmodel->firstmodelsurface]; numsurfaces = pmodel->nummodelsurfaces; pedges = pmodel->edges; for (i=0 ; i<numsurfaces ; i++, psurf++) { // find which side of the node we are on pplane = psurf->plane; dot = DotProduct (modelorg, pplane->normal) - pplane->dist; // draw the polygon if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { // FIXME: use bounding-box-based frustum clipping info? // copy the edges to bedges, flipping if necessary so always // clockwise winding // FIXME: if edges and vertices get caches, these assignments must move // outside the loop, and overflow checking must be done here pbverts = bverts; pbedges = bedges; numbverts = numbedges = 0; if (psurf->numedges > 0) { pbedge = &bedges[numbedges]; numbedges += psurf->numedges; for (j=0 ; j<psurf->numedges ; j++) { lindex = pmodel->surfedges[psurf->firstedge+j]; if (lindex > 0) { pedge = &pedges[lindex]; pbedge[j].v[0] = &r_pcurrentvertbase[pedge->v[0]]; pbedge[j].v[1] = &r_pcurrentvertbase[pedge->v[1]]; } else { lindex = -lindex; pedge = &pedges[lindex]; pbedge[j].v[0] = &r_pcurrentvertbase[pedge->v[1]]; pbedge[j].v[1] = &r_pcurrentvertbase[pedge->v[0]]; } pbedge[j].pnext = &pbedge[j+1]; } pbedge[j-1].pnext = NULL; // mark end of edges R_RecursiveClipBPoly (pbedge, currententity->topnode, psurf); } else { Sys_Error ("no edges in bmodel"); } } } } /* ================ R_DrawSubmodelPolygons ================ */ void R_DrawSubmodelPolygons (model_t *pmodel, int clipflags) { int i; vec_t dot; msurface_t *psurf; int numsurfaces; mplane_t *pplane; // FIXME: use bounding-box-based frustum clipping info? psurf = &pmodel->surfaces[pmodel->firstmodelsurface]; numsurfaces = pmodel->nummodelsurfaces; for (i=0 ; i<numsurfaces ; i++, psurf++) { // find which side of the node we are on pplane = psurf->plane; dot = DotProduct (modelorg, pplane->normal) - pplane->dist; // draw the polygon if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { r_currentkey = ((mleaf_t *)currententity->topnode)->key; // FIXME: use bounding-box-based frustum clipping info? R_RenderFace (psurf, clipflags); } } } /* ================ R_RecursiveWorldNode ================ */ void R_RecursiveWorldNode (mnode_t *node, int clipflags) { int i, c, side, *pindex; vec3_t acceptpt, rejectpt; mplane_t *plane; msurface_t *surf, **mark; mleaf_t *pleaf; double d, dot; if (node->contents == CONTENTS_SOLID) return; // solid if (node->visframe != r_visframecount) return; // cull the clipping planes if not trivial accept // FIXME: the compiler is doing a lousy job of optimizing here; it could be // twice as fast in ASM if (clipflags) { for (i=0 ; i<4 ; i++) { if (! (clipflags & (1<<i)) ) continue; // don't need to clip against it // generate accept and reject points // FIXME: do with fast look-ups or integer tests based on the sign bit // of the floating point values pindex = pfrustum_indexes[i]; rejectpt[0] = (float)node->minmaxs[pindex[0]]; rejectpt[1] = (float)node->minmaxs[pindex[1]]; rejectpt[2] = (float)node->minmaxs[pindex[2]]; d = DotProduct (rejectpt, view_clipplanes[i].normal); d -= view_clipplanes[i].dist; if (d <= 0) return; acceptpt[0] = (float)node->minmaxs[pindex[3+0]]; acceptpt[1] = (float)node->minmaxs[pindex[3+1]]; acceptpt[2] = (float)node->minmaxs[pindex[3+2]]; d = DotProduct (acceptpt, view_clipplanes[i].normal); d -= view_clipplanes[i].dist; if (d >= 0) clipflags &= ~(1<<i); // node is entirely on screen } } // if a leaf node, draw stuff if (node->contents < 0) { pleaf = (mleaf_t *)node; mark = pleaf->firstmarksurface; c = pleaf->nummarksurfaces; if (c) { do { (*mark)->visframe = r_framecount; mark++; } while (--c); } // deal with model fragments in this leaf if (pleaf->efrags) { R_StoreEfrags (&pleaf->efrags); } pleaf->key = r_currentkey; r_currentkey++; // all bmodels in a leaf share the same key } else { // node is just a decision point, so go down the apropriate sides // find which side of the node we are on plane = node->plane; switch (plane->type) { case PLANE_X: dot = modelorg[0] - plane->dist; break; case PLANE_Y: dot = modelorg[1] - plane->dist; break; case PLANE_Z: dot = modelorg[2] - plane->dist; break; default: dot = DotProduct (modelorg, plane->normal) - plane->dist; break; } if (dot >= 0) side = 0; else side = 1; // recurse down the children, front side first R_RecursiveWorldNode (node->children[side], clipflags); // draw stuff c = node->numsurfaces; if (c) { surf = cl.worldmodel->surfaces + node->firstsurface; if (dot < -BACKFACE_EPSILON) { do { if ((surf->flags & SURF_PLANEBACK) && (surf->visframe == r_framecount)) { if (r_drawpolys) { if (r_worldpolysbacktofront) { if (numbtofpolys < MAX_BTOFPOLYS) { pbtofpolys[numbtofpolys].clipflags = clipflags; pbtofpolys[numbtofpolys].psurf = surf; numbtofpolys++; } } else { R_RenderPoly (surf, clipflags); } } else { R_RenderFace (surf, clipflags); } } surf++; } while (--c); } else if (dot > BACKFACE_EPSILON) { do { if (!(surf->flags & SURF_PLANEBACK) && (surf->visframe == r_framecount)) { if (r_drawpolys) { if (r_worldpolysbacktofront) { if (numbtofpolys < MAX_BTOFPOLYS) { pbtofpolys[numbtofpolys].clipflags = clipflags; pbtofpolys[numbtofpolys].psurf = surf; numbtofpolys++; } } else { R_RenderPoly (surf, clipflags); } } else { R_RenderFace (surf, clipflags); } } surf++; } while (--c); } // all surfaces on the same node share the same sequence number r_currentkey++; } // recurse down the back side R_RecursiveWorldNode (node->children[!side], clipflags); } } /* ================ R_RenderWorld ================ */ void R_RenderWorld (void) { int i; model_t *clmodel; btofpoly_t btofpolys[MAX_BTOFPOLYS]; pbtofpolys = btofpolys; currententity = &cl_entities[0]; VectorCopy (r_origin, modelorg); clmodel = currententity->model; r_pcurrentvertbase = clmodel->vertexes; R_RecursiveWorldNode (clmodel->nodes, 15); // if the driver wants the polygons back to front, play the visible ones back // in that order if (r_worldpolysbacktofront) { for (i=numbtofpolys-1 ; i>=0 ; i--) { R_RenderPoly (btofpolys[i].psurf, btofpolys[i].clipflags); } } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All // rights reserved. #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <sys/ioctl.h> #include <sys/file.h> #include <sys/types.h> #include <fcntl.h> #include <string.h> #include <time.h> #include <errno.h> #include <linux/cdrom.h> #include "quakedef.h" static qboolean cdValid = false; static qboolean playing = false; static qboolean wasPlaying = false; static qboolean initialized = false; static qboolean enabled = true; static qboolean playLooping = false; static float cdvolume; static byte remap[100]; static byte playTrack; static byte maxTrack; static int cdfile = -1; static char cd_dev[64] = "/dev/cdrom"; static void CDAudio_Eject(void) { if (cdfile == -1 || !enabled) return; // no cd init'd if ( ioctl(cdfile, CDROMEJECT) == -1 ) Con_DPrintf("ioctl cdromeject failed\n"); } static void CDAudio_CloseDoor(void) { if (cdfile == -1 || !enabled) return; // no cd init'd if ( ioctl(cdfile, CDROMCLOSETRAY) == -1 ) Con_DPrintf("ioctl cdromclosetray failed\n"); } static int CDAudio_GetAudioDiskInfo(void) { struct cdrom_tochdr tochdr; cdValid = false; if ( ioctl(cdfile, CDROMREADTOCHDR, &tochdr) == -1 ) { Con_DPrintf("ioctl cdromreadtochdr failed\n"); return -1; } if (tochdr.cdth_trk0 < 1) { Con_DPrintf("CDAudio: no music tracks\n"); return -1; } cdValid = true; maxTrack = tochdr.cdth_trk1; return 0; } void CDAudio_Play(byte track, qboolean looping) { struct cdrom_tocentry entry; struct cdrom_ti ti; if (cdfile == -1 || !enabled) return; if (!cdValid) { CDAudio_GetAudioDiskInfo(); if (!cdValid) return; } track = remap[track]; if (track < 1 || track > maxTrack) { Con_DPrintf("CDAudio: Bad track number %u.\n", track); return; } // don't try to play a non-audio track entry.cdte_track = track; entry.cdte_format = CDROM_MSF; if ( ioctl(cdfile, CDROMREADTOCENTRY, &entry) == -1 ) { Con_DPrintf("ioctl cdromreadtocentry failed\n"); return; } if (entry.cdte_ctrl == CDROM_DATA_TRACK) { Con_Printf("CDAudio: track %i is not audio\n", track); return; } if (playing) { if (playTrack == track) return; CDAudio_Stop(); } ti.cdti_trk0 = track; ti.cdti_trk1 = track; ti.cdti_ind0 = 1; ti.cdti_ind1 = 99; if ( ioctl(cdfile, CDROMPLAYTRKIND, &ti) == -1 ) { Con_DPrintf("ioctl cdromplaytrkind failed\n"); return; } if ( ioctl(cdfile, CDROMRESUME) == -1 ) Con_DPrintf("ioctl cdromresume failed\n"); playLooping = looping; playTrack = track; playing = true; if (cdvolume == 0.0) CDAudio_Pause (); } void CDAudio_Stop(void) { if (cdfile == -1 || !enabled) return; if (!playing) return; if ( ioctl(cdfile, CDROMSTOP) == -1 ) Con_DPrintf("ioctl cdromstop failed (%d)\n", errno); wasPlaying = false; playing = false; } void CDAudio_Pause(void) { if (cdfile == -1 || !enabled) return; if (!playing) return; if ( ioctl(cdfile, CDROMPAUSE) == -1 ) Con_DPrintf("ioctl cdrompause failed\n"); wasPlaying = playing; playing = false; } void CDAudio_Resume(void) { if (cdfile == -1 || !enabled) return; if (!cdValid) return; if (!wasPlaying) return; if ( ioctl(cdfile, CDROMRESUME) == -1 ) Con_DPrintf("ioctl cdromresume failed\n"); playing = true; } static void CD_f (void) { char *command; int ret; int n; if (Cmd_Argc() < 2) return; command = Cmd_Argv (1); if (Q_strcasecmp(command, "on") == 0) { enabled = true; return; } if (Q_strcasecmp(command, "off") == 0) { if (playing) CDAudio_Stop(); enabled = false; return; } if (Q_strcasecmp(command, "reset") == 0) { enabled = true; if (playing) CDAudio_Stop(); for (n = 0; n < 100; n++) remap[n] = n; CDAudio_GetAudioDiskInfo(); return; } if (Q_strcasecmp(command, "remap") == 0) { ret = Cmd_Argc() - 2; if (ret <= 0) { for (n = 1; n < 100; n++) if (remap[n] != n) Con_Printf(" %u -> %u\n", n, remap[n]); return; } for (n = 1; n <= ret; n++) remap[n] = Q_atoi(Cmd_Argv (n+1)); return; } if (Q_strcasecmp(command, "close") == 0) { CDAudio_CloseDoor(); return; } if (!cdValid) { CDAudio_GetAudioDiskInfo(); if (!cdValid) { Con_Printf("No CD in player.\n"); return; } } if (Q_strcasecmp(command, "play") == 0) { CDAudio_Play((byte)Q_atoi(Cmd_Argv (2)), false); return; } if (Q_strcasecmp(command, "loop") == 0) { CDAudio_Play((byte)Q_atoi(Cmd_Argv (2)), true); return; } if (Q_strcasecmp(command, "stop") == 0) { CDAudio_Stop(); return; } if (Q_strcasecmp(command, "pause") == 0) { CDAudio_Pause(); return; } if (Q_strcasecmp(command, "resume") == 0) { CDAudio_Resume(); return; } if (Q_strcasecmp(command, "eject") == 0) { if (playing) CDAudio_Stop(); CDAudio_Eject(); cdValid = false; return; } if (Q_strcasecmp(command, "info") == 0) { Con_Printf("%u tracks\n", maxTrack); if (playing) Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack); else if (wasPlaying) Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack); Con_Printf("Volume is %f\n", cdvolume); return; } } void CDAudio_Update(void) { struct cdrom_subchnl subchnl; static time_t lastchk; if (!enabled) return; if (bgmvolume.value != cdvolume) { if (cdvolume) { Cvar_SetValue ("bgmvolume", 0.0); cdvolume = bgmvolume.value; CDAudio_Pause (); } else { Cvar_SetValue ("bgmvolume", 1.0); cdvolume = bgmvolume.value; CDAudio_Resume (); } } if (playing && lastchk < time(NULL)) { lastchk = time(NULL) + 2; //two seconds between chks subchnl.cdsc_format = CDROM_MSF; if (ioctl(cdfile, CDROMSUBCHNL, &subchnl) == -1 ) { Con_DPrintf("ioctl cdromsubchnl failed\n"); playing = false; return; } if (subchnl.cdsc_audiostatus != CDROM_AUDIO_PLAY && subchnl.cdsc_audiostatus != CDROM_AUDIO_PAUSED) { playing = false; if (playLooping) CDAudio_Play(playTrack, true); } } } int CDAudio_Init(void) { int i; if (cls.state == ca_dedicated) return -1; if (COM_CheckParm("-nocdaudio")) return -1; if ((i = COM_CheckParm("-cddev")) != 0 && i < com_argc - 1) { strncpy(cd_dev, com_argv[i + 1], sizeof(cd_dev)); cd_dev[sizeof(cd_dev) - 1] = 0; } if ((cdfile = open(cd_dev, O_RDONLY)) == -1) { Con_Printf("CDAudio_Init: open of \"%s\" failed (%i)\n", cd_dev, errno); cdfile = -1; return -1; } for (i = 0; i < 100; i++) remap[i] = i; initialized = true; enabled = true; if (CDAudio_GetAudioDiskInfo()) { Con_Printf("CDAudio_Init: No CD in player.\n"); cdValid = false; } Cmd_AddCommand ("cd", CD_f); Con_Printf("CD Audio Initialized\n"); return 0; } void CDAudio_Shutdown(void) { if (!initialized) return; CDAudio_Stop(); close(cdfile); cdfile = -1; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // draw.c -- this is the only file outside the refresh that touches the // vid buffer #include "quakedef.h" typedef struct { vrect_t rect; int width; int height; byte *ptexbytes; int rowbytes; } rectdesc_t; static rectdesc_t r_rectdesc; byte *draw_chars; // 8*8 graphic characters qpic_t *draw_disc; qpic_t *draw_backtile; //============================================================================= /* Support Routines */ typedef struct cachepic_s { char name[MAX_QPATH]; cache_user_t cache; } cachepic_t; #define MAX_CACHED_PICS 128 cachepic_t menu_cachepics[MAX_CACHED_PICS]; int menu_numcachepics; qpic_t *Draw_PicFromWad (const char *name) { return W_GetLumpName (name); } /* ================ Draw_CachePic ================ */ qpic_t *Draw_CachePic (const char *path) { cachepic_t *pic; int i; qpic_t *dat; for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++) if (!strcmp (path, pic->name)) break; if (i == menu_numcachepics) { if (menu_numcachepics == MAX_CACHED_PICS) Sys_Error ("menu_numcachepics == MAX_CACHED_PICS"); menu_numcachepics++; strcpy (pic->name, path); } dat = Cache_Check (&pic->cache); if (dat) return dat; // // load the pic from disk // COM_LoadCacheFile (path, &pic->cache); dat = (qpic_t *)pic->cache.data; if (!dat) { Sys_Error ("Draw_CachePic: failed to load %s", path); } SwapPic (dat); return dat; } /* =============== Draw_Init =============== */ void Draw_Init (void) { int i; draw_chars = W_GetLumpName ("conchars"); draw_disc = W_GetLumpName ("disc"); draw_backtile = W_GetLumpName ("backtile"); r_rectdesc.width = draw_backtile->width; r_rectdesc.height = draw_backtile->height; r_rectdesc.ptexbytes = draw_backtile->data; r_rectdesc.rowbytes = draw_backtile->width; } /* ================ Draw_Character Draws one 8*8 graphics character with 0 being transparent. It can be clipped to the top of the screen to allow the console to be smoothly scrolled off. ================ */ void Draw_Character (int x, int y, int num) { byte *dest; byte *source; unsigned short *pusdest; int drawline; int row, col; num &= 255; if (y <= -8) return; // totally off screen #ifdef PARANOID if (y > vid.height - 8 || x < 0 || x > vid.width - 8) Sys_Error ("Con_DrawCharacter: (%i, %i)", x, y); if (num < 0 || num > 255) Sys_Error ("Con_DrawCharacter: char %i", num); #endif row = num>>4; col = num&15; source = draw_chars + (row<<10) + (col<<3); if (y < 0) { // clipped drawline = 8 + y; source -= 128*y; y = 0; } else drawline = 8; if (r_pixbytes == 1) { dest = vid.conbuffer + y*vid.conrowbytes + x; while (drawline--) { if (source[0]) dest[0] = source[0]; if (source[1]) dest[1] = source[1]; if (source[2]) dest[2] = source[2]; if (source[3]) dest[3] = source[3]; if (source[4]) dest[4] = source[4]; if (source[5]) dest[5] = source[5]; if (source[6]) dest[6] = source[6]; if (source[7]) dest[7] = source[7]; source += 128; dest += vid.conrowbytes; } } else { // FIXME: pre-expand to native format? pusdest = (unsigned short *) ((byte *)vid.conbuffer + y*vid.conrowbytes + (x<<1)); while (drawline--) { if (source[0]) pusdest[0] = d_8to16table[source[0]]; if (source[1]) pusdest[1] = d_8to16table[source[1]]; if (source[2]) pusdest[2] = d_8to16table[source[2]]; if (source[3]) pusdest[3] = d_8to16table[source[3]]; if (source[4]) pusdest[4] = d_8to16table[source[4]]; if (source[5]) pusdest[5] = d_8to16table[source[5]]; if (source[6]) pusdest[6] = d_8to16table[source[6]]; if (source[7]) pusdest[7] = d_8to16table[source[7]]; source += 128; pusdest += (vid.conrowbytes >> 1); } } } /* ================ Draw_String ================ */ void Draw_String (int x, int y, const char *str) { while (*str) { Draw_Character (x, y, *str); str++; x += 8; } } /* ================ Draw_DebugChar Draws a single character directly to the upper right corner of the screen. This is for debugging lockups by drawing different chars in different parts of the code. ================ */ void Draw_DebugChar (char num) { byte *dest; byte *source; int drawline; extern byte *draw_chars; int row, col; if (!vid.direct) return; // don't have direct FB access, so no debugchars... drawline = 8; row = num>>4; col = num&15; source = draw_chars + (row<<10) + (col<<3); dest = vid.direct + 312; while (drawline--) { dest[0] = source[0]; dest[1] = source[1]; dest[2] = source[2]; dest[3] = source[3]; dest[4] = source[4]; dest[5] = source[5]; dest[6] = source[6]; dest[7] = source[7]; source += 128; dest += 320; } } /* ============= Draw_Pic ============= */ void Draw_Pic (int x, int y, qpic_t *pic) { byte *dest, *source; unsigned short *pusdest; int v, u; if ((x < 0) || (x + pic->width > vid.width) || (y < 0) || (y + pic->height > vid.height)) { Sys_Error ("Draw_Pic: bad coordinates"); } source = pic->data; if (r_pixbytes == 1) { dest = vid.buffer + y * vid.rowbytes + x; for (v=0 ; v<pic->height ; v++) { Q_memcpy (dest, source, pic->width); dest += vid.rowbytes; source += pic->width; } } else { // FIXME: pretranslate at load time? pusdest = (unsigned short *)vid.buffer + y * (vid.rowbytes >> 1) + x; for (v=0 ; v<pic->height ; v++) { for (u=0 ; u<pic->width ; u++) { pusdest[u] = d_8to16table[source[u]]; } pusdest += vid.rowbytes >> 1; source += pic->width; } } } /* ============= Draw_TransPic ============= */ void Draw_TransPic (int x, int y, qpic_t *pic) { byte *dest, *source, tbyte; unsigned short *pusdest; int v, u; if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 || (unsigned)(y + pic->height) > vid.height) { Sys_Error ("Draw_TransPic: bad coordinates"); } source = pic->data; if (r_pixbytes == 1) { dest = vid.buffer + y * vid.rowbytes + x; if (pic->width & 7) { // general for (v=0 ; v<pic->height ; v++) { for (u=0 ; u<pic->width ; u++) if ( (tbyte=source[u]) != TRANSPARENT_COLOR) dest[u] = tbyte; dest += vid.rowbytes; source += pic->width; } } else { // unwound for (v=0 ; v<pic->height ; v++) { for (u=0 ; u<pic->width ; u+=8) { if ( (tbyte=source[u]) != TRANSPARENT_COLOR) dest[u] = tbyte; if ( (tbyte=source[u+1]) != TRANSPARENT_COLOR) dest[u+1] = tbyte; if ( (tbyte=source[u+2]) != TRANSPARENT_COLOR) dest[u+2] = tbyte; if ( (tbyte=source[u+3]) != TRANSPARENT_COLOR) dest[u+3] = tbyte; if ( (tbyte=source[u+4]) != TRANSPARENT_COLOR) dest[u+4] = tbyte; if ( (tbyte=source[u+5]) != TRANSPARENT_COLOR) dest[u+5] = tbyte; if ( (tbyte=source[u+6]) != TRANSPARENT_COLOR) dest[u+6] = tbyte; if ( (tbyte=source[u+7]) != TRANSPARENT_COLOR) dest[u+7] = tbyte; } dest += vid.rowbytes; source += pic->width; } } } else { // FIXME: pretranslate at load time? pusdest = (unsigned short *)vid.buffer + y * (vid.rowbytes >> 1) + x; for (v=0 ; v<pic->height ; v++) { for (u=0 ; u<pic->width ; u++) { tbyte = source[u]; if (tbyte != TRANSPARENT_COLOR) { pusdest[u] = d_8to16table[tbyte]; } } pusdest += vid.rowbytes >> 1; source += pic->width; } } } /* ============= Draw_TransPicTranslate ============= */ void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation) { byte *dest, *source, tbyte; unsigned short *pusdest; int v, u; if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 || (unsigned)(y + pic->height) > vid.height) { Sys_Error ("Draw_TransPic: bad coordinates"); } source = pic->data; if (r_pixbytes == 1) { dest = vid.buffer + y * vid.rowbytes + x; if (pic->width & 7) { // general for (v=0 ; v<pic->height ; v++) { for (u=0 ; u<pic->width ; u++) if ( (tbyte=source[u]) != TRANSPARENT_COLOR) dest[u] = translation[tbyte]; dest += vid.rowbytes; source += pic->width; } } else { // unwound for (v=0 ; v<pic->height ; v++) { for (u=0 ; u<pic->width ; u+=8) { if ( (tbyte=source[u]) != TRANSPARENT_COLOR) dest[u] = translation[tbyte]; if ( (tbyte=source[u+1]) != TRANSPARENT_COLOR) dest[u+1] = translation[tbyte]; if ( (tbyte=source[u+2]) != TRANSPARENT_COLOR) dest[u+2] = translation[tbyte]; if ( (tbyte=source[u+3]) != TRANSPARENT_COLOR) dest[u+3] = translation[tbyte]; if ( (tbyte=source[u+4]) != TRANSPARENT_COLOR) dest[u+4] = translation[tbyte]; if ( (tbyte=source[u+5]) != TRANSPARENT_COLOR) dest[u+5] = translation[tbyte]; if ( (tbyte=source[u+6]) != TRANSPARENT_COLOR) dest[u+6] = translation[tbyte]; if ( (tbyte=source[u+7]) != TRANSPARENT_COLOR) dest[u+7] = translation[tbyte]; } dest += vid.rowbytes; source += pic->width; } } } else { // FIXME: pretranslate at load time? pusdest = (unsigned short *)vid.buffer + y * (vid.rowbytes >> 1) + x; for (v=0 ; v<pic->height ; v++) { for (u=0 ; u<pic->width ; u++) { tbyte = source[u]; if (tbyte != TRANSPARENT_COLOR) { pusdest[u] = d_8to16table[tbyte]; } } pusdest += vid.rowbytes >> 1; source += pic->width; } } } void Draw_CharToConback (int num, byte *dest) { int row, col; byte *source; int drawline; int x; row = num>>4; col = num&15; source = draw_chars + (row<<10) + (col<<3); drawline = 8; while (drawline--) { for (x=0 ; x<8 ; x++) if (source[x]) dest[x] = 0x60 + source[x]; source += 128; dest += 320; } } /* ================ Draw_ConsoleBackground ================ */ void Draw_ConsoleBackground (int lines) { int x, y, v; byte *src, *dest; unsigned short *pusdest; int f, fstep; qpic_t *conback; char ver[100]; conback = Draw_CachePic ("gfx/conback.lmp"); // hack the version number directly into the pic #ifdef _WIN32 sprintf (ver, "(WinQuake) %4.2f", (float)VERSION); dest = conback->data + 320*186 + 320 - 11 - 8*strlen(ver); #elif defined(X11) sprintf (ver, "(X11 Quake %2.2f) %4.2f", (float)X11_VERSION, (float)VERSION); dest = conback->data + 320*186 + 320 - 11 - 8*strlen(ver); #elif defined(__linux__) sprintf (ver, "(Linux Quake %2.2f) %4.2f", (float)LINUX_VERSION, (float)VERSION); dest = conback->data + 320*186 + 320 - 11 - 8*strlen(ver); #else dest = conback->data + 320 - 43 + 320*186; sprintf (ver, "%4.2f", VERSION); #endif for (x=0 ; x<strlen(ver) ; x++) Draw_CharToConback (ver[x], dest+(x<<3)); // draw the pic if (r_pixbytes == 1) { dest = vid.conbuffer; for (y=0 ; y<lines ; y++, dest += vid.conrowbytes) { v = (vid.conheight - lines + y)*200/vid.conheight; src = conback->data + v*320; if (vid.conwidth == 320) memcpy (dest, src, vid.conwidth); else { f = 0; fstep = 320*0x10000/vid.conwidth; for (x=0 ; x<vid.conwidth ; x+=4) { dest[x] = src[f>>16]; f += fstep; dest[x+1] = src[f>>16]; f += fstep; dest[x+2] = src[f>>16]; f += fstep; dest[x+3] = src[f>>16]; f += fstep; } } } } else { pusdest = (unsigned short *)vid.conbuffer; for (y=0 ; y<lines ; y++, pusdest += (vid.conrowbytes >> 1)) { // FIXME: pre-expand to native format? // FIXME: does the endian switching go away in production? v = (vid.conheight - lines + y)*200/vid.conheight; src = conback->data + v*320; f = 0; fstep = 320*0x10000/vid.conwidth; for (x=0 ; x<vid.conwidth ; x+=4) { pusdest[x] = d_8to16table[src[f>>16]]; f += fstep; pusdest[x+1] = d_8to16table[src[f>>16]]; f += fstep; pusdest[x+2] = d_8to16table[src[f>>16]]; f += fstep; pusdest[x+3] = d_8to16table[src[f>>16]]; f += fstep; } } } } /* ============== R_DrawRect8 ============== */ void R_DrawRect8 (vrect_t *prect, int rowbytes, byte *psrc, int transparent) { byte t; int i, j, srcdelta, destdelta; byte *pdest; pdest = vid.buffer + (prect->y * vid.rowbytes) + prect->x; srcdelta = rowbytes - prect->width; destdelta = vid.rowbytes - prect->width; if (transparent) { for (i=0 ; i<prect->height ; i++) { for (j=0 ; j<prect->width ; j++) { t = *psrc; if (t != TRANSPARENT_COLOR) { *pdest = t; } psrc++; pdest++; } psrc += srcdelta; pdest += destdelta; } } else { for (i=0 ; i<prect->height ; i++) { memcpy (pdest, psrc, prect->width); psrc += rowbytes; pdest += vid.rowbytes; } } } /* ============== R_DrawRect16 ============== */ void R_DrawRect16 (vrect_t *prect, int rowbytes, byte *psrc, int transparent) { byte t; int i, j, srcdelta, destdelta; unsigned short *pdest; // FIXME: would it be better to pre-expand native-format versions? pdest = (unsigned short *)vid.buffer + (prect->y * (vid.rowbytes >> 1)) + prect->x; srcdelta = rowbytes - prect->width; destdelta = (vid.rowbytes >> 1) - prect->width; if (transparent) { for (i=0 ; i<prect->height ; i++) { for (j=0 ; j<prect->width ; j++) { t = *psrc; if (t != TRANSPARENT_COLOR) { *pdest = d_8to16table[t]; } psrc++; pdest++; } psrc += srcdelta; pdest += destdelta; } } else { for (i=0 ; i<prect->height ; i++) { for (j=0 ; j<prect->width ; j++) { *pdest = d_8to16table[*psrc]; psrc++; pdest++; } psrc += srcdelta; pdest += destdelta; } } } /* ============= Draw_TileClear This repeats a 64*64 tile graphic to fill the screen around a sized down refresh window. ============= */ void Draw_TileClear (int x, int y, int w, int h) { int width, height, tileoffsetx, tileoffsety; byte *psrc; vrect_t vr; r_rectdesc.rect.x = x; r_rectdesc.rect.y = y; r_rectdesc.rect.width = w; r_rectdesc.rect.height = h; vr.y = r_rectdesc.rect.y; height = r_rectdesc.rect.height; tileoffsety = vr.y % r_rectdesc.height; while (height > 0) { vr.x = r_rectdesc.rect.x; width = r_rectdesc.rect.width; if (tileoffsety != 0) vr.height = r_rectdesc.height - tileoffsety; else vr.height = r_rectdesc.height; if (vr.height > height) vr.height = height; tileoffsetx = vr.x % r_rectdesc.width; while (width > 0) { if (tileoffsetx != 0) vr.width = r_rectdesc.width - tileoffsetx; else vr.width = r_rectdesc.width; if (vr.width > width) vr.width = width; psrc = r_rectdesc.ptexbytes + (tileoffsety * r_rectdesc.rowbytes) + tileoffsetx; if (r_pixbytes == 1) { R_DrawRect8 (&vr, r_rectdesc.rowbytes, psrc, 0); } else { R_DrawRect16 (&vr, r_rectdesc.rowbytes, psrc, 0); } vr.x += vr.width; width -= vr.width; tileoffsetx = 0; // only the left tile can be left-clipped } vr.y += vr.height; height -= vr.height; tileoffsety = 0; // only the top tile can be top-clipped } } /* ============= Draw_Fill Fills a box of pixels with a single color ============= */ void Draw_Fill (int x, int y, int w, int h, int c) { byte *dest; unsigned short *pusdest; unsigned uc; int u, v; if (r_pixbytes == 1) { dest = vid.buffer + y*vid.rowbytes + x; for (v=0 ; v<h ; v++, dest += vid.rowbytes) for (u=0 ; u<w ; u++) dest[u] = c; } else { uc = d_8to16table[c]; pusdest = (unsigned short *)vid.buffer + y * (vid.rowbytes >> 1) + x; for (v=0 ; v<h ; v++, pusdest += (vid.rowbytes >> 1)) for (u=0 ; u<w ; u++) pusdest[u] = uc; } } //============================================================================= /* ================ Draw_FadeScreen ================ */ void Draw_FadeScreen (void) { int x,y; byte *pbuf; VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); for (y=0 ; y<vid.height ; y++) { int t; pbuf = (byte *)(vid.buffer + vid.rowbytes*y); t = (y & 1) << 1; for (x=0 ; x<vid.width ; x++) { if ((x & 3) != t) pbuf[x] = 0; } } VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } //============================================================================= /* ================ Draw_BeginDisc Draws the little blue disc in the corner of the screen. Call before beginning any disc IO. ================ */ void Draw_BeginDisc (void) { D_BeginDirectRect (vid.width - 24, 0, draw_disc->data, 24, 24); } /* ================ Draw_EndDisc Erases the disc icon. Call after completing any disc IO ================ */ void Draw_EndDisc (void) { D_EndDirectRect (vid.width - 24, 0, 24, 24); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "winquake.h" #define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c) HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter); // 64K is > 1 second at 16-bit, 22050 Hz #define WAV_BUFFERS 64 #define WAV_MASK 0x3F #define WAV_BUFFER_SIZE 0x0400 #define SECONDARY_BUFFER_SIZE 0x10000 typedef enum {SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL} sndinitstat; static qboolean wavonly; static qboolean dsound_init; static qboolean wav_init; static qboolean snd_firsttime = true, snd_isdirect, snd_iswave; static qboolean primary_format_set; static int sample16; static int snd_sent, snd_completed; /* * Global variables. Must be visible to window-procedure function * so it can unlock and free the data block after it has been played. */ HANDLE hData; HPSTR lpData, lpData2; HGLOBAL hWaveHdr; LPWAVEHDR lpWaveHdr; HWAVEOUT hWaveOut; WAVEOUTCAPS wavecaps; DWORD gSndBufSize; MMTIME mmstarttime; LPDIRECTSOUND pDS; LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf; HINSTANCE hInstDS; qboolean SNDDMA_InitDirect (void); qboolean SNDDMA_InitWav (void); /* ================== S_BlockSound ================== */ void S_BlockSound (void) { // DirectSound takes care of blocking itself if (snd_iswave) { snd_blocked++; if (snd_blocked == 1) { waveOutReset (hWaveOut); } } } /* ================== S_UnblockSound ================== */ void S_UnblockSound (void) { // DirectSound takes care of blocking itself if (snd_iswave) { snd_blocked--; } } /* ================== FreeSound ================== */ void FreeSound (void) { int i; if (pDSBuf) { pDSBuf->lpVtbl->Stop(pDSBuf); pDSBuf->lpVtbl->Release(pDSBuf); } // only release primary buffer if it's not also the mixing buffer we just released if (pDSPBuf && (pDSBuf != pDSPBuf)) { pDSPBuf->lpVtbl->Release(pDSPBuf); } if (pDS) { pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL); pDS->lpVtbl->Release(pDS); } if (hWaveOut) { waveOutReset (hWaveOut); if (lpWaveHdr) { for (i=0 ; i< WAV_BUFFERS ; i++) waveOutUnprepareHeader (hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR)); } waveOutClose (hWaveOut); if (hWaveHdr) { GlobalUnlock(hWaveHdr); GlobalFree(hWaveHdr); } if (hData) { GlobalUnlock(hData); GlobalFree(hData); } } pDS = NULL; pDSBuf = NULL; pDSPBuf = NULL; hWaveOut = 0; hData = 0; hWaveHdr = 0; lpData = NULL; lpWaveHdr = NULL; dsound_init = false; wav_init = false; } /* ================== SNDDMA_InitDirect Direct-Sound support ================== */ sndinitstat SNDDMA_InitDirect (void) { DSBUFFERDESC dsbuf; DSBCAPS dsbcaps; DWORD dwSize, dwWrite; DSCAPS dscaps; WAVEFORMATEX format, pformat; HRESULT hresult; int reps; memset ((void *)&sn, 0, sizeof (sn)); shm = &sn; shm->channels = 2; shm->samplebits = 16; shm->speed = 11025; memset (&format, 0, sizeof(format)); format.wFormatTag = WAVE_FORMAT_PCM; format.nChannels = shm->channels; format.wBitsPerSample = shm->samplebits; format.nSamplesPerSec = shm->speed; format.nBlockAlign = format.nChannels *format.wBitsPerSample / 8; format.cbSize = 0; format.nAvgBytesPerSec = format.nSamplesPerSec *format.nBlockAlign; if (!hInstDS) { hInstDS = LoadLibrary("dsound.dll"); if (hInstDS == NULL) { Con_SafePrintf ("Couldn't load dsound.dll\n"); return SIS_FAILURE; } pDirectSoundCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCreate"); if (!pDirectSoundCreate) { Con_SafePrintf ("Couldn't get DS proc addr\n"); return SIS_FAILURE; } } while ((hresult = iDirectSoundCreate(NULL, &pDS, NULL)) != DS_OK) { if (hresult != DSERR_ALLOCATED) { Con_SafePrintf ("DirectSound create failed\n"); return SIS_FAILURE; } if (MessageBox (NULL, "The sound hardware is in use by another app.\n\n" "Select Retry to try to start sound again or Cancel to run Quake with no sound.", "Sound not available", MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY) { Con_SafePrintf ("DirectSoundCreate failure\n" " hardware already in use\n"); return SIS_NOTAVAIL; } } dscaps.dwSize = sizeof(dscaps); if (DS_OK != pDS->lpVtbl->GetCaps (pDS, &dscaps)) { Con_SafePrintf ("Couldn't get DS caps\n"); } if (dscaps.dwFlags & DSCAPS_EMULDRIVER) { Con_SafePrintf ("No DirectSound driver installed\n"); FreeSound (); return SIS_FAILURE; } if (DS_OK != pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_EXCLUSIVE)) { Con_SafePrintf ("Set coop level failed\n"); FreeSound (); return SIS_FAILURE; } // get access to the primary buffer, if possible, so we can set the // sound hardware format memset (&dsbuf, 0, sizeof(dsbuf)); dsbuf.dwSize = sizeof(DSBUFFERDESC); dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER; dsbuf.dwBufferBytes = 0; dsbuf.lpwfxFormat = NULL; memset(&dsbcaps, 0, sizeof(dsbcaps)); dsbcaps.dwSize = sizeof(dsbcaps); primary_format_set = false; if (!COM_CheckParm ("-snoforceformat")) { if (DS_OK == pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSPBuf, NULL)) { pformat = format; if (DS_OK != pDSPBuf->lpVtbl->SetFormat (pDSPBuf, &pformat)) { if (snd_firsttime) Con_SafePrintf ("Set primary sound buffer format: no\n"); } else { if (snd_firsttime) Con_SafePrintf ("Set primary sound buffer format: yes\n"); primary_format_set = true; } } } if (!primary_format_set || !COM_CheckParm ("-primarysound")) { // create the secondary buffer we'll actually work with memset (&dsbuf, 0, sizeof(dsbuf)); dsbuf.dwSize = sizeof(DSBUFFERDESC); dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE; dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE; dsbuf.lpwfxFormat = &format; memset(&dsbcaps, 0, sizeof(dsbcaps)); dsbcaps.dwSize = sizeof(dsbcaps); if (DS_OK != pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) { Con_SafePrintf ("DS:CreateSoundBuffer Failed"); FreeSound (); return SIS_FAILURE; } shm->channels = format.nChannels; shm->samplebits = format.wBitsPerSample; shm->speed = format.nSamplesPerSec; if (DS_OK != pDSBuf->lpVtbl->GetCaps (pDSBuf, &dsbcaps)) { Con_SafePrintf ("DS:GetCaps failed\n"); FreeSound (); return SIS_FAILURE; } if (snd_firsttime) Con_SafePrintf ("Using secondary sound buffer\n"); } else { if (DS_OK != pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_WRITEPRIMARY)) { Con_SafePrintf ("Set coop level failed\n"); FreeSound (); return SIS_FAILURE; } if (DS_OK != pDSPBuf->lpVtbl->GetCaps (pDSPBuf, &dsbcaps)) { Con_Printf ("DS:GetCaps failed\n"); return SIS_FAILURE; } pDSBuf = pDSPBuf; Con_SafePrintf ("Using primary sound buffer\n"); } // Make sure mixer is active pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING); if (snd_firsttime) Con_SafePrintf(" %d channel(s)\n" " %d bits/sample\n" " %d bytes/sec\n", shm->channels, shm->samplebits, shm->speed); gSndBufSize = dsbcaps.dwBufferBytes; // initialize the buffer reps = 0; while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &lpData, &dwSize, NULL, NULL, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Con_SafePrintf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n"); FreeSound (); return SIS_FAILURE; } if (++reps > 10000) { Con_SafePrintf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n"); FreeSound (); return SIS_FAILURE; } } memset(lpData, 0, dwSize); // lpData[4] = lpData[5] = 0x7f; // force a pop for debugging pDSBuf->lpVtbl->Unlock(pDSBuf, lpData, dwSize, NULL, 0); /* we don't want anyone to access the buffer directly w/o locking it first. */ lpData = NULL; pDSBuf->lpVtbl->Stop(pDSBuf); pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmstarttime.u.sample, &dwWrite); pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING); shm->soundalive = true; shm->splitbuffer = false; shm->samples = gSndBufSize/(shm->samplebits/8); shm->samplepos = 0; shm->submission_chunk = 1; shm->buffer = (unsigned char *) lpData; sample16 = (shm->samplebits/8) - 1; dsound_init = true; return SIS_SUCCESS; } /* ================== SNDDM_InitWav Crappy windows multimedia base ================== */ qboolean SNDDMA_InitWav (void) { WAVEFORMATEX format; int i; HRESULT hr; snd_sent = 0; snd_completed = 0; shm = &sn; shm->channels = 2; shm->samplebits = 16; shm->speed = 11025; memset (&format, 0, sizeof(format)); format.wFormatTag = WAVE_FORMAT_PCM; format.nChannels = shm->channels; format.wBitsPerSample = shm->samplebits; format.nSamplesPerSec = shm->speed; format.nBlockAlign = format.nChannels *format.wBitsPerSample / 8; format.cbSize = 0; format.nAvgBytesPerSec = format.nSamplesPerSec *format.nBlockAlign; /* Open a waveform device for output using window callback. */ while ((hr = waveOutOpen((LPHWAVEOUT)&hWaveOut, WAVE_MAPPER, &format, 0, 0L, CALLBACK_NULL)) != MMSYSERR_NOERROR) { if (hr != MMSYSERR_ALLOCATED) { Con_SafePrintf ("waveOutOpen failed\n"); return false; } if (MessageBox (NULL, "The sound hardware is in use by another app.\n\n" "Select Retry to try to start sound again or Cancel to run Quake with no sound.", "Sound not available", MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY) { Con_SafePrintf ("waveOutOpen failure;\n" " hardware already in use\n"); return false; } } /* * Allocate and lock memory for the waveform data. The memory * for waveform data must be globally allocated with * GMEM_MOVEABLE and GMEM_SHARE flags. */ gSndBufSize = WAV_BUFFERS*WAV_BUFFER_SIZE; hData = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, gSndBufSize); if (!hData) { Con_SafePrintf ("Sound: Out of memory.\n"); FreeSound (); return false; } lpData = GlobalLock(hData); if (!lpData) { Con_SafePrintf ("Sound: Failed to lock.\n"); FreeSound (); return false; } memset (lpData, 0, gSndBufSize); /* * Allocate and lock memory for the header. This memory must * also be globally allocated with GMEM_MOVEABLE and * GMEM_SHARE flags. */ hWaveHdr = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, (DWORD) sizeof(WAVEHDR) * WAV_BUFFERS); if (hWaveHdr == NULL) { Con_SafePrintf ("Sound: Failed to Alloc header.\n"); FreeSound (); return false; } lpWaveHdr = (LPWAVEHDR) GlobalLock(hWaveHdr); if (lpWaveHdr == NULL) { Con_SafePrintf ("Sound: Failed to lock header.\n"); FreeSound (); return false; } memset (lpWaveHdr, 0, sizeof(WAVEHDR) * WAV_BUFFERS); /* After allocation, set up and prepare headers. */ for (i=0 ; i<WAV_BUFFERS ; i++) { lpWaveHdr[i].dwBufferLength = WAV_BUFFER_SIZE; lpWaveHdr[i].lpData = lpData + i*WAV_BUFFER_SIZE; if (waveOutPrepareHeader(hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) { Con_SafePrintf ("Sound: failed to prepare wave headers\n"); FreeSound (); return false; } } shm->soundalive = true; shm->splitbuffer = false; shm->samples = gSndBufSize/(shm->samplebits/8); shm->samplepos = 0; shm->submission_chunk = 1; shm->buffer = (unsigned char *) lpData; sample16 = (shm->samplebits/8) - 1; wav_init = true; return true; } /* ================== SNDDMA_Init Try to find a sound device to mix for. Returns false if nothing is found. ================== */ int SNDDMA_Init(void) { sndinitstat stat; if (COM_CheckParm ("-wavonly")) wavonly = true; dsound_init = wav_init = 0; stat = SIS_FAILURE; // assume DirectSound won't initialize /* Init DirectSound */ if (!wavonly) { if (snd_firsttime || snd_isdirect) { stat = SNDDMA_InitDirect ();; if (stat == SIS_SUCCESS) { snd_isdirect = true; if (snd_firsttime) Con_SafePrintf ("DirectSound initialized\n"); } else { snd_isdirect = false; Con_SafePrintf ("DirectSound failed to init\n"); } } } // if DirectSound didn't succeed in initializing, try to initialize // waveOut sound, unless DirectSound failed because the hardware is // already allocated (in which case the user has already chosen not // to have sound) if (!dsound_init && (stat != SIS_NOTAVAIL)) { if (snd_firsttime || snd_iswave) { snd_iswave = SNDDMA_InitWav (); if (snd_iswave) { if (snd_firsttime) Con_SafePrintf ("Wave sound initialized\n"); } else { Con_SafePrintf ("Wave sound failed to init\n"); } } } snd_firsttime = false; if (!dsound_init && !wav_init) { if (snd_firsttime) Con_SafePrintf ("No sound device initialized\n"); return 0; } return 1; } /* ============== SNDDMA_GetDMAPos return the current sample position (in mono samples read) inside the recirculating dma buffer, so the mixing code will know how many sample are required to fill it up. =============== */ int SNDDMA_GetDMAPos(void) { MMTIME mmtime; int s; DWORD dwWrite; if (dsound_init) { mmtime.wType = TIME_SAMPLES; pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmtime.u.sample, &dwWrite); s = mmtime.u.sample - mmstarttime.u.sample; } else if (wav_init) { s = snd_sent * WAV_BUFFER_SIZE; } s >>= sample16; s &= (shm->samples-1); return s; } /* ============== SNDDMA_Submit Send sound to device if buffer isn't really the dma buffer =============== */ void SNDDMA_Submit(void) { LPWAVEHDR h; int wResult; if (!wav_init) return; // // find which sound blocks have completed // while (1) { if ( snd_completed == snd_sent ) { Con_DPrintf ("Sound overrun\n"); break; } if ( ! (lpWaveHdr[ snd_completed & WAV_MASK].dwFlags & WHDR_DONE) ) { break; } snd_completed++; // this buffer has been played } // // submit two new sound blocks // while (((snd_sent - snd_completed) >> sample16) < 4) { h = lpWaveHdr + ( snd_sent&WAV_MASK ); snd_sent++; /* * Now the data block can be sent to the output device. The * waveOutWrite function returns immediately and waveform * data is sent to the output device in the background. */ wResult = waveOutWrite(hWaveOut, h, sizeof(WAVEHDR)); if (wResult != MMSYSERR_NOERROR) { Con_SafePrintf ("Failed to write block to device\n"); FreeSound (); return; } } } /* ============== SNDDMA_Shutdown Reset the sound device for exiting =============== */ void SNDDMA_Shutdown(void) { FreeSound (); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // net_ipx.c #include <stdio.h> #include <stdlib.h> #include <dpmi.h> #include "quakedef.h" #include "dosisms.h" #include "net_ipx.h" #define EIO 5 /* I/O error */ #define AF_NETWARE 64 #define IPX_OPEN 0 #define IPX_CLOSE 1 #define IPX_GETROUTE 2 #define IPX_SEND 3 #define IPX_LISTEN 4 #define IPX_SCHEDULEEVENT 5 #define IPX_CANCEL 6 #define IPX_SCHEDULESPECIALEVENT 7 #define IPX_GETINTERVALMARKER 8 #define IPX_GETADDRESS 9 #define IPX_RELINQUISH 10 #define PTYPE_UNKNOWN 0 #define PTYPE_RIP 1 #define PTYPE_ECHO 2 #define PTYPE_ERROR 3 #define PTYPE_IPX 4 #define PTYPE_SPX 5 #pragma pack(1) typedef struct { byte network[4]; byte node[6]; short socket; } IPXaddr; struct sockaddr_ipx { short sipx_family; IPXaddr sipx_addr; char sipx_zero[2]; }; #define sipx_port sipx_addr.socket typedef struct { short checkSum; short length; byte transportControl; byte type; IPXaddr destination; IPXaddr source; } IPXheader; typedef struct ECBStructure { struct ECBStructure *link; unsigned short ESR_off; unsigned short ESR_seg; byte inUse; byte completionCode; short socket; byte IPXWorkspace[4]; byte driverWorkspace[12]; byte immediateAddress[6]; short fragCount; short fragOff; short fragSeg; short fragSize; } ECB; #pragma pack() typedef struct { ECB ecb; IPXheader header; int sequence; char data[NET_DATAGRAMSIZE]; } ipx_lowmem_buffer_t; #define LOWMEMSIZE (100 * 1024) #define LOWMEMSAVE 256 #define IPXBUFFERS ((LOWMEMSIZE - LOWMEMSAVE)/ sizeof(ipx_lowmem_buffer_t)) #define IPXSOCKBUFFERS 5 #define IPXSOCKETS (IPXBUFFERS / IPXSOCKBUFFERS) // each socket's socketbuffer 0 is used for sending, the others for listening typedef struct { char reserved[LOWMEMSAVE]; ipx_lowmem_buffer_t socketbuffer[IPXSOCKETS][IPXSOCKBUFFERS]; } ipx_lowmem_area_t; static int ipxsocket[IPXSOCKETS]; static ECB *readlist[IPXSOCKETS]; static int sequence[IPXSOCKETS]; static int handlesInUse; static ipx_lowmem_area_t *lma; static char *lowmem_buffer; static int lowmem_bufseg; static int lowmem_bufoff; static unsigned short ipx_cs; static unsigned short ipx_ip; static int net_acceptsocket = -1; static int net_controlsocket; static void IPX_PollProcedure(void); static PollProcedure pollProcedure = {NULL, 0.0, IPX_PollProcedure}; //============================================================================= static void IPX_GetLocalAddress(IPXaddr *addr) { regs.x.cs = ipx_cs; regs.x.ip = ipx_ip; regs.x.bx = IPX_GETADDRESS; regs.x.es = lowmem_bufseg; regs.x.si = lowmem_bufoff; __dpmi_simulate_real_mode_procedure_retf((__dpmi_regs *)&regs); Q_memcpy(addr, lowmem_buffer, 10); } //============================================================================= static int IPX_GetLocalTarget(IPXaddr *addr, byte *localTarget) { regs.x.cs = ipx_cs; regs.x.ip = ipx_ip; regs.x.bx = IPX_GETROUTE; regs.x.es = lowmem_bufseg; regs.x.si = lowmem_bufoff; regs.x.di = lowmem_bufoff + sizeof(IPXaddr); Q_memcpy(lowmem_buffer, addr, sizeof(IPXaddr)); __dpmi_simulate_real_mode_procedure_retf((__dpmi_regs *)&regs); if (regs.h.al) return -1; Q_memcpy(localTarget, lowmem_buffer + sizeof(IPXaddr), 6); return 0; } //============================================================================= static void IPX_ListenForPacket(ECB *ecb) { regs.x.cs = ipx_cs; regs.x.ip = ipx_ip; regs.x.bx = IPX_LISTEN; regs.x.es = ptr2real(ecb) >> 4; regs.x.si = ptr2real(ecb) & 0xf; __dpmi_simulate_real_mode_procedure_retf((__dpmi_regs *)&regs); } //============================================================================= static void IPX_RelinquishControl(void) { regs.x.cs = ipx_cs; regs.x.ip = ipx_ip; regs.x.bx = IPX_RELINQUISH; __dpmi_simulate_real_mode_procedure_retf((__dpmi_regs *)&regs); } void IPX_PollProcedure(void) { IPX_RelinquishControl(); SchedulePollProcedure(&pollProcedure, 0.01); } //============================================================================= static void ProcessReadyList(int s) { int n; ECB *ecb; ECB *prev; for (n = 1; n < IPXSOCKBUFFERS; n++) { if (lma->socketbuffer[s][n].ecb.inUse == 0) { for (ecb = readlist[s], prev = NULL; ecb; ecb = ecb->link) { if (lma->socketbuffer[s][n].sequence < ((ipx_lowmem_buffer_t *) ecb)->sequence) break; prev = ecb; } if (ecb) lma->socketbuffer[s][n].ecb.link = ecb; else lma->socketbuffer[s][n].ecb.link = NULL; if (prev) prev->link = &lma->socketbuffer[s][n].ecb; else readlist[s] = &lma->socketbuffer[s][n].ecb; lma->socketbuffer[s][n].ecb.inUse = 0xff; } } } //============================================================================= int IPX_Init(void) { int s; int n; struct qsockaddr addr; char *colon; if (COM_CheckParm ("-noipx")) return -1; // find the IPX far call entry point regs.x.ax = 0x7a00; __dpmi_simulate_real_mode_interrupt (0x2f, (__dpmi_regs *)&regs); if (regs.h.al != 0xff) { Con_Printf("IPX not detected\n"); return -1; } ipx_cs = regs.x.es; ipx_ip = regs.x.di; // grab a chunk of memory down in DOS land lowmem_buffer = dos_getmemory(LOWMEMSIZE); if (!lowmem_buffer) { Con_Printf("IPX_Init: Not enough low memory\n"); return -1; } lowmem_bufoff = ptr2real(lowmem_buffer) & 0xf; lowmem_bufseg = ptr2real(lowmem_buffer) >> 4; // init socket handles & buffers handlesInUse = 0; lma = (ipx_lowmem_area_t *)lowmem_buffer; for (s = 0; s < IPXSOCKETS; s++) { ipxsocket[s] = 0; for (n = 0; n < IPXSOCKBUFFERS; n++) { lma->socketbuffer[s][n].ecb.link = NULL; lma->socketbuffer[s][n].ecb.ESR_off = 0; lma->socketbuffer[s][n].ecb.ESR_seg = 0; lma->socketbuffer[s][n].ecb.socket = 0; lma->socketbuffer[s][n].ecb.inUse = 0xff; lma->socketbuffer[s][n].ecb.completionCode = 0; lma->socketbuffer[s][n].ecb.fragCount = 1; lma->socketbuffer[s][n].ecb.fragOff = ptr2real(&lma->socketbuffer[s][n].header) & 0xf; lma->socketbuffer[s][n].ecb.fragSeg = ptr2real(&lma->socketbuffer[s][n].header) >> 4; lma->socketbuffer[s][n].ecb.fragSize = sizeof(IPXheader) + sizeof(int) + NET_DATAGRAMSIZE; } } if ((net_controlsocket = IPX_OpenSocket (0)) == -1) { dos_freememory(lowmem_buffer); Con_DPrintf ("IPX_Init: Unable to open control socket\n"); return -1; } SchedulePollProcedure(&pollProcedure, 0.01); IPX_GetSocketAddr (net_controlsocket, &addr); Q_strcpy(my_ipx_address, IPX_AddrToString (&addr)); colon = Q_strrchr (my_ipx_address, ':'); if (colon) *colon = 0; Con_Printf("IPX initialized\n"); ipxAvailable = true; return net_controlsocket; } //============================================================================= void IPX_Shutdown(void) { IPX_Listen (false); IPX_CloseSocket (net_controlsocket); dos_freememory(lowmem_buffer); } //============================================================================= void IPX_Listen (qboolean state) { // enable listening if (state) { if (net_acceptsocket != -1) return; if ((net_acceptsocket = IPX_OpenSocket (net_hostport)) == -1) Sys_Error ("IPX_Listen: Unable to open accept socket\n"); return; } // disable listening if (net_acceptsocket == -1) return; IPX_CloseSocket (net_acceptsocket); net_acceptsocket = -1; } //============================================================================= int IPX_OpenSocket(int port) { int handle; int n; unsigned short socket; if (handlesInUse == IPXSOCKETS) return -1; // open the IPX socket regs.x.cs = ipx_cs; regs.x.ip = ipx_ip; regs.x.bx = IPX_OPEN; regs.h.al = 0; regs.x.dx = htons(port); __dpmi_simulate_real_mode_procedure_retf((__dpmi_regs *)&regs); if (regs.h.al == 0xfe) { Con_DPrintf("IPX_OpenSocket: all sockets in use\n"); return -1; } if (regs.h.al == 0xff) { Con_DPrintf("IPX_OpenSocket: socket already open\n"); return -1; } if (regs.h.al != 0) { Con_DPrintf("IPX_OpenSocket: error %02x\n", regs.h.al); return -1; } socket = regs.x.dx; // grab a handle; fill in the ECBs, and get them listening for (handle = 0; handle < IPXSOCKETS; handle++) { if (ipxsocket[handle] == 0) { ipxsocket[handle] = socket; readlist[handle] = NULL; sequence[handle] = 0; for (n = 0; n < IPXSOCKBUFFERS; n ++) { lma->socketbuffer[handle][n].ecb.socket = socket; lma->socketbuffer[handle][n].ecb.inUse = 0; if (n) IPX_ListenForPacket(&lma->socketbuffer[handle][n].ecb); } handlesInUse++; return handle; } } // "this will NEVER happen" Sys_Error("IPX_OpenSocket: handle allocation failed\n"); return -1; } //============================================================================= int IPX_CloseSocket(int handle) { // if there's a send in progress, give it one last chance if (lma->socketbuffer[handle][0].ecb.inUse != 0) IPX_RelinquishControl(); // close the socket (all pending sends/received are cancelled) regs.x.cs = ipx_cs; regs.x.ip = ipx_ip; regs.x.bx = IPX_CLOSE; regs.x.dx = ipxsocket[handle]; __dpmi_simulate_real_mode_procedure_retf((__dpmi_regs *)&regs); ipxsocket[handle] = 0; handlesInUse--; return 0; } //============================================================================= int IPX_Connect (int handle, struct qsockaddr *addr) { IPXaddr ipxaddr; Q_memcpy(&ipxaddr, &((struct sockaddr_ipx *)addr)->sipx_addr, sizeof(IPXaddr)); if (IPX_GetLocalTarget(&ipxaddr, lma->socketbuffer[handle][0].ecb.immediateAddress) != 0) { Con_Printf("Get Local Target failed\n"); return -1; } return 0; } //============================================================================= int IPX_CheckNewConnections (void) { int n; if (net_acceptsocket == -1) return -1; for (n = 1; n < IPXSOCKBUFFERS; n ++) if (lma->socketbuffer[net_acceptsocket][n].ecb.inUse == 0) return net_acceptsocket; return -1; } //============================================================================= int IPX_Read (int handle, byte *buf, int len, struct qsockaddr *addr) { ECB *ecb; ipx_lowmem_buffer_t *rcvbuf; int copylen; ProcessReadyList(handle); tryagain: if (readlist[handle] == NULL) return 0; ecb = readlist[handle]; readlist[handle] = ecb->link; if (ecb->completionCode != 0) { Con_Printf("Warning: IPX_Read error %02x\n", ecb->completionCode); ecb->fragSize = sizeof(IPXheader) + sizeof(int) + NET_DATAGRAMSIZE; IPX_ListenForPacket(ecb); goto tryagain; } rcvbuf = (ipx_lowmem_buffer_t *)ecb; // copy the data up to the buffer copylen = ntohs(rcvbuf->header.length) - (sizeof(int) + sizeof(IPXheader)); if (len < copylen) Sys_Error("IPX_Read: buffer too small (%d vs %d)\n", len, copylen); Q_memcpy(buf, rcvbuf->data, copylen); // fill in the addr if they want it if (addr) { ((struct sockaddr_ipx *)addr)->sipx_family = AF_NETWARE; Q_memcpy(&((struct sockaddr_ipx *)addr)->sipx_addr, rcvbuf->header.source.network, sizeof(IPXaddr)); ((struct sockaddr_ipx *)addr)->sipx_zero[0] = 0; ((struct sockaddr_ipx *)addr)->sipx_zero[1] = 0; } // update the send ecb's immediate address Q_memcpy(lma->socketbuffer[handle][0].ecb.immediateAddress, rcvbuf->ecb.immediateAddress, 6); // get this ecb listening again rcvbuf->ecb.fragSize = sizeof(IPXheader) + sizeof(int) + NET_DATAGRAMSIZE; IPX_ListenForPacket(&rcvbuf->ecb); return copylen; } //============================================================================= int IPX_Broadcast (int handle, byte *buf, int len) { struct sockaddr_ipx addr; int ret; Q_memset(addr.sipx_addr.network, 0x00, 4); Q_memset(addr.sipx_addr.node, 0xff, 6); addr.sipx_port = htons(net_hostport); Q_memset(lma->socketbuffer[handle][0].ecb.immediateAddress, 0xff, 6); ret = IPX_Write (handle, buf, len, (struct qsockaddr *)&addr); return ret; } //============================================================================= int IPX_Write (int handle, byte *buf, int len, struct qsockaddr *addr) { // has the previous send completed? while (lma->socketbuffer[handle][0].ecb.inUse != 0) IPX_RelinquishControl(); switch (lma->socketbuffer[handle][0].ecb.completionCode) { case 0x00: // success case 0xfc: // request cancelled break; case 0xfd: // malformed packet default: Con_Printf("IPX driver send failure: %02x\n", lma->socketbuffer[handle][0].ecb.completionCode); break; case 0xfe: // packet undeliverable case 0xff: // unable to send packet Con_Printf("IPX lost route, trying to re-establish\n"); // look for a new route if (IPX_GetLocalTarget (&lma->socketbuffer[handle][0].header.destination, lma->socketbuffer[handle][0].ecb.immediateAddress) != 0) return -1; // re-send the one that failed regs.x.cs = ipx_cs; regs.x.ip = ipx_ip; regs.x.bx = IPX_SEND; regs.x.es = ptr2real(&lma->socketbuffer[handle][0].ecb) >> 4; regs.x.si = ptr2real(&lma->socketbuffer[handle][0].ecb) & 0xf; __dpmi_simulate_real_mode_procedure_retf((__dpmi_regs *)&regs); // report that we did not send the current one return 0; } // ecb : length lma->socketbuffer[handle][0].ecb.fragSize = sizeof(IPXheader) + sizeof(int) + len; // ipx header : type lma->socketbuffer[handle][0].header.type = PTYPE_IPX; // ipx header : destination Q_memcpy(&lma->socketbuffer[handle][0].header.destination, &((struct sockaddr_ipx *)addr)->sipx_addr, sizeof(IPXaddr)); // sequence number lma->socketbuffer[handle][0].sequence = sequence[handle]; sequence[handle]++; // copy down the data Q_memcpy(lma->socketbuffer[handle][0].data, buf, len); regs.x.cs = ipx_cs; regs.x.ip = ipx_ip; regs.x.bx = IPX_SEND; regs.x.es = ptr2real(&lma->socketbuffer[handle][0].ecb) >> 4; regs.x.si = ptr2real(&lma->socketbuffer[handle][0].ecb) & 0xf; __dpmi_simulate_real_mode_procedure_retf((__dpmi_regs *)&regs); return len; } //============================================================================= char *IPX_AddrToString (struct qsockaddr *addr) { static char buf[28]; sprintf(buf, "%02x%02x%02x%02x:%02x%02x%02x%02x%02x%02x:%u", ((struct sockaddr_ipx *)addr)->sipx_addr.network[0], ((struct sockaddr_ipx *)addr)->sipx_addr.network[1], ((struct sockaddr_ipx *)addr)->sipx_addr.network[2], ((struct sockaddr_ipx *)addr)->sipx_addr.network[3], ((struct sockaddr_ipx *)addr)->sipx_addr.node[0], ((struct sockaddr_ipx *)addr)->sipx_addr.node[1], ((struct sockaddr_ipx *)addr)->sipx_addr.node[2], ((struct sockaddr_ipx *)addr)->sipx_addr.node[3], ((struct sockaddr_ipx *)addr)->sipx_addr.node[4], ((struct sockaddr_ipx *)addr)->sipx_addr.node[5], ntohs(((struct sockaddr_ipx *)addr)->sipx_port) ); return buf; } //============================================================================= int IPX_StringToAddr (char *string, struct qsockaddr *addr) { int val; char buf[3]; buf[2] = 0; Q_memset(addr, 0, sizeof(struct qsockaddr)); addr->sa_family = AF_NETWARE; #define DO(src,dest) \ buf[0] = string[src]; \ buf[1] = string[src + 1]; \ if (sscanf (buf, "%x", &val) != 1) \ return -1; \ ((struct sockaddr_ipx *)addr)->sipx_addr.dest = val DO(0, network[0]); DO(2, network[1]); DO(4, network[2]); DO(6, network[3]); DO(9, node[0]); DO(11, node[1]); DO(13, node[2]); DO(15, node[3]); DO(17, node[4]); DO(19, node[5]); #undef DO sscanf (&string[22], "%u", &val); ((struct sockaddr_ipx *)addr)->sipx_port = htons(val); return 0; } //============================================================================= int IPX_GetSocketAddr (int handle, struct qsockaddr *addr) { Q_memset(addr, 0, sizeof(struct qsockaddr)); addr->sa_family = AF_NETWARE; IPX_GetLocalAddress(&((struct sockaddr_ipx *)addr)->sipx_addr); ((struct sockaddr_ipx *)addr)->sipx_port = ipxsocket[handle]; return 0; } //============================================================================= int IPX_GetNameFromAddr (struct qsockaddr *addr, char *name) { Q_strcpy(name, IPX_AddrToString(addr)); return 0; } //============================================================================= int IPX_GetAddrFromName (char *name, struct qsockaddr *addr) { int n; char buf[32]; n = Q_strlen(name); if (n == 12) { sprintf(buf, "00000000:%s:%u", name, net_hostport); return IPX_StringToAddr (buf, addr); } if (n == 21) { sprintf(buf, "%s:%u", name, net_hostport); return IPX_StringToAddr (buf, addr); } if (n > 21 && n <= 27) return IPX_StringToAddr (name, addr); return -1; } //============================================================================= int IPX_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2) { if (addr1->sa_family != addr2->sa_family) return -1; if(Q_memcmp(&((struct sockaddr_ipx *)addr1)->sipx_addr, &((struct sockaddr_ipx *)addr2)->sipx_addr, 10)) return -1; if (((struct sockaddr_ipx *)addr1)->sipx_port != ((struct sockaddr_ipx *)addr2)->sipx_port) return 1; return 0; } //============================================================================= int IPX_GetSocketPort (struct qsockaddr *addr) { return ntohs(((struct sockaddr_ipx *)addr)->sipx_port); } int IPX_SetSocketPort (struct qsockaddr *addr, int port) { ((struct sockaddr_ipx *)addr)->sipx_port = htons(port); return 0; } //=============================================================================
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid_sunxil.c -- uses X to setup windows and XIL to copy images (scaled as needed) // to screen #define _BSD #define BYTE_DEFINED 1 #include <sys/time.h> #include <sys/types.h> #include <errno.h> #include <thread.h> #include <unistd.h> #include <signal.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <sys/ipc.h> #include <sys/shm.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #include <X11/keysym.h> #include <xil/xil.h> #include "quakedef.h" #include "d_local.h" #define MIN_WIDTH 320 #define MIN_HEIGHT 200 cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; cvar_t m_filter = {"m_filter","0", true}; float old_windowed_mouse; // The following X property format is defined in Motif 1.1's // Xm/MwmUtils.h, but QUAKE should not depend on that header // file. Note: Motif 1.2 expanded this structure with // uninteresting fields (to QUAKE) so just stick with the // smaller Motif 1.1 structure. #define MWM_HINTS_DECORATIONS 2 typedef struct { long flags; long functions; long decorations; long input_mode; } MotifWmHints; #define MAX_COLUMN_SIZE 11 #define MAX_MODEDESCS (MAX_COLUMN_SIZE*3) typedef struct { int modenum; int iscur; char desc[256]; } modedesc_t; extern void M_Menu_Options_f (void); extern void M_Print (int cx, int cy, char *str); extern void M_PrintWhite (int cx, int cy, char *str); extern void M_DrawCharacter (int cx, int line, int num); extern void M_DrawTransPic (int x, int y, qpic_t *pic); extern void M_DrawPic (int x, int y, qpic_t *pic); extern int sb_updates; qboolean mouse_avail; int mouse_buttons=3; int mouse_oldbuttonstate; int mouse_buttonstate; float mouse_x, mouse_y; float old_mouse_x, old_mouse_y; int p_mouse_x; int p_mouse_y; typedef struct { int input; int output; } keymap_t; viddef_t vid; // global video state unsigned short d_8to16table[256]; int num_shades=32; int d_con_indirect = 0; int vid_buffersize; #define STD_EVENT_MASK \ ( \ StructureNotifyMask | \ KeyPressMask | \ KeyReleaseMask | \ ButtonPressMask | \ ButtonReleaseMask | \ ExposureMask | \ PointerMotionMask | \ FocusChangeMask \ ) int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes, VGA_planar; byte *VGA_pagebase; qboolean x_fullscreen = true; Display *x_disp = NULL; int x_screen, x_screen_width, x_screen_height; int x_center_width, x_center_height; int x_std_event_mask = STD_EVENT_MASK; Window x_win, x_root_win; qboolean x_focus = true; int global_dx, global_dy; static Colormap x_cmap; static GC x_gc; static Visual *x_vis; static XVisualInfo *x_visinfo; static Atom aHints = NULL; static Atom aWMDelete = NULL; static qboolean oktodraw = false; static qboolean X11_active = false; static int verbose=1; static byte current_palette[768]; cvar_t pixel_multiply = {"pixel_multiply", "2", true}; int current_pixel_multiply = 2; #define PM(a) (int)((current_pixel_multiply)?((a)*current_pixel_multiply):(a)) #define MP(a) (int)((current_pixel_multiply)?((a)/current_pixel_multiply):(a)) static int render_pipeline[2]; static XilSystemState state; static XilImage display_image = NULL; static XilImage quake_image = NULL; static int use_mt = 0; static int count_frames = 0; /* ================ D_BeginDirectRect ================ */ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { // direct drawing of the "accessing disk" icon isn't supported under Nextstep } /* ================ D_EndDirectRect ================ */ void D_EndDirectRect (int x, int y, int width, int height) { // direct drawing of the "accessing disk" icon isnt supported under Nextstep } /* ================= VID_Gamma_f Keybinding command ================= */ byte vid_gamma[256]; void VID_Gamma_f (void) { float g, f, inf; int i; if (Cmd_Argc () == 2) { g = Q_atof (Cmd_Argv(1)); for (i=0 ; i<255 ; i++) { f = pow ((i+1)/256.0, g); inf = f*255 + 0.5; if (inf < 0) inf = 0; if (inf > 255) inf = 255; vid_gamma[i] = inf; } VID_SetPalette (current_palette); vid.recalc_refdef = 1; // force a surface cache flush } } qboolean CheckPixelMultiply (void) { int m; int w, h; XWindowAttributes wattr; XWindowChanges chg; unsigned int value_mask; int old_pixel; if ((m = (int)pixel_multiply.value) != current_pixel_multiply) { if (m < 1) m = 1; if (m > 4) m = 4; old_pixel = current_pixel_multiply; current_pixel_multiply = m; Cvar_SetValue("pixel_multiply", m); if(XGetWindowAttributes(x_disp, x_win, & wattr) == 0) return true; // ??? memset(&chg, 0, sizeof(chg)); chg.width = wattr.width/old_pixel * current_pixel_multiply; chg.height = wattr.height/old_pixel * current_pixel_multiply; if (chg.width < MIN_WIDTH*current_pixel_multiply) chg.width = MIN_WIDTH*current_pixel_multiply; if (chg.height < MIN_HEIGHT*current_pixel_multiply) chg.height = MIN_HEIGHT*current_pixel_multiply; XConfigureWindow(x_disp, x_win, CWWidth | CWHeight, &chg); vid.width = MP(wattr.width) & ~3; vid.height = MP(wattr.height); if (vid.width < 320) vid.width = 320; if (vid.height < 200) vid.height = 200; VID_ResetFramebuffer(); return true; } return false; } // ======================================================================== // Tragic death handler // ======================================================================== void TragicDeath(int signal_num) { //XAutoRepeatOn(x_disp); XCloseDisplay(x_disp); Sys_Error("This death brought to you by the number %d\n", signal_num); } // ======================================================================== // makes a null cursor // ======================================================================== static Cursor CreateNullCursor(Display *display, Window root) { Pixmap cursormask; XGCValues xgc; GC gc; XColor dummycolour; Cursor cursor; cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/); xgc.function = GXclear; gc = XCreateGC(display, cursormask, GCFunction, &xgc); XFillRectangle(display, cursormask, gc, 0, 0, 1, 1); dummycolour.pixel = 0; dummycolour.red = 0; dummycolour.flags = 04; cursor = XCreatePixmapCursor(display, cursormask, cursormask, &dummycolour,&dummycolour, 0,0); XFreePixmap(display,cursormask); XFreeGC(display,gc); return cursor; } void VID_MenuDraw( void ) { qpic_t *p; char *ptr; int i, j, column, row, dup; char temp[100]; p = Draw_CachePic ("gfx/vidmodes.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_Print (4*8, 36 + MAX_COLUMN_SIZE * 8 + 8, "Video mode switching unavailable"); M_Print (9*8, 36 + MAX_COLUMN_SIZE * 8 + 8*6, "Press any key..."); } void VID_MenuKey( int key ) { M_Menu_Options_f (); } // Called at startup to set up translation tables, takes 256 8 bit RGB values // the palette data will go away after the call, so it must be copied off if // the video driver will need it again byte surfcache[1024*1024]; // // VID_SetWindowTitle - set the window and icon titles // void VID_SetWindowTitle( Window win, char *pszName ) { XTextProperty textprop; XWMHints *wmHints; // Setup ICCCM properties textprop.value = (unsigned char *)pszName; textprop.encoding = XA_STRING; textprop.format = 8; textprop.nitems = strlen(pszName); wmHints = XAllocWMHints(); wmHints->initial_state = NormalState; wmHints->flags = StateHint; XSetWMProperties( x_disp, win, &textprop, &textprop, // Only put WM_COMMAND property on first window. com_argv, com_argc, NULL, NULL, NULL ); XFree( wmHints ); aWMDelete = XInternAtom( x_disp, "WM_DELETE_WINDOW", False ); XSetWMProtocols( x_disp, win, &aWMDelete, 1 ); } // // VID_FullScreen - open the window in full screen mode // qboolean VID_FullScreen( Window win ) { MotifWmHints hints; XWindowChanges changes; aHints = XInternAtom( x_disp, "_MOTIF_WM_HINTS", 0 ); if (aHints == None) { Con_Printf( "Could not intern X atom for _MOTIF_WM_HINTS." ); return( false ); } hints.flags = MWM_HINTS_DECORATIONS; hints.decorations = 0; // Absolutely no decorations. XChangeProperty( x_disp, win, aHints, aHints, 32, PropModeReplace, (unsigned char *)&hints, 4 ); changes.x = 0; changes.y = 0; changes.width = x_screen_width; changes.height = x_screen_height; changes.stack_mode = TopIf; XConfigureWindow( x_disp, win, CWX | CWY | CWWidth | CWHeight | CWStackMode, &changes); return( true ); } void VID_Init (unsigned char *palette) { int pnum, i; XVisualInfo template; int num_visuals; int template_mask; int w, h; int desired_width=320, desired_height=200; Cmd_AddCommand ("gamma", VID_Gamma_f); Cvar_RegisterVariable (&pixel_multiply); if (pipe(render_pipeline) < 0) Sys_Error("VID_Init: pipe"); for (i=0 ; i<256 ; i++) vid_gamma[i] = i; vid.width = 320; vid.height = 200; vid.aspect = 1.0; vid.numpages = 2; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); //vid.cbits = VID_CBITS; //vid.grades = VID_GRADES; srandom(getpid()); verbose = COM_CheckParm("-verbose"); count_frames = COM_CheckParm("-count_frames"); // // open the display // x_disp = XOpenDisplay(0); if (!x_disp) { if (getenv("DISPLAY")) Sys_Error("VID: Could not open display [%s]\n", getenv("DISPLAY")); else Sys_Error("VID: Could not open local display\n"); } x_screen = DefaultScreen( x_disp ); x_screen_width = WidthOfScreen( ScreenOfDisplay( x_disp, x_screen ) ); x_screen_height = HeightOfScreen( ScreenOfDisplay( x_disp, x_screen ) ); x_center_width = x_screen_width/2; x_center_height = x_screen_height/2; Con_Printf( "Using screen %d: %dx%d\n", x_screen, x_screen_width, x_screen_height ); x_root_win = DefaultRootWindow( x_disp); //XAutoRepeatOff(x_disp); // for debugging only if (verbose) XSynchronize(x_disp, True); // // check for command-line window size // if ((pnum=COM_CheckParm("-winsize"))) { if (pnum >= com_argc-2) Sys_Error("VID: -winsize <width> <height>\n"); desired_width = Q_atoi(com_argv[pnum+1]); desired_height = Q_atoi(com_argv[pnum+2]); if (desired_width < 1 || desired_height < 1) Sys_Error("VID: Bad window width/height\n"); } template_mask = VisualScreenMask; // make sure we get the right one template.screen = x_screen; // // specify a visual id // if ((pnum=COM_CheckParm("-visualid"))) { if (pnum >= com_argc-1) Sys_Error("VID: -visualid <id#>\n"); template.visualid = Q_atoi(com_argv[pnum+1]); template_mask |= VisualIDMask; } else { // If not specified, find an 8 bit visual since others don't work // template.depth = 8; // template_mask |= VisualDepthMask; int screen; screen = XDefaultScreen(x_disp); template.visualid = XVisualIDFromVisual(XDefaultVisual(x_disp, screen)); template_mask = VisualIDMask; } // // pick a visual- warn if more than one was available // x_visinfo = XGetVisualInfo(x_disp, template_mask, &template, &num_visuals); if (num_visuals > 1) { printf("Found more than one visual id at depth %d:\n", template.depth); for (i=0 ; i<num_visuals ; i++) printf(" -visualid %d\n", (int)(x_visinfo[i].visualid)); } else if (num_visuals == 0) { if (template_mask == VisualIDMask) Sys_Error("VID: Bad visual id %d\n", template.visualid); else Sys_Error("VID: No visuals at depth %d\n", template.depth); } if (verbose) { printf("Using visualid %d:\n", (int)(x_visinfo->visualid)); printf(" screen %d\n", x_visinfo->screen); printf(" red_mask 0x%x\n", (int)(x_visinfo->red_mask)); printf(" green_mask 0x%x\n", (int)(x_visinfo->green_mask)); printf(" blue_mask 0x%x\n", (int)(x_visinfo->blue_mask)); printf(" colormap_size %d\n", x_visinfo->colormap_size); printf(" bits_per_rgb %d\n", x_visinfo->bits_per_rgb); } x_vis = x_visinfo->visual; // // See if we're going to do pixel multiply // if (pixel_multiply.value < 1 || pixel_multiply.value > 4) Cvar_SetValue("pixel_multiply", 2); current_pixel_multiply = pixel_multiply.value; w = 320*current_pixel_multiply; // minimum width h = 200*current_pixel_multiply; // minimum height if (desired_width < w) desired_width = w; if (desired_height < h) desired_height = h; vid.width = MP(desired_width); vid.height = MP(desired_height); // // patch things up so game doesn't fail if window is too small // if (vid.width < 320) vid.width = 320; if (vid.height < 200) vid.height = 200; // // see if we're going to use threads // if(((sysconf(_SC_NPROCESSORS_ONLN) > 1) || COM_CheckParm("-mt")) && (COM_CheckParm("-no_mt") == 0)) { use_mt = 1; printf("VID: Using multiple threads!\n"); } // setup attributes for main window { int attribmask = CWEventMask | CWColormap | CWBorderPixel; XSetWindowAttributes attribs; Colormap tmpcmap; tmpcmap = XCreateColormap(x_disp, XRootWindow(x_disp, x_visinfo->screen), x_vis, AllocNone); attribs.event_mask = x_std_event_mask; attribs.border_pixel = 0; attribs.colormap = tmpcmap; // create the main window x_win = XCreateWindow( x_disp, XRootWindow(x_disp, x_visinfo->screen), 0, 0, // x, y desired_width, desired_height, 0, // borderwidth x_visinfo->depth, InputOutput, x_vis, attribmask, &attribs ); if (x_visinfo->class != TrueColor) XFreeColormap(x_disp, tmpcmap); } if (x_visinfo->depth == 8) { // create and upload the palette if (x_visinfo->class == PseudoColor) { x_cmap = XCreateColormap(x_disp, x_win, x_vis, AllocAll); VID_SetPalette(palette); XSetWindowColormap(x_disp, x_win, x_cmap); } } VID_SetWindowTitle( x_win, "Quake" ); // inviso cursor XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win)); // create the GC { XGCValues xgcvalues; int valuemask = GCGraphicsExposures; xgcvalues.graphics_exposures = False; x_gc = XCreateGC(x_disp, x_win, valuemask, &xgcvalues ); } // map the window XMapWindow(x_disp, x_win); XSync(x_disp, True) ; /* wait for map */ // // wait for first exposure event // { XEvent event; do{ XNextEvent(x_disp, &event); if (event.type == Expose && !event.xexpose.count) oktodraw = true; } while (!oktodraw); } // // initialize XIL // state = xil_open(); if(state == NULL) { // // XIL's default error handler will print an error msg on stderr // Sys_Error("xil_open failed\n"); } X11_active = true; VID_ResetFramebuffer(); D_InitCaches (surfcache, sizeof(surfcache)); vid_menudrawfn = VID_MenuDraw; vid_menukeyfn = VID_MenuKey; } VID_ResetFramebuffer() { XilMemoryStorage storage; if (use_mt) { VID_ResetFramebuffer_MT(); return; } //printf("VID_ResetFramebuffer: vid.width %d, vid.height %d\n", vid.width, vid.height); xil_destroy(display_image); xil_destroy(quake_image); display_image = xil_create_from_window(state, x_disp, x_win); quake_image = xil_create(state, vid.width, vid.height, 1, XIL_BYTE); xil_export(quake_image); if (xil_get_memory_storage(quake_image, &storage) == FALSE) Sys_Error("xil_get_memory_storage"); xil_import(quake_image, TRUE); xil_export(quake_image); if (xil_get_memory_storage(quake_image, &storage) == FALSE) Sys_Error("xil_get_memory_storage"); vid.rowbytes = storage.byte.scanline_stride; vid.buffer = storage.byte.data; vid.conbuffer = vid.buffer; vid.conrowbytes = vid.rowbytes; vid.conwidth = vid.width; vid.conheight = vid.height; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.recalc_refdef = 1; // force a surface cache flush free(d_pzbuffer); d_pzbuffer = malloc(PM(vid.width)*PM(vid.height)*sizeof(*d_pzbuffer)); //Hunk_HighAllocName(PM(vid.width)*PM(vid.height)*sizeof(*d_pzbuffer),"zbuff"); } VID_ResetFramebuffer_MT() { XilMemoryStorage storage; XilImage drain_renderpipeline(); XilImage old_display_image; void * update_thread(); printf("VID_ResetFramebuffer: vid.width %d, vid.height %d\n", vid.width, vid.height); old_display_image = display_image; display_image = xil_create_from_window(state, x_disp, x_win); if (quake_image == NULL) if (thr_create(NULL, NULL, update_thread, NULL, THR_NEW_LWP, NULL) != 0) Sys_Error("VID: thr_create"); quake_image = drain_renderpipeline(quake_image); xil_destroy(old_display_image); free(d_pzbuffer); d_pzbuffer = malloc(PM(vid.width)*PM(vid.height)*sizeof(*d_pzbuffer)); } void VID_ShiftPalette(unsigned char *p) { VID_SetPalette(p); } void VID_SetPalette(unsigned char *palette) { int i; XColor colors[256]; if (x_visinfo->class == PseudoColor && x_visinfo->depth == 8) { if (palette != current_palette) memcpy(current_palette, palette, 768); for (i=0 ; i<256 ; i++) { colors[i].pixel = i; colors[i].flags = DoRed|DoGreen|DoBlue; colors[i].red = vid_gamma[palette[i*3]] * 257; colors[i].green = vid_gamma[palette[i*3+1]] * 257; colors[i].blue = vid_gamma[palette[i*3+2]] * 257; } XStoreColors(x_disp, x_cmap, colors, 256); } } // Called at shutdown void VID_Shutdown (void) { X11_active = false; Con_Printf("VID_Shutdown\n"); //XAutoRepeatOn(x_disp); xil_destroy(display_image); xil_destroy(quake_image); display_image = NULL; quake_image = NULL; XCloseDisplay(x_disp); } int XLateKey(XKeyEvent *ev) { int key; char buf[64]; KeySym keysym; XLookupString(ev, buf, sizeof buf, &keysym, 0); switch(keysym) { case XK_Page_Up: key = K_PGUP; break; case XK_Page_Down: key = K_PGDN; break; case XK_Home: key = K_HOME; break; case XK_End: key = K_END; break; case XK_Left: key = K_LEFTARROW; break; case XK_Right: key = K_RIGHTARROW; break; case XK_Down: key = K_DOWNARROW; break; case XK_Up: key = K_UPARROW; break; case XK_Escape: key = K_ESCAPE; break; case XK_Return: key = K_ENTER; break; case XK_Tab: key = K_TAB; break; case XK_Help: case XK_F1: key = K_F1; break; case XK_F2: key = K_F2; break; case XK_F3: key = K_F3; break; case XK_F4: key = K_F4; break; case XK_F5: key = K_F5; break; case XK_F6: key = K_F6; break; case XK_F7: key = K_F7; break; case XK_F8: key = K_F8; break; case XK_F9: key = K_F9; break; case XK_F10: key = K_F10; break; case XK_F11: key = K_F11; break; case XK_F12: key = K_F12; break; case XK_BackSpace: case XK_Delete: key = K_BACKSPACE; break; case XK_Pause: key = K_PAUSE; break; case XK_Shift_L: case XK_Shift_R: key = K_SHIFT; break; case XK_Control_L: case XK_Control_R: key = K_CTRL; break; case XK_Alt_L: case XK_Meta_L: case XK_Alt_R: case XK_Meta_R: key = K_ALT; break; // various other keys on the keyboard case XK_F27: key = K_HOME; break; case XK_F29: key = K_PGUP; break; case XK_F33: key = K_END; break; case XK_F35: key = K_PGDN; break; case XK_Insert: case XK_KP_Insert: key = K_INS; break; case XK_F24: key = '-'; break; case XK_KP_Add: key = '+'; break; case XK_KP_Subtract: key = '-'; break; case XK_F25: key = '/'; break; case XK_F26: key = '*'; break; default: key = (unsigned char)*buf; break; } return key; } struct { int key; int down; } keyq[64]; int keyq_head=0; int keyq_tail=0; int config_notify=0; int config_notify_width; int config_notify_height; void GetEvent(void) { XEvent x_event; int b; XNextEvent(x_disp, &x_event); switch(x_event.type) { case KeyPress: Key_Event(XLateKey(&x_event.xkey), true); break; case KeyRelease: Key_Event(XLateKey(&x_event.xkey), false); break; case MotionNotify: if (_windowed_mouse.value) { mouse_x = (float) ((int)x_event.xmotion.x - (int)(vid.width/2)); mouse_y = (float) ((int)x_event.xmotion.y - (int)(vid.height/2)); //printf("m: x=%d,y=%d, mx=%3.2f,my=%3.2f\n", // x_event.xmotion.x, x_event.xmotion.y, mouse_x, mouse_y); /* move the mouse to the window center again */ XSelectInput( x_disp, x_win, x_std_event_mask & ~PointerMotionMask ); XWarpPointer(x_disp,None,x_win,0,0,0,0, (vid.width/2),(vid.height/2)); XSelectInput( x_disp, x_win, x_std_event_mask ); } else { mouse_x = (float) (x_event.xmotion.x-p_mouse_x); mouse_y = (float) (x_event.xmotion.y-p_mouse_y); p_mouse_x=x_event.xmotion.x; p_mouse_y=x_event.xmotion.y; } break; case ButtonPress: b=-1; if (x_event.xbutton.button == 1) b = 0; else if (x_event.xbutton.button == 2) b = 2; else if (x_event.xbutton.button == 3) b = 1; if (b>=0) mouse_buttonstate |= 1<<b; break; case ButtonRelease: b=-1; if (x_event.xbutton.button == 1) b = 0; else if (x_event.xbutton.button == 2) b = 2; else if (x_event.xbutton.button == 3) b = 1; if (b>=0) mouse_buttonstate &= ~(1<<b); break; case ConfigureNotify: // printf("config notify\n"); config_notify_width = x_event.xconfigure.width; config_notify_height = x_event.xconfigure.height; config_notify = 1; sb_updates = 0; break; case Expose: sb_updates = 0; break; case ClientMessage: if (x_event.xclient.data.l[0] == aWMDelete) Host_Quit_f(); break; #if 0 case FocusIn: printf("FocusIn...\n"); x_focus = true; break; case FocusOut: printf("FocusOut...\n"); x_focus = false; break; #endif } if (old_windowed_mouse != _windowed_mouse.value) { old_windowed_mouse = _windowed_mouse.value; if (!_windowed_mouse.value) { /* ungrab the pointer */ XUngrabPointer(x_disp,CurrentTime); } else { /* grab the pointer */ XGrabPointer(x_disp,x_win,True,0,GrabModeAsync, GrabModeAsync,x_win,None,CurrentTime); } } } // flushes the given rectangles from the view buffer to the screen void VID_Update (vrect_t *rects) { void VID_Update_MT(vrect_t *); if (count_frames) { static int count; static long long s; long long gethrtime(); if (count == 0) s = gethrtime(); if (count++ == 200) { long long n = gethrtime(); count = 1; printf("%lf frames/secs\n", 200.0/((double)(n-s) / 1e9)); s = n; } } if (use_mt) { VID_Update_MT(rects); return; } // if the window changes dimension, skip this frame if (config_notify) { int w, h; XWindowChanges chg; unsigned int value_mask; w = 320*current_pixel_multiply; // minimum width h = 200*current_pixel_multiply; // minimum height if (config_notify_width < w || config_notify_height < h) { // We must resize the window memset(&chg, 0, sizeof(chg)); value_mask = 0; if (config_notify_width < w) { config_notify_width = chg.width = w; value_mask |= CWWidth; } if (config_notify_height < h) { config_notify_height = chg.height = h; value_mask |= CWHeight; } if (value_mask) XConfigureWindow(x_disp, x_win, value_mask, &chg); } config_notify = 0; vid.width = MP(config_notify_width) & ~3; vid.height = MP(config_notify_height); if (vid.width < 320) vid.width = 320; if (vid.height < 200) vid.height = 200; VID_ResetFramebuffer(); return; } // if pixel multiply changed, skip this frame if (CheckPixelMultiply()) return; while (rects) { // I've never seen more than one rect? XilMemoryStorage storage; xil_import(quake_image, TRUE); // let xil control the image if (current_pixel_multiply < 2) xil_copy(quake_image, display_image); else xil_scale(quake_image, display_image, "nearest", (float)current_pixel_multiply, (float)current_pixel_multiply); xil_export(quake_image); // back to quake if (xil_get_memory_storage(quake_image, &storage) == FALSE) Sys_Error("xil_get_memory_storage"); vid.buffer = storage.byte.data; vid.conbuffer = vid.buffer; rects = rects->pnext; } } void VID_Update_MT (vrect_t *rects) { XilImage sched_update(); // if the window changes dimension, skip this frame if (config_notify) { int w, h; XWindowChanges chg; unsigned int value_mask; w = 320*current_pixel_multiply; // minimum width h = 200*current_pixel_multiply; // minimum height if (config_notify_width < w || config_notify_height < h) { // We must resize the window memset(&chg, 0, sizeof(chg)); value_mask = 0; if (config_notify_width < w) { config_notify_width = chg.width = w; value_mask |= CWWidth; } if (config_notify_height < h) { config_notify_height = chg.height = h; value_mask |= CWHeight; } if (value_mask) XConfigureWindow(x_disp, x_win, value_mask, &chg); } config_notify = 0; vid.width = MP(config_notify_width) & ~3; vid.height = MP(config_notify_height); if (vid.width < 320) vid.width = 320; if (vid.height < 200) vid.height = 200; VID_ResetFramebuffer_MT(); return; } // if pixel multiply changed, skip this frame if (CheckPixelMultiply()) return; quake_image = sched_update(quake_image); } XilImage drain_renderpipeline(XilImage old) { XilImage new; XilMemoryStorage storage; if (old) if (read(render_pipeline[1], &new, sizeof(new)) != sizeof (new)) { Sys_Error("drain_renderpipeline: read"); xil_destroy(new); } xil_destroy(old); new = xil_create(state, vid.width, vid.height, 1, XIL_BYTE); if (write(render_pipeline[0], &new, sizeof (new)) != sizeof(new)) Sys_Error("drain_renderpipeline: write"); new = xil_create(state, vid.width, vid.height, 1, XIL_BYTE); xil_export(new); if (xil_get_memory_storage(new, &storage) == FALSE) Sys_Error("xil_get_memory_storage"); vid.rowbytes = storage.byte.scanline_stride; vid.buffer = storage.byte.data; vid.conbuffer = vid.buffer; vid.conrowbytes = vid.rowbytes; vid.conwidth = vid.width; vid.conheight = vid.height; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.recalc_refdef = 1; // force a surface cache flush return(new); } XilImage sched_update(XilImage image) { XilImage new; XilMemoryStorage storage; if (write(render_pipeline[1], &image, sizeof(image)) != sizeof (image)) Sys_Error("sched_update:write"); if (read(render_pipeline[1], &new, sizeof(new)) != sizeof (new)) Sys_Error("sched_update:read"); xil_export(new); if (xil_get_memory_storage(new, &storage) == FALSE) Sys_Error("xil_get_memory_storage"); vid.buffer = storage.byte.data; vid.conbuffer = vid.buffer; return (new); } void *update_thread() { XilImage image; if (!X11_active) return; while (read(render_pipeline[0], &image, sizeof (image)) == sizeof(image)) { xil_import(image, TRUE); // let xil control the image if (!display_image) return; if (current_pixel_multiply < 2) xil_copy(image, display_image); else xil_scale(image, display_image, "nearest", (float)current_pixel_multiply, (float)current_pixel_multiply); if (write(render_pipeline[0], &image, sizeof (image)) != sizeof(image)) Sys_Error("update_thread: write"); } } static int dither; void VID_DitherOn(void) { if (dither == 0) { vid.recalc_refdef = 1; dither = 1; } } void VID_DitherOff(void) { if (dither) { vid.recalc_refdef = 1; dither = 0; } } void VID_SetDefaultMode( void ) { } int I_OpenWindow(void) { return 0; } void I_EraseWindow(int window) { } void I_DrawCircle(int window, int x, int y, int r) { } void I_DisplayWindow(int window) { } void Sys_SendKeyEvents(void) { // get events from x server if (x_disp) { while (XPending(x_disp)) GetEvent(); while (keyq_head != keyq_tail) { Key_Event(keyq[keyq_tail].key, keyq[keyq_tail].down); keyq_tail = (keyq_tail + 1) & 63; } } } void IN_Init (void) { Cvar_RegisterVariable (&_windowed_mouse); Cvar_RegisterVariable (&m_filter); if ( COM_CheckParm ("-nomouse") ) return; mouse_x = mouse_y = 0.0; mouse_avail = 1; } void IN_Shutdown (void) { mouse_avail = 0; } void IN_Commands (void) { int i; if (!mouse_avail) return; for (i=0 ; i<mouse_buttons ; i++) { if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) ) Key_Event (K_MOUSE1 + i, true); if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) ) Key_Event (K_MOUSE1 + i, false); } mouse_oldbuttonstate = mouse_buttonstate; } void IN_Move (usercmd_t *cmd) { if (!mouse_avail) return; if (m_filter.value) { mouse_x = (mouse_x + old_mouse_x) * 0.5; mouse_y = (mouse_y + old_mouse_y) * 0.5; } old_mouse_x = mouse_x; old_mouse_y = mouse_y; mouse_x *= sensitivity.value; mouse_y *= sensitivity.value; if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) cmd->sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; if (in_mlook.state & 1) V_StopPitchDrift (); if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * mouse_y; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * mouse_y; else cmd->forwardmove -= m_forward.value * mouse_y; } mouse_x = mouse_y = 0.0; } //void VID_UnlockBuffer(void) { } //void VID_LockBuffer(void) { }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // net_bw.c #include <stdio.h> #include <stdlib.h> #include <dpmi.h> #include "quakedef.h" #include "dosisms.h" // this section is general Unix stuff that we need #define EIO 5 /* I/O error */ #define EBADS 9 #define EWOULDBLOCK 35 /* function would block */ #define EMSGSIZE 40 /* message to big for buffers */ #define EPROTONOSUPPORT 43 /* Protocol not supported */ #define ESOCKTNOSUPPORT 44 /* Socket type not supported */ #define EPFNOSUPPORT 46 /* Protocol family not supported */ #define EAFNOSUPPORT 47 /* Address family not supported */ #define ECONNABORTED 53 /* User requested hangup */ #define ENOBUFS 55 /* No buffers available */ #define EISCONN 56 /* Socket has closed */ #define ENOTCONN 57 /* Socket is not connected */ #define ESHUTDOWN 58 /* Socket is closed */ #define ETOOMANYREFS 59 /* Too many sockets open */ #define ETIMEDOUT 60 /* Connection timed out */ #define ECONNREFUSED 61 /* Connection refused */ #define AF_INET 2 /* internet */ #define PF_INET AF_INET #define SOCK_STREAM 1 /* stream */ #define SOCK_DGRAM 2 /* datagram */ #define IPPROTO_TCP 6 #define IPPROTO_UDP 17 #define INADDR_ANY 0 #define SIOCDONE 0x7300 #define FIONREAD 0x667f #define FIONBIO 0x667e #define FIONWIN 0x1000 #define FIONTIN 0x2000 #define BRDINIT 0 #define BRDADDR 10 #define MAXHOSTNAMELEN 256 #define SOL_SOCKET 0xffff /* options for socket level */ /* * Option flags per-socket. */ #define SO_DEBUG 0x0001 /* turn on debugging info recording */ #define SO_ACCEPTCONN 0x0002 /* socket has had listen() */ #define SO_REUSEADDR 0x0004 /* allow local address reuse */ #define SO_KEEPALIVE 0x0008 /* keep connections alive */ #define SO_DONTROUTE 0x0010 /* just use interface addresses */ #define SO_BROADCAST 0x0020 /* permit sending of broadcast msgs */ #define SO_USELOOPBACK 0x0040 /* bypass hardware when possible */ #define SO_LINGER 0x0080 /* linger on close if data present */ #define SO_OOBINLINE 0x0100 /* leave received OOB data in line */ #define SO_USEPRIV 0x4000 /* allocate from privileged port area */ #define SO_CANTSIG 0x8000 /* prevent SIGPIPE on SS_CANTSENDMORE */ /* * Additional options, not kept in so_options. */ #define SO_SNDBUF 0x1001 /* send buffer size */ #define SO_RCVBUF 0x1002 /* receive buffer size */ #define SO_SNDLOWAT 0x1003 /* send low-water mark */ #define SO_RCVLOWAT 0x1004 /* receive low-water mark */ #define SO_SNDTIMEO 0x1005 /* send timeout */ #define SO_RCVTIMEO 0x1006 /* receive timeout */ #define SO_ERROR 0x1007 /* get error status and clear */ #define SO_TYPE 0x1008 /* get socket type */ struct in_addr { union { struct { unsigned char s_b1,s_b2,s_b3,s_b4; } S_un_b; struct { unsigned short s_w1,s_w2; } S_un_w; unsigned long S_addr; } S_un; }; #define s_addr S_un.S_addr /* can be used for most tcp & ip code */ #define s_host S_un.S_un_b.s_b2 /* host on imp */ #define s_net S_un.S_un_b.s_b1 /* network */ #define s_imp S_un.S_un_w.s_w2 /* imp */ #define s_impno S_un.S_un_b.s_b4 /* imp # */ #define s_lh S_un.S_un_b.s_b3 /* logical host */ struct sockaddr_in { short sin_family; unsigned short sin_port; struct in_addr sin_addr; char sin_zero[8]; }; struct hostent { char *h_name; /* official name of host */ char **h_aliases; /* alias list */ int h_addrtype; /* host address type */ int h_length; /* length of address */ char **h_addr_list; /* list of addresses from name server */ #define h_addr h_addr_list[0] /* address, for backward compatiblity */ }; char *inet_ntoa(struct in_addr in); // this section is B&W specific constants & structures #define BW_IOCTL_BIND 0 #define BW_IOCTL_CLEAROPTIONS 5 #define BW_IOCTL_SETOPTIONS 6 #define BW_IOCTL_PEEK 7 #define BW_IOCTL_SETWINMASK 8 #define BW_OPTION_BLOCKING 0x01 #define BW_OPTION_REUSEBUFFERS 0x80 #define BW_ERR_USR_HANGUP 50 #define BW_ERR_HANGUP 51 #define BW_ERR_NET_ERR 52 #define BW_ERR_IS_CLOSED 53 #define BW_ERR_TIME_OUT 54 #define BW_ERR_RESET 55 #define BW_ERR_FULL 56 #define BW_ERR_BLOCK 57 #define BW_ERR_SHUTDOWN 58 #pragma pack(1) typedef struct { char state; // always 1 short localPort; struct in_addr localAddr; char reason; // always 0 char options; short dataAvailable; } BW_UDPinfo_t; typedef struct { char reserved1 [6]; unsigned short info2Offset; char reserved2 [18]; struct in_addr remoteAddr; } BW_UDPreadInfo1_t; typedef struct { short remotePort; char reserved1 [2]; unsigned short dataLenPlus8; char reserved2 [2]; char data[1]; // actual size is <dataLenPlus8> - 8 } BW_UDPreadInfo2_t; typedef struct { char reserved1 [2]; short remotePort; unsigned short dataLen; struct in_addr remoteAddr; char reserved2 [42]; char data[1]; // actual size is <datalen> } BW_writeInfo_t; typedef struct { short ioport; byte dma; byte vector; byte irq; short bufferSize; short maxWindow; short timeZone; byte myType; int inetAddr; short value; byte subnetMask; short etherPointer; short logserverPointer; short nameserverPointer; short printserverPointer; short timeserverPointer; short gatewayPointer; short driverSegment; byte transferSize; char cardName [9]; } BW_ethdevinfo_t; #pragma pack() #define LOWMEM_SIZE 4096 static unsigned char *lowmem_buffer; static int lowmem_bufseg; static int lowmem_bufoff; static BW_ethdevinfo_t ethdevinfo; static int netmask; static struct in_addr bcastaddr; extern regs_t regs; static int net_acceptsocket = -1; // socket for fielding new connections static int net_controlsocket = 0; #include "net_bw.h" //============================================================================= static int BW_ioctl(int s, char *msg, int msglen) { Q_memcpy(lowmem_buffer, msg, msglen); regs.x.ax = 0x4403; regs.x.bx = s; regs.x.cx = msglen; regs.x.dx = lowmem_bufoff; regs.x.ds = lowmem_bufseg; if (dos_int86(0x21)) return regs.x.ax; return 0; } //============================================================================= static int BW_TranslateError(int error) { switch(error) { case BW_ERR_USR_HANGUP: return ECONNABORTED; case BW_ERR_HANGUP: return EISCONN; case BW_ERR_NET_ERR: return ENOTCONN; case BW_ERR_IS_CLOSED: return ENOTCONN; case BW_ERR_TIME_OUT: return ETIMEDOUT; case BW_ERR_RESET: return ECONNREFUSED; case BW_ERR_FULL: return ETOOMANYREFS; case BW_ERR_BLOCK: return EWOULDBLOCK; case BW_ERR_SHUTDOWN: return ESHUTDOWN; } return EIO; } //============================================================================= static int GetEthdevinfo(void) { int fd; Q_strcpy((char *)lowmem_buffer, "ETHDEV27"); regs.x.ax = 0x3d42; regs.x.ds = lowmem_bufseg; regs.x.dx = lowmem_bufoff; if (dos_int86(0x21)) return -1; fd = regs.x.ax; regs.x.ax = 0x4401; regs.x.bx = fd; regs.x.dx = 0x60; dos_int86(0x21); regs.h.ah = 0x3f; regs.x.cx = sizeof(ethdevinfo); regs.x.es = regs.x.ds = lowmem_bufseg; regs.x.dx = lowmem_bufoff; regs.x.bx = fd; if (dos_int86(0x21)) return -1; Q_memcpy(&ethdevinfo, lowmem_buffer, regs.x.ax); regs.h.ah = 0x3e; regs.x.bx = fd; dos_int86(0x21); return 0; } //============================================================================= int BW_Init(void) { struct qsockaddr addr; char *colon; if (COM_CheckParm ("-noudp")) return -1; lowmem_buffer = dos_getmemory(LOWMEM_SIZE); if (!lowmem_buffer) Sys_Error("not enough low memory\n"); lowmem_bufoff = ptr2real(lowmem_buffer) & 0xf; lowmem_bufseg = ptr2real(lowmem_buffer) >> 4; if (GetEthdevinfo()) { Con_DPrintf("Beame & Whiteside TCP/IP not detected\n"); dos_freememory(lowmem_buffer); return -1; } netmask = 0xffffffff >> (32 - ethdevinfo.subnetMask); bcastaddr.s_addr = (ethdevinfo.inetAddr & netmask) | (~netmask); if ((net_controlsocket = BW_OpenSocket (0)) == -1) { dos_freememory(lowmem_buffer); Con_DPrintf ("BW_Init unable to open control socket; disabled\n"); return -1; } BW_GetSocketAddr (net_controlsocket, &addr); Q_strcpy(my_tcpip_address, BW_AddrToString (&addr)); colon = Q_strrchr (my_tcpip_address, ':'); if (colon) *colon = 0; Con_Printf("BW_Init: UDP initialized\n"); tcpipAvailable = true; return net_controlsocket; } //============================================================================= void BW_Shutdown(void) { BW_Listen (false); BW_CloseSocket (net_controlsocket); dos_freememory(lowmem_buffer); } //============================================================================= void BW_Listen (qboolean state) { // enable listening if (state) { if (net_acceptsocket != -1) return; if ((net_acceptsocket = BW_OpenSocket (net_hostport)) == -1) Sys_Error ("BW_Listen: Unable to open accept socket\n"); return; } // disable listening if (net_acceptsocket == -1) return; BW_CloseSocket (net_acceptsocket); net_acceptsocket = -1; } //============================================================================= /* OpenSocket returns a handle to a network socket that has been opened, set to nonblocking, and bound to <port>. Additional socket options should be set here if they are needed. -1 is returned on failure. */ int BW_OpenSocket(int port) { int s; int ret; int deadman = 3 * 1024; static int dynamic = 1024; static char reuse_msg[2] = {BW_IOCTL_SETOPTIONS, BW_OPTION_REUSEBUFFERS}; static char bind_msg[3] = {BW_IOCTL_BIND, 0, 0}; static char nonblock_msg[2] = {BW_IOCTL_CLEAROPTIONS, BW_OPTION_BLOCKING}; // allocate a UDP socket Q_strcpy((char *)lowmem_buffer, "UDP-IP10"); regs.x.ax = 0x3d42; regs.x.ds = lowmem_bufseg; regs.x.dx = lowmem_bufoff; if (dos_int86(0x21)) { Con_Printf("BW_OpenSocket failed: %u\n", BW_TranslateError(regs.x.ax)); return -1; } s = regs.x.ax; // set file descriptor to raw mode regs.x.ax = 0x4401; regs.x.bx = s; regs.x.dx = 0x60; dos_int86(0x21); if (BW_ioctl(s, reuse_msg, 2)) { Con_Printf("BW_OpenSocket ioctl(reuse) failed\n"); return -1; } if (BW_ioctl(s, nonblock_msg, 2)) { Con_Printf("BW_OpenSocket ioctl(nonblocking) failed\n"); return -1; } // if a socket was specified, bind to it and return if (port) { *(short *)&bind_msg[1] = port; if (BW_ioctl(s, bind_msg, 3)) { BW_CloseSocket(s); return -1; } return s; } // B&W does NOT do dynamic allocation, so if port == 0 we must fake it do { port = dynamic++; if (dynamic == 4096) dynamic = 1024; deadman--; *(short *)&bind_msg[1] = port; ret = BW_ioctl(s, bind_msg, 3); } while (ret && deadman); if (ret) return -1; return s; } //============================================================================= int BW_CloseSocket(int socket) { regs.h.ah = 0x3e; regs.x.bx = socket; if(dos_int86(0x21)) { Con_Printf("BW_CloseSocket %u failed: %u\n", socket, BW_TranslateError(regs.x.ax)); return -1; } return 0; } //============================================================================= int BW_Connect (int socket, struct qsockaddr *hostaddr) { return 0; } //============================================================================= int BW_CheckNewConnections(void) { if (net_acceptsocket == 0) return -1; // see if there's anything waiting regs.x.ax = 0x4406; regs.x.bx = net_acceptsocket; dos_int86(0x21); if (regs.x.ax == 0) return -1; return net_acceptsocket; } //============================================================================= int BW_Read(int s, byte *buf, int len, struct qsockaddr *from) { BW_UDPreadInfo1_t *info1; BW_UDPreadInfo2_t *info2; // ask if there's anything waiting regs.x.ax = 0x4406; regs.x.bx = s; dos_int86(0x21); if (regs.x.ax == 0) return 0; // there was, so let's get it regs.h.ah = 0x3f; regs.x.cx = /* len + 53 */ LOWMEM_SIZE; regs.x.es = regs.x.ds = lowmem_bufseg; regs.x.dx = lowmem_bufoff; regs.x.bx = s; if (dos_int86(0x21)) { Con_Printf("BW UDP read error: %u\n", BW_TranslateError(regs.x.ax)); return -1; } info1 = (BW_UDPreadInfo1_t *)lowmem_buffer; info2 = (BW_UDPreadInfo2_t *)(lowmem_buffer + info1->info2Offset); if (from) { from->sa_family = AF_INET; ((struct sockaddr_in *)from)->sin_addr = info1->remoteAddr; ((struct sockaddr_in *)from)->sin_port = htons(info2->remotePort); } len = info2->dataLenPlus8 - 8; if (len > NET_DATAGRAMSIZE) { Con_Printf("BW UDP read packet too large: %u\n", len); return -1; } Q_memcpy(buf, info2->data, len); return len; } //============================================================================= int BW_Broadcast(int s, byte *msg, int len) { BW_writeInfo_t *writeInfo; // ask if we're clear to send regs.x.ax = 0x4407; regs.x.bx = s; dos_int86(0x21); if (regs.x.ax == 0) return 0; // yes, let's do it writeInfo = (BW_writeInfo_t *)lowmem_buffer; writeInfo->remoteAddr = bcastaddr; writeInfo->remotePort = net_hostport; writeInfo->dataLen = len; if (len > NET_DATAGRAMSIZE) Sys_Error("BW UDP write packet too large: %u\n", len); Q_memcpy(writeInfo->data, msg, len); writeInfo->data[len] = 0; regs.h.ah = 0x40; regs.x.bx = s; regs.x.cx = len + sizeof(BW_writeInfo_t); regs.x.es = regs.x.ds = lowmem_bufseg; regs.x.dx = lowmem_bufoff; if (dos_int86(0x21)) { Con_Printf("BW_Broadcast failed: %u\n", BW_TranslateError(regs.x.ax)); return -1; } return len; } //============================================================================= int BW_Write(int s, byte *msg, int len, struct qsockaddr *to) { BW_writeInfo_t *writeInfo; // ask if we're clear to send regs.x.ax = 0x4407; regs.x.bx = s; dos_int86(0x21); if (regs.x.ax == 0) return 0; // yes, let's do it writeInfo = (BW_writeInfo_t *)lowmem_buffer; writeInfo->remoteAddr = ((struct sockaddr_in *)to)->sin_addr; writeInfo->remotePort = ntohs(((struct sockaddr_in *)to)->sin_port); writeInfo->dataLen = len; if (len > NET_DATAGRAMSIZE) Sys_Error("BW UDP write packet too large: %u\n", len); Q_memcpy(writeInfo->data, msg, len); writeInfo->data[len] = 0; regs.h.ah = 0x40; regs.x.bx = s; regs.x.cx = len + sizeof(BW_writeInfo_t); regs.x.es = regs.x.ds = lowmem_bufseg; regs.x.dx = lowmem_bufoff; if (dos_int86(0x21)) { Con_Printf("BW_Write failed: %u\n", BW_TranslateError(regs.x.ax)); return -1; } return len; } //============================================================================= char *BW_AddrToString (struct qsockaddr *addr) { static char buffer[22]; sprintf(buffer, "%d.%d.%d.%d:%d", ((struct sockaddr_in *)addr)->sin_addr.s_net, ((struct sockaddr_in *)addr)->sin_addr.s_host, ((struct sockaddr_in *)addr)->sin_addr.s_lh, ((struct sockaddr_in *)addr)->sin_addr.s_impno, ntohs(((struct sockaddr_in *)addr)->sin_port) ); return buffer; } //============================================================================= int BW_StringToAddr (char *string, struct qsockaddr *addr) { int ha1, ha2, ha3, ha4, hp; int ipaddr; sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp); ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4; addr->sa_family = AF_INET; ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr); ((struct sockaddr_in *)addr)->sin_port = htons((short)hp); return 0; } //============================================================================= int BW_GetSocketAddr (int socket, struct qsockaddr *addr) { regs.x.ax = 0x4402; regs.x.bx = socket; regs.x.cx = sizeof(BW_UDPinfo_t); regs.x.dx = lowmem_bufoff; regs.x.ds = lowmem_bufseg; dos_int86(0x21); addr->sa_family = AF_INET; ((struct sockaddr_in *)addr)->sin_addr.s_addr = ((BW_UDPinfo_t *)lowmem_buffer)->localAddr.s_addr; ((struct sockaddr_in *)addr)->sin_port = htons(((BW_UDPinfo_t *)lowmem_buffer)->localPort); return 0; } //============================================================================= int BW_GetNameFromAddr (struct qsockaddr *addr, char *name) { Q_strcpy(name, BW_AddrToString(addr)); return 0; } ///============================================================================= int BW_GetAddrFromName (char *name, struct qsockaddr *hostaddr) { char buff[MAXHOSTNAMELEN]; char *b; int addr; int num; int mask; int run; int port; if (name[0] < '0' || name[0] > '9') return -1; buff[0] = '.'; b = buff; Q_strcpy(buff+1, name); if (buff[1] == '.') b++; addr = 0; mask = -1; while (*b == '.') { b++; num = 0; run = 0; while (!( *b < '0' || *b > '9')) { num = num*10 + *b++ - '0'; if (++run > 3) return -1; } if ((*b < '0' || *b > '9') && *b != '.' && *b != ':' && *b != 0) return -1; if (num < 0 || num > 255) return -1; mask<<=8; addr = (addr<<8) + num; } addr = htonl(addr); mask = htonl(mask); if (*b++ == ':') port = Q_atoi(b); else port = net_hostport; hostaddr->sa_family = AF_INET; ((struct sockaddr_in *)hostaddr)->sin_port = htons((short)port); ((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = ((ethdevinfo.inetAddr & mask) | addr); return 0; } //============================================================================= int BW_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2) { if (addr1->sa_family != addr2->sa_family) return -1; if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr) return -1; if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port) return 1; return 0; } //============================================================================= int BW_GetSocketPort (struct qsockaddr *addr) { return ntohs(((struct sockaddr_in *)addr)->sin_port); } int BW_SetSocketPort (struct qsockaddr *addr, int port) { ((struct sockaddr_in *)addr)->sin_port = htons(port); return 0; } //=============================================================================
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // in_mouse.c -- dos mouse code #include "quakedef.h" #include "dosisms.h" #define AUX_FLAG_FREELOOK 0x00000001 typedef struct { long interruptVector; char deviceName[16]; long numAxes; long numButtons; long flags; vec3_t viewangles; // intended velocities float forwardmove; float sidemove; float upmove; long buttons; } externControl_t; /* #define AUX_FLAG_FORCEFREELOOK 0x00000001 // r/o #define AUX_FLAG_EXTENDED 0x00000002 // r/o #define AUX_FLAG_RUN 0x00000004 // w/o #define AUX_FLAG_STRAFE 0x00000008 // w/o #define AUX_FLAG_FREELOOK 0x00000010 // w/o #define AUX_MAP_UNDEFINED 0 #define AUX_MAP_PITCH 1 #define AUX_MAP_YAW 2 #define AUX_MAP_ROLL 3 #define AUX_MAP_FORWARD 4 #define AUX_MAP_SIDE 5 #define AUX_MAP_UP 6 typedef struct { long interruptVector; // r/o char deviceName[16]; // r/o long numAxes; // r/o 1-6 long numButtons; // r/o 0-32 long flags; // see above byte axisMapping[6]; // w/o default = p,y,r,f,s,u float axisValue[6]; // r/w float sensitivity[6]; // w/o default = 1.0 long buttons; // r/o float last_frame_time; // w/o } externControl_t; */ cvar_t m_filter = {"m_filter","1"}; qboolean mouse_avail; int mouse_buttons; int mouse_oldbuttonstate; int mouse_buttonstate; float mouse_x, mouse_y; float old_mouse_x, old_mouse_y; cvar_t in_joystick = {"joystick","1"}; cvar_t joy_numbuttons = {"joybuttons","4", true}; qboolean joy_avail; int joy_oldbuttonstate; int joy_buttonstate; int joyxl, joyxh, joyyl, joyyh; int joystickx, joysticky; qboolean need_center; qboolean extern_avail; int extern_buttons; int extern_oldbuttonstate; int extern_buttonstate; cvar_t aux_look = {"auxlook","1", true}; externControl_t *extern_control; void IN_StartupExternal (void); void IN_ExternalMove (usercmd_t *cmd); void IN_StartupJoystick (void); qboolean IN_ReadJoystick (void); void Toggle_AuxLook_f (void) { if (aux_look.value) Cvar_Set ("auxlook","0"); else Cvar_Set ("auxlook","1"); } void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } /* =========== IN_StartupMouse =========== */ void IN_StartupMouse (void) { if ( COM_CheckParm ("-nomouse") ) return; // check for mouse regs.x.ax = 0; dos_int86(0x33); mouse_avail = regs.x.ax; if (!mouse_avail) { Con_Printf ("No mouse found\n"); return; } mouse_buttons = regs.x.bx; if (mouse_buttons > 3) mouse_buttons = 3; Con_Printf("%d-button mouse available\n", mouse_buttons); } /* =========== IN_Init =========== */ void IN_Init (void) { int i; Cvar_RegisterVariable (&m_filter); Cvar_RegisterVariable (&in_joystick); Cvar_RegisterVariable (&joy_numbuttons); Cvar_RegisterVariable (&aux_look); Cmd_AddCommand ("toggle_auxlook", Toggle_AuxLook_f); Cmd_AddCommand ("force_centerview", Force_CenterView_f); IN_StartupMouse (); IN_StartupJoystick (); i = COM_CheckParm ("-control"); if (i) { extern_control = real2ptr(Q_atoi (com_argv[i+1])); IN_StartupExternal (); } } /* =========== IN_Shutdown =========== */ void IN_Shutdown (void) { } /* =========== IN_Commands =========== */ void IN_Commands (void) { int i; if (mouse_avail) { regs.x.ax = 3; // read buttons dos_int86(0x33); mouse_buttonstate = regs.x.bx; // perform button actions for (i=0 ; i<mouse_buttons ; i++) { if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) ) { Key_Event (K_MOUSE1 + i, true); } if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) ) { Key_Event (K_MOUSE1 + i, false); } } mouse_oldbuttonstate = mouse_buttonstate; } if (joy_avail) { joy_buttonstate = ((dos_inportb(0x201) >> 4)&15)^15; // perform button actions for (i=0 ; i<joy_numbuttons.value ; i++) { if ( (joy_buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) ) { Key_Event (K_JOY1 + i, true); } if ( !(joy_buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) ) { Key_Event (K_JOY1 + i, false); } } joy_oldbuttonstate = joy_buttonstate; } if (extern_avail) { extern_buttonstate = extern_control->buttons; // perform button actions for (i=0 ; i<extern_buttons ; i++) { if ( (extern_buttonstate & (1<<i)) && !(extern_oldbuttonstate & (1<<i)) ) { Key_Event (K_AUX1 + i, true); } if ( !(extern_buttonstate & (1<<i)) && (extern_oldbuttonstate & (1<<i)) ) { Key_Event (K_AUX1 + i, false); } } extern_oldbuttonstate = extern_buttonstate; } } /* =========== IN_Move =========== */ void IN_MouseMove (usercmd_t *cmd) { int mx, my; if (!mouse_avail) return; regs.x.ax = 11; // read move dos_int86(0x33); mx = (short)regs.x.cx; my = (short)regs.x.dx; if (m_filter.value) { mouse_x = (mx + old_mouse_x) * 0.5; mouse_y = (my + old_mouse_y) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; mouse_x *= sensitivity.value; mouse_y *= sensitivity.value; // add mouse X/Y movement to cmd if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) cmd->sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; if (in_mlook.state & 1) V_StopPitchDrift (); if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * mouse_y; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * mouse_y; else cmd->forwardmove -= m_forward.value * mouse_y; } } /* =========== IN_JoyMove =========== */ void IN_JoyMove (usercmd_t *cmd) { float speed, aspeed; if (!joy_avail || !in_joystick.value) return; IN_ReadJoystick (); if (joysticky > joyyh*2 || joystickx > joyxh*2) return; // assume something jumped in and messed up the joystick // reading time (win 95) if (in_speed.state & 1) speed = cl_movespeedkey.value; else speed = 1; aspeed = speed*host_frametime; if (in_strafe.state & 1) { if (joystickx < joyxl) cmd->sidemove -= speed*cl_sidespeed.value; else if (joystickx > joyxh) cmd->sidemove += speed*cl_sidespeed.value; } else { if (joystickx < joyxl) cl.viewangles[YAW] += aspeed*cl_yawspeed.value; else if (joystickx > joyxh) cl.viewangles[YAW] -= aspeed*cl_yawspeed.value; cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); } if (in_mlook.state & 1) { if (m_pitch.value < 0) speed *= -1; if (joysticky < joyyl) cl.viewangles[PITCH] += aspeed*cl_pitchspeed.value; else if (joysticky > joyyh) cl.viewangles[PITCH] -= aspeed*cl_pitchspeed.value; } else { if (joysticky < joyyl) cmd->forwardmove += speed*cl_forwardspeed.value; else if (joysticky > joyyh) cmd->forwardmove -= speed*cl_backspeed.value; } } /* =========== IN_Move =========== */ void IN_Move (usercmd_t *cmd) { IN_MouseMove (cmd); IN_JoyMove (cmd); IN_ExternalMove (cmd); } /* ============================================================================ JOYSTICK ============================================================================ */ qboolean IN_ReadJoystick (void) { int b; int count; joystickx = 0; joysticky = 0; count = 0; b = dos_inportb(0x201); dos_outportb(0x201, b); // clear counters while (++count < 10000) { b = dos_inportb(0x201); joystickx += b&1; joysticky += (b&2)>>1; if ( !(b&3) ) return true; } Con_Printf ("IN_ReadJoystick: no response\n"); joy_avail = false; return false; } /* ============= WaitJoyButton ============= */ qboolean WaitJoyButton (void) { int oldbuttons, buttons; oldbuttons = 0; do { key_count = -1; Sys_SendKeyEvents (); key_count = 0; if (key_lastpress == K_ESCAPE) { Con_Printf ("aborted.\n"); return false; } key_lastpress = 0; SCR_UpdateScreen (); buttons = ((dos_inportb(0x201) >> 4)&1)^1; if (buttons != oldbuttons) { oldbuttons = buttons; continue; } } while ( !buttons); do { key_count = -1; Sys_SendKeyEvents (); key_count = 0; if (key_lastpress == K_ESCAPE) { Con_Printf ("aborted.\n"); return false; } key_lastpress = 0; SCR_UpdateScreen (); buttons = ((dos_inportb(0x201) >> 4)&1)^1; if (buttons != oldbuttons) { oldbuttons = buttons; continue; } } while ( buttons); return true; } /* =============== IN_StartupJoystick =============== */ void IN_StartupJoystick (void) { int centerx, centery; Con_Printf ("\n"); joy_avail = false; if ( COM_CheckParm ("-nojoy") ) return; if (!IN_ReadJoystick ()) { joy_avail = false; Con_Printf ("joystick not found\n"); return; } Con_Printf ("joystick found\n"); Con_Printf ("CENTER the joystick\nand press button 1 (ESC to skip):\n"); if (!WaitJoyButton ()) return; IN_ReadJoystick (); centerx = joystickx; centery = joysticky; Con_Printf ("Push the joystick to the UPPER LEFT\nand press button 1 (ESC to skip):\n"); if (!WaitJoyButton ()) return; IN_ReadJoystick (); joyxl = (centerx + joystickx)/2; joyyl = (centerx + joysticky)/2; Con_Printf ("Push the joystick to the LOWER RIGHT\nand press button 1 (ESC to skip):\n"); if (!WaitJoyButton ()) return; IN_ReadJoystick (); joyxh = (centerx + joystickx)/2; joyyh = (centery + joysticky)/2; joy_avail = true; Con_Printf ("joystick configured.\n"); Con_Printf ("\n"); } /* ============================================================================ EXTERNAL ============================================================================ */ /* =============== IN_StartupExternal =============== */ void IN_StartupExternal (void) { if (extern_control->numButtons > 32) extern_control->numButtons = 32; Con_Printf("%s Initialized\n", extern_control->deviceName); Con_Printf(" %u axes %u buttons\n", extern_control->numAxes, extern_control->numButtons); extern_avail = true; extern_buttons = extern_control->numButtons; } /* =========== IN_ExternalMove =========== */ void IN_ExternalMove (usercmd_t *cmd) { qboolean freelook; if (! extern_avail) return; extern_control->viewangles[YAW] = cl.viewangles[YAW]; extern_control->viewangles[PITCH] = cl.viewangles[PITCH]; extern_control->viewangles[ROLL] = cl.viewangles[ROLL]; extern_control->forwardmove = cmd->forwardmove; extern_control->sidemove = cmd->sidemove; extern_control->upmove = cmd->upmove; Con_DPrintf("IN: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->viewangles[ROLL], extern_control->forwardmove, extern_control->sidemove, extern_control->upmove); dos_int86(extern_control->interruptVector); Con_DPrintf("OUT: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->viewangles[ROLL], extern_control->forwardmove, extern_control->sidemove, extern_control->upmove); cl.viewangles[YAW] = extern_control->viewangles[YAW]; cl.viewangles[PITCH] = extern_control->viewangles[PITCH]; cl.viewangles[ROLL] = extern_control->viewangles[ROLL]; cmd->forwardmove = extern_control->forwardmove; cmd->sidemove = extern_control->sidemove; cmd->upmove = extern_control->upmove; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; freelook = (extern_control->flags & AUX_FLAG_FREELOOK || aux_look.value || in_mlook.state & 1); if (freelook) V_StopPitchDrift (); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // net_main.c #include "quakedef.h" #include "net_vcr.h" qsocket_t *net_activeSockets = NULL; qsocket_t *net_freeSockets = NULL; int net_numsockets = 0; qboolean serialAvailable = false; qboolean ipxAvailable = false; qboolean tcpipAvailable = false; int net_hostport; int DEFAULTnet_hostport = 26000; char my_ipx_address[NET_NAMELEN]; char my_tcpip_address[NET_NAMELEN]; void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem); void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem); void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup); void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup); static qboolean listening = false; qboolean slistInProgress = false; qboolean slistSilent = false; qboolean slistLocal = true; static double slistStartTime; static int slistLastShown; static void Slist_Send(void*); static void Slist_Poll(void*); PollProcedure slistSendProcedure = {NULL, 0.0, Slist_Send, NULL}; PollProcedure slistPollProcedure = {NULL, 0.0, Slist_Poll, NULL}; sizebuf_t net_message; int net_activeconnections = 0; int messagesSent = 0; int messagesReceived = 0; int unreliableMessagesSent = 0; int unreliableMessagesReceived = 0; cvar_t net_messagetimeout = CVAR2("net_messagetimeout","300"); cvar_t hostname = CVAR2("hostname", "UNNAMED"); qboolean configRestored = false; cvar_t config_com_port = CVAR3("_config_com_port", "0x3f8", true); cvar_t config_com_irq = CVAR3("_config_com_irq", "4", true); cvar_t config_com_baud = CVAR3("_config_com_baud", "57600", true); cvar_t config_com_modem = CVAR3("_config_com_modem", "1", true); cvar_t config_modem_dialtype = CVAR3("_config_modem_dialtype", "T", true); cvar_t config_modem_clear = CVAR3("_config_modem_clear", "ATZ", true); cvar_t config_modem_init = CVAR3("_config_modem_init", "", true); cvar_t config_modem_hangup = CVAR3("_config_modem_hangup", "AT H", true); #ifdef IDGODS cvar_t idgods = CVAR2("idgods", "0"); #endif int vcrFile = -1; qboolean recording = false; // these two macros are to make the code more readable #define sfunc net_drivers[sock->driver] #define dfunc net_drivers[net_driverlevel] int net_driverlevel; double net_time; double SetNetTime(void) { net_time = Sys_FloatTime(); return net_time; } /* =================== NET_NewQSocket Called by drivers when a new communications endpoint is required The sequence and buffer fields will be filled in properly =================== */ qsocket_t *NET_NewQSocket (void) { qsocket_t *sock; if (net_freeSockets == NULL) return NULL; if (net_activeconnections >= svs.maxclients) return NULL; // get one from free list sock = net_freeSockets; net_freeSockets = sock->next; // add it to active list sock->next = net_activeSockets; net_activeSockets = sock; sock->disconnected = false; sock->connecttime = net_time; Q_strcpy (sock->address,"UNSET ADDRESS"); sock->driver = net_driverlevel; sock->socket = 0; sock->driverdata = NULL; sock->canSend = true; sock->sendNext = false; sock->lastMessageTime = net_time; sock->ackSequence = 0; sock->sendSequence = 0; sock->unreliableSendSequence = 0; sock->sendMessageLength = 0; sock->receiveSequence = 0; sock->unreliableReceiveSequence = 0; sock->receiveMessageLength = 0; return sock; } void NET_FreeQSocket(qsocket_t *sock) { qsocket_t *s; // remove it from active list if (sock == net_activeSockets) net_activeSockets = net_activeSockets->next; else { for (s = net_activeSockets; s; s = s->next) if (s->next == sock) { s->next = sock->next; break; } if (!s) Sys_Error ("NET_FreeQSocket: not active\n"); } // add it to free list sock->next = net_freeSockets; net_freeSockets = sock; sock->disconnected = true; } static void NET_Listen_f (void) { if (Cmd_Argc () != 2) { Con_Printf ("\"listen\" is \"%u\"\n", listening ? 1 : 0); return; } listening = Q_atoi(Cmd_Argv(1)) ? true : false; for (net_driverlevel=0 ; net_driverlevel<net_numdrivers; net_driverlevel++) { if (net_drivers[net_driverlevel].initialized == false) continue; dfunc.Listen (listening); } } static void MaxPlayers_f (void) { int n; if (Cmd_Argc () != 2) { Con_Printf ("\"maxplayers\" is \"%u\"\n", svs.maxclients); return; } if (sv.active) { Con_Printf ("maxplayers can not be changed while a server is running.\n"); return; } n = Q_atoi(Cmd_Argv(1)); if (n < 1) n = 1; if (n > svs.maxclientslimit) { n = svs.maxclientslimit; Con_Printf ("\"maxplayers\" set to \"%u\"\n", n); } if ((n == 1) && listening) Cbuf_AddText ("listen 0\n"); if ((n > 1) && (!listening)) Cbuf_AddText ("listen 1\n"); svs.maxclients = n; if (n == 1) Cvar_Set ("deathmatch", "0"); else Cvar_Set ("deathmatch", "1"); } static void NET_Port_f (void) { int n; if (Cmd_Argc () != 2) { Con_Printf ("\"port\" is \"%u\"\n", net_hostport); return; } n = Q_atoi(Cmd_Argv(1)); if (n < 1 || n > 65534) { Con_Printf ("Bad value, must be between 1 and 65534\n"); return; } DEFAULTnet_hostport = n; net_hostport = n; if (listening) { // force a change to the new port Cbuf_AddText ("listen 0\n"); Cbuf_AddText ("listen 1\n"); } } static void PrintSlistHeader(void) { Con_Printf("Server Map Users\n"); Con_Printf("--------------- --------------- -----\n"); slistLastShown = 0; } static void PrintSlist(void) { int n; for (n = slistLastShown; n < hostCacheCount; n++) { if (hostcache[n].maxusers) Con_Printf("%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers); else Con_Printf("%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map); } slistLastShown = n; } static void PrintSlistTrailer(void) { if (hostCacheCount) Con_Printf("== end list ==\n\n"); else Con_Printf("No Quake servers found.\n\n"); } void NET_Slist_f (void) { if (slistInProgress) return; if (! slistSilent) { Con_Printf("Looking for Quake servers...\n"); PrintSlistHeader(); } slistInProgress = true; slistStartTime = Sys_FloatTime(); SchedulePollProcedure(&slistSendProcedure, 0.0); SchedulePollProcedure(&slistPollProcedure, 0.1); hostCacheCount = 0; } static void Slist_Send(void* /* arg */) { for (net_driverlevel=0; net_driverlevel < net_numdrivers; net_driverlevel++) { if (!slistLocal && net_driverlevel == 0) continue; if (net_drivers[net_driverlevel].initialized == false) continue; dfunc.SearchForHosts (true); } if ((Sys_FloatTime() - slistStartTime) < 0.5) SchedulePollProcedure(&slistSendProcedure, 0.75); } static void Slist_Poll(void* /* arg */) { for (net_driverlevel=0; net_driverlevel < net_numdrivers; net_driverlevel++) { if (!slistLocal && net_driverlevel == 0) continue; if (net_drivers[net_driverlevel].initialized == false) continue; dfunc.SearchForHosts (false); } if (! slistSilent) PrintSlist(); if ((Sys_FloatTime() - slistStartTime) < 1.5) { SchedulePollProcedure(&slistPollProcedure, 0.1); return; } if (! slistSilent) PrintSlistTrailer(); slistInProgress = false; slistSilent = false; slistLocal = true; } /* =================== NET_Connect =================== */ int hostCacheCount = 0; hostcache_t hostcache[HOSTCACHESIZE]; qsocket_t *NET_Connect (const char *host) { qsocket_t *ret; int n; int numdrivers = net_numdrivers; SetNetTime(); if (host && *host == 0) host = NULL; if (host) { if (Q_strcasecmp (host, "local") == 0) { numdrivers = 1; goto JustDoIt; } if (hostCacheCount) { for (n = 0; n < hostCacheCount; n++) if (Q_strcasecmp (host, hostcache[n].name) == 0) { host = hostcache[n].cname; break; } if (n < hostCacheCount) goto JustDoIt; } } slistSilent = host ? true : false; NET_Slist_f (); while(slistInProgress) NET_Poll(); if (host == NULL) { if (hostCacheCount != 1) return NULL; host = hostcache[0].cname; Con_Printf("Connecting to...\n%s @ %s\n\n", hostcache[0].name, host); } if (hostCacheCount) for (n = 0; n < hostCacheCount; n++) if (Q_strcasecmp (host, hostcache[n].name) == 0) { host = hostcache[n].cname; break; } JustDoIt: for (net_driverlevel=0 ; net_driverlevel<numdrivers; net_driverlevel++) { if (net_drivers[net_driverlevel].initialized == false) continue; ret = dfunc.Connect (host); if (ret) return ret; } if (host) { Con_Printf("\n"); PrintSlistHeader(); PrintSlist(); PrintSlistTrailer(); } return NULL; } /* =================== NET_CheckNewConnections =================== */ struct vcrConnect_t { double time; int op; long session; } vcrConnect; qsocket_t *NET_CheckNewConnections (void) { qsocket_t *ret; SetNetTime(); for (net_driverlevel=0 ; net_driverlevel<net_numdrivers; net_driverlevel++) { if (net_drivers[net_driverlevel].initialized == false) continue; if (net_driverlevel && listening == false) continue; ret = dfunc.CheckNewConnections (); if (ret) { if (recording) { vcrConnect.time = host_time; vcrConnect.op = VCR_OP_CONNECT; vcrConnect.session = (long)ret; Sys_FileWrite (vcrFile, &vcrConnect, sizeof(vcrConnect)); Sys_FileWrite (vcrFile, ret->address, NET_NAMELEN); } return ret; } } if (recording) { vcrConnect.time = host_time; vcrConnect.op = VCR_OP_CONNECT; vcrConnect.session = 0; Sys_FileWrite (vcrFile, &vcrConnect, sizeof(vcrConnect)); } return NULL; } /* =================== NET_Close =================== */ void NET_Close (qsocket_t *sock) { if (!sock) return; if (sock->disconnected) return; SetNetTime(); // call the driver_Close function sfunc.Close (sock); NET_FreeQSocket(sock); } /* ================= NET_GetMessage If there is a complete message, return it in net_message returns 0 if no data is waiting returns 1 if a message was received returns -1 if connection is invalid ================= */ struct vcrGetMessage_t { double time; int op; long session; int ret; int len; } vcrGetMessage; extern void PrintStats(qsocket_t *s); int NET_GetMessage (qsocket_t *sock) { int ret; if (!sock) return -1; if (sock->disconnected) { Con_Printf("NET_GetMessage: disconnected socket\n"); return -1; } SetNetTime(); ret = sfunc.QGetMessage(sock); // see if this connection has timed out if (ret == 0 && sock->driver) { if (net_time - sock->lastMessageTime > net_messagetimeout.value) { NET_Close(sock); return -1; } } if (ret > 0) { if (sock->driver) { sock->lastMessageTime = net_time; if (ret == 1) messagesReceived++; else if (ret == 2) unreliableMessagesReceived++; } if (recording) { vcrGetMessage.time = host_time; vcrGetMessage.op = VCR_OP_GETMESSAGE; vcrGetMessage.session = (long)sock; vcrGetMessage.ret = ret; vcrGetMessage.len = net_message.cursize; Sys_FileWrite (vcrFile, &vcrGetMessage, 24); Sys_FileWrite (vcrFile, net_message.data, net_message.cursize); } } else { if (recording) { vcrGetMessage.time = host_time; vcrGetMessage.op = VCR_OP_GETMESSAGE; vcrGetMessage.session = (long)sock; vcrGetMessage.ret = ret; Sys_FileWrite (vcrFile, &vcrGetMessage, 20); } } return ret; } /* ================== NET_SendMessage Try to send a complete length+message unit over the reliable stream. returns 0 if the message cannot be delivered reliably, but the connection is still considered valid returns 1 if the message was sent properly returns -1 if the connection died ================== */ struct vcrSendMessage_t { double time; int op; long session; int r; } vcrSendMessage; int NET_SendMessage (qsocket_t *sock, sizebuf_t *data) { int r; if (!sock) return -1; if (sock->disconnected) { Con_Printf("NET_SendMessage: disconnected socket\n"); return -1; } SetNetTime(); r = sfunc.QSendMessage(sock, data); if (r == 1 && sock->driver) messagesSent++; if (recording) { vcrSendMessage.time = host_time; vcrSendMessage.op = VCR_OP_SENDMESSAGE; vcrSendMessage.session = (long)sock; vcrSendMessage.r = r; Sys_FileWrite (vcrFile, &vcrSendMessage, 20); } return r; } int NET_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data) { int r; if (!sock) return -1; if (sock->disconnected) { Con_Printf("NET_SendMessage: disconnected socket\n"); return -1; } SetNetTime(); r = sfunc.SendUnreliableMessage(sock, data); if (r == 1 && sock->driver) unreliableMessagesSent++; if (recording) { vcrSendMessage.time = host_time; vcrSendMessage.op = VCR_OP_SENDMESSAGE; vcrSendMessage.session = (long)sock; vcrSendMessage.r = r; Sys_FileWrite (vcrFile, &vcrSendMessage, 20); } return r; } /* ================== NET_CanSendMessage Returns true or false if the given qsocket can currently accept a message to be transmitted. ================== */ qboolean NET_CanSendMessage (qsocket_t *sock) { int r; if (!sock) return false; if (sock->disconnected) return false; SetNetTime(); r = sfunc.CanSendMessage(sock); if (recording) { vcrSendMessage.time = host_time; vcrSendMessage.op = VCR_OP_CANSENDMESSAGE; vcrSendMessage.session = (long)sock; vcrSendMessage.r = r; Sys_FileWrite (vcrFile, &vcrSendMessage, 20); } return r; } int NET_SendToAll(sizebuf_t *data, int blocktime) { double start; int i; int count = 0; qboolean state1 [MAX_SCOREBOARD]; qboolean state2 [MAX_SCOREBOARD]; for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++) { if (!host_client->netconnection) continue; if (host_client->active) { if (host_client->netconnection->driver == 0) { NET_SendMessage(host_client->netconnection, data); state1[i] = true; state2[i] = true; continue; } count++; state1[i] = false; state2[i] = false; } else { state1[i] = true; state2[i] = true; } } start = Sys_FloatTime(); while (count) { count = 0; for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++) { if (! state1[i]) { if (NET_CanSendMessage (host_client->netconnection)) { state1[i] = true; NET_SendMessage(host_client->netconnection, data); } else { NET_GetMessage (host_client->netconnection); } count++; continue; } if (! state2[i]) { if (NET_CanSendMessage (host_client->netconnection)) { state2[i] = true; } else { NET_GetMessage (host_client->netconnection); } count++; continue; } } if ((Sys_FloatTime() - start) > blocktime) break; } return count; } //============================================================================= /* ==================== NET_Init ==================== */ void NET_Init (void) { int i; int controlSocket; qsocket_t *s; if (COM_CheckParm("-playback")) { net_numdrivers = 1; net_drivers[0].Init = VCR_Init; } if (COM_CheckParm("-record")) recording = true; i = COM_CheckParm ("-port"); if (!i) i = COM_CheckParm ("-udpport"); if (!i) i = COM_CheckParm ("-ipxport"); if (i) { if (i < com_argc-1) DEFAULTnet_hostport = Q_atoi (com_argv[i+1]); else Sys_Error ("NET_Init: you must specify a number after -port"); } net_hostport = DEFAULTnet_hostport; if (COM_CheckParm("-listen") || cls.state == ca_dedicated) listening = true; net_numsockets = svs.maxclientslimit; if (cls.state != ca_dedicated) net_numsockets++; SetNetTime(); for (i = 0; i < net_numsockets; i++) { s = (qsocket_t *)Hunk_AllocName(sizeof(qsocket_t), "qsocket"); s->next = net_freeSockets; net_freeSockets = s; s->disconnected = true; } // allocate space for network message buffer SZ_Alloc (&net_message, NET_MAXMESSAGE); Cvar_RegisterVariable (&net_messagetimeout); Cvar_RegisterVariable (&hostname); Cvar_RegisterVariable (&config_com_port); Cvar_RegisterVariable (&config_com_irq); Cvar_RegisterVariable (&config_com_baud); Cvar_RegisterVariable (&config_com_modem); Cvar_RegisterVariable (&config_modem_dialtype); Cvar_RegisterVariable (&config_modem_clear); Cvar_RegisterVariable (&config_modem_init); Cvar_RegisterVariable (&config_modem_hangup); #ifdef IDGODS Cvar_RegisterVariable (&idgods); #endif Cmd_AddCommand ("slist", NET_Slist_f); Cmd_AddCommand ("listen", NET_Listen_f); Cmd_AddCommand ("maxplayers", MaxPlayers_f); Cmd_AddCommand ("port", NET_Port_f); // initialize all the drivers for (net_driverlevel=0 ; net_driverlevel<net_numdrivers ; net_driverlevel++) { controlSocket = net_drivers[net_driverlevel].Init(); if (controlSocket == -1) continue; net_drivers[net_driverlevel].initialized = true; net_drivers[net_driverlevel].controlSock = controlSocket; if (listening) net_drivers[net_driverlevel].Listen (true); } if (*my_ipx_address) Con_DPrintf("IPX address %s\n", my_ipx_address); if (*my_tcpip_address) Con_DPrintf("TCP/IP address %s\n", my_tcpip_address); } /* ==================== NET_Shutdown ==================== */ void NET_Shutdown (void) { qsocket_t *sock; SetNetTime(); for (sock = net_activeSockets; sock; sock = sock->next) NET_Close(sock); // // shutdown the drivers // for (net_driverlevel = 0; net_driverlevel < net_numdrivers; net_driverlevel++) { if (net_drivers[net_driverlevel].initialized == true) { net_drivers[net_driverlevel].Shutdown (); net_drivers[net_driverlevel].initialized = false; } } if (vcrFile != -1) { Con_Printf ("Closing vcrfile.\n"); Sys_FileClose(vcrFile); } } static PollProcedure *pollProcedureList = NULL; void NET_Poll(void) { PollProcedure *pp; qboolean useModem; if (!configRestored) { if (serialAvailable) { if (config_com_modem.value == 1.0) useModem = true; else useModem = false; SetComPortConfig (0, (int)config_com_port.value, (int)config_com_irq.value, (int)config_com_baud.value, useModem); SetModemConfig (0, config_modem_dialtype.string, config_modem_clear.string, config_modem_init.string, config_modem_hangup.string); } configRestored = true; } SetNetTime(); for (pp = pollProcedureList; pp; pp = pp->next) { if (pp->nextTime > net_time) break; pollProcedureList = pp->next; pp->procedure(pp->arg); } } void SchedulePollProcedure(PollProcedure *proc, double timeOffset) { PollProcedure *pp, *prev; proc->nextTime = Sys_FloatTime() + timeOffset; for (pp = pollProcedureList, prev = NULL; pp; pp = pp->next) { if (pp->nextTime >= proc->nextTime) break; prev = pp; } if (prev == NULL) { proc->next = pollProcedureList; pollProcedureList = proc; return; } proc->next = pp; prev->next = proc; } #ifdef IDGODS #define IDNET 0xc0f62800 qboolean IsID(struct qsockaddr *addr) { if (idgods.value == 0.0) return false; if (addr->sa_family != 2) return false; if ((BigLong(*(int *)&addr->sa_data[2]) & 0xffffff00) == IDNET) return true; return false; } #endif
