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#!/usr/bin/python # $Id:$ import ctypes import pyglet from pyglet.input import base from pyglet.libs import win32 from pyglet.libs.win32 import dinput from pyglet.libs.win32 import _kernel32 # These instance names are not defined anywhere, obtained by experiment. The # GUID names (which seem to be ideally what are needed) are wrong/missing for # most of my devices. _abs_instance_names = { 0: 'x', 1: 'y', 2: 'z', 3: 'rx', 4: 'ry', 5: 'rz', } _rel_instance_names = { 0: 'x', 1: 'y', 2: 'wheel', } _btn_instance_names = {} def _create_control(object_instance): raw_name = object_instance.tszName type = object_instance.dwType instance = dinput.DIDFT_GETINSTANCE(type) if type & dinput.DIDFT_ABSAXIS: name = _abs_instance_names.get(instance) control = base.AbsoluteAxis(name, 0, 0xffff, raw_name) elif type & dinput.DIDFT_RELAXIS: name = _rel_instance_names.get(instance) control = base.RelativeAxis(name, raw_name) elif type & dinput.DIDFT_BUTTON: name = _btn_instance_names.get(instance) control = base.Button(name, raw_name) elif type & dinput.DIDFT_POV: control = base.AbsoluteAxis(base.AbsoluteAxis.HAT, 0, 0xffffffff, raw_name) else: return control._type = object_instance.dwType return control class DirectInputDevice(base.Device): def __init__(self, display, device, device_instance): name = device_instance.tszInstanceName super(DirectInputDevice, self).__init__(display, name) self._type = device_instance.dwDevType & 0xff self._subtype = device_instance.dwDevType & 0xff00 self._device = device self._init_controls() self._set_format() def _init_controls(self): self.controls = [] self._device.EnumObjects( dinput.LPDIENUMDEVICEOBJECTSCALLBACK(self._object_enum), None, dinput.DIDFT_ALL) def _object_enum(self, object_instance, arg): control = _create_control(object_instance.contents) if control: self.controls.append(control) return dinput.DIENUM_CONTINUE def _set_format(self): if not self.controls: return object_formats = (dinput.DIOBJECTDATAFORMAT * len(self.controls))() offset = 0 for object_format, control in zip(object_formats, self.controls): object_format.dwOfs = offset object_format.dwType = control._type offset += 4 format = dinput.DIDATAFORMAT() format.dwSize = ctypes.sizeof(format) format.dwObjSize = ctypes.sizeof(dinput.DIOBJECTDATAFORMAT) format.dwFlags = 0 format.dwDataSize = offset format.dwNumObjs = len(object_formats) format.rgodf = ctypes.cast(ctypes.pointer(object_formats), dinput.LPDIOBJECTDATAFORMAT) self._device.SetDataFormat(format) prop = dinput.DIPROPDWORD() prop.diph.dwSize = ctypes.sizeof(prop) prop.diph.dwHeaderSize = ctypes.sizeof(prop.diph) prop.diph.dwObj = 0 prop.diph.dwHow = dinput.DIPH_DEVICE prop.dwData = 64 * ctypes.sizeof(dinput.DIDATAFORMAT) self._device.SetProperty(dinput.DIPROP_BUFFERSIZE, ctypes.byref(prop.diph)) def open(self, window=None, exclusive=False): if not self.controls: return if window is None: # Pick any open window, or the shadow window if no windows # have been created yet. window = pyglet.gl._shadow_window for window in pyglet.app.windows: break flags = dinput.DISCL_BACKGROUND if exclusive: flags |= dinput.DISCL_EXCLUSIVE else: flags |= dinput.DISCL_NONEXCLUSIVE self._wait_object = _kernel32.CreateEventW(None, False, False, None) self._device.SetEventNotification(self._wait_object) pyglet.app.platform_event_loop.add_wait_object(self._wait_object, self._dispatch_events) self._device.SetCooperativeLevel(window._hwnd, flags) self._device.Acquire() def close(self): if not self.controls: return pyglet.app.platform_event_loop.remove_wait_object(self._wait_object) self._device.Unacquire() self._device.SetEventNotification(None) _kernel32.CloseHandle(self._wait_object) def get_controls(self): return self.controls def _dispatch_events(self): if not self.controls: return events = (dinput.DIDEVICEOBJECTDATA * 64)() n_events = win32.DWORD(len(events)) self._device.GetDeviceData(ctypes.sizeof(dinput.DIDEVICEOBJECTDATA), ctypes.cast(ctypes.pointer(events), dinput.LPDIDEVICEOBJECTDATA), ctypes.byref(n_events), 0) for event in events[:n_events.value]: index = event.dwOfs // 4 self.controls[index]._set_value(event.dwData) _i_dinput = None def _init_directinput(): global _i_dinput if _i_dinput: return _i_dinput = dinput.IDirectInput8() module = _kernel32.GetModuleHandleW(None) dinput.DirectInput8Create(module, dinput.DIRECTINPUT_VERSION, dinput.IID_IDirectInput8W, ctypes.byref(_i_dinput), None) def get_devices(display=None): _init_directinput() _devices = [] def _device_enum(device_instance, arg): device = dinput.IDirectInputDevice8() _i_dinput.CreateDevice(device_instance.contents.guidInstance, ctypes.byref(device), None) _devices.append(DirectInputDevice(display, device, device_instance.contents)) return dinput.DIENUM_CONTINUE _i_dinput.EnumDevices(dinput.DI8DEVCLASS_ALL, dinput.LPDIENUMDEVICESCALLBACK(_device_enum), None, dinput.DIEDFL_ATTACHEDONLY) return _devices def _create_joystick(device): if device._type in (dinput.DI8DEVTYPE_JOYSTICK, dinput.DI8DEVTYPE_GAMEPAD): return base.Joystick(device) def get_joysticks(display=None): return filter(None, [_create_joystick(d) for d in get_devices(display)])
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import ctypes import pyglet from pyglet.libs.darwin import carbon, _oscheck, create_cfstring from pyglet.libs.darwin.constants import * from base import Device, Control, AbsoluteAxis, RelativeAxis, Button from base import Joystick, AppleRemote from base import DeviceExclusiveException # non-broken c_void_p void_p = ctypes.POINTER(ctypes.c_int) class CFUUIDBytes(ctypes.Structure): _fields_ = [('byte%d' % i, ctypes.c_uint8) for i in range(16)] mach_port_t = void_p io_iterator_t = void_p kern_return_t = ctypes.c_int IOReturn = ctypes.c_uint CFDictionaryRef = void_p CFMutableDictionaryRef = void_p CFArrayRef = void_p CFStringRef = void_p CFUUIDRef = ctypes.POINTER(CFUUIDBytes) AbsoluteTime = ctypes.c_double HRESULT = ctypes.c_int REFIID = CFUUIDBytes IOHIDElementType = ctypes.c_int kIOHIDElementTypeInput_Misc = 1 kIOHIDElementTypeInput_Button = 2 kIOHIDElementTypeInput_Axis = 3 kIOHIDElementTypeInput_ScanCodes = 4 kIOHIDElementTypeOutput = 129 kIOHIDElementTypeFeature = 257 kIOHIDElementTypeCollection = 513 IOHIDElementCookie = ctypes.c_void_p # Full list in IOHIDUsageTables.h kHIDPage_GenericDesktop = 0x01 kHIDUsage_GD_Joystick = 0x04 kHIDUsage_GD_GamePad = 0x05 kHIDUsage_GD_Keyboard = 0x06 kHIDUsage_GD_Keypad = 0x07 kHIDUsage_GD_MultiAxisController = 0x08 kHIDUsage_GD_SystemAppMenu = 0x86 kHIDUsage_GD_SystemMenu = 0x89 kHIDUsage_GD_SystemMenuRight = 0x8A kHIDUsage_GD_SystemMenuLeft = 0x8B kHIDUsage_GD_SystemMenuUp = 0x8C kHIDUsage_GD_SystemMenuDown = 0x8D kHIDPage_Consumer = 0x0C kHIDUsage_Csmr_Menu = 0x40 kHIDUsage_Csmr_FastForward = 0xB3 kHIDUsage_Csmr_Rewind = 0xB4 MACH_PORT_NULL = 0 kIOHIDDeviceKey = "IOHIDDevice" kIOServicePlane = "IOService" kIOHIDProductIDKey = "ProductID" kCFNumberIntType = 9 kIOHIDOptionsTypeSeizeDevice = 1 kIOReturnExclusiveAccess = 0xe00002c5 carbon.CFUUIDGetConstantUUIDWithBytes.restype = CFUUIDRef kIOHIDDeviceUserClientTypeID = carbon.CFUUIDGetConstantUUIDWithBytes(None, 0xFA, 0x12, 0xFA, 0x38, 0x6F, 0x1A, 0x11, 0xD4, 0xBA, 0x0C, 0x00, 0x05, 0x02, 0x8F, 0x18, 0xD5) kIOCFPlugInInterfaceID = carbon.CFUUIDGetConstantUUIDWithBytes(None, 0xC2, 0x44, 0xE8, 0x58, 0x10, 0x9C, 0x11, 0xD4, 0x91, 0xD4, 0x00, 0x50, 0xE4, 0xC6, 0x42, 0x6F) kIOHIDDeviceInterfaceID = carbon.CFUUIDGetConstantUUIDWithBytes(None, 0x78, 0xBD, 0x42, 0x0C, 0x6F, 0x14, 0x11, 0xD4, 0x94, 0x74, 0x00, 0x05, 0x02, 0x8F, 0x18, 0xD5) IOHIDCallbackFunction = ctypes.CFUNCTYPE(None, void_p, IOReturn, ctypes.c_void_p, ctypes.c_void_p) CFRunLoopSourceRef = ctypes.c_void_p class IOHIDEventStruct(ctypes.Structure): _fields_ = ( ('type', IOHIDElementType), ('elementCookie', IOHIDElementCookie), ('value', ctypes.c_int32), ('timestamp', AbsoluteTime), ('longValueSize', ctypes.c_uint32), ('longValue', ctypes.c_void_p) ) Self = ctypes.c_void_p class IUnknown(ctypes.Structure): _fields_ = ( ('_reserved', ctypes.c_void_p), ('QueryInterface', ctypes.CFUNCTYPE(HRESULT, Self, REFIID, ctypes.c_void_p)), ('AddRef', ctypes.CFUNCTYPE(ctypes.c_ulong, Self)), ('Release', ctypes.CFUNCTYPE(ctypes.c_ulong, Self)), ) # Most of these function prototypes are not filled in yet because I haven't # bothered. class IOHIDQueueInterface(ctypes.Structure): _fields_ = IUnknown._fields_ + ( ('createAsyncEventSource', ctypes.CFUNCTYPE(IOReturn, Self, ctypes.POINTER(CFRunLoopSourceRef))), ('getAsyncEventSource', ctypes.c_void_p), ('createAsyncPort', ctypes.c_void_p), ('getAsyncPort', ctypes.c_void_p), ('create', ctypes.CFUNCTYPE(IOReturn, Self, ctypes.c_uint32, ctypes.c_uint32)), ('dispose', ctypes.CFUNCTYPE(IOReturn, Self)), ('addElement', ctypes.CFUNCTYPE(IOReturn, Self, IOHIDElementCookie)), ('removeElement', ctypes.c_void_p), ('hasElement', ctypes.c_void_p), ('start', ctypes.CFUNCTYPE(IOReturn, Self)), ('stop', ctypes.CFUNCTYPE(IOReturn, Self)), ('getNextEvent', ctypes.CFUNCTYPE(IOReturn, Self, ctypes.POINTER(IOHIDEventStruct), AbsoluteTime, ctypes.c_uint32)), ('setEventCallout', ctypes.CFUNCTYPE(IOReturn, Self, IOHIDCallbackFunction, ctypes.c_void_p, ctypes.c_void_p)), ('getEventCallout', ctypes.c_void_p), ) class IOHIDDeviceInterface(ctypes.Structure): _fields_ = IUnknown._fields_ + ( ('createAsyncEventSource', ctypes.c_void_p), ('getAsyncEventSource', ctypes.c_void_p), ('createAsyncPort', ctypes.c_void_p), ('getAsyncPort', ctypes.c_void_p), ('open', ctypes.CFUNCTYPE(IOReturn, Self, ctypes.c_uint32)), ('close', ctypes.CFUNCTYPE(IOReturn, Self)), ('setRemovalCallback', ctypes.c_void_p), ('getElementValue', ctypes.CFUNCTYPE(IOReturn, Self, IOHIDElementCookie, ctypes.POINTER(IOHIDEventStruct))), ('setElementValue', ctypes.c_void_p), ('queryElementValue', ctypes.c_void_p), ('startAllQueues', ctypes.c_void_p), ('stopAllQueues', ctypes.c_void_p), ('allocQueue', ctypes.CFUNCTYPE( ctypes.POINTER(ctypes.POINTER(IOHIDQueueInterface)), Self)), ('allocOutputTransaction', ctypes.c_void_p), # 1.2.1 (10.2.3) ('setReport', ctypes.c_void_p), ('getReport', ctypes.c_void_p), # 1.2.2 (10.3) ('copyMatchingElements', ctypes.CFUNCTYPE(IOReturn, Self, CFDictionaryRef, ctypes.POINTER(CFArrayRef))), ('setInterruptReportHandlerCallback', ctypes.c_void_p), ) def get_master_port(): master_port = mach_port_t() _oscheck( carbon.IOMasterPort(MACH_PORT_NULL, ctypes.byref(master_port)) ) return master_port def get_matching_dictionary(): carbon.IOServiceMatching.restype = CFMutableDictionaryRef matching_dictionary = carbon.IOServiceMatching(kIOHIDDeviceKey) return matching_dictionary def get_matching_services(master_port, matching_dictionary): # Consumes reference to matching_dictionary iterator = io_iterator_t() _oscheck( carbon.IOServiceGetMatchingServices(master_port, matching_dictionary, ctypes.byref(iterator)) ) services = [] while carbon.IOIteratorIsValid(iterator): service = carbon.IOIteratorNext(iterator) if not service: break services.append(service) carbon.IOObjectRelease(iterator) return services def cfstring_to_string(value_string): value_length = carbon.CFStringGetLength(value_string) buffer_length = carbon.CFStringGetMaximumSizeForEncoding( value_length, kCFStringEncodingUTF8) buffer = ctypes.c_buffer(buffer_length + 1) result = carbon.CFStringGetCString(value_string, buffer, len(buffer), kCFStringEncodingUTF8) if not result: return return buffer.value def cfnumber_to_int(value): result = ctypes.c_int() carbon.CFNumberGetValue(value, kCFNumberIntType, ctypes.byref(result)) return result.value def cfboolean_to_bool(value): return bool(carbon.CFBooleanGetValue(value)) def cfvalue_to_value(value): if not value: return None value_type = carbon.CFGetTypeID(value) if value_type == carbon.CFStringGetTypeID(): return cfstring_to_string(value) elif value_type == carbon.CFNumberGetTypeID(): return cfnumber_to_int(value) elif value_type == carbon.CFBooleanGetTypeID(): return cfboolean_to_bool(value) else: return None def get_property_value(properties, key): key_string = create_cfstring(key) value = ctypes.c_void_p() present = carbon.CFDictionaryGetValueIfPresent(properties, key_string, ctypes.byref(value)) carbon.CFRelease(key_string) if not present: return None return value def get_property(properties, key): return cfvalue_to_value(get_property_value(properties, key)) def dump_properties(properties): def func(key, value, context): print '%s = %s' % (cfstring_to_string(key), cfvalue_to_value(value)) CFDictionaryApplierFunction = ctypes.CFUNCTYPE(None, ctypes.c_void_p, ctypes.c_void_p, ctypes.c_void_p) carbon.CFDictionaryApplyFunction(properties, CFDictionaryApplierFunction(func), None) class DarwinHIDDevice(Device): ''' :IVariables: `name` : str `manufacturer` : str ''' def __init__(self, display, generic_device): super(DarwinHIDDevice, self).__init__(display, name=None) self._device = self._get_device_interface(generic_device) properties = CFMutableDictionaryRef() _oscheck( carbon.IORegistryEntryCreateCFProperties(generic_device, ctypes.byref(properties), None, 0) ) self.name = get_property(properties, "Product") self.manufacturer = get_property(properties, "Manufacturer") self.usage_page = get_property(properties, 'PrimaryUsagePage') self.usage = get_property(properties, 'PrimaryUsage') carbon.CFRelease(properties) self._controls = self._init_controls() self._open = False self._queue = None self._queue_depth = 8 # Number of events queue can buffer def _get_device_interface(self, generic_device): plug_in_interface = \ ctypes.POINTER(ctypes.POINTER(IUnknown))() score = ctypes.c_int32() _oscheck( carbon.IOCreatePlugInInterfaceForService( generic_device, kIOHIDDeviceUserClientTypeID, kIOCFPlugInInterfaceID, ctypes.byref(plug_in_interface), ctypes.byref(score)) ) carbon.CFUUIDGetUUIDBytes.restype = CFUUIDBytes hid_device_interface = \ ctypes.POINTER(ctypes.POINTER(IOHIDDeviceInterface))() _oscheck( plug_in_interface.contents.contents.QueryInterface( plug_in_interface, carbon.CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), ctypes.byref(hid_device_interface)) ) plug_in_interface.contents.contents.Release(plug_in_interface) return hid_device_interface def _init_controls(self): elements_array = CFArrayRef() _oscheck( self._device.contents.contents.copyMatchingElements(self._device, None, ctypes.byref(elements_array)) ) self._control_cookies = {} controls = [] n_elements = carbon.CFArrayGetCount(elements_array) for i in range(n_elements): properties = carbon.CFArrayGetValueAtIndex(elements_array, i) control = _create_control(properties) if control: controls.append(control) self._control_cookies[control._cookie] = control carbon.CFRelease(elements_array) return controls def open(self, window=None, exclusive=False): super(DarwinHIDDevice, self).open(window, exclusive) flags = 0 if exclusive: flags |= kIOHIDOptionsTypeSeizeDevice result = self._device.contents.contents.open(self._device, flags) if result == 0: self._open = True elif result == kIOReturnExclusiveAccess: raise DeviceExclusiveException() # Create event queue self._queue = self._device.contents.contents.allocQueue(self._device) _oscheck( self._queue.contents.contents.create(self._queue, 0, self._queue_depth) ) # Add all controls into queue for control in self._controls: r = self._queue.contents.contents.addElement(self._queue, control._cookie, 0) if r != 0: print 'error adding %r' % control self._event_source = CFRunLoopSourceRef() self._queue_callback_func = IOHIDCallbackFunction(self._queue_callback) _oscheck( self._queue.contents.contents.createAsyncEventSource(self._queue, ctypes.byref(self._event_source)) ) _oscheck( self._queue.contents.contents.setEventCallout(self._queue, self._queue_callback_func, None, None) ) event_loop = pyglet.app.platform_event_loop._event_loop carbon.GetCFRunLoopFromEventLoop.restype = void_p run_loop = carbon.GetCFRunLoopFromEventLoop(event_loop) kCFRunLoopDefaultMode = \ CFStringRef.in_dll(carbon, 'kCFRunLoopDefaultMode') carbon.CFRunLoopAddSource(run_loop, self._event_source, kCFRunLoopDefaultMode) _oscheck( self._queue.contents.contents.start(self._queue) ) def close(self): super(DarwinHIDDevice, self).close() if not self._open: return _oscheck( self._queue.contents.contents.stop(self._queue) ) _oscheck( self._queue.contents.contents.dispose(self._queue) ) self._queue.contents.contents.Release(self._queue) self._queue = None _oscheck( self._device.contents.contents.close(self._device) ) self._open = False def get_controls(self): return self._controls def _queue_callback(self, target, result, refcon, sender): if not self._open: return event = IOHIDEventStruct() r = self._queue.contents.contents.getNextEvent(self._queue, ctypes.byref(event), 0, 0) while r == 0: try: control = self._control_cookies[event.elementCookie] control._set_value(event.value) except KeyError: pass r = self._queue.contents.contents.getNextEvent(self._queue, ctypes.byref(event), 0, 0) _axis_names = { (0x01, 0x30): 'x', (0x01, 0x31): 'y', (0x01, 0x32): 'z', (0x01, 0x33): 'rx', (0x01, 0x34): 'ry', (0x01, 0x35): 'rz', (0x01, 0x38): 'wheel', (0x01, 0x39): 'hat', } _button_names = { (kHIDPage_GenericDesktop, kHIDUsage_GD_SystemAppMenu): 'menu', (kHIDPage_GenericDesktop, kHIDUsage_GD_SystemMenu): 'select', (kHIDPage_GenericDesktop, kHIDUsage_GD_SystemMenuRight): 'right', (kHIDPage_GenericDesktop, kHIDUsage_GD_SystemMenuLeft): 'left', (kHIDPage_GenericDesktop, kHIDUsage_GD_SystemMenuUp): 'up', (kHIDPage_GenericDesktop, kHIDUsage_GD_SystemMenuDown): 'down', (kHIDPage_Consumer, kHIDUsage_Csmr_FastForward): 'right_hold', (kHIDPage_Consumer, kHIDUsage_Csmr_Rewind): 'left_hold', (kHIDPage_Consumer, kHIDUsage_Csmr_Menu): 'menu_hold', (0xff01, 0x23): 'select_hold', } def _create_control(properties): type = get_property(properties, 'Type') if type not in (kIOHIDElementTypeInput_Misc, kIOHIDElementTypeInput_Axis, kIOHIDElementTypeInput_Button): return cookie = get_property(properties, 'ElementCookie') usage_page = get_property(properties, 'UsagePage') usage = get_property(properties, 'Usage') raw_name = get_property(properties, 'Name') if not raw_name: raw_name = '%d:%d' % (usage_page, usage) if type in (kIOHIDElementTypeInput_Misc, kIOHIDElementTypeInput_Axis): name = _axis_names.get((usage_page, usage)) relative = get_property(properties, 'IsRelative') if relative: control = RelativeAxis(name, raw_name) else: min = get_property(properties, 'Min') max = get_property(properties, 'Max') control = AbsoluteAxis(name, min, max, raw_name) elif type == kIOHIDElementTypeInput_Button: name = _button_names.get((usage_page, usage)) control = Button(name, raw_name) else: return control._cookie = cookie return control def _create_joystick(device): # Ignore desktop devices that are not joysticks, gamepads or m-a controllers if device.usage_page == kHIDPage_GenericDesktop and \ device.usage not in (kHIDUsage_GD_Joystick, kHIDUsage_GD_GamePad, kHIDUsage_GD_MultiAxisController): return # Anything else is interesting enough to be a joystick? return Joystick(device) def get_devices(display=None): services = get_matching_services(get_master_port(), get_matching_dictionary()) return [DarwinHIDDevice(display, service) for service in services] def get_joysticks(display=None): return filter(None, [_create_joystick(device) for device in get_devices(display)]) def get_apple_remote(display=None): for device in get_devices(display): if device.name == 'Apple IR': return AppleRemote(device)
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import pyglet from pyglet.input.base import \ Tablet, TabletCanvas, TabletCursor, DeviceOpenException from pyglet.input.x11_xinput import \ get_devices, XInputWindowEventDispatcher, DeviceResponder try: from pyglet.libs.x11 import xinput as xi _have_xinput = True except: _have_xinput = False class XInputTablet(Tablet): name = 'XInput Tablet' def __init__(self, cursors): self.cursors = cursors def open(self, window): return XInputTabletCanvas(window, self.cursors) class XInputTabletCanvas(DeviceResponder, TabletCanvas): def __init__(self, window, cursors): super(XInputTabletCanvas, self).__init__(window) self.cursors = cursors dispatcher = XInputWindowEventDispatcher.get_dispatcher(window) self.display = window.display self._open_devices = [] self._cursor_map = {} for cursor in cursors: device = cursor.device device_id = device._device_id self._cursor_map[device_id] = cursor cursor.max_pressure = device.axes[2].max if self.display._display != device.display._display: raise DeviceOpenException('Window and device displays differ') open_device = xi.XOpenDevice(device.display._display, device_id) if not open_device: # Ignore this cursor; fail if no cursors added continue self._open_devices.append(open_device) dispatcher.open_device(device_id, open_device, self) def close(self): for device in self._open_devices: xi.XCloseDevice(self.display._display, device) def _motion(self, e): cursor = self._cursor_map.get(e.deviceid) x = e.x y = self.window.height - e.y pressure = e.axis_data[2] / float(cursor.max_pressure) self.dispatch_event('on_motion', cursor, x, y, pressure, 0.0, 0.0) def _proximity_in(self, e): cursor = self._cursor_map.get(e.deviceid) self.dispatch_event('on_enter', cursor) def _proximity_out(self, e): cursor = self._cursor_map.get(e.deviceid) self.dispatch_event('on_leave', cursor) class XInputTabletCursor(TabletCursor): def __init__(self, device): super(XInputTabletCursor, self).__init__(device.name) self.device = device def get_tablets(display=None): # Each cursor appears as a separate xinput device; find devices that look # like Wacom tablet cursors and amalgamate them into a single tablet. cursors = [] devices = get_devices(display) for device in devices: if device.name in ('stylus', 'cursor', 'eraser') and \ len(device.axes) >= 3: cursors.append(XInputTabletCursor(device)) if cursors: return [XInputTablet(cursors)] return []
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes import errno import os import pyglet from pyglet.app.xlib import XlibSelectDevice from base import Device, Control, RelativeAxis, AbsoluteAxis, Button, Joystick from base import DeviceOpenException from evdev_constants import * from evdev_constants import _rel_raw_names, _abs_raw_names, _key_raw_names c = pyglet.lib.load_library('c') _IOC_NRBITS = 8 _IOC_TYPEBITS = 8 _IOC_SIZEBITS = 14 _IOC_DIRBITS = 2 _IOC_NRMASK = ((1 << _IOC_NRBITS)-1) _IOC_TYPEMASK = ((1 << _IOC_TYPEBITS)-1) _IOC_SIZEMASK = ((1 << _IOC_SIZEBITS)-1) _IOC_DIRMASK = ((1 << _IOC_DIRBITS)-1) _IOC_NRSHIFT = 0 _IOC_TYPESHIFT = (_IOC_NRSHIFT+_IOC_NRBITS) _IOC_SIZESHIFT = (_IOC_TYPESHIFT+_IOC_TYPEBITS) _IOC_DIRSHIFT = (_IOC_SIZESHIFT+_IOC_SIZEBITS) _IOC_NONE = 0 _IOC_WRITE = 1 _IOC_READ = 2 def _IOC(dir, type, nr, size): return ((dir << _IOC_DIRSHIFT) | (type << _IOC_TYPESHIFT) | (nr << _IOC_NRSHIFT) | (size << _IOC_SIZESHIFT)) def _IOR(type, nr, struct): request = _IOC(_IOC_READ, ord(type), nr, ctypes.sizeof(struct)) def f(fileno): buffer = struct() if c.ioctl(fileno, request, ctypes.byref(buffer)) < 0: err = ctypes.c_int.in_dll(c, 'errno').value raise OSError(err, errno.errorcode[err]) return buffer return f def _IOR_len(type, nr): def f(fileno, buffer): request = _IOC(_IOC_READ, ord(type), nr, ctypes.sizeof(buffer)) if c.ioctl(fileno, request, ctypes.byref(buffer)) < 0: err = ctypes.c_int.in_dll(c, 'errno').value raise OSError(err, errno.errorcode[err]) return buffer return f def _IOR_str(type, nr): g = _IOR_len(type, nr) def f(fileno, len=256): return g(fileno, ctypes.create_string_buffer(len)).value return f time_t = ctypes.c_long suseconds_t = ctypes.c_long class timeval(ctypes.Structure): _fields_ = ( ('tv_sec', time_t), ('tv_usec', suseconds_t) ) class input_event(ctypes.Structure): _fields_ = ( ('time', timeval), ('type', ctypes.c_uint16), ('code', ctypes.c_uint16), ('value', ctypes.c_int32) ) class input_id(ctypes.Structure): _fields_ = ( ('bustype', ctypes.c_uint16), ('vendor', ctypes.c_uint16), ('product', ctypes.c_uint16), ('version', ctypes.c_uint16), ) class input_absinfo(ctypes.Structure): _fields_ = ( ('value', ctypes.c_int32), ('minimum', ctypes.c_int32), ('maximum', ctypes.c_int32), ('fuzz', ctypes.c_int32), ('flat', ctypes.c_int32), ) EVIOCGVERSION = _IOR('E', 0x01, ctypes.c_int) EVIOCGID = _IOR('E', 0x02, input_id) EVIOCGNAME = _IOR_str('E', 0x06) EVIOCGPHYS = _IOR_str('E', 0x07) EVIOCGUNIQ = _IOR_str('E', 0x08) def EVIOCGBIT(fileno, ev, buffer): return _IOR_len('E', 0x20 + ev)(fileno, buffer) def EVIOCGABS(fileno, abs): buffer = input_absinfo() return _IOR_len('E', 0x40 + abs)(fileno, buffer) def get_set_bits(bytes): bits = set() j = 0 for byte in bytes: for i in range(8): if byte & 1: bits.add(j + i) byte >>= 1 j += 8 return bits _abs_names = { ABS_X: AbsoluteAxis.X, ABS_Y: AbsoluteAxis.Y, ABS_Z: AbsoluteAxis.Z, ABS_RX: AbsoluteAxis.RX, ABS_RY: AbsoluteAxis.RY, ABS_RZ: AbsoluteAxis.RZ, ABS_HAT0X: AbsoluteAxis.HAT_X, ABS_HAT0Y: AbsoluteAxis.HAT_Y, } _rel_names = { REL_X: RelativeAxis.X, REL_Y: RelativeAxis.Y, REL_Z: RelativeAxis.Z, REL_RX: RelativeAxis.RX, REL_RY: RelativeAxis.RY, REL_RZ: RelativeAxis.RZ, REL_WHEEL: RelativeAxis.WHEEL, } def _create_control(fileno, event_type, event_code): if event_type == EV_ABS: raw_name = _abs_raw_names.get(event_code, 'EV_ABS(%x)' % event_code) name = _abs_names.get(event_code) absinfo = EVIOCGABS(fileno, event_code) value = absinfo.value min = absinfo.minimum max = absinfo.maximum control = AbsoluteAxis(name, min, max, raw_name) control._set_value(value) if name == 'hat_y': control.inverted = True elif event_type == EV_REL: raw_name = _rel_raw_names.get(event_code, 'EV_REL(%x)' % event_code) name = _rel_names.get(event_code) # TODO min/max? control = RelativeAxis(name, raw_name) elif event_type == EV_KEY: raw_name = _key_raw_names.get(event_code, 'EV_KEY(%x)' % event_code) name = None control = Button(name, raw_name) else: value = min = max = 0 # TODO return None control._event_type = event_type control._event_code = event_code return control def _create_joystick(device): # Look for something with an ABS X and ABS Y axis, and a joystick 0 button have_x = False have_y = False have_button = False for control in device.controls: if control._event_type == EV_ABS and control._event_code == ABS_X: have_x = True elif control._event_type == EV_ABS and control._event_code == ABS_Y: have_y = True elif control._event_type == EV_KEY and \ control._event_code in (BTN_JOYSTICK, BTN_GAMEPAD): have_button = True if not (have_x and have_y and have_button): return return Joystick(device) event_types = { EV_KEY: KEY_MAX, EV_REL: REL_MAX, EV_ABS: ABS_MAX, EV_MSC: MSC_MAX, EV_LED: LED_MAX, EV_SND: SND_MAX, } class EvdevDevice(XlibSelectDevice, Device): _fileno = None def __init__(self, display, filename): self._filename = filename fileno = os.open(filename, os.O_RDONLY) #event_version = EVIOCGVERSION(fileno).value id = EVIOCGID(fileno) self.id_bustype = id.bustype self.id_vendor = hex(id.vendor) self.id_product = hex(id.product) self.id_version = id.version name = EVIOCGNAME(fileno) try: name = name.decode('utf-8') except UnicodeDecodeError: try: name = name.decode('latin-1') except UnicodeDecodeError: pass try: self.phys = EVIOCGPHYS(fileno) except OSError: self.phys = '' try: self.uniq = EVIOCGUNIQ(fileno) except OSError: self.uniq = '' self.controls = [] self.control_map = {} event_types_bits = (ctypes.c_byte * 4)() EVIOCGBIT(fileno, 0, event_types_bits) for event_type in get_set_bits(event_types_bits): if event_type not in event_types: continue max_code = event_types[event_type] nbytes = max_code // 8 + 1 event_codes_bits = (ctypes.c_byte * nbytes)() EVIOCGBIT(fileno, event_type, event_codes_bits) for event_code in get_set_bits(event_codes_bits): control = _create_control(fileno, event_type, event_code) if control: self.control_map[(event_type, event_code)] = control self.controls.append(control) os.close(fileno) super(EvdevDevice, self).__init__(display, name) def open(self, window=None, exclusive=False): super(EvdevDevice, self).open(window, exclusive) try: self._fileno = os.open(self._filename, os.O_RDONLY | os.O_NONBLOCK) except OSError, e: raise DeviceOpenException(e) pyglet.app.platform_event_loop._select_devices.add(self) def close(self): super(EvdevDevice, self).close() if not self._fileno: return pyglet.app.platform_event_loop._select_devices.remove(self) os.close(self._fileno) self._fileno = None def get_controls(self): return self.controls # XlibSelectDevice interface def fileno(self): return self._fileno def poll(self): # TODO return False def select(self): if not self._fileno: return events = (input_event * 64)() bytes = c.read(self._fileno, events, ctypes.sizeof(events)) if bytes < 0: return n_events = bytes // ctypes.sizeof(input_event) for event in events[:n_events]: try: control = self.control_map[(event.type, event.code)] control._set_value(event.value) except KeyError: pass _devices = {} def get_devices(display=None): base = '/dev/input' for filename in os.listdir(base): if filename.startswith('event'): path = os.path.join(base, filename) if path in _devices: continue try: _devices[path] = EvdevDevice(display, path) except OSError: pass return _devices.values() def get_joysticks(display=None): return filter(None, [_create_joystick(d) for d in get_devices(display)])
Python
#!/usr/bin/python # $Id:$ import ctypes import pyglet from pyglet.input.base import DeviceOpenException from pyglet.input.base import Tablet, TabletCursor, TabletCanvas from pyglet.libs.win32 import libwintab as wintab lib = wintab.lib def wtinfo(category, index, buffer): size = lib.WTInfoW(category, index, None) assert size <= ctypes.sizeof(buffer) lib.WTInfoW(category, index, ctypes.byref(buffer)) return buffer def wtinfo_string(category, index): size = lib.WTInfoW(category, index, None) buffer = ctypes.create_unicode_buffer(size) lib.WTInfoW(category, index, buffer) return buffer.value def wtinfo_uint(category, index): buffer = wintab.UINT() lib.WTInfoW(category, index, ctypes.byref(buffer)) return buffer.value def wtinfo_word(category, index): buffer = wintab.WORD() lib.WTInfoW(category, index, ctypes.byref(buffer)) return buffer.value def wtinfo_dword(category, index): buffer = wintab.DWORD() lib.WTInfoW(category, index, ctypes.byref(buffer)) return buffer.value def wtinfo_wtpkt(category, index): buffer = wintab.WTPKT() lib.WTInfoW(category, index, ctypes.byref(buffer)) return buffer.value def wtinfo_bool(category, index): buffer = wintab.BOOL() lib.WTInfoW(category, index, ctypes.byref(buffer)) return bool(buffer.value) class WintabTablet(Tablet): def __init__(self, index): self._device = wintab.WTI_DEVICES + index self.name = wtinfo_string(self._device, wintab.DVC_NAME).strip() self.id = wtinfo_string(self._device, wintab.DVC_PNPID) hardware = wtinfo_uint(self._device, wintab.DVC_HARDWARE) #phys_cursors = hardware & wintab.HWC_PHYSID_CURSORS n_cursors = wtinfo_uint(self._device, wintab.DVC_NCSRTYPES) first_cursor = wtinfo_uint(self._device, wintab.DVC_FIRSTCSR) self.pressure_axis = wtinfo(self._device, wintab.DVC_NPRESSURE, wintab.AXIS()) self.cursors = [] self._cursor_map = {} for i in range(n_cursors): cursor = WintabTabletCursor(self, i + first_cursor) if not cursor.bogus: self.cursors.append(cursor) self._cursor_map[i + first_cursor] = cursor def open(self, window): return WintabTabletCanvas(self, window) class WintabTabletCanvas(TabletCanvas): def __init__(self, device, window, msg_base=wintab.WT_DEFBASE): super(WintabTabletCanvas, self).__init__(window) self.device = device self.msg_base = msg_base # Just use system context, for similarity w/ os x and xinput. # WTI_DEFCONTEXT detaches mouse from tablet, which is nice, but not # possible on os x afiak. self.context_info = context_info = wintab.LOGCONTEXT() wtinfo(wintab.WTI_DEFSYSCTX, 0, context_info) context_info.lcMsgBase = msg_base context_info.lcOptions |= wintab.CXO_MESSAGES # If you change this, change definition of PACKET also. context_info.lcPktData = ( wintab.PK_CHANGED | wintab.PK_CURSOR | wintab.PK_BUTTONS | wintab.PK_X | wintab.PK_Y | wintab.PK_Z | wintab.PK_NORMAL_PRESSURE | wintab.PK_TANGENT_PRESSURE | wintab.PK_ORIENTATION) context_info.lcPktMode = 0 # All absolute self._context = lib.WTOpenW(window._hwnd, ctypes.byref(context_info), True) if not self._context: raise DeviceOpenException("Couldn't open tablet context") window._event_handlers[msg_base + wintab.WT_PACKET] = \ self._event_wt_packet window._event_handlers[msg_base + wintab.WT_PROXIMITY] = \ self._event_wt_proximity self._current_cursor = None self._pressure_scale = device.pressure_axis.get_scale() self._pressure_bias = device.pressure_axis.get_bias() def close(self): lib.WTClose(self._context) self._context = None del self.window._event_handlers[self.msg_base + wintab.WT_PACKET] del self.window._event_handlers[self.msg_base + wintab.WT_PROXIMITY] def _set_current_cursor(self, cursor_type): if self._current_cursor: self.dispatch_event('on_leave', self._current_cursor) self._current_cursor = self.device._cursor_map.get(cursor_type, None) if self._current_cursor: self.dispatch_event('on_enter', self._current_cursor) @pyglet.window.win32.Win32EventHandler(0) def _event_wt_packet(self, msg, wParam, lParam): if lParam != self._context: return packet = wintab.PACKET() if lib.WTPacket(self._context, wParam, ctypes.byref(packet)) == 0: return if not packet.pkChanged: return window_x, window_y = self.window.get_location() # TODO cache on window window_y = self.window.screen.height - window_y - self.window.height x = packet.pkX - window_x y = packet.pkY - window_y pressure = (packet.pkNormalPressure + self._pressure_bias) * \ self._pressure_scale if self._current_cursor is None: self._set_current_cursor(packet.pkCursor) self.dispatch_event('on_motion', self._current_cursor, x, y, pressure, 0., 0.) print packet.pkButtons @pyglet.window.win32.Win32EventHandler(0) def _event_wt_proximity(self, msg, wParam, lParam): if wParam != self._context: return if not lParam & 0xffff0000: # Not a hardware proximity event return if not lParam & 0xffff: # Going out self.dispatch_event('on_leave', self._current_cursor) # If going in, proximity event will be generated by next event, which # can actually grab a cursor id. self._current_cursor = None class WintabTabletCursor(object): def __init__(self, device, index): self.device = device self._cursor = wintab.WTI_CURSORS + index self.name = wtinfo_string(self._cursor, wintab.CSR_NAME).strip() self.active = wtinfo_bool(self._cursor, wintab.CSR_ACTIVE) pktdata = wtinfo_wtpkt(self._cursor, wintab.CSR_PKTDATA) # A whole bunch of cursors are reported by the driver, but most of # them are hogwash. Make sure a cursor has at least X and Y data # before adding it to the device. self.bogus = not (pktdata & wintab.PK_X and pktdata & wintab.PK_Y) if self.bogus: return self.id = (wtinfo_dword(self._cursor, wintab.CSR_TYPE) << 32) | \ wtinfo_dword(self._cursor, wintab.CSR_PHYSID) def __repr__(self): return 'WintabCursor(%r)' % self.name def get_spec_version(): spec_version = wtinfo_word(wintab.WTI_INTERFACE, wintab.IFC_SPECVERSION) return spec_version def get_interface_name(): interface_name = wtinfo_string(wintab.WTI_INTERFACE, wintab.IFC_WINTABID) return interface_name def get_implementation_version(): impl_version = wtinfo_word(wintab.WTI_INTERFACE, wintab.IFC_IMPLVERSION) return impl_version def get_tablets(display=None): # Require spec version 1.1 or greater if get_spec_version() < 0x101: return [] n_devices = wtinfo_uint(wintab.WTI_INTERFACE, wintab.IFC_NDEVICES) devices = [WintabTablet(i) for i in range(n_devices)] return devices
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Joystick, tablet and USB HID device support. This module provides a unified interface to almost any input device, besides the regular mouse and keyboard support provided by `Window`. At the lowest level, `get_devices` can be used to retrieve a list of all supported devices, including joysticks, tablets, space controllers, wheels, pedals, remote controls, keyboards and mice. The set of returned devices varies greatly depending on the operating system (and, of course, what's plugged in). At this level pyglet does not try to interpret *what* a particular device is, merely what controls it provides. A `Control` can be either a button, whose value is either ``True`` or ``False``, or a relative or absolute-valued axis, whose value is a float. Sometimes the name of a control can be provided (for example, ``x``, representing the horizontal axis of a joystick), but often not. In these cases the device API may still be useful -- the user will have to be asked to press each button in turn or move each axis separately to identify them. Higher-level interfaces are provided for joysticks, tablets and the Apple remote control. These devices can usually be identified by pyglet positively, and a base level of functionality for each one provided through a common interface. To use an input device: 1. Call `get_devices`, `get_apple_remote` or `get_joysticks` to retrieve and identify the device. 2. For low-level devices (retrieved by `get_devices`), query the devices list of controls and determine which ones you are interested in. For high-level interfaces the set of controls is provided by the interface. 3. Optionally attach event handlers to controls on the device. 4. Call `Device.open` to begin receiving events on the device. You can begin querying the control values after this time; they will be updated asynchronously. 5. Call `Device.close` when you are finished with the device (not needed if your application quits at this time). To use a tablet, follow the procedure above using `get_tablets`, but note that no control list is available; instead, calling `Tablet.open` returns a `TabletCanvas` onto which you should set your event handlers. :since: pyglet 1.2 ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import sys from base import Device, Control, RelativeAxis, AbsoluteAxis, \ Button, Joystick, AppleRemote, Tablet from base import DeviceException, DeviceOpenException, DeviceExclusiveException _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc def get_apple_remote(display=None): '''Get the Apple remote control device. The Apple remote is the small white 6-button remote control that accompanies most recent Apple desktops and laptops. The remote can only be used with Mac OS X. :Parameters: `display` : `Display` Currently ignored. :rtype: `AppleRemote` :return: The remote device, or ``None`` if the computer does not support it. ''' return None if _is_epydoc: def get_devices(display=None): '''Get a list of all attached input devices. :Parameters: `display` : `Display` The display device to query for input devices. Ignored on Mac OS X and Windows. On Linux, defaults to the default display device. :rtype: list of `Device` ''' def get_joysticks(display=None): '''Get a list of attached joysticks. :Parameters: `display` : `Display` The display device to query for input devices. Ignored on Mac OS X and Windows. On Linux, defaults to the default display device. :rtype: list of `Joystick` ''' def get_tablets(display=None): '''Get a list of tablets. This function may return a valid tablet device even if one is not attached (for example, it is not possible on Mac OS X to determine if a tablet device is connected). Despite returning a list of tablets, pyglet does not currently support multiple tablets, and the behaviour is undefined if more than one is attached. :Parameters: `display` : `Display` The display device to query for input devices. Ignored on Mac OS X and Windows. On Linux, defaults to the default display device. :rtype: list of `Tablet` ''' else: def get_tablets(display=None): return [] from pyglet import compat_platform if compat_platform.startswith('linux'): from x11_xinput import get_devices as xinput_get_devices from x11_xinput_tablet import get_tablets from evdev import get_devices as evdev_get_devices from evdev import get_joysticks def get_devices(display=None): return (evdev_get_devices(display) + xinput_get_devices(display)) elif compat_platform in ('cygwin', 'win32'): from directinput import get_devices, get_joysticks try: from wintab import get_tablets except: pass elif compat_platform == 'darwin': from pyglet import options as pyglet_options if pyglet_options['darwin_cocoa']: from darwin_hid import get_devices, get_joysticks, get_apple_remote else: from carbon_hid import get_devices, get_joysticks, get_apple_remote from carbon_tablet import get_tablets
Python
#!/usr/bin/env python '''Event constants from /usr/include/linux/input.h ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' EV_SYN = 0x00 EV_KEY = 0x01 EV_REL = 0x02 EV_ABS = 0x03 EV_MSC = 0x04 EV_LED = 0x11 EV_SND = 0x12 EV_REP = 0x14 EV_FF = 0x15 EV_PWR = 0x16 EV_FF_STATUS = 0x17 EV_MAX = 0x1f # Synchronization events. SYN_REPORT = 0 SYN_CONFIG = 1 # Keys and buttons KEY_RESERVED = 0 KEY_ESC = 1 KEY_1 = 2 KEY_2 = 3 KEY_3 = 4 KEY_4 = 5 KEY_5 = 6 KEY_6 = 7 KEY_7 = 8 KEY_8 = 9 KEY_9 = 10 KEY_0 = 11 KEY_MINUS = 12 KEY_EQUAL = 13 KEY_BACKSPACE = 14 KEY_TAB = 15 KEY_Q = 16 KEY_W = 17 KEY_E = 18 KEY_R = 19 KEY_T = 20 KEY_Y = 21 KEY_U = 22 KEY_I = 23 KEY_O = 24 KEY_P = 25 KEY_LEFTBRACE = 26 KEY_RIGHTBRACE = 27 KEY_ENTER = 28 KEY_LEFTCTRL = 29 KEY_A = 30 KEY_S = 31 KEY_D = 32 KEY_F = 33 KEY_G = 34 KEY_H = 35 KEY_J = 36 KEY_K = 37 KEY_L = 38 KEY_SEMICOLON = 39 KEY_APOSTROPHE = 40 KEY_GRAVE = 41 KEY_LEFTSHIFT = 42 KEY_BACKSLASH = 43 KEY_Z = 44 KEY_X = 45 KEY_C = 46 KEY_V = 47 KEY_B = 48 KEY_N = 49 KEY_M = 50 KEY_COMMA = 51 KEY_DOT = 52 KEY_SLASH = 53 KEY_RIGHTSHIFT = 54 KEY_KPASTERISK = 55 KEY_LEFTALT = 56 KEY_SPACE = 57 KEY_CAPSLOCK = 58 KEY_F1 = 59 KEY_F2 = 60 KEY_F3 = 61 KEY_F4 = 62 KEY_F5 = 63 KEY_F6 = 64 KEY_F7 = 65 KEY_F8 = 66 KEY_F9 = 67 KEY_F10 = 68 KEY_NUMLOCK = 69 KEY_SCROLLLOCK = 70 KEY_KP7 = 71 KEY_KP8 = 72 KEY_KP9 = 73 KEY_KPMINUS = 74 KEY_KP4 = 75 KEY_KP5 = 76 KEY_KP6 = 77 KEY_KPPLUS = 78 KEY_KP1 = 79 KEY_KP2 = 80 KEY_KP3 = 81 KEY_KP0 = 82 KEY_KPDOT = 83 KEY_ZENKAKUHANKAKU = 85 KEY_102ND = 86 KEY_F11 = 87 KEY_F12 = 88 KEY_RO = 89 KEY_KATAKANA = 90 KEY_HIRAGANA = 91 KEY_HENKAN = 92 KEY_KATAKANAHIRAGANA = 93 KEY_MUHENKAN = 94 KEY_KPJPCOMMA = 95 KEY_KPENTER = 96 KEY_RIGHTCTRL = 97 KEY_KPSLASH = 98 KEY_SYSRQ = 99 KEY_RIGHTALT = 100 KEY_LINEFEED = 101 KEY_HOME = 102 KEY_UP = 103 KEY_PAGEUP = 104 KEY_LEFT = 105 KEY_RIGHT = 106 KEY_END = 107 KEY_DOWN = 108 KEY_PAGEDOWN = 109 KEY_INSERT = 110 KEY_DELETE = 111 KEY_MACRO = 112 KEY_MUTE = 113 KEY_VOLUMEDOWN = 114 KEY_VOLUMEUP = 115 KEY_POWER = 116 KEY_KPEQUAL = 117 KEY_KPPLUSMINUS = 118 KEY_PAUSE = 119 KEY_KPCOMMA = 121 KEY_HANGUEL = 122 KEY_HANJA = 123 KEY_YEN = 124 KEY_LEFTMETA = 125 KEY_RIGHTMETA = 126 KEY_COMPOSE = 127 KEY_STOP = 128 KEY_AGAIN = 129 KEY_PROPS = 130 KEY_UNDO = 131 KEY_FRONT = 132 KEY_COPY = 133 KEY_OPEN = 134 KEY_PASTE = 135 KEY_FIND = 136 KEY_CUT = 137 KEY_HELP = 138 KEY_MENU = 139 KEY_CALC = 140 KEY_SETUP = 141 KEY_SLEEP = 142 KEY_WAKEUP = 143 KEY_FILE = 144 KEY_SENDFILE = 145 KEY_DELETEFILE = 146 KEY_XFER = 147 KEY_PROG1 = 148 KEY_PROG2 = 149 KEY_WWW = 150 KEY_MSDOS = 151 KEY_COFFEE = 152 KEY_DIRECTION = 153 KEY_CYCLEWINDOWS = 154 KEY_MAIL = 155 KEY_BOOKMARKS = 156 KEY_COMPUTER = 157 KEY_BACK = 158 KEY_FORWARD = 159 KEY_CLOSECD = 160 KEY_EJECTCD = 161 KEY_EJECTCLOSECD = 162 KEY_NEXTSONG = 163 KEY_PLAYPAUSE = 164 KEY_PREVIOUSSONG = 165 KEY_STOPCD = 166 KEY_RECORD = 167 KEY_REWIND = 168 KEY_PHONE = 169 KEY_ISO = 170 KEY_CONFIG = 171 KEY_HOMEPAGE = 172 KEY_REFRESH = 173 KEY_EXIT = 174 KEY_MOVE = 175 KEY_EDIT = 176 KEY_SCROLLUP = 177 KEY_SCROLLDOWN = 178 KEY_KPLEFTPAREN = 179 KEY_KPRIGHTPAREN = 180 KEY_F13 = 183 KEY_F14 = 184 KEY_F15 = 185 KEY_F16 = 186 KEY_F17 = 187 KEY_F18 = 188 KEY_F19 = 189 KEY_F20 = 190 KEY_F21 = 191 KEY_F22 = 192 KEY_F23 = 193 KEY_F24 = 194 KEY_PLAYCD = 200 KEY_PAUSECD = 201 KEY_PROG3 = 202 KEY_PROG4 = 203 KEY_SUSPEND = 205 KEY_CLOSE = 206 KEY_PLAY = 207 KEY_FASTFORWARD = 208 KEY_BASSBOOST = 209 KEY_PRINT = 210 KEY_HP = 211 KEY_CAMERA = 212 KEY_SOUND = 213 KEY_QUESTION = 214 KEY_EMAIL = 215 KEY_CHAT = 216 KEY_SEARCH = 217 KEY_CONNECT = 218 KEY_FINANCE = 219 KEY_SPORT = 220 KEY_SHOP = 221 KEY_ALTERASE = 222 KEY_CANCEL = 223 KEY_BRIGHTNESSDOWN = 224 KEY_BRIGHTNESSUP = 225 KEY_MEDIA = 226 KEY_UNKNOWN = 240 BTN_MISC = 0x100 BTN_0 = 0x100 BTN_1 = 0x101 BTN_2 = 0x102 BTN_3 = 0x103 BTN_4 = 0x104 BTN_5 = 0x105 BTN_6 = 0x106 BTN_7 = 0x107 BTN_8 = 0x108 BTN_9 = 0x109 BTN_MOUSE = 0x110 BTN_LEFT = 0x110 BTN_RIGHT = 0x111 BTN_MIDDLE = 0x112 BTN_SIDE = 0x113 BTN_EXTRA = 0x114 BTN_FORWARD = 0x115 BTN_BACK = 0x116 BTN_TASK = 0x117 BTN_JOYSTICK = 0x120 BTN_TRIGGER = 0x120 BTN_THUMB = 0x121 BTN_THUMB2 = 0x122 BTN_TOP = 0x123 BTN_TOP2 = 0x124 BTN_PINKIE = 0x125 BTN_BASE = 0x126 BTN_BASE2 = 0x127 BTN_BASE3 = 0x128 BTN_BASE4 = 0x129 BTN_BASE5 = 0x12a BTN_BASE6 = 0x12b BTN_DEAD = 0x12f BTN_GAMEPAD = 0x130 BTN_A = 0x130 BTN_B = 0x131 BTN_C = 0x132 BTN_X = 0x133 BTN_Y = 0x134 BTN_Z = 0x135 BTN_TL = 0x136 BTN_TR = 0x137 BTN_TL2 = 0x138 BTN_TR2 = 0x139 BTN_SELECT = 0x13a BTN_START = 0x13b BTN_MODE = 0x13c BTN_THUMBL = 0x13d BTN_THUMBR = 0x13e BTN_DIGI = 0x140 BTN_TOOL_PEN = 0x140 BTN_TOOL_RUBBER = 0x141 BTN_TOOL_BRUSH = 0x142 BTN_TOOL_PENCIL = 0x143 BTN_TOOL_AIRBRUSH = 0x144 BTN_TOOL_FINGER = 0x145 BTN_TOOL_MOUSE = 0x146 BTN_TOOL_LENS = 0x147 BTN_TOUCH = 0x14a BTN_STYLUS = 0x14b BTN_STYLUS2 = 0x14c BTN_TOOL_DOUBLETAP = 0x14d BTN_TOOL_TRIPLETAP = 0x14e BTN_WHEEL = 0x150 BTN_GEAR_DOWN = 0x150 BTN_GEAR_UP = 0x151 KEY_OK = 0x160 KEY_SELECT = 0x161 KEY_GOTO = 0x162 KEY_CLEAR = 0x163 KEY_POWER2 = 0x164 KEY_OPTION = 0x165 KEY_INFO = 0x166 KEY_TIME = 0x167 KEY_VENDOR = 0x168 KEY_ARCHIVE = 0x169 KEY_PROGRAM = 0x16a KEY_CHANNEL = 0x16b KEY_FAVORITES = 0x16c KEY_EPG = 0x16d KEY_PVR = 0x16e KEY_MHP = 0x16f KEY_LANGUAGE = 0x170 KEY_TITLE = 0x171 KEY_SUBTITLE = 0x172 KEY_ANGLE = 0x173 KEY_ZOOM = 0x174 KEY_MODE = 0x175 KEY_KEYBOARD = 0x176 KEY_SCREEN = 0x177 KEY_PC = 0x178 KEY_TV = 0x179 KEY_TV2 = 0x17a KEY_VCR = 0x17b KEY_VCR2 = 0x17c KEY_SAT = 0x17d KEY_SAT2 = 0x17e KEY_CD = 0x17f KEY_TAPE = 0x180 KEY_RADIO = 0x181 KEY_TUNER = 0x182 KEY_PLAYER = 0x183 KEY_TEXT = 0x184 KEY_DVD = 0x185 KEY_AUX = 0x186 KEY_MP3 = 0x187 KEY_AUDIO = 0x188 KEY_VIDEO = 0x189 KEY_DIRECTORY = 0x18a KEY_LIST = 0x18b KEY_MEMO = 0x18c KEY_CALENDAR = 0x18d KEY_RED = 0x18e KEY_GREEN = 0x18f KEY_YELLOW = 0x190 KEY_BLUE = 0x191 KEY_CHANNELUP = 0x192 KEY_CHANNELDOWN = 0x193 KEY_FIRST = 0x194 KEY_LAST = 0x195 KEY_AB = 0x196 KEY_NEXT = 0x197 KEY_RESTART = 0x198 KEY_SLOW = 0x199 KEY_SHUFFLE = 0x19a KEY_BREAK = 0x19b KEY_PREVIOUS = 0x19c KEY_DIGITS = 0x19d KEY_TEEN = 0x19e KEY_TWEN = 0x19f KEY_DEL_EOL = 0x1c0 KEY_DEL_EOS = 0x1c1 KEY_INS_LINE = 0x1c2 KEY_DEL_LINE = 0x1c3 KEY_FN = 0x1d0 KEY_FN_ESC = 0x1d1 KEY_FN_F1 = 0x1d2 KEY_FN_F2 = 0x1d3 KEY_FN_F3 = 0x1d4 KEY_FN_F4 = 0x1d5 KEY_FN_F5 = 0x1d6 KEY_FN_F6 = 0x1d7 KEY_FN_F7 = 0x1d8 KEY_FN_F8 = 0x1d9 KEY_FN_F9 = 0x1da KEY_FN_F10 = 0x1db KEY_FN_F11 = 0x1dc KEY_FN_F12 = 0x1dd KEY_FN_1 = 0x1de KEY_FN_2 = 0x1df KEY_FN_D = 0x1e0 KEY_FN_E = 0x1e1 KEY_FN_F = 0x1e2 KEY_FN_S = 0x1e3 KEY_FN_B = 0x1e4 KEY_MAX = 0x1ff # Relative axes REL_X = 0x00 REL_Y = 0x01 REL_Z = 0x02 REL_RX = 0x03 REL_RY = 0x04 REL_RZ = 0x05 REL_HWHEEL = 0x06 REL_DIAL = 0x07 REL_WHEEL = 0x08 REL_MISC = 0x09 REL_MAX = 0x0f # Absolute axes ABS_X = 0x00 ABS_Y = 0x01 ABS_Z = 0x02 ABS_RX = 0x03 ABS_RY = 0x04 ABS_RZ = 0x05 ABS_THROTTLE = 0x06 ABS_RUDDER = 0x07 ABS_WHEEL = 0x08 ABS_GAS = 0x09 ABS_BRAKE = 0x0a ABS_HAT0X = 0x10 ABS_HAT0Y = 0x11 ABS_HAT1X = 0x12 ABS_HAT1Y = 0x13 ABS_HAT2X = 0x14 ABS_HAT2Y = 0x15 ABS_HAT3X = 0x16 ABS_HAT3Y = 0x17 ABS_PRESSURE = 0x18 ABS_DISTANCE = 0x19 ABS_TILT_X = 0x1a ABS_TILT_Y = 0x1b ABS_TOOL_WIDTH = 0x1c ABS_VOLUME = 0x20 ABS_MISC = 0x28 ABS_MAX = 0x3f # Misc events MSC_SERIAL = 0x00 MSC_PULSELED = 0x01 MSC_GESTURE = 0x02 MSC_RAW = 0x03 MSC_SCAN = 0x04 MSC_MAX = 0x07 # LEDs LED_NUML = 0x00 LED_CAPSL = 0x01 LED_SCROLLL = 0x02 LED_COMPOSE = 0x03 LED_KANA = 0x04 LED_SLEEP = 0x05 LED_SUSPEND = 0x06 LED_MUTE = 0x07 LED_MISC = 0x08 LED_MAIL = 0x09 LED_CHARGING = 0x0a LED_MAX = 0x0f # Autorepeat values REP_DELAY = 0x00 REP_PERIOD = 0x01 REP_MAX = 0x01 # Sounds SND_CLICK = 0x00 SND_BELL = 0x01 SND_TONE = 0x02 SND_MAX = 0x07 # IDs. ID_BUS = 0 ID_VENDOR = 1 ID_PRODUCT = 2 ID_VERSION = 3 BUS_PCI = 0x01 BUS_ISAPNP = 0x02 BUS_USB = 0x03 BUS_HIL = 0x04 BUS_BLUETOOTH = 0x05 BUS_ISA = 0x10 BUS_I8042 = 0x11 BUS_XTKBD = 0x12 BUS_RS232 = 0x13 BUS_GAMEPORT = 0x14 BUS_PARPORT = 0x15 BUS_AMIGA = 0x16 BUS_ADB = 0x17 BUS_I2C = 0x18 BUS_HOST = 0x19 # Values describing the status of an effect FF_STATUS_STOPPED = 0x00 FF_STATUS_PLAYING = 0x01 FF_STATUS_MAX = 0x01 _rel_raw_names = {} _abs_raw_names = {} _key_raw_names = {} for _name, _val in locals().copy().items(): if _name.startswith('REL_'): _rel_raw_names[_val] = _name elif _name.startswith('ABS_'): _abs_raw_names[_val] = _name elif _name.startswith('KEY_') or _name.startswith('BTN_'): _key_raw_names[_val] = _name
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Get environment information useful for debugging. Intended usage is to create a file for bug reports, e.g.:: python -m pyglet.info > info.txt ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' _first_heading = True def _heading(heading): global _first_heading if not _first_heading: print else: _first_heading = False print heading print '-' * 78 def dump_python(): '''Dump Python version and environment to stdout.''' import os import sys print 'sys.version:', sys.version print 'sys.platform:', sys.platform print 'sys.maxint:', sys.maxint if sys.platform == 'darwin': try: from objc import __version__ as pyobjc_version print 'objc.__version__:', pyobjc_version except: print 'PyObjC not available' print 'os.getcwd():', os.getcwd() for key, value in os.environ.items(): if key.startswith('PYGLET_'): print "os.environ['%s']: %s" % (key, value) def dump_pyglet(): '''Dump pyglet version and options.''' import pyglet print 'pyglet.version:', pyglet.version print 'pyglet.compat_platform:', pyglet.compat_platform print 'pyglet.__file__:', pyglet.__file__ for key, value in pyglet.options.items(): print "pyglet.options['%s'] = %r" % (key, value) def dump_window(): '''Dump display, window, screen and default config info.''' import pyglet.window platform = pyglet.window.get_platform() print 'platform:', repr(platform) display = platform.get_default_display() print 'display:', repr(display) screens = display.get_screens() for i, screen in enumerate(screens): print 'screens[%d]: %r' % (i, screen) window = pyglet.window.Window(visible=False) for key, value in window.config.get_gl_attributes(): print "config['%s'] = %r" % (key, value) print 'context:', repr(window.context) _heading('window.context._info') dump_gl(window.context) window.close() def dump_gl(context=None): '''Dump GL info.''' if context is not None: info = context.get_info() else: from pyglet.gl import gl_info as info print 'gl_info.get_version():', info.get_version() print 'gl_info.get_vendor():', info.get_vendor() print 'gl_info.get_renderer():', info.get_renderer() print 'gl_info.get_extensions():' extensions = list(info.get_extensions()) extensions.sort() for name in extensions: print ' ', name def dump_glu(): '''Dump GLU info.''' from pyglet.gl import glu_info print 'glu_info.get_version():', glu_info.get_version() print 'glu_info.get_extensions():' extensions = list(glu_info.get_extensions()) extensions.sort() for name in extensions: print ' ', name def dump_glx(): '''Dump GLX info.''' try: from pyglet.gl import glx_info except: print 'GLX not available.' return import pyglet window = pyglet.window.Window(visible=False) print 'context.is_direct():', window.context.is_direct() window.close() if not glx_info.have_version(1, 1): print 'Version: < 1.1' else: print 'glx_info.get_server_vendor():', glx_info.get_server_vendor() print 'glx_info.get_server_version():', glx_info.get_server_version() print 'glx_info.get_server_extensions():' for name in glx_info.get_server_extensions(): print ' ', name print 'glx_info.get_client_vendor():', glx_info.get_client_vendor() print 'glx_info.get_client_version():', glx_info.get_client_version() print 'glx_info.get_client_extensions():' for name in glx_info.get_client_extensions(): print ' ', name print 'glx_info.get_extensions():' for name in glx_info.get_extensions(): print ' ', name def dump_media(): '''Dump pyglet.media info.''' import pyglet.media print 'audio driver:', pyglet.media.get_audio_driver() def dump_avbin(): '''Dump AVbin info.''' try: import pyglet.media.avbin print 'Library:', pyglet.media.avbin.av print 'AVbin version:', pyglet.media.avbin.av.avbin_get_version() print 'FFmpeg revision:', \ pyglet.media.avbin.av.avbin_get_ffmpeg_revision() except: print 'AVbin not available.' def dump_al(): '''Dump OpenAL info.''' try: from pyglet.media.drivers import openal except: print 'OpenAL not available.' return print 'Library:', openal.al._lib driver = openal.create_audio_driver() print 'Version:', driver.get_version() print 'Extensions:' for extension in driver.get_extensions(): print ' ', extension def dump_wintab(): '''Dump WinTab info.''' try: from pyglet.input import wintab except: print 'WinTab not available.' return interface_name = wintab.get_interface_name() impl_version = wintab.get_implementation_version() spec_version = wintab.get_spec_version() print 'WinTab: %s %d.%d (Spec %d.%d)' % (interface_name, impl_version >> 8, impl_version & 0xff, spec_version >> 8, spec_version & 0xff) def _try_dump(heading, func): _heading(heading) try: func() except: import traceback traceback.print_exc() def dump(): '''Dump all information to stdout.''' _try_dump('Python', dump_python) _try_dump('pyglet', dump_pyglet) _try_dump('pyglet.window', dump_window) _try_dump('pyglet.gl.glu_info', dump_glu) _try_dump('pyglet.gl.glx_info', dump_glx) _try_dump('pyglet.media', dump_media) _try_dump('pyglet.media.avbin', dump_avbin) _try_dump('pyglet.media.drivers.openal', dump_al) _try_dump('pyglet.input.wintab', dump_wintab) if __name__ == '__main__': dump()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Event dispatch framework. All objects that produce events in pyglet implement `EventDispatcher`, providing a consistent interface for registering and manipulating event handlers. A commonly used event dispatcher is `pyglet.window.Window`. Event types =========== For each event dispatcher there is a set of events that it dispatches; these correspond with the type of event handlers you can attach. Event types are identified by their name, for example, ''on_resize''. If you are creating a new class which implements `EventDispatcher`, you must call `EventDispatcher.register_event_type` for each event type. Attaching event handlers ======================== An event handler is simply a function or method. You can attach an event handler by setting the appropriate function on the instance:: def on_resize(width, height): # ... dispatcher.on_resize = on_resize There is also a convenience decorator that reduces typing:: @dispatcher.event def on_resize(width, height): # ... You may prefer to subclass and override the event handlers instead:: class MyDispatcher(DispatcherClass): def on_resize(self, width, height): # ... Event handler stack =================== When attaching an event handler to a dispatcher using the above methods, it replaces any existing handler (causing the original handler to no longer be called). Each dispatcher maintains a stack of event handlers, allowing you to insert an event handler "above" the existing one rather than replacing it. There are two main use cases for "pushing" event handlers: * Temporarily intercepting the events coming from the dispatcher by pushing a custom set of handlers onto the dispatcher, then later "popping" them all off at once. * Creating "chains" of event handlers, where the event propagates from the top-most (most recently added) handler to the bottom, until a handler takes care of it. Use `EventDispatcher.push_handlers` to create a new level in the stack and attach handlers to it. You can push several handlers at once:: dispatcher.push_handlers(on_resize, on_key_press) If your function handlers have different names to the events they handle, use keyword arguments:: dispatcher.push_handlers(on_resize=my_resize, on_key_press=my_key_press) After an event handler has processed an event, it is passed on to the next-lowest event handler, unless the handler returns `EVENT_HANDLED`, which prevents further propagation. To remove all handlers on the top stack level, use `EventDispatcher.pop_handlers`. Note that any handlers pushed onto the stack have precedence over the handlers set directly on the instance (for example, using the methods described in the previous section), regardless of when they were set. For example, handler ``foo`` is called before handler ``bar`` in the following example:: dispatcher.push_handlers(on_resize=foo) dispatcher.on_resize = bar Dispatching events ================== pyglet uses a single-threaded model for all application code. Event handlers are only ever invoked as a result of calling EventDispatcher.dispatch_events`. It is up to the specific event dispatcher to queue relevant events until they can be dispatched, at which point the handlers are called in the order the events were originally generated. This implies that your application runs with a main loop that continuously updates the application state and checks for new events:: while True: dispatcher.dispatch_events() # ... additional per-frame processing Not all event dispatchers require the call to ``dispatch_events``; check with the particular class documentation. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import inspect EVENT_HANDLED = True EVENT_UNHANDLED = None class EventException(Exception): '''An exception raised when an event handler could not be attached. ''' pass class EventDispatcher(object): '''Generic event dispatcher interface. See the module docstring for usage. ''' # Placeholder empty stack; real stack is created only if needed _event_stack = () @classmethod def register_event_type(cls, name): '''Register an event type with the dispatcher. Registering event types allows the dispatcher to validate event handler names as they are attached, and to search attached objects for suitable handlers. :Parameters: `name` : str Name of the event to register. ''' if not hasattr(cls, 'event_types'): cls.event_types = [] cls.event_types.append(name) return name def push_handlers(self, *args, **kwargs): '''Push a level onto the top of the handler stack, then attach zero or more event handlers. If keyword arguments are given, they name the event type to attach. Otherwise, a callable's `__name__` attribute will be used. Any other object may also be specified, in which case it will be searched for callables with event names. ''' # Create event stack if necessary if type(self._event_stack) is tuple: self._event_stack = [] # Place dict full of new handlers at beginning of stack self._event_stack.insert(0, {}) self.set_handlers(*args, **kwargs) def _get_handlers(self, args, kwargs): '''Implement handler matching on arguments for set_handlers and remove_handlers. ''' for object in args: if inspect.isroutine(object): # Single magically named function name = object.__name__ if name not in self.event_types: raise EventException('Unknown event "%s"' % name) yield name, object else: # Single instance with magically named methods for name in dir(object): if name in self.event_types: yield name, getattr(object, name) for name, handler in kwargs.items(): # Function for handling given event (no magic) if name not in self.event_types: raise EventException('Unknown event "%s"' % name) yield name, handler def set_handlers(self, *args, **kwargs): '''Attach one or more event handlers to the top level of the handler stack. See `push_handlers` for the accepted argument types. ''' # Create event stack if necessary if type(self._event_stack) is tuple: self._event_stack = [{}] for name, handler in self._get_handlers(args, kwargs): self.set_handler(name, handler) def set_handler(self, name, handler): '''Attach a single event handler. :Parameters: `name` : str Name of the event type to attach to. `handler` : callable Event handler to attach. ''' # Create event stack if necessary if type(self._event_stack) is tuple: self._event_stack = [{}] self._event_stack[0][name] = handler def pop_handlers(self): '''Pop the top level of event handlers off the stack. ''' assert self._event_stack and 'No handlers pushed' del self._event_stack[0] def remove_handlers(self, *args, **kwargs): '''Remove event handlers from the event stack. See `push_handlers` for the accepted argument types. All handlers are removed from the first stack frame that contains any of the given handlers. No error is raised if any handler does not appear in that frame, or if no stack frame contains any of the given handlers. If the stack frame is empty after removing the handlers, it is removed from the stack. Note that this interferes with the expected symmetry of `push_handlers` and `pop_handlers`. ''' handlers = list(self._get_handlers(args, kwargs)) # Find the first stack frame containing any of the handlers def find_frame(): for frame in self._event_stack: for name, handler in handlers: try: if frame[name] == handler: return frame except KeyError: pass frame = find_frame() # No frame matched; no error. if not frame: return # Remove each handler from the frame. for name, handler in handlers: try: if frame[name] == handler: del frame[name] except KeyError: pass # Remove the frame if it's empty. if not frame: self._event_stack.remove(frame) def remove_handler(self, name, handler): '''Remove a single event handler. The given event handler is removed from the first handler stack frame it appears in. The handler must be the exact same callable as passed to `set_handler`, `set_handlers` or `push_handlers`; and the name must match the event type it is bound to. No error is raised if the event handler is not set. :Parameters: `name` : str Name of the event type to remove. `handler` : callable Event handler to remove. ''' for frame in self._event_stack: try: if frame[name] == handler: del frame[name] break except KeyError: pass def dispatch_event(self, event_type, *args): '''Dispatch a single event to the attached handlers. The event is propagated to all handlers from from the top of the stack until one returns `EVENT_HANDLED`. This method should be used only by `EventDispatcher` implementors; applications should call the ``dispatch_events`` method. Since pyglet 1.2, the method returns `EVENT_HANDLED` if an event handler returned `EVENT_HANDLED` or `EVENT_UNHANDLED` if all events returned `EVENT_UNHANDLED`. If no matching event handlers are in the stack, ``False`` is returned. :Parameters: `event_type` : str Name of the event. `args` : sequence Arguments to pass to the event handler. :rtype: bool or None :return: (Since pyglet 1.2) `EVENT_HANDLED` if an event handler returned `EVENT_HANDLED`; `EVENT_UNHANDLED` if one or more event handlers were invoked but returned only `EVENT_UNHANDLED`; otherwise ``False``. In pyglet 1.1 and earler, the return value is always ``None``. ''' assert event_type in self.event_types, "%r not found in %r.event_types == %r" % (event_type, self, self.event_types) invoked = False # Search handler stack for matching event handlers for frame in list(self._event_stack): handler = frame.get(event_type, None) if handler: try: invoked = True if handler(*args): return EVENT_HANDLED except TypeError: self._raise_dispatch_exception(event_type, args, handler) # Check instance for an event handler if hasattr(self, event_type): try: invoked = True if getattr(self, event_type)(*args): return EVENT_HANDLED except TypeError: self._raise_dispatch_exception( event_type, args, getattr(self, event_type)) if invoked: return EVENT_UNHANDLED return False def _raise_dispatch_exception(self, event_type, args, handler): # A common problem in applications is having the wrong number of # arguments in an event handler. This is caught as a TypeError in # dispatch_event but the error message is obfuscated. # # Here we check if there is indeed a mismatch in argument count, # and construct a more useful exception message if so. If this method # doesn't find a problem with the number of arguments, the error # is re-raised as if we weren't here. n_args = len(args) # Inspect the handler handler_args, handler_varargs, _, handler_defaults = \ inspect.getargspec(handler) n_handler_args = len(handler_args) # Remove "self" arg from handler if it's a bound method if inspect.ismethod(handler) and handler.im_self: n_handler_args -= 1 # Allow *args varargs to overspecify arguments if handler_varargs: n_handler_args = max(n_handler_args, n_args) # Allow default values to overspecify arguments if (n_handler_args > n_args and handler_defaults and n_handler_args - len(handler_defaults) <= n_args): n_handler_args = n_args if n_handler_args != n_args: if inspect.isfunction(handler) or inspect.ismethod(handler): descr = '%s at %s:%d' % ( handler.func_name, handler.func_code.co_filename, handler.func_code.co_firstlineno) else: descr = repr(handler) raise TypeError( '%s event was dispatched with %d arguments, but ' 'handler %s has an incompatible function signature' % (event_type, len(args), descr)) else: raise def event(self, *args): '''Function decorator for an event handler. Usage:: win = window.Window() @win.event def on_resize(self, width, height): # ... or:: @win.event('on_resize') def foo(self, width, height): # ... ''' if len(args) == 0: # @window.event() def decorator(func): name = func.__name__ self.set_handler(name, func) return func return decorator elif inspect.isroutine(args[0]): # @window.event func = args[0] name = func.__name__ self.set_handler(name, func) return args[0] elif type(args[0]) in (str, unicode): # @window.event('on_resize') name = args[0] def decorator(func): self.set_handler(name, func) return func return decorator
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import os import select import threading from ctypes import * from pyglet import app from pyglet.app.base import PlatformEventLoop from pyglet.compat import asbytes class XlibSelectDevice(object): def fileno(self): '''Get the file handle for ``select()`` for this device. :rtype: int ''' raise NotImplementedError('abstract') def select(self): '''Perform event processing on the device. Called when ``select()`` returns this device in its list of active files. ''' raise NotImplementedError('abstract') def poll(self): '''Check if the device has events ready to process. :rtype: bool :return: True if there are events to process, False otherwise. ''' return False class NotificationDevice(XlibSelectDevice): def __init__(self): self._sync_file_read, self._sync_file_write = os.pipe() self._event = threading.Event() def fileno(self): return self._sync_file_read def set(self): self._event.set() os.write(self._sync_file_write, asbytes('1')) def select(self): self._event.clear() os.read(self._sync_file_read, 1) app.platform_event_loop.dispatch_posted_events() def poll(self): return self._event.isSet() class XlibEventLoop(PlatformEventLoop): def __init__(self): super(XlibEventLoop, self).__init__() self._notification_device = NotificationDevice() self._select_devices = set() self._select_devices.add(self._notification_device) def notify(self): self._notification_device.set() def step(self, timeout=None): pending_devices = [] # Check for already pending events for device in self._select_devices: if device.poll(): pending_devices.append(device) # If nothing was immediately pending, block until there's activity # on a device. if not pending_devices and (timeout is None or timeout > 0.0): iwtd = self._select_devices pending_devices, _, _ = select.select(iwtd, (), (), timeout) if not pending_devices: return False # Dispatch activity on matching devices for device in pending_devices: device.select() # Dispatch resize events for window in app.windows: if window._needs_resize: window.switch_to() window.dispatch_event('on_resize', window._width, window._height) window.dispatch_event('on_expose') window._needs_resize = False return True
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from pyglet.app.base import PlatformEventLoop from pyglet.libs.darwin.cocoapy import * NSApplication = ObjCClass('NSApplication') NSMenu = ObjCClass('NSMenu') NSMenuItem = ObjCClass('NSMenuItem') NSAutoreleasePool = ObjCClass('NSAutoreleasePool') NSDate = ObjCClass('NSDate') NSEvent = ObjCClass('NSEvent') NSUserDefaults = ObjCClass('NSUserDefaults') def add_menu_item(menu, title, action, key): title = CFSTR(title) action = get_selector(action) key = CFSTR(key) menuItem = NSMenuItem.alloc().initWithTitle_action_keyEquivalent_( title, action, key) menu.addItem_(menuItem) # cleanup title.release() key.release() menuItem.release() def create_menu(): appMenu = NSMenu.alloc().init() # Hide still doesn't work!? add_menu_item(appMenu, 'Hide!', 'hide:', 'h') appMenu.addItem_(NSMenuItem.separatorItem()) add_menu_item(appMenu, 'Quit!', 'terminate:', 'q') menubar = NSMenu.alloc().init() appMenuItem = NSMenuItem.alloc().init() appMenuItem.setSubmenu_(appMenu) menubar.addItem_(appMenuItem) NSApp = NSApplication.sharedApplication() NSApp.setMainMenu_(menubar) # cleanup appMenu.release() menubar.release() appMenuItem.release() class CocoaEventLoop(PlatformEventLoop): def __init__(self): super(CocoaEventLoop, self).__init__() # Prepare the default application. self.NSApp = NSApplication.sharedApplication() # Create an autorelease pool for menu creation and finishLaunching self.pool = NSAutoreleasePool.alloc().init() create_menu() self.NSApp.setActivationPolicy_(NSApplicationActivationPolicyRegular) # Prevent Lion / Mountain Lion from automatically saving application state. # If we don't do this, new windows will not display on 10.8 after finishLaunching # has been called. defaults = NSUserDefaults.standardUserDefaults() ignoreState = CFSTR("ApplePersistenceIgnoreState") if not defaults.objectForKey_(ignoreState): defaults.setBool_forKey_(True, ignoreState) def start(self): self.NSApp.finishLaunching() self.NSApp.activateIgnoringOtherApps_(True) def step(self, timeout=None): # Drain the old autorelease pool self.pool.drain() self.pool = NSAutoreleasePool.alloc().init() self.dispatch_posted_events() # Determine the timeout date. if timeout is None: # Using distantFuture as untilDate means that nextEventMatchingMask # will wait until the next event comes along. timeout_date = NSDate.distantFuture() else: timeout_date = NSDate.dateWithTimeIntervalSinceNow_(timeout) # Retrieve the next event (if any). We wait for an event to show up # and then process it, or if timeout_date expires we simply return. # We only process one event per call of step(). self._is_running.set() event = self.NSApp.nextEventMatchingMask_untilDate_inMode_dequeue_( NSAnyEventMask, timeout_date, NSDefaultRunLoopMode, True) # Dispatch the event (if any). if event is not None: event_type = event.type() if event_type != NSApplicationDefined: # Send out event as normal. Responders will still receive # keyUp:, keyDown:, and flagsChanged: events. self.NSApp.sendEvent_(event) # Resend key events as special pyglet-specific messages # which supplant the keyDown:, keyUp:, and flagsChanged: messages # because NSApplication translates multiple key presses into key # equivalents before sending them on, which means that some keyUp: # messages are never sent for individual keys. Our pyglet-specific # replacements ensure that we see all the raw key presses & releases. # We also filter out key-down repeats since pyglet only sends one # on_key_press event per key press. if event_type == NSKeyDown and not event.isARepeat(): self.NSApp.sendAction_to_from_(get_selector("pygletKeyDown:"), None, event) elif event_type == NSKeyUp: self.NSApp.sendAction_to_from_(get_selector("pygletKeyUp:"), None, event) elif event_type == NSFlagsChanged: self.NSApp.sendAction_to_from_(get_selector("pygletFlagsChanged:"), None, event) self.NSApp.updateWindows() did_time_out = False else: did_time_out = True self._is_running.clear() # Destroy the autorelease pool used for this step. #del pool return did_time_out def stop(self): pass def notify(self): pool = NSAutoreleasePool.alloc().init() notifyEvent = NSEvent.otherEventWithType_location_modifierFlags_timestamp_windowNumber_context_subtype_data1_data2_( NSApplicationDefined, # type NSPoint(0.0, 0.0), # location 0, # modifierFlags 0, # timestamp 0, # windowNumber None, # graphicsContext 0, # subtype 0, # data1 0, # data2 ) self.NSApp.postEvent_atStart_(notifyEvent, False) pool.drain()
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import sys import threading import Queue from pyglet import app from pyglet import clock from pyglet import event _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc class PlatformEventLoop(object): ''' Abstract class, implementation depends on platform. :since: pyglet 1.2 ''' def __init__(self): self._event_queue = Queue.Queue() self._is_running = threading.Event() self._is_running.clear() def is_running(self): '''Return True if the event loop is currently processing, or False if it is blocked or not activated. :rtype: bool ''' return self._is_running.is_set() def post_event(self, dispatcher, event, *args): '''Post an event into the main application thread. The event is queued internally until the `run` method's thread is able to dispatch the event. This method can be safely called from any thread. If the method is called from the `run` method's thread (for example, from within an event handler), the event may be dispatched within the same runloop iteration or the next one; the choice is nondeterministic. :Parameters: `dispatcher` : EventDispatcher Dispatcher to process the event. `event` : str Event name. `args` : sequence Arguments to pass to the event handlers. ''' self._event_queue.put((dispatcher, event, args)) self.notify() def dispatch_posted_events(self): '''Immediately dispatch all pending events. Normally this is called automatically by the runloop iteration. ''' while True: try: dispatcher, event, args = self._event_queue.get(False) except Queue.Empty: break dispatcher.dispatch_event(event, *args) def notify(self): '''Notify the event loop that something needs processing. If the event loop is blocked, it will unblock and perform an iteration immediately. If the event loop is running, another iteration is scheduled for immediate execution afterwards. ''' raise NotImplementedError('abstract') def start(self): pass def step(self, timeout=None): ''':TODO: in mac/linux: return True if didn't time out''' raise NotImplementedError('abstract') def set_timer(self, func, interval): raise NotImplementedError('abstract') def stop(self): pass class EventLoop(event.EventDispatcher): '''The main run loop of the application. Calling `run` begins the application event loop, which processes operating system events, calls `pyglet.clock.tick` to call scheduled functions and calls `pyglet.window.Window.on_draw` and `pyglet.window.Window.flip` to update window contents. Applications can subclass `EventLoop` and override certain methods to integrate another framework's run loop, or to customise processing in some other way. You should not in general override `run`, as this method contains platform-specific code that ensures the application remains responsive to the user while keeping CPU usage to a minimum. ''' _has_exit_condition = None _has_exit = False def __init__(self): self._has_exit_condition = threading.Condition() self.clock = clock.get_default() self.is_running = False def run(self): '''Begin processing events, scheduled functions and window updates. This method returns when `has_exit` is set to True. Developers are discouraged from overriding this method, as the implementation is platform-specific. ''' self.has_exit = False self._legacy_setup() platform_event_loop = app.platform_event_loop platform_event_loop.start() self.dispatch_event('on_enter') self.is_running = True if True: # TODO runtime option. self._run_estimated() else: self._run() self.is_running = False self.dispatch_event('on_exit') platform_event_loop.stop() def _run(self): '''The simplest standard run loop, using constant timeout. Suitable for well-behaving platforms (Mac, Linux and some Windows). ''' platform_event_loop = app.platform_event_loop while not self.has_exit: timeout = self.idle() platform_event_loop.step(timeout) def _run_estimated(self): '''Run-loop that continually estimates function mapping requested timeout to measured timeout using a least-squares linear regression. Suitable for oddball platforms (Windows). ''' platform_event_loop = app.platform_event_loop predictor = self._least_squares() gradient, offset = predictor.next() time = self.clock.time while not self.has_exit: timeout = self.idle() if timeout is None: estimate = None else: estimate = max(gradient * timeout + offset, 0.0) if False: print 'Gradient = %f, Offset = %f' % (gradient, offset) print 'Timeout = %f, Estimate = %f' % (timeout, estimate) t = time() if not platform_event_loop.step(estimate) and estimate != 0.0 and \ estimate is not None: dt = time() - t gradient, offset = predictor.send((dt, estimate)) @staticmethod def _least_squares(gradient=1, offset=0): X = 0 Y = 0 XX = 0 XY = 0 n = 0 x, y = yield gradient, offset X += x Y += y XX += x * x XY += x * y n += 1 while True: x, y = yield gradient, offset X += x Y += y XX += x * x XY += x * y n += 1 try: gradient = (n * XY - X * Y) / (n * XX - X * X) offset = (Y - gradient * X) / n except ZeroDivisionError: # Can happen in pathalogical case; keep current # gradient/offset for now. pass def _legacy_setup(self): # Disable event queuing for dispatch_events from pyglet.window import Window Window._enable_event_queue = False # Dispatch pending events for window in app.windows: window.switch_to() window.dispatch_pending_events() def enter_blocking(self): '''Called by pyglet internal processes when the operating system is about to block due to a user interaction. For example, this is common when the user begins resizing or moving a window. This method provides the event loop with an opportunity to set up an OS timer on the platform event loop, which will continue to be invoked during the blocking operation. The default implementation ensures that `idle` continues to be called as documented. :since: pyglet 1.2 ''' timeout = self.idle() app.platform_event_loop.set_timer(self._blocking_timer, timeout) def exit_blocking(self): '''Called by pyglet internal processes when the blocking operation completes. See `enter_blocking`. ''' app.platform_event_loop.set_timer(None, None) def _blocking_timer(self): timeout = self.idle() app.platform_event_loop.set_timer(self._blocking_timer, timeout) def idle(self): '''Called during each iteration of the event loop. The method is called immediately after any window events (i.e., after any user input). The method can return a duration after which the idle method will be called again. The method may be called earlier if the user creates more input events. The method can return `None` to only wait for user events. For example, return ``1.0`` to have the idle method called every second, or immediately after any user events. The default implementation dispatches the `pyglet.window.Window.on_draw` event for all windows and uses `pyglet.clock.tick` and `pyglet.clock.get_sleep_time` on the default clock to determine the return value. This method should be overridden by advanced users only. To have code execute at regular intervals, use the `pyglet.clock.schedule` methods. :rtype: float :return: The number of seconds before the idle method should be called again, or `None` to block for user input. ''' dt = self.clock.update_time() redraw_all = self.clock.call_scheduled_functions(dt) # Redraw all windows for window in app.windows: if redraw_all or (window._legacy_invalid and window.invalid): window.switch_to() window.dispatch_event('on_draw') window.flip() window._legacy_invalid = False # Update timout return self.clock.get_sleep_time(True) def _get_has_exit(self): self._has_exit_condition.acquire() result = self._has_exit self._has_exit_condition.release() return result def _set_has_exit(self, value): self._has_exit_condition.acquire() self._has_exit = value self._has_exit_condition.notify() self._has_exit_condition.release() has_exit = property(_get_has_exit, _set_has_exit, doc='''Flag indicating if the event loop will exit in the next iteration. When set, all waiting threads are interrupted (see `sleep`). Thread-safe since pyglet 1.2. :see: `exit` :type: bool ''') def exit(self): '''Safely exit the event loop at the end of the current iteration. This method is a thread-safe equivalent for for setting `has_exit` to ``True``. All waiting threads will be interrupted (see `sleep`). ''' self._set_has_exit(True) app.platform_event_loop.notify() def sleep(self, timeout): '''Wait for some amount of time, or until the `has_exit` flag is set or `exit` is called. This method is thread-safe. :Parameters: `timeout` : float Time to wait, in seconds. :since: pyglet 1.2 :rtype: bool :return: ``True`` if the `has_exit` flag is now set, otherwise ``False``. ''' self._has_exit_condition.acquire() self._has_exit_condition.wait(timeout) result = self._has_exit self._has_exit_condition.release() return result def on_window_close(self, window): '''Default window close handler.''' if not app.windows: self.exit() if _is_epydoc: def on_window_close(self, window): '''A window was closed. This event is dispatched when a window is closed. It is not dispatched if the window's close button was pressed but the window did not close. The default handler calls `exit` if no more windows are open. You can override this handler to base your application exit on some other policy. :event: ''' def on_enter(self): '''The event loop is about to begin. This is dispatched when the event loop is prepared to enter the main run loop, and represents the last chance for an application to initialise itself. :event: ''' def on_exit(self): '''The event loop is about to exit. After dispatching this event, the `run` method returns (the application may not actually exit if you have more code following the `run` invocation). :event: ''' EventLoop.register_event_type('on_window_close') EventLoop.register_event_type('on_enter') EventLoop.register_event_type('on_exit')
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ __docformat__ = 'restructuredtext' __version__ = '$Id: $' import ctypes from pyglet import app from base import PlatformEventLoop from pyglet.libs.win32 import _kernel32, _user32, types, constants from pyglet.libs.win32.constants import * from pyglet.libs.win32.types import * class Win32EventLoop(PlatformEventLoop): def __init__(self): super(Win32EventLoop, self).__init__() self._next_idle_time = None # Force immediate creation of an event queue on this thread -- note # that since event loop is created on pyglet.app import, whatever # imports pyglet.app _must_ own the main run loop. msg = types.MSG() _user32.PeekMessageW(ctypes.byref(msg), 0, constants.WM_USER, constants.WM_USER, constants.PM_NOREMOVE) self._event_thread = _kernel32.GetCurrentThreadId() self._wait_objects = [] self._recreate_wait_objects_array() self._timer_proc = types.TIMERPROC(self._timer_proc_func) self._timer = _user32.SetTimer( 0, 0, constants.USER_TIMER_MAXIMUM, self._timer_proc) def add_wait_object(self, object, func): self._wait_objects.append((object, func)) self._recreate_wait_objects_array() def remove_wait_object(self, object): for i, (_object, _) in enumerate(self._wait_objects): if object == _object: del self._wait_objects[i] break self._recreate_wait_objects_array() def _recreate_wait_objects_array(self): if not self._wait_objects: self._wait_objects_n = 0 self._wait_objects_array = None return self._wait_objects_n = len(self._wait_objects) self._wait_objects_array = \ (HANDLE * self._wait_objects_n)(*[o for o, f in self._wait_objects]) def start(self): if _kernel32.GetCurrentThreadId() != self._event_thread: raise RuntimeError('EventLoop.run() must be called from the same ' + 'thread that imports pyglet.app') self._timer_func = None self._polling = False self._allow_polling = True def step(self, timeout=None): self.dispatch_posted_events() msg = types.MSG() if timeout is None: timeout = constants.INFINITE else: timeout = int(timeout * 1000) # milliseconds result = _user32.MsgWaitForMultipleObjects( self._wait_objects_n, self._wait_objects_array, False, timeout, constants.QS_ALLINPUT) result -= constants.WAIT_OBJECT_0 if result == self._wait_objects_n: while _user32.PeekMessageW(ctypes.byref(msg), 0, 0, 0, constants.PM_REMOVE): _user32.TranslateMessage(ctypes.byref(msg)) _user32.DispatchMessageW(ctypes.byref(msg)) elif 0 <= result < self._wait_objects_n: object, func = self._wait_objects[result] func() # Return True if timeout was interrupted. return result <= self._wait_objects_n def notify(self): # Nudge the event loop with a message it will discard. Note that only # user events are actually posted. The posted event will not # interrupt the window move/size drag loop -- it seems there's no way # to do this. _user32.PostThreadMessageW(self._event_thread, constants.WM_USER, 0, 0) def set_timer(self, func, interval): if func is None or interval is None: interval = constants.USER_TIMER_MAXIMUM else: interval = int(interval * 1000) # milliseconds self._timer_func = func _user32.SetTimer(0, self._timer, interval, self._timer_proc) def _timer_proc_func(self, hwnd, msg, timer, t): if self._timer_func: self._timer_func()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import ctypes from pyglet import app from pyglet.app.base import PlatformEventLoop from pyglet.libs.darwin import * EventLoopTimerProc = ctypes.CFUNCTYPE(None, ctypes.c_void_p, ctypes.c_void_p) class CarbonEventLoop(PlatformEventLoop): def __init__(self): self._event_loop = carbon.GetMainEventLoop() self._timer = ctypes.c_void_p() self._timer_func = None self._timer_func_proc = EventLoopTimerProc(self._timer_proc) super(CarbonEventLoop, self).__init__() def notify(self): carbon.SetEventLoopTimerNextFireTime( self._timer, ctypes.c_double(0.0)) def start(self): # Create timer timer = self._timer carbon.InstallEventLoopTimer(self._event_loop, ctypes.c_double(0.1), #? ctypes.c_double(kEventDurationForever), self._timer_func_proc, None, ctypes.byref(timer)) def stop(self): carbon.RemoveEventLoopTimer(self._timer) def step(self, timeout=None): self.dispatch_posted_events() event_dispatcher = carbon.GetEventDispatcherTarget() e = ctypes.c_void_p() if timeout is None: timeout = kEventDurationForever self._is_running.set() # XXX should spin on multiple events after first timeout if carbon.ReceiveNextEvent(0, None, ctypes.c_double(timeout), True, ctypes.byref(e)) == 0: carbon.SendEventToEventTarget(e, event_dispatcher) carbon.ReleaseEvent(e) timed_out = False else: timed_out = True self._is_running.clear() return not timed_out def set_timer(self, func, interval): if interval is None or func is None: interval = kEventDurationForever self._timer_func = func carbon.SetEventLoopTimerNextFireTime(self._timer, ctypes.c_double(interval)) def _timer_proc(self, timer, data): if self._timer_func: self._timer_func() ''' self.dispatch_posted_events() allow_polling = True for window in app.windows: # Check for live resizing if window._resizing is not None: allow_polling = False old_width, old_height = window._resizing rect = Rect() carbon.GetWindowBounds(window._window, kWindowContentRgn, ctypes.byref(rect)) width = rect.right - rect.left height = rect.bottom - rect.top if width != old_width or height != old_height: window._resizing = width, height window.switch_to() window.dispatch_event('on_resize', width, height) # Check for live dragging if window._dragging: allow_polling = False # Check for deferred recreate if window._recreate_deferred: # Break out of ReceiveNextEvent so it can be processed # in next iteration. carbon.QuitEventLoop(self._event_loop) self._force_idle = True sleep_time = self.idle() if sleep_time is None: sleep_time = kEventDurationForever elif sleep_time < 0.01 and allow_polling and self._allow_polling: # Switch event loop to polling. carbon.QuitEventLoop(self._event_loop) self._force_idle = True sleep_time = kEventDurationForever carbon.SetEventLoopTimerNextFireTime(timer, ctypes.c_double(sleep_time)) '''
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Application-wide functionality. Applications ------------ Most applications need only call :func:`run` after creating one or more windows to begin processing events. For example, a simple application consisting of one window is:: import pyglet win = pyglet.window.Window() pyglet.app.run() Events ====== To handle events on the main event loop, instantiate it manually. The following example exits the application as soon as any window is closed (the default policy is to wait until all windows are closed):: event_loop = pyglet.app.EventLoop() @event_loop.event def on_window_close(window): event_loop.exit() :since: pyglet 1.1 :attr:`event_loop` is the global event loop. Applications can replace this with their own subclass of :class:`EventLoop` before calling :meth:`EventLoop.run`. :attr:`platform_event_loop` is the platform-dependent event loop. Applications must not subclass or replace this :class:`PlatformEventLoop` object. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import sys import weakref _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc class AppException(Exception): pass class WeakSet(object): '''Set of objects, referenced weakly. Adding an object to this set does not prevent it from being garbage collected. Upon being garbage collected, the object is automatically removed from the set. ''' def __init__(self): self._dict = weakref.WeakKeyDictionary() def add(self, value): self._dict[value] = True def remove(self, value): del self._dict[value] def __iter__(self): for key in self._dict.keys(): yield key def __contains__(self, other): return other in self._dict def __len__(self): return len(self._dict) displays = WeakSet() '''Set of all open displays. Instances of :class:`pyglet.canvas.Display` are automatically added to this set upon construction. The set uses weak references, so displays are removed from the set when they are no longer referenced. :deprecated: Use :func:`pyglet.canvas.get_display`. :type: :class:`WeakSet` ''' windows = WeakSet() '''Set of all open windows (including invisible windows). Instances of :class:`pyglet.window.Window` are automatically added to this set upon construction. The set uses weak references, so windows are removed from the set when they are no longer referenced or are closed explicitly. ''' def run(): '''Begin processing events, scheduled functions and window updates. This is a convenience function, equivalent to:: pyglet.app.event_loop.run() ''' event_loop.run() def exit(): '''Exit the application event loop. Causes the application event loop to finish, if an event loop is currently running. The application may not necessarily exit (for example, there may be additional code following the `run` invocation). This is a convenience function, equivalent to:: event_loop.exit() ''' event_loop.exit() from pyglet.app.base import EventLoop from pyglet import compat_platform if _is_epydoc: from pyglet.app.base import PlatformEventLoop else: if compat_platform == 'darwin': from pyglet import options as pyglet_options if pyglet_options['darwin_cocoa']: from pyglet.app.cocoa import CocoaEventLoop as PlatformEventLoop else: from pyglet.app.carbon import CarbonEventLoop as PlatformEventLoop elif compat_platform in ('win32', 'cygwin'): from pyglet.app.win32 import Win32EventLoop as PlatformEventLoop else: from pyglet.app.xlib import XlibEventLoop as PlatformEventLoop event_loop = EventLoop() platform_event_loop = PlatformEventLoop()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' # TODO Tiger and later: need to set kWindowApplicationScaledAttribute for DPI # independence? import math from pyglet.font import base import pyglet.image from pyglet.libs.darwin.cocoapy import * class QuartzGlyphRenderer(base.GlyphRenderer): def __init__(self, font): super(QuartzGlyphRenderer, self).__init__(font) self.font = font def render(self, text): # Using CTLineDraw seems to be the only way to make sure that the text # is drawn with the specified font when that font is a graphics font loaded from # memory. For whatever reason, [NSAttributedString drawAtPoint:] ignores # the graphics font if it not registered with the font manager. # So we just use CTLineDraw for both graphics fonts and installed fonts. ctFont = self.font.ctFont # Create an attributed string using text and font. attributes = c_void_p(cf.CFDictionaryCreateMutable(None, 1, cf.kCFTypeDictionaryKeyCallBacks, cf.kCFTypeDictionaryValueCallBacks)) cf.CFDictionaryAddValue(attributes, kCTFontAttributeName, ctFont) string = c_void_p(cf.CFAttributedStringCreate(None, CFSTR(text), attributes)) # Create a CTLine object to render the string. line = c_void_p(ct.CTLineCreateWithAttributedString(string)) cf.CFRelease(string) cf.CFRelease(attributes) # Get a bounding rectangle for glyphs in string. count = len(text) chars = (UniChar * count)(*map(ord,unicode(text))) glyphs = (CGGlyph * count)() ct.CTFontGetGlyphsForCharacters(ctFont, chars, glyphs, count) rect = ct.CTFontGetBoundingRectsForGlyphs(ctFont, 0, glyphs, None, count) # Get advance for all glyphs in string. advance = ct.CTFontGetAdvancesForGlyphs(ctFont, 0, glyphs, None, count) # Set image parameters: # We add 2 pixels to the bitmap width and height so that there will be a 1-pixel border # around the glyph image when it is placed in the texture atlas. This prevents # weird artifacts from showing up around the edges of the rendered glyph textures. # We adjust the baseline and lsb of the glyph by 1 pixel accordingly. width = max(int(math.ceil(rect.size.width) + 2), 1) height = max(int(math.ceil(rect.size.height) + 2), 1) baseline = -int(math.floor(rect.origin.y)) + 1 lsb = int(math.floor(rect.origin.x)) - 1 advance = int(round(advance)) # Create bitmap context. bitsPerComponent = 8 bytesPerRow = 4*width colorSpace = c_void_p(quartz.CGColorSpaceCreateDeviceRGB()) bitmap = c_void_p(quartz.CGBitmapContextCreate( None, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast)) # Draw text to bitmap context. quartz.CGContextSetShouldAntialias(bitmap, True) quartz.CGContextSetTextPosition(bitmap, -lsb, baseline) ct.CTLineDraw(line, bitmap) cf.CFRelease(line) # Create an image to get the data out. imageRef = c_void_p(quartz.CGBitmapContextCreateImage(bitmap)) bytesPerRow = quartz.CGImageGetBytesPerRow(imageRef) dataProvider = c_void_p(quartz.CGImageGetDataProvider(imageRef)) imageData = c_void_p(quartz.CGDataProviderCopyData(dataProvider)) buffersize = cf.CFDataGetLength(imageData) buffer = (c_byte * buffersize)() byteRange = CFRange(0, buffersize) cf.CFDataGetBytes(imageData, byteRange, buffer) quartz.CGImageRelease(imageRef) quartz.CGDataProviderRelease(imageData) cf.CFRelease(bitmap) cf.CFRelease(colorSpace) glyph_image = pyglet.image.ImageData(width, height, 'RGBA', buffer, bytesPerRow) glyph = self.font.create_glyph(glyph_image) glyph.set_bearings(baseline, lsb, advance) t = list(glyph.tex_coords) glyph.tex_coords = t[9:12] + t[6:9] + t[3:6] + t[:3] return glyph class QuartzFont(base.Font): glyph_renderer_class = QuartzGlyphRenderer _loaded_CGFont_table = {} def _lookup_font_with_family_and_traits(self, family, traits): # This method searches the _loaded_CGFont_table to find a loaded # font of the given family with the desired traits. If it can't find # anything with the exact traits, it tries to fall back to whatever # we have loaded that's close. If it can't find anything in the # given family at all, it returns None. # Check if we've loaded the font with the specified family. if family not in self._loaded_CGFont_table: return None # Grab a dictionary of all fonts in the family, keyed by traits. fonts = self._loaded_CGFont_table[family] if not fonts: return None # Return font with desired traits if it is available. if traits in fonts: return fonts[traits] # Otherwise try to find a font with some of the traits. for (t, f) in fonts.items(): if traits & t: return f # Otherwise try to return a regular font. if 0 in fonts: return fonts[0] # Otherwise return whatever we have. return fonts.values()[0] def _create_font_descriptor(self, family_name, traits): # Create an attribute dictionary. attributes = c_void_p(cf.CFDictionaryCreateMutable(None, 0, cf.kCFTypeDictionaryKeyCallBacks, cf.kCFTypeDictionaryValueCallBacks)) # Add family name to attributes. cfname = CFSTR(family_name) cf.CFDictionaryAddValue(attributes, kCTFontFamilyNameAttribute, cfname) cf.CFRelease(cfname) # Construct a CFNumber to represent the traits. itraits = c_int32(traits) symTraits = c_void_p(cf.CFNumberCreate(None, kCFNumberSInt32Type, byref(itraits))) if symTraits: # Construct a dictionary to hold the traits values. traitsDict = c_void_p(cf.CFDictionaryCreateMutable(None, 0, cf.kCFTypeDictionaryKeyCallBacks, cf.kCFTypeDictionaryValueCallBacks)) if traitsDict: # Add CFNumber traits to traits dictionary. cf.CFDictionaryAddValue(traitsDict, kCTFontSymbolicTrait, symTraits) # Add traits dictionary to attributes. cf.CFDictionaryAddValue(attributes, kCTFontTraitsAttribute, traitsDict) cf.CFRelease(traitsDict) cf.CFRelease(symTraits) # Create font descriptor with attributes. descriptor = c_void_p(ct.CTFontDescriptorCreateWithAttributes(attributes)) cf.CFRelease(attributes) return descriptor def __init__(self, name, size, bold=False, italic=False, dpi=None): super(QuartzFont, self).__init__() if not name: name = 'Helvetica' # I don't know what is the right thing to do here. if dpi is None: dpi = 96 size = size * dpi / 72.0 # Construct traits value. traits = 0 if bold: traits |= kCTFontBoldTrait if italic: traits |= kCTFontItalicTrait name = unicode(name) # First see if we can find an appropriate font from our table of loaded fonts. cgFont = self._lookup_font_with_family_and_traits(name, traits) if cgFont: # Use cgFont from table to create a CTFont object with the specified size. self.ctFont = c_void_p(ct.CTFontCreateWithGraphicsFont(cgFont, size, None, None)) else: # Create a font descriptor for given name and traits and use it to create font. descriptor = self._create_font_descriptor(name, traits) self.ctFont = c_void_p(ct.CTFontCreateWithFontDescriptor(descriptor, size, None)) assert self.ctFont, "Couldn't load font: " + name self.ascent = int(math.ceil(ct.CTFontGetAscent(self.ctFont))) self.descent = -int(math.ceil(ct.CTFontGetDescent(self.ctFont))) @classmethod def have_font(cls, name): name = unicode(name) if name in cls._loaded_CGFont_table: return True # Try to create the font to see if it exists. # TODO: Find a better way to check. cfstring = CFSTR(name) cgfont = c_void_p(quartz.CGFontCreateWithFontName(cfstring)) cf.CFRelease(cfstring) if cgfont: cf.CFRelease(cgfont) return True return False @classmethod def add_font_data(cls, data): # Create a cgFont with the data. There doesn't seem to be a way to # register a font loaded from memory such that the operating system will # find it later. So instead we just store the cgFont in a table where # it can be found by our __init__ method. # Note that the iOS CTFontManager *is* able to register graphics fonts, # however this method is missing from CTFontManager on MacOS 10.6 dataRef = c_void_p(cf.CFDataCreate(None, data, len(data))) provider = c_void_p(quartz.CGDataProviderCreateWithCFData(dataRef)) cgFont = c_void_p(quartz.CGFontCreateWithDataProvider(provider)) cf.CFRelease(dataRef) quartz.CGDataProviderRelease(provider) # Create a template CTFont from the graphics font so that we can get font info. ctFont = c_void_p(ct.CTFontCreateWithGraphicsFont(cgFont, 1, None, None)) # Get info about the font to use as key in our font table. string = c_void_p(ct.CTFontCopyFamilyName(ctFont)) familyName = unicode(cfstring_to_string(string)) cf.CFRelease(string) string = c_void_p(ct.CTFontCopyFullName(ctFont)) fullName = unicode(cfstring_to_string(string)) cf.CFRelease(string) traits = ct.CTFontGetSymbolicTraits(ctFont) cf.CFRelease(ctFont) # Store font in table. We store it under both its family name and its # full name, since its not always clear which one will be looked up. if familyName not in cls._loaded_CGFont_table: cls._loaded_CGFont_table[familyName] = {} cls._loaded_CGFont_table[familyName][traits] = cgFont if fullName not in cls._loaded_CGFont_table: cls._loaded_CGFont_table[fullName] = {} cls._loaded_CGFont_table[fullName][traits] = cgFont
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from base import FontException import pyglet.lib _libfreetype = pyglet.lib.load_library('freetype') _font_data = {} def _get_function(name, argtypes, rtype): try: func = getattr(_libfreetype, name) func.argtypes = argtypes func.restype = rtype return func except AttributeError, e: raise ImportError(e) FT_Done_FreeType = _get_function('FT_Done_FreeType', [c_void_p], None) FT_Done_Face = _get_function('FT_Done_Face', [c_void_p], None) class FT_LibraryRec(Structure): _fields_ = [ ('dummy', c_int), ] def __del__(self): global _library try: FT_Done_FreeType(byref(self)) _library = None except: pass FT_Library = POINTER(FT_LibraryRec) class FT_Glyph_Metrics(Structure): _fields_ = [ ('width', c_long), ('height', c_long), ('horiBearingX', c_long), ('horiBearingY', c_long), ('horiAdvance', c_long), ('vertBearingX', c_long), ('vertBearingY', c_long), ('vertAdvance', c_long), ] def dump(self): for (name, type) in self._fields_: print 'FT_Glyph_Metrics', name, `getattr(self, name)` class FT_Generic(Structure): _fields_ = [('data', c_void_p), ('finalizer', c_void_p)] class FT_BBox(Structure): _fields_ = [('xMin', c_long), ('yMin', c_long), ('xMax', c_long), ('yMax', c_long)] class FT_Vector(Structure): _fields_ = [('x', c_long), ('y', c_long)] class FT_Bitmap(Structure): _fields_ = [ ('rows', c_int), ('width', c_int), ('pitch', c_int), # declaring buffer as c_char_p confuses ctypes, poor dear ('buffer', POINTER(c_ubyte)), ('num_grays', c_short), ('pixel_mode', c_ubyte), ('palette_mode', c_char), ('palette', c_void_p), ] class FT_Outline(Structure): _fields_ = [ ('n_contours', c_short), # number of contours in glyph ('n_points', c_short), # number of points in the glyph ('points', POINTER(FT_Vector)), # the outline's points ('tags', c_char_p), # the points flags ('contours', POINTER(c_short)), # the contour end points ('flags', c_int), # outline masks ] class FT_GlyphSlotRec(Structure): _fields_ = [ ('library', FT_Library), ('face', c_void_p), ('next', c_void_p), ('reserved', c_uint), ('generic', FT_Generic), ('metrics', FT_Glyph_Metrics), ('linearHoriAdvance', c_long), ('linearVertAdvance', c_long), ('advance', FT_Vector), ('format', c_int), ('bitmap', FT_Bitmap), ('bitmap_left', c_int), ('bitmap_top', c_int), ('outline', FT_Outline), ('num_subglyphs', c_uint), ('subglyphs', c_void_p), ('control_data', c_void_p), ('control_len', c_long), ('lsb_delta', c_long), ('rsb_delta', c_long), ('other', c_void_p), ('internal', c_void_p), ] FT_GlyphSlot = POINTER(FT_GlyphSlotRec) class FT_Size_Metrics(Structure): _fields_ = [ ('x_ppem', c_ushort), # horizontal pixels per EM ('y_ppem', c_ushort), # vertical pixels per EM ('x_scale', c_long), # two scales used to convert font units ('y_scale', c_long), # to 26.6 frac. pixel coordinates ('ascender', c_long), # ascender in 26.6 frac. pixels ('descender', c_long), # descender in 26.6 frac. pixels ('height', c_long), # text height in 26.6 frac. pixels ('max_advance', c_long), # max horizontal advance, in 26.6 pixels ] class FT_SizeRec(Structure): _fields_ = [ ('face', c_void_p), ('generic', FT_Generic), ('metrics', FT_Size_Metrics), ('internal', c_void_p), ] FT_Size = POINTER(FT_SizeRec) class FT_Bitmap_Size(Structure): _fields_ = [ ('height', c_ushort), ('width', c_ushort), ('size', c_long), ('x_ppem', c_long), ('y_ppem', c_long), ] # face_flags values FT_FACE_FLAG_SCALABLE = 1 << 0 FT_FACE_FLAG_FIXED_SIZES = 1 << 1 FT_FACE_FLAG_FIXED_WIDTH = 1 << 2 FT_FACE_FLAG_SFNT = 1 << 3 FT_FACE_FLAG_HORIZONTAL = 1 << 4 FT_FACE_FLAG_VERTICAL = 1 << 5 FT_FACE_FLAG_KERNING = 1 << 6 FT_FACE_FLAG_FAST_GLYPHS = 1 << 7 FT_FACE_FLAG_MULTIPLE_MASTERS = 1 << 8 FT_FACE_FLAG_GLYPH_NAMES = 1 << 9 FT_FACE_FLAG_EXTERNAL_STREAM = 1 << 10 FT_FACE_FLAG_HINTER = 1 << 11 class FT_FaceRec(Structure): _fields_ = [ ('num_faces', c_long), ('face_index', c_long), ('face_flags', c_long), ('style_flags', c_long), ('num_glyphs', c_long), ('family_name', c_char_p), ('style_name', c_char_p), ('num_fixed_sizes', c_int), ('available_sizes', POINTER(FT_Bitmap_Size)), ('num_charmaps', c_int), ('charmaps', c_void_p), ('generic', FT_Generic), ('bbox', FT_BBox), ('units_per_EM', c_ushort), ('ascender', c_short), ('descender', c_short), ('height', c_short), ('max_advance_width', c_short), ('max_advance_height', c_short), ('underline_position', c_short), ('underline_thickness', c_short), ('glyph', FT_GlyphSlot), ('size', FT_Size), ('charmap', c_void_p), ('driver', c_void_p), ('memory', c_void_p), ('stream', c_void_p), ('sizes_list_head', c_void_p), ('sizes_list_tail', c_void_p), ('autohint', FT_Generic), ('extensions', c_void_p), ('internal', c_void_p), ] def dump(self): for (name, type) in self._fields_: print 'FT_FaceRec', name, `getattr(self, name)` def has_kerning(self): return self.face_flags & FT_FACE_FLAG_KERNING FT_Face = POINTER(FT_FaceRec) class Error(Exception): def __init__(self, message, errcode): self.message = message self.errcode = errcode def __str__(self): return '%s: %s (%s)'%(self.__class__.__name__, self.message, self._ft_errors.get(self.errcode, 'unknown error')) _ft_errors = { 0x00: "no error" , 0x01: "cannot open resource" , 0x02: "unknown file format" , 0x03: "broken file" , 0x04: "invalid FreeType version" , 0x05: "module version is too low" , 0x06: "invalid argument" , 0x07: "unimplemented feature" , 0x08: "broken table" , 0x09: "broken offset within table" , 0x10: "invalid glyph index" , 0x11: "invalid character code" , 0x12: "unsupported glyph image format" , 0x13: "cannot render this glyph format" , 0x14: "invalid outline" , 0x15: "invalid composite glyph" , 0x16: "too many hints" , 0x17: "invalid pixel size" , 0x20: "invalid object handle" , 0x21: "invalid library handle" , 0x22: "invalid module handle" , 0x23: "invalid face handle" , 0x24: "invalid size handle" , 0x25: "invalid glyph slot handle" , 0x26: "invalid charmap handle" , 0x27: "invalid cache manager handle" , 0x28: "invalid stream handle" , 0x30: "too many modules" , 0x31: "too many extensions" , 0x40: "out of memory" , 0x41: "unlisted object" , 0x51: "cannot open stream" , 0x52: "invalid stream seek" , 0x53: "invalid stream skip" , 0x54: "invalid stream read" , 0x55: "invalid stream operation" , 0x56: "invalid frame operation" , 0x57: "nested frame access" , 0x58: "invalid frame read" , 0x60: "raster uninitialized" , 0x61: "raster corrupted" , 0x62: "raster overflow" , 0x63: "negative height while rastering" , 0x70: "too many registered caches" , 0x80: "invalid opcode" , 0x81: "too few arguments" , 0x82: "stack overflow" , 0x83: "code overflow" , 0x84: "bad argument" , 0x85: "division by zero" , 0x86: "invalid reference" , 0x87: "found debug opcode" , 0x88: "found ENDF opcode in execution stream" , 0x89: "nested DEFS" , 0x8A: "invalid code range" , 0x8B: "execution context too long" , 0x8C: "too many function definitions" , 0x8D: "too many instruction definitions" , 0x8E: "SFNT font table missing" , 0x8F: "horizontal header (hhea, table missing" , 0x90: "locations (loca, table missing" , 0x91: "name table missing" , 0x92: "character map (cmap, table missing" , 0x93: "horizontal metrics (hmtx, table missing" , 0x94: "PostScript (post, table missing" , 0x95: "invalid horizontal metrics" , 0x96: "invalid character map (cmap, format" , 0x97: "invalid ppem value" , 0x98: "invalid vertical metrics" , 0x99: "could not find context" , 0x9A: "invalid PostScript (post, table format" , 0x9B: "invalid PostScript (post, table" , 0xA0: "opcode syntax error" , 0xA1: "argument stack underflow" , 0xA2: "ignore" , 0xB0: "`STARTFONT' field missing" , 0xB1: "`FONT' field missing" , 0xB2: "`SIZE' field missing" , 0xB3: "`CHARS' field missing" , 0xB4: "`STARTCHAR' field missing" , 0xB5: "`ENCODING' field missing" , 0xB6: "`BBX' field missing" , 0xB7: "`BBX' too big" , } FT_LOAD_RENDER = 0x4 FT_F26Dot6 = c_long FT_Init_FreeType = _get_function('FT_Init_FreeType', [POINTER(FT_Library)], c_int) FT_New_Memory_Face = _get_function('FT_New_Memory_Face', [FT_Library, POINTER(c_byte), c_long, c_long, POINTER(FT_Face)], c_int) FT_New_Face = _get_function('FT_New_Face', [FT_Library, c_char_p, c_long, POINTER(FT_Face)], c_int) FT_Set_Pixel_Sizes = _get_function('FT_Set_Pixel_Sizes', [FT_Face, c_uint, c_uint], c_int) FT_Set_Char_Size = _get_function('FT_Set_Char_Size', [FT_Face, FT_F26Dot6, FT_F26Dot6, c_uint, c_uint], c_int) FT_Load_Glyph = _get_function('FT_Load_Glyph', [FT_Face, c_uint, c_int32], c_int) FT_Get_Char_Index = _get_function('FT_Get_Char_Index', [FT_Face, c_ulong], c_uint) FT_Load_Char = _get_function('FT_Load_Char', [FT_Face, c_ulong, c_int], c_int) FT_Get_Kerning = _get_function('FT_Get_Kerning', [FT_Face, c_uint, c_uint, c_uint, POINTER(FT_Vector)], c_int) # SFNT interface class FT_SfntName(Structure): _fields_ = [ ('platform_id', c_ushort), ('encoding_id', c_ushort), ('language_id', c_ushort), ('name_id', c_ushort), ('string', POINTER(c_byte)), ('string_len', c_uint) ] FT_Get_Sfnt_Name_Count = _get_function('FT_Get_Sfnt_Name_Count', [FT_Face], c_uint) FT_Get_Sfnt_Name = _get_function('FT_Get_Sfnt_Name', [FT_Face, c_uint, POINTER(FT_SfntName)], c_int) TT_PLATFORM_MICROSOFT = 3 TT_MS_ID_UNICODE_CS = 1 TT_NAME_ID_COPYRIGHT = 0 TT_NAME_ID_FONT_FAMILY = 1 TT_NAME_ID_FONT_SUBFAMILY = 2 TT_NAME_ID_UNIQUE_ID = 3 TT_NAME_ID_FULL_NAME = 4 TT_NAME_ID_VERSION_STRING = 5 TT_NAME_ID_PS_NAME = 6 TT_NAME_ID_TRADEMARK = 7 TT_NAME_ID_MANUFACTURER = 8 TT_NAME_ID_DESIGNER = 9 TT_NAME_ID_DESCRIPTION = 10 TT_NAME_ID_VENDOR_URL = 11 TT_NAME_ID_DESIGNER_URL = 12 TT_NAME_ID_LICENSE = 13 TT_NAME_ID_LICENSE_URL = 14 TT_NAME_ID_PREFERRED_FAMILY = 16 TT_NAME_ID_PREFERRED_SUBFAMILY= 17 TT_NAME_ID_MAC_FULL_NAME = 18 TT_NAME_ID_CID_FINDFONT_NAME = 20 _library = None def ft_get_library(): global _library if not _library: _library = FT_Library() error = FT_Init_FreeType(byref(_library)) if error: raise FontException( 'an error occurred during library initialization', error) return _library
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Abstract classes used by pyglet.font implementations. These classes should not be constructed directly. Instead, use the functions in `pyglet.font` to obtain platform-specific instances. You can use these classes as a documented interface to the concrete classes. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import unicodedata from pyglet.gl import * from pyglet import image _other_grapheme_extend = \ map(unichr, [0x09be, 0x09d7, 0x0be3, 0x0b57, 0x0bbe, 0x0bd7, 0x0cc2, 0x0cd5, 0x0cd6, 0x0d3e, 0x0d57, 0x0dcf, 0x0ddf, 0x200c, 0x200d, 0xff9e, 0xff9f]) # skip codepoints above U+10000 _logical_order_exception = \ map(unichr, range(0xe40, 0xe45) + range(0xec0, 0xec4)) _grapheme_extend = lambda c, cc: \ cc in ('Me', 'Mn') or c in _other_grapheme_extend _CR = u'\u000d' _LF = u'\u000a' _control = lambda c, cc: cc in ('ZI', 'Zp', 'Cc', 'Cf') and not \ c in map(unichr, [0x000d, 0x000a, 0x200c, 0x200d]) _extend = lambda c, cc: _grapheme_extend(c, cc) or \ c in map(unichr, [0xe30, 0xe32, 0xe33, 0xe45, 0xeb0, 0xeb2, 0xeb3]) _prepend = lambda c, cc: c in _logical_order_exception _spacing_mark = lambda c, cc: cc == 'Mc' and c not in _other_grapheme_extend def _grapheme_break(left, right): # GB1 if left is None: return True # GB2 not required, see end of get_grapheme_clusters # GB3 if left == _CR and right == _LF: return False left_cc = unicodedata.category(left) # GB4 if _control(left, left_cc): return True right_cc = unicodedata.category(right) # GB5 if _control(right, right_cc): return True # GB6, GB7, GB8 not implemented # GB9 if _extend(right, right_cc): return False # GB9a if _spacing_mark(right, right_cc): return False # GB9b if _prepend(left, left_cc): return False # GB10 return True def get_grapheme_clusters(text): '''Implements Table 2 of UAX #29: Grapheme Cluster Boundaries. Does not currently implement Hangul syllable rules. :Parameters: `text` : unicode String to cluster. :since: pyglet 1.1.2 :rtype: List of `unicode` :return: List of Unicode grapheme clusters ''' clusters = [] cluster = '' left = None for right in text: if cluster and _grapheme_break(left, right): clusters.append(cluster) cluster = '' elif cluster: # Add a zero-width space to keep len(clusters) == len(text) clusters.append(u'\u200b') cluster += right left = right # GB2 if cluster: clusters.append(cluster) return clusters class Glyph(image.TextureRegion): '''A single glyph located within a larger texture. Glyphs are drawn most efficiently using the higher level APIs, for example `GlyphString`. :Ivariables: `advance` : int The horizontal advance of this glyph, in pixels. `vertices` : (int, int, int, int) The vertices of this glyph, with (0,0) originating at the left-side bearing at the baseline. ''' advance = 0 vertices = (0, 0, 0, 0) def set_bearings(self, baseline, left_side_bearing, advance): '''Set metrics for this glyph. :Parameters: `baseline` : int Distance from the bottom of the glyph to its baseline; typically negative. `left_side_bearing` : int Distance to add to the left edge of the glyph. `advance` : int Distance to move the horizontal advance to the next glyph. ''' self.advance = advance self.vertices = ( left_side_bearing, -baseline, left_side_bearing + self.width, -baseline + self.height) def draw(self): '''Debug method. Use the higher level APIs for performance and kerning. ''' glBindTexture(GL_TEXTURE_2D, self.owner.id) glBegin(GL_QUADS) self.draw_quad_vertices() glEnd() def draw_quad_vertices(self): '''Debug method. Use the higher level APIs for performance and kerning. ''' glTexCoord3f(*self.tex_coords[:3]) glVertex2f(self.vertices[0], self.vertices[1]) glTexCoord3f(*self.tex_coords[3:6]) glVertex2f(self.vertices[2], self.vertices[1]) glTexCoord3f(*self.tex_coords[6:9]) glVertex2f(self.vertices[2], self.vertices[3]) glTexCoord3f(*self.tex_coords[9:12]) glVertex2f(self.vertices[0], self.vertices[3]) def get_kerning_pair(self, right_glyph): '''Not implemented. ''' return 0 class GlyphTextureAtlas(image.Texture): '''A texture within which glyphs can be drawn. ''' region_class = Glyph x = 0 y = 0 line_height = 0 def apply_blend_state(self): '''Set the OpenGL blend state for the glyphs in this texture. ''' glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glEnable(GL_BLEND) def fit(self, image): '''Place `image` within this texture. :Parameters: `image` : `pyglet.image.AbstractImage` Image to place within the texture. :rtype: `Glyph` :return: The glyph representing the image from this texture, or None if the image doesn't fit. ''' if self.x + image.width > self.width: self.x = 0 self.y += self.line_height + 1 self.line_height = 0 if self.y + image.height > self.height: return None self.line_height = max(self.line_height, image.height) region = self.get_region( self.x, self.y, image.width, image.height) if image.width > 0: region.blit_into(image, 0, 0, 0) self.x += image.width + 1 return region class GlyphRenderer(object): '''Abstract class for creating glyph images. ''' def __init__(self, font): pass def render(self, text): raise NotImplementedError('Subclass must override') class FontException(Exception): '''Generic exception related to errors from the font module. Typically these relate to invalid font data.''' pass class Font(object): '''Abstract font class able to produce glyphs. To construct a font, use `pyglet.font.load`, which will instantiate the platform-specific font class. Internally, this class is used by the platform classes to manage the set of textures into which glyphs are written. :Ivariables: `ascent` : int Maximum ascent above the baseline, in pixels. `descent` : int Maximum descent below the baseline, in pixels. Usually negative. ''' texture_width = 256 texture_height = 256 texture_internalformat = GL_ALPHA # These should also be set by subclass when known ascent = 0 descent = 0 glyph_renderer_class = GlyphRenderer texture_class = GlyphTextureAtlas def __init__(self): self.textures = [] self.glyphs = {} @classmethod def add_font_data(cls, data): '''Add font data to the font loader. This is a class method and affects all fonts loaded. Data must be some byte string of data, for example, the contents of a TrueType font file. Subclasses can override this method to add the font data into the font registry. There is no way to instantiate a font given the data directly, you must use `pyglet.font.load` specifying the font name. ''' pass @classmethod def have_font(cls, name): '''Determine if a font with the given name is installed. :Parameters: `name` : str Name of a font to search for :rtype: bool ''' return True def create_glyph(self, image): '''Create a glyph using the given image. This is used internally by `Font` subclasses to add glyph data to the font. Glyphs are packed within large textures maintained by `Font`. This method inserts the image into a font texture and returns a glyph reference; it is up to the subclass to add metadata to the glyph. Applications should not use this method directly. :Parameters: `image` : `pyglet.image.AbstractImage` The image to write to the font texture. :rtype: `Glyph` ''' glyph = None for texture in self.textures: glyph = texture.fit(image) if glyph: break if not glyph: if image.width > self.texture_width or \ image.height > self.texture_height: texture = self.texture_class.create_for_size(GL_TEXTURE_2D, image.width * 2, image.height * 2, self.texture_internalformat) self.texture_width = texture.width self.texture_height = texture.height else: texture = self.texture_class.create_for_size(GL_TEXTURE_2D, self.texture_width, self.texture_height, self.texture_internalformat) self.textures.insert(0, texture) glyph = texture.fit(image) return glyph def get_glyphs(self, text): '''Create and return a list of Glyphs for `text`. If any characters do not have a known glyph representation in this font, a substitution will be made. :Parameters: `text` : str or unicode Text to render. :rtype: list of `Glyph` ''' glyph_renderer = None glyphs = [] # glyphs that are committed. for c in get_grapheme_clusters(unicode(text)): # Get the glyph for 'c'. Hide tabs (Windows and Linux render # boxes) if c == '\t': c = ' ' if c not in self.glyphs: if not glyph_renderer: glyph_renderer = self.glyph_renderer_class(self) self.glyphs[c] = glyph_renderer.render(c) glyphs.append(self.glyphs[c]) return glyphs def get_glyphs_for_width(self, text, width): '''Return a list of glyphs for `text` that fit within the given width. If the entire text is larger than 'width', as much as possible will be used while breaking after a space or zero-width space character. If a newline is encountered in text, only text up to that newline will be used. If no break opportunities (newlines or spaces) occur within `width`, the text up to the first break opportunity will be used (this will exceed `width`). If there are no break opportunities, the entire text will be used. You can assume that each character of the text is represented by exactly one glyph; so the amount of text "used up" can be determined by examining the length of the returned glyph list. :Parameters: `text` : str or unicode Text to render. `width` : int Maximum width of returned glyphs. :rtype: list of `Glyph` :see: `GlyphString` ''' glyph_renderer = None glyph_buffer = [] # next glyphs to be added, as soon as a BP is found glyphs = [] # glyphs that are committed. for c in text: if c == '\n': glyphs += glyph_buffer break # Get the glyph for 'c' if c not in self.glyphs: if not glyph_renderer: glyph_renderer = self.glyph_renderer_class(self) self.glyphs[c] = glyph_renderer.render(c) glyph = self.glyphs[c] # Add to holding buffer and measure glyph_buffer.append(glyph) width -= glyph.advance # If over width and have some committed glyphs, finish. if width <= 0 and len(glyphs) > 0: break # If a valid breakpoint, commit holding buffer if c in u'\u0020\u200b': glyphs += glyph_buffer glyph_buffer = [] # If nothing was committed, commit everything (no breakpoints found). if len(glyphs) == 0: glyphs = glyph_buffer return glyphs
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id$ """ Implementation of the Truetype file format. Typical applications will not need to use this module directly; look at `pyglyph.font` instead. References: * http://developer.apple.com/fonts/TTRefMan/RM06 * http://www.microsoft.com/typography/otspec """ __docformat__ = 'restructuredtext' __version__ = '$Id$' import codecs import os import mmap import struct class TruetypeInfo: """Information about a single Truetype face. The class memory-maps the font file to read the tables, so it is vital that you call the `close` method to avoid large memory leaks. Once closed, you cannot call any of the ``get_*`` methods. Not all tables have been implemented yet (or likely ever will). Currently only the name and metric tables are read; in particular there is no glyph or hinting information. """ _name_id_lookup = { 'copyright': 0, 'family': 1, 'subfamily': 2, 'identifier': 3, 'name': 4, 'version': 5, 'postscript': 6, 'trademark': 7, 'manufacturer': 8, 'designer': 9, 'description': 10, 'vendor-url': 11, 'designer-url': 12, 'license': 13, 'license-url': 14, 'preferred-family': 16, 'preferred-subfamily': 17, 'compatible-name': 18, 'sample': 19, } _platform_id_lookup = { 'unicode': 0, 'macintosh': 1, 'iso': 2, 'microsoft': 3, 'custom': 4 } _microsoft_encoding_lookup = { 1: 'utf_16_be', 2: 'shift_jis', 4: 'big5', 6: 'johab', 10: 'utf_16_be' } _macintosh_encoding_lookup = { 0: 'mac_roman' } def __init__(self, filename): """Read the given TrueType file. :Parameters: `filename` The name of any Windows, OS2 or Macintosh Truetype file. The object must be closed (see `close`) after use. An exception will be raised if the file does not exist or cannot be read. """ if not filename: filename = '' len = os.stat(filename).st_size self._fileno = os.open(filename, os.O_RDONLY) if hasattr(mmap, 'MAP_SHARED'): self._data = mmap.mmap(self._fileno, len, mmap.MAP_SHARED, mmap.PROT_READ) else: self._data = mmap.mmap(self._fileno, len, None, mmap.ACCESS_READ) offsets = _read_offset_table(self._data, 0) self._tables = {} for table in _read_table_directory_entry.array(self._data, offsets.size, offsets.num_tables): self._tables[table.tag] = table self._names = None self._horizontal_metrics = None self._character_advances = None self._character_kernings = None self._glyph_kernings = None self._character_map = None self._glyph_map = None self._font_selection_flags = None self.header = \ _read_head_table(self._data, self._tables['head'].offset) self.horizontal_header = \ _read_horizontal_header(self._data, self._tables['hhea'].offset) def get_font_selection_flags(self): """Return the font selection flags, as defined in OS/2 table""" if not self._font_selection_flags: OS2_table = \ _read_OS2_table(self._data, self._tables['OS/2'].offset) self._font_selection_flags = OS2_table.fs_selection return self._font_selection_flags def is_bold(self): """Returns True iff the font describes itself as bold.""" return bool(self.get_font_selection_flags() & 0x20) def is_italic(self): """Returns True iff the font describes itself as italic.""" return bool(self.get_font_selection_flags() & 0x1) def get_names(self): """Returns a dictionary of names defined in the file. The key of each item is a tuple of ``platform_id``, ``name_id``, where each ID is the number as described in the Truetype format. The value of each item is a tuple of ``encoding_id``, ``language_id``, ``value``, where ``value`` is an encoded string. """ if self._names: return self._names naming_table = \ _read_naming_table(self._data, self._tables['name'].offset) name_records = \ _read_name_record.array(self._data, self._tables['name'].offset + naming_table.size, naming_table.count) storage = naming_table.string_offset + self._tables['name'].offset self._names = {} for record in name_records: value = self._data[record.offset + storage:\ record.offset + storage + record.length] key = record.platform_id, record.name_id value = (record.encoding_id, record.language_id, value) if not key in self._names: self._names[key] = [] self._names[key].append(value) return self._names def get_name(self, name, platform=None, languages=None): """Returns the value of the given name in this font. :Parameters: `name` Either an integer, representing the name_id desired (see font format); or a string describing it, see below for valid names. `platform` Platform for the requested name. Can be the integer ID, or a string describing it. By default, the Microsoft platform is searched first, then Macintosh. `languages` A list of language IDs to search. The first language which defines the requested name will be used. By default, all English dialects are searched. If the name is not found, ``None`` is returned. If the name is found, the value will be decoded and returned as a unicode string. Currently only some common encodings are supported. Valid names to request are (supply as a string):: 'copyright' 'family' 'subfamily' 'identifier' 'name' 'version' 'postscript' 'trademark' 'manufacturer' 'designer' 'description' 'vendor-url' 'designer-url' 'license' 'license-url' 'preferred-family' 'preferred-subfamily' 'compatible-name' 'sample' Valid platforms to request are (supply as a string):: 'unicode' 'macintosh' 'iso' 'microsoft' 'custom' """ names = self.get_names() if type(name) == str: name = self._name_id_lookup[name] if not platform: for platform in ('microsoft','macintosh'): value = self.get_name(name, platform, languages) if value: return value if type(platform) == str: platform = self._platform_id_lookup[platform] if not (platform, name) in names: return None if platform == 3: # setup for microsoft encodings = self._microsoft_encoding_lookup if not languages: # Default to english languages for microsoft languages = (0x409,0x809,0xc09,0x1009,0x1409,0x1809) elif platform == 1: # setup for macintosh encodings = self.__macintosh_encoding_lookup if not languages: # Default to english for macintosh languages = (0,) for record in names[(platform, name)]: if record[1] in languages and record[0] in encodings: decoder = codecs.getdecoder(encodings[record[0]]) return decoder(record[2])[0] return None def get_horizontal_metrics(self): """Return all horizontal metric entries in table format.""" if not self._horizontal_metrics: ar = _read_long_hor_metric.array(self._data, self._tables['hmtx'].offset, self.horizontal_header.number_of_h_metrics) self._horizontal_metrics = ar return self._horizontal_metrics def get_character_advances(self): """Return a dictionary of character->advance. They key of the dictionary is a unit-length unicode string, and the value is a float giving the horizontal advance in em. """ if self._character_advances: return self._character_advances ga = self.get_glyph_advances() gmap = self.get_glyph_map() self._character_advances = {} for i in range(len(ga)): if i in gmap and not gmap[i] in self._character_advances: self._character_advances[gmap[i]] = ga[i] return self._character_advances def get_glyph_advances(self): """Return a dictionary of glyph->advance. They key of the dictionary is the glyph index and the value is a float giving the horizontal advance in em. """ hm = self.get_horizontal_metrics() return [float(m.advance_width) / self.header.units_per_em for m in hm] def get_character_kernings(self): """Return a dictionary of (left,right)->kerning The key of the dictionary is a tuple of ``(left, right)`` where each element is a unit-length unicode string. The value of the dictionary is the horizontal pairwise kerning in em. """ if not self._character_kernings: gmap = self.get_glyph_map() kerns = self.get_glyph_kernings() self._character_kernings = {} for pair, value in kerns.items(): lglyph, rglyph = pair lchar = lglyph in gmap and gmap[lglyph] or None rchar = rglyph in gmap and gmap[rglyph] or None if lchar and rchar: self._character_kernings[(lchar, rchar)] = value return self._character_kernings def get_glyph_kernings(self): """Return a dictionary of (left,right)->kerning The key of the dictionary is a tuple of ``(left, right)`` where each element is a glyph index. The value of the dictionary is the horizontal pairwise kerning in em. """ if self._glyph_kernings: return self._glyph_kernings header = \ _read_kern_header_table(self._data, self._tables['kern'].offset) offset = self._tables['kern'].offset + header.size kernings = {} for i in range(header.n_tables): header = _read_kern_subtable_header(self._data, offset) if header.coverage & header.horizontal_mask \ and not header.coverage & header.minimum_mask \ and not header.coverage & header.perpendicular_mask: if header.coverage & header.format_mask == 0: self._add_kernings_format0(kernings, offset + header.size) offset += header.length self._glyph_kernings = kernings return kernings def _add_kernings_format0(self, kernings, offset): header = _read_kern_subtable_format0(self._data, offset) kerning_pairs = _read_kern_subtable_format0Pair.array(self._data, offset + header.size, header.n_pairs) for pair in kerning_pairs: if (pair.left, pair.right) in kernings: kernings[(pair.left, pair.right)] += pair.value \ / float(self.header.units_per_em) else: kernings[(pair.left, pair.right)] = pair.value \ / float(self.header.units_per_em) def get_glyph_map(self): """Calculate and return a reverse character map. Returns a dictionary where the key is a glyph index and the value is a unit-length unicode string. """ if self._glyph_map: return self._glyph_map cmap = self.get_character_map() self._glyph_map = {} for ch, glyph in cmap.items(): if not glyph in self._glyph_map: self._glyph_map[glyph] = ch return self._glyph_map def get_character_map(self): """Return the character map. Returns a dictionary where the key is a unit-length unicode string and the value is a glyph index. Currently only format 4 character maps are read. """ if self._character_map: return self._character_map cmap = _read_cmap_header(self._data, self._tables['cmap'].offset) records = _read_cmap_encoding_record.array(self._data, self._tables['cmap'].offset + cmap.size, cmap.num_tables) self._character_map = {} for record in records: if record.platform_id == 3 and record.encoding_id == 1: # Look at Windows Unicode charmaps only offset = self._tables['cmap'].offset + record.offset format_header = _read_cmap_format_header(self._data, offset) if format_header.format == 4: self._character_map = \ self._get_character_map_format4(offset) break return self._character_map def _get_character_map_format4(self, offset): # This is absolutely, without question, the *worst* file # format ever. Whoever the fuckwit is that thought this up is # a fuckwit. header = _read_cmap_format4Header(self._data, offset) seg_count = header.seg_count_x2 / 2 array_size = struct.calcsize('>%dH' % seg_count) end_count = self._read_array('>%dH' % seg_count, offset + header.size) start_count = self._read_array('>%dH' % seg_count, offset + header.size + array_size + 2) id_delta = self._read_array('>%dh' % seg_count, offset + header.size + array_size + 2 + array_size) id_range_offset_address = \ offset + header.size + array_size + 2 + array_size + array_size id_range_offset = self._read_array('>%dH' % seg_count, id_range_offset_address) character_map = {} for i in range(0, seg_count): if id_range_offset[i] != 0: if id_range_offset[i] == 65535: continue # Hack around a dodgy font (babelfish.ttf) for c in range(start_count[i], end_count[i] + 1): addr = id_range_offset[i] + 2*(c - start_count[i]) + \ id_range_offset_address + 2*i g = struct.unpack('>H', self._data[addr:addr+2])[0] if g != 0: character_map[unichr(c)] = (g + id_delta[i]) % 65536 else: for c in range(start_count[i], end_count[i] + 1): g = (c + id_delta[i]) % 65536 if g != 0: character_map[unichr(c)] = g return character_map def _read_array(self, format, offset): size = struct.calcsize(format) return struct.unpack(format, self._data[offset:offset+size]) def close(self): """Close the font file. This is a good idea, since the entire file is memory mapped in until this method is called. After closing cannot rely on the ``get_*`` methods. """ self._data.close() os.close(self._fileno) def _read_table(*entries): """ Generic table constructor used for table formats listed at end of file.""" fmt = '>' names = [] for entry in entries: name, type = entry.split(':') names.append(name) fmt += type class _table_class: size = struct.calcsize(fmt) def __init__(self, data, offset): items = struct.unpack(fmt, data[offset:offset+self.size]) self.pairs = zip(names, items) for name, value in self.pairs: setattr(self, name, value) def __repr__(self): s = '{' + ', '.join(['%s = %s' % (name, value) \ for name, value in self.pairs]) + '}' return s @staticmethod def array(data, offset, count): tables = [] for i in range(count): tables.append(_table_class(data, offset)) offset += _table_class.size return tables return _table_class # Table formats (see references) _read_offset_table = _read_table('scalertype:I', 'num_tables:H', 'search_range:H', 'entry_selector:H', 'range_shift:H') _read_table_directory_entry = _read_table('tag:4s', 'check_sum:I', 'offset:I', 'length:I') _read_head_table = _read_table('version:i', 'font_revision:i', 'check_sum_adjustment:L', 'magic_number:L', 'flags:H', 'units_per_em:H', 'created:Q', 'modified:Q', 'x_min:h', 'y_min:h', 'x_max:h', 'y_max:h', 'mac_style:H', 'lowest_rec_p_pEM:H', 'font_direction_hint:h', 'index_to_loc_format:h', 'glyph_data_format:h') _read_OS2_table = _read_table('version:H', 'x_avg_char_width:h', 'us_weight_class:H', 'us_width_class:H', 'fs_type:H', 'y_subscript_x_size:h', 'y_subscript_y_size:h', 'y_subscript_x_offset:h', 'y_subscript_y_offset:h', 'y_superscript_x_size:h', 'y_superscript_y_size:h', 'y_superscript_x_offset:h', 'y_superscript_y_offset:h', 'y_strikeout_size:h', 'y_strikeout_position:h', 's_family_class:h', 'panose1:B', 'panose2:B', 'panose3:B', 'panose4:B', 'panose5:B', 'panose6:B', 'panose7:B', 'panose8:B', 'panose9:B', 'panose10:B', 'ul_unicode_range1:L', 'ul_unicode_range2:L', 'ul_unicode_range3:L', 'ul_unicode_range4:L', 'ach_vend_id:I', 'fs_selection:H', 'us_first_char_index:H', 'us_last_char_index:H', 's_typo_ascender:h', 's_typo_descender:h', 's_typo_line_gap:h', 'us_win_ascent:H', 'us_win_descent:H', 'ul_code_page_range1:L', 'ul_code_page_range2:L', 'sx_height:h', 's_cap_height:h', 'us_default_char:H', 'us_break_char:H', 'us_max_context:H') _read_kern_header_table = _read_table('version_num:H', 'n_tables:H') _read_kern_subtable_header = _read_table('version:H', 'length:H', 'coverage:H') _read_kern_subtable_header.horizontal_mask = 0x1 _read_kern_subtable_header.minimum_mask = 0x2 _read_kern_subtable_header.perpendicular_mask = 0x4 _read_kern_subtable_header.override_mask = 0x5 _read_kern_subtable_header.format_mask = 0xf0 _read_kern_subtable_format0 = _read_table('n_pairs:H', 'search_range:H', 'entry_selector:H', 'range_shift:H') _read_kern_subtable_format0Pair = _read_table('left:H', 'right:H', 'value:h') _read_cmap_header = _read_table('version:H', 'num_tables:H') _read_cmap_encoding_record = _read_table('platform_id:H', 'encoding_id:H', 'offset:L') _read_cmap_format_header = _read_table('format:H', 'length:H') _read_cmap_format4Header = _read_table('format:H', 'length:H', 'language:H', 'seg_count_x2:H', 'search_range:H', 'entry_selector:H', 'range_shift:H') _read_horizontal_header = _read_table('version:i', 'Advance:h', 'Descender:h', 'LineGap:h', 'advance_width_max:H', 'min_left_side_bearing:h', 'min_right_side_bearing:h', 'x_max_extent:h', 'caret_slope_rise:h', 'caret_slope_run:h', 'caret_offset:h', 'reserved1:h', 'reserved2:h', 'reserved3:h', 'reserved4:h', 'metric_data_format:h', 'number_of_h_metrics:H') _read_long_hor_metric = _read_table('advance_width:H', 'lsb:h') _read_naming_table = _read_table('format:H', 'count:H', 'string_offset:H') _read_name_record = _read_table('platform_id:H', 'encoding_id:H', 'language_id:H', 'name_id:H', 'length:H', 'offset:H')
Python
""" Query system Windows fonts with pure Python. Public domain work by anatoly techtonik <techtonik@gmail.com> Use MIT License if public domain doesn't make sense for you. The task: Get monospace font for an application in the order of preference. A problem: Font ID in Windows is its name. Windows doesn't provide any information about filenames they contained in. From two different files with the same font name you can get only one. Windows also doesn't have a clear concept of _generic font family_ familiar from CSS specification. Here is how fontquery maps Windows LOGFONT properties to generic CSS font families: serif - (LOGFONT.lfPitchAndFamily >> 4) == FF_ROMAN sans-serif - (LOGFONT.lfPitchAndFamily >> 4) == FF_SWISS cursive - (LOGFONT.lfPitchAndFamily >> 4) == FF_SCRIPT fantasy - (LOGFONT.lfPitchAndFamily >> 4) == FF_DECORATIVE monospace - (lf.lfPitchAndFamily & 0b11) == FIXED_PITCH NOTE: ATM, May 2015, the Microsoft documentation related to monospace is misleading due to poor wording: - FF_MODERN in the description of LOGFONT structure tells "Fonts with constant stroke width (monospace), with or without serifs. Monospace fonts are usually modern. Pica, Elite, and CourierNew are examples. " Stroke width is the 'pen width', not glyph width. It should read "Fonts with constant stroke width, with or without serifs. Monospace fonts are usually modern, but not all modern are monospace " PYGLET NOTE: Examination of all fonts in a windows xp machine shows that all fonts with fontentry.vector and fontentry.family != FF_DONTCARE are rendered fine. Use cases: [x] get the list of all available system font names [ ] get the list of all fonts for generic family [ ] get the list of all fonts for specific charset [ ] check if specific font is available Considerations: - performance of querying all system fonts is not measured - Windows doesn't allow to get filenames of the fonts, so if there are two fonts with the same name, one will be missing MSDN: If you request a font named Palatino, but no such font is available on the system, the font mapper will substitute a font that has similar attributes but a different name. [ ] check if font chosen by the system has required family To get the appropriate font, call EnumFontFamiliesEx with the desired font characteristics in the LOGFONT structure, then retrieve the appropriate typeface name and create the font using CreateFont or CreateFontIndirect. """ DEBUG = False __all__ = ['have_font', 'font_list'] __version__ = '0.3' __url__ = 'https://bitbucket.org/techtonik/fontquery' import sys PY3K = sys.version_info >= (3, 0) #-- INTRO: MAINTAIN CACHED FONTS DB -- # [ ] make it Django/NDB style model definition class FontEntry(object): """ Font classification. Level 0: - name - vector (True if font is vector, False for raster fonts) - format: ttf | ... """ def __init__(self, name, vector, format, monospace, family): self.name = name self.vector = vector self.format = format self.monospace = monospace self.family = family # List of FontEntry objects FONTDB = [] #-- CHAPTER 1: GET ALL SYSTEM FONTS USING EnumFontFamiliesEx FROM GDI -- """ Q: Why GDI? Why not GDI+? A: Wikipedia: Because of the additional text processing and resolution independence capabilities in GDI+, text rendering is performed by the CPU [2] and it is nearly an order of magnitude slower than in hardware accelerated GDI.[3] Chris Jackson published some tests indicating that a piece of text rendering code he had written could render 99,000 glyphs per second in GDI, but the same code using GDI+ rendered 16,600 glyphs per second. """ import ctypes from ctypes import wintypes user32 = ctypes.windll.user32 gdi32 = ctypes.windll.gdi32 # --- define necessary data structures from wingdi.h # for calling ANSI functions of Windows API (end with A) TCHAR is # defined as single char, for Unicode ones (end witn W) it is WCHAR CHAR = ctypes.c_char # Python 2.7 compatibility TCHAR = CHAR BYTE = ctypes.c_ubyte # http://bugs.python.org/issue16376 # charset codes for LOGFONT structure ANSI_CHARSET = 0 ARABIC_CHARSET = 178 BALTIC_CHARSET = 186 CHINESEBIG5_CHARSET = 136 DEFAULT_CHARSET = 1 # - charset for current system locale - # means function can be called several times # for the single font (for each charset) EASTEUROPE_CHARSET = 238 GB2312_CHARSET = 134 GREEK_CHARSET = 161 HANGUL_CHARSET = 129 HEBREW_CHARSET = 177 JOHAB_CHARSET = 130 MAC_CHARSET = 77 OEM_CHARSET = 255 # OS dependent system charset RUSSIAN_CHARSET = 204 SHIFTJIS_CHARSET = 128 SYMBOL_CHARSET = 2 THAI_CHARSET = 222 TURKISH_CHARSET = 162 VIETNAMESE_CHARSET = 163 # build lookup dictionary to get charset name from its code CHARSET_NAMES = {} for (name, value) in locals().copy().items(): if name.endswith('_CHARSET'): CHARSET_NAMES[value] = name # font pitch constants ('fixed pitch' means 'monospace') DEFAULT_PITCH = 0 FIXED_PITCH = 1 VARIABLE_PITCH = 2 # Windows font family constants FF_DONTCARE = 0 # Don't care or don't know FF_ROMAN = 1 # with serifs, proportional FF_SWISS = 2 # w/out serifs, proportional FF_MODERN = 3 # constant stroke width FF_SCRIPT = 4 # handwritten FF_DECORATIVE = 5 # novelty class LOGFONT(ctypes.Structure): # EnumFontFamiliesEx examines only 3 fields: # - lfCharSet # - lfFaceName - empty string enumerates one font in each available # typeface name, valid typeface name gets all fonts # with that name # - lfPitchAndFamily - must be set to 0 [ ] _fields_ = [ ('lfHeight', wintypes.LONG), # value > 0 specifies the largest size of *char cell* to match # char cell = char height + internal leading # value = 0 makes matched use default height for search # value < 0 specifies the largest size of *char height* to match ('lfWidth', wintypes.LONG), # average width also in *logical units*, which are pixels in # default _mapping mode_ (MM_TEXT) for device ('lfEscapement', wintypes.LONG), # string baseline rotation in tenths of degrees ('lfOrientation', wintypes.LONG), # character rotation in tenths of degrees ('lfWeight', wintypes.LONG), # 0 through 1000 400 is normal, 700 is bold, 0 is default ('lfItalic', BYTE), ('lfUnderline', BYTE), ('lfStrikeOut', BYTE), ('lfCharSet', BYTE), # ANSI_CHARSET, BALTIC_CHARSET, ... - see *_CHARSET constants above ('lfOutPrecision', BYTE), # many constants how the output must match height, width, pitch etc. # OUT_DEFAULT_PRECIS # [ ] TODO ('lfClipPrecision', BYTE), # how to clip characters, no useful properties, leave default value # CLIP_DEFAULT_PRECIS ('lfQuality', BYTE), # ANTIALIASED_QUALITY # CLEARTYPE_QUALITY # DEFAULT_QUALITY # DRAFT_QUALITY # NONANTIALIASED_QUALITY # PROOF_QUALITY ('lfPitchAndFamily', BYTE), # DEFAULT_PITCH # FIXED_PITCH - authoritative for monospace # VARIABLE_PITCH # stacked with any of # FF_DECORATIVE - novelty # FF_DONTCARE - default font # FF_MODERN - stroke width ('pen width') near constant # FF_ROMAN - proportional (variable char width) with serifs # FF_SCRIPT - handwritten # FF_SWISS - proportional without serifs ('lfFaceName', TCHAR*32)] # typeface name of the font - null-terminated string class FONTSIGNATURE(ctypes.Structure): # supported code pages and Unicode subranges for the font # needed for NEWTEXTMETRICEX structure _fields_ = [ ('sUsb', wintypes.DWORD*4), # 128-bit Unicode subset bitfield (USB) ('sCsb', wintypes.DWORD*2)] # 64-bit, code-page bitfield (CPB) class NEWTEXTMETRIC(ctypes.Structure): # physical font attributes for True Type fonts # needed for NEWTEXTMETRICEX structure _fields_ = [ ('tmHeight', wintypes.LONG), ('tmAscent', wintypes.LONG), ('tmDescent', wintypes.LONG), ('tmInternalLeading', wintypes.LONG), ('tmExternalLeading', wintypes.LONG), ('tmAveCharWidth', wintypes.LONG), ('tmMaxCharWidth', wintypes.LONG), ('tmWeight', wintypes.LONG), ('tmOverhang', wintypes.LONG), ('tmDigitizedAspectX', wintypes.LONG), ('tmDigitizedAspectY', wintypes.LONG), ('mFirstChar', TCHAR), ('mLastChar', TCHAR), ('mDefaultChar', TCHAR), ('mBreakChar', TCHAR), ('tmItalic', BYTE), ('tmUnderlined', BYTE), ('tmStruckOut', BYTE), ('tmPitchAndFamily', BYTE), ('tmCharSet', BYTE), ('tmFlags', wintypes.DWORD), ('ntmSizeEM', wintypes.UINT), ('ntmCellHeight', wintypes.UINT), ('ntmAvgWidth', wintypes.UINT)] class NEWTEXTMETRICEX(ctypes.Structure): # physical font attributes for True Type fonts # needed for FONTENUMPROC callback function _fields_ = [ ('ntmTm', NEWTEXTMETRIC), ('ntmFontSig', FONTSIGNATURE)] # type for a function that is called by the system for # each font during execution of EnumFontFamiliesEx FONTENUMPROC = ctypes.WINFUNCTYPE( ctypes.c_int, # return non-0 to continue enumeration, 0 to stop ctypes.POINTER(LOGFONT), ctypes.POINTER(NEWTEXTMETRICEX), wintypes.DWORD, # font type, a combination of # DEVICE_FONTTYPE # RASTER_FONTTYPE # TRUETYPE_FONTTYPE wintypes.LPARAM ) def _enum_font_names(logfont, textmetricex, fonttype, param): """callback function to be executed during EnumFontFamiliesEx call for each font name. it stores names in global variable """ global FONTDB lf = logfont.contents name = lf.lfFaceName if PY3K: # [ ] check this works name = name.decode('utf-8') # detect font type (vector|raster) and format (ttf) # [ ] use Windows constant TRUETYPE_FONTTYPE if fonttype & 4: vector = True format = 'ttf' else: vector = False # [ ] research Windows raster format structure format = 'unknown' pitch = lf.lfPitchAndFamily & 0b11 family = lf.lfPitchAndFamily >> 4 # [ ] check FIXED_PITCH, VARIABLE_PITCH and FF_MODERN # combination # # FP T NM 400 CHARSET: 0 DFKai-SB # FP T NM 400 CHARSET: 136 DFKai-SB # FP T NM 400 CHARSET: 0 @DFKai-SB # FP T NM 400 CHARSET: 136 @DFKai-SB # VP T M 400 CHARSET: 0 OCR A Extended monospace = (pitch == FIXED_PITCH) charset = lf.lfCharSet FONTDB.append(FontEntry(name, vector, format, monospace, family)) if DEBUG: info = '' if pitch == FIXED_PITCH: info += 'FP ' elif pitch == VARIABLE_PITCH: info += 'VP ' else: info += ' ' # [ ] check exact fonttype values meaning info += '%s ' % {0:'U', 1:'R', 4:'T'}[fonttype] if monospace: info += 'M ' else: info += 'NM ' style = [' ']*3 if lf.lfItalic: style[0] = 'I' if lf.lfUnderline: style[1] = 'U' if lf.lfStrikeOut: style[2] = 'S' info += ''.join(style) info += ' %s' % lf.lfWeight #if pitch == FIXED_PITCH: if 1: print '%s CHARSET: %3s %s' % (info, lf.lfCharSet, lf.lfFaceName) return 1 # non-0 to continue enumeration enum_font_names = FONTENUMPROC(_enum_font_names) # --- /define # --- prepare and call EnumFontFamiliesEx def query(charset=DEFAULT_CHARSET): """ Prepare and call EnumFontFamiliesEx. query() - return tuple with sorted list of all available system fonts query(charset=ANSI_CHARSET) - return tuple sorted list of system fonts supporting ANSI charset """ global FONTDB # 1. Get device context of the entire screen hdc = user32.GetDC(None) # 2. Call EnumFontFamiliesExA (ANSI version) # 2a. Call with empty font name to query all available fonts # (or fonts for the specified charset) # # NOTES: # # * there are fonts that don't support ANSI charset # * for DEFAULT_CHARSET font is passed to callback function as # many times as charsets it supports # [ ] font name should be less than 32 symbols with terminating \0 # [ ] check double purpose - enumerate all available font names # - enumerate all available charsets for a single font # - other params? logfont = LOGFONT(0, 0, 0, 0, 0, 0, 0, 0, charset, 0, 0, 0, 0, b'\0') FONTDB = [] # clear cached FONTDB for enum_font_names callback res = gdi32.EnumFontFamiliesExA( hdc, # handle to device context ctypes.byref(logfont), enum_font_names, # pointer to callback function 0, # lParam - application-supplied data 0) # dwFlags - reserved = 0 # res here is the last value returned by callback function # 3. Release DC user32.ReleaseDC(None, hdc) return FONTDB # --- Public API --- def have_font(name, refresh=False): """ Return True if font with specified `name` is present. The result of querying system font names is cached. Set `refresh` parameter to True to purge cache and reload font information. """ if not FONTDB or refresh: query() if any(f.name == name for f in FONTDB): return True else: return False def font_list(vector_only=False, monospace_only=False): """Return list of system installed font names.""" if not FONTDB: query() fonts = FONTDB if vector_only: fonts = [f for f in fonts if f.vector] if monospace_only: fonts = [f for f in fonts if f.monospace] return sorted([f.name for f in fonts]) if __name__ == '__main__': import sys if sys.argv[1:] == ['debug']: DEBUG = True if sys.argv[1:] == ['test'] or DEBUG: print 'Running tests..' # test have_font (Windows) test_arial = have_font('Arial') print 'Have font "Arial"? %s' % test_arial print 'Have font "missing-one"? %s' % have_font('missing-one') # test cache is not rebuilt FONTDB = [FontEntry('stub', False, '', False, FF_MODERN)] assert(have_font('Arial') != test_arial) # test cache is rebiult assert(have_font('Arial', refresh=True) == test_arial) if not DEBUG: sys.exit() if sys.argv[1:] == ['vector']: fonts = font_list(vector_only=True) elif sys.argv[1:] == ['mono']: fonts = font_list(monospace_only=True) elif sys.argv[1:] == ['vector','mono']: fonts = font_list(vector_only=True, monospace_only=True) else: fonts = font_list() print '\n'.join(fonts) if DEBUG: print "Total: %s" % len(font_list()) #-- CHAPTER 2: WORK WITH FONT DIMENSIONS -- # # Essential info about font metrics http://support.microsoft.com/kb/32667 # And about logical units at http://www.winprog.org/tutorial/fonts.html # x. Convert desired font size from points into logical units (pixels) # By default logical for the screen units are pixels. This is defined # by default MM_TEXT mapping mode. # Point is ancient unit of measurement for physical size of a font. # 10pt is equal to 3.527mm. To make sure a char on screen has physical # size equal to 3.527mm, we need to know display size to calculate how # many pixels are in 3.527mm, and then fetch font that best matches # this size. # Essential info about conversion http://support.microsoft.com/kb/74299 # x.1 Get pixels per inch using GetDeviceCaps() or ... #-- CHAPTER 3: LAYERED FONT API -- # # y. Font object with several layers of info # Font object should contains normalized font information. This # information is split according to usage. For example, level 0 property # is font id - its name. Level 1 can be information about loaded font # characters - in pyglet it could be cached/used glyphs and video memory # taken by those glyphs. # [ ] (pyglet) investigate if it is possible to get video memory size # occupied by the font glyphs # [ ] (pyglet) investigate if it is possible to unload font from video # memory if its unused
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' # TODO Windows Vista: need to call SetProcessDPIAware? May affect GDI+ calls # as well as font. from ctypes import * import ctypes import math from sys import byteorder import pyglet from pyglet.font import base from pyglet.font import win32query import pyglet.image from pyglet.libs.win32.constants import * from pyglet.libs.win32.types import * from pyglet.libs.win32 import _gdi32 as gdi32, _user32 as user32 from pyglet.libs.win32 import _kernel32 as kernel32 from pyglet.compat import asbytes _debug_font = pyglet.options['debug_font'] def str_ucs2(text): if byteorder == 'big': text = text.encode('utf_16_be') else: text = text.encode('utf_16_le') # explicit endian avoids BOM return create_string_buffer(text + '\0') _debug_dir = 'debug_font' def _debug_filename(base, extension): import os if not os.path.exists(_debug_dir): os.makedirs(_debug_dir) name = '%s-%%d.%%s' % os.path.join(_debug_dir, base) num = 1 while os.path.exists(name % (num, extension)): num += 1 return name % (num, extension) def _debug_image(image, name): filename = _debug_filename(name, 'png') image.save(filename) _debug('Saved image %r to %s' % (image, filename)) _debug_logfile = None def _debug(msg): global _debug_logfile if not _debug_logfile: _debug_logfile = open(_debug_filename('log', 'txt'), 'wt') _debug_logfile.write(msg + '\n') class Win32GlyphRenderer(base.GlyphRenderer): _bitmap = None _dc = None _bitmap_rect = None def __init__(self, font): super(Win32GlyphRenderer, self).__init__(font) self.font = font # Pessimistically round up width and height to 4 byte alignment width = font.max_glyph_width height = font.ascent - font.descent width = (width | 0x3) + 1 height = (height | 0x3) + 1 self._create_bitmap(width, height) gdi32.SelectObject(self._dc, self.font.hfont) def _create_bitmap(self, width, height): pass def render(self, text): raise NotImplementedError('abstract') class GDIGlyphRenderer(Win32GlyphRenderer): def __del__(self): try: if self._dc: gdi32.DeleteDC(self._dc) if self._bitmap: gdi32.DeleteObject(self._bitmap) except: pass def render(self, text): # Attempt to get ABC widths (only for TrueType) abc = ABC() if gdi32.GetCharABCWidthsW(self._dc, ord(text), ord(text), byref(abc)): width = abc.abcB lsb = abc.abcA advance = abc.abcA + abc.abcB + abc.abcC else: width_buf = c_int() gdi32.GetCharWidth32W(self._dc, ord(text), ord(text), byref(width_buf)) width = width_buf.value lsb = 0 advance = width # Can't get glyph-specific dimensions, use whole line-height. height = self._bitmap_height image = self._get_image(text, width, height, lsb) glyph = self.font.create_glyph(image) glyph.set_bearings(-self.font.descent, lsb, advance) if _debug_font: _debug('%r.render(%s)' % (self, text)) _debug('abc.abcA = %r' % abc.abcA) _debug('abc.abcB = %r' % abc.abcB) _debug('abc.abcC = %r' % abc.abcC) _debug('width = %r' % width) _debug('height = %r' % height) _debug('lsb = %r' % lsb) _debug('advance = %r' % advance) _debug_image(image, 'glyph_%s' % text) _debug_image(self.font.textures[0], 'tex_%s' % text) return glyph def _get_image(self, text, width, height, lsb): # There's no such thing as a greyscale bitmap format in GDI. We can # create an 8-bit palette bitmap with 256 shades of grey, but # unfortunately antialiasing will not work on such a bitmap. So, we # use a 32-bit bitmap and use the red channel as OpenGL's alpha. gdi32.SelectObject(self._dc, self._bitmap) gdi32.SelectObject(self._dc, self.font.hfont) gdi32.SetBkColor(self._dc, 0x0) gdi32.SetTextColor(self._dc, 0x00ffffff) gdi32.SetBkMode(self._dc, OPAQUE) # Draw to DC user32.FillRect(self._dc, byref(self._bitmap_rect), self._black) gdi32.ExtTextOutA(self._dc, -lsb, 0, 0, None, text, len(text), None) gdi32.GdiFlush() # Create glyph object and copy bitmap data to texture image = pyglet.image.ImageData(width, height, 'AXXX', self._bitmap_data, self._bitmap_rect.right * 4) return image def _create_bitmap(self, width, height): self._black = gdi32.GetStockObject(BLACK_BRUSH) self._white = gdi32.GetStockObject(WHITE_BRUSH) if self._dc: gdi32.ReleaseDC(self._dc) if self._bitmap: gdi32.DeleteObject(self._bitmap) pitch = width * 4 data = POINTER(c_byte * (height * pitch))() info = BITMAPINFO() info.bmiHeader.biSize = sizeof(info.bmiHeader) info.bmiHeader.biWidth = width info.bmiHeader.biHeight = height info.bmiHeader.biPlanes = 1 info.bmiHeader.biBitCount = 32 info.bmiHeader.biCompression = BI_RGB self._dc = gdi32.CreateCompatibleDC(None) self._bitmap = gdi32.CreateDIBSection(None, byref(info), DIB_RGB_COLORS, byref(data), None, 0) # Spookiness: the above line causes a "not enough storage" error, # even though that error cannot be generated according to docs, # and everything works fine anyway. Call SetLastError to clear it. kernel32.SetLastError(0) self._bitmap_data = data.contents self._bitmap_rect = RECT() self._bitmap_rect.left = 0 self._bitmap_rect.right = width self._bitmap_rect.top = 0 self._bitmap_rect.bottom = height self._bitmap_height = height if _debug_font: _debug('%r._create_dc(%d, %d)' % (self, width, height)) _debug('_dc = %r' % self._dc) _debug('_bitmap = %r' % self._bitmap) _debug('pitch = %r' % pitch) _debug('info.bmiHeader.biSize = %r' % info.bmiHeader.biSize) class Win32Font(base.Font): glyph_renderer_class = GDIGlyphRenderer def __init__(self, name, size, bold=False, italic=False, dpi=None): super(Win32Font, self).__init__() self.logfont = self.get_logfont(name, size, bold, italic, dpi) self.hfont = gdi32.CreateFontIndirectA(byref(self.logfont)) # Create a dummy DC for coordinate mapping dc = user32.GetDC(0) metrics = TEXTMETRIC() gdi32.SelectObject(dc, self.hfont) gdi32.GetTextMetricsA(dc, byref(metrics)) self.ascent = metrics.tmAscent self.descent = -metrics.tmDescent self.max_glyph_width = metrics.tmMaxCharWidth @staticmethod def get_logfont(name, size, bold, italic, dpi): # Create a dummy DC for coordinate mapping dc = user32.GetDC(0) if dpi is None: dpi = 96 logpixelsy = dpi logfont = LOGFONT() # Conversion of point size to device pixels logfont.lfHeight = int(-size * logpixelsy // 72) if bold: logfont.lfWeight = FW_BOLD else: logfont.lfWeight = FW_NORMAL logfont.lfItalic = italic logfont.lfFaceName = asbytes(name) logfont.lfQuality = ANTIALIASED_QUALITY return logfont @classmethod def have_font(cls, name): # [ ] add support for loading raster fonts return win32query.have_font(name) @classmethod def add_font_data(cls, data): numfonts = c_uint32() gdi32.AddFontMemResourceEx(data, len(data), 0, byref(numfonts)) # --- GDI+ font rendering --- from pyglet.image.codecs.gdiplus import PixelFormat32bppARGB, gdiplus, Rect from pyglet.image.codecs.gdiplus import ImageLockModeRead, BitmapData DriverStringOptionsCmapLookup = 1 DriverStringOptionsRealizedAdvance = 4 TextRenderingHintAntiAlias = 4 TextRenderingHintAntiAliasGridFit = 3 StringFormatFlagsDirectionRightToLeft = 0x00000001 StringFormatFlagsDirectionVertical = 0x00000002 StringFormatFlagsNoFitBlackBox = 0x00000004 StringFormatFlagsDisplayFormatControl = 0x00000020 StringFormatFlagsNoFontFallback = 0x00000400 StringFormatFlagsMeasureTrailingSpaces = 0x00000800 StringFormatFlagsNoWrap = 0x00001000 StringFormatFlagsLineLimit = 0x00002000 StringFormatFlagsNoClip = 0x00004000 class Rectf(ctypes.Structure): _fields_ = [ ('x', ctypes.c_float), ('y', ctypes.c_float), ('width', ctypes.c_float), ('height', ctypes.c_float), ] class GDIPlusGlyphRenderer(Win32GlyphRenderer): def _create_bitmap(self, width, height): self._data = (ctypes.c_byte * (4 * width * height))() self._bitmap = ctypes.c_void_p() self._format = PixelFormat32bppARGB gdiplus.GdipCreateBitmapFromScan0(width, height, width * 4, self._format, self._data, ctypes.byref(self._bitmap)) self._graphics = ctypes.c_void_p() gdiplus.GdipGetImageGraphicsContext(self._bitmap, ctypes.byref(self._graphics)) gdiplus.GdipSetPageUnit(self._graphics, UnitPixel) self._dc = user32.GetDC(0) gdi32.SelectObject(self._dc, self.font.hfont) gdiplus.GdipSetTextRenderingHint(self._graphics, TextRenderingHintAntiAliasGridFit) self._brush = ctypes.c_void_p() gdiplus.GdipCreateSolidFill(0xffffffff, ctypes.byref(self._brush)) self._matrix = ctypes.c_void_p() gdiplus.GdipCreateMatrix(ctypes.byref(self._matrix)) self._flags = (DriverStringOptionsCmapLookup | DriverStringOptionsRealizedAdvance) self._rect = Rect(0, 0, width, height) self._bitmap_height = height def render(self, text): ch = ctypes.create_unicode_buffer(text) len_ch = len(text) # Layout rectangle; not clipped against so not terribly important. width = 10000 height = self._bitmap_height rect = Rectf(0, self._bitmap_height - self.font.ascent + self.font.descent, width, height) # Set up GenericTypographic with 1 character measure range generic = ctypes.c_void_p() gdiplus.GdipStringFormatGetGenericTypographic(ctypes.byref(generic)) format = ctypes.c_void_p() gdiplus.GdipCloneStringFormat(generic, ctypes.byref(format)) # Measure advance bbox = Rectf() flags = (StringFormatFlagsMeasureTrailingSpaces | StringFormatFlagsNoClip | StringFormatFlagsNoFitBlackBox) gdiplus.GdipSetStringFormatFlags(format, flags) gdiplus.GdipMeasureString(self._graphics, ch, len_ch, self.font._gdipfont, ctypes.byref(rect), format, ctypes.byref(bbox), None, None) lsb = 0 advance = int(math.ceil(bbox.width)) # XXX HACK HACK HACK # Windows GDI+ is a filthy broken toy. No way to measure the bounding # box of a string, or to obtain LSB. What a joke. # # For historical note, GDI cannot be used because it cannot composite # into a bitmap with alpha. # # It looks like MS have abandoned GDI and GDI+ and are finally # supporting accurate text measurement with alpha composition in .NET # 2.0 (WinForms) via the TextRenderer class; this has no C interface # though, so we're entirely screwed. # # So anyway, this hack bumps up the width if the font is italic; # this compensates for some common fonts. It's also a stupid waste of # texture memory. width = advance if self.font.italic: width += width // 2 # XXX END HACK HACK HACK # Draw character to bitmap gdiplus.GdipGraphicsClear(self._graphics, 0x00000000) gdiplus.GdipDrawString(self._graphics, ch, len_ch, self.font._gdipfont, ctypes.byref(rect), format, self._brush) gdiplus.GdipFlush(self._graphics, 1) bitmap_data = BitmapData() gdiplus.GdipBitmapLockBits(self._bitmap, byref(self._rect), ImageLockModeRead, self._format, byref(bitmap_data)) # Create buffer for RawImage buffer = create_string_buffer( bitmap_data.Stride * bitmap_data.Height) memmove(buffer, bitmap_data.Scan0, len(buffer)) # Unlock data gdiplus.GdipBitmapUnlockBits(self._bitmap, byref(bitmap_data)) image = pyglet.image.ImageData(width, height, 'BGRA', buffer, -bitmap_data.Stride) glyph = self.font.create_glyph(image) glyph.set_bearings(-self.font.descent, lsb, advance) return glyph FontStyleBold = 1 FontStyleItalic = 2 UnitPixel = 2 UnitPoint = 3 class GDIPlusFont(Win32Font): glyph_renderer_class = GDIPlusGlyphRenderer _private_fonts = None _default_name = 'Arial' def __init__(self, name, size, bold=False, italic=False, dpi=None): if not name: name = self._default_name super(GDIPlusFont, self).__init__(name, size, bold, italic, dpi) family = ctypes.c_void_p() name = ctypes.c_wchar_p(name) # Look in private collection first: if self._private_fonts: gdiplus.GdipCreateFontFamilyFromName(name, self._private_fonts, ctypes.byref(family)) # Then in system collection: if not family: gdiplus.GdipCreateFontFamilyFromName(name, None, ctypes.byref(family)) # Nothing found, use default font. if not family: name = self._default_name gdiplus.GdipCreateFontFamilyFromName(ctypes.c_wchar_p(name), None, ctypes.byref(family)) if dpi is None: unit = UnitPoint self.dpi = 96 else: unit = UnitPixel size = (size * dpi) // 72 self.dpi = dpi style = 0 if bold: style |= FontStyleBold if italic: style |= FontStyleItalic self.italic = italic # XXX needed for HACK HACK HACK self._gdipfont = ctypes.c_void_p() gdiplus.GdipCreateFont(family, ctypes.c_float(size), style, unit, ctypes.byref(self._gdipfont)) @classmethod def add_font_data(cls, data): super(GDIPlusFont, cls).add_font_data(data) if not cls._private_fonts: cls._private_fonts = ctypes.c_void_p() gdiplus.GdipNewPrivateFontCollection( ctypes.byref(cls._private_fonts)) gdiplus.GdipPrivateAddMemoryFont(cls._private_fonts, data, len(data))
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' # TODO Tiger and later: need to set kWindowApplicationScaledAttribute for DPI # independence? from ctypes import * import math from sys import byteorder from pyglet.font import base import pyglet.image from pyglet.libs.darwin import * from pyglet.libs.darwin import _oscheck class FixedPoint(Structure): _fields_ = [ ('x', Fixed), ('y', Fixed) ] class ATSTrapezoid(Structure): _fields_ = [ ('upperLeft', FixedPoint), ('upperRight', FixedPoint), ('lowerRight', FixedPoint), ('lowerLeft', FixedPoint) ] # TODO: most of the ATS and CG here not used any more. CGGlyph = c_ushort ATSUFontID = c_uint32 RGBColor = c_short * 3 ATSURGBAlphaColor = c_float * 4 kCGImageAlphaNone = 0 kCGImageAlphaPremultipliedLast = 1 kCGTextFill = 0 kATSUInvalidFontErr = -8796 kATSFontContextUnspecified = 0 kATSFontContextGlobal = 1 kATSFontContextLocal = 2 kATSFontFilterSelectorUnspecified = 0 kATSFontFilterSelectorGeneration = 3 kATSFontFilterSelectorFontFamily = 7 kATSFontFilterSelectorFontFamilyApplierFunction = 8 kATSFontFilterSelectorFontApplierFunction = 9 kATSOptionFlagsDoNotNotify = 0x00000001 << 8 kATSOptionFlagsIterationScopeMask = 0x00000007 << 12 kATSOptionFlagsDefaultScope = 0x00000000 << 12 kATSOptionFlagsUnRestrictedScope = 0x00000001 << 12 kATSOptionFlagsRestrictedScope = 0x00000002 << 12 kATSOptionFlagsProcessSubdirectories = 0x00000001 << 6 kATSUFromTextBeginning = c_ulong(0xFFFFFFFF) kATSUToTextEnd = c_ulong(0xFFFFFFFF) kATSULineAscentTag = 8 kATSULineDescentTag = 9 ATSUTextMeasurement = Fixed kATSUQDBoldfaceTag = 256 kATSUQDItalicTag = 257 kATSUFontTag = 261 kATSUSizeTag = 262 kATSUCGContextTag = 32767 kATSUColorTag = 263 kATSURGBAlphaColorTag = 288 kATSULineWidthTag = 1 kFontFullName = 4 kFontNoPlatformCode = c_ulong(-1) kFontNoScriptCode = c_ulong(-1) kFontNoLanguageCode = c_ulong(-1) kATSUseDeviceOrigins = 1 kATSFontFormatUnspecified = 0 kATSFontContextLocal = 2 carbon.CGColorSpaceCreateWithName.restype = c_void_p carbon.CGBitmapContextCreate.restype = POINTER(c_void_p) UniCharArrayOffset = c_uint32 UniCharCount = c_uint32 kATSULayoutOperationJustification = 1 kATSULayoutOperationPostLayoutAdjustment = 0x20 kATSULayoutOperationCallbackStatusHandled = 0 kATSULayoutOperationCallbackStatusContinue = c_long(1) kATSULayoutOperationOverrideTag = 15 kATSUDirectDataAdvanceDeltaFixedArray = 0 kATSUDirectDataDeviceDeltaSInt16Array = 2 kATSUDirectDataLayoutRecordATSLayoutRecordVersion1 = 100 ATSUDirectLayoutOperationOverrideUPP = CFUNCTYPE(c_int, c_int, c_void_p, c_uint32, c_void_p, POINTER(c_int)) class ATSULayoutOperationOverrideSpecifier(Structure): _fields_ = [ ('operationSelector', c_uint32), ('overrideUPP', ATSUDirectLayoutOperationOverrideUPP) ] class ATSLayoutRecord(Structure): _pack_ = 2 _fields_ = [ ('glyphID', c_uint16), ('flags', c_uint32), ('originalOffset', c_uint32), ('realPos', Fixed), ] def fixed(value): return c_int32(carbon.Long2Fix(c_long(int(value)))) carbon.Fix2X.restype = c_double def fix2float(value): return carbon.Fix2X(value) def create_atsu_style(attributes): # attributes is a dict of ATSUAttributeTag => ctypes value tags, values = zip(*attributes.items()) tags = (c_int * len(tags))(*tags) sizes = (c_uint * len(values))(*[sizeof(v) for v in values]) values = (c_void_p * len(values))(*[cast(pointer(v), c_void_p) \ for v in values]) style = c_void_p() carbon.ATSUCreateStyle(byref(style)) carbon.ATSUSetAttributes(style, len(tags), tags, sizes, values) return style def set_layout_attributes(layout, attributes): if attributes: # attributes is a dict of ATSUAttributeTag => ctypes value tags, values = zip(*attributes.items()) tags = (c_int * len(tags))(*tags) sizes = (c_uint * len(values))(*[sizeof(v) for v in values]) values = (c_void_p * len(values))(*[cast(pointer(v), c_void_p) \ for v in values]) r = carbon.ATSUSetLayoutControls(layout, len(tags), tags, sizes, values) _oscheck(r) def str_ucs2(text): if byteorder == 'big': text = text.encode('utf_16_be') else: text = text.encode('utf_16_le') # explicit endian avoids BOM return create_string_buffer(text + '\0') class CarbonGlyphRenderer(base.GlyphRenderer): _bitmap = None _bitmap_context = None _bitmap_rect = None _glyph_advance = 0 # set through callback def __init__(self, font): super(CarbonGlyphRenderer, self).__init__(font) self._create_bitmap_context(256, 256) self.font = font def __del__(self): try: if self._bitmap_context: carbon.CGContextRelease(self._bitmap_context) except: pass def _layout_callback(self, operation, line, ref, extra, callback_status): if not line: return 0 records = c_void_p() n_records = c_uint() r = carbon.ATSUDirectGetLayoutDataArrayPtrFromLineRef(line, kATSUDirectDataLayoutRecordATSLayoutRecordVersion1, 0, byref(records), byref(n_records)) _oscheck(r) records = cast(records, POINTER(ATSLayoutRecord * n_records.value)).contents self._glyph_advance = fix2float(records[-1].realPos) callback_status.contents = kATSULayoutOperationCallbackStatusContinue return 0 def render(self, text): # Convert text to UCS2 text_len = len(text) text_ucs2 = str_ucs2(text) # Create layout override handler to extract device advance value. override_spec = ATSULayoutOperationOverrideSpecifier() override_spec.operationSelector = \ kATSULayoutOperationPostLayoutAdjustment override_spec.overrideUPP = \ ATSUDirectLayoutOperationOverrideUPP(self._layout_callback) # Create ATSU text layout for this text and font layout = c_void_p() carbon.ATSUCreateTextLayout(byref(layout)) set_layout_attributes(layout, { kATSUCGContextTag: self._bitmap_context, kATSULayoutOperationOverrideTag: override_spec}) carbon.ATSUSetTextPointerLocation(layout, text_ucs2, kATSUFromTextBeginning, kATSUToTextEnd, text_len) carbon.ATSUSetRunStyle(layout, self.font.atsu_style, kATSUFromTextBeginning, kATSUToTextEnd) # Turning on transient font matching screws up font layout # predictability when strange fonts are installed # <ah> Don't believe this. Can't get foreign/special characters # without transient on. carbon.ATSUSetTransientFontMatching(layout, True) # Get bitmap dimensions required rect = Rect() carbon.ATSUMeasureTextImage(layout, kATSUFromTextBeginning, kATSUToTextEnd, 0, 0, byref(rect)) image_width = rect.right - rect.left + 2 image_height = rect.bottom - rect.top + 2 baseline = rect.bottom + 1 lsb = rect.left # Resize Quartz context if necessary if (image_width > self._bitmap_rect.size.width or image_height > self._bitmap_rect.size.height): self._create_bitmap_context( int(max(image_width, self._bitmap_rect.size.width)), int(max(image_height, self._bitmap_rect.size.height))) set_layout_attributes(layout, { kATSUCGContextTag: self._bitmap_context}) # Draw to the bitmap carbon.CGContextClearRect(self._bitmap_context, self._bitmap_rect) carbon.ATSUDrawText(layout, 0, kATSUToTextEnd, fixed(-lsb + 1), fixed(baseline)) advance = self._glyph_advance # Round advance to nearest int. It actually looks good with sub-pixel # advance as well -- Helvetica at 12pt is more tightly spaced, but # Times New Roman at 12pt is too light. With integer positioning # overall look seems darker and perhaps more uniform. It's also more # similar (programmatically) to Win32 and FreeType. Still, worth # messing around with (comment out next line) if you're interested. advance = int(round(advance)) # Fix advance for zero-width space if text == u'\u200b': advance = 0 # A negative pitch is required, but it is much faster to load the # glyph upside-down and flip the tex_coords. Note region used # to start at top of glyph image. pitch = int(4 * self._bitmap_rect.size.width) image = pyglet.image.ImageData(image_width, self._bitmap_rect.size.height, 'RGBA', self._bitmap, pitch) skip_rows = int(self._bitmap_rect.size.height - image_height) image = image.get_region(0, skip_rows, image.width, image_height) glyph = self.font.create_glyph(image) glyph.set_bearings(baseline, lsb - 1, int(advance)) t = list(glyph.tex_coords) glyph.tex_coords = t[9:12] + t[6:9] + t[3:6] + t[:3] return glyph def _create_bitmap_context(self, width, height): '''Create or recreate bitmap and Quartz context.''' if self._bitmap_context: carbon.CGContextRelease(self._bitmap_context) components = 4 pitch = width * components self._bitmap = (c_ubyte * (pitch * height))() color_space = carbon.CGColorSpaceCreateDeviceRGB() context = carbon.CGBitmapContextCreate(self._bitmap, width, height, 8, pitch, color_space, kCGImageAlphaPremultipliedLast) carbon.CGColorSpaceRelease(color_space) # Disable RGB decimated antialiasing, use standard # antialiasing which won't break alpha. carbon.CGContextSetShouldSmoothFonts(context, False) carbon.CGContextSetShouldAntialias(context, True) self._bitmap_context = context self._bitmap_rect = CGRect() self._bitmap_rect.origin.x = 0 self._bitmap_rect.origin.y = 0 self._bitmap_rect.size.width = width self._bitmap_rect.size.height = height class CarbonFont(base.Font): glyph_renderer_class = CarbonGlyphRenderer def __init__(self, name, size, bold=False, italic=False, dpi=None): super(CarbonFont, self).__init__() if not name: name = 'Helvetica' if dpi is None: dpi = 96 # pyglet 1.1; in pyglet 1.0 this was 72. # If application is not DPI-aware, DPI is fixed at 72. Scale # font size to emulate other DPI. This will need to be fixed if issue # #87 is implemented. size = size * dpi / 72. name = name.encode('ascii', 'ignore') font_id = ATSUFontID() carbon.ATSUFindFontFromName( name, len(name), kFontFullName, kFontNoPlatformCode, kFontNoScriptCode, kFontNoLanguageCode, byref(font_id)) attributes = { kATSUSizeTag: fixed(size), kATSUFontTag: font_id, kATSURGBAlphaColorTag: ATSURGBAlphaColor(1, 1, 1, 1), kATSUQDBoldfaceTag: c_byte(bold), kATSUQDItalicTag: c_byte(italic) } self.atsu_style = create_atsu_style(attributes) self.calculate_metrics() @classmethod def have_font(cls, name): font_id = ATSUFontID() name = name.encode('ascii', 'ignore') r = carbon.ATSUFindFontFromName( name, len(name), kFontFullName, kFontNoPlatformCode, kFontNoScriptCode, kFontNoLanguageCode, byref(font_id)) return r != kATSUInvalidFontErr def calculate_metrics(self): # It seems the only way to get the font's ascent and descent is to lay # out some glyphs and measure them. # fake ucs2 string text = '\0a' layout = c_void_p() carbon.ATSUCreateTextLayout(byref(layout)) carbon.ATSUSetTextPointerLocation(layout, text, kATSUFromTextBeginning, kATSUToTextEnd, 1) carbon.ATSUSetRunStyle(layout, self.atsu_style, kATSUFromTextBeginning, kATSUToTextEnd) # determine the metrics for this font only carbon.ATSUSetTransientFontMatching(layout, False) value = ATSUTextMeasurement() carbon.ATSUGetLineControl(layout, 0, kATSULineAscentTag, sizeof(value), byref(value), None) self.ascent = int(math.ceil(fix2float(value))) carbon.ATSUGetLineControl(layout, 0, kATSULineDescentTag, sizeof(value), byref(value), None) self.descent = -int(math.ceil(fix2float(value))) @classmethod def add_font_data(cls, data): container = c_void_p() r = carbon.ATSFontActivateFromMemory(data, len(data), kATSFontContextLocal, kATSFontFormatUnspecified, None, 0, byref(container)) _oscheck(r)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Load fonts and render text. This is a fairly-low level interface to text rendering. Obtain a font using `load`:: from pyglet import font arial = font.load('Arial', 14, bold=True, italic=False) pyglet will load any system-installed fonts. You can add additional fonts (for example, from your program resources) using `add_file` or `add_directory`. Obtain a list of `Glyph` objects for a string of text using the `Font` object:: text = 'Hello, world!' glyphs = arial.get_glyphs(text) The most efficient way to render these glyphs is with a `GlyphString`:: glyph_string = GlyphString(text, glyphs) glyph_string.draw() There are also a variety of methods in both `Font` and `GlyphString` to facilitate word-wrapping. A convenient way to render a string of text is with a `Text`:: text = Text(font, text) text.draw() See the `pyglet.font.base` module for documentation on the base classes used by this package. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import sys import os import math import weakref import pyglet from pyglet.gl import * from pyglet import gl from pyglet import image from pyglet import window class GlyphString(object): '''An immutable string of glyphs that can be rendered quickly. This class is ideal for quickly rendering single or multi-line strings of text that use the same font. To wrap text using a glyph string, call `get_break_index` to find the optimal breakpoint for each line, the repeatedly call `draw` for each breakpoint. :deprecated: Use `pyglet.text.layout` classes. ''' def __init__(self, text, glyphs, x=0, y=0): '''Create a glyph string. The `text` string is used to determine valid breakpoints; all glyphs must have already been determined using `pyglet.font.base.Font.get_glyphs`. The string will be positioned with the baseline of the left-most glyph at the given coordinates. :Parameters: `text` : str or unicode String to represent. `glyphs` : list of `pyglet.font.base.Glyph` Glyphs representing `text`. `x` : float X coordinate of the left-side bearing of the left-most glyph. `y` : float Y coordinate of the baseline. ''' # Create an interleaved array in GL_T2F_V3F format and determine # state changes required. lst = [] texture = None self.text = text self.states = [] self.cumulative_advance = [] # for fast post-string breaking state_from = 0 state_length = 0 for i, glyph in enumerate(glyphs): if glyph.owner != texture: if state_length: self.states.append((state_from, state_length, texture)) texture = glyph.owner state_from = i state_length = 0 state_length += 1 t = glyph.tex_coords lst += [t[0], t[1], t[2], 1., x + glyph.vertices[0], y + glyph.vertices[1], 0., 1., t[3], t[4], t[5], 1., x + glyph.vertices[2], y + glyph.vertices[1], 0., 1., t[6], t[7], t[8], 1., x + glyph.vertices[2], y + glyph.vertices[3], 0., 1., t[9], t[10], t[11], 1., x + glyph.vertices[0], y + glyph.vertices[3], 0., 1.] x += glyph.advance self.cumulative_advance.append(x) self.states.append((state_from, state_length, texture)) self.array = (c_float * len(lst))(*lst) self.width = x def get_break_index(self, from_index, width): '''Find a breakpoint within the text for a given width. Returns a valid breakpoint after `from_index` so that the text between `from_index` and the breakpoint fits within `width` pixels. This method uses precomputed cumulative glyph widths to give quick answer, and so is much faster than `pyglet.font.base.Font.get_glyphs_for_width`. :Parameters: `from_index` : int Index of text to begin at, or 0 for the beginning of the string. `width` : float Maximum width to use. :rtype: int :return: the index of text which will be used as the breakpoint, or `from_index` if there is no valid breakpoint. ''' to_index = from_index if from_index >= len(self.text): return from_index if from_index: width += self.cumulative_advance[from_index-1] for i, (c, w) in enumerate( zip(self.text[from_index:], self.cumulative_advance[from_index:])): if c in u'\u0020\u200b': to_index = i + from_index + 1 if c == '\n': return i + from_index + 1 if w > width: return to_index return to_index def get_subwidth(self, from_index, to_index): '''Return the width of a slice of this string. :Parameters: `from_index` : int The start index of the string to measure. `to_index` : int The end index (exclusive) of the string to measure. :rtype: float ''' if to_index <= from_index: return 0 width = self.cumulative_advance[to_index-1] if from_index: width -= self.cumulative_advance[from_index-1] return width def draw(self, from_index=0, to_index=None): '''Draw a region of the glyph string. Assumes texture state is enabled. To enable the texture state:: from pyglet.gl import * glEnable(GL_TEXTURE_2D) :Parameters: `from_index` : int Start index of text to render. `to_index` : int End index (exclusive) of text to render. ''' if from_index >= len(self.text) or \ from_index == to_index or \ not self.text: return # XXX Safe to assume all required textures will use same blend state I # think. (otherwise move this into loop) self.states[0][2].apply_blend_state() if from_index: glPushMatrix() glTranslatef(-self.cumulative_advance[from_index-1], 0, 0) if to_index is None: to_index = len(self.text) glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glInterleavedArrays(GL_T4F_V4F, 0, self.array) for state_from, state_length, texture in self.states: if state_from + state_length < from_index: continue state_from = max(state_from, from_index) state_length = min(state_length, to_index - state_from) if state_length <= 0: break glBindTexture(GL_TEXTURE_2D, texture.id) glDrawArrays(GL_QUADS, state_from * 4, state_length * 4) glPopClientAttrib() if from_index: glPopMatrix() class _TextZGroup(pyglet.graphics.Group): z = 0 def set_state(self): glTranslatef(0, 0, self.z) def unset_state(self): glTranslatef(0, 0, -self.z) class Text(object): '''Simple displayable text. This is a convenience class for rendering strings of text. It takes care of caching the vertices so the text can be rendered every frame with little performance penalty. Text can be word-wrapped by specifying a `width` to wrap into. If the width is not specified, it gives the width of the text as laid out. :Ivariables: `x` : int X coordinate of the text `y` : int Y coordinate of the text :deprecated: Use `pyglet.text.Label`. ''' # Alignment constants #: Align the left edge of the text to the given X coordinate. LEFT = 'left' #: Align the horizontal center of the text to the given X coordinate. CENTER = 'center' #: Align the right edge of the text to the given X coordinate. RIGHT = 'right' #: Align the bottom of the descender of the final line of text with the #: given Y coordinate. BOTTOM = 'bottom' #: Align the baseline of the first line of text with the given Y #: coordinate. BASELINE = 'baseline' #: Align the top of the ascender of the first line of text with the given #: Y coordinate. TOP = 'top' # None: no multiline # 'width': multiline, wrapped to width # 'multiline': multiline, no wrap _wrap = None # Internal bookkeeping for wrap only. _width = None def __init__(self, font, text='', x=0, y=0, z=0, color=(1,1,1,1), width=None, halign=LEFT, valign=BASELINE): '''Create displayable text. :Parameters: `font` : `Font` Font to render the text in. `text` : str Initial string to render. `x` : float X coordinate of the left edge of the text. `y` : float Y coordinate of the baseline of the text. If the text is word-wrapped, this refers to the first line of text. `z` : float Z coordinate of the text plane. `color` : 4-tuple of float Color to render the text in. Alpha values can be specified in the fourth component. `width` : float Width to limit the rendering to. Text will be word-wrapped if necessary. `halign` : str Alignment of the text. See `Text.halign` for details. `valign` : str Controls positioning of the text based off the y coordinate. One of BASELINE, BOTTOM, CENTER or TOP. Defaults to BASELINE. ''' multiline = False if width is not None: self._width = width self._wrap = 'width' multiline = True elif '\n' in text: self._wrap = 'multiline' multiline = True self._group = _TextZGroup() self._document = pyglet.text.decode_text(text) self._layout = pyglet.text.layout.TextLayout(self._document, width=width, multiline=multiline, wrap_lines=width is not None, dpi=font.dpi, group=self._group) self._layout.begin_update() if self._wrap == 'multiline': self._document.set_style(0, len(text), dict(wrap=False)) self.font = font self.color = color self._x = x self.y = y self.z = z self.width = width self.halign = halign self.valign = valign self._update_layout_halign() self._layout.end_update() def _get_font(self): return self._font def _set_font(self, font): self._font = font self._layout.begin_update() self._document.set_style(0, len(self._document.text), { 'font_name': font.name, 'font_size': font.size, 'bold': font.bold, 'italic': font.italic, }) self._layout._dpi = font.dpi self._layout.end_update() font = property(_get_font, _set_font) def _get_color(self): color = self._document.get_style('color') if color is None: return (1., 1., 1., 1.) return tuple([c/255. for c in color]) def _set_color(self, color): color = [int(c * 255) for c in color] self._document.set_style(0, len(self._document.text), { 'color': color, }) color = property(_get_color, _set_color) def _update_layout_halign(self): if self._layout.multiline: # TextLayout has a different interpretation of halign that doesn't # consider the width to be a special factor; here we emulate the # old behaviour by fudging the layout x value. if self._layout.anchor_x == 'left': self._layout.x = self.x elif self._layout.anchor_x == 'center': self._layout.x = self.x + self._layout.width - \ self._layout.content_width // 2 elif self._layout.anchor_x == 'right': self._layout.x = self.x + 2 * self._layout.width - \ self._layout.content_width else: self._layout.x = self.x def _get_x(self): return self._x def _set_x(self, x): self._x = x self._update_layout_halign() x = property(_get_x, _set_x) def _get_y(self): return self._layout.y def _set_y(self, y): self._layout.y = y y = property(_get_y, _set_y) def _get_z(self): return self._group.z def _set_z(self, z): self._group.z = z z = property(_get_z, _set_z) def _update_wrap(self): if self._width is not None: self._wrap = 'width' elif '\n' in self.text: self._wrap = 'multiline' self._layout.begin_update() if self._wrap == None: self._layout.multiline = False elif self._wrap == 'width': self._layout.width = self._width self._layout.multiline = True self._document.set_style(0, len(self.text), dict(wrap=True)) elif self._wrap == 'multiline': self._layout.multiline = True self._document.set_style(0, len(self.text), dict(wrap=False)) self._update_layout_halign() self._layout.end_update() def _get_width(self): if self._wrap == 'width': return self._layout.width else: return self._layout.content_width def _set_width(self, width): self._width = width self._layout._wrap_lines_flag = width is not None self._update_wrap() width = property(_get_width, _set_width, doc='''Width of the text. When set, this enables word-wrapping to the specified width. Otherwise, the width of the text as it will be rendered can be determined. :type: float ''') def _get_height(self): return self._layout.content_height height = property(_get_height, doc='''Height of the text. This property is the ascent minus the descent of the font, unless there is more than one line of word-wrapped text, in which case the height takes into account the line leading. Read-only. :type: float ''') def _get_text(self): return self._document.text def _set_text(self, text): self._document.text = text self._update_wrap() text = property(_get_text, _set_text, doc='''Text to render. The glyph vertices are only recalculated as needed, so multiple changes to the text can be performed with no performance penalty. :type: str ''') def _get_halign(self): return self._layout.anchor_x def _set_halign(self, halign): self._layout.anchor_x = halign self._update_layout_halign() halign = property(_get_halign, _set_halign, doc='''Horizontal alignment of the text. The text is positioned relative to `x` and `width` according to this property, which must be one of the alignment constants `LEFT`, `CENTER` or `RIGHT`. :type: str ''') def _get_valign(self): return self._layout.anchor_y def _set_valign(self, valign): self._layout.anchor_y = valign valign = property(_get_valign, _set_valign, doc='''Vertical alignment of the text. The text is positioned relative to `y` according to this property, which must be one of the alignment constants `BOTTOM`, `BASELINE`, `CENTER` or `TOP`. :type: str ''') def _get_leading(self): return self._document.get_style('leading') or 0 def _set_leading(self, leading): self._document.set_style(0, len(self._document.text), { 'leading': leading, }) leading = property(_get_leading, _set_leading, doc='''Vertical space between adjacent lines, in pixels. :type: int ''') def _get_line_height(self): return self._font.ascent - self._font.descent + self.leading def _set_line_height(self, line_height): self.leading = line_height - (self._font.ascent - self._font.descent) line_height = property(_get_line_height, _set_line_height, doc='''Vertical distance between adjacent baselines, in pixels. :type: int ''') def draw(self): self._layout.draw() if not getattr(sys, 'is_epydoc', False): if pyglet.compat_platform == 'darwin': if pyglet.options['darwin_cocoa']: from pyglet.font.quartz import QuartzFont _font_class = QuartzFont else: from pyglet.font.carbon import CarbonFont _font_class = CarbonFont elif pyglet.compat_platform in ('win32', 'cygwin'): if pyglet.options['font'][0] == 'win32': from pyglet.font.win32 import Win32Font _font_class = Win32Font elif pyglet.options['font'][0] == 'gdiplus': from pyglet.font.win32 import GDIPlusFont _font_class = GDIPlusFont else: assert False, 'Unknown font driver' else: from pyglet.font.freetype import FreeTypeFont _font_class = FreeTypeFont def have_font(name): '''Check if specified system font name is available.''' return _font_class.have_font(name) def load(name=None, size=None, bold=False, italic=False, dpi=None): '''Load a font for rendering. :Parameters: `name` : str, or list of str Font family, for example, "Times New Roman". If a list of names is provided, the first one matching a known font is used. If no font can be matched to the name(s), a default font is used. In pyglet 1.1, the name may be omitted. `size` : float Size of the font, in points. The returned font may be an exact match or the closest available. In pyglet 1.1, the size may be omitted, and defaults to 12pt. `bold` : bool If True, a bold variant is returned, if one exists for the given family and size. `italic` : bool If True, an italic variant is returned, if one exists for the given family and size. `dpi` : float The assumed resolution of the display device, for the purposes of determining the pixel size of the font. Defaults to 96. :rtype: `Font` ''' # Arbitrary default size if size is None: size = 12 if dpi is None: dpi = 96 # Find first matching name if type(name) in (tuple, list): for n in name: if _font_class.have_font(n): name = n break else: name = None # Locate or create font cache shared_object_space = gl.current_context.object_space if not hasattr(shared_object_space, 'pyglet_font_font_cache'): shared_object_space.pyglet_font_font_cache = \ weakref.WeakValueDictionary() shared_object_space.pyglet_font_font_hold = [] font_cache = shared_object_space.pyglet_font_font_cache font_hold = shared_object_space.pyglet_font_font_hold # Look for font name in font cache descriptor = (name, size, bold, italic, dpi) if descriptor in font_cache: return font_cache[descriptor] # Not in cache, create from scratch font = _font_class(name, size, bold=bold, italic=italic, dpi=dpi) # Save parameters for new-style layout classes to recover font.name = name font.size = size font.bold = bold font.italic = italic font.dpi = dpi # Cache font in weak-ref dictionary to avoid reloading while still in use font_cache[descriptor] = font # Hold onto refs of last three loaded fonts to prevent them being # collected if momentarily dropped. del font_hold[3:] font_hold.insert(0, font) return font def add_file(font): '''Add a font to pyglet's search path. In order to load a font that is not installed on the system, you must call this method to tell pyglet that it exists. You can supply either a filename or any file-like object. The font format is platform-dependent, but is typically a TrueType font file containing a single font face. Note that to load this file after adding it you must specify the face name to `load`, not the filename. :Parameters: `font` : str or file Filename or file-like object to load fonts from. ''' if type(font) in (str, unicode): font = open(font, 'rb') if hasattr(font, 'read'): font = font.read() _font_class.add_font_data(font) def add_directory(dir): '''Add a directory of fonts to pyglet's search path. This function simply calls `add_file` for each file with a ``.ttf`` extension in the given directory. Subdirectories are not searched. :Parameters: `dir` : str Directory that contains font files. ''' for file in os.listdir(dir): if file[-4:].lower() == '.ttf': add_file(os.path.join(dir, file))
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from ctypes import * from warnings import warn import pyglet.lib from pyglet.font import base from pyglet import image from pyglet.font.freetype_lib import * from pyglet.compat import asbytes # fontconfig library definitions fontconfig = pyglet.lib.load_library('fontconfig') FcResult = c_int fontconfig.FcPatternBuild.restype = c_void_p fontconfig.FcPatternCreate.restype = c_void_p fontconfig.FcFontMatch.restype = c_void_p fontconfig.FcFreeTypeCharIndex.restype = c_uint fontconfig.FcPatternAddDouble.argtypes = [c_void_p, c_char_p, c_double] fontconfig.FcPatternAddInteger.argtypes = [c_void_p, c_char_p, c_int] fontconfig.FcPatternAddString.argtypes = [c_void_p, c_char_p, c_char_p] fontconfig.FcConfigSubstitute.argtypes = [c_void_p, c_void_p, c_int] fontconfig.FcDefaultSubstitute.argtypes = [c_void_p] fontconfig.FcFontMatch.argtypes = [c_void_p, c_void_p, c_void_p] fontconfig.FcPatternDestroy.argtypes = [c_void_p] fontconfig.FcPatternGetFTFace.argtypes = [c_void_p, c_char_p, c_int, c_void_p] fontconfig.FcPatternGet.argtypes = [c_void_p, c_char_p, c_int, c_void_p] FC_FAMILY = asbytes('family') FC_SIZE = asbytes('size') FC_SLANT = asbytes('slant') FC_WEIGHT = asbytes('weight') FC_FT_FACE = asbytes('ftface') FC_FILE = asbytes('file') FC_WEIGHT_REGULAR = 80 FC_WEIGHT_BOLD = 200 FC_SLANT_ROMAN = 0 FC_SLANT_ITALIC = 100 FT_STYLE_FLAG_ITALIC = 1 FT_STYLE_FLAG_BOLD = 2 (FT_RENDER_MODE_NORMAL, FT_RENDER_MODE_LIGHT, FT_RENDER_MODE_MONO, FT_RENDER_MODE_LCD, FT_RENDER_MODE_LCD_V) = range(5) def FT_LOAD_TARGET_(x): return (x & 15) << 16 FT_LOAD_TARGET_NORMAL = FT_LOAD_TARGET_(FT_RENDER_MODE_NORMAL) FT_LOAD_TARGET_LIGHT = FT_LOAD_TARGET_(FT_RENDER_MODE_LIGHT) FT_LOAD_TARGET_MONO = FT_LOAD_TARGET_(FT_RENDER_MODE_MONO) FT_LOAD_TARGET_LCD = FT_LOAD_TARGET_(FT_RENDER_MODE_LCD) FT_LOAD_TARGET_LCD_V = FT_LOAD_TARGET_(FT_RENDER_MODE_LCD_V) (FT_PIXEL_MODE_NONE, FT_PIXEL_MODE_MONO, FT_PIXEL_MODE_GRAY, FT_PIXEL_MODE_GRAY2, FT_PIXEL_MODE_GRAY4, FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_LCD_V) = range(7) (FcTypeVoid, FcTypeInteger, FcTypeDouble, FcTypeString, FcTypeBool, FcTypeMatrix, FcTypeCharSet, FcTypeFTFace, FcTypeLangSet) = range(9) FcType = c_int (FcMatchPattern, FcMatchFont) = range(2) FcMatchKind = c_int class _FcValueUnion(Union): _fields_ = [ ('s', c_char_p), ('i', c_int), ('b', c_int), ('d', c_double), ('m', c_void_p), ('c', c_void_p), ('f', c_void_p), ('p', c_void_p), ('l', c_void_p), ] class FcValue(Structure): _fields_ = [ ('type', FcType), ('u', _FcValueUnion) ] # End of library definitions def f16p16_to_float(value): return float(value) / (1 << 16) def float_to_f16p16(value): return int(value * (1 << 16)) def f26p6_to_float(value): return float(value) / (1 << 6) def float_to_f26p6(value): return int(value * (1 << 6)) class FreeTypeGlyphRenderer(base.GlyphRenderer): def __init__(self, font): super(FreeTypeGlyphRenderer, self).__init__(font) self.font = font def render(self, text): face = self.font.face FT_Set_Char_Size(face, 0, self.font._face_size, self.font._dpi, self.font._dpi) glyph_index = fontconfig.FcFreeTypeCharIndex(byref(face), ord(text[0])) error = FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER) if error != 0: raise base.FontException( 'Could not load glyph for "%c"' % text[0], error) glyph_slot = face.glyph.contents width = glyph_slot.bitmap.width height = glyph_slot.bitmap.rows baseline = height - glyph_slot.bitmap_top lsb = glyph_slot.bitmap_left advance = int(f26p6_to_float(glyph_slot.advance.x)) mode = glyph_slot.bitmap.pixel_mode pitch = glyph_slot.bitmap.pitch if mode == FT_PIXEL_MODE_MONO: # BCF fonts always render to 1 bit mono, regardless of render # flags. (freetype 2.3.5) bitmap_data = cast(glyph_slot.bitmap.buffer, POINTER(c_ubyte * (pitch * height))).contents data = (c_ubyte * (pitch * 8 * height))() data_i = 0 for byte in bitmap_data: # Data is MSB; left-most pixel in a byte has value 128. data[data_i + 0] = (byte & 0x80) and 255 or 0 data[data_i + 1] = (byte & 0x40) and 255 or 0 data[data_i + 2] = (byte & 0x20) and 255 or 0 data[data_i + 3] = (byte & 0x10) and 255 or 0 data[data_i + 4] = (byte & 0x08) and 255 or 0 data[data_i + 5] = (byte & 0x04) and 255 or 0 data[data_i + 6] = (byte & 0x02) and 255 or 0 data[data_i + 7] = (byte & 0x01) and 255 or 0 data_i += 8 pitch <<= 3 elif mode == FT_PIXEL_MODE_GRAY: # Usual case data = glyph_slot.bitmap.buffer else: raise base.FontException('Unsupported render mode for this glyph') # pitch should be negative, but much faster to just swap tex_coords img = image.ImageData(width, height, 'A', data, pitch) glyph = self.font.create_glyph(img) glyph.set_bearings(baseline, lsb, advance) t = list(glyph.tex_coords) glyph.tex_coords = t[9:12] + t[6:9] + t[3:6] + t[:3] return glyph class FreeTypeMemoryFont(object): def __init__(self, data): self.buffer = (ctypes.c_byte * len(data))() ctypes.memmove(self.buffer, data, len(data)) ft_library = ft_get_library() self.face = FT_Face() r = FT_New_Memory_Face(ft_library, self.buffer, len(self.buffer), 0, self.face) if r != 0: raise base.FontException('Could not load font data') self.name = self.face.contents.family_name self.bold = self.face.contents.style_flags & FT_STYLE_FLAG_BOLD != 0 self.italic = self.face.contents.style_flags & FT_STYLE_FLAG_ITALIC != 0 # Replace Freetype's generic family name with TTF/OpenType specific # name if we can find one; there are some instances where Freetype # gets it wrong. if self.face.contents.face_flags & FT_FACE_FLAG_SFNT: name = FT_SfntName() for i in range(FT_Get_Sfnt_Name_Count(self.face)): result = FT_Get_Sfnt_Name(self.face, i, name) if result != 0: continue if not (name.platform_id == TT_PLATFORM_MICROSOFT and name.encoding_id == TT_MS_ID_UNICODE_CS): continue if name.name_id == TT_NAME_ID_FONT_FAMILY: string = string_at(name.string, name.string_len) self.name = string.decode('utf-16be', 'ignore') def __del__(self): try: FT_Done_Face(self.face) except: pass class FreeTypeFont(base.Font): glyph_renderer_class = FreeTypeGlyphRenderer # Map font (name, bold, italic) to FreeTypeMemoryFont _memory_fonts = {} def __init__(self, name, size, bold=False, italic=False, dpi=None): super(FreeTypeFont, self).__init__() if dpi is None: dpi = 96 # as of pyglet 1.1; pyglet 1.0 had 72. # Check if font name/style matches a font loaded into memory by user lname = name and name.lower() or '' if (lname, bold, italic) in self._memory_fonts: font = self._memory_fonts[lname, bold, italic] self._set_face(font.face, size, dpi) return # Use fontconfig to match the font (or substitute a default). ft_library = ft_get_library() match = self.get_fontconfig_match(name, size, bold, italic) if not match: raise base.FontException('Could not match font "%s"' % name) f = FT_Face() if fontconfig.FcPatternGetFTFace(match, FC_FT_FACE, 0, byref(f)) != 0: value = FcValue() result = fontconfig.FcPatternGet(match, FC_FILE, 0, byref(value)) if result != 0: raise base.FontException('No filename or FT face for "%s"' % \ name) result = FT_New_Face(ft_library, value.u.s, 0, byref(f)) if result: raise base.FontException('Could not load "%s": %d' % \ (name, result)) fontconfig.FcPatternDestroy(match) self._set_face(f, size, dpi) def _set_face(self, face, size, dpi): self.face = face.contents self._face_size = float_to_f26p6(size) self._dpi = dpi FT_Set_Char_Size(self.face, 0, float_to_f26p6(size), dpi, dpi) metrics = self.face.size.contents.metrics if metrics.ascender == 0 and metrics.descender == 0: # Workaround broken fonts with no metrics. Has been observed with # courR12-ISO8859-1.pcf.gz: "Courier" "Regular" # # None of the metrics fields are filled in, so render a glyph and # grab its height as the ascent, and make up an arbitrary # descent. i = fontconfig.FcFreeTypeCharIndex(byref(self.face), ord('X')) FT_Load_Glyph(self.face, i, FT_LOAD_RENDER) self.ascent = self.face.available_sizes.contents.height self.descent = -self.ascent // 4 # arbitrary. else: self.ascent = int(f26p6_to_float(metrics.ascender)) self.descent = int(f26p6_to_float(metrics.descender)) @staticmethod def get_fontconfig_match(name, size, bold, italic): if bold: bold = FC_WEIGHT_BOLD else: bold = FC_WEIGHT_REGULAR if italic: italic = FC_SLANT_ITALIC else: italic = FC_SLANT_ROMAN fontconfig.FcInit() if isinstance(name, unicode): name = name.encode('utf8') pattern = fontconfig.FcPatternCreate() fontconfig.FcPatternAddDouble(pattern, FC_SIZE, c_double(size)) fontconfig.FcPatternAddInteger(pattern, FC_WEIGHT, bold) fontconfig.FcPatternAddInteger(pattern, FC_SLANT, italic) fontconfig.FcPatternAddString(pattern, FC_FAMILY, name) fontconfig.FcConfigSubstitute(0, pattern, FcMatchPattern) fontconfig.FcDefaultSubstitute(pattern) # Look for a font that matches pattern result = FcResult() match = fontconfig.FcFontMatch(0, pattern, byref(result)) fontconfig.FcPatternDestroy(pattern) return match @classmethod def have_font(cls, name): value = FcValue() match = cls.get_fontconfig_match(name, 12, False, False) #result = fontconfig.FcPatternGet(match, FC_FAMILY, 0, byref(value)) if value.u.s == name: return True else: name = name.lower() for font in cls._memory_fonts.values(): if font.name.lower() == name: return True return False @classmethod def add_font_data(cls, data): font = FreeTypeMemoryFont(data) cls._memory_fonts[font.name.lower(), font.bold, font.italic] = font
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * from pyglet.canvas.xlib import XlibCanvas from base import Config, CanvasConfig, Context from pyglet import gl from pyglet.gl import glx from pyglet.gl import glxext_arb from pyglet.gl import glx_info from pyglet.gl import glxext_mesa class XlibConfig(Config): def match(self, canvas): if not isinstance(canvas, XlibCanvas): raise RuntimeError('Canvas must be instance of XlibCanvas') x_display = canvas.display._display x_screen = canvas.display.x_screen info = glx_info.GLXInfo(x_display) have_13 = info.have_version(1, 3) if have_13: config_class = XlibCanvasConfig13 else: if 'ATI' in info.get_client_vendor(): config_class = XlibCanvasConfig10ATI else: config_class = XlibCanvasConfig10 # Construct array of attributes attrs = [] for name, value in self.get_gl_attributes(): attr = config_class.attribute_ids.get(name, None) if attr and value is not None: attrs.extend([attr, int(value)]) if have_13: attrs.extend([glx.GLX_X_RENDERABLE, True]) else: attrs.extend([glx.GLX_RGBA, True]) if len(attrs): attrs.extend([0, 0]) attrib_list = (c_int * len(attrs))(*attrs) else: attrib_list = None if have_13: elements = c_int() configs = glx.glXChooseFBConfig(x_display, x_screen, attrib_list, byref(elements)) if not configs: return [] configs = cast(configs, POINTER(glx.GLXFBConfig * elements.value)).contents result = [config_class(canvas, info, c, self) for c in configs] # Can't free array until all XlibGLConfig13's are GC'd. Too much # hassle, live with leak. XXX #xlib.XFree(configs) return result else: try: return [config_class(canvas, info, attrib_list, self)] except gl.ContextException: return [] class BaseXlibCanvasConfig(CanvasConfig): # Common code shared between GLX 1.0 and GLX 1.3 configs. attribute_ids = { 'buffer_size': glx.GLX_BUFFER_SIZE, 'level': glx.GLX_LEVEL, # Not supported 'double_buffer': glx.GLX_DOUBLEBUFFER, 'stereo': glx.GLX_STEREO, 'aux_buffers': glx.GLX_AUX_BUFFERS, 'red_size': glx.GLX_RED_SIZE, 'green_size': glx.GLX_GREEN_SIZE, 'blue_size': glx.GLX_BLUE_SIZE, 'alpha_size': glx.GLX_ALPHA_SIZE, 'depth_size': glx.GLX_DEPTH_SIZE, 'stencil_size': glx.GLX_STENCIL_SIZE, 'accum_red_size': glx.GLX_ACCUM_RED_SIZE, 'accum_green_size': glx.GLX_ACCUM_GREEN_SIZE, 'accum_blue_size': glx.GLX_ACCUM_BLUE_SIZE, 'accum_alpha_size': glx.GLX_ACCUM_ALPHA_SIZE, } def __init__(self, canvas, glx_info, config): super(BaseXlibCanvasConfig, self).__init__(canvas, config) self.glx_info = glx_info def compatible(self, canvas): # TODO check more return isinstance(canvas, XlibCanvas) def _create_glx_context(self, share): raise NotImplementedError('abstract') def is_complete(self): return True def get_visual_info(self): raise NotImplementedError('abstract') class XlibCanvasConfig10(BaseXlibCanvasConfig): def __init__(self, canvas, glx_info, attrib_list, config): super(XlibCanvasConfig10, self).__init__(canvas, glx_info, config) x_display = canvas.display._display x_screen = canvas.display.x_screen self._visual_info = glx.glXChooseVisual( x_display, x_screen, attrib_list) if not self._visual_info: raise gl.ContextException('No conforming visual exists') for name, attr in self.attribute_ids.items(): value = c_int() result = glx.glXGetConfig( x_display, self._visual_info, attr, byref(value)) if result >= 0: setattr(self, name, value.value) self.sample_buffers = 0 self.samples = 0 def get_visual_info(self): return self._visual_info.contents def create_context(self, share): return XlibContext10(self, share) class XlibCanvasConfig10ATI(XlibCanvasConfig10): attribute_ids = BaseXlibCanvasConfig.attribute_ids.copy() del attribute_ids['stereo'] stereo = False class XlibCanvasConfig13(BaseXlibCanvasConfig): attribute_ids = BaseXlibCanvasConfig.attribute_ids.copy() attribute_ids.update({ 'sample_buffers': glx.GLX_SAMPLE_BUFFERS, 'samples': glx.GLX_SAMPLES, # Not supported in current pyglet API: 'render_type': glx.GLX_RENDER_TYPE, 'config_caveat': glx.GLX_CONFIG_CAVEAT, 'transparent_type': glx.GLX_TRANSPARENT_TYPE, 'transparent_index_value': glx.GLX_TRANSPARENT_INDEX_VALUE, 'transparent_red_value': glx.GLX_TRANSPARENT_RED_VALUE, 'transparent_green_value': glx.GLX_TRANSPARENT_GREEN_VALUE, 'transparent_blue_value': glx.GLX_TRANSPARENT_BLUE_VALUE, 'transparent_alpha_value': glx.GLX_TRANSPARENT_ALPHA_VALUE, # Used internally 'x_renderable': glx.GLX_X_RENDERABLE, }) def __init__(self, canvas, glx_info, fbconfig, config): super(XlibCanvasConfig13, self).__init__(canvas, glx_info, config) x_display = canvas.display._display self._fbconfig = fbconfig for name, attr in self.attribute_ids.items(): value = c_int() result = glx.glXGetFBConfigAttrib( x_display, self._fbconfig, attr, byref(value)) if result >= 0: setattr(self, name, value.value) def get_visual_info(self): return glx.glXGetVisualFromFBConfig( self.canvas.display._display, self._fbconfig).contents def create_context(self, share): if self.glx_info.have_extension('GLX_ARB_create_context'): return XlibContextARB(self, share) else: return XlibContext13(self, share) class BaseXlibContext(Context): def __init__(self, config, share): super(BaseXlibContext, self).__init__(config, share) self.x_display = config.canvas.display._display self.glx_context = self._create_glx_context(share) glx_context_id = self.glx_context.contents._opaque_struct if glx_context_id == glx.GLX_BAD_CONTEXT: raise gl.ContextException('Invalid context share') elif glx_context_id == glx.GLXBadFBConfig: raise gl.ContextException('Invalid GL configuration') elif glx_context_id < 0: raise gl.ContextException('Could not create GL context') self._have_SGI_video_sync = \ config.glx_info.have_extension('GLX_SGI_video_sync') self._have_SGI_swap_control = \ config.glx_info.have_extension('GLX_SGI_swap_control') self._have_MESA_swap_control = \ config.glx_info.have_extension('GLX_MESA_swap_control') # In order of preference: # 1. GLX_MESA_swap_control (more likely to work where video_sync will # not) # 2. GLX_SGI_video_sync (does not work on Intel 945GM, but that has # MESA) # 3. GLX_SGI_swap_control (cannot be disabled once enabled). self._use_video_sync = (self._have_SGI_video_sync and not self._have_MESA_swap_control) # XXX mandate that vsync defaults on across all platforms. self._vsync = True def is_direct(self): return glx.glXIsDirect(self.x_display, self.glx_context) def set_vsync(self, vsync=True): self._vsync = vsync if not self._use_video_sync: interval = vsync and 1 or 0 if self._have_MESA_swap_control: glxext_mesa.glXSwapIntervalMESA(interval) elif self._have_SGI_swap_control and interval: # SGI_swap_control interval cannot be set to 0 glxext_arb.glXSwapIntervalSGI(interval) def get_vsync(self): return self._vsync def _wait_vsync(self): if self._vsync and self._have_SGI_video_sync and self._use_video_sync: count = c_uint() glxext_arb.glXGetVideoSyncSGI(byref(count)) glxext_arb.glXWaitVideoSyncSGI( 2, (count.value + 1) % 2, byref(count)) class XlibContext10(BaseXlibContext): def __init__(self, config, share): super(XlibContext10, self).__init__(config, share) def _create_glx_context(self, share): if self.config._requires_gl_3(): raise gl.ContextException( 'Require GLX_ARB_create_context extension to create ' + 'OpenGL 3 contexts.') if share: share_context = share.glx_context else: share_context = None return glx.glXCreateContext(self.config.canvas.display._display, self.config._visual_info, share_context, True) def attach(self, canvas): super(XlibContext10, self).attach(canvas) self.set_current() def set_current(self): glx.glXMakeCurrent(self.x_display, self.canvas.x_window, self.glx_context) super(XlibContext10, self).set_current() def detach(self): if not self.canvas: return self.set_current() gl.glFlush() glx.glXMakeCurrent(self.x_display, 0, None) super(XlibContext10, self).detach() def destroy(self): super(XlibContext10, self).destroy() glx.glXDestroyContext(self.x_display, self.glx_context) self.glx_context = None def flip(self): if not self.canvas: return if self._vsync: self._wait_vsync() glx.glXSwapBuffers(self.x_display, self.canvas.x_window) class XlibContext13(BaseXlibContext): def __init__(self, config, share): super(XlibContext13, self).__init__(config, share) self.glx_window = None def _create_glx_context(self, share): if self.config._requires_gl_3(): raise gl.ContextException( 'Require GLX_ARB_create_context extension to create ' + 'OpenGL 3 contexts.') if share: share_context = share.glx_context else: share_context = None return glx.glXCreateNewContext(self.config.canvas.display._display, self.config._fbconfig, glx.GLX_RGBA_TYPE, share_context, True) def attach(self, canvas): if canvas is self.canvas: # XXX do this for carbon too? return super(XlibContext13, self).attach(canvas) self.glx_window = glx.glXCreateWindow( self.x_display, self.config._fbconfig, canvas.x_window, None) self.set_current() def set_current(self): glx.glXMakeContextCurrent( self.x_display, self.glx_window, self.glx_window, self.glx_context) super(XlibContext13, self).set_current() def detach(self): if not self.canvas: return self.set_current() gl.glFlush() # needs to be in try/except? super(XlibContext13, self).detach() glx.glXMakeContextCurrent(self.x_display, 0, 0, None) if self.glx_window: glx.glXDestroyWindow(self.x_display, self.glx_window) self.glx_window = None def destroy(self): super(XlibContext13, self).destroy() if self.glx_window: glx.glXDestroyWindow(self.config.display._display, self.glx_window) self.glx_window = None if self.glx_context: glx.glXDestroyContext(self.x_display, self.glx_context) self.glx_context = None def flip(self): if not self.glx_window: return if self._vsync: self._wait_vsync() glx.glXSwapBuffers(self.x_display, self.glx_window) class XlibContextARB(XlibContext13): def _create_glx_context(self, share): if share: share_context = share.glx_context else: share_context = None attribs = [] if self.config.major_version is not None: attribs.extend([glxext_arb.GLX_CONTEXT_MAJOR_VERSION_ARB, self.config.major_version]) if self.config.minor_version is not None: attribs.extend([glxext_arb.GLX_CONTEXT_MINOR_VERSION_ARB, self.config.minor_version]) flags = 0 if self.config.forward_compatible: flags |= glxext_arb.GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB if self.config.debug: flags |= glxext_arb.GLX_CONTEXT_DEBUG_BIT_ARB if flags: attribs.extend([glxext_arb.GLX_CONTEXT_FLAGS_ARB, flags]) attribs.append(0) attribs = (c_int * len(attribs))(*attribs) return glxext_arb.glXCreateContextAttribsARB( self.config.canvas.display._display, self.config._fbconfig, share_context, True, attribs)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes import pyglet __all__ = ['link_GL', 'link_GLU', 'link_AGL', 'link_GLX', 'link_WGL'] _debug_gl = pyglet.options['debug_gl'] _debug_gl_trace = pyglet.options['debug_gl_trace'] _debug_gl_trace_args = pyglet.options['debug_gl_trace_args'] class MissingFunctionException(Exception): def __init__(self, name, requires=None, suggestions=None): msg = '%s is not exported by the available OpenGL driver.' % name if requires: msg += ' %s is required for this functionality.' % requires if suggestions: msg += ' Consider alternative(s) %s.' % ', '.join(suggestions) Exception.__init__(self, msg) def missing_function(name, requires=None, suggestions=None): def MissingFunction(*args, **kwargs): raise MissingFunctionException(name, requires, suggestions) return MissingFunction _int_types = (ctypes.c_int16, ctypes.c_int32) if hasattr(ctypes, 'c_int64'): # Some builds of ctypes apparently do not have c_int64 # defined; it's a pretty good bet that these builds do not # have 64-bit pointers. _int_types += (ctypes.c_int64,) for t in _int_types: if ctypes.sizeof(t) == ctypes.sizeof(ctypes.c_size_t): c_ptrdiff_t = t class c_void(ctypes.Structure): # c_void_p is a buggy return type, converting to int, so # POINTER(None) == c_void_p is actually written as # POINTER(c_void), so it can be treated as a real pointer. _fields_ = [('dummy', ctypes.c_int)] class GLException(Exception): pass def errcheck(result, func, arguments): if _debug_gl_trace: try: name = func.__name__ except AttributeError: name = repr(func) if _debug_gl_trace_args: trace_args = ', '.join([repr(arg)[:20] for arg in arguments]) print '%s(%s)' % (name, trace_args) else: print name from pyglet import gl context = gl.current_context if not context: raise GLException('No GL context; create a Window first') if not context._gl_begin: error = gl.glGetError() if error: msg = ctypes.cast(gl.gluErrorString(error), ctypes.c_char_p).value raise GLException(msg) return result def errcheck_glbegin(result, func, arguments): from pyglet import gl context = gl.current_context if not context: raise GLException('No GL context; create a Window first') context._gl_begin = True return result def errcheck_glend(result, func, arguments): from pyglet import gl context = gl.current_context if not context: raise GLException('No GL context; create a Window first') context._gl_begin = False return errcheck(result, func, arguments) def decorate_function(func, name): if _debug_gl: if name == 'glBegin': func.errcheck = errcheck_glbegin elif name == 'glEnd': func.errcheck = errcheck_glend elif name not in ('glGetError', 'gluErrorString') and \ name[:3] not in ('glX', 'agl', 'wgl'): func.errcheck = errcheck link_AGL = None link_GLX = None link_WGL = None if pyglet.compat_platform in ('win32', 'cygwin'): from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL elif pyglet.compat_platform == 'darwin': from pyglet.gl.lib_agl import link_GL, link_GLU, link_AGL else: from pyglet.gl.lib_glx import link_GL, link_GLU, link_GLX
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for /usr/include/GL/gl.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GL as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by gengl.py. # Wrapper for /usr/include/GL/gl.h GL_VERSION_1_1 = 1 # /usr/include/GL/gl.h:140 GL_VERSION_1_2 = 1 # /usr/include/GL/gl.h:141 GL_VERSION_1_3 = 1 # /usr/include/GL/gl.h:142 GL_ARB_imaging = 1 # /usr/include/GL/gl.h:143 GLenum = c_uint # /usr/include/GL/gl.h:149 GLboolean = c_ubyte # /usr/include/GL/gl.h:150 GLbitfield = c_uint # /usr/include/GL/gl.h:151 GLvoid = None # /usr/include/GL/gl.h:152 GLbyte = c_char # /usr/include/GL/gl.h:153 GLshort = c_short # /usr/include/GL/gl.h:154 GLint = c_int # /usr/include/GL/gl.h:155 GLubyte = c_ubyte # /usr/include/GL/gl.h:156 GLushort = c_ushort # /usr/include/GL/gl.h:157 GLuint = c_uint # /usr/include/GL/gl.h:158 GLsizei = c_int # /usr/include/GL/gl.h:159 GLfloat = c_float # /usr/include/GL/gl.h:160 GLclampf = c_float # /usr/include/GL/gl.h:161 GLdouble = c_double # /usr/include/GL/gl.h:162 GLclampd = c_double # /usr/include/GL/gl.h:163 GL_FALSE = 0 # /usr/include/GL/gl.h:172 GL_TRUE = 1 # /usr/include/GL/gl.h:173 GL_BYTE = 5120 # /usr/include/GL/gl.h:176 GL_UNSIGNED_BYTE = 5121 # /usr/include/GL/gl.h:177 GL_SHORT = 5122 # /usr/include/GL/gl.h:178 GL_UNSIGNED_SHORT = 5123 # /usr/include/GL/gl.h:179 GL_INT = 5124 # /usr/include/GL/gl.h:180 GL_UNSIGNED_INT = 5125 # /usr/include/GL/gl.h:181 GL_FLOAT = 5126 # /usr/include/GL/gl.h:182 GL_2_BYTES = 5127 # /usr/include/GL/gl.h:183 GL_3_BYTES = 5128 # /usr/include/GL/gl.h:184 GL_4_BYTES = 5129 # /usr/include/GL/gl.h:185 GL_DOUBLE = 5130 # /usr/include/GL/gl.h:186 GL_POINTS = 0 # /usr/include/GL/gl.h:189 GL_LINES = 1 # /usr/include/GL/gl.h:190 GL_LINE_LOOP = 2 # /usr/include/GL/gl.h:191 GL_LINE_STRIP = 3 # /usr/include/GL/gl.h:192 GL_TRIANGLES = 4 # /usr/include/GL/gl.h:193 GL_TRIANGLE_STRIP = 5 # /usr/include/GL/gl.h:194 GL_TRIANGLE_FAN = 6 # /usr/include/GL/gl.h:195 GL_QUADS = 7 # /usr/include/GL/gl.h:196 GL_QUAD_STRIP = 8 # /usr/include/GL/gl.h:197 GL_POLYGON = 9 # /usr/include/GL/gl.h:198 GL_VERTEX_ARRAY = 32884 # /usr/include/GL/gl.h:201 GL_NORMAL_ARRAY = 32885 # /usr/include/GL/gl.h:202 GL_COLOR_ARRAY = 32886 # /usr/include/GL/gl.h:203 GL_INDEX_ARRAY = 32887 # /usr/include/GL/gl.h:204 GL_TEXTURE_COORD_ARRAY = 32888 # /usr/include/GL/gl.h:205 GL_EDGE_FLAG_ARRAY = 32889 # /usr/include/GL/gl.h:206 GL_VERTEX_ARRAY_SIZE = 32890 # /usr/include/GL/gl.h:207 GL_VERTEX_ARRAY_TYPE = 32891 # /usr/include/GL/gl.h:208 GL_VERTEX_ARRAY_STRIDE = 32892 # /usr/include/GL/gl.h:209 GL_NORMAL_ARRAY_TYPE = 32894 # /usr/include/GL/gl.h:210 GL_NORMAL_ARRAY_STRIDE = 32895 # /usr/include/GL/gl.h:211 GL_COLOR_ARRAY_SIZE = 32897 # /usr/include/GL/gl.h:212 GL_COLOR_ARRAY_TYPE = 32898 # /usr/include/GL/gl.h:213 GL_COLOR_ARRAY_STRIDE = 32899 # /usr/include/GL/gl.h:214 GL_INDEX_ARRAY_TYPE = 32901 # /usr/include/GL/gl.h:215 GL_INDEX_ARRAY_STRIDE = 32902 # /usr/include/GL/gl.h:216 GL_TEXTURE_COORD_ARRAY_SIZE = 32904 # /usr/include/GL/gl.h:217 GL_TEXTURE_COORD_ARRAY_TYPE = 32905 # /usr/include/GL/gl.h:218 GL_TEXTURE_COORD_ARRAY_STRIDE = 32906 # /usr/include/GL/gl.h:219 GL_EDGE_FLAG_ARRAY_STRIDE = 32908 # /usr/include/GL/gl.h:220 GL_VERTEX_ARRAY_POINTER = 32910 # /usr/include/GL/gl.h:221 GL_NORMAL_ARRAY_POINTER = 32911 # /usr/include/GL/gl.h:222 GL_COLOR_ARRAY_POINTER = 32912 # /usr/include/GL/gl.h:223 GL_INDEX_ARRAY_POINTER = 32913 # /usr/include/GL/gl.h:224 GL_TEXTURE_COORD_ARRAY_POINTER = 32914 # /usr/include/GL/gl.h:225 GL_EDGE_FLAG_ARRAY_POINTER = 32915 # /usr/include/GL/gl.h:226 GL_V2F = 10784 # /usr/include/GL/gl.h:227 GL_V3F = 10785 # /usr/include/GL/gl.h:228 GL_C4UB_V2F = 10786 # /usr/include/GL/gl.h:229 GL_C4UB_V3F = 10787 # /usr/include/GL/gl.h:230 GL_C3F_V3F = 10788 # /usr/include/GL/gl.h:231 GL_N3F_V3F = 10789 # /usr/include/GL/gl.h:232 GL_C4F_N3F_V3F = 10790 # /usr/include/GL/gl.h:233 GL_T2F_V3F = 10791 # /usr/include/GL/gl.h:234 GL_T4F_V4F = 10792 # /usr/include/GL/gl.h:235 GL_T2F_C4UB_V3F = 10793 # /usr/include/GL/gl.h:236 GL_T2F_C3F_V3F = 10794 # /usr/include/GL/gl.h:237 GL_T2F_N3F_V3F = 10795 # /usr/include/GL/gl.h:238 GL_T2F_C4F_N3F_V3F = 10796 # /usr/include/GL/gl.h:239 GL_T4F_C4F_N3F_V4F = 10797 # /usr/include/GL/gl.h:240 GL_MATRIX_MODE = 2976 # /usr/include/GL/gl.h:243 GL_MODELVIEW = 5888 # /usr/include/GL/gl.h:244 GL_PROJECTION = 5889 # /usr/include/GL/gl.h:245 GL_TEXTURE = 5890 # /usr/include/GL/gl.h:246 GL_POINT_SMOOTH = 2832 # /usr/include/GL/gl.h:249 GL_POINT_SIZE = 2833 # /usr/include/GL/gl.h:250 GL_POINT_SIZE_GRANULARITY = 2835 # /usr/include/GL/gl.h:251 GL_POINT_SIZE_RANGE = 2834 # /usr/include/GL/gl.h:252 GL_LINE_SMOOTH = 2848 # /usr/include/GL/gl.h:255 GL_LINE_STIPPLE = 2852 # /usr/include/GL/gl.h:256 GL_LINE_STIPPLE_PATTERN = 2853 # /usr/include/GL/gl.h:257 GL_LINE_STIPPLE_REPEAT = 2854 # /usr/include/GL/gl.h:258 GL_LINE_WIDTH = 2849 # /usr/include/GL/gl.h:259 GL_LINE_WIDTH_GRANULARITY = 2851 # /usr/include/GL/gl.h:260 GL_LINE_WIDTH_RANGE = 2850 # /usr/include/GL/gl.h:261 GL_POINT = 6912 # /usr/include/GL/gl.h:264 GL_LINE = 6913 # /usr/include/GL/gl.h:265 GL_FILL = 6914 # /usr/include/GL/gl.h:266 GL_CW = 2304 # /usr/include/GL/gl.h:267 GL_CCW = 2305 # /usr/include/GL/gl.h:268 GL_FRONT = 1028 # /usr/include/GL/gl.h:269 GL_BACK = 1029 # /usr/include/GL/gl.h:270 GL_POLYGON_MODE = 2880 # /usr/include/GL/gl.h:271 GL_POLYGON_SMOOTH = 2881 # /usr/include/GL/gl.h:272 GL_POLYGON_STIPPLE = 2882 # /usr/include/GL/gl.h:273 GL_EDGE_FLAG = 2883 # /usr/include/GL/gl.h:274 GL_CULL_FACE = 2884 # /usr/include/GL/gl.h:275 GL_CULL_FACE_MODE = 2885 # /usr/include/GL/gl.h:276 GL_FRONT_FACE = 2886 # /usr/include/GL/gl.h:277 GL_POLYGON_OFFSET_FACTOR = 32824 # /usr/include/GL/gl.h:278 GL_POLYGON_OFFSET_UNITS = 10752 # /usr/include/GL/gl.h:279 GL_POLYGON_OFFSET_POINT = 10753 # /usr/include/GL/gl.h:280 GL_POLYGON_OFFSET_LINE = 10754 # /usr/include/GL/gl.h:281 GL_POLYGON_OFFSET_FILL = 32823 # /usr/include/GL/gl.h:282 GL_COMPILE = 4864 # /usr/include/GL/gl.h:285 GL_COMPILE_AND_EXECUTE = 4865 # /usr/include/GL/gl.h:286 GL_LIST_BASE = 2866 # /usr/include/GL/gl.h:287 GL_LIST_INDEX = 2867 # /usr/include/GL/gl.h:288 GL_LIST_MODE = 2864 # /usr/include/GL/gl.h:289 GL_NEVER = 512 # /usr/include/GL/gl.h:292 GL_LESS = 513 # /usr/include/GL/gl.h:293 GL_EQUAL = 514 # /usr/include/GL/gl.h:294 GL_LEQUAL = 515 # /usr/include/GL/gl.h:295 GL_GREATER = 516 # /usr/include/GL/gl.h:296 GL_NOTEQUAL = 517 # /usr/include/GL/gl.h:297 GL_GEQUAL = 518 # /usr/include/GL/gl.h:298 GL_ALWAYS = 519 # /usr/include/GL/gl.h:299 GL_DEPTH_TEST = 2929 # /usr/include/GL/gl.h:300 GL_DEPTH_BITS = 3414 # /usr/include/GL/gl.h:301 GL_DEPTH_CLEAR_VALUE = 2931 # /usr/include/GL/gl.h:302 GL_DEPTH_FUNC = 2932 # /usr/include/GL/gl.h:303 GL_DEPTH_RANGE = 2928 # /usr/include/GL/gl.h:304 GL_DEPTH_WRITEMASK = 2930 # /usr/include/GL/gl.h:305 GL_DEPTH_COMPONENT = 6402 # /usr/include/GL/gl.h:306 GL_LIGHTING = 2896 # /usr/include/GL/gl.h:309 GL_LIGHT0 = 16384 # /usr/include/GL/gl.h:310 GL_LIGHT1 = 16385 # /usr/include/GL/gl.h:311 GL_LIGHT2 = 16386 # /usr/include/GL/gl.h:312 GL_LIGHT3 = 16387 # /usr/include/GL/gl.h:313 GL_LIGHT4 = 16388 # /usr/include/GL/gl.h:314 GL_LIGHT5 = 16389 # /usr/include/GL/gl.h:315 GL_LIGHT6 = 16390 # /usr/include/GL/gl.h:316 GL_LIGHT7 = 16391 # /usr/include/GL/gl.h:317 GL_SPOT_EXPONENT = 4613 # /usr/include/GL/gl.h:318 GL_SPOT_CUTOFF = 4614 # /usr/include/GL/gl.h:319 GL_CONSTANT_ATTENUATION = 4615 # /usr/include/GL/gl.h:320 GL_LINEAR_ATTENUATION = 4616 # /usr/include/GL/gl.h:321 GL_QUADRATIC_ATTENUATION = 4617 # /usr/include/GL/gl.h:322 GL_AMBIENT = 4608 # /usr/include/GL/gl.h:323 GL_DIFFUSE = 4609 # /usr/include/GL/gl.h:324 GL_SPECULAR = 4610 # /usr/include/GL/gl.h:325 GL_SHININESS = 5633 # /usr/include/GL/gl.h:326 GL_EMISSION = 5632 # /usr/include/GL/gl.h:327 GL_POSITION = 4611 # /usr/include/GL/gl.h:328 GL_SPOT_DIRECTION = 4612 # /usr/include/GL/gl.h:329 GL_AMBIENT_AND_DIFFUSE = 5634 # /usr/include/GL/gl.h:330 GL_COLOR_INDEXES = 5635 # /usr/include/GL/gl.h:331 GL_LIGHT_MODEL_TWO_SIDE = 2898 # /usr/include/GL/gl.h:332 GL_LIGHT_MODEL_LOCAL_VIEWER = 2897 # /usr/include/GL/gl.h:333 GL_LIGHT_MODEL_AMBIENT = 2899 # /usr/include/GL/gl.h:334 GL_FRONT_AND_BACK = 1032 # /usr/include/GL/gl.h:335 GL_SHADE_MODEL = 2900 # /usr/include/GL/gl.h:336 GL_FLAT = 7424 # /usr/include/GL/gl.h:337 GL_SMOOTH = 7425 # /usr/include/GL/gl.h:338 GL_COLOR_MATERIAL = 2903 # /usr/include/GL/gl.h:339 GL_COLOR_MATERIAL_FACE = 2901 # /usr/include/GL/gl.h:340 GL_COLOR_MATERIAL_PARAMETER = 2902 # /usr/include/GL/gl.h:341 GL_NORMALIZE = 2977 # /usr/include/GL/gl.h:342 GL_CLIP_PLANE0 = 12288 # /usr/include/GL/gl.h:345 GL_CLIP_PLANE1 = 12289 # /usr/include/GL/gl.h:346 GL_CLIP_PLANE2 = 12290 # /usr/include/GL/gl.h:347 GL_CLIP_PLANE3 = 12291 # /usr/include/GL/gl.h:348 GL_CLIP_PLANE4 = 12292 # /usr/include/GL/gl.h:349 GL_CLIP_PLANE5 = 12293 # /usr/include/GL/gl.h:350 GL_ACCUM_RED_BITS = 3416 # /usr/include/GL/gl.h:353 GL_ACCUM_GREEN_BITS = 3417 # /usr/include/GL/gl.h:354 GL_ACCUM_BLUE_BITS = 3418 # /usr/include/GL/gl.h:355 GL_ACCUM_ALPHA_BITS = 3419 # /usr/include/GL/gl.h:356 GL_ACCUM_CLEAR_VALUE = 2944 # /usr/include/GL/gl.h:357 GL_ACCUM = 256 # /usr/include/GL/gl.h:358 GL_ADD = 260 # /usr/include/GL/gl.h:359 GL_LOAD = 257 # /usr/include/GL/gl.h:360 GL_MULT = 259 # /usr/include/GL/gl.h:361 GL_RETURN = 258 # /usr/include/GL/gl.h:362 GL_ALPHA_TEST = 3008 # /usr/include/GL/gl.h:365 GL_ALPHA_TEST_REF = 3010 # /usr/include/GL/gl.h:366 GL_ALPHA_TEST_FUNC = 3009 # /usr/include/GL/gl.h:367 GL_BLEND = 3042 # /usr/include/GL/gl.h:370 GL_BLEND_SRC = 3041 # /usr/include/GL/gl.h:371 GL_BLEND_DST = 3040 # /usr/include/GL/gl.h:372 GL_ZERO = 0 # /usr/include/GL/gl.h:373 GL_ONE = 1 # /usr/include/GL/gl.h:374 GL_SRC_COLOR = 768 # /usr/include/GL/gl.h:375 GL_ONE_MINUS_SRC_COLOR = 769 # /usr/include/GL/gl.h:376 GL_SRC_ALPHA = 770 # /usr/include/GL/gl.h:377 GL_ONE_MINUS_SRC_ALPHA = 771 # /usr/include/GL/gl.h:378 GL_DST_ALPHA = 772 # /usr/include/GL/gl.h:379 GL_ONE_MINUS_DST_ALPHA = 773 # /usr/include/GL/gl.h:380 GL_DST_COLOR = 774 # /usr/include/GL/gl.h:381 GL_ONE_MINUS_DST_COLOR = 775 # /usr/include/GL/gl.h:382 GL_SRC_ALPHA_SATURATE = 776 # /usr/include/GL/gl.h:383 GL_FEEDBACK = 7169 # /usr/include/GL/gl.h:386 GL_RENDER = 7168 # /usr/include/GL/gl.h:387 GL_SELECT = 7170 # /usr/include/GL/gl.h:388 GL_2D = 1536 # /usr/include/GL/gl.h:391 GL_3D = 1537 # /usr/include/GL/gl.h:392 GL_3D_COLOR = 1538 # /usr/include/GL/gl.h:393 GL_3D_COLOR_TEXTURE = 1539 # /usr/include/GL/gl.h:394 GL_4D_COLOR_TEXTURE = 1540 # /usr/include/GL/gl.h:395 GL_POINT_TOKEN = 1793 # /usr/include/GL/gl.h:396 GL_LINE_TOKEN = 1794 # /usr/include/GL/gl.h:397 GL_LINE_RESET_TOKEN = 1799 # /usr/include/GL/gl.h:398 GL_POLYGON_TOKEN = 1795 # /usr/include/GL/gl.h:399 GL_BITMAP_TOKEN = 1796 # /usr/include/GL/gl.h:400 GL_DRAW_PIXEL_TOKEN = 1797 # /usr/include/GL/gl.h:401 GL_COPY_PIXEL_TOKEN = 1798 # /usr/include/GL/gl.h:402 GL_PASS_THROUGH_TOKEN = 1792 # /usr/include/GL/gl.h:403 GL_FEEDBACK_BUFFER_POINTER = 3568 # /usr/include/GL/gl.h:404 GL_FEEDBACK_BUFFER_SIZE = 3569 # /usr/include/GL/gl.h:405 GL_FEEDBACK_BUFFER_TYPE = 3570 # /usr/include/GL/gl.h:406 GL_SELECTION_BUFFER_POINTER = 3571 # /usr/include/GL/gl.h:409 GL_SELECTION_BUFFER_SIZE = 3572 # /usr/include/GL/gl.h:410 GL_FOG = 2912 # /usr/include/GL/gl.h:413 GL_FOG_MODE = 2917 # /usr/include/GL/gl.h:414 GL_FOG_DENSITY = 2914 # /usr/include/GL/gl.h:415 GL_FOG_COLOR = 2918 # /usr/include/GL/gl.h:416 GL_FOG_INDEX = 2913 # /usr/include/GL/gl.h:417 GL_FOG_START = 2915 # /usr/include/GL/gl.h:418 GL_FOG_END = 2916 # /usr/include/GL/gl.h:419 GL_LINEAR = 9729 # /usr/include/GL/gl.h:420 GL_EXP = 2048 # /usr/include/GL/gl.h:421 GL_EXP2 = 2049 # /usr/include/GL/gl.h:422 GL_LOGIC_OP = 3057 # /usr/include/GL/gl.h:425 GL_INDEX_LOGIC_OP = 3057 # /usr/include/GL/gl.h:426 GL_COLOR_LOGIC_OP = 3058 # /usr/include/GL/gl.h:427 GL_LOGIC_OP_MODE = 3056 # /usr/include/GL/gl.h:428 GL_CLEAR = 5376 # /usr/include/GL/gl.h:429 GL_SET = 5391 # /usr/include/GL/gl.h:430 GL_COPY = 5379 # /usr/include/GL/gl.h:431 GL_COPY_INVERTED = 5388 # /usr/include/GL/gl.h:432 GL_NOOP = 5381 # /usr/include/GL/gl.h:433 GL_INVERT = 5386 # /usr/include/GL/gl.h:434 GL_AND = 5377 # /usr/include/GL/gl.h:435 GL_NAND = 5390 # /usr/include/GL/gl.h:436 GL_OR = 5383 # /usr/include/GL/gl.h:437 GL_NOR = 5384 # /usr/include/GL/gl.h:438 GL_XOR = 5382 # /usr/include/GL/gl.h:439 GL_EQUIV = 5385 # /usr/include/GL/gl.h:440 GL_AND_REVERSE = 5378 # /usr/include/GL/gl.h:441 GL_AND_INVERTED = 5380 # /usr/include/GL/gl.h:442 GL_OR_REVERSE = 5387 # /usr/include/GL/gl.h:443 GL_OR_INVERTED = 5389 # /usr/include/GL/gl.h:444 GL_STENCIL_BITS = 3415 # /usr/include/GL/gl.h:447 GL_STENCIL_TEST = 2960 # /usr/include/GL/gl.h:448 GL_STENCIL_CLEAR_VALUE = 2961 # /usr/include/GL/gl.h:449 GL_STENCIL_FUNC = 2962 # /usr/include/GL/gl.h:450 GL_STENCIL_VALUE_MASK = 2963 # /usr/include/GL/gl.h:451 GL_STENCIL_FAIL = 2964 # /usr/include/GL/gl.h:452 GL_STENCIL_PASS_DEPTH_FAIL = 2965 # /usr/include/GL/gl.h:453 GL_STENCIL_PASS_DEPTH_PASS = 2966 # /usr/include/GL/gl.h:454 GL_STENCIL_REF = 2967 # /usr/include/GL/gl.h:455 GL_STENCIL_WRITEMASK = 2968 # /usr/include/GL/gl.h:456 GL_STENCIL_INDEX = 6401 # /usr/include/GL/gl.h:457 GL_KEEP = 7680 # /usr/include/GL/gl.h:458 GL_REPLACE = 7681 # /usr/include/GL/gl.h:459 GL_INCR = 7682 # /usr/include/GL/gl.h:460 GL_DECR = 7683 # /usr/include/GL/gl.h:461 GL_NONE = 0 # /usr/include/GL/gl.h:464 GL_LEFT = 1030 # /usr/include/GL/gl.h:465 GL_RIGHT = 1031 # /usr/include/GL/gl.h:466 GL_FRONT_LEFT = 1024 # /usr/include/GL/gl.h:470 GL_FRONT_RIGHT = 1025 # /usr/include/GL/gl.h:471 GL_BACK_LEFT = 1026 # /usr/include/GL/gl.h:472 GL_BACK_RIGHT = 1027 # /usr/include/GL/gl.h:473 GL_AUX0 = 1033 # /usr/include/GL/gl.h:474 GL_AUX1 = 1034 # /usr/include/GL/gl.h:475 GL_AUX2 = 1035 # /usr/include/GL/gl.h:476 GL_AUX3 = 1036 # /usr/include/GL/gl.h:477 GL_COLOR_INDEX = 6400 # /usr/include/GL/gl.h:478 GL_RED = 6403 # /usr/include/GL/gl.h:479 GL_GREEN = 6404 # /usr/include/GL/gl.h:480 GL_BLUE = 6405 # /usr/include/GL/gl.h:481 GL_ALPHA = 6406 # /usr/include/GL/gl.h:482 GL_LUMINANCE = 6409 # /usr/include/GL/gl.h:483 GL_LUMINANCE_ALPHA = 6410 # /usr/include/GL/gl.h:484 GL_ALPHA_BITS = 3413 # /usr/include/GL/gl.h:485 GL_RED_BITS = 3410 # /usr/include/GL/gl.h:486 GL_GREEN_BITS = 3411 # /usr/include/GL/gl.h:487 GL_BLUE_BITS = 3412 # /usr/include/GL/gl.h:488 GL_INDEX_BITS = 3409 # /usr/include/GL/gl.h:489 GL_SUBPIXEL_BITS = 3408 # /usr/include/GL/gl.h:490 GL_AUX_BUFFERS = 3072 # /usr/include/GL/gl.h:491 GL_READ_BUFFER = 3074 # /usr/include/GL/gl.h:492 GL_DRAW_BUFFER = 3073 # /usr/include/GL/gl.h:493 GL_DOUBLEBUFFER = 3122 # /usr/include/GL/gl.h:494 GL_STEREO = 3123 # /usr/include/GL/gl.h:495 GL_BITMAP = 6656 # /usr/include/GL/gl.h:496 GL_COLOR = 6144 # /usr/include/GL/gl.h:497 GL_DEPTH = 6145 # /usr/include/GL/gl.h:498 GL_STENCIL = 6146 # /usr/include/GL/gl.h:499 GL_DITHER = 3024 # /usr/include/GL/gl.h:500 GL_RGB = 6407 # /usr/include/GL/gl.h:501 GL_RGBA = 6408 # /usr/include/GL/gl.h:502 GL_MAX_LIST_NESTING = 2865 # /usr/include/GL/gl.h:505 GL_MAX_EVAL_ORDER = 3376 # /usr/include/GL/gl.h:506 GL_MAX_LIGHTS = 3377 # /usr/include/GL/gl.h:507 GL_MAX_CLIP_PLANES = 3378 # /usr/include/GL/gl.h:508 GL_MAX_TEXTURE_SIZE = 3379 # /usr/include/GL/gl.h:509 GL_MAX_PIXEL_MAP_TABLE = 3380 # /usr/include/GL/gl.h:510 GL_MAX_ATTRIB_STACK_DEPTH = 3381 # /usr/include/GL/gl.h:511 GL_MAX_MODELVIEW_STACK_DEPTH = 3382 # /usr/include/GL/gl.h:512 GL_MAX_NAME_STACK_DEPTH = 3383 # /usr/include/GL/gl.h:513 GL_MAX_PROJECTION_STACK_DEPTH = 3384 # /usr/include/GL/gl.h:514 GL_MAX_TEXTURE_STACK_DEPTH = 3385 # /usr/include/GL/gl.h:515 GL_MAX_VIEWPORT_DIMS = 3386 # /usr/include/GL/gl.h:516 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 3387 # /usr/include/GL/gl.h:517 GL_ATTRIB_STACK_DEPTH = 2992 # /usr/include/GL/gl.h:520 GL_CLIENT_ATTRIB_STACK_DEPTH = 2993 # /usr/include/GL/gl.h:521 GL_COLOR_CLEAR_VALUE = 3106 # /usr/include/GL/gl.h:522 GL_COLOR_WRITEMASK = 3107 # /usr/include/GL/gl.h:523 GL_CURRENT_INDEX = 2817 # /usr/include/GL/gl.h:524 GL_CURRENT_COLOR = 2816 # /usr/include/GL/gl.h:525 GL_CURRENT_NORMAL = 2818 # /usr/include/GL/gl.h:526 GL_CURRENT_RASTER_COLOR = 2820 # /usr/include/GL/gl.h:527 GL_CURRENT_RASTER_DISTANCE = 2825 # /usr/include/GL/gl.h:528 GL_CURRENT_RASTER_INDEX = 2821 # /usr/include/GL/gl.h:529 GL_CURRENT_RASTER_POSITION = 2823 # /usr/include/GL/gl.h:530 GL_CURRENT_RASTER_TEXTURE_COORDS = 2822 # /usr/include/GL/gl.h:531 GL_CURRENT_RASTER_POSITION_VALID = 2824 # /usr/include/GL/gl.h:532 GL_CURRENT_TEXTURE_COORDS = 2819 # /usr/include/GL/gl.h:533 GL_INDEX_CLEAR_VALUE = 3104 # /usr/include/GL/gl.h:534 GL_INDEX_MODE = 3120 # /usr/include/GL/gl.h:535 GL_INDEX_WRITEMASK = 3105 # /usr/include/GL/gl.h:536 GL_MODELVIEW_MATRIX = 2982 # /usr/include/GL/gl.h:537 GL_MODELVIEW_STACK_DEPTH = 2979 # /usr/include/GL/gl.h:538 GL_NAME_STACK_DEPTH = 3440 # /usr/include/GL/gl.h:539 GL_PROJECTION_MATRIX = 2983 # /usr/include/GL/gl.h:540 GL_PROJECTION_STACK_DEPTH = 2980 # /usr/include/GL/gl.h:541 GL_RENDER_MODE = 3136 # /usr/include/GL/gl.h:542 GL_RGBA_MODE = 3121 # /usr/include/GL/gl.h:543 GL_TEXTURE_MATRIX = 2984 # /usr/include/GL/gl.h:544 GL_TEXTURE_STACK_DEPTH = 2981 # /usr/include/GL/gl.h:545 GL_VIEWPORT = 2978 # /usr/include/GL/gl.h:546 GL_AUTO_NORMAL = 3456 # /usr/include/GL/gl.h:549 GL_MAP1_COLOR_4 = 3472 # /usr/include/GL/gl.h:550 GL_MAP1_INDEX = 3473 # /usr/include/GL/gl.h:551 GL_MAP1_NORMAL = 3474 # /usr/include/GL/gl.h:552 GL_MAP1_TEXTURE_COORD_1 = 3475 # /usr/include/GL/gl.h:553 GL_MAP1_TEXTURE_COORD_2 = 3476 # /usr/include/GL/gl.h:554 GL_MAP1_TEXTURE_COORD_3 = 3477 # /usr/include/GL/gl.h:555 GL_MAP1_TEXTURE_COORD_4 = 3478 # /usr/include/GL/gl.h:556 GL_MAP1_VERTEX_3 = 3479 # /usr/include/GL/gl.h:557 GL_MAP1_VERTEX_4 = 3480 # /usr/include/GL/gl.h:558 GL_MAP2_COLOR_4 = 3504 # /usr/include/GL/gl.h:559 GL_MAP2_INDEX = 3505 # /usr/include/GL/gl.h:560 GL_MAP2_NORMAL = 3506 # /usr/include/GL/gl.h:561 GL_MAP2_TEXTURE_COORD_1 = 3507 # /usr/include/GL/gl.h:562 GL_MAP2_TEXTURE_COORD_2 = 3508 # /usr/include/GL/gl.h:563 GL_MAP2_TEXTURE_COORD_3 = 3509 # /usr/include/GL/gl.h:564 GL_MAP2_TEXTURE_COORD_4 = 3510 # /usr/include/GL/gl.h:565 GL_MAP2_VERTEX_3 = 3511 # /usr/include/GL/gl.h:566 GL_MAP2_VERTEX_4 = 3512 # /usr/include/GL/gl.h:567 GL_MAP1_GRID_DOMAIN = 3536 # /usr/include/GL/gl.h:568 GL_MAP1_GRID_SEGMENTS = 3537 # /usr/include/GL/gl.h:569 GL_MAP2_GRID_DOMAIN = 3538 # /usr/include/GL/gl.h:570 GL_MAP2_GRID_SEGMENTS = 3539 # /usr/include/GL/gl.h:571 GL_COEFF = 2560 # /usr/include/GL/gl.h:572 GL_ORDER = 2561 # /usr/include/GL/gl.h:573 GL_DOMAIN = 2562 # /usr/include/GL/gl.h:574 GL_PERSPECTIVE_CORRECTION_HINT = 3152 # /usr/include/GL/gl.h:577 GL_POINT_SMOOTH_HINT = 3153 # /usr/include/GL/gl.h:578 GL_LINE_SMOOTH_HINT = 3154 # /usr/include/GL/gl.h:579 GL_POLYGON_SMOOTH_HINT = 3155 # /usr/include/GL/gl.h:580 GL_FOG_HINT = 3156 # /usr/include/GL/gl.h:581 GL_DONT_CARE = 4352 # /usr/include/GL/gl.h:582 GL_FASTEST = 4353 # /usr/include/GL/gl.h:583 GL_NICEST = 4354 # /usr/include/GL/gl.h:584 GL_SCISSOR_BOX = 3088 # /usr/include/GL/gl.h:587 GL_SCISSOR_TEST = 3089 # /usr/include/GL/gl.h:588 GL_MAP_COLOR = 3344 # /usr/include/GL/gl.h:591 GL_MAP_STENCIL = 3345 # /usr/include/GL/gl.h:592 GL_INDEX_SHIFT = 3346 # /usr/include/GL/gl.h:593 GL_INDEX_OFFSET = 3347 # /usr/include/GL/gl.h:594 GL_RED_SCALE = 3348 # /usr/include/GL/gl.h:595 GL_RED_BIAS = 3349 # /usr/include/GL/gl.h:596 GL_GREEN_SCALE = 3352 # /usr/include/GL/gl.h:597 GL_GREEN_BIAS = 3353 # /usr/include/GL/gl.h:598 GL_BLUE_SCALE = 3354 # /usr/include/GL/gl.h:599 GL_BLUE_BIAS = 3355 # /usr/include/GL/gl.h:600 GL_ALPHA_SCALE = 3356 # /usr/include/GL/gl.h:601 GL_ALPHA_BIAS = 3357 # /usr/include/GL/gl.h:602 GL_DEPTH_SCALE = 3358 # /usr/include/GL/gl.h:603 GL_DEPTH_BIAS = 3359 # /usr/include/GL/gl.h:604 GL_PIXEL_MAP_S_TO_S_SIZE = 3249 # /usr/include/GL/gl.h:605 GL_PIXEL_MAP_I_TO_I_SIZE = 3248 # /usr/include/GL/gl.h:606 GL_PIXEL_MAP_I_TO_R_SIZE = 3250 # /usr/include/GL/gl.h:607 GL_PIXEL_MAP_I_TO_G_SIZE = 3251 # /usr/include/GL/gl.h:608 GL_PIXEL_MAP_I_TO_B_SIZE = 3252 # /usr/include/GL/gl.h:609 GL_PIXEL_MAP_I_TO_A_SIZE = 3253 # /usr/include/GL/gl.h:610 GL_PIXEL_MAP_R_TO_R_SIZE = 3254 # /usr/include/GL/gl.h:611 GL_PIXEL_MAP_G_TO_G_SIZE = 3255 # /usr/include/GL/gl.h:612 GL_PIXEL_MAP_B_TO_B_SIZE = 3256 # /usr/include/GL/gl.h:613 GL_PIXEL_MAP_A_TO_A_SIZE = 3257 # /usr/include/GL/gl.h:614 GL_PIXEL_MAP_S_TO_S = 3185 # /usr/include/GL/gl.h:615 GL_PIXEL_MAP_I_TO_I = 3184 # /usr/include/GL/gl.h:616 GL_PIXEL_MAP_I_TO_R = 3186 # /usr/include/GL/gl.h:617 GL_PIXEL_MAP_I_TO_G = 3187 # /usr/include/GL/gl.h:618 GL_PIXEL_MAP_I_TO_B = 3188 # /usr/include/GL/gl.h:619 GL_PIXEL_MAP_I_TO_A = 3189 # /usr/include/GL/gl.h:620 GL_PIXEL_MAP_R_TO_R = 3190 # /usr/include/GL/gl.h:621 GL_PIXEL_MAP_G_TO_G = 3191 # /usr/include/GL/gl.h:622 GL_PIXEL_MAP_B_TO_B = 3192 # /usr/include/GL/gl.h:623 GL_PIXEL_MAP_A_TO_A = 3193 # /usr/include/GL/gl.h:624 GL_PACK_ALIGNMENT = 3333 # /usr/include/GL/gl.h:625 GL_PACK_LSB_FIRST = 3329 # /usr/include/GL/gl.h:626 GL_PACK_ROW_LENGTH = 3330 # /usr/include/GL/gl.h:627 GL_PACK_SKIP_PIXELS = 3332 # /usr/include/GL/gl.h:628 GL_PACK_SKIP_ROWS = 3331 # /usr/include/GL/gl.h:629 GL_PACK_SWAP_BYTES = 3328 # /usr/include/GL/gl.h:630 GL_UNPACK_ALIGNMENT = 3317 # /usr/include/GL/gl.h:631 GL_UNPACK_LSB_FIRST = 3313 # /usr/include/GL/gl.h:632 GL_UNPACK_ROW_LENGTH = 3314 # /usr/include/GL/gl.h:633 GL_UNPACK_SKIP_PIXELS = 3316 # /usr/include/GL/gl.h:634 GL_UNPACK_SKIP_ROWS = 3315 # /usr/include/GL/gl.h:635 GL_UNPACK_SWAP_BYTES = 3312 # /usr/include/GL/gl.h:636 GL_ZOOM_X = 3350 # /usr/include/GL/gl.h:637 GL_ZOOM_Y = 3351 # /usr/include/GL/gl.h:638 GL_TEXTURE_ENV = 8960 # /usr/include/GL/gl.h:641 GL_TEXTURE_ENV_MODE = 8704 # /usr/include/GL/gl.h:642 GL_TEXTURE_1D = 3552 # /usr/include/GL/gl.h:643 GL_TEXTURE_2D = 3553 # /usr/include/GL/gl.h:644 GL_TEXTURE_WRAP_S = 10242 # /usr/include/GL/gl.h:645 GL_TEXTURE_WRAP_T = 10243 # /usr/include/GL/gl.h:646 GL_TEXTURE_MAG_FILTER = 10240 # /usr/include/GL/gl.h:647 GL_TEXTURE_MIN_FILTER = 10241 # /usr/include/GL/gl.h:648 GL_TEXTURE_ENV_COLOR = 8705 # /usr/include/GL/gl.h:649 GL_TEXTURE_GEN_S = 3168 # /usr/include/GL/gl.h:650 GL_TEXTURE_GEN_T = 3169 # /usr/include/GL/gl.h:651 GL_TEXTURE_GEN_R = 3170 # /usr/include/GL/gl.h:652 GL_TEXTURE_GEN_Q = 3171 # /usr/include/GL/gl.h:653 GL_TEXTURE_GEN_MODE = 9472 # /usr/include/GL/gl.h:654 GL_TEXTURE_BORDER_COLOR = 4100 # /usr/include/GL/gl.h:655 GL_TEXTURE_WIDTH = 4096 # /usr/include/GL/gl.h:656 GL_TEXTURE_HEIGHT = 4097 # /usr/include/GL/gl.h:657 GL_TEXTURE_BORDER = 4101 # /usr/include/GL/gl.h:658 GL_TEXTURE_COMPONENTS = 4099 # /usr/include/GL/gl.h:659 GL_TEXTURE_RED_SIZE = 32860 # /usr/include/GL/gl.h:660 GL_TEXTURE_GREEN_SIZE = 32861 # /usr/include/GL/gl.h:661 GL_TEXTURE_BLUE_SIZE = 32862 # /usr/include/GL/gl.h:662 GL_TEXTURE_ALPHA_SIZE = 32863 # /usr/include/GL/gl.h:663 GL_TEXTURE_LUMINANCE_SIZE = 32864 # /usr/include/GL/gl.h:664 GL_TEXTURE_INTENSITY_SIZE = 32865 # /usr/include/GL/gl.h:665 GL_NEAREST_MIPMAP_NEAREST = 9984 # /usr/include/GL/gl.h:666 GL_NEAREST_MIPMAP_LINEAR = 9986 # /usr/include/GL/gl.h:667 GL_LINEAR_MIPMAP_NEAREST = 9985 # /usr/include/GL/gl.h:668 GL_LINEAR_MIPMAP_LINEAR = 9987 # /usr/include/GL/gl.h:669 GL_OBJECT_LINEAR = 9217 # /usr/include/GL/gl.h:670 GL_OBJECT_PLANE = 9473 # /usr/include/GL/gl.h:671 GL_EYE_LINEAR = 9216 # /usr/include/GL/gl.h:672 GL_EYE_PLANE = 9474 # /usr/include/GL/gl.h:673 GL_SPHERE_MAP = 9218 # /usr/include/GL/gl.h:674 GL_DECAL = 8449 # /usr/include/GL/gl.h:675 GL_MODULATE = 8448 # /usr/include/GL/gl.h:676 GL_NEAREST = 9728 # /usr/include/GL/gl.h:677 GL_REPEAT = 10497 # /usr/include/GL/gl.h:678 GL_CLAMP = 10496 # /usr/include/GL/gl.h:679 GL_S = 8192 # /usr/include/GL/gl.h:680 GL_T = 8193 # /usr/include/GL/gl.h:681 GL_R = 8194 # /usr/include/GL/gl.h:682 GL_Q = 8195 # /usr/include/GL/gl.h:683 GL_VENDOR = 7936 # /usr/include/GL/gl.h:686 GL_RENDERER = 7937 # /usr/include/GL/gl.h:687 GL_VERSION = 7938 # /usr/include/GL/gl.h:688 GL_EXTENSIONS = 7939 # /usr/include/GL/gl.h:689 GL_NO_ERROR = 0 # /usr/include/GL/gl.h:692 GL_INVALID_ENUM = 1280 # /usr/include/GL/gl.h:693 GL_INVALID_VALUE = 1281 # /usr/include/GL/gl.h:694 GL_INVALID_OPERATION = 1282 # /usr/include/GL/gl.h:695 GL_STACK_OVERFLOW = 1283 # /usr/include/GL/gl.h:696 GL_STACK_UNDERFLOW = 1284 # /usr/include/GL/gl.h:697 GL_OUT_OF_MEMORY = 1285 # /usr/include/GL/gl.h:698 GL_CURRENT_BIT = 1 # /usr/include/GL/gl.h:701 GL_POINT_BIT = 2 # /usr/include/GL/gl.h:702 GL_LINE_BIT = 4 # /usr/include/GL/gl.h:703 GL_POLYGON_BIT = 8 # /usr/include/GL/gl.h:704 GL_POLYGON_STIPPLE_BIT = 16 # /usr/include/GL/gl.h:705 GL_PIXEL_MODE_BIT = 32 # /usr/include/GL/gl.h:706 GL_LIGHTING_BIT = 64 # /usr/include/GL/gl.h:707 GL_FOG_BIT = 128 # /usr/include/GL/gl.h:708 GL_DEPTH_BUFFER_BIT = 256 # /usr/include/GL/gl.h:709 GL_ACCUM_BUFFER_BIT = 512 # /usr/include/GL/gl.h:710 GL_STENCIL_BUFFER_BIT = 1024 # /usr/include/GL/gl.h:711 GL_VIEWPORT_BIT = 2048 # /usr/include/GL/gl.h:712 GL_TRANSFORM_BIT = 4096 # /usr/include/GL/gl.h:713 GL_ENABLE_BIT = 8192 # /usr/include/GL/gl.h:714 GL_COLOR_BUFFER_BIT = 16384 # /usr/include/GL/gl.h:715 GL_HINT_BIT = 32768 # /usr/include/GL/gl.h:716 GL_EVAL_BIT = 65536 # /usr/include/GL/gl.h:717 GL_LIST_BIT = 131072 # /usr/include/GL/gl.h:718 GL_TEXTURE_BIT = 262144 # /usr/include/GL/gl.h:719 GL_SCISSOR_BIT = 524288 # /usr/include/GL/gl.h:720 GL_ALL_ATTRIB_BITS = 1048575 # /usr/include/GL/gl.h:721 GL_PROXY_TEXTURE_1D = 32867 # /usr/include/GL/gl.h:725 GL_PROXY_TEXTURE_2D = 32868 # /usr/include/GL/gl.h:726 GL_TEXTURE_PRIORITY = 32870 # /usr/include/GL/gl.h:727 GL_TEXTURE_RESIDENT = 32871 # /usr/include/GL/gl.h:728 GL_TEXTURE_BINDING_1D = 32872 # /usr/include/GL/gl.h:729 GL_TEXTURE_BINDING_2D = 32873 # /usr/include/GL/gl.h:730 GL_TEXTURE_INTERNAL_FORMAT = 4099 # /usr/include/GL/gl.h:731 GL_ALPHA4 = 32827 # /usr/include/GL/gl.h:732 GL_ALPHA8 = 32828 # /usr/include/GL/gl.h:733 GL_ALPHA12 = 32829 # /usr/include/GL/gl.h:734 GL_ALPHA16 = 32830 # /usr/include/GL/gl.h:735 GL_LUMINANCE4 = 32831 # /usr/include/GL/gl.h:736 GL_LUMINANCE8 = 32832 # /usr/include/GL/gl.h:737 GL_LUMINANCE12 = 32833 # /usr/include/GL/gl.h:738 GL_LUMINANCE16 = 32834 # /usr/include/GL/gl.h:739 GL_LUMINANCE4_ALPHA4 = 32835 # /usr/include/GL/gl.h:740 GL_LUMINANCE6_ALPHA2 = 32836 # /usr/include/GL/gl.h:741 GL_LUMINANCE8_ALPHA8 = 32837 # /usr/include/GL/gl.h:742 GL_LUMINANCE12_ALPHA4 = 32838 # /usr/include/GL/gl.h:743 GL_LUMINANCE12_ALPHA12 = 32839 # /usr/include/GL/gl.h:744 GL_LUMINANCE16_ALPHA16 = 32840 # /usr/include/GL/gl.h:745 GL_INTENSITY = 32841 # /usr/include/GL/gl.h:746 GL_INTENSITY4 = 32842 # /usr/include/GL/gl.h:747 GL_INTENSITY8 = 32843 # /usr/include/GL/gl.h:748 GL_INTENSITY12 = 32844 # /usr/include/GL/gl.h:749 GL_INTENSITY16 = 32845 # /usr/include/GL/gl.h:750 GL_R3_G3_B2 = 10768 # /usr/include/GL/gl.h:751 GL_RGB4 = 32847 # /usr/include/GL/gl.h:752 GL_RGB5 = 32848 # /usr/include/GL/gl.h:753 GL_RGB8 = 32849 # /usr/include/GL/gl.h:754 GL_RGB10 = 32850 # /usr/include/GL/gl.h:755 GL_RGB12 = 32851 # /usr/include/GL/gl.h:756 GL_RGB16 = 32852 # /usr/include/GL/gl.h:757 GL_RGBA2 = 32853 # /usr/include/GL/gl.h:758 GL_RGBA4 = 32854 # /usr/include/GL/gl.h:759 GL_RGB5_A1 = 32855 # /usr/include/GL/gl.h:760 GL_RGBA8 = 32856 # /usr/include/GL/gl.h:761 GL_RGB10_A2 = 32857 # /usr/include/GL/gl.h:762 GL_RGBA12 = 32858 # /usr/include/GL/gl.h:763 GL_RGBA16 = 32859 # /usr/include/GL/gl.h:764 GL_CLIENT_PIXEL_STORE_BIT = 1 # /usr/include/GL/gl.h:765 GL_CLIENT_VERTEX_ARRAY_BIT = 2 # /usr/include/GL/gl.h:766 GL_ALL_CLIENT_ATTRIB_BITS = 4294967295 # /usr/include/GL/gl.h:767 GL_CLIENT_ALL_ATTRIB_BITS = 4294967295 # /usr/include/GL/gl.h:768 # /usr/include/GL/gl.h:776 glClearIndex = _link_function('glClearIndex', None, [GLfloat], None) # /usr/include/GL/gl.h:778 glClearColor = _link_function('glClearColor', None, [GLclampf, GLclampf, GLclampf, GLclampf], None) # /usr/include/GL/gl.h:780 glClear = _link_function('glClear', None, [GLbitfield], None) # /usr/include/GL/gl.h:782 glIndexMask = _link_function('glIndexMask', None, [GLuint], None) # /usr/include/GL/gl.h:784 glColorMask = _link_function('glColorMask', None, [GLboolean, GLboolean, GLboolean, GLboolean], None) # /usr/include/GL/gl.h:786 glAlphaFunc = _link_function('glAlphaFunc', None, [GLenum, GLclampf], None) # /usr/include/GL/gl.h:788 glBlendFunc = _link_function('glBlendFunc', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:790 glLogicOp = _link_function('glLogicOp', None, [GLenum], None) # /usr/include/GL/gl.h:792 glCullFace = _link_function('glCullFace', None, [GLenum], None) # /usr/include/GL/gl.h:794 glFrontFace = _link_function('glFrontFace', None, [GLenum], None) # /usr/include/GL/gl.h:796 glPointSize = _link_function('glPointSize', None, [GLfloat], None) # /usr/include/GL/gl.h:798 glLineWidth = _link_function('glLineWidth', None, [GLfloat], None) # /usr/include/GL/gl.h:800 glLineStipple = _link_function('glLineStipple', None, [GLint, GLushort], None) # /usr/include/GL/gl.h:802 glPolygonMode = _link_function('glPolygonMode', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:804 glPolygonOffset = _link_function('glPolygonOffset', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:806 glPolygonStipple = _link_function('glPolygonStipple', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:808 glGetPolygonStipple = _link_function('glGetPolygonStipple', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:810 glEdgeFlag = _link_function('glEdgeFlag', None, [GLboolean], None) # /usr/include/GL/gl.h:812 glEdgeFlagv = _link_function('glEdgeFlagv', None, [POINTER(GLboolean)], None) # /usr/include/GL/gl.h:814 glScissor = _link_function('glScissor', None, [GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:816 glClipPlane = _link_function('glClipPlane', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:818 glGetClipPlane = _link_function('glGetClipPlane', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:820 glDrawBuffer = _link_function('glDrawBuffer', None, [GLenum], None) # /usr/include/GL/gl.h:822 glReadBuffer = _link_function('glReadBuffer', None, [GLenum], None) # /usr/include/GL/gl.h:824 glEnable = _link_function('glEnable', None, [GLenum], None) # /usr/include/GL/gl.h:826 glDisable = _link_function('glDisable', None, [GLenum], None) # /usr/include/GL/gl.h:828 glIsEnabled = _link_function('glIsEnabled', GLboolean, [GLenum], None) # /usr/include/GL/gl.h:831 glEnableClientState = _link_function('glEnableClientState', None, [GLenum], None) # /usr/include/GL/gl.h:833 glDisableClientState = _link_function('glDisableClientState', None, [GLenum], None) # /usr/include/GL/gl.h:836 glGetBooleanv = _link_function('glGetBooleanv', None, [GLenum, POINTER(GLboolean)], None) # /usr/include/GL/gl.h:838 glGetDoublev = _link_function('glGetDoublev', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:840 glGetFloatv = _link_function('glGetFloatv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:842 glGetIntegerv = _link_function('glGetIntegerv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:845 glPushAttrib = _link_function('glPushAttrib', None, [GLbitfield], None) # /usr/include/GL/gl.h:847 glPopAttrib = _link_function('glPopAttrib', None, [], None) # /usr/include/GL/gl.h:850 glPushClientAttrib = _link_function('glPushClientAttrib', None, [GLbitfield], None) # /usr/include/GL/gl.h:852 glPopClientAttrib = _link_function('glPopClientAttrib', None, [], None) # /usr/include/GL/gl.h:855 glRenderMode = _link_function('glRenderMode', GLint, [GLenum], None) # /usr/include/GL/gl.h:857 glGetError = _link_function('glGetError', GLenum, [], None) # /usr/include/GL/gl.h:859 glGetString = _link_function('glGetString', POINTER(GLubyte), [GLenum], None) # /usr/include/GL/gl.h:861 glFinish = _link_function('glFinish', None, [], None) # /usr/include/GL/gl.h:863 glFlush = _link_function('glFlush', None, [], None) # /usr/include/GL/gl.h:865 glHint = _link_function('glHint', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:872 glClearDepth = _link_function('glClearDepth', None, [GLclampd], None) # /usr/include/GL/gl.h:874 glDepthFunc = _link_function('glDepthFunc', None, [GLenum], None) # /usr/include/GL/gl.h:876 glDepthMask = _link_function('glDepthMask', None, [GLboolean], None) # /usr/include/GL/gl.h:878 glDepthRange = _link_function('glDepthRange', None, [GLclampd, GLclampd], None) # /usr/include/GL/gl.h:885 glClearAccum = _link_function('glClearAccum', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:887 glAccum = _link_function('glAccum', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:894 glMatrixMode = _link_function('glMatrixMode', None, [GLenum], None) # /usr/include/GL/gl.h:896 glOrtho = _link_function('glOrtho', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:900 glFrustum = _link_function('glFrustum', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:904 glViewport = _link_function('glViewport', None, [GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:907 glPushMatrix = _link_function('glPushMatrix', None, [], None) # /usr/include/GL/gl.h:909 glPopMatrix = _link_function('glPopMatrix', None, [], None) # /usr/include/GL/gl.h:911 glLoadIdentity = _link_function('glLoadIdentity', None, [], None) # /usr/include/GL/gl.h:913 glLoadMatrixd = _link_function('glLoadMatrixd', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:914 glLoadMatrixf = _link_function('glLoadMatrixf', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:916 glMultMatrixd = _link_function('glMultMatrixd', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:917 glMultMatrixf = _link_function('glMultMatrixf', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:919 glRotated = _link_function('glRotated', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:921 glRotatef = _link_function('glRotatef', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:924 glScaled = _link_function('glScaled', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:925 glScalef = _link_function('glScalef', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:927 glTranslated = _link_function('glTranslated', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:928 glTranslatef = _link_function('glTranslatef', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:935 glIsList = _link_function('glIsList', GLboolean, [GLuint], None) # /usr/include/GL/gl.h:937 glDeleteLists = _link_function('glDeleteLists', None, [GLuint, GLsizei], None) # /usr/include/GL/gl.h:939 glGenLists = _link_function('glGenLists', GLuint, [GLsizei], None) # /usr/include/GL/gl.h:941 glNewList = _link_function('glNewList', None, [GLuint, GLenum], None) # /usr/include/GL/gl.h:943 glEndList = _link_function('glEndList', None, [], None) # /usr/include/GL/gl.h:945 glCallList = _link_function('glCallList', None, [GLuint], None) # /usr/include/GL/gl.h:947 glCallLists = _link_function('glCallLists', None, [GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:950 glListBase = _link_function('glListBase', None, [GLuint], None) # /usr/include/GL/gl.h:957 glBegin = _link_function('glBegin', None, [GLenum], None) # /usr/include/GL/gl.h:959 glEnd = _link_function('glEnd', None, [], None) # /usr/include/GL/gl.h:962 glVertex2d = _link_function('glVertex2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:963 glVertex2f = _link_function('glVertex2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:964 glVertex2i = _link_function('glVertex2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:965 glVertex2s = _link_function('glVertex2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:967 glVertex3d = _link_function('glVertex3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:968 glVertex3f = _link_function('glVertex3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:969 glVertex3i = _link_function('glVertex3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:970 glVertex3s = _link_function('glVertex3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:972 glVertex4d = _link_function('glVertex4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:973 glVertex4f = _link_function('glVertex4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:974 glVertex4i = _link_function('glVertex4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:975 glVertex4s = _link_function('glVertex4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:977 glVertex2dv = _link_function('glVertex2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:978 glVertex2fv = _link_function('glVertex2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:979 glVertex2iv = _link_function('glVertex2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:980 glVertex2sv = _link_function('glVertex2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:982 glVertex3dv = _link_function('glVertex3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:983 glVertex3fv = _link_function('glVertex3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:984 glVertex3iv = _link_function('glVertex3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:985 glVertex3sv = _link_function('glVertex3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:987 glVertex4dv = _link_function('glVertex4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:988 glVertex4fv = _link_function('glVertex4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:989 glVertex4iv = _link_function('glVertex4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:990 glVertex4sv = _link_function('glVertex4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:993 glNormal3b = _link_function('glNormal3b', None, [GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:994 glNormal3d = _link_function('glNormal3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:995 glNormal3f = _link_function('glNormal3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:996 glNormal3i = _link_function('glNormal3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:997 glNormal3s = _link_function('glNormal3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:999 glNormal3bv = _link_function('glNormal3bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1000 glNormal3dv = _link_function('glNormal3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1001 glNormal3fv = _link_function('glNormal3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1002 glNormal3iv = _link_function('glNormal3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1003 glNormal3sv = _link_function('glNormal3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1006 glIndexd = _link_function('glIndexd', None, [GLdouble], None) # /usr/include/GL/gl.h:1007 glIndexf = _link_function('glIndexf', None, [GLfloat], None) # /usr/include/GL/gl.h:1008 glIndexi = _link_function('glIndexi', None, [GLint], None) # /usr/include/GL/gl.h:1009 glIndexs = _link_function('glIndexs', None, [GLshort], None) # /usr/include/GL/gl.h:1010 glIndexub = _link_function('glIndexub', None, [GLubyte], None) # /usr/include/GL/gl.h:1012 glIndexdv = _link_function('glIndexdv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1013 glIndexfv = _link_function('glIndexfv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1014 glIndexiv = _link_function('glIndexiv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1015 glIndexsv = _link_function('glIndexsv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1016 glIndexubv = _link_function('glIndexubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1018 glColor3b = _link_function('glColor3b', None, [GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:1019 glColor3d = _link_function('glColor3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1020 glColor3f = _link_function('glColor3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1021 glColor3i = _link_function('glColor3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1022 glColor3s = _link_function('glColor3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1023 glColor3ub = _link_function('glColor3ub', None, [GLubyte, GLubyte, GLubyte], None) # /usr/include/GL/gl.h:1024 glColor3ui = _link_function('glColor3ui', None, [GLuint, GLuint, GLuint], None) # /usr/include/GL/gl.h:1025 glColor3us = _link_function('glColor3us', None, [GLushort, GLushort, GLushort], None) # /usr/include/GL/gl.h:1027 glColor4b = _link_function('glColor4b', None, [GLbyte, GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:1029 glColor4d = _link_function('glColor4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1031 glColor4f = _link_function('glColor4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1033 glColor4i = _link_function('glColor4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1035 glColor4s = _link_function('glColor4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1037 glColor4ub = _link_function('glColor4ub', None, [GLubyte, GLubyte, GLubyte, GLubyte], None) # /usr/include/GL/gl.h:1039 glColor4ui = _link_function('glColor4ui', None, [GLuint, GLuint, GLuint, GLuint], None) # /usr/include/GL/gl.h:1041 glColor4us = _link_function('glColor4us', None, [GLushort, GLushort, GLushort, GLushort], None) # /usr/include/GL/gl.h:1045 glColor3bv = _link_function('glColor3bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1046 glColor3dv = _link_function('glColor3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1047 glColor3fv = _link_function('glColor3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1048 glColor3iv = _link_function('glColor3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1049 glColor3sv = _link_function('glColor3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1050 glColor3ubv = _link_function('glColor3ubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1051 glColor3uiv = _link_function('glColor3uiv', None, [POINTER(GLuint)], None) # /usr/include/GL/gl.h:1052 glColor3usv = _link_function('glColor3usv', None, [POINTER(GLushort)], None) # /usr/include/GL/gl.h:1054 glColor4bv = _link_function('glColor4bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1055 glColor4dv = _link_function('glColor4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1056 glColor4fv = _link_function('glColor4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1057 glColor4iv = _link_function('glColor4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1058 glColor4sv = _link_function('glColor4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1059 glColor4ubv = _link_function('glColor4ubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1060 glColor4uiv = _link_function('glColor4uiv', None, [POINTER(GLuint)], None) # /usr/include/GL/gl.h:1061 glColor4usv = _link_function('glColor4usv', None, [POINTER(GLushort)], None) # /usr/include/GL/gl.h:1064 glTexCoord1d = _link_function('glTexCoord1d', None, [GLdouble], None) # /usr/include/GL/gl.h:1065 glTexCoord1f = _link_function('glTexCoord1f', None, [GLfloat], None) # /usr/include/GL/gl.h:1066 glTexCoord1i = _link_function('glTexCoord1i', None, [GLint], None) # /usr/include/GL/gl.h:1067 glTexCoord1s = _link_function('glTexCoord1s', None, [GLshort], None) # /usr/include/GL/gl.h:1069 glTexCoord2d = _link_function('glTexCoord2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1070 glTexCoord2f = _link_function('glTexCoord2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1071 glTexCoord2i = _link_function('glTexCoord2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1072 glTexCoord2s = _link_function('glTexCoord2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:1074 glTexCoord3d = _link_function('glTexCoord3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1075 glTexCoord3f = _link_function('glTexCoord3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1076 glTexCoord3i = _link_function('glTexCoord3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1077 glTexCoord3s = _link_function('glTexCoord3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1079 glTexCoord4d = _link_function('glTexCoord4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1080 glTexCoord4f = _link_function('glTexCoord4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1081 glTexCoord4i = _link_function('glTexCoord4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1082 glTexCoord4s = _link_function('glTexCoord4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1084 glTexCoord1dv = _link_function('glTexCoord1dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1085 glTexCoord1fv = _link_function('glTexCoord1fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1086 glTexCoord1iv = _link_function('glTexCoord1iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1087 glTexCoord1sv = _link_function('glTexCoord1sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1089 glTexCoord2dv = _link_function('glTexCoord2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1090 glTexCoord2fv = _link_function('glTexCoord2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1091 glTexCoord2iv = _link_function('glTexCoord2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1092 glTexCoord2sv = _link_function('glTexCoord2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1094 glTexCoord3dv = _link_function('glTexCoord3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1095 glTexCoord3fv = _link_function('glTexCoord3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1096 glTexCoord3iv = _link_function('glTexCoord3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1097 glTexCoord3sv = _link_function('glTexCoord3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1099 glTexCoord4dv = _link_function('glTexCoord4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1100 glTexCoord4fv = _link_function('glTexCoord4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1101 glTexCoord4iv = _link_function('glTexCoord4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1102 glTexCoord4sv = _link_function('glTexCoord4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1105 glRasterPos2d = _link_function('glRasterPos2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1106 glRasterPos2f = _link_function('glRasterPos2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1107 glRasterPos2i = _link_function('glRasterPos2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1108 glRasterPos2s = _link_function('glRasterPos2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:1110 glRasterPos3d = _link_function('glRasterPos3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1111 glRasterPos3f = _link_function('glRasterPos3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1112 glRasterPos3i = _link_function('glRasterPos3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1113 glRasterPos3s = _link_function('glRasterPos3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1115 glRasterPos4d = _link_function('glRasterPos4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1116 glRasterPos4f = _link_function('glRasterPos4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1117 glRasterPos4i = _link_function('glRasterPos4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1118 glRasterPos4s = _link_function('glRasterPos4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1120 glRasterPos2dv = _link_function('glRasterPos2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1121 glRasterPos2fv = _link_function('glRasterPos2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1122 glRasterPos2iv = _link_function('glRasterPos2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1123 glRasterPos2sv = _link_function('glRasterPos2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1125 glRasterPos3dv = _link_function('glRasterPos3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1126 glRasterPos3fv = _link_function('glRasterPos3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1127 glRasterPos3iv = _link_function('glRasterPos3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1128 glRasterPos3sv = _link_function('glRasterPos3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1130 glRasterPos4dv = _link_function('glRasterPos4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1131 glRasterPos4fv = _link_function('glRasterPos4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1132 glRasterPos4iv = _link_function('glRasterPos4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1133 glRasterPos4sv = _link_function('glRasterPos4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1136 glRectd = _link_function('glRectd', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1137 glRectf = _link_function('glRectf', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1138 glRecti = _link_function('glRecti', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1139 glRects = _link_function('glRects', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1142 glRectdv = _link_function('glRectdv', None, [POINTER(GLdouble), POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1143 glRectfv = _link_function('glRectfv', None, [POINTER(GLfloat), POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1144 glRectiv = _link_function('glRectiv', None, [POINTER(GLint), POINTER(GLint)], None) # /usr/include/GL/gl.h:1145 glRectsv = _link_function('glRectsv', None, [POINTER(GLshort), POINTER(GLshort)], None) # /usr/include/GL/gl.h:1152 glVertexPointer = _link_function('glVertexPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1155 glNormalPointer = _link_function('glNormalPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1158 glColorPointer = _link_function('glColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1161 glIndexPointer = _link_function('glIndexPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1164 glTexCoordPointer = _link_function('glTexCoordPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1167 glEdgeFlagPointer = _link_function('glEdgeFlagPointer', None, [GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1169 glGetPointerv = _link_function('glGetPointerv', None, [GLenum, POINTER(POINTER(GLvoid))], None) # /usr/include/GL/gl.h:1171 glArrayElement = _link_function('glArrayElement', None, [GLint], None) # /usr/include/GL/gl.h:1173 glDrawArrays = _link_function('glDrawArrays', None, [GLenum, GLint, GLsizei], None) # /usr/include/GL/gl.h:1175 glDrawElements = _link_function('glDrawElements', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1178 glInterleavedArrays = _link_function('glInterleavedArrays', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1185 glShadeModel = _link_function('glShadeModel', None, [GLenum], None) # /usr/include/GL/gl.h:1187 glLightf = _link_function('glLightf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1188 glLighti = _link_function('glLighti', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1189 glLightfv = _link_function('glLightfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1191 glLightiv = _link_function('glLightiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1194 glGetLightfv = _link_function('glGetLightfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1196 glGetLightiv = _link_function('glGetLightiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1199 glLightModelf = _link_function('glLightModelf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1200 glLightModeli = _link_function('glLightModeli', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1201 glLightModelfv = _link_function('glLightModelfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1202 glLightModeliv = _link_function('glLightModeliv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1204 glMaterialf = _link_function('glMaterialf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1205 glMateriali = _link_function('glMateriali', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1206 glMaterialfv = _link_function('glMaterialfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1207 glMaterialiv = _link_function('glMaterialiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1209 glGetMaterialfv = _link_function('glGetMaterialfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1210 glGetMaterialiv = _link_function('glGetMaterialiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1212 glColorMaterial = _link_function('glColorMaterial', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:1219 glPixelZoom = _link_function('glPixelZoom', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1221 glPixelStoref = _link_function('glPixelStoref', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1222 glPixelStorei = _link_function('glPixelStorei', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1224 glPixelTransferf = _link_function('glPixelTransferf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1225 glPixelTransferi = _link_function('glPixelTransferi', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1227 glPixelMapfv = _link_function('glPixelMapfv', None, [GLenum, GLsizei, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1229 glPixelMapuiv = _link_function('glPixelMapuiv', None, [GLenum, GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1231 glPixelMapusv = _link_function('glPixelMapusv', None, [GLenum, GLsizei, POINTER(GLushort)], None) # /usr/include/GL/gl.h:1234 glGetPixelMapfv = _link_function('glGetPixelMapfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1235 glGetPixelMapuiv = _link_function('glGetPixelMapuiv', None, [GLenum, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1236 glGetPixelMapusv = _link_function('glGetPixelMapusv', None, [GLenum, POINTER(GLushort)], None) # /usr/include/GL/gl.h:1238 glBitmap = _link_function('glBitmap', None, [GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1243 glReadPixels = _link_function('glReadPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1248 glDrawPixels = _link_function('glDrawPixels', None, [GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1252 glCopyPixels = _link_function('glCopyPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum], None) # /usr/include/GL/gl.h:1260 glStencilFunc = _link_function('glStencilFunc', None, [GLenum, GLint, GLuint], None) # /usr/include/GL/gl.h:1262 glStencilMask = _link_function('glStencilMask', None, [GLuint], None) # /usr/include/GL/gl.h:1264 glStencilOp = _link_function('glStencilOp', None, [GLenum, GLenum, GLenum], None) # /usr/include/GL/gl.h:1266 glClearStencil = _link_function('glClearStencil', None, [GLint], None) # /usr/include/GL/gl.h:1274 glTexGend = _link_function('glTexGend', None, [GLenum, GLenum, GLdouble], None) # /usr/include/GL/gl.h:1275 glTexGenf = _link_function('glTexGenf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1276 glTexGeni = _link_function('glTexGeni', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1278 glTexGendv = _link_function('glTexGendv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1279 glTexGenfv = _link_function('glTexGenfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1280 glTexGeniv = _link_function('glTexGeniv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1282 glGetTexGendv = _link_function('glGetTexGendv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1283 glGetTexGenfv = _link_function('glGetTexGenfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1284 glGetTexGeniv = _link_function('glGetTexGeniv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1287 glTexEnvf = _link_function('glTexEnvf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1288 glTexEnvi = _link_function('glTexEnvi', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1290 glTexEnvfv = _link_function('glTexEnvfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1291 glTexEnviv = _link_function('glTexEnviv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1293 glGetTexEnvfv = _link_function('glGetTexEnvfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1294 glGetTexEnviv = _link_function('glGetTexEnviv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1297 glTexParameterf = _link_function('glTexParameterf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1298 glTexParameteri = _link_function('glTexParameteri', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1300 glTexParameterfv = _link_function('glTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1302 glTexParameteriv = _link_function('glTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1305 glGetTexParameterfv = _link_function('glGetTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1307 glGetTexParameteriv = _link_function('glGetTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1310 glGetTexLevelParameterfv = _link_function('glGetTexLevelParameterfv', None, [GLenum, GLint, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1312 glGetTexLevelParameteriv = _link_function('glGetTexLevelParameteriv', None, [GLenum, GLint, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1316 glTexImage1D = _link_function('glTexImage1D', None, [GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1322 glTexImage2D = _link_function('glTexImage2D', None, [GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1328 glGetTexImage = _link_function('glGetTexImage', None, [GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1335 glGenTextures = _link_function('glGenTextures', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1337 glDeleteTextures = _link_function('glDeleteTextures', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1339 glBindTexture = _link_function('glBindTexture', None, [GLenum, GLuint], None) # /usr/include/GL/gl.h:1341 glPrioritizeTextures = _link_function('glPrioritizeTextures', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], None) # /usr/include/GL/gl.h:1345 glAreTexturesResident = _link_function('glAreTexturesResident', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], None) # /usr/include/GL/gl.h:1349 glIsTexture = _link_function('glIsTexture', GLboolean, [GLuint], None) # /usr/include/GL/gl.h:1352 glTexSubImage1D = _link_function('glTexSubImage1D', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1358 glTexSubImage2D = _link_function('glTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1365 glCopyTexImage1D = _link_function('glCopyTexImage1D', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], None) # /usr/include/GL/gl.h:1371 glCopyTexImage2D = _link_function('glCopyTexImage2D', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], None) # /usr/include/GL/gl.h:1378 glCopyTexSubImage1D = _link_function('glCopyTexSubImage1D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1383 glCopyTexSubImage2D = _link_function('glCopyTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:1393 glMap1d = _link_function('glMap1d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1396 glMap1f = _link_function('glMap1f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1400 glMap2d = _link_function('glMap2d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1404 glMap2f = _link_function('glMap2f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1409 glGetMapdv = _link_function('glGetMapdv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1410 glGetMapfv = _link_function('glGetMapfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1411 glGetMapiv = _link_function('glGetMapiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1413 glEvalCoord1d = _link_function('glEvalCoord1d', None, [GLdouble], None) # /usr/include/GL/gl.h:1414 glEvalCoord1f = _link_function('glEvalCoord1f', None, [GLfloat], None) # /usr/include/GL/gl.h:1416 glEvalCoord1dv = _link_function('glEvalCoord1dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1417 glEvalCoord1fv = _link_function('glEvalCoord1fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1419 glEvalCoord2d = _link_function('glEvalCoord2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1420 glEvalCoord2f = _link_function('glEvalCoord2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1422 glEvalCoord2dv = _link_function('glEvalCoord2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1423 glEvalCoord2fv = _link_function('glEvalCoord2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1425 glMapGrid1d = _link_function('glMapGrid1d', None, [GLint, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1426 glMapGrid1f = _link_function('glMapGrid1f', None, [GLint, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1428 glMapGrid2d = _link_function('glMapGrid2d', None, [GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1430 glMapGrid2f = _link_function('glMapGrid2f', None, [GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1433 glEvalPoint1 = _link_function('glEvalPoint1', None, [GLint], None) # /usr/include/GL/gl.h:1435 glEvalPoint2 = _link_function('glEvalPoint2', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1437 glEvalMesh1 = _link_function('glEvalMesh1', None, [GLenum, GLint, GLint], None) # /usr/include/GL/gl.h:1439 glEvalMesh2 = _link_function('glEvalMesh2', None, [GLenum, GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1446 glFogf = _link_function('glFogf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1448 glFogi = _link_function('glFogi', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1450 glFogfv = _link_function('glFogfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1452 glFogiv = _link_function('glFogiv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1459 glFeedbackBuffer = _link_function('glFeedbackBuffer', None, [GLsizei, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1461 glPassThrough = _link_function('glPassThrough', None, [GLfloat], None) # /usr/include/GL/gl.h:1463 glSelectBuffer = _link_function('glSelectBuffer', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1465 glInitNames = _link_function('glInitNames', None, [], None) # /usr/include/GL/gl.h:1467 glLoadName = _link_function('glLoadName', None, [GLuint], None) # /usr/include/GL/gl.h:1469 glPushName = _link_function('glPushName', None, [GLuint], None) # /usr/include/GL/gl.h:1471 glPopName = _link_function('glPopName', None, [], None) GL_RESCALE_NORMAL = 32826 # /usr/include/GL/gl.h:1479 GL_CLAMP_TO_EDGE = 33071 # /usr/include/GL/gl.h:1480 GL_MAX_ELEMENTS_VERTICES = 33000 # /usr/include/GL/gl.h:1481 GL_MAX_ELEMENTS_INDICES = 33001 # /usr/include/GL/gl.h:1482 GL_BGR = 32992 # /usr/include/GL/gl.h:1483 GL_BGRA = 32993 # /usr/include/GL/gl.h:1484 GL_UNSIGNED_BYTE_3_3_2 = 32818 # /usr/include/GL/gl.h:1485 GL_UNSIGNED_BYTE_2_3_3_REV = 33634 # /usr/include/GL/gl.h:1486 GL_UNSIGNED_SHORT_5_6_5 = 33635 # /usr/include/GL/gl.h:1487 GL_UNSIGNED_SHORT_5_6_5_REV = 33636 # /usr/include/GL/gl.h:1488 GL_UNSIGNED_SHORT_4_4_4_4 = 32819 # /usr/include/GL/gl.h:1489 GL_UNSIGNED_SHORT_4_4_4_4_REV = 33637 # /usr/include/GL/gl.h:1490 GL_UNSIGNED_SHORT_5_5_5_1 = 32820 # /usr/include/GL/gl.h:1491 GL_UNSIGNED_SHORT_1_5_5_5_REV = 33638 # /usr/include/GL/gl.h:1492 GL_UNSIGNED_INT_8_8_8_8 = 32821 # /usr/include/GL/gl.h:1493 GL_UNSIGNED_INT_8_8_8_8_REV = 33639 # /usr/include/GL/gl.h:1494 GL_UNSIGNED_INT_10_10_10_2 = 32822 # /usr/include/GL/gl.h:1495 GL_UNSIGNED_INT_2_10_10_10_REV = 33640 # /usr/include/GL/gl.h:1496 GL_LIGHT_MODEL_COLOR_CONTROL = 33272 # /usr/include/GL/gl.h:1497 GL_SINGLE_COLOR = 33273 # /usr/include/GL/gl.h:1498 GL_SEPARATE_SPECULAR_COLOR = 33274 # /usr/include/GL/gl.h:1499 GL_TEXTURE_MIN_LOD = 33082 # /usr/include/GL/gl.h:1500 GL_TEXTURE_MAX_LOD = 33083 # /usr/include/GL/gl.h:1501 GL_TEXTURE_BASE_LEVEL = 33084 # /usr/include/GL/gl.h:1502 GL_TEXTURE_MAX_LEVEL = 33085 # /usr/include/GL/gl.h:1503 GL_SMOOTH_POINT_SIZE_RANGE = 2834 # /usr/include/GL/gl.h:1504 GL_SMOOTH_POINT_SIZE_GRANULARITY = 2835 # /usr/include/GL/gl.h:1505 GL_SMOOTH_LINE_WIDTH_RANGE = 2850 # /usr/include/GL/gl.h:1506 GL_SMOOTH_LINE_WIDTH_GRANULARITY = 2851 # /usr/include/GL/gl.h:1507 GL_ALIASED_POINT_SIZE_RANGE = 33901 # /usr/include/GL/gl.h:1508 GL_ALIASED_LINE_WIDTH_RANGE = 33902 # /usr/include/GL/gl.h:1509 GL_PACK_SKIP_IMAGES = 32875 # /usr/include/GL/gl.h:1510 GL_PACK_IMAGE_HEIGHT = 32876 # /usr/include/GL/gl.h:1511 GL_UNPACK_SKIP_IMAGES = 32877 # /usr/include/GL/gl.h:1512 GL_UNPACK_IMAGE_HEIGHT = 32878 # /usr/include/GL/gl.h:1513 GL_TEXTURE_3D = 32879 # /usr/include/GL/gl.h:1514 GL_PROXY_TEXTURE_3D = 32880 # /usr/include/GL/gl.h:1515 GL_TEXTURE_DEPTH = 32881 # /usr/include/GL/gl.h:1516 GL_TEXTURE_WRAP_R = 32882 # /usr/include/GL/gl.h:1517 GL_MAX_3D_TEXTURE_SIZE = 32883 # /usr/include/GL/gl.h:1518 GL_TEXTURE_BINDING_3D = 32874 # /usr/include/GL/gl.h:1519 # /usr/include/GL/gl.h:1521 glDrawRangeElements = _link_function('glDrawRangeElements', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1524 glTexImage3D = _link_function('glTexImage3D', None, [GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1531 glTexSubImage3D = _link_function('glTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1538 glCopyTexSubImage3D = _link_function('glCopyTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], None) PFNGLDRAWRANGEELEMENTSPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:1544 PFNGLTEXIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:1545 PFNGLTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:1546 PFNGLCOPYTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # /usr/include/GL/gl.h:1547 GL_CONSTANT_COLOR = 32769 # /usr/include/GL/gl.h:1554 GL_ONE_MINUS_CONSTANT_COLOR = 32770 # /usr/include/GL/gl.h:1555 GL_CONSTANT_ALPHA = 32771 # /usr/include/GL/gl.h:1556 GL_ONE_MINUS_CONSTANT_ALPHA = 32772 # /usr/include/GL/gl.h:1557 GL_COLOR_TABLE = 32976 # /usr/include/GL/gl.h:1558 GL_POST_CONVOLUTION_COLOR_TABLE = 32977 # /usr/include/GL/gl.h:1559 GL_POST_COLOR_MATRIX_COLOR_TABLE = 32978 # /usr/include/GL/gl.h:1560 GL_PROXY_COLOR_TABLE = 32979 # /usr/include/GL/gl.h:1561 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 32980 # /usr/include/GL/gl.h:1562 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 32981 # /usr/include/GL/gl.h:1563 GL_COLOR_TABLE_SCALE = 32982 # /usr/include/GL/gl.h:1564 GL_COLOR_TABLE_BIAS = 32983 # /usr/include/GL/gl.h:1565 GL_COLOR_TABLE_FORMAT = 32984 # /usr/include/GL/gl.h:1566 GL_COLOR_TABLE_WIDTH = 32985 # /usr/include/GL/gl.h:1567 GL_COLOR_TABLE_RED_SIZE = 32986 # /usr/include/GL/gl.h:1568 GL_COLOR_TABLE_GREEN_SIZE = 32987 # /usr/include/GL/gl.h:1569 GL_COLOR_TABLE_BLUE_SIZE = 32988 # /usr/include/GL/gl.h:1570 GL_COLOR_TABLE_ALPHA_SIZE = 32989 # /usr/include/GL/gl.h:1571 GL_COLOR_TABLE_LUMINANCE_SIZE = 32990 # /usr/include/GL/gl.h:1572 GL_COLOR_TABLE_INTENSITY_SIZE = 32991 # /usr/include/GL/gl.h:1573 GL_CONVOLUTION_1D = 32784 # /usr/include/GL/gl.h:1574 GL_CONVOLUTION_2D = 32785 # /usr/include/GL/gl.h:1575 GL_SEPARABLE_2D = 32786 # /usr/include/GL/gl.h:1576 GL_CONVOLUTION_BORDER_MODE = 32787 # /usr/include/GL/gl.h:1577 GL_CONVOLUTION_FILTER_SCALE = 32788 # /usr/include/GL/gl.h:1578 GL_CONVOLUTION_FILTER_BIAS = 32789 # /usr/include/GL/gl.h:1579 GL_REDUCE = 32790 # /usr/include/GL/gl.h:1580 GL_CONVOLUTION_FORMAT = 32791 # /usr/include/GL/gl.h:1581 GL_CONVOLUTION_WIDTH = 32792 # /usr/include/GL/gl.h:1582 GL_CONVOLUTION_HEIGHT = 32793 # /usr/include/GL/gl.h:1583 GL_MAX_CONVOLUTION_WIDTH = 32794 # /usr/include/GL/gl.h:1584 GL_MAX_CONVOLUTION_HEIGHT = 32795 # /usr/include/GL/gl.h:1585 GL_POST_CONVOLUTION_RED_SCALE = 32796 # /usr/include/GL/gl.h:1586 GL_POST_CONVOLUTION_GREEN_SCALE = 32797 # /usr/include/GL/gl.h:1587 GL_POST_CONVOLUTION_BLUE_SCALE = 32798 # /usr/include/GL/gl.h:1588 GL_POST_CONVOLUTION_ALPHA_SCALE = 32799 # /usr/include/GL/gl.h:1589 GL_POST_CONVOLUTION_RED_BIAS = 32800 # /usr/include/GL/gl.h:1590 GL_POST_CONVOLUTION_GREEN_BIAS = 32801 # /usr/include/GL/gl.h:1591 GL_POST_CONVOLUTION_BLUE_BIAS = 32802 # /usr/include/GL/gl.h:1592 GL_POST_CONVOLUTION_ALPHA_BIAS = 32803 # /usr/include/GL/gl.h:1593 GL_CONSTANT_BORDER = 33105 # /usr/include/GL/gl.h:1594 GL_REPLICATE_BORDER = 33107 # /usr/include/GL/gl.h:1595 GL_CONVOLUTION_BORDER_COLOR = 33108 # /usr/include/GL/gl.h:1596 GL_COLOR_MATRIX = 32945 # /usr/include/GL/gl.h:1597 GL_COLOR_MATRIX_STACK_DEPTH = 32946 # /usr/include/GL/gl.h:1598 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 32947 # /usr/include/GL/gl.h:1599 GL_POST_COLOR_MATRIX_RED_SCALE = 32948 # /usr/include/GL/gl.h:1600 GL_POST_COLOR_MATRIX_GREEN_SCALE = 32949 # /usr/include/GL/gl.h:1601 GL_POST_COLOR_MATRIX_BLUE_SCALE = 32950 # /usr/include/GL/gl.h:1602 GL_POST_COLOR_MATRIX_ALPHA_SCALE = 32951 # /usr/include/GL/gl.h:1603 GL_POST_COLOR_MATRIX_RED_BIAS = 32952 # /usr/include/GL/gl.h:1604 GL_POST_COLOR_MATRIX_GREEN_BIAS = 32953 # /usr/include/GL/gl.h:1605 GL_POST_COLOR_MATRIX_BLUE_BIAS = 32954 # /usr/include/GL/gl.h:1606 GL_POST_COLOR_MATRIX_ALPHA_BIAS = 32955 # /usr/include/GL/gl.h:1607 GL_HISTOGRAM = 32804 # /usr/include/GL/gl.h:1608 GL_PROXY_HISTOGRAM = 32805 # /usr/include/GL/gl.h:1609 GL_HISTOGRAM_WIDTH = 32806 # /usr/include/GL/gl.h:1610 GL_HISTOGRAM_FORMAT = 32807 # /usr/include/GL/gl.h:1611 GL_HISTOGRAM_RED_SIZE = 32808 # /usr/include/GL/gl.h:1612 GL_HISTOGRAM_GREEN_SIZE = 32809 # /usr/include/GL/gl.h:1613 GL_HISTOGRAM_BLUE_SIZE = 32810 # /usr/include/GL/gl.h:1614 GL_HISTOGRAM_ALPHA_SIZE = 32811 # /usr/include/GL/gl.h:1615 GL_HISTOGRAM_LUMINANCE_SIZE = 32812 # /usr/include/GL/gl.h:1616 GL_HISTOGRAM_SINK = 32813 # /usr/include/GL/gl.h:1617 GL_MINMAX = 32814 # /usr/include/GL/gl.h:1618 GL_MINMAX_FORMAT = 32815 # /usr/include/GL/gl.h:1619 GL_MINMAX_SINK = 32816 # /usr/include/GL/gl.h:1620 GL_TABLE_TOO_LARGE = 32817 # /usr/include/GL/gl.h:1621 GL_BLEND_EQUATION = 32777 # /usr/include/GL/gl.h:1622 GL_MIN = 32775 # /usr/include/GL/gl.h:1623 GL_MAX = 32776 # /usr/include/GL/gl.h:1624 GL_FUNC_ADD = 32774 # /usr/include/GL/gl.h:1625 GL_FUNC_SUBTRACT = 32778 # /usr/include/GL/gl.h:1626 GL_FUNC_REVERSE_SUBTRACT = 32779 # /usr/include/GL/gl.h:1627 GL_BLEND_COLOR = 32773 # /usr/include/GL/gl.h:1628 # /usr/include/GL/gl.h:1631 glColorTable = _link_function('glColorTable', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1635 glColorSubTable = _link_function('glColorSubTable', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1640 glColorTableParameteriv = _link_function('glColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1643 glColorTableParameterfv = _link_function('glColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1646 glCopyColorSubTable = _link_function('glCopyColorSubTable', None, [GLenum, GLsizei, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1649 glCopyColorTable = _link_function('glCopyColorTable', None, [GLenum, GLenum, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1652 glGetColorTable = _link_function('glGetColorTable', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1655 glGetColorTableParameterfv = _link_function('glGetColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1658 glGetColorTableParameteriv = _link_function('glGetColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1661 glBlendEquation = _link_function('glBlendEquation', None, [GLenum], None) # /usr/include/GL/gl.h:1663 glBlendColor = _link_function('glBlendColor', None, [GLclampf, GLclampf, GLclampf, GLclampf], None) # /usr/include/GL/gl.h:1666 glHistogram = _link_function('glHistogram', None, [GLenum, GLsizei, GLenum, GLboolean], None) # /usr/include/GL/gl.h:1669 glResetHistogram = _link_function('glResetHistogram', None, [GLenum], None) # /usr/include/GL/gl.h:1671 glGetHistogram = _link_function('glGetHistogram', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1675 glGetHistogramParameterfv = _link_function('glGetHistogramParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1678 glGetHistogramParameteriv = _link_function('glGetHistogramParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1681 glMinmax = _link_function('glMinmax', None, [GLenum, GLenum, GLboolean], None) # /usr/include/GL/gl.h:1684 glResetMinmax = _link_function('glResetMinmax', None, [GLenum], None) # /usr/include/GL/gl.h:1686 glGetMinmax = _link_function('glGetMinmax', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1690 glGetMinmaxParameterfv = _link_function('glGetMinmaxParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1693 glGetMinmaxParameteriv = _link_function('glGetMinmaxParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1696 glConvolutionFilter1D = _link_function('glConvolutionFilter1D', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1700 glConvolutionFilter2D = _link_function('glConvolutionFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1704 glConvolutionParameterf = _link_function('glConvolutionParameterf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1707 glConvolutionParameterfv = _link_function('glConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1710 glConvolutionParameteri = _link_function('glConvolutionParameteri', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1713 glConvolutionParameteriv = _link_function('glConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1716 glCopyConvolutionFilter1D = _link_function('glCopyConvolutionFilter1D', None, [GLenum, GLenum, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1719 glCopyConvolutionFilter2D = _link_function('glCopyConvolutionFilter2D', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:1723 glGetConvolutionFilter = _link_function('glGetConvolutionFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1726 glGetConvolutionParameterfv = _link_function('glGetConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1729 glGetConvolutionParameteriv = _link_function('glGetConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1732 glSeparableFilter2D = _link_function('glSeparableFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1736 glGetSeparableFilter = _link_function('glGetSeparableFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], None) PFNGLBLENDCOLORPROC = CFUNCTYPE(None, GLclampf, GLclampf, GLclampf, GLclampf) # /usr/include/GL/gl.h:1739 PFNGLBLENDEQUATIONPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:1740 GL_TEXTURE0 = 33984 # /usr/include/GL/gl.h:1749 GL_TEXTURE1 = 33985 # /usr/include/GL/gl.h:1750 GL_TEXTURE2 = 33986 # /usr/include/GL/gl.h:1751 GL_TEXTURE3 = 33987 # /usr/include/GL/gl.h:1752 GL_TEXTURE4 = 33988 # /usr/include/GL/gl.h:1753 GL_TEXTURE5 = 33989 # /usr/include/GL/gl.h:1754 GL_TEXTURE6 = 33990 # /usr/include/GL/gl.h:1755 GL_TEXTURE7 = 33991 # /usr/include/GL/gl.h:1756 GL_TEXTURE8 = 33992 # /usr/include/GL/gl.h:1757 GL_TEXTURE9 = 33993 # /usr/include/GL/gl.h:1758 GL_TEXTURE10 = 33994 # /usr/include/GL/gl.h:1759 GL_TEXTURE11 = 33995 # /usr/include/GL/gl.h:1760 GL_TEXTURE12 = 33996 # /usr/include/GL/gl.h:1761 GL_TEXTURE13 = 33997 # /usr/include/GL/gl.h:1762 GL_TEXTURE14 = 33998 # /usr/include/GL/gl.h:1763 GL_TEXTURE15 = 33999 # /usr/include/GL/gl.h:1764 GL_TEXTURE16 = 34000 # /usr/include/GL/gl.h:1765 GL_TEXTURE17 = 34001 # /usr/include/GL/gl.h:1766 GL_TEXTURE18 = 34002 # /usr/include/GL/gl.h:1767 GL_TEXTURE19 = 34003 # /usr/include/GL/gl.h:1768 GL_TEXTURE20 = 34004 # /usr/include/GL/gl.h:1769 GL_TEXTURE21 = 34005 # /usr/include/GL/gl.h:1770 GL_TEXTURE22 = 34006 # /usr/include/GL/gl.h:1771 GL_TEXTURE23 = 34007 # /usr/include/GL/gl.h:1772 GL_TEXTURE24 = 34008 # /usr/include/GL/gl.h:1773 GL_TEXTURE25 = 34009 # /usr/include/GL/gl.h:1774 GL_TEXTURE26 = 34010 # /usr/include/GL/gl.h:1775 GL_TEXTURE27 = 34011 # /usr/include/GL/gl.h:1776 GL_TEXTURE28 = 34012 # /usr/include/GL/gl.h:1777 GL_TEXTURE29 = 34013 # /usr/include/GL/gl.h:1778 GL_TEXTURE30 = 34014 # /usr/include/GL/gl.h:1779 GL_TEXTURE31 = 34015 # /usr/include/GL/gl.h:1780 GL_ACTIVE_TEXTURE = 34016 # /usr/include/GL/gl.h:1781 GL_CLIENT_ACTIVE_TEXTURE = 34017 # /usr/include/GL/gl.h:1782 GL_MAX_TEXTURE_UNITS = 34018 # /usr/include/GL/gl.h:1783 GL_NORMAL_MAP = 34065 # /usr/include/GL/gl.h:1785 GL_REFLECTION_MAP = 34066 # /usr/include/GL/gl.h:1786 GL_TEXTURE_CUBE_MAP = 34067 # /usr/include/GL/gl.h:1787 GL_TEXTURE_BINDING_CUBE_MAP = 34068 # /usr/include/GL/gl.h:1788 GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069 # /usr/include/GL/gl.h:1789 GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070 # /usr/include/GL/gl.h:1790 GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071 # /usr/include/GL/gl.h:1791 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072 # /usr/include/GL/gl.h:1792 GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073 # /usr/include/GL/gl.h:1793 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074 # /usr/include/GL/gl.h:1794 GL_PROXY_TEXTURE_CUBE_MAP = 34075 # /usr/include/GL/gl.h:1795 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076 # /usr/include/GL/gl.h:1796 GL_COMPRESSED_ALPHA = 34025 # /usr/include/GL/gl.h:1798 GL_COMPRESSED_LUMINANCE = 34026 # /usr/include/GL/gl.h:1799 GL_COMPRESSED_LUMINANCE_ALPHA = 34027 # /usr/include/GL/gl.h:1800 GL_COMPRESSED_INTENSITY = 34028 # /usr/include/GL/gl.h:1801 GL_COMPRESSED_RGB = 34029 # /usr/include/GL/gl.h:1802 GL_COMPRESSED_RGBA = 34030 # /usr/include/GL/gl.h:1803 GL_TEXTURE_COMPRESSION_HINT = 34031 # /usr/include/GL/gl.h:1804 GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 34464 # /usr/include/GL/gl.h:1805 GL_TEXTURE_COMPRESSED = 34465 # /usr/include/GL/gl.h:1806 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466 # /usr/include/GL/gl.h:1807 GL_COMPRESSED_TEXTURE_FORMATS = 34467 # /usr/include/GL/gl.h:1808 GL_MULTISAMPLE = 32925 # /usr/include/GL/gl.h:1810 GL_SAMPLE_ALPHA_TO_COVERAGE = 32926 # /usr/include/GL/gl.h:1811 GL_SAMPLE_ALPHA_TO_ONE = 32927 # /usr/include/GL/gl.h:1812 GL_SAMPLE_COVERAGE = 32928 # /usr/include/GL/gl.h:1813 GL_SAMPLE_BUFFERS = 32936 # /usr/include/GL/gl.h:1814 GL_SAMPLES = 32937 # /usr/include/GL/gl.h:1815 GL_SAMPLE_COVERAGE_VALUE = 32938 # /usr/include/GL/gl.h:1816 GL_SAMPLE_COVERAGE_INVERT = 32939 # /usr/include/GL/gl.h:1817 GL_MULTISAMPLE_BIT = 536870912 # /usr/include/GL/gl.h:1818 GL_TRANSPOSE_MODELVIEW_MATRIX = 34019 # /usr/include/GL/gl.h:1820 GL_TRANSPOSE_PROJECTION_MATRIX = 34020 # /usr/include/GL/gl.h:1821 GL_TRANSPOSE_TEXTURE_MATRIX = 34021 # /usr/include/GL/gl.h:1822 GL_TRANSPOSE_COLOR_MATRIX = 34022 # /usr/include/GL/gl.h:1823 GL_COMBINE = 34160 # /usr/include/GL/gl.h:1825 GL_COMBINE_RGB = 34161 # /usr/include/GL/gl.h:1826 GL_COMBINE_ALPHA = 34162 # /usr/include/GL/gl.h:1827 GL_SOURCE0_RGB = 34176 # /usr/include/GL/gl.h:1828 GL_SOURCE1_RGB = 34177 # /usr/include/GL/gl.h:1829 GL_SOURCE2_RGB = 34178 # /usr/include/GL/gl.h:1830 GL_SOURCE0_ALPHA = 34184 # /usr/include/GL/gl.h:1831 GL_SOURCE1_ALPHA = 34185 # /usr/include/GL/gl.h:1832 GL_SOURCE2_ALPHA = 34186 # /usr/include/GL/gl.h:1833 GL_OPERAND0_RGB = 34192 # /usr/include/GL/gl.h:1834 GL_OPERAND1_RGB = 34193 # /usr/include/GL/gl.h:1835 GL_OPERAND2_RGB = 34194 # /usr/include/GL/gl.h:1836 GL_OPERAND0_ALPHA = 34200 # /usr/include/GL/gl.h:1837 GL_OPERAND1_ALPHA = 34201 # /usr/include/GL/gl.h:1838 GL_OPERAND2_ALPHA = 34202 # /usr/include/GL/gl.h:1839 GL_RGB_SCALE = 34163 # /usr/include/GL/gl.h:1840 GL_ADD_SIGNED = 34164 # /usr/include/GL/gl.h:1841 GL_INTERPOLATE = 34165 # /usr/include/GL/gl.h:1842 GL_SUBTRACT = 34023 # /usr/include/GL/gl.h:1843 GL_CONSTANT = 34166 # /usr/include/GL/gl.h:1844 GL_PRIMARY_COLOR = 34167 # /usr/include/GL/gl.h:1845 GL_PREVIOUS = 34168 # /usr/include/GL/gl.h:1846 GL_DOT3_RGB = 34478 # /usr/include/GL/gl.h:1848 GL_DOT3_RGBA = 34479 # /usr/include/GL/gl.h:1849 GL_CLAMP_TO_BORDER = 33069 # /usr/include/GL/gl.h:1851 # /usr/include/GL/gl.h:1853 glActiveTexture = _link_function('glActiveTexture', None, [GLenum], None) # /usr/include/GL/gl.h:1855 glClientActiveTexture = _link_function('glClientActiveTexture', None, [GLenum], None) # /usr/include/GL/gl.h:1857 glCompressedTexImage1D = _link_function('glCompressedTexImage1D', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1859 glCompressedTexImage2D = _link_function('glCompressedTexImage2D', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1861 glCompressedTexImage3D = _link_function('glCompressedTexImage3D', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1863 glCompressedTexSubImage1D = _link_function('glCompressedTexSubImage1D', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1865 glCompressedTexSubImage2D = _link_function('glCompressedTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1867 glCompressedTexSubImage3D = _link_function('glCompressedTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1869 glGetCompressedTexImage = _link_function('glGetCompressedTexImage', None, [GLenum, GLint, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1871 glMultiTexCoord1d = _link_function('glMultiTexCoord1d', None, [GLenum, GLdouble], None) # /usr/include/GL/gl.h:1873 glMultiTexCoord1dv = _link_function('glMultiTexCoord1dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1875 glMultiTexCoord1f = _link_function('glMultiTexCoord1f', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1877 glMultiTexCoord1fv = _link_function('glMultiTexCoord1fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1879 glMultiTexCoord1i = _link_function('glMultiTexCoord1i', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1881 glMultiTexCoord1iv = _link_function('glMultiTexCoord1iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1883 glMultiTexCoord1s = _link_function('glMultiTexCoord1s', None, [GLenum, GLshort], None) # /usr/include/GL/gl.h:1885 glMultiTexCoord1sv = _link_function('glMultiTexCoord1sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1887 glMultiTexCoord2d = _link_function('glMultiTexCoord2d', None, [GLenum, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1889 glMultiTexCoord2dv = _link_function('glMultiTexCoord2dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1891 glMultiTexCoord2f = _link_function('glMultiTexCoord2f', None, [GLenum, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1893 glMultiTexCoord2fv = _link_function('glMultiTexCoord2fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1895 glMultiTexCoord2i = _link_function('glMultiTexCoord2i', None, [GLenum, GLint, GLint], None) # /usr/include/GL/gl.h:1897 glMultiTexCoord2iv = _link_function('glMultiTexCoord2iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1899 glMultiTexCoord2s = _link_function('glMultiTexCoord2s', None, [GLenum, GLshort, GLshort], None) # /usr/include/GL/gl.h:1901 glMultiTexCoord2sv = _link_function('glMultiTexCoord2sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1903 glMultiTexCoord3d = _link_function('glMultiTexCoord3d', None, [GLenum, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1905 glMultiTexCoord3dv = _link_function('glMultiTexCoord3dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1907 glMultiTexCoord3f = _link_function('glMultiTexCoord3f', None, [GLenum, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1909 glMultiTexCoord3fv = _link_function('glMultiTexCoord3fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1911 glMultiTexCoord3i = _link_function('glMultiTexCoord3i', None, [GLenum, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1913 glMultiTexCoord3iv = _link_function('glMultiTexCoord3iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1915 glMultiTexCoord3s = _link_function('glMultiTexCoord3s', None, [GLenum, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1917 glMultiTexCoord3sv = _link_function('glMultiTexCoord3sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1919 glMultiTexCoord4d = _link_function('glMultiTexCoord4d', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1921 glMultiTexCoord4dv = _link_function('glMultiTexCoord4dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1923 glMultiTexCoord4f = _link_function('glMultiTexCoord4f', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1925 glMultiTexCoord4fv = _link_function('glMultiTexCoord4fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1927 glMultiTexCoord4i = _link_function('glMultiTexCoord4i', None, [GLenum, GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1929 glMultiTexCoord4iv = _link_function('glMultiTexCoord4iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1931 glMultiTexCoord4s = _link_function('glMultiTexCoord4s', None, [GLenum, GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1933 glMultiTexCoord4sv = _link_function('glMultiTexCoord4sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1936 glLoadTransposeMatrixd = _link_function('glLoadTransposeMatrixd', None, [GLdouble * 16], None) # /usr/include/GL/gl.h:1938 glLoadTransposeMatrixf = _link_function('glLoadTransposeMatrixf', None, [GLfloat * 16], None) # /usr/include/GL/gl.h:1940 glMultTransposeMatrixd = _link_function('glMultTransposeMatrixd', None, [GLdouble * 16], None) # /usr/include/GL/gl.h:1942 glMultTransposeMatrixf = _link_function('glMultTransposeMatrixf', None, [GLfloat * 16], None) # /usr/include/GL/gl.h:1944 glSampleCoverage = _link_function('glSampleCoverage', None, [GLclampf, GLboolean], None) PFNGLACTIVETEXTUREPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:1947 PFNGLSAMPLECOVERAGEPROC = CFUNCTYPE(None, GLclampf, GLboolean) # /usr/include/GL/gl.h:1948 PFNGLCOMPRESSEDTEXIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1949 PFNGLCOMPRESSEDTEXIMAGE2DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1950 PFNGLCOMPRESSEDTEXIMAGE1DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1951 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1952 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1953 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1954 PFNGLGETCOMPRESSEDTEXIMAGEPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # /usr/include/GL/gl.h:1955 GL_ARB_multitexture = 1 # /usr/include/GL/gl.h:1963 GL_TEXTURE0_ARB = 33984 # /usr/include/GL/gl.h:1965 GL_TEXTURE1_ARB = 33985 # /usr/include/GL/gl.h:1966 GL_TEXTURE2_ARB = 33986 # /usr/include/GL/gl.h:1967 GL_TEXTURE3_ARB = 33987 # /usr/include/GL/gl.h:1968 GL_TEXTURE4_ARB = 33988 # /usr/include/GL/gl.h:1969 GL_TEXTURE5_ARB = 33989 # /usr/include/GL/gl.h:1970 GL_TEXTURE6_ARB = 33990 # /usr/include/GL/gl.h:1971 GL_TEXTURE7_ARB = 33991 # /usr/include/GL/gl.h:1972 GL_TEXTURE8_ARB = 33992 # /usr/include/GL/gl.h:1973 GL_TEXTURE9_ARB = 33993 # /usr/include/GL/gl.h:1974 GL_TEXTURE10_ARB = 33994 # /usr/include/GL/gl.h:1975 GL_TEXTURE11_ARB = 33995 # /usr/include/GL/gl.h:1976 GL_TEXTURE12_ARB = 33996 # /usr/include/GL/gl.h:1977 GL_TEXTURE13_ARB = 33997 # /usr/include/GL/gl.h:1978 GL_TEXTURE14_ARB = 33998 # /usr/include/GL/gl.h:1979 GL_TEXTURE15_ARB = 33999 # /usr/include/GL/gl.h:1980 GL_TEXTURE16_ARB = 34000 # /usr/include/GL/gl.h:1981 GL_TEXTURE17_ARB = 34001 # /usr/include/GL/gl.h:1982 GL_TEXTURE18_ARB = 34002 # /usr/include/GL/gl.h:1983 GL_TEXTURE19_ARB = 34003 # /usr/include/GL/gl.h:1984 GL_TEXTURE20_ARB = 34004 # /usr/include/GL/gl.h:1985 GL_TEXTURE21_ARB = 34005 # /usr/include/GL/gl.h:1986 GL_TEXTURE22_ARB = 34006 # /usr/include/GL/gl.h:1987 GL_TEXTURE23_ARB = 34007 # /usr/include/GL/gl.h:1988 GL_TEXTURE24_ARB = 34008 # /usr/include/GL/gl.h:1989 GL_TEXTURE25_ARB = 34009 # /usr/include/GL/gl.h:1990 GL_TEXTURE26_ARB = 34010 # /usr/include/GL/gl.h:1991 GL_TEXTURE27_ARB = 34011 # /usr/include/GL/gl.h:1992 GL_TEXTURE28_ARB = 34012 # /usr/include/GL/gl.h:1993 GL_TEXTURE29_ARB = 34013 # /usr/include/GL/gl.h:1994 GL_TEXTURE30_ARB = 34014 # /usr/include/GL/gl.h:1995 GL_TEXTURE31_ARB = 34015 # /usr/include/GL/gl.h:1996 GL_ACTIVE_TEXTURE_ARB = 34016 # /usr/include/GL/gl.h:1997 GL_CLIENT_ACTIVE_TEXTURE_ARB = 34017 # /usr/include/GL/gl.h:1998 GL_MAX_TEXTURE_UNITS_ARB = 34018 # /usr/include/GL/gl.h:1999 # /usr/include/GL/gl.h:2001 glActiveTextureARB = _link_function('glActiveTextureARB', None, [GLenum], None) # /usr/include/GL/gl.h:2002 glClientActiveTextureARB = _link_function('glClientActiveTextureARB', None, [GLenum], None) # /usr/include/GL/gl.h:2003 glMultiTexCoord1dARB = _link_function('glMultiTexCoord1dARB', None, [GLenum, GLdouble], None) # /usr/include/GL/gl.h:2004 glMultiTexCoord1dvARB = _link_function('glMultiTexCoord1dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:2005 glMultiTexCoord1fARB = _link_function('glMultiTexCoord1fARB', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:2006 glMultiTexCoord1fvARB = _link_function('glMultiTexCoord1fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:2007 glMultiTexCoord1iARB = _link_function('glMultiTexCoord1iARB', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:2008 glMultiTexCoord1ivARB = _link_function('glMultiTexCoord1ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:2009 glMultiTexCoord1sARB = _link_function('glMultiTexCoord1sARB', None, [GLenum, GLshort], None) # /usr/include/GL/gl.h:2010 glMultiTexCoord1svARB = _link_function('glMultiTexCoord1svARB', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:2011 glMultiTexCoord2dARB = _link_function('glMultiTexCoord2dARB', None, [GLenum, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:2012 glMultiTexCoord2dvARB = _link_function('glMultiTexCoord2dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:2013 glMultiTexCoord2fARB = _link_function('glMultiTexCoord2fARB', None, [GLenum, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:2014 glMultiTexCoord2fvARB = _link_function('glMultiTexCoord2fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:2015 glMultiTexCoord2iARB = _link_function('glMultiTexCoord2iARB', None, [GLenum, GLint, GLint], None) # /usr/include/GL/gl.h:2016 glMultiTexCoord2ivARB = _link_function('glMultiTexCoord2ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:2017 glMultiTexCoord2sARB = _link_function('glMultiTexCoord2sARB', None, [GLenum, GLshort, GLshort], None) # /usr/include/GL/gl.h:2018 glMultiTexCoord2svARB = _link_function('glMultiTexCoord2svARB', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:2019 glMultiTexCoord3dARB = _link_function('glMultiTexCoord3dARB', None, [GLenum, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:2020 glMultiTexCoord3dvARB = _link_function('glMultiTexCoord3dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:2021 glMultiTexCoord3fARB = _link_function('glMultiTexCoord3fARB', None, [GLenum, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:2022 glMultiTexCoord3fvARB = _link_function('glMultiTexCoord3fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:2023 glMultiTexCoord3iARB = _link_function('glMultiTexCoord3iARB', None, [GLenum, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:2024 glMultiTexCoord3ivARB = _link_function('glMultiTexCoord3ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:2025 glMultiTexCoord3sARB = _link_function('glMultiTexCoord3sARB', None, [GLenum, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:2026 glMultiTexCoord3svARB = _link_function('glMultiTexCoord3svARB', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:2027 glMultiTexCoord4dARB = _link_function('glMultiTexCoord4dARB', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:2028 glMultiTexCoord4dvARB = _link_function('glMultiTexCoord4dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:2029 glMultiTexCoord4fARB = _link_function('glMultiTexCoord4fARB', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:2030 glMultiTexCoord4fvARB = _link_function('glMultiTexCoord4fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:2031 glMultiTexCoord4iARB = _link_function('glMultiTexCoord4iARB', None, [GLenum, GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:2032 glMultiTexCoord4ivARB = _link_function('glMultiTexCoord4ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:2033 glMultiTexCoord4sARB = _link_function('glMultiTexCoord4sARB', None, [GLenum, GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:2034 glMultiTexCoord4svARB = _link_function('glMultiTexCoord4svARB', None, [GLenum, POINTER(GLshort)], None) PFNGLACTIVETEXTUREARBPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:2036 PFNGLCLIENTACTIVETEXTUREARBPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:2037 PFNGLMULTITEXCOORD1DARBPROC = CFUNCTYPE(None, GLenum, GLdouble) # /usr/include/GL/gl.h:2038 PFNGLMULTITEXCOORD1DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2039 PFNGLMULTITEXCOORD1FARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # /usr/include/GL/gl.h:2040 PFNGLMULTITEXCOORD1FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2041 PFNGLMULTITEXCOORD1IARBPROC = CFUNCTYPE(None, GLenum, GLint) # /usr/include/GL/gl.h:2042 PFNGLMULTITEXCOORD1IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2043 PFNGLMULTITEXCOORD1SARBPROC = CFUNCTYPE(None, GLenum, GLshort) # /usr/include/GL/gl.h:2044 PFNGLMULTITEXCOORD1SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2045 PFNGLMULTITEXCOORD2DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # /usr/include/GL/gl.h:2046 PFNGLMULTITEXCOORD2DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2047 PFNGLMULTITEXCOORD2FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # /usr/include/GL/gl.h:2048 PFNGLMULTITEXCOORD2FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2049 PFNGLMULTITEXCOORD2IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # /usr/include/GL/gl.h:2050 PFNGLMULTITEXCOORD2IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2051 PFNGLMULTITEXCOORD2SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # /usr/include/GL/gl.h:2052 PFNGLMULTITEXCOORD2SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2053 PFNGLMULTITEXCOORD3DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # /usr/include/GL/gl.h:2054 PFNGLMULTITEXCOORD3DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2055 PFNGLMULTITEXCOORD3FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # /usr/include/GL/gl.h:2056 PFNGLMULTITEXCOORD3FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2057 PFNGLMULTITEXCOORD3IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # /usr/include/GL/gl.h:2058 PFNGLMULTITEXCOORD3IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2059 PFNGLMULTITEXCOORD3SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # /usr/include/GL/gl.h:2060 PFNGLMULTITEXCOORD3SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2061 PFNGLMULTITEXCOORD4DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # /usr/include/GL/gl.h:2062 PFNGLMULTITEXCOORD4DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2063 PFNGLMULTITEXCOORD4FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # /usr/include/GL/gl.h:2064 PFNGLMULTITEXCOORD4FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2065 PFNGLMULTITEXCOORD4IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # /usr/include/GL/gl.h:2066 PFNGLMULTITEXCOORD4IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2067 PFNGLMULTITEXCOORD4SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # /usr/include/GL/gl.h:2068 PFNGLMULTITEXCOORD4SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2069 GL_MESA_shader_debug = 1 # /usr/include/GL/gl.h:2094 GL_DEBUG_OBJECT_MESA = 34649 # /usr/include/GL/gl.h:2096 GL_DEBUG_PRINT_MESA = 34650 # /usr/include/GL/gl.h:2097 GL_DEBUG_ASSERT_MESA = 34651 # /usr/include/GL/gl.h:2098 GLhandleARB = c_uint # /usr/include/GL/glext.h:5340 # /usr/include/GL/gl.h:2100 glCreateDebugObjectMESA = _link_function('glCreateDebugObjectMESA', GLhandleARB, [], None) # /usr/include/GL/gl.h:2101 glClearDebugLogMESA = _link_function('glClearDebugLogMESA', None, [GLhandleARB, GLenum, GLenum], None) GLcharARB = c_char # /usr/include/GL/glext.h:5339 # /usr/include/GL/gl.h:2102 glGetDebugLogMESA = _link_function('glGetDebugLogMESA', None, [GLhandleARB, GLenum, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], None) # /usr/include/GL/gl.h:2104 glGetDebugLogLengthMESA = _link_function('glGetDebugLogLengthMESA', GLsizei, [GLhandleARB, GLenum, GLenum], None) GL_MESA_packed_depth_stencil = 1 # /usr/include/GL/gl.h:2116 GL_DEPTH_STENCIL_MESA = 34640 # /usr/include/GL/gl.h:2118 GL_UNSIGNED_INT_24_8_MESA = 34641 # /usr/include/GL/gl.h:2119 GL_UNSIGNED_INT_8_24_REV_MESA = 34642 # /usr/include/GL/gl.h:2120 GL_UNSIGNED_SHORT_15_1_MESA = 34643 # /usr/include/GL/gl.h:2121 GL_UNSIGNED_SHORT_1_15_REV_MESA = 34644 # /usr/include/GL/gl.h:2122 GL_MESA_program_debug = 1 # /usr/include/GL/gl.h:2128 GL_FRAGMENT_PROGRAM_POSITION_MESA = 35760 # /usr/include/GL/gl.h:2130 GL_FRAGMENT_PROGRAM_CALLBACK_MESA = 35761 # /usr/include/GL/gl.h:2131 GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 35762 # /usr/include/GL/gl.h:2132 GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 35763 # /usr/include/GL/gl.h:2133 GL_VERTEX_PROGRAM_POSITION_MESA = 35764 # /usr/include/GL/gl.h:2134 GL_VERTEX_PROGRAM_CALLBACK_MESA = 35765 # /usr/include/GL/gl.h:2135 GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 35766 # /usr/include/GL/gl.h:2136 GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 35767 # /usr/include/GL/gl.h:2137 GLprogramcallbackMESA = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:2139 # /usr/include/GL/gl.h:2141 glProgramCallbackMESA = _link_function('glProgramCallbackMESA', None, [GLenum, GLprogramcallbackMESA, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:2143 glGetProgramRegisterfvMESA = _link_function('glGetProgramRegisterfvMESA', None, [GLenum, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], None) GL_MESA_texture_array = 1 # /usr/include/GL/gl.h:2149 GL_ATI_blend_equation_separate = 1 # /usr/include/GL/gl.h:2182 GL_ALPHA_BLEND_EQUATION_ATI = 34877 # /usr/include/GL/gl.h:2184 # /usr/include/GL/gl.h:2186 glBlendEquationSeparateATI = _link_function('glBlendEquationSeparateATI', None, [GLenum, GLenum], None) PFNGLBLENDEQUATIONSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum) # /usr/include/GL/gl.h:2187 GLeglImageOES = POINTER(None) # /usr/include/GL/gl.h:2194 GL_OES_EGL_image = 1 # /usr/include/GL/gl.h:2198 PFNGLEGLIMAGETARGETTEXTURE2DOESPROC = CFUNCTYPE(None, GLenum, GLeglImageOES) # /usr/include/GL/gl.h:2203 PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC = CFUNCTYPE(None, GLenum, GLeglImageOES) # /usr/include/GL/gl.h:2204 __all__ = ['GL_VERSION_1_1', 'GL_VERSION_1_2', 'GL_VERSION_1_3', 'GL_ARB_imaging', 'GLenum', 'GLboolean', 'GLbitfield', 'GLvoid', 'GLbyte', 'GLshort', 'GLint', 'GLubyte', 'GLushort', 'GLuint', 'GLsizei', 'GLfloat', 'GLclampf', 'GLdouble', 'GLclampd', 'GL_FALSE', 'GL_TRUE', 'GL_BYTE', 'GL_UNSIGNED_BYTE', 'GL_SHORT', 'GL_UNSIGNED_SHORT', 'GL_INT', 'GL_UNSIGNED_INT', 'GL_FLOAT', 'GL_2_BYTES', 'GL_3_BYTES', 'GL_4_BYTES', 'GL_DOUBLE', 'GL_POINTS', 'GL_LINES', 'GL_LINE_LOOP', 'GL_LINE_STRIP', 'GL_TRIANGLES', 'GL_TRIANGLE_STRIP', 'GL_TRIANGLE_FAN', 'GL_QUADS', 'GL_QUAD_STRIP', 'GL_POLYGON', 'GL_VERTEX_ARRAY', 'GL_NORMAL_ARRAY', 'GL_COLOR_ARRAY', 'GL_INDEX_ARRAY', 'GL_TEXTURE_COORD_ARRAY', 'GL_EDGE_FLAG_ARRAY', 'GL_VERTEX_ARRAY_SIZE', 'GL_VERTEX_ARRAY_TYPE', 'GL_VERTEX_ARRAY_STRIDE', 'GL_NORMAL_ARRAY_TYPE', 'GL_NORMAL_ARRAY_STRIDE', 'GL_COLOR_ARRAY_SIZE', 'GL_COLOR_ARRAY_TYPE', 'GL_COLOR_ARRAY_STRIDE', 'GL_INDEX_ARRAY_TYPE', 'GL_INDEX_ARRAY_STRIDE', 'GL_TEXTURE_COORD_ARRAY_SIZE', 'GL_TEXTURE_COORD_ARRAY_TYPE', 'GL_TEXTURE_COORD_ARRAY_STRIDE', 'GL_EDGE_FLAG_ARRAY_STRIDE', 'GL_VERTEX_ARRAY_POINTER', 'GL_NORMAL_ARRAY_POINTER', 'GL_COLOR_ARRAY_POINTER', 'GL_INDEX_ARRAY_POINTER', 'GL_TEXTURE_COORD_ARRAY_POINTER', 'GL_EDGE_FLAG_ARRAY_POINTER', 'GL_V2F', 'GL_V3F', 'GL_C4UB_V2F', 'GL_C4UB_V3F', 'GL_C3F_V3F', 'GL_N3F_V3F', 'GL_C4F_N3F_V3F', 'GL_T2F_V3F', 'GL_T4F_V4F', 'GL_T2F_C4UB_V3F', 'GL_T2F_C3F_V3F', 'GL_T2F_N3F_V3F', 'GL_T2F_C4F_N3F_V3F', 'GL_T4F_C4F_N3F_V4F', 'GL_MATRIX_MODE', 'GL_MODELVIEW', 'GL_PROJECTION', 'GL_TEXTURE', 'GL_POINT_SMOOTH', 'GL_POINT_SIZE', 'GL_POINT_SIZE_GRANULARITY', 'GL_POINT_SIZE_RANGE', 'GL_LINE_SMOOTH', 'GL_LINE_STIPPLE', 'GL_LINE_STIPPLE_PATTERN', 'GL_LINE_STIPPLE_REPEAT', 'GL_LINE_WIDTH', 'GL_LINE_WIDTH_GRANULARITY', 'GL_LINE_WIDTH_RANGE', 'GL_POINT', 'GL_LINE', 'GL_FILL', 'GL_CW', 'GL_CCW', 'GL_FRONT', 'GL_BACK', 'GL_POLYGON_MODE', 'GL_POLYGON_SMOOTH', 'GL_POLYGON_STIPPLE', 'GL_EDGE_FLAG', 'GL_CULL_FACE', 'GL_CULL_FACE_MODE', 'GL_FRONT_FACE', 'GL_POLYGON_OFFSET_FACTOR', 'GL_POLYGON_OFFSET_UNITS', 'GL_POLYGON_OFFSET_POINT', 'GL_POLYGON_OFFSET_LINE', 'GL_POLYGON_OFFSET_FILL', 'GL_COMPILE', 'GL_COMPILE_AND_EXECUTE', 'GL_LIST_BASE', 'GL_LIST_INDEX', 'GL_LIST_MODE', 'GL_NEVER', 'GL_LESS', 'GL_EQUAL', 'GL_LEQUAL', 'GL_GREATER', 'GL_NOTEQUAL', 'GL_GEQUAL', 'GL_ALWAYS', 'GL_DEPTH_TEST', 'GL_DEPTH_BITS', 'GL_DEPTH_CLEAR_VALUE', 'GL_DEPTH_FUNC', 'GL_DEPTH_RANGE', 'GL_DEPTH_WRITEMASK', 'GL_DEPTH_COMPONENT', 'GL_LIGHTING', 'GL_LIGHT0', 'GL_LIGHT1', 'GL_LIGHT2', 'GL_LIGHT3', 'GL_LIGHT4', 'GL_LIGHT5', 'GL_LIGHT6', 'GL_LIGHT7', 'GL_SPOT_EXPONENT', 'GL_SPOT_CUTOFF', 'GL_CONSTANT_ATTENUATION', 'GL_LINEAR_ATTENUATION', 'GL_QUADRATIC_ATTENUATION', 'GL_AMBIENT', 'GL_DIFFUSE', 'GL_SPECULAR', 'GL_SHININESS', 'GL_EMISSION', 'GL_POSITION', 'GL_SPOT_DIRECTION', 'GL_AMBIENT_AND_DIFFUSE', 'GL_COLOR_INDEXES', 'GL_LIGHT_MODEL_TWO_SIDE', 'GL_LIGHT_MODEL_LOCAL_VIEWER', 'GL_LIGHT_MODEL_AMBIENT', 'GL_FRONT_AND_BACK', 'GL_SHADE_MODEL', 'GL_FLAT', 'GL_SMOOTH', 'GL_COLOR_MATERIAL', 'GL_COLOR_MATERIAL_FACE', 'GL_COLOR_MATERIAL_PARAMETER', 'GL_NORMALIZE', 'GL_CLIP_PLANE0', 'GL_CLIP_PLANE1', 'GL_CLIP_PLANE2', 'GL_CLIP_PLANE3', 'GL_CLIP_PLANE4', 'GL_CLIP_PLANE5', 'GL_ACCUM_RED_BITS', 'GL_ACCUM_GREEN_BITS', 'GL_ACCUM_BLUE_BITS', 'GL_ACCUM_ALPHA_BITS', 'GL_ACCUM_CLEAR_VALUE', 'GL_ACCUM', 'GL_ADD', 'GL_LOAD', 'GL_MULT', 'GL_RETURN', 'GL_ALPHA_TEST', 'GL_ALPHA_TEST_REF', 'GL_ALPHA_TEST_FUNC', 'GL_BLEND', 'GL_BLEND_SRC', 'GL_BLEND_DST', 'GL_ZERO', 'GL_ONE', 'GL_SRC_COLOR', 'GL_ONE_MINUS_SRC_COLOR', 'GL_SRC_ALPHA', 'GL_ONE_MINUS_SRC_ALPHA', 'GL_DST_ALPHA', 'GL_ONE_MINUS_DST_ALPHA', 'GL_DST_COLOR', 'GL_ONE_MINUS_DST_COLOR', 'GL_SRC_ALPHA_SATURATE', 'GL_FEEDBACK', 'GL_RENDER', 'GL_SELECT', 'GL_2D', 'GL_3D', 'GL_3D_COLOR', 'GL_3D_COLOR_TEXTURE', 'GL_4D_COLOR_TEXTURE', 'GL_POINT_TOKEN', 'GL_LINE_TOKEN', 'GL_LINE_RESET_TOKEN', 'GL_POLYGON_TOKEN', 'GL_BITMAP_TOKEN', 'GL_DRAW_PIXEL_TOKEN', 'GL_COPY_PIXEL_TOKEN', 'GL_PASS_THROUGH_TOKEN', 'GL_FEEDBACK_BUFFER_POINTER', 'GL_FEEDBACK_BUFFER_SIZE', 'GL_FEEDBACK_BUFFER_TYPE', 'GL_SELECTION_BUFFER_POINTER', 'GL_SELECTION_BUFFER_SIZE', 'GL_FOG', 'GL_FOG_MODE', 'GL_FOG_DENSITY', 'GL_FOG_COLOR', 'GL_FOG_INDEX', 'GL_FOG_START', 'GL_FOG_END', 'GL_LINEAR', 'GL_EXP', 'GL_EXP2', 'GL_LOGIC_OP', 'GL_INDEX_LOGIC_OP', 'GL_COLOR_LOGIC_OP', 'GL_LOGIC_OP_MODE', 'GL_CLEAR', 'GL_SET', 'GL_COPY', 'GL_COPY_INVERTED', 'GL_NOOP', 'GL_INVERT', 'GL_AND', 'GL_NAND', 'GL_OR', 'GL_NOR', 'GL_XOR', 'GL_EQUIV', 'GL_AND_REVERSE', 'GL_AND_INVERTED', 'GL_OR_REVERSE', 'GL_OR_INVERTED', 'GL_STENCIL_BITS', 'GL_STENCIL_TEST', 'GL_STENCIL_CLEAR_VALUE', 'GL_STENCIL_FUNC', 'GL_STENCIL_VALUE_MASK', 'GL_STENCIL_FAIL', 'GL_STENCIL_PASS_DEPTH_FAIL', 'GL_STENCIL_PASS_DEPTH_PASS', 'GL_STENCIL_REF', 'GL_STENCIL_WRITEMASK', 'GL_STENCIL_INDEX', 'GL_KEEP', 'GL_REPLACE', 'GL_INCR', 'GL_DECR', 'GL_NONE', 'GL_LEFT', 'GL_RIGHT', 'GL_FRONT_LEFT', 'GL_FRONT_RIGHT', 'GL_BACK_LEFT', 'GL_BACK_RIGHT', 'GL_AUX0', 'GL_AUX1', 'GL_AUX2', 'GL_AUX3', 'GL_COLOR_INDEX', 'GL_RED', 'GL_GREEN', 'GL_BLUE', 'GL_ALPHA', 'GL_LUMINANCE', 'GL_LUMINANCE_ALPHA', 'GL_ALPHA_BITS', 'GL_RED_BITS', 'GL_GREEN_BITS', 'GL_BLUE_BITS', 'GL_INDEX_BITS', 'GL_SUBPIXEL_BITS', 'GL_AUX_BUFFERS', 'GL_READ_BUFFER', 'GL_DRAW_BUFFER', 'GL_DOUBLEBUFFER', 'GL_STEREO', 'GL_BITMAP', 'GL_COLOR', 'GL_DEPTH', 'GL_STENCIL', 'GL_DITHER', 'GL_RGB', 'GL_RGBA', 'GL_MAX_LIST_NESTING', 'GL_MAX_EVAL_ORDER', 'GL_MAX_LIGHTS', 'GL_MAX_CLIP_PLANES', 'GL_MAX_TEXTURE_SIZE', 'GL_MAX_PIXEL_MAP_TABLE', 'GL_MAX_ATTRIB_STACK_DEPTH', 'GL_MAX_MODELVIEW_STACK_DEPTH', 'GL_MAX_NAME_STACK_DEPTH', 'GL_MAX_PROJECTION_STACK_DEPTH', 'GL_MAX_TEXTURE_STACK_DEPTH', 'GL_MAX_VIEWPORT_DIMS', 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'GL_ATTRIB_STACK_DEPTH', 'GL_CLIENT_ATTRIB_STACK_DEPTH', 'GL_COLOR_CLEAR_VALUE', 'GL_COLOR_WRITEMASK', 'GL_CURRENT_INDEX', 'GL_CURRENT_COLOR', 'GL_CURRENT_NORMAL', 'GL_CURRENT_RASTER_COLOR', 'GL_CURRENT_RASTER_DISTANCE', 'GL_CURRENT_RASTER_INDEX', 'GL_CURRENT_RASTER_POSITION', 'GL_CURRENT_RASTER_TEXTURE_COORDS', 'GL_CURRENT_RASTER_POSITION_VALID', 'GL_CURRENT_TEXTURE_COORDS', 'GL_INDEX_CLEAR_VALUE', 'GL_INDEX_MODE', 'GL_INDEX_WRITEMASK', 'GL_MODELVIEW_MATRIX', 'GL_MODELVIEW_STACK_DEPTH', 'GL_NAME_STACK_DEPTH', 'GL_PROJECTION_MATRIX', 'GL_PROJECTION_STACK_DEPTH', 'GL_RENDER_MODE', 'GL_RGBA_MODE', 'GL_TEXTURE_MATRIX', 'GL_TEXTURE_STACK_DEPTH', 'GL_VIEWPORT', 'GL_AUTO_NORMAL', 'GL_MAP1_COLOR_4', 'GL_MAP1_INDEX', 'GL_MAP1_NORMAL', 'GL_MAP1_TEXTURE_COORD_1', 'GL_MAP1_TEXTURE_COORD_2', 'GL_MAP1_TEXTURE_COORD_3', 'GL_MAP1_TEXTURE_COORD_4', 'GL_MAP1_VERTEX_3', 'GL_MAP1_VERTEX_4', 'GL_MAP2_COLOR_4', 'GL_MAP2_INDEX', 'GL_MAP2_NORMAL', 'GL_MAP2_TEXTURE_COORD_1', 'GL_MAP2_TEXTURE_COORD_2', 'GL_MAP2_TEXTURE_COORD_3', 'GL_MAP2_TEXTURE_COORD_4', 'GL_MAP2_VERTEX_3', 'GL_MAP2_VERTEX_4', 'GL_MAP1_GRID_DOMAIN', 'GL_MAP1_GRID_SEGMENTS', 'GL_MAP2_GRID_DOMAIN', 'GL_MAP2_GRID_SEGMENTS', 'GL_COEFF', 'GL_ORDER', 'GL_DOMAIN', 'GL_PERSPECTIVE_CORRECTION_HINT', 'GL_POINT_SMOOTH_HINT', 'GL_LINE_SMOOTH_HINT', 'GL_POLYGON_SMOOTH_HINT', 'GL_FOG_HINT', 'GL_DONT_CARE', 'GL_FASTEST', 'GL_NICEST', 'GL_SCISSOR_BOX', 'GL_SCISSOR_TEST', 'GL_MAP_COLOR', 'GL_MAP_STENCIL', 'GL_INDEX_SHIFT', 'GL_INDEX_OFFSET', 'GL_RED_SCALE', 'GL_RED_BIAS', 'GL_GREEN_SCALE', 'GL_GREEN_BIAS', 'GL_BLUE_SCALE', 'GL_BLUE_BIAS', 'GL_ALPHA_SCALE', 'GL_ALPHA_BIAS', 'GL_DEPTH_SCALE', 'GL_DEPTH_BIAS', 'GL_PIXEL_MAP_S_TO_S_SIZE', 'GL_PIXEL_MAP_I_TO_I_SIZE', 'GL_PIXEL_MAP_I_TO_R_SIZE', 'GL_PIXEL_MAP_I_TO_G_SIZE', 'GL_PIXEL_MAP_I_TO_B_SIZE', 'GL_PIXEL_MAP_I_TO_A_SIZE', 'GL_PIXEL_MAP_R_TO_R_SIZE', 'GL_PIXEL_MAP_G_TO_G_SIZE', 'GL_PIXEL_MAP_B_TO_B_SIZE', 'GL_PIXEL_MAP_A_TO_A_SIZE', 'GL_PIXEL_MAP_S_TO_S', 'GL_PIXEL_MAP_I_TO_I', 'GL_PIXEL_MAP_I_TO_R', 'GL_PIXEL_MAP_I_TO_G', 'GL_PIXEL_MAP_I_TO_B', 'GL_PIXEL_MAP_I_TO_A', 'GL_PIXEL_MAP_R_TO_R', 'GL_PIXEL_MAP_G_TO_G', 'GL_PIXEL_MAP_B_TO_B', 'GL_PIXEL_MAP_A_TO_A', 'GL_PACK_ALIGNMENT', 'GL_PACK_LSB_FIRST', 'GL_PACK_ROW_LENGTH', 'GL_PACK_SKIP_PIXELS', 'GL_PACK_SKIP_ROWS', 'GL_PACK_SWAP_BYTES', 'GL_UNPACK_ALIGNMENT', 'GL_UNPACK_LSB_FIRST', 'GL_UNPACK_ROW_LENGTH', 'GL_UNPACK_SKIP_PIXELS', 'GL_UNPACK_SKIP_ROWS', 'GL_UNPACK_SWAP_BYTES', 'GL_ZOOM_X', 'GL_ZOOM_Y', 'GL_TEXTURE_ENV', 'GL_TEXTURE_ENV_MODE', 'GL_TEXTURE_1D', 'GL_TEXTURE_2D', 'GL_TEXTURE_WRAP_S', 'GL_TEXTURE_WRAP_T', 'GL_TEXTURE_MAG_FILTER', 'GL_TEXTURE_MIN_FILTER', 'GL_TEXTURE_ENV_COLOR', 'GL_TEXTURE_GEN_S', 'GL_TEXTURE_GEN_T', 'GL_TEXTURE_GEN_R', 'GL_TEXTURE_GEN_Q', 'GL_TEXTURE_GEN_MODE', 'GL_TEXTURE_BORDER_COLOR', 'GL_TEXTURE_WIDTH', 'GL_TEXTURE_HEIGHT', 'GL_TEXTURE_BORDER', 'GL_TEXTURE_COMPONENTS', 'GL_TEXTURE_RED_SIZE', 'GL_TEXTURE_GREEN_SIZE', 'GL_TEXTURE_BLUE_SIZE', 'GL_TEXTURE_ALPHA_SIZE', 'GL_TEXTURE_LUMINANCE_SIZE', 'GL_TEXTURE_INTENSITY_SIZE', 'GL_NEAREST_MIPMAP_NEAREST', 'GL_NEAREST_MIPMAP_LINEAR', 'GL_LINEAR_MIPMAP_NEAREST', 'GL_LINEAR_MIPMAP_LINEAR', 'GL_OBJECT_LINEAR', 'GL_OBJECT_PLANE', 'GL_EYE_LINEAR', 'GL_EYE_PLANE', 'GL_SPHERE_MAP', 'GL_DECAL', 'GL_MODULATE', 'GL_NEAREST', 'GL_REPEAT', 'GL_CLAMP', 'GL_S', 'GL_T', 'GL_R', 'GL_Q', 'GL_VENDOR', 'GL_RENDERER', 'GL_VERSION', 'GL_EXTENSIONS', 'GL_NO_ERROR', 'GL_INVALID_ENUM', 'GL_INVALID_VALUE', 'GL_INVALID_OPERATION', 'GL_STACK_OVERFLOW', 'GL_STACK_UNDERFLOW', 'GL_OUT_OF_MEMORY', 'GL_CURRENT_BIT', 'GL_POINT_BIT', 'GL_LINE_BIT', 'GL_POLYGON_BIT', 'GL_POLYGON_STIPPLE_BIT', 'GL_PIXEL_MODE_BIT', 'GL_LIGHTING_BIT', 'GL_FOG_BIT', 'GL_DEPTH_BUFFER_BIT', 'GL_ACCUM_BUFFER_BIT', 'GL_STENCIL_BUFFER_BIT', 'GL_VIEWPORT_BIT', 'GL_TRANSFORM_BIT', 'GL_ENABLE_BIT', 'GL_COLOR_BUFFER_BIT', 'GL_HINT_BIT', 'GL_EVAL_BIT', 'GL_LIST_BIT', 'GL_TEXTURE_BIT', 'GL_SCISSOR_BIT', 'GL_ALL_ATTRIB_BITS', 'GL_PROXY_TEXTURE_1D', 'GL_PROXY_TEXTURE_2D', 'GL_TEXTURE_PRIORITY', 'GL_TEXTURE_RESIDENT', 'GL_TEXTURE_BINDING_1D', 'GL_TEXTURE_BINDING_2D', 'GL_TEXTURE_INTERNAL_FORMAT', 'GL_ALPHA4', 'GL_ALPHA8', 'GL_ALPHA12', 'GL_ALPHA16', 'GL_LUMINANCE4', 'GL_LUMINANCE8', 'GL_LUMINANCE12', 'GL_LUMINANCE16', 'GL_LUMINANCE4_ALPHA4', 'GL_LUMINANCE6_ALPHA2', 'GL_LUMINANCE8_ALPHA8', 'GL_LUMINANCE12_ALPHA4', 'GL_LUMINANCE12_ALPHA12', 'GL_LUMINANCE16_ALPHA16', 'GL_INTENSITY', 'GL_INTENSITY4', 'GL_INTENSITY8', 'GL_INTENSITY12', 'GL_INTENSITY16', 'GL_R3_G3_B2', 'GL_RGB4', 'GL_RGB5', 'GL_RGB8', 'GL_RGB10', 'GL_RGB12', 'GL_RGB16', 'GL_RGBA2', 'GL_RGBA4', 'GL_RGB5_A1', 'GL_RGBA8', 'GL_RGB10_A2', 'GL_RGBA12', 'GL_RGBA16', 'GL_CLIENT_PIXEL_STORE_BIT', 'GL_CLIENT_VERTEX_ARRAY_BIT', 'GL_ALL_CLIENT_ATTRIB_BITS', 'GL_CLIENT_ALL_ATTRIB_BITS', 'glClearIndex', 'glClearColor', 'glClear', 'glIndexMask', 'glColorMask', 'glAlphaFunc', 'glBlendFunc', 'glLogicOp', 'glCullFace', 'glFrontFace', 'glPointSize', 'glLineWidth', 'glLineStipple', 'glPolygonMode', 'glPolygonOffset', 'glPolygonStipple', 'glGetPolygonStipple', 'glEdgeFlag', 'glEdgeFlagv', 'glScissor', 'glClipPlane', 'glGetClipPlane', 'glDrawBuffer', 'glReadBuffer', 'glEnable', 'glDisable', 'glIsEnabled', 'glEnableClientState', 'glDisableClientState', 'glGetBooleanv', 'glGetDoublev', 'glGetFloatv', 'glGetIntegerv', 'glPushAttrib', 'glPopAttrib', 'glPushClientAttrib', 'glPopClientAttrib', 'glRenderMode', 'glGetError', 'glGetString', 'glFinish', 'glFlush', 'glHint', 'glClearDepth', 'glDepthFunc', 'glDepthMask', 'glDepthRange', 'glClearAccum', 'glAccum', 'glMatrixMode', 'glOrtho', 'glFrustum', 'glViewport', 'glPushMatrix', 'glPopMatrix', 'glLoadIdentity', 'glLoadMatrixd', 'glLoadMatrixf', 'glMultMatrixd', 'glMultMatrixf', 'glRotated', 'glRotatef', 'glScaled', 'glScalef', 'glTranslated', 'glTranslatef', 'glIsList', 'glDeleteLists', 'glGenLists', 'glNewList', 'glEndList', 'glCallList', 'glCallLists', 'glListBase', 'glBegin', 'glEnd', 'glVertex2d', 'glVertex2f', 'glVertex2i', 'glVertex2s', 'glVertex3d', 'glVertex3f', 'glVertex3i', 'glVertex3s', 'glVertex4d', 'glVertex4f', 'glVertex4i', 'glVertex4s', 'glVertex2dv', 'glVertex2fv', 'glVertex2iv', 'glVertex2sv', 'glVertex3dv', 'glVertex3fv', 'glVertex3iv', 'glVertex3sv', 'glVertex4dv', 'glVertex4fv', 'glVertex4iv', 'glVertex4sv', 'glNormal3b', 'glNormal3d', 'glNormal3f', 'glNormal3i', 'glNormal3s', 'glNormal3bv', 'glNormal3dv', 'glNormal3fv', 'glNormal3iv', 'glNormal3sv', 'glIndexd', 'glIndexf', 'glIndexi', 'glIndexs', 'glIndexub', 'glIndexdv', 'glIndexfv', 'glIndexiv', 'glIndexsv', 'glIndexubv', 'glColor3b', 'glColor3d', 'glColor3f', 'glColor3i', 'glColor3s', 'glColor3ub', 'glColor3ui', 'glColor3us', 'glColor4b', 'glColor4d', 'glColor4f', 'glColor4i', 'glColor4s', 'glColor4ub', 'glColor4ui', 'glColor4us', 'glColor3bv', 'glColor3dv', 'glColor3fv', 'glColor3iv', 'glColor3sv', 'glColor3ubv', 'glColor3uiv', 'glColor3usv', 'glColor4bv', 'glColor4dv', 'glColor4fv', 'glColor4iv', 'glColor4sv', 'glColor4ubv', 'glColor4uiv', 'glColor4usv', 'glTexCoord1d', 'glTexCoord1f', 'glTexCoord1i', 'glTexCoord1s', 'glTexCoord2d', 'glTexCoord2f', 'glTexCoord2i', 'glTexCoord2s', 'glTexCoord3d', 'glTexCoord3f', 'glTexCoord3i', 'glTexCoord3s', 'glTexCoord4d', 'glTexCoord4f', 'glTexCoord4i', 'glTexCoord4s', 'glTexCoord1dv', 'glTexCoord1fv', 'glTexCoord1iv', 'glTexCoord1sv', 'glTexCoord2dv', 'glTexCoord2fv', 'glTexCoord2iv', 'glTexCoord2sv', 'glTexCoord3dv', 'glTexCoord3fv', 'glTexCoord3iv', 'glTexCoord3sv', 'glTexCoord4dv', 'glTexCoord4fv', 'glTexCoord4iv', 'glTexCoord4sv', 'glRasterPos2d', 'glRasterPos2f', 'glRasterPos2i', 'glRasterPos2s', 'glRasterPos3d', 'glRasterPos3f', 'glRasterPos3i', 'glRasterPos3s', 'glRasterPos4d', 'glRasterPos4f', 'glRasterPos4i', 'glRasterPos4s', 'glRasterPos2dv', 'glRasterPos2fv', 'glRasterPos2iv', 'glRasterPos2sv', 'glRasterPos3dv', 'glRasterPos3fv', 'glRasterPos3iv', 'glRasterPos3sv', 'glRasterPos4dv', 'glRasterPos4fv', 'glRasterPos4iv', 'glRasterPos4sv', 'glRectd', 'glRectf', 'glRecti', 'glRects', 'glRectdv', 'glRectfv', 'glRectiv', 'glRectsv', 'glVertexPointer', 'glNormalPointer', 'glColorPointer', 'glIndexPointer', 'glTexCoordPointer', 'glEdgeFlagPointer', 'glGetPointerv', 'glArrayElement', 'glDrawArrays', 'glDrawElements', 'glInterleavedArrays', 'glShadeModel', 'glLightf', 'glLighti', 'glLightfv', 'glLightiv', 'glGetLightfv', 'glGetLightiv', 'glLightModelf', 'glLightModeli', 'glLightModelfv', 'glLightModeliv', 'glMaterialf', 'glMateriali', 'glMaterialfv', 'glMaterialiv', 'glGetMaterialfv', 'glGetMaterialiv', 'glColorMaterial', 'glPixelZoom', 'glPixelStoref', 'glPixelStorei', 'glPixelTransferf', 'glPixelTransferi', 'glPixelMapfv', 'glPixelMapuiv', 'glPixelMapusv', 'glGetPixelMapfv', 'glGetPixelMapuiv', 'glGetPixelMapusv', 'glBitmap', 'glReadPixels', 'glDrawPixels', 'glCopyPixels', 'glStencilFunc', 'glStencilMask', 'glStencilOp', 'glClearStencil', 'glTexGend', 'glTexGenf', 'glTexGeni', 'glTexGendv', 'glTexGenfv', 'glTexGeniv', 'glGetTexGendv', 'glGetTexGenfv', 'glGetTexGeniv', 'glTexEnvf', 'glTexEnvi', 'glTexEnvfv', 'glTexEnviv', 'glGetTexEnvfv', 'glGetTexEnviv', 'glTexParameterf', 'glTexParameteri', 'glTexParameterfv', 'glTexParameteriv', 'glGetTexParameterfv', 'glGetTexParameteriv', 'glGetTexLevelParameterfv', 'glGetTexLevelParameteriv', 'glTexImage1D', 'glTexImage2D', 'glGetTexImage', 'glGenTextures', 'glDeleteTextures', 'glBindTexture', 'glPrioritizeTextures', 'glAreTexturesResident', 'glIsTexture', 'glTexSubImage1D', 'glTexSubImage2D', 'glCopyTexImage1D', 'glCopyTexImage2D', 'glCopyTexSubImage1D', 'glCopyTexSubImage2D', 'glMap1d', 'glMap1f', 'glMap2d', 'glMap2f', 'glGetMapdv', 'glGetMapfv', 'glGetMapiv', 'glEvalCoord1d', 'glEvalCoord1f', 'glEvalCoord1dv', 'glEvalCoord1fv', 'glEvalCoord2d', 'glEvalCoord2f', 'glEvalCoord2dv', 'glEvalCoord2fv', 'glMapGrid1d', 'glMapGrid1f', 'glMapGrid2d', 'glMapGrid2f', 'glEvalPoint1', 'glEvalPoint2', 'glEvalMesh1', 'glEvalMesh2', 'glFogf', 'glFogi', 'glFogfv', 'glFogiv', 'glFeedbackBuffer', 'glPassThrough', 'glSelectBuffer', 'glInitNames', 'glLoadName', 'glPushName', 'glPopName', 'GL_RESCALE_NORMAL', 'GL_CLAMP_TO_EDGE', 'GL_MAX_ELEMENTS_VERTICES', 'GL_MAX_ELEMENTS_INDICES', 'GL_BGR', 'GL_BGRA', 'GL_UNSIGNED_BYTE_3_3_2', 'GL_UNSIGNED_BYTE_2_3_3_REV', 'GL_UNSIGNED_SHORT_5_6_5', 'GL_UNSIGNED_SHORT_5_6_5_REV', 'GL_UNSIGNED_SHORT_4_4_4_4', 'GL_UNSIGNED_SHORT_4_4_4_4_REV', 'GL_UNSIGNED_SHORT_5_5_5_1', 'GL_UNSIGNED_SHORT_1_5_5_5_REV', 'GL_UNSIGNED_INT_8_8_8_8', 'GL_UNSIGNED_INT_8_8_8_8_REV', 'GL_UNSIGNED_INT_10_10_10_2', 'GL_UNSIGNED_INT_2_10_10_10_REV', 'GL_LIGHT_MODEL_COLOR_CONTROL', 'GL_SINGLE_COLOR', 'GL_SEPARATE_SPECULAR_COLOR', 'GL_TEXTURE_MIN_LOD', 'GL_TEXTURE_MAX_LOD', 'GL_TEXTURE_BASE_LEVEL', 'GL_TEXTURE_MAX_LEVEL', 'GL_SMOOTH_POINT_SIZE_RANGE', 'GL_SMOOTH_POINT_SIZE_GRANULARITY', 'GL_SMOOTH_LINE_WIDTH_RANGE', 'GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'GL_ALIASED_POINT_SIZE_RANGE', 'GL_ALIASED_LINE_WIDTH_RANGE', 'GL_PACK_SKIP_IMAGES', 'GL_PACK_IMAGE_HEIGHT', 'GL_UNPACK_SKIP_IMAGES', 'GL_UNPACK_IMAGE_HEIGHT', 'GL_TEXTURE_3D', 'GL_PROXY_TEXTURE_3D', 'GL_TEXTURE_DEPTH', 'GL_TEXTURE_WRAP_R', 'GL_MAX_3D_TEXTURE_SIZE', 'GL_TEXTURE_BINDING_3D', 'glDrawRangeElements', 'glTexImage3D', 'glTexSubImage3D', 'glCopyTexSubImage3D', 'PFNGLDRAWRANGEELEMENTSPROC', 'PFNGLTEXIMAGE3DPROC', 'PFNGLTEXSUBIMAGE3DPROC', 'PFNGLCOPYTEXSUBIMAGE3DPROC', 'GL_CONSTANT_COLOR', 'GL_ONE_MINUS_CONSTANT_COLOR', 'GL_CONSTANT_ALPHA', 'GL_ONE_MINUS_CONSTANT_ALPHA', 'GL_COLOR_TABLE', 'GL_POST_CONVOLUTION_COLOR_TABLE', 'GL_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_PROXY_COLOR_TABLE', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_COLOR_TABLE_SCALE', 'GL_COLOR_TABLE_BIAS', 'GL_COLOR_TABLE_FORMAT', 'GL_COLOR_TABLE_WIDTH', 'GL_COLOR_TABLE_RED_SIZE', 'GL_COLOR_TABLE_GREEN_SIZE', 'GL_COLOR_TABLE_BLUE_SIZE', 'GL_COLOR_TABLE_ALPHA_SIZE', 'GL_COLOR_TABLE_LUMINANCE_SIZE', 'GL_COLOR_TABLE_INTENSITY_SIZE', 'GL_CONVOLUTION_1D', 'GL_CONVOLUTION_2D', 'GL_SEPARABLE_2D', 'GL_CONVOLUTION_BORDER_MODE', 'GL_CONVOLUTION_FILTER_SCALE', 'GL_CONVOLUTION_FILTER_BIAS', 'GL_REDUCE', 'GL_CONVOLUTION_FORMAT', 'GL_CONVOLUTION_WIDTH', 'GL_CONVOLUTION_HEIGHT', 'GL_MAX_CONVOLUTION_WIDTH', 'GL_MAX_CONVOLUTION_HEIGHT', 'GL_POST_CONVOLUTION_RED_SCALE', 'GL_POST_CONVOLUTION_GREEN_SCALE', 'GL_POST_CONVOLUTION_BLUE_SCALE', 'GL_POST_CONVOLUTION_ALPHA_SCALE', 'GL_POST_CONVOLUTION_RED_BIAS', 'GL_POST_CONVOLUTION_GREEN_BIAS', 'GL_POST_CONVOLUTION_BLUE_BIAS', 'GL_POST_CONVOLUTION_ALPHA_BIAS', 'GL_CONSTANT_BORDER', 'GL_REPLICATE_BORDER', 'GL_CONVOLUTION_BORDER_COLOR', 'GL_COLOR_MATRIX', 'GL_COLOR_MATRIX_STACK_DEPTH', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 'GL_POST_COLOR_MATRIX_RED_SCALE', 'GL_POST_COLOR_MATRIX_GREEN_SCALE', 'GL_POST_COLOR_MATRIX_BLUE_SCALE', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 'GL_POST_COLOR_MATRIX_RED_BIAS', 'GL_POST_COLOR_MATRIX_GREEN_BIAS', 'GL_POST_COLOR_MATRIX_BLUE_BIAS', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 'GL_HISTOGRAM', 'GL_PROXY_HISTOGRAM', 'GL_HISTOGRAM_WIDTH', 'GL_HISTOGRAM_FORMAT', 'GL_HISTOGRAM_RED_SIZE', 'GL_HISTOGRAM_GREEN_SIZE', 'GL_HISTOGRAM_BLUE_SIZE', 'GL_HISTOGRAM_ALPHA_SIZE', 'GL_HISTOGRAM_LUMINANCE_SIZE', 'GL_HISTOGRAM_SINK', 'GL_MINMAX', 'GL_MINMAX_FORMAT', 'GL_MINMAX_SINK', 'GL_TABLE_TOO_LARGE', 'GL_BLEND_EQUATION', 'GL_MIN', 'GL_MAX', 'GL_FUNC_ADD', 'GL_FUNC_SUBTRACT', 'GL_FUNC_REVERSE_SUBTRACT', 'GL_BLEND_COLOR', 'glColorTable', 'glColorSubTable', 'glColorTableParameteriv', 'glColorTableParameterfv', 'glCopyColorSubTable', 'glCopyColorTable', 'glGetColorTable', 'glGetColorTableParameterfv', 'glGetColorTableParameteriv', 'glBlendEquation', 'glBlendColor', 'glHistogram', 'glResetHistogram', 'glGetHistogram', 'glGetHistogramParameterfv', 'glGetHistogramParameteriv', 'glMinmax', 'glResetMinmax', 'glGetMinmax', 'glGetMinmaxParameterfv', 'glGetMinmaxParameteriv', 'glConvolutionFilter1D', 'glConvolutionFilter2D', 'glConvolutionParameterf', 'glConvolutionParameterfv', 'glConvolutionParameteri', 'glConvolutionParameteriv', 'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D', 'glGetConvolutionFilter', 'glGetConvolutionParameterfv', 'glGetConvolutionParameteriv', 'glSeparableFilter2D', 'glGetSeparableFilter', 'PFNGLBLENDCOLORPROC', 'PFNGLBLENDEQUATIONPROC', 'GL_TEXTURE0', 'GL_TEXTURE1', 'GL_TEXTURE2', 'GL_TEXTURE3', 'GL_TEXTURE4', 'GL_TEXTURE5', 'GL_TEXTURE6', 'GL_TEXTURE7', 'GL_TEXTURE8', 'GL_TEXTURE9', 'GL_TEXTURE10', 'GL_TEXTURE11', 'GL_TEXTURE12', 'GL_TEXTURE13', 'GL_TEXTURE14', 'GL_TEXTURE15', 'GL_TEXTURE16', 'GL_TEXTURE17', 'GL_TEXTURE18', 'GL_TEXTURE19', 'GL_TEXTURE20', 'GL_TEXTURE21', 'GL_TEXTURE22', 'GL_TEXTURE23', 'GL_TEXTURE24', 'GL_TEXTURE25', 'GL_TEXTURE26', 'GL_TEXTURE27', 'GL_TEXTURE28', 'GL_TEXTURE29', 'GL_TEXTURE30', 'GL_TEXTURE31', 'GL_ACTIVE_TEXTURE', 'GL_CLIENT_ACTIVE_TEXTURE', 'GL_MAX_TEXTURE_UNITS', 'GL_NORMAL_MAP', 'GL_REFLECTION_MAP', 'GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 'GL_PROXY_TEXTURE_CUBE_MAP', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE', 'GL_COMPRESSED_ALPHA', 'GL_COMPRESSED_LUMINANCE', 'GL_COMPRESSED_LUMINANCE_ALPHA', 'GL_COMPRESSED_INTENSITY', 'GL_COMPRESSED_RGB', 'GL_COMPRESSED_RGBA', 'GL_TEXTURE_COMPRESSION_HINT', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 'GL_TEXTURE_COMPRESSED', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS', 'GL_COMPRESSED_TEXTURE_FORMATS', 'GL_MULTISAMPLE', 'GL_SAMPLE_ALPHA_TO_COVERAGE', 'GL_SAMPLE_ALPHA_TO_ONE', 'GL_SAMPLE_COVERAGE', 'GL_SAMPLE_BUFFERS', 'GL_SAMPLES', 'GL_SAMPLE_COVERAGE_VALUE', 'GL_SAMPLE_COVERAGE_INVERT', 'GL_MULTISAMPLE_BIT', 'GL_TRANSPOSE_MODELVIEW_MATRIX', 'GL_TRANSPOSE_PROJECTION_MATRIX', 'GL_TRANSPOSE_TEXTURE_MATRIX', 'GL_TRANSPOSE_COLOR_MATRIX', 'GL_COMBINE', 'GL_COMBINE_RGB', 'GL_COMBINE_ALPHA', 'GL_SOURCE0_RGB', 'GL_SOURCE1_RGB', 'GL_SOURCE2_RGB', 'GL_SOURCE0_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_SOURCE2_ALPHA', 'GL_OPERAND0_RGB', 'GL_OPERAND1_RGB', 'GL_OPERAND2_RGB', 'GL_OPERAND0_ALPHA', 'GL_OPERAND1_ALPHA', 'GL_OPERAND2_ALPHA', 'GL_RGB_SCALE', 'GL_ADD_SIGNED', 'GL_INTERPOLATE', 'GL_SUBTRACT', 'GL_CONSTANT', 'GL_PRIMARY_COLOR', 'GL_PREVIOUS', 'GL_DOT3_RGB', 'GL_DOT3_RGBA', 'GL_CLAMP_TO_BORDER', 'glActiveTexture', 'glClientActiveTexture', 'glCompressedTexImage1D', 'glCompressedTexImage2D', 'glCompressedTexImage3D', 'glCompressedTexSubImage1D', 'glCompressedTexSubImage2D', 'glCompressedTexSubImage3D', 'glGetCompressedTexImage', 'glMultiTexCoord1d', 'glMultiTexCoord1dv', 'glMultiTexCoord1f', 'glMultiTexCoord1fv', 'glMultiTexCoord1i', 'glMultiTexCoord1iv', 'glMultiTexCoord1s', 'glMultiTexCoord1sv', 'glMultiTexCoord2d', 'glMultiTexCoord2dv', 'glMultiTexCoord2f', 'glMultiTexCoord2fv', 'glMultiTexCoord2i', 'glMultiTexCoord2iv', 'glMultiTexCoord2s', 'glMultiTexCoord2sv', 'glMultiTexCoord3d', 'glMultiTexCoord3dv', 'glMultiTexCoord3f', 'glMultiTexCoord3fv', 'glMultiTexCoord3i', 'glMultiTexCoord3iv', 'glMultiTexCoord3s', 'glMultiTexCoord3sv', 'glMultiTexCoord4d', 'glMultiTexCoord4dv', 'glMultiTexCoord4f', 'glMultiTexCoord4fv', 'glMultiTexCoord4i', 'glMultiTexCoord4iv', 'glMultiTexCoord4s', 'glMultiTexCoord4sv', 'glLoadTransposeMatrixd', 'glLoadTransposeMatrixf', 'glMultTransposeMatrixd', 'glMultTransposeMatrixf', 'glSampleCoverage', 'PFNGLACTIVETEXTUREPROC', 'PFNGLSAMPLECOVERAGEPROC', 'PFNGLCOMPRESSEDTEXIMAGE3DPROC', 'PFNGLCOMPRESSEDTEXIMAGE2DPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEPROC', 'GL_ARB_multitexture', 'GL_TEXTURE0_ARB', 'GL_TEXTURE1_ARB', 'GL_TEXTURE2_ARB', 'GL_TEXTURE3_ARB', 'GL_TEXTURE4_ARB', 'GL_TEXTURE5_ARB', 'GL_TEXTURE6_ARB', 'GL_TEXTURE7_ARB', 'GL_TEXTURE8_ARB', 'GL_TEXTURE9_ARB', 'GL_TEXTURE10_ARB', 'GL_TEXTURE11_ARB', 'GL_TEXTURE12_ARB', 'GL_TEXTURE13_ARB', 'GL_TEXTURE14_ARB', 'GL_TEXTURE15_ARB', 'GL_TEXTURE16_ARB', 'GL_TEXTURE17_ARB', 'GL_TEXTURE18_ARB', 'GL_TEXTURE19_ARB', 'GL_TEXTURE20_ARB', 'GL_TEXTURE21_ARB', 'GL_TEXTURE22_ARB', 'GL_TEXTURE23_ARB', 'GL_TEXTURE24_ARB', 'GL_TEXTURE25_ARB', 'GL_TEXTURE26_ARB', 'GL_TEXTURE27_ARB', 'GL_TEXTURE28_ARB', 'GL_TEXTURE29_ARB', 'GL_TEXTURE30_ARB', 'GL_TEXTURE31_ARB', 'GL_ACTIVE_TEXTURE_ARB', 'GL_CLIENT_ACTIVE_TEXTURE_ARB', 'GL_MAX_TEXTURE_UNITS_ARB', 'glActiveTextureARB', 'glClientActiveTextureARB', 'glMultiTexCoord1dARB', 'glMultiTexCoord1dvARB', 'glMultiTexCoord1fARB', 'glMultiTexCoord1fvARB', 'glMultiTexCoord1iARB', 'glMultiTexCoord1ivARB', 'glMultiTexCoord1sARB', 'glMultiTexCoord1svARB', 'glMultiTexCoord2dARB', 'glMultiTexCoord2dvARB', 'glMultiTexCoord2fARB', 'glMultiTexCoord2fvARB', 'glMultiTexCoord2iARB', 'glMultiTexCoord2ivARB', 'glMultiTexCoord2sARB', 'glMultiTexCoord2svARB', 'glMultiTexCoord3dARB', 'glMultiTexCoord3dvARB', 'glMultiTexCoord3fARB', 'glMultiTexCoord3fvARB', 'glMultiTexCoord3iARB', 'glMultiTexCoord3ivARB', 'glMultiTexCoord3sARB', 'glMultiTexCoord3svARB', 'glMultiTexCoord4dARB', 'glMultiTexCoord4dvARB', 'glMultiTexCoord4fARB', 'glMultiTexCoord4fvARB', 'glMultiTexCoord4iARB', 'glMultiTexCoord4ivARB', 'glMultiTexCoord4sARB', 'glMultiTexCoord4svARB', 'PFNGLACTIVETEXTUREARBPROC', 'PFNGLCLIENTACTIVETEXTUREARBPROC', 'PFNGLMULTITEXCOORD1DARBPROC', 'PFNGLMULTITEXCOORD1DVARBPROC', 'PFNGLMULTITEXCOORD1FARBPROC', 'PFNGLMULTITEXCOORD1FVARBPROC', 'PFNGLMULTITEXCOORD1IARBPROC', 'PFNGLMULTITEXCOORD1IVARBPROC', 'PFNGLMULTITEXCOORD1SARBPROC', 'PFNGLMULTITEXCOORD1SVARBPROC', 'PFNGLMULTITEXCOORD2DARBPROC', 'PFNGLMULTITEXCOORD2DVARBPROC', 'PFNGLMULTITEXCOORD2FARBPROC', 'PFNGLMULTITEXCOORD2FVARBPROC', 'PFNGLMULTITEXCOORD2IARBPROC', 'PFNGLMULTITEXCOORD2IVARBPROC', 'PFNGLMULTITEXCOORD2SARBPROC', 'PFNGLMULTITEXCOORD2SVARBPROC', 'PFNGLMULTITEXCOORD3DARBPROC', 'PFNGLMULTITEXCOORD3DVARBPROC', 'PFNGLMULTITEXCOORD3FARBPROC', 'PFNGLMULTITEXCOORD3FVARBPROC', 'PFNGLMULTITEXCOORD3IARBPROC', 'PFNGLMULTITEXCOORD3IVARBPROC', 'PFNGLMULTITEXCOORD3SARBPROC', 'PFNGLMULTITEXCOORD3SVARBPROC', 'PFNGLMULTITEXCOORD4DARBPROC', 'PFNGLMULTITEXCOORD4DVARBPROC', 'PFNGLMULTITEXCOORD4FARBPROC', 'PFNGLMULTITEXCOORD4FVARBPROC', 'PFNGLMULTITEXCOORD4IARBPROC', 'PFNGLMULTITEXCOORD4IVARBPROC', 'PFNGLMULTITEXCOORD4SARBPROC', 'PFNGLMULTITEXCOORD4SVARBPROC', 'GL_MESA_shader_debug', 'GL_DEBUG_OBJECT_MESA', 'GL_DEBUG_PRINT_MESA', 'GL_DEBUG_ASSERT_MESA', 'glCreateDebugObjectMESA', 'glClearDebugLogMESA', 'glGetDebugLogMESA', 'glGetDebugLogLengthMESA', 'GL_MESA_packed_depth_stencil', 'GL_DEPTH_STENCIL_MESA', 'GL_UNSIGNED_INT_24_8_MESA', 'GL_UNSIGNED_INT_8_24_REV_MESA', 'GL_UNSIGNED_SHORT_15_1_MESA', 'GL_UNSIGNED_SHORT_1_15_REV_MESA', 'GL_MESA_program_debug', 'GL_FRAGMENT_PROGRAM_POSITION_MESA', 'GL_FRAGMENT_PROGRAM_CALLBACK_MESA', 'GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA', 'GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA', 'GL_VERTEX_PROGRAM_POSITION_MESA', 'GL_VERTEX_PROGRAM_CALLBACK_MESA', 'GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA', 'GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA', 'GLprogramcallbackMESA', 'glProgramCallbackMESA', 'glGetProgramRegisterfvMESA', 'GL_MESA_texture_array', 'GL_ATI_blend_equation_separate', 'GL_ALPHA_BLEND_EQUATION_ATI', 'glBlendEquationSeparateATI', 'PFNGLBLENDEQUATIONSEPARATEATIPROC', 'GLeglImageOES', 'GL_OES_EGL_image', 'PFNGLEGLIMAGETARGETTEXTURE2DOESPROC', 'PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * import pyglet.lib from pyglet.gl.lib import missing_function, decorate_function from pyglet.compat import asbytes __all__ = ['link_GL', 'link_GLU', 'link_GLX'] gl_lib = pyglet.lib.load_library('GL') glu_lib = pyglet.lib.load_library('GLU') # Look for glXGetProcAddressARB extension, use it as fallback (for # ATI fglrx and DRI drivers). try: glXGetProcAddressARB = getattr(gl_lib, 'glXGetProcAddressARB') glXGetProcAddressARB.restype = POINTER(CFUNCTYPE(None)) glXGetProcAddressARB.argtypes = [POINTER(c_ubyte)] _have_getprocaddress = True except AttributeError: _have_getprocaddress = False def link_GL(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(gl_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: if _have_getprocaddress: # Fallback if implemented but not in ABI bname = cast(pointer(create_string_buffer(asbytes(name))), POINTER(c_ubyte)) addr = glXGetProcAddressARB(bname) if addr: ftype = CFUNCTYPE(*((restype,) + tuple(argtypes))) func = cast(addr, ftype) decorate_function(func, name) return func return missing_function(name, requires, suggestions) link_GLX = link_GL def link_GLU(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(glu_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: return missing_function(name, requires, suggestions)
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from pyglet.gl.base import Config, CanvasConfig, Context from pyglet.gl import ContextException from pyglet.gl import gl from pyglet.gl import agl from pyglet.canvas.cocoa import CocoaCanvas from pyglet.libs.darwin.cocoapy import * NSOpenGLPixelFormat = ObjCClass('NSOpenGLPixelFormat') NSOpenGLContext = ObjCClass('NSOpenGLContext') # Valid names for GL attributes and their corresponding NSOpenGL constant. _gl_attributes = { 'double_buffer': NSOpenGLPFADoubleBuffer, 'stereo': NSOpenGLPFAStereo, 'buffer_size': NSOpenGLPFAColorSize, 'sample_buffers': NSOpenGLPFASampleBuffers, 'samples': NSOpenGLPFASamples, 'aux_buffers': NSOpenGLPFAAuxBuffers, 'alpha_size': NSOpenGLPFAAlphaSize, 'depth_size': NSOpenGLPFADepthSize, 'stencil_size': NSOpenGLPFAStencilSize, # Not exposed by pyglet API (set internally) 'all_renderers': NSOpenGLPFAAllRenderers, 'fullscreen': NSOpenGLPFAFullScreen, 'minimum_policy': NSOpenGLPFAMinimumPolicy, 'maximum_policy': NSOpenGLPFAMaximumPolicy, 'screen_mask' : NSOpenGLPFAScreenMask, # Not supported in current pyglet API 'color_float': NSOpenGLPFAColorFloat, 'offscreen': NSOpenGLPFAOffScreen, 'sample_alpha': NSOpenGLPFASampleAlpha, 'multisample': NSOpenGLPFAMultisample, 'supersample': NSOpenGLPFASupersample, } # NSOpenGL constants which do not require a value. _boolean_gl_attributes = frozenset([ NSOpenGLPFAAllRenderers, NSOpenGLPFADoubleBuffer, NSOpenGLPFAStereo, NSOpenGLPFAMinimumPolicy, NSOpenGLPFAMaximumPolicy, NSOpenGLPFAOffScreen, NSOpenGLPFAFullScreen, NSOpenGLPFAColorFloat, NSOpenGLPFAMultisample, NSOpenGLPFASupersample, NSOpenGLPFASampleAlpha, ]) # Attributes for which no NSOpenGLPixelFormatAttribute name exists. # We could probably compute actual values for these using # NSOpenGLPFAColorSize / 4 and NSOpenGLFAAccumSize / 4, but I'm not that # confident I know what I'm doing. _fake_gl_attributes = { 'red_size': 0, 'green_size': 0, 'blue_size': 0, 'accum_red_size': 0, 'accum_green_size': 0, 'accum_blue_size': 0, 'accum_alpha_size': 0 } class CocoaConfig(Config): def match(self, canvas): # Construct array of attributes for NSOpenGLPixelFormat attrs = [] for name, value in self.get_gl_attributes(): attr = _gl_attributes.get(name) if not attr or not value: continue attrs.append(attr) if attr not in _boolean_gl_attributes: attrs.append(int(value)) # Support for RAGE-II, which is not compliant. attrs.append(NSOpenGLPFAAllRenderers) # Force selection policy. attrs.append(NSOpenGLPFAMaximumPolicy) # NSOpenGLPFAFullScreen is always supplied so we can switch to and # from fullscreen without losing the context. Also must supply the # NSOpenGLPFAScreenMask attribute with appropriate display ID. # Note that these attributes aren't necessary to render in fullscreen # on Mac OS X 10.6, because there we are simply rendering into a # screen sized window. See: # http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_fullscreen/opengl_cgl.html%23//apple_ref/doc/uid/TP40001987-CH210-SW6 attrs.append(NSOpenGLPFAFullScreen) attrs.append(NSOpenGLPFAScreenMask) attrs.append(quartz.CGDisplayIDToOpenGLDisplayMask(quartz.CGMainDisplayID())) # Terminate the list. attrs.append(0) # Create the pixel format. attrsArrayType = c_uint32 * len(attrs) attrsArray = attrsArrayType(*attrs) pixel_format = NSOpenGLPixelFormat.alloc().initWithAttributes_(attrsArray) # Return the match list. if pixel_format is None: return [] else: return [CocoaCanvasConfig(canvas, self, pixel_format)] class CocoaCanvasConfig(CanvasConfig): def __init__(self, canvas, config, pixel_format): super(CocoaCanvasConfig, self).__init__(canvas, config) self._pixel_format = pixel_format # Query values for the attributes of the pixel format, and then set the # corresponding attributes of the canvas config. for name, attr in _gl_attributes.items(): vals = c_int() self._pixel_format.getValues_forAttribute_forVirtualScreen_(byref(vals), attr, 0) setattr(self, name, vals.value) # Set these attributes so that we can run pyglet.info. for name, value in _fake_gl_attributes.items(): setattr(self, name, value) def create_context(self, share): # Determine the shared NSOpenGLContext. if share: share_context = share._nscontext else: share_context = None # Create a new NSOpenGLContext. nscontext = NSOpenGLContext.alloc().initWithFormat_shareContext_( self._pixel_format, share_context) return CocoaContext(self, nscontext, share) def compatible(self, canvas): return isinstance(canvas, CocoaCanvas) class CocoaContext(Context): def __init__(self, config, nscontext, share): super(CocoaContext, self).__init__(config, share) self.config = config self._nscontext = nscontext def attach(self, canvas): super(CocoaContext, self).attach(canvas) # The NSView instance should be attached to a nondeferred window before calling # setView, otherwise you get an "invalid drawable" message. self._nscontext.setView_(canvas.nsview) self.set_current() def detach(self): super(CocoaContext, self).detach() self._nscontext.clearDrawable() def set_current(self): self._nscontext.makeCurrentContext() super(CocoaContext, self).set_current() def update_geometry(self): # Need to call this method whenever the context drawable (an NSView) # changes size or location. self._nscontext.update() def set_full_screen(self): self._nscontext.makeCurrentContext() self._nscontext.setFullScreen() def destroy(self): super(CocoaContext, self).destroy() self._nscontext.release() self._nscontext = None def set_vsync(self, vsync=True): vals = c_int(vsync) self._nscontext.setValues_forParameter_(byref(vals), NSOpenGLCPSwapInterval) def get_vsync(self): vals = c_int() self._nscontext.getValues_forParameter_(byref(vals), NSOpenGLCPSwapInterval) return vals.value def flip(self): self._nscontext.flushBuffer()
Python
#!/usr/bin/python # $Id:$ from pyglet import gl, compat_platform from pyglet.gl import gl_info from pyglet.gl import glu_info class Config(object): '''Graphics configuration. A Config stores the preferences for OpenGL attributes such as the number of auxilliary buffers, size of the colour and depth buffers, double buffering, stencilling, multi- and super-sampling, and so on. Different platforms support a different set of attributes, so these are set with a string key and a value which is integer or boolean. :Ivariables: `double_buffer` : bool Specify the presence of a back-buffer for every color buffer. `stereo` : bool Specify the presence of separate left and right buffer sets. `buffer_size` : int Total bits per sample per color buffer. `aux_buffers` : int The number of auxilliary color buffers. `sample_buffers` : int The number of multisample buffers. `samples` : int The number of samples per pixel, or 0 if there are no multisample buffers. `red_size` : int Bits per sample per buffer devoted to the red component. `green_size` : int Bits per sample per buffer devoted to the green component. `blue_size` : int Bits per sample per buffer devoted to the blue component. `alpha_size` : int Bits per sample per buffer devoted to the alpha component. `depth_size` : int Bits per sample in the depth buffer. `stencil_size` : int Bits per sample in the stencil buffer. `accum_red_size` : int Bits per pixel devoted to the red component in the accumulation buffer. `accum_green_size` : int Bits per pixel devoted to the green component in the accumulation buffer. `accum_blue_size` : int Bits per pixel devoted to the blue component in the accumulation buffer. `accum_alpha_size` : int Bits per pixel devoted to the alpha component in the accumulation buffer. ''' _attribute_names = [ 'double_buffer', 'stereo', 'buffer_size', 'aux_buffers', 'sample_buffers', 'samples', 'red_size', 'green_size', 'blue_size', 'alpha_size', 'depth_size', 'stencil_size', 'accum_red_size', 'accum_green_size', 'accum_blue_size', 'accum_alpha_size', 'major_version', 'minor_version', 'forward_compatible', 'debug' ] major_version = None minor_version = None forward_compatible = None debug = None def __init__(self, **kwargs): '''Create a template config with the given attributes. Specify attributes as keyword arguments, for example:: template = Config(double_buffer=True) ''' for name in self._attribute_names: if name in kwargs: setattr(self, name, kwargs[name]) else: setattr(self, name, None) def _requires_gl_3(self): if self.major_version is not None and self.major_version >= 3: return True if self.forward_compatible or self.debug: return True return False def get_gl_attributes(self): '''Return a list of attributes set on this config. :rtype: list of tuple (name, value) :return: All attributes, with unset attributes having a value of ``None``. ''' return [(name, getattr(self, name)) for name in self._attribute_names] def match(self, canvas): '''Return a list of matching complete configs for the given canvas. :since: pyglet 1.2 :Parameters: `canvas` : `Canvas` Display to host contexts created from the config. :rtype: list of `CanvasConfig` ''' raise NotImplementedError('abstract') def create_context(self, share): '''Create a GL context that satisifies this configuration. :deprecated: Use `CanvasConfig.create_context`. :Parameters: `share` : `Context` If not None, a context with which to share objects with. :rtype: `Context` :return: The new context. ''' raise gl.ConfigException( 'This config cannot be used to create contexts. ' 'Use Config.match to created a CanvasConfig') def is_complete(self): '''Determine if this config is complete and able to create a context. Configs created directly are not complete, they can only serve as templates for retrieving a supported config from the system. For example, `pyglet.window.Screen.get_matching_configs` returns complete configs. :deprecated: Use ``isinstance(config, CanvasConfig)``. :rtype: bool :return: True if the config is complete and can create a context. ''' return isinstance(self, CanvasConfig) def __repr__(self): import pprint return '%s(%s)' % (self.__class__.__name__, pprint.pformat(self.get_gl_attributes())) class CanvasConfig(Config): '''OpenGL configuration for a particular canvas. Use `Config.match` to obtain an instance of this class. :since: pyglet 1.2 :Ivariables: `canvas` : `Canvas` The canvas this config is valid on. ''' def __init__(self, canvas, base_config): self.canvas = canvas self.major_version = base_config.major_version self.minor_version = base_config.minor_version self.forward_compatible = base_config.forward_compatible self.debug = base_config.debug def compatible(self, canvas): raise NotImplementedError('abstract') def create_context(self, share): '''Create a GL context that satisifies this configuration. :Parameters: `share` : `Context` If not None, a context with which to share objects with. :rtype: `Context` :return: The new context. ''' raise NotImplementedError('abstract') def is_complete(self): return True class ObjectSpace(object): def __init__(self): # Textures and buffers scheduled for deletion the next time this # object space is active. self._doomed_textures = [] self._doomed_buffers = [] class Context(object): '''OpenGL context for drawing. Use `CanvasConfig.create_context` to create a context. :Ivariables: `object_space` : `ObjectSpace` An object which is shared between all contexts that share GL objects. ''' #: Context share behaviour indicating that objects should not be #: shared with existing contexts. CONTEXT_SHARE_NONE = None #: Context share behaviour indicating that objects are shared with #: the most recently created context (the default). CONTEXT_SHARE_EXISTING = 1 # Used for error checking, True if currently within a glBegin/End block. # Ignored if error checking is disabled. _gl_begin = False # gl_info.GLInfo instance, filled in on first set_current _info = None # List of (attr, check) for each driver/device-specific workaround that is # implemented. The `attr` attribute on this context is set to the result # of evaluating `check(gl_info)` the first time this context is used. _workaround_checks = [ # GDI Generic renderer on Windows does not implement # GL_UNPACK_ROW_LENGTH correctly. ('_workaround_unpack_row_length', lambda info: info.get_renderer() == 'GDI Generic'), # Reportedly segfaults in text_input.py example with # "ATI Radeon X1600 OpenGL Engine" # glGenBuffers not exported by # "ATI Radeon X1270 x86/MMX/3DNow!/SSE2" # "RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2" # glGenBuffers not exported by # "Intel 965/963 Graphics Media Accelerator" ('_workaround_vbo', lambda info: (info.get_renderer().startswith('ATI Radeon X') or info.get_renderer().startswith('RADEON XPRESS 200M') or info.get_renderer() == 'Intel 965/963 Graphics Media Accelerator')), # Some ATI cards on OS X start drawing from a VBO before it's written # to. In these cases pyglet needs to call glFinish() to flush the # pipeline after updating a buffer but before rendering. ('_workaround_vbo_finish', lambda info: ('ATI' in info.get_renderer() and info.have_version(1, 5) and compat_platform == 'darwin')), ] def __init__(self, config, context_share=None): self.config = config self.context_share = context_share self.canvas = None if context_share: self.object_space = context_share.object_space else: self.object_space = ObjectSpace() def __repr__(self): return '%s()' % self.__class__.__name__ def attach(self, canvas): if self.canvas is not None: self.detach() if not self.config.compatible(canvas): raise RuntimeError('Cannot attach %r to %r' % (canvas, self)) self.canvas = canvas def detach(self): self.canvas = None def set_current(self): if not self.canvas: raise RuntimeError('Canvas has not been attached') # XXX not per-thread gl.current_context = self # XXX gl_info.set_active_context() glu_info.set_active_context() # Implement workarounds if not self._info: self._info = gl_info.GLInfo() self._info.set_active_context() for attr, check in self._workaround_checks: setattr(self, attr, check(self._info)) # Release textures and buffers on this context scheduled for deletion. # Note that the garbage collector may introduce a race condition, # so operate on a copy of the textures/buffers and remove the deleted # items using list slicing (which is an atomic operation) if self.object_space._doomed_textures: textures = self.object_space._doomed_textures[:] textures = (gl.GLuint * len(textures))(*textures) gl.glDeleteTextures(len(textures), textures) self.object_space._doomed_textures[0:len(textures)] = [] if self.object_space._doomed_buffers: buffers = self.object_space._doomed_buffers[:] buffers = (gl.GLuint * len(buffers))(*buffers) gl.glDeleteBuffers(len(buffers), buffers) self.object_space._doomed_buffers[0:len(buffers)] = [] def destroy(self): '''Release the context. The context will not be useable after being destroyed. Each platform has its own convention for releasing the context and the buffer(s) that depend on it in the correct order; this should never be called by an application. ''' self.detach() if gl.current_context is self: gl.current_context = None gl_info.remove_active_context() # Switch back to shadow context. if gl._shadow_window is not None: gl._shadow_window.switch_to() def delete_texture(self, texture_id): '''Safely delete a texture belonging to this context. Usually, the texture is released immediately using ``glDeleteTextures``, however if another context that does not share this context's object space is currently active, the deletion will be deferred until an appropriate context is activated. :Parameters: `texture_id` : int The OpenGL name of the texture to delete. ''' if self.object_space is gl.current_context.object_space: id = gl.GLuint(texture_id) gl.glDeleteTextures(1, id) else: self.object_space._doomed_textures.append(texture_id) def delete_buffer(self, buffer_id): '''Safely delete a buffer object belonging to this context. This method behaves similarly to `delete_texture`, though for ``glDeleteBuffers`` instead of ``glDeleteTextures``. :Parameters: `buffer_id` : int The OpenGL name of the buffer to delete. :since: pyglet 1.1 ''' if self.object_space is gl.current_context.object_space and False: id = gl.GLuint(buffer_id) gl.glDeleteBuffers(1, id) else: self.object_space._doomed_buffers.append(buffer_id) def get_info(self): '''Get the OpenGL information for this context. :since: pyglet 1.2 :rtype: `GLInfo` ''' return self._info
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Information about version and extensions of current GLU implementation. Usage:: from pyglet.gl import glu_info if glu_info.have_extension('GLU_EXT_nurbs_tessellator'): # ... If multiple contexts are in use you can use a separate GLUInfo object for each context. Call `set_active_context` after switching to the desired context for each GLUInfo:: from pyglet.gl.glu_info import GLUInfo info = GLUInfo() info.set_active_context() if info.have_version(1, 3): # ... Note that GLUInfo only returns meaningful information if a context has been created. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * import warnings from pyglet.gl.glu import * from pyglet.compat import asstr class GLUInfo(object): '''Information interface for the GLU library. A default instance is created automatically when the first OpenGL context is created. You can use the module functions as a convenience for this default instance's methods. If you are using more than one context, you must call `set_active_context` when the context is active for this `GLUInfo` instance. ''' have_context = False version = '0.0.0' extensions = [] _have_info = False def set_active_context(self): '''Store information for the currently active context. This method is called automatically for the default context. ''' self.have_context = True if not self._have_info: self.extensions = \ asstr(cast(gluGetString(GLU_EXTENSIONS), c_char_p).value).split() self.version = asstr(cast(gluGetString(GLU_VERSION), c_char_p).value) self._have_info = True def have_version(self, major, minor=0, release=0): '''Determine if a version of GLU is supported. :Parameters: `major` : int The major revision number (typically 1). `minor` : int The minor revision number. `release` : int The release number. :rtype: bool :return: True if the requested or a later version is supported. ''' if not self.have_context: warnings.warn('No GL context created yet.') ver = '%s.0.0' % self.version.split(' ', 1)[0] imajor, iminor, irelease = [int(v) for v in ver.split('.', 3)[:3]] return imajor > major or \ (imajor == major and iminor > minor) or \ (imajor == major and iminor == minor and irelease >= release) def get_version(self): '''Get the current GLU version. :return: the GLU version :rtype: str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.version def have_extension(self, extension): '''Determine if a GLU extension is available. :Parameters: `extension` : str The name of the extension to test for, including its ``GLU_`` prefix. :return: True if the extension is provided by the implementation. :rtype: bool ''' if not self.have_context: warnings.warn('No GL context created yet.') return extension in self.extensions def get_extensions(self): '''Get a list of available GLU extensions. :return: a list of the available extensions. :rtype: list of str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.extensions # Single instance useful for apps with only a single context (or all contexts # have same GLU driver, common case). _glu_info = GLUInfo() set_active_context = _glu_info.set_active_context have_version = _glu_info.have_version get_version = _glu_info.get_version have_extension = _glu_info.have_extension get_extensions = _glu_info.get_extensions
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Cached information about version and extensions of current WGL implementation. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: glx_info.py 615 2007-02-07 13:17:05Z Alex.Holkner $' from ctypes import * import warnings from pyglet.gl.lib import MissingFunctionException from pyglet.gl.gl import * from pyglet.gl import gl_info from pyglet.gl.wgl import * from pyglet.gl.wglext_arb import * from pyglet.compat import asstr class WGLInfoException(Exception): pass class WGLInfo(object): def get_extensions(self): if not gl_info.have_context(): warnings.warn("Can't query WGL until a context is created.") return [] try: return asstr(wglGetExtensionsStringEXT()).split() except MissingFunctionException: return asstr(cast(glGetString(GL_EXTENSIONS), c_char_p).value).split() def have_extension(self, extension): return extension in self.get_extensions() _wgl_info = WGLInfo() get_extensions = _wgl_info.get_extensions have_extension = _wgl_info.have_extension
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://developer.download.nvidia.com/opengl/includes/wglext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: gengl.py 601 2007-02-04 05:36:59Z Alex.Holkner $' from ctypes import * from pyglet.gl.lib import link_WGL as _link_function from pyglet.gl.lib import c_ptrdiff_t, c_void # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://developer.download.nvidia.com/opengl/includes/wglext.h # H (C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:7) # H (C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:7) WIN32_LEAN_AND_MEAN = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:40 WGL_WGLEXT_VERSION = 6 # http://developer.download.nvidia.com/opengl/includes/wglext.h:60 # ARB_buffer_region (http://developer.download.nvidia.com/opengl/includes/wglext.h:62) WGL_FRONT_COLOR_BUFFER_BIT_ARB = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:63 WGL_BACK_COLOR_BUFFER_BIT_ARB = 2 # http://developer.download.nvidia.com/opengl/includes/wglext.h:64 WGL_DEPTH_BUFFER_BIT_ARB = 4 # http://developer.download.nvidia.com/opengl/includes/wglext.h:65 WGL_STENCIL_BUFFER_BIT_ARB = 8 # http://developer.download.nvidia.com/opengl/includes/wglext.h:66 # ARB_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:69) WGL_SAMPLE_BUFFERS_ARB = 8257 # http://developer.download.nvidia.com/opengl/includes/wglext.h:70 WGL_SAMPLES_ARB = 8258 # http://developer.download.nvidia.com/opengl/includes/wglext.h:71 # ARB_extensions_string (http://developer.download.nvidia.com/opengl/includes/wglext.h:74) # ARB_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:77) WGL_NUMBER_PIXEL_FORMATS_ARB = 8192 # http://developer.download.nvidia.com/opengl/includes/wglext.h:78 WGL_DRAW_TO_WINDOW_ARB = 8193 # http://developer.download.nvidia.com/opengl/includes/wglext.h:79 WGL_DRAW_TO_BITMAP_ARB = 8194 # http://developer.download.nvidia.com/opengl/includes/wglext.h:80 WGL_ACCELERATION_ARB = 8195 # http://developer.download.nvidia.com/opengl/includes/wglext.h:81 WGL_NEED_PALETTE_ARB = 8196 # http://developer.download.nvidia.com/opengl/includes/wglext.h:82 WGL_NEED_SYSTEM_PALETTE_ARB = 8197 # http://developer.download.nvidia.com/opengl/includes/wglext.h:83 WGL_SWAP_LAYER_BUFFERS_ARB = 8198 # http://developer.download.nvidia.com/opengl/includes/wglext.h:84 WGL_SWAP_METHOD_ARB = 8199 # http://developer.download.nvidia.com/opengl/includes/wglext.h:85 WGL_NUMBER_OVERLAYS_ARB = 8200 # http://developer.download.nvidia.com/opengl/includes/wglext.h:86 WGL_NUMBER_UNDERLAYS_ARB = 8201 # http://developer.download.nvidia.com/opengl/includes/wglext.h:87 WGL_TRANSPARENT_ARB = 8202 # http://developer.download.nvidia.com/opengl/includes/wglext.h:88 WGL_TRANSPARENT_RED_VALUE_ARB = 8247 # http://developer.download.nvidia.com/opengl/includes/wglext.h:89 WGL_TRANSPARENT_GREEN_VALUE_ARB = 8248 # http://developer.download.nvidia.com/opengl/includes/wglext.h:90 WGL_TRANSPARENT_BLUE_VALUE_ARB = 8249 # http://developer.download.nvidia.com/opengl/includes/wglext.h:91 WGL_TRANSPARENT_ALPHA_VALUE_ARB = 8250 # http://developer.download.nvidia.com/opengl/includes/wglext.h:92 WGL_TRANSPARENT_INDEX_VALUE_ARB = 8251 # http://developer.download.nvidia.com/opengl/includes/wglext.h:93 WGL_SHARE_DEPTH_ARB = 8204 # http://developer.download.nvidia.com/opengl/includes/wglext.h:94 WGL_SHARE_STENCIL_ARB = 8205 # http://developer.download.nvidia.com/opengl/includes/wglext.h:95 WGL_SHARE_ACCUM_ARB = 8206 # http://developer.download.nvidia.com/opengl/includes/wglext.h:96 WGL_SUPPORT_GDI_ARB = 8207 # http://developer.download.nvidia.com/opengl/includes/wglext.h:97 WGL_SUPPORT_OPENGL_ARB = 8208 # http://developer.download.nvidia.com/opengl/includes/wglext.h:98 WGL_DOUBLE_BUFFER_ARB = 8209 # http://developer.download.nvidia.com/opengl/includes/wglext.h:99 WGL_STEREO_ARB = 8210 # http://developer.download.nvidia.com/opengl/includes/wglext.h:100 WGL_PIXEL_TYPE_ARB = 8211 # http://developer.download.nvidia.com/opengl/includes/wglext.h:101 WGL_COLOR_BITS_ARB = 8212 # http://developer.download.nvidia.com/opengl/includes/wglext.h:102 WGL_RED_BITS_ARB = 8213 # http://developer.download.nvidia.com/opengl/includes/wglext.h:103 WGL_RED_SHIFT_ARB = 8214 # http://developer.download.nvidia.com/opengl/includes/wglext.h:104 WGL_GREEN_BITS_ARB = 8215 # http://developer.download.nvidia.com/opengl/includes/wglext.h:105 WGL_GREEN_SHIFT_ARB = 8216 # http://developer.download.nvidia.com/opengl/includes/wglext.h:106 WGL_BLUE_BITS_ARB = 8217 # http://developer.download.nvidia.com/opengl/includes/wglext.h:107 WGL_BLUE_SHIFT_ARB = 8218 # http://developer.download.nvidia.com/opengl/includes/wglext.h:108 WGL_ALPHA_BITS_ARB = 8219 # http://developer.download.nvidia.com/opengl/includes/wglext.h:109 WGL_ALPHA_SHIFT_ARB = 8220 # http://developer.download.nvidia.com/opengl/includes/wglext.h:110 WGL_ACCUM_BITS_ARB = 8221 # http://developer.download.nvidia.com/opengl/includes/wglext.h:111 WGL_ACCUM_RED_BITS_ARB = 8222 # http://developer.download.nvidia.com/opengl/includes/wglext.h:112 WGL_ACCUM_GREEN_BITS_ARB = 8223 # http://developer.download.nvidia.com/opengl/includes/wglext.h:113 WGL_ACCUM_BLUE_BITS_ARB = 8224 # http://developer.download.nvidia.com/opengl/includes/wglext.h:114 WGL_ACCUM_ALPHA_BITS_ARB = 8225 # http://developer.download.nvidia.com/opengl/includes/wglext.h:115 WGL_DEPTH_BITS_ARB = 8226 # http://developer.download.nvidia.com/opengl/includes/wglext.h:116 WGL_STENCIL_BITS_ARB = 8227 # http://developer.download.nvidia.com/opengl/includes/wglext.h:117 WGL_AUX_BUFFERS_ARB = 8228 # http://developer.download.nvidia.com/opengl/includes/wglext.h:118 WGL_NO_ACCELERATION_ARB = 8229 # http://developer.download.nvidia.com/opengl/includes/wglext.h:119 WGL_GENERIC_ACCELERATION_ARB = 8230 # http://developer.download.nvidia.com/opengl/includes/wglext.h:120 WGL_FULL_ACCELERATION_ARB = 8231 # http://developer.download.nvidia.com/opengl/includes/wglext.h:121 WGL_SWAP_EXCHANGE_ARB = 8232 # http://developer.download.nvidia.com/opengl/includes/wglext.h:122 WGL_SWAP_COPY_ARB = 8233 # http://developer.download.nvidia.com/opengl/includes/wglext.h:123 WGL_SWAP_UNDEFINED_ARB = 8234 # http://developer.download.nvidia.com/opengl/includes/wglext.h:124 WGL_TYPE_RGBA_ARB = 8235 # http://developer.download.nvidia.com/opengl/includes/wglext.h:125 WGL_TYPE_COLORINDEX_ARB = 8236 # http://developer.download.nvidia.com/opengl/includes/wglext.h:126 # ARB_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:129) ERROR_INVALID_PIXEL_TYPE_ARB = 8259 # http://developer.download.nvidia.com/opengl/includes/wglext.h:130 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 8276 # http://developer.download.nvidia.com/opengl/includes/wglext.h:131 # ARB_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:134) WGL_DRAW_TO_PBUFFER_ARB = 8237 # http://developer.download.nvidia.com/opengl/includes/wglext.h:135 WGL_MAX_PBUFFER_PIXELS_ARB = 8238 # http://developer.download.nvidia.com/opengl/includes/wglext.h:136 WGL_MAX_PBUFFER_WIDTH_ARB = 8239 # http://developer.download.nvidia.com/opengl/includes/wglext.h:137 WGL_MAX_PBUFFER_HEIGHT_ARB = 8240 # http://developer.download.nvidia.com/opengl/includes/wglext.h:138 WGL_PBUFFER_LARGEST_ARB = 8243 # http://developer.download.nvidia.com/opengl/includes/wglext.h:139 WGL_PBUFFER_WIDTH_ARB = 8244 # http://developer.download.nvidia.com/opengl/includes/wglext.h:140 WGL_PBUFFER_HEIGHT_ARB = 8245 # http://developer.download.nvidia.com/opengl/includes/wglext.h:141 WGL_PBUFFER_LOST_ARB = 8246 # http://developer.download.nvidia.com/opengl/includes/wglext.h:142 # ARB_render_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:145) WGL_BIND_TO_TEXTURE_RGB_ARB = 8304 # http://developer.download.nvidia.com/opengl/includes/wglext.h:146 WGL_BIND_TO_TEXTURE_RGBA_ARB = 8305 # http://developer.download.nvidia.com/opengl/includes/wglext.h:147 WGL_TEXTURE_FORMAT_ARB = 8306 # http://developer.download.nvidia.com/opengl/includes/wglext.h:148 WGL_TEXTURE_TARGET_ARB = 8307 # http://developer.download.nvidia.com/opengl/includes/wglext.h:149 WGL_MIPMAP_TEXTURE_ARB = 8308 # http://developer.download.nvidia.com/opengl/includes/wglext.h:150 WGL_TEXTURE_RGB_ARB = 8309 # http://developer.download.nvidia.com/opengl/includes/wglext.h:151 WGL_TEXTURE_RGBA_ARB = 8310 # http://developer.download.nvidia.com/opengl/includes/wglext.h:152 WGL_NO_TEXTURE_ARB = 8311 # http://developer.download.nvidia.com/opengl/includes/wglext.h:153 WGL_TEXTURE_CUBE_MAP_ARB = 8312 # http://developer.download.nvidia.com/opengl/includes/wglext.h:154 WGL_TEXTURE_1D_ARB = 8313 # http://developer.download.nvidia.com/opengl/includes/wglext.h:155 WGL_TEXTURE_2D_ARB = 8314 # http://developer.download.nvidia.com/opengl/includes/wglext.h:156 WGL_MIPMAP_LEVEL_ARB = 8315 # http://developer.download.nvidia.com/opengl/includes/wglext.h:157 WGL_CUBE_MAP_FACE_ARB = 8316 # http://developer.download.nvidia.com/opengl/includes/wglext.h:158 WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 8317 # http://developer.download.nvidia.com/opengl/includes/wglext.h:159 WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 8318 # http://developer.download.nvidia.com/opengl/includes/wglext.h:160 WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 8319 # http://developer.download.nvidia.com/opengl/includes/wglext.h:161 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 8320 # http://developer.download.nvidia.com/opengl/includes/wglext.h:162 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 8321 # http://developer.download.nvidia.com/opengl/includes/wglext.h:163 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 8322 # http://developer.download.nvidia.com/opengl/includes/wglext.h:164 WGL_FRONT_LEFT_ARB = 8323 # http://developer.download.nvidia.com/opengl/includes/wglext.h:165 WGL_FRONT_RIGHT_ARB = 8324 # http://developer.download.nvidia.com/opengl/includes/wglext.h:166 WGL_BACK_LEFT_ARB = 8325 # http://developer.download.nvidia.com/opengl/includes/wglext.h:167 WGL_BACK_RIGHT_ARB = 8326 # http://developer.download.nvidia.com/opengl/includes/wglext.h:168 WGL_AUX0_ARB = 8327 # http://developer.download.nvidia.com/opengl/includes/wglext.h:169 WGL_AUX1_ARB = 8328 # http://developer.download.nvidia.com/opengl/includes/wglext.h:170 WGL_AUX2_ARB = 8329 # http://developer.download.nvidia.com/opengl/includes/wglext.h:171 WGL_AUX3_ARB = 8330 # http://developer.download.nvidia.com/opengl/includes/wglext.h:172 WGL_AUX4_ARB = 8331 # http://developer.download.nvidia.com/opengl/includes/wglext.h:173 WGL_AUX5_ARB = 8332 # http://developer.download.nvidia.com/opengl/includes/wglext.h:174 WGL_AUX6_ARB = 8333 # http://developer.download.nvidia.com/opengl/includes/wglext.h:175 WGL_AUX7_ARB = 8334 # http://developer.download.nvidia.com/opengl/includes/wglext.h:176 WGL_AUX8_ARB = 8335 # http://developer.download.nvidia.com/opengl/includes/wglext.h:177 WGL_AUX9_ARB = 8336 # http://developer.download.nvidia.com/opengl/includes/wglext.h:178 # ARB_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:181) WGL_TYPE_RGBA_FLOAT_ARB = 8608 # http://developer.download.nvidia.com/opengl/includes/wglext.h:182 # EXT_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:185) ERROR_INVALID_PIXEL_TYPE_EXT = 8259 # http://developer.download.nvidia.com/opengl/includes/wglext.h:186 # EXT_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:189) WGL_NUMBER_PIXEL_FORMATS_EXT = 8192 # http://developer.download.nvidia.com/opengl/includes/wglext.h:190 WGL_DRAW_TO_WINDOW_EXT = 8193 # http://developer.download.nvidia.com/opengl/includes/wglext.h:191 WGL_DRAW_TO_BITMAP_EXT = 8194 # http://developer.download.nvidia.com/opengl/includes/wglext.h:192 WGL_ACCELERATION_EXT = 8195 # http://developer.download.nvidia.com/opengl/includes/wglext.h:193 WGL_NEED_PALETTE_EXT = 8196 # http://developer.download.nvidia.com/opengl/includes/wglext.h:194 WGL_NEED_SYSTEM_PALETTE_EXT = 8197 # http://developer.download.nvidia.com/opengl/includes/wglext.h:195 WGL_SWAP_LAYER_BUFFERS_EXT = 8198 # http://developer.download.nvidia.com/opengl/includes/wglext.h:196 WGL_SWAP_METHOD_EXT = 8199 # http://developer.download.nvidia.com/opengl/includes/wglext.h:197 WGL_NUMBER_OVERLAYS_EXT = 8200 # http://developer.download.nvidia.com/opengl/includes/wglext.h:198 WGL_NUMBER_UNDERLAYS_EXT = 8201 # http://developer.download.nvidia.com/opengl/includes/wglext.h:199 WGL_TRANSPARENT_EXT = 8202 # http://developer.download.nvidia.com/opengl/includes/wglext.h:200 WGL_TRANSPARENT_VALUE_EXT = 8203 # http://developer.download.nvidia.com/opengl/includes/wglext.h:201 WGL_SHARE_DEPTH_EXT = 8204 # http://developer.download.nvidia.com/opengl/includes/wglext.h:202 WGL_SHARE_STENCIL_EXT = 8205 # http://developer.download.nvidia.com/opengl/includes/wglext.h:203 WGL_SHARE_ACCUM_EXT = 8206 # http://developer.download.nvidia.com/opengl/includes/wglext.h:204 WGL_SUPPORT_GDI_EXT = 8207 # http://developer.download.nvidia.com/opengl/includes/wglext.h:205 WGL_SUPPORT_OPENGL_EXT = 8208 # http://developer.download.nvidia.com/opengl/includes/wglext.h:206 WGL_DOUBLE_BUFFER_EXT = 8209 # http://developer.download.nvidia.com/opengl/includes/wglext.h:207 WGL_STEREO_EXT = 8210 # http://developer.download.nvidia.com/opengl/includes/wglext.h:208 WGL_PIXEL_TYPE_EXT = 8211 # http://developer.download.nvidia.com/opengl/includes/wglext.h:209 WGL_COLOR_BITS_EXT = 8212 # http://developer.download.nvidia.com/opengl/includes/wglext.h:210 WGL_RED_BITS_EXT = 8213 # http://developer.download.nvidia.com/opengl/includes/wglext.h:211 WGL_RED_SHIFT_EXT = 8214 # http://developer.download.nvidia.com/opengl/includes/wglext.h:212 WGL_GREEN_BITS_EXT = 8215 # http://developer.download.nvidia.com/opengl/includes/wglext.h:213 WGL_GREEN_SHIFT_EXT = 8216 # http://developer.download.nvidia.com/opengl/includes/wglext.h:214 WGL_BLUE_BITS_EXT = 8217 # http://developer.download.nvidia.com/opengl/includes/wglext.h:215 WGL_BLUE_SHIFT_EXT = 8218 # http://developer.download.nvidia.com/opengl/includes/wglext.h:216 WGL_ALPHA_BITS_EXT = 8219 # http://developer.download.nvidia.com/opengl/includes/wglext.h:217 WGL_ALPHA_SHIFT_EXT = 8220 # http://developer.download.nvidia.com/opengl/includes/wglext.h:218 WGL_ACCUM_BITS_EXT = 8221 # http://developer.download.nvidia.com/opengl/includes/wglext.h:219 WGL_ACCUM_RED_BITS_EXT = 8222 # http://developer.download.nvidia.com/opengl/includes/wglext.h:220 WGL_ACCUM_GREEN_BITS_EXT = 8223 # http://developer.download.nvidia.com/opengl/includes/wglext.h:221 WGL_ACCUM_BLUE_BITS_EXT = 8224 # http://developer.download.nvidia.com/opengl/includes/wglext.h:222 WGL_ACCUM_ALPHA_BITS_EXT = 8225 # http://developer.download.nvidia.com/opengl/includes/wglext.h:223 WGL_DEPTH_BITS_EXT = 8226 # http://developer.download.nvidia.com/opengl/includes/wglext.h:224 WGL_STENCIL_BITS_EXT = 8227 # http://developer.download.nvidia.com/opengl/includes/wglext.h:225 WGL_AUX_BUFFERS_EXT = 8228 # http://developer.download.nvidia.com/opengl/includes/wglext.h:226 WGL_NO_ACCELERATION_EXT = 8229 # http://developer.download.nvidia.com/opengl/includes/wglext.h:227 WGL_GENERIC_ACCELERATION_EXT = 8230 # http://developer.download.nvidia.com/opengl/includes/wglext.h:228 WGL_FULL_ACCELERATION_EXT = 8231 # http://developer.download.nvidia.com/opengl/includes/wglext.h:229 WGL_SWAP_EXCHANGE_EXT = 8232 # http://developer.download.nvidia.com/opengl/includes/wglext.h:230 WGL_SWAP_COPY_EXT = 8233 # http://developer.download.nvidia.com/opengl/includes/wglext.h:231 WGL_SWAP_UNDEFINED_EXT = 8234 # http://developer.download.nvidia.com/opengl/includes/wglext.h:232 WGL_TYPE_RGBA_EXT = 8235 # http://developer.download.nvidia.com/opengl/includes/wglext.h:233 WGL_TYPE_COLORINDEX_EXT = 8236 # http://developer.download.nvidia.com/opengl/includes/wglext.h:234 # EXT_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:237) WGL_DRAW_TO_PBUFFER_EXT = 8237 # http://developer.download.nvidia.com/opengl/includes/wglext.h:238 WGL_MAX_PBUFFER_PIXELS_EXT = 8238 # http://developer.download.nvidia.com/opengl/includes/wglext.h:239 WGL_MAX_PBUFFER_WIDTH_EXT = 8239 # http://developer.download.nvidia.com/opengl/includes/wglext.h:240 WGL_MAX_PBUFFER_HEIGHT_EXT = 8240 # http://developer.download.nvidia.com/opengl/includes/wglext.h:241 WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 8241 # http://developer.download.nvidia.com/opengl/includes/wglext.h:242 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 8242 # http://developer.download.nvidia.com/opengl/includes/wglext.h:243 WGL_PBUFFER_LARGEST_EXT = 8243 # http://developer.download.nvidia.com/opengl/includes/wglext.h:244 WGL_PBUFFER_WIDTH_EXT = 8244 # http://developer.download.nvidia.com/opengl/includes/wglext.h:245 WGL_PBUFFER_HEIGHT_EXT = 8245 # http://developer.download.nvidia.com/opengl/includes/wglext.h:246 # EXT_depth_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:249) WGL_DEPTH_FLOAT_EXT = 8256 # http://developer.download.nvidia.com/opengl/includes/wglext.h:250 # 3DFX_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:253) WGL_SAMPLE_BUFFERS_3DFX = 8288 # http://developer.download.nvidia.com/opengl/includes/wglext.h:254 WGL_SAMPLES_3DFX = 8289 # http://developer.download.nvidia.com/opengl/includes/wglext.h:255 # EXT_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:258) WGL_SAMPLE_BUFFERS_EXT = 8257 # http://developer.download.nvidia.com/opengl/includes/wglext.h:259 WGL_SAMPLES_EXT = 8258 # http://developer.download.nvidia.com/opengl/includes/wglext.h:260 # I3D_digital_video_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:263) WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 8272 # http://developer.download.nvidia.com/opengl/includes/wglext.h:264 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 8273 # http://developer.download.nvidia.com/opengl/includes/wglext.h:265 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 8274 # http://developer.download.nvidia.com/opengl/includes/wglext.h:266 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 8275 # http://developer.download.nvidia.com/opengl/includes/wglext.h:267 # I3D_gamma (http://developer.download.nvidia.com/opengl/includes/wglext.h:270) WGL_GAMMA_TABLE_SIZE_I3D = 8270 # http://developer.download.nvidia.com/opengl/includes/wglext.h:271 WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 8271 # http://developer.download.nvidia.com/opengl/includes/wglext.h:272 # I3D_genlock (http://developer.download.nvidia.com/opengl/includes/wglext.h:275) WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 8260 # http://developer.download.nvidia.com/opengl/includes/wglext.h:276 WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 8261 # http://developer.download.nvidia.com/opengl/includes/wglext.h:277 WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 8262 # http://developer.download.nvidia.com/opengl/includes/wglext.h:278 WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 8263 # http://developer.download.nvidia.com/opengl/includes/wglext.h:279 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 8264 # http://developer.download.nvidia.com/opengl/includes/wglext.h:280 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 8265 # http://developer.download.nvidia.com/opengl/includes/wglext.h:281 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 8266 # http://developer.download.nvidia.com/opengl/includes/wglext.h:282 WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 8267 # http://developer.download.nvidia.com/opengl/includes/wglext.h:283 WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 8268 # http://developer.download.nvidia.com/opengl/includes/wglext.h:284 # I3D_image_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:287) WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:288 WGL_IMAGE_BUFFER_LOCK_I3D = 2 # http://developer.download.nvidia.com/opengl/includes/wglext.h:289 # I3D_swap_frame_lock (http://developer.download.nvidia.com/opengl/includes/wglext.h:292) # NV_render_depth_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:295) WGL_BIND_TO_TEXTURE_DEPTH_NV = 8355 # http://developer.download.nvidia.com/opengl/includes/wglext.h:296 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 8356 # http://developer.download.nvidia.com/opengl/includes/wglext.h:297 WGL_DEPTH_TEXTURE_FORMAT_NV = 8357 # http://developer.download.nvidia.com/opengl/includes/wglext.h:298 WGL_TEXTURE_DEPTH_COMPONENT_NV = 8358 # http://developer.download.nvidia.com/opengl/includes/wglext.h:299 WGL_DEPTH_COMPONENT_NV = 8359 # http://developer.download.nvidia.com/opengl/includes/wglext.h:300 # NV_render_texture_rectangle (http://developer.download.nvidia.com/opengl/includes/wglext.h:303) WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 8352 # http://developer.download.nvidia.com/opengl/includes/wglext.h:304 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 8353 # http://developer.download.nvidia.com/opengl/includes/wglext.h:305 WGL_TEXTURE_RECTANGLE_NV = 8354 # http://developer.download.nvidia.com/opengl/includes/wglext.h:306 # ATI_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:309) WGL_TYPE_RGBA_FLOAT_ATI = 8608 # http://developer.download.nvidia.com/opengl/includes/wglext.h:310 WGL_RGBA_FLOAT_MODE_ATI = 34848 # http://developer.download.nvidia.com/opengl/includes/wglext.h:311 WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # http://developer.download.nvidia.com/opengl/includes/wglext.h:312 # NV_float_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:315) WGL_FLOAT_COMPONENTS_NV = 8368 # http://developer.download.nvidia.com/opengl/includes/wglext.h:316 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 8369 # http://developer.download.nvidia.com/opengl/includes/wglext.h:317 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 8370 # http://developer.download.nvidia.com/opengl/includes/wglext.h:318 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 8371 # http://developer.download.nvidia.com/opengl/includes/wglext.h:319 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 8372 # http://developer.download.nvidia.com/opengl/includes/wglext.h:320 WGL_TEXTURE_FLOAT_R_NV = 8373 # http://developer.download.nvidia.com/opengl/includes/wglext.h:321 WGL_TEXTURE_FLOAT_RG_NV = 8374 # http://developer.download.nvidia.com/opengl/includes/wglext.h:322 WGL_TEXTURE_FLOAT_RGB_NV = 8375 # http://developer.download.nvidia.com/opengl/includes/wglext.h:323 WGL_TEXTURE_FLOAT_RGBA_NV = 8376 # http://developer.download.nvidia.com/opengl/includes/wglext.h:324 # NV_swap_group (http://developer.download.nvidia.com/opengl/includes/wglext.h:327) # NV_gpu_affinity (http://developer.download.nvidia.com/opengl/includes/wglext.h:330) WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 8400 # http://developer.download.nvidia.com/opengl/includes/wglext.h:331 WGL_ERROR_MISSING_AFFINITY_MASK_NV = 8401 # http://developer.download.nvidia.com/opengl/includes/wglext.h:332 # ARB_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:338) HANDLE = POINTER(None) # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:58 HPBUFFERARB = HANDLE # http://developer.download.nvidia.com/opengl/includes/wglext.h:339 # EXT_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:341) HPBUFFEREXT = HANDLE # http://developer.download.nvidia.com/opengl/includes/wglext.h:342 # NV_gpu_affinity (http://developer.download.nvidia.com/opengl/includes/wglext.h:345) HGPUNV = HANDLE # http://developer.download.nvidia.com/opengl/includes/wglext.h:346 class struct__GPU_DEVICE(Structure): __slots__ = [ 'cb', 'DeviceName', 'DeviceString', 'Flags', 'rcVirtualScreen', ] DWORD = c_ulong # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:54 CHAR = c_char # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:47 class struct_tagRECT(Structure): __slots__ = [ 'left', 'top', 'right', 'bottom', ] LONG = c_long # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:53 struct_tagRECT._fields_ = [ ('left', LONG), ('top', LONG), ('right', LONG), ('bottom', LONG), ] RECT = struct_tagRECT # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:200 struct__GPU_DEVICE._fields_ = [ ('cb', DWORD), ('DeviceName', CHAR * 32), ('DeviceString', CHAR * 128), ('Flags', DWORD), ('rcVirtualScreen', RECT), ] GPU_DEVICE = struct__GPU_DEVICE # http://developer.download.nvidia.com/opengl/includes/wglext.h:353 PGPU_DEVICE = POINTER(struct__GPU_DEVICE) # http://developer.download.nvidia.com/opengl/includes/wglext.h:353 # ARB_buffer_region (http://developer.download.nvidia.com/opengl/includes/wglext.h:356) WGL_ARB_buffer_region = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:357 HDC = HANDLE # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:61 UINT = c_uint # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:50 # http://developer.download.nvidia.com/opengl/includes/wglext.h:359 wglCreateBufferRegionARB = _link_function('wglCreateBufferRegionARB', HANDLE, [HDC, c_int, UINT], 'ARB_buffer_region') VOID = None # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:45 # http://developer.download.nvidia.com/opengl/includes/wglext.h:360 wglDeleteBufferRegionARB = _link_function('wglDeleteBufferRegionARB', VOID, [HANDLE], 'ARB_buffer_region') BOOL = c_long # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:52 # http://developer.download.nvidia.com/opengl/includes/wglext.h:361 wglSaveBufferRegionARB = _link_function('wglSaveBufferRegionARB', BOOL, [HANDLE, c_int, c_int, c_int, c_int], 'ARB_buffer_region') # http://developer.download.nvidia.com/opengl/includes/wglext.h:362 wglRestoreBufferRegionARB = _link_function('wglRestoreBufferRegionARB', BOOL, [HANDLE, c_int, c_int, c_int, c_int, c_int, c_int], 'ARB_buffer_region') PFNWGLCREATEBUFFERREGIONARBPROC = CFUNCTYPE(HANDLE, HDC, c_int, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:364 PFNWGLDELETEBUFFERREGIONARBPROC = CFUNCTYPE(VOID, HANDLE) # http://developer.download.nvidia.com/opengl/includes/wglext.h:365 PFNWGLSAVEBUFFERREGIONARBPROC = CFUNCTYPE(BOOL, HANDLE, c_int, c_int, c_int, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:366 PFNWGLRESTOREBUFFERREGIONARBPROC = CFUNCTYPE(BOOL, HANDLE, c_int, c_int, c_int, c_int, c_int, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:367 # ARB_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:370) WGL_ARB_multisample = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:371 # ARB_extensions_string (http://developer.download.nvidia.com/opengl/includes/wglext.h:374) WGL_ARB_extensions_string = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:375 # http://developer.download.nvidia.com/opengl/includes/wglext.h:377 wglGetExtensionsStringARB = _link_function('wglGetExtensionsStringARB', c_char_p, [HDC], 'ARB_extensions_string') PFNWGLGETEXTENSIONSSTRINGARBPROC = CFUNCTYPE(c_char_p, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:379 # ARB_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:382) WGL_ARB_pixel_format = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:383 # http://developer.download.nvidia.com/opengl/includes/wglext.h:385 wglGetPixelFormatAttribivARB = _link_function('wglGetPixelFormatAttribivARB', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)], 'ARB_pixel_format') FLOAT = c_float # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:55 # http://developer.download.nvidia.com/opengl/includes/wglext.h:386 wglGetPixelFormatAttribfvARB = _link_function('wglGetPixelFormatAttribfvARB', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)], 'ARB_pixel_format') # http://developer.download.nvidia.com/opengl/includes/wglext.h:387 wglChoosePixelFormatARB = _link_function('wglChoosePixelFormatARB', BOOL, [HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)], 'ARB_pixel_format') PFNWGLGETPIXELFORMATATTRIBIVARBPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:389 PFNWGLGETPIXELFORMATATTRIBFVARBPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:390 PFNWGLCHOOSEPIXELFORMATARBPROC = CFUNCTYPE(BOOL, HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:391 # ARB_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:394) WGL_ARB_make_current_read = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:395 HGLRC = HANDLE # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:60 # http://developer.download.nvidia.com/opengl/includes/wglext.h:397 wglMakeContextCurrentARB = _link_function('wglMakeContextCurrentARB', BOOL, [HDC, HDC, HGLRC], 'ARB_make_current_read') # http://developer.download.nvidia.com/opengl/includes/wglext.h:398 wglGetCurrentReadDCARB = _link_function('wglGetCurrentReadDCARB', HDC, [], 'ARB_make_current_read') PFNWGLMAKECONTEXTCURRENTARBPROC = CFUNCTYPE(BOOL, HDC, HDC, HGLRC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:400 PFNWGLGETCURRENTREADDCARBPROC = CFUNCTYPE(HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:401 # ARB_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:404) WGL_ARB_pbuffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:405 # http://developer.download.nvidia.com/opengl/includes/wglext.h:407 wglCreatePbufferARB = _link_function('wglCreatePbufferARB', HPBUFFERARB, [HDC, c_int, c_int, c_int, POINTER(c_int)], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:408 wglGetPbufferDCARB = _link_function('wglGetPbufferDCARB', HDC, [HPBUFFERARB], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:409 wglReleasePbufferDCARB = _link_function('wglReleasePbufferDCARB', c_int, [HPBUFFERARB, HDC], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:410 wglDestroyPbufferARB = _link_function('wglDestroyPbufferARB', BOOL, [HPBUFFERARB], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:411 wglQueryPbufferARB = _link_function('wglQueryPbufferARB', BOOL, [HPBUFFERARB, c_int, POINTER(c_int)], 'ARB_pbuffer') PFNWGLCREATEPBUFFERARBPROC = CFUNCTYPE(HPBUFFERARB, HDC, c_int, c_int, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:413 PFNWGLGETPBUFFERDCARBPROC = CFUNCTYPE(HDC, HPBUFFERARB) # http://developer.download.nvidia.com/opengl/includes/wglext.h:414 PFNWGLRELEASEPBUFFERDCARBPROC = CFUNCTYPE(c_int, HPBUFFERARB, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:415 PFNWGLDESTROYPBUFFERARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB) # http://developer.download.nvidia.com/opengl/includes/wglext.h:416 PFNWGLQUERYPBUFFERARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:417 # ARB_render_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:420) WGL_ARB_render_texture = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:421 # http://developer.download.nvidia.com/opengl/includes/wglext.h:423 wglBindTexImageARB = _link_function('wglBindTexImageARB', BOOL, [HPBUFFERARB, c_int], 'ARB_render_texture') # http://developer.download.nvidia.com/opengl/includes/wglext.h:424 wglReleaseTexImageARB = _link_function('wglReleaseTexImageARB', BOOL, [HPBUFFERARB, c_int], 'ARB_render_texture') # http://developer.download.nvidia.com/opengl/includes/wglext.h:425 wglSetPbufferAttribARB = _link_function('wglSetPbufferAttribARB', BOOL, [HPBUFFERARB, POINTER(c_int)], 'ARB_render_texture') PFNWGLBINDTEXIMAGEARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:427 PFNWGLRELEASETEXIMAGEARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:428 PFNWGLSETPBUFFERATTRIBARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:429 # ARB_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:432) WGL_ARB_pixel_format_float = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:433 # EXT_display_color_table (http://developer.download.nvidia.com/opengl/includes/wglext.h:436) WGL_EXT_display_color_table = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:437 GLboolean = c_ubyte # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:18 GLushort = c_ushort # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:25 # http://developer.download.nvidia.com/opengl/includes/wglext.h:439 wglCreateDisplayColorTableEXT = _link_function('wglCreateDisplayColorTableEXT', GLboolean, [GLushort], 'EXT_display_color_table') GLuint = c_uint # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:26 # http://developer.download.nvidia.com/opengl/includes/wglext.h:440 wglLoadDisplayColorTableEXT = _link_function('wglLoadDisplayColorTableEXT', GLboolean, [POINTER(GLushort), GLuint], 'EXT_display_color_table') # http://developer.download.nvidia.com/opengl/includes/wglext.h:441 wglBindDisplayColorTableEXT = _link_function('wglBindDisplayColorTableEXT', GLboolean, [GLushort], 'EXT_display_color_table') # http://developer.download.nvidia.com/opengl/includes/wglext.h:442 wglDestroyDisplayColorTableEXT = _link_function('wglDestroyDisplayColorTableEXT', VOID, [GLushort], 'EXT_display_color_table') PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, GLushort) # http://developer.download.nvidia.com/opengl/includes/wglext.h:444 PFNWGLLOADDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, POINTER(GLushort), GLuint) # http://developer.download.nvidia.com/opengl/includes/wglext.h:445 PFNWGLBINDDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, GLushort) # http://developer.download.nvidia.com/opengl/includes/wglext.h:446 PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(VOID, GLushort) # http://developer.download.nvidia.com/opengl/includes/wglext.h:447 # EXT_extensions_string (http://developer.download.nvidia.com/opengl/includes/wglext.h:450) WGL_EXT_extensions_string = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:451 # http://developer.download.nvidia.com/opengl/includes/wglext.h:453 wglGetExtensionsStringEXT = _link_function('wglGetExtensionsStringEXT', c_char_p, [], 'EXT_extensions_string') PFNWGLGETEXTENSIONSSTRINGEXTPROC = CFUNCTYPE(c_char_p) # http://developer.download.nvidia.com/opengl/includes/wglext.h:455 # EXT_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:458) WGL_EXT_make_current_read = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:459 # http://developer.download.nvidia.com/opengl/includes/wglext.h:461 wglMakeContextCurrentEXT = _link_function('wglMakeContextCurrentEXT', BOOL, [HDC, HDC, HGLRC], 'EXT_make_current_read') # http://developer.download.nvidia.com/opengl/includes/wglext.h:462 wglGetCurrentReadDCEXT = _link_function('wglGetCurrentReadDCEXT', HDC, [], 'EXT_make_current_read') PFNWGLMAKECONTEXTCURRENTEXTPROC = CFUNCTYPE(BOOL, HDC, HDC, HGLRC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:464 PFNWGLGETCURRENTREADDCEXTPROC = CFUNCTYPE(HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:465 # EXT_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:468) WGL_EXT_pbuffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:469 # http://developer.download.nvidia.com/opengl/includes/wglext.h:471 wglCreatePbufferEXT = _link_function('wglCreatePbufferEXT', HPBUFFEREXT, [HDC, c_int, c_int, c_int, POINTER(c_int)], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:472 wglGetPbufferDCEXT = _link_function('wglGetPbufferDCEXT', HDC, [HPBUFFEREXT], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:473 wglReleasePbufferDCEXT = _link_function('wglReleasePbufferDCEXT', c_int, [HPBUFFEREXT, HDC], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:474 wglDestroyPbufferEXT = _link_function('wglDestroyPbufferEXT', BOOL, [HPBUFFEREXT], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:475 wglQueryPbufferEXT = _link_function('wglQueryPbufferEXT', BOOL, [HPBUFFEREXT, c_int, POINTER(c_int)], 'EXT_pbuffer') PFNWGLCREATEPBUFFEREXTPROC = CFUNCTYPE(HPBUFFEREXT, HDC, c_int, c_int, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:477 PFNWGLGETPBUFFERDCEXTPROC = CFUNCTYPE(HDC, HPBUFFEREXT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:478 PFNWGLRELEASEPBUFFERDCEXTPROC = CFUNCTYPE(c_int, HPBUFFEREXT, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:479 PFNWGLDESTROYPBUFFEREXTPROC = CFUNCTYPE(BOOL, HPBUFFEREXT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:480 PFNWGLQUERYPBUFFEREXTPROC = CFUNCTYPE(BOOL, HPBUFFEREXT, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:481 # EXT_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:484) WGL_EXT_pixel_format = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:485 # http://developer.download.nvidia.com/opengl/includes/wglext.h:487 wglGetPixelFormatAttribivEXT = _link_function('wglGetPixelFormatAttribivEXT', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)], 'EXT_pixel_format') # http://developer.download.nvidia.com/opengl/includes/wglext.h:488 wglGetPixelFormatAttribfvEXT = _link_function('wglGetPixelFormatAttribfvEXT', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)], 'EXT_pixel_format') # http://developer.download.nvidia.com/opengl/includes/wglext.h:489 wglChoosePixelFormatEXT = _link_function('wglChoosePixelFormatEXT', BOOL, [HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)], 'EXT_pixel_format') PFNWGLGETPIXELFORMATATTRIBIVEXTPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:491 PFNWGLGETPIXELFORMATATTRIBFVEXTPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:492 PFNWGLCHOOSEPIXELFORMATEXTPROC = CFUNCTYPE(BOOL, HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:493 # EXT_swap_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:496) WGL_EXT_swap_control = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:497 # http://developer.download.nvidia.com/opengl/includes/wglext.h:499 wglSwapIntervalEXT = _link_function('wglSwapIntervalEXT', BOOL, [c_int], 'EXT_swap_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:500 wglGetSwapIntervalEXT = _link_function('wglGetSwapIntervalEXT', c_int, [], 'EXT_swap_control') PFNWGLSWAPINTERVALEXTPROC = CFUNCTYPE(BOOL, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:502 PFNWGLGETSWAPINTERVALEXTPROC = CFUNCTYPE(c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:503 # EXT_depth_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:506) WGL_EXT_depth_float = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:507 # NV_vertex_array_range (http://developer.download.nvidia.com/opengl/includes/wglext.h:510) WGL_NV_vertex_array_range = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:511 GLsizei = c_int # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:23 GLfloat = c_float # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:27 # http://developer.download.nvidia.com/opengl/includes/wglext.h:513 wglAllocateMemoryNV = _link_function('wglAllocateMemoryNV', POINTER(c_void), [GLsizei, GLfloat, GLfloat, GLfloat], 'NV_vertex_array_range') # http://developer.download.nvidia.com/opengl/includes/wglext.h:514 wglFreeMemoryNV = _link_function('wglFreeMemoryNV', None, [POINTER(None)], 'NV_vertex_array_range') PFNWGLALLOCATEMEMORYNVPROC = CFUNCTYPE(POINTER(c_void), GLsizei, GLfloat, GLfloat, GLfloat) # http://developer.download.nvidia.com/opengl/includes/wglext.h:516 PFNWGLFREEMEMORYNVPROC = CFUNCTYPE(None, POINTER(None)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:517 # 3DFX_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:520) WGL_3DFX_multisample = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:521 # EXT_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:524) WGL_EXT_multisample = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:525 # OML_sync_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:528) WGL_OML_sync_control = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:529 INT64 = c_longlong # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:42 # http://developer.download.nvidia.com/opengl/includes/wglext.h:531 wglGetSyncValuesOML = _link_function('wglGetSyncValuesOML', BOOL, [HDC, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') INT32 = c_int # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:35 # http://developer.download.nvidia.com/opengl/includes/wglext.h:532 wglGetMscRateOML = _link_function('wglGetMscRateOML', BOOL, [HDC, POINTER(INT32), POINTER(INT32)], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:533 wglSwapBuffersMscOML = _link_function('wglSwapBuffersMscOML', INT64, [HDC, INT64, INT64, INT64], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:534 wglSwapLayerBuffersMscOML = _link_function('wglSwapLayerBuffersMscOML', INT64, [HDC, c_int, INT64, INT64, INT64], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:535 wglWaitForMscOML = _link_function('wglWaitForMscOML', BOOL, [HDC, INT64, INT64, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:536 wglWaitForSbcOML = _link_function('wglWaitForSbcOML', BOOL, [HDC, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') PFNWGLGETSYNCVALUESOMLPROC = CFUNCTYPE(BOOL, HDC, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:538 PFNWGLGETMSCRATEOMLPROC = CFUNCTYPE(BOOL, HDC, POINTER(INT32), POINTER(INT32)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:539 PFNWGLSWAPBUFFERSMSCOMLPROC = CFUNCTYPE(INT64, HDC, INT64, INT64, INT64) # http://developer.download.nvidia.com/opengl/includes/wglext.h:540 PFNWGLSWAPLAYERBUFFERSMSCOMLPROC = CFUNCTYPE(INT64, HDC, c_int, INT64, INT64, INT64) # http://developer.download.nvidia.com/opengl/includes/wglext.h:541 PFNWGLWAITFORMSCOMLPROC = CFUNCTYPE(BOOL, HDC, INT64, INT64, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:542 PFNWGLWAITFORSBCOMLPROC = CFUNCTYPE(BOOL, HDC, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:543 # I3D_digital_video_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:546) WGL_I3D_digital_video_control = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:547 # http://developer.download.nvidia.com/opengl/includes/wglext.h:549 wglGetDigitalVideoParametersI3D = _link_function('wglGetDigitalVideoParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_digital_video_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:550 wglSetDigitalVideoParametersI3D = _link_function('wglSetDigitalVideoParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_digital_video_control') PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:552 PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:553 # I3D_gamma (http://developer.download.nvidia.com/opengl/includes/wglext.h:556) WGL_I3D_gamma = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:557 # http://developer.download.nvidia.com/opengl/includes/wglext.h:559 wglGetGammaTableParametersI3D = _link_function('wglGetGammaTableParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_gamma') # http://developer.download.nvidia.com/opengl/includes/wglext.h:560 wglSetGammaTableParametersI3D = _link_function('wglSetGammaTableParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_gamma') USHORT = c_ushort # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:49 # http://developer.download.nvidia.com/opengl/includes/wglext.h:561 wglGetGammaTableI3D = _link_function('wglGetGammaTableI3D', BOOL, [HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)], 'I3D_gamma') # http://developer.download.nvidia.com/opengl/includes/wglext.h:562 wglSetGammaTableI3D = _link_function('wglSetGammaTableI3D', BOOL, [HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)], 'I3D_gamma') PFNWGLGETGAMMATABLEPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:564 PFNWGLSETGAMMATABLEPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:565 PFNWGLGETGAMMATABLEI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:566 PFNWGLSETGAMMATABLEI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:567 # I3D_genlock (http://developer.download.nvidia.com/opengl/includes/wglext.h:570) WGL_I3D_genlock = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:571 # http://developer.download.nvidia.com/opengl/includes/wglext.h:573 wglEnableGenlockI3D = _link_function('wglEnableGenlockI3D', BOOL, [HDC], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:574 wglDisableGenlockI3D = _link_function('wglDisableGenlockI3D', BOOL, [HDC], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:575 wglIsEnabledGenlockI3D = _link_function('wglIsEnabledGenlockI3D', BOOL, [HDC, POINTER(BOOL)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:576 wglGenlockSourceI3D = _link_function('wglGenlockSourceI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:577 wglGetGenlockSourceI3D = _link_function('wglGetGenlockSourceI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:578 wglGenlockSourceEdgeI3D = _link_function('wglGenlockSourceEdgeI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:579 wglGetGenlockSourceEdgeI3D = _link_function('wglGetGenlockSourceEdgeI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:580 wglGenlockSampleRateI3D = _link_function('wglGenlockSampleRateI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:581 wglGetGenlockSampleRateI3D = _link_function('wglGetGenlockSampleRateI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:582 wglGenlockSourceDelayI3D = _link_function('wglGenlockSourceDelayI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:583 wglGetGenlockSourceDelayI3D = _link_function('wglGetGenlockSourceDelayI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:584 wglQueryGenlockMaxSourceDelayI3D = _link_function('wglQueryGenlockMaxSourceDelayI3D', BOOL, [HDC, POINTER(UINT), POINTER(UINT)], 'I3D_genlock') PFNWGLENABLEGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:586 PFNWGLDISABLEGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:587 PFNWGLISENABLEDGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(BOOL)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:588 PFNWGLGENLOCKSOURCEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:589 PFNWGLGETGENLOCKSOURCEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:590 PFNWGLGENLOCKSOURCEEDGEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:591 PFNWGLGETGENLOCKSOURCEEDGEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:592 PFNWGLGENLOCKSAMPLERATEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:593 PFNWGLGETGENLOCKSAMPLERATEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:594 PFNWGLGENLOCKSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:595 PFNWGLGETGENLOCKSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:596 PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT), POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:597 # I3D_image_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:600) WGL_I3D_image_buffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:601 LPVOID = POINTER(None) # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:45 # http://developer.download.nvidia.com/opengl/includes/wglext.h:603 wglCreateImageBufferI3D = _link_function('wglCreateImageBufferI3D', LPVOID, [HDC, DWORD, UINT], 'I3D_image_buffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:604 wglDestroyImageBufferI3D = _link_function('wglDestroyImageBufferI3D', BOOL, [HDC, LPVOID], 'I3D_image_buffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:605 wglAssociateImageBufferEventsI3D = _link_function('wglAssociateImageBufferEventsI3D', BOOL, [HDC, POINTER(HANDLE), POINTER(LPVOID), POINTER(DWORD), UINT], 'I3D_image_buffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:606 wglReleaseImageBufferEventsI3D = _link_function('wglReleaseImageBufferEventsI3D', BOOL, [HDC, POINTER(LPVOID), UINT], 'I3D_image_buffer') PFNWGLCREATEIMAGEBUFFERI3DPROC = CFUNCTYPE(LPVOID, HDC, DWORD, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:608 PFNWGLDESTROYIMAGEBUFFERI3DPROC = CFUNCTYPE(BOOL, HDC, LPVOID) # http://developer.download.nvidia.com/opengl/includes/wglext.h:609 PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(HANDLE), POINTER(LPVOID), POINTER(DWORD), UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:610 PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(LPVOID), UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:611 # I3D_swap_frame_lock (http://developer.download.nvidia.com/opengl/includes/wglext.h:614) WGL_I3D_swap_frame_lock = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:615 # http://developer.download.nvidia.com/opengl/includes/wglext.h:617 wglEnableFrameLockI3D = _link_function('wglEnableFrameLockI3D', BOOL, [], 'I3D_swap_frame_lock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:618 wglDisableFrameLockI3D = _link_function('wglDisableFrameLockI3D', BOOL, [], 'I3D_swap_frame_lock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:619 wglIsEnabledFrameLockI3D = _link_function('wglIsEnabledFrameLockI3D', BOOL, [POINTER(BOOL)], 'I3D_swap_frame_lock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:620 wglQueryFrameLockMasterI3D = _link_function('wglQueryFrameLockMasterI3D', BOOL, [POINTER(BOOL)], 'I3D_swap_frame_lock') PFNWGLENABLEFRAMELOCKI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:622 PFNWGLDISABLEFRAMELOCKI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:623 PFNWGLISENABLEDFRAMELOCKI3DPROC = CFUNCTYPE(BOOL, POINTER(BOOL)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:624 PFNWGLQUERYFRAMELOCKMASTERI3DPROC = CFUNCTYPE(BOOL, POINTER(BOOL)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:625 # I3D_swap_frame_usage (http://developer.download.nvidia.com/opengl/includes/wglext.h:628) WGL_I3D_swap_frame_usage = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:629 # http://developer.download.nvidia.com/opengl/includes/wglext.h:631 wglGetFrameUsageI3D = _link_function('wglGetFrameUsageI3D', BOOL, [POINTER(c_float)], 'I3D_swap_frame_usage') # http://developer.download.nvidia.com/opengl/includes/wglext.h:632 wglBeginFrameTrackingI3D = _link_function('wglBeginFrameTrackingI3D', BOOL, [], 'I3D_swap_frame_usage') # http://developer.download.nvidia.com/opengl/includes/wglext.h:633 wglEndFrameTrackingI3D = _link_function('wglEndFrameTrackingI3D', BOOL, [], 'I3D_swap_frame_usage') # http://developer.download.nvidia.com/opengl/includes/wglext.h:634 wglQueryFrameTrackingI3D = _link_function('wglQueryFrameTrackingI3D', BOOL, [POINTER(DWORD), POINTER(DWORD), POINTER(c_float)], 'I3D_swap_frame_usage') PFNWGLGETFRAMEUSAGEI3DPROC = CFUNCTYPE(BOOL, POINTER(c_float)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:636 PFNWGLBEGINFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:637 PFNWGLENDFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:638 PFNWGLQUERYFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL, POINTER(DWORD), POINTER(DWORD), POINTER(c_float)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:639 # ATI_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:642) WGL_ATI_pixel_format_float = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:643 # NV_render_depth_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:646) WGL_NV_render_depth_texture = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:647 # NV_render_texture_rectangle (http://developer.download.nvidia.com/opengl/includes/wglext.h:650) WGL_NV_render_texture_rectangle = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:651 # NV_float_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:654) WGL_NV_float_buffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:655 # NV_swap_group (http://developer.download.nvidia.com/opengl/includes/wglext.h:658) WGL_NV_swap_group = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:659 # http://developer.download.nvidia.com/opengl/includes/wglext.h:661 wglJoinSwapGroupNV = _link_function('wglJoinSwapGroupNV', BOOL, [HDC, GLuint], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:662 wglBindSwapBarrierNV = _link_function('wglBindSwapBarrierNV', BOOL, [GLuint, GLuint], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:663 wglQuerySwapGroupNV = _link_function('wglQuerySwapGroupNV', BOOL, [HDC, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:664 wglQueryMaxSwapGroupsNV = _link_function('wglQueryMaxSwapGroupsNV', BOOL, [HDC, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:665 wglQueryFrameCountNV = _link_function('wglQueryFrameCountNV', BOOL, [HDC, POINTER(GLuint)], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:666 wglResetFrameCountNV = _link_function('wglResetFrameCountNV', BOOL, [HDC], 'NV_swap_group') PFNWGLJOINSWAPGROUPNVPROC = CFUNCTYPE(BOOL, HDC, GLuint) # http://developer.download.nvidia.com/opengl/includes/wglext.h:668 PFNWGLBINDSWAPBARRIERNVPROC = CFUNCTYPE(BOOL, GLuint, GLuint) # http://developer.download.nvidia.com/opengl/includes/wglext.h:669 PFNWGLQUERYSWAPGROUPNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint), POINTER(GLuint)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:670 PFNWGLQUERYMAXSWAPGROUPSNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint), POINTER(GLuint)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:671 PFNWGLQUERYFRAMECOUNTNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:672 PFNWGLRESETFRAMECOUNTNVPROC = CFUNCTYPE(BOOL, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:673 # NV_gpu_affinity (http://developer.download.nvidia.com/opengl/includes/wglext.h:676) WGL_NV_gpu_affinity = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:677 # http://developer.download.nvidia.com/opengl/includes/wglext.h:679 wglEnumGpusNV = _link_function('wglEnumGpusNV', BOOL, [UINT, POINTER(HGPUNV)], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:680 wglEnumGpuDevicesNV = _link_function('wglEnumGpuDevicesNV', BOOL, [HGPUNV, UINT, PGPU_DEVICE], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:681 wglCreateAffinityDCNV = _link_function('wglCreateAffinityDCNV', HDC, [POINTER(HGPUNV)], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:682 wglEnumGpusFromAffinityDCNV = _link_function('wglEnumGpusFromAffinityDCNV', BOOL, [HDC, UINT, POINTER(HGPUNV)], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:683 wglDeleteDCNV = _link_function('wglDeleteDCNV', BOOL, [HDC], 'NV_gpu_affinity') __all__ = ['WIN32_LEAN_AND_MEAN', 'WGL_WGLEXT_VERSION', 'WGL_FRONT_COLOR_BUFFER_BIT_ARB', 'WGL_BACK_COLOR_BUFFER_BIT_ARB', 'WGL_DEPTH_BUFFER_BIT_ARB', 'WGL_STENCIL_BUFFER_BIT_ARB', 'WGL_SAMPLE_BUFFERS_ARB', 'WGL_SAMPLES_ARB', 'WGL_NUMBER_PIXEL_FORMATS_ARB', 'WGL_DRAW_TO_WINDOW_ARB', 'WGL_DRAW_TO_BITMAP_ARB', 'WGL_ACCELERATION_ARB', 'WGL_NEED_PALETTE_ARB', 'WGL_NEED_SYSTEM_PALETTE_ARB', 'WGL_SWAP_LAYER_BUFFERS_ARB', 'WGL_SWAP_METHOD_ARB', 'WGL_NUMBER_OVERLAYS_ARB', 'WGL_NUMBER_UNDERLAYS_ARB', 'WGL_TRANSPARENT_ARB', 'WGL_TRANSPARENT_RED_VALUE_ARB', 'WGL_TRANSPARENT_GREEN_VALUE_ARB', 'WGL_TRANSPARENT_BLUE_VALUE_ARB', 'WGL_TRANSPARENT_ALPHA_VALUE_ARB', 'WGL_TRANSPARENT_INDEX_VALUE_ARB', 'WGL_SHARE_DEPTH_ARB', 'WGL_SHARE_STENCIL_ARB', 'WGL_SHARE_ACCUM_ARB', 'WGL_SUPPORT_GDI_ARB', 'WGL_SUPPORT_OPENGL_ARB', 'WGL_DOUBLE_BUFFER_ARB', 'WGL_STEREO_ARB', 'WGL_PIXEL_TYPE_ARB', 'WGL_COLOR_BITS_ARB', 'WGL_RED_BITS_ARB', 'WGL_RED_SHIFT_ARB', 'WGL_GREEN_BITS_ARB', 'WGL_GREEN_SHIFT_ARB', 'WGL_BLUE_BITS_ARB', 'WGL_BLUE_SHIFT_ARB', 'WGL_ALPHA_BITS_ARB', 'WGL_ALPHA_SHIFT_ARB', 'WGL_ACCUM_BITS_ARB', 'WGL_ACCUM_RED_BITS_ARB', 'WGL_ACCUM_GREEN_BITS_ARB', 'WGL_ACCUM_BLUE_BITS_ARB', 'WGL_ACCUM_ALPHA_BITS_ARB', 'WGL_DEPTH_BITS_ARB', 'WGL_STENCIL_BITS_ARB', 'WGL_AUX_BUFFERS_ARB', 'WGL_NO_ACCELERATION_ARB', 'WGL_GENERIC_ACCELERATION_ARB', 'WGL_FULL_ACCELERATION_ARB', 'WGL_SWAP_EXCHANGE_ARB', 'WGL_SWAP_COPY_ARB', 'WGL_SWAP_UNDEFINED_ARB', 'WGL_TYPE_RGBA_ARB', 'WGL_TYPE_COLORINDEX_ARB', 'ERROR_INVALID_PIXEL_TYPE_ARB', 'ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB', 'WGL_DRAW_TO_PBUFFER_ARB', 'WGL_MAX_PBUFFER_PIXELS_ARB', 'WGL_MAX_PBUFFER_WIDTH_ARB', 'WGL_MAX_PBUFFER_HEIGHT_ARB', 'WGL_PBUFFER_LARGEST_ARB', 'WGL_PBUFFER_WIDTH_ARB', 'WGL_PBUFFER_HEIGHT_ARB', 'WGL_PBUFFER_LOST_ARB', 'WGL_BIND_TO_TEXTURE_RGB_ARB', 'WGL_BIND_TO_TEXTURE_RGBA_ARB', 'WGL_TEXTURE_FORMAT_ARB', 'WGL_TEXTURE_TARGET_ARB', 'WGL_MIPMAP_TEXTURE_ARB', 'WGL_TEXTURE_RGB_ARB', 'WGL_TEXTURE_RGBA_ARB', 'WGL_NO_TEXTURE_ARB', 'WGL_TEXTURE_CUBE_MAP_ARB', 'WGL_TEXTURE_1D_ARB', 'WGL_TEXTURE_2D_ARB', 'WGL_MIPMAP_LEVEL_ARB', 'WGL_CUBE_MAP_FACE_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'WGL_FRONT_LEFT_ARB', 'WGL_FRONT_RIGHT_ARB', 'WGL_BACK_LEFT_ARB', 'WGL_BACK_RIGHT_ARB', 'WGL_AUX0_ARB', 'WGL_AUX1_ARB', 'WGL_AUX2_ARB', 'WGL_AUX3_ARB', 'WGL_AUX4_ARB', 'WGL_AUX5_ARB', 'WGL_AUX6_ARB', 'WGL_AUX7_ARB', 'WGL_AUX8_ARB', 'WGL_AUX9_ARB', 'WGL_TYPE_RGBA_FLOAT_ARB', 'ERROR_INVALID_PIXEL_TYPE_EXT', 'WGL_NUMBER_PIXEL_FORMATS_EXT', 'WGL_DRAW_TO_WINDOW_EXT', 'WGL_DRAW_TO_BITMAP_EXT', 'WGL_ACCELERATION_EXT', 'WGL_NEED_PALETTE_EXT', 'WGL_NEED_SYSTEM_PALETTE_EXT', 'WGL_SWAP_LAYER_BUFFERS_EXT', 'WGL_SWAP_METHOD_EXT', 'WGL_NUMBER_OVERLAYS_EXT', 'WGL_NUMBER_UNDERLAYS_EXT', 'WGL_TRANSPARENT_EXT', 'WGL_TRANSPARENT_VALUE_EXT', 'WGL_SHARE_DEPTH_EXT', 'WGL_SHARE_STENCIL_EXT', 'WGL_SHARE_ACCUM_EXT', 'WGL_SUPPORT_GDI_EXT', 'WGL_SUPPORT_OPENGL_EXT', 'WGL_DOUBLE_BUFFER_EXT', 'WGL_STEREO_EXT', 'WGL_PIXEL_TYPE_EXT', 'WGL_COLOR_BITS_EXT', 'WGL_RED_BITS_EXT', 'WGL_RED_SHIFT_EXT', 'WGL_GREEN_BITS_EXT', 'WGL_GREEN_SHIFT_EXT', 'WGL_BLUE_BITS_EXT', 'WGL_BLUE_SHIFT_EXT', 'WGL_ALPHA_BITS_EXT', 'WGL_ALPHA_SHIFT_EXT', 'WGL_ACCUM_BITS_EXT', 'WGL_ACCUM_RED_BITS_EXT', 'WGL_ACCUM_GREEN_BITS_EXT', 'WGL_ACCUM_BLUE_BITS_EXT', 'WGL_ACCUM_ALPHA_BITS_EXT', 'WGL_DEPTH_BITS_EXT', 'WGL_STENCIL_BITS_EXT', 'WGL_AUX_BUFFERS_EXT', 'WGL_NO_ACCELERATION_EXT', 'WGL_GENERIC_ACCELERATION_EXT', 'WGL_FULL_ACCELERATION_EXT', 'WGL_SWAP_EXCHANGE_EXT', 'WGL_SWAP_COPY_EXT', 'WGL_SWAP_UNDEFINED_EXT', 'WGL_TYPE_RGBA_EXT', 'WGL_TYPE_COLORINDEX_EXT', 'WGL_DRAW_TO_PBUFFER_EXT', 'WGL_MAX_PBUFFER_PIXELS_EXT', 'WGL_MAX_PBUFFER_WIDTH_EXT', 'WGL_MAX_PBUFFER_HEIGHT_EXT', 'WGL_OPTIMAL_PBUFFER_WIDTH_EXT', 'WGL_OPTIMAL_PBUFFER_HEIGHT_EXT', 'WGL_PBUFFER_LARGEST_EXT', 'WGL_PBUFFER_WIDTH_EXT', 'WGL_PBUFFER_HEIGHT_EXT', 'WGL_DEPTH_FLOAT_EXT', 'WGL_SAMPLE_BUFFERS_3DFX', 'WGL_SAMPLES_3DFX', 'WGL_SAMPLE_BUFFERS_EXT', 'WGL_SAMPLES_EXT', 'WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D', 'WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D', 'WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D', 'WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D', 'WGL_GAMMA_TABLE_SIZE_I3D', 'WGL_GAMMA_EXCLUDE_DESKTOP_I3D', 'WGL_GENLOCK_SOURCE_MULTIVIEW_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D', 'WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D', 'WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D', 'WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D', 'WGL_GENLOCK_SOURCE_EDGE_RISING_I3D', 'WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D', 'WGL_IMAGE_BUFFER_MIN_ACCESS_I3D', 'WGL_IMAGE_BUFFER_LOCK_I3D', 'WGL_BIND_TO_TEXTURE_DEPTH_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV', 'WGL_DEPTH_TEXTURE_FORMAT_NV', 'WGL_TEXTURE_DEPTH_COMPONENT_NV', 'WGL_DEPTH_COMPONENT_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV', 'WGL_TEXTURE_RECTANGLE_NV', 'WGL_TYPE_RGBA_FLOAT_ATI', 'WGL_RGBA_FLOAT_MODE_ATI', 'WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'WGL_FLOAT_COMPONENTS_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV', 'WGL_TEXTURE_FLOAT_R_NV', 'WGL_TEXTURE_FLOAT_RG_NV', 'WGL_TEXTURE_FLOAT_RGB_NV', 'WGL_TEXTURE_FLOAT_RGBA_NV', 'WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV', 'WGL_ERROR_MISSING_AFFINITY_MASK_NV', 'HPBUFFERARB', 'HPBUFFEREXT', 'HGPUNV', 'GPU_DEVICE', 'PGPU_DEVICE', 'WGL_ARB_buffer_region', 'wglCreateBufferRegionARB', 'wglDeleteBufferRegionARB', 'wglSaveBufferRegionARB', 'wglRestoreBufferRegionARB', 'PFNWGLCREATEBUFFERREGIONARBPROC', 'PFNWGLDELETEBUFFERREGIONARBPROC', 'PFNWGLSAVEBUFFERREGIONARBPROC', 'PFNWGLRESTOREBUFFERREGIONARBPROC', 'WGL_ARB_multisample', 'WGL_ARB_extensions_string', 'wglGetExtensionsStringARB', 'PFNWGLGETEXTENSIONSSTRINGARBPROC', 'WGL_ARB_pixel_format', 'wglGetPixelFormatAttribivARB', 'wglGetPixelFormatAttribfvARB', 'wglChoosePixelFormatARB', 'PFNWGLGETPIXELFORMATATTRIBIVARBPROC', 'PFNWGLGETPIXELFORMATATTRIBFVARBPROC', 'PFNWGLCHOOSEPIXELFORMATARBPROC', 'WGL_ARB_make_current_read', 'wglMakeContextCurrentARB', 'wglGetCurrentReadDCARB', 'PFNWGLMAKECONTEXTCURRENTARBPROC', 'PFNWGLGETCURRENTREADDCARBPROC', 'WGL_ARB_pbuffer', 'wglCreatePbufferARB', 'wglGetPbufferDCARB', 'wglReleasePbufferDCARB', 'wglDestroyPbufferARB', 'wglQueryPbufferARB', 'PFNWGLCREATEPBUFFERARBPROC', 'PFNWGLGETPBUFFERDCARBPROC', 'PFNWGLRELEASEPBUFFERDCARBPROC', 'PFNWGLDESTROYPBUFFERARBPROC', 'PFNWGLQUERYPBUFFERARBPROC', 'WGL_ARB_render_texture', 'wglBindTexImageARB', 'wglReleaseTexImageARB', 'wglSetPbufferAttribARB', 'PFNWGLBINDTEXIMAGEARBPROC', 'PFNWGLRELEASETEXIMAGEARBPROC', 'PFNWGLSETPBUFFERATTRIBARBPROC', 'WGL_ARB_pixel_format_float', 'WGL_EXT_display_color_table', 'wglCreateDisplayColorTableEXT', 'wglLoadDisplayColorTableEXT', 'wglBindDisplayColorTableEXT', 'wglDestroyDisplayColorTableEXT', 'PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC', 'PFNWGLLOADDISPLAYCOLORTABLEEXTPROC', 'PFNWGLBINDDISPLAYCOLORTABLEEXTPROC', 'PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC', 'WGL_EXT_extensions_string', 'wglGetExtensionsStringEXT', 'PFNWGLGETEXTENSIONSSTRINGEXTPROC', 'WGL_EXT_make_current_read', 'wglMakeContextCurrentEXT', 'wglGetCurrentReadDCEXT', 'PFNWGLMAKECONTEXTCURRENTEXTPROC', 'PFNWGLGETCURRENTREADDCEXTPROC', 'WGL_EXT_pbuffer', 'wglCreatePbufferEXT', 'wglGetPbufferDCEXT', 'wglReleasePbufferDCEXT', 'wglDestroyPbufferEXT', 'wglQueryPbufferEXT', 'PFNWGLCREATEPBUFFEREXTPROC', 'PFNWGLGETPBUFFERDCEXTPROC', 'PFNWGLRELEASEPBUFFERDCEXTPROC', 'PFNWGLDESTROYPBUFFEREXTPROC', 'PFNWGLQUERYPBUFFEREXTPROC', 'WGL_EXT_pixel_format', 'wglGetPixelFormatAttribivEXT', 'wglGetPixelFormatAttribfvEXT', 'wglChoosePixelFormatEXT', 'PFNWGLGETPIXELFORMATATTRIBIVEXTPROC', 'PFNWGLGETPIXELFORMATATTRIBFVEXTPROC', 'PFNWGLCHOOSEPIXELFORMATEXTPROC', 'WGL_EXT_swap_control', 'wglSwapIntervalEXT', 'wglGetSwapIntervalEXT', 'PFNWGLSWAPINTERVALEXTPROC', 'PFNWGLGETSWAPINTERVALEXTPROC', 'WGL_EXT_depth_float', 'WGL_NV_vertex_array_range', 'wglAllocateMemoryNV', 'wglFreeMemoryNV', 'PFNWGLALLOCATEMEMORYNVPROC', 'PFNWGLFREEMEMORYNVPROC', 'WGL_3DFX_multisample', 'WGL_EXT_multisample', 'WGL_OML_sync_control', 'wglGetSyncValuesOML', 'wglGetMscRateOML', 'wglSwapBuffersMscOML', 'wglSwapLayerBuffersMscOML', 'wglWaitForMscOML', 'wglWaitForSbcOML', 'PFNWGLGETSYNCVALUESOMLPROC', 'PFNWGLGETMSCRATEOMLPROC', 'PFNWGLSWAPBUFFERSMSCOMLPROC', 'PFNWGLSWAPLAYERBUFFERSMSCOMLPROC', 'PFNWGLWAITFORMSCOMLPROC', 'PFNWGLWAITFORSBCOMLPROC', 'WGL_I3D_digital_video_control', 'wglGetDigitalVideoParametersI3D', 'wglSetDigitalVideoParametersI3D', 'PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC', 'PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC', 'WGL_I3D_gamma', 'wglGetGammaTableParametersI3D', 'wglSetGammaTableParametersI3D', 'wglGetGammaTableI3D', 'wglSetGammaTableI3D', 'PFNWGLGETGAMMATABLEPARAMETERSI3DPROC', 'PFNWGLSETGAMMATABLEPARAMETERSI3DPROC', 'PFNWGLGETGAMMATABLEI3DPROC', 'PFNWGLSETGAMMATABLEI3DPROC', 'WGL_I3D_genlock', 'wglEnableGenlockI3D', 'wglDisableGenlockI3D', 'wglIsEnabledGenlockI3D', 'wglGenlockSourceI3D', 'wglGetGenlockSourceI3D', 'wglGenlockSourceEdgeI3D', 'wglGetGenlockSourceEdgeI3D', 'wglGenlockSampleRateI3D', 'wglGetGenlockSampleRateI3D', 'wglGenlockSourceDelayI3D', 'wglGetGenlockSourceDelayI3D', 'wglQueryGenlockMaxSourceDelayI3D', 'PFNWGLENABLEGENLOCKI3DPROC', 'PFNWGLDISABLEGENLOCKI3DPROC', 'PFNWGLISENABLEDGENLOCKI3DPROC', 'PFNWGLGENLOCKSOURCEI3DPROC', 'PFNWGLGETGENLOCKSOURCEI3DPROC', 'PFNWGLGENLOCKSOURCEEDGEI3DPROC', 'PFNWGLGETGENLOCKSOURCEEDGEI3DPROC', 'PFNWGLGENLOCKSAMPLERATEI3DPROC', 'PFNWGLGETGENLOCKSAMPLERATEI3DPROC', 'PFNWGLGENLOCKSOURCEDELAYI3DPROC', 'PFNWGLGETGENLOCKSOURCEDELAYI3DPROC', 'PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC', 'WGL_I3D_image_buffer', 'wglCreateImageBufferI3D', 'wglDestroyImageBufferI3D', 'wglAssociateImageBufferEventsI3D', 'wglReleaseImageBufferEventsI3D', 'PFNWGLCREATEIMAGEBUFFERI3DPROC', 'PFNWGLDESTROYIMAGEBUFFERI3DPROC', 'PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC', 'PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC', 'WGL_I3D_swap_frame_lock', 'wglEnableFrameLockI3D', 'wglDisableFrameLockI3D', 'wglIsEnabledFrameLockI3D', 'wglQueryFrameLockMasterI3D', 'PFNWGLENABLEFRAMELOCKI3DPROC', 'PFNWGLDISABLEFRAMELOCKI3DPROC', 'PFNWGLISENABLEDFRAMELOCKI3DPROC', 'PFNWGLQUERYFRAMELOCKMASTERI3DPROC', 'WGL_I3D_swap_frame_usage', 'wglGetFrameUsageI3D', 'wglBeginFrameTrackingI3D', 'wglEndFrameTrackingI3D', 'wglQueryFrameTrackingI3D', 'PFNWGLGETFRAMEUSAGEI3DPROC', 'PFNWGLBEGINFRAMETRACKINGI3DPROC', 'PFNWGLENDFRAMETRACKINGI3DPROC', 'PFNWGLQUERYFRAMETRACKINGI3DPROC', 'WGL_ATI_pixel_format_float', 'WGL_NV_render_depth_texture', 'WGL_NV_render_texture_rectangle', 'WGL_NV_float_buffer', 'WGL_NV_swap_group', 'wglJoinSwapGroupNV', 'wglBindSwapBarrierNV', 'wglQuerySwapGroupNV', 'wglQueryMaxSwapGroupsNV', 'wglQueryFrameCountNV', 'wglResetFrameCountNV', 'PFNWGLJOINSWAPGROUPNVPROC', 'PFNWGLBINDSWAPBARRIERNVPROC', 'PFNWGLQUERYSWAPGROUPNVPROC', 'PFNWGLQUERYMAXSWAPGROUPSNVPROC', 'PFNWGLQUERYFRAMECOUNTNVPROC', 'PFNWGLRESETFRAMECOUNTNVPROC', 'WGL_NV_gpu_affinity', 'wglEnumGpusNV', 'wglEnumGpuDevicesNV', 'wglCreateAffinityDCNV', 'wglEnumGpusFromAffinityDCNV', 'wglDeleteDCNV'] # END GENERATED CONTENT (do not edit above this line)
Python
#!/usr/bin/python # $Id:$ from pyglet.canvas.win32 import Win32Canvas from base import Config, CanvasConfig, Context from pyglet import gl from pyglet.gl import gl_info from pyglet.gl import wgl from pyglet.gl import wglext_arb from pyglet.gl import wgl_info from pyglet.libs.win32 import _user32, _kernel32, _gdi32 from pyglet.libs.win32.constants import * from pyglet.libs.win32.types import * class Win32Config(Config): def match(self, canvas): if not isinstance(canvas, Win32Canvas): raise RuntimeError('Canvas must be instance of Win32Canvas') # Use ARB API if available if (gl_info.have_context() and wgl_info.have_extension('WGL_ARB_pixel_format')): return self._get_arb_pixel_format_matching_configs(canvas) else: return self._get_pixel_format_descriptor_matching_configs(canvas) def _get_pixel_format_descriptor_matching_configs(self, canvas): '''Get matching configs using standard PIXELFORMATDESCRIPTOR technique.''' pfd = PIXELFORMATDESCRIPTOR() pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR) pfd.nVersion = 1 pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL if self.double_buffer: pfd.dwFlags |= PFD_DOUBLEBUFFER else: pfd.dwFlags |= PFD_DOUBLEBUFFER_DONTCARE if self.stereo: pfd.dwFlags |= PFD_STEREO else: pfd.dwFlags |= PFD_STEREO_DONTCARE '''Not supported in pyglet API if attributes.get('swap_copy', False): pfd.dwFlags |= PFD_SWAP_COPY if attributes.get('swap_exchange', False): pfd.dwFlags |= PFD_SWAP_EXCHANGE ''' if not self.depth_size: pfd.dwFlags |= PFD_DEPTH_DONTCARE pfd.iPixelType = PFD_TYPE_RGBA pfd.cColorBits = self.buffer_size or 0 pfd.cRedBits = self.red_size or 0 pfd.cGreenBits = self.green_size or 0 pfd.cBlueBits = self.blue_size or 0 pfd.cAlphaBits = self.alpha_size or 0 pfd.cAccumRedBits = self.accum_red_size or 0 pfd.cAccumGreenBits = self.accum_green_size or 0 pfd.cAccumBlueBits = self.accum_blue_size or 0 pfd.cAccumAlphaBits = self.accum_alpha_size or 0 pfd.cDepthBits = self.depth_size or 0 pfd.cStencilBits = self.stencil_size or 0 pfd.cAuxBuffers = self.aux_buffers or 0 pf = _gdi32.ChoosePixelFormat(canvas.hdc, byref(pfd)) if pf: return [Win32CanvasConfig(canvas, pf, self)] else: return [] def _get_arb_pixel_format_matching_configs(self, canvas): '''Get configs using the WGL_ARB_pixel_format extension. This method assumes a (dummy) GL context is already created.''' # Check for required extensions if self.sample_buffers or self.samples: if not gl_info.have_extension('GL_ARB_multisample'): return [] # Construct array of attributes attrs = [] for name, value in self.get_gl_attributes(): attr = Win32CanvasConfigARB.attribute_ids.get(name, None) if attr and value is not None: attrs.extend([attr, int(value)]) attrs.append(0) attrs = (c_int * len(attrs))(*attrs) pformats = (c_int * 16)() nformats = c_uint(16) wglext_arb.wglChoosePixelFormatARB(canvas.hdc, attrs, None, nformats, pformats, nformats) formats = [Win32CanvasConfigARB(canvas, pf, self) \ for pf in pformats[:nformats.value]] return formats class Win32CanvasConfig(CanvasConfig): def __init__(self, canvas, pf, config): super(Win32CanvasConfig, self).__init__(canvas, config) self._pf = pf self._pfd = PIXELFORMATDESCRIPTOR() _gdi32.DescribePixelFormat(canvas.hdc, self._pf, sizeof(PIXELFORMATDESCRIPTOR), byref(self._pfd)) self.double_buffer = bool(self._pfd.dwFlags & PFD_DOUBLEBUFFER) self.sample_buffers = 0 self.samples = 0 self.stereo = bool(self._pfd.dwFlags & PFD_STEREO) self.buffer_size = self._pfd.cColorBits self.red_size = self._pfd.cRedBits self.green_size = self._pfd.cGreenBits self.blue_size = self._pfd.cBlueBits self.alpha_size = self._pfd.cAlphaBits self.accum_red_size = self._pfd.cAccumRedBits self.accum_green_size = self._pfd.cAccumGreenBits self.accum_blue_size = self._pfd.cAccumBlueBits self.accum_alpha_size = self._pfd.cAccumAlphaBits self.depth_size = self._pfd.cDepthBits self.stencil_size = self._pfd.cStencilBits self.aux_buffers = self._pfd.cAuxBuffers def compatible(self, canvas): # TODO more careful checking return isinstance(canvas, Win32Canvas) def create_context(self, share): return Win32Context(self, share) def _set_pixel_format(self, canvas): _gdi32.SetPixelFormat(canvas.hdc, self._pf, byref(self._pfd)) class Win32CanvasConfigARB(CanvasConfig): attribute_ids = { 'double_buffer': wglext_arb.WGL_DOUBLE_BUFFER_ARB, 'stereo': wglext_arb.WGL_STEREO_ARB, 'buffer_size': wglext_arb.WGL_COLOR_BITS_ARB, 'aux_buffers': wglext_arb.WGL_AUX_BUFFERS_ARB, 'sample_buffers': wglext_arb.WGL_SAMPLE_BUFFERS_ARB, 'samples': wglext_arb.WGL_SAMPLES_ARB, 'red_size': wglext_arb.WGL_RED_BITS_ARB, 'green_size': wglext_arb.WGL_GREEN_BITS_ARB, 'blue_size': wglext_arb.WGL_BLUE_BITS_ARB, 'alpha_size': wglext_arb.WGL_ALPHA_BITS_ARB, 'depth_size': wglext_arb.WGL_DEPTH_BITS_ARB, 'stencil_size': wglext_arb.WGL_STENCIL_BITS_ARB, 'accum_red_size': wglext_arb.WGL_ACCUM_RED_BITS_ARB, 'accum_green_size': wglext_arb.WGL_ACCUM_GREEN_BITS_ARB, 'accum_blue_size': wglext_arb.WGL_ACCUM_BLUE_BITS_ARB, 'accum_alpha_size': wglext_arb.WGL_ACCUM_ALPHA_BITS_ARB, } def __init__(self, canvas, pf, config): super(Win32CanvasConfigARB, self).__init__(canvas, config) self._pf = pf names = self.attribute_ids.keys() attrs = self.attribute_ids.values() attrs = (c_int * len(attrs))(*attrs) values = (c_int * len(attrs))() result = wglext_arb.wglGetPixelFormatAttribivARB(canvas.hdc, pf, 0, len(attrs), attrs, values) for name, value in zip(names, values): setattr(self, name, value) def compatible(self, canvas): # TODO more careful checking return isinstance(canvas, Win32Canvas) def create_context(self, share): if wgl_info.have_extension('WGL_ARB_create_context'): return Win32ARBContext(self, share) else: return Win32Context(self, share) def _set_pixel_format(self, canvas): _gdi32.SetPixelFormat(canvas.hdc, self._pf, None) class Win32Context(Context): def __init__(self, config, share): super(Win32Context, self).__init__(config, share) self._context = None def attach(self, canvas): super(Win32Context, self).attach(canvas) if not self._context: if self.config._requires_gl_3(): raise gl.ContextException( 'Require WGL_ARB_create_context extension to create ' + 'OpenGL 3 contexts.') self.config._set_pixel_format(canvas) self._context = wgl.wglCreateContext(canvas.hdc) share = self.context_share if share: if not share.canvas: raise RuntimeError('Share context has no canvas.') if not wgl.wglShareLists(share._context, self._context): raise gl.ContextException('Unable to share contexts') def set_current(self): if self._context is not None: wgl.wglMakeCurrent(self.canvas.hdc, self._context) super(Win32Context, self).set_current() def detach(self): if self.canvas: wgl.wglDeleteContext(self._context) self._context = None super(Win32Context, self).detach() def flip(self): wgl.wglSwapLayerBuffers(self.canvas.hdc, wgl.WGL_SWAP_MAIN_PLANE) def get_vsync(self): if wgl_info.have_extension('WGL_EXT_swap_control'): return bool(wglext_arb.wglGetSwapIntervalEXT()) def set_vsync(self, vsync): if wgl_info.have_extension('WGL_EXT_swap_control'): wglext_arb.wglSwapIntervalEXT(int(vsync)) class Win32ARBContext(Win32Context): def __init__(self, config, share): super(Win32ARBContext, self).__init__(config, share) def attach(self, canvas): share = self.context_share if share: if not share.canvas: raise RuntimeError('Share context has no canvas.') share = share._context attribs = [] if self.config.major_version is not None: attribs.extend([wglext_arb.WGL_CONTEXT_MAJOR_VERSION_ARB, self.config.major_version]) if self.config.minor_version is not None: attribs.extend([wglext_arb.WGL_CONTEXT_MINOR_VERSION_ARB, self.config.minor_version]) flags = 0 if self.config.forward_compatible: flags |= wglext_arb.WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB if self.config.debug: flags |= wglext_arb.WGL_DEBUG_BIT_ARB if flags: attribs.extend([wglext_arb.WGL_CONTEXT_FLAGS_ARB, flags]) attribs.append(0) attribs = (c_int * len(attribs))(*attribs) self.config._set_pixel_format(canvas) self._context = wglext_arb.wglCreateContextAttribsARB(canvas.hdc, share, attribs) super(Win32ARBContext, self).attach(canvas)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Information about version and extensions of current GLX implementation. Usage:: from pyglet.gl import glx_info if glx_info.have_extension('GLX_NV_float_buffer'): # ... Or, if using more than one display:: from pyglet.gl.glx_info import GLXInfo info = GLXInfo(window._display) if info.get_server_vendor() == 'ATI': # ... ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.glx import * from pyglet.compat import asstr class GLXInfoException(Exception): pass class GLXInfo(object): def __init__(self, display=None): # Set default display if not set if display and not _glx_info.display: _glx_info.set_display(display) self.display = display def set_display(self, display): self.display = display def check_display(self): if not self.display: raise GLXInfoException('No X11 display has been set yet.') def have_version(self, major, minor=0): self.check_display() if not glXQueryExtension(self.display, None, None): raise GLXInfoException('pyglet requires an X server with GLX') server_version = self.get_server_version().split()[0] client_version = self.get_client_version().split()[0] server = [int(i) for i in server_version.split('.')] client = [int(i) for i in client_version.split('.')] return (tuple(server) >= (major, minor) and tuple(client) >= (major, minor)) def get_server_vendor(self): self.check_display() return asstr(glXQueryServerString(self.display, 0, GLX_VENDOR)) def get_server_version(self): # glXQueryServerString was introduced in GLX 1.1, so we need to use the # 1.0 function here which queries the server implementation for its # version. self.check_display() major = c_int() minor = c_int() if not glXQueryVersion(self.display, byref(major), byref(minor)): raise GLXInfoException('Could not determine GLX server version') return '%s.%s'%(major.value, minor.value) def get_server_extensions(self): self.check_display() return asstr(glXQueryServerString(self.display, 0, GLX_EXTENSIONS)).split() def get_client_vendor(self): self.check_display() return asstr(glXGetClientString(self.display, GLX_VENDOR)) def get_client_version(self): self.check_display() return asstr(glXGetClientString(self.display, GLX_VERSION)) def get_client_extensions(self): self.check_display() return asstr(glXGetClientString(self.display, GLX_EXTENSIONS)).split() def get_extensions(self): self.check_display() return asstr(glXQueryExtensionsString(self.display, 0)).split() def have_extension(self, extension): self.check_display() if not self.have_version(1, 1): return False return extension in self.get_extensions() # Single instance suitable for apps that use only a single display. _glx_info = GLXInfo() set_display = _glx_info.set_display check_display = _glx_info.check_display have_version = _glx_info.have_version get_server_vendor = _glx_info.get_server_vendor get_server_version = _glx_info.get_server_version get_server_extensions = _glx_info.get_server_extensions get_client_vendor = _glx_info.get_client_vendor get_client_version = _glx_info.get_client_version get_client_extensions = _glx_info.get_client_extensions get_extensions = _glx_info.get_extensions have_extension = _glx_info.have_extension
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''This file is currently hand-coded; I don't have a MESA header file to build off. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from ctypes import * from pyglet.gl.lib import link_GLX as _link_function glXSwapIntervalMESA = _link_function('glXSwapIntervalMESA', c_int, [c_int], 'MESA_swap_control')
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://developer.download.nvidia.com/opengl/includes/glxext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GLX as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://developer.download.nvidia.com/opengl/includes/glxext.h import pyglet.libs.x11.xlib import pyglet.gl.glx # H (/usr/include/GL/glx.h:26) # ARB_get_proc_address (/usr/include/GL/glx.h:317) # GLXEXT_LEGACY (/usr/include/GL/glx.h:334) GLX_GLXEXT_VERSION = 10 # GL/glxext.h:57 # ARB_get_proc_address (GL/glxext.h:59) # ARB_multisample (GL/glxext.h:62) GLX_SAMPLE_BUFFERS_ARB = 100000 # GL/glxext.h:63 GLX_SAMPLES_ARB = 100001 # GL/glxext.h:64 # ARB_fbconfig_float (GL/glxext.h:67) GLX_RGBA_FLOAT_TYPE_ARB = 8377 # GL/glxext.h:68 GLX_RGBA_FLOAT_BIT_ARB = 4 # GL/glxext.h:69 # SGIS_multisample (GL/glxext.h:72) GLX_SAMPLE_BUFFERS_SGIS = 100000 # GL/glxext.h:73 GLX_SAMPLES_SGIS = 100001 # GL/glxext.h:74 # EXT_visual_info (GL/glxext.h:77) GLX_X_VISUAL_TYPE_EXT = 34 # GL/glxext.h:78 GLX_TRANSPARENT_TYPE_EXT = 35 # GL/glxext.h:79 GLX_TRANSPARENT_INDEX_VALUE_EXT = 36 # GL/glxext.h:80 GLX_TRANSPARENT_RED_VALUE_EXT = 37 # GL/glxext.h:81 GLX_TRANSPARENT_GREEN_VALUE_EXT = 38 # GL/glxext.h:82 GLX_TRANSPARENT_BLUE_VALUE_EXT = 39 # GL/glxext.h:83 GLX_TRANSPARENT_ALPHA_VALUE_EXT = 40 # GL/glxext.h:84 GLX_NONE_EXT = 32768 # GL/glxext.h:85 GLX_TRUE_COLOR_EXT = 32770 # GL/glxext.h:86 GLX_DIRECT_COLOR_EXT = 32771 # GL/glxext.h:87 GLX_PSEUDO_COLOR_EXT = 32772 # GL/glxext.h:88 GLX_STATIC_COLOR_EXT = 32773 # GL/glxext.h:89 GLX_GRAY_SCALE_EXT = 32774 # GL/glxext.h:90 GLX_STATIC_GRAY_EXT = 32775 # GL/glxext.h:91 GLX_TRANSPARENT_RGB_EXT = 32776 # GL/glxext.h:92 GLX_TRANSPARENT_INDEX_EXT = 32777 # GL/glxext.h:93 # SGI_swap_control (GL/glxext.h:96) # SGI_video_sync (GL/glxext.h:99) # SGI_make_current_read (GL/glxext.h:102) # SGIX_video_source (GL/glxext.h:105) # EXT_visual_rating (GL/glxext.h:108) GLX_VISUAL_CAVEAT_EXT = 32 # GL/glxext.h:109 GLX_SLOW_VISUAL_EXT = 32769 # GL/glxext.h:110 GLX_NON_CONFORMANT_VISUAL_EXT = 32781 # GL/glxext.h:111 # EXT_import_context (GL/glxext.h:115) GLX_SHARE_CONTEXT_EXT = 32778 # GL/glxext.h:116 GLX_VISUAL_ID_EXT = 32779 # GL/glxext.h:117 GLX_SCREEN_EXT = 32780 # GL/glxext.h:118 # SGIX_fbconfig (GL/glxext.h:121) GLX_WINDOW_BIT_SGIX = 1 # GL/glxext.h:122 GLX_PIXMAP_BIT_SGIX = 2 # GL/glxext.h:123 GLX_RGBA_BIT_SGIX = 1 # GL/glxext.h:124 GLX_COLOR_INDEX_BIT_SGIX = 2 # GL/glxext.h:125 GLX_DRAWABLE_TYPE_SGIX = 32784 # GL/glxext.h:126 GLX_RENDER_TYPE_SGIX = 32785 # GL/glxext.h:127 GLX_X_RENDERABLE_SGIX = 32786 # GL/glxext.h:128 GLX_FBCONFIG_ID_SGIX = 32787 # GL/glxext.h:129 GLX_RGBA_TYPE_SGIX = 32788 # GL/glxext.h:130 GLX_COLOR_INDEX_TYPE_SGIX = 32789 # GL/glxext.h:131 # SGIX_pbuffer (GL/glxext.h:135) GLX_PBUFFER_BIT_SGIX = 4 # GL/glxext.h:136 GLX_BUFFER_CLOBBER_MASK_SGIX = 134217728 # GL/glxext.h:137 GLX_FRONT_LEFT_BUFFER_BIT_SGIX = 1 # GL/glxext.h:138 GLX_FRONT_RIGHT_BUFFER_BIT_SGIX = 2 # GL/glxext.h:139 GLX_BACK_LEFT_BUFFER_BIT_SGIX = 4 # GL/glxext.h:140 GLX_BACK_RIGHT_BUFFER_BIT_SGIX = 8 # GL/glxext.h:141 GLX_AUX_BUFFERS_BIT_SGIX = 16 # GL/glxext.h:142 GLX_DEPTH_BUFFER_BIT_SGIX = 32 # GL/glxext.h:143 GLX_STENCIL_BUFFER_BIT_SGIX = 64 # GL/glxext.h:144 GLX_ACCUM_BUFFER_BIT_SGIX = 128 # GL/glxext.h:145 GLX_SAMPLE_BUFFERS_BIT_SGIX = 256 # GL/glxext.h:146 GLX_MAX_PBUFFER_WIDTH_SGIX = 32790 # GL/glxext.h:147 GLX_MAX_PBUFFER_HEIGHT_SGIX = 32791 # GL/glxext.h:148 GLX_MAX_PBUFFER_PIXELS_SGIX = 32792 # GL/glxext.h:149 GLX_OPTIMAL_PBUFFER_WIDTH_SGIX = 32793 # GL/glxext.h:150 GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX = 32794 # GL/glxext.h:151 GLX_PRESERVED_CONTENTS_SGIX = 32795 # GL/glxext.h:152 GLX_LARGEST_PBUFFER_SGIX = 32796 # GL/glxext.h:153 GLX_WIDTH_SGIX = 32797 # GL/glxext.h:154 GLX_HEIGHT_SGIX = 32798 # GL/glxext.h:155 GLX_EVENT_MASK_SGIX = 32799 # GL/glxext.h:156 GLX_DAMAGED_SGIX = 32800 # GL/glxext.h:157 GLX_SAVED_SGIX = 32801 # GL/glxext.h:158 GLX_WINDOW_SGIX = 32802 # GL/glxext.h:159 GLX_PBUFFER_SGIX = 32803 # GL/glxext.h:160 # SGI_cushion (GL/glxext.h:163) # SGIX_video_resize (GL/glxext.h:166) GLX_SYNC_FRAME_SGIX = 0 # GL/glxext.h:167 GLX_SYNC_SWAP_SGIX = 1 # GL/glxext.h:168 # SGIX_dmbuffer (GL/glxext.h:171) GLX_DIGITAL_MEDIA_PBUFFER_SGIX = 32804 # GL/glxext.h:172 # SGIX_swap_group (GL/glxext.h:175) # SGIX_swap_barrier (GL/glxext.h:178) # SGIS_blended_overlay (GL/glxext.h:181) GLX_BLENDED_RGBA_SGIS = 32805 # GL/glxext.h:182 # SGIS_shared_multisample (GL/glxext.h:185) GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS = 32806 # GL/glxext.h:186 GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS = 32807 # GL/glxext.h:187 # SUN_get_transparent_index (GL/glxext.h:190) # 3DFX_multisample (GL/glxext.h:193) GLX_SAMPLE_BUFFERS_3DFX = 32848 # GL/glxext.h:194 GLX_SAMPLES_3DFX = 32849 # GL/glxext.h:195 # MESA_copy_sub_buffer (GL/glxext.h:198) # MESA_pixmap_colormap (GL/glxext.h:201) # MESA_release_buffers (GL/glxext.h:204) # MESA_set_3dfx_mode (GL/glxext.h:207) GLX_3DFX_WINDOW_MODE_MESA = 1 # GL/glxext.h:208 GLX_3DFX_FULLSCREEN_MODE_MESA = 2 # GL/glxext.h:209 # SGIX_visual_select_group (GL/glxext.h:212) GLX_VISUAL_SELECT_GROUP_SGIX = 32808 # GL/glxext.h:213 # OML_swap_method (GL/glxext.h:216) GLX_SWAP_METHOD_OML = 32864 # GL/glxext.h:217 GLX_SWAP_EXCHANGE_OML = 32865 # GL/glxext.h:218 GLX_SWAP_COPY_OML = 32866 # GL/glxext.h:219 GLX_SWAP_UNDEFINED_OML = 32867 # GL/glxext.h:220 # OML_sync_control (GL/glxext.h:223) # NV_float_buffer (GL/glxext.h:226) GLX_FLOAT_COMPONENTS_NV = 8368 # GL/glxext.h:227 # SGIX_hyperpipe (GL/glxext.h:230) GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX = 80 # GL/glxext.h:231 GLX_BAD_HYPERPIPE_CONFIG_SGIX = 91 # GL/glxext.h:232 GLX_BAD_HYPERPIPE_SGIX = 92 # GL/glxext.h:233 GLX_HYPERPIPE_DISPLAY_PIPE_SGIX = 1 # GL/glxext.h:234 GLX_HYPERPIPE_RENDER_PIPE_SGIX = 2 # GL/glxext.h:235 GLX_PIPE_RECT_SGIX = 1 # GL/glxext.h:236 GLX_PIPE_RECT_LIMITS_SGIX = 2 # GL/glxext.h:237 GLX_HYPERPIPE_STEREO_SGIX = 3 # GL/glxext.h:238 GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX = 4 # GL/glxext.h:239 GLX_HYPERPIPE_ID_SGIX = 32816 # GL/glxext.h:240 # MESA_agp_offset (GL/glxext.h:243) # ARB_get_proc_address (GL/glxext.h:249) # SGIX_video_source (GL/glxext.h:256) XID = pyglet.libs.x11.xlib.XID GLXVideoSourceSGIX = XID # GL/glxext.h:257 # SGIX_fbconfig (GL/glxext.h:260) GLXFBConfigIDSGIX = XID # GL/glxext.h:261 class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] GLXFBConfigSGIX = POINTER(struct___GLXFBConfigRec) # GL/glxext.h:262 # SGIX_pbuffer (GL/glxext.h:265) GLXPbufferSGIX = XID # GL/glxext.h:266 class struct_anon_106(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'drawable', 'event_type', 'draw_type', 'mask', 'x', 'y', 'width', 'height', 'count', ] Display = pyglet.libs.x11.xlib.Display GLXDrawable = pyglet.gl.glx.GLXDrawable struct_anon_106._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('drawable', GLXDrawable), ('event_type', c_int), ('draw_type', c_int), ('mask', c_uint), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('count', c_int), ] GLXBufferClobberEventSGIX = struct_anon_106 # GL/glxext.h:279 # NV_swap_group (GL/glxext.h:282) # NV_video_out (GL/glxext.h:285) GLXVideoDeviceNV = c_uint # GL/glxext.h:290 GLX_VIDEO_OUT_COLOR_NV = 8387 # GL/glxext.h:293 GLX_VIDEO_OUT_ALPHA_NV = 8388 # GL/glxext.h:294 GLX_VIDEO_OUT_DEPTH_NV = 8389 # GL/glxext.h:295 GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV = 8390 # GL/glxext.h:296 GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV = 8391 # GL/glxext.h:297 GLX_VIDEO_OUT_FRAME_NV = 8392 # GL/glxext.h:300 GLX_VIDEO_OUT_FIELD_1_NV = 8393 # GL/glxext.h:301 GLX_VIDEO_OUT_FIELD_2_NV = 8394 # GL/glxext.h:302 # EXT_texture_from_pixmap (GL/glxext.h:305) GLX_BIND_TO_TEXTURE_RGB_EXT = 8400 # GL/glxext.h:307 GLX_BIND_TO_TEXTURE_RGBA_EXT = 8401 # GL/glxext.h:308 GLX_BIND_TO_MIPMAP_TEXTURE_EXT = 8402 # GL/glxext.h:309 GLX_BIND_TO_TEXTURE_TARGETS_EXT = 8403 # GL/glxext.h:310 GLX_Y_INVERTED_EXT = 8404 # GL/glxext.h:311 GLX_TEXTURE_FORMAT_EXT = 8405 # GL/glxext.h:314 GLX_TEXTURE_TARGET_EXT = 8406 # GL/glxext.h:315 GLX_MIPMAP_TEXTURE_EXT = 8407 # GL/glxext.h:316 GLX_TEXTURE_FORMAT_NONE_EXT = 8408 # GL/glxext.h:319 GLX_TEXTURE_FORMAT_RGB_EXT = 8409 # GL/glxext.h:320 GLX_TEXTURE_FORMAT_RGBA_EXT = 8410 # GL/glxext.h:321 GLX_TEXTURE_1D_BIT_EXT = 1 # GL/glxext.h:324 GLX_TEXTURE_2D_BIT_EXT = 2 # GL/glxext.h:325 GLX_TEXTURE_RECTANGLE_BIT_EXT = 4 # GL/glxext.h:326 GLX_TEXTURE_1D_EXT = 8411 # GL/glxext.h:329 GLX_TEXTURE_2D_EXT = 8412 # GL/glxext.h:330 GLX_TEXTURE_RECTANGLE_EXT = 8413 # GL/glxext.h:331 GLX_FRONT_LEFT_EXT = 8414 # GL/glxext.h:337 GLX_FRONT_RIGHT_EXT = 8415 # GL/glxext.h:338 GLX_BACK_LEFT_EXT = 8416 # GL/glxext.h:339 GLX_BACK_RIGHT_EXT = 8417 # GL/glxext.h:340 GLX_FRONT_EXT = 8414 # GL/glxext.h:341 GLX_BACK_EXT = 8416 # GL/glxext.h:342 GLX_AUX0_EXT = 8418 # GL/glxext.h:343 GLX_AUX1_EXT = 8419 # GL/glxext.h:344 GLX_AUX2_EXT = 8420 # GL/glxext.h:345 GLX_AUX3_EXT = 8421 # GL/glxext.h:346 GLX_AUX4_EXT = 8422 # GL/glxext.h:347 GLX_AUX5_EXT = 8423 # GL/glxext.h:348 GLX_AUX6_EXT = 8424 # GL/glxext.h:349 GLX_AUX7_EXT = 8425 # GL/glxext.h:350 GLX_AUX8_EXT = 8426 # GL/glxext.h:351 GLX_AUX9_EXT = 8427 # GL/glxext.h:352 # ARB_get_proc_address (GL/glxext.h:373) # ARB_multisample (GL/glxext.h:377) GLX_ARB_multisample = 1 # GL/glxext.h:378 # ARB_fbconfig_float (GL/glxext.h:381) GLX_ARB_fbconfig_float = 1 # GL/glxext.h:382 # SGIS_multisample (GL/glxext.h:385) GLX_SGIS_multisample = 1 # GL/glxext.h:386 # EXT_visual_info (GL/glxext.h:389) GLX_EXT_visual_info = 1 # GL/glxext.h:390 # SGI_swap_control (GL/glxext.h:393) GLX_SGI_swap_control = 1 # GL/glxext.h:394 # GL/glxext.h:396 glXSwapIntervalSGI = _link_function('glXSwapIntervalSGI', c_int, [c_int], 'SGI_swap_control') PFNGLXSWAPINTERVALSGIPROC = CFUNCTYPE(c_int, c_int) # GL/glxext.h:398 # SGI_video_sync (GL/glxext.h:401) GLX_SGI_video_sync = 1 # GL/glxext.h:402 # GL/glxext.h:404 glXGetVideoSyncSGI = _link_function('glXGetVideoSyncSGI', c_int, [POINTER(c_uint)], 'SGI_video_sync') # GL/glxext.h:405 glXWaitVideoSyncSGI = _link_function('glXWaitVideoSyncSGI', c_int, [c_int, c_int, POINTER(c_uint)], 'SGI_video_sync') # GL/glxext.h:406 glXGetRefreshRateSGI = _link_function('glXGetRefreshRateSGI', c_int, [POINTER(c_uint)], 'SGI_video_sync') PFNGLXGETVIDEOSYNCSGIPROC = CFUNCTYPE(c_int, POINTER(c_uint)) # GL/glxext.h:408 PFNGLXWAITVIDEOSYNCSGIPROC = CFUNCTYPE(c_int, c_int, c_int, POINTER(c_uint)) # GL/glxext.h:409 PFNGLXGETREFRESHRATESGIPROC = CFUNCTYPE(c_int, POINTER(c_uint)) # GL/glxext.h:410 # SGI_make_current_read (GL/glxext.h:413) GLX_SGI_make_current_read = 1 # GL/glxext.h:414 GLXContext = pyglet.gl.glx.GLXContext # GL/glxext.h:416 glXMakeCurrentReadSGI = _link_function('glXMakeCurrentReadSGI', c_int, [POINTER(Display), GLXDrawable, GLXDrawable, GLXContext], 'SGI_make_current_read') # GL/glxext.h:417 glXGetCurrentReadDrawableSGI = _link_function('glXGetCurrentReadDrawableSGI', GLXDrawable, [], 'SGI_make_current_read') PFNGLXMAKECURRENTREADSGIPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, GLXDrawable, GLXContext) # GL/glxext.h:419 PFNGLXGETCURRENTREADDRAWABLESGIPROC = CFUNCTYPE(GLXDrawable) # GL/glxext.h:420 # SGIX_video_source (GL/glxext.h:423) GLX_SGIX_video_source = 1 # GL/glxext.h:424 # EXT_visual_rating (GL/glxext.h:435) GLX_EXT_visual_rating = 1 # GL/glxext.h:436 # EXT_import_context (GL/glxext.h:439) GLX_EXT_import_context = 1 # GL/glxext.h:440 # GL/glxext.h:442 glXGetCurrentDisplayEXT = _link_function('glXGetCurrentDisplayEXT', POINTER(Display), [], 'EXT_import_context') # GL/glxext.h:443 glXQueryContextInfoEXT = _link_function('glXQueryContextInfoEXT', c_int, [POINTER(Display), GLXContext, c_int, POINTER(c_int)], 'EXT_import_context') GLXContextID = pyglet.gl.glx.GLXContextID # GL/glxext.h:444 glXGetContextIDEXT = _link_function('glXGetContextIDEXT', GLXContextID, [GLXContext], 'EXT_import_context') # GL/glxext.h:445 glXImportContextEXT = _link_function('glXImportContextEXT', GLXContext, [POINTER(Display), GLXContextID], 'EXT_import_context') # GL/glxext.h:446 glXFreeContextEXT = _link_function('glXFreeContextEXT', None, [POINTER(Display), GLXContext], 'EXT_import_context') PFNGLXGETCURRENTDISPLAYEXTPROC = CFUNCTYPE(POINTER(Display)) # GL/glxext.h:448 PFNGLXQUERYCONTEXTINFOEXTPROC = CFUNCTYPE(c_int, POINTER(Display), GLXContext, c_int, POINTER(c_int)) # GL/glxext.h:449 PFNGLXGETCONTEXTIDEXTPROC = CFUNCTYPE(GLXContextID, GLXContext) # GL/glxext.h:450 PFNGLXIMPORTCONTEXTEXTPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXContextID) # GL/glxext.h:451 PFNGLXFREECONTEXTEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXContext) # GL/glxext.h:452 # SGIX_fbconfig (GL/glxext.h:455) GLX_SGIX_fbconfig = 1 # GL/glxext.h:456 # GL/glxext.h:458 glXGetFBConfigAttribSGIX = _link_function('glXGetFBConfigAttribSGIX', c_int, [POINTER(Display), GLXFBConfigSGIX, c_int, POINTER(c_int)], 'SGIX_fbconfig') # GL/glxext.h:459 glXChooseFBConfigSGIX = _link_function('glXChooseFBConfigSGIX', POINTER(GLXFBConfigSGIX), [POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)], 'SGIX_fbconfig') GLXPixmap = pyglet.gl.glx.GLXPixmap Pixmap = pyglet.libs.x11.xlib.Pixmap # GL/glxext.h:460 glXCreateGLXPixmapWithConfigSGIX = _link_function('glXCreateGLXPixmapWithConfigSGIX', GLXPixmap, [POINTER(Display), GLXFBConfigSGIX, Pixmap], 'SGIX_fbconfig') # GL/glxext.h:461 glXCreateContextWithConfigSGIX = _link_function('glXCreateContextWithConfigSGIX', GLXContext, [POINTER(Display), GLXFBConfigSGIX, c_int, GLXContext, c_int], 'SGIX_fbconfig') XVisualInfo = pyglet.libs.x11.xlib.XVisualInfo # GL/glxext.h:462 glXGetVisualFromFBConfigSGIX = _link_function('glXGetVisualFromFBConfigSGIX', POINTER(XVisualInfo), [POINTER(Display), GLXFBConfigSGIX], 'SGIX_fbconfig') # GL/glxext.h:463 glXGetFBConfigFromVisualSGIX = _link_function('glXGetFBConfigFromVisualSGIX', GLXFBConfigSGIX, [POINTER(Display), POINTER(XVisualInfo)], 'SGIX_fbconfig') PFNGLXGETFBCONFIGATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), GLXFBConfigSGIX, c_int, POINTER(c_int)) # GL/glxext.h:465 PFNGLXCHOOSEFBCONFIGSGIXPROC = CFUNCTYPE(POINTER(GLXFBConfigSGIX), POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)) # GL/glxext.h:466 PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC = CFUNCTYPE(GLXPixmap, POINTER(Display), GLXFBConfigSGIX, Pixmap) # GL/glxext.h:467 PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXFBConfigSGIX, c_int, GLXContext, c_int) # GL/glxext.h:468 PFNGLXGETVISUALFROMFBCONFIGSGIXPROC = CFUNCTYPE(POINTER(XVisualInfo), POINTER(Display), GLXFBConfigSGIX) # GL/glxext.h:469 PFNGLXGETFBCONFIGFROMVISUALSGIXPROC = CFUNCTYPE(GLXFBConfigSGIX, POINTER(Display), POINTER(XVisualInfo)) # GL/glxext.h:470 # SGIX_pbuffer (GL/glxext.h:473) GLX_SGIX_pbuffer = 1 # GL/glxext.h:474 # GL/glxext.h:476 glXCreateGLXPbufferSGIX = _link_function('glXCreateGLXPbufferSGIX', GLXPbufferSGIX, [POINTER(Display), GLXFBConfigSGIX, c_uint, c_uint, POINTER(c_int)], 'SGIX_pbuffer') # GL/glxext.h:477 glXDestroyGLXPbufferSGIX = _link_function('glXDestroyGLXPbufferSGIX', None, [POINTER(Display), GLXPbufferSGIX], 'SGIX_pbuffer') # GL/glxext.h:478 glXQueryGLXPbufferSGIX = _link_function('glXQueryGLXPbufferSGIX', c_int, [POINTER(Display), GLXPbufferSGIX, c_int, POINTER(c_uint)], 'SGIX_pbuffer') # GL/glxext.h:479 glXSelectEventSGIX = _link_function('glXSelectEventSGIX', None, [POINTER(Display), GLXDrawable, c_ulong], 'SGIX_pbuffer') # GL/glxext.h:480 glXGetSelectedEventSGIX = _link_function('glXGetSelectedEventSGIX', None, [POINTER(Display), GLXDrawable, POINTER(c_ulong)], 'SGIX_pbuffer') PFNGLXCREATEGLXPBUFFERSGIXPROC = CFUNCTYPE(GLXPbufferSGIX, POINTER(Display), GLXFBConfigSGIX, c_uint, c_uint, POINTER(c_int)) # GL/glxext.h:482 PFNGLXDESTROYGLXPBUFFERSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXPbufferSGIX) # GL/glxext.h:483 PFNGLXQUERYGLXPBUFFERSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbufferSGIX, c_int, POINTER(c_uint)) # GL/glxext.h:484 PFNGLXSELECTEVENTSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_ulong) # GL/glxext.h:485 PFNGLXGETSELECTEDEVENTSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, POINTER(c_ulong)) # GL/glxext.h:486 # SGI_cushion (GL/glxext.h:489) GLX_SGI_cushion = 1 # GL/glxext.h:490 Window = pyglet.libs.x11.xlib.Window # GL/glxext.h:492 glXCushionSGI = _link_function('glXCushionSGI', None, [POINTER(Display), Window, c_float], 'SGI_cushion') PFNGLXCUSHIONSGIPROC = CFUNCTYPE(None, POINTER(Display), Window, c_float) # GL/glxext.h:494 # SGIX_video_resize (GL/glxext.h:497) GLX_SGIX_video_resize = 1 # GL/glxext.h:498 # GL/glxext.h:500 glXBindChannelToWindowSGIX = _link_function('glXBindChannelToWindowSGIX', c_int, [POINTER(Display), c_int, c_int, Window], 'SGIX_video_resize') # GL/glxext.h:501 glXChannelRectSGIX = _link_function('glXChannelRectSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, c_int, c_int, c_int], 'SGIX_video_resize') # GL/glxext.h:502 glXQueryChannelRectSGIX = _link_function('glXQueryChannelRectSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)], 'SGIX_video_resize') # GL/glxext.h:503 glXQueryChannelDeltasSGIX = _link_function('glXQueryChannelDeltasSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)], 'SGIX_video_resize') GLenum = c_uint # /usr/include/GL/gl.h:153 # GL/glxext.h:504 glXChannelRectSyncSGIX = _link_function('glXChannelRectSyncSGIX', c_int, [POINTER(Display), c_int, c_int, GLenum], 'SGIX_video_resize') PFNGLXBINDCHANNELTOWINDOWSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, Window) # GL/glxext.h:506 PFNGLXCHANNELRECTSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, c_int, c_int, c_int) # GL/glxext.h:507 PFNGLXQUERYCHANNELRECTSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)) # GL/glxext.h:508 PFNGLXQUERYCHANNELDELTASSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)) # GL/glxext.h:509 PFNGLXCHANNELRECTSYNCSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, GLenum) # GL/glxext.h:510 # SGIX_dmbuffer (GL/glxext.h:513) GLX_SGIX_dmbuffer = 1 # GL/glxext.h:514 # SGIX_swap_group (GL/glxext.h:523) GLX_SGIX_swap_group = 1 # GL/glxext.h:524 # GL/glxext.h:526 glXJoinSwapGroupSGIX = _link_function('glXJoinSwapGroupSGIX', None, [POINTER(Display), GLXDrawable, GLXDrawable], 'SGIX_swap_group') PFNGLXJOINSWAPGROUPSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, GLXDrawable) # GL/glxext.h:528 # SGIX_swap_barrier (GL/glxext.h:531) GLX_SGIX_swap_barrier = 1 # GL/glxext.h:532 # GL/glxext.h:534 glXBindSwapBarrierSGIX = _link_function('glXBindSwapBarrierSGIX', None, [POINTER(Display), GLXDrawable, c_int], 'SGIX_swap_barrier') # GL/glxext.h:535 glXQueryMaxSwapBarriersSGIX = _link_function('glXQueryMaxSwapBarriersSGIX', c_int, [POINTER(Display), c_int, POINTER(c_int)], 'SGIX_swap_barrier') PFNGLXBINDSWAPBARRIERSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int) # GL/glxext.h:537 PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:538 # SUN_get_transparent_index (GL/glxext.h:541) GLX_SUN_get_transparent_index = 1 # GL/glxext.h:542 # GL/glxext.h:544 glXGetTransparentIndexSUN = _link_function('glXGetTransparentIndexSUN', c_int, [POINTER(Display), Window, Window, POINTER(c_long)], 'SUN_get_transparent_index') PFNGLXGETTRANSPARENTINDEXSUNPROC = CFUNCTYPE(c_int, POINTER(Display), Window, Window, POINTER(c_long)) # GL/glxext.h:546 # MESA_copy_sub_buffer (GL/glxext.h:549) GLX_MESA_copy_sub_buffer = 1 # GL/glxext.h:550 # GL/glxext.h:552 glXCopySubBufferMESA = _link_function('glXCopySubBufferMESA', None, [POINTER(Display), GLXDrawable, c_int, c_int, c_int, c_int], 'MESA_copy_sub_buffer') PFNGLXCOPYSUBBUFFERMESAPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int, c_int, c_int, c_int) # GL/glxext.h:554 # MESA_pixmap_colormap (GL/glxext.h:557) GLX_MESA_pixmap_colormap = 1 # GL/glxext.h:558 Colormap = pyglet.libs.x11.xlib.Colormap # GL/glxext.h:560 glXCreateGLXPixmapMESA = _link_function('glXCreateGLXPixmapMESA', GLXPixmap, [POINTER(Display), POINTER(XVisualInfo), Pixmap, Colormap], 'MESA_pixmap_colormap') PFNGLXCREATEGLXPIXMAPMESAPROC = CFUNCTYPE(GLXPixmap, POINTER(Display), POINTER(XVisualInfo), Pixmap, Colormap) # GL/glxext.h:562 # MESA_release_buffers (GL/glxext.h:565) GLX_MESA_release_buffers = 1 # GL/glxext.h:566 # GL/glxext.h:568 glXReleaseBuffersMESA = _link_function('glXReleaseBuffersMESA', c_int, [POINTER(Display), GLXDrawable], 'MESA_release_buffers') PFNGLXRELEASEBUFFERSMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable) # GL/glxext.h:570 # MESA_set_3dfx_mode (GL/glxext.h:573) GLX_MESA_set_3dfx_mode = 1 # GL/glxext.h:574 # GL/glxext.h:576 glXSet3DfxModeMESA = _link_function('glXSet3DfxModeMESA', c_int, [c_int], 'MESA_set_3dfx_mode') PFNGLXSET3DFXMODEMESAPROC = CFUNCTYPE(c_int, c_int) # GL/glxext.h:578 # SGIX_visual_select_group (GL/glxext.h:581) GLX_SGIX_visual_select_group = 1 # GL/glxext.h:582 # OML_swap_method (GL/glxext.h:585) GLX_OML_swap_method = 1 # GL/glxext.h:586 # OML_sync_control (GL/glxext.h:589) GLX_OML_sync_control = 1 # GL/glxext.h:590 # GL/glxext.h:592 glXGetSyncValuesOML = _link_function('glXGetSyncValuesOML', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') # GL/glxext.h:593 glXGetMscRateOML = _link_function('glXGetMscRateOML', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int32), POINTER(c_int32)], 'OML_sync_control') # GL/glxext.h:594 glXSwapBuffersMscOML = _link_function('glXSwapBuffersMscOML', c_int64, [POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64], 'OML_sync_control') # GL/glxext.h:595 glXWaitForMscOML = _link_function('glXWaitForMscOML', c_int, [POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') # GL/glxext.h:596 glXWaitForSbcOML = _link_function('glXWaitForSbcOML', c_int, [POINTER(Display), GLXDrawable, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') PFNGLXGETSYNCVALUESOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:598 PFNGLXGETMSCRATEOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_int32), POINTER(c_int32)) # GL/glxext.h:599 PFNGLXSWAPBUFFERSMSCOMLPROC = CFUNCTYPE(c_int64, POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64) # GL/glxext.h:600 PFNGLXWAITFORMSCOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:601 PFNGLXWAITFORSBCOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:602 # NV_float_buffer (GL/glxext.h:605) GLX_NV_float_buffer = 1 # GL/glxext.h:606 # SGIX_hyperpipe (GL/glxext.h:609) GLX_SGIX_hyperpipe = 1 # GL/glxext.h:610 class struct_anon_107(Structure): __slots__ = [ 'pipeName', 'networkId', ] struct_anon_107._fields_ = [ ('pipeName', c_char * 80), ('networkId', c_int), ] GLXHyperpipeNetworkSGIX = struct_anon_107 # GL/glxext.h:615 class struct_anon_108(Structure): __slots__ = [ 'pipeName', 'channel', 'participationType', 'timeSlice', ] struct_anon_108._fields_ = [ ('pipeName', c_char * 80), ('channel', c_int), ('participationType', c_uint), ('timeSlice', c_int), ] GLXHyperpipeConfigSGIX = struct_anon_108 # GL/glxext.h:623 class struct_anon_109(Structure): __slots__ = [ 'pipeName', 'srcXOrigin', 'srcYOrigin', 'srcWidth', 'srcHeight', 'destXOrigin', 'destYOrigin', 'destWidth', 'destHeight', ] struct_anon_109._fields_ = [ ('pipeName', c_char * 80), ('srcXOrigin', c_int), ('srcYOrigin', c_int), ('srcWidth', c_int), ('srcHeight', c_int), ('destXOrigin', c_int), ('destYOrigin', c_int), ('destWidth', c_int), ('destHeight', c_int), ] GLXPipeRect = struct_anon_109 # GL/glxext.h:629 class struct_anon_110(Structure): __slots__ = [ 'pipeName', 'XOrigin', 'YOrigin', 'maxHeight', 'maxWidth', ] struct_anon_110._fields_ = [ ('pipeName', c_char * 80), ('XOrigin', c_int), ('YOrigin', c_int), ('maxHeight', c_int), ('maxWidth', c_int), ] GLXPipeRectLimits = struct_anon_110 # GL/glxext.h:634 # GL/glxext.h:637 glXQueryHyperpipeNetworkSGIX = _link_function('glXQueryHyperpipeNetworkSGIX', POINTER(GLXHyperpipeNetworkSGIX), [POINTER(Display), POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:638 glXHyperpipeConfigSGIX = _link_function('glXHyperpipeConfigSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(GLXHyperpipeConfigSGIX), POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:639 glXQueryHyperpipeConfigSGIX = _link_function('glXQueryHyperpipeConfigSGIX', POINTER(GLXHyperpipeConfigSGIX), [POINTER(Display), c_int, POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:640 glXDestroyHyperpipeConfigSGIX = _link_function('glXDestroyHyperpipeConfigSGIX', c_int, [POINTER(Display), c_int], 'SGIX_hyperpipe') # GL/glxext.h:641 glXBindHyperpipeSGIX = _link_function('glXBindHyperpipeSGIX', c_int, [POINTER(Display), c_int], 'SGIX_hyperpipe') # GL/glxext.h:642 glXQueryHyperpipeBestAttribSGIX = _link_function('glXQueryHyperpipeBestAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None), POINTER(None)], 'SGIX_hyperpipe') # GL/glxext.h:643 glXHyperpipeAttribSGIX = _link_function('glXHyperpipeAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None)], 'SGIX_hyperpipe') # GL/glxext.h:644 glXQueryHyperpipeAttribSGIX = _link_function('glXQueryHyperpipeAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None)], 'SGIX_hyperpipe') PFNGLXQUERYHYPERPIPENETWORKSGIXPROC = CFUNCTYPE(POINTER(GLXHyperpipeNetworkSGIX), POINTER(Display), POINTER(c_int)) # GL/glxext.h:646 PFNGLXHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(GLXHyperpipeConfigSGIX), POINTER(c_int)) # GL/glxext.h:647 PFNGLXQUERYHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(POINTER(GLXHyperpipeConfigSGIX), POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:648 PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:649 PFNGLXBINDHYPERPIPESGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:650 PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None), POINTER(None)) # GL/glxext.h:651 PFNGLXHYPERPIPEATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None)) # GL/glxext.h:652 PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None)) # GL/glxext.h:653 # MESA_agp_offset (GL/glxext.h:656) GLX_MESA_agp_offset = 1 # GL/glxext.h:657 # GL/glxext.h:659 glXGetAGPOffsetMESA = _link_function('glXGetAGPOffsetMESA', c_uint, [POINTER(None)], 'MESA_agp_offset') PFNGLXGETAGPOFFSETMESAPROC = CFUNCTYPE(c_uint, POINTER(None)) # GL/glxext.h:661 # NV_vertex_array_range (GL/glxext.h:667) GLX_NV_vertex_array_range = 1 # GL/glxext.h:668 GLsizei = pyglet.gl.glx.GLsizei GLfloat = pyglet.gl.glx.GLfloat # GL/glxext.h:670 glXAllocateMemoryNV = _link_function('glXAllocateMemoryNV', POINTER(c_void), [GLsizei, GLfloat, GLfloat, GLfloat], 'NV_vertex_array_range') GLvoid = pyglet.gl.glx.GLvoid # GL/glxext.h:673 glXFreeMemoryNV = _link_function('glXFreeMemoryNV', None, [POINTER(GLvoid)], 'NV_vertex_array_range') PFNGLXALLOCATEMEMORYNVPROC = pyglet.gl.glx.PFNGLXALLOCATEMEMORYNVPROC PFNGLXFREEMEMORYNVPROC = pyglet.gl.glx.PFNGLXFREEMEMORYNVPROC # NV_swap_group (GL/glxext.h:683) GLX_NV_swap_group = 1 # GL/glxext.h:684 GLuint = pyglet.gl.glx.GLuint # GL/glxext.h:686 glXJoinSwapGroupNV = _link_function('glXJoinSwapGroupNV', c_int, [POINTER(Display), GLXDrawable, GLuint], 'NV_swap_group') # GL/glxext.h:689 glXBindSwapBarrierNV = _link_function('glXBindSwapBarrierNV', c_int, [POINTER(Display), GLuint, GLuint], 'NV_swap_group') # GL/glxext.h:691 glXQuerySwapGroupNV = _link_function('glXQuerySwapGroupNV', c_int, [POINTER(Display), GLXDrawable, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:694 