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // in_win.c -- windows 95 mouse and joystick code // 02/21/97 JCB Added extended DirectInput code to support external controllers. #include <dinput.h> #include "quakedef.h" #include "winquake.h" #include "dosisms.h" #define DINPUT_BUFFERSIZE 16 #define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d) HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter); // mouse variables cvar_t m_filter = {"m_filter","0"}; int mouse_buttons; int mouse_oldbuttonstate; POINT current_pos; int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; static qboolean restore_spi; static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1}; unsigned int uiWheelMessage; qboolean mouseactive; qboolean mouseinitialized; static qboolean mouseparmsvalid, mouseactivatetoggle; static qboolean mouseshowtoggle = 1; static qboolean dinput_acquired; static unsigned int mstate_di; // joystick defines and variables // where should defines be moved? #define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick #define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball #define JOY_MAX_AXES 6 // X, Y, Z, R, U, V #define JOY_AXIS_X 0 #define JOY_AXIS_Y 1 #define JOY_AXIS_Z 2 #define JOY_AXIS_R 3 #define JOY_AXIS_U 4 #define JOY_AXIS_V 5 enum _ControlList { AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn }; DWORD dwAxisFlags[JOY_MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV }; DWORD dwAxisMap[JOY_MAX_AXES]; DWORD dwControlMap[JOY_MAX_AXES]; PDWORD pdwRawValue[JOY_MAX_AXES]; // none of these cvars are saved over a session // this means that advanced controller configuration needs to be executed // each time. this avoids any problems with getting back to a default usage // or when changing from one controller to another. this way at least something // works. cvar_t in_joystick = {"joystick","0", true}; cvar_t joy_name = {"joyname", "joystick"}; cvar_t joy_advanced = {"joyadvanced", "0"}; cvar_t joy_advaxisx = {"joyadvaxisx", "0"}; cvar_t joy_advaxisy = {"joyadvaxisy", "0"}; cvar_t joy_advaxisz = {"joyadvaxisz", "0"}; cvar_t joy_advaxisr = {"joyadvaxisr", "0"}; cvar_t joy_advaxisu = {"joyadvaxisu", "0"}; cvar_t joy_advaxisv = {"joyadvaxisv", "0"}; cvar_t joy_forwardthreshold = {"joyforwardthreshold", "0.15"}; cvar_t joy_sidethreshold = {"joysidethreshold", "0.15"}; cvar_t joy_pitchthreshold = {"joypitchthreshold", "0.15"}; cvar_t joy_yawthreshold = {"joyyawthreshold", "0.15"}; cvar_t joy_forwardsensitivity = {"joyforwardsensitivity", "-1.0"}; cvar_t joy_sidesensitivity = {"joysidesensitivity", "-1.0"}; cvar_t joy_pitchsensitivity = {"joypitchsensitivity", "1.0"}; cvar_t joy_yawsensitivity = {"joyyawsensitivity", "-1.0"}; cvar_t joy_wwhack1 = {"joywwhack1", "0.0"}; cvar_t joy_wwhack2 = {"joywwhack2", "0.0"}; qboolean joy_avail, joy_advancedinit, joy_haspov; DWORD joy_oldbuttonstate, joy_oldpovstate; int joy_id; DWORD joy_flags; DWORD joy_numbuttons; static LPDIRECTINPUT g_pdi; static LPDIRECTINPUTDEVICE g_pMouse; static JOYINFOEX ji; static HINSTANCE hInstDI; static qboolean dinput; typedef struct MYDATA { LONG lX; // X axis goes here LONG lY; // Y axis goes here LONG lZ; // Z axis goes here BYTE bButtonA; // One button goes here BYTE bButtonB; // Another button goes here BYTE bButtonC; // Another button goes here BYTE bButtonD; // Another button goes here } MYDATA; static DIOBJECTDATAFORMAT rgodf[] = { { &GUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, { &GUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, { &GUID_ZAxis, FIELD_OFFSET(MYDATA, lZ), 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, { 0, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, { 0, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, { 0, FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, { 0, FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, }; #define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0])) static DIDATAFORMAT df = { sizeof(DIDATAFORMAT), // this structure sizeof(DIOBJECTDATAFORMAT), // size of object data format DIDF_RELAXIS, // absolute axis coordinates sizeof(MYDATA), // device data size NUM_OBJECTS, // number of objects rgodf, // and here they are }; // forward-referenced functions void IN_StartupJoystick (void); void Joy_AdvancedUpdate_f (void); void IN_JoyMove (usercmd_t *cmd); /* =========== Force_CenterView_f =========== */ void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } /* =========== IN_UpdateClipCursor =========== */ void IN_UpdateClipCursor (void) { if (mouseinitialized && mouseactive && !dinput) { ClipCursor (&window_rect); } } /* =========== IN_ShowMouse =========== */ void IN_ShowMouse (void) { if (!mouseshowtoggle) { ShowCursor (TRUE); mouseshowtoggle = 1; } } /* =========== IN_HideMouse =========== */ void IN_HideMouse (void) { if (mouseshowtoggle) { ShowCursor (FALSE); mouseshowtoggle = 0; } } /* =========== IN_ActivateMouse =========== */ void IN_ActivateMouse (void) { mouseactivatetoggle = true; if (mouseinitialized) { if (dinput) { if (g_pMouse) { if (!dinput_acquired) { IDirectInputDevice_Acquire(g_pMouse); dinput_acquired = true; } } else { return; } } else { if (mouseparmsvalid) restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0); SetCursorPos (window_center_x, window_center_y); SetCapture (mainwindow); ClipCursor (&window_rect); } mouseactive = true; } } /* =========== IN_SetQuakeMouseState =========== */ void IN_SetQuakeMouseState (void) { if (mouseactivatetoggle) IN_ActivateMouse (); } /* =========== IN_DeactivateMouse =========== */ void IN_DeactivateMouse (void) { mouseactivatetoggle = false; if (mouseinitialized) { if (dinput) { if (g_pMouse) { if (dinput_acquired) { IDirectInputDevice_Unacquire(g_pMouse); dinput_acquired = false; } } } else { if (restore_spi) SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0); ClipCursor (NULL); ReleaseCapture (); } mouseactive = false; } } /* =========== IN_RestoreOriginalMouseState =========== */ void IN_RestoreOriginalMouseState (void) { if (mouseactivatetoggle) { IN_DeactivateMouse (); mouseactivatetoggle = true; } // try to redraw the cursor so it gets reinitialized, because sometimes it // has garbage after the mode switch ShowCursor (TRUE); ShowCursor (FALSE); } /* =========== IN_InitDInput =========== */ qboolean IN_InitDInput (void) { HRESULT hr; DIPROPDWORD dipdw = { { sizeof(DIPROPDWORD), // diph.dwSize sizeof(DIPROPHEADER), // diph.dwHeaderSize 0, // diph.dwObj DIPH_DEVICE, // diph.dwHow }, DINPUT_BUFFERSIZE, // dwData }; if (!hInstDI) { hInstDI = LoadLibrary("dinput.dll"); if (hInstDI == NULL) { Con_SafePrintf ("Couldn't load dinput.dll\n"); return false; } } if (!pDirectInputCreate) { pDirectInputCreate = (void *)GetProcAddress(hInstDI,"DirectInputCreateA"); if (!pDirectInputCreate) { Con_SafePrintf ("Couldn't get DI proc addr\n"); return false; } } // register with DirectInput and get an IDirectInput to play with. hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL); if (FAILED(hr)) { return false; } // obtain an interface to the system mouse device. hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL); if (FAILED(hr)) { Con_SafePrintf ("Couldn't open DI mouse device\n"); return false; } // set the data format to "mouse format". hr = IDirectInputDevice_SetDataFormat(g_pMouse, &df); if (FAILED(hr)) { Con_SafePrintf ("Couldn't set DI mouse format\n"); return false; } // set the cooperativity level. hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow, DISCL_EXCLUSIVE | DISCL_FOREGROUND); if (FAILED(hr)) { Con_SafePrintf ("Couldn't set DI coop level\n"); return false; } // set the buffer size to DINPUT_BUFFERSIZE elements. // the buffer size is a DWORD property associated with the device hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph); if (FAILED(hr)) { Con_SafePrintf ("Couldn't set DI buffersize\n"); return false; } return true; } /* =========== IN_StartupMouse =========== */ void IN_StartupMouse (void) { HDC hdc; if ( COM_CheckParm ("-nomouse") ) return; mouseinitialized = true; if (COM_CheckParm ("-dinput")) { dinput = IN_InitDInput (); if (dinput) { Con_SafePrintf ("DirectInput initialized\n"); } else { Con_SafePrintf ("DirectInput not initialized\n"); } } if (!dinput) { mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0); if (mouseparmsvalid) { if ( COM_CheckParm ("-noforcemspd") ) newmouseparms[2] = originalmouseparms[2]; if ( COM_CheckParm ("-noforcemaccel") ) { newmouseparms[0] = originalmouseparms[0]; newmouseparms[1] = originalmouseparms[1]; } if ( COM_CheckParm ("-noforcemparms") ) { newmouseparms[0] = originalmouseparms[0]; newmouseparms[1] = originalmouseparms[1]; newmouseparms[2] = originalmouseparms[2]; } } } mouse_buttons = 3; // if a fullscreen video mode was set before the mouse was initialized, // set the mouse state appropriately if (mouseactivatetoggle) IN_ActivateMouse (); } /* =========== IN_Init =========== */ void IN_Init (void) { // mouse variables Cvar_RegisterVariable (&m_filter); // joystick variables Cvar_RegisterVariable (&in_joystick); Cvar_RegisterVariable (&joy_name); Cvar_RegisterVariable (&joy_advanced); Cvar_RegisterVariable (&joy_advaxisx); Cvar_RegisterVariable (&joy_advaxisy); Cvar_RegisterVariable (&joy_advaxisz); Cvar_RegisterVariable (&joy_advaxisr); Cvar_RegisterVariable (&joy_advaxisu); Cvar_RegisterVariable (&joy_advaxisv); Cvar_RegisterVariable (&joy_forwardthreshold); Cvar_RegisterVariable (&joy_sidethreshold); Cvar_RegisterVariable (&joy_pitchthreshold); Cvar_RegisterVariable (&joy_yawthreshold); Cvar_RegisterVariable (&joy_forwardsensitivity); Cvar_RegisterVariable (&joy_sidesensitivity); Cvar_RegisterVariable (&joy_pitchsensitivity); Cvar_RegisterVariable (&joy_yawsensitivity); Cvar_RegisterVariable (&joy_wwhack1); Cvar_RegisterVariable (&joy_wwhack2); Cmd_AddCommand ("force_centerview", Force_CenterView_f); Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f); uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" ); IN_StartupMouse (); IN_StartupJoystick (); } /* =========== IN_Shutdown =========== */ void IN_Shutdown (void) { IN_DeactivateMouse (); IN_ShowMouse (); if (g_pMouse) { IDirectInputDevice_Release(g_pMouse); g_pMouse = NULL; } if (g_pdi) { IDirectInput_Release(g_pdi); g_pdi = NULL; } } /* =========== IN_MouseEvent =========== */ void IN_MouseEvent (int mstate) { int i; if (mouseactive && !dinput) { // perform button actions for (i=0 ; i<mouse_buttons ; i++) { if ( (mstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) ) { Key_Event (K_MOUSE1 + i, true); } if ( !(mstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) ) { Key_Event (K_MOUSE1 + i, false); } } mouse_oldbuttonstate = mstate; } } /* =========== IN_MouseMove =========== */ void IN_MouseMove (usercmd_t *cmd) { int mx, my; HDC hdc; int i; DIDEVICEOBJECTDATA od; DWORD dwElements; HRESULT hr; if (!mouseactive) return; if (dinput) { mx = 0; my = 0; for (;;) { dwElements = 1; hr = IDirectInputDevice_GetDeviceData(g_pMouse, sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0); if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED)) { dinput_acquired = true; IDirectInputDevice_Acquire(g_pMouse); break; } /* Unable to read data or no data available */ if (FAILED(hr) || dwElements == 0) { break; } /* Look at the element to see what happened */ switch (od.dwOfs) { case DIMOFS_X: mx += od.dwData; break; case DIMOFS_Y: my += od.dwData; break; case DIMOFS_BUTTON0: if (od.dwData & 0x80) mstate_di |= 1; else mstate_di &= ~1; break; case DIMOFS_BUTTON1: if (od.dwData & 0x80) mstate_di |= (1<<1); else mstate_di &= ~(1<<1); break; case DIMOFS_BUTTON2: if (od.dwData & 0x80) mstate_di |= (1<<2); else mstate_di &= ~(1<<2); break; } } // perform button actions for (i=0 ; i<mouse_buttons ; i++) { if ( (mstate_di & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) ) { Key_Event (K_MOUSE1 + i, true); } if ( !(mstate_di & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) ) { Key_Event (K_MOUSE1 + i, false); } } mouse_oldbuttonstate = mstate_di; } else { GetCursorPos (&current_pos); mx = current_pos.x - window_center_x + mx_accum; my = current_pos.y - window_center_y + my_accum; mx_accum = 0; my_accum = 0; } //if (mx || my) // Con_DPrintf("mx=%d, my=%d\n", mx, my); if (m_filter.value) { mouse_x = (mx + old_mouse_x) * 0.5; mouse_y = (my + old_mouse_y) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; mouse_x *= sensitivity.value; mouse_y *= sensitivity.value; // add mouse X/Y movement to cmd if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) cmd->sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; if (in_mlook.state & 1) V_StopPitchDrift (); if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * mouse_y; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * mouse_y; else cmd->forwardmove -= m_forward.value * mouse_y; } // if the mouse has moved, force it to the center, so there's room to move if (mx || my) { SetCursorPos (window_center_x, window_center_y); } } /* =========== IN_Move =========== */ void IN_Move (usercmd_t *cmd) { if (ActiveApp && !Minimized) { IN_MouseMove (cmd); IN_JoyMove (cmd); } } /* =========== IN_Accumulate =========== */ void IN_Accumulate (void) { int mx, my; HDC hdc; if (mouseactive) { if (!dinput) { GetCursorPos (&current_pos); mx_accum += current_pos.x - window_center_x; my_accum += current_pos.y - window_center_y; // force the mouse to the center, so there's room to move SetCursorPos (window_center_x, window_center_y); } } } /* =================== IN_ClearStates =================== */ void IN_ClearStates (void) { if (mouseactive) { mx_accum = 0; my_accum = 0; mouse_oldbuttonstate = 0; } } /* =============== IN_StartupJoystick =============== */ void IN_StartupJoystick (void) { int i, numdevs; JOYCAPS jc; MMRESULT mmr; // assume no joystick joy_avail = false; // abort startup if user requests no joystick if ( COM_CheckParm ("-nojoy") ) return; // verify joystick driver is present if ((numdevs = joyGetNumDevs ()) == 0) { Con_Printf ("\njoystick not found -- driver not present\n\n"); return; } // cycle through the joystick ids for the first valid one for (joy_id=0 ; joy_id<numdevs ; joy_id++) { memset (&ji, 0, sizeof(ji)); ji.dwSize = sizeof(ji); ji.dwFlags = JOY_RETURNCENTERED; if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR) break; } // abort startup if we didn't find a valid joystick if (mmr != JOYERR_NOERROR) { Con_Printf ("\njoystick not found -- no valid joysticks (%x)\n\n", mmr); return; } // get the capabilities of the selected joystick // abort startup if command fails memset (&jc, 0, sizeof(jc)); if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR) { Con_Printf ("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr); return; } // save the joystick's number of buttons and POV status joy_numbuttons = jc.wNumButtons; joy_haspov = jc.wCaps & JOYCAPS_HASPOV; // old button and POV states default to no buttons pressed joy_oldbuttonstate = joy_oldpovstate = 0; // mark the joystick as available and advanced initialization not completed // this is needed as cvars are not available during initialization joy_avail = true; joy_advancedinit = false; Con_Printf ("\njoystick detected\n\n"); } /* =========== RawValuePointer =========== */ PDWORD RawValuePointer (int axis) { switch (axis) { case JOY_AXIS_X: return &ji.dwXpos; case JOY_AXIS_Y: return &ji.dwYpos; case JOY_AXIS_Z: return &ji.dwZpos; case JOY_AXIS_R: return &ji.dwRpos; case JOY_AXIS_U: return &ji.dwUpos; case JOY_AXIS_V: return &ji.dwVpos; } } /* =========== Joy_AdvancedUpdate_f =========== */ void Joy_AdvancedUpdate_f (void) { // called once by IN_ReadJoystick and by user whenever an update is needed // cvars are now available int i; DWORD dwTemp; // initialize all the maps for (i = 0; i < JOY_MAX_AXES; i++) { dwAxisMap[i] = AxisNada; dwControlMap[i] = JOY_ABSOLUTE_AXIS; pdwRawValue[i] = RawValuePointer(i); } if( joy_advanced.value == 0.0) { // default joystick initialization // 2 axes only with joystick control dwAxisMap[JOY_AXIS_X] = AxisTurn; // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS; dwAxisMap[JOY_AXIS_Y] = AxisForward; // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS; } else { if (Q_strcmp (joy_name.string, "joystick") != 0) { // notify user of advanced controller Con_Printf ("\n%s configured\n\n", joy_name.string); } // advanced initialization here // data supplied by user via joy_axisn cvars dwTemp = (DWORD) joy_advaxisx.value; dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD) joy_advaxisy.value; dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD) joy_advaxisz.value; dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD) joy_advaxisr.value; dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD) joy_advaxisu.value; dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS; dwTemp = (DWORD) joy_advaxisv.value; dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f; dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS; } // compute the axes to collect from DirectInput joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV; for (i = 0; i < JOY_MAX_AXES; i++) { if (dwAxisMap[i] != AxisNada) { joy_flags |= dwAxisFlags[i]; } } } /* =========== IN_Commands =========== */ void IN_Commands (void) { int i, key_index; DWORD buttonstate, povstate; if (!joy_avail) { return; } // loop through the joystick buttons // key a joystick event or auxillary event for higher number buttons for each state change buttonstate = ji.dwButtons; for (i=0 ; i < joy_numbuttons ; i++) { if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) ) { key_index = (i < 4) ? K_JOY1 : K_AUX1; Key_Event (key_index + i, true); } if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) ) { key_index = (i < 4) ? K_JOY1 : K_AUX1; Key_Event (key_index + i, false); } } joy_oldbuttonstate = buttonstate; if (joy_haspov) { // convert POV information into 4 bits of state information // this avoids any potential problems related to moving from one // direction to another without going through the center position povstate = 0; if(ji.dwPOV != JOY_POVCENTERED) { if (ji.dwPOV == JOY_POVFORWARD) povstate |= 0x01; if (ji.dwPOV == JOY_POVRIGHT) povstate |= 0x02; if (ji.dwPOV == JOY_POVBACKWARD) povstate |= 0x04; if (ji.dwPOV == JOY_POVLEFT) povstate |= 0x08; } // determine which bits have changed and key an auxillary event for each change for (i=0 ; i < 4 ; i++) { if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) ) { Key_Event (K_AUX29 + i, true); } if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) ) { Key_Event (K_AUX29 + i, false); } } joy_oldpovstate = povstate; } } /* =============== IN_ReadJoystick =============== */ qboolean IN_ReadJoystick (void) { memset (&ji, 0, sizeof(ji)); ji.dwSize = sizeof(ji); ji.dwFlags = joy_flags; if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR) { // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver // rather than having 32768 be the zero point, they have the zero point at 32668 // go figure -- anyway, now we get the full resolution out of the device if (joy_wwhack1.value != 0.0) { ji.dwUpos += 100; } return true; } else { // read error occurred // turning off the joystick seems too harsh for 1 read error,\ // but what should be done? // Con_Printf ("IN_ReadJoystick: no response\n"); // joy_avail = false; return false; } } /* =========== IN_JoyMove =========== */ void IN_JoyMove (usercmd_t *cmd) { float speed, aspeed; float fAxisValue, fTemp; int i; // complete initialization if first time in // this is needed as cvars are not available at initialization time if( joy_advancedinit != true ) { Joy_AdvancedUpdate_f(); joy_advancedinit = true; } // verify joystick is available and that the user wants to use it if (!joy_avail || !in_joystick.value) { return; } // collect the joystick data, if possible if (IN_ReadJoystick () != true) { return; } if (in_speed.state & 1) speed = cl_movespeedkey.value; else speed = 1; aspeed = speed * host_frametime; // loop through the axes for (i = 0; i < JOY_MAX_AXES; i++) { // get the floating point zero-centered, potentially-inverted data for the current axis fAxisValue = (float) *pdwRawValue[i]; // move centerpoint to zero fAxisValue -= 32768.0; if (joy_wwhack2.value != 0.0) { if (dwAxisMap[i] == AxisTurn) { // this is a special formula for the Logitech WingMan Warrior // y=ax^b; where a = 300 and b = 1.3 // also x values are in increments of 800 (so this is factored out) // then bounds check result to level out excessively high spin rates fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3); if (fTemp > 14000.0) fTemp = 14000.0; // restore direction information fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp; } } // convert range from -32768..32767 to -1..1 fAxisValue /= 32768.0; switch (dwAxisMap[i]) { case AxisForward: if ((joy_advanced.value == 0.0) && (in_mlook.state & 1)) { // user wants forward control to become look control if (fabs(fAxisValue) > joy_pitchthreshold.value) { // if mouse invert is on, invert the joystick pitch value // only absolute control support here (joy_advanced is false) if (m_pitch.value < 0.0) { cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; } else { cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; } V_StopPitchDrift(); } else { // no pitch movement // disable pitch return-to-center unless requested by user // *** this code can be removed when the lookspring bug is fixed // *** the bug always has the lookspring feature on if(lookspring.value == 0.0) V_StopPitchDrift(); } } else { // user wants forward control to be forward control if (fabs(fAxisValue) > joy_forwardthreshold.value) { cmd->forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value; } } break; case AxisSide: if (fabs(fAxisValue) > joy_sidethreshold.value) { cmd->sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value; } break; case AxisTurn: if ((in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1))) { // user wants turn control to become side control if (fabs(fAxisValue) > joy_sidethreshold.value) { cmd->sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value; } } else { // user wants turn control to be turn control if (fabs(fAxisValue) > joy_yawthreshold.value) { if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) { cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; } else { cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0; } } } break; case AxisLook: if (in_mlook.state & 1) { if (fabs(fAxisValue) > joy_pitchthreshold.value) { // pitch movement detected and pitch movement desired by user if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) { cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; } else { cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0; } V_StopPitchDrift(); } else { // no pitch movement // disable pitch return-to-center unless requested by user // *** this code can be removed when the lookspring bug is fixed // *** the bug always has the lookspring feature on if(lookspring.value == 0.0) V_StopPitchDrift(); } } break; default: break; } } // bounds check pitch if (cl.viewangles[PITCH] > 80.0) cl.viewangles[PITCH] = 80.0; if (cl.viewangles[PITCH] < -70.0) cl.viewangles[PITCH] = -70.0; }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_move.c -- monster movement #include "quakedef.h" #define STEPSIZE 18 /* ============= SV_CheckBottom Returns false if any part of the bottom of the entity is off an edge that is not a staircase. ============= */ int c_yes, c_no; qboolean SV_CheckBottom (edict_t *ent) { vec3_t mins, maxs, start, stop; trace_t trace; int x, y; float mid, bottom; VectorAdd (ent->u.v.origin, ent->u.v.mins, mins); VectorAdd (ent->u.v.origin, ent->u.v.maxs, maxs); // if all of the points under the corners are solid world, don't bother // with the tougher checks // the corners must be within 16 of the midpoint start[2] = mins[2] - 1; for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { start[0] = x ? maxs[0] : mins[0]; start[1] = y ? maxs[1] : mins[1]; if (SV_PointContents (start) != CONTENTS_SOLID) goto realcheck; } c_yes++; return true; // we got out easy realcheck: c_no++; // // check it for real... // start[2] = mins[2]; // the midpoint must be within 16 of the bottom start[0] = stop[0] = (mins[0] + maxs[0])*0.5; start[1] = stop[1] = (mins[1] + maxs[1])*0.5; stop[2] = start[2] - 2*STEPSIZE; trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, ent); if (trace.fraction == 1.0) return false; mid = bottom = trace.endpos[2]; // the corners must be within 16 of the midpoint for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { start[0] = stop[0] = x ? maxs[0] : mins[0]; start[1] = stop[1] = y ? maxs[1] : mins[1]; trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, ent); if (trace.fraction != 1.0 && trace.endpos[2] > bottom) bottom = trace.endpos[2]; if (trace.fraction == 1.0 || mid - trace.endpos[2] > STEPSIZE) return false; } c_yes++; return true; } /* ============= SV_movestep Called by monster program code. The move will be adjusted for slopes and stairs, but if the move isn't possible, no move is done, false is returned, and pr_global_struct->trace_normal is set to the normal of the blocking wall ============= */ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) { float dz; vec3_t oldorg, neworg, end; trace_t trace; int i; edict_t *enemy; // try the move VectorCopy (ent->u.v.origin, oldorg); VectorAdd (ent->u.v.origin, move, neworg); // flying monsters don't step up if ( (int)ent->u.v.flags & (FL_SWIM | FL_FLY) ) { // try one move with vertical motion, then one without for (i=0 ; i<2 ; i++) { VectorAdd (ent->u.v.origin, move, neworg); enemy = PROG_TO_EDICT(ent->u.v.enemy); if (i == 0 && enemy != sv.edicts) { dz = ent->u.v.origin[2] - PROG_TO_EDICT(ent->u.v.enemy)->u.v.origin[2]; if (dz > 40) neworg[2] -= 8; if (dz < 30) neworg[2] += 8; } trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, neworg, false, ent); if (trace.fraction == 1) { if ( ((int)ent->u.v.flags & FL_SWIM) && SV_PointContents(trace.endpos) == CONTENTS_EMPTY ) return false; // swim monster left water VectorCopy (trace.endpos, ent->u.v.origin); if (relink) SV_LinkEdict (ent, true); return true; } if (enemy == sv.edicts) break; } return false; } // push down from a step height above the wished position neworg[2] += STEPSIZE; VectorCopy (neworg, end); end[2] -= STEPSIZE*2; trace = SV_Move (neworg, ent->u.v.mins, ent->u.v.maxs, end, false, ent); if (trace.allsolid) return false; if (trace.startsolid) { neworg[2] -= STEPSIZE; trace = SV_Move (neworg, ent->u.v.mins, ent->u.v.maxs, end, false, ent); if (trace.allsolid || trace.startsolid) return false; } if (trace.fraction == 1) { // if monster had the ground pulled out, go ahead and fall if ( (int)ent->u.v.flags & FL_PARTIALGROUND ) { VectorAdd (ent->u.v.origin, move, ent->u.v.origin); if (relink) SV_LinkEdict (ent, true); ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; // Con_Printf ("fall down\n"); return true; } return false; // walked off an edge } // check point traces down for dangling corners VectorCopy (trace.endpos, ent->u.v.origin); if (!SV_CheckBottom (ent)) { if ( (int)ent->u.v.flags & FL_PARTIALGROUND ) { // entity had floor mostly pulled out from underneath it // and is trying to correct if (relink) SV_LinkEdict (ent, true); return true; } VectorCopy (oldorg, ent->u.v.origin); return false; } if ( (int)ent->u.v.flags & FL_PARTIALGROUND ) { // Con_Printf ("back on ground\n"); ent->u.v.flags = (int)ent->u.v.flags & ~FL_PARTIALGROUND; } ent->u.v.groundentity = EDICT_TO_PROG(trace.ent); // the move is ok if (relink) SV_LinkEdict (ent, true); return true; } //============================================================================ /* ====================== SV_StepDirection Turns to the movement direction, and walks the current distance if facing it. ====================== */ void PF_changeyaw (void); qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) { vec3_t move, oldorigin; float delta; ent->u.v.ideal_yaw = yaw; PF_changeyaw(); yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; move[2] = 0; VectorCopy (ent->u.v.origin, oldorigin); if (SV_movestep (ent, move, false)) { delta = ent->u.v.angles[YAW] - ent->u.v.ideal_yaw; if (delta > 45 && delta < 315) { // not turned far enough, so don't take the step VectorCopy (oldorigin, ent->u.v.origin); } SV_LinkEdict (ent, true); return true; } SV_LinkEdict (ent, true); return false; } /* ====================== SV_FixCheckBottom ====================== */ void SV_FixCheckBottom (edict_t *ent) { // Con_Printf ("SV_FixCheckBottom\n"); ent->u.v.flags = (int)ent->u.v.flags | FL_PARTIALGROUND; } /* ================ SV_NewChaseDir ================ */ #define DI_NODIR -1 void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) { float deltax,deltay; float d[3]; float tdir, olddir, turnaround; olddir = anglemod( (int)(actor->u.v.ideal_yaw/45)*45 ); turnaround = anglemod(olddir - 180); deltax = enemy->u.v.origin[0] - actor->u.v.origin[0]; deltay = enemy->u.v.origin[1] - actor->u.v.origin[1]; if (deltax>10) d[1]= 0; else if (deltax<-10) d[1]= 180; else d[1]= DI_NODIR; if (deltay<-10) d[2]= 270; else if (deltay>10) d[2]= 90; else d[2]= DI_NODIR; // try direct route if (d[1] != DI_NODIR && d[2] != DI_NODIR) { if (d[1] == 0) tdir = d[2] == 90 ? 45 : 315; else tdir = d[2] == 90 ? 135 : 215; if (tdir != turnaround && SV_StepDirection(actor, tdir, dist)) return; } // try other directions if ( ((rand()&3) & 1) || abs((int) deltay)>abs((int) deltax)) { tdir=d[1]; d[1]=d[2]; d[2]=tdir; } if (d[1]!=DI_NODIR && d[1]!=turnaround && SV_StepDirection(actor, d[1], dist)) return; if (d[2]!=DI_NODIR && d[2]!=turnaround && SV_StepDirection(actor, d[2], dist)) return; /* there is no direct path to the player, so pick another direction */ if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist)) return; if (rand()&1) /*randomly determine direction of search*/ { for (tdir=0 ; tdir<=315 ; tdir += 45) if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) return; } else { for (tdir=315 ; tdir >=0 ; tdir -= 45) if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) return; } if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) ) return; actor->u.v.ideal_yaw = olddir; // can't move // if a bridge was pulled out from underneath a monster, it may not have // a valid standing position at all if (!SV_CheckBottom (actor)) SV_FixCheckBottom (actor); } /* ====================== SV_CloseEnough ====================== */ qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist) { int i; for (i=0 ; i<3 ; i++) { if (goal->u.v.absmin[i] > ent->u.v.absmax[i] + dist) return false; if (goal->u.v.absmax[i] < ent->u.v.absmin[i] - dist) return false; } return true; } /* ====================== SV_MoveToGoal ====================== */ void SV_MoveToGoal (void) { edict_t *ent, *goal; float dist; #ifdef QUAKE2 edict_t *enemy; #endif ent = PROG_TO_EDICT(pr_global_struct->self); goal = PROG_TO_EDICT(ent->u.v.goalentity); dist = G_FLOAT(OFS_PARM0); if ( !( (int)ent->u.v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { G_FLOAT(OFS_RETURN) = 0; return; } // if the next step hits the enemy, return immediately #ifdef QUAKE2 enemy = PROG_TO_EDICT(ent->u.v.enemy); if (enemy != sv.edicts && SV_CloseEnough (ent, enemy, dist) ) #else if ( PROG_TO_EDICT(ent->u.v.enemy) != sv.edicts && SV_CloseEnough (ent, goal, dist) ) #endif return; // bump around... if ( (rand()&3)==1 || !SV_StepDirection (ent, ent->u.v.ideal_yaw, dist)) { SV_NewChaseDir (ent, goal, dist); } }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_light.c #include "quakedef.h" #include "r_local.h" int r_dlightframecount; /* ================== R_AnimateLight ================== */ void R_AnimateLight (void) { int i,j,k; // // light animations // 'm' is normal light, 'a' is no light, 'z' is double bright i = (int)(cl.time*10); for (j=0 ; j<MAX_LIGHTSTYLES ; j++) { if (!cl_lightstyle[j].length) { d_lightstylevalue[j] = 256; continue; } k = i % cl_lightstyle[j].length; k = cl_lightstyle[j].map[k] - 'a'; k = k*22; d_lightstylevalue[j] = k; } } /* ============================================================================= DYNAMIC LIGHTS ============================================================================= */ /* ============= R_MarkLights ============= */ void R_MarkLights (dlight_t *light, int bit, mnode_t *node) { mplane_t *splitplane; float dist; msurface_t *surf; int i; if (node->contents < 0) return; splitplane = node->plane; dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist; if (dist > light->radius) { R_MarkLights (light, bit, node->children[0]); return; } if (dist < -light->radius) { R_MarkLights (light, bit, node->children[1]); return; } // mark the polygons surf = cl.worldmodel->surfaces + node->firstsurface; for (i=0 ; i<node->numsurfaces ; i++, surf++) { if (surf->dlightframe != r_dlightframecount) { surf->dlightbits = 0; surf->dlightframe = r_dlightframecount; } surf->dlightbits |= bit; } R_MarkLights (light, bit, node->children[0]); R_MarkLights (light, bit, node->children[1]); } /* ============= R_PushDlights ============= */ void R_PushDlights (void) { int i; dlight_t *l; r_dlightframecount = r_framecount + 1; // because the count hasn't // advanced yet for this frame l = cl_dlights; for (i=0 ; i<MAX_DLIGHTS ; i++, l++) { if (l->die < cl.time || !l->radius) continue; R_MarkLights ( l, 1<<i, cl.worldmodel->nodes ); } } /* ============================================================================= LIGHT SAMPLING ============================================================================= */ int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end) { int r; float front, back, frac; int side; mplane_t *plane; vec3_t mid; msurface_t *surf; int s, t, ds, dt; int i; mtexinfo_t *tex; byte *lightmap; unsigned scale; int maps; if (node->contents < 0) return -1; // didn't hit anything // calculate mid point // FIXME: optimize for axial plane = node->plane; front = DotProduct (start, plane->normal) - plane->dist; back = DotProduct (end, plane->normal) - plane->dist; side = front < 0; if ( (back < 0) == side) return RecursiveLightPoint (node->children[side], start, end); frac = front / (front-back); mid[0] = start[0] + (end[0] - start[0])*frac; mid[1] = start[1] + (end[1] - start[1])*frac; mid[2] = start[2] + (end[2] - start[2])*frac; // go down front side r = RecursiveLightPoint (node->children[side], start, mid); if (r >= 0) return r; // hit something if ( (back < 0) == side ) return -1; // didn't hit anuthing // check for impact on this node surf = cl.worldmodel->surfaces + node->firstsurface; for (i=0 ; i<node->numsurfaces ; i++, surf++) { if (surf->flags & SURF_DRAWTILED) continue; // no lightmaps tex = surf->texinfo; s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3]; t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];; if (s < surf->texturemins[0] || t < surf->texturemins[1]) continue; ds = s - surf->texturemins[0]; dt = t - surf->texturemins[1]; if ( ds > surf->extents[0] || dt > surf->extents[1] ) continue; if (!surf->samples) return 0; ds >>= 4; dt >>= 4; lightmap = surf->samples; r = 0; if (lightmap) { lightmap += dt * ((surf->extents[0]>>4)+1) + ds; for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; r += *lightmap * scale; lightmap += ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1); } r >>= 8; } return r; } // go down back side return RecursiveLightPoint (node->children[!side], mid, end); } int R_LightPoint (vec3_t p) { vec3_t end; int r; if (!cl.worldmodel->lightdata) return 255; end[0] = p[0]; end[1] = p[1]; end[2] = p[2] - 2048; r = RecursiveLightPoint (cl.worldmodel->nodes, p, end); if (r == -1) r = 0; if (r < r_refdef.ambientlight) r = r_refdef.ambientlight; return r; }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_zpoint.c: software driver module for drawing z-buffered points #include "quakedef.h" #include "d_local.h" /* ===================== D_DrawZPoint ===================== */ void D_DrawZPoint (void) { byte *pdest; short *pz; int izi; pz = d_pzbuffer + (d_zwidth * r_zpointdesc.v) + r_zpointdesc.u; pdest = d_viewbuffer + d_scantable[r_zpointdesc.v] + r_zpointdesc.u; izi = (int)(r_zpointdesc.zi * 0x8000); if (*pz <= izi) { *pz = izi; *pdest = r_zpointdesc.color; } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_user.c -- server code for moving users #include "quakedef.h" edict_t *sv_player; extern cvar_t sv_friction; cvar_t sv_edgefriction = CVAR2("edgefriction", "2"); extern cvar_t sv_stopspeed; static vec3_t forward, right, up; vec3_t wishdir; float wishspeed; // world float *angles; float *origin; float *velocity; qboolean onground; usercmd_t cmd; cvar_t sv_idealpitchscale = CVAR2("sv_idealpitchscale","0.8"); /* =============== SV_SetIdealPitch =============== */ #define MAX_FORWARD 6 void SV_SetIdealPitch (void) { float angleval, sinval, cosval; trace_t tr; vec3_t top, bottom; float z[MAX_FORWARD]; int i, j; int step, dir, steps; if (!((int)sv_player->u.v.flags & FL_ONGROUND)) return; angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; i<MAX_FORWARD ; i++) { top[0] = sv_player->u.v.origin[0] + cosval*(i+3)*12; top[1] = sv_player->u.v.origin[1] + sinval*(i+3)*12; top[2] = sv_player->u.v.origin[2] + sv_player->u.v.view_ofs[2]; bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player); if (tr.allsolid) return; // looking at a wall, leave ideal the way is was if (tr.fraction == 1) return; // near a dropoff z[i] = top[2] + tr.fraction*(bottom[2]-top[2]); } dir = 0; steps = 0; for (j=1 ; j<i ; j++) { step = (int) (z[j] - z[j-1]); if (step > -ON_EPSILON && step < ON_EPSILON) continue; if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) ) return; // mixed changes steps++; dir = step; } if (!dir) { sv_player->u.v.idealpitch = 0; return; } if (steps < 2) return; sv_player->u.v.idealpitch = -dir * sv_idealpitchscale.value; } /* ================== SV_UserFriction ================== */ void SV_UserFriction (void) { float *vel; float speed, newspeed, control; vec3_t start, stop; float friction; trace_t trace; vel = velocity; speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction start[0] = stop[0] = origin[0] + vel[0]/speed*16; start[1] = stop[1] = origin[1] + vel[1]/speed*16; start[2] = origin[2] + sv_player->u.v.mins[2]; stop[2] = start[2] - 34; trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; else friction = sv_friction.value; // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - host_frametime*control*friction; if (newspeed < 0) newspeed = 0; newspeed /= speed; vel[0] = vel[0] * newspeed; vel[1] = vel[1] * newspeed; vel[2] = vel[2] * newspeed; } /* ============== SV_Accelerate ============== */ cvar_t sv_maxspeed = CVAR4("sv_maxspeed", "320", false, true); cvar_t sv_accelerate = CVAR2("sv_accelerate", "10"); #if 0 void SV_Accelerate (vec3_t wishvel) { int i; float addspeed, accelspeed; vec3_t pushvec; if (wishspeed == 0) return; VectorSubtract (wishvel, velocity, pushvec); addspeed = VectorNormalize (pushvec); accelspeed = sv_accelerate.value*host_frametime*addspeed; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed*pushvec[i]; } #endif void SV_Accelerate (void) { int i; float addspeed, accelspeed, currentspeed; currentspeed = DotProduct (velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; accelspeed = sv_accelerate.value*host_frametime*wishspeed; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed*wishdir[i]; } void SV_AirAccelerate (vec3_t wishveloc) { int i; float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalize (wishveloc); if (wishspd > 30) wishspd = 30; currentspeed = DotProduct (velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; // accelspeed = sv_accelerate.value * host_frametime; accelspeed = sv_accelerate.value*wishspeed * host_frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed*wishveloc[i]; } void DropPunchAngle (void) { float len; len = VectorNormalize (sv_player->u.v.punchangle); len -= 10*host_frametime; if (len < 0) len = 0; VectorScale (sv_player->u.v.punchangle, len, sv_player->u.v.punchangle); } /* =================== SV_WaterMove =================== */ void SV_WaterMove (void) { int i; vec3_t wishvel; float speed, newspeed, wishspeed, addspeed, accelspeed; // // user intentions // AngleVectors (sv_player->u.v.v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) wishvel[2] -= 60; // drift towards bottom else wishvel[2] += cmd.upmove; wishspeed = Length(wishvel); if (wishspeed > sv_maxspeed.value) { VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); wishspeed = sv_maxspeed.value; } wishspeed *= 0.7; // // water friction // speed = Length (velocity); if (speed) { newspeed = speed - host_frametime * speed * sv_friction.value; if (newspeed < 0) newspeed = 0; VectorScale (velocity, newspeed/speed, velocity); } else newspeed = 0; // // water acceleration // if (!wishspeed) return; addspeed = wishspeed - newspeed; if (addspeed <= 0) return; VectorNormalize (wishvel); accelspeed = sv_accelerate.value * wishspeed * host_frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump (void) { if (sv.time > sv_player->u.v.teleport_time || !sv_player->u.v.waterlevel) { sv_player->u.v.flags = (int)sv_player->u.v.flags & ~FL_WATERJUMP; sv_player->u.v.teleport_time = 0; } sv_player->u.v.velocity[0] = sv_player->u.v.movedir[0]; sv_player->u.v.velocity[1] = sv_player->u.v.movedir[1]; } /* =================== SV_AirMove =================== */ void SV_AirMove (void) { int i; vec3_t wishvel; float fmove, smove; AngleVectors (sv_player->u.v.angles, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter if (sv.time < sv_player->u.v.teleport_time && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; if ( (int)sv_player->u.v.movetype != MOVETYPE_WALK) wishvel[2] = cmd.upmove; else wishvel[2] = 0; VectorCopy (wishvel, wishdir); wishspeed = VectorNormalize(wishdir); if (wishspeed > sv_maxspeed.value) { VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); wishspeed = sv_maxspeed.value; } if ( sv_player->u.v.movetype == MOVETYPE_NOCLIP) { // noclip VectorCopy (wishvel, velocity); } else if ( onground ) { SV_UserFriction (); SV_Accelerate (); } else { // not on ground, so little effect on velocity SV_AirAccelerate (wishvel); } } /* =================== SV_ClientThink the move fields specify an intended velocity in pix/sec the angle fields specify an exact angular motion in degrees =================== */ void SV_ClientThink (void) { vec3_t v_angle; if (sv_player->u.v.movetype == MOVETYPE_NONE) return; onground = (int)sv_player->u.v.flags & FL_ONGROUND; origin = sv_player->u.v.origin; velocity = sv_player->u.v.velocity; DropPunchAngle (); // // if dead, behave differently // if (sv_player->u.v.health <= 0) return; // // angles // show 1/3 the pitch angle and all the roll angle cmd = host_client->cmd; angles = sv_player->u.v.angles; VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle); angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4; if (!sv_player->u.v.fixangle) { angles[PITCH] = -v_angle[PITCH]/3; angles[YAW] = v_angle[YAW]; } if ( (int)sv_player->u.v.flags & FL_WATERJUMP ) { SV_WaterJump (); return; } // // walk // if ( (sv_player->u.v.waterlevel >= 2) && (sv_player->u.v.movetype != MOVETYPE_NOCLIP) ) { SV_WaterMove (); return; } SV_AirMove (); } /* =================== SV_ReadClientMove =================== */ void SV_ReadClientMove (usercmd_t *move) { int i; vec3_t angle; int bits; // read ping time host_client->ping_times[host_client->num_pings%NUM_PING_TIMES] = sv.time - MSG_ReadFloat (); host_client->num_pings++; // read current angles for (i=0 ; i<3 ; i++) angle[i] = MSG_ReadAngle (); VectorCopy (angle, host_client->edict->u.v.v_angle); // read movement move->forwardmove = MSG_ReadShort (); move->sidemove = MSG_ReadShort (); move->upmove = MSG_ReadShort (); // read buttons bits = MSG_ReadByte (); host_client->edict->u.v.button0 = bits & 1; host_client->edict->u.v.button2 = (bits & 2)>>1; i = MSG_ReadByte (); if (i) host_client->edict->u.v.impulse = i; #ifdef QUAKE2 // read light level host_client->edict->u.v.light_level = MSG_ReadByte (); #endif } /* =================== SV_ReadClientMessage Returns false if the client should be killed =================== */ qboolean SV_ReadClientMessage (void) { int ret; int cmd; char *s; do { nextmsg: ret = NET_GetMessage (host_client->netconnection); if (ret == -1) { Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n"); return false; } if (!ret) return true; MSG_BeginReading (); while (1) { if (!host_client->active) return false; // a command caused an error if (msg_badread) { Sys_Printf ("SV_ReadClientMessage: badread\n"); return false; } cmd = MSG_ReadChar (); switch (cmd) { case -1: goto nextmsg; // end of message default: Sys_Printf ("SV_ReadClientMessage: unknown command char\n"); return false; case clc_nop: // Sys_Printf ("clc_nop\n"); break; case clc_stringcmd: s = MSG_ReadString (); if (host_client->privileged) ret = 2; else ret = 0; if (Q_strncasecmp(s, "status", 6) == 0) ret = 1; else if (Q_strncasecmp(s, "god", 3) == 0) ret = 1; else if (Q_strncasecmp(s, "notarget", 8) == 0) ret = 1; else if (Q_strncasecmp(s, "fly", 3) == 0) ret = 1; else if (Q_strncasecmp(s, "name", 4) == 0) ret = 1; else if (Q_strncasecmp(s, "noclip", 6) == 0) ret = 1; else if (Q_strncasecmp(s, "say", 3) == 0) ret = 1; else if (Q_strncasecmp(s, "say_team", 8) == 0) ret = 1; else if (Q_strncasecmp(s, "tell", 4) == 0) ret = 1; else if (Q_strncasecmp(s, "color", 5) == 0) ret = 1; else if (Q_strncasecmp(s, "kill", 4) == 0) ret = 1; else if (Q_strncasecmp(s, "pause", 5) == 0) ret = 1; else if (Q_strncasecmp(s, "spawn", 5) == 0) ret = 1; else if (Q_strncasecmp(s, "begin", 5) == 0) ret = 1; else if (Q_strncasecmp(s, "prespawn", 8) == 0) ret = 1; else if (Q_strncasecmp(s, "kick", 4) == 0) ret = 1; else if (Q_strncasecmp(s, "ping", 4) == 0) ret = 1; else if (Q_strncasecmp(s, "give", 4) == 0) ret = 1; else if (Q_strncasecmp(s, "ban", 3) == 0) ret = 1; if (ret == 2) Cbuf_InsertText (s); else if (ret == 1) Cmd_ExecuteString (s, src_client); else Con_DPrintf("%s tried to %s\n", host_client->name, s); break; case clc_disconnect: // Sys_Printf ("SV_ReadClientMessage: client disconnected\n"); return false; case clc_move: SV_ReadClientMove (&host_client->cmd); break; } } } while (ret == 1); return true; } /* ================== SV_RunClients ================== */ void SV_RunClients (void) { int i; for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++) { if (!host_client->active) continue; sv_player = host_client->edict; if (!SV_ReadClientMessage ()) { SV_DropClient (false); // client misbehaved... continue; } if (!host_client->spawned) { // clear client movement until a new packet is received memset (&host_client->cmd, 0, sizeof(host_client->cmd)); continue; } // always pause in single player if in console or menus if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) SV_ClientThink (); } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_main.c #include "quakedef.h" entity_t r_worldentity; qboolean r_cache_thrash; // compatability vec3_t modelorg, r_entorigin; entity_t *currententity; int r_visframecount; // bumped when going to a new PVS int r_framecount; // used for dlight push checking mplane_t frustum[4]; int c_brush_polys, c_alias_polys; qboolean envmap; // true during envmap command capture int currenttexture = -1; // to avoid unnecessary texture sets int cnttextures[2] = {-1, -1}; // cached int particletexture; // little dot for particles int playertextures; // up to 16 color translated skins int mirrortexturenum; // quake texturenum, not gltexturenum qboolean mirror; mplane_t *mirror_plane; // // view origin // vec3_t vup; vec3_t vpn; vec3_t vright; vec3_t r_origin; float r_world_matrix[16]; float r_base_world_matrix[16]; // // screen size info // refdef_t r_refdef; mleaf_t *r_viewleaf, *r_oldviewleaf; texture_t *r_notexture_mip; int d_lightstylevalue[256]; // 8.8 fraction of base light value void R_MarkLeaves (void); cvar_t r_norefresh = CVAR2("r_norefresh","0"); cvar_t r_drawentities = CVAR2("r_drawentities","1"); cvar_t r_drawviewmodel = CVAR2("r_drawviewmodel","1"); cvar_t r_speeds = CVAR2("r_speeds","0"); cvar_t r_fullbright = CVAR2("r_fullbright","0"); cvar_t r_lightmap = CVAR2("r_lightmap","0"); cvar_t r_shadows = CVAR2("r_shadows","0"); cvar_t r_mirroralpha = CVAR2("r_mirroralpha","1"); cvar_t r_wateralpha = CVAR2("r_wateralpha","1"); cvar_t r_dynamic = CVAR2("r_dynamic","1"); cvar_t r_novis = CVAR2("r_novis","0"); cvar_t gl_finish = CVAR2("gl_finish","0"); cvar_t gl_clear = CVAR2("gl_clear","0"); cvar_t gl_cull = CVAR2("gl_cull","1"); cvar_t gl_texsort = CVAR2("gl_texsort","1"); cvar_t gl_smoothmodels = CVAR2("gl_smoothmodels","1"); cvar_t gl_affinemodels = CVAR2("gl_affinemodels","1"); cvar_t gl_polyblend = CVAR2("gl_polyblend","1"); cvar_t gl_flashblend = CVAR2("gl_flashblend","1"); cvar_t gl_playermip = CVAR2("gl_playermip","0"); cvar_t gl_nocolors = CVAR2("gl_nocolors","0"); cvar_t gl_keeptjunctions = CVAR2("gl_keeptjunctions","1"); cvar_t gl_reporttjunctions = CVAR2("gl_reporttjunctions","0"); cvar_t gl_doubleeyes = CVAR2("gl_doubleeys", "1"); extern cvar_t gl_ztrick; /* ================= R_CullBox Returns true if the box is completely outside the frustom ================= */ qboolean R_CullBox (vec3_t mins, vec3_t maxs) { int i; for (i=0 ; i<4 ; i++) if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2) return true; return false; } void R_RotateForEntity (entity_t *e) { glTranslatef (e->origin[0], e->origin[1], e->origin[2]); glRotatef (e->angles[1], 0, 0, 1); glRotatef (-e->angles[0], 0, 1, 0); glRotatef (e->angles[2], 1, 0, 0); } /* ============================================================= SPRITE MODELS ============================================================= */ /* ================ R_GetSpriteFrame ================ */ mspriteframe_t *R_GetSpriteFrame (entity_t *currententity) { msprite_t *psprite; mspritegroup_t *pspritegroup; mspriteframe_t *pspriteframe; int i, numframes, frame; float *pintervals, fullinterval, targettime, time; psprite = (msprite_t*) currententity->model->cache.data; frame = currententity->frame; if ((frame >= psprite->numframes) || (frame < 0)) { Con_Printf ("R_DrawSprite: no such frame %d\n", frame); frame = 0; } if (psprite->frames[frame].type == SPR_SINGLE) { pspriteframe = psprite->frames[frame].frameptr; } else { pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr; pintervals = pspritegroup->intervals; numframes = pspritegroup->numframes; fullinterval = pintervals[numframes-1]; time = cl.time + currententity->syncbase; // when loading in Mod_LoadSpriteGroup, we guaranteed all interval values // are positive, so we don't have to worry about division by 0 targettime = time - ((int)(time / fullinterval)) * fullinterval; for (i=0 ; i<(numframes-1) ; i++) { if (pintervals[i] > targettime) break; } pspriteframe = pspritegroup->frames[i]; } return pspriteframe; } /* ================= R_DrawSpriteModel ================= */ void R_DrawSpriteModel (entity_t *e) { vec3_t point; mspriteframe_t *frame; float *up, *right; vec3_t v_forward, v_right, v_up; msprite_t *psprite; // don't even bother culling, because it's just a single // polygon without a surface cache frame = R_GetSpriteFrame (e); psprite = (msprite_t*) currententity->model->cache.data; if (psprite->type == SPR_ORIENTED) { // bullet marks on walls AngleVectors (currententity->angles, v_forward, v_right, v_up); up = v_up; right = v_right; } else { // normal sprite up = vup; right = vright; } glColor3f (1,1,1); GL_DisableMultitexture(); GL_Bind(frame->gl_texturenum); glEnable (GL_ALPHA_TEST); #ifdef USE_OPENGLES { float* pPoint = gVertexBuffer; float texCoords[] = { 0, 1, 0, 0, 1, 0, 1, 1 }; VectorMA (e->origin, frame->down, up, point); VectorMA (point, frame->left, right, pPoint); pPoint += 3; VectorMA (e->origin, frame->up, up, point); VectorMA (point, frame->left, right, pPoint); pPoint += 3; VectorMA (e->origin, frame->up, up, point); VectorMA (point, frame->right, right, pPoint); pPoint += 3; VectorMA (e->origin, frame->down, up, point); VectorMA (point, frame->right, right, pPoint); glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } #else glBegin (GL_QUADS); glTexCoord2f (0, 1); VectorMA (e->origin, frame->down, up, point); VectorMA (point, frame->left, right, point); glVertex3fv (point); glTexCoord2f (0, 0); VectorMA (e->origin, frame->up, up, point); VectorMA (point, frame->left, right, point); glVertex3fv (point); glTexCoord2f (1, 0); VectorMA (e->origin, frame->up, up, point); VectorMA (point, frame->right, right, point); glVertex3fv (point); glTexCoord2f (1, 1); VectorMA (e->origin, frame->down, up, point); VectorMA (point, frame->right, right, point); glVertex3fv (point); glEnd (); #endif glDisable (GL_ALPHA_TEST); } /* ============================================================= ALIAS MODELS ============================================================= */ #define NUMVERTEXNORMALS 162 float r_avertexnormals[NUMVERTEXNORMALS][3] = { #include "anorms.h" }; vec3_t shadevector; float shadelight, ambientlight; // precalculated dot products for quantized angles #define SHADEDOT_QUANT 16 float r_avertexnormal_dots[SHADEDOT_QUANT][256] = #include "anorm_dots.h" ; float *shadedots = r_avertexnormal_dots[0]; int lastposenum; /* ============= GL_DrawAliasFrame ============= */ void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum) { float s, t; float l; int i, j; int index; trivertx_t *v, *verts; int list; int *order; vec3_t point; float *normal; int count; #ifdef USE_OPENGLES glEnableClientState(GL_COLOR_ARRAY); #endif lastposenum = posenum; verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata); verts += posenum * paliashdr->poseverts; order = (int *)((byte *)paliashdr + paliashdr->commands); while (1) { // get the vertex count and primitive type count = *order++; if (!count) break; // done #ifdef USE_OPENGLES { int primType; int c; float* pColor; float* pTexCoord; float* pPos; if (count < 0) { count = -count; primType = GL_TRIANGLE_FAN; } else primType = GL_TRIANGLE_STRIP; // texture coordinates come from the draw list glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); glColorPointer(4, GL_FLOAT, 0, gColorBuffer); pColor = gColorBuffer; pPos = gVertexBuffer; pTexCoord = gTexCoordBuffer; c = count; do { // texture coordinates come from the draw list *pTexCoord++ = ((float *)order)[0]; *pTexCoord++ = ((float *)order)[1]; order += 2; // normals and vertexes come from the frame list l = shadedots[verts->lightnormalindex] * shadelight; *pColor++ = l; *pColor++ = l; *pColor++ = l; *pColor++ = 1.0f; *pPos++ = verts->v[0]; *pPos++ = verts->v[1]; *pPos++ = verts->v[2]; verts++; } while (--c); glDrawArrays(primType, 0, count); } #else if (count < 0) { count = -count; glBegin (GL_TRIANGLE_FAN); } else glBegin (GL_TRIANGLE_STRIP); do { // texture coordinates come from the draw list glTexCoord2f (((float *)order)[0], ((float *)order)[1]); order += 2; // normals and vertexes come from the frame list l = shadedots[verts->lightnormalindex] * shadelight; glColor3f (l, l, l); glVertex3f (verts->v[0], verts->v[1], verts->v[2]); verts++; } while (--count); glEnd (); #endif } #ifdef USE_OPENGLES glDisableClientState(GL_COLOR_ARRAY); #endif } /* ============= GL_DrawAliasShadow ============= */ extern vec3_t lightspot; void GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum) { float s, t, l; int i, j; int index; trivertx_t *v, *verts; int list; int *order; vec3_t point; float *normal; float height, lheight; int count; lheight = currententity->origin[2] - lightspot[2]; height = 0; verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata); verts += posenum * paliashdr->poseverts; order = (int *)((byte *)paliashdr + paliashdr->commands); height = -lheight + 1.0; while (1) { // get the vertex count and primitive type count = *order++; if (!count) break; // done #ifdef USE_OPENGLES { int primType; int c; float* pVertex; if (count < 0) { count = -count; primType = GL_TRIANGLE_FAN; } else primType = GL_TRIANGLE_STRIP; pVertex = gVertexBuffer; for(c = 0; c < count; c++) { // texture coordinates come from the draw list // (skipped for shadows) glTexCoord2fv ((float *)order); order += 2; // normals and vertexes come from the frame list pVertex[0] = verts->v[0] * paliashdr->scale[0] + paliashdr->scale_origin[0]; pVertex[1] = verts->v[1] * paliashdr->scale[1] + paliashdr->scale_origin[1]; pVertex[2] = verts->v[2] * paliashdr->scale[2] + paliashdr->scale_origin[2]; pVertex[0] -= shadevector[0]*(pVertex[2]+lheight); pVertex[1] -= shadevector[1]*(pVertex[2]+lheight); pVertex[2] = height; // height -= 0.001; pVertex += 3; verts++; } glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(primType, 0, count); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } #else if (count < 0) { count = -count; glBegin (GL_TRIANGLE_FAN); } else glBegin (GL_TRIANGLE_STRIP); do { // texture coordinates come from the draw list // (skipped for shadows) glTexCoord2fv ((float *)order); order += 2; // normals and vertexes come from the frame list point[0] = verts->v[0] * paliashdr->scale[0] + paliashdr->scale_origin[0]; point[1] = verts->v[1] * paliashdr->scale[1] + paliashdr->scale_origin[1]; point[2] = verts->v[2] * paliashdr->scale[2] + paliashdr->scale_origin[2]; point[0] -= shadevector[0]*(point[2]+lheight); point[1] -= shadevector[1]*(point[2]+lheight); point[2] = height; // height -= 0.001; glVertex3fv (point); verts++; } while (--count); glEnd (); #endif } } /* ================= R_SetupAliasFrame ================= */ void R_SetupAliasFrame (int frame, aliashdr_t *paliashdr) { int pose, numposes; float interval; if ((frame >= paliashdr->numframes) || (frame < 0)) { Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame); frame = 0; } pose = paliashdr->frames[frame].firstpose; numposes = paliashdr->frames[frame].numposes; if (numposes > 1) { interval = paliashdr->frames[frame].interval; pose += (int)(cl.time / interval) % numposes; } GL_DrawAliasFrame (paliashdr, pose); } /* ================= R_DrawAliasModel ================= */ void R_DrawAliasModel (entity_t *e) { int i, j; int lnum; vec3_t dist; float add; model_t *clmodel; vec3_t mins, maxs; aliashdr_t *paliashdr; trivertx_t *verts, *v; int index; float s, t, an; int anim; clmodel = currententity->model; VectorAdd (currententity->origin, clmodel->mins, mins); VectorAdd (currententity->origin, clmodel->maxs, maxs); if (R_CullBox (mins, maxs)) return; VectorCopy (currententity->origin, r_entorigin); VectorSubtract (r_origin, r_entorigin, modelorg); // // get lighting information // ambientlight = shadelight = R_LightPoint (currententity->origin); // allways give the gun some light if (e == &cl.viewent && ambientlight < 24) ambientlight = shadelight = 24; for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++) { if (cl_dlights[lnum].die >= cl.time) { VectorSubtract (currententity->origin, cl_dlights[lnum].origin, dist); add = cl_dlights[lnum].radius - Length(dist); if (add > 0) { ambientlight += add; //ZOID models should be affected by dlights as well shadelight += add; } } } // clamp lighting so it doesn't overbright as much if (ambientlight > 128) ambientlight = 128; if (ambientlight + shadelight > 192) shadelight = 192 - ambientlight; // ZOID: never allow players to go totally black i = currententity - cl_entities; if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "progs/player.mdl") */) if (ambientlight < 8) ambientlight = shadelight = 8; // HACK HACK HACK -- no fullbright colors, so make torches full light if (!strcmp (clmodel->name, "progs/flame2.mdl") || !strcmp (clmodel->name, "progs/flame.mdl") ) ambientlight = shadelight = 256; shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)]; shadelight = shadelight / 200.0; an = e->angles[1]/180*M_PI; shadevector[0] = cos(-an); shadevector[1] = sin(-an); shadevector[2] = 1; VectorNormalize (shadevector); // // locate the proper data // paliashdr = (aliashdr_t *)Mod_Extradata (currententity->model); c_alias_polys += paliashdr->numtris; // // draw all the triangles // GL_DisableMultitexture(); glPushMatrix (); R_RotateForEntity (e); if (!strcmp (clmodel->name, "progs/eyes.mdl") && gl_doubleeyes.value) { glTranslatef (paliashdr->scale_origin[0], paliashdr->scale_origin[1], paliashdr->scale_origin[2] - (22 + 8)); // double size of eyes, since they are really hard to see in gl glScalef (paliashdr->scale[0]*2, paliashdr->scale[1]*2, paliashdr->scale[2]*2); } else { glTranslatef (paliashdr->scale_origin[0], paliashdr->scale_origin[1], paliashdr->scale_origin[2]); glScalef (paliashdr->scale[0], paliashdr->scale[1], paliashdr->scale[2]); } anim = (int)(cl.time*10) & 3; GL_Bind(paliashdr->gl_texturenum[currententity->skinnum][anim]); // we can't dynamically colormap textures, so they are cached // seperately for the players. Heads are just uncolored. if (currententity->colormap != vid.colormap && !gl_nocolors.value) { i = currententity - cl_entities; if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "progs/player.mdl") */) GL_Bind(playertextures - 1 + i); } if (gl_smoothmodels.value) glShadeModel (GL_SMOOTH); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); if (gl_affinemodels.value) glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); R_SetupAliasFrame (currententity->frame, paliashdr); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glShadeModel (GL_FLAT); if (gl_affinemodels.value) glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glPopMatrix (); if (r_shadows.value) { glPushMatrix (); R_RotateForEntity (e); glDisable (GL_TEXTURE_2D); glEnable (GL_BLEND); glColor4f (0,0,0,0.5); GL_DrawAliasShadow (paliashdr, lastposenum); glEnable (GL_TEXTURE_2D); glDisable (GL_BLEND); glColor4f (1,1,1,1); glPopMatrix (); } } //================================================================================== /* ============= R_DrawEntitiesOnList ============= */ void R_DrawEntitiesOnList (void) { int i; if (!r_drawentities.value) return; // draw sprites seperately, because of alpha blending for (i=0 ; i<cl_numvisedicts ; i++) { currententity = cl_visedicts[i]; switch (currententity->model->type) { case mod_alias: R_DrawAliasModel (currententity); break; case mod_brush: R_DrawBrushModel (currententity); break; default: break; } } for (i=0 ; i<cl_numvisedicts ; i++) { currententity = cl_visedicts[i]; switch (currententity->model->type) { case mod_sprite: R_DrawSpriteModel (currententity); break; default : break; } } } /* ============= R_DrawViewModel ============= */ void R_DrawViewModel (void) { float ambient[4], diffuse[4]; int j; int lnum; vec3_t dist; float add; dlight_t *dl; int ambientlight, shadelight; if (!r_drawviewmodel.value) return; if (chase_active.value) return; if (envmap) return; if (!r_drawentities.value) return; if (cl.items & IT_INVISIBILITY) return; if (cl.stats[STAT_HEALTH] <= 0) return; currententity = &cl.viewent; if (!currententity->model) return; j = R_LightPoint (currententity->origin); if (j < 24) j = 24; // allways give some light on gun ambientlight = j; shadelight = j; // add dynamic lights for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++) { dl = &cl_dlights[lnum]; if (!dl->radius) continue; if (!dl->radius) continue; if (dl->die < cl.time) continue; VectorSubtract (currententity->origin, dl->origin, dist); add = dl->radius - Length(dist); if (add > 0) ambientlight += (int) add; } ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128; diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128; // hack the depth range to prevent view model from poking into walls #ifdef USE_OPENGLES glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); R_DrawAliasModel (currententity); glDepthRangef(gldepthmin, gldepthmax); #else glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); R_DrawAliasModel (currententity); glDepthRange (gldepthmin, gldepthmax); #endif } /* ============ R_PolyBlend ============ */ void R_PolyBlend (void) { if (!gl_polyblend.value) return; if (!v_blend[3]) return; GL_DisableMultitexture(); glDisable (GL_ALPHA_TEST); glEnable (GL_BLEND); glDisable (GL_DEPTH_TEST); glDisable (GL_TEXTURE_2D); glLoadIdentity (); glRotatef (-90, 1, 0, 0); // put Z going up glRotatef (90, 0, 0, 1); // put Z going up glColor4fv (v_blend); #ifdef USE_OPENGLES float vertex[3*4] = { 10, 100, 100, 10, -100, 100, 10, -100, -100, 10, 100, -100 }; glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer( 3, GL_FLOAT, 0, vertex); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glEnableClientState(GL_TEXTURE_COORD_ARRAY); #else glBegin (GL_QUADS); glVertex3f (10, 100, 100); glVertex3f (10, -100, 100); glVertex3f (10, -100, -100); glVertex3f (10, 100, -100); glEnd (); #endif glDisable (GL_BLEND); glEnable (GL_TEXTURE_2D); glEnable (GL_ALPHA_TEST); } int SignbitsForPlane (mplane_t *out) { int bits, j; // for fast box on planeside test bits = 0; for (j=0 ; j<3 ; j++) { if (out->normal[j] < 0) bits |= 1<<j; } return bits; } void R_SetFrustum (void) { int i; if (r_refdef.fov_x == 90) { // front side is visible VectorAdd (vpn, vright, frustum[0].normal); VectorSubtract (vpn, vright, frustum[1].normal); VectorAdd (vpn, vup, frustum[2].normal); VectorSubtract (vpn, vup, frustum[3].normal); } else { // rotate VPN right by FOV_X/2 degrees RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); // rotate VPN left by FOV_X/2 degrees RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); // rotate VPN up by FOV_X/2 degrees RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 ); // rotate VPN down by FOV_X/2 degrees RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) ); } for (i=0 ; i<4 ; i++) { frustum[i].type = PLANE_ANYZ; frustum[i].dist = DotProduct (r_origin, frustum[i].normal); frustum[i].signbits = SignbitsForPlane (&frustum[i]); } } /* =============== R_SetupFrame =============== */ void R_SetupFrame (void) { int edgecount; vrect_t vrect; float w, h; // don't allow cheats in multiplayer if (cl.maxclients > 1) Cvar_Set ("r_fullbright", "0"); R_AnimateLight (); r_framecount++; // build the transformation matrix for the given view angles VectorCopy (r_refdef.vieworg, r_origin); AngleVectors (r_refdef.viewangles, vpn, vright, vup); // current viewleaf r_oldviewleaf = r_viewleaf; r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel); V_SetContentsColor (r_viewleaf->contents); V_CalcBlend (); r_cache_thrash = false; c_brush_polys = 0; c_alias_polys = 0; } #ifdef USE_OPENGLES void MYgluPerspective( float fovy, float aspect, float zNear, float zFar ) { float xmin, xmax, ymin, ymax; ymax = zNear * tan( fovy * M_PI / 360.0f ); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; glFrustumf( xmin, xmax, ymin, ymax, zNear, zFar ); } #else void MYgluPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ) { GLdouble xmin, xmax, ymin, ymax; ymax = zNear * tan( fovy * M_PI / 360.0 ); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; glFrustum( xmin, xmax, ymin, ymax, zNear, zFar ); } #endif #define DO_OWN_MATRIX_MATH #ifdef DO_OWN_MATRIX_MATH // We can't count on being able to read back the model view matrix, so calculate it ourselves. #define I(_i, _j) ((_j)+ 4*(_i)) void mulMM(float* r, const float* lhs, const float* rhs) { float const* const m = lhs; for (int i=0 ; i<4 ; i++) { register const float rhs_i0 = rhs[ I(i,0) ]; register float ri0 = m[ I(0,0) ] * rhs_i0; register float ri1 = m[ I(0,1) ] * rhs_i0; register float ri2 = m[ I(0,2) ] * rhs_i0; register float ri3 = m[ I(0,3) ] * rhs_i0; for (int j=1 ; j<4 ; j++) { register const float rhs_ij = rhs[ I(i,j) ]; ri0 += m[ I(j,0) ] * rhs_ij; ri1 += m[ I(j,1) ] * rhs_ij; ri2 += m[ I(j,2) ] * rhs_ij; ri3 += m[ I(j,3) ] * rhs_ij; } r[ I(i,0) ] = ri0; r[ I(i,1) ] = ri1; r[ I(i,2) ] = ri2; r[ I(i,3) ] = ri3; } } static void setIdentityM(float* sm, int smOffset) { for (int i=0 ; i<16 ; i++) { sm[smOffset + i] = 0; } for(int i = 0; i < 16; i += 5) { sm[smOffset + i] = 1.0f; } } static void translateM(float* m, int mOffset, float x, float y, float z) { for (int i=0 ; i<4 ; i++) { int mi = mOffset + i; m[12 + mi] += m[mi] * x + m[4 + mi] * y + m[8 + mi] * z; } } static float length(float x, float y, float z) { return (float) sqrtf(x * x + y * y + z * z); } static void setRotateM(float* rm, int rmOffset, float a, float x, float y, float z) { rm[rmOffset + 3] = 0; rm[rmOffset + 7] = 0; rm[rmOffset + 11]= 0; rm[rmOffset + 12]= 0; rm[rmOffset + 13]= 0; rm[rmOffset + 14]= 0; rm[rmOffset + 15]= 1; a *= (float) (M_PI / 180.0f); float s = (float) sinf(a); float c = (float) cosf(a); if (1.0f == x && 0.0f == y && 0.0f == z) { rm[rmOffset + 5] = c; rm[rmOffset + 10]= c; rm[rmOffset + 6] = s; rm[rmOffset + 9] = -s; rm[rmOffset + 1] = 0; rm[rmOffset + 2] = 0; rm[rmOffset + 4] = 0; rm[rmOffset + 8] = 0; rm[rmOffset + 0] = 1; } else if (0.0f == x && 1.0f == y && 0.0f == z) { rm[rmOffset + 0] = c; rm[rmOffset + 10]= c; rm[rmOffset + 8] = s; rm[rmOffset + 2] = -s; rm[rmOffset + 1] = 0; rm[rmOffset + 4] = 0; rm[rmOffset + 6] = 0; rm[rmOffset + 9] = 0; rm[rmOffset + 5] = 1; } else if (0.0f == x && 0.0f == y && 1.0f == z) { rm[rmOffset + 0] = c; rm[rmOffset + 5] = c; rm[rmOffset + 1] = s; rm[rmOffset + 4] = -s; rm[rmOffset + 2] = 0; rm[rmOffset + 6] = 0; rm[rmOffset + 8] = 0; rm[rmOffset + 9] = 0; rm[rmOffset + 10]= 1; } else { float len = length(x, y, z); if (1.0f != len) { float recipLen = 1.0f / len; x *= recipLen; y *= recipLen; z *= recipLen; } float nc = 1.0f - c; float xy = x * y; float yz = y * z; float zx = z * x; float xs = x * s; float ys = y * s; float zs = z * s; rm[rmOffset + 0] = x*x*nc + c; rm[rmOffset + 4] = xy*nc - zs; rm[rmOffset + 8] = zx*nc + ys; rm[rmOffset + 1] = xy*nc + zs; rm[rmOffset + 5] = y*y*nc + c; rm[rmOffset + 9] = yz*nc - xs; rm[rmOffset + 2] = zx*nc - ys; rm[rmOffset + 6] = yz*nc + xs; rm[rmOffset + 10] = z*z*nc + c; } } static void rotateM(float* m, float a, float x, float y, float z) { float temp[16]; float temp2[16]; setRotateM(temp, 0, a, x, y, z); mulMM(temp2, m, temp); memcpy(m, temp2, 16 * sizeof(float)); } #undef I #endif // DO_OWN_MATRIX_MATH /* ============= R_SetupGL ============= */ void R_SetupGL (void) { float screenaspect; float yfov; int i; extern int glwidth, glheight; int x, x2, y2, y, w, h; // // set up viewpoint // glMatrixMode(GL_PROJECTION); glLoadIdentity (); x = r_refdef.vrect.x * glwidth/vid.width; x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width; y = (vid.height-r_refdef.vrect.y) * glheight/vid.height; y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height; // fudge around because of frac screen scale if (x > 0) x--; if (x2 < glwidth) x2++; if (y2 < 0) y2--; if (y < glheight) y++; w = x2 - x; h = y - y2; if (envmap) { x = y2 = 0; w = h = 256; } glViewport (glx + x, gly + y2, w, h); screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height; // yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*180/M_PI; MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096); if (mirror) { if (mirror_plane->normal[2]) glScalef (1, -1, 1); else glScalef (-1, 1, 1); glCullFace(GL_BACK); } else glCullFace(GL_FRONT); glMatrixMode(GL_MODELVIEW); #ifdef DO_OWN_MATRIX_MATH float mv[16]; setIdentityM(mv, 0); rotateM(mv, -90, 1, 0, 0); // put Z going up rotateM(mv, 90, 0, 0, 1); // put Z going up rotateM(mv, -r_refdef.viewangles[2], 1, 0, 0); rotateM(mv, -r_refdef.viewangles[0], 0, 1, 0); rotateM(mv, -r_refdef.viewangles[1], 0, 0, 1); translateM(mv, 0, -r_refdef.vieworg[0], -r_refdef.vieworg[1], -r_refdef.vieworg[2]); glLoadMatrixf(mv); memcpy(r_world_matrix, mv, sizeof(r_world_matrix)); #else glLoadIdentity (); glRotatef (-90, 1, 0, 0); // put Z going up glRotatef (90, 0, 0, 1); // put Z going up glRotatef (-r_refdef.viewangles[2], 1, 0, 0); glRotatef (-r_refdef.viewangles[0], 0, 1, 0); glRotatef (-r_refdef.viewangles[1], 0, 0, 1); glTranslatef (-r_refdef.vieworg[0], -r_refdef.vieworg[1], -r_refdef.vieworg[2]); #ifdef USE_OPENGLES static qboolean initialized; static qboolean haveGL_OES_matrix_get; static qboolean haveGL_OES_query_matrix; #if 0 if (! initialized) { const char* extensions = (const char*) glGetString(GL_EXTENSIONS); haveGL_OES_matrix_get = strstr(extensions, "GL_OES_matrix_get") != NULL; haveGL_OES_query_matrix = strstr(extensions, "GL_OES_query_matrix") != NULL; initialized = true; } if (haveGL_OES_query_matrix) { GLfixed mantissa[16]; GLint exponent[16]; glQueryMatrixxOES( mantissa, exponent ); for(int i = 0; i < 16; i++) { r_world_matrix[i] = scalbnf(mantissa[i], exponent[i]-16); } } else if (haveGL_OES_matrix_get) { glGetIntegerv (MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, (GLint*) r_world_matrix); } else #endif { // No way to get the world matix, set to identity memset(r_world_matrix, 0, sizeof(r_world_matrix)); for(i = 0; i < 16; i += 5) { r_world_matrix[i] = 1.0f; } } #else glGetFloatv (GL_MODELVIEW_MATRIX, r_world_matrix); #endif #endif // DO_OWN_MATRIX_MATH // // set drawing parms // if (gl_cull.value) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); glDisable(GL_BLEND); glDisable(GL_ALPHA_TEST); glEnable(GL_DEPTH_TEST); } /* ================ R_RenderScene r_refdef must be set before the first call ================ */ void R_RenderScene (void) { R_SetupFrame (); R_SetFrustum (); R_SetupGL (); R_MarkLeaves (); // done here so we know if we're in water R_DrawWorld (); // adds static entities to the list S_ExtraUpdate (); // don't let sound get messed up if going slow R_DrawEntitiesOnList (); GL_DisableMultitexture(); R_RenderDlights (); R_DrawParticles (); #ifdef GLTEST Test_Draw (); #endif } /* ============= R_Clear ============= */ void R_Clear (void) { if (r_mirroralpha.value != 1.0) { if (gl_clear.value) glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); else glClear (GL_DEPTH_BUFFER_BIT); gldepthmin = 0; gldepthmax = 0.5; glDepthFunc (GL_LEQUAL); } else if (gl_ztrick.value) { static int trickframe; if (gl_clear.value) glClear (GL_COLOR_BUFFER_BIT); trickframe++; if (trickframe & 1) { gldepthmin = 0; gldepthmax = 0.49999; glDepthFunc (GL_LEQUAL); } else { gldepthmin = 1; gldepthmax = 0.5; glDepthFunc (GL_GEQUAL); } } else { if (gl_clear.value) glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); else glClear (GL_DEPTH_BUFFER_BIT); gldepthmin = 0; gldepthmax = 1; glDepthFunc (GL_LEQUAL); } #ifdef USE_OPENGLES glDepthRangef (gldepthmin, gldepthmax); #else glDepthRange (gldepthmin, gldepthmax); #endif } /* ============= R_Mirror ============= */ void R_Mirror (void) { float d; msurface_t *s; entity_t *ent; if (!mirror) return; memcpy (r_base_world_matrix, r_world_matrix, sizeof(r_base_world_matrix)); d = DotProduct (r_refdef.vieworg, mirror_plane->normal) - mirror_plane->dist; VectorMA (r_refdef.vieworg, -2*d, mirror_plane->normal, r_refdef.vieworg); d = DotProduct (vpn, mirror_plane->normal); VectorMA (vpn, -2*d, mirror_plane->normal, vpn); r_refdef.viewangles[0] = -asin (vpn[2])/M_PI*180; r_refdef.viewangles[1] = atan2 (vpn[1], vpn[0])/M_PI*180; r_refdef.viewangles[2] = -r_refdef.viewangles[2]; ent = &cl_entities[cl.viewentity]; if (cl_numvisedicts < MAX_VISEDICTS) { cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; } gldepthmin = 0.5; gldepthmax = 1; #ifdef USE_OPENGLES glDepthRangef (gldepthmin, gldepthmax); #else glDepthRange (gldepthmin, gldepthmax); #endif glDepthFunc (GL_LEQUAL); R_RenderScene (); R_DrawWaterSurfaces (); gldepthmin = 0; gldepthmax = 0.5; #ifdef USE_OPENGLES glDepthRangef (gldepthmin, gldepthmax); #else glDepthRange (gldepthmin, gldepthmax); #endif glDepthFunc (GL_LEQUAL); // blend on top glEnable (GL_BLEND); glMatrixMode(GL_PROJECTION); if (mirror_plane->normal[2]) glScalef (1,-1,1); else glScalef (-1,1,1); glCullFace(GL_FRONT); glMatrixMode(GL_MODELVIEW); glLoadMatrixf (r_base_world_matrix); glColor4f (1,1,1,r_mirroralpha.value); s = cl.worldmodel->textures[mirrortexturenum]->texturechain; for ( ; s ; s=s->texturechain) R_RenderBrushPoly (s); cl.worldmodel->textures[mirrortexturenum]->texturechain = NULL; glDisable (GL_BLEND); glColor4f (1,1,1,1); } /* ================ R_RenderView r_refdef must be set before the first call ================ */ void R_RenderView (void) { double time1 = 0.0; double time2; GLfloat colors[4] = {(GLfloat) 0.0, (GLfloat) 0.0, (GLfloat) 1, (GLfloat) 0.20}; if (r_norefresh.value) return; if (!r_worldentity.model || !cl.worldmodel) Sys_Error ("R_RenderView: NULL worldmodel"); if (r_speeds.value) { glFinish (); time1 = Sys_FloatTime (); c_brush_polys = 0; c_alias_polys = 0; } mirror = false; if (gl_finish.value) glFinish (); R_Clear (); // render normal view /***** Experimental silly looking fog ****** ****** Use r_fullbright if you enable ****** glFogi(GL_FOG_MODE, GL_LINEAR); glFogfv(GL_FOG_COLOR, colors); glFogf(GL_FOG_END, 512.0); glEnable(GL_FOG); ********************************************/ R_RenderScene (); R_DrawViewModel (); R_DrawWaterSurfaces (); // More fog right here :) // glDisable(GL_FOG); // End of all fog code... // render mirror view R_Mirror (); R_PolyBlend (); if (r_speeds.value) { // glFinish (); time2 = Sys_FloatTime (); Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys); } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <errno.h> #include <unistd.h> #include <signal.h> #include <stdlib.h> #include <limits.h> #include <sys/time.h> #include <sys/types.h> #include <dir.h> #include <unistd.h> #include <fcntl.h> #include <stdarg.h> #include <stdio.h> #include <sys/stat.h> #include <string.h> #include <dpmi.h> #include <sys/nearptr.h> #include <conio.h> #include "quakedef.h" #include "dosisms.h" #define MINIMUM_WIN_MEMORY 0x800000 #define MINIMUM_WIN_MEMORY_LEVELPAK (MINIMUM_WIN_MEMORY + 0x100000) int end_of_memory; qboolean lockmem, lockunlockmem, unlockmem; static int win95; #define STDOUT 1 #define KEYBUF_SIZE 256 static unsigned char keybuf[KEYBUF_SIZE]; static int keybuf_head=0; static int keybuf_tail=0; static quakeparms_t quakeparms; int sys_checksum; static double curtime = 0.0; static double lastcurtime = 0.0; static double oldtime = 0.0; static qboolean isDedicated; static int minmem; float fptest_temp; extern char start_of_memory __asm__("start"); //============================================================================= // this is totally dependent on cwsdpmi putting the stack right after tge // global data // This does evil things in a Win95 DOS box!!! #if 0 extern byte end; #define CHECKBYTE 0xed void Sys_InitStackCheck (void) { int i; for (i=0 ; i<128*1024 ; i++) (&end)[i] = CHECKBYTE; } void Sys_StackCheck (void) { int i; for (i=0 ; i<128*1024 ; i++) if ( (&end)[i] != CHECKBYTE ) break; Con_Printf ("%i undisturbed stack bytes\n", i); if (end != CHECKBYTE) Sys_Error ("System stack overflow!"); } #endif //============================================================================= byte scantokey[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0 , 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*', K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10,0 , 0 , K_HOME, K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 }; byte shiftscantokey[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0 , 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', 13 , K_CTRL,'A', 'S', // 1 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"' , '~', K_SHIFT,'|', 'Z', 'X', 'C', 'V', // 2 'B', 'N', 'M', '<', '>', '?', K_SHIFT,'*', K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10,0 , 0 , K_HOME, K_UPARROW,K_PGUP,'_',K_LEFTARROW,'%',K_RIGHTARROW,'+',K_END, //4 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 }; void TrapKey(void) { // static int ctrl=0; keybuf[keybuf_head] = dos_inportb(0x60); dos_outportb(0x20, 0x20); /* if (scantokey[keybuf[keybuf_head]&0x7f] == K_CTRL) ctrl=keybuf[keybuf_head]&0x80; if (ctrl && scantokey[keybuf[keybuf_head]&0x7f] == 'c') Sys_Error("ctrl-c hit\n"); */ keybuf_head = (keybuf_head + 1) & (KEYBUF_SIZE-1); } #define SC_UPARROW 0x48 #define SC_DOWNARROW 0x50 #define SC_LEFTARROW 0x4b #define SC_RIGHTARROW 0x4d #define SC_LEFTSHIFT 0x2a #define SC_RIGHTSHIFT 0x36 #define SC_RIGHTARROW 0x4d void MaskExceptions (void); void Sys_InitFloatTime (void); void Sys_PushFPCW_SetHigh (void); void Sys_PopFPCW (void); #define LEAVE_FOR_CACHE (512*1024) //FIXME: tune #define LOCKED_FOR_MALLOC (128*1024) //FIXME: tune void Sys_DetectWin95 (void) { __dpmi_regs r; r.x.ax = 0x160a; /* Get Windows Version */ __dpmi_int(0x2f, &r); if(r.x.ax || r.h.bh < 4) /* Not windows or earlier than Win95 */ { win95 = 0; lockmem = true; lockunlockmem = false; unlockmem = true; } else { win95 = 1; lockunlockmem = COM_CheckParm ("-winlockunlock"); if (lockunlockmem) lockmem = true; else lockmem = COM_CheckParm ("-winlock"); unlockmem = lockmem && !lockunlockmem; } } void *dos_getmaxlockedmem(int *size) { __dpmi_free_mem_info meminfo; __dpmi_meminfo info; int working_size; void *working_memory; int last_locked; int extra, i, j, allocsize; static char *msg = "Locking data..."; int m, n; byte *x; // first lock all the current executing image so the locked count will // be accurate. It doesn't hurt to lock the memory multiple times last_locked = __djgpp_selector_limit + 1; info.size = last_locked - 4096; info.address = __djgpp_base_address + 4096; if (lockmem) { if(__dpmi_lock_linear_region(&info)) { Sys_Error ("Lock of current memory at 0x%lx for %ldKb failed!\n", info.address, info.size/1024); } } __dpmi_get_free_memory_information(&meminfo); if (!win95) /* Not windows or earlier than Win95 */ { working_size = meminfo.maximum_locked_page_allocation_in_pages * 4096; } else { working_size = meminfo.largest_available_free_block_in_bytes - LEAVE_FOR_CACHE; } working_size &= ~0xffff; /* Round down to 64K */ working_size += 0x10000; do { working_size -= 0x10000; /* Decrease 64K and try again */ working_memory = sbrk(working_size); } while (working_memory == (void *)-1); extra = 0xfffc - ((unsigned)sbrk(0) & 0xffff); if (extra > 0) { sbrk(extra); working_size += extra; } // now grab the memory info.address = last_locked + __djgpp_base_address; if (!win95) { info.size = __djgpp_selector_limit + 1 - last_locked; while (info.size > 0 && __dpmi_lock_linear_region(&info)) { info.size -= 0x1000; working_size -= 0x1000; sbrk(-0x1000); } } else { /* Win95 section */ j = COM_CheckParm("-winmem"); if (standard_quake) minmem = MINIMUM_WIN_MEMORY; else minmem = MINIMUM_WIN_MEMORY_LEVELPAK; if (j) { allocsize = ((int)(Q_atoi(com_argv[j+1]))) * 0x100000 + LOCKED_FOR_MALLOC; if (allocsize < (minmem + LOCKED_FOR_MALLOC)) allocsize = minmem + LOCKED_FOR_MALLOC; } else { allocsize = minmem + LOCKED_FOR_MALLOC; } if (!lockmem) { // we won't lock, just sbrk the memory info.size = allocsize; goto UpdateSbrk; } // lock the memory down write (STDOUT, msg, strlen (msg)); for (j=allocsize ; j>(minmem + LOCKED_FOR_MALLOC) ; j -= 0x100000) { info.size = j; if (!__dpmi_lock_linear_region(&info)) goto Locked; write (STDOUT, ".", 1); } // finally, try with the absolute minimum amount for (i=0 ; i<10 ; i++) { info.size = minmem + LOCKED_FOR_MALLOC; if (!__dpmi_lock_linear_region(&info)) goto Locked; } Sys_Error ("Can't lock memory; %d Mb lockable RAM required. " "Try shrinking smartdrv.", info.size / 0x100000); Locked: UpdateSbrk: info.address += info.size; info.address -= __djgpp_base_address + 4; // ending point, malloc align working_size = info.address - (int)working_memory; sbrk(info.address-(int)sbrk(0)); // negative adjustment } if (lockunlockmem) { __dpmi_unlock_linear_region (&info); printf ("Locked and unlocked %d Mb data\n", working_size / 0x100000); } else if (lockmem) { printf ("Locked %d Mb data\n", working_size / 0x100000); } else { printf ("Allocated %d Mb data\n", working_size / 0x100000); } // touch all the memory to make sure it's there. The 16-page skip is to // keep Win 95 from thinking we're trying to page ourselves in (we are // doing that, of course, but there's no reason we shouldn't) x = (byte *)working_memory; for (n=0 ; n<4 ; n++) { for (m=0 ; m<(working_size - 16 * 0x1000) ; m += 4) { sys_checksum += *(int *)&x[m]; sys_checksum += *(int *)&x[m + 16 * 0x1000]; } } // give some of what we locked back for malloc before returning. Done // by cheating and passing a negative value to sbrk working_size -= LOCKED_FOR_MALLOC; sbrk( -(LOCKED_FOR_MALLOC)); *size = working_size; return working_memory; } /* ============ Sys_FileTime returns -1 if not present ============ */ int Sys_FileTime (char *path) { struct stat buf; if (stat (path,&buf) == -1) return -1; return buf.st_mtime; } void Sys_mkdir (char *path) { mkdir (path, 0777); } void Sys_Sleep(void) { } char *Sys_ConsoleInput(void) { static char text[256]; static int len = 0; char ch; if (!isDedicated) return NULL; if (! kbhit()) return NULL; ch = getche(); switch (ch) { case '\r': putch('\n'); if (len) { text[len] = 0; len = 0; return text; } break; case '\b': putch(' '); if (len) { len--; putch('\b'); } break; default: text[len] = ch; len = (len + 1) & 0xff; break; } return NULL; } void Sys_Init(void) { MaskExceptions (); Sys_SetFPCW (); dos_outportb(0x43, 0x34); // set system timer to mode 2 dos_outportb(0x40, 0); // for the Sys_FloatTime() function dos_outportb(0x40, 0); Sys_InitFloatTime (); _go32_interrupt_stack_size = 4 * 1024;; _go32_rmcb_stack_size = 4 * 1024; } void Sys_Shutdown(void) { if (!isDedicated) dos_restoreintr(9); if (unlockmem) { dos_unlockmem (&start_of_memory, end_of_memory - (int)&start_of_memory); dos_unlockmem (quakeparms.membase, quakeparms.memsize); } } #define SC_RSHIFT 0x36 #define SC_LSHIFT 0x2a void Sys_SendKeyEvents (void) { int k, next; int outkey; // get key events while (keybuf_head != keybuf_tail) { k = keybuf[keybuf_tail++]; keybuf_tail &= (KEYBUF_SIZE-1); if (k==0xe0) continue; // special / pause keys next = keybuf[(keybuf_tail-2)&(KEYBUF_SIZE-1)]; if (next == 0xe1) continue; // pause key bullshit if (k==0xc5 && next == 0x9d) { Key_Event (K_PAUSE, true); continue; } // extended keyboard shift key bullshit if ( (k&0x7f)==SC_LSHIFT || (k&0x7f)==SC_RSHIFT ) { if ( keybuf[(keybuf_tail-2)&(KEYBUF_SIZE-1)]==0xe0 ) continue; k &= 0x80; k |= SC_RSHIFT; } if (k==0xc5 && keybuf[(keybuf_tail-2)&(KEYBUF_SIZE-1)] == 0x9d) continue; // more pause bullshit outkey = scantokey[k & 0x7f]; if (k & 0x80) Key_Event (outkey, false); else Key_Event (outkey, true); } } // ======================================================================= // General routines // ======================================================================= /* ================ Sys_Printf ================ */ void Sys_Printf (char *fmt, ...) { va_list argptr; char text[1024]; va_start (argptr,fmt); vsprintf (text,fmt,argptr); va_end (argptr); if (cls.state == ca_dedicated) fprintf(stderr, "%s", text); } void Sys_AtExit (void) { // shutdown only once (so Sys_Error can call this function to shutdown, then // print the error message, then call exit without exit calling this function // again) Sys_Shutdown(); } void Sys_Quit (void) { byte screen[80*25*2]; byte *d; char ver[6]; int i; // load the sell screen before shuting everything down if (registered.value) d = COM_LoadHunkFile ("end2.bin"); else d = COM_LoadHunkFile ("end1.bin"); if (d) memcpy (screen, d, sizeof(screen)); // write the version number directly to the end screen sprintf (ver, " v%4.2f", VERSION); for (i=0 ; i<6 ; i++) screen[0*80*2 + 72*2 + i*2] = ver[i]; Host_Shutdown(); // do the text mode sell screen if (d) { memcpy ((void *)real2ptr(0xb8000), screen,80*25*2); // set text pos regs.x.ax = 0x0200; regs.h.bh = 0; regs.h.dl = 0; regs.h.dh = 22; dos_int86 (0x10); } else printf ("couldn't load endscreen.\n"); exit(0); } void Sys_Error (char *error, ...) { va_list argptr; char string[1024]; va_start (argptr,error); vsprintf (string,error,argptr); va_end (argptr); Host_Shutdown(); fprintf(stderr, "Error: %s\n", string); // Sys_AtExit is called by exit to shutdown the system exit(0); } int Sys_FileOpenRead (char *path, int *handle) { int h; struct stat fileinfo; h = open (path, O_RDONLY|O_BINARY, 0666); *handle = h; if (h == -1) return -1; if (fstat (h,&fileinfo) == -1) Sys_Error ("Error fstating %s", path); return fileinfo.st_size; } int Sys_FileOpenWrite (char *path) { int handle; umask (0); handle = open(path,O_RDWR | O_BINARY | O_CREAT | O_TRUNC , 0666); if (handle == -1) Sys_Error ("Error opening %s: %s", path,strerror(errno)); return handle; } void Sys_FileClose (int handle) { close (handle); } void Sys_FileSeek (int handle, int position) { lseek (handle, position, SEEK_SET); } int Sys_FileRead (int handle, void *dest, int count) { return read (handle, dest, count); } int Sys_FileWrite (int handle, void *data, int count) { return write (handle, data, count); } /* ================ Sys_MakeCodeWriteable ================ */ void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length) { // it's always writeable } /* ================ Sys_FloatTime ================ */ double Sys_FloatTime (void) { int r; unsigned t, tick; double ft, time; static int sametimecount; Sys_PushFPCW_SetHigh (); //{static float t = 0; t=t+0.05; return t;} // DEBUG t = *(unsigned short*)real2ptr(0x46c) * 65536; dos_outportb(0x43, 0); // latch time r = dos_inportb(0x40); r |= dos_inportb(0x40) << 8; r = (r-1) & 0xffff; tick = *(unsigned short*)real2ptr(0x46c) * 65536; if ((tick != t) && (r & 0x8000)) t = tick; ft = (double) (t+(65536-r)) / 1193200.0; time = ft - oldtime; oldtime = ft; if (time < 0) { if (time > -3000.0) time = 0.0; else time += 3600.0; } curtime += time; if (curtime == lastcurtime) { sametimecount++; if (sametimecount > 100000) { curtime += 1.0; sametimecount = 0; } } else { sametimecount = 0; } lastcurtime = curtime; Sys_PopFPCW (); return curtime; } /* ================ Sys_InitFloatTime ================ */ void Sys_InitFloatTime (void) { int j; Sys_FloatTime (); oldtime = curtime; j = COM_CheckParm("-starttime"); if (j) { curtime = (double) (Q_atof(com_argv[j+1])); } else { curtime = 0.0; } lastcurtime = curtime; } /* ================ Sys_GetMemory ================ */ void Sys_GetMemory(void) { int j, tsize; j = COM_CheckParm("-mem"); if (j) { quakeparms.memsize = (int) (Q_atof(com_argv[j+1]) * 1024 * 1024); quakeparms.membase = malloc (quakeparms.memsize); } else { quakeparms.membase = dos_getmaxlockedmem (&quakeparms.memsize); } fprintf(stderr, "malloc'd: %d\n", quakeparms.memsize); if (COM_CheckParm ("-heapsize")) { tsize = Q_atoi (com_argv[COM_CheckParm("-heapsize") + 1]) * 1024; if (tsize < quakeparms.memsize) quakeparms.memsize = tsize; } } /* ================ Sys_PageInProgram walks the text, data, and bss to make sure it's all paged in so that the actual physical memory detected by Sys_GetMemory is correct. ================ */ void Sys_PageInProgram(void) { int i, j; end_of_memory = (int)sbrk(0); if (lockmem) { if (dos_lockmem ((void *)&start_of_memory, end_of_memory - (int)&start_of_memory)) Sys_Error ("Couldn't lock text and data"); } if (lockunlockmem) { dos_unlockmem((void *)&start_of_memory, end_of_memory - (int)&start_of_memory); printf ("Locked and unlocked %d Mb image\n", (end_of_memory - (int)&start_of_memory) / 0x100000); } else if (lockmem) { printf ("Locked %d Mb image\n", (end_of_memory - (int)&start_of_memory) / 0x100000); } else { printf ("Loaded %d Mb image\n", (end_of_memory - (int)&start_of_memory) / 0x100000); } // touch the entire image, doing the 16-page skip so Win95 doesn't think we're // trying to page ourselves in for (j=0 ; j<4 ; j++) { for(i=(int)&start_of_memory ; i<(end_of_memory - 16 * 0x1000) ; i += 4) { sys_checksum += *(int *)i; sys_checksum += *(int *)(i + 16 * 0x1000); } } } /* ================ Sys_NoFPUExceptionHandler ================ */ void Sys_NoFPUExceptionHandler(int whatever) { printf ("\nError: Quake requires a floating-point processor\n"); exit (0); } /* ================ Sys_DefaultExceptionHandler ================ */ void Sys_DefaultExceptionHandler(int whatever) { } /* ================ main ================ */ int main (int c, char **v) { double time, oldtime, newtime; extern void (*dos_error_func)(char *, ...); static char cwd[1024]; printf ("Quake v%4.2f\n", VERSION); // make sure there's an FPU signal(SIGNOFP, Sys_NoFPUExceptionHandler); signal(SIGABRT, Sys_DefaultExceptionHandler); signal(SIGALRM, Sys_DefaultExceptionHandler); signal(SIGKILL, Sys_DefaultExceptionHandler); signal(SIGQUIT, Sys_DefaultExceptionHandler); signal(SIGINT, Sys_DefaultExceptionHandler); if (fptest_temp >= 0.0) fptest_temp += 0.1; COM_InitArgv (c, v); quakeparms.argc = com_argc; quakeparms.argv = com_argv; dos_error_func = Sys_Error; Sys_DetectWin95 (); Sys_PageInProgram (); Sys_GetMemory (); atexit (Sys_AtExit); // in case we crash getwd (cwd); if (cwd[Q_strlen(cwd)-1] == '/') cwd[Q_strlen(cwd)-1] = 0; quakeparms.basedir = cwd; //"f:/quake"; isDedicated = (COM_CheckParm ("-dedicated") != 0); Sys_Init (); if (!isDedicated) dos_registerintr(9, TrapKey); //Sys_InitStackCheck (); Host_Init(&quakeparms); //Sys_StackCheck (); //Con_Printf ("Top of stack: 0x%x\n", &time); oldtime = Sys_FloatTime (); while (1) { newtime = Sys_FloatTime (); time = newtime - oldtime; if (cls.state == ca_dedicated && (time<sys_ticrate.value)) continue; Host_Frame (time); //Sys_StackCheck (); oldtime = newtime; } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <termios.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/vt.h> #include <stdarg.h> #include <stdio.h> #include <signal.h> #include <dlfcn.h> #include "quakedef.h" #include <GL/glx.h> #include <X11/keysym.h> #include <X11/cursorfont.h> #include <X11/extensions/xf86dga.h> #include <X11/extensions/xf86vmode.h> #define WARP_WIDTH 320 #define WARP_HEIGHT 200 static Display *dpy = NULL; static int scrnum; static Window win; static GLXContext ctx = NULL; #define KEY_MASK (KeyPressMask | KeyReleaseMask) #define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \ PointerMotionMask | ButtonMotionMask ) #define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | StructureNotifyMask ) unsigned short d_8to16table[256]; unsigned d_8to24table[256]; unsigned char d_15to8table[65536]; cvar_t vid_mode = {"vid_mode","0",false}; static qboolean mouse_avail; static qboolean mouse_active; static int mx, my; static int old_mouse_x, old_mouse_y; static cvar_t in_mouse = {"in_mouse", "1", false}; static cvar_t in_dgamouse = {"in_dgamouse", "1", false}; static cvar_t m_filter = {"m_filter", "0"}; qboolean dgamouse = false; qboolean vidmode_ext = false; static int win_x, win_y; static int scr_width, scr_height; static XF86VidModeModeInfo **vidmodes; static int default_dotclock_vidmode; static int num_vidmodes; static qboolean vidmode_active = false; /*-----------------------------------------------------------------------*/ //int texture_mode = GL_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_LINEAR; int texture_mode = GL_LINEAR; //int texture_mode = GL_LINEAR_MIPMAP_NEAREST; //int texture_mode = GL_LINEAR_MIPMAP_LINEAR; int texture_extension_number = 1; float gldepthmin, gldepthmax; cvar_t gl_ztrick = {"gl_ztrick","1"}; const char *gl_vendor; const char *gl_renderer; const char *gl_version; const char *gl_extensions; void (*qglColorTableEXT) (int, int, int, int, int, const void*); void (*qgl3DfxSetPaletteEXT) (GLuint *); static float vid_gamma = 1.0; qboolean is8bit = false; qboolean isPermedia = false; qboolean gl_mtexable = false; /*-----------------------------------------------------------------------*/ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { } void D_EndDirectRect (int x, int y, int width, int height) { } static int XLateKey(XKeyEvent *ev) { int key; char buf[64]; KeySym keysym; key = 0; XLookupString(ev, buf, sizeof buf, &keysym, 0); switch(keysym) { case XK_KP_Page_Up: case XK_Page_Up: key = K_PGUP; break; case XK_KP_Page_Down: case XK_Page_Down: key = K_PGDN; break; case XK_KP_Home: case XK_Home: key = K_HOME; break; case XK_KP_End: case XK_End: key = K_END; break; case XK_KP_Left: case XK_Left: key = K_LEFTARROW; break; case XK_KP_Right: case XK_Right: key = K_RIGHTARROW; break; case XK_KP_Down: case XK_Down: key = K_DOWNARROW; break; case XK_KP_Up: case XK_Up: key = K_UPARROW; break; case XK_Escape: key = K_ESCAPE; break; case XK_KP_Enter: case XK_Return: key = K_ENTER; break; case XK_Tab: key = K_TAB; break; case XK_F1: key = K_F1; break; case XK_F2: key = K_F2; break; case XK_F3: key = K_F3; break; case XK_F4: key = K_F4; break; case XK_F5: key = K_F5; break; case XK_F6: key = K_F6; break; case XK_F7: key = K_F7; break; case XK_F8: key = K_F8; break; case XK_F9: key = K_F9; break; case XK_F10: key = K_F10; break; case XK_F11: key = K_F11; break; case XK_F12: key = K_F12; break; case XK_BackSpace: key = K_BACKSPACE; break; case XK_KP_Delete: case XK_Delete: key = K_DEL; break; case XK_Pause: key = K_PAUSE; break; case XK_Shift_L: case XK_Shift_R: key = K_SHIFT; break; case XK_Execute: case XK_Control_L: case XK_Control_R: key = K_CTRL; break; case XK_Alt_L: case XK_Meta_L: case XK_Alt_R: case XK_Meta_R: key = K_ALT; break; case XK_KP_Begin: key = '5'; break; case XK_KP_Insert: case XK_Insert:key = K_INS; break; case XK_KP_Multiply: key = '*'; break; case XK_KP_Add: key = '+'; break; case XK_KP_Subtract: key = '-'; break; case XK_KP_Divide: key = '/'; break; #if 0 case 0x021: key = '1';break;/* [!] */ case 0x040: key = '2';break;/* [@] */ case 0x023: key = '3';break;/* [#] */ case 0x024: key = '4';break;/* [$] */ case 0x025: key = '5';break;/* [%] */ case 0x05e: key = '6';break;/* [^] */ case 0x026: key = '7';break;/* [&] */ case 0x02a: key = '8';break;/* [*] */ case 0x028: key = '9';;break;/* [(] */ case 0x029: key = '0';break;/* [)] */ case 0x05f: key = '-';break;/* [_] */ case 0x02b: key = '=';break;/* [+] */ case 0x07c: key = '\'';break;/* [|] */ case 0x07d: key = '[';break;/* [}] */ case 0x07b: key = ']';break;/* [{] */ case 0x022: key = '\'';break;/* ["] */ case 0x03a: key = ';';break;/* [:] */ case 0x03f: key = '/';break;/* [?] */ case 0x03e: key = '.';break;/* [>] */ case 0x03c: key = ',';break;/* [<] */ #endif default: key = *(unsigned char*)buf; if (key >= 'A' && key <= 'Z') key = key - 'A' + 'a'; break; } return key; } static Cursor CreateNullCursor(Display *display, Window root) { Pixmap cursormask; XGCValues xgc; GC gc; XColor dummycolour; Cursor cursor; cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/); xgc.function = GXclear; gc = XCreateGC(display, cursormask, GCFunction, &xgc); XFillRectangle(display, cursormask, gc, 0, 0, 1, 1); dummycolour.pixel = 0; dummycolour.red = 0; dummycolour.flags = 04; cursor = XCreatePixmapCursor(display, cursormask, cursormask, &dummycolour,&dummycolour, 0,0); XFreePixmap(display,cursormask); XFreeGC(display,gc); return cursor; } static void install_grabs(void) { // inviso cursor XDefineCursor(dpy, win, CreateNullCursor(dpy, win)); XGrabPointer(dpy, win, True, 0, GrabModeAsync, GrabModeAsync, win, None, CurrentTime); if (in_dgamouse.value) { int MajorVersion, MinorVersion; if (!XF86DGAQueryVersion(dpy, &MajorVersion, &MinorVersion)) { // unable to query, probalby not supported Con_Printf( "Failed to detect XF86DGA Mouse\n" ); in_dgamouse.value = 0; } else { dgamouse = true; XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse); XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0); } } else { XWarpPointer(dpy, None, win, 0, 0, 0, 0, vid.width / 2, vid.height / 2); } XGrabKeyboard(dpy, win, False, GrabModeAsync, GrabModeAsync, CurrentTime); mouse_active = true; // XSync(dpy, True); } static void uninstall_grabs(void) { if (!dpy || !win) return; if (dgamouse) { dgamouse = false; XF86DGADirectVideo(dpy, DefaultScreen(dpy), 0); } XUngrabPointer(dpy, CurrentTime); XUngrabKeyboard(dpy, CurrentTime); // inviso cursor XUndefineCursor(dpy, win); mouse_active = false; } static void HandleEvents(void) { XEvent event; KeySym ks; int b; qboolean dowarp = false; int mwx = vid.width/2; int mwy = vid.height/2; if (!dpy) return; while (XPending(dpy)) { XNextEvent(dpy, &event); switch (event.type) { case KeyPress: case KeyRelease: Key_Event(XLateKey(&event.xkey), event.type == KeyPress); break; case MotionNotify: if (mouse_active) { if (dgamouse) { mx += (event.xmotion.x + win_x) * 2; my += (event.xmotion.y + win_y) * 2; } else { mx += ((int)event.xmotion.x - mwx) * 2; my += ((int)event.xmotion.y - mwy) * 2; mwx = event.xmotion.x; mwy = event.xmotion.y; if (mx || my) dowarp = true; } } break; break; case ButtonPress: b=-1; if (event.xbutton.button == 1) b = 0; else if (event.xbutton.button == 2) b = 2; else if (event.xbutton.button == 3) b = 1; if (b>=0) Key_Event(K_MOUSE1 + b, true); break; case ButtonRelease: b=-1; if (event.xbutton.button == 1) b = 0; else if (event.xbutton.button == 2) b = 2; else if (event.xbutton.button == 3) b = 1; if (b>=0) Key_Event(K_MOUSE1 + b, false); break; case CreateNotify : win_x = event.xcreatewindow.x; win_y = event.xcreatewindow.y; break; case ConfigureNotify : win_x = event.xconfigure.x; win_y = event.xconfigure.y; break; } } if (dowarp) { /* move the mouse to the window center again */ XWarpPointer(dpy, None, win, 0, 0, 0, 0, vid.width / 2, vid.height / 2); } } static void IN_DeactivateMouse( void ) { if (!mouse_avail || !dpy || !win) return; if (mouse_active) { uninstall_grabs(); mouse_active = false; } } static void IN_ActivateMouse( void ) { if (!mouse_avail || !dpy || !win) return; if (!mouse_active) { mx = my = 0; // don't spazz install_grabs(); mouse_active = true; } } void VID_Shutdown(void) { if (!ctx || !dpy) return; IN_DeactivateMouse(); if (dpy) { if (ctx) glXDestroyContext(dpy, ctx); if (win) XDestroyWindow(dpy, win); if (vidmode_active) XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]); XCloseDisplay(dpy); } vidmode_active = false; dpy = NULL; win = 0; ctx = NULL; } void signal_handler(int sig) { printf("Received signal %d, exiting...\n", sig); Sys_Quit(); exit(0); } void InitSig(void) { signal(SIGHUP, signal_handler); signal(SIGINT, signal_handler); signal(SIGQUIT, signal_handler); signal(SIGILL, signal_handler); signal(SIGTRAP, signal_handler); signal(SIGIOT, signal_handler); signal(SIGBUS, signal_handler); signal(SIGFPE, signal_handler); signal(SIGSEGV, signal_handler); signal(SIGTERM, signal_handler); } void VID_ShiftPalette(unsigned char *p) { // VID_SetPalette(p); } void VID_SetPalette (unsigned char *palette) { byte *pal; unsigned r,g,b; unsigned v; int r1,g1,b1; int j,k,l,m; unsigned short i; unsigned *table; FILE *f; char s[255]; int dist, bestdist; // // 8 8 8 encoding // pal = palette; table = d_8to24table; for (i=0 ; i<256 ; i++) { r = pal[0]; g = pal[1]; b = pal[2]; pal += 3; v = (255<<24) + (r<<0) + (g<<8) + (b<<16); *table++ = v; } d_8to24table[255] &= 0xffffff; // 255 is transparent for (i=0; i < (1<<15); i++) { /* Maps 000000000000000 000000000011111 = Red = 0x1F 000001111100000 = Blue = 0x03E0 111110000000000 = Grn = 0x7C00 */ r = ((i & 0x1F) << 3)+4; g = ((i & 0x03E0) >> 2)+4; b = ((i & 0x7C00) >> 7)+4; pal = (unsigned char *)d_8to24table; for (v=0,k=0,bestdist=10000*10000; v<256; v++,pal+=4) { r1 = (int)r - (int)pal[0]; g1 = (int)g - (int)pal[1]; b1 = (int)b - (int)pal[2]; dist = (r1*r1)+(g1*g1)+(b1*b1); if (dist < bestdist) { k=v; bestdist = dist; } } d_15to8table[i]=k; } } void CheckMultiTextureExtensions(void) { void *prjobj; if (strstr(gl_extensions, "GL_SGIS_multitexture ") && !COM_CheckParm("-nomtex")) { Con_Printf("Found GL_SGIS_multitexture...\n"); if ((prjobj = dlopen(NULL, RTLD_LAZY)) == NULL) { Con_Printf("Unable to open symbol list for main program.\n"); return; } qglMTexCoord2fSGIS = (void *) dlsym(prjobj, "glMTexCoord2fSGIS"); qglSelectTextureSGIS = (void *) dlsym(prjobj, "glSelectTextureSGIS"); if (qglMTexCoord2fSGIS && qglSelectTextureSGIS) { Con_Printf("Multitexture extensions found.\n"); gl_mtexable = true; } else Con_Printf("Symbol not found, disabled.\n"); dlclose(prjobj); } } /* =============== GL_Init =============== */ void GL_Init (void) { gl_vendor = glGetString (GL_VENDOR); Con_Printf ("GL_VENDOR: %s\n", gl_vendor); gl_renderer = glGetString (GL_RENDERER); Con_Printf ("GL_RENDERER: %s\n", gl_renderer); gl_version = glGetString (GL_VERSION); Con_Printf ("GL_VERSION: %s\n", gl_version); gl_extensions = glGetString (GL_EXTENSIONS); Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); // Con_Printf ("%s %s\n", gl_renderer, gl_version); CheckMultiTextureExtensions (); glClearColor (1,0,0,0); glCullFace(GL_FRONT); glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.666); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); glShadeModel (GL_FLAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } /* ================= GL_BeginRendering ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { extern cvar_t gl_clear; *x = *y = 0; *width = scr_width; *height = scr_height; // if (!wglMakeCurrent( maindc, baseRC )) // Sys_Error ("wglMakeCurrent failed"); // glViewport (*x, *y, *width, *height); } void GL_EndRendering (void) { glFlush(); glXSwapBuffers(dpy, win); } qboolean VID_Is8bit(void) { return is8bit; } void VID_Init8bitPalette(void) { // Check for 8bit Extensions and initialize them. int i; void *prjobj; if ((prjobj = dlopen(NULL, RTLD_LAZY)) == NULL) { Con_Printf("Unable to open symbol list for main program.\n"); return; } if (strstr(gl_extensions, "3DFX_set_global_palette") && (qgl3DfxSetPaletteEXT = dlsym(prjobj, "gl3DfxSetPaletteEXT")) != NULL) { GLubyte table[256][4]; char *oldpal; Con_SafePrintf("8-bit GL extensions enabled.\n"); glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); oldpal = (char *) d_8to24table; //d_8to24table3dfx; for (i=0;i<256;i++) { table[i][2] = *oldpal++; table[i][1] = *oldpal++; table[i][0] = *oldpal++; table[i][3] = 255; oldpal++; } qgl3DfxSetPaletteEXT((GLuint *)table); is8bit = true; } else if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") && (qglColorTableEXT = dlsym(prjobj, "glColorTableEXT")) != NULL) { char thePalette[256*3]; char *oldPalette, *newPalette; Con_SafePrintf("8-bit GL extensions enabled.\n"); glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); oldPalette = (char *) d_8to24table; //d_8to24table3dfx; newPalette = thePalette; for (i=0;i<256;i++) { *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; oldPalette++; } qglColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette); is8bit = true; } dlclose(prjobj); } static void Check_Gamma (unsigned char *pal) { float f, inf; unsigned char palette[768]; int i; if ((i = COM_CheckParm("-gamma")) == 0) { if ((gl_renderer && strstr(gl_renderer, "Voodoo")) || (gl_vendor && strstr(gl_vendor, "3Dfx"))) vid_gamma = 1; else vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware } else vid_gamma = Q_atof(com_argv[i+1]); for (i=0 ; i<768 ; i++) { f = pow ( (pal[i]+1)/256.0 , vid_gamma ); inf = f*255 + 0.5; if (inf < 0) inf = 0; if (inf > 255) inf = 255; palette[i] = inf; } memcpy (pal, palette, sizeof(palette)); } void VID_Init(unsigned char *palette) { int i; int attrib[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; char gldir[MAX_OSPATH]; int width = 640, height = 480; XSetWindowAttributes attr; unsigned long mask; Window root; XVisualInfo *visinfo; qboolean fullscreen = true; int MajorVersion, MinorVersion; int actualWidth, actualHeight; Cvar_RegisterVariable (&vid_mode); Cvar_RegisterVariable (&in_mouse); Cvar_RegisterVariable (&in_dgamouse); Cvar_RegisterVariable (&m_filter); Cvar_RegisterVariable (&gl_ztrick); vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); // interpret command-line params // set vid parameters if ((i = COM_CheckParm("-window")) != 0) fullscreen = false; if ((i = COM_CheckParm("-width")) != 0) width = atoi(com_argv[i+1]); if ((i = COM_CheckParm("-height")) != 0) height = atoi(com_argv[i+1]); if ((i = COM_CheckParm("-conwidth")) != 0) vid.conwidth = Q_atoi(com_argv[i+1]); else vid.conwidth = 640; vid.conwidth &= 0xfff8; // make it a multiple of eight if (vid.conwidth < 320) vid.conwidth = 320; // pick a conheight that matches with correct aspect vid.conheight = vid.conwidth*3 / 4; if ((i = COM_CheckParm("-conheight")) != 0) vid.conheight = Q_atoi(com_argv[i+1]); if (vid.conheight < 200) vid.conheight = 200; if (!(dpy = XOpenDisplay(NULL))) { fprintf(stderr, "Error couldn't open the X display\n"); exit(1); } scrnum = DefaultScreen(dpy); root = RootWindow(dpy, scrnum); // Get video mode list MajorVersion = MinorVersion = 0; if (!XF86VidModeQueryVersion(dpy, &MajorVersion, &MinorVersion)) { vidmode_ext = false; } else { Con_Printf("Using XFree86-VidModeExtension Version %d.%d\n", MajorVersion, MinorVersion); vidmode_ext = true; } visinfo = glXChooseVisual(dpy, scrnum, attrib); if (!visinfo) { fprintf(stderr, "qkHack: Error couldn't get an RGB, Double-buffered, Depth visual\n"); exit(1); } if (vidmode_ext) { int best_fit, best_dist, dist, x, y; XF86VidModeGetAllModeLines(dpy, scrnum, &num_vidmodes, &vidmodes); // Are we going fullscreen? If so, let's change video mode if (fullscreen) { best_dist = 9999999; best_fit = -1; for (i = 0; i < num_vidmodes; i++) { if (width > vidmodes[i]->hdisplay || height > vidmodes[i]->vdisplay) continue; x = width - vidmodes[i]->hdisplay; y = height - vidmodes[i]->vdisplay; dist = (x * x) + (y * y); if (dist < best_dist) { best_dist = dist; best_fit = i; } } if (best_fit != -1) { actualWidth = vidmodes[best_fit]->hdisplay; actualHeight = vidmodes[best_fit]->vdisplay; // change to the mode XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[best_fit]); vidmode_active = true; // Move the viewport to top left XF86VidModeSetViewPort(dpy, scrnum, 0, 0); } else fullscreen = 0; } } /* window attributes */ attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); attr.event_mask = X_MASK; if (vidmode_active) { mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask | CWOverrideRedirect; attr.override_redirect = True; attr.backing_store = NotUseful; attr.save_under = False; } else mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; win = XCreateWindow(dpy, root, 0, 0, width, height, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr); XMapWindow(dpy, win); if (vidmode_active) { XMoveWindow(dpy, win, 0, 0); XRaiseWindow(dpy, win); XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0); XFlush(dpy); // Move the viewport to top left XF86VidModeSetViewPort(dpy, scrnum, 0, 0); } XFlush(dpy); ctx = glXCreateContext(dpy, visinfo, NULL, True); glXMakeCurrent(dpy, win, ctx); scr_width = width; scr_height = height; if (vid.conheight > height) vid.conheight = height; if (vid.conwidth > width) vid.conwidth = width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.numpages = 2; InitSig(); // trap evil signals GL_Init(); sprintf (gldir, "%s/glquake", com_gamedir); Sys_mkdir (gldir); VID_SetPalette(palette); // Check for 3DFX Extensions and initialize them. VID_Init8bitPalette(); Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height); vid.recalc_refdef = 1; // force a surface cache flush } void Sys_SendKeyEvents(void) { HandleEvents(); } void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } void IN_Init(void) { } void IN_Shutdown(void) { } /* =========== IN_Commands =========== */ void IN_Commands (void) { if (!dpy || !win) return; if (vidmode_active || key_dest == key_game) IN_ActivateMouse(); else IN_DeactivateMouse (); } /* =========== IN_Move =========== */ void IN_MouseMove (usercmd_t *cmd) { if (!mouse_avail) return; if (m_filter.value) { mx = (mx + old_mouse_x) * 0.5; my = (my + old_mouse_y) * 0.5; } old_mouse_x = mx; old_mouse_y = my; mx *= sensitivity.value; my *= sensitivity.value; // add mouse X/Y movement to cmd if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) cmd->sidemove += m_side.value * mx; else cl.viewangles[YAW] -= m_yaw.value * mx; if (in_mlook.state & 1) V_StopPitchDrift (); if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * my; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * my; else cmd->forwardmove -= m_forward.value * my; } mx = my = 0; } void IN_Move (usercmd_t *cmd) { IN_MouseMove(cmd); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "net_loop.h" net_driver_t net_drivers[MAX_NET_DRIVERS] = { { "Loopback", false, Loop_Init, Loop_Listen, Loop_SearchForHosts, Loop_Connect, Loop_CheckNewConnections, Loop_GetMessage, Loop_SendMessage, Loop_SendUnreliableMessage, Loop_CanSendMessage, Loop_CanSendUnreliableMessage, Loop_Close, Loop_Shutdown } }; int net_numdrivers = 1; net_landriver_t net_landrivers[MAX_NET_DRIVERS]; int net_numlandrivers = 0;