glXQueryMaxSwapGroupsNV = _link_function('glXQueryMaxSwapGroupsNV', c_int, [POINTER(Display), c_int, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:697 glXQueryFrameCountNV = _link_function('glXQueryFrameCountNV', c_int, [POINTER(Display), c_int, POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:699 glXResetFrameCountNV = _link_function('glXResetFrameCountNV', c_int, [POINTER(Display), c_int], 'NV_swap_group') PFNGLXJOINSWAPGROUPNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, GLuint) # GL/glxext.h:701 PFNGLXBINDSWAPBARRIERNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLuint, GLuint) # GL/glxext.h:705 PFNGLXQUERYSWAPGROUPNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(GLuint), POINTER(GLuint)) # GL/glxext.h:709 PFNGLXQUERYMAXSWAPGROUPSNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(GLuint), POINTER(GLuint)) # GL/glxext.h:714 PFNGLXQUERYFRAMECOUNTNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(GLuint)) # GL/glxext.h:719 PFNGLXRESETFRAMECOUNTNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:723 # NV_video_out (GL/glxext.h:726) GLX_NV_video_out = 1 # GL/glxext.h:727 # GL/glxext.h:729 glXGetVideoDeviceNV = _link_function('glXGetVideoDeviceNV', c_int, [POINTER(Display), c_int, c_int, POINTER(GLXVideoDeviceNV)], 'NV_video_out') # GL/glxext.h:732 glXReleaseVideoDeviceNV = _link_function('glXReleaseVideoDeviceNV', c_int, [POINTER(Display), c_int, GLXVideoDeviceNV], 'NV_video_out') GLXPbuffer = pyglet.gl.glx.GLXPbuffer # GL/glxext.h:735 glXBindVideoImageNV = _link_function('glXBindVideoImageNV', c_int, [POINTER(Display), GLXVideoDeviceNV, GLXPbuffer, c_int], 'NV_video_out') # GL/glxext.h:738 glXReleaseVideoImageNV = _link_function('glXReleaseVideoImageNV', c_int, [POINTER(Display), GLXPbuffer], 'NV_video_out') GLboolean = c_ubyte # /usr/include/GL/gl.h:154 # GL/glxext.h:740 glXSendPbufferToVideoNV = _link_function('glXSendPbufferToVideoNV', c_int, [POINTER(Display), GLXPbuffer, c_int, POINTER(c_ulong), GLboolean], 'NV_video_out') # GL/glxext.h:745 glXGetVideoInfoNV = _link_function('glXGetVideoInfoNV', c_int, [POINTER(Display), c_int, GLXVideoDeviceNV, POINTER(c_ulong), POINTER(c_ulong)], 'NV_video_out') PFNGLXGETVIDEODEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(GLXVideoDeviceNV)) # GL/glxext.h:750 PFNGLXRELEASEVIDEODEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, GLXVideoDeviceNV) # GL/glxext.h:755 PFNGLXBINDVIDEOIMAGENVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXVideoDeviceNV, GLXPbuffer, c_int) # GL/glxext.h:759 PFNGLXRELEASEVIDEOIMAGENVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbuffer) # GL/glxext.h:764 PFNGLXSENDPBUFFERTOVIDEONVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbuffer, c_int, POINTER(c_ulong), GLboolean) # GL/glxext.h:767 PFNGLXGETVIDEOINFONVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, GLXVideoDeviceNV, POINTER(c_ulong), POINTER(c_ulong)) # GL/glxext.h:773 # EXT_texture_from_pixmap (GL/glxext.h:779) # GL/glxext.h:782 glXBindTexImageEXT = _link_function('glXBindTexImageEXT', None, [POINTER(Display), GLXDrawable, c_int, POINTER(c_int)], 'EXT_texture_from_pixmap') # GL/glxext.h:784 glXReleaseTextImageEXT = _link_function('glXReleaseTextImageEXT', None, [POINTER(Display), GLXDrawable, c_int], 'EXT_texture_from_pixmap') PFNGLXBINDTEXIMAGEEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int, POINTER(c_int)) # GL/glxext.h:787 PFNGLXRELEASETEXIMAGEEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int) # GL/glxext.h:791 # NV_vertex_array_range (/usr/include/GL/glx.h:349) # MESA_allocate_memory (/usr/include/GL/glx.h:363) # ARB_render_texture (/usr/include/GL/glx.h:380) # NV_float_buffer (/usr/include/GL/glx.h:393) # MESA_swap_frame_usage (/usr/include/GL/glx.h:405) # MESA_swap_control (/usr/include/GL/glx.h:425) # EXT_texture_from_pixmap (/usr/include/GL/glx.h:442) __all__ = ['GLX_GLXEXT_VERSION', 'GLX_SAMPLE_BUFFERS_ARB', 'GLX_SAMPLES_ARB', 'GLX_RGBA_FLOAT_TYPE_ARB', 'GLX_RGBA_FLOAT_BIT_ARB', 'GLX_SAMPLE_BUFFERS_SGIS', 'GLX_SAMPLES_SGIS', 'GLX_X_VISUAL_TYPE_EXT', 'GLX_TRANSPARENT_TYPE_EXT', 'GLX_TRANSPARENT_INDEX_VALUE_EXT', 'GLX_TRANSPARENT_RED_VALUE_EXT', 'GLX_TRANSPARENT_GREEN_VALUE_EXT', 'GLX_TRANSPARENT_BLUE_VALUE_EXT', 'GLX_TRANSPARENT_ALPHA_VALUE_EXT', 'GLX_NONE_EXT', 'GLX_TRUE_COLOR_EXT', 'GLX_DIRECT_COLOR_EXT', 'GLX_PSEUDO_COLOR_EXT', 'GLX_STATIC_COLOR_EXT', 'GLX_GRAY_SCALE_EXT', 'GLX_STATIC_GRAY_EXT', 'GLX_TRANSPARENT_RGB_EXT', 'GLX_TRANSPARENT_INDEX_EXT', 'GLX_VISUAL_CAVEAT_EXT', 'GLX_SLOW_VISUAL_EXT', 'GLX_NON_CONFORMANT_VISUAL_EXT', 'GLX_SHARE_CONTEXT_EXT', 'GLX_VISUAL_ID_EXT', 'GLX_SCREEN_EXT', 'GLX_WINDOW_BIT_SGIX', 'GLX_PIXMAP_BIT_SGIX', 'GLX_RGBA_BIT_SGIX', 'GLX_COLOR_INDEX_BIT_SGIX', 'GLX_DRAWABLE_TYPE_SGIX', 'GLX_RENDER_TYPE_SGIX', 'GLX_X_RENDERABLE_SGIX', 'GLX_FBCONFIG_ID_SGIX', 'GLX_RGBA_TYPE_SGIX', 'GLX_COLOR_INDEX_TYPE_SGIX', 'GLX_PBUFFER_BIT_SGIX', 'GLX_BUFFER_CLOBBER_MASK_SGIX', 'GLX_FRONT_LEFT_BUFFER_BIT_SGIX', 'GLX_FRONT_RIGHT_BUFFER_BIT_SGIX', 'GLX_BACK_LEFT_BUFFER_BIT_SGIX', 'GLX_BACK_RIGHT_BUFFER_BIT_SGIX', 'GLX_AUX_BUFFERS_BIT_SGIX', 'GLX_DEPTH_BUFFER_BIT_SGIX', 'GLX_STENCIL_BUFFER_BIT_SGIX', 'GLX_ACCUM_BUFFER_BIT_SGIX', 'GLX_SAMPLE_BUFFERS_BIT_SGIX', 'GLX_MAX_PBUFFER_WIDTH_SGIX', 'GLX_MAX_PBUFFER_HEIGHT_SGIX', 'GLX_MAX_PBUFFER_PIXELS_SGIX', 'GLX_OPTIMAL_PBUFFER_WIDTH_SGIX', 'GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX', 'GLX_PRESERVED_CONTENTS_SGIX', 'GLX_LARGEST_PBUFFER_SGIX', 'GLX_WIDTH_SGIX', 'GLX_HEIGHT_SGIX', 'GLX_EVENT_MASK_SGIX', 'GLX_DAMAGED_SGIX', 'GLX_SAVED_SGIX', 'GLX_WINDOW_SGIX', 'GLX_PBUFFER_SGIX', 'GLX_SYNC_FRAME_SGIX', 'GLX_SYNC_SWAP_SGIX', 'GLX_DIGITAL_MEDIA_PBUFFER_SGIX', 'GLX_BLENDED_RGBA_SGIS', 'GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS', 'GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS', 'GLX_SAMPLE_BUFFERS_3DFX', 'GLX_SAMPLES_3DFX', 'GLX_3DFX_WINDOW_MODE_MESA', 'GLX_3DFX_FULLSCREEN_MODE_MESA', 'GLX_VISUAL_SELECT_GROUP_SGIX', 'GLX_SWAP_METHOD_OML', 'GLX_SWAP_EXCHANGE_OML', 'GLX_SWAP_COPY_OML', 'GLX_SWAP_UNDEFINED_OML', 'GLX_FLOAT_COMPONENTS_NV', 'GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX', 'GLX_BAD_HYPERPIPE_CONFIG_SGIX', 'GLX_BAD_HYPERPIPE_SGIX', 'GLX_HYPERPIPE_DISPLAY_PIPE_SGIX', 'GLX_HYPERPIPE_RENDER_PIPE_SGIX', 'GLX_PIPE_RECT_SGIX', 'GLX_PIPE_RECT_LIMITS_SGIX', 'GLX_HYPERPIPE_STEREO_SGIX', 'GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX', 'GLX_HYPERPIPE_ID_SGIX', 'GLXVideoSourceSGIX', 'GLXFBConfigIDSGIX', 'GLXFBConfigSGIX', 'GLXPbufferSGIX', 'GLXBufferClobberEventSGIX', 'GLXVideoDeviceNV', 'GLX_VIDEO_OUT_COLOR_NV', 'GLX_VIDEO_OUT_ALPHA_NV', 'GLX_VIDEO_OUT_DEPTH_NV', 'GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV', 'GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV', 'GLX_VIDEO_OUT_FRAME_NV', 'GLX_VIDEO_OUT_FIELD_1_NV', 'GLX_VIDEO_OUT_FIELD_2_NV', 'GLX_BIND_TO_TEXTURE_RGB_EXT', 'GLX_BIND_TO_TEXTURE_RGBA_EXT', 'GLX_BIND_TO_MIPMAP_TEXTURE_EXT', 'GLX_BIND_TO_TEXTURE_TARGETS_EXT', 'GLX_Y_INVERTED_EXT', 'GLX_TEXTURE_FORMAT_EXT', 'GLX_TEXTURE_TARGET_EXT', 'GLX_MIPMAP_TEXTURE_EXT', 'GLX_TEXTURE_FORMAT_NONE_EXT', 'GLX_TEXTURE_FORMAT_RGB_EXT', 'GLX_TEXTURE_FORMAT_RGBA_EXT', 'GLX_TEXTURE_1D_BIT_EXT', 'GLX_TEXTURE_2D_BIT_EXT', 'GLX_TEXTURE_RECTANGLE_BIT_EXT', 'GLX_TEXTURE_1D_EXT', 'GLX_TEXTURE_2D_EXT', 'GLX_TEXTURE_RECTANGLE_EXT', 'GLX_FRONT_LEFT_EXT', 'GLX_FRONT_RIGHT_EXT', 'GLX_BACK_LEFT_EXT', 'GLX_BACK_RIGHT_EXT', 'GLX_FRONT_EXT', 'GLX_BACK_EXT', 'GLX_AUX0_EXT', 'GLX_AUX1_EXT', 'GLX_AUX2_EXT', 'GLX_AUX3_EXT', 'GLX_AUX4_EXT', 'GLX_AUX5_EXT', 'GLX_AUX6_EXT', 'GLX_AUX7_EXT', 'GLX_AUX8_EXT', 'GLX_AUX9_EXT', 'GLX_ARB_multisample', 'GLX_ARB_fbconfig_float', 'GLX_SGIS_multisample', 'GLX_EXT_visual_info', 'GLX_SGI_swap_control', 'glXSwapIntervalSGI', 'PFNGLXSWAPINTERVALSGIPROC', 'GLX_SGI_video_sync', 'glXGetVideoSyncSGI', 'glXWaitVideoSyncSGI', 'glXGetRefreshRateSGI', 'PFNGLXGETVIDEOSYNCSGIPROC', 'PFNGLXWAITVIDEOSYNCSGIPROC', 'PFNGLXGETREFRESHRATESGIPROC', 'GLX_SGI_make_current_read', 'glXMakeCurrentReadSGI', 'glXGetCurrentReadDrawableSGI', 'PFNGLXMAKECURRENTREADSGIPROC', 'PFNGLXGETCURRENTREADDRAWABLESGIPROC', 'GLX_SGIX_video_source', 'GLX_EXT_visual_rating', 'GLX_EXT_import_context', 'glXGetCurrentDisplayEXT', 'glXQueryContextInfoEXT', 'glXGetContextIDEXT', 'glXImportContextEXT', 'glXFreeContextEXT', 'PFNGLXGETCURRENTDISPLAYEXTPROC', 'PFNGLXQUERYCONTEXTINFOEXTPROC', 'PFNGLXGETCONTEXTIDEXTPROC', 'PFNGLXIMPORTCONTEXTEXTPROC', 'PFNGLXFREECONTEXTEXTPROC', 'GLX_SGIX_fbconfig', 'glXGetFBConfigAttribSGIX', 'glXChooseFBConfigSGIX', 'glXCreateGLXPixmapWithConfigSGIX', 'glXCreateContextWithConfigSGIX', 'glXGetVisualFromFBConfigSGIX', 'glXGetFBConfigFromVisualSGIX', 'PFNGLXGETFBCONFIGATTRIBSGIXPROC', 'PFNGLXCHOOSEFBCONFIGSGIXPROC', 'PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC', 'PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC', 'PFNGLXGETVISUALFROMFBCONFIGSGIXPROC', 'PFNGLXGETFBCONFIGFROMVISUALSGIXPROC', 'GLX_SGIX_pbuffer', 'glXCreateGLXPbufferSGIX', 'glXDestroyGLXPbufferSGIX', 'glXQueryGLXPbufferSGIX', 'glXSelectEventSGIX', 'glXGetSelectedEventSGIX', 'PFNGLXCREATEGLXPBUFFERSGIXPROC', 'PFNGLXDESTROYGLXPBUFFERSGIXPROC', 'PFNGLXQUERYGLXPBUFFERSGIXPROC', 'PFNGLXSELECTEVENTSGIXPROC', 'PFNGLXGETSELECTEDEVENTSGIXPROC', 'GLX_SGI_cushion', 'glXCushionSGI', 'PFNGLXCUSHIONSGIPROC', 'GLX_SGIX_video_resize', 'glXBindChannelToWindowSGIX', 'glXChannelRectSGIX', 'glXQueryChannelRectSGIX', 'glXQueryChannelDeltasSGIX', 'glXChannelRectSyncSGIX', 'PFNGLXBINDCHANNELTOWINDOWSGIXPROC', 'PFNGLXCHANNELRECTSGIXPROC', 'PFNGLXQUERYCHANNELRECTSGIXPROC', 'PFNGLXQUERYCHANNELDELTASSGIXPROC', 'PFNGLXCHANNELRECTSYNCSGIXPROC', 'GLX_SGIX_dmbuffer', 'GLX_SGIX_swap_group', 'glXJoinSwapGroupSGIX', 'PFNGLXJOINSWAPGROUPSGIXPROC', 'GLX_SGIX_swap_barrier', 'glXBindSwapBarrierSGIX', 'glXQueryMaxSwapBarriersSGIX', 'PFNGLXBINDSWAPBARRIERSGIXPROC', 'PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC', 'GLX_SUN_get_transparent_index', 'glXGetTransparentIndexSUN', 'PFNGLXGETTRANSPARENTINDEXSUNPROC', 'GLX_MESA_copy_sub_buffer', 'glXCopySubBufferMESA', 'PFNGLXCOPYSUBBUFFERMESAPROC', 'GLX_MESA_pixmap_colormap', 'glXCreateGLXPixmapMESA', 'PFNGLXCREATEGLXPIXMAPMESAPROC', 'GLX_MESA_release_buffers', 'glXReleaseBuffersMESA', 'PFNGLXRELEASEBUFFERSMESAPROC', 'GLX_MESA_set_3dfx_mode', 'glXSet3DfxModeMESA', 'PFNGLXSET3DFXMODEMESAPROC', 'GLX_SGIX_visual_select_group', 'GLX_OML_swap_method', 'GLX_OML_sync_control', 'glXGetSyncValuesOML', 'glXGetMscRateOML', 'glXSwapBuffersMscOML', 'glXWaitForMscOML', 'glXWaitForSbcOML', 'PFNGLXGETSYNCVALUESOMLPROC', 'PFNGLXGETMSCRATEOMLPROC', 'PFNGLXSWAPBUFFERSMSCOMLPROC', 'PFNGLXWAITFORMSCOMLPROC', 'PFNGLXWAITFORSBCOMLPROC', 'GLX_NV_float_buffer', 'GLX_SGIX_hyperpipe', 'GLXHyperpipeNetworkSGIX', 'GLXHyperpipeConfigSGIX', 'GLXPipeRect', 'GLXPipeRectLimits', 'glXQueryHyperpipeNetworkSGIX', 'glXHyperpipeConfigSGIX', 'glXQueryHyperpipeConfigSGIX', 'glXDestroyHyperpipeConfigSGIX', 'glXBindHyperpipeSGIX', 'glXQueryHyperpipeBestAttribSGIX', 'glXHyperpipeAttribSGIX', 'glXQueryHyperpipeAttribSGIX', 'PFNGLXQUERYHYPERPIPENETWORKSGIXPROC', 'PFNGLXHYPERPIPECONFIGSGIXPROC', 'PFNGLXQUERYHYPERPIPECONFIGSGIXPROC', 'PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC', 'PFNGLXBINDHYPERPIPESGIXPROC', 'PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC', 'PFNGLXHYPERPIPEATTRIBSGIXPROC', 'PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC', 'GLX_MESA_agp_offset', 'glXGetAGPOffsetMESA', 'PFNGLXGETAGPOFFSETMESAPROC', 'GLX_NV_vertex_array_range', 'glXAllocateMemoryNV', 'glXFreeMemoryNV', 'PFNGLXALLOCATEMEMORYNVPROC', 'PFNGLXFREEMEMORYNVPROC', 'GLX_NV_swap_group', 'glXJoinSwapGroupNV', 'glXBindSwapBarrierNV', 'glXQuerySwapGroupNV', 'glXQueryMaxSwapGroupsNV', 'glXQueryFrameCountNV', 'glXResetFrameCountNV', 'PFNGLXJOINSWAPGROUPNVPROC', 'PFNGLXBINDSWAPBARRIERNVPROC', 'PFNGLXQUERYSWAPGROUPNVPROC', 'PFNGLXQUERYMAXSWAPGROUPSNVPROC', 'PFNGLXQUERYFRAMECOUNTNVPROC', 'PFNGLXRESETFRAMECOUNTNVPROC', 'GLX_NV_video_out', 'glXGetVideoDeviceNV', 'glXReleaseVideoDeviceNV', 'glXBindVideoImageNV', 'glXReleaseVideoImageNV', 'glXSendPbufferToVideoNV', 'glXGetVideoInfoNV', 'PFNGLXGETVIDEODEVICENVPROC', 'PFNGLXRELEASEVIDEODEVICENVPROC', 'PFNGLXBINDVIDEOIMAGENVPROC', 'PFNGLXRELEASEVIDEOIMAGENVPROC', 'PFNGLXSENDPBUFFERTOVIDEONVPROC', 'PFNGLXGETVIDEOINFONVPROC', 'glXBindTexImageEXT', 'glXReleaseTextImageEXT', 'PFNGLXBINDTEXIMAGEEXTPROC', 'PFNGLXRELEASETEXIMAGEEXTPROC'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://developer.download.nvidia.com/opengl/includes/glext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GL as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by gengl.py. # Wrapper for http://developer.download.nvidia.com/opengl/includes/glext.h # ARB_multitexture (/usr/include/GL/gl.h:1962) GL_GLEXT_VERSION = 44 # GL/glext.h:74 # VERSION_1_2 (GL/glext.h:76) # ARB_imaging (GL/glext.h:120) # VERSION_1_3 (GL/glext.h:198) # VERSION_1_4 (GL/glext.h:297) GL_BLEND_DST_RGB = 32968 # GL/glext.h:298 GL_BLEND_SRC_RGB = 32969 # GL/glext.h:299 GL_BLEND_DST_ALPHA = 32970 # GL/glext.h:300 GL_BLEND_SRC_ALPHA = 32971 # GL/glext.h:301 GL_POINT_SIZE_MIN = 33062 # GL/glext.h:302 GL_POINT_SIZE_MAX = 33063 # GL/glext.h:303 GL_POINT_FADE_THRESHOLD_SIZE = 33064 # GL/glext.h:304 GL_POINT_DISTANCE_ATTENUATION = 33065 # GL/glext.h:305 GL_GENERATE_MIPMAP = 33169 # GL/glext.h:306 GL_GENERATE_MIPMAP_HINT = 33170 # GL/glext.h:307 GL_DEPTH_COMPONENT16 = 33189 # GL/glext.h:308 GL_DEPTH_COMPONENT24 = 33190 # GL/glext.h:309 GL_DEPTH_COMPONENT32 = 33191 # GL/glext.h:310 GL_MIRRORED_REPEAT = 33648 # GL/glext.h:311 GL_FOG_COORDINATE_SOURCE = 33872 # GL/glext.h:312 GL_FOG_COORDINATE = 33873 # GL/glext.h:313 GL_FRAGMENT_DEPTH = 33874 # GL/glext.h:314 GL_CURRENT_FOG_COORDINATE = 33875 # GL/glext.h:315 GL_FOG_COORDINATE_ARRAY_TYPE = 33876 # GL/glext.h:316 GL_FOG_COORDINATE_ARRAY_STRIDE = 33877 # GL/glext.h:317 GL_FOG_COORDINATE_ARRAY_POINTER = 33878 # GL/glext.h:318 GL_FOG_COORDINATE_ARRAY = 33879 # GL/glext.h:319 GL_COLOR_SUM = 33880 # GL/glext.h:320 GL_CURRENT_SECONDARY_COLOR = 33881 # GL/glext.h:321 GL_SECONDARY_COLOR_ARRAY_SIZE = 33882 # GL/glext.h:322 GL_SECONDARY_COLOR_ARRAY_TYPE = 33883 # GL/glext.h:323 GL_SECONDARY_COLOR_ARRAY_STRIDE = 33884 # GL/glext.h:324 GL_SECONDARY_COLOR_ARRAY_POINTER = 33885 # GL/glext.h:325 GL_SECONDARY_COLOR_ARRAY = 33886 # GL/glext.h:326 GL_MAX_TEXTURE_LOD_BIAS = 34045 # GL/glext.h:327 GL_TEXTURE_FILTER_CONTROL = 34048 # GL/glext.h:328 GL_TEXTURE_LOD_BIAS = 34049 # GL/glext.h:329 GL_INCR_WRAP = 34055 # GL/glext.h:330 GL_DECR_WRAP = 34056 # GL/glext.h:331 GL_TEXTURE_DEPTH_SIZE = 34890 # GL/glext.h:332 GL_DEPTH_TEXTURE_MODE = 34891 # GL/glext.h:333 GL_TEXTURE_COMPARE_MODE = 34892 # GL/glext.h:334 GL_TEXTURE_COMPARE_FUNC = 34893 # GL/glext.h:335 GL_COMPARE_R_TO_TEXTURE = 34894 # GL/glext.h:336 # VERSION_1_5 (GL/glext.h:339) GL_BUFFER_SIZE = 34660 # GL/glext.h:340 GL_BUFFER_USAGE = 34661 # GL/glext.h:341 GL_QUERY_COUNTER_BITS = 34916 # GL/glext.h:342 GL_CURRENT_QUERY = 34917 # GL/glext.h:343 GL_QUERY_RESULT = 34918 # GL/glext.h:344 GL_QUERY_RESULT_AVAILABLE = 34919 # GL/glext.h:345 GL_ARRAY_BUFFER = 34962 # GL/glext.h:346 GL_ELEMENT_ARRAY_BUFFER = 34963 # GL/glext.h:347 GL_ARRAY_BUFFER_BINDING = 34964 # GL/glext.h:348 GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965 # GL/glext.h:349 GL_VERTEX_ARRAY_BUFFER_BINDING = 34966 # GL/glext.h:350 GL_NORMAL_ARRAY_BUFFER_BINDING = 34967 # GL/glext.h:351 GL_COLOR_ARRAY_BUFFER_BINDING = 34968 # GL/glext.h:352 GL_INDEX_ARRAY_BUFFER_BINDING = 34969 # GL/glext.h:353 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 34970 # GL/glext.h:354 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 34971 # GL/glext.h:355 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 34972 # GL/glext.h:356 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:357 GL_WEIGHT_ARRAY_BUFFER_BINDING = 34974 # GL/glext.h:358 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975 # GL/glext.h:359 GL_READ_ONLY = 35000 # GL/glext.h:360 GL_WRITE_ONLY = 35001 # GL/glext.h:361 GL_READ_WRITE = 35002 # GL/glext.h:362 GL_BUFFER_ACCESS = 35003 # GL/glext.h:363 GL_BUFFER_MAPPED = 35004 # GL/glext.h:364 GL_BUFFER_MAP_POINTER = 35005 # GL/glext.h:365 GL_STREAM_DRAW = 35040 # GL/glext.h:366 GL_STREAM_READ = 35041 # GL/glext.h:367 GL_STREAM_COPY = 35042 # GL/glext.h:368 GL_STATIC_DRAW = 35044 # GL/glext.h:369 GL_STATIC_READ = 35045 # GL/glext.h:370 GL_STATIC_COPY = 35046 # GL/glext.h:371 GL_DYNAMIC_DRAW = 35048 # GL/glext.h:372 GL_DYNAMIC_READ = 35049 # GL/glext.h:373 GL_DYNAMIC_COPY = 35050 # GL/glext.h:374 GL_SAMPLES_PASSED = 35092 # GL/glext.h:375 GL_FOG_COORD_SRC = 33872 # GL/glext.h:376 GL_FOG_COORD = 33873 # GL/glext.h:377 GL_CURRENT_FOG_COORD = 33875 # GL/glext.h:378 GL_FOG_COORD_ARRAY_TYPE = 33876 # GL/glext.h:379 GL_FOG_COORD_ARRAY_STRIDE = 33877 # GL/glext.h:380 GL_FOG_COORD_ARRAY_POINTER = 33878 # GL/glext.h:381 GL_FOG_COORD_ARRAY = 33879 # GL/glext.h:382 GL_FOG_COORD_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:383 GL_SRC0_RGB = 34176 # GL/glext.h:384 GL_SRC1_RGB = 34177 # GL/glext.h:385 GL_SRC2_RGB = 34178 # GL/glext.h:386 GL_SRC0_ALPHA = 34184 # GL/glext.h:387 GL_SRC1_ALPHA = 34185 # GL/glext.h:388 GL_SRC2_ALPHA = 34186 # GL/glext.h:389 # VERSION_2_0 (GL/glext.h:392) GL_BLEND_EQUATION_RGB = 32777 # GL/glext.h:393 GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338 # GL/glext.h:394 GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339 # GL/glext.h:395 GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340 # GL/glext.h:396 GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341 # GL/glext.h:397 GL_CURRENT_VERTEX_ATTRIB = 34342 # GL/glext.h:398 GL_VERTEX_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:399 GL_VERTEX_PROGRAM_TWO_SIDE = 34371 # GL/glext.h:400 GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373 # GL/glext.h:401 GL_STENCIL_BACK_FUNC = 34816 # GL/glext.h:402 GL_STENCIL_BACK_FAIL = 34817 # GL/glext.h:403 GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818 # GL/glext.h:404 GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819 # GL/glext.h:405 GL_MAX_DRAW_BUFFERS = 34852 # GL/glext.h:406 GL_DRAW_BUFFER0 = 34853 # GL/glext.h:407 GL_DRAW_BUFFER1 = 34854 # GL/glext.h:408 GL_DRAW_BUFFER2 = 34855 # GL/glext.h:409 GL_DRAW_BUFFER3 = 34856 # GL/glext.h:410 GL_DRAW_BUFFER4 = 34857 # GL/glext.h:411 GL_DRAW_BUFFER5 = 34858 # GL/glext.h:412 GL_DRAW_BUFFER6 = 34859 # GL/glext.h:413 GL_DRAW_BUFFER7 = 34860 # GL/glext.h:414 GL_DRAW_BUFFER8 = 34861 # GL/glext.h:415 GL_DRAW_BUFFER9 = 34862 # GL/glext.h:416 GL_DRAW_BUFFER10 = 34863 # GL/glext.h:417 GL_DRAW_BUFFER11 = 34864 # GL/glext.h:418 GL_DRAW_BUFFER12 = 34865 # GL/glext.h:419 GL_DRAW_BUFFER13 = 34866 # GL/glext.h:420 GL_DRAW_BUFFER14 = 34867 # GL/glext.h:421 GL_DRAW_BUFFER15 = 34868 # GL/glext.h:422 GL_BLEND_EQUATION_ALPHA = 34877 # GL/glext.h:423 GL_POINT_SPRITE = 34913 # GL/glext.h:424 GL_COORD_REPLACE = 34914 # GL/glext.h:425 GL_MAX_VERTEX_ATTRIBS = 34921 # GL/glext.h:426 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922 # GL/glext.h:427 GL_MAX_TEXTURE_COORDS = 34929 # GL/glext.h:428 GL_MAX_TEXTURE_IMAGE_UNITS = 34930 # GL/glext.h:429 GL_FRAGMENT_SHADER = 35632 # GL/glext.h:430 GL_VERTEX_SHADER = 35633 # GL/glext.h:431 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657 # GL/glext.h:432 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658 # GL/glext.h:433 GL_MAX_VARYING_FLOATS = 35659 # GL/glext.h:434 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660 # GL/glext.h:435 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661 # GL/glext.h:436 GL_SHADER_TYPE = 35663 # GL/glext.h:437 GL_FLOAT_VEC2 = 35664 # GL/glext.h:438 GL_FLOAT_VEC3 = 35665 # GL/glext.h:439 GL_FLOAT_VEC4 = 35666 # GL/glext.h:440 GL_INT_VEC2 = 35667 # GL/glext.h:441 GL_INT_VEC3 = 35668 # GL/glext.h:442 GL_INT_VEC4 = 35669 # GL/glext.h:443 GL_BOOL = 35670 # GL/glext.h:444 GL_BOOL_VEC2 = 35671 # GL/glext.h:445 GL_BOOL_VEC3 = 35672 # GL/glext.h:446 GL_BOOL_VEC4 = 35673 # GL/glext.h:447 GL_FLOAT_MAT2 = 35674 # GL/glext.h:448 GL_FLOAT_MAT3 = 35675 # GL/glext.h:449 GL_FLOAT_MAT4 = 35676 # GL/glext.h:450 GL_SAMPLER_1D = 35677 # GL/glext.h:451 GL_SAMPLER_2D = 35678 # GL/glext.h:452 GL_SAMPLER_3D = 35679 # GL/glext.h:453 GL_SAMPLER_CUBE = 35680 # GL/glext.h:454 GL_SAMPLER_1D_SHADOW = 35681 # GL/glext.h:455 GL_SAMPLER_2D_SHADOW = 35682 # GL/glext.h:456 GL_DELETE_STATUS = 35712 # GL/glext.h:457 GL_COMPILE_STATUS = 35713 # GL/glext.h:458 GL_LINK_STATUS = 35714 # GL/glext.h:459 GL_VALIDATE_STATUS = 35715 # GL/glext.h:460 GL_INFO_LOG_LENGTH = 35716 # GL/glext.h:461 GL_ATTACHED_SHADERS = 35717 # GL/glext.h:462 GL_ACTIVE_UNIFORMS = 35718 # GL/glext.h:463 GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719 # GL/glext.h:464 GL_SHADER_SOURCE_LENGTH = 35720 # GL/glext.h:465 GL_ACTIVE_ATTRIBUTES = 35721 # GL/glext.h:466 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722 # GL/glext.h:467 GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723 # GL/glext.h:468 GL_SHADING_LANGUAGE_VERSION = 35724 # GL/glext.h:469 GL_CURRENT_PROGRAM = 35725 # GL/glext.h:470 GL_POINT_SPRITE_COORD_ORIGIN = 36000 # GL/glext.h:471 GL_LOWER_LEFT = 36001 # GL/glext.h:472 GL_UPPER_LEFT = 36002 # GL/glext.h:473 GL_STENCIL_BACK_REF = 36003 # GL/glext.h:474 GL_STENCIL_BACK_VALUE_MASK = 36004 # GL/glext.h:475 GL_STENCIL_BACK_WRITEMASK = 36005 # GL/glext.h:476 # VERSION_2_1 (GL/glext.h:479) GL_PIXEL_PACK_BUFFER = 35051 # GL/glext.h:480 GL_PIXEL_UNPACK_BUFFER = 35052 # GL/glext.h:481 GL_PIXEL_PACK_BUFFER_BINDING = 35053 # GL/glext.h:482 GL_PIXEL_UNPACK_BUFFER_BINDING = 35055 # GL/glext.h:483 GL_SRGB = 35904 # GL/glext.h:484 GL_SRGB8 = 35905 # GL/glext.h:485 GL_SRGB_ALPHA = 35906 # GL/glext.h:486 GL_SRGB8_ALPHA8 = 35907 # GL/glext.h:487 GL_SLUMINANCE_ALPHA = 35908 # GL/glext.h:488 GL_SLUMINANCE8_ALPHA8 = 35909 # GL/glext.h:489 GL_SLUMINANCE = 35910 # GL/glext.h:490 GL_SLUMINANCE8 = 35911 # GL/glext.h:491 GL_COMPRESSED_SRGB = 35912 # GL/glext.h:492 GL_COMPRESSED_SRGB_ALPHA = 35913 # GL/glext.h:493 GL_COMPRESSED_SLUMINANCE = 35914 # GL/glext.h:494 GL_COMPRESSED_SLUMINANCE_ALPHA = 35915 # GL/glext.h:495 GL_FLOAT_MAT2x3 = 35685 # GL/glext.h:496 GL_FLOAT_MAT2x4 = 35686 # GL/glext.h:497 GL_FLOAT_MAT3x2 = 35687 # GL/glext.h:498 GL_FLOAT_MAT3x4 = 35688 # GL/glext.h:499 GL_FLOAT_MAT4x2 = 35689 # GL/glext.h:500 GL_FLOAT_MAT4x3 = 35690 # GL/glext.h:501 GL_CURRENT_RASTER_SECONDARY_COLOR = 33887 # GL/glext.h:502 # VERSION_3_0 (GL/glext.h:505) GL_CLIP_DISTANCE0 = 12288 # GL/glext.h:507 GL_CLIP_DISTANCE1 = 12289 # GL/glext.h:508 GL_CLIP_DISTANCE2 = 12290 # GL/glext.h:509 GL_CLIP_DISTANCE3 = 12291 # GL/glext.h:510 GL_CLIP_DISTANCE4 = 12292 # GL/glext.h:511 GL_CLIP_DISTANCE5 = 12293 # GL/glext.h:512 GL_MAX_CLIP_DISTANCES = 3378 # GL/glext.h:513 GL_MAJOR_VERSION = 33307 # GL/glext.h:514 GL_MINOR_VERSION = 33308 # GL/glext.h:515 GL_NUM_EXTENSIONS = 33309 # GL/glext.h:516 GL_CONTEXT_FLAGS = 33310 # GL/glext.h:517 GL_DEPTH_BUFFER = 33315 # GL/glext.h:518 GL_STENCIL_BUFFER = 33316 # GL/glext.h:519 GL_COMPRESSED_RED = 33317 # GL/glext.h:520 GL_COMPRESSED_RG = 33318 # GL/glext.h:521 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1 # GL/glext.h:522 GL_RGBA32F = 34836 # GL/glext.h:523 GL_RGB32F = 34837 # GL/glext.h:524 GL_RGBA16F = 34842 # GL/glext.h:525 GL_RGB16F = 34843 # GL/glext.h:526 GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069 # GL/glext.h:527 GL_MAX_ARRAY_TEXTURE_LAYERS = 35071 # GL/glext.h:528 GL_MIN_PROGRAM_TEXEL_OFFSET = 35076 # GL/glext.h:529 GL_MAX_PROGRAM_TEXEL_OFFSET = 35077 # GL/glext.h:530 GL_CLAMP_VERTEX_COLOR = 35098 # GL/glext.h:531 GL_CLAMP_FRAGMENT_COLOR = 35099 # GL/glext.h:532 GL_CLAMP_READ_COLOR = 35100 # GL/glext.h:533 GL_FIXED_ONLY = 35101 # GL/glext.h:534 GL_MAX_VARYING_COMPONENTS = 35659 # GL/glext.h:535 GL_TEXTURE_RED_TYPE = 35856 # GL/glext.h:536 GL_TEXTURE_GREEN_TYPE = 35857 # GL/glext.h:537 GL_TEXTURE_BLUE_TYPE = 35858 # GL/glext.h:538 GL_TEXTURE_ALPHA_TYPE = 35859 # GL/glext.h:539 GL_TEXTURE_LUMINANCE_TYPE = 35860 # GL/glext.h:540 GL_TEXTURE_INTENSITY_TYPE = 35861 # GL/glext.h:541 GL_TEXTURE_DEPTH_TYPE = 35862 # GL/glext.h:542 GL_UNSIGNED_NORMALIZED = 35863 # GL/glext.h:543 GL_TEXTURE_1D_ARRAY = 35864 # GL/glext.h:544 GL_PROXY_TEXTURE_1D_ARRAY = 35865 # GL/glext.h:545 GL_TEXTURE_2D_ARRAY = 35866 # GL/glext.h:546 GL_PROXY_TEXTURE_2D_ARRAY = 35867 # GL/glext.h:547 GL_TEXTURE_BINDING_1D_ARRAY = 35868 # GL/glext.h:548 GL_TEXTURE_BINDING_2D_ARRAY = 35869 # GL/glext.h:549 GL_R11F_G11F_B10F = 35898 # GL/glext.h:550 GL_UNSIGNED_INT_10F_11F_11F_REV = 35899 # GL/glext.h:551 GL_RGB9_E5 = 35901 # GL/glext.h:552 GL_UNSIGNED_INT_5_9_9_9_REV = 35902 # GL/glext.h:553 GL_TEXTURE_SHARED_SIZE = 35903 # GL/glext.h:554 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958 # GL/glext.h:555 GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967 # GL/glext.h:556 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968 # GL/glext.h:557 GL_TRANSFORM_FEEDBACK_VARYINGS = 35971 # GL/glext.h:558 GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972 # GL/glext.h:559 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973 # GL/glext.h:560 GL_PRIMITIVES_GENERATED = 35975 # GL/glext.h:561 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976 # GL/glext.h:562 GL_RASTERIZER_DISCARD = 35977 # GL/glext.h:563 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978 # GL/glext.h:564 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979 # GL/glext.h:565 GL_INTERLEAVED_ATTRIBS = 35980 # GL/glext.h:566 GL_SEPARATE_ATTRIBS = 35981 # GL/glext.h:567 GL_TRANSFORM_FEEDBACK_BUFFER = 35982 # GL/glext.h:568 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983 # GL/glext.h:569 GL_RGBA32UI = 36208 # GL/glext.h:570 GL_RGB32UI = 36209 # GL/glext.h:571 GL_RGBA16UI = 36214 # GL/glext.h:572 GL_RGB16UI = 36215 # GL/glext.h:573 GL_RGBA8UI = 36220 # GL/glext.h:574 GL_RGB8UI = 36221 # GL/glext.h:575 GL_RGBA32I = 36226 # GL/glext.h:576 GL_RGB32I = 36227 # GL/glext.h:577 GL_RGBA16I = 36232 # GL/glext.h:578 GL_RGB16I = 36233 # GL/glext.h:579 GL_RGBA8I = 36238 # GL/glext.h:580 GL_RGB8I = 36239 # GL/glext.h:581 GL_RED_INTEGER = 36244 # GL/glext.h:582 GL_GREEN_INTEGER = 36245 # GL/glext.h:583 GL_BLUE_INTEGER = 36246 # GL/glext.h:584 GL_ALPHA_INTEGER = 36247 # GL/glext.h:585 GL_RGB_INTEGER = 36248 # GL/glext.h:586 GL_RGBA_INTEGER = 36249 # GL/glext.h:587 GL_BGR_INTEGER = 36250 # GL/glext.h:588 GL_BGRA_INTEGER = 36251 # GL/glext.h:589 GL_SAMPLER_1D_ARRAY = 36288 # GL/glext.h:590 GL_SAMPLER_2D_ARRAY = 36289 # GL/glext.h:591 GL_SAMPLER_1D_ARRAY_SHADOW = 36291 # GL/glext.h:592 GL_SAMPLER_2D_ARRAY_SHADOW = 36292 # GL/glext.h:593 GL_SAMPLER_CUBE_SHADOW = 36293 # GL/glext.h:594 GL_UNSIGNED_INT_VEC2 = 36294 # GL/glext.h:595 GL_UNSIGNED_INT_VEC3 = 36295 # GL/glext.h:596 GL_UNSIGNED_INT_VEC4 = 36296 # GL/glext.h:597 GL_INT_SAMPLER_1D = 36297 # GL/glext.h:598 GL_INT_SAMPLER_2D = 36298 # GL/glext.h:599 GL_INT_SAMPLER_3D = 36299 # GL/glext.h:600 GL_INT_SAMPLER_CUBE = 36300 # GL/glext.h:601 GL_INT_SAMPLER_1D_ARRAY = 36302 # GL/glext.h:602 GL_INT_SAMPLER_2D_ARRAY = 36303 # GL/glext.h:603 GL_UNSIGNED_INT_SAMPLER_1D = 36305 # GL/glext.h:604 GL_UNSIGNED_INT_SAMPLER_2D = 36306 # GL/glext.h:605 GL_UNSIGNED_INT_SAMPLER_3D = 36307 # GL/glext.h:606 GL_UNSIGNED_INT_SAMPLER_CUBE = 36308 # GL/glext.h:607 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310 # GL/glext.h:608 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311 # GL/glext.h:609 GL_QUERY_WAIT = 36371 # GL/glext.h:610 GL_QUERY_NO_WAIT = 36372 # GL/glext.h:611 GL_QUERY_BY_REGION_WAIT = 36373 # GL/glext.h:612 GL_QUERY_BY_REGION_NO_WAIT = 36374 # GL/glext.h:613 # ARB_multitexture (GL/glext.h:742) # ARB_transpose_matrix (GL/glext.h:780) GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 34019 # GL/glext.h:781 GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 34020 # GL/glext.h:782 GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 34021 # GL/glext.h:783 GL_TRANSPOSE_COLOR_MATRIX_ARB = 34022 # GL/glext.h:784 # ARB_multisample (GL/glext.h:787) GL_MULTISAMPLE_ARB = 32925 # GL/glext.h:788 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 32926 # GL/glext.h:789 GL_SAMPLE_ALPHA_TO_ONE_ARB = 32927 # GL/glext.h:790 GL_SAMPLE_COVERAGE_ARB = 32928 # GL/glext.h:791 GL_SAMPLE_BUFFERS_ARB = 32936 # GL/glext.h:792 GL_SAMPLES_ARB = 32937 # GL/glext.h:793 GL_SAMPLE_COVERAGE_VALUE_ARB = 32938 # GL/glext.h:794 GL_SAMPLE_COVERAGE_INVERT_ARB = 32939 # GL/glext.h:795 GL_MULTISAMPLE_BIT_ARB = 536870912 # GL/glext.h:796 # ARB_texture_env_add (GL/glext.h:799) # ARB_texture_cube_map (GL/glext.h:802) GL_NORMAL_MAP_ARB = 34065 # GL/glext.h:803 GL_REFLECTION_MAP_ARB = 34066 # GL/glext.h:804 GL_TEXTURE_CUBE_MAP_ARB = 34067 # GL/glext.h:805 GL_TEXTURE_BINDING_CUBE_MAP_ARB = 34068 # GL/glext.h:806 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 34069 # GL/glext.h:807 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 34070 # GL/glext.h:808 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 34071 # GL/glext.h:809 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 34072 # GL/glext.h:810 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 34073 # GL/glext.h:811 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 34074 # GL/glext.h:812 GL_PROXY_TEXTURE_CUBE_MAP_ARB = 34075 # GL/glext.h:813 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 34076 # GL/glext.h:814 # ARB_texture_compression (GL/glext.h:817) GL_COMPRESSED_ALPHA_ARB = 34025 # GL/glext.h:818 GL_COMPRESSED_LUMINANCE_ARB = 34026 # GL/glext.h:819 GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 34027 # GL/glext.h:820 GL_COMPRESSED_INTENSITY_ARB = 34028 # GL/glext.h:821 GL_COMPRESSED_RGB_ARB = 34029 # GL/glext.h:822 GL_COMPRESSED_RGBA_ARB = 34030 # GL/glext.h:823 GL_TEXTURE_COMPRESSION_HINT_ARB = 34031 # GL/glext.h:824 GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 34464 # GL/glext.h:825 GL_TEXTURE_COMPRESSED_ARB = 34465 # GL/glext.h:826 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 34466 # GL/glext.h:827 GL_COMPRESSED_TEXTURE_FORMATS_ARB = 34467 # GL/glext.h:828 # ARB_texture_border_clamp (GL/glext.h:831) GL_CLAMP_TO_BORDER_ARB = 33069 # GL/glext.h:832 # ARB_point_parameters (GL/glext.h:835) GL_POINT_SIZE_MIN_ARB = 33062 # GL/glext.h:836 GL_POINT_SIZE_MAX_ARB = 33063 # GL/glext.h:837 GL_POINT_FADE_THRESHOLD_SIZE_ARB = 33064 # GL/glext.h:838 GL_POINT_DISTANCE_ATTENUATION_ARB = 33065 # GL/glext.h:839 # ARB_vertex_blend (GL/glext.h:842) GL_MAX_VERTEX_UNITS_ARB = 34468 # GL/glext.h:843 GL_ACTIVE_VERTEX_UNITS_ARB = 34469 # GL/glext.h:844 GL_WEIGHT_SUM_UNITY_ARB = 34470 # GL/glext.h:845 GL_VERTEX_BLEND_ARB = 34471 # GL/glext.h:846 GL_CURRENT_WEIGHT_ARB = 34472 # GL/glext.h:847 GL_WEIGHT_ARRAY_TYPE_ARB = 34473 # GL/glext.h:848 GL_WEIGHT_ARRAY_STRIDE_ARB = 34474 # GL/glext.h:849 GL_WEIGHT_ARRAY_SIZE_ARB = 34475 # GL/glext.h:850 GL_WEIGHT_ARRAY_POINTER_ARB = 34476 # GL/glext.h:851 GL_WEIGHT_ARRAY_ARB = 34477 # GL/glext.h:852 GL_MODELVIEW0_ARB = 5888 # GL/glext.h:853 GL_MODELVIEW1_ARB = 34058 # GL/glext.h:854 GL_MODELVIEW2_ARB = 34594 # GL/glext.h:855 GL_MODELVIEW3_ARB = 34595 # GL/glext.h:856 GL_MODELVIEW4_ARB = 34596 # GL/glext.h:857 GL_MODELVIEW5_ARB = 34597 # GL/glext.h:858 GL_MODELVIEW6_ARB = 34598 # GL/glext.h:859 GL_MODELVIEW7_ARB = 34599 # GL/glext.h:860 GL_MODELVIEW8_ARB = 34600 # GL/glext.h:861 GL_MODELVIEW9_ARB = 34601 # GL/glext.h:862 GL_MODELVIEW10_ARB = 34602 # GL/glext.h:863 GL_MODELVIEW11_ARB = 34603 # GL/glext.h:864 GL_MODELVIEW12_ARB = 34604 # GL/glext.h:865 GL_MODELVIEW13_ARB = 34605 # GL/glext.h:866 GL_MODELVIEW14_ARB = 34606 # GL/glext.h:867 GL_MODELVIEW15_ARB = 34607 # GL/glext.h:868 GL_MODELVIEW16_ARB = 34608 # GL/glext.h:869 GL_MODELVIEW17_ARB = 34609 # GL/glext.h:870 GL_MODELVIEW18_ARB = 34610 # GL/glext.h:871 GL_MODELVIEW19_ARB = 34611 # GL/glext.h:872 GL_MODELVIEW20_ARB = 34612 # GL/glext.h:873 GL_MODELVIEW21_ARB = 34613 # GL/glext.h:874 GL_MODELVIEW22_ARB = 34614 # GL/glext.h:875 GL_MODELVIEW23_ARB = 34615 # GL/glext.h:876 GL_MODELVIEW24_ARB = 34616 # GL/glext.h:877 GL_MODELVIEW25_ARB = 34617 # GL/glext.h:878 GL_MODELVIEW26_ARB = 34618 # GL/glext.h:879 GL_MODELVIEW27_ARB = 34619 # GL/glext.h:880 GL_MODELVIEW28_ARB = 34620 # GL/glext.h:881 GL_MODELVIEW29_ARB = 34621 # GL/glext.h:882 GL_MODELVIEW30_ARB = 34622 # GL/glext.h:883 GL_MODELVIEW31_ARB = 34623 # GL/glext.h:884 # ARB_matrix_palette (GL/glext.h:887) GL_MATRIX_PALETTE_ARB = 34880 # GL/glext.h:888 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 34881 # GL/glext.h:889 GL_MAX_PALETTE_MATRICES_ARB = 34882 # GL/glext.h:890 GL_CURRENT_PALETTE_MATRIX_ARB = 34883 # GL/glext.h:891 GL_MATRIX_INDEX_ARRAY_ARB = 34884 # GL/glext.h:892 GL_CURRENT_MATRIX_INDEX_ARB = 34885 # GL/glext.h:893 GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 34886 # GL/glext.h:894 GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 34887 # GL/glext.h:895 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 34888 # GL/glext.h:896 GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 34889 # GL/glext.h:897 # ARB_texture_env_combine (GL/glext.h:900) GL_COMBINE_ARB = 34160 # GL/glext.h:901 GL_COMBINE_RGB_ARB = 34161 # GL/glext.h:902 GL_COMBINE_ALPHA_ARB = 34162 # GL/glext.h:903 GL_SOURCE0_RGB_ARB = 34176 # GL/glext.h:904 GL_SOURCE1_RGB_ARB = 34177 # GL/glext.h:905 GL_SOURCE2_RGB_ARB = 34178 # GL/glext.h:906 GL_SOURCE0_ALPHA_ARB = 34184 # GL/glext.h:907 GL_SOURCE1_ALPHA_ARB = 34185 # GL/glext.h:908 GL_SOURCE2_ALPHA_ARB = 34186 # GL/glext.h:909 GL_OPERAND0_RGB_ARB = 34192 # GL/glext.h:910 GL_OPERAND1_RGB_ARB = 34193 # GL/glext.h:911 GL_OPERAND2_RGB_ARB = 34194 # GL/glext.h:912 GL_OPERAND0_ALPHA_ARB = 34200 # GL/glext.h:913 GL_OPERAND1_ALPHA_ARB = 34201 # GL/glext.h:914 GL_OPERAND2_ALPHA_ARB = 34202 # GL/glext.h:915 GL_RGB_SCALE_ARB = 34163 # GL/glext.h:916 GL_ADD_SIGNED_ARB = 34164 # GL/glext.h:917 GL_INTERPOLATE_ARB = 34165 # GL/glext.h:918 GL_SUBTRACT_ARB = 34023 # GL/glext.h:919 GL_CONSTANT_ARB = 34166 # GL/glext.h:920 GL_PRIMARY_COLOR_ARB = 34167 # GL/glext.h:921 GL_PREVIOUS_ARB = 34168 # GL/glext.h:922 # ARB_texture_env_crossbar (GL/glext.h:925) # ARB_texture_env_dot3 (GL/glext.h:928) GL_DOT3_RGB_ARB = 34478 # GL/glext.h:929 GL_DOT3_RGBA_ARB = 34479 # GL/glext.h:930 # ARB_texture_mirrored_repeat (GL/glext.h:933) GL_MIRRORED_REPEAT_ARB = 33648 # GL/glext.h:934 # ARB_depth_texture (GL/glext.h:937) GL_DEPTH_COMPONENT16_ARB = 33189 # GL/glext.h:938 GL_DEPTH_COMPONENT24_ARB = 33190 # GL/glext.h:939 GL_DEPTH_COMPONENT32_ARB = 33191 # GL/glext.h:940 GL_TEXTURE_DEPTH_SIZE_ARB = 34890 # GL/glext.h:941 GL_DEPTH_TEXTURE_MODE_ARB = 34891 # GL/glext.h:942 # ARB_shadow (GL/glext.h:945) GL_TEXTURE_COMPARE_MODE_ARB = 34892 # GL/glext.h:946 GL_TEXTURE_COMPARE_FUNC_ARB = 34893 # GL/glext.h:947 GL_COMPARE_R_TO_TEXTURE_ARB = 34894 # GL/glext.h:948 # ARB_shadow_ambient (GL/glext.h:951) GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 32959 # GL/glext.h:952 # ARB_window_pos (GL/glext.h:955) # ARB_vertex_program (GL/glext.h:958) GL_COLOR_SUM_ARB = 33880 # GL/glext.h:959 GL_VERTEX_PROGRAM_ARB = 34336 # GL/glext.h:960 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 34338 # GL/glext.h:961 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 34339 # GL/glext.h:962 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 34340 # GL/glext.h:963 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 34341 # GL/glext.h:964 GL_CURRENT_VERTEX_ATTRIB_ARB = 34342 # GL/glext.h:965 GL_PROGRAM_LENGTH_ARB = 34343 # GL/glext.h:966 GL_PROGRAM_STRING_ARB = 34344 # GL/glext.h:967 GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 34350 # GL/glext.h:968 GL_MAX_PROGRAM_MATRICES_ARB = 34351 # GL/glext.h:969 GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 34368 # GL/glext.h:970 GL_CURRENT_MATRIX_ARB = 34369 # GL/glext.h:971 GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:972 GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 34371 # GL/glext.h:973 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 34373 # GL/glext.h:974 GL_PROGRAM_ERROR_POSITION_ARB = 34379 # GL/glext.h:975 GL_PROGRAM_BINDING_ARB = 34423 # GL/glext.h:976 GL_MAX_VERTEX_ATTRIBS_ARB = 34921 # GL/glext.h:977 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 34922 # GL/glext.h:978 GL_PROGRAM_ERROR_STRING_ARB = 34932 # GL/glext.h:979 GL_PROGRAM_FORMAT_ASCII_ARB = 34933 # GL/glext.h:980 GL_PROGRAM_FORMAT_ARB = 34934 # GL/glext.h:981 GL_PROGRAM_INSTRUCTIONS_ARB = 34976 # GL/glext.h:982 GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 34977 # GL/glext.h:983 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34978 # GL/glext.h:984 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34979 # GL/glext.h:985 GL_PROGRAM_TEMPORARIES_ARB = 34980 # GL/glext.h:986 GL_MAX_PROGRAM_TEMPORARIES_ARB = 34981 # GL/glext.h:987 GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 34982 # GL/glext.h:988 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 34983 # GL/glext.h:989 GL_PROGRAM_PARAMETERS_ARB = 34984 # GL/glext.h:990 GL_MAX_PROGRAM_PARAMETERS_ARB = 34985 # GL/glext.h:991 GL_PROGRAM_NATIVE_PARAMETERS_ARB = 34986 # GL/glext.h:992 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 34987 # GL/glext.h:993 GL_PROGRAM_ATTRIBS_ARB = 34988 # GL/glext.h:994 GL_MAX_PROGRAM_ATTRIBS_ARB = 34989 # GL/glext.h:995 GL_PROGRAM_NATIVE_ATTRIBS_ARB = 34990 # GL/glext.h:996 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 34991 # GL/glext.h:997 GL_PROGRAM_ADDRESS_REGISTERS_ARB = 34992 # GL/glext.h:998 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 34993 # GL/glext.h:999 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34994 # GL/glext.h:1000 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34995 # GL/glext.h:1001 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 34996 # GL/glext.h:1002 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 34997 # GL/glext.h:1003 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 34998 # GL/glext.h:1004 GL_TRANSPOSE_CURRENT_MATRIX_ARB = 34999 # GL/glext.h:1005 GL_MATRIX0_ARB = 35008 # GL/glext.h:1006 GL_MATRIX1_ARB = 35009 # GL/glext.h:1007 GL_MATRIX2_ARB = 35010 # GL/glext.h:1008 GL_MATRIX3_ARB = 35011 # GL/glext.h:1009 GL_MATRIX4_ARB = 35012 # GL/glext.h:1010 GL_MATRIX5_ARB = 35013 # GL/glext.h:1011 GL_MATRIX6_ARB = 35014 # GL/glext.h:1012 GL_MATRIX7_ARB = 35015 # GL/glext.h:1013 GL_MATRIX8_ARB = 35016 # GL/glext.h:1014 GL_MATRIX9_ARB = 35017 # GL/glext.h:1015 GL_MATRIX10_ARB = 35018 # GL/glext.h:1016 GL_MATRIX11_ARB = 35019 # GL/glext.h:1017 GL_MATRIX12_ARB = 35020 # GL/glext.h:1018 GL_MATRIX13_ARB = 35021 # GL/glext.h:1019 GL_MATRIX14_ARB = 35022 # GL/glext.h:1020 GL_MATRIX15_ARB = 35023 # GL/glext.h:1021 GL_MATRIX16_ARB = 35024 # GL/glext.h:1022 GL_MATRIX17_ARB = 35025 # GL/glext.h:1023 GL_MATRIX18_ARB = 35026 # GL/glext.h:1024 GL_MATRIX19_ARB = 35027 # GL/glext.h:1025 GL_MATRIX20_ARB = 35028 # GL/glext.h:1026 GL_MATRIX21_ARB = 35029 # GL/glext.h:1027 GL_MATRIX22_ARB = 35030 # GL/glext.h:1028 GL_MATRIX23_ARB = 35031 # GL/glext.h:1029 GL_MATRIX24_ARB = 35032 # GL/glext.h:1030 GL_MATRIX25_ARB = 35033 # GL/glext.h:1031 GL_MATRIX26_ARB = 35034 # GL/glext.h:1032 GL_MATRIX27_ARB = 35035 # GL/glext.h:1033 GL_MATRIX28_ARB = 35036 # GL/glext.h:1034 GL_MATRIX29_ARB = 35037 # GL/glext.h:1035 GL_MATRIX30_ARB = 35038 # GL/glext.h:1036 GL_MATRIX31_ARB = 35039 # GL/glext.h:1037 # ARB_fragment_program (GL/glext.h:1040) GL_FRAGMENT_PROGRAM_ARB = 34820 # GL/glext.h:1041 GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 34821 # GL/glext.h:1042 GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 34822 # GL/glext.h:1043 GL_PROGRAM_TEX_INDIRECTIONS_ARB = 34823 # GL/glext.h:1044 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34824 # GL/glext.h:1045 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34825 # GL/glext.h:1046 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34826 # GL/glext.h:1047 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 34827 # GL/glext.h:1048 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 34828 # GL/glext.h:1049 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 34829 # GL/glext.h:1050 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34830 # GL/glext.h:1051 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34831 # GL/glext.h:1052 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34832 # GL/glext.h:1053 GL_MAX_TEXTURE_COORDS_ARB = 34929 # GL/glext.h:1054 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 34930 # GL/glext.h:1055 # ARB_vertex_buffer_object (GL/glext.h:1058) GL_BUFFER_SIZE_ARB = 34660 # GL/glext.h:1059 GL_BUFFER_USAGE_ARB = 34661 # GL/glext.h:1060 GL_ARRAY_BUFFER_ARB = 34962 # GL/glext.h:1061 GL_ELEMENT_ARRAY_BUFFER_ARB = 34963 # GL/glext.h:1062 GL_ARRAY_BUFFER_BINDING_ARB = 34964 # GL/glext.h:1063 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 34965 # GL/glext.h:1064 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 34966 # GL/glext.h:1065 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 34967 # GL/glext.h:1066 GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 34968 # GL/glext.h:1067 GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 34969 # GL/glext.h:1068 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 34970 # GL/glext.h:1069 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 34971 # GL/glext.h:1070 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 34972 # GL/glext.h:1071 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 34973 # GL/glext.h:1072 GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 34974 # GL/glext.h:1073 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 34975 # GL/glext.h:1074 GL_READ_ONLY_ARB = 35000 # GL/glext.h:1075 GL_WRITE_ONLY_ARB = 35001 # GL/glext.h:1076 GL_READ_WRITE_ARB = 35002 # GL/glext.h:1077 GL_BUFFER_ACCESS_ARB = 35003 # GL/glext.h:1078 GL_BUFFER_MAPPED_ARB = 35004 # GL/glext.h:1079 GL_BUFFER_MAP_POINTER_ARB = 35005 # GL/glext.h:1080 GL_STREAM_DRAW_ARB = 35040 # GL/glext.h:1081 GL_STREAM_READ_ARB = 35041 # GL/glext.h:1082 GL_STREAM_COPY_ARB = 35042 # GL/glext.h:1083 GL_STATIC_DRAW_ARB = 35044 # GL/glext.h:1084 GL_STATIC_READ_ARB = 35045 # GL/glext.h:1085 GL_STATIC_COPY_ARB = 35046 # GL/glext.h:1086 GL_DYNAMIC_DRAW_ARB = 35048 # GL/glext.h:1087 GL_DYNAMIC_READ_ARB = 35049 # GL/glext.h:1088 GL_DYNAMIC_COPY_ARB = 35050 # GL/glext.h:1089 # ARB_occlusion_query (GL/glext.h:1092) GL_QUERY_COUNTER_BITS_ARB = 34916 # GL/glext.h:1093 GL_CURRENT_QUERY_ARB = 34917 # GL/glext.h:1094 GL_QUERY_RESULT_ARB = 34918 # GL/glext.h:1095 GL_QUERY_RESULT_AVAILABLE_ARB = 34919 # GL/glext.h:1096 GL_SAMPLES_PASSED_ARB = 35092 # GL/glext.h:1097 # ARB_shader_objects (GL/glext.h:1100) GL_PROGRAM_OBJECT_ARB = 35648 # GL/glext.h:1101 GL_SHADER_OBJECT_ARB = 35656 # GL/glext.h:1102 GL_OBJECT_TYPE_ARB = 35662 # GL/glext.h:1103 GL_OBJECT_SUBTYPE_ARB = 35663 # GL/glext.h:1104 GL_FLOAT_VEC2_ARB = 35664 # GL/glext.h:1105 GL_FLOAT_VEC3_ARB = 35665 # GL/glext.h:1106 GL_FLOAT_VEC4_ARB = 35666 # GL/glext.h:1107 GL_INT_VEC2_ARB = 35667 # GL/glext.h:1108 GL_INT_VEC3_ARB = 35668 # GL/glext.h:1109 GL_INT_VEC4_ARB = 35669 # GL/glext.h:1110 GL_BOOL_ARB = 35670 # GL/glext.h:1111 GL_BOOL_VEC2_ARB = 35671 # GL/glext.h:1112 GL_BOOL_VEC3_ARB = 35672 # GL/glext.h:1113 GL_BOOL_VEC4_ARB = 35673 # GL/glext.h:1114 GL_FLOAT_MAT2_ARB = 35674 # GL/glext.h:1115 GL_FLOAT_MAT3_ARB = 35675 # GL/glext.h:1116 GL_FLOAT_MAT4_ARB = 35676 # GL/glext.h:1117 GL_SAMPLER_1D_ARB = 35677 # GL/glext.h:1118 GL_SAMPLER_2D_ARB = 35678 # GL/glext.h:1119 GL_SAMPLER_3D_ARB = 35679 # GL/glext.h:1120 GL_SAMPLER_CUBE_ARB = 35680 # GL/glext.h:1121 GL_SAMPLER_1D_SHADOW_ARB = 35681 # GL/glext.h:1122 GL_SAMPLER_2D_SHADOW_ARB = 35682 # GL/glext.h:1123 GL_SAMPLER_2D_RECT_ARB = 35683 # GL/glext.h:1124 GL_SAMPLER_2D_RECT_SHADOW_ARB = 35684 # GL/glext.h:1125 GL_OBJECT_DELETE_STATUS_ARB = 35712 # GL/glext.h:1126 GL_OBJECT_COMPILE_STATUS_ARB = 35713 # GL/glext.h:1127 GL_OBJECT_LINK_STATUS_ARB = 35714 # GL/glext.h:1128 GL_OBJECT_VALIDATE_STATUS_ARB = 35715 # GL/glext.h:1129 GL_OBJECT_INFO_LOG_LENGTH_ARB = 35716 # GL/glext.h:1130 GL_OBJECT_ATTACHED_OBJECTS_ARB = 35717 # GL/glext.h:1131 GL_OBJECT_ACTIVE_UNIFORMS_ARB = 35718 # GL/glext.h:1132 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 35719 # GL/glext.h:1133 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 35720 # GL/glext.h:1134 # ARB_vertex_shader (GL/glext.h:1137) GL_VERTEX_SHADER_ARB = 35633 # GL/glext.h:1138 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 35658 # GL/glext.h:1139 GL_MAX_VARYING_FLOATS_ARB = 35659 # GL/glext.h:1140 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 35660 # GL/glext.h:1141 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 35661 # GL/glext.h:1142 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 35721 # GL/glext.h:1143 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 35722 # GL/glext.h:1144 # ARB_fragment_shader (GL/glext.h:1147) GL_FRAGMENT_SHADER_ARB = 35632 # GL/glext.h:1148 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 35657 # GL/glext.h:1149 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 35723 # GL/glext.h:1150 # ARB_shading_language_100 (GL/glext.h:1153) GL_SHADING_LANGUAGE_VERSION_ARB = 35724 # GL/glext.h:1154 # ARB_texture_non_power_of_two (GL/glext.h:1157) # ARB_point_sprite (GL/glext.h:1160) GL_POINT_SPRITE_ARB = 34913 # GL/glext.h:1161 GL_COORD_REPLACE_ARB = 34914 # GL/glext.h:1162 # ARB_fragment_program_shadow (GL/glext.h:1165) # ARB_draw_buffers (GL/glext.h:1168) GL_MAX_DRAW_BUFFERS_ARB = 34852 # GL/glext.h:1169 GL_DRAW_BUFFER0_ARB = 34853 # GL/glext.h:1170 GL_DRAW_BUFFER1_ARB = 34854 # GL/glext.h:1171 GL_DRAW_BUFFER2_ARB = 34855 # GL/glext.h:1172 GL_DRAW_BUFFER3_ARB = 34856 # GL/glext.h:1173 GL_DRAW_BUFFER4_ARB = 34857 # GL/glext.h:1174 GL_DRAW_BUFFER5_ARB = 34858 # GL/glext.h:1175 GL_DRAW_BUFFER6_ARB = 34859 # GL/glext.h:1176 GL_DRAW_BUFFER7_ARB = 34860 # GL/glext.h:1177 GL_DRAW_BUFFER8_ARB = 34861 # GL/glext.h:1178 GL_DRAW_BUFFER9_ARB = 34862 # GL/glext.h:1179 GL_DRAW_BUFFER10_ARB = 34863 # GL/glext.h:1180 GL_DRAW_BUFFER11_ARB = 34864 # GL/glext.h:1181 GL_DRAW_BUFFER12_ARB = 34865 # GL/glext.h:1182 GL_DRAW_BUFFER13_ARB = 34866 # GL/glext.h:1183 GL_DRAW_BUFFER14_ARB = 34867 # GL/glext.h:1184 GL_DRAW_BUFFER15_ARB = 34868 # GL/glext.h:1185 # ARB_texture_rectangle (GL/glext.h:1188) GL_TEXTURE_RECTANGLE_ARB = 34037 # GL/glext.h:1189 GL_TEXTURE_BINDING_RECTANGLE_ARB = 34038 # GL/glext.h:1190 GL_PROXY_TEXTURE_RECTANGLE_ARB = 34039 # GL/glext.h:1191 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 34040 # GL/glext.h:1192 # ARB_color_buffer_float (GL/glext.h:1195) GL_RGBA_FLOAT_MODE_ARB = 34848 # GL/glext.h:1196 GL_CLAMP_VERTEX_COLOR_ARB = 35098 # GL/glext.h:1197 GL_CLAMP_FRAGMENT_COLOR_ARB = 35099 # GL/glext.h:1198 GL_CLAMP_READ_COLOR_ARB = 35100 # GL/glext.h:1199 GL_FIXED_ONLY_ARB = 35101 # GL/glext.h:1200 # ARB_half_float_pixel (GL/glext.h:1203) GL_HALF_FLOAT_ARB = 5131 # GL/glext.h:1204 # ARB_texture_float (GL/glext.h:1207) GL_TEXTURE_RED_TYPE_ARB = 35856 # GL/glext.h:1208 GL_TEXTURE_GREEN_TYPE_ARB = 35857 # GL/glext.h:1209 GL_TEXTURE_BLUE_TYPE_ARB = 35858 # GL/glext.h:1210 GL_TEXTURE_ALPHA_TYPE_ARB = 35859 # GL/glext.h:1211 GL_TEXTURE_LUMINANCE_TYPE_ARB = 35860 # GL/glext.h:1212 GL_TEXTURE_INTENSITY_TYPE_ARB = 35861 # GL/glext.h:1213 GL_TEXTURE_DEPTH_TYPE_ARB = 35862 # GL/glext.h:1214 GL_UNSIGNED_NORMALIZED_ARB = 35863 # GL/glext.h:1215 GL_RGBA32F_ARB = 34836 # GL/glext.h:1216 GL_RGB32F_ARB = 34837 # GL/glext.h:1217 GL_ALPHA32F_ARB = 34838 # GL/glext.h:1218 GL_INTENSITY32F_ARB = 34839 # GL/glext.h:1219 GL_LUMINANCE32F_ARB = 34840 # GL/glext.h:1220 GL_LUMINANCE_ALPHA32F_ARB = 34841 # GL/glext.h:1221 GL_RGBA16F_ARB = 34842 # GL/glext.h:1222 GL_RGB16F_ARB = 34843 # GL/glext.h:1223 GL_ALPHA16F_ARB = 34844 # GL/glext.h:1224 GL_INTENSITY16F_ARB = 34845 # GL/glext.h:1225 GL_LUMINANCE16F_ARB = 34846 # GL/glext.h:1226 GL_LUMINANCE_ALPHA16F_ARB = 34847 # GL/glext.h:1227 # ARB_pixel_buffer_object (GL/glext.h:1230) GL_PIXEL_PACK_BUFFER_ARB = 35051 # GL/glext.h:1231 GL_PIXEL_UNPACK_BUFFER_ARB = 35052 # GL/glext.h:1232 GL_PIXEL_PACK_BUFFER_BINDING_ARB = 35053 # GL/glext.h:1233 GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 35055 # GL/glext.h:1234 # ARB_depth_buffer_float (GL/glext.h:1237) GL_DEPTH_COMPONENT32F = 36012 # GL/glext.h:1238 GL_DEPTH32F_STENCIL8 = 36013 # GL/glext.h:1239 GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269 # GL/glext.h:1240 # ARB_draw_instanced (GL/glext.h:1243) # ARB_framebuffer_object (GL/glext.h:1246) GL_INVALID_FRAMEBUFFER_OPERATION = 1286 # GL/glext.h:1247 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296 # GL/glext.h:1248 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297 # GL/glext.h:1249 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298 # GL/glext.h:1250 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299 # GL/glext.h:1251 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300 # GL/glext.h:1252 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301 # GL/glext.h:1253 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302 # GL/glext.h:1254 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303 # GL/glext.h:1255 GL_FRAMEBUFFER_DEFAULT = 33304 # GL/glext.h:1256 GL_FRAMEBUFFER_UNDEFINED = 33305 # GL/glext.h:1257 GL_DEPTH_STENCIL_ATTACHMENT = 33306 # GL/glext.h:1258 GL_INDEX = 33314 # GL/glext.h:1259 GL_MAX_RENDERBUFFER_SIZE = 34024 # GL/glext.h:1260 GL_DEPTH_STENCIL = 34041 # GL/glext.h:1261 GL_UNSIGNED_INT_24_8 = 34042 # GL/glext.h:1262 GL_DEPTH24_STENCIL8 = 35056 # GL/glext.h:1263 GL_TEXTURE_STENCIL_SIZE = 35057 # GL/glext.h:1264 GL_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1265 GL_DRAW_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1266 GL_RENDERBUFFER_BINDING = 36007 # GL/glext.h:1267 GL_READ_FRAMEBUFFER = 36008 # GL/glext.h:1268 GL_DRAW_FRAMEBUFFER = 36009 # GL/glext.h:1269 GL_READ_FRAMEBUFFER_BINDING = 36010 # GL/glext.h:1270 GL_RENDERBUFFER_SAMPLES = 36011 # GL/glext.h:1271 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048 # GL/glext.h:1272 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049 # GL/glext.h:1273 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050 # GL/glext.h:1274 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051 # GL/glext.h:1275 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052 # GL/glext.h:1276 GL_FRAMEBUFFER_COMPLETE = 36053 # GL/glext.h:1277 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054 # GL/glext.h:1278 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055 # GL/glext.h:1279 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059 # GL/glext.h:1280 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060 # GL/glext.h:1281 GL_FRAMEBUFFER_UNSUPPORTED = 36061 # GL/glext.h:1282 GL_MAX_COLOR_ATTACHMENTS = 36063 # GL/glext.h:1283 GL_COLOR_ATTACHMENT0 = 36064 # GL/glext.h:1284 GL_COLOR_ATTACHMENT1 = 36065 # GL/glext.h:1285 GL_COLOR_ATTACHMENT2 = 36066 # GL/glext.h:1286 GL_COLOR_ATTACHMENT3 = 36067 # GL/glext.h:1287 GL_COLOR_ATTACHMENT4 = 36068 # GL/glext.h:1288 GL_COLOR_ATTACHMENT5 = 36069 # GL/glext.h:1289 GL_COLOR_ATTACHMENT6 = 36070 # GL/glext.h:1290 GL_COLOR_ATTACHMENT7 = 36071 # GL/glext.h:1291 GL_COLOR_ATTACHMENT8 = 36072 # GL/glext.h:1292 GL_COLOR_ATTACHMENT9 = 36073 # GL/glext.h:1293 GL_COLOR_ATTACHMENT10 = 36074 # GL/glext.h:1294 GL_COLOR_ATTACHMENT11 = 36075 # GL/glext.h:1295 GL_COLOR_ATTACHMENT12 = 36076 # GL/glext.h:1296 GL_COLOR_ATTACHMENT13 = 36077 # GL/glext.h:1297 GL_COLOR_ATTACHMENT14 = 36078 # GL/glext.h:1298 GL_COLOR_ATTACHMENT15 = 36079 # GL/glext.h:1299 GL_DEPTH_ATTACHMENT = 36096 # GL/glext.h:1300 GL_STENCIL_ATTACHMENT = 36128 # GL/glext.h:1301 GL_FRAMEBUFFER = 36160 # GL/glext.h:1302 GL_RENDERBUFFER = 36161 # GL/glext.h:1303 GL_RENDERBUFFER_WIDTH = 36162 # GL/glext.h:1304 GL_RENDERBUFFER_HEIGHT = 36163 # GL/glext.h:1305 GL_RENDERBUFFER_INTERNAL_FORMAT = 36164 # GL/glext.h:1306 GL_STENCIL_INDEX1 = 36166 # GL/glext.h:1307 GL_STENCIL_INDEX4 = 36167 # GL/glext.h:1308 GL_STENCIL_INDEX8 = 36168 # GL/glext.h:1309 GL_STENCIL_INDEX16 = 36169 # GL/glext.h:1310 GL_RENDERBUFFER_RED_SIZE = 36176 # GL/glext.h:1311 GL_RENDERBUFFER_GREEN_SIZE = 36177 # GL/glext.h:1312 GL_RENDERBUFFER_BLUE_SIZE = 36178 # GL/glext.h:1313 GL_RENDERBUFFER_ALPHA_SIZE = 36179 # GL/glext.h:1314 GL_RENDERBUFFER_DEPTH_SIZE = 36180 # GL/glext.h:1315 GL_RENDERBUFFER_STENCIL_SIZE = 36181 # GL/glext.h:1316 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182 # GL/glext.h:1317 GL_MAX_SAMPLES = 36183 # GL/glext.h:1318 # ARB_framebuffer_sRGB (GL/glext.h:1321) GL_FRAMEBUFFER_SRGB = 36281 # GL/glext.h:1322 # ARB_geometry_shader4 (GL/glext.h:1325) GL_LINES_ADJACENCY_ARB = 10 # GL/glext.h:1326 GL_LINE_STRIP_ADJACENCY_ARB = 11 # GL/glext.h:1327 GL_TRIANGLES_ADJACENCY_ARB = 12 # GL/glext.h:1328 GL_TRIANGLE_STRIP_ADJACENCY_ARB = 13 # GL/glext.h:1329 GL_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:1330 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 35881 # GL/glext.h:1331 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 36263 # GL/glext.h:1332 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 36264 # GL/glext.h:1333 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 36265 # GL/glext.h:1334 GL_GEOMETRY_SHADER_ARB = 36313 # GL/glext.h:1335 GL_GEOMETRY_VERTICES_OUT_ARB = 36314 # GL/glext.h:1336 GL_GEOMETRY_INPUT_TYPE_ARB = 36315 # GL/glext.h:1337 GL_GEOMETRY_OUTPUT_TYPE_ARB = 36316 # GL/glext.h:1338 GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 36317 # GL/glext.h:1339 GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 36318 # GL/glext.h:1340 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 36319 # GL/glext.h:1341 GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 36320 # GL/glext.h:1342 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 36321 # GL/glext.h:1343 # ARB_half_float_vertex (GL/glext.h:1348) GL_HALF_FLOAT = 5131 # GL/glext.h:1349 # ARB_instanced_arrays (GL/glext.h:1352) # ARB_map_buffer_range (GL/glext.h:1355) GL_MAP_READ_BIT = 1 # GL/glext.h:1356 GL_MAP_WRITE_BIT = 2 # GL/glext.h:1357 GL_MAP_INVALIDATE_RANGE_BIT = 4 # GL/glext.h:1358 GL_MAP_INVALIDATE_BUFFER_BIT = 8 # GL/glext.h:1359 GL_MAP_FLUSH_EXPLICIT_BIT = 16 # GL/glext.h:1360 GL_MAP_UNSYNCHRONIZED_BIT = 32 # GL/glext.h:1361 # ARB_texture_buffer_object (GL/glext.h:1364) GL_TEXTURE_BUFFER_ARB = 35882 # GL/glext.h:1365 GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 35883 # GL/glext.h:1366 GL_TEXTURE_BINDING_BUFFER_ARB = 35884 # GL/glext.h:1367 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 35885 # GL/glext.h:1368 GL_TEXTURE_BUFFER_FORMAT_ARB = 35886 # GL/glext.h:1369 # ARB_texture_compression_rgtc (GL/glext.h:1372) GL_COMPRESSED_RED_RGTC1 = 36283 # GL/glext.h:1373 GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284 # GL/glext.h:1374 GL_COMPRESSED_RG_RGTC2 = 36285 # GL/glext.h:1375 GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286 # GL/glext.h:1376 # ARB_texture_rg (GL/glext.h:1379) GL_RG = 33319 # GL/glext.h:1380 GL_RG_INTEGER = 33320 # GL/glext.h:1381 GL_R8 = 33321 # GL/glext.h:1382 GL_R16 = 33322 # GL/glext.h:1383 GL_RG8 = 33323 # GL/glext.h:1384 GL_RG16 = 33324 # GL/glext.h:1385 GL_R16F = 33325 # GL/glext.h:1386 GL_R32F = 33326 # GL/glext.h:1387 GL_RG16F = 33327 # GL/glext.h:1388 GL_RG32F = 33328 # GL/glext.h:1389 GL_R8I = 33329 # GL/glext.h:1390 GL_R8UI = 33330 # GL/glext.h:1391 GL_R16I = 33331 # GL/glext.h:1392 GL_R16UI = 33332 # GL/glext.h:1393 GL_R32I = 33333 # GL/glext.h:1394 GL_R32UI = 33334 # GL/glext.h:1395 GL_RG8I = 33335 # GL/glext.h:1396 GL_RG8UI = 33336 # GL/glext.h:1397 GL_RG16I = 33337 # GL/glext.h:1398 GL_RG16UI = 33338 # GL/glext.h:1399 GL_RG32I = 33339 # GL/glext.h:1400 GL_RG32UI = 33340 # GL/glext.h:1401 # ARB_vertex_array_object (GL/glext.h:1404) GL_VERTEX_ARRAY_BINDING = 34229 # GL/glext.h:1405 # EXT_abgr (GL/glext.h:1408) GL_ABGR_EXT = 32768 # GL/glext.h:1409 # EXT_blend_color (GL/glext.h:1412) GL_CONSTANT_COLOR_EXT = 32769 # GL/glext.h:1413 GL_ONE_MINUS_CONSTANT_COLOR_EXT = 32770 # GL/glext.h:1414 GL_CONSTANT_ALPHA_EXT = 32771 # GL/glext.h:1415 GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 32772 # GL/glext.h:1416 GL_BLEND_COLOR_EXT = 32773 # GL/glext.h:1417 # EXT_polygon_offset (GL/glext.h:1420) GL_POLYGON_OFFSET_EXT = 32823 # GL/glext.h:1421 GL_POLYGON_OFFSET_FACTOR_EXT = 32824 # GL/glext.h:1422 GL_POLYGON_OFFSET_BIAS_EXT = 32825 # GL/glext.h:1423 # EXT_texture (GL/glext.h:1426) GL_ALPHA4_EXT = 32827 # GL/glext.h:1427 GL_ALPHA8_EXT = 32828 # GL/glext.h:1428 GL_ALPHA12_EXT = 32829 # GL/glext.h:1429 GL_ALPHA16_EXT = 32830 # GL/glext.h:1430 GL_LUMINANCE4_EXT = 32831 # GL/glext.h:1431 GL_LUMINANCE8_EXT = 32832 # GL/glext.h:1432 GL_LUMINANCE12_EXT = 32833 # GL/glext.h:1433 GL_LUMINANCE16_EXT = 32834 # GL/glext.h:1434 GL_LUMINANCE4_ALPHA4_EXT = 32835 # GL/glext.h:1435 GL_LUMINANCE6_ALPHA2_EXT = 32836 # GL/glext.h:1436 GL_LUMINANCE8_ALPHA8_EXT = 32837 # GL/glext.h:1437 GL_LUMINANCE12_ALPHA4_EXT = 32838 # GL/glext.h:1438 GL_LUMINANCE12_ALPHA12_EXT = 32839 # GL/glext.h:1439 GL_LUMINANCE16_ALPHA16_EXT = 32840 # GL/glext.h:1440 GL_INTENSITY_EXT = 32841 # GL/glext.h:1441 GL_INTENSITY4_EXT = 32842 # GL/glext.h:1442 GL_INTENSITY8_EXT = 32843 # GL/glext.h:1443 GL_INTENSITY12_EXT = 32844 # GL/glext.h:1444 GL_INTENSITY16_EXT = 32845 # GL/glext.h:1445 GL_RGB2_EXT = 32846 # GL/glext.h:1446 GL_RGB4_EXT = 32847 # GL/glext.h:1447 GL_RGB5_EXT = 32848 # GL/glext.h:1448 GL_RGB8_EXT = 32849 # GL/glext.h:1449 GL_RGB10_EXT = 32850 # GL/glext.h:1450 GL_RGB12_EXT = 32851 # GL/glext.h:1451 GL_RGB16_EXT = 32852 # GL/glext.h:1452 GL_RGBA2_EXT = 32853 # GL/glext.h:1453 GL_RGBA4_EXT = 32854 # GL/glext.h:1454 GL_RGB5_A1_EXT = 32855 # GL/glext.h:1455 GL_RGBA8_EXT = 32856 # GL/glext.h:1456 GL_RGB10_A2_EXT = 32857 # GL/glext.h:1457 GL_RGBA12_EXT = 32858 # GL/glext.h:1458 GL_RGBA16_EXT = 32859 # GL/glext.h:1459 GL_TEXTURE_RED_SIZE_EXT = 32860 # GL/glext.h:1460 GL_TEXTURE_GREEN_SIZE_EXT = 32861 # GL/glext.h:1461 GL_TEXTURE_BLUE_SIZE_EXT = 32862 # GL/glext.h:1462 GL_TEXTURE_ALPHA_SIZE_EXT = 32863 # GL/glext.h:1463 GL_TEXTURE_LUMINANCE_SIZE_EXT = 32864 # GL/glext.h:1464 GL_TEXTURE_INTENSITY_SIZE_EXT = 32865 # GL/glext.h:1465 GL_REPLACE_EXT = 32866 # GL/glext.h:1466 GL_PROXY_TEXTURE_1D_EXT = 32867 # GL/glext.h:1467 GL_PROXY_TEXTURE_2D_EXT = 32868 # GL/glext.h:1468 GL_TEXTURE_TOO_LARGE_EXT = 32869 # GL/glext.h:1469 # EXT_texture3D (GL/glext.h:1472) GL_PACK_SKIP_IMAGES_EXT = 32875 # GL/glext.h:1473 GL_PACK_IMAGE_HEIGHT_EXT = 32876 # GL/glext.h:1474 GL_UNPACK_SKIP_IMAGES_EXT = 32877 # GL/glext.h:1475 GL_UNPACK_IMAGE_HEIGHT_EXT = 32878 # GL/glext.h:1476 GL_TEXTURE_3D_EXT = 32879 # GL/glext.h:1477 GL_PROXY_TEXTURE_3D_EXT = 32880 # GL/glext.h:1478 GL_TEXTURE_DEPTH_EXT = 32881 # GL/glext.h:1479 GL_TEXTURE_WRAP_R_EXT = 32882 # GL/glext.h:1480 GL_MAX_3D_TEXTURE_SIZE_EXT = 32883 # GL/glext.h:1481 # SGIS_texture_filter4 (GL/glext.h:1484) GL_FILTER4_SGIS = 33094 # GL/glext.h:1485 GL_TEXTURE_FILTER4_SIZE_SGIS = 33095 # GL/glext.h:1486 # EXT_subtexture (GL/glext.h:1489) # EXT_copy_texture (GL/glext.h:1492) # EXT_histogram (GL/glext.h:1495) GL_HISTOGRAM_EXT = 32804 # GL/glext.h:1496 GL_PROXY_HISTOGRAM_EXT = 32805 # GL/glext.h:1497 GL_HISTOGRAM_WIDTH_EXT = 32806 # GL/glext.h:1498 GL_HISTOGRAM_FORMAT_EXT = 32807 # GL/glext.h:1499 GL_HISTOGRAM_RED_SIZE_EXT = 32808 # GL/glext.h:1500 GL_HISTOGRAM_GREEN_SIZE_EXT = 32809 # GL/glext.h:1501 GL_HISTOGRAM_BLUE_SIZE_EXT = 32810 # GL/glext.h:1502 GL_HISTOGRAM_ALPHA_SIZE_EXT = 32811 # GL/glext.h:1503 GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 32812 # GL/glext.h:1504 GL_HISTOGRAM_SINK_EXT = 32813 # GL/glext.h:1505 GL_MINMAX_EXT = 32814 # GL/glext.h:1506 GL_MINMAX_FORMAT_EXT = 32815 # GL/glext.h:1507 GL_MINMAX_SINK_EXT = 32816 # GL/glext.h:1508 GL_TABLE_TOO_LARGE_EXT = 32817 # GL/glext.h:1509 # EXT_convolution (GL/glext.h:1512) GL_CONVOLUTION_1D_EXT = 32784 # GL/glext.h:1513 GL_CONVOLUTION_2D_EXT = 32785 # GL/glext.h:1514 GL_SEPARABLE_2D_EXT = 32786 # GL/glext.h:1515 GL_CONVOLUTION_BORDER_MODE_EXT = 32787 # GL/glext.h:1516 GL_CONVOLUTION_FILTER_SCALE_EXT = 32788 # GL/glext.h:1517 GL_CONVOLUTION_FILTER_BIAS_EXT = 32789 # GL/glext.h:1518 GL_REDUCE_EXT = 32790 # GL/glext.h:1519 GL_CONVOLUTION_FORMAT_EXT = 32791 # GL/glext.h:1520 GL_CONVOLUTION_WIDTH_EXT = 32792 # GL/glext.h:1521 GL_CONVOLUTION_HEIGHT_EXT = 32793 # GL/glext.h:1522 GL_MAX_CONVOLUTION_WIDTH_EXT = 32794 # GL/glext.h:1523 GL_MAX_CONVOLUTION_HEIGHT_EXT = 32795 # GL/glext.h:1524 GL_POST_CONVOLUTION_RED_SCALE_EXT = 32796 # GL/glext.h:1525 GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 32797 # GL/glext.h:1526 GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 32798 # GL/glext.h:1527 GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 32799 # GL/glext.h:1528 GL_POST_CONVOLUTION_RED_BIAS_EXT = 32800 # GL/glext.h:1529 GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 32801 # GL/glext.h:1530 GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 32802 # GL/glext.h:1531 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 32803 # GL/glext.h:1532 # SGI_color_matrix (GL/glext.h:1535) GL_COLOR_MATRIX_SGI = 32945 # GL/glext.h:1536 GL_COLOR_MATRIX_STACK_DEPTH_SGI = 32946 # GL/glext.h:1537 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 32947 # GL/glext.h:1538 GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 32948 # GL/glext.h:1539 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 32949 # GL/glext.h:1540 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 32950 # GL/glext.h:1541 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 32951 # GL/glext.h:1542 GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 32952 # GL/glext.h:1543 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 32953 # GL/glext.h:1544 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 32954 # GL/glext.h:1545 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 32955 # GL/glext.h:1546 # SGI_color_table (GL/glext.h:1549) GL_COLOR_TABLE_SGI = 32976 # GL/glext.h:1550 GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 32977 # GL/glext.h:1551 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32978 # GL/glext.h:1552 GL_PROXY_COLOR_TABLE_SGI = 32979 # GL/glext.h:1553 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 32980 # GL/glext.h:1554 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32981 # GL/glext.h:1555 GL_COLOR_TABLE_SCALE_SGI = 32982 # GL/glext.h:1556 GL_COLOR_TABLE_BIAS_SGI = 32983 # GL/glext.h:1557 GL_COLOR_TABLE_FORMAT_SGI = 32984 # GL/glext.h:1558 GL_COLOR_TABLE_WIDTH_SGI = 32985 # GL/glext.h:1559 GL_COLOR_TABLE_RED_SIZE_SGI = 32986 # GL/glext.h:1560 GL_COLOR_TABLE_GREEN_SIZE_SGI = 32987 # GL/glext.h:1561 GL_COLOR_TABLE_BLUE_SIZE_SGI = 32988 # GL/glext.h:1562 GL_COLOR_TABLE_ALPHA_SIZE_SGI = 32989 # GL/glext.h:1563 GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 32990 # GL/glext.h:1564 GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 32991 # GL/glext.h:1565 # SGIS_pixel_texture (GL/glext.h:1568) GL_PIXEL_TEXTURE_SGIS = 33619 # GL/glext.h:1569 GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 33620 # GL/glext.h:1570 GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 33621 # GL/glext.h:1571 GL_PIXEL_GROUP_COLOR_SGIS = 33622 # GL/glext.h:1572 # SGIX_pixel_texture (GL/glext.h:1575) GL_PIXEL_TEX_GEN_SGIX = 33081 # GL/glext.h:1576 GL_PIXEL_TEX_GEN_MODE_SGIX = 33579 # GL/glext.h:1577 # SGIS_texture4D (GL/glext.h:1580) GL_PACK_SKIP_VOLUMES_SGIS = 33072 # GL/glext.h:1581 GL_PACK_IMAGE_DEPTH_SGIS = 33073 # GL/glext.h:1582 GL_UNPACK_SKIP_VOLUMES_SGIS = 33074 # GL/glext.h:1583 GL_UNPACK_IMAGE_DEPTH_SGIS = 33075 # GL/glext.h:1584 GL_TEXTURE_4D_SGIS = 33076 # GL/glext.h:1585 GL_PROXY_TEXTURE_4D_SGIS = 33077 # GL/glext.h:1586 GL_TEXTURE_4DSIZE_SGIS = 33078 # GL/glext.h:1587 GL_TEXTURE_WRAP_Q_SGIS = 33079 # GL/glext.h:1588 GL_MAX_4D_TEXTURE_SIZE_SGIS = 33080 # GL/glext.h:1589 GL_TEXTURE_4D_BINDING_SGIS = 33103 # GL/glext.h:1590 # SGI_texture_color_table (GL/glext.h:1593) GL_TEXTURE_COLOR_TABLE_SGI = 32956 # GL/glext.h:1594 GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 32957 # GL/glext.h:1595 # EXT_cmyka (GL/glext.h:1598) GL_CMYK_EXT = 32780 # GL/glext.h:1599 GL_CMYKA_EXT = 32781 # GL/glext.h:1600 GL_PACK_CMYK_HINT_EXT = 32782 # GL/glext.h:1601 GL_UNPACK_CMYK_HINT_EXT = 32783 # GL/glext.h:1602 # EXT_texture_object (GL/glext.h:1605) GL_TEXTURE_PRIORITY_EXT = 32870 # GL/glext.h:1606 GL_TEXTURE_RESIDENT_EXT = 32871 # GL/glext.h:1607 GL_TEXTURE_1D_BINDING_EXT = 32872 # GL/glext.h:1608 GL_TEXTURE_2D_BINDING_EXT = 32873 # GL/glext.h:1609 GL_TEXTURE_3D_BINDING_EXT = 32874 # GL/glext.h:1610 # SGIS_detail_texture (GL/glext.h:1613) GL_DETAIL_TEXTURE_2D_SGIS = 32917 # GL/glext.h:1614 GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 32918 # GL/glext.h:1615 GL_LINEAR_DETAIL_SGIS = 32919 # GL/glext.h:1616 GL_LINEAR_DETAIL_ALPHA_SGIS = 32920 # GL/glext.h:1617 GL_LINEAR_DETAIL_COLOR_SGIS = 32921 # GL/glext.h:1618 GL_DETAIL_TEXTURE_LEVEL_SGIS = 32922 # GL/glext.h:1619 GL_DETAIL_TEXTURE_MODE_SGIS = 32923 # GL/glext.h:1620 GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 32924 # GL/glext.h:1621 # SGIS_sharpen_texture (GL/glext.h:1624) GL_LINEAR_SHARPEN_SGIS = 32941 # GL/glext.h:1625 GL_LINEAR_SHARPEN_ALPHA_SGIS = 32942 # GL/glext.h:1626 GL_LINEAR_SHARPEN_COLOR_SGIS = 32943 # GL/glext.h:1627 GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 32944 # GL/glext.h:1628 # EXT_packed_pixels (GL/glext.h:1631) GL_UNSIGNED_BYTE_3_3_2_EXT = 32818 # GL/glext.h:1632 GL_UNSIGNED_SHORT_4_4_4_4_EXT = 32819 # GL/glext.h:1633 GL_UNSIGNED_SHORT_5_5_5_1_EXT = 32820 # GL/glext.h:1634 GL_UNSIGNED_INT_8_8_8_8_EXT = 32821 # GL/glext.h:1635 GL_UNSIGNED_INT_10_10_10_2_EXT = 32822 # GL/glext.h:1636 # SGIS_texture_lod (GL/glext.h:1639) GL_TEXTURE_MIN_LOD_SGIS = 33082 # GL/glext.h:1640 GL_TEXTURE_MAX_LOD_SGIS = 33083 # GL/glext.h:1641 GL_TEXTURE_BASE_LEVEL_SGIS = 33084 # GL/glext.h:1642 GL_TEXTURE_MAX_LEVEL_SGIS = 33085 # GL/glext.h:1643 # SGIS_multisample (GL/glext.h:1646) GL_MULTISAMPLE_SGIS = 32925 # GL/glext.h:1647 GL_SAMPLE_ALPHA_TO_MASK_SGIS = 32926 # GL/glext.h:1648 GL_SAMPLE_ALPHA_TO_ONE_SGIS = 32927 # GL/glext.h:1649 GL_SAMPLE_MASK_SGIS = 32928 # GL/glext.h:1650 GL_1PASS_SGIS = 32929 # GL/glext.h:1651 GL_2PASS_0_SGIS = 32930 # GL/glext.h:1652 GL_2PASS_1_SGIS = 32931 # GL/glext.h:1653 GL_4PASS_0_SGIS = 32932 # GL/glext.h:1654 GL_4PASS_1_SGIS = 32933 # GL/glext.h:1655 GL_4PASS_2_SGIS = 32934 # GL/glext.h:1656 GL_4PASS_3_SGIS = 32935 # GL/glext.h:1657 GL_SAMPLE_BUFFERS_SGIS = 32936 # GL/glext.h:1658 GL_SAMPLES_SGIS = 32937 # GL/glext.h:1659 GL_SAMPLE_MASK_VALUE_SGIS = 32938 # GL/glext.h:1660 GL_SAMPLE_MASK_INVERT_SGIS = 32939 # GL/glext.h:1661 GL_SAMPLE_PATTERN_SGIS = 32940 # GL/glext.h:1662 # EXT_rescale_normal (GL/glext.h:1665) GL_RESCALE_NORMAL_EXT = 32826 # GL/glext.h:1666 # EXT_vertex_array (GL/glext.h:1669) GL_VERTEX_ARRAY_EXT = 32884 # GL/glext.h:1670 GL_NORMAL_ARRAY_EXT = 32885 # GL/glext.h:1671 GL_COLOR_ARRAY_EXT = 32886 # GL/glext.h:1672 GL_INDEX_ARRAY_EXT = 32887 # GL/glext.h:1673 GL_TEXTURE_COORD_ARRAY_EXT = 32888 # GL/glext.h:1674 GL_EDGE_FLAG_ARRAY_EXT = 32889 # GL/glext.h:1675 GL_VERTEX_ARRAY_SIZE_EXT = 32890 # GL/glext.h:1676 GL_VERTEX_ARRAY_TYPE_EXT = 32891 # GL/glext.h:1677 GL_VERTEX_ARRAY_STRIDE_EXT = 32892 # GL/glext.h:1678 GL_VERTEX_ARRAY_COUNT_EXT = 32893 # GL/glext.h:1679 GL_NORMAL_ARRAY_TYPE_EXT = 32894 # GL/glext.h:1680 GL_NORMAL_ARRAY_STRIDE_EXT = 32895 # GL/glext.h:1681 GL_NORMAL_ARRAY_COUNT_EXT = 32896 # GL/glext.h:1682 GL_COLOR_ARRAY_SIZE_EXT = 32897 # GL/glext.h:1683 GL_COLOR_ARRAY_TYPE_EXT = 32898 # GL/glext.h:1684 GL_COLOR_ARRAY_STRIDE_EXT = 32899 # GL/glext.h:1685 GL_COLOR_ARRAY_COUNT_EXT = 32900 # GL/glext.h:1686 GL_INDEX_ARRAY_TYPE_EXT = 32901 # GL/glext.h:1687 GL_INDEX_ARRAY_STRIDE_EXT = 32902 # GL/glext.h:1688 GL_INDEX_ARRAY_COUNT_EXT = 32903 # GL/glext.h:1689 GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 32904 # GL/glext.h:1690 GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 32905 # GL/glext.h:1691 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 32906 # GL/glext.h:1692 GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 32907 # GL/glext.h:1693 GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 32908 # GL/glext.h:1694 GL_EDGE_FLAG_ARRAY_COUNT_EXT = 32909 # GL/glext.h:1695 GL_VERTEX_ARRAY_POINTER_EXT = 32910 # GL/glext.h:1696 GL_NORMAL_ARRAY_POINTER_EXT = 32911 # GL/glext.h:1697 GL_COLOR_ARRAY_POINTER_EXT = 32912 # GL/glext.h:1698 GL_INDEX_ARRAY_POINTER_EXT = 32913 # GL/glext.h:1699 GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 32914 # GL/glext.h:1700 GL_EDGE_FLAG_ARRAY_POINTER_EXT = 32915 # GL/glext.h:1701 # EXT_misc_attribute (GL/glext.h:1704) # SGIS_generate_mipmap (GL/glext.h:1707) GL_GENERATE_MIPMAP_SGIS = 33169 # GL/glext.h:1708 GL_GENERATE_MIPMAP_HINT_SGIS = 33170 # GL/glext.h:1709 # SGIX_clipmap (GL/glext.h:1712) GL_LINEAR_CLIPMAP_LINEAR_SGIX = 33136 # GL/glext.h:1713 GL_TEXTURE_CLIPMAP_CENTER_SGIX = 33137 # GL/glext.h:1714 GL_TEXTURE_CLIPMAP_FRAME_SGIX = 33138 # GL/glext.h:1715 GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 33139 # GL/glext.h:1716 GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33140 # GL/glext.h:1717 GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 33141 # GL/glext.h:1718 GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 33142 # GL/glext.h:1719 GL_MAX_CLIPMAP_DEPTH_SGIX = 33143 # GL/glext.h:1720 GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33144 # GL/glext.h:1721 GL_NEAREST_CLIPMAP_NEAREST_SGIX = 33869 # GL/glext.h:1722 GL_NEAREST_CLIPMAP_LINEAR_SGIX = 33870 # GL/glext.h:1723 GL_LINEAR_CLIPMAP_NEAREST_SGIX = 33871 # GL/glext.h:1724 # SGIX_shadow (GL/glext.h:1727) GL_TEXTURE_COMPARE_SGIX = 33178 # GL/glext.h:1728 GL_TEXTURE_COMPARE_OPERATOR_SGIX = 33179 # GL/glext.h:1729 GL_TEXTURE_LEQUAL_R_SGIX = 33180 # GL/glext.h:1730 GL_TEXTURE_GEQUAL_R_SGIX = 33181 # GL/glext.h:1731 # SGIS_texture_edge_clamp (GL/glext.h:1734) GL_CLAMP_TO_EDGE_SGIS = 33071 # GL/glext.h:1735 # SGIS_texture_border_clamp (GL/glext.h:1738) GL_CLAMP_TO_BORDER_SGIS = 33069 # GL/glext.h:1739 # EXT_blend_minmax (GL/glext.h:1742) GL_FUNC_ADD_EXT = 32774 # GL/glext.h:1743 GL_MIN_EXT = 32775 # GL/glext.h:1744 GL_MAX_EXT = 32776 # GL/glext.h:1745 GL_BLEND_EQUATION_EXT = 32777 # GL/glext.h:1746 # EXT_blend_subtract (GL/glext.h:1749) GL_FUNC_SUBTRACT_EXT = 32778 # GL/glext.h:1750 GL_FUNC_REVERSE_SUBTRACT_EXT = 32779 # GL/glext.h:1751 # EXT_blend_logic_op (GL/glext.h:1754) # SGIX_interlace (GL/glext.h:1757) GL_INTERLACE_SGIX = 32916 # GL/glext.h:1758 # SGIX_pixel_tiles (GL/glext.h:1761) GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 33086 # GL/glext.h:1762 GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 33087 # GL/glext.h:1763 GL_PIXEL_TILE_WIDTH_SGIX = 33088 # GL/glext.h:1764 GL_PIXEL_TILE_HEIGHT_SGIX = 33089 # GL/glext.h:1765 GL_PIXEL_TILE_GRID_WIDTH_SGIX = 33090 # GL/glext.h:1766 GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 33091 # GL/glext.h:1767 GL_PIXEL_TILE_GRID_DEPTH_SGIX = 33092 # GL/glext.h:1768 GL_PIXEL_TILE_CACHE_SIZE_SGIX = 33093 # GL/glext.h:1769 # SGIS_texture_select (GL/glext.h:1772) GL_DUAL_ALPHA4_SGIS = 33040 # GL/glext.h:1773 GL_DUAL_ALPHA8_SGIS = 33041 # GL/glext.h:1774 GL_DUAL_ALPHA12_SGIS = 33042 # GL/glext.h:1775 GL_DUAL_ALPHA16_SGIS = 33043 # GL/glext.h:1776 GL_DUAL_LUMINANCE4_SGIS = 33044 # GL/glext.h:1777 GL_DUAL_LUMINANCE8_SGIS = 33045 # GL/glext.h:1778 GL_DUAL_LUMINANCE12_SGIS = 33046 # GL/glext.h:1779 GL_DUAL_LUMINANCE16_SGIS = 33047 # GL/glext.h:1780 GL_DUAL_INTENSITY4_SGIS = 33048 # GL/glext.h:1781 GL_DUAL_INTENSITY8_SGIS = 33049 # GL/glext.h:1782 GL_DUAL_INTENSITY12_SGIS = 33050 # GL/glext.h:1783 GL_DUAL_INTENSITY16_SGIS = 33051 # GL/glext.h:1784 GL_DUAL_LUMINANCE_ALPHA4_SGIS = 33052 # GL/glext.h:1785 GL_DUAL_LUMINANCE_ALPHA8_SGIS = 33053 # GL/glext.h:1786 GL_QUAD_ALPHA4_SGIS = 33054 # GL/glext.h:1787 GL_QUAD_ALPHA8_SGIS = 33055 # GL/glext.h:1788 GL_QUAD_LUMINANCE4_SGIS = 33056 # GL/glext.h:1789 GL_QUAD_LUMINANCE8_SGIS = 33057 # GL/glext.h:1790 GL_QUAD_INTENSITY4_SGIS = 33058 # GL/glext.h:1791 GL_QUAD_INTENSITY8_SGIS = 33059 # GL/glext.h:1792 GL_DUAL_TEXTURE_SELECT_SGIS = 33060 # GL/glext.h:1793 GL_QUAD_TEXTURE_SELECT_SGIS = 33061 # GL/glext.h:1794 # SGIX_sprite (GL/glext.h:1797) GL_SPRITE_SGIX = 33096 # GL/glext.h:1798 GL_SPRITE_MODE_SGIX = 33097 # GL/glext.h:1799 GL_SPRITE_AXIS_SGIX = 33098 # GL/glext.h:1800 GL_SPRITE_TRANSLATION_SGIX = 33099 # GL/glext.h:1801 GL_SPRITE_AXIAL_SGIX = 33100 # GL/glext.h:1802 GL_SPRITE_OBJECT_ALIGNED_SGIX = 33101 # GL/glext.h:1803 GL_SPRITE_EYE_ALIGNED_SGIX = 33102 # GL/glext.h:1804 # SGIX_texture_multi_buffer (GL/glext.h:1807) GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 33070 # GL/glext.h:1808 # EXT_point_parameters (GL/glext.h:1811) GL_POINT_SIZE_MIN_EXT = 33062 # GL/glext.h:1812 GL_POINT_SIZE_MAX_EXT = 33063 # GL/glext.h:1813 GL_POINT_FADE_THRESHOLD_SIZE_EXT = 33064 # GL/glext.h:1814 GL_DISTANCE_ATTENUATION_EXT = 33065 # GL/glext.h:1815 # SGIS_point_parameters (GL/glext.h:1818) GL_POINT_SIZE_MIN_SGIS = 33062 # GL/glext.h:1819 GL_POINT_SIZE_MAX_SGIS = 33063 # GL/glext.h:1820 GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 33064 # GL/glext.h:1821 GL_DISTANCE_ATTENUATION_SGIS = 33065 # GL/glext.h:1822 # SGIX_instruments (GL/glext.h:1825) GL_INSTRUMENT_BUFFER_POINTER_SGIX = 33152 # GL/glext.h:1826 GL_INSTRUMENT_MEASUREMENTS_SGIX = 33153 # GL/glext.h:1827 # SGIX_texture_scale_bias (GL/glext.h:1830) GL_POST_TEXTURE_FILTER_BIAS_SGIX = 33145 # GL/glext.h:1831 GL_POST_TEXTURE_FILTER_SCALE_SGIX = 33146 # GL/glext.h:1832 GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 33147 # GL/glext.h:1833 GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 33148 # GL/glext.h:1834 # SGIX_framezoom (GL/glext.h:1837) GL_FRAMEZOOM_SGIX = 33163 # GL/glext.h:1838 GL_FRAMEZOOM_FACTOR_SGIX = 33164 # GL/glext.h:1839 GL_MAX_FRAMEZOOM_FACTOR_SGIX = 33165 # GL/glext.h:1840 # SGIX_tag_sample_buffer (GL/glext.h:1843) # FfdMaskSGIX (GL/glext.h:1846) GL_TEXTURE_DEFORMATION_BIT_SGIX = 1 # GL/glext.h:1847 GL_GEOMETRY_DEFORMATION_BIT_SGIX = 2 # GL/glext.h:1848 # SGIX_polynomial_ffd (GL/glext.h:1851) GL_GEOMETRY_DEFORMATION_SGIX = 33172 # GL/glext.h:1852 GL_TEXTURE_DEFORMATION_SGIX = 33173 # GL/glext.h:1853 GL_DEFORMATIONS_MASK_SGIX = 33174 # GL/glext.h:1854 GL_MAX_DEFORMATION_ORDER_SGIX = 33175 # GL/glext.h:1855 # SGIX_reference_plane (GL/glext.h:1858) GL_REFERENCE_PLANE_SGIX = 33149 # GL/glext.h:1859 GL_REFERENCE_PLANE_EQUATION_SGIX = 33150 # GL/glext.h:1860 # SGIX_flush_raster (GL/glext.h:1863) # SGIX_depth_texture (GL/glext.h:1866) GL_DEPTH_COMPONENT16_SGIX = 33189 # GL/glext.h:1867 GL_DEPTH_COMPONENT24_SGIX = 33190 # GL/glext.h:1868 GL_DEPTH_COMPONENT32_SGIX = 33191 # GL/glext.h:1869 # SGIS_fog_function (GL/glext.h:1872) GL_FOG_FUNC_SGIS = 33066 # GL/glext.h:1873 GL_FOG_FUNC_POINTS_SGIS = 33067 # GL/glext.h:1874 GL_MAX_FOG_FUNC_POINTS_SGIS = 33068 # GL/glext.h:1875 # SGIX_fog_offset (GL/glext.h:1878) GL_FOG_OFFSET_SGIX = 33176 # GL/glext.h:1879 GL_FOG_OFFSET_VALUE_SGIX = 33177 # GL/glext.h:1880 # HP_image_transform (GL/glext.h:1883) GL_IMAGE_SCALE_X_HP = 33109 # GL/glext.h:1884 GL_IMAGE_SCALE_Y_HP = 33110 # GL/glext.h:1885 GL_IMAGE_TRANSLATE_X_HP = 33111 # GL/glext.h:1886 GL_IMAGE_TRANSLATE_Y_HP = 33112 # GL/glext.h:1887 GL_IMAGE_ROTATE_ANGLE_HP = 33113 # GL/glext.h:1888 GL_IMAGE_ROTATE_ORIGIN_X_HP = 33114 # GL/glext.h:1889 GL_IMAGE_ROTATE_ORIGIN_Y_HP = 33115 # GL/glext.h:1890 GL_IMAGE_MAG_FILTER_HP = 33116 # GL/glext.h:1891 GL_IMAGE_MIN_FILTER_HP = 33117 # GL/glext.h:1892 GL_IMAGE_CUBIC_WEIGHT_HP = 33118 # GL/glext.h:1893 GL_CUBIC_HP = 33119 # GL/glext.h:1894 GL_AVERAGE_HP = 33120 # GL/glext.h:1895 GL_IMAGE_TRANSFORM_2D_HP = 33121 # GL/glext.h:1896 GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33122 # GL/glext.h:1897 GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33123 # GL/glext.h:1898 # HP_convolution_border_modes (GL/glext.h:1901) GL_IGNORE_BORDER_HP = 33104 # GL/glext.h:1902 GL_CONSTANT_BORDER_HP = 33105 # GL/glext.h:1903 GL_REPLICATE_BORDER_HP = 33107 # GL/glext.h:1904 GL_CONVOLUTION_BORDER_COLOR_HP = 33108 # GL/glext.h:1905 # INGR_palette_buffer (GL/glext.h:1908) # SGIX_texture_add_env (GL/glext.h:1911) GL_TEXTURE_ENV_BIAS_SGIX = 32958 # GL/glext.h:1912 # EXT_color_subtable (GL/glext.h:1915) # PGI_vertex_hints (GL/glext.h:1918) GL_VERTEX_DATA_HINT_PGI = 107050 # GL/glext.h:1919 GL_VERTEX_CONSISTENT_HINT_PGI = 107051 # GL/glext.h:1920 GL_MATERIAL_SIDE_HINT_PGI = 107052 # GL/glext.h:1921 GL_MAX_VERTEX_HINT_PGI = 107053 # GL/glext.h:1922 GL_COLOR3_BIT_PGI = 65536 # GL/glext.h:1923 GL_COLOR4_BIT_PGI = 131072 # GL/glext.h:1924 GL_EDGEFLAG_BIT_PGI = 262144 # GL/glext.h:1925 GL_INDEX_BIT_PGI = 524288 # GL/glext.h:1926 GL_MAT_AMBIENT_BIT_PGI = 1048576 # GL/glext.h:1927 GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 2097152 # GL/glext.h:1928 GL_MAT_DIFFUSE_BIT_PGI = 4194304 # GL/glext.h:1929 GL_MAT_EMISSION_BIT_PGI = 8388608 # GL/glext.h:1930 GL_MAT_COLOR_INDEXES_BIT_PGI = 16777216 # GL/glext.h:1931 GL_MAT_SHININESS_BIT_PGI = 33554432 # GL/glext.h:1932 GL_MAT_SPECULAR_BIT_PGI = 67108864 # GL/glext.h:1933 GL_NORMAL_BIT_PGI = 134217728 # GL/glext.h:1934 GL_TEXCOORD1_BIT_PGI = 268435456 # GL/glext.h:1935 GL_TEXCOORD2_BIT_PGI = 536870912 # GL/glext.h:1936 GL_TEXCOORD3_BIT_PGI = 1073741824 # GL/glext.h:1937 GL_TEXCOORD4_BIT_PGI = 2147483648 # GL/glext.h:1938 GL_VERTEX23_BIT_PGI = 4 # GL/glext.h:1939 GL_VERTEX4_BIT_PGI = 8 # GL/glext.h:1940 # PGI_misc_hints (GL/glext.h:1943) GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000 # GL/glext.h:1944 GL_CONSERVE_MEMORY_HINT_PGI = 107005 # GL/glext.h:1945 GL_RECLAIM_MEMORY_HINT_PGI = 107006 # GL/glext.h:1946 GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010 # GL/glext.h:1947 GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011 # GL/glext.h:1948 GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012 # GL/glext.h:1949 GL_ALWAYS_FAST_HINT_PGI = 107020 # GL/glext.h:1950 GL_ALWAYS_SOFT_HINT_PGI = 107021 # GL/glext.h:1951 GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022 # GL/glext.h:1952 GL_ALLOW_DRAW_WIN_HINT_PGI = 107023 # GL/glext.h:1953 GL_ALLOW_DRAW_FRG_HINT_PGI = 107024 # GL/glext.h:1954 GL_ALLOW_DRAW_MEM_HINT_PGI = 107025 # GL/glext.h:1955 GL_STRICT_DEPTHFUNC_HINT_PGI = 107030 # GL/glext.h:1956 GL_STRICT_LIGHTING_HINT_PGI = 107031 # GL/glext.h:1957 GL_STRICT_SCISSOR_HINT_PGI = 107032 # GL/glext.h:1958 GL_FULL_STIPPLE_HINT_PGI = 107033 # GL/glext.h:1959 GL_CLIP_NEAR_HINT_PGI = 107040 # GL/glext.h:1960 GL_CLIP_FAR_HINT_PGI = 107041 # GL/glext.h:1961 GL_WIDE_LINE_HINT_PGI = 107042 # GL/glext.h:1962 GL_BACK_NORMALS_HINT_PGI = 107043 # GL/glext.h:1963 # EXT_paletted_texture (GL/glext.h:1966) GL_COLOR_INDEX1_EXT = 32994 # GL/glext.h:1967 GL_COLOR_INDEX2_EXT = 32995 # GL/glext.h:1968 GL_COLOR_INDEX4_EXT = 32996 # GL/glext.h:1969 GL_COLOR_INDEX8_EXT = 32997 # GL/glext.h:1970 GL_COLOR_INDEX12_EXT = 32998 # GL/glext.h:1971 GL_COLOR_INDEX16_EXT = 32999 # GL/glext.h:1972 GL_TEXTURE_INDEX_SIZE_EXT = 33005 # GL/glext.h:1973 # EXT_clip_volume_hint (GL/glext.h:1976) GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 33008 # GL/glext.h:1977 # SGIX_list_priority (GL/glext.h:1980) GL_LIST_PRIORITY_SGIX = 33154 # GL/glext.h:1981 # SGIX_ir_instrument1 (GL/glext.h:1984) GL_IR_INSTRUMENT1_SGIX = 33151 # GL/glext.h:1985 # SGIX_calligraphic_fragment (GL/glext.h:1988) GL_CALLIGRAPHIC_FRAGMENT_SGIX = 33155 # GL/glext.h:1989 # SGIX_texture_lod_bias (GL/glext.h:1992) GL_TEXTURE_LOD_BIAS_S_SGIX = 33166 # GL/glext.h:1993 GL_TEXTURE_LOD_BIAS_T_SGIX = 33167 # GL/glext.h:1994 GL_TEXTURE_LOD_BIAS_R_SGIX = 33168 # GL/glext.h:1995 # SGIX_shadow_ambient (GL/glext.h:1998) GL_SHADOW_AMBIENT_SGIX = 32959 # GL/glext.h:1999 # EXT_index_texture (GL/glext.h:2002) # EXT_index_material (GL/glext.h:2005) GL_INDEX_MATERIAL_EXT = 33208 # GL/glext.h:2006 GL_INDEX_MATERIAL_PARAMETER_EXT = 33209 # GL/glext.h:2007 GL_INDEX_MATERIAL_FACE_EXT = 33210 # GL/glext.h:2008 # EXT_index_func (GL/glext.h:2011) GL_INDEX_TEST_EXT = 33205 # GL/glext.h:2012 GL_INDEX_TEST_FUNC_EXT = 33206 # GL/glext.h:2013 GL_INDEX_TEST_REF_EXT = 33207 # GL/glext.h:2014 # EXT_index_array_formats (GL/glext.h:2017) GL_IUI_V2F_EXT = 33197 # GL/glext.h:2018 GL_IUI_V3F_EXT = 33198 # GL/glext.h:2019 GL_IUI_N3F_V2F_EXT = 33199 # GL/glext.h:2020 GL_IUI_N3F_V3F_EXT = 33200 # GL/glext.h:2021 GL_T2F_IUI_V2F_EXT = 33201 # GL/glext.h:2022 GL_T2F_IUI_V3F_EXT = 33202 # GL/glext.h:2023 GL_T2F_IUI_N3F_V2F_EXT = 33203 # GL/glext.h:2024 GL_T2F_IUI_N3F_V3F_EXT = 33204 # GL/glext.h:2025 # EXT_compiled_vertex_array (GL/glext.h:2028) GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 33192 # GL/glext.h:2029 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 33193 # GL/glext.h:2030 # EXT_cull_vertex (GL/glext.h:2033) GL_CULL_VERTEX_EXT = 33194 # GL/glext.h:2034 GL_CULL_VERTEX_EYE_POSITION_EXT = 33195 # GL/glext.h:2035 GL_CULL_VERTEX_OBJECT_POSITION_EXT = 33196 # GL/glext.h:2036 # SGIX_ycrcb (GL/glext.h:2039) GL_YCRCB_422_SGIX = 33211 # GL/glext.h:2040 GL_YCRCB_444_SGIX = 33212 # GL/glext.h:2041 # SGIX_fragment_lighting (GL/glext.h:2044) GL_FRAGMENT_LIGHTING_SGIX = 33792 # GL/glext.h:2045 GL_FRAGMENT_COLOR_MATERIAL_SGIX = 33793 # GL/glext.h:2046 GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 33794 # GL/glext.h:2047 GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 33795 # GL/glext.h:2048 GL_MAX_FRAGMENT_LIGHTS_SGIX = 33796 # GL/glext.h:2049 GL_MAX_ACTIVE_LIGHTS_SGIX = 33797 # GL/glext.h:2050 GL_CURRENT_RASTER_NORMAL_SGIX = 33798 # GL/glext.h:2051 GL_LIGHT_ENV_MODE_SGIX = 33799 # GL/glext.h:2052 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 33800 # GL/glext.h:2053 GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 33801 # GL/glext.h:2054 GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 33802 # GL/glext.h:2055 GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 33803 # GL/glext.h:2056 GL_FRAGMENT_LIGHT0_SGIX = 33804 # GL/glext.h:2057 GL_FRAGMENT_LIGHT1_SGIX = 33805 # GL/glext.h:2058 GL_FRAGMENT_LIGHT2_SGIX = 33806 # GL/glext.h:2059 GL_FRAGMENT_LIGHT3_SGIX = 33807 # GL/glext.h:2060 GL_FRAGMENT_LIGHT4_SGIX = 33808 # GL/glext.h:2061 GL_FRAGMENT_LIGHT5_SGIX = 33809 # GL/glext.h:2062 GL_FRAGMENT_LIGHT6_SGIX = 33810 # GL/glext.h:2063 GL_FRAGMENT_LIGHT7_SGIX = 33811 # GL/glext.h:2064 # IBM_rasterpos_clip (GL/glext.h:2067) GL_RASTER_POSITION_UNCLIPPED_IBM = 103010 # GL/glext.h:2068 # HP_texture_lighting (GL/glext.h:2071) GL_TEXTURE_LIGHTING_MODE_HP = 33127 # GL/glext.h:2072 GL_TEXTURE_POST_SPECULAR_HP = 33128 # GL/glext.h:2073 GL_TEXTURE_PRE_SPECULAR_HP = 33129 # GL/glext.h:2074 # EXT_draw_range_elements (GL/glext.h:2077) GL_MAX_ELEMENTS_VERTICES_EXT = 33000 # GL/glext.h:2078 GL_MAX_ELEMENTS_INDICES_EXT = 33001 # GL/glext.h:2079 # WIN_phong_shading (GL/glext.h:2082) GL_PHONG_WIN = 33002 # GL/glext.h:2083 GL_PHONG_HINT_WIN = 33003 # GL/glext.h:2084 # WIN_specular_fog (GL/glext.h:2087) GL_FOG_SPECULAR_TEXTURE_WIN = 33004 # GL/glext.h:2088 # EXT_light_texture (GL/glext.h:2091) GL_FRAGMENT_MATERIAL_EXT = 33609 # GL/glext.h:2092 GL_FRAGMENT_NORMAL_EXT = 33610 # GL/glext.h:2093 GL_FRAGMENT_COLOR_EXT = 33612 # GL/glext.h:2094 GL_ATTENUATION_EXT = 33613 # GL/glext.h:2095 GL_SHADOW_ATTENUATION_EXT = 33614 # GL/glext.h:2096 GL_TEXTURE_APPLICATION_MODE_EXT = 33615 # GL/glext.h:2097 GL_TEXTURE_LIGHT_EXT = 33616 # GL/glext.h:2098 GL_TEXTURE_MATERIAL_FACE_EXT = 33617 # GL/glext.h:2099 GL_TEXTURE_MATERIAL_PARAMETER_EXT = 33618 # GL/glext.h:2100 # SGIX_blend_alpha_minmax (GL/glext.h:2104) GL_ALPHA_MIN_SGIX = 33568 # GL/glext.h:2105 GL_ALPHA_MAX_SGIX = 33569 # GL/glext.h:2106 # SGIX_impact_pixel_texture (GL/glext.h:2109) GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 33156 # GL/glext.h:2110 GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 33157 # GL/glext.h:2111 GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 33158 # GL/glext.h:2112 GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 33159 # GL/glext.h:2113 GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 33160 # GL/glext.h:2114 GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 33161 # GL/glext.h:2115 GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 33162 # GL/glext.h:2116 # EXT_bgra (GL/glext.h:2119) GL_BGR_EXT = 32992 # GL/glext.h:2120 GL_BGRA_EXT = 32993 # GL/glext.h:2121 # SGIX_async (GL/glext.h:2124) GL_ASYNC_MARKER_SGIX = 33577 # GL/glext.h:2125 # SGIX_async_pixel (GL/glext.h:2128) GL_ASYNC_TEX_IMAGE_SGIX = 33628 # GL/glext.h:2129 GL_ASYNC_DRAW_PIXELS_SGIX = 33629 # GL/glext.h:2130 GL_ASYNC_READ_PIXELS_SGIX = 33630 # GL/glext.h:2131 GL_MAX_ASYNC_TEX_IMAGE_SGIX = 33631 # GL/glext.h:2132 GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 33632 # GL/glext.h:2133 GL_MAX_ASYNC_READ_PIXELS_SGIX = 33633 # GL/glext.h:2134 # SGIX_async_histogram (GL/glext.h:2137) GL_ASYNC_HISTOGRAM_SGIX = 33580 # GL/glext.h:2138 GL_MAX_ASYNC_HISTOGRAM_SGIX = 33581 # GL/glext.h:2139 # INTEL_texture_scissor (GL/glext.h:2142) # INTEL_parallel_arrays (GL/glext.h:2145) GL_PARALLEL_ARRAYS_INTEL = 33780 # GL/glext.h:2146 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 33781 # GL/glext.h:2147 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 33782 # GL/glext.h:2148 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 33783 # GL/glext.h:2149 GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 33784 # GL/glext.h:2150 # HP_occlusion_test (GL/glext.h:2153) GL_OCCLUSION_TEST_HP = 33125 # GL/glext.h:2154 GL_OCCLUSION_TEST_RESULT_HP = 33126 # GL/glext.h:2155 # EXT_pixel_transform (GL/glext.h:2158) GL_PIXEL_TRANSFORM_2D_EXT = 33584 # GL/glext.h:2159 GL_PIXEL_MAG_FILTER_EXT = 33585 # GL/glext.h:2160 GL_PIXEL_MIN_FILTER_EXT = 33586 # GL/glext.h:2161 GL_PIXEL_CUBIC_WEIGHT_EXT = 33587 # GL/glext.h:2162 GL_CUBIC_EXT = 33588 # GL/glext.h:2163 GL_AVERAGE_EXT = 33589 # GL/glext.h:2164 GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33590 # GL/glext.h:2165 GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33591 # GL/glext.h:2166 GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 33592 # GL/glext.h:2167 # EXT_pixel_transform_color_table (GL/glext.h:2170) # EXT_shared_texture_palette (GL/glext.h:2173) GL_SHARED_TEXTURE_PALETTE_EXT = 33275 # GL/glext.h:2174 # EXT_separate_specular_color (GL/glext.h:2177) GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 33272 # GL/glext.h:2178 GL_SINGLE_COLOR_EXT = 33273 # GL/glext.h:2179 GL_SEPARATE_SPECULAR_COLOR_EXT = 33274 # GL/glext.h:2180 # EXT_secondary_color (GL/glext.h:2183) GL_COLOR_SUM_EXT = 33880 # GL/glext.h:2184 GL_CURRENT_SECONDARY_COLOR_EXT = 33881 # GL/glext.h:2185 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 33882 # GL/glext.h:2186 GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 33883 # GL/glext.h:2187 GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 33884 # GL/glext.h:2188 GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 33885 # GL/glext.h:2189 GL_SECONDARY_COLOR_ARRAY_EXT = 33886 # GL/glext.h:2190 # EXT_texture_perturb_normal (GL/glext.h:2193) GL_PERTURB_EXT = 34222 # GL/glext.h:2194 GL_TEXTURE_NORMAL_EXT = 34223 # GL/glext.h:2195 # EXT_multi_draw_arrays (GL/glext.h:2198) # EXT_fog_coord (GL/glext.h:2201) GL_FOG_COORDINATE_SOURCE_EXT = 33872 # GL/glext.h:2202 GL_FOG_COORDINATE_EXT = 33873 # GL/glext.h:2203 GL_FRAGMENT_DEPTH_EXT = 33874 # GL/glext.h:2204 GL_CURRENT_FOG_COORDINATE_EXT = 33875 # GL/glext.h:2205 GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 33876 # GL/glext.h:2206 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 33877 # GL/glext.h:2207 GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 33878 # GL/glext.h:2208 GL_FOG_COORDINATE_ARRAY_EXT = 33879 # GL/glext.h:2209 # REND_screen_coordinates (GL/glext.h:2212) GL_SCREEN_COORDINATES_REND = 33936 # GL/glext.h:2213 GL_INVERTED_SCREEN_W_REND = 33937 # GL/glext.h:2214 # EXT_coordinate_frame (GL/glext.h:2217) GL_TANGENT_ARRAY_EXT = 33849 # GL/glext.h:2218 GL_BINORMAL_ARRAY_EXT = 33850 # GL/glext.h:2219 GL_CURRENT_TANGENT_EXT = 33851 # GL/glext.h:2220 GL_CURRENT_BINORMAL_EXT = 33852 # GL/glext.h:2221 GL_TANGENT_ARRAY_TYPE_EXT = 33854 # GL/glext.h:2222 GL_TANGENT_ARRAY_STRIDE_EXT = 33855 # GL/glext.h:2223 GL_BINORMAL_ARRAY_TYPE_EXT = 33856 # GL/glext.h:2224 GL_BINORMAL_ARRAY_STRIDE_EXT = 33857 # GL/glext.h:2225 GL_TANGENT_ARRAY_POINTER_EXT = 33858 # GL/glext.h:2226 GL_BINORMAL_ARRAY_POINTER_EXT = 33859 # GL/glext.h:2227 GL_MAP1_TANGENT_EXT = 33860 # GL/glext.h:2228 GL_MAP2_TANGENT_EXT = 33861 # GL/glext.h:2229 GL_MAP1_BINORMAL_EXT = 33862 # GL/glext.h:2230 GL_MAP2_BINORMAL_EXT = 33863 # GL/glext.h:2231 # EXT_texture_env_combine (GL/glext.h:2234) GL_COMBINE_EXT = 34160 # GL/glext.h:2235 GL_COMBINE_RGB_EXT = 34161 # GL/glext.h:2236 GL_COMBINE_ALPHA_EXT = 34162 # GL/glext.h:2237 GL_RGB_SCALE_EXT = 34163 # GL/glext.h:2238 GL_ADD_SIGNED_EXT = 34164 # GL/glext.h:2239 GL_INTERPOLATE_EXT = 34165 # GL/glext.h:2240 GL_CONSTANT_EXT = 34166 # GL/glext.h:2241 GL_PRIMARY_COLOR_EXT = 34167 # GL/glext.h:2242 GL_PREVIOUS_EXT = 34168 # GL/glext.h:2243 GL_SOURCE0_RGB_EXT = 34176 # GL/glext.h:2244 GL_SOURCE1_RGB_EXT = 34177 # GL/glext.h:2245 GL_SOURCE2_RGB_EXT = 34178 # GL/glext.h:2246 GL_SOURCE0_ALPHA_EXT = 34184 # GL/glext.h:2247 GL_SOURCE1_ALPHA_EXT = 34185 # GL/glext.h:2248 GL_SOURCE2_ALPHA_EXT = 34186 # GL/glext.h:2249 GL_OPERAND0_RGB_EXT = 34192 # GL/glext.h:2250 GL_OPERAND1_RGB_EXT = 34193 # GL/glext.h:2251 GL_OPERAND2_RGB_EXT = 34194 # GL/glext.h:2252 GL_OPERAND0_ALPHA_EXT = 34200 # GL/glext.h:2253 GL_OPERAND1_ALPHA_EXT = 34201 # GL/glext.h:2254 GL_OPERAND2_ALPHA_EXT = 34202 # GL/glext.h:2255 # APPLE_specular_vector (GL/glext.h:2258) GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 34224 # GL/glext.h:2259 # APPLE_transform_hint (GL/glext.h:2262) GL_TRANSFORM_HINT_APPLE = 34225 # GL/glext.h:2263 # SGIX_fog_scale (GL/glext.h:2266) GL_FOG_SCALE_SGIX = 33276 # GL/glext.h:2267 GL_FOG_SCALE_VALUE_SGIX = 33277 # GL/glext.h:2268 # SUNX_constant_data (GL/glext.h:2271) GL_UNPACK_CONSTANT_DATA_SUNX = 33237 # GL/glext.h:2272 GL_TEXTURE_CONSTANT_DATA_SUNX = 33238 # GL/glext.h:2273 # SUN_global_alpha (GL/glext.h:2276) GL_GLOBAL_ALPHA_SUN = 33241 # GL/glext.h:2277 GL_GLOBAL_ALPHA_FACTOR_SUN = 33242 # GL/glext.h:2278 # SUN_triangle_list (GL/glext.h:2281) GL_RESTART_SUN = 1 # GL/glext.h:2282 GL_REPLACE_MIDDLE_SUN = 2 # GL/glext.h:2283 GL_REPLACE_OLDEST_SUN = 3 # GL/glext.h:2284 GL_TRIANGLE_LIST_SUN = 33239 # GL/glext.h:2285 GL_REPLACEMENT_CODE_SUN = 33240 # GL/glext.h:2286 GL_REPLACEMENT_CODE_ARRAY_SUN = 34240 # GL/glext.h:2287 GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 34241 # GL/glext.h:2288 GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 34242 # GL/glext.h:2289 GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 34243 # GL/glext.h:2290 GL_R1UI_V3F_SUN = 34244 # GL/glext.h:2291 GL_R1UI_C4UB_V3F_SUN = 34245 # GL/glext.h:2292 GL_R1UI_C3F_V3F_SUN = 34246 # GL/glext.h:2293 GL_R1UI_N3F_V3F_SUN = 34247 # GL/glext.h:2294 GL_R1UI_C4F_N3F_V3F_SUN = 34248 # GL/glext.h:2295 GL_R1UI_T2F_V3F_SUN = 34249 # GL/glext.h:2296 GL_R1UI_T2F_N3F_V3F_SUN = 34250 # GL/glext.h:2297 GL_R1UI_T2F_C4F_N3F_V3F_SUN = 34251 # GL/glext.h:2298 # SUN_vertex (GL/glext.h:2301) # EXT_blend_func_separate (GL/glext.h:2304) GL_BLEND_DST_RGB_EXT = 32968 # GL/glext.h:2305 GL_BLEND_SRC_RGB_EXT = 32969 # GL/glext.h:2306 GL_BLEND_DST_ALPHA_EXT = 32970 # GL/glext.h:2307 GL_BLEND_SRC_ALPHA_EXT = 32971 # GL/glext.h:2308 # INGR_color_clamp (GL/glext.h:2311) GL_RED_MIN_CLAMP_INGR = 34144 # GL/glext.h:2312 GL_GREEN_MIN_CLAMP_INGR = 34145 # GL/glext.h:2313 GL_BLUE_MIN_CLAMP_INGR = 34146 # GL/glext.h:2314 GL_ALPHA_MIN_CLAMP_INGR = 34147 # GL/glext.h:2315 GL_RED_MAX_CLAMP_INGR = 34148 # GL/glext.h:2316 GL_GREEN_MAX_CLAMP_INGR = 34149 # GL/glext.h:2317 GL_BLUE_MAX_CLAMP_INGR = 34150 # GL/glext.h:2318 GL_ALPHA_MAX_CLAMP_INGR = 34151 # GL/glext.h:2319 # INGR_interlace_read (GL/glext.h:2322) GL_INTERLACE_READ_INGR = 34152 # GL/glext.h:2323 # EXT_stencil_wrap (GL/glext.h:2326) GL_INCR_WRAP_EXT = 34055 # GL/glext.h:2327 GL_DECR_WRAP_EXT = 34056 # GL/glext.h:2328 # EXT_422_pixels (GL/glext.h:2331) GL_422_EXT = 32972 # GL/glext.h:2332 GL_422_REV_EXT = 32973 # GL/glext.h:2333 GL_422_AVERAGE_EXT = 32974 # GL/glext.h:2334 GL_422_REV_AVERAGE_EXT = 32975 # GL/glext.h:2335 # NV_texgen_reflection (GL/glext.h:2338) GL_NORMAL_MAP_NV = 34065 # GL/glext.h:2339 GL_REFLECTION_MAP_NV = 34066 # GL/glext.h:2340 # EXT_texture_cube_map (GL/glext.h:2343) GL_NORMAL_MAP_EXT = 34065 # GL/glext.h:2344 GL_REFLECTION_MAP_EXT = 34066 # GL/glext.h:2345 GL_TEXTURE_CUBE_MAP_EXT = 34067 # GL/glext.h:2346 GL_TEXTURE_BINDING_CUBE_MAP_EXT = 34068 # GL/glext.h:2347 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 34069 # GL/glext.h:2348 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 34070 # GL/glext.h:2349 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 34071 # GL/glext.h:2350 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 34072 # GL/glext.h:2351 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 34073 # GL/glext.h:2352 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 34074 # GL/glext.h:2353 GL_PROXY_TEXTURE_CUBE_MAP_EXT = 34075 # GL/glext.h:2354 GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 34076 # GL/glext.h:2355 # SUN_convolution_border_modes (GL/glext.h:2358) GL_WRAP_BORDER_SUN = 33236 # GL/glext.h:2359 # EXT_texture_env_add (GL/glext.h:2362) # EXT_texture_lod_bias (GL/glext.h:2365) GL_MAX_TEXTURE_LOD_BIAS_EXT = 34045 # GL/glext.h:2366 GL_TEXTURE_FILTER_CONTROL_EXT = 34048 # GL/glext.h:2367 GL_TEXTURE_LOD_BIAS_EXT = 34049 # GL/glext.h:2368 # EXT_texture_filter_anisotropic (GL/glext.h:2371) GL_TEXTURE_MAX_ANISOTROPY_EXT = 34046 # GL/glext.h:2372 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047 # GL/glext.h:2373 # EXT_vertex_weighting (GL/glext.h:2376) GL_MODELVIEW0_STACK_DEPTH_EXT = 2979 # GL/glext.h:2377 GL_MODELVIEW1_STACK_DEPTH_EXT = 34050 # GL/glext.h:2378 GL_MODELVIEW0_MATRIX_EXT = 2982 # GL/glext.h:2379 GL_MODELVIEW1_MATRIX_EXT = 34054 # GL/glext.h:2380 GL_VERTEX_WEIGHTING_EXT = 34057 # GL/glext.h:2381 GL_MODELVIEW0_EXT = 5888 # GL/glext.h:2382 GL_MODELVIEW1_EXT = 34058 # GL/glext.h:2383 GL_CURRENT_VERTEX_WEIGHT_EXT = 34059 # GL/glext.h:2384 GL_VERTEX_WEIGHT_ARRAY_EXT = 34060 # GL/glext.h:2385 GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 34061 # GL/glext.h:2386 GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 34062 # GL/glext.h:2387 GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 34063 # GL/glext.h:2388 GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 34064 # GL/glext.h:2389 # NV_light_max_exponent (GL/glext.h:2392) GL_MAX_SHININESS_NV = 34052 # GL/glext.h:2393 GL_MAX_SPOT_EXPONENT_NV = 34053 # GL/glext.h:2394 # NV_vertex_array_range (GL/glext.h:2397) GL_VERTEX_ARRAY_RANGE_NV = 34077 # GL/glext.h:2398 GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 34078 # GL/glext.h:2399 GL_VERTEX_ARRAY_RANGE_VALID_NV = 34079 # GL/glext.h:2400 GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 34080 # GL/glext.h:2401 GL_VERTEX_ARRAY_RANGE_POINTER_NV = 34081 # GL/glext.h:2402 # NV_register_combiners (GL/glext.h:2405) GL_REGISTER_COMBINERS_NV = 34082 # GL/glext.h:2406 GL_VARIABLE_A_NV = 34083 # GL/glext.h:2407 GL_VARIABLE_B_NV = 34084 # GL/glext.h:2408 GL_VARIABLE_C_NV = 34085 # GL/glext.h:2409 GL_VARIABLE_D_NV = 34086 # GL/glext.h:2410 GL_VARIABLE_E_NV = 34087 # GL/glext.h:2411 GL_VARIABLE_F_NV = 34088 # GL/glext.h:2412 GL_VARIABLE_G_NV = 34089 # GL/glext.h:2413 GL_CONSTANT_COLOR0_NV = 34090 # GL/glext.h:2414 GL_CONSTANT_COLOR1_NV = 34091 # GL/glext.h:2415 GL_PRIMARY_COLOR_NV = 34092 # GL/glext.h:2416 GL_SECONDARY_COLOR_NV = 34093 # GL/glext.h:2417 GL_SPARE0_NV = 34094 # GL/glext.h:2418 GL_SPARE1_NV = 34095 # GL/glext.h:2419 GL_DISCARD_NV = 34096 # GL/glext.h:2420 GL_E_TIMES_F_NV = 34097 # GL/glext.h:2421 GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 34098 # GL/glext.h:2422 GL_UNSIGNED_IDENTITY_NV = 34102 # GL/glext.h:2423 GL_UNSIGNED_INVERT_NV = 34103 # GL/glext.h:2424 GL_EXPAND_NORMAL_NV = 34104 # GL/glext.h:2425 GL_EXPAND_NEGATE_NV = 34105 # GL/glext.h:2426 GL_HALF_BIAS_NORMAL_NV = 34106 # GL/glext.h:2427 GL_HALF_BIAS_NEGATE_NV = 34107 # GL/glext.h:2428 GL_SIGNED_IDENTITY_NV = 34108 # GL/glext.h:2429 GL_SIGNED_NEGATE_NV = 34109 # GL/glext.h:2430 GL_SCALE_BY_TWO_NV = 34110 # GL/glext.h:2431 GL_SCALE_BY_FOUR_NV = 34111 # GL/glext.h:2432 GL_SCALE_BY_ONE_HALF_NV = 34112 # GL/glext.h:2433 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 34113 # GL/glext.h:2434 GL_COMBINER_INPUT_NV = 34114 # GL/glext.h:2435 GL_COMBINER_MAPPING_NV = 34115 # GL/glext.h:2436 GL_COMBINER_COMPONENT_USAGE_NV = 34116 # GL/glext.h:2437 GL_COMBINER_AB_DOT_PRODUCT_NV = 34117 # GL/glext.h:2438 GL_COMBINER_CD_DOT_PRODUCT_NV = 34118 # GL/glext.h:2439 GL_COMBINER_MUX_SUM_NV = 34119 # GL/glext.h:2440 GL_COMBINER_SCALE_NV = 34120 # GL/glext.h:2441 GL_COMBINER_BIAS_NV = 34121 # GL/glext.h:2442 GL_COMBINER_AB_OUTPUT_NV = 34122 # GL/glext.h:2443 GL_COMBINER_CD_OUTPUT_NV = 34123 # GL/glext.h:2444 GL_COMBINER_SUM_OUTPUT_NV = 34124 # GL/glext.h:2445 GL_MAX_GENERAL_COMBINERS_NV = 34125 # GL/glext.h:2446 GL_NUM_GENERAL_COMBINERS_NV = 34126 # GL/glext.h:2447 GL_COLOR_SUM_CLAMP_NV = 34127 # GL/glext.h:2448 GL_COMBINER0_NV = 34128 # GL/glext.h:2449 GL_COMBINER1_NV = 34129 # GL/glext.h:2450 GL_COMBINER2_NV = 34130 # GL/glext.h:2451 GL_COMBINER3_NV = 34131 # GL/glext.h:2452 GL_COMBINER4_NV = 34132 # GL/glext.h:2453 GL_COMBINER5_NV = 34133 # GL/glext.h:2454 GL_COMBINER6_NV = 34134 # GL/glext.h:2455 GL_COMBINER7_NV = 34135 # GL/glext.h:2456 # NV_fog_distance (GL/glext.h:2464) GL_FOG_DISTANCE_MODE_NV = 34138 # GL/glext.h:2465 GL_EYE_RADIAL_NV = 34139 # GL/glext.h:2466 GL_EYE_PLANE_ABSOLUTE_NV = 34140 # GL/glext.h:2467 # NV_texgen_emboss (GL/glext.h:2471) GL_EMBOSS_LIGHT_NV = 34141 # GL/glext.h:2472 GL_EMBOSS_CONSTANT_NV = 34142 # GL/glext.h:2473 GL_EMBOSS_MAP_NV = 34143 # GL/glext.h:2474 # NV_blend_square (GL/glext.h:2477) # NV_texture_env_combine4 (GL/glext.h:2480) GL_COMBINE4_NV = 34051 # GL/glext.h:2481 GL_SOURCE3_RGB_NV = 34179 # GL/glext.h:2482 GL_SOURCE3_ALPHA_NV = 34187 # GL/glext.h:2483 GL_OPERAND3_RGB_NV = 34195 # GL/glext.h:2484 GL_OPERAND3_ALPHA_NV = 34203 # GL/glext.h:2485 # MESA_resize_buffers (GL/glext.h:2488) # MESA_window_pos (GL/glext.h:2491) # EXT_texture_compression_s3tc (GL/glext.h:2494) GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776 # GL/glext.h:2495 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777 # GL/glext.h:2496 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778 # GL/glext.h:2497 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779 # GL/glext.h:2498 # IBM_cull_vertex (GL/glext.h:2501) GL_CULL_VERTEX_IBM = 103050 # GL/glext.h:2502 # IBM_multimode_draw_arrays (GL/glext.h:2505) # IBM_vertex_array_lists (GL/glext.h:2508) GL_VERTEX_ARRAY_LIST_IBM = 103070 # GL/glext.h:2509 GL_NORMAL_ARRAY_LIST_IBM = 103071 # GL/glext.h:2510 GL_COLOR_ARRAY_LIST_IBM = 103072 # GL/glext.h:2511 GL_INDEX_ARRAY_LIST_IBM = 103073 # GL/glext.h:2512 GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 # GL/glext.h:2513 GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 # GL/glext.h:2514 GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 # GL/glext.h:2515 GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 # GL/glext.h:2516 GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 # GL/glext.h:2517 GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 # GL/glext.h:2518 GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 # GL/glext.h:2519 GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 # GL/glext.h:2520 GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 # GL/glext.h:2521 GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 # GL/glext.h:2522 GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 # GL/glext.h:2523 GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 # GL/glext.h:2524 # SGIX_subsample (GL/glext.h:2527) GL_PACK_SUBSAMPLE_RATE_SGIX = 34208 # GL/glext.h:2528 GL_UNPACK_SUBSAMPLE_RATE_SGIX = 34209 # GL/glext.h:2529 GL_PIXEL_SUBSAMPLE_4444_SGIX = 34210 # GL/glext.h:2530 GL_PIXEL_SUBSAMPLE_2424_SGIX = 34211 # GL/glext.h:2531 GL_PIXEL_SUBSAMPLE_4242_SGIX = 34212 # GL/glext.h:2532 # SGIX_ycrcb_subsample (GL/glext.h:2535) # SGIX_ycrcba (GL/glext.h:2538) GL_YCRCB_SGIX = 33560 # GL/glext.h:2539 GL_YCRCBA_SGIX = 33561 # GL/glext.h:2540 # SGI_depth_pass_instrument (GL/glext.h:2543) GL_DEPTH_PASS_INSTRUMENT_SGIX = 33552 # GL/glext.h:2544 GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 33553 # GL/glext.h:2545 GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 33554 # GL/glext.h:2546 # 3DFX_texture_compression_FXT1 (GL/glext.h:2549) GL_COMPRESSED_RGB_FXT1_3DFX = 34480 # GL/glext.h:2550 GL_COMPRESSED_RGBA_FXT1_3DFX = 34481 # GL/glext.h:2551 # 3DFX_multisample (GL/glext.h:2554) GL_MULTISAMPLE_3DFX = 34482 # GL/glext.h:2555 GL_SAMPLE_BUFFERS_3DFX = 34483 # GL/glext.h:2556 GL_SAMPLES_3DFX = 34484 # GL/glext.h:2557 GL_MULTISAMPLE_BIT_3DFX = 536870912 # GL/glext.h:2558 # 3DFX_tbuffer (GL/glext.h:2561) # EXT_multisample (GL/glext.h:2564) GL_MULTISAMPLE_EXT = 32925 # GL/glext.h:2565 GL_SAMPLE_ALPHA_TO_MASK_EXT = 32926 # GL/glext.h:2566 GL_SAMPLE_ALPHA_TO_ONE_EXT = 32927 # GL/glext.h:2567 GL_SAMPLE_MASK_EXT = 32928 # GL/glext.h:2568 GL_1PASS_EXT = 32929 # GL/glext.h:2569 GL_2PASS_0_EXT = 32930 # GL/glext.h:2570 GL_2PASS_1_EXT = 32931 # GL/glext.h:2571 GL_4PASS_0_EXT = 32932 # GL/glext.h:2572 GL_4PASS_1_EXT = 32933 # GL/glext.h:2573 GL_4PASS_2_EXT = 32934 # GL/glext.h:2574 GL_4PASS_3_EXT = 32935 # GL/glext.h:2575 GL_SAMPLE_BUFFERS_EXT = 32936 # GL/glext.h:2576 GL_SAMPLES_EXT = 32937 # GL/glext.h:2577 GL_SAMPLE_MASK_VALUE_EXT = 32938 # GL/glext.h:2578 GL_SAMPLE_MASK_INVERT_EXT = 32939 # GL/glext.h:2579 GL_SAMPLE_PATTERN_EXT = 32940 # GL/glext.h:2580 GL_MULTISAMPLE_BIT_EXT = 536870912 # GL/glext.h:2581 # SGIX_vertex_preclip (GL/glext.h:2584) GL_VERTEX_PRECLIP_SGIX = 33774 # GL/glext.h:2585 GL_VERTEX_PRECLIP_HINT_SGIX = 33775 # GL/glext.h:2586 # SGIX_convolution_accuracy (GL/glext.h:2589) GL_CONVOLUTION_HINT_SGIX = 33558 # GL/glext.h:2590 # SGIX_resample (GL/glext.h:2593) GL_PACK_RESAMPLE_SGIX = 33836 # GL/glext.h:2594 GL_UNPACK_RESAMPLE_SGIX = 33837 # GL/glext.h:2595 GL_RESAMPLE_REPLICATE_SGIX = 33838 # GL/glext.h:2596 GL_RESAMPLE_ZERO_FILL_SGIX = 33839 # GL/glext.h:2597 GL_RESAMPLE_DECIMATE_SGIX = 33840 # GL/glext.h:2598 # SGIS_point_line_texgen (GL/glext.h:2601) GL_EYE_DISTANCE_TO_POINT_SGIS = 33264 # GL/glext.h:2602 GL_OBJECT_DISTANCE_TO_POINT_SGIS = 33265 # GL/glext.h:2603 GL_EYE_DISTANCE_TO_LINE_SGIS = 33266 # GL/glext.h:2604 GL_OBJECT_DISTANCE_TO_LINE_SGIS = 33267 # GL/glext.h:2605 GL_EYE_POINT_SGIS = 33268 # GL/glext.h:2606 GL_OBJECT_POINT_SGIS = 33269 # GL/glext.h:2607 GL_EYE_LINE_SGIS = 33270 # GL/glext.h:2608 GL_OBJECT_LINE_SGIS = 33271 # GL/glext.h:2609 # SGIS_texture_color_mask (GL/glext.h:2612) GL_TEXTURE_COLOR_WRITEMASK_SGIS = 33263 # GL/glext.h:2613 # EXT_texture_env_dot3 (GL/glext.h:2616) GL_DOT3_RGB_EXT = 34624 # GL/glext.h:2617 GL_DOT3_RGBA_EXT = 34625 # GL/glext.h:2618 # ATI_texture_mirror_once (GL/glext.h:2621) GL_MIRROR_CLAMP_ATI = 34626 # GL/glext.h:2622 GL_MIRROR_CLAMP_TO_EDGE_ATI = 34627 # GL/glext.h:2623 # NV_fence (GL/glext.h:2626) GL_ALL_COMPLETED_NV = 34034 # GL/glext.h:2627 GL_FENCE_STATUS_NV = 34035 # GL/glext.h:2628 GL_FENCE_CONDITION_NV = 34036 # GL/glext.h:2629 # IBM_texture_mirrored_repeat (GL/glext.h:2632) GL_MIRRORED_REPEAT_IBM = 33648 # GL/glext.h:2633 # NV_evaluators (GL/glext.h:2636) GL_EVAL_2D_NV = 34496 # GL/glext.h:2637 GL_EVAL_TRIANGULAR_2D_NV = 34497 # GL/glext.h:2638 GL_MAP_TESSELLATION_NV = 34498 # GL/glext.h:2639 GL_MAP_ATTRIB_U_ORDER_NV = 34499 # GL/glext.h:2640 GL_MAP_ATTRIB_V_ORDER_NV = 34500 # GL/glext.h:2641 GL_EVAL_FRACTIONAL_TESSELLATION_NV = 34501 # GL/glext.h:2642 GL_EVAL_VERTEX_ATTRIB0_NV = 34502 # GL/glext.h:2643 GL_EVAL_VERTEX_ATTRIB1_NV = 34503 # GL/glext.h:2644 GL_EVAL_VERTEX_ATTRIB2_NV = 34504 # GL/glext.h:2645 GL_EVAL_VERTEX_ATTRIB3_NV = 34505 # GL/glext.h:2646 GL_EVAL_VERTEX_ATTRIB4_NV = 34506 # GL/glext.h:2647 GL_EVAL_VERTEX_ATTRIB5_NV = 34507 # GL/glext.h:2648 GL_EVAL_VERTEX_ATTRIB6_NV = 34508 # GL/glext.h:2649 GL_EVAL_VERTEX_ATTRIB7_NV = 34509 # GL/glext.h:2650 GL_EVAL_VERTEX_ATTRIB8_NV = 34510 # GL/glext.h:2651 GL_EVAL_VERTEX_ATTRIB9_NV = 34511 # GL/glext.h:2652 GL_EVAL_VERTEX_ATTRIB10_NV = 34512 # GL/glext.h:2653 GL_EVAL_VERTEX_ATTRIB11_NV = 34513 # GL/glext.h:2654 GL_EVAL_VERTEX_ATTRIB12_NV = 34514 # GL/glext.h:2655 GL_EVAL_VERTEX_ATTRIB13_NV = 34515 # GL/glext.h:2656 GL_EVAL_VERTEX_ATTRIB14_NV = 34516 # GL/glext.h:2657 GL_EVAL_VERTEX_ATTRIB15_NV = 34517 # GL/glext.h:2658 GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:2659 GL_MAX_RATIONAL_EVAL_ORDER_NV = 34519 # GL/glext.h:2660 # NV_packed_depth_stencil (GL/glext.h:2663) GL_DEPTH_STENCIL_NV = 34041 # GL/glext.h:2664 GL_UNSIGNED_INT_24_8_NV = 34042 # GL/glext.h:2665 # EXT_packed_depth_stencil (GL/glext.h:2668) GL_DEPTH_STENCIL_EXT = 34041 # GL/glext.h:2669 GL_DEPTH24_STENCIL8_EXT = 35056 # GL/glext.h:2670 GL_TEXTURE_STENCIL_SIZE_EXT = 35057 # GL/glext.h:2671 GL_UNSIGNED_INT_24_8_EXT = 34042 # GL/glext.h:2672 # NV_register_combiners2 (GL/glext.h:2675) GL_PER_STAGE_CONSTANTS_NV = 34101 # GL/glext.h:2676 # NV_texture_compression_vtc (GL/glext.h:2679) # NV_texture_rectangle (GL/glext.h:2682) GL_TEXTURE_RECTANGLE_NV = 34037 # GL/glext.h:2683 GL_TEXTURE_BINDING_RECTANGLE_NV = 34038 # GL/glext.h:2684 GL_PROXY_TEXTURE_RECTANGLE_NV = 34039 # GL/glext.h:2685 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 34040 # GL/glext.h:2686 # NV_texture_shader (GL/glext.h:2689) GL_OFFSET_TEXTURE_RECTANGLE_NV = 34380 # GL/glext.h:2690 GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 34381 # GL/glext.h:2691 GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 34382 # GL/glext.h:2692 GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 34521 # GL/glext.h:2693 GL_UNSIGNED_INT_S8_S8_8_8_NV = 34522 # GL/glext.h:2694 GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 34523 # GL/glext.h:2695 GL_DSDT_MAG_INTENSITY_NV = 34524 # GL/glext.h:2696 GL_SHADER_CONSISTENT_NV = 34525 # GL/glext.h:2697 GL_TEXTURE_SHADER_NV = 34526 # GL/glext.h:2698 GL_SHADER_OPERATION_NV = 34527 # GL/glext.h:2699 GL_CULL_MODES_NV = 34528 # GL/glext.h:2700 GL_OFFSET_TEXTURE_MATRIX_NV = 34529 # GL/glext.h:2701 GL_OFFSET_TEXTURE_SCALE_NV = 34530 # GL/glext.h:2702 GL_OFFSET_TEXTURE_BIAS_NV = 34531 # GL/glext.h:2703 GL_OFFSET_TEXTURE_2D_MATRIX_NV = 34529 # GL/glext.h:2704 GL_OFFSET_TEXTURE_2D_SCALE_NV = 34530 # GL/glext.h:2705 GL_OFFSET_TEXTURE_2D_BIAS_NV = 34531 # GL/glext.h:2706 GL_PREVIOUS_TEXTURE_INPUT_NV = 34532 # GL/glext.h:2707 GL_CONST_EYE_NV = 34533 # GL/glext.h:2708 GL_PASS_THROUGH_NV = 34534 # GL/glext.h:2709 GL_CULL_FRAGMENT_NV = 34535 # GL/glext.h:2710 GL_OFFSET_TEXTURE_2D_NV = 34536 # GL/glext.h:2711 GL_DEPENDENT_AR_TEXTURE_2D_NV = 34537 # GL/glext.h:2712 GL_DEPENDENT_GB_TEXTURE_2D_NV = 34538 # GL/glext.h:2713 GL_DOT_PRODUCT_NV = 34540 # GL/glext.h:2714 GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 34541 # GL/glext.h:2715 GL_DOT_PRODUCT_TEXTURE_2D_NV = 34542 # GL/glext.h:2716 GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 34544 # GL/glext.h:2717 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 34545 # GL/glext.h:2718 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 34546 # GL/glext.h:2719 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 34547 # GL/glext.h:2720 GL_HILO_NV = 34548 # GL/glext.h:2721 GL_DSDT_NV = 34549 # GL/glext.h:2722 GL_DSDT_MAG_NV = 34550 # GL/glext.h:2723 GL_DSDT_MAG_VIB_NV = 34551 # GL/glext.h:2724 GL_HILO16_NV = 34552 # GL/glext.h:2725 GL_SIGNED_HILO_NV = 34553 # GL/glext.h:2726 GL_SIGNED_HILO16_NV = 34554 # GL/glext.h:2727 GL_SIGNED_RGBA_NV = 34555 # GL/glext.h:2728 GL_SIGNED_RGBA8_NV = 34556 # GL/glext.h:2729 GL_SIGNED_RGB_NV = 34558 # GL/glext.h:2730 GL_SIGNED_RGB8_NV = 34559 # GL/glext.h:2731 GL_SIGNED_LUMINANCE_NV = 34561 # GL/glext.h:2732 GL_SIGNED_LUMINANCE8_NV = 34562 # GL/glext.h:2733 GL_SIGNED_LUMINANCE_ALPHA_NV = 34563 # GL/glext.h:2734 GL_SIGNED_LUMINANCE8_ALPHA8_NV = 34564 # GL/glext.h:2735 GL_SIGNED_ALPHA_NV = 34565 # GL/glext.h:2736 GL_SIGNED_ALPHA8_NV = 34566 # GL/glext.h:2737 GL_SIGNED_INTENSITY_NV = 34567 # GL/glext.h:2738 GL_SIGNED_INTENSITY8_NV = 34568 # GL/glext.h:2739 GL_DSDT8_NV = 34569 # GL/glext.h:2740 GL_DSDT8_MAG8_NV = 34570 # GL/glext.h:2741 GL_DSDT8_MAG8_INTENSITY8_NV = 34571 # GL/glext.h:2742 GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 34572 # GL/glext.h:2743 GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 34573 # GL/glext.h:2744 GL_HI_SCALE_NV = 34574 # GL/glext.h:2745 GL_LO_SCALE_NV = 34575 # GL/glext.h:2746 GL_DS_SCALE_NV = 34576 # GL/glext.h:2747 GL_DT_SCALE_NV = 34577 # GL/glext.h:2748 GL_MAGNITUDE_SCALE_NV = 34578 # GL/glext.h:2749 GL_VIBRANCE_SCALE_NV = 34579 # GL/glext.h:2750 GL_HI_BIAS_NV = 34580 # GL/glext.h:2751 GL_LO_BIAS_NV = 34581 # GL/glext.h:2752 GL_DS_BIAS_NV = 34582 # GL/glext.h:2753 GL_DT_BIAS_NV = 34583 # GL/glext.h:2754 GL_MAGNITUDE_BIAS_NV = 34584 # GL/glext.h:2755 GL_VIBRANCE_BIAS_NV = 34585 # GL/glext.h:2756 GL_TEXTURE_BORDER_VALUES_NV = 34586 # GL/glext.h:2757 GL_TEXTURE_HI_SIZE_NV = 34587 # GL/glext.h:2758 GL_TEXTURE_LO_SIZE_NV = 34588 # GL/glext.h:2759 GL_TEXTURE_DS_SIZE_NV = 34589 # GL/glext.h:2760 GL_TEXTURE_DT_SIZE_NV = 34590 # GL/glext.h:2761 GL_TEXTURE_MAG_SIZE_NV = 34591 # GL/glext.h:2762 # NV_texture_shader2 (GL/glext.h:2765) GL_DOT_PRODUCT_TEXTURE_3D_NV = 34543 # GL/glext.h:2766 # NV_vertex_array_range2 (GL/glext.h:2769) GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 34099 # GL/glext.h:2770 # NV_vertex_program (GL/glext.h:2773) GL_VERTEX_PROGRAM_NV = 34336 # GL/glext.h:2774 GL_VERTEX_STATE_PROGRAM_NV = 34337 # GL/glext.h:2775 GL_ATTRIB_ARRAY_SIZE_NV = 34339 # GL/glext.h:2776 GL_ATTRIB_ARRAY_STRIDE_NV = 34340 # GL/glext.h:2777 GL_ATTRIB_ARRAY_TYPE_NV = 34341 # GL/glext.h:2778 GL_CURRENT_ATTRIB_NV = 34342 # GL/glext.h:2779 GL_PROGRAM_LENGTH_NV = 34343 # GL/glext.h:2780 GL_PROGRAM_STRING_NV = 34344 # GL/glext.h:2781 GL_MODELVIEW_PROJECTION_NV = 34345 # GL/glext.h:2782 GL_IDENTITY_NV = 34346 # GL/glext.h:2783 GL_INVERSE_NV = 34347 # GL/glext.h:2784 GL_TRANSPOSE_NV = 34348 # GL/glext.h:2785 GL_INVERSE_TRANSPOSE_NV = 34349 # GL/glext.h:2786 GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 34350 # GL/glext.h:2787 GL_MAX_TRACK_MATRICES_NV = 34351 # GL/glext.h:2788 GL_MATRIX0_NV = 34352 # GL/glext.h:2789 GL_MATRIX1_NV = 34353 # GL/glext.h:2790 GL_MATRIX2_NV = 34354 # GL/glext.h:2791 GL_MATRIX3_NV = 34355 # GL/glext.h:2792 GL_MATRIX4_NV = 34356 # GL/glext.h:2793 GL_MATRIX5_NV = 34357 # GL/glext.h:2794 GL_MATRIX6_NV = 34358 # GL/glext.h:2795 GL_MATRIX7_NV = 34359 # GL/glext.h:2796 GL_CURRENT_MATRIX_STACK_DEPTH_NV = 34368 # GL/glext.h:2797 GL_CURRENT_MATRIX_NV = 34369 # GL/glext.h:2798 GL_VERTEX_PROGRAM_POINT_SIZE_NV = 34370 # GL/glext.h:2799 GL_VERTEX_PROGRAM_TWO_SIDE_NV = 34371 # GL/glext.h:2800 GL_PROGRAM_PARAMETER_NV = 34372 # GL/glext.h:2801 GL_ATTRIB_ARRAY_POINTER_NV = 34373 # GL/glext.h:2802 GL_PROGRAM_TARGET_NV = 34374 # GL/glext.h:2803 GL_PROGRAM_RESIDENT_NV = 34375 # GL/glext.h:2804 GL_TRACK_MATRIX_NV = 34376 # GL/glext.h:2805 GL_TRACK_MATRIX_TRANSFORM_NV = 34377 # GL/glext.h:2806 GL_VERTEX_PROGRAM_BINDING_NV = 34378 # GL/glext.h:2807 GL_PROGRAM_ERROR_POSITION_NV = 34379 # GL/glext.h:2808 GL_VERTEX_ATTRIB_ARRAY0_NV = 34384 # GL/glext.h:2809 GL_VERTEX_ATTRIB_ARRAY1_NV = 34385 # GL/glext.h:2810 GL_VERTEX_ATTRIB_ARRAY2_NV = 34386 # GL/glext.h:2811 GL_VERTEX_ATTRIB_ARRAY3_NV = 34387 # GL/glext.h:2812 GL_VERTEX_ATTRIB_ARRAY4_NV = 34388 # GL/glext.h:2813 GL_VERTEX_ATTRIB_ARRAY5_NV = 34389 # GL/glext.h:2814 GL_VERTEX_ATTRIB_ARRAY6_NV = 34390 # GL/glext.h:2815 GL_VERTEX_ATTRIB_ARRAY7_NV = 34391 # GL/glext.h:2816 GL_VERTEX_ATTRIB_ARRAY8_NV = 34392 # GL/glext.h:2817 GL_VERTEX_ATTRIB_ARRAY9_NV = 34393 # GL/glext.h:2818 GL_VERTEX_ATTRIB_ARRAY10_NV = 34394 # GL/glext.h:2819 GL_VERTEX_ATTRIB_ARRAY11_NV = 34395 # GL/glext.h:2820 GL_VERTEX_ATTRIB_ARRAY12_NV = 34396 # GL/glext.h:2821 GL_VERTEX_ATTRIB_ARRAY13_NV = 34397 # GL/glext.h:2822 GL_VERTEX_ATTRIB_ARRAY14_NV = 34398 # GL/glext.h:2823 GL_VERTEX_ATTRIB_ARRAY15_NV = 34399 # GL/glext.h:2824 GL_MAP1_VERTEX_ATTRIB0_4_NV = 34400 # GL/glext.h:2825 GL_MAP1_VERTEX_ATTRIB1_4_NV = 34401 # GL/glext.h:2826 GL_MAP1_VERTEX_ATTRIB2_4_NV = 34402 # GL/glext.h:2827 GL_MAP1_VERTEX_ATTRIB3_4_NV = 34403 # GL/glext.h:2828 GL_MAP1_VERTEX_ATTRIB4_4_NV = 34404 # GL/glext.h:2829 GL_MAP1_VERTEX_ATTRIB5_4_NV = 34405 # GL/glext.h:2830 GL_MAP1_VERTEX_ATTRIB6_4_NV = 34406 # GL/glext.h:2831 GL_MAP1_VERTEX_ATTRIB7_4_NV = 34407 # GL/glext.h:2832 GL_MAP1_VERTEX_ATTRIB8_4_NV = 34408 # GL/glext.h:2833 GL_MAP1_VERTEX_ATTRIB9_4_NV = 34409 # GL/glext.h:2834 GL_MAP1_VERTEX_ATTRIB10_4_NV = 34410 # GL/glext.h:2835 GL_MAP1_VERTEX_ATTRIB11_4_NV = 34411 # GL/glext.h:2836 GL_MAP1_VERTEX_ATTRIB12_4_NV = 34412 # GL/glext.h:2837 GL_MAP1_VERTEX_ATTRIB13_4_NV = 34413 # GL/glext.h:2838 GL_MAP1_VERTEX_ATTRIB14_4_NV = 34414 # GL/glext.h:2839 GL_MAP1_VERTEX_ATTRIB15_4_NV = 34415 # GL/glext.h:2840 GL_MAP2_VERTEX_ATTRIB0_4_NV = 34416 # GL/glext.h:2841 GL_MAP2_VERTEX_ATTRIB1_4_NV = 34417 # GL/glext.h:2842 GL_MAP2_VERTEX_ATTRIB2_4_NV = 34418 # GL/glext.h:2843 GL_MAP2_VERTEX_ATTRIB3_4_NV = 34419 # GL/glext.h:2844 GL_MAP2_VERTEX_ATTRIB4_4_NV = 34420 # GL/glext.h:2845 GL_MAP2_VERTEX_ATTRIB5_4_NV = 34421 # GL/glext.h:2846 GL_MAP2_VERTEX_ATTRIB6_4_NV = 34422 # GL/glext.h:2847 GL_MAP2_VERTEX_ATTRIB7_4_NV = 34423 # GL/glext.h:2848 GL_MAP2_VERTEX_ATTRIB8_4_NV = 34424 # GL/glext.h:2849 GL_MAP2_VERTEX_ATTRIB9_4_NV = 34425 # GL/glext.h:2850 GL_MAP2_VERTEX_ATTRIB10_4_NV = 34426 # GL/glext.h:2851 GL_MAP2_VERTEX_ATTRIB11_4_NV = 34427 # GL/glext.h:2852 GL_MAP2_VERTEX_ATTRIB12_4_NV = 34428 # GL/glext.h:2853 GL_MAP2_VERTEX_ATTRIB13_4_NV = 34429 # GL/glext.h:2854 GL_MAP2_VERTEX_ATTRIB14_4_NV = 34430 # GL/glext.h:2855 GL_MAP2_VERTEX_ATTRIB15_4_NV = 34431 # GL/glext.h:2856 # SGIX_texture_coordinate_clamp (GL/glext.h:2859) GL_TEXTURE_MAX_CLAMP_S_SGIX = 33641 # GL/glext.h:2860 GL_TEXTURE_MAX_CLAMP_T_SGIX = 33642 # GL/glext.h:2861 GL_TEXTURE_MAX_CLAMP_R_SGIX = 33643 # GL/glext.h:2862 # SGIX_scalebias_hint (GL/glext.h:2865) GL_SCALEBIAS_HINT_SGIX = 33570 # GL/glext.h:2866 # OML_interlace (GL/glext.h:2869) GL_INTERLACE_OML = 35200 # GL/glext.h:2870 GL_INTERLACE_READ_OML = 35201 # GL/glext.h:2871 # OML_subsample (GL/glext.h:2874) GL_FORMAT_SUBSAMPLE_24_24_OML = 35202 # GL/glext.h:2875 GL_FORMAT_SUBSAMPLE_244_244_OML = 35203 # GL/glext.h:2876 # OML_resample (GL/glext.h:2879) GL_PACK_RESAMPLE_OML = 35204 # GL/glext.h:2880 GL_UNPACK_RESAMPLE_OML = 35205 # GL/glext.h:2881 GL_RESAMPLE_REPLICATE_OML = 35206 # GL/glext.h:2882 GL_RESAMPLE_ZERO_FILL_OML = 35207 # GL/glext.h:2883 GL_RESAMPLE_AVERAGE_OML = 35208 # GL/glext.h:2884 GL_RESAMPLE_DECIMATE_OML = 35209 # GL/glext.h:2885 # NV_copy_depth_to_color (GL/glext.h:2888) GL_DEPTH_STENCIL_TO_RGBA_NV = 34926 # GL/glext.h:2889 GL_DEPTH_STENCIL_TO_BGRA_NV = 34927 # GL/glext.h:2890 # ATI_envmap_bumpmap (GL/glext.h:2893) GL_BUMP_ROT_MATRIX_ATI = 34677 # GL/glext.h:2894 GL_BUMP_ROT_MATRIX_SIZE_ATI = 34678 # GL/glext.h:2895 GL_BUMP_NUM_TEX_UNITS_ATI = 34679 # GL/glext.h:2896 GL_BUMP_TEX_UNITS_ATI = 34680 # GL/glext.h:2897 GL_DUDV_ATI = 34681 # GL/glext.h:2898 GL_DU8DV8_ATI = 34682 # GL/glext.h:2899 GL_BUMP_ENVMAP_ATI = 34683 # GL/glext.h:2900 GL_BUMP_TARGET_ATI = 34684 # GL/glext.h:2901 # ATI_fragment_shader (GL/glext.h:2904) GL_FRAGMENT_SHADER_ATI = 35104 # GL/glext.h:2905 GL_REG_0_ATI = 35105 # GL/glext.h:2906 GL_REG_1_ATI = 35106 # GL/glext.h:2907 GL_REG_2_ATI = 35107 # GL/glext.h:2908 GL_REG_3_ATI = 35108 # GL/glext.h:2909 GL_REG_4_ATI = 35109 # GL/glext.h:2910 GL_REG_5_ATI = 35110 # GL/glext.h:2911 GL_REG_6_ATI = 35111 # GL/glext.h:2912 GL_REG_7_ATI = 35112 # GL/glext.h:2913 GL_REG_8_ATI = 35113 # GL/glext.h:2914 GL_REG_9_ATI = 35114 # GL/glext.h:2915 GL_REG_10_ATI = 35115 # GL/glext.h:2916 GL_REG_11_ATI = 35116 # GL/glext.h:2917 GL_REG_12_ATI = 35117 # GL/glext.h:2918 GL_REG_13_ATI = 35118 # GL/glext.h:2919 GL_REG_14_ATI = 35119 # GL/glext.h:2920 GL_REG_15_ATI = 35120 # GL/glext.h:2921 GL_REG_16_ATI = 35121 # GL/glext.h:2922 GL_REG_17_ATI = 35122 # GL/glext.h:2923 GL_REG_18_ATI = 35123 # GL/glext.h:2924 GL_REG_19_ATI = 35124 # GL/glext.h:2925 GL_REG_20_ATI = 35125 # GL/glext.h:2926 GL_REG_21_ATI = 35126 # GL/glext.h:2927 GL_REG_22_ATI = 35127 # GL/glext.h:2928 GL_REG_23_ATI = 35128 # GL/glext.h:2929 GL_REG_24_ATI = 35129 # GL/glext.h:2930 GL_REG_25_ATI = 35130 # GL/glext.h:2931 GL_REG_26_ATI = 35131 # GL/glext.h:2932 GL_REG_27_ATI = 35132 # GL/glext.h:2933 GL_REG_28_ATI = 35133 # GL/glext.h:2934 GL_REG_29_ATI = 35134 # GL/glext.h:2935 GL_REG_30_ATI = 35135 # GL/glext.h:2936 GL_REG_31_ATI = 35136 # GL/glext.h:2937 GL_CON_0_ATI = 35137 # GL/glext.h:2938 GL_CON_1_ATI = 35138 # GL/glext.h:2939 GL_CON_2_ATI = 35139 # GL/glext.h:2940 GL_CON_3_ATI = 35140 # GL/glext.h:2941 GL_CON_4_ATI = 35141 # GL/glext.h:2942 GL_CON_5_ATI = 35142 # GL/glext.h:2943 GL_CON_6_ATI = 35143 # GL/glext.h:2944 GL_CON_7_ATI = 35144 # GL/glext.h:2945 GL_CON_8_ATI = 35145 # GL/glext.h:2946 GL_CON_9_ATI = 35146 # GL/glext.h:2947 GL_CON_10_ATI = 35147 # GL/glext.h:2948 GL_CON_11_ATI = 35148 # GL/glext.h:2949 GL_CON_12_ATI = 35149 # GL/glext.h:2950 GL_CON_13_ATI = 35150 # GL/glext.h:2951 GL_CON_14_ATI = 35151 # GL/glext.h:2952 GL_CON_15_ATI = 35152 # GL/glext.h:2953 GL_CON_16_ATI = 35153 # GL/glext.h:2954 GL_CON_17_ATI = 35154 # GL/glext.h:2955 GL_CON_18_ATI = 35155 # GL/glext.h:2956 GL_CON_19_ATI = 35156 # GL/glext.h:2957 GL_CON_20_ATI = 35157 # GL/glext.h:2958 GL_CON_21_ATI = 35158 # GL/glext.h:2959 GL_CON_22_ATI = 35159 # GL/glext.h:2960 GL_CON_23_ATI = 35160 # GL/glext.h:2961 GL_CON_24_ATI = 35161 # GL/glext.h:2962 GL_CON_25_ATI = 35162 # GL/glext.h:2963 GL_CON_26_ATI = 35163 # GL/glext.h:2964 GL_CON_27_ATI = 35164 # GL/glext.h:2965 GL_CON_28_ATI = 35165 # GL/glext.h:2966 GL_CON_29_ATI = 35166 # GL/glext.h:2967 GL_CON_30_ATI = 35167 # GL/glext.h:2968 GL_CON_31_ATI = 35168 # GL/glext.h:2969 GL_MOV_ATI = 35169 # GL/glext.h:2970 GL_ADD_ATI = 35171 # GL/glext.h:2971 GL_MUL_ATI = 35172 # GL/glext.h:2972 GL_SUB_ATI = 35173 # GL/glext.h:2973 GL_DOT3_ATI = 35174 # GL/glext.h:2974 GL_DOT4_ATI = 35175 # GL/glext.h:2975 GL_MAD_ATI = 35176 # GL/glext.h:2976 GL_LERP_ATI = 35177 # GL/glext.h:2977 GL_CND_ATI = 35178 # GL/glext.h:2978 GL_CND0_ATI = 35179 # GL/glext.h:2979 GL_DOT2_ADD_ATI = 35180 # GL/glext.h:2980 GL_SECONDARY_INTERPOLATOR_ATI = 35181 # GL/glext.h:2981 GL_NUM_FRAGMENT_REGISTERS_ATI = 35182 # GL/glext.h:2982 GL_NUM_FRAGMENT_CONSTANTS_ATI = 35183 # GL/glext.h:2983 GL_NUM_PASSES_ATI = 35184 # GL/glext.h:2984 GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 35185 # GL/glext.h:2985 GL_NUM_INSTRUCTIONS_TOTAL_ATI = 35186 # GL/glext.h:2986 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 35187 # GL/glext.h:2987 GL_NUM_LOOPBACK_COMPONENTS_ATI = 35188 # GL/glext.h:2988 GL_COLOR_ALPHA_PAIRING_ATI = 35189 # GL/glext.h:2989 GL_SWIZZLE_STR_ATI = 35190 # GL/glext.h:2990 GL_SWIZZLE_STQ_ATI = 35191 # GL/glext.h:2991 GL_SWIZZLE_STR_DR_ATI = 35192 # GL/glext.h:2992 GL_SWIZZLE_STQ_DQ_ATI = 35193 # GL/glext.h:2993 GL_SWIZZLE_STRQ_ATI = 35194 # GL/glext.h:2994 GL_SWIZZLE_STRQ_DQ_ATI = 35195 # GL/glext.h:2995 GL_RED_BIT_ATI = 1 # GL/glext.h:2996 GL_GREEN_BIT_ATI = 2 # GL/glext.h:2997 GL_BLUE_BIT_ATI = 4 # GL/glext.h:2998 GL_2X_BIT_ATI = 1 # GL/glext.h:2999 GL_4X_BIT_ATI = 2 # GL/glext.h:3000 GL_8X_BIT_ATI = 4 # GL/glext.h:3001 GL_HALF_BIT_ATI = 8 # GL/glext.h:3002 GL_QUARTER_BIT_ATI = 16 # GL/glext.h:3003 GL_EIGHTH_BIT_ATI = 32 # GL/glext.h:3004 GL_SATURATE_BIT_ATI = 64 # GL/glext.h:3005 GL_COMP_BIT_ATI = 2 # GL/glext.h:3006 GL_NEGATE_BIT_ATI = 4 # GL/glext.h:3007 GL_BIAS_BIT_ATI = 8 # GL/glext.h:3008 # ATI_pn_triangles (GL/glext.h:3011) GL_PN_TRIANGLES_ATI = 34800 # GL/glext.h:3012 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34801 # GL/glext.h:3013 GL_PN_TRIANGLES_POINT_MODE_ATI = 34802 # GL/glext.h:3014 GL_PN_TRIANGLES_NORMAL_MODE_ATI = 34803 # GL/glext.h:3015 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34804 # GL/glext.h:3016 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 34805 # GL/glext.h:3017 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 34806 # GL/glext.h:3018 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 34807 # GL/glext.h:3019 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 34808 # GL/glext.h:3020 # ATI_vertex_array_object (GL/glext.h:3023) GL_STATIC_ATI = 34656 # GL/glext.h:3024 GL_DYNAMIC_ATI = 34657 # GL/glext.h:3025 GL_PRESERVE_ATI = 34658 # GL/glext.h:3026 GL_DISCARD_ATI = 34659 # GL/glext.h:3027 GL_OBJECT_BUFFER_SIZE_ATI = 34660 # GL/glext.h:3028 GL_OBJECT_BUFFER_USAGE_ATI = 34661 # GL/glext.h:3029 GL_ARRAY_OBJECT_BUFFER_ATI = 34662 # GL/glext.h:3030 GL_ARRAY_OBJECT_OFFSET_ATI = 34663 # GL/glext.h:3031 # EXT_vertex_shader (GL/glext.h:3034) GL_VERTEX_SHADER_EXT = 34688 # GL/glext.h:3035 GL_VERTEX_SHADER_BINDING_EXT = 34689 # GL/glext.h:3036 GL_OP_INDEX_EXT = 34690 # GL/glext.h:3037 GL_OP_NEGATE_EXT = 34691 # GL/glext.h:3038 GL_OP_DOT3_EXT = 34692 # GL/glext.h:3039 GL_OP_DOT4_EXT = 34693 # GL/glext.h:3040 GL_OP_MUL_EXT = 34694 # GL/glext.h:3041 GL_OP_ADD_EXT = 34695 # GL/glext.h:3042 GL_OP_MADD_EXT = 34696 # GL/glext.h:3043 GL_OP_FRAC_EXT = 34697 # GL/glext.h:3044 GL_OP_MAX_EXT = 34698 # GL/glext.h:3045 GL_OP_MIN_EXT = 34699 # GL/glext.h:3046 GL_OP_SET_GE_EXT = 34700 # GL/glext.h:3047 GL_OP_SET_LT_EXT = 34701 # GL/glext.h:3048 GL_OP_CLAMP_EXT = 34702 # GL/glext.h:3049 GL_OP_FLOOR_EXT = 34703 # GL/glext.h:3050 GL_OP_ROUND_EXT = 34704 # GL/glext.h:3051 GL_OP_EXP_BASE_2_EXT = 34705 # GL/glext.h:3052 GL_OP_LOG_BASE_2_EXT = 34706 # GL/glext.h:3053 GL_OP_POWER_EXT = 34707 # GL/glext.h:3054 GL_OP_RECIP_EXT = 34708 # GL/glext.h:3055 GL_OP_RECIP_SQRT_EXT = 34709 # GL/glext.h:3056 GL_OP_SUB_EXT = 34710 # GL/glext.h:3057 GL_OP_CROSS_PRODUCT_EXT = 34711 # GL/glext.h:3058 GL_OP_MULTIPLY_MATRIX_EXT = 34712 # GL/glext.h:3059 GL_OP_MOV_EXT = 34713 # GL/glext.h:3060 GL_OUTPUT_VERTEX_EXT = 34714 # GL/glext.h:3061 GL_OUTPUT_COLOR0_EXT = 34715 # GL/glext.h:3062 GL_OUTPUT_COLOR1_EXT = 34716 # GL/glext.h:3063 GL_OUTPUT_TEXTURE_COORD0_EXT = 34717 # GL/glext.h:3064 GL_OUTPUT_TEXTURE_COORD1_EXT = 34718 # GL/glext.h:3065 GL_OUTPUT_TEXTURE_COORD2_EXT = 34719 # GL/glext.h:3066 GL_OUTPUT_TEXTURE_COORD3_EXT = 34720 # GL/glext.h:3067 GL_OUTPUT_TEXTURE_COORD4_EXT = 34721 # GL/glext.h:3068 GL_OUTPUT_TEXTURE_COORD5_EXT = 34722 # GL/glext.h:3069 GL_OUTPUT_TEXTURE_COORD6_EXT = 34723 # GL/glext.h:3070 GL_OUTPUT_TEXTURE_COORD7_EXT = 34724 # GL/glext.h:3071 GL_OUTPUT_TEXTURE_COORD8_EXT = 34725 # GL/glext.h:3072 GL_OUTPUT_TEXTURE_COORD9_EXT = 34726 # GL/glext.h:3073 GL_OUTPUT_TEXTURE_COORD10_EXT = 34727 # GL/glext.h:3074 GL_OUTPUT_TEXTURE_COORD11_EXT = 34728 # GL/glext.h:3075 GL_OUTPUT_TEXTURE_COORD12_EXT = 34729 # GL/glext.h:3076 GL_OUTPUT_TEXTURE_COORD13_EXT = 34730 # GL/glext.h:3077 GL_OUTPUT_TEXTURE_COORD14_EXT = 34731 # GL/glext.h:3078 GL_OUTPUT_TEXTURE_COORD15_EXT = 34732 # GL/glext.h:3079 GL_OUTPUT_TEXTURE_COORD16_EXT = 34733 # GL/glext.h:3080 GL_OUTPUT_TEXTURE_COORD17_EXT = 34734 # GL/glext.h:3081 GL_OUTPUT_TEXTURE_COORD18_EXT = 34735 # GL/glext.h:3082 GL_OUTPUT_TEXTURE_COORD19_EXT = 34736 # GL/glext.h:3083 GL_OUTPUT_TEXTURE_COORD20_EXT = 34737 # GL/glext.h:3084 GL_OUTPUT_TEXTURE_COORD21_EXT = 34738 # GL/glext.h:3085 GL_OUTPUT_TEXTURE_COORD22_EXT = 34739 # GL/glext.h:3086 GL_OUTPUT_TEXTURE_COORD23_EXT = 34740 # GL/glext.h:3087 GL_OUTPUT_TEXTURE_COORD24_EXT = 34741 # GL/glext.h:3088 GL_OUTPUT_TEXTURE_COORD25_EXT = 34742 # GL/glext.h:3089 GL_OUTPUT_TEXTURE_COORD26_EXT = 34743 # GL/glext.h:3090 GL_OUTPUT_TEXTURE_COORD27_EXT = 34744 # GL/glext.h:3091 GL_OUTPUT_TEXTURE_COORD28_EXT = 34745 # GL/glext.h:3092 GL_OUTPUT_TEXTURE_COORD29_EXT = 34746 # GL/glext.h:3093 GL_OUTPUT_TEXTURE_COORD30_EXT = 34747 # GL/glext.h:3094 GL_OUTPUT_TEXTURE_COORD31_EXT = 34748 # GL/glext.h:3095 GL_OUTPUT_FOG_EXT = 34749 # GL/glext.h:3096 GL_SCALAR_EXT = 34750 # GL/glext.h:3097 GL_VECTOR_EXT = 34751 # GL/glext.h:3098 GL_MATRIX_EXT = 34752 # GL/glext.h:3099 GL_VARIANT_EXT = 34753 # GL/glext.h:3100 GL_INVARIANT_EXT = 34754 # GL/glext.h:3101 GL_LOCAL_CONSTANT_EXT = 34755 # GL/glext.h:3102 GL_LOCAL_EXT = 34756 # GL/glext.h:3103 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 34757 # GL/glext.h:3104 GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 34758 # GL/glext.h:3105 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 34759 # GL/glext.h:3106 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34760 # GL/glext.h:3107 GL_MAX_VERTEX_SHADER_LOCALS_EXT = 34761 # GL/glext.h:3108 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 34762 # GL/glext.h:3109 GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 34763 # GL/glext.h:3110 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34764 # GL/glext.h:3111 GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 34765 # GL/glext.h:3112 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 34766 # GL/glext.h:3113 GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 34767 # GL/glext.h:3114 GL_VERTEX_SHADER_VARIANTS_EXT = 34768 # GL/glext.h:3115 GL_VERTEX_SHADER_INVARIANTS_EXT = 34769 # GL/glext.h:3116 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34770 # GL/glext.h:3117 GL_VERTEX_SHADER_LOCALS_EXT = 34771 # GL/glext.h:3118 GL_VERTEX_SHADER_OPTIMIZED_EXT = 34772 # GL/glext.h:3119 GL_X_EXT = 34773 # GL/glext.h:3120 GL_Y_EXT = 34774 # GL/glext.h:3121 GL_Z_EXT = 34775 # GL/glext.h:3122 GL_W_EXT = 34776 # GL/glext.h:3123 GL_NEGATIVE_X_EXT = 34777 # GL/glext.h:3124 GL_NEGATIVE_Y_EXT = 34778 # GL/glext.h:3125 GL_NEGATIVE_Z_EXT = 34779 # GL/glext.h:3126 GL_NEGATIVE_W_EXT = 34780 # GL/glext.h:3127 GL_ZERO_EXT = 34781 # GL/glext.h:3128 GL_ONE_EXT = 34782 # GL/glext.h:3129 GL_NEGATIVE_ONE_EXT = 34783 # GL/glext.h:3130 GL_NORMALIZED_RANGE_EXT = 34784 # GL/glext.h:3131 GL_FULL_RANGE_EXT = 34785 # GL/glext.h:3132 GL_CURRENT_VERTEX_EXT = 34786 # GL/glext.h:3133 GL_MVP_MATRIX_EXT = 34787 # GL/glext.h:3134 GL_VARIANT_VALUE_EXT = 34788 # GL/glext.h:3135 GL_VARIANT_DATATYPE_EXT = 34789 # GL/glext.h:3136 GL_VARIANT_ARRAY_STRIDE_EXT = 34790 # GL/glext.h:3137 GL_VARIANT_ARRAY_TYPE_EXT = 34791 # GL/glext.h:3138 GL_VARIANT_ARRAY_EXT = 34792 # GL/glext.h:3139 GL_VARIANT_ARRAY_POINTER_EXT = 34793 # GL/glext.h:3140 GL_INVARIANT_VALUE_EXT = 34794 # GL/glext.h:3141 GL_INVARIANT_DATATYPE_EXT = 34795 # GL/glext.h:3142 GL_LOCAL_CONSTANT_VALUE_EXT = 34796 # GL/glext.h:3143 GL_LOCAL_CONSTANT_DATATYPE_EXT = 34797 # GL/glext.h:3144 # ATI_vertex_streams (GL/glext.h:3147) GL_MAX_VERTEX_STREAMS_ATI = 34667 # GL/glext.h:3148 GL_VERTEX_STREAM0_ATI = 34668 # GL/glext.h:3149 GL_VERTEX_STREAM1_ATI = 34669 # GL/glext.h:3150 GL_VERTEX_STREAM2_ATI = 34670 # GL/glext.h:3151 GL_VERTEX_STREAM3_ATI = 34671 # GL/glext.h:3152 GL_VERTEX_STREAM4_ATI = 34672 # GL/glext.h:3153 GL_VERTEX_STREAM5_ATI = 34673 # GL/glext.h:3154 GL_VERTEX_STREAM6_ATI = 34674 # GL/glext.h:3155 GL_VERTEX_STREAM7_ATI = 34675 # GL/glext.h:3156 GL_VERTEX_SOURCE_ATI = 34676 # GL/glext.h:3157 # ATI_element_array (GL/glext.h:3160) GL_ELEMENT_ARRAY_ATI = 34664 # GL/glext.h:3161 GL_ELEMENT_ARRAY_TYPE_ATI = 34665 # GL/glext.h:3162 GL_ELEMENT_ARRAY_POINTER_ATI = 34666 # GL/glext.h:3163 # SUN_mesh_array (GL/glext.h:3166) GL_QUAD_MESH_SUN = 34324 # GL/glext.h:3167 GL_TRIANGLE_MESH_SUN = 34325 # GL/glext.h:3168 # SUN_slice_accum (GL/glext.h:3171) GL_SLICE_ACCUM_SUN = 34252 # GL/glext.h:3172 # NV_multisample_filter_hint (GL/glext.h:3175) GL_MULTISAMPLE_FILTER_HINT_NV = 34100 # GL/glext.h:3176 # NV_depth_clamp (GL/glext.h:3179) GL_DEPTH_CLAMP_NV = 34383 # GL/glext.h:3180 # NV_occlusion_query (GL/glext.h:3183) GL_PIXEL_COUNTER_BITS_NV = 34916 # GL/glext.h:3184 GL_CURRENT_OCCLUSION_QUERY_ID_NV = 34917 # GL/glext.h:3185 GL_PIXEL_COUNT_NV = 34918 # GL/glext.h:3186 GL_PIXEL_COUNT_AVAILABLE_NV = 34919 # GL/glext.h:3187 # NV_point_sprite (GL/glext.h:3190) GL_POINT_SPRITE_NV = 34913 # GL/glext.h:3191 GL_COORD_REPLACE_NV = 34914 # GL/glext.h:3192 GL_POINT_SPRITE_R_MODE_NV = 34915 # GL/glext.h:3193 # NV_texture_shader3 (GL/glext.h:3196) GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 34896 # GL/glext.h:3197 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 34897 # GL/glext.h:3198 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34898 # GL/glext.h:3199 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 34899 # GL/glext.h:3200 GL_OFFSET_HILO_TEXTURE_2D_NV = 34900 # GL/glext.h:3201 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 34901 # GL/glext.h:3202 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 34902 # GL/glext.h:3203 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34903 # GL/glext.h:3204 GL_DEPENDENT_HILO_TEXTURE_2D_NV = 34904 # GL/glext.h:3205 GL_DEPENDENT_RGB_TEXTURE_3D_NV = 34905 # GL/glext.h:3206 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 34906 # GL/glext.h:3207 GL_DOT_PRODUCT_PASS_THROUGH_NV = 34907 # GL/glext.h:3208 GL_DOT_PRODUCT_TEXTURE_1D_NV = 34908 # GL/glext.h:3209 GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 34909 # GL/glext.h:3210 GL_HILO8_NV = 34910 # GL/glext.h:3211 GL_SIGNED_HILO8_NV = 34911 # GL/glext.h:3212 GL_FORCE_BLUE_TO_ONE_NV = 34912 # GL/glext.h:3213 # NV_vertex_program1_1 (GL/glext.h:3216) # EXT_shadow_funcs (GL/glext.h:3219) # EXT_stencil_two_side (GL/glext.h:3222) GL_STENCIL_TEST_TWO_SIDE_EXT = 35088 # GL/glext.h:3223 GL_ACTIVE_STENCIL_FACE_EXT = 35089 # GL/glext.h:3224 # ATI_text_fragment_shader (GL/glext.h:3227) GL_TEXT_FRAGMENT_SHADER_ATI = 33280 # GL/glext.h:3228 # APPLE_client_storage (GL/glext.h:3231) GL_UNPACK_CLIENT_STORAGE_APPLE = 34226 # GL/glext.h:3232 # APPLE_element_array (GL/glext.h:3235) GL_ELEMENT_ARRAY_APPLE = 34664 # GL/glext.h:3236 GL_ELEMENT_ARRAY_TYPE_APPLE = 34665 # GL/glext.h:3237 GL_ELEMENT_ARRAY_POINTER_APPLE = 34666 # GL/glext.h:3238 # APPLE_fence (GL/glext.h:3241) GL_DRAW_PIXELS_APPLE = 35338 # GL/glext.h:3242 GL_FENCE_APPLE = 35339 # GL/glext.h:3243 # APPLE_vertex_array_object (GL/glext.h:3246) GL_VERTEX_ARRAY_BINDING_APPLE = 34229 # GL/glext.h:3247 # APPLE_vertex_array_range (GL/glext.h:3250) GL_VERTEX_ARRAY_RANGE_APPLE = 34077 # GL/glext.h:3251 GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 34078 # GL/glext.h:3252 GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 34079 # GL/glext.h:3253 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 34081 # GL/glext.h:3254 GL_STORAGE_CACHED_APPLE = 34238 # GL/glext.h:3255 GL_STORAGE_SHARED_APPLE = 34239 # GL/glext.h:3256 # APPLE_ycbcr_422 (GL/glext.h:3259) GL_YCBCR_422_APPLE = 34233 # GL/glext.h:3260 GL_UNSIGNED_SHORT_8_8_APPLE = 34234 # GL/glext.h:3261 GL_UNSIGNED_SHORT_8_8_REV_APPLE = 34235 # GL/glext.h:3262 # S3_s3tc (GL/glext.h:3265) GL_RGB_S3TC = 33696 # GL/glext.h:3266 GL_RGB4_S3TC = 33697 # GL/glext.h:3267 GL_RGBA_S3TC = 33698 # GL/glext.h:3268 GL_RGBA4_S3TC = 33699 # GL/glext.h:3269 # ATI_draw_buffers (GL/glext.h:3272) GL_MAX_DRAW_BUFFERS_ATI = 34852 # GL/glext.h:3273 GL_DRAW_BUFFER0_ATI = 34853 # GL/glext.h:3274 GL_DRAW_BUFFER1_ATI = 34854 # GL/glext.h:3275 GL_DRAW_BUFFER2_ATI = 34855 # GL/glext.h:3276 GL_DRAW_BUFFER3_ATI = 34856 # GL/glext.h:3277 GL_DRAW_BUFFER4_ATI = 34857 # GL/glext.h:3278 GL_DRAW_BUFFER5_ATI = 34858 # GL/glext.h:3279 GL_DRAW_BUFFER6_ATI = 34859 # GL/glext.h:3280 GL_DRAW_BUFFER7_ATI = 34860 # GL/glext.h:3281 GL_DRAW_BUFFER8_ATI = 34861 # GL/glext.h:3282 GL_DRAW_BUFFER9_ATI = 34862 # GL/glext.h:3283 GL_DRAW_BUFFER10_ATI = 34863 # GL/glext.h:3284 GL_DRAW_BUFFER11_ATI = 34864 # GL/glext.h:3285 GL_DRAW_BUFFER12_ATI = 34865 # GL/glext.h:3286 GL_DRAW_BUFFER13_ATI = 34866 # GL/glext.h:3287 GL_DRAW_BUFFER14_ATI = 34867 # GL/glext.h:3288 GL_DRAW_BUFFER15_ATI = 34868 # GL/glext.h:3289 # ATI_pixel_format_float (GL/glext.h:3292) GL_TYPE_RGBA_FLOAT_ATI = 34848 # GL/glext.h:3293 GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # GL/glext.h:3294 # ATI_texture_env_combine3 (GL/glext.h:3297) GL_MODULATE_ADD_ATI = 34628 # GL/glext.h:3298 GL_MODULATE_SIGNED_ADD_ATI = 34629 # GL/glext.h:3299 GL_MODULATE_SUBTRACT_ATI = 34630 # GL/glext.h:3300 # ATI_texture_float (GL/glext.h:3303) GL_RGBA_FLOAT32_ATI = 34836 # GL/glext.h:3304 GL_RGB_FLOAT32_ATI = 34837 # GL/glext.h:3305 GL_ALPHA_FLOAT32_ATI = 34838 # GL/glext.h:3306 GL_INTENSITY_FLOAT32_ATI = 34839 # GL/glext.h:3307 GL_LUMINANCE_FLOAT32_ATI = 34840 # GL/glext.h:3308 GL_LUMINANCE_ALPHA_FLOAT32_ATI = 34841 # GL/glext.h:3309 GL_RGBA_FLOAT16_ATI = 34842 # GL/glext.h:3310 GL_RGB_FLOAT16_ATI = 34843 # GL/glext.h:3311 GL_ALPHA_FLOAT16_ATI = 34844 # GL/glext.h:3312 GL_INTENSITY_FLOAT16_ATI = 34845 # GL/glext.h:3313 GL_LUMINANCE_FLOAT16_ATI = 34846 # GL/glext.h:3314 GL_LUMINANCE_ALPHA_FLOAT16_ATI = 34847 # GL/glext.h:3315 # NV_float_buffer (GL/glext.h:3318) GL_FLOAT_R_NV = 34944 # GL/glext.h:3319 GL_FLOAT_RG_NV = 34945 # GL/glext.h:3320 GL_FLOAT_RGB_NV = 34946 # GL/glext.h:3321 GL_FLOAT_RGBA_NV = 34947 # GL/glext.h:3322 GL_FLOAT_R16_NV = 34948 # GL/glext.h:3323 GL_FLOAT_R32_NV = 34949 # GL/glext.h:3324 GL_FLOAT_RG16_NV = 34950 # GL/glext.h:3325 GL_FLOAT_RG32_NV = 34951 # GL/glext.h:3326 GL_FLOAT_RGB16_NV = 34952 # GL/glext.h:3327 GL_FLOAT_RGB32_NV = 34953 # GL/glext.h:3328 GL_FLOAT_RGBA16_NV = 34954 # GL/glext.h:3329 GL_FLOAT_RGBA32_NV = 34955 # GL/glext.h:3330 GL_TEXTURE_FLOAT_COMPONENTS_NV = 34956 # GL/glext.h:3331 GL_FLOAT_CLEAR_COLOR_VALUE_NV = 34957 # GL/glext.h:3332 GL_FLOAT_RGBA_MODE_NV = 34958 # GL/glext.h:3333 # NV_fragment_program (GL/glext.h:3336) GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 34920 # GL/glext.h:3337 GL_FRAGMENT_PROGRAM_NV = 34928 # GL/glext.h:3338 GL_MAX_TEXTURE_COORDS_NV = 34929 # GL/glext.h:3339 GL_MAX_TEXTURE_IMAGE_UNITS_NV = 34930 # GL/glext.h:3340 GL_FRAGMENT_PROGRAM_BINDING_NV = 34931 # GL/glext.h:3341 GL_PROGRAM_ERROR_STRING_NV = 34932 # GL/glext.h:3342 # NV_half_float (GL/glext.h:3345) GL_HALF_FLOAT_NV = 5131 # GL/glext.h:3346 # NV_pixel_data_range (GL/glext.h:3349) GL_WRITE_PIXEL_DATA_RANGE_NV = 34936 # GL/glext.h:3350 GL_READ_PIXEL_DATA_RANGE_NV = 34937 # GL/glext.h:3351 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 34938 # GL/glext.h:3352 GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 34939 # GL/glext.h:3353 GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 34940 # GL/glext.h:3354 GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 34941 # GL/glext.h:3355 # NV_primitive_restart (GL/glext.h:3358) GL_PRIMITIVE_RESTART_NV = 34136 # GL/glext.h:3359 GL_PRIMITIVE_RESTART_INDEX_NV = 34137 # GL/glext.h:3360 # NV_texture_expand_normal (GL/glext.h:3363) GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 34959 # GL/glext.h:3364 # NV_vertex_program2 (GL/glext.h:3367) # ATI_map_object_buffer (GL/glext.h:3370) # ATI_separate_stencil (GL/glext.h:3373) GL_STENCIL_BACK_FUNC_ATI = 34816 # GL/glext.h:3374 GL_STENCIL_BACK_FAIL_ATI = 34817 # GL/glext.h:3375 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 34818 # GL/glext.h:3376 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 34819 # GL/glext.h:3377 # ATI_vertex_attrib_array_object (GL/glext.h:3380) # OES_read_format (GL/glext.h:3383) GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738 # GL/glext.h:3384 GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739 # GL/glext.h:3385 # EXT_depth_bounds_test (GL/glext.h:3388) GL_DEPTH_BOUNDS_TEST_EXT = 34960 # GL/glext.h:3389 GL_DEPTH_BOUNDS_EXT = 34961 # GL/glext.h:3390 # EXT_texture_mirror_clamp (GL/glext.h:3393) GL_MIRROR_CLAMP_EXT = 34626 # GL/glext.h:3394 GL_MIRROR_CLAMP_TO_EDGE_EXT = 34627 # GL/glext.h:3395 GL_MIRROR_CLAMP_TO_BORDER_EXT = 35090 # GL/glext.h:3396 # EXT_blend_equation_separate (GL/glext.h:3399) GL_BLEND_EQUATION_RGB_EXT = 32777 # GL/glext.h:3400 GL_BLEND_EQUATION_ALPHA_EXT = 34877 # GL/glext.h:3401 # MESA_pack_invert (GL/glext.h:3404) GL_PACK_INVERT_MESA = 34648 # GL/glext.h:3405 # MESA_ycbcr_texture (GL/glext.h:3408) GL_UNSIGNED_SHORT_8_8_MESA = 34234 # GL/glext.h:3409 GL_UNSIGNED_SHORT_8_8_REV_MESA = 34235 # GL/glext.h:3410 GL_YCBCR_MESA = 34647 # GL/glext.h:3411 # EXT_pixel_buffer_object (GL/glext.h:3414) GL_PIXEL_PACK_BUFFER_EXT = 35051 # GL/glext.h:3415 GL_PIXEL_UNPACK_BUFFER_EXT = 35052 # GL/glext.h:3416 GL_PIXEL_PACK_BUFFER_BINDING_EXT = 35053 # GL/glext.h:3417 GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 35055 # GL/glext.h:3418 # NV_fragment_program_option (GL/glext.h:3421) # NV_fragment_program2 (GL/glext.h:3424) GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 35060 # GL/glext.h:3425 GL_MAX_PROGRAM_CALL_DEPTH_NV = 35061 # GL/glext.h:3426 GL_MAX_PROGRAM_IF_DEPTH_NV = 35062 # GL/glext.h:3427 GL_MAX_PROGRAM_LOOP_DEPTH_NV = 35063 # GL/glext.h:3428 GL_MAX_PROGRAM_LOOP_COUNT_NV = 35064 # GL/glext.h:3429 # NV_vertex_program2_option (GL/glext.h:3432) # NV_vertex_program3 (GL/glext.h:3437) # EXT_framebuffer_object (GL/glext.h:3441) GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 1286 # GL/glext.h:3442 GL_MAX_RENDERBUFFER_SIZE_EXT = 34024 # GL/glext.h:3443 GL_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:3444 GL_RENDERBUFFER_BINDING_EXT = 36007 # GL/glext.h:3445 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 36048 # GL/glext.h:3446 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 36049 # GL/glext.h:3447 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 36050 # GL/glext.h:3448 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 36051 # GL/glext.h:3449 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 36052 # GL/glext.h:3450 GL_FRAMEBUFFER_COMPLETE_EXT = 36053 # GL/glext.h:3451 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 36054 # GL/glext.h:3452 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 36055 # GL/glext.h:3453 GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 36056 # GL/glext.h:3454 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 36057 # GL/glext.h:3455 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 36058 # GL/glext.h:3456 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 36059 # GL/glext.h:3457 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 36060 # GL/glext.h:3458 GL_FRAMEBUFFER_UNSUPPORTED_EXT = 36061 # GL/glext.h:3459 GL_MAX_COLOR_ATTACHMENTS_EXT = 36063 # GL/glext.h:3460 GL_COLOR_ATTACHMENT0_EXT = 36064 # GL/glext.h:3461 GL_COLOR_ATTACHMENT1_EXT = 36065 # GL/glext.h:3462 GL_COLOR_ATTACHMENT2_EXT = 36066 # GL/glext.h:3463 GL_COLOR_ATTACHMENT3_EXT = 36067 # GL/glext.h:3464 GL_COLOR_ATTACHMENT4_EXT = 36068 # GL/glext.h:3465 GL_COLOR_ATTACHMENT5_EXT = 36069 # GL/glext.h:3466 GL_COLOR_ATTACHMENT6_EXT = 36070 # GL/glext.h:3467 GL_COLOR_ATTACHMENT7_EXT = 36071 # GL/glext.h:3468 GL_COLOR_ATTACHMENT8_EXT = 36072 # GL/glext.h:3469 GL_COLOR_ATTACHMENT9_EXT = 36073 # GL/glext.h:3470 GL_COLOR_ATTACHMENT10_EXT = 36074 # GL/glext.h:3471 GL_COLOR_ATTACHMENT11_EXT = 36075 # GL/glext.h:3472 GL_COLOR_ATTACHMENT12_EXT = 36076 # GL/glext.h:3473 GL_COLOR_ATTACHMENT13_EXT = 36077 # GL/glext.h:3474 GL_COLOR_ATTACHMENT14_EXT = 36078 # GL/glext.h:3475 GL_COLOR_ATTACHMENT15_EXT = 36079 # GL/glext.h:3476 GL_DEPTH_ATTACHMENT_EXT = 36096 # GL/glext.h:3477 GL_STENCIL_ATTACHMENT_EXT = 36128 # GL/glext.h:3478 GL_FRAMEBUFFER_EXT = 36160 # GL/glext.h:3479 GL_RENDERBUFFER_EXT = 36161 # GL/glext.h:3480 GL_RENDERBUFFER_WIDTH_EXT = 36162 # GL/glext.h:3481 GL_RENDERBUFFER_HEIGHT_EXT = 36163 # GL/glext.h:3482 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 36164 # GL/glext.h:3483 GL_STENCIL_INDEX_EXT = 36165 # GL/glext.h:3484 GL_STENCIL_INDEX1_EXT = 36166 # GL/glext.h:3485 GL_STENCIL_INDEX4_EXT = 36167 # GL/glext.h:3486 GL_STENCIL_INDEX8_EXT = 36168 # GL/glext.h:3487 GL_STENCIL_INDEX16_EXT = 36169 # GL/glext.h:3488 GL_RENDERBUFFER_RED_SIZE_EXT = 36176 # GL/glext.h:3489 GL_RENDERBUFFER_GREEN_SIZE_EXT = 36177 # GL/glext.h:3490 GL_RENDERBUFFER_BLUE_SIZE_EXT = 36178 # GL/glext.h:3491 GL_RENDERBUFFER_ALPHA_SIZE_EXT = 36179 # GL/glext.h:3492 GL_RENDERBUFFER_DEPTH_SIZE_EXT = 36180 # GL/glext.h:3493 GL_RENDERBUFFER_STENCIL_SIZE_EXT = 36181 # GL/glext.h:3494 # GREMEDY_string_marker (GL/glext.h:3497) # EXT_Cg_shader (GL/glext.h:3500) GL_CG_VERTEX_SHADER_EXT = 35086 # GL/glext.h:3501 GL_CG_FRAGMENT_SHADER_EXT = 35087 # GL/glext.h:3502 # EXT_timer_query (GL/glext.h:3505) GL_TIME_ELAPSED_EXT = 35007 # GL/glext.h:3506 # EXT_texture_buffer_object (GL/glext.h:3509) GL_TEXTURE_BUFFER_EXT = 35882 # GL/glext.h:3510 GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 35883 # GL/glext.h:3511 GL_TEXTURE_BINDING_BUFFER_EXT = 35884 # GL/glext.h:3512 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 35885 # GL/glext.h:3513 GL_TEXTURE_BUFFER_FORMAT_EXT = 35886 # GL/glext.h:3514 # EXT_gpu_shader4 (GL/glext.h:3517) GL_SAMPLER_1D_ARRAY_EXT = 36288 # GL/glext.h:3518 GL_SAMPLER_2D_ARRAY_EXT = 36289 # GL/glext.h:3519 GL_SAMPLER_BUFFER_EXT = 36290 # GL/glext.h:3520 GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 36291 # GL/glext.h:3521 GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 36292 # GL/glext.h:3522 GL_SAMPLER_CUBE_SHADOW_EXT = 36293 # GL/glext.h:3523 GL_UNSIGNED_INT_VEC2_EXT = 36294 # GL/glext.h:3524 GL_UNSIGNED_INT_VEC3_EXT = 36295 # GL/glext.h:3525 GL_UNSIGNED_INT_VEC4_EXT = 36296 # GL/glext.h:3526 GL_INT_SAMPLER_1D_EXT = 36297 # GL/glext.h:3527 GL_INT_SAMPLER_2D_EXT = 36298 # GL/glext.h:3528 GL_INT_SAMPLER_3D_EXT = 36299 # GL/glext.h:3529 GL_INT_SAMPLER_CUBE_EXT = 36300 # GL/glext.h:3530 GL_INT_SAMPLER_2D_RECT_EXT = 36301 # GL/glext.h:3531 GL_INT_SAMPLER_1D_ARRAY_EXT = 36302 # GL/glext.h:3532 GL_INT_SAMPLER_2D_ARRAY_EXT = 36303 # GL/glext.h:3533 GL_INT_SAMPLER_BUFFER_EXT = 36304 # GL/glext.h:3534 GL_UNSIGNED_INT_SAMPLER_1D_EXT = 36305 # GL/glext.h:3535 GL_UNSIGNED_INT_SAMPLER_2D_EXT = 36306 # GL/glext.h:3536 GL_UNSIGNED_INT_SAMPLER_3D_EXT = 36307 # GL/glext.h:3537 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 36308 # GL/glext.h:3538 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 36309 # GL/glext.h:3539 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 36310 # GL/glext.h:3540 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 36311 # GL/glext.h:3541 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 36312 # GL/glext.h:3542 GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 35069 # GL/glext.h:3543 # EXT_geometry_shader4 (GL/glext.h:3546) GL_GEOMETRY_SHADER_EXT = 36313 # GL/glext.h:3547 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 36317 # GL/glext.h:3548 GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 36318 # GL/glext.h:3549 GL_MAX_VARYING_COMPONENTS_EXT = 35659 # GL/glext.h:3550 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 36319 # GL/glext.h:3551 GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 36320 # GL/glext.h:3552 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 36321 # GL/glext.h:3553 GL_GEOMETRY_VERTICES_OUT_EXT = 36314 # GL/glext.h:3554 GL_GEOMETRY_INPUT_TYPE_EXT = 36315 # GL/glext.h:3555 GL_GEOMETRY_OUTPUT_TYPE_EXT = 36316 # GL/glext.h:3556 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 35881 # GL/glext.h:3557 GL_LINES_ADJACENCY_EXT = 10 # GL/glext.h:3558 GL_LINE_STRIP_ADJACENCY_EXT = 11 # GL/glext.h:3559 GL_TRIANGLES_ADJACENCY_EXT = 12 # GL/glext.h:3560 GL_TRIANGLE_STRIP_ADJACENCY_EXT = 13 # GL/glext.h:3561 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 36263 # GL/glext.h:3562 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 36264 # GL/glext.h:3563 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 36265 # GL/glext.h:3564 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 36052 # GL/glext.h:3565 GL_PROGRAM_POINT_SIZE_EXT = 34370 # GL/glext.h:3566 # EXT_bindable_uniform (GL/glext.h:3569) GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 36322 # GL/glext.h:3570 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 36323 # GL/glext.h:3571 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 36324 # GL/glext.h:3572 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 36333 # GL/glext.h:3573 GL_UNIFORM_BUFFER_EXT = 36334 # GL/glext.h:3574 GL_UNIFORM_BUFFER_BINDING_EXT = 36335 # GL/glext.h:3575 # EXT_framebuffer_sRGB (GL/glext.h:3578) GL_FRAMEBUFFER_SRGB_EXT = 36281 # GL/glext.h:3579 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 36282 # GL/glext.h:3580 # EXT_texture_shared_exponent (GL/glext.h:3583) GL_RGB9_E5_EXT = 35901 # GL/glext.h:3584 GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 35902 # GL/glext.h:3585 GL_TEXTURE_SHARED_SIZE_EXT = 35903 # GL/glext.h:3586 # EXT_packed_float (GL/glext.h:3589) GL_R11F_G11F_B10F_EXT = 35898 # GL/glext.h:3590 GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 35899 # GL/glext.h:3591 GL_RGBA_SIGNED_COMPONENTS_EXT = 35900 # GL/glext.h:3592 # EXT_texture_array (GL/glext.h:3595) GL_TEXTURE_1D_ARRAY_EXT = 35864 # GL/glext.h:3596 GL_PROXY_TEXTURE_1D_ARRAY_EXT = 35865 # GL/glext.h:3597 GL_TEXTURE_2D_ARRAY_EXT = 35866 # GL/glext.h:3598 GL_PROXY_TEXTURE_2D_ARRAY_EXT = 35867 # GL/glext.h:3599 GL_TEXTURE_BINDING_1D_ARRAY_EXT = 35868 # GL/glext.h:3600 GL_TEXTURE_BINDING_2D_ARRAY_EXT = 35869 # GL/glext.h:3601 GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 35071 # GL/glext.h:3602 GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 34894 # GL/glext.h:3603 # EXT_texture_integer (GL/glext.h:3607) GL_RGBA32UI_EXT = 36208 # GL/glext.h:3608 GL_RGB32UI_EXT = 36209 # GL/glext.h:3609 GL_ALPHA32UI_EXT = 36210 # GL/glext.h:3610 GL_INTENSITY32UI_EXT = 36211 # GL/glext.h:3611 GL_LUMINANCE32UI_EXT = 36212 # GL/glext.h:3612 GL_LUMINANCE_ALPHA32UI_EXT = 36213 # GL/glext.h:3613 GL_RGBA16UI_EXT = 36214 # GL/glext.h:3614 GL_RGB16UI_EXT = 36215 # GL/glext.h:3615 GL_ALPHA16UI_EXT = 36216 # GL/glext.h:3616 GL_INTENSITY16UI_EXT = 36217 # GL/glext.h:3617 GL_LUMINANCE16UI_EXT = 36218 # GL/glext.h:3618 GL_LUMINANCE_ALPHA16UI_EXT = 36219 # GL/glext.h:3619 GL_RGBA8UI_EXT = 36220 # GL/glext.h:3620 GL_RGB8UI_EXT = 36221 # GL/glext.h:3621 GL_ALPHA8UI_EXT = 36222 # GL/glext.h:3622 GL_INTENSITY8UI_EXT = 36223 # GL/glext.h:3623 GL_LUMINANCE8UI_EXT = 36224 # GL/glext.h:3624 GL_LUMINANCE_ALPHA8UI_EXT = 36225 # GL/glext.h:3625 GL_RGBA32I_EXT = 36226 # GL/glext.h:3626 GL_RGB32I_EXT = 36227 # GL/glext.h:3627 GL_ALPHA32I_EXT = 36228 # GL/glext.h:3628 GL_INTENSITY32I_EXT = 36229 # GL/glext.h:3629 GL_LUMINANCE32I_EXT = 36230 # GL/glext.h:3630 GL_LUMINANCE_ALPHA32I_EXT = 36231 # GL/glext.h:3631 GL_RGBA16I_EXT = 36232 # GL/glext.h:3632 GL_RGB16I_EXT = 36233 # GL/glext.h:3633 GL_ALPHA16I_EXT = 36234 # GL/glext.h:3634 GL_INTENSITY16I_EXT = 36235 # GL/glext.h:3635 GL_LUMINANCE16I_EXT = 36236 # GL/glext.h:3636 GL_LUMINANCE_ALPHA16I_EXT = 36237 # GL/glext.h:3637 GL_RGBA8I_EXT = 36238 # GL/glext.h:3638 GL_RGB8I_EXT = 36239 # GL/glext.h:3639 GL_ALPHA8I_EXT = 36240 # GL/glext.h:3640 GL_INTENSITY8I_EXT = 36241 # GL/glext.h:3641 GL_LUMINANCE8I_EXT = 36242 # GL/glext.h:3642 GL_LUMINANCE_ALPHA8I_EXT = 36243 # GL/glext.h:3643 GL_RED_INTEGER_EXT = 36244 # GL/glext.h:3644 GL_GREEN_INTEGER_EXT = 36245 # GL/glext.h:3645 GL_BLUE_INTEGER_EXT = 36246 # GL/glext.h:3646 GL_ALPHA_INTEGER_EXT = 36247 # GL/glext.h:3647 GL_RGB_INTEGER_EXT = 36248 # GL/glext.h:3648 GL_RGBA_INTEGER_EXT = 36249 # GL/glext.h:3649 GL_BGR_INTEGER_EXT = 36250 # GL/glext.h:3650 GL_BGRA_INTEGER_EXT = 36251 # GL/glext.h:3651 GL_LUMINANCE_INTEGER_EXT = 36252 # GL/glext.h:3652 GL_LUMINANCE_ALPHA_INTEGER_EXT = 36253 # GL/glext.h:3653 GL_RGBA_INTEGER_MODE_EXT = 36254 # GL/glext.h:3654 # NV_depth_buffer_float (GL/glext.h:3657) GL_DEPTH_COMPONENT32F_NV = 36267 # GL/glext.h:3658 GL_DEPTH32F_STENCIL8_NV = 36268 # GL/glext.h:3659 GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 36269 # GL/glext.h:3660 GL_DEPTH_BUFFER_FLOAT_MODE_NV = 36271 # GL/glext.h:3661 # EXT_texture_compression_latc (GL/glext.h:3664) GL_COMPRESSED_LUMINANCE_LATC1_EXT = 35952 # GL/glext.h:3665 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 35953 # GL/glext.h:3666 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 35954 # GL/glext.h:3667 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 35955 # GL/glext.h:3668 # NV_transform_feedback (GL/glext.h:3671) GL_BACK_PRIMARY_COLOR_NV = 35959 # GL/glext.h:3672 GL_BACK_SECONDARY_COLOR_NV = 35960 # GL/glext.h:3673 GL_TEXTURE_COORD_NV = 35961 # GL/glext.h:3674 GL_CLIP_DISTANCE_NV = 35962 # GL/glext.h:3675 GL_VERTEX_ID_NV = 35963 # GL/glext.h:3676 GL_PRIMITIVE_ID_NV = 35964 # GL/glext.h:3677 GL_GENERIC_ATTRIB_NV = 35965 # GL/glext.h:3678 GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 35966 # GL/glext.h:3679 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 35967 # GL/glext.h:3680 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 35968 # GL/glext.h:3681 GL_ACTIVE_VARYINGS_NV = 35969 # GL/glext.h:3682 GL_ACTIVE_VARYING_MAX_LENGTH_NV = 35970 # GL/glext.h:3683 GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 35971 # GL/glext.h:3684 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 35972 # GL/glext.h:3685 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 35973 # GL/glext.h:3686 GL_TRANSFORM_FEEDBACK_RECORD_NV = 35974 # GL/glext.h:3687 GL_PRIMITIVES_GENERATED_NV = 35975 # GL/glext.h:3688 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 35976 # GL/glext.h:3689 GL_RASTERIZER_DISCARD_NV = 35977 # GL/glext.h:3690 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 35978 # GL/glext.h:3691 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 35979 # GL/glext.h:3692 GL_INTERLEAVED_ATTRIBS_NV = 35980 # GL/glext.h:3693 GL_SEPARATE_ATTRIBS_NV = 35981 # GL/glext.h:3694 GL_TRANSFORM_FEEDBACK_BUFFER_NV = 35982 # GL/glext.h:3695 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 35983 # GL/glext.h:3696 # NV_geometry_program4 (GL/glext.h:3699) GL_GEOMETRY_PROGRAM_NV = 35878 # GL/glext.h:3700 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 35879 # GL/glext.h:3701 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 35880 # GL/glext.h:3702 # NV_gpu_program4 (GL/glext.h:3705) GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 35076 # GL/glext.h:3706 GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 35077 # GL/glext.h:3707 GL_PROGRAM_ATTRIB_COMPONENTS_NV = 35078 # GL/glext.h:3708 GL_PROGRAM_RESULT_COMPONENTS_NV = 35079 # GL/glext.h:3709 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 35080 # GL/glext.h:3710 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 35081 # GL/glext.h:3711 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 36261 # GL/glext.h:3712 GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 36262 # GL/glext.h:3713 GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 36256 # GL/glext.h:3717 GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 36257 # GL/glext.h:3718 GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 36258 # GL/glext.h:3719 GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 36259 # GL/glext.h:3720 GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 36260 # GL/glext.h:3721 # NV_framebuffer_multisample_coverage (GL/glext.h:3724) GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36011 # GL/glext.h:3725 GL_RENDERBUFFER_COLOR_SAMPLES_NV = 36368 # GL/glext.h:3726 GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36183 # GL/glext.h:3727 GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV = 36369 # GL/glext.h:3728 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 36370 # GL/glext.h:3729 GL_MULTISAMPLE_COVERAGE_MODES_NV = 36371 # GL/glext.h:3730 # EXT_framebuffer_multisample (GL/glext.h:3733) GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 36182 # GL/glext.h:3734 GL_MAX_SAMPLES_EXT = 36183 # GL/glext.h:3735 GL_RENDERBUFFER_SAMPLES_EXT = 36011 # GL/glext.h:3736 # EXT_framebuffer_blit (GL/glext.h:3739) GL_READ_FRAMEBUFFER_EXT = 36008 # GL/glext.h:3740 GL_DRAW_FRAMEBUFFER_EXT = 36009 # GL/glext.h:3741 GL_DRAW_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:3742 GL_READ_FRAMEBUFFER_BINDING_EXT = 36010 # GL/glext.h:3743 # EXT_texture_compression_rgtc (GL/glext.h:3746) GL_COMPRESSED_RED_RGTC1_EXT = 36283 # GL/glext.h:3747 GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 36284 # GL/glext.h:3748 GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 36285 # GL/glext.h:3749 GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 36286 # GL/glext.h:3750 # NV_present_video (GL/glext.h:3753) GL_FRAME_NV = 36390 # GL/glext.h:3754 GL_FIELDS_NV = 36391 # GL/glext.h:3755 GL_CURRENT_TIME_NV = 36392 # GL/glext.h:3756 GL_NUM_FILL_STREAMS_NV = 36393 # GL/glext.h:3757 GL_PRESENT_TIME_NV = 36394 # GL/glext.h:3758 GL_PRESENT_DURATION_NV = 36395 # GL/glext.h:3759 # NV_conditional_render (GL/glext.h:3762) GL_QUERY_WAIT_NV = 36371 # GL/glext.h:3763 GL_QUERY_NO_WAIT_NV = 36372 # GL/glext.h:3764 GL_QUERY_BY_REGION_WAIT_NV = 36373 # GL/glext.h:3765 GL_QUERY_BY_REGION_NO_WAIT_NV = 36374 # GL/glext.h:3766 # EXT_transform_feedback (GL/glext.h:3769) GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 35982 # GL/glext.h:3770 GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 35972 # GL/glext.h:3771 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 35973 # GL/glext.h:3772 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 35983 # GL/glext.h:3773 GL_INTERLEAVED_ATTRIBS_EXT = 35980 # GL/glext.h:3774 GL_SEPARATE_ATTRIBS_EXT = 35981 # GL/glext.h:3775 GL_PRIMITIVES_GENERATED_EXT = 35975 # GL/glext.h:3776 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 35976 # GL/glext.h:3777 GL_RASTERIZER_DISCARD_EXT = 35977 # GL/glext.h:3778 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 35978 # GL/glext.h:3779 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 35979 # GL/glext.h:3780 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 35968 # GL/glext.h:3781 GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 35971 # GL/glext.h:3782 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 35967 # GL/glext.h:3783 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 35958 # GL/glext.h:3784 # EXT_direct_state_access (GL/glext.h:3787) GL_PROGRAM_MATRIX_EXT = 36397 # GL/glext.h:3788 GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 36398 # GL/glext.h:3789 GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 36399 # GL/glext.h:3790 # EXT_vertex_array_bgra (GL/glext.h:3793) # EXT_texture_swizzle (GL/glext.h:3797) GL_TEXTURE_SWIZZLE_R_EXT = 36418 # GL/glext.h:3798 GL_TEXTURE_SWIZZLE_G_EXT = 36419 # GL/glext.h:3799 GL_TEXTURE_SWIZZLE_B_EXT = 36420 # GL/glext.h:3800 GL_TEXTURE_SWIZZLE_A_EXT = 36421 # GL/glext.h:3801 GL_TEXTURE_SWIZZLE_RGBA_EXT = 36422 # GL/glext.h:3802 # NV_explicit_multisample (GL/glext.h:3805) GL_SAMPLE_POSITION_NV = 36432 # GL/glext.h:3806 GL_SAMPLE_MASK_NV = 36433 # GL/glext.h:3807 GL_SAMPLE_MASK_VALUE_NV = 36434 # GL/glext.h:3808 GL_TEXTURE_BINDING_RENDERBUFFER_NV = 36435 # GL/glext.h:3809 GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 36436 # GL/glext.h:3810 GL_MAX_SAMPLE_MASK_WORDS_NV = 36441 # GL/glext.h:3811 GL_TEXTURE_RENDERBUFFER_NV = 36437 # GL/glext.h:3812 GL_SAMPLER_RENDERBUFFER_NV = 36438 # GL/glext.h:3813 GL_INT_SAMPLER_RENDERBUFFER_NV = 36439 # GL/glext.h:3814 GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 