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // gl_vidnt.c -- NT GL vid component #include "quakedef.h" #include "winquake.h" #include "resource.h" #include <commctrl.h> #define MAX_MODE_LIST 30 #define VID_ROW_SIZE 3 #define WARP_WIDTH 320 #define WARP_HEIGHT 200 #define MAXWIDTH 10000 #define MAXHEIGHT 10000 #define BASEWIDTH 320 #define BASEHEIGHT 200 #define MODE_WINDOWED 0 #define NO_MODE (MODE_WINDOWED - 1) #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1) typedef struct { modestate_t type; int width; int height; int modenum; int dib; int fullscreen; int bpp; int halfscreen; char modedesc[17]; } vmode_t; typedef struct { int width; int height; } lmode_t; lmode_t lowresmodes[] = { {320, 200}, {320, 240}, {400, 300}, {512, 384}, }; const char *gl_vendor; const char *gl_renderer; const char *gl_version; const char *gl_extensions; qboolean DDActive; qboolean scr_skipupdate; static vmode_t modelist[MAX_MODE_LIST]; static int nummodes; static vmode_t *pcurrentmode; static vmode_t badmode; static DEVMODE gdevmode; static qboolean vid_initialized = false; static qboolean windowed, leavecurrentmode; static qboolean vid_canalttab = false; static qboolean vid_wassuspended = false; static int windowed_mouse; extern qboolean mouseactive; // from in_win.c static HICON hIcon; int DIBWidth, DIBHeight; RECT WindowRect; DWORD WindowStyle, ExWindowStyle; HWND mainwindow, dibwindow; int vid_modenum = NO_MODE; int vid_realmode; int vid_default = MODE_WINDOWED; static int windowed_default; unsigned char vid_curpal[256*3]; static qboolean fullsbardraw = false; static float vid_gamma = 1.0; HGLRC baseRC; HDC maindc; glvert_t glv; cvar_t gl_ztrick = {"gl_ztrick","1"}; HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); viddef_t vid; // global video state unsigned short d_8to16table[256]; unsigned d_8to24table[256]; unsigned char d_15to8table[65536]; float gldepthmin, gldepthmax; modestate_t modestate = MS_UNINIT; void VID_MenuDraw (void); void VID_MenuKey (int key); LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void AppActivate(BOOL fActive, BOOL minimize); char *VID_GetModeDescription (int mode); void ClearAllStates (void); void VID_UpdateWindowStatus (void); void GL_Init (void); PROC glArrayElementEXT; PROC glColorPointerEXT; PROC glTexCoordPointerEXT; PROC glVertexPointerEXT; typedef void (APIENTRY *lp3DFXFUNC) (int, int, int, int, int, const void*); lp3DFXFUNC glColorTableEXT; qboolean is8bit = false; qboolean isPermedia = false; qboolean gl_mtexable = false; //==================================== cvar_t vid_mode = {"vid_mode","0", false}; // Note that 0 is MODE_WINDOWED cvar_t _vid_default_mode = {"_vid_default_mode","0", true}; // Note that 3 is MODE_FULLSCREEN_DEFAULT cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true}; cvar_t vid_wait = {"vid_wait","0"}; cvar_t vid_nopageflip = {"vid_nopageflip","0", true}; cvar_t _vid_wait_override = {"_vid_wait_override", "0", true}; cvar_t vid_config_x = {"vid_config_x","800", true}; cvar_t vid_config_y = {"vid_config_y","600", true}; cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true}; cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; int window_center_x, window_center_y, window_x, window_y, window_width, window_height; RECT window_rect; // direct draw software compatability stuff void VID_HandlePause (qboolean pause) { } void VID_ForceLockState (int lk) { } void VID_LockBuffer (void) { } void VID_UnlockBuffer (void) { } int VID_ForceUnlockedAndReturnState (void) { return 0; } void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { } void D_EndDirectRect (int x, int y, int width, int height) { } void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify) { RECT rect; int CenterX, CenterY; CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2; CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2; if (CenterX > CenterY*2) CenterX >>= 1; // dual screens CenterX = (CenterX < 0) ? 0: CenterX; CenterY = (CenterY < 0) ? 0: CenterY; SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); } qboolean VID_SetWindowedMode (int modenum) { HDC hdc; int lastmodestate, width, height; RECT rect; lastmodestate = modestate; WindowRect.top = WindowRect.left = 0; WindowRect.right = modelist[modenum].width; WindowRect.bottom = modelist[modenum].height; DIBWidth = modelist[modenum].width; DIBHeight = modelist[modenum].height; WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; ExWindowStyle = 0; rect = WindowRect; AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0); width = rect.right - rect.left; height = rect.bottom - rect.top; // Create the DIB window dibwindow = CreateWindowEx ( ExWindowStyle, "WinQuake", "GLQuake", WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); if (!dibwindow) Sys_Error ("Couldn't create DIB window"); // Center and show the DIB window CenterWindow(dibwindow, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, false); ShowWindow (dibwindow, SW_SHOWDEFAULT); UpdateWindow (dibwindow); modestate = MS_WINDOWED; // because we have set the background brush for the window to NULL // (to avoid flickering when re-sizing the window on the desktop), // we clear the window to black when created, otherwise it will be // empty while Quake starts up. hdc = GetDC(dibwindow); PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS); ReleaseDC(dibwindow, hdc); if (vid.conheight > modelist[modenum].height) vid.conheight = modelist[modenum].height; if (vid.conwidth > modelist[modenum].width) vid.conwidth = modelist[modenum].width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.numpages = 2; mainwindow = dibwindow; SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon); SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon); return true; } qboolean VID_SetFullDIBMode (int modenum) { HDC hdc; int lastmodestate, width, height; RECT rect; if (!leavecurrentmode) { gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; gdevmode.dmBitsPerPel = modelist[modenum].bpp; gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum].halfscreen; gdevmode.dmPelsHeight = modelist[modenum].height; gdevmode.dmSize = sizeof (gdevmode); if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) Sys_Error ("Couldn't set fullscreen DIB mode"); } lastmodestate = modestate; modestate = MS_FULLDIB; WindowRect.top = WindowRect.left = 0; WindowRect.right = modelist[modenum].width; WindowRect.bottom = modelist[modenum].height; DIBWidth = modelist[modenum].width; DIBHeight = modelist[modenum].height; WindowStyle = WS_POPUP; ExWindowStyle = 0; rect = WindowRect; AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0); width = rect.right - rect.left; height = rect.bottom - rect.top; // Create the DIB window dibwindow = CreateWindowEx ( ExWindowStyle, "WinQuake", "GLQuake", WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); if (!dibwindow) Sys_Error ("Couldn't create DIB window"); ShowWindow (dibwindow, SW_SHOWDEFAULT); UpdateWindow (dibwindow); // Because we have set the background brush for the window to NULL // (to avoid flickering when re-sizing the window on the desktop), we // clear the window to black when created, otherwise it will be // empty while Quake starts up. hdc = GetDC(dibwindow); PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS); ReleaseDC(dibwindow, hdc); if (vid.conheight > modelist[modenum].height) vid.conheight = modelist[modenum].height; if (vid.conwidth > modelist[modenum].width) vid.conwidth = modelist[modenum].width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.numpages = 2; // needed because we're not getting WM_MOVE messages fullscreen on NT window_x = 0; window_y = 0; mainwindow = dibwindow; SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon); SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon); return true; } int VID_SetMode (int modenum, unsigned char *palette) { int original_mode, temp; qboolean stat; MSG msg; HDC hdc; if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes))) { Sys_Error ("Bad video mode\n"); } // so Con_Printfs don't mess us up by forcing vid and snd updates temp = scr_disabled_for_loading; scr_disabled_for_loading = true; CDAudio_Pause (); if (vid_modenum == NO_MODE) original_mode = windowed_default; else original_mode = vid_modenum; // Set either the fullscreen or windowed mode if (modelist[modenum].type == MS_WINDOWED) { if (_windowed_mouse.value && key_dest == key_game) { stat = VID_SetWindowedMode(modenum); IN_ActivateMouse (); IN_HideMouse (); } else { IN_DeactivateMouse (); IN_ShowMouse (); stat = VID_SetWindowedMode(modenum); } } else if (modelist[modenum].type == MS_FULLDIB) { stat = VID_SetFullDIBMode(modenum); IN_ActivateMouse (); IN_HideMouse (); } else { Sys_Error ("VID_SetMode: Bad mode type in modelist"); } window_width = DIBWidth; window_height = DIBHeight; VID_UpdateWindowStatus (); CDAudio_Resume (); scr_disabled_for_loading = temp; if (!stat) { Sys_Error ("Couldn't set video mode"); } // now we try to make sure we get the focus on the mode switch, because // sometimes in some systems we don't. We grab the foreground, then // finish setting up, pump all our messages, and sleep for a little while // to let messages finish bouncing around the system, then we put // ourselves at the top of the z order, then grab the foreground again, // Who knows if it helps, but it probably doesn't hurt SetForegroundWindow (mainwindow); VID_SetPalette (palette); vid_modenum = modenum; Cvar_SetValue ("vid_mode", (float)vid_modenum); while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Sleep (100); SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS); SetForegroundWindow (mainwindow); // fix the leftover Alt from any Alt-Tab or the like that switched us away ClearAllStates (); if (!msg_suppress_1) Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum)); VID_SetPalette (palette); vid.recalc_refdef = 1; return true; } /* ================ VID_UpdateWindowStatus ================ */ void VID_UpdateWindowStatus (void) { window_rect.left = window_x; window_rect.top = window_y; window_rect.right = window_x + window_width; window_rect.bottom = window_y + window_height; window_center_x = (window_rect.left + window_rect.right) / 2; window_center_y = (window_rect.top + window_rect.bottom) / 2; IN_UpdateClipCursor (); } //==================================== BINDTEXFUNCPTR bindTexFunc; #define TEXTURE_EXT_STRING "GL_EXT_texture_object" void CheckTextureExtensions (void) { char *tmp; qboolean texture_ext; HINSTANCE hInstGL; texture_ext = FALSE; /* check for texture extension */ tmp = (unsigned char *)glGetString(GL_EXTENSIONS); while (*tmp) { if (strncmp((const char*)tmp, TEXTURE_EXT_STRING, strlen(TEXTURE_EXT_STRING)) == 0) texture_ext = TRUE; tmp++; } if (!texture_ext || COM_CheckParm ("-gl11") ) { hInstGL = LoadLibrary("opengl32.dll"); if (hInstGL == NULL) Sys_Error ("Couldn't load opengl32.dll\n"); bindTexFunc = (void *)GetProcAddress(hInstGL,"glBindTexture"); if (!bindTexFunc) Sys_Error ("No texture objects!"); return; } /* load library and get procedure adresses for texture extension API */ if ((bindTexFunc = (BINDTEXFUNCPTR) wglGetProcAddress((LPCSTR) "glBindTextureEXT")) == NULL) { Sys_Error ("GetProcAddress for BindTextureEXT failed"); return; } } void CheckArrayExtensions (void) { char *tmp; /* check for texture extension */ tmp = (unsigned char *)glGetString(GL_EXTENSIONS); while (*tmp) { if (strncmp((const char*)tmp, "GL_EXT_vertex_array", strlen("GL_EXT_vertex_array")) == 0) { if ( ((glArrayElementEXT = wglGetProcAddress("glArrayElementEXT")) == NULL) || ((glColorPointerEXT = wglGetProcAddress("glColorPointerEXT")) == NULL) || ((glTexCoordPointerEXT = wglGetProcAddress("glTexCoordPointerEXT")) == NULL) || ((glVertexPointerEXT = wglGetProcAddress("glVertexPointerEXT")) == NULL) ) { Sys_Error ("GetProcAddress for vertex extension failed"); return; } return; } tmp++; } Sys_Error ("Vertex array extension not present"); } //int texture_mode = GL_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_LINEAR; int texture_mode = GL_LINEAR; //int texture_mode = GL_LINEAR_MIPMAP_NEAREST; //int texture_mode = GL_LINEAR_MIPMAP_LINEAR; int texture_extension_number = 1; #ifdef _WIN32 void CheckMultiTextureExtensions(void) { if (strstr(gl_extensions, "GL_SGIS_multitexture ") && !COM_CheckParm("-nomtex")) { Con_Printf("Multitexture extensions found.\n"); qglMTexCoord2fSGIS = (void *) wglGetProcAddress("glMTexCoord2fSGIS"); qglSelectTextureSGIS = (void *) wglGetProcAddress("glSelectTextureSGIS"); gl_mtexable = true; } } #else void CheckMultiTextureExtensions(void) { gl_mtexable = true; } #endif /* =============== GL_Init =============== */ void GL_Init (void) { gl_vendor = glGetString (GL_VENDOR); Con_Printf ("GL_VENDOR: %s\n", gl_vendor); gl_renderer = glGetString (GL_RENDERER); Con_Printf ("GL_RENDERER: %s\n", gl_renderer); gl_version = glGetString (GL_VERSION); Con_Printf ("GL_VERSION: %s\n", gl_version); gl_extensions = glGetString (GL_EXTENSIONS); Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); // Con_Printf ("%s %s\n", gl_renderer, gl_version); if (strnicmp(gl_renderer,"PowerVR",7)==0) fullsbardraw = true; if (strnicmp(gl_renderer,"Permedia",8)==0) isPermedia = true; CheckTextureExtensions (); CheckMultiTextureExtensions (); glClearColor (1,0,0,0); glCullFace(GL_FRONT); glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.666); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); glShadeModel (GL_FLAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); #if 0 CheckArrayExtensions (); glEnable (GL_VERTEX_ARRAY_EXT); glEnable (GL_TEXTURE_COORD_ARRAY_EXT); glVertexPointerEXT (3, GL_FLOAT, 0, 0, &glv.x); glTexCoordPointerEXT (2, GL_FLOAT, 0, 0, &glv.s); glColorPointerEXT (3, GL_FLOAT, 0, 0, &glv.r); #endif } /* ================= GL_BeginRendering ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { extern cvar_t gl_clear; *x = *y = 0; *width = WindowRect.right - WindowRect.left; *height = WindowRect.bottom - WindowRect.top; // if (!wglMakeCurrent( maindc, baseRC )) // Sys_Error ("wglMakeCurrent failed"); // glViewport (*x, *y, *width, *height); } void GL_EndRendering (void) { if (!scr_skipupdate || block_drawing) SwapBuffers(maindc); // handle the mouse state when windowed if that's changed if (modestate == MS_WINDOWED) { if (!_windowed_mouse.value) { if (windowed_mouse) { IN_DeactivateMouse (); IN_ShowMouse (); windowed_mouse = false; } } else { windowed_mouse = true; if (key_dest == key_game && !mouseactive && ActiveApp) { IN_ActivateMouse (); IN_HideMouse (); } else if (mouseactive && key_dest != key_game) { IN_DeactivateMouse (); IN_ShowMouse (); } } } if (fullsbardraw) Sbar_Changed(); } void VID_SetPalette (unsigned char *palette) { byte *pal; unsigned r,g,b; unsigned v; int r1,g1,b1; int j,k,l,m; unsigned short i; unsigned *table; FILE *f; char s[255]; HWND hDlg, hProgress; float gamma; // // 8 8 8 encoding // pal = palette; table = d_8to24table; for (i=0 ; i<256 ; i++) { r = pal[0]; g = pal[1]; b = pal[2]; pal += 3; // v = (255<<24) + (r<<16) + (g<<8) + (b<<0); // v = (255<<0) + (r<<8) + (g<<16) + (b<<24); v = (255<<24) + (r<<0) + (g<<8) + (b<<16); *table++ = v; } d_8to24table[255] &= 0xffffff; // 255 is transparent // JACK: 3D distance calcs - k is last closest, l is the distance. // FIXME: Precalculate this and cache to disk. for (i=0; i < (1<<15); i++) { /* Maps 000000000000000 000000000011111 = Red = 0x1F 000001111100000 = Blue = 0x03E0 111110000000000 = Grn = 0x7C00 */ r = ((i & 0x1F) << 3)+4; g = ((i & 0x03E0) >> 2)+4; b = ((i & 0x7C00) >> 7)+4; pal = (unsigned char *)d_8to24table; for (v=0,k=0,l=10000*10000; v<256; v++,pal+=4) { r1 = r-pal[0]; g1 = g-pal[1]; b1 = b-pal[2]; j = (r1*r1)+(g1*g1)+(b1*b1); if (j<l) { k=v; l=j; } } d_15to8table[i]=k; } } BOOL gammaworks; void VID_ShiftPalette (unsigned char *palette) { extern byte ramps[3][256]; // VID_SetPalette (palette); // gammaworks = SetDeviceGammaRamp (maindc, ramps); } void VID_SetDefaultMode (void) { IN_DeactivateMouse (); } void VID_Shutdown (void) { HGLRC hRC; HDC hDC; if (vid_initialized) { vid_canalttab = false; hRC = wglGetCurrentContext(); hDC = wglGetCurrentDC(); wglMakeCurrent(NULL, NULL); if (hRC) wglDeleteContext(hRC); if (hDC && dibwindow) ReleaseDC(dibwindow, hDC); if (modestate == MS_FULLDIB) ChangeDisplaySettings (NULL, 0); if (maindc && dibwindow) ReleaseDC (dibwindow, maindc); AppActivate(false, false); } } //========================================================================== BOOL bSetupPixelFormat(HDC hDC) { static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW // support window | PFD_SUPPORT_OPENGL // support OpenGL | PFD_DOUBLEBUFFER , // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 32, // 32-bit z-buffer 0, // no stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; int pixelformat; if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 ) { MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK); return FALSE; } if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE) { MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK); return FALSE; } return TRUE; } byte scantokey[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0 , 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*', K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME, K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 }; byte shiftscantokey[128] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0 , 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', 13 , K_CTRL,'A', 'S', // 1 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"' , '~', K_SHIFT,'|', 'Z', 'X', 'C', 'V', // 2 'B', 'N', 'M', '<', '>', '?', K_SHIFT,'*', K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME, K_UPARROW,K_PGUP,'_',K_LEFTARROW,'%',K_RIGHTARROW,'+',K_END, //4 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 }; /* ======= MapKey Map from windows to quake keynums ======= */ int MapKey (int key) { key = (key>>16)&255; if (key > 127) return 0; if (scantokey[key] == 0) Con_DPrintf("key 0x%02x has no translation\n", key); return scantokey[key]; } /* =================================================================== MAIN WINDOW =================================================================== */ /* ================ ClearAllStates ================ */ void ClearAllStates (void) { int i; // send an up event for each key, to make sure the server clears them all for (i=0 ; i<256 ; i++) { Key_Event (i, false); } Key_ClearStates (); IN_ClearStates (); } void AppActivate(BOOL fActive, BOOL minimize) /**************************************************************************** * * Function: AppActivate * Parameters: fActive - True if app is activating * * Description: If the application is activating, then swap the system * into SYSPAL_NOSTATIC mode so that our palettes will display * correctly. * ****************************************************************************/ { MSG msg; HDC hdc; int i, t; static BOOL sound_active; ActiveApp = fActive; Minimized = minimize; // enable/disable sound on focus gain/loss if (!ActiveApp && sound_active) { S_BlockSound (); sound_active = false; } else if (ActiveApp && !sound_active) { S_UnblockSound (); sound_active = true; } if (fActive) { if (modestate == MS_FULLDIB) { IN_ActivateMouse (); IN_HideMouse (); if (vid_canalttab && vid_wassuspended) { vid_wassuspended = false; ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN); ShowWindow(mainwindow, SW_SHOWNORMAL); } } else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) { IN_ActivateMouse (); IN_HideMouse (); } } if (!fActive) { if (modestate == MS_FULLDIB) { IN_DeactivateMouse (); IN_ShowMouse (); if (vid_canalttab) { ChangeDisplaySettings (NULL, 0); vid_wassuspended = true; } } else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) { IN_DeactivateMouse (); IN_ShowMouse (); } } } /* main window procedure */ LONG WINAPI MainWndProc ( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { LONG lRet = 1; int fwKeys, xPos, yPos, fActive, fMinimized, temp; extern unsigned int uiWheelMessage; if ( uMsg == uiWheelMessage ) uMsg = WM_MOUSEWHEEL; switch (uMsg) { case WM_KILLFOCUS: if (modestate == MS_FULLDIB) ShowWindow(mainwindow, SW_SHOWMINNOACTIVE); break; case WM_CREATE: break; case WM_MOVE: window_x = (int) LOWORD(lParam); window_y = (int) HIWORD(lParam); VID_UpdateWindowStatus (); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: Key_Event (MapKey(lParam), true); break; case WM_KEYUP: case WM_SYSKEYUP: Key_Event (MapKey(lParam), false); break; case WM_SYSCHAR: // keep Alt-Space from happening break; // this is complicated because Win32 seems to pack multiple mouse events into // one update sometimes, so we always check all states and look for events case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_MOUSEMOVE: temp = 0; if (wParam & MK_LBUTTON) temp |= 1; if (wParam & MK_RBUTTON) temp |= 2; if (wParam & MK_MBUTTON) temp |= 4; IN_MouseEvent (temp); break; // JACK: This is the mouse wheel with the Intellimouse // Its delta is either positive or neg, and we generate the proper // Event. case WM_MOUSEWHEEL: if ((short) HIWORD(wParam) > 0) { Key_Event(K_MWHEELUP, true); Key_Event(K_MWHEELUP, false); } else { Key_Event(K_MWHEELDOWN, true); Key_Event(K_MWHEELDOWN, false); } break; case WM_SIZE: break; case WM_CLOSE: if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) { Sys_Quit (); } break; case WM_ACTIVATE: fActive = LOWORD(wParam); fMinimized = (BOOL) HIWORD(wParam); AppActivate(!(fActive == WA_INACTIVE), fMinimized); // fix the leftover Alt from any Alt-Tab or the like that switched us away ClearAllStates (); break; case WM_DESTROY: { if (dibwindow) DestroyWindow (dibwindow); PostQuitMessage (0); } break; case MM_MCINOTIFY: lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); break; default: /* pass all unhandled messages to DefWindowProc */ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); break; } /* return 1 if handled message, 0 if not */ return lRet; } /* ================= VID_NumModes ================= */ int VID_NumModes (void) { return nummodes; } /* ================= VID_GetModePtr ================= */ vmode_t *VID_GetModePtr (int modenum) { if ((modenum >= 0) && (modenum < nummodes)) return &modelist[modenum]; else return &badmode; } /* ================= VID_GetModeDescription ================= */ char *VID_GetModeDescription (int mode) { char *pinfo; vmode_t *pv; static char temp[100]; if ((mode < 0) || (mode >= nummodes)) return NULL; if (!leavecurrentmode) { pv = VID_GetModePtr (mode); pinfo = pv->modedesc; } else { sprintf (temp, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); pinfo = temp; } return pinfo; } // KJB: Added this to return the mode driver name in description for console char *VID_GetExtModeDescription (int mode) { static char pinfo[40]; vmode_t *pv; if ((mode < 0) || (mode >= nummodes)) return NULL; pv = VID_GetModePtr (mode); if (modelist[mode].type == MS_FULLDIB) { if (!leavecurrentmode) { sprintf(pinfo,"%s fullscreen", pv->modedesc); } else { sprintf (pinfo, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); } } else { if (modestate == MS_WINDOWED) sprintf(pinfo, "%s windowed", pv->modedesc); else sprintf(pinfo, "windowed"); } return pinfo; } /* ================= VID_DescribeCurrentMode_f ================= */ void VID_DescribeCurrentMode_f (void) { Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum)); } /* ================= VID_NumModes_f ================= */ void VID_NumModes_f (void) { if (nummodes == 1) Con_Printf ("%d video mode is available\n", nummodes); else Con_Printf ("%d video modes are available\n", nummodes); } /* ================= VID_DescribeMode_f ================= */ void VID_DescribeMode_f (void) { int t, modenum; modenum = Q_atoi (Cmd_Argv(1)); t = leavecurrentmode; leavecurrentmode = 0; Con_Printf ("%s\n", VID_GetExtModeDescription (modenum)); leavecurrentmode = t; } /* ================= VID_DescribeModes_f ================= */ void VID_DescribeModes_f (void) { int i, lnummodes, t; char *pinfo; vmode_t *pv; lnummodes = VID_NumModes (); t = leavecurrentmode; leavecurrentmode = 0; for (i=1 ; i<lnummodes ; i++) { pv = VID_GetModePtr (i); pinfo = VID_GetExtModeDescription (i); Con_Printf ("%2d: %s\n", i, pinfo); } leavecurrentmode = t; } void VID_InitDIB (HINSTANCE hInstance) { WNDCLASS wc; HDC hdc; int i; /* Register the frame class */ wc.style = 0; wc.lpfnWndProc = (WNDPROC)MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = 0; wc.hCursor = LoadCursor (NULL,IDC_ARROW); wc.hbrBackground = NULL; wc.lpszMenuName = 0; wc.lpszClassName = "WinQuake"; if (!RegisterClass (&wc) ) Sys_Error ("Couldn't register window class"); modelist[0].type = MS_WINDOWED; if (COM_CheckParm("-width")) modelist[0].width = Q_atoi(com_argv[COM_CheckParm("-width")+1]); else modelist[0].width = 640; if (modelist[0].width < 320) modelist[0].width = 320; if (COM_CheckParm("-height")) modelist[0].height= Q_atoi(com_argv[COM_CheckParm("-height")+1]); else modelist[0].height = modelist[0].width * 240/320; if (modelist[0].height < 240) modelist[0].height = 240; sprintf (modelist[0].modedesc, "%dx%d", modelist[0].width, modelist[0].height); modelist[0].modenum = MODE_WINDOWED; modelist[0].dib = 1; modelist[0].fullscreen = 0; modelist[0].halfscreen = 0; modelist[0].bpp = 0; nummodes = 1; } /* ================= VID_InitFullDIB ================= */ void VID_InitFullDIB (HINSTANCE hInstance) { DEVMODE devmode; int i, modenum, cmodes, originalnummodes, existingmode, numlowresmodes; int j, bpp, done; BOOL stat; // enumerate >8 bpp modes originalnummodes = nummodes; modenum = 0; do { stat = EnumDisplaySettings (NULL, modenum, &devmode); if ((devmode.dmBitsPerPel >= 15) && (devmode.dmPelsWidth <= MAXWIDTH) && (devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) { devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = devmode.dmPelsWidth; modelist[nummodes].height = devmode.dmPelsHeight; modelist[nummodes].modenum = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = devmode.dmBitsPerPel; sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel); // if the width is more than twice the height, reduce it by half because this // is probably a dual-screen monitor if (!COM_CheckParm("-noadjustaspect")) { if (modelist[nummodes].width > (modelist[nummodes].height << 1)) { modelist[nummodes].width >>= 1; modelist[nummodes].halfscreen = 1; sprintf (modelist[nummodes].modedesc, "%dx%dx%d", modelist[nummodes].width, modelist[nummodes].height, modelist[nummodes].bpp); } } for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++) { if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp)) { existingmode = 1; break; } } if (!existingmode) { nummodes++; } } } modenum++; } while (stat); // see if there are any low-res modes that aren't being reported numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]); bpp = 16; done = 0; do { for (j=0 ; (j<numlowresmodes) && (nummodes < MAX_MODE_LIST) ; j++) { devmode.dmBitsPerPel = bpp; devmode.dmPelsWidth = lowresmodes[j].width; devmode.dmPelsHeight = lowresmodes[j].height; devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = devmode.dmPelsWidth; modelist[nummodes].height = devmode.dmPelsHeight; modelist[nummodes].modenum = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = devmode.dmBitsPerPel; sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel); for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++) { if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp)) { existingmode = 1; break; } } if (!existingmode) { nummodes++; } } } switch (bpp) { case 16: bpp = 32; break; case 32: bpp = 24; break; case 24: done = 1; break; } } while (!done); if (nummodes == originalnummodes) Con_SafePrintf ("No fullscreen DIB modes found\n"); } qboolean VID_Is8bit() { return is8bit; } #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB void VID_Init8bitPalette() { // Check for 8bit Extensions and initialize them. int i; char thePalette[256*3]; char *oldPalette, *newPalette; glColorTableEXT = (void *)wglGetProcAddress("glColorTableEXT"); if (!glColorTableEXT || strstr(gl_extensions, "GL_EXT_shared_texture_palette") || COM_CheckParm("-no8bit")) return; Con_SafePrintf("8-bit GL extensions enabled.\n"); glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); oldPalette = (char *) d_8to24table; //d_8to24table3dfx; newPalette = thePalette; for (i=0;i<256;i++) { *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; oldPalette++; } glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette); is8bit = TRUE; } static void Check_Gamma (unsigned char *pal) { float f, inf; unsigned char palette[768]; int i; if ((i = COM_CheckParm("-gamma")) == 0) { if ((gl_renderer && strstr(gl_renderer, "Voodoo")) || (gl_vendor && strstr(gl_vendor, "3Dfx"))) vid_gamma = 1; else vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware } else vid_gamma = Q_atof(com_argv[i+1]); for (i=0 ; i<768 ; i++) { f = pow ( (pal[i]+1)/256.0 , vid_gamma ); inf = f*255 + 0.5; if (inf < 0) inf = 0; if (inf > 255) inf = 255; palette[i] = inf; } memcpy (pal, palette, sizeof(palette)); } /* =================== VID_Init =================== */ void VID_Init (unsigned char *palette) { int i, existingmode; int basenummodes, width, height, bpp, findbpp, done; byte *ptmp; char gldir[MAX_OSPATH]; HDC hdc; DEVMODE devmode; memset(&devmode, 0, sizeof(devmode)); Cvar_RegisterVariable (&vid_mode); Cvar_RegisterVariable (&vid_wait); Cvar_RegisterVariable (&vid_nopageflip); Cvar_RegisterVariable (&_vid_wait_override); Cvar_RegisterVariable (&_vid_default_mode); Cvar_RegisterVariable (&_vid_default_mode_win); Cvar_RegisterVariable (&vid_config_x); Cvar_RegisterVariable (&vid_config_y); Cvar_RegisterVariable (&vid_stretch_by_2); Cvar_RegisterVariable (&_windowed_mouse); Cvar_RegisterVariable (&gl_ztrick); Cmd_AddCommand ("vid_nummodes", VID_NumModes_f); Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f); Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f); Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f); hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2)); InitCommonControls(); VID_InitDIB (global_hInstance); basenummodes = nummodes = 1; VID_InitFullDIB (global_hInstance); if (COM_CheckParm("-window")) { hdc = GetDC (NULL); if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) { Sys_Error ("Can't run in non-RGB mode"); } ReleaseDC (NULL, hdc); windowed = true; vid_default = MODE_WINDOWED; } else { if (nummodes == 1) Sys_Error ("No RGB fullscreen modes available"); windowed = false; if (COM_CheckParm("-mode")) { vid_default = Q_atoi(com_argv[COM_CheckParm("-mode")+1]); } else { if (COM_CheckParm("-current")) { modelist[MODE_FULLSCREEN_DEFAULT].width = GetSystemMetrics (SM_CXSCREEN); modelist[MODE_FULLSCREEN_DEFAULT].height = GetSystemMetrics (SM_CYSCREEN); vid_default = MODE_FULLSCREEN_DEFAULT; leavecurrentmode = 1; } else { if (COM_CheckParm("-width")) { width = Q_atoi(com_argv[COM_CheckParm("-width")+1]); } else { width = 640; } if (COM_CheckParm("-bpp")) { bpp = Q_atoi(com_argv[COM_CheckParm("-bpp")+1]); findbpp = 0; } else { bpp = 15; findbpp = 1; } if (COM_CheckParm("-height")) height = Q_atoi(com_argv[COM_CheckParm("-height")+1]); // if they want to force it, add the specified mode to the list if (COM_CheckParm("-force") && (nummodes < MAX_MODE_LIST)) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = width; modelist[nummodes].height = height; modelist[nummodes].modenum = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = bpp; sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel); for (i=nummodes, existingmode = 0 ; i<nummodes ; i++) { if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp)) { existingmode = 1; break; } } if (!existingmode) { nummodes++; } } done = 0; do { if (COM_CheckParm("-height")) { height = Q_atoi(com_argv[COM_CheckParm("-height")+1]); for (i=1, vid_default=0 ; i<nummodes ; i++) { if ((modelist[i].width == width) && (modelist[i].height == height) && (modelist[i].bpp == bpp)) { vid_default = i; done = 1; break; } } } else { for (i=1, vid_default=0 ; i<nummodes ; i++) { if ((modelist[i].width == width) && (modelist[i].bpp == bpp)) { vid_default = i; done = 1; break; } } } if (!done) { if (findbpp) { switch (bpp) { case 15: bpp = 16; break; case 16: bpp = 32; break; case 32: bpp = 24; break; case 24: done = 1; break; } } else { done = 1; } } } while (!done); if (!vid_default) { Sys_Error ("Specified video mode not available"); } } } } vid_initialized = true; if ((i = COM_CheckParm("-conwidth")) != 0) vid.conwidth = Q_atoi(com_argv[i+1]); else vid.conwidth = 640; vid.conwidth &= 0xfff8; // make it a multiple of eight if (vid.conwidth < 320) vid.conwidth = 320; // pick a conheight that matches with correct aspect vid.conheight = vid.conwidth*3 / 4; if ((i = COM_CheckParm("-conheight")) != 0) vid.conheight = Q_atoi(com_argv[i+1]); if (vid.conheight < 200) vid.conheight = 200; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); DestroyWindow (hwnd_dialog); Check_Gamma(palette); VID_SetPalette (palette); VID_SetMode (vid_default, palette); maindc = GetDC(mainwindow); bSetupPixelFormat(maindc); baseRC = wglCreateContext( maindc ); if (!baseRC) Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window."); if (!wglMakeCurrent( maindc, baseRC )) Sys_Error ("wglMakeCurrent failed"); GL_Init (); sprintf (gldir, "%s/glquake", com_gamedir); Sys_mkdir (gldir); vid_realmode = vid_modenum; // Check for 3DFX Extensions and initialize them. VID_Init8bitPalette(); vid_menudrawfn = VID_MenuDraw; vid_menukeyfn = VID_MenuKey; strcpy (badmode.modedesc, "Bad mode"); vid_canalttab = true; if (COM_CheckParm("-fullsbar")) fullsbardraw = true; } //======================================================== // Video menu stuff //======================================================== extern void M_Menu_Options_f (void); extern void M_Print (int cx, int cy, char *str); extern void M_PrintWhite (int cx, int cy, char *str); extern void M_DrawCharacter (int cx, int line, int num); extern void M_DrawTransPic (int x, int y, qpic_t *pic); extern void M_DrawPic (int x, int y, qpic_t *pic); static int vid_line, vid_wmodes; typedef struct { int modenum; char *desc; int iscur; } modedesc_t; #define MAX_COLUMN_SIZE 9 #define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2) #define MAX_MODEDESCS (MAX_COLUMN_SIZE*3) static modedesc_t modedescs[MAX_MODEDESCS]; /* ================ VID_MenuDraw ================ */ void VID_MenuDraw (void) { qpic_t *p; char *ptr; int lnummodes, i, j, k, column, row, dup, dupmode; char temp[100]; vmode_t *pv; p = Draw_CachePic ("gfx/vidmodes.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); vid_wmodes = 0; lnummodes = VID_NumModes (); for (i=1 ; (i<lnummodes) && (vid_wmodes < MAX_MODEDESCS) ; i++) { ptr = VID_GetModeDescription (i); pv = VID_GetModePtr (i); k = vid_wmodes; modedescs[k].modenum = i; modedescs[k].desc = ptr; modedescs[k].iscur = 0; if (i == vid_modenum) modedescs[k].iscur = 1; vid_wmodes++; } if (vid_wmodes > 0) { M_Print (2*8, 36+0*8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)"); column = 8; row = 36+2*8; for (i=0 ; i<vid_wmodes ; i++) { if (modedescs[i].iscur) M_PrintWhite (column, row, modedescs[i].desc); else M_Print (column, row, modedescs[i].desc); column += 13*8; if ((i % VID_ROW_SIZE) == (VID_ROW_SIZE - 1)) { column = 8; row += 8; } } } M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*2, "Video modes must be set from the"); M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3, "command line with -width <width>"); M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4, "and -bpp <bits-per-pixel>"); M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, "Select windowed mode with -window"); } /* ================ VID_MenuKey ================ */ void VID_MenuKey (int key) { switch (key) { case K_ESCAPE: S_LocalSound ("misc/menu1.wav"); M_Menu_Options_f (); break; default: break; } }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_sky.c #include "quakedef.h" #include "r_local.h" #include "d_local.h" #define SKY_SPAN_SHIFT 5 #define SKY_SPAN_MAX (1 << SKY_SPAN_SHIFT) /* ================= D_Sky_uv_To_st ================= */ void D_Sky_uv_To_st (int u, int v, fixed16_t *s, fixed16_t *t) { float wu, wv, temp; vec3_t end; if (r_refdef.vrect.width >= r_refdef.vrect.height) temp = (float)r_refdef.vrect.width; else temp = (float)r_refdef.vrect.height; wu = 8192.0 * (float)(u-((int)vid.width>>1)) / temp; wv = 8192.0 * (float)(((int)vid.height>>1)-v) / temp; end[0] = 4096*vpn[0] + wu*vright[0] + wv*vup[0]; end[1] = 4096*vpn[1] + wu*vright[1] + wv*vup[1]; end[2] = 4096*vpn[2] + wu*vright[2] + wv*vup[2]; end[2] *= 3; VectorNormalize (end); temp = skytime*skyspeed; // TODO: add D_SetupFrame & set this there *s = (int)((temp + 6*(SKYSIZE/2-1)*end[0]) * 0x10000); *t = (int)((temp + 6*(SKYSIZE/2-1)*end[1]) * 0x10000); } /* ================= D_DrawSkyScans8 ================= */ void D_DrawSkyScans8 (espan_t *pspan) { int count, spancount, u, v; unsigned char *pdest; fixed16_t s, t, snext, tnext, sstep, tstep; int spancountminus1; sstep = 0; // keep compiler happy tstep = 0; // ditto do { pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u); count = pspan->count; // calculate the initial s & t u = pspan->u; v = pspan->v; D_Sky_uv_To_st (u, v, &s, &t); do { if (count >= SKY_SPAN_MAX) spancount = SKY_SPAN_MAX; else spancount = count; count -= spancount; if (count) { u += spancount; // calculate s and t at far end of span, // calculate s and t steps across span by shifting D_Sky_uv_To_st (u, v, &snext, &tnext); sstep = (snext - s) >> SKY_SPAN_SHIFT; tstep = (tnext - t) >> SKY_SPAN_SHIFT; } else { // calculate s and t at last pixel in span, // calculate s and t steps across span by division spancountminus1 = (float)(spancount - 1); if (spancountminus1 > 0) { u += spancountminus1; D_Sky_uv_To_st (u, v, &snext, &tnext); sstep = (snext - s) / spancountminus1; tstep = (tnext - t) / spancountminus1; } } do { *pdest++ = r_skysource[((t & R_SKY_TMASK) >> 8) + ((s & R_SKY_SMASK) >> 16)]; s += sstep; t += tstep; } while (--spancount > 0); s = snext; t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != NULL); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl.input.c -- builds an intended movement command to send to the server // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All // rights reserved. #include "quakedef.h" /* =============================================================================== KEY BUTTONS Continuous button event tracking is complicated by the fact that two different input sources (say, mouse button 1 and the control key) can both press the same button, but the button should only be released when both of the pressing key have been released. When a key event issues a button command (+forward, +attack, etc), it appends its key number as a parameter to the command so it can be matched up with the release. state bit 0 is the current state of the key state bit 1 is edge triggered on the up to down transition state bit 2 is edge triggered on the down to up transition =============================================================================== */ kbutton_t in_mlook, in_klook; kbutton_t in_left, in_right, in_forward, in_back; kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; kbutton_t in_up, in_down; int in_impulse; void KeyDown (kbutton_t *b) { int k; const char *c; c = Cmd_Argv(1); if (c[0]) k = atoi(c); else k = -1; // typed manually at the console for continuous down if (k == b->down[0] || k == b->down[1]) return; // repeating key if (!b->down[0]) b->down[0] = k; else if (!b->down[1]) b->down[1] = k; else { Con_Printf ("Three keys down for a button!\n"); return; } if (b->state & 1) return; // still down b->state |= 1 + 2; // down + impulse down } void KeyUp (kbutton_t *b) { int k; const char *c; c = Cmd_Argv(1); if (c[0]) k = atoi(c); else { // typed manually at the console, assume for unsticking, so clear all b->down[0] = b->down[1] = 0; b->state = 4; // impulse up return; } if (b->down[0] == k) b->down[0] = 0; else if (b->down[1] == k) b->down[1] = 0; else return; // key up without coresponding down (menu pass through) if (b->down[0] || b->down[1]) return; // some other key is still holding it down if (!(b->state & 1)) return; // still up (this should not happen) b->state &= ~1; // now up b->state |= 4; // impulse up } void IN_KLookDown (void) {KeyDown(&in_klook);} void IN_KLookUp (void) {KeyUp(&in_klook);} void IN_MLookDown (void) {KeyDown(&in_mlook);} void IN_MLookUp (void) { KeyUp(&in_mlook); if ( !(in_mlook.state&1) && lookspring.value) V_StartPitchDrift(); } void IN_UpDown(void) {KeyDown(&in_up);} void IN_UpUp(void) {KeyUp(&in_up);} void IN_DownDown(void) {KeyDown(&in_down);} void IN_DownUp(void) {KeyUp(&in_down);} void IN_LeftDown(void) {KeyDown(&in_left);} void IN_LeftUp(void) {KeyUp(&in_left);} void IN_RightDown(void) {KeyDown(&in_right);} void IN_RightUp(void) {KeyUp(&in_right);} void IN_ForwardDown(void) {KeyDown(&in_forward);} void IN_ForwardUp(void) {KeyUp(&in_forward);} void IN_BackDown(void) {KeyDown(&in_back);} void IN_BackUp(void) {KeyUp(&in_back);} void IN_LookupDown(void) {KeyDown(&in_lookup);} void IN_LookupUp(void) {KeyUp(&in_lookup);} void IN_LookdownDown(void) {KeyDown(&in_lookdown);} void IN_LookdownUp(void) {KeyUp(&in_lookdown);} void IN_MoveleftDown(void) {KeyDown(&in_moveleft);} void IN_MoveleftUp(void) {KeyUp(&in_moveleft);} void IN_MoverightDown(void) {KeyDown(&in_moveright);} void IN_MoverightUp(void) {KeyUp(&in_moveright);} void IN_SpeedDown(void) {KeyDown(&in_speed);} void IN_SpeedUp(void) {KeyUp(&in_speed);} void IN_StrafeDown(void) {KeyDown(&in_strafe);} void IN_StrafeUp(void) {KeyUp(&in_strafe);} void IN_AttackDown(void) {KeyDown(&in_attack);} void IN_AttackUp(void) {KeyUp(&in_attack);} void IN_UseDown (void) {KeyDown(&in_use);} void IN_UseUp (void) {KeyUp(&in_use);} void IN_JumpDown (void) {KeyDown(&in_jump);} void IN_JumpUp (void) {KeyUp(&in_jump);} void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));} /* =============== CL_KeyState Returns 0.25 if a key was pressed and released during the frame, 0.5 if it was pressed and held 0 if held then released, and 1.0 if held for the entire time =============== */ float CL_KeyState (kbutton_t *key) { float val; qboolean impulsedown, impulseup, down; impulsedown = key->state & 2; impulseup = key->state & 4; down = key->state & 1; val = 0; if (impulsedown && !impulseup) { if (down) val = 0.5; // pressed and held this frame else val = 0; // I_Error (); } if (impulseup && !impulsedown) { if (down) val = 0; // I_Error (); else val = 0; // released this frame } if (!impulsedown && !impulseup) { if (down) val = 1.0; // held the entire frame else val = 0; // up the entire frame } if (impulsedown && impulseup) { if (down) val = 0.75; // released and re-pressed this frame else val = 0.25; // pressed and released this frame } key->state &= 1; // clear impulses return val; } //========================================================================== cvar_t cl_upspeed = CVAR2("cl_upspeed","200"); cvar_t cl_forwardspeed = CVAR3("cl_forwardspeed","200", true); cvar_t cl_backspeed = CVAR3("cl_backspeed","200", true); cvar_t cl_sidespeed = CVAR2("cl_sidespeed","350"); cvar_t cl_movespeedkey = CVAR2("cl_movespeedkey","2.0"); cvar_t cl_yawspeed = CVAR2("cl_yawspeed","140"); cvar_t cl_pitchspeed = CVAR2("cl_pitchspeed","150"); cvar_t cl_anglespeedkey = CVAR2("cl_anglespeedkey","1.5"); /* ================ CL_AdjustAngles Moves the local angle positions ================ */ void CL_AdjustAngles (void) { float speed; float up, down; if (in_speed.state & 1) speed = host_frametime * cl_anglespeedkey.value; else speed = host_frametime; if (!(in_strafe.state & 1)) { cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); } if (in_klook.state & 1) { V_StopPitchDrift (); cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); } up = CL_KeyState (&in_lookup); down = CL_KeyState(&in_lookdown); cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; if (up || down) V_StopPitchDrift (); if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; if (cl.viewangles[ROLL] > 50) cl.viewangles[ROLL] = 50; if (cl.viewangles[ROLL] < -50) cl.viewangles[ROLL] = -50; } /* ================ CL_BaseMove Send the intended movement message to the server ================ */ void CL_BaseMove (usercmd_t *cmd) { if (cls.signon != SIGNONS) return; CL_AdjustAngles (); Q_memset (cmd, 0, sizeof(*cmd)); if (in_strafe.state & 1) { cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); } cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); if (! (in_klook.state & 1) ) { cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back); } // // adjust for speed key // if (in_speed.state & 1) { cmd->forwardmove *= cl_movespeedkey.value; cmd->sidemove *= cl_movespeedkey.value; cmd->upmove *= cl_movespeedkey.value; } #ifdef QUAKE2 cmd->lightlevel = cl.light_level; #endif } /* ============== CL_SendMove ============== */ void CL_SendMove (usercmd_t *cmd) { int i; int bits; sizebuf_t buf; byte data[128]; buf.maxsize = 128; buf.cursize = 0; buf.data = data; cl.cmd = *cmd; // // send the movement message // MSG_WriteByte (&buf, clc_move); MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times for (i=0 ; i<3 ; i++) MSG_WriteAngle (&buf, cl.viewangles[i]); MSG_WriteShort (&buf, (short) cmd->forwardmove); MSG_WriteShort (&buf, (short) cmd->sidemove); MSG_WriteShort (&buf, (short) cmd->upmove); // // send button bits // bits = 0; if ( in_attack.state & 3 ) bits |= 1; in_attack.state &= ~2; if (in_jump.state & 3) bits |= 2; in_jump.state &= ~2; MSG_WriteByte (&buf, bits); MSG_WriteByte (&buf, in_impulse); in_impulse = 0; #ifdef QUAKE2 // // light level // MSG_WriteByte (&buf, cmd->lightlevel); #endif // // deliver the message // if (cls.demoplayback) return; // // allways dump the first two message, because it may contain leftover inputs // from the last level // if (++cl.movemessages <= 2) return; if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1) { Con_Printf ("CL_SendMove: lost server connection\n"); CL_Disconnect (); } } /* ============ CL_InitInput ============ */ void CL_InitInput (void) { Cmd_AddCommand ("+moveup",IN_UpDown); Cmd_AddCommand ("-moveup",IN_UpUp); Cmd_AddCommand ("+movedown",IN_DownDown); Cmd_AddCommand ("-movedown",IN_DownUp); Cmd_AddCommand ("+left",IN_LeftDown); Cmd_AddCommand ("-left",IN_LeftUp); Cmd_AddCommand ("+right",IN_RightDown); Cmd_AddCommand ("-right",IN_RightUp); Cmd_AddCommand ("+forward",IN_ForwardDown); Cmd_AddCommand ("-forward",IN_ForwardUp); Cmd_AddCommand ("+back",IN_BackDown); Cmd_AddCommand ("-back",IN_BackUp); Cmd_AddCommand ("+lookup", IN_LookupDown); Cmd_AddCommand ("-lookup", IN_LookupUp); Cmd_AddCommand ("+lookdown", IN_LookdownDown); Cmd_AddCommand ("-lookdown", IN_LookdownUp); Cmd_AddCommand ("+strafe", IN_StrafeDown); Cmd_AddCommand ("-strafe", IN_StrafeUp); Cmd_AddCommand ("+moveleft", IN_MoveleftDown); Cmd_AddCommand ("-moveleft", IN_MoveleftUp); Cmd_AddCommand ("+moveright", IN_MoverightDown); Cmd_AddCommand ("-moveright", IN_MoverightUp); Cmd_AddCommand ("+speed", IN_SpeedDown); Cmd_AddCommand ("-speed", IN_SpeedUp); Cmd_AddCommand ("+attack", IN_AttackDown); Cmd_AddCommand ("-attack", IN_AttackUp); Cmd_AddCommand ("+use", IN_UseDown); Cmd_AddCommand ("-use", IN_UseUp); Cmd_AddCommand ("+jump", IN_JumpDown); Cmd_AddCommand ("-jump", IN_JumpUp); Cmd_AddCommand ("impulse", IN_Impulse); Cmd_AddCommand ("+klook", IN_KLookDown); Cmd_AddCommand ("-klook", IN_KLookUp); Cmd_AddCommand ("+mlook", IN_MLookDown); Cmd_AddCommand ("-mlook", IN_MLookUp); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_scan.c // // Portable C scan-level rasterization code, all pixel depths. #include "quakedef.h" #include "r_local.h" #include "d_local.h" unsigned char *r_turb_pbase, *r_turb_pdest; fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep; int *r_turb_turb; int r_turb_spancount; void D_DrawTurbulent8Span (void); /* ============= D_WarpScreen // this performs a slight compression of the screen at the same time as // the sine warp, to keep the edges from wrapping ============= */ void D_WarpScreen (void) { int w, h; int u,v; byte *dest; int *turb; int *col; byte **row; byte *rowptr[MAXHEIGHT+(AMP2*2)]; int column[MAXWIDTH+(AMP2*2)]; float wratio, hratio; w = r_refdef.vrect.width; h = r_refdef.vrect.height; wratio = w / (float)scr_vrect.width; hratio = h / (float)scr_vrect.height; for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++) { rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) + (screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2))); } for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++) { column[u] = r_refdef.vrect.x + (int)((float)u * wratio * w / (w + AMP2 * 2)); } turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1)); dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x; for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes) { col = &column[turb[v]]; row = &rowptr[v]; for (u=0 ; u<scr_vrect.width ; u+=4) { dest[u+0] = row[turb[u+0]][col[u+0]]; dest[u+1] = row[turb[u+1]][col[u+1]]; dest[u+2] = row[turb[u+2]][col[u+2]]; dest[u+3] = row[turb[u+3]][col[u+3]]; } } } #if !id386 /* ============= D_DrawTurbulent8Span ============= */ void D_DrawTurbulent8Span (void) { int sturb, tturb; do { sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63; tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63; *r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb); r_turb_s += r_turb_sstep; r_turb_t += r_turb_tstep; } while (--r_turb_spancount > 0); } #endif // !id386 /* ============= Turbulent8 ============= */ void Turbulent8 (espan_t *pspan) { int count; fixed16_t snext, tnext; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz16stepu, tdivz16stepu, zi16stepu; r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); r_turb_sstep = 0; // keep compiler happy r_turb_tstep = 0; // ditto r_turb_pbase = (unsigned char *)cacheblock; sdivz16stepu = d_sdivzstepu * 16; tdivz16stepu = d_tdivzstepu * 16; zi16stepu = d_zistepu * 16; do { r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point r_turb_s = (int)(sdivz * z) + sadjust; if (r_turb_s > bbextents) r_turb_s = bbextents; else if (r_turb_s < 0) r_turb_s = 0; r_turb_t = (int)(tdivz * z) + tadjust; if (r_turb_t > bbextentt) r_turb_t = bbextentt; else if (r_turb_t < 0) r_turb_t = 0; do { // calculate s and t at the far end of the span if (count >= 16) r_turb_spancount = 16; else r_turb_spancount = count; count -= r_turb_spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz16stepu; tdivz += tdivz16stepu; zi += zi16stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps r_turb_sstep = (snext - r_turb_s) >> 4; r_turb_tstep = (tnext - r_turb_t) >> 4; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)(r_turb_spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps if (r_turb_spancount > 1) { r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1); r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1); } } r_turb_s = r_turb_s & ((CYCLE<<16)-1); r_turb_t = r_turb_t & ((CYCLE<<16)-1); D_DrawTurbulent8Span (); r_turb_s = snext; r_turb_t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != NULL); } #if !id386 /* ============= D_DrawSpans8 ============= */ void D_DrawSpans8 (espan_t *pspan) { int count, spancount; unsigned char *pbase, *pdest; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz8stepu, tdivz8stepu, zi8stepu; sstep = 0; // keep compiler happy tstep = 0; // ditto pbase = (unsigned char *)cacheblock; sdivz8stepu = d_sdivzstepu * 8; tdivz8stepu = d_tdivzstepu * 8; zi8stepu = d_zistepu * 8; do { pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point s = (int)(sdivz * z) + sadjust; if (s > bbextents) s = bbextents; else if (s < 0) s = 0; t = (int)(tdivz * z) + tadjust; if (t > bbextentt) t = bbextentt; else if (t < 0) t = 0; do { // calculate s and t at the far end of the span if (count >= 8) spancount = 8; else spancount = count; count -= spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz8stepu; tdivz += tdivz8stepu; zi += zi8stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on <0 steps sstep = (snext - s) >> 3; tstep = (tnext - t) >> 3; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)(spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on <0 steps if (spancount > 1) { sstep = (snext - s) / (spancount - 1); tstep = (tnext - t) / (spancount - 1); } } do { *pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth); s += sstep; t += tstep; } while (--spancount > 0); s = snext; t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != NULL); } #endif #if !id386 /* ============= D_DrawZSpans ============= */ void D_DrawZSpans (espan_t *pspan) { int count, doublecount, izistep; int izi; short *pdest; unsigned ltemp; double zi; float du, dv; // FIXME: check for clamping/range problems // we count on FP exceptions being turned off to avoid range problems izistep = (int)(d_zistepu * 0x8000 * 0x10000); do { pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; count = pspan->count; // calculate the initial 1/z du = (float)pspan->u; dv = (float)pspan->v; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; // we count on FP exceptions being turned off to avoid range problems izi = (int)(zi * 0x8000 * 0x10000); if ((long)pdest & 0x02) { *pdest++ = (short)(izi >> 16); izi += izistep; count--; } if ((doublecount = count >> 1) > 0) { do { ltemp = izi >> 16; izi += izistep; ltemp |= izi & 0xFFFF0000; izi += izistep; *(int *)pdest = ltemp; pdest += 2; } while (--doublecount > 0); } if (count & 1) *pdest = (short)(izi >> 16); } while ((pspan = pspan->pnext) != NULL); } #endif
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // wad.c #include "quakedef.h" int wad_numlumps; lumpinfo_t *wad_lumps; byte *wad_base; void SwapPic (qpic_t *pic); /* ================== W_CleanupName Lowercases name and pads with spaces and a terminating 0 to the length of lumpinfo_t->name. Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time Space padding is so names can be printed nicely in tables. Can safely be performed in place. ================== */ void W_CleanupName (const char *in, char *out) { int i; int c; for (i=0 ; i<16 ; i++ ) { c = in[i]; if (!c) break; if (c >= 'A' && c <= 'Z') c += ('a' - 'A'); out[i] = c; } for ( ; i< 16 ; i++ ) out[i] = 0; } /* ==================== W_LoadWadFile ==================== */ void W_LoadWadFile (const char *filename) { lumpinfo_t *lump_p; wadinfo_t *header; unsigned i; int infotableofs; wad_base = COM_LoadHunkFile (filename); if (!wad_base) Sys_Error ("W_LoadWadFile: couldn't load %s", filename); header = (wadinfo_t *)wad_base; if (header->identification[0] != 'W' || header->identification[1] != 'A' || header->identification[2] != 'D' || header->identification[3] != '2') Sys_Error ("Wad file %s doesn't have WAD2 id\n",filename); wad_numlumps = LittleLong(header->numlumps); infotableofs = LittleLong(header->infotableofs); wad_lumps = (lumpinfo_t *)(wad_base + infotableofs); for (i=0, lump_p = wad_lumps ; i< (unsigned) wad_numlumps ; i++,lump_p++) { lump_p->filepos = LittleLong(lump_p->filepos); lump_p->size = LittleLong(lump_p->size); W_CleanupName (lump_p->name, lump_p->name); if (lump_p->type == TYP_QPIC) SwapPic ( (qpic_t *)(wad_base + lump_p->filepos)); } } /* ============= W_GetLumpinfo ============= */ lumpinfo_t *W_GetLumpinfo (const char *name) { int i; lumpinfo_t *lump_p; char clean[16]; W_CleanupName (name, clean); for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++) { if (!strcmp(clean, lump_p->name)) return lump_p; } Sys_Error ("W_GetLumpinfo: %s not found", name); return NULL; } void *W_GetLumpName (const char *name) { lumpinfo_t *lump; lump = W_GetLumpinfo (name); return (void *)(wad_base + lump->filepos); } void *W_GetLumpNum (int num) { lumpinfo_t *lump; if (num < 0 || num > wad_numlumps) Sys_Error ("W_GetLumpNum: bad number: %i", num); lump = wad_lumps + num; return (void *)(wad_base + lump->filepos); } /* ============================================================================= automatic byte swapping ============================================================================= */ void SwapPic (qpic_t *pic) { pic->width = LittleLong(pic->width); pic->height = LittleLong(pic->height); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_phys.c #include "quakedef.h" /* pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move. onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS corpses are SOLID_NOT and MOVETYPE_TOSS crates are SOLID_BBOX and MOVETYPE_TOSS walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY solid_edge items only clip against bsp models. */ cvar_t sv_friction = CVAR4("sv_friction","4",false,true); cvar_t sv_stopspeed = CVAR2("sv_stopspeed","100"); cvar_t sv_gravity = CVAR4("sv_gravity","800",false,true); cvar_t sv_maxvelocity = CVAR2("sv_maxvelocity","2000"); cvar_t sv_nostep = CVAR2("sv_nostep","0"); #ifdef QUAKE2 static vec3_t vec_origin = {0.0, 0.0, 0.0}; #endif #define MOVE_EPSILON 0.01 void SV_Physics_Toss (edict_t *ent); /* ================ SV_CheckAllEnts ================ */ void SV_CheckAllEnts (void) { int e; edict_t *check; // see if any solid entities are inside the final position check = NEXT_EDICT(sv.edicts); for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check)) { if (check->free) continue; if (check->u.v.movetype == MOVETYPE_PUSH || check->u.v.movetype == MOVETYPE_NONE #ifdef QUAKE2 || check->u.v.movetype == MOVETYPE_FOLLOW #endif || check->u.v.movetype == MOVETYPE_NOCLIP) continue; if (SV_TestEntityPosition (check)) Con_Printf ("entity in invalid position\n"); } } /* ================ SV_CheckVelocity ================ */ void SV_CheckVelocity (edict_t *ent) { int i; // // bound velocity // for (i=0 ; i<3 ; i++) { if (IS_NAN(ent->u.v.velocity[i])) { Con_Printf ("Got a NaN velocity on %s\n", pr_strings + ent->u.v.classname); ent->u.v.velocity[i] = 0; } if (IS_NAN(ent->u.v.origin[i])) { Con_Printf ("Got a NaN origin on %s\n", pr_strings + ent->u.v.classname); ent->u.v.origin[i] = 0; } if (ent->u.v.velocity[i] > sv_maxvelocity.value) ent->u.v.velocity[i] = sv_maxvelocity.value; else if (ent->u.v.velocity[i] < -sv_maxvelocity.value) ent->u.v.velocity[i] = -sv_maxvelocity.value; } } /* ============= SV_RunThink Runs thinking code if time. There is some play in the exact time the think function will be called, because it is called before any movement is done in a frame. Not used for pushmove objects, because they must be exact. Returns false if the entity removed itself. ============= */ qboolean SV_RunThink (edict_t *ent) { float thinktime; thinktime = ent->u.v.nextthink; if (thinktime <= 0 || thinktime > sv.time + host_frametime) return true; if (thinktime < sv.time) thinktime = sv.time; // don't let things stay in the past. // it is possible to start that way // by a trigger with a local time. ent->u.v.nextthink = 0; pr_global_struct->time = thinktime; pr_global_struct->self = EDICT_TO_PROG(ent); pr_global_struct->other = EDICT_TO_PROG(sv.edicts); PR_ExecuteProgram (ent->u.v.think); return !ent->free; } /* ================== SV_Impact Two entities have touched, so run their touch functions ================== */ void SV_Impact (edict_t *e1, edict_t *e2) { int old_self, old_other; old_self = pr_global_struct->self; old_other = pr_global_struct->other; pr_global_struct->time = sv.time; if (e1->u.v.touch && e1->u.v.solid != SOLID_NOT) { pr_global_struct->self = EDICT_TO_PROG(e1); pr_global_struct->other = EDICT_TO_PROG(e2); PR_ExecuteProgram (e1->u.v.touch); } if (e2->u.v.touch && e2->u.v.solid != SOLID_NOT) { pr_global_struct->self = EDICT_TO_PROG(e2); pr_global_struct->other = EDICT_TO_PROG(e1); PR_ExecuteProgram (e2->u.v.touch); } pr_global_struct->self = old_self; pr_global_struct->other = old_other; } /* ================== ClipVelocity Slide off of the impacting object returns the blocked flags (1 = floor, 2 = step / wall) ================== */ #define STOP_EPSILON 0.1 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) { float backoff; float change; int i, blocked; blocked = 0; if (normal[2] > 0) blocked |= 1; // floor if (!normal[2]) blocked |= 2; // step backoff = DotProduct (in, normal) * overbounce; for (i=0 ; i<3 ; i++) { change = normal[i]*backoff; out[i] = in[i] - change; if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON) out[i] = 0; } return blocked; } /* ============ SV_FlyMove The basic solid body movement clip that slides along multiple planes Returns the clipflags if the velocity was modified (hit something solid) 1 = floor 2 = wall / step 4 = dead stop If steptrace is not NULL, the trace of any vertical wall hit will be stored ============ */ #define MAX_CLIP_PLANES 5 int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace) { int bumpcount, numbumps; vec3_t dir; float d; int numplanes; vec3_t planes[MAX_CLIP_PLANES]; vec3_t primal_velocity, original_velocity, new_velocity; int i, j; trace_t trace; vec3_t end; float time_left; int blocked; numbumps = 4; blocked = 0; VectorCopy (ent->u.v.velocity, original_velocity); VectorCopy (ent->u.v.velocity, primal_velocity); numplanes = 0; time_left = time; for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++) { if (!ent->u.v.velocity[0] && !ent->u.v.velocity[1] && !ent->u.v.velocity[2]) break; for (i=0 ; i<3 ; i++) end[i] = ent->u.v.origin[i] + time_left * ent->u.v.velocity[i]; trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, end, false, ent); if (trace.allsolid) { // entity is trapped in another solid VectorCopy (vec3_origin, ent->u.v.velocity); return 3; } if (trace.fraction > 0) { // actually covered some distance VectorCopy (trace.endpos, ent->u.v.origin); VectorCopy (ent->u.v.velocity, original_velocity); numplanes = 0; } if (trace.fraction == 1) break; // moved the entire distance if (!trace.ent) Sys_Error ("SV_FlyMove: !trace.ent"); if (trace.plane.normal[2] > 0.7) { blocked |= 1; // floor if (trace.ent->u.v.solid == SOLID_BSP) { ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; ent->u.v.groundentity = EDICT_TO_PROG(trace.ent); } } if (!trace.plane.normal[2]) { blocked |= 2; // step if (steptrace) *steptrace = trace; // save for player extrafriction } // // run the impact function // SV_Impact (ent, trace.ent); if (ent->free) break; // removed by the impact function time_left -= time_left * trace.fraction; // cliped to another plane if (numplanes >= MAX_CLIP_PLANES) { // this shouldn't really happen VectorCopy (vec3_origin, ent->u.v.velocity); return 3; } VectorCopy (trace.plane.normal, planes[numplanes]); numplanes++; // // modify original_velocity so it parallels all of the clip planes // for (i=0 ; i<numplanes ; i++) { ClipVelocity (original_velocity, planes[i], new_velocity, 1); for (j=0 ; j<numplanes ; j++) if (j != i) { if (DotProduct (new_velocity, planes[j]) < 0) break; // not ok } if (j == numplanes) break; } if (i != numplanes) { // go along this plane VectorCopy (new_velocity, ent->u.v.velocity); } else { // go along the crease if (numplanes != 2) { // Con_Printf ("clip velocity, numplanes == %i\n",numplanes); VectorCopy (vec3_origin, ent->u.v.velocity); return 7; } CrossProduct (planes[0], planes[1], dir); d = DotProduct (dir, ent->u.v.velocity); VectorScale (dir, d, ent->u.v.velocity); } // // if original velocity is against the original velocity, stop dead // to avoid tiny occilations in sloping corners // if (DotProduct (ent->u.v.velocity, primal_velocity) <= 0) { VectorCopy (vec3_origin, ent->u.v.velocity); return blocked; } } return blocked; } /* ============ SV_AddGravity ============ */ void SV_AddGravity (edict_t *ent) { float ent_gravity; #ifdef QUAKE2 if (ent->u.v.gravity) ent_gravity = ent->u.v.gravity; else ent_gravity = 1.0; #else eval_t *val; val = GetEdictFieldValue(ent, "gravity"); if (val && val->_float) ent_gravity = val->_float; else ent_gravity = 1.0; #endif ent->u.v.velocity[2] -= ent_gravity * sv_gravity.value * host_frametime; } /* =============================================================================== PUSHMOVE =============================================================================== */ /* ============ SV_PushEntity Does not change the entities velocity at all ============ */ trace_t SV_PushEntity (edict_t *ent, vec3_t push) { trace_t trace; vec3_t end; VectorAdd (ent->u.v.origin, push, end); if (ent->u.v.movetype == MOVETYPE_FLYMISSILE) trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, end, MOVE_MISSILE, ent); else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT) // only clip against bmodels trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, end, MOVE_NOMONSTERS, ent); else trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, end, MOVE_NORMAL, ent); VectorCopy (trace.endpos, ent->u.v.origin); SV_LinkEdict (ent, true); if (trace.ent) SV_Impact (ent, trace.ent); return trace; } /* ============ SV_PushMove ============ */ void SV_PushMove (edict_t *pusher, float movetime) { int i, e; edict_t *check, *block; vec3_t mins, maxs, move; vec3_t entorig, pushorig; int num_moved; edict_t *moved_edict[MAX_EDICTS]; vec3_t moved_from[MAX_EDICTS]; if (!pusher->u.v.velocity[0] && !pusher->u.v.velocity[1] && !pusher->u.v.velocity[2]) { pusher->u.v.ltime += movetime; return; } for (i=0 ; i<3 ; i++) { move[i] = pusher->u.v.velocity[i] * movetime; mins[i] = pusher->u.v.absmin[i] + move[i]; maxs[i] = pusher->u.v.absmax[i] + move[i]; } VectorCopy (pusher->u.v.origin, pushorig); // move the pusher to it's final position VectorAdd (pusher->u.v.origin, move, pusher->u.v.origin); pusher->u.v.ltime += movetime; SV_LinkEdict (pusher, false); // see if any solid entities are inside the final position num_moved = 0; check = NEXT_EDICT(sv.edicts); for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check)) { if (check->free) continue; if (check->u.v.movetype == MOVETYPE_PUSH || check->u.v.movetype == MOVETYPE_NONE #ifdef QUAKE2 || check->u.v.movetype == MOVETYPE_FOLLOW #endif || check->u.v.movetype == MOVETYPE_NOCLIP) continue; // if the entity is standing on the pusher, it will definately be moved if ( ! ( ((int)check->u.v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->u.v.groundentity) == pusher) ) { if ( check->u.v.absmin[0] >= maxs[0] || check->u.v.absmin[1] >= maxs[1] || check->u.v.absmin[2] >= maxs[2] || check->u.v.absmax[0] <= mins[0] || check->u.v.absmax[1] <= mins[1] || check->u.v.absmax[2] <= mins[2] ) continue; // see if the ent's bbox is inside the pusher's final position if (!SV_TestEntityPosition (check)) continue; } // remove the onground flag for non-players if (check->u.v.movetype != MOVETYPE_WALK) check->u.v.flags = (int)check->u.v.flags & ~FL_ONGROUND; VectorCopy (check->u.v.origin, entorig); VectorCopy (check->u.v.origin, moved_from[num_moved]); moved_edict[num_moved] = check; num_moved++; // try moving the contacted entity pusher->u.v.solid = SOLID_NOT; SV_PushEntity (check, move); pusher->u.v.solid = SOLID_BSP; // if it is still inside the pusher, block block = SV_TestEntityPosition (check); if (block) { // fail the move if (check->u.v.mins[0] == check->u.v.maxs[0]) continue; if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER) { // corpse check->u.v.mins[0] = check->u.v.mins[1] = 0; VectorCopy (check->u.v.mins, check->u.v.maxs); continue; } VectorCopy (entorig, check->u.v.origin); SV_LinkEdict (check, true); VectorCopy (pushorig, pusher->u.v.origin); SV_LinkEdict (pusher, false); pusher->u.v.ltime -= movetime; // if the pusher has a "blocked" function, call it // otherwise, just stay in place until the obstacle is gone if (pusher->u.v.blocked) { pr_global_struct->self = EDICT_TO_PROG(pusher); pr_global_struct->other = EDICT_TO_PROG(check); PR_ExecuteProgram (pusher->u.v.blocked); } // move back any entities we already moved for (i=0 ; i<num_moved ; i++) { VectorCopy (moved_from[i], moved_edict[i]->u.v.origin); SV_LinkEdict (moved_edict[i], false); } return; } } } #ifdef QUAKE2 /* ============ SV_PushRotate ============ */ void SV_PushRotate (edict_t *pusher, float movetime) { int i, e; edict_t *check, *block; vec3_t move, a, amove; vec3_t entorig, pushorig; int num_moved; edict_t *moved_edict[MAX_EDICTS]; vec3_t moved_from[MAX_EDICTS]; vec3_t org, org2; vec3_t forward, right, up; if (!pusher->u.v.avelocity[0] && !pusher->u.v.avelocity[1] && !pusher->u.v.avelocity[2]) { pusher->u.v.ltime += movetime; return; } for (i=0 ; i<3 ; i++) amove[i] = pusher->u.v.avelocity[i] * movetime; VectorSubtract (vec3_origin, amove, a); AngleVectors (a, forward, right, up); VectorCopy (pusher->u.v.angles, pushorig); // move the pusher to it's final position VectorAdd (pusher->u.v.angles, amove, pusher->u.v.angles); pusher->u.v.ltime += movetime; SV_LinkEdict (pusher, false); // see if any solid entities are inside the final position num_moved = 0; check = NEXT_EDICT(sv.edicts); for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check)) { if (check->free) continue; if (check->u.v.movetype == MOVETYPE_PUSH || check->u.v.movetype == MOVETYPE_NONE || check->u.v.movetype == MOVETYPE_FOLLOW || check->u.v.movetype == MOVETYPE_NOCLIP) continue; // if the entity is standing on the pusher, it will definately be moved if ( ! ( ((int)check->u.v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->u.v.groundentity) == pusher) ) { if ( check->u.v.absmin[0] >= pusher->u.v.absmax[0] || check->u.v.absmin[1] >= pusher->u.v.absmax[1] || check->u.v.absmin[2] >= pusher->u.v.absmax[2] || check->u.v.absmax[0] <= pusher->u.v.absmin[0] || check->u.v.absmax[1] <= pusher->u.v.absmin[1] || check->u.v.absmax[2] <= pusher->u.v.absmin[2] ) continue; // see if the ent's bbox is inside the pusher's final position if (!SV_TestEntityPosition (check)) continue; } // remove the onground flag for non-players if (check->u.v.movetype != MOVETYPE_WALK) check->u.v.flags = (int)check->u.v.flags & ~FL_ONGROUND; VectorCopy (check->u.v.origin, entorig); VectorCopy (check->u.v.origin, moved_from[num_moved]); moved_edict[num_moved] = check; num_moved++; // calculate destination position VectorSubtract (check->u.v.origin, pusher->u.v.origin, org); org2[0] = DotProduct (org, forward); org2[1] = -DotProduct (org, right); org2[2] = DotProduct (org, up); VectorSubtract (org2, org, move); // try moving the contacted entity pusher->u.v.solid = SOLID_NOT; SV_PushEntity (check, move); pusher->u.v.solid = SOLID_BSP; // if it is still inside the pusher, block block = SV_TestEntityPosition (check); if (block) { // fail the move if (check->u.v.mins[0] == check->u.v.maxs[0]) continue; if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER) { // corpse check->u.v.mins[0] = check->u.v.mins[1] = 0; VectorCopy (check->u.v.mins, check->u.v.maxs); continue; } VectorCopy (entorig, check->u.v.origin); SV_LinkEdict (check, true); VectorCopy (pushorig, pusher->u.v.angles); SV_LinkEdict (pusher, false); pusher->u.v.ltime -= movetime; // if the pusher has a "blocked" function, call it // otherwise, just stay in place until the obstacle is gone if (pusher->u.v.blocked) { pr_global_struct->self = EDICT_TO_PROG(pusher); pr_global_struct->other = EDICT_TO_PROG(check); PR_ExecuteProgram (pusher->u.v.blocked); } // move back any entities we already moved for (i=0 ; i<num_moved ; i++) { VectorCopy (moved_from[i], moved_edict[i]->u.v.origin); VectorSubtract (moved_edict[i]->u.v.angles, amove, moved_edict[i]->u.v.angles); SV_LinkEdict (moved_edict[i], false); } return; } else { VectorAdd (check->u.v.angles, amove, check->u.v.angles); } } } #endif /* ================ SV_Physics_Pusher ================ */ void SV_Physics_Pusher (edict_t *ent) { float thinktime; float oldltime; float movetime; oldltime = ent->u.v.ltime; thinktime = ent->u.v.nextthink; if (thinktime < ent->u.v.ltime + host_frametime) { movetime = thinktime - ent->u.v.ltime; if (movetime < 0) movetime = 0; } else movetime = host_frametime; if (movetime) { #ifdef QUAKE2 if (ent->u.v.avelocity[0] || ent->u.v.avelocity[1] || ent->u.v.avelocity[2]) SV_PushRotate (ent, movetime); else #endif SV_PushMove (ent, movetime); // advances ent->u.v.ltime if not blocked } if (thinktime > oldltime && thinktime <= ent->u.v.ltime) { ent->u.v.nextthink = 0; pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(ent); pr_global_struct->other = EDICT_TO_PROG(sv.edicts); PR_ExecuteProgram (ent->u.v.think); if (ent->free) return; } } /* =============================================================================== CLIENT MOVEMENT =============================================================================== */ /* ============= SV_CheckStuck This is a big hack to try and fix the rare case of getting stuck in the world clipping hull. ============= */ void SV_CheckStuck (edict_t *ent) { int i, j; int z; vec3_t org; if (!SV_TestEntityPosition(ent)) { VectorCopy (ent->u.v.origin, ent->u.v.oldorigin); return; } VectorCopy (ent->u.v.origin, org); VectorCopy (ent->u.v.oldorigin, ent->u.v.origin); if (!SV_TestEntityPosition(ent)) { Con_DPrintf ("Unstuck.\n"); SV_LinkEdict (ent, true); return; } for (z=0 ; z< 18 ; z++) for (i=-1 ; i <= 1 ; i++) for (j=-1 ; j <= 1 ; j++) { ent->u.v.origin[0] = org[0] + i; ent->u.v.origin[1] = org[1] + j; ent->u.v.origin[2] = org[2] + z; if (!SV_TestEntityPosition(ent)) { Con_DPrintf ("Unstuck.\n"); SV_LinkEdict (ent, true); return; } } VectorCopy (org, ent->u.v.origin); Con_DPrintf ("player is stuck.\n"); } /* ============= SV_CheckWater ============= */ qboolean SV_CheckWater (edict_t *ent) { vec3_t point; int cont; #ifdef QUAKE2 int truecont; #endif point[0] = ent->u.v.origin[0]; point[1] = ent->u.v.origin[1]; point[2] = ent->u.v.origin[2] + ent->u.v.mins[2] + 1; ent->u.v.waterlevel = 0; ent->u.v.watertype = CONTENTS_EMPTY; cont = SV_PointContents (point); if (cont <= CONTENTS_WATER) { #ifdef QUAKE2 truecont = SV_TruePointContents (point); #endif ent->u.v.watertype = cont; ent->u.v.waterlevel = 1; point[2] = ent->u.v.origin[2] + (ent->u.v.mins[2] + ent->u.v.maxs[2])*0.5; cont = SV_PointContents (point); if (cont <= CONTENTS_WATER) { ent->u.v.waterlevel = 2; point[2] = ent->u.v.origin[2] + ent->u.v.view_ofs[2]; cont = SV_PointContents (point); if (cont <= CONTENTS_WATER) ent->u.v.waterlevel = 3; } #ifdef QUAKE2 if (truecont <= CONTENTS_CURRENT_0 && truecont >= CONTENTS_CURRENT_DOWN) { static vec3_t current_table[] = { {1, 0, 0}, {0, 1, 0}, {-1, 0, 0}, {0, -1, 0}, {0, 0, 1}, {0, 0, -1} }; VectorMA (ent->u.v.basevelocity, 150.0*ent->u.v.waterlevel/3.0, current_table[CONTENTS_CURRENT_0 - truecont], ent->u.v.basevelocity); } #endif } return ent->u.v.waterlevel > 1; } /* ============ SV_WallFriction ============ */ void SV_WallFriction (edict_t *ent, trace_t *trace) { vec3_t forward, right, up; float d, i; vec3_t into, side; AngleVectors (ent->u.v.v_angle, forward, right, up); d = DotProduct (trace->plane.normal, forward); d += 0.5; if (d >= 0) return; // cut the tangential velocity i = DotProduct (trace->plane.normal, ent->u.v.velocity); VectorScale (trace->plane.normal, i, into); VectorSubtract (ent->u.v.velocity, into, side); ent->u.v.velocity[0] = side[0] * (1 + d); ent->u.v.velocity[1] = side[1] * (1 + d); } /* ===================== SV_TryUnstick Player has come to a dead stop, possibly due to the problem with limited float precision at some angle joins in the BSP hull. Try fixing by pushing one pixel in each direction. This is a hack, but in the interest of good gameplay... ====================== */ int SV_TryUnstick (edict_t *ent, vec3_t oldvel) { int i; vec3_t oldorg; vec3_t dir; int clip; trace_t steptrace; VectorCopy (ent->u.v.origin, oldorg); VectorCopy (vec3_origin, dir); for (i=0 ; i<8 ; i++) { // try pushing a little in an axial direction switch (i) { case 0: dir[0] = 2; dir[1] = 0; break; case 1: dir[0] = 0; dir[1] = 2; break; case 2: dir[0] = -2; dir[1] = 0; break; case 3: dir[0] = 0; dir[1] = -2; break; case 4: dir[0] = 2; dir[1] = 2; break; case 5: dir[0] = -2; dir[1] = 2; break; case 6: dir[0] = 2; dir[1] = -2; break; case 7: dir[0] = -2; dir[1] = -2; break; } SV_PushEntity (ent, dir); // retry the original move ent->u.v.velocity[0] = oldvel[0]; ent->u.v. velocity[1] = oldvel[1]; ent->u.v. velocity[2] = 0; clip = SV_FlyMove (ent, 0.1, &steptrace); if ( fabs(oldorg[1] - ent->u.v.origin[1]) > 4 || fabs(oldorg[0] - ent->u.v.origin[0]) > 4 ) { //Con_DPrintf ("unstuck!\n"); return clip; } // go back to the original pos and try again VectorCopy (oldorg, ent->u.v.origin); } VectorCopy (vec3_origin, ent->u.v.velocity); return 7; // still not moving } /* ===================== SV_WalkMove Only used by players ====================== */ #define STEPSIZE 18 void SV_WalkMove (edict_t *ent) { vec3_t upmove, downmove; vec3_t oldorg, oldvel; vec3_t nosteporg, nostepvel; int clip; int oldonground; trace_t steptrace, downtrace; // // do a regular slide move unless it looks like you ran into a step // oldonground = (int)ent->u.v.flags & FL_ONGROUND; ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; VectorCopy (ent->u.v.origin, oldorg); VectorCopy (ent->u.v.velocity, oldvel); clip = SV_FlyMove (ent, host_frametime, &steptrace); if ( !(clip & 2) ) return; // move didn't block on a step if (!oldonground && ent->u.v.waterlevel == 0) return; // don't stair up while jumping if (ent->u.v.movetype != MOVETYPE_WALK) return; // gibbed by a trigger if (sv_nostep.value) return; if ( (int)sv_player->u.v.flags & FL_WATERJUMP ) return; VectorCopy (ent->u.v.origin, nosteporg); VectorCopy (ent->u.v.velocity, nostepvel); // // try moving up and forward to go up a step // VectorCopy (oldorg, ent->u.v.origin); // back to start pos VectorCopy (vec3_origin, upmove); VectorCopy (vec3_origin, downmove); upmove[2] = STEPSIZE; downmove[2] = -STEPSIZE + oldvel[2]*host_frametime; // move up SV_PushEntity (ent, upmove); // FIXME: don't link? // move forward ent->u.v.velocity[0] = oldvel[0]; ent->u.v. velocity[1] = oldvel[1]; ent->u.v. velocity[2] = 0; clip = SV_FlyMove (ent, host_frametime, &steptrace); // check for stuckness, possibly due to the limited precision of floats // in the clipping hulls if (clip) { if ( fabs(oldorg[1] - ent->u.v.origin[1]) < 0.03125 && fabs(oldorg[0] - ent->u.v.origin[0]) < 0.03125 ) { // stepping up didn't make any progress clip = SV_TryUnstick (ent, oldvel); } } // extra friction based on view angle if ( clip & 2 ) SV_WallFriction (ent, &steptrace); // move down downtrace = SV_PushEntity (ent, downmove); // FIXME: don't link? if (downtrace.plane.normal[2] > 0.7) { if (ent->u.v.solid == SOLID_BSP) { ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; ent->u.v.groundentity = EDICT_TO_PROG(downtrace.ent); } } else { // if the push down didn't end up on good ground, use the move without // the step up. This happens near wall / slope combinations, and can // cause the player to hop up higher on a slope too steep to climb VectorCopy (nosteporg, ent->u.v.origin); VectorCopy (nostepvel, ent->u.v.velocity); } } /* ================ SV_Physics_Client Player character actions ================ */ void SV_Physics_Client (edict_t *ent, int num) { if ( ! svs.clients[num-1].active ) return; // unconnected slot // // call standard client pre-think // pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(ent); PR_ExecuteProgram (pr_global_struct->PlayerPreThink); // // do a move // SV_CheckVelocity (ent); // // decide which move function to call // switch ((int)ent->u.v.movetype) { case MOVETYPE_NONE: if (!SV_RunThink (ent)) return; break; case MOVETYPE_WALK: if (!SV_RunThink (ent)) return; if (!SV_CheckWater (ent) && ! ((int)ent->u.v.flags & FL_WATERJUMP) ) SV_AddGravity (ent); SV_CheckStuck (ent); #ifdef QUAKE2 VectorAdd (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity); #endif SV_WalkMove (ent); #ifdef QUAKE2 VectorSubtract (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity); #endif break; case MOVETYPE_TOSS: case MOVETYPE_BOUNCE: SV_Physics_Toss (ent); break; case MOVETYPE_FLY: if (!SV_RunThink (ent)) return; SV_FlyMove (ent, host_frametime, NULL); break; case MOVETYPE_NOCLIP: if (!SV_RunThink (ent)) return; VectorMA (ent->u.v.origin, host_frametime, ent->u.v.velocity, ent->u.v.origin); break; default: Sys_Error ("SV_Physics_client: bad movetype %i", (int)ent->u.v.movetype); } // // call standard player post-think // SV_LinkEdict (ent, true); pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(ent); PR_ExecuteProgram (pr_global_struct->PlayerPostThink); } //============================================================================ /* ============= SV_Physics_None Non moving objects can only think ============= */ void SV_Physics_None (edict_t *ent) { // regular thinking SV_RunThink (ent); } #ifdef QUAKE2 /* ============= SV_Physics_Follow Entities that are "stuck" to another entity ============= */ void SV_Physics_Follow (edict_t *ent) { // regular thinking SV_RunThink (ent); VectorAdd (PROG_TO_EDICT(ent->u.v.aiment)->u.v.origin, ent->u.v.v_angle, ent->u.v.origin); SV_LinkEdict (ent, true); } #endif /* ============= SV_Physics_Noclip A moving object that doesn't obey physics ============= */ void SV_Physics_Noclip (edict_t *ent) { // regular thinking if (!SV_RunThink (ent)) return; VectorMA (ent->u.v.angles, host_frametime, ent->u.v.avelocity, ent->u.v.angles); VectorMA (ent->u.v.origin, host_frametime, ent->u.v.velocity, ent->u.v.origin); SV_LinkEdict (ent, false); } /* ============================================================================== TOSS / BOUNCE ============================================================================== */ /* ============= SV_CheckWaterTransition ============= */ void SV_CheckWaterTransition (edict_t *ent) { int cont; #ifdef QUAKE2 vec3_t point; point[0] = ent->u.v.origin[0]; point[1] = ent->u.v.origin[1]; point[2] = ent->u.v.origin[2] + ent->u.v.mins[2] + 1; cont = SV_PointContents (point); #else cont = SV_PointContents (ent->u.v.origin); #endif if (!ent->u.v.watertype) { // just spawned here ent->u.v.watertype = cont; ent->u.v.waterlevel = 1; return; } if (cont <= CONTENTS_WATER) { if (ent->u.v.watertype == CONTENTS_EMPTY) { // just crossed into water SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); } ent->u.v.watertype = cont; ent->u.v.waterlevel = 1; } else { if (ent->u.v.watertype != CONTENTS_EMPTY) { // just crossed into water SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); } ent->u.v.watertype = CONTENTS_EMPTY; ent->u.v.waterlevel = cont; } } /* ============= SV_Physics_Toss Toss, bounce, and fly movement. When onground, do nothing. ============= */ void SV_Physics_Toss (edict_t *ent) { trace_t trace; vec3_t move; float backoff; #ifdef QUAKE2 edict_t *groundentity; groundentity = PROG_TO_EDICT(ent->u.v.groundentity); if ((int)groundentity->u.v.flags & FL_CONVEYOR) VectorScale(groundentity->u.v.movedir, groundentity->u.v.speed, ent->u.v.basevelocity); else VectorCopy(vec_origin, ent->u.v.basevelocity); SV_CheckWater (ent); #endif // regular thinking if (!SV_RunThink (ent)) return; #ifdef QUAKE2 if (ent->u.v.velocity[2] > 0) ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; if ( ((int)ent->u.v.flags & FL_ONGROUND) ) //@@ if (VectorCompare(ent->u.v.basevelocity, vec_origin)) return; SV_CheckVelocity (ent); // add gravity if (! ((int)ent->u.v.flags & FL_ONGROUND) && ent->u.v.movetype != MOVETYPE_FLY && ent->u.v.movetype != MOVETYPE_BOUNCEMISSILE && ent->u.v.movetype != MOVETYPE_FLYMISSILE) SV_AddGravity (ent); #else // if onground, return without moving if ( ((int)ent->u.v.flags & FL_ONGROUND) ) return; SV_CheckVelocity (ent); // add gravity if (ent->u.v.movetype != MOVETYPE_FLY && ent->u.v.movetype != MOVETYPE_FLYMISSILE) SV_AddGravity (ent); #endif // move angles VectorMA (ent->u.v.angles, host_frametime, ent->u.v.avelocity, ent->u.v.angles); // move origin #ifdef QUAKE2 VectorAdd (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity); #endif VectorScale (ent->u.v.velocity, host_frametime, move); trace = SV_PushEntity (ent, move); #ifdef QUAKE2 VectorSubtract (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity); #endif if (trace.fraction == 1) return; if (ent->free) return; if (ent->u.v.movetype == MOVETYPE_BOUNCE) backoff = 1.5; #ifdef QUAKE2 else if (ent->u.v.movetype == MOVETYPE_BOUNCEMISSILE) backoff = 2.0; #endif else backoff = 1; ClipVelocity (ent->u.v.velocity, trace.plane.normal, ent->u.v.velocity, backoff); // stop if on ground if (trace.plane.normal[2] > 0.7) { #ifdef QUAKE2 if (ent->u.v.velocity[2] < 60 || (ent->u.v.movetype != MOVETYPE_BOUNCE && ent->u.v.movetype != MOVETYPE_BOUNCEMISSILE)) #else if (ent->u.v.velocity[2] < 60 || ent->u.v.movetype != MOVETYPE_BOUNCE) #endif { ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; ent->u.v.groundentity = EDICT_TO_PROG(trace.ent); VectorCopy (vec3_origin, ent->u.v.velocity); VectorCopy (vec3_origin, ent->u.v.avelocity); } } // check for in water SV_CheckWaterTransition (ent); } /* =============================================================================== STEPPING MOVEMENT =============================================================================== */ /* ============= SV_Physics_Step Monsters freefall when they don't have a ground entity, otherwise all movement is done with discrete steps. This is also used for objects that have become still on the ground, but will fall if the floor is pulled out from under them. ============= */ #ifdef QUAKE2 void SV_Physics_Step (edict_t *ent) { qboolean wasonground; qboolean inwater; qboolean hitsound = false; float *vel; float speed, newspeed, control; float friction; edict_t *groundentity; groundentity = PROG_TO_EDICT(ent->u.v.groundentity); if ((int)groundentity->u.v.flags & FL_CONVEYOR) VectorScale(groundentity->u.v.movedir, groundentity->u.v.speed, ent->u.v.basevelocity); else VectorCopy(vec_origin, ent->u.v.basevelocity); //@@ pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(ent); PF_WaterMove(); SV_CheckVelocity (ent); wasonground = (int)ent->u.v.flags & FL_ONGROUND; // ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; // add gravity except: // flying monsters // swimming monsters who are in the water inwater = SV_CheckWater(ent); if (! wasonground) if (!((int)ent->u.v.flags & FL_FLY)) if (!(((int)ent->u.v.flags & FL_SWIM) && (ent->u.v.waterlevel > 0))) { if (ent->u.v.velocity[2] < sv_gravity.value*-0.1) hitsound = true; if (!inwater) SV_AddGravity (ent); } if (!VectorCompare(ent->u.v.velocity, vec_origin) || !VectorCompare(ent->u.v.basevelocity, vec_origin)) { ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; // apply friction // let dead monsters who aren't completely onground slide if (wasonground) if (!(ent->u.v.health <= 0.0 && !SV_CheckBottom(ent))) { vel = ent->u.v.velocity; speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); if (speed) { friction = sv_friction.value; control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - host_frametime*control*friction; if (newspeed < 0) newspeed = 0; newspeed /= speed; vel[0] = vel[0] * newspeed; vel[1] = vel[1] * newspeed; } } VectorAdd (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity); SV_FlyMove (ent, host_frametime, NULL); VectorSubtract (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity); // determine if it's on solid ground at all { vec3_t mins, maxs, point; int x, y; VectorAdd (ent->u.v.origin, ent->u.v.mins, mins); VectorAdd (ent->u.v.origin, ent->u.v.maxs, maxs); point[2] = mins[2] - 1; for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { point[0] = x ? maxs[0] : mins[0]; point[1] = y ? maxs[1] : mins[1]; if (SV_PointContents (point) == CONTENTS_SOLID) { ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; break; } } } SV_LinkEdict (ent, true); if ((int)ent->u.v.flags & FL_ONGROUND) if (!wasonground) if (hitsound) SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1); } // regular thinking SV_RunThink (ent); SV_CheckWaterTransition (ent); } #else void SV_Physics_Step (edict_t *ent) { qboolean hitsound; // freefall if not onground if ( ! ((int)ent->u.v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) ) { if (ent->u.v.velocity[2] < sv_gravity.value*-0.1) hitsound = true; else hitsound = false; SV_AddGravity (ent); SV_CheckVelocity (ent); SV_FlyMove (ent, host_frametime, NULL); SV_LinkEdict (ent, true); if ( (int)ent->u.v.flags & FL_ONGROUND ) // just hit ground { if (hitsound) SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1); } } // regular thinking SV_RunThink (ent); SV_CheckWaterTransition (ent); } #endif //============================================================================ /* ================ SV_Physics ================ */ void SV_Physics (void) { int i; edict_t *ent; // let the progs know that a new frame has started pr_global_struct->self = EDICT_TO_PROG(sv.edicts); pr_global_struct->other = EDICT_TO_PROG(sv.edicts); pr_global_struct->time = sv.time; PR_ExecuteProgram (pr_global_struct->StartFrame); //SV_CheckAllEnts (); // // treat each object in turn // ent = sv.edicts; for (i=0 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent)) { if (ent->free) continue; if (pr_global_struct->force_retouch) { SV_LinkEdict (ent, true); // force retouch even for stationary } if (i > 0 && i <= svs.maxclients) SV_Physics_Client (ent, i); else if (ent->u.v.movetype == MOVETYPE_PUSH) SV_Physics_Pusher (ent); else if (ent->u.v.movetype == MOVETYPE_NONE) SV_Physics_None (ent); #ifdef QUAKE2 else if (ent->u.v.movetype == MOVETYPE_FOLLOW) SV_Physics_Follow (ent); #endif else if (ent->u.v.movetype == MOVETYPE_NOCLIP) SV_Physics_Noclip (ent); else if (ent->u.v.movetype == MOVETYPE_STEP) SV_Physics_Step (ent); else if (ent->u.v.movetype == MOVETYPE_TOSS || ent->u.v.movetype == MOVETYPE_BOUNCE #ifdef QUAKE2 || ent->u.v.movetype == MOVETYPE_BOUNCEMISSILE #endif || ent->u.v.movetype == MOVETYPE_FLY || ent->u.v.movetype == MOVETYPE_FLYMISSILE) SV_Physics_Toss (ent); else Sys_Error ("SV_Physics: bad movetype %i", (int)ent->u.v.movetype); } if (pr_global_struct->force_retouch) pr_global_struct->force_retouch--; sv.time += host_frametime; } #ifdef QUAKE2 trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore) { edict_t tempent, *tent; trace_t trace; vec3_t move; vec3_t end; double save_frametime; // extern particle_t *active_particles, *free_particles; // particle_t *p; save_frametime = host_frametime; host_frametime = 0.05; memcpy(&tempent, ent, sizeof(edict_t)); tent = &tempent; while (1) { SV_CheckVelocity (tent); SV_AddGravity (tent); VectorMA (tent->u.v.angles, host_frametime, tent->u.v.avelocity, tent->u.v.angles); VectorScale (tent->u.v.velocity, host_frametime, move); VectorAdd (tent->u.v.origin, move, end); trace = SV_Move (tent->u.v.origin, tent->u.v.mins, tent->u.v.maxs, end, MOVE_NORMAL, tent); VectorCopy (trace.endpos, tent->u.v.origin); // p = free_particles; // if (p) // { // free_particles = p->next; // p->next = active_particles; // active_particles = p; // // p->die = 256; // p->color = 15; // p->type = pt_static; // VectorCopy (vec3_origin, p->vel); // VectorCopy (tent->u.v.origin, p->org); // } if (trace.ent) if (trace.ent != ignore) break; } // p->color = 224; host_frametime = save_frametime; return trace; } #endif
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // // vregset.c: video register-setting interpreter // #include <dos.h> #include <conio.h> #include "quakedef.h" #include "vregset.h" //#define outportb loutportb void loutportb (int port, int val) { printf ("port, val: %x %x\n", port, val); getch (); } /* ================ VideoRegisterSet ================ */ void VideoRegisterSet (int *pregset) { int port, temp0, temp1, temp2; for ( ;; ) { switch (*pregset++) { case VRS_END: return; case VRS_BYTE_OUT: port = *pregset++; outportb (port, *pregset++); break; case VRS_BYTE_RMW: port = *pregset++; temp0 = *pregset++; temp1 = *pregset++; temp2 = inportb (port); temp2 &= temp0; temp2 |= temp1; outportb (port, temp2); break; case VRS_WORD_OUT: port = *pregset++; outportb (port, *pregset & 0xFF); outportb (port+1, *pregset >> 8); pregset++; break; default: Sys_Error ("VideoRegisterSet: Invalid command\n"); } } }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <unistd.h> #include <fcntl.h> #include <stdlib.h> #include <sys/types.h> #include <sys/ioctl.h> #include <sys/mman.h> #include <sys/shm.h> #include <sys/wait.h> #include <stdio.h> #include <sys/audioio.h> #include <errno.h> #include "quakedef.h" int audio_fd; int snd_inited; static int bufpos; static int wbufp; static audio_info_t info; #define BUFFER_SIZE 8192 unsigned char dma_buffer[BUFFER_SIZE]; unsigned char pend_buffer[BUFFER_SIZE]; int pending; static int lastwrite = 0; qboolean SNDDMA_Init(void) { int rc; int fmt; int tmp; int i; char *s; int caps; if (snd_inited) { printf("Sound already init'd\n"); return; } shm = &sn; shm->splitbuffer = 0; audio_fd = open("/dev/audio", O_WRONLY|O_NDELAY); if (audio_fd < 0) { if (errno == EBUSY) { Con_Printf("Audio device is being used by another process\n"); } perror("/dev/audio"); Con_Printf("Could not open /dev/audio\n"); return (0); } if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { perror("/dev/audio"); Con_Printf("Could not communicate with audio device.\n"); close(audio_fd); return 0; } // // set to nonblock // if (fcntl(audio_fd, F_SETFL, O_NONBLOCK) < 0) { perror("/dev/audio"); close(audio_fd); return 0; } AUDIO_INITINFO(&info); shm->speed = 11025; // try 16 bit stereo info.play.encoding = AUDIO_ENCODING_LINEAR; info.play.sample_rate = 11025; info.play.channels = 2; info.play.precision = 16; if (ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { info.play.encoding = AUDIO_ENCODING_LINEAR; info.play.sample_rate = 11025; info.play.channels = 1; info.play.precision = 16; if (ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { Con_Printf("Incapable sound hardware.\n"); close(audio_fd); return 0; } Con_Printf("16 bit mono sound initialized\n"); shm->samplebits = 16; shm->channels = 1; } else { // 16 bit stereo Con_Printf("16 bit stereo sound initialized\n"); shm->samplebits = 16; shm->channels = 2; } shm->soundalive = true; shm->samples = sizeof(dma_buffer) / (shm->samplebits/8); shm->samplepos = 0; shm->submission_chunk = 1; shm->buffer = (unsigned char *)dma_buffer; snd_inited = 1; return 1; } int SNDDMA_GetDMAPos(void) { if (!snd_inited) return (0); if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { perror("/dev/audio"); Con_Printf("Could not communicate with audio device.\n"); close(audio_fd); snd_inited = 0; return (0); } return ((info.play.samples*shm->channels) % shm->samples); } int SNDDMA_GetSamples(void) { if (!snd_inited) return (0); if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { perror("/dev/audio"); Con_Printf("Could not communicate with audio device.\n"); close(audio_fd); snd_inited = 0; return (0); } return info.play.samples; } void SNDDMA_Shutdown(void) { if (snd_inited) { close(audio_fd); snd_inited = 0; } } /* ============== SNDDMA_Submit Send sound to device if buffer isn't really the dma buffer =============== */ void SNDDMA_Submit(void) { int samps; int bsize; int bytes, b; static unsigned char writebuf[1024]; unsigned char *p; int idx; int stop = paintedtime; extern int soundtime; if (paintedtime < wbufp) wbufp = 0; // reset bsize = shm->channels * (shm->samplebits/8); bytes = (paintedtime - wbufp) * bsize; if (!bytes) return; if (bytes > sizeof(writebuf)) { bytes = sizeof(writebuf); stop = wbufp + bytes/bsize; } p = writebuf; idx = (wbufp*bsize) & (BUFFER_SIZE - 1); for (b = bytes; b; b--) { *p++ = dma_buffer[idx]; idx = (idx + 1) & (BUFFER_SIZE - 1); } wbufp = stop; if (write(audio_fd, writebuf, bytes) < bytes) printf("audio can't keep up!\n"); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_sprite.c: software top-level rasterization driver module for drawing // sprites #include "quakedef.h" #include "d_local.h" static int sprite_height; static int minindex, maxindex; static sspan_t *sprite_spans; #if !id386 /* ===================== D_SpriteDrawSpans ===================== */ void D_SpriteDrawSpans (sspan_t *pspan) { int count, spancount, izistep; int izi; byte *pbase, *pdest; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz8stepu, tdivz8stepu, zi8stepu; byte btemp; short *pz; sstep = 0; // keep compiler happy tstep = 0; // ditto pbase = cacheblock; sdivz8stepu = d_sdivzstepu * 8; tdivz8stepu = d_tdivzstepu * 8; zi8stepu = d_zistepu * 8; // we count on FP exceptions being turned off to avoid range problems izistep = (int)(d_zistepu * 0x8000 * 0x10000); do { pdest = (byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u; pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; count = pspan->count; if (count <= 0) goto NextSpan; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point // we count on FP exceptions being turned off to avoid range problems izi = (int)(zi * 0x8000 * 0x10000); s = (int)(sdivz * z) + sadjust; if (s > bbextents) s = bbextents; else if (s < 0) s = 0; t = (int)(tdivz * z) + tadjust; if (t > bbextentt) t = bbextentt; else if (t < 0) t = 0; do { // calculate s and t at the far end of the span if (count >= 8) spancount = 8; else spancount = count; count -= spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz8stepu; tdivz += tdivz8stepu; zi += zi8stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on <0 steps sstep = (snext - s) >> 3; tstep = (tnext - t) >> 3; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)(spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on <0 steps if (spancount > 1) { sstep = (snext - s) / (spancount - 1); tstep = (tnext - t) / (spancount - 1); } } do { btemp = *(pbase + (s >> 16) + (t >> 16) * cachewidth); if (btemp != 255) { if (*pz <= (izi >> 16)) { *pz = izi >> 16; *pdest = btemp; } } izi += izistep; pdest++; pz++; s += sstep; t += tstep; } while (--spancount > 0); s = snext; t = tnext; } while (count > 0); NextSpan: pspan++; } while (pspan->count != DS_SPAN_LIST_END); } #endif /* ===================== D_SpriteScanLeftEdge ===================== */ void D_SpriteScanLeftEdge (void) { int i, v, itop, ibottom, lmaxindex; emitpoint_t *pvert, *pnext; sspan_t *pspan; float du, dv, vtop, vbottom, slope; fixed16_t u, u_step; pspan = sprite_spans; i = minindex; if (i == 0) i = r_spritedesc.nump; lmaxindex = maxindex; if (lmaxindex == 0) lmaxindex = r_spritedesc.nump; vtop = ceil (r_spritedesc.pverts[i].v); do { pvert = &r_spritedesc.pverts[i]; pnext = pvert - 1; vbottom = ceil (pnext->v); if (vtop < vbottom) { du = pnext->u - pvert->u; dv = pnext->v - pvert->v; slope = du / dv; u_step = (int)(slope * 0x10000); // adjust u to ceil the integer portion u = (int)((pvert->u + (slope * (vtop - pvert->v))) * 0x10000) + (0x10000 - 1); itop = (int)vtop; ibottom = (int)vbottom; for (v=itop ; v<ibottom ; v++) { pspan->u = u >> 16; pspan->v = v; u += u_step; pspan++; } } vtop = vbottom; i--; if (i == 0) i = r_spritedesc.nump; } while (i != lmaxindex); } /* ===================== D_SpriteScanRightEdge ===================== */ void D_SpriteScanRightEdge (void) { int i, v, itop, ibottom; emitpoint_t *pvert, *pnext; sspan_t *pspan; float du, dv, vtop, vbottom, slope, uvert, unext, vvert, vnext; fixed16_t u, u_step; pspan = sprite_spans; i = minindex; vvert = r_spritedesc.pverts[i].v; if (vvert < r_refdef.fvrecty_adj) vvert = r_refdef.fvrecty_adj; if (vvert > r_refdef.fvrectbottom_adj) vvert = r_refdef.fvrectbottom_adj; vtop = ceil (vvert); do { pvert = &r_spritedesc.pverts[i]; pnext = pvert + 1; vnext = pnext->v; if (vnext < r_refdef.fvrecty_adj) vnext = r_refdef.fvrecty_adj; if (vnext > r_refdef.fvrectbottom_adj) vnext = r_refdef.fvrectbottom_adj; vbottom = ceil (vnext); if (vtop < vbottom) { uvert = pvert->u; if (uvert < r_refdef.fvrectx_adj) uvert = r_refdef.fvrectx_adj; if (uvert > r_refdef.fvrectright_adj) uvert = r_refdef.fvrectright_adj; unext = pnext->u; if (unext < r_refdef.fvrectx_adj) unext = r_refdef.fvrectx_adj; if (unext > r_refdef.fvrectright_adj) unext = r_refdef.fvrectright_adj; du = unext - uvert; dv = vnext - vvert; slope = du / dv; u_step = (int)(slope * 0x10000); // adjust u to ceil the integer portion u = (int)((uvert + (slope * (vtop - vvert))) * 0x10000) + (0x10000 - 1); itop = (int)vtop; ibottom = (int)vbottom; for (v=itop ; v<ibottom ; v++) { pspan->count = (u >> 16) - pspan->u; u += u_step; pspan++; } } vtop = vbottom; vvert = vnext; i++; if (i == r_spritedesc.nump) i = 0; } while (i != maxindex); pspan->count = DS_SPAN_LIST_END; // mark the end of the span list } /* ===================== D_SpriteCalculateGradients ===================== */ void D_SpriteCalculateGradients (void) { vec3_t p_normal, p_saxis, p_taxis, p_temp1; float distinv; TransformVector (r_spritedesc.vpn, p_normal); TransformVector (r_spritedesc.vright, p_saxis); TransformVector (r_spritedesc.vup, p_taxis); VectorInverse (p_taxis); distinv = 1.0 / (-DotProduct (modelorg, r_spritedesc.vpn)); d_sdivzstepu = p_saxis[0] * xscaleinv; d_tdivzstepu = p_taxis[0] * xscaleinv; d_sdivzstepv = -p_saxis[1] * yscaleinv; d_tdivzstepv = -p_taxis[1] * yscaleinv; d_zistepu = p_normal[0] * xscaleinv * distinv; d_zistepv = -p_normal[1] * yscaleinv * distinv; d_sdivzorigin = p_saxis[2] - xcenter * d_sdivzstepu - ycenter * d_sdivzstepv; d_tdivzorigin = p_taxis[2] - xcenter * d_tdivzstepu - ycenter * d_tdivzstepv; d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu - ycenter * d_zistepv; TransformVector (modelorg, p_temp1); sadjust = ((fixed16_t)(DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) - (-(cachewidth >> 1) << 16); tadjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) - (-(sprite_height >> 1) << 16); // -1 (-epsilon) so we never wander off the edge of the texture bbextents = (cachewidth << 16) - 1; bbextentt = (sprite_height << 16) - 1; } /* ===================== D_DrawSprite ===================== */ void D_DrawSprite (void) { int i, nump; float ymin, ymax; emitpoint_t *pverts; sspan_t spans[MAXHEIGHT+1]; sprite_spans = spans; // find the top and bottom vertices, and make sure there's at least one scan to // draw ymin = 999999.9; ymax = -999999.9; pverts = r_spritedesc.pverts; for (i=0 ; i<r_spritedesc.nump ; i++) { if (pverts->v < ymin) { ymin = pverts->v; minindex = i; } if (pverts->v > ymax) { ymax = pverts->v; maxindex = i; } pverts++; } ymin = ceil (ymin); ymax = ceil (ymax); if (ymin >= ymax) return; // doesn't cross any scans at all cachewidth = r_spritedesc.pspriteframe->width; sprite_height = r_spritedesc.pspriteframe->height; cacheblock = (byte *)&r_spritedesc.pspriteframe->pixels[0]; // copy the first vertex to the last vertex, so we don't have to deal with // wrapping nump = r_spritedesc.nump; pverts = r_spritedesc.pverts; pverts[nump] = pverts[0]; D_SpriteCalculateGradients (); D_SpriteScanLeftEdge (); D_SpriteScanRightEdge (); D_SpriteDrawSpans (sprite_spans); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <sys/segments.h> #include <go32.h> #include <unistd.h> #include <sys/nearptr.h> #include <dos.h> #include <string.h> #include <dpmi.h> // #include <osfcn.h> #include <bios.h> #include "dosisms.h" _go32_dpmi_registers hmm; // globals regs_t regs; void (*dos_error_func)(char *msg, ...); static unsigned conventional_memory = -1; __dpmi_regs callback_regs; void map_in_conventional_memory(void) { if (conventional_memory == -1) { if (__djgpp_nearptr_enable()) { conventional_memory = __djgpp_conventional_base; } } } unsigned int ptr2real(void *ptr) { map_in_conventional_memory(); return (int)ptr - conventional_memory; } void *real2ptr(unsigned int real) { map_in_conventional_memory(); return (void *) (real + conventional_memory); } void *far2ptr(unsigned int farptr) { return real2ptr(((farptr & ~0xffff) >>12) + (farptr&0xffff)); } unsigned int ptr2far(void *ptr) { return ((ptr2real(ptr)&~0xf) << 12) + (ptr2real(ptr) & 0xf); } int dos_inportb(int port) { return inportb(port); } int dos_inportw(int port) { return inportw(port); } void dos_outportb(int port, int val) { outportb(port, val); } void dos_outportw(int port, int val) { outportw(port, val); } void dos_irqenable(void) { enable(); } void dos_irqdisable(void) { disable(); } // // Returns 0 on success // int dos_int86(int vec) { int rc; regs.x.ss = regs.x.sp = 0; rc = _go32_dpmi_simulate_int(vec, (_go32_dpmi_registers *) &regs); return rc || (regs.x.flags & 1); } int dos_int386(int vec, regs_t *inregs, regs_t *outregs) { int rc; memcpy(outregs, inregs, sizeof(regs_t)); outregs->x.ss = outregs->x.sp = 0; rc = _go32_dpmi_simulate_int(vec, (_go32_dpmi_registers *) outregs); return rc || (outregs->x.flags & 1); } // // Because of a quirk in dj's alloc-dos-memory wrapper, you need to keep // the seginfo structure around for when you free the mem. // static _go32_dpmi_seginfo seginfo[10]; void *dos_getmemory(int size) { int rc; _go32_dpmi_seginfo info; static int firsttime=1; int i; if (firsttime) { memset(seginfo, 0, sizeof(seginfo)); firsttime = 0; } info.size = (size+15) / 16; rc = _go32_dpmi_allocate_dos_memory(&info); if (rc) return 0; for (i=0;i<10;i++) if (!seginfo[i].rm_segment) break; seginfo[i] = info; return real2ptr((int) info.rm_segment << 4); } void dos_freememory(void *ptr) { int i; int segment; segment = ptr2real(ptr) >> 4; for (i=0 ; i<10 ; i++) if (seginfo[i].rm_segment == segment) { _go32_dpmi_free_dos_memory(&seginfo[i]); seginfo[i].rm_segment = 0; break; } } static struct handlerhistory_s { int intr; _go32_dpmi_seginfo pm_oldvec; } handlerhistory[4]; static int handlercount=0; void dos_registerintr(int intr, void (*handler)(void)) { _go32_dpmi_seginfo info; struct handlerhistory_s *oldstuff; oldstuff = &handlerhistory[handlercount]; // remember old handler _go32_dpmi_get_protected_mode_interrupt_vector(intr, &oldstuff->pm_oldvec); oldstuff->intr = intr; info.pm_offset = (int) handler; _go32_dpmi_allocate_iret_wrapper(&info); // set new protected mode handler _go32_dpmi_set_protected_mode_interrupt_vector(intr, &info); handlercount++; } void dos_restoreintr(int intr) { int i; struct handlerhistory_s *oldstuff; // find and reinstall previous interrupt for (i=0 ; i<handlercount ; i++) { oldstuff = &handlerhistory[i]; if (oldstuff->intr == intr) { _go32_dpmi_set_protected_mode_interrupt_vector(intr, &oldstuff->pm_oldvec); oldstuff->intr = -1; break; } } } void dos_usleep(int usecs) { usleep(usecs); } int dos_getheapsize(void) { return _go32_dpmi_remaining_physical_memory(); } int dos_lockmem(void *addr, int size) { __dpmi_meminfo info; info.address = (long) addr + __djgpp_base_address; info.size = size; if (__dpmi_lock_linear_region(&info)) return __dpmi_error; else return 0; } int dos_unlockmem(void *addr, int size) { __dpmi_meminfo info; info.address = (long) addr + __djgpp_base_address; info.size = size; if (__dpmi_unlock_linear_region(&info)) return __dpmi_error; else return 0; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" extern cvar_t pausable; int current_skill; void Mod_Print (void); /* ================== Host_Quit_f ================== */ extern void M_Menu_Quit_f (void); void Host_Quit(); void Host_Quit_f (void) { if (key_dest != key_console && cls.state != ca_dedicated) { M_Menu_Quit_f (); return; } Host_Quit(); } void Host_Quit() { CL_Disconnect (); Host_ShutdownServer(false); Sys_Quit (); } /* ================== Host_Status_f ================== */ void Host_Status_f (void) { client_t *client; int seconds; int minutes; int hours = 0; int j; void (*print) (const char *fmt, ...); if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } print = Con_Printf; } else print = SV_ClientPrintf; print ("host: %s\n", Cvar_VariableString ("hostname")); print ("version: %4.2f\n", VERSION); if (tcpipAvailable) print ("tcp/ip: %s\n", my_tcpip_address); if (ipxAvailable) print ("ipx: %s\n", my_ipx_address); print ("map: %s\n", sv.name); print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++) { if (!client->active) continue; seconds = (int)(net_time - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { seconds -= (minutes * 60); hours = minutes / 60; if (hours) minutes -= (hours * 60); } else hours = 0; print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->u.v.frags, hours, minutes, seconds); print (" %s\n", client->netconnection->address); } } /* ================== Host_God_f Sets client to godmode ================== */ void Host_God_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (pr_global_struct->deathmatch && !host_client->privileged) return; sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_GODMODE; if (!((int)sv_player->u.v.flags & FL_GODMODE) ) SV_ClientPrintf ("godmode OFF\n"); else SV_ClientPrintf ("godmode ON\n"); } void Host_Notarget_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (pr_global_struct->deathmatch && !host_client->privileged) return; sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_NOTARGET; if (!((int)sv_player->u.v.flags & FL_NOTARGET) ) SV_ClientPrintf ("notarget OFF\n"); else SV_ClientPrintf ("notarget ON\n"); } qboolean noclip_anglehack; void Host_Noclip_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (pr_global_struct->deathmatch && !host_client->privileged) return; if (sv_player->u.v.movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; sv_player->u.v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf ("noclip ON\n"); } else { noclip_anglehack = false; sv_player->u.v.movetype = MOVETYPE_WALK; SV_ClientPrintf ("noclip OFF\n"); } } /* ================== Host_Fly_f Sets client to flymode ================== */ void Host_Fly_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (pr_global_struct->deathmatch && !host_client->privileged) return; if (sv_player->u.v.movetype != MOVETYPE_FLY) { sv_player->u.v.movetype = MOVETYPE_FLY; SV_ClientPrintf ("flymode ON\n"); } else { sv_player->u.v.movetype = MOVETYPE_WALK; SV_ClientPrintf ("flymode OFF\n"); } } /* ================== Host_Ping_f ================== */ void Host_Ping_f (void) { int i, j; float total; client_t *client; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } SV_ClientPrintf ("Client ping times:\n"); for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) { if (!client->active) continue; total = 0; for (j=0 ; j<NUM_PING_TIMES ; j++) total+=client->ping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name); } } /* =============================================================================== SERVER TRANSITIONS =============================================================================== */ /* ====================== Host_Map_f handle a map <servername> command from the console. Active clients are kicked off. ====================== */ void Host_Map_f (void) { int i; char name[MAX_QPATH]; if (cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu SCR_BeginLoadingPlaque (); cls.mapstring[0] = 0; for (i=0 ; i<Cmd_Argc() ; i++) { strcat (cls.mapstring, Cmd_Argv(i)); strcat (cls.mapstring, " "); } strcat (cls.mapstring, "\n"); svs.serverflags = 0; // haven't completed an episode yet strcpy (name, Cmd_Argv(1)); #ifdef QUAKE2 SV_SpawnServer (name, NULL); #else SV_SpawnServer (name); #endif if (!sv.active) return; if (cls.state != ca_dedicated) { strcpy (cls.spawnparms, ""); for (i=2 ; i<Cmd_Argc() ; i++) { strcat (cls.spawnparms, Cmd_Argv(i)); strcat (cls.spawnparms, " "); } Cmd_ExecuteString2 ("connect local", src_command); } } /* ================== Host_Changelevel_f Goes to a new map, taking all clients along ================== */ void Host_Changelevel_f (void) { #ifdef QUAKE2 char level[MAX_QPATH]; char _startspot[MAX_QPATH]; char *startspot; if (Cmd_Argc() < 2) { Con_Printf ("changelevel <levelname> : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } strcpy (level, Cmd_Argv(1)); if (Cmd_Argc() == 2) startspot = NULL; else { strcpy (_startspot, Cmd_Argv(2)); startspot = _startspot; } SV_SaveSpawnparms (); SV_SpawnServer (level, startspot); #else char level[MAX_QPATH]; if (Cmd_Argc() != 2) { Con_Printf ("changelevel <levelname> : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } SV_SaveSpawnparms (); strcpy (level, Cmd_Argv(1)); SV_SpawnServer (level); #endif } /* ================== Host_Restart_f Restarts the current server for a dead player ================== */ void Host_Restart_f (void) { char mapname[MAX_QPATH]; #ifdef QUAKE2 char startspot[MAX_QPATH]; #endif if (cls.demoplayback || !sv.active) return; if (cmd_source != src_command) return; strcpy (mapname, sv.name); // must copy out, because it gets cleared // in sv_spawnserver #ifdef QUAKE2 strcpy(startspot, sv.startspot); SV_SpawnServer (mapname, startspot); #else SV_SpawnServer (mapname); #endif } /* ================== Host_Reconnect_f This command causes the client to wait for the signon messages again. This is sent just before a server changes levels ================== */ void Host_Reconnect_f (void) { SCR_BeginLoadingPlaque (); cls.signon = 0; // need new connection messages } /* ===================== Host_Connect_f User command to connect to server ===================== */ void Host_Connect_f (void) { char name[MAX_QPATH]; cls.demonum = -1; // stop demo loop in case this fails if (cls.demoplayback) { CL_StopPlayback (); CL_Disconnect (); } strcpy (name, Cmd_Argv(1)); CL_EstablishConnection (name); Host_Reconnect_f (); } /* =============================================================================== LOAD / SAVE GAME =============================================================================== */ #define SAVEGAME_VERSION 5 /* =============== Host_SavegameComment Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current =============== */ void Host_SavegameComment (char *text) { int i; char kills[20]; for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++) text[i] = ' '; memcpy (text, cl.levelname, strlen(cl.levelname)); sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); memcpy (text+22, kills, strlen(kills)); // convert space to _ to make stdio happy for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++) if (text[i] == ' ') text[i] = '_'; text[SAVEGAME_COMMENT_LENGTH] = '\0'; } /* =============== Host_Savegame_f =============== */ void Host_Savegame_f (void) { char name[256]; FILE *f; int i; char comment[SAVEGAME_COMMENT_LENGTH+1]; if (cmd_source != src_command) return; if (!sv.active) { Con_Printf ("Not playing a local game.\n"); return; } if (cl.intermission) { Con_Printf ("Can't save in intermission.\n"); return; } if (svs.maxclients != 1) { Con_Printf ("Can't save multiplayer games.\n"); return; } if (Cmd_Argc() != 2) { Con_Printf ("save <savename> : save a game\n"); return; } if (strstr(Cmd_Argv(1), "..")) { Con_Printf ("Relative pathnames are not allowed.\n"); return; } for (i=0 ; i<svs.maxclients ; i++) { if (svs.clients[i].active && (svs.clients[i].edict->u.v.health <= 0) ) { Con_Printf ("Can't savegame with a dead player\n"); return; } } sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); COM_DefaultExtension (name, ".sav"); Con_Printf ("Saving game to %s...\n", name); f = fopen (name, "w"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return; } fprintf (f, "%i\n", SAVEGAME_VERSION); Host_SavegameComment (comment); fprintf (f, "%s\n", comment); for (i=0 ; i<NUM_SPAWN_PARMS ; i++) fprintf (f, "%f\n", svs.clients->spawn_parms[i]); fprintf (f, "%d\n", current_skill); fprintf (f, "%s\n", sv.name); fprintf (f, "%f\n",sv.time); // write the light styles for (i=0 ; i<MAX_LIGHTSTYLES ; i++) { if (sv.lightstyles[i]) fprintf (f, "%s\n", sv.lightstyles[i]); else fprintf (f,"m\n"); } ED_WriteGlobals (f); for (i=0 ; i<sv.num_edicts ; i++) { ED_Write (f, EDICT_NUM(i)); fflush (f); } fclose (f); Con_Printf ("done.\n"); } /* =============== Host_Loadgame_f =============== */ void Host_Loadgame_f (void) { char name[MAX_OSPATH]; FILE *f; char mapname[MAX_QPATH]; float time, tfloat; char str[32768], *start; int i, r; edict_t *ent; int entnum; int version; float spawn_parms[NUM_SPAWN_PARMS]; if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf ("load <savename> : load a game\n"); return; } cls.demonum = -1; // stop demo loop in case this fails sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); COM_DefaultExtension (name, ".sav"); // we can't call SCR_BeginLoadingPlaque, because too much stack space has // been used. The menu calls it before stuffing loadgame command // SCR_BeginLoadingPlaque (); Con_Printf ("Loading game from %s...\n", name); f = fopen (name, "r"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return; } fscanf (f, "%i\n", &version); if (version != SAVEGAME_VERSION) { fclose (f); Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return; } fscanf (f, "%s\n", str); for (i=0 ; i<NUM_SPAWN_PARMS ; i++) fscanf (f, "%f\n", &spawn_parms[i]); // this silliness is so we can load 1.06 save files, which have float skill values fscanf (f, "%f\n", &tfloat); current_skill = (int)(tfloat + 0.1); Cvar_SetValue ("skill", (float)current_skill); #ifdef QUAKE2 Cvar_SetValue ("deathmatch", 0); Cvar_SetValue ("coop", 0); Cvar_SetValue ("teamplay", 0); #endif fscanf (f, "%s\n",mapname); fscanf (f, "%f\n",&time); CL_Disconnect_f (); #ifdef QUAKE2 SV_SpawnServer (mapname, NULL); #else SV_SpawnServer (mapname); #endif if (!sv.active) { Con_Printf ("Couldn't load map\n"); return; } sv.paused = true; // pause until all clients connect sv.loadgame = true; // load the light styles for (i=0 ; i<MAX_LIGHTSTYLES ; i++) { fscanf (f, "%s\n", str); sv.lightstyles[i] = (char*) Hunk_Alloc (strlen(str)+1); strcpy (sv.lightstyles[i], str); } // load the edicts out of the savegame file entnum = -1; // -1 is the globals while (!feof(f)) { for (i=0 ; i< (int) (sizeof(str)-1) ; i++) { r = fgetc (f); if (r == EOF || !r) break; str[i] = r; if (r == '}') { i++; break; } } if (i == sizeof(str)-1) Sys_Error ("Loadgame buffer overflow"); str[i] = 0; start = str; start = COM_Parse(str); if (!com_token[0]) break; // end of file if (strcmp(com_token,"{")) Sys_Error ("First token isn't a brace"); if (entnum == -1) { // parse the global vars ED_ParseGlobals (start); } else { // parse an edict ent = EDICT_NUM(entnum); memset (&ent->u.v, 0, progs->entityfields * 4); ent->free = false; ED_ParseEdict (start, ent); // link it into the bsp tree if (!ent->free) SV_LinkEdict (ent, false); } entnum++; } sv.num_edicts = entnum; sv.time = time; fclose (f); for (i=0 ; i<NUM_SPAWN_PARMS ; i++) svs.clients->spawn_parms[i] = spawn_parms[i]; if (cls.state != ca_dedicated) { CL_EstablishConnection ("local"); Host_Reconnect_f (); } } #ifdef QUAKE2 void SaveGamestate() { char name[256]; FILE *f; int i; char comment[SAVEGAME_COMMENT_LENGTH+1]; edict_t *ent; sprintf (name, "%s/%s.gip", com_gamedir, sv.name); Con_Printf ("Saving game to %s...\n", name); f = fopen (name, "w"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return; } fprintf (f, "%i\n", SAVEGAME_VERSION); Host_SavegameComment (comment); fprintf (f, "%s\n", comment); // for (i=0 ; i<NUM_SPAWN_PARMS ; i++) // fprintf (f, "%f\n", svs.clients->spawn_parms[i]); fprintf (f, "%f\n", skill.value); fprintf (f, "%s\n", sv.name); fprintf (f, "%f\n", sv.time); // write the light styles for (i=0 ; i<MAX_LIGHTSTYLES ; i++) { if (sv.lightstyles[i]) fprintf (f, "%s\n", sv.lightstyles[i]); else fprintf (f,"m\n"); } for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++) { ent = EDICT_NUM(i); if ((int)ent->u.v.flags & FL_ARCHIVE_OVERRIDE) continue; fprintf (f, "%i\n",i); ED_Write (f, ent); fflush (f); } fclose (f); Con_Printf ("done.\n"); } int LoadGamestate(char *level, char *startspot) { char name[MAX_OSPATH]; FILE *f; char mapname[MAX_QPATH]; float time, sk; char str[32768], *start; int i, r; edict_t *ent; int entnum; int version; // float spawn_parms[NUM_SPAWN_PARMS]; sprintf (name, "%s/%s.gip", com_gamedir, level); Con_Printf ("Loading game from %s...\n", name); f = fopen (name, "r"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return -1; } fscanf (f, "%i\n", &version); if (version != SAVEGAME_VERSION) { fclose (f); Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return -1; } fscanf (f, "%s\n", str); // for (i=0 ; i<NUM_SPAWN_PARMS ; i++) // fscanf (f, "%f\n", &spawn_parms[i]); fscanf (f, "%f\n", &sk); Cvar_SetValue ("skill", sk); fscanf (f, "%s\n",mapname); fscanf (f, "%f\n",&time); SV_SpawnServer (mapname, startspot); if (!sv.active) { Con_Printf ("Couldn't load map\n"); return -1; } // load the light styles for (i=0 ; i<MAX_LIGHTSTYLES ; i++) { fscanf (f, "%s\n", str); sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1); strcpy (sv.lightstyles[i], str); } // load the edicts out of the savegame file while (!feof(f)) { fscanf (f, "%i\n",&entnum); for (i=0 ; i<sizeof(str)-1 ; i++) { r = fgetc (f); if (r == EOF || !r) break; str[i] = r; if (r == '}') { i++; break; } } if (i == sizeof(str)-1) Sys_Error ("Loadgame buffer overflow"); str[i] = 0; start = str; start = COM_Parse(str); if (!com_token[0]) break; // end of file if (strcmp(com_token,"{")) Sys_Error ("First token isn't a brace"); // parse an edict ent = EDICT_NUM(entnum); memset (&ent->v, 0, progs->entityfields * 4); ent->free = false; ED_ParseEdict (start, ent); // link it into the bsp tree if (!ent->free) SV_LinkEdict (ent, false); } // sv.num_edicts = entnum; sv.time = time; fclose (f); // for (i=0 ; i<NUM_SPAWN_PARMS ; i++) // svs.clients->spawn_parms[i] = spawn_parms[i]; return 0; } // changing levels within a unit void Host_Changelevel2_f (void) { char level[MAX_QPATH]; char _startspot[MAX_QPATH]; char *startspot; if (Cmd_Argc() < 2) { Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } strcpy (level, Cmd_Argv(1)); if (Cmd_Argc() == 2) startspot = NULL; else { strcpy (_startspot, Cmd_Argv(2)); startspot = _startspot; } SV_SaveSpawnparms (); // save the current level's state SaveGamestate (); // try to restore the new level if (LoadGamestate (level, startspot)) SV_SpawnServer (level, startspot); } #endif //============================================================================ /* ====================== Host_Name_f ====================== */ void Host_Name_f (void) { char *newName; if (Cmd_Argc () == 1) { Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); return; } if (Cmd_Argc () == 2) newName = Cmd_Argv(1); else newName = Cmd_Args(); newName[15] = 0; if (cmd_source == src_command) { if (Q_strcmp(cl_name.string, newName) == 0) return; Cvar_Set ("_cl_name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) if (Q_strcmp(host_client->name, newName) != 0) Con_Printf ("%s renamed to %s\n", host_client->name, newName); Q_strcpy (host_client->name, newName); host_client->edict->u.v.netname = host_client->name - pr_strings; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatename); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->name); } void Host_Version_f (void) { Con_Printf ("Version %4.2f\n", VERSION); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); } #ifdef IDGODS void Host_Please_f (void) { client_t *cl; int j; if (cmd_source != src_command) return; if ((Cmd_Argc () == 3) && Q_strcmp(Cmd_Argv(1), "#") == 0) { j = Q_atof(Cmd_Argv(2)) - 1; if (j < 0 || j >= svs.maxclients) return; if (!svs.clients[j].active) return; cl = &svs.clients[j]; if (cl->privileged) { cl->privileged = false; cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET); cl->edict->u.v.movetype = MOVETYPE_WALK; noclip_anglehack = false; } else cl->privileged = true; } if (Cmd_Argc () != 2) return; for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++) { if (!cl->active) continue; if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0) { if (cl->privileged) { cl->privileged = false; cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET); cl->edict->u.v.movetype = MOVETYPE_WALK; noclip_anglehack = false; } else cl->privileged = true; break; } } } #endif void Host_Say(qboolean teamonly) { client_t *client; client_t *save; int j; char *p; unsigned char text[64]; qboolean fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 2) return; save = host_client; p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[Q_strlen(p)-1] = 0; } // turn on color set 1 if (!fromServer) sprintf ((char*) text, "%c%s: ", 1, save->name); else sprintf ((char*) text, "%c<%s> ", 1, hostname.string); j = sizeof(text) - 2 - Q_strlen((char*) text); // -2 for /n and null terminator if (Q_strlen((char*) p) > j) p[j] = 0; strcat ((char*) text, p); strcat ((char*) text, "\n"); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client || !client->active || !client->spawned) continue; if (teamplay.value && teamonly && client->edict->u.v.team != save->edict->u.v.team) continue; host_client = client; SV_ClientPrintf("%s", text); } host_client = save; Sys_Printf("%s", &text[1]); } void Host_Say_f(void) { Host_Say(false); } void Host_Say_Team_f(void) { Host_Say(true); } void Host_Tell_f(void) { client_t *client; client_t *save; int j; char *p; char text[64]; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (Cmd_Argc () < 3) return; Q_strcpy(text, host_client->name); Q_strcat(text, ": "); p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[Q_strlen(p)-1] = 0; } // check length & truncate if necessary j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator if (Q_strlen(p) > j) p[j] = 0; strcat (text, p); strcat (text, "\n"); save = host_client; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client->active || !client->spawned) continue; if (Q_strcasecmp(client->name, Cmd_Argv(1))) continue; host_client = client; SV_ClientPrintf("%s", text); break; } host_client = save; } /* ================== Host_Color_f ================== */ void Host_Color_f(void) { int top, bottom; int playercolor; if (Cmd_Argc() == 1) { Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f); Con_Printf ("color <0-13> [0-13]\n"); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; playercolor = top*16 + bottom; if (cmd_source == src_command) { Cvar_SetValue ("_cl_color", playercolor); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } host_client->colors = playercolor; host_client->edict->u.v.team = bottom + 1; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, host_client->colors); } /* ================== Host_Kill_f ================== */ void Host_Kill_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv_player->u.v.health <= 0) { SV_ClientPrintf ("Can't suicide -- allready dead!\n"); return; } pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct->ClientKill); } /* ================== Host_Pause_f ================== */ void Host_Pause_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (!pausable.value) SV_ClientPrintf ("Pause not allowed.\n"); else { sv.paused ^= 1; if (sv.paused) { SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->u.v.netname); } else { SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->u.v.netname); } // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_setpause); MSG_WriteByte (&sv.reliable_datagram, sv.paused); } } //=========================================================================== /* ================== Host_PreSpawn_f ================== */ void Host_PreSpawn_f (void) { if (cmd_source == src_command) { Con_Printf ("prespawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("prespawn not valid -- allready spawned\n"); return; } SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 2); host_client->sendsignon = true; } /* ================== Host_Spawn_f ================== */ void Host_Spawn_f (void) { int i; client_t *client; edict_t *ent; if (cmd_source == src_command) { Con_Printf ("spawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("Spawn not valid -- allready spawned\n"); return; } // run the entrance script if (sv.loadgame) { // loaded games are fully inited allready // if this is the last client to be connected, unpause sv.paused = false; } else { // set up the edict ent = host_client->edict; memset (&ent->u.v, 0, progs->entityfields * 4); ent->u.v.colormap = NUM_FOR_EDICT(ent); ent->u.v.team = (host_client->colors & 15) + 1; ent->u.v.netname = host_client->name - pr_strings; // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct->ClientConnect); if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time) Sys_Printf ("%s entered the game\n", host_client->name); PR_ExecuteProgram (pr_global_struct->PutClientInServer); } // send all current names, colors, and frag counts SZ_Clear (&host_client->message); // send time of update MSG_WriteByte (&host_client->message, svc_time); MSG_WriteFloat (&host_client->message, sv.time); for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) { MSG_WriteByte (&host_client->message, svc_updatename); MSG_WriteByte (&host_client->message, i); MSG_WriteString (&host_client->message, client->name); MSG_WriteByte (&host_client->message, svc_updatefrags); MSG_WriteByte (&host_client->message, i); MSG_WriteShort (&host_client->message, client->old_frags); MSG_WriteByte (&host_client->message, svc_updatecolors); MSG_WriteByte (&host_client->message, i); MSG_WriteByte (&host_client->message, client->colors); } // send all current light styles for (i=0 ; i<MAX_LIGHTSTYLES ; i++) { MSG_WriteByte (&host_client->message, svc_lightstyle); MSG_WriteByte (&host_client->message, (char)i); MSG_WriteString (&host_client->message, sv.lightstyles[i]); } // // send some stats // MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); MSG_WriteLong (&host_client->message, (int) pr_global_struct->total_secrets); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); MSG_WriteLong (&host_client->message, (int) pr_global_struct->total_monsters); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_SECRETS); MSG_WriteLong (&host_client->message, (int) pr_global_struct->found_secrets); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_MONSTERS); MSG_WriteLong (&host_client->message, (int) pr_global_struct->killed_monsters); // // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt ent = EDICT_NUM( 1 + (host_client - svs.clients) ); MSG_WriteByte (&host_client->message, svc_setangle); for (i=0 ; i < 2 ; i++) MSG_WriteAngle (&host_client->message, ent->u.v.angles[i] ); MSG_WriteAngle (&host_client->message, 0 ); SV_WriteClientdataToMessage (sv_player, &host_client->message); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 3); host_client->sendsignon = true; } /* ================== Host_Begin_f ================== */ void Host_Begin_f (void) { if (cmd_source == src_command) { Con_Printf ("begin is not valid from the console\n"); return; } host_client->spawned = true; } //=========================================================================== /* ================== Host_Kick_f Kicks a user off of the server ================== */ void Host_Kick_f (void) { const char *who; const char *message = NULL; client_t *save; int i; qboolean byNumber = false; if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } } else if (pr_global_struct->deathmatch && !host_client->privileged) return; save = host_client; if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0) { i = (int) Q_atof(Cmd_Argv(2)) - 1; if (i < 0 || i >= svs.maxclients) return; if (!svs.clients[i].active) return; host_client = &svs.clients[i]; byNumber = true; } else { for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (!host_client->active) continue; if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) break; } } if (i < svs.maxclients) { if (cmd_source == src_command) if (cls.state == ca_dedicated) who = "Console"; else who = cl_name.string; else who = save->name; // can't kick yourself! if (host_client == save) return; if (Cmd_Argc() > 2) { message = COM_Parse(Cmd_Args()); if (byNumber) { message++; // skip the # while (*message == ' ') // skip white space message++; message += Q_strlen(Cmd_Argv(2)); // skip the number } while (*message && *message == ' ') message++; } if (message) SV_ClientPrintf ("Kicked by %s: %s\n", who, message); else SV_ClientPrintf ("Kicked by %s\n", who); SV_DropClient (false); } host_client = save; } /* =============================================================================== DEBUGGING TOOLS =============================================================================== */ /* ================== Host_Give_f ================== */ void Host_Give_f (void) { char *t; int v, w; eval_t *val; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (pr_global_struct->deathmatch && !host_client->privileged) return; t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); switch (t[0]) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': // MED 01/04/97 added hipnotic give stuff if (hipnotic) { if (t[0] == '6') { if (t[1] == 'a') sv_player->u.v.items = (int)sv_player->u.v.items | HIT_PROXIMITY_GUN; else sv_player->u.v.items = (int)sv_player->u.v.items | IT_GRENADE_LAUNCHER; } else if (t[0] == '9') sv_player->u.v.items = (int)sv_player->u.v.items | HIT_LASER_CANNON; else if (t[0] == '0') sv_player->u.v.items = (int)sv_player->u.v.items | HIT_MJOLNIR; else if (t[0] >= '2') sv_player->u.v.items = (int)sv_player->u.v.items | (IT_SHOTGUN << (t[0] - '2')); } else { if (t[0] >= '2') sv_player->u.v.items = (int)sv_player->u.v.items | (IT_SHOTGUN << (t[0] - '2')); } break; case 's': if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_shells1"); if (val) val->_float = v; } sv_player->u.v.ammo_shells = v; break; case 'n': if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_nails1"); if (val) { val->_float = v; if (sv_player->u.v.weapon <= IT_LIGHTNING) sv_player->u.v.ammo_nails = v; } } else { sv_player->u.v.ammo_nails = v; } break; case 'l': if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_lava_nails"); if (val) { val->_float = v; if (sv_player->u.v.weapon > IT_LIGHTNING) sv_player->u.v.ammo_nails = v; } } break; case 'r': if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_rockets1"); if (val) { val->_float = v; if (sv_player->u.v.weapon <= IT_LIGHTNING) sv_player->u.v.ammo_rockets = v; } } else { sv_player->u.v.ammo_rockets = v; } break; case 'm': if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_multi_rockets"); if (val) { val->_float = v; if (sv_player->u.v.weapon > IT_LIGHTNING) sv_player->u.v.ammo_rockets = v; } } break; case 'h': sv_player->u.v.health = v; break; case 'c': if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_cells1"); if (val) { val->_float = v; if (sv_player->u.v.weapon <= IT_LIGHTNING) sv_player->u.v.ammo_cells = v; } } else { sv_player->u.v.ammo_cells = v; } break; case 'p': if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_plasma"); if (val) { val->_float = v; if (sv_player->u.v.weapon > IT_LIGHTNING) sv_player->u.v.ammo_cells = v; } } break; } } edict_t *FindViewthing (void) { int i; edict_t *e; for (i=0 ; i<sv.num_edicts ; i++) { e = EDICT_NUM(i); if ( !strcmp (pr_strings + e->u.v.classname, "viewthing") ) return e; } Con_Printf ("No viewthing on map\n"); return NULL; } /* ================== Host_Viewmodel_f ================== */ void Host_Viewmodel_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = Mod_ForName (Cmd_Argv(1), false); if (!m) { Con_Printf ("Can't load %s\n", Cmd_Argv(1)); return; } e->u.v.frame = 0; cl.model_precache[(int)e->u.v.modelindex] = m; } /* ================== Host_Viewframe_f ================== */ void Host_Viewframe_f (void) { edict_t *e; int f; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->u.v.modelindex]; f = atoi(Cmd_Argv(1)); if (f >= m->numframes) f = m->numframes-1; e->u.v.frame = f; } void PrintFrameName (model_t *m, int frame) { aliashdr_t *hdr; maliasframedesc_t *pframedesc; hdr = (aliashdr_t *)Mod_Extradata (m); if (!hdr) return; pframedesc = &hdr->frames[frame]; Con_Printf ("frame %i: %s\n", frame, pframedesc->name); } /* ================== Host_Viewnext_f ================== */ void Host_Viewnext_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->u.v.modelindex]; e->u.v.frame = e->u.v.frame + 1; if (e->u.v.frame >= m->numframes) e->u.v.frame = m->numframes - 1; PrintFrameName (m, (int) e->u.v.frame); } /* ================== Host_Viewprev_f ================== */ void Host_Viewprev_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->u.v.modelindex]; e->u.v.frame = e->u.v.frame - 1; if (e->u.v.frame < 0) e->u.v.frame = 0; PrintFrameName (m, (int) e->u.v.frame); } /* =============================================================================== DEMO LOOP CONTROL =============================================================================== */ /* ================== Host_Startdemos_f ================== */ void Host_Startdemos_f (void) { int i, c; if (cls.state == ca_dedicated) { if (!sv.active) Cbuf_AddText ("map start\n"); return; } c = Cmd_Argc() - 1; if (c > MAX_DEMOS) { Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } Con_Printf ("%i demo(s) in loop\n", c); for (i=1 ; i<c+1 ; i++) strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1); if (!sv.active && cls.demonum != -1 && !cls.demoplayback) { cls.demonum = 0; CL_NextDemo (); } else cls.demonum = -1; } /* ================== Host_Demos_f Return to looping demos ================== */ void Host_Demos_f (void) { if (cls.state == ca_dedicated) return; if (cls.demonum == -1) cls.demonum = 1; CL_Disconnect_f (); CL_NextDemo (); } /* ================== Host_Stopdemo_f Return to looping demos ================== */ void Host_Stopdemo_f (void) { if (cls.state == ca_dedicated) return; if (!cls.demoplayback) return; CL_StopPlayback (); CL_Disconnect (); } //============================================================================= /* ================== Host_InitCommands ================== */ void Host_InitCommands (void) { Cmd_AddCommand ("status", Host_Status_f); Cmd_AddCommand ("quit", Host_Quit_f); Cmd_AddCommand ("god", Host_God_f); Cmd_AddCommand ("notarget", Host_Notarget_f); Cmd_AddCommand ("fly", Host_Fly_f); Cmd_AddCommand ("map", Host_Map_f); Cmd_AddCommand ("restart", Host_Restart_f); Cmd_AddCommand ("changelevel", Host_Changelevel_f); #ifdef QUAKE2 Cmd_AddCommand ("changelevel2", Host_Changelevel2_f); #endif Cmd_AddCommand ("connect", Host_Connect_f); Cmd_AddCommand ("reconnect", Host_Reconnect_f); Cmd_AddCommand ("name", Host_Name_f); Cmd_AddCommand ("noclip", Host_Noclip_f); Cmd_AddCommand ("version", Host_Version_f); #ifdef IDGODS Cmd_AddCommand ("please", Host_Please_f); #endif Cmd_AddCommand ("say", Host_Say_f); Cmd_AddCommand ("say_team", Host_Say_Team_f); Cmd_AddCommand ("tell", Host_Tell_f); Cmd_AddCommand ("color", Host_Color_f); Cmd_AddCommand ("kill", Host_Kill_f); Cmd_AddCommand ("pause", Host_Pause_f); Cmd_AddCommand ("spawn", Host_Spawn_f); Cmd_AddCommand ("begin", Host_Begin_f); Cmd_AddCommand ("prespawn", Host_PreSpawn_f); Cmd_AddCommand ("kick", Host_Kick_f); Cmd_AddCommand ("ping", Host_Ping_f); Cmd_AddCommand ("load", Host_Loadgame_f); Cmd_AddCommand ("save", Host_Savegame_f); Cmd_AddCommand ("give", Host_Give_f); Cmd_AddCommand ("startdemos", Host_Startdemos_f); Cmd_AddCommand ("demos", Host_Demos_f); Cmd_AddCommand ("stopdemo", Host_Stopdemo_f); Cmd_AddCommand ("viewmodel", Host_Viewmodel_f); Cmd_AddCommand ("viewframe", Host_Viewframe_f); Cmd_AddCommand ("viewnext", Host_Viewnext_f); Cmd_AddCommand ("viewprev", Host_Viewprev_f); Cmd_AddCommand ("mcache", Mod_Print); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // mathlib.c -- math primitives #include <math.h> #include "quakedef.h" void Sys_Error (char *error, ...); vec3_t vec3_origin = {0,0,0}; int nanmask = 255<<23; /*-----------------------------------------------------------------*/ #define DEG2RAD( a ) ( a * M_PI ) / 180.0F void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) { float d; vec3_t n; float inv_denom; inv_denom = 1.0F / DotProduct( normal, normal ); d = DotProduct( normal, p ) * inv_denom; n[0] = normal[0] * inv_denom; n[1] = normal[1] * inv_denom; n[2] = normal[2] * inv_denom; dst[0] = p[0] - d * n[0]; dst[1] = p[1] - d * n[1]; dst[2] = p[2] - d * n[2]; } /* ** assumes "src" is normalized */ void PerpendicularVector( vec3_t dst, const vec3_t src ) { int pos; int i; float minelem = 1.0F; vec3_t tempvec; /* ** find the smallest magnitude axially aligned vector */ for ( pos = 0, i = 0; i < 3; i++ ) { if ( fabs( src[i] ) < minelem ) { pos = i; minelem = fabs( src[i] ); } } tempvec[0] = tempvec[1] = tempvec[2] = 0.0F; tempvec[pos] = 1.0F; /* ** project the point onto the plane defined by src */ ProjectPointOnPlane( dst, tempvec, src ); /* ** normalize the result */ VectorNormalize( dst ); } #ifdef _WIN32 #pragma optimize( "", off ) #endif void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ) { float m[3][3]; float im[3][3]; float zrot[3][3]; float tmpmat[3][3]; float rot[3][3]; int i; vec3_t vr, vup, vf; vf[0] = dir[0]; vf[1] = dir[1]; vf[2] = dir[2]; PerpendicularVector( vr, dir ); CrossProduct( vr, vf, vup ); m[0][0] = vr[0]; m[1][0] = vr[1]; m[2][0] = vr[2]; m[0][1] = vup[0]; m[1][1] = vup[1]; m[2][1] = vup[2]; m[0][2] = vf[0]; m[1][2] = vf[1]; m[2][2] = vf[2]; memcpy( im, m, sizeof( im ) ); im[0][1] = m[1][0]; im[0][2] = m[2][0]; im[1][0] = m[0][1]; im[1][2] = m[2][1]; im[2][0] = m[0][2]; im[2][1] = m[1][2]; memset( zrot, 0, sizeof( zrot ) ); zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F; zrot[0][0] = cos( DEG2RAD( degrees ) ); zrot[0][1] = sin( DEG2RAD( degrees ) ); zrot[1][0] = -sin( DEG2RAD( degrees ) ); zrot[1][1] = cos( DEG2RAD( degrees ) ); R_ConcatRotations( m, zrot, tmpmat ); R_ConcatRotations( tmpmat, im, rot ); for ( i = 0; i < 3; i++ ) { dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2]; } } #ifdef _WIN32 #pragma optimize( "", on ) #endif /*-----------------------------------------------------------------*/ float anglemod(float a) { #if 0 if (a >= 0) a -= 360*(int)(a/360); else a += 360*( 1 + (int)(-a/360) ); #endif a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535); return a; } /* ================== BOPS_Error Split out like this for ASM to call. ================== */ void BOPS_Error (void) { Sys_Error ("BoxOnPlaneSide: Bad signbits"); } #if !id386 /* ================== BoxOnPlaneSide Returns 1, 2, or 1 + 2 ================== */ int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, mplane_t *p) { float dist1, dist2; int sides; #if 0 // this is done by the BOX_ON_PLANE_SIDE macro before calling this // function // fast axial cases if (p->type < 3) { if (p->dist <= emins[p->type]) return 1; if (p->dist >= emaxs[p->type]) return 2; return 3; } #endif // general case switch (p->signbits) { case 0: dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; break; case 1: dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; break; case 2: dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; break; case 3: dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; break; case 4: dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; break; case 5: dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; break; case 6: dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; break; case 7: dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; break; default: dist1 = dist2 = 0; // shut up compiler BOPS_Error (); break; } #if 0 int i; vec3_t corners[2]; for (i=0 ; i<3 ; i++) { if (plane->normal[i] < 0) { corners[0][i] = emins[i]; corners[1][i] = emaxs[i]; } else { corners[1][i] = emins[i]; corners[0][i] = emaxs[i]; } } dist = DotProduct (plane->normal, corners[0]) - plane->dist; dist2 = DotProduct (plane->normal, corners[1]) - plane->dist; sides = 0; if (dist1 >= 0) sides = 1; if (dist2 < 0) sides |= 2; #endif sides = 0; if (dist1 >= p->dist) sides = 1; if (dist2 < p->dist) sides |= 2; #ifdef PARANOID if (sides == 0) Sys_Error ("BoxOnPlaneSide: sides==0"); #endif return sides; } #endif void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { float angle; float sr, sp, sy, cr, cp, cy; angle = angles[YAW] * (M_PI*2 / 360); sy = sin(angle); cy = cos(angle); angle = angles[PITCH] * (M_PI*2 / 360); sp = sin(angle); cp = cos(angle); angle = angles[ROLL] * (M_PI*2 / 360); sr = sin(angle); cr = cos(angle); forward[0] = cp*cy; forward[1] = cp*sy; forward[2] = -sp; right[0] = (-1*sr*sp*cy+-1*cr*-sy); right[1] = (-1*sr*sp*sy+-1*cr*cy); right[2] = -1*sr*cp; up[0] = (cr*sp*cy+-sr*-sy); up[1] = (cr*sp*sy+-sr*cy); up[2] = cr*cp; } int VectorCompare (vec3_t v1, vec3_t v2) { int i; for (i=0 ; i<3 ; i++) if (v1[i] != v2[i]) return 0; return 1; } void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc) { vecc[0] = veca[0] + scale*vecb[0]; vecc[1] = veca[1] + scale*vecb[1]; vecc[2] = veca[2] + scale*vecb[2]; } vec_t _DotProduct (vec3_t v1, vec3_t v2) { return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; } void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out) { out[0] = veca[0]-vecb[0]; out[1] = veca[1]-vecb[1]; out[2] = veca[2]-vecb[2]; } void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out) { out[0] = veca[0]+vecb[0]; out[1] = veca[1]+vecb[1]; out[2] = veca[2]+vecb[2]; } void _VectorCopy (vec3_t in, vec3_t out) { out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; } void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross) { cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; cross[2] = v1[0]*v2[1] - v1[1]*v2[0]; } double sqrt(double x); vec_t Length(vec3_t v) { int i; float length; length = 0; for (i=0 ; i< 3 ; i++) length += v[i]*v[i]; length = sqrt (length); // FIXME return length; } float VectorNormalize (vec3_t v) { float length, ilength; length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; length = sqrt (length); // FIXME if (length) { ilength = 1/length; v[0] *= ilength; v[1] *= ilength; v[2] *= ilength; } return length; } void VectorInverse (vec3_t v) { v[0] = -v[0]; v[1] = -v[1]; v[2] = -v[2]; } void VectorScale (vec3_t in, vec_t scale, vec3_t out) { out[0] = in[0]*scale; out[1] = in[1]*scale; out[2] = in[2]*scale; } int Q_log2(int val) { int answer=0; while (val>>=1) answer++; return answer; } /* ================ R_ConcatRotations ================ */ void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]) { out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0]; out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1]; out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2]; out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0]; out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1]; out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2]; out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0]; out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1]; out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2]; } /* ================ R_ConcatTransforms ================ */ void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]) { out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0]; out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1]; out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2]; out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3]; out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0]; out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1]; out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2]; out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3]; out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0]; out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1]; out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2]; out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3]; } /* =================== FloorDivMod Returns mathematically correct (floor-based) quotient and remainder for numer and denom, both of which should contain no fractional part. The quotient must fit in 32 bits. ==================== */ void FloorDivMod (double numer, double denom, int *quotient, int *rem) { int q, r; double x; #ifndef PARANOID if (denom <= 0.0) Sys_Error ("FloorDivMod: bad denominator %d\n", denom); // if ((floor(numer) != numer) || (floor(denom) != denom)) // Sys_Error ("FloorDivMod: non-integer numer or denom %f %f\n", // numer, denom); #endif if (numer >= 0.0) { x = floor(numer / denom); q = (int)x; r = (int)floor(numer - (x * denom)); } else { // // perform operations with positive values, and fix mod to make floor-based // x = floor(-numer / denom); q = -(int)x; r = (int)floor(-numer - (x * denom)); if (r != 0) { q--; r = (int)denom - r; } } *quotient = q; *rem = r; } /* =================== GreatestCommonDivisor ==================== */ int GreatestCommonDivisor (int i1, int i2) { if (i1 > i2) { if (i2 == 0) return (i1); return GreatestCommonDivisor (i2, i1 % i2); } else { if (i1 == 0) return (i2); return GreatestCommonDivisor (i1, i2 % i1); } } #if !id386 // TODO: move to nonintel.c /* =================== Invert24To16 Inverts an 8.24 value to a 16.16 value ==================== */ fixed16_t Invert24To16(fixed16_t val) { if (val < 256) return (0xFFFFFFFF); return (fixed16_t) (((double)0x10000 * (double)0x1000000 / (double)val) + 0.5); } #endif
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_null.c -- include this instead of all the other snd_* files to have // no sound code whatsoever #include "quakedef.h" cvar_t bgmvolume = CVAR3("bgmvolume", "1", true); cvar_t volume = CVAR3("volume", "0.7", true); void S_Init (void) { } void S_AmbientOff (void) { } void S_AmbientOn (void) { } void S_Shutdown (void) { } void S_TouchSound (const char *sample) { } void S_ClearBuffer (void) { } void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) { } void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { } void S_StopSound (int entnum, int entchannel) { } sfx_t *S_PrecacheSound (const char *sample) { return NULL; } void S_ClearPrecache (void) { } void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) { } void S_StopAllSounds (qboolean clear) { } void S_BeginPrecaching (void) { } void S_EndPrecaching (void) { } void S_ExtraUpdate (void) { } void S_LocalSound (const char *s) { }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_alias.c: routines for setting up to draw alias models #include "quakedef.h" #include "r_local.h" #include "d_local.h" // FIXME: shouldn't be needed (is needed for patch // right now, but that should move) #define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the // need for inner-loop light clamping mtriangle_t *ptriangles; affinetridesc_t r_affinetridesc; void * acolormap; // FIXME: should go away trivertx_t *r_apverts; // TODO: these probably will go away with optimized rasterization mdl_t *pmdl; vec3_t r_plightvec; int r_ambientlight; float r_shadelight; aliashdr_t *paliashdr; finalvert_t *pfinalverts; auxvert_t *pauxverts; static float ziscale; static model_t *pmodel; static vec3_t alias_forward, alias_right, alias_up; static maliasskindesc_t *pskindesc; int r_amodels_drawn; int a_skinwidth; int r_anumverts; float aliastransform[3][4]; typedef struct { int index0; int index1; } aedge_t; static aedge_t aedges[12] = { {0, 1}, {1, 2}, {2, 3}, {3, 0}, {4, 5}, {5, 6}, {6, 7}, {7, 4}, {0, 5}, {1, 4}, {2, 7}, {3, 6} }; #define NUMVERTEXNORMALS 162 float r_avertexnormals[NUMVERTEXNORMALS][3] = { #include "anorms.h" }; void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts); void R_AliasSetUpTransform (int trivial_accept); void R_AliasTransformVector (vec3_t in, vec3_t out); void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av, trivertx_t *pverts, stvert_t *pstverts); void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av); /* ================ R_AliasCheckBBox ================ */ qboolean R_AliasCheckBBox (void) { int i, flags, frame, numv; aliashdr_t *pahdr; float zi, basepts[8][3], v0, v1, frac; finalvert_t *pv0, *pv1, viewpts[16]; auxvert_t *pa0, *pa1, viewaux[16]; maliasframedesc_t *pframedesc; qboolean zclipped, zfullyclipped; unsigned anyclip, allclip; int minz; // expand, rotate, and translate points into worldspace currententity->trivial_accept = 0; pmodel = currententity->model; pahdr = Mod_Extradata (pmodel); pmdl = (mdl_t *)((byte *)pahdr + pahdr->model); R_AliasSetUpTransform (0); // construct the base bounding box for this frame frame = currententity->frame; // TODO: don't repeat this check when drawing? if ((frame >= pmdl->numframes) || (frame < 0)) { Con_DPrintf ("No such frame %d %s\n", frame, pmodel->name); frame = 0; } pframedesc = &pahdr->frames[frame]; // x worldspace coordinates basepts[0][0] = basepts[1][0] = basepts[2][0] = basepts[3][0] = (float)pframedesc->bboxmin.v[0]; basepts[4][0] = basepts[5][0] = basepts[6][0] = basepts[7][0] = (float)pframedesc->bboxmax.v[0]; // y worldspace coordinates basepts[0][1] = basepts[3][1] = basepts[5][1] = basepts[6][1] = (float)pframedesc->bboxmin.v[1]; basepts[1][1] = basepts[2][1] = basepts[4][1] = basepts[7][1] = (float)pframedesc->bboxmax.v[1]; // z worldspace coordinates basepts[0][2] = basepts[1][2] = basepts[4][2] = basepts[5][2] = (float)pframedesc->bboxmin.v[2]; basepts[2][2] = basepts[3][2] = basepts[6][2] = basepts[7][2] = (float)pframedesc->bboxmax.v[2]; zclipped = false; zfullyclipped = true; minz = 9999; for (i=0; i<8 ; i++) { R_AliasTransformVector (&basepts[i][0], &viewaux[i].fv[0]); if (viewaux[i].fv[2] < ALIAS_Z_CLIP_PLANE) { // we must clip points that are closer than the near clip plane viewpts[i].flags = ALIAS_Z_CLIP; zclipped = true; } else { if (viewaux[i].fv[2] < minz) minz = viewaux[i].fv[2]; viewpts[i].flags = 0; zfullyclipped = false; } } if (zfullyclipped) { return false; // everything was near-z-clipped } numv = 8; if (zclipped) { // organize points by edges, use edges to get new points (possible trivial // reject) for (i=0 ; i<12 ; i++) { // edge endpoints pv0 = &viewpts[aedges[i].index0]; pv1 = &viewpts[aedges[i].index1]; pa0 = &viewaux[aedges[i].index0]; pa1 = &viewaux[aedges[i].index1]; // if one end is clipped and the other isn't, make a new point if (pv0->flags ^ pv1->flags) { frac = (ALIAS_Z_CLIP_PLANE - pa0->fv[2]) / (pa1->fv[2] - pa0->fv[2]); viewaux[numv].fv[0] = pa0->fv[0] + (pa1->fv[0] - pa0->fv[0]) * frac; viewaux[numv].fv[1] = pa0->fv[1] + (pa1->fv[1] - pa0->fv[1]) * frac; viewaux[numv].fv[2] = ALIAS_Z_CLIP_PLANE; viewpts[numv].flags = 0; numv++; } } } // project the vertices that remain after clipping anyclip = 0; allclip = ALIAS_XY_CLIP_MASK; // TODO: probably should do this loop in ASM, especially if we use floats for (i=0 ; i<numv ; i++) { // we don't need to bother with vertices that were z-clipped if (viewpts[i].flags & ALIAS_Z_CLIP) continue; zi = 1.0 / viewaux[i].fv[2]; // FIXME: do with chop mode in ASM, or convert to float v0 = (viewaux[i].fv[0] * xscale * zi) + xcenter; v1 = (viewaux[i].fv[1] * yscale * zi) + ycenter; flags = 0; if (v0 < r_refdef.fvrectx) flags |= ALIAS_LEFT_CLIP; if (v1 < r_refdef.fvrecty) flags |= ALIAS_TOP_CLIP; if (v0 > r_refdef.fvrectright) flags |= ALIAS_RIGHT_CLIP; if (v1 > r_refdef.fvrectbottom) flags |= ALIAS_BOTTOM_CLIP; anyclip |= flags; allclip &= flags; } if (allclip) return false; // trivial reject off one side currententity->trivial_accept = !anyclip & !zclipped; if (currententity->trivial_accept) { if (minz > (r_aliastransition + (pmdl->size * r_resfudge))) { currententity->trivial_accept |= 2; } } return true; } /* ================ R_AliasTransformVector ================ */ void R_AliasTransformVector (vec3_t in, vec3_t out) { out[0] = DotProduct(in, aliastransform[0]) + aliastransform[0][3]; out[1] = DotProduct(in, aliastransform[1]) + aliastransform[1][3]; out[2] = DotProduct(in, aliastransform[2]) + aliastransform[2][3]; } /* ================ R_AliasPreparePoints General clipped case ================ */ void R_AliasPreparePoints (void) { int i; stvert_t *pstverts; finalvert_t *fv; auxvert_t *av; mtriangle_t *ptri; finalvert_t *pfv[3]; pstverts = (stvert_t *)((byte *)paliashdr + paliashdr->stverts); r_anumverts = pmdl->numverts; fv = pfinalverts; av = pauxverts; for (i=0 ; i<r_anumverts ; i++, fv++, av++, r_apverts++, pstverts++) { R_AliasTransformFinalVert (fv, av, r_apverts, pstverts); if (av->fv[2] < ALIAS_Z_CLIP_PLANE) fv->flags |= ALIAS_Z_CLIP; else { R_AliasProjectFinalVert (fv, av); if (fv->v[0] < r_refdef.aliasvrect.x) fv->flags |= ALIAS_LEFT_CLIP; if (fv->v[1] < r_refdef.aliasvrect.y) fv->flags |= ALIAS_TOP_CLIP; if (fv->v[0] > r_refdef.aliasvrectright) fv->flags |= ALIAS_RIGHT_CLIP; if (fv->v[1] > r_refdef.aliasvrectbottom) fv->flags |= ALIAS_BOTTOM_CLIP; } } // // clip and draw all triangles // r_affinetridesc.numtriangles = 1; ptri = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles); for (i=0 ; i<pmdl->numtris ; i++, ptri++) { pfv[0] = &pfinalverts[ptri->vertindex[0]]; pfv[1] = &pfinalverts[ptri->vertindex[1]]; pfv[2] = &pfinalverts[ptri->vertindex[2]]; if ( pfv[0]->flags & pfv[1]->flags & pfv[2]->flags & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP) ) continue; // completely clipped if ( ! ( (pfv[0]->flags | pfv[1]->flags | pfv[2]->flags) & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP) ) ) { // totally unclipped r_affinetridesc.pfinalverts = pfinalverts; r_affinetridesc.ptriangles = ptri; D_PolysetDraw (); } else { // partially clipped R_AliasClipTriangle (ptri); } } } /* ================ R_AliasSetUpTransform ================ */ void R_AliasSetUpTransform (int trivial_accept) { int i; float rotationmatrix[3][4], t2matrix[3][4]; static float tmatrix[3][4]; static float viewmatrix[3][4]; vec3_t angles; // TODO: should really be stored with the entity instead of being reconstructed // TODO: should use a look-up table // TODO: could cache lazily, stored in the entity angles[ROLL] = currententity->angles[ROLL]; angles[PITCH] = -currententity->angles[PITCH]; angles[YAW] = currententity->angles[YAW]; AngleVectors (angles, alias_forward, alias_right, alias_up); tmatrix[0][0] = pmdl->scale[0]; tmatrix[1][1] = pmdl->scale[1]; tmatrix[2][2] = pmdl->scale[2]; tmatrix[0][3] = pmdl->scale_origin[0]; tmatrix[1][3] = pmdl->scale_origin[1]; tmatrix[2][3] = pmdl->scale_origin[2]; // TODO: can do this with simple matrix rearrangement for (i=0 ; i<3 ; i++) { t2matrix[i][0] = alias_forward[i]; t2matrix[i][1] = -alias_right[i]; t2matrix[i][2] = alias_up[i]; } t2matrix[0][3] = -modelorg[0]; t2matrix[1][3] = -modelorg[1]; t2matrix[2][3] = -modelorg[2]; // FIXME: can do more efficiently than full concatenation R_ConcatTransforms (t2matrix, tmatrix, rotationmatrix); // TODO: should be global, set when vright, etc., set VectorCopy (vright, viewmatrix[0]); VectorCopy (vup, viewmatrix[1]); VectorInverse (viewmatrix[1]); VectorCopy (vpn, viewmatrix[2]); // viewmatrix[0][3] = 0; // viewmatrix[1][3] = 0; // viewmatrix[2][3] = 0; R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform); // do the scaling up of x and y to screen coordinates as part of the transform // for the unclipped case (it would mess up clipping in the clipped case). // Also scale down z, so 1/z is scaled 31 bits for free, and scale down x and y // correspondingly so the projected x and y come out right // FIXME: make this work for clipped case too? if (trivial_accept) { for (i=0 ; i<4 ; i++) { aliastransform[0][i] *= aliasxscale * (1.0 / ((float)0x8000 * 0x10000)); aliastransform[1][i] *= aliasyscale * (1.0 / ((float)0x8000 * 0x10000)); aliastransform[2][i] *= 1.0 / ((float)0x8000 * 0x10000); } } } /* ================ R_AliasTransformFinalVert ================ */ void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av, trivertx_t *pverts, stvert_t *pstverts) { int temp; float lightcos, *plightnormal; av->fv[0] = DotProduct(pverts->v, aliastransform[0]) + aliastransform[0][3]; av->fv[1] = DotProduct(pverts->v, aliastransform[1]) + aliastransform[1][3]; av->fv[2] = DotProduct(pverts->v, aliastransform[2]) + aliastransform[2][3]; fv->v[2] = pstverts->s; fv->v[3] = pstverts->t; fv->flags = pstverts->onseam; // lighting plightnormal = r_avertexnormals[pverts->lightnormalindex]; lightcos = DotProduct (plightnormal, r_plightvec); temp = r_ambientlight; if (lightcos < 0) { temp += (int)(r_shadelight * lightcos); // clamp; because we limited the minimum ambient and shading light, we // don't have to clamp low light, just bright if (temp < 0) temp = 0; } fv->v[4] = temp; } #if !id386 /* ================ R_AliasTransformAndProjectFinalVerts ================ */ void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts) { int i, temp; float lightcos, *plightnormal, zi; trivertx_t *pverts; pverts = r_apverts; for (i=0 ; i<r_anumverts ; i++, fv++, pverts++, pstverts++) { // transform and project zi = 1.0 / (DotProduct(pverts->v, aliastransform[2]) + aliastransform[2][3]); // x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is // scaled up by 1/2**31, and the scaling cancels out for x and y in the // projection fv->v[5] = zi; fv->v[0] = ((DotProduct(pverts->v, aliastransform[0]) + aliastransform[0][3]) * zi) + aliasxcenter; fv->v[1] = ((DotProduct(pverts->v, aliastransform[1]) + aliastransform[1][3]) * zi) + aliasycenter; fv->v[2] = pstverts->s; fv->v[3] = pstverts->t; fv->flags = pstverts->onseam; // lighting plightnormal = r_avertexnormals[pverts->lightnormalindex]; lightcos = DotProduct (plightnormal, r_plightvec); temp = r_ambientlight; if (lightcos < 0) { temp += (int)(r_shadelight * lightcos); // clamp; because we limited the minimum ambient and shading light, we // don't have to clamp low light, just bright if (temp < 0) temp = 0; } fv->v[4] = temp; } } #endif /* ================ R_AliasProjectFinalVert ================ */ void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av) { float zi; // project points zi = 1.0 / av->fv[2]; fv->v[5] = zi * ziscale; fv->v[0] = (av->fv[0] * aliasxscale * zi) + aliasxcenter; fv->v[1] = (av->fv[1] * aliasyscale * zi) + aliasycenter; } /* ================ R_AliasPrepareUnclippedPoints ================ */ void R_AliasPrepareUnclippedPoints (void) { stvert_t *pstverts; finalvert_t *fv; pstverts = (stvert_t *)((byte *)paliashdr + paliashdr->stverts); r_anumverts = pmdl->numverts; // FIXME: just use pfinalverts directly? fv = pfinalverts; R_AliasTransformAndProjectFinalVerts (fv, pstverts); if (r_affinetridesc.drawtype) D_PolysetDrawFinalVerts (fv, r_anumverts); r_affinetridesc.pfinalverts = pfinalverts; r_affinetridesc.ptriangles = (mtriangle_t *) ((byte *)paliashdr + paliashdr->triangles); r_affinetridesc.numtriangles = pmdl->numtris; D_PolysetDraw (); } /* =============== R_AliasSetupSkin =============== */ void R_AliasSetupSkin (void) { int skinnum; int i, numskins; maliasskingroup_t *paliasskingroup; float *pskinintervals, fullskininterval; float skintargettime, skintime; skinnum = currententity->skinnum; if ((skinnum >= pmdl->numskins) || (skinnum < 0)) { Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum); skinnum = 0; } pskindesc = ((maliasskindesc_t *) ((byte *)paliashdr + paliashdr->skindesc)) + skinnum; a_skinwidth = pmdl->skinwidth; if (pskindesc->type == ALIAS_SKIN_GROUP) { paliasskingroup = (maliasskingroup_t *)((byte *)paliashdr + pskindesc->skin); pskinintervals = (float *) ((byte *)paliashdr + paliasskingroup->intervals); numskins = paliasskingroup->numskins; fullskininterval = pskinintervals[numskins-1]; skintime = cl.time + currententity->syncbase; // when loading in Mod_LoadAliasSkinGroup, we guaranteed all interval // values are positive, so we don't have to worry about division by 0 skintargettime = skintime - ((int)(skintime / fullskininterval)) * fullskininterval; for (i=0 ; i<(numskins-1) ; i++) { if (pskinintervals[i] > skintargettime) break; } pskindesc = &paliasskingroup->skindescs[i]; } r_affinetridesc.pskindesc = pskindesc; r_affinetridesc.pskin = (void *)((byte *)paliashdr + pskindesc->skin); r_affinetridesc.skinwidth = a_skinwidth; r_affinetridesc.seamfixupX16 = (a_skinwidth >> 1) << 16; r_affinetridesc.skinheight = pmdl->skinheight; } /* ================ R_AliasSetupLighting ================ */ void R_AliasSetupLighting (alight_t *plighting) { // guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't have // to clamp off the bottom r_ambientlight = plighting->ambientlight; if (r_ambientlight < LIGHT_MIN) r_ambientlight = LIGHT_MIN; r_ambientlight = (255 - r_ambientlight) << VID_CBITS; if (r_ambientlight < LIGHT_MIN) r_ambientlight = LIGHT_MIN; r_shadelight = plighting->shadelight; if (r_shadelight < 0) r_shadelight = 0; r_shadelight *= VID_GRADES; // rotate the lighting vector into the model's frame of reference r_plightvec[0] = DotProduct (plighting->plightvec, alias_forward); r_plightvec[1] = -DotProduct (plighting->plightvec, alias_right); r_plightvec[2] = DotProduct (plighting->plightvec, alias_up); } /* ================= R_AliasSetupFrame set r_apverts ================= */ void R_AliasSetupFrame (void) { int frame; int i, numframes; maliasgroup_t *paliasgroup; float *pintervals, fullinterval, targettime, time; frame = currententity->frame; if ((frame >= pmdl->numframes) || (frame < 0)) { Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame); frame = 0; } if (paliashdr->frames[frame].type == ALIAS_SINGLE) { r_apverts = (trivertx_t *) ((byte *)paliashdr + paliashdr->frames[frame].frame); return; } paliasgroup = (maliasgroup_t *) ((byte *)paliashdr + paliashdr->frames[frame].frame); pintervals = (float *)((byte *)paliashdr + paliasgroup->intervals); numframes = paliasgroup->numframes; fullinterval = pintervals[numframes-1]; time = cl.time + currententity->syncbase; // // when loading in Mod_LoadAliasGroup, we guaranteed all interval values // are positive, so we don't have to worry about division by 0 // targettime = time - ((int)(time / fullinterval)) * fullinterval; for (i=0 ; i<(numframes-1) ; i++) { if (pintervals[i] > targettime) break; } r_apverts = (trivertx_t *) ((byte *)paliashdr + paliasgroup->frames[i].frame); } /* ================ R_AliasDrawModel ================ */ void R_AliasDrawModel (alight_t *plighting) { finalvert_t finalverts[MAXALIASVERTS + ((CACHE_SIZE - 1) / sizeof(finalvert_t)) + 1]; auxvert_t auxverts[MAXALIASVERTS]; r_amodels_drawn++; // cache align pfinalverts = (finalvert_t *) (((long)&finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); pauxverts = &auxverts[0]; paliashdr = (aliashdr_t *)Mod_Extradata (currententity->model); pmdl = (mdl_t *)((byte *)paliashdr + paliashdr->model); R_AliasSetupSkin (); R_AliasSetUpTransform (currententity->trivial_accept); R_AliasSetupLighting (plighting); R_AliasSetupFrame (); if (!currententity->colormap) Sys_Error ("R_AliasDrawModel: !currententity->colormap"); r_affinetridesc.drawtype = (currententity->trivial_accept == 3) && r_recursiveaffinetriangles; if (r_affinetridesc.drawtype) { D_PolysetUpdateTables (); // FIXME: precalc... } else { #if id386 D_Aff8Patch (currententity->colormap); #endif } acolormap = currententity->colormap; if (currententity != &cl.viewent) ziscale = (float)0x8000 * (float)0x10000; else ziscale = (float)0x8000 * (float)0x10000 * 3.0; if (currententity->trivial_accept) R_AliasPrepareUnclippedPoints (); else R_AliasPreparePoints (); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // // nonintel.c: code for non-Intel processors only // #include "quakedef.h" // #include "r_local.h" // #include "d_local.h" #if !id386 /* ================ R_Surf8Patch ================ */ void R_Surf8Patch () { // we only patch code on Intel } /* ================ R_Surf16Patch ================ */ void R_Surf16Patch () { // we only patch code on Intel } /* ================ R_SurfacePatch ================ */ void R_SurfacePatch (void) { // we only patch code on Intel } #endif // !id386
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // net_wins.c #include "quakedef.h" #include "winquake.h" extern cvar_t hostname; #define MAXHOSTNAMELEN 256 static int net_acceptsocket = -1; // socket for fielding new connections static int net_controlsocket; static int net_broadcastsocket = 0; static struct qsockaddr broadcastaddr; static unsigned long myAddr; qboolean winsock_lib_initialized; int (PASCAL FAR *pWSAStartup)(WORD wVersionRequired, LPWSADATA lpWSAData); int (PASCAL FAR *pWSACleanup)(void); int (PASCAL FAR *pWSAGetLastError)(void); SOCKET (PASCAL FAR *psocket)(int af, int type, int protocol); int (PASCAL FAR *pioctlsocket)(SOCKET s, long cmd, u_long FAR *argp); int (PASCAL FAR *psetsockopt)(SOCKET s, int level, int optname, const char FAR * optval, int optlen); int (PASCAL FAR *precvfrom)(SOCKET s, char FAR * buf, int len, int flags, struct sockaddr FAR *from, int FAR * fromlen); int (PASCAL FAR *psendto)(SOCKET s, const char FAR * buf, int len, int flags, const struct sockaddr FAR *to, int tolen); int (PASCAL FAR *pclosesocket)(SOCKET s); int (PASCAL FAR *pgethostname)(char FAR * name, int namelen); struct hostent FAR * (PASCAL FAR *pgethostbyname)(const char FAR * name); struct hostent FAR * (PASCAL FAR *pgethostbyaddr)(const char FAR * addr, int len, int type); int (PASCAL FAR *pgetsockname)(SOCKET s, struct sockaddr FAR *name, int FAR * namelen); #include "net_wins.h" int winsock_initialized = 0; WSADATA winsockdata; //============================================================================= static double blocktime; BOOL PASCAL FAR BlockingHook(void) { MSG msg; BOOL ret; if ((Sys_FloatTime() - blocktime) > 2.0) { WSACancelBlockingCall(); return FALSE; } /* get the next message, if any */ ret = (BOOL) PeekMessage(&msg, NULL, 0, 0, PM_REMOVE); /* if we got one, process it */ if (ret) { TranslateMessage(&msg); DispatchMessage(&msg); } /* TRUE if we got a message */ return ret; } void WINS_GetLocalAddress() { struct hostent *local = NULL; char buff[MAXHOSTNAMELEN]; unsigned long addr; if (myAddr != INADDR_ANY) return; if (pgethostname(buff, MAXHOSTNAMELEN) == SOCKET_ERROR) return; blocktime = Sys_FloatTime(); WSASetBlockingHook(BlockingHook); local = pgethostbyname(buff); WSAUnhookBlockingHook(); if (local == NULL) return; myAddr = *(int *)local->h_addr_list[0]; addr = ntohl(myAddr); sprintf(my_tcpip_address, "%d.%d.%d.%d", (addr >> 24) & 0xff, (addr >> 16) & 0xff, (addr >> 8) & 0xff, addr & 0xff); } int WINS_Init (void) { int i; char buff[MAXHOSTNAMELEN]; char *p; int r; WORD wVersionRequested; HINSTANCE hInst; // initialize the Winsock function vectors (we do this instead of statically linking // so we can run on Win 3.1, where there isn't necessarily Winsock) hInst = LoadLibrary("wsock32.dll"); if (hInst == NULL) { Con_SafePrintf ("Failed to load winsock.dll\n"); winsock_lib_initialized = false; return -1; } winsock_lib_initialized = true; pWSAStartup = (void *)GetProcAddress(hInst, "WSAStartup"); pWSACleanup = (void *)GetProcAddress(hInst, "WSACleanup"); pWSAGetLastError = (void *)GetProcAddress(hInst, "WSAGetLastError"); psocket = (void *)GetProcAddress(hInst, "socket"); pioctlsocket = (void *)GetProcAddress(hInst, "ioctlsocket"); psetsockopt = (void *)GetProcAddress(hInst, "setsockopt"); precvfrom = (void *)GetProcAddress(hInst, "recvfrom"); psendto = (void *)GetProcAddress(hInst, "sendto"); pclosesocket = (void *)GetProcAddress(hInst, "closesocket"); pgethostname = (void *)GetProcAddress(hInst, "gethostname"); pgethostbyname = (void *)GetProcAddress(hInst, "gethostbyname"); pgethostbyaddr = (void *)GetProcAddress(hInst, "gethostbyaddr"); pgetsockname = (void *)GetProcAddress(hInst, "getsockname"); if (!pWSAStartup || !pWSACleanup || !pWSAGetLastError || !psocket || !pioctlsocket || !psetsockopt || !precvfrom || !psendto || !pclosesocket || !pgethostname || !pgethostbyname || !pgethostbyaddr || !pgetsockname) { Con_SafePrintf ("Couldn't GetProcAddress from winsock.dll\n"); return -1; } if (COM_CheckParm ("-noudp")) return -1; if (winsock_initialized == 0) { wVersionRequested = MAKEWORD(1, 1); r = pWSAStartup (MAKEWORD(1, 1), &winsockdata); if (r) { Con_SafePrintf ("Winsock initialization failed.\n"); return -1; } } winsock_initialized++; // determine my name if (pgethostname(buff, MAXHOSTNAMELEN) == SOCKET_ERROR) { Con_DPrintf ("Winsock TCP/IP Initialization failed.\n"); if (--winsock_initialized == 0) pWSACleanup (); return -1; } // if the quake hostname isn't set, set it to the machine name if (Q_strcmp(hostname.string, "UNNAMED") == 0) { // see if it's a text IP address (well, close enough) for (p = buff; *p; p++) if ((*p < '0' || *p > '9') && *p != '.') break; // if it is a real name, strip off the domain; we only want the host if (*p) { for (i = 0; i < 15; i++) if (buff[i] == '.') break; buff[i] = 0; } Cvar_Set ("hostname", buff); } i = COM_CheckParm ("-ip"); if (i) { if (i < com_argc-1) { myAddr = inet_addr(com_argv[i+1]); if (myAddr == INADDR_NONE) Sys_Error ("%s is not a valid IP address", com_argv[i+1]); strcpy(my_tcpip_address, com_argv[i+1]); } else { Sys_Error ("NET_Init: you must specify an IP address after -ip"); } } else { myAddr = INADDR_ANY; strcpy(my_tcpip_address, "INADDR_ANY"); } if ((net_controlsocket = WINS_OpenSocket (0)) == -1) { Con_Printf("WINS_Init: Unable to open control socket\n"); if (--winsock_initialized == 0) pWSACleanup (); return -1; } ((struct sockaddr_in *)&broadcastaddr)->sin_family = AF_INET; ((struct sockaddr_in *)&broadcastaddr)->sin_addr.s_addr = INADDR_BROADCAST; ((struct sockaddr_in *)&broadcastaddr)->sin_port = htons((unsigned short)net_hostport); Con_Printf("Winsock TCP/IP Initialized\n"); tcpipAvailable = true; return net_controlsocket; } //============================================================================= void WINS_Shutdown (void) { WINS_Listen (false); WINS_CloseSocket (net_controlsocket); if (--winsock_initialized == 0) pWSACleanup (); } //============================================================================= void WINS_Listen (qboolean state) { // enable listening if (state) { if (net_acceptsocket != -1) return; WINS_GetLocalAddress(); if ((net_acceptsocket = WINS_OpenSocket (net_hostport)) == -1) Sys_Error ("WINS_Listen: Unable to open accept socket\n"); return; } // disable listening if (net_acceptsocket == -1) return; WINS_CloseSocket (net_acceptsocket); net_acceptsocket = -1; } //============================================================================= int WINS_OpenSocket (int port) { int newsocket; struct sockaddr_in address; u_long _true = 1; if ((newsocket = psocket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1) return -1; if (pioctlsocket (newsocket, FIONBIO, &_true) == -1) goto ErrorReturn; address.sin_family = AF_INET; address.sin_addr.s_addr = myAddr; address.sin_port = htons((unsigned short)port); if( bind (newsocket, (void *)&address, sizeof(address)) == 0) return newsocket; Sys_Error ("Unable to bind to %s", WINS_AddrToString((struct qsockaddr *)&address)); ErrorReturn: pclosesocket (newsocket); return -1; } //============================================================================= int WINS_CloseSocket (int socket) { if (socket == net_broadcastsocket) net_broadcastsocket = 0; return pclosesocket (socket); } //============================================================================= /* ============ PartialIPAddress this lets you type only as much of the net address as required, using the local network components to fill in the rest ============ */ static int PartialIPAddress (char *in, struct qsockaddr *hostaddr) { char buff[256]; char *b; int addr; int num; int mask; int run; int port; buff[0] = '.'; b = buff; strcpy(buff+1, in); if (buff[1] == '.') b++; addr = 0; mask=-1; while (*b == '.') { b++; num = 0; run = 0; while (!( *b < '0' || *b > '9')) { num = num*10 + *b++ - '0'; if (++run > 3) return -1; } if ((*b < '0' || *b > '9') && *b != '.' && *b != ':' && *b != 0) return -1; if (num < 0 || num > 255) return -1; mask<<=8; addr = (addr<<8) + num; } if (*b++ == ':') port = Q_atoi(b); else port = net_hostport; hostaddr->sa_family = AF_INET; ((struct sockaddr_in *)hostaddr)->sin_port = htons((short)port); ((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (myAddr & htonl(mask)) | htonl(addr); return 0; } //============================================================================= int WINS_Connect (int socket, struct qsockaddr *addr) { return 0; } //============================================================================= int WINS_CheckNewConnections (void) { char buf[4096]; if (net_acceptsocket == -1) return -1; if (precvfrom (net_acceptsocket, buf, sizeof(buf), MSG_PEEK, NULL, NULL) > 0) { return net_acceptsocket; } return -1; } //============================================================================= int WINS_Read (int socket, byte *buf, int len, struct qsockaddr *addr) { int addrlen = sizeof (struct qsockaddr); int ret; ret = precvfrom (socket, buf, len, 0, (struct sockaddr *)addr, &addrlen); if (ret == -1) { int errno = pWSAGetLastError(); if (errno == WSAEWOULDBLOCK || errno == WSAECONNREFUSED) return 0; } return ret; } //============================================================================= int WINS_MakeSocketBroadcastCapable (int socket) { int i = 1; // make this socket broadcast capable if (psetsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i)) < 0) return -1; net_broadcastsocket = socket; return 0; } //============================================================================= int WINS_Broadcast (int socket, byte *buf, int len) { int ret; if (socket != net_broadcastsocket) { if (net_broadcastsocket != 0) Sys_Error("Attempted to use multiple broadcasts sockets\n"); WINS_GetLocalAddress(); ret = WINS_MakeSocketBroadcastCapable (socket); if (ret == -1) { Con_Printf("Unable to make socket broadcast capable\n"); return ret; } } return WINS_Write (socket, buf, len, &broadcastaddr); } //============================================================================= int WINS_Write (int socket, byte *buf, int len, struct qsockaddr *addr) { int ret; ret = psendto (socket, buf, len, 0, (struct sockaddr *)addr, sizeof(struct qsockaddr)); if (ret == -1) if (pWSAGetLastError() == WSAEWOULDBLOCK) return 0; return ret; } //============================================================================= char *WINS_AddrToString (struct qsockaddr *addr) { static char buffer[22]; int haddr; haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr); sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port)); return buffer; } //============================================================================= int WINS_StringToAddr (char *string, struct qsockaddr *addr) { int ha1, ha2, ha3, ha4, hp; int ipaddr; sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp); ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4; addr->sa_family = AF_INET; ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr); ((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)hp); return 0; } //============================================================================= int WINS_GetSocketAddr (int socket, struct qsockaddr *addr) { int addrlen = sizeof(struct qsockaddr); unsigned int a; Q_memset(addr, 0, sizeof(struct qsockaddr)); pgetsockname(socket, (struct sockaddr *)addr, &addrlen); a = ((struct sockaddr_in *)addr)->sin_addr.s_addr; if (a == 0 || a == inet_addr("127.0.0.1")) ((struct sockaddr_in *)addr)->sin_addr.s_addr = myAddr; return 0; } //============================================================================= int WINS_GetNameFromAddr (struct qsockaddr *addr, char *name) { struct hostent *hostentry; hostentry = pgethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET); if (hostentry) { Q_strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1); return 0; } Q_strcpy (name, WINS_AddrToString (addr)); return 0; } //============================================================================= int WINS_GetAddrFromName(char *name, struct qsockaddr *addr) { struct hostent *hostentry; if (name[0] >= '0' && name[0] <= '9') return PartialIPAddress (name, addr); hostentry = pgethostbyname (name); if (!hostentry) return -1; addr->sa_family = AF_INET; ((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)net_hostport); ((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0]; return 0; } //============================================================================= int WINS_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2) { if (addr1->sa_family != addr2->sa_family) return -1; if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr) return -1; if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port) return 1; return 0; } //============================================================================= int WINS_GetSocketPort (struct qsockaddr *addr) { return ntohs(((struct sockaddr_in *)addr)->sin_port); } int WINS_SetSocketPort (struct qsockaddr *addr, int port) { ((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)port); return 0; } //=============================================================================
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <dpmi.h> //#include "types.h" typedef unsigned char BYTE; typedef unsigned short WORD; typedef unsigned long DWORD; //#include "mgenord.h" #define MGENVXD_REGISTER_ORD 1 #define MGENVXD_GETMEM_ORD 2 #define MGENVXD_DEREGISTER_ORD 3 #define MGENVXD_WAKEUP_ORD 4 #define MGENVXD_MAKEDQS_ORD 5 // Virtual 8086 API Ordinals #define V86API_GETSELECTOR16_ORD (1) #define V86API_GETSELECTOR32_ORD (2) #define V86API_GETFLAT32_ORD (3) #define V86API_MOVERP_ORD (6) #define V86API_MOVEPR_ORD (7) #define V86API_POST_ORD (8) #define V86API_INIT_ORD (9) #define V86API_UNINIT_ORD (10) #define V86API_INSERTKEY_ORD (11) #define V86API_REMOVEHOTKEY_ORD (12) #define V86API_INSTALLHOTKEY_ORD (13) #define V86API_HOOKINT48_ORD (14) #define V86API_WAKEUPDLL_ORD (15) #define DPMIAPI_GETFLAT32_ORD (1) #define DPMIAPI_POST_WINDOWS_ORD (2) // these are DPMI functions. Make sure they don't clash with the // other MGENVXD_XXXX functions above, or the DPMI functions! #define MGENVXD_GETQUEUECTR_ORD 6 #define MGENVXD_MOVENODE_ORD 7 #define MGENVXD_GETNODE_ORD 8 #define MGENVXD_FLUSHNODE_ORD 9 #define MGENVXD_MCOUNT_ORD 10 #define MGENVXD_MASTERNODE_ORD 11 #define MGENVXD_SANITYCHECK_ORD 12 #define MGENVXD_WAKEUPDLL_ORD 13 #define MGENVXD_WAIT_ORD 14 // #define HWND_OFFSET (0) #define UMSG_OFFSET (1) #define SIZEREQUEST_OFFSET (2) #define HVXD_OFFSET (3) #define DATUM_OFFSET (4) #define SLOT_OFFSET (5) #define SIZEGIVEN_OFFSET (6) #define SELECTOR32_OFFSET (7) #define SELECTOR16_OFFSET (8) //#include "magic.h" #define MGENVXD_DEVICE_ID 0x18AA //#include "rtq.h" #define RTQ_NODE struct rtq_node RTQ_NODE { RTQ_NODE *self; // Ring zero address of this node RTQ_NODE *left; // Ring zero address of preceding node RTQ_NODE *right; // Ring zero address of succeding node BYTE * rtqDatum; // Ring 3 Datum of Buffer (start of preface) BYTE * rtqInsert; // Ring 3 insertion position WORD rtqLen; // Length of buffer, excluding preface WORD rtqUpCtr; // Up Counter of bytes used so far WORD rtqQCtr; // number of nodes attached WORD padding; // DWORD alignment }; #define RTQ_PARAM_MOVENODE struct rtq_param_movenode RTQ_PARAM_MOVENODE { WORD rtqFromDQ; WORD rtqToDQ; }; RTQ_NODE* rtq_fetch(RTQ_NODE*, RTQ_NODE*); // To, From int _int86(int vector, __dpmi_regs *iregs, __dpmi_regs *oregs); #define CHUNNEL_INT 0x48 #define int386 _int86 #define REGISTERS __dpmi_regs void Yield(void) { __dpmi_yield(); } void PostWindowsMessage(void) { REGISTERS regs; regs.d.eax = DPMIAPI_POST_WINDOWS_ORD << 16 | MGENVXD_DEVICE_ID; regs.d.ebx = 0; regs.d.ecx = 0; int386(CHUNNEL_INT, &regs, &regs); } int MGenWait(void) { REGISTERS regs; regs.d.eax = MGENVXD_WAIT_ORD << 16 | MGENVXD_DEVICE_ID; int386(CHUNNEL_INT, &regs, &regs); return regs.d.eax; } int MGenGetQueueCtr(int qNo) { REGISTERS regs; regs.d.eax = MGENVXD_GETQUEUECTR_ORD << 16 | MGENVXD_DEVICE_ID; regs.d.ebx = qNo; int386(CHUNNEL_INT, &regs, &regs); return regs.d.eax; } RTQ_NODE *MGenMoveTo(int qFrom, int qTo) { REGISTERS regs; regs.d.eax = MGENVXD_MOVENODE_ORD << 16 | MGENVXD_DEVICE_ID; regs.d.ebx = qFrom; regs.d.ecx = qTo; int386(CHUNNEL_INT, &regs, &regs); return (RTQ_NODE *) regs.d.eax; } RTQ_NODE *MGenGetNode(int q) { REGISTERS regs; regs.d.eax = MGENVXD_GETNODE_ORD << 16 | MGENVXD_DEVICE_ID; regs.d.ebx = q; int386(CHUNNEL_INT, &regs, &regs); return (RTQ_NODE *) regs.d.eax; } RTQ_NODE *MGenGetMasterNode(unsigned *size) { REGISTERS regs; regs.d.eax = MGENVXD_MASTERNODE_ORD << 16 | MGENVXD_DEVICE_ID; int386(CHUNNEL_INT, &regs, &regs); *size = regs.d.ecx; return (RTQ_NODE *) regs.d.eax; } RTQ_NODE *MGenFlushNodes(int qFrom, int qTo) { REGISTERS regs; regs.d.eax = MGENVXD_FLUSHNODE_ORD << 16 | MGENVXD_DEVICE_ID; regs.d.ebx = qFrom; regs.d.ecx = qTo; int386(CHUNNEL_INT, &regs, &regs); return (RTQ_NODE *) regs.d.eax; } int MGenMCount(unsigned lowerOrderBits, unsigned upperOrderBits) { REGISTERS regs; regs.d.eax = MGENVXD_MCOUNT_ORD << 16 | MGENVXD_DEVICE_ID; regs.d.ebx = lowerOrderBits; regs.d.ecx = upperOrderBits; int386(CHUNNEL_INT, &regs, &regs); return regs.d.eax; } int MGenSanityCheck(void) { REGISTERS regs; regs.d.eax = MGENVXD_SANITYCHECK_ORD << 16 | MGENVXD_DEVICE_ID; int386(CHUNNEL_INT, &regs, &regs); return regs.d.eax; } void MGenWakeupDll(void) { REGISTERS regs; regs.d.eax = MGENVXD_WAKEUPDLL_ORD << 16 | MGENVXD_DEVICE_ID; int386(CHUNNEL_INT, &regs, &regs); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_mem.c: sound caching #include "quakedef.h" int cache_full_cycle; byte *S_Alloc (int size); /* ================ ResampleSfx ================ */ void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data) { int outcount; int srcsample; float stepscale; int i; int sample, samplefrac, fracstep; sfxcache_t *sc; sc = (sfxcache_t*) Cache_Check (&sfx->cache); if (!sc) return; stepscale = (float)inrate / shm->speed; // this is usually 0.5, 1, or 2 outcount = (int) (sc->length / stepscale); sc->length = outcount; if (sc->loopstart != -1) sc->loopstart = (int) (sc->loopstart / stepscale); sc->speed = shm->speed; if (loadas8bit.value) sc->width = 1; else sc->width = inwidth; sc->stereo = 0; // resample / decimate to the current source rate if (stepscale == 1 && inwidth == 1 && sc->width == 1) { // fast special case for (i=0 ; i<outcount ; i++) sc->data.sc[i] = (int)( (unsigned char)(data[i]) - 128); } else { // general case samplefrac = 0; fracstep = (int) (stepscale*256); for (i=0 ; i<outcount ; i++) { srcsample = samplefrac >> 8; samplefrac += fracstep; if (inwidth == 2) sample = LittleShort ( ((short *)data)[srcsample] ); else sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8; if (sc->width == 2) sc->data.s[i] = sample; else sc->data.sc[i] = sample >> 8; } } } //============================================================================= /* ============== S_LoadSound ============== */ sfxcache_t *S_LoadSound (sfx_t *s) { char namebuffer[256]; byte *data; wavinfo_t info; int len; float stepscale; sfxcache_t *sc; byte stackbuf[1*1024]; // avoid dirtying the cache heap // see if still in memory sc = (sfxcache_t*) Cache_Check (&s->cache); if (sc) return sc; //Con_Printf ("S_LoadSound: %x\n", (int)stackbuf); // load it in Q_strcpy(namebuffer, "sound/"); Q_strcat(namebuffer, s->name); // Con_Printf ("loading %s\n",namebuffer); data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf)); if (!data) { Con_Printf ("Couldn't load %s\n", namebuffer); return NULL; } info = GetWavinfo (s->name, data, com_filesize); if (info.channels != 1) { Con_Printf ("%s is a stereo sample\n",s->name); return NULL; } stepscale = (float)info.rate / shm->speed; len = (int) (info.samples / stepscale); len = len * info.width * info.channels; sc = (sfxcache_t*) Cache_Alloc ( &s->cache, len + sizeof(sfxcache_t), s->name); if (!sc) return NULL; sc->length = info.samples; sc->loopstart = info.loopstart; sc->speed = info.rate; sc->width = info.width; sc->stereo = info.channels; ResampleSfx (s, sc->speed, sc->width, data + info.dataofs); return sc; } /* =============================================================================== WAV loading =============================================================================== */ byte *data_p; byte *iff_end; byte *last_chunk; byte *iff_data; int iff_chunk_len; short GetLittleShort(void) { short val = 0; val = *data_p; val = val + (*(data_p+1)<<8); data_p += 2; return val; } int GetLittleLong(void) { int val = 0; val = *data_p; val = val + (*(data_p+1)<<8); val = val + (*(data_p+2)<<16); val = val + (*(data_p+3)<<24); data_p += 4; return val; } void FindNextChunk(const char *name) { while (1) { data_p=last_chunk; if (data_p >= iff_end) { // didn't find the chunk data_p = NULL; return; } data_p += 4; iff_chunk_len = GetLittleLong(); if (iff_chunk_len < 0) { data_p = NULL; return; } // if (iff_chunk_len > 1024*1024) // Sys_Error ("FindNextChunk: %i length is past the 1 meg sanity limit", iff_chunk_len); data_p -= 8; last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 ); if (!Q_strncmp((char*) data_p, name, 4)) return; } } void FindChunk(const char *name) { last_chunk = iff_data; FindNextChunk (name); } void DumpChunks(void) { char str[5]; str[4] = 0; data_p=iff_data; do { memcpy (str, data_p, 4); data_p += 4; iff_chunk_len = GetLittleLong(); Con_Printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len); data_p += (iff_chunk_len + 1) & ~1; } while (data_p < iff_end); } /* ============ GetWavinfo ============ */ wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength) { wavinfo_t info; int i; int format; int samples; memset (&info, 0, sizeof(info)); if (!wav) return info; iff_data = wav; iff_end = wav + wavlength; // find "RIFF" chunk FindChunk("RIFF"); if (!(data_p && !Q_strncmp((char*) (data_p+8), "WAVE", 4))) { Con_Printf("Missing RIFF/WAVE chunks\n"); return info; } // get "fmt " chunk iff_data = data_p + 12; // DumpChunks (); FindChunk("fmt "); if (!data_p) { Con_Printf("Missing fmt chunk\n"); return info; } data_p += 8; format = GetLittleShort(); if (format != 1) { Con_Printf("Microsoft PCM format only\n"); return info; } info.channels = GetLittleShort(); info.rate = GetLittleLong(); data_p += 4+2; info.width = GetLittleShort() / 8; // get cue chunk FindChunk("cue "); if (data_p) { data_p += 32; info.loopstart = GetLittleLong(); // Con_Printf("loopstart=%d\n", sfx->loopstart); // if the next chunk is a LIST chunk, look for a cue length marker FindNextChunk ("LIST"); if (data_p) { if (!strncmp ((char*) (data_p + 28), "mark", 4)) { // this is not a proper parse, but it works with cooledit... data_p += 24; i = GetLittleLong (); // samples in loop info.samples = info.loopstart + i; // Con_Printf("looped length: %i\n", i); } } } else info.loopstart = -1; // find data chunk FindChunk("data"); if (!data_p) { Con_Printf("Missing data chunk\n"); return info; } data_p += 4; samples = GetLittleLong () / info.width; if (info.samples) { if (samples < info.samples) Sys_Error ("Sound %s has a bad loop length", name); } else info.samples = samples; info.dataofs = data_p - wav; return info; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_polyset.c: routines for drawing sets of polygons sharing the same // texture (used for Alias models) #include "quakedef.h" #include "r_local.h" #include "d_local.h" // TODO: put in span spilling to shrink list size // !!! if this is changed, it must be changed in d_polysa.s too !!! #define DPS_MAXSPANS MAXHEIGHT+1 // 1 extra for spanpackage that marks end // !!! if this is changed, it must be changed in asm_draw.h too !!! typedef struct { void *pdest; short *pz; int count; byte *ptex; int sfrac, tfrac, light, zi; } spanpackage_t; typedef struct { int isflattop; int numleftedges; int *pleftedgevert0; int *pleftedgevert1; int *pleftedgevert2; int numrightedges; int *prightedgevert0; int *prightedgevert1; int *prightedgevert2; } edgetable; int r_p0[6], r_p1[6], r_p2[6]; byte *d_pcolormap; int d_aflatcolor; int d_xdenom; edgetable *pedgetable; edgetable edgetables[12] = { {0, 1, r_p0, r_p2, NULL, 2, r_p0, r_p1, r_p2 }, {0, 2, r_p1, r_p0, r_p2, 1, r_p1, r_p2, NULL}, {1, 1, r_p0, r_p2, NULL, 1, r_p1, r_p2, NULL}, {0, 1, r_p1, r_p0, NULL, 2, r_p1, r_p2, r_p0 }, {0, 2, r_p0, r_p2, r_p1, 1, r_p0, r_p1, NULL}, {0, 1, r_p2, r_p1, NULL, 1, r_p2, r_p0, NULL}, {0, 1, r_p2, r_p1, NULL, 2, r_p2, r_p0, r_p1 }, {0, 2, r_p2, r_p1, r_p0, 1, r_p2, r_p0, NULL}, {0, 1, r_p1, r_p0, NULL, 1, r_p1, r_p2, NULL}, {1, 1, r_p2, r_p1, NULL, 1, r_p0, r_p1, NULL}, {1, 1, r_p1, r_p0, NULL, 1, r_p2, r_p0, NULL}, {0, 1, r_p0, r_p2, NULL, 1, r_p0, r_p1, NULL}, }; // FIXME: some of these can become statics int a_sstepxfrac, a_tstepxfrac, r_lstepx, a_ststepxwhole; int r_sstepx, r_tstepx, r_lstepy, r_sstepy, r_tstepy; int r_zistepx, r_zistepy; int d_aspancount, d_countextrastep; spanpackage_t *a_spans; spanpackage_t *d_pedgespanpackage; static int ystart; byte *d_pdest, *d_ptex; short *d_pz; int d_sfrac, d_tfrac, d_light, d_zi; int d_ptexextrastep, d_sfracextrastep; int d_tfracextrastep, d_lightextrastep, d_pdestextrastep; int d_lightbasestep, d_pdestbasestep, d_ptexbasestep; int d_sfracbasestep, d_tfracbasestep; int d_ziextrastep, d_zibasestep; int d_pzextrastep, d_pzbasestep; typedef struct { int quotient; int remainder; } adivtab_t; static adivtab_t adivtab[32*32] = { #include "adivtab.h" }; byte *skintable[MAX_LBM_HEIGHT]; int skinwidth; byte *skinstart; void D_PolysetDrawSpans8 (spanpackage_t *pspanpackage); void D_PolysetCalcGradients (int skinwidth); void D_DrawSubdiv (void); void D_DrawNonSubdiv (void); void D_PolysetRecursiveTriangle (int *p1, int *p2, int *p3); void D_PolysetSetEdgeTable (void); void D_RasterizeAliasPolySmooth (void); void D_PolysetScanLeftEdge (int height); #if !id386 /* ================ D_PolysetDraw ================ */ void D_PolysetDraw (void) { spanpackage_t spans[DPS_MAXSPANS + 1 + ((CACHE_SIZE - 1) / sizeof(spanpackage_t)) + 1]; // one extra because of cache line pretouching a_spans = (spanpackage_t *) (((long)&spans[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); if (r_affinetridesc.drawtype) { D_DrawSubdiv (); } else { D_DrawNonSubdiv (); } } /* ================ D_PolysetDrawFinalVerts ================ */ void D_PolysetDrawFinalVerts (finalvert_t *fv, int numverts) { int i, z; short *zbuf; for (i=0 ; i<numverts ; i++, fv++) { // valid triangle coordinates for filling can include the bottom and // right clip edges, due to the fill rule; these shouldn't be drawn if ((fv->v[0] < r_refdef.vrectright) && (fv->v[1] < r_refdef.vrectbottom)) { z = fv->v[5]>>16; zbuf = zspantable[fv->v[1]] + fv->v[0]; if (z >= *zbuf) { int pix; *zbuf = z; pix = skintable[fv->v[3]>>16][fv->v[2]>>16]; pix = ((byte *)acolormap)[pix + (fv->v[4] & 0xFF00) ]; d_viewbuffer[d_scantable[fv->v[1]] + fv->v[0]] = pix; } } } } /* ================ D_DrawSubdiv ================ */ void D_DrawSubdiv (void) { mtriangle_t *ptri; finalvert_t *pfv, *index0, *index1, *index2; int i; int lnumtriangles; pfv = r_affinetridesc.pfinalverts; ptri = r_affinetridesc.ptriangles; lnumtriangles = r_affinetridesc.numtriangles; for (i=0 ; i<lnumtriangles ; i++) { index0 = pfv + ptri[i].vertindex[0]; index1 = pfv + ptri[i].vertindex[1]; index2 = pfv + ptri[i].vertindex[2]; if (((index0->v[1]-index1->v[1]) * (index0->v[0]-index2->v[0]) - (index0->v[0]-index1->v[0]) * (index0->v[1]-index2->v[1])) >= 0) { continue; } d_pcolormap = &((byte *)acolormap)[index0->v[4] & 0xFF00]; if (ptri[i].facesfront) { D_PolysetRecursiveTriangle(index0->v, index1->v, index2->v); } else { int s0, s1, s2; s0 = index0->v[2]; s1 = index1->v[2]; s2 = index2->v[2]; if (index0->flags & ALIAS_ONSEAM) index0->v[2] += r_affinetridesc.seamfixupX16; if (index1->flags & ALIAS_ONSEAM) index1->v[2] += r_affinetridesc.seamfixupX16; if (index2->flags & ALIAS_ONSEAM) index2->v[2] += r_affinetridesc.seamfixupX16; D_PolysetRecursiveTriangle(index0->v, index1->v, index2->v); index0->v[2] = s0; index1->v[2] = s1; index2->v[2] = s2; } } } /* ================ D_DrawNonSubdiv ================ */ void D_DrawNonSubdiv (void) { mtriangle_t *ptri; finalvert_t *pfv, *index0, *index1, *index2; int i; int lnumtriangles; pfv = r_affinetridesc.pfinalverts; ptri = r_affinetridesc.ptriangles; lnumtriangles = r_affinetridesc.numtriangles; for (i=0 ; i<lnumtriangles ; i++, ptri++) { index0 = pfv + ptri->vertindex[0]; index1 = pfv + ptri->vertindex[1]; index2 = pfv + ptri->vertindex[2]; d_xdenom = (index0->v[1]-index1->v[1]) * (index0->v[0]-index2->v[0]) - (index0->v[0]-index1->v[0])*(index0->v[1]-index2->v[1]); if (d_xdenom >= 0) { continue; } r_p0[0] = index0->v[0]; // u r_p0[1] = index0->v[1]; // v r_p0[2] = index0->v[2]; // s r_p0[3] = index0->v[3]; // t r_p0[4] = index0->v[4]; // light r_p0[5] = index0->v[5]; // iz r_p1[0] = index1->v[0]; r_p1[1] = index1->v[1]; r_p1[2] = index1->v[2]; r_p1[3] = index1->v[3]; r_p1[4] = index1->v[4]; r_p1[5] = index1->v[5]; r_p2[0] = index2->v[0]; r_p2[1] = index2->v[1]; r_p2[2] = index2->v[2]; r_p2[3] = index2->v[3]; r_p2[4] = index2->v[4]; r_p2[5] = index2->v[5]; if (!ptri->facesfront) { if (index0->flags & ALIAS_ONSEAM) r_p0[2] += r_affinetridesc.seamfixupX16; if (index1->flags & ALIAS_ONSEAM) r_p1[2] += r_affinetridesc.seamfixupX16; if (index2->flags & ALIAS_ONSEAM) r_p2[2] += r_affinetridesc.seamfixupX16; } D_PolysetSetEdgeTable (); D_RasterizeAliasPolySmooth (); } } /* ================ D_PolysetRecursiveTriangle ================ */ void D_PolysetRecursiveTriangle (int *lp1, int *lp2, int *lp3) { int *temp; int d; int new[6]; int z; short *zbuf; d = lp2[0] - lp1[0]; if (d < -1 || d > 1) goto split; d = lp2[1] - lp1[1]; if (d < -1 || d > 1) goto split; d = lp3[0] - lp2[0]; if (d < -1 || d > 1) goto split2; d = lp3[1] - lp2[1]; if (d < -1 || d > 1) goto split2; d = lp1[0] - lp3[0]; if (d < -1 || d > 1) goto split3; d = lp1[1] - lp3[1]; if (d < -1 || d > 1) { split3: temp = lp1; lp1 = lp3; lp3 = lp2; lp2 = temp; goto split; } return; // entire tri is filled split2: temp = lp1; lp1 = lp2; lp2 = lp3; lp3 = temp; split: // split this edge new[0] = (lp1[0] + lp2[0]) >> 1; new[1] = (lp1[1] + lp2[1]) >> 1; new[2] = (lp1[2] + lp2[2]) >> 1; new[3] = (lp1[3] + lp2[3]) >> 1; new[5] = (lp1[5] + lp2[5]) >> 1; // draw the point if splitting a leading edge if (lp2[1] > lp1[1]) goto nodraw; if ((lp2[1] == lp1[1]) && (lp2[0] < lp1[0])) goto nodraw; z = new[5]>>16; zbuf = zspantable[new[1]] + new[0]; if (z >= *zbuf) { int pix; *zbuf = z; pix = d_pcolormap[skintable[new[3]>>16][new[2]>>16]]; d_viewbuffer[d_scantable[new[1]] + new[0]] = pix; } nodraw: // recursively continue D_PolysetRecursiveTriangle (lp3, lp1, new); D_PolysetRecursiveTriangle (lp3, new, lp2); } #endif // !id386 /* ================ D_PolysetUpdateTables ================ */ void D_PolysetUpdateTables (void) { int i; byte *s; if (r_affinetridesc.skinwidth != skinwidth || r_affinetridesc.pskin != skinstart) { skinwidth = r_affinetridesc.skinwidth; skinstart = r_affinetridesc.pskin; s = skinstart; for (i=0 ; i<MAX_LBM_HEIGHT ; i++, s+=skinwidth) skintable[i] = s; } } #if !id386 /* =================== D_PolysetScanLeftEdge ==================== */ void D_PolysetScanLeftEdge (int height) { do { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light = d_light; d_pedgespanpackage->zi = d_zi; d_pedgespanpackage++; errorterm += erroradjustup; if (errorterm >= 0) { d_pdest += d_pdestextrastep; d_pz += d_pzextrastep; d_aspancount += d_countextrastep; d_ptex += d_ptexextrastep; d_sfrac += d_sfracextrastep; d_ptex += d_sfrac >> 16; d_sfrac &= 0xFFFF; d_tfrac += d_tfracextrastep; if (d_tfrac & 0x10000) { d_ptex += r_affinetridesc.skinwidth; d_tfrac &= 0xFFFF; } d_light += d_lightextrastep; d_zi += d_ziextrastep; errorterm -= erroradjustdown; } else { d_pdest += d_pdestbasestep; d_pz += d_pzbasestep; d_aspancount += ubasestep; d_ptex += d_ptexbasestep; d_sfrac += d_sfracbasestep; d_ptex += d_sfrac >> 16; d_sfrac &= 0xFFFF; d_tfrac += d_tfracbasestep; if (d_tfrac & 0x10000) { d_ptex += r_affinetridesc.skinwidth; d_tfrac &= 0xFFFF; } d_light += d_lightbasestep; d_zi += d_zibasestep; } } while (--height); } #endif // !id386 /* =================== D_PolysetSetUpForLineScan ==================== */ void D_PolysetSetUpForLineScan(fixed8_t startvertu, fixed8_t startvertv, fixed8_t endvertu, fixed8_t endvertv) { double dm, dn; int tm, tn; adivtab_t *ptemp; // TODO: implement x86 version errorterm = -1; tm = endvertu - startvertu; tn = endvertv - startvertv; if (((tm <= 16) && (tm >= -15)) && ((tn <= 16) && (tn >= -15))) { ptemp = &adivtab[((tm+15) << 5) + (tn+15)]; ubasestep = ptemp->quotient; erroradjustup = ptemp->remainder; erroradjustdown = tn; } else { dm = (double)tm; dn = (double)tn; FloorDivMod (dm, dn, &ubasestep, &erroradjustup); erroradjustdown = dn; } } #if !id386 /* ================ D_PolysetCalcGradients ================ */ void D_PolysetCalcGradients (int skinwidth) { float xstepdenominv, ystepdenominv, t0, t1; float p01_minus_p21, p11_minus_p21, p00_minus_p20, p10_minus_p20; p00_minus_p20 = r_p0[0] - r_p2[0]; p01_minus_p21 = r_p0[1] - r_p2[1]; p10_minus_p20 = r_p1[0] - r_p2[0]; p11_minus_p21 = r_p1[1] - r_p2[1]; xstepdenominv = 1.0 / (float)d_xdenom; ystepdenominv = -xstepdenominv; // ceil () for light so positive steps are exaggerated, negative steps // diminished, pushing us away from underflow toward overflow. Underflow is // very visible, overflow is very unlikely, because of ambient lighting t0 = r_p0[4] - r_p2[4]; t1 = r_p1[4] - r_p2[4]; r_lstepx = (int) ceil((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_lstepy = (int) ceil((t1 * p00_minus_p20 - t0 * p10_minus_p20) * ystepdenominv); t0 = r_p0[2] - r_p2[2]; t1 = r_p1[2] - r_p2[2]; r_sstepx = (int)((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_sstepy = (int)((t1 * p00_minus_p20 - t0* p10_minus_p20) * ystepdenominv); t0 = r_p0[3] - r_p2[3]; t1 = r_p1[3] - r_p2[3]; r_tstepx = (int)((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_tstepy = (int)((t1 * p00_minus_p20 - t0 * p10_minus_p20) * ystepdenominv); t0 = r_p0[5] - r_p2[5]; t1 = r_p1[5] - r_p2[5]; r_zistepx = (int)((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_zistepy = (int)((t1 * p00_minus_p20 - t0 * p10_minus_p20) * ystepdenominv); #if id386 a_sstepxfrac = r_sstepx << 16; a_tstepxfrac = r_tstepx << 16; #else a_sstepxfrac = r_sstepx & 0xFFFF; a_tstepxfrac = r_tstepx & 0xFFFF; #endif a_ststepxwhole = skinwidth * (r_tstepx >> 16) + (r_sstepx >> 16); } #endif // !id386 #if 0 byte gelmap[256]; void InitGel (byte *palette) { int i; int r; for (i=0 ; i<256 ; i++) { // r = (palette[i*3]>>4); r = (palette[i*3] + palette[i*3+1] + palette[i*3+2])/(16*3); gelmap[i] = /* 64 */ 0 + r; } } #endif #if !id386 /* ================ D_PolysetDrawSpans8 ================ */ void D_PolysetDrawSpans8 (spanpackage_t *pspanpackage) { int lcount; byte *lpdest; byte *lptex; int lsfrac, ltfrac; int llight; int lzi; short *lpz; do { lcount = d_aspancount - pspanpackage->count; errorterm += erroradjustup; if (errorterm >= 0) { d_aspancount += d_countextrastep; errorterm -= erroradjustdown; } else { d_aspancount += ubasestep; } if (lcount) { lpdest = pspanpackage->pdest; lptex = pspanpackage->ptex; lpz = pspanpackage->pz; lsfrac = pspanpackage->sfrac; ltfrac = pspanpackage->tfrac; llight = pspanpackage->light; lzi = pspanpackage->zi; do { if ((lzi >> 16) >= *lpz) { *lpdest = ((byte *)acolormap)[*lptex + (llight & 0xFF00)]; // gel mapping *lpdest = gelmap[*lpdest]; *lpz = lzi >> 16; } lpdest++; lzi += r_zistepx; lpz++; llight += r_lstepx; lptex += a_ststepxwhole; lsfrac += a_sstepxfrac; lptex += lsfrac >> 16; lsfrac &= 0xFFFF; ltfrac += a_tstepxfrac; if (ltfrac & 0x10000) { lptex += r_affinetridesc.skinwidth; ltfrac &= 0xFFFF; } } while (--lcount); } pspanpackage++; } while (pspanpackage->count != -999999); } #endif // !id386 /* ================ D_PolysetFillSpans8 ================ */ void D_PolysetFillSpans8 (spanpackage_t *pspanpackage) { int color; // FIXME: do z buffering color = d_aflatcolor++; while (1) { int lcount; byte *lpdest; lcount = pspanpackage->count; if (lcount == -1) return; if (lcount) { lpdest = pspanpackage->pdest; do { *lpdest++ = color; } while (--lcount); } pspanpackage++; } } /* ================ D_RasterizeAliasPolySmooth ================ */ void D_RasterizeAliasPolySmooth (void) { int initialleftheight, initialrightheight; int *plefttop, *prighttop, *pleftbottom, *prightbottom; int working_lstepx, originalcount; plefttop = pedgetable->pleftedgevert0; prighttop = pedgetable->prightedgevert0; pleftbottom = pedgetable->pleftedgevert1; prightbottom = pedgetable->prightedgevert1; initialleftheight = pleftbottom[1] - plefttop[1]; initialrightheight = prightbottom[1] - prighttop[1]; // // set the s, t, and light gradients, which are consistent across the triangle // because being a triangle, things are affine // D_PolysetCalcGradients (r_affinetridesc.skinwidth); // // rasterize the polygon // // // scan out the top (and possibly only) part of the left edge // d_pedgespanpackage = a_spans; ystart = plefttop[1]; d_aspancount = plefttop[0] - prighttop[0]; d_ptex = (byte *)r_affinetridesc.pskin + (plefttop[2] >> 16) + (plefttop[3] >> 16) * r_affinetridesc.skinwidth; #if id386 d_sfrac = (plefttop[2] & 0xFFFF) << 16; d_tfrac = (plefttop[3] & 0xFFFF) << 16; #else d_sfrac = plefttop[2] & 0xFFFF; d_tfrac = plefttop[3] & 0xFFFF; #endif d_light = plefttop[4]; d_zi = plefttop[5]; d_pdest = (byte *)d_viewbuffer + ystart * screenwidth + plefttop[0]; d_pz = d_pzbuffer + ystart * d_zwidth + plefttop[0]; if (initialleftheight == 1) { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light = d_light; d_pedgespanpackage->zi = d_zi; d_pedgespanpackage++; } else { D_PolysetSetUpForLineScan(plefttop[0], plefttop[1], pleftbottom[0], pleftbottom[1]); #if id386 d_pzbasestep = (d_zwidth + ubasestep) << 1; d_pzextrastep = d_pzbasestep + 2; #else d_pzbasestep = d_zwidth + ubasestep; d_pzextrastep = d_pzbasestep + 1; #endif d_pdestbasestep = screenwidth + ubasestep; d_pdestextrastep = d_pdestbasestep + 1; // TODO: can reuse partial expressions here // for negative steps in x along left edge, bias toward overflow rather than // underflow (sort of turning the floor () we did in the gradient calcs into // ceil (), but plus a little bit) if (ubasestep < 0) working_lstepx = r_lstepx - 1; else working_lstepx = r_lstepx; d_countextrastep = ubasestep + 1; d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) + ((r_tstepy + r_tstepx * ubasestep) >> 16) * r_affinetridesc.skinwidth; #if id386 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) << 16; #else d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF; #endif d_lightbasestep = r_lstepy + working_lstepx * ubasestep; d_zibasestep = r_zistepy + r_zistepx * ubasestep; d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) + ((r_tstepy + r_tstepx * d_countextrastep) >> 16) * r_affinetridesc.skinwidth; #if id386 d_sfracextrastep = (r_sstepy + r_sstepx*d_countextrastep) << 16; d_tfracextrastep = (r_tstepy + r_tstepx*d_countextrastep) << 16; #else d_sfracextrastep = (r_sstepy + r_sstepx*d_countextrastep) & 0xFFFF; d_tfracextrastep = (r_tstepy + r_tstepx*d_countextrastep) & 0xFFFF; #endif d_lightextrastep = d_lightbasestep + working_lstepx; d_ziextrastep = d_zibasestep + r_zistepx; D_PolysetScanLeftEdge (initialleftheight); } // // scan out the bottom part of the left edge, if it exists // if (pedgetable->numleftedges == 2) { int height; plefttop = pleftbottom; pleftbottom = pedgetable->pleftedgevert2; height = pleftbottom[1] - plefttop[1]; // TODO: make this a function; modularize this function in general ystart = plefttop[1]; d_aspancount = plefttop[0] - prighttop[0]; d_ptex = (byte *)r_affinetridesc.pskin + (plefttop[2] >> 16) + (plefttop[3] >> 16) * r_affinetridesc.skinwidth; d_sfrac = 0; d_tfrac = 0; d_light = plefttop[4]; d_zi = plefttop[5]; d_pdest = (byte *)d_viewbuffer + ystart * screenwidth + plefttop[0]; d_pz = d_pzbuffer + ystart * d_zwidth + plefttop[0]; if (height == 1) { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light = d_light; d_pedgespanpackage->zi = d_zi; d_pedgespanpackage++; } else { D_PolysetSetUpForLineScan(plefttop[0], plefttop[1], pleftbottom[0], pleftbottom[1]); d_pdestbasestep = screenwidth + ubasestep; d_pdestextrastep = d_pdestbasestep + 1; #if id386 d_pzbasestep = (d_zwidth + ubasestep) << 1; d_pzextrastep = d_pzbasestep + 2; #else d_pzbasestep = d_zwidth + ubasestep; d_pzextrastep = d_pzbasestep + 1; #endif if (ubasestep < 0) working_lstepx = r_lstepx - 1; else working_lstepx = r_lstepx; d_countextrastep = ubasestep + 1; d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) + ((r_tstepy + r_tstepx * ubasestep) >> 16) * r_affinetridesc.skinwidth; #if id386 d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) << 16; #else d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF; #endif d_lightbasestep = r_lstepy + working_lstepx * ubasestep; d_zibasestep = r_zistepy + r_zistepx * ubasestep; d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) + ((r_tstepy + r_tstepx * d_countextrastep) >> 16) * r_affinetridesc.skinwidth; #if id386 d_sfracextrastep = ((r_sstepy+r_sstepx*d_countextrastep) & 0xFFFF)<<16; d_tfracextrastep = ((r_tstepy+r_tstepx*d_countextrastep) & 0xFFFF)<<16; #else d_sfracextrastep = (r_sstepy+r_sstepx*d_countextrastep) & 0xFFFF; d_tfracextrastep = (r_tstepy+r_tstepx*d_countextrastep) & 0xFFFF; #endif d_lightextrastep = d_lightbasestep + working_lstepx; d_ziextrastep = d_zibasestep + r_zistepx; D_PolysetScanLeftEdge (height); } } // scan out the top (and possibly only) part of the right edge, updating the // count field d_pedgespanpackage = a_spans; D_PolysetSetUpForLineScan(prighttop[0], prighttop[1], prightbottom[0], prightbottom[1]); d_aspancount = 0; d_countextrastep = ubasestep + 1; originalcount = a_spans[initialrightheight].count; a_spans[initialrightheight].count = -999999; // mark end of the spanpackages D_PolysetDrawSpans8 (a_spans); // scan out the bottom part of the right edge, if it exists if (pedgetable->numrightedges == 2) { int height; spanpackage_t *pstart; pstart = a_spans + initialrightheight; pstart->count = originalcount; d_aspancount = prightbottom[0] - prighttop[0]; prighttop = prightbottom; prightbottom = pedgetable->prightedgevert2; height = prightbottom[1] - prighttop[1]; D_PolysetSetUpForLineScan(prighttop[0], prighttop[1], prightbottom[0], prightbottom[1]); d_countextrastep = ubasestep + 1; a_spans[initialrightheight + height].count = -999999; // mark end of the spanpackages D_PolysetDrawSpans8 (pstart); } } /* ================ D_PolysetSetEdgeTable ================ */ void D_PolysetSetEdgeTable (void) { int edgetableindex; edgetableindex = 0; // assume the vertices are already in // top to bottom order // // determine which edges are right & left, and the order in which // to rasterize them // if (r_p0[1] >= r_p1[1]) { if (r_p0[1] == r_p1[1]) { if (r_p0[1] < r_p2[1]) pedgetable = &edgetables[2]; else pedgetable = &edgetables[5]; return; } else { edgetableindex = 1; } } if (r_p0[1] == r_p2[1]) { if (edgetableindex) pedgetable = &edgetables[8]; else pedgetable = &edgetables[9]; return; } else if (r_p1[1] == r_p2[1]) { if (edgetableindex) pedgetable = &edgetables[10]; else pedgetable = &edgetables[11]; return; } if (r_p0[1] > r_p2[1]) edgetableindex += 2; if (r_p1[1] > r_p2[1]) edgetableindex += 4; pedgetable = &edgetables[edgetableindex]; } #if 0 void D_PolysetRecursiveDrawLine (int *lp1, int *lp2) { int d; int new[6]; int ofs; d = lp2[0] - lp1[0]; if (d < -1 || d > 1) goto split; d = lp2[1] - lp1[1]; if (d < -1 || d > 1) goto split; return; // line is completed split: // split this edge new[0] = (lp1[0] + lp2[0]) >> 1; new[1] = (lp1[1] + lp2[1]) >> 1; new[5] = (lp1[5] + lp2[5]) >> 1; new[2] = (lp1[2] + lp2[2]) >> 1; new[3] = (lp1[3] + lp2[3]) >> 1; new[4] = (lp1[4] + lp2[4]) >> 1; // draw the point ofs = d_scantable[new[1]] + new[0]; if (new[5] > d_pzbuffer[ofs]) { int pix; d_pzbuffer[ofs] = new[5]; pix = skintable[new[3]>>16][new[2]>>16]; // pix = ((byte *)acolormap)[pix + (new[4] & 0xFF00)]; d_viewbuffer[ofs] = pix; } // recursively continue D_PolysetRecursiveDrawLine (lp1, new); D_PolysetRecursiveDrawLine (new, lp2); } void D_PolysetRecursiveTriangle2 (int *lp1, int *lp2, int *lp3) { int d; int new[4]; d = lp2[0] - lp1[0]; if (d < -1 || d > 1) goto split; d = lp2[1] - lp1[1]; if (d < -1 || d > 1) goto split; return; split: // split this edge new[0] = (lp1[0] + lp2[0]) >> 1; new[1] = (lp1[1] + lp2[1]) >> 1; new[5] = (lp1[5] + lp2[5]) >> 1; new[2] = (lp1[2] + lp2[2]) >> 1; new[3] = (lp1[3] + lp2[3]) >> 1; new[4] = (lp1[4] + lp2[4]) >> 1; D_PolysetRecursiveDrawLine (new, lp3); // recursively continue D_PolysetRecursiveTriangle (lp1, new, lp3); D_PolysetRecursiveTriangle (new, lp2, lp3); } #endif
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_sky.c #include "quakedef.h" #include "r_local.h" #include "d_local.h" int iskyspeed = 8; int iskyspeed2 = 2; float skyspeed, skyspeed2; float skytime; byte *r_skysource; int r_skymade; int r_skydirect; // not used? // TODO: clean up these routines byte bottomsky[128*131]; byte bottommask[128*131]; byte newsky[128*256]; // newsky and topsky both pack in here, 128 bytes // of newsky on the left of each scan, 128 bytes // of topsky on the right, because the low-level // drawers need 256-byte scan widths /* ============= R_InitSky A sky texture is 256*128, with the right side being a masked overlay ============== */ void R_InitSky (texture_t *mt) { int i, j; byte *src; src = (byte *)mt + mt->offsets[0]; for (i=0 ; i<128 ; i++) { for (j=0 ; j<128 ; j++) { newsky[(i*256) + j + 128] = src[i*256 + j + 128]; } } for (i=0 ; i<128 ; i++) { for (j=0 ; j<131 ; j++) { if (src[i*256 + (j & 0x7F)]) { bottomsky[(i*131) + j] = src[i*256 + (j & 0x7F)]; bottommask[(i*131) + j] = 0; } else { bottomsky[(i*131) + j] = 0; bottommask[(i*131) + j] = 0xff; } } } r_skysource = newsky; } /* ================= R_MakeSky ================= */ void R_MakeSky (void) { int x, y; int ofs, baseofs; int xshift, yshift; unsigned *pnewsky; static int xlast = -1, ylast = -1; xshift = skytime*skyspeed; yshift = skytime*skyspeed; if ((xshift == xlast) && (yshift == ylast)) return; xlast = xshift; ylast = yshift; pnewsky = (unsigned *)&newsky[0]; for (y=0 ; y<SKYSIZE ; y++) { baseofs = ((y+yshift) & SKYMASK) * 131; // FIXME: clean this up #if UNALIGNED_OK for (x=0 ; x<SKYSIZE ; x += 4) { ofs = baseofs + ((x+xshift) & SKYMASK); // PORT: unaligned dword access to bottommask and bottomsky *pnewsky = (*(pnewsky + (128 / sizeof (unsigned))) & *(unsigned *)&bottommask[ofs]) | *(unsigned *)&bottomsky[ofs]; pnewsky++; } #else for (x=0 ; x<SKYSIZE ; x++) { ofs = baseofs + ((x+xshift) & SKYMASK); *(byte *)pnewsky = (*((byte *)pnewsky + 128) & *(byte *)&bottommask[ofs]) | *(byte *)&bottomsky[ofs]; pnewsky = (unsigned *)((byte *)pnewsky + 1); } #endif pnewsky += 128 / sizeof (unsigned); } r_skymade = 1; } /* ================= R_GenSkyTile ================= */ void R_GenSkyTile (void *pdest) { int x, y; int ofs, baseofs; int xshift, yshift; unsigned *pnewsky; unsigned *pd; xshift = skytime*skyspeed; yshift = skytime*skyspeed; pnewsky = (unsigned *)&newsky[0]; pd = (unsigned *)pdest; for (y=0 ; y<SKYSIZE ; y++) { baseofs = ((y+yshift) & SKYMASK) * 131; // FIXME: clean this up #if UNALIGNED_OK for (x=0 ; x<SKYSIZE ; x += 4) { ofs = baseofs + ((x+xshift) & SKYMASK); // PORT: unaligned dword access to bottommask and bottomsky *pd = (*(pnewsky + (128 / sizeof (unsigned))) & *(unsigned *)&bottommask[ofs]) | *(unsigned *)&bottomsky[ofs]; pnewsky++; pd++; } #else for (x=0 ; x<SKYSIZE ; x++) { ofs = baseofs + ((x+xshift) & SKYMASK); *(byte *)pd = (*((byte *)pnewsky + 128) & *(byte *)&bottommask[ofs]) | *(byte *)&bottomsky[ofs]; pnewsky = (unsigned *)((byte *)pnewsky + 1); pd = (unsigned *)((byte *)pd + 1); } #endif pnewsky += 128 / sizeof (unsigned); } } /* ================= R_GenSkyTile16 ================= */ void R_GenSkyTile16 (void *pdest) { int x, y; int ofs, baseofs; int xshift, yshift; byte *pnewsky; unsigned short *pd; xshift = skytime * skyspeed; yshift = skytime * skyspeed; pnewsky = (byte *)&newsky[0]; pd = (unsigned short *)pdest; for (y=0 ; y<SKYSIZE ; y++) { baseofs = ((y+yshift) & SKYMASK) * 131; // FIXME: clean this up // FIXME: do faster unaligned version? for (x=0 ; x<SKYSIZE ; x++) { ofs = baseofs + ((x+xshift) & SKYMASK); *pd = d_8to16table[(*(pnewsky + 128) & *(byte *)&bottommask[ofs]) | *(byte *)&bottomsky[ofs]]; pnewsky++; pd++; } pnewsky += TILE_SIZE; } } /* ============= R_SetSkyFrame ============== */ void R_SetSkyFrame (void) { int g, s1, s2; float temp; skyspeed = iskyspeed; skyspeed2 = iskyspeed2; g = GreatestCommonDivisor (iskyspeed, iskyspeed2); s1 = iskyspeed / g; s2 = iskyspeed2 / g; temp = SKYSIZE * s1 * s2; skytime = cl.time - ((int)(cl.time / temp) * temp); r_skymade = 0; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Z_zone.c #include "quakedef.h" #define DYNAMIC_SIZE 0xc000 #define ZONEID 0x1d4a11 #define MINFRAGMENT 64 typedef struct memblock_s { int size; // including the header and possibly tiny fragments int tag; // a tag of 0 is a free block int id; // should be ZONEID struct memblock_s *next, *prev; int pad; // pad to 64 bit boundary } memblock_t; typedef struct { int size; // total bytes malloced, including header memblock_t blocklist; // start / end cap for linked list memblock_t *rover; } memzone_t; void Cache_FreeLow (int new_low_hunk); void Cache_FreeHigh (int new_high_hunk); /* ============================================================================== ZONE MEMORY ALLOCATION There is never any space between memblocks, and there will never be two contiguous free memblocks. The rover can be left pointing at a non-empty block The zone calls are pretty much only used for small strings and structures, all big things are allocated on the hunk. ============================================================================== */ memzone_t *mainzone; void Z_ClearZone (memzone_t *zone, int size); /* ======================== Z_ClearZone ======================== */ void Z_ClearZone (memzone_t *zone, int size) { memblock_t *block; // set the entire zone to one free block zone->blocklist.next = zone->blocklist.prev = block = (memblock_t *)( (byte *)zone + sizeof(memzone_t) ); zone->blocklist.tag = 1; // in use block zone->blocklist.id = 0; zone->blocklist.size = 0; zone->rover = block; block->prev = block->next = &zone->blocklist; block->tag = 0; // free block block->id = ZONEID; block->size = size - sizeof(memzone_t); } /* ======================== Z_Free ======================== */ void Z_Free (void *ptr) { memblock_t *block, *other; if (!ptr) Sys_Error ("Z_Free: NULL pointer"); block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t)); if (block->id != ZONEID) Sys_Error ("Z_Free: freed a pointer without ZONEID"); if (block->tag == 0) Sys_Error ("Z_Free: freed a freed pointer"); block->tag = 0; // mark as free other = block->prev; if (!other->tag) { // merge with previous free block other->size += block->size; other->next = block->next; other->next->prev = other; if (block == mainzone->rover) mainzone->rover = other; block = other; } other = block->next; if (!other->tag) { // merge the next free block onto the end block->size += other->size; block->next = other->next; block->next->prev = block; if (other == mainzone->rover) mainzone->rover = block; } } /* ======================== Z_Malloc ======================== */ void *Z_Malloc (int size) { void *buf; Z_CheckHeap (); // DEBUG buf = Z_TagMalloc (size, 1); if (!buf) Sys_Error ("Z_Malloc: failed on allocation of %i bytes",size); Q_memset (buf, 0, size); return buf; } void *Z_TagMalloc (int size, int tag) { int extra; memblock_t *start, *rover, *newm, *base; if (!tag) Sys_Error ("Z_TagMalloc: tried to use a 0 tag"); // // scan through the block list looking for the first free block // of sufficient size // size += sizeof(memblock_t); // account for size of block header size += 4; // space for memory trash tester size = (size + 7) & ~7; // align to 8-byte boundary base = rover = mainzone->rover; start = base->prev; do { if (rover == start) // scaned all the way around the list return NULL; if (rover->tag) base = rover = rover->next; else rover = rover->next; } while (base->tag || base->size < size); // // found a block big enough // extra = base->size - size; if (extra > MINFRAGMENT) { // there will be a free fragment after the allocated block newm = (memblock_t *) ((byte *)base + size ); newm->size = extra; newm->tag = 0; // free block newm->prev = base; newm->id = ZONEID; newm->next = base->next; newm->next->prev = newm; base->next = newm; base->size = size; } base->tag = tag; // no longer a free block mainzone->rover = base->next; // next allocation will start looking here base->id = ZONEID; // marker for memory trash testing *(int *)((byte *)base + base->size - 4) = ZONEID; return (void *) ((byte *)base + sizeof(memblock_t)); } /* ======================== Z_Print ======================== */ void Z_Print (memzone_t *zone) { memblock_t *block; Con_Printf ("zone size: %i location: %p\n",mainzone->size,mainzone); for (block = zone->blocklist.next ; ; block = block->next) { Con_Printf ("block:%p size:%7i tag:%3i\n", block, block->size, block->tag); if (block->next == &zone->blocklist) break; // all blocks have been hit if ( (byte *)block + block->size != (byte *)block->next) Con_Printf ("ERROR: block size does not touch the next block\n"); if ( block->next->prev != block) Con_Printf ("ERROR: next block doesn't have proper back link\n"); if (!block->tag && !block->next->tag) Con_Printf ("ERROR: two consecutive free blocks\n"); } } /* ======================== Z_CheckHeap ======================== */ void Z_CheckHeap (void) { memblock_t *block; for (block = mainzone->blocklist.next ; ; block = block->next) { if (block->next == &mainzone->blocklist) break; // all blocks have been hit if ( (byte *)block + block->size != (byte *)block->next) Sys_Error ("Z_CheckHeap: block size does not touch the next block\n"); if ( block->next->prev != block) Sys_Error ("Z_CheckHeap: next block doesn't have proper back link\n"); if (!block->tag && !block->next->tag) Sys_Error ("Z_CheckHeap: two consecutive free blocks\n"); } } //============================================================================ #define HUNK_SENTINAL 0x1df001ed typedef struct { int sentinal; int size; // including sizeof(hunk_t), -1 = not allocated char name[8]; } hunk_t; byte *hunk_base; int hunk_size; int hunk_low_used; int hunk_high_used; qboolean hunk_tempactive; int hunk_tempmark; void R_FreeTextures (void); /* ============== Hunk_Check Run consistancy and sentinal trahing checks ============== */ void Hunk_Check (void) { hunk_t *h; for (h = (hunk_t *)hunk_base ; (byte *)h != hunk_base + hunk_low_used ; ) { if (h->sentinal != HUNK_SENTINAL) Sys_Error ("Hunk_Check: trahsed sentinal"); if (h->size < 16 || h->size + (byte *)h - hunk_base > hunk_size) Sys_Error ("Hunk_Check: bad size"); h = (hunk_t *)((byte *)h+h->size); } } /* ============== Hunk_Print If "all" is specified, every single allocation is printed. Otherwise, allocations with the same name will be totaled up before printing. ============== */ void Hunk_Print (qboolean all) { hunk_t *h, *next, *endlow, *starthigh, *endhigh; int count, sum; int totalblocks; char name[9]; name[8] = 0; count = 0; sum = 0; totalblocks = 0; h = (hunk_t *)hunk_base; endlow = (hunk_t *)(hunk_base + hunk_low_used); starthigh = (hunk_t *)(hunk_base + hunk_size - hunk_high_used); endhigh = (hunk_t *)(hunk_base + hunk_size); Con_Printf (" :%8i total hunk size\n", hunk_size); Con_Printf ("-------------------------\n"); while (1) { // // skip to the high hunk if done with low hunk // if ( h == endlow ) { Con_Printf ("-------------------------\n"); Con_Printf (" :%8i REMAINING\n", hunk_size - hunk_low_used - hunk_high_used); Con_Printf ("-------------------------\n"); h = starthigh; } // // if totally done, break // if ( h == endhigh ) break; // // run consistancy checks // if (h->sentinal != HUNK_SENTINAL) Sys_Error ("Hunk_Check: trahsed sentinal"); if (h->size < 16 || h->size + (byte *)h - hunk_base > hunk_size) Sys_Error ("Hunk_Check: bad size"); next = (hunk_t *)((byte *)h+h->size); count++; totalblocks++; sum += h->size; // // print the single block // memcpy (name, h->name, 8); if (all) Con_Printf ("%8p :%8i %8s\n",h, h->size, name); // // print the total // if (next == endlow || next == endhigh || strncmp (h->name, next->name, 8) ) { if (!all) Con_Printf (" :%8i %8s (TOTAL)\n",sum, name); count = 0; sum = 0; } h = next; } Con_Printf ("-------------------------\n"); Con_Printf ("%8i total blocks\n", totalblocks); } /* =================== Hunk_AllocName =================== */ void *Hunk_AllocName (int size, const char *name) { hunk_t *h; #ifdef PARANOID Hunk_Check (); #endif if (size < 0) Sys_Error ("Hunk_Alloc: bad size: %i", size); size = sizeof(hunk_t) + ((size+15)&~15); if (hunk_size - hunk_low_used - hunk_high_used < size) Sys_Error ("Hunk_Alloc: failed on %i bytes",size); h = (hunk_t *)(hunk_base + hunk_low_used); hunk_low_used += size; Cache_FreeLow (hunk_low_used); memset (h, 0, size); h->size = size; h->sentinal = HUNK_SENTINAL; Q_strncpy (h->name, name, 8); return (void *)(h+1); } /* =================== Hunk_Alloc =================== */ void *Hunk_Alloc (int size) { return Hunk_AllocName (size, "unknown"); } int Hunk_LowMark (void) { return hunk_low_used; } void Hunk_FreeToLowMark (int mark) { if (mark < 0 || mark > hunk_low_used) Sys_Error ("Hunk_FreeToLowMark: bad mark %i", mark); memset (hunk_base + mark, 0, hunk_low_used - mark); hunk_low_used = mark; } int Hunk_HighMark (void) { if (hunk_tempactive) { hunk_tempactive = false; Hunk_FreeToHighMark (hunk_tempmark); } return hunk_high_used; } void Hunk_FreeToHighMark (int mark) { if (hunk_tempactive) { hunk_tempactive = false; Hunk_FreeToHighMark (hunk_tempmark); } if (mark < 0 || mark > hunk_high_used) Sys_Error ("Hunk_FreeToHighMark: bad mark %i", mark); memset (hunk_base + hunk_size - hunk_high_used, 0, hunk_high_used - mark); hunk_high_used = mark; } /* =================== Hunk_HighAllocName =================== */ void *Hunk_HighAllocName (int size, const char *name) { hunk_t *h; if (size < 0) Sys_Error ("Hunk_HighAllocName: bad size: %i", size); if (hunk_tempactive) { Hunk_FreeToHighMark (hunk_tempmark); hunk_tempactive = false; } #ifdef PARANOID Hunk_Check (); #endif size = sizeof(hunk_t) + ((size+15)&~15); if (hunk_size - hunk_low_used - hunk_high_used < size) { Con_Printf ("Hunk_HighAlloc: failed on %i bytes\n",size); return NULL; } hunk_high_used += size; Cache_FreeHigh (hunk_high_used); h = (hunk_t *)(hunk_base + hunk_size - hunk_high_used); memset (h, 0, size); h->size = size; h->sentinal = HUNK_SENTINAL; Q_strncpy (h->name, name, 8); return (void *)(h+1); } /* ================= Hunk_TempAlloc Return space from the top of the hunk ================= */ void *Hunk_TempAlloc (int size) { void *buf; size = (size+15)&~15; if (hunk_tempactive) { Hunk_FreeToHighMark (hunk_tempmark); hunk_tempactive = false; } hunk_tempmark = Hunk_HighMark (); buf = Hunk_HighAllocName (size, "temp"); hunk_tempactive = true; return buf; } /* =============================================================================== CACHE MEMORY =============================================================================== */ typedef struct cache_system_s { int size; // including this header cache_user_t *user; char name[16]; struct cache_system_s *prev, *next; struct cache_system_s *lru_prev, *lru_next; // for LRU flushing } cache_system_t; cache_system_t *Cache_TryAlloc (int size, qboolean nobottom); cache_system_t cache_head; /* =========== Cache_Move =========== */ void Cache_Move ( cache_system_t *c) { cache_system_t *newc; // we are clearing up space at the bottom, so only allocate it late newc = Cache_TryAlloc (c->size, true); if (newc) { // Con_Printf ("cache_move ok\n"); Q_memcpy ( newc+1, c+1, c->size - sizeof(cache_system_t) ); newc->user = c->user; Q_memcpy (newc->name, c->name, sizeof(newc->name)); Cache_Free (c->user); newc->user->data = (void *)(newc+1); } else { // Con_Printf ("cache_move failed\n"); Cache_Free (c->user); // tough luck... } } /* ============ Cache_FreeLow Throw things out until the hunk can be expanded to the given point ============ */ void Cache_FreeLow (int new_low_hunk) { cache_system_t *c; while (1) { c = cache_head.next; if (c == &cache_head) return; // nothing in cache at all if ((byte *)c >= hunk_base + new_low_hunk) return; // there is space to grow the hunk Cache_Move ( c ); // reclaim the space } } /* ============ Cache_FreeHigh Throw things out until the hunk can be expanded to the given point ============ */ void Cache_FreeHigh (int new_high_hunk) { cache_system_t *c, *prev; prev = NULL; while (1) { c = cache_head.prev; if (c == &cache_head) return; // nothing in cache at all if ( (byte *)c + c->size <= hunk_base + hunk_size - new_high_hunk) return; // there is space to grow the hunk if (c == prev) Cache_Free (c->user); // didn't move out of the way else { Cache_Move (c); // try to move it prev = c; } } } void Cache_UnlinkLRU (cache_system_t *cs) { if (!cs->lru_next || !cs->lru_prev) Sys_Error ("Cache_UnlinkLRU: NULL link"); cs->lru_next->lru_prev = cs->lru_prev; cs->lru_prev->lru_next = cs->lru_next; cs->lru_prev = cs->lru_next = NULL; } void Cache_MakeLRU (cache_system_t *cs) { if (cs->lru_next || cs->lru_prev) Sys_Error ("Cache_MakeLRU: active link"); cache_head.lru_next->lru_prev = cs; cs->lru_next = cache_head.lru_next; cs->lru_prev = &cache_head; cache_head.lru_next = cs; } /* ============ Cache_TryAlloc Looks for a free block of memory between the high and low hunk marks Size should already include the header and padding ============ */ cache_system_t *Cache_TryAlloc (int size, qboolean nobottom) { cache_system_t *cs, *newc; // is the cache completely empty? if (!nobottom && cache_head.prev == &cache_head) { if (hunk_size - hunk_high_used - hunk_low_used < size) Sys_Error ("Cache_TryAlloc: %i is greater then free hunk", size); newc = (cache_system_t *) (hunk_base + hunk_low_used); memset (newc, 0, sizeof(*newc)); newc->size = size; cache_head.prev = cache_head.next = newc; newc->prev = newc->next = &cache_head; Cache_MakeLRU (newc); return newc; } // search from the bottom up for space newc = (cache_system_t *) (hunk_base + hunk_low_used); cs = cache_head.next; do { if (!nobottom || cs != cache_head.next) { if ( (byte *)cs - (byte *)newc >= size) { // found space memset (newc, 0, sizeof(*newc)); newc->size = size; newc->next = cs; newc->prev = cs->prev; cs->prev->next = newc; cs->prev = newc; Cache_MakeLRU (newc); return newc; } } // continue looking newc = (cache_system_t *)((byte *)cs + cs->size); cs = cs->next; } while (cs != &cache_head); // try to allocate one at the very end if ( hunk_base + hunk_size - hunk_high_used - (byte *)newc >= size) { memset (newc, 0, sizeof(*newc)); newc->size = size; newc->next = &cache_head; newc->prev = cache_head.prev; cache_head.prev->next = newc; cache_head.prev = newc; Cache_MakeLRU (newc); return newc; } return NULL; // couldn't allocate } /* ============ Cache_Flush Throw everything out, so new data will be demand cached ============ */ void Cache_Flush (void) { while (cache_head.next != &cache_head) Cache_Free ( cache_head.next->user ); // reclaim the space } /* ============ Cache_Print ============ */ void Cache_Print (void) { cache_system_t *cd; for (cd = cache_head.next ; cd != &cache_head ; cd = cd->next) { Con_Printf ("%8i : %s\n", cd->size, cd->name); } } /* ============ Cache_Report ============ */ void Cache_Report (void) { Con_DPrintf ("%4.1f megabyte data cache\n", (hunk_size - hunk_high_used - hunk_low_used) / (float)(1024*1024) ); } /* ============ Cache_Compact ============ */ void Cache_Compact (void) { } /* ============ Cache_Init ============ */ void Cache_Init (void) { cache_head.next = cache_head.prev = &cache_head; cache_head.lru_next = cache_head.lru_prev = &cache_head; Cmd_AddCommand ("flush", Cache_Flush); } /* ============== Cache_Free Frees the memory and removes it from the LRU list ============== */ void Cache_Free (cache_user_t *c) { cache_system_t *cs; if (!c->data) Sys_Error ("Cache_Free: not allocated"); cs = ((cache_system_t *)c->data) - 1; cs->prev->next = cs->next; cs->next->prev = cs->prev; cs->next = cs->prev = NULL; c->data = NULL; Cache_UnlinkLRU (cs); } /* ============== Cache_Check ============== */ void *Cache_Check (cache_user_t *c) { cache_system_t *cs; if (!c->data) return NULL; cs = ((cache_system_t *)c->data) - 1; // move to head of LRU Cache_UnlinkLRU (cs); Cache_MakeLRU (cs); return c->data; } /* ============== Cache_Alloc ============== */ void *Cache_Alloc (cache_user_t *c, int size, const char *name) { cache_system_t *cs; if (c->data) Sys_Error ("Cache_Alloc: allready allocated"); if (size <= 0) Sys_Error ("Cache_Alloc: size %i", size); size = (size + sizeof(cache_system_t) + 15) & ~15; // find memory for it while (1) { cs = Cache_TryAlloc (size, false); if (cs) { strncpy (cs->name, name, sizeof(cs->name)-1); c->data = (void *)(cs+1); cs->user = c; break; } // free the least recently used cahedat if (cache_head.lru_prev == &cache_head) Sys_Error ("Cache_Alloc: out of memory"); // not enough memory at all Cache_Free ( cache_head.lru_prev->user ); } return Cache_Check (c); } //============================================================================ /* ======================== Memory_Init ======================== */ void Memory_Init (void *buf, int size) { int p; int zonesize = DYNAMIC_SIZE; hunk_base = (byte*) buf; hunk_size = size; hunk_low_used = 0; hunk_high_used = 0; Cache_Init (); p = COM_CheckParm ("-zone"); if (p) { if (p < com_argc-1) zonesize = Q_atoi (com_argv[p+1]) * 1024; else Sys_Error ("Memory_Init: you must specify a size in KB after -zone"); } mainzone = (memzone_t*) Hunk_AllocName (zonesize, "zone" ); Z_ClearZone (mainzone, zonesize); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // gl_mesh.c: triangle model functions #include "quakedef.h" /* ================================================================= ALIAS MODEL DISPLAY LIST GENERATION ================================================================= */ model_t *aliasmodel; aliashdr_t *paliashdr; qboolean used[8192]; // the command list holds counts and s/t values that are valid for // every frame int commands[8192]; int numcommands; // all frames will have their vertexes rearranged and expanded // so they are in the order expected by the command list int vertexorder[8192]; int numorder; int allverts, alltris; int stripverts[128]; int striptris[128]; int stripcount; /* ================ StripLength ================ */ int StripLength (int starttri, int startv) { int m1, m2; int j; mtriangle_t *last, *check; int k; used[starttri] = 2; last = &triangles[starttri]; stripverts[0] = last->vertindex[(startv)%3]; stripverts[1] = last->vertindex[(startv+1)%3]; stripverts[2] = last->vertindex[(startv+2)%3]; striptris[0] = starttri; stripcount = 1; m1 = last->vertindex[(startv+2)%3]; m2 = last->vertindex[(startv+1)%3]; // look for a matching triangle nexttri: for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) { if (check->facesfront != last->facesfront) continue; for (k=0 ; k<3 ; k++) { if (check->vertindex[k] != m1) continue; if (check->vertindex[ (k+1)%3 ] != m2) continue; // this is the next part of the fan // if we can't use this triangle, this tristrip is done if (used[j]) goto done; // the new edge if (stripcount & 1) m2 = check->vertindex[ (k+2)%3 ]; else m1 = check->vertindex[ (k+2)%3 ]; stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ]; striptris[stripcount] = j; stripcount++; used[j] = 2; goto nexttri; } } done: // clear the temp used flags for (j=starttri+1 ; j<pheader->numtris ; j++) if (used[j] == 2) used[j] = 0; return stripcount; } /* =========== FanLength =========== */ int FanLength (int starttri, int startv) { int m1, m2; int j; mtriangle_t *last, *check; int k; used[starttri] = 2; last = &triangles[starttri]; stripverts[0] = last->vertindex[(startv)%3]; stripverts[1] = last->vertindex[(startv+1)%3]; stripverts[2] = last->vertindex[(startv+2)%3]; striptris[0] = starttri; stripcount = 1; m1 = last->vertindex[(startv+0)%3]; m2 = last->vertindex[(startv+2)%3]; // look for a matching triangle nexttri: for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) { if (check->facesfront != last->facesfront) continue; for (k=0 ; k<3 ; k++) { if (check->vertindex[k] != m1) continue; if (check->vertindex[ (k+1)%3 ] != m2) continue; // this is the next part of the fan // if we can't use this triangle, this tristrip is done if (used[j]) goto done; // the new edge m2 = check->vertindex[ (k+2)%3 ]; stripverts[stripcount+2] = m2; striptris[stripcount] = j; stripcount++; used[j] = 2; goto nexttri; } } done: // clear the temp used flags for (j=starttri+1 ; j<pheader->numtris ; j++) if (used[j] == 2) used[j] = 0; return stripcount; } /* ================ BuildTris Generate a list of trifans or strips for the model, which holds for all frames ================ */ void BuildTris (void) { int i, j, k; int startv; mtriangle_t *last, *check; int m1, m2; int striplength; trivertx_t *v; mtriangle_t *tv; float s, t; int index; int len, bestlen, besttype; int bestverts[1024]; int besttris[1024]; int type; union { float f; int i; } temp; // // build tristrips // numorder = 0; numcommands = 0; memset (used, 0, sizeof(used)); for (i=0 ; i<pheader->numtris ; i++) { // pick an unused triangle and start the trifan if (used[i]) continue; bestlen = 0; besttype = 0; for (type = 0 ; type < 2 ; type++) // type = 1; { for (startv =0 ; startv < 3 ; startv++) { if (type == 1) len = StripLength (i, startv); else len = FanLength (i, startv); if (len > bestlen) { besttype = type; bestlen = len; for (j=0 ; j<bestlen+2 ; j++) bestverts[j] = stripverts[j]; for (j=0 ; j<bestlen ; j++) besttris[j] = striptris[j]; } } } // mark the tris on the best strip as used for (j=0 ; j<bestlen ; j++) used[besttris[j]] = 1; if (besttype == 1) commands[numcommands++] = (bestlen+2); else commands[numcommands++] = -(bestlen+2); for (j=0 ; j<bestlen+2 ; j++) { // emit a vertex into the reorder buffer k = bestverts[j]; vertexorder[numorder++] = k; // emit s/t coords into the commands stream s = stverts[k].s; t = stverts[k].t; if (!triangles[besttris[0]].facesfront && stverts[k].onseam) s += pheader->skinwidth / 2; // on back side s = (s + 0.5) / pheader->skinwidth; t = (t + 0.5) / pheader->skinheight; temp.f = s; commands[numcommands++] = temp.i; temp.f = t; commands[numcommands++] = temp.i; } } commands[numcommands++] = 0; // end of list marker Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands); allverts += numorder; alltris += pheader->numtris; } /* ================ GL_MakeAliasModelDisplayLists ================ */ void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr) { int i, j; maliasgroup_t *paliasgroup; int *cmds; trivertx_t *verts; char cache[MAX_QPATH], fullpath[MAX_OSPATH], *c; FILE *f; int len; byte *data; aliasmodel = m; paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m); // // look for a cached version // strcpy (cache, "glquake/"); COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/")); strcat (cache, ".ms2"); COM_FOpenFile (cache, &f); if (f) { fread (&numcommands, 4, 1, f); fread (&numorder, 4, 1, f); fread (&commands, numcommands * sizeof(commands[0]), 1, f); fread (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f); fclose (f); } else { // // build it from scratch // Con_Printf ("meshing %s...\n",m->name); BuildTris (); // trifans or lists // // save out the cached version // sprintf (fullpath, "%s/%s", com_gamedir, cache); f = fopen (fullpath, "wb"); if (f) { fwrite (&numcommands, 4, 1, f); fwrite (&numorder, 4, 1, f); fwrite (&commands, numcommands * sizeof(commands[0]), 1, f); fwrite (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f); fclose (f); } } // save the data out paliashdr->poseverts = numorder; cmds = (int*) Hunk_Alloc (numcommands * 4); paliashdr->commands = (byte *)cmds - (byte *)paliashdr; memcpy (cmds, commands, numcommands * 4); verts = (trivertx_t*) Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts * sizeof(trivertx_t) ); paliashdr->posedata = (byte *)verts - (byte *)paliashdr; for (i=0 ; i<paliashdr->numposes ; i++) for (j=0 ; j<numorder ; j++) *verts++ = poseverts[i][vertexorder[j]]; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_sprite.c #include "quakedef.h" #include "r_local.h" static int clip_current; static vec5_t clip_verts[2][MAXWORKINGVERTS]; static int sprite_width, sprite_height; spritedesc_t r_spritedesc; /* ================ R_RotateSprite ================ */ void R_RotateSprite (float beamlength) { vec3_t vec; if (beamlength == 0.0) return; VectorScale (r_spritedesc.vpn, -beamlength, vec); VectorAdd (r_entorigin, vec, r_entorigin); VectorSubtract (modelorg, vec, modelorg); } /* ============= R_ClipSpriteFace Clips the winding at clip_verts[clip_current] and changes clip_current Throws out the back side ============== */ int R_ClipSpriteFace (int nump, clipplane_t *pclipplane) { int i, outcount; float dists[MAXWORKINGVERTS+1]; float frac, clipdist, *pclipnormal; float *in, *instep, *outstep, *vert2; clipdist = pclipplane->dist; pclipnormal = pclipplane->normal; // calc dists if (clip_current) { in = clip_verts[1][0]; outstep = clip_verts[0][0]; clip_current = 0; } else { in = clip_verts[0][0]; outstep = clip_verts[1][0]; clip_current = 1; } instep = in; for (i=0 ; i<nump ; i++, instep += sizeof (vec5_t) / sizeof (float)) { dists[i] = DotProduct (instep, pclipnormal) - clipdist; } // handle wraparound case dists[nump] = dists[0]; Q_memcpy (instep, in, sizeof (vec5_t)); // clip the winding instep = in; outcount = 0; for (i=0 ; i<nump ; i++, instep += sizeof (vec5_t) / sizeof (float)) { if (dists[i] >= 0) { Q_memcpy (outstep, instep, sizeof (vec5_t)); outstep += sizeof (vec5_t) / sizeof (float); outcount++; } if (dists[i] == 0 || dists[i+1] == 0) continue; if ( (dists[i] > 0) == (dists[i+1] > 0) ) continue; // split it into a new vertex frac = dists[i] / (dists[i] - dists[i+1]); vert2 = instep + sizeof (vec5_t) / sizeof (float); outstep[0] = instep[0] + frac*(vert2[0] - instep[0]); outstep[1] = instep[1] + frac*(vert2[1] - instep[1]); outstep[2] = instep[2] + frac*(vert2[2] - instep[2]); outstep[3] = instep[3] + frac*(vert2[3] - instep[3]); outstep[4] = instep[4] + frac*(vert2[4] - instep[4]); outstep += sizeof (vec5_t) / sizeof (float); outcount++; } return outcount; } /* ================ R_SetupAndDrawSprite ================ */ void R_SetupAndDrawSprite () { int i, nump; float dot, scale, *pv; vec5_t *pverts; vec3_t left, up, right, down, transformed, local; emitpoint_t outverts[MAXWORKINGVERTS+1], *pout; dot = DotProduct (r_spritedesc.vpn, modelorg); // backface cull if (dot >= 0) return; // build the sprite poster in worldspace VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->right, right); VectorScale (r_spritedesc.vup, r_spritedesc.pspriteframe->up, up); VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->left, left); VectorScale (r_spritedesc.vup, r_spritedesc.pspriteframe->down, down); pverts = clip_verts[0]; pverts[0][0] = r_entorigin[0] + up[0] + left[0]; pverts[0][1] = r_entorigin[1] + up[1] + left[1]; pverts[0][2] = r_entorigin[2] + up[2] + left[2]; pverts[0][3] = 0; pverts[0][4] = 0; pverts[1][0] = r_entorigin[0] + up[0] + right[0]; pverts[1][1] = r_entorigin[1] + up[1] + right[1]; pverts[1][2] = r_entorigin[2] + up[2] + right[2]; pverts[1][3] = sprite_width; pverts[1][4] = 0; pverts[2][0] = r_entorigin[0] + down[0] + right[0]; pverts[2][1] = r_entorigin[1] + down[1] + right[1]; pverts[2][2] = r_entorigin[2] + down[2] + right[2]; pverts[2][3] = sprite_width; pverts[2][4] = sprite_height; pverts[3][0] = r_entorigin[0] + down[0] + left[0]; pverts[3][1] = r_entorigin[1] + down[1] + left[1]; pverts[3][2] = r_entorigin[2] + down[2] + left[2]; pverts[3][3] = 0; pverts[3][4] = sprite_height; // clip to the frustum in worldspace nump = 4; clip_current = 0; for (i=0 ; i<4 ; i++) { nump = R_ClipSpriteFace (nump, &view_clipplanes[i]); if (nump < 3) return; if (nump >= MAXWORKINGVERTS) Sys_Error("R_SetupAndDrawSprite: too many points"); } // transform vertices into viewspace and project pv = &clip_verts[clip_current][0][0]; r_spritedesc.nearzi = -999999; for (i=0 ; i<nump ; i++) { VectorSubtract (pv, r_origin, local); TransformVector (local, transformed); if (transformed[2] < NEAR_CLIP) transformed[2] = NEAR_CLIP; pout = &outverts[i]; pout->zi = 1.0 / transformed[2]; if (pout->zi > r_spritedesc.nearzi) r_spritedesc.nearzi = pout->zi; pout->s = pv[3]; pout->t = pv[4]; scale = xscale * pout->zi; pout->u = (xcenter + scale * transformed[0]); scale = yscale * pout->zi; pout->v = (ycenter - scale * transformed[1]); pv += sizeof (vec5_t) / sizeof (*pv); } // draw it r_spritedesc.nump = nump; r_spritedesc.pverts = outverts; D_DrawSprite (); } /* ================ R_GetSpriteframe ================ */ mspriteframe_t *R_GetSpriteframe (msprite_t *psprite) { mspritegroup_t *pspritegroup; mspriteframe_t *pspriteframe; int i, numframes, frame; float *pintervals, fullinterval, targettime, time; frame = currententity->frame; if ((frame >= psprite->numframes) || (frame < 0)) { Con_Printf ("R_DrawSprite: no such frame %d\n", frame); frame = 0; } if (psprite->frames[frame].type == SPR_SINGLE) { pspriteframe = psprite->frames[frame].frameptr; } else { pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr; pintervals = pspritegroup->intervals; numframes = pspritegroup->numframes; fullinterval = pintervals[numframes-1]; time = cl.time + currententity->syncbase; // when loading in Mod_LoadSpriteGroup, we guaranteed all interval values // are positive, so we don't have to worry about division by 0 targettime = time - ((int)(time / fullinterval)) * fullinterval; for (i=0 ; i<(numframes-1) ; i++) { if (pintervals[i] > targettime) break; } pspriteframe = pspritegroup->frames[i]; } return pspriteframe; } /* ================ R_DrawSprite ================ */ void R_DrawSprite (void) { int i; msprite_t *psprite; vec3_t tvec; float dot, angle, sr, cr; psprite = currententity->model->cache.data; r_spritedesc.pspriteframe = R_GetSpriteframe (psprite); sprite_width = r_spritedesc.pspriteframe->width; sprite_height = r_spritedesc.pspriteframe->height; // TODO: make this caller-selectable if (psprite->type == SPR_FACING_UPRIGHT) { // generate the sprite's axes, with vup straight up in worldspace, and // r_spritedesc.vright perpendicular to modelorg. // This will not work if the view direction is very close to straight up or // down, because the cross product will be between two nearly parallel // vectors and starts to approach an undefined state, so we don't draw if // the two vectors are less than 1 degree apart tvec[0] = -modelorg[0]; tvec[1] = -modelorg[1]; tvec[2] = -modelorg[2]; VectorNormalize (tvec); dot = tvec[2]; // same as DotProduct (tvec, r_spritedesc.vup) because // r_spritedesc.vup is 0, 0, 1 if ((dot > 0.999848) || (dot < -0.999848)) // cos(1 degree) = 0.999848 return; r_spritedesc.vup[0] = 0; r_spritedesc.vup[1] = 0; r_spritedesc.vup[2] = 1; r_spritedesc.vright[0] = tvec[1]; // CrossProduct(r_spritedesc.vup, -modelorg, r_spritedesc.vright[1] = -tvec[0]; // r_spritedesc.vright) r_spritedesc.vright[2] = 0; VectorNormalize (r_spritedesc.vright); r_spritedesc.vpn[0] = -r_spritedesc.vright[1]; r_spritedesc.vpn[1] = r_spritedesc.vright[0]; r_spritedesc.vpn[2] = 0; // CrossProduct (r_spritedesc.vright, r_spritedesc.vup, // r_spritedesc.vpn) } else if (psprite->type == SPR_VP_PARALLEL) { // generate the sprite's axes, completely parallel to the viewplane. There // are no problem situations, because the sprite is always in the same // position relative to the viewer for (i=0 ; i<3 ; i++) { r_spritedesc.vup[i] = vup[i]; r_spritedesc.vright[i] = vright[i]; r_spritedesc.vpn[i] = vpn[i]; } } else if (psprite->type == SPR_VP_PARALLEL_UPRIGHT) { // generate the sprite's axes, with vup straight up in worldspace, and // r_spritedesc.vright parallel to the viewplane. // This will not work if the view direction is very close to straight up or // down, because the cross product will be between two nearly parallel // vectors and starts to approach an undefined state, so we don't draw if // the two vectors are less than 1 degree apart dot = vpn[2]; // same as DotProduct (vpn, r_spritedesc.vup) because // r_spritedesc.vup is 0, 0, 1 if ((dot > 0.999848) || (dot < -0.999848)) // cos(1 degree) = 0.999848 return; r_spritedesc.vup[0] = 0; r_spritedesc.vup[1] = 0; r_spritedesc.vup[2] = 1; r_spritedesc.vright[0] = vpn[1]; // CrossProduct (r_spritedesc.vup, vpn, r_spritedesc.vright[1] = -vpn[0]; // r_spritedesc.vright) r_spritedesc.vright[2] = 0; VectorNormalize (r_spritedesc.vright); r_spritedesc.vpn[0] = -r_spritedesc.vright[1]; r_spritedesc.vpn[1] = r_spritedesc.vright[0]; r_spritedesc.vpn[2] = 0; // CrossProduct (r_spritedesc.vright, r_spritedesc.vup, // r_spritedesc.vpn) } else if (psprite->type == SPR_ORIENTED) { // generate the sprite's axes, according to the sprite's world orientation AngleVectors (currententity->angles, r_spritedesc.vpn, r_spritedesc.vright, r_spritedesc.vup); } else if (psprite->type == SPR_VP_PARALLEL_ORIENTED) { // generate the sprite's axes, parallel to the viewplane, but rotated in // that plane around the center according to the sprite entity's roll // angle. So vpn stays the same, but vright and vup rotate angle = currententity->angles[ROLL] * (M_PI*2 / 360); sr = sin(angle); cr = cos(angle); for (i=0 ; i<3 ; i++) { r_spritedesc.vpn[i] = vpn[i]; r_spritedesc.vright[i] = vright[i] * cr + vup[i] * sr; r_spritedesc.vup[i] = vright[i] * -sr + vup[i] * cr; } } else { Sys_Error ("R_DrawSprite: Bad sprite type %d", psprite->type); } R_RotateSprite (psprite->beamlength); R_SetupAndDrawSprite (); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //============================================================================= // Routines for GUS support in QUAKE // // Author(s): Jayeson Lee-Steere //============================================================================= #include "quakedef.h" #include "dosisms.h" //============================================================================= // Author(s): Jayeson Lee-Steere #define INI_STRING_SIZE 0x100 FILE *ini_fopen(const char *filename, const char *modes); int ini_fclose(FILE *f); void ini_fgets(FILE *f, const char *section, const char *field, char *s); // Routines for reading from .INI files // The read routines are fairly efficient. // // Author(s): Jayeson Lee-Steere #define MAX_SECTION_WIDTH 20 #define MAX_FIELD_WIDTH 20 #define NUM_SECTION_BUFFERS 10 #define NUM_FIELD_BUFFERS 20 struct section_buffer { long offset; char name[MAX_SECTION_WIDTH+1]; }; struct field_buffer { long offset; int section; char name[MAX_FIELD_WIDTH+1]; }; static FILE *current_file=NULL; static int current_section; static int current_section_buffer=0; static int current_field_buffer=0; static struct section_buffer section_buffers[NUM_SECTION_BUFFERS]; static struct field_buffer field_buffers[NUM_FIELD_BUFFERS]; //*************************************************************************** // Internal routines //*************************************************************************** static char toupper(char c) { if (c>='a' && c<='z') c-=('a'-'A'); return(c); } static void reset_buffer(FILE *f) { int i; for (i=0;i<NUM_SECTION_BUFFERS;i++) section_buffers[i].name[0]=0; for (i=0;i<NUM_FIELD_BUFFERS;i++) field_buffers[i].name[0]=0; current_file=f; } // Sees if the current string is section "name" (i.e. ["name"]). // If "name"=="*", sees if the current string is any section // (i.e. [....]). Returns 1 if true else 0 if false. static int is_section(char *s,const char *name) { int wild=0; // See if wild search if (strcmp("*",name)==0) wild=1; // Skip leading spaces while (s[0]==' ') s++; // Look for leading "[" if (s[0]!