36440 # GL/glext.h:3815 # NV_transform_feedback2 (GL/glext.h:3818) GL_TRANSFORM_FEEDBACK_NV = 36386 # GL/glext.h:3819 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 36387 # GL/glext.h:3820 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 36388 # GL/glext.h:3821 GL_TRANSFORM_FEEDBACK_BINDING_NV = 36389 # GL/glext.h:3822 # NV_vertex_buffer_unified_memory (GL/glext.h:3825) GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 36638 # GL/glext.h:3826 GL_ELEMENT_ARRAY_UNIFIED_NV = 36639 # GL/glext.h:3827 GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 36640 # GL/glext.h:3828 GL_VERTEX_ARRAY_ADDRESS_NV = 36641 # GL/glext.h:3829 GL_NORMAL_ARRAY_ADDRESS_NV = 36642 # GL/glext.h:3830 GL_COLOR_ARRAY_ADDRESS_NV = 36643 # GL/glext.h:3831 GL_INDEX_ARRAY_ADDRESS_NV = 36644 # GL/glext.h:3832 GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 36645 # GL/glext.h:3833 GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 36646 # GL/glext.h:3834 GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 36647 # GL/glext.h:3835 GL_FOG_COORD_ARRAY_ADDRESS_NV = 36648 # GL/glext.h:3836 GL_ELEMENT_ARRAY_ADDRESS_NV = 36649 # GL/glext.h:3837 GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 36650 # GL/glext.h:3838 GL_VERTEX_ARRAY_LENGTH_NV = 36651 # GL/glext.h:3839 GL_NORMAL_ARRAY_LENGTH_NV = 36652 # GL/glext.h:3840 GL_COLOR_ARRAY_LENGTH_NV = 36653 # GL/glext.h:3841 GL_INDEX_ARRAY_LENGTH_NV = 36654 # GL/glext.h:3842 GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 36655 # GL/glext.h:3843 GL_EDGE_FLAG_ARRAY_LENGTH_NV = 36656 # GL/glext.h:3844 GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 36657 # GL/glext.h:3845 GL_FOG_COORD_ARRAY_LENGTH_NV = 36658 # GL/glext.h:3846 GL_ELEMENT_ARRAY_LENGTH_NV = 36659 # GL/glext.h:3847 # NV_shader_buffer_load (GL/glext.h:3850) GL_BUFFER_GPU_ADDRESS_NV = 36637 # GL/glext.h:3851 GL_GPU_ADDRESS_NV = 36660 # GL/glext.h:3852 GL_MAX_SHADER_BUFFER_ADDRESS_NV = 36661 # GL/glext.h:3853 # VERSION_2_0 (GL/glext.h:3859) GLchar = c_char # GL/glext.h:3861 # VERSION_1_5 (GL/glext.h:3864) GLintptr = c_ptrdiff_t # GL/glext.h:3866 GLsizeiptr = c_ptrdiff_t # GL/glext.h:3867 # ARB_vertex_buffer_object (GL/glext.h:3870) GLintptrARB = c_ptrdiff_t # GL/glext.h:3872 GLsizeiptrARB = c_ptrdiff_t # GL/glext.h:3873 # ARB_shader_objects (GL/glext.h:3876) GLcharARB = c_char # GL/glext.h:3878 GLhandleARB = c_uint # GL/glext.h:3879 # ARB_half_float_pixel (GL/glext.h:3883) GLhalfARB = c_ushort # GL/glext.h:3884 # NV_half_float (GL/glext.h:3887) GLhalfNV = c_ushort # GL/glext.h:3888 # EXT_timer_query (GL/glext.h:3891) GLint64EXT = c_longlong # GL/glext.h:3892 GLuint64EXT = c_ulonglong # GL/glext.h:3893 # VERSION_1_2 (GL/glext.h:3896) # VERSION_1_3 (GL/glext.h:3978) # VERSION_1_4 (GL/glext.h:4076) GL_VERSION_1_4 = 1 # GL/glext.h:4077 GLenum = c_uint # /usr/include/GL/gl.h:149 # GL/glext.h:4079 glBlendFuncSeparate = _link_function('glBlendFuncSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_1_4') GLfloat = c_float # /usr/include/GL/gl.h:160 # GL/glext.h:4080 glFogCoordf = _link_function('glFogCoordf', None, [GLfloat], 'VERSION_1_4') # GL/glext.h:4081 glFogCoordfv = _link_function('glFogCoordfv', None, [POINTER(GLfloat)], 'VERSION_1_4') GLdouble = c_double # /usr/include/GL/gl.h:162 # GL/glext.h:4082 glFogCoordd = _link_function('glFogCoordd', None, [GLdouble], 'VERSION_1_4') # GL/glext.h:4083 glFogCoorddv = _link_function('glFogCoorddv', None, [POINTER(GLdouble)], 'VERSION_1_4') GLsizei = c_int # /usr/include/GL/gl.h:159 GLvoid = None # /usr/include/GL/gl.h:152 # GL/glext.h:4084 glFogCoordPointer = _link_function('glFogCoordPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4') GLint = c_int # /usr/include/GL/gl.h:155 # GL/glext.h:4085 glMultiDrawArrays = _link_function('glMultiDrawArrays', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'VERSION_1_4') # GL/glext.h:4086 glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'VERSION_1_4') # GL/glext.h:4087 glPointParameterf = _link_function('glPointParameterf', None, [GLenum, GLfloat], 'VERSION_1_4') # GL/glext.h:4088 glPointParameterfv = _link_function('glPointParameterfv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4089 glPointParameteri = _link_function('glPointParameteri', None, [GLenum, GLint], 'VERSION_1_4') # GL/glext.h:4090 glPointParameteriv = _link_function('glPointParameteriv', None, [GLenum, POINTER(GLint)], 'VERSION_1_4') GLbyte = c_char # /usr/include/GL/gl.h:153 # GL/glext.h:4091 glSecondaryColor3b = _link_function('glSecondaryColor3b', None, [GLbyte, GLbyte, GLbyte], 'VERSION_1_4') # GL/glext.h:4092 glSecondaryColor3bv = _link_function('glSecondaryColor3bv', None, [POINTER(GLbyte)], 'VERSION_1_4') # GL/glext.h:4093 glSecondaryColor3d = _link_function('glSecondaryColor3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:4094 glSecondaryColor3dv = _link_function('glSecondaryColor3dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:4095 glSecondaryColor3f = _link_function('glSecondaryColor3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:4096 glSecondaryColor3fv = _link_function('glSecondaryColor3fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4097 glSecondaryColor3i = _link_function('glSecondaryColor3i', None, [GLint, GLint, GLint], 'VERSION_1_4') # GL/glext.h:4098 glSecondaryColor3iv = _link_function('glSecondaryColor3iv', None, [POINTER(GLint)], 'VERSION_1_4') GLshort = c_short # /usr/include/GL/gl.h:154 # GL/glext.h:4099 glSecondaryColor3s = _link_function('glSecondaryColor3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:4100 glSecondaryColor3sv = _link_function('glSecondaryColor3sv', None, [POINTER(GLshort)], 'VERSION_1_4') GLubyte = c_ubyte # /usr/include/GL/gl.h:156 # GL/glext.h:4101 glSecondaryColor3ub = _link_function('glSecondaryColor3ub', None, [GLubyte, GLubyte, GLubyte], 'VERSION_1_4') # GL/glext.h:4102 glSecondaryColor3ubv = _link_function('glSecondaryColor3ubv', None, [POINTER(GLubyte)], 'VERSION_1_4') GLuint = c_uint # /usr/include/GL/gl.h:158 # GL/glext.h:4103 glSecondaryColor3ui = _link_function('glSecondaryColor3ui', None, [GLuint, GLuint, GLuint], 'VERSION_1_4') # GL/glext.h:4104 glSecondaryColor3uiv = _link_function('glSecondaryColor3uiv', None, [POINTER(GLuint)], 'VERSION_1_4') GLushort = c_ushort # /usr/include/GL/gl.h:157 # GL/glext.h:4105 glSecondaryColor3us = _link_function('glSecondaryColor3us', None, [GLushort, GLushort, GLushort], 'VERSION_1_4') # GL/glext.h:4106 glSecondaryColor3usv = _link_function('glSecondaryColor3usv', None, [POINTER(GLushort)], 'VERSION_1_4') # GL/glext.h:4107 glSecondaryColorPointer = _link_function('glSecondaryColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4') # GL/glext.h:4108 glWindowPos2d = _link_function('glWindowPos2d', None, [GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:4109 glWindowPos2dv = _link_function('glWindowPos2dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:4110 glWindowPos2f = _link_function('glWindowPos2f', None, [GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:4111 glWindowPos2fv = _link_function('glWindowPos2fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4112 glWindowPos2i = _link_function('glWindowPos2i', None, [GLint, GLint], 'VERSION_1_4') # GL/glext.h:4113 glWindowPos2iv = _link_function('glWindowPos2iv', None, [POINTER(GLint)], 'VERSION_1_4') # GL/glext.h:4114 glWindowPos2s = _link_function('glWindowPos2s', None, [GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:4115 glWindowPos2sv = _link_function('glWindowPos2sv', None, [POINTER(GLshort)], 'VERSION_1_4') # GL/glext.h:4116 glWindowPos3d = _link_function('glWindowPos3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:4117 glWindowPos3dv = _link_function('glWindowPos3dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:4118 glWindowPos3f = _link_function('glWindowPos3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:4119 glWindowPos3fv = _link_function('glWindowPos3fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4120 glWindowPos3i = _link_function('glWindowPos3i', None, [GLint, GLint, GLint], 'VERSION_1_4') # GL/glext.h:4121 glWindowPos3iv = _link_function('glWindowPos3iv', None, [POINTER(GLint)], 'VERSION_1_4') # GL/glext.h:4122 glWindowPos3s = _link_function('glWindowPos3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:4123 glWindowPos3sv = _link_function('glWindowPos3sv', None, [POINTER(GLshort)], 'VERSION_1_4') PFNGLBLENDFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:4125 PFNGLFOGCOORDFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:4126 PFNGLFOGCOORDFVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4127 PFNGLFOGCOORDDPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:4128 PFNGLFOGCOORDDVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4129 PFNGLFOGCOORDPOINTERPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4130 PFNGLMULTIDRAWARRAYSPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:4131 PFNGLMULTIDRAWELEMENTSPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:4132 PFNGLPOINTPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4133 PFNGLPOINTPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4134 PFNGLPOINTPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:4135 PFNGLPOINTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:4136 PFNGLSECONDARYCOLOR3BPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:4137 PFNGLSECONDARYCOLOR3BVPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:4138 PFNGLSECONDARYCOLOR3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4139 PFNGLSECONDARYCOLOR3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4140 PFNGLSECONDARYCOLOR3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4141 PFNGLSECONDARYCOLOR3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4142 PFNGLSECONDARYCOLOR3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4143 PFNGLSECONDARYCOLOR3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4144 PFNGLSECONDARYCOLOR3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4145 PFNGLSECONDARYCOLOR3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4146 PFNGLSECONDARYCOLOR3UBPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:4147 PFNGLSECONDARYCOLOR3UBVPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:4148 PFNGLSECONDARYCOLOR3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:4149 PFNGLSECONDARYCOLOR3UIVPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:4150 PFNGLSECONDARYCOLOR3USPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:4151 PFNGLSECONDARYCOLOR3USVPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:4152 PFNGLSECONDARYCOLORPOINTERPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4153 PFNGLWINDOWPOS2DPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:4154 PFNGLWINDOWPOS2DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4155 PFNGLWINDOWPOS2FPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:4156 PFNGLWINDOWPOS2FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4157 PFNGLWINDOWPOS2IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4158 PFNGLWINDOWPOS2IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4159 PFNGLWINDOWPOS2SPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:4160 PFNGLWINDOWPOS2SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4161 PFNGLWINDOWPOS3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4162 PFNGLWINDOWPOS3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4163 PFNGLWINDOWPOS3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4164 PFNGLWINDOWPOS3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4165 PFNGLWINDOWPOS3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4166 PFNGLWINDOWPOS3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4167 PFNGLWINDOWPOS3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4168 PFNGLWINDOWPOS3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4169 # VERSION_1_5 (GL/glext.h:4172) GL_VERSION_1_5 = 1 # GL/glext.h:4173 # GL/glext.h:4175 glGenQueries = _link_function('glGenQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4176 glDeleteQueries = _link_function('glDeleteQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') GLboolean = c_ubyte # /usr/include/GL/gl.h:150 # GL/glext.h:4177 glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:4178 glBeginQuery = _link_function('glBeginQuery', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:4179 glEndQuery = _link_function('glEndQuery', None, [GLenum], 'VERSION_1_5') # GL/glext.h:4180 glGetQueryiv = _link_function('glGetQueryiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:4181 glGetQueryObjectiv = _link_function('glGetQueryObjectiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:4182 glGetQueryObjectuiv = _link_function('glGetQueryObjectuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4183 glBindBuffer = _link_function('glBindBuffer', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:4184 glDeleteBuffers = _link_function('glDeleteBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4185 glGenBuffers = _link_function('glGenBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4186 glIsBuffer = _link_function('glIsBuffer', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:4187 glBufferData = _link_function('glBufferData', None, [GLenum, GLsizeiptr, POINTER(GLvoid), GLenum], 'VERSION_1_5') # GL/glext.h:4188 glBufferSubData = _link_function('glBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:4189 glGetBufferSubData = _link_function('glGetBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:4190 glMapBuffer = _link_function('glMapBuffer', POINTER(GLvoid), [GLenum, GLenum], 'VERSION_1_5') # GL/glext.h:4191 glUnmapBuffer = _link_function('glUnmapBuffer', GLboolean, [GLenum], 'VERSION_1_5') # GL/glext.h:4192 glGetBufferParameteriv = _link_function('glGetBufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:4193 glGetBufferPointerv = _link_function('glGetBufferPointerv', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_1_5') PFNGLGENQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4195 PFNGLDELETEQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4196 PFNGLISQUERYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4197 PFNGLBEGINQUERYPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4198 PFNGLENDQUERYPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4199 PFNGLGETQUERYIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4200 PFNGLGETQUERYOBJECTIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4201 PFNGLGETQUERYOBJECTUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4202 PFNGLBINDBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4203 PFNGLDELETEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4204 PFNGLGENBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4205 PFNGLISBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4206 PFNGLBUFFERDATAPROC = CFUNCTYPE(None, GLenum, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:4207 PFNGLBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:4208 PFNGLGETBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:4209 PFNGLMAPBUFFERPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:4210 PFNGLUNMAPBUFFERPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:4211 PFNGLGETBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4212 PFNGLGETBUFFERPOINTERVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4213 # VERSION_2_0 (GL/glext.h:4216) GL_VERSION_2_0 = 1 # GL/glext.h:4217 # GL/glext.h:4219 glBlendEquationSeparate = _link_function('glBlendEquationSeparate', None, [GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:4220 glDrawBuffers = _link_function('glDrawBuffers', None, [GLsizei, POINTER(GLenum)], 'VERSION_2_0') # GL/glext.h:4221 glStencilOpSeparate = _link_function('glStencilOpSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:4222 glStencilFuncSeparate = _link_function('glStencilFuncSeparate', None, [GLenum, GLenum, GLint, GLuint], 'VERSION_2_0') # GL/glext.h:4223 glStencilMaskSeparate = _link_function('glStencilMaskSeparate', None, [GLenum, GLuint], 'VERSION_2_0') # GL/glext.h:4224 glAttachShader = _link_function('glAttachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:4225 glBindAttribLocation = _link_function('glBindAttribLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4226 glCompileShader = _link_function('glCompileShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4227 glCreateProgram = _link_function('glCreateProgram', GLuint, [], 'VERSION_2_0') # GL/glext.h:4228 glCreateShader = _link_function('glCreateShader', GLuint, [GLenum], 'VERSION_2_0') # GL/glext.h:4229 glDeleteProgram = _link_function('glDeleteProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4230 glDeleteShader = _link_function('glDeleteShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4231 glDetachShader = _link_function('glDetachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:4232 glDisableVertexAttribArray = _link_function('glDisableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4233 glEnableVertexAttribArray = _link_function('glEnableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4234 glGetActiveAttrib = _link_function('glGetActiveAttrib', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4235 glGetActiveUniform = _link_function('glGetActiveUniform', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4236 glGetAttachedShaders = _link_function('glGetAttachedShaders', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:4237 glGetAttribLocation = _link_function('glGetAttribLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4238 glGetProgramiv = _link_function('glGetProgramiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4239 glGetProgramInfoLog = _link_function('glGetProgramInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4240 glGetShaderiv = _link_function('glGetShaderiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4241 glGetShaderInfoLog = _link_function('glGetShaderInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4242 glGetShaderSource = _link_function('glGetShaderSource', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4243 glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4244 glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4245 glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4246 glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4247 glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4248 glGetVertexAttribiv = _link_function('glGetVertexAttribiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4249 glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_2_0') # GL/glext.h:4250 glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:4251 glIsShader = _link_function('glIsShader', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:4252 glLinkProgram = _link_function('glLinkProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4253 glShaderSource = _link_function('glShaderSource', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4254 glUseProgram = _link_function('glUseProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4255 glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], 'VERSION_2_0') # GL/glext.h:4256 glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4257 glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4258 glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4259 glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], 'VERSION_2_0') # GL/glext.h:4260 glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:4261 glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:4262 glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:4263 glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4264 glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4265 glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4266 glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4267 glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4268 glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4269 glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4270 glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4271 glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4272 glUniformMatrix3fv = _link_function('glUniformMatrix3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4273 glUniformMatrix4fv = _link_function('glUniformMatrix4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4274 glValidateProgram = _link_function('glValidateProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4275 glVertexAttrib1d = _link_function('glVertexAttrib1d', None, [GLuint, GLdouble], 'VERSION_2_0') # GL/glext.h:4276 glVertexAttrib1dv = _link_function('glVertexAttrib1dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4277 glVertexAttrib1f = _link_function('glVertexAttrib1f', None, [GLuint, GLfloat], 'VERSION_2_0') # GL/glext.h:4278 glVertexAttrib1fv = _link_function('glVertexAttrib1fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4279 glVertexAttrib1s = _link_function('glVertexAttrib1s', None, [GLuint, GLshort], 'VERSION_2_0') # GL/glext.h:4280 glVertexAttrib1sv = _link_function('glVertexAttrib1sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4281 glVertexAttrib2d = _link_function('glVertexAttrib2d', None, [GLuint, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:4282 glVertexAttrib2dv = _link_function('glVertexAttrib2dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4283 glVertexAttrib2f = _link_function('glVertexAttrib2f', None, [GLuint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4284 glVertexAttrib2fv = _link_function('glVertexAttrib2fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4285 glVertexAttrib2s = _link_function('glVertexAttrib2s', None, [GLuint, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:4286 glVertexAttrib2sv = _link_function('glVertexAttrib2sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4287 glVertexAttrib3d = _link_function('glVertexAttrib3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:4288 glVertexAttrib3dv = _link_function('glVertexAttrib3dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4289 glVertexAttrib3f = _link_function('glVertexAttrib3f', None, [GLuint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4290 glVertexAttrib3fv = _link_function('glVertexAttrib3fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4291 glVertexAttrib3s = _link_function('glVertexAttrib3s', None, [GLuint, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:4292 glVertexAttrib3sv = _link_function('glVertexAttrib3sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4293 glVertexAttrib4Nbv = _link_function('glVertexAttrib4Nbv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:4294 glVertexAttrib4Niv = _link_function('glVertexAttrib4Niv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4295 glVertexAttrib4Nsv = _link_function('glVertexAttrib4Nsv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4296 glVertexAttrib4Nub = _link_function('glVertexAttrib4Nub', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'VERSION_2_0') # GL/glext.h:4297 glVertexAttrib4Nubv = _link_function('glVertexAttrib4Nubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:4298 glVertexAttrib4Nuiv = _link_function('glVertexAttrib4Nuiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:4299 glVertexAttrib4Nusv = _link_function('glVertexAttrib4Nusv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:4300 glVertexAttrib4bv = _link_function('glVertexAttrib4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:4301 glVertexAttrib4d = _link_function('glVertexAttrib4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:4302 glVertexAttrib4dv = _link_function('glVertexAttrib4dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4303 glVertexAttrib4f = _link_function('glVertexAttrib4f', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4304 glVertexAttrib4fv = _link_function('glVertexAttrib4fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4305 glVertexAttrib4iv = _link_function('glVertexAttrib4iv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4306 glVertexAttrib4s = _link_function('glVertexAttrib4s', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:4307 glVertexAttrib4sv = _link_function('glVertexAttrib4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4308 glVertexAttrib4ubv = _link_function('glVertexAttrib4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:4309 glVertexAttrib4uiv = _link_function('glVertexAttrib4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:4310 glVertexAttrib4usv = _link_function('glVertexAttrib4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:4311 glVertexAttribPointer = _link_function('glVertexAttribPointer', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'VERSION_2_0') PFNGLBLENDEQUATIONSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:4313 PFNGLDRAWBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:4314 PFNGLSTENCILOPSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:4315 PFNGLSTENCILFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:4316 PFNGLSTENCILMASKSEPARATEPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4317 PFNGLATTACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4318 PFNGLBINDATTRIBLOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:4319 PFNGLCOMPILESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4320 PFNGLCREATEPROGRAMPROC = CFUNCTYPE(GLuint) # GL/glext.h:4321 PFNGLCREATESHADERPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:4322 PFNGLDELETEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4323 PFNGLDELETESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4324 PFNGLDETACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4325 PFNGLDISABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4326 PFNGLENABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4327 PFNGLGETACTIVEATTRIBPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:4328 PFNGLGETACTIVEUNIFORMPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:4329 PFNGLGETATTACHEDSHADERSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)) # GL/glext.h:4330 PFNGLGETATTRIBLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4331 PFNGLGETPROGRAMIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4332 PFNGLGETPROGRAMINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4333 PFNGLGETSHADERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4334 PFNGLGETSHADERINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4335 PFNGLGETSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4336 PFNGLGETUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4337 PFNGLGETUNIFORMFVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLfloat)) # GL/glext.h:4338 PFNGLGETUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint)) # GL/glext.h:4339 PFNGLGETVERTEXATTRIBDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:4340 PFNGLGETVERTEXATTRIBFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:4341 PFNGLGETVERTEXATTRIBIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4342 PFNGLGETVERTEXATTRIBPOINTERVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4343 PFNGLISPROGRAMPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4344 PFNGLISSHADERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4345 PFNGLLINKPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4346 PFNGLSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:4347 PFNGLUSEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4348 PFNGLUNIFORM1FPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:4349 PFNGLUNIFORM2FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:4350 PFNGLUNIFORM3FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4351 PFNGLUNIFORM4FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4352 PFNGLUNIFORM1IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4353 PFNGLUNIFORM2IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4354 PFNGLUNIFORM3IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:4355 PFNGLUNIFORM4IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:4356 PFNGLUNIFORM1FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4357 PFNGLUNIFORM2FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4358 PFNGLUNIFORM3FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4359 PFNGLUNIFORM4FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4360 PFNGLUNIFORM1IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4361 PFNGLUNIFORM2IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4362 PFNGLUNIFORM3IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4363 PFNGLUNIFORM4IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4364 PFNGLUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4365 PFNGLUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4366 PFNGLUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4367 PFNGLVALIDATEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4368 PFNGLVERTEXATTRIB1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:4369 PFNGLVERTEXATTRIB1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4370 PFNGLVERTEXATTRIB1FPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:4371 PFNGLVERTEXATTRIB1FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4372 PFNGLVERTEXATTRIB1SPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:4373 PFNGLVERTEXATTRIB1SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4374 PFNGLVERTEXATTRIB2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:4375 PFNGLVERTEXATTRIB2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4376 PFNGLVERTEXATTRIB2FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:4377 PFNGLVERTEXATTRIB2FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4378 PFNGLVERTEXATTRIB2SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:4379 PFNGLVERTEXATTRIB2SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4380 PFNGLVERTEXATTRIB3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:4381 PFNGLVERTEXATTRIB3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4382 PFNGLVERTEXATTRIB3FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4383 PFNGLVERTEXATTRIB3FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4384 PFNGLVERTEXATTRIB3SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:4385 PFNGLVERTEXATTRIB3SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4386 PFNGLVERTEXATTRIB4NBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4387 PFNGLVERTEXATTRIB4NIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4388 PFNGLVERTEXATTRIB4NSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4389 PFNGLVERTEXATTRIB4NUBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:4390 PFNGLVERTEXATTRIB4NUBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4391 PFNGLVERTEXATTRIB4NUIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4392 PFNGLVERTEXATTRIB4NUSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4393 PFNGLVERTEXATTRIB4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4394 PFNGLVERTEXATTRIB4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4395 PFNGLVERTEXATTRIB4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4396 PFNGLVERTEXATTRIB4FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4397 PFNGLVERTEXATTRIB4FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4398 PFNGLVERTEXATTRIB4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4399 PFNGLVERTEXATTRIB4SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:4400 PFNGLVERTEXATTRIB4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4401 PFNGLVERTEXATTRIB4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4402 PFNGLVERTEXATTRIB4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4403 PFNGLVERTEXATTRIB4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4404 PFNGLVERTEXATTRIBPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:4405 # VERSION_2_1 (GL/glext.h:4408) GL_VERSION_2_1 = 1 # GL/glext.h:4409 # GL/glext.h:4411 glUniformMatrix2x3fv = _link_function('glUniformMatrix2x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4412 glUniformMatrix3x2fv = _link_function('glUniformMatrix3x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4413 glUniformMatrix2x4fv = _link_function('glUniformMatrix2x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4414 glUniformMatrix4x2fv = _link_function('glUniformMatrix4x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4415 glUniformMatrix3x4fv = _link_function('glUniformMatrix3x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4416 glUniformMatrix4x3fv = _link_function('glUniformMatrix4x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') PFNGLUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4418 PFNGLUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4419 PFNGLUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4420 PFNGLUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4421 PFNGLUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4422 PFNGLUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4423 # VERSION_3_0 (GL/glext.h:4426) GL_VERSION_3_0 = 1 # GL/glext.h:4427 # GL/glext.h:4433 glColorMaski = _link_function('glColorMaski', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'VERSION_3_0') # GL/glext.h:4434 glGetBooleani_v = _link_function('glGetBooleani_v', None, [GLenum, GLuint, POINTER(GLboolean)], 'VERSION_3_0') # GL/glext.h:4435 glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4436 glEnablei = _link_function('glEnablei', None, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:4437 glDisablei = _link_function('glDisablei', None, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:4438 glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:4439 glBeginTransformFeedback = _link_function('glBeginTransformFeedback', None, [GLenum], 'VERSION_3_0') # GL/glext.h:4440 glEndTransformFeedback = _link_function('glEndTransformFeedback', None, [], 'VERSION_3_0') # GL/glext.h:4441 glBindBufferRange = _link_function('glBindBufferRange', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'VERSION_3_0') # GL/glext.h:4442 glBindBufferBase = _link_function('glBindBufferBase', None, [GLenum, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4443 glTransformFeedbackVaryings = _link_function('glTransformFeedbackVaryings', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'VERSION_3_0') # GL/glext.h:4444 glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4445 glClampColor = _link_function('glClampColor', None, [GLenum, GLenum], 'VERSION_3_0') # GL/glext.h:4446 glBeginConditionalRender = _link_function('glBeginConditionalRender', None, [GLuint, GLenum], 'VERSION_3_0') # GL/glext.h:4447 glEndConditionalRender = _link_function('glEndConditionalRender', None, [], 'VERSION_3_0') # GL/glext.h:4448 glVertexAttribI1i = _link_function('glVertexAttribI1i', None, [GLuint, GLint], 'VERSION_3_0') # GL/glext.h:4449 glVertexAttribI2i = _link_function('glVertexAttribI2i', None, [GLuint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:4450 glVertexAttribI3i = _link_function('glVertexAttribI3i', None, [GLuint, GLint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:4451 glVertexAttribI4i = _link_function('glVertexAttribI4i', None, [GLuint, GLint, GLint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:4452 glVertexAttribI1ui = _link_function('glVertexAttribI1ui', None, [GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4453 glVertexAttribI2ui = _link_function('glVertexAttribI2ui', None, [GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4454 glVertexAttribI3ui = _link_function('glVertexAttribI3ui', None, [GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4455 glVertexAttribI4ui = _link_function('glVertexAttribI4ui', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4456 glVertexAttribI1iv = _link_function('glVertexAttribI1iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4457 glVertexAttribI2iv = _link_function('glVertexAttribI2iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4458 glVertexAttribI3iv = _link_function('glVertexAttribI3iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4459 glVertexAttribI4iv = _link_function('glVertexAttribI4iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4460 glVertexAttribI1uiv = _link_function('glVertexAttribI1uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4461 glVertexAttribI2uiv = _link_function('glVertexAttribI2uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4462 glVertexAttribI3uiv = _link_function('glVertexAttribI3uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4463 glVertexAttribI4uiv = _link_function('glVertexAttribI4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4464 glVertexAttribI4bv = _link_function('glVertexAttribI4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_3_0') # GL/glext.h:4465 glVertexAttribI4sv = _link_function('glVertexAttribI4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_3_0') # GL/glext.h:4466 glVertexAttribI4ubv = _link_function('glVertexAttribI4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_3_0') # GL/glext.h:4467 glVertexAttribI4usv = _link_function('glVertexAttribI4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_3_0') # GL/glext.h:4468 glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_3_0') # GL/glext.h:4469 glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4470 glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4471 glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4472 glBindFragDataLocation = _link_function('glBindFragDataLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:4473 glGetFragDataLocation = _link_function('glGetFragDataLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:4474 glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], 'VERSION_3_0') # GL/glext.h:4475 glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4476 glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4477 glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4478 glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4479 glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4480 glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4481 glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4482 glTexParameterIiv = _link_function('glTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4483 glTexParameterIuiv = _link_function('glTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4484 glGetTexParameterIiv = _link_function('glGetTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4485 glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4486 glClearBufferiv = _link_function('glClearBufferiv', None, [GLenum, GLint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4487 glClearBufferuiv = _link_function('glClearBufferuiv', None, [GLenum, GLint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4488 glClearBufferfv = _link_function('glClearBufferfv', None, [GLenum, GLint, POINTER(GLfloat)], 'VERSION_3_0') # GL/glext.h:4489 glClearBufferfi = _link_function('glClearBufferfi', None, [GLenum, GLint, GLfloat, GLint], 'VERSION_3_0') # GL/glext.h:4490 glGetStringi = _link_function('glGetStringi', POINTER(GLubyte), [GLenum, GLuint], 'VERSION_3_0') PFNGLCOLORMASKIPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:4492 PFNGLGETBOOLEANI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:4493 PFNGLGETINTEGERI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:4494 PFNGLENABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4495 PFNGLDISABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4496 PFNGLISENABLEDIPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:4497 PFNGLBEGINTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4498 PFNGLENDTRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:4499 PFNGLBINDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:4500 PFNGLBINDBUFFERBASEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:4501 PFNGLTRANSFORMFEEDBACKVARYINGSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:4502 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:4503 PFNGLCLAMPCOLORPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:4504 PFNGLBEGINCONDITIONALRENDERPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:4505 PFNGLENDCONDITIONALRENDERPROC = CFUNCTYPE(None) # GL/glext.h:4506 PFNGLVERTEXATTRIBI1IPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:4507 PFNGLVERTEXATTRIBI2IPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:4508 PFNGLVERTEXATTRIBI3IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:4509 PFNGLVERTEXATTRIBI4IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:4510 PFNGLVERTEXATTRIBI1UIPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4511 PFNGLVERTEXATTRIBI2UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:4512 PFNGLVERTEXATTRIBI3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4513 PFNGLVERTEXATTRIBI4UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4514 PFNGLVERTEXATTRIBI1IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4515 PFNGLVERTEXATTRIBI2IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4516 PFNGLVERTEXATTRIBI3IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4517 PFNGLVERTEXATTRIBI4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4518 PFNGLVERTEXATTRIBI1UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4519 PFNGLVERTEXATTRIBI2UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4520 PFNGLVERTEXATTRIBI3UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4521 PFNGLVERTEXATTRIBI4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4522 PFNGLVERTEXATTRIBI4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4523 PFNGLVERTEXATTRIBI4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4524 PFNGLVERTEXATTRIBI4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4525 PFNGLVERTEXATTRIBI4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4526 PFNGLVERTEXATTRIBIPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4527 PFNGLGETVERTEXATTRIBIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4528 PFNGLGETVERTEXATTRIBIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4529 PFNGLGETUNIFORMUIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:4530 PFNGLBINDFRAGDATALOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:4531 PFNGLGETFRAGDATALOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4532 PFNGLUNIFORM1UIPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:4533 PFNGLUNIFORM2UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:4534 PFNGLUNIFORM3UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:4535 PFNGLUNIFORM4UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4536 PFNGLUNIFORM1UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4537 PFNGLUNIFORM2UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4538 PFNGLUNIFORM3UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4539 PFNGLUNIFORM4UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4540 PFNGLTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4541 PFNGLTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:4542 PFNGLGETTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4543 PFNGLGETTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:4544 PFNGLCLEARBUFFERIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLint)) # GL/glext.h:4545 PFNGLCLEARBUFFERUIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLuint)) # GL/glext.h:4546 PFNGLCLEARBUFFERFVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLfloat)) # GL/glext.h:4547 PFNGLCLEARBUFFERFIPROC = CFUNCTYPE(None, GLenum, GLint, GLfloat, GLint) # GL/glext.h:4548 PFNGLGETSTRINGIPROC = CFUNCTYPE(POINTER(GLubyte), GLenum, GLuint) # GL/glext.h:4549 # ARB_multitexture (GL/glext.h:4552) # ARB_transpose_matrix (GL/glext.h:4626) GL_ARB_transpose_matrix = 1 # GL/glext.h:4627 # GL/glext.h:4629 glLoadTransposeMatrixfARB = _link_function('glLoadTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:4630 glLoadTransposeMatrixdARB = _link_function('glLoadTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') # GL/glext.h:4631 glMultTransposeMatrixfARB = _link_function('glMultTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:4632 glMultTransposeMatrixdARB = _link_function('glMultTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') PFNGLLOADTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4634 PFNGLLOADTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4635 PFNGLMULTTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4636 PFNGLMULTTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4637 # ARB_multisample (GL/glext.h:4640) GL_ARB_multisample = 1 # GL/glext.h:4641 GLclampf = c_float # /usr/include/GL/gl.h:161 # GL/glext.h:4643 glSampleCoverageARB = _link_function('glSampleCoverageARB', None, [GLclampf, GLboolean], 'ARB_multisample') PFNGLSAMPLECOVERAGEARBPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:4645 # ARB_texture_env_add (GL/glext.h:4648) GL_ARB_texture_env_add = 1 # GL/glext.h:4649 # ARB_texture_cube_map (GL/glext.h:4652) GL_ARB_texture_cube_map = 1 # GL/glext.h:4653 # ARB_texture_compression (GL/glext.h:4656) GL_ARB_texture_compression = 1 # GL/glext.h:4657 # GL/glext.h:4659 glCompressedTexImage3DARB = _link_function('glCompressedTexImage3DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4660 glCompressedTexImage2DARB = _link_function('glCompressedTexImage2DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4661 glCompressedTexImage1DARB = _link_function('glCompressedTexImage1DARB', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4662 glCompressedTexSubImage3DARB = _link_function('glCompressedTexSubImage3DARB', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4663 glCompressedTexSubImage2DARB = _link_function('glCompressedTexSubImage2DARB', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4664 glCompressedTexSubImage1DARB = _link_function('glCompressedTexSubImage1DARB', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4665 glGetCompressedTexImageARB = _link_function('glGetCompressedTexImageARB', None, [GLenum, GLint, POINTER(GLvoid)], 'ARB_texture_compression') PFNGLCOMPRESSEDTEXIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4667 PFNGLCOMPRESSEDTEXIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4668 PFNGLCOMPRESSEDTEXIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4669 PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4670 PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4671 PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4672 PFNGLGETCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:4673 # ARB_texture_border_clamp (GL/glext.h:4676) GL_ARB_texture_border_clamp = 1 # GL/glext.h:4677 # ARB_point_parameters (GL/glext.h:4680) GL_ARB_point_parameters = 1 # GL/glext.h:4681 # GL/glext.h:4683 glPointParameterfARB = _link_function('glPointParameterfARB', None, [GLenum, GLfloat], 'ARB_point_parameters') # GL/glext.h:4684 glPointParameterfvARB = _link_function('glPointParameterfvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_point_parameters') PFNGLPOINTPARAMETERFARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4686 PFNGLPOINTPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4687 # ARB_vertex_blend (GL/glext.h:4690) GL_ARB_vertex_blend = 1 # GL/glext.h:4691 # GL/glext.h:4693 glWeightbvARB = _link_function('glWeightbvARB', None, [GLint, POINTER(GLbyte)], 'ARB_vertex_blend') # GL/glext.h:4694 glWeightsvARB = _link_function('glWeightsvARB', None, [GLint, POINTER(GLshort)], 'ARB_vertex_blend') # GL/glext.h:4695 glWeightivARB = _link_function('glWeightivARB', None, [GLint, POINTER(GLint)], 'ARB_vertex_blend') # GL/glext.h:4696 glWeightfvARB = _link_function('glWeightfvARB', None, [GLint, POINTER(GLfloat)], 'ARB_vertex_blend') # GL/glext.h:4697 glWeightdvARB = _link_function('glWeightdvARB', None, [GLint, POINTER(GLdouble)], 'ARB_vertex_blend') # GL/glext.h:4698 glWeightubvARB = _link_function('glWeightubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_vertex_blend') # GL/glext.h:4699 glWeightusvARB = _link_function('glWeightusvARB', None, [GLint, POINTER(GLushort)], 'ARB_vertex_blend') # GL/glext.h:4700 glWeightuivARB = _link_function('glWeightuivARB', None, [GLint, POINTER(GLuint)], 'ARB_vertex_blend') # GL/glext.h:4701 glWeightPointerARB = _link_function('glWeightPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_blend') # GL/glext.h:4702 glVertexBlendARB = _link_function('glVertexBlendARB', None, [GLint], 'ARB_vertex_blend') PFNGLWEIGHTBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLbyte)) # GL/glext.h:4704 PFNGLWEIGHTSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLshort)) # GL/glext.h:4705 PFNGLWEIGHTIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLint)) # GL/glext.h:4706 PFNGLWEIGHTFVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLfloat)) # GL/glext.h:4707 PFNGLWEIGHTDVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLdouble)) # GL/glext.h:4708 PFNGLWEIGHTUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:4709 PFNGLWEIGHTUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:4710 PFNGLWEIGHTUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:4711 PFNGLWEIGHTPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4712 PFNGLVERTEXBLENDARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4713 # ARB_matrix_palette (GL/glext.h:4716) GL_ARB_matrix_palette = 1 # GL/glext.h:4717 # GL/glext.h:4719 glCurrentPaletteMatrixARB = _link_function('glCurrentPaletteMatrixARB', None, [GLint], 'ARB_matrix_palette') # GL/glext.h:4720 glMatrixIndexubvARB = _link_function('glMatrixIndexubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_matrix_palette') # GL/glext.h:4721 glMatrixIndexusvARB = _link_function('glMatrixIndexusvARB', None, [GLint, POINTER(GLushort)], 'ARB_matrix_palette') # GL/glext.h:4722 glMatrixIndexuivARB = _link_function('glMatrixIndexuivARB', None, [GLint, POINTER(GLuint)], 'ARB_matrix_palette') # GL/glext.h:4723 glMatrixIndexPointerARB = _link_function('glMatrixIndexPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_matrix_palette') PFNGLCURRENTPALETTEMATRIXARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4725 PFNGLMATRIXINDEXUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:4726 PFNGLMATRIXINDEXUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:4727 PFNGLMATRIXINDEXUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:4728 PFNGLMATRIXINDEXPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4729 # ARB_texture_env_combine (GL/glext.h:4732) GL_ARB_texture_env_combine = 1 # GL/glext.h:4733 # ARB_texture_env_crossbar (GL/glext.h:4736) GL_ARB_texture_env_crossbar = 1 # GL/glext.h:4737 # ARB_texture_env_dot3 (GL/glext.h:4740) GL_ARB_texture_env_dot3 = 1 # GL/glext.h:4741 # ARB_texture_mirrored_repeat (GL/glext.h:4744) GL_ARB_texture_mirrored_repeat = 1 # GL/glext.h:4745 # ARB_depth_texture (GL/glext.h:4748) GL_ARB_depth_texture = 1 # GL/glext.h:4749 # ARB_shadow (GL/glext.h:4752) GL_ARB_shadow = 1 # GL/glext.h:4753 # ARB_shadow_ambient (GL/glext.h:4756) GL_ARB_shadow_ambient = 1 # GL/glext.h:4757 # ARB_window_pos (GL/glext.h:4760) GL_ARB_window_pos = 1 # GL/glext.h:4761 # GL/glext.h:4763 glWindowPos2dARB = _link_function('glWindowPos2dARB', None, [GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:4764 glWindowPos2dvARB = _link_function('glWindowPos2dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:4765 glWindowPos2fARB = _link_function('glWindowPos2fARB', None, [GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:4766 glWindowPos2fvARB = _link_function('glWindowPos2fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:4767 glWindowPos2iARB = _link_function('glWindowPos2iARB', None, [GLint, GLint], 'ARB_window_pos') # GL/glext.h:4768 glWindowPos2ivARB = _link_function('glWindowPos2ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:4769 glWindowPos2sARB = _link_function('glWindowPos2sARB', None, [GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:4770 glWindowPos2svARB = _link_function('glWindowPos2svARB', None, [POINTER(GLshort)], 'ARB_window_pos') # GL/glext.h:4771 glWindowPos3dARB = _link_function('glWindowPos3dARB', None, [GLdouble, GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:4772 glWindowPos3dvARB = _link_function('glWindowPos3dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:4773 glWindowPos3fARB = _link_function('glWindowPos3fARB', None, [GLfloat, GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:4774 glWindowPos3fvARB = _link_function('glWindowPos3fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:4775 glWindowPos3iARB = _link_function('glWindowPos3iARB', None, [GLint, GLint, GLint], 'ARB_window_pos') # GL/glext.h:4776 glWindowPos3ivARB = _link_function('glWindowPos3ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:4777 glWindowPos3sARB = _link_function('glWindowPos3sARB', None, [GLshort, GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:4778 glWindowPos3svARB = _link_function('glWindowPos3svARB', None, [POINTER(GLshort)], 'ARB_window_pos') PFNGLWINDOWPOS2DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:4780 PFNGLWINDOWPOS2DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4781 PFNGLWINDOWPOS2FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:4782 PFNGLWINDOWPOS2FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4783 PFNGLWINDOWPOS2IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4784 PFNGLWINDOWPOS2IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4785 PFNGLWINDOWPOS2SARBPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:4786 PFNGLWINDOWPOS2SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4787 PFNGLWINDOWPOS3DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4788 PFNGLWINDOWPOS3DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4789 PFNGLWINDOWPOS3FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4790 PFNGLWINDOWPOS3FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4791 PFNGLWINDOWPOS3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4792 PFNGLWINDOWPOS3IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4793 PFNGLWINDOWPOS3SARBPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4794 PFNGLWINDOWPOS3SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4795 # ARB_vertex_program (GL/glext.h:4798) GL_ARB_vertex_program = 1 # GL/glext.h:4799 # GL/glext.h:4801 glVertexAttrib1dARB = _link_function('glVertexAttrib1dARB', None, [GLuint, GLdouble], 'ARB_vertex_program') # GL/glext.h:4802 glVertexAttrib1dvARB = _link_function('glVertexAttrib1dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4803 glVertexAttrib1fARB = _link_function('glVertexAttrib1fARB', None, [GLuint, GLfloat], 'ARB_vertex_program') # GL/glext.h:4804 glVertexAttrib1fvARB = _link_function('glVertexAttrib1fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4805 glVertexAttrib1sARB = _link_function('glVertexAttrib1sARB', None, [GLuint, GLshort], 'ARB_vertex_program') # GL/glext.h:4806 glVertexAttrib1svARB = _link_function('glVertexAttrib1svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4807 glVertexAttrib2dARB = _link_function('glVertexAttrib2dARB', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4808 glVertexAttrib2dvARB = _link_function('glVertexAttrib2dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4809 glVertexAttrib2fARB = _link_function('glVertexAttrib2fARB', None, [GLuint, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4810 glVertexAttrib2fvARB = _link_function('glVertexAttrib2fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4811 glVertexAttrib2sARB = _link_function('glVertexAttrib2sARB', None, [GLuint, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4812 glVertexAttrib2svARB = _link_function('glVertexAttrib2svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4813 glVertexAttrib3dARB = _link_function('glVertexAttrib3dARB', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4814 glVertexAttrib3dvARB = _link_function('glVertexAttrib3dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4815 glVertexAttrib3fARB = _link_function('glVertexAttrib3fARB', None, [GLuint, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4816 glVertexAttrib3fvARB = _link_function('glVertexAttrib3fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4817 glVertexAttrib3sARB = _link_function('glVertexAttrib3sARB', None, [GLuint, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4818 glVertexAttrib3svARB = _link_function('glVertexAttrib3svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4819 glVertexAttrib4NbvARB = _link_function('glVertexAttrib4NbvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:4820 glVertexAttrib4NivARB = _link_function('glVertexAttrib4NivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4821 glVertexAttrib4NsvARB = _link_function('glVertexAttrib4NsvARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4822 glVertexAttrib4NubARB = _link_function('glVertexAttrib4NubARB', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'ARB_vertex_program') # GL/glext.h:4823 glVertexAttrib4NubvARB = _link_function('glVertexAttrib4NubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:4824 glVertexAttrib4NuivARB = _link_function('glVertexAttrib4NuivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4825 glVertexAttrib4NusvARB = _link_function('glVertexAttrib4NusvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:4826 glVertexAttrib4bvARB = _link_function('glVertexAttrib4bvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:4827 glVertexAttrib4dARB = _link_function('glVertexAttrib4dARB', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4828 glVertexAttrib4dvARB = _link_function('glVertexAttrib4dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4829 glVertexAttrib4fARB = _link_function('glVertexAttrib4fARB', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4830 glVertexAttrib4fvARB = _link_function('glVertexAttrib4fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4831 glVertexAttrib4ivARB = _link_function('glVertexAttrib4ivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4832 glVertexAttrib4sARB = _link_function('glVertexAttrib4sARB', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4833 glVertexAttrib4svARB = _link_function('glVertexAttrib4svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4834 glVertexAttrib4ubvARB = _link_function('glVertexAttrib4ubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:4835 glVertexAttrib4uivARB = _link_function('glVertexAttrib4uivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4836 glVertexAttrib4usvARB = _link_function('glVertexAttrib4usvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:4837 glVertexAttribPointerARB = _link_function('glVertexAttribPointerARB', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4838 glEnableVertexAttribArrayARB = _link_function('glEnableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:4839 glDisableVertexAttribArrayARB = _link_function('glDisableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:4840 glProgramStringARB = _link_function('glProgramStringARB', None, [GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4841 glBindProgramARB = _link_function('glBindProgramARB', None, [GLenum, GLuint], 'ARB_vertex_program') # GL/glext.h:4842 glDeleteProgramsARB = _link_function('glDeleteProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4843 glGenProgramsARB = _link_function('glGenProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4844 glProgramEnvParameter4dARB = _link_function('glProgramEnvParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4845 glProgramEnvParameter4dvARB = _link_function('glProgramEnvParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4846 glProgramEnvParameter4fARB = _link_function('glProgramEnvParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4847 glProgramEnvParameter4fvARB = _link_function('glProgramEnvParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4848 glProgramLocalParameter4dARB = _link_function('glProgramLocalParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4849 glProgramLocalParameter4dvARB = _link_function('glProgramLocalParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4850 glProgramLocalParameter4fARB = _link_function('glProgramLocalParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4851 glProgramLocalParameter4fvARB = _link_function('glProgramLocalParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4852 glGetProgramEnvParameterdvARB = _link_function('glGetProgramEnvParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4853 glGetProgramEnvParameterfvARB = _link_function('glGetProgramEnvParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4854 glGetProgramLocalParameterdvARB = _link_function('glGetProgramLocalParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4855 glGetProgramLocalParameterfvARB = _link_function('glGetProgramLocalParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4856 glGetProgramivARB = _link_function('glGetProgramivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4857 glGetProgramStringARB = _link_function('glGetProgramStringARB', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4858 glGetVertexAttribdvARB = _link_function('glGetVertexAttribdvARB', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4859 glGetVertexAttribfvARB = _link_function('glGetVertexAttribfvARB', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4860 glGetVertexAttribivARB = _link_function('glGetVertexAttribivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4861 glGetVertexAttribPointervARB = _link_function('glGetVertexAttribPointervARB', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_program') # GL/glext.h:4862 glIsProgramARB = _link_function('glIsProgramARB', GLboolean, [GLuint], 'ARB_vertex_program') PFNGLVERTEXATTRIB1DARBPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:4864 PFNGLVERTEXATTRIB1DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4865 PFNGLVERTEXATTRIB1FARBPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:4866 PFNGLVERTEXATTRIB1FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4867 PFNGLVERTEXATTRIB1SARBPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:4868 PFNGLVERTEXATTRIB1SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4869 PFNGLVERTEXATTRIB2DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:4870 PFNGLVERTEXATTRIB2DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4871 PFNGLVERTEXATTRIB2FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:4872 PFNGLVERTEXATTRIB2FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4873 PFNGLVERTEXATTRIB2SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:4874 PFNGLVERTEXATTRIB2SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4875 PFNGLVERTEXATTRIB3DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:4876 PFNGLVERTEXATTRIB3DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4877 PFNGLVERTEXATTRIB3FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4878 PFNGLVERTEXATTRIB3FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4879 PFNGLVERTEXATTRIB3SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:4880 PFNGLVERTEXATTRIB3SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4881 PFNGLVERTEXATTRIB4NBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4882 PFNGLVERTEXATTRIB4NIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4883 PFNGLVERTEXATTRIB4NSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4884 PFNGLVERTEXATTRIB4NUBARBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:4885 PFNGLVERTEXATTRIB4NUBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4886 PFNGLVERTEXATTRIB4NUIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4887 PFNGLVERTEXATTRIB4NUSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4888 PFNGLVERTEXATTRIB4BVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4889 PFNGLVERTEXATTRIB4DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4890 PFNGLVERTEXATTRIB4DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4891 PFNGLVERTEXATTRIB4FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4892 PFNGLVERTEXATTRIB4FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4893 PFNGLVERTEXATTRIB4IVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4894 PFNGLVERTEXATTRIB4SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:4895 PFNGLVERTEXATTRIB4SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4896 PFNGLVERTEXATTRIB4UBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4897 PFNGLVERTEXATTRIB4UIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4898 PFNGLVERTEXATTRIB4USVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4899 PFNGLVERTEXATTRIBPOINTERARBPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:4900 PFNGLENABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4901 PFNGLDISABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4902 PFNGLPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4903 PFNGLBINDPROGRAMARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4904 PFNGLDELETEPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4905 PFNGLGENPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4906 PFNGLPROGRAMENVPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4907 PFNGLPROGRAMENVPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4908 PFNGLPROGRAMENVPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4909 PFNGLPROGRAMENVPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4910 PFNGLPROGRAMLOCALPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4911 PFNGLPROGRAMLOCALPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4912 PFNGLPROGRAMLOCALPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4913 PFNGLPROGRAMLOCALPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4914 PFNGLGETPROGRAMENVPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4915 PFNGLGETPROGRAMENVPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4916 PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4917 PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4918 PFNGLGETPROGRAMIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4919 PFNGLGETPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4920 PFNGLGETVERTEXATTRIBDVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:4921 PFNGLGETVERTEXATTRIBFVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:4922 PFNGLGETVERTEXATTRIBIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4923 PFNGLGETVERTEXATTRIBPOINTERVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4924 PFNGLISPROGRAMARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4925 # ARB_fragment_program (GL/glext.h:4928) GL_ARB_fragment_program = 1 # GL/glext.h:4929 # ARB_vertex_buffer_object (GL/glext.h:4933) GL_ARB_vertex_buffer_object = 1 # GL/glext.h:4934 # GL/glext.h:4936 glBindBufferARB = _link_function('glBindBufferARB', None, [GLenum, GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:4937 glDeleteBuffersARB = _link_function('glDeleteBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:4938 glGenBuffersARB = _link_function('glGenBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:4939 glIsBufferARB = _link_function('glIsBufferARB', GLboolean, [GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:4940 glBufferDataARB = _link_function('glBufferDataARB', None, [GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4941 glBufferSubDataARB = _link_function('glBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:4942 glGetBufferSubDataARB = _link_function('glGetBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:4943 glMapBufferARB = _link_function('glMapBufferARB', POINTER(GLvoid), [GLenum, GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4944 glUnmapBufferARB = _link_function('glUnmapBufferARB', GLboolean, [GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4945 glGetBufferParameterivARB = _link_function('glGetBufferParameterivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_buffer_object') # GL/glext.h:4946 glGetBufferPointervARB = _link_function('glGetBufferPointervARB', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_buffer_object') PFNGLBINDBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4948 PFNGLDELETEBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4949 PFNGLGENBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4950 PFNGLISBUFFERARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4951 PFNGLBUFFERDATAARBPROC = CFUNCTYPE(None, GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum) # GL/glext.h:4952 PFNGLBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:4953 PFNGLGETBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:4954 PFNGLMAPBUFFERARBPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:4955 PFNGLUNMAPBUFFERARBPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:4956 PFNGLGETBUFFERPARAMETERIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4957 PFNGLGETBUFFERPOINTERVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4958 # ARB_occlusion_query (GL/glext.h:4961) GL_ARB_occlusion_query = 1 # GL/glext.h:4962 # GL/glext.h:4964 glGenQueriesARB = _link_function('glGenQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:4965 glDeleteQueriesARB = _link_function('glDeleteQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:4966 glIsQueryARB = _link_function('glIsQueryARB', GLboolean, [GLuint], 'ARB_occlusion_query') # GL/glext.h:4967 glBeginQueryARB = _link_function('glBeginQueryARB', None, [GLenum, GLuint], 'ARB_occlusion_query') # GL/glext.h:4968 glEndQueryARB = _link_function('glEndQueryARB', None, [GLenum], 'ARB_occlusion_query') # GL/glext.h:4969 glGetQueryivARB = _link_function('glGetQueryivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:4970 glGetQueryObjectivARB = _link_function('glGetQueryObjectivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:4971 glGetQueryObjectuivARB = _link_function('glGetQueryObjectuivARB', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_occlusion_query') PFNGLGENQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4973 PFNGLDELETEQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4974 PFNGLISQUERYARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4975 PFNGLBEGINQUERYARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4976 PFNGLENDQUERYARBPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4977 PFNGLGETQUERYIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4978 PFNGLGETQUERYOBJECTIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4979 PFNGLGETQUERYOBJECTUIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4980 # ARB_shader_objects (GL/glext.h:4983) GL_ARB_shader_objects = 1 # GL/glext.h:4984 # GL/glext.h:4986 glDeleteObjectARB = _link_function('glDeleteObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4987 glGetHandleARB = _link_function('glGetHandleARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:4988 glDetachObjectARB = _link_function('glDetachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4989 glCreateShaderObjectARB = _link_function('glCreateShaderObjectARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:4990 glShaderSourceARB = _link_function('glShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:4991 glCompileShaderARB = _link_function('glCompileShaderARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4992 glCreateProgramObjectARB = _link_function('glCreateProgramObjectARB', GLhandleARB, [], 'ARB_shader_objects') # GL/glext.h:4993 glAttachObjectARB = _link_function('glAttachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4994 glLinkProgramARB = _link_function('glLinkProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4995 glUseProgramObjectARB = _link_function('glUseProgramObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4996 glValidateProgramARB = _link_function('glValidateProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4997 glUniform1fARB = _link_function('glUniform1fARB', None, [GLint, GLfloat], 'ARB_shader_objects') # GL/glext.h:4998 glUniform2fARB = _link_function('glUniform2fARB', None, [GLint, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:4999 glUniform3fARB = _link_function('glUniform3fARB', None, [GLint, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:5000 glUniform4fARB = _link_function('glUniform4fARB', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:5001 glUniform1iARB = _link_function('glUniform1iARB', None, [GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5002 glUniform2iARB = _link_function('glUniform2iARB', None, [GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5003 glUniform3iARB = _link_function('glUniform3iARB', None, [GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5004 glUniform4iARB = _link_function('glUniform4iARB', None, [GLint, GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5005 glUniform1fvARB = _link_function('glUniform1fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5006 glUniform2fvARB = _link_function('glUniform2fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5007 glUniform3fvARB = _link_function('glUniform3fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5008 glUniform4fvARB = _link_function('glUniform4fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5009 glUniform1ivARB = _link_function('glUniform1ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5010 glUniform2ivARB = _link_function('glUniform2ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5011 glUniform3ivARB = _link_function('glUniform3ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5012 glUniform4ivARB = _link_function('glUniform4ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5013 glUniformMatrix2fvARB = _link_function('glUniformMatrix2fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5014 glUniformMatrix3fvARB = _link_function('glUniformMatrix3fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5015 glUniformMatrix4fvARB = _link_function('glUniformMatrix4fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5016 glGetObjectParameterfvARB = _link_function('glGetObjectParameterfvARB', None, [GLhandleARB, GLenum, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5017 glGetObjectParameterivARB = _link_function('glGetObjectParameterivARB', None, [GLhandleARB, GLenum, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5018 glGetInfoLogARB = _link_function('glGetInfoLogARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:5019 glGetAttachedObjectsARB = _link_function('glGetAttachedObjectsARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)], 'ARB_shader_objects') # GL/glext.h:5020 glGetUniformLocationARB = _link_function('glGetUniformLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:5021 glGetActiveUniformARB = _link_function('glGetActiveUniformARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:5022 glGetUniformfvARB = _link_function('glGetUniformfvARB', None, [GLhandleARB, GLint, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5023 glGetUniformivARB = _link_function('glGetUniformivARB', None, [GLhandleARB, GLint, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5024 glGetShaderSourceARB = _link_function('glGetShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') PFNGLDELETEOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5026 PFNGLGETHANDLEARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:5027 PFNGLDETACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:5028 PFNGLCREATESHADEROBJECTARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:5029 PFNGLSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)) # GL/glext.h:5030 PFNGLCOMPILESHADERARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5031 PFNGLCREATEPROGRAMOBJECTARBPROC = CFUNCTYPE(GLhandleARB) # GL/glext.h:5032 PFNGLATTACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:5033 PFNGLLINKPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5034 PFNGLUSEPROGRAMOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5035 PFNGLVALIDATEPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5036 PFNGLUNIFORM1FARBPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:5037 PFNGLUNIFORM2FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:5038 PFNGLUNIFORM3FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:5039 PFNGLUNIFORM4FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5040 PFNGLUNIFORM1IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:5041 PFNGLUNIFORM2IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5042 PFNGLUNIFORM3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:5043 PFNGLUNIFORM4IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:5044 PFNGLUNIFORM1FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5045 PFNGLUNIFORM2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5046 PFNGLUNIFORM3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5047 PFNGLUNIFORM4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5048 PFNGLUNIFORM1IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5049 PFNGLUNIFORM2IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5050 PFNGLUNIFORM3IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5051 PFNGLUNIFORM4IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5052 PFNGLUNIFORMMATRIX2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5053 PFNGLUNIFORMMATRIX3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5054 PFNGLUNIFORMMATRIX4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5055 PFNGLGETOBJECTPARAMETERFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLfloat)) # GL/glext.h:5056 PFNGLGETOBJECTPARAMETERIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLint)) # GL/glext.h:5057 PFNGLGETINFOLOGARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:5058 PFNGLGETATTACHEDOBJECTSARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)) # GL/glext.h:5059 PFNGLGETUNIFORMLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:5060 PFNGLGETACTIVEUNIFORMARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:5061 PFNGLGETUNIFORMFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLfloat)) # GL/glext.h:5062 PFNGLGETUNIFORMIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLint)) # GL/glext.h:5063 PFNGLGETSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:5064 # ARB_vertex_shader (GL/glext.h:5067) GL_ARB_vertex_shader = 1 # GL/glext.h:5068 # GL/glext.h:5070 glBindAttribLocationARB = _link_function('glBindAttribLocationARB', None, [GLhandleARB, GLuint, POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:5071 glGetActiveAttribARB = _link_function('glGetActiveAttribARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:5072 glGetAttribLocationARB = _link_function('glGetAttribLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_vertex_shader') PFNGLBINDATTRIBLOCATIONARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, POINTER(GLcharARB)) # GL/glext.h:5074 PFNGLGETACTIVEATTRIBARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:5075 PFNGLGETATTRIBLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:5076 # ARB_fragment_shader (GL/glext.h:5079) GL_ARB_fragment_shader = 1 # GL/glext.h:5080 # ARB_shading_language_100 (GL/glext.h:5083) GL_ARB_shading_language_100 = 1 # GL/glext.h:5084 # ARB_texture_non_power_of_two (GL/glext.h:5087) GL_ARB_texture_non_power_of_two = 1 # GL/glext.h:5088 # ARB_point_sprite (GL/glext.h:5091) GL_ARB_point_sprite = 1 # GL/glext.h:5092 # ARB_fragment_program_shadow (GL/glext.h:5095) GL_ARB_fragment_program_shadow = 1 # GL/glext.h:5096 # ARB_draw_buffers (GL/glext.h:5099) GL_ARB_draw_buffers = 1 # GL/glext.h:5100 # GL/glext.h:5102 glDrawBuffersARB = _link_function('glDrawBuffersARB', None, [GLsizei, POINTER(GLenum)], 'ARB_draw_buffers') PFNGLDRAWBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:5104 # ARB_texture_rectangle (GL/glext.h:5107) GL_ARB_texture_rectangle = 1 # GL/glext.h:5108 # ARB_color_buffer_float (GL/glext.h:5111) GL_ARB_color_buffer_float = 1 # GL/glext.h:5112 # GL/glext.h:5114 glClampColorARB = _link_function('glClampColorARB', None, [GLenum, GLenum], 'ARB_color_buffer_float') PFNGLCLAMPCOLORARBPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5116 # ARB_half_float_pixel (GL/glext.h:5119) GL_ARB_half_float_pixel = 1 # GL/glext.h:5120 # ARB_texture_float (GL/glext.h:5123) GL_ARB_texture_float = 1 # GL/glext.h:5124 # ARB_pixel_buffer_object (GL/glext.h:5127) GL_ARB_pixel_buffer_object = 1 # GL/glext.h:5128 # ARB_depth_buffer_float (GL/glext.h:5131) GL_ARB_depth_buffer_float = 1 # GL/glext.h:5132 # ARB_draw_instanced (GL/glext.h:5135) GL_ARB_draw_instanced = 1 # GL/glext.h:5136 # GL/glext.h:5138 glDrawArraysInstancedARB = _link_function('glDrawArraysInstancedARB', None, [GLenum, GLint, GLsizei, GLsizei], 'ARB_draw_instanced') # GL/glext.h:5139 glDrawElementsInstancedARB = _link_function('glDrawElementsInstancedARB', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'ARB_draw_instanced') PFNGLDRAWARRAYSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:5141 PFNGLDRAWELEMENTSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:5142 # ARB_framebuffer_object (GL/glext.h:5145) GL_ARB_framebuffer_object = 1 # GL/glext.h:5146 # GL/glext.h:5148 glIsRenderbuffer = _link_function('glIsRenderbuffer', GLboolean, [GLuint], 'ARB_framebuffer_object') # GL/glext.h:5149 glBindRenderbuffer = _link_function('glBindRenderbuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:5150 glDeleteRenderbuffers = _link_function('glDeleteRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5151 glGenRenderbuffers = _link_function('glGenRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5152 glRenderbufferStorage = _link_function('glRenderbufferStorage', None, [GLenum, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object') # GL/glext.h:5153 glGetRenderbufferParameteriv = _link_function('glGetRenderbufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object') # GL/glext.h:5154 glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], 'ARB_framebuffer_object') # GL/glext.h:5155 glBindFramebuffer = _link_function('glBindFramebuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:5156 glDeleteFramebuffers = _link_function('glDeleteFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5157 glGenFramebuffers = _link_function('glGenFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5158 glCheckFramebufferStatus = _link_function('glCheckFramebufferStatus', GLenum, [GLenum], 'ARB_framebuffer_object') # GL/glext.h:5159 glFramebufferTexture1D = _link_function('glFramebufferTexture1D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object') # GL/glext.h:5160 glFramebufferTexture2D = _link_function('glFramebufferTexture2D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object') # GL/glext.h:5161 glFramebufferTexture3D = _link_function('glFramebufferTexture3D', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object') # GL/glext.h:5162 glFramebufferRenderbuffer = _link_function('glFramebufferRenderbuffer', None, [GLenum, GLenum, GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:5163 glGetFramebufferAttachmentParameteriv = _link_function('glGetFramebufferAttachmentParameteriv', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object') # GL/glext.h:5164 glGenerateMipmap = _link_function('glGenerateMipmap', None, [GLenum], 'ARB_framebuffer_object') GLbitfield = c_uint # /usr/include/GL/gl.h:151 # GL/glext.h:5165 glBlitFramebuffer = _link_function('glBlitFramebuffer', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'ARB_framebuffer_object') # GL/glext.h:5166 glRenderbufferStorageMultisample = _link_function('glRenderbufferStorageMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object') # GL/glext.h:5167 glFramebufferTextureLayer = _link_function('glFramebufferTextureLayer', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object') PFNGLISRENDERBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5169 PFNGLBINDRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5170 PFNGLDELETERENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5171 PFNGLGENRENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5172 PFNGLRENDERBUFFERSTORAGEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:5173 PFNGLGETRENDERBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5174 PFNGLISFRAMEBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5175 PFNGLBINDFRAMEBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5176 PFNGLDELETEFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5177 PFNGLGENFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5178 PFNGLCHECKFRAMEBUFFERSTATUSPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:5179 PFNGLFRAMEBUFFERTEXTURE1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5180 PFNGLFRAMEBUFFERTEXTURE2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5181 PFNGLFRAMEBUFFERTEXTURE3DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5182 PFNGLFRAMEBUFFERRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:5183 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5184 PFNGLGENERATEMIPMAPPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5185 PFNGLBLITFRAMEBUFFERPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:5186 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:5187 PFNGLFRAMEBUFFERTEXTURELAYERPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5188 # ARB_framebuffer_sRGB (GL/glext.h:5191) GL_ARB_framebuffer_sRGB = 1 # GL/glext.h:5192 # ARB_geometry_shader4 (GL/glext.h:5195) GL_ARB_geometry_shader4 = 1 # GL/glext.h:5196 # GL/glext.h:5198 glProgramParameteriARB = _link_function('glProgramParameteriARB', None, [GLuint, GLenum, GLint], 'ARB_geometry_shader4') # GL/glext.h:5199 glFramebufferTextureARB = _link_function('glFramebufferTextureARB', None, [GLenum, GLenum, GLuint, GLint], 'ARB_geometry_shader4') # GL/glext.h:5200 glFramebufferTextureLayerARB = _link_function('glFramebufferTextureLayerARB', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_geometry_shader4') # GL/glext.h:5201 glFramebufferTextureFaceARB = _link_function('glFramebufferTextureFaceARB', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'ARB_geometry_shader4') PFNGLPROGRAMPARAMETERIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:5203 PFNGLFRAMEBUFFERTEXTUREARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5204 PFNGLFRAMEBUFFERTEXTURELAYERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5205 PFNGLFRAMEBUFFERTEXTUREFACEARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:5206 # ARB_half_float_vertex (GL/glext.h:5209) GL_ARB_half_float_vertex = 1 # GL/glext.h:5210 # ARB_instanced_arrays (GL/glext.h:5213) GL_ARB_instanced_arrays = 1 # GL/glext.h:5214 # GL/glext.h:5216 glVertexAttribDivisorARB = _link_function('glVertexAttribDivisorARB', None, [GLuint, GLuint], 'ARB_instanced_arrays') PFNGLVERTEXATTRIBDIVISORARBPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:5218 # ARB_map_buffer_range (GL/glext.h:5221) GL_ARB_map_buffer_range = 1 # GL/glext.h:5222 # GL/glext.h:5224 glMapBufferRange = _link_function('glMapBufferRange', None, [GLenum, GLintptr, GLsizeiptr, GLbitfield], 'ARB_map_buffer_range') # GL/glext.h:5225 glFlushMappedBufferRange = _link_function('glFlushMappedBufferRange', None, [GLenum, GLintptr, GLsizeiptr], 'ARB_map_buffer_range') PFNGLMAPBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, GLbitfield) # GL/glext.h:5227 PFNGLFLUSHMAPPEDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr) # GL/glext.h:5228 # ARB_texture_buffer_object (GL/glext.h:5231) GL_ARB_texture_buffer_object = 1 # GL/glext.h:5232 # GL/glext.h:5234 glTexBufferARB = _link_function('glTexBufferARB', None, [GLenum, GLenum, GLuint], 'ARB_texture_buffer_object') PFNGLTEXBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:5236 # ARB_texture_compression_rgtc (GL/glext.h:5239) GL_ARB_texture_compression_rgtc = 1 # GL/glext.h:5240 # ARB_texture_rg (GL/glext.h:5243) GL_ARB_texture_rg = 1 # GL/glext.h:5244 # ARB_vertex_array_object (GL/glext.h:5247) GL_ARB_vertex_array_object = 1 # GL/glext.h:5248 # GL/glext.h:5250 glBindVertexArray = _link_function('glBindVertexArray', None, [GLuint], 'ARB_vertex_array_object') # GL/glext.h:5251 glDeleteVertexArrays = _link_function('glDeleteVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object') # GL/glext.h:5252 glGenVertexArrays = _link_function('glGenVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object') # GL/glext.h:5253 glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], 'ARB_vertex_array_object') PFNGLBINDVERTEXARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5255 PFNGLDELETEVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5256 PFNGLGENVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5257 PFNGLISVERTEXARRAYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5258 # EXT_abgr (GL/glext.h:5261) GL_EXT_abgr = 1 # GL/glext.h:5262 # EXT_blend_color (GL/glext.h:5265) GL_EXT_blend_color = 1 # GL/glext.h:5266 # GL/glext.h:5268 glBlendColorEXT = _link_function('glBlendColorEXT', None, [GLclampf, GLclampf, GLclampf, GLclampf], 'EXT_blend_color') PFNGLBLENDCOLOREXTPROC = CFUNCTYPE(None, GLclampf, GLclampf, GLclampf, GLclampf) # GL/glext.h:5270 # EXT_polygon_offset (GL/glext.h:5273) GL_EXT_polygon_offset = 1 # GL/glext.h:5274 # GL/glext.h:5276 glPolygonOffsetEXT = _link_function('glPolygonOffsetEXT', None, [GLfloat, GLfloat], 'EXT_polygon_offset') PFNGLPOLYGONOFFSETEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:5278 # EXT_texture (GL/glext.h:5281) GL_EXT_texture = 1 # GL/glext.h:5282 # EXT_texture3D (GL/glext.h:5285) GL_EXT_texture3D = 1 # GL/glext.h:5286 # GL/glext.h:5288 glTexImage3DEXT = _link_function('glTexImage3DEXT', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') # GL/glext.h:5289 glTexSubImage3DEXT = _link_function('glTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') PFNGLTEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5291 PFNGLTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5292 # SGIS_texture_filter4 (GL/glext.h:5295) GL_SGIS_texture_filter4 = 1 # GL/glext.h:5296 # GL/glext.h:5298 glGetTexFilterFuncSGIS = _link_function('glGetTexFilterFuncSGIS', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIS_texture_filter4') # GL/glext.h:5299 glTexFilterFuncSGIS = _link_function('glTexFilterFuncSGIS', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_texture_filter4') PFNGLGETTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5301 PFNGLTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5302 # EXT_subtexture (GL/glext.h:5305) GL_EXT_subtexture = 1 # GL/glext.h:5306 # GL/glext.h:5308 glTexSubImage1DEXT = _link_function('glTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') # GL/glext.h:5309 glTexSubImage2DEXT = _link_function('glTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') PFNGLTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5311 PFNGLTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5312 # EXT_copy_texture (GL/glext.h:5315) GL_EXT_copy_texture = 1 # GL/glext.h:5316 # GL/glext.h:5318 glCopyTexImage1DEXT = _link_function('glCopyTexImage1DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:5319 glCopyTexImage2DEXT = _link_function('glCopyTexImage2DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:5320 glCopyTexSubImage1DEXT = _link_function('glCopyTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_copy_texture') # GL/glext.h:5321 glCopyTexSubImage2DEXT = _link_function('glCopyTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') # GL/glext.h:5322 glCopyTexSubImage3DEXT = _link_function('glCopyTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') PFNGLCOPYTEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:5324 PFNGLCOPYTEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:5325 PFNGLCOPYTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:5326 PFNGLCOPYTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5327 PFNGLCOPYTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5328 # EXT_histogram (GL/glext.h:5331) GL_EXT_histogram = 1 # GL/glext.h:5332 # GL/glext.h:5334 glGetHistogramEXT = _link_function('glGetHistogramEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:5335 glGetHistogramParameterfvEXT = _link_function('glGetHistogramParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:5336 glGetHistogramParameterivEXT = _link_function('glGetHistogramParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:5337 glGetMinmaxEXT = _link_function('glGetMinmaxEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:5338 glGetMinmaxParameterfvEXT = _link_function('glGetMinmaxParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:5339 glGetMinmaxParameterivEXT = _link_function('glGetMinmaxParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:5340 glHistogramEXT = _link_function('glHistogramEXT', None, [GLenum, GLsizei, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:5341 glMinmaxEXT = _link_function('glMinmaxEXT', None, [GLenum, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:5342 glResetHistogramEXT = _link_function('glResetHistogramEXT', None, [GLenum], 'EXT_histogram') # GL/glext.h:5343 glResetMinmaxEXT = _link_function('glResetMinmaxEXT', None, [GLenum], 'EXT_histogram') PFNGLGETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5345 PFNGLGETHISTOGRAMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5346 PFNGLGETHISTOGRAMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5347 PFNGLGETMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5348 PFNGLGETMINMAXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5349 PFNGLGETMINMAXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5350 PFNGLHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:5351 PFNGLMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:5352 PFNGLRESETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5353 PFNGLRESETMINMAXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5354 # EXT_convolution (GL/glext.h:5357) GL_EXT_convolution = 1 # GL/glext.h:5358 # GL/glext.h:5360 glConvolutionFilter1DEXT = _link_function('glConvolutionFilter1DEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5361 glConvolutionFilter2DEXT = _link_function('glConvolutionFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5362 glConvolutionParameterfEXT = _link_function('glConvolutionParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_convolution') # GL/glext.h:5363 glConvolutionParameterfvEXT = _link_function('glConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:5364 glConvolutionParameteriEXT = _link_function('glConvolutionParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_convolution') # GL/glext.h:5365 glConvolutionParameterivEXT = _link_function('glConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:5366 glCopyConvolutionFilter1DEXT = _link_function('glCopyConvolutionFilter1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'EXT_convolution') # GL/glext.h:5367 glCopyConvolutionFilter2DEXT = _link_function('glCopyConvolutionFilter2DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], 'EXT_convolution') # GL/glext.h:5368 glGetConvolutionFilterEXT = _link_function('glGetConvolutionFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5369 glGetConvolutionParameterfvEXT = _link_function('glGetConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:5370 glGetConvolutionParameterivEXT = _link_function('glGetConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:5371 glGetSeparableFilterEXT = _link_function('glGetSeparableFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5372 glSeparableFilter2DEXT = _link_function('glSeparableFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') PFNGLCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5374 PFNGLCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5375 PFNGLCONVOLUTIONPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5376 PFNGLCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5377 PFNGLCONVOLUTIONPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5378 PFNGLCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5379 PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5380 PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5381 PFNGLGETCONVOLUTIONFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5382 PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5383 PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5384 PFNGLGETSEPARABLEFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5385 PFNGLSEPARABLEFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5386 # EXT_color_matrix (GL/glext.h:5389) GL_EXT_color_matrix = 1 # GL/glext.h:5390 # SGI_color_table (GL/glext.h:5393) GL_SGI_color_table = 1 # GL/glext.h:5394 # GL/glext.h:5396 glColorTableSGI = _link_function('glColorTableSGI', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:5397 glColorTableParameterfvSGI = _link_function('glColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:5398 glColorTableParameterivSGI = _link_function('glColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') # GL/glext.h:5399 glCopyColorTableSGI = _link_function('glCopyColorTableSGI', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'SGI_color_table') # GL/glext.h:5400 glGetColorTableSGI = _link_function('glGetColorTableSGI', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:5401 glGetColorTableParameterfvSGI = _link_function('glGetColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:5402 glGetColorTableParameterivSGI = _link_function('glGetColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') PFNGLCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5404 PFNGLCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5405 PFNGLCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5406 PFNGLCOPYCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5407 PFNGLGETCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5408 PFNGLGETCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5409 PFNGLGETCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5410 # SGIX_pixel_texture (GL/glext.h:5413) GL_SGIX_pixel_texture = 1 # GL/glext.h:5414 # GL/glext.h:5416 glPixelTexGenSGIX = _link_function('glPixelTexGenSGIX', None, [GLenum], 'SGIX_pixel_texture') PFNGLPIXELTEXGENSGIXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5418 # SGIS_pixel_texture (GL/glext.h:5421) GL_SGIS_pixel_texture = 1 # GL/glext.h:5422 # GL/glext.h:5424 glPixelTexGenParameteriSGIS = _link_function('glPixelTexGenParameteriSGIS', None, [GLenum, GLint], 'SGIS_pixel_texture') # GL/glext.h:5425 glPixelTexGenParameterivSGIS = _link_function('glPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:5426 glPixelTexGenParameterfSGIS = _link_function('glPixelTexGenParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_pixel_texture') # GL/glext.h:5427 glPixelTexGenParameterfvSGIS = _link_function('glPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') # GL/glext.h:5428 glGetPixelTexGenParameterivSGIS = _link_function('glGetPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:5429 glGetPixelTexGenParameterfvSGIS = _link_function('glGetPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') PFNGLPIXELTEXGENPARAMETERISGISPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5431 PFNGLPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5432 PFNGLPIXELTEXGENPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5433 PFNGLPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5434 PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5435 PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5436 # SGIS_texture4D (GL/glext.h:5439) GL_SGIS_texture4D = 1 # GL/glext.h:5440 # GL/glext.h:5442 glTexImage4DSGIS = _link_function('glTexImage4DSGIS', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') # GL/glext.h:5443 glTexSubImage4DSGIS = _link_function('glTexSubImage4DSGIS', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') PFNGLTEXIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5445 PFNGLTEXSUBIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5446 # SGI_texture_color_table (GL/glext.h:5449) GL_SGI_texture_color_table = 1 # GL/glext.h:5450 # EXT_cmyka (GL/glext.h:5453) GL_EXT_cmyka = 1 # GL/glext.h:5454 # EXT_texture_object (GL/glext.h:5457) GL_EXT_texture_object = 1 # GL/glext.h:5458 # GL/glext.h:5460 glAreTexturesResidentEXT = _link_function('glAreTexturesResidentEXT', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'EXT_texture_object') # GL/glext.h:5461 glBindTextureEXT = _link_function('glBindTextureEXT', None, [GLenum, GLuint], 'EXT_texture_object') # GL/glext.h:5462 glDeleteTexturesEXT = _link_function('glDeleteTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:5463 glGenTexturesEXT = _link_function('glGenTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:5464 glIsTextureEXT = _link_function('glIsTextureEXT', GLboolean, [GLuint], 'EXT_texture_object') # GL/glext.h:5465 glPrioritizeTexturesEXT = _link_function('glPrioritizeTexturesEXT', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], 'EXT_texture_object') PFNGLARETEXTURESRESIDENTEXTPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:5467 PFNGLBINDTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5468 PFNGLDELETETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5469 PFNGLGENTEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5470 PFNGLISTEXTUREEXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5471 PFNGLPRIORITIZETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), POINTER(GLclampf)) # GL/glext.h:5472 # SGIS_detail_texture (GL/glext.h:5475) GL_SGIS_detail_texture = 1 # GL/glext.h:5476 # GL/glext.h:5478 glDetailTexFuncSGIS = _link_function('glDetailTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_detail_texture') # GL/glext.h:5479 glGetDetailTexFuncSGIS = _link_function('glGetDetailTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_detail_texture') PFNGLDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5481 PFNGLGETDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5482 # SGIS_sharpen_texture (GL/glext.h:5485) GL_SGIS_sharpen_texture = 1 # GL/glext.h:5486 # GL/glext.h:5488 glSharpenTexFuncSGIS = _link_function('glSharpenTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_sharpen_texture') # GL/glext.h:5489 glGetSharpenTexFuncSGIS = _link_function('glGetSharpenTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_sharpen_texture') PFNGLSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5491 PFNGLGETSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5492 # EXT_packed_pixels (GL/glext.h:5495) GL_EXT_packed_pixels = 1 # GL/glext.h:5496 # SGIS_texture_lod (GL/glext.h:5499) GL_SGIS_texture_lod = 1 # GL/glext.h:5500 # SGIS_multisample (GL/glext.h:5503) GL_SGIS_multisample = 1 # GL/glext.h:5504 # GL/glext.h:5506 glSampleMaskSGIS = _link_function('glSampleMaskSGIS', None, [GLclampf, GLboolean], 'SGIS_multisample') # GL/glext.h:5507 glSamplePatternSGIS = _link_function('glSamplePatternSGIS', None, [GLenum], 'SGIS_multisample') PFNGLSAMPLEMASKSGISPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:5509 PFNGLSAMPLEPATTERNSGISPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5510 # EXT_rescale_normal (GL/glext.h:5513) GL_EXT_rescale_normal = 1 # GL/glext.h:5514 # EXT_vertex_array (GL/glext.h:5517) GL_EXT_vertex_array = 1 # GL/glext.h:5518 # GL/glext.h:5520 glArrayElementEXT = _link_function('glArrayElementEXT', None, [GLint], 'EXT_vertex_array') # GL/glext.h:5521 glColorPointerEXT = _link_function('glColorPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5522 glDrawArraysEXT = _link_function('glDrawArraysEXT', None, [GLenum, GLint, GLsizei], 'EXT_vertex_array') # GL/glext.h:5523 glEdgeFlagPointerEXT = _link_function('glEdgeFlagPointerEXT', None, [GLsizei, GLsizei, POINTER(GLboolean)], 'EXT_vertex_array') # GL/glext.h:5524 glGetPointervEXT = _link_function('glGetPointervEXT', None, [GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_array') # GL/glext.h:5525 glIndexPointerEXT = _link_function('glIndexPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5526 glNormalPointerEXT = _link_function('glNormalPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5527 glTexCoordPointerEXT = _link_function('glTexCoordPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5528 glVertexPointerEXT = _link_function('glVertexPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') PFNGLARRAYELEMENTEXTPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5530 PFNGLCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5531 PFNGLDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:5532 PFNGLEDGEFLAGPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLsizei, POINTER(GLboolean)) # GL/glext.h:5533 PFNGLGETPOINTERVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5534 PFNGLINDEXPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5535 PFNGLNORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5536 PFNGLTEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5537 PFNGLVERTEXPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5538 # EXT_misc_attribute (GL/glext.h:5541) GL_EXT_misc_attribute = 1 # GL/glext.h:5542 # SGIS_generate_mipmap (GL/glext.h:5545) GL_SGIS_generate_mipmap = 1 # GL/glext.h:5546 # SGIX_clipmap (GL/glext.h:5549) GL_SGIX_clipmap = 1 # GL/glext.h:5550 # SGIX_shadow (GL/glext.h:5553) GL_SGIX_shadow = 1 # GL/glext.h:5554 # SGIS_texture_edge_clamp (GL/glext.h:5557) GL_SGIS_texture_edge_clamp = 1 # GL/glext.h:5558 # SGIS_texture_border_clamp (GL/glext.h:5561) GL_SGIS_texture_border_clamp = 1 # GL/glext.h:5562 # EXT_blend_minmax (GL/glext.h:5565) GL_EXT_blend_minmax = 1 # GL/glext.h:5566 # GL/glext.h:5568 glBlendEquationEXT = _link_function('glBlendEquationEXT', None, [GLenum], 'EXT_blend_minmax') PFNGLBLENDEQUATIONEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5570 # EXT_blend_subtract (GL/glext.h:5573) GL_EXT_blend_subtract = 1 # GL/glext.h:5574 # EXT_blend_logic_op (GL/glext.h:5577) GL_EXT_blend_logic_op = 1 # GL/glext.h:5578 # SGIX_interlace (GL/glext.h:5581) GL_SGIX_interlace = 1 # GL/glext.h:5582 # SGIX_pixel_tiles (GL/glext.h:5585) GL_SGIX_pixel_tiles = 1 # GL/glext.h:5586 # SGIX_texture_select (GL/glext.h:5589) GL_SGIX_texture_select = 1 # GL/glext.h:5590 # SGIX_sprite (GL/glext.h:5593) GL_SGIX_sprite = 1 # GL/glext.h:5594 # GL/glext.h:5596 glSpriteParameterfSGIX = _link_function('glSpriteParameterfSGIX', None, [GLenum, GLfloat], 'SGIX_sprite') # GL/glext.h:5597 glSpriteParameterfvSGIX = _link_function('glSpriteParameterfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_sprite') # GL/glext.h:5598 glSpriteParameteriSGIX = _link_function('glSpriteParameteriSGIX', None, [GLenum, GLint], 'SGIX_sprite') # GL/glext.h:5599 glSpriteParameterivSGIX = _link_function('glSpriteParameterivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_sprite') PFNGLSPRITEPARAMETERFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5601 PFNGLSPRITEPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5602 PFNGLSPRITEPARAMETERISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5603 PFNGLSPRITEPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5604 # SGIX_texture_multi_buffer (GL/glext.h:5607) GL_SGIX_texture_multi_buffer = 1 # GL/glext.h:5608 # EXT_point_parameters (GL/glext.h:5611) GL_EXT_point_parameters = 1 # GL/glext.h:5612 # GL/glext.h:5614 glPointParameterfEXT = _link_function('glPointParameterfEXT', None, [GLenum, GLfloat], 'EXT_point_parameters') # GL/glext.h:5615 glPointParameterfvEXT = _link_function('glPointParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_point_parameters') PFNGLPOINTPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5617 PFNGLPOINTPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5618 # SGIS_point_parameters (GL/glext.h:5621) GL_SGIS_point_parameters = 1 # GL/glext.h:5622 # GL/glext.h:5624 glPointParameterfSGIS = _link_function('glPointParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_point_parameters') # GL/glext.h:5625 glPointParameterfvSGIS = _link_function('glPointParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_point_parameters') PFNGLPOINTPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5627 PFNGLPOINTPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5628 # SGIX_instruments (GL/glext.h:5631) GL_SGIX_instruments = 1 # GL/glext.h:5632 # GL/glext.h:5634 glGetInstrumentsSGIX = _link_function('glGetInstrumentsSGIX', GLint, [], 'SGIX_instruments') # GL/glext.h:5635 glInstrumentsBufferSGIX = _link_function('glInstrumentsBufferSGIX', None, [GLsizei, POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:5636 glPollInstrumentsSGIX = _link_function('glPollInstrumentsSGIX', GLint, [POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:5637 glReadInstrumentsSGIX = _link_function('glReadInstrumentsSGIX', None, [GLint], 'SGIX_instruments') # GL/glext.h:5638 glStartInstrumentsSGIX = _link_function('glStartInstrumentsSGIX', None, [], 'SGIX_instruments') # GL/glext.h:5639 glStopInstrumentsSGIX = _link_function('glStopInstrumentsSGIX', None, [GLint], 'SGIX_instruments') PFNGLGETINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint) # GL/glext.h:5641 PFNGLINSTRUMENTSBUFFERSGIXPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint)) # GL/glext.h:5642 PFNGLPOLLINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint, POINTER(GLint)) # GL/glext.h:5643 PFNGLREADINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5644 PFNGLSTARTINSTRUMENTSSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5645 PFNGLSTOPINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5646 # SGIX_texture_scale_bias (GL/glext.h:5649) GL_SGIX_texture_scale_bias = 1 # GL/glext.h:5650 # SGIX_framezoom (GL/glext.h:5653) GL_SGIX_framezoom = 1 # GL/glext.h:5654 # GL/glext.h:5656 glFrameZoomSGIX = _link_function('glFrameZoomSGIX', None, [GLint], 'SGIX_framezoom') PFNGLFRAMEZOOMSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5658 # SGIX_tag_sample_buffer (GL/glext.h:5661) GL_SGIX_tag_sample_buffer = 1 # GL/glext.h:5662 # GL/glext.h:5664 glTagSampleBufferSGIX = _link_function('glTagSampleBufferSGIX', None, [], 'SGIX_tag_sample_buffer') PFNGLTAGSAMPLEBUFFERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5666 # SGIX_polynomial_ffd (GL/glext.h:5669) GL_SGIX_polynomial_ffd = 1 # GL/glext.h:5670 # GL/glext.h:5672 glDeformationMap3dSGIX = _link_function('glDeformationMap3dSGIX', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'SGIX_polynomial_ffd') # GL/glext.h:5673 glDeformationMap3fSGIX = _link_function('glDeformationMap3fSGIX', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'SGIX_polynomial_ffd') # GL/glext.h:5674 glDeformSGIX = _link_function('glDeformSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') # GL/glext.h:5675 glLoadIdentityDeformationMapSGIX = _link_function('glLoadIdentityDeformationMapSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') PFNGLDEFORMATIONMAP3DSGIXPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:5677 PFNGLDEFORMATIONMAP3FSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:5678 PFNGLDEFORMSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:5679 PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:5680 # SGIX_reference_plane (GL/glext.h:5683) GL_SGIX_reference_plane = 1 # GL/glext.h:5684 # GL/glext.h:5686 glReferencePlaneSGIX = _link_function('glReferencePlaneSGIX', None, [POINTER(GLdouble)], 'SGIX_reference_plane') PFNGLREFERENCEPLANESGIXPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5688 # SGIX_flush_raster (GL/glext.h:5691) GL_SGIX_flush_raster = 1 # GL/glext.h:5692 # GL/glext.h:5694 glFlushRasterSGIX = _link_function('glFlushRasterSGIX', None, [], 'SGIX_flush_raster') PFNGLFLUSHRASTERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5696 # SGIX_depth_texture (GL/glext.h:5699) GL_SGIX_depth_texture = 1 # GL/glext.h:5700 # SGIS_fog_function (GL/glext.h:5703) GL_SGIS_fog_function = 1 # GL/glext.h:5704 # GL/glext.h:5706 glFogFuncSGIS = _link_function('glFogFuncSGIS', None, [GLsizei, POINTER(GLfloat)], 'SGIS_fog_function') # GL/glext.h:5707 glGetFogFuncSGIS = _link_function('glGetFogFuncSGIS', None, [POINTER(GLfloat)], 'SGIS_fog_function') PFNGLFOGFUNCSGISPROC = CFUNCTYPE(None, GLsizei, POINTER(GLfloat)) # GL/glext.h:5709 PFNGLGETFOGFUNCSGISPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5710 # SGIX_fog_offset (GL/glext.h:5713) GL_SGIX_fog_offset = 1 # GL/glext.h:5714 # HP_image_transform (GL/glext.h:5717) GL_HP_image_transform = 1 # GL/glext.h:5718 # GL/glext.h:5720 glImageTransformParameteriHP = _link_function('glImageTransformParameteriHP', None, [GLenum, GLenum, GLint], 'HP_image_transform') # GL/glext.h:5721 glImageTransformParameterfHP = _link_function('glImageTransformParameterfHP', None, [GLenum, GLenum, GLfloat], 'HP_image_transform') # GL/glext.h:5722 glImageTransformParameterivHP = _link_function('glImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:5723 glImageTransformParameterfvHP = _link_function('glImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') # GL/glext.h:5724 glGetImageTransformParameterivHP = _link_function('glGetImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:5725 glGetImageTransformParameterfvHP = _link_function('glGetImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') PFNGLIMAGETRANSFORMPARAMETERIHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5727 PFNGLIMAGETRANSFORMPARAMETERFHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5728 PFNGLIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5729 PFNGLIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5730 PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5731 PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5732 # HP_convolution_border_modes (GL/glext.h:5735) GL_HP_convolution_border_modes = 1 # GL/glext.h:5736 # SGIX_texture_add_env (GL/glext.h:5739) GL_SGIX_texture_add_env = 1 # GL/glext.h:5740 # EXT_color_subtable (GL/glext.h:5743) GL_EXT_color_subtable = 1 # GL/glext.h:5744 # GL/glext.h:5746 glColorSubTableEXT = _link_function('glColorSubTableEXT', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_color_subtable') # GL/glext.h:5747 glCopyColorSubTableEXT = _link_function('glCopyColorSubTableEXT', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'EXT_color_subtable') PFNGLCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5749 PFNGLCOPYCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:5750 # PGI_vertex_hints (GL/glext.h:5753) GL_PGI_vertex_hints = 1 # GL/glext.h:5754 # PGI_misc_hints (GL/glext.h:5757) GL_PGI_misc_hints = 1 # GL/glext.h:5758 # GL/glext.h:5760 glHintPGI = _link_function('glHintPGI', None, [GLenum, GLint], 'PGI_misc_hints') PFNGLHINTPGIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5762 # EXT_paletted_texture (GL/glext.h:5765) GL_EXT_paletted_texture = 1 # GL/glext.h:5766 # GL/glext.h:5768 glColorTableEXT = _link_function('glColorTableEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:5769 glGetColorTableEXT = _link_function('glGetColorTableEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:5770 glGetColorTableParameterivEXT = _link_function('glGetColorTableParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_paletted_texture') # GL/glext.h:5771 glGetColorTableParameterfvEXT = _link_function('glGetColorTableParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_paletted_texture') PFNGLCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5773 PFNGLGETCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5774 PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5775 PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5776 # EXT_clip_volume_hint (GL/glext.h:5779) GL_EXT_clip_volume_hint = 1 # GL/glext.h:5780 # SGIX_list_priority (GL/glext.h:5783) GL_SGIX_list_priority = 1 # GL/glext.h:5784 # GL/glext.h:5786 glGetListParameterfvSGIX = _link_function('glGetListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:5787 glGetListParameterivSGIX = _link_function('glGetListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') # GL/glext.h:5788 glListParameterfSGIX = _link_function('glListParameterfSGIX', None, [GLuint, GLenum, GLfloat], 'SGIX_list_priority') # GL/glext.h:5789 glListParameterfvSGIX = _link_function('glListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:5790 glListParameteriSGIX = _link_function('glListParameteriSGIX', None, [GLuint, GLenum, GLint], 'SGIX_list_priority') # GL/glext.h:5791 glListParameterivSGIX = _link_function('glListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') PFNGLGETLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5793 PFNGLGETLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5794 PFNGLLISTPARAMETERFSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:5795 PFNGLLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5796 PFNGLLISTPARAMETERISGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:5797 PFNGLLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5798 # SGIX_ir_instrument1 (GL/glext.h:5801) GL_SGIX_ir_instrument1 = 1 # GL/glext.h:5802 # SGIX_calligraphic_fragment (GL/glext.h:5805) GL_SGIX_calligraphic_fragment = 1 # GL/glext.h:5806 # SGIX_texture_lod_bias (GL/glext.h:5809) GL_SGIX_texture_lod_bias = 1 # GL/glext.h:5810 # SGIX_shadow_ambient (GL/glext.h:5813) GL_SGIX_shadow_ambient = 1 # GL/glext.h:5814 # EXT_index_texture (GL/glext.h:5817) GL_EXT_index_texture = 1 # GL/glext.h:5818 # EXT_index_material (GL/glext.h:5821) GL_EXT_index_material = 1 # GL/glext.h:5822 # GL/glext.h:5824 glIndexMaterialEXT = _link_function('glIndexMaterialEXT', None, [GLenum, GLenum], 'EXT_index_material') PFNGLINDEXMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5826 # EXT_index_func (GL/glext.h:5829) GL_EXT_index_func = 1 # GL/glext.h:5830 # GL/glext.h:5832 glIndexFuncEXT = _link_function('glIndexFuncEXT', None, [GLenum, GLclampf], 'EXT_index_func') PFNGLINDEXFUNCEXTPROC = CFUNCTYPE(None, GLenum, GLclampf) # GL/glext.h:5834 # EXT_index_array_formats (GL/glext.h:5837) GL_EXT_index_array_formats = 1 # GL/glext.h:5838 # EXT_compiled_vertex_array (GL/glext.h:5841) GL_EXT_compiled_vertex_array = 1 # GL/glext.h:5842 # GL/glext.h:5844 glLockArraysEXT = _link_function('glLockArraysEXT', None, [GLint, GLsizei], 'EXT_compiled_vertex_array') # GL/glext.h:5845 glUnlockArraysEXT = _link_function('glUnlockArraysEXT', None, [], 'EXT_compiled_vertex_array') PFNGLLOCKARRAYSEXTPROC = CFUNCTYPE(None, GLint, GLsizei) # GL/glext.h:5847 PFNGLUNLOCKARRAYSEXTPROC = CFUNCTYPE(None) # GL/glext.h:5848 # EXT_cull_vertex (GL/glext.h:5851) GL_EXT_cull_vertex = 1 # GL/glext.h:5852 # GL/glext.h:5854 glCullParameterdvEXT = _link_function('glCullParameterdvEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_cull_vertex') # GL/glext.h:5855 glCullParameterfvEXT = _link_function('glCullParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_cull_vertex') PFNGLCULLPARAMETERDVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5857 PFNGLCULLPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5858 # SGIX_ycrcb (GL/glext.h:5861) GL_SGIX_ycrcb = 1 # GL/glext.h:5862 # SGIX_fragment_lighting (GL/glext.h:5865) GL_SGIX_fragment_lighting = 1 # GL/glext.h:5866 # GL/glext.h:5868 glFragmentColorMaterialSGIX = _link_function('glFragmentColorMaterialSGIX', None, [GLenum, GLenum], 'SGIX_fragment_lighting') # GL/glext.h:5869 glFragmentLightfSGIX = _link_function('glFragmentLightfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5870 glFragmentLightfvSGIX = _link_function('glFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5871 glFragmentLightiSGIX = _link_function('glFragmentLightiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5872 glFragmentLightivSGIX = _link_function('glFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5873 glFragmentLightModelfSGIX = _link_function('glFragmentLightModelfSGIX', None, [GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5874 glFragmentLightModelfvSGIX = _link_function('glFragmentLightModelfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5875 glFragmentLightModeliSGIX = _link_function('glFragmentLightModeliSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5876 glFragmentLightModelivSGIX = _link_function('glFragmentLightModelivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5877 glFragmentMaterialfSGIX = _link_function('glFragmentMaterialfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5878 glFragmentMaterialfvSGIX = _link_function('glFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5879 glFragmentMaterialiSGIX = _link_function('glFragmentMaterialiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5880 glFragmentMaterialivSGIX = _link_function('glFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5881 glGetFragmentLightfvSGIX = _link_function('glGetFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5882 glGetFragmentLightivSGIX = _link_function('glGetFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5883 glGetFragmentMaterialfvSGIX = _link_function('glGetFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5884 glGetFragmentMaterialivSGIX = _link_function('glGetFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5885 glLightEnviSGIX = _link_function('glLightEnviSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') PFNGLFRAGMENTCOLORMATERIALSGIXPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5887 PFNGLFRAGMENTLIGHTFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5888 PFNGLFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5889 PFNGLFRAGMENTLIGHTISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5890 PFNGLFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5891 PFNGLFRAGMENTLIGHTMODELFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5892 PFNGLFRAGMENTLIGHTMODELFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5893 PFNGLFRAGMENTLIGHTMODELISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5894 PFNGLFRAGMENTLIGHTMODELIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5895 PFNGLFRAGMENTMATERIALFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5896 PFNGLFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5897 PFNGLFRAGMENTMATERIALISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5898 PFNGLFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5899 PFNGLGETFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5900 PFNGLGETFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5901 PFNGLGETFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5902 PFNGLGETFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5903 PFNGLLIGHTENVISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5904 # IBM_rasterpos_clip (GL/glext.h:5907) GL_IBM_rasterpos_clip = 1 # GL/glext.h:5908 # HP_texture_lighting (GL/glext.h:5911) GL_HP_texture_lighting = 1 # GL/glext.h:5912 # EXT_draw_range_elements (GL/glext.h:5915) GL_EXT_draw_range_elements = 1 # GL/glext.h:5916 # GL/glext.h:5918 glDrawRangeElementsEXT = _link_function('glDrawRangeElementsEXT', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'EXT_draw_range_elements') PFNGLDRAWRANGEELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:5920 # WIN_phong_shading (GL/glext.h:5923) GL_WIN_phong_shading = 1 # GL/glext.h:5924 # WIN_specular_fog (GL/glext.h:5927) GL_WIN_specular_fog = 1 # GL/glext.h:5928 # EXT_light_texture (GL/glext.h:5931) GL_EXT_light_texture = 1 # GL/glext.h:5932 # GL/glext.h:5934 glApplyTextureEXT = _link_function('glApplyTextureEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:5935 glTextureLightEXT = _link_function('glTextureLightEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:5936 glTextureMaterialEXT = _link_function('glTextureMaterialEXT', None, [GLenum, GLenum], 'EXT_light_texture') PFNGLAPPLYTEXTUREEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5938 PFNGLTEXTURELIGHTEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5939 PFNGLTEXTUREMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5940 # SGIX_blend_alpha_minmax (GL/glext.h:5943) GL_SGIX_blend_alpha_minmax = 1 # GL/glext.h:5944 # EXT_bgra (GL/glext.h:5947) GL_EXT_bgra = 1 # GL/glext.h:5948 # SGIX_async (GL/glext.h:5951) GL_SGIX_async = 1 # GL/glext.h:5952 # GL/glext.h:5954 glAsyncMarkerSGIX = _link_function('glAsyncMarkerSGIX', None, [GLuint], 'SGIX_async') # GL/glext.h:5955 glFinishAsyncSGIX = _link_function('glFinishAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:5956 glPollAsyncSGIX = _link_function('glPollAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:5957 glGenAsyncMarkersSGIX = _link_function('glGenAsyncMarkersSGIX', GLuint, [GLsizei], 'SGIX_async') # GL/glext.h:5958 glDeleteAsyncMarkersSGIX = _link_function('glDeleteAsyncMarkersSGIX', None, [GLuint, GLsizei], 'SGIX_async') # GL/glext.h:5959 glIsAsyncMarkerSGIX = _link_function('glIsAsyncMarkerSGIX', GLboolean, [GLuint], 'SGIX_async') PFNGLASYNCMARKERSGIXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5961 PFNGLFINISHASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:5962 PFNGLPOLLASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:5963 PFNGLGENASYNCMARKERSSGIXPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:5964 PFNGLDELETEASYNCMARKERSSGIXPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:5965 PFNGLISASYNCMARKERSGIXPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5966 # SGIX_async_pixel (GL/glext.h:5969) GL_SGIX_async_pixel = 1 # GL/glext.h:5970 # SGIX_async_histogram (GL/glext.h:5973) GL_SGIX_async_histogram = 1 # GL/glext.h:5974 # INTEL_parallel_arrays (GL/glext.h:5977) GL_INTEL_parallel_arrays = 1 # GL/glext.h:5978 # GL/glext.h:5980 glVertexPointervINTEL = _link_function('glVertexPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5981 glNormalPointervINTEL = _link_function('glNormalPointervINTEL', None, [GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5982 glColorPointervINTEL = _link_function('glColorPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5983 glTexCoordPointervINTEL = _link_function('glTexCoordPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') PFNGLVERTEXPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5985 PFNGLNORMALPOINTERVINTELPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5986 PFNGLCOLORPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5987 PFNGLTEXCOORDPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5988 # HP_occlusion_test (GL/glext.h:5991) GL_HP_occlusion_test = 1 # GL/glext.h:5992 # EXT_pixel_transform (GL/glext.h:5995) GL_EXT_pixel_transform = 1 # GL/glext.h:5996 # GL/glext.h:5998 glPixelTransformParameteriEXT = _link_function('glPixelTransformParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_pixel_transform') # GL/glext.h:5999 glPixelTransformParameterfEXT = _link_function('glPixelTransformParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_pixel_transform') # GL/glext.h:6000 glPixelTransformParameterivEXT = _link_function('glPixelTransformParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_pixel_transform') # GL/glext.h:6001 glPixelTransformParameterfvEXT = _link_function('glPixelTransformParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_pixel_transform') PFNGLPIXELTRANSFORMPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:6003 PFNGLPIXELTRANSFORMPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:6004 PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6005 PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6006 # EXT_pixel_transform_color_table (GL/glext.h:6009) GL_EXT_pixel_transform_color_table = 1 # GL/glext.h:6010 # EXT_shared_texture_palette (GL/glext.h:6013) GL_EXT_shared_texture_palette = 1 # GL/glext.h:6014 # EXT_separate_specular_color (GL/glext.h:6017) GL_EXT_separate_specular_color = 1 # GL/glext.h:6018 # EXT_secondary_color (GL/glext.h:6021) GL_EXT_secondary_color = 1 # GL/glext.h:6022 # GL/glext.h:6024 glSecondaryColor3bEXT = _link_function('glSecondaryColor3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_secondary_color') # GL/glext.h:6025 glSecondaryColor3bvEXT = _link_function('glSecondaryColor3bvEXT', None, [POINTER(GLbyte)], 'EXT_secondary_color') # GL/glext.h:6026 glSecondaryColor3dEXT = _link_function('glSecondaryColor3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_secondary_color') # GL/glext.h:6027 glSecondaryColor3dvEXT = _link_function('glSecondaryColor3dvEXT', None, [POINTER(GLdouble)], 'EXT_secondary_color') # GL/glext.h:6028 glSecondaryColor3fEXT = _link_function('glSecondaryColor3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_secondary_color') # GL/glext.h:6029 glSecondaryColor3fvEXT = _link_function('glSecondaryColor3fvEXT', None, [POINTER(GLfloat)], 'EXT_secondary_color') # GL/glext.h:6030 glSecondaryColor3iEXT = _link_function('glSecondaryColor3iEXT', None, [GLint, GLint, GLint], 'EXT_secondary_color') # GL/glext.h:6031 glSecondaryColor3ivEXT = _link_function('glSecondaryColor3ivEXT', None, [POINTER(GLint)], 'EXT_secondary_color') # GL/glext.h:6032 glSecondaryColor3sEXT = _link_function('glSecondaryColor3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_secondary_color') # GL/glext.h:6033 glSecondaryColor3svEXT = _link_function('glSecondaryColor3svEXT', None, [POINTER(GLshort)], 'EXT_secondary_color') # GL/glext.h:6034 glSecondaryColor3ubEXT = _link_function('glSecondaryColor3ubEXT', None, [GLubyte, GLubyte, GLubyte], 'EXT_secondary_color') # GL/glext.h:6035 glSecondaryColor3ubvEXT = _link_function('glSecondaryColor3ubvEXT', None, [POINTER(GLubyte)], 'EXT_secondary_color') # GL/glext.h:6036 glSecondaryColor3uiEXT = _link_function('glSecondaryColor3uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_secondary_color') # GL/glext.h:6037 glSecondaryColor3uivEXT = _link_function('glSecondaryColor3uivEXT', None, [POINTER(GLuint)], 'EXT_secondary_color') # GL/glext.h:6038 glSecondaryColor3usEXT = _link_function('glSecondaryColor3usEXT', None, [GLushort, GLushort, GLushort], 'EXT_secondary_color') # GL/glext.h:6039 glSecondaryColor3usvEXT = _link_function('glSecondaryColor3usvEXT', None, [POINTER(GLushort)], 'EXT_secondary_color') # GL/glext.h:6040 glSecondaryColorPointerEXT = _link_function('glSecondaryColorPointerEXT', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_secondary_color') PFNGLSECONDARYCOLOR3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6042 PFNGLSECONDARYCOLOR3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6043 PFNGLSECONDARYCOLOR3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6044 PFNGLSECONDARYCOLOR3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6045 PFNGLSECONDARYCOLOR3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6046 PFNGLSECONDARYCOLOR3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6047 PFNGLSECONDARYCOLOR3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6048 PFNGLSECONDARYCOLOR3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6049 PFNGLSECONDARYCOLOR3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6050 PFNGLSECONDARYCOLOR3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6051 PFNGLSECONDARYCOLOR3UBEXTPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:6052 PFNGLSECONDARYCOLOR3UBVEXTPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:6053 PFNGLSECONDARYCOLOR3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6054 PFNGLSECONDARYCOLOR3UIVEXTPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:6055 PFNGLSECONDARYCOLOR3USEXTPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:6056 PFNGLSECONDARYCOLOR3USVEXTPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:6057 PFNGLSECONDARYCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6058 # EXT_texture_perturb_normal (GL/glext.h:6061) GL_EXT_texture_perturb_normal = 1 # GL/glext.h:6062 # GL/glext.h:6064 glTextureNormalEXT = _link_function('glTextureNormalEXT', None, [GLenum], 'EXT_texture_perturb_normal') PFNGLTEXTURENORMALEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6066 # EXT_multi_draw_arrays (GL/glext.h:6069) GL_EXT_multi_draw_arrays = 1 # GL/glext.h:6070 # GL/glext.h:6072 glMultiDrawArraysEXT = _link_function('glMultiDrawArraysEXT', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'EXT_multi_draw_arrays') # GL/glext.h:6073 glMultiDrawElementsEXT = _link_function('glMultiDrawElementsEXT', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'EXT_multi_draw_arrays') PFNGLMULTIDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:6075 PFNGLMULTIDRAWELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:6076 # EXT_fog_coord (GL/glext.h:6079) GL_EXT_fog_coord = 1 # GL/glext.h:6080 # GL/glext.h:6082 glFogCoordfEXT = _link_function('glFogCoordfEXT', None, [GLfloat], 'EXT_fog_coord') # GL/glext.h:6083 glFogCoordfvEXT = _link_function('glFogCoordfvEXT', None, [POINTER(GLfloat)], 'EXT_fog_coord') # GL/glext.h:6084 glFogCoorddEXT = _link_function('glFogCoorddEXT', None, [GLdouble], 'EXT_fog_coord') # GL/glext.h:6085 glFogCoorddvEXT = _link_function('glFogCoorddvEXT', None, [POINTER(GLdouble)], 'EXT_fog_coord') # GL/glext.h:6086 glFogCoordPointerEXT = _link_function('glFogCoordPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_fog_coord') PFNGLFOGCOORDFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6088 PFNGLFOGCOORDFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6089 PFNGLFOGCOORDDEXTPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:6090 PFNGLFOGCOORDDVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6091 PFNGLFOGCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6092 # REND_screen_coordinates (GL/glext.h:6095) GL_REND_screen_coordinates = 1 # GL/glext.h:6096 # EXT_coordinate_frame (GL/glext.h:6099) GL_EXT_coordinate_frame = 1 # GL/glext.h:6100 # GL/glext.h:6102 glTangent3bEXT = _link_function('glTangent3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:6103 glTangent3bvEXT = _link_function('glTangent3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:6104 glTangent3dEXT = _link_function('glTangent3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:6105 glTangent3dvEXT = _link_function('glTangent3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:6106 glTangent3fEXT = _link_function('glTangent3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:6107 glTangent3fvEXT = _link_function('glTangent3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:6108 glTangent3iEXT = _link_function('glTangent3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:6109 glTangent3ivEXT = _link_function('glTangent3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:6110 glTangent3sEXT = _link_function('glTangent3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:6111 glTangent3svEXT = _link_function('glTangent3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:6112 glBinormal3bEXT = _link_function('glBinormal3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:6113 glBinormal3bvEXT = _link_function('glBinormal3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:6114 glBinormal3dEXT = _link_function('glBinormal3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:6115 glBinormal3dvEXT = _link_function('glBinormal3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:6116 glBinormal3fEXT = _link_function('glBinormal3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:6117 glBinormal3fvEXT = _link_function('glBinormal3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:6118 glBinormal3iEXT = _link_function('glBinormal3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:6119 glBinormal3ivEXT = _link_function('glBinormal3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:6120 glBinormal3sEXT = _link_function('glBinormal3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:6121 glBinormal3svEXT = _link_function('glBinormal3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:6122 glTangentPointerEXT = _link_function('glTangentPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') # GL/glext.h:6123 glBinormalPointerEXT = _link_function('glBinormalPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') PFNGLTANGENT3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6125 PFNGLTANGENT3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6126 PFNGLTANGENT3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6127 PFNGLTANGENT3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6128 PFNGLTANGENT3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6129 PFNGLTANGENT3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6130 PFNGLTANGENT3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6131 PFNGLTANGENT3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6132 PFNGLTANGENT3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6133 PFNGLTANGENT3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6134 PFNGLBINORMAL3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6135 PFNGLBINORMAL3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6136 PFNGLBINORMAL3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6137 PFNGLBINORMAL3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6138 PFNGLBINORMAL3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6139 PFNGLBINORMAL3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6140 PFNGLBINORMAL3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6141 PFNGLBINORMAL3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6142 PFNGLBINORMAL3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6143 PFNGLBINORMAL3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6144 PFNGLTANGENTPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6145 PFNGLBINORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6146 # EXT_texture_env_combine (GL/glext.h:6149) GL_EXT_texture_env_combine = 1 # GL/glext.h:6150 # APPLE_specular_vector (GL/glext.h:6153) GL_APPLE_specular_vector = 1 # GL/glext.h:6154 # APPLE_transform_hint (GL/glext.h:6157) GL_APPLE_transform_hint = 1 # GL/glext.h:6158 # SGIX_fog_scale (GL/glext.h:6161) GL_SGIX_fog_scale = 1 # GL/glext.h:6162 # SUNX_constant_data (GL/glext.h:6165) GL_SUNX_constant_data = 1 # GL/glext.h:6166 # GL/glext.h:6168 glFinishTextureSUNX = _link_function('glFinishTextureSUNX', None, [], 'SUNX_constant_data') PFNGLFINISHTEXTURESUNXPROC = CFUNCTYPE(None) # GL/glext.h:6170 # SUN_global_alpha (GL/glext.h:6173) GL_SUN_global_alpha = 1 # GL/glext.h:6174 # GL/glext.h:6176 glGlobalAlphaFactorbSUN = _link_function('glGlobalAlphaFactorbSUN', None, [GLbyte], 'SUN_global_alpha') # GL/glext.h:6177 glGlobalAlphaFactorsSUN = _link_function('glGlobalAlphaFactorsSUN', None, [GLshort], 'SUN_global_alpha') # GL/glext.h:6178 glGlobalAlphaFactoriSUN = _link_function('glGlobalAlphaFactoriSUN', None, [GLint], 'SUN_global_alpha') # GL/glext.h:6179 glGlobalAlphaFactorfSUN = _link_function('glGlobalAlphaFactorfSUN', None, [GLfloat], 'SUN_global_alpha') # GL/glext.h:6180 glGlobalAlphaFactordSUN = _link_function('glGlobalAlphaFactordSUN', None, [GLdouble], 'SUN_global_alpha') # GL/glext.h:6181 glGlobalAlphaFactorubSUN = _link_function('glGlobalAlphaFactorubSUN', None, [GLubyte], 'SUN_global_alpha') # GL/glext.h:6182 glGlobalAlphaFactorusSUN = _link_function('glGlobalAlphaFactorusSUN', None, [GLushort], 'SUN_global_alpha') # GL/glext.h:6183 glGlobalAlphaFactoruiSUN = _link_function('glGlobalAlphaFactoruiSUN', None, [GLuint], 'SUN_global_alpha') PFNGLGLOBALALPHAFACTORBSUNPROC = CFUNCTYPE(None, GLbyte) # GL/glext.h:6185 PFNGLGLOBALALPHAFACTORSSUNPROC = CFUNCTYPE(None, GLshort) # GL/glext.h:6186 PFNGLGLOBALALPHAFACTORISUNPROC = CFUNCTYPE(None, GLint) # GL/glext.h:6187 PFNGLGLOBALALPHAFACTORFSUNPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6188 PFNGLGLOBALALPHAFACTORDSUNPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:6189 PFNGLGLOBALALPHAFACTORUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:6190 PFNGLGLOBALALPHAFACTORUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:6191 PFNGLGLOBALALPHAFACTORUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6192 # SUN_triangle_list (GL/glext.h:6195) GL_SUN_triangle_list = 1 # GL/glext.h:6196 # GL/glext.h:6198 glReplacementCodeuiSUN = _link_function('glReplacementCodeuiSUN', None, [GLuint], 'SUN_triangle_list') # GL/glext.h:6199 glReplacementCodeusSUN = _link_function('glReplacementCodeusSUN', None, [GLushort], 'SUN_triangle_list') # GL/glext.h:6200 glReplacementCodeubSUN = _link_function('glReplacementCodeubSUN', None, [GLubyte], 'SUN_triangle_list') # GL/glext.h:6201 glReplacementCodeuivSUN = _link_function('glReplacementCodeuivSUN', None, [POINTER(GLuint)], 'SUN_triangle_list') # GL/glext.h:6202 glReplacementCodeusvSUN = _link_function('glReplacementCodeusvSUN', None, [POINTER(GLushort)], 'SUN_triangle_list') # GL/glext.h:6203 glReplacementCodeubvSUN = _link_function('glReplacementCodeubvSUN', None, [POINTER(GLubyte)], 'SUN_triangle_list') # GL/glext.h:6204 glReplacementCodePointerSUN = _link_function('glReplacementCodePointerSUN', None, [GLenum, GLsizei, POINTER(POINTER(GLvoid))], 'SUN_triangle_list') PFNGLREPLACEMENTCODEUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6206 PFNGLREPLACEMENTCODEUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:6207 PFNGLREPLACEMENTCODEUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:6208 PFNGLREPLACEMENTCODEUIVSUNPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:6209 PFNGLREPLACEMENTCODEUSVSUNPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:6210 PFNGLREPLACEMENTCODEUBVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:6211 PFNGLREPLACEMENTCODEPOINTERSUNPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(POINTER(GLvoid))) # GL/glext.h:6212 # SUN_vertex (GL/glext.h:6215) GL_SUN_vertex = 1 # GL/glext.h:6216 # GL/glext.h:6218 glColor4ubVertex2fSUN = _link_function('glColor4ubVertex2fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6219 glColor4ubVertex2fvSUN = _link_function('glColor4ubVertex2fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6220 glColor4ubVertex3fSUN = _link_function('glColor4ubVertex3fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6221 glColor4ubVertex3fvSUN = _link_function('glColor4ubVertex3fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6222 glColor3fVertex3fSUN = _link_function('glColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6223 glColor3fVertex3fvSUN = _link_function('glColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6224 glNormal3fVertex3fSUN = _link_function('glNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6225 glNormal3fVertex3fvSUN = _link_function('glNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6226 glColor4fNormal3fVertex3fSUN = _link_function('glColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6227 glColor4fNormal3fVertex3fvSUN = _link_function('glColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6228 glTexCoord2fVertex3fSUN = _link_function('glTexCoord2fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6229 glTexCoord2fVertex3fvSUN = _link_function('glTexCoord2fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6230 glTexCoord4fVertex4fSUN = _link_function('glTexCoord4fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6231 glTexCoord4fVertex4fvSUN = _link_function('glTexCoord4fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6232 glTexCoord2fColor4ubVertex3fSUN = _link_function('glTexCoord2fColor4ubVertex3fSUN', None, [GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6233 glTexCoord2fColor4ubVertex3fvSUN = _link_function('glTexCoord2fColor4ubVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6234 glTexCoord2fColor3fVertex3fSUN = _link_function('glTexCoord2fColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6235 glTexCoord2fColor3fVertex3fvSUN = _link_function('glTexCoord2fColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6236 glTexCoord2fNormal3fVertex3fSUN = _link_function('glTexCoord2fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6237 glTexCoord2fNormal3fVertex3fvSUN = _link_function('glTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6238 glTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6239 glTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6240 glTexCoord4fColor4fNormal3fVertex4fSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6241 glTexCoord4fColor4fNormal3fVertex4fvSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6242 glReplacementCodeuiVertex3fSUN = _link_function('glReplacementCodeuiVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6243 glReplacementCodeuiVertex3fvSUN = _link_function('glReplacementCodeuiVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6244 glReplacementCodeuiColor4ubVertex3fSUN = _link_function('glReplacementCodeuiColor4ubVertex3fSUN', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6245 glReplacementCodeuiColor4ubVertex3fvSUN = _link_function('glReplacementCodeuiColor4ubVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6246 glReplacementCodeuiColor3fVertex3fSUN = _link_function('glReplacementCodeuiColor3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6247 glReplacementCodeuiColor3fVertex3fvSUN = _link_function('glReplacementCodeuiColor3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6248 glReplacementCodeuiNormal3fVertex3fSUN = _link_function('glReplacementCodeuiNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6249 glReplacementCodeuiNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6250 glReplacementCodeuiColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6251 glReplacementCodeuiColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6252 glReplacementCodeuiTexCoord2fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6253 glReplacementCodeuiTexCoord2fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6254 glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6255 glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6256 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6257 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') PFNGLCOLOR4UBVERTEX2FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) # GL/glext.h:6259 PFNGLCOLOR4UBVERTEX2FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6260 PFNGLCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6261 PFNGLCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6262 PFNGLCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6263 PFNGLCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6264 PFNGLNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6265 PFNGLNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6266 PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6267 PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6268 PFNGLTEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6269 PFNGLTEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6270 PFNGLTEXCOORD4FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6271 PFNGLTEXCOORD4FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6272 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6273 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6274 PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6275 PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6276 PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6277 PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6278 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6279 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6280 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6281 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6282 PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6283 PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:6284 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6285 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6286 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6287 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6288 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6289 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6290 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6291 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6292 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6293 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6294 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6295 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6296 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6297 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6298 # EXT_blend_func_separate (GL/glext.h:6301) GL_EXT_blend_func_separate = 1 # GL/glext.h:6302 # GL/glext.h:6304 glBlendFuncSeparateEXT = _link_function('glBlendFuncSeparateEXT', None, [GLenum, GLenum, GLenum, GLenum], 'EXT_blend_func_separate') PFNGLBLENDFUNCSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6306 # INGR_blend_func_separate (GL/glext.h:6309) GL_INGR_blend_func_separate = 1 # GL/glext.h:6310 # GL/glext.h:6312 glBlendFuncSeparateINGR = _link_function('glBlendFuncSeparateINGR', None, [GLenum, GLenum, GLenum, GLenum], 'INGR_blend_func_separate') PFNGLBLENDFUNCSEPARATEINGRPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6314 # INGR_color_clamp (GL/glext.h:6317) GL_INGR_color_clamp = 1 # GL/glext.h:6318 # INGR_interlace_read (GL/glext.h:6321) GL_INGR_interlace_read = 1 # GL/glext.h:6322 # EXT_stencil_wrap (GL/glext.h:6325) GL_EXT_stencil_wrap = 1 # GL/glext.h:6326 # EXT_422_pixels (GL/glext.h:6329) GL_EXT_422_pixels = 1 # GL/glext.h:6330 # NV_texgen_reflection (GL/glext.h:6333) GL_NV_texgen_reflection = 1 # GL/glext.h:6334 # SUN_convolution_border_modes (GL/glext.h:6337) GL_SUN_convolution_border_modes = 1 # GL/glext.h:6338 # EXT_texture_env_add (GL/glext.h:6341) GL_EXT_texture_env_add = 1 # GL/glext.h:6342 # EXT_texture_lod_bias (GL/glext.h:6345) GL_EXT_texture_lod_bias = 1 # GL/glext.h:6346 # EXT_texture_filter_anisotropic (GL/glext.h:6349) GL_EXT_texture_filter_anisotropic = 1 # GL/glext.h:6350 # EXT_vertex_weighting (GL/glext.h:6353) GL_EXT_vertex_weighting = 1 # GL/glext.h:6354 # GL/glext.h:6356 glVertexWeightfEXT = _link_function('glVertexWeightfEXT', None, [GLfloat], 'EXT_vertex_weighting') # GL/glext.h:6357 glVertexWeightfvEXT = _link_function('glVertexWeightfvEXT', None, [POINTER(GLfloat)], 'EXT_vertex_weighting') # GL/glext.h:6358 glVertexWeightPointerEXT = _link_function('glVertexWeightPointerEXT', None, [GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_vertex_weighting') PFNGLVERTEXWEIGHTFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6360 PFNGLVERTEXWEIGHTFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6361 PFNGLVERTEXWEIGHTPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6362 # NV_light_max_exponent (GL/glext.h:6365) GL_NV_light_max_exponent = 1 # GL/glext.h:6366 # NV_vertex_array_range (GL/glext.h:6369) GL_NV_vertex_array_range = 1 # GL/glext.h:6370 # GL/glext.h:6372 glFlushVertexArrayRangeNV = _link_function('glFlushVertexArrayRangeNV', None, [], 'NV_vertex_array_range') # GL/glext.h:6373 glVertexArrayRangeNV = _link_function('glVertexArrayRangeNV', None, [GLsizei, POINTER(GLvoid)], 'NV_vertex_array_range') PFNGLFLUSHVERTEXARRAYRANGENVPROC = CFUNCTYPE(None) # GL/glext.h:6375 PFNGLVERTEXARRAYRANGENVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:6376 # NV_register_combiners (GL/glext.h:6379) GL_NV_register_combiners = 1 # GL/glext.h:6380 # GL/glext.h:6382 glCombinerParameterfvNV = _link_function('glCombinerParameterfvNV', None, [GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6383 glCombinerParameterfNV = _link_function('glCombinerParameterfNV', None, [GLenum, GLfloat], 'NV_register_combiners') # GL/glext.h:6384 glCombinerParameterivNV = _link_function('glCombinerParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:6385 glCombinerParameteriNV = _link_function('glCombinerParameteriNV', None, [GLenum, GLint], 'NV_register_combiners') # GL/glext.h:6386 glCombinerInputNV = _link_function('glCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:6387 glCombinerOutputNV = _link_function('glCombinerOutputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean], 'NV_register_combiners') # GL/glext.h:6388 glFinalCombinerInputNV = _link_function('glFinalCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:6389 glGetCombinerInputParameterfvNV = _link_function('glGetCombinerInputParameterfvNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6390 glGetCombinerInputParameterivNV = _link_function('glGetCombinerInputParameterivNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:6391 glGetCombinerOutputParameterfvNV = _link_function('glGetCombinerOutputParameterfvNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6392 glGetCombinerOutputParameterivNV = _link_function('glGetCombinerOutputParameterivNV', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:6393 glGetFinalCombinerInputParameterfvNV = _link_function('glGetFinalCombinerInputParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6394 glGetFinalCombinerInputParameterivNV = _link_function('glGetFinalCombinerInputParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') PFNGLCOMBINERPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6396 PFNGLCOMBINERPARAMETERFNVPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6397 PFNGLCOMBINERPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6398 PFNGLCOMBINERPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6399 PFNGLCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6400 PFNGLCOMBINEROUTPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) # GL/glext.h:6401 PFNGLFINALCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6402 PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6403 PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6404 PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6405 PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6406 PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6407 PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6408 # NV_fog_distance (GL/glext.h:6411) GL_NV_fog_distance = 1 # GL/glext.h:6412 # NV_texgen_emboss (GL/glext.h:6415) GL_NV_texgen_emboss = 1 # GL/glext.h:6416 # NV_blend_square (GL/glext.h:6419) GL_NV_blend_square = 1 # GL/glext.h:6420 # NV_texture_env_combine4 (GL/glext.h:6423) GL_NV_texture_env_combine4 = 1 # GL/glext.h:6424 # MESA_resize_buffers (GL/glext.h:6427) GL_MESA_resize_buffers = 1 # GL/glext.h:6428 # GL/glext.h:6430 glResizeBuffersMESA = _link_function('glResizeBuffersMESA', None, [], 'MESA_resize_buffers') PFNGLRESIZEBUFFERSMESAPROC = CFUNCTYPE(None) # GL/glext.h:6432 # MESA_window_pos (GL/glext.h:6435) GL_MESA_window_pos = 1 # GL/glext.h:6436 # GL/glext.h:6438 glWindowPos2dMESA = _link_function('glWindowPos2dMESA', None, [GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:6439 glWindowPos2dvMESA = _link_function('glWindowPos2dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:6440 glWindowPos2fMESA = _link_function('glWindowPos2fMESA', None, [GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:6441 glWindowPos2fvMESA = _link_function('glWindowPos2fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:6442 glWindowPos2iMESA = _link_function('glWindowPos2iMESA', None, [GLint, GLint], 'MESA_window_pos') # GL/glext.h:6443 glWindowPos2ivMESA = _link_function('glWindowPos2ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:6444 glWindowPos2sMESA = _link_function('glWindowPos2sMESA', None, [GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:6445 glWindowPos2svMESA = _link_function('glWindowPos2svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:6446 glWindowPos3dMESA = _link_function('glWindowPos3dMESA', None, [GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:6447 glWindowPos3dvMESA = _link_function('glWindowPos3dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:6448 glWindowPos3fMESA = _link_function('glWindowPos3fMESA', None, [GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:6449 glWindowPos3fvMESA = _link_function('glWindowPos3fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:6450 glWindowPos3iMESA = _link_function('glWindowPos3iMESA', None, [GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:6451 glWindowPos3ivMESA = _link_function('glWindowPos3ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:6452 glWindowPos3sMESA = _link_function('glWindowPos3sMESA', None, [GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:6453 glWindowPos3svMESA = _link_function('glWindowPos3svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:6454 glWindowPos4dMESA = _link_function('glWindowPos4dMESA', None, [GLdouble, GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:6455 glWindowPos4dvMESA = _link_function('glWindowPos4dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:6456 glWindowPos4fMESA = _link_function('glWindowPos4fMESA', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:6457 glWindowPos4fvMESA = _link_function('glWindowPos4fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:6458 glWindowPos4iMESA = _link_function('glWindowPos4iMESA', None, [GLint, GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:6459 glWindowPos4ivMESA = _link_function('glWindowPos4ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:6460 glWindowPos4sMESA = _link_function('glWindowPos4sMESA', None, [GLshort, GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:6461 glWindowPos4svMESA = _link_function('glWindowPos4svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') PFNGLWINDOWPOS2DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:6463 PFNGLWINDOWPOS2DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6464 PFNGLWINDOWPOS2FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:6465 PFNGLWINDOWPOS2FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6466 PFNGLWINDOWPOS2IMESAPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6467 PFNGLWINDOWPOS2IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6468 PFNGLWINDOWPOS2SMESAPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:6469 PFNGLWINDOWPOS2SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6470 PFNGLWINDOWPOS3DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6471 PFNGLWINDOWPOS3DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6472 PFNGLWINDOWPOS3FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6473 PFNGLWINDOWPOS3FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6474 PFNGLWINDOWPOS3IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6475 PFNGLWINDOWPOS3IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6476 PFNGLWINDOWPOS3SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6477 PFNGLWINDOWPOS3SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6478 PFNGLWINDOWPOS4DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6479 PFNGLWINDOWPOS4DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6480 PFNGLWINDOWPOS4FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6481 PFNGLWINDOWPOS4FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6482 PFNGLWINDOWPOS4IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6483 PFNGLWINDOWPOS4IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6484 PFNGLWINDOWPOS4SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6485 PFNGLWINDOWPOS4SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6486 # EXT_texture_compression_s3tc (GL/glext.h:6489) GL_EXT_texture_compression_s3tc = 1 # GL/glext.h:6490 # IBM_cull_vertex (GL/glext.h:6493) GL_IBM_cull_vertex = 1 # GL/glext.h:6494 # IBM_multimode_draw_arrays (GL/glext.h:6497) GL_IBM_multimode_draw_arrays = 1 # GL/glext.h:6498 # GL/glext.h:6500 glMultiModeDrawArraysIBM = _link_function('glMultiModeDrawArraysIBM', None, [POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint], 'IBM_multimode_draw_arrays') # GL/glext.h:6501 glMultiModeDrawElementsIBM = _link_function('glMultiModeDrawElementsIBM', None, [POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint], 'IBM_multimode_draw_arrays') PFNGLMULTIMODEDRAWARRAYSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint) # GL/glext.h:6503 PFNGLMULTIMODEDRAWELEMENTSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint) # GL/glext.h:6504 # IBM_vertex_array_lists (GL/glext.h:6507) GL_IBM_vertex_array_lists = 1 # GL/glext.h:6508 # GL/glext.h:6510 glColorPointerListIBM = _link_function('glColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6511 glSecondaryColorPointerListIBM = _link_function('glSecondaryColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6512 glEdgeFlagPointerListIBM = _link_function('glEdgeFlagPointerListIBM', None, [GLint, POINTER(POINTER(GLboolean)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6513 glFogCoordPointerListIBM = _link_function('glFogCoordPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6514 glIndexPointerListIBM = _link_function('glIndexPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6515 glNormalPointerListIBM = _link_function('glNormalPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6516 glTexCoordPointerListIBM = _link_function('glTexCoordPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6517 glVertexPointerListIBM = _link_function('glVertexPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') PFNGLCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6519 PFNGLSECONDARYCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6520 PFNGLEDGEFLAGPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, POINTER(POINTER(GLboolean)), GLint) # GL/glext.h:6521 PFNGLFOGCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6522 PFNGLINDEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6523 PFNGLNORMALPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6524 PFNGLTEXCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6525 PFNGLVERTEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6526 # SGIX_subsample (GL/glext.h:6529) GL_SGIX_subsample = 1 # GL/glext.h:6530 # SGIX_ycrcba (GL/glext.h:6533) GL_SGIX_ycrcba = 1 # GL/glext.h:6534 # SGIX_ycrcb_subsample (GL/glext.h:6537) GL_SGIX_ycrcb_subsample = 1 # GL/glext.h:6538 # SGIX_depth_pass_instrument (GL/glext.h:6541) GL_SGIX_depth_pass_instrument = 1 # GL/glext.h:6542 # 3DFX_texture_compression_FXT1 (GL/glext.h:6545) GL_3DFX_texture_compression_FXT1 = 1 # GL/glext.h:6546 # 3DFX_multisample (GL/glext.h:6549) GL_3DFX_multisample = 1 # GL/glext.h:6550 # 3DFX_tbuffer (GL/glext.h:6553) GL_3DFX_tbuffer = 1 # GL/glext.h:6554 # GL/glext.h:6556 glTbufferMask3DFX = _link_function('glTbufferMask3DFX', None, [GLuint], '3DFX_tbuffer') PFNGLTBUFFERMASK3DFXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6558 # EXT_multisample (GL/glext.h:6561) GL_EXT_multisample = 1 # GL/glext.h:6562 # GL/glext.h:6564 glSampleMaskEXT = _link_function('glSampleMaskEXT', None, [GLclampf, GLboolean], 'EXT_multisample') # GL/glext.h:6565 glSamplePatternEXT = _link_function('glSamplePatternEXT', None, [GLenum], 'EXT_multisample') PFNGLSAMPLEMASKEXTPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:6567 PFNGLSAMPLEPATTERNEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6568 # SGIX_vertex_preclip (GL/glext.h:6571) GL_SGIX_vertex_preclip = 1 # GL/glext.h:6572 # SGIX_convolution_accuracy (GL/glext.h:6575) GL_SGIX_convolution_accuracy = 1 # GL/glext.h:6576 # SGIX_resample (GL/glext.h:6579) GL_SGIX_resample = 1 # GL/glext.h:6580 # SGIS_point_line_texgen (GL/glext.h:6583) GL_SGIS_point_line_texgen = 1 # GL/glext.h:6584 # SGIS_texture_color_mask (GL/glext.h:6587) GL_SGIS_texture_color_mask = 1 # GL/glext.h:6588 # GL/glext.h:6590 glTextureColorMaskSGIS = _link_function('glTextureColorMaskSGIS', None, [GLboolean, GLboolean, GLboolean, GLboolean], 'SGIS_texture_color_mask') PFNGLTEXTURECOLORMASKSGISPROC = CFUNCTYPE(None, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:6592 # SGIX_igloo_interface (GL/glext.h:6595) GL_SGIX_igloo_interface = 1 # GL/glext.h:6596 # GL/glext.h:6598 glIglooInterfaceSGIX = _link_function('glIglooInterfaceSGIX', None, [GLenum, POINTER(GLvoid)], 'SGIX_igloo_interface') PFNGLIGLOOINTERFACESGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:6600 # EXT_texture_env_dot3 (GL/glext.h:6603) GL_EXT_texture_env_dot3 = 1 # GL/glext.h:6604 # ATI_texture_mirror_once (GL/glext.h:6607) GL_ATI_texture_mirror_once = 1 # GL/glext.h:6608 # NV_fence (GL/glext.h:6611) GL_NV_fence = 1 # GL/glext.h:6612 # GL/glext.h:6614 glDeleteFencesNV = _link_function('glDeleteFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:6615 glGenFencesNV = _link_function('glGenFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:6616 glIsFenceNV = _link_function('glIsFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:6617 glTestFenceNV = _link_function('glTestFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:6618 glGetFenceivNV = _link_function('glGetFenceivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_fence') # GL/glext.h:6619 glFinishFenceNV = _link_function('glFinishFenceNV', None, [GLuint], 'NV_fence') # GL/glext.h:6620 glSetFenceNV = _link_function('glSetFenceNV', None, [GLuint, GLenum], 'NV_fence') PFNGLDELETEFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6622 PFNGLGENFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6623 PFNGLISFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6624 PFNGLTESTFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6625 PFNGLGETFENCEIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6626 PFNGLFINISHFENCENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6627 PFNGLSETFENCENVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:6628 # NV_evaluators (GL/glext.h:6631) GL_NV_evaluators = 1 # GL/glext.h:6632 # GL/glext.h:6634 glMapControlPointsNV = _link_function('glMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:6635 glMapParameterivNV = _link_function('glMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:6636 glMapParameterfvNV = _link_function('glMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:6637 glGetMapControlPointsNV = _link_function('glGetMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:6638 glGetMapParameterivNV = _link_function('glGetMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:6639 glGetMapParameterfvNV = _link_function('glGetMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:6640 glGetMapAttribParameterivNV = _link_function('glGetMapAttribParameterivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:6641 glGetMapAttribParameterfvNV = _link_function('glGetMapAttribParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:6642 glEvalMapsNV = _link_function('glEvalMapsNV', None, [GLenum, GLenum], 'NV_evaluators') PFNGLMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)) # GL/glext.h:6644 PFNGLMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6645 PFNGLMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6646 PFNGLGETMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)) # GL/glext.h:6647 PFNGLGETMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6648 PFNGLGETMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6649 PFNGLGETMAPATTRIBPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6650 PFNGLGETMAPATTRIBPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6651 PFNGLEVALMAPSNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6652 # NV_packed_depth_stencil (GL/glext.h:6655) GL_NV_packed_depth_stencil = 1 # GL/glext.h:6656 # EXT_packed_depth_stencil (GL/glext.h:6659) GL_EXT_packed_depth_stencil = 1 # GL/glext.h:6660 # NV_register_combiners2 (GL/glext.h:6663) GL_NV_register_combiners2 = 1 # GL/glext.h:6664 # GL/glext.h:6666 glCombinerStageParameterfvNV = _link_function('glCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') # GL/glext.h:6667 glGetCombinerStageParameterfvNV = _link_function('glGetCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') PFNGLCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6669 PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6670 # NV_texture_compression_vtc (GL/glext.h:6673) GL_NV_texture_compression_vtc = 1 # GL/glext.h:6674 # NV_texture_rectangle (GL/glext.h:6677) GL_NV_texture_rectangle = 1 # GL/glext.h:6678 # NV_texture_shader (GL/glext.h:6681) GL_NV_texture_shader = 1 # GL/glext.h:6682 # NV_texture_shader2 (GL/glext.h:6685) GL_NV_texture_shader2 = 1 # GL/glext.h:6686 # NV_vertex_array_range2 (GL/glext.h:6689) GL_NV_vertex_array_range2 = 1 # GL/glext.h:6690 # NV_vertex_program (GL/glext.h:6693) GL_NV_vertex_program = 1 # GL/glext.h:6694 # GL/glext.h:6696 glAreProgramsResidentNV = _link_function('glAreProgramsResidentNV', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'NV_vertex_program') # GL/glext.h:6697 glBindProgramNV = _link_function('glBindProgramNV', None, [GLenum, GLuint], 'NV_vertex_program') # GL/glext.h:6698 glDeleteProgramsNV = _link_function('glDeleteProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:6699 glExecuteProgramNV = _link_function('glExecuteProgramNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6700 glGenProgramsNV = _link_function('glGenProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:6701 glGetProgramParameterdvNV = _link_function('glGetProgramParameterdvNV', None, [GLenum, GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6702 glGetProgramParameterfvNV = _link_function('glGetProgramParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6703 glGetProgramivNV = _link_function('glGetProgramivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:6704 glGetProgramStringNV = _link_function('glGetProgramStringNV', None, [GLuint, GLenum, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:6705 glGetTrackMatrixivNV = _link_function('glGetTrackMatrixivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:6706 glGetVertexAttribdvNV = _link_function('glGetVertexAttribdvNV', None, [GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6707 glGetVertexAttribfvNV = _link_function('glGetVertexAttribfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6708 glGetVertexAttribivNV = _link_function('glGetVertexAttribivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:6709 glGetVertexAttribPointervNV = _link_function('glGetVertexAttribPointervNV', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'NV_vertex_program') # GL/glext.h:6710 glIsProgramNV = _link_function('glIsProgramNV', GLboolean, [GLuint], 'NV_vertex_program') # GL/glext.h:6711 glLoadProgramNV = _link_function('glLoadProgramNV', None, [GLenum, GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:6712 glProgramParameter4dNV = _link_function('glProgramParameter4dNV', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6713 glProgramParameter4dvNV = _link_function('glProgramParameter4dvNV', None, [GLenum, GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6714 glProgramParameter4fNV = _link_function('glProgramParameter4fNV', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6715 glProgramParameter4fvNV = _link_function('glProgramParameter4fvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6716 glProgramParameters4dvNV = _link_function('glProgramParameters4dvNV', None, [GLenum, GLuint, GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6717 glProgramParameters4fvNV = _link_function('glProgramParameters4fvNV', None, [GLenum, GLuint, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6718 glRequestResidentProgramsNV = _link_function('glRequestResidentProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:6719 glTrackMatrixNV = _link_function('glTrackMatrixNV', None, [GLenum, GLuint, GLenum, GLenum], 'NV_vertex_program') # GL/glext.h:6720 glVertexAttribPointerNV = _link_function('glVertexAttribPointerNV', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program') # GL/glext.h:6721 glVertexAttrib1dNV = _link_function('glVertexAttrib1dNV', None, [GLuint, GLdouble], 'NV_vertex_program') # GL/glext.h:6722 glVertexAttrib1dvNV = _link_function('glVertexAttrib1dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6723 glVertexAttrib1fNV = _link_function('glVertexAttrib1fNV', None, [GLuint, GLfloat], 'NV_vertex_program') # GL/glext.h:6724 glVertexAttrib1fvNV = _link_function('glVertexAttrib1fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6725 glVertexAttrib1sNV = _link_function('glVertexAttrib1sNV', None, [GLuint, GLshort], 'NV_vertex_program') # GL/glext.h:6726 glVertexAttrib1svNV = _link_function('glVertexAttrib1svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6727 glVertexAttrib2dNV = _link_function('glVertexAttrib2dNV', None, [GLuint, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6728 glVertexAttrib2dvNV = _link_function('glVertexAttrib2dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6729 glVertexAttrib2fNV = _link_function('glVertexAttrib2fNV', None, [GLuint, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6730 glVertexAttrib2fvNV = _link_function('glVertexAttrib2fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6731 glVertexAttrib2sNV = _link_function('glVertexAttrib2sNV', None, [GLuint, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:6732 glVertexAttrib2svNV = _link_function('glVertexAttrib2svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6733 glVertexAttrib3dNV = _link_function('glVertexAttrib3dNV', None, [GLuint, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6734 glVertexAttrib3dvNV = _link_function('glVertexAttrib3dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6735 glVertexAttrib3fNV = _link_function('glVertexAttrib3fNV', None, [GLuint, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6736 glVertexAttrib3fvNV = _link_function('glVertexAttrib3fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6737 glVertexAttrib3sNV = _link_function('glVertexAttrib3sNV', None, [GLuint, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:6738 glVertexAttrib3svNV = _link_function('glVertexAttrib3svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6739 glVertexAttrib4dNV = _link_function('glVertexAttrib4dNV', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6740 glVertexAttrib4dvNV = _link_function('glVertexAttrib4dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6741 glVertexAttrib4fNV = _link_function('glVertexAttrib4fNV', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6742 glVertexAttrib4fvNV = _link_function('glVertexAttrib4fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6743 glVertexAttrib4sNV = _link_function('glVertexAttrib4sNV', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:6744 glVertexAttrib4svNV = _link_function('glVertexAttrib4svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6745 glVertexAttrib4ubNV = _link_function('glVertexAttrib4ubNV', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'NV_vertex_program') # GL/glext.h:6746 glVertexAttrib4ubvNV = _link_function('glVertexAttrib4ubvNV', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:6747 glVertexAttribs1dvNV = _link_function('glVertexAttribs1dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6748 glVertexAttribs1fvNV = _link_function('glVertexAttribs1fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6749 glVertexAttribs1svNV = _link_function('glVertexAttribs1svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6750 glVertexAttribs2dvNV = _link_function('glVertexAttribs2dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6751 glVertexAttribs2fvNV = _link_function('glVertexAttribs2fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6752 glVertexAttribs2svNV = _link_function('glVertexAttribs2svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6753 glVertexAttribs3dvNV = _link_function('glVertexAttribs3dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6754 glVertexAttribs3fvNV = _link_function('glVertexAttribs3fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6755 glVertexAttribs3svNV = _link_function('glVertexAttribs3svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6756 glVertexAttribs4dvNV = _link_function('glVertexAttribs4dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6757 glVertexAttribs4fvNV = _link_function('glVertexAttribs4fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6758 glVertexAttribs4svNV = _link_function('glVertexAttribs4svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6759 glVertexAttribs4ubvNV = _link_function('glVertexAttribs4ubvNV', None, [GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') PFNGLAREPROGRAMSRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:6761 PFNGLBINDPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6762 PFNGLDELETEPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6763 PFNGLEXECUTEPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6764 PFNGLGENPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6765 PFNGLGETPROGRAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6766 PFNGLGETPROGRAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6767 PFNGLGETPROGRAMIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6768 PFNGLGETPROGRAMSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLubyte)) # GL/glext.h:6769 PFNGLGETTRACKMATRIXIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6770 PFNGLGETVERTEXATTRIBDVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6771 PFNGLGETVERTEXATTRIBFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6772 PFNGLGETVERTEXATTRIBIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6773 PFNGLGETVERTEXATTRIBPOINTERVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6774 PFNGLISPROGRAMNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6775 PFNGLLOADPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:6776 PFNGLPROGRAMPARAMETER4DNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6777 PFNGLPROGRAMPARAMETER4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6778 PFNGLPROGRAMPARAMETER4FNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6779 PFNGLPROGRAMPARAMETER4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6780 PFNGLPROGRAMPARAMETERS4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLdouble)) # GL/glext.h:6781 PFNGLPROGRAMPARAMETERS4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLfloat)) # GL/glext.h:6782 PFNGLREQUESTRESIDENTPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6783 PFNGLTRACKMATRIXNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLenum) # GL/glext.h:6784 PFNGLVERTEXATTRIBPOINTERNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6785 PFNGLVERTEXATTRIB1DNVPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6786 PFNGLVERTEXATTRIB1DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6787 PFNGLVERTEXATTRIB1FNVPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6788 PFNGLVERTEXATTRIB1FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6789 PFNGLVERTEXATTRIB1SNVPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6790 PFNGLVERTEXATTRIB1SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6791 PFNGLVERTEXATTRIB2DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6792 PFNGLVERTEXATTRIB2DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6793 PFNGLVERTEXATTRIB2FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6794 PFNGLVERTEXATTRIB2FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6795 PFNGLVERTEXATTRIB2SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6796 PFNGLVERTEXATTRIB2SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6797 PFNGLVERTEXATTRIB3DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6798 PFNGLVERTEXATTRIB3DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6799 PFNGLVERTEXATTRIB3FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6800 PFNGLVERTEXATTRIB3FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6801 PFNGLVERTEXATTRIB3SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6802 PFNGLVERTEXATTRIB3SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6803 PFNGLVERTEXATTRIB4DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6804 PFNGLVERTEXATTRIB4DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6805 PFNGLVERTEXATTRIB4FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6806 PFNGLVERTEXATTRIB4FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6807 PFNGLVERTEXATTRIB4SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6808 PFNGLVERTEXATTRIB4SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6809 PFNGLVERTEXATTRIB4UBNVPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6810 PFNGLVERTEXATTRIB4UBVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6811 PFNGLVERTEXATTRIBS1DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6812 PFNGLVERTEXATTRIBS1FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6813 PFNGLVERTEXATTRIBS1SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6814 PFNGLVERTEXATTRIBS2DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6815 PFNGLVERTEXATTRIBS2FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6816 PFNGLVERTEXATTRIBS2SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6817 PFNGLVERTEXATTRIBS3DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6818 PFNGLVERTEXATTRIBS3FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6819 PFNGLVERTEXATTRIBS3SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6820 PFNGLVERTEXATTRIBS4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6821 PFNGLVERTEXATTRIBS4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6822 PFNGLVERTEXATTRIBS4SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6823 PFNGLVERTEXATTRIBS4UBVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:6824 # SGIX_texture_coordinate_clamp (GL/glext.h:6827) GL_SGIX_texture_coordinate_clamp = 1 # GL/glext.h:6828 # SGIX_scalebias_hint (GL/glext.h:6831) GL_SGIX_scalebias_hint = 1 # GL/glext.h:6832 # OML_interlace (GL/glext.h:6835) GL_OML_interlace = 1 # GL/glext.h:6836 # OML_subsample (GL/glext.h:6839) GL_OML_subsample = 1 # GL/glext.h:6840 # OML_resample (GL/glext.h:6843) GL_OML_resample = 1 # GL/glext.h:6844 # NV_copy_depth_to_color (GL/glext.h:6847) GL_NV_copy_depth_to_color = 1 # GL/glext.h:6848 # ATI_envmap_bumpmap (GL/glext.h:6851) GL_ATI_envmap_bumpmap = 1 # GL/glext.h:6852 # GL/glext.h:6854 glTexBumpParameterivATI = _link_function('glTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:6855 glTexBumpParameterfvATI = _link_function('glTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') # GL/glext.h:6856 glGetTexBumpParameterivATI = _link_function('glGetTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:6857 glGetTexBumpParameterfvATI = _link_function('glGetTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') PFNGLTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6859 PFNGLTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6860 PFNGLGETTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6861 PFNGLGETTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6862 # ATI_fragment_shader (GL/glext.h:6865) GL_ATI_fragment_shader = 1 # GL/glext.h:6866 # GL/glext.h:6868 glGenFragmentShadersATI = _link_function('glGenFragmentShadersATI', GLuint, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6869 glBindFragmentShaderATI = _link_function('glBindFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6870 glDeleteFragmentShaderATI = _link_function('glDeleteFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6871 glBeginFragmentShaderATI = _link_function('glBeginFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:6872 glEndFragmentShaderATI = _link_function('glEndFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:6873 glPassTexCoordATI = _link_function('glPassTexCoordATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:6874 glSampleMapATI = _link_function('glSampleMapATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:6875 glColorFragmentOp1ATI = _link_function('glColorFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6876 glColorFragmentOp2ATI = _link_function('glColorFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6877 glColorFragmentOp3ATI = _link_function('glColorFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6878 glAlphaFragmentOp1ATI = _link_function('glAlphaFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6879 glAlphaFragmentOp2ATI = _link_function('glAlphaFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6880 glAlphaFragmentOp3ATI = _link_function('glAlphaFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6881 glSetFragmentShaderConstantATI = _link_function('glSetFragmentShaderConstantATI', None, [GLuint, POINTER(GLfloat)], 'ATI_fragment_shader') PFNGLGENFRAGMENTSHADERSATIPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:6883 PFNGLBINDFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6884 PFNGLDELETEFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6885 PFNGLBEGINFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:6886 PFNGLENDFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:6887 PFNGLPASSTEXCOORDATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:6888 PFNGLSAMPLEMAPATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:6889 PFNGLCOLORFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6890 PFNGLCOLORFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6891 PFNGLCOLORFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6892 PFNGLALPHAFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6893 PFNGLALPHAFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6894 PFNGLALPHAFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6895 PFNGLSETFRAGMENTSHADERCONSTANTATIPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6896 # ATI_pn_triangles (GL/glext.h:6899) GL_ATI_pn_triangles = 1 # GL/glext.h:6900 # GL/glext.h:6902 glPNTrianglesiATI = _link_function('glPNTrianglesiATI', None, [GLenum, GLint], 'ATI_pn_triangles') # GL/glext.h:6903 glPNTrianglesfATI = _link_function('glPNTrianglesfATI', None, [GLenum, GLfloat], 'ATI_pn_triangles') PFNGLPNTRIANGLESIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6905 PFNGLPNTRIANGLESFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6906 # ATI_vertex_array_object (GL/glext.h:6909) GL_ATI_vertex_array_object = 1 # GL/glext.h:6910 # GL/glext.h:6912 glNewObjectBufferATI = _link_function('glNewObjectBufferATI', GLuint, [GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:6913 glIsObjectBufferATI = _link_function('glIsObjectBufferATI', GLboolean, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:6914 glUpdateObjectBufferATI = _link_function('glUpdateObjectBufferATI', None, [GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:6915 glGetObjectBufferfvATI = _link_function('glGetObjectBufferfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6916 glGetObjectBufferivATI = _link_function('glGetObjectBufferivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:6917 glFreeObjectBufferATI = _link_function('glFreeObjectBufferATI', None, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:6918 glArrayObjectATI = _link_function('glArrayObjectATI', None, [GLenum, GLint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:6919 glGetArrayObjectfvATI = _link_function('glGetArrayObjectfvATI', None, [GLenum, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6920 glGetArrayObjectivATI = _link_function('glGetArrayObjectivATI', None, [GLenum, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:6921 glVariantArrayObjectATI = _link_function('glVariantArrayObjectATI', None, [GLuint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:6922 glGetVariantArrayObjectfvATI = _link_function('glGetVariantArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6923 glGetVariantArrayObjectivATI = _link_function('glGetVariantArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') PFNGLNEWOBJECTBUFFERATIPROC = CFUNCTYPE(GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:6925 PFNGLISOBJECTBUFFERATIPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6926 PFNGLUPDATEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:6927 PFNGLGETOBJECTBUFFERFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6928 PFNGLGETOBJECTBUFFERIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6929 PFNGLFREEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6930 PFNGLARRAYOBJECTATIPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:6931 PFNGLGETARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6932 PFNGLGETARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6933 PFNGLVARIANTARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:6934 PFNGLGETVARIANTARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6935 PFNGLGETVARIANTARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6936 # EXT_vertex_shader (GL/glext.h:6939) GL_EXT_vertex_shader = 1 # GL/glext.h:6940 # GL/glext.h:6942 glBeginVertexShaderEXT = _link_function('glBeginVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:6943 glEndVertexShaderEXT = _link_function('glEndVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:6944 glBindVertexShaderEXT = _link_function('glBindVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6945 glGenVertexShadersEXT = _link_function('glGenVertexShadersEXT', GLuint, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6946 glDeleteVertexShaderEXT = _link_function('glDeleteVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6947 glShaderOp1EXT = _link_function('glShaderOp1EXT', None, [GLenum, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6948 glShaderOp2EXT = _link_function('glShaderOp2EXT', None, [GLenum, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6949 glShaderOp3EXT = _link_function('glShaderOp3EXT', None, [GLenum, GLuint, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6950 glSwizzleEXT = _link_function('glSwizzleEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6951 glWriteMaskEXT = _link_function('glWriteMaskEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6952 glInsertComponentEXT = _link_function('glInsertComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6953 glExtractComponentEXT = _link_function('glExtractComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6954 glGenSymbolsEXT = _link_function('glGenSymbolsEXT', GLuint, [GLenum, GLenum, GLenum, GLuint], 'EXT_vertex_shader') # GL/glext.h:6955 glSetInvariantEXT = _link_function('glSetInvariantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6956 glSetLocalConstantEXT = _link_function('glSetLocalConstantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6957 glVariantbvEXT = _link_function('glVariantbvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_vertex_shader') # GL/glext.h:6958 glVariantsvEXT = _link_function('glVariantsvEXT', None, [GLuint, POINTER(GLshort)], 'EXT_vertex_shader') # GL/glext.h:6959 glVariantivEXT = _link_function('glVariantivEXT', None, [GLuint, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6960 glVariantfvEXT = _link_function('glVariantfvEXT', None, [GLuint, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6961 glVariantdvEXT = _link_function('glVariantdvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_shader') # GL/glext.h:6962 glVariantubvEXT = _link_function('glVariantubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_vertex_shader') # GL/glext.h:6963 glVariantusvEXT = _link_function('glVariantusvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_vertex_shader') # GL/glext.h:6964 glVariantuivEXT = _link_function('glVariantuivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_vertex_shader') # GL/glext.h:6965 glVariantPointerEXT = _link_function('glVariantPointerEXT', None, [GLuint, GLenum, GLuint, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6966 glEnableVariantClientStateEXT = _link_function('glEnableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6967 glDisableVariantClientStateEXT = _link_function('glDisableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6968 glBindLightParameterEXT = _link_function('glBindLightParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6969 glBindMaterialParameterEXT = _link_function('glBindMaterialParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6970 glBindTexGenParameterEXT = _link_function('glBindTexGenParameterEXT', GLuint, [GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6971 glBindTextureUnitParameterEXT = _link_function('glBindTextureUnitParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6972 glBindParameterEXT = _link_function('glBindParameterEXT', GLuint, [GLenum], 'EXT_vertex_shader') # GL/glext.h:6973 glIsVariantEnabledEXT = _link_function('glIsVariantEnabledEXT', GLboolean, [GLuint, GLenum], 'EXT_vertex_shader') # GL/glext.h:6974 glGetVariantBooleanvEXT = _link_function('glGetVariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6975 glGetVariantIntegervEXT = _link_function('glGetVariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6976 glGetVariantFloatvEXT = _link_function('glGetVariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6977 glGetVariantPointervEXT = _link_function('glGetVariantPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_shader') # GL/glext.h:6978 glGetInvariantBooleanvEXT = _link_function('glGetInvariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6979 glGetInvariantIntegervEXT = _link_function('glGetInvariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6980 glGetInvariantFloatvEXT = _link_function('glGetInvariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6981 glGetLocalConstantBooleanvEXT = _link_function('glGetLocalConstantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6982 glGetLocalConstantIntegervEXT = _link_function('glGetLocalConstantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6983 glGetLocalConstantFloatvEXT = _link_function('glGetLocalConstantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') PFNGLBEGINVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:6985 PFNGLENDVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:6986 PFNGLBINDVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6987 PFNGLGENVERTEXSHADERSEXTPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:6988 PFNGLDELETEVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6989 PFNGLSHADEROP1EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:6990 PFNGLSHADEROP2EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint) # GL/glext.h:6991 PFNGLSHADEROP3EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6992 PFNGLSWIZZLEEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6993 PFNGLWRITEMASKEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6994 PFNGLINSERTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6995 PFNGLEXTRACTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6996 PFNGLGENSYMBOLSEXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:6997 PFNGLSETINVARIANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:6998 PFNGLSETLOCALCONSTANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:6999 PFNGLVARIANTBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:7000 PFNGLVARIANTSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:7001 PFNGLVARIANTIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7002 PFNGLVARIANTFVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:7003 PFNGLVARIANTDVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7004 PFNGLVARIANTUBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:7005 PFNGLVARIANTUSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:7006 PFNGLVARIANTUIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7007 PFNGLVARIANTPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLvoid)) # GL/glext.h:7008 PFNGLENABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7009 PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7010 PFNGLBINDLIGHTPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7011 PFNGLBINDMATERIALPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7012 PFNGLBINDTEXGENPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum) # GL/glext.h:7013 PFNGLBINDTEXTUREUNITPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7014 PFNGLBINDPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:7015 PFNGLISVARIANTENABLEDEXTPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:7016 PFNGLGETVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7017 PFNGLGETVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7018 PFNGLGETVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7019 PFNGLGETVARIANTPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:7020 PFNGLGETINVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7021 PFNGLGETINVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7022 PFNGLGETINVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7023 PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7024 PFNGLGETLOCALCONSTANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7025 PFNGLGETLOCALCONSTANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7026 # ATI_vertex_streams (GL/glext.h:7029) GL_ATI_vertex_streams = 1 # GL/glext.h:7030 # GL/glext.h:7032 glVertexStream1sATI = _link_function('glVertexStream1sATI', None, [GLenum, GLshort], 'ATI_vertex_streams') # GL/glext.h:7033 glVertexStream1svATI = _link_function('glVertexStream1svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7034 glVertexStream1iATI = _link_function('glVertexStream1iATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:7035 glVertexStream1ivATI = _link_function('glVertexStream1ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7036 glVertexStream1fATI = _link_function('glVertexStream1fATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7037 glVertexStream1fvATI = _link_function('glVertexStream1fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7038 glVertexStream1dATI = _link_function('glVertexStream1dATI', None, [GLenum, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7039 glVertexStream1dvATI = _link_function('glVertexStream1dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7040 glVertexStream2sATI = _link_function('glVertexStream2sATI', None, [GLenum, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7041 glVertexStream2svATI = _link_function('glVertexStream2svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7042 glVertexStream2iATI = _link_function('glVertexStream2iATI', None, [GLenum, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7043 glVertexStream2ivATI = _link_function('glVertexStream2ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7044 glVertexStream2fATI = _link_function('glVertexStream2fATI', None, [GLenum, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7045 glVertexStream2fvATI = _link_function('glVertexStream2fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7046 glVertexStream2dATI = _link_function('glVertexStream2dATI', None, [GLenum, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7047 glVertexStream2dvATI = _link_function('glVertexStream2dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7048 glVertexStream3sATI = _link_function('glVertexStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7049 glVertexStream3svATI = _link_function('glVertexStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7050 glVertexStream3iATI = _link_function('glVertexStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7051 glVertexStream3ivATI = _link_function('glVertexStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7052 glVertexStream3fATI = _link_function('glVertexStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7053 glVertexStream3fvATI = _link_function('glVertexStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7054 glVertexStream3dATI = _link_function('glVertexStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7055 glVertexStream3dvATI = _link_function('glVertexStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7056 glVertexStream4sATI = _link_function('glVertexStream4sATI', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7057 glVertexStream4svATI = _link_function('glVertexStream4svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7058 glVertexStream4iATI = _link_function('glVertexStream4iATI', None, [GLenum, GLint, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7059 glVertexStream4ivATI = _link_function('glVertexStream4ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7060 glVertexStream4fATI = _link_function('glVertexStream4fATI', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7061 glVertexStream4fvATI = _link_function('glVertexStream4fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7062 glVertexStream4dATI = _link_function('glVertexStream4dATI', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7063 glVertexStream4dvATI = _link_function('glVertexStream4dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7064 glNormalStream3bATI = _link_function('glNormalStream3bATI', None, [GLenum, GLbyte, GLbyte, GLbyte], 'ATI_vertex_streams') # GL/glext.h:7065 glNormalStream3bvATI = _link_function('glNormalStream3bvATI', None, [GLenum, POINTER(GLbyte)], 'ATI_vertex_streams') # GL/glext.h:7066 glNormalStream3sATI = _link_function('glNormalStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7067 glNormalStream3svATI = _link_function('glNormalStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7068 glNormalStream3iATI = _link_function('glNormalStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7069 glNormalStream3ivATI = _link_function('glNormalStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7070 glNormalStream3fATI = _link_function('glNormalStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7071 glNormalStream3fvATI = _link_function('glNormalStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7072 glNormalStream3dATI = _link_function('glNormalStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7073 glNormalStream3dvATI = _link_function('glNormalStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7074 glClientActiveVertexStreamATI = _link_function('glClientActiveVertexStreamATI', None, [GLenum], 'ATI_vertex_streams') # GL/glext.h:7075 glVertexBlendEnviATI = _link_function('glVertexBlendEnviATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:7076 glVertexBlendEnvfATI = _link_function('glVertexBlendEnvfATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') PFNGLVERTEXSTREAM1SATIPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:7078 PFNGLVERTEXSTREAM1SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7079 PFNGLVERTEXSTREAM1IATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7080 PFNGLVERTEXSTREAM1IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7081 PFNGLVERTEXSTREAM1FATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:7082 PFNGLVERTEXSTREAM1FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7083 PFNGLVERTEXSTREAM1DATIPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:7084 PFNGLVERTEXSTREAM1DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7085 PFNGLVERTEXSTREAM2SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:7086 PFNGLVERTEXSTREAM2SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7087 PFNGLVERTEXSTREAM2IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:7088 PFNGLVERTEXSTREAM2IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7089 PFNGLVERTEXSTREAM2FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:7090 PFNGLVERTEXSTREAM2FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7091 PFNGLVERTEXSTREAM2DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:7092 PFNGLVERTEXSTREAM2DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7093 PFNGLVERTEXSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:7094 PFNGLVERTEXSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7095 PFNGLVERTEXSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:7096 PFNGLVERTEXSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7097 PFNGLVERTEXSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:7098 PFNGLVERTEXSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7099 PFNGLVERTEXSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:7100 PFNGLVERTEXSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7101 PFNGLVERTEXSTREAM4SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:7102 PFNGLVERTEXSTREAM4SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7103 PFNGLVERTEXSTREAM4IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:7104 PFNGLVERTEXSTREAM4IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7105 PFNGLVERTEXSTREAM4FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7106 PFNGLVERTEXSTREAM4FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7107 PFNGLVERTEXSTREAM4DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7108 PFNGLVERTEXSTREAM4DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7109 PFNGLNORMALSTREAM3BATIPROC = CFUNCTYPE(None, GLenum, GLbyte, GLbyte, GLbyte) # GL/glext.h:7110 PFNGLNORMALSTREAM3BVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLbyte)) # GL/glext.h:7111 PFNGLNORMALSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:7112 PFNGLNORMALSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7113 PFNGLNORMALSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:7114 PFNGLNORMALSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7115 PFNGLNORMALSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:7116 PFNGLNORMALSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7117 PFNGLNORMALSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:7118 PFNGLNORMALSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7119 PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7120 PFNGLVERTEXBLENDENVIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7121 PFNGLVERTEXBLENDENVFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:7122 # ATI_element_array (GL/glext.h:7125) GL_ATI_element_array = 1 # GL/glext.h:7126 # GL/glext.h:7128 glElementPointerATI = _link_function('glElementPointerATI', None, [GLenum, POINTER(GLvoid)], 'ATI_element_array') # GL/glext.h:7129 glDrawElementArrayATI = _link_function('glDrawElementArrayATI', None, [GLenum, GLsizei], 'ATI_element_array') # GL/glext.h:7130 glDrawRangeElementArrayATI = _link_function('glDrawRangeElementArrayATI', None, [GLenum, GLuint, GLuint, GLsizei], 'ATI_element_array') PFNGLELEMENTPOINTERATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7132 PFNGLDRAWELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:7133 PFNGLDRAWRANGEELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:7134 # SUN_mesh_array (GL/glext.h:7137) GL_SUN_mesh_array = 1 # GL/glext.h:7138 # GL/glext.h:7140 glDrawMeshArraysSUN = _link_function('glDrawMeshArraysSUN', None, [GLenum, GLint, GLsizei, GLsizei], 'SUN_mesh_array') PFNGLDRAWMESHARRAYSSUNPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:7142 # SUN_slice_accum (GL/glext.h:7145) GL_SUN_slice_accum = 1 # GL/glext.h:7146 # NV_multisample_filter_hint (GL/glext.h:7149) GL_NV_multisample_filter_hint = 1 # GL/glext.h:7150 # NV_depth_clamp (GL/glext.h:7153) GL_NV_depth_clamp = 1 # GL/glext.h:7154 # NV_occlusion_query (GL/glext.h:7157) GL_NV_occlusion_query = 1 # GL/glext.h:7158 # GL/glext.h:7160 glGenOcclusionQueriesNV = _link_function('glGenOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:7161 glDeleteOcclusionQueriesNV = _link_function('glDeleteOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:7162 glIsOcclusionQueryNV = _link_function('glIsOcclusionQueryNV', GLboolean, [GLuint], 'NV_occlusion_query') # GL/glext.h:7163 glBeginOcclusionQueryNV = _link_function('glBeginOcclusionQueryNV', None, [GLuint], 'NV_occlusion_query') # GL/glext.h:7164 glEndOcclusionQueryNV = _link_function('glEndOcclusionQueryNV', None, [], 'NV_occlusion_query') # GL/glext.h:7165 glGetOcclusionQueryivNV = _link_function('glGetOcclusionQueryivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_occlusion_query') # GL/glext.h:7166 glGetOcclusionQueryuivNV = _link_function('glGetOcclusionQueryuivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_occlusion_query') PFNGLGENOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7168 PFNGLDELETEOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7169 PFNGLISOCCLUSIONQUERYNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7170 PFNGLBEGINOCCLUSIONQUERYNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7171 PFNGLENDOCCLUSIONQUERYNVPROC = CFUNCTYPE(None) # GL/glext.h:7172 PFNGLGETOCCLUSIONQUERYIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7173 PFNGLGETOCCLUSIONQUERYUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7174 # NV_point_sprite (GL/glext.h:7177) GL_NV_point_sprite = 1 # GL/glext.h:7178 # GL/glext.h:7180 glPointParameteriNV = _link_function('glPointParameteriNV', None, [GLenum, GLint], 'NV_point_sprite') # GL/glext.h:7181 glPointParameterivNV = _link_function('glPointParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_point_sprite') PFNGLPOINTPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7183 PFNGLPOINTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7184 # NV_texture_shader3 (GL/glext.h:7187) GL_NV_texture_shader3 = 1 # GL/glext.h:7188 # NV_vertex_program1_1 (GL/glext.h:7191) GL_NV_vertex_program1_1 = 1 # GL/glext.h:7192 # EXT_shadow_funcs (GL/glext.h:7195) GL_EXT_shadow_funcs = 1 # GL/glext.h:7196 # EXT_stencil_two_side (GL/glext.h:7199) GL_EXT_stencil_two_side = 1 # GL/glext.h:7200 # GL/glext.h:7202 glActiveStencilFaceEXT = _link_function('glActiveStencilFaceEXT', None, [GLenum], 'EXT_stencil_two_side') PFNGLACTIVESTENCILFACEEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7204 # ATI_text_fragment_shader (GL/glext.h:7207) GL_ATI_text_fragment_shader = 1 # GL/glext.h:7208 # APPLE_client_storage (GL/glext.h:7211) GL_APPLE_client_storage = 1 # GL/glext.h:7212 # APPLE_element_array (GL/glext.h:7215) GL_APPLE_element_array = 1 # GL/glext.h:7216 # GL/glext.h:7218 glElementPointerAPPLE = _link_function('glElementPointerAPPLE', None, [GLenum, POINTER(GLvoid)], 'APPLE_element_array') # GL/glext.h:7219 glDrawElementArrayAPPLE = _link_function('glDrawElementArrayAPPLE', None, [GLenum, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:7220 glDrawRangeElementArrayAPPLE = _link_function('glDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:7221 glMultiDrawElementArrayAPPLE = _link_function('glMultiDrawElementArrayAPPLE', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') # GL/glext.h:7222 glMultiDrawRangeElementArrayAPPLE = _link_function('glMultiDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') PFNGLELEMENTPOINTERAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7224 PFNGLDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:7225 PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLint, GLsizei) # GL/glext.h:7226 PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:7227 PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:7228 # APPLE_fence (GL/glext.h:7231) GL_APPLE_fence = 1 # GL/glext.h:7232 # GL/glext.h:7234 glGenFencesAPPLE = _link_function('glGenFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:7235 glDeleteFencesAPPLE = _link_function('glDeleteFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:7236 glSetFenceAPPLE = _link_function('glSetFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:7237 glIsFenceAPPLE = _link_function('glIsFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:7238 glTestFenceAPPLE = _link_function('glTestFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:7239 glFinishFenceAPPLE = _link_function('glFinishFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:7240 glTestObjectAPPLE = _link_function('glTestObjectAPPLE', GLboolean, [GLenum, GLuint], 'APPLE_fence') # GL/glext.h:7241 glFinishObjectAPPLE = _link_function('glFinishObjectAPPLE', None, [GLenum, GLint], 'APPLE_fence') PFNGLGENFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7243 PFNGLDELETEFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7244 PFNGLSETFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7245 PFNGLISFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7246 PFNGLTESTFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7247 PFNGLFINISHFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7248 PFNGLTESTOBJECTAPPLEPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:7249 PFNGLFINISHOBJECTAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7250 # APPLE_vertex_array_object (GL/glext.h:7253) GL_APPLE_vertex_array_object = 1 # GL/glext.h:7254 # GL/glext.h:7256 glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_array_object') # GL/glext.h:7257 glDeleteVertexArraysAPPLE = _link_function('glDeleteVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:7258 glGenVertexArraysAPPLE = _link_function('glGenVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:7259 glIsVertexArrayAPPLE = _link_function('glIsVertexArrayAPPLE', GLboolean, [GLuint], 'APPLE_vertex_array_object') PFNGLBINDVERTEXARRAYAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7261 PFNGLDELETEVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7262 PFNGLGENVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7263 PFNGLISVERTEXARRAYAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7264 # APPLE_vertex_array_range (GL/glext.h:7267) GL_APPLE_vertex_array_range = 1 # GL/glext.h:7268 # GL/glext.h:7270 glVertexArrayRangeAPPLE = _link_function('glVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:7271 glFlushVertexArrayRangeAPPLE = _link_function('glFlushVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:7272 glVertexArrayParameteriAPPLE = _link_function('glVertexArrayParameteriAPPLE', None, [GLenum, GLint], 'APPLE_vertex_array_range') PFNGLVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7274 PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7275 PFNGLVERTEXARRAYPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7276 # APPLE_ycbcr_422 (GL/glext.h:7279) GL_APPLE_ycbcr_422 = 1 # GL/glext.h:7280 # S3_s3tc (GL/glext.h:7283) GL_S3_s3tc = 1 # GL/glext.h:7284 # ATI_draw_buffers (GL/glext.h:7287) GL_ATI_draw_buffers = 1 # GL/glext.h:7288 # GL/glext.h:7290 glDrawBuffersATI = _link_function('glDrawBuffersATI', None, [GLsizei, POINTER(GLenum)], 'ATI_draw_buffers') PFNGLDRAWBUFFERSATIPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:7292 # ATI_pixel_format_float (GL/glext.h:7295) GL_ATI_pixel_format_float = 1 # GL/glext.h:7296 # ATI_texture_env_combine3 (GL/glext.h:7302) GL_ATI_texture_env_combine3 = 1 # GL/glext.h:7303 # ATI_texture_float (GL/glext.h:7306) GL_ATI_texture_float = 1 # GL/glext.h:7307 # NV_float_buffer (GL/glext.h:7310) GL_NV_float_buffer = 1 # GL/glext.h:7311 # NV_fragment_program (GL/glext.h:7314) GL_NV_fragment_program = 1 # GL/glext.h:7315 # GL/glext.h:7318 glProgramNamedParameter4fNV = _link_function('glProgramNamedParameter4fNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat], 'NV_fragment_program') # GL/glext.h:7319 glProgramNamedParameter4dNV = _link_function('glProgramNamedParameter4dNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble], 'NV_fragment_program') # GL/glext.h:7320 glProgramNamedParameter4fvNV = _link_function('glProgramNamedParameter4fvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:7321 glProgramNamedParameter4dvNV = _link_function('glProgramNamedParameter4dvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') # GL/glext.h:7322 glGetProgramNamedParameterfvNV = _link_function('glGetProgramNamedParameterfvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:7323 glGetProgramNamedParameterdvNV = _link_function('glGetProgramNamedParameterdvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') PFNGLPROGRAMNAMEDPARAMETER4FNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7325 PFNGLPROGRAMNAMEDPARAMETER4DNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7326 PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:7327 PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:7328 PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:7329 PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:7330 # NV_half_float (GL/glext.h:7333) GL_NV_half_float = 1 # GL/glext.h:7334 # GL/glext.h:7336 glVertex2hNV = _link_function('glVertex2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7337 glVertex2hvNV = _link_function('glVertex2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7338 glVertex3hNV = _link_function('glVertex3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7339 glVertex3hvNV = _link_function('glVertex3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7340 glVertex4hNV = _link_function('glVertex4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7341 glVertex4hvNV = _link_function('glVertex4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7342 glNormal3hNV = _link_function('glNormal3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7343 glNormal3hvNV = _link_function('glNormal3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7344 glColor3hNV = _link_function('glColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7345 glColor3hvNV = _link_function('glColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7346 glColor4hNV = _link_function('glColor4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7347 glColor4hvNV = _link_function('glColor4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7348 glTexCoord1hNV = _link_function('glTexCoord1hNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:7349 glTexCoord1hvNV = _link_function('glTexCoord1hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7350 glTexCoord2hNV = _link_function('glTexCoord2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7351 glTexCoord2hvNV = _link_function('glTexCoord2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7352 glTexCoord3hNV = _link_function('glTexCoord3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7353 glTexCoord3hvNV = _link_function('glTexCoord3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7354 glTexCoord4hNV = _link_function('glTexCoord4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7355 glTexCoord4hvNV = _link_function('glTexCoord4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7356 glMultiTexCoord1hNV = _link_function('glMultiTexCoord1hNV', None, [GLenum, GLhalfNV], 'NV_half_float') # GL/glext.h:7357 glMultiTexCoord1hvNV = _link_function('glMultiTexCoord1hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7358 glMultiTexCoord2hNV = _link_function('glMultiTexCoord2hNV', None, [GLenum, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7359 glMultiTexCoord2hvNV = _link_function('glMultiTexCoord2hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7360 glMultiTexCoord3hNV = _link_function('glMultiTexCoord3hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7361 glMultiTexCoord3hvNV = _link_function('glMultiTexCoord3hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7362 glMultiTexCoord4hNV = _link_function('glMultiTexCoord4hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7363 glMultiTexCoord4hvNV = _link_function('glMultiTexCoord4hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7364 glFogCoordhNV = _link_function('glFogCoordhNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:7365 glFogCoordhvNV = _link_function('glFogCoordhvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7366 glSecondaryColor3hNV = _link_function('glSecondaryColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7367 glSecondaryColor3hvNV = _link_function('glSecondaryColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7368 glVertexWeighthNV = _link_function('glVertexWeighthNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:7369 glVertexWeighthvNV = _link_function('glVertexWeighthvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7370 glVertexAttrib1hNV = _link_function('glVertexAttrib1hNV', None, [GLuint, GLhalfNV], 'NV_half_float') # GL/glext.h:7371 glVertexAttrib1hvNV = _link_function('glVertexAttrib1hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7372 glVertexAttrib2hNV = _link_function('glVertexAttrib2hNV', None, [GLuint, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7373 glVertexAttrib2hvNV = _link_function('glVertexAttrib2hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7374 glVertexAttrib3hNV = _link_function('glVertexAttrib3hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7375 glVertexAttrib3hvNV = _link_function('glVertexAttrib3hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7376 glVertexAttrib4hNV = _link_function('glVertexAttrib4hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7377 glVertexAttrib4hvNV = _link_function('glVertexAttrib4hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7378 glVertexAttribs1hvNV = _link_function('glVertexAttribs1hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7379 glVertexAttribs2hvNV = _link_function('glVertexAttribs2hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7380 glVertexAttribs3hvNV = _link_function('glVertexAttribs3hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7381 glVertexAttribs4hvNV = _link_function('glVertexAttribs4hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') PFNGLVERTEX2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:7383 PFNGLVERTEX2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7384 PFNGLVERTEX3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7385 PFNGLVERTEX3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7386 PFNGLVERTEX4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7387 PFNGLVERTEX4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7388 PFNGLNORMAL3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7389 PFNGLNORMAL3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7390 PFNGLCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7391 PFNGLCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7392 PFNGLCOLOR4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7393 PFNGLCOLOR4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7394 PFNGLTEXCOORD1HNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7395 PFNGLTEXCOORD1HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7396 PFNGLTEXCOORD2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:7397 PFNGLTEXCOORD2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7398 PFNGLTEXCOORD3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7399 PFNGLTEXCOORD3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7400 PFNGLTEXCOORD4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7401 PFNGLTEXCOORD4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7402 PFNGLMULTITEXCOORD1HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV) # GL/glext.h:7403 PFNGLMULTITEXCOORD1HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7404 PFNGLMULTITEXCOORD2HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV) # GL/glext.h:7405 PFNGLMULTITEXCOORD2HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7406 PFNGLMULTITEXCOORD3HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7407 PFNGLMULTITEXCOORD3HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7408 PFNGLMULTITEXCOORD4HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7409 PFNGLMULTITEXCOORD4HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7410 PFNGLFOGCOORDHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7411 PFNGLFOGCOORDHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7412 PFNGLSECONDARYCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7413 PFNGLSECONDARYCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7414 PFNGLVERTEXWEIGHTHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7415 PFNGLVERTEXWEIGHTHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7416 PFNGLVERTEXATTRIB1HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV) # GL/glext.h:7417 PFNGLVERTEXATTRIB1HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7418 PFNGLVERTEXATTRIB2HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV) # GL/glext.h:7419 PFNGLVERTEXATTRIB2HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7420 PFNGLVERTEXATTRIB3HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7421 PFNGLVERTEXATTRIB3HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7422 PFNGLVERTEXATTRIB4HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7423 PFNGLVERTEXATTRIB4HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7424 PFNGLVERTEXATTRIBS1HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7425 PFNGLVERTEXATTRIBS2HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7426 PFNGLVERTEXATTRIBS3HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7427 PFNGLVERTEXATTRIBS4HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7428 # NV_pixel_data_range (GL/glext.h:7431) GL_NV_pixel_data_range = 1 # GL/glext.h:7432 # GL/glext.h:7434 glPixelDataRangeNV = _link_function('glPixelDataRangeNV', None, [GLenum, GLsizei, POINTER(GLvoid)], 'NV_pixel_data_range') # GL/glext.h:7435 glFlushPixelDataRangeNV = _link_function('glFlushPixelDataRangeNV', None, [GLenum], 'NV_pixel_data_range') PFNGLPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7437 PFNGLFLUSHPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7438 # NV_primitive_restart (GL/glext.h:7441) GL_NV_primitive_restart = 1 # GL/glext.h:7442 # GL/glext.h:7444 glPrimitiveRestartNV = _link_function('glPrimitiveRestartNV', None, [], 'NV_primitive_restart') # GL/glext.h:7445 glPrimitiveRestartIndexNV = _link_function('glPrimitiveRestartIndexNV', None, [GLuint], 'NV_primitive_restart') PFNGLPRIMITIVERESTARTNVPROC = CFUNCTYPE(None) # GL/glext.h:7447 PFNGLPRIMITIVERESTARTINDEXNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7448 # NV_texture_expand_normal (GL/glext.h:7451) GL_NV_texture_expand_normal = 1 # GL/glext.h:7452 # NV_vertex_program2 (GL/glext.h:7455) GL_NV_vertex_program2 = 1 # GL/glext.h:7456 # ATI_map_object_buffer (GL/glext.h:7459) GL_ATI_map_object_buffer = 1 # GL/glext.h:7460 # GL/glext.h:7462 glMapObjectBufferATI = _link_function('glMapObjectBufferATI', POINTER(GLvoid), [GLuint], 'ATI_map_object_buffer') # GL/glext.h:7463 glUnmapObjectBufferATI = _link_function('glUnmapObjectBufferATI', None, [GLuint], 'ATI_map_object_buffer') PFNGLMAPOBJECTBUFFERATIPROC = CFUNCTYPE(POINTER(GLvoid), GLuint) # GL/glext.h:7465 PFNGLUNMAPOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7466 # ATI_separate_stencil (GL/glext.h:7469) GL_ATI_separate_stencil = 1 # GL/glext.h:7470 # GL/glext.h:7472 glStencilOpSeparateATI = _link_function('glStencilOpSeparateATI', None, [GLenum, GLenum, GLenum, GLenum], 'ATI_separate_stencil') # GL/glext.h:7473 glStencilFuncSeparateATI = _link_function('glStencilFuncSeparateATI', None, [GLenum, GLenum, GLint, GLuint], 'ATI_separate_stencil') PFNGLSTENCILOPSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:7475 PFNGLSTENCILFUNCSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:7476 # ATI_vertex_attrib_array_object (GL/glext.h:7479) GL_ATI_vertex_attrib_array_object = 1 # GL/glext.h:7480 # GL/glext.h:7482 glVertexAttribArrayObjectATI = _link_function('glVertexAttribArrayObjectATI', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint], 'ATI_vertex_attrib_array_object') # GL/glext.h:7483 glGetVertexAttribArrayObjectfvATI = _link_function('glGetVertexAttribArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_attrib_array_object') # GL/glext.h:7484 glGetVertexAttribArrayObjectivATI = _link_function('glGetVertexAttribArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_attrib_array_object') PFNGLVERTEXATTRIBARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) # GL/glext.h:7486 PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7487 PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7488 # OES_read_format (GL/glext.h:7491) GL_OES_read_format = 1 # GL/glext.h:7492 # EXT_depth_bounds_test (GL/glext.h:7495) GL_EXT_depth_bounds_test = 1 # GL/glext.h:7496 GLclampd = c_double # /usr/include/GL/gl.h:163 # GL/glext.h:7498 glDepthBoundsEXT = _link_function('glDepthBoundsEXT', None, [GLclampd, GLclampd], 'EXT_depth_bounds_test') PFNGLDEPTHBOUNDSEXTPROC = CFUNCTYPE(None, GLclampd, GLclampd) # GL/glext.h:7500 # EXT_texture_mirror_clamp (GL/glext.h:7503) GL_EXT_texture_mirror_clamp = 1 # GL/glext.h:7504 # EXT_blend_equation_separate (GL/glext.h:7507) GL_EXT_blend_equation_separate = 1 # GL/glext.h:7508 # GL/glext.h:7510 glBlendEquationSeparateEXT = _link_function('glBlendEquationSeparateEXT', None, [GLenum, GLenum], 'EXT_blend_equation_separate') PFNGLBLENDEQUATIONSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:7512 # MESA_pack_invert (GL/glext.h:7515) GL_MESA_pack_invert = 1 # GL/glext.h:7516 # MESA_ycbcr_texture (GL/glext.h:7519) GL_MESA_ycbcr_texture = 1 # GL/glext.h:7520 # EXT_pixel_buffer_object (GL/glext.h:7523) GL_EXT_pixel_buffer_object = 1 # GL/glext.h:7524 # NV_fragment_program_option (GL/glext.h:7527) GL_NV_fragment_program_option = 1 # GL/glext.h:7528 # NV_fragment_program2 (GL/glext.h:7531) GL_NV_fragment_program2 = 1 # GL/glext.h:7532 # NV_vertex_program2_option (GL/glext.h:7535) GL_NV_vertex_program2_option = 1 # GL/glext.h:7536 # NV_vertex_program3 (GL/glext.h:7539) GL_NV_vertex_program3 = 1 # GL/glext.h:7540 # EXT_framebuffer_object (GL/glext.h:7543) GL_EXT_framebuffer_object = 1 # GL/glext.h:7544 # GL/glext.h:7546 glIsRenderbufferEXT = _link_function('glIsRenderbufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:7547 glBindRenderbufferEXT = _link_function('glBindRenderbufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:7548 glDeleteRenderbuffersEXT = _link_function('glDeleteRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7549 glGenRenderbuffersEXT = _link_function('glGenRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7550 glRenderbufferStorageEXT = _link_function('glRenderbufferStorageEXT', None, [GLenum, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_object') # GL/glext.h:7551 glGetRenderbufferParameterivEXT = _link_function('glGetRenderbufferParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:7552 glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:7553 glBindFramebufferEXT = _link_function('glBindFramebufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:7554 glDeleteFramebuffersEXT = _link_function('glDeleteFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7555 glGenFramebuffersEXT = _link_function('glGenFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7556 glCheckFramebufferStatusEXT = _link_function('glCheckFramebufferStatusEXT', GLenum, [GLenum], 'EXT_framebuffer_object') # GL/glext.h:7557 glFramebufferTexture1DEXT = _link_function('glFramebufferTexture1DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:7558 glFramebufferTexture2DEXT = _link_function('glFramebufferTexture2DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:7559 glFramebufferTexture3DEXT = _link_function('glFramebufferTexture3DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_framebuffer_object') # GL/glext.h:7560 glFramebufferRenderbufferEXT = _link_function('glFramebufferRenderbufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:7561 glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:7562 glGenerateMipmapEXT = _link_function('glGenerateMipmapEXT', None, [GLenum], 'EXT_framebuffer_object') PFNGLISRENDERBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7564 PFNGLBINDRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7565 PFNGLDELETERENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7566 PFNGLGENRENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7567 PFNGLRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:7568 PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7569 PFNGLISFRAMEBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7570 PFNGLBINDFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7571 PFNGLDELETEFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7572 PFNGLGENFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7573 PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:7574 PFNGLFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7575 PFNGLFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7576 PFNGLFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7577 PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:7578 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7579 PFNGLGENERATEMIPMAPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7580 # GREMEDY_string_marker (GL/glext.h:7583) GL_GREMEDY_string_marker = 1 # GL/glext.h:7584 # GL/glext.h:7586 glStringMarkerGREMEDY = _link_function('glStringMarkerGREMEDY', None, [GLsizei, POINTER(GLvoid)], 'GREMEDY_string_marker') PFNGLSTRINGMARKERGREMEDYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7588 # EXT_Cg_shader (GL/glext.h:7591) GL_EXT_Cg_shader = 1 # GL/glext.h:7592 # EXT_timer_query (GL/glext.h:7595) GL_EXT_timer_query = 1 # GL/glext.h:7596 # GL/glext.h:7598 glGetQueryObjecti64vEXT = _link_function('glGetQueryObjecti64vEXT', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'EXT_timer_query') # GL/glext.h:7599 glGetQueryObjectui64vEXT = _link_function('glGetQueryObjectui64vEXT', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'EXT_timer_query') PFNGLGETQUERYOBJECTI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:7601 PFNGLGETQUERYOBJECTUI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:7602 # EXT_texture_buffer_object (GL/glext.h:7605) GL_EXT_texture_buffer_object = 1 # GL/glext.h:7606 # GL/glext.h:7608 glTexBufferEXT = _link_function('glTexBufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_texture_buffer_object') PFNGLTEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7610 # NV_transform_feedback (GL/glext.h:7613) GL_NV_transform_feedback = 1 # GL/glext.h:7614 # GL/glext.h:7616 glBeginTransformFeedbackNV = _link_function('glBeginTransformFeedbackNV', None, [GLenum], 'NV_transform_feedback') # GL/glext.h:7617 glEndTransformFeedbackNV = _link_function('glEndTransformFeedbackNV', None, [], 'NV_transform_feedback') # GL/glext.h:7618 glTransformFeedbackAttribsNV = _link_function('glTransformFeedbackAttribsNV', None, [GLuint, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:7619 glBindBufferRangeNV = _link_function('glBindBufferRangeNV', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'NV_transform_feedback') # GL/glext.h:7620 glBindBufferOffsetNV = _link_function('glBindBufferOffsetNV', None, [GLenum, GLuint, GLuint, GLintptr], 'NV_transform_feedback') # GL/glext.h:7621 glBindBufferBaseNV = _link_function('glBindBufferBaseNV', None, [GLenum, GLuint, GLuint], 'NV_transform_feedback') # GL/glext.h:7622 glTransformFeedbackVaryingsNV = _link_function('glTransformFeedbackVaryingsNV', None, [GLuint, GLsizei, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:7623 glActiveVaryingNV = _link_function('glActiveVaryingNV', None, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:7624 glGetVaryingLocationNV = _link_function('glGetVaryingLocationNV', GLint, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:7625 glGetActiveVaryingNV = _link_function('glGetActiveVaryingNV', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:7626 glGetTransformFeedbackVaryingNV = _link_function('glGetTransformFeedbackVaryingNV', None, [GLuint, GLuint, POINTER(GLint)], 'NV_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7628 PFNGLENDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:7629 PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), GLenum) # GL/glext.h:7630 PFNGLBINDBUFFERRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:7631 PFNGLBINDBUFFEROFFSETNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:7632 PFNGLBINDBUFFERBASENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7633 PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:7634 PFNGLACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLchar)) # GL/glext.h:7635 PFNGLGETVARYINGLOCATIONNVPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7636 PFNGLGETACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:7637 PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:7638 # NV_depth_buffer_float (GL/glext.h:7642) GL_NV_depth_buffer_float = 1 # GL/glext.h:7643 # GL/glext.h:7645 glDepthRangedNV = _link_function('glDepthRangedNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') # GL/glext.h:7646 glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float') # GL/glext.h:7647 glDepthBoundsdNV = _link_function('glDepthBoundsdNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') PFNGLDEPTHRANGEDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:7649 PFNGLCLEARDEPTHDNVPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:7650 PFNGLDEPTHBOUNDSDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:7651 # EXT_texture_compression_latc (GL/glext.h:7654) GL_EXT_texture_compression_latc = 1 # GL/glext.h:7655 # EXT_framebuffer_sRGB (GL/glext.h:7658) GL_EXT_framebuffer_sRGB = 1 # GL/glext.h:7659 # EXT_texture_shared_exponent (GL/glext.h:7662) GL_EXT_texture_shared_exponent = 1 # GL/glext.h:7663 # EXT_packed_float (GL/glext.h:7666) GL_EXT_packed_float = 1 # GL/glext.h:7667 # EXT_texture_array (GL/glext.h:7670) GL_EXT_texture_array = 1 # GL/glext.h:7671 # EXT_draw_buffers2 (GL/glext.h:7674) GL_EXT_draw_buffers2 = 1 # GL/glext.h:7675 # GL/glext.h:7677 glColorMaskIndexedEXT = _link_function('glColorMaskIndexedEXT', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'EXT_draw_buffers2') # GL/glext.h:7678 glGetBooleanIndexedvEXT = _link_function('glGetBooleanIndexedvEXT', None, [GLenum, GLuint, POINTER(GLboolean)], 'EXT_draw_buffers2') # GL/glext.h:7679 glGetIntegerIndexedvEXT = _link_function('glGetIntegerIndexedvEXT', None, [GLenum, GLuint, POINTER(GLint)], 'EXT_draw_buffers2') # GL/glext.h:7680 glEnableIndexedEXT = _link_function('glEnableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:7681 glDisableIndexedEXT = _link_function('glDisableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:7682 glIsEnabledIndexedEXT = _link_function('glIsEnabledIndexedEXT', GLboolean, [GLenum, GLuint], 'EXT_draw_buffers2') PFNGLCOLORMASKINDEXEDEXTPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:7684 PFNGLGETBOOLEANINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:7685 PFNGLGETINTEGERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7686 PFNGLENABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7687 PFNGLDISABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7688 PFNGLISENABLEDINDEXEDEXTPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:7689 # EXT_texture_integer (GL/glext.h:7692) GL_EXT_texture_integer = 1 # GL/glext.h:7693 # GL/glext.h:7695 glTexParameterIivEXT = _link_function('glTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:7696 glTexParameterIuivEXT = _link_function('glTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:7697 glGetTexParameterIivEXT = _link_function('glGetTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:7698 glGetTexParameterIuivEXT = _link_function('glGetTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:7699 glClearColorIiEXT = _link_function('glClearColorIiEXT', None, [GLint, GLint, GLint, GLint], 'EXT_texture_integer') # GL/glext.h:7700 glClearColorIuiEXT = _link_function('glClearColorIuiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_texture_integer') PFNGLTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7702 PFNGLTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7703 PFNGLGETTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7704 PFNGLGETTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7705 PFNGLCLEARCOLORIIEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:7706 PFNGLCLEARCOLORIUIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7707 # EXT_bindable_uniform (GL/glext.h:7710) GL_EXT_bindable_uniform = 1 # GL/glext.h:7711 # GL/glext.h:7713 glUniformBufferEXT = _link_function('glUniformBufferEXT', None, [GLuint, GLint, GLuint], 'EXT_bindable_uniform') # GL/glext.h:7714 glGetUniformBufferSizeEXT = _link_function('glGetUniformBufferSizeEXT', GLint, [GLuint, GLint], 'EXT_bindable_uniform') # GL/glext.h:7715 glGetUniformOffsetEXT = _link_function('glGetUniformOffsetEXT', GLintptr, [GLuint, GLint], 'EXT_bindable_uniform') PFNGLUNIFORMBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:7717 PFNGLGETUNIFORMBUFFERSIZEEXTPROC = CFUNCTYPE(GLint, GLuint, GLint) # GL/glext.h:7718 PFNGLGETUNIFORMOFFSETEXTPROC = CFUNCTYPE(GLintptr, GLuint, GLint) # GL/glext.h:7719 # EXT_gpu_shader4 (GL/glext.h:7722) GL_EXT_gpu_shader4 = 1 # GL/glext.h:7723 # GL/glext.h:7725 glGetUniformuivEXT = _link_function('glGetUniformuivEXT', None, [GLuint, GLint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7726 glBindFragDataLocationEXT = _link_function('glBindFragDataLocationEXT', None, [GLuint, GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:7727 glGetFragDataLocationEXT = _link_function('glGetFragDataLocationEXT', GLint, [GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:7728 glUniform1uiEXT = _link_function('glUniform1uiEXT', None, [GLint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7729 glUniform2uiEXT = _link_function('glUniform2uiEXT', None, [GLint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7730 glUniform3uiEXT = _link_function('glUniform3uiEXT', None, [GLint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7731 glUniform4uiEXT = _link_function('glUniform4uiEXT', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7732 glUniform1uivEXT = _link_function('glUniform1uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7733 glUniform2uivEXT = _link_function('glUniform2uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7734 glUniform3uivEXT = _link_function('glUniform3uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7735 glUniform4uivEXT = _link_function('glUniform4uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7736 glVertexAttribI1iEXT = _link_function('glVertexAttribI1iEXT', None, [GLuint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7737 glVertexAttribI2iEXT = _link_function('glVertexAttribI2iEXT', None, [GLuint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7738 glVertexAttribI3iEXT = _link_function('glVertexAttribI3iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7739 glVertexAttribI4iEXT = _link_function('glVertexAttribI4iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7740 glVertexAttribI1uiEXT = _link_function('glVertexAttribI1uiEXT', None, [GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7741 glVertexAttribI2uiEXT = _link_function('glVertexAttribI2uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7742 glVertexAttribI3uiEXT = _link_function('glVertexAttribI3uiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7743 glVertexAttribI4uiEXT = _link_function('glVertexAttribI4uiEXT', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7744 glVertexAttribI1ivEXT = _link_function('glVertexAttribI1ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7745 glVertexAttribI2ivEXT = _link_function('glVertexAttribI2ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7746 glVertexAttribI3ivEXT = _link_function('glVertexAttribI3ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7747 glVertexAttribI4ivEXT = _link_function('glVertexAttribI4ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7748 glVertexAttribI1uivEXT = _link_function('glVertexAttribI1uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7749 glVertexAttribI2uivEXT = _link_function('glVertexAttribI2uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7750 glVertexAttribI3uivEXT = _link_function('glVertexAttribI3uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7751 glVertexAttribI4uivEXT = _link_function('glVertexAttribI4uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7752 glVertexAttribI4bvEXT = _link_function('glVertexAttribI4bvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_gpu_shader4') # GL/glext.h:7753 glVertexAttribI4svEXT = _link_function('glVertexAttribI4svEXT', None, [GLuint, POINTER(GLshort)], 'EXT_gpu_shader4') # GL/glext.h:7754 glVertexAttribI4ubvEXT = _link_function('glVertexAttribI4ubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_gpu_shader4') # GL/glext.h:7755 glVertexAttribI4usvEXT = _link_function('glVertexAttribI4usvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_gpu_shader4') # GL/glext.h:7756 glVertexAttribIPointerEXT = _link_function('glVertexAttribIPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_gpu_shader4') # GL/glext.h:7757 glGetVertexAttribIivEXT = _link_function('glGetVertexAttribIivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7758 glGetVertexAttribIuivEXT = _link_function('glGetVertexAttribIuivEXT', None, [GLuint, GLenum, POINTER(GLuint)], 'EXT_gpu_shader4') PFNGLGETUNIFORMUIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:7760 PFNGLBINDFRAGDATALOCATIONEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:7761 PFNGLGETFRAGDATALOCATIONEXTPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7762 PFNGLUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:7763 PFNGLUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:7764 PFNGLUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:7765 PFNGLUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7766 PFNGLUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7767 PFNGLUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7768 PFNGLUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7769 PFNGLUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7770 PFNGLVERTEXATTRIBI1IEXTPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:7771 PFNGLVERTEXATTRIBI2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:7772 PFNGLVERTEXATTRIBI3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:7773 PFNGLVERTEXATTRIBI4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7774 PFNGLVERTEXATTRIBI1UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7775 PFNGLVERTEXATTRIBI2UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:7776 PFNGLVERTEXATTRIBI3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7777 PFNGLVERTEXATTRIBI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7778 PFNGLVERTEXATTRIBI1IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7779 PFNGLVERTEXATTRIBI2IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7780 PFNGLVERTEXATTRIBI3IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7781 PFNGLVERTEXATTRIBI4IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7782 PFNGLVERTEXATTRIBI1UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7783 PFNGLVERTEXATTRIBI2UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7784 PFNGLVERTEXATTRIBI3UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7785 PFNGLVERTEXATTRIBI4UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7786 PFNGLVERTEXATTRIBI4BVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:7787 PFNGLVERTEXATTRIBI4SVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:7788 PFNGLVERTEXATTRIBI4UBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:7789 PFNGLVERTEXATTRIBI4USVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:7790 PFNGLVERTEXATTRIBIPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7791 PFNGLGETVERTEXATTRIBIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7792 PFNGLGETVERTEXATTRIBIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7793 # EXT_geometry_shader4 (GL/glext.h:7797) GL_EXT_geometry_shader4 = 1 # GL/glext.h:7798 # GL/glext.h:7800 glProgramParameteriEXT = _link_function('glProgramParameteriEXT', None, [GLuint, GLenum, GLint], 'EXT_geometry_shader4') # GL/glext.h:7801 glFramebufferTextureEXT = _link_function('glFramebufferTextureEXT', None, [GLenum, GLenum, GLuint, GLint], 'EXT_geometry_shader4') # GL/glext.h:7802 glFramebufferTextureLayerEXT = _link_function('glFramebufferTextureLayerEXT', None, [GLenum, GLenum, GLuint, GLint, GLint], 'EXT_geometry_shader4') # GL/glext.h:7803 glFramebufferTextureFaceEXT = _link_function('glFramebufferTextureFaceEXT', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'EXT_geometry_shader4') PFNGLPROGRAMPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7805 PFNGLFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7806 PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7807 PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:7808 # NV_geometry_program4 (GL/glext.h:7811) GL_NV_geometry_program4 = 1 # GL/glext.h:7812 # GL/glext.h:7814 glProgramVertexLimitNV = _link_function('glProgramVertexLimitNV', None, [GLenum, GLint], 'NV_geometry_program4') PFNGLPROGRAMVERTEXLIMITNVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7816 # NV_gpu_program4 (GL/glext.h:7819) GL_NV_gpu_program4 = 1 # GL/glext.h:7820 # GL/glext.h:7822 glProgramLocalParameterI4iNV = _link_function('glProgramLocalParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:7823 glProgramLocalParameterI4ivNV = _link_function('glProgramLocalParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7824 glProgramLocalParametersI4ivNV = _link_function('glProgramLocalParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7825 glProgramLocalParameterI4uiNV = _link_function('glProgramLocalParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:7826 glProgramLocalParameterI4uivNV = _link_function('glProgramLocalParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7827 glProgramLocalParametersI4uivNV = _link_function('glProgramLocalParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7828 glProgramEnvParameterI4iNV = _link_function('glProgramEnvParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:7829 glProgramEnvParameterI4ivNV = _link_function('glProgramEnvParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7830 glProgramEnvParametersI4ivNV = _link_function('glProgramEnvParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7831 glProgramEnvParameterI4uiNV = _link_function('glProgramEnvParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:7832 glProgramEnvParameterI4uivNV = _link_function('glProgramEnvParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7833 glProgramEnvParametersI4uivNV = _link_function('glProgramEnvParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7834 glGetProgramLocalParameterIivNV = _link_function('glGetProgramLocalParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7835 glGetProgramLocalParameterIuivNV = _link_function('glGetProgramLocalParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7836 glGetProgramEnvParameterIivNV = _link_function('glGetProgramEnvParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7837 glGetProgramEnvParameterIuivNV = _link_function('glGetProgramEnvParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') PFNGLPROGRAMLOCALPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7839 PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7840 PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7841 PFNGLPROGRAMLOCALPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7842 PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7843 PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7844 PFNGLPROGRAMENVPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7845 PFNGLPROGRAMENVPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7846 PFNGLPROGRAMENVPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7847 PFNGLPROGRAMENVPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7848 PFNGLPROGRAMENVPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7849 PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7850 PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7851 PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7852 PFNGLGETPROGRAMENVPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7853 PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7854 # NV_parameter_buffer_object (GL/glext.h:7857) GL_NV_parameter_buffer_object = 1 # GL/glext.h:7858 # GL/glext.h:7860 glProgramBufferParametersfvNV = _link_function('glProgramBufferParametersfvNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)], 'NV_parameter_buffer_object') # GL/glext.h:7861 glProgramBufferParametersIivNV = _link_function('glProgramBufferParametersIivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)], 'NV_parameter_buffer_object') # GL/glext.h:7862 glProgramBufferParametersIuivNV = _link_function('glProgramBufferParametersIuivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)], 'NV_parameter_buffer_object') PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7864 PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7865 PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7866 # EXT_framebuffer_multisample (GL/glext.h:7869) GL_EXT_framebuffer_multisample = 1 # GL/glext.h:7870 # GL/glext.h:7872 glRenderbufferStorageMultisampleEXT = _link_function('glRenderbufferStorageMultisampleEXT', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_multisample') PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7874 # NV_framebuffer_multisample_coverage (GL/glext.h:7877) GL_NV_framebuffer_multisample_coverage = 1 # GL/glext.h:7878 # GL/glext.h:7880 glRenderbufferStorageMultisampleCoverageNV = _link_function('glRenderbufferStorageMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'NV_framebuffer_multisample_coverage') PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7882 # EXT_framebuffer_blit (GL/glext.h:7885) GL_EXT_framebuffer_blit = 1 # GL/glext.h:7886 # GL/glext.h:7888 glBlitFramebufferEXT = _link_function('glBlitFramebufferEXT', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'EXT_framebuffer_blit') PFNGLBLITFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:7890 # EXT_draw_instanced (GL/glext.h:7893) GL_EXT_draw_instanced = 1 # GL/glext.h:7894 # GL/glext.h:7896 glDrawArraysInstancedEXT = _link_function('glDrawArraysInstancedEXT', None, [GLenum, GLint, GLsizei, GLsizei], 'EXT_draw_instanced') # GL/glext.h:7897 glDrawElementsInstancedEXT = _link_function('glDrawElementsInstancedEXT', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'EXT_draw_instanced') PFNGLDRAWARRAYSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:7899 PFNGLDRAWELEMENTSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7900 # EXT_texture_compression_rgtc (GL/glext.h:7903) GL_EXT_texture_compression_rgtc = 1 # GL/glext.h:7904 # NV_present_video (GL/glext.h:7907) GL_NV_present_video = 1 # GL/glext.h:7908 # GL/glext.h:7910 glPresentFrameKeyedNV = _link_function('glPresentFrameKeyedNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint], 'NV_present_video') # GL/glext.h:7917 glPresentFrameDualFillNV = _link_function('glPresentFrameDualFillNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint], 'NV_present_video') # GL/glext.h:7926 glGetVideoivNV = _link_function('glGetVideoivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_present_video') # GL/glext.h:7927 glGetVideouivNV = _link_function('glGetVideouivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_present_video') # GL/glext.h:7928 glGetVideoi64vNV = _link_function('glGetVideoi64vNV', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'NV_present_video') # GL/glext.h:7929 glGetVideoui64vNV = _link_function('glGetVideoui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_present_video') PFNGLPRESENTFRAMEKEYEDNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) # GL/glext.h:7931 PFNGLPRESENTFRAMEDUALFILLNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) # GL/glext.h:7938 PFNGLGETVIDEOIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7947 PFNGLGETVIDEOUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7948 PFNGLGETVIDEOI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:7949 PFNGLGETVIDEOUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:7950 # NV_conditional_render (GL/glext.h:7953) GL_NV_conditional_render = 1 # GL/glext.h:7954 # GL/glext.h:7956 glBeginConditionalRenderNV = _link_function('glBeginConditionalRenderNV', None, [GLuint, GLenum], 'NV_conditional_render') # GL/glext.h:7957 glEndConditionalRenderNV = _link_function('glEndConditionalRenderNV', None, [], 'NV_conditional_render') PFNGLBEGINCONDITIONALRENDERNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:7959 PFNGLENDCONDITIONALRENDERNVPROC = CFUNCTYPE(None) # GL/glext.h:7960 # EXT_transform_feedback (GL/glext.h:7963) GL_EXT_transform_feedback = 1 # GL/glext.h:7964 # GL/glext.h:7966 glBeginTransformFeedbackEXT = _link_function('glBeginTransformFeedbackEXT', None, [GLenum], 'EXT_transform_feedback') # GL/glext.h:7967 glEndTransformFeedbackEXT = _link_function('glEndTransformFeedbackEXT', None, [], 'EXT_transform_feedback') # GL/glext.h:7968 glBindBufferRangeEXT = _link_function('glBindBufferRangeEXT', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'EXT_transform_feedback') # GL/glext.h:7969 glBindBufferOffsetEXT = _link_function('glBindBufferOffsetEXT', None, [GLenum, GLuint, GLuint, GLintptr], 'EXT_transform_feedback') # GL/glext.h:7970 glBindBufferBaseEXT = _link_function('glBindBufferBaseEXT', None, [GLenum, GLuint, GLuint], 'EXT_transform_feedback') # GL/glext.h:7971 glTransformFeedbackVaryingsEXT = _link_function('glTransformFeedbackVaryingsEXT', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'EXT_transform_feedback') # GL/glext.h:7972 glGetTransformFeedbackVaryingEXT = _link_function('glGetTransformFeedbackVaryingEXT', None, [GLuint, GLuint, POINTER(GLint)], 'EXT_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7974 PFNGLENDTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None) # GL/glext.h:7975 PFNGLBINDBUFFERRANGEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:7976 PFNGLBINDBUFFEROFFSETEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:7977 PFNGLBINDBUFFERBASEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7978 PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:7979 PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:7980 # EXT_direct_state_access (GL/glext.h:7983) GL_EXT_direct_state_access = 1 # GL/glext.h:7984 # GL/glext.h:7986 glClientAttribDefaultEXT = _link_function('glClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access') # GL/glext.h:7987 glPushClientAttribDefaultEXT = _link_function('glPushClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access') # GL/glext.h:7988 glMatrixLoadfEXT = _link_function('glMatrixLoadfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:7989 glMatrixLoaddEXT = _link_function('glMatrixLoaddEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:7990 glMatrixMultfEXT = _link_function('glMatrixMultfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:7991 glMatrixMultdEXT = _link_function('glMatrixMultdEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:7992 glMatrixLoadIdentityEXT = _link_function('glMatrixLoadIdentityEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:7993 glMatrixRotatefEXT = _link_function('glMatrixRotatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:7994 glMatrixRotatedEXT = _link_function('glMatrixRotatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:7995 glMatrixScalefEXT = _link_function('glMatrixScalefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:7996 glMatrixScaledEXT = _link_function('glMatrixScaledEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:7997 glMatrixTranslatefEXT = _link_function('glMatrixTranslatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:7998 glMatrixTranslatedEXT = _link_function('glMatrixTranslatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:7999 glMatrixFrustumEXT = _link_function('glMatrixFrustumEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8000 glMatrixOrthoEXT = _link_function('glMatrixOrthoEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8001 glMatrixPopEXT = _link_function('glMatrixPopEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:8002 glMatrixPushEXT = _link_function('glMatrixPushEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:8003 glMatrixLoadTransposefEXT = _link_function('glMatrixLoadTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8004 glMatrixLoadTransposedEXT = _link_function('glMatrixLoadTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8005 glMatrixMultTransposefEXT = _link_function('glMatrixMultTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8006 glMatrixMultTransposedEXT = _link_function('glMatrixMultTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8007 glTextureParameterfEXT = _link_function('glTextureParameterfEXT', None, [GLuint, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8008 glTextureParameterfvEXT = _link_function('glTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8009 glTextureParameteriEXT = _link_function('glTextureParameteriEXT', None, [GLuint, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8010 glTextureParameterivEXT = _link_function('glTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8011 glTextureImage1DEXT = _link_function('glTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8012 glTextureImage2DEXT = _link_function('glTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8013 glTextureSubImage1DEXT = _link_function('glTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8014 glTextureSubImage2DEXT = _link_function('glTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8015 glCopyTextureImage1DEXT = _link_function('glCopyTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8016 glCopyTextureImage2DEXT = _link_function('glCopyTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8017 glCopyTextureSubImage1DEXT = _link_function('glCopyTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8018 glCopyTextureSubImage2DEXT = _link_function('glCopyTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8019 glGetTextureImageEXT = _link_function('glGetTextureImageEXT', None, [GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8020 glGetTextureParameterfvEXT = _link_function('glGetTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8021 glGetTextureParameterivEXT = _link_function('glGetTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8022 glGetTextureLevelParameterfvEXT = _link_function('glGetTextureLevelParameterfvEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8023 glGetTextureLevelParameterivEXT = _link_function('glGetTextureLevelParameterivEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8024 glTextureImage3DEXT = _link_function('glTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8025 glTextureSubImage3DEXT = _link_function('glTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8026 glCopyTextureSubImage3DEXT = _link_function('glCopyTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8027 glMultiTexParameterfEXT = _link_function('glMultiTexParameterfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8028 glMultiTexParameterfvEXT = _link_function('glMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8029 glMultiTexParameteriEXT = _link_function('glMultiTexParameteriEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8030 glMultiTexParameterivEXT = _link_function('glMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8031 glMultiTexImage1DEXT = _link_function('glMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8032 glMultiTexImage2DEXT = _link_function('glMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8033 glMultiTexSubImage1DEXT = _link_function('glMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8034 glMultiTexSubImage2DEXT = _link_function('glMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8035 glCopyMultiTexImage1DEXT = _link_function('glCopyMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8036 glCopyMultiTexImage2DEXT = _link_function('glCopyMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8037 glCopyMultiTexSubImage1DEXT = _link_function('glCopyMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8038 glCopyMultiTexSubImage2DEXT = _link_function('glCopyMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8039 glGetMultiTexImageEXT = _link_function('glGetMultiTexImageEXT', None, [GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8040 glGetMultiTexParameterfvEXT = _link_function('glGetMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8041 glGetMultiTexParameterivEXT = _link_function('glGetMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8042 glGetMultiTexLevelParameterfvEXT = _link_function('glGetMultiTexLevelParameterfvEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8043 glGetMultiTexLevelParameterivEXT = _link_function('glGetMultiTexLevelParameterivEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8044 glMultiTexImage3DEXT = _link_function('glMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8045 glMultiTexSubImage3DEXT = _link_function('glMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8046 glCopyMultiTexSubImage3DEXT = _link_function('glCopyMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8047 glBindMultiTextureEXT = _link_function('glBindMultiTextureEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8048 glEnableClientStateIndexedEXT = _link_function('glEnableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8049 glDisableClientStateIndexedEXT = _link_function('glDisableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8050 glMultiTexCoordPointerEXT = _link_function('glMultiTexCoordPointerEXT', None, [GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8051 glMultiTexEnvfEXT = _link_function('glMultiTexEnvfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8052 glMultiTexEnvfvEXT = _link_function('glMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8053 glMultiTexEnviEXT = _link_function('glMultiTexEnviEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8054 glMultiTexEnvivEXT = _link_function('glMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8055 glMultiTexGendEXT = _link_function('glMultiTexGendEXT', None, [GLenum, GLenum, GLenum, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8056 glMultiTexGendvEXT = _link_function('glMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8057 glMultiTexGenfEXT = _link_function('glMultiTexGenfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8058 glMultiTexGenfvEXT = _link_function('glMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8059 glMultiTexGeniEXT = _link_function('glMultiTexGeniEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8060 glMultiTexGenivEXT = _link_function('glMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8061 glGetMultiTexEnvfvEXT = _link_function('glGetMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8062 glGetMultiTexEnvivEXT = _link_function('glGetMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8063 glGetMultiTexGendvEXT = _link_function('glGetMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8064 glGetMultiTexGenfvEXT = _link_function('glGetMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8065 glGetMultiTexGenivEXT = _link_function('glGetMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8066 glGetFloatIndexedvEXT = _link_function('glGetFloatIndexedvEXT', None, [GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8067 glGetDoubleIndexedvEXT = _link_function('glGetDoubleIndexedvEXT', None, [GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8068 glGetPointerIndexedvEXT = _link_function('glGetPointerIndexedvEXT', None, [GLenum, GLuint, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access') # GL/glext.h:8069 glCompressedTextureImage3DEXT = _link_function('glCompressedTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8070 glCompressedTextureImage2DEXT = _link_function('glCompressedTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8071 glCompressedTextureImage1DEXT = _link_function('glCompressedTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8072 glCompressedTextureSubImage3DEXT = _link_function('glCompressedTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8073 glCompressedTextureSubImage2DEXT = _link_function('glCompressedTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8074 glCompressedTextureSubImage1DEXT = _link_function('glCompressedTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8075 glGetCompressedTextureImageEXT = _link_function('glGetCompressedTextureImageEXT', None, [GLuint, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8076 glCompressedMultiTexImage3DEXT = _link_function('glCompressedMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8077 glCompressedMultiTexImage2DEXT = _link_function('glCompressedMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8078 glCompressedMultiTexImage1DEXT = _link_function('glCompressedMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8079 glCompressedMultiTexSubImage3DEXT = _link_function('glCompressedMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8080 glCompressedMultiTexSubImage2DEXT = _link_function('glCompressedMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8081 glCompressedMultiTexSubImage1DEXT = _link_function('glCompressedMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8082 glGetCompressedMultiTexImageEXT = _link_function('glGetCompressedMultiTexImageEXT', None, [GLenum, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8083 glNamedProgramStringEXT = _link_function('glNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8084 glNamedProgramLocalParameter4dEXT = _link_function('glNamedProgramLocalParameter4dEXT', None, [GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8085 glNamedProgramLocalParameter4dvEXT = _link_function('glNamedProgramLocalParameter4dvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8086 glNamedProgramLocalParameter4fEXT = _link_function('glNamedProgramLocalParameter4fEXT', None, [GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8087 glNamedProgramLocalParameter4fvEXT = _link_function('glNamedProgramLocalParameter4fvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8088 glGetNamedProgramLocalParameterdvEXT = _link_function('glGetNamedProgramLocalParameterdvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8089 glGetNamedProgramLocalParameterfvEXT = _link_function('glGetNamedProgramLocalParameterfvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8090 glGetNamedProgramivEXT = _link_function('glGetNamedProgramivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8091 glGetNamedProgramStringEXT = _link_function('glGetNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8092 glNamedProgramLocalParameters4fvEXT = _link_function('glNamedProgramLocalParameters4fvEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8093 glNamedProgramLocalParameterI4iEXT = _link_function('glNamedProgramLocalParameterI4iEXT', None, [GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8094 glNamedProgramLocalParameterI4ivEXT = _link_function('glNamedProgramLocalParameterI4ivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8095 glNamedProgramLocalParametersI4ivEXT = _link_function('glNamedProgramLocalParametersI4ivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8096 glNamedProgramLocalParameterI4uiEXT = _link_function('glNamedProgramLocalParameterI4uiEXT', None, [GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8097 glNamedProgramLocalParameterI4uivEXT = _link_function('glNamedProgramLocalParameterI4uivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8098 glNamedProgramLocalParametersI4uivEXT = _link_function('glNamedProgramLocalParametersI4uivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8099 glGetNamedProgramLocalParameterIivEXT = _link_function('glGetNamedProgramLocalParameterIivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8100 glGetNamedProgramLocalParameterIuivEXT = _link_function('glGetNamedProgramLocalParameterIuivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8101 glTextureParameterIivEXT = _link_function('glTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8102 glTextureParameterIuivEXT = _link_function('glTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8103 glGetTextureParameterIivEXT = _link_function('glGetTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8104 glGetTextureParameterIuivEXT = _link_function('glGetTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8105 glMultiTexParameterIivEXT = _link_function('glMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8106 glMultiTexParameterIuivEXT = _link_function('glMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8107 glGetMultiTexParameterIivEXT = _link_function('glGetMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8108 glGetMultiTexParameterIuivEXT = _link_function('glGetMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8109 glProgramUniform1fEXT = _link_function('glProgramUniform1fEXT', None, [GLuint, GLint, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8110 glProgramUniform2fEXT = _link_function('glProgramUniform2fEXT', None, [GLuint, GLint, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8111 glProgramUniform3fEXT = _link_function('glProgramUniform3fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8112 glProgramUniform4fEXT = _link_function('glProgramUniform4fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8113 glProgramUniform1iEXT = _link_function('glProgramUniform1iEXT', None, [GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8114 glProgramUniform2iEXT = _link_function('glProgramUniform2iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8115 glProgramUniform3iEXT = _link_function('glProgramUniform3iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8116 glProgramUniform4iEXT = _link_function('glProgramUniform4iEXT', None, [GLuint, GLint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8117 glProgramUniform1fvEXT = _link_function('glProgramUniform1fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8118 glProgramUniform2fvEXT = _link_function('glProgramUniform2fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8119 glProgramUniform3fvEXT = _link_function('glProgramUniform3fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8120 glProgramUniform4fvEXT = _link_function('glProgramUniform4fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8121 glProgramUniform1ivEXT = _link_function('glProgramUniform1ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8122 glProgramUniform2ivEXT = _link_function('glProgramUniform2ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8123 glProgramUniform3ivEXT = _link_function('glProgramUniform3ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8124 glProgramUniform4ivEXT = _link_function('glProgramUniform4ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8125 glProgramUniformMatrix2fvEXT = _link_function('glProgramUniformMatrix2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8126 glProgramUniformMatrix3fvEXT = _link_function('glProgramUniformMatrix3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8127 glProgramUniformMatrix4fvEXT = _link_function('glProgramUniformMatrix4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8128 glProgramUniformMatrix2x3fvEXT = _link_function('glProgramUniformMatrix2x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8129 glProgramUniformMatrix3x2fvEXT = _link_function('glProgramUniformMatrix3x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8130 glProgramUniformMatrix2x4fvEXT = _link_function('glProgramUniformMatrix2x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8131 glProgramUniformMatrix4x2fvEXT = _link_function('glProgramUniformMatrix4x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8132 glProgramUniformMatrix3x4fvEXT = _link_function('glProgramUniformMatrix3x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8133 glProgramUniformMatrix4x3fvEXT = _link_function('glProgramUniformMatrix4x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8134 glProgramUniform1uiEXT = _link_function('glProgramUniform1uiEXT', None, [GLuint, GLint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8135 glProgramUniform2uiEXT = _link_function('glProgramUniform2uiEXT', None, [GLuint, GLint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8136 glProgramUniform3uiEXT = _link_function('glProgramUniform3uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8137 glProgramUniform4uiEXT = _link_function('glProgramUniform4uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8138 glProgramUniform1uivEXT = _link_function('glProgramUniform1uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8139 glProgramUniform2uivEXT = _link_function('glProgramUniform2uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8140 glProgramUniform3uivEXT = _link_function('glProgramUniform3uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8141 glProgramUniform4uivEXT = _link_function('glProgramUniform4uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8142 glNamedBufferDataEXT = _link_function('glNamedBufferDataEXT', None, [GLuint, GLsizeiptr, POINTER(GLvoid), GLenum], 'EXT_direct_state_access') # GL/glext.h:8143 glNamedBufferSubDataEXT = _link_function('glNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8144 glMapNamedBufferEXT = _link_function('glMapNamedBufferEXT', POINTER(GLvoid), [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8145 glUnmapNamedBufferEXT = _link_function('glUnmapNamedBufferEXT', GLboolean, [GLuint], 'EXT_direct_state_access') # GL/glext.h:8146 glGetNamedBufferParameterivEXT = _link_function('glGetNamedBufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8147 glGetNamedBufferPointervEXT = _link_function('glGetNamedBufferPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access') # GL/glext.h:8148 glGetNamedBufferSubDataEXT = _link_function('glGetNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8149 glTextureBufferEXT = _link_function('glTextureBufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8150 glMultiTexBufferEXT = _link_function('glMultiTexBufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8151 glNamedRenderbufferStorageEXT = _link_function('glNamedRenderbufferStorageEXT', None, [GLuint, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8152 glGetNamedRenderbufferParameterivEXT = _link_function('glGetNamedRenderbufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8153 glCheckNamedFramebufferStatusEXT = _link_function('glCheckNamedFramebufferStatusEXT', GLenum, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8154 glNamedFramebufferTexture1DEXT = _link_function('glNamedFramebufferTexture1DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:8155 glNamedFramebufferTexture2DEXT = _link_function('glNamedFramebufferTexture2DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:8156 glNamedFramebufferTexture3DEXT = _link_function('glNamedFramebufferTexture3DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8157 glNamedFramebufferRenderbufferEXT = _link_function('glNamedFramebufferRenderbufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8158 glGetNamedFramebufferAttachmentParameterivEXT = _link_function('glGetNamedFramebufferAttachmentParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8159 glGenerateTextureMipmapEXT = _link_function('glGenerateTextureMipmapEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8160 glGenerateMultiTexMipmapEXT = _link_function('glGenerateMultiTexMipmapEXT', None, [GLenum, GLenum], 'EXT_direct_state_access') # GL/glext.h:8161 glFramebufferDrawBufferEXT = _link_function('glFramebufferDrawBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8162 glFramebufferDrawBuffersEXT = _link_function('glFramebufferDrawBuffersEXT', None, [GLuint, GLsizei, POINTER(GLenum)], 'EXT_direct_state_access') # GL/glext.h:8163 glFramebufferReadBufferEXT = _link_function('glFramebufferReadBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8164 glGetFramebufferParameterivEXT = _link_function('glGetFramebufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8165 glNamedRenderbufferStorageMultisampleEXT = _link_function('glNamedRenderbufferStorageMultisampleEXT', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8166 glNamedRenderbufferStorageMultisampleCoverageEXT = _link_function('glNamedRenderbufferStorageMultisampleCoverageEXT', None, [GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8167 glNamedFramebufferTextureEXT = _link_function('glNamedFramebufferTextureEXT', None, [GLuint, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:8168 glNamedFramebufferTextureLayerEXT = _link_function('glNamedFramebufferTextureLayerEXT', None, [GLuint, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8169 glNamedFramebufferTextureFaceEXT = _link_function('glNamedFramebufferTextureFaceEXT', None, [GLuint, GLenum, GLuint, GLint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8170 glTextureRenderbufferEXT = _link_function('glTextureRenderbufferEXT', None, [GLuint, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8171 glMultiTexRenderbufferEXT = _link_function('glMultiTexRenderbufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access') PFNGLCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8173 PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8174 PFNGLMATRIXLOADFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8175 PFNGLMATRIXLOADDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8176 PFNGLMATRIXMULTFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8177 PFNGLMATRIXMULTDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8178 PFNGLMATRIXLOADIDENTITYEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8179 PFNGLMATRIXROTATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8180 PFNGLMATRIXROTATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8181 PFNGLMATRIXSCALEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:8182 PFNGLMATRIXSCALEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:8183 PFNGLMATRIXTRANSLATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:8184 PFNGLMATRIXTRANSLATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:8185 PFNGLMATRIXFRUSTUMEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8186 PFNGLMATRIXORTHOEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8187 PFNGLMATRIXPOPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8188 PFNGLMATRIXPUSHEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8189 PFNGLMATRIXLOADTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8190 PFNGLMATRIXLOADTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8191 PFNGLMATRIXMULTTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8192 PFNGLMATRIXMULTTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8193 PFNGLTEXTUREPARAMETERFEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLfloat) # GL/glext.h:8194 PFNGLTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8195 PFNGLTEXTUREPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLint) # GL/glext.h:8196 PFNGLTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8197 PFNGLTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8198 PFNGLTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8199 PFNGLTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8200 PFNGLTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8201 PFNGLCOPYTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:8202 PFNGLCOPYTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:8203 PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:8204 PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8205 PFNGLGETTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8206 PFNGLGETTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8207 PFNGLGETTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8208 PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:8209 PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:8210 PFNGLTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8211 PFNGLTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8212 PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8213 PFNGLMULTITEXPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8214 PFNGLMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8215 PFNGLMULTITEXPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8216 PFNGLMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8217 PFNGLMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8218 PFNGLMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8219 PFNGLMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8220 PFNGLMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8221 PFNGLCOPYMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:8222 PFNGLCOPYMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:8223 PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:8224 PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8225 PFNGLGETMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8226 PFNGLGETMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8227 PFNGLGETMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8228 PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:8229 PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:8230 PFNGLMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8231 PFNGLMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8232 PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8233 PFNGLBINDMULTITEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:8234 PFNGLENABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8235 PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8236 PFNGLMULTITEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8237 PFNGLMULTITEXENVFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8238 PFNGLMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8239 PFNGLMULTITEXENVIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8240 PFNGLMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8241 PFNGLMULTITEXGENDEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLdouble) # GL/glext.h:8242 PFNGLMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:8243 PFNGLMULTITEXGENFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8244 PFNGLMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8245 PFNGLMULTITEXGENIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8246 PFNGLMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8247 PFNGLGETMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8248 PFNGLGETMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8249 PFNGLGETMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:8250 PFNGLGETMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8251 PFNGLGETMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8252 PFNGLGETFLOATINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8253 PFNGLGETDOUBLEINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8254 PFNGLGETPOINTERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(POINTER(GLvoid))) # GL/glext.h:8255 PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8256 PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8257 PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8258 PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8259 PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8260 PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8261 PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:8262 PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8263 PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8264 PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8265 PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8266 PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8267 PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8268 PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:8269 PFNGLNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8270 PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8271 PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8272 PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8273 PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8274 PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8275 PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8276 PFNGLGETNAMEDPROGRAMIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8277 PFNGLGETNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8278 PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8279 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:8280 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:8281 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:8282 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:8283 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:8284 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:8285 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:8286 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:8287 PFNGLTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8288 PFNGLTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8289 PFNGLGETTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8290 PFNGLGETTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8291 PFNGLMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8292 PFNGLMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8293 PFNGLGETMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8294 PFNGLGETMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8295 PFNGLPROGRAMUNIFORM1FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat) # GL/glext.h:8296 PFNGLPROGRAMUNIFORM2FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat) # GL/glext.h:8297 PFNGLPROGRAMUNIFORM3FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:8298 PFNGLPROGRAMUNIFORM4FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8299 PFNGLPROGRAMUNIFORM1IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:8300 PFNGLPROGRAMUNIFORM2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:8301 PFNGLPROGRAMUNIFORM3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:8302 PFNGLPROGRAMUNIFORM4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:8303 PFNGLPROGRAMUNIFORM1FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8304 PFNGLPROGRAMUNIFORM2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8305 PFNGLPROGRAMUNIFORM3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8306 PFNGLPROGRAMUNIFORM4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8307 PFNGLPROGRAMUNIFORM1IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8308 PFNGLPROGRAMUNIFORM2IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8309 PFNGLPROGRAMUNIFORM3IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8310 PFNGLPROGRAMUNIFORM4IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8311 PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8312 PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8313 PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8314 PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8315 PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8316 PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8317 PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8318 PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8319 PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8320 PFNGLPROGRAMUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:8321 PFNGLPROGRAMUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint) # GL/glext.h:8322 PFNGLPROGRAMUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint) # GL/glext.h:8323 PFNGLPROGRAMUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:8324 PFNGLPROGRAMUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8325 PFNGLPROGRAMUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8326 PFNGLPROGRAMUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8327 PFNGLPROGRAMUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8328 PFNGLNAMEDBUFFERDATAEXTPROC = CFUNCTYPE(None, GLuint, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:8329 PFNGLNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:8330 PFNGLMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(POINTER(GLvoid), GLuint, GLenum) # GL/glext.h:8331 PFNGLUNMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8332 PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8333 PFNGLGETNAMEDBUFFERPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8334 PFNGLGETNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:8335 PFNGLTEXTUREBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:8336 PFNGLMULTITEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:8337 PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei) # GL/glext.h:8338 PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8339 PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLuint, GLenum) # GL/glext.h:8340 PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:8341 PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:8342 PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:8343 PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:8344 PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8345 PFNGLGENERATETEXTUREMIPMAPEXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8346 PFNGLGENERATEMULTITEXMIPMAPEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8347 PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8348 PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLenum)) # GL/glext.h:8349 PFNGLFRAMEBUFFERREADBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8350 PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8351 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:8352 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:8353 PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint) # GL/glext.h:8354 PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint) # GL/glext.h:8355 PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLenum) # GL/glext.h:8356 PFNGLTEXTURERENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint) # GL/glext.h:8357 PFNGLMULTITEXRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:8358 # EXT_vertex_array_bgra (GL/glext.h:8361) GL_EXT_vertex_array_bgra = 1 # GL/glext.h:8362 # EXT_texture_swizzle (GL/glext.h:8365) GL_EXT_texture_swizzle = 1 # GL/glext.h:8366 # NV_explicit_multisample (GL/glext.h:8369) GL_NV_explicit_multisample = 1 # GL/glext.h:8370 # GL/glext.h:8372 glGetMultisamplefvNV = _link_function('glGetMultisamplefvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_explicit_multisample') # GL/glext.h:8373 glSampleMaskIndexedNV = _link_function('glSampleMaskIndexedNV', None, [GLuint, GLbitfield], 'NV_explicit_multisample') # GL/glext.h:8374 glTexRenderbufferNV = _link_function('glTexRenderbufferNV', None, [GLenum, GLuint], 'NV_explicit_multisample') PFNGLGETMULTISAMPLEFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8376 PFNGLSAMPLEMASKINDEXEDNVPROC = CFUNCTYPE(None, GLuint, GLbitfield) # GL/glext.h:8377 PFNGLTEXRENDERBUFFERNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8378 # NV_transform_feedback2 (GL/glext.h:8381) GL_NV_transform_feedback2 = 1 # GL/glext.h:8382 # GL/glext.h:8384 glBindTransformFeedbackNV = _link_function('glBindTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2') # GL/glext.h:8385 glDeleteTransformFeedbacksNV = _link_function('glDeleteTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2') # GL/glext.h:8386 glGenTransformFeedbacksNV = _link_function('glGenTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2') # GL/glext.h:8387 glIsTransformFeedbackNV = _link_function('glIsTransformFeedbackNV', GLboolean, [GLuint], 'NV_transform_feedback2') # GL/glext.h:8388 glPauseTransformFeedbackNV = _link_function('glPauseTransformFeedbackNV', None, [], 'NV_transform_feedback2') # GL/glext.h:8389 glResumeTransformFeedbackNV = _link_function('glResumeTransformFeedbackNV', None, [], 'NV_transform_feedback2') # GL/glext.h:8390 glDrawTransformFeedbackNV = _link_function('glDrawTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2') PFNGLBINDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8392 PFNGLDELETETRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8393 PFNGLGENTRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8394 PFNGLISTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8395 PFNGLPAUSETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:8396 PFNGLRESUMETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:8397 PFNGLDRAWTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8398 # NV_vertex_buffer_unified_memory (GL/glext.h:8401) GL_NV_vertex_buffer_unified_memory = 1 # GL/glext.h:8402 # GL/glext.h:8404 glBufferAddressRangeNV = _link_function('glBufferAddressRangeNV', None, [GLenum, GLuint, GLuint64EXT, GLsizeiptr], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8405 glVertexFormatNV = _link_function('glVertexFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8406 glNormalFormatNV = _link_function('glNormalFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8407 glColorFormatNV = _link_function('glColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8408 glIndexFormatNV = _link_function('glIndexFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8409 glTexCoordFormatNV = _link_function('glTexCoordFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8410 glEdgeFlagFormatNV = _link_function('glEdgeFlagFormatNV', None, [GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8411 glSecondaryColorFormatNV = _link_function('glSecondaryColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8412 glFogCoordFormatNV = _link_function('glFogCoordFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8413 glVertexAttribFormatNV = _link_function('glVertexAttribFormatNV', None, [GLuint, GLint, GLenum, GLboolean, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8414 glVertexAttribIFormatNV = _link_function('glVertexAttribIFormatNV', None, [GLuint, GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8415 glGetIntegerui64i_vNV = _link_function('glGetIntegerui64i_vNV', None, [GLenum, GLuint, POINTER(GLuint64EXT)], 'NV_vertex_buffer_unified_memory') PFNGLBUFFERADDRESSRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint64EXT, GLsizeiptr) # GL/glext.h:8417 PFNGLVERTEXFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8418 PFNGLNORMALFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:8419 PFNGLCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8420 PFNGLINDEXFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:8421 PFNGLTEXCOORDFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8422 PFNGLEDGEFLAGFORMATNVPROC = CFUNCTYPE(None, GLsizei) # GL/glext.h:8423 PFNGLSECONDARYCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8424 PFNGLFOGCOORDFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:8425 PFNGLVERTEXATTRIBFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei) # GL/glext.h:8426 PFNGLVERTEXATTRIBIFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei) # GL/glext.h:8427 PFNGLGETINTEGERUI64I_VNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:8428 # NV_shader_buffer_load (GL/glext.h:8432) GL_NV_shader_buffer_load = 1 # GL/glext.h:8433 # GL/glext.h:8435 glGetBufferParameterui64vNV = _link_function('glGetBufferParameterui64vNV', None, [GLenum, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8436 glGetIntegerui64vNV = _link_function('glGetIntegerui64vNV', None, [GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8437 glGetNamedBufferParameterui64vNV = _link_function('glGetNamedBufferParameterui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8438 glIsBufferResidentNV = _link_function('glIsBufferResidentNV', GLboolean, [GLenum], 'NV_shader_buffer_load') # GL/glext.h:8439 glIsNamedBufferResidentNV = _link_function('glIsNamedBufferResidentNV', GLboolean, [GLuint], 'NV_shader_buffer_load') # GL/glext.h:8440 glMakeBufferNonResidentNV = _link_function('glMakeBufferNonResidentNV', None, [GLenum], 'NV_shader_buffer_load') # GL/glext.h:8441 glMakeBufferResidentNV = _link_function('glMakeBufferResidentNV', None, [GLenum, GLenum], 'NV_shader_buffer_load') # GL/glext.h:8442 glMakeNamedBufferNonResidentNV = _link_function('glMakeNamedBufferNonResidentNV', None, [GLuint], 'NV_shader_buffer_load') # GL/glext.h:8443 glMakeNamedBufferResidentNV = _link_function('glMakeNamedBufferResidentNV', None, [GLuint, GLenum], 'NV_shader_buffer_load') # GL/glext.h:8444 glUniformui64NV = _link_function('glUniformui64NV', None, [GLint, GLuint64EXT], 'NV_shader_buffer_load') # GL/glext.h:8445 glUniformui64vNV = _link_function('glUniformui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8446 glGetUniformui64vNV = _link_function('glGetUniformui64vNV', None, [GLuint, GLint, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8447 glProgramUniformui64NV = _link_function('glProgramUniformui64NV', None, [GLuint, GLint, GLuint64EXT], 'NV_shader_buffer_load') # GL/glext.h:8448 glProgramUniformui64vNV = _link_function('glProgramUniformui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') PFNGLGETBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:8450 PFNGLGETINTEGERUI64VNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:8451 PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:8452 PFNGLISBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:8453 PFNGLISNAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8454 PFNGLMAKEBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8455 PFNGLMAKEBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8456 PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8457 PFNGLMAKENAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8458 PFNGLUNIFORMUI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT) # GL/glext.h:8459 PFNGLUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:8460 PFNGLGETUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint64EXT)) # GL/glext.h:8461 PFNGLPROGRAMUNIFORMUI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT) # GL/glext.h:8462 PFNGLPROGRAMUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:8463 # MESA_shader_debug (/usr/include/GL/gl.h:2093) # MESA_packed_depth_stencil (/usr/include/GL/gl.h:2115) # MESA_program_debug (/usr/include/GL/gl.h:2127) # MESA_texture_array (/usr/include/GL/gl.h:2148) # EXT_texture_array (/usr/include/GL/gl.h:2153) # ATI_blend_equation_separate (/usr/include/GL/gl.h:2181) # OES_EGL_image (/usr/include/GL/gl.h:2193) # OES_EGL_image (/usr/include/GL/gl.h:2197) __all__ = ['GL_GLEXT_VERSION', 'GL_BLEND_DST_RGB', 'GL_BLEND_SRC_RGB', 'GL_BLEND_DST_ALPHA', 'GL_BLEND_SRC_ALPHA', 'GL_POINT_SIZE_MIN', 'GL_POINT_SIZE_MAX', 'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_POINT_DISTANCE_ATTENUATION', 'GL_GENERATE_MIPMAP', 'GL_GENERATE_MIPMAP_HINT', 'GL_DEPTH_COMPONENT16', 'GL_DEPTH_COMPONENT24', 'GL_DEPTH_COMPONENT32', 'GL_MIRRORED_REPEAT', 'GL_FOG_COORDINATE_SOURCE', 'GL_FOG_COORDINATE', 'GL_FRAGMENT_DEPTH', 'GL_CURRENT_FOG_COORDINATE', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY', 'GL_COLOR_SUM', 'GL_CURRENT_SECONDARY_COLOR', 'GL_SECONDARY_COLOR_ARRAY_SIZE', 'GL_SECONDARY_COLOR_ARRAY_TYPE', 'GL_SECONDARY_COLOR_ARRAY_STRIDE', 'GL_SECONDARY_COLOR_ARRAY_POINTER', 'GL_SECONDARY_COLOR_ARRAY', 'GL_MAX_TEXTURE_LOD_BIAS', 'GL_TEXTURE_FILTER_CONTROL', 'GL_TEXTURE_LOD_BIAS', 'GL_INCR_WRAP', 'GL_DECR_WRAP', 'GL_TEXTURE_DEPTH_SIZE', 'GL_DEPTH_TEXTURE_MODE', 'GL_TEXTURE_COMPARE_MODE', 'GL_TEXTURE_COMPARE_FUNC', 'GL_COMPARE_R_TO_TEXTURE', 'GL_BUFFER_SIZE', 'GL_BUFFER_USAGE', 'GL_QUERY_COUNTER_BITS', 'GL_CURRENT_QUERY', 'GL_QUERY_RESULT', 'GL_QUERY_RESULT_AVAILABLE', 'GL_ARRAY_BUFFER', 'GL_ELEMENT_ARRAY_BUFFER', 'GL_ARRAY_BUFFER_BINDING', 'GL_ELEMENT_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ARRAY_BUFFER_BINDING', 'GL_NORMAL_ARRAY_BUFFER_BINDING', 'GL_COLOR_ARRAY_BUFFER_BINDING', 'GL_INDEX_ARRAY_BUFFER_BINDING', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_WEIGHT_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 'GL_READ_ONLY', 'GL_WRITE_ONLY', 'GL_READ_WRITE', 'GL_BUFFER_ACCESS', 'GL_BUFFER_MAPPED', 'GL_BUFFER_MAP_POINTER', 'GL_STREAM_DRAW', 'GL_STREAM_READ', 'GL_STREAM_COPY', 'GL_STATIC_DRAW', 'GL_STATIC_READ', 'GL_STATIC_COPY', 'GL_DYNAMIC_DRAW', 'GL_DYNAMIC_READ', 'GL_DYNAMIC_COPY', 'GL_SAMPLES_PASSED', 'GL_FOG_COORD_SRC', 'GL_FOG_COORD', 'GL_CURRENT_FOG_COORD', 'GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORD_ARRAY_STRIDE', 'GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORD_ARRAY', 'GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_SRC0_RGB', 'GL_SRC1_RGB', 'GL_SRC2_RGB', 'GL_SRC0_ALPHA', 'GL_SRC1_ALPHA', 'GL_SRC2_ALPHA', 'GL_BLEND_EQUATION_RGB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 'GL_CURRENT_VERTEX_ATTRIB', 'GL_VERTEX_PROGRAM_POINT_SIZE', 'GL_VERTEX_PROGRAM_TWO_SIDE', 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 'GL_STENCIL_BACK_FUNC', 'GL_STENCIL_BACK_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 'GL_MAX_DRAW_BUFFERS', 'GL_DRAW_BUFFER0', 'GL_DRAW_BUFFER1', 'GL_DRAW_BUFFER2', 'GL_DRAW_BUFFER3', 'GL_DRAW_BUFFER4', 'GL_DRAW_BUFFER5', 'GL_DRAW_BUFFER6', 'GL_DRAW_BUFFER7', 'GL_DRAW_BUFFER8', 'GL_DRAW_BUFFER9', 'GL_DRAW_BUFFER10', 'GL_DRAW_BUFFER11', 'GL_DRAW_BUFFER12', 'GL_DRAW_BUFFER13', 'GL_DRAW_BUFFER14', 'GL_DRAW_BUFFER15', 'GL_BLEND_EQUATION_ALPHA', 'GL_POINT_SPRITE', 'GL_COORD_REPLACE', 'GL_MAX_VERTEX_ATTRIBS', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 'GL_MAX_TEXTURE_COORDS', 'GL_MAX_TEXTURE_IMAGE_UNITS', 'GL_FRAGMENT_SHADER', 'GL_VERTEX_SHADER', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_VARYING_FLOATS', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'GL_SHADER_TYPE', 'GL_FLOAT_VEC2', 'GL_FLOAT_VEC3', 'GL_FLOAT_VEC4', 'GL_INT_VEC2', 'GL_INT_VEC3', 'GL_INT_VEC4', 'GL_BOOL', 'GL_BOOL_VEC2', 'GL_BOOL_VEC3', 'GL_BOOL_VEC4', 'GL_FLOAT_MAT2', 'GL_FLOAT_MAT3', 'GL_FLOAT_MAT4', 'GL_SAMPLER_1D', 'GL_SAMPLER_2D', 'GL_SAMPLER_3D', 'GL_SAMPLER_CUBE', 'GL_SAMPLER_1D_SHADOW', 'GL_SAMPLER_2D_SHADOW', 'GL_DELETE_STATUS', 'GL_COMPILE_STATUS', 'GL_LINK_STATUS', 'GL_VALIDATE_STATUS', 'GL_INFO_LOG_LENGTH', 'GL_ATTACHED_SHADERS', 'GL_ACTIVE_UNIFORMS', 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 'GL_SHADER_SOURCE_LENGTH', 'GL_ACTIVE_ATTRIBUTES', 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'GL_SHADING_LANGUAGE_VERSION', 'GL_CURRENT_PROGRAM', 'GL_POINT_SPRITE_COORD_ORIGIN', 'GL_LOWER_LEFT', 'GL_UPPER_LEFT', 'GL_STENCIL_BACK_REF', 'GL_STENCIL_BACK_VALUE_MASK', 'GL_STENCIL_BACK_WRITEMASK', 'GL_PIXEL_PACK_BUFFER', 'GL_PIXEL_UNPACK_BUFFER', 'GL_PIXEL_PACK_BUFFER_BINDING', 'GL_PIXEL_UNPACK_BUFFER_BINDING', 'GL_SRGB', 'GL_SRGB8', 'GL_SRGB_ALPHA', 'GL_SRGB8_ALPHA8', 'GL_SLUMINANCE_ALPHA', 'GL_SLUMINANCE8_ALPHA8', 'GL_SLUMINANCE', 'GL_SLUMINANCE8', 'GL_COMPRESSED_SRGB', 'GL_COMPRESSED_SRGB_ALPHA', 'GL_COMPRESSED_SLUMINANCE', 'GL_COMPRESSED_SLUMINANCE_ALPHA', 'GL_FLOAT_MAT2x3', 'GL_FLOAT_MAT2x4', 'GL_FLOAT_MAT3x2', 'GL_FLOAT_MAT3x4', 'GL_FLOAT_MAT4x2', 'GL_FLOAT_MAT4x3', 'GL_CURRENT_RASTER_SECONDARY_COLOR', 'GL_CLIP_DISTANCE0', 'GL_CLIP_DISTANCE1', 'GL_CLIP_DISTANCE2', 'GL_CLIP_DISTANCE3', 'GL_CLIP_DISTANCE4', 'GL_CLIP_DISTANCE5', 'GL_MAX_CLIP_DISTANCES', 'GL_MAJOR_VERSION', 'GL_MINOR_VERSION', 'GL_NUM_EXTENSIONS', 'GL_CONTEXT_FLAGS', 'GL_DEPTH_BUFFER', 'GL_STENCIL_BUFFER', 'GL_COMPRESSED_RED', 'GL_COMPRESSED_RG', 'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 'GL_RGBA32F', 'GL_RGB32F', 'GL_RGBA16F', 'GL_RGB16F', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER', 'GL_MAX_ARRAY_TEXTURE_LAYERS', 'GL_MIN_PROGRAM_TEXEL_OFFSET', 'GL_MAX_PROGRAM_TEXEL_OFFSET', 'GL_CLAMP_VERTEX_COLOR', 'GL_CLAMP_FRAGMENT_COLOR', 'GL_CLAMP_READ_COLOR', 'GL_FIXED_ONLY', 'GL_MAX_VARYING_COMPONENTS', 'GL_TEXTURE_RED_TYPE', 'GL_TEXTURE_GREEN_TYPE', 'GL_TEXTURE_BLUE_TYPE', 'GL_TEXTURE_ALPHA_TYPE', 'GL_TEXTURE_LUMINANCE_TYPE', 'GL_TEXTURE_INTENSITY_TYPE', 'GL_TEXTURE_DEPTH_TYPE', 'GL_UNSIGNED_NORMALIZED', 'GL_TEXTURE_1D_ARRAY', 'GL_PROXY_TEXTURE_1D_ARRAY', 'GL_TEXTURE_2D_ARRAY', 'GL_PROXY_TEXTURE_2D_ARRAY', 'GL_TEXTURE_BINDING_1D_ARRAY', 'GL_TEXTURE_BINDING_2D_ARRAY', 'GL_R11F_G11F_B10F', 'GL_UNSIGNED_INT_10F_11F_11F_REV', 'GL_RGB9_E5', 'GL_UNSIGNED_INT_5_9_9_9_REV', 'GL_TEXTURE_SHARED_SIZE', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 'GL_TRANSFORM_FEEDBACK_VARYINGS', 'GL_TRANSFORM_FEEDBACK_BUFFER_START', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 'GL_PRIMITIVES_GENERATED', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 'GL_RASTERIZER_DISCARD', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 'GL_INTERLEAVED_ATTRIBS', 'GL_SEPARATE_ATTRIBS', 'GL_TRANSFORM_FEEDBACK_BUFFER', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 'GL_RGBA32UI', 'GL_RGB32UI', 'GL_RGBA16UI', 'GL_RGB16UI', 'GL_RGBA8UI', 'GL_RGB8UI', 'GL_RGBA32I', 'GL_RGB32I', 'GL_RGBA16I', 'GL_RGB16I', 'GL_RGBA8I', 'GL_RGB8I', 'GL_RED_INTEGER', 'GL_GREEN_INTEGER', 'GL_BLUE_INTEGER', 'GL_ALPHA_INTEGER', 'GL_RGB_INTEGER', 'GL_RGBA_INTEGER', 'GL_BGR_INTEGER', 'GL_BGRA_INTEGER', 'GL_SAMPLER_1D_ARRAY', 'GL_SAMPLER_2D_ARRAY', 'GL_SAMPLER_1D_ARRAY_SHADOW', 'GL_SAMPLER_2D_ARRAY_SHADOW', 'GL_SAMPLER_CUBE_SHADOW', 'GL_UNSIGNED_INT_VEC2', 'GL_UNSIGNED_INT_VEC3', 'GL_UNSIGNED_INT_VEC4', 'GL_INT_SAMPLER_1D', 'GL_INT_SAMPLER_2D', 'GL_INT_SAMPLER_3D', 'GL_INT_SAMPLER_CUBE', 'GL_INT_SAMPLER_1D_ARRAY', 'GL_INT_SAMPLER_2D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_1D', 'GL_UNSIGNED_INT_SAMPLER_2D', 'GL_UNSIGNED_INT_SAMPLER_3D', 'GL_UNSIGNED_INT_SAMPLER_CUBE', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY', 'GL_QUERY_WAIT', 'GL_QUERY_NO_WAIT', 'GL_QUERY_BY_REGION_WAIT', 'GL_QUERY_BY_REGION_NO_WAIT', 'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 'GL_TRANSPOSE_COLOR_MATRIX_ARB', 'GL_MULTISAMPLE_ARB', 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 'GL_SAMPLE_ALPHA_TO_ONE_ARB', 'GL_SAMPLE_COVERAGE_ARB', 'GL_SAMPLE_BUFFERS_ARB', 'GL_SAMPLES_ARB', 'GL_SAMPLE_COVERAGE_VALUE_ARB', 'GL_SAMPLE_COVERAGE_INVERT_ARB', 'GL_MULTISAMPLE_BIT_ARB', 'GL_NORMAL_MAP_ARB', 'GL_REFLECTION_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 'GL_COMPRESSED_ALPHA_ARB', 'GL_COMPRESSED_LUMINANCE_ARB', 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 'GL_COMPRESSED_INTENSITY_ARB', 'GL_COMPRESSED_RGB_ARB', 'GL_COMPRESSED_RGBA_ARB', 'GL_TEXTURE_COMPRESSION_HINT_ARB', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 'GL_TEXTURE_COMPRESSED_ARB', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_CLAMP_TO_BORDER_ARB', 'GL_POINT_SIZE_MIN_ARB', 'GL_POINT_SIZE_MAX_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'GL_POINT_DISTANCE_ATTENUATION_ARB', 'GL_MAX_VERTEX_UNITS_ARB', 'GL_ACTIVE_VERTEX_UNITS_ARB', 'GL_WEIGHT_SUM_UNITY_ARB', 'GL_VERTEX_BLEND_ARB', 'GL_CURRENT_WEIGHT_ARB', 'GL_WEIGHT_ARRAY_TYPE_ARB', 'GL_WEIGHT_ARRAY_STRIDE_ARB', 'GL_WEIGHT_ARRAY_SIZE_ARB', 'GL_WEIGHT_ARRAY_POINTER_ARB', 'GL_WEIGHT_ARRAY_ARB', 'GL_MODELVIEW0_ARB', 'GL_MODELVIEW1_ARB', 'GL_MODELVIEW2_ARB', 'GL_MODELVIEW3_ARB', 'GL_MODELVIEW4_ARB', 'GL_MODELVIEW5_ARB', 'GL_MODELVIEW6_ARB', 'GL_MODELVIEW7_ARB', 'GL_MODELVIEW8_ARB', 'GL_MODELVIEW9_ARB', 'GL_MODELVIEW10_ARB', 'GL_MODELVIEW11_ARB', 'GL_MODELVIEW12_ARB', 'GL_MODELVIEW13_ARB', 'GL_MODELVIEW14_ARB', 'GL_MODELVIEW15_ARB', 'GL_MODELVIEW16_ARB', 'GL_MODELVIEW17_ARB', 'GL_MODELVIEW18_ARB', 'GL_MODELVIEW19_ARB', 'GL_MODELVIEW20_ARB', 'GL_MODELVIEW21_ARB', 'GL_MODELVIEW22_ARB', 'GL_MODELVIEW23_ARB', 'GL_MODELVIEW24_ARB', 'GL_MODELVIEW25_ARB', 'GL_MODELVIEW26_ARB', 'GL_MODELVIEW27_ARB', 'GL_MODELVIEW28_ARB', 'GL_MODELVIEW29_ARB', 'GL_MODELVIEW30_ARB', 'GL_MODELVIEW31_ARB', 'GL_MATRIX_PALETTE_ARB', 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 'GL_MAX_PALETTE_MATRICES_ARB', 'GL_CURRENT_PALETTE_MATRIX_ARB', 'GL_MATRIX_INDEX_ARRAY_ARB', 'GL_CURRENT_MATRIX_INDEX_ARB', 'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 'GL_COMBINE_ARB', 'GL_COMBINE_RGB_ARB', 'GL_COMBINE_ALPHA_ARB', 'GL_SOURCE0_RGB_ARB', 'GL_SOURCE1_RGB_ARB', 'GL_SOURCE2_RGB_ARB', 'GL_SOURCE0_ALPHA_ARB', 'GL_SOURCE1_ALPHA_ARB', 'GL_SOURCE2_ALPHA_ARB', 'GL_OPERAND0_RGB_ARB', 'GL_OPERAND1_RGB_ARB', 'GL_OPERAND2_RGB_ARB', 'GL_OPERAND0_ALPHA_ARB', 'GL_OPERAND1_ALPHA_ARB', 'GL_OPERAND2_ALPHA_ARB', 'GL_RGB_SCALE_ARB', 'GL_ADD_SIGNED_ARB', 'GL_INTERPOLATE_ARB', 'GL_SUBTRACT_ARB', 'GL_CONSTANT_ARB', 'GL_PRIMARY_COLOR_ARB', 'GL_PREVIOUS_ARB', 'GL_DOT3_RGB_ARB', 'GL_DOT3_RGBA_ARB', 'GL_MIRRORED_REPEAT_ARB', 'GL_DEPTH_COMPONENT16_ARB', 