='[') return(0); s++; // Make sure name matches while (s[0]!=']' && s[0]!=13 && s[0]!=10 && s[0]!=0 && name[0]!=0) { if (!wild) if (toupper(s[0])!=toupper(name[0])) return(0); s++; if (!wild) name++; } if (!wild) if (name[0]!=0) return(0); // Skip trailing spaces while (s[0]==' ') s++; // Make sure we have trailing "]" if (s[0]!=']') return(0); return(1); } // Sees if the current string is field "name" (i.e. "name"=...). // If "name"=="*", sees if the current string is any field // (i.e. ...=...). Returns 1 if true else 0 if false. static int is_field(char *s,const char *name) { int wild=0; // See if wild search if (strcmp("*",name)==0) wild=1; // Skip leading spaces while (s[0]==' ') s++; // Make sure name matches while (s[0]!='=' && s[0]!=13 && s[0]!=10 && s[0]!=0 && name[0]!=0) { if (!wild) if (toupper(s[0])!=toupper(name[0])) return(0); s++; if (!wild) name++; } if (!wild) if (name[0]!=0) return(0); // Skip trailing spaces while (s[0]==' ') s++; // Make sure we have an "=" if (s[0]!='=') return(0); return(1); } // Extracts the section name from a section heading // e.g. in="[hey man]" gives out="hey man" static void get_section_name(char *out, char *in) { int i=0; // Skip spaces before '[' while (in[0]==' ') in++; // Make sure there is a '[' if (in[0]!='[') { out[0]=0; return; } // Skip past '[' in++; // Copy string if any to output string. while (in[0]!=']' && in[0]!=13 && in[0]!=10 && in[0]!=0) { if (i<MAX_SECTION_WIDTH) { out[i]=in[0]; i++; } in++; } // Make sure string was terminated with ']' if (in[0]!=']') { out[0]=0; return; } // Remove trailing spaces while (i>0 && out[i-1]==' ') i--; // Null terminate the output string. out[i]=0; } // Extracts the field name from a field line // e.g. in="sooty=life be in it" gives out="sooty" static void get_field_name(char *out, char *in) { int i=0; // Skip leading spaces while (in[0]==' ') in++; // Copy name to output string while (in[0]!='=' && in[0]!=13 && in[0]!=10 && in[0]!=0) { if (i<MAX_FIELD_WIDTH) { out[i]=in[0]; i++; } in++; } // Make sure we stopped on "=" if (in[0]!='=') { out[0]=0; return; } // Remove trailing spaces while (i>0 && out[i-1]==' ') i--; // Null terminate the output string. out[i]=0; } // Returns the field data from string s. // e.g. in="wally = golly man" gives out="golly man" static void get_field_string(char *out, char *in) { int i=0; // Find '=' if it exists while (in[0]!='=' && in[0]!=13 && in[0]!=10 && in[0]!=0) in++; // If there is an '=', skip past it. if (in[0]=='=') in++; // Skip any spaces between the '=' and string. while (in[0]==' ' || in[0]=='[') in++; // Copy string, if there is one, to the output string. while (in[0]!=13 && in[0]!=10 && in[0]!=0 && i<(INI_STRING_SIZE-1)) { out[i]=in[0]; in++; i++; } // Null terminate the output string. out[i]=0; } // Adds a section to the buffer static int add_section(char *instring, long offset) { int i; char section[MAX_SECTION_WIDTH+1]; // Extract section name get_section_name(section,instring); // See if section already exists. for (i=0;i<NUM_SECTION_BUFFERS;i++) if (stricmp(section,section_buffers[i].name)==0) return(i); // Increment current_section_buffer current_section_buffer++; if (current_section_buffer>NUM_SECTION_BUFFERS) current_section_buffer=0; // Delete any field buffers that correspond to this section for (i=0;i<NUM_FIELD_BUFFERS;i++) if (field_buffers[i].section==current_section_buffer) field_buffers[i].name[0]=0; // Set buffer information strcpy(section_buffers[current_section_buffer].name,section); section_buffers[current_section_buffer].offset=offset; return(current_section_buffer); } // Adds a field to the buffer static void add_field(char *instring, int section, long offset) { int i; char field[MAX_FIELD_WIDTH+1]; // Extract field name get_field_name(field,instring); // See if field already exists for (i=0;i<NUM_FIELD_BUFFERS;i++) if (field_buffers[i].section==section) if (stricmp(field_buffers[i].name,field)==0) return; // Increment current_field_buffer current_field_buffer++; if (current_field_buffer>NUM_FIELD_BUFFERS) current_field_buffer=0; // Set buffer information strcpy(field_buffers[current_field_buffer].name,field); field_buffers[current_field_buffer].section=section; field_buffers[current_field_buffer].offset=offset; } // Identical to fgets except the string is trucated at the first ';', // carriage return or line feed. static char *stripped_fgets(char *s, int n, FILE *f) { int i=0; if (fgets(s,n,f)==NULL) return(NULL); while (s[i]!=';' && s[i]!=13 && s[i]!=10 && s[i]!=0) i++; s[i]=0; return(s); } //*************************************************************************** // Externally accessable routines //*************************************************************************** // Opens an .INI file. Works like fopen FILE *ini_fopen(const char *filename, const char *modes) { return(fopen(filename,modes)); } // Closes a .INI file. Works like fclose int ini_fclose(FILE *f) { if (f==current_file) reset_buffer(NULL); return(fclose(f)); } // Puts "field" from "section" from .ini file "f" into "s". // If "section" does not exist or "field" does not exist in // section then s=""; void ini_fgets(FILE *f, const char *section, const char *field, char *s) { int i; long start_pos,string_start_pos; char ts[INI_STRING_SIZE*2]; if (f!=current_file) reset_buffer(f); // Default to "Not found" s[0]=0; // See if section is in buffer for (i=0;i<NUM_SECTION_BUFFERS;i++) if (strnicmp(section_buffers[i].name,section,MAX_SECTION_WIDTH)==0) break; // If section is in buffer, seek to it if necessary if (i<NUM_SECTION_BUFFERS) { if (i!=current_section) { current_section=i; fseek(f,section_buffers[i].offset,SEEK_SET); } } // else look through .ini file for it. else { // Make sure we are not at eof or this will cause trouble. if (feof(f)) rewind(f); start_pos=ftell(f); while (1) { stripped_fgets(ts,INI_STRING_SIZE*2,f); // If it is a section, add it to the section buffer if (is_section(ts,"*")) current_section=add_section(ts,ftell(f)); // If it is the section we are looking for, break. if (is_section(ts,section)) break; // If we reach the end of the file, rewind to the start. if (feof(f)) rewind(f); if (ftell(f)==start_pos) return; } } // See if field is in buffer for (i=0;i<NUM_FIELD_BUFFERS;i++) if (field_buffers[i].section==current_section) if (strnicmp(field_buffers[i].name,field,MAX_FIELD_WIDTH)==0) break; // If field is in buffer, seek to it and read it if (i<NUM_FIELD_BUFFERS) { fseek(f,field_buffers[i].offset,SEEK_SET); stripped_fgets(ts,INI_STRING_SIZE*2,f); get_field_string(s,ts); } else // else search through section for field. { // Make sure we do not start at eof or this will cause problems. if (feof(f)) fseek(f,section_buffers[current_section].offset,SEEK_SET); start_pos=ftell(f); while (1) { string_start_pos=ftell(f); stripped_fgets(ts,INI_STRING_SIZE*2,f); // If it is a field, add it to the buffer if (is_field(ts,"*")) add_field(ts,current_section,string_start_pos); // If it is the field we are looking for, save it if (is_field(ts,field)) { get_field_string(s,ts); break; } // If we reach the end of the section, start over if (feof(f) || is_section(ts,"*")) fseek(f,section_buffers[current_section].offset,SEEK_SET); if (ftell(f)==start_pos) return; } } } //============================================================================= #define BYTE unsigned char #define WORD unsigned short #define DWORD unsigned long #define BUFFER_SIZE 4096 #define CODEC_ADC_INPUT_CONTROL_LEFT 0x00 #define CODEC_ADC_INPUT_CONTROL_RIGHT 0x01 #define CODEC_AUX1_INPUT_CONTROL_LEFT 0x02 #define CODEC_AUX1_INPUT_CONTROL_RIGHT 0x03 #define CODEC_AUX2_INPUT_CONTROL_LEFT 0x04 #define CODEC_AUX2_INPUT_CONTROL_RIGHT 0x05 #define CODEC_DAC_OUTPUT_CONTROL_LEFT 0x06 #define CODEC_DAC_OUTPUT_CONTROL_RIGHT 0x07 #define CODEC_FS_FORMAT 0x08 #define CODEC_INTERFACE_CONFIG 0x09 #define CODEC_PIN_CONTROL 0x0A #define CODEC_ERROR_STATUS_AND_INIT 0x0B #define CODEC_MODE_AND_ID 0x0C #define CODEC_LOOPBACK_CONTROL 0x0D #define CODEC_PLAYBACK_UPPER_BASE_COUNT 0x0E #define CODEC_PLAYBACK_LOWER_BASE_COUNT 0x0F #define SET_CONTROL 0x00 #define SET_FREQUENCY 0x01 #define SET_START_HIGH 0x02 #define SET_START_LOW 0x03 #define SET_END_HIGH 0x04 #define SET_END_LOW 0x05 #define SET_VOLUME_RATE 0x06 #define SET_VOLUME_START 0x07 #define SET_VOLUME_END 0x08 #define SET_CURR_VOLUME 0x09 #define SET_VOLUME 0x09 #define SET_ACC_HIGH 0x0A #define SET_ACC_LOW 0x0B #define SET_BALANCE 0x0C #define SET_VOLUME_CONTROL 0x0D #define SET_VOICES 0x0E #define DMA_CONTROL 0x41 #define SET_DMA_ADDRESS 0x42 #define SET_DRAM_LOW 0x43 #define SET_DRAM_HIGH 0x44 #define ADLIB_CONTROL 0x45 #define ADLIB_TIMER1 0x46 #define ADLIB_TIMER2 0x47 #define SET_RECORD_RATE 0x48 #define RECORD_CONTROL 0x49 #define SET_JOYSTICK 0x4B #define MASTER_RESET 0x4C #define GET_CONTROL 0x80 #define GET_FREQUENCY 0x81 #define GET_START_HIGH 0x82 #define GET_START_LOW 0x83 #define GET_END_HIGH 0x84 #define GET_END_LOW 0x85 #define GET_VOLUME_RATE 0x86 #define GET_VOLUME_START 0x87 #define GET_VOLUME_END 0x88 #define GET_VOLUME 0x89 #define GET_ACC_HIGH 0x8A #define GET_ACC_LOW 0x8B #define GET_BALANCE 0x8C #define GET_VOLUME_CONTROL 0x8D #define GET_VOICES 0x8E #define GET_IRQV 0x8F struct CodecRateStruct { WORD Rate; BYTE FSVal; }; struct Gf1RateStruct { WORD Rate; BYTE Voices; }; //============================================================================= // Reference variables in SND_DOS.C //============================================================================= extern short *dma_buffer; //============================================================================= // GUS-only variables //============================================================================= static BYTE HaveCodec=0; static WORD CodecRegisterSelect; static WORD CodecData; static WORD CodecStatus; static WORD Gf1TimerControl; static WORD Gf1PageRegister; static WORD Gf1RegisterSelect; static WORD Gf1DataLow; static WORD Gf1DataHigh; static BYTE DmaChannel; static BYTE PageRegs[] = { 0x87, 0x83, 0x81, 0x82, 0x8f, 0x8b, 0x89, 0x8a }; static BYTE AddrRegs[] = { 0, 2, 4, 6, 0xc0, 0xc4, 0xc8, 0xcc }; static BYTE CountRegs[] = { 1, 3, 5, 7, 0xc2, 0xc6, 0xca, 0xce }; static WORD AddrReg; static WORD CountReg; static WORD ModeReg; static WORD DisableReg; static WORD ClearReg; static struct CodecRateStruct CodecRates[]= { { 5512,0x01}, { 6620,0x0F}, { 8000,0x00}, { 9600,0x0E}, {11025,0x03}, {16000,0x02}, {18900,0x05}, {22050,0x07}, {27420,0x04}, {32000,0x06}, {33075,0x0D}, {37800,0x09}, {44100,0x0B}, {48000,0x0C}, { 0,0x00} // End marker }; static struct Gf1RateStruct Gf1Rates[]= { {19293,32}, {19916,31}, {20580,30}, {21289,29}, {22050,28}, {22866,27}, {23746,26}, {24696,25}, {25725,24}, {26843,23}, {28063,22}, {29400,21}, {30870,20}, {32494,19}, {34300,18}, {36317,17}, {38587,16}, {41160,15}, {44100,14}, {0,0} }; //============================================================================= // Basic GF1 functions //============================================================================= void SetGf18(BYTE reg,BYTE data) { dos_outportb(Gf1RegisterSelect,reg); dos_outportb(Gf1DataHigh,data); } void SetGf116(BYTE reg,WORD data) { dos_outportb(Gf1RegisterSelect,reg); dos_outportw(Gf1DataLow,data); } BYTE GetGf18(BYTE reg) { dos_outportb(Gf1RegisterSelect,reg); return(dos_inportb(Gf1DataHigh)); } WORD GetGf116(BYTE reg) { dos_outportb(Gf1RegisterSelect,reg); return(dos_inportw(Gf1DataLow)); } void Gf1Delay(void) { int i; for (i=0;i<27;i++) dos_inportb(Gf1TimerControl); } DWORD ConvertTo16(DWORD Address) { return( ((Address>>1) & 0x0001FFFF) | (Address & 0x000C0000L) ); } void ClearGf1Ints(void) { int i; SetGf18(DMA_CONTROL,0x00); SetGf18(ADLIB_CONTROL,0x00); SetGf18(RECORD_CONTROL,0x00); GetGf18(DMA_CONTROL); GetGf18(RECORD_CONTROL); for (i=0;i<32;i++); GetGf18(GET_IRQV); } //============================================================================= // Get Interwave (UltraSound PnP) configuration if any //============================================================================= static qboolean GUS_GetIWData(void) { char *Interwave,s[INI_STRING_SIZE]; FILE *IwFile; int CodecBase,CodecDma,i; Interwave=getenv("INTERWAVE"); if (Interwave==NULL) return(false); // Open IW.INI IwFile=ini_fopen(Interwave,"rt"); if (IwFile==NULL) return(false); // Read codec base and codec DMA ini_fgets(IwFile,"setup 0","CodecBase",s); sscanf(s,"%X",&CodecBase); ini_fgets(IwFile,"setup 0","DMA2",s); sscanf(s,"%i",&CodecDma); ini_fclose(IwFile); // Make sure numbers OK if (CodecBase==0 || CodecDma==0) return(false); CodecRegisterSelect=CodecBase; CodecData=CodecBase+1; CodecStatus=CodecBase+2; DmaChannel=CodecDma; // Make sure there is a CODEC at the CODEC base // Clear any pending IRQs dos_inportb(CodecStatus); dos_outportb(CodecStatus,0); // Wait for 'INIT' bit to clear for (i=0;i<0xFFFF;i++) if ((dos_inportb(CodecRegisterSelect) & 0x80) == 0) break; if (i==0xFFFF) return(false); // Get chip revision - can not be zero dos_outportb(CodecRegisterSelect,CODEC_MODE_AND_ID); if ((dos_inportb(CodecRegisterSelect) & 0x7F) != CODEC_MODE_AND_ID) return(false); if ((dos_inportb(CodecData) & 0x0F) == 0) return(false); HaveCodec=1; Con_Printf("Sound Card is UltraSound PnP\n"); return(true); } //============================================================================= // Get UltraSound MAX configuration if any //============================================================================= static qboolean GUS_GetMAXData(void) { char *Ultrasnd,*Ultra16; int i; int GusBase,Dma1,Dma2,Irq1,Irq2; int CodecBase,CodecDma,CodecIrq,CodecType; BYTE MaxVal; Ultrasnd=getenv("ULTRASND"); Ultra16=getenv("ULTRA16"); if (Ultrasnd==NULL || Ultra16==NULL) return(false); sscanf(Ultrasnd,"%x,%i,%i,%i,%i",&GusBase,&Dma1,&Dma2,&Irq1,&Irq2); sscanf(Ultra16,"%x,%i,%i,%i",&CodecBase,&CodecDma,&CodecIrq,&CodecType); if (CodecType==0 && CodecDma!=0) DmaChannel=CodecDma & 0x07; else DmaChannel=Dma2 & 0x07; // Make sure there is a GUS at GUS base dos_outportb(GusBase+0x08,0x55); if (dos_inportb(GusBase+0x0A)!=0x55) return(false); dos_outportb(GusBase+0x08,0xAA); if (dos_inportb(GusBase+0x0A)!=0xAA) return(false); // Program CODEC control register MaxVal=((CodecBase & 0xF0)>>4) | 0x40; if (Dma1 > 3) MaxVal|=0x10; if (Dma2 > 3) MaxVal|=0x20; dos_outportb(GusBase+0x106,MaxVal); CodecRegisterSelect=CodecBase; CodecData=CodecBase+1; CodecStatus=CodecBase+2; // Make sure there is a CODEC at the CODEC base // Clear any pending IRQs dos_inportb(CodecStatus); dos_outportb(CodecStatus,0); // Wait for 'INIT' bit to clear for (i=0;i<0xFFFF;i++) if ((dos_inportb(CodecRegisterSelect) & 0x80) == 0) break; if (i==0xFFFF) return(false); // Get chip revision - can not be zero dos_outportb(CodecRegisterSelect,CODEC_MODE_AND_ID); if ((dos_inportb(CodecRegisterSelect) & 0x7F) != CODEC_MODE_AND_ID) return(false); if ((dos_inportb(CodecData) & 0x0F) == 0) return(false); HaveCodec=1; Con_Printf("Sound Card is UltraSound MAX\n"); return(true); } //============================================================================= // Get regular UltraSound configuration if any //============================================================================= static qboolean GUS_GetGUSData(void) { char *Ultrasnd; int GusBase,Dma1,Dma2,Irq1,Irq2,i; Ultrasnd=getenv("ULTRASND"); if (Ultrasnd==NULL) return(false); sscanf(Ultrasnd,"%x,%i,%i,%i,%i",&GusBase,&Dma1,&Dma2,&Irq1,&Irq2); DmaChannel=Dma1 & 0x07; // Make sure there is a GUS at GUS base dos_outportb(GusBase+0x08,0x55); if (dos_inportb(GusBase+0x0A)!=0x55) return(false); dos_outportb(GusBase+0x08,0xAA); if (dos_inportb(GusBase+0x0A)!=0xAA) return(false); Gf1TimerControl = GusBase+0x008; Gf1PageRegister = GusBase+0x102; Gf1RegisterSelect = GusBase+0x103; Gf1DataLow = GusBase+0x104; Gf1DataHigh = GusBase+0x105; // Reset the GUS SetGf18(MASTER_RESET,0x00); Gf1Delay(); Gf1Delay(); SetGf18(MASTER_RESET,0x01); Gf1Delay(); Gf1Delay(); // Set to max (32) voices SetGf18(SET_VOICES,0xDF); // Clear any pending IRQ's ClearGf1Ints(); // Set all registers to known values for (i=0;i<32;i++) { dos_outportb(Gf1PageRegister,i); SetGf18(SET_CONTROL,0x03); SetGf18(SET_VOLUME_CONTROL,0x03); Gf1Delay(); SetGf18(SET_CONTROL,0x03); SetGf18(SET_VOLUME_CONTROL,0x03); SetGf116(SET_START_HIGH,0); SetGf116(SET_START_LOW,0); SetGf116(SET_END_HIGH,0); SetGf116(SET_END_LOW,0); SetGf116(SET_ACC_HIGH,0); SetGf116(SET_ACC_LOW,0); SetGf18(SET_VOLUME_RATE,63); SetGf18(SET_VOLUME_START,5); SetGf18(SET_VOLUME_END,251); SetGf116(SET_VOLUME,5<<8); } // Clear any pending IRQ's ClearGf1Ints(); // Enable DAC etc. SetGf18(MASTER_RESET,0x07); // Enable line output so we can hear something dos_outportb(GusBase,0x08); HaveCodec=0; Con_Printf("Sound Card is UltraSound\n"); return(true); } //============================================================================= // Programs the DMA controller to start DMAing in Auto-init mode //============================================================================= static void GUS_StartDMA(BYTE DmaChannel,short *dma_buffer,int count) { int mode; int RealAddr; RealAddr = ptr2real(dma_buffer); if (DmaChannel <= 3) { ModeReg = 0x0B; DisableReg = 0x0A; ClearReg = 0x0E; } else { ModeReg = 0xD6; DisableReg = 0xD4; ClearReg = 0xDC; } CountReg=CountRegs[DmaChannel]; AddrReg=AddrRegs[DmaChannel]; dos_outportb(DisableReg, DmaChannel | 4); // disable channel // set mode- see "undocumented pc", p.876 mode = (1<<6) // single-cycle +(0<<5) // address increment +(1<<4) // auto-init dma +(2<<2) // read +(DmaChannel & 0x03); // channel # dos_outportb(ModeReg, mode); // set page dos_outportb(PageRegs[DmaChannel], RealAddr >> 16); if (DmaChannel <= 3) { // address is in bytes dos_outportb(0x0C, 0); // prepare to send 16-bit value dos_outportb(AddrReg, RealAddr & 0xff); dos_outportb(AddrReg, (RealAddr>>8) & 0xff); dos_outportb(0x0C, 0); // prepare to send 16-bit value dos_outportb(CountReg, (count-1) & 0xff); dos_outportb(CountReg, (count-1) >> 8); } else { // address is in words dos_outportb(0xD8, 0); // prepare to send 16-bit value dos_outportb(AddrReg, (RealAddr>>1) & 0xff); dos_outportb(AddrReg, (RealAddr>>9) & 0xff); dos_outportb(0xD8, 0); // prepare to send 16-bit value dos_outportb(CountReg, ((count>>1)-1) & 0xff); dos_outportb(CountReg, ((count>>1)-1) >> 8); } dos_outportb(ClearReg, 0); // clear write mask dos_outportb(DisableReg, DmaChannel & ~4); } //============================================================================= // Starts the CODEC playing //============================================================================= static void GUS_StartCODEC(int count,BYTE FSVal) { int i,j; // Clear any pending IRQs dos_inportb(CodecStatus); dos_outportb(CodecStatus,0); // Set mode to 2 dos_outportb(CodecRegisterSelect,CODEC_MODE_AND_ID); dos_outportb(CodecData,0xC0); // Stop any playback or capture which may be happening dos_outportb(CodecRegisterSelect,CODEC_INTERFACE_CONFIG); dos_outportb(CodecData,dos_inportb(CodecData) & 0xFC); // Set FS dos_outportb(CodecRegisterSelect,CODEC_FS_FORMAT | 0x40); dos_outportb(CodecData,FSVal | 0x50); // Or in stereo and 16 bit bits // Wait a bit for (i=0;i<10;i++) dos_inportb(CodecData); // Routine 1 to counter CODEC bug - wait for init bit to clear and then a // bit longer (i=min loop count, j=timeout for (i=0,j=0;i<1000 && j<0x7FFFF;j++) if ((dos_inportb(CodecRegisterSelect) & 0x80)==0) i++; // Routine 2 to counter CODEC bug - this is from Forte's code. For me it // does not seem to cure the problem, but is added security // Waits till we can modify index register for (j=0;j<0x7FFFF;j++) { dos_outportb(CodecRegisterSelect,CODEC_INTERFACE_CONFIG | 0x40); if (dos_inportb(CodecRegisterSelect)==(CODEC_INTERFACE_CONFIG | 0x40)) break; } // Perform ACAL dos_outportb(CodecRegisterSelect,CODEC_INTERFACE_CONFIG | 0x40); dos_outportb(CodecData,0x08); // Clear MCE bit - this makes ACAL happen dos_outportb(CodecRegisterSelect,CODEC_INTERFACE_CONFIG); // Wait for ACAL to finish for (j=0;j<0x7FFFF;j++) { if ((dos_inportb(CodecRegisterSelect) & 0x80) != 0) continue; dos_outportb(CodecRegisterSelect,CODEC_ERROR_STATUS_AND_INIT); if ((dos_inportb(CodecData) & 0x20) == 0) break; } // Clear ACAL bit dos_outportb(CodecRegisterSelect,CODEC_INTERFACE_CONFIG | 0x40); dos_outportb(CodecData,0x00); dos_outportb(CodecRegisterSelect,CODEC_INTERFACE_CONFIG); // Set some other junk dos_outportb(CodecRegisterSelect,CODEC_LOOPBACK_CONTROL); dos_outportb(CodecData,0x00); dos_outportb(CodecRegisterSelect,CODEC_PIN_CONTROL); dos_outportb(CodecData,0x08); // IRQ is disabled in PIN control // Set count (it doesn't really matter what value we stuff in here dos_outportb(CodecRegisterSelect,CODEC_PLAYBACK_LOWER_BASE_COUNT); dos_outportb(CodecData,count & 0xFF); dos_outportb(CodecRegisterSelect,CODEC_PLAYBACK_UPPER_BASE_COUNT); dos_outportb(CodecData,count >> 8); // Start playback dos_outportb(CodecRegisterSelect,CODEC_INTERFACE_CONFIG); dos_outportb(CodecData,0x01); } //============================================================================= // Starts the GF1 playing //============================================================================= static void GUS_StartGf1(int count,BYTE Voices) { DWORD StartAddressL,EndAddressL,StartAddressR,EndAddressR; // Set number of voices to give us the sampling rate we want SetGf18(SET_VOICES,0xC0 | (Voices-1)); // Figure out addresses StartAddressL=ConvertTo16(0); EndAddressL=ConvertTo16(count-2-2); StartAddressR=ConvertTo16(2); EndAddressR=ConvertTo16(count-2); // Set left voice addresses dos_outportb(Gf1PageRegister,0); SetGf116(SET_START_LOW,StartAddressL<<9); SetGf116(SET_START_HIGH,StartAddressL>>7); SetGf116(SET_ACC_LOW,StartAddressL<<9); SetGf116(SET_ACC_HIGH,StartAddressL>>7); SetGf116(SET_END_LOW,EndAddressL<<9); SetGf116(SET_END_HIGH,EndAddressL>>7); // Set balance to full left SetGf18(SET_BALANCE,0); // Set volume to full SetGf116(SET_VOLUME,0xFFF0); // Set FC to 2 (so we play every second sample) SetGf116(SET_FREQUENCY,0x0800); // Set right voice addresses dos_outportb(Gf1PageRegister,1); SetGf116(SET_START_LOW,StartAddressR<<9); SetGf116(SET_START_HIGH,StartAddressR>>7); SetGf116(SET_ACC_LOW,StartAddressR<<9); SetGf116(SET_ACC_HIGH,StartAddressR>>7); SetGf116(SET_END_LOW,EndAddressR<<9); SetGf116(SET_END_HIGH,EndAddressR>>7); // Set balance to full right SetGf18(SET_BALANCE,15); // Set volume to full SetGf116(SET_VOLUME,0xFFF0); // Set FC to 2 (so we play every second sample) SetGf116(SET_FREQUENCY,0x0800); // Start voices dos_outportb(Gf1PageRegister,0); SetGf18(SET_CONTROL,0x0C); dos_outportb(Gf1PageRegister,1); SetGf18(SET_CONTROL,0x0C); Gf1Delay(); dos_outportb(Gf1PageRegister,0); SetGf18(SET_CONTROL,0x0C); dos_outportb(Gf1PageRegister,1); SetGf18(SET_CONTROL,0x0C); } //============================================================================= // Figures out what kind of UltraSound we have, if any, and starts it playing //============================================================================= qboolean GUS_Init(void) { int rc; int RealAddr; BYTE FSVal,Voices; struct CodecRateStruct *CodecRate; struct Gf1RateStruct *Gf1Rate; // See what kind of UltraSound we have, if any if (GUS_GetIWData()==false) if (GUS_GetMAXData()==false) if (GUS_GetGUSData()==false) return(false); shm = &sn; if (HaveCodec) { // do 11khz sampling rate unless command line parameter wants different shm->speed = 11025; FSVal = 0x03; rc = COM_CheckParm("-sspeed"); if (rc) { shm->speed = Q_atoi(com_argv[rc+1]); // Make sure rate not too high if (shm->speed>48000) shm->speed=48000; // Adjust speed to match one of the possible CODEC rates for (CodecRate=CodecRates;CodecRate->Rate!=0;CodecRate++) { if (shm->speed <= CodecRate->Rate) { shm->speed=CodecRate->Rate; FSVal=CodecRate->FSVal; break; } } } // Always do 16 bit stereo shm->channels = 2; shm->samplebits = 16; // allocate buffer twice the size we need so we can get aligned buffer dma_buffer = dos_getmemory(BUFFER_SIZE*2); if (dma_buffer==NULL) { Con_Printf("Couldn't allocate sound dma buffer"); return false; } RealAddr = ptr2real(dma_buffer); RealAddr = (RealAddr + BUFFER_SIZE) & ~(BUFFER_SIZE-1); dma_buffer = (short *) real2ptr(RealAddr); // Zero off DMA buffer memset(dma_buffer, 0, BUFFER_SIZE); shm->soundalive = true; shm->splitbuffer = false; shm->samplepos = 0; shm->submission_chunk = 1; shm->buffer = (unsigned char *) dma_buffer; shm->samples = BUFFER_SIZE/(shm->samplebits/8); GUS_StartDMA(DmaChannel,dma_buffer,BUFFER_SIZE); GUS_StartCODEC(BUFFER_SIZE,FSVal); } else { // do 19khz sampling rate unless command line parameter wants different shm->speed = 19293; Voices=32; rc = COM_CheckParm("-sspeed"); if (rc) { shm->speed = Q_atoi(com_argv[rc+1]); // Make sure rate not too high if (shm->speed>44100) shm->speed=44100; // Adjust speed to match one of the possible GF1 rates for (Gf1Rate=Gf1Rates;Gf1Rate->Rate!=0;Gf1Rate++) { if (shm->speed <= Gf1Rate->Rate) { shm->speed=Gf1Rate->Rate; Voices=Gf1Rate->Voices; break; } } } // Always do 16 bit stereo shm->channels = 2; shm->samplebits = 16; // allocate buffer twice the size we need so we can get aligned buffer dma_buffer = dos_getmemory(BUFFER_SIZE*2); if (dma_buffer==NULL) { Con_Printf("Couldn't allocate sound dma buffer"); return false; } RealAddr = ptr2real(dma_buffer); RealAddr = (RealAddr + BUFFER_SIZE) & ~(BUFFER_SIZE-1); dma_buffer = (short *) real2ptr(RealAddr); // Zero off DMA buffer memset(dma_buffer, 0, BUFFER_SIZE); shm->soundalive = true; shm->splitbuffer = false; shm->samplepos = 0; shm->submission_chunk = 1; shm->buffer = (unsigned char *) dma_buffer; shm->samples = BUFFER_SIZE/(shm->samplebits/8); GUS_StartDMA(DmaChannel,dma_buffer,BUFFER_SIZE); SetGf116(SET_DMA_ADDRESS,0x0000); if (DmaChannel<=3) SetGf18(DMA_CONTROL,0x41); else SetGf18(DMA_CONTROL,0x45); GUS_StartGf1(BUFFER_SIZE,Voices); } return(true); } //============================================================================= // Returns the current playback position //============================================================================= int GUS_GetDMAPos(void) { int count; if (HaveCodec) { // clear 16-bit reg flip-flop // load the current dma count register if (DmaChannel < 4) { dos_outportb(0x0C, 0); count = dos_inportb(CountReg); count += dos_inportb(CountReg) << 8; if (shm->samplebits == 16) count /= 2; count = shm->samples - (count+1); } else { dos_outportb(0xD8, 0); count = dos_inportb(CountReg); count += dos_inportb(CountReg) << 8; if (shm->samplebits == 8) count *= 2; count = shm->samples - (count+1); } } else { // Read current position from GF1 dos_outportb(Gf1PageRegister,0); count=(GetGf116(GET_ACC_HIGH)<<7) & 0xFFFF; // See which half of buffer we are in. Note that since this is 16 bit // data we are playing, position is in 16 bit samples if (GetGf18(DMA_CONTROL) & 0x40) { GUS_StartDMA(DmaChannel,dma_buffer,BUFFER_SIZE); SetGf116(SET_DMA_ADDRESS,0x0000); if (DmaChannel<=3) SetGf18(DMA_CONTROL,0x41); else SetGf18(DMA_CONTROL,0x45); } } shm->samplepos = count & (shm->samples-1); return(shm->samplepos); } //============================================================================= // Stops the UltraSound playback //============================================================================= void GUS_Shutdown (void) { if (HaveCodec) { // Stop CODEC dos_outportb(CodecRegisterSelect,CODEC_INTERFACE_CONFIG); dos_outportb(CodecData,0x01); } else { // Stop Voices dos_outportb(Gf1PageRegister,0); SetGf18(SET_CONTROL,0x03); dos_outportb(Gf1PageRegister,1); SetGf18(SET_CONTROL,0x03); Gf1Delay(); dos_outportb(Gf1PageRegister,0); SetGf18(SET_CONTROL,0x03); dos_outportb(Gf1PageRegister,1); SetGf18(SET_CONTROL,0x03); // Stop any DMA SetGf18(DMA_CONTROL,0x00); GetGf18(DMA_CONTROL); } dos_outportb(DisableReg, DmaChannel | 4); // disable dma channel }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" void CL_FinishTimeDemo (void); /* ============================================================================== DEMO CODE When a demo is playing back, all NET_SendMessages are skipped, and NET_GetMessages are read from the demo file. Whenever cl.time gets past the last received message, another message is read from the demo file. ============================================================================== */ /* ============== CL_StopPlayback Called when a demo file runs out, or the user starts a game ============== */ void CL_StopPlayback (void) { if (!cls.demoplayback) return; fclose (cls.demofile); cls.demoplayback = false; cls.demofile = NULL; cls.state = ca_disconnected; if (cls.timedemo) CL_FinishTimeDemo (); } /* ==================== CL_WriteDemoMessage Dumps the current net message, prefixed by the length and view angles ==================== */ void CL_WriteDemoMessage (void) { int len; int i; float f; len = LittleLong (net_message.cursize); fwrite (&len, 4, 1, cls.demofile); for (i=0 ; i<3 ; i++) { f = LittleFloat (cl.viewangles[i]); fwrite (&f, 4, 1, cls.demofile); } fwrite (net_message.data, net_message.cursize, 1, cls.demofile); fflush (cls.demofile); } /* ==================== CL_GetMessage Handles recording and playback of demos, on top of NET_ code ==================== */ int CL_GetMessage (void) { int r, i; float f; if (cls.demoplayback) { // decide if it is time to grab the next message if (cls.signon == SIGNONS) // allways grab until fully connected { if (cls.timedemo) { if (host_framecount == cls.td_lastframe) return 0; // allready read this frame's message cls.td_lastframe = host_framecount; // if this is the second frame, grab the real td_starttime // so the bogus time on the first frame doesn't count if (host_framecount == cls.td_startframe + 1) cls.td_starttime = realtime; } else if ( /* cl.time > 0 && */ cl.time <= cl.mtime[0]) { return 0; // don't need another message yet } } // get the next message fread (&net_message.cursize, 4, 1, cls.demofile); VectorCopy (cl.mviewangles[0], cl.mviewangles[1]); for (i=0 ; i<3 ; i++) { r = fread (&f, 4, 1, cls.demofile); cl.mviewangles[0][i] = LittleFloat (f); } net_message.cursize = LittleLong (net_message.cursize); if (net_message.cursize > MAX_MSGLEN) Sys_Error ("Demo message > MAX_MSGLEN"); r = fread (net_message.data, net_message.cursize, 1, cls.demofile); if (r != 1) { CL_StopPlayback (); return 0; } return 1; } while (1) { r = NET_GetMessage (cls.netcon); if (r != 1 && r != 2) return r; // discard nop keepalive message if (net_message.cursize == 1 && net_message.data[0] == svc_nop) Con_Printf ("<-- server to client keepalive\n"); else break; } if (cls.demorecording) CL_WriteDemoMessage (); return r; } /* ==================== CL_Stop_f stop recording a demo ==================== */ void CL_Stop_f (void) { if (cmd_source != src_command) return; if (!cls.demorecording) { Con_Printf ("Not recording a demo.\n"); return; } // write a disconnect message to the demo file SZ_Clear (&net_message); MSG_WriteByte (&net_message, svc_disconnect); CL_WriteDemoMessage (); // finish up fclose (cls.demofile); cls.demofile = NULL; cls.demorecording = false; Con_Printf ("Completed demo\n"); } /* ==================== CL_Record_f record <demoname> <map> [cd track] ==================== */ void CL_Record_f (void) { int c; char name[MAX_OSPATH]; int track; if (cmd_source != src_command) return; c = Cmd_Argc(); if (c != 2 && c != 3 && c != 4) { Con_Printf ("record <demoname> [<map> [cd track]]\n"); return; } if (strstr(Cmd_Argv(1), "..")) { Con_Printf ("Relative pathnames are not allowed.\n"); return; } if (c == 2 && cls.state == ca_connected) { Con_Printf("Can not record - already connected to server\nClient demo recording must be started before connecting\n"); return; } // write the forced cd track number, or -1 if (c == 4) { track = atoi(Cmd_Argv(3)); Con_Printf ("Forcing CD track to %i\n", cls.forcetrack); } else track = -1; sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); // // start the map up // if (c > 2) Cmd_ExecuteString ( va("map %s", Cmd_Argv(2)), src_command); // // open the demo file // COM_DefaultExtension (name, ".dem"); Con_Printf ("recording to %s.\n", name); cls.demofile = fopen (name, "wb"); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); return; } cls.forcetrack = track; fprintf (cls.demofile, "%i\n", cls.forcetrack); cls.demorecording = true; } /* ==================== CL_PlayDemo_f play [demoname] ==================== */ void CL_PlayDemo_f (void) { char name[256]; int c; qboolean neg = false; if (cmd_source != src_command) return; if (Cmd_Argc() > 2) { Con_Printf ("play <demoname> : plays a demo\n"); return; } // // disconnect from server // CL_Disconnect (); // // open the demo file // const char* cmdName = "demo1"; if (Cmd_Argc() == 2) { cmdName = Cmd_Argv(1); } strcpy (name, cmdName); COM_DefaultExtension (name, ".dem"); Con_Printf ("Playing demo from %s.\n", name); COM_FOpenFile (name, &cls.demofile); if (!cls.demofile) { Con_Printf ("ERROR: couldn't open.\n"); cls.demonum = -1; // stop demo loop return; } cls.demoplayback = true; cls.state = ca_connected; cls.forcetrack = 0; while ((c = getc(cls.demofile)) != '\n') if (c == '-') neg = true; else cls.forcetrack = cls.forcetrack * 10 + (c - '0'); if (neg) cls.forcetrack = -cls.forcetrack; // ZOID, fscanf is evil // fscanf (cls.demofile, "%i\n", &cls.forcetrack); } // The timedemo numbers are very important to testing, so log them even if normal console printing is disabled. #ifdef ANDROID_NDK #define LOGANDPRINT(ARGS) Con_Printf ARGS #else #define LOGANDPRINT(ARGS) Con_Printf ARGS ; PMPLOG(ARGS) #endif /* ==================== CL_FinishTimeDemo ==================== */ void CL_FinishTimeDemo (void) { int frames; float time; cls.timedemo = false; // the first frame didn't count frames = (host_framecount - cls.td_startframe) - 1; time = realtime - cls.td_starttime; if (!time) time = 1; LOGANDPRINT(("%i frames %5.3f seconds %5.3f fps\n", frames, time, frames/time)); if (frames > 0) { LOGANDPRINT(("Fastest: %5.1f ms on frame %d\n", fastestFrame.time * 1000.0, fastestFrame.frame)); LOGANDPRINT(("Average: %5.1f ms\n", (time / frames) * 1000.0)); LOGANDPRINT(("Slowest: %5.1f ms on frame %d\n", slowestFrame.time * 1000.0, slowestFrame.frame)); } } /* ==================== CL_TimeDemo_f timedemo [demoname] ==================== */ void CL_TimeDemo_f (void) { if (cmd_source != src_command) return; if (Cmd_Argc() > 2) { Con_Printf ("timedemo <demoname> : gets demo speeds\n"); return; } CL_PlayDemo_f (); // cls.td_starttime will be grabbed at the second frame of the demo, so // all the loading time doesn't get counted cls.timedemo = true; cls.td_startframe = host_framecount; cls.td_lastframe = -1; // get a new message this frame InitFrameTimes(); }
C++
/* //device/apps/Quake/quake/src/QW/client/main.c ** ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "QuakeMaster" #ifdef ANDROID_NDK #include <jni.h> #include <android/log.h> #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) #else #include <nativehelper/jni.h> #include <utils/Log.h> #endif #include <stdio.h> #include <assert.h> #include <dlfcn.h> int AndroidInit(); int AndroidEvent2(int type, int value); int AndroidMotionEvent(unsigned long long eventTime, int action, float x, float y, float pressure, float size, int deviceId); int AndroidTrackballEvent(unsigned long long eventTime, int action, float x, float y); int AndroidStep(int width, int height); void AndroidQuit(); jboolean qinit(JNIEnv *env, jobject thiz) { LOGI("qinit"); return AndroidInit() ? JNI_TRUE : JNI_FALSE; } jboolean qevent(JNIEnv *env, jobject thiz, jint type, jint value) { return AndroidEvent2(type, value) ? JNI_TRUE : JNI_FALSE; } jboolean qmotionevent(JNIEnv *env, jobject thiz, jlong eventTime, jint action, jfloat x, jfloat y, jfloat pressure, jfloat size, jint deviceId) { return AndroidMotionEvent((unsigned long long) eventTime, action, x, y, pressure, size, deviceId) ? JNI_TRUE : JNI_FALSE; } jboolean qtrackballevent(JNIEnv *env, jobject thiz, jlong eventTime, jint action, jfloat x, jfloat y) { return AndroidTrackballEvent((unsigned long long) eventTime, action, x, y) ? JNI_TRUE : JNI_FALSE; } jboolean qstep(JNIEnv *env, jobject thiz, jint width, jint height) { return AndroidStep(width, height) ? JNI_TRUE : JNI_FALSE; } void qquit(JNIEnv *env, jobject thiz) { LOGI("qquit"); AndroidQuit(); } static const char *classPathName = "com/android/quake/QuakeLib"; static JNINativeMethod methods[] = { {"init", "()Z", (void*)qinit }, {"event", "(II)Z", (void*)qevent }, {"motionEvent", "(JIFFFFI)Z", (void*) qmotionevent }, {"trackballEvent", "(JIFF)Z", (void*) qtrackballevent }, {"step", "(II)Z", (void*)qstep }, {"quit", "()V", (void*)qquit }, }; /* * Register several native methods for one class. */ static int registerNativeMethods(JNIEnv* env, const char* className, JNINativeMethod* gMethods, int numMethods) { jclass clazz; clazz = env->FindClass(className); if (clazz == NULL) { fprintf(stderr, "Native registration unable to find class '%s'\n", className); return JNI_FALSE; } if (env->RegisterNatives(clazz, gMethods, numMethods) < 0) { fprintf(stderr, "RegisterNatives failed for '%s'\n", className); return JNI_FALSE; } return JNI_TRUE; } /* * Register native methods for all classes we know about. */ static int registerNatives(JNIEnv* env) { if (!registerNativeMethods(env, classPathName, methods, sizeof(methods) / sizeof(methods[0]))) { return JNI_FALSE; } return JNI_TRUE; } /* * Set some test stuff up. * * Returns the JNI version on success, -1 on failure. */ typedef union { JNIEnv* env; void* venv; } UnionJNIEnvToVoid; jint JNI_OnLoad(JavaVM* vm, void* reserved) { UnionJNIEnvToVoid uenv; uenv.venv = NULL; jint result = -1; JNIEnv* env = NULL; if (vm->GetEnv(&uenv.venv, JNI_VERSION_1_4) != JNI_OK) { fprintf(stderr, "ERROR: GetEnv failed\n"); goto bail; } env = uenv.env; assert(env != NULL); printf("In mgmain JNI_OnLoad\n"); if (!registerNatives(env)) { fprintf(stderr, "ERROR: quakemaster native registration failed\n"); goto bail; } /* success -- return valid version number */ result = JNI_VERSION_1_4; bail: return result; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // in_sun.c -- SUN/X mouse input handler #include <sys/time.h> #include <sys/types.h> #include <unistd.h> #include <signal.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <sys/ipc.h> #include <sys/shm.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #include <X11/keysym.h> #include "quakedef.h" // // typedefs and defines // #define MOUSE_SCALE 4 // // externs // extern Display *x_disp; extern int x_screen, x_screen_width, x_screen_height; extern int x_center_height, x_center_width; extern int x_std_event_mask; extern Window x_win, x_root_win; extern qboolean x_fullscreen; extern qboolean x_focus; extern int global_dx, global_dy; // // globals // cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; int x_root, y_root; int x_root_old, y_root_old; // // locals // static int x_mouse_num, x_mouse_denom, x_mouse_thresh; static qboolean x_grabbed = false; // // IN_CenterMouse - center the mouse in the screen // void IN_CenterMouse( void ) { CheckMouseState(); if (!x_grabbed) return; XSelectInput( x_disp, x_win, x_std_event_mask & ~PointerMotionMask ); XWarpPointer( x_disp, None, x_root_win, 0, 0, 0, 0, x_center_width, x_center_height ); XSelectInput( x_disp, x_win, x_std_event_mask ); } // // Check to see if we have grabbed the mouse or not and deal with it // appropriately // static void CheckMouseState(void) { if (x_focus && _windowed_mouse.value && !x_grabbed) { x_grabbed = true; printf("fooling with mouse!\n"); if (XGetPointerControl( x_disp, &x_mouse_num, &x_mouse_denom, &x_mouse_thresh )) printf( "XGetPointerControl failed!\n" ); //printf( "mouse %d/%d thresh %d\n", x_mouse_num, x_mouse_denom, x_mouse_thresh ); // make input rawer XAutoRepeatOff(x_disp); XGrabKeyboard(x_disp, x_win, True, GrabModeAsync, GrabModeAsync, CurrentTime); XGrabPointer(x_disp, x_win, True, PointerMotionMask | ButtonPressMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, None, None, CurrentTime); // if (XChangePointerControl( x_disp, True, True, 1, MOUSE_SCALE, x_mouse_thresh )) // printf( "XChangePointerControl failed!\n" ); IN_CenterMouse(); // safe initial values x_root = x_root_old = vid.width >> 1; y_root = y_root_old = vid.height >> 1; } else if (x_grabbed && (!_windowed_mouse.value || !x_focus)) { printf("fooling with mouse!\n"); x_grabbed = false; // undo mouse warp if (XChangePointerControl( x_disp, True, True, x_mouse_num, x_mouse_denom, x_mouse_thresh )) printf( "XChangePointerControl failed!\n" ); XUngrabPointer( x_disp, CurrentTime ); XUngrabKeyboard( x_disp, CurrentTime ); XAutoRepeatOn( x_disp ); } } // // IN_Init - setup mouse input // void IN_Init (void) { if (!x_disp) Sys_Error( "X display not open!\n" ); Cvar_RegisterVariable (&_windowed_mouse); // we really really want to clean these up... atexit( IN_Shutdown ); } // // IN_Shutdown - clean up mouse settings (must be done from signal handler too!) // void IN_Shutdown (void) { if (!x_disp) return; // undo mouse warp if (XChangePointerControl( x_disp, True, True, x_mouse_num, x_mouse_denom, x_mouse_thresh )) printf( "XChangePointerControl failed!\n" ); XUngrabPointer( x_disp, CurrentTime ); XUngrabKeyboard( x_disp, CurrentTime ); XAutoRepeatOn( x_disp ); } // // IN_Commands - process buttons // void IN_Commands (void) { // done in X event handler } // // IN_Move - process mouse moves // void IN_Move (usercmd_t *cmd) { static int last_dx, last_dy; static long long last_movement; long long now, gethrtime(); int dx, dy; CheckMouseState(); if (!x_grabbed) return; // no mouse movement now = gethrtime(); dx = global_dx; global_dx = 0; dy = global_dy; global_dy = 0; // printf("GOT: dx %d dy %d\n", dx, dy); dx *= sensitivity.value; dy *= sensitivity.value; // // implement low pass filter to smooth motion a bit // if (now - last_movement > 100000000) { dx = .6 * dx; dy = .6 * dy; } last_movement = now; dx = .6 * dx + .4 * last_dx; dy = .6 * dy + .4 * last_dy; last_dx = dx; last_dy = dy; if (!dx && !dy) { if (in_mlook.state & 1) V_StopPitchDrift (); return; } // add mouse X/Y movement to cmd if ((in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1))) cmd->sidemove += m_side.value * dx; else cl.viewangles[YAW] -= m_yaw.value * dx; if (in_mlook.state & 1) V_StopPitchDrift (); if ((in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * dy; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * dy; else cmd->forwardmove -= m_forward.value * dy; } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // System functions for Android OS. // Based on sys_linux.c #include <unistd.h> #include <signal.h> #include <stdlib.h> #include <limits.h> #include <sys/time.h> #include <sys/types.h> #include <unistd.h> #include <fcntl.h> #include <stdarg.h> #include <stdio.h> // #include <sys/ipc.h> // #include <sys/shm.h> #include <sys/stat.h> #include <string.h> #include <ctype.h> #include <sys/wait.h> #include <sys/mman.h> #include <errno.h> #include <dirent.h> #ifdef ANDROID_NDK #define LOG_TAG "sys_android" #include <android/log.h> #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) #else #include <utils/Log.h> #endif #include "quakedef.h" qboolean isDedicated; int noconinput = 0; int nostdout = 0; // Look for data on either the sdcard or the internal data store. // (We look at the sdcard first static const char *basedir1 = "/sdcard/data/quake"; static const char *basedir2 = "/data/quake"; static const char *cachedir = "/tmp"; cvar_t sys_linerefresh = CVAR2("sys_linerefresh","0");// set for entity display // ======================================================================= // General routines // ======================================================================= void Sys_DebugNumber(int y, int val) { } /* void Sys_Printf (char *fmt, ...) { va_list argptr; char text[1024]; va_start (argptr,fmt); vsprintf (text,fmt,argptr); va_end (argptr); fprintf(stderr, "%s", text); Con_Print (text); } void Sys_Printf (char *fmt, ...) { va_list argptr; char text[1024], *t_p; int l, r; if (nostdout) return; va_start (argptr,fmt); vsprintf (text,fmt,argptr); va_end (argptr); l = strlen(text); t_p = text; // make sure everything goes through, even though we are non-blocking while (l) { r = write (1, text, l); if (r != l) sleep (0); if (r > 0) { t_p += r; l -= r; } } } */ #define USE_PMPEVENT void Sys_Printf (const char *fmt, ...) { va_list argptr; char text[2048]; unsigned char *p; va_start (argptr,fmt); vsnprintf (text, sizeof(text), fmt,argptr); va_end (argptr); text[sizeof(text)-1] = 0; LOGI("%s", text); #ifdef USE_PMPEVENT PMPEVENT(("%s", text)); #else if (nostdout) return; for (p = (unsigned char *)text; *p; p++) if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9) printf("[%02x]", *p); else putc(*p, stdout); #endif } qboolean soft_quit; void Sys_Quit (void) { Host_Shutdown(); #ifdef USE_PMPEVENT PMPERROR(("Sys_Quit - exiting.")); #else printf("Sys_Quit - exiting.\n"); #endif // fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY); if (soft_quit) { return; } exit(0); } void Sys_Init(void) { } void Sys_Error (const char *error, ...) { va_list argptr; char string[1024]; // change stdin to non blocking // fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY); va_start (argptr,error); vsprintf (string,error,argptr); va_end (argptr); #ifdef USE_PMPEVENT PMPERROR(("Error: %s\n", string)); #else fprintf(stderr, "Error: %s\n", string); #endif Host_Shutdown (); #ifdef USE_PMPEVENT PMPERROR(("Sys_Error - exiting.")); #else printf("Sys_Error - exiting.\n"); #endif exit (1); } void Sys_Warn (const char *warning, ...) { va_list argptr; char string[1024]; va_start (argptr,warning); vsprintf (string,warning,argptr); va_end (argptr); #ifdef USE_PMPEVENT PMPWARNING(("Warning: %s", string)); #else fprintf(stderr, "Warning: %s\n", string); #endif } /* ============ Sys_FileTime returns -1 if not present ============ */ int Sys_FileTime (const char *path) { struct stat buf; if (stat (path,&buf) == -1) return -1; return buf.st_mtime; } void Sys_mkdir (const char *path) { mkdir (path, 0777); } int Sys_FileOpenRead (const char *path, int *handle) { int h; struct stat fileinfo; h = open (path, O_RDONLY, 0666); *handle = h; if (h == -1) return -1; if (fstat (h,&fileinfo) == -1) Sys_Error ("Error fstating %s", path); return fileinfo.st_size; } int Sys_FileOpenWrite (const char *path) { int handle; umask (0); handle = open(path,O_RDWR | O_CREAT | O_TRUNC , 0666); if (handle == -1) Sys_Error ("Error opening %s: %s", path,strerror(errno)); return handle; } int Sys_FileWrite (int handle, const void *src, int count) { return write (handle, src, count); } void Sys_FileClose (int handle) { close (handle); } void Sys_FileSeek (int handle, int position) { lseek (handle, position, SEEK_SET); } int Sys_FileRead (int handle, void *dest, int count) { return read (handle, dest, count); } void Sys_DebugLog(const char *file, char *fmt, ...) { va_list argptr; static char data[1024]; int fd; va_start(argptr, fmt); vsprintf(data, fmt, argptr); va_end(argptr); // fd = open(file, O_WRONLY | O_BINARY | O_CREAT | O_APPEND, 0666); fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666); write(fd, data, strlen(data)); close(fd); } void Sys_EditFile(const char *filename) { char cmd[256]; char *term; const char *editor; term = getenv("TERM"); if (term && !strcmp(term, "xterm")) { editor = getenv("VISUAL"); if (!editor) editor = getenv("EDITOR"); if (!editor) editor = getenv("EDIT"); if (!editor) editor = "vi"; sprintf(cmd, "xterm -e %s %s", editor, filename); system(cmd); } } double Sys_FloatTime (void) { struct timeval tp; struct timezone tzp; static int secbase; gettimeofday(&tp, &tzp); if (!secbase) { secbase = tp.tv_sec; return tp.tv_usec/1000000.0; } return (tp.tv_sec - secbase) + tp.tv_usec/1000000.0; } // ======================================================================= // Sleeps for microseconds // ======================================================================= static volatile int oktogo; void alarm_handler(int x) { oktogo=1; } void Sys_LineRefresh(void) { } void floating_point_exception_handler(int whatever) { // Sys_Warn("floating point exception\n"); signal(SIGFPE, floating_point_exception_handler); } char *Sys_ConsoleInput(void) { #if 0 static char text[256]; int len; if (cls.state == ca_dedicated) { len = read (0, text, sizeof(text)); if (len < 1) return NULL; text[len-1] = 0; // rip off the /n and terminate return text; } #endif return NULL; } #if !id386 void Sys_HighFPPrecision (void) { } void Sys_LowFPPrecision (void) { } #endif int skipframes; // The following APIs are called from the Java activity double g_oldtime; extern int scr_width; extern int scr_height; qboolean direxists(const char* path) { struct stat sb; if(stat(path, &sb)) { return 0; // error } if(sb.st_mode & S_IFDIR) { return 1; } return 0; } // Remove all files in path. Recurses into subdirectories void rmDir(const char* path) { DIR* dir = opendir(path); if(!dir) { return; } struct dirent * dp; while((dp = readdir(dir)) != NULL) { const char* name = dp->d_name; if(strcmp(name, ".") == 0 || strcmp(name, "..") == 0) { continue; } char filePath[1024]; if ((int) (sizeof(filePath)-1) < snprintf(filePath, sizeof(filePath), "%s/%s", path, name)) { continue; // buffer overflow } if(direxists(filePath)) { rmDir(filePath); } else { unlink(filePath); } } closedir(dir); rmdir(path); } // Increment this number whenever the data format of any of the files stored in glquake changes: typedef unsigned long GLCacheVersion; static const GLCacheVersion kCurrentCacheVersion = 0x3a914000; // The numbers mean nothing special // #define FORCE_INVALIDATE_CACHE // Useful for testing #define GLQUAKE_RELPATH "/id1/glquake" void CheckGLCacheVersion(const char* baseDir) { char cachePath[1024]; if ((int) (sizeof(cachePath)-1) < snprintf(cachePath, sizeof(cachePath), "%s" GLQUAKE_RELPATH "/cacheversion", baseDir)) { return; // buffer overflow } bool validCache = false; { GLCacheVersion vernum = 0; FILE* f = fopen(cachePath, "rb"); if (f) { if (1 == fread(&vernum, sizeof(vernum), 1, f)) { if (vernum == kCurrentCacheVersion) { validCache = true; } } fclose(f); } } #ifdef FORCE_INVALIDATE_CACHE validCache = false; #endif if(!validCache) { PMPLOG(("Invalidating glquake cache.")); char cacheDirPath[1024]; if ( (int)(sizeof(cacheDirPath)-1) < snprintf(cacheDirPath, sizeof(cacheDirPath), "%s" GLQUAKE_RELPATH, baseDir)) { return; // Ran out ot memory } rmDir(cacheDirPath); Sys_mkdir(cacheDirPath); FILE* f = fopen(cachePath, "wb"); if (f) { GLCacheVersion vernum = kCurrentCacheVersion; fwrite(&vernum, sizeof(vernum), 1, f); fclose(f); } else { PMPLOG(("Could not write %s %d.\n", cachePath, errno)); } } } static int gArgc; static char** gArgv; void AndroidInitArgs(int argc, char** argv) { gArgc = argc; gArgv = argv; } static qboolean gDoubleInitializeGuard; static qboolean gInitialized; void GL_ReInit(); bool AndroidInit() { PMPLOG(("AndroidInit")); PMPLOG(("This function was compiled on " __DATE__ " at " __TIME__)); if (gDoubleInitializeGuard && gInitialized) { GL_ReInit(); } gDoubleInitializeGuard = true; return true; } // Note: Needs a valid OpenGL context void AndroidInit2(int width, int height) { PMPLOG(("AndroidInit2 %d,%d", width, height)); gInitialized = true; PMPBEGIN(("AndroidInit2")); quakeparms_t parms; int j; int c = 0; const char* v[] = {"quake", (char*) 0}; scr_width = width; scr_height = height; // static char cwd[1024]; // signal(SIGFPE, floating_point_exception_handler); // signal(SIGFPE, SIG_IGN); memset(&parms, 0, sizeof(parms)); if (gArgc) { COM_InitArgv(gArgc, (const char**) gArgv); } else { COM_InitArgv(c, (const char**) v); } parms.argc = com_argc; parms.argv = com_argv; parms.memsize = 16*1024*1024; j = COM_CheckParm("-mem"); if (j) parms.memsize = (int) (Q_atof(com_argv[j+1]) * 1024 * 1024); parms.membase = malloc (parms.memsize); const char* basedir = basedir2; if(direxists(basedir1)) { basedir = basedir1; } else if(direxists(basedir2)) { basedir = basedir2; } else { Sys_Error("Could not find data directories %s or %s", basedir1, basedir2); } parms.basedir = basedir; CheckGLCacheVersion(basedir); // caching is disabled by default, use -cachedir to enable // parms.cachedir = cachedir; #if 0 // FNDELAY not implemented noconinput = COM_CheckParm("-noconinput"); if (!noconinput) fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY); #endif if (COM_CheckParm("-nostdout")) nostdout = 1; Sys_Init(); Host_Init(&parms); g_oldtime = Sys_FloatTime (); PMPEND(("AndroidInit2")); } static int currentFrame; frameTime fastestFrame; frameTime slowestFrame; void InitFrameTimes() { currentFrame = 0; fastestFrame.time = 1e6; fastestFrame.frame = 0; slowestFrame.time = -1; slowestFrame.frame = 0; } static void UpdateFrameTimes(float time) { if (currentFrame > 0) { if (fastestFrame.time > time) { fastestFrame.time = time; fastestFrame.frame = currentFrame; } if (slowestFrame.time < time) { slowestFrame.time = time; slowestFrame.frame = currentFrame; } } currentFrame++; } int AndroidStep(int width, int height) { // PMPBEGIN(("AndroidStep")); double time, newtime; if(!gInitialized) AndroidInit2(width, height); scr_width = width; scr_height = height; // find time spent rendering last frame newtime = Sys_FloatTime (); time = newtime - g_oldtime; UpdateFrameTimes(time); Host_Frame(time); g_oldtime = newtime; // PMPEND(("AndroidStep")); return key_dest == key_game; } extern void Host_Quit(); void AndroidQuit() { soft_quit = true; Host_Quit(); soft_quit = false; // In case we live on after returning. }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "dosisms.h" int BLASTER_GetDMAPos(void); /* =============================================================================== GUS SUPPORT =============================================================================== */ qboolean GUS_Init (void); int GUS_GetDMAPos (void); void GUS_Shutdown (void); /* =============================================================================== BLASTER SUPPORT =============================================================================== */ short *dma_buffer=0; static int dma_size; static int dma; static int dsp_port; static int irq; static int low_dma; static int high_dma; static int mixer_port; static int mpu401_port; int dsp_version; int dsp_minor_version; int timeconstant=-1; void PrintBits (byte b) { int i; char str[9]; for (i=0 ; i<8 ; i++) str[i] = '0' + ((b & (1<<(7-i))) > 0); str[8] = 0; Con_Printf ("%s (%i)", str, b); } void SB_Info_f(void) { Con_Printf ("BLASTER=%s\n", getenv("BLASTER")); Con_Printf("dsp version=%d.%d\n", dsp_version, dsp_minor_version); Con_Printf("dma=%d\n", dma); if (timeconstant != -1) Con_Printf("timeconstant=%d\n", timeconstant); Con_Printf("dma position:%i\n", BLASTER_GetDMAPos ()); } // ======================================================================= // Interprets BLASTER variable // ======================================================================= int GetBLASTER(void) { char *BLASTER; char *param; BLASTER = getenv("BLASTER"); if (!BLASTER) return 0; param = strchr(BLASTER, 'A'); if (!param) param = strchr(BLASTER, 'a'); if (!param) return 0; sscanf(param+1, "%x", &dsp_port); param = strchr(BLASTER, 'I'); if (!param) param = strchr(BLASTER, 'i'); if (!param) return 0; sscanf(param+1, "%d", &irq); param = strchr(BLASTER, 'D'); if (!param) param = strchr(BLASTER, 'd'); if (!param) return 0; sscanf(param+1, "%d", &low_dma); param = strchr(BLASTER, 'H'); if (!param) param = strchr(BLASTER, 'h'); if (param) sscanf(param+1, "%d", &high_dma); param = strchr(BLASTER, 'M'); if (!param) param = strchr(BLASTER, 'm'); if (param) sscanf(param+1, "%x", &mixer_port); else mixer_port = dsp_port; param = strchr(BLASTER, 'P'); if (!param) param = strchr(BLASTER, 'p'); if (param) sscanf(param+1, "%x", &mpu401_port); return 1; } // ================================================================== // Resets DSP. Returns 0 on success. // ================================================================== int ResetDSP(void) { volatile int i; dos_outportb(dsp_port + 6, 1); for (i=65536 ; i ; i--) ; dos_outportb(dsp_port + 6, 0); for (i=65536 ; i ; i--) { if (!(dos_inportb(dsp_port + 0xe) & 0x80)) continue; if (dos_inportb(dsp_port + 0xa) == 0xaa) break; } if (i) return 0; else return 1; } int ReadDSP(void) { while (!(dos_inportb(dsp_port+0xe)&0x80)) ; return dos_inportb(dsp_port+0xa); } void WriteDSP(int val) { while ((dos_inportb(dsp_port+0xc)&0x80)) ; dos_outportb(dsp_port+0xc, val); } int ReadMixer(int addr) { dos_outportb(mixer_port+4, addr); return dos_inportb(mixer_port+5); } void WriteMixer(int addr, int val) { dos_outportb(mixer_port+4, addr); dos_outportb(mixer_port+5, val); } int oldmixervalue; /* ================ StartSB ================ */ void StartSB(void) { int i; // version 4.xx startup code if (dsp_version >= 4) { Con_Printf("Version 4 SB startup\n"); WriteDSP(0xd1); // turn on speaker WriteDSP(0x41); WriteDSP(shm->speed>>8); WriteDSP(shm->speed&0xff); WriteDSP(0xb6); // 16-bit output WriteDSP(0x30); // stereo WriteDSP((shm->samples-1) & 0xff); // # of samples - 1 WriteDSP((shm->samples-1) >> 8); } // version 3.xx startup code else if (dsp_version == 3) { Con_Printf("Version 3 SB startup\n"); WriteDSP(0xd1); // turn on speaker oldmixervalue = ReadMixer (0xe); WriteMixer (0xe, oldmixervalue | 0x2);// turn on stereo WriteDSP(0x14); // send one byte WriteDSP(0x0); WriteDSP(0x0); for (i=0 ; i<0x10000 ; i++) dos_inportb(dsp_port+0xe); // ack the dsp timeconstant = 65536-(256000000/(shm->channels*shm->speed)); WriteDSP(0x40); WriteDSP(timeconstant>>8); WriteMixer (0xe, ReadMixer(0xe) | 0x20);// turn off filter WriteDSP(0x48); WriteDSP((shm->samples-1) & 0xff); // # of samples - 1 WriteDSP((shm->samples-1) >> 8); WriteDSP(0x90); // high speed 8 bit stereo } // normal speed mono else { Con_Printf("Version 2 SB startup\n"); WriteDSP(0xd1); // turn on speaker timeconstant = 65536-(256000000/(shm->channels*shm->speed)); WriteDSP(0x40); WriteDSP(timeconstant>>8); WriteDSP(0x48); WriteDSP((shm->samples-1) & 0xff); // # of samples - 1 WriteDSP((shm->samples-1) >> 8); WriteDSP(0x1c); // normal speed 8 bit mono } } static int page_reg[] = { 0x87, 0x83, 0x81, 0x82, 0x8f, 0x8b, 0x89, 0x8a }; static int addr_reg[] = { 0, 2, 4, 6, 0xc0, 0xc4, 0xc8, 0xcc }; static int count_reg[] = { 1, 3, 5, 7, 0xc2, 0xc6, 0xca, 0xce }; static int mode_reg; static int flipflop_reg; static int disable_reg; static int clear_reg; /* ================ StartDMA ================ */ void StartDMA(void) { int mode; int realaddr; realaddr = ptr2real(dma_buffer); // use a high dma channel if specified if (high_dma && dsp_version >= 4) // 8 bit snd can never use 16 bit dma dma = high_dma; else dma = low_dma; Con_Printf ("Using DMA channel %i\n", dma); if (dma > 3) { mode_reg = 0xd6; flipflop_reg = 0xd8; disable_reg = 0xd4; clear_reg = 0xdc; } else { mode_reg = 0xb; flipflop_reg = 0xc; disable_reg = 0xa; clear_reg = 0xe; } dos_outportb(disable_reg, dma|4); // disable channel // set mode- see "undocumented pc", p.876 mode = (1<<6) // single-cycle +(0<<5) // address increment +(1<<4) // auto-init dma +(2<<2) // read +(dma&3); // channel # dos_outportb(mode_reg, mode); // set address // set page dos_outportb(page_reg[dma], realaddr >> 16); if (dma > 3) { // address is in words dos_outportb(flipflop_reg, 0); // prepare to send 16-bit value dos_outportb(addr_reg[dma], (realaddr>>1) & 0xff); dos_outportb(addr_reg[dma], (realaddr>>9) & 0xff); dos_outportb(flipflop_reg, 0); // prepare to send 16-bit value dos_outportb(count_reg[dma], ((dma_size>>1)-1) & 0xff); dos_outportb(count_reg[dma], ((dma_size>>1)-1) >> 8); } else { // address is in bytes dos_outportb(flipflop_reg, 0); // prepare to send 16-bit value dos_outportb(addr_reg[dma], realaddr & 0xff); dos_outportb(addr_reg[dma], (realaddr>>8) & 0xff); dos_outportb(flipflop_reg, 0); // prepare to send 16-bit value dos_outportb(count_reg[dma], (dma_size-1) & 0xff); dos_outportb(count_reg[dma], (dma_size-1) >> 8); } dos_outportb(clear_reg, 0); // clear write mask dos_outportb(disable_reg, dma&~4); } /* ================== BLASTER_Init Returns false if nothing is found. ================== */ qboolean BLASTER_Init(void) { int size; int realaddr; int rc; int p; shm = 0; rc = 0; // // must have a blaster variable set // if (!GetBLASTER()) { Con_NotifyBox ( "The BLASTER environment variable\n" "is not set, sound effects are\n" "disabled. See README.TXT for help.\n" ); return 0; } if (ResetDSP()) { Con_Printf("Could not reset SB"); return 0; } // // get dsp version // WriteDSP(0xe1); dsp_version = ReadDSP(); dsp_minor_version = ReadDSP(); // we need at least v2 for auto-init dma if (dsp_version < 2) { Con_Printf ("Sound blaster must be at least v2.0\n"); return 0; } // allow command line parm to set quality down p = COM_CheckParm ("-dsp"); if (p && p < com_argc - 1) { p = Q_atoi (com_argv[p+1]); if (p < 2 || p > 4) Con_Printf ("-dsp parameter can only be 2, 3, or 4\n"); else if (p > dsp_version) Con_Printf ("Can't -dsp %i on v%i hardware\n", p, dsp_version); else dsp_version = p; } // everyone does 11khz sampling rate unless told otherwise shm = &sn; shm->speed = 11025; rc = COM_CheckParm("-sspeed"); if (rc) shm->speed = Q_atoi(com_argv[rc+1]); // version 4 cards (sb 16) do 16 bit stereo if (dsp_version >= 4) { shm->channels = 2; shm->samplebits = 16; } // version 3 cards (sb pro) do 8 bit stereo else if (dsp_version == 3) { shm->channels = 2; shm->samplebits = 8; } // v2 cards do 8 bit mono else { shm->channels = 1; shm->samplebits = 8; } Cmd_AddCommand("sbinfo", SB_Info_f); size = 4096; // allocate 8k and get a 4k-aligned buffer from it dma_buffer = dos_getmemory(size*2); if (!dma_buffer) { Con_Printf("Couldn't allocate sound dma buffer"); return false; } realaddr = ptr2real(dma_buffer); realaddr = (realaddr + size) & ~(size-1); dma_buffer = (short *) real2ptr(realaddr); dma_size = size; memset(dma_buffer, 0, dma_size); shm->soundalive = true; shm->splitbuffer = false; shm->samples = size/(shm->samplebits/8); shm->samplepos = 0; shm->submission_chunk = 1; shm->buffer = (unsigned char *) dma_buffer; shm->samples = size/(shm->samplebits/8); StartDMA(); StartSB(); return true; } /* ============== BLASTER_GetDMAPos return the current sample position (in mono samples read) inside the recirculating dma buffer, so the mixing code will know how many sample are required to fill it up. =============== */ int BLASTER_GetDMAPos(void) { int count; // this function is called often. acknowledge the transfer completions // all the time so that it loops if (dsp_version >= 4) dos_inportb(dsp_port+0xf); // 16 bit audio else dos_inportb(dsp_port+0xe); // 8 bit audio // clear 16-bit reg flip-flop // load the current dma count register if (dma < 4) { dos_outportb(0xc, 0); count = dos_inportb(dma*2+1); count += dos_inportb(dma*2+1) << 8; if (shm->samplebits == 16) count /= 2; count = shm->samples - (count+1); } else { dos_outportb(0xd8, 0); count = dos_inportb(0xc0+(dma-4)*4+2); count += dos_inportb(0xc0+(dma-4)*4+2) << 8; if (shm->samplebits == 8) count *= 2; count = shm->samples - (count+1); } // Con_Printf("DMA pos = 0x%x\n", count); shm->samplepos = count & (shm->samples-1); return shm->samplepos; } /* ============== BLASTER_Shutdown Reset the sound device for exiting =============== */ void BLASTER_Shutdown(void) { if (dsp_version >= 4) { } else if (dsp_version == 3) { ResetDSP (); // stop high speed mode WriteMixer (0xe, oldmixervalue); // turn stereo off and filter on } else { } WriteDSP(0xd3); // turn off speaker ResetDSP (); dos_outportb(disable_reg, dma|4); // disable dma channel } /* =============================================================================== INTERFACE =============================================================================== */ typedef enum { dma_none, dma_blaster, dma_gus } dmacard_t; dmacard_t dmacard; /* ================== SNDDM_Init Try to find a sound device to mix for. Returns false if nothing is found. Returns true and fills in the "shm" structure with information for the mixer. ================== */ qboolean SNDDMA_Init(void) { if (GUS_Init ()) { dmacard = dma_gus; return true; } if (BLASTER_Init ()) { dmacard = dma_blaster; return true; } dmacard = dma_none; return false; } /* ============== SNDDMA_GetDMAPos return the current sample position (in mono samples, not stereo) inside the recirculating dma buffer, so the mixing code will know how many sample are required to fill it up. =============== */ int SNDDMA_GetDMAPos(void) { switch (dmacard) { case dma_blaster: return BLASTER_GetDMAPos (); case dma_gus: return GUS_GetDMAPos (); case dma_none: break; } return 0; } /* ============== SNDDMA_Shutdown Reset the sound device for exiting =============== */ void SNDDMA_Shutdown(void) { switch (dmacard) { case dma_blaster: BLASTER_Shutdown (); break; case dma_gus: GUS_Shutdown (); break; case dma_none: break; } dmacard = dma_none; return; } /* ============== SNDDMA_Submit Send sound to device if buffer isn't really the dma buffer =============== */ void SNDDMA_Submit(void) { }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_surf.c: rasterization driver surface heap manager #include "quakedef.h" #include "d_local.h" #include "r_local.h" float surfscale; qboolean r_cache_thrash; // set if surface cache is thrashing int sc_size; surfcache_t *sc_rover, *sc_base; #define GUARDSIZE 4 int D_SurfaceCacheForRes (int width, int height) { int size, pix; if (COM_CheckParm ("-surfcachesize")) { size = Q_atoi(com_argv[COM_CheckParm("-surfcachesize")+1]) * 1024; return size; } size = SURFCACHE_SIZE_AT_320X200; pix = width*height; if (pix > 64000) size += (pix-64000)*3; return size; } void D_CheckCacheGuard (void) { byte *s; int i; s = (byte *)sc_base + sc_size; for (i=0 ; i<GUARDSIZE ; i++) if (s[i] != (byte)i) Sys_Error ("D_CheckCacheGuard: failed"); } void D_ClearCacheGuard (void) { byte *s; int i; s = (byte *)sc_base + sc_size; for (i=0 ; i<GUARDSIZE ; i++) s[i] = (byte)i; } /* ================ D_InitCaches ================ */ void D_InitCaches (void *buffer, int size) { if (!msg_suppress_1) Con_Printf ("%ik surface cache\n", size/1024); sc_size = size - GUARDSIZE; sc_base = (surfcache_t *)buffer; sc_rover = sc_base; sc_base->next = NULL; sc_base->owner = NULL; sc_base->size = sc_size; D_ClearCacheGuard (); } /* ================== D_FlushCaches ================== */ void D_FlushCaches (void) { surfcache_t *c; if (!sc_base) return; for (c = sc_base ; c ; c = c->next) { if (c->owner) *c->owner = NULL; } sc_rover = sc_base; sc_base->next = NULL; sc_base->owner = NULL; sc_base->size = sc_size; } /* ================= D_SCAlloc ================= */ surfcache_t *D_SCAlloc (int width, int size) { surfcache_t *new; qboolean wrapped_this_time; if ((width < 0) || (width > 256)) Sys_Error ("D_SCAlloc: bad cache width %d\n", width); if ((size <= 0) || (size > 0x10000)) Sys_Error ("D_SCAlloc: bad cache size %d\n", size); size = (int)&((surfcache_t *)0)->data[size]; size = (size + 3) & ~3; if (size > sc_size) Sys_Error ("D_SCAlloc: %i > cache size",size); // if there is not size bytes after the rover, reset to the start wrapped_this_time = false; if ( !sc_rover || (byte *)sc_rover - (byte *)sc_base > sc_size - size) { if (sc_rover) { wrapped_this_time = true; } sc_rover = sc_base; } // colect and free surfcache_t blocks until the rover block is large enough new = sc_rover; if (sc_rover->owner) *sc_rover->owner = NULL; while (new->size < size) { // free another sc_rover = sc_rover->next; if (!sc_rover) Sys_Error ("D_SCAlloc: hit the end of memory"); if (sc_rover->owner) *sc_rover->owner = NULL; new->size += sc_rover->size; new->next = sc_rover->next; } // create a fragment out of any leftovers if (new->size - size > 256) { sc_rover = (surfcache_t *)( (byte *)new + size); sc_rover->size = new->size - size; sc_rover->next = new->next; sc_rover->width = 0; sc_rover->owner = NULL; new->next = sc_rover; new->size = size; } else sc_rover = new->next; new->width = width; // DEBUG if (width > 0) new->height = (size - sizeof(*new) + sizeof(new->data)) / width; new->owner = NULL; // should be set properly after return if (d_roverwrapped) { if (wrapped_this_time || (sc_rover >= d_initial_rover)) r_cache_thrash = true; } else if (wrapped_this_time) { d_roverwrapped = true; } D_CheckCacheGuard (); // DEBUG return new; } /* ================= D_SCDump ================= */ void D_SCDump (void) { surfcache_t *test; for (test = sc_base ; test ; test = test->next) { if (test == sc_rover) Sys_Printf ("ROVER:\n"); printf ("%p : %i bytes %i width\n",test, test->size, test->width); } } //============================================================================= // if the num is not a power of 2, assume it will not repeat int MaskForNum (int num) { if (num==128) return 127; if (num==64) return 63; if (num==32) return 31; if (num==16) return 15; return 255; } int D_log2 (int num) { int c; c = 0; while (num>>=1) c++; return c; } //============================================================================= /* ================ D_CacheSurface ================ */ surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel) { surfcache_t *cache; // // if the surface is animating or flashing, flush the cache // r_drawsurf.texture = R_TextureAnimation (surface->texinfo->texture); r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; r_drawsurf.lightadj[3] = d_lightstylevalue[surface->styles[3]]; // // see if the cache holds apropriate data // cache = surface->cachespots[miplevel]; if (cache && !cache->dlight && surface->dlightframe != r_framecount && cache->texture == r_drawsurf.texture && cache->lightadj[0] == r_drawsurf.lightadj[0] && cache->lightadj[1] == r_drawsurf.lightadj[1] && cache->lightadj[2] == r_drawsurf.lightadj[2] && cache->lightadj[3] == r_drawsurf.lightadj[3] ) return cache; // // determine shape of surface // surfscale = 1.0 / (1<<miplevel); r_drawsurf.surfmip = miplevel; r_drawsurf.surfwidth = surface->extents[0] >> miplevel; r_drawsurf.rowbytes = r_drawsurf.surfwidth; r_drawsurf.surfheight = surface->extents[1] >> miplevel; // // allocate memory if needed // if (!cache) // if a texture just animated, don't reallocate it { cache = D_SCAlloc (r_drawsurf.surfwidth, r_drawsurf.surfwidth * r_drawsurf.surfheight); surface->cachespots[miplevel] = cache; cache->owner = &surface->cachespots[miplevel]; cache->mipscale = surfscale; } if (surface->dlightframe == r_framecount) cache->dlight = 1; else cache->dlight = 0; r_drawsurf.surfdat = (pixel_t *)cache->data; cache->texture = r_drawsurf.texture; cache->lightadj[0] = r_drawsurf.lightadj[0]; cache->lightadj[1] = r_drawsurf.lightadj[1]; cache->lightadj[2] = r_drawsurf.lightadj[2]; cache->lightadj[3] = r_drawsurf.lightadj[3]; // // draw and light the surface texture // r_drawsurf.surf = surface; c_surf++; R_DrawSurface (); return surface->cachespots[miplevel]; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.c -- world query functions #include "quakedef.h" /* entities never clip against themselves, or their owner line of sight checks trace->crosscontent, but bullets don't */ typedef struct { vec3_t boxmins, boxmaxs;// enclose the test object along entire move float *mins, *maxs; // size of the moving object vec3_t mins2, maxs2; // size when clipping against mosnters float *start, *end; trace_t trace; int type; edict_t *passedict; } moveclip_t; int SV_HullPointContents (hull_t *hull, int num, vec3_t p); /* =============================================================================== HULL BOXES =============================================================================== */ static hull_t box_hull; static dclipnode_t box_clipnodes[6]; static mplane_t box_planes[6]; /* =================== SV_InitBoxHull Set up the planes and clipnodes so that the six floats of a bounding box can just be stored out and get a proper hull_t structure. =================== */ void SV_InitBoxHull (void) { int i; int side; box_hull.clipnodes = box_clipnodes; box_hull.planes = box_planes; box_hull.firstclipnode = 0; box_hull.lastclipnode = 5; for (i=0 ; i<6 ; i++) { box_clipnodes[i].planenum = i; side = i&1; box_clipnodes[i].children[side] = CONTENTS_EMPTY; if (i != 5) box_clipnodes[i].children[side^1] = i + 1; else box_clipnodes[i].children[side^1] = CONTENTS_SOLID; box_planes[i].type = i>>1; box_planes[i].normal[i>>1] = 1; } } /* =================== SV_HullForBox To keep everything totally uniform, bounding boxes are turned into small BSP trees instead of being compared directly. =================== */ hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) { box_planes[0].dist = maxs[0]; box_planes[1].dist = mins[0]; box_planes[2].dist = maxs[1]; box_planes[3].dist = mins[1]; box_planes[4].dist = maxs[2]; box_planes[5].dist = mins[2]; return &box_hull; } /* ================ SV_HullForEntity Returns a hull that can be used for testing or clipping an object of mins/maxs size. Offset is filled in to contain the adjustment that must be added to the testing object's origin to get a point to use with the returned hull. ================ */ hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) { model_t *model; vec3_t size; vec3_t hullmins, hullmaxs; hull_t *hull; // decide which clipping hull to use, based on the size if (ent->u.v.solid == SOLID_BSP) { // explicit hulls in the BSP model if (ent->u.v.movetype != MOVETYPE_PUSH) Sys_Error ("SOLID_BSP without MOVETYPE_PUSH"); model = sv.models[ (int)ent->u.v.modelindex ]; if (!model || model->type != mod_brush) Sys_Error ("MOVETYPE_PUSH with a non bsp model"); VectorSubtract (maxs, mins, size); if (size[0] < 3) hull = &model->hulls[0]; else if (size[0] <= 32) hull = &model->hulls[1]; else hull = &model->hulls[2]; // calculate an offset value to center the origin VectorSubtract (hull->clip_mins, mins, offset); VectorAdd (offset, ent->u.v.origin, offset); } else { // create a temp hull from bounding box sizes VectorSubtract (ent->u.v.mins, maxs, hullmins); VectorSubtract (ent->u.v.maxs, mins, hullmaxs); hull = SV_HullForBox (hullmins, hullmaxs); VectorCopy (ent->u.v.origin, offset); } return hull; } /* =============================================================================== ENTITY AREA CHECKING =============================================================================== */ typedef struct areanode_s { int axis; // -1 = leaf node float dist; struct areanode_s *children[2]; link_t trigger_edicts; link_t solid_edicts; } areanode_t; #define AREA_DEPTH 4 #define AREA_NODES 32 static areanode_t sv_areanodes[AREA_NODES]; static int sv_numareanodes; /* =============== SV_CreateAreaNode =============== */ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) { areanode_t *anode; vec3_t size; vec3_t mins1, maxs1, mins2, maxs2; anode = &sv_areanodes[sv_numareanodes]; sv_numareanodes++; ClearLink (&anode->trigger_edicts); ClearLink (&anode->solid_edicts); if (depth == AREA_DEPTH) { anode->axis = -1; anode->children[0] = anode->children[1] = NULL; return anode; } VectorSubtract (maxs, mins, size); if (size[0] > size[1]) anode->axis = 0; else anode->axis = 1; anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); VectorCopy (mins, mins1); VectorCopy (mins, mins2); VectorCopy (maxs, maxs1); VectorCopy (maxs, maxs2); maxs1[anode->axis] = mins2[anode->axis] = anode->dist; anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); return anode; } /* =============== SV_ClearWorld =============== */ void SV_ClearWorld (void) { SV_InitBoxHull (); memset (sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs); } /* =============== SV_UnlinkEdict =============== */ void SV_UnlinkEdict (edict_t *ent) { if (!ent->area.prev) return; // not linked in anywhere RemoveLink (&ent->area); ent->area.prev = ent->area.next = NULL; } /* ==================== SV_TouchLinks ==================== */ void SV_TouchLinks ( edict_t *ent, areanode_t *node ) { link_t *l, *next; edict_t *touch; int old_self, old_other; // touch linked edicts for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next) { next = l->next; touch = EDICT_FROM_AREA(l); if (touch == ent) continue; if (!touch->u.v.touch || touch->u.v.solid != SOLID_TRIGGER) continue; if (ent->u.v.absmin[0] > touch->u.v.absmax[0] || ent->u.v.absmin[1] > touch->u.v.absmax[1] || ent->u.v.absmin[2] > touch->u.v.absmax[2] || ent->u.v.absmax[0] < touch->u.v.absmin[0] || ent->u.v.absmax[1] < touch->u.v.absmin[1] || ent->u.v.absmax[2] < touch->u.v.absmin[2] ) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; PR_ExecuteProgram (touch->u.v.touch); pr_global_struct->self = old_self; pr_global_struct->other = old_other; } // recurse down both sides if (node->axis == -1) return; if ( ent->u.v.absmax[node->axis] > node->dist ) SV_TouchLinks ( ent, node->children[0] ); if ( ent->u.v.absmin[node->axis] < node->dist ) SV_TouchLinks ( ent, node->children[1] ); } /* =============== SV_FindTouchedLeafs =============== */ void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node) { mplane_t *splitplane; mleaf_t *leaf; int sides; int leafnum; if (node->contents == CONTENTS_SOLID) return; // add an efrag if the node is a leaf if ( node->contents < 0) { if (ent->num_leafs == MAX_ENT_LEAFS) return; leaf = (mleaf_t *)node; leafnum = leaf - sv.worldmodel->leafs - 1; ent->leafnums[ent->num_leafs] = leafnum; ent->num_leafs++; return; } // NODE_MIXED splitplane = node->plane; sides = BOX_ON_PLANE_SIDE(ent->u.v.absmin, ent->u.v.absmax, splitplane); // recurse down the contacted sides if (sides & 1) SV_FindTouchedLeafs (ent, node->children[0]); if (sides & 2) SV_FindTouchedLeafs (ent, node->children[1]); } /* =============== SV_LinkEdict =============== */ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { areanode_t *node; if (ent->area.prev) SV_UnlinkEdict (ent); // unlink from old position if (ent == sv.edicts) return; // don't add the world if (ent->free) return; // set the abs box #ifdef QUAKE2 if (ent->u.v.solid == SOLID_BSP && (ent->u.v.angles[0] || ent->u.v.angles[1] || ent->u.v.angles[2]) ) { // expand for rotation float max, v; int i; max = 0; for (i=0 ; i<3 ; i++) { v =fabs( ent->u.v.mins[i]); if (v > max) max = v; v =fabs( ent->u.v.maxs[i]); if (v > max) max = v; } for (i=0 ; i<3 ; i++) { ent->u.v.absmin[i] = ent->u.v.origin[i] - max; ent->u.v.absmax[i] = ent->u.v.origin[i] + max; } } else #endif { VectorAdd (ent->u.v.origin, ent->u.v.mins, ent->u.v.absmin); VectorAdd (ent->u.v.origin, ent->u.v.maxs, ent->u.v.absmax); } // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // if ((int)ent->u.v.flags & FL_ITEM) { ent->u.v.absmin[0] -= 15; ent->u.v.absmin[1] -= 15; ent->u.v.absmax[0] += 15; ent->u.v.absmax[1] += 15; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->u.v.absmin[0] -= 1; ent->u.v.absmin[1] -= 1; ent->u.v.absmin[2] -= 1; ent->u.v.absmax[0] += 1; ent->u.v.absmax[1] += 1; ent->u.v.absmax[2] += 1; } // link to PVS leafs ent->num_leafs = 0; if (ent->u.v.modelindex) SV_FindTouchedLeafs (ent, sv.worldmodel->nodes); if (ent->u.v.solid == SOLID_NOT) return; // find the first node that the ent's box crosses node = sv_areanodes; while (1) { if (node->axis == -1) break; if (ent->u.v.absmin[node->axis] > node->dist) node = node->children[0]; else if (ent->u.v.absmax[node->axis] < node->dist) node = node->children[1]; else break; // crosses the node } // link it in if (ent->u.v.solid == SOLID_TRIGGER) InsertLinkBefore (&ent->area, &node->trigger_edicts); else InsertLinkBefore (&ent->area, &node->solid_edicts); // if touch_triggers, touch all entities at this node and decend for more if (touch_triggers) SV_TouchLinks ( ent, sv_areanodes ); } /* =============================================================================== POINT TESTING IN HULLS =============================================================================== */ #if !id386 /* ================== SV_HullPointContents ================== */ int SV_HullPointContents (hull_t *hull, int num, vec3_t p) { float d; dclipnode_t *node; mplane_t *plane; while (num >= 0) { if (num < hull->firstclipnode || num > hull->lastclipnode) Sys_Error ("SV_HullPointContents: bad node number"); node = hull->clipnodes + num; plane = hull->planes + node->planenum; if (plane->type < 3) d = p[plane->type] - plane->dist; else d = DotProduct (plane->normal, p) - plane->dist; if (d < 0) num = node->children[1]; else num = node->children[0]; } return num; } #endif // !id386 /* ================== SV_PointContents ================== */ int SV_PointContents (vec3_t p) { int cont; cont = SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p); if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN) cont = CONTENTS_WATER; return cont; } int SV_TruePointContents (vec3_t p) { return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p); } //=========================================================================== /* ============ SV_TestEntityPosition This could be a lot more efficient... ============ */ edict_t *SV_TestEntityPosition (edict_t *ent) { trace_t trace; trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, ent->u.v.origin, 0, ent); if (trace.startsolid) return sv.edicts; return NULL; } /* =============================================================================== LINE TESTING IN HULLS =============================================================================== */ // 1/32 epsilon to keep floating point happy #define DIST_EPSILON (0.03125) /* ================== SV_RecursiveHullCheck ================== */ qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) { dclipnode_t *node; mplane_t *plane; float t1, t2; float frac; int i; vec3_t mid; int side; float midf; // check for empty if (num < 0) { if (num != CONTENTS_SOLID) { trace->allsolid = false; if (num == CONTENTS_EMPTY) trace->inopen = true; else trace->inwater = true; } else trace->startsolid = true; return true; // empty } if (num < hull->firstclipnode || num > hull->lastclipnode) Sys_Error ("SV_RecursiveHullCheck: bad node number"); // // find the point distances // node = hull->clipnodes + num; plane = hull->planes + node->planenum; if (plane->type < 3) { t1 = p1[plane->type] - plane->dist; t2 = p2[plane->type] - plane->dist; } else { t1 = DotProduct (plane->normal, p1) - plane->dist; t2 = DotProduct (plane->normal, p2) - plane->dist; } #if 1 if (t1 >= 0 && t2 >= 0) return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); if (t1 < 0 && t2 < 0) return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); #else if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) ) return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) ) return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); #endif // put the crosspoint DIST_EPSILON pixels on the near side if (t1 < 0) frac = (t1 + DIST_EPSILON)/(t1-t2); else frac = (t1 - DIST_EPSILON)/(t1-t2); if (frac < 0) frac = 0; if (frac > 1) frac = 1; midf = p1f + (p2f - p1f)*frac; for (i=0 ; i<3 ; i++) mid[i] = p1[i] + frac*(p2[i] - p1[i]); side = (t1 < 0); // move up to the node if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) ) return false; #ifdef PARANOID if (SV_HullPointContents (sv_hullmodel, mid, node->children[side]) == CONTENTS_SOLID) { Con_Printf ("mid PointInHullSolid\n"); return false; } #endif if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID) // go past the node return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace); if (trace->allsolid) return false; // never got out of the solid area //================== // the other side of the node is solid, this is the impact point //================== if (!side) { VectorCopy (plane->normal, trace->plane.normal); trace->plane.dist = plane->dist; } else { VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); trace->plane.dist = -plane->dist; } while (SV_HullPointContents (hull, hull->firstclipnode, mid) == CONTENTS_SOLID) { // shouldn't really happen, but does occasionally frac -= 0.1; if (frac < 0) { trace->fraction = midf; VectorCopy (mid, trace->endpos); Con_DPrintf ("backup past 0\n"); return false; } midf = p1f + (p2f - p1f)*frac; for (i=0 ; i<3 ; i++) mid[i] = p1[i] + frac*(p2[i] - p1[i]); } trace->fraction = midf; VectorCopy (mid, trace->endpos); return false; } /* ================== SV_ClipMoveToEntity Handles selection or creation of a clipping hull, and offseting (and eventually rotation) of the end points ================== */ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) { trace_t trace; vec3_t offset; vec3_t start_l, end_l; hull_t *hull; // fill in a default trace memset (&trace, 0, sizeof(trace_t)); trace.fraction = 1; trace.allsolid = true; VectorCopy (end, trace.endpos); // get the clipping hull hull = SV_HullForEntity (ent, mins, maxs, offset); VectorSubtract (start, offset, start_l); VectorSubtract (end, offset, end_l); #ifdef QUAKE2 // rotate start and end into the models frame of reference if (ent->u.v.solid == SOLID_BSP && (ent->u.v.angles[0] || ent->u.v.angles[1] || ent->u.v.angles[2]) ) { vec3_t a; vec3_t forward, right, up; vec3_t temp; AngleVectors (ent->u.v.angles, forward, right, up); VectorCopy (start_l, temp); start_l[0] = DotProduct (temp, forward); start_l[1] = -DotProduct (temp, right); start_l[2] = DotProduct (temp, up); VectorCopy (end_l, temp); end_l[0] = DotProduct (temp, forward); end_l[1] = -DotProduct (temp, right); end_l[2] = DotProduct (temp, up); } #endif // trace a line through the apropriate clipping hull SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace); #ifdef QUAKE2 // rotate endpos back to world frame of reference if (ent->u.v.solid == SOLID_BSP && (ent->u.v.angles[0] || ent->u.v.angles[1] || ent->u.v.angles[2]) ) { vec3_t a; vec3_t forward, right, up; vec3_t temp; if (trace.fraction != 1) { VectorSubtract (vec3_origin, ent->u.v.angles, a); AngleVectors (a, forward, right, up); VectorCopy (trace.endpos, temp); trace.endpos[0] = DotProduct (temp, forward); trace.endpos[1] = -DotProduct (temp, right); trace.endpos[2] = DotProduct (temp, up); VectorCopy (trace.plane.normal, temp); trace.plane.normal[0] = DotProduct (temp, forward); trace.plane.normal[1] = -DotProduct (temp, right); trace.plane.normal[2] = DotProduct (temp, up); } } #endif // fix trace up by the offset if (trace.fraction != 1) VectorAdd (trace.endpos, offset, trace.endpos); // did we clip the move? if (trace.fraction < 1 || trace.startsolid ) trace.ent = ent; return trace; } //=========================================================================== /* ==================== SV_ClipToLinks Mins and maxs enclose the entire area swept by the move ==================== */ void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) { link_t *l, *next; edict_t *touch; trace_t trace; // touch linked edicts for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next) { next = l->next; touch = EDICT_FROM_AREA(l); if (touch->u.v.solid == SOLID_NOT) continue; if (touch == clip->passedict) continue; if (touch->u.v.solid == SOLID_TRIGGER) Sys_Error ("Trigger in clipping list"); if (clip->type == MOVE_NOMONSTERS && touch->u.v.solid != SOLID_BSP) continue; if (clip->boxmins[0] > touch->u.v.absmax[0] || clip->boxmins[1] > touch->u.v.absmax[1] || clip->boxmins[2] > touch->u.v.absmax[2] || clip->boxmaxs[0] < touch->u.v.absmin[0] || clip->boxmaxs[1] < touch->u.v.absmin[1] || clip->boxmaxs[2] < touch->u.v.absmin[2] ) continue; if (clip->passedict && clip->passedict->u.v.size[0] && !touch->u.v.size[0]) continue; // points never interact // might intersect, so do an exact clip if (clip->trace.allsolid) return; if (clip->passedict) { if (PROG_TO_EDICT(touch->u.v.owner) == clip->passedict) continue; // don't clip against own missiles if (PROG_TO_EDICT(clip->passedict->u.v.owner) == touch) continue; // don't clip against owner } if ((int)touch->u.v.flags & FL_MONSTER) trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); if (trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction) { trace.ent = touch; if (clip->trace.startsolid) { clip->trace = trace; clip->trace.startsolid = true; } else clip->trace = trace; } else if (trace.startsolid) clip->trace.startsolid = true; } // recurse down both sides if (node->axis == -1) return; if ( clip->boxmaxs[node->axis] > node->dist ) SV_ClipToLinks ( node->children[0], clip ); if ( clip->boxmins[node->axis] < node->dist ) SV_ClipToLinks ( node->children[1], clip ); } /* ================== SV_MoveBounds ================== */ void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) { #if 0 // debug to test against everything boxmins[0] = boxmins[1] = boxmins[2] = -9999; boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; #else int i; for (i=0 ; i<3 ; i++) { if (end[i] > start[i]) { boxmins[i] = start[i] + mins[i] - 1; boxmaxs[i] = end[i] + maxs[i] + 1; } else { boxmins[i] = end[i] + mins[i] - 1; boxmaxs[i] = start[i] + maxs[i] + 1; } } #endif } /* ================== SV_Move ================== */ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) { moveclip_t clip; int i; memset ( &clip, 0, sizeof ( moveclip_t ) ); // clip to world clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end ); clip.start = start; clip.end = end; clip.mins = mins; clip.maxs = maxs; clip.type = type; clip.passedict = passedict; if (type == MOVE_MISSILE) { for (i=0 ; i<3 ; i++) { clip.mins2[i] = -15; clip.maxs2[i] = 15; } } else { VectorCopy (mins, clip.mins2); VectorCopy (maxs, clip.maxs2); } // create the bounding box of the entire move SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs ); // clip to entities SV_ClipToLinks ( sv_areanodes, &clip ); return clip.trace; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // screen.c -- master for refresh, status bar, console, chat, notify, etc #include "quakedef.h" /* background clear rendering turtle/net/ram icons sbar centerprint / slow centerprint notify lines intermission / finale overlay loading plaque console menu required background clears required update regions syncronous draw mode or async One off screen buffer, with updates either copied or xblited Need to double buffer? async draw will require the refresh area to be cleared, because it will be xblited, but sync draw can just ignore it. sync draw CenterPrint () SlowPrint () Screen_Update (); Con_Printf (); net turn off messages option the refresh is allways rendered, unless the console is full screen console is: notify lines half full */ int glx, gly, glwidth, glheight; // only the refresh window will be updated unless these variables are flagged int scr_copytop; int scr_copyeverything; float scr_con_current; float scr_conlines; // lines of console to display float oldscreensize, oldfov; cvar_t scr_viewsize = CVAR3("viewsize","100", true); cvar_t scr_fov = CVAR2("fov","90"); // 10 - 170 cvar_t scr_conspeed = CVAR2("scr_conspeed","300"); cvar_t scr_centertime = CVAR2("scr_centertime","2"); cvar_t scr_showram = CVAR2("showram","1"); cvar_t scr_showturtle = CVAR2("showturtle","0"); cvar_t scr_showpause = CVAR2("showpause","1"); cvar_t scr_printspeed = CVAR2("scr_printspeed","8"); cvar_t scr_allowsnap = CVAR2("scr_allowsnap", "1"); cvar_t gl_triplebuffer = CVAR3("gl_triplebuffer", "1", true ); extern cvar_t crosshair; qboolean scr_initialized; // ready to draw qpic_t *scr_ram; qpic_t *scr_net; qpic_t *scr_turtle; int scr_fullupdate; int clearconsole; int clearnotify; // int sb_lines; viddef_t vid; // global video state vrect_t scr_vrect; qboolean scr_disabled_for_loading; qboolean scr_drawloading; float scr_disabled_time; qboolean block_drawing; void SCR_ScreenShot_f (void); /* =============================================================================== CENTER PRINTING =============================================================================== */ char scr_centerstring[1024]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; int scr_center_lines; int scr_erase_lines; int scr_erase_center; /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint (char *str) { strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); scr_centertime_off = scr_centertime.value; scr_centertime_start = cl.time; // count the number of lines for centering scr_center_lines = 1; while (*str) { if (*str == '\n') scr_center_lines++; str++; } } void SCR_DrawCenterString (void) { char *start; int l; int j; int x, y; int remaining; // the finale prints the characters one at a time if (cl.intermission) remaining = (int) (scr_printspeed.value * (cl.time - scr_centertime_start)); else remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (scr_center_lines <= 4) y = (int)(vid.height*0.35); else y = 48; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l*8)/2; for (j=0 ; j<l ; j++, x+=8) { Draw_Character (x, y, start[j]); if (!remaining--) return; } y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } void SCR_CheckDrawCenterString (void) { scr_copytop = 1; if (scr_center_lines > scr_erase_lines) scr_erase_lines = scr_center_lines; scr_centertime_off -= host_frametime; if (scr_centertime_off <= 0 && !cl.intermission) return; if (key_dest != key_game) return; SCR_DrawCenterString (); } //============================================================================= /* ==================== CalcFov ==================== */ float CalcFov (float fov_x, float width, float height) { float a; float x; if (fov_x < 1 || fov_x > 179) Sys_Error ("Bad fov: %f", fov_x); x = width/tan(fov_x/360*M_PI); a = atan (height/x); a = a*360/M_PI; return a; } /* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef (void) { vrect_t vrect; float size; int h; qboolean full = false; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // force the status bar to redraw Sbar_Changed (); //======================================== // bound viewsize if (scr_viewsize.value < 30) Cvar_Set ("viewsize","30"); if (scr_viewsize.value > 120) Cvar_Set ("viewsize","120"); // bound field of view if (scr_fov.value < 10) Cvar_Set ("fov","10"); if (scr_fov.value > 170) Cvar_Set ("fov","170"); // intermission is always full screen if (cl.intermission) size = 120; else size = scr_viewsize.value; if (size >= 120) sb_lines = 0; // no status bar at all else if (size >= 110) sb_lines = 24; // no inventory else sb_lines = 24+16+8; if (scr_viewsize.value >= 100.0) { full = true; size = 100.0; } else size = scr_viewsize.value; if (cl.intermission) { full = true; size = 100; sb_lines = 0; } size /= 100.0; h = vid.height - sb_lines; r_refdef.vrect.width = (int) (vid.width * size); if (r_refdef.vrect.width < 96) { size = 96.0 / r_refdef.vrect.width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = (int)(vid.height * size); if ((int)(r_refdef.vrect.height) > (int)(vid.height - sb_lines)) r_refdef.vrect.height = vid.height - sb_lines; if ((int)(r_refdef.vrect.height) > (int)(vid.height)) r_refdef.vrect.height = vid.height; r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (h - r_refdef.vrect.height)/2; r_refdef.fov_x = scr_fov.value; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); scr_vrect = r_refdef.vrect; } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value+10); vid.recalc_refdef = 1; } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value-10); vid.recalc_refdef = 1; } //============================================================================ /* ================== SCR_Init ================== */ void SCR_Init (void) { Cvar_RegisterVariable (&scr_fov); Cvar_RegisterVariable (&scr_viewsize); Cvar_RegisterVariable (&scr_conspeed); Cvar_RegisterVariable (&scr_showram); Cvar_RegisterVariable (&scr_showturtle); Cvar_RegisterVariable (&scr_showpause); Cvar_RegisterVariable (&scr_centertime); Cvar_RegisterVariable (&scr_printspeed); Cvar_RegisterVariable (&gl_triplebuffer); // // register our commands // Cmd_AddCommand ("screenshot",SCR_ScreenShot_f); Cmd_AddCommand ("sizeup",SCR_SizeUp_f); Cmd_AddCommand ("sizedown",SCR_SizeDown_f); scr_ram = Draw_PicFromWad ("ram"); scr_net = Draw_PicFromWad ("net"); scr_turtle = Draw_PicFromWad ("turtle"); scr_initialized = true; } /* ============== SCR_DrawRam ============== */ void SCR_DrawRam (void) { if (!scr_showram.value) return; if (!r_cache_thrash) return; Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); } /* ============== SCR_DrawTurtle ============== */ void SCR_DrawTurtle (void) { static int count; if (!scr_showturtle.value) return; if (host_frametime < 0.1) { count = 0; return; } count++; if (count < 3) return; Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet (void) { if (realtime - cl.last_received_message < 0.3) return; if (cls.demoplayback) return; Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); } /* ============== DrawPause ============== */ void SCR_DrawPause (void) { qpic_t *pic; if (!scr_showpause.value) // turn off for screenshots return; if (!cl.paused) return; pic = Draw_CachePic ("gfx/pause.lmp"); Draw_Pic ( (vid.width - pic->width)/2, (vid.height - 48 - pic->height)/2, pic); } /* ============== SCR_DrawLoading ============== */ void SCR_DrawLoading (void) { qpic_t *pic; if (!scr_drawloading) return; pic = Draw_CachePic ("gfx/loading.lmp"); Draw_Pic ( (vid.width - pic->width)/2, (vid.height - 48 - pic->height)/2, pic); } //============================================================================= /* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole (void) { Con_CheckResize (); if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; if (con_forcedup) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) scr_conlines = vid.height/2; // half screen else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value*host_frametime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value*host_frametime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { Sbar_Changed (); } else if (clearnotify++ < vid.numpages) { } else con_notifylines = 0; } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole (void) { if (scr_con_current) { scr_copyeverything = 1; Con_DrawConsole ((int) scr_con_current, true); clearconsole = 0; } else { if (key_dest == key_game || key_dest == key_message) Con_DrawNotify (); // only draw notify in game } } /* ============================================================================== SCREEN SHOTS ============================================================================== */ typedef struct _TargaHeader { unsigned char id_length, colormap_type, image_type; unsigned short colormap_index, colormap_length; unsigned char colormap_size; unsigned short x_origin, y_origin, width, height; unsigned char pixel_size, attributes; } TargaHeader; /* ================== SCR_ScreenShot_f ================== */ void SCR_ScreenShot_f (void) { byte *buffer; char pcxname[80]; char checkname[MAX_OSPATH]; int i, c, temp; // // find a file name to save it to // strcpy(pcxname,"quake00.tga"); for (i=0 ; i<=99 ; i++) { pcxname[5] = i/10 + '0'; pcxname[6] = i%10 + '0'; sprintf (checkname, "%s/%s", com_gamedir, pcxname); if (Sys_FileTime(checkname) == -1) break; // file doesn't exist } if (i==100) { Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n"); return; } buffer = (byte*) malloc(glwidth*glheight*3 + 18); memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = glwidth&255; buffer[13] = glwidth>>8; buffer[14] = glheight&255; buffer[15] = glheight>>8; buffer[16] = 24; // pixel size glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); // swap rgb to bgr c = 18+glwidth*glheight*3; for (i=18 ; i<c ; i+=3) { temp = buffer[i]; buffer[i] = buffer[i+2]; buffer[i+2] = temp; } COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); free (buffer); Con_Printf ("Wrote %s\n", pcxname); } //============================================================================= /* =============== SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque (void) { S_StopAllSounds (true); if (cls.state != ca_connected) return; if (cls.signon != SIGNONS) return; // redraw with no console and the loading plaque Con_ClearNotify (); scr_centertime_off = 0; scr_con_current = 0; scr_drawloading = true; scr_fullupdate = 0; Sbar_Changed (); SCR_UpdateScreen (); scr_drawloading = false; scr_disabled_for_loading = true; scr_disabled_time = realtime; scr_fullupdate = 0; } /* =============== SCR_EndLoadingPlaque ================ */ void SCR_EndLoadingPlaque (void) { scr_disabled_for_loading = false; scr_fullupdate = 0; Con_ClearNotify (); } //============================================================================= const char *scr_notifystring; qboolean scr_drawdialog; void SCR_DrawNotifyString (void) { const char *start; int l; int j; int x, y; start = scr_notifystring; y = (int)(vid.height*0.35); do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l*8)/2; for (j=0 ; j<l ; j++, x+=8) Draw_Character (x, y, start[j]); y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } /* ================== SCR_ModalMessage Displays a text string in the center of the screen and waits for a Y or N keypress. ================== */ int SCR_ModalMessage (const char *text) { if (cls.state == ca_dedicated) return true; #if 1 // On Android we can't do modal key events, so just say "yes" return 1; #else scr_notifystring = text; // draw a fresh screen scr_fullupdate = 0; scr_drawdialog = true; SCR_UpdateScreen (); scr_drawdialog = false; S_ClearBuffer (); // so dma doesn't loop current sound do { key_count = -1; // wait for a key down and up Sys_SendKeyEvents (); } while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE); scr_fullupdate = 0; SCR_UpdateScreen (); return key_lastpress == 'y'; #endif } //============================================================================= /* =============== SCR_BringDownConsole Brings the console down and fades the palettes back to normal ================ */ void SCR_BringDownConsole (void) { int i; scr_centertime_off = 0; for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++) SCR_UpdateScreen (); cl.cshifts[0].percent = 0; // no area contents palette on next frame VID_SetPalette (host_basepal); } void SCR_TileClear (void) { if (r_refdef.vrect.x > 0) { // left Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); // right Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, vid.width - r_refdef.vrect.x + r_refdef.vrect.width, vid.height - sb_lines); } if (r_refdef.vrect.y > 0) { // top Draw_TileClear (r_refdef.vrect.x, 0, r_refdef.vrect.x + r_refdef.vrect.width, r_refdef.vrect.y); // bottom Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, r_refdef.vrect.width, vid.height - sb_lines - (r_refdef.vrect.height + r_refdef.vrect.y)); } } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen (void) { static float oldscr_viewsize; vrect_t vrect; if (block_drawing) return; vid.numpages = (int)(2 + gl_triplebuffer.value); scr_copytop = 0; scr_copyeverything = 0; if (scr_disabled_for_loading) { if (realtime - scr_disabled_time > 60) { scr_disabled_for_loading = false; Con_Printf ("load failed.\n"); } else return; } if (!scr_initialized || !con_initialized) return; // not initialized yet GL_BeginRendering (&glx, &gly, &glwidth, &glheight); // // determine size of refresh window // if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; } if (oldscreensize != scr_viewsize.value) { oldscreensize = scr_viewsize.value; vid.recalc_refdef = true; } if (vid.recalc_refdef) SCR_CalcRefdef (); // // do 3D refresh drawing, and then update the screen // SCR_SetUpToDrawConsole (); V_RenderView (); GL_Set2D (); // // draw any areas not covered by the refresh // SCR_TileClear (); if (scr_drawdialog) { Sbar_Draw (); Draw_FadeScreen (); SCR_DrawNotifyString (); scr_copyeverything = true; } else if (scr_drawloading) { SCR_DrawLoading (); Sbar_Draw (); } else if (cl.intermission == 1 && key_dest == key_game) { Sbar_IntermissionOverlay (); } else if (cl.intermission == 2 && key_dest == key_game) { Sbar_FinaleOverlay (); SCR_CheckDrawCenterString (); } else { if (crosshair.value) Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+'); SCR_DrawRam (); SCR_DrawNet (); SCR_DrawTurtle (); SCR_DrawPause (); SCR_CheckDrawCenterString (); Sbar_Draw (); SCR_DrawConsole (); M_Draw (); } V_UpdatePalette (); GL_EndRendering (); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // screen.c -- master for refresh, status bar, console, chat, notify, etc #include "quakedef.h" #include "r_local.h" // only the refresh window will be updated unless these variables are flagged int scr_copytop; int scr_copyeverything; float scr_con_current; float scr_conlines; // lines of console to display float oldscreensize, oldfov; cvar_t scr_viewsize = {"viewsize","100", true}; cvar_t scr_fov = {"fov","90"}; // 10 - 170 cvar_t scr_conspeed = {"scr_conspeed","300"}; cvar_t scr_centertime = {"scr_centertime","2"}; cvar_t scr_showram = {"showram","1"}; cvar_t scr_showturtle = {"showturtle","0"}; cvar_t scr_showpause = {"showpause","1"}; cvar_t scr_printspeed = {"scr_printspeed","8"}; qboolean scr_initialized; // ready to draw qpic_t *scr_ram; qpic_t *scr_net; qpic_t *scr_turtle; int scr_fullupdate; int clearconsole; int clearnotify; viddef_t vid; // global video state vrect_t *pconupdate; vrect_t scr_vrect; qboolean scr_disabled_for_loading; qboolean scr_drawloading; float scr_disabled_time; qboolean scr_skipupdate; qboolean block_drawing; void SCR_ScreenShot_f (void); /* =============================================================================== CENTER PRINTING =============================================================================== */ char scr_centerstring[1024]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; int scr_center_lines; int scr_erase_lines; int scr_erase_center; /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint (char *str) { strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); scr_centertime_off = scr_centertime.value; scr_centertime_start = cl.time; // count the number of lines for centering scr_center_lines = 1; while (*str) { if (*str == '\n') scr_center_lines++; str++; } } void SCR_EraseCenterString (void) { int y; if (scr_erase_center++ > vid.numpages) { scr_erase_lines = 0; return; } if (scr_center_lines <= 4) y = vid.height*0.35; else y = 48; scr_copytop = 1; Draw_TileClear (0, y,vid.width, 8*scr_erase_lines); } void SCR_DrawCenterString (void) { char *start; int l; int j; int x, y; int remaining; // the finale prints the characters one at a time if (cl.intermission) remaining = scr_printspeed.value * (cl.time - scr_centertime_start); else remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (scr_center_lines <= 4) y = vid.height*0.35; else y = 48; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l*8)/2; for (j=0 ; j<l ; j++, x+=8) { Draw_Character (x, y, start[j]); if (!remaining--) return; } y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } void SCR_CheckDrawCenterString (void) { scr_copytop = 1; if (scr_center_lines > scr_erase_lines) scr_erase_lines = scr_center_lines; scr_centertime_off -= host_frametime; if (scr_centertime_off <= 0 && !cl.intermission) return; if (key_dest != key_game) return; SCR_DrawCenterString (); } //============================================================================= /* ==================== CalcFov ==================== */ float CalcFov (float fov_x, float width, float height) { float a; float x; if (fov_x < 1 || fov_x > 179) Sys_Error ("Bad fov: %f", fov_x); x = width/tan(fov_x/360*M_PI); a = atan (height/x); a = a*360/M_PI; return a; } /* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef (void) { vrect_t vrect; float size; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // force the status bar to redraw Sbar_Changed (); //======================================== // bound viewsize if (scr_viewsize.value < 30) Cvar_Set ("viewsize","30"); if (scr_viewsize.value > 120) Cvar_Set ("viewsize","120"); // bound field of view if (scr_fov.value < 10) Cvar_Set ("fov","10"); if (scr_fov.value > 170) Cvar_Set ("fov","170"); r_refdef.fov_x = scr_fov.value; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); // intermission is always full screen if (cl.intermission) size = 120; else size = scr_viewsize.value; if (size >= 120) sb_lines = 0; // no status bar at all else if (size >= 110) sb_lines = 24; // no inventory else sb_lines = 24+16+8; // these calculations mirror those in R_Init() for r_refdef, but take no // account of water warping vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_SetVrect (&vrect, &scr_vrect, sb_lines); // guard against going from one mode to another that's less than half the // vertical resolution if (scr_con_current > vid.height) scr_con_current = vid.height; // notify the refresh of the change R_ViewChanged (&vrect, sb_lines, vid.aspect); } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value+10); vid.recalc_refdef = 1; } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value-10); vid.recalc_refdef = 1; } //============================================================================ /* ================== SCR_Init ================== */ void SCR_Init (void) { Cvar_RegisterVariable (&scr_fov); Cvar_RegisterVariable (&scr_viewsize); Cvar_RegisterVariable (&scr_conspeed); Cvar_RegisterVariable (&scr_showram); Cvar_RegisterVariable (&scr_showturtle); Cvar_RegisterVariable (&scr_showpause); Cvar_RegisterVariable (&scr_centertime); Cvar_RegisterVariable (&scr_printspeed); // // register our commands // Cmd_AddCommand ("screenshot",SCR_ScreenShot_f); Cmd_AddCommand ("sizeup",SCR_SizeUp_f); Cmd_AddCommand ("sizedown",SCR_SizeDown_f); scr_ram = Draw_PicFromWad ("ram"); scr_net = Draw_PicFromWad ("net"); scr_turtle = Draw_PicFromWad ("turtle"); scr_initialized = true; } /* ============== SCR_DrawRam ============== */ void SCR_DrawRam (void) { if (!scr_showram.value) return; if (!r_cache_thrash) return; Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); } /* ============== SCR_DrawTurtle ============== */ void SCR_DrawTurtle (void) { static int count; if (!scr_showturtle.value) return; if (host_frametime < 0.1) { count = 0; return; } count++; if (count < 3) return; Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet (void) { if (realtime - cl.last_received_message < 0.3) return; if (cls.demoplayback) return; Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); } /* ============== DrawPause ============== */ void SCR_DrawPause (void) { qpic_t *pic; if (!scr_showpause.value) // turn off for screenshots return; if (!cl.paused) return; pic = Draw_CachePic ("gfx/pause.lmp"); Draw_Pic ( (vid.width - pic->width)/2, (vid.height - 48 - pic->height)/2, pic); } /* ============== SCR_DrawLoading ============== */ void SCR_DrawLoading (void) { qpic_t *pic; if (!scr_drawloading) return; pic = Draw_CachePic ("gfx/loading.lmp"); Draw_Pic ( (vid.width - pic->width)/2, (vid.height - 48 - pic->height)/2, pic); } //============================================================================= /* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole (void) { Con_CheckResize (); if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; if (con_forcedup) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) scr_conlines = vid.height/2; // half screen else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value*host_frametime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value*host_frametime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { scr_copytop = 1; Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current); Sbar_Changed (); } else if (clearnotify++ < vid.numpages) { scr_copytop = 1; Draw_TileClear (0,0,vid.width, con_notifylines); } else con_notifylines = 0; } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole (void) { if (scr_con_current) { scr_copyeverything = 1; Con_DrawConsole (scr_con_current, true); clearconsole = 0; } else { if (key_dest == key_game || key_dest == key_message) Con_DrawNotify (); // only draw notify in game } } /* ============================================================================== SCREEN SHOTS ============================================================================== */ typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin,ymin,xmax,ymax; unsigned short hres,vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; char filler[58]; unsigned char data; // unbounded } pcx_t; /* ============== WritePCXfile ============== */ void WritePCXfile (char *filename, byte *data, int width, int height, int rowbytes, byte *palette) { int i, j, length; pcx_t *pcx; byte *pack; pcx = Hunk_TempAlloc (width*height*2+1000); if (pcx == NULL) { Con_Printf("SCR_ScreenShot_f: not enough memory\n"); return; } pcx->manufacturer = 0x0a; // PCX id pcx->version = 5; // 256 color pcx->encoding = 1; // uncompressed pcx->bits_per_pixel = 8; // 256 color pcx->xmin = 0; pcx->ymin = 0; pcx->xmax = LittleShort((short)(width-1)); pcx->ymax = LittleShort((short)(height-1)); pcx->hres = LittleShort((short)width); pcx->vres = LittleShort((short)height); Q_memset (pcx->palette,0,sizeof(pcx->palette)); pcx->color_planes = 1; // chunky image pcx->bytes_per_line = LittleShort((short)width); pcx->palette_type = LittleShort(2); // not a grey scale Q_memset (pcx->filler,0,sizeof(pcx->filler)); // pack the image pack = &pcx->data; for (i=0 ; i<height ; i++) { for (j=0 ; j<width ; j++) { if ( (*data & 0xc0) != 0xc0) *pack++ = *data++; else { *pack++ = 0xc1; *pack++ = *data++; } } data += rowbytes - width; } // write the palette *pack++ = 0x0c; // palette ID byte for (i=0 ; i<768 ; i++) *pack++ = *palette++; // write output file length = pack - (byte *)pcx; COM_WriteFile (filename, pcx, length); } /* ================== SCR_ScreenShot_f ================== */ void SCR_ScreenShot_f (void) { int i; char pcxname[80]; char checkname[MAX_OSPATH]; // // find a file name to save it to // strcpy(pcxname,"quake00.pcx"); for (i=0 ; i<=99 ; i++) { pcxname[5] = i/10 + '0'; pcxname[6] = i%10 + '0'; sprintf (checkname, "%s/%s", com_gamedir, pcxname); if (Sys_FileTime(checkname) == -1) break; // file doesn't exist } if (i==100) { Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n"); return; } // // save the pcx file // D_EnableBackBufferAccess (); // enable direct drawing of console to back // buffer WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes, host_basepal); D_DisableBackBufferAccess (); // for adapters that can't stay mapped in // for linear writes all the time Con_Printf ("Wrote %s\n", pcxname); } //============================================================================= /* =============== SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque (void) { S_StopAllSounds (true); if (cls.state != ca_connected) return; if (cls.signon != SIGNONS) return; // redraw with no console and the loading plaque Con_ClearNotify (); scr_centertime_off = 0; scr_con_current = 0; scr_drawloading = true; scr_fullupdate = 0; Sbar_Changed (); SCR_UpdateScreen (); scr_drawloading = false; scr_disabled_for_loading = true; scr_disabled_time = realtime; scr_fullupdate = 0; } /* =============== SCR_EndLoadingPlaque ================ */ void SCR_EndLoadingPlaque (void) { scr_disabled_for_loading = false; scr_fullupdate = 0; Con_ClearNotify (); } //============================================================================= char *scr_notifystring; qboolean scr_drawdialog; void SCR_DrawNotifyString (void) { char *start; int l; int j; int x, y; start = scr_notifystring; y = vid.height*0.35; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l*8)/2; for (j=0 ; j<l ; j++, x+=8) Draw_Character (x, y, start[j]); y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } /* ================== SCR_ModalMessage Displays a text string in the center of the screen and waits for a Y or N keypress. ================== */ int SCR_ModalMessage (const char *text) { if (cls.state == ca_dedicated) return true; scr_notifystring = text; // draw a fresh screen scr_fullupdate = 0; scr_drawdialog = true; SCR_UpdateScreen (); scr_drawdialog = false; S_ClearBuffer (); // so dma doesn't loop current sound do { key_count = -1; // wait for a key down and up Sys_SendKeyEvents (); } while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE); scr_fullupdate = 0; SCR_UpdateScreen (); return key_lastpress == 'y'; } //============================================================================= /* =============== SCR_BringDownConsole Brings the console down and fades the palettes back to normal ================ */ void SCR_BringDownConsole (void) { int i; scr_centertime_off = 0; for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++) SCR_UpdateScreen (); cl.cshifts[0].percent = 0; // no area contents palette on next frame VID_SetPalette (host_basepal); } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen (void) { static float oldscr_viewsize; static float oldlcd_x; vrect_t vrect; if (scr_skipupdate || block_drawing) return; scr_copytop = 0; scr_copyeverything = 0; if (scr_disabled_for_loading) { if (realtime - scr_disabled_time > 60) { scr_disabled_for_loading = false; Con_Printf ("load failed.\n"); } else return; } if (cls.state == ca_dedicated) return; // stdout only if (!scr_initialized || !con_initialized) return; // not initialized yet if (scr_viewsize.value != oldscr_viewsize) { oldscr_viewsize = scr_viewsize.value; vid.recalc_refdef = 1; } // // check for vid changes // if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; } if (oldlcd_x != lcd_x.value) { oldlcd_x = lcd_x.value; vid.recalc_refdef = true; } if (oldscreensize != scr_viewsize.value) { oldscreensize = scr_viewsize.value; vid.recalc_refdef = true; } if (vid.recalc_refdef) { // something changed, so reorder the screen SCR_CalcRefdef (); } // // do 3D refresh drawing, and then update the screen // D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly if (scr_fullupdate++ < vid.numpages) { // clear the entire screen scr_copyeverything = 1; Draw_TileClear (0,0,vid.width,vid.height); Sbar_Changed (); } pconupdate = NULL; SCR_SetUpToDrawConsole (); SCR_EraseCenterString (); D_DisableBackBufferAccess (); // for adapters that can't stay mapped in // for linear writes all the time VID_LockBuffer (); V_RenderView (); VID_UnlockBuffer (); D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly if (scr_drawdialog) { Sbar_Draw (); Draw_FadeScreen (); SCR_DrawNotifyString (); scr_copyeverything = true; } else if (scr_drawloading) { SCR_DrawLoading (); Sbar_Draw (); } else if (cl.intermission == 1 && key_dest == key_game) { Sbar_IntermissionOverlay (); } else if (cl.intermission == 2 && key_dest == key_game) { Sbar_FinaleOverlay (); SCR_CheckDrawCenterString (); } else if (cl.intermission == 3 && key_dest == key_game) { SCR_CheckDrawCenterString (); } else { SCR_DrawRam (); SCR_DrawNet (); SCR_DrawTurtle (); SCR_DrawPause (); SCR_CheckDrawCenterString (); Sbar_Draw (); SCR_DrawConsole (); M_Draw (); } D_DisableBackBufferAccess (); // for adapters that can't stay mapped in // for linear writes all the time if (pconupdate) { D_UpdateRects (pconupdate); } V_UpdatePalette (); // // update one of three areas // if (scr_copyeverything) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; vrect.pnext = 0; VID_Update (&vrect); } else if (scr_copytop) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height - sb_lines; vrect.pnext = 0; VID_Update (&vrect); } else { vrect.x = scr_vrect.x; vrect.y = scr_vrect.y; vrect.width = scr_vrect.width; vrect.height = scr_vrect.height; vrect.pnext = 0; VID_Update (&vrect); } } /* ================== SCR_UpdateWholeScreen ================== */ void SCR_UpdateWholeScreen (void) { scr_fullupdate = 0; SCR_UpdateScreen (); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_modech.c: called when mode has just changed #include "quakedef.h" #include "d_local.h" int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle; int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift; int d_scantable[MAXHEIGHT]; short *zspantable[MAXHEIGHT]; /* ================ D_Patch ================ */ void D_Patch (void) { #if id386 static qboolean protectset8 = false; if (!protectset8) { Sys_MakeCodeWriteable ((int)D_PolysetAff8Start, (int)D_PolysetAff8End - (int)D_PolysetAff8Start); protectset8 = true; } #endif // id386 } /* ================ D_ViewChanged ================ */ void D_ViewChanged (void) { int rowbytes; if (r_dowarp) rowbytes = WARP_WIDTH; else rowbytes = vid.rowbytes; scale_for_mip = xscale; if (yscale > xscale) scale_for_mip = yscale; d_zrowbytes = vid.width * 2; d_zwidth = vid.width; d_pix_min = r_refdef.vrect.width / 320; if (d_pix_min < 1) d_pix_min = 1; d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5); d_pix_shift = 8 - (int)((float)r_refdef.vrect.width / 320.0 + 0.5); if (d_pix_max < 1) d_pix_max = 1; if (pixelAspect > 1.4) d_y_aspect_shift = 1; else d_y_aspect_shift = 0; d_vrectx = r_refdef.vrect.x; d_vrecty = r_refdef.vrect.y; d_vrectright_particle = r_refdef.vrectright - d_pix_max; d_vrectbottom_particle = r_refdef.vrectbottom - (d_pix_max << d_y_aspect_shift); { int i; for (i=0 ; i<vid.height; i++) { d_scantable[i] = i*rowbytes; zspantable[i] = d_pzbuffer + i*d_zwidth; } } D_Patch (); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // console.c #ifdef NeXT #include <libc.h> #endif #ifndef _MSC_VER #include <unistd.h> #endif #include <fcntl.h> #include "quakedef.h" int con_linewidth; float con_cursorspeed = 4; #define CON_TEXTSIZE 16384 qboolean con_forcedup; // because no entities to refresh int con_totallines; // total lines in console scrollback int con_backscroll; // lines up from bottom to display int con_current; // where next message will be printed int con_x; // offset in current line for next print char *con_text=0; cvar_t con_notifytime = CVAR2("con_notifytime","3"); //seconds #define NUM_CON_TIMES 4 float con_times[NUM_CON_TIMES]; // realtime time the line was generated // for transparent notify lines int con_vislines; qboolean con_debuglog; #define MAXCMDLINE 256 extern char key_lines[32][MAXCMDLINE]; extern int edit_line; extern int key_linepos; qboolean con_initialized; int con_notifylines; // scan lines to clear for notify lines extern void M_Menu_Main_f (void); /* ================ Con_ToggleConsole_f ================ */ void Con_ToggleConsole_f (void) { if (key_dest == key_console) { if (cls.state == ca_connected) { key_dest = key_game; key_lines[edit_line][1] = 0; // clear any typing key_linepos = 1; } else { M_Menu_Main_f (); } } else key_dest = key_console; SCR_EndLoadingPlaque (); memset (con_times, 0, sizeof(con_times)); } /* ================ Con_Clear_f ================ */ void Con_Clear_f (void) { if (con_text) Q_memset (con_text, ' ', CON_TEXTSIZE); } /* ================ Con_ClearNotify ================ */ void Con_ClearNotify (void) { int i; for (i=0 ; i<NUM_CON_TIMES ; i++) con_times[i] = 0; } /* ================ Con_MessageMode_f ================ */ extern qboolean team_message; void Con_MessageMode_f (void) { key_dest = key_message; team_message = false; } /* ================ Con_MessageMode2_f ================ */ void Con_MessageMode2_f (void) { key_dest = key_message; team_message = true; } /* ================ Con_CheckResize If the line width has changed, reformat the buffer. ================ */ void Con_CheckResize (void) { int i, j, width, oldwidth, oldtotallines, numlines, numchars; char tbuf[CON_TEXTSIZE]; width = (vid.width >> 3) - 2; if (width == con_linewidth) return; if (width < 1) // video hasn't been initialized yet { width = 38; con_linewidth = width; con_totallines = CON_TEXTSIZE / con_linewidth; Q_memset (con_text, ' ', CON_TEXTSIZE); } else { oldwidth = con_linewidth; con_linewidth = width; oldtotallines = con_totallines; con_totallines = CON_TEXTSIZE / con_linewidth; numlines = oldtotallines; if (con_totallines < numlines) numlines = con_totallines; numchars = oldwidth; if (con_linewidth < numchars) numchars = con_linewidth; Q_memcpy (tbuf, con_text, CON_TEXTSIZE); Q_memset (con_text, ' ', CON_TEXTSIZE); for (i=0 ; i<numlines ; i++) { for (j=0 ; j<numchars ; j++) { con_text[(con_totallines - 1 - i) * con_linewidth + j] = tbuf[((con_current - i + oldtotallines) % oldtotallines) * oldwidth + j]; } } Con_ClearNotify (); } con_backscroll = 0; con_current = con_totallines - 1; } /* ================ Con_Init ================ */ void Con_Init (void) { #define MAXGAMEDIRLEN 1000 char temp[MAXGAMEDIRLEN+1]; const char *t2 = "/qconsole.log"; con_debuglog = COM_CheckParm("-condebug"); if (con_debuglog) { if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2))) { sprintf (temp, "%s%s", com_gamedir, t2); unlink (temp); } } con_text = (char*) Hunk_AllocName (CON_TEXTSIZE, "context"); Q_memset (con_text, ' ', CON_TEXTSIZE); con_linewidth = -1; Con_CheckResize (); Con_Printf ("Console initialized.\n"); // // register our commands // Cvar_RegisterVariable (&con_notifytime); Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f); Cmd_AddCommand ("messagemode", Con_MessageMode_f); Cmd_AddCommand ("messagemode2", Con_MessageMode2_f); Cmd_AddCommand ("clear", Con_Clear_f); con_initialized = true; } /* =============== Con_Linefeed =============== */ void Con_Linefeed (void) { con_x = 0; con_current++; Q_memset (&con_text[(con_current%con_totallines)*con_linewidth] , ' ', con_linewidth); } /* ================ Con_Print Handles cursor positioning, line wrapping, etc All console printing must go through this in order to be logged to disk If no console is visible, the notify window will pop up. ================ */ void Con_Print (const char *txt) { int y; int c, l; static int cr; int mask; con_backscroll = 0; if (txt[0] == 1) { mask = 128; // go to colored text S_LocalSound ("misc/talk.wav"); // play talk wav txt++; } else if (txt[0] == 2) { mask = 128; // go to colored text txt++; } else mask = 0; while ( (c = *txt) ) { // count word length for (l=0 ; l< con_linewidth ; l++) if ( txt[l] <= ' ') break; // word wrap if (l != con_linewidth && (con_x + l > con_linewidth) ) con_x = 0; txt++; if (cr) { con_current--; cr = false; } if (!con_x) { Con_Linefeed (); // mark time for transparent overlay if (con_current >= 0) con_times[con_current % NUM_CON_TIMES] = realtime; } switch (c) { case '\n': con_x = 0; break; case '\r': con_x = 0; cr = 1; break; default: // display character and advance y = con_current % con_totallines; con_text[y*con_linewidth+con_x] = c | mask; con_x++; if (con_x >= con_linewidth) con_x = 0; break; } } } /* ================ Con_DebugLog ================ */ void Con_DebugLog(const char *file, const char *fmt, ...) { va_list argptr; static char data[1024]; int fd; va_start(argptr, fmt); vsprintf(data, fmt, argptr); va_end(argptr); fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666); write(fd, data, strlen(data)); close(fd); } /* ================ Con_Printf Handles cursor positioning, line wrapping, etc ================ */ #define MAXPRINTMSG 4096 // FIXME: make a buffer size safe vsprintf? void Con_Printf (const char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; static qboolean inupdate; va_start (argptr,fmt); vsprintf (msg,fmt,argptr); va_end (argptr); // also echo to debugging console Sys_Printf ("%s", msg); // also echo to debugging console // log all messages to file if (con_debuglog) Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg); if (!con_initialized) return; if (cls.state == ca_dedicated) return; // no graphics mode // write it to the scrollable buffer Con_Print (msg); // update the screen if the console is displayed if (cls.signon != SIGNONS && !scr_disabled_for_loading ) { // protect against infinite loop if something in SCR_UpdateScreen calls // Con_Printd if (!inupdate) { inupdate = true; SCR_UpdateScreen (); inupdate = false; } } } /* ================ Con_DPrintf A Con_Printf that only shows up if the "developer" cvar is set ================ */ void Con_DPrintf (const char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; if (!developer.value) return; // don't confuse non-developers with techie stuff... va_start (argptr,fmt); vsprintf (msg,fmt,argptr); va_end (argptr); Con_Printf ("%s", msg); } /* ================== Con_SafePrintf Okay to call even when the screen can't be updated ================== */ void Con_SafePrintf (const char *fmt, ...) { va_list argptr; char msg[1024]; int temp; va_start (argptr,fmt); vsprintf (msg,fmt,argptr); va_end (argptr); temp = scr_disabled_for_loading; scr_disabled_for_loading = true; Con_Printf ("%s", msg); scr_disabled_for_loading = temp; } /* ============================================================================== DRAWING ============================================================================== */ /* ================ Con_DrawInput The input line scrolls horizontally if typing goes beyond the right edge ================ */ void Con_DrawInput (void) { int y; int i; char *text; if (key_dest != key_console && !con_forcedup) return; // don't draw anything text = key_lines[edit_line]; // add the cursor frame text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1); // fill out remainder with spaces for (i=key_linepos+1 ; i< con_linewidth ; i++) text[i] = ' '; // prestep if horizontally scrolling if (key_linepos >= con_linewidth) text += 1 + key_linepos - con_linewidth; // draw it y = con_vislines-16; for (i=0 ; i<con_linewidth ; i++) Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]); // remove cursor key_lines[edit_line][key_linepos] = 0; } /* ================ Con_DrawNotify Draws the last few lines of output transparently over the game top ================ */ void Con_DrawNotify (void) { int x, v; char *text; int i; float time; extern char chat_buffer[]; v = 0; for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++) { if (i < 0) continue; time = con_times[i % NUM_CON_TIMES]; if (time == 0) continue; time = realtime - time; if (time > con_notifytime.value) continue; text = con_text + (i % con_totallines)*con_linewidth; clearnotify = 0; scr_copytop = 1; for (x = 0 ; x < con_linewidth ; x++) Draw_Character ( (x+1)<<3, v, text[x]); v += 8; } if (key_dest == key_message) { clearnotify = 0; scr_copytop = 1; x = 0; Draw_String (8, v, "say:"); while(chat_buffer[x]) { Draw_Character ( (x+5)<<3, v, chat_buffer[x]); x++; } Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1)); v += 8; } if (v > con_notifylines) con_notifylines = v; } /* ================ Con_DrawConsole Draws the console with the solid background The typing input line at the bottom should only be drawn if typing is allowed ================ */ void Con_DrawConsole (int lines, qboolean drawinput) { int i, x, y; int rows; char *text; int j; if (lines <= 0) return; #ifdef USE_OPENGLES // Don't draw console during time demo, it skews the timedemo // statistics too much towards optimizing console drawing. if(cls.timedemo) return; #endif // draw the background Draw_ConsoleBackground (lines); // draw the text con_vislines = lines; rows = (lines-16)>>3; // rows of text to draw y = lines - 16 - (rows<<3); // may start slightly negative for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 ) { j = i - con_backscroll; if (j<0) j = 0; text = con_text + (j % con_totallines)*con_linewidth; for (x=0 ; x<con_linewidth ; x++) Draw_Character ( (x+1)<<3, y, text[x]); } // draw the input prompt, user text, and cursor if desired if (drawinput) Con_DrawInput (); } /* ================== Con_NotifyBox ================== */ void Con_NotifyBox (const char *text) { double t1, t2; // during startup for sound / cd warnings Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n"); Con_Printf (text); Con_Printf ("Press a key.\n"); Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n"); key_count = -2; // wait for a key down and up key_dest = key_console; do { t1 = Sys_FloatTime (); SCR_UpdateScreen (); Sys_SendKeyEvents (); t2 = Sys_FloatTime (); realtime += t2-t1; // make the cursor blink } while (key_count < 0); Con_Printf ("\n"); key_dest = key_game; realtime = 0; // put the cursor back to invisible }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <termios.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/vt.h> #include <stdarg.h> #include <stdio.h> #include <signal.h> #include <asm/io.h> #include <dlfcn.h> /*#include "vga.h" */ #include "vgakeyboard.h" #include "vgamouse.h" #include "quakedef.h" #include "GL/fxmesa.h" #define WARP_WIDTH 320 #define WARP_HEIGHT 200 static fxMesaContext fc = NULL; #define stringify(m) { #m, m } unsigned short d_8to16table[256]; unsigned d_8to24table[256]; unsigned char d_15to8table[65536]; int num_shades=32; struct { char *name; int num; } mice[] = { stringify(MOUSE_MICROSOFT), stringify(MOUSE_MOUSESYSTEMS), stringify(MOUSE_MMSERIES), stringify(MOUSE_LOGITECH), stringify(MOUSE_BUSMOUSE), stringify(MOUSE_PS2), }; static unsigned char scantokey[128]; int num_mice = sizeof (mice) / sizeof(mice[0]); int d_con_indirect = 0; int svgalib_inited=0; int UseMouse = 1; int UseKeyboard = 1; int mouserate = MOUSE_DEFAULTSAMPLERATE; cvar_t vid_mode = {"vid_mode","5",false}; cvar_t vid_redrawfull = {"vid_redrawfull","0",false}; cvar_t vid_waitforrefresh = {"vid_waitforrefresh","0",true}; char *framebuffer_ptr; cvar_t mouse_button_commands[3] = { {"mouse1","+attack"}, {"mouse2","+strafe"}, {"mouse3","+forward"}, }; int mouse_buttons; int mouse_buttonstate; int mouse_oldbuttonstate; float mouse_x, mouse_y; float old_mouse_x, old_mouse_y; int mx, my; cvar_t m_filter = {"m_filter","1"}; int scr_width, scr_height; /*-----------------------------------------------------------------------*/ //int texture_mode = GL_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_LINEAR; int texture_mode = GL_LINEAR; //int texture_mode = GL_LINEAR_MIPMAP_NEAREST; //int texture_mode = GL_LINEAR_MIPMAP_LINEAR; int texture_extension_number = 1; float gldepthmin, gldepthmax; cvar_t gl_ztrick = {"gl_ztrick","1"}; const char *gl_vendor; const char *gl_renderer; const char *gl_version; const char *gl_extensions; void (*qgl3DfxSetPaletteEXT) (GLuint *); void (*qglColorTableEXT) (int, int, int, int, int, const void *); static float vid_gamma = 1.0; qboolean is8bit = false; qboolean isPermedia = false; qboolean gl_mtexable = false; /*-----------------------------------------------------------------------*/ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { } void D_EndDirectRect (int x, int y, int width, int height) { } int matchmouse(int mouse, char *name) { int i; for (i=0 ; i<num_mice ; i++) if (!strcmp(mice[i].name, name)) return i; return mouse; } #if 0 void vtswitch(int newconsole) { int fd; struct vt_stat x; // switch consoles and wait until reactivated fd = open("/dev/console", O_RDONLY); ioctl(fd, VT_GETSTATE, &x); ioctl(fd, VT_ACTIVATE, newconsole); ioctl(fd, VT_WAITACTIVE, x.v_active); close(fd); } #endif void keyhandler(int scancode, int state) { int sc; sc = scancode & 0x7f; Key_Event(scantokey[sc], state == KEY_EVENTPRESS); } void VID_Shutdown(void) { if (!fc) return; fxMesaDestroyContext(fc); if (UseKeyboard) keyboard_close(); } void signal_handler(int sig) { printf("Received signal %d, exiting...\n", sig); Sys_Quit(); exit(0); } void InitSig(void) { signal(SIGHUP, signal_handler); signal(SIGINT, signal_handler); signal(SIGQUIT, signal_handler); signal(SIGILL, signal_handler); signal(SIGTRAP, signal_handler); signal(SIGIOT, signal_handler); signal(SIGBUS, signal_handler); signal(SIGFPE, signal_handler); signal(SIGSEGV, signal_handler); signal(SIGTERM, signal_handler); } void VID_ShiftPalette(unsigned char *p) { // VID_SetPalette(p); } void VID_SetPalette (unsigned char *palette) { byte *pal; unsigned r,g,b; unsigned v; int r1,g1,b1; int j,k,l,m; unsigned short i; unsigned *table; FILE *f; char s[255]; int dist, bestdist; static qboolean palflag = false; // // 8 8 8 encoding // pal = palette; table = d_8to24table; for (i=0 ; i<256 ; i++) { r = pal[0]; g = pal[1]; b = pal[2]; pal += 3; v = (255<<24) + (r<<0) + (g<<8) + (b<<16); *table++ = v; } d_8to24table[255] &= 0xffffff; // 255 is transparent // JACK: 3D distance calcs - k is last closest, l is the distance. for (i=0; i < (1<<15); i++) { /* Maps 000000000000000 000000000011111 = Red = 0x1F 000001111100000 = Blue = 0x03E0 111110000000000 = Grn = 0x7C00 */ r = ((i & 0x1F) << 3)+4; g = ((i & 0x03E0) >> 2)+4; b = ((i & 0x7C00) >> 7)+4; pal = (unsigned char *)d_8to24table; for (v=0,k=0,bestdist=10000*10000; v<256; v++,pal+=4) { r1 = (int)r - (int)pal[0]; g1 = (int)g - (int)pal[1]; b1 = (int)b - (int)pal[2]; dist = (r1*r1)+(g1*g1)+(b1*b1); if (dist < bestdist) { k=v; bestdist = dist; } } d_15to8table[i]=k; } } void CheckMultiTextureExtensions(void) { void *prjobj; if (strstr(gl_extensions, "GL_SGIS_multitexture ") && !COM_CheckParm("-nomtex")) { Con_Printf("Found GL_SGIS_multitexture...\n"); if ((prjobj = dlopen(NULL, RTLD_LAZY)) == NULL) { Con_Printf("Unable to open symbol list for main program.\n"); return; } qglMTexCoord2fSGIS = (void *) dlsym(prjobj, "glMTexCoord2fSGIS"); qglSelectTextureSGIS = (void *) dlsym(prjobj, "glSelectTextureSGIS"); if (qglMTexCoord2fSGIS && qglSelectTextureSGIS) { Con_Printf("Multitexture extensions found.\n"); gl_mtexable = true; } else Con_Printf("Symbol not found, disabled.\n"); dlclose(prjobj); } } /* =============== GL_Init =============== */ void GL_Init (void) { gl_vendor = glGetString (GL_VENDOR); Con_Printf ("GL_VENDOR: %s\n", gl_vendor); gl_renderer = glGetString (GL_RENDERER); Con_Printf ("GL_RENDERER: %s\n", gl_renderer); gl_version = glGetString (GL_VERSION); Con_Printf ("GL_VERSION: %s\n", gl_version); gl_extensions = glGetString (GL_EXTENSIONS); Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); // Con_Printf ("%s %s\n", gl_renderer, gl_version); CheckMultiTextureExtensions (); glClearColor (1,0,0,0); glCullFace(GL_FRONT); glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.666); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); glShadeModel (GL_FLAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } /* ================= GL_BeginRendering ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { extern cvar_t gl_clear; *x = *y = 0; *width = scr_width; *height = scr_height; // if (!wglMakeCurrent( maindc, baseRC )) // Sys_Error ("wglMakeCurrent failed"); // glViewport (*x, *y, *width, *height); } void GL_EndRendering (void) { glFlush(); fxMesaSwapBuffers(); } void Init_KBD(void) { int i; if (COM_CheckParm("-nokbd")) UseKeyboard = 0; if (UseKeyboard) { for (i=0 ; i<128 ; i++) scantokey[i] = ' '; scantokey[42] = K_SHIFT; scantokey[54] = K_SHIFT; scantokey[72] = K_UPARROW; scantokey[103] = K_UPARROW; scantokey[80] = K_DOWNARROW; scantokey[108] = K_DOWNARROW; scantokey[75] = K_LEFTARROW; scantokey[105] = K_LEFTARROW; scantokey[77] = K_RIGHTARROW; scantokey[106] = K_RIGHTARROW; scantokey[29] = K_CTRL; scantokey[97] = K_CTRL; scantokey[56] = K_ALT; scantokey[100] = K_ALT; // scantokey[58] = JK_CAPS; // scantokey[69] = JK_NUM_LOCK; scantokey[71] = K_HOME; scantokey[73] = K_PGUP; scantokey[79] = K_END; scantokey[81] = K_PGDN; scantokey[82] = K_INS; scantokey[83] = K_DEL; scantokey[1 ] = K_ESCAPE; scantokey[28] = K_ENTER; scantokey[15] = K_TAB; scantokey[14] = K_BACKSPACE; scantokey[119] = K_PAUSE; scantokey[57] = ' '; scantokey[102] = K_HOME; scantokey[104] = K_PGUP; scantokey[107] = K_END; scantokey[109] = K_PGDN; scantokey[110] = K_INS; scantokey[111] = K_DEL; scantokey[2] = '1'; scantokey[3] = '2'; scantokey[4] = '3'; scantokey[5] = '4'; scantokey[6] = '5'; scantokey[7] = '6'; scantokey[8] = '7'; scantokey[9] = '8'; scantokey[10] = '9'; scantokey[11] = '0'; scantokey[12] = '-'; scantokey[13] = '='; scantokey[41] = '`'; scantokey[26] = '['; scantokey[27] = ']'; scantokey[39] = ';'; scantokey[40] = '\''; scantokey[51] = ','; scantokey[52] = '.'; scantokey[53] = '/'; scantokey[43] = '\\'; scantokey[59] = K_F1; scantokey[60] = K_F2; scantokey[61] = K_F3; scantokey[62] = K_F4; scantokey[63] = K_F5; scantokey[64] = K_F6; scantokey[65] = K_F7; scantokey[66] = K_F8; scantokey[67] = K_F9; scantokey[68] = K_F10; scantokey[87] = K_F11; scantokey[88] = K_F12; scantokey[30] = 'a'; scantokey[48] = 'b'; scantokey[46] = 'c'; scantokey[32] = 'd'; scantokey[18] = 'e'; scantokey[33] = 'f'; scantokey[34] = 'g'; scantokey[35] = 'h'; scantokey[23] = 'i'; scantokey[36] = 'j'; scantokey[37] = 'k'; scantokey[38] = 'l'; scantokey[50] = 'm'; scantokey[49] = 'n'; scantokey[24] = 'o'; scantokey[25] = 'p'; scantokey[16] = 'q'; scantokey[19] = 'r'; scantokey[31] = 's'; scantokey[20] = 't'; scantokey[22] = 'u'; scantokey[47] = 'v'; scantokey[17] = 'w'; scantokey[45] = 'x'; scantokey[21] = 'y'; scantokey[44] = 'z'; scantokey[78] = '+'; scantokey[74] = '-'; if (keyboard_init()) Sys_Error("keyboard_init() failed"); keyboard_seteventhandler(keyhandler); } } #define NUM_RESOLUTIONS 16 static int resolutions[NUM_RESOLUTIONS][3]={ 320,200, GR_RESOLUTION_320x200, 320,240, GR_RESOLUTION_320x240, 400,256, GR_RESOLUTION_400x256, 400,300, GR_RESOLUTION_400x300, 512,384, GR_RESOLUTION_512x384, 640,200, GR_RESOLUTION_640x200, 640,350, GR_RESOLUTION_640x350, 640,400, GR_RESOLUTION_640x400, 640,480, GR_RESOLUTION_640x480, 800,600, GR_RESOLUTION_800x600, 960,720, GR_RESOLUTION_960x720, 856,480, GR_RESOLUTION_856x480, 512,256, GR_RESOLUTION_512x256, 1024,768, GR_RESOLUTION_1024x768, 1280,1024,GR_RESOLUTION_1280x1024, 1600,1200,GR_RESOLUTION_1600x1200 }; int findres(int *width, int *height) { int i; for(i=0;i<NUM_RESOLUTIONS;i++) if((*width<=resolutions[i][0]) && (*height<=resolutions[i][1])) { *width = resolutions[i][0]; *height = resolutions[i][1]; return resolutions[i][2]; } *width = 640; *height = 480; return GR_RESOLUTION_640x480; } qboolean VID_Is8bit(void) { return is8bit; } void VID_Init8bitPalette(void) { // Check for 8bit Extensions and initialize them. int i; void *prjobj; if (COM_CheckParm("-no8bit")) return; if ((prjobj = dlopen(NULL, RTLD_LAZY)) == NULL) { Con_Printf("Unable to open symbol list for main program.\n"); return; } if (strstr(gl_extensions, "3DFX_set_global_palette") && (qgl3DfxSetPaletteEXT = dlsym(prjobj, "gl3DfxSetPaletteEXT")) != NULL) { GLubyte table[256][4]; char *oldpal; Con_SafePrintf("... Using 3DFX_set_global_palette\n"); glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); oldpal = (char *) d_8to24table; //d_8to24table3dfx; for (i=0;i<256;i++) { table[i][2] = *oldpal++; table[i][1] = *oldpal++; table[i][0] = *oldpal++; table[i][3] = 255; oldpal++; } qgl3DfxSetPaletteEXT((GLuint *)table); is8bit = true; } else if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") && (qglColorTableEXT = dlsym(prjobj, "glColorTableEXT")) != NULL) { char thePalette[256*3]; char *oldPalette, *newPalette; Con_SafePrintf("... Using GL_EXT_shared_texture_palette\n"); glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); oldPalette = (char *) d_8to24table; //d_8to24table3dfx; newPalette = thePalette; for (i=0;i<256;i++) { *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; oldPalette++; } qglColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette); is8bit = true; } dlclose(prjobj); } static void Check_Gamma (unsigned char *pal) { float f, inf; unsigned char palette[768]; int i; if ((i = COM_CheckParm("-gamma")) == 0) { if ((gl_renderer && strstr(gl_renderer, "Voodoo")) || (gl_vendor && strstr(gl_vendor, "3Dfx"))) vid_gamma = 1; else vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware } else vid_gamma = Q_atof(com_argv[i+1]); for (i=0 ; i<768 ; i++) { f = pow ( (pal[i]+1)/256.0 , vid_gamma ); inf = f*255 + 0.5; if (inf < 0) inf = 0; if (inf > 255) inf = 255; palette[i] = inf; } memcpy (pal, palette, sizeof(palette)); } void VID_Init(unsigned char *palette) { int i; GLint attribs[32]; char gldir[MAX_OSPATH]; int width = 640, height = 480; Init_KBD(); Cvar_RegisterVariable (&vid_mode); Cvar_RegisterVariable (&vid_redrawfull); Cvar_RegisterVariable (&vid_waitforrefresh); Cvar_RegisterVariable (&gl_ztrick); vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); // interpret command-line params // set vid parameters attribs[0] = FXMESA_DOUBLEBUFFER; attribs[1] = FXMESA_ALPHA_SIZE; attribs[2] = 1; attribs[3] = FXMESA_DEPTH_SIZE; attribs[4] = 1; attribs[5] = FXMESA_NONE; if ((i = COM_CheckParm("-width")) != 0) width = atoi(com_argv[i+1]); if ((i = COM_CheckParm("-height")) != 0) height = atoi(com_argv[i+1]); if ((i = COM_CheckParm("-conwidth")) != 0) vid.conwidth = Q_atoi(com_argv[i+1]); else vid.conwidth = 640; vid.conwidth &= 0xfff8; // make it a multiple of eight if (vid.conwidth < 320) vid.conwidth = 320; // pick a conheight that matches with correct aspect vid.conheight = vid.conwidth*3 / 4; if ((i = COM_CheckParm("-conheight")) != 0) vid.conheight = Q_atoi(com_argv[i+1]); if (vid.conheight < 200) vid.conheight = 200; fc = fxMesaCreateContext(0, findres(&width, &height), GR_REFRESH_75Hz, attribs); if (!fc) Sys_Error("Unable to create 3DFX context.\n"); InitSig(); // trap evil signals scr_width = width; scr_height = height; fxMesaMakeCurrent(fc); if (vid.conheight > height) vid.conheight = height; if (vid.conwidth > width) vid.conwidth = width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.numpages = 2; GL_Init(); sprintf (gldir, "%s/glquake", com_gamedir); Sys_mkdir (gldir); Check_Gamma(palette); VID_SetPalette(palette); // Check for 3DFX Extensions and initialize them. VID_Init8bitPalette(); Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height); vid.recalc_refdef = 1; // force a surface cache flush } void Sys_SendKeyEvents(void) { if (UseKeyboard) while (keyboard_update()); } void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } void mousehandler(int buttonstate, int dx, int dy) { mouse_buttonstate = buttonstate; mx += dx; my += dy; } void IN_Init(void) { int mtype; char *mousedev; int mouserate; if (UseMouse) { Cvar_RegisterVariable (&mouse_button_commands[0]); Cvar_RegisterVariable (&mouse_button_commands[1]); Cvar_RegisterVariable (&mouse_button_commands[2]); Cmd_AddCommand ("force_centerview", Force_CenterView_f); mouse_buttons = 3; mtype = vga_getmousetype(); mousedev = "/dev/mouse"; if (getenv("MOUSEDEV")) mousedev = getenv("MOUSEDEV"); if (COM_CheckParm("-mdev")) mousedev = com_argv[COM_CheckParm("-mdev")+1]; mouserate = 1200; if (getenv("MOUSERATE")) mouserate = atoi(getenv("MOUSERATE")); if (COM_CheckParm("-mrate")) mouserate = atoi(com_argv[COM_CheckParm("-mrate")+1]); if (mouse_init(mousedev, mtype, mouserate)) { Con_Printf("No mouse found\n"); UseMouse = 0; } else mouse_seteventhandler(mousehandler); } } void IN_Shutdown(void) { if (UseMouse) mouse_close(); } /* =========== IN_Commands =========== */ void IN_Commands (void) { if (UseMouse && cls.state != ca_dedicated) { // poll mouse values while (mouse_update()) ; // perform button actions if ((mouse_buttonstate & MOUSE_LEFTBUTTON) && !(mouse_oldbuttonstate & MOUSE_LEFTBUTTON)) Key_Event (K_MOUSE1, true); else if (!(mouse_buttonstate & MOUSE_LEFTBUTTON) && (mouse_oldbuttonstate & MOUSE_LEFTBUTTON)) Key_Event (K_MOUSE1, false); if ((mouse_buttonstate & MOUSE_RIGHTBUTTON) && !(mouse_oldbuttonstate & MOUSE_RIGHTBUTTON)) Key_Event (K_MOUSE2, true); else if (!(mouse_buttonstate & MOUSE_RIGHTBUTTON) && (mouse_oldbuttonstate & MOUSE_RIGHTBUTTON)) Key_Event (K_MOUSE2, false); if ((mouse_buttonstate & MOUSE_MIDDLEBUTTON) && !(mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON)) Key_Event (K_MOUSE3, true); else if (!(mouse_buttonstate & MOUSE_MIDDLEBUTTON) && (mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON)) Key_Event (K_MOUSE3, false); mouse_oldbuttonstate = mouse_buttonstate; } } /* =========== IN_Move =========== */ void IN_MouseMove (usercmd_t *cmd) { if (!UseMouse) return; // poll mouse values while (mouse_update()) ; if (m_filter.value) { mouse_x = (mx + old_mouse_x) * 0.5; mouse_y = (my + old_mouse_y) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; mx = my = 0; // clear for next update mouse_x *= sensitivity.value; mouse_y *= sensitivity.value; // add mouse X/Y movement to cmd if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) cmd->sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; if (in_mlook.state & 1) V_StopPitchDrift (); if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * mouse_y; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * mouse_y; else cmd->forwardmove -= m_forward.value * mouse_y; } } void IN_Move (usercmd_t *cmd) { IN_MouseMove(cmd); }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cmd.c -- Quake script command processing module #include "quakedef.h" void Cmd_ForwardToServer (void); #define MAX_ALIAS_NAME 32 typedef struct cmdalias_s { struct cmdalias_s *next; char name[MAX_ALIAS_NAME]; char *value; } cmdalias_t; cmdalias_t *cmd_alias; int trashtest; int *trashspot; qboolean cmd_wait; //============================================================================= /* ============ Cmd_Wait_f Causes execution of the remainder of the command buffer to be delayed until next frame. This allows commands like: bind g "impulse 5 ; +attack ; wait ; -attack ; impulse 2" ============ */ void Cmd_Wait_f (void) { cmd_wait = true; } /* ============================================================================= COMMAND BUFFER ============================================================================= */ sizebuf_t cmd_text; /* ============ Cbuf_Init ============ */ void Cbuf_Init (void) { SZ_Alloc (&cmd_text, 8192); // space for commands and script files } /* ============ Cbuf_AddText Adds command text at the end of the buffer ============ */ void Cbuf_AddText (const char *text) { int l; l = Q_strlen (text); if (cmd_text.cursize + l >= cmd_text.maxsize) { Con_Printf ("Cbuf_AddText: overflow\n"); return; } SZ_Write (&cmd_text, text, Q_strlen (text)); } /* ============ Cbuf_InsertText Adds command text immediately after the current command Adds a \n to the text FIXME: actually change the command buffer to do less copying ============ */ void Cbuf_InsertText (const char *text) { char *temp; int templen; // copy off any commands still remaining in the exec buffer templen = cmd_text.cursize; if (templen) { temp = (char*) Z_Malloc (templen); Q_memcpy (temp, cmd_text.data, templen); SZ_Clear (&cmd_text); } else temp = NULL; // shut up compiler // add the entire text of the file Cbuf_AddText (text); // add the copied off data if (templen) { SZ_Write (&cmd_text, temp, templen); Z_Free (temp); } } /* ============ Cbuf_Execute ============ */ void Cbuf_Execute (void) { int i; char *text; char line[1024]; int quotes; while (cmd_text.cursize) { // find a \n or ; line break text = (char *)cmd_text.data; quotes = 0; for (i=0 ; i< cmd_text.cursize ; i++) { if (text[i] == '"') quotes++; if ( !(quotes&1) && text[i] == ';') break; // don't break if inside a quoted string if (text[i] == '\n' || text[i] == '\r') break; } memcpy (line, text, i); line[i] = 0; // delete the text from the command buffer and move remaining commands down // this is necessary because commands (exec, alias) can insert data at the // beginning of the text buffer if (i == cmd_text.cursize) cmd_text.cursize = 0; else { i++; cmd_text.cursize -= i; Q_memcpy (text, text+i, cmd_text.cursize); } // execute the command line Cmd_ExecuteString (line, src_command); if (cmd_wait) { // skip out while text still remains in buffer, leaving it // for next frame cmd_wait = false; break; } } } /* ============================================================================== SCRIPT COMMANDS ============================================================================== */ /* =============== Cmd_StuffCmds_f Adds command line parameters as script statements Commands lead with a +, and continue until a - or another + quake +prog jctest.qp +cmd amlev1 quake -nosound +cmd amlev1 =============== */ void Cmd_StuffCmds_f (void) { int i, j; int s; char *text, *build, c; if (Cmd_Argc () != 1) { Con_Printf ("stuffcmds : execute command line parameters\n"); return; } // build the combined string to parse from s = 0; for (i=1 ; i<com_argc ; i++) { if (!com_argv[i]) continue; // NEXTSTEP nulls out -NXHost s += Q_strlen (com_argv[i]) + 1; } if (!s) return; text = (char*) Z_Malloc (s+1); text[0] = 0; for (i=1 ; i<com_argc ; i++) { if (!com_argv[i]) continue; // NEXTSTEP nulls out -NXHost Q_strcat (text,com_argv[i]); if (i != com_argc-1) Q_strcat (text, " "); } // pull out the commands build = (char*) Z_Malloc (s+1); build[0] = 0; for (i=0 ; i<s-1 ; i++) { if (text[i] == '+') { i++; for (j=i ; (text[j] != '+') && (text[j] != '-') && (text[j] != 0) ; j++) ; c = text[j]; text[j] = 0; Q_strcat (build, text+i); Q_strcat (build, "\n"); text[j] = c; i = j-1; } } if (build[0]) Cbuf_InsertText (build); Z_Free (text); Z_Free (build); } /* =============== Cmd_Exec_f =============== */ void Cmd_Exec_f (void) { char *f; int mark; if (Cmd_Argc () != 2) { Con_Printf ("exec <filename> : execute a script file\n"); return; } mark = Hunk_LowMark (); f = (char *)COM_LoadHunkFile (Cmd_Argv(1)); if (!f) { Con_Printf ("couldn't exec %s\n",Cmd_Argv(1)); return; } Con_Printf ("execing %s\n",Cmd_Argv(1)); Cbuf_InsertText (f); Hunk_FreeToLowMark (mark); } /* =============== Cmd_Echo_f Just prints the rest of the line to the console =============== */ void Cmd_Echo_f (void) { int i; for (i=1 ; i<Cmd_Argc() ; i++) Con_Printf ("%s ",Cmd_Argv(i)); Con_Printf ("\n"); } /* =============== Cmd_Alias_f Creates a new command that executes a command string (possibly ; seperated) =============== */ char *CopyString (const char *in) { char *out; out = (char*) Z_Malloc (strlen(in)+1); strcpy (out, in); return out; } void Cmd_Alias_f (void) { cmdalias_t *a; char cmd[1024]; int i, c; const char *s; if (Cmd_Argc() == 1) { Con_Printf ("Current alias commands:\n"); for (a = cmd_alias ; a ; a=a->next) Con_Printf ("%s : %s\n", a->name, a->value); return; } s = Cmd_Argv(1); if (strlen(s) >= MAX_ALIAS_NAME) { Con_Printf ("Alias name is too long\n"); return; } // if the alias allready exists, reuse it for (a = cmd_alias ; a ; a=a->next) { if (!strcmp(s, a->name)) { Z_Free (a->value); break; } } if (!a) { a = (cmdalias_t*) Z_Malloc (sizeof(cmdalias_t)); a->next = cmd_alias; cmd_alias = a; } strcpy (a->name, s); // copy the rest of the command line cmd[0] = 0; // start out with a null string c = Cmd_Argc(); for (i=2 ; i< c ; i++) { strcat (cmd, Cmd_Argv(i)); if (i != c) strcat (cmd, " "); } strcat (cmd, "\n"); a->value = CopyString (cmd); } /* ============================================================================= COMMAND EXECUTION ============================================================================= */ typedef struct cmd_function_s { struct cmd_function_s *next; char *name; xcommand_t function; } cmd_function_t; #define MAX_ARGS 80 static int cmd_argc; static char *cmd_argv[MAX_ARGS]; static char *cmd_null_string = (char*) ""; static char *cmd_args = NULL; cmd_source_t cmd_source; static cmd_function_t *cmd_functions; // possible commands to execute /* ============ Cmd_Init ============ */ void Cmd_Init (void) { // // register our commands // Cmd_AddCommand ("stuffcmds",Cmd_StuffCmds_f); Cmd_AddCommand ("exec",Cmd_Exec_f); Cmd_AddCommand ("echo",Cmd_Echo_f); Cmd_AddCommand ("alias",Cmd_Alias_f); Cmd_AddCommand ("cmd", Cmd_ForwardToServer); Cmd_AddCommand ("wait", Cmd_Wait_f); } /* ============ Cmd_Argc ============ */ int Cmd_Argc (void) { return cmd_argc; } /* ============ Cmd_Argv ============ */ char *Cmd_Argv (int arg) { if ( arg >= cmd_argc ) return cmd_null_string; return cmd_argv[arg]; } /* ============ Cmd_Args ============ */ char *Cmd_Args (void) { return cmd_args; } /* ============ Cmd_TokenizeString Parses the given string into command line tokens. ============ */ void Cmd_TokenizeString (char *text) { int i; // clear the args from the last string for (i=0 ; i<cmd_argc ; i++) Z_Free (cmd_argv[i]); cmd_argc = 0; cmd_args = NULL; while (1) { // skip whitespace up to a /n while (*text && *text <= ' ' && *text != '\n') { text++; } if (*text == '\n') { // a newline seperates commands in the buffer text++; break; } if (!*text) return; if (cmd_argc == 1) cmd_args = text; text = COM_Parse (text); if (!text) return; if (cmd_argc < MAX_ARGS) { cmd_argv[cmd_argc] = (char*) Z_Malloc (Q_strlen(com_token)+1); Q_strcpy (cmd_argv[cmd_argc], com_token); cmd_argc++; } } } /* ============ Cmd_AddCommand ============ */ void Cmd_AddCommand (const char *cmd_name, xcommand_t function) { cmd_function_t *cmd; if (host_initialized) // because hunk allocation would get stomped Sys_Error ("Cmd_AddCommand after host_initialized"); // fail if the command is a variable name if (Cvar_VariableString(cmd_name)[0]) { Con_Printf ("Cmd_AddCommand: %s already defined as a var\n", cmd_name); return; } // fail if the command already exists for (cmd=cmd_functions ; cmd ; cmd=cmd->next) { if (!Q_strcmp (cmd_name, cmd->name)) { Con_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name); return; } } cmd = (cmd_function_t*) Hunk_Alloc (sizeof(cmd_function_t)); cmd->name = (char*) cmd_name; cmd->function = function; cmd->next = cmd_functions; cmd_functions = cmd; } /* ============ Cmd_Exists ============ */ qboolean Cmd_Exists (const char *cmd_name) { cmd_function_t *cmd; for (cmd=cmd_functions ; cmd ; cmd=cmd->next) { if (!Q_strcmp (cmd_name,cmd->name)) return true; } return false; } /* ============ Cmd_CompleteCommand ============ */ const char *Cmd_CompleteCommand (const char *partial) { cmd_function_t *cmd; int len; len = Q_strlen(partial); if (!len) return NULL; // check functions for (cmd=cmd_functions ; cmd ; cmd=cmd->next) if (!Q_strncmp (partial,cmd->name, len)) return cmd->name; return NULL; } /* ============ Cmd_ExecuteString A complete command line has been parsed, so try to execute it FIXME: lookupnoadd the token to speed search? ============ */ void Cmd_ExecuteString (char *text, cmd_source_t src) { cmd_function_t *cmd; cmdalias_t *a; cmd_source = src; Cmd_TokenizeString (text); // execute the command line if (!Cmd_Argc()) return; // no tokens // check functions for (cmd=cmd_functions ; cmd ; cmd=cmd->next) { if (!Q_strcasecmp (cmd_argv[0],cmd->name)) { cmd->function (); return; } } // check alias for (a=cmd_alias ; a ; a=a->next) { if (!Q_strcasecmp (cmd_argv[0], a->name)) { Cbuf_InsertText (a->value); return; } } // check cvars if (!Cvar_Command ()) Con_Printf ("Unknown command \"%s\"\n", Cmd_Argv(0)); } void Cmd_ExecuteString2 (const char *text, cmd_source_t src) { char buf[100]; Q_strncpy(buf, text, sizeof(buf)); buf[sizeof(buf)-1] = 0; Cmd_ExecuteString(buf, src); } /* =================== Cmd_ForwardToServer Sends the entire command line over to the server =================== */ void Cmd_ForwardToServer (void) { if (cls.state != ca_connected) { Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0)); return; } if (cls.demoplayback) return; // not really connected MSG_WriteByte (&cls.message, clc_stringcmd); if (Q_strcasecmp(Cmd_Argv(0), "cmd") != 0) { SZ_Print (&cls.message, Cmd_Argv(0)); SZ_Print (&cls.message, " "); } if (Cmd_Argc() > 1) SZ_Print (&cls.message, Cmd_Args()); else SZ_Print (&cls.message, "\n"); } /* ================ Cmd_CheckParm Returns the position (1 to argc-1) in the command's argument list where the given parameter apears, or 0 if not present ================ */ int Cmd_CheckParm (const char *parm) { int i; if (!parm) Sys_Error ("Cmd_CheckParm: NULL"); for (i = 1; i < Cmd_Argc (); i++) if (! Q_strcasecmp (parm, Cmd_Argv (i))) return i; return 0; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // models.c -- model loading and caching // models are the only shared resource between a client and server running // on the same machine. #include "quakedef.h" #include "r_local.h" model_t *loadmodel; char loadname[32]; // for hunk tags void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Mod_LoadBrushModel (model_t *mod, void *buffer); void Mod_LoadAliasModel (model_t *mod, void *buffer); model_t *Mod_LoadModel (model_t *mod, qboolean crash); byte mod_novis[MAX_MAP_LEAFS/8]; #define MAX_MOD_KNOWN 256 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; // values for model_t's needload #define NL_PRESENT 0 #define NL_NEEDS_LOADED 1 #define NL_UNREFERENCED 2 /* =============== Mod_Init =============== */ void Mod_Init (void) { memset (mod_novis, 0xff, sizeof(mod_novis)); } /* =============== Mod_Extradata Caches the data if needed =============== */ void *Mod_Extradata (model_t *mod) { void *r; r = Cache_Check (&mod->cache); if (r) return r; Mod_LoadModel (mod, true); if (!mod->cache.data) Sys_Error ("Mod_Extradata: caching failed"); return mod->cache.data; } /* =============== Mod_PointInLeaf =============== */ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) { mnode_t *node; float d; mplane_t *plane; if (!model || !model->nodes) Sys_Error ("Mod_PointInLeaf: bad model"); node = model->nodes; while (1) { if (node->contents < 0) return (mleaf_t *)node; plane = node->plane; d = DotProduct (p,plane->normal) - plane->dist; if (d > 0) node = node->children[0]; else node = node->children[1]; } return NULL; // never reached } /* =================== Mod_DecompressVis =================== */ byte *Mod_DecompressVis (byte *in, model_t *model) { static byte decompressed[MAX_MAP_LEAFS/8]; int c; byte *out; int row; row = (model->numleafs+7)>>3; out = decompressed; if (!in) { // no vis info, so make all visible while (row) { *out++ = 0xff; row--; } return decompressed; } do { if (*in) { *out++ = *in++; continue; } c = in[1]; in += 2; while (c) { *out++ = 0; c--; } } while (out - decompressed < row); return decompressed; } byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model) { if (leaf == model->leafs) return mod_novis; return Mod_DecompressVis (leaf->compressed_vis, model); } /* =================== Mod_ClearAll =================== */ void Mod_ClearAll (void) { int i; model_t *mod; for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++) { mod->needload = NL_UNREFERENCED; //FIX FOR CACHE_ALLOC ERRORS: if (mod->type == mod_sprite) mod->cache.data = NULL; } } /* ================== Mod_FindName ================== */ model_t *Mod_FindName (char *name) { int i; model_t *mod; model_t *avail = NULL; if (!name[0]) Sys_Error ("Mod_ForName: NULL name"); // // search the currently loaded models // for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++) { if (!strcmp (mod->name, name) ) break; if (mod->needload == NL_UNREFERENCED) if (!avail || mod->type != mod_alias) avail = mod; } if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) { if (avail) { mod = avail; if (mod->type == mod_alias) if (Cache_Check (&mod->cache)) Cache_Free (&mod->cache); } else Sys_Error ("mod_numknown == MAX_MOD_KNOWN"); } else mod_numknown++; strcpy (mod->name, name); mod->needload = NL_NEEDS_LOADED; } return mod; } /* ================== Mod_TouchModel ================== */ void Mod_TouchModel (char *name) { model_t *mod; mod = Mod_FindName (name); if (mod->needload == NL_PRESENT) { if (mod->type == mod_alias) Cache_Check (&mod->cache); } } /* ================== Mod_LoadModel Loads a model into the cache ================== */ model_t *Mod_LoadModel (model_t *mod, qboolean crash) { unsigned *buf; byte stackbuf[1024]; // avoid dirtying the cache heap if (mod->type == mod_alias) { if (Cache_Check (&mod->cache)) { mod->needload = NL_PRESENT; return mod; } } else { if (mod->needload == NL_PRESENT) return mod; } // // because the world is so huge, load it one piece at a time // // // load the file // buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); if (!buf) { if (crash) Sys_Error ("Mod_NumForName: %s not found", mod->name); return NULL; } // // allocate a new model // COM_FileBase (mod->name, loadname, sizeof(loadname)); loadmodel = mod; // // fill it in // // call the apropriate loader mod->needload = NL_PRESENT; switch (LittleLong(*(unsigned *)buf)) { case IDPOLYHEADER: Mod_LoadAliasModel (mod, buf); break; case IDSPRITEHEADER: Mod_LoadSpriteModel (mod, buf); break; default: Mod_LoadBrushModel (mod, buf); break; } return mod; } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *Mod_ForName (char *name, qboolean crash) { model_t *mod; mod = Mod_FindName (name); return Mod_LoadModel (mod, crash); } /* =============================================================================== BRUSHMODEL LOADING =============================================================================== */ byte *mod_base; /* ================= Mod_LoadTextures ================= */ void Mod_LoadTextures (lump_t *l) { int i, j, pixels, num, max, altmax; miptex_t *mt; texture_t *tx, *tx2; texture_t *anims[10]; texture_t *altanims[10]; dmiptexlump_t *m; if (!l->filelen) { loadmodel->textures = NULL; return; } m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); loadmodel->numtextures = m->nummiptex; loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); for (i=0 ; i<m->nummiptex ; i++) { m->dataofs[i] = LittleLong(m->dataofs[i]); if (m->dataofs[i] == -1) continue; mt = (miptex_t *)((byte *)m + m->dataofs[i]); mt->width = LittleLong (mt->width); mt->height = LittleLong (mt->height); for (j=0 ; j<MIPLEVELS ; j++) mt->offsets[j] = LittleLong (mt->offsets[j]); if ( (mt->width & 15) || (mt->height & 15) ) Sys_Error ("Texture %s is not 16 aligned", mt->name); pixels = mt->width*mt->height/64*85; tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); loadmodel->textures[i] = tx; memcpy (tx->name, mt->name, sizeof(tx->name)); tx->width = mt->width; tx->height = mt->height; for (j=0 ; j<MIPLEVELS ; j++) tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t); // the pixels immediately follow the structures memcpy ( tx+1, mt+1, pixels); if (!Q_strncmp(mt->name,"sky",3)) R_InitSky (tx); } // // sequence the animations // for (i=0 ; i<m->nummiptex ; i++) { tx = loadmodel->textures[i]; if (!tx || tx->name[0] != '+') continue; if (tx->anim_next) continue; // allready sequenced // find the number of frames in the animation memset (anims, 0, sizeof(anims)); memset (altanims, 0, sizeof(altanims)); max = tx->name[1]; altmax = 0; if (max >= 'a' && max <= 'z') max -= 'a' - 'A'; if (max >= '0' && max <= '9') { max -= '0'; altmax = 0; anims[max] = tx; max++; } else if (max >= 'A' && max <= 'J') { altmax = max - 'A'; max = 0; altanims[altmax] = tx; altmax++; } else Sys_Error ("Bad animating texture %s", tx->name); for (j=i+1 ; j<m->nummiptex ; j++) { tx2 = loadmodel->textures[j]; if (!tx2 || tx2->name[0] != '+') continue; if (strcmp (tx2->name+2, tx->name+2)) continue; num = tx2->name[1]; if (num >= 'a' && num <= 'z') num -= 'a' - 'A'; if (num >= '0' && num <= '9') { num -= '0'; anims[num] = tx2; if (num+1 > max) max = num + 1; } else if (num >= 'A' && num <= 'J') { num = num - 'A'; altanims[num] = tx2; if (num+1 > altmax) altmax = num+1; } else Sys_Error ("Bad animating texture %s", tx->name); } #define ANIM_CYCLE 2 // link them all together for (j=0 ; j<max ; j++) { tx2 = anims[j]; if (!tx2) Sys_Error ("Missing frame %i of %s",j, tx->name); tx2->anim_total = max * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = anims[ (j+1)%max ]; if (altmax) tx2->alternate_anims = altanims[0]; } for (j=0 ; j<altmax ; j++) { tx2 = altanims[j]; if (!tx2) Sys_Error ("Missing frame %i of %s",j, tx->name); tx2->anim_total = altmax * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = altanims[ (j+1)%altmax ]; if (max) tx2->alternate_anims = anims[0]; } } } /* ================= Mod_LoadLighting ================= */ void Mod_LoadLighting (lump_t *l) { if (!l->filelen) { loadmodel->lightdata = NULL; return; } loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadVisibility ================= */ void Mod_LoadVisibility (lump_t *l) { if (!l->filelen) { loadmodel->visdata = NULL; return; } loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadEntities ================= */ void Mod_LoadEntities (lump_t *l) { if (!l->filelen) { loadmodel->entities = NULL; return; } loadmodel->entities = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadVertexes ================= */ void Mod_LoadVertexes (lump_t *l) { dvertex_t *in; mvertex_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->vertexes = out; loadmodel->numvertexes = count; for ( i=0 ; i<count ; i++, in++, out++) { out->position[0] = LittleFloat (in->point[0]); out->position[1] = LittleFloat (in->point[1]); out->position[2] = LittleFloat (in->point[2]); } } /* ================= Mod_LoadSubmodels ================= */ void Mod_LoadSubmodels (lump_t *l) { dmodel_t *in; dmodel_t *out; int i, j, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<3 ; j++) { // spread the mins / maxs by a pixel out->mins[j] = LittleFloat (in->mins[j]) - 1; out->maxs[j] = LittleFloat (in->maxs[j]) + 1; out->origin[j] = LittleFloat (in->origin[j]); } for (j=0 ; j<MAX_MAP_HULLS ; j++) out->headnode[j] = LittleLong (in->headnode[j]); out->visleafs = LittleLong (in->visleafs); out->firstface = LittleLong (in->firstface); out->numfaces = LittleLong (in->numfaces); } } /* ================= Mod_LoadEdges ================= */ void Mod_LoadEdges (lump_t *l) { dedge_t *in; medge_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); loadmodel->edges = out; loadmodel->numedges = count; for ( i=0 ; i<count ; i++, in++, out++) { out->v[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); } } /* ================= Mod_LoadTexinfo ================= */ void Mod_LoadTexinfo (lump_t *l) { texinfo_t *in; mtexinfo_t *out; int i, j, count; int miptex; float len1, len2; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->texinfo = out; loadmodel->numtexinfo = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<8 ; j++) out->vecs[0][j] = LittleFloat (in->vecs[0][j]); len1 = Length (out->vecs[0]); len2 = Length (out->vecs[1]); len1 = (len1 + len2)/2; if (len1 < 0.32) out->mipadjust = 4; else if (len1 < 0.49) out->mipadjust = 3; else if (len1 < 0.99) out->mipadjust = 2; else out->mipadjust = 1; #if 0 if (len1 + len2 < 0.001) out->mipadjust = 1; // don't crash else out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 ); #endif miptex = LittleLong (in->miptex); out->flags = LittleLong (in->flags); if (!loadmodel->textures) { out->texture = r_notexture_mip; // checkerboard texture out->flags = 0; } else { if (miptex >= loadmodel->numtextures) Sys_Error ("miptex >= loadmodel->numtextures"); out->texture = loadmodel->textures[miptex]; if (!out->texture) { out->texture = r_notexture_mip; // texture not found out->flags = 0; } } } } /* ================ CalcSurfaceExtents Fills in s->texturemins[] and s->extents[] ================ */ void CalcSurfaceExtents (msurface_t *s) { float mins[2], maxs[2], val; int i,j, e; mvertex_t *v; mtexinfo_t *tex; int bmins[2], bmaxs[2]; mins[0] = mins[1] = 999999; maxs[0] = maxs[1] = -99999; tex = s->texinfo; for (i=0 ; i<s->numedges ; i++) { e = loadmodel->surfedges[s->firstedge+i]; if (e >= 0) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; for (j=0 ; j<2 ; j++) { val = v->position[0] * tex->vecs[j][0] + v->position[1] * tex->vecs[j][1] + v->position[2] * tex->vecs[j][2] + tex->vecs[j][3]; if (val < mins[j]) mins[j] = val; if (val > maxs[j]) maxs[j] = val; } } for (i=0 ; i<2 ; i++) { bmins[i] = floor(mins[i]/16); bmaxs[i] = ceil(maxs[i]/16); s->texturemins[i] = bmins[i] * 16; s->extents[i] = (bmaxs[i] - bmins[i]) * 16; if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256) Sys_Error ("Bad surface extents"); } } /* ================= Mod_LoadFaces ================= */ void Mod_LoadFaces (lump_t *l) { dface_t *in; msurface_t *out; int i, count, surfnum; int planenum, side; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->surfaces = out; loadmodel->numsurfaces = count; for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++) { out->firstedge = LittleLong(in->firstedge); out->numedges = LittleShort(in->numedges); out->flags = 0; planenum = LittleShort(in->planenum); side = LittleShort(in->side); if (side) out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + planenum; out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); CalcSurfaceExtents (out); // lighting info for (i=0 ; i<MAXLIGHTMAPS ; i++) out->styles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) out->samples = NULL; else out->samples = loadmodel->lightdata + i; // set the drawing flags flag if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky { out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED); continue; } if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent { out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED); for (i=0 ; i<2 ; i++) { out->extents[i] = 16384; out->texturemins[i] = -8192; } continue; } } } /* ================= Mod_SetParent ================= */ void Mod_SetParent (mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents < 0) return; Mod_SetParent (node->children[0], node); Mod_SetParent (node->children[1], node); } /* ================= Mod_LoadNodes ================= */ void Mod_LoadNodes (lump_t *l) { int i, j, count, p; dnode_t *in; mnode_t *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<3 ; j++) { out->minmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleShort (in->firstface); out->numsurfaces = LittleShort (in->numfaces); for (j=0 ; j<2 ; j++) { p = LittleShort (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs } /* ================= Mod_LoadLeafs ================= */ void Mod_LoadLeafs (lump_t *l) { dleaf_t *in; mleaf_t *out; int i, j, count, p; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->leafs = out; loadmodel->numleafs = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<3 ; j++) { out->minmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->firstmarksurface = loadmodel->marksurfaces + LittleShort(in->firstmarksurface); out->nummarksurfaces = LittleShort(in->nummarksurfaces); p = LittleLong(in->visofs); if (p == -1) out->compressed_vis = NULL; else out->compressed_vis = loadmodel->visdata + p; out->efrags = NULL; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; } } /* ================= Mod_LoadClipnodes ================= */ void Mod_LoadClipnodes (lump_t *l) { dclipnode_t *in, *out; int i, count; hull_t *hull; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->clipnodes = out; loadmodel->numclipnodes = count; hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; for (i=0 ; i<count ; i++, out++, in++) { out->planenum = LittleLong(in->planenum); out->children[0] = LittleShort(in->children[0]); out->children[1] = LittleShort(in->children[1]); } } /* ================= Mod_MakeHull0 Deplicate the drawing hull structure as a clipping hull ================= */ void Mod_MakeHull0 (void) { mnode_t *in, *child; dclipnode_t *out; int i, j, count; hull_t *hull; hull = &loadmodel->hulls[0]; in = loadmodel->nodes; count = loadmodel->numnodes; out = Hunk_AllocName ( count*sizeof(*out), loadname); hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; for (i=0 ; i<count ; i++, out++, in++) { out->planenum = in->plane - loadmodel->planes; for (j=0 ; j<2 ; j++) { child = in->children[j]; if (child->contents < 0) out->children[j] = child->contents; else out->children[j] = child - loadmodel->nodes; } } } /* ================= Mod_LoadMarksurfaces ================= */ void Mod_LoadMarksurfaces (lump_t *l) { int i, j, count; short *in; msurface_t **out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->marksurfaces = out; loadmodel->nummarksurfaces = count; for ( i=0 ; i<count ; i++) { j = LittleShort(in[i]); if (j >= loadmodel->numsurfaces) Sys_Error ("Mod_ParseMarksurfaces: bad surface number"); out[i] = loadmodel->surfaces + j; } } /* ================= Mod_LoadSurfedges ================= */ void Mod_LoadSurfedges (lump_t *l) { int i, count; int *in, *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->surfedges = out; loadmodel->numsurfedges = count; for ( i=0 ; i<count ; i++) out[i] = LittleLong (in[i]); } /* ================= Mod_LoadPlanes ================= */ void Mod_LoadPlanes (lump_t *l) { int i, j; mplane_t *out; dplane_t *in; int count; int bits; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*2*sizeof(*out), loadname); loadmodel->planes = out; loadmodel->numplanes = count; for ( i=0 ; i<count ; i++, in++, out++) { bits = 0; for (j=0 ; j<3 ; j++) { out->normal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<<j; } out->dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } } /* ================= RadiusFromBounds ================= */ float RadiusFromBounds (vec3_t mins, vec3_t maxs) { int i; vec3_t corner; for (i=0 ; i<3 ; i++) { corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); } return Length (corner); } /* ================= Mod_LoadBrushModel ================= */ void Mod_LoadBrushModel (model_t *mod, void *buffer) { int i, j; dheader_t *header; dmodel_t *bm; loadmodel->type = mod_brush; header = (dheader_t *)buffer; i = LittleLong (header->version); if (i != BSPVERSION) Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION); // swap all the lumps mod_base = (byte *)header; for (i=0 ; i<sizeof(dheader_t)/4 ; i++) ((int *)header)[i] = LittleLong ( ((int *)header)[i]); // load into heap Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); Mod_LoadEdges (&header->lumps[LUMP_EDGES]); Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]); Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); Mod_LoadFaces (&header->lumps[LUMP_FACES]); Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); Mod_LoadNodes (&header->lumps[LUMP_NODES]); Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); Mod_MakeHull0 (); mod->numframes = 2; // regular and alternate animation mod->flags = 0; // // set up the submodels (FIXME: this is confusing) // for (i=0 ; i<mod->numsubmodels ; i++) { bm = &mod->submodels[i]; mod->hulls[0].firstclipnode = bm->headnode[0]; for (j=1 ; j<MAX_MAP_HULLS ; j++) { mod->hulls[j].firstclipnode = bm->headnode[j]; mod->hulls[j].lastclipnode = mod->numclipnodes-1; } mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; VectorCopy (bm->maxs, mod->maxs); VectorCopy (bm->mins, mod->mins); mod->radius = RadiusFromBounds (mod->mins, mod->maxs); mod->numleafs = bm->visleafs; if (i < mod->numsubmodels-1) { // duplicate the basic information char name[10]; sprintf (name, "*%i", i+1); loadmodel = Mod_FindName (name); *loadmodel = *mod; strcpy (loadmodel->name, name); mod = loadmodel; } } } /* ============================================================================== ALIAS MODELS ============================================================================== */ /* ================= Mod_LoadAliasFrame ================= */ void * Mod_LoadAliasFrame (void * pin, int *pframeindex, int numv, trivertx_t *pbboxmin, trivertx_t *pbboxmax, aliashdr_t *pheader, char *name) { trivertx_t *pframe, *pinframe; int i, j; daliasframe_t *pdaliasframe; pdaliasframe = (daliasframe_t *)pin; strcpy (name, pdaliasframe->name); for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about // endianness pbboxmin->v[i] = pdaliasframe->bboxmin.v[i]; pbboxmax->v[i] = pdaliasframe->bboxmax.v[i]; } pinframe = (trivertx_t *)(pdaliasframe + 1); pframe = Hunk_AllocName (numv * sizeof(*pframe), loadname); *pframeindex = (byte *)pframe - (byte *)pheader; for (j=0 ; j<numv ; j++) { int k; // these are all byte values, so no need to deal with endianness pframe[j].lightnormalindex = pinframe[j].lightnormalindex; for (k=0 ; k<3 ; k++) { pframe[j].v[k] = pinframe[j].v[k]; } } pinframe += numv; return (void *)pinframe; } /* ================= Mod_LoadAliasGroup ================= */ void * Mod_LoadAliasGroup (void * pin, int *pframeindex, int numv, trivertx_t *pbboxmin, trivertx_t *pbboxmax, aliashdr_t *pheader, char *name) { daliasgroup_t *pingroup; maliasgroup_t *paliasgroup; int i, numframes; daliasinterval_t *pin_intervals; float *poutintervals; void *ptemp; pingroup = (daliasgroup_t *)pin; numframes = LittleLong (pingroup->numframes); paliasgroup = Hunk_AllocName (sizeof (maliasgroup_t) + (numframes - 1) * sizeof (paliasgroup->frames[0]), loadname); paliasgroup->numframes = numframes; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about endianness pbboxmin->v[i] = pingroup->bboxmin.v[i]; pbboxmax->v[i] = pingroup->bboxmax.v[i]; } *pframeindex = (byte *)paliasgroup - (byte *)pheader; pin_intervals = (daliasinterval_t *)(pingroup + 1); poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); paliasgroup->intervals = (byte *)poutintervals - (byte *)pheader; for (i=0 ; i<numframes ; i++) { *poutintervals = LittleFloat (pin_intervals->interval); if (*poutintervals <= 0.0) Sys_Error ("Mod_LoadAliasGroup: interval<=0"); poutintervals++; pin_intervals++; } ptemp = (void *)pin_intervals; for (i=0 ; i<numframes ; i++) { ptemp = Mod_LoadAliasFrame (ptemp, &paliasgroup->frames[i].frame, numv, &paliasgroup->frames[i].bboxmin, &paliasgroup->frames[i].bboxmax, pheader, name); } return ptemp; } /* ================= Mod_LoadAliasSkin ================= */ void * Mod_LoadAliasSkin (void * pin, int *pskinindex, int skinsize, aliashdr_t *pheader) { int i; byte *pskin, *pinskin; unsigned short *pusskin; pskin = Hunk_AllocName (skinsize * r_pixbytes, loadname); pinskin = (byte *)pin; *pskinindex = (byte *)pskin - (byte *)pheader; if (r_pixbytes == 1) { Q_memcpy (pskin, pinskin, skinsize); } else if (r_pixbytes == 2) { pusskin = (unsigned short *)pskin; for (i=0 ; i<skinsize ; i++) pusskin[i] = d_8to16table[pinskin[i]]; } else { Sys_Error ("Mod_LoadAliasSkin: driver set invalid r_pixbytes: %d\n", r_pixbytes); } pinskin += skinsize; return ((void *)pinskin); } /* ================= Mod_LoadAliasSkinGroup ================= */ void * Mod_LoadAliasSkinGroup (void * pin, int *pskinindex, int skinsize, aliashdr_t *pheader) { daliasskingroup_t *pinskingroup; maliasskingroup_t *paliasskingroup; int i, numskins; daliasskininterval_t *pinskinintervals; float *poutskinintervals; void *ptemp; pinskingroup = (daliasskingroup_t *)pin; numskins = LittleLong (pinskingroup->numskins); paliasskingroup = Hunk_AllocName (sizeof (maliasskingroup_t) + (numskins - 1) * sizeof (paliasskingroup->skindescs[0]), loadname); paliasskingroup->numskins = numskins; *pskinindex = (byte *)paliasskingroup - (byte *)pheader; pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); poutskinintervals = Hunk_AllocName (numskins * sizeof (float),loadname); paliasskingroup->intervals = (byte *)poutskinintervals - (byte *)pheader; for (i=0 ; i<numskins ; i++) { *poutskinintervals = LittleFloat (pinskinintervals->interval); if (*poutskinintervals <= 0) Sys_Error ("Mod_LoadAliasSkinGroup: interval<=0"); poutskinintervals++; pinskinintervals++; } ptemp = (void *)pinskinintervals; for (i=0 ; i<numskins ; i++) { ptemp = Mod_LoadAliasSkin (ptemp, &paliasskingroup->skindescs[i].skin, skinsize, pheader); } return ptemp; } /* ================= Mod_LoadAliasModel ================= */ void Mod_LoadAliasModel (model_t *mod, void *buffer) { int i; mdl_t *pmodel, *pinmodel; stvert_t *pstverts, *pinstverts; aliashdr_t *pheader; mtriangle_t *ptri; dtriangle_t *pintriangles; int version, numframes, numskins; int size; daliasframetype_t *pframetype; daliasskintype_t *pskintype; maliasskindesc_t *pskindesc; int skinsize; int start, end, total; start = Hunk_LowMark (); pinmodel = (mdl_t *)buffer; version = LittleLong (pinmodel->version); if (version != ALIAS_VERSION) Sys_Error ("%s has wrong version number (%i should be %i)", mod->name, version, ALIAS_VERSION); // // allocate space for a working header, plus all the data except the frames, // skin and group info // size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) * sizeof (pheader->frames[0]) + sizeof (mdl_t) + LittleLong (pinmodel->numverts) * sizeof (stvert_t) + LittleLong (pinmodel->numtris) * sizeof (mtriangle_t); pheader = Hunk_AllocName (size, loadname); pmodel = (mdl_t *) ((byte *)&pheader[1] + (LittleLong (pinmodel->numframes) - 1) * sizeof (pheader->frames[0])); // mod->cache.data = pheader; mod->flags = LittleLong (pinmodel->flags); // // endian-adjust and copy the data, starting with the alias model header // pmodel->boundingradius = LittleFloat (pinmodel->boundingradius); pmodel->numskins = LittleLong (pinmodel->numskins); pmodel->skinwidth = LittleLong (pinmodel->skinwidth); pmodel->skinheight = LittleLong (pinmodel->skinheight); if (pmodel->skinheight > MAX_LBM_HEIGHT) Sys_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); pmodel->numverts = LittleLong (pinmodel->numverts); if (pmodel->numverts <= 0) Sys_Error ("model %s has no vertices", mod->name); if (pmodel->numverts > MAXALIASVERTS) Sys_Error ("model %s has too many vertices", mod->name); pmodel->numtris = LittleLong (pinmodel->numtris); if (pmodel->numtris <= 0) Sys_Error ("model %s has no triangles", mod->name); pmodel->numframes = LittleLong (pinmodel->numframes); pmodel->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; mod->synctype = LittleLong (pinmodel->synctype); mod->numframes = pmodel->numframes; for (i=0 ; i<3 ; i++) { pmodel->scale[i] = LittleFloat (pinmodel->scale[i]); pmodel->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); pmodel->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]); } numskins = pmodel->numskins; numframes = pmodel->numframes; if (pmodel->skinwidth & 0x03) Sys_Error ("Mod_LoadAliasModel: skinwidth not multiple of 4"); pheader->model = (byte *)pmodel - (byte *)pheader; // // load the skins // skinsize = pmodel->skinheight * pmodel->skinwidth; if (numskins < 1) Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); pskintype = (daliasskintype_t *)&pinmodel[1]; pskindesc = Hunk_AllocName (numskins * sizeof (maliasskindesc_t), loadname); pheader->skindesc = (byte *)pskindesc - (byte *)pheader; for (i=0 ; i<numskins ; i++) { aliasskintype_t skintype; skintype = LittleLong (pskintype->type); pskindesc[i].type = skintype; if (skintype == ALIAS_SKIN_SINGLE) { pskintype = (daliasskintype_t *) Mod_LoadAliasSkin (pskintype + 1, &pskindesc[i].skin, skinsize, pheader); } else { pskintype = (daliasskintype_t *) Mod_LoadAliasSkinGroup (pskintype + 1, &pskindesc[i].skin, skinsize, pheader); } } // // set base s and t vertices // pstverts = (stvert_t *)&pmodel[1]; pinstverts = (stvert_t *)pskintype; pheader->stverts = (byte *)pstverts - (byte *)pheader; for (i=0 ; i<pmodel->numverts ; i++) { pstverts[i].onseam = LittleLong (pinstverts[i].onseam); // put s and t in 16.16 format pstverts[i].s = LittleLong (pinstverts[i].s) << 16; pstverts[i].t = LittleLong (pinstverts[i].t) << 16; } // // set up the triangles // ptri = (mtriangle_t *)&pstverts[pmodel->numverts]; pintriangles = (dtriangle_t *)&pinstverts[pmodel->numverts]; pheader->triangles = (byte *)ptri - (byte *)pheader; for (i=0 ; i<pmodel->numtris ; i++) { int j; ptri[i].facesfront = LittleLong (pintriangles[i].facesfront); for (j=0 ; j<3 ; j++) { ptri[i].vertindex[j] = LittleLong (pintriangles[i].vertindex[j]); } } // // load the frames // if (numframes < 1) Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); pframetype = (daliasframetype_t *)&pintriangles[pmodel->numtris]; for (i=0 ; i<numframes ; i++) { aliasframetype_t frametype; frametype = LittleLong (pframetype->type); pheader->frames[i].type = frametype; if (frametype == ALIAS_SINGLE) { pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i].frame, pmodel->numverts, &pheader->frames[i].bboxmin, &pheader->frames[i].bboxmax, pheader, pheader->frames[i].name); } else { pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i].frame, pmodel->numverts, &pheader->frames[i].bboxmin, &pheader->frames[i].bboxmax, pheader, pheader->frames[i].name); } } mod->type = mod_alias; // FIXME: do this right mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; // // move the complete, relocatable alias model to the cache // end = Hunk_LowMark (); total = end - start; Cache_Alloc (&mod->cache, total, loadname); if (!mod->cache.data) return; memcpy (mod->cache.data, pheader, total); Hunk_FreeToLowMark (start); } //============================================================================= /* ================= Mod_LoadSpriteFrame ================= */ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe) { dspriteframe_t *pinframe; mspriteframe_t *pspriteframe; int i, width, height, size, origin[2]; unsigned short *ppixout; byte *ppixin; pinframe = (dspriteframe_t *)pin; width = LittleLong (pinframe->width); height = LittleLong (pinframe->height); size = width * height; pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size*r_pixbytes, loadname); Q_memset (pspriteframe, 0, sizeof (mspriteframe_t) + size); *ppframe = pspriteframe; pspriteframe->width = width; pspriteframe->height = height; origin[0] = LittleLong (pinframe->origin[0]); origin[1] = LittleLong (pinframe->origin[1]); pspriteframe->up = origin[1]; pspriteframe->down = origin[1] - height; pspriteframe->left = origin[0]; pspriteframe->right = width + origin[0]; if (r_pixbytes == 1) { Q_memcpy (&pspriteframe->pixels[0], (byte *)(pinframe + 1), size); } else if (r_pixbytes == 2) { ppixin = (byte *)(pinframe + 1); ppixout = (unsigned short *)&pspriteframe->pixels[0]; for (i=0 ; i<size ; i++) ppixout[i] = d_8to16table[ppixin[i]]; } else { Sys_Error ("Mod_LoadSpriteFrame: driver set invalid r_pixbytes: %d\n", r_pixbytes); } return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size); } /* ================= Mod_LoadSpriteGroup ================= */ void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe) { dspritegroup_t *pingroup; mspritegroup_t *pspritegroup; int i, numframes; dspriteinterval_t *pin_intervals; float *poutintervals; void *ptemp; pingroup = (dspritegroup_t *)pin; numframes = LittleLong (pingroup->numframes); pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) + (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname); pspritegroup->numframes = numframes; *ppframe = (mspriteframe_t *)pspritegroup; pin_intervals = (dspriteinterval_t *)(pingroup + 1); poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); pspritegroup->intervals = poutintervals; for (i=0 ; i<numframes ; i++) { *poutintervals = LittleFloat (pin_intervals->interval); if (*poutintervals <= 0.0) Sys_Error ("Mod_LoadSpriteGroup: interval<=0"); poutintervals++; pin_intervals++; } ptemp = (void *)pin_intervals; for (i=0 ; i<numframes ; i++) { ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i]); } return ptemp; } /* ================= Mod_LoadSpriteModel ================= */ void Mod_LoadSpriteModel (model_t *mod, void *buffer) { int i; int version; dsprite_t *pin; msprite_t *psprite; int numframes; int size; dspriteframetype_t *pframetype; pin = (dsprite_t *)buffer; version = LittleLong (pin->version); if (version != SPRITE_VERSION) Sys_Error ("%s has wrong version number " "(%i should be %i)", mod->name, version, SPRITE_VERSION); numframes = LittleLong (pin->numframes); size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); psprite = Hunk_AllocName (size, loadname); mod->cache.data = psprite; psprite->type = LittleLong (pin->type); psprite->maxwidth = LittleLong (pin->width); psprite->maxheight = LittleLong (pin->height); psprite->beamlength = LittleFloat (pin->beamlength); mod->synctype = LittleLong (pin->synctype); psprite->numframes = numframes; mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; mod->mins[2] = -psprite->maxheight/2; mod->maxs[2] = psprite->maxheight/2; // // load the frames // if (numframes < 1) Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); mod->numframes = numframes; mod->flags = 0; pframetype = (dspriteframetype_t *)(pin + 1); for (i=0 ; i<numframes ; i++) { spriteframetype_t frametype; frametype = LittleLong (pframetype->type); psprite->frames[i].type = frametype; if (frametype == SPR_SINGLE) { pframetype = (dspriteframetype_t *) Mod_LoadSpriteFrame (pframetype + 1, &psprite->frames[i].frameptr); } else { pframetype = (dspriteframetype_t *) Mod_LoadSpriteGroup (pframetype + 1, &psprite->frames[i].frameptr); } } mod->type = mod_sprite; } //============================================================================= /* ================ Mod_Print ================ */ void Mod_Print (void) { int i; model_t *mod; Con_Printf ("Cached models:\n"); for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) { Con_Printf ("%8p : %s",mod->cache.data, mod->name); if (mod->needload & NL_UNREFERENCED) Con_Printf (" (!R)"); if (mod->needload & NL_NEEDS_LOADED) Con_Printf (" (!P)"); Con_Printf ("\n"); } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e)) /* =============================================================================== BUILT-IN FUNCTIONS =============================================================================== */ char *PF_VarString (int first) { int i; static char out[256]; out[0] = 0; for (i=first ; i<pr_argc ; i++) { strcat (out, G_STRING((OFS_PARM0+i*3))); } return out; } /* ================= PF_errror This is a TERMINAL error, which will kill off the entire server. Dumps self. error(value) ================= */ void PF_error (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======SERVER ERROR in %s:\n%s\n" ,pr_strings + pr_xfunction->s_name,s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); Host_Error ("Program error"); } /* ================= PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) ================= */ void PF_objerror (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======OBJECT ERROR in %s:\n%s\n" ,pr_strings + pr_xfunction->s_name,s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); ED_Free (ed); Host_Error ("Program error"); } /* ============== PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) ============== */ void PF_makevectors (void) { AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); } /* ================= PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ void PF_setorigin (void) { edict_t *e; float *org; e = G_EDICT(OFS_PARM0); org = G_VECTOR(OFS_PARM1); VectorCopy (org, e->u.v.origin); SV_LinkEdict (e, false); } void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) { float *angles; vec3_t rmin, rmax; float bounds[2][3]; float xvector[2], yvector[2]; float a; vec3_t base, transformed; int i, j, k, l; for (i=0 ; i<3 ; i++) if (min[i] > max[i]) PR_RunError ("backwards mins/maxs"); rotate = false; // FIXME: implement rotation properly again if (!rotate) { VectorCopy (min, rmin); VectorCopy (max, rmax); } else { // find min / max for rotations angles = e->u.v.angles; a = angles[1]/180 * M_PI; xvector[0] = cos(a); xvector[1] = sin(a); yvector[0] = -sin(a); yvector[1] = cos(a); VectorCopy (min, bounds[0]); VectorCopy (max, bounds[1]); rmin[0] = rmin[1] = rmin[2] = 9999; rmax[0] = rmax[1] = rmax[2] = -9999; for (i=0 ; i<= 1 ; i++) { base[0] = bounds[i][0]; for (j=0 ; j<= 1 ; j++) { base[1] = bounds[j][1]; for (k=0 ; k<= 1 ; k++) { base[2] = bounds[k][2]; // transform the point transformed[0] = xvector[0]*base[0] + yvector[0]*base[1]; transformed[1] = xvector[1]*base[0] + yvector[1]*base[1]; transformed[2] = base[2]; for (l=0 ; l<3 ; l++) { if (transformed[l] < rmin[l]) rmin[l] = transformed[l]; if (transformed[l] > rmax[l]) rmax[l] = transformed[l]; } } } } } // set derived values VectorCopy (rmin, e->u.v.mins); VectorCopy (rmax, e->u.v.maxs); VectorSubtract (max, min, e->u.v.size); SV_LinkEdict (e, false); } /* ================= PF_setsize the size box is rotated by the current angle setsize (entity, minvector, maxvector) ================= */ void PF_setsize (void) { edict_t *e; float *min, *max; e = G_EDICT(OFS_PARM0); min = G_VECTOR(OFS_PARM1); max = G_VECTOR(OFS_PARM2); SetMinMaxSize (e, min, max, false); } /* ================= PF_setmodel setmodel(entity, model) ================= */ void PF_setmodel (void) { edict_t *e; char *m, **check; model_t *mod; int i; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); // check to see if model was properly precached for (i=0, check = sv.model_precache ; *check ; i++, check++) if (!strcmp(*check, m)) break; if (!*check) PR_RunError ("no precache: %s\n", m); e->u.v.model = m - pr_strings; e->u.v.modelindex = i; //SV_ModelIndex (m); mod = sv.models[ (int)e->u.v.modelindex]; // Mod_ForName (m, true); if (mod) SetMinMaxSize (e, mod->mins, mod->maxs, true); else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } /* ================= PF_bprint broadcast print to everyone on server bprint(value) ================= */ void PF_bprint (void) { char *s; s = PF_VarString(0); SV_BroadcastPrintf ("%s", s); } /* ================= PF_sprint single print to a specific client sprint(clientent, value) ================= */ void PF_sprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_print); MSG_WriteString (&client->message, s ); } /* ================= PF_centerprint single print to a specific client centerprint(clientent, value) ================= */ void PF_centerprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_centerprint); MSG_WriteString (&client->message, s ); } /* ================= PF_normalize vector normalize(vector) ================= */ void PF_normalize (void) { float *value1; vec3_t newvalue; float temp; value1 = G_VECTOR(OFS_PARM0); temp = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; temp = sqrt(temp); if (temp == 0) newvalue[0] = newvalue[1] = newvalue[2] = 0; else { temp = 1/temp; newvalue[0] = value1[0] * temp; newvalue[1] = value1[1] * temp; newvalue[2] = value1[2] * temp; } VectorCopy (newvalue, G_VECTOR(OFS_RETURN)); } /* ================= PF_vlen scalar vlen(vector) ================= */ void PF_vlen (void) { float *value1; float temp; value1 = G_VECTOR(OFS_PARM0); temp = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; temp = sqrt(temp); G_FLOAT(OFS_RETURN) = temp; } /* ================= PF_vectoyaw float vectoyaw(vector) ================= */ void PF_vectoyaw (void) { float *value1; float yaw; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) yaw = 0; else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } G_FLOAT(OFS_RETURN) = yaw; } /* ================= PF_vectoangles vector vectoangles(vector) ================= */ void PF_vectoangles (void) { float *value1; float forward; float yaw, pitch; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } G_FLOAT(OFS_RETURN+0) = pitch; G_FLOAT(OFS_RETURN+1) = yaw; G_FLOAT(OFS_RETURN+2) = 0; } /* ================= PF_Random Returns a number from 0<= num < 1 random() ================= */ void PF_random (void) { float num; num = (rand ()&0x7fff) / ((float)0x7fff); G_FLOAT(OFS_RETURN) = num; } /* ================= PF_particle particle(origin, color, count) ================= */ void PF_particle (void) { float *org, *dir; float color; float count; org = G_VECTOR(OFS_PARM0); dir = G_VECTOR(OFS_PARM1); color = G_FLOAT(OFS_PARM2); count = G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, (int) color, (int) count); } /* ================= PF_ambientsound ================= */ void PF_ambientsound (void) { char **check; char *samp; float *pos; float vol, attenuation; int i, soundnum; pos = G_VECTOR (OFS_PARM0); samp = G_STRING(OFS_PARM1); vol = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); // check to see if samp was properly precached for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++) if (!strcmp(*check,samp)) break; if (!*check) { Con_Printf ("no precache: %s\n", samp); return; } // add an svc_spawnambient command to the level signon packet MSG_WriteByte (&sv.signon,svc_spawnstaticsound); for (i=0 ; i<3 ; i++) MSG_WriteCoord(&sv.signon, pos[i]); MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, (int) (vol*255)); MSG_WriteByte (&sv.signon, (int) (attenuation*64)); } /* ================= PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything allready running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. ================= */ void PF_sound (void) { char *sample; int channel; edict_t *entity; int volume; float attenuation; entity = G_EDICT(OFS_PARM0); channel = (int) G_FLOAT(OFS_PARM1); sample = G_STRING(OFS_PARM2); volume = (int)(G_FLOAT(OFS_PARM3) * 255); attenuation = G_FLOAT(OFS_PARM4); if (volume < 0 || volume > 255) Sys_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Sys_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) Sys_Error ("SV_StartSound: channel = %i", channel); SV_StartSound (entity, channel, sample, volume, attenuation); } /* ================= PF_break break() ================= */ void PF_break (void) { Con_Printf ("break statement\n"); *(int *)-4 = 0; // dump to debugger // PR_RunError ("break statement"); } /* ================= PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) ================= */ void PF_traceline (void) { float *v1, *v2; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); nomonsters = (int) G_FLOAT(OFS_PARM2); ent = G_EDICT(OFS_PARM3); trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } #ifdef QUAKE2 extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore); void PF_TraceToss (void) { trace_t trace; edict_t *ent; edict_t *ignore; ent = G_EDICT(OFS_PARM0); ignore = G_EDICT(OFS_PARM1); trace = SV_Trace_Toss (ent, ignore); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } #endif /* ================= PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) ================= */ void PF_checkpos (void) { } //============================================================================ byte checkpvs[MAX_MAP_LEAFS/8]; int PF_newcheckclient (int check) { int i; byte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t org; // cycle to the next one if (check < 1) check = 1; if (check > svs.maxclients) check = svs.maxclients; if (check == svs.maxclients) i = 1; else i = check + 1; for ( ; ; i++) { if (i == svs.maxclients+1) i = 1; ent = EDICT_NUM(i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (ent->u.v.health <= 0) continue; if ((int)ent->u.v.flags & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity VectorAdd (ent->u.v.origin, ent->u.v.view_ofs, org); leaf = Mod_PointInLeaf (org, sv.worldmodel); pvs = Mod_LeafPVS (leaf, sv.worldmodel); memcpy (checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 ); return i; } /* ================= PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there are more than one valid options, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ #define MAX_CHECK 16 int c_invis, c_notvis; void PF_checkclient (void) { edict_t *ent, *self; mleaf_t *leaf; int l; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = EDICT_NUM(sv.lastcheck); if (ent->free || ent->u.v.health <= 0) { RETURN_EDICT(sv.edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT(pr_global_struct->self); VectorAdd (self->u.v.origin, self->u.v.view_ofs, view); leaf = Mod_PointInLeaf (view, sv.worldmodel); l = (leaf - sv.worldmodel->leafs) - 1; if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) ) { c_notvis++; RETURN_EDICT(sv.edicts); return; } // might be able to see it c_invis++; RETURN_EDICT(ent); } //============================================================================ /* ================= PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) ================= */ void PF_stuffcmd (void) { int entnum; char *str; client_t *old; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("Parm 0 not a client"); str = G_STRING(OFS_PARM1); old = host_client; host_client = &svs.clients[entnum-1]; Host_ClientCommands ("%s", str); host_client = old; } /* ================= PF_localcmd Sends text over to the client's execution buffer localcmd (string) ================= */ void PF_localcmd (void) { char *str; str = G_STRING(OFS_PARM0); Cbuf_AddText (str); } /* ================= PF_cvar float cvar (string) ================= */ void PF_cvar (void) { char *str; str = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str); } /* ================= PF_cvar_set float cvar (string) ================= */ void PF_cvar_set (void) { char *var, *val; var = G_STRING(OFS_PARM0); val = G_STRING(OFS_PARM1); Cvar_Set (var, val); } /* ================= PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ void PF_findradius (void) { edict_t *ent, *chain; float rad; float *org; vec3_t eorg; int i, j; chain = (edict_t *)sv.edicts; org = G_VECTOR(OFS_PARM0); rad = G_FLOAT(OFS_PARM1); ent = NEXT_EDICT(sv.edicts); for (i=1 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent)) { if (ent->free) continue; if (ent->u.v.solid == SOLID_NOT) continue; for (j=0 ; j<3 ; j++) eorg[j] = org[j] - (ent->u.v.origin[j] + (ent->u.v.mins[j] + ent->u.v.maxs[j])*0.5); if (Length(eorg) > rad) continue; ent->u.v.chain = EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } /* ========= PF_dprint ========= */ void PF_dprint (void) { Con_DPrintf ("%s",PF_VarString(0)); } char pr_string_temp[128]; void PF_ftos (void) { float v; v = G_FLOAT(OFS_PARM0); if (v == (int)v) sprintf (pr_string_temp, "%d",(int)v); else sprintf (pr_string_temp, "%5.1f",v); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } void PF_fabs (void) { float v; v = G_FLOAT(OFS_PARM0); G_FLOAT(OFS_RETURN) = fabs(v); } void PF_vtos (void) { sprintf (pr_string_temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } #ifdef QUAKE2 void PF_etos (void) { sprintf (pr_string_temp, "entity %i", G_EDICTNUM(OFS_PARM0)); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } #endif void PF_Spawn (void) { edict_t *ed; ed = ED_Alloc(); RETURN_EDICT(ed); } void PF_Remove (void) { edict_t *ed; ed = G_EDICT(OFS_PARM0); ED_Free (ed); } // entity (entity start, .string field, string match) find = #5; void PF_Find (void) #ifdef QUAKE2 { int e; int f; char *s, *t; edict_t *ed; edict_t *first; edict_t *second; edict_t *last; first = second = last = (edict_t *)sv.edicts; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("PF_Find: bad search string"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { if (first == (edict_t *)sv.edicts) first = ed; else if (second == (edict_t *)sv.edicts) second = ed; ed->u.v.chain = EDICT_TO_PROG(last); last = ed; } } if (first != last) { if (last != second) first->u.v.chain = last->u.v.chain; else first->u.v.chain = EDICT_TO_PROG(last); last->u.v.chain = EDICT_TO_PROG((edict_t *)sv.edicts); if (second && second != last) second->u.v.chain = EDICT_TO_PROG(last); } RETURN_EDICT(first); } #else { int e; int f; char *s, *t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("PF_Find: bad search string"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } #endif void PR_CheckEmptyString (char *s) { if (s[0] <= ' ') PR_RunError ("Bad string"); } void PF_precache_file (void) { // precache_file is only used to copy files with qcc, it does nothing G_INT(OFS_RETURN) = G_INT(OFS_PARM0); } void PF_precache_sound (void) { char *s; int i; if (sv.state != ss_loading) PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); for (i=0 ; i<MAX_SOUNDS ; i++) { if (!sv.sound_precache[i]) { sv.sound_precache[i] = s; return; } if (!strcmp(sv.sound_precache[i], s)) return; } PR_RunError ("PF_precache_sound: overflow"); } void PF_precache_model (void) { char *s; int i; if (sv.state != ss_loading) PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); for (i=0 ; i<MAX_MODELS ; i++) { if (!sv.model_precache[i]) { sv.model_precache[i] = s; sv.models[i] = Mod_ForName (s, true); return; } if (!strcmp(sv.model_precache[i], s)) return; } PR_RunError ("PF_precache_model: overflow"); } void PF_coredump (void) { ED_PrintEdicts (); } void PF_traceon (void) { pr_trace = true; } void PF_traceoff (void) { pr_trace = false; } void PF_eprint (void) { ED_PrintNum (G_EDICTNUM(OFS_PARM0)); } /* =============== PF_walkmove float(float yaw, float dist) walkmove =============== */ void PF_walkmove (void) { edict_t *ent; float yaw, dist; vec3_t move; dfunction_t *oldf; int oldself; ent = PROG_TO_EDICT(pr_global_struct->self); yaw = G_FLOAT(OFS_PARM0); dist = G_FLOAT(OFS_PARM1); if ( !( (int)ent->u.v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { G_FLOAT(OFS_RETURN) = 0; return; } yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = pr_xfunction; oldself = pr_global_struct->self; G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); // restore program state pr_xfunction = oldf; pr_global_struct->self = oldself; } /* =============== PF_droptofloor void() droptofloor =============== */ void PF_droptofloor (void) { edict_t *ent; vec3_t end; trace_t trace; ent = PROG_TO_EDICT(pr_global_struct->self); VectorCopy (ent->u.v.origin, end); end[2] -= 256; trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, end, false, ent); if (trace.fraction == 1 || trace.allsolid) G_FLOAT(OFS_RETURN) = 0; else { VectorCopy (trace.endpos, ent->u.v.origin); SV_LinkEdict (ent, false); ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; ent->u.v.groundentity = EDICT_TO_PROG(trace.ent); G_FLOAT(OFS_RETURN) = 1; } } /* =============== PF_lightstyle void(float style, string value) lightstyle =============== */ void PF_lightstyle (void) { int style; char *val; client_t *client; int j; style = (int) G_FLOAT(OFS_PARM0); val = G_STRING(OFS_PARM1); // change the string in sv sv.lightstyles[style] = val; // send message to all clients on this server if (sv.state != ss_active) return; for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++) if (client->active || client->spawned) { MSG_WriteChar (&client->message, svc_lightstyle); MSG_WriteChar (&client->message,style); MSG_WriteString (&client->message, val); } } void PF_rint (void) { float f; f = G_FLOAT(OFS_PARM0); if (f > 0) G_FLOAT(OFS_RETURN) = (int)(f + 0.5); else G_FLOAT(OFS_RETURN) = (int)(f - 0.5); } void PF_floor (void) { G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0)); } void PF_ceil (void) { G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0)); } /* ============= PF_checkbottom ============= */ void PF_checkbottom (void) { edict_t *ent; ent = G_EDICT(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent); } /* ============= PF_pointcontents ============= */ void PF_pointcontents (void) { float *v; v = G_VECTOR(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_PointContents (v); } /* ============= PF_nextent entity nextent(entity) ============= */ void PF_nextent (void) { int i; edict_t *ent; i = G_EDICTNUM(OFS_PARM0); while (1) { i++; if (i == sv.num_edicts) { RETURN_EDICT(sv.edicts); return; } ent = EDICT_NUM(i); if (!ent->free) { RETURN_EDICT(ent); return; } } } /* ============= PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ cvar_t sv_aim = CVAR2("sv_aim", "0.93"); void PF_aim (void) { edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir; int i, j; trace_t tr; float dist, bestdist; float speed; ent = G_EDICT(OFS_PARM0); speed = G_FLOAT(OFS_PARM1); VectorCopy (ent->u.v.origin, start); start[2] += 20; // try sending a trace straight VectorCopy (pr_global_struct->v_forward, dir); VectorMA (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent && tr.ent->u.v.takedamage == DAMAGE_AIM && (!teamplay.value || ent->u.v.team <=0 || ent->u.v.team != tr.ent->u.v.team) ) { VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; bestent = NULL; check = NEXT_EDICT(sv.edicts); for (i=1 ; i<sv.num_edicts ; i++, check = NEXT_EDICT(check) ) { if (check->u.v.takedamage != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay.value && ent->u.v.team > 0 && ent->u.v.team == check->u.v.team) continue; // don't aim at teammate for (j=0 ; j<3 ; j++) end[j] = check->u.v.origin[j] + 0.5*(check->u.v.mins[j] + check->u.v.maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, pr_global_struct->v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (bestent->u.v.origin, ent->u.v.origin, dir); dist = DotProduct (dir, pr_global_struct->v_forward); VectorScale (pr_global_struct->v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, G_VECTOR(OFS_RETURN)); } } /* ============== PF_changeyaw This was a major timewaster in progs, so it was converted to C ============== */ void PF_changeyaw (void) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT(pr_global_struct->self); current = anglemod( ent->u.v.angles[1] ); ideal = ent->u.v.ideal_yaw; speed = ent->u.v.yaw_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->u.v.angles[1] = anglemod (current + move); } #ifdef QUAKE2 /* ============== PF_changepitch ============== */ void PF_changepitch (void) { edict_t *ent; float ideal, current, move, speed; ent = G_EDICT(OFS_PARM0); current = anglemod( ent->u.v.angles[0] ); ideal = ent->u.v.idealpitch; speed = ent->u.v.pitch_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->u.v.angles[0] = anglemod (current + move); } #endif /* =============================================================================== MESSAGE WRITING =============================================================================== */ #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string sizebuf_t *WriteDest (void) { int entnum; int dest; edict_t *ent; dest = (int) G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT(pr_global_struct->msg_entity); entnum = NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("WriteDest: not a client"); return &svs.clients[entnum-1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; default: PR_RunError ("WriteDest: bad destination"); break; } return NULL; } void PF_WriteByte (void) { MSG_WriteByte (WriteDest(), (int) G_FLOAT(OFS_PARM1)); } void PF_WriteChar (void) { MSG_WriteChar (WriteDest(), (int) G_FLOAT(OFS_PARM1)); } void PF_WriteShort (void) { MSG_WriteShort (WriteDest(), (int) G_FLOAT(OFS_PARM1)); } void PF_WriteLong (void) { MSG_WriteLong (WriteDest(), (int) G_FLOAT(OFS_PARM1)); } void PF_WriteAngle (void) { MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteCoord (void) { MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteString (void) { MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1)); } void PF_WriteEntity (void) { MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1)); } //============================================================================= int SV_ModelIndex (const char *name); void PF_makestatic (void) { edict_t *ent; int i; ent = G_EDICT(OFS_PARM0); MSG_WriteByte (&sv.signon,svc_spawnstatic); MSG_WriteByte (&sv.signon, SV_ModelIndex(pr_strings + ent->u.v.model)); MSG_WriteByte (&sv.signon, (int) ent->u.v.frame); MSG_WriteByte (&sv.signon, (int) ent->u.v.colormap); MSG_WriteByte (&sv.signon, (int) ent->u.v.skin); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&sv.signon, ent->u.v.origin[i]); MSG_WriteAngle(&sv.signon, ent->u.v.angles[i]); } // throw the entity away now ED_Free (ent); } //============================================================================= /* ============== PF_setspawnparms ============== */ void PF_setspawnparms (void) { edict_t *ent; int i; client_t *client; ent = G_EDICT(OFS_PARM0); i = NUM_FOR_EDICT(ent); if (i < 1 || i > svs.maxclients) PR_RunError ("Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i-1); for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; } /* ============== PF_changelevel ============== */ void PF_changelevel (void) { #ifdef QUAKE2 char *s1, *s2; if (svs.changelevel_issued) return; svs.changelevel_issued = true; s1 = G_STRING(OFS_PARM0); s2 = G_STRING(OFS_PARM1); if ((int)pr_global_struct->serverflags & (SFL_NEW_UNIT | SFL_NEW_EPISODE)) Cbuf_AddText (va("changelevel %s %s\n",s1, s2)); else Cbuf_AddText (va("changelevel2 %s %s\n",s1, s2)); #else char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = G_STRING(OFS_PARM0); Cbuf_AddText (va("changelevel %s\n",s)); #endif } #ifdef QUAKE2 #define CONTENT_WATER -3 #define CONTENT_SLIME -4 #define CONTENT_LAVA -5 #define FL_IMMUNE_WATER 131072 #define FL_IMMUNE_SLIME 262144 #define FL_IMMUNE_LAVA 524288 #define CHAN_VOICE 2 #define CHAN_BODY 4 #define ATTN_NORM 1 void PF_WaterMove (void) { edict_t *self; int flags; int waterlevel; int watertype; float drownlevel; float damage = 0.0; self = PROG_TO_EDICT(pr_global_struct->self); if (self->u.v.movetype == MOVETYPE_NOCLIP) { self->u.v.air_finished = sv.time + 12; G_FLOAT(OFS_RETURN) = damage; return; } if (self->u.v.health < 0) { G_FLOAT(OFS_RETURN) = damage; return; } if (self->u.v.deadflag == DEAD_NO) drownlevel = 3; else drownlevel = 1; flags = (int)self->u.v.flags; waterlevel = (int)self->u.v.waterlevel; watertype = (int)self->u.v.watertype; if (!(flags & (FL_IMMUNE_WATER + FL_GODMODE))) if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel)) { if (self->u.v.air_finished < sv.time) if (self->u.v.pain_finished < sv.time) { self->u.v.dmg = self->u.v.dmg + 2; if (self->u.v.dmg > 15) self->u.v.dmg = 10; // T_Damage (self, world, world, self.dmg, 0, FALSE); damage = self->u.v.dmg; self->u.v.pain_finished = sv.time + 1.0; } } else { if (self->u.v.air_finished < sv.time) // sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM); else if (self->u.v.air_finished < sv.time + 9) // sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM); self->u.v.air_finished = sv.time + 12.0; self->u.v.dmg = 2; } if (!waterlevel) { if (flags & FL_INWATER) { // play leave water sound // sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_BODY, "misc/outwater.wav", 255, ATTN_NORM); self->u.v.flags = (float)(flags &~FL_INWATER); } self->u.v.air_finished = sv.time + 12.0; G_FLOAT(OFS_RETURN) = damage; return; } if (watertype == CONTENT_LAVA) { // do damage if (!(flags & (FL_IMMUNE_LAVA + FL_GODMODE))) if (self->u.v.dmgtime < sv.time) { if (self->u.v.radsuit_finished < sv.time) self->u.v.dmgtime = sv.time + 0.2; else self->u.v.dmgtime = sv.time + 1.0; // T_Damage (self, world, world, 10*self.waterlevel, 0, TRUE); damage = (float)(10*waterlevel); } } else if (watertype == CONTENT_SLIME) { // do damage if (!(flags & (FL_IMMUNE_SLIME + FL_GODMODE))) if (self->u.v.dmgtime < sv.time && self->u.v.radsuit_finished < sv.time) { self->u.v.dmgtime = sv.time + 1.0; // T_Damage (self, world, world, 4*self.waterlevel, 0, TRUE); damage = (float)(4*waterlevel); } } if ( !(flags & FL_INWATER) ) { // player enter water sound if (watertype == CONTENT_LAVA) // sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_BODY, "player/inlava.wav", 255, ATTN_NORM); if (watertype == CONTENT_WATER) // sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_BODY, "player/inh2o.wav", 255, ATTN_NORM); if (watertype == CONTENT_SLIME) // sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_BODY, "player/slimbrn2.wav", 255, ATTN_NORM); self->u.v.flags = (float)(flags | FL_INWATER); self->u.v.dmgtime = 0; } if (! (flags & FL_WATERJUMP) ) { // self.velocity = self.velocity - 0.8*self.waterlevel*frametime*self.velocity; VectorMA (self->u.v.velocity, -0.8 * self->u.v.waterlevel * host_frametime, self->u.v.velocity, self->u.v.velocity); } G_FLOAT(OFS_RETURN) = damage; } void PF_sin (void) { G_FLOAT(OFS_RETURN) = sin(G_FLOAT(OFS_PARM0)); } void PF_cos (void) { G_FLOAT(OFS_RETURN) = cos(G_FLOAT(OFS_PARM0)); } void PF_sqrt (void) { G_FLOAT(OFS_RETURN) = sqrt(G_FLOAT(OFS_PARM0)); } #endif void PF_Fixme (void) { PR_RunError ("unimplemented bulitin"); } builtin_t pr_builtin[] = { PF_Fixme, PF_makevectors, // void(entity e) makevectors = #1; PF_setorigin, // void(entity e, vector o) setorigin = #2; PF_setmodel, // void(entity e, string m) setmodel = #3; PF_setsize, // void(entity e, vector min, vector max) setsize = #4; PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5; PF_break, // void() break = #6; PF_random, // float() random = #7; PF_sound, // void(entity e, float chan, string samp) sound = #8; PF_normalize, // vector(vector v) normalize = #9; PF_error, // void(string e) error = #10; PF_objerror, // void(string e) objerror = #11; PF_vlen, // float(vector v) vlen = #12; PF_vectoyaw, // float(vector v) vectoyaw = #13; PF_Spawn, // entity() spawn = #14; PF_Remove, // void(entity e) remove = #15; PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16; PF_checkclient, // entity() clientlist = #17; PF_Find, // entity(entity start, .string fld, string match) find = #18; PF_precache_sound, // void(string s) precache_sound = #19; PF_precache_model, // void(string s) precache_model = #20; PF_stuffcmd, // void(entity client, string s)stuffcmd = #21; PF_findradius, // entity(vector org, float rad) findradius = #22; PF_bprint, // void(string s) bprint = #23; PF_sprint, // void(entity client, string s) sprint = #24; PF_dprint, // void(string s) dprint = #25; PF_ftos, // void(string s) ftos = #26; PF_vtos, // void(string s) vtos = #27; PF_coredump, PF_traceon, PF_traceoff, PF_eprint, // void(entity e) debug print an entire entity PF_walkmove, // float(float yaw, float dist) walkmove PF_Fixme, // float(float yaw, float dist) walkmove PF_droptofloor, PF_lightstyle, PF_rint, PF_floor, PF_ceil, PF_Fixme, PF_checkbottom, PF_pointcontents, PF_Fixme, PF_fabs, PF_aim, PF_cvar, PF_localcmd, PF_nextent, PF_particle, PF_changeyaw, PF_Fixme, PF_vectoangles, PF_WriteByte, PF_WriteChar, PF_WriteShort, PF_WriteLong, PF_WriteCoord, PF_WriteAngle, PF_WriteString, PF_WriteEntity, #ifdef QUAKE2 PF_sin, PF_cos, PF_sqrt, PF_changepitch, PF_TraceToss, PF_etos, PF_WaterMove, #else PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, #endif SV_MoveToGoal, PF_precache_file, PF_makestatic, PF_changelevel, PF_Fixme, PF_cvar_set, PF_centerprint, PF_ambientsound, PF_precache_model, PF_precache_sound, // precache_sound2 is different only for qcc PF_precache_file, PF_setspawnparms }; builtin_t *pr_builtins = pr_builtin; int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "net_loop.h" #include "net_dgrm.h" #include "net_ser.h" net_driver_t net_drivers[MAX_NET_DRIVERS] = { { "Loopback", false, Loop_Init, Loop_Listen, Loop_SearchForHosts, Loop_Connect, Loop_CheckNewConnections, Loop_GetMessage, Loop_SendMessage, Loop_SendUnreliableMessage, Loop_CanSendMessage, Loop_CanSendUnreliableMessage, Loop_Close, Loop_Shutdown } , { "Datagram", false, Datagram_Init, Datagram_Listen, Datagram_SearchForHosts, Datagram_Connect, Datagram_CheckNewConnections, Datagram_GetMessage, Datagram_SendMessage, Datagram_SendUnreliableMessage, Datagram_CanSendMessage, Datagram_CanSendUnreliableMessage, Datagram_Close, Datagram_Shutdown } }; int net_numdrivers = 2; #include "net_wins.h" #include "net_wipx.h" net_landriver_t net_landrivers[MAX_NET_DRIVERS] = { { "Winsock TCPIP", false, 0, WINS_Init, WINS_Shutdown, WINS_Listen, WINS_OpenSocket, WINS_CloseSocket, WINS_Connect, WINS_CheckNewConnections, WINS_Read, WINS_Write, WINS_Broadcast, WINS_AddrToString, WINS_StringToAddr, WINS_GetSocketAddr, WINS_GetNameFromAddr, WINS_GetAddrFromName, WINS_AddrCompare, WINS_GetSocketPort, WINS_SetSocketPort }, { "Winsock IPX", false, 0, WIPX_Init, WIPX_Shutdown, WIPX_Listen, WIPX_OpenSocket, WIPX_CloseSocket, WIPX_Connect, WIPX_CheckNewConnections, WIPX_Read, WIPX_Write, WIPX_Broadcast, WIPX_AddrToString, WIPX_StringToAddr, WIPX_GetSocketAddr, WIPX_GetNameFromAddr, WIPX_GetAddrFromName, WIPX_AddrCompare, WIPX_GetSocketPort, WIPX_SetSocketPort } }; int net_numlandrivers = 2;