'GL_DEPTH_COMPONENT24_ARB', 'GL_DEPTH_COMPONENT32_ARB', 'GL_TEXTURE_DEPTH_SIZE_ARB', 'GL_DEPTH_TEXTURE_MODE_ARB', 'GL_TEXTURE_COMPARE_MODE_ARB', 'GL_TEXTURE_COMPARE_FUNC_ARB', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 'GL_COLOR_SUM_ARB', 'GL_VERTEX_PROGRAM_ARB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_PROGRAM_LENGTH_ARB', 'GL_PROGRAM_STRING_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 'GL_CURRENT_MATRIX_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_PROGRAM_BINDING_ARB', 'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 'GL_PROGRAM_ERROR_STRING_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB', 'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_PARAMETERS_ARB', 'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_ATTRIBS_ARB', 'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 'GL_MATRIX0_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX3_ARB', 'GL_MATRIX4_ARB', 'GL_MATRIX5_ARB', 'GL_MATRIX6_ARB', 'GL_MATRIX7_ARB', 'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB', 'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB', 'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB', 'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB', 'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB', 'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB', 'GL_FRAGMENT_PROGRAM_ARB', 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_TEXTURE_COORDS_ARB', 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_BUFFER_SIZE_ARB', 'GL_BUFFER_USAGE_ARB', 'GL_ARRAY_BUFFER_ARB', 'GL_ELEMENT_ARRAY_BUFFER_ARB', 'GL_ARRAY_BUFFER_BINDING_ARB', 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 'GL_READ_ONLY_ARB', 'GL_WRITE_ONLY_ARB', 'GL_READ_WRITE_ARB', 'GL_BUFFER_ACCESS_ARB', 'GL_BUFFER_MAPPED_ARB', 'GL_BUFFER_MAP_POINTER_ARB', 'GL_STREAM_DRAW_ARB', 'GL_STREAM_READ_ARB', 'GL_STREAM_COPY_ARB', 'GL_STATIC_DRAW_ARB', 'GL_STATIC_READ_ARB', 'GL_STATIC_COPY_ARB', 'GL_DYNAMIC_DRAW_ARB', 'GL_DYNAMIC_READ_ARB', 'GL_DYNAMIC_COPY_ARB', 'GL_QUERY_COUNTER_BITS_ARB', 'GL_CURRENT_QUERY_ARB', 'GL_QUERY_RESULT_ARB', 'GL_QUERY_RESULT_AVAILABLE_ARB', 'GL_SAMPLES_PASSED_ARB', 'GL_PROGRAM_OBJECT_ARB', 'GL_SHADER_OBJECT_ARB', 'GL_OBJECT_TYPE_ARB', 'GL_OBJECT_SUBTYPE_ARB', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3_ARB', 'GL_FLOAT_VEC4_ARB', 'GL_INT_VEC2_ARB', 'GL_INT_VEC3_ARB', 'GL_INT_VEC4_ARB', 'GL_BOOL_ARB', 'GL_BOOL_VEC2_ARB', 'GL_BOOL_VEC3_ARB', 'GL_BOOL_VEC4_ARB', 'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4_ARB', 'GL_SAMPLER_1D_ARB', 'GL_SAMPLER_2D_ARB', 'GL_SAMPLER_3D_ARB', 'GL_SAMPLER_CUBE_ARB', 'GL_SAMPLER_1D_SHADOW_ARB', 'GL_SAMPLER_2D_SHADOW_ARB', 'GL_SAMPLER_2D_RECT_ARB', 'GL_SAMPLER_2D_RECT_SHADOW_ARB', 'GL_OBJECT_DELETE_STATUS_ARB', 'GL_OBJECT_COMPILE_STATUS_ARB', 'GL_OBJECT_LINK_STATUS_ARB', 'GL_OBJECT_VALIDATE_STATUS_ARB', 'GL_OBJECT_INFO_LOG_LENGTH_ARB', 'GL_OBJECT_ATTACHED_OBJECTS_ARB', 'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 'GL_VERTEX_SHADER_ARB', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 'GL_MAX_VARYING_FLOATS_ARB', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 'GL_FRAGMENT_SHADER_ARB', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'GL_SHADING_LANGUAGE_VERSION_ARB', 'GL_POINT_SPRITE_ARB', 'GL_COORD_REPLACE_ARB', 'GL_MAX_DRAW_BUFFERS_ARB', 'GL_DRAW_BUFFER0_ARB', 'GL_DRAW_BUFFER1_ARB', 'GL_DRAW_BUFFER2_ARB', 'GL_DRAW_BUFFER3_ARB', 'GL_DRAW_BUFFER4_ARB', 'GL_DRAW_BUFFER5_ARB', 'GL_DRAW_BUFFER6_ARB', 'GL_DRAW_BUFFER7_ARB', 'GL_DRAW_BUFFER8_ARB', 'GL_DRAW_BUFFER9_ARB', 'GL_DRAW_BUFFER10_ARB', 'GL_DRAW_BUFFER11_ARB', 'GL_DRAW_BUFFER12_ARB', 'GL_DRAW_BUFFER13_ARB', 'GL_DRAW_BUFFER14_ARB', 'GL_DRAW_BUFFER15_ARB', 'GL_TEXTURE_RECTANGLE_ARB', 'GL_TEXTURE_BINDING_RECTANGLE_ARB', 'GL_PROXY_TEXTURE_RECTANGLE_ARB', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 'GL_RGBA_FLOAT_MODE_ARB', 'GL_CLAMP_VERTEX_COLOR_ARB', 'GL_CLAMP_FRAGMENT_COLOR_ARB', 'GL_CLAMP_READ_COLOR_ARB', 'GL_FIXED_ONLY_ARB', 'GL_HALF_FLOAT_ARB', 'GL_TEXTURE_RED_TYPE_ARB', 'GL_TEXTURE_GREEN_TYPE_ARB', 'GL_TEXTURE_BLUE_TYPE_ARB', 'GL_TEXTURE_ALPHA_TYPE_ARB', 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 'GL_TEXTURE_INTENSITY_TYPE_ARB', 'GL_TEXTURE_DEPTH_TYPE_ARB', 'GL_UNSIGNED_NORMALIZED_ARB', 'GL_RGBA32F_ARB', 'GL_RGB32F_ARB', 'GL_ALPHA32F_ARB', 'GL_INTENSITY32F_ARB', 'GL_LUMINANCE32F_ARB', 'GL_LUMINANCE_ALPHA32F_ARB', 'GL_RGBA16F_ARB', 'GL_RGB16F_ARB', 'GL_ALPHA16F_ARB', 'GL_INTENSITY16F_ARB', 'GL_LUMINANCE16F_ARB', 'GL_LUMINANCE_ALPHA16F_ARB', 'GL_PIXEL_PACK_BUFFER_ARB', 'GL_PIXEL_UNPACK_BUFFER_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 'GL_DEPTH_COMPONENT32F', 'GL_DEPTH32F_STENCIL8', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 'GL_INVALID_FRAMEBUFFER_OPERATION', 'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 'GL_FRAMEBUFFER_DEFAULT', 'GL_FRAMEBUFFER_UNDEFINED', 'GL_DEPTH_STENCIL_ATTACHMENT', 'GL_INDEX', 'GL_MAX_RENDERBUFFER_SIZE', 'GL_DEPTH_STENCIL', 'GL_UNSIGNED_INT_24_8', 'GL_DEPTH24_STENCIL8', 'GL_TEXTURE_STENCIL_SIZE', 'GL_FRAMEBUFFER_BINDING', 'GL_DRAW_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_BINDING', 'GL_READ_FRAMEBUFFER', 'GL_DRAW_FRAMEBUFFER', 'GL_READ_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_SAMPLES', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 'GL_FRAMEBUFFER_COMPLETE', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 'GL_FRAMEBUFFER_UNSUPPORTED', 'GL_MAX_COLOR_ATTACHMENTS', 'GL_COLOR_ATTACHMENT0', 'GL_COLOR_ATTACHMENT1', 'GL_COLOR_ATTACHMENT2', 'GL_COLOR_ATTACHMENT3', 'GL_COLOR_ATTACHMENT4', 'GL_COLOR_ATTACHMENT5', 'GL_COLOR_ATTACHMENT6', 'GL_COLOR_ATTACHMENT7', 'GL_COLOR_ATTACHMENT8', 'GL_COLOR_ATTACHMENT9', 'GL_COLOR_ATTACHMENT10', 'GL_COLOR_ATTACHMENT11', 'GL_COLOR_ATTACHMENT12', 'GL_COLOR_ATTACHMENT13', 'GL_COLOR_ATTACHMENT14', 'GL_COLOR_ATTACHMENT15', 'GL_DEPTH_ATTACHMENT', 'GL_STENCIL_ATTACHMENT', 'GL_FRAMEBUFFER', 'GL_RENDERBUFFER', 'GL_RENDERBUFFER_WIDTH', 'GL_RENDERBUFFER_HEIGHT', 'GL_RENDERBUFFER_INTERNAL_FORMAT', 'GL_STENCIL_INDEX1', 'GL_STENCIL_INDEX4', 'GL_STENCIL_INDEX8', 'GL_STENCIL_INDEX16', 'GL_RENDERBUFFER_RED_SIZE', 'GL_RENDERBUFFER_GREEN_SIZE', 'GL_RENDERBUFFER_BLUE_SIZE', 'GL_RENDERBUFFER_ALPHA_SIZE', 'GL_RENDERBUFFER_DEPTH_SIZE', 'GL_RENDERBUFFER_STENCIL_SIZE', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 'GL_MAX_SAMPLES', 'GL_FRAMEBUFFER_SRGB', 'GL_LINES_ADJACENCY_ARB', 'GL_LINE_STRIP_ADJACENCY_ARB', 'GL_TRIANGLES_ADJACENCY_ARB', 'GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'GL_PROGRAM_POINT_SIZE_ARB', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 'GL_GEOMETRY_SHADER_ARB', 'GL_GEOMETRY_VERTICES_OUT_ARB', 'GL_GEOMETRY_INPUT_TYPE_ARB', 'GL_GEOMETRY_OUTPUT_TYPE_ARB', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 'GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 'GL_HALF_FLOAT', 'GL_MAP_READ_BIT', 'GL_MAP_WRITE_BIT', 'GL_MAP_INVALIDATE_RANGE_BIT', 'GL_MAP_INVALIDATE_BUFFER_BIT', 'GL_MAP_FLUSH_EXPLICIT_BIT', 'GL_MAP_UNSYNCHRONIZED_BIT', 'GL_TEXTURE_BUFFER_ARB', 'GL_MAX_TEXTURE_BUFFER_SIZE_ARB', 'GL_TEXTURE_BINDING_BUFFER_ARB', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB', 'GL_TEXTURE_BUFFER_FORMAT_ARB', 'GL_COMPRESSED_RED_RGTC1', 'GL_COMPRESSED_SIGNED_RED_RGTC1', 'GL_COMPRESSED_RG_RGTC2', 'GL_COMPRESSED_SIGNED_RG_RGTC2', 'GL_RG', 'GL_RG_INTEGER', 'GL_R8', 'GL_R16', 'GL_RG8', 'GL_RG16', 'GL_R16F', 'GL_R32F', 'GL_RG16F', 'GL_RG32F', 'GL_R8I', 'GL_R8UI', 'GL_R16I', 'GL_R16UI', 'GL_R32I', 'GL_R32UI', 'GL_RG8I', 'GL_RG8UI', 'GL_RG16I', 'GL_RG16UI', 'GL_RG32I', 'GL_RG32UI', 'GL_VERTEX_ARRAY_BINDING', 'GL_ABGR_EXT', 'GL_CONSTANT_COLOR_EXT', 'GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'GL_CONSTANT_ALPHA_EXT', 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'GL_BLEND_COLOR_EXT', 'GL_POLYGON_OFFSET_EXT', 'GL_POLYGON_OFFSET_FACTOR_EXT', 'GL_POLYGON_OFFSET_BIAS_EXT', 'GL_ALPHA4_EXT', 'GL_ALPHA8_EXT', 'GL_ALPHA12_EXT', 'GL_ALPHA16_EXT', 'GL_LUMINANCE4_EXT', 'GL_LUMINANCE8_EXT', 'GL_LUMINANCE12_EXT', 'GL_LUMINANCE16_EXT', 'GL_LUMINANCE4_ALPHA4_EXT', 'GL_LUMINANCE6_ALPHA2_EXT', 'GL_LUMINANCE8_ALPHA8_EXT', 'GL_LUMINANCE12_ALPHA4_EXT', 'GL_LUMINANCE12_ALPHA12_EXT', 'GL_LUMINANCE16_ALPHA16_EXT', 'GL_INTENSITY_EXT', 'GL_INTENSITY4_EXT', 'GL_INTENSITY8_EXT', 'GL_INTENSITY12_EXT', 'GL_INTENSITY16_EXT', 'GL_RGB2_EXT', 'GL_RGB4_EXT', 'GL_RGB5_EXT', 'GL_RGB8_EXT', 'GL_RGB10_EXT', 'GL_RGB12_EXT', 'GL_RGB16_EXT', 'GL_RGBA2_EXT', 'GL_RGBA4_EXT', 'GL_RGB5_A1_EXT', 'GL_RGBA8_EXT', 'GL_RGB10_A2_EXT', 'GL_RGBA12_EXT', 'GL_RGBA16_EXT', 'GL_TEXTURE_RED_SIZE_EXT', 'GL_TEXTURE_GREEN_SIZE_EXT', 'GL_TEXTURE_BLUE_SIZE_EXT', 'GL_TEXTURE_ALPHA_SIZE_EXT', 'GL_TEXTURE_LUMINANCE_SIZE_EXT', 'GL_TEXTURE_INTENSITY_SIZE_EXT', 'GL_REPLACE_EXT', 'GL_PROXY_TEXTURE_1D_EXT', 'GL_PROXY_TEXTURE_2D_EXT', 'GL_TEXTURE_TOO_LARGE_EXT', 'GL_PACK_SKIP_IMAGES_EXT', 'GL_PACK_IMAGE_HEIGHT_EXT', 'GL_UNPACK_SKIP_IMAGES_EXT', 'GL_UNPACK_IMAGE_HEIGHT_EXT', 'GL_TEXTURE_3D_EXT', 'GL_PROXY_TEXTURE_3D_EXT', 'GL_TEXTURE_DEPTH_EXT', 'GL_TEXTURE_WRAP_R_EXT', 'GL_MAX_3D_TEXTURE_SIZE_EXT', 'GL_FILTER4_SGIS', 'GL_TEXTURE_FILTER4_SIZE_SGIS', 'GL_HISTOGRAM_EXT', 'GL_PROXY_HISTOGRAM_EXT', 'GL_HISTOGRAM_WIDTH_EXT', 'GL_HISTOGRAM_FORMAT_EXT', 'GL_HISTOGRAM_RED_SIZE_EXT', 'GL_HISTOGRAM_GREEN_SIZE_EXT', 'GL_HISTOGRAM_BLUE_SIZE_EXT', 'GL_HISTOGRAM_ALPHA_SIZE_EXT', 'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'GL_HISTOGRAM_SINK_EXT', 'GL_MINMAX_EXT', 'GL_MINMAX_FORMAT_EXT', 'GL_MINMAX_SINK_EXT', 'GL_TABLE_TOO_LARGE_EXT', 'GL_CONVOLUTION_1D_EXT', 'GL_CONVOLUTION_2D_EXT', 'GL_SEPARABLE_2D_EXT', 'GL_CONVOLUTION_BORDER_MODE_EXT', 'GL_CONVOLUTION_FILTER_SCALE_EXT', 'GL_CONVOLUTION_FILTER_BIAS_EXT', 'GL_REDUCE_EXT', 'GL_CONVOLUTION_FORMAT_EXT', 'GL_CONVOLUTION_WIDTH_EXT', 'GL_CONVOLUTION_HEIGHT_EXT', 'GL_MAX_CONVOLUTION_WIDTH_EXT', 'GL_MAX_CONVOLUTION_HEIGHT_EXT', 'GL_POST_CONVOLUTION_RED_SCALE_EXT', 'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'GL_POST_CONVOLUTION_RED_BIAS_EXT', 'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'GL_COLOR_MATRIX_SGI', 'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'GL_COLOR_TABLE_SGI', 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_PROXY_COLOR_TABLE_SGI', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_COLOR_TABLE_SCALE_SGI', 'GL_COLOR_TABLE_BIAS_SGI', 'GL_COLOR_TABLE_FORMAT_SGI', 'GL_COLOR_TABLE_WIDTH_SGI', 'GL_COLOR_TABLE_RED_SIZE_SGI', 'GL_COLOR_TABLE_GREEN_SIZE_SGI', 'GL_COLOR_TABLE_BLUE_SIZE_SGI', 'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 'GL_PIXEL_TEXTURE_SGIS', 'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 'GL_PIXEL_GROUP_COLOR_SGIS', 'GL_PIXEL_TEX_GEN_SGIX', 'GL_PIXEL_TEX_GEN_MODE_SGIX', 'GL_PACK_SKIP_VOLUMES_SGIS', 'GL_PACK_IMAGE_DEPTH_SGIS', 'GL_UNPACK_SKIP_VOLUMES_SGIS', 'GL_UNPACK_IMAGE_DEPTH_SGIS', 'GL_TEXTURE_4D_SGIS', 'GL_PROXY_TEXTURE_4D_SGIS', 'GL_TEXTURE_4DSIZE_SGIS', 'GL_TEXTURE_WRAP_Q_SGIS', 'GL_MAX_4D_TEXTURE_SIZE_SGIS', 'GL_TEXTURE_4D_BINDING_SGIS', 'GL_TEXTURE_COLOR_TABLE_SGI', 'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 'GL_CMYK_EXT', 'GL_CMYKA_EXT', 'GL_PACK_CMYK_HINT_EXT', 'GL_UNPACK_CMYK_HINT_EXT', 'GL_TEXTURE_PRIORITY_EXT', 'GL_TEXTURE_RESIDENT_EXT', 'GL_TEXTURE_1D_BINDING_EXT', 'GL_TEXTURE_2D_BINDING_EXT', 'GL_TEXTURE_3D_BINDING_EXT', 'GL_DETAIL_TEXTURE_2D_SGIS', 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'GL_LINEAR_DETAIL_SGIS', 'GL_LINEAR_DETAIL_ALPHA_SGIS', 'GL_LINEAR_DETAIL_COLOR_SGIS', 'GL_DETAIL_TEXTURE_LEVEL_SGIS', 'GL_DETAIL_TEXTURE_MODE_SGIS', 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'GL_LINEAR_SHARPEN_SGIS', 'GL_LINEAR_SHARPEN_ALPHA_SGIS', 'GL_LINEAR_SHARPEN_COLOR_SGIS', 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_INT_8_8_8_8_EXT', 'GL_UNSIGNED_INT_10_10_10_2_EXT', 'GL_TEXTURE_MIN_LOD_SGIS', 'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_BASE_LEVEL_SGIS', 'GL_TEXTURE_MAX_LEVEL_SGIS', 'GL_MULTISAMPLE_SGIS', 'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'GL_SAMPLE_MASK_SGIS', 'GL_1PASS_SGIS', 'GL_2PASS_0_SGIS', 'GL_2PASS_1_SGIS', 'GL_4PASS_0_SGIS', 'GL_4PASS_1_SGIS', 'GL_4PASS_2_SGIS', 'GL_4PASS_3_SGIS', 'GL_SAMPLE_BUFFERS_SGIS', 'GL_SAMPLES_SGIS', 'GL_SAMPLE_MASK_VALUE_SGIS', 'GL_SAMPLE_MASK_INVERT_SGIS', 'GL_SAMPLE_PATTERN_SGIS', 'GL_RESCALE_NORMAL_EXT', 'GL_VERTEX_ARRAY_EXT', 'GL_NORMAL_ARRAY_EXT', 'GL_COLOR_ARRAY_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT', 'GL_EDGE_FLAG_ARRAY_EXT', 'GL_VERTEX_ARRAY_SIZE_EXT', 'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ARRAY_STRIDE_EXT', 'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_TYPE_EXT', 'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_COUNT_EXT', 'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_TYPE_EXT', 'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_COUNT_EXT', 'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_ARRAY_STRIDE_EXT', 'GL_INDEX_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_POINTER_EXT', 'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_POINTER_EXT', 'GL_INDEX_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 'GL_GENERATE_MIPMAP_SGIS', 'GL_GENERATE_MIPMAP_HINT_SGIS', 'GL_LINEAR_CLIPMAP_LINEAR_SGIX', 'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 'GL_NEAREST_CLIPMAP_LINEAR_SGIX', 'GL_LINEAR_CLIPMAP_NEAREST_SGIX', 'GL_TEXTURE_COMPARE_SGIX', 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_LEQUAL_R_SGIX', 'GL_TEXTURE_GEQUAL_R_SGIX', 'GL_CLAMP_TO_EDGE_SGIS', 'GL_CLAMP_TO_BORDER_SGIS', 'GL_FUNC_ADD_EXT', 'GL_MIN_EXT', 'GL_MAX_EXT', 'GL_BLEND_EQUATION_EXT', 'GL_FUNC_SUBTRACT_EXT', 'GL_FUNC_REVERSE_SUBTRACT_EXT', 'GL_INTERLACE_SGIX', 'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'GL_PIXEL_TILE_WIDTH_SGIX', 'GL_PIXEL_TILE_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'GL_DUAL_ALPHA4_SGIS', 'GL_DUAL_ALPHA8_SGIS', 'GL_DUAL_ALPHA12_SGIS', 'GL_DUAL_ALPHA16_SGIS', 'GL_DUAL_LUMINANCE4_SGIS', 'GL_DUAL_LUMINANCE8_SGIS', 'GL_DUAL_LUMINANCE12_SGIS', 'GL_DUAL_LUMINANCE16_SGIS', 'GL_DUAL_INTENSITY4_SGIS', 'GL_DUAL_INTENSITY8_SGIS', 'GL_DUAL_INTENSITY12_SGIS', 'GL_DUAL_INTENSITY16_SGIS', 'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'GL_QUAD_ALPHA4_SGIS', 'GL_QUAD_ALPHA8_SGIS', 'GL_QUAD_LUMINANCE4_SGIS', 'GL_QUAD_LUMINANCE8_SGIS', 'GL_QUAD_INTENSITY4_SGIS', 'GL_QUAD_INTENSITY8_SGIS', 'GL_DUAL_TEXTURE_SELECT_SGIS', 'GL_QUAD_TEXTURE_SELECT_SGIS', 'GL_SPRITE_SGIX', 'GL_SPRITE_MODE_SGIX', 'GL_SPRITE_AXIS_SGIX', 'GL_SPRITE_TRANSLATION_SGIX', 'GL_SPRITE_AXIAL_SGIX', 'GL_SPRITE_OBJECT_ALIGNED_SGIX', 'GL_SPRITE_EYE_ALIGNED_SGIX', 'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'GL_POINT_SIZE_MIN_EXT', 'GL_POINT_SIZE_MAX_EXT', 'GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'GL_DISTANCE_ATTENUATION_EXT', 'GL_POINT_SIZE_MIN_SGIS', 'GL_POINT_SIZE_MAX_SGIS', 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'GL_DISTANCE_ATTENUATION_SGIS', 'GL_INSTRUMENT_BUFFER_POINTER_SGIX', 'GL_INSTRUMENT_MEASUREMENTS_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'GL_FRAMEZOOM_SGIX', 'GL_FRAMEZOOM_FACTOR_SGIX', 'GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'GL_TEXTURE_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_SGIX', 'GL_TEXTURE_DEFORMATION_SGIX', 'GL_DEFORMATIONS_MASK_SGIX', 'GL_MAX_DEFORMATION_ORDER_SGIX', 'GL_REFERENCE_PLANE_SGIX', 'GL_REFERENCE_PLANE_EQUATION_SGIX', 'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24_SGIX', 'GL_DEPTH_COMPONENT32_SGIX', 'GL_FOG_FUNC_SGIS', 'GL_FOG_FUNC_POINTS_SGIS', 'GL_MAX_FOG_FUNC_POINTS_SGIS', 'GL_FOG_OFFSET_SGIX', 'GL_FOG_OFFSET_VALUE_SGIX', 'GL_IMAGE_SCALE_X_HP', 'GL_IMAGE_SCALE_Y_HP', 'GL_IMAGE_TRANSLATE_X_HP', 'GL_IMAGE_TRANSLATE_Y_HP', 'GL_IMAGE_ROTATE_ANGLE_HP', 'GL_IMAGE_ROTATE_ORIGIN_X_HP', 'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 'GL_IMAGE_MAG_FILTER_HP', 'GL_IMAGE_MIN_FILTER_HP', 'GL_IMAGE_CUBIC_WEIGHT_HP', 'GL_CUBIC_HP', 'GL_AVERAGE_HP', 'GL_IMAGE_TRANSFORM_2D_HP', 'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_IGNORE_BORDER_HP', 'GL_CONSTANT_BORDER_HP', 'GL_REPLICATE_BORDER_HP', 'GL_CONVOLUTION_BORDER_COLOR_HP', 'GL_TEXTURE_ENV_BIAS_SGIX', 'GL_VERTEX_DATA_HINT_PGI', 'GL_VERTEX_CONSISTENT_HINT_PGI', 'GL_MATERIAL_SIDE_HINT_PGI', 'GL_MAX_VERTEX_HINT_PGI', 'GL_COLOR3_BIT_PGI', 'GL_COLOR4_BIT_PGI', 'GL_EDGEFLAG_BIT_PGI', 'GL_INDEX_BIT_PGI', 'GL_MAT_AMBIENT_BIT_PGI', 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 'GL_MAT_DIFFUSE_BIT_PGI', 'GL_MAT_EMISSION_BIT_PGI', 'GL_MAT_COLOR_INDEXES_BIT_PGI', 'GL_MAT_SHININESS_BIT_PGI', 'GL_MAT_SPECULAR_BIT_PGI', 'GL_NORMAL_BIT_PGI', 'GL_TEXCOORD1_BIT_PGI', 'GL_TEXCOORD2_BIT_PGI', 'GL_TEXCOORD3_BIT_PGI', 'GL_TEXCOORD4_BIT_PGI', 'GL_VERTEX23_BIT_PGI', 'GL_VERTEX4_BIT_PGI', 'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'GL_CONSERVE_MEMORY_HINT_PGI', 'GL_RECLAIM_MEMORY_HINT_PGI', 'GL_NATIVE_GRAPHICS_HANDLE_PGI', 'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'GL_NATIVE_GRAPHICS_END_HINT_PGI', 'GL_ALWAYS_FAST_HINT_PGI', 'GL_ALWAYS_SOFT_HINT_PGI', 'GL_ALLOW_DRAW_OBJ_HINT_PGI', 'GL_ALLOW_DRAW_WIN_HINT_PGI', 'GL_ALLOW_DRAW_FRG_HINT_PGI', 'GL_ALLOW_DRAW_MEM_HINT_PGI', 'GL_STRICT_DEPTHFUNC_HINT_PGI', 'GL_STRICT_LIGHTING_HINT_PGI', 'GL_STRICT_SCISSOR_HINT_PGI', 'GL_FULL_STIPPLE_HINT_PGI', 'GL_CLIP_NEAR_HINT_PGI', 'GL_CLIP_FAR_HINT_PGI', 'GL_WIDE_LINE_HINT_PGI', 'GL_BACK_NORMALS_HINT_PGI', 'GL_COLOR_INDEX1_EXT', 'GL_COLOR_INDEX2_EXT', 'GL_COLOR_INDEX4_EXT', 'GL_COLOR_INDEX8_EXT', 'GL_COLOR_INDEX12_EXT', 'GL_COLOR_INDEX16_EXT', 'GL_TEXTURE_INDEX_SIZE_EXT', 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'GL_LIST_PRIORITY_SGIX', 'GL_IR_INSTRUMENT1_SGIX', 'GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'GL_TEXTURE_LOD_BIAS_S_SGIX', 'GL_TEXTURE_LOD_BIAS_T_SGIX', 'GL_TEXTURE_LOD_BIAS_R_SGIX', 'GL_SHADOW_AMBIENT_SGIX', 'GL_INDEX_MATERIAL_EXT', 'GL_INDEX_MATERIAL_PARAMETER_EXT', 'GL_INDEX_MATERIAL_FACE_EXT', 'GL_INDEX_TEST_EXT', 'GL_INDEX_TEST_FUNC_EXT', 'GL_INDEX_TEST_REF_EXT', 'GL_IUI_V2F_EXT', 'GL_IUI_V3F_EXT', 'GL_IUI_N3F_V2F_EXT', 'GL_IUI_N3F_V3F_EXT', 'GL_T2F_IUI_V2F_EXT', 'GL_T2F_IUI_V3F_EXT', 'GL_T2F_IUI_N3F_V2F_EXT', 'GL_T2F_IUI_N3F_V3F_EXT', 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 'GL_CULL_VERTEX_EXT', 'GL_CULL_VERTEX_EYE_POSITION_EXT', 'GL_CULL_VERTEX_OBJECT_POSITION_EXT', 'GL_YCRCB_422_SGIX', 'GL_YCRCB_444_SGIX', 'GL_FRAGMENT_LIGHTING_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'GL_MAX_FRAGMENT_LIGHTS_SGIX', 'GL_MAX_ACTIVE_LIGHTS_SGIX', 'GL_CURRENT_RASTER_NORMAL_SGIX', 'GL_LIGHT_ENV_MODE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'GL_FRAGMENT_LIGHT0_SGIX', 'GL_FRAGMENT_LIGHT1_SGIX', 'GL_FRAGMENT_LIGHT2_SGIX', 'GL_FRAGMENT_LIGHT3_SGIX', 'GL_FRAGMENT_LIGHT4_SGIX', 'GL_FRAGMENT_LIGHT5_SGIX', 'GL_FRAGMENT_LIGHT6_SGIX', 'GL_FRAGMENT_LIGHT7_SGIX', 'GL_RASTER_POSITION_UNCLIPPED_IBM', 'GL_TEXTURE_LIGHTING_MODE_HP', 'GL_TEXTURE_POST_SPECULAR_HP', 'GL_TEXTURE_PRE_SPECULAR_HP', 'GL_MAX_ELEMENTS_VERTICES_EXT', 'GL_MAX_ELEMENTS_INDICES_EXT', 'GL_PHONG_WIN', 'GL_PHONG_HINT_WIN', 'GL_FOG_SPECULAR_TEXTURE_WIN', 'GL_FRAGMENT_MATERIAL_EXT', 'GL_FRAGMENT_NORMAL_EXT', 'GL_FRAGMENT_COLOR_EXT', 'GL_ATTENUATION_EXT', 'GL_SHADOW_ATTENUATION_EXT', 'GL_TEXTURE_APPLICATION_MODE_EXT', 'GL_TEXTURE_LIGHT_EXT', 'GL_TEXTURE_MATERIAL_FACE_EXT', 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 'GL_ALPHA_MIN_SGIX', 'GL_ALPHA_MAX_SGIX', 'GL_PIXEL_TEX_GEN_Q_CEILING_SGIX', 'GL_PIXEL_TEX_GEN_Q_ROUND_SGIX', 'GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX', 'GL_BGR_EXT', 'GL_BGRA_EXT', 'GL_ASYNC_MARKER_SGIX', 'GL_ASYNC_TEX_IMAGE_SGIX', 'GL_ASYNC_DRAW_PIXELS_SGIX', 'GL_ASYNC_READ_PIXELS_SGIX', 'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'GL_MAX_ASYNC_READ_PIXELS_SGIX', 'GL_ASYNC_HISTOGRAM_SGIX', 'GL_MAX_ASYNC_HISTOGRAM_SGIX', 'GL_PARALLEL_ARRAYS_INTEL', 'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_OCCLUSION_TEST_HP', 'GL_OCCLUSION_TEST_RESULT_HP', 'GL_PIXEL_TRANSFORM_2D_EXT', 'GL_PIXEL_MAG_FILTER_EXT', 'GL_PIXEL_MIN_FILTER_EXT', 'GL_PIXEL_CUBIC_WEIGHT_EXT', 'GL_CUBIC_EXT', 'GL_AVERAGE_EXT', 'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 'GL_SHARED_TEXTURE_PALETTE_EXT', 'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 'GL_SINGLE_COLOR_EXT', 'GL_SEPARATE_SPECULAR_COLOR_EXT', 'GL_COLOR_SUM_EXT', 'GL_CURRENT_SECONDARY_COLOR_EXT', 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 'GL_SECONDARY_COLOR_ARRAY_EXT', 'GL_PERTURB_EXT', 'GL_TEXTURE_NORMAL_EXT', 'GL_FOG_COORDINATE_SOURCE_EXT', 'GL_FOG_COORDINATE_EXT', 'GL_FRAGMENT_DEPTH_EXT', 'GL_CURRENT_FOG_COORDINATE_EXT', 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 'GL_FOG_COORDINATE_ARRAY_EXT', 'GL_SCREEN_COORDINATES_REND', 'GL_INVERTED_SCREEN_W_REND', 'GL_TANGENT_ARRAY_EXT', 'GL_BINORMAL_ARRAY_EXT', 'GL_CURRENT_TANGENT_EXT', 'GL_CURRENT_BINORMAL_EXT', 'GL_TANGENT_ARRAY_TYPE_EXT', 'GL_TANGENT_ARRAY_STRIDE_EXT', 'GL_BINORMAL_ARRAY_TYPE_EXT', 'GL_BINORMAL_ARRAY_STRIDE_EXT', 'GL_TANGENT_ARRAY_POINTER_EXT', 'GL_BINORMAL_ARRAY_POINTER_EXT', 'GL_MAP1_TANGENT_EXT', 'GL_MAP2_TANGENT_EXT', 'GL_MAP1_BINORMAL_EXT', 'GL_MAP2_BINORMAL_EXT', 'GL_COMBINE_EXT', 'GL_COMBINE_RGB_EXT', 'GL_COMBINE_ALPHA_EXT', 'GL_RGB_SCALE_EXT', 'GL_ADD_SIGNED_EXT', 'GL_INTERPOLATE_EXT', 'GL_CONSTANT_EXT', 'GL_PRIMARY_COLOR_EXT', 'GL_PREVIOUS_EXT', 'GL_SOURCE0_RGB_EXT', 'GL_SOURCE1_RGB_EXT', 'GL_SOURCE2_RGB_EXT', 'GL_SOURCE0_ALPHA_EXT', 'GL_SOURCE1_ALPHA_EXT', 'GL_SOURCE2_ALPHA_EXT', 'GL_OPERAND0_RGB_EXT', 'GL_OPERAND1_RGB_EXT', 'GL_OPERAND2_RGB_EXT', 'GL_OPERAND0_ALPHA_EXT', 'GL_OPERAND1_ALPHA_EXT', 'GL_OPERAND2_ALPHA_EXT', 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 'GL_TRANSFORM_HINT_APPLE', 'GL_FOG_SCALE_SGIX', 'GL_FOG_SCALE_VALUE_SGIX', 'GL_UNPACK_CONSTANT_DATA_SUNX', 'GL_TEXTURE_CONSTANT_DATA_SUNX', 'GL_GLOBAL_ALPHA_SUN', 'GL_GLOBAL_ALPHA_FACTOR_SUN', 'GL_RESTART_SUN', 'GL_REPLACE_MIDDLE_SUN', 'GL_REPLACE_OLDEST_SUN', 'GL_TRIANGLE_LIST_SUN', 'GL_REPLACEMENT_CODE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_SUN', 'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 'GL_R1UI_V3F_SUN', 'GL_R1UI_C4UB_V3F_SUN', 'GL_R1UI_C3F_V3F_SUN', 'GL_R1UI_N3F_V3F_SUN', 'GL_R1UI_C4F_N3F_V3F_SUN', 'GL_R1UI_T2F_V3F_SUN', 'GL_R1UI_T2F_N3F_V3F_SUN', 'GL_R1UI_T2F_C4F_N3F_V3F_SUN', 'GL_BLEND_DST_RGB_EXT', 'GL_BLEND_SRC_RGB_EXT', 'GL_BLEND_DST_ALPHA_EXT', 'GL_BLEND_SRC_ALPHA_EXT', 'GL_RED_MIN_CLAMP_INGR', 'GL_GREEN_MIN_CLAMP_INGR', 'GL_BLUE_MIN_CLAMP_INGR', 'GL_ALPHA_MIN_CLAMP_INGR', 'GL_RED_MAX_CLAMP_INGR', 'GL_GREEN_MAX_CLAMP_INGR', 'GL_BLUE_MAX_CLAMP_INGR', 'GL_ALPHA_MAX_CLAMP_INGR', 'GL_INTERLACE_READ_INGR', 'GL_INCR_WRAP_EXT', 'GL_DECR_WRAP_EXT', 'GL_422_EXT', 'GL_422_REV_EXT', 'GL_422_AVERAGE_EXT', 'GL_422_REV_AVERAGE_EXT', 'GL_NORMAL_MAP_NV', 'GL_REFLECTION_MAP_NV', 'GL_NORMAL_MAP_EXT', 'GL_REFLECTION_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_EXT', 'GL_TEXTURE_BINDING_CUBE_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 'GL_WRAP_BORDER_SUN', 'GL_MAX_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_FILTER_CONTROL_EXT', 'GL_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MODELVIEW0_STACK_DEPTH_EXT', 'GL_MODELVIEW1_STACK_DEPTH_EXT', 'GL_MODELVIEW0_MATRIX_EXT', 'GL_MODELVIEW1_MATRIX_EXT', 'GL_VERTEX_WEIGHTING_EXT', 'GL_MODELVIEW0_EXT', 'GL_MODELVIEW1_EXT', 'GL_CURRENT_VERTEX_WEIGHT_EXT', 'GL_VERTEX_WEIGHT_ARRAY_EXT', 'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 'GL_MAX_SHININESS_NV', 'GL_MAX_SPOT_EXPONENT_NV', 'GL_VERTEX_ARRAY_RANGE_NV', 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', 'GL_REGISTER_COMBINERS_NV', 'GL_VARIABLE_A_NV', 'GL_VARIABLE_B_NV', 'GL_VARIABLE_C_NV', 'GL_VARIABLE_D_NV', 'GL_VARIABLE_E_NV', 'GL_VARIABLE_F_NV', 'GL_VARIABLE_G_NV', 'GL_CONSTANT_COLOR0_NV', 'GL_CONSTANT_COLOR1_NV', 'GL_PRIMARY_COLOR_NV', 'GL_SECONDARY_COLOR_NV', 'GL_SPARE0_NV', 'GL_SPARE1_NV', 'GL_DISCARD_NV', 'GL_E_TIMES_F_NV', 'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 'GL_UNSIGNED_IDENTITY_NV', 'GL_UNSIGNED_INVERT_NV', 'GL_EXPAND_NORMAL_NV', 'GL_EXPAND_NEGATE_NV', 'GL_HALF_BIAS_NORMAL_NV', 'GL_HALF_BIAS_NEGATE_NV', 'GL_SIGNED_IDENTITY_NV', 'GL_SIGNED_NEGATE_NV', 'GL_SCALE_BY_TWO_NV', 'GL_SCALE_BY_FOUR_NV', 'GL_SCALE_BY_ONE_HALF_NV', 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 'GL_COMBINER_INPUT_NV', 'GL_COMBINER_MAPPING_NV', 'GL_COMBINER_COMPONENT_USAGE_NV', 'GL_COMBINER_AB_DOT_PRODUCT_NV', 'GL_COMBINER_CD_DOT_PRODUCT_NV', 'GL_COMBINER_MUX_SUM_NV', 'GL_COMBINER_SCALE_NV', 'GL_COMBINER_BIAS_NV', 'GL_COMBINER_AB_OUTPUT_NV', 'GL_COMBINER_CD_OUTPUT_NV', 'GL_COMBINER_SUM_OUTPUT_NV', 'GL_MAX_GENERAL_COMBINERS_NV', 'GL_NUM_GENERAL_COMBINERS_NV', 'GL_COLOR_SUM_CLAMP_NV', 'GL_COMBINER0_NV', 'GL_COMBINER1_NV', 'GL_COMBINER2_NV', 'GL_COMBINER3_NV', 'GL_COMBINER4_NV', 'GL_COMBINER5_NV', 'GL_COMBINER6_NV', 'GL_COMBINER7_NV', 'GL_FOG_DISTANCE_MODE_NV', 'GL_EYE_RADIAL_NV', 'GL_EYE_PLANE_ABSOLUTE_NV', 'GL_EMBOSS_LIGHT_NV', 'GL_EMBOSS_CONSTANT_NV', 'GL_EMBOSS_MAP_NV', 'GL_COMBINE4_NV', 'GL_SOURCE3_RGB_NV', 'GL_SOURCE3_ALPHA_NV', 'GL_OPERAND3_RGB_NV', 'GL_OPERAND3_ALPHA_NV', 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 'GL_CULL_VERTEX_IBM', 'GL_VERTEX_ARRAY_LIST_IBM', 'GL_NORMAL_ARRAY_LIST_IBM', 'GL_COLOR_ARRAY_LIST_IBM', 'GL_INDEX_ARRAY_LIST_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_INDEX_ARRAY_LIST_STRIDE_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_PACK_SUBSAMPLE_RATE_SGIX', 'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'GL_PIXEL_SUBSAMPLE_4444_SGIX', 'GL_PIXEL_SUBSAMPLE_2424_SGIX', 'GL_PIXEL_SUBSAMPLE_4242_SGIX', 'GL_YCRCB_SGIX', 'GL_YCRCBA_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX', 'GL_COMPRESSED_RGB_FXT1_3DFX', 'GL_COMPRESSED_RGBA_FXT1_3DFX', 'GL_MULTISAMPLE_3DFX', 'GL_SAMPLE_BUFFERS_3DFX', 'GL_SAMPLES_3DFX', 'GL_MULTISAMPLE_BIT_3DFX', 'GL_MULTISAMPLE_EXT', 'GL_SAMPLE_ALPHA_TO_MASK_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_EXT', 'GL_SAMPLE_MASK_EXT', 'GL_1PASS_EXT', 'GL_2PASS_0_EXT', 'GL_2PASS_1_EXT', 'GL_4PASS_0_EXT', 'GL_4PASS_1_EXT', 'GL_4PASS_2_EXT', 'GL_4PASS_3_EXT', 'GL_SAMPLE_BUFFERS_EXT', 'GL_SAMPLES_EXT', 'GL_SAMPLE_MASK_VALUE_EXT', 'GL_SAMPLE_MASK_INVERT_EXT', 'GL_SAMPLE_PATTERN_EXT', 'GL_MULTISAMPLE_BIT_EXT', 'GL_VERTEX_PRECLIP_SGIX', 'GL_VERTEX_PRECLIP_HINT_SGIX', 'GL_CONVOLUTION_HINT_SGIX', 'GL_PACK_RESAMPLE_SGIX', 'GL_UNPACK_RESAMPLE_SGIX', 'GL_RESAMPLE_REPLICATE_SGIX', 'GL_RESAMPLE_ZERO_FILL_SGIX', 'GL_RESAMPLE_DECIMATE_SGIX', 'GL_EYE_DISTANCE_TO_POINT_SGIS', 'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 'GL_EYE_DISTANCE_TO_LINE_SGIS', 'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 'GL_EYE_POINT_SGIS', 'GL_OBJECT_POINT_SGIS', 'GL_EYE_LINE_SGIS', 'GL_OBJECT_LINE_SGIS', 'GL_TEXTURE_COLOR_WRITEMASK_SGIS', 'GL_DOT3_RGB_EXT', 'GL_DOT3_RGBA_EXT', 'GL_MIRROR_CLAMP_ATI', 'GL_MIRROR_CLAMP_TO_EDGE_ATI', 'GL_ALL_COMPLETED_NV', 'GL_FENCE_STATUS_NV', 'GL_FENCE_CONDITION_NV', 'GL_MIRRORED_REPEAT_IBM', 'GL_EVAL_2D_NV', 'GL_EVAL_TRIANGULAR_2D_NV', 'GL_MAP_TESSELLATION_NV', 'GL_MAP_ATTRIB_U_ORDER_NV', 'GL_MAP_ATTRIB_V_ORDER_NV', 'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 'GL_EVAL_VERTEX_ATTRIB0_NV', 'GL_EVAL_VERTEX_ATTRIB1_NV', 'GL_EVAL_VERTEX_ATTRIB2_NV', 'GL_EVAL_VERTEX_ATTRIB3_NV', 'GL_EVAL_VERTEX_ATTRIB4_NV', 'GL_EVAL_VERTEX_ATTRIB5_NV', 'GL_EVAL_VERTEX_ATTRIB6_NV', 'GL_EVAL_VERTEX_ATTRIB7_NV', 'GL_EVAL_VERTEX_ATTRIB8_NV', 'GL_EVAL_VERTEX_ATTRIB9_NV', 'GL_EVAL_VERTEX_ATTRIB10_NV', 'GL_EVAL_VERTEX_ATTRIB11_NV', 'GL_EVAL_VERTEX_ATTRIB12_NV', 'GL_EVAL_VERTEX_ATTRIB13_NV', 'GL_EVAL_VERTEX_ATTRIB14_NV', 'GL_EVAL_VERTEX_ATTRIB15_NV', 'GL_MAX_MAP_TESSELLATION_NV', 'GL_MAX_RATIONAL_EVAL_ORDER_NV', 'GL_DEPTH_STENCIL_NV', 'GL_UNSIGNED_INT_24_8_NV', 'GL_DEPTH_STENCIL_EXT', 'GL_DEPTH24_STENCIL8_EXT', 'GL_TEXTURE_STENCIL_SIZE_EXT', 'GL_UNSIGNED_INT_24_8_EXT', 'GL_PER_STAGE_CONSTANTS_NV', 'GL_TEXTURE_RECTANGLE_NV', 'GL_TEXTURE_BINDING_RECTANGLE_NV', 'GL_PROXY_TEXTURE_RECTANGLE_NV', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 'GL_DSDT_MAG_INTENSITY_NV', 'GL_SHADER_CONSISTENT_NV', 'GL_TEXTURE_SHADER_NV', 'GL_SHADER_OPERATION_NV', 'GL_CULL_MODES_NV', 'GL_OFFSET_TEXTURE_MATRIX_NV', 'GL_OFFSET_TEXTURE_SCALE_NV', 'GL_OFFSET_TEXTURE_BIAS_NV', 'GL_OFFSET_TEXTURE_2D_MATRIX_NV', 'GL_OFFSET_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_TEXTURE_2D_BIAS_NV', 'GL_PREVIOUS_TEXTURE_INPUT_NV', 'GL_CONST_EYE_NV', 'GL_PASS_THROUGH_NV', 'GL_CULL_FRAGMENT_NV', 'GL_OFFSET_TEXTURE_2D_NV', 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_NV', 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 'GL_HILO_NV', 'GL_DSDT_NV', 'GL_DSDT_MAG_NV', 'GL_DSDT_MAG_VIB_NV', 'GL_HILO16_NV', 'GL_SIGNED_HILO_NV', 'GL_SIGNED_HILO16_NV', 'GL_SIGNED_RGBA_NV', 'GL_SIGNED_RGBA8_NV', 'GL_SIGNED_RGB_NV', 'GL_SIGNED_RGB8_NV', 'GL_SIGNED_LUMINANCE_NV', 'GL_SIGNED_LUMINANCE8_NV', 'GL_SIGNED_LUMINANCE_ALPHA_NV', 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 'GL_SIGNED_ALPHA_NV', 'GL_SIGNED_ALPHA8_NV', 'GL_SIGNED_INTENSITY_NV', 'GL_SIGNED_INTENSITY8_NV', 'GL_DSDT8_NV', 'GL_DSDT8_MAG8_NV', 'GL_DSDT8_MAG8_INTENSITY8_NV', 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 'GL_HI_SCALE_NV', 'GL_LO_SCALE_NV', 'GL_DS_SCALE_NV', 'GL_DT_SCALE_NV', 'GL_MAGNITUDE_SCALE_NV', 'GL_VIBRANCE_SCALE_NV', 'GL_HI_BIAS_NV', 'GL_LO_BIAS_NV', 'GL_DS_BIAS_NV', 'GL_DT_BIAS_NV', 'GL_MAGNITUDE_BIAS_NV', 'GL_VIBRANCE_BIAS_NV', 'GL_TEXTURE_BORDER_VALUES_NV', 'GL_TEXTURE_HI_SIZE_NV', 'GL_TEXTURE_LO_SIZE_NV', 'GL_TEXTURE_DS_SIZE_NV', 'GL_TEXTURE_DT_SIZE_NV', 'GL_TEXTURE_MAG_SIZE_NV', 'GL_DOT_PRODUCT_TEXTURE_3D_NV', 'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 'GL_VERTEX_PROGRAM_NV', 'GL_VERTEX_STATE_PROGRAM_NV', 'GL_ATTRIB_ARRAY_SIZE_NV', 'GL_ATTRIB_ARRAY_STRIDE_NV', 'GL_ATTRIB_ARRAY_TYPE_NV', 'GL_CURRENT_ATTRIB_NV', 'GL_PROGRAM_LENGTH_NV', 'GL_PROGRAM_STRING_NV', 'GL_MODELVIEW_PROJECTION_NV', 'GL_IDENTITY_NV', 'GL_INVERSE_NV', 'GL_TRANSPOSE_NV', 'GL_INVERSE_TRANSPOSE_NV', 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 'GL_MAX_TRACK_MATRICES_NV', 'GL_MATRIX0_NV', 'GL_MATRIX1_NV', 'GL_MATRIX2_NV', 'GL_MATRIX3_NV', 'GL_MATRIX4_NV', 'GL_MATRIX5_NV', 'GL_MATRIX6_NV', 'GL_MATRIX7_NV', 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 'GL_CURRENT_MATRIX_NV', 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 'GL_PROGRAM_PARAMETER_NV', 'GL_ATTRIB_ARRAY_POINTER_NV', 'GL_PROGRAM_TARGET_NV', 'GL_PROGRAM_RESIDENT_NV', 'GL_TRACK_MATRIX_NV', 'GL_TRACK_MATRIX_TRANSFORM_NV', 'GL_VERTEX_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_POSITION_NV', 'GL_VERTEX_ATTRIB_ARRAY0_NV', 'GL_VERTEX_ATTRIB_ARRAY1_NV', 'GL_VERTEX_ATTRIB_ARRAY2_NV', 'GL_VERTEX_ATTRIB_ARRAY3_NV', 'GL_VERTEX_ATTRIB_ARRAY4_NV', 'GL_VERTEX_ATTRIB_ARRAY5_NV', 'GL_VERTEX_ATTRIB_ARRAY6_NV', 'GL_VERTEX_ATTRIB_ARRAY7_NV', 'GL_VERTEX_ATTRIB_ARRAY8_NV', 'GL_VERTEX_ATTRIB_ARRAY9_NV', 'GL_VERTEX_ATTRIB_ARRAY10_NV', 'GL_VERTEX_ATTRIB_ARRAY11_NV', 'GL_VERTEX_ATTRIB_ARRAY12_NV', 'GL_VERTEX_ATTRIB_ARRAY13_NV', 'GL_VERTEX_ATTRIB_ARRAY14_NV', 'GL_VERTEX_ATTRIB_ARRAY15_NV', 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 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'GL_DOT2_ADD_ATI', 'GL_SECONDARY_INTERPOLATOR_ATI', 'GL_NUM_FRAGMENT_REGISTERS_ATI', 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 'GL_NUM_PASSES_ATI', 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 'GL_COLOR_ALPHA_PAIRING_ATI', 'GL_SWIZZLE_STR_ATI', 'GL_SWIZZLE_STQ_ATI', 'GL_SWIZZLE_STR_DR_ATI', 'GL_SWIZZLE_STQ_DQ_ATI', 'GL_SWIZZLE_STRQ_ATI', 'GL_SWIZZLE_STRQ_DQ_ATI', 'GL_RED_BIT_ATI', 'GL_GREEN_BIT_ATI', 'GL_BLUE_BIT_ATI', 'GL_2X_BIT_ATI', 'GL_4X_BIT_ATI', 'GL_8X_BIT_ATI', 'GL_HALF_BIT_ATI', 'GL_QUARTER_BIT_ATI', 'GL_EIGHTH_BIT_ATI', 'GL_SATURATE_BIT_ATI', 'GL_COMP_BIT_ATI', 'GL_NEGATE_BIT_ATI', 'GL_BIAS_BIT_ATI', 'GL_PN_TRIANGLES_ATI', 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 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'GL_OUTPUT_TEXTURE_COORD3_EXT', 'GL_OUTPUT_TEXTURE_COORD4_EXT', 'GL_OUTPUT_TEXTURE_COORD5_EXT', 'GL_OUTPUT_TEXTURE_COORD6_EXT', 'GL_OUTPUT_TEXTURE_COORD7_EXT', 'GL_OUTPUT_TEXTURE_COORD8_EXT', 'GL_OUTPUT_TEXTURE_COORD9_EXT', 'GL_OUTPUT_TEXTURE_COORD10_EXT', 'GL_OUTPUT_TEXTURE_COORD11_EXT', 'GL_OUTPUT_TEXTURE_COORD12_EXT', 'GL_OUTPUT_TEXTURE_COORD13_EXT', 'GL_OUTPUT_TEXTURE_COORD14_EXT', 'GL_OUTPUT_TEXTURE_COORD15_EXT', 'GL_OUTPUT_TEXTURE_COORD16_EXT', 'GL_OUTPUT_TEXTURE_COORD17_EXT', 'GL_OUTPUT_TEXTURE_COORD18_EXT', 'GL_OUTPUT_TEXTURE_COORD19_EXT', 'GL_OUTPUT_TEXTURE_COORD20_EXT', 'GL_OUTPUT_TEXTURE_COORD21_EXT', 'GL_OUTPUT_TEXTURE_COORD22_EXT', 'GL_OUTPUT_TEXTURE_COORD23_EXT', 'GL_OUTPUT_TEXTURE_COORD24_EXT', 'GL_OUTPUT_TEXTURE_COORD25_EXT', 'GL_OUTPUT_TEXTURE_COORD26_EXT', 'GL_OUTPUT_TEXTURE_COORD27_EXT', 'GL_OUTPUT_TEXTURE_COORD28_EXT', 'GL_OUTPUT_TEXTURE_COORD29_EXT', 'GL_OUTPUT_TEXTURE_COORD30_EXT', 'GL_OUTPUT_TEXTURE_COORD31_EXT', 'GL_OUTPUT_FOG_EXT', 'GL_SCALAR_EXT', 'GL_VECTOR_EXT', 'GL_MATRIX_EXT', 'GL_VARIANT_EXT', 'GL_INVARIANT_EXT', 'GL_LOCAL_CONSTANT_EXT', 'GL_LOCAL_EXT', 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_VERTEX_SHADER_VARIANTS_EXT', 'GL_VERTEX_SHADER_INVARIANTS_EXT', 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 'GL_X_EXT', 'GL_Y_EXT', 'GL_Z_EXT', 'GL_W_EXT', 'GL_NEGATIVE_X_EXT', 'GL_NEGATIVE_Y_EXT', 'GL_NEGATIVE_Z_EXT', 'GL_NEGATIVE_W_EXT', 'GL_ZERO_EXT', 'GL_ONE_EXT', 'GL_NEGATIVE_ONE_EXT', 'GL_NORMALIZED_RANGE_EXT', 'GL_FULL_RANGE_EXT', 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'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', 'GL_YCBCR_422_APPLE', 'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', 'GL_RGB_S3TC', 'GL_RGB4_S3TC', 'GL_RGBA_S3TC', 'GL_RGBA4_S3TC', 'GL_MAX_DRAW_BUFFERS_ATI', 'GL_DRAW_BUFFER0_ATI', 'GL_DRAW_BUFFER1_ATI', 'GL_DRAW_BUFFER2_ATI', 'GL_DRAW_BUFFER3_ATI', 'GL_DRAW_BUFFER4_ATI', 'GL_DRAW_BUFFER5_ATI', 'GL_DRAW_BUFFER6_ATI', 'GL_DRAW_BUFFER7_ATI', 'GL_DRAW_BUFFER8_ATI', 'GL_DRAW_BUFFER9_ATI', 'GL_DRAW_BUFFER10_ATI', 'GL_DRAW_BUFFER11_ATI', 'GL_DRAW_BUFFER12_ATI', 'GL_DRAW_BUFFER13_ATI', 'GL_DRAW_BUFFER14_ATI', 'GL_DRAW_BUFFER15_ATI', 'GL_TYPE_RGBA_FLOAT_ATI', 'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'GL_MODULATE_ADD_ATI', 'GL_MODULATE_SIGNED_ADD_ATI', 'GL_MODULATE_SUBTRACT_ATI', 'GL_RGBA_FLOAT32_ATI', 'GL_RGB_FLOAT32_ATI', 'GL_ALPHA_FLOAT32_ATI', 'GL_INTENSITY_FLOAT32_ATI', 'GL_LUMINANCE_FLOAT32_ATI', 'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 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'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 'GL_STENCIL_BACK_FUNC_ATI', 'GL_STENCIL_BACK_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 'GL_DEPTH_BOUNDS_TEST_EXT', 'GL_DEPTH_BOUNDS_EXT', 'GL_MIRROR_CLAMP_EXT', 'GL_MIRROR_CLAMP_TO_EDGE_EXT', 'GL_MIRROR_CLAMP_TO_BORDER_EXT', 'GL_BLEND_EQUATION_RGB_EXT', 'GL_BLEND_EQUATION_ALPHA_EXT', 'GL_PACK_INVERT_MESA', 'GL_UNSIGNED_SHORT_8_8_MESA', 'GL_UNSIGNED_SHORT_8_8_REV_MESA', 'GL_YCBCR_MESA', 'GL_PIXEL_PACK_BUFFER_EXT', 'GL_PIXEL_UNPACK_BUFFER_EXT', 'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_CALL_DEPTH_NV', 'GL_MAX_PROGRAM_IF_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_COUNT_NV', 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'GL_MAX_RENDERBUFFER_SIZE_EXT', 'GL_FRAMEBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 'GL_FRAMEBUFFER_COMPLETE_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 'GL_FRAMEBUFFER_UNSUPPORTED_EXT', 'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_COLOR_ATTACHMENT0_EXT', 'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT', 'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT', 'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT', 'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT', 'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_ATTACHMENT10_EXT', 'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT', 'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT', 'GL_COLOR_ATTACHMENT15_EXT', 'GL_DEPTH_ATTACHMENT_EXT', 'GL_STENCIL_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_EXT', 'GL_RENDERBUFFER_EXT', 'GL_RENDERBUFFER_WIDTH_EXT', 'GL_RENDERBUFFER_HEIGHT_EXT', 'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'GL_STENCIL_INDEX_EXT', 'GL_STENCIL_INDEX1_EXT', 'GL_STENCIL_INDEX4_EXT', 'GL_STENCIL_INDEX8_EXT', 'GL_STENCIL_INDEX16_EXT', 'GL_RENDERBUFFER_RED_SIZE_EXT', 'GL_RENDERBUFFER_GREEN_SIZE_EXT', 'GL_RENDERBUFFER_BLUE_SIZE_EXT', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'GL_CG_VERTEX_SHADER_EXT', 'GL_CG_FRAGMENT_SHADER_EXT', 'GL_TIME_ELAPSED_EXT', 'GL_TEXTURE_BUFFER_EXT', 'GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 'GL_TEXTURE_BINDING_BUFFER_EXT', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 'GL_TEXTURE_BUFFER_FORMAT_EXT', 'GL_SAMPLER_1D_ARRAY_EXT', 'GL_SAMPLER_2D_ARRAY_EXT', 'GL_SAMPLER_BUFFER_EXT', 'GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_CUBE_SHADOW_EXT', 'GL_UNSIGNED_INT_VEC2_EXT', 'GL_UNSIGNED_INT_VEC3_EXT', 'GL_UNSIGNED_INT_VEC4_EXT', 'GL_INT_SAMPLER_1D_EXT', 'GL_INT_SAMPLER_2D_EXT', 'GL_INT_SAMPLER_3D_EXT', 'GL_INT_SAMPLER_CUBE_EXT', 'GL_INT_SAMPLER_2D_RECT_EXT', 'GL_INT_SAMPLER_1D_ARRAY_EXT', 'GL_INT_SAMPLER_2D_ARRAY_EXT', 'GL_INT_SAMPLER_BUFFER_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_EXT', 'GL_UNSIGNED_INT_SAMPLER_3D_EXT', 'GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT', 'GL_GEOMETRY_SHADER_EXT', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 'GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 'GL_MAX_VARYING_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 'GL_GEOMETRY_VERTICES_OUT_EXT', 'GL_GEOMETRY_INPUT_TYPE_EXT', 'GL_GEOMETRY_OUTPUT_TYPE_EXT', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 'GL_LINES_ADJACENCY_EXT', 'GL_LINE_STRIP_ADJACENCY_EXT', 'GL_TRIANGLES_ADJACENCY_EXT', 'GL_TRIANGLE_STRIP_ADJACENCY_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 'GL_PROGRAM_POINT_SIZE_EXT', 'GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 'GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 'GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 'GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 'GL_UNIFORM_BUFFER_EXT', 'GL_UNIFORM_BUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_SRGB_EXT', 'GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 'GL_RGB9_E5_EXT', 'GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 'GL_TEXTURE_SHARED_SIZE_EXT', 'GL_R11F_G11F_B10F_EXT', 'GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 'GL_RGBA_SIGNED_COMPONENTS_EXT', 'GL_TEXTURE_1D_ARRAY_EXT', 'GL_PROXY_TEXTURE_1D_ARRAY_EXT', 'GL_TEXTURE_2D_ARRAY_EXT', 'GL_PROXY_TEXTURE_2D_ARRAY_EXT', 'GL_TEXTURE_BINDING_1D_ARRAY_EXT', 'GL_TEXTURE_BINDING_2D_ARRAY_EXT', 'GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 'GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 'GL_RGBA32UI_EXT', 'GL_RGB32UI_EXT', 'GL_ALPHA32UI_EXT', 'GL_INTENSITY32UI_EXT', 'GL_LUMINANCE32UI_EXT', 'GL_LUMINANCE_ALPHA32UI_EXT', 'GL_RGBA16UI_EXT', 'GL_RGB16UI_EXT', 'GL_ALPHA16UI_EXT', 'GL_INTENSITY16UI_EXT', 'GL_LUMINANCE16UI_EXT', 'GL_LUMINANCE_ALPHA16UI_EXT', 'GL_RGBA8UI_EXT', 'GL_RGB8UI_EXT', 'GL_ALPHA8UI_EXT', 'GL_INTENSITY8UI_EXT', 'GL_LUMINANCE8UI_EXT', 'GL_LUMINANCE_ALPHA8UI_EXT', 'GL_RGBA32I_EXT', 'GL_RGB32I_EXT', 'GL_ALPHA32I_EXT', 'GL_INTENSITY32I_EXT', 'GL_LUMINANCE32I_EXT', 'GL_LUMINANCE_ALPHA32I_EXT', 'GL_RGBA16I_EXT', 'GL_RGB16I_EXT', 'GL_ALPHA16I_EXT', 'GL_INTENSITY16I_EXT', 'GL_LUMINANCE16I_EXT', 'GL_LUMINANCE_ALPHA16I_EXT', 'GL_RGBA8I_EXT', 'GL_RGB8I_EXT', 'GL_ALPHA8I_EXT', 'GL_INTENSITY8I_EXT', 'GL_LUMINANCE8I_EXT', 'GL_LUMINANCE_ALPHA8I_EXT', 'GL_RED_INTEGER_EXT', 'GL_GREEN_INTEGER_EXT', 'GL_BLUE_INTEGER_EXT', 'GL_ALPHA_INTEGER_EXT', 'GL_RGB_INTEGER_EXT', 'GL_RGBA_INTEGER_EXT', 'GL_BGR_INTEGER_EXT', 'GL_BGRA_INTEGER_EXT', 'GL_LUMINANCE_INTEGER_EXT', 'GL_LUMINANCE_ALPHA_INTEGER_EXT', 'GL_RGBA_INTEGER_MODE_EXT', 'GL_DEPTH_COMPONENT32F_NV', 'GL_DEPTH32F_STENCIL8_NV', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 'GL_DEPTH_BUFFER_FLOAT_MODE_NV', 'GL_COMPRESSED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_BACK_PRIMARY_COLOR_NV', 'GL_BACK_SECONDARY_COLOR_NV', 'GL_TEXTURE_COORD_NV', 'GL_CLIP_DISTANCE_NV', 'GL_VERTEX_ID_NV', 'GL_PRIMITIVE_ID_NV', 'GL_GENERIC_ATTRIB_NV', 'GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 'GL_ACTIVE_VARYINGS_NV', 'GL_ACTIVE_VARYING_MAX_LENGTH_NV', 'GL_TRANSFORM_FEEDBACK_VARYINGS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 'GL_TRANSFORM_FEEDBACK_RECORD_NV', 'GL_PRIMITIVES_GENERATED_NV', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV', 'GL_RASTERIZER_DISCARD_NV', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 'GL_INTERLEAVED_ATTRIBS_NV', 'GL_SEPARATE_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 'GL_GEOMETRY_PROGRAM_NV', 'GL_MAX_PROGRAM_OUTPUT_VERTICES_NV', 'GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 'GL_MIN_PROGRAM_TEXEL_OFFSET_NV', 'GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 'GL_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV', 'GL_MAX_PROGRAM_GENERIC_RESULTS_NV', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV', 'GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV', 'GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV', 'GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV', 'GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 'GL_MAX_SAMPLES_EXT', 'GL_RENDERBUFFER_SAMPLES_EXT', 'GL_READ_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_BINDING_EXT', 'GL_READ_FRAMEBUFFER_BINDING_EXT', 'GL_COMPRESSED_RED_RGTC1_EXT', 'GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 'GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 'GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 'GL_FRAME_NV', 'GL_FIELDS_NV', 'GL_CURRENT_TIME_NV', 'GL_NUM_FILL_STREAMS_NV', 'GL_PRESENT_TIME_NV', 'GL_PRESENT_DURATION_NV', 'GL_QUERY_WAIT_NV', 'GL_QUERY_NO_WAIT_NV', 'GL_QUERY_BY_REGION_WAIT_NV', 'GL_QUERY_BY_REGION_NO_WAIT_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 'GL_INTERLEAVED_ATTRIBS_EXT', 'GL_SEPARATE_ATTRIBS_EXT', 'GL_PRIMITIVES_GENERATED_EXT', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 'GL_RASTERIZER_DISCARD_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT', 'GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', 'GL_PROGRAM_MATRIX_EXT', 'GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 'GL_PROGRAM_MATRIX_STACK_DEPTH_EXT', 'GL_TEXTURE_SWIZZLE_R_EXT', 'GL_TEXTURE_SWIZZLE_G_EXT', 'GL_TEXTURE_SWIZZLE_B_EXT', 'GL_TEXTURE_SWIZZLE_A_EXT', 'GL_TEXTURE_SWIZZLE_RGBA_EXT', 'GL_SAMPLE_POSITION_NV', 'GL_SAMPLE_MASK_NV', 'GL_SAMPLE_MASK_VALUE_NV', 'GL_TEXTURE_BINDING_RENDERBUFFER_NV', 'GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV', 'GL_MAX_SAMPLE_MASK_WORDS_NV', 'GL_TEXTURE_RENDERBUFFER_NV', 'GL_SAMPLER_RENDERBUFFER_NV', 'GL_INT_SAMPLER_RENDERBUFFER_NV', 'GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV', 'GL_TRANSFORM_FEEDBACK_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV', 'GL_TRANSFORM_FEEDBACK_BINDING_NV', 'GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV', 'GL_ELEMENT_ARRAY_UNIFIED_NV', 'GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV', 'GL_VERTEX_ARRAY_ADDRESS_NV', 'GL_NORMAL_ARRAY_ADDRESS_NV', 'GL_COLOR_ARRAY_ADDRESS_NV', 'GL_INDEX_ARRAY_ADDRESS_NV', 'GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 'GL_EDGE_FLAG_ARRAY_ADDRESS_NV', 'GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 'GL_FOG_COORD_ARRAY_ADDRESS_NV', 'GL_ELEMENT_ARRAY_ADDRESS_NV', 'GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV', 'GL_VERTEX_ARRAY_LENGTH_NV', 'GL_NORMAL_ARRAY_LENGTH_NV', 'GL_COLOR_ARRAY_LENGTH_NV', 'GL_INDEX_ARRAY_LENGTH_NV', 'GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 'GL_EDGE_FLAG_ARRAY_LENGTH_NV', 'GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 'GL_FOG_COORD_ARRAY_LENGTH_NV', 'GL_ELEMENT_ARRAY_LENGTH_NV', 'GL_BUFFER_GPU_ADDRESS_NV', 'GL_GPU_ADDRESS_NV', 'GL_MAX_SHADER_BUFFER_ADDRESS_NV', 'GLchar', 'GLintptr', 'GLsizeiptr', 'GLintptrARB', 'GLsizeiptrARB', 'GLcharARB', 'GLhandleARB', 'GLhalfARB', 'GLhalfNV', 'GLint64EXT', 'GLuint64EXT', 'GL_VERSION_1_4', 'glBlendFuncSeparate', 'glFogCoordf', 'glFogCoordfv', 'glFogCoordd', 'glFogCoorddv', 'glFogCoordPointer', 'glMultiDrawArrays', 'glMultiDrawElements', 'glPointParameterf', 'glPointParameterfv', 'glPointParameteri', 'glPointParameteriv', 'glSecondaryColor3b', 'glSecondaryColor3bv', 'glSecondaryColor3d', 'glSecondaryColor3dv', 'glSecondaryColor3f', 'glSecondaryColor3fv', 'glSecondaryColor3i', 'glSecondaryColor3iv', 'glSecondaryColor3s', 'glSecondaryColor3sv', 'glSecondaryColor3ub', 'glSecondaryColor3ubv', 'glSecondaryColor3ui', 'glSecondaryColor3uiv', 'glSecondaryColor3us', 'glSecondaryColor3usv', 'glSecondaryColorPointer', 'glWindowPos2d', 'glWindowPos2dv', 'glWindowPos2f', 'glWindowPos2fv', 'glWindowPos2i', 'glWindowPos2iv', 'glWindowPos2s', 'glWindowPos2sv', 'glWindowPos3d', 'glWindowPos3dv', 'glWindowPos3f', 'glWindowPos3fv', 'glWindowPos3i', 'glWindowPos3iv', 'glWindowPos3s', 'glWindowPos3sv', 'PFNGLBLENDFUNCSEPARATEPROC', 'PFNGLFOGCOORDFPROC', 'PFNGLFOGCOORDFVPROC', 'PFNGLFOGCOORDDPROC', 'PFNGLFOGCOORDDVPROC', 'PFNGLFOGCOORDPOINTERPROC', 'PFNGLMULTIDRAWARRAYSPROC', 'PFNGLMULTIDRAWELEMENTSPROC', 'PFNGLPOINTPARAMETERFPROC', 'PFNGLPOINTPARAMETERFVPROC', 'PFNGLPOINTPARAMETERIPROC', 'PFNGLPOINTPARAMETERIVPROC', 'PFNGLSECONDARYCOLOR3BPROC', 'PFNGLSECONDARYCOLOR3BVPROC', 'PFNGLSECONDARYCOLOR3DPROC', 'PFNGLSECONDARYCOLOR3DVPROC', 'PFNGLSECONDARYCOLOR3FPROC', 'PFNGLSECONDARYCOLOR3FVPROC', 'PFNGLSECONDARYCOLOR3IPROC', 'PFNGLSECONDARYCOLOR3IVPROC', 'PFNGLSECONDARYCOLOR3SPROC', 'PFNGLSECONDARYCOLOR3SVPROC', 'PFNGLSECONDARYCOLOR3UBPROC', 'PFNGLSECONDARYCOLOR3UBVPROC', 'PFNGLSECONDARYCOLOR3UIPROC', 'PFNGLSECONDARYCOLOR3UIVPROC', 'PFNGLSECONDARYCOLOR3USPROC', 'PFNGLSECONDARYCOLOR3USVPROC', 'PFNGLSECONDARYCOLORPOINTERPROC', 'PFNGLWINDOWPOS2DPROC', 'PFNGLWINDOWPOS2DVPROC', 'PFNGLWINDOWPOS2FPROC', 'PFNGLWINDOWPOS2FVPROC', 'PFNGLWINDOWPOS2IPROC', 'PFNGLWINDOWPOS2IVPROC', 'PFNGLWINDOWPOS2SPROC', 'PFNGLWINDOWPOS2SVPROC', 'PFNGLWINDOWPOS3DPROC', 'PFNGLWINDOWPOS3DVPROC', 'PFNGLWINDOWPOS3FPROC', 'PFNGLWINDOWPOS3FVPROC', 'PFNGLWINDOWPOS3IPROC', 'PFNGLWINDOWPOS3IVPROC', 'PFNGLWINDOWPOS3SPROC', 'PFNGLWINDOWPOS3SVPROC', 'GL_VERSION_1_5', 'glGenQueries', 'glDeleteQueries', 'glIsQuery', 'glBeginQuery', 'glEndQuery', 'glGetQueryiv', 'glGetQueryObjectiv', 'glGetQueryObjectuiv', 'glBindBuffer', 'glDeleteBuffers', 'glGenBuffers', 'glIsBuffer', 'glBufferData', 'glBufferSubData', 'glGetBufferSubData', 'glMapBuffer', 'glUnmapBuffer', 'glGetBufferParameteriv', 'glGetBufferPointerv', 'PFNGLGENQUERIESPROC', 'PFNGLDELETEQUERIESPROC', 'PFNGLISQUERYPROC', 'PFNGLBEGINQUERYPROC', 'PFNGLENDQUERYPROC', 'PFNGLGETQUERYIVPROC', 'PFNGLGETQUERYOBJECTIVPROC', 'PFNGLGETQUERYOBJECTUIVPROC', 'PFNGLBINDBUFFERPROC', 'PFNGLDELETEBUFFERSPROC', 'PFNGLGENBUFFERSPROC', 'PFNGLISBUFFERPROC', 'PFNGLBUFFERDATAPROC', 'PFNGLBUFFERSUBDATAPROC', 'PFNGLGETBUFFERSUBDATAPROC', 'PFNGLMAPBUFFERPROC', 'PFNGLUNMAPBUFFERPROC', 'PFNGLGETBUFFERPARAMETERIVPROC', 'PFNGLGETBUFFERPOINTERVPROC', 'GL_VERSION_2_0', 'glBlendEquationSeparate', 'glDrawBuffers', 'glStencilOpSeparate', 'glStencilFuncSeparate', 'glStencilMaskSeparate', 'glAttachShader', 'glBindAttribLocation', 'glCompileShader', 'glCreateProgram', 'glCreateShader', 'glDeleteProgram', 'glDeleteShader', 'glDetachShader', 'glDisableVertexAttribArray', 'glEnableVertexAttribArray', 'glGetActiveAttrib', 'glGetActiveUniform', 'glGetAttachedShaders', 'glGetAttribLocation', 'glGetProgramiv', 'glGetProgramInfoLog', 'glGetShaderiv', 'glGetShaderInfoLog', 'glGetShaderSource', 'glGetUniformLocation', 'glGetUniformfv', 'glGetUniformiv', 'glGetVertexAttribdv', 'glGetVertexAttribfv', 'glGetVertexAttribiv', 'glGetVertexAttribPointerv', 'glIsProgram', 'glIsShader', 'glLinkProgram', 'glShaderSource', 'glUseProgram', 'glUniform1f', 'glUniform2f', 'glUniform3f', 'glUniform4f', 'glUniform1i', 'glUniform2i', 'glUniform3i', 'glUniform4i', 'glUniform1fv', 'glUniform2fv', 'glUniform3fv', 'glUniform4fv', 'glUniform1iv', 'glUniform2iv', 'glUniform3iv', 'glUniform4iv', 'glUniformMatrix2fv', 'glUniformMatrix3fv', 'glUniformMatrix4fv', 'glValidateProgram', 'glVertexAttrib1d', 'glVertexAttrib1dv', 'glVertexAttrib1f', 'glVertexAttrib1fv', 'glVertexAttrib1s', 'glVertexAttrib1sv', 'glVertexAttrib2d', 'glVertexAttrib2dv', 'glVertexAttrib2f', 'glVertexAttrib2fv', 'glVertexAttrib2s', 'glVertexAttrib2sv', 'glVertexAttrib3d', 'glVertexAttrib3dv', 'glVertexAttrib3f', 'glVertexAttrib3fv', 'glVertexAttrib3s', 'glVertexAttrib3sv', 'glVertexAttrib4Nbv', 'glVertexAttrib4Niv', 'glVertexAttrib4Nsv', 'glVertexAttrib4Nub', 'glVertexAttrib4Nubv', 'glVertexAttrib4Nuiv', 'glVertexAttrib4Nusv', 'glVertexAttrib4bv', 'glVertexAttrib4d', 'glVertexAttrib4dv', 'glVertexAttrib4f', 'glVertexAttrib4fv', 'glVertexAttrib4iv', 'glVertexAttrib4s', 'glVertexAttrib4sv', 'glVertexAttrib4ubv', 'glVertexAttrib4uiv', 'glVertexAttrib4usv', 'glVertexAttribPointer', 'PFNGLBLENDEQUATIONSEPARATEPROC', 'PFNGLDRAWBUFFERSPROC', 'PFNGLSTENCILOPSEPARATEPROC', 'PFNGLSTENCILFUNCSEPARATEPROC', 'PFNGLSTENCILMASKSEPARATEPROC', 'PFNGLATTACHSHADERPROC', 'PFNGLBINDATTRIBLOCATIONPROC', 'PFNGLCOMPILESHADERPROC', 'PFNGLCREATEPROGRAMPROC', 'PFNGLCREATESHADERPROC', 'PFNGLDELETEPROGRAMPROC', 'PFNGLDELETESHADERPROC', 'PFNGLDETACHSHADERPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYPROC', 'PFNGLENABLEVERTEXATTRIBARRAYPROC', 'PFNGLGETACTIVEATTRIBPROC', 'PFNGLGETACTIVEUNIFORMPROC', 'PFNGLGETATTACHEDSHADERSPROC', 'PFNGLGETATTRIBLOCATIONPROC', 'PFNGLGETPROGRAMIVPROC', 'PFNGLGETPROGRAMINFOLOGPROC', 'PFNGLGETSHADERIVPROC', 'PFNGLGETSHADERINFOLOGPROC', 'PFNGLGETSHADERSOURCEPROC', 'PFNGLGETUNIFORMLOCATIONPROC', 'PFNGLGETUNIFORMFVPROC', 'PFNGLGETUNIFORMIVPROC', 'PFNGLGETVERTEXATTRIBDVPROC', 'PFNGLGETVERTEXATTRIBFVPROC', 'PFNGLGETVERTEXATTRIBIVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVPROC', 'PFNGLISPROGRAMPROC', 'PFNGLISSHADERPROC', 'PFNGLLINKPROGRAMPROC', 'PFNGLSHADERSOURCEPROC', 'PFNGLUSEPROGRAMPROC', 'PFNGLUNIFORM1FPROC', 'PFNGLUNIFORM2FPROC', 'PFNGLUNIFORM3FPROC', 'PFNGLUNIFORM4FPROC', 'PFNGLUNIFORM1IPROC', 'PFNGLUNIFORM2IPROC', 'PFNGLUNIFORM3IPROC', 'PFNGLUNIFORM4IPROC', 'PFNGLUNIFORM1FVPROC', 'PFNGLUNIFORM2FVPROC', 'PFNGLUNIFORM3FVPROC', 'PFNGLUNIFORM4FVPROC', 'PFNGLUNIFORM1IVPROC', 'PFNGLUNIFORM2IVPROC', 'PFNGLUNIFORM3IVPROC', 'PFNGLUNIFORM4IVPROC', 'PFNGLUNIFORMMATRIX2FVPROC', 'PFNGLUNIFORMMATRIX3FVPROC', 'PFNGLUNIFORMMATRIX4FVPROC', 'PFNGLVALIDATEPROGRAMPROC', 'PFNGLVERTEXATTRIB1DPROC', 'PFNGLVERTEXATTRIB1DVPROC', 'PFNGLVERTEXATTRIB1FPROC', 'PFNGLVERTEXATTRIB1FVPROC', 'PFNGLVERTEXATTRIB1SPROC', 'PFNGLVERTEXATTRIB1SVPROC', 'PFNGLVERTEXATTRIB2DPROC', 'PFNGLVERTEXATTRIB2DVPROC', 'PFNGLVERTEXATTRIB2FPROC', 'PFNGLVERTEXATTRIB2FVPROC', 'PFNGLVERTEXATTRIB2SPROC', 'PFNGLVERTEXATTRIB2SVPROC', 'PFNGLVERTEXATTRIB3DPROC', 'PFNGLVERTEXATTRIB3DVPROC', 'PFNGLVERTEXATTRIB3FPROC', 'PFNGLVERTEXATTRIB3FVPROC', 'PFNGLVERTEXATTRIB3SPROC', 'PFNGLVERTEXATTRIB3SVPROC', 'PFNGLVERTEXATTRIB4NBVPROC', 'PFNGLVERTEXATTRIB4NIVPROC', 'PFNGLVERTEXATTRIB4NSVPROC', 'PFNGLVERTEXATTRIB4NUBPROC', 'PFNGLVERTEXATTRIB4NUBVPROC', 'PFNGLVERTEXATTRIB4NUIVPROC', 'PFNGLVERTEXATTRIB4NUSVPROC', 'PFNGLVERTEXATTRIB4BVPROC', 'PFNGLVERTEXATTRIB4DPROC', 'PFNGLVERTEXATTRIB4DVPROC', 'PFNGLVERTEXATTRIB4FPROC', 'PFNGLVERTEXATTRIB4FVPROC', 'PFNGLVERTEXATTRIB4IVPROC', 'PFNGLVERTEXATTRIB4SPROC', 'PFNGLVERTEXATTRIB4SVPROC', 'PFNGLVERTEXATTRIB4UBVPROC', 'PFNGLVERTEXATTRIB4UIVPROC', 'PFNGLVERTEXATTRIB4USVPROC', 'PFNGLVERTEXATTRIBPOINTERPROC', 'GL_VERSION_2_1', 'glUniformMatrix2x3fv', 'glUniformMatrix3x2fv', 'glUniformMatrix2x4fv', 'glUniformMatrix4x2fv', 'glUniformMatrix3x4fv', 'glUniformMatrix4x3fv', 'PFNGLUNIFORMMATRIX2X3FVPROC', 'PFNGLUNIFORMMATRIX3X2FVPROC', 'PFNGLUNIFORMMATRIX2X4FVPROC', 'PFNGLUNIFORMMATRIX4X2FVPROC', 'PFNGLUNIFORMMATRIX3X4FVPROC', 'PFNGLUNIFORMMATRIX4X3FVPROC', 'GL_VERSION_3_0', 'glColorMaski', 'glGetBooleani_v', 'glGetIntegeri_v', 'glEnablei', 'glDisablei', 'glIsEnabledi', 'glBeginTransformFeedback', 'glEndTransformFeedback', 'glBindBufferRange', 'glBindBufferBase', 'glTransformFeedbackVaryings', 'glGetTransformFeedbackVarying', 'glClampColor', 'glBeginConditionalRender', 'glEndConditionalRender', 'glVertexAttribI1i', 'glVertexAttribI2i', 'glVertexAttribI3i', 'glVertexAttribI4i', 'glVertexAttribI1ui', 'glVertexAttribI2ui', 'glVertexAttribI3ui', 'glVertexAttribI4ui', 'glVertexAttribI1iv', 'glVertexAttribI2iv', 'glVertexAttribI3iv', 'glVertexAttribI4iv', 'glVertexAttribI1uiv', 'glVertexAttribI2uiv', 'glVertexAttribI3uiv', 'glVertexAttribI4uiv', 'glVertexAttribI4bv', 'glVertexAttribI4sv', 'glVertexAttribI4ubv', 'glVertexAttribI4usv', 'glVertexAttribIPointer', 'glGetVertexAttribIiv', 'glGetVertexAttribIuiv', 'glGetUniformuiv', 'glBindFragDataLocation', 'glGetFragDataLocation', 'glUniform1ui', 'glUniform2ui', 'glUniform3ui', 'glUniform4ui', 'glUniform1uiv', 'glUniform2uiv', 'glUniform3uiv', 'glUniform4uiv', 'glTexParameterIiv', 'glTexParameterIuiv', 'glGetTexParameterIiv', 'glGetTexParameterIuiv', 'glClearBufferiv', 'glClearBufferuiv', 'glClearBufferfv', 'glClearBufferfi', 'glGetStringi', 'PFNGLCOLORMASKIPROC', 'PFNGLGETBOOLEANI_VPROC', 'PFNGLGETINTEGERI_VPROC', 'PFNGLENABLEIPROC', 'PFNGLDISABLEIPROC', 'PFNGLISENABLEDIPROC', 'PFNGLBEGINTRANSFORMFEEDBACKPROC', 'PFNGLENDTRANSFORMFEEDBACKPROC', 'PFNGLBINDBUFFERRANGEPROC', 'PFNGLBINDBUFFERBASEPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGPROC', 'PFNGLCLAMPCOLORPROC', 'PFNGLBEGINCONDITIONALRENDERPROC', 'PFNGLENDCONDITIONALRENDERPROC', 'PFNGLVERTEXATTRIBI1IPROC', 'PFNGLVERTEXATTRIBI2IPROC', 'PFNGLVERTEXATTRIBI3IPROC', 'PFNGLVERTEXATTRIBI4IPROC', 'PFNGLVERTEXATTRIBI1UIPROC', 'PFNGLVERTEXATTRIBI2UIPROC', 'PFNGLVERTEXATTRIBI3UIPROC', 'PFNGLVERTEXATTRIBI4UIPROC', 'PFNGLVERTEXATTRIBI1IVPROC', 'PFNGLVERTEXATTRIBI2IVPROC', 'PFNGLVERTEXATTRIBI3IVPROC', 'PFNGLVERTEXATTRIBI4IVPROC', 'PFNGLVERTEXATTRIBI1UIVPROC', 'PFNGLVERTEXATTRIBI2UIVPROC', 'PFNGLVERTEXATTRIBI3UIVPROC', 'PFNGLVERTEXATTRIBI4UIVPROC', 'PFNGLVERTEXATTRIBI4BVPROC', 'PFNGLVERTEXATTRIBI4SVPROC', 'PFNGLVERTEXATTRIBI4UBVPROC', 'PFNGLVERTEXATTRIBI4USVPROC', 'PFNGLVERTEXATTRIBIPOINTERPROC', 'PFNGLGETVERTEXATTRIBIIVPROC', 'PFNGLGETVERTEXATTRIBIUIVPROC', 'PFNGLGETUNIFORMUIVPROC', 'PFNGLBINDFRAGDATALOCATIONPROC', 'PFNGLGETFRAGDATALOCATIONPROC', 'PFNGLUNIFORM1UIPROC', 'PFNGLUNIFORM2UIPROC', 'PFNGLUNIFORM3UIPROC', 'PFNGLUNIFORM4UIPROC', 'PFNGLUNIFORM1UIVPROC', 'PFNGLUNIFORM2UIVPROC', 'PFNGLUNIFORM3UIVPROC', 'PFNGLUNIFORM4UIVPROC', 'PFNGLTEXPARAMETERIIVPROC', 'PFNGLTEXPARAMETERIUIVPROC', 'PFNGLGETTEXPARAMETERIIVPROC', 'PFNGLGETTEXPARAMETERIUIVPROC', 'PFNGLCLEARBUFFERIVPROC', 'PFNGLCLEARBUFFERUIVPROC', 'PFNGLCLEARBUFFERFVPROC', 'PFNGLCLEARBUFFERFIPROC', 'PFNGLGETSTRINGIPROC', 'GL_ARB_transpose_matrix', 'glLoadTransposeMatrixfARB', 'glLoadTransposeMatrixdARB', 'glMultTransposeMatrixfARB', 'glMultTransposeMatrixdARB', 'PFNGLLOADTRANSPOSEMATRIXFARBPROC', 'PFNGLLOADTRANSPOSEMATRIXDARBPROC', 'PFNGLMULTTRANSPOSEMATRIXFARBPROC', 'PFNGLMULTTRANSPOSEMATRIXDARBPROC', 'GL_ARB_multisample', 'glSampleCoverageARB', 'PFNGLSAMPLECOVERAGEARBPROC', 'GL_ARB_texture_env_add', 'GL_ARB_texture_cube_map', 'GL_ARB_texture_compression', 'glCompressedTexImage3DARB', 'glCompressedTexImage2DARB', 'glCompressedTexImage1DARB', 'glCompressedTexSubImage3DARB', 'glCompressedTexSubImage2DARB', 'glCompressedTexSubImage1DARB', 'glGetCompressedTexImageARB', 'PFNGLCOMPRESSEDTEXIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEARBPROC', 'GL_ARB_texture_border_clamp', 'GL_ARB_point_parameters', 'glPointParameterfARB', 'glPointParameterfvARB', 'PFNGLPOINTPARAMETERFARBPROC', 'PFNGLPOINTPARAMETERFVARBPROC', 'GL_ARB_vertex_blend', 'glWeightbvARB', 'glWeightsvARB', 'glWeightivARB', 'glWeightfvARB', 'glWeightdvARB', 'glWeightubvARB', 'glWeightusvARB', 'glWeightuivARB', 'glWeightPointerARB', 'glVertexBlendARB', 'PFNGLWEIGHTBVARBPROC', 'PFNGLWEIGHTSVARBPROC', 'PFNGLWEIGHTIVARBPROC', 'PFNGLWEIGHTFVARBPROC', 'PFNGLWEIGHTDVARBPROC', 'PFNGLWEIGHTUBVARBPROC', 'PFNGLWEIGHTUSVARBPROC', 'PFNGLWEIGHTUIVARBPROC', 'PFNGLWEIGHTPOINTERARBPROC', 'PFNGLVERTEXBLENDARBPROC', 'GL_ARB_matrix_palette', 'glCurrentPaletteMatrixARB', 'glMatrixIndexubvARB', 'glMatrixIndexusvARB', 'glMatrixIndexuivARB', 'glMatrixIndexPointerARB', 'PFNGLCURRENTPALETTEMATRIXARBPROC', 'PFNGLMATRIXINDEXUBVARBPROC', 'PFNGLMATRIXINDEXUSVARBPROC', 'PFNGLMATRIXINDEXUIVARBPROC', 'PFNGLMATRIXINDEXPOINTERARBPROC', 'GL_ARB_texture_env_combine', 'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3', 'GL_ARB_texture_mirrored_repeat', 'GL_ARB_depth_texture', 'GL_ARB_shadow', 'GL_ARB_shadow_ambient', 'GL_ARB_window_pos', 'glWindowPos2dARB', 'glWindowPos2dvARB', 'glWindowPos2fARB', 'glWindowPos2fvARB', 'glWindowPos2iARB', 'glWindowPos2ivARB', 'glWindowPos2sARB', 'glWindowPos2svARB', 'glWindowPos3dARB', 'glWindowPos3dvARB', 'glWindowPos3fARB', 'glWindowPos3fvARB', 'glWindowPos3iARB', 'glWindowPos3ivARB', 'glWindowPos3sARB', 'glWindowPos3svARB', 'PFNGLWINDOWPOS2DARBPROC', 'PFNGLWINDOWPOS2DVARBPROC', 'PFNGLWINDOWPOS2FARBPROC', 'PFNGLWINDOWPOS2FVARBPROC', 'PFNGLWINDOWPOS2IARBPROC', 'PFNGLWINDOWPOS2IVARBPROC', 'PFNGLWINDOWPOS2SARBPROC', 'PFNGLWINDOWPOS2SVARBPROC', 'PFNGLWINDOWPOS3DARBPROC', 'PFNGLWINDOWPOS3DVARBPROC', 'PFNGLWINDOWPOS3FARBPROC', 'PFNGLWINDOWPOS3FVARBPROC', 'PFNGLWINDOWPOS3IARBPROC', 'PFNGLWINDOWPOS3IVARBPROC', 'PFNGLWINDOWPOS3SARBPROC', 'PFNGLWINDOWPOS3SVARBPROC', 'GL_ARB_vertex_program', 'glVertexAttrib1dARB', 'glVertexAttrib1dvARB', 'glVertexAttrib1fARB', 'glVertexAttrib1fvARB', 'glVertexAttrib1sARB', 'glVertexAttrib1svARB', 'glVertexAttrib2dARB', 'glVertexAttrib2dvARB', 'glVertexAttrib2fARB', 'glVertexAttrib2fvARB', 'glVertexAttrib2sARB', 'glVertexAttrib2svARB', 'glVertexAttrib3dARB', 'glVertexAttrib3dvARB', 'glVertexAttrib3fARB', 'glVertexAttrib3fvARB', 'glVertexAttrib3sARB', 'glVertexAttrib3svARB', 'glVertexAttrib4NbvARB', 'glVertexAttrib4NivARB', 'glVertexAttrib4NsvARB', 'glVertexAttrib4NubARB', 'glVertexAttrib4NubvARB', 'glVertexAttrib4NuivARB', 'glVertexAttrib4NusvARB', 'glVertexAttrib4bvARB', 'glVertexAttrib4dARB', 'glVertexAttrib4dvARB', 'glVertexAttrib4fARB', 'glVertexAttrib4fvARB', 'glVertexAttrib4ivARB', 'glVertexAttrib4sARB', 'glVertexAttrib4svARB', 'glVertexAttrib4ubvARB', 'glVertexAttrib4uivARB', 'glVertexAttrib4usvARB', 'glVertexAttribPointerARB', 'glEnableVertexAttribArrayARB', 'glDisableVertexAttribArrayARB', 'glProgramStringARB', 'glBindProgramARB', 'glDeleteProgramsARB', 'glGenProgramsARB', 'glProgramEnvParameter4dARB', 'glProgramEnvParameter4dvARB', 'glProgramEnvParameter4fARB', 'glProgramEnvParameter4fvARB', 'glProgramLocalParameter4dARB', 'glProgramLocalParameter4dvARB', 'glProgramLocalParameter4fARB', 'glProgramLocalParameter4fvARB', 'glGetProgramEnvParameterdvARB', 'glGetProgramEnvParameterfvARB', 'glGetProgramLocalParameterdvARB', 'glGetProgramLocalParameterfvARB', 'glGetProgramivARB', 'glGetProgramStringARB', 'glGetVertexAttribdvARB', 'glGetVertexAttribfvARB', 'glGetVertexAttribivARB', 'glGetVertexAttribPointervARB', 'glIsProgramARB', 'PFNGLVERTEXATTRIB1DARBPROC', 'PFNGLVERTEXATTRIB1DVARBPROC', 'PFNGLVERTEXATTRIB1FARBPROC', 'PFNGLVERTEXATTRIB1FVARBPROC', 'PFNGLVERTEXATTRIB1SARBPROC', 'PFNGLVERTEXATTRIB1SVARBPROC', 'PFNGLVERTEXATTRIB2DARBPROC', 'PFNGLVERTEXATTRIB2DVARBPROC', 'PFNGLVERTEXATTRIB2FARBPROC', 'PFNGLVERTEXATTRIB2FVARBPROC', 'PFNGLVERTEXATTRIB2SARBPROC', 'PFNGLVERTEXATTRIB2SVARBPROC', 'PFNGLVERTEXATTRIB3DARBPROC', 'PFNGLVERTEXATTRIB3DVARBPROC', 'PFNGLVERTEXATTRIB3FARBPROC', 'PFNGLVERTEXATTRIB3FVARBPROC', 'PFNGLVERTEXATTRIB3SARBPROC', 'PFNGLVERTEXATTRIB3SVARBPROC', 'PFNGLVERTEXATTRIB4NBVARBPROC', 'PFNGLVERTEXATTRIB4NIVARBPROC', 'PFNGLVERTEXATTRIB4NSVARBPROC', 'PFNGLVERTEXATTRIB4NUBARBPROC', 'PFNGLVERTEXATTRIB4NUBVARBPROC', 'PFNGLVERTEXATTRIB4NUIVARBPROC', 'PFNGLVERTEXATTRIB4NUSVARBPROC', 'PFNGLVERTEXATTRIB4BVARBPROC', 'PFNGLVERTEXATTRIB4DARBPROC', 'PFNGLVERTEXATTRIB4DVARBPROC', 'PFNGLVERTEXATTRIB4FARBPROC', 'PFNGLVERTEXATTRIB4FVARBPROC', 'PFNGLVERTEXATTRIB4IVARBPROC', 'PFNGLVERTEXATTRIB4SARBPROC', 'PFNGLVERTEXATTRIB4SVARBPROC', 'PFNGLVERTEXATTRIB4UBVARBPROC', 'PFNGLVERTEXATTRIB4UIVARBPROC', 'PFNGLVERTEXATTRIB4USVARBPROC', 'PFNGLVERTEXATTRIBPOINTERARBPROC', 'PFNGLENABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLPROGRAMSTRINGARBPROC', 'PFNGLBINDPROGRAMARBPROC', 'PFNGLDELETEPROGRAMSARBPROC', 'PFNGLGENPROGRAMSARBPROC', 'PFNGLPROGRAMENVPARAMETER4DARBPROC', 'PFNGLPROGRAMENVPARAMETER4DVARBPROC', 'PFNGLPROGRAMENVPARAMETER4FARBPROC', 'PFNGLPROGRAMENVPARAMETER4FVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERDVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERFVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC', 'PFNGLGETPROGRAMIVARBPROC', 'PFNGLGETPROGRAMSTRINGARBPROC', 'PFNGLGETVERTEXATTRIBDVARBPROC', 'PFNGLGETVERTEXATTRIBFVARBPROC', 'PFNGLGETVERTEXATTRIBIVARBPROC', 'PFNGLGETVERTEXATTRIBPOINTERVARBPROC', 'PFNGLISPROGRAMARBPROC', 'GL_ARB_fragment_program', 'GL_ARB_vertex_buffer_object', 'glBindBufferARB', 'glDeleteBuffersARB', 'glGenBuffersARB', 'glIsBufferARB', 'glBufferDataARB', 'glBufferSubDataARB', 'glGetBufferSubDataARB', 'glMapBufferARB', 'glUnmapBufferARB', 'glGetBufferParameterivARB', 'glGetBufferPointervARB', 'PFNGLBINDBUFFERARBPROC', 'PFNGLDELETEBUFFERSARBPROC', 'PFNGLGENBUFFERSARBPROC', 'PFNGLISBUFFERARBPROC', 'PFNGLBUFFERDATAARBPROC', 'PFNGLBUFFERSUBDATAARBPROC', 'PFNGLGETBUFFERSUBDATAARBPROC', 'PFNGLMAPBUFFERARBPROC', 'PFNGLUNMAPBUFFERARBPROC', 'PFNGLGETBUFFERPARAMETERIVARBPROC', 'PFNGLGETBUFFERPOINTERVARBPROC', 'GL_ARB_occlusion_query', 'glGenQueriesARB', 'glDeleteQueriesARB', 'glIsQueryARB', 'glBeginQueryARB', 'glEndQueryARB', 'glGetQueryivARB', 'glGetQueryObjectivARB', 'glGetQueryObjectuivARB', 'PFNGLGENQUERIESARBPROC', 'PFNGLDELETEQUERIESARBPROC', 'PFNGLISQUERYARBPROC', 'PFNGLBEGINQUERYARBPROC', 'PFNGLENDQUERYARBPROC', 'PFNGLGETQUERYIVARBPROC', 'PFNGLGETQUERYOBJECTIVARBPROC', 'PFNGLGETQUERYOBJECTUIVARBPROC', 'GL_ARB_shader_objects', 'glDeleteObjectARB', 'glGetHandleARB', 'glDetachObjectARB', 'glCreateShaderObjectARB', 'glShaderSourceARB', 'glCompileShaderARB', 'glCreateProgramObjectARB', 'glAttachObjectARB', 'glLinkProgramARB', 'glUseProgramObjectARB', 'glValidateProgramARB', 'glUniform1fARB', 'glUniform2fARB', 'glUniform3fARB', 'glUniform4fARB', 'glUniform1iARB', 'glUniform2iARB', 'glUniform3iARB', 'glUniform4iARB', 'glUniform1fvARB', 'glUniform2fvARB', 'glUniform3fvARB', 'glUniform4fvARB', 'glUniform1ivARB', 'glUniform2ivARB', 'glUniform3ivARB', 'glUniform4ivARB', 'glUniformMatrix2fvARB', 'glUniformMatrix3fvARB', 'glUniformMatrix4fvARB', 'glGetObjectParameterfvARB', 'glGetObjectParameterivARB', 'glGetInfoLogARB', 'glGetAttachedObjectsARB', 'glGetUniformLocationARB', 'glGetActiveUniformARB', 'glGetUniformfvARB', 'glGetUniformivARB', 'glGetShaderSourceARB', 'PFNGLDELETEOBJECTARBPROC', 'PFNGLGETHANDLEARBPROC', 'PFNGLDETACHOBJECTARBPROC', 'PFNGLCREATESHADEROBJECTARBPROC', 'PFNGLSHADERSOURCEARBPROC', 'PFNGLCOMPILESHADERARBPROC', 'PFNGLCREATEPROGRAMOBJECTARBPROC', 'PFNGLATTACHOBJECTARBPROC', 'PFNGLLINKPROGRAMARBPROC', 'PFNGLUSEPROGRAMOBJECTARBPROC', 'PFNGLVALIDATEPROGRAMARBPROC', 'PFNGLUNIFORM1FARBPROC', 'PFNGLUNIFORM2FARBPROC', 'PFNGLUNIFORM3FARBPROC', 'PFNGLUNIFORM4FARBPROC', 'PFNGLUNIFORM1IARBPROC', 'PFNGLUNIFORM2IARBPROC', 'PFNGLUNIFORM3IARBPROC', 'PFNGLUNIFORM4IARBPROC', 'PFNGLUNIFORM1FVARBPROC', 'PFNGLUNIFORM2FVARBPROC', 'PFNGLUNIFORM3FVARBPROC', 'PFNGLUNIFORM4FVARBPROC', 'PFNGLUNIFORM1IVARBPROC', 'PFNGLUNIFORM2IVARBPROC', 'PFNGLUNIFORM3IVARBPROC', 'PFNGLUNIFORM4IVARBPROC', 'PFNGLUNIFORMMATRIX2FVARBPROC', 'PFNGLUNIFORMMATRIX3FVARBPROC', 'PFNGLUNIFORMMATRIX4FVARBPROC', 'PFNGLGETOBJECTPARAMETERFVARBPROC', 'PFNGLGETOBJECTPARAMETERIVARBPROC', 'PFNGLGETINFOLOGARBPROC', 'PFNGLGETATTACHEDOBJECTSARBPROC', 'PFNGLGETUNIFORMLOCATIONARBPROC', 'PFNGLGETACTIVEUNIFORMARBPROC', 'PFNGLGETUNIFORMFVARBPROC', 'PFNGLGETUNIFORMIVARBPROC', 'PFNGLGETSHADERSOURCEARBPROC', 'GL_ARB_vertex_shader', 'glBindAttribLocationARB', 'glGetActiveAttribARB', 'glGetAttribLocationARB', 'PFNGLBINDATTRIBLOCATIONARBPROC', 'PFNGLGETACTIVEATTRIBARBPROC', 'PFNGLGETATTRIBLOCATIONARBPROC', 'GL_ARB_fragment_shader', 'GL_ARB_shading_language_100', 'GL_ARB_texture_non_power_of_two', 'GL_ARB_point_sprite', 'GL_ARB_fragment_program_shadow', 'GL_ARB_draw_buffers', 'glDrawBuffersARB', 'PFNGLDRAWBUFFERSARBPROC', 'GL_ARB_texture_rectangle', 'GL_ARB_color_buffer_float', 'glClampColorARB', 'PFNGLCLAMPCOLORARBPROC', 'GL_ARB_half_float_pixel', 'GL_ARB_texture_float', 'GL_ARB_pixel_buffer_object', 'GL_ARB_depth_buffer_float', 'GL_ARB_draw_instanced', 'glDrawArraysInstancedARB', 'glDrawElementsInstancedARB', 'PFNGLDRAWARRAYSINSTANCEDARBPROC', 'PFNGLDRAWELEMENTSINSTANCEDARBPROC', 'GL_ARB_framebuffer_object', 'glIsRenderbuffer', 'glBindRenderbuffer', 'glDeleteRenderbuffers', 'glGenRenderbuffers', 'glRenderbufferStorage', 'glGetRenderbufferParameteriv', 'glIsFramebuffer', 'glBindFramebuffer', 'glDeleteFramebuffers', 'glGenFramebuffers', 'glCheckFramebufferStatus', 'glFramebufferTexture1D', 'glFramebufferTexture2D', 'glFramebufferTexture3D', 'glFramebufferRenderbuffer', 'glGetFramebufferAttachmentParameteriv', 'glGenerateMipmap', 'glBlitFramebuffer', 'glRenderbufferStorageMultisample', 'glFramebufferTextureLayer', 'PFNGLISRENDERBUFFERPROC', 'PFNGLBINDRENDERBUFFERPROC', 'PFNGLDELETERENDERBUFFERSPROC', 'PFNGLGENRENDERBUFFERSPROC', 'PFNGLRENDERBUFFERSTORAGEPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVPROC', 'PFNGLISFRAMEBUFFERPROC', 'PFNGLBINDFRAMEBUFFERPROC', 'PFNGLDELETEFRAMEBUFFERSPROC', 'PFNGLGENFRAMEBUFFERSPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSPROC', 'PFNGLFRAMEBUFFERTEXTURE1DPROC', 'PFNGLFRAMEBUFFERTEXTURE2DPROC', 'PFNGLFRAMEBUFFERTEXTURE3DPROC', 'PFNGLFRAMEBUFFERRENDERBUFFERPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC', 'PFNGLGENERATEMIPMAPPROC', 'PFNGLBLITFRAMEBUFFERPROC', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERPROC', 'GL_ARB_framebuffer_sRGB', 'GL_ARB_geometry_shader4', 'glProgramParameteriARB', 'glFramebufferTextureARB', 'glFramebufferTextureLayerARB', 'glFramebufferTextureFaceARB', 'PFNGLPROGRAMPARAMETERIARBPROC', 'PFNGLFRAMEBUFFERTEXTUREARBPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERARBPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEARBPROC', 'GL_ARB_half_float_vertex', 'GL_ARB_instanced_arrays', 'glVertexAttribDivisorARB', 'PFNGLVERTEXATTRIBDIVISORARBPROC', 'GL_ARB_map_buffer_range', 'glMapBufferRange', 'glFlushMappedBufferRange', 'PFNGLMAPBUFFERRANGEPROC', 'PFNGLFLUSHMAPPEDBUFFERRANGEPROC', 'GL_ARB_texture_buffer_object', 'glTexBufferARB', 'PFNGLTEXBUFFERARBPROC', 'GL_ARB_texture_compression_rgtc', 'GL_ARB_texture_rg', 'GL_ARB_vertex_array_object', 'glBindVertexArray', 'glDeleteVertexArrays', 'glGenVertexArrays', 'glIsVertexArray', 'PFNGLBINDVERTEXARRAYPROC', 'PFNGLDELETEVERTEXARRAYSPROC', 'PFNGLGENVERTEXARRAYSPROC', 'PFNGLISVERTEXARRAYPROC', 'GL_EXT_abgr', 'GL_EXT_blend_color', 'glBlendColorEXT', 'PFNGLBLENDCOLOREXTPROC', 'GL_EXT_polygon_offset', 'glPolygonOffsetEXT', 'PFNGLPOLYGONOFFSETEXTPROC', 'GL_EXT_texture', 'GL_EXT_texture3D', 'glTexImage3DEXT', 'glTexSubImage3DEXT', 'PFNGLTEXIMAGE3DEXTPROC', 'PFNGLTEXSUBIMAGE3DEXTPROC', 'GL_SGIS_texture_filter4', 'glGetTexFilterFuncSGIS', 'glTexFilterFuncSGIS', 'PFNGLGETTEXFILTERFUNCSGISPROC', 'PFNGLTEXFILTERFUNCSGISPROC', 'GL_EXT_subtexture', 'glTexSubImage1DEXT', 'glTexSubImage2DEXT', 'PFNGLTEXSUBIMAGE1DEXTPROC', 'PFNGLTEXSUBIMAGE2DEXTPROC', 'GL_EXT_copy_texture', 'glCopyTexImage1DEXT', 'glCopyTexImage2DEXT', 'glCopyTexSubImage1DEXT', 'glCopyTexSubImage2DEXT', 'glCopyTexSubImage3DEXT', 'PFNGLCOPYTEXIMAGE1DEXTPROC', 'PFNGLCOPYTEXIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE3DEXTPROC', 'GL_EXT_histogram', 'glGetHistogramEXT', 'glGetHistogramParameterfvEXT', 'glGetHistogramParameterivEXT', 'glGetMinmaxEXT', 'glGetMinmaxParameterfvEXT', 'glGetMinmaxParameterivEXT', 'glHistogramEXT', 'glMinmaxEXT', 'glResetHistogramEXT', 'glResetMinmaxEXT', 'PFNGLGETHISTOGRAMEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERFVEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERIVEXTPROC', 'PFNGLGETMINMAXEXTPROC', 'PFNGLGETMINMAXPARAMETERFVEXTPROC', 'PFNGLGETMINMAXPARAMETERIVEXTPROC', 'PFNGLHISTOGRAMEXTPROC', 'PFNGLMINMAXEXTPROC', 'PFNGLRESETHISTOGRAMEXTPROC', 'PFNGLRESETMINMAXEXTPROC', 'GL_EXT_convolution', 'glConvolutionFilter1DEXT', 'glConvolutionFilter2DEXT', 'glConvolutionParameterfEXT', 'glConvolutionParameterfvEXT', 'glConvolutionParameteriEXT', 'glConvolutionParameterivEXT', 'glCopyConvolutionFilter1DEXT', 'glCopyConvolutionFilter2DEXT', 'glGetConvolutionFilterEXT', 'glGetConvolutionParameterfvEXT', 'glGetConvolutionParameterivEXT', 'glGetSeparableFilterEXT', 'glSeparableFilter2DEXT', 'PFNGLCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCONVOLUTIONFILTER2DEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC', 'PFNGLGETCONVOLUTIONFILTEREXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLGETSEPARABLEFILTEREXTPROC', 'PFNGLSEPARABLEFILTER2DEXTPROC', 'GL_EXT_color_matrix', 'GL_SGI_color_table', 'glColorTableSGI', 'glColorTableParameterfvSGI', 'glColorTableParameterivSGI', 'glCopyColorTableSGI', 'glGetColorTableSGI', 'glGetColorTableParameterfvSGI', 'glGetColorTableParameterivSGI', 'PFNGLCOLORTABLESGIPROC', 'PFNGLCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLCOLORTABLEPARAMETERIVSGIPROC', 'PFNGLCOPYCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLGETCOLORTABLEPARAMETERIVSGIPROC', 'GL_SGIX_pixel_texture', 'glPixelTexGenSGIX', 'PFNGLPIXELTEXGENSGIXPROC', 'GL_SGIS_pixel_texture', 'glPixelTexGenParameteriSGIS', 'glPixelTexGenParameterivSGIS', 'glPixelTexGenParameterfSGIS', 'glPixelTexGenParameterfvSGIS', 'glGetPixelTexGenParameterivSGIS', 'glGetPixelTexGenParameterfvSGIS', 'PFNGLPIXELTEXGENPARAMETERISGISPROC', 'PFNGLPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC', 'GL_SGIS_texture4D', 'glTexImage4DSGIS', 'glTexSubImage4DSGIS', 'PFNGLTEXIMAGE4DSGISPROC', 'PFNGLTEXSUBIMAGE4DSGISPROC', 'GL_SGI_texture_color_table', 'GL_EXT_cmyka', 'GL_EXT_texture_object', 'glAreTexturesResidentEXT', 'glBindTextureEXT', 'glDeleteTexturesEXT', 'glGenTexturesEXT', 'glIsTextureEXT', 'glPrioritizeTexturesEXT', 'PFNGLARETEXTURESRESIDENTEXTPROC', 'PFNGLBINDTEXTUREEXTPROC', 'PFNGLDELETETEXTURESEXTPROC', 'PFNGLGENTEXTURESEXTPROC', 'PFNGLISTEXTUREEXTPROC', 'PFNGLPRIORITIZETEXTURESEXTPROC', 'GL_SGIS_detail_texture', 'glDetailTexFuncSGIS', 'glGetDetailTexFuncSGIS', 'PFNGLDETAILTEXFUNCSGISPROC', 'PFNGLGETDETAILTEXFUNCSGISPROC', 'GL_SGIS_sharpen_texture', 'glSharpenTexFuncSGIS', 'glGetSharpenTexFuncSGIS', 'PFNGLSHARPENTEXFUNCSGISPROC', 'PFNGLGETSHARPENTEXFUNCSGISPROC', 'GL_EXT_packed_pixels', 'GL_SGIS_texture_lod', 'GL_SGIS_multisample', 'glSampleMaskSGIS', 'glSamplePatternSGIS', 'PFNGLSAMPLEMASKSGISPROC', 'PFNGLSAMPLEPATTERNSGISPROC', 'GL_EXT_rescale_normal', 'GL_EXT_vertex_array', 'glArrayElementEXT', 'glColorPointerEXT', 'glDrawArraysEXT', 'glEdgeFlagPointerEXT', 'glGetPointervEXT', 'glIndexPointerEXT', 'glNormalPointerEXT', 'glTexCoordPointerEXT', 'glVertexPointerEXT', 'PFNGLARRAYELEMENTEXTPROC', 'PFNGLCOLORPOINTEREXTPROC', 'PFNGLDRAWARRAYSEXTPROC', 'PFNGLEDGEFLAGPOINTEREXTPROC', 'PFNGLGETPOINTERVEXTPROC', 'PFNGLINDEXPOINTEREXTPROC', 'PFNGLNORMALPOINTEREXTPROC', 'PFNGLTEXCOORDPOINTEREXTPROC', 'PFNGLVERTEXPOINTEREXTPROC', 'GL_EXT_misc_attribute', 'GL_SGIS_generate_mipmap', 'GL_SGIX_clipmap', 'GL_SGIX_shadow', 'GL_SGIS_texture_edge_clamp', 'GL_SGIS_texture_border_clamp', 'GL_EXT_blend_minmax', 'glBlendEquationEXT', 'PFNGLBLENDEQUATIONEXTPROC', 'GL_EXT_blend_subtract', 'GL_EXT_blend_logic_op', 'GL_SGIX_interlace', 'GL_SGIX_pixel_tiles', 'GL_SGIX_texture_select', 'GL_SGIX_sprite', 'glSpriteParameterfSGIX', 'glSpriteParameterfvSGIX', 'glSpriteParameteriSGIX', 'glSpriteParameterivSGIX', 'PFNGLSPRITEPARAMETERFSGIXPROC', 'PFNGLSPRITEPARAMETERFVSGIXPROC', 'PFNGLSPRITEPARAMETERISGIXPROC', 'PFNGLSPRITEPARAMETERIVSGIXPROC', 'GL_SGIX_texture_multi_buffer', 'GL_EXT_point_parameters', 'glPointParameterfEXT', 'glPointParameterfvEXT', 'PFNGLPOINTPARAMETERFEXTPROC', 'PFNGLPOINTPARAMETERFVEXTPROC', 'GL_SGIS_point_parameters', 'glPointParameterfSGIS', 'glPointParameterfvSGIS', 'PFNGLPOINTPARAMETERFSGISPROC', 'PFNGLPOINTPARAMETERFVSGISPROC', 'GL_SGIX_instruments', 'glGetInstrumentsSGIX', 'glInstrumentsBufferSGIX', 'glPollInstrumentsSGIX', 'glReadInstrumentsSGIX', 'glStartInstrumentsSGIX', 'glStopInstrumentsSGIX', 'PFNGLGETINSTRUMENTSSGIXPROC', 'PFNGLINSTRUMENTSBUFFERSGIXPROC', 'PFNGLPOLLINSTRUMENTSSGIXPROC', 'PFNGLREADINSTRUMENTSSGIXPROC', 'PFNGLSTARTINSTRUMENTSSGIXPROC', 'PFNGLSTOPINSTRUMENTSSGIXPROC', 'GL_SGIX_texture_scale_bias', 'GL_SGIX_framezoom', 'glFrameZoomSGIX', 'PFNGLFRAMEZOOMSGIXPROC', 'GL_SGIX_tag_sample_buffer', 'glTagSampleBufferSGIX', 'PFNGLTAGSAMPLEBUFFERSGIXPROC', 'GL_SGIX_polynomial_ffd', 'glDeformationMap3dSGIX', 'glDeformationMap3fSGIX', 'glDeformSGIX', 'glLoadIdentityDeformationMapSGIX', 'PFNGLDEFORMATIONMAP3DSGIXPROC', 'PFNGLDEFORMATIONMAP3FSGIXPROC', 'PFNGLDEFORMSGIXPROC', 'PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC', 'GL_SGIX_reference_plane', 'glReferencePlaneSGIX', 'PFNGLREFERENCEPLANESGIXPROC', 'GL_SGIX_flush_raster', 'glFlushRasterSGIX', 'PFNGLFLUSHRASTERSGIXPROC', 'GL_SGIX_depth_texture', 'GL_SGIS_fog_function', 'glFogFuncSGIS', 'glGetFogFuncSGIS', 'PFNGLFOGFUNCSGISPROC', 'PFNGLGETFOGFUNCSGISPROC', 'GL_SGIX_fog_offset', 'GL_HP_image_transform', 'glImageTransformParameteriHP', 'glImageTransformParameterfHP', 'glImageTransformParameterivHP', 'glImageTransformParameterfvHP', 'glGetImageTransformParameterivHP', 'glGetImageTransformParameterfvHP', 'PFNGLIMAGETRANSFORMPARAMETERIHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC', 'GL_HP_convolution_border_modes', 'GL_SGIX_texture_add_env', 'GL_EXT_color_subtable', 'glColorSubTableEXT', 'glCopyColorSubTableEXT', 'PFNGLCOLORSUBTABLEEXTPROC', 'PFNGLCOPYCOLORSUBTABLEEXTPROC', 'GL_PGI_vertex_hints', 'GL_PGI_misc_hints', 'glHintPGI', 'PFNGLHINTPGIPROC', 'GL_EXT_paletted_texture', 'glColorTableEXT', 'glGetColorTableEXT', 'glGetColorTableParameterivEXT', 'glGetColorTableParameterfvEXT', 'PFNGLCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERIVEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERFVEXTPROC', 'GL_EXT_clip_volume_hint', 'GL_SGIX_list_priority', 'glGetListParameterfvSGIX', 'glGetListParameterivSGIX', 'glListParameterfSGIX', 'glListParameterfvSGIX', 'glListParameteriSGIX', 'glListParameterivSGIX', 'PFNGLGETLISTPARAMETERFVSGIXPROC', 'PFNGLGETLISTPARAMETERIVSGIXPROC', 'PFNGLLISTPARAMETERFSGIXPROC', 'PFNGLLISTPARAMETERFVSGIXPROC', 'PFNGLLISTPARAMETERISGIXPROC', 'PFNGLLISTPARAMETERIVSGIXPROC', 'GL_SGIX_ir_instrument1', 'GL_SGIX_calligraphic_fragment', 'GL_SGIX_texture_lod_bias', 'GL_SGIX_shadow_ambient', 'GL_EXT_index_texture', 'GL_EXT_index_material', 'glIndexMaterialEXT', 'PFNGLINDEXMATERIALEXTPROC', 'GL_EXT_index_func', 'glIndexFuncEXT', 'PFNGLINDEXFUNCEXTPROC', 'GL_EXT_index_array_formats', 'GL_EXT_compiled_vertex_array', 'glLockArraysEXT', 'glUnlockArraysEXT', 'PFNGLLOCKARRAYSEXTPROC', 'PFNGLUNLOCKARRAYSEXTPROC', 'GL_EXT_cull_vertex', 'glCullParameterdvEXT', 'glCullParameterfvEXT', 'PFNGLCULLPARAMETERDVEXTPROC', 'PFNGLCULLPARAMETERFVEXTPROC', 'GL_SGIX_ycrcb', 'GL_SGIX_fragment_lighting', 'glFragmentColorMaterialSGIX', 'glFragmentLightfSGIX', 'glFragmentLightfvSGIX', 'glFragmentLightiSGIX', 'glFragmentLightivSGIX', 'glFragmentLightModelfSGIX', 'glFragmentLightModelfvSGIX', 'glFragmentLightModeliSGIX', 'glFragmentLightModelivSGIX', 'glFragmentMaterialfSGIX', 'glFragmentMaterialfvSGIX', 'glFragmentMaterialiSGIX', 'glFragmentMaterialivSGIX', 'glGetFragmentLightfvSGIX', 'glGetFragmentLightivSGIX', 'glGetFragmentMaterialfvSGIX', 'glGetFragmentMaterialivSGIX', 'glLightEnviSGIX', 'PFNGLFRAGMENTCOLORMATERIALSGIXPROC', 'PFNGLFRAGMENTLIGHTFSGIXPROC', 'PFNGLFRAGMENTLIGHTFVSGIXPROC', 'PFNGLFRAGMENTLIGHTISGIXPROC', 'PFNGLFRAGMENTLIGHTIVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELISGIXPROC', 'PFNGLFRAGMENTLIGHTMODELIVSGIXPROC', 'PFNGLFRAGMENTMATERIALFSGIXPROC', 'PFNGLFRAGMENTMATERIALFVSGIXPROC', 'PFNGLFRAGMENTMATERIALISGIXPROC', 'PFNGLFRAGMENTMATERIALIVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTFVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTIVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALFVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALIVSGIXPROC', 'PFNGLLIGHTENVISGIXPROC', 'GL_IBM_rasterpos_clip', 'GL_HP_texture_lighting', 'GL_EXT_draw_range_elements', 'glDrawRangeElementsEXT', 'PFNGLDRAWRANGEELEMENTSEXTPROC', 'GL_WIN_phong_shading', 'GL_WIN_specular_fog', 'GL_EXT_light_texture', 'glApplyTextureEXT', 'glTextureLightEXT', 'glTextureMaterialEXT', 'PFNGLAPPLYTEXTUREEXTPROC', 'PFNGLTEXTURELIGHTEXTPROC', 'PFNGLTEXTUREMATERIALEXTPROC', 'GL_SGIX_blend_alpha_minmax', 'GL_EXT_bgra', 'GL_SGIX_async', 'glAsyncMarkerSGIX', 'glFinishAsyncSGIX', 'glPollAsyncSGIX', 'glGenAsyncMarkersSGIX', 'glDeleteAsyncMarkersSGIX', 'glIsAsyncMarkerSGIX', 'PFNGLASYNCMARKERSGIXPROC', 'PFNGLFINISHASYNCSGIXPROC', 'PFNGLPOLLASYNCSGIXPROC', 'PFNGLGENASYNCMARKERSSGIXPROC', 'PFNGLDELETEASYNCMARKERSSGIXPROC', 'PFNGLISASYNCMARKERSGIXPROC', 'GL_SGIX_async_pixel', 'GL_SGIX_async_histogram', 'GL_INTEL_parallel_arrays', 'glVertexPointervINTEL', 'glNormalPointervINTEL', 'glColorPointervINTEL', 'glTexCoordPointervINTEL', 'PFNGLVERTEXPOINTERVINTELPROC', 'PFNGLNORMALPOINTERVINTELPROC', 'PFNGLCOLORPOINTERVINTELPROC', 'PFNGLTEXCOORDPOINTERVINTELPROC', 'GL_HP_occlusion_test', 'GL_EXT_pixel_transform', 'glPixelTransformParameteriEXT', 'glPixelTransformParameterfEXT', 'glPixelTransformParameterivEXT', 'glPixelTransformParameterfvEXT', 'PFNGLPIXELTRANSFORMPARAMETERIEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC', 'GL_EXT_pixel_transform_color_table', 'GL_EXT_shared_texture_palette', 'GL_EXT_separate_specular_color', 'GL_EXT_secondary_color', 'glSecondaryColor3bEXT', 'glSecondaryColor3bvEXT', 'glSecondaryColor3dEXT', 'glSecondaryColor3dvEXT', 'glSecondaryColor3fEXT', 'glSecondaryColor3fvEXT', 'glSecondaryColor3iEXT', 'glSecondaryColor3ivEXT', 'glSecondaryColor3sEXT', 'glSecondaryColor3svEXT', 'glSecondaryColor3ubEXT', 'glSecondaryColor3ubvEXT', 'glSecondaryColor3uiEXT', 'glSecondaryColor3uivEXT', 'glSecondaryColor3usEXT', 'glSecondaryColor3usvEXT', 'glSecondaryColorPointerEXT', 'PFNGLSECONDARYCOLOR3BEXTPROC', 'PFNGLSECONDARYCOLOR3BVEXTPROC', 'PFNGLSECONDARYCOLOR3DEXTPROC', 'PFNGLSECONDARYCOLOR3DVEXTPROC', 'PFNGLSECONDARYCOLOR3FEXTPROC', 'PFNGLSECONDARYCOLOR3FVEXTPROC', 'PFNGLSECONDARYCOLOR3IEXTPROC', 'PFNGLSECONDARYCOLOR3IVEXTPROC', 'PFNGLSECONDARYCOLOR3SEXTPROC', 'PFNGLSECONDARYCOLOR3SVEXTPROC', 'PFNGLSECONDARYCOLOR3UBEXTPROC', 'PFNGLSECONDARYCOLOR3UBVEXTPROC', 'PFNGLSECONDARYCOLOR3UIEXTPROC', 'PFNGLSECONDARYCOLOR3UIVEXTPROC', 'PFNGLSECONDARYCOLOR3USEXTPROC', 'PFNGLSECONDARYCOLOR3USVEXTPROC', 'PFNGLSECONDARYCOLORPOINTEREXTPROC', 'GL_EXT_texture_perturb_normal', 'glTextureNormalEXT', 'PFNGLTEXTURENORMALEXTPROC', 'GL_EXT_multi_draw_arrays', 'glMultiDrawArraysEXT', 'glMultiDrawElementsEXT', 'PFNGLMULTIDRAWARRAYSEXTPROC', 'PFNGLMULTIDRAWELEMENTSEXTPROC', 'GL_EXT_fog_coord', 'glFogCoordfEXT', 'glFogCoordfvEXT', 'glFogCoorddEXT', 'glFogCoorddvEXT', 'glFogCoordPointerEXT', 'PFNGLFOGCOORDFEXTPROC', 'PFNGLFOGCOORDFVEXTPROC', 'PFNGLFOGCOORDDEXTPROC', 'PFNGLFOGCOORDDVEXTPROC', 'PFNGLFOGCOORDPOINTEREXTPROC', 'GL_REND_screen_coordinates', 'GL_EXT_coordinate_frame', 'glTangent3bEXT', 'glTangent3bvEXT', 'glTangent3dEXT', 'glTangent3dvEXT', 'glTangent3fEXT', 'glTangent3fvEXT', 'glTangent3iEXT', 'glTangent3ivEXT', 'glTangent3sEXT', 'glTangent3svEXT', 'glBinormal3bEXT', 'glBinormal3bvEXT', 'glBinormal3dEXT', 'glBinormal3dvEXT', 'glBinormal3fEXT', 'glBinormal3fvEXT', 'glBinormal3iEXT', 'glBinormal3ivEXT', 'glBinormal3sEXT', 'glBinormal3svEXT', 'glTangentPointerEXT', 'glBinormalPointerEXT', 'PFNGLTANGENT3BEXTPROC', 'PFNGLTANGENT3BVEXTPROC', 'PFNGLTANGENT3DEXTPROC', 'PFNGLTANGENT3DVEXTPROC', 'PFNGLTANGENT3FEXTPROC', 'PFNGLTANGENT3FVEXTPROC', 'PFNGLTANGENT3IEXTPROC', 'PFNGLTANGENT3IVEXTPROC', 'PFNGLTANGENT3SEXTPROC', 'PFNGLTANGENT3SVEXTPROC', 'PFNGLBINORMAL3BEXTPROC', 'PFNGLBINORMAL3BVEXTPROC', 'PFNGLBINORMAL3DEXTPROC', 'PFNGLBINORMAL3DVEXTPROC', 'PFNGLBINORMAL3FEXTPROC', 'PFNGLBINORMAL3FVEXTPROC', 'PFNGLBINORMAL3IEXTPROC', 'PFNGLBINORMAL3IVEXTPROC', 'PFNGLBINORMAL3SEXTPROC', 'PFNGLBINORMAL3SVEXTPROC', 'PFNGLTANGENTPOINTEREXTPROC', 'PFNGLBINORMALPOINTEREXTPROC', 'GL_EXT_texture_env_combine', 'GL_APPLE_specular_vector', 'GL_APPLE_transform_hint', 'GL_SGIX_fog_scale', 'GL_SUNX_constant_data', 'glFinishTextureSUNX', 'PFNGLFINISHTEXTURESUNXPROC', 'GL_SUN_global_alpha', 'glGlobalAlphaFactorbSUN', 'glGlobalAlphaFactorsSUN', 'glGlobalAlphaFactoriSUN', 'glGlobalAlphaFactorfSUN', 'glGlobalAlphaFactordSUN', 'glGlobalAlphaFactorubSUN', 'glGlobalAlphaFactorusSUN', 'glGlobalAlphaFactoruiSUN', 'PFNGLGLOBALALPHAFACTORBSUNPROC', 'PFNGLGLOBALALPHAFACTORSSUNPROC', 'PFNGLGLOBALALPHAFACTORISUNPROC', 'PFNGLGLOBALALPHAFACTORFSUNPROC', 'PFNGLGLOBALALPHAFACTORDSUNPROC', 'PFNGLGLOBALALPHAFACTORUBSUNPROC', 'PFNGLGLOBALALPHAFACTORUSSUNPROC', 'PFNGLGLOBALALPHAFACTORUISUNPROC', 'GL_SUN_triangle_list', 'glReplacementCodeuiSUN', 'glReplacementCodeusSUN', 'glReplacementCodeubSUN', 'glReplacementCodeuivSUN', 'glReplacementCodeusvSUN', 'glReplacementCodeubvSUN', 'glReplacementCodePointerSUN', 'PFNGLREPLACEMENTCODEUISUNPROC', 'PFNGLREPLACEMENTCODEUSSUNPROC', 'PFNGLREPLACEMENTCODEUBSUNPROC', 'PFNGLREPLACEMENTCODEUIVSUNPROC', 'PFNGLREPLACEMENTCODEUSVSUNPROC', 'PFNGLREPLACEMENTCODEUBVSUNPROC', 'PFNGLREPLACEMENTCODEPOINTERSUNPROC', 'GL_SUN_vertex', 'glColor4ubVertex2fSUN', 'glColor4ubVertex2fvSUN', 'glColor4ubVertex3fSUN', 'glColor4ubVertex3fvSUN', 'glColor3fVertex3fSUN', 'glColor3fVertex3fvSUN', 'glNormal3fVertex3fSUN', 'glNormal3fVertex3fvSUN', 'glColor4fNormal3fVertex3fSUN', 'glColor4fNormal3fVertex3fvSUN', 'glTexCoord2fVertex3fSUN', 'glTexCoord2fVertex3fvSUN', 'glTexCoord4fVertex4fSUN', 'glTexCoord4fVertex4fvSUN', 'glTexCoord2fColor4ubVertex3fSUN', 'glTexCoord2fColor4ubVertex3fvSUN', 'glTexCoord2fColor3fVertex3fSUN', 'glTexCoord2fColor3fVertex3fvSUN', 'glTexCoord2fNormal3fVertex3fSUN', 'glTexCoord2fNormal3fVertex3fvSUN', 'glTexCoord2fColor4fNormal3fVertex3fSUN', 'glTexCoord2fColor4fNormal3fVertex3fvSUN', 'glTexCoord4fColor4fNormal3fVertex4fSUN', 'glTexCoord4fColor4fNormal3fVertex4fvSUN', 'glReplacementCodeuiVertex3fSUN', 'glReplacementCodeuiVertex3fvSUN', 'glReplacementCodeuiColor4ubVertex3fSUN', 'glReplacementCodeuiColor4ubVertex3fvSUN', 'glReplacementCodeuiColor3fVertex3fSUN', 'glReplacementCodeuiColor3fVertex3fvSUN', 'glReplacementCodeuiNormal3fVertex3fSUN', 'glReplacementCodeuiNormal3fVertex3fvSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fVertex3fSUN', 'glReplacementCodeuiTexCoord2fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', 'PFNGLCOLOR4UBVERTEX2FSUNPROC', 'PFNGLCOLOR4UBVERTEX2FVSUNPROC', 'PFNGLCOLOR4UBVERTEX3FSUNPROC', 'PFNGLCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLCOLOR3FVERTEX3FSUNPROC', 'PFNGLCOLOR3FVERTEX3FVSUNPROC', 'PFNGLNORMAL3FVERTEX3FSUNPROC', 'PFNGLNORMAL3FVERTEX3FVSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'GL_EXT_blend_func_separate', 'glBlendFuncSeparateEXT', 'PFNGLBLENDFUNCSEPARATEEXTPROC', 'GL_INGR_blend_func_separate', 'glBlendFuncSeparateINGR', 'PFNGLBLENDFUNCSEPARATEINGRPROC', 'GL_INGR_color_clamp', 'GL_INGR_interlace_read', 'GL_EXT_stencil_wrap', 'GL_EXT_422_pixels', 'GL_NV_texgen_reflection', 'GL_SUN_convolution_border_modes', 'GL_EXT_texture_env_add', 'GL_EXT_texture_lod_bias', 'GL_EXT_texture_filter_anisotropic', 'GL_EXT_vertex_weighting', 'glVertexWeightfEXT', 'glVertexWeightfvEXT', 'glVertexWeightPointerEXT', 'PFNGLVERTEXWEIGHTFEXTPROC', 'PFNGLVERTEXWEIGHTFVEXTPROC', 'PFNGLVERTEXWEIGHTPOINTEREXTPROC', 'GL_NV_light_max_exponent', 'GL_NV_vertex_array_range', 'glFlushVertexArrayRangeNV', 'glVertexArrayRangeNV', 'PFNGLFLUSHVERTEXARRAYRANGENVPROC', 'PFNGLVERTEXARRAYRANGENVPROC', 'GL_NV_register_combiners', 'glCombinerParameterfvNV', 'glCombinerParameterfNV', 'glCombinerParameterivNV', 'glCombinerParameteriNV', 'glCombinerInputNV', 'glCombinerOutputNV', 'glFinalCombinerInputNV', 'glGetCombinerInputParameterfvNV', 'glGetCombinerInputParameterivNV', 'glGetCombinerOutputParameterfvNV', 'glGetCombinerOutputParameterivNV', 'glGetFinalCombinerInputParameterfvNV', 'glGetFinalCombinerInputParameterivNV', 'PFNGLCOMBINERPARAMETERFVNVPROC', 'PFNGLCOMBINERPARAMETERFNVPROC', 'PFNGLCOMBINERPARAMETERIVNVPROC', 'PFNGLCOMBINERPARAMETERINVPROC', 'PFNGLCOMBINERINPUTNVPROC', 'PFNGLCOMBINEROUTPUTNVPROC', 'PFNGLFINALCOMBINERINPUTNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC', 'GL_NV_fog_distance', 'GL_NV_texgen_emboss', 'GL_NV_blend_square', 'GL_NV_texture_env_combine4', 'GL_MESA_resize_buffers', 'glResizeBuffersMESA', 'PFNGLRESIZEBUFFERSMESAPROC', 'GL_MESA_window_pos', 'glWindowPos2dMESA', 'glWindowPos2dvMESA', 'glWindowPos2fMESA', 'glWindowPos2fvMESA', 'glWindowPos2iMESA', 'glWindowPos2ivMESA', 'glWindowPos2sMESA', 'glWindowPos2svMESA', 'glWindowPos3dMESA', 'glWindowPos3dvMESA', 'glWindowPos3fMESA', 'glWindowPos3fvMESA', 'glWindowPos3iMESA', 'glWindowPos3ivMESA', 'glWindowPos3sMESA', 'glWindowPos3svMESA', 'glWindowPos4dMESA', 'glWindowPos4dvMESA', 'glWindowPos4fMESA', 'glWindowPos4fvMESA', 'glWindowPos4iMESA', 'glWindowPos4ivMESA', 'glWindowPos4sMESA', 'glWindowPos4svMESA', 'PFNGLWINDOWPOS2DMESAPROC', 'PFNGLWINDOWPOS2DVMESAPROC', 'PFNGLWINDOWPOS2FMESAPROC', 'PFNGLWINDOWPOS2FVMESAPROC', 'PFNGLWINDOWPOS2IMESAPROC', 'PFNGLWINDOWPOS2IVMESAPROC', 'PFNGLWINDOWPOS2SMESAPROC', 'PFNGLWINDOWPOS2SVMESAPROC', 'PFNGLWINDOWPOS3DMESAPROC', 'PFNGLWINDOWPOS3DVMESAPROC', 'PFNGLWINDOWPOS3FMESAPROC', 'PFNGLWINDOWPOS3FVMESAPROC', 'PFNGLWINDOWPOS3IMESAPROC', 'PFNGLWINDOWPOS3IVMESAPROC', 'PFNGLWINDOWPOS3SMESAPROC', 'PFNGLWINDOWPOS3SVMESAPROC', 'PFNGLWINDOWPOS4DMESAPROC', 'PFNGLWINDOWPOS4DVMESAPROC', 'PFNGLWINDOWPOS4FMESAPROC', 'PFNGLWINDOWPOS4FVMESAPROC', 'PFNGLWINDOWPOS4IMESAPROC', 'PFNGLWINDOWPOS4IVMESAPROC', 'PFNGLWINDOWPOS4SMESAPROC', 'PFNGLWINDOWPOS4SVMESAPROC', 'GL_EXT_texture_compression_s3tc', 'GL_IBM_cull_vertex', 'GL_IBM_multimode_draw_arrays', 'glMultiModeDrawArraysIBM', 'glMultiModeDrawElementsIBM', 'PFNGLMULTIMODEDRAWARRAYSIBMPROC', 'PFNGLMULTIMODEDRAWELEMENTSIBMPROC', 'GL_IBM_vertex_array_lists', 'glColorPointerListIBM', 'glSecondaryColorPointerListIBM', 'glEdgeFlagPointerListIBM', 'glFogCoordPointerListIBM', 'glIndexPointerListIBM', 'glNormalPointerListIBM', 'glTexCoordPointerListIBM', 'glVertexPointerListIBM', 'PFNGLCOLORPOINTERLISTIBMPROC', 'PFNGLSECONDARYCOLORPOINTERLISTIBMPROC', 'PFNGLEDGEFLAGPOINTERLISTIBMPROC', 'PFNGLFOGCOORDPOINTERLISTIBMPROC', 'PFNGLINDEXPOINTERLISTIBMPROC', 'PFNGLNORMALPOINTERLISTIBMPROC', 'PFNGLTEXCOORDPOINTERLISTIBMPROC', 'PFNGLVERTEXPOINTERLISTIBMPROC', 'GL_SGIX_subsample', 'GL_SGIX_ycrcba', 'GL_SGIX_ycrcb_subsample', 'GL_SGIX_depth_pass_instrument', 'GL_3DFX_texture_compression_FXT1', 'GL_3DFX_multisample', 'GL_3DFX_tbuffer', 'glTbufferMask3DFX', 'PFNGLTBUFFERMASK3DFXPROC', 'GL_EXT_multisample', 'glSampleMaskEXT', 'glSamplePatternEXT', 'PFNGLSAMPLEMASKEXTPROC', 'PFNGLSAMPLEPATTERNEXTPROC', 'GL_SGIX_vertex_preclip', 'GL_SGIX_convolution_accuracy', 'GL_SGIX_resample', 'GL_SGIS_point_line_texgen', 'GL_SGIS_texture_color_mask', 'glTextureColorMaskSGIS', 'PFNGLTEXTURECOLORMASKSGISPROC', 'GL_SGIX_igloo_interface', 'glIglooInterfaceSGIX', 'PFNGLIGLOOINTERFACESGIXPROC', 'GL_EXT_texture_env_dot3', 'GL_ATI_texture_mirror_once', 'GL_NV_fence', 'glDeleteFencesNV', 'glGenFencesNV', 'glIsFenceNV', 'glTestFenceNV', 'glGetFenceivNV', 'glFinishFenceNV', 'glSetFenceNV', 'PFNGLDELETEFENCESNVPROC', 'PFNGLGENFENCESNVPROC', 'PFNGLISFENCENVPROC', 'PFNGLTESTFENCENVPROC', 'PFNGLGETFENCEIVNVPROC', 'PFNGLFINISHFENCENVPROC', 'PFNGLSETFENCENVPROC', 'GL_NV_evaluators', 'glMapControlPointsNV', 'glMapParameterivNV', 'glMapParameterfvNV', 'glGetMapControlPointsNV', 'glGetMapParameterivNV', 'glGetMapParameterfvNV', 'glGetMapAttribParameterivNV', 'glGetMapAttribParameterfvNV', 'glEvalMapsNV', 'PFNGLMAPCONTROLPOINTSNVPROC', 'PFNGLMAPPARAMETERIVNVPROC', 'PFNGLMAPPARAMETERFVNVPROC', 'PFNGLGETMAPCONTROLPOINTSNVPROC', 'PFNGLGETMAPPARAMETERIVNVPROC', 'PFNGLGETMAPPARAMETERFVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERIVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERFVNVPROC', 'PFNGLEVALMAPSNVPROC', 'GL_NV_packed_depth_stencil', 'GL_EXT_packed_depth_stencil', 'GL_NV_register_combiners2', 'glCombinerStageParameterfvNV', 'glGetCombinerStageParameterfvNV', 'PFNGLCOMBINERSTAGEPARAMETERFVNVPROC', 'PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC', 'GL_NV_texture_compression_vtc', 'GL_NV_texture_rectangle', 'GL_NV_texture_shader', 'GL_NV_texture_shader2', 'GL_NV_vertex_array_range2', 'GL_NV_vertex_program', 'glAreProgramsResidentNV', 'glBindProgramNV', 'glDeleteProgramsNV', 'glExecuteProgramNV', 'glGenProgramsNV', 'glGetProgramParameterdvNV', 'glGetProgramParameterfvNV', 'glGetProgramivNV', 'glGetProgramStringNV', 'glGetTrackMatrixivNV', 'glGetVertexAttribdvNV', 'glGetVertexAttribfvNV', 'glGetVertexAttribivNV', 'glGetVertexAttribPointervNV', 'glIsProgramNV', 'glLoadProgramNV', 'glProgramParameter4dNV', 'glProgramParameter4dvNV', 'glProgramParameter4fNV', 'glProgramParameter4fvNV', 'glProgramParameters4dvNV', 'glProgramParameters4fvNV', 'glRequestResidentProgramsNV', 'glTrackMatrixNV', 'glVertexAttribPointerNV', 'glVertexAttrib1dNV', 'glVertexAttrib1dvNV', 'glVertexAttrib1fNV', 'glVertexAttrib1fvNV', 'glVertexAttrib1sNV', 'glVertexAttrib1svNV', 'glVertexAttrib2dNV', 'glVertexAttrib2dvNV', 'glVertexAttrib2fNV', 'glVertexAttrib2fvNV', 'glVertexAttrib2sNV', 'glVertexAttrib2svNV', 'glVertexAttrib3dNV', 'glVertexAttrib3dvNV', 'glVertexAttrib3fNV', 'glVertexAttrib3fvNV', 'glVertexAttrib3sNV', 'glVertexAttrib3svNV', 'glVertexAttrib4dNV', 'glVertexAttrib4dvNV', 'glVertexAttrib4fNV', 'glVertexAttrib4fvNV', 'glVertexAttrib4sNV', 'glVertexAttrib4svNV', 'glVertexAttrib4ubNV', 'glVertexAttrib4ubvNV', 'glVertexAttribs1dvNV', 'glVertexAttribs1fvNV', 'glVertexAttribs1svNV', 'glVertexAttribs2dvNV', 'glVertexAttribs2fvNV', 'glVertexAttribs2svNV', 'glVertexAttribs3dvNV', 'glVertexAttribs3fvNV', 'glVertexAttribs3svNV', 'glVertexAttribs4dvNV', 'glVertexAttribs4fvNV', 'glVertexAttribs4svNV', 'glVertexAttribs4ubvNV', 'PFNGLAREPROGRAMSRESIDENTNVPROC', 'PFNGLBINDPROGRAMNVPROC', 'PFNGLDELETEPROGRAMSNVPROC', 'PFNGLEXECUTEPROGRAMNVPROC', 'PFNGLGENPROGRAMSNVPROC', 'PFNGLGETPROGRAMPARAMETERDVNVPROC', 'PFNGLGETPROGRAMPARAMETERFVNVPROC', 'PFNGLGETPROGRAMIVNVPROC', 'PFNGLGETPROGRAMSTRINGNVPROC', 'PFNGLGETTRACKMATRIXIVNVPROC', 'PFNGLGETVERTEXATTRIBDVNVPROC', 'PFNGLGETVERTEXATTRIBFVNVPROC', 'PFNGLGETVERTEXATTRIBIVNVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVNVPROC', 'PFNGLISPROGRAMNVPROC', 'PFNGLLOADPROGRAMNVPROC', 'PFNGLPROGRAMPARAMETER4DNVPROC', 'PFNGLPROGRAMPARAMETER4DVNVPROC', 'PFNGLPROGRAMPARAMETER4FNVPROC', 'PFNGLPROGRAMPARAMETER4FVNVPROC', 'PFNGLPROGRAMPARAMETERS4DVNVPROC', 'PFNGLPROGRAMPARAMETERS4FVNVPROC', 'PFNGLREQUESTRESIDENTPROGRAMSNVPROC', 'PFNGLTRACKMATRIXNVPROC', 'PFNGLVERTEXATTRIBPOINTERNVPROC', 'PFNGLVERTEXATTRIB1DNVPROC', 'PFNGLVERTEXATTRIB1DVNVPROC', 'PFNGLVERTEXATTRIB1FNVPROC', 'PFNGLVERTEXATTRIB1FVNVPROC', 'PFNGLVERTEXATTRIB1SNVPROC', 'PFNGLVERTEXATTRIB1SVNVPROC', 'PFNGLVERTEXATTRIB2DNVPROC', 'PFNGLVERTEXATTRIB2DVNVPROC', 'PFNGLVERTEXATTRIB2FNVPROC', 'PFNGLVERTEXATTRIB2FVNVPROC', 'PFNGLVERTEXATTRIB2SNVPROC', 'PFNGLVERTEXATTRIB2SVNVPROC', 'PFNGLVERTEXATTRIB3DNVPROC', 'PFNGLVERTEXATTRIB3DVNVPROC', 'PFNGLVERTEXATTRIB3FNVPROC', 'PFNGLVERTEXATTRIB3FVNVPROC', 'PFNGLVERTEXATTRIB3SNVPROC', 'PFNGLVERTEXATTRIB3SVNVPROC', 'PFNGLVERTEXATTRIB4DNVPROC', 'PFNGLVERTEXATTRIB4DVNVPROC', 'PFNGLVERTEXATTRIB4FNVPROC', 'PFNGLVERTEXATTRIB4FVNVPROC', 'PFNGLVERTEXATTRIB4SNVPROC', 'PFNGLVERTEXATTRIB4SVNVPROC', 'PFNGLVERTEXATTRIB4UBNVPROC', 'PFNGLVERTEXATTRIB4UBVNVPROC', 'PFNGLVERTEXATTRIBS1DVNVPROC', 'PFNGLVERTEXATTRIBS1FVNVPROC', 'PFNGLVERTEXATTRIBS1SVNVPROC', 'PFNGLVERTEXATTRIBS2DVNVPROC', 'PFNGLVERTEXATTRIBS2FVNVPROC', 'PFNGLVERTEXATTRIBS2SVNVPROC', 'PFNGLVERTEXATTRIBS3DVNVPROC', 'PFNGLVERTEXATTRIBS3FVNVPROC', 'PFNGLVERTEXATTRIBS3SVNVPROC', 'PFNGLVERTEXATTRIBS4DVNVPROC', 'PFNGLVERTEXATTRIBS4FVNVPROC', 'PFNGLVERTEXATTRIBS4SVNVPROC', 'PFNGLVERTEXATTRIBS4UBVNVPROC', 'GL_SGIX_texture_coordinate_clamp', 'GL_SGIX_scalebias_hint', 'GL_OML_interlace', 'GL_OML_subsample', 'GL_OML_resample', 'GL_NV_copy_depth_to_color', 'GL_ATI_envmap_bumpmap', 'glTexBumpParameterivATI', 'glTexBumpParameterfvATI', 'glGetTexBumpParameterivATI', 'glGetTexBumpParameterfvATI', 'PFNGLTEXBUMPPARAMETERIVATIPROC', 'PFNGLTEXBUMPPARAMETERFVATIPROC', 'PFNGLGETTEXBUMPPARAMETERIVATIPROC', 'PFNGLGETTEXBUMPPARAMETERFVATIPROC', 'GL_ATI_fragment_shader', 'glGenFragmentShadersATI', 'glBindFragmentShaderATI', 'glDeleteFragmentShaderATI', 'glBeginFragmentShaderATI', 'glEndFragmentShaderATI', 'glPassTexCoordATI', 'glSampleMapATI', 'glColorFragmentOp1ATI', 'glColorFragmentOp2ATI', 'glColorFragmentOp3ATI', 'glAlphaFragmentOp1ATI', 'glAlphaFragmentOp2ATI', 'glAlphaFragmentOp3ATI', 'glSetFragmentShaderConstantATI', 'PFNGLGENFRAGMENTSHADERSATIPROC', 'PFNGLBINDFRAGMENTSHADERATIPROC', 'PFNGLDELETEFRAGMENTSHADERATIPROC', 'PFNGLBEGINFRAGMENTSHADERATIPROC', 'PFNGLENDFRAGMENTSHADERATIPROC', 'PFNGLPASSTEXCOORDATIPROC', 'PFNGLSAMPLEMAPATIPROC', 'PFNGLCOLORFRAGMENTOP1ATIPROC', 'PFNGLCOLORFRAGMENTOP2ATIPROC', 'PFNGLCOLORFRAGMENTOP3ATIPROC', 'PFNGLALPHAFRAGMENTOP1ATIPROC', 'PFNGLALPHAFRAGMENTOP2ATIPROC', 'PFNGLALPHAFRAGMENTOP3ATIPROC', 'PFNGLSETFRAGMENTSHADERCONSTANTATIPROC', 'GL_ATI_pn_triangles', 'glPNTrianglesiATI', 'glPNTrianglesfATI', 'PFNGLPNTRIANGLESIATIPROC', 'PFNGLPNTRIANGLESFATIPROC', 'GL_ATI_vertex_array_object', 'glNewObjectBufferATI', 'glIsObjectBufferATI', 'glUpdateObjectBufferATI', 'glGetObjectBufferfvATI', 'glGetObjectBufferivATI', 'glFreeObjectBufferATI', 'glArrayObjectATI', 'glGetArrayObjectfvATI', 'glGetArrayObjectivATI', 'glVariantArrayObjectATI', 'glGetVariantArrayObjectfvATI', 'glGetVariantArrayObjectivATI', 'PFNGLNEWOBJECTBUFFERATIPROC', 'PFNGLISOBJECTBUFFERATIPROC', 'PFNGLUPDATEOBJECTBUFFERATIPROC', 'PFNGLGETOBJECTBUFFERFVATIPROC', 'PFNGLGETOBJECTBUFFERIVATIPROC', 'PFNGLFREEOBJECTBUFFERATIPROC', 'PFNGLARRAYOBJECTATIPROC', 'PFNGLGETARRAYOBJECTFVATIPROC', 'PFNGLGETARRAYOBJECTIVATIPROC', 'PFNGLVARIANTARRAYOBJECTATIPROC', 'PFNGLGETVARIANTARRAYOBJECTFVATIPROC', 'PFNGLGETVARIANTARRAYOBJECTIVATIPROC', 'GL_EXT_vertex_shader', 'glBeginVertexShaderEXT', 'glEndVertexShaderEXT', 'glBindVertexShaderEXT', 'glGenVertexShadersEXT', 'glDeleteVertexShaderEXT', 'glShaderOp1EXT', 'glShaderOp2EXT', 'glShaderOp3EXT', 'glSwizzleEXT', 'glWriteMaskEXT', 'glInsertComponentEXT', 'glExtractComponentEXT', 'glGenSymbolsEXT', 'glSetInvariantEXT', 'glSetLocalConstantEXT', 'glVariantbvEXT', 'glVariantsvEXT', 'glVariantivEXT', 'glVariantfvEXT', 'glVariantdvEXT', 'glVariantubvEXT', 'glVariantusvEXT', 'glVariantuivEXT', 'glVariantPointerEXT', 'glEnableVariantClientStateEXT', 'glDisableVariantClientStateEXT', 'glBindLightParameterEXT', 'glBindMaterialParameterEXT', 'glBindTexGenParameterEXT', 'glBindTextureUnitParameterEXT', 'glBindParameterEXT', 'glIsVariantEnabledEXT', 'glGetVariantBooleanvEXT', 'glGetVariantIntegervEXT', 'glGetVariantFloatvEXT', 'glGetVariantPointervEXT', 'glGetInvariantBooleanvEXT', 'glGetInvariantIntegervEXT', 'glGetInvariantFloatvEXT', 'glGetLocalConstantBooleanvEXT', 'glGetLocalConstantIntegervEXT', 'glGetLocalConstantFloatvEXT', 'PFNGLBEGINVERTEXSHADEREXTPROC', 'PFNGLENDVERTEXSHADEREXTPROC', 'PFNGLBINDVERTEXSHADEREXTPROC', 'PFNGLGENVERTEXSHADERSEXTPROC', 'PFNGLDELETEVERTEXSHADEREXTPROC', 'PFNGLSHADEROP1EXTPROC', 'PFNGLSHADEROP2EXTPROC', 'PFNGLSHADEROP3EXTPROC', 'PFNGLSWIZZLEEXTPROC', 'PFNGLWRITEMASKEXTPROC', 'PFNGLINSERTCOMPONENTEXTPROC', 'PFNGLEXTRACTCOMPONENTEXTPROC', 'PFNGLGENSYMBOLSEXTPROC', 'PFNGLSETINVARIANTEXTPROC', 'PFNGLSETLOCALCONSTANTEXTPROC', 'PFNGLVARIANTBVEXTPROC', 'PFNGLVARIANTSVEXTPROC', 'PFNGLVARIANTIVEXTPROC', 'PFNGLVARIANTFVEXTPROC', 'PFNGLVARIANTDVEXTPROC', 'PFNGLVARIANTUBVEXTPROC', 'PFNGLVARIANTUSVEXTPROC', 'PFNGLVARIANTUIVEXTPROC', 'PFNGLVARIANTPOINTEREXTPROC', 'PFNGLENABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLBINDLIGHTPARAMETEREXTPROC', 'PFNGLBINDMATERIALPARAMETEREXTPROC', 'PFNGLBINDTEXGENPARAMETEREXTPROC', 'PFNGLBINDTEXTUREUNITPARAMETEREXTPROC', 'PFNGLBINDPARAMETEREXTPROC', 'PFNGLISVARIANTENABLEDEXTPROC', 'PFNGLGETVARIANTBOOLEANVEXTPROC', 'PFNGLGETVARIANTINTEGERVEXTPROC', 'PFNGLGETVARIANTFLOATVEXTPROC', 'PFNGLGETVARIANTPOINTERVEXTPROC', 'PFNGLGETINVARIANTBOOLEANVEXTPROC', 'PFNGLGETINVARIANTINTEGERVEXTPROC', 'PFNGLGETINVARIANTFLOATVEXTPROC', 'PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC', 'PFNGLGETLOCALCONSTANTINTEGERVEXTPROC', 'PFNGLGETLOCALCONSTANTFLOATVEXTPROC', 'GL_ATI_vertex_streams', 'glVertexStream1sATI', 'glVertexStream1svATI', 'glVertexStream1iATI', 'glVertexStream1ivATI', 'glVertexStream1fATI', 'glVertexStream1fvATI', 'glVertexStream1dATI', 'glVertexStream1dvATI', 'glVertexStream2sATI', 'glVertexStream2svATI', 'glVertexStream2iATI', 'glVertexStream2ivATI', 'glVertexStream2fATI', 'glVertexStream2fvATI', 'glVertexStream2dATI', 'glVertexStream2dvATI', 'glVertexStream3sATI', 'glVertexStream3svATI', 'glVertexStream3iATI', 'glVertexStream3ivATI', 'glVertexStream3fATI', 'glVertexStream3fvATI', 'glVertexStream3dATI', 'glVertexStream3dvATI', 'glVertexStream4sATI', 'glVertexStream4svATI', 'glVertexStream4iATI', 'glVertexStream4ivATI', 'glVertexStream4fATI', 'glVertexStream4fvATI', 'glVertexStream4dATI', 'glVertexStream4dvATI', 'glNormalStream3bATI', 'glNormalStream3bvATI', 'glNormalStream3sATI', 'glNormalStream3svATI', 'glNormalStream3iATI', 'glNormalStream3ivATI', 'glNormalStream3fATI', 'glNormalStream3fvATI', 'glNormalStream3dATI', 'glNormalStream3dvATI', 'glClientActiveVertexStreamATI', 'glVertexBlendEnviATI', 'glVertexBlendEnvfATI', 'PFNGLVERTEXSTREAM1SATIPROC', 'PFNGLVERTEXSTREAM1SVATIPROC', 'PFNGLVERTEXSTREAM1IATIPROC', 'PFNGLVERTEXSTREAM1IVATIPROC', 'PFNGLVERTEXSTREAM1FATIPROC', 'PFNGLVERTEXSTREAM1FVATIPROC', 'PFNGLVERTEXSTREAM1DATIPROC', 'PFNGLVERTEXSTREAM1DVATIPROC', 'PFNGLVERTEXSTREAM2SATIPROC', 'PFNGLVERTEXSTREAM2SVATIPROC', 'PFNGLVERTEXSTREAM2IATIPROC', 'PFNGLVERTEXSTREAM2IVATIPROC', 'PFNGLVERTEXSTREAM2FATIPROC', 'PFNGLVERTEXSTREAM2FVATIPROC', 'PFNGLVERTEXSTREAM2DATIPROC', 'PFNGLVERTEXSTREAM2DVATIPROC', 'PFNGLVERTEXSTREAM3SATIPROC', 'PFNGLVERTEXSTREAM3SVATIPROC', 'PFNGLVERTEXSTREAM3IATIPROC', 'PFNGLVERTEXSTREAM3IVATIPROC', 'PFNGLVERTEXSTREAM3FATIPROC', 'PFNGLVERTEXSTREAM3FVATIPROC', 'PFNGLVERTEXSTREAM3DATIPROC', 'PFNGLVERTEXSTREAM3DVATIPROC', 'PFNGLVERTEXSTREAM4SATIPROC', 'PFNGLVERTEXSTREAM4SVATIPROC', 'PFNGLVERTEXSTREAM4IATIPROC', 'PFNGLVERTEXSTREAM4IVATIPROC', 'PFNGLVERTEXSTREAM4FATIPROC', 'PFNGLVERTEXSTREAM4FVATIPROC', 'PFNGLVERTEXSTREAM4DATIPROC', 'PFNGLVERTEXSTREAM4DVATIPROC', 'PFNGLNORMALSTREAM3BATIPROC', 'PFNGLNORMALSTREAM3BVATIPROC', 'PFNGLNORMALSTREAM3SATIPROC', 'PFNGLNORMALSTREAM3SVATIPROC', 'PFNGLNORMALSTREAM3IATIPROC', 'PFNGLNORMALSTREAM3IVATIPROC', 'PFNGLNORMALSTREAM3FATIPROC', 'PFNGLNORMALSTREAM3FVATIPROC', 'PFNGLNORMALSTREAM3DATIPROC', 'PFNGLNORMALSTREAM3DVATIPROC', 'PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC', 'PFNGLVERTEXBLENDENVIATIPROC', 'PFNGLVERTEXBLENDENVFATIPROC', 'GL_ATI_element_array', 'glElementPointerATI', 'glDrawElementArrayATI', 'glDrawRangeElementArrayATI', 'PFNGLELEMENTPOINTERATIPROC', 'PFNGLDRAWELEMENTARRAYATIPROC', 'PFNGLDRAWRANGEELEMENTARRAYATIPROC', 'GL_SUN_mesh_array', 'glDrawMeshArraysSUN', 'PFNGLDRAWMESHARRAYSSUNPROC', 'GL_SUN_slice_accum', 'GL_NV_multisample_filter_hint', 'GL_NV_depth_clamp', 'GL_NV_occlusion_query', 'glGenOcclusionQueriesNV', 'glDeleteOcclusionQueriesNV', 'glIsOcclusionQueryNV', 'glBeginOcclusionQueryNV', 'glEndOcclusionQueryNV', 'glGetOcclusionQueryivNV', 'glGetOcclusionQueryuivNV', 'PFNGLGENOCCLUSIONQUERIESNVPROC', 'PFNGLDELETEOCCLUSIONQUERIESNVPROC', 'PFNGLISOCCLUSIONQUERYNVPROC', 'PFNGLBEGINOCCLUSIONQUERYNVPROC', 'PFNGLENDOCCLUSIONQUERYNVPROC', 'PFNGLGETOCCLUSIONQUERYIVNVPROC', 'PFNGLGETOCCLUSIONQUERYUIVNVPROC', 'GL_NV_point_sprite', 'glPointParameteriNV', 'glPointParameterivNV', 'PFNGLPOINTPARAMETERINVPROC', 'PFNGLPOINTPARAMETERIVNVPROC', 'GL_NV_texture_shader3', 'GL_NV_vertex_program1_1', 'GL_EXT_shadow_funcs', 'GL_EXT_stencil_two_side', 'glActiveStencilFaceEXT', 'PFNGLACTIVESTENCILFACEEXTPROC', 'GL_ATI_text_fragment_shader', 'GL_APPLE_client_storage', 'GL_APPLE_element_array', 'glElementPointerAPPLE', 'glDrawElementArrayAPPLE', 'glDrawRangeElementArrayAPPLE', 'glMultiDrawElementArrayAPPLE', 'glMultiDrawRangeElementArrayAPPLE', 'PFNGLELEMENTPOINTERAPPLEPROC', 'PFNGLDRAWELEMENTARRAYAPPLEPROC', 'PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC', 'GL_APPLE_fence', 'glGenFencesAPPLE', 'glDeleteFencesAPPLE', 'glSetFenceAPPLE', 'glIsFenceAPPLE', 'glTestFenceAPPLE', 'glFinishFenceAPPLE', 'glTestObjectAPPLE', 'glFinishObjectAPPLE', 'PFNGLGENFENCESAPPLEPROC', 'PFNGLDELETEFENCESAPPLEPROC', 'PFNGLSETFENCEAPPLEPROC', 'PFNGLISFENCEAPPLEPROC', 'PFNGLTESTFENCEAPPLEPROC', 'PFNGLFINISHFENCEAPPLEPROC', 'PFNGLTESTOBJECTAPPLEPROC', 'PFNGLFINISHOBJECTAPPLEPROC', 'GL_APPLE_vertex_array_object', 'glBindVertexArrayAPPLE', 'glDeleteVertexArraysAPPLE', 'glGenVertexArraysAPPLE', 'glIsVertexArrayAPPLE', 'PFNGLBINDVERTEXARRAYAPPLEPROC', 'PFNGLDELETEVERTEXARRAYSAPPLEPROC', 'PFNGLGENVERTEXARRAYSAPPLEPROC', 'PFNGLISVERTEXARRAYAPPLEPROC', 'GL_APPLE_vertex_array_range', 'glVertexArrayRangeAPPLE', 'glFlushVertexArrayRangeAPPLE', 'glVertexArrayParameteriAPPLE', 'PFNGLVERTEXARRAYRANGEAPPLEPROC', 'PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC', 'PFNGLVERTEXARRAYPARAMETERIAPPLEPROC', 'GL_APPLE_ycbcr_422', 'GL_S3_s3tc', 'GL_ATI_draw_buffers', 'glDrawBuffersATI', 'PFNGLDRAWBUFFERSATIPROC', 'GL_ATI_pixel_format_float', 'GL_ATI_texture_env_combine3', 'GL_ATI_texture_float', 'GL_NV_float_buffer', 'GL_NV_fragment_program', 'glProgramNamedParameter4fNV', 'glProgramNamedParameter4dNV', 'glProgramNamedParameter4fvNV', 'glProgramNamedParameter4dvNV', 'glGetProgramNamedParameterfvNV', 'glGetProgramNamedParameterdvNV', 'PFNGLPROGRAMNAMEDPARAMETER4FNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC', 'GL_NV_half_float', 'glVertex2hNV', 'glVertex2hvNV', 'glVertex3hNV', 'glVertex3hvNV', 'glVertex4hNV', 'glVertex4hvNV', 'glNormal3hNV', 'glNormal3hvNV', 'glColor3hNV', 'glColor3hvNV', 'glColor4hNV', 'glColor4hvNV', 'glTexCoord1hNV', 'glTexCoord1hvNV', 'glTexCoord2hNV', 'glTexCoord2hvNV', 'glTexCoord3hNV', 'glTexCoord3hvNV', 'glTexCoord4hNV', 'glTexCoord4hvNV', 'glMultiTexCoord1hNV', 'glMultiTexCoord1hvNV', 'glMultiTexCoord2hNV', 'glMultiTexCoord2hvNV', 'glMultiTexCoord3hNV', 'glMultiTexCoord3hvNV', 'glMultiTexCoord4hNV', 'glMultiTexCoord4hvNV', 'glFogCoordhNV', 'glFogCoordhvNV', 'glSecondaryColor3hNV', 'glSecondaryColor3hvNV', 'glVertexWeighthNV', 'glVertexWeighthvNV', 'glVertexAttrib1hNV', 'glVertexAttrib1hvNV', 'glVertexAttrib2hNV', 'glVertexAttrib2hvNV', 'glVertexAttrib3hNV', 'glVertexAttrib3hvNV', 'glVertexAttrib4hNV', 'glVertexAttrib4hvNV', 'glVertexAttribs1hvNV', 'glVertexAttribs2hvNV', 'glVertexAttribs3hvNV', 'glVertexAttribs4hvNV', 'PFNGLVERTEX2HNVPROC', 'PFNGLVERTEX2HVNVPROC', 'PFNGLVERTEX3HNVPROC', 'PFNGLVERTEX3HVNVPROC', 'PFNGLVERTEX4HNVPROC', 'PFNGLVERTEX4HVNVPROC', 'PFNGLNORMAL3HNVPROC', 'PFNGLNORMAL3HVNVPROC', 'PFNGLCOLOR3HNVPROC', 'PFNGLCOLOR3HVNVPROC', 'PFNGLCOLOR4HNVPROC', 'PFNGLCOLOR4HVNVPROC', 'PFNGLTEXCOORD1HNVPROC', 'PFNGLTEXCOORD1HVNVPROC', 'PFNGLTEXCOORD2HNVPROC', 'PFNGLTEXCOORD2HVNVPROC', 'PFNGLTEXCOORD3HNVPROC', 'PFNGLTEXCOORD3HVNVPROC', 'PFNGLTEXCOORD4HNVPROC', 'PFNGLTEXCOORD4HVNVPROC', 'PFNGLMULTITEXCOORD1HNVPROC', 'PFNGLMULTITEXCOORD1HVNVPROC', 'PFNGLMULTITEXCOORD2HNVPROC', 'PFNGLMULTITEXCOORD2HVNVPROC', 'PFNGLMULTITEXCOORD3HNVPROC', 'PFNGLMULTITEXCOORD3HVNVPROC', 'PFNGLMULTITEXCOORD4HNVPROC', 'PFNGLMULTITEXCOORD4HVNVPROC', 'PFNGLFOGCOORDHNVPROC', 'PFNGLFOGCOORDHVNVPROC', 'PFNGLSECONDARYCOLOR3HNVPROC', 'PFNGLSECONDARYCOLOR3HVNVPROC', 'PFNGLVERTEXWEIGHTHNVPROC', 'PFNGLVERTEXWEIGHTHVNVPROC', 'PFNGLVERTEXATTRIB1HNVPROC', 'PFNGLVERTEXATTRIB1HVNVPROC', 'PFNGLVERTEXATTRIB2HNVPROC', 'PFNGLVERTEXATTRIB2HVNVPROC', 'PFNGLVERTEXATTRIB3HNVPROC', 'PFNGLVERTEXATTRIB3HVNVPROC', 'PFNGLVERTEXATTRIB4HNVPROC', 'PFNGLVERTEXATTRIB4HVNVPROC', 'PFNGLVERTEXATTRIBS1HVNVPROC', 'PFNGLVERTEXATTRIBS2HVNVPROC', 'PFNGLVERTEXATTRIBS3HVNVPROC', 'PFNGLVERTEXATTRIBS4HVNVPROC', 'GL_NV_pixel_data_range', 'glPixelDataRangeNV', 'glFlushPixelDataRangeNV', 'PFNGLPIXELDATARANGENVPROC', 'PFNGLFLUSHPIXELDATARANGENVPROC', 'GL_NV_primitive_restart', 'glPrimitiveRestartNV', 'glPrimitiveRestartIndexNV', 'PFNGLPRIMITIVERESTARTNVPROC', 'PFNGLPRIMITIVERESTARTINDEXNVPROC', 'GL_NV_texture_expand_normal', 'GL_NV_vertex_program2', 'GL_ATI_map_object_buffer', 'glMapObjectBufferATI', 'glUnmapObjectBufferATI', 'PFNGLMAPOBJECTBUFFERATIPROC', 'PFNGLUNMAPOBJECTBUFFERATIPROC', 'GL_ATI_separate_stencil', 'glStencilOpSeparateATI', 'glStencilFuncSeparateATI', 'PFNGLSTENCILOPSEPARATEATIPROC', 'PFNGLSTENCILFUNCSEPARATEATIPROC', 'GL_ATI_vertex_attrib_array_object', 'glVertexAttribArrayObjectATI', 'glGetVertexAttribArrayObjectfvATI', 'glGetVertexAttribArrayObjectivATI', 'PFNGLVERTEXATTRIBARRAYOBJECTATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC', 'GL_OES_read_format', 'GL_EXT_depth_bounds_test', 'glDepthBoundsEXT', 'PFNGLDEPTHBOUNDSEXTPROC', 'GL_EXT_texture_mirror_clamp', 'GL_EXT_blend_equation_separate', 'glBlendEquationSeparateEXT', 'PFNGLBLENDEQUATIONSEPARATEEXTPROC', 'GL_MESA_pack_invert', 'GL_MESA_ycbcr_texture', 'GL_EXT_pixel_buffer_object', 'GL_NV_fragment_program_option', 'GL_NV_fragment_program2', 'GL_NV_vertex_program2_option', 'GL_NV_vertex_program3', 'GL_EXT_framebuffer_object', 'glIsRenderbufferEXT', 'glBindRenderbufferEXT', 'glDeleteRenderbuffersEXT', 'glGenRenderbuffersEXT', 'glRenderbufferStorageEXT', 'glGetRenderbufferParameterivEXT', 'glIsFramebufferEXT', 'glBindFramebufferEXT', 'glDeleteFramebuffersEXT', 'glGenFramebuffersEXT', 'glCheckFramebufferStatusEXT', 'glFramebufferTexture1DEXT', 'glFramebufferTexture2DEXT', 'glFramebufferTexture3DEXT', 'glFramebufferRenderbufferEXT', 'glGetFramebufferAttachmentParameterivEXT', 'glGenerateMipmapEXT', 'PFNGLISRENDERBUFFEREXTPROC', 'PFNGLBINDRENDERBUFFEREXTPROC', 'PFNGLDELETERENDERBUFFERSEXTPROC', 'PFNGLGENRENDERBUFFERSEXTPROC', 'PFNGLRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLISFRAMEBUFFEREXTPROC', 'PFNGLBINDFRAMEBUFFEREXTPROC', 'PFNGLDELETEFRAMEBUFFERSEXTPROC', 'PFNGLGENFRAMEBUFFERSEXTPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATEMIPMAPEXTPROC', 'GL_GREMEDY_string_marker', 'glStringMarkerGREMEDY', 'PFNGLSTRINGMARKERGREMEDYPROC', 'GL_EXT_Cg_shader', 'GL_EXT_timer_query', 'glGetQueryObjecti64vEXT', 'glGetQueryObjectui64vEXT', 'PFNGLGETQUERYOBJECTI64VEXTPROC', 'PFNGLGETQUERYOBJECTUI64VEXTPROC', 'GL_EXT_texture_buffer_object', 'glTexBufferEXT', 'PFNGLTEXBUFFEREXTPROC', 'GL_NV_transform_feedback', 'glBeginTransformFeedbackNV', 'glEndTransformFeedbackNV', 'glTransformFeedbackAttribsNV', 'glBindBufferRangeNV', 'glBindBufferOffsetNV', 'glBindBufferBaseNV', 'glTransformFeedbackVaryingsNV', 'glActiveVaryingNV', 'glGetVaryingLocationNV', 'glGetActiveVaryingNV', 'glGetTransformFeedbackVaryingNV', 'PFNGLBEGINTRANSFORMFEEDBACKNVPROC', 'PFNGLENDTRANSFORMFEEDBACKNVPROC', 'PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC', 'PFNGLBINDBUFFERRANGENVPROC', 'PFNGLBINDBUFFEROFFSETNVPROC', 'PFNGLBINDBUFFERBASENVPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC', 'PFNGLACTIVEVARYINGNVPROC', 'PFNGLGETVARYINGLOCATIONNVPROC', 'PFNGLGETACTIVEVARYINGNVPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC', 'GL_NV_depth_buffer_float', 'glDepthRangedNV', 'glClearDepthdNV', 'glDepthBoundsdNV', 'PFNGLDEPTHRANGEDNVPROC', 'PFNGLCLEARDEPTHDNVPROC', 'PFNGLDEPTHBOUNDSDNVPROC', 'GL_EXT_texture_compression_latc', 'GL_EXT_framebuffer_sRGB', 'GL_EXT_texture_shared_exponent', 'GL_EXT_packed_float', 'GL_EXT_texture_array', 'GL_EXT_draw_buffers2', 'glColorMaskIndexedEXT', 'glGetBooleanIndexedvEXT', 'glGetIntegerIndexedvEXT', 'glEnableIndexedEXT', 'glDisableIndexedEXT', 'glIsEnabledIndexedEXT', 'PFNGLCOLORMASKINDEXEDEXTPROC', 'PFNGLGETBOOLEANINDEXEDVEXTPROC', 'PFNGLGETINTEGERINDEXEDVEXTPROC', 'PFNGLENABLEINDEXEDEXTPROC', 'PFNGLDISABLEINDEXEDEXTPROC', 'PFNGLISENABLEDINDEXEDEXTPROC', 'GL_EXT_texture_integer', 'glTexParameterIivEXT', 'glTexParameterIuivEXT', 'glGetTexParameterIivEXT', 'glGetTexParameterIuivEXT', 'glClearColorIiEXT', 'glClearColorIuiEXT', 'PFNGLTEXPARAMETERIIVEXTPROC', 'PFNGLTEXPARAMETERIUIVEXTPROC', 'PFNGLGETTEXPARAMETERIIVEXTPROC', 'PFNGLGETTEXPARAMETERIUIVEXTPROC', 'PFNGLCLEARCOLORIIEXTPROC', 'PFNGLCLEARCOLORIUIEXTPROC', 'GL_EXT_bindable_uniform', 'glUniformBufferEXT', 'glGetUniformBufferSizeEXT', 'glGetUniformOffsetEXT', 'PFNGLUNIFORMBUFFEREXTPROC', 'PFNGLGETUNIFORMBUFFERSIZEEXTPROC', 'PFNGLGETUNIFORMOFFSETEXTPROC', 'GL_EXT_gpu_shader4', 'glGetUniformuivEXT', 'glBindFragDataLocationEXT', 'glGetFragDataLocationEXT', 'glUniform1uiEXT', 'glUniform2uiEXT', 'glUniform3uiEXT', 'glUniform4uiEXT', 'glUniform1uivEXT', 'glUniform2uivEXT', 'glUniform3uivEXT', 'glUniform4uivEXT', 'glVertexAttribI1iEXT', 'glVertexAttribI2iEXT', 'glVertexAttribI3iEXT', 'glVertexAttribI4iEXT', 'glVertexAttribI1uiEXT', 'glVertexAttribI2uiEXT', 'glVertexAttribI3uiEXT', 'glVertexAttribI4uiEXT', 'glVertexAttribI1ivEXT', 'glVertexAttribI2ivEXT', 'glVertexAttribI3ivEXT', 'glVertexAttribI4ivEXT', 'glVertexAttribI1uivEXT', 'glVertexAttribI2uivEXT', 'glVertexAttribI3uivEXT', 'glVertexAttribI4uivEXT', 'glVertexAttribI4bvEXT', 'glVertexAttribI4svEXT', 'glVertexAttribI4ubvEXT', 'glVertexAttribI4usvEXT', 'glVertexAttribIPointerEXT', 'glGetVertexAttribIivEXT', 'glGetVertexAttribIuivEXT', 'PFNGLGETUNIFORMUIVEXTPROC', 'PFNGLBINDFRAGDATALOCATIONEXTPROC', 'PFNGLGETFRAGDATALOCATIONEXTPROC', 'PFNGLUNIFORM1UIEXTPROC', 'PFNGLUNIFORM2UIEXTPROC', 'PFNGLUNIFORM3UIEXTPROC', 'PFNGLUNIFORM4UIEXTPROC', 'PFNGLUNIFORM1UIVEXTPROC', 'PFNGLUNIFORM2UIVEXTPROC', 'PFNGLUNIFORM3UIVEXTPROC', 'PFNGLUNIFORM4UIVEXTPROC', 'PFNGLVERTEXATTRIBI1IEXTPROC', 'PFNGLVERTEXATTRIBI2IEXTPROC', 'PFNGLVERTEXATTRIBI3IEXTPROC', 'PFNGLVERTEXATTRIBI4IEXTPROC', 'PFNGLVERTEXATTRIBI1UIEXTPROC', 'PFNGLVERTEXATTRIBI2UIEXTPROC', 'PFNGLVERTEXATTRIBI3UIEXTPROC', 'PFNGLVERTEXATTRIBI4UIEXTPROC', 'PFNGLVERTEXATTRIBI1IVEXTPROC', 'PFNGLVERTEXATTRIBI2IVEXTPROC', 'PFNGLVERTEXATTRIBI3IVEXTPROC', 'PFNGLVERTEXATTRIBI4IVEXTPROC', 'PFNGLVERTEXATTRIBI1UIVEXTPROC', 'PFNGLVERTEXATTRIBI2UIVEXTPROC', 'PFNGLVERTEXATTRIBI3UIVEXTPROC', 'PFNGLVERTEXATTRIBI4UIVEXTPROC', 'PFNGLVERTEXATTRIBI4BVEXTPROC', 'PFNGLVERTEXATTRIBI4SVEXTPROC', 'PFNGLVERTEXATTRIBI4UBVEXTPROC', 'PFNGLVERTEXATTRIBI4USVEXTPROC', 'PFNGLVERTEXATTRIBIPOINTEREXTPROC', 'PFNGLGETVERTEXATTRIBIIVEXTPROC', 'PFNGLGETVERTEXATTRIBIUIVEXTPROC', 'GL_EXT_geometry_shader4', 'glProgramParameteriEXT', 'glFramebufferTextureEXT', 'glFramebufferTextureLayerEXT', 'glFramebufferTextureFaceEXT', 'PFNGLPROGRAMPARAMETERIEXTPROC', 'PFNGLFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC', 'GL_NV_geometry_program4', 'glProgramVertexLimitNV', 'PFNGLPROGRAMVERTEXLIMITNVPROC', 'GL_NV_gpu_program4', 'glProgramLocalParameterI4iNV', 'glProgramLocalParameterI4ivNV', 'glProgramLocalParametersI4ivNV', 'glProgramLocalParameterI4uiNV', 'glProgramLocalParameterI4uivNV', 'glProgramLocalParametersI4uivNV', 'glProgramEnvParameterI4iNV', 'glProgramEnvParameterI4ivNV', 'glProgramEnvParametersI4ivNV', 'glProgramEnvParameterI4uiNV', 'glProgramEnvParameterI4uivNV', 'glProgramEnvParametersI4uivNV', 'glGetProgramLocalParameterIivNV', 'glGetProgramLocalParameterIuivNV', 'glGetProgramEnvParameterIivNV', 'glGetProgramEnvParameterIuivNV', 'PFNGLPROGRAMLOCALPARAMETERI4INVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UINVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4INVPROC', 'PFNGLPROGRAMENVPARAMETERI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4UINVPROC', 'PFNGLPROGRAMENVPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC', 'GL_NV_parameter_buffer_object', 'glProgramBufferParametersfvNV', 'glProgramBufferParametersIivNV', 'glProgramBufferParametersIuivNV', 'PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC', 'GL_EXT_framebuffer_multisample', 'glRenderbufferStorageMultisampleEXT', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'GL_NV_framebuffer_multisample_coverage', 'glRenderbufferStorageMultisampleCoverageNV', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC', 'GL_EXT_framebuffer_blit', 'glBlitFramebufferEXT', 'PFNGLBLITFRAMEBUFFEREXTPROC', 'GL_EXT_draw_instanced', 'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT', 'PFNGLDRAWARRAYSINSTANCEDEXTPROC', 'PFNGLDRAWELEMENTSINSTANCEDEXTPROC', 'GL_EXT_texture_compression_rgtc', 'GL_NV_present_video', 'glPresentFrameKeyedNV', 'glPresentFrameDualFillNV', 'glGetVideoivNV', 'glGetVideouivNV', 'glGetVideoi64vNV', 'glGetVideoui64vNV', 'PFNGLPRESENTFRAMEKEYEDNVPROC', 'PFNGLPRESENTFRAMEDUALFILLNVPROC', 'PFNGLGETVIDEOIVNVPROC', 'PFNGLGETVIDEOUIVNVPROC', 'PFNGLGETVIDEOI64VNVPROC', 'PFNGLGETVIDEOUI64VNVPROC', 'GL_NV_conditional_render', 'glBeginConditionalRenderNV', 'glEndConditionalRenderNV', 'PFNGLBEGINCONDITIONALRENDERNVPROC', 'PFNGLENDCONDITIONALRENDERNVPROC', 'GL_EXT_transform_feedback', 'glBeginTransformFeedbackEXT', 'glEndTransformFeedbackEXT', 'glBindBufferRangeEXT', 'glBindBufferOffsetEXT', 'glBindBufferBaseEXT', 'glTransformFeedbackVaryingsEXT', 'glGetTransformFeedbackVaryingEXT', 'PFNGLBEGINTRANSFORMFEEDBACKEXTPROC', 'PFNGLENDTRANSFORMFEEDBACKEXTPROC', 'PFNGLBINDBUFFERRANGEEXTPROC', 'PFNGLBINDBUFFEROFFSETEXTPROC', 'PFNGLBINDBUFFERBASEEXTPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC', 'GL_EXT_direct_state_access', 'glClientAttribDefaultEXT', 'glPushClientAttribDefaultEXT', 'glMatrixLoadfEXT', 'glMatrixLoaddEXT', 'glMatrixMultfEXT', 'glMatrixMultdEXT', 'glMatrixLoadIdentityEXT', 'glMatrixRotatefEXT', 'glMatrixRotatedEXT', 'glMatrixScalefEXT', 'glMatrixScaledEXT', 'glMatrixTranslatefEXT', 'glMatrixTranslatedEXT', 'glMatrixFrustumEXT', 'glMatrixOrthoEXT', 'glMatrixPopEXT', 'glMatrixPushEXT', 'glMatrixLoadTransposefEXT', 'glMatrixLoadTransposedEXT', 'glMatrixMultTransposefEXT', 'glMatrixMultTransposedEXT', 'glTextureParameterfEXT', 'glTextureParameterfvEXT', 'glTextureParameteriEXT', 'glTextureParameterivEXT', 'glTextureImage1DEXT', 'glTextureImage2DEXT', 'glTextureSubImage1DEXT', 'glTextureSubImage2DEXT', 'glCopyTextureImage1DEXT', 'glCopyTextureImage2DEXT', 'glCopyTextureSubImage1DEXT', 'glCopyTextureSubImage2DEXT', 'glGetTextureImageEXT', 'glGetTextureParameterfvEXT', 'glGetTextureParameterivEXT', 'glGetTextureLevelParameterfvEXT', 'glGetTextureLevelParameterivEXT', 'glTextureImage3DEXT', 'glTextureSubImage3DEXT', 'glCopyTextureSubImage3DEXT', 'glMultiTexParameterfEXT', 'glMultiTexParameterfvEXT', 'glMultiTexParameteriEXT', 'glMultiTexParameterivEXT', 'glMultiTexImage1DEXT', 'glMultiTexImage2DEXT', 'glMultiTexSubImage1DEXT', 'glMultiTexSubImage2DEXT', 'glCopyMultiTexImage1DEXT', 'glCopyMultiTexImage2DEXT', 'glCopyMultiTexSubImage1DEXT', 'glCopyMultiTexSubImage2DEXT', 'glGetMultiTexImageEXT', 'glGetMultiTexParameterfvEXT', 'glGetMultiTexParameterivEXT', 'glGetMultiTexLevelParameterfvEXT', 'glGetMultiTexLevelParameterivEXT', 'glMultiTexImage3DEXT', 'glMultiTexSubImage3DEXT', 'glCopyMultiTexSubImage3DEXT', 'glBindMultiTextureEXT', 'glEnableClientStateIndexedEXT', 'glDisableClientStateIndexedEXT', 'glMultiTexCoordPointerEXT', 'glMultiTexEnvfEXT', 'glMultiTexEnvfvEXT', 'glMultiTexEnviEXT', 'glMultiTexEnvivEXT', 'glMultiTexGendEXT', 'glMultiTexGendvEXT', 'glMultiTexGenfEXT', 'glMultiTexGenfvEXT', 'glMultiTexGeniEXT', 'glMultiTexGenivEXT', 'glGetMultiTexEnvfvEXT', 'glGetMultiTexEnvivEXT', 'glGetMultiTexGendvEXT', 'glGetMultiTexGenfvEXT', 'glGetMultiTexGenivEXT', 'glGetFloatIndexedvEXT', 'glGetDoubleIndexedvEXT', 'glGetPointerIndexedvEXT', 'glCompressedTextureImage3DEXT', 'glCompressedTextureImage2DEXT', 'glCompressedTextureImage1DEXT', 'glCompressedTextureSubImage3DEXT', 'glCompressedTextureSubImage2DEXT', 'glCompressedTextureSubImage1DEXT', 'glGetCompressedTextureImageEXT', 'glCompressedMultiTexImage3DEXT', 'glCompressedMultiTexImage2DEXT', 'glCompressedMultiTexImage1DEXT', 'glCompressedMultiTexSubImage3DEXT', 'glCompressedMultiTexSubImage2DEXT', 'glCompressedMultiTexSubImage1DEXT', 'glGetCompressedMultiTexImageEXT', 'glNamedProgramStringEXT', 'glNamedProgramLocalParameter4dEXT', 'glNamedProgramLocalParameter4dvEXT', 'glNamedProgramLocalParameter4fEXT', 'glNamedProgramLocalParameter4fvEXT', 'glGetNamedProgramLocalParameterdvEXT', 'glGetNamedProgramLocalParameterfvEXT', 'glGetNamedProgramivEXT', 'glGetNamedProgramStringEXT', 'glNamedProgramLocalParameters4fvEXT', 'glNamedProgramLocalParameterI4iEXT', 'glNamedProgramLocalParameterI4ivEXT', 'glNamedProgramLocalParametersI4ivEXT', 'glNamedProgramLocalParameterI4uiEXT', 'glNamedProgramLocalParameterI4uivEXT', 'glNamedProgramLocalParametersI4uivEXT', 'glGetNamedProgramLocalParameterIivEXT', 'glGetNamedProgramLocalParameterIuivEXT', 'glTextureParameterIivEXT', 'glTextureParameterIuivEXT', 'glGetTextureParameterIivEXT', 'glGetTextureParameterIuivEXT', 'glMultiTexParameterIivEXT', 'glMultiTexParameterIuivEXT', 'glGetMultiTexParameterIivEXT', 'glGetMultiTexParameterIuivEXT', 'glProgramUniform1fEXT', 'glProgramUniform2fEXT', 'glProgramUniform3fEXT', 'glProgramUniform4fEXT', 'glProgramUniform1iEXT', 'glProgramUniform2iEXT', 'glProgramUniform3iEXT', 'glProgramUniform4iEXT', 'glProgramUniform1fvEXT', 'glProgramUniform2fvEXT', 'glProgramUniform3fvEXT', 'glProgramUniform4fvEXT', 'glProgramUniform1ivEXT', 'glProgramUniform2ivEXT', 'glProgramUniform3ivEXT', 'glProgramUniform4ivEXT', 'glProgramUniformMatrix2fvEXT', 'glProgramUniformMatrix3fvEXT', 'glProgramUniformMatrix4fvEXT', 'glProgramUniformMatrix2x3fvEXT', 'glProgramUniformMatrix3x2fvEXT', 'glProgramUniformMatrix2x4fvEXT', 'glProgramUniformMatrix4x2fvEXT', 'glProgramUniformMatrix3x4fvEXT', 'glProgramUniformMatrix4x3fvEXT', 'glProgramUniform1uiEXT', 'glProgramUniform2uiEXT', 'glProgramUniform3uiEXT', 'glProgramUniform4uiEXT', 'glProgramUniform1uivEXT', 'glProgramUniform2uivEXT', 'glProgramUniform3uivEXT', 'glProgramUniform4uivEXT', 'glNamedBufferDataEXT', 'glNamedBufferSubDataEXT', 'glMapNamedBufferEXT', 'glUnmapNamedBufferEXT', 'glGetNamedBufferParameterivEXT', 'glGetNamedBufferPointervEXT', 'glGetNamedBufferSubDataEXT', 'glTextureBufferEXT', 'glMultiTexBufferEXT', 'glNamedRenderbufferStorageEXT', 'glGetNamedRenderbufferParameterivEXT', 'glCheckNamedFramebufferStatusEXT', 'glNamedFramebufferTexture1DEXT', 'glNamedFramebufferTexture2DEXT', 'glNamedFramebufferTexture3DEXT', 'glNamedFramebufferRenderbufferEXT', 'glGetNamedFramebufferAttachmentParameterivEXT', 'glGenerateTextureMipmapEXT', 'glGenerateMultiTexMipmapEXT', 'glFramebufferDrawBufferEXT', 'glFramebufferDrawBuffersEXT', 'glFramebufferReadBufferEXT', 'glGetFramebufferParameterivEXT', 'glNamedRenderbufferStorageMultisampleEXT', 'glNamedRenderbufferStorageMultisampleCoverageEXT', 'glNamedFramebufferTextureEXT', 'glNamedFramebufferTextureLayerEXT', 'glNamedFramebufferTextureFaceEXT', 'glTextureRenderbufferEXT', 'glMultiTexRenderbufferEXT', 'PFNGLCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLMATRIXLOADFEXTPROC', 'PFNGLMATRIXLOADDEXTPROC', 'PFNGLMATRIXMULTFEXTPROC', 'PFNGLMATRIXMULTDEXTPROC', 'PFNGLMATRIXLOADIDENTITYEXTPROC', 'PFNGLMATRIXROTATEFEXTPROC', 'PFNGLMATRIXROTATEDEXTPROC', 'PFNGLMATRIXSCALEFEXTPROC', 'PFNGLMATRIXSCALEDEXTPROC', 'PFNGLMATRIXTRANSLATEFEXTPROC', 'PFNGLMATRIXTRANSLATEDEXTPROC', 'PFNGLMATRIXFRUSTUMEXTPROC', 'PFNGLMATRIXORTHOEXTPROC', 'PFNGLMATRIXPOPEXTPROC', 'PFNGLMATRIXPUSHEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEFEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEDEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEFEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEDEXTPROC', 'PFNGLTEXTUREPARAMETERFEXTPROC', 'PFNGLTEXTUREPARAMETERFVEXTPROC', 'PFNGLTEXTUREPARAMETERIEXTPROC', 'PFNGLTEXTUREPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE1DEXTPROC', 'PFNGLTEXTUREIMAGE2DEXTPROC', 'PFNGLTEXTURESUBIMAGE1DEXTPROC', 'PFNGLTEXTURESUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE1DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE2DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC', 'PFNGLGETTEXTUREIMAGEEXTPROC', 'PFNGLGETTEXTUREPARAMETERFVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE3DEXTPROC', 'PFNGLTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC', 'PFNGLMULTITEXPARAMETERFEXTPROC', 'PFNGLMULTITEXPARAMETERFVEXTPROC', 'PFNGLMULTITEXPARAMETERIEXTPROC', 'PFNGLMULTITEXPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE1DEXTPROC', 'PFNGLMULTITEXIMAGE2DEXTPROC', 'PFNGLMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE2DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLGETMULTITEXIMAGEEXTPROC', 'PFNGLGETMULTITEXPARAMETERFVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIVEXTPROC', 'PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC', 'PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE3DEXTPROC', 'PFNGLMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLBINDMULTITEXTUREEXTPROC', 'PFNGLENABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLMULTITEXCOORDPOINTEREXTPROC', 'PFNGLMULTITEXENVFEXTPROC', 'PFNGLMULTITEXENVFVEXTPROC', 'PFNGLMULTITEXENVIEXTPROC', 'PFNGLMULTITEXENVIVEXTPROC', 'PFNGLMULTITEXGENDEXTPROC', 'PFNGLMULTITEXGENDVEXTPROC', 'PFNGLMULTITEXGENFEXTPROC', 'PFNGLMULTITEXGENFVEXTPROC', 'PFNGLMULTITEXGENIEXTPROC', 'PFNGLMULTITEXGENIVEXTPROC', 'PFNGLGETMULTITEXENVFVEXTPROC', 'PFNGLGETMULTITEXENVIVEXTPROC', 'PFNGLGETMULTITEXGENDVEXTPROC', 'PFNGLGETMULTITEXGENFVEXTPROC', 'PFNGLGETMULTITEXGENIVEXTPROC', 'PFNGLGETFLOATINDEXEDVEXTPROC', 'PFNGLGETDOUBLEINDEXEDVEXTPROC', 'PFNGLGETPOINTERINDEXEDVEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC', 'PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC', 'PFNGLNAMEDPROGRAMSTRINGEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC', 'PFNGLGETNAMEDPROGRAMIVEXTPROC', 'PFNGLGETNAMEDPROGRAMSTRINGEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC', 'PFNGLTEXTUREPARAMETERIIVEXTPROC', 'PFNGLTEXTUREPARAMETERIUIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIUIVEXTPROC', 'PFNGLMULTITEXPARAMETERIIVEXTPROC', 'PFNGLMULTITEXPARAMETERIUIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIUIVEXTPROC', 'PFNGLPROGRAMUNIFORM1FEXTPROC', 'PFNGLPROGRAMUNIFORM2FEXTPROC', 'PFNGLPROGRAMUNIFORM3FEXTPROC', 'PFNGLPROGRAMUNIFORM4FEXTPROC', 'PFNGLPROGRAMUNIFORM1IEXTPROC', 'PFNGLPROGRAMUNIFORM2IEXTPROC', 'PFNGLPROGRAMUNIFORM3IEXTPROC', 'PFNGLPROGRAMUNIFORM4IEXTPROC', 'PFNGLPROGRAMUNIFORM1FVEXTPROC', 'PFNGLPROGRAMUNIFORM2FVEXTPROC', 'PFNGLPROGRAMUNIFORM3FVEXTPROC', 'PFNGLPROGRAMUNIFORM4FVEXTPROC', 'PFNGLPROGRAMUNIFORM1IVEXTPROC', 'PFNGLPROGRAMUNIFORM2IVEXTPROC', 'PFNGLPROGRAMUNIFORM3IVEXTPROC', 'PFNGLPROGRAMUNIFORM4IVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC', 'PFNGLPROGRAMUNIFORM1UIEXTPROC', 'PFNGLPROGRAMUNIFORM2UIEXTPROC', 'PFNGLPROGRAMUNIFORM3UIEXTPROC', 'PFNGLPROGRAMUNIFORM4UIEXTPROC', 'PFNGLPROGRAMUNIFORM1UIVEXTPROC', 'PFNGLPROGRAMUNIFORM2UIVEXTPROC', 'PFNGLPROGRAMUNIFORM3UIVEXTPROC', 'PFNGLPROGRAMUNIFORM4UIVEXTPROC', 'PFNGLNAMEDBUFFERDATAEXTPROC', 'PFNGLNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLMAPNAMEDBUFFEREXTPROC', 'PFNGLUNMAPNAMEDBUFFEREXTPROC', 'PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC', 'PFNGLGETNAMEDBUFFERPOINTERVEXTPROC', 'PFNGLGETNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLTEXTUREBUFFEREXTPROC', 'PFNGLMULTITEXBUFFEREXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATETEXTUREMIPMAPEXTPROC', 'PFNGLGENERATEMULTITEXMIPMAPEXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC', 'PFNGLFRAMEBUFFERREADBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC', 'PFNGLTEXTURERENDERBUFFEREXTPROC', 'PFNGLMULTITEXRENDERBUFFEREXTPROC', 'GL_EXT_vertex_array_bgra', 'GL_EXT_texture_swizzle', 'GL_NV_explicit_multisample', 'glGetMultisamplefvNV', 'glSampleMaskIndexedNV', 'glTexRenderbufferNV', 'PFNGLGETMULTISAMPLEFVNVPROC', 'PFNGLSAMPLEMASKINDEXEDNVPROC', 'PFNGLTEXRENDERBUFFERNVPROC', 'GL_NV_transform_feedback2', 'glBindTransformFeedbackNV', 'glDeleteTransformFeedbacksNV', 'glGenTransformFeedbacksNV', 'glIsTransformFeedbackNV', 'glPauseTransformFeedbackNV', 'glResumeTransformFeedbackNV', 'glDrawTransformFeedbackNV', 'PFNGLBINDTRANSFORMFEEDBACKNVPROC', 'PFNGLDELETETRANSFORMFEEDBACKSNVPROC', 'PFNGLGENTRANSFORMFEEDBACKSNVPROC', 'PFNGLISTRANSFORMFEEDBACKNVPROC', 'PFNGLPAUSETRANSFORMFEEDBACKNVPROC', 'PFNGLRESUMETRANSFORMFEEDBACKNVPROC', 'PFNGLDRAWTRANSFORMFEEDBACKNVPROC', 'GL_NV_vertex_buffer_unified_memory', 'glBufferAddressRangeNV', 'glVertexFormatNV', 'glNormalFormatNV', 'glColorFormatNV', 'glIndexFormatNV', 'glTexCoordFormatNV', 'glEdgeFlagFormatNV', 'glSecondaryColorFormatNV', 'glFogCoordFormatNV', 'glVertexAttribFormatNV', 'glVertexAttribIFormatNV', 'glGetIntegerui64i_vNV', 'PFNGLBUFFERADDRESSRANGENVPROC', 'PFNGLVERTEXFORMATNVPROC', 'PFNGLNORMALFORMATNVPROC', 'PFNGLCOLORFORMATNVPROC', 'PFNGLINDEXFORMATNVPROC', 'PFNGLTEXCOORDFORMATNVPROC', 'PFNGLEDGEFLAGFORMATNVPROC', 'PFNGLSECONDARYCOLORFORMATNVPROC', 'PFNGLFOGCOORDFORMATNVPROC', 'PFNGLVERTEXATTRIBFORMATNVPROC', 'PFNGLVERTEXATTRIBIFORMATNVPROC', 'PFNGLGETINTEGERUI64I_VNVPROC', 'GL_NV_shader_buffer_load', 'glGetBufferParameterui64vNV', 'glGetIntegerui64vNV', 'glGetNamedBufferParameterui64vNV', 'glIsBufferResidentNV', 'glIsNamedBufferResidentNV', 'glMakeBufferNonResidentNV', 'glMakeBufferResidentNV', 'glMakeNamedBufferNonResidentNV', 'glMakeNamedBufferResidentNV', 'glUniformui64NV', 'glUniformui64vNV', 'glGetUniformui64vNV', 'glProgramUniformui64NV', 'glProgramUniformui64vNV', 'PFNGLGETBUFFERPARAMETERUI64VNVPROC', 'PFNGLGETINTEGERUI64VNVPROC', 'PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC', 'PFNGLISBUFFERRESIDENTNVPROC', 'PFNGLISNAMEDBUFFERRESIDENTNVPROC', 'PFNGLMAKEBUFFERNONRESIDENTNVPROC', 'PFNGLMAKEBUFFERRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERRESIDENTNVPROC', 'PFNGLUNIFORMUI64NVPROC', 'PFNGLUNIFORMUI64VNVPROC', 'PFNGLGETUNIFORMUI64VNVPROC', 'PFNGLPROGRAMUNIFORMUI64NVPROC', 'PFNGLPROGRAMUNIFORMUI64VNVPROC'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://oss.sgi.com/projects/ogl-sample/ABI/glxext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from ctypes import * from pyglet.gl.lib import link_GLX as _link_function from pyglet.gl.lib import c_ptrdiff_t if not hasattr(ctypes, 'c_int64'): # XXX TODO completely wrong, but at least can import. # Can c_longlong still be used? c_int64 = c_long c_uint64 = c_ulong # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://www.opengl.org/registry/api/glxext.h import pyglet.libs.x11.xlib import pyglet.gl.glx # H (/usr/include/GL/glx.h:26) # ARB_get_proc_address (/usr/include/GL/glx.h:317) # GLXEXT_LEGACY (/usr/include/GL/glx.h:334) GLX_GLXEXT_VERSION = 32 # GL/glxext.h:53 # VERSION_1_3 (GL/glxext.h:55) # VERSION_1_4 (GL/glxext.h:114) # ARB_get_proc_address (GL/glxext.h:119) # ARB_multisample (GL/glxext.h:122) GLX_SAMPLE_BUFFERS_ARB = 100000 # GL/glxext.h:123 GLX_SAMPLES_ARB = 100001 # GL/glxext.h:124 # ARB_vertex_buffer_object (GL/glxext.h:127) GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = 8341 # GL/glxext.h:128 # ARB_fbconfig_float (GL/glxext.h:131) GLX_RGBA_FLOAT_TYPE_ARB = 8377 # GL/glxext.h:132 GLX_RGBA_FLOAT_BIT_ARB = 4 # GL/glxext.h:133 # ARB_framebuffer_sRGB (GL/glxext.h:136) GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = 8370 # GL/glxext.h:137 # ARB_create_context (GL/glxext.h:140) GLX_CONTEXT_DEBUG_BIT_ARB = 1 # GL/glxext.h:141 GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 2 # GL/glxext.h:142 GLX_CONTEXT_MAJOR_VERSION_ARB = 8337 # GL/glxext.h:143 GLX_CONTEXT_MINOR_VERSION_ARB = 8338 # GL/glxext.h:144 GLX_CONTEXT_FLAGS_ARB = 8340 # GL/glxext.h:145 # ARB_create_context_profile (GL/glxext.h:148) GLX_CONTEXT_CORE_PROFILE_BIT_ARB = 1 # GL/glxext.h:149 GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 2 # GL/glxext.h:150 GLX_CONTEXT_PROFILE_MASK_ARB = 37158 # GL/glxext.h:151 # ARB_create_context_robustness (GL/glxext.h:154) GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = 4 # GL/glxext.h:155 GLX_LOSE_CONTEXT_ON_RESET_ARB = 33362 # GL/glxext.h:156 GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = 33366 # GL/glxext.h:157 GLX_NO_RESET_NOTIFICATION_ARB = 33377 # GL/glxext.h:158 # SGIS_multisample (GL/glxext.h:161) GLX_SAMPLE_BUFFERS_SGIS = 100000 # GL/glxext.h:162 GLX_SAMPLES_SGIS = 100001 # GL/glxext.h:163 # EXT_visual_info (GL/glxext.h:166) GLX_X_VISUAL_TYPE_EXT = 34 # GL/glxext.h:167 GLX_TRANSPARENT_TYPE_EXT = 35 # GL/glxext.h:168 GLX_TRANSPARENT_INDEX_VALUE_EXT = 36 # GL/glxext.h:169 GLX_TRANSPARENT_RED_VALUE_EXT = 37 # GL/glxext.h:170 GLX_TRANSPARENT_GREEN_VALUE_EXT = 38 # GL/glxext.h:171 GLX_TRANSPARENT_BLUE_VALUE_EXT = 39 # GL/glxext.h:172 GLX_TRANSPARENT_ALPHA_VALUE_EXT = 40 # GL/glxext.h:173 GLX_NONE_EXT = 32768 # GL/glxext.h:174 GLX_TRUE_COLOR_EXT = 32770 # GL/glxext.h:175 GLX_DIRECT_COLOR_EXT = 32771 # GL/glxext.h:176 GLX_PSEUDO_COLOR_EXT = 32772 # GL/glxext.h:177 GLX_STATIC_COLOR_EXT = 32773 # GL/glxext.h:178 GLX_GRAY_SCALE_EXT = 32774 # GL/glxext.h:179 GLX_STATIC_GRAY_EXT = 32775 # GL/glxext.h:180 GLX_TRANSPARENT_RGB_EXT = 32776 # GL/glxext.h:181 GLX_TRANSPARENT_INDEX_EXT = 32777 # GL/glxext.h:182 # SGI_swap_control (GL/glxext.h:185) # SGI_video_sync (GL/glxext.h:188) # SGI_make_current_read (GL/glxext.h:191) # SGIX_video_source (GL/glxext.h:194) # EXT_visual_rating (GL/glxext.h:197) GLX_VISUAL_CAVEAT_EXT = 32 # GL/glxext.h:198 GLX_SLOW_VISUAL_EXT = 32769 # GL/glxext.h:199 GLX_NON_CONFORMANT_VISUAL_EXT = 32781 # GL/glxext.h:200 # EXT_import_context (GL/glxext.h:204) GLX_SHARE_CONTEXT_EXT = 32778 # GL/glxext.h:205 GLX_VISUAL_ID_EXT = 32779 # GL/glxext.h:206 GLX_SCREEN_EXT = 32780 # GL/glxext.h:207 # SGIX_fbconfig (GL/glxext.h:210) GLX_WINDOW_BIT_SGIX = 1 # GL/glxext.h:211 GLX_PIXMAP_BIT_SGIX = 2 # GL/glxext.h:212 GLX_RGBA_BIT_SGIX = 1 # GL/glxext.h:213 GLX_COLOR_INDEX_BIT_SGIX = 2 # GL/glxext.h:214 GLX_DRAWABLE_TYPE_SGIX = 32784 # GL/glxext.h:215 GLX_RENDER_TYPE_SGIX = 32785 # GL/glxext.h:216 GLX_X_RENDERABLE_SGIX = 32786 # GL/glxext.h:217 GLX_FBCONFIG_ID_SGIX = 32787 # GL/glxext.h:218 GLX_RGBA_TYPE_SGIX = 32788 # GL/glxext.h:219 GLX_COLOR_INDEX_TYPE_SGIX = 32789 # GL/glxext.h:220 # SGIX_pbuffer (GL/glxext.h:224) GLX_PBUFFER_BIT_SGIX = 4 # GL/glxext.h:225 GLX_BUFFER_CLOBBER_MASK_SGIX = 134217728 # GL/glxext.h:226 GLX_FRONT_LEFT_BUFFER_BIT_SGIX = 1 # GL/glxext.h:227 GLX_FRONT_RIGHT_BUFFER_BIT_SGIX = 2 # GL/glxext.h:228 GLX_BACK_LEFT_BUFFER_BIT_SGIX = 4 # GL/glxext.h:229 GLX_BACK_RIGHT_BUFFER_BIT_SGIX = 8 # GL/glxext.h:230 GLX_AUX_BUFFERS_BIT_SGIX = 16 # GL/glxext.h:231 GLX_DEPTH_BUFFER_BIT_SGIX = 32 # GL/glxext.h:232 GLX_STENCIL_BUFFER_BIT_SGIX = 64 # GL/glxext.h:233 GLX_ACCUM_BUFFER_BIT_SGIX = 128 # GL/glxext.h:234 GLX_SAMPLE_BUFFERS_BIT_SGIX = 256 # GL/glxext.h:235 GLX_MAX_PBUFFER_WIDTH_SGIX = 32790 # GL/glxext.h:236 GLX_MAX_PBUFFER_HEIGHT_SGIX = 32791 # GL/glxext.h:237 GLX_MAX_PBUFFER_PIXELS_SGIX = 32792 # GL/glxext.h:238 GLX_OPTIMAL_PBUFFER_WIDTH_SGIX = 32793 # GL/glxext.h:239 GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX = 32794 # GL/glxext.h:240 GLX_PRESERVED_CONTENTS_SGIX = 32795 # GL/glxext.h:241 GLX_LARGEST_PBUFFER_SGIX = 32796 # GL/glxext.h:242 GLX_WIDTH_SGIX = 32797 # GL/glxext.h:243 GLX_HEIGHT_SGIX = 32798 # GL/glxext.h:244 GLX_EVENT_MASK_SGIX = 32799 # GL/glxext.h:245 GLX_DAMAGED_SGIX = 32800 # GL/glxext.h:246 GLX_SAVED_SGIX = 32801 # GL/glxext.h:247 GLX_WINDOW_SGIX = 32802 # GL/glxext.h:248 GLX_PBUFFER_SGIX = 32803 # GL/glxext.h:249 # SGI_cushion (GL/glxext.h:252) # SGIX_video_resize (GL/glxext.h:255) GLX_SYNC_FRAME_SGIX = 0 # GL/glxext.h:256 GLX_SYNC_SWAP_SGIX = 1 # GL/glxext.h:257 # SGIX_dmbuffer (GL/glxext.h:260) GLX_DIGITAL_MEDIA_PBUFFER_SGIX = 32804 # GL/glxext.h:261 # SGIX_swap_group (GL/glxext.h:264) # SGIX_swap_barrier (GL/glxext.h:267) # SGIS_blended_overlay (GL/glxext.h:270) GLX_BLENDED_RGBA_SGIS = 32805 # GL/glxext.h:271 # SGIS_shared_multisample (GL/glxext.h:274) GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS = 32806 # GL/glxext.h:275 GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS = 32807 # GL/glxext.h:276 # SUN_get_transparent_index (GL/glxext.h:279) # 3DFX_multisample (GL/glxext.h:282) GLX_SAMPLE_BUFFERS_3DFX = 32848 # GL/glxext.h:283 GLX_SAMPLES_3DFX = 32849 # GL/glxext.h:284 # MESA_copy_sub_buffer (GL/glxext.h:287) # MESA_pixmap_colormap (GL/glxext.h:290) # MESA_release_buffers (GL/glxext.h:293) # MESA_set_3dfx_mode (GL/glxext.h:296) GLX_3DFX_WINDOW_MODE_MESA = 1 # GL/glxext.h:297 GLX_3DFX_FULLSCREEN_MODE_MESA = 2 # GL/glxext.h:298 # SGIX_visual_select_group (GL/glxext.h:301) GLX_VISUAL_SELECT_GROUP_SGIX = 32808 # GL/glxext.h:302 # OML_swap_method (GL/glxext.h:305) GLX_SWAP_METHOD_OML = 32864 # GL/glxext.h:306 GLX_SWAP_EXCHANGE_OML = 32865 # GL/glxext.h:307 GLX_SWAP_COPY_OML = 32866 # GL/glxext.h:308 GLX_SWAP_UNDEFINED_OML = 32867 # GL/glxext.h:309 # OML_sync_control (GL/glxext.h:312) # NV_float_buffer (GL/glxext.h:315) GLX_FLOAT_COMPONENTS_NV = 8368 # GL/glxext.h:316 # SGIX_hyperpipe (GL/glxext.h:319) GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX = 80 # GL/glxext.h:320 GLX_BAD_HYPERPIPE_CONFIG_SGIX = 91 # GL/glxext.h:321 GLX_BAD_HYPERPIPE_SGIX = 92 # GL/glxext.h:322 GLX_HYPERPIPE_DISPLAY_PIPE_SGIX = 1 # GL/glxext.h:323 GLX_HYPERPIPE_RENDER_PIPE_SGIX = 2 # GL/glxext.h:324 GLX_PIPE_RECT_SGIX = 1 # GL/glxext.h:325 GLX_PIPE_RECT_LIMITS_SGIX = 2 # GL/glxext.h:326 GLX_HYPERPIPE_STEREO_SGIX = 3 # GL/glxext.h:327 GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX = 4 # GL/glxext.h:328 GLX_HYPERPIPE_ID_SGIX = 32816 # GL/glxext.h:329 # MESA_agp_offset (GL/glxext.h:332) # EXT_fbconfig_packed_float (GL/glxext.h:335) GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = 8369 # GL/glxext.h:336 GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = 8 # GL/glxext.h:337 # EXT_framebuffer_sRGB (GL/glxext.h:340) GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = 8370 # GL/glxext.h:341 # EXT_texture_from_pixmap (GL/glxext.h:344) GLX_TEXTURE_1D_BIT_EXT = 1 # GL/glxext.h:345 GLX_TEXTURE_2D_BIT_EXT = 2 # GL/glxext.h:346 GLX_TEXTURE_RECTANGLE_BIT_EXT = 4 # GL/glxext.h:347 GLX_BIND_TO_TEXTURE_RGB_EXT = 8400 # GL/glxext.h:348 GLX_BIND_TO_TEXTURE_RGBA_EXT = 8401 # GL/glxext.h:349 GLX_BIND_TO_MIPMAP_TEXTURE_EXT = 8402 # GL/glxext.h:350 GLX_BIND_TO_TEXTURE_TARGETS_EXT = 8403 # GL/glxext.h:351 GLX_Y_INVERTED_EXT = 8404 # GL/glxext.h:352 GLX_TEXTURE_FORMAT_EXT = 8405 # GL/glxext.h:353 GLX_TEXTURE_TARGET_EXT = 8406 # GL/glxext.h:354 GLX_MIPMAP_TEXTURE_EXT = 8407 # GL/glxext.h:355 GLX_TEXTURE_FORMAT_NONE_EXT = 8408 # GL/glxext.h:356 GLX_TEXTURE_FORMAT_RGB_EXT = 8409 # GL/glxext.h:357 GLX_TEXTURE_FORMAT_RGBA_EXT = 8410 # GL/glxext.h:358 GLX_TEXTURE_1D_EXT = 8411 # GL/glxext.h:359 GLX_TEXTURE_2D_EXT = 8412 # GL/glxext.h:360 GLX_TEXTURE_RECTANGLE_EXT = 8413 # GL/glxext.h:361 GLX_FRONT_LEFT_EXT = 8414 # GL/glxext.h:362 GLX_FRONT_RIGHT_EXT = 8415 # GL/glxext.h:363 GLX_BACK_LEFT_EXT = 8416 # GL/glxext.h:364 GLX_BACK_RIGHT_EXT = 8417 # GL/glxext.h:365 GLX_FRONT_EXT = 8414 # GL/glxext.h:366 GLX_BACK_EXT = 8416 # GL/glxext.h:367 GLX_AUX0_EXT = 8418 # GL/glxext.h:368 GLX_AUX1_EXT = 8419 # GL/glxext.h:369 GLX_AUX2_EXT = 8420 # GL/glxext.h:370 GLX_AUX3_EXT = 8421 # GL/glxext.h:371 GLX_AUX4_EXT = 8422 # GL/glxext.h:372 GLX_AUX5_EXT = 8423 # GL/glxext.h:373 GLX_AUX6_EXT = 8424 # GL/glxext.h:374 GLX_AUX7_EXT = 8425 # GL/glxext.h:375 GLX_AUX8_EXT = 8426 # GL/glxext.h:376 GLX_AUX9_EXT = 8427 # GL/glxext.h:377 # NV_present_video (GL/glxext.h:380) GLX_NUM_VIDEO_SLOTS_NV = 8432 # GL/glxext.h:381 # NV_video_out (GL/glxext.h:384) GLX_VIDEO_OUT_COLOR_NV = 8387 # GL/glxext.h:385 GLX_VIDEO_OUT_ALPHA_NV = 8388 # GL/glxext.h:386 GLX_VIDEO_OUT_DEPTH_NV = 8389 # GL/glxext.h:387 GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV = 8390 # GL/glxext.h:388 GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV = 8391 # GL/glxext.h:389 GLX_VIDEO_OUT_FRAME_NV = 8392 # GL/glxext.h:390 GLX_VIDEO_OUT_FIELD_1_NV = 8393 # GL/glxext.h:391 GLX_VIDEO_OUT_FIELD_2_NV = 8394 # GL/glxext.h:392 GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV = 8395 # GL/glxext.h:393 GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV = 8396 # GL/glxext.h:394 # NV_swap_group (GL/glxext.h:397) # NV_video_capture (GL/glxext.h:400) GLX_DEVICE_ID_NV = 8397 # GL/glxext.h:401 GLX_UNIQUE_ID_NV = 8398 # GL/glxext.h:402 GLX_NUM_VIDEO_CAPTURE_SLOTS_NV = 8399 # GL/glxext.h:403 # EXT_swap_control (GL/glxext.h:406) GLX_SWAP_INTERVAL_EXT = 8433 # GL/glxext.h:407 GLX_MAX_SWAP_INTERVAL_EXT = 8434 # GL/glxext.h:408 # NV_copy_image (GL/glxext.h:411) # INTEL_swap_event (GL/glxext.h:414) GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK = 67108864 # GL/glxext.h:415 GLX_EXCHANGE_COMPLETE_INTEL = 33152 # GL/glxext.h:416 GLX_COPY_COMPLETE_INTEL = 33153 # GL/glxext.h:417 GLX_FLIP_COMPLETE_INTEL = 33154 # GL/glxext.h:418 # NV_multisample_coverage (GL/glxext.h:421) GLX_COVERAGE_SAMPLES_NV = 100001 # GL/glxext.h:422 GLX_COLOR_SAMPLES_NV = 8371 # GL/glxext.h:423 # AMD_gpu_association (GL/glxext.h:426) GLX_GPU_VENDOR_AMD = 7936 # GL/glxext.h:427 GLX_GPU_RENDERER_STRING_AMD = 7937 # GL/glxext.h:428 GLX_GPU_OPENGL_VERSION_STRING_AMD = 7938 # GL/glxext.h:429 GLX_GPU_FASTEST_TARGET_GPUS_AMD = 8610 # GL/glxext.h:430 GLX_GPU_RAM_AMD = 8611 # GL/glxext.h:431 GLX_GPU_CLOCK_AMD = 8612 # GL/glxext.h:432 GLX_GPU_NUM_PIPES_AMD = 8613 # GL/glxext.h:433 GLX_GPU_NUM_SIMD_AMD = 8614 # GL/glxext.h:434 GLX_GPU_NUM_RB_AMD = 8615 # GL/glxext.h:435 GLX_GPU_NUM_SPI_AMD = 8616 # GL/glxext.h:436 # EXT_create_context_es2_profile (GL/glxext.h:439) GLX_CONTEXT_ES2_PROFILE_BIT_EXT = 4 # GL/glxext.h:440 # ARB_get_proc_address (GL/glxext.h:446) # SGIX_video_source (GL/glxext.h:450) XID = pyglet.libs.x11.xlib.XID GLXVideoSourceSGIX = XID # GL/glxext.h:451 # SGIX_fbconfig (GL/glxext.h:454) GLXFBConfigIDSGIX = XID # GL/glxext.h:455 class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] GLXFBConfigSGIX = POINTER(struct___GLXFBConfigRec) # GL/glxext.h:456 # SGIX_pbuffer (GL/glxext.h:459) GLXPbufferSGIX = XID # GL/glxext.h:460 class struct_anon_106(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'drawable', 'event_type', 'draw_type', 'mask', 'x', 'y', 'width', 'height', 'count', ] Display = pyglet.libs.x11.xlib.Display GLXDrawable = pyglet.gl.glx.GLXDrawable struct_anon_106._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('drawable', GLXDrawable), ('event_type', c_int), ('draw_type', c_int), ('mask', c_uint), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('count', c_int), ] GLXBufferClobberEventSGIX = struct_anon_106 # GL/glxext.h:473 # NV_video_output (GL/glxext.h:476) GLXVideoDeviceNV = c_uint # GL/glxext.h:477 # NV_video_capture (GL/glxext.h:480) GLXVideoCaptureDeviceNV = XID # GL/glxext.h:481 # VERSION_1_3 (GL/glxext.h:521) # VERSION_1_4 (GL/glxext.h:563) # ARB_get_proc_address (GL/glxext.h:571) # ARB_multisample (GL/glxext.h:579) GLX_ARB_multisample = 1 # GL/glxext.h:580 # ARB_fbconfig_float (GL/glxext.h:583) GLX_ARB_fbconfig_float = 1 # GL/glxext.h:584 # ARB_framebuffer_sRGB (GL/glxext.h:587) GLX_ARB_framebuffer_sRGB = 1 # GL/glxext.h:588 # ARB_create_context (GL/glxext.h:591) GLX_ARB_create_context = 1 # GL/glxext.h:592 GLXContext = pyglet.gl.glx.GLXContext GLXFBConfig = pyglet.gl.glx.GLXFBConfig # GL/glxext.h:594 glXCreateContextAttribsARB = _link_function('glXCreateContextAttribsARB', GLXContext, [POINTER(Display), GLXFBConfig, GLXContext, c_int, POINTER(c_int)], 'ARB_create_context') PFNGLXCREATECONTEXTATTRIBSARBPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXFBConfig, GLXContext, c_int, POINTER(c_int)) # GL/glxext.h:596 # ARB_create_context_profile (GL/glxext.h:599) GLX_ARB_create_context_profile = 1 # GL/glxext.h:600 # ARB_create_context_robustness (GL/glxext.h:603) GLX_ARB_create_context_robustness = 1 # GL/glxext.h:604 # SGIS_multisample (GL/glxext.h:607) GLX_SGIS_multisample = 1 # GL/glxext.h:608 # EXT_visual_info (GL/glxext.h:611) GLX_EXT_visual_info = 1 # GL/glxext.h:612 # SGI_swap_control (GL/glxext.h:615) GLX_SGI_swap_control = 1 # GL/glxext.h:616 # GL/glxext.h:618 glXSwapIntervalSGI = _link_function('glXSwapIntervalSGI', c_int, [c_int], 'SGI_swap_control') PFNGLXSWAPINTERVALSGIPROC = CFUNCTYPE(c_int, c_int) # GL/glxext.h:620 # SGI_video_sync (GL/glxext.h:623) GLX_SGI_video_sync = 1 # GL/glxext.h:624 # GL/glxext.h:626 glXGetVideoSyncSGI = _link_function('glXGetVideoSyncSGI', c_int, [POINTER(c_uint)], 'SGI_video_sync') # GL/glxext.h:627 glXWaitVideoSyncSGI = _link_function('glXWaitVideoSyncSGI', c_int, [c_int, c_int, POINTER(c_uint)], 'SGI_video_sync') PFNGLXGETVIDEOSYNCSGIPROC = CFUNCTYPE(c_int, POINTER(c_uint)) # GL/glxext.h:629 PFNGLXWAITVIDEOSYNCSGIPROC = CFUNCTYPE(c_int, c_int, c_int, POINTER(c_uint)) # GL/glxext.h:630 # SGI_make_current_read (GL/glxext.h:633) GLX_SGI_make_current_read = 1 # GL/glxext.h:634 # GL/glxext.h:636 glXMakeCurrentReadSGI = _link_function('glXMakeCurrentReadSGI', c_int, [POINTER(Display), GLXDrawable, GLXDrawable, GLXContext], 'SGI_make_current_read') # GL/glxext.h:637 glXGetCurrentReadDrawableSGI = _link_function('glXGetCurrentReadDrawableSGI', GLXDrawable, [], 'SGI_make_current_read') PFNGLXMAKECURRENTREADSGIPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, GLXDrawable, GLXContext) # GL/glxext.h:639 PFNGLXGETCURRENTREADDRAWABLESGIPROC = CFUNCTYPE(GLXDrawable) # GL/glxext.h:640 # SGIX_video_source (GL/glxext.h:643) GLX_SGIX_video_source = 1 # GL/glxext.h:644 # EXT_visual_rating (GL/glxext.h:655) GLX_EXT_visual_rating = 1 # GL/glxext.h:656 # EXT_import_context (GL/glxext.h:659) GLX_EXT_import_context = 1 # GL/glxext.h:660 # GL/glxext.h:662 glXGetCurrentDisplayEXT = _link_function('glXGetCurrentDisplayEXT', POINTER(Display), [], 'EXT_import_context') # GL/glxext.h:663 glXQueryContextInfoEXT = _link_function('glXQueryContextInfoEXT', c_int, [POINTER(Display), GLXContext, c_int, POINTER(c_int)], 'EXT_import_context') GLXContextID = pyglet.gl.glx.GLXContextID # GL/glxext.h:664 glXGetContextIDEXT = _link_function('glXGetContextIDEXT', GLXContextID, [GLXContext], 'EXT_import_context') # GL/glxext.h:665 glXImportContextEXT = _link_function('glXImportContextEXT', GLXContext, [POINTER(Display), GLXContextID], 'EXT_import_context') # GL/glxext.h:666 glXFreeContextEXT = _link_function('glXFreeContextEXT', None, [POINTER(Display), GLXContext], 'EXT_import_context') PFNGLXGETCURRENTDISPLAYEXTPROC = CFUNCTYPE(POINTER(Display)) # GL/glxext.h:668 PFNGLXQUERYCONTEXTINFOEXTPROC = CFUNCTYPE(c_int, POINTER(Display), GLXContext, c_int, POINTER(c_int)) # GL/glxext.h:669 PFNGLXGETCONTEXTIDEXTPROC = CFUNCTYPE(GLXContextID, GLXContext) # GL/glxext.h:670 PFNGLXIMPORTCONTEXTEXTPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXContextID) # GL/glxext.h:671 PFNGLXFREECONTEXTEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXContext) # GL/glxext.h:672 # SGIX_fbconfig (GL/glxext.h:675) GLX_SGIX_fbconfig = 1 # GL/glxext.h:676 # GL/glxext.h:678 glXGetFBConfigAttribSGIX = _link_function('glXGetFBConfigAttribSGIX', c_int, [POINTER(Display), GLXFBConfigSGIX, c_int, POINTER(c_int)], 'SGIX_fbconfig') # GL/glxext.h:679 glXChooseFBConfigSGIX = _link_function('glXChooseFBConfigSGIX', POINTER(GLXFBConfigSGIX), [POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)], 'SGIX_fbconfig') GLXPixmap = pyglet.gl.glx.GLXPixmap Pixmap = pyglet.libs.x11.xlib.Pixmap # GL/glxext.h:680 glXCreateGLXPixmapWithConfigSGIX = _link_function('glXCreateGLXPixmapWithConfigSGIX', GLXPixmap, [POINTER(Display), GLXFBConfigSGIX, Pixmap], 'SGIX_fbconfig') # GL/glxext.h:681 glXCreateContextWithConfigSGIX = _link_function('glXCreateContextWithConfigSGIX', GLXContext, [POINTER(Display), GLXFBConfigSGIX, c_int, GLXContext, c_int], 'SGIX_fbconfig') XVisualInfo = pyglet.libs.x11.xlib.XVisualInfo # GL/glxext.h:682 glXGetVisualFromFBConfigSGIX = _link_function('glXGetVisualFromFBConfigSGIX', POINTER(XVisualInfo), [POINTER(Display), GLXFBConfigSGIX], 'SGIX_fbconfig') # GL/glxext.h:683 glXGetFBConfigFromVisualSGIX = _link_function('glXGetFBConfigFromVisualSGIX', GLXFBConfigSGIX, [POINTER(Display), POINTER(XVisualInfo)], 'SGIX_fbconfig') PFNGLXGETFBCONFIGATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), GLXFBConfigSGIX, c_int, POINTER(c_int)) # GL/glxext.h:685 PFNGLXCHOOSEFBCONFIGSGIXPROC = CFUNCTYPE(POINTER(GLXFBConfigSGIX), POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)) # GL/glxext.h:686 PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC = CFUNCTYPE(GLXPixmap, POINTER(Display), GLXFBConfigSGIX, Pixmap) # GL/glxext.h:687 PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXFBConfigSGIX, c_int, GLXContext, c_int) # GL/glxext.h:688 PFNGLXGETVISUALFROMFBCONFIGSGIXPROC = CFUNCTYPE(POINTER(XVisualInfo), POINTER(Display), GLXFBConfigSGIX) # GL/glxext.h:689 PFNGLXGETFBCONFIGFROMVISUALSGIXPROC = CFUNCTYPE(GLXFBConfigSGIX, POINTER(Display), POINTER(XVisualInfo)) # GL/glxext.h:690 # SGIX_pbuffer (GL/glxext.h:693) GLX_SGIX_pbuffer = 1 # GL/glxext.h:694 # GL/glxext.h:696 glXCreateGLXPbufferSGIX = _link_function('glXCreateGLXPbufferSGIX', GLXPbufferSGIX, [POINTER(Display), GLXFBConfigSGIX, c_uint, c_uint, POINTER(c_int)], 'SGIX_pbuffer') # GL/glxext.h:697 glXDestroyGLXPbufferSGIX = _link_function('glXDestroyGLXPbufferSGIX', None, [POINTER(Display), GLXPbufferSGIX], 'SGIX_pbuffer') # GL/glxext.h:698 glXQueryGLXPbufferSGIX = _link_function('glXQueryGLXPbufferSGIX', c_int, [POINTER(Display), GLXPbufferSGIX, c_int, POINTER(c_uint)], 'SGIX_pbuffer') # GL/glxext.h:699 glXSelectEventSGIX = _link_function('glXSelectEventSGIX', None, [POINTER(Display), GLXDrawable, c_ulong], 'SGIX_pbuffer') # GL/glxext.h:700 glXGetSelectedEventSGIX = _link_function('glXGetSelectedEventSGIX', None, [POINTER(Display), GLXDrawable, POINTER(c_ulong)], 'SGIX_pbuffer') PFNGLXCREATEGLXPBUFFERSGIXPROC = CFUNCTYPE(GLXPbufferSGIX, POINTER(Display), GLXFBConfigSGIX, c_uint, c_uint, POINTER(c_int)) # GL/glxext.h:702 PFNGLXDESTROYGLXPBUFFERSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXPbufferSGIX) # GL/glxext.h:703 PFNGLXQUERYGLXPBUFFERSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbufferSGIX, c_int, POINTER(c_uint)) # GL/glxext.h:704 PFNGLXSELECTEVENTSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_ulong) # GL/glxext.h:705 PFNGLXGETSELECTEDEVENTSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, POINTER(c_ulong)) # GL/glxext.h:706 # SGI_cushion (GL/glxext.h:709) GLX_SGI_cushion = 1 # GL/glxext.h:710 Window = pyglet.libs.x11.xlib.Window # GL/glxext.h:712 glXCushionSGI = _link_function('glXCushionSGI', None, [POINTER(Display), Window, c_float], 'SGI_cushion') PFNGLXCUSHIONSGIPROC = CFUNCTYPE(None, POINTER(Display), Window, c_float) # GL/glxext.h:714 # SGIX_video_resize (GL/glxext.h:717) GLX_SGIX_video_resize = 1 # GL/glxext.h:718 # GL/glxext.h:720 glXBindChannelToWindowSGIX = _link_function('glXBindChannelToWindowSGIX', c_int, [POINTER(Display), c_int, c_int, Window], 'SGIX_video_resize') # GL/glxext.h:721 glXChannelRectSGIX = _link_function('glXChannelRectSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, c_int, c_int, c_int], 'SGIX_video_resize') # GL/glxext.h:722 glXQueryChannelRectSGIX = _link_function('glXQueryChannelRectSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)], 'SGIX_video_resize') # GL/glxext.h:723 glXQueryChannelDeltasSGIX = _link_function('glXQueryChannelDeltasSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)], 'SGIX_video_resize') GLenum = c_uint # /usr/include/GL/gl.h:153 # GL/glxext.h:724 glXChannelRectSyncSGIX = _link_function('glXChannelRectSyncSGIX', c_int, [POINTER(Display), c_int, c_int, GLenum], 'SGIX_video_resize') PFNGLXBINDCHANNELTOWINDOWSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, Window) # GL/glxext.h:726 PFNGLXCHANNELRECTSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, c_int, c_int, c_int) # GL/glxext.h:727 PFNGLXQUERYCHANNELRECTSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)) # GL/glxext.h:728 PFNGLXQUERYCHANNELDELTASSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)) # GL/glxext.h:729 PFNGLXCHANNELRECTSYNCSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, GLenum) # GL/glxext.h:730 # SGIX_dmbuffer (GL/glxext.h:733) GLX_SGIX_dmbuffer = 1 # GL/glxext.h:734 # SGIX_swap_group (GL/glxext.h:743) GLX_SGIX_swap_group = 1 # GL/glxext.h:744 # GL/glxext.h:746 glXJoinSwapGroupSGIX = _link_function('glXJoinSwapGroupSGIX', None, [POINTER(Display), GLXDrawable, GLXDrawable], 'SGIX_swap_group') PFNGLXJOINSWAPGROUPSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, GLXDrawable) # GL/glxext.h:748 # SGIX_swap_barrier (GL/glxext.h:751) GLX_SGIX_swap_barrier = 1 # GL/glxext.h:752 # GL/glxext.h:754 glXBindSwapBarrierSGIX = _link_function('glXBindSwapBarrierSGIX', None, [POINTER(Display), GLXDrawable, c_int], 'SGIX_swap_barrier') # GL/glxext.h:755 glXQueryMaxSwapBarriersSGIX = _link_function('glXQueryMaxSwapBarriersSGIX', c_int, [POINTER(Display), c_int, POINTER(c_int)], 'SGIX_swap_barrier') PFNGLXBINDSWAPBARRIERSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int) # GL/glxext.h:757 PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:758 # SUN_get_transparent_index (GL/glxext.h:761) GLX_SUN_get_transparent_index = 1 # GL/glxext.h:762 # GL/glxext.h:764 glXGetTransparentIndexSUN = _link_function('glXGetTransparentIndexSUN', c_int, [POINTER(Display), Window, Window, POINTER(c_long)], 'SUN_get_transparent_index') PFNGLXGETTRANSPARENTINDEXSUNPROC = CFUNCTYPE(c_int, POINTER(Display), Window, Window, POINTER(c_long)) # GL/glxext.h:766 # MESA_copy_sub_buffer (GL/glxext.h:769) GLX_MESA_copy_sub_buffer = 1 # GL/glxext.h:770 # GL/glxext.h:772 glXCopySubBufferMESA = _link_function('glXCopySubBufferMESA', None, [POINTER(Display), GLXDrawable, c_int, c_int, c_int, c_int], 'MESA_copy_sub_buffer') PFNGLXCOPYSUBBUFFERMESAPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int, c_int, c_int, c_int) # GL/glxext.h:774 # MESA_pixmap_colormap (GL/glxext.h:777) GLX_MESA_pixmap_colormap = 1 # GL/glxext.h:778 Colormap = pyglet.libs.x11.xlib.Colormap # GL/glxext.h:780 glXCreateGLXPixmapMESA = _link_function('glXCreateGLXPixmapMESA', GLXPixmap, [POINTER(Display), POINTER(XVisualInfo), Pixmap, Colormap], 'MESA_pixmap_colormap') PFNGLXCREATEGLXPIXMAPMESAPROC = CFUNCTYPE(GLXPixmap, POINTER(Display), POINTER(XVisualInfo), Pixmap, Colormap) # GL/glxext.h:782 # MESA_release_buffers (GL/glxext.h:785) GLX_MESA_release_buffers = 1 # GL/glxext.h:786 # GL/glxext.h:788 glXReleaseBuffersMESA = _link_function('glXReleaseBuffersMESA', c_int, [POINTER(Display), GLXDrawable], 'MESA_release_buffers') PFNGLXRELEASEBUFFERSMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable) # GL/glxext.h:790 # MESA_set_3dfx_mode (GL/glxext.h:793) GLX_MESA_set_3dfx_mode = 1 # GL/glxext.h:794 # GL/glxext.h:796 glXSet3DfxModeMESA = _link_function('glXSet3DfxModeMESA', c_int, [c_int], 'MESA_set_3dfx_mode') PFNGLXSET3DFXMODEMESAPROC = CFUNCTYPE(c_int, c_int) # GL/glxext.h:798 # SGIX_visual_select_group (GL/glxext.h:801) GLX_SGIX_visual_select_group = 1 # GL/glxext.h:802 # OML_swap_method (GL/glxext.h:805) GLX_OML_swap_method = 1 # GL/glxext.h:806 # OML_sync_control (GL/glxext.h:809) GLX_OML_sync_control = 1 # GL/glxext.h:810 # GL/glxext.h:812 glXGetSyncValuesOML = _link_function('glXGetSyncValuesOML', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') # GL/glxext.h:813 glXGetMscRateOML = _link_function('glXGetMscRateOML', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int32), POINTER(c_int32)], 'OML_sync_control') # GL/glxext.h:814 glXSwapBuffersMscOML = _link_function('glXSwapBuffersMscOML', c_int64, [POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64], 'OML_sync_control') # GL/glxext.h:815 glXWaitForMscOML = _link_function('glXWaitForMscOML', c_int, [POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') # GL/glxext.h:816 glXWaitForSbcOML = _link_function('glXWaitForSbcOML', c_int, [POINTER(Display), GLXDrawable, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') PFNGLXGETSYNCVALUESOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:818 PFNGLXGETMSCRATEOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_int32), POINTER(c_int32)) # GL/glxext.h:819 PFNGLXSWAPBUFFERSMSCOMLPROC = CFUNCTYPE(c_int64, POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64) # GL/glxext.h:820 PFNGLXWAITFORMSCOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:821 PFNGLXWAITFORSBCOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:822 # NV_float_buffer (GL/glxext.h:825) GLX_NV_float_buffer = 1 # GL/glxext.h:826 # SGIX_hyperpipe (GL/glxext.h:829) GLX_SGIX_hyperpipe = 1 # GL/glxext.h:830 class struct_anon_107(Structure): __slots__ = [ 'pipeName', 'networkId', ] struct_anon_107._fields_ = [ ('pipeName', c_char * 80), ('networkId', c_int), ] GLXHyperpipeNetworkSGIX = struct_anon_107 # GL/glxext.h:835 class struct_anon_108(Structure): __slots__ = [ 'pipeName', 'channel', 'participationType', 'timeSlice', ] struct_anon_108._fields_ = [ ('pipeName', c_char * 80), ('channel', c_int), ('participationType', c_uint), ('timeSlice', c_int), ] GLXHyperpipeConfigSGIX = struct_anon_108 # GL/glxext.h:843 class struct_anon_109(Structure): __slots__ = [ 'pipeName', 'srcXOrigin', 'srcYOrigin', 'srcWidth', 'srcHeight', 'destXOrigin', 'destYOrigin', 'destWidth', 'destHeight', ] struct_anon_109._fields_ = [ ('pipeName', c_char * 80), ('srcXOrigin', c_int), ('srcYOrigin', c_int), ('srcWidth', c_int), ('srcHeight', c_int), ('destXOrigin', c_int), ('destYOrigin', c_int), ('destWidth', c_int), ('destHeight', c_int), ] GLXPipeRect = struct_anon_109 # GL/glxext.h:849 class struct_anon_110(Structure): __slots__ = [ 'pipeName', 'XOrigin', 'YOrigin', 'maxHeight', 'maxWidth', ] struct_anon_110._fields_ = [ ('pipeName', c_char * 80), ('XOrigin', c_int), ('YOrigin', c_int), ('maxHeight', c_int), ('maxWidth', c_int), ] GLXPipeRectLimits = struct_anon_110 # GL/glxext.h:854 # GL/glxext.h:857 glXQueryHyperpipeNetworkSGIX = _link_function('glXQueryHyperpipeNetworkSGIX', POINTER(GLXHyperpipeNetworkSGIX), [POINTER(Display), POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:858 glXHyperpipeConfigSGIX = _link_function('glXHyperpipeConfigSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(GLXHyperpipeConfigSGIX), POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:859 glXQueryHyperpipeConfigSGIX = _link_function('glXQueryHyperpipeConfigSGIX', POINTER(GLXHyperpipeConfigSGIX), [POINTER(Display), c_int, POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:860 glXDestroyHyperpipeConfigSGIX = _link_function('glXDestroyHyperpipeConfigSGIX', c_int, [POINTER(Display), c_int], 'SGIX_hyperpipe') # GL/glxext.h:861 glXBindHyperpipeSGIX = _link_function('glXBindHyperpipeSGIX', c_int, [POINTER(Display), c_int], 'SGIX_hyperpipe') # GL/glxext.h:862 glXQueryHyperpipeBestAttribSGIX = _link_function('glXQueryHyperpipeBestAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None), POINTER(None)], 'SGIX_hyperpipe') # GL/glxext.h:863 glXHyperpipeAttribSGIX = _link_function('glXHyperpipeAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None)], 'SGIX_hyperpipe') # GL/glxext.h:864 glXQueryHyperpipeAttribSGIX = _link_function('glXQueryHyperpipeAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None)], 'SGIX_hyperpipe') PFNGLXQUERYHYPERPIPENETWORKSGIXPROC = CFUNCTYPE(POINTER(GLXHyperpipeNetworkSGIX), POINTER(Display), POINTER(c_int)) # GL/glxext.h:866 PFNGLXHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(GLXHyperpipeConfigSGIX), POINTER(c_int)) # GL/glxext.h:867 PFNGLXQUERYHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(POINTER(GLXHyperpipeConfigSGIX), POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:868 PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:869 PFNGLXBINDHYPERPIPESGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:870 PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None), POINTER(None)) # GL/glxext.h:871 PFNGLXHYPERPIPEATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None)) # GL/glxext.h:872 PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None)) # GL/glxext.h:873 # MESA_agp_offset (GL/glxext.h:876) GLX_MESA_agp_offset = 1 # GL/glxext.h:877 # GL/glxext.h:879 glXGetAGPOffsetMESA = _link_function('glXGetAGPOffsetMESA', c_uint, [POINTER(None)], 'MESA_agp_offset') PFNGLXGETAGPOFFSETMESAPROC = CFUNCTYPE(c_uint, POINTER(None)) # GL/glxext.h:881 # EXT_fbconfig_packed_float (GL/glxext.h:884) GLX_EXT_fbconfig_packed_float = 1 # GL/glxext.h:885 # EXT_framebuffer_sRGB (GL/glxext.h:888) GLX_EXT_framebuffer_sRGB = 1 # GL/glxext.h:889 # EXT_texture_from_pixmap (GL/glxext.h:892) GLX_EXT_texture_from_pixmap = 1 # GL/glxext.h:893 # GL/glxext.h:895 glXBindTexImageEXT = _link_function('glXBindTexImageEXT', None, [POINTER(Display), GLXDrawable, c_int, POINTER(c_int)], 'EXT_texture_from_pixmap') # GL/glxext.h:896 glXReleaseTexImageEXT = _link_function('glXReleaseTexImageEXT', None, [POINTER(Display), GLXDrawable, c_int], 'EXT_texture_from_pixmap') PFNGLXBINDTEXIMAGEEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int, POINTER(c_int)) # GL/glxext.h:898 PFNGLXRELEASETEXIMAGEEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int) # GL/glxext.h:899 # NV_present_video (GL/glxext.h:902) GLX_NV_present_video = 1 # GL/glxext.h:903 # GL/glxext.h:905 glXEnumerateVideoDevicesNV = _link_function('glXEnumerateVideoDevicesNV', POINTER(c_uint), [POINTER(Display), c_int, POINTER(c_int)], 'NV_present_video') # GL/glxext.h:906 glXBindVideoDeviceNV = _link_function('glXBindVideoDeviceNV', c_int, [POINTER(Display), c_uint, c_uint, POINTER(c_int)], 'NV_present_video') PFNGLXENUMERATEVIDEODEVICESNVPROC = CFUNCTYPE(POINTER(c_uint), POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:908 PFNGLXBINDVIDEODEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_uint, c_uint, POINTER(c_int)) # GL/glxext.h:909 # NV_video_output (GL/glxext.h:912) GLX_NV_video_output = 1 # GL/glxext.h:913 # GL/glxext.h:915 glXGetVideoDeviceNV = _link_function('glXGetVideoDeviceNV', c_int, [POINTER(Display), c_int, c_int, POINTER(GLXVideoDeviceNV)], 'NV_video_output') # GL/glxext.h:916 glXReleaseVideoDeviceNV = _link_function('glXReleaseVideoDeviceNV', c_int, [POINTER(Display), c_int, GLXVideoDeviceNV], 'NV_video_output') GLXPbuffer = pyglet.gl.glx.GLXPbuffer # GL/glxext.h:917 glXBindVideoImageNV = _link_function('glXBindVideoImageNV', c_int, [POINTER(Display), GLXVideoDeviceNV, GLXPbuffer, c_int], 'NV_video_output') # GL/glxext.h:918 glXReleaseVideoImageNV = _link_function('glXReleaseVideoImageNV', c_int, [POINTER(Display), GLXPbuffer], 'NV_video_output') GLboolean = c_ubyte # /usr/include/GL/gl.h:154 # GL/glxext.h:919 glXSendPbufferToVideoNV = _link_function('glXSendPbufferToVideoNV', c_int, [POINTER(Display), GLXPbuffer, c_int, POINTER(c_ulong), GLboolean], 'NV_video_output') # GL/glxext.h:920 glXGetVideoInfoNV = _link_function('glXGetVideoInfoNV', c_int, [POINTER(Display), c_int, GLXVideoDeviceNV, POINTER(c_ulong), POINTER(c_ulong)], 'NV_video_output') PFNGLXGETVIDEODEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(GLXVideoDeviceNV)) # GL/glxext.h:922 PFNGLXRELEASEVIDEODEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, GLXVideoDeviceNV) # GL/glxext.h:923 PFNGLXBINDVIDEOIMAGENVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXVideoDeviceNV, GLXPbuffer, c_int) # GL/glxext.h:924 PFNGLXRELEASEVIDEOIMAGENVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbuffer) # GL/glxext.h:925 PFNGLXSENDPBUFFERTOVIDEONVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbuffer, c_int, POINTER(c_ulong), GLboolean) # GL/glxext.h:926 PFNGLXGETVIDEOINFONVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, GLXVideoDeviceNV, POINTER(c_ulong), POINTER(c_ulong)) # GL/glxext.h:927 # NV_swap_group (GL/glxext.h:930) GLX_NV_swap_group = 1 # GL/glxext.h:931 GLuint = c_uint # /usr/include/GL/gl.h:162 # GL/glxext.h:933 glXJoinSwapGroupNV = _link_function('glXJoinSwapGroupNV', c_int, [POINTER(Display), GLXDrawable, GLuint], 'NV_swap_group') # GL/glxext.h:934 glXBindSwapBarrierNV = _link_function('glXBindSwapBarrierNV', c_int, [POINTER(Display), GLuint, GLuint], 'NV_swap_group') # GL/glxext.h:935 glXQuerySwapGroupNV = _link_function('glXQuerySwapGroupNV', c_int, [POINTER(Display), GLXDrawable, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:936 glXQueryMaxSwapGroupsNV = _link_function('glXQueryMaxSwapGroupsNV', c_int, [POINTER(Display), c_int, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:937 glXQueryFrameCountNV = _link_function('glXQueryFrameCountNV', c_int, [POINTER(Display), c_int, POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:938 glXResetFrameCountNV = _link_function('glXResetFrameCountNV', c_int, [POINTER(Display), c_int], 'NV_swap_group') PFNGLXJOINSWAPGROUPNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, GLuint) # GL/glxext.h:940 PFNGLXBINDSWAPBARRIERNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLuint, GLuint) # GL/glxext.h:941 PFNGLXQUERYSWAPGROUPNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(GLuint), POINTER(GLuint)) # GL/glxext.h:942 PFNGLXQUERYMAXSWAPGROUPSNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(GLuint), POINTER(GLuint)) # GL/glxext.h:943 PFNGLXQUERYFRAMECOUNTNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(GLuint)) # GL/glxext.h:944 PFNGLXRESETFRAMECOUNTNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:945 # NV_video_capture (GL/glxext.h:948) GLX_NV_video_capture = 1 # GL/glxext.h:949 # GL/glxext.h:951 glXBindVideoCaptureDeviceNV = _link_function('glXBindVideoCaptureDeviceNV', c_int, [POINTER(Display), c_uint, GLXVideoCaptureDeviceNV], 'NV_video_capture') # GL/glxext.h:952 glXEnumerateVideoCaptureDevicesNV = _link_function('glXEnumerateVideoCaptureDevicesNV', POINTER(GLXVideoCaptureDeviceNV), [POINTER(Display), c_int, POINTER(c_int)], 'NV_video_capture') # GL/glxext.h:953 glXLockVideoCaptureDeviceNV = _link_function('glXLockVideoCaptureDeviceNV', None, [POINTER(Display), GLXVideoCaptureDeviceNV], 'NV_video_capture') # GL/glxext.h:954 glXQueryVideoCaptureDeviceNV = _link_function('glXQueryVideoCaptureDeviceNV', c_int, [POINTER(Display), GLXVideoCaptureDeviceNV, c_int, POINTER(c_int)], 'NV_video_capture') # GL/glxext.h:955 glXReleaseVideoCaptureDeviceNV = _link_function('glXReleaseVideoCaptureDeviceNV', None, [POINTER(Display), GLXVideoCaptureDeviceNV], 'NV_video_capture') PFNGLXBINDVIDEOCAPTUREDEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_uint, GLXVideoCaptureDeviceNV) # GL/glxext.h:957 PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC = CFUNCTYPE(POINTER(GLXVideoCaptureDeviceNV), POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:958 PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC = CFUNCTYPE(None, POINTER(Display), GLXVideoCaptureDeviceNV) # GL/glxext.h:959 PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXVideoCaptureDeviceNV, c_int, POINTER(c_int)) # GL/glxext.h:960 PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC = CFUNCTYPE(None, POINTER(Display), GLXVideoCaptureDeviceNV) # GL/glxext.h:961 # EXT_swap_control (GL/glxext.h:964) GLX_EXT_swap_control = 1 # GL/glxext.h:965 # GL/glxext.h:967 glXSwapIntervalEXT = _link_function('glXSwapIntervalEXT', c_int, [POINTER(Display), GLXDrawable, c_int], 'EXT_swap_control') PFNGLXSWAPINTERVALEXTPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, c_int) # GL/glxext.h:969 # NV_copy_image (GL/glxext.h:972) GLX_NV_copy_image = 1 # GL/glxext.h:973 GLint = c_int # /usr/include/GL/gl.h:159 GLsizei = c_int # /usr/include/GL/gl.h:163 # GL/glxext.h:975 glXCopyImageSubDataNV = _link_function('glXCopyImageSubDataNV', None, [POINTER(Display), GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei], 'NV_copy_image') PFNGLXCOPYIMAGESUBDATANVPROC = CFUNCTYPE(None, POINTER(Display), GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) # GL/glxext.h:977 # INTEL_swap_event (GL/glxext.h:980) GLX_INTEL_swap_event = 1 # GL/glxext.h:981 # NV_multisample_coverage (GL/glxext.h:984) GLX_NV_multisample_coverage = 1 # GL/glxext.h:985 # NV_vertex_array_range (/usr/include/GL/glx.h:349) # MESA_allocate_memory (/usr/include/GL/glx.h:363) # ARB_render_texture (/usr/include/GL/glx.h:380) # NV_float_buffer (/usr/include/GL/glx.h:393) # MESA_swap_frame_usage (/usr/include/GL/glx.h:405) # MESA_swap_control (/usr/include/GL/glx.h:425) # EXT_texture_from_pixmap (/usr/include/GL/glx.h:442) __all__ = ['GLX_GLXEXT_VERSION', 'GLX_SAMPLE_BUFFERS_ARB', 'GLX_SAMPLES_ARB', 'GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB', 'GLX_RGBA_FLOAT_TYPE_ARB', 'GLX_RGBA_FLOAT_BIT_ARB', 'GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB', 'GLX_CONTEXT_DEBUG_BIT_ARB', 'GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB', 'GLX_CONTEXT_MAJOR_VERSION_ARB', 'GLX_CONTEXT_MINOR_VERSION_ARB', 'GLX_CONTEXT_FLAGS_ARB', 'GLX_CONTEXT_CORE_PROFILE_BIT_ARB', 'GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB', 'GLX_CONTEXT_PROFILE_MASK_ARB', 'GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB', 'GLX_LOSE_CONTEXT_ON_RESET_ARB', 'GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB', 'GLX_NO_RESET_NOTIFICATION_ARB', 'GLX_SAMPLE_BUFFERS_SGIS', 'GLX_SAMPLES_SGIS', 'GLX_X_VISUAL_TYPE_EXT', 'GLX_TRANSPARENT_TYPE_EXT', 'GLX_TRANSPARENT_INDEX_VALUE_EXT', 'GLX_TRANSPARENT_RED_VALUE_EXT', 'GLX_TRANSPARENT_GREEN_VALUE_EXT', 'GLX_TRANSPARENT_BLUE_VALUE_EXT', 'GLX_TRANSPARENT_ALPHA_VALUE_EXT', 'GLX_NONE_EXT', 'GLX_TRUE_COLOR_EXT', 'GLX_DIRECT_COLOR_EXT', 'GLX_PSEUDO_COLOR_EXT', 'GLX_STATIC_COLOR_EXT', 'GLX_GRAY_SCALE_EXT', 'GLX_STATIC_GRAY_EXT', 'GLX_TRANSPARENT_RGB_EXT', 'GLX_TRANSPARENT_INDEX_EXT', 'GLX_VISUAL_CAVEAT_EXT', 'GLX_SLOW_VISUAL_EXT', 'GLX_NON_CONFORMANT_VISUAL_EXT', 'GLX_SHARE_CONTEXT_EXT', 'GLX_VISUAL_ID_EXT', 'GLX_SCREEN_EXT', 'GLX_WINDOW_BIT_SGIX', 'GLX_PIXMAP_BIT_SGIX', 'GLX_RGBA_BIT_SGIX', 'GLX_COLOR_INDEX_BIT_SGIX', 'GLX_DRAWABLE_TYPE_SGIX', 'GLX_RENDER_TYPE_SGIX', 'GLX_X_RENDERABLE_SGIX', 'GLX_FBCONFIG_ID_SGIX', 'GLX_RGBA_TYPE_SGIX', 'GLX_COLOR_INDEX_TYPE_SGIX', 'GLX_PBUFFER_BIT_SGIX', 'GLX_BUFFER_CLOBBER_MASK_SGIX', 'GLX_FRONT_LEFT_BUFFER_BIT_SGIX', 'GLX_FRONT_RIGHT_BUFFER_BIT_SGIX', 'GLX_BACK_LEFT_BUFFER_BIT_SGIX', 'GLX_BACK_RIGHT_BUFFER_BIT_SGIX', 'GLX_AUX_BUFFERS_BIT_SGIX', 'GLX_DEPTH_BUFFER_BIT_SGIX', 'GLX_STENCIL_BUFFER_BIT_SGIX', 'GLX_ACCUM_BUFFER_BIT_SGIX', 'GLX_SAMPLE_BUFFERS_BIT_SGIX', 'GLX_MAX_PBUFFER_WIDTH_SGIX', 'GLX_MAX_PBUFFER_HEIGHT_SGIX', 'GLX_MAX_PBUFFER_PIXELS_SGIX', 'GLX_OPTIMAL_PBUFFER_WIDTH_SGIX', 'GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX', 'GLX_PRESERVED_CONTENTS_SGIX', 'GLX_LARGEST_PBUFFER_SGIX', 'GLX_WIDTH_SGIX', 'GLX_HEIGHT_SGIX', 'GLX_EVENT_MASK_SGIX', 'GLX_DAMAGED_SGIX', 'GLX_SAVED_SGIX', 'GLX_WINDOW_SGIX', 'GLX_PBUFFER_SGIX', 'GLX_SYNC_FRAME_SGIX', 'GLX_SYNC_SWAP_SGIX', 'GLX_DIGITAL_MEDIA_PBUFFER_SGIX', 'GLX_BLENDED_RGBA_SGIS', 'GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS', 'GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS', 'GLX_SAMPLE_BUFFERS_3DFX', 'GLX_SAMPLES_3DFX', 'GLX_3DFX_WINDOW_MODE_MESA', 'GLX_3DFX_FULLSCREEN_MODE_MESA', 'GLX_VISUAL_SELECT_GROUP_SGIX', 'GLX_SWAP_METHOD_OML', 'GLX_SWAP_EXCHANGE_OML', 'GLX_SWAP_COPY_OML', 'GLX_SWAP_UNDEFINED_OML', 'GLX_FLOAT_COMPONENTS_NV', 'GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX', 'GLX_BAD_HYPERPIPE_CONFIG_SGIX', 'GLX_BAD_HYPERPIPE_SGIX', 'GLX_HYPERPIPE_DISPLAY_PIPE_SGIX', 'GLX_HYPERPIPE_RENDER_PIPE_SGIX', 'GLX_PIPE_RECT_SGIX', 'GLX_PIPE_RECT_LIMITS_SGIX', 'GLX_HYPERPIPE_STEREO_SGIX', 'GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX', 'GLX_HYPERPIPE_ID_SGIX', 'GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT', 'GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT', 'GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT', 'GLX_TEXTURE_1D_BIT_EXT', 'GLX_TEXTURE_2D_BIT_EXT', 'GLX_TEXTURE_RECTANGLE_BIT_EXT', 'GLX_BIND_TO_TEXTURE_RGB_EXT', 'GLX_BIND_TO_TEXTURE_RGBA_EXT', 'GLX_BIND_TO_MIPMAP_TEXTURE_EXT', 'GLX_BIND_TO_TEXTURE_TARGETS_EXT', 'GLX_Y_INVERTED_EXT', 'GLX_TEXTURE_FORMAT_EXT', 'GLX_TEXTURE_TARGET_EXT', 'GLX_MIPMAP_TEXTURE_EXT', 'GLX_TEXTURE_FORMAT_NONE_EXT', 'GLX_TEXTURE_FORMAT_RGB_EXT', 'GLX_TEXTURE_FORMAT_RGBA_EXT', 'GLX_TEXTURE_1D_EXT', 'GLX_TEXTURE_2D_EXT', 'GLX_TEXTURE_RECTANGLE_EXT', 'GLX_FRONT_LEFT_EXT', 'GLX_FRONT_RIGHT_EXT', 'GLX_BACK_LEFT_EXT', 'GLX_BACK_RIGHT_EXT', 'GLX_FRONT_EXT', 'GLX_BACK_EXT', 'GLX_AUX0_EXT', 'GLX_AUX1_EXT', 'GLX_AUX2_EXT', 'GLX_AUX3_EXT', 'GLX_AUX4_EXT', 'GLX_AUX5_EXT', 'GLX_AUX6_EXT', 'GLX_AUX7_EXT', 'GLX_AUX8_EXT', 'GLX_AUX9_EXT', 'GLX_NUM_VIDEO_SLOTS_NV', 'GLX_VIDEO_OUT_COLOR_NV', 'GLX_VIDEO_OUT_ALPHA_NV', 'GLX_VIDEO_OUT_DEPTH_NV', 'GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV', 'GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV', 'GLX_VIDEO_OUT_FRAME_NV', 'GLX_VIDEO_OUT_FIELD_1_NV', 'GLX_VIDEO_OUT_FIELD_2_NV', 'GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV', 'GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV', 'GLX_DEVICE_ID_NV', 'GLX_UNIQUE_ID_NV', 'GLX_NUM_VIDEO_CAPTURE_SLOTS_NV', 'GLX_SWAP_INTERVAL_EXT', 'GLX_MAX_SWAP_INTERVAL_EXT', 'GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK', 'GLX_EXCHANGE_COMPLETE_INTEL', 'GLX_COPY_COMPLETE_INTEL', 'GLX_FLIP_COMPLETE_INTEL', 'GLX_COVERAGE_SAMPLES_NV', 'GLX_COLOR_SAMPLES_NV', 'GLX_GPU_VENDOR_AMD', 'GLX_GPU_RENDERER_STRING_AMD', 'GLX_GPU_OPENGL_VERSION_STRING_AMD', 'GLX_GPU_FASTEST_TARGET_GPUS_AMD', 'GLX_GPU_RAM_AMD', 'GLX_GPU_CLOCK_AMD', 'GLX_GPU_NUM_PIPES_AMD', 'GLX_GPU_NUM_SIMD_AMD', 'GLX_GPU_NUM_RB_AMD', 'GLX_GPU_NUM_SPI_AMD', 'GLX_CONTEXT_ES2_PROFILE_BIT_EXT', 'GLXVideoSourceSGIX', 'GLXFBConfigIDSGIX', 'GLXFBConfigSGIX', 'GLXPbufferSGIX', 'GLXBufferClobberEventSGIX', 'GLXVideoDeviceNV', 'GLXVideoCaptureDeviceNV', 'GLX_ARB_multisample', 'GLX_ARB_fbconfig_float', 'GLX_ARB_framebuffer_sRGB', 'GLX_ARB_create_context', 'glXCreateContextAttribsARB', 'PFNGLXCREATECONTEXTATTRIBSARBPROC', 'GLX_ARB_create_context_profile', 'GLX_ARB_create_context_robustness', 'GLX_SGIS_multisample', 'GLX_EXT_visual_info', 'GLX_SGI_swap_control', 'glXSwapIntervalSGI', 'PFNGLXSWAPINTERVALSGIPROC', 'GLX_SGI_video_sync', 'glXGetVideoSyncSGI', 'glXWaitVideoSyncSGI', 'PFNGLXGETVIDEOSYNCSGIPROC', 'PFNGLXWAITVIDEOSYNCSGIPROC', 'GLX_SGI_make_current_read', 'glXMakeCurrentReadSGI', 'glXGetCurrentReadDrawableSGI', 'PFNGLXMAKECURRENTREADSGIPROC', 'PFNGLXGETCURRENTREADDRAWABLESGIPROC', 'GLX_SGIX_video_source', 'GLX_EXT_visual_rating', 'GLX_EXT_import_context', 'glXGetCurrentDisplayEXT', 'glXQueryContextInfoEXT', 'glXGetContextIDEXT', 'glXImportContextEXT', 'glXFreeContextEXT', 'PFNGLXGETCURRENTDISPLAYEXTPROC', 'PFNGLXQUERYCONTEXTINFOEXTPROC', 'PFNGLXGETCONTEXTIDEXTPROC', 'PFNGLXIMPORTCONTEXTEXTPROC', 'PFNGLXFREECONTEXTEXTPROC', 'GLX_SGIX_fbconfig', 'glXGetFBConfigAttribSGIX', 'glXChooseFBConfigSGIX', 'glXCreateGLXPixmapWithConfigSGIX', 'glXCreateContextWithConfigSGIX', 'glXGetVisualFromFBConfigSGIX', 'glXGetFBConfigFromVisualSGIX', 'PFNGLXGETFBCONFIGATTRIBSGIXPROC', 'PFNGLXCHOOSEFBCONFIGSGIXPROC', 'PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC', 'PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC', 'PFNGLXGETVISUALFROMFBCONFIGSGIXPROC', 'PFNGLXGETFBCONFIGFROMVISUALSGIXPROC', 'GLX_SGIX_pbuffer', 'glXCreateGLXPbufferSGIX', 'glXDestroyGLXPbufferSGIX', 'glXQueryGLXPbufferSGIX', 'glXSelectEventSGIX', 'glXGetSelectedEventSGIX', 'PFNGLXCREATEGLXPBUFFERSGIXPROC', 'PFNGLXDESTROYGLXPBUFFERSGIXPROC', 'PFNGLXQUERYGLXPBUFFERSGIXPROC', 'PFNGLXSELECTEVENTSGIXPROC', 'PFNGLXGETSELECTEDEVENTSGIXPROC', 'GLX_SGI_cushion', 'glXCushionSGI', 'PFNGLXCUSHIONSGIPROC', 'GLX_SGIX_video_resize', 'glXBindChannelToWindowSGIX', 'glXChannelRectSGIX', 'glXQueryChannelRectSGIX', 'glXQueryChannelDeltasSGIX', 'glXChannelRectSyncSGIX', 'PFNGLXBINDCHANNELTOWINDOWSGIXPROC', 'PFNGLXCHANNELRECTSGIXPROC', 'PFNGLXQUERYCHANNELRECTSGIXPROC', 'PFNGLXQUERYCHANNELDELTASSGIXPROC', 'PFNGLXCHANNELRECTSYNCSGIXPROC', 'GLX_SGIX_dmbuffer', 'GLX_SGIX_swap_group', 'glXJoinSwapGroupSGIX', 'PFNGLXJOINSWAPGROUPSGIXPROC', 'GLX_SGIX_swap_barrier', 'glXBindSwapBarrierSGIX', 'glXQueryMaxSwapBarriersSGIX', 'PFNGLXBINDSWAPBARRIERSGIXPROC', 'PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC', 'GLX_SUN_get_transparent_index', 'glXGetTransparentIndexSUN', 'PFNGLXGETTRANSPARENTINDEXSUNPROC', 'GLX_MESA_copy_sub_buffer', 'glXCopySubBufferMESA', 'PFNGLXCOPYSUBBUFFERMESAPROC', 'GLX_MESA_pixmap_colormap', 'glXCreateGLXPixmapMESA', 'PFNGLXCREATEGLXPIXMAPMESAPROC', 'GLX_MESA_release_buffers', 'glXReleaseBuffersMESA', 'PFNGLXRELEASEBUFFERSMESAPROC', 'GLX_MESA_set_3dfx_mode', 'glXSet3DfxModeMESA', 'PFNGLXSET3DFXMODEMESAPROC', 'GLX_SGIX_visual_select_group', 'GLX_OML_swap_method', 'GLX_OML_sync_control', 'glXGetSyncValuesOML', 'glXGetMscRateOML', 'glXSwapBuffersMscOML', 'glXWaitForMscOML', 'glXWaitForSbcOML', 'PFNGLXGETSYNCVALUESOMLPROC', 'PFNGLXGETMSCRATEOMLPROC', 'PFNGLXSWAPBUFFERSMSCOMLPROC', 'PFNGLXWAITFORMSCOMLPROC', 'PFNGLXWAITFORSBCOMLPROC', 'GLX_NV_float_buffer', 'GLX_SGIX_hyperpipe', 'GLXHyperpipeNetworkSGIX', 'GLXHyperpipeConfigSGIX', 'GLXPipeRect', 'GLXPipeRectLimits', 'glXQueryHyperpipeNetworkSGIX', 'glXHyperpipeConfigSGIX', 'glXQueryHyperpipeConfigSGIX', 'glXDestroyHyperpipeConfigSGIX', 'glXBindHyperpipeSGIX', 'glXQueryHyperpipeBestAttribSGIX', 'glXHyperpipeAttribSGIX', 'glXQueryHyperpipeAttribSGIX', 'PFNGLXQUERYHYPERPIPENETWORKSGIXPROC', 'PFNGLXHYPERPIPECONFIGSGIXPROC', 'PFNGLXQUERYHYPERPIPECONFIGSGIXPROC', 'PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC', 'PFNGLXBINDHYPERPIPESGIXPROC', 'PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC', 'PFNGLXHYPERPIPEATTRIBSGIXPROC', 'PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC', 'GLX_MESA_agp_offset', 'glXGetAGPOffsetMESA', 'PFNGLXGETAGPOFFSETMESAPROC', 'GLX_EXT_fbconfig_packed_float', 'GLX_EXT_framebuffer_sRGB', 'GLX_EXT_texture_from_pixmap', 'glXBindTexImageEXT', 'glXReleaseTexImageEXT', 'PFNGLXBINDTEXIMAGEEXTPROC', 'PFNGLXRELEASETEXIMAGEEXTPROC', 'GLX_NV_present_video', 'glXEnumerateVideoDevicesNV', 'glXBindVideoDeviceNV', 'PFNGLXENUMERATEVIDEODEVICESNVPROC', 'PFNGLXBINDVIDEODEVICENVPROC', 'GLX_NV_video_output', 'glXGetVideoDeviceNV', 'glXReleaseVideoDeviceNV', 'glXBindVideoImageNV', 'glXReleaseVideoImageNV', 'glXSendPbufferToVideoNV', 'glXGetVideoInfoNV', 'PFNGLXGETVIDEODEVICENVPROC', 'PFNGLXRELEASEVIDEODEVICENVPROC', 'PFNGLXBINDVIDEOIMAGENVPROC', 'PFNGLXRELEASEVIDEOIMAGENVPROC', 'PFNGLXSENDPBUFFERTOVIDEONVPROC', 'PFNGLXGETVIDEOINFONVPROC', 'GLX_NV_swap_group', 'glXJoinSwapGroupNV', 'glXBindSwapBarrierNV', 'glXQuerySwapGroupNV', 'glXQueryMaxSwapGroupsNV', 'glXQueryFrameCountNV', 'glXResetFrameCountNV', 'PFNGLXJOINSWAPGROUPNVPROC', 'PFNGLXBINDSWAPBARRIERNVPROC', 'PFNGLXQUERYSWAPGROUPNVPROC', 'PFNGLXQUERYMAXSWAPGROUPSNVPROC', 'PFNGLXQUERYFRAMECOUNTNVPROC', 'PFNGLXRESETFRAMECOUNTNVPROC', 'GLX_NV_video_capture', 'glXBindVideoCaptureDeviceNV', 'glXEnumerateVideoCaptureDevicesNV', 'glXLockVideoCaptureDeviceNV', 'glXQueryVideoCaptureDeviceNV', 'glXReleaseVideoCaptureDeviceNV', 'PFNGLXBINDVIDEOCAPTUREDEVICENVPROC', 'PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC', 'PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC', 'PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC', 'PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC', 'GLX_EXT_swap_control', 'glXSwapIntervalEXT', 'PFNGLXSWAPINTERVALEXTPROC', 'GLX_NV_copy_image', 'glXCopyImageSubDataNV', 'PFNGLXCOPYIMAGESUBDATANVPROC', 'GLX_INTEL_swap_event', 'GLX_NV_multisample_coverage'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: lib_glx.py 597 2007-02-03 16:13:07Z Alex.Holkner $' import ctypes from ctypes import * import pyglet from pyglet.gl.lib import missing_function, decorate_function from pyglet.compat import asbytes __all__ = ['link_GL', 'link_GLU', 'link_WGL'] _debug_trace = pyglet.options['debug_trace'] gl_lib = ctypes.windll.opengl32 glu_lib = ctypes.windll.glu32 wgl_lib = gl_lib if _debug_trace: from pyglet.lib import _TraceLibrary gl_lib = _TraceLibrary(gl_lib) glu_lib = _TraceLibrary(glu_lib) wgl_lib = _TraceLibrary(wgl_lib) try: wglGetProcAddress = wgl_lib.wglGetProcAddress wglGetProcAddress.restype = CFUNCTYPE(POINTER(c_int)) wglGetProcAddress.argtypes = [c_char_p] _have_get_proc_address = True except AttributeError: _have_get_proc_address = False class WGLFunctionProxy(object): __slots__ = ['name', 'requires', 'suggestions', 'ftype', 'func'] def __init__(self, name, ftype, requires, suggestions): assert _have_get_proc_address self.name = name self.ftype = ftype self.requires = requires self.suggestions = suggestions self.func = None def __call__(self, *args, **kwargs): if self.func: return self.func(*args, **kwargs) from pyglet.gl import current_context if not current_context: raise Exception( 'Call to function "%s" before GL context created' % self.name) address = wglGetProcAddress(asbytes(self.name)) if cast(address, POINTER(c_int)): # check cast because address is func self.func = cast(address, self.ftype) decorate_function(self.func, self.name) else: self.func = missing_function( self.name, self.requires, self.suggestions) result = self.func(*args, **kwargs) return result def link_GL(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(gl_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: # Not in opengl32.dll. Try and get a pointer from WGL. try: fargs = (restype,) + tuple(argtypes) ftype = ctypes.WINFUNCTYPE(*fargs) if _have_get_proc_address: from pyglet.gl import gl_info if gl_info.have_context(): address = wglGetProcAddress(name) if address: func = cast(address, ftype) decorate_function(func, name) return func else: # Insert proxy until we have a context return WGLFunctionProxy(name, ftype, requires, suggestions) except: pass return missing_function(name, requires, suggestions) def link_GLU(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(glu_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: # Not in glu32.dll. Try and get a pointer from WGL. try: fargs = (restype,) + tuple(argtypes) ftype = ctypes.WINFUNCTYPE(*fargs) if _have_get_proc_address: from pyglet.gl import gl_info if gl_info.have_context(): address = wglGetProcAddress(name) if address: func = cast(address, ftype) decorate_function(func, name) return func else: # Insert proxy until we have a context return WGLFunctionProxy(name, ftype, requires, suggestions) except: pass return missing_function(name, requires, suggestions) link_WGL = link_GL