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_light.c #include "quakedef.h" int r_dlightframecount; /* ================== R_AnimateLight ================== */ void R_AnimateLight (void) { int i,j,k; // // light animations // 'm' is normal light, 'a' is no light, 'z' is double bright i = (int)(cl.time*10); for (j=0 ; j<MAX_LIGHTSTYLES ; j++) { if (!cl_lightstyle[j].length) { d_lightstylevalue[j] = 256; continue; } k = i % cl_lightstyle[j].length; k = cl_lightstyle[j].map[k] - 'a'; k = k*22; d_lightstylevalue[j] = k; } } /* ============================================================================= DYNAMIC LIGHTS BLEND RENDERING ============================================================================= */ void AddLightBlend (float r, float g, float b, float a2) { float a; v_blend[3] = a = v_blend[3] + a2*(1-v_blend[3]); a2 = a2/a; v_blend[0] = v_blend[1]*(1-a2) + r*a2; v_blend[1] = v_blend[1]*(1-a2) + g*a2; v_blend[2] = v_blend[2]*(1-a2) + b*a2; } void R_RenderDlight (dlight_t *light) { int i, j; float a; vec3_t v; float rad; rad = light->radius * 0.35; VectorSubtract (light->origin, r_origin, v); if (Length (v) < rad) { // view is inside the dlight AddLightBlend (1, 0.5, 0, light->radius * 0.0003); return; } #ifdef USE_OPENGLES glEnableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); glColorPointer(4, GL_FLOAT, 0, gColorBuffer); { float* pPos = gVertexBuffer; float* pColor = gColorBuffer; *pColor++ = 0.2f; *pColor++ = 0.1f; *pColor++ = 0.0f; *pColor++ = 1.0f; for (i=0 ; i<3 ; i++) *pPos++ = light->origin[i] - vpn[i]*rad; for (i=16 ; i>=0 ; i--) { *pColor++ = 0.0f; *pColor++ = 0.0f; *pColor++ = 0.0f; *pColor++ = 0.0f; a = i/16.0 * M_PI*2; for (j=0 ; j<3 ; j++) *pPos++ = light->origin[j] + vright[j]*cos(a)*rad + vup[j]*sin(a)*rad; } } glDrawArrays(GL_TRIANGLE_FAN, 0, 18); glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glColor3f(0,0,0); // Ensure the color ends up being zero just like the non-OpenGLES code #else glBegin (GL_TRIANGLE_FAN); glColor3f (0.2,0.1,0.0); for (i=0 ; i<3 ; i++) v[i] = light->origin[i] - vpn[i]*rad; glVertex3fv (v); glColor3f (0,0,0); for (i=16 ; i>=0 ; i--) { a = i/16.0 * M_PI*2; for (j=0 ; j<3 ; j++) v[j] = light->origin[j] + vright[j]*cos(a)*rad + vup[j]*sin(a)*rad; glVertex3fv (v); } glEnd (); #endif } /* ============= R_RenderDlights ============= */ void R_RenderDlights (void) { int i; dlight_t *l; if (!gl_flashblend.value) return; r_dlightframecount = r_framecount + 1; // because the count hasn't // advanced yet for this frame glDepthMask (0); glDisable (GL_TEXTURE_2D); glShadeModel (GL_SMOOTH); glEnable (GL_BLEND); glBlendFunc (GL_ONE, GL_ONE); l = cl_dlights; for (i=0 ; i<MAX_DLIGHTS ; i++, l++) { if (l->die < cl.time || !l->radius) continue; R_RenderDlight (l); } glColor3f (1,1,1); glDisable (GL_BLEND); glEnable (GL_TEXTURE_2D); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthMask (1); } /* ============================================================================= DYNAMIC LIGHTS ============================================================================= */ /* ============= R_MarkLights ============= */ void R_MarkLights (dlight_t *light, int bit, mnode_t *node) { mplane_t *splitplane; float dist; msurface_t *surf; int i; if (node->contents < 0) return; splitplane = node->plane; dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist; if (dist > light->radius) { R_MarkLights (light, bit, node->children[0]); return; } if (dist < -light->radius) { R_MarkLights (light, bit, node->children[1]); return; } // mark the polygons surf = cl.worldmodel->surfaces + node->firstsurface; for (i=0 ; i<node->numsurfaces ; i++, surf++) { if (surf->dlightframe != r_dlightframecount) { surf->dlightbits = 0; surf->dlightframe = r_dlightframecount; } surf->dlightbits |= bit; } R_MarkLights (light, bit, node->children[0]); R_MarkLights (light, bit, node->children[1]); } /* ============= R_PushDlights ============= */ void R_PushDlights (void) { int i; dlight_t *l; if (gl_flashblend.value) return; r_dlightframecount = r_framecount + 1; // because the count hasn't // advanced yet for this frame l = cl_dlights; for (i=0 ; i<MAX_DLIGHTS ; i++, l++) { if (l->die < cl.time || !l->radius) continue; R_MarkLights ( l, 1<<i, cl.worldmodel->nodes ); } } /* ============================================================================= LIGHT SAMPLING ============================================================================= */ mplane_t *lightplane; vec3_t lightspot; int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end) { int r; float front, back, frac; int side; mplane_t *plane; vec3_t mid; msurface_t *surf; int s, t, ds, dt; int i; mtexinfo_t *tex; byte *lightmap; unsigned scale; int maps; if (node->contents < 0) return -1; // didn't hit anything // calculate mid point // FIXME: optimize for axial plane = node->plane; front = DotProduct (start, plane->normal) - plane->dist; back = DotProduct (end, plane->normal) - plane->dist; side = front < 0; if ( (back < 0) == side) return RecursiveLightPoint (node->children[side], start, end); frac = front / (front-back); mid[0] = start[0] + (end[0] - start[0])*frac; mid[1] = start[1] + (end[1] - start[1])*frac; mid[2] = start[2] + (end[2] - start[2])*frac; // go down front side r = RecursiveLightPoint (node->children[side], start, mid); if (r >= 0) return r; // hit something if ( (back < 0) == side ) return -1; // didn't hit anuthing // check for impact on this node VectorCopy (mid, lightspot); lightplane = plane; surf = cl.worldmodel->surfaces + node->firstsurface; for (i=0 ; i<node->numsurfaces ; i++, surf++) { if (surf->flags & SURF_DRAWTILED) continue; // no lightmaps tex = surf->texinfo; s = (int) (DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3]); t = (int) (DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3]); if (s < surf->texturemins[0] || t < surf->texturemins[1]) continue; ds = s - surf->texturemins[0]; dt = t - surf->texturemins[1]; if ( ds > surf->extents[0] || dt > surf->extents[1] ) continue; if (!surf->samples) return 0; ds >>= 4; dt >>= 4; lightmap = surf->samples; r = 0; if (lightmap) { lightmap += dt * ((surf->extents[0]>>4)+1) + ds; for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; r += *lightmap * scale; lightmap += ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1); } r >>= 8; } return r; } // go down back side return RecursiveLightPoint (node->children[!side], mid, end); } int R_LightPoint (vec3_t p) { vec3_t end; int r; if (!cl.worldmodel->lightdata) return 255; end[0] = p[0]; end[1] = p[1]; end[2] = p[2] - 2048; r = RecursiveLightPoint (cl.worldmodel->nodes, p, end); if (r == -1) r = 0; return r; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // host.c -- coordinates spawning and killing of local servers #include "quakedef.h" #include "r_local.h" /* A server can allways be started, even if the system started out as a client to a remote system. A client can NOT be started if the system started as a dedicated server. Memory is cleared / released when a server or client begins, not when they end. */ quakeparms_t host_parms; qboolean host_initialized; // true if into command execution double host_frametime; double host_time; double realtime; // without any filtering or bounding double oldrealtime; // last frame run int host_framecount; int host_hunklevel; int minimum_memory; client_t *host_client; // current client jmp_buf host_abortserver; byte *host_basepal; byte *host_colormap; cvar_t host_framerate = CVAR2("host_framerate","0"); // set for slow motion cvar_t host_speeds = CVAR2("host_speeds","0"); // set for running times cvar_t sys_ticrate = CVAR2("sys_ticrate","0.05"); cvar_t serverprofile = CVAR2("serverprofile","0"); cvar_t fraglimit = CVAR4("fraglimit","0",false,true); cvar_t timelimit = CVAR4("timelimit","0",false,true); cvar_t teamplay = CVAR4("teamplay","0",false,true); cvar_t samelevel = CVAR2("samelevel","0"); cvar_t noexit = CVAR4("noexit","0",false,true); #ifdef QUAKE2 cvar_t developer = CVAR2("developer","1"); // should be 0 for release! #else cvar_t developer = CVAR2("developer","0"); #endif cvar_t skill = CVAR2("skill","1"); // 0 - 3 cvar_t deathmatch = CVAR2("deathmatch","0"); // 0, 1, or 2 cvar_t coop = CVAR2("coop","0"); // 0 or 1 cvar_t pausable = CVAR2("pausable","1"); cvar_t temp1 = CVAR2("temp1","0"); /* ================ Host_EndGame ================ */ void Host_EndGame (const char *message, ...) { va_list argptr; char string[1024]; va_start (argptr,message); vsprintf (string,message,argptr); va_end (argptr); Con_DPrintf ("Host_EndGame: %s\n",string); if (sv.active) Host_ShutdownServer (false); if (cls.state == ca_dedicated) Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit if (cls.demonum != -1) CL_NextDemo (); else CL_Disconnect (); longjmp (host_abortserver, 1); } /* ================ Host_Error This shuts down both the client and server ================ */ void Host_Error (const char *error, ...) { va_list argptr; char string[1024]; static qboolean inerror = false; if (inerror) Sys_Error ("Host_Error: recursively entered"); inerror = true; SCR_EndLoadingPlaque (); // reenable screen updates va_start (argptr,error); vsprintf (string,error,argptr); va_end (argptr); Con_Printf ("Host_Error: %s\n",string); if (sv.active) Host_ShutdownServer (false); if (cls.state == ca_dedicated) Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit CL_Disconnect (); cls.demonum = -1; inerror = false; longjmp (host_abortserver, 1); } /* ================ Host_FindMaxClients ================ */ void Host_FindMaxClients (void) { int i; svs.maxclients = 1; i = COM_CheckParm ("-dedicated"); if (i) { cls.state = ca_dedicated; if (i != (com_argc - 1)) { svs.maxclients = Q_atoi (com_argv[i+1]); } else svs.maxclients = 8; } else cls.state = ca_disconnected; i = COM_CheckParm ("-listen"); if (i) { if (cls.state == ca_dedicated) Sys_Error ("Only one of -dedicated or -listen can be specified"); if (i != (com_argc - 1)) svs.maxclients = Q_atoi (com_argv[i+1]); else svs.maxclients = 8; } if (svs.maxclients < 1) svs.maxclients = 8; else if (svs.maxclients > MAX_SCOREBOARD) svs.maxclients = MAX_SCOREBOARD; svs.maxclientslimit = svs.maxclients; if (svs.maxclientslimit < 4) svs.maxclientslimit = 4; svs.clients = (client_s*) Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients"); if (svs.maxclients > 1) Cvar_SetValue ("deathmatch", 1.0); else Cvar_SetValue ("deathmatch", 0.0); } /* ======================= Host_InitLocal ====================== */ void Host_InitLocal (void) { Host_InitCommands (); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&sys_ticrate); Cvar_RegisterVariable (&serverprofile); Cvar_RegisterVariable (&fraglimit); Cvar_RegisterVariable (&timelimit); Cvar_RegisterVariable (&teamplay); Cvar_RegisterVariable (&samelevel); Cvar_RegisterVariable (&noexit); Cvar_RegisterVariable (&skill); Cvar_RegisterVariable (&developer); Cvar_RegisterVariable (&deathmatch); Cvar_RegisterVariable (&coop); Cvar_RegisterVariable (&pausable); Cvar_RegisterVariable (&temp1); Host_FindMaxClients (); host_time = 1.0; // so a think at time 0 won't get called } /* =============== Host_WriteConfiguration Writes key bindings and archived cvars to config.cfg =============== */ void Host_WriteConfiguration (void) { FILE *f; // dedicated servers initialize the host but don't parse and set the // config.cfg cvars if (host_initialized & !isDedicated) { f = fopen (va("%s/config.cfg",com_gamedir), "w"); if (!f) { Con_Printf ("Couldn't write config.cfg.\n"); return; } Key_WriteBindings (f); Cvar_WriteVariables (f); fclose (f); } } /* ================= SV_ClientPrintf Sends text across to be displayed FIXME: make this just a stuffed echo? ================= */ void SV_ClientPrintf (const char *fmt, ...) { va_list argptr; char string[1024]; va_start (argptr,fmt); vsprintf (string, fmt,argptr); va_end (argptr); MSG_WriteByte (&host_client->message, svc_print); MSG_WriteString (&host_client->message, string); } /* ================= SV_BroadcastPrintf Sends text to all active clients ================= */ void SV_BroadcastPrintf (const char *fmt, ...) { va_list argptr; char string[1024]; int i; va_start (argptr,fmt); vsprintf (string, fmt,argptr); va_end (argptr); for (i=0 ; i<svs.maxclients ; i++) if (svs.clients[i].active && svs.clients[i].spawned) { MSG_WriteByte (&svs.clients[i].message, svc_print); MSG_WriteString (&svs.clients[i].message, string); } } /* ================= Host_ClientCommands Send text over to the client to be executed ================= */ void Host_ClientCommands (const char *fmt, ...) { va_list argptr; char string[1024]; va_start (argptr,fmt); vsprintf (string, fmt,argptr); va_end (argptr); MSG_WriteByte (&host_client->message, svc_stufftext); MSG_WriteString (&host_client->message, string); } /* ===================== SV_DropClient Called when the player is getting totally kicked off the host if (crash = true), don't bother sending signofs ===================== */ void SV_DropClient (qboolean crash) { int saveSelf; int i; client_t *client; if (!crash) { // send any final messages (don't check for errors) if (NET_CanSendMessage (host_client->netconnection)) { MSG_WriteByte (&host_client->message, svc_disconnect); NET_SendMessage (host_client->netconnection, &host_client->message); } if (host_client->edict && host_client->spawned) { // call the prog function for removing a client // this will set the body to a dead frame, among other things saveSelf = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram (pr_global_struct->ClientDisconnect); pr_global_struct->self = saveSelf; } Sys_Printf ("Client %s removed\n",host_client->name); } // break the net connection NET_Close (host_client->netconnection); host_client->netconnection = NULL; // free the client (the body stays around) host_client->active = false; host_client->name[0] = 0; host_client->old_frags = -999999; net_activeconnections--; // send notification to all clients for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) { if (!client->active) continue; MSG_WriteByte (&client->message, svc_updatename); MSG_WriteByte (&client->message, host_client - svs.clients); MSG_WriteString (&client->message, ""); MSG_WriteByte (&client->message, svc_updatefrags); MSG_WriteByte (&client->message, host_client - svs.clients); MSG_WriteShort (&client->message, 0); MSG_WriteByte (&client->message, svc_updatecolors); MSG_WriteByte (&client->message, host_client - svs.clients); MSG_WriteByte (&client->message, 0); } } /* ================== Host_ShutdownServer This only happens at the end of a game, not between levels ================== */ void Host_ShutdownServer(qboolean crash) { int i; int count; sizebuf_t buf; char message[4]; double start; if (!sv.active) return; sv.active = false; // stop all client sounds immediately if (cls.state == ca_connected) CL_Disconnect (); // flush any pending messages - like the score!!! start = Sys_FloatTime(); do { count = 0; for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++) { if (host_client->active && host_client->message.cursize) { if (NET_CanSendMessage (host_client->netconnection)) { NET_SendMessage(host_client->netconnection, &host_client->message); SZ_Clear (&host_client->message); } else { NET_GetMessage(host_client->netconnection); count++; } } } if ((Sys_FloatTime() - start) > 3.0) break; } while (count); // make sure all the clients know we're disconnecting buf.data = (byte*) message; buf.maxsize = 4; buf.cursize = 0; MSG_WriteByte(&buf, svc_disconnect); count = NET_SendToAll(&buf, 5); if (count) Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count); for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++) if (host_client->active) SV_DropClient(crash); // // clear structures // memset (&sv, 0, sizeof(sv)); memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t)); } /* ================ Host_ClearMemory This clears all the memory used by both the client and server, but does not reinitialize anything. ================ */ void Host_ClearMemory (void) { Con_DPrintf ("Clearing memory\n"); D_FlushCaches (); Mod_ClearAll (); if (host_hunklevel) Hunk_FreeToLowMark (host_hunklevel); cls.signon = 0; memset (&sv, 0, sizeof(sv)); memset (&cl, 0, sizeof(cl)); } //============================================================================ /* =================== Host_FilterTime Returns false if the time is too short to run a frame =================== */ qboolean Host_FilterTime (float time) { realtime += time; if (!cls.timedemo && realtime - oldrealtime < 1.0/72.0) return false; // framerate is too high host_frametime = realtime - oldrealtime; oldrealtime = realtime; if (host_framerate.value > 0) host_frametime = host_framerate.value; else { // don't allow really long or short frames if (host_frametime > 0.1) host_frametime = 0.1; if (host_frametime < 0.001) host_frametime = 0.001; } return true; } /* =================== Host_GetConsoleCommands Add them exactly as if they had been typed at the console =================== */ void Host_GetConsoleCommands (void) { char *cmd; while (1) { cmd = Sys_ConsoleInput (); if (!cmd) break; Cbuf_AddText (cmd); } } /* ================== Host_ServerFrame ================== */ #ifdef FPS_20 void _Host_ServerFrame (void) { // run the world state pr_global_struct->frametime = host_frametime; // read client messages SV_RunClients (); // move things around and think // always pause in single player if in console or menus if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) SV_Physics (); } void Host_ServerFrame (void) { float save_host_frametime; float temp_host_frametime; // run the world state pr_global_struct->frametime = host_frametime; // set the time and clear the general datagram SV_ClearDatagram (); // check for new clients SV_CheckForNewClients (); temp_host_frametime = save_host_frametime = host_frametime; while(temp_host_frametime > (1.0/72.0)) { if (temp_host_frametime > 0.05) host_frametime = 0.05; else host_frametime = temp_host_frametime; temp_host_frametime -= host_frametime; _Host_ServerFrame (); } host_frametime = save_host_frametime; // send all messages to the clients SV_SendClientMessages (); } #else void Host_ServerFrame (void) { // run the world state pr_global_struct->frametime = host_frametime; // set the time and clear the general datagram SV_ClearDatagram (); // check for new clients SV_CheckForNewClients (); // read client messages SV_RunClients (); // move things around and think // always pause in single player if in console or menus if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) SV_Physics (); // send all messages to the clients SV_SendClientMessages (); } #endif /* ================== Host_Frame Runs all active servers ================== */ void _Host_Frame (float time) { static double time1 = 0; static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; if (setjmp (host_abortserver) ) return; // something bad happened, or the server disconnected // keep the random time dependent rand (); // decide the simulation time if (!Host_FilterTime (time)) return; // don't run too fast, or packets will flood out // get new key events Sys_SendKeyEvents (); // allow mice or other external controllers to add commands IN_Commands (); // process console commands Cbuf_Execute (); NET_Poll(); // if running the server locally, make intentions now if (sv.active) CL_SendCmd (); //------------------- // // server operations // //------------------- // check for commands typed to the host Host_GetConsoleCommands (); if (sv.active) Host_ServerFrame (); //------------------- // // client operations // //------------------- // if running the server remotely, send intentions now after // the incoming messages have been read if (!sv.active) CL_SendCmd (); host_time += host_frametime; // fetch results from server if (cls.state == ca_connected) { CL_ReadFromServer (); } // update video if (host_speeds.value) time1 = Sys_FloatTime (); SCR_UpdateScreen (); if (host_speeds.value) time2 = Sys_FloatTime (); // update audio if (cls.signon == SIGNONS) { S_Update (r_origin, vpn, vright, vup); CL_DecayLights (); } else S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); CDAudio_Update(); if (host_speeds.value) { pass1 = (int) ((time1 - time3)*1000); time3 = Sys_FloatTime (); pass2 = (int) ((time2 - time1)*1000); pass3 = (int) ((time3 - time2)*1000); Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } host_framecount++; } void Host_Frame (float time) { double time1, time2; static double timetotal; static int timecount; int i, c, m; if (!serverprofile.value) { _Host_Frame (time); return; } time1 = Sys_FloatTime (); _Host_Frame (time); time2 = Sys_FloatTime (); timetotal += time2 - time1; timecount++; if (timecount < 1000) return; m = (int) (timetotal*1000/timecount); timecount = 0; timetotal = 0; c = 0; for (i=0 ; i<svs.maxclients ; i++) { if (svs.clients[i].active) c++; } Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m); } //============================================================================ extern int vcrFile; #define VCR_SIGNATURE 0x56435231 // "VCR1" void Host_InitVCR (quakeparms_t *parms) { int i, len, n; char *p; if (COM_CheckParm("-playback")) { if (com_argc != 2) Sys_Error("No other parameters allowed with -playback\n"); Sys_FileOpenRead("quake.vcr", &vcrFile); if (vcrFile == -1) Sys_Error("playback file not found\n"); Sys_FileRead (vcrFile, &i, sizeof(int)); if (i != VCR_SIGNATURE) Sys_Error("Invalid signature in vcr file\n"); Sys_FileRead (vcrFile, &com_argc, sizeof(int)); com_argv = (const char**) malloc(com_argc * sizeof(char *)); com_argv[0] = parms->argv[0]; for (i = 0; i < com_argc; i++) { Sys_FileRead (vcrFile, &len, sizeof(int)); p = (char*) malloc(len); Sys_FileRead (vcrFile, p, len); com_argv[i+1] = p; } com_argc++; /* add one for arg[0] */ parms->argc = com_argc; parms->argv = com_argv; } if ( (n = COM_CheckParm("-record")) != 0) { vcrFile = Sys_FileOpenWrite("quake.vcr"); i = VCR_SIGNATURE; Sys_FileWrite(vcrFile, &i, sizeof(int)); i = com_argc - 1; Sys_FileWrite(vcrFile, &i, sizeof(int)); for (i = 1; i < com_argc; i++) { if (i == n) { len = 10; Sys_FileWrite(vcrFile, &len, sizeof(int)); Sys_FileWrite(vcrFile, "-playback", len); continue; } len = Q_strlen(com_argv[i]) + 1; Sys_FileWrite(vcrFile, &len, sizeof(int)); Sys_FileWrite(vcrFile, com_argv[i], len); } } } /* ==================== Host_Init ==================== */ void Host_Init (quakeparms_t *parms) { if (standard_quake) minimum_memory = MINIMUM_MEMORY; else minimum_memory = MINIMUM_MEMORY_LEVELPAK; if (COM_CheckParm ("-minmemory")) parms->memsize = minimum_memory; host_parms = *parms; if (parms->memsize < minimum_memory) Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000); com_argc = parms->argc; com_argv = parms->argv; Memory_Init (parms->membase, parms->memsize); Cbuf_Init (); Cmd_Init (); V_Init (); Chase_Init (); Host_InitVCR (parms); COM_Init (parms->basedir); Host_InitLocal (); W_LoadWadFile ("gfx.wad"); Key_Init (); Con_Init (); M_Init (); PR_Init (); Mod_Init (); NET_Init (); SV_Init (); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); R_InitTextures (); // needed even for dedicated servers if (cls.state != ca_dedicated) { host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp"); if (!host_basepal) Sys_Error ("Couldn't load gfx/palette.lmp"); host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp"); if (!host_colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); #ifndef _WIN32 // on non win32, mouse comes before video for security reasons IN_Init (); #endif VID_Init (host_basepal); Draw_Init (); SCR_Init (); R_Init (); #ifndef _WIN32 // on Win32, sound initialization has to come before video initialization, so we // can put up a popup if the sound hardware is in use // Actually S_Init is called from inside VID_Init. So don't call here. // S_Init (); #else #ifdef GLQUAKE // FIXME: doesn't use the new one-window approach yet S_Init (); #endif #endif // _WIN32 CDAudio_Init (); Sbar_Init (); CL_Init (); #ifdef _WIN32 // on non win32, mouse comes before video for security reasons IN_Init (); #endif } Cbuf_InsertText ("exec quake.rc\n"); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Sys_Printf ("========Quake Initialized=========\n"); } /* =============== Host_Shutdown FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void Host_Shutdown(void) { static qboolean isdown = false; if (isdown) { printf ("recursive shutdown\n"); return; } isdown = true; // keep Con_Printf from trying to update the screen scr_disabled_for_loading = true; Host_WriteConfiguration (); CDAudio_Shutdown (); NET_Shutdown (); S_Shutdown(); IN_Shutdown (); if (cls.state != ca_dedicated) { VID_Shutdown(); } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // common.c -- misc functions used in client and server #include "quakedef.h" #define NUM_SAFE_ARGVS 7 static const char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1]; static const char *argvdummy = " "; static const char *safeargvs[NUM_SAFE_ARGVS] = {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-dibonly"}; cvar_t registered = CVAR2("registered","0"); cvar_t cmdline = CVAR4("cmdline","0", false, true); qboolean com_modified; // set true if using non-id files qboolean proghack; int static_registered = 1; // only for startup check, then set qboolean msg_suppress_1 = 0; void COM_InitFilesystem (void); // if a packfile directory differs from this, it is assumed to be hacked #define PAK0_COUNT 339 #define PAK0_CRC 32981 char com_token[1024]; int com_argc; const char **com_argv; #define CMDLINE_LENGTH 256 char com_cmdline[CMDLINE_LENGTH]; qboolean standard_quake = true, rogue, hipnotic; // this graphic needs to be in the pak file to use registered features unsigned short pop[] = { 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000 ,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000 ,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600 ,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563 ,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564 ,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564 ,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563 ,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500 ,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200 ,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000 ,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000 }; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. FIXME: The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ void Q_memset (void *dest, int fill, int count) { int i; if ( (((long)dest | count) & 3) == 0) { count >>= 2; fill = fill | (fill<<8) | (fill<<16) | (fill<<24); for (i=0 ; i<count ; i++) ((int *)dest)[i] = fill; } else for (i=0 ; i<count ; i++) ((byte *)dest)[i] = fill; } void Q_memcpy (void *dest, const void *src, int count) { int i; if (( ( (long)dest | (long)src | count) & 3) == 0 ) { count>>=2; for (i=0 ; i<count ; i++) ((int *)dest)[i] = ((int *)src)[i]; } else for (i=0 ; i<count ; i++) ((byte *)dest)[i] = ((byte *)src)[i]; } int Q_memcmp (const void *m1, const void *m2, int count) { while(count) { count--; if (((byte *)m1)[count] != ((byte *)m2)[count]) return -1; } return 0; } void Q_strcpy (char *dest, const char *src) { while (*src) { *dest++ = *src++; } *dest++ = 0; } void Q_strncpy (char *dest, const char *src, int count) { while (*src && count--) { *dest++ = *src++; } if (count) *dest++ = 0; } int Q_strlen (const char *str) { int count; count = 0; while (str[count]) count++; return count; } char *Q_strrchr(const char *s, char c) { int len = Q_strlen(s); s += len; while (len--) if (*--s == c) return (char*) s; return 0; } void Q_strcat (char *dest, const char *src) { dest += Q_strlen(dest); Q_strcpy (dest, src); } int Q_strcmp (const char *s1, const char *s2) { while (1) { if (*s1 != *s2) return -1; // strings not equal if (!*s1) return 0; // strings are equal s1++; s2++; } return -1; } int Q_strncmp (const char *s1, const char *s2, int count) { while (1) { if (!count--) return 0; if (*s1 != *s2) return -1; // strings not equal if (!*s1) return 0; // strings are equal s1++; s2++; } return -1; } int Q_strncasecmp (const char *s1, const char *s2, int n) { int c1, c2; while (1) { c1 = *s1++; c2 = *s2++; if (!n--) return 0; // strings are equal until end point if (c1 != c2) { if (c1 >= 'a' && c1 <= 'z') c1 -= ('a' - 'A'); if (c2 >= 'a' && c2 <= 'z') c2 -= ('a' - 'A'); if (c1 != c2) return -1; // strings not equal } if (!c1) return 0; // strings are equal // s1++; // s2++; } return -1; } int Q_strcasecmp (const char *s1, const char *s2) { return Q_strncasecmp (s1, s2, 99999); } int Q_atoi (const char *str) { int val; int sign; int c; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val<<4) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val<<4) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val<<4) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // while (1) { c = *str++; if (c <'0' || c > '9') return val*sign; val = val*10 + c - '0'; } return 0; } float Q_atof (const char *str) { double val; int sign; int c; int decimal, total; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val*16) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val*16) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val*16) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // decimal = -1; total = 0; while (1) { c = *str++; if (c == '.') { decimal = total; continue; } if (c <'0' || c > '9') break; val = val*10 + c - '0'; total++; } if (decimal == -1) return val*sign; while (total > decimal) { val /= 10; total--; } return val*sign; } /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ qboolean bigendien; short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); short ShortSwap (short l) { byte b1,b2; b1 = l&255; b2 = (l>>8)&255; return (b1<<8) + b2; } short ShortNoSwap (short l) { return l; } int LongSwap (int l) { byte b1,b2,b3,b4; b1 = l&255; b2 = (l>>8)&255; b3 = (l>>16)&255; b4 = (l>>24)&255; return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; } int LongNoSwap (int l) { return l; } float FloatSwap (float f) { union { float f; byte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } float FloatNoSwap (float f) { return f; } /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // // writing functions // void MSG_WriteChar (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < -128 || c > 127) Sys_Error ("MSG_WriteChar: range error"); #endif buf = (byte*) SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < 0 || c > 255) Sys_Error ("MSG_WriteByte: range error"); #endif buf = (byte*) SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) Sys_Error ("MSG_WriteShort: range error"); #endif buf = (byte*) SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (sizebuf_t *sb, int c) { byte *buf; buf = (byte*) SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, const char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, Q_strlen(s)+1); } void MSG_WriteCoord (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f*8)); } void MSG_WriteAngle (sizebuf_t *sb, float f) { MSG_WriteByte (sb, ((int)f*256/360) & 255); } // // reading functions // int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (signed char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadByte (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (unsigned char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8) + (net_message.data[msg_readcount+2]<<16) + (net_message.data[msg_readcount+3]<<24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { byte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < (int) (sizeof(string)-1)); string[l] = 0; return string; } float MSG_ReadCoord (void) { return MSG_ReadShort() * (1.0/8); } float MSG_ReadAngle (void) { return MSG_ReadChar() * (360.0/256); } //=========================================================================== void SZ_Alloc (sizebuf_t *buf, int startsize) { if (startsize < 256) startsize = 256; buf->data = (byte*) Hunk_AllocName (startsize, "sizebuf"); buf->maxsize = startsize; buf->cursize = 0; } void SZ_Free (sizebuf_t *buf) { // Z_Free (buf->data); // buf->data = NULL; // buf->maxsize = 0; buf->cursize = 0; } void SZ_Clear (sizebuf_t *buf) { buf->cursize = 0; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Sys_Error ("SZ_GetSpace: overflow without allowoverflow set"); if (length > buf->maxsize) Sys_Error ("SZ_GetSpace: %i is > full buffer size", length); buf->overflowed = true; Con_Printf ("SZ_GetSpace: overflow"); SZ_Clear (buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, const void *data, int length) { Q_memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Print (sizebuf_t *buf, const char *data) { int len; len = Q_strlen(data)+1; // byte * cast to keep VC++ happy if (buf->data[buf->cursize-1]) Q_memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0 else Q_memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0 } //============================================================================ /* ============ COM_SkipPath ============ */ const char *COM_SkipPath (const char *pathname) { const char *last; last = pathname; while (*pathname) { if (*pathname=='/') last = pathname+1; pathname++; } return last; } /* ============ COM_StripExtension ============ */ void COM_StripExtension (const char *in, char *out) { while (*in && *in != '.') *out++ = *in++; *out = 0; } /* ============ COM_FileExtension ============ */ const char *COM_FileExtension (const char *in) { static char exten[8]; int i; while (*in && *in != '.') in++; if (!*in) return ""; in++; for (i=0 ; i<7 && *in ; i++,in++) exten[i] = *in; exten[i] = 0; return exten; } /* ============ COM_FileBase ============ */ void COM_FileBase (const char *in, char *out, size_t outSize) { // Get the "base" part of a path, make sure we don't exceed outSize bytes const char* start; const char* end; size_t len; if(!outSize) return; start = strrchr(in, '/'); if(start) { start++; } else { start = in; } // Start now points to the beginning of the filename part of the file. end = strrchr(start, '.'); if(!end) { end = start + strlen(start); } // end now points one character beyond the end of the base part of the file. len = end - start; if(len > outSize - 1) len = outSize - 1; memcpy(out, start, len); out[len] = 0; } /* ================== COM_DefaultExtension ================== */ void COM_DefaultExtension (char *path, const char *extension) { char *src; // // if path doesn't have a .EXT, append extension // (extension should include the .) // src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strcat (path, extension); } /* ============== COM_Parse Parse a token out of a string ============== */ char *COM_Parse (char *data) { int c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') { com_token[len] = c; len++; com_token[len] = 0; return data+1; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') break; } while (c>32); com_token[len] = 0; return data; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckParm (const char *parm) { int i; for (i=1 ; i<com_argc ; i++) { if (!com_argv[i]) continue; // NEXTSTEP sometimes clears appkit vars. if (!Q_strcmp (parm,com_argv[i])) return i; } return 0; } /* ================ COM_CheckRegistered Looks for the pop.txt file and verifies it. Sets the "registered" cvar. Immediately exits out if an alternate game was attempted to be started without being registered. ================ */ void COM_CheckRegistered (void) { int h; unsigned short check[128]; int i; COM_OpenFile("gfx/pop.lmp", &h); static_registered = 0; if (h == -1) { #if WINDED Sys_Error ("This dedicated server requires a full registered copy of Quake"); #endif Con_Printf ("Playing shareware version.\n"); if (com_modified) Sys_Error ("You must have the registered version to use modified games"); #ifdef USE_OPENGLES // For development purposes pretend we're registered. This allows glquake // file caching to work: static_registered = 1; #endif // USE_OPENGLES return; } Sys_FileRead (h, check, sizeof(check)); COM_CloseFile (h); for (i=0 ; i<128 ; i++) if (pop[i] != (unsigned short)BigShort (check[i])) Sys_Error ("Corrupted data file."); Cvar_Set ("cmdline", com_cmdline); Cvar_Set ("registered", "1"); static_registered = 1; Con_Printf ("Playing registered version.\n"); } void COM_Path_f (void); /* ================ COM_InitArgv ================ */ void COM_InitArgv (int argc, const char **argv) { qboolean safe; int i, j, n; // reconstitute the command line for the cmdline externally visible cvar n = 0; for (j=0 ; (j<MAX_NUM_ARGVS) && (j< argc) ; j++) { i = 0; while ((n < (CMDLINE_LENGTH - 1)) && argv[j][i]) { com_cmdline[n++] = argv[j][i++]; } if (n < (CMDLINE_LENGTH - 1)) com_cmdline[n++] = ' '; else break; } com_cmdline[n] = 0; safe = false; for (com_argc=0 ; (com_argc<MAX_NUM_ARGVS) && (com_argc < argc) ; com_argc++) { largv[com_argc] = argv[com_argc]; if (!Q_strcmp ("-safe", argv[com_argc])) safe = true; } if (safe) { // force all the safe-mode switches. Note that we reserved extra space in // case we need to add these, so we don't need an overflow check for (i=0 ; i<NUM_SAFE_ARGVS ; i++) { largv[com_argc] = safeargvs[i]; com_argc++; } } largv[com_argc] = argvdummy; com_argv = largv; if (COM_CheckParm ("-rogue")) { rogue = true; standard_quake = false; } if (COM_CheckParm ("-hipnotic")) { hipnotic = true; standard_quake = false; } } /* ================ COM_Init ================ */ typedef union swapTest_ { byte b[2]; short s; } swapTest; void COM_Init (const char *basedir) { swapTest swaptest; swaptest.b[0] = 1; swaptest.b[1] = 0; // set the byte swapping variables in a portable manner if ( swaptest.s == 1) { bigendien = false; BigShort = ShortSwap; LittleShort = ShortNoSwap; BigLong = LongSwap; LittleLong = LongNoSwap; BigFloat = FloatSwap; LittleFloat = FloatNoSwap; } else { bigendien = true; BigShort = ShortNoSwap; LittleShort = ShortSwap; BigLong = LongNoSwap; LittleLong = LongSwap; BigFloat = FloatNoSwap; LittleFloat = FloatSwap; } Cvar_RegisterVariable (&registered); Cvar_RegisterVariable (&cmdline); Cmd_AddCommand ("path", COM_Path_f); COM_InitFilesystem (); COM_CheckRegistered (); } /* ============ va does a varargs printf into a temp buffer, so I don't need to have varargs versions of all text functions. FIXME: make this buffer size safe someday ============ */ char *va(const char *format, ...) { va_list argptr; static char string[1024]; va_start (argptr, format); vsprintf (string, format,argptr); va_end (argptr); return string; } /// just for debugging int memsearch (const byte *start, int count, int search) { int i; for (i=0 ; i<count ; i++) if (start[i] == search) return i; return -1; } /* ============================================================================= QUAKE FILESYSTEM ============================================================================= */ int com_filesize; // // in memory // typedef struct { char name[MAX_QPATH]; int filepos, filelen; } packfile_t; typedef struct pack_s { char filename[MAX_OSPATH]; int handle; int numfiles; packfile_t *files; } pack_t; // // on disk // typedef struct { char name[56]; int filepos, filelen; } dpackfile_t; typedef struct { char id[4]; int dirofs; int dirlen; } dpackheader_t; #define MAX_FILES_IN_PACK 2048 char com_cachedir[MAX_OSPATH]; char com_gamedir[MAX_OSPATH]; typedef struct searchpath_s { char filename[MAX_OSPATH]; pack_t *pack; // only one of filename / pack will be used struct searchpath_s *next; } searchpath_t; searchpath_t *com_searchpaths; /* ============ COM_Path_f ============ */ void COM_Path_f (void) { searchpath_t *s; Con_Printf ("Current search path:\n"); for (s=com_searchpaths ; s ; s=s->next) { if (s->pack) { Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles); } else Con_Printf ("%s\n", s->filename); } } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ void COM_WriteFile (const char *filename, void *data, int len) { int handle; char name[MAX_OSPATH]; sprintf (name, "%s/%s", com_gamedir, filename); handle = Sys_FileOpenWrite (name); if (handle == -1) { Sys_Printf ("COM_WriteFile: failed on %s\n", name); return; } Sys_Printf ("COM_WriteFile: %s\n", name); Sys_FileWrite (handle, data, len); Sys_FileClose (handle); } /* ============ COM_CreatePath Only used for CopyFile ============ */ void COM_CreatePath (const char *path) { char *ofs; for (ofs = (char*) path+1 ; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; Sys_mkdir (path); *ofs = '/'; } } } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ void COM_CopyFile (const char *netpath, const char *cachepath) { int in, out; int remaining, count; char buf[4096]; remaining = Sys_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file out = Sys_FileOpenWrite (cachepath); while (remaining) { if (remaining < (int) sizeof(buf)) count = remaining; else count = sizeof(buf); Sys_FileRead (in, buf, count); Sys_FileWrite (out, buf, count); remaining -= count; } Sys_FileClose (in); Sys_FileClose (out); } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file =========== */ int COM_FindFile (const char *filename, int *handle, FILE **file) { searchpath_t *search; char netpath[MAX_OSPATH]; char cachepath[MAX_OSPATH]; pack_t *pak; int i; int findtime, cachetime; if (file && handle) Sys_Error ("COM_FindFile: both handle and file set"); if (!file && !handle) Sys_Error ("COM_FindFile: neither handle or file set"); // // search through the path, one element at a time // search = com_searchpaths; if (proghack) { // gross hack to use quake 1 progs with quake 2 maps if (!strcmp(filename, "progs.dat")) search = search->next; } for ( ; search ; search = search->next) { // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i=0 ; i<pak->numfiles ; i++) if (!strcmp (pak->files[i].name, filename)) { // found it! // Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename); if (handle) { *handle = pak->handle; Sys_FileSeek (pak->handle, pak->files[i].filepos); } else { // open a new file on the pakfile *file = fopen (pak->filename, "rb"); if (*file) fseek (*file, pak->files[i].filepos, SEEK_SET); } com_filesize = pak->files[i].filelen; return com_filesize; } } else { // check a file in the directory tree if (!static_registered) { // if not a registered version, don't ever go beyond base if ( strchr (filename, '/') || strchr (filename,'\\')) continue; } sprintf (netpath, "%s/%s",search->filename, filename); findtime = Sys_FileTime (netpath); if (findtime == -1) continue; // see if the file needs to be updated in the cache if (!com_cachedir[0]) strcpy (cachepath, netpath); else { #if defined(_WIN32) if ((strlen(netpath) < 2) || (netpath[1] != ':')) sprintf (cachepath,"%s%s", com_cachedir, netpath); else sprintf (cachepath,"%s%s", com_cachedir, netpath+2); #else sprintf (cachepath,"%s%s", com_cachedir, netpath); #endif cachetime = Sys_FileTime (cachepath); if (cachetime < findtime) COM_CopyFile (netpath, cachepath); strcpy (netpath, cachepath); } // Sys_Printf ("FindFile: %s\n",netpath); com_filesize = Sys_FileOpenRead (netpath, &i); if (handle) *handle = i; else { Sys_FileClose (i); *file = fopen (netpath, "rb"); } return com_filesize; } } Sys_Printf ("FindFile: can't find %s\n", filename); if (handle) *handle = -1; else *file = NULL; com_filesize = -1; return -1; } /* =========== COM_OpenFile filename never has a leading slash, but may contain directory walks returns a handle and a length it may actually be inside a pak file =========== */ int COM_OpenFile (const char *filename, int *handle) { return COM_FindFile (filename, handle, NULL); } /* =========== COM_FOpenFile If the requested file is inside a packfile, a new FILE * will be opened into the file. =========== */ int COM_FOpenFile (const char *filename, FILE **file) { return COM_FindFile (filename, NULL, file); } /* ============ COM_CloseFile If it is a pak file handle, don't really close it ============ */ void COM_CloseFile (int h) { searchpath_t *s; for (s = com_searchpaths ; s ; s=s->next) if (s->pack && s->pack->handle == h) return; Sys_FileClose (h); } /* ============ COM_LoadFile Filename are reletive to the quake directory. Allways appends a 0 byte. ============ */ cache_user_t *loadcache; byte *loadbuf; int loadsize; byte *COM_LoadFile (const char *path, int usehunk) { int h; byte *buf; char base[32]; int len; buf = NULL; // quiet compiler warning // look for it in the filesystem or pack files len = COM_OpenFile (path, &h); if (h == -1) return NULL; // extract the filename base name for hunk tag COM_FileBase (path, base, sizeof(base)); if (usehunk == 1) buf = (byte*) Hunk_AllocName (len+1, base); else if (usehunk == 2) buf = (byte*) Hunk_TempAlloc (len+1); else if (usehunk == 0) buf = (byte*) Z_Malloc (len+1); else if (usehunk == 3) buf = (byte*) Cache_Alloc (loadcache, len+1, base); else if (usehunk == 4) { if (len+1 > loadsize) buf = (byte*) Hunk_TempAlloc (len+1); else buf = loadbuf; } else Sys_Error ("COM_LoadFile: bad usehunk"); if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((byte *)buf)[len] = 0; Draw_BeginDisc (); Sys_FileRead (h, buf, len); COM_CloseFile (h); Draw_EndDisc (); return buf; } byte *COM_LoadHunkFile (const char *path) { return COM_LoadFile (path, 1); } byte *COM_LoadTempFile (const char *path) { return COM_LoadFile (path, 2); } void COM_LoadCacheFile (char *path, struct cache_user_s *cu) { loadcache = cu; COM_LoadFile (path, 3); } // uses temp hunk if larger than bufsize byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize) { byte *buf; loadbuf = (byte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, 4); return buf; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (const char *packfile) { dpackheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; int packhandle; dpackfile_t info[MAX_FILES_IN_PACK]; unsigned short crc; if (Sys_FileOpenRead (packfile, &packhandle) == -1) { // Con_Printf ("Couldn't open %s\n", packfile); return NULL; } Sys_FileRead (packhandle, (void *)&header, sizeof(header)); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); if (numpackfiles > MAX_FILES_IN_PACK) Sys_Error ("%s has %i files", packfile, numpackfiles); if (numpackfiles != PAK0_COUNT) com_modified = true; // not the original file newfiles = (packfile_t*) Hunk_AllocName (numpackfiles * sizeof(packfile_t), "packfile"); Sys_FileSeek (packhandle, header.dirofs); Sys_FileRead (packhandle, (void *)info, header.dirlen); // crc the directory to check for modifications CRC_Init (&crc); for (i=0 ; i<header.dirlen ; i++) CRC_ProcessByte (&crc, ((byte *)info)[i]); if (crc != PAK0_CRC) com_modified = true; // parse the directory for (i=0 ; i<numpackfiles ; i++) { strcpy (newfiles[i].name, info[i].name); newfiles[i].filepos = LittleLong(info[i].filepos); newfiles[i].filelen = LittleLong(info[i].filelen); } pack = (pack_t*) Hunk_Alloc (sizeof (pack_t)); strcpy (pack->filename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles); return pack; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void COM_AddGameDirectory (char *dir) { int i; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; strcpy (com_gamedir, dir); // // add the directory to the search path // search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t)); strcpy (search->filename, dir); search->next = com_searchpaths; com_searchpaths = search; // // add any pak files in the format pak0.pak pak1.pak, ... // for (i=0 ; ; i++) { sprintf (pakfile, "%s/pak%i.pak", dir, i); pak = COM_LoadPackFile (pakfile); if (!pak) break; search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } // // add the contents of the parms.txt file to the end of the command line // } /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { int i, j; char basedir[MAX_OSPATH]; searchpath_t *search; // // -basedir <path> // Overrides the system supplied base directory (under GAMENAME) // i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (basedir, com_argv[i+1]); else strcpy (basedir, host_parms.basedir); j = strlen (basedir); if (j > 0) { if ((basedir[j-1] == '\\') || (basedir[j-1] == '/')) basedir[j-1] = 0; } // // -cachedir <path> // Overrides the system supplied cache directory (NULL or /qcache) // -cachedir - will disable caching. // i = COM_CheckParm ("-cachedir"); if (i && i < com_argc-1) { if (com_argv[i+1][0] == '-') com_cachedir[0] = 0; else strcpy (com_cachedir, com_argv[i+1]); } else if (host_parms.cachedir) strcpy (com_cachedir, host_parms.cachedir); else com_cachedir[0] = 0; // // start up with GAMENAME by default (id1) // COM_AddGameDirectory (va("%s/"GAMENAME, basedir) ); if (COM_CheckParm ("-rogue")) COM_AddGameDirectory (va("%s/rogue", basedir) ); if (COM_CheckParm ("-hipnotic")) COM_AddGameDirectory (va("%s/hipnotic", basedir) ); // // -game <gamedir> // Adds basedir/gamedir as an override game // i = COM_CheckParm ("-game"); if (i && i < com_argc-1) { com_modified = true; COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1])); } // // -path <dir or packfile> [<dir or packfile>] ... // Fully specifies the exact serach path, overriding the generated one // i = COM_CheckParm ("-path"); if (i) { com_modified = true; com_searchpaths = NULL; while (++i < com_argc) { if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-') break; search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t)); if ( !strcmp(COM_FileExtension(com_argv[i]), "pak") ) { search->pack = COM_LoadPackFile (com_argv[i]); if (!search->pack) Sys_Error ("Couldn't load packfile: %s", com_argv[i]); } else strcpy (search->filename, com_argv[i]); search->next = com_searchpaths; com_searchpaths = search; } } if (COM_CheckParm ("-proghack")) proghack = true; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid_x.c -- general x video driver #define _BSD #include <ctype.h> #include <sys/time.h> #include <sys/types.h> #include <unistd.h> #include <signal.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <sys/ipc.h> #include <sys/shm.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #include <X11/keysym.h> #include <X11/extensions/XShm.h> #include "quakedef.h" #include "d_local.h" cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; cvar_t m_filter = {"m_filter","0", true}; float old_windowed_mouse; qboolean mouse_avail; int mouse_buttons=3; int mouse_oldbuttonstate; int mouse_buttonstate; float mouse_x, mouse_y; float old_mouse_x, old_mouse_y; int p_mouse_x; int p_mouse_y; int ignorenext; int bits_per_pixel; typedef struct { int input; int output; } keymap_t; viddef_t vid; // global video state unsigned short d_8to16table[256]; int num_shades=32; int d_con_indirect = 0; int vid_buffersize; static qboolean doShm; static Display *x_disp; static Colormap x_cmap; static Window x_win; static GC x_gc; static Visual *x_vis; static XVisualInfo *x_visinfo; //static XImage *x_image; static int x_shmeventtype; //static XShmSegmentInfo x_shminfo; static qboolean oktodraw = false; int XShmQueryExtension(Display *); int XShmGetEventBase(Display *); int current_framebuffer; static XImage *x_framebuffer[2] = { 0, 0 }; static XShmSegmentInfo x_shminfo[2]; static int verbose=0; static byte current_palette[768]; static long X11_highhunkmark; static long X11_buffersize; int vid_surfcachesize; void *vid_surfcache; void (*vid_menudrawfn)(void); void (*vid_menukeyfn)(int key); void VID_MenuKey (int key); typedef unsigned short PIXEL16; typedef unsigned long PIXEL24; static PIXEL16 st2d_8to16table[256]; static PIXEL24 st2d_8to24table[256]; static int shiftmask_fl=0; static long r_shift,g_shift,b_shift; static unsigned long r_mask,g_mask,b_mask; void shiftmask_init() { unsigned int x; r_mask=x_vis->red_mask; g_mask=x_vis->green_mask; b_mask=x_vis->blue_mask; for(r_shift=-8,x=1;x<r_mask;x=x<<1)r_shift++; for(g_shift=-8,x=1;x<g_mask;x=x<<1)g_shift++; for(b_shift=-8,x=1;x<b_mask;x=x<<1)b_shift++; shiftmask_fl=1; } PIXEL16 xlib_rgb16(int r,int g,int b) { PIXEL16 p; if(shiftmask_fl==0) shiftmask_init(); p=0; if(r_shift>0) { p=(r<<(r_shift))&r_mask; } else if(r_shift<0) { p=(r>>(-r_shift))&r_mask; } else p|=(r&r_mask); if(g_shift>0) { p|=(g<<(g_shift))&g_mask; } else if(g_shift<0) { p|=(g>>(-g_shift))&g_mask; } else p|=(g&g_mask); if(b_shift>0) { p|=(b<<(b_shift))&b_mask; } else if(b_shift<0) { p|=(b>>(-b_shift))&b_mask; } else p|=(b&b_mask); return p; } PIXEL24 xlib_rgb24(int r,int g,int b) { PIXEL24 p; if(shiftmask_fl==0) shiftmask_init(); p=0; if(r_shift>0) { p=(r<<(r_shift))&r_mask; } else if(r_shift<0) { p=(r>>(-r_shift))&r_mask; } else p|=(r&r_mask); if(g_shift>0) { p|=(g<<(g_shift))&g_mask; } else if(g_shift<0) { p|=(g>>(-g_shift))&g_mask; } else p|=(g&g_mask); if(b_shift>0) { p|=(b<<(b_shift))&b_mask; } else if(b_shift<0) { p|=(b>>(-b_shift))&b_mask; } else p|=(b&b_mask); return p; } void st2_fixup( XImage *framebuf, int x, int y, int width, int height) { int xi,yi; unsigned char *src; PIXEL16 *dest; register int count, n; if( (x<0)||(y<0) )return; for (yi = y; yi < (y+height); yi++) { src = &framebuf->data [yi * framebuf->bytes_per_line]; // Duff's Device count = width; n = (count + 7) / 8; dest = ((PIXEL16 *)src) + x+width - 1; src += x+width - 1; switch (count % 8) { case 0: do { *dest-- = st2d_8to16table[*src--]; case 7: *dest-- = st2d_8to16table[*src--]; case 6: *dest-- = st2d_8to16table[*src--]; case 5: *dest-- = st2d_8to16table[*src--]; case 4: *dest-- = st2d_8to16table[*src--]; case 3: *dest-- = st2d_8to16table[*src--]; case 2: *dest-- = st2d_8to16table[*src--]; case 1: *dest-- = st2d_8to16table[*src--]; } while (--n > 0); } // for(xi = (x+width-1); xi >= x; xi--) { // dest[xi] = st2d_8to16table[src[xi]]; // } } } void st3_fixup( XImage *framebuf, int x, int y, int width, int height) { int xi,yi; unsigned char *src; PIXEL24 *dest; register int count, n; if( (x<0)||(y<0) )return; for (yi = y; yi < (y+height); yi++) { src = &framebuf->data [yi * framebuf->bytes_per_line]; // Duff's Device count = width; n = (count + 7) / 8; dest = ((PIXEL24 *)src) + x+width - 1; src += x+width - 1; switch (count % 8) { case 0: do { *dest-- = st2d_8to24table[*src--]; case 7: *dest-- = st2d_8to24table[*src--]; case 6: *dest-- = st2d_8to24table[*src--]; case 5: *dest-- = st2d_8to24table[*src--]; case 4: *dest-- = st2d_8to24table[*src--]; case 3: *dest-- = st2d_8to24table[*src--]; case 2: *dest-- = st2d_8to24table[*src--]; case 1: *dest-- = st2d_8to24table[*src--]; } while (--n > 0); } // for(xi = (x+width-1); xi >= x; xi--) { // dest[xi] = st2d_8to16table[src[xi]]; // } } } // ======================================================================== // Tragic death handler // ======================================================================== void TragicDeath(int signal_num) { XAutoRepeatOn(x_disp); XCloseDisplay(x_disp); Sys_Error("This death brought to you by the number %d\n", signal_num); } // ======================================================================== // makes a null cursor // ======================================================================== static Cursor CreateNullCursor(Display *display, Window root) { Pixmap cursormask; XGCValues xgc; GC gc; XColor dummycolour; Cursor cursor; cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/); xgc.function = GXclear; gc = XCreateGC(display, cursormask, GCFunction, &xgc); XFillRectangle(display, cursormask, gc, 0, 0, 1, 1); dummycolour.pixel = 0; dummycolour.red = 0; dummycolour.flags = 04; cursor = XCreatePixmapCursor(display, cursormask, cursormask, &dummycolour,&dummycolour, 0,0); XFreePixmap(display,cursormask); XFreeGC(display,gc); return cursor; } void ResetFrameBuffer(void) { int mem; int pwidth; if (x_framebuffer[0]) { free(x_framebuffer[0]->data); free(x_framebuffer[0]); } if (d_pzbuffer) { D_FlushCaches (); Hunk_FreeToHighMark (X11_highhunkmark); d_pzbuffer = NULL; } X11_highhunkmark = Hunk_HighMark (); // alloc an extra line in case we want to wrap, and allocate the z-buffer X11_buffersize = vid.width * vid.height * sizeof (*d_pzbuffer); vid_surfcachesize = D_SurfaceCacheForRes (vid.width, vid.height); X11_buffersize += vid_surfcachesize; d_pzbuffer = Hunk_HighAllocName (X11_buffersize, "video"); if (d_pzbuffer == NULL) Sys_Error ("Not enough memory for video mode\n"); vid_surfcache = (byte *) d_pzbuffer + vid.width * vid.height * sizeof (*d_pzbuffer); D_InitCaches(vid_surfcache, vid_surfcachesize); pwidth = x_visinfo->depth / 8; if (pwidth == 3) pwidth = 4; mem = ((vid.width*pwidth+7)&~7) * vid.height; x_framebuffer[0] = XCreateImage( x_disp, x_vis, x_visinfo->depth, ZPixmap, 0, malloc(mem), vid.width, vid.height, 32, 0); if (!x_framebuffer[0]) Sys_Error("VID: XCreateImage failed\n"); vid.buffer = (byte*) (x_framebuffer[0]); vid.conbuffer = vid.buffer; } void ResetSharedFrameBuffers(void) { int size; int key; int minsize = getpagesize(); int frm; if (d_pzbuffer) { D_FlushCaches (); Hunk_FreeToHighMark (X11_highhunkmark); d_pzbuffer = NULL; } X11_highhunkmark = Hunk_HighMark (); // alloc an extra line in case we want to wrap, and allocate the z-buffer X11_buffersize = vid.width * vid.height * sizeof (*d_pzbuffer); vid_surfcachesize = D_SurfaceCacheForRes (vid.width, vid.height); X11_buffersize += vid_surfcachesize; d_pzbuffer = Hunk_HighAllocName (X11_buffersize, "video"); if (d_pzbuffer == NULL) Sys_Error ("Not enough memory for video mode\n"); vid_surfcache = (byte *) d_pzbuffer + vid.width * vid.height * sizeof (*d_pzbuffer); D_InitCaches(vid_surfcache, vid_surfcachesize); for (frm=0 ; frm<2 ; frm++) { // free up old frame buffer memory if (x_framebuffer[frm]) { XShmDetach(x_disp, &x_shminfo[frm]); free(x_framebuffer[frm]); shmdt(x_shminfo[frm].shmaddr); } // create the image x_framebuffer[frm] = XShmCreateImage( x_disp, x_vis, x_visinfo->depth, ZPixmap, 0, &x_shminfo[frm], vid.width, vid.height ); // grab shared memory size = x_framebuffer[frm]->bytes_per_line * x_framebuffer[frm]->height; if (size < minsize) Sys_Error("VID: Window must use at least %d bytes\n", minsize); key = random(); x_shminfo[frm].shmid = shmget((key_t)key, size, IPC_CREAT|0777); if (x_shminfo[frm].shmid==-1) Sys_Error("VID: Could not get any shared memory\n"); // attach to the shared memory segment x_shminfo[frm].shmaddr = (void *) shmat(x_shminfo[frm].shmid, 0, 0); printf("VID: shared memory id=%d, addr=0x%lx\n", x_shminfo[frm].shmid, (long) x_shminfo[frm].shmaddr); x_framebuffer[frm]->data = x_shminfo[frm].shmaddr; // get the X server to attach to it if (!XShmAttach(x_disp, &x_shminfo[frm])) Sys_Error("VID: XShmAttach() failed\n"); XSync(x_disp, 0); shmctl(x_shminfo[frm].shmid, IPC_RMID, 0); } } // Called at startup to set up translation tables, takes 256 8 bit RGB values // the palette data will go away after the call, so it must be copied off if // the video driver will need it again void VID_Init (unsigned char *palette) { int pnum, i; XVisualInfo template; int num_visuals; int template_mask; ignorenext=0; vid.width = 320; vid.height = 200; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.numpages = 2; vid.colormap = host_colormap; // vid.cbits = VID_CBITS; // vid.grades = VID_GRADES; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); srandom(getpid()); verbose=COM_CheckParm("-verbose"); // open the display x_disp = XOpenDisplay(0); if (!x_disp) { if (getenv("DISPLAY")) Sys_Error("VID: Could not open display [%s]\n", getenv("DISPLAY")); else Sys_Error("VID: Could not open local display\n"); } // catch signals so i can turn on auto-repeat { struct sigaction sa; sigaction(SIGINT, 0, &sa); sa.sa_handler = TragicDeath; sigaction(SIGINT, &sa, 0); sigaction(SIGTERM, &sa, 0); } XAutoRepeatOff(x_disp); // for debugging only XSynchronize(x_disp, True); // check for command-line window size if ((pnum=COM_CheckParm("-winsize"))) { if (pnum >= com_argc-2) Sys_Error("VID: -winsize <width> <height>\n"); vid.width = Q_atoi(com_argv[pnum+1]); vid.height = Q_atoi(com_argv[pnum+2]); if (!vid.width || !vid.height) Sys_Error("VID: Bad window width/height\n"); } if ((pnum=COM_CheckParm("-width"))) { if (pnum >= com_argc-1) Sys_Error("VID: -width <width>\n"); vid.width = Q_atoi(com_argv[pnum+1]); if (!vid.width) Sys_Error("VID: Bad window width\n"); } if ((pnum=COM_CheckParm("-height"))) { if (pnum >= com_argc-1) Sys_Error("VID: -height <height>\n"); vid.height = Q_atoi(com_argv[pnum+1]); if (!vid.height) Sys_Error("VID: Bad window height\n"); } template_mask = 0; // specify a visual id if ((pnum=COM_CheckParm("-visualid"))) { if (pnum >= com_argc-1) Sys_Error("VID: -visualid <id#>\n"); template.visualid = Q_atoi(com_argv[pnum+1]); template_mask = VisualIDMask; } // If not specified, use default visual else { int screen; screen = XDefaultScreen(x_disp); template.visualid = XVisualIDFromVisual(XDefaultVisual(x_disp, screen)); template_mask = VisualIDMask; } // pick a visual- warn if more than one was available x_visinfo = XGetVisualInfo(x_disp, template_mask, &template, &num_visuals); if (num_visuals > 1) { printf("Found more than one visual id at depth %d:\n", template.depth); for (i=0 ; i<num_visuals ; i++) printf(" -visualid %d\n", (int)(x_visinfo[i].visualid)); } else if (num_visuals == 0) { if (template_mask == VisualIDMask) Sys_Error("VID: Bad visual id %d\n", template.visualid); else Sys_Error("VID: No visuals at depth %d\n", template.depth); } if (verbose) { printf("Using visualid %d:\n", (int)(x_visinfo->visualid)); printf(" screen %d\n", x_visinfo->screen); printf(" red_mask 0x%x\n", (int)(x_visinfo->red_mask)); printf(" green_mask 0x%x\n", (int)(x_visinfo->green_mask)); printf(" blue_mask 0x%x\n", (int)(x_visinfo->blue_mask)); printf(" colormap_size %d\n", x_visinfo->colormap_size); printf(" bits_per_rgb %d\n", x_visinfo->bits_per_rgb); } x_vis = x_visinfo->visual; // setup attributes for main window { int attribmask = CWEventMask | CWColormap | CWBorderPixel; XSetWindowAttributes attribs; Colormap tmpcmap; tmpcmap = XCreateColormap(x_disp, XRootWindow(x_disp, x_visinfo->screen), x_vis, AllocNone); attribs.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | ExposureMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask; attribs.border_pixel = 0; attribs.colormap = tmpcmap; // create the main window x_win = XCreateWindow( x_disp, XRootWindow(x_disp, x_visinfo->screen), 0, 0, // x, y vid.width, vid.height, 0, // borderwidth x_visinfo->depth, InputOutput, x_vis, attribmask, &attribs ); XStoreName( x_disp,x_win,"xquake"); if (x_visinfo->class != TrueColor) XFreeColormap(x_disp, tmpcmap); } if (x_visinfo->depth == 8) { // create and upload the palette if (x_visinfo->class == PseudoColor) { x_cmap = XCreateColormap(x_disp, x_win, x_vis, AllocAll); VID_SetPalette(palette); XSetWindowColormap(x_disp, x_win, x_cmap); } } // inviso cursor XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win)); // create the GC { XGCValues xgcvalues; int valuemask = GCGraphicsExposures; xgcvalues.graphics_exposures = False; x_gc = XCreateGC(x_disp, x_win, valuemask, &xgcvalues ); } // map the window XMapWindow(x_disp, x_win); // wait for first exposure event { XEvent event; do { XNextEvent(x_disp, &event); if (event.type == Expose && !event.xexpose.count) oktodraw = true; } while (!oktodraw); } // now safe to draw // even if MITSHM is available, make sure it's a local connection if (XShmQueryExtension(x_disp)) { char *displayname; doShm = true; displayname = (char *) getenv("DISPLAY"); if (displayname) { char *d = displayname; while (*d && (*d != ':')) d++; if (*d) *d = 0; if (!(!strcasecmp(displayname, "unix") || !*displayname)) doShm = false; } } if (doShm) { x_shmeventtype = XShmGetEventBase(x_disp) + ShmCompletion; ResetSharedFrameBuffers(); } else ResetFrameBuffer(); current_framebuffer = 0; vid.rowbytes = x_framebuffer[0]->bytes_per_line; vid.buffer = x_framebuffer[0]->data; vid.direct = 0; vid.conbuffer = x_framebuffer[0]->data; vid.conrowbytes = vid.rowbytes; vid.conwidth = vid.width; vid.conheight = vid.height; vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); // XSynchronize(x_disp, False); } void VID_ShiftPalette(unsigned char *p) { VID_SetPalette(p); } void VID_SetPalette(unsigned char *palette) { int i; XColor colors[256]; for(i=0;i<256;i++) { st2d_8to16table[i]= xlib_rgb16(palette[i*3], palette[i*3+1],palette[i*3+2]); st2d_8to24table[i]= xlib_rgb24(palette[i*3], palette[i*3+1],palette[i*3+2]); } if (x_visinfo->class == PseudoColor && x_visinfo->depth == 8) { if (palette != current_palette) memcpy(current_palette, palette, 768); for (i=0 ; i<256 ; i++) { colors[i].pixel = i; colors[i].flags = DoRed|DoGreen|DoBlue; colors[i].red = palette[i*3] * 257; colors[i].green = palette[i*3+1] * 257; colors[i].blue = palette[i*3+2] * 257; } XStoreColors(x_disp, x_cmap, colors, 256); } } // Called at shutdown void VID_Shutdown (void) { Con_Printf("VID_Shutdown\n"); XAutoRepeatOn(x_disp); XCloseDisplay(x_disp); } int XLateKey(XKeyEvent *ev) { int key; char buf[64]; KeySym keysym; key = 0; XLookupString(ev, buf, sizeof buf, &keysym, 0); switch(keysym) { case XK_KP_Page_Up: case XK_Page_Up: key = K_PGUP; break; case XK_KP_Page_Down: case XK_Page_Down: key = K_PGDN; break; case XK_KP_Home: case XK_Home: key = K_HOME; break; case XK_KP_End: case XK_End: key = K_END; break; case XK_KP_Left: case XK_Left: key = K_LEFTARROW; break; case XK_KP_Right: case XK_Right: key = K_RIGHTARROW; break; case XK_KP_Down: case XK_Down: key = K_DOWNARROW; break; case XK_KP_Up: case XK_Up: key = K_UPARROW; break; case XK_Escape: key = K_ESCAPE; break; case XK_KP_Enter: case XK_Return: key = K_ENTER; break; case XK_Tab: key = K_TAB; break; case XK_F1: key = K_F1; break; case XK_F2: key = K_F2; break; case XK_F3: key = K_F3; break; case XK_F4: key = K_F4; break; case XK_F5: key = K_F5; break; case XK_F6: key = K_F6; break; case XK_F7: key = K_F7; break; case XK_F8: key = K_F8; break; case XK_F9: key = K_F9; break; case XK_F10: key = K_F10; break; case XK_F11: key = K_F11; break; case XK_F12: key = K_F12; break; case XK_BackSpace: key = K_BACKSPACE; break; case XK_KP_Delete: case XK_Delete: key = K_DEL; break; case XK_Pause: key = K_PAUSE; break; case XK_Shift_L: case XK_Shift_R: key = K_SHIFT; break; case XK_Execute: case XK_Control_L: case XK_Control_R: key = K_CTRL; break; case XK_Alt_L: case XK_Meta_L: case XK_Alt_R: case XK_Meta_R: key = K_ALT; break; case XK_KP_Begin: key = K_AUX30; break; case XK_Insert: case XK_KP_Insert: key = K_INS; break; case XK_KP_Multiply: key = '*'; break; case XK_KP_Add: key = '+'; break; case XK_KP_Subtract: key = '-'; break; case XK_KP_Divide: key = '/'; break; #if 0 case 0x021: key = '1';break;/* [!] */ case 0x040: key = '2';break;/* [@] */ case 0x023: key = '3';break;/* [#] */ case 0x024: key = '4';break;/* [$] */ case 0x025: key = '5';break;/* [%] */ case 0x05e: key = '6';break;/* [^] */ case 0x026: key = '7';break;/* [&] */ case 0x02a: key = '8';break;/* [*] */ case 0x028: key = '9';;break;/* [(] */ case 0x029: key = '0';break;/* [)] */ case 0x05f: key = '-';break;/* [_] */ case 0x02b: key = '=';break;/* [+] */ case 0x07c: key = '\'';break;/* [|] */ case 0x07d: key = '[';break;/* [}] */ case 0x07b: key = ']';break;/* [{] */ case 0x022: key = '\'';break;/* ["] */ case 0x03a: key = ';';break;/* [:] */ case 0x03f: key = '/';break;/* [?] */ case 0x03e: key = '.';break;/* [>] */ case 0x03c: key = ',';break;/* [<] */ #endif default: key = *(unsigned char*)buf; if (key >= 'A' && key <= 'Z') key = key - 'A' + 'a'; // fprintf(stdout, "case 0x0%x: key = ___;break;/* [%c] */\n", keysym); break; } return key; } struct { int key; int down; } keyq[64]; int keyq_head=0; int keyq_tail=0; int config_notify=0; int config_notify_width; int config_notify_height; void GetEvent(void) { XEvent x_event; int b; XNextEvent(x_disp, &x_event); switch(x_event.type) { case KeyPress: keyq[keyq_head].key = XLateKey(&x_event.xkey); keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; break; case KeyRelease: keyq[keyq_head].key = XLateKey(&x_event.xkey); keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; break; case MotionNotify: if (_windowed_mouse.value) { mouse_x = (float) ((int)x_event.xmotion.x - (int)(vid.width/2)); mouse_y = (float) ((int)x_event.xmotion.y - (int)(vid.height/2)); //printf("m: x=%d,y=%d, mx=%3.2f,my=%3.2f\n", // x_event.xmotion.x, x_event.xmotion.y, mouse_x, mouse_y); /* move the mouse to the window center again */ XSelectInput(x_disp,x_win,StructureNotifyMask|KeyPressMask |KeyReleaseMask|ExposureMask |ButtonPressMask |ButtonReleaseMask); XWarpPointer(x_disp,None,x_win,0,0,0,0, (vid.width/2),(vid.height/2)); XSelectInput(x_disp,x_win,StructureNotifyMask|KeyPressMask |KeyReleaseMask|ExposureMask |PointerMotionMask|ButtonPressMask |ButtonReleaseMask); } else { mouse_x = (float) (x_event.xmotion.x-p_mouse_x); mouse_y = (float) (x_event.xmotion.y-p_mouse_y); p_mouse_x=x_event.xmotion.x; p_mouse_y=x_event.xmotion.y; } break; case ButtonPress: b=-1; if (x_event.xbutton.button == 1) b = 0; else if (x_event.xbutton.button == 2) b = 2; else if (x_event.xbutton.button == 3) b = 1; if (b>=0) mouse_buttonstate |= 1<<b; break; case ButtonRelease: b=-1; if (x_event.xbutton.button == 1) b = 0; else if (x_event.xbutton.button == 2) b = 2; else if (x_event.xbutton.button == 3) b = 1; if (b>=0) mouse_buttonstate &= ~(1<<b); break; case ConfigureNotify: //printf("config notify\n"); config_notify_width = x_event.xconfigure.width; config_notify_height = x_event.xconfigure.height; config_notify = 1; break; default: if (doShm && x_event.type == x_shmeventtype) oktodraw = true; } if (old_windowed_mouse != _windowed_mouse.value) { old_windowed_mouse = _windowed_mouse.value; if (!_windowed_mouse.value) { /* ungrab the pointer */ XUngrabPointer(x_disp,CurrentTime); } else { /* grab the pointer */ XGrabPointer(x_disp,x_win,True,0,GrabModeAsync, GrabModeAsync,x_win,None,CurrentTime); } } } // flushes the given rectangles from the view buffer to the screen void VID_Update (vrect_t *rects) { vrect_t full; // if the window changes dimension, skip this frame if (config_notify) { fprintf(stderr, "config notify\n"); config_notify = 0; vid.width = config_notify_width & ~7; vid.height = config_notify_height; if (doShm) ResetSharedFrameBuffers(); else ResetFrameBuffer(); vid.rowbytes = x_framebuffer[0]->bytes_per_line; vid.buffer = x_framebuffer[current_framebuffer]->data; vid.conbuffer = vid.buffer; vid.conwidth = vid.width; vid.conheight = vid.height; vid.conrowbytes = vid.rowbytes; vid.recalc_refdef = 1; // force a surface cache flush Con_CheckResize(); Con_Clear_f(); return; } // force full update if not 8bit if (x_visinfo->depth != 8) { extern int scr_fullupdate; scr_fullupdate = 0; } if (doShm) { while (rects) { if (x_visinfo->depth == 16) st2_fixup( x_framebuffer[current_framebuffer], rects->x, rects->y, rects->width, rects->height); else if (x_visinfo->depth == 24) st3_fixup( x_framebuffer[current_framebuffer], rects->x, rects->y, rects->width, rects->height); if (!XShmPutImage(x_disp, x_win, x_gc, x_framebuffer[current_framebuffer], rects->x, rects->y, rects->x, rects->y, rects->width, rects->height, True)) Sys_Error("VID_Update: XShmPutImage failed\n"); oktodraw = false; while (!oktodraw) GetEvent(); rects = rects->pnext; } current_framebuffer = !current_framebuffer; vid.buffer = x_framebuffer[current_framebuffer]->data; vid.conbuffer = vid.buffer; XSync(x_disp, False); } else { while (rects) { if (x_visinfo->depth == 16) st2_fixup( x_framebuffer[current_framebuffer], rects->x, rects->y, rects->width, rects->height); else if (x_visinfo->depth == 24) st3_fixup( x_framebuffer[current_framebuffer], rects->x, rects->y, rects->width, rects->height); XPutImage(x_disp, x_win, x_gc, x_framebuffer[0], rects->x, rects->y, rects->x, rects->y, rects->width, rects->height); rects = rects->pnext; } XSync(x_disp, False); } } static int dither; void VID_DitherOn(void) { if (dither == 0) { vid.recalc_refdef = 1; dither = 1; } } void VID_DitherOff(void) { if (dither) { vid.recalc_refdef = 1; dither = 0; } } int Sys_OpenWindow(void) { return 0; } void Sys_EraseWindow(int window) { } void Sys_DrawCircle(int window, int x, int y, int r) { } void Sys_DisplayWindow(int window) { } void Sys_SendKeyEvents(void) { // get events from x server if (x_disp) { while (XPending(x_disp)) GetEvent(); while (keyq_head != keyq_tail) { Key_Event(keyq[keyq_tail].key, keyq[keyq_tail].down); keyq_tail = (keyq_tail + 1) & 63; } } } #if 0 char *Sys_ConsoleInput (void) { static char text[256]; int len; fd_set readfds; int ready; struct timeval timeout; timeout.tv_sec = 0; timeout.tv_usec = 0; FD_ZERO(&readfds); FD_SET(0, &readfds); ready = select(1, &readfds, 0, 0, &timeout); if (ready>0) { len = read (0, text, sizeof(text)); if (len >= 1) { text[len-1] = 0; // rip off the /n and terminate return text; } } return 0; } #endif void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { // direct drawing of the "accessing disk" icon isn't supported under Linux } void D_EndDirectRect (int x, int y, int width, int height) { // direct drawing of the "accessing disk" icon isn't supported under Linux } void IN_Init (void) { Cvar_RegisterVariable (&_windowed_mouse); Cvar_RegisterVariable (&m_filter); if ( COM_CheckParm ("-nomouse") ) return; mouse_x = mouse_y = 0.0; mouse_avail = 1; } void IN_Shutdown (void) { mouse_avail = 0; } void IN_Commands (void) { int i; if (!mouse_avail) return; for (i=0 ; i<mouse_buttons ; i++) { if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) ) Key_Event (K_MOUSE1 + i, true); if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) ) Key_Event (K_MOUSE1 + i, false); } mouse_oldbuttonstate = mouse_buttonstate; } void IN_Move (usercmd_t *cmd) { if (!mouse_avail) return; if (m_filter.value) { mouse_x = (mouse_x + old_mouse_x) * 0.5; mouse_y = (mouse_y + old_mouse_y) * 0.5; } old_mouse_x = mouse_x; old_mouse_y = mouse_y; mouse_x *= sensitivity.value; mouse_y *= sensitivity.value; if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) cmd->sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; if (in_mlook.state & 1) V_StopPitchDrift (); if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * mouse_y; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * mouse_y; else cmd->forwardmove -= m_forward.value * mouse_y; } mouse_x = mouse_y = 0.0; }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid_null.c -- null video driver to aid porting efforts #include "quakedef.h" #include "d_local.h" viddef_t vid; // global video state #define BASEWIDTH 320 #define BASEHEIGHT 200 byte vid_buffer[BASEWIDTH*BASEHEIGHT]; short zbuffer[BASEWIDTH*BASEHEIGHT]; byte surfcache[256*1024]; unsigned short d_8to16table[256]; unsigned d_8to24table[256]; void VID_SetPalette (unsigned char *palette) { } void VID_ShiftPalette (unsigned char *palette) { } void VID_Init (unsigned char *palette) { vid.maxwarpwidth = vid.width = vid.conwidth = BASEWIDTH; vid.maxwarpheight = vid.height = vid.conheight = BASEHEIGHT; vid.aspect = 1.0; vid.numpages = 1; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); vid.buffer = vid.conbuffer = vid_buffer; vid.rowbytes = vid.conrowbytes = BASEWIDTH; d_pzbuffer = zbuffer; D_InitCaches (surfcache, sizeof(surfcache)); } void VID_Shutdown (void) { } void VID_Update (vrect_t *rects) { } /* ================ D_BeginDirectRect ================ */ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { } /* ================ D_EndDirectRect ================ */ void D_EndDirectRect (int x, int y, int width, int height) { }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #ifdef GLTEST typedef struct { plane_t *plane; vec3_t origin; vec3_t normal; vec3_t up; vec3_t right; vec3_t reflect; float length; } puff_t; #define MAX_PUFFS 64 puff_t puffs[MAX_PUFFS]; void Test_Init (void) { } plane_t junk; plane_t *HitPlane (vec3_t start, vec3_t end) { trace_t trace; // fill in a default trace memset (&trace, 0, sizeof(trace_t)); trace.fraction = 1; trace.allsolid = true; VectorCopy (end, trace.endpos); SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace); junk = trace.plane; return &junk; } void Test_Spawn (vec3_t origin) { int i; puff_t *p; vec3_t temp; vec3_t normal; vec3_t incoming; plane_t *plane; float d; for (i=0,p=puffs ; i<MAX_PUFFS ; i++,p++) { if (p->length <= 0) break; } if (i == MAX_PUFFS) return; VectorSubtract (r_refdef.vieworg, origin, incoming); VectorSubtract (origin, incoming, temp); plane = HitPlane (r_refdef.vieworg, temp); VectorNormalize (incoming); d = DotProduct (incoming, plane->normal); VectorSubtract (vec3_origin, incoming, p->reflect); VectorMA (p->reflect, d*2, plane->normal, p->reflect); VectorCopy (origin, p->origin); VectorCopy (plane->normal, p->normal); CrossProduct (incoming, p->normal, p->up); CrossProduct (p->up, p->normal, p->right); p->length = 8; } void DrawPuff (puff_t *p) { vec3_t pts[2][3]; int i, j; float s, d; for (i=0 ; i<2 ; i++) { if (i == 1) { s = 6; d = p->length; } else { s = 2; d = 0; } for (j=0 ; j<3 ; j++) { pts[i][0][j] = p->origin[j] + p->up[j]*s + p->reflect[j]*d; pts[i][1][j] = p->origin[j] + p->right[j]*s + p->reflect[j]*d; pts[i][2][j] = p->origin[j] + -p->right[j]*s + p->reflect[j]*d; } } glColor3f (1, 0, 0); #if 0 glBegin (GL_LINES); glVertex3fv (p->origin); glVertex3f (p->origin[0] + p->length*p->reflect[0], p->origin[1] + p->length*p->reflect[1], p->origin[2] + p->length*p->reflect[2]); glVertex3fv (pts[0][0]); glVertex3fv (pts[1][0]); glVertex3fv (pts[0][1]); glVertex3fv (pts[1][1]); glVertex3fv (pts[0][2]); glVertex3fv (pts[1][2]); glEnd (); #endif glBegin (GL_QUADS); for (i=0 ; i<3 ; i++) { j = (i+1)%3; glVertex3fv (pts[0][j]); glVertex3fv (pts[1][j]); glVertex3fv (pts[1][i]); glVertex3fv (pts[0][i]); } glEnd (); glBegin (GL_TRIANGLES); glVertex3fv (pts[1][0]); glVertex3fv (pts[1][1]); glVertex3fv (pts[1][2]); glEnd (); p->length -= host_frametime*2; } void Test_Draw (void) { int i; puff_t *p; for (i=0, p=puffs ; i<MAX_PUFFS ; i++,p++) { if (p->length > 0) DrawPuff (p); } } #endif
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_clear: clears a specified rectangle to the specified color #include "quakedef.h" /* ================ D_FillRect ================ */ void D_FillRect (vrect_t *rect, int color) { int rx, ry, rwidth, rheight; unsigned char *dest; unsigned *ldest; rx = rect->x; ry = rect->y; rwidth = rect->width; rheight = rect->height; if (rx < 0) { rwidth += rx; rx = 0; } if (ry < 0) { rheight += ry; ry = 0; } if (rx+rwidth > vid.width) rwidth = vid.width - rx; if (ry+rheight > vid.height) rheight = vid.height - rx; if (rwidth < 1 || rheight < 1) return; dest = ((byte *)vid.buffer + ry*vid.rowbytes + rx); if (((rwidth & 0x03) == 0) && (((long)dest & 0x03) == 0)) { // faster aligned dword clear ldest = (unsigned *)dest; color += color << 16; rwidth >>= 2; color += color << 8; for (ry=0 ; ry<rheight ; ry++) { for (rx=0 ; rx<rwidth ; rx++) ldest[rx] = color; ldest = (unsigned *)((byte*)ldest + vid.rowbytes); } } else { // slower byte-by-byte clear for unaligned cases for (ry=0 ; ry<rheight ; ry++) { for (rx=0 ; rx<rwidth ; rx++) dest[rx] = color; dest += vid.rowbytes; } } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sys_win.c -- Win32 system interface code #include "quakedef.h" #include "winquake.h" #include "errno.h" #include "resource.h" #include "conproc.h" #define MINIMUM_WIN_MEMORY 0x0880000 #define MAXIMUM_WIN_MEMORY 0x1000000 #define CONSOLE_ERROR_TIMEOUT 60.0 // # of seconds to wait on Sys_Error running // dedicated before exiting #define PAUSE_SLEEP 50 // sleep time on pause or minimization #define NOT_FOCUS_SLEEP 20 // sleep time when not focus int starttime; qboolean ActiveApp, Minimized; qboolean WinNT; static double pfreq; static double curtime = 0.0; static double lastcurtime = 0.0; static int lowshift; qboolean isDedicated; static qboolean sc_return_on_enter = false; HANDLE hinput, houtput; static char *tracking_tag = "Clams & Mooses"; static HANDLE tevent; static HANDLE hFile; static HANDLE heventParent; static HANDLE heventChild; void MaskExceptions (void); void Sys_InitFloatTime (void); void Sys_PushFPCW_SetHigh (void); void Sys_PopFPCW (void); volatile int sys_checksum; /* ================ Sys_PageIn ================ */ void Sys_PageIn (void *ptr, int size) { byte *x; int j, m, n; // touch all the memory to make sure it's there. The 16-page skip is to // keep Win 95 from thinking we're trying to page ourselves in (we are // doing that, of course, but there's no reason we shouldn't) x = (byte *)ptr; for (n=0 ; n<4 ; n++) { for (m=0 ; m<(size - 16 * 0x1000) ; m += 4) { sys_checksum += *(int *)&x[m]; sys_checksum += *(int *)&x[m + 16 * 0x1000]; } } } /* =============================================================================== FILE IO =============================================================================== */ #define MAX_HANDLES 10 FILE *sys_handles[MAX_HANDLES]; int findhandle (void) { int i; for (i=1 ; i<MAX_HANDLES ; i++) if (!sys_handles[i]) return i; Sys_Error ("out of handles"); return -1; } /* ================ filelength ================ */ int filelength (FILE *f) { int pos; int end; int t; t = VID_ForceUnlockedAndReturnState (); pos = ftell (f); fseek (f, 0, SEEK_END); end = ftell (f); fseek (f, pos, SEEK_SET); VID_ForceLockState (t); return end; } int Sys_FileOpenRead (char *path, int *hndl) { FILE *f; int i, retval; int t; t = VID_ForceUnlockedAndReturnState (); i = findhandle (); f = fopen(path, "rb"); if (!f) { *hndl = -1; retval = -1; } else { sys_handles[i] = f; *hndl = i; retval = filelength(f); } VID_ForceLockState (t); return retval; } int Sys_FileOpenWrite (char *path) { FILE *f; int i; int t; t = VID_ForceUnlockedAndReturnState (); i = findhandle (); f = fopen(path, "wb"); if (!f) Sys_Error ("Error opening %s: %s", path,strerror(errno)); sys_handles[i] = f; VID_ForceLockState (t); return i; } void Sys_FileClose (int handle) { int t; t = VID_ForceUnlockedAndReturnState (); fclose (sys_handles[handle]); sys_handles[handle] = NULL; VID_ForceLockState (t); } void Sys_FileSeek (int handle, int position) { int t; t = VID_ForceUnlockedAndReturnState (); fseek (sys_handles[handle], position, SEEK_SET); VID_ForceLockState (t); } int Sys_FileRead (int handle, void *dest, int count) { int t, x; t = VID_ForceUnlockedAndReturnState (); x = fread (dest, 1, count, sys_handles[handle]); VID_ForceLockState (t); return x; } int Sys_FileWrite (int handle, void *data, int count) { int t, x; t = VID_ForceUnlockedAndReturnState (); x = fwrite (data, 1, count, sys_handles[handle]); VID_ForceLockState (t); return x; } int Sys_FileTime (char *path) { FILE *f; int t, retval; t = VID_ForceUnlockedAndReturnState (); f = fopen(path, "rb"); if (f) { fclose(f); retval = 1; } else { retval = -1; } VID_ForceLockState (t); return retval; } void Sys_mkdir (char *path) { _mkdir (path); } /* =============================================================================== SYSTEM IO =============================================================================== */ /* ================ Sys_MakeCodeWriteable ================ */ void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length) { DWORD flOldProtect; if (!VirtualProtect((LPVOID)startaddr, length, PAGE_READWRITE, &flOldProtect)) Sys_Error("Protection change failed\n"); } #ifndef _M_IX86 void Sys_SetFPCW (void) { } void Sys_PushFPCW_SetHigh (void) { } void Sys_PopFPCW (void) { } void MaskExceptions (void) { } #endif /* ================ Sys_Init ================ */ void Sys_Init (void) { LARGE_INTEGER PerformanceFreq; unsigned int lowpart, highpart; OSVERSIONINFO vinfo; MaskExceptions (); Sys_SetFPCW (); if (!QueryPerformanceFrequency (&PerformanceFreq)) Sys_Error ("No hardware timer available"); // get 32 out of the 64 time bits such that we have around // 1 microsecond resolution lowpart = (unsigned int)PerformanceFreq.LowPart; highpart = (unsigned int)PerformanceFreq.HighPart; lowshift = 0; while (highpart || (lowpart > 2000000.0)) { lowshift++; lowpart >>= 1; lowpart |= (highpart & 1) << 31; highpart >>= 1; } pfreq = 1.0 / (double)lowpart; Sys_InitFloatTime (); vinfo.dwOSVersionInfoSize = sizeof(vinfo); if (!GetVersionEx (&vinfo)) Sys_Error ("Couldn't get OS info"); if ((vinfo.dwMajorVersion < 4) || (vinfo.dwPlatformId == VER_PLATFORM_WIN32s)) { Sys_Error ("WinQuake requires at least Win95 or NT 4.0"); } if (vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT) WinNT = true; else WinNT = false; } void Sys_Error (char *error, ...) { va_list argptr; char text[1024], text2[1024]; char *text3 = "Press Enter to exit\n"; char *text4 = "***********************************\n"; char *text5 = "\n"; DWORD dummy; double starttime; static int in_sys_error0 = 0; static int in_sys_error1 = 0; static int in_sys_error2 = 0; static int in_sys_error3 = 0; if (!in_sys_error3) { in_sys_error3 = 1; VID_ForceUnlockedAndReturnState (); } va_start (argptr, error); vsprintf (text, error, argptr); va_end (argptr); if (isDedicated) { va_start (argptr, error); vsprintf (text, error, argptr); va_end (argptr); sprintf (text2, "ERROR: %s\n", text); WriteFile (houtput, text5, strlen (text5), &dummy, NULL); WriteFile (houtput, text4, strlen (text4), &dummy, NULL); WriteFile (houtput, text2, strlen (text2), &dummy, NULL); WriteFile (houtput, text3, strlen (text3), &dummy, NULL); WriteFile (houtput, text4, strlen (text4), &dummy, NULL); starttime = Sys_FloatTime (); sc_return_on_enter = true; // so Enter will get us out of here while (!Sys_ConsoleInput () && ((Sys_FloatTime () - starttime) < CONSOLE_ERROR_TIMEOUT)) { } } else { // switch to windowed so the message box is visible, unless we already // tried that and failed if (!in_sys_error0) { in_sys_error0 = 1; VID_SetDefaultMode (); MessageBox(NULL, text, "Quake Error", MB_OK | MB_SETFOREGROUND | MB_ICONSTOP); } else { MessageBox(NULL, text, "Double Quake Error", MB_OK | MB_SETFOREGROUND | MB_ICONSTOP); } } if (!in_sys_error1) { in_sys_error1 = 1; Host_Shutdown (); } // shut down QHOST hooks if necessary if (!in_sys_error2) { in_sys_error2 = 1; DeinitConProc (); } exit (1); } void Sys_Printf (char *fmt, ...) { va_list argptr; char text[1024]; DWORD dummy; if (isDedicated) { va_start (argptr,fmt); vsprintf (text, fmt, argptr); va_end (argptr); WriteFile(houtput, text, strlen (text), &dummy, NULL); } } void Sys_Quit (void) { VID_ForceUnlockedAndReturnState (); Host_Shutdown(); if (tevent) CloseHandle (tevent); if (isDedicated) FreeConsole (); // shut down QHOST hooks if necessary DeinitConProc (); exit (0); } /* ================ Sys_FloatTime ================ */ double Sys_FloatTime (void) { static int sametimecount; static unsigned int oldtime; static int first = 1; LARGE_INTEGER PerformanceCount; unsigned int temp, t2; double time; Sys_PushFPCW_SetHigh (); QueryPerformanceCounter (&PerformanceCount); temp = ((unsigned int)PerformanceCount.LowPart >> lowshift) | ((unsigned int)PerformanceCount.HighPart << (32 - lowshift)); if (first) { oldtime = temp; first = 0; } else { // check for turnover or backward time if ((temp <= oldtime) && ((oldtime - temp) < 0x10000000)) { oldtime = temp; // so we can't get stuck } else { t2 = temp - oldtime; time = (double)t2 * pfreq; oldtime = temp; curtime += time; if (curtime == lastcurtime) { sametimecount++; if (sametimecount > 100000) { curtime += 1.0; sametimecount = 0; } } else { sametimecount = 0; } lastcurtime = curtime; } } Sys_PopFPCW (); return curtime; } /* ================ Sys_InitFloatTime ================ */ void Sys_InitFloatTime (void) { int j; Sys_FloatTime (); j = COM_CheckParm("-starttime"); if (j) { curtime = (double) (Q_atof(com_argv[j+1])); } else { curtime = 0.0; } lastcurtime = curtime; } char *Sys_ConsoleInput (void) { static char text[256]; static int len; INPUT_RECORD recs[1024]; int count; int i, dummy; int ch, numread, numevents; if (!isDedicated) return NULL; for ( ;; ) { if (!GetNumberOfConsoleInputEvents (hinput, &numevents)) Sys_Error ("Error getting # of console events"); if (numevents <= 0) break; if (!ReadConsoleInput(hinput, recs, 1, &numread)) Sys_Error ("Error reading console input"); if (numread != 1) Sys_Error ("Couldn't read console input"); if (recs[0].EventType == KEY_EVENT) { if (!recs[0].Event.KeyEvent.bKeyDown) { ch = recs[0].Event.KeyEvent.uChar.AsciiChar; switch (ch) { case '\r': WriteFile(houtput, "\r\n", 2, &dummy, NULL); if (len) { text[len] = 0; len = 0; return text; } else if (sc_return_on_enter) { // special case to allow exiting from the error handler on Enter text[0] = '\r'; len = 0; return text; } break; case '\b': WriteFile(houtput, "\b \b", 3, &dummy, NULL); if (len) { len--; } break; default: if (ch >= ' ') { WriteFile(houtput, &ch, 1, &dummy, NULL); text[len] = ch; len = (len + 1) & 0xff; } break; } } } } return NULL; } void Sys_Sleep (void) { Sleep (1); } void Sys_SendKeyEvents (void) { MSG msg; while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { // we always update if there are any event, even if we're paused scr_skipupdate = 0; if (!GetMessage (&msg, NULL, 0, 0)) Sys_Quit (); TranslateMessage (&msg); DispatchMessage (&msg); } } /* ============================================================================== WINDOWS CRAP ============================================================================== */ /* ================== WinMain ================== */ void SleepUntilInput (int time) { MsgWaitForMultipleObjects(1, &tevent, FALSE, time, QS_ALLINPUT); } /* ================== WinMain ================== */ HINSTANCE global_hInstance; int global_nCmdShow; char *argv[MAX_NUM_ARGVS]; static char *empty_string = ""; HWND hwnd_dialog; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { MSG msg; quakeparms_t parms; double time, oldtime, newtime; MEMORYSTATUS lpBuffer; static char cwd[1024]; int t; RECT rect; /* previous instances do not exist in Win32 */ if (hPrevInstance) return 0; global_hInstance = hInstance; global_nCmdShow = nCmdShow; lpBuffer.dwLength = sizeof(MEMORYSTATUS); GlobalMemoryStatus (&lpBuffer); if (!GetCurrentDirectory (sizeof(cwd), cwd)) Sys_Error ("Couldn't determine current directory"); if (cwd[Q_strlen(cwd)-1] == '/') cwd[Q_strlen(cwd)-1] = 0; parms.basedir = cwd; parms.cachedir = NULL; parms.argc = 1; argv[0] = empty_string; while (*lpCmdLine && (parms.argc < MAX_NUM_ARGVS)) { while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126))) lpCmdLine++; if (*lpCmdLine) { argv[parms.argc] = lpCmdLine; parms.argc++; while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126))) lpCmdLine++; if (*lpCmdLine) { *lpCmdLine = 0; lpCmdLine++; } } } parms.argv = argv; COM_InitArgv (parms.argc, parms.argv); parms.argc = com_argc; parms.argv = com_argv; isDedicated = (COM_CheckParm ("-dedicated") != 0); if (!isDedicated) { hwnd_dialog = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_DIALOG1), NULL, NULL); if (hwnd_dialog) { if (GetWindowRect (hwnd_dialog, &rect)) { if (rect.left > (rect.top * 2)) { SetWindowPos (hwnd_dialog, 0, (rect.left / 2) - ((rect.right - rect.left) / 2), rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE); } } ShowWindow (hwnd_dialog, SW_SHOWDEFAULT); UpdateWindow (hwnd_dialog); SetForegroundWindow (hwnd_dialog); } } // take the greater of all the available memory or half the total memory, // but at least 8 Mb and no more than 16 Mb, unless they explicitly // request otherwise parms.memsize = lpBuffer.dwAvailPhys; if (parms.memsize < MINIMUM_WIN_MEMORY) parms.memsize = MINIMUM_WIN_MEMORY; if (parms.memsize < (lpBuffer.dwTotalPhys >> 1)) parms.memsize = lpBuffer.dwTotalPhys >> 1; if (parms.memsize > MAXIMUM_WIN_MEMORY) parms.memsize = MAXIMUM_WIN_MEMORY; if (COM_CheckParm ("-heapsize")) { t = COM_CheckParm("-heapsize") + 1; if (t < com_argc) parms.memsize = Q_atoi (com_argv[t]) * 1024; } parms.membase = malloc (parms.memsize); if (!parms.membase) Sys_Error ("Not enough memory free; check disk space\n"); Sys_PageIn (parms.membase, parms.memsize); tevent = CreateEvent(NULL, FALSE, FALSE, NULL); if (!tevent) Sys_Error ("Couldn't create event"); if (isDedicated) { if (!AllocConsole ()) { Sys_Error ("Couldn't create dedicated server console"); } hinput = GetStdHandle (STD_INPUT_HANDLE); houtput = GetStdHandle (STD_OUTPUT_HANDLE); // give QHOST a chance to hook into the console if ((t = COM_CheckParm ("-HFILE")) > 0) { if (t < com_argc) hFile = (HANDLE)Q_atoi (com_argv[t+1]); } if ((t = COM_CheckParm ("-HPARENT")) > 0) { if (t < com_argc) heventParent = (HANDLE)Q_atoi (com_argv[t+1]); } if ((t = COM_CheckParm ("-HCHILD")) > 0) { if (t < com_argc) heventChild = (HANDLE)Q_atoi (com_argv[t+1]); } InitConProc (hFile, heventParent, heventChild); } Sys_Init (); // because sound is off until we become active S_BlockSound (); Sys_Printf ("Host_Init\n"); Host_Init (&parms); oldtime = Sys_FloatTime (); /* main window message loop */ while (1) { if (isDedicated) { newtime = Sys_FloatTime (); time = newtime - oldtime; while (time < sys_ticrate.value ) { Sys_Sleep(); newtime = Sys_FloatTime (); time = newtime - oldtime; } } else { // yield the CPU for a little while when paused, minimized, or not the focus if ((cl.paused && (!ActiveApp && !DDActive)) || Minimized || block_drawing) { SleepUntilInput (PAUSE_SLEEP); scr_skipupdate = 1; // no point in bothering to draw } else if (!ActiveApp && !DDActive) { SleepUntilInput (NOT_FOCUS_SLEEP); } newtime = Sys_FloatTime (); time = newtime - oldtime; } Host_Frame (time); oldtime = newtime; } /* return success of application */ return TRUE; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // net_loop.c #include "quakedef.h" #include "net_loop.h" qboolean localconnectpending = false; qsocket_t *loop_client = NULL; qsocket_t *loop_server = NULL; int Loop_Init (void) { if (cls.state == ca_dedicated) return -1; return 0; } void Loop_Shutdown (void) { } void Loop_Listen (qboolean state) { } void Loop_SearchForHosts (qboolean xmit) { if (!sv.active) return; hostCacheCount = 1; if (Q_strcmp(hostname.string, "UNNAMED") == 0) Q_strcpy(hostcache[0].name, "local"); else Q_strcpy(hostcache[0].name, hostname.string); Q_strcpy(hostcache[0].map, sv.name); hostcache[0].users = net_activeconnections; hostcache[0].maxusers = svs.maxclients; hostcache[0].driver = net_driverlevel; Q_strcpy(hostcache[0].cname, "local"); } qsocket_t *Loop_Connect (const char *host) { if (Q_strcmp(host,"local") != 0) return NULL; localconnectpending = true; if (!loop_client) { if ((loop_client = NET_NewQSocket ()) == NULL) { Con_Printf("Loop_Connect: no qsocket available\n"); return NULL; } Q_strcpy (loop_client->address, "localhost"); } loop_client->receiveMessageLength = 0; loop_client->sendMessageLength = 0; loop_client->canSend = true; if (!loop_server) { if ((loop_server = NET_NewQSocket ()) == NULL) { Con_Printf("Loop_Connect: no qsocket available\n"); return NULL; } Q_strcpy (loop_server->address, "LOCAL"); } loop_server->receiveMessageLength = 0; loop_server->sendMessageLength = 0; loop_server->canSend = true; loop_client->driverdata = (void *)loop_server; loop_server->driverdata = (void *)loop_client; return loop_client; } qsocket_t *Loop_CheckNewConnections (void) { if (!localconnectpending) return NULL; localconnectpending = false; loop_server->sendMessageLength = 0; loop_server->receiveMessageLength = 0; loop_server->canSend = true; loop_client->sendMessageLength = 0; loop_client->receiveMessageLength = 0; loop_client->canSend = true; return loop_server; } static int IntAlign(int value) { return (value + (sizeof(int) - 1)) & (~(sizeof(int) - 1)); } int Loop_GetMessage (qsocket_t *sock) { int ret; int length; if (sock->receiveMessageLength == 0) return 0; ret = sock->receiveMessage[0]; length = sock->receiveMessage[1] + (sock->receiveMessage[2] << 8); // alignment byte skipped here SZ_Clear (&net_message); SZ_Write (&net_message, &sock->receiveMessage[4], length); length = IntAlign(length + 4); sock->receiveMessageLength -= length; if (sock->receiveMessageLength) Q_memcpy(sock->receiveMessage, &sock->receiveMessage[length], sock->receiveMessageLength); if (sock->driverdata && ret == 1) ((qsocket_t *)sock->driverdata)->canSend = true; return ret; } int Loop_SendMessage (qsocket_t *sock, sizebuf_t *data) { byte *buffer; int *bufferLength; if (!sock->driverdata) return -1; bufferLength = &((qsocket_t *)sock->driverdata)->receiveMessageLength; if ((*bufferLength + data->cursize + 4) > NET_MAXMESSAGE) Sys_Error("Loop_SendMessage: overflow\n"); buffer = ((qsocket_t *)sock->driverdata)->receiveMessage + *bufferLength; // message type *buffer++ = 1; // length *buffer++ = data->cursize & 0xff; *buffer++ = data->cursize >> 8; // align buffer++; // message Q_memcpy(buffer, data->data, data->cursize); *bufferLength = IntAlign(*bufferLength + data->cursize + 4); sock->canSend = false; return 1; } int Loop_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data) { byte *buffer; int *bufferLength; if (!sock->driverdata) return -1; bufferLength = &((qsocket_t *)sock->driverdata)->receiveMessageLength; if ((*bufferLength + data->cursize + sizeof(byte) + sizeof(short)) > NET_MAXMESSAGE) return 0; buffer = ((qsocket_t *)sock->driverdata)->receiveMessage + *bufferLength; // message type *buffer++ = 2; // length *buffer++ = data->cursize & 0xff; *buffer++ = data->cursize >> 8; // align buffer++; // message Q_memcpy(buffer, data->data, data->cursize); *bufferLength = IntAlign(*bufferLength + data->cursize + 4); return 1; } qboolean Loop_CanSendMessage (qsocket_t *sock) { if (!sock->driverdata) return false; return sock->canSend; } qboolean Loop_CanSendUnreliableMessage (qsocket_t *sock) { return true; } void Loop_Close (qsocket_t *sock) { if (sock->driverdata) ((qsocket_t *)sock->driverdata)->driverdata = NULL; sock->receiveMessageLength = 0; sock->sendMessageLength = 0; sock->canSend = true; if (sock == loop_client) loop_client = NULL; else loop_server = NULL; }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_edict.c -- entity dictionary #include "quakedef.h" dprograms_t *progs; dfunction_t *pr_functions; char *pr_strings; ddef_t *pr_fielddefs; ddef_t *pr_globaldefs; dstatement_t *pr_statements; globalvars_t *pr_global_struct; float *pr_globals; // same as pr_global_struct int pr_edict_size; // in bytes unsigned short pr_crc; int type_size[8] = {1,sizeof(string_t)/4,1,3,1,1,sizeof(func_t)/4,sizeof(void *)/4}; ddef_t *ED_FieldAtOfs (int ofs); qboolean ED_ParseEpair (void *base, ddef_t *key, char *s); cvar_t nomonsters = CVAR2("nomonsters", "0"); cvar_t gamecfg = CVAR2("gamecfg", "0"); cvar_t scratch1 = CVAR2("scratch1", "0"); cvar_t scratch2 = CVAR2("scratch2", "0"); cvar_t scratch3 = CVAR2("scratch3", "0"); cvar_t scratch4 = CVAR2("scratch4", "0"); cvar_t savedgamecfg = CVAR3("savedgamecfg", "0", true); cvar_t saved1 = CVAR3("saved1", "0", true); cvar_t saved2 = CVAR3("saved2", "0", true); cvar_t saved3 = CVAR3("saved3", "0", true); cvar_t saved4 = CVAR3("saved4", "0", true); #define MAX_FIELD_LEN 64 #define GEFV_CACHESIZE 2 typedef struct { ddef_t *pcache; char field[MAX_FIELD_LEN]; } gefv_cache; static gefv_cache gefvCache[GEFV_CACHESIZE] = {{NULL, ""}, {NULL, ""}}; /* ================= ED_ClearEdict Sets everything to NULL ================= */ void ED_ClearEdict (edict_t *e) { memset (&e->u.v, 0, progs->entityfields * 4); e->free = false; } /* ================= ED_Alloc Either finds a free edict, or allocates a new one. Try to avoid reusing an entity that was recently freed, because it can cause the client to think the entity morphed into something else instead of being removed and recreated, which can cause interpolated angles and bad trails. ================= */ edict_t *ED_Alloc (void) { int i; edict_t *e; for ( i=svs.maxclients+1 ; i<sv.num_edicts ; i++) { e = EDICT_NUM(i); // the first couple seconds of server time can involve a lot of // freeing and allocating, so relax the replacement policy if (e->free && ( e->freetime < 2 || sv.time - e->freetime > 0.5 ) ) { ED_ClearEdict (e); return e; } } if (i == MAX_EDICTS) Sys_Error ("ED_Alloc: no free edicts"); sv.num_edicts++; e = EDICT_NUM(i); ED_ClearEdict (e); return e; } /* ================= ED_Free Marks the edict as free FIXME: walk all entities and NULL out references to this entity ================= */ void ED_Free (edict_t *ed) { SV_UnlinkEdict (ed); // unlink from world bsp ed->free = true; ed->u.v.model = 0; ed->u.v.takedamage = 0; ed->u.v.modelindex = 0; ed->u.v.colormap = 0; ed->u.v.skin = 0; ed->u.v.frame = 0; VectorCopy (vec3_origin, ed->u.v.origin); VectorCopy (vec3_origin, ed->u.v.angles); ed->u.v.nextthink = -1; ed->u.v.solid = 0; ed->freetime = sv.time; } //=========================================================================== /* ============ ED_GlobalAtOfs ============ */ ddef_t *ED_GlobalAtOfs (int ofs) { ddef_t *def; int i; for (i=0 ; i<progs->numglobaldefs ; i++) { def = &pr_globaldefs[i]; if (def->ofs == ofs) return def; } return NULL; } /* ============ ED_FieldAtOfs ============ */ ddef_t *ED_FieldAtOfs (int ofs) { ddef_t *def; int i; for (i=0 ; i<progs->numfielddefs ; i++) { def = &pr_fielddefs[i]; if (def->ofs == ofs) return def; } return NULL; } /* ============ ED_FindField ============ */ ddef_t *ED_FindField (const char *name) { ddef_t *def; int i; for (i=0 ; i<progs->numfielddefs ; i++) { def = &pr_fielddefs[i]; if (!strcmp(pr_strings + def->s_name,name) ) return def; } return NULL; } /* ============ ED_FindGlobal ============ */ ddef_t *ED_FindGlobal (const char *name) { ddef_t *def; int i; for (i=0 ; i<progs->numglobaldefs ; i++) { def = &pr_globaldefs[i]; if (!strcmp(pr_strings + def->s_name,name) ) return def; } return NULL; } /* ============ ED_FindFunction ============ */ dfunction_t *ED_FindFunction (const char *name) { dfunction_t *func; int i; for (i=0 ; i<progs->numfunctions ; i++) { func = &pr_functions[i]; if (!strcmp(pr_strings + func->s_name,name) ) return func; } return NULL; } eval_t *GetEdictFieldValue(edict_t *ed, const char *field) { ddef_t *def = NULL; int i; static int rep = 0; for (i=0 ; i<GEFV_CACHESIZE ; i++) { if (!strcmp(field, gefvCache[i].field)) { def = gefvCache[i].pcache; goto Done; } } def = ED_FindField (field); if (strlen(field) < MAX_FIELD_LEN) { gefvCache[rep].pcache = def; strcpy (gefvCache[rep].field, field); rep ^= 1; } Done: if (!def) return NULL; return (eval_t *)((char *)&ed->u.v + def->ofs*4); } /* ============ PR_ValueString Returns a string describing *data in a type specific manner ============= */ char *PR_ValueString (etype_t type, eval_t *val) { static char line[256]; ddef_t *def; dfunction_t *f; type = (etype_t) (type & ~DEF_SAVEGLOBAL); switch (type) { case ev_string: sprintf (line, "%s", pr_strings + val->string); break; case ev_entity: sprintf (line, "entity %i", NUM_FOR_EDICT(PROG_TO_EDICT(val->edict)) ); break; case ev_function: f = pr_functions + val->function; sprintf (line, "%s()", pr_strings + f->s_name); break; case ev_field: def = ED_FieldAtOfs ( val->_int ); sprintf (line, ".%s", pr_strings + def->s_name); break; case ev_void: sprintf (line, "void"); break; case ev_float: sprintf (line, "%5.1f", val->_float); break; case ev_vector: sprintf (line, "'%5.1f %5.1f %5.1f'", val->vector[0], val->vector[1], val->vector[2]); break; case ev_pointer: sprintf (line, "pointer"); break; default: sprintf (line, "bad type %i", type); break; } return line; } /* ============ PR_UglyValueString Returns a string describing *data in a type specific manner Easier to parse than PR_ValueString ============= */ char *PR_UglyValueString (etype_t type, eval_t *val) { static char line[256]; ddef_t *def; dfunction_t *f; type = (etype_t) (type & ~DEF_SAVEGLOBAL); switch (type) { case ev_string: sprintf (line, "%s", pr_strings + val->string); break; case ev_entity: sprintf (line, "%i", NUM_FOR_EDICT(PROG_TO_EDICT(val->edict))); break; case ev_function: f = pr_functions + val->function; sprintf (line, "%s", pr_strings + f->s_name); break; case ev_field: def = ED_FieldAtOfs ( val->_int ); sprintf (line, "%s", pr_strings + def->s_name); break; case ev_void: sprintf (line, "void"); break; case ev_float: sprintf (line, "%f", val->_float); break; case ev_vector: sprintf (line, "%f %f %f", val->vector[0], val->vector[1], val->vector[2]); break; default: sprintf (line, "bad type %i", type); break; } return line; } /* ============ PR_GlobalString Returns a string with a description and the contents of a global, padded to 20 field width ============ */ char *PR_GlobalString (int ofs) { char *s; int i; ddef_t *def; void *val; static char line[128]; val = (void *)&pr_globals[ofs]; def = ED_GlobalAtOfs(ofs); if (!def) sprintf (line,"%i(??""?)", ofs); else { s = PR_ValueString ((etype_t) def->type, (eval_t*) val); sprintf (line,"%i(%s)%s", ofs, pr_strings + def->s_name, s); } i = strlen(line); for ( ; i<20 ; i++) strcat (line," "); strcat (line," "); return line; } char *PR_GlobalStringNoContents (int ofs) { int i; ddef_t *def; static char line[128]; def = ED_GlobalAtOfs(ofs); if (!def) sprintf (line,"%i(??""?)", ofs); else sprintf (line,"%i(%s)", ofs, pr_strings + def->s_name); i = strlen(line); for ( ; i<20 ; i++) strcat (line," "); strcat (line," "); return line; } /* ============= ED_Print For debugging ============= */ void ED_Print (edict_t *ed) { int l; ddef_t *d; int *v; int i, j; char *name; int type; if (ed->free) { Con_Printf ("FREE\n"); return; } Con_Printf("\nEDICT %i:\n", NUM_FOR_EDICT(ed)); for (i=1 ; i<progs->numfielddefs ; i++) { d = &pr_fielddefs[i]; name = pr_strings + d->s_name; if (name[strlen(name)-2] == '_') continue; // skip _x, _y, _z vars v = (int *)((char *)&ed->u.v + d->ofs*4); // if the value is still all 0, skip the field type = d->type & ~DEF_SAVEGLOBAL; for (j=0 ; j<type_size[type] ; j++) if (v[j]) break; if (j == type_size[type]) continue; Con_Printf ("%s",name); l = strlen (name); while (l++ < 15) Con_Printf (" "); Con_Printf ("%s\n", PR_ValueString((etype_t) d->type, (eval_t *)v)); } } /* ============= ED_Write For savegames ============= */ void ED_Write (FILE *f, edict_t *ed) { ddef_t *d; int *v; int i, j; char *name; int type; fprintf (f, "{\n"); if (ed->free) { fprintf (f, "}\n"); return; } for (i=1 ; i<progs->numfielddefs ; i++) { d = &pr_fielddefs[i]; name = pr_strings + d->s_name; if (name[strlen(name)-2] == '_') continue; // skip _x, _y, _z vars v = (int *)((char *)&ed->u.v + d->ofs*4); // if the value is still all 0, skip the field type = d->type & ~DEF_SAVEGLOBAL; for (j=0 ; j<type_size[type] ; j++) if (v[j]) break; if (j == type_size[type]) continue; fprintf (f,"\"%s\" ",name); fprintf (f,"\"%s\"\n", PR_UglyValueString((etype_t) d->type, (eval_t *)v)); } fprintf (f, "}\n"); } void ED_PrintNum (int ent) { ED_Print (EDICT_NUM(ent)); } /* ============= ED_PrintEdicts For debugging, prints all the entities in the current server ============= */ void ED_PrintEdicts (void) { int i; Con_Printf ("%i entities\n", sv.num_edicts); for (i=0 ; i<sv.num_edicts ; i++) ED_PrintNum (i); } /* ============= ED_PrintEdict_f For debugging, prints a single edicy ============= */ void ED_PrintEdict_f (void) { int i; i = Q_atoi (Cmd_Argv(1)); if (i >= sv.num_edicts) { Con_Printf("Bad edict number\n"); return; } ED_PrintNum (i); } /* ============= ED_Count For debugging ============= */ void ED_Count (void) { int i; edict_t *ent; int active, models, solid, step; active = models = solid = step = 0; for (i=0 ; i<sv.num_edicts ; i++) { ent = EDICT_NUM(i); if (ent->free) continue; active++; if (ent->u.v.solid) solid++; if (ent->u.v.model) models++; if (ent->u.v.movetype == MOVETYPE_STEP) step++; } Con_Printf ("num_edicts:%3i\n", sv.num_edicts); Con_Printf ("active :%3i\n", active); Con_Printf ("view :%3i\n", models); Con_Printf ("touch :%3i\n", solid); Con_Printf ("step :%3i\n", step); } /* ============================================================================== ARCHIVING GLOBALS FIXME: need to tag constants, doesn't really work ============================================================================== */ /* ============= ED_WriteGlobals ============= */ void ED_WriteGlobals (FILE *f) { ddef_t *def; int i; char *name; int type; fprintf (f,"{\n"); for (i=0 ; i<progs->numglobaldefs ; i++) { def = &pr_globaldefs[i]; type = def->type; if ( !(def->type & DEF_SAVEGLOBAL) ) continue; type &= ~DEF_SAVEGLOBAL; if (type != ev_string && type != ev_float && type != ev_entity) continue; name = pr_strings + def->s_name; fprintf (f,"\"%s\" ", name); fprintf (f,"\"%s\"\n", PR_UglyValueString((etype_t) type, (eval_t *)&pr_globals[def->ofs])); } fprintf (f,"}\n"); } /* ============= ED_ParseGlobals ============= */ void ED_ParseGlobals (char *data) { char keyname[64]; ddef_t *key; while (1) { // parse key data = COM_Parse (data); if (com_token[0] == '}') break; if (!data) Sys_Error ("ED_ParseEntity: EOF without closing brace"); strcpy (keyname, com_token); // parse value data = COM_Parse (data); if (!data) Sys_Error ("ED_ParseEntity: EOF without closing brace"); if (com_token[0] == '}') Sys_Error ("ED_ParseEntity: closing brace without data"); key = ED_FindGlobal (keyname); if (!key) { Con_Printf ("'%s' is not a global\n", keyname); continue; } if (!ED_ParseEpair ((void *)pr_globals, key, com_token)) Host_Error ("ED_ParseGlobals: parse error"); } } //============================================================================ /* ============= ED_NewString ============= */ char *ED_NewString (char *string) { char *new_, *new_p; int i,l; l = strlen(string) + 1; new_ = (char*) Hunk_Alloc (l); new_p = new_; for (i=0 ; i< l ; i++) { if (string[i] == '\\' && i < l-1) { i++; if (string[i] == 'n') *new_p++ = '\n'; else *new_p++ = '\\'; } else *new_p++ = string[i]; } return new_; } /* ============= ED_ParseEval Can parse either fields or globals returns false if error ============= */ qboolean ED_ParseEpair (void *base, ddef_t *key, char *s) { int i; char string[128]; ddef_t *def; char *v, *w; void *d; dfunction_t *func; d = (void *)((int *)base + key->ofs); switch (key->type & ~DEF_SAVEGLOBAL) { case ev_string: *(string_t *)d = ED_NewString (s) - pr_strings; break; case ev_float: *(float *)d = atof (s); break; case ev_vector: strcpy (string, s); v = string; w = string; for (i=0 ; i<3 ; i++) { while (*v && *v != ' ') v++; *v = 0; ((float *)d)[i] = atof (w); w = v = v+1; } break; case ev_entity: *(int *)d = EDICT_TO_PROG(EDICT_NUM(atoi (s))); break; case ev_field: def = ED_FindField (s); if (!def) { Con_Printf ("Can't find field %s\n", s); return false; } *(int *)d = G_INT(def->ofs); break; case ev_function: func = ED_FindFunction (s); if (!func) { Con_Printf ("Can't find function %s\n", s); return false; } *(func_t *)d = func - pr_functions; break; default: break; } return true; } /* ==================== ED_ParseEdict Parses an edict out of the given string, returning the new position ed should be a properly initialized empty edict. Used for initial level load and for savegames. ==================== */ char *ED_ParseEdict (char *data, edict_t *ent) { ddef_t *key; qboolean anglehack; qboolean init; char keyname[256]; int n; init = false; // clear it if (ent != sv.edicts) // hack memset (&ent->u.v, 0, progs->entityfields * 4); // go through all the dictionary pairs while (1) { // parse key data = COM_Parse (data); if (com_token[0] == '}') break; if (!data) Sys_Error ("ED_ParseEntity: EOF without closing brace"); // anglehack is to allow QuakeEd to write single scalar angles // and allow them to be turned into vectors. (FIXME...) if (!strcmp(com_token, "angle")) { strcpy (com_token, "angles"); anglehack = true; } else anglehack = false; // FIXME: change light to _light to get rid of this hack if (!strcmp(com_token, "light")) strcpy (com_token, "light_lev"); // hack for single light def strcpy (keyname, com_token); // another hack to fix heynames with trailing spaces n = strlen(keyname); while (n && keyname[n-1] == ' ') { keyname[n-1] = 0; n--; } // parse value data = COM_Parse (data); if (!data) Sys_Error ("ED_ParseEntity: EOF without closing brace"); if (com_token[0] == '}') Sys_Error ("ED_ParseEntity: closing brace without data"); init = true; // keynames with a leading underscore are used for utility comments, // and are immediately discarded by quake if (keyname[0] == '_') continue; key = ED_FindField (keyname); if (!key) { Con_Printf ("'%s' is not a field\n", keyname); continue; } if (anglehack) { char temp[32]; strcpy (temp, com_token); sprintf (com_token, "0 %s 0", temp); } if (!ED_ParseEpair ((void *)&ent->u.v, key, com_token)) Host_Error ("ED_ParseEdict: parse error"); } if (!init) ent->free = true; return data; } /* ================ ED_LoadFromFile The entities are directly placed in the array, rather than allocated with ED_Alloc, because otherwise an error loading the map would have entity number references out of order. Creates a server's entity / program execution context by parsing textual entity definitions out of an ent file. Used for both fresh maps and savegame loads. A fresh map would also need to call ED_CallSpawnFunctions () to let the objects initialize themselves. ================ */ void ED_LoadFromFile (char *data) { edict_t *ent; int inhibit; dfunction_t *func; ent = NULL; inhibit = 0; pr_global_struct->time = sv.time; // parse ents while (1) { // parse the opening brace data = COM_Parse (data); if (!data) break; if (com_token[0] != '{') Sys_Error ("ED_LoadFromFile: found %s when expecting {",com_token); if (!ent) ent = EDICT_NUM(0); else ent = ED_Alloc (); data = ED_ParseEdict (data, ent); // remove things from different skill levels or deathmatch if (deathmatch.value) { if (((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_DEATHMATCH)) { ED_Free (ent); inhibit++; continue; } } else if ((current_skill == 0 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_EASY)) || (current_skill == 1 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_MEDIUM)) || (current_skill >= 2 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_HARD)) ) { ED_Free (ent); inhibit++; continue; } // // immediately call spawn function // if (!ent->u.v.classname) { Con_Printf ("No classname for:\n"); ED_Print (ent); ED_Free (ent); continue; } // look for the spawn function func = ED_FindFunction ( pr_strings + ent->u.v.classname ); if (!func) { Con_Printf ("No spawn function for:\n"); ED_Print (ent); ED_Free (ent); continue; } pr_global_struct->self = EDICT_TO_PROG(ent); PR_ExecuteProgram (func - pr_functions); } Con_DPrintf ("%i entities inhibited\n", inhibit); } /* =============== PR_LoadProgs =============== */ void PR_LoadProgs (void) { int i; // flush the non-C variable lookup cache for (i=0 ; i<GEFV_CACHESIZE ; i++) gefvCache[i].field[0] = 0; CRC_Init (&pr_crc); progs = (dprograms_t *)COM_LoadHunkFile ("progs.dat"); if (!progs) Sys_Error ("PR_LoadProgs: couldn't load progs.dat"); Con_DPrintf ("Programs occupy %iK.\n", com_filesize/1024); for (i=0 ; i<com_filesize ; i++) CRC_ProcessByte (&pr_crc, ((byte *)progs)[i]); // byte swap the header for (i=0 ; i< (int) (sizeof(*progs)/4) ; i++) ((int *)progs)[i] = LittleLong ( ((int *)progs)[i] ); if (progs->version != PROG_VERSION) Sys_Error ("progs.dat has wrong version number (%i should be %i)", progs->version, PROG_VERSION); if (progs->crc != PROGHEADER_CRC) Sys_Error ("progs.dat system vars have been modified, progdefs.h is out of date"); pr_functions = (dfunction_t *)((byte *)progs + progs->ofs_functions); pr_strings = (char *)progs + progs->ofs_strings; pr_globaldefs = (ddef_t *)((byte *)progs + progs->ofs_globaldefs); pr_fielddefs = (ddef_t *)((byte *)progs + progs->ofs_fielddefs); pr_statements = (dstatement_t *)((byte *)progs + progs->ofs_statements); pr_global_struct = (globalvars_t *)((byte *)progs + progs->ofs_globals); pr_globals = (float *)pr_global_struct; pr_edict_size = progs->entityfields * 4 + sizeof (edict_t) - sizeof(entvars_t); // byte swap the lumps for (i=0 ; i<progs->numstatements ; i++) { pr_statements[i].op = LittleShort(pr_statements[i].op); pr_statements[i].a = LittleShort(pr_statements[i].a); pr_statements[i].b = LittleShort(pr_statements[i].b); pr_statements[i].c = LittleShort(pr_statements[i].c); } for (i=0 ; i<progs->numfunctions; i++) { pr_functions[i].first_statement = LittleLong (pr_functions[i].first_statement); pr_functions[i].parm_start = LittleLong (pr_functions[i].parm_start); pr_functions[i].s_name = LittleLong (pr_functions[i].s_name); pr_functions[i].s_file = LittleLong (pr_functions[i].s_file); pr_functions[i].numparms = LittleLong (pr_functions[i].numparms); pr_functions[i].locals = LittleLong (pr_functions[i].locals); } for (i=0 ; i<progs->numglobaldefs ; i++) { pr_globaldefs[i].type = LittleShort (pr_globaldefs[i].type); pr_globaldefs[i].ofs = LittleShort (pr_globaldefs[i].ofs); pr_globaldefs[i].s_name = LittleLong (pr_globaldefs[i].s_name); } for (i=0 ; i<progs->numfielddefs ; i++) { pr_fielddefs[i].type = LittleShort (pr_fielddefs[i].type); if (pr_fielddefs[i].type & DEF_SAVEGLOBAL) Sys_Error ("PR_LoadProgs: pr_fielddefs[i].type & DEF_SAVEGLOBAL"); pr_fielddefs[i].ofs = LittleShort (pr_fielddefs[i].ofs); pr_fielddefs[i].s_name = LittleLong (pr_fielddefs[i].s_name); } for (i=0 ; i<progs->numglobals ; i++) ((int *)pr_globals)[i] = LittleLong (((int *)pr_globals)[i]); } /* =============== PR_Init =============== */ void PR_Init (void) { Cmd_AddCommand ("edict", ED_PrintEdict_f); Cmd_AddCommand ("edicts", ED_PrintEdicts); Cmd_AddCommand ("edictcount", ED_Count); Cmd_AddCommand ("profile", PR_Profile_f); Cvar_RegisterVariable (&nomonsters); Cvar_RegisterVariable (&gamecfg); Cvar_RegisterVariable (&scratch1); Cvar_RegisterVariable (&scratch2); Cvar_RegisterVariable (&scratch3); Cvar_RegisterVariable (&scratch4); Cvar_RegisterVariable (&savedgamecfg); Cvar_RegisterVariable (&saved1); Cvar_RegisterVariable (&saved2); Cvar_RegisterVariable (&saved3); Cvar_RegisterVariable (&saved4); } edict_t *EDICT_NUM(int n) { if (n < 0 || n >= sv.max_edicts) Sys_Error ("EDICT_NUM: bad number %i", n); return (edict_t *)((byte *)sv.edicts+ (n)*pr_edict_size); } int NUM_FOR_EDICT(edict_t *e) { int b; b = (byte *)e - (byte *)sv.edicts; b = b / pr_edict_size; if (b < 0 || b >= sv.num_edicts) Sys_Error ("NUM_FOR_EDICT: bad pointer"); return b; }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <unistd.h> #include <fcntl.h> #include <stdlib.h> #include <sys/types.h> #include <sys/ioctl.h> #include <sys/mman.h> #include <sys/shm.h> #include <sys/wait.h> #include <linux/soundcard.h> #include <stdio.h> #include "quakedef.h" int audio_fd; int snd_inited; static int tryrates[] = { 11025, 22051, 44100, 8000 }; qboolean SNDDMA_Init(void) { int rc; int fmt; int tmp; int i; char *s; struct audio_buf_info info; int caps; snd_inited = 0; // open /dev/dsp, confirm capability to mmap, and get size of dma buffer audio_fd = open("/dev/dsp", O_RDWR); if (audio_fd < 0) { perror("/dev/dsp"); Con_Printf("Could not open /dev/dsp\n"); return 0; } rc = ioctl(audio_fd, SNDCTL_DSP_RESET, 0); if (rc < 0) { perror("/dev/dsp"); Con_Printf("Could not reset /dev/dsp\n"); close(audio_fd); return 0; } if (ioctl(audio_fd, SNDCTL_DSP_GETCAPS, &caps)==-1) { perror("/dev/dsp"); Con_Printf("Sound driver too old\n"); close(audio_fd); return 0; } if (!(caps & DSP_CAP_TRIGGER) || !(caps & DSP_CAP_MMAP)) { Con_Printf("Sorry but your soundcard can't do this\n"); close(audio_fd); return 0; } if (ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info)==-1) { perror("GETOSPACE"); Con_Printf("Um, can't do GETOSPACE?\n"); close(audio_fd); return 0; } shm = &sn; shm->splitbuffer = 0; // set sample bits & speed s = getenv("QUAKE_SOUND_SAMPLEBITS"); if (s) shm->samplebits = atoi(s); else if ((i = COM_CheckParm("-sndbits")) != 0) shm->samplebits = atoi(com_argv[i+1]); if (shm->samplebits != 16 && shm->samplebits != 8) { ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &fmt); if (fmt & AFMT_S16_LE) shm->samplebits = 16; else if (fmt & AFMT_U8) shm->samplebits = 8; } s = getenv("QUAKE_SOUND_SPEED"); if (s) shm->speed = atoi(s); else if ((i = COM_CheckParm("-sndspeed")) != 0) shm->speed = atoi(com_argv[i+1]); else { for (i=0 ; i<sizeof(tryrates)/4 ; i++) if (!ioctl(audio_fd, SNDCTL_DSP_SPEED, &tryrates[i])) break; shm->speed = tryrates[i]; } s = getenv("QUAKE_SOUND_CHANNELS"); if (s) shm->channels = atoi(s); else if ((i = COM_CheckParm("-sndmono")) != 0) shm->channels = 1; else if ((i = COM_CheckParm("-sndstereo")) != 0) shm->channels = 2; else shm->channels = 2; shm->samples = info.fragstotal * info.fragsize / (shm->samplebits/8); shm->submission_chunk = 1; // memory map the dma buffer shm->buffer = (unsigned char *) mmap(NULL, info.fragstotal * info.fragsize, PROT_WRITE, MAP_FILE|MAP_SHARED, audio_fd, 0); if (!shm->buffer || shm->buffer == (unsigned char *)-1) { perror("/dev/dsp"); Con_Printf("Could not mmap /dev/dsp\n"); close(audio_fd); return 0; } tmp = 0; if (shm->channels == 2) tmp = 1; rc = ioctl(audio_fd, SNDCTL_DSP_STEREO, &tmp); if (rc < 0) { perror("/dev/dsp"); Con_Printf("Could not set /dev/dsp to stereo=%d", shm->channels); close(audio_fd); return 0; } if (tmp) shm->channels = 2; else shm->channels = 1; rc = ioctl(audio_fd, SNDCTL_DSP_SPEED, &shm->speed); if (rc < 0) { perror("/dev/dsp"); Con_Printf("Could not set /dev/dsp speed to %d", shm->speed); close(audio_fd); return 0; } if (shm->samplebits == 16) { rc = AFMT_S16_LE; rc = ioctl(audio_fd, SNDCTL_DSP_SETFMT, &rc); if (rc < 0) { perror("/dev/dsp"); Con_Printf("Could not support 16-bit data. Try 8-bit.\n"); close(audio_fd); return 0; } } else if (shm->samplebits == 8) { rc = AFMT_U8; rc = ioctl(audio_fd, SNDCTL_DSP_SETFMT, &rc); if (rc < 0) { perror("/dev/dsp"); Con_Printf("Could not support 8-bit data.\n"); close(audio_fd); return 0; } } else { perror("/dev/dsp"); Con_Printf("%d-bit sound not supported.", shm->samplebits); close(audio_fd); return 0; } // toggle the trigger & start her up tmp = 0; rc = ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &tmp); if (rc < 0) { perror("/dev/dsp"); Con_Printf("Could not toggle.\n"); close(audio_fd); return 0; } tmp = PCM_ENABLE_OUTPUT; rc = ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &tmp); if (rc < 0) { perror("/dev/dsp"); Con_Printf("Could not toggle.\n"); close(audio_fd); return 0; } shm->samplepos = 0; snd_inited = 1; return 1; } int SNDDMA_GetDMAPos(void) { struct count_info count; if (!snd_inited) return 0; if (ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &count)==-1) { perror("/dev/dsp"); Con_Printf("Uh, sound dead.\n"); close(audio_fd); snd_inited = 0; return 0; } // shm->samplepos = (count.bytes / (shm->samplebits / 8)) & (shm->samples-1); // fprintf(stderr, "%d \r", count.ptr); shm->samplepos = count.ptr / (shm->samplebits / 8); return shm->samplepos; } void SNDDMA_Shutdown(void) { if (snd_inited) { close(audio_fd); snd_inited = 0; } } /* ============== SNDDMA_Submit Send sound to device if buffer isn't really the dma buffer =============== */ void SNDDMA_Submit(void) { }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_vars.c: global refresh variables #include "quakedef.h" #if !id386 // all global and static refresh variables are collected in a contiguous block // to avoid cache conflicts. //------------------------------------------------------- // global refresh variables //------------------------------------------------------- // FIXME: make into one big structure, like cl or sv // FIXME: do separately for refresh engine and driver int r_bmodelactive; #endif // !id386
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_init.c: rasterization driver initialization #include "quakedef.h" #include "d_local.h" #define NUM_MIPS 4 cvar_t d_subdiv16 = {"d_subdiv16", "1"}; cvar_t d_mipcap = {"d_mipcap", "0"}; cvar_t d_mipscale = {"d_mipscale", "1"}; surfcache_t *d_initial_rover; qboolean d_roverwrapped; int d_minmip; float d_scalemip[NUM_MIPS-1]; static float basemip[NUM_MIPS-1] = {1.0, 0.5*0.8, 0.25*0.8}; extern int d_aflatcolor; void (*d_drawspans) (espan_t *pspan); /* =============== D_Init =============== */ void D_Init (void) { r_skydirect = 1; Cvar_RegisterVariable (&d_subdiv16); Cvar_RegisterVariable (&d_mipcap); Cvar_RegisterVariable (&d_mipscale); r_drawpolys = false; r_worldpolysbacktofront = false; r_recursiveaffinetriangles = true; r_pixbytes = 1; r_aliasuvscale = 1.0; } /* =============== D_CopyRects =============== */ void D_CopyRects (vrect_t *prects, int transparent) { // this function is only required if the CPU doesn't have direct access to the // back buffer, and there's some driver interface function that the driver // doesn't support and requires Quake to do in software (such as drawing the // console); Quake will then draw into wherever the driver points vid.buffer // and will call this function before swapping buffers UNUSED(prects); UNUSED(transparent); } /* =============== D_EnableBackBufferAccess =============== */ void D_EnableBackBufferAccess (void) { VID_LockBuffer (); } /* =============== D_TurnZOn =============== */ void D_TurnZOn (void) { // not needed for software version } /* =============== D_DisableBackBufferAccess =============== */ void D_DisableBackBufferAccess (void) { VID_UnlockBuffer (); } /* =============== D_SetupFrame =============== */ void D_SetupFrame (void) { int i; if (r_dowarp) d_viewbuffer = r_warpbuffer; else d_viewbuffer = (void *)(byte *)vid.buffer; if (r_dowarp) screenwidth = WARP_WIDTH; else screenwidth = vid.rowbytes; d_roverwrapped = false; d_initial_rover = sc_rover; d_minmip = d_mipcap.value; if (d_minmip > 3) d_minmip = 3; else if (d_minmip < 0) d_minmip = 0; for (i=0 ; i<(NUM_MIPS-1) ; i++) d_scalemip[i] = basemip[i] * d_mipscale.value; #if id386 if (d_subdiv16.value) d_drawspans = D_DrawSpans16; else d_drawspans = D_DrawSpans8; #else d_drawspans = D_DrawSpans8; #endif d_aflatcolor = 0; } /* =============== D_UpdateRects =============== */ void D_UpdateRects (vrect_t *prect) { // the software driver draws these directly to the vid buffer UNUSED(prect); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "r_local.h" #define MAX_PARTICLES 2048 // default max # of particles at one // time #define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's // on the command line int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61}; int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66}; int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3}; particle_t *active_particles, *free_particles; particle_t *particles; int r_numparticles; vec3_t r_pright, r_pup, r_ppn; /* =============== R_InitParticles =============== */ void R_InitParticles (void) { int i; i = COM_CheckParm ("-particles"); if (i) { r_numparticles = (int)(Q_atoi(com_argv[i+1])); if (r_numparticles < ABSOLUTE_MIN_PARTICLES) r_numparticles = ABSOLUTE_MIN_PARTICLES; } else { r_numparticles = MAX_PARTICLES; } particles = (particle_t *) Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); } #ifdef QUAKE2 void R_DarkFieldParticles (entity_t *ent) { int i, j, k; particle_t *p; float vel; vec3_t dir; vec3_t org; org[0] = ent->origin[0]; org[1] = ent->origin[1]; org[2] = ent->origin[2]; for (i=-16 ; i<16 ; i+=8) for (j=-16 ; j<16 ; j+=8) for (k=0 ; k<32 ; k+=8) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 0.2 + (rand()&7) * 0.02; p->color = 150 + rand()%6; p->type = pt_slowgrav; dir[0] = j*8; dir[1] = i*8; dir[2] = k*8; p->org[0] = org[0] + i + (rand()&3); p->org[1] = org[1] + j + (rand()&3); p->org[2] = org[2] + k + (rand()&3); VectorNormalize (dir); vel = 50 + (rand()&63); VectorScale (dir, vel, p->vel); } } #endif /* =============== R_EntityParticles =============== */ #define NUMVERTEXNORMALS 162 extern float r_avertexnormals[NUMVERTEXNORMALS][3]; vec3_t avelocities[NUMVERTEXNORMALS]; float beamlength = 16; vec3_t avelocity = {23, 7, 3}; float partstep = 0.01; float timescale = 0.01; void R_EntityParticles (entity_t *ent) { int count; int i; particle_t *p; float angle; float sr, sp, sy, cr, cp, cy; vec3_t forward; float dist; dist = 64; count = 50; if (!avelocities[0][0]) { for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++) avelocities[0][i] = (rand()&255) * 0.01; } for (i=0 ; i<NUMVERTEXNORMALS ; i++) { angle = cl.time * avelocities[i][0]; sy = sin(angle); cy = cos(angle); angle = cl.time * avelocities[i][1]; sp = sin(angle); cp = cos(angle); angle = cl.time * avelocities[i][2]; sr = sin(angle); cr = cos(angle); forward[0] = cp*cy; forward[1] = cp*sy; forward[2] = -sp; if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 0.01; p->color = 0x6f; p->type = pt_explode; p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength; p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength; p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength; } } /* =============== R_ClearParticles =============== */ void R_ClearParticles (void) { int i; free_particles = &particles[0]; active_particles = NULL; for (i=0 ;i<r_numparticles ; i++) particles[i].next = &particles[i+1]; particles[r_numparticles-1].next = NULL; } void R_ReadPointFile_f (void) { FILE *f; vec3_t org; int r; int c; particle_t *p; char name[MAX_OSPATH]; sprintf (name,"maps/%s.pts", sv.name); COM_FOpenFile (name, &f); if (!f) { Con_Printf ("couldn't open %s\n", name); return; } Con_Printf ("Reading %s...\n", name); c = 0; for ( ;; ) { r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]); if (r != 3) break; c++; if (!free_particles) { Con_Printf ("Not enough free particles\n"); break; } p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = 99999; p->color = (-c)&15; p->type = pt_static; VectorCopy (vec3_origin, p->vel); VectorCopy (org, p->org); } fclose (f); Con_Printf ("%i points read\n", c); } /* =============== R_ParseParticleEffect Parse an effect out of the server message =============== */ void R_ParseParticleEffect (void) { vec3_t org, dir; int i, count, msgcount, color; for (i=0 ; i<3 ; i++) org[i] = MSG_ReadCoord (); for (i=0 ; i<3 ; i++) dir[i] = MSG_ReadChar () * (1.0/16); msgcount = MSG_ReadByte (); color = MSG_ReadByte (); if (msgcount == 255) count = 1024; else count = msgcount; R_RunParticleEffect (org, dir, color, count); } /* =============== R_ParticleExplosion =============== */ void R_ParticleExplosion (vec3_t org) { int i, j; particle_t *p; for (i=0 ; i<1024 ; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 5; p->color = ramp1[0]; p->ramp = rand()&3; if (i & 1) { p->type = pt_explode; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } } else { p->type = pt_explode2; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } } } } /* =============== R_ParticleExplosion2 =============== */ void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength) { int i, j; particle_t *p; int colorMod = 0; for (i=0; i<512; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 0.3; p->color = colorStart + (colorMod % colorLength); colorMod++; p->type = pt_blob; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } } } /* =============== R_BlobExplosion =============== */ void R_BlobExplosion (vec3_t org) { int i, j; particle_t *p; for (i=0 ; i<1024 ; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 1 + (rand()&8)*0.05; if (i & 1) { p->type = pt_blob; p->color = 66 + rand()%6; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } } else { p->type = pt_blob2; p->color = 150 + rand()%6; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } } } } /* =============== R_RunParticleEffect =============== */ void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) { int i, j; particle_t *p; for (i=0 ; i<count ; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; if (count == 1024) { // rocket explosion p->die = cl.time + 5; p->color = ramp1[0]; p->ramp = rand()&3; if (i & 1) { p->type = pt_explode; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } } else { p->type = pt_explode2; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()%32)-16); p->vel[j] = (rand()%512)-256; } } } else { p->die = cl.time + 0.1*(rand()%5); p->color = (color&~7) + (rand()&7); p->type = pt_slowgrav; for (j=0 ; j<3 ; j++) { p->org[j] = org[j] + ((rand()&15)-8); p->vel[j] = dir[j]*15;// + (rand()%300)-150; } } } } /* =============== R_LavaSplash =============== */ void R_LavaSplash (vec3_t org) { int i, j, k; particle_t *p; float vel; vec3_t dir; for (i=-16 ; i<16 ; i++) for (j=-16 ; j<16 ; j++) for (k=0 ; k<1 ; k++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 2 + (rand()&31) * 0.02; p->color = 224 + (rand()&7); p->type = pt_slowgrav; dir[0] = j*8 + (rand()&7); dir[1] = i*8 + (rand()&7); dir[2] = 256; p->org[0] = org[0] + dir[0]; p->org[1] = org[1] + dir[1]; p->org[2] = org[2] + (rand()&63); VectorNormalize (dir); vel = 50 + (rand()&63); VectorScale (dir, vel, p->vel); } } /* =============== R_TeleportSplash =============== */ void R_TeleportSplash (vec3_t org) { int i, j, k; particle_t *p; float vel; vec3_t dir; for (i=-16 ; i<16 ; i+=4) for (j=-16 ; j<16 ; j+=4) for (k=-24 ; k<32 ; k+=4) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 0.2 + (rand()&7) * 0.02; p->color = 7 + (rand()&7); p->type = pt_slowgrav; dir[0] = j*8; dir[1] = i*8; dir[2] = k*8; p->org[0] = org[0] + i + (rand()&3); p->org[1] = org[1] + j + (rand()&3); p->org[2] = org[2] + k + (rand()&3); VectorNormalize (dir); vel = 50 + (rand()&63); VectorScale (dir, vel, p->vel); } } void R_RocketTrail (vec3_t start, vec3_t end, int type) { vec3_t vec; float len; int j; particle_t *p; int dec; static int tracercount; VectorSubtract (end, start, vec); len = VectorNormalize (vec); if (type < 128) dec = 3; else { dec = 1; type -= 128; } while (len > 0) { len -= dec; if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; VectorCopy (vec3_origin, p->vel); p->die = cl.time + 2; switch (type) { case 0: // rocket trail p->ramp = (rand()&3); p->color = ramp3[(int)p->ramp]; p->type = pt_fire; for (j=0 ; j<3 ; j++) p->org[j] = start[j] + ((rand()%6)-3); break; case 1: // smoke smoke p->ramp = (rand()&3) + 2; p->color = ramp3[(int)p->ramp]; p->type = pt_fire; for (j=0 ; j<3 ; j++) p->org[j] = start[j] + ((rand()%6)-3); break; case 2: // blood p->type = pt_grav; p->color = 67 + (rand()&3); for (j=0 ; j<3 ; j++) p->org[j] = start[j] + ((rand()%6)-3); break; case 3: case 5: // tracer p->die = cl.time + 0.5; p->type = pt_static; if (type == 3) p->color = 52 + ((tracercount&4)<<1); else p->color = 230 + ((tracercount&4)<<1); tracercount++; VectorCopy (start, p->org); if (tracercount & 1) { p->vel[0] = 30*vec[1]; p->vel[1] = 30*-vec[0]; } else { p->vel[0] = 30*-vec[1]; p->vel[1] = 30*vec[0]; } break; case 4: // slight blood p->type = pt_grav; p->color = 67 + (rand()&3); for (j=0 ; j<3 ; j++) p->org[j] = start[j] + ((rand()%6)-3); len -= 3; break; case 6: // voor trail p->color = 9*16 + 8 + (rand()&3); p->type = pt_static; p->die = cl.time + 0.3; for (j=0 ; j<3 ; j++) p->org[j] = start[j] + ((rand()&15)-8); break; } VectorAdd (start, vec, start); } } /* =============== R_DrawParticles =============== */ extern cvar_t sv_gravity; void R_DrawParticles (void) { particle_t *p, *kill; float grav; int i; float time2, time3; float time1; float dvel; float frametime; #ifdef USE_OPENGLES float* pPos = gVertexBuffer; unsigned char* pColor = (unsigned char*) gColorBuffer; unsigned char* pUV = (unsigned char*) gTexCoordBuffer; int particleIndex = 0; int maxParticleIndex = (int) sizeof(gVertexBuffer) / (sizeof(float) * 3) - 3; #endif #ifdef GLQUAKE vec3_t up, right; float scale; GL_Bind(particletexture); glEnable (GL_BLEND); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); #ifdef USE_OPENGLES glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); glTexCoordPointer(2, GL_BYTE, 0, gTexCoordBuffer); glColorPointer(4, GL_UNSIGNED_BYTE, 0, gColorBuffer); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); #else glBegin (GL_TRIANGLES); #endif VectorScale (vup, 1.5, up); VectorScale (vright, 1.5, right); #else D_StartParticles (); VectorScale (vright, xscaleshrink, r_pright); VectorScale (vup, yscaleshrink, r_pup); VectorCopy (vpn, r_ppn); #endif frametime = cl.time - cl.oldtime; time3 = frametime * 15; time2 = frametime * 10; // 15; time1 = frametime * 5; grav = frametime * sv_gravity.value * 0.05; dvel = 4*frametime; for ( ;; ) { kill = active_particles; if (kill && kill->die < cl.time) { active_particles = kill->next; kill->next = free_particles; free_particles = kill; continue; } break; } for (p=active_particles ; p ; p=p->next) { for ( ;; ) { kill = p->next; if (kill && kill->die < cl.time) { p->next = kill->next; kill->next = free_particles; free_particles = kill; continue; } break; } #ifdef GLQUAKE // hack a scale up to keep particles from disapearing scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1] + (p->org[2] - r_origin[2])*vpn[2]; if (scale < 20) scale = 1; else scale = 1 + scale * 0.004; #ifdef USE_OPENGLES if(particleIndex >= maxParticleIndex) { glDrawArrays(GL_TRIANGLES, 0, particleIndex); particleIndex = 0; pPos = gVertexBuffer; pColor = (unsigned char*) gColorBuffer; pUV = (unsigned char*) gTexCoordBuffer; } memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3); pColor[3] = 255; pColor += 4; *pUV++ = 0; *pUV++ = 0; *pPos++ = p->org[0]; *pPos++ = p->org[1]; *pPos++ = p->org[2]; memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3); pColor[3] = 255; pColor += 4; *pUV++ = 1; *pUV++ = 0; *pPos++ = p->org[0] + up[0]*scale; *pPos++ = p->org[1] + up[1]*scale; *pPos++ = p->org[2] + up[2]*scale; memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3); pColor[3] = 255; pColor += 4; *pUV++ = 0; *pUV++ = 1; *pPos++ = p->org[0] + right[0]*scale; *pPos++ = p->org[1] + right[1]*scale; *pPos++ = p->org[2] + right[2]*scale; particleIndex += 3; #else glColor3ubv ((byte *)&d_8to24table[(int)p->color]); glTexCoord2f (0,0); glVertex3fv (p->org); glTexCoord2f (1,0); glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale); glTexCoord2f (0,1); glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale); #endif // !USE_OPENGLES #else D_DrawParticle (p); #endif p->org[0] += p->vel[0]*frametime; p->org[1] += p->vel[1]*frametime; p->org[2] += p->vel[2]*frametime; switch (p->type) { case pt_static: break; case pt_fire: p->ramp += time1; if (p->ramp >= 6) p->die = -1; else p->color = ramp3[(int)p->ramp]; p->vel[2] += grav; break; case pt_explode: p->ramp += time2; if (p->ramp >=8) p->die = -1; else p->color = ramp1[(int)p->ramp]; for (i=0 ; i<3 ; i++) p->vel[i] += p->vel[i]*dvel; p->vel[2] -= grav; break; case pt_explode2: p->ramp += time3; if (p->ramp >=8) p->die = -1; else p->color = ramp2[(int)p->ramp]; for (i=0 ; i<3 ; i++) p->vel[i] -= p->vel[i]*frametime; p->vel[2] -= grav; break; case pt_blob: for (i=0 ; i<3 ; i++) p->vel[i] += p->vel[i]*dvel; p->vel[2] -= grav; break; case pt_blob2: for (i=0 ; i<2 ; i++) p->vel[i] -= p->vel[i]*dvel; p->vel[2] -= grav; break; case pt_grav: #ifdef QUAKE2 p->vel[2] -= grav * 20; break; #endif case pt_slowgrav: p->vel[2] -= grav; break; default: break; } } #ifdef GLQUAKE #ifdef USE_OPENGLES glDrawArrays(GL_TRIANGLES, 0, particleIndex); glDisableClientState(GL_COLOR_ARRAY); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); #else glEnd (); #endif glDisable (GL_BLEND); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); #else D_EndParticles (); #endif }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_dma.c -- main control for any streaming sound output device #include "quakedef.h" #ifdef _WIN32 #include "winquake.h" #endif void S_Play(void); void S_PlayVol(void); void S_SoundList(void); void S_Update_(); void S_StopAllSounds(qboolean clear); void S_StopAllSoundsC(void); // ======================================================================= // Internal sound data & structures // ======================================================================= channel_t channels[MAX_CHANNELS]; int total_channels; int snd_blocked = 0; static qboolean snd_ambient = 1; qboolean snd_initialized = false; // pointer should go away volatile dma_t *shm = 0; volatile dma_t sn; vec3_t listener_origin; vec3_t listener_forward; vec3_t listener_right; vec3_t listener_up; vec_t sound_nominal_clip_dist=1000.0; int soundtime; // sample PAIRS int paintedtime; // sample PAIRS #define MAX_SFX 512 sfx_t *known_sfx; // hunk allocated [MAX_SFX] int num_sfx; sfx_t *ambient_sfx[NUM_AMBIENTS]; int desired_speed = 11025; int desired_bits = 16; int sound_started=0; cvar_t bgmvolume = CVAR3("bgmvolume", "1", true); cvar_t volume = CVAR3("volume", "0.7", true); cvar_t nosound = CVAR2("nosound", "0"); cvar_t precache = CVAR2("precache", "1"); cvar_t loadas8bit = CVAR2("loadas8bit", "0"); cvar_t bgmbuffer = CVAR2("bgmbuffer", "4096"); cvar_t ambient_level = CVAR2("ambient_level", "0.3"); cvar_t ambient_fade = CVAR2("ambient_fade", "100"); cvar_t snd_noextraupdate = CVAR2("snd_noextraupdate", "0"); cvar_t snd_show = CVAR2("snd_show", "0"); cvar_t _snd_mixahead = CVAR3("_snd_mixahead", "0.1", true); // ==================================================================== // User-setable variables // ==================================================================== // // Fake dma is a synchronous faking of the DMA progress used for // isolating performance in the renderer. The fakedma_updates is // number of times S_Update() is called per second. // qboolean fakedma = false; int fakedma_updates = 15; void S_AmbientOff (void) { snd_ambient = false; } void S_AmbientOn (void) { snd_ambient = true; } void S_SoundInfo_f(void) { if (!sound_started || !shm) { Con_Printf ("sound system not started\n"); return; } Con_Printf("%5d stereo\n", shm->channels - 1); Con_Printf("%5d samples\n", shm->samples); Con_Printf("%5d samplepos\n", shm->samplepos); Con_Printf("%5d samplebits\n", shm->samplebits); Con_Printf("%5d submission_chunk\n", shm->submission_chunk); Con_Printf("%5d speed\n", shm->speed); Con_Printf("0x%x dma buffer\n", shm->buffer); Con_Printf("%5d total_channels\n", total_channels); } /* ================ S_Startup ================ */ void S_Startup (void) { int rc; if (!snd_initialized) return; if (!fakedma) { rc = SNDDMA_Init(); if (!rc) { #ifndef _WIN32 Con_Printf("S_Startup: SNDDMA_Init failed.\n"); #endif sound_started = 0; return; } } sound_started = 1; } /* ================ S_Init ================ */ void S_Init (void) { Con_Printf("\nSound Initialization\n"); if (COM_CheckParm("-nosound")) return; if (COM_CheckParm("-simsound")) fakedma = true; Cmd_AddCommand("play", S_Play); Cmd_AddCommand("playvol", S_PlayVol); Cmd_AddCommand("stopsound", S_StopAllSoundsC); Cmd_AddCommand("soundlist", S_SoundList); Cmd_AddCommand("soundinfo", S_SoundInfo_f); Cvar_RegisterVariable(&nosound); Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&precache); Cvar_RegisterVariable(&loadas8bit); Cvar_RegisterVariable(&bgmvolume); Cvar_RegisterVariable(&bgmbuffer); Cvar_RegisterVariable(&ambient_level); Cvar_RegisterVariable(&ambient_fade); Cvar_RegisterVariable(&snd_noextraupdate); Cvar_RegisterVariable(&snd_show); Cvar_RegisterVariable(&_snd_mixahead); if (host_parms.memsize < 0x800000) { Cvar_Set ("loadas8bit", "1"); Con_Printf ("loading all sounds as 8bit\n"); } snd_initialized = true; S_Startup (); SND_InitScaletable (); known_sfx = (sfx_t*) Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t"); num_sfx = 0; // create a piece of DMA memory if (fakedma) { shm = (volatile dma_t*) Hunk_AllocName(sizeof(*shm), "shm"); shm->splitbuffer = 0; shm->samplebits = 16; shm->speed = 22050; shm->channels = 2; shm->samples = 32768; shm->samplepos = 0; shm->soundalive = true; shm->gamealive = true; shm->submission_chunk = 1; shm->buffer = (unsigned char*) Hunk_AllocName(1<<16, "shmbuf"); } if (shm) { Con_Printf ("Sound sampling rate: %i\n", shm->speed); } else { Con_Printf ("Sound sampling rate: undefined\n"); } // provides a tick sound until washed clean // if (shm->buffer) // shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); S_StopAllSounds (true); } // ======================================================================= // Shutdown sound engine // ======================================================================= void S_Shutdown(void) { if (!sound_started) return; if (shm) shm->gamealive = 0; shm = 0; sound_started = 0; if (!fakedma) { SNDDMA_Shutdown(); } } // ======================================================================= // Load a sound // ======================================================================= /* ================== S_FindName ================== */ sfx_t *S_FindName (const char *name) { int i; sfx_t *sfx; if (!name) Sys_Error ("S_FindName: NULL\n"); if (Q_strlen(name) >= MAX_QPATH) Sys_Error ("Sound name too long: %s", name); // see if already loaded for (i=0 ; i < num_sfx ; i++) if (!Q_strcmp(known_sfx[i].name, name)) { return &known_sfx[i]; } if (num_sfx == MAX_SFX) Sys_Error ("S_FindName: out of sfx_t"); sfx = &known_sfx[i]; strcpy (sfx->name, name); num_sfx++; return sfx; } /* ================== S_TouchSound ================== */ void S_TouchSound (const char *name) { sfx_t *sfx; if (!sound_started) return; sfx = S_FindName (name); Cache_Check (&sfx->cache); } /* ================== S_PrecacheSound ================== */ sfx_t *S_PrecacheSound (const char *name) { sfx_t *sfx; if (!sound_started || nosound.value) return NULL; sfx = S_FindName (name); // cache it in if (precache.value) S_LoadSound (sfx); return sfx; } //============================================================================= /* ================= SND_PickChannel ================= */ channel_t *SND_PickChannel(int entnum, int entchannel) { int ch_idx; int first_to_die; int life_left; // Check for replacement sound, or find the best one to replace first_to_die = -1; life_left = 0x7fffffff; for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) { if (entchannel != 0 // channel 0 never overrides && channels[ch_idx].entnum == entnum && (channels[ch_idx].entchannel == entchannel || entchannel == -1) ) { // allways override sound from same entity first_to_die = ch_idx; break; } // don't let monster sounds override player sounds if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx) continue; if (channels[ch_idx].end - paintedtime < life_left) { life_left = channels[ch_idx].end - paintedtime; first_to_die = ch_idx; } } if (first_to_die == -1) return NULL; if (channels[first_to_die].sfx) channels[first_to_die].sfx = NULL; return &channels[first_to_die]; } /* ================= SND_Spatialize ================= */ void SND_Spatialize(channel_t *ch) { vec_t dot; vec_t ldist, rdist, dist; vec_t lscale, rscale, scale; vec3_t source_vec; sfx_t *snd; // anything coming from the view entity will allways be full volume if (ch->entnum == cl.viewentity) { ch->leftvol = ch->master_vol; ch->rightvol = ch->master_vol; return; } // calculate stereo seperation and distance attenuation snd = ch->sfx; VectorSubtract(ch->origin, listener_origin, source_vec); dist = VectorNormalize(source_vec) * ch->dist_mult; dot = DotProduct(listener_right, source_vec); if (shm->channels == 1) { rscale = 1.0; lscale = 1.0; } else { rscale = 1.0 + dot; lscale = 1.0 - dot; } // add in distance effect scale = (1.0 - dist) * rscale; ch->rightvol = (int) (ch->master_vol * scale); if (ch->rightvol < 0) ch->rightvol = 0; scale = (1.0 - dist) * lscale; ch->leftvol = (int) (ch->master_vol * scale); if (ch->leftvol < 0) ch->leftvol = 0; } // ======================================================================= // Start a sound effect // ======================================================================= void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { channel_t *target_chan, *check; sfxcache_t *sc; int vol; int ch_idx; int skip; if (!sound_started) return; if (!sfx) return; if (nosound.value) return; vol = (int)(fvol*255); // pick a channel to play on target_chan = SND_PickChannel(entnum, entchannel); if (!target_chan) return; // spatialize memset (target_chan, 0, sizeof(*target_chan)); VectorCopy(origin, target_chan->origin); target_chan->dist_mult = attenuation / sound_nominal_clip_dist; target_chan->master_vol = vol; target_chan->entnum = entnum; target_chan->entchannel = entchannel; SND_Spatialize(target_chan); if (!target_chan->leftvol && !target_chan->rightvol) return; // not audible at all // new channel sc = S_LoadSound (sfx); if (!sc) { target_chan->sfx = NULL; return; // couldn't load the sound's data } target_chan->sfx = sfx; target_chan->pos = 0; target_chan->end = paintedtime + sc->length; // if an identical sound has also been started this frame, offset the pos // a bit to keep it from just making the first one louder check = &channels[NUM_AMBIENTS]; for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++) { if (check == target_chan) continue; if (check->sfx == sfx && !check->pos) { skip = rand () % (int)(0.1*shm->speed); if (skip >= target_chan->end) skip = target_chan->end - 1; target_chan->pos += skip; target_chan->end -= skip; break; } } } void S_StopSound(int entnum, int entchannel) { int i; for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++) { if (channels[i].entnum == entnum && channels[i].entchannel == entchannel) { channels[i].end = 0; channels[i].sfx = NULL; return; } } } void S_StopAllSounds(qboolean clear) { int i; if (!sound_started) return; total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics for (i=0 ; i<MAX_CHANNELS ; i++) if (channels[i].sfx) channels[i].sfx = NULL; Q_memset(channels, 0, MAX_CHANNELS * sizeof(channel_t)); if (clear) S_ClearBuffer (); } void S_StopAllSoundsC (void) { S_StopAllSounds (true); } void S_ClearBuffer (void) { int clear; #ifdef _WIN32 if (!sound_started || !shm || (!shm->buffer && !pDSBuf)) #else if (!sound_started || !shm || !shm->buffer) #endif return; if (shm->samplebits == 8) clear = 0x80; else clear = 0; #ifdef _WIN32 if (pDSBuf) { DWORD dwSize; DWORD *pData; int reps; HRESULT hresult; reps = 0; while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pData, &dwSize, NULL, NULL, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n"); S_Shutdown (); return; } if (++reps > 10000) { Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n"); S_Shutdown (); return; } } Q_memset(pData, clear, shm->samples * shm->samplebits/8); pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0); } else #endif { Q_memset(shm->buffer, clear, shm->samples * shm->samplebits/8); } } /* ================= S_StaticSound ================= */ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) { channel_t *ss; sfxcache_t *sc; if (!sfx) return; if (total_channels == MAX_CHANNELS) { Con_Printf ("total_channels == MAX_CHANNELS\n"); return; } ss = &channels[total_channels]; total_channels++; sc = S_LoadSound (sfx); if (!sc) return; if (sc->loopstart == -1) { Con_Printf ("Sound %s not looped\n", sfx->name); return; } ss->sfx = sfx; VectorCopy (origin, ss->origin); ss->master_vol = (int) vol; ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist; ss->end = paintedtime + sc->length; SND_Spatialize (ss); } //============================================================================= /* =================== S_UpdateAmbientSounds =================== */ void S_UpdateAmbientSounds (void) { mleaf_t *l; float vol; int ambient_channel; channel_t *chan; if (!snd_ambient) return; // calc ambient sound levels if (!cl.worldmodel) return; l = Mod_PointInLeaf (listener_origin, cl.worldmodel); if (!l || !ambient_level.value) { for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) channels[ambient_channel].sfx = NULL; return; } for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) { chan = &channels[ambient_channel]; chan->sfx = ambient_sfx[ambient_channel]; vol = ambient_level.value * l->ambient_sound_level[ambient_channel]; if (vol < 8) vol = 0; // don't adjust volume too fast if (chan->master_vol < vol) { chan->master_vol += (int) (host_frametime * ambient_fade.value); if (chan->master_vol > vol) chan->master_vol = (int) vol; } else if (chan->master_vol > vol) { chan->master_vol -= (int) (host_frametime * ambient_fade.value); if (chan->master_vol < vol) chan->master_vol = (int) vol; } chan->leftvol = chan->rightvol = chan->master_vol; } } /* ============ S_Update Called once each time through the main loop ============ */ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up) { int i, j; int total; channel_t *ch; channel_t *combine; if (!sound_started || (snd_blocked > 0)) return; VectorCopy(origin, listener_origin); VectorCopy(forward, listener_forward); VectorCopy(right, listener_right); VectorCopy(up, listener_up); // update general area ambient sound sources S_UpdateAmbientSounds (); combine = NULL; // update spatialization for static and dynamic sounds ch = channels+NUM_AMBIENTS; for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++) { if (!ch->sfx) continue; SND_Spatialize(ch); // respatialize channel if (!ch->leftvol && !ch->rightvol) continue; // try to combine static sounds with a previous channel of the same // sound effect so we don't mix five torches every frame if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS) { // see if it can just use the last one if (combine && combine->sfx == ch->sfx) { combine->leftvol += ch->leftvol; combine->rightvol += ch->rightvol; ch->leftvol = ch->rightvol = 0; continue; } // search for one combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++) if (combine->sfx == ch->sfx) break; if (j == total_channels) { combine = NULL; } else { if (combine != ch) { combine->leftvol += ch->leftvol; combine->rightvol += ch->rightvol; ch->leftvol = ch->rightvol = 0; } continue; } } } // // debugging output // if (snd_show.value) { total = 0; ch = channels; for (i=0 ; i<total_channels; i++, ch++) if (ch->sfx && (ch->leftvol || ch->rightvol) ) { //Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name); total++; } Con_Printf ("----(%i)----\n", total); } // mix some sound S_Update_(); } void GetSoundtime(void) { int samplepos; static int buffers; static int oldsamplepos; int fullsamples; fullsamples = shm->samples / shm->channels; // it is possible to miscount buffers if it has wrapped twice between // calls to S_Update. Oh well. #ifdef __sun__ soundtime = SNDDMA_GetSamples(); #else samplepos = SNDDMA_GetDMAPos(); if (samplepos < oldsamplepos) { buffers++; // buffer wrapped if (paintedtime > 0x40000000) { // time to chop things off to avoid 32 bit limits buffers = 0; paintedtime = fullsamples; S_StopAllSounds (true); } } oldsamplepos = samplepos; soundtime = buffers*fullsamples + samplepos/shm->channels; #endif } void S_ExtraUpdate (void) { #ifdef _WIN32 IN_Accumulate (); #endif if (snd_noextraupdate.value) return; // don't pollute timings S_Update_(); } void S_Update_(void) { unsigned endtime; int samps; if (!sound_started || (snd_blocked > 0)) return; // Updates DMA time GetSoundtime(); // check to make sure that we haven't overshot if (paintedtime < soundtime) { //Con_Printf ("S_Update_ : overflow\n"); paintedtime = soundtime; } // mix ahead of current position endtime = (unsigned) (soundtime + _snd_mixahead.value * shm->speed); samps = shm->samples >> (shm->channels-1); if ((int) (endtime - soundtime) > samps) endtime = soundtime + samps; #ifdef _WIN32 // if the buffer was lost or stopped, restore it and/or restart it { DWORD dwStatus; if (pDSBuf) { if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK) Con_Printf ("Couldn't get sound buffer status\n"); if (dwStatus & DSBSTATUS_BUFFERLOST) pDSBuf->lpVtbl->Restore (pDSBuf); if (!(dwStatus & DSBSTATUS_PLAYING)) pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING); } } #endif S_PaintChannels (endtime); SNDDMA_Submit (); } /* =============================================================================== console functions =============================================================================== */ void S_Play(void) { static int hash=345; int i; char name[256]; sfx_t *sfx; i = 1; while (i<Cmd_Argc()) { if (!Q_strrchr(Cmd_Argv(i), '.')) { Q_strcpy(name, Cmd_Argv(i)); Q_strcat(name, ".wav"); } else Q_strcpy(name, Cmd_Argv(i)); sfx = S_PrecacheSound(name); S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0); i++; } } void S_PlayVol(void) { static int hash=543; int i; float vol; char name[256]; sfx_t *sfx; i = 1; while (i<Cmd_Argc()) { if (!Q_strrchr(Cmd_Argv(i), '.')) { Q_strcpy(name, Cmd_Argv(i)); Q_strcat(name, ".wav"); } else Q_strcpy(name, Cmd_Argv(i)); sfx = S_PrecacheSound(name); vol = Q_atof(Cmd_Argv(i+1)); S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0); i+=2; } } void S_SoundList(void) { int i; sfx_t *sfx; sfxcache_t *sc; int size, total; total = 0; for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++) { sc = (sfxcache_t*) Cache_Check (&sfx->cache); if (!sc) continue; size = sc->length*sc->width*(sc->stereo+1); total += size; if (sc->loopstart >= 0) Con_Printf ("L"); else Con_Printf (" "); Con_Printf("(%2db) %6i : %s\n",sc->width*8, size, sfx->name); } Con_Printf ("Total resident: %i\n", total); } void S_LocalSound (const char *sound) { sfx_t *sfx; if (nosound.value) return; if (!sound_started) return; sfx = S_PrecacheSound (sound); if (!sfx) { Con_Printf ("S_LocalSound: can't cache %s\n", sound); return; } S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1); } void S_ClearPrecache (void) { } void S_BeginPrecaching (void) { } void S_EndPrecaching (void) { }
C++
/* //device/apps/Quake/quake/src/QW/client/main.c ** ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include <stdio.h> #include <assert.h> #define LOG_TAG "Quake" #include <GLES/gl.h> #ifdef ANDROID_NDK #include <android/log.h> #else #include <utils/Log.h> #define ENABLE_PMP #include <utils/Timers.h> #endif #include <quakedef.h> // Timer utilities #define USE_LOG #ifdef ENABLE_PMP static nsecs_t baseTime; static nsecs_t lastTime; static const unsigned int kStartTimeStackSize = 100; static nsecs_t startTimes[kStartTimeStackSize]; static unsigned int startTimeStackPointer; static void PMP_Common(const char* fmt, va_list ap, char type) { char buf[1024]; vsnprintf(buf, sizeof(buf), fmt, ap); va_end(ap); // Note: Timer acually has less than microsecond resolution, so track time in microseconds: nsecs_t time = systemTime(SYSTEM_TIME_THREAD) / 1000; if(baseTime == 0) { baseTime = time; } time -= baseTime; switch(type) { case '<': { if(startTimeStackPointer < kStartTimeStackSize) { startTimes[startTimeStackPointer] = time; } #ifdef USE_LOG LOGI("< %lld [%d] %s\n", time, startTimeStackPointer, buf); #else fprintf(stderr, "Quake < %lld %d %s\n", time, startTimeStackPointer, buf); #endif startTimeStackPointer++; } break; case '>': { nsecs_t elapsed = 0; if(startTimeStackPointer > 0) { --startTimeStackPointer; if(startTimeStackPointer < kStartTimeStackSize) { elapsed = time - startTimes[startTimeStackPointer]; } } #ifdef USE_LOG LOGI("> %lld [%d] %lld %s\n", time, startTimeStackPointer, elapsed, buf); #else fprintf(stderr, "Quake > %lld [%d] %lld %s\n", time, startTimeStackPointer, elapsed, buf); #endif } break; default: #ifdef USE_LOG LOGI("= %lld %lld %s\n", time, time - lastTime, buf); #else fprintf(stderr, "Quake = %lld %s\n", time, buf); #endif break; } lastTime = time; } void PMP_Begin(const char* fmt,...) { va_list ap; va_start(ap, fmt); PMP_Common(fmt, ap, '<'); } void PMP_Event(const char* fmt,...) { va_list ap; va_start(ap, fmt); PMP_Common(fmt, ap, '='); } void PMP_End(const char* fmt,...) { va_list ap; va_start(ap, fmt); PMP_Common(fmt, ap, '>'); } #endif // ENABLE_PMP
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <termios.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/vt.h> #include <stdarg.h> #include <stdio.h> #include <signal.h> #include <asm/io.h> #include "vga.h" #include "vgakeyboard.h" #include "vgamouse.h" #include "quakedef.h" #include "d_local.h" #define stringify(m) { #m, m } unsigned short d_8to16table[256]; static byte *vid_surfcache; static int VID_highhunkmark; int num_modes; vga_modeinfo *modes; int current_mode; int num_shades=32; struct { char *name; int num; } mice[] = { stringify(MOUSE_MICROSOFT), stringify(MOUSE_MOUSESYSTEMS), stringify(MOUSE_MMSERIES), stringify(MOUSE_LOGITECH), stringify(MOUSE_BUSMOUSE), stringify(MOUSE_PS2), }; static unsigned char scantokey[128]; static byte vid_current_palette[768]; int num_mice = sizeof (mice) / sizeof(mice[0]); int d_con_indirect = 0; int svgalib_inited=0; int UseMouse = 1; int UseDisplay = 1; int UseKeyboard = 1; int mouserate = MOUSE_DEFAULTSAMPLERATE; cvar_t vid_mode = {"vid_mode","5",false}; cvar_t vid_redrawfull = {"vid_redrawfull","0",false}; cvar_t vid_waitforrefresh = {"vid_waitforrefresh","0",true}; char *framebuffer_ptr; cvar_t mouse_button_commands[3] = { {"mouse1","+attack"}, {"mouse2","+strafe"}, {"mouse3","+forward"}, }; int mouse_buttons; int mouse_buttonstate; int mouse_oldbuttonstate; float mouse_x, mouse_y; float old_mouse_x, old_mouse_y; int mx, my; cvar_t m_filter = {"m_filter","0"}; static byte backingbuf[48*24]; int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes, VGA_planar; byte *VGA_pagebase; void VGA_UpdatePlanarScreen (void *srcbuffer); void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { int i, j, k, plane, reps, repshift, offset, vidpage, off; if (!svgalib_inited || !vid.direct || !vga_oktowrite()) return; if (vid.aspect > 1.5) { reps = 2; repshift = 1; } else { reps = 1; repshift = 0; } vidpage = 0; vga_setpage(0); if (VGA_planar) { for (plane=0 ; plane<4 ; plane++) { // select the correct plane for reading and writing outb(0x02, 0x3C4); outb(1 << plane, 0x3C5); outb(4, 0x3CE); outb(plane, 0x3CF); for (i=0 ; i<(height << repshift) ; i += reps) { for (k=0 ; k<reps ; k++) { for (j=0 ; j<(width >> 2) ; j++) { backingbuf[(i + k) * 24 + (j << 2) + plane] = vid.direct[(y + i + k) * VGA_rowbytes + (x >> 2) + j]; vid.direct[(y + i + k) * VGA_rowbytes + (x>>2) + j] = pbitmap[(i >> repshift) * 24 + (j << 2) + plane]; } } } } } else { for (i=0 ; i<(height << repshift) ; i += reps) { for (j=0 ; j<reps ; j++) { offset = x + ((y << repshift) + i + j) * vid.rowbytes; off = offset % 0x10000; if ((offset / 0x10000) != vidpage) { vidpage=offset / 0x10000; vga_setpage(vidpage); } memcpy (&backingbuf[(i + j) * 24], vid.direct + off, width); memcpy (vid.direct + off, &pbitmap[(i >> repshift)*width], width); } } } } void D_EndDirectRect (int x, int y, int width, int height) { int i, j, k, plane, reps, repshift, offset, vidpage, off; if (!svgalib_inited || !vid.direct || !vga_oktowrite()) return; if (vid.aspect > 1.5) { reps = 2; repshift = 1; } else { reps = 1; repshift = 0; } vidpage = 0; vga_setpage(0); if (VGA_planar) { for (plane=0 ; plane<4 ; plane++) { // select the correct plane for writing outb(2, 0x3C4); outb(1 << plane, 0x3C5); outb(4, 0x3CE); outb(plane, 0x3CF); for (i=0 ; i<(height << repshift) ; i += reps) { for (k=0 ; k<reps ; k++) { for (j=0 ; j<(width >> 2) ; j++) { vid.direct[(y + i + k) * VGA_rowbytes + (x>>2) + j] = backingbuf[(i + k) * 24 + (j << 2) + plane]; } } } } } else { for (i=0 ; i<(height << repshift) ; i += reps) { for (j=0 ; j<reps ; j++) { offset = x + ((y << repshift) + i + j) * vid.rowbytes; off = offset % 0x10000; if ((offset / 0x10000) != vidpage) { vidpage=offset / 0x10000; vga_setpage(vidpage); } memcpy (vid.direct + off, &backingbuf[(i +j)*24], width); } } } } /* ================= VID_Gamma_f Keybinding command ================= */ void VID_Gamma_f (void) { float gamma, f, inf; unsigned char palette[768]; int i; if (Cmd_Argc () == 2) { gamma = Q_atof (Cmd_Argv(1)); for (i=0 ; i<768 ; i++) { f = pow ( (host_basepal[i]+1)/256.0 , gamma ); inf = f*255 + 0.5; if (inf < 0) inf = 0; if (inf > 255) inf = 255; palette[i] = inf; } VID_SetPalette (palette); vid.recalc_refdef = 1; // force a surface cache flush } } void VID_DescribeMode_f (void) { int modenum; modenum = Q_atoi (Cmd_Argv(1)); if ((modenum >= num_modes) || (modenum < 0 ) || !modes[modenum].width) Con_Printf("Invalid video mode: %d!\n",modenum); Con_Printf("%d: %d x %d - ",modenum,modes[modenum].width,modes[modenum].height); if (modes[modenum].bytesperpixel == 0) Con_Printf("ModeX\n"); else Con_Printf("%d bpp\n", modes[modenum].bytesperpixel<<3); } void VID_DescribeModes_f (void) { int i; for (i=0;i<num_modes;i++) if (modes[i].width) { Con_Printf("%d: %d x %d - ", i, modes[i].width,modes[i].height); if (modes[i].bytesperpixel == 0) Con_Printf("ModeX\n"); else Con_Printf("%d bpp\n", modes[i].bytesperpixel<<3); } } /* ================ VID_NumModes ================ */ int VID_NumModes () { int i,i1=0; for (i=0;i<num_modes;i++) i1+=(modes[i].width?1:0); return (i1); } void VID_NumModes_f (void) { Con_Printf("%d modes\n",VID_NumModes()); } void VID_Debug_f (void) { Con_Printf("mode: %d\n",current_mode); Con_Printf("height x width: %d x %d\n",vid.height,vid.width); Con_Printf("bpp: %d\n",modes[current_mode].bytesperpixel*8); Con_Printf("vid.aspect: %f\n",vid.aspect); } void VID_InitModes(void) { int i; // get complete information on all modes num_modes = vga_lastmodenumber()+1; modes = Z_Malloc(num_modes * sizeof(vga_modeinfo)); for (i=0 ; i<num_modes ; i++) { if (vga_hasmode(i)) Q_memcpy(&modes[i], vga_getmodeinfo(i), sizeof (vga_modeinfo)); else modes[i].width = 0; // means not available } // filter for modes i don't support for (i=0 ; i<num_modes ; i++) { if (modes[i].bytesperpixel != 1 && modes[i].colors != 256) modes[i].width = 0; } } int get_mode(char *name, int width, int height, int depth) { int i; int ok, match; match = (!!width) + (!!height)*2 + (!!depth)*4; if (name) { i = vga_getmodenumber(name); if (!modes[i].width) { Sys_Printf("Mode [%s] not supported\n", name); i = G320x200x256; } } else { for (i=0 ; i<num_modes ; i++) if (modes[i].width) { ok = (modes[i].width == width) + (modes[i].height == height)*2 + (modes[i].bytesperpixel == depth/8)*4; if ((ok & match) == ok) break; } if (i==num_modes) { Sys_Printf("Mode %dx%d (%d bits) not supported\n", width, height, depth); i = G320x200x256; } } return i; } int matchmouse(int mouse, char *name) { int i; for (i=0 ; i<num_mice ; i++) if (!strcmp(mice[i].name, name)) return i; return mouse; } #if 0 void vtswitch(int newconsole) { int fd; struct vt_stat x; // switch consoles and wait until reactivated fd = open("/dev/console", O_RDONLY); ioctl(fd, VT_GETSTATE, &x); ioctl(fd, VT_ACTIVATE, newconsole); ioctl(fd, VT_WAITACTIVE, x.v_active); close(fd); } #endif void keyhandler(int scancode, int state) { int sc; sc = scancode & 0x7f; // Con_Printf("scancode=%x (%d%s)\n", scancode, sc, scancode&0x80?"+128":""); Key_Event(scantokey[sc], state == KEY_EVENTPRESS); } void VID_Shutdown(void) { if (!svgalib_inited) return; // printf("shutdown graphics called\n"); if (UseKeyboard) keyboard_close(); if (UseDisplay) vga_setmode(TEXT); // printf("shutdown graphics finished\n"); svgalib_inited = 0; } void VID_ShiftPalette(unsigned char *p) { VID_SetPalette(p); } void VID_SetPalette(byte *palette) { static int tmppal[256*3]; int *tp; int i; if (!svgalib_inited) return; memcpy(vid_current_palette, palette, sizeof(vid_current_palette)); if (vga_getcolors() == 256) { tp = tmppal; for (i=256*3 ; i ; i--) *(tp++) = *(palette++) >> 2; if (UseDisplay && vga_oktowrite()) vga_setpalvec(0, 256, tmppal); } } int VID_SetMode (int modenum, unsigned char *palette) { int bsize, zsize, tsize; if ((modenum >= num_modes) || (modenum < 0) || !modes[modenum].width) { Cvar_SetValue ("vid_mode", (float)current_mode); Con_Printf("No such video mode: %d\n",modenum); return 0; } Cvar_SetValue ("vid_mode", (float)modenum); current_mode=modenum; vid.width = modes[current_mode].width; vid.height = modes[current_mode].height; VGA_width = modes[current_mode].width; VGA_height = modes[current_mode].height; VGA_planar = modes[current_mode].bytesperpixel == 0; VGA_rowbytes = modes[current_mode].linewidth; vid.rowbytes = modes[current_mode].linewidth; if (VGA_planar) { VGA_bufferrowbytes = modes[current_mode].linewidth * 4; vid.rowbytes = modes[current_mode].linewidth*4; } vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.colormap = (pixel_t *) host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); vid.conrowbytes = vid.rowbytes; vid.conwidth = vid.width; vid.conheight = vid.height; vid.numpages = 1; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; // alloc zbuffer and surface cache if (d_pzbuffer) { D_FlushCaches(); Hunk_FreeToHighMark (VID_highhunkmark); d_pzbuffer = NULL; vid_surfcache = NULL; } bsize = vid.rowbytes * vid.height; tsize = D_SurfaceCacheForRes (vid.width, vid.height); zsize = vid.width * vid.height * sizeof(*d_pzbuffer); VID_highhunkmark = Hunk_HighMark (); d_pzbuffer = Hunk_HighAllocName (bsize+tsize+zsize, "video"); vid_surfcache = ((byte *)d_pzbuffer) + zsize; vid.conbuffer = vid.buffer = (pixel_t *)(((byte *)d_pzbuffer) + zsize + tsize); D_InitCaches (vid_surfcache, tsize); // get goin' vga_setmode(current_mode); VID_SetPalette(palette); VGA_pagebase = vid.direct = framebuffer_ptr = (char *) vga_getgraphmem(); // if (vga_setlinearaddressing()>0) // framebuffer_ptr = (char *) vga_getgraphmem(); if (!framebuffer_ptr) Sys_Error("This mode isn't hapnin'\n"); vga_setpage(0); svgalib_inited=1; vid.recalc_refdef = 1; // force a surface cache flush return 0; } void VID_Init(unsigned char *palette) { int i; int w, h, d; if (svgalib_inited) return; // Cmd_AddCommand ("gamma", VID_Gamma_f); if (UseDisplay) { vga_init(); VID_InitModes(); Cvar_RegisterVariable (&vid_mode); Cvar_RegisterVariable (&vid_redrawfull); Cvar_RegisterVariable (&vid_waitforrefresh); Cmd_AddCommand("vid_nummodes", VID_NumModes_f); Cmd_AddCommand("vid_describemode", VID_DescribeMode_f); Cmd_AddCommand("vid_describemodes", VID_DescribeModes_f); Cmd_AddCommand("vid_debug", VID_Debug_f); // interpret command-line params w = h = d = 0; if (getenv("GSVGAMODE")) current_mode = get_mode(getenv("GSVGAMODE"), w, h, d); else if (COM_CheckParm("-mode")) current_mode = get_mode(com_argv[COM_CheckParm("-mode")+1], w, h, d); else if (COM_CheckParm("-w") || COM_CheckParm("-h") || COM_CheckParm("-d")) { if (COM_CheckParm("-w")) w = Q_atoi(com_argv[COM_CheckParm("-w")+1]); if (COM_CheckParm("-h")) h = Q_atoi(com_argv[COM_CheckParm("-h")+1]); if (COM_CheckParm("-d")) d = Q_atoi(com_argv[COM_CheckParm("-d")+1]); current_mode = get_mode(0, w, h, d); } else current_mode = G320x200x256; // set vid parameters VID_SetMode(current_mode, palette); VID_SetPalette(palette); // we do want to run in the background when switched away vga_runinbackground(1); } if (COM_CheckParm("-nokbd")) UseKeyboard = 0; if (UseKeyboard) { for (i=0 ; i<128 ; i++) scantokey[i] = ' '; scantokey[42] = K_SHIFT; scantokey[54] = K_SHIFT; scantokey[72] = K_UPARROW; scantokey[103] = K_UPARROW; scantokey[80] = K_DOWNARROW; scantokey[108] = K_DOWNARROW; scantokey[75] = K_LEFTARROW; scantokey[105] = K_LEFTARROW; scantokey[77] = K_RIGHTARROW; scantokey[106] = K_RIGHTARROW; scantokey[29] = K_CTRL; scantokey[97] = K_CTRL; scantokey[56] = K_ALT; scantokey[100] = K_ALT; // scantokey[58] = JK_CAPS; // scantokey[69] = JK_NUM_LOCK; scantokey[71] = K_HOME; scantokey[73] = K_PGUP; scantokey[79] = K_END; scantokey[81] = K_PGDN; scantokey[82] = K_INS; scantokey[83] = K_DEL; scantokey[1 ] = K_ESCAPE; scantokey[28] = K_ENTER; scantokey[15] = K_TAB; scantokey[14] = K_BACKSPACE; scantokey[119] = K_PAUSE; scantokey[57] = ' '; scantokey[102] = K_HOME; scantokey[104] = K_PGUP; scantokey[107] = K_END; scantokey[109] = K_PGDN; scantokey[110] = K_INS; scantokey[111] = K_DEL; scantokey[2] = '1'; scantokey[3] = '2'; scantokey[4] = '3'; scantokey[5] = '4'; scantokey[6] = '5'; scantokey[7] = '6'; scantokey[8] = '7'; scantokey[9] = '8'; scantokey[10] = '9'; scantokey[11] = '0'; scantokey[12] = '-'; scantokey[13] = '='; scantokey[41] = '`'; scantokey[26] = '['; scantokey[27] = ']'; scantokey[39] = ';'; scantokey[40] = '\''; scantokey[51] = ','; scantokey[52] = '.'; scantokey[53] = '/'; scantokey[43] = '\\'; scantokey[59] = K_F1; scantokey[60] = K_F2; scantokey[61] = K_F3; scantokey[62] = K_F4; scantokey[63] = K_F5; scantokey[64] = K_F6; scantokey[65] = K_F7; scantokey[66] = K_F8; scantokey[67] = K_F9; scantokey[68] = K_F10; scantokey[87] = K_F11; scantokey[88] = K_F12; scantokey[30] = 'a'; scantokey[48] = 'b'; scantokey[46] = 'c'; scantokey[32] = 'd'; scantokey[18] = 'e'; scantokey[33] = 'f'; scantokey[34] = 'g'; scantokey[35] = 'h'; scantokey[23] = 'i'; scantokey[36] = 'j'; scantokey[37] = 'k'; scantokey[38] = 'l'; scantokey[50] = 'm'; scantokey[49] = 'n'; scantokey[24] = 'o'; scantokey[25] = 'p'; scantokey[16] = 'q'; scantokey[19] = 'r'; scantokey[31] = 's'; scantokey[20] = 't'; scantokey[22] = 'u'; scantokey[47] = 'v'; scantokey[17] = 'w'; scantokey[45] = 'x'; scantokey[21] = 'y'; scantokey[44] = 'z'; if (keyboard_init()) Sys_Error("keyboard_init() failed"); keyboard_seteventhandler(keyhandler); } } void VID_Update(vrect_t *rects) { if (!svgalib_inited) return; if (!vga_oktowrite()) return; // can't update screen if it's not active if (vid_waitforrefresh.value) vga_waitretrace(); if (VGA_planar) VGA_UpdatePlanarScreen (vid.buffer); else if (vid_redrawfull.value) { int total = vid.rowbytes * vid.height; int offset; for (offset=0;offset<total;offset+=0x10000) { vga_setpage(offset/0x10000); memcpy(framebuffer_ptr, vid.buffer + offset, ((total-offset>0x10000)?0x10000:(total-offset))); } } else { int ycount; int offset; int vidpage=0; vga_setpage(0); while (rects) { ycount = rects->height; offset = rects->y * vid.rowbytes + rects->x; while (ycount--) { register int i = offset % 0x10000; if ((offset / 0x10000) != vidpage) { vidpage=offset / 0x10000; vga_setpage(vidpage); } if (rects->width + i > 0x10000) { memcpy(framebuffer_ptr + i, vid.buffer + offset, 0x10000 - i); vga_setpage(++vidpage); memcpy(framebuffer_ptr, vid.buffer + offset + 0x10000 - i, rects->width - 0x10000 + i); } else memcpy(framebuffer_ptr + i, vid.buffer + offset, rects->width); offset += vid.rowbytes; } rects = rects->pnext; } } if (vid_mode.value != current_mode) VID_SetMode ((int)vid_mode.value, vid_current_palette); } static int dither; void VID_DitherOn(void) { if (dither == 0) { // R_ViewChanged (&vrect, sb_lines, vid.aspect); dither = 1; } } void VID_DitherOff(void) { if (dither) { // R_ViewChanged (&vrect, sb_lines, vid.aspect); dither = 0; } } void Sys_SendKeyEvents(void) { if (!svgalib_inited) return; if (UseKeyboard) while (keyboard_update()); } void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } void mousehandler(int buttonstate, int dx, int dy) { mouse_buttonstate = buttonstate; mx += dx; my += dy; } void IN_Init(void) { int mtype; char *mousedev; int mouserate; if (UseMouse) { Cvar_RegisterVariable (&mouse_button_commands[0]); Cvar_RegisterVariable (&mouse_button_commands[1]); Cvar_RegisterVariable (&mouse_button_commands[2]); Cvar_RegisterVariable (&m_filter); Cmd_AddCommand ("force_centerview", Force_CenterView_f); mouse_buttons = 3; mtype = vga_getmousetype(); mousedev = "/dev/mouse"; if (getenv("MOUSEDEV")) mousedev = getenv("MOUSEDEV"); if (COM_CheckParm("-mdev")) mousedev = com_argv[COM_CheckParm("-mdev")+1]; mouserate = 1200; if (getenv("MOUSERATE")) mouserate = atoi(getenv("MOUSERATE")); if (COM_CheckParm("-mrate")) mouserate = atoi(com_argv[COM_CheckParm("-mrate")+1]); // printf("Mouse: dev=%s,type=%s,speed=%d\n", // mousedev, mice[mtype].name, mouserate); if (mouse_init(mousedev, mtype, mouserate)) { Con_Printf("No mouse found\n"); UseMouse = 0; } else mouse_seteventhandler(mousehandler); } } void IN_Shutdown(void) { if (UseMouse) mouse_close(); } /* =========== IN_Commands =========== */ void IN_Commands (void) { if (UseMouse && cls.state != ca_dedicated) { // poll mouse values while (mouse_update()) ; // perform button actions if ((mouse_buttonstate & MOUSE_LEFTBUTTON) && !(mouse_oldbuttonstate & MOUSE_LEFTBUTTON)) Key_Event (K_MOUSE1, true); else if (!(mouse_buttonstate & MOUSE_LEFTBUTTON) && (mouse_oldbuttonstate & MOUSE_LEFTBUTTON)) Key_Event (K_MOUSE1, false); if ((mouse_buttonstate & MOUSE_RIGHTBUTTON) && !(mouse_oldbuttonstate & MOUSE_RIGHTBUTTON)) Key_Event (K_MOUSE2, true); else if (!(mouse_buttonstate & MOUSE_RIGHTBUTTON) && (mouse_oldbuttonstate & MOUSE_RIGHTBUTTON)) Key_Event (K_MOUSE2, false); if ((mouse_buttonstate & MOUSE_MIDDLEBUTTON) && !(mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON)) Key_Event (K_MOUSE3, true); else if (!(mouse_buttonstate & MOUSE_MIDDLEBUTTON) && (mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON)) Key_Event (K_MOUSE3, false); mouse_oldbuttonstate = mouse_buttonstate; } } /* =========== IN_Move =========== */ void IN_MouseMove (usercmd_t *cmd) { if (!UseMouse) return; // poll mouse values while (mouse_update()) ; if (m_filter.value) { mouse_x = (mx + old_mouse_x) * 0.5; mouse_y = (my + old_mouse_y) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; mx = my = 0; // clear for next update mouse_x *= sensitivity.value; mouse_y *= sensitivity.value; // add mouse X/Y movement to cmd if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) cmd->sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; if (in_mlook.state & 1) V_StopPitchDrift (); if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * mouse_y; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * mouse_y; else cmd->forwardmove -= m_forward.value * mouse_y; } } void IN_Move (usercmd_t *cmd) { IN_MouseMove(cmd); } /* ================ VID_ModeInfo ================ */ char *VID_ModeInfo (int modenum) { static char *badmodestr = "Bad mode number"; static char modestr[40]; if (modenum == 0) { sprintf (modestr, "%d x %d, %d bpp", vid.width, vid.height, modes[current_mode].bytesperpixel*8); return (modestr); } else { return (badmodestr); } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_tent.c -- client side temporary entities #include "quakedef.h" int num_temp_entities; entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; beam_t cl_beams[MAX_BEAMS]; sfx_t *cl_sfx_wizhit; sfx_t *cl_sfx_knighthit; sfx_t *cl_sfx_tink1; sfx_t *cl_sfx_ric1; sfx_t *cl_sfx_ric2; sfx_t *cl_sfx_ric3; sfx_t *cl_sfx_r_exp3; #ifdef QUAKE2 sfx_t *cl_sfx_imp; sfx_t *cl_sfx_rail; #endif /* ================= CL_ParseTEnt ================= */ void CL_InitTEnts (void) { cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); #ifdef QUAKE2 cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav"); cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav"); #endif } /* ================= CL_ParseBeam ================= */ void CL_ParseBeam (model_t *m) { int ent; vec3_t start, end; beam_t *b; int i; ent = MSG_ReadShort (); start[0] = MSG_ReadCoord (); start[1] = MSG_ReadCoord (); start[2] = MSG_ReadCoord (); end[0] = MSG_ReadCoord (); end[1] = MSG_ReadCoord (); end[2] = MSG_ReadCoord (); // override any beam with the same entity for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) if (b->entity == ent) { b->entity = ent; b->model = m; b->endtime = cl.time + 0.2; VectorCopy (start, b->start); VectorCopy (end, b->end); return; } // find a free beam for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) { if (!b->model || b->endtime < cl.time) { b->entity = ent; b->model = m; b->endtime = cl.time + 0.2; VectorCopy (start, b->start); VectorCopy (end, b->end); return; } } Con_Printf ("beam list overflow!\n"); } /* ================= CL_ParseTEnt ================= */ void CL_ParseTEnt (void) { int type; vec3_t pos; #ifdef QUAKE2 vec3_t endpos; #endif dlight_t *dl; int rnd; int colorStart, colorLength; type = MSG_ReadByte (); switch (type) { case TE_WIZSPIKE: // spike hitting wall pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_RunParticleEffect (pos, vec3_origin, 20, 30); S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); break; case TE_KNIGHTSPIKE: // spike hitting wall pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_RunParticleEffect (pos, vec3_origin, 226, 20); S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1); break; case TE_SPIKE: // spike hitting wall pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); #ifdef GLTEST Test_Spawn (pos); #else R_RunParticleEffect (pos, vec3_origin, 0, 10); #endif if ( rand() % 5 ) S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKE: // super spike hitting wall pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_RunParticleEffect (pos, vec3_origin, 0, 20); if ( rand() % 5 ) S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_GUNSHOT: // bullet hitting wall pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_RunParticleEffect (pos, vec3_origin, 0, 20); break; case TE_EXPLOSION: // rocket explosion pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_ParticleExplosion (pos); dl = CL_AllocDlight (0); VectorCopy (pos, dl->origin); dl->radius = 350; dl->die = cl.time + 0.5; dl->decay = 300; S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TAREXPLOSION: // tarbaby explosion pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_BlobExplosion (pos); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_LIGHTNING1: // lightning bolts CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true)); break; case TE_LIGHTNING2: // lightning bolts CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true)); break; case TE_LIGHTNING3: // lightning bolts CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true)); break; // PGM 01/21/97 case TE_BEAM: // grappling hook beam CL_ParseBeam (Mod_ForName("progs/beam.mdl", true)); break; // PGM 01/21/97 case TE_LAVASPLASH: pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_LavaSplash (pos); break; case TE_TELEPORT: pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_TeleportSplash (pos); break; case TE_EXPLOSION2: // color mapped explosion pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); colorStart = MSG_ReadByte (); colorLength = MSG_ReadByte (); R_ParticleExplosion2 (pos, colorStart, colorLength); dl = CL_AllocDlight (0); VectorCopy (pos, dl->origin); dl->radius = 350; dl->die = cl.time + 0.5; dl->decay = 300; S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; #ifdef QUAKE2 case TE_IMPLOSION: pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1); break; case TE_RAILTRAIL: pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); endpos[0] = MSG_ReadCoord (); endpos[1] = MSG_ReadCoord (); endpos[2] = MSG_ReadCoord (); S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1); S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1); R_RocketTrail (pos, endpos, 0+128); R_ParticleExplosion (endpos); dl = CL_AllocDlight (-1); VectorCopy (endpos, dl->origin); dl->radius = 350; dl->die = cl.time + 0.5; dl->decay = 300; break; #endif default: Sys_Error ("CL_ParseTEnt: bad type"); } } /* ================= CL_NewTempEntity ================= */ entity_t *CL_NewTempEntity (void) { entity_t *ent; if (cl_numvisedicts == MAX_VISEDICTS) return NULL; if (num_temp_entities == MAX_TEMP_ENTITIES) return NULL; ent = &cl_temp_entities[num_temp_entities]; memset (ent, 0, sizeof(*ent)); num_temp_entities++; cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; ent->colormap = vid.colormap; return ent; } /* ================= CL_UpdateTEnts ================= */ void CL_UpdateTEnts (void) { int i; beam_t *b; vec3_t dist, org; float d; entity_t *ent; float yaw, pitch; float forward; num_temp_entities = 0; // update lightning for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) { if (!b->model || b->endtime < cl.time) continue; // if coming from the player, update the start position if (b->entity == cl.viewentity) { VectorCopy (cl_entities[cl.viewentity].origin, b->start); } // calculate pitch and yaw VectorSubtract (b->end, b->start, dist); if (dist[1] == 0 && dist[0] == 0) { yaw = 0; if (dist[2] > 0) pitch = 90; else pitch = 270; } else { yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]); pitch = (int) (atan2(dist[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } // add new entities for the lightning VectorCopy (b->start, org); d = VectorNormalize(dist); while (d > 0) { ent = CL_NewTempEntity (); if (!ent) return; VectorCopy (org, ent->origin); ent->model = b->model; ent->angles[0] = pitch; ent->angles[1] = yaw; ent->angles[2] = rand()%360; for (i=0 ; i<3 ; i++) org[i] += dist[i]*30; d -= 30; } } }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" void CDAudio_Play(byte track, qboolean looping) { } void CDAudio_Stop(void) { } void CDAudio_Pause(void) { } void CDAudio_Resume(void) { } void CDAudio_Update(void) { } int CDAudio_Init(void) { return 0; } void CDAudio_Shutdown(void) { }
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // draw.c -- this is the only file outside the refresh that touches the // vid buffer #include "quakedef.h" #define GL_COLOR_INDEX8_EXT 0x80E5 cvar_t gl_nobind = CVAR2("gl_nobind", "0"); cvar_t gl_max_size = CVAR2("gl_max_size", "1024"); cvar_t gl_picmip = CVAR2("gl_picmip", "0"); byte *draw_chars; // 8*8 graphic characters qpic_t *draw_disc; qpic_t *draw_backtile; int translate_texture; int char_texture; typedef struct { int texnum; float sl, tl, sh, th; } glpic_t; typedef union { qpic_t qpic; struct { // First part is from qpic int width; int height; glpic_t glpic; } g; } packedGlpic_t; typedef union { byte buffer[sizeof(qpic_t) + sizeof(glpic_t)]; packedGlpic_t pics; } conback_t; conback_t conbackUnion; #define conback_buffer (conbackUnion.buffer) packedGlpic_t *conback = &conbackUnion.pics; int gl_lightmap_format = 4; int gl_solid_format = 3; int gl_alpha_format = 4; #if 1 // Standard defaults int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; int gl_filter_max = GL_LINEAR; #else int gl_filter_min = GL_NEAREST_MIPMAP_NEAREST; int gl_filter_max = GL_NEAREST; #endif int texels; typedef struct { int texnum; char identifier[64]; int width, height; qboolean mipmap; } gltexture_t; #define MAX_GLTEXTURES 1024 gltexture_t gltextures[MAX_GLTEXTURES]; int numgltextures; // GlQuake creates textures, but never deletes them. This approach works fine on // computers with lots of RAM and/or swap, but not so well on our swapless // RAM-constrained system. // // We work around this problem by adding a level of indirection. We // hook GL_LoadTexture to store enough information to recreate a texture. // Then we hook GL_BindTexture to consult a table to see whether a texture // is currently in memory or not. If it isn't, we throw out some other // texture and bring the required texture back into memory. In this way // we can limit the working set of textures. // // The texture data is stored in a memory-mapped file that is backed by // a file on the sd card. It is recreated each time the game is run. We // don't bother deleting it. #define USE_TEXTURE_STORE #ifdef USE_TEXTURE_STORE #include <unistd.h> #include <sys/types.h> #include <sys/mman.h> #include <fcntl.h> #include <errno.h> // Allow named textures to be evicted from memory. #define TEXTURE_STORE_NAME "glquake/texture.store" class textureStore { private: static const GLuint UNUSED = (GLuint) -2; static const GLuint PAGED_OUT = (GLuint) -1; struct entry { entry* next; entry* prev; GLuint real_texnum; // UNUSED, PAGED_OUT byte* pData; // 0 ==> not created by us. size_t size; qboolean alpha; int width; int height; qboolean mipmap; entry() { next = 0; prev = 0; real_texnum = UNUSED; pData = 0; } void unlink() { if (next) { next->prev = prev; } if (prev) { prev->next = next; } next = 0; prev = 0; } void insertBefore(entry* e){ if (e) { prev = e->prev; if ( prev ) { prev->next = this; } next = e; e->prev = this; } else { prev = 0; next = 0; } } }; public: static textureStore* get() { if (g_pTextureCache == 0) { g_pTextureCache = new textureStore(); } return g_pTextureCache; } // Equivalent of glBindTexture, but uses the virtual texture table void bind(int virtTexNum) { if ( (unsigned int) virtTexNum >= TEXTURE_STORE_NUM_TEXTURES) { Sys_Error("not in the range we're managing"); } mBoundTextureID = virtTexNum; entry* e = &mTextures[virtTexNum]; if ( e->real_texnum == UNUSED) { glGenTextures( 1, &e->real_texnum); } if ( e->pData == 0) { glBindTexture(GL_TEXTURE_2D, e->real_texnum); return; } update(e); } void update(entry* e) { // Update the "LRU" part of the cache unlink(e); e->insertBefore(mFirst); mFirst = e; if (! mLast) { mLast = e; } if (e->real_texnum == PAGED_OUT ) { // Create a real texture // Make sure there is enough room for this texture ensure(e->size); glGenTextures( 1, &e->real_texnum); glBindTexture(GL_TEXTURE_2D, e->real_texnum); GL_Upload8 (e->pData, e->width, e->height, e->mipmap, e->alpha); } else { glBindTexture(GL_TEXTURE_2D, e->real_texnum); } } // Create a texture, and remember the data so we can create // it again later. void create(int width, int height, byte* data, qboolean mipmap, qboolean alpha) { int size = width * height; if (size + mLength > mCapacity) { Sys_Error("Ran out of virtual texture space. %d", size); }; entry* e = &mTextures[mBoundTextureID]; // Call evict in case the currently bound texture id is already // in use. (Shouldn't happen in Quake.) // To Do: reclaim the old texture memory from the virtual memory. evict(e); e->alpha = alpha; e->pData = mBase + mLength; memcpy(e->pData, data, size); e->size = size; e->width = width; e->height = height; e->mipmap = mipmap; e->real_texnum = PAGED_OUT; mLength += size; update(e); } // Re-upload the current textures because we've been reset. void rebindAll() { grabMagicTextureIds(); for (entry* e = mFirst; e; e = e->next ) { if (! (e->real_texnum == UNUSED || e->real_texnum == PAGED_OUT)) { glBindTexture(GL_TEXTURE_2D, e->real_texnum); if (e->pData) { GL_Upload8 (e->pData, e->width, e->height, e->mipmap, e->alpha); } } } } private: textureStore() { grabMagicTextureIds(); mFirst = 0; mLast = 0; mTextureCount = 0; char fullpath[MAX_OSPATH]; sprintf(fullpath, "%s/%s", com_gamedir, TEXTURE_STORE_NAME); mFileId = open(fullpath, O_RDWR | O_CREAT, 0666); if ( mFileId == -1 ) { Sys_Error("Could not open texture store file %s: %d", fullpath, errno); } if (-1 == lseek(mFileId, TEXTURE_STORE_SIZE-1, SEEK_SET)) { Sys_Error("Could not extend the texture store file size. %d", errno); } char end; end = 0; if (-1 == write(mFileId, &end, 1)) { Sys_Error("Could not write last byte of the texture store file. %d", errno); } mBase = (byte*) mmap((caddr_t)0, TEXTURE_STORE_SIZE, PROT_READ | PROT_WRITE, MAP_PRIVATE, mFileId, 0); if (mBase == (byte*) -1) { Sys_Error("Could not mmap file %s: %d", fullpath, errno); } mLength = 0; mCapacity = TEXTURE_STORE_SIZE; mRamUsed = 0; mRamSize = LIVE_TEXTURE_LIMIT; } ~textureStore() { munmap(mBase, mCapacity); COM_CloseFile(mFileId); } void grabMagicTextureIds() { // reserve these two texture ids. glBindTexture(GL_TEXTURE_2D, UNUSED); glBindTexture(GL_TEXTURE_2D, PAGED_OUT); } void unlink(entry* e) { if (e == mFirst) { mFirst = e->next; } if (e == mLast) { mLast = e->prev; } e->unlink(); } void ensure(int size) { while ( mRamSize - mRamUsed < (unsigned int) size) { entry* e = mLast; if(! e) { Sys_Error("Ran out of entries"); return; } evict(e); } mRamUsed += size; } void evict(entry* e) { unlink(e); if ( e->pData ) { glDeleteTextures(1, &e->real_texnum); e->real_texnum = PAGED_OUT; mRamUsed -= e->size; } } static const size_t TEXTURE_STORE_SIZE = 16 * 1024 * 1024; static const size_t LIVE_TEXTURE_LIMIT = 1 * 1024 * 1024; static const size_t TEXTURE_STORE_NUM_TEXTURES = 512; int mFileId; byte* mBase; // Base address of the memory mapped file size_t mLength; // How much of the mm file we are currently using size_t mCapacity; // Total size of the memory mapped file // Keep track of texture RAM. size_t mRamUsed; size_t mRamSize; // The virtual textures entry mTextures[MAX_GLTEXTURES]; entry* mFirst; // LRU queue entry* mLast; size_t mTextureCount; // How many virtual textures have been allocated static textureStore* g_pTextureCache; int mBoundTextureID; }; textureStore* textureStore::g_pTextureCache; #endif void GL_Bind (int texnum) { if (gl_nobind.value) texnum = char_texture; if (currenttexture == texnum) return; currenttexture = texnum; #ifdef _WIN32 bindTexFunc (GL_TEXTURE_2D, texnum); #else #ifdef USE_TEXTURE_STORE textureStore::get()->bind(texnum); #else glBindTexture(GL_TEXTURE_2D, texnum); #endif #endif } /* ============================================================================= scrap allocation Allocate all the little status bar obejcts into a single texture to crutch up stupid hardware / drivers ============================================================================= */ #define MAX_SCRAPS 2 #define BLOCK_WIDTH 256 #define BLOCK_HEIGHT 256 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4]; qboolean scrap_dirty; int scrap_texnum; // returns a texture number and the position inside it int Scrap_AllocBlock (int w, int h, int *x, int *y) { int i, j; int best, best2; int bestx; int texnum; for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) { best = BLOCK_HEIGHT; for (i=0 ; i<BLOCK_WIDTH-w ; i++) { best2 = 0; for (j=0 ; j<w ; j++) { if (scrap_allocated[texnum][i+j] >= best) break; if (scrap_allocated[texnum][i+j] > best2) best2 = scrap_allocated[texnum][i+j]; } if (j == w) { // this is a valid spot *x = i; *y = best = best2; } } if (best + h > BLOCK_HEIGHT) continue; for (i=0 ; i<w ; i++) scrap_allocated[texnum][*x + i] = best + h; return texnum; } Sys_Error ("Scrap_AllocBlock: full"); return 0; } int scrap_uploads; void Scrap_Upload (void) { int texnum; scrap_uploads++; for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) { GL_Bind(scrap_texnum + texnum); GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true); } scrap_dirty = false; } //============================================================================= /* Support Routines */ typedef struct cachepic_s { char name[MAX_QPATH]; qpic_t pic; byte padding[32]; // for appended glpic } cachepic_t; #define MAX_CACHED_PICS 128 cachepic_t menu_cachepics[MAX_CACHED_PICS]; int menu_numcachepics; byte menuplyr_pixels[4096]; int pic_texels; int pic_count; /* ================ GL_LoadPicTexture ================ */ int GL_LoadPicTexture (qpic_t *pic) { return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true); } qpic_t *Draw_PicFromWad (const char *name) { packedGlpic_t *pp; pp = (packedGlpic_t*) W_GetLumpName (name); qpic_t* p = & pp->qpic; glpic_t* gl = & pp->g.glpic; // load little ones into the scrap if (p->width < 64 && p->height < 64) { int x, y; int i, j, k; int texnum; texnum = Scrap_AllocBlock (p->width, p->height, &x, &y); scrap_dirty = true; k = 0; for (i=0 ; i<p->height ; i++) for (j=0 ; j<p->width ; j++, k++) scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k]; texnum += scrap_texnum; gl->texnum = texnum; gl->sl = (x+0.01)/(float)BLOCK_WIDTH; gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH; gl->tl = (y+0.01)/(float)BLOCK_WIDTH; gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH; pic_count++; pic_texels += p->width*p->height; } else { gl->texnum = GL_LoadPicTexture (p); gl->sl = 0; gl->sh = 1; gl->tl = 0; gl->th = 1; } return p; } /* ================ Draw_CachePic ================ */ qpic_t *Draw_CachePic (const char *path) { cachepic_t *pic; int i; qpic_t *dat; glpic_t *gl; for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++) if (!strcmp (path, pic->name)) return &pic->pic; if (menu_numcachepics == MAX_CACHED_PICS) Sys_Error ("menu_numcachepics == MAX_CACHED_PICS"); menu_numcachepics++; strcpy (pic->name, path); // // load the pic from disk // dat = (qpic_t *)COM_LoadTempFile (path); if (!dat) Sys_Error ("Draw_CachePic: failed to load %s", path); SwapPic (dat); // HACK HACK HACK --- we need to keep the bytes for // the translatable player picture just for the menu // configuration dialog if (!strcmp (path, "gfx/menuplyr.lmp")) memcpy (menuplyr_pixels, dat->data, dat->width*dat->height); pic->pic.width = dat->width; pic->pic.height = dat->height; glpic_t temp; gl = &temp; gl->texnum = GL_LoadPicTexture (dat); gl->sl = 0; gl->sh = 1; gl->tl = 0; gl->th = 1; memcpy(pic->pic.data, &temp, sizeof(temp)); return &pic->pic; } void Draw_CharToConback (int num, byte *dest) { int row, col; byte *source; int drawline; int x; row = num>>4; col = num&15; source = draw_chars + (row<<10) + (col<<3); drawline = 8; while (drawline--) { for (x=0 ; x<8 ; x++) if (source[x] != 255) dest[x] = 0x60 + source[x]; source += 128; dest += 320; } } typedef struct { const char *name; int minimize, maximize; } glmode_t; glmode_t modes[] = { {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} }; /* =============== Draw_TextureMode_f =============== */ void Draw_TextureMode_f (void) { int i; gltexture_t *glt; if (Cmd_Argc() == 1) { for (i=0 ; i< 6 ; i++) if (gl_filter_min == modes[i].minimize) { Con_Printf ("%s\n", modes[i].name); return; } Con_Printf ("current filter is unknown???\n"); return; } for (i=0 ; i< 6 ; i++) { if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) ) break; } if (i == 6) { Con_Printf ("bad filter name\n"); return; } gl_filter_min = modes[i].minimize; gl_filter_max = modes[i].maximize; // change all the existing mipmap texture objects for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++) { if (glt->mipmap) { GL_Bind (glt->texnum); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } } /* =============== Draw_Init =============== */ void Draw_Init (void) { int i; qpic_t *cb; byte *dest, *src; int x, y; char ver[40]; glpic_t *gl; int start; byte *ncdata; int f, fstep; Cvar_RegisterVariable (&gl_nobind); Cvar_RegisterVariable (&gl_max_size); Cvar_RegisterVariable (&gl_picmip); // 3dfx can only handle 256 wide textures if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) || strstr((char *)gl_renderer, "Glide")) Cvar_Set ("gl_max_size", "256"); Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f); // load the console background and the charset // by hand, because we need to write the version // string into the background before turning // it into a texture draw_chars = (byte*) W_GetLumpName ("conchars"); for (i=0 ; i<256*64 ; i++) if (draw_chars[i] == 0) draw_chars[i] = 255; // proper transparent color // now turn them into textures char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); start = Hunk_LowMark(); cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp"); if (!cb) Sys_Error ("Couldn't load gfx/conback.lmp"); SwapPic (cb); // hack the version number directly into the pic #if defined(__linux__) sprintf (ver, "(Linux %2.2f, gl %4.2f) %4.2f", (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION); #else sprintf (ver, "(gl %4.2f) %4.2f", (float)GLQUAKE_VERSION, (float)VERSION); #endif dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver); y = strlen(ver); for (x=0 ; x<y ; x++) Draw_CharToConback (ver[x], dest+(x<<3)); #if 0 conback->width = vid.conwidth; conback->height = vid.conheight; // scale console to vid size dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback"); for (y=0 ; y<vid.conheight ; y++, dest += vid.conwidth) { src = cb->data + cb->width * (y*cb->height/vid.conheight); if (vid.conwidth == cb->width) memcpy (dest, src, vid.conwidth); else { f = 0; fstep = cb->width*0x10000/vid.conwidth; for (x=0 ; x<vid.conwidth ; x+=4) { dest[x] = src[f>>16]; f += fstep; dest[x+1] = src[f>>16]; f += fstep; dest[x+2] = src[f>>16]; f += fstep; dest[x+3] = src[f>>16]; f += fstep; } } } #else conback->g.width = cb->width; conback->g.height = cb->height; ncdata = cb->data; #endif glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl = &conback->g.glpic; gl->texnum = GL_LoadTexture ("conback", conback->g.width, conback->g.height, ncdata, false, false); gl->sl = 0; gl->sh = 1; gl->tl = 0; gl->th = 1; conback->g.width = vid.width; conback->g.height = vid.height; // free loaded console Hunk_FreeToLowMark(start); // save a texture slot for translated picture translate_texture = texture_extension_number++; // save slots for scraps scrap_texnum = texture_extension_number; texture_extension_number += MAX_SCRAPS; // // get the other pics we need // draw_disc = Draw_PicFromWad ("disc"); draw_backtile = Draw_PicFromWad ("backtile"); } /* ================ Draw_Character Draws one 8*8 graphics character with 0 being transparent. It can be clipped to the top of the screen to allow the console to be smoothly scrolled off. ================ */ void Draw_Character (int x, int y, int num) { byte *dest; byte *source; unsigned short *pusdest; int drawline; int row, col; float frow, fcol, size; if (num == 32) return; // space num &= 255; if (y <= -8) return; // totally off screen row = num>>4; col = num&15; frow = row*0.0625; fcol = col*0.0625; size = 0.0625; GL_Bind (char_texture); #ifdef USE_OPENGLES DrawQuad(x, y, 8, 8, fcol, frow, size, size); #else glBegin (GL_QUADS); glTexCoord2f (fcol, frow); glVertex2f (x, y); glTexCoord2f (fcol + size, frow); glVertex2f (x+8, y); glTexCoord2f (fcol + size, frow + size); glVertex2f (x+8, y+8); glTexCoord2f (fcol, frow + size); glVertex2f (x, y+8); glEnd (); #endif } /* ================ Draw_String ================ */ void Draw_String (int x, int y, const char *str) { while (*str) { Draw_Character (x, y, *str); str++; x += 8; } } /* ================ Draw_DebugChar Draws a single character directly to the upper right corner of the screen. This is for debugging lockups by drawing different chars in different parts of the code. ================ */ void Draw_DebugChar (char num) { } /* ============= Draw_AlphaPic ============= */ void Draw_AlphaPic (int x, int y, packedGlpic_t *ppic, float alpha) { byte *dest, *source; unsigned short *pusdest; int v, u; glpic_t *gl; if (scrap_dirty) Scrap_Upload (); gl = & ppic->g.glpic; glDisable(GL_ALPHA_TEST); glEnable (GL_BLEND); // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glCullFace(GL_FRONT); glColor4f (1,1,1,alpha); GL_Bind (gl->texnum); #ifdef USE_OPENGLES DrawQuad(x, y, ppic->g.width, ppic->g.height, gl->sl, gl->tl, gl->sh - gl->sl, gl->th - gl->tl); #else glBegin (GL_QUADS); glTexCoord2f (gl->sl, gl->tl); glVertex2f (x, y); glTexCoord2f (gl->sh, gl->tl); glVertex2f (x+pic->width, y); glTexCoord2f (gl->sh, gl->th); glVertex2f (x+pic->width, y+pic->height); glTexCoord2f (gl->sl, gl->th); glVertex2f (x, y+pic->height); glEnd (); #endif glColor4f (1,1,1,1); glEnable(GL_ALPHA_TEST); glDisable (GL_BLEND); } /* ============= Draw_Pic ============= */ void Draw_Pic (int x, int y, qpic_t *pic) { byte *dest, *source; unsigned short *pusdest; int v, u; glpic_t *gl; if (scrap_dirty) Scrap_Upload (); glpic_t temp; memcpy(&temp, pic->data, sizeof(temp)); gl = & temp; glColor4f (1,1,1,1); GL_Bind (gl->texnum); #ifdef USE_OPENGLES DrawQuad(x, y, pic->width, pic->height, gl->sl, gl->tl, gl->sh - gl->sl, gl->th - gl->tl); #else glBegin (GL_QUADS); glTexCoord2f (gl->sl, gl->tl); glVertex2f (x, y); glTexCoord2f (gl->sh, gl->tl); glVertex2f (x+pic->width, y); glTexCoord2f (gl->sh, gl->th); glVertex2f (x+pic->width, y+pic->height); glTexCoord2f (gl->sl, gl->th); glVertex2f (x, y+pic->height); glEnd (); #endif } /* ============= Draw_TransPic ============= */ void Draw_TransPic (int x, int y, qpic_t *pic) { byte *dest, *source, tbyte; unsigned short *pusdest; int v, u; if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 || (unsigned)(y + pic->height) > vid.height) { Sys_Error ("Draw_TransPic: bad coordinates"); } Draw_Pic (x, y, pic); } /* ============= Draw_TransPicTranslate Only used for the player color selection menu ============= */ void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation) { int v, u, c; unsigned trans[64*64], *dest; byte *src; int p; GL_Bind (translate_texture); c = pic->width * pic->height; dest = trans; for (v=0 ; v<64 ; v++, dest += 64) { src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width]; for (u=0 ; u<64 ; u++) { p = src[(u*pic->width)>>6]; if (p == 255) dest[u] = p; else dest[u] = d_8to24table[translation[p]]; } } glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glColor3f (1,1,1); #ifdef USE_OPENGLES DrawQuad(x, y, pic->width, pic->height, 0, 0, 1, 1); #else glBegin (GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x, y); glTexCoord2f (1, 0); glVertex2f (x+pic->width, y); glTexCoord2f (1, 1); glVertex2f (x+pic->width, y+pic->height); glTexCoord2f (0, 1); glVertex2f (x, y+pic->height); glEnd (); #endif } /* ================ Draw_ConsoleBackground ================ */ void Draw_ConsoleBackground (int lines) { int y = (vid.height * 3) >> 2; if (lines > y) Draw_Pic(0, lines - vid.height, &conback->qpic); else Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y); } /* ============= Draw_TileClear This repeats a 64*64 tile graphic to fill the screen around a sized down refresh window. ============= */ typedef union ByteToInt_t { byte b[4]; int i; } ByteToInt; void Draw_TileClear (int x, int y, int w, int h) { glColor3f (1,1,1); ByteToInt b; memcpy(b.b, draw_backtile->data, sizeof(b.b)); GL_Bind (b.i); #ifdef USE_OPENGLES DrawQuad(x, y, w, h, x/64.0, y/64.0, w/64.0, h/64.0); #else glBegin (GL_QUADS); glTexCoord2f (x/64.0, y/64.0); glVertex2f (x, y); glTexCoord2f ( (x+w)/64.0, y/64.0); glVertex2f (x+w, y); glTexCoord2f ( (x+w)/64.0, (y+h)/64.0); glVertex2f (x+w, y+h); glTexCoord2f ( x/64.0, (y+h)/64.0 ); glVertex2f (x, y+h); glEnd (); #endif } /* ============= Draw_Fill Fills a box of pixels with a single color ============= */ void Draw_Fill (int x, int y, int w, int h, int c) { glDisable (GL_TEXTURE_2D); glColor3f (host_basepal[c*3]/255.0, host_basepal[c*3+1]/255.0, host_basepal[c*3+2]/255.0); #ifdef USE_OPENGLES DrawQuad_NoTex(x, y, w, h); #else glBegin (GL_QUADS); glVertex2f (x,y); glVertex2f (x+w, y); glVertex2f (x+w, y+h); glVertex2f (x, y+h); glEnd (); #endif glColor3f (1,1,1); glEnable (GL_TEXTURE_2D); } //============================================================================= /* ================ Draw_FadeScreen ================ */ void Draw_FadeScreen (void) { glEnable (GL_BLEND); glDisable (GL_TEXTURE_2D); glColor4f (0, 0, 0, 0.8); #ifdef USE_OPENGLES DrawQuad_NoTex(0, 0, vid.width, vid.height); #else glBegin (GL_QUADS); glVertex2f (0,0); glVertex2f (vid.width, 0); glVertex2f (vid.width, vid.height); glVertex2f (0, vid.height); glEnd (); #endif glColor4f (1,1,1,1); glEnable (GL_TEXTURE_2D); glDisable (GL_BLEND); Sbar_Changed(); } //============================================================================= /* ================ Draw_BeginDisc Draws the little blue disc in the corner of the screen. Call before beginning any disc IO. ================ */ void Draw_BeginDisc (void) { if (!draw_disc) return; #ifdef USE_OPENGLES // !!! Implement this #else glDrawBuffer (GL_FRONT); Draw_Pic (vid.width - 24, 0, draw_disc); glDrawBuffer (GL_BACK); #endif } /* ================ Draw_EndDisc Erases the disc icon. Call after completing any disc IO ================ */ void Draw_EndDisc (void) { } /* ================ GL_Set2D Setup as if the screen was 320*200 ================ */ void GL_Set2D (void) { glViewport (glx, gly, glwidth, glheight); glMatrixMode(GL_PROJECTION); glLoadIdentity (); #ifdef USE_OPENGLES glOrthof (0, vid.width, vid.height, 0, -99999, 99999); #else glOrtho (0, vid.width, vid.height, 0, -99999, 99999); #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity (); glDisable (GL_DEPTH_TEST); glDisable (GL_CULL_FACE); glDisable (GL_BLEND); glEnable (GL_ALPHA_TEST); // glDisable (GL_ALPHA_TEST); glColor4f (1,1,1,1); } //==================================================================== /* ================ GL_FindTexture ================ */ int GL_FindTexture (const char *identifier) { int i; gltexture_t *glt; for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++) { if (!strcmp (identifier, glt->identifier)) return gltextures[i].texnum; } return -1; } /* ================ GL_ResampleTexture ================ */ void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) { int i, j; unsigned *inrow; unsigned frac, fracstep; fracstep = inwidth*0x10000/outwidth; for (i=0 ; i<outheight ; i++, out += outwidth) { inrow = in + inwidth*(i*inheight/outheight); frac = fracstep >> 1; for (j=0 ; j<outwidth ; j+=4) { out[j] = inrow[frac>>16]; frac += fracstep; out[j+1] = inrow[frac>>16]; frac += fracstep; out[j+2] = inrow[frac>>16]; frac += fracstep; out[j+3] = inrow[frac>>16]; frac += fracstep; } } } /* ================ GL_Resample8BitTexture -- JACK ================ */ void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) { int i, j; unsigned char *inrow; unsigned frac, fracstep; fracstep = inwidth*0x10000/outwidth; for (i=0 ; i<outheight ; i++, out += outwidth) { inrow = in + inwidth*(i*inheight/outheight); frac = fracstep >> 1; for (j=0 ; j<outwidth ; j+=4) { out[j] = inrow[frac>>16]; frac += fracstep; out[j+1] = inrow[frac>>16]; frac += fracstep; out[j+2] = inrow[frac>>16]; frac += fracstep; out[j+3] = inrow[frac>>16]; frac += fracstep; } } } /* ================ GL_MipMap Operates in place, quartering the size of the texture ================ */ void GL_MipMap (byte *in, int width, int height) { int i, j; byte *out; width <<=2; height >>= 1; out = in; for (i=0 ; i<height ; i++, in+=width) { for (j=0 ; j<width ; j+=8, out+=4, in+=8) { out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2; out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2; out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2; out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2; } } } #ifdef SUPPORT_8BIT_MIPMAPGENERATION /* ================ GL_MipMap8Bit Mipping for 8 bit textures The "in" and "out" arguments can point to the same buffer if desired ================ */ void GL_MipMap8Bit (byte *in, byte* out, int width, int height) { int i, j; unsigned short r,g,b; byte *at1, *at2, *at3, *at4; // width <<=2; height >>= 1; for (i=0 ; i<height ; i++, in+=width) { for (j=0 ; j<width ; j+=2, out+=1, in+=2) { at1 = (byte *) (d_8to24table + in[0]); at2 = (byte *) (d_8to24table + in[1]); at3 = (byte *) (d_8to24table + in[width+0]); at4 = (byte *) (d_8to24table + in[width+1]); r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5; g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5; b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5; out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)]; } } } #endif // SUPPORT_8BIT_MIPMAPGENERATION void glTexImage2DHelper( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { // In full OpenGL The internalformat can be 1..4, to indicate how many components of the data are valid. // OpenGL ES requires the internalformat argument match the format for glTexImage2D. glTexImage2D(target, level, format, width, height, border, format, type, pixels); } // Uncomment to enable manual MipMap generation #define USE_MANUAL_MIPMAP_GEN // Uncomment one of the following: // #define USE_16BPP_WITH_8888_ALPHA // #define USE_16BPP_WITH_5551_ALPHA // <--- This has bugs on the simulator and the device. (Device has all alpha images invisible.) #define USE_16BPP_WITH_4444_ALPHA // <--- This has bugs on the simulator, works in device // #define USE_32BPP // #define USE_32BPP_MANUAL_MIPMAP_GEN #ifdef USE_MANUAL_MIPMAP_GEN inline unsigned int average4(unsigned int a, unsigned int b, unsigned int c, unsigned int d, unsigned int shift, unsigned int mask) { unsigned int aElem = (a >> shift) & mask; unsigned int bElem = (b >> shift) & mask; unsigned int cElem = (c >> shift) & mask; unsigned int dElem = (d >> shift) & mask; unsigned int avgElem = ((aElem + bElem + cElem + dElem) >> 2) & mask; return avgElem << shift; } inline unsigned int average2(unsigned int a, unsigned int b, unsigned int shift, unsigned int mask) { unsigned int aElem = (a >> shift) & mask; unsigned int bElem = (b >> shift) & mask; unsigned int avgElem = ((aElem + bElem) >> 1) & mask; return avgElem << shift; } inline unsigned int average4444(unsigned int a, unsigned int b) { return average2(a,b,0,0xf) | average2(a,b,4,0xf) | average2(a,b,8,0xf) | average2(a,b,12,0xf); } inline unsigned int average565(unsigned int a, unsigned int b) { return average2(a,b,0,0x1f) | average2(a,b,5,0x3f) | average2(a,b,11,0x1f); } inline unsigned int average2_8888(unsigned int a, unsigned int b) { return average2(a,b,0,0xff) | average2(a,b,8,0xff) | average2(a,b,16,0xff) | average2(a,b,24,0xff); } inline unsigned int average4_8888(unsigned int a, unsigned int b, unsigned int c, unsigned int d) { return average4(a,b,c,d,0,0xff) | average4(a,b,c,d,8,0xff) | average4(a,b,c,d,16,0xff) | average4(a,b,c,d,24,0xff); } #endif // pData is 8 bpp 32-bit color void sendTexture(int mipLevel, int width, int height, unsigned int* pData, qboolean alpha) { if (alpha) { #if defined(USE_16BPP_WITH_8888_ALPHA) // 8888 glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pData); #elif defined(USE_16BPP_WITH_5551_ALPHA) // 5551 glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 0); glTexSubImage2D(GL_TEXTURE_2D, mipLevel, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pData); #else // 4444 glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0); glTexSubImage2D(GL_TEXTURE_2D, mipLevel, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pData); #endif } else { #if 0 // 8888 glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pData); #else // 565 static unsigned short scaled[1024*512]; // [512*256]; glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0); // Some OpenGL ES implementations do not have to be able to convert from GL_RGBA to GL_RGB format, so // we must do it manually here: unsigned char* pSrc = (unsigned char*) pData; unsigned short* pDest = scaled; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { *pDest++ = ((pSrc[0] >> 3) << 11) | ((pSrc[1] >> 2) << 5) | (pSrc[2] >> 3); pSrc += 4; } } glTexSubImage2D(GL_TEXTURE_2D, mipLevel, 0, 0, width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, scaled); #endif } } /* =============== GL_Upload32 =============== */ void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha) { int samples; int scaled_width, scaled_height; static unsigned scaled[1024*512]; // [512*256]; for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) ; scaled_width >>= (int)gl_picmip.value; scaled_height >>= (int)gl_picmip.value; if (scaled_width > gl_max_size.value) scaled_width = (int) gl_max_size.value; if (scaled_height > gl_max_size.value) scaled_height = (int) gl_max_size.value; if (scaled_width * scaled_height > (int) sizeof(scaled)/4) Sys_Error ("GL_LoadTexture: too big"); samples = alpha ? gl_alpha_format : gl_solid_format; texels += scaled_width * scaled_height; if (scaled_width == width && scaled_height == height) { #if 0 // Disable this optimization, we want to be able to easily switch texture formats if (!mipmap) { glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); goto done; } #endif memcpy (scaled, data, width*height*4); } else GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height); #if defined(USE_16BPP_WITH_8888_ALPHA) || defined(USE_16BPP_WITH_5551_ALPHA) || defined(USE_16BPP_WITH_4444_ALPHA) // Upload as 16 bpp #ifdef USE_MANUAL_MIPMAP_GEN #else // Use automatic MIPMAP generation if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1); } #endif sendTexture(0, scaled_width, scaled_height, scaled, alpha); #ifdef USE_MANUAL_MIPMAP_GEN if (mipmap) { // Compute mip levels int mipWidth = scaled_width; int mipHeight = scaled_height; int mipLevel = 1; while (mipWidth > 1 || mipHeight > 1) { if (mipWidth > 1 && mipHeight > 1) { // Scale horizontally and vertically int srcWidth = mipWidth; mipWidth >>= 1; mipHeight >>= 1; const unsigned int* pIn = (const unsigned int*) scaled; unsigned int* pOut = (unsigned int*) scaled; for(int y = 0; y < mipHeight; y++) { for (int x = 0; x < mipWidth; x++) { *pOut++ = average4_8888(pIn[0], pIn[1], pIn[srcWidth], pIn[srcWidth+1]); pIn += 2; } pIn += srcWidth; } } else { // Scale horizontally: if (mipWidth > 1) { mipWidth >>= 1; const unsigned int* pIn = (const unsigned int*) scaled; unsigned int* pOut = (unsigned int*) scaled; unsigned int numTexels = mipHeight * mipWidth; for(unsigned int i = 0; i < numTexels; i++) { *pOut++ = average2_8888(pIn[0], pIn[1]); pIn += 2; } } // Scale vertically: if (mipHeight > 1) { mipHeight >>= 1; const unsigned int* pIn = (const unsigned int*) scaled; unsigned int* pOut = (unsigned int*) scaled; for(int y = 0; y < mipHeight; y++) { for (int x = 0; x < mipWidth; x++) { *pOut++ = average2_8888(pIn[0], pIn[mipWidth]); pIn += 1; } pIn += mipWidth; } } } sendTexture(mipLevel, mipWidth, mipHeight, scaled, alpha); mipLevel++; } } #else if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 0); } #endif #elif defined(USE_32BPP) // 8888 // Use automatic MIPMAP generation if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1); } glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 0); } #else glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); if (mipmap) { int miplevel; miplevel = 0; while (scaled_width > 1 || scaled_height > 1) { GL_MipMap ((byte *)scaled, scaled_width, scaled_height); scaled_width >>= 1; scaled_height >>= 1; if (scaled_width < 1) scaled_width = 1; if (scaled_height < 1) scaled_height = 1; miplevel++; glTexImage2DHelper (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); } } #endif done: ; if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } #ifdef USE_OPENGLES void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha) { int i, s, bytesUsed; qboolean noalpha; int p; static unsigned j; static unsigned char compressedTextureBuffer[1024*512]; // [512*256]; unsigned char* pTex = compressedTextureBuffer; int scaled_width, scaled_height; int miplevel = 0; int originalScaledWidth; int originalScaledHeight; s = width*height; // if there are no transparent pixels, make it a 3 component // texture even if it was specified as otherwise if (alpha) { noalpha = true; for (i=0 ; i<s ; i++) { if (data[i] == 255) noalpha = false; } if (alpha && noalpha) alpha = false; } for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) ; scaled_width >>= (int)gl_picmip.value; scaled_height >>= (int)gl_picmip.value; if (scaled_width > gl_max_size.value) scaled_width = (int) gl_max_size.value; if (scaled_height > gl_max_size.value) scaled_height = (int) gl_max_size.value; if (scaled_width * scaled_height > ((int) (sizeof(compressedTextureBuffer) * 3 / 4))) Sys_Error ("GL_LoadTexture: too big"); // Copy the palette int entrySize = alpha ? 4 : 3; int paletteSize = entrySize * 256; { byte* pDest = compressedTextureBuffer; const byte* pSrc = host_basepal; if(alpha) { for(int i = 0; i< 255; i++) { *pDest++ = *pSrc++; *pDest++ = *pSrc++; *pDest++ = *pSrc++; *pDest++ = 0xff; } // Entry 255 is transparent *pDest++ = 0x00; *pDest++ = 0x00; *pDest++ = 0x00; *pDest++ = 0x00; } else { memcpy(pDest, pSrc, paletteSize); } } bytesUsed = paletteSize; pTex += paletteSize; texels += scaled_width * scaled_height; if (scaled_width == width && scaled_height == height) { memcpy (pTex, data, scaled_width*scaled_height); } else GL_Resample8BitTexture (data, width, height, pTex, scaled_width, scaled_height); bytesUsed += scaled_width * scaled_height; miplevel = 0; originalScaledWidth = scaled_width; originalScaledHeight = scaled_height; if (mipmap) { #ifdef SUPPORT_8BIT_MIPMAPGENERATION miplevel = 1; while (scaled_width > 1 || scaled_height > 1) { byte* pDest = (byte*) pTex + scaled_width * scaled_height; GL_MipMap8Bit ((byte *)pTex, pDest, scaled_width, scaled_height); pTex = pDest; scaled_width >>= 1; scaled_height >>= 1; if (scaled_width < 1) scaled_width = 1; if (scaled_height < 1) scaled_height = 1; bytesUsed += scaled_width * scaled_height; miplevel++; } #else Sys_Error("Unsupported attempt to generate 8 bit mip mapped texture. #define SUPPORT_8BIT_MIPMAPGENERATION"); #endif } GLint internalFormat = alpha ? GL_PALETTE8_RGBA8_OES : GL_PALETTE8_RGB8_OES; glCompressedTexImage2D (GL_TEXTURE_2D, -miplevel, internalFormat, originalScaledWidth, originalScaledHeight, 0, bytesUsed, compressedTextureBuffer); if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } #else void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha) { int i, s; qboolean noalpha; int p; static unsigned j; int samples; static unsigned char scaled[1024*512]; // [512*256]; int scaled_width, scaled_height; s = width*height; // if there are no transparent pixels, make it a 3 component // texture even if it was specified as otherwise if (alpha) { noalpha = true; for (i=0 ; i<s ; i++) { if (data[i] == 255) noalpha = false; } if (alpha && noalpha) alpha = false; } for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) ; scaled_width >>= (int)gl_picmip.value; scaled_height >>= (int)gl_picmip.value; if (scaled_width > gl_max_size.value) scaled_width = gl_max_size.value; if (scaled_height > gl_max_size.value) scaled_height = gl_max_size.value; if (scaled_width * scaled_height > (int) sizeof(scaled)) Sys_Error ("GL_LoadTexture: too big"); samples = 1; // alpha ? gl_alpha_format : gl_solid_format; texels += scaled_width * scaled_height; if (scaled_width == width && scaled_height == height) { if (!mipmap) { glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data); goto done; } memcpy (scaled, data, width*height); } else GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height); glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_PALETTE8_RGB8_OES, scaled_width, scaled_height, 0, s, scaled); if (mipmap) { #ifdef SUPPORT_8BIT_MIPMAPGENERATION int miplevel; miplevel = 0; while (scaled_width > 1 || scaled_height > 1) { GL_MipMap8Bit ((byte *)scaled, (byte*) scaled, scaled_width, scaled_height); scaled_width >>= 1; scaled_height >>= 1; if (scaled_width < 1) scaled_width = 1; if (scaled_height < 1) scaled_height = 1; miplevel++; glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); } #else Sys_Error("Unsupported attept to generate 8 bit mip mapped texture."); #endif } done: ; if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } #endif // ! OPENGL_ES /* =============== GL_Upload8 =============== */ void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha) { static unsigned trans[640*480]; // FIXME, temporary int i, s; qboolean noalpha; int p; s = width*height; // if there are no transparent pixels, make it a 3 component // texture even if it was specified as otherwise if (alpha) { noalpha = true; for (i=0 ; i<s ; i++) { p = data[i]; if (p == 255) noalpha = false; trans[i] = d_8to24table[p]; } if (alpha && noalpha) alpha = false; } else { if (s&3) Sys_Error ("GL_Upload8: s&3"); for (i=0 ; i<s ; i+=4) { trans[i] = d_8to24table[data[i]]; trans[i+1] = d_8to24table[data[i+1]]; trans[i+2] = d_8to24table[data[i+2]]; trans[i+3] = d_8to24table[data[i+3]]; } } if (VID_Is8bit() && (data!=scrap_texels[0]) #if !defined(USE_OPENGLES) && !alpha #endif ) { GL_Upload8_EXT (data, width, height, mipmap, alpha); return; } GL_Upload32 (trans, width, height, mipmap, alpha); } /* ================ GL_LoadTexture ================ */ int GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha) { qboolean noalpha; int i, p, s; gltexture_t *glt; // see if the texture is allready present if (identifier[0]) { for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++) { if (!strcmp (identifier, glt->identifier)) { if (width != glt->width || height != glt->height) Sys_Error ("GL_LoadTexture: cache mismatch"); return gltextures[i].texnum; } } #ifdef USE_OPENGLES // Surely we want to remember this new texture. // Doing this costs 1% fps per timedemo on a DX7 PC, // probably because of the linear search through the // texture cache, but it saves 10 MB of VM growth per // level load. It also makes the GL_TEXTUREMODE // console command work correctly. numgltextures++; #endif } else { glt = &gltextures[numgltextures]; numgltextures++; } strcpy (glt->identifier, identifier); glt->texnum = texture_extension_number; glt->width = width; glt->height = height; glt->mipmap = mipmap; GL_Bind(texture_extension_number); #ifdef USE_TEXTURE_STORE textureStore::get()->create(width, height, data, mipmap, alpha); #else GL_Upload8 (data, width, height, mipmap, alpha); #endif texture_extension_number++; return texture_extension_number-1; } /****************************************/ static GLenum oldtarget = TEXTURE0_SGIS; void GL_SelectTexture (GLenum target) { if (!gl_mtexable) return; #ifdef USE_OPENGLES glActiveTexture(target); #else qglSelectTextureSGIS(target); #endif if (target == oldtarget) return; cnttextures[oldtarget-TEXTURE0_SGIS] = currenttexture; currenttexture = cnttextures[target-TEXTURE0_SGIS]; oldtarget = target; } // OpenGL ES compatible DrawQuad utility #define BEGIN_QUAD glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); #define END_QUAD glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); void DrawQuad_NoTex(float x, float y, float w, float h) { BEGIN_QUAD float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; short index[4] = {0, 1, 2, 3}; glVertexPointer( 2, GL_FLOAT, 0, vertex); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); glEnableClientState(GL_TEXTURE_COORD_ARRAY); END_QUAD } void DrawQuad(float x, float y, float w, float h, float u, float v, float uw, float vh) { BEGIN_QUAD float texcoord[2*4] = {u, v, u + uw, v, u + uw, v + vh, u, v + vh}; float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; unsigned short index[4] = {0, 1, 2, 3}; glTexCoordPointer( 2, GL_FLOAT, 0, texcoord); glVertexPointer( 2, GL_FLOAT, 0, vertex); glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index); END_QUAD } #ifdef USE_OPENGLES // Reimplementation of OpenGL functions that are missing in OpenGL ES void glColor3f(GLfloat r, GLfloat g, GLfloat b) { glColor4f(r, g, b, 1.0f); } void glColor4fv(GLfloat* pColor) { glColor4f(pColor[0], pColor[1], pColor[2], pColor[3]); } float gVertexBuffer[VERTEXARRAYSIZE]; float gColorBuffer[VERTEXARRAYSIZE]; float gTexCoordBuffer[VERTEXARRAYSIZE]; // Called when we've lost the OpenGL context and have to recreate it. extern void GL_Init(); extern void R_InitParticleTexture2(); extern void GL_UploadLightmaps(); extern void R_ReloadSky(); void GL_ReInit() { GL_Init(); textureStore::get()->rebindAll(); scrap_dirty = true; R_InitParticleTexture2(); GL_UploadLightmaps(); R_ReloadSky(); } #endif #ifdef DEBUG_OPENGL_CALLS void checkGLImp(const char* state, const char* file, int line) { GLenum error = glGetError(); if (error != GL_NO_ERROR) { Sys_Error("%s: error 0x%04X at %s:%d\n", state, error, file, line); } } #endif
C++
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cvar.c -- dynamic variable tracking #include "quakedef.h" cvar_t *cvar_vars; const char *cvar_null_string = ""; /* ============ Cvar_FindVar ============ */ cvar_t *Cvar_FindVar (const char *var_name) { cvar_t *var; for (var=cvar_vars ; var ; var=var->next) if (!Q_strcmp (var_name, var->name)) return var; return NULL; } /* ============ Cvar_VariableValue ============ */ float Cvar_VariableValue (const char *var_name) { cvar_t *var; var = Cvar_FindVar (var_name); if (!var) return 0; return Q_atof (var->string); } /* ============ Cvar_VariableString ============ */ const char *Cvar_VariableString (const char *var_name) { cvar_t *var; var = Cvar_FindVar (var_name); if (!var) return cvar_null_string; return var->string; } /* ============ Cvar_CompleteVariable ============ */ const char *Cvar_CompleteVariable (const char *partial) { cvar_t *cvar; int len; len = Q_strlen(partial); if (!len) return NULL; // check functions for (cvar=cvar_vars ; cvar ; cvar=cvar->next) if (!Q_strncmp (partial,cvar->name, len)) return cvar->name; return NULL; } /* ============ Cvar_Set ============ */ void Cvar_Set (const char *var_name, const char *value) { cvar_t *var; qboolean changed; var = Cvar_FindVar (var_name); if (!var) { // there is an error in C code if this happens Con_Printf ("Cvar_Set: variable %s not found\n", var_name); return; } changed = Q_strcmp(var->string, value); Z_Free (var->string); // free the old value string var->string = (char*) Z_Malloc (Q_strlen(value)+1); Q_strcpy (var->string, value); var->value = Q_atof (var->string); if (var->server && changed) { if (sv.active) SV_BroadcastPrintf ("\"%s\" changed to \"%s\"\n", var->name, var->string); } } /* ============ Cvar_SetValue ============ */ void Cvar_SetValue (const char *var_name, float value) { char val[32]; sprintf (val, "%f",value); Cvar_Set (var_name, val); } /* ============ Cvar_RegisterVariable Adds a freestanding variable to the variable list. ============ */ void Cvar_RegisterVariable (cvar_t *variable) { char *oldstr; // first check to see if it has allready been defined if (Cvar_FindVar (variable->name)) { Con_Printf ("Can't register variable %s, allready defined\n", variable->name); return; } // check for overlap with a command if (Cmd_Exists (variable->name)) { Con_Printf ("Cvar_RegisterVariable: %s is a command\n", variable->name); return; } // copy the value off, because future sets will Z_Free it oldstr = variable->string; variable->string = (char*) Z_Malloc (Q_strlen(variable->string)+1); Q_strcpy (variable->string, oldstr); variable->value = Q_atof (variable->string); // link the variable in variable->next = cvar_vars; cvar_vars = variable; } /* ============ Cvar_Command Handles variable inspection and changing from the console ============ */ qboolean Cvar_Command (void) { cvar_t *v; // check variables v = Cvar_FindVar (Cmd_Argv(0)); if (!v) return false; // perform a variable print or set if (Cmd_Argc() == 1) { Con_Printf ("\"%s\" is \"%s\"\n", v->name, v->string); return true; } Cvar_Set (v->name, Cmd_Argv(1)); return true; } /* ============ Cvar_WriteVariables Writes lines containing "set variable value" for all variables with the archive flag set to true. ============ */ void Cvar_WriteVariables (FILE *f) { cvar_t *var; for (var = cvar_vars ; var ; var = var->next) if (var->archive) fprintf (f, "%s \"%s\"\n", var->name, var->string); }
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/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_surf.c: surface-related refresh code #include "quakedef.h" int skytexturenum; #ifndef GL_RGBA4 #define GL_RGBA4 0 #endif int lightmap_bytes; // 1, 2, or 4 int lightmap_textures; unsigned blocklights[18*18]; #define BLOCK_WIDTH 128 #define BLOCK_HEIGHT 128 #define MAX_LIGHTMAPS 64 int active_lightmaps; typedef struct glRect_s { unsigned char l,t,w,h; } glRect_t; glpoly_t *lightmap_polys[MAX_LIGHTMAPS]; qboolean lightmap_modified[MAX_LIGHTMAPS]; glRect_t lightmap_rectchange[MAX_LIGHTMAPS]; int allocated[MAX_LIGHTMAPS][BLOCK_WIDTH]; // the lightmap texture data needs to be kept in // main memory so texsubimage can update properly byte lightmaps[4*MAX_LIGHTMAPS*BLOCK_WIDTH*BLOCK_HEIGHT]; // For gl_texsort 0 msurface_t *skychain = NULL; msurface_t *waterchain = NULL; void R_RenderDynamicLightmaps (msurface_t *fa); /* =============== R_AddDynamicLights =============== */ void R_AddDynamicLights (msurface_t *surf) { int lnum; int sd, td; float dist, rad, minlight; vec3_t impact, local; int s, t; int i; int smax, tmax; mtexinfo_t *tex; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; tex = surf->texinfo; for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++) { if ( !(surf->dlightbits & (1<<lnum) ) ) continue; // not lit by this light rad = cl_dlights[lnum].radius; dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = cl_dlights[lnum].minlight; if (rad < minlight) continue; minlight = rad - minlight; for (i=0 ; i<3 ; i++) { impact[i] = cl_dlights[lnum].origin[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; for (t = 0 ; t<tmax ; t++) { td = (int)(local[1] - t*16); if (td < 0) td = -td; for (s=0 ; s<smax ; s++) { sd = (int)(local[0] - s*16); if (sd < 0) sd = -sd; if (sd > td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight) blocklights[t*smax + s] += (int)((rad - dist)*256); } } } } /* =============== R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights =============== */ void R_BuildLightMap (msurface_t *surf, byte *dest, int stride) { int smax, tmax; int t; int i, j, size; byte *lightmap; unsigned scale; int maps; int lightadj[4]; unsigned *bl; surf->cached_dlight = (surf->dlightframe == r_framecount); smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; size = smax*tmax; lightmap = surf->samples; // set to full bright if no light data if (r_fullbright.value || !cl.worldmodel->lightdata) { for (i=0 ; i<size ; i++) blocklights[i] = 255*256; goto store; } // clear to no light for (i=0 ; i<size ; i++) blocklights[i] = 0; // add all the lightmaps if (lightmap) for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; surf->cached_light[maps] = scale; // 8.8 fraction for (i=0 ; i<size ; i++) blocklights[i] += lightmap[i] * scale; lightmap += size; // skip to next lightmap } // add all the dynamic lights if (surf->dlightframe == r_framecount) R_AddDynamicLights (surf); // bound, invert, and shift store: switch (gl_lightmap_format) { case GL_RGBA: stride -= (smax<<2); bl = blocklights; for (i=0 ; i<tmax ; i++, dest += stride) { for (j=0 ; j<smax ; j++) { t = *bl++; t >>= 7; if (t > 255) t = 255; dest[3] = 255-t; dest += 4; } } break; case GL_ALPHA: case GL_LUMINANCE: case GL_INTENSITY: bl = blocklights; for (i=0 ; i<tmax ; i++, dest += stride) { for (j=0 ; j<smax ; j++) { t = *bl++; t >>= 7; if (t > 255) t = 255; dest[j] = 255-t; } } break; default: Sys_Error ("Bad lightmap format"); } } /* =============== R_TextureAnimation Returns the proper texture for a given time and base texture =============== */ texture_t *R_TextureAnimation (texture_t *base) { int reletive; int count; if (currententity->frame) { if (base->alternate_anims) base = base->alternate_anims; } if (!base->anim_total) return base; reletive = (int)(cl.time*10) % base->anim_total; count = 0; while (base->anim_min > reletive || base->anim_max <= reletive) { base = base->anim_next; if (!base) Sys_Error ("R_TextureAnimation: broken cycle"); if (++count > 100) Sys_Error ("R_TextureAnimation: infinite cycle"); } return base; } /* ============================================================= BRUSH MODELS ============================================================= */ extern int solidskytexture; extern int alphaskytexture; extern float speedscale; // for top sky and bottom sky void DrawGLWaterPoly (glpoly_t *p); void DrawGLWaterPolyLightmap (glpoly_t *p); #ifdef _WIN32 lpMTexFUNC qglMTexCoord2fSGIS = NULL; lpSelTexFUNC qglSelectTextureSGIS = NULL; #endif qboolean mtexenabled = false; void GL_SelectTexture (GLenum target); void GL_DisableMultitexture(void) { if (mtexenabled) { glDisable(GL_TEXTURE_2D); GL_SelectTexture(TEXTURE0_SGIS); mtexenabled = false; } } void GL_EnableMultitexture(void) { if (gl_mtexable) { GL_SelectTexture(TEXTURE1_SGIS); glEnable(GL_TEXTURE_2D); mtexenabled = true; } } #if 0 /* ================ R_DrawSequentialPoly Systems that have fast state and texture changes can just do everything as it passes with no need to sort ================ */ void R_DrawSequentialPoly (msurface_t *s) { glpoly_t *p; float *v; int i; texture_t *t; // // normal lightmaped poly // if (! (s->flags & (SURF_DRAWSKY|SURF_DRAWTURB|SURF_UNDERWATER) ) ) { p = s->polys; t = R_TextureAnimation (s->texinfo->texture); GL_Bind (t->gl_texturenum); glBegin (GL_POLYGON); v = p->verts[0]; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { glTexCoord2f (v[3], v[4]); glVertex3fv (v); } glEnd (); GL_Bind (lightmap_textures + s->lightmaptexturenum); glEnable (GL_BLEND); glBegin (GL_POLYGON); v = p->verts[0]; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { glTexCoord2f (v[5], v[6]); glVertex3fv (v); } glEnd (); glDisable (GL_BLEND); return; } // // subdivided water surface warp // if (s->flags & SURF_DRAWTURB) { GL_Bind (s->texinfo->texture->gl_texturenum); EmitWaterPolys (s); return; } // // subdivided sky warp // if (s->flags & SURF_DRAWSKY) { GL_Bind (solidskytexture); speedscale = realtime*8; speedscale -= (int)speedscale; EmitSkyPolys (s); glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GL_Bind (alphaskytexture); speedscale = realtime*16; speedscale -= (int)speedscale; EmitSkyPolys (s); if (gl_lightmap_format == GL_LUMINANCE) glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glDisable (GL_BLEND); } // // underwater warped with lightmap // p = s->polys; t = R_TextureAnimation (s->texinfo->texture); GL_Bind (t->gl_texturenum); DrawGLWaterPoly (p); GL_Bind (lightmap_textures + s->lightmaptexturenum); glEnable (GL_BLEND); DrawGLWaterPolyLightmap (p); glDisable (GL_BLEND); } #else /* ================ R_DrawSequentialPoly Systems that have fast state and texture changes can just do everything as it passes with no need to sort ================ */ void R_DrawSequentialPoly (msurface_t *s) { glpoly_t *p; float *v; int i; texture_t *t; vec3_t nv, dir; float ss, ss2, length; float s1, t1; glRect_t *theRect; // // normal lightmaped poly // if (! (s->flags & (SURF_DRAWSKY|SURF_DRAWTURB|SURF_UNDERWATER) ) ) { R_RenderDynamicLightmaps (s); if (gl_mtexable) { p = s->polys; t = R_TextureAnimation (s->texinfo->texture); // Binds world to texture env 0 GL_SelectTexture(TEXTURE0_SGIS); GL_Bind (t->gl_texturenum); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); // Binds lightmap to texenv 1 GL_EnableMultitexture(); // Same as SelectTexture (TEXTURE1) GL_Bind (lightmap_textures + s->lightmaptexturenum); i = s->lightmaptexturenum; if (lightmap_modified[i]) { lightmap_modified[i] = false; theRect = &lightmap_rectchange[i]; glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes); theRect->l = BLOCK_WIDTH; theRect->t = BLOCK_HEIGHT; theRect->h = 0; theRect->w = 0; } glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); #ifdef USE_OPENGLES glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]); glClientActiveTexture(GL_TEXTURE1); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]); glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTexture(GL_TEXTURE0); #else glBegin(GL_POLYGON); v = p->verts[0]; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { qglMTexCoord2fSGIS (TEXTURE0_SGIS, v[3], v[4]); qglMTexCoord2fSGIS (TEXTURE1_SGIS, v[5], v[6]); glVertex3fv (v); } glEnd (); #endif return; } else { p = s->polys; t = R_TextureAnimation (s->texinfo->texture); GL_Bind (t->gl_texturenum); #ifdef USE_OPENGLES glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]); glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); #else glBegin (GL_POLYGON); v = p->verts[0]; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { glTexCoord2f (v[3], v[4]); glVertex3fv (v); } glEnd (); #endif GL_Bind (lightmap_textures + s->lightmaptexturenum); glEnable (GL_BLEND); #ifdef USE_OPENGLES glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]); glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); #else glBegin (GL_POLYGON); v = p->verts[0]; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { glTexCoord2f (v[5], v[6]); glVertex3fv (v); } glEnd (); #endif glDisable (GL_BLEND); } return; } // // subdivided water surface warp // if (s->flags & SURF_DRAWTURB) { GL_DisableMultitexture(); GL_Bind (s->texinfo->texture->gl_texturenum); EmitWaterPolys (s); return; } // // subdivided sky warp // if (s->flags & SURF_DRAWSKY) { GL_DisableMultitexture(); GL_Bind (solidskytexture); speedscale = realtime*8; speedscale -= (int)speedscale & ~127; EmitSkyPolys (s); glEnable (GL_BLEND); GL_Bind (alphaskytexture); speedscale = realtime*16; speedscale -= (int)speedscale & ~127; EmitSkyPolys (s); glDisable (GL_BLEND); return; } // // underwater warped with lightmap // R_RenderDynamicLightmaps (s); if (gl_mtexable) { p = s->polys; t = R_TextureAnimation (s->texinfo->texture); GL_SelectTexture(TEXTURE0_SGIS); GL_Bind (t->gl_texturenum); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); GL_EnableMultitexture(); GL_Bind (lightmap_textures + s->lightmaptexturenum); i = s->lightmaptexturenum; if (lightmap_modified[i]) { lightmap_modified[i] = false; theRect = &lightmap_rectchange[i]; glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes); theRect->l = BLOCK_WIDTH; theRect->t = BLOCK_HEIGHT; theRect->h = 0; theRect->w = 0; } glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); #ifdef USE_OPENGLES { float* pPos = gVertexBuffer; v = p->verts[0]; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { *pPos++ = v[0] + 8*sinf(v[1]*0.05f+realtime)*sinf(v[2]*0.05f+realtime); *pPos++ = v[1] + 8*sinf(v[0]*0.05f+realtime)*sinf(v[2]*0.05f+realtime); *pPos++ = v[2]; } } glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]); glClientActiveTexture(GL_TEXTURE1); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]); glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTexture(GL_TEXTURE0); #else glBegin (GL_TRIANGLE_FAN); v = p->verts[0]; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { qglMTexCoord2fSGIS (TEXTURE0_SGIS, v[3], v[4]); qglMTexCoord2fSGIS (TEXTURE1_SGIS, v[5], v[6]); nv[0] = v[0] + 8*sin(v[1]*0.05+realtime)*sin(v[2]*0.05+realtime); nv[1] = v[1] + 8*sin(v[0]*0.05+realtime)*sin(v[2]*0.05+realtime); nv[2] = v[2]; glVertex3fv (nv); } glEnd (); #endif } else { p = s->polys; t = R_TextureAnimation (s->texinfo->texture); GL_Bind (t->gl_texturenum); DrawGLWaterPoly (p); GL_Bind (lightmap_textures + s->lightmaptexturenum); glEnable (GL_BLEND); DrawGLWaterPolyLightmap (p); glDisable (GL_BLEND); } } #endif /* ================ DrawGLWaterPoly Warp the vertex coordinates ================ */ void DrawGLWaterPoly (glpoly_t *p) { int i; float *v; float s, t, os, ot; vec3_t nv; GL_DisableMultitexture(); #ifdef USE_OPENGLES glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]); v = p->verts[0]; { float* pnv = gVertexBuffer; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { pnv[0] = v[0] + 8*sinf(v[1]*0.05f+realtime)*sinf(v[2]*0.05f+realtime); pnv[1] = v[1] + 8*sinf(v[0]*0.05f+realtime)*sinf(v[2]*0.05f+realtime); pnv[2] = v[2]; pnv += 3; } } glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); #else glBegin (GL_TRIANGLE_FAN); v = p->verts[0]; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { glTexCoord2f (v[3], v[4]); nv[0] = v[0] + 8*sin(v[1]*0.05+realtime)*sin(v[2]*0.05+realtime); nv[1] = v[1] + 8*sin(v[0]*0.05+realtime)*sin(v[2]*0.05+realtime); nv[2] = v[2]; glVertex3fv (nv); } glEnd (); #endif } void DrawGLWaterPolyLightmap (glpoly_t *p) { int i; float *v; float s, t, os, ot; vec3_t nv; GL_DisableMultitexture(); #ifdef USE_OPENGLES glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]); v = p->verts[0]; { float* pnv = gVertexBuffer; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { pnv[0] = v[0] + 8*sinf(v[1]*0.05f+realtime)*sinf(v[2]*0.05f+realtime); pnv[1] = v[1] + 8*sinf(v[0]*0.05f+realtime)*sinf(v[2]*0.05f+realtime); pnv[2] = v[2]; pnv += 3; } } glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); #else glBegin (GL_TRIANGLE_FAN); v = p->verts[0]; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { glTexCoord2f (v[5], v[6]); nv[0] = v[0] + 8*sin(v[1]*0.05+realtime)*sin(v[2]*0.05+realtime); nv[1] = v[1] + 8*sin(v[0]*0.05+realtime)*sin(v[2]*0.05+realtime); nv[2] = v[2]; glVertex3fv (nv); } glEnd (); #endif } /* ================ DrawGLPoly ================ */ void DrawGLPoly (glpoly_t *p) { int i; float *v; #ifdef USE_OPENGLES glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]); glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); #else glBegin (GL_POLYGON); v = p->verts[0]; for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE) { glTexCoord2f (v[3], v[4]); glVertex3fv (v); } glEnd (); #endif } /* ================ R_BlendLightmaps ================ */ void R_BlendLightmaps (void) { int i, j; glpoly_t *p; float *v; glRect_t *theRect; if (r_fullbright.value) return; if (!gl_texsort.value) return; glDepthMask (0); // don't bother writing Z if (gl_lightmap_format == GL_LUMINANCE) glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR); else if (gl_lightmap_format == GL_INTENSITY) { glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glColor4f (0,0,0,1); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } if (!r_lightmap.value) { glEnable (GL_BLEND); } for (i=0 ; i<MAX_LIGHTMAPS ; i++) { p = lightmap_polys[i]; if (!p) continue; GL_Bind(lightmap_textures+i); if (lightmap_modified[i]) { lightmap_modified[i] = false; theRect = &lightmap_rectchange[i]; // glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes // , BLOCK_WIDTH, BLOCK_HEIGHT, 0, // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes); // glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes // , BLOCK_WIDTH, theRect->h, 0, // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes); theRect->l = BLOCK_WIDTH; theRect->t = BLOCK_HEIGHT; theRect->h = 0; theRect->w = 0; } for ( ; p ; p=p->chain) { if (p->flags & SURF_UNDERWATER) DrawGLWaterPolyLightmap (p); else { #ifdef USE_OPENGLES glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]); glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]); glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); #else glBegin (GL_POLYGON); v = p->verts[0]; for (j=0 ; j<p->numverts ; j++, v+= VERTEXSIZE) { glTexCoord2f (v[5], v[6]); glVertex3fv (v); } glEnd (); #endif } } } glDisable (GL_BLEND); if (gl_lightmap_format == GL_LUMINANCE) glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); else if (gl_lightmap_format == GL_INTENSITY) { glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f (1,1,1,1); } glDepthMask (1); // back to normal Z buffering } /* ================ R_RenderBrushPoly ================ */ void R_RenderBrushPoly (msurface_t *fa) { texture_t *t; byte *base; int maps; glRect_t *theRect; int smax, tmax; c_brush_polys++; if (fa->flags & SURF_DRAWSKY) { // warp texture, no lightmaps EmitBothSkyLayers (fa); return; } t = R_TextureAnimation (fa->texinfo->texture); GL_Bind (t->gl_texturenum); if (fa->flags & SURF_DRAWTURB) { // warp texture, no lightmaps EmitWaterPolys (fa); return; } if (fa->flags & SURF_UNDERWATER) DrawGLWaterPoly (fa->polys); else DrawGLPoly (fa->polys); // add the poly to the proper lightmap chain fa->polys->chain = lightmap_polys[fa->lightmaptexturenum]; lightmap_polys[fa->lightmaptexturenum] = fa->polys; // check for lightmap modification for (maps = 0 ; maps < MAXLIGHTMAPS && fa->styles[maps] != 255 ; maps++) if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps]) goto dynamic; if (fa->dlightframe == r_framecount // dynamic this frame || fa->cached_dlight) // dynamic previously { dynamic: if (r_dynamic.value) { lightmap_modified[fa->lightmaptexturenum] = true; theRect = &lightmap_rectchange[fa->lightmaptexturenum]; if (fa->light_t < theRect->t) { if (theRect->h) theRect->h += theRect->t - fa->light_t; theRect->t = fa->light_t; } if (fa->light_s < theRect->l) { if (theRect->w) theRect->w += theRect->l - fa->light_s; theRect->l = fa->light_s; } smax = (fa->extents[0]>>4)+1; tmax = (fa->extents[1]>>4)+1; if ((theRect->w + theRect->l) < (fa->light_s + smax)) theRect->w = (fa->light_s-theRect->l)+smax; if ((theRect->h + theRect->t) < (fa->light_t + tmax)) theRect->h = (fa->light_t-theRect->t)+tmax; base = lightmaps + fa->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT; base += fa->light_t * BLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes; R_BuildLightMap (fa, base, BLOCK_WIDTH*lightmap_bytes); } } } /* ================ R_RenderDynamicLightmaps Multitexture ================ */ void R_RenderDynamicLightmaps (msurface_t *fa) { texture_t *t; byte *base; int maps; glRect_t *theRect; int smax, tmax; c_brush_polys++; if (fa->flags & ( SURF_DRAWSKY | SURF_DRAWTURB) ) return; fa->polys->chain = lightmap_polys[fa->lightmaptexturenum]; lightmap_polys[fa->lightmaptexturenum] = fa->polys; // check for lightmap modification for (maps = 0 ; maps < MAXLIGHTMAPS && fa->styles[maps] != 255 ; maps++) if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps]) goto dynamic; if (fa->dlightframe == r_framecount // dynamic this frame || fa->cached_dlight) // dynamic previously { dynamic: if (r_dynamic.value) { lightmap_modified[fa->lightmaptexturenum] = true; theRect = &lightmap_rectchange[fa->lightmaptexturenum]; if (fa->light_t < theRect->t) { if (theRect->h) theRect->h += theRect->t - fa->light_t; theRect->t = fa->light_t; } if (fa->light_s < theRect->l) { if (theRect->w) theRect->w += theRect->l - fa->light_s; theRect->l = fa->light_s; } smax = (fa->extents[0]>>4)+1; tmax = (fa->extents[1]>>4)+1; if ((theRect->w + theRect->l) < (fa->light_s + smax)) theRect->w = (fa->light_s-theRect->l)+smax; if ((theRect->h + theRect->t) < (fa->light_t + tmax)) theRect->h = (fa->light_t-theRect->t)+tmax; base = lightmaps + fa->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT; base += fa->light_t * BLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes; R_BuildLightMap (fa, base, BLOCK_WIDTH*lightmap_bytes); } } } /* ================ R_MirrorChain ================ */ void R_MirrorChain (msurface_t *s) { if (mirror) return; mirror = true; mirror_plane = s->plane; } #if 0 /* ================ R_DrawWaterSurfaces ================ */ void R_DrawWaterSurfaces (void) { int i; msurface_t *s; texture_t *t; if (r_wateralpha.value == 1.0) return; // // go back to the world matrix // glLoadMatrixf (r_world_matrix); glEnable (GL_BLEND); glColor4f (1,1,1,r_wateralpha.value); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); for (i=0 ; i<cl.worldmodel->numtextures ; i++) { t = cl.worldmodel->textures[i]; if (!t) continue; s = t->texturechain; if (!s) continue; if ( !(s->flags & SURF_DRAWTURB) ) continue; // set modulate mode explicitly GL_Bind (t->gl_texturenum); for ( ; s ; s=s->texturechain) R_RenderBrushPoly (s); t->texturechain = NULL; } glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f (1,1,1,1); glDisable (GL_BLEND); } #else /* ================ R_DrawWaterSurfaces ================ */ void R_DrawWaterSurfaces (void) { int i; msurface_t *s; texture_t *t; if (r_wateralpha.value == 1.0 && gl_texsort.value) return; // // go back to the world matrix // glLoadMatrixf (r_world_matrix); if (r_wateralpha.value < 1.0) { glEnable (GL_BLEND); glColor4f (1,1,1,r_wateralpha.value); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } if (!gl_texsort.value) { if (!waterchain) return; for ( s = waterchain ; s ; s=s->texturechain) { GL_Bind (s->texinfo->texture->gl_texturenum); EmitWaterPolys (s); } waterchain = NULL; } else { for (i=0 ; i<cl.worldmodel->numtextures ; i++) { t = cl.worldmodel->textures[i]; if (!t) continue; s = t->texturechain; if (!s) continue; if ( !(s->flags & SURF_DRAWTURB ) ) continue; // set modulate mode explicitly GL_Bind (t->gl_texturenum); for ( ; s ; s=s->texturechain) EmitWaterPolys (s); t->texturechain = NULL; } } if (r_wateralpha.value < 1.0) { glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f (1,1,1,1); glDisable (GL_BLEND); } } #endif /* ================ DrawTextureChains ================ */ void DrawTextureChains (void) { int i; msurface_t *s; texture_t *t; if (!gl_texsort.value) { GL_DisableMultitexture(); if (skychain) { R_DrawSkyChain(skychain); skychain = NULL; } return; } for (i=0 ; i<cl.worldmodel->numtextures ; i++) { t = cl.worldmodel->textures[i]; if (!t) continue; s = t->texturechain; if (!s) continue; if (i == skytexturenum) R_DrawSkyChain (s); else if (i == mirrortexturenum && r_mirroralpha.value != 1.0) { R_MirrorChain (s); continue; } else { if ((s->flags & SURF_DRAWTURB) && r_wateralpha.value != 1.0) continue; // draw translucent water later for ( ; s ; s=s->texturechain) R_RenderBrushPoly (s); } t->texturechain = NULL; } } /* ================= R_DrawBrushModel ================= */ void R_DrawBrushModel (entity_t *e) { int j, k; vec3_t mins, maxs; int i, numsurfaces; msurface_t *psurf; float dot; mplane_t *pplane; model_t *clmodel; qboolean rotated; currententity = e; currenttexture = -1; clmodel = e->model; if (e->angles[0] || e->angles[1] || e->angles[2]) { rotated = true; for (i=0 ; i<3 ; i++) { mins[i] = e->origin[i] - clmodel->radius; maxs[i] = e->origin[i] + clmodel->radius; } } else { rotated = false; VectorAdd (e->origin, clmodel->mins, mins); VectorAdd (e->origin, clmodel->maxs, maxs); } if (R_CullBox (mins, maxs)) return; glColor3f (1,1,1); memset (lightmap_polys, 0, sizeof(lightmap_polys)); VectorSubtract (r_refdef.vieworg, e->origin, modelorg); if (rotated) { vec3_t temp; vec3_t forward, right, up; VectorCopy (modelorg, temp); AngleVectors (e->angles, forward, right, up); modelorg[0] = DotProduct (temp, forward); modelorg[1] = -DotProduct (temp, right); modelorg[2] = DotProduct (temp, up); } psurf = &clmodel->surfaces[clmodel->firstmodelsurface]; // calculate dynamic lighting for bmodel if it's not an // instanced model if (clmodel->firstmodelsurface != 0 && !gl_flashblend.value) { for (k=0 ; k<MAX_DLIGHTS ; k++) { if ((cl_dlights[k].die < cl.time) || (!cl_dlights[k].radius)) continue; R_MarkLights (&cl_dlights[k], 1<<k, clmodel->nodes + clmodel->hulls[0].firstclipnode); } } glPushMatrix (); e->angles[0] = -e->angles[0]; // stupid quake bug R_RotateForEntity (e); e->angles[0] = -e->angles[0]; // stupid quake bug // // draw texture // for (i=0 ; i<clmodel->nummodelsurfaces ; i++, psurf++) { // find which side of the node we are on pplane = psurf->plane; dot = DotProduct (modelorg, pplane->normal) - pplane->dist; // draw the polygon if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { if (gl_texsort.value) R_RenderBrushPoly (psurf); else R_DrawSequentialPoly (psurf); } } R_BlendLightmaps (); glPopMatrix (); } /* ============================================================= WORLD MODEL ============================================================= */ /* ================ R_RecursiveWorldNode ================ */ void R_RecursiveWorldNode (mnode_t *node) { int i, c, side, *pindex; vec3_t acceptpt, rejectpt; mplane_t *plane; msurface_t *surf, **mark; mleaf_t *pleaf; double d, dot; vec3_t mins, maxs; if (node->contents == CONTENTS_SOLID) return; // solid if (node->visframe != r_visframecount) return; if (R_CullBox (node->minmaxs, node->minmaxs+3)) return; // if a leaf node, draw stuff if (node->contents < 0) { pleaf = (mleaf_t *)node; mark = pleaf->firstmarksurface; c = pleaf->nummarksurfaces; if (c) { do { (*mark)->visframe = r_framecount; mark++; } while (--c); } // deal with model fragments in this leaf if (pleaf->efrags) R_StoreEfrags (&pleaf->efrags); return; } // node is just a decision point, so go down the apropriate sides // find which side of the node we are on plane = node->plane; switch (plane->type) { case PLANE_X: dot = modelorg[0] - plane->dist; break; case PLANE_Y: dot = modelorg[1] - plane->dist; break; case PLANE_Z: dot = modelorg[2] - plane->dist; break; default: dot = DotProduct (modelorg, plane->normal) - plane->dist; break; } if (dot >= 0) side = 0; else side = 1; // recurse down the children, front side first R_RecursiveWorldNode (node->children[side]); // draw stuff c = node->numsurfaces; if (c) { surf = cl.worldmodel->surfaces + node->firstsurface; if (dot < 0 -BACKFACE_EPSILON) side = SURF_PLANEBACK; else if (dot > BACKFACE_EPSILON) side = 0; { for ( ; c ; c--, surf++) { if (surf->visframe != r_framecount) continue; // don't backface underwater surfaces, because they warp if ( !(surf->flags & SURF_UNDERWATER) && ( (dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)) ) continue; // wrong side // if sorting by texture, just store it out if (gl_texsort.value) { if (!mirror || surf->texinfo->texture != cl.worldmodel->textures[mirrortexturenum]) { surf->texturechain = surf->texinfo->texture->texturechain; surf->texinfo->texture->texturechain = surf; } } else if (surf->flags & SURF_DRAWSKY) { surf->texturechain = skychain; skychain = surf; } else if (surf->flags & SURF_DRAWTURB) { surf->texturechain = waterchain; waterchain = surf; } else R_DrawSequentialPoly (surf); } } } // recurse down the back side R_RecursiveWorldNode (node->children[!side]); } /* ============= R_DrawWorld ============= */ void R_DrawWorld (void) { entity_t ent; int i; memset (&ent, 0, sizeof(ent)); ent.model = cl.worldmodel; VectorCopy (r_refdef.vieworg, modelorg); currententity = &ent; currenttexture = -1; glColor3f (1,1,1); memset (lightmap_polys, 0, sizeof(lightmap_polys)); #ifdef QUAKE2 R_ClearSkyBox (); #endif R_RecursiveWorldNode (cl.worldmodel->nodes); DrawTextureChains (); R_BlendLightmaps (); #ifdef QUAKE2 R_DrawSkyBox (); #endif } /* =============== R_MarkLeaves =============== */ void R_MarkLeaves (void) { byte *vis; mnode_t *node; int i; byte solid[4096]; if (r_oldviewleaf == r_viewleaf && !r_novis.value) return; if (mirror) return; r_visframecount++; r_oldviewleaf = r_viewleaf; if (r_novis.value) { vis = solid; memset (solid, 0xff, (cl.worldmodel->numleafs+7)>>3); } else vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel); for (i=0 ; i<cl.worldmodel->numleafs ; i++) { if (vis[i>>3] & (1<<(i&7))) { node = (mnode_t *)&cl.worldmodel->leafs[i+1]; do { if (node->visframe == r_visframecount) break; node->visframe = r_visframecount; node = node->parent; } while (node); } } } /* ============================================================================= LIGHTMAP ALLOCATION ============================================================================= */ // returns a texture number and the position inside it int AllocBlock (int w, int h, int *x, int *y) { int i, j; int best, best2; int bestx; int texnum; for (texnum=0 ; texnum<MAX_LIGHTMAPS ; texnum++) { best = BLOCK_HEIGHT; for (i=0 ; i<BLOCK_WIDTH-w ; i++) { best2 = 0; for (j=0 ; j<w ; j++) { if (allocated[texnum][i+j] >= best) break; if (allocated[texnum][i+j] > best2) best2 = allocated[texnum][i+j]; } if (j == w) { // this is a valid spot *x = i; *y = best = best2; } } if (best + h > BLOCK_HEIGHT) continue; for (i=0 ; i<w ; i++) allocated[texnum][*x + i] = best + h; return texnum; } Sys_Error ("AllocBlock: full"); return 0; } mvertex_t *r_pcurrentvertbase; model_t *currentmodel; int nColinElim; /* ================ BuildSurfaceDisplayList ================ */ void BuildSurfaceDisplayList (msurface_t *fa) { int i, lindex, lnumverts, s_axis, t_axis; float dist, lastdist, lzi, scale, u, v, frac; unsigned mask; vec3_t local, transformed; medge_t *pedges, *r_pedge; mplane_t *pplane; int vertpage, newverts, newpage, lastvert; qboolean visible; float *vec; float s, t; glpoly_t *poly; // reconstruct the polygon pedges = currentmodel->edges; lnumverts = fa->numedges; vertpage = 0; // // draw texture // poly = (glpoly_t*) Hunk_Alloc (sizeof(glpoly_t) + (lnumverts-4) * VERTEXSIZE*sizeof(float)); poly->next = fa->polys; poly->flags = fa->flags; fa->polys = poly; poly->numverts = lnumverts; for (i=0 ; i<lnumverts ; i++) { lindex = currentmodel->surfedges[fa->firstedge + i]; if (lindex > 0) { r_pedge = &pedges[lindex]; vec = r_pcurrentvertbase[r_pedge->v[0]].position; } else { r_pedge = &pedges[-lindex]; vec = r_pcurrentvertbase[r_pedge->v[1]].position; } s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3]; s /= fa->texinfo->texture->width; t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3]; t /= fa->texinfo->texture->height; VectorCopy (vec, poly->verts[i]); poly->verts[i][3] = s; poly->verts[i][4] = t; // // lightmap texture coordinates // s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3]; s -= fa->texturemins[0]; s += fa->light_s*16; s += 8; s /= BLOCK_WIDTH*16; //fa->texinfo->texture->width; t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3]; t -= fa->texturemins[1]; t += fa->light_t*16; t += 8; t /= BLOCK_HEIGHT*16; //fa->texinfo->texture->height; poly->verts[i][5] = s; poly->verts[i][6] = t; } // // remove co-linear points - Ed // if (!gl_keeptjunctions.value && !(fa->flags & SURF_UNDERWATER) ) { for (i = 0 ; i < lnumverts ; ++i) { vec3_t v1, v2; float *prev, *thiz, *next; float f; prev = poly->verts[(i + lnumverts - 1) % lnumverts]; thiz = poly->verts[i]; next = poly->verts[(i + 1) % lnumverts]; VectorSubtract( thiz, prev, v1 ); VectorNormalize( v1 ); VectorSubtract( next, prev, v2 ); VectorNormalize( v2 ); // skip co-linear points #define COLINEAR_EPSILON 0.001 if ((fabs( v1[0] - v2[0] ) <= COLINEAR_EPSILON) && (fabs( v1[1] - v2[1] ) <= COLINEAR_EPSILON) && (fabs( v1[2] - v2[2] ) <= COLINEAR_EPSILON)) { int j; for (j = i + 1; j < lnumverts; ++j) { int k; for (k = 0; k < VERTEXSIZE; ++k) poly->verts[j - 1][k] = poly->verts[j][k]; } --lnumverts; ++nColinElim; // retry next vertex next time, which is now current vertex --i; } } } poly->numverts = lnumverts; } /* ======================== GL_CreateSurfaceLightmap ======================== */ void GL_CreateSurfaceLightmap (msurface_t *surf) { int smax, tmax, s, t, l, i; byte *base; if (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB)) return; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; surf->lightmaptexturenum = AllocBlock (smax, tmax, &surf->light_s, &surf->light_t); base = lightmaps + surf->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT; base += (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes; R_BuildLightMap (surf, base, BLOCK_WIDTH*lightmap_bytes); } void GL_UploadLightmaps() { if (!gl_texsort.value) GL_SelectTexture(TEXTURE1_SGIS); // // upload all lightmaps that were filled // for (int i=0 ; i<MAX_LIGHTMAPS ; i++) { if (!allocated[i][0]) break; // no more used lightmap_modified[i] = false; lightmap_rectchange[i].l = BLOCK_WIDTH; lightmap_rectchange[i].t = BLOCK_HEIGHT; lightmap_rectchange[i].w = 0; lightmap_rectchange[i].h = 0; GL_Bind(lightmap_textures + i); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes , BLOCK_WIDTH, BLOCK_HEIGHT, 0, gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes); } if (!gl_texsort.value) GL_SelectTexture(TEXTURE0_SGIS); } /* ================== GL_BuildLightmaps Builds the lightmap texture with all the surfaces from all brush models ================== */ void GL_BuildLightmaps (void) { int i, j; model_t *m; extern qboolean isPermedia; memset (allocated, 0, sizeof(allocated)); r_framecount = 1; // no dlightcache if (!lightmap_textures) { lightmap_textures = texture_extension_number; texture_extension_number += MAX_LIGHTMAPS; } gl_lightmap_format = GL_LUMINANCE; // default differently on the Permedia if (isPermedia) gl_lightmap_format = GL_RGBA; if (COM_CheckParm ("-lm_1")) gl_lightmap_format = GL_LUMINANCE; if (COM_CheckParm ("-lm_a")) gl_lightmap_format = GL_ALPHA; if (COM_CheckParm ("-lm_i")) gl_lightmap_format = GL_INTENSITY; if (COM_CheckParm ("-lm_2")) gl_lightmap_format = GL_RGBA4; if (COM_CheckParm ("-lm_4")) gl_lightmap_format = GL_RGBA; switch (gl_lightmap_format) { case GL_RGBA: lightmap_bytes = 4; break; case GL_RGBA4: lightmap_bytes = 2; break; case GL_LUMINANCE: case GL_INTENSITY: case GL_ALPHA: lightmap_bytes = 1; break; } for (j=1 ; j<MAX_MODELS ; j++) { m = cl.model_precache[j]; if (!m) break; if (m->name[0] == '*') continue; r_pcurrentvertbase = m->vertexes; currentmodel = m; for (i=0 ; i<m->numsurfaces ; i++) { GL_CreateSurfaceLightmap (m->surfaces + i); if ( m->surfaces[i].flags & SURF_DRAWTURB ) continue; #ifndef QUAKE2 if ( m->surfaces[i].flags & SURF_DRAWSKY ) continue; #endif BuildSurfaceDisplayList (m->surfaces + i); } } GL_UploadLightmaps(); }
C++