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for /usr/include/GL/glx.h Do not modify generated portions of this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GLX as _link_function from pyglet.gl.lib import c_ptrdiff_t, c_void if not _link_function: raise ImportError('libGL.so is not available.') # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for /usr/include/GL/glx.h import pyglet.libs.x11.xlib # H (/usr/include/GL/glx.h:26) GLX_VERSION_1_1 = 1 # /usr/include/GL/glx.h:58 GLX_VERSION_1_2 = 1 # /usr/include/GL/glx.h:59 GLX_VERSION_1_3 = 1 # /usr/include/GL/glx.h:60 GLX_VERSION_1_4 = 1 # /usr/include/GL/glx.h:61 GLX_USE_GL = 1 # /usr/include/GL/glx.h:70 GLX_BUFFER_SIZE = 2 # /usr/include/GL/glx.h:71 GLX_LEVEL = 3 # /usr/include/GL/glx.h:72 GLX_RGBA = 4 # /usr/include/GL/glx.h:73 GLX_DOUBLEBUFFER = 5 # /usr/include/GL/glx.h:74 GLX_STEREO = 6 # /usr/include/GL/glx.h:75 GLX_AUX_BUFFERS = 7 # /usr/include/GL/glx.h:76 GLX_RED_SIZE = 8 # /usr/include/GL/glx.h:77 GLX_GREEN_SIZE = 9 # /usr/include/GL/glx.h:78 GLX_BLUE_SIZE = 10 # /usr/include/GL/glx.h:79 GLX_ALPHA_SIZE = 11 # /usr/include/GL/glx.h:80 GLX_DEPTH_SIZE = 12 # /usr/include/GL/glx.h:81 GLX_STENCIL_SIZE = 13 # /usr/include/GL/glx.h:82 GLX_ACCUM_RED_SIZE = 14 # /usr/include/GL/glx.h:83 GLX_ACCUM_GREEN_SIZE = 15 # /usr/include/GL/glx.h:84 GLX_ACCUM_BLUE_SIZE = 16 # /usr/include/GL/glx.h:85 GLX_ACCUM_ALPHA_SIZE = 17 # /usr/include/GL/glx.h:86 GLX_BAD_SCREEN = 1 # /usr/include/GL/glx.h:92 GLX_BAD_ATTRIBUTE = 2 # /usr/include/GL/glx.h:93 GLX_NO_EXTENSION = 3 # /usr/include/GL/glx.h:94 GLX_BAD_VISUAL = 4 # /usr/include/GL/glx.h:95 GLX_BAD_CONTEXT = 5 # /usr/include/GL/glx.h:96 GLX_BAD_VALUE = 6 # /usr/include/GL/glx.h:97 GLX_BAD_ENUM = 7 # /usr/include/GL/glx.h:98 GLX_VENDOR = 1 # /usr/include/GL/glx.h:104 GLX_VERSION = 2 # /usr/include/GL/glx.h:105 GLX_EXTENSIONS = 3 # /usr/include/GL/glx.h:106 GLX_CONFIG_CAVEAT = 32 # /usr/include/GL/glx.h:112 GLX_DONT_CARE = 4294967295 # /usr/include/GL/glx.h:113 GLX_X_VISUAL_TYPE = 34 # /usr/include/GL/glx.h:114 GLX_TRANSPARENT_TYPE = 35 # /usr/include/GL/glx.h:115 GLX_TRANSPARENT_INDEX_VALUE = 36 # /usr/include/GL/glx.h:116 GLX_TRANSPARENT_RED_VALUE = 37 # /usr/include/GL/glx.h:117 GLX_TRANSPARENT_GREEN_VALUE = 38 # /usr/include/GL/glx.h:118 GLX_TRANSPARENT_BLUE_VALUE = 39 # /usr/include/GL/glx.h:119 GLX_TRANSPARENT_ALPHA_VALUE = 40 # /usr/include/GL/glx.h:120 GLX_WINDOW_BIT = 1 # /usr/include/GL/glx.h:121 GLX_PIXMAP_BIT = 2 # /usr/include/GL/glx.h:122 GLX_PBUFFER_BIT = 4 # /usr/include/GL/glx.h:123 GLX_AUX_BUFFERS_BIT = 16 # /usr/include/GL/glx.h:124 GLX_FRONT_LEFT_BUFFER_BIT = 1 # /usr/include/GL/glx.h:125 GLX_FRONT_RIGHT_BUFFER_BIT = 2 # /usr/include/GL/glx.h:126 GLX_BACK_LEFT_BUFFER_BIT = 4 # /usr/include/GL/glx.h:127 GLX_BACK_RIGHT_BUFFER_BIT = 8 # /usr/include/GL/glx.h:128 GLX_DEPTH_BUFFER_BIT = 32 # /usr/include/GL/glx.h:129 GLX_STENCIL_BUFFER_BIT = 64 # /usr/include/GL/glx.h:130 GLX_ACCUM_BUFFER_BIT = 128 # /usr/include/GL/glx.h:131 GLX_NONE = 32768 # /usr/include/GL/glx.h:132 GLX_SLOW_CONFIG = 32769 # /usr/include/GL/glx.h:133 GLX_TRUE_COLOR = 32770 # /usr/include/GL/glx.h:134 GLX_DIRECT_COLOR = 32771 # /usr/include/GL/glx.h:135 GLX_PSEUDO_COLOR = 32772 # /usr/include/GL/glx.h:136 GLX_STATIC_COLOR = 32773 # /usr/include/GL/glx.h:137 GLX_GRAY_SCALE = 32774 # /usr/include/GL/glx.h:138 GLX_STATIC_GRAY = 32775 # /usr/include/GL/glx.h:139 GLX_TRANSPARENT_RGB = 32776 # /usr/include/GL/glx.h:140 GLX_TRANSPARENT_INDEX = 32777 # /usr/include/GL/glx.h:141 GLX_VISUAL_ID = 32779 # /usr/include/GL/glx.h:142 GLX_SCREEN = 32780 # /usr/include/GL/glx.h:143 GLX_NON_CONFORMANT_CONFIG = 32781 # /usr/include/GL/glx.h:144 GLX_DRAWABLE_TYPE = 32784 # /usr/include/GL/glx.h:145 GLX_RENDER_TYPE = 32785 # /usr/include/GL/glx.h:146 GLX_X_RENDERABLE = 32786 # /usr/include/GL/glx.h:147 GLX_FBCONFIG_ID = 32787 # /usr/include/GL/glx.h:148 GLX_RGBA_TYPE = 32788 # /usr/include/GL/glx.h:149 GLX_COLOR_INDEX_TYPE = 32789 # /usr/include/GL/glx.h:150 GLX_MAX_PBUFFER_WIDTH = 32790 # /usr/include/GL/glx.h:151 GLX_MAX_PBUFFER_HEIGHT = 32791 # /usr/include/GL/glx.h:152 GLX_MAX_PBUFFER_PIXELS = 32792 # /usr/include/GL/glx.h:153 GLX_PRESERVED_CONTENTS = 32795 # /usr/include/GL/glx.h:154 GLX_LARGEST_PBUFFER = 32796 # /usr/include/GL/glx.h:155 GLX_WIDTH = 32797 # /usr/include/GL/glx.h:156 GLX_HEIGHT = 32798 # /usr/include/GL/glx.h:157 GLX_EVENT_MASK = 32799 # /usr/include/GL/glx.h:158 GLX_DAMAGED = 32800 # /usr/include/GL/glx.h:159 GLX_SAVED = 32801 # /usr/include/GL/glx.h:160 GLX_WINDOW = 32802 # /usr/include/GL/glx.h:161 GLX_PBUFFER = 32803 # /usr/include/GL/glx.h:162 GLX_PBUFFER_HEIGHT = 32832 # /usr/include/GL/glx.h:163 GLX_PBUFFER_WIDTH = 32833 # /usr/include/GL/glx.h:164 GLX_RGBA_BIT = 1 # /usr/include/GL/glx.h:165 GLX_COLOR_INDEX_BIT = 2 # /usr/include/GL/glx.h:166 GLX_PBUFFER_CLOBBER_MASK = 134217728 # /usr/include/GL/glx.h:167 GLX_SAMPLE_BUFFERS = 100000 # /usr/include/GL/glx.h:173 GLX_SAMPLES = 100001 # /usr/include/GL/glx.h:174 class struct___GLXcontextRec(Structure): __slots__ = [ ] struct___GLXcontextRec._fields_ = [ ('_opaque_struct', c_int) ] class struct___GLXcontextRec(Structure): __slots__ = [ ] struct___GLXcontextRec._fields_ = [ ('_opaque_struct', c_int) ] GLXContext = POINTER(struct___GLXcontextRec) # /usr/include/GL/glx.h:178 XID = pyglet.libs.x11.xlib.XID GLXPixmap = XID # /usr/include/GL/glx.h:179 GLXDrawable = XID # /usr/include/GL/glx.h:180 class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] GLXFBConfig = POINTER(struct___GLXFBConfigRec) # /usr/include/GL/glx.h:182 GLXFBConfigID = XID # /usr/include/GL/glx.h:183 GLXContextID = XID # /usr/include/GL/glx.h:184 GLXWindow = XID # /usr/include/GL/glx.h:185 GLXPbuffer = XID # /usr/include/GL/glx.h:186 XVisualInfo = pyglet.libs.x11.xlib.XVisualInfo Display = pyglet.libs.x11.xlib.Display # /usr/include/GL/glx.h:190 glXChooseVisual = _link_function('glXChooseVisual', POINTER(XVisualInfo), [POINTER(Display), c_int, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:193 glXCreateContext = _link_function('glXCreateContext', GLXContext, [POINTER(Display), POINTER(XVisualInfo), GLXContext, c_int], 'H') # /usr/include/GL/glx.h:196 glXDestroyContext = _link_function('glXDestroyContext', None, [POINTER(Display), GLXContext], 'H') # /usr/include/GL/glx.h:198 glXMakeCurrent = _link_function('glXMakeCurrent', c_int, [POINTER(Display), GLXDrawable, GLXContext], 'H') # /usr/include/GL/glx.h:201 glXCopyContext = _link_function('glXCopyContext', None, [POINTER(Display), GLXContext, GLXContext, c_ulong], 'H') # /usr/include/GL/glx.h:204 glXSwapBuffers = _link_function('glXSwapBuffers', None, [POINTER(Display), GLXDrawable], 'H') Pixmap = pyglet.libs.x11.xlib.Pixmap # /usr/include/GL/glx.h:206 glXCreateGLXPixmap = _link_function('glXCreateGLXPixmap', GLXPixmap, [POINTER(Display), POINTER(XVisualInfo), Pixmap], 'H') # /usr/include/GL/glx.h:209 glXDestroyGLXPixmap = _link_function('glXDestroyGLXPixmap', None, [POINTER(Display), GLXPixmap], 'H') # /usr/include/GL/glx.h:211 glXQueryExtension = _link_function('glXQueryExtension', c_int, [POINTER(Display), POINTER(c_int), POINTER(c_int)], 'H') # /usr/include/GL/glx.h:213 glXQueryVersion = _link_function('glXQueryVersion', c_int, [POINTER(Display), POINTER(c_int), POINTER(c_int)], 'H') # /usr/include/GL/glx.h:215 glXIsDirect = _link_function('glXIsDirect', c_int, [POINTER(Display), GLXContext], 'H') # /usr/include/GL/glx.h:217 glXGetConfig = _link_function('glXGetConfig', c_int, [POINTER(Display), POINTER(XVisualInfo), c_int, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:220 glXGetCurrentContext = _link_function('glXGetCurrentContext', GLXContext, [], 'H') # /usr/include/GL/glx.h:222 glXGetCurrentDrawable = _link_function('glXGetCurrentDrawable', GLXDrawable, [], 'H') # /usr/include/GL/glx.h:224 glXWaitGL = _link_function('glXWaitGL', None, [], 'H') # /usr/include/GL/glx.h:226 glXWaitX = _link_function('glXWaitX', None, [], 'H') Font = pyglet.libs.x11.xlib.Font # /usr/include/GL/glx.h:228 glXUseXFont = _link_function('glXUseXFont', None, [Font, c_int, c_int, c_int], 'H') # /usr/include/GL/glx.h:233 glXQueryExtensionsString = _link_function('glXQueryExtensionsString', c_char_p, [POINTER(Display), c_int], 'H') # /usr/include/GL/glx.h:235 glXQueryServerString = _link_function('glXQueryServerString', c_char_p, [POINTER(Display), c_int, c_int], 'H') # /usr/include/GL/glx.h:237 glXGetClientString = _link_function('glXGetClientString', c_char_p, [POINTER(Display), c_int], 'H') # /usr/include/GL/glx.h:241 glXGetCurrentDisplay = _link_function('glXGetCurrentDisplay', POINTER(Display), [], 'H') # /usr/include/GL/glx.h:245 glXChooseFBConfig = _link_function('glXChooseFBConfig', POINTER(GLXFBConfig), [POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)], 'H') # /usr/include/GL/glx.h:248 glXGetFBConfigAttrib = _link_function('glXGetFBConfigAttrib', c_int, [POINTER(Display), GLXFBConfig, c_int, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:251 glXGetFBConfigs = _link_function('glXGetFBConfigs', POINTER(GLXFBConfig), [POINTER(Display), c_int, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:254 glXGetVisualFromFBConfig = _link_function('glXGetVisualFromFBConfig', POINTER(XVisualInfo), [POINTER(Display), GLXFBConfig], 'H') Window = pyglet.libs.x11.xlib.Window # /usr/include/GL/glx.h:257 glXCreateWindow = _link_function('glXCreateWindow', GLXWindow, [POINTER(Display), GLXFBConfig, Window, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:260 glXDestroyWindow = _link_function('glXDestroyWindow', None, [POINTER(Display), GLXWindow], 'H') # /usr/include/GL/glx.h:262 glXCreatePixmap = _link_function('glXCreatePixmap', GLXPixmap, [POINTER(Display), GLXFBConfig, Pixmap, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:265 glXDestroyPixmap = _link_function('glXDestroyPixmap', None, [POINTER(Display), GLXPixmap], 'H') # /usr/include/GL/glx.h:267 glXCreatePbuffer = _link_function('glXCreatePbuffer', GLXPbuffer, [POINTER(Display), GLXFBConfig, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:270 glXDestroyPbuffer = _link_function('glXDestroyPbuffer', None, [POINTER(Display), GLXPbuffer], 'H') # /usr/include/GL/glx.h:272 glXQueryDrawable = _link_function('glXQueryDrawable', None, [POINTER(Display), GLXDrawable, c_int, POINTER(c_uint)], 'H') # /usr/include/GL/glx.h:275 glXCreateNewContext = _link_function('glXCreateNewContext', GLXContext, [POINTER(Display), GLXFBConfig, c_int, GLXContext, c_int], 'H') # /usr/include/GL/glx.h:279 glXMakeContextCurrent = _link_function('glXMakeContextCurrent', c_int, [POINTER(Display), GLXDrawable, GLXDrawable, GLXContext], 'H') # /usr/include/GL/glx.h:282 glXGetCurrentReadDrawable = _link_function('glXGetCurrentReadDrawable', GLXDrawable, [], 'H') # /usr/include/GL/glx.h:284 glXQueryContext = _link_function('glXQueryContext', c_int, [POINTER(Display), GLXContext, c_int, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:287 glXSelectEvent = _link_function('glXSelectEvent', None, [POINTER(Display), GLXDrawable, c_ulong], 'H') # /usr/include/GL/glx.h:290 glXGetSelectedEvent = _link_function('glXGetSelectedEvent', None, [POINTER(Display), GLXDrawable, POINTER(c_ulong)], 'H') PFNGLXGETFBCONFIGSPROC = CFUNCTYPE(POINTER(GLXFBConfig), POINTER(Display), c_int, POINTER(c_int)) # /usr/include/GL/glx.h:294 PFNGLXCHOOSEFBCONFIGPROC = CFUNCTYPE(POINTER(GLXFBConfig), POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)) # /usr/include/GL/glx.h:295 PFNGLXGETFBCONFIGATTRIBPROC = CFUNCTYPE(c_int, POINTER(Display), GLXFBConfig, c_int, POINTER(c_int)) # /usr/include/GL/glx.h:296 PFNGLXGETVISUALFROMFBCONFIGPROC = CFUNCTYPE(POINTER(XVisualInfo), POINTER(Display), GLXFBConfig) # /usr/include/GL/glx.h:297 PFNGLXCREATEWINDOWPROC = CFUNCTYPE(GLXWindow, POINTER(Display), GLXFBConfig, Window, POINTER(c_int)) # /usr/include/GL/glx.h:298 PFNGLXDESTROYWINDOWPROC = CFUNCTYPE(None, POINTER(Display), GLXWindow) # /usr/include/GL/glx.h:299 PFNGLXCREATEPIXMAPPROC = CFUNCTYPE(GLXPixmap, POINTER(Display), GLXFBConfig, Pixmap, POINTER(c_int)) # /usr/include/GL/glx.h:300 PFNGLXDESTROYPIXMAPPROC = CFUNCTYPE(None, POINTER(Display), GLXPixmap) # /usr/include/GL/glx.h:301 PFNGLXCREATEPBUFFERPROC = CFUNCTYPE(GLXPbuffer, POINTER(Display), GLXFBConfig, POINTER(c_int)) # /usr/include/GL/glx.h:302 PFNGLXDESTROYPBUFFERPROC = CFUNCTYPE(None, POINTER(Display), GLXPbuffer) # /usr/include/GL/glx.h:303 PFNGLXQUERYDRAWABLEPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int, POINTER(c_uint)) # /usr/include/GL/glx.h:304 PFNGLXCREATENEWCONTEXTPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXFBConfig, c_int, GLXContext, c_int) # /usr/include/GL/glx.h:305 PFNGLXMAKECONTEXTCURRENTPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, GLXDrawable, GLXContext) # /usr/include/GL/glx.h:306 PFNGLXGETCURRENTREADDRAWABLEPROC = CFUNCTYPE(GLXDrawable) # /usr/include/GL/glx.h:307 PFNGLXGETCURRENTDISPLAYPROC = CFUNCTYPE(POINTER(Display)) # /usr/include/GL/glx.h:308 PFNGLXQUERYCONTEXTPROC = CFUNCTYPE(c_int, POINTER(Display), GLXContext, c_int, POINTER(c_int)) # /usr/include/GL/glx.h:309 PFNGLXSELECTEVENTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_ulong) # /usr/include/GL/glx.h:310 PFNGLXGETSELECTEDEVENTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, POINTER(c_ulong)) # /usr/include/GL/glx.h:311 # ARB_get_proc_address (/usr/include/GL/glx.h:317) GLX_ARB_get_proc_address = 1 # /usr/include/GL/glx.h:318 __GLXextFuncPtr = CFUNCTYPE(None) # /usr/include/GL/glx.h:320 GLubyte = c_ubyte # /usr/include/GL/gl.h:160 # /usr/include/GL/glx.h:321 glXGetProcAddressARB = _link_function('glXGetProcAddressARB', __GLXextFuncPtr, [POINTER(GLubyte)], 'ARB_get_proc_address') # /usr/include/GL/glx.h:328 glXGetProcAddress = _link_function('glXGetProcAddress', POINTER(CFUNCTYPE(None)), [POINTER(GLubyte)], 'ARB_get_proc_address') PFNGLXGETPROCADDRESSPROC = CFUNCTYPE(__GLXextFuncPtr, POINTER(GLubyte)) # /usr/include/GL/glx.h:331 # GLXEXT_LEGACY (/usr/include/GL/glx.h:334) # VERSION_1_3 (/usr/include/GL/glxext.h:55) # VERSION_1_4 (/usr/include/GL/glxext.h:114) # ARB_get_proc_address (/usr/include/GL/glxext.h:119) # ARB_multisample (/usr/include/GL/glxext.h:122) # ARB_fbconfig_float (/usr/include/GL/glxext.h:127) # ARB_create_context (/usr/include/GL/glxext.h:132) # ARB_create_context_profile (/usr/include/GL/glxext.h:140) # SGIS_multisample (/usr/include/GL/glxext.h:146) # EXT_visual_info (/usr/include/GL/glxext.h:151) # SGI_swap_control (/usr/include/GL/glxext.h:170) # SGI_video_sync (/usr/include/GL/glxext.h:173) # SGI_make_current_read (/usr/include/GL/glxext.h:176) # SGIX_video_source (/usr/include/GL/glxext.h:179) # EXT_visual_rating (/usr/include/GL/glxext.h:182) # EXT_import_context (/usr/include/GL/glxext.h:189) # SGIX_fbconfig (/usr/include/GL/glxext.h:195) # SGIX_pbuffer (/usr/include/GL/glxext.h:209) # SGI_cushion (/usr/include/GL/glxext.h:237) # SGIX_video_resize (/usr/include/GL/glxext.h:240) # SGIX_dmbuffer (/usr/include/GL/glxext.h:245) # SGIX_swap_group (/usr/include/GL/glxext.h:249) # SGIX_swap_barrier (/usr/include/GL/glxext.h:252) # SGIS_blended_overlay (/usr/include/GL/glxext.h:255) # SGIS_shared_multisample (/usr/include/GL/glxext.h:259) # SUN_get_transparent_index (/usr/include/GL/glxext.h:264) # 3DFX_multisample (/usr/include/GL/glxext.h:267) # MESA_copy_sub_buffer (/usr/include/GL/glxext.h:272) # MESA_pixmap_colormap (/usr/include/GL/glxext.h:275) # MESA_release_buffers (/usr/include/GL/glxext.h:278) # MESA_set_3dfx_mode (/usr/include/GL/glxext.h:281) # SGIX_visual_select_group (/usr/include/GL/glxext.h:286) # OML_swap_method (/usr/include/GL/glxext.h:290) # OML_sync_control (/usr/include/GL/glxext.h:297) # NV_float_buffer (/usr/include/GL/glxext.h:300) # SGIX_hyperpipe (/usr/include/GL/glxext.h:304) # MESA_agp_offset (/usr/include/GL/glxext.h:317) # EXT_fbconfig_packed_float (/usr/include/GL/glxext.h:320) # EXT_framebuffer_sRGB (/usr/include/GL/glxext.h:325) # EXT_texture_from_pixmap (/usr/include/GL/glxext.h:329) # NV_present_video (/usr/include/GL/glxext.h:365) # NV_video_out (/usr/include/GL/glxext.h:369) # NV_swap_group (/usr/include/GL/glxext.h:382) # NV_video_capture (/usr/include/GL/glxext.h:385) # EXT_swap_control (/usr/include/GL/glxext.h:391) # NV_copy_image (/usr/include/GL/glxext.h:396) # ARB_get_proc_address (/usr/include/GL/glxext.h:402) # SGIX_video_source (/usr/include/GL/glxext.h:406) # SGIX_fbconfig (/usr/include/GL/glxext.h:410) # SGIX_pbuffer (/usr/include/GL/glxext.h:415) # NV_video_output (/usr/include/GL/glxext.h:432) # NV_video_capture (/usr/include/GL/glxext.h:436) # VERSION_1_3 (/usr/include/GL/glxext.h:477) # VERSION_1_4 (/usr/include/GL/glxext.h:519) # ARB_get_proc_address (/usr/include/GL/glxext.h:527) # ARB_multisample (/usr/include/GL/glxext.h:535) # ARB_fbconfig_float (/usr/include/GL/glxext.h:539) # ARB_create_context (/usr/include/GL/glxext.h:543) # ARB_create_context_profile (/usr/include/GL/glxext.h:551) # SGIS_multisample (/usr/include/GL/glxext.h:555) # EXT_visual_info (/usr/include/GL/glxext.h:559) # SGI_swap_control (/usr/include/GL/glxext.h:563) # SGI_video_sync (/usr/include/GL/glxext.h:571) # SGI_make_current_read (/usr/include/GL/glxext.h:581) # SGIX_video_source (/usr/include/GL/glxext.h:591) # EXT_visual_rating (/usr/include/GL/glxext.h:603) # EXT_import_context (/usr/include/GL/glxext.h:607) # SGIX_fbconfig (/usr/include/GL/glxext.h:623) # SGIX_pbuffer (/usr/include/GL/glxext.h:641) # SGI_cushion (/usr/include/GL/glxext.h:657) # SGIX_video_resize (/usr/include/GL/glxext.h:665) # SGIX_dmbuffer (/usr/include/GL/glxext.h:681) # SGIX_swap_group (/usr/include/GL/glxext.h:691) # SGIX_swap_barrier (/usr/include/GL/glxext.h:699) # SUN_get_transparent_index (/usr/include/GL/glxext.h:709) # MESA_copy_sub_buffer (/usr/include/GL/glxext.h:717) # MESA_pixmap_colormap (/usr/include/GL/glxext.h:725) # MESA_release_buffers (/usr/include/GL/glxext.h:733) # MESA_set_3dfx_mode (/usr/include/GL/glxext.h:741) # SGIX_visual_select_group (/usr/include/GL/glxext.h:749) # OML_swap_method (/usr/include/GL/glxext.h:753) # OML_sync_control (/usr/include/GL/glxext.h:757) # NV_float_buffer (/usr/include/GL/glxext.h:773) # SGIX_hyperpipe (/usr/include/GL/glxext.h:777) # MESA_agp_offset (/usr/include/GL/glxext.h:824) # EXT_fbconfig_packed_float (/usr/include/GL/glxext.h:832) # EXT_framebuffer_sRGB (/usr/include/GL/glxext.h:836) # EXT_texture_from_pixmap (/usr/include/GL/glxext.h:840) # NV_present_video (/usr/include/GL/glxext.h:850) # NV_video_output (/usr/include/GL/glxext.h:860) # NV_swap_group (/usr/include/GL/glxext.h:878) # NV_video_capture (/usr/include/GL/glxext.h:896) # EXT_swap_control (/usr/include/GL/glxext.h:912) # NV_copy_image (/usr/include/GL/glxext.h:920) # NV_vertex_array_range (/usr/include/GL/glx.h:349) GLsizei = c_int # /usr/include/GL/gl.h:163 GLfloat = c_float # /usr/include/GL/gl.h:164 # /usr/include/GL/glx.h:352 glXAllocateMemoryNV = _link_function('glXAllocateMemoryNV', POINTER(c_void), [GLsizei, GLfloat, GLfloat, GLfloat], 'NV_vertex_array_range') GLvoid = None # /usr/include/GL/gl.h:156 # /usr/include/GL/glx.h:353 glXFreeMemoryNV = _link_function('glXFreeMemoryNV', None, [POINTER(GLvoid)], 'NV_vertex_array_range') PFNGLXALLOCATEMEMORYNVPROC = CFUNCTYPE(POINTER(c_void), GLsizei, GLfloat, GLfloat, GLfloat) # /usr/include/GL/glx.h:354 PFNGLXFREEMEMORYNVPROC = CFUNCTYPE(None, POINTER(GLvoid)) # /usr/include/GL/glx.h:355 # MESA_allocate_memory (/usr/include/GL/glx.h:363) GLX_MESA_allocate_memory = 1 # /usr/include/GL/glx.h:364 # /usr/include/GL/glx.h:366 glXAllocateMemoryMESA = _link_function('glXAllocateMemoryMESA', POINTER(c_void), [POINTER(Display), c_int, c_size_t, c_float, c_float, c_float], 'MESA_allocate_memory') # /usr/include/GL/glx.h:367 glXFreeMemoryMESA = _link_function('glXFreeMemoryMESA', None, [POINTER(Display), c_int, POINTER(None)], 'MESA_allocate_memory') GLuint = c_uint # /usr/include/GL/gl.h:162 # /usr/include/GL/glx.h:368 glXGetMemoryOffsetMESA = _link_function('glXGetMemoryOffsetMESA', GLuint, [POINTER(Display), c_int, POINTER(None)], 'MESA_allocate_memory') PFNGLXALLOCATEMEMORYMESAPROC = CFUNCTYPE(POINTER(c_void), POINTER(Display), c_int, c_size_t, c_float, c_float, c_float) # /usr/include/GL/glx.h:369 PFNGLXFREEMEMORYMESAPROC = CFUNCTYPE(None, POINTER(Display), c_int, POINTER(None)) # /usr/include/GL/glx.h:370 PFNGLXGETMEMORYOFFSETMESAPROC = CFUNCTYPE(GLuint, POINTER(Display), c_int, POINTER(None)) # /usr/include/GL/glx.h:371 # ARB_render_texture (/usr/include/GL/glx.h:380) GLX_ARB_render_texture = 1 # /usr/include/GL/glx.h:381 # /usr/include/GL/glx.h:383 glXBindTexImageARB = _link_function('glXBindTexImageARB', c_int, [POINTER(Display), GLXPbuffer, c_int], 'ARB_render_texture') # /usr/include/GL/glx.h:384 glXReleaseTexImageARB = _link_function('glXReleaseTexImageARB', c_int, [POINTER(Display), GLXPbuffer, c_int], 'ARB_render_texture') # /usr/include/GL/glx.h:385 glXDrawableAttribARB = _link_function('glXDrawableAttribARB', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int)], 'ARB_render_texture') # NV_float_buffer (/usr/include/GL/glx.h:393) # MESA_swap_frame_usage (/usr/include/GL/glx.h:405) GLX_MESA_swap_frame_usage = 1 # /usr/include/GL/glx.h:406 # /usr/include/GL/glx.h:408 glXGetFrameUsageMESA = _link_function('glXGetFrameUsageMESA', c_int, [POINTER(Display), GLXDrawable, POINTER(c_float)], 'MESA_swap_frame_usage') # /usr/include/GL/glx.h:409 glXBeginFrameTrackingMESA = _link_function('glXBeginFrameTrackingMESA', c_int, [POINTER(Display), GLXDrawable], 'MESA_swap_frame_usage') # /usr/include/GL/glx.h:410 glXEndFrameTrackingMESA = _link_function('glXEndFrameTrackingMESA', c_int, [POINTER(Display), GLXDrawable], 'MESA_swap_frame_usage') # /usr/include/GL/glx.h:411 glXQueryFrameTrackingMESA = _link_function('glXQueryFrameTrackingMESA', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_float)], 'MESA_swap_frame_usage') PFNGLXGETFRAMEUSAGEMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_float)) # /usr/include/GL/glx.h:413 PFNGLXBEGINFRAMETRACKINGMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable) # /usr/include/GL/glx.h:414 PFNGLXENDFRAMETRACKINGMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable) # /usr/include/GL/glx.h:415 PFNGLXQUERYFRAMETRACKINGMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_float)) # /usr/include/GL/glx.h:416 # MESA_swap_control (/usr/include/GL/glx.h:425) GLX_MESA_swap_control = 1 # /usr/include/GL/glx.h:426 # /usr/include/GL/glx.h:428 glXSwapIntervalMESA = _link_function('glXSwapIntervalMESA', c_int, [c_uint], 'MESA_swap_control') # /usr/include/GL/glx.h:429 glXGetSwapIntervalMESA = _link_function('glXGetSwapIntervalMESA', c_int, [], 'MESA_swap_control') PFNGLXSWAPINTERVALMESAPROC = CFUNCTYPE(c_int, c_uint) # /usr/include/GL/glx.h:431 PFNGLXGETSWAPINTERVALMESAPROC = CFUNCTYPE(c_int) # /usr/include/GL/glx.h:432 # EXT_texture_from_pixmap (/usr/include/GL/glx.h:442) class struct_anon_111(Structure): __slots__ = [ 'event_type', 'draw_type', 'serial', 'send_event', 'display', 'drawable', 'buffer_mask', 'aux_buffer', 'x', 'y', 'width', 'height', 'count', ] struct_anon_111._fields_ = [ ('event_type', c_int), ('draw_type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('drawable', GLXDrawable), ('buffer_mask', c_uint), ('aux_buffer', c_uint), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('count', c_int), ] GLXPbufferClobberEvent = struct_anon_111 # /usr/include/GL/glx.h:508 class struct___GLXEvent(Union): __slots__ = [ 'glxpbufferclobber', 'pad', ] struct___GLXEvent._fields_ = [ ('glxpbufferclobber', GLXPbufferClobberEvent), ('pad', c_long * 24), ] GLXEvent = struct___GLXEvent # /usr/include/GL/glx.h:513 __all__ = ['GLX_VERSION_1_1', 'GLX_VERSION_1_2', 'GLX_VERSION_1_3', 'GLX_VERSION_1_4', 'GLX_USE_GL', 'GLX_BUFFER_SIZE', 'GLX_LEVEL', 'GLX_RGBA', 'GLX_DOUBLEBUFFER', 'GLX_STEREO', 'GLX_AUX_BUFFERS', 'GLX_RED_SIZE', 'GLX_GREEN_SIZE', 'GLX_BLUE_SIZE', 'GLX_ALPHA_SIZE', 'GLX_DEPTH_SIZE', 'GLX_STENCIL_SIZE', 'GLX_ACCUM_RED_SIZE', 'GLX_ACCUM_GREEN_SIZE', 'GLX_ACCUM_BLUE_SIZE', 'GLX_ACCUM_ALPHA_SIZE', 'GLX_BAD_SCREEN', 'GLX_BAD_ATTRIBUTE', 'GLX_NO_EXTENSION', 'GLX_BAD_VISUAL', 'GLX_BAD_CONTEXT', 'GLX_BAD_VALUE', 'GLX_BAD_ENUM', 'GLX_VENDOR', 'GLX_VERSION', 'GLX_EXTENSIONS', 'GLX_CONFIG_CAVEAT', 'GLX_DONT_CARE', 'GLX_X_VISUAL_TYPE', 'GLX_TRANSPARENT_TYPE', 'GLX_TRANSPARENT_INDEX_VALUE', 'GLX_TRANSPARENT_RED_VALUE', 'GLX_TRANSPARENT_GREEN_VALUE', 'GLX_TRANSPARENT_BLUE_VALUE', 'GLX_TRANSPARENT_ALPHA_VALUE', 'GLX_WINDOW_BIT', 'GLX_PIXMAP_BIT', 'GLX_PBUFFER_BIT', 'GLX_AUX_BUFFERS_BIT', 'GLX_FRONT_LEFT_BUFFER_BIT', 'GLX_FRONT_RIGHT_BUFFER_BIT', 'GLX_BACK_LEFT_BUFFER_BIT', 'GLX_BACK_RIGHT_BUFFER_BIT', 'GLX_DEPTH_BUFFER_BIT', 'GLX_STENCIL_BUFFER_BIT', 'GLX_ACCUM_BUFFER_BIT', 'GLX_NONE', 'GLX_SLOW_CONFIG', 'GLX_TRUE_COLOR', 'GLX_DIRECT_COLOR', 'GLX_PSEUDO_COLOR', 'GLX_STATIC_COLOR', 'GLX_GRAY_SCALE', 'GLX_STATIC_GRAY', 'GLX_TRANSPARENT_RGB', 'GLX_TRANSPARENT_INDEX', 'GLX_VISUAL_ID', 'GLX_SCREEN', 'GLX_NON_CONFORMANT_CONFIG', 'GLX_DRAWABLE_TYPE', 'GLX_RENDER_TYPE', 'GLX_X_RENDERABLE', 'GLX_FBCONFIG_ID', 'GLX_RGBA_TYPE', 'GLX_COLOR_INDEX_TYPE', 'GLX_MAX_PBUFFER_WIDTH', 'GLX_MAX_PBUFFER_HEIGHT', 'GLX_MAX_PBUFFER_PIXELS', 'GLX_PRESERVED_CONTENTS', 'GLX_LARGEST_PBUFFER', 'GLX_WIDTH', 'GLX_HEIGHT', 'GLX_EVENT_MASK', 'GLX_DAMAGED', 'GLX_SAVED', 'GLX_WINDOW', 'GLX_PBUFFER', 'GLX_PBUFFER_HEIGHT', 'GLX_PBUFFER_WIDTH', 'GLX_RGBA_BIT', 'GLX_COLOR_INDEX_BIT', 'GLX_PBUFFER_CLOBBER_MASK', 'GLX_SAMPLE_BUFFERS', 'GLX_SAMPLES', 'GLXContext', 'GLXPixmap', 'GLXDrawable', 'GLXFBConfig', 'GLXFBConfigID', 'GLXContextID', 'GLXWindow', 'GLXPbuffer', 'glXChooseVisual', 'glXCreateContext', 'glXDestroyContext', 'glXMakeCurrent', 'glXCopyContext', 'glXSwapBuffers', 'glXCreateGLXPixmap', 'glXDestroyGLXPixmap', 'glXQueryExtension', 'glXQueryVersion', 'glXIsDirect', 'glXGetConfig', 'glXGetCurrentContext', 'glXGetCurrentDrawable', 'glXWaitGL', 'glXWaitX', 'glXUseXFont', 'glXQueryExtensionsString', 'glXQueryServerString', 'glXGetClientString', 'glXGetCurrentDisplay', 'glXChooseFBConfig', 'glXGetFBConfigAttrib', 'glXGetFBConfigs', 'glXGetVisualFromFBConfig', 'glXCreateWindow', 'glXDestroyWindow', 'glXCreatePixmap', 'glXDestroyPixmap', 'glXCreatePbuffer', 'glXDestroyPbuffer', 'glXQueryDrawable', 'glXCreateNewContext', 'glXMakeContextCurrent', 'glXGetCurrentReadDrawable', 'glXQueryContext', 'glXSelectEvent', 'glXGetSelectedEvent', 'PFNGLXGETFBCONFIGSPROC', 'PFNGLXCHOOSEFBCONFIGPROC', 'PFNGLXGETFBCONFIGATTRIBPROC', 'PFNGLXGETVISUALFROMFBCONFIGPROC', 'PFNGLXCREATEWINDOWPROC', 'PFNGLXDESTROYWINDOWPROC', 'PFNGLXCREATEPIXMAPPROC', 'PFNGLXDESTROYPIXMAPPROC', 'PFNGLXCREATEPBUFFERPROC', 'PFNGLXDESTROYPBUFFERPROC', 'PFNGLXQUERYDRAWABLEPROC', 'PFNGLXCREATENEWCONTEXTPROC', 'PFNGLXMAKECONTEXTCURRENTPROC', 'PFNGLXGETCURRENTREADDRAWABLEPROC', 'PFNGLXGETCURRENTDISPLAYPROC', 'PFNGLXQUERYCONTEXTPROC', 'PFNGLXSELECTEVENTPROC', 'PFNGLXGETSELECTEDEVENTPROC', 'GLX_ARB_get_proc_address', '__GLXextFuncPtr', 'glXGetProcAddressARB', 'glXGetProcAddress', 'PFNGLXGETPROCADDRESSPROC', 'glXAllocateMemoryNV', 'glXFreeMemoryNV', 'PFNGLXALLOCATEMEMORYNVPROC', 'PFNGLXFREEMEMORYNVPROC', 'GLX_MESA_allocate_memory', 'glXAllocateMemoryMESA', 'glXFreeMemoryMESA', 'glXGetMemoryOffsetMESA', 'PFNGLXALLOCATEMEMORYMESAPROC', 'PFNGLXFREEMEMORYMESAPROC', 'PFNGLXGETMEMORYOFFSETMESAPROC', 'GLX_ARB_render_texture', 'glXBindTexImageARB', 'glXReleaseTexImageARB', 'glXDrawableAttribARB', 'GLX_MESA_swap_frame_usage', 'glXGetFrameUsageMESA', 'glXBeginFrameTrackingMESA', 'glXEndFrameTrackingMESA', 'glXQueryFrameTrackingMESA', 'PFNGLXGETFRAMEUSAGEMESAPROC', 'PFNGLXBEGINFRAMETRACKINGMESAPROC', 'PFNGLXENDFRAMETRACKINGMESAPROC', 'PFNGLXQUERYFRAMETRACKINGMESAPROC', 'GLX_MESA_swap_control', 'glXSwapIntervalMESA', 'glXGetSwapIntervalMESA', 'PFNGLXSWAPINTERVALMESAPROC', 'PFNGLXGETSWAPINTERVALMESAPROC', 'GLXPbufferClobberEvent', 'GLXEvent'] # END GENERATED CONTENT (do not edit above this line) # From glxproto.h GLXBadContext = 0 GLXBadContextState = 1 GLXBadDrawable = 2 GLXBadPixmap = 3 GLXBadContextTag = 4 GLXBadCurrentWindow = 5 GLXBadRenderRequest = 6 GLXBadLargeRequest = 7 GLXUnsupportedPrivateRequest = 8 GLXBadFBConfig = 9 GLXBadPbuffer = 10 GLXBadCurrentDrawable = 11 GLXBadWindow = 12 __all__ += ['GLXBadContext', 'GLXBadContextState', 'GLXBadDrawable', 'GLXBadPixmap', 'GLXBadContextTag', 'GLXBadCurrentWindow', 'GLXBadRenderRequest', 'GLXBadLargeRequest', 'GLXUnsupportedPrivateRequest', 'GLXBadFBConfig', 'GLXBadPbuffer', 'GLXBadCurrentDrawable', 'GLXBadWindow']
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from base import Config, CanvasConfig, Context from pyglet.libs.darwin import * from pyglet.libs.darwin import _oscheck from pyglet.gl import ContextException from pyglet.gl import gl from pyglet.gl import agl from pyglet.canvas.carbon import CarbonCanvas, CarbonFullScreenCanvas def _aglcheck(): err = agl.aglGetError() if err != agl.AGL_NO_ERROR: raise RuntimeError(cast(agl.aglErrorString(err), c_char_p).value) class CarbonConfig(Config): def match(self, canvas): # Construct array of attributes for aglChoosePixelFormat attrs = [] for name, value in self.get_gl_attributes(): attr = CarbonCanvasConfig._attribute_ids.get(name, None) if not attr or not value: continue attrs.append(attr) if attr not in CarbonCanvasConfig._boolean_attributes: attrs.append(int(value)) # Support for RAGE-II, which is not compliant attrs.append(agl.AGL_ALL_RENDERERS) # Force selection policy and RGBA attrs.append(agl.AGL_MAXIMUM_POLICY) attrs.append(agl.AGL_RGBA) # In 10.3 and later, AGL_FULLSCREEN is specified so the window can # be toggled to/from fullscreen without losing context. pyglet # no longer supports earlier versions of OS X, so we always supply it. attrs.append(agl.AGL_FULLSCREEN) # Terminate the list. attrs.append(agl.AGL_NONE) attrib_list = (c_int * len(attrs))(*attrs) gdevice = cast(canvas.screen.get_gdevice(), agl.GDHandle) pformat = agl.aglChoosePixelFormat(gdevice, 1, attrib_list) _aglcheck() if not pformat: return [] else: return [CarbonCanvasConfig(canvas, self, pformat, self)] class CarbonCanvasConfig(CanvasConfig): # Valid names for GL attributes, and their corresponding AGL constant. _attribute_ids = { 'double_buffer': agl.AGL_DOUBLEBUFFER, 'stereo': agl.AGL_STEREO, 'buffer_size': agl.AGL_BUFFER_SIZE, 'sample_buffers': agl.AGL_SAMPLE_BUFFERS_ARB, 'samples': agl.AGL_SAMPLES_ARB, 'aux_buffers': agl.AGL_AUX_BUFFERS, 'red_size': agl.AGL_RED_SIZE, 'green_size': agl.AGL_GREEN_SIZE, 'blue_size': agl.AGL_BLUE_SIZE, 'alpha_size': agl.AGL_ALPHA_SIZE, 'depth_size': agl.AGL_DEPTH_SIZE, 'stencil_size': agl.AGL_STENCIL_SIZE, 'accum_red_size': agl.AGL_ACCUM_RED_SIZE, 'accum_green_size': agl.AGL_ACCUM_GREEN_SIZE, 'accum_blue_size': agl.AGL_ACCUM_BLUE_SIZE, 'accum_alpha_size': agl.AGL_ACCUM_ALPHA_SIZE, # Not exposed by pyglet API (set internally) 'all_renderers': agl.AGL_ALL_RENDERERS, 'rgba': agl.AGL_RGBA, 'fullscreen': agl.AGL_FULLSCREEN, 'minimum_policy': agl.AGL_MINIMUM_POLICY, 'maximum_policy': agl.AGL_MAXIMUM_POLICY, # Not supported in current pyglet API 'level': agl.AGL_LEVEL, 'pixel_size': agl.AGL_PIXEL_SIZE, # == buffer_size 'aux_depth_stencil': agl.AGL_AUX_DEPTH_STENCIL, 'color_float': agl.AGL_COLOR_FLOAT, 'offscreen': agl.AGL_OFFSCREEN, 'sample_alpha': agl.AGL_SAMPLE_ALPHA, 'multisample': agl.AGL_MULTISAMPLE, 'supersample': agl.AGL_SUPERSAMPLE, } # AGL constants which do not require a value. _boolean_attributes = \ (agl.AGL_ALL_RENDERERS, agl.AGL_RGBA, agl.AGL_DOUBLEBUFFER, agl.AGL_STEREO, agl.AGL_MINIMUM_POLICY, agl.AGL_MAXIMUM_POLICY, agl.AGL_OFFSCREEN, agl.AGL_FULLSCREEN, agl.AGL_AUX_DEPTH_STENCIL, agl.AGL_COLOR_FLOAT, agl.AGL_MULTISAMPLE, agl.AGL_SUPERSAMPLE, agl.AGL_SAMPLE_ALPHA) def __init__(self, canvas, screen, pformat, config): super(CarbonCanvasConfig, self).__init__(canvas, config) self.screen = screen self._pformat = pformat self._attributes = {} for name, attr in self._attribute_ids.items(): value = c_int() result = agl.aglDescribePixelFormat(pformat, attr, byref(value)) if result: setattr(self, name, value.value) def create_context(self, share): if share: context = agl.aglCreateContext(self._pformat, share._context) else: context = agl.aglCreateContext(self._pformat, None) _aglcheck() return CarbonContext(self, context, share, self._pformat) def compatible(self, canvas): return isinstance(canvas, CarbonCanvas) or \ isinstance(canvas, CarbonFullScreenCanvas) class CarbonContext(Context): def __init__(self, config, context, share, pixelformat): super(CarbonContext, self).__init__(share) self.config = config self._context = context self._pixelformat = pixelformat def attach(self, canvas): if self.config._requires_gl_3(): raise ContextException('AGL does not support OpenGL 3') super(CarbonContext, self).attach(canvas) if isinstance(canvas, CarbonFullScreenCanvas): # XXX not used any more (cannot use AGL_BUFFER_RECT) agl.aglEnable(self._context, agl.AGL_FS_CAPTURE_SINGLE) agl.aglSetFullScreen(self._context, canvas.width, canvas.height, canvas.screen._refresh_rate, 0) else: agl.aglSetDrawable(self._context, cast(canvas.drawable, agl.AGLDrawable)) agl.aglSetCurrentContext(self._context) if canvas.bounds is not None: bounds = (gl.GLint * 4)(*canvas.bounds) agl.aglSetInteger(self._context, agl.AGL_BUFFER_RECT, bounds) agl.aglEnable(self._context, agl.AGL_BUFFER_RECT) else: agl.aglDisable(self._context, agl.AGL_BUFFER_RECT) _aglcheck() self.set_current() def detach(self): super(CarbonContext, self).detach() agl.aglSetDrawable(self._context, None) _aglcheck() def set_current(self): super(CarbonContext, self).set_current() agl.aglSetCurrentContext(self._context) _aglcheck() def update_geometry(self): agl.aglUpdateContext(self._context) _aglcheck() def destroy(self): super(CarbonContext, self).destroy() agl.aglDestroyContext(self._context) def set_vsync(self, vsync=True): swap = c_long(int(vsync)) agl.aglSetInteger(self._context, agl.AGL_SWAP_INTERVAL, byref(swap)) _aglcheck() def get_vsync(self): swap = c_long() agl.aglGetInteger(self._context, agl.AGL_SWAP_INTERVAL, byref(swap)) _aglcheck() return bool(swap.value) def flip(self): agl.aglSwapBuffers(self._context) _aglcheck()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for /usr/include/GL/glu.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GLU as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for /usr/include/GL/glu.h GLU_EXT_object_space_tess = 1 # /usr/include/GL/glu.h:71 GLU_EXT_nurbs_tessellator = 1 # /usr/include/GL/glu.h:72 GLU_FALSE = 0 # /usr/include/GL/glu.h:75 GLU_TRUE = 1 # /usr/include/GL/glu.h:76 GLU_VERSION_1_1 = 1 # /usr/include/GL/glu.h:79 GLU_VERSION_1_2 = 1 # /usr/include/GL/glu.h:80 GLU_VERSION_1_3 = 1 # /usr/include/GL/glu.h:81 GLU_VERSION = 100800 # /usr/include/GL/glu.h:84 GLU_EXTENSIONS = 100801 # /usr/include/GL/glu.h:85 GLU_INVALID_ENUM = 100900 # /usr/include/GL/glu.h:88 GLU_INVALID_VALUE = 100901 # /usr/include/GL/glu.h:89 GLU_OUT_OF_MEMORY = 100902 # /usr/include/GL/glu.h:90 GLU_INCOMPATIBLE_GL_VERSION = 100903 # /usr/include/GL/glu.h:91 GLU_INVALID_OPERATION = 100904 # /usr/include/GL/glu.h:92 GLU_OUTLINE_POLYGON = 100240 # /usr/include/GL/glu.h:96 GLU_OUTLINE_PATCH = 100241 # /usr/include/GL/glu.h:97 GLU_NURBS_ERROR = 100103 # /usr/include/GL/glu.h:100 GLU_ERROR = 100103 # /usr/include/GL/glu.h:101 GLU_NURBS_BEGIN = 100164 # /usr/include/GL/glu.h:102 GLU_NURBS_BEGIN_EXT = 100164 # /usr/include/GL/glu.h:103 GLU_NURBS_VERTEX = 100165 # /usr/include/GL/glu.h:104 GLU_NURBS_VERTEX_EXT = 100165 # /usr/include/GL/glu.h:105 GLU_NURBS_NORMAL = 100166 # /usr/include/GL/glu.h:106 GLU_NURBS_NORMAL_EXT = 100166 # /usr/include/GL/glu.h:107 GLU_NURBS_COLOR = 100167 # /usr/include/GL/glu.h:108 GLU_NURBS_COLOR_EXT = 100167 # /usr/include/GL/glu.h:109 GLU_NURBS_TEXTURE_COORD = 100168 # /usr/include/GL/glu.h:110 GLU_NURBS_TEX_COORD_EXT = 100168 # /usr/include/GL/glu.h:111 GLU_NURBS_END = 100169 # /usr/include/GL/glu.h:112 GLU_NURBS_END_EXT = 100169 # /usr/include/GL/glu.h:113 GLU_NURBS_BEGIN_DATA = 100170 # /usr/include/GL/glu.h:114 GLU_NURBS_BEGIN_DATA_EXT = 100170 # /usr/include/GL/glu.h:115 GLU_NURBS_VERTEX_DATA = 100171 # /usr/include/GL/glu.h:116 GLU_NURBS_VERTEX_DATA_EXT = 100171 # /usr/include/GL/glu.h:117 GLU_NURBS_NORMAL_DATA = 100172 # /usr/include/GL/glu.h:118 GLU_NURBS_NORMAL_DATA_EXT = 100172 # /usr/include/GL/glu.h:119 GLU_NURBS_COLOR_DATA = 100173 # /usr/include/GL/glu.h:120 GLU_NURBS_COLOR_DATA_EXT = 100173 # /usr/include/GL/glu.h:121 GLU_NURBS_TEXTURE_COORD_DATA = 100174 # /usr/include/GL/glu.h:122 GLU_NURBS_TEX_COORD_DATA_EXT = 100174 # /usr/include/GL/glu.h:123 GLU_NURBS_END_DATA = 100175 # /usr/include/GL/glu.h:124 GLU_NURBS_END_DATA_EXT = 100175 # /usr/include/GL/glu.h:125 GLU_NURBS_ERROR1 = 100251 # /usr/include/GL/glu.h:128 GLU_NURBS_ERROR2 = 100252 # /usr/include/GL/glu.h:129 GLU_NURBS_ERROR3 = 100253 # /usr/include/GL/glu.h:130 GLU_NURBS_ERROR4 = 100254 # /usr/include/GL/glu.h:131 GLU_NURBS_ERROR5 = 100255 # /usr/include/GL/glu.h:132 GLU_NURBS_ERROR6 = 100256 # /usr/include/GL/glu.h:133 GLU_NURBS_ERROR7 = 100257 # /usr/include/GL/glu.h:134 GLU_NURBS_ERROR8 = 100258 # /usr/include/GL/glu.h:135 GLU_NURBS_ERROR9 = 100259 # /usr/include/GL/glu.h:136 GLU_NURBS_ERROR10 = 100260 # /usr/include/GL/glu.h:137 GLU_NURBS_ERROR11 = 100261 # /usr/include/GL/glu.h:138 GLU_NURBS_ERROR12 = 100262 # /usr/include/GL/glu.h:139 GLU_NURBS_ERROR13 = 100263 # /usr/include/GL/glu.h:140 GLU_NURBS_ERROR14 = 100264 # /usr/include/GL/glu.h:141 GLU_NURBS_ERROR15 = 100265 # /usr/include/GL/glu.h:142 GLU_NURBS_ERROR16 = 100266 # /usr/include/GL/glu.h:143 GLU_NURBS_ERROR17 = 100267 # /usr/include/GL/glu.h:144 GLU_NURBS_ERROR18 = 100268 # /usr/include/GL/glu.h:145 GLU_NURBS_ERROR19 = 100269 # /usr/include/GL/glu.h:146 GLU_NURBS_ERROR20 = 100270 # /usr/include/GL/glu.h:147 GLU_NURBS_ERROR21 = 100271 # /usr/include/GL/glu.h:148 GLU_NURBS_ERROR22 = 100272 # /usr/include/GL/glu.h:149 GLU_NURBS_ERROR23 = 100273 # /usr/include/GL/glu.h:150 GLU_NURBS_ERROR24 = 100274 # /usr/include/GL/glu.h:151 GLU_NURBS_ERROR25 = 100275 # /usr/include/GL/glu.h:152 GLU_NURBS_ERROR26 = 100276 # /usr/include/GL/glu.h:153 GLU_NURBS_ERROR27 = 100277 # /usr/include/GL/glu.h:154 GLU_NURBS_ERROR28 = 100278 # /usr/include/GL/glu.h:155 GLU_NURBS_ERROR29 = 100279 # /usr/include/GL/glu.h:156 GLU_NURBS_ERROR30 = 100280 # /usr/include/GL/glu.h:157 GLU_NURBS_ERROR31 = 100281 # /usr/include/GL/glu.h:158 GLU_NURBS_ERROR32 = 100282 # /usr/include/GL/glu.h:159 GLU_NURBS_ERROR33 = 100283 # /usr/include/GL/glu.h:160 GLU_NURBS_ERROR34 = 100284 # /usr/include/GL/glu.h:161 GLU_NURBS_ERROR35 = 100285 # /usr/include/GL/glu.h:162 GLU_NURBS_ERROR36 = 100286 # /usr/include/GL/glu.h:163 GLU_NURBS_ERROR37 = 100287 # /usr/include/GL/glu.h:164 GLU_AUTO_LOAD_MATRIX = 100200 # /usr/include/GL/glu.h:167 GLU_CULLING = 100201 # /usr/include/GL/glu.h:168 GLU_SAMPLING_TOLERANCE = 100203 # /usr/include/GL/glu.h:169 GLU_DISPLAY_MODE = 100204 # /usr/include/GL/glu.h:170 GLU_PARAMETRIC_TOLERANCE = 100202 # /usr/include/GL/glu.h:171 GLU_SAMPLING_METHOD = 100205 # /usr/include/GL/glu.h:172 GLU_U_STEP = 100206 # /usr/include/GL/glu.h:173 GLU_V_STEP = 100207 # /usr/include/GL/glu.h:174 GLU_NURBS_MODE = 100160 # /usr/include/GL/glu.h:175 GLU_NURBS_MODE_EXT = 100160 # /usr/include/GL/glu.h:176 GLU_NURBS_TESSELLATOR = 100161 # /usr/include/GL/glu.h:177 GLU_NURBS_TESSELLATOR_EXT = 100161 # /usr/include/GL/glu.h:178 GLU_NURBS_RENDERER = 100162 # /usr/include/GL/glu.h:179 GLU_NURBS_RENDERER_EXT = 100162 # /usr/include/GL/glu.h:180 GLU_OBJECT_PARAMETRIC_ERROR = 100208 # /usr/include/GL/glu.h:183 GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208 # /usr/include/GL/glu.h:184 GLU_OBJECT_PATH_LENGTH = 100209 # /usr/include/GL/glu.h:185 GLU_OBJECT_PATH_LENGTH_EXT = 100209 # /usr/include/GL/glu.h:186 GLU_PATH_LENGTH = 100215 # /usr/include/GL/glu.h:187 GLU_PARAMETRIC_ERROR = 100216 # /usr/include/GL/glu.h:188 GLU_DOMAIN_DISTANCE = 100217 # /usr/include/GL/glu.h:189 GLU_MAP1_TRIM_2 = 100210 # /usr/include/GL/glu.h:192 GLU_MAP1_TRIM_3 = 100211 # /usr/include/GL/glu.h:193 GLU_POINT = 100010 # /usr/include/GL/glu.h:196 GLU_LINE = 100011 # /usr/include/GL/glu.h:197 GLU_FILL = 100012 # /usr/include/GL/glu.h:198 GLU_SILHOUETTE = 100013 # /usr/include/GL/glu.h:199 GLU_SMOOTH = 100000 # /usr/include/GL/glu.h:205 GLU_FLAT = 100001 # /usr/include/GL/glu.h:206 GLU_NONE = 100002 # /usr/include/GL/glu.h:207 GLU_OUTSIDE = 100020 # /usr/include/GL/glu.h:210 GLU_INSIDE = 100021 # /usr/include/GL/glu.h:211 GLU_TESS_BEGIN = 100100 # /usr/include/GL/glu.h:214 GLU_BEGIN = 100100 # /usr/include/GL/glu.h:215 GLU_TESS_VERTEX = 100101 # /usr/include/GL/glu.h:216 GLU_VERTEX = 100101 # /usr/include/GL/glu.h:217 GLU_TESS_END = 100102 # /usr/include/GL/glu.h:218 GLU_END = 100102 # /usr/include/GL/glu.h:219 GLU_TESS_ERROR = 100103 # /usr/include/GL/glu.h:220 GLU_TESS_EDGE_FLAG = 100104 # /usr/include/GL/glu.h:221 GLU_EDGE_FLAG = 100104 # /usr/include/GL/glu.h:222 GLU_TESS_COMBINE = 100105 # /usr/include/GL/glu.h:223 GLU_TESS_BEGIN_DATA = 100106 # /usr/include/GL/glu.h:224 GLU_TESS_VERTEX_DATA = 100107 # /usr/include/GL/glu.h:225 GLU_TESS_END_DATA = 100108 # /usr/include/GL/glu.h:226 GLU_TESS_ERROR_DATA = 100109 # /usr/include/GL/glu.h:227 GLU_TESS_EDGE_FLAG_DATA = 100110 # /usr/include/GL/glu.h:228 GLU_TESS_COMBINE_DATA = 100111 # /usr/include/GL/glu.h:229 GLU_CW = 100120 # /usr/include/GL/glu.h:232 GLU_CCW = 100121 # /usr/include/GL/glu.h:233 GLU_INTERIOR = 100122 # /usr/include/GL/glu.h:234 GLU_EXTERIOR = 100123 # /usr/include/GL/glu.h:235 GLU_UNKNOWN = 100124 # /usr/include/GL/glu.h:236 GLU_TESS_WINDING_RULE = 100140 # /usr/include/GL/glu.h:239 GLU_TESS_BOUNDARY_ONLY = 100141 # /usr/include/GL/glu.h:240 GLU_TESS_TOLERANCE = 100142 # /usr/include/GL/glu.h:241 GLU_TESS_ERROR1 = 100151 # /usr/include/GL/glu.h:244 GLU_TESS_ERROR2 = 100152 # /usr/include/GL/glu.h:245 GLU_TESS_ERROR3 = 100153 # /usr/include/GL/glu.h:246 GLU_TESS_ERROR4 = 100154 # /usr/include/GL/glu.h:247 GLU_TESS_ERROR5 = 100155 # /usr/include/GL/glu.h:248 GLU_TESS_ERROR6 = 100156 # /usr/include/GL/glu.h:249 GLU_TESS_ERROR7 = 100157 # /usr/include/GL/glu.h:250 GLU_TESS_ERROR8 = 100158 # /usr/include/GL/glu.h:251 GLU_TESS_MISSING_BEGIN_POLYGON = 100151 # /usr/include/GL/glu.h:252 GLU_TESS_MISSING_BEGIN_CONTOUR = 100152 # /usr/include/GL/glu.h:253 GLU_TESS_MISSING_END_POLYGON = 100153 # /usr/include/GL/glu.h:254 GLU_TESS_MISSING_END_CONTOUR = 100154 # /usr/include/GL/glu.h:255 GLU_TESS_COORD_TOO_LARGE = 100155 # /usr/include/GL/glu.h:256 GLU_TESS_NEED_COMBINE_CALLBACK = 100156 # /usr/include/GL/glu.h:257 GLU_TESS_WINDING_ODD = 100130 # /usr/include/GL/glu.h:260 GLU_TESS_WINDING_NONZERO = 100131 # /usr/include/GL/glu.h:261 GLU_TESS_WINDING_POSITIVE = 100132 # /usr/include/GL/glu.h:262 GLU_TESS_WINDING_NEGATIVE = 100133 # /usr/include/GL/glu.h:263 GLU_TESS_WINDING_ABS_GEQ_TWO = 100134 # /usr/include/GL/glu.h:264 class struct_GLUnurbs(Structure): __slots__ = [ ] struct_GLUnurbs._fields_ = [ ('_opaque_struct', c_int) ] class struct_GLUnurbs(Structure): __slots__ = [ ] struct_GLUnurbs._fields_ = [ ('_opaque_struct', c_int) ] GLUnurbs = struct_GLUnurbs # /usr/include/GL/glu.h:274 class struct_GLUquadric(Structure): __slots__ = [ ] struct_GLUquadric._fields_ = [ ('_opaque_struct', c_int) ] class struct_GLUquadric(Structure): __slots__ = [ ] struct_GLUquadric._fields_ = [ ('_opaque_struct', c_int) ] GLUquadric = struct_GLUquadric # /usr/include/GL/glu.h:275 class struct_GLUtesselator(Structure): __slots__ = [ ] struct_GLUtesselator._fields_ = [ ('_opaque_struct', c_int) ] class struct_GLUtesselator(Structure): __slots__ = [ ] struct_GLUtesselator._fields_ = [ ('_opaque_struct', c_int) ] GLUtesselator = struct_GLUtesselator # /usr/include/GL/glu.h:276 GLUnurbsObj = GLUnurbs # /usr/include/GL/glu.h:279 GLUquadricObj = GLUquadric # /usr/include/GL/glu.h:280 GLUtesselatorObj = GLUtesselator # /usr/include/GL/glu.h:281 GLUtriangulatorObj = GLUtesselator # /usr/include/GL/glu.h:282 GLU_TESS_MAX_COORD = 9.9999999999999998e+149 # /usr/include/GL/glu.h:284 _GLUfuncptr = CFUNCTYPE(None) # /usr/include/GL/glu.h:287 # /usr/include/GL/glu.h:289 gluBeginCurve = _link_function('gluBeginCurve', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:290 gluBeginPolygon = _link_function('gluBeginPolygon', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:291 gluBeginSurface = _link_function('gluBeginSurface', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:292 gluBeginTrim = _link_function('gluBeginTrim', None, [POINTER(GLUnurbs)], None) GLint = c_int # /usr/include/GL/gl.h:159 GLenum = c_uint # /usr/include/GL/gl.h:153 GLsizei = c_int # /usr/include/GL/gl.h:163 # /usr/include/GL/glu.h:293 gluBuild1DMipmapLevels = _link_function('gluBuild1DMipmapLevels', GLint, [GLenum, GLint, GLsizei, GLenum, GLenum, GLint, GLint, GLint, POINTER(None)], None) # /usr/include/GL/glu.h:294 gluBuild1DMipmaps = _link_function('gluBuild1DMipmaps', GLint, [GLenum, GLint, GLsizei, GLenum, GLenum, POINTER(None)], None) # /usr/include/GL/glu.h:295 gluBuild2DMipmapLevels = _link_function('gluBuild2DMipmapLevels', GLint, [GLenum, GLint, GLsizei, GLsizei, GLenum, GLenum, GLint, GLint, GLint, POINTER(None)], None) # /usr/include/GL/glu.h:296 gluBuild2DMipmaps = _link_function('gluBuild2DMipmaps', GLint, [GLenum, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(None)], None) # /usr/include/GL/glu.h:297 gluBuild3DMipmapLevels = _link_function('gluBuild3DMipmapLevels', GLint, [GLenum, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLint, GLint, GLint, POINTER(None)], None) # /usr/include/GL/glu.h:298 gluBuild3DMipmaps = _link_function('gluBuild3DMipmaps', GLint, [GLenum, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(None)], None) GLboolean = c_ubyte # /usr/include/GL/gl.h:154 GLubyte = c_ubyte # /usr/include/GL/gl.h:160 # /usr/include/GL/glu.h:299 gluCheckExtension = _link_function('gluCheckExtension', GLboolean, [POINTER(GLubyte), POINTER(GLubyte)], None) GLdouble = c_double # /usr/include/GL/gl.h:166 # /usr/include/GL/glu.h:300 gluCylinder = _link_function('gluCylinder', None, [POINTER(GLUquadric), GLdouble, GLdouble, GLdouble, GLint, GLint], None) # /usr/include/GL/glu.h:301 gluDeleteNurbsRenderer = _link_function('gluDeleteNurbsRenderer', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:302 gluDeleteQuadric = _link_function('gluDeleteQuadric', None, [POINTER(GLUquadric)], None) # /usr/include/GL/glu.h:303 gluDeleteTess = _link_function('gluDeleteTess', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:304 gluDisk = _link_function('gluDisk', None, [POINTER(GLUquadric), GLdouble, GLdouble, GLint, GLint], None) # /usr/include/GL/glu.h:305 gluEndCurve = _link_function('gluEndCurve', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:306 gluEndPolygon = _link_function('gluEndPolygon', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:307 gluEndSurface = _link_function('gluEndSurface', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:308 gluEndTrim = _link_function('gluEndTrim', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:309 gluErrorString = _link_function('gluErrorString', POINTER(GLubyte), [GLenum], None) GLfloat = c_float # /usr/include/GL/gl.h:164 # /usr/include/GL/glu.h:310 gluGetNurbsProperty = _link_function('gluGetNurbsProperty', None, [POINTER(GLUnurbs), GLenum, POINTER(GLfloat)], None) # /usr/include/GL/glu.h:311 gluGetString = _link_function('gluGetString', POINTER(GLubyte), [GLenum], None) # /usr/include/GL/glu.h:312 gluGetTessProperty = _link_function('gluGetTessProperty', None, [POINTER(GLUtesselator), GLenum, POINTER(GLdouble)], None) # /usr/include/GL/glu.h:313 gluLoadSamplingMatrices = _link_function('gluLoadSamplingMatrices', None, [POINTER(GLUnurbs), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLint)], None) # /usr/include/GL/glu.h:314 gluLookAt = _link_function('gluLookAt', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/glu.h:315 gluNewNurbsRenderer = _link_function('gluNewNurbsRenderer', POINTER(GLUnurbs), [], None) # /usr/include/GL/glu.h:316 gluNewQuadric = _link_function('gluNewQuadric', POINTER(GLUquadric), [], None) # /usr/include/GL/glu.h:317 gluNewTess = _link_function('gluNewTess', POINTER(GLUtesselator), [], None) # /usr/include/GL/glu.h:318 gluNextContour = _link_function('gluNextContour', None, [POINTER(GLUtesselator), GLenum], None) # /usr/include/GL/glu.h:319 gluNurbsCallback = _link_function('gluNurbsCallback', None, [POINTER(GLUnurbs), GLenum, _GLUfuncptr], None) GLvoid = None # /usr/include/GL/gl.h:156 # /usr/include/GL/glu.h:320 gluNurbsCallbackData = _link_function('gluNurbsCallbackData', None, [POINTER(GLUnurbs), POINTER(GLvoid)], None) # /usr/include/GL/glu.h:321 gluNurbsCallbackDataEXT = _link_function('gluNurbsCallbackDataEXT', None, [POINTER(GLUnurbs), POINTER(GLvoid)], None) # /usr/include/GL/glu.h:322 gluNurbsCurve = _link_function('gluNurbsCurve', None, [POINTER(GLUnurbs), GLint, POINTER(GLfloat), GLint, POINTER(GLfloat), GLint, GLenum], None) # /usr/include/GL/glu.h:323 gluNurbsProperty = _link_function('gluNurbsProperty', None, [POINTER(GLUnurbs), GLenum, GLfloat], None) # /usr/include/GL/glu.h:324 gluNurbsSurface = _link_function('gluNurbsSurface', None, [POINTER(GLUnurbs), GLint, POINTER(GLfloat), GLint, POINTER(GLfloat), GLint, GLint, POINTER(GLfloat), GLint, GLint, GLenum], None) # /usr/include/GL/glu.h:325 gluOrtho2D = _link_function('gluOrtho2D', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/glu.h:326 gluPartialDisk = _link_function('gluPartialDisk', None, [POINTER(GLUquadric), GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble], None) # /usr/include/GL/glu.h:327 gluPerspective = _link_function('gluPerspective', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/glu.h:328 gluPickMatrix = _link_function('gluPickMatrix', None, [GLdouble, GLdouble, GLdouble, GLdouble, POINTER(GLint)], None) # /usr/include/GL/glu.h:329 gluProject = _link_function('gluProject', GLint, [GLdouble, GLdouble, GLdouble, POINTER(GLdouble), POINTER(GLdouble), POINTER(GLint), POINTER(GLdouble), POINTER(GLdouble), POINTER(GLdouble)], None) # /usr/include/GL/glu.h:330 gluPwlCurve = _link_function('gluPwlCurve', None, [POINTER(GLUnurbs), GLint, POINTER(GLfloat), GLint, GLenum], None) # /usr/include/GL/glu.h:331 gluQuadricCallback = _link_function('gluQuadricCallback', None, [POINTER(GLUquadric), GLenum, _GLUfuncptr], None) # /usr/include/GL/glu.h:332 gluQuadricDrawStyle = _link_function('gluQuadricDrawStyle', None, [POINTER(GLUquadric), GLenum], None) # /usr/include/GL/glu.h:333 gluQuadricNormals = _link_function('gluQuadricNormals', None, [POINTER(GLUquadric), GLenum], None) # /usr/include/GL/glu.h:334 gluQuadricOrientation = _link_function('gluQuadricOrientation', None, [POINTER(GLUquadric), GLenum], None) # /usr/include/GL/glu.h:335 gluQuadricTexture = _link_function('gluQuadricTexture', None, [POINTER(GLUquadric), GLboolean], None) # /usr/include/GL/glu.h:336 gluScaleImage = _link_function('gluScaleImage', GLint, [GLenum, GLsizei, GLsizei, GLenum, POINTER(None), GLsizei, GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/glu.h:337 gluSphere = _link_function('gluSphere', None, [POINTER(GLUquadric), GLdouble, GLint, GLint], None) # /usr/include/GL/glu.h:338 gluTessBeginContour = _link_function('gluTessBeginContour', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:339 gluTessBeginPolygon = _link_function('gluTessBeginPolygon', None, [POINTER(GLUtesselator), POINTER(GLvoid)], None) # /usr/include/GL/glu.h:340 gluTessCallback = _link_function('gluTessCallback', None, [POINTER(GLUtesselator), GLenum, _GLUfuncptr], None) # /usr/include/GL/glu.h:341 gluTessEndContour = _link_function('gluTessEndContour', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:342 gluTessEndPolygon = _link_function('gluTessEndPolygon', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:343 gluTessNormal = _link_function('gluTessNormal', None, [POINTER(GLUtesselator), GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/glu.h:344 gluTessProperty = _link_function('gluTessProperty', None, [POINTER(GLUtesselator), GLenum, GLdouble], None) # /usr/include/GL/glu.h:345 gluTessVertex = _link_function('gluTessVertex', None, [POINTER(GLUtesselator), POINTER(GLdouble), POINTER(GLvoid)], None) # /usr/include/GL/glu.h:346 gluUnProject = _link_function('gluUnProject', GLint, [GLdouble, GLdouble, GLdouble, POINTER(GLdouble), POINTER(GLdouble), POINTER(GLint), POINTER(GLdouble), POINTER(GLdouble), POINTER(GLdouble)], None) # /usr/include/GL/glu.h:347 gluUnProject4 = _link_function('gluUnProject4', GLint, [GLdouble, GLdouble, GLdouble, GLdouble, POINTER(GLdouble), POINTER(GLdouble), POINTER(GLint), GLdouble, GLdouble, POINTER(GLdouble), POINTER(GLdouble), POINTER(GLdouble), POINTER(GLdouble)], None) __all__ = ['GLU_EXT_object_space_tess', 'GLU_EXT_nurbs_tessellator', 'GLU_FALSE', 'GLU_TRUE', 'GLU_VERSION_1_1', 'GLU_VERSION_1_2', 'GLU_VERSION_1_3', 'GLU_VERSION', 'GLU_EXTENSIONS', 'GLU_INVALID_ENUM', 'GLU_INVALID_VALUE', 'GLU_OUT_OF_MEMORY', 'GLU_INCOMPATIBLE_GL_VERSION', 'GLU_INVALID_OPERATION', 'GLU_OUTLINE_POLYGON', 'GLU_OUTLINE_PATCH', 'GLU_NURBS_ERROR', 'GLU_ERROR', 'GLU_NURBS_BEGIN', 'GLU_NURBS_BEGIN_EXT', 'GLU_NURBS_VERTEX', 'GLU_NURBS_VERTEX_EXT', 'GLU_NURBS_NORMAL', 'GLU_NURBS_NORMAL_EXT', 'GLU_NURBS_COLOR', 'GLU_NURBS_COLOR_EXT', 'GLU_NURBS_TEXTURE_COORD', 'GLU_NURBS_TEX_COORD_EXT', 'GLU_NURBS_END', 'GLU_NURBS_END_EXT', 'GLU_NURBS_BEGIN_DATA', 'GLU_NURBS_BEGIN_DATA_EXT', 'GLU_NURBS_VERTEX_DATA', 'GLU_NURBS_VERTEX_DATA_EXT', 'GLU_NURBS_NORMAL_DATA', 'GLU_NURBS_NORMAL_DATA_EXT', 'GLU_NURBS_COLOR_DATA', 'GLU_NURBS_COLOR_DATA_EXT', 'GLU_NURBS_TEXTURE_COORD_DATA', 'GLU_NURBS_TEX_COORD_DATA_EXT', 'GLU_NURBS_END_DATA', 'GLU_NURBS_END_DATA_EXT', 'GLU_NURBS_ERROR1', 'GLU_NURBS_ERROR2', 'GLU_NURBS_ERROR3', 'GLU_NURBS_ERROR4', 'GLU_NURBS_ERROR5', 'GLU_NURBS_ERROR6', 'GLU_NURBS_ERROR7', 'GLU_NURBS_ERROR8', 'GLU_NURBS_ERROR9', 'GLU_NURBS_ERROR10', 'GLU_NURBS_ERROR11', 'GLU_NURBS_ERROR12', 'GLU_NURBS_ERROR13', 'GLU_NURBS_ERROR14', 'GLU_NURBS_ERROR15', 'GLU_NURBS_ERROR16', 'GLU_NURBS_ERROR17', 'GLU_NURBS_ERROR18', 'GLU_NURBS_ERROR19', 'GLU_NURBS_ERROR20', 'GLU_NURBS_ERROR21', 'GLU_NURBS_ERROR22', 'GLU_NURBS_ERROR23', 'GLU_NURBS_ERROR24', 'GLU_NURBS_ERROR25', 'GLU_NURBS_ERROR26', 'GLU_NURBS_ERROR27', 'GLU_NURBS_ERROR28', 'GLU_NURBS_ERROR29', 'GLU_NURBS_ERROR30', 'GLU_NURBS_ERROR31', 'GLU_NURBS_ERROR32', 'GLU_NURBS_ERROR33', 'GLU_NURBS_ERROR34', 'GLU_NURBS_ERROR35', 'GLU_NURBS_ERROR36', 'GLU_NURBS_ERROR37', 'GLU_AUTO_LOAD_MATRIX', 'GLU_CULLING', 'GLU_SAMPLING_TOLERANCE', 'GLU_DISPLAY_MODE', 'GLU_PARAMETRIC_TOLERANCE', 'GLU_SAMPLING_METHOD', 'GLU_U_STEP', 'GLU_V_STEP', 'GLU_NURBS_MODE', 'GLU_NURBS_MODE_EXT', 'GLU_NURBS_TESSELLATOR', 'GLU_NURBS_TESSELLATOR_EXT', 'GLU_NURBS_RENDERER', 'GLU_NURBS_RENDERER_EXT', 'GLU_OBJECT_PARAMETRIC_ERROR', 'GLU_OBJECT_PARAMETRIC_ERROR_EXT', 'GLU_OBJECT_PATH_LENGTH', 'GLU_OBJECT_PATH_LENGTH_EXT', 'GLU_PATH_LENGTH', 'GLU_PARAMETRIC_ERROR', 'GLU_DOMAIN_DISTANCE', 'GLU_MAP1_TRIM_2', 'GLU_MAP1_TRIM_3', 'GLU_POINT', 'GLU_LINE', 'GLU_FILL', 'GLU_SILHOUETTE', 'GLU_SMOOTH', 'GLU_FLAT', 'GLU_NONE', 'GLU_OUTSIDE', 'GLU_INSIDE', 'GLU_TESS_BEGIN', 'GLU_BEGIN', 'GLU_TESS_VERTEX', 'GLU_VERTEX', 'GLU_TESS_END', 'GLU_END', 'GLU_TESS_ERROR', 'GLU_TESS_EDGE_FLAG', 'GLU_EDGE_FLAG', 'GLU_TESS_COMBINE', 'GLU_TESS_BEGIN_DATA', 'GLU_TESS_VERTEX_DATA', 'GLU_TESS_END_DATA', 'GLU_TESS_ERROR_DATA', 'GLU_TESS_EDGE_FLAG_DATA', 'GLU_TESS_COMBINE_DATA', 'GLU_CW', 'GLU_CCW', 'GLU_INTERIOR', 'GLU_EXTERIOR', 'GLU_UNKNOWN', 'GLU_TESS_WINDING_RULE', 'GLU_TESS_BOUNDARY_ONLY', 'GLU_TESS_TOLERANCE', 'GLU_TESS_ERROR1', 'GLU_TESS_ERROR2', 'GLU_TESS_ERROR3', 'GLU_TESS_ERROR4', 'GLU_TESS_ERROR5', 'GLU_TESS_ERROR6', 'GLU_TESS_ERROR7', 'GLU_TESS_ERROR8', 'GLU_TESS_MISSING_BEGIN_POLYGON', 'GLU_TESS_MISSING_BEGIN_CONTOUR', 'GLU_TESS_MISSING_END_POLYGON', 'GLU_TESS_MISSING_END_CONTOUR', 'GLU_TESS_COORD_TOO_LARGE', 'GLU_TESS_NEED_COMBINE_CALLBACK', 'GLU_TESS_WINDING_ODD', 'GLU_TESS_WINDING_NONZERO', 'GLU_TESS_WINDING_POSITIVE', 'GLU_TESS_WINDING_NEGATIVE', 'GLU_TESS_WINDING_ABS_GEQ_TWO', 'GLUnurbs', 'GLUquadric', 'GLUtesselator', 'GLUnurbsObj', 'GLUquadricObj', 'GLUtesselatorObj', 'GLUtriangulatorObj', 'GLU_TESS_MAX_COORD', '_GLUfuncptr', 'gluBeginCurve', 'gluBeginPolygon', 'gluBeginSurface', 'gluBeginTrim', 'gluBuild1DMipmapLevels', 'gluBuild1DMipmaps', 'gluBuild2DMipmapLevels', 'gluBuild2DMipmaps', 'gluBuild3DMipmapLevels', 'gluBuild3DMipmaps', 'gluCheckExtension', 'gluCylinder', 'gluDeleteNurbsRenderer', 'gluDeleteQuadric', 'gluDeleteTess', 'gluDisk', 'gluEndCurve', 'gluEndPolygon', 'gluEndSurface', 'gluEndTrim', 'gluErrorString', 'gluGetNurbsProperty', 'gluGetString', 'gluGetTessProperty', 'gluLoadSamplingMatrices', 'gluLookAt', 'gluNewNurbsRenderer', 'gluNewQuadric', 'gluNewTess', 'gluNextContour', 'gluNurbsCallback', 'gluNurbsCallbackData', 'gluNurbsCallbackDataEXT', 'gluNurbsCurve', 'gluNurbsProperty', 'gluNurbsSurface', 'gluOrtho2D', 'gluPartialDisk', 'gluPerspective', 'gluPickMatrix', 'gluProject', 'gluPwlCurve', 'gluQuadricCallback', 'gluQuadricDrawStyle', 'gluQuadricNormals', 'gluQuadricOrientation', 'gluQuadricTexture', 'gluScaleImage', 'gluSphere', 'gluTessBeginContour', 'gluTessBeginPolygon', 'gluTessCallback', 'gluTessEndContour', 'gluTessEndPolygon', 'gluTessNormal', 'gluTessProperty', 'gluTessVertex', 'gluUnProject', 'gluUnProject4'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''OpenGL and GLU interface. This package imports all OpenGL, GLU and registered OpenGL extension functions. Functions have identical signatures to their C counterparts. For example:: from pyglet.gl import * # [...omitted: set up a GL context and framebuffer] glBegin(GL_QUADS) glVertex3f(0, 0, 0) glVertex3f(0.1, 0.2, 0.3) glVertex3f(0.1, 0.2, 0.3) glEnd() OpenGL is documented in full at the `OpenGL Reference Pages`_. The `OpenGL Programming Guide`_ is a popular reference manual organised by topic. The free online version documents only OpenGL 1.1. `Later editions`_ cover more recent versions of the API and can be purchased from a book store. .. _OpenGL Reference Pages: http://www.opengl.org/documentation/red_book/ .. _OpenGL Programming Guide: http://fly.cc.fer.hr/~unreal/theredbook/ .. _Later editions: http://www.opengl.org/documentation/red_book/ The following subpackages are imported into this "mega" package already (and so are available by importing ``pyglet.gl``): ``pyglet.gl.gl`` OpenGL ``pyglet.gl.glu`` GLU ``pyglet.gl.gl.glext_arb`` ARB registered OpenGL extension functions These subpackages are also available, but are not imported into this namespace by default: ``pyglet.gl.glext_nv`` nVidia OpenGL extension functions ``pyglet.gl.agl`` AGL (Mac OS X OpenGL context functions) ``pyglet.gl.glx`` GLX (Linux OpenGL context functions) ``pyglet.gl.glxext_arb`` ARB registered GLX extension functions ``pyglet.gl.glxext_nv`` nvidia GLX extension functions ``pyglet.gl.wgl`` WGL (Windows OpenGL context functions) ``pyglet.gl.wglext_arb`` ARB registered WGL extension functions ``pyglet.gl.wglext_nv`` nvidia WGL extension functions The information modules are provided for convenience, and are documented below. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from pyglet.gl.lib import GLException from pyglet.gl.gl import * from pyglet.gl.glu import * from pyglet.gl.glext_arb import * from pyglet.gl import gl_info import sys as _sys _is_epydoc = hasattr(_sys, 'is_epydoc') and _sys.is_epydoc #: The active OpenGL context. #: #: You can change the current context by calling `Context.set_current`; do not #: modify this global. #: #: :type: `Context` #: #: :since: pyglet 1.1 current_context = None def get_current_context(): '''Return the active OpenGL context. You can change the current context by calling `Context.set_current`. :deprecated: Use `current_context` :rtype: `Context` :return: the context to which OpenGL commands are directed, or None if there is no selected context. ''' return current_context class ContextException(Exception): pass class ConfigException(Exception): pass import pyglet as _pyglet if _pyglet.options['debug_texture']: _debug_texture_total = 0 _debug_texture_sizes = {} _debug_texture = None def _debug_texture_alloc(texture, size): global _debug_texture_total _debug_texture_sizes[texture] = size _debug_texture_total += size print '%d (+%d)' % (_debug_texture_total, size) def _debug_texture_dealloc(texture): global _debug_texture_total size = _debug_texture_sizes[texture] del _debug_texture_sizes[texture] _debug_texture_total -= size print '%d (-%d)' % (_debug_texture_total, size) _glBindTexture = glBindTexture def glBindTexture(target, texture): global _debug_texture _debug_texture = texture return _glBindTexture(target, texture) _glTexImage2D = glTexImage2D def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels): try: _debug_texture_dealloc(_debug_texture) except KeyError: pass if internalformat in (1, GL_ALPHA, GL_INTENSITY, GL_LUMINANCE): depth = 1 elif internalformat in (2, GL_RGB16, GL_RGBA16): depth = 2 elif internalformat in (3, GL_RGB): depth = 3 else: depth = 4 # Pretty crap assumption size = (width + 2 * border) * (height + 2 * border) * depth _debug_texture_alloc(_debug_texture, size) return _glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) _glDeleteTextures = glDeleteTextures def glDeleteTextures(n, textures): if not hasattr(textures, '__len__'): _debug_texture_dealloc(textures.value) else: for i in range(n): _debug_texture_dealloc(textures[i].value) return _glDeleteTextures(n, textures) def _create_shadow_window(): global _shadow_window import pyglet if not pyglet.options['shadow_window'] or _is_epydoc: return from pyglet.window import Window _shadow_window = Window(width=1, height=1, visible=False) _shadow_window.switch_to() from pyglet import app app.windows.remove(_shadow_window) from pyglet import compat_platform from base import ObjectSpace, CanvasConfig, Context if _is_epydoc: from base import Config elif compat_platform in ('win32', 'cygwin'): from win32 import Win32Config as Config elif compat_platform.startswith('linux'): from xlib import XlibConfig as Config elif compat_platform == 'darwin': if _pyglet.options['darwin_cocoa']: from cocoa import CocoaConfig as Config else: from carbon import CarbonConfig as Config del base # XXX remove _shadow_window = None # Import pyglet.window now if it isn't currently being imported (this creates # the shadow window). if (not _is_epydoc and 'pyglet.window' not in _sys.modules and _pyglet.options['shadow_window']): # trickery is for circular import _pyglet.gl = _sys.modules[__name__] import pyglet.window
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://oss.sgi.com/projects/ogl-sample/ABI/glext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GL as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by gengl.py. # Wrapper for http://www.opengl.org/registry/api/glext.h # ARB_multitexture (/usr/include/GL/gl.h:1962) GL_GLEXT_VERSION = 82 # GL/glext.h:34 # VERSION_1_2 (GL/glext.h:54) # VERSION_1_2_DEPRECATED (GL/glext.h:93) GL_RESCALE_NORMAL = 32826 # GL/glext.h:94 GL_LIGHT_MODEL_COLOR_CONTROL = 33272 # GL/glext.h:95 GL_SINGLE_COLOR = 33273 # GL/glext.h:96 GL_SEPARATE_SPECULAR_COLOR = 33274 # GL/glext.h:97 GL_ALIASED_POINT_SIZE_RANGE = 33901 # GL/glext.h:98 # ARB_imaging (GL/glext.h:101) # ARB_imaging_DEPRECATED (GL/glext.h:115) GL_CONVOLUTION_1D = 32784 # GL/glext.h:116 GL_CONVOLUTION_2D = 32785 # GL/glext.h:117 GL_SEPARABLE_2D = 32786 # GL/glext.h:118 GL_CONVOLUTION_BORDER_MODE = 32787 # GL/glext.h:119 GL_CONVOLUTION_FILTER_SCALE = 32788 # GL/glext.h:120 GL_CONVOLUTION_FILTER_BIAS = 32789 # GL/glext.h:121 GL_REDUCE = 32790 # GL/glext.h:122 GL_CONVOLUTION_FORMAT = 32791 # GL/glext.h:123 GL_CONVOLUTION_WIDTH = 32792 # GL/glext.h:124 GL_CONVOLUTION_HEIGHT = 32793 # GL/glext.h:125 GL_MAX_CONVOLUTION_WIDTH = 32794 # GL/glext.h:126 GL_MAX_CONVOLUTION_HEIGHT = 32795 # GL/glext.h:127 GL_POST_CONVOLUTION_RED_SCALE = 32796 # GL/glext.h:128 GL_POST_CONVOLUTION_GREEN_SCALE = 32797 # GL/glext.h:129 GL_POST_CONVOLUTION_BLUE_SCALE = 32798 # GL/glext.h:130 GL_POST_CONVOLUTION_ALPHA_SCALE = 32799 # GL/glext.h:131 GL_POST_CONVOLUTION_RED_BIAS = 32800 # GL/glext.h:132 GL_POST_CONVOLUTION_GREEN_BIAS = 32801 # GL/glext.h:133 GL_POST_CONVOLUTION_BLUE_BIAS = 32802 # GL/glext.h:134 GL_POST_CONVOLUTION_ALPHA_BIAS = 32803 # GL/glext.h:135 GL_HISTOGRAM = 32804 # GL/glext.h:136 GL_PROXY_HISTOGRAM = 32805 # GL/glext.h:137 GL_HISTOGRAM_WIDTH = 32806 # GL/glext.h:138 GL_HISTOGRAM_FORMAT = 32807 # GL/glext.h:139 GL_HISTOGRAM_RED_SIZE = 32808 # GL/glext.h:140 GL_HISTOGRAM_GREEN_SIZE = 32809 # GL/glext.h:141 GL_HISTOGRAM_BLUE_SIZE = 32810 # GL/glext.h:142 GL_HISTOGRAM_ALPHA_SIZE = 32811 # GL/glext.h:143 GL_HISTOGRAM_LUMINANCE_SIZE = 32812 # GL/glext.h:144 GL_HISTOGRAM_SINK = 32813 # GL/glext.h:145 GL_MINMAX = 32814 # GL/glext.h:146 GL_MINMAX_FORMAT = 32815 # GL/glext.h:147 GL_MINMAX_SINK = 32816 # GL/glext.h:148 GL_TABLE_TOO_LARGE = 32817 # GL/glext.h:149 GL_COLOR_MATRIX = 32945 # GL/glext.h:150 GL_COLOR_MATRIX_STACK_DEPTH = 32946 # GL/glext.h:151 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 32947 # GL/glext.h:152 GL_POST_COLOR_MATRIX_RED_SCALE = 32948 # GL/glext.h:153 GL_POST_COLOR_MATRIX_GREEN_SCALE = 32949 # GL/glext.h:154 GL_POST_COLOR_MATRIX_BLUE_SCALE = 32950 # GL/glext.h:155 GL_POST_COLOR_MATRIX_ALPHA_SCALE = 32951 # GL/glext.h:156 GL_POST_COLOR_MATRIX_RED_BIAS = 32952 # GL/glext.h:157 GL_POST_COLOR_MATRIX_GREEN_BIAS = 32953 # GL/glext.h:158 GL_POST_COLOR_MATRIX_BLUE_BIAS = 32954 # GL/glext.h:159 GL_POST_COLOR_MATRIX_ALPHA_BIAS = 32955 # GL/glext.h:160 GL_COLOR_TABLE = 32976 # GL/glext.h:161 GL_POST_CONVOLUTION_COLOR_TABLE = 32977 # GL/glext.h:162 GL_POST_COLOR_MATRIX_COLOR_TABLE = 32978 # GL/glext.h:163 GL_PROXY_COLOR_TABLE = 32979 # GL/glext.h:164 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 32980 # GL/glext.h:165 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 32981 # GL/glext.h:166 GL_COLOR_TABLE_SCALE = 32982 # GL/glext.h:167 GL_COLOR_TABLE_BIAS = 32983 # GL/glext.h:168 GL_COLOR_TABLE_FORMAT = 32984 # GL/glext.h:169 GL_COLOR_TABLE_WIDTH = 32985 # GL/glext.h:170 GL_COLOR_TABLE_RED_SIZE = 32986 # GL/glext.h:171 GL_COLOR_TABLE_GREEN_SIZE = 32987 # GL/glext.h:172 GL_COLOR_TABLE_BLUE_SIZE = 32988 # GL/glext.h:173 GL_COLOR_TABLE_ALPHA_SIZE = 32989 # GL/glext.h:174 GL_COLOR_TABLE_LUMINANCE_SIZE = 32990 # GL/glext.h:175 GL_COLOR_TABLE_INTENSITY_SIZE = 32991 # GL/glext.h:176 GL_CONSTANT_BORDER = 33105 # GL/glext.h:177 GL_REPLICATE_BORDER = 33107 # GL/glext.h:178 GL_CONVOLUTION_BORDER_COLOR = 33108 # GL/glext.h:179 # VERSION_1_3 (GL/glext.h:182) # VERSION_1_3_DEPRECATED (GL/glext.h:244) GL_CLIENT_ACTIVE_TEXTURE = 34017 # GL/glext.h:245 GL_MAX_TEXTURE_UNITS = 34018 # GL/glext.h:246 GL_TRANSPOSE_MODELVIEW_MATRIX = 34019 # GL/glext.h:247 GL_TRANSPOSE_PROJECTION_MATRIX = 34020 # GL/glext.h:248 GL_TRANSPOSE_TEXTURE_MATRIX = 34021 # GL/glext.h:249 GL_TRANSPOSE_COLOR_MATRIX = 34022 # GL/glext.h:250 GL_MULTISAMPLE_BIT = 536870912 # GL/glext.h:251 GL_NORMAL_MAP = 34065 # GL/glext.h:252 GL_REFLECTION_MAP = 34066 # GL/glext.h:253 GL_COMPRESSED_ALPHA = 34025 # GL/glext.h:254 GL_COMPRESSED_LUMINANCE = 34026 # GL/glext.h:255 GL_COMPRESSED_LUMINANCE_ALPHA = 34027 # GL/glext.h:256 GL_COMPRESSED_INTENSITY = 34028 # GL/glext.h:257 GL_COMBINE = 34160 # GL/glext.h:258 GL_COMBINE_RGB = 34161 # GL/glext.h:259 GL_COMBINE_ALPHA = 34162 # GL/glext.h:260 GL_SOURCE0_RGB = 34176 # GL/glext.h:261 GL_SOURCE1_RGB = 34177 # GL/glext.h:262 GL_SOURCE2_RGB = 34178 # GL/glext.h:263 GL_SOURCE0_ALPHA = 34184 # GL/glext.h:264 GL_SOURCE1_ALPHA = 34185 # GL/glext.h:265 GL_SOURCE2_ALPHA = 34186 # GL/glext.h:266 GL_OPERAND0_RGB = 34192 # GL/glext.h:267 GL_OPERAND1_RGB = 34193 # GL/glext.h:268 GL_OPERAND2_RGB = 34194 # GL/glext.h:269 GL_OPERAND0_ALPHA = 34200 # GL/glext.h:270 GL_OPERAND1_ALPHA = 34201 # GL/glext.h:271 GL_OPERAND2_ALPHA = 34202 # GL/glext.h:272 GL_RGB_SCALE = 34163 # GL/glext.h:273 GL_ADD_SIGNED = 34164 # GL/glext.h:274 GL_INTERPOLATE = 34165 # GL/glext.h:275 GL_SUBTRACT = 34023 # GL/glext.h:276 GL_CONSTANT = 34166 # GL/glext.h:277 GL_PRIMARY_COLOR = 34167 # GL/glext.h:278 GL_PREVIOUS = 34168 # GL/glext.h:279 GL_DOT3_RGB = 34478 # GL/glext.h:280 GL_DOT3_RGBA = 34479 # GL/glext.h:281 # VERSION_1_4 (GL/glext.h:284) GL_BLEND_DST_RGB = 32968 # GL/glext.h:285 GL_BLEND_SRC_RGB = 32969 # GL/glext.h:286 GL_BLEND_DST_ALPHA = 32970 # GL/glext.h:287 GL_BLEND_SRC_ALPHA = 32971 # GL/glext.h:288 GL_POINT_FADE_THRESHOLD_SIZE = 33064 # GL/glext.h:289 GL_DEPTH_COMPONENT16 = 33189 # GL/glext.h:290 GL_DEPTH_COMPONENT24 = 33190 # GL/glext.h:291 GL_DEPTH_COMPONENT32 = 33191 # GL/glext.h:292 GL_MIRRORED_REPEAT = 33648 # GL/glext.h:293 GL_MAX_TEXTURE_LOD_BIAS = 34045 # GL/glext.h:294 GL_TEXTURE_LOD_BIAS = 34049 # GL/glext.h:295 GL_INCR_WRAP = 34055 # GL/glext.h:296 GL_DECR_WRAP = 34056 # GL/glext.h:297 GL_TEXTURE_DEPTH_SIZE = 34890 # GL/glext.h:298 GL_TEXTURE_COMPARE_MODE = 34892 # GL/glext.h:299 GL_TEXTURE_COMPARE_FUNC = 34893 # GL/glext.h:300 # VERSION_1_4_DEPRECATED (GL/glext.h:303) GL_POINT_SIZE_MIN = 33062 # GL/glext.h:304 GL_POINT_SIZE_MAX = 33063 # GL/glext.h:305 GL_POINT_DISTANCE_ATTENUATION = 33065 # GL/glext.h:306 GL_GENERATE_MIPMAP = 33169 # GL/glext.h:307 GL_GENERATE_MIPMAP_HINT = 33170 # GL/glext.h:308 GL_FOG_COORDINATE_SOURCE = 33872 # GL/glext.h:309 GL_FOG_COORDINATE = 33873 # GL/glext.h:310 GL_FRAGMENT_DEPTH = 33874 # GL/glext.h:311 GL_CURRENT_FOG_COORDINATE = 33875 # GL/glext.h:312 GL_FOG_COORDINATE_ARRAY_TYPE = 33876 # GL/glext.h:313 GL_FOG_COORDINATE_ARRAY_STRIDE = 33877 # GL/glext.h:314 GL_FOG_COORDINATE_ARRAY_POINTER = 33878 # GL/glext.h:315 GL_FOG_COORDINATE_ARRAY = 33879 # GL/glext.h:316 GL_COLOR_SUM = 33880 # GL/glext.h:317 GL_CURRENT_SECONDARY_COLOR = 33881 # GL/glext.h:318 GL_SECONDARY_COLOR_ARRAY_SIZE = 33882 # GL/glext.h:319 GL_SECONDARY_COLOR_ARRAY_TYPE = 33883 # GL/glext.h:320 GL_SECONDARY_COLOR_ARRAY_STRIDE = 33884 # GL/glext.h:321 GL_SECONDARY_COLOR_ARRAY_POINTER = 33885 # GL/glext.h:322 GL_SECONDARY_COLOR_ARRAY = 33886 # GL/glext.h:323 GL_TEXTURE_FILTER_CONTROL = 34048 # GL/glext.h:324 GL_DEPTH_TEXTURE_MODE = 34891 # GL/glext.h:325 GL_COMPARE_R_TO_TEXTURE = 34894 # GL/glext.h:326 # VERSION_1_5 (GL/glext.h:329) GL_BUFFER_SIZE = 34660 # GL/glext.h:330 GL_BUFFER_USAGE = 34661 # GL/glext.h:331 GL_QUERY_COUNTER_BITS = 34916 # GL/glext.h:332 GL_CURRENT_QUERY = 34917 # GL/glext.h:333 GL_QUERY_RESULT = 34918 # GL/glext.h:334 GL_QUERY_RESULT_AVAILABLE = 34919 # GL/glext.h:335 GL_ARRAY_BUFFER = 34962 # GL/glext.h:336 GL_ELEMENT_ARRAY_BUFFER = 34963 # GL/glext.h:337 GL_ARRAY_BUFFER_BINDING = 34964 # GL/glext.h:338 GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965 # GL/glext.h:339 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975 # GL/glext.h:340 GL_READ_ONLY = 35000 # GL/glext.h:341 GL_WRITE_ONLY = 35001 # GL/glext.h:342 GL_READ_WRITE = 35002 # GL/glext.h:343 GL_BUFFER_ACCESS = 35003 # GL/glext.h:344 GL_BUFFER_MAPPED = 35004 # GL/glext.h:345 GL_BUFFER_MAP_POINTER = 35005 # GL/glext.h:346 GL_STREAM_DRAW = 35040 # GL/glext.h:347 GL_STREAM_READ = 35041 # GL/glext.h:348 GL_STREAM_COPY = 35042 # GL/glext.h:349 GL_STATIC_DRAW = 35044 # GL/glext.h:350 GL_STATIC_READ = 35045 # GL/glext.h:351 GL_STATIC_COPY = 35046 # GL/glext.h:352 GL_DYNAMIC_DRAW = 35048 # GL/glext.h:353 GL_DYNAMIC_READ = 35049 # GL/glext.h:354 GL_DYNAMIC_COPY = 35050 # GL/glext.h:355 GL_SAMPLES_PASSED = 35092 # GL/glext.h:356 # VERSION_1_5_DEPRECATED (GL/glext.h:359) GL_VERTEX_ARRAY_BUFFER_BINDING = 34966 # GL/glext.h:360 GL_NORMAL_ARRAY_BUFFER_BINDING = 34967 # GL/glext.h:361 GL_COLOR_ARRAY_BUFFER_BINDING = 34968 # GL/glext.h:362 GL_INDEX_ARRAY_BUFFER_BINDING = 34969 # GL/glext.h:363 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 34970 # GL/glext.h:364 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 34971 # GL/glext.h:365 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 34972 # GL/glext.h:366 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:367 GL_WEIGHT_ARRAY_BUFFER_BINDING = 34974 # GL/glext.h:368 GL_FOG_COORD_SRC = 33872 # GL/glext.h:369 GL_FOG_COORD = 33873 # GL/glext.h:370 GL_CURRENT_FOG_COORD = 33875 # GL/glext.h:371 GL_FOG_COORD_ARRAY_TYPE = 33876 # GL/glext.h:372 GL_FOG_COORD_ARRAY_STRIDE = 33877 # GL/glext.h:373 GL_FOG_COORD_ARRAY_POINTER = 33878 # GL/glext.h:374 GL_FOG_COORD_ARRAY = 33879 # GL/glext.h:375 GL_FOG_COORD_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:376 GL_SRC0_RGB = 34176 # GL/glext.h:377 GL_SRC1_RGB = 34177 # GL/glext.h:378 GL_SRC2_RGB = 34178 # GL/glext.h:379 GL_SRC0_ALPHA = 34184 # GL/glext.h:380 GL_SRC1_ALPHA = 34185 # GL/glext.h:381 GL_SRC2_ALPHA = 34186 # GL/glext.h:382 # VERSION_2_0 (GL/glext.h:385) GL_BLEND_EQUATION_RGB = 32777 # GL/glext.h:386 GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338 # GL/glext.h:387 GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339 # GL/glext.h:388 GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340 # GL/glext.h:389 GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341 # GL/glext.h:390 GL_CURRENT_VERTEX_ATTRIB = 34342 # GL/glext.h:391 GL_VERTEX_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:392 GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373 # GL/glext.h:393 GL_STENCIL_BACK_FUNC = 34816 # GL/glext.h:394 GL_STENCIL_BACK_FAIL = 34817 # GL/glext.h:395 GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818 # GL/glext.h:396 GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819 # GL/glext.h:397 GL_MAX_DRAW_BUFFERS = 34852 # GL/glext.h:398 GL_DRAW_BUFFER0 = 34853 # GL/glext.h:399 GL_DRAW_BUFFER1 = 34854 # GL/glext.h:400 GL_DRAW_BUFFER2 = 34855 # GL/glext.h:401 GL_DRAW_BUFFER3 = 34856 # GL/glext.h:402 GL_DRAW_BUFFER4 = 34857 # GL/glext.h:403 GL_DRAW_BUFFER5 = 34858 # GL/glext.h:404 GL_DRAW_BUFFER6 = 34859 # GL/glext.h:405 GL_DRAW_BUFFER7 = 34860 # GL/glext.h:406 GL_DRAW_BUFFER8 = 34861 # GL/glext.h:407 GL_DRAW_BUFFER9 = 34862 # GL/glext.h:408 GL_DRAW_BUFFER10 = 34863 # GL/glext.h:409 GL_DRAW_BUFFER11 = 34864 # GL/glext.h:410 GL_DRAW_BUFFER12 = 34865 # GL/glext.h:411 GL_DRAW_BUFFER13 = 34866 # GL/glext.h:412 GL_DRAW_BUFFER14 = 34867 # GL/glext.h:413 GL_DRAW_BUFFER15 = 34868 # GL/glext.h:414 GL_BLEND_EQUATION_ALPHA = 34877 # GL/glext.h:415 GL_MAX_VERTEX_ATTRIBS = 34921 # GL/glext.h:416 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922 # GL/glext.h:417 GL_MAX_TEXTURE_IMAGE_UNITS = 34930 # GL/glext.h:418 GL_FRAGMENT_SHADER = 35632 # GL/glext.h:419 GL_VERTEX_SHADER = 35633 # GL/glext.h:420 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657 # GL/glext.h:421 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658 # GL/glext.h:422 GL_MAX_VARYING_FLOATS = 35659 # GL/glext.h:423 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660 # GL/glext.h:424 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661 # GL/glext.h:425 GL_SHADER_TYPE = 35663 # GL/glext.h:426 GL_FLOAT_VEC2 = 35664 # GL/glext.h:427 GL_FLOAT_VEC3 = 35665 # GL/glext.h:428 GL_FLOAT_VEC4 = 35666 # GL/glext.h:429 GL_INT_VEC2 = 35667 # GL/glext.h:430 GL_INT_VEC3 = 35668 # GL/glext.h:431 GL_INT_VEC4 = 35669 # GL/glext.h:432 GL_BOOL = 35670 # GL/glext.h:433 GL_BOOL_VEC2 = 35671 # GL/glext.h:434 GL_BOOL_VEC3 = 35672 # GL/glext.h:435 GL_BOOL_VEC4 = 35673 # GL/glext.h:436 GL_FLOAT_MAT2 = 35674 # GL/glext.h:437 GL_FLOAT_MAT3 = 35675 # GL/glext.h:438 GL_FLOAT_MAT4 = 35676 # GL/glext.h:439 GL_SAMPLER_1D = 35677 # GL/glext.h:440 GL_SAMPLER_2D = 35678 # GL/glext.h:441 GL_SAMPLER_3D = 35679 # GL/glext.h:442 GL_SAMPLER_CUBE = 35680 # GL/glext.h:443 GL_SAMPLER_1D_SHADOW = 35681 # GL/glext.h:444 GL_SAMPLER_2D_SHADOW = 35682 # GL/glext.h:445 GL_DELETE_STATUS = 35712 # GL/glext.h:446 GL_COMPILE_STATUS = 35713 # GL/glext.h:447 GL_LINK_STATUS = 35714 # GL/glext.h:448 GL_VALIDATE_STATUS = 35715 # GL/glext.h:449 GL_INFO_LOG_LENGTH = 35716 # GL/glext.h:450 GL_ATTACHED_SHADERS = 35717 # GL/glext.h:451 GL_ACTIVE_UNIFORMS = 35718 # GL/glext.h:452 GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719 # GL/glext.h:453 GL_SHADER_SOURCE_LENGTH = 35720 # GL/glext.h:454 GL_ACTIVE_ATTRIBUTES = 35721 # GL/glext.h:455 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722 # GL/glext.h:456 GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723 # GL/glext.h:457 GL_SHADING_LANGUAGE_VERSION = 35724 # GL/glext.h:458 GL_CURRENT_PROGRAM = 35725 # GL/glext.h:459 GL_POINT_SPRITE_COORD_ORIGIN = 36000 # GL/glext.h:460 GL_LOWER_LEFT = 36001 # GL/glext.h:461 GL_UPPER_LEFT = 36002 # GL/glext.h:462 GL_STENCIL_BACK_REF = 36003 # GL/glext.h:463 GL_STENCIL_BACK_VALUE_MASK = 36004 # GL/glext.h:464 GL_STENCIL_BACK_WRITEMASK = 36005 # GL/glext.h:465 # VERSION_2_0_DEPRECATED (GL/glext.h:468) GL_VERTEX_PROGRAM_TWO_SIDE = 34371 # GL/glext.h:469 GL_POINT_SPRITE = 34913 # GL/glext.h:470 GL_COORD_REPLACE = 34914 # GL/glext.h:471 GL_MAX_TEXTURE_COORDS = 34929 # GL/glext.h:472 # VERSION_2_1 (GL/glext.h:475) GL_PIXEL_PACK_BUFFER = 35051 # GL/glext.h:476 GL_PIXEL_UNPACK_BUFFER = 35052 # GL/glext.h:477 GL_PIXEL_PACK_BUFFER_BINDING = 35053 # GL/glext.h:478 GL_PIXEL_UNPACK_BUFFER_BINDING = 35055 # GL/glext.h:479 GL_FLOAT_MAT2x3 = 35685 # GL/glext.h:480 GL_FLOAT_MAT2x4 = 35686 # GL/glext.h:481 GL_FLOAT_MAT3x2 = 35687 # GL/glext.h:482 GL_FLOAT_MAT3x4 = 35688 # GL/glext.h:483 GL_FLOAT_MAT4x2 = 35689 # GL/glext.h:484 GL_FLOAT_MAT4x3 = 35690 # GL/glext.h:485 GL_SRGB = 35904 # GL/glext.h:486 GL_SRGB8 = 35905 # GL/glext.h:487 GL_SRGB_ALPHA = 35906 # GL/glext.h:488 GL_SRGB8_ALPHA8 = 35907 # GL/glext.h:489 GL_COMPRESSED_SRGB = 35912 # GL/glext.h:490 GL_COMPRESSED_SRGB_ALPHA = 35913 # GL/glext.h:491 # VERSION_2_1_DEPRECATED (GL/glext.h:494) GL_CURRENT_RASTER_SECONDARY_COLOR = 33887 # GL/glext.h:495 GL_SLUMINANCE_ALPHA = 35908 # GL/glext.h:496 GL_SLUMINANCE8_ALPHA8 = 35909 # GL/glext.h:497 GL_SLUMINANCE = 35910 # GL/glext.h:498 GL_SLUMINANCE8 = 35911 # GL/glext.h:499 GL_COMPRESSED_SLUMINANCE = 35914 # GL/glext.h:500 GL_COMPRESSED_SLUMINANCE_ALPHA = 35915 # GL/glext.h:501 # VERSION_3_0 (GL/glext.h:504) GL_COMPARE_REF_TO_TEXTURE = 34894 # GL/glext.h:505 GL_CLIP_DISTANCE0 = 12288 # GL/glext.h:506 GL_CLIP_DISTANCE1 = 12289 # GL/glext.h:507 GL_CLIP_DISTANCE2 = 12290 # GL/glext.h:508 GL_CLIP_DISTANCE3 = 12291 # GL/glext.h:509 GL_CLIP_DISTANCE4 = 12292 # GL/glext.h:510 GL_CLIP_DISTANCE5 = 12293 # GL/glext.h:511 GL_CLIP_DISTANCE6 = 12294 # GL/glext.h:512 GL_CLIP_DISTANCE7 = 12295 # GL/glext.h:513 GL_MAX_CLIP_DISTANCES = 3378 # GL/glext.h:514 GL_MAJOR_VERSION = 33307 # GL/glext.h:515 GL_MINOR_VERSION = 33308 # GL/glext.h:516 GL_NUM_EXTENSIONS = 33309 # GL/glext.h:517 GL_CONTEXT_FLAGS = 33310 # GL/glext.h:518 GL_COMPRESSED_RED = 33317 # GL/glext.h:519 GL_COMPRESSED_RG = 33318 # GL/glext.h:520 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1 # GL/glext.h:521 GL_RGBA32F = 34836 # GL/glext.h:522 GL_RGB32F = 34837 # GL/glext.h:523 GL_RGBA16F = 34842 # GL/glext.h:524 GL_RGB16F = 34843 # GL/glext.h:525 GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069 # GL/glext.h:526 GL_MAX_ARRAY_TEXTURE_LAYERS = 35071 # GL/glext.h:527 GL_MIN_PROGRAM_TEXEL_OFFSET = 35076 # GL/glext.h:528 GL_MAX_PROGRAM_TEXEL_OFFSET = 35077 # GL/glext.h:529 GL_CLAMP_READ_COLOR = 35100 # GL/glext.h:530 GL_FIXED_ONLY = 35101 # GL/glext.h:531 GL_MAX_VARYING_COMPONENTS = 35659 # GL/glext.h:532 GL_TEXTURE_1D_ARRAY = 35864 # GL/glext.h:533 GL_PROXY_TEXTURE_1D_ARRAY = 35865 # GL/glext.h:534 GL_TEXTURE_2D_ARRAY = 35866 # GL/glext.h:535 GL_PROXY_TEXTURE_2D_ARRAY = 35867 # GL/glext.h:536 GL_TEXTURE_BINDING_1D_ARRAY = 35868 # GL/glext.h:537 GL_TEXTURE_BINDING_2D_ARRAY = 35869 # GL/glext.h:538 GL_R11F_G11F_B10F = 35898 # GL/glext.h:539 GL_UNSIGNED_INT_10F_11F_11F_REV = 35899 # GL/glext.h:540 GL_RGB9_E5 = 35901 # GL/glext.h:541 GL_UNSIGNED_INT_5_9_9_9_REV = 35902 # GL/glext.h:542 GL_TEXTURE_SHARED_SIZE = 35903 # GL/glext.h:543 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958 # GL/glext.h:544 GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967 # GL/glext.h:545 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968 # GL/glext.h:546 GL_TRANSFORM_FEEDBACK_VARYINGS = 35971 # GL/glext.h:547 GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972 # GL/glext.h:548 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973 # GL/glext.h:549 GL_PRIMITIVES_GENERATED = 35975 # GL/glext.h:550 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976 # GL/glext.h:551 GL_RASTERIZER_DISCARD = 35977 # GL/glext.h:552 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978 # GL/glext.h:553 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979 # GL/glext.h:554 GL_INTERLEAVED_ATTRIBS = 35980 # GL/glext.h:555 GL_SEPARATE_ATTRIBS = 35981 # GL/glext.h:556 GL_TRANSFORM_FEEDBACK_BUFFER = 35982 # GL/glext.h:557 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983 # GL/glext.h:558 GL_RGBA32UI = 36208 # GL/glext.h:559 GL_RGB32UI = 36209 # GL/glext.h:560 GL_RGBA16UI = 36214 # GL/glext.h:561 GL_RGB16UI = 36215 # GL/glext.h:562 GL_RGBA8UI = 36220 # GL/glext.h:563 GL_RGB8UI = 36221 # GL/glext.h:564 GL_RGBA32I = 36226 # GL/glext.h:565 GL_RGB32I = 36227 # GL/glext.h:566 GL_RGBA16I = 36232 # GL/glext.h:567 GL_RGB16I = 36233 # GL/glext.h:568 GL_RGBA8I = 36238 # GL/glext.h:569 GL_RGB8I = 36239 # GL/glext.h:570 GL_RED_INTEGER = 36244 # GL/glext.h:571 GL_GREEN_INTEGER = 36245 # GL/glext.h:572 GL_BLUE_INTEGER = 36246 # GL/glext.h:573 GL_RGB_INTEGER = 36248 # GL/glext.h:574 GL_RGBA_INTEGER = 36249 # GL/glext.h:575 GL_BGR_INTEGER = 36250 # GL/glext.h:576 GL_BGRA_INTEGER = 36251 # GL/glext.h:577 GL_SAMPLER_1D_ARRAY = 36288 # GL/glext.h:578 GL_SAMPLER_2D_ARRAY = 36289 # GL/glext.h:579 GL_SAMPLER_1D_ARRAY_SHADOW = 36291 # GL/glext.h:580 GL_SAMPLER_2D_ARRAY_SHADOW = 36292 # GL/glext.h:581 GL_SAMPLER_CUBE_SHADOW = 36293 # GL/glext.h:582 GL_UNSIGNED_INT_VEC2 = 36294 # GL/glext.h:583 GL_UNSIGNED_INT_VEC3 = 36295 # GL/glext.h:584 GL_UNSIGNED_INT_VEC4 = 36296 # GL/glext.h:585 GL_INT_SAMPLER_1D = 36297 # GL/glext.h:586 GL_INT_SAMPLER_2D = 36298 # GL/glext.h:587 GL_INT_SAMPLER_3D = 36299 # GL/glext.h:588 GL_INT_SAMPLER_CUBE = 36300 # GL/glext.h:589 GL_INT_SAMPLER_1D_ARRAY = 36302 # GL/glext.h:590 GL_INT_SAMPLER_2D_ARRAY = 36303 # GL/glext.h:591 GL_UNSIGNED_INT_SAMPLER_1D = 36305 # GL/glext.h:592 GL_UNSIGNED_INT_SAMPLER_2D = 36306 # GL/glext.h:593 GL_UNSIGNED_INT_SAMPLER_3D = 36307 # GL/glext.h:594 GL_UNSIGNED_INT_SAMPLER_CUBE = 36308 # GL/glext.h:595 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310 # GL/glext.h:596 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311 # GL/glext.h:597 GL_QUERY_WAIT = 36371 # GL/glext.h:598 GL_QUERY_NO_WAIT = 36372 # GL/glext.h:599 GL_QUERY_BY_REGION_WAIT = 36373 # GL/glext.h:600 GL_QUERY_BY_REGION_NO_WAIT = 36374 # GL/glext.h:601 GL_BUFFER_ACCESS_FLAGS = 37151 # GL/glext.h:602 GL_BUFFER_MAP_LENGTH = 37152 # GL/glext.h:603 GL_BUFFER_MAP_OFFSET = 37153 # GL/glext.h:604 # VERSION_3_0_DEPRECATED (GL/glext.h:731) GL_CLAMP_VERTEX_COLOR = 35098 # GL/glext.h:732 GL_CLAMP_FRAGMENT_COLOR = 35099 # GL/glext.h:733 GL_ALPHA_INTEGER = 36247 # GL/glext.h:734 # VERSION_3_1 (GL/glext.h:740) GL_SAMPLER_2D_RECT = 35683 # GL/glext.h:741 GL_SAMPLER_2D_RECT_SHADOW = 35684 # GL/glext.h:742 GL_SAMPLER_BUFFER = 36290 # GL/glext.h:743 GL_INT_SAMPLER_2D_RECT = 36301 # GL/glext.h:744 GL_INT_SAMPLER_BUFFER = 36304 # GL/glext.h:745 GL_UNSIGNED_INT_SAMPLER_2D_RECT = 36309 # GL/glext.h:746 GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312 # GL/glext.h:747 GL_TEXTURE_BUFFER = 35882 # GL/glext.h:748 GL_MAX_TEXTURE_BUFFER_SIZE = 35883 # GL/glext.h:749 GL_TEXTURE_BINDING_BUFFER = 35884 # GL/glext.h:750 GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885 # GL/glext.h:751 GL_TEXTURE_BUFFER_FORMAT = 35886 # GL/glext.h:752 GL_TEXTURE_RECTANGLE = 34037 # GL/glext.h:753 GL_TEXTURE_BINDING_RECTANGLE = 34038 # GL/glext.h:754 GL_PROXY_TEXTURE_RECTANGLE = 34039 # GL/glext.h:755 GL_MAX_RECTANGLE_TEXTURE_SIZE = 34040 # GL/glext.h:756 GL_RED_SNORM = 36752 # GL/glext.h:757 GL_RG_SNORM = 36753 # GL/glext.h:758 GL_RGB_SNORM = 36754 # GL/glext.h:759 GL_RGBA_SNORM = 36755 # GL/glext.h:760 GL_R8_SNORM = 36756 # GL/glext.h:761 GL_RG8_SNORM = 36757 # GL/glext.h:762 GL_RGB8_SNORM = 36758 # GL/glext.h:763 GL_RGBA8_SNORM = 36759 # GL/glext.h:764 GL_R16_SNORM = 36760 # GL/glext.h:765 GL_RG16_SNORM = 36761 # GL/glext.h:766 GL_RGB16_SNORM = 36762 # GL/glext.h:767 GL_RGBA16_SNORM = 36763 # GL/glext.h:768 GL_SIGNED_NORMALIZED = 36764 # GL/glext.h:769 GL_PRIMITIVE_RESTART = 36765 # GL/glext.h:770 GL_PRIMITIVE_RESTART_INDEX = 36766 # GL/glext.h:771 # VERSION_3_2 (GL/glext.h:809) GL_CONTEXT_CORE_PROFILE_BIT = 1 # GL/glext.h:810 GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 2 # GL/glext.h:811 GL_LINES_ADJACENCY = 10 # GL/glext.h:812 GL_LINE_STRIP_ADJACENCY = 11 # GL/glext.h:813 GL_TRIANGLES_ADJACENCY = 12 # GL/glext.h:814 GL_TRIANGLE_STRIP_ADJACENCY = 13 # GL/glext.h:815 GL_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:816 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881 # GL/glext.h:817 GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263 # GL/glext.h:818 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264 # GL/glext.h:819 GL_GEOMETRY_SHADER = 36313 # GL/glext.h:820 GL_GEOMETRY_VERTICES_OUT = 35094 # GL/glext.h:821 GL_GEOMETRY_INPUT_TYPE = 35095 # GL/glext.h:822 GL_GEOMETRY_OUTPUT_TYPE = 35096 # GL/glext.h:823 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319 # GL/glext.h:824 GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320 # GL/glext.h:825 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321 # GL/glext.h:826 GL_MAX_VERTEX_OUTPUT_COMPONENTS = 37154 # GL/glext.h:827 GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155 # GL/glext.h:828 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156 # GL/glext.h:829 GL_MAX_FRAGMENT_INPUT_COMPONENTS = 37157 # GL/glext.h:830 GL_CONTEXT_PROFILE_MASK = 37158 # GL/glext.h:831 # VERSION_3_3 (GL/glext.h:887) GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 35070 # GL/glext.h:888 # VERSION_4_0 (GL/glext.h:915) GL_SAMPLE_SHADING = 35894 # GL/glext.h:916 GL_MIN_SAMPLE_SHADING_VALUE = 35895 # GL/glext.h:917 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446 # GL/glext.h:918 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447 # GL/glext.h:919 GL_TEXTURE_CUBE_MAP_ARRAY = 36873 # GL/glext.h:920 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874 # GL/glext.h:921 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 36875 # GL/glext.h:922 GL_SAMPLER_CUBE_MAP_ARRAY = 36876 # GL/glext.h:923 GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877 # GL/glext.h:924 GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878 # GL/glext.h:925 GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879 # GL/glext.h:926 # VERSION_4_1 (GL/glext.h:1006) # VERSION_4_2 (GL/glext.h:1049) # ARB_multitexture (GL/glext.h:1167) # ARB_transpose_matrix (GL/glext.h:1205) GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 34019 # GL/glext.h:1206 GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 34020 # GL/glext.h:1207 GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 34021 # GL/glext.h:1208 GL_TRANSPOSE_COLOR_MATRIX_ARB = 34022 # GL/glext.h:1209 # ARB_multisample (GL/glext.h:1212) GL_MULTISAMPLE_ARB = 32925 # GL/glext.h:1213 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 32926 # GL/glext.h:1214 GL_SAMPLE_ALPHA_TO_ONE_ARB = 32927 # GL/glext.h:1215 GL_SAMPLE_COVERAGE_ARB = 32928 # GL/glext.h:1216 GL_SAMPLE_BUFFERS_ARB = 32936 # GL/glext.h:1217 GL_SAMPLES_ARB = 32937 # GL/glext.h:1218 GL_SAMPLE_COVERAGE_VALUE_ARB = 32938 # GL/glext.h:1219 GL_SAMPLE_COVERAGE_INVERT_ARB = 32939 # GL/glext.h:1220 GL_MULTISAMPLE_BIT_ARB = 536870912 # GL/glext.h:1221 # ARB_texture_env_add (GL/glext.h:1224) # ARB_texture_cube_map (GL/glext.h:1227) GL_NORMAL_MAP_ARB = 34065 # GL/glext.h:1228 GL_REFLECTION_MAP_ARB = 34066 # GL/glext.h:1229 GL_TEXTURE_CUBE_MAP_ARB = 34067 # GL/glext.h:1230 GL_TEXTURE_BINDING_CUBE_MAP_ARB = 34068 # GL/glext.h:1231 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 34069 # GL/glext.h:1232 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 34070 # GL/glext.h:1233 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 34071 # GL/glext.h:1234 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 34072 # GL/glext.h:1235 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 34073 # GL/glext.h:1236 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 34074 # GL/glext.h:1237 GL_PROXY_TEXTURE_CUBE_MAP_ARB = 34075 # GL/glext.h:1238 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 34076 # GL/glext.h:1239 # ARB_texture_compression (GL/glext.h:1242) GL_COMPRESSED_ALPHA_ARB = 34025 # GL/glext.h:1243 GL_COMPRESSED_LUMINANCE_ARB = 34026 # GL/glext.h:1244 GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 34027 # GL/glext.h:1245 GL_COMPRESSED_INTENSITY_ARB = 34028 # GL/glext.h:1246 GL_COMPRESSED_RGB_ARB = 34029 # GL/glext.h:1247 GL_COMPRESSED_RGBA_ARB = 34030 # GL/glext.h:1248 GL_TEXTURE_COMPRESSION_HINT_ARB = 34031 # GL/glext.h:1249 GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 34464 # GL/glext.h:1250 GL_TEXTURE_COMPRESSED_ARB = 34465 # GL/glext.h:1251 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 34466 # GL/glext.h:1252 GL_COMPRESSED_TEXTURE_FORMATS_ARB = 34467 # GL/glext.h:1253 # ARB_texture_border_clamp (GL/glext.h:1256) GL_CLAMP_TO_BORDER_ARB = 33069 # GL/glext.h:1257 # ARB_point_parameters (GL/glext.h:1260) GL_POINT_SIZE_MIN_ARB = 33062 # GL/glext.h:1261 GL_POINT_SIZE_MAX_ARB = 33063 # GL/glext.h:1262 GL_POINT_FADE_THRESHOLD_SIZE_ARB = 33064 # GL/glext.h:1263 GL_POINT_DISTANCE_ATTENUATION_ARB = 33065 # GL/glext.h:1264 # ARB_vertex_blend (GL/glext.h:1267) GL_MAX_VERTEX_UNITS_ARB = 34468 # GL/glext.h:1268 GL_ACTIVE_VERTEX_UNITS_ARB = 34469 # GL/glext.h:1269 GL_WEIGHT_SUM_UNITY_ARB = 34470 # GL/glext.h:1270 GL_VERTEX_BLEND_ARB = 34471 # GL/glext.h:1271 GL_CURRENT_WEIGHT_ARB = 34472 # GL/glext.h:1272 GL_WEIGHT_ARRAY_TYPE_ARB = 34473 # GL/glext.h:1273 GL_WEIGHT_ARRAY_STRIDE_ARB = 34474 # GL/glext.h:1274 GL_WEIGHT_ARRAY_SIZE_ARB = 34475 # GL/glext.h:1275 GL_WEIGHT_ARRAY_POINTER_ARB = 34476 # GL/glext.h:1276 GL_WEIGHT_ARRAY_ARB = 34477 # GL/glext.h:1277 GL_MODELVIEW0_ARB = 5888 # GL/glext.h:1278 GL_MODELVIEW1_ARB = 34058 # GL/glext.h:1279 GL_MODELVIEW2_ARB = 34594 # GL/glext.h:1280 GL_MODELVIEW3_ARB = 34595 # GL/glext.h:1281 GL_MODELVIEW4_ARB = 34596 # GL/glext.h:1282 GL_MODELVIEW5_ARB = 34597 # GL/glext.h:1283 GL_MODELVIEW6_ARB = 34598 # GL/glext.h:1284 GL_MODELVIEW7_ARB = 34599 # GL/glext.h:1285 GL_MODELVIEW8_ARB = 34600 # GL/glext.h:1286 GL_MODELVIEW9_ARB = 34601 # GL/glext.h:1287 GL_MODELVIEW10_ARB = 34602 # GL/glext.h:1288 GL_MODELVIEW11_ARB = 34603 # GL/glext.h:1289 GL_MODELVIEW12_ARB = 34604 # GL/glext.h:1290 GL_MODELVIEW13_ARB = 34605 # GL/glext.h:1291 GL_MODELVIEW14_ARB = 34606 # GL/glext.h:1292 GL_MODELVIEW15_ARB = 34607 # GL/glext.h:1293 GL_MODELVIEW16_ARB = 34608 # GL/glext.h:1294 GL_MODELVIEW17_ARB = 34609 # GL/glext.h:1295 GL_MODELVIEW18_ARB = 34610 # GL/glext.h:1296 GL_MODELVIEW19_ARB = 34611 # GL/glext.h:1297 GL_MODELVIEW20_ARB = 34612 # GL/glext.h:1298 GL_MODELVIEW21_ARB = 34613 # GL/glext.h:1299 GL_MODELVIEW22_ARB = 34614 # GL/glext.h:1300 GL_MODELVIEW23_ARB = 34615 # GL/glext.h:1301 GL_MODELVIEW24_ARB = 34616 # GL/glext.h:1302 GL_MODELVIEW25_ARB = 34617 # GL/glext.h:1303 GL_MODELVIEW26_ARB = 34618 # GL/glext.h:1304 GL_MODELVIEW27_ARB = 34619 # GL/glext.h:1305 GL_MODELVIEW28_ARB = 34620 # GL/glext.h:1306 GL_MODELVIEW29_ARB = 34621 # GL/glext.h:1307 GL_MODELVIEW30_ARB = 34622 # GL/glext.h:1308 GL_MODELVIEW31_ARB = 34623 # GL/glext.h:1309 # ARB_matrix_palette (GL/glext.h:1312) GL_MATRIX_PALETTE_ARB = 34880 # GL/glext.h:1313 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 34881 # GL/glext.h:1314 GL_MAX_PALETTE_MATRICES_ARB = 34882 # GL/glext.h:1315 GL_CURRENT_PALETTE_MATRIX_ARB = 34883 # GL/glext.h:1316 GL_MATRIX_INDEX_ARRAY_ARB = 34884 # GL/glext.h:1317 GL_CURRENT_MATRIX_INDEX_ARB = 34885 # GL/glext.h:1318 GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 34886 # GL/glext.h:1319 GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 34887 # GL/glext.h:1320 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 34888 # GL/glext.h:1321 GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 34889 # GL/glext.h:1322 # ARB_texture_env_combine (GL/glext.h:1325) GL_COMBINE_ARB = 34160 # GL/glext.h:1326 GL_COMBINE_RGB_ARB = 34161 # GL/glext.h:1327 GL_COMBINE_ALPHA_ARB = 34162 # GL/glext.h:1328 GL_SOURCE0_RGB_ARB = 34176 # GL/glext.h:1329 GL_SOURCE1_RGB_ARB = 34177 # GL/glext.h:1330 GL_SOURCE2_RGB_ARB = 34178 # GL/glext.h:1331 GL_SOURCE0_ALPHA_ARB = 34184 # GL/glext.h:1332 GL_SOURCE1_ALPHA_ARB = 34185 # GL/glext.h:1333 GL_SOURCE2_ALPHA_ARB = 34186 # GL/glext.h:1334 GL_OPERAND0_RGB_ARB = 34192 # GL/glext.h:1335 GL_OPERAND1_RGB_ARB = 34193 # GL/glext.h:1336 GL_OPERAND2_RGB_ARB = 34194 # GL/glext.h:1337 GL_OPERAND0_ALPHA_ARB = 34200 # GL/glext.h:1338 GL_OPERAND1_ALPHA_ARB = 34201 # GL/glext.h:1339 GL_OPERAND2_ALPHA_ARB = 34202 # GL/glext.h:1340 GL_RGB_SCALE_ARB = 34163 # GL/glext.h:1341 GL_ADD_SIGNED_ARB = 34164 # GL/glext.h:1342 GL_INTERPOLATE_ARB = 34165 # GL/glext.h:1343 GL_SUBTRACT_ARB = 34023 # GL/glext.h:1344 GL_CONSTANT_ARB = 34166 # GL/glext.h:1345 GL_PRIMARY_COLOR_ARB = 34167 # GL/glext.h:1346 GL_PREVIOUS_ARB = 34168 # GL/glext.h:1347 # ARB_texture_env_crossbar (GL/glext.h:1350) # ARB_texture_env_dot3 (GL/glext.h:1353) GL_DOT3_RGB_ARB = 34478 # GL/glext.h:1354 GL_DOT3_RGBA_ARB = 34479 # GL/glext.h:1355 # ARB_texture_mirrored_repeat (GL/glext.h:1358) GL_MIRRORED_REPEAT_ARB = 33648 # GL/glext.h:1359 # ARB_depth_texture (GL/glext.h:1362) GL_DEPTH_COMPONENT16_ARB = 33189 # GL/glext.h:1363 GL_DEPTH_COMPONENT24_ARB = 33190 # GL/glext.h:1364 GL_DEPTH_COMPONENT32_ARB = 33191 # GL/glext.h:1365 GL_TEXTURE_DEPTH_SIZE_ARB = 34890 # GL/glext.h:1366 GL_DEPTH_TEXTURE_MODE_ARB = 34891 # GL/glext.h:1367 # ARB_shadow (GL/glext.h:1370) GL_TEXTURE_COMPARE_MODE_ARB = 34892 # GL/glext.h:1371 GL_TEXTURE_COMPARE_FUNC_ARB = 34893 # GL/glext.h:1372 GL_COMPARE_R_TO_TEXTURE_ARB = 34894 # GL/glext.h:1373 # ARB_shadow_ambient (GL/glext.h:1376) GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 32959 # GL/glext.h:1377 # ARB_window_pos (GL/glext.h:1380) # ARB_vertex_program (GL/glext.h:1383) GL_COLOR_SUM_ARB = 33880 # GL/glext.h:1384 GL_VERTEX_PROGRAM_ARB = 34336 # GL/glext.h:1385 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 34338 # GL/glext.h:1386 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 34339 # GL/glext.h:1387 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 34340 # GL/glext.h:1388 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 34341 # GL/glext.h:1389 GL_CURRENT_VERTEX_ATTRIB_ARB = 34342 # GL/glext.h:1390 GL_PROGRAM_LENGTH_ARB = 34343 # GL/glext.h:1391 GL_PROGRAM_STRING_ARB = 34344 # GL/glext.h:1392 GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 34350 # GL/glext.h:1393 GL_MAX_PROGRAM_MATRICES_ARB = 34351 # GL/glext.h:1394 GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 34368 # GL/glext.h:1395 GL_CURRENT_MATRIX_ARB = 34369 # GL/glext.h:1396 GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:1397 GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 34371 # GL/glext.h:1398 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 34373 # GL/glext.h:1399 GL_PROGRAM_ERROR_POSITION_ARB = 34379 # GL/glext.h:1400 GL_PROGRAM_BINDING_ARB = 34423 # GL/glext.h:1401 GL_MAX_VERTEX_ATTRIBS_ARB = 34921 # GL/glext.h:1402 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 34922 # GL/glext.h:1403 GL_PROGRAM_ERROR_STRING_ARB = 34932 # GL/glext.h:1404 GL_PROGRAM_FORMAT_ASCII_ARB = 34933 # GL/glext.h:1405 GL_PROGRAM_FORMAT_ARB = 34934 # GL/glext.h:1406 GL_PROGRAM_INSTRUCTIONS_ARB = 34976 # GL/glext.h:1407 GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 34977 # GL/glext.h:1408 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34978 # GL/glext.h:1409 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34979 # GL/glext.h:1410 GL_PROGRAM_TEMPORARIES_ARB = 34980 # GL/glext.h:1411 GL_MAX_PROGRAM_TEMPORARIES_ARB = 34981 # GL/glext.h:1412 GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 34982 # GL/glext.h:1413 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 34983 # GL/glext.h:1414 GL_PROGRAM_PARAMETERS_ARB = 34984 # GL/glext.h:1415 GL_MAX_PROGRAM_PARAMETERS_ARB = 34985 # GL/glext.h:1416 GL_PROGRAM_NATIVE_PARAMETERS_ARB = 34986 # GL/glext.h:1417 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 34987 # GL/glext.h:1418 GL_PROGRAM_ATTRIBS_ARB = 34988 # GL/glext.h:1419 GL_MAX_PROGRAM_ATTRIBS_ARB = 34989 # GL/glext.h:1420 GL_PROGRAM_NATIVE_ATTRIBS_ARB = 34990 # GL/glext.h:1421 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 34991 # GL/glext.h:1422 GL_PROGRAM_ADDRESS_REGISTERS_ARB = 34992 # GL/glext.h:1423 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 34993 # GL/glext.h:1424 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34994 # GL/glext.h:1425 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34995 # GL/glext.h:1426 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 34996 # GL/glext.h:1427 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 34997 # GL/glext.h:1428 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 34998 # GL/glext.h:1429 GL_TRANSPOSE_CURRENT_MATRIX_ARB = 34999 # GL/glext.h:1430 GL_MATRIX0_ARB = 35008 # GL/glext.h:1431 GL_MATRIX1_ARB = 35009 # GL/glext.h:1432 GL_MATRIX2_ARB = 35010 # GL/glext.h:1433 GL_MATRIX3_ARB = 35011 # GL/glext.h:1434 GL_MATRIX4_ARB = 35012 # GL/glext.h:1435 GL_MATRIX5_ARB = 35013 # GL/glext.h:1436 GL_MATRIX6_ARB = 35014 # GL/glext.h:1437 GL_MATRIX7_ARB = 35015 # GL/glext.h:1438 GL_MATRIX8_ARB = 35016 # GL/glext.h:1439 GL_MATRIX9_ARB = 35017 # GL/glext.h:1440 GL_MATRIX10_ARB = 35018 # GL/glext.h:1441 GL_MATRIX11_ARB = 35019 # GL/glext.h:1442 GL_MATRIX12_ARB = 35020 # GL/glext.h:1443 GL_MATRIX13_ARB = 35021 # GL/glext.h:1444 GL_MATRIX14_ARB = 35022 # GL/glext.h:1445 GL_MATRIX15_ARB = 35023 # GL/glext.h:1446 GL_MATRIX16_ARB = 35024 # GL/glext.h:1447 GL_MATRIX17_ARB = 35025 # GL/glext.h:1448 GL_MATRIX18_ARB = 35026 # GL/glext.h:1449 GL_MATRIX19_ARB = 35027 # GL/glext.h:1450 GL_MATRIX20_ARB = 35028 # GL/glext.h:1451 GL_MATRIX21_ARB = 35029 # GL/glext.h:1452 GL_MATRIX22_ARB = 35030 # GL/glext.h:1453 GL_MATRIX23_ARB = 35031 # GL/glext.h:1454 GL_MATRIX24_ARB = 35032 # GL/glext.h:1455 GL_MATRIX25_ARB = 35033 # GL/glext.h:1456 GL_MATRIX26_ARB = 35034 # GL/glext.h:1457 GL_MATRIX27_ARB = 35035 # GL/glext.h:1458 GL_MATRIX28_ARB = 35036 # GL/glext.h:1459 GL_MATRIX29_ARB = 35037 # GL/glext.h:1460 GL_MATRIX30_ARB = 35038 # GL/glext.h:1461 GL_MATRIX31_ARB = 35039 # GL/glext.h:1462 # ARB_fragment_program (GL/glext.h:1465) GL_FRAGMENT_PROGRAM_ARB = 34820 # GL/glext.h:1466 GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 34821 # GL/glext.h:1467 GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 34822 # GL/glext.h:1468 GL_PROGRAM_TEX_INDIRECTIONS_ARB = 34823 # GL/glext.h:1469 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34824 # GL/glext.h:1470 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34825 # GL/glext.h:1471 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34826 # GL/glext.h:1472 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 34827 # GL/glext.h:1473 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 34828 # GL/glext.h:1474 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 34829 # GL/glext.h:1475 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34830 # GL/glext.h:1476 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34831 # GL/glext.h:1477 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34832 # GL/glext.h:1478 GL_MAX_TEXTURE_COORDS_ARB = 34929 # GL/glext.h:1479 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 34930 # GL/glext.h:1480 # ARB_vertex_buffer_object (GL/glext.h:1483) GL_BUFFER_SIZE_ARB = 34660 # GL/glext.h:1484 GL_BUFFER_USAGE_ARB = 34661 # GL/glext.h:1485 GL_ARRAY_BUFFER_ARB = 34962 # GL/glext.h:1486 GL_ELEMENT_ARRAY_BUFFER_ARB = 34963 # GL/glext.h:1487 GL_ARRAY_BUFFER_BINDING_ARB = 34964 # GL/glext.h:1488 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 34965 # GL/glext.h:1489 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 34966 # GL/glext.h:1490 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 34967 # GL/glext.h:1491 GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 34968 # GL/glext.h:1492 GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 34969 # GL/glext.h:1493 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 34970 # GL/glext.h:1494 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 34971 # GL/glext.h:1495 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 34972 # GL/glext.h:1496 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 34973 # GL/glext.h:1497 GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 34974 # GL/glext.h:1498 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 34975 # GL/glext.h:1499 GL_READ_ONLY_ARB = 35000 # GL/glext.h:1500 GL_WRITE_ONLY_ARB = 35001 # GL/glext.h:1501 GL_READ_WRITE_ARB = 35002 # GL/glext.h:1502 GL_BUFFER_ACCESS_ARB = 35003 # GL/glext.h:1503 GL_BUFFER_MAPPED_ARB = 35004 # GL/glext.h:1504 GL_BUFFER_MAP_POINTER_ARB = 35005 # GL/glext.h:1505 GL_STREAM_DRAW_ARB = 35040 # GL/glext.h:1506 GL_STREAM_READ_ARB = 35041 # GL/glext.h:1507 GL_STREAM_COPY_ARB = 35042 # GL/glext.h:1508 GL_STATIC_DRAW_ARB = 35044 # GL/glext.h:1509 GL_STATIC_READ_ARB = 35045 # GL/glext.h:1510 GL_STATIC_COPY_ARB = 35046 # GL/glext.h:1511 GL_DYNAMIC_DRAW_ARB = 35048 # GL/glext.h:1512 GL_DYNAMIC_READ_ARB = 35049 # GL/glext.h:1513 GL_DYNAMIC_COPY_ARB = 35050 # GL/glext.h:1514 # ARB_occlusion_query (GL/glext.h:1517) GL_QUERY_COUNTER_BITS_ARB = 34916 # GL/glext.h:1518 GL_CURRENT_QUERY_ARB = 34917 # GL/glext.h:1519 GL_QUERY_RESULT_ARB = 34918 # GL/glext.h:1520 GL_QUERY_RESULT_AVAILABLE_ARB = 34919 # GL/glext.h:1521 GL_SAMPLES_PASSED_ARB = 35092 # GL/glext.h:1522 # ARB_shader_objects (GL/glext.h:1525) GL_PROGRAM_OBJECT_ARB = 35648 # GL/glext.h:1526 GL_SHADER_OBJECT_ARB = 35656 # GL/glext.h:1527 GL_OBJECT_TYPE_ARB = 35662 # GL/glext.h:1528 GL_OBJECT_SUBTYPE_ARB = 35663 # GL/glext.h:1529 GL_FLOAT_VEC2_ARB = 35664 # GL/glext.h:1530 GL_FLOAT_VEC3_ARB = 35665 # GL/glext.h:1531 GL_FLOAT_VEC4_ARB = 35666 # GL/glext.h:1532 GL_INT_VEC2_ARB = 35667 # GL/glext.h:1533 GL_INT_VEC3_ARB = 35668 # GL/glext.h:1534 GL_INT_VEC4_ARB = 35669 # GL/glext.h:1535 GL_BOOL_ARB = 35670 # GL/glext.h:1536 GL_BOOL_VEC2_ARB = 35671 # GL/glext.h:1537 GL_BOOL_VEC3_ARB = 35672 # GL/glext.h:1538 GL_BOOL_VEC4_ARB = 35673 # GL/glext.h:1539 GL_FLOAT_MAT2_ARB = 35674 # GL/glext.h:1540 GL_FLOAT_MAT3_ARB = 35675 # GL/glext.h:1541 GL_FLOAT_MAT4_ARB = 35676 # GL/glext.h:1542 GL_SAMPLER_1D_ARB = 35677 # GL/glext.h:1543 GL_SAMPLER_2D_ARB = 35678 # GL/glext.h:1544 GL_SAMPLER_3D_ARB = 35679 # GL/glext.h:1545 GL_SAMPLER_CUBE_ARB = 35680 # GL/glext.h:1546 GL_SAMPLER_1D_SHADOW_ARB = 35681 # GL/glext.h:1547 GL_SAMPLER_2D_SHADOW_ARB = 35682 # GL/glext.h:1548 GL_SAMPLER_2D_RECT_ARB = 35683 # GL/glext.h:1549 GL_SAMPLER_2D_RECT_SHADOW_ARB = 35684 # GL/glext.h:1550 GL_OBJECT_DELETE_STATUS_ARB = 35712 # GL/glext.h:1551 GL_OBJECT_COMPILE_STATUS_ARB = 35713 # GL/glext.h:1552 GL_OBJECT_LINK_STATUS_ARB = 35714 # GL/glext.h:1553 GL_OBJECT_VALIDATE_STATUS_ARB = 35715 # GL/glext.h:1554 GL_OBJECT_INFO_LOG_LENGTH_ARB = 35716 # GL/glext.h:1555 GL_OBJECT_ATTACHED_OBJECTS_ARB = 35717 # GL/glext.h:1556 GL_OBJECT_ACTIVE_UNIFORMS_ARB = 35718 # GL/glext.h:1557 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 35719 # GL/glext.h:1558 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 35720 # GL/glext.h:1559 # ARB_vertex_shader (GL/glext.h:1562) GL_VERTEX_SHADER_ARB = 35633 # GL/glext.h:1563 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 35658 # GL/glext.h:1564 GL_MAX_VARYING_FLOATS_ARB = 35659 # GL/glext.h:1565 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 35660 # GL/glext.h:1566 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 35661 # GL/glext.h:1567 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 35721 # GL/glext.h:1568 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 35722 # GL/glext.h:1569 # ARB_fragment_shader (GL/glext.h:1572) GL_FRAGMENT_SHADER_ARB = 35632 # GL/glext.h:1573 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 35657 # GL/glext.h:1574 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 35723 # GL/glext.h:1575 # ARB_shading_language_100 (GL/glext.h:1578) GL_SHADING_LANGUAGE_VERSION_ARB = 35724 # GL/glext.h:1579 # ARB_texture_non_power_of_two (GL/glext.h:1582) # ARB_point_sprite (GL/glext.h:1585) GL_POINT_SPRITE_ARB = 34913 # GL/glext.h:1586 GL_COORD_REPLACE_ARB = 34914 # GL/glext.h:1587 # ARB_fragment_program_shadow (GL/glext.h:1590) # ARB_draw_buffers (GL/glext.h:1593) GL_MAX_DRAW_BUFFERS_ARB = 34852 # GL/glext.h:1594 GL_DRAW_BUFFER0_ARB = 34853 # GL/glext.h:1595 GL_DRAW_BUFFER1_ARB = 34854 # GL/glext.h:1596 GL_DRAW_BUFFER2_ARB = 34855 # GL/glext.h:1597 GL_DRAW_BUFFER3_ARB = 34856 # GL/glext.h:1598 GL_DRAW_BUFFER4_ARB = 34857 # GL/glext.h:1599 GL_DRAW_BUFFER5_ARB = 34858 # GL/glext.h:1600 GL_DRAW_BUFFER6_ARB = 34859 # GL/glext.h:1601 GL_DRAW_BUFFER7_ARB = 34860 # GL/glext.h:1602 GL_DRAW_BUFFER8_ARB = 34861 # GL/glext.h:1603 GL_DRAW_BUFFER9_ARB = 34862 # GL/glext.h:1604 GL_DRAW_BUFFER10_ARB = 34863 # GL/glext.h:1605 GL_DRAW_BUFFER11_ARB = 34864 # GL/glext.h:1606 GL_DRAW_BUFFER12_ARB = 34865 # GL/glext.h:1607 GL_DRAW_BUFFER13_ARB = 34866 # GL/glext.h:1608 GL_DRAW_BUFFER14_ARB = 34867 # GL/glext.h:1609 GL_DRAW_BUFFER15_ARB = 34868 # GL/glext.h:1610 # ARB_texture_rectangle (GL/glext.h:1613) GL_TEXTURE_RECTANGLE_ARB = 34037 # GL/glext.h:1614 GL_TEXTURE_BINDING_RECTANGLE_ARB = 34038 # GL/glext.h:1615 GL_PROXY_TEXTURE_RECTANGLE_ARB = 34039 # GL/glext.h:1616 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 34040 # GL/glext.h:1617 # ARB_color_buffer_float (GL/glext.h:1620) GL_RGBA_FLOAT_MODE_ARB = 34848 # GL/glext.h:1621 GL_CLAMP_VERTEX_COLOR_ARB = 35098 # GL/glext.h:1622 GL_CLAMP_FRAGMENT_COLOR_ARB = 35099 # GL/glext.h:1623 GL_CLAMP_READ_COLOR_ARB = 35100 # GL/glext.h:1624 GL_FIXED_ONLY_ARB = 35101 # GL/glext.h:1625 # ARB_half_float_pixel (GL/glext.h:1628) GL_HALF_FLOAT_ARB = 5131 # GL/glext.h:1629 # ARB_texture_float (GL/glext.h:1632) GL_TEXTURE_RED_TYPE_ARB = 35856 # GL/glext.h:1633 GL_TEXTURE_GREEN_TYPE_ARB = 35857 # GL/glext.h:1634 GL_TEXTURE_BLUE_TYPE_ARB = 35858 # GL/glext.h:1635 GL_TEXTURE_ALPHA_TYPE_ARB = 35859 # GL/glext.h:1636 GL_TEXTURE_LUMINANCE_TYPE_ARB = 35860 # GL/glext.h:1637 GL_TEXTURE_INTENSITY_TYPE_ARB = 35861 # GL/glext.h:1638 GL_TEXTURE_DEPTH_TYPE_ARB = 35862 # GL/glext.h:1639 GL_UNSIGNED_NORMALIZED_ARB = 35863 # GL/glext.h:1640 GL_RGBA32F_ARB = 34836 # GL/glext.h:1641 GL_RGB32F_ARB = 34837 # GL/glext.h:1642 GL_ALPHA32F_ARB = 34838 # GL/glext.h:1643 GL_INTENSITY32F_ARB = 34839 # GL/glext.h:1644 GL_LUMINANCE32F_ARB = 34840 # GL/glext.h:1645 GL_LUMINANCE_ALPHA32F_ARB = 34841 # GL/glext.h:1646 GL_RGBA16F_ARB = 34842 # GL/glext.h:1647 GL_RGB16F_ARB = 34843 # GL/glext.h:1648 GL_ALPHA16F_ARB = 34844 # GL/glext.h:1649 GL_INTENSITY16F_ARB = 34845 # GL/glext.h:1650 GL_LUMINANCE16F_ARB = 34846 # GL/glext.h:1651 GL_LUMINANCE_ALPHA16F_ARB = 34847 # GL/glext.h:1652 # ARB_pixel_buffer_object (GL/glext.h:1655) GL_PIXEL_PACK_BUFFER_ARB = 35051 # GL/glext.h:1656 GL_PIXEL_UNPACK_BUFFER_ARB = 35052 # GL/glext.h:1657 GL_PIXEL_PACK_BUFFER_BINDING_ARB = 35053 # GL/glext.h:1658 GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 35055 # GL/glext.h:1659 # ARB_depth_buffer_float (GL/glext.h:1662) GL_DEPTH_COMPONENT32F = 36012 # GL/glext.h:1663 GL_DEPTH32F_STENCIL8 = 36013 # GL/glext.h:1664 GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269 # GL/glext.h:1665 # ARB_draw_instanced (GL/glext.h:1668) # ARB_framebuffer_object (GL/glext.h:1671) GL_INVALID_FRAMEBUFFER_OPERATION = 1286 # GL/glext.h:1672 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296 # GL/glext.h:1673 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297 # GL/glext.h:1674 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298 # GL/glext.h:1675 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299 # GL/glext.h:1676 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300 # GL/glext.h:1677 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301 # GL/glext.h:1678 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302 # GL/glext.h:1679 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303 # GL/glext.h:1680 GL_FRAMEBUFFER_DEFAULT = 33304 # GL/glext.h:1681 GL_FRAMEBUFFER_UNDEFINED = 33305 # GL/glext.h:1682 GL_DEPTH_STENCIL_ATTACHMENT = 33306 # GL/glext.h:1683 GL_MAX_RENDERBUFFER_SIZE = 34024 # GL/glext.h:1684 GL_DEPTH_STENCIL = 34041 # GL/glext.h:1685 GL_UNSIGNED_INT_24_8 = 34042 # GL/glext.h:1686 GL_DEPTH24_STENCIL8 = 35056 # GL/glext.h:1687 GL_TEXTURE_STENCIL_SIZE = 35057 # GL/glext.h:1688 GL_TEXTURE_RED_TYPE = 35856 # GL/glext.h:1689 GL_TEXTURE_GREEN_TYPE = 35857 # GL/glext.h:1690 GL_TEXTURE_BLUE_TYPE = 35858 # GL/glext.h:1691 GL_TEXTURE_ALPHA_TYPE = 35859 # GL/glext.h:1692 GL_TEXTURE_DEPTH_TYPE = 35862 # GL/glext.h:1693 GL_UNSIGNED_NORMALIZED = 35863 # GL/glext.h:1694 GL_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1695 GL_DRAW_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1696 GL_RENDERBUFFER_BINDING = 36007 # GL/glext.h:1697 GL_READ_FRAMEBUFFER = 36008 # GL/glext.h:1698 GL_DRAW_FRAMEBUFFER = 36009 # GL/glext.h:1699 GL_READ_FRAMEBUFFER_BINDING = 36010 # GL/glext.h:1700 GL_RENDERBUFFER_SAMPLES = 36011 # GL/glext.h:1701 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048 # GL/glext.h:1702 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049 # GL/glext.h:1703 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050 # GL/glext.h:1704 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051 # GL/glext.h:1705 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052 # GL/glext.h:1706 GL_FRAMEBUFFER_COMPLETE = 36053 # GL/glext.h:1707 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054 # GL/glext.h:1708 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055 # GL/glext.h:1709 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059 # GL/glext.h:1710 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060 # GL/glext.h:1711 GL_FRAMEBUFFER_UNSUPPORTED = 36061 # GL/glext.h:1712 GL_MAX_COLOR_ATTACHMENTS = 36063 # GL/glext.h:1713 GL_COLOR_ATTACHMENT0 = 36064 # GL/glext.h:1714 GL_COLOR_ATTACHMENT1 = 36065 # GL/glext.h:1715 GL_COLOR_ATTACHMENT2 = 36066 # GL/glext.h:1716 GL_COLOR_ATTACHMENT3 = 36067 # GL/glext.h:1717 GL_COLOR_ATTACHMENT4 = 36068 # GL/glext.h:1718 GL_COLOR_ATTACHMENT5 = 36069 # GL/glext.h:1719 GL_COLOR_ATTACHMENT6 = 36070 # GL/glext.h:1720 GL_COLOR_ATTACHMENT7 = 36071 # GL/glext.h:1721 GL_COLOR_ATTACHMENT8 = 36072 # GL/glext.h:1722 GL_COLOR_ATTACHMENT9 = 36073 # GL/glext.h:1723 GL_COLOR_ATTACHMENT10 = 36074 # GL/glext.h:1724 GL_COLOR_ATTACHMENT11 = 36075 # GL/glext.h:1725 GL_COLOR_ATTACHMENT12 = 36076 # GL/glext.h:1726 GL_COLOR_ATTACHMENT13 = 36077 # GL/glext.h:1727 GL_COLOR_ATTACHMENT14 = 36078 # GL/glext.h:1728 GL_COLOR_ATTACHMENT15 = 36079 # GL/glext.h:1729 GL_DEPTH_ATTACHMENT = 36096 # GL/glext.h:1730 GL_STENCIL_ATTACHMENT = 36128 # GL/glext.h:1731 GL_FRAMEBUFFER = 36160 # GL/glext.h:1732 GL_RENDERBUFFER = 36161 # GL/glext.h:1733 GL_RENDERBUFFER_WIDTH = 36162 # GL/glext.h:1734 GL_RENDERBUFFER_HEIGHT = 36163 # GL/glext.h:1735 GL_RENDERBUFFER_INTERNAL_FORMAT = 36164 # GL/glext.h:1736 GL_STENCIL_INDEX1 = 36166 # GL/glext.h:1737 GL_STENCIL_INDEX4 = 36167 # GL/glext.h:1738 GL_STENCIL_INDEX8 = 36168 # GL/glext.h:1739 GL_STENCIL_INDEX16 = 36169 # GL/glext.h:1740 GL_RENDERBUFFER_RED_SIZE = 36176 # GL/glext.h:1741 GL_RENDERBUFFER_GREEN_SIZE = 36177 # GL/glext.h:1742 GL_RENDERBUFFER_BLUE_SIZE = 36178 # GL/glext.h:1743 GL_RENDERBUFFER_ALPHA_SIZE = 36179 # GL/glext.h:1744 GL_RENDERBUFFER_DEPTH_SIZE = 36180 # GL/glext.h:1745 GL_RENDERBUFFER_STENCIL_SIZE = 36181 # GL/glext.h:1746 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182 # GL/glext.h:1747 GL_MAX_SAMPLES = 36183 # GL/glext.h:1748 # ARB_framebuffer_object_DEPRECATED (GL/glext.h:1751) GL_INDEX = 33314 # GL/glext.h:1752 GL_TEXTURE_LUMINANCE_TYPE = 35860 # GL/glext.h:1753 GL_TEXTURE_INTENSITY_TYPE = 35861 # GL/glext.h:1754 # ARB_framebuffer_sRGB (GL/glext.h:1757) GL_FRAMEBUFFER_SRGB = 36281 # GL/glext.h:1758 # ARB_geometry_shader4 (GL/glext.h:1761) GL_LINES_ADJACENCY_ARB = 10 # GL/glext.h:1762 GL_LINE_STRIP_ADJACENCY_ARB = 11 # GL/glext.h:1763 GL_TRIANGLES_ADJACENCY_ARB = 12 # GL/glext.h:1764 GL_TRIANGLE_STRIP_ADJACENCY_ARB = 13 # GL/glext.h:1765 GL_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:1766 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 35881 # GL/glext.h:1767 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 36263 # GL/glext.h:1768 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 36264 # GL/glext.h:1769 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 36265 # GL/glext.h:1770 GL_GEOMETRY_SHADER_ARB = 36313 # GL/glext.h:1771 GL_GEOMETRY_VERTICES_OUT_ARB = 36314 # GL/glext.h:1772 GL_GEOMETRY_INPUT_TYPE_ARB = 36315 # GL/glext.h:1773 GL_GEOMETRY_OUTPUT_TYPE_ARB = 36316 # GL/glext.h:1774 GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 36317 # GL/glext.h:1775 GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 36318 # GL/glext.h:1776 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 36319 # GL/glext.h:1777 GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 36320 # GL/glext.h:1778 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 36321 # GL/glext.h:1779 # ARB_half_float_vertex (GL/glext.h:1784) GL_HALF_FLOAT = 5131 # GL/glext.h:1785 # ARB_instanced_arrays (GL/glext.h:1788) GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 35070 # GL/glext.h:1789 # ARB_map_buffer_range (GL/glext.h:1792) GL_MAP_READ_BIT = 1 # GL/glext.h:1793 GL_MAP_WRITE_BIT = 2 # GL/glext.h:1794 GL_MAP_INVALIDATE_RANGE_BIT = 4 # GL/glext.h:1795 GL_MAP_INVALIDATE_BUFFER_BIT = 8 # GL/glext.h:1796 GL_MAP_FLUSH_EXPLICIT_BIT = 16 # GL/glext.h:1797 GL_MAP_UNSYNCHRONIZED_BIT = 32 # GL/glext.h:1798 # ARB_texture_buffer_object (GL/glext.h:1801) GL_TEXTURE_BUFFER_ARB = 35882 # GL/glext.h:1802 GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 35883 # GL/glext.h:1803 GL_TEXTURE_BINDING_BUFFER_ARB = 35884 # GL/glext.h:1804 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 35885 # GL/glext.h:1805 GL_TEXTURE_BUFFER_FORMAT_ARB = 35886 # GL/glext.h:1806 # ARB_texture_compression_rgtc (GL/glext.h:1809) GL_COMPRESSED_RED_RGTC1 = 36283 # GL/glext.h:1810 GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284 # GL/glext.h:1811 GL_COMPRESSED_RG_RGTC2 = 36285 # GL/glext.h:1812 GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286 # GL/glext.h:1813 # ARB_texture_rg (GL/glext.h:1816) GL_RG = 33319 # GL/glext.h:1817 GL_RG_INTEGER = 33320 # GL/glext.h:1818 GL_R8 = 33321 # GL/glext.h:1819 GL_R16 = 33322 # GL/glext.h:1820 GL_RG8 = 33323 # GL/glext.h:1821 GL_RG16 = 33324 # GL/glext.h:1822 GL_R16F = 33325 # GL/glext.h:1823 GL_R32F = 33326 # GL/glext.h:1824 GL_RG16F = 33327 # GL/glext.h:1825 GL_RG32F = 33328 # GL/glext.h:1826 GL_R8I = 33329 # GL/glext.h:1827 GL_R8UI = 33330 # GL/glext.h:1828 GL_R16I = 33331 # GL/glext.h:1829 GL_R16UI = 33332 # GL/glext.h:1830 GL_R32I = 33333 # GL/glext.h:1831 GL_R32UI = 33334 # GL/glext.h:1832 GL_RG8I = 33335 # GL/glext.h:1833 GL_RG8UI = 33336 # GL/glext.h:1834 GL_RG16I = 33337 # GL/glext.h:1835 GL_RG16UI = 33338 # GL/glext.h:1836 GL_RG32I = 33339 # GL/glext.h:1837 GL_RG32UI = 33340 # GL/glext.h:1838 # ARB_vertex_array_object (GL/glext.h:1841) GL_VERTEX_ARRAY_BINDING = 34229 # GL/glext.h:1842 # ARB_uniform_buffer_object (GL/glext.h:1845) GL_UNIFORM_BUFFER = 35345 # GL/glext.h:1846 GL_UNIFORM_BUFFER_BINDING = 35368 # GL/glext.h:1847 GL_UNIFORM_BUFFER_START = 35369 # GL/glext.h:1848 GL_UNIFORM_BUFFER_SIZE = 35370 # GL/glext.h:1849 GL_MAX_VERTEX_UNIFORM_BLOCKS = 35371 # GL/glext.h:1850 GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372 # GL/glext.h:1851 GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 35373 # GL/glext.h:1852 GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374 # GL/glext.h:1853 GL_MAX_UNIFORM_BUFFER_BINDINGS = 35375 # GL/glext.h:1854 GL_MAX_UNIFORM_BLOCK_SIZE = 35376 # GL/glext.h:1855 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377 # GL/glext.h:1856 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378 # GL/glext.h:1857 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379 # GL/glext.h:1858 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380 # GL/glext.h:1859 GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381 # GL/glext.h:1860 GL_ACTIVE_UNIFORM_BLOCKS = 35382 # GL/glext.h:1861 GL_UNIFORM_TYPE = 35383 # GL/glext.h:1862 GL_UNIFORM_SIZE = 35384 # GL/glext.h:1863 GL_UNIFORM_NAME_LENGTH = 35385 # GL/glext.h:1864 GL_UNIFORM_BLOCK_INDEX = 35386 # GL/glext.h:1865 GL_UNIFORM_OFFSET = 35387 # GL/glext.h:1866 GL_UNIFORM_ARRAY_STRIDE = 35388 # GL/glext.h:1867 GL_UNIFORM_MATRIX_STRIDE = 35389 # GL/glext.h:1868 GL_UNIFORM_IS_ROW_MAJOR = 35390 # GL/glext.h:1869 GL_UNIFORM_BLOCK_BINDING = 35391 # GL/glext.h:1870 GL_UNIFORM_BLOCK_DATA_SIZE = 35392 # GL/glext.h:1871 GL_UNIFORM_BLOCK_NAME_LENGTH = 35393 # GL/glext.h:1872 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394 # GL/glext.h:1873 GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395 # GL/glext.h:1874 GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396 # GL/glext.h:1875 GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 35397 # GL/glext.h:1876 GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398 # GL/glext.h:1877 GL_INVALID_INDEX = 4294967295 # GL/glext.h:1878 # ARB_compatibility (GL/glext.h:1881) # ARB_copy_buffer (GL/glext.h:1885) GL_COPY_READ_BUFFER_BINDING = 36662 # GL/glext.h:1886 GL_COPY_READ_BUFFER = 36662 # GL/glext.h:1887 GL_COPY_WRITE_BUFFER_BINDING = 36663 # GL/glext.h:1888 GL_COPY_WRITE_BUFFER = 36663 # GL/glext.h:1889 # ARB_shader_texture_lod (GL/glext.h:1892) # ARB_depth_clamp (GL/glext.h:1895) GL_DEPTH_CLAMP = 34383 # GL/glext.h:1896 # ARB_draw_elements_base_vertex (GL/glext.h:1899) # ARB_fragment_coord_conventions (GL/glext.h:1902) # ARB_provoking_vertex (GL/glext.h:1905) GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 36428 # GL/glext.h:1906 GL_FIRST_VERTEX_CONVENTION = 36429 # GL/glext.h:1907 GL_LAST_VERTEX_CONVENTION = 36430 # GL/glext.h:1908 GL_PROVOKING_VERTEX = 36431 # GL/glext.h:1909 # ARB_seamless_cube_map (GL/glext.h:1912) GL_TEXTURE_CUBE_MAP_SEAMLESS = 34895 # GL/glext.h:1913 # ARB_sync (GL/glext.h:1916) GL_MAX_SERVER_WAIT_TIMEOUT = 37137 # GL/glext.h:1917 GL_OBJECT_TYPE = 37138 # GL/glext.h:1918 GL_SYNC_CONDITION = 37139 # GL/glext.h:1919 GL_SYNC_STATUS = 37140 # GL/glext.h:1920 GL_SYNC_FLAGS = 37141 # GL/glext.h:1921 GL_SYNC_FENCE = 37142 # GL/glext.h:1922 GL_SYNC_GPU_COMMANDS_COMPLETE = 37143 # GL/glext.h:1923 GL_UNSIGNALED = 37144 # GL/glext.h:1924 GL_SIGNALED = 37145 # GL/glext.h:1925 GL_ALREADY_SIGNALED = 37146 # GL/glext.h:1926 GL_TIMEOUT_EXPIRED = 37147 # GL/glext.h:1927 GL_CONDITION_SATISFIED = 37148 # GL/glext.h:1928 GL_WAIT_FAILED = 37149 # GL/glext.h:1929 GL_SYNC_FLUSH_COMMANDS_BIT = 1 # GL/glext.h:1930 GL_TIMEOUT_IGNORED = 18446744073709551615L # GL/glext.h:1931 # ARB_texture_multisample (GL/glext.h:1934) GL_SAMPLE_POSITION = 36432 # GL/glext.h:1935 GL_SAMPLE_MASK = 36433 # GL/glext.h:1936 GL_SAMPLE_MASK_VALUE = 36434 # GL/glext.h:1937 GL_MAX_SAMPLE_MASK_WORDS = 36441 # GL/glext.h:1938 GL_TEXTURE_2D_MULTISAMPLE = 37120 # GL/glext.h:1939 GL_PROXY_TEXTURE_2D_MULTISAMPLE = 37121 # GL/glext.h:1940 GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122 # GL/glext.h:1941 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 37123 # GL/glext.h:1942 GL_TEXTURE_BINDING_2D_MULTISAMPLE = 37124 # GL/glext.h:1943 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125 # GL/glext.h:1944 GL_TEXTURE_SAMPLES = 37126 # GL/glext.h:1945 GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 37127 # GL/glext.h:1946 GL_SAMPLER_2D_MULTISAMPLE = 37128 # GL/glext.h:1947 GL_INT_SAMPLER_2D_MULTISAMPLE = 37129 # GL/glext.h:1948 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 37130 # GL/glext.h:1949 GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131 # GL/glext.h:1950 GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132 # GL/glext.h:1951 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133 # GL/glext.h:1952 GL_MAX_COLOR_TEXTURE_SAMPLES = 37134 # GL/glext.h:1953 GL_MAX_DEPTH_TEXTURE_SAMPLES = 37135 # GL/glext.h:1954 GL_MAX_INTEGER_SAMPLES = 37136 # GL/glext.h:1955 # ARB_vertex_array_bgra (GL/glext.h:1958) # ARB_draw_buffers_blend (GL/glext.h:1962) # ARB_sample_shading (GL/glext.h:1965) GL_SAMPLE_SHADING_ARB = 35894 # GL/glext.h:1966 GL_MIN_SAMPLE_SHADING_VALUE_ARB = 35895 # GL/glext.h:1967 # ARB_texture_cube_map_array (GL/glext.h:1970) GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 36873 # GL/glext.h:1971 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 36874 # GL/glext.h:1972 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 36875 # GL/glext.h:1973 GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 36876 # GL/glext.h:1974 GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 36877 # GL/glext.h:1975 GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 36878 # GL/glext.h:1976 GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 36879 # GL/glext.h:1977 # ARB_texture_gather (GL/glext.h:1980) GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 36446 # GL/glext.h:1981 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 36447 # GL/glext.h:1982 # ARB_texture_query_lod (GL/glext.h:1985) # ARB_shading_language_include (GL/glext.h:1988) GL_SHADER_INCLUDE_ARB = 36270 # GL/glext.h:1989 GL_NAMED_STRING_LENGTH_ARB = 36329 # GL/glext.h:1990 GL_NAMED_STRING_TYPE_ARB = 36330 # GL/glext.h:1991 # ARB_texture_compression_bptc (GL/glext.h:1994) GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 36492 # GL/glext.h:1995 GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 36493 # GL/glext.h:1996 GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 36494 # GL/glext.h:1997 GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 36495 # GL/glext.h:1998 # ARB_blend_func_extended (GL/glext.h:2001) GL_SRC1_COLOR = 35065 # GL/glext.h:2002 GL_ONE_MINUS_SRC1_COLOR = 35066 # GL/glext.h:2004 GL_ONE_MINUS_SRC1_ALPHA = 35067 # GL/glext.h:2005 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 35068 # GL/glext.h:2006 # ARB_explicit_attrib_location (GL/glext.h:2009) # ARB_occlusion_query2 (GL/glext.h:2012) GL_ANY_SAMPLES_PASSED = 35887 # GL/glext.h:2013 # ARB_sampler_objects (GL/glext.h:2016) GL_SAMPLER_BINDING = 35097 # GL/glext.h:2017 # ARB_shader_bit_encoding (GL/glext.h:2020) # ARB_texture_rgb10_a2ui (GL/glext.h:2023) GL_RGB10_A2UI = 36975 # GL/glext.h:2024 # ARB_texture_swizzle (GL/glext.h:2027) GL_TEXTURE_SWIZZLE_R = 36418 # GL/glext.h:2028 GL_TEXTURE_SWIZZLE_G = 36419 # GL/glext.h:2029 GL_TEXTURE_SWIZZLE_B = 36420 # GL/glext.h:2030 GL_TEXTURE_SWIZZLE_A = 36421 # GL/glext.h:2031 GL_TEXTURE_SWIZZLE_RGBA = 36422 # GL/glext.h:2032 # ARB_timer_query (GL/glext.h:2035) GL_TIME_ELAPSED = 35007 # GL/glext.h:2036 GL_TIMESTAMP = 36392 # GL/glext.h:2037 # ARB_vertex_type_2_10_10_10_rev (GL/glext.h:2040) GL_INT_2_10_10_10_REV = 36255 # GL/glext.h:2042 # ARB_draw_indirect (GL/glext.h:2045) GL_DRAW_INDIRECT_BUFFER = 36671 # GL/glext.h:2046 GL_DRAW_INDIRECT_BUFFER_BINDING = 36675 # GL/glext.h:2047 # ARB_gpu_shader5 (GL/glext.h:2050) GL_GEOMETRY_SHADER_INVOCATIONS = 34943 # GL/glext.h:2051 GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442 # GL/glext.h:2052 GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443 # GL/glext.h:2053 GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444 # GL/glext.h:2054 GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445 # GL/glext.h:2055 # ARB_gpu_shader_fp64 (GL/glext.h:2059) GL_DOUBLE_VEC2 = 36860 # GL/glext.h:2061 GL_DOUBLE_VEC3 = 36861 # GL/glext.h:2062 GL_DOUBLE_VEC4 = 36862 # GL/glext.h:2063 GL_DOUBLE_MAT2 = 36678 # GL/glext.h:2064 GL_DOUBLE_MAT3 = 36679 # GL/glext.h:2065 GL_DOUBLE_MAT4 = 36680 # GL/glext.h:2066 GL_DOUBLE_MAT2x3 = 36681 # GL/glext.h:2067 GL_DOUBLE_MAT2x4 = 36682 # GL/glext.h:2068 GL_DOUBLE_MAT3x2 = 36683 # GL/glext.h:2069 GL_DOUBLE_MAT3x4 = 36684 # GL/glext.h:2070 GL_DOUBLE_MAT4x2 = 36685 # GL/glext.h:2071 GL_DOUBLE_MAT4x3 = 36686 # GL/glext.h:2072 # ARB_shader_subroutine (GL/glext.h:2075) GL_ACTIVE_SUBROUTINES = 36325 # GL/glext.h:2076 GL_ACTIVE_SUBROUTINE_UNIFORMS = 36326 # GL/glext.h:2077 GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 36423 # GL/glext.h:2078 GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 36424 # GL/glext.h:2079 GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 36425 # GL/glext.h:2080 GL_MAX_SUBROUTINES = 36327 # GL/glext.h:2081 GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 36328 # GL/glext.h:2082 GL_NUM_COMPATIBLE_SUBROUTINES = 36426 # GL/glext.h:2083 GL_COMPATIBLE_SUBROUTINES = 36427 # GL/glext.h:2084 # ARB_tessellation_shader (GL/glext.h:2089) GL_PATCHES = 14 # GL/glext.h:2090 GL_PATCH_VERTICES = 36466 # GL/glext.h:2091 GL_PATCH_DEFAULT_INNER_LEVEL = 36467 # GL/glext.h:2092 GL_PATCH_DEFAULT_OUTER_LEVEL = 36468 # GL/glext.h:2093 GL_TESS_CONTROL_OUTPUT_VERTICES = 36469 # GL/glext.h:2094 GL_TESS_GEN_MODE = 36470 # GL/glext.h:2095 GL_TESS_GEN_SPACING = 36471 # GL/glext.h:2096 GL_TESS_GEN_VERTEX_ORDER = 36472 # GL/glext.h:2097 GL_TESS_GEN_POINT_MODE = 36473 # GL/glext.h:2098 GL_ISOLINES = 36474 # GL/glext.h:2101 GL_FRACTIONAL_ODD = 36475 # GL/glext.h:2103 GL_FRACTIONAL_EVEN = 36476 # GL/glext.h:2104 GL_MAX_PATCH_VERTICES = 36477 # GL/glext.h:2107 GL_MAX_TESS_GEN_LEVEL = 36478 # GL/glext.h:2108 GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479 # GL/glext.h:2109 GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480 # GL/glext.h:2110 GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481 # GL/glext.h:2111 GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482 # GL/glext.h:2112 GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483 # GL/glext.h:2113 GL_MAX_TESS_PATCH_COMPONENTS = 36484 # GL/glext.h:2114 GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485 # GL/glext.h:2115 GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486 # GL/glext.h:2116 GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489 # GL/glext.h:2117 GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490 # GL/glext.h:2118 GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924 # GL/glext.h:2119 GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925 # GL/glext.h:2120 GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382 # GL/glext.h:2121 GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383 # GL/glext.h:2122 GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 34032 # GL/glext.h:2123 GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 34033 # GL/glext.h:2124 GL_TESS_EVALUATION_SHADER = 36487 # GL/glext.h:2125 GL_TESS_CONTROL_SHADER = 36488 # GL/glext.h:2126 # ARB_texture_buffer_object_rgb32 (GL/glext.h:2129) # ARB_transform_feedback2 (GL/glext.h:2135) GL_TRANSFORM_FEEDBACK = 36386 # GL/glext.h:2136 GL_TRANSFORM_FEEDBACK_PAUSED = 36387 # GL/glext.h:2137 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 36387 # GL/glext.h:2138 GL_TRANSFORM_FEEDBACK_ACTIVE = 36388 # GL/glext.h:2139 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 36388 # GL/glext.h:2140 GL_TRANSFORM_FEEDBACK_BINDING = 36389 # GL/glext.h:2141 # ARB_transform_feedback3 (GL/glext.h:2144) GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 36464 # GL/glext.h:2145 GL_MAX_VERTEX_STREAMS = 36465 # GL/glext.h:2146 # ARB_ES2_compatibility (GL/glext.h:2149) GL_FIXED = 5132 # GL/glext.h:2150 GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738 # GL/glext.h:2151 GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739 # GL/glext.h:2152 GL_LOW_FLOAT = 36336 # GL/glext.h:2153 GL_MEDIUM_FLOAT = 36337 # GL/glext.h:2154 GL_HIGH_FLOAT = 36338 # GL/glext.h:2155 GL_LOW_INT = 36339 # GL/glext.h:2156 GL_MEDIUM_INT = 36340 # GL/glext.h:2157 GL_HIGH_INT = 36341 # GL/glext.h:2158 GL_SHADER_COMPILER = 36346 # GL/glext.h:2159 GL_NUM_SHADER_BINARY_FORMATS = 36345 # GL/glext.h:2160 GL_MAX_VERTEX_UNIFORM_VECTORS = 36347 # GL/glext.h:2161 GL_MAX_VARYING_VECTORS = 36348 # GL/glext.h:2162 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349 # GL/glext.h:2163 GL_RGB565 = 36194 # GL/glext.h:2164 # ARB_get_program_binary (GL/glext.h:2167) GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 33367 # GL/glext.h:2168 GL_PROGRAM_BINARY_LENGTH = 34625 # GL/glext.h:2169 GL_NUM_PROGRAM_BINARY_FORMATS = 34814 # GL/glext.h:2170 GL_PROGRAM_BINARY_FORMATS = 34815 # GL/glext.h:2171 # ARB_separate_shader_objects (GL/glext.h:2174) GL_VERTEX_SHADER_BIT = 1 # GL/glext.h:2175 GL_FRAGMENT_SHADER_BIT = 2 # GL/glext.h:2176 GL_GEOMETRY_SHADER_BIT = 4 # GL/glext.h:2177 GL_TESS_CONTROL_SHADER_BIT = 8 # GL/glext.h:2178 GL_TESS_EVALUATION_SHADER_BIT = 16 # GL/glext.h:2179 GL_ALL_SHADER_BITS = 4294967295 # GL/glext.h:2180 GL_PROGRAM_SEPARABLE = 33368 # GL/glext.h:2181 GL_ACTIVE_PROGRAM = 33369 # GL/glext.h:2182 GL_PROGRAM_PIPELINE_BINDING = 33370 # GL/glext.h:2183 # ARB_shader_precision (GL/glext.h:2186) # ARB_vertex_attrib_64bit (GL/glext.h:2189) # ARB_viewport_array (GL/glext.h:2205) GL_MAX_VIEWPORTS = 33371 # GL/glext.h:2210 GL_VIEWPORT_SUBPIXEL_BITS = 33372 # GL/glext.h:2211 GL_VIEWPORT_BOUNDS_RANGE = 33373 # GL/glext.h:2212 GL_LAYER_PROVOKING_VERTEX = 33374 # GL/glext.h:2213 GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 33375 # GL/glext.h:2214 GL_UNDEFINED_VERTEX = 33376 # GL/glext.h:2215 # ARB_cl_event (GL/glext.h:2221) GL_SYNC_CL_EVENT_ARB = 33344 # GL/glext.h:2222 GL_SYNC_CL_EVENT_COMPLETE_ARB = 33345 # GL/glext.h:2223 # ARB_debug_output (GL/glext.h:2226) GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 33346 # GL/glext.h:2227 GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 33347 # GL/glext.h:2228 GL_DEBUG_CALLBACK_FUNCTION_ARB = 33348 # GL/glext.h:2229 GL_DEBUG_CALLBACK_USER_PARAM_ARB = 33349 # GL/glext.h:2230 GL_DEBUG_SOURCE_API_ARB = 33350 # GL/glext.h:2231 GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 33351 # GL/glext.h:2232 GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 33352 # GL/glext.h:2233 GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 33353 # GL/glext.h:2234 GL_DEBUG_SOURCE_APPLICATION_ARB = 33354 # GL/glext.h:2235 GL_DEBUG_SOURCE_OTHER_ARB = 33355 # GL/glext.h:2236 GL_DEBUG_TYPE_ERROR_ARB = 33356 # GL/glext.h:2237 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 33357 # GL/glext.h:2238 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 33358 # GL/glext.h:2239 GL_DEBUG_TYPE_PORTABILITY_ARB = 33359 # GL/glext.h:2240 GL_DEBUG_TYPE_PERFORMANCE_ARB = 33360 # GL/glext.h:2241 GL_DEBUG_TYPE_OTHER_ARB = 33361 # GL/glext.h:2242 GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 37187 # GL/glext.h:2243 GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 37188 # GL/glext.h:2244 GL_DEBUG_LOGGED_MESSAGES_ARB = 37189 # GL/glext.h:2245 GL_DEBUG_SEVERITY_HIGH_ARB = 37190 # GL/glext.h:2246 GL_DEBUG_SEVERITY_MEDIUM_ARB = 37191 # GL/glext.h:2247 GL_DEBUG_SEVERITY_LOW_ARB = 37192 # GL/glext.h:2248 # ARB_robustness (GL/glext.h:2251) GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 4 # GL/glext.h:2253 GL_LOSE_CONTEXT_ON_RESET_ARB = 33362 # GL/glext.h:2254 GL_GUILTY_CONTEXT_RESET_ARB = 33363 # GL/glext.h:2255 GL_INNOCENT_CONTEXT_RESET_ARB = 33364 # GL/glext.h:2256 GL_UNKNOWN_CONTEXT_RESET_ARB = 33365 # GL/glext.h:2257 GL_RESET_NOTIFICATION_STRATEGY_ARB = 33366 # GL/glext.h:2258 GL_NO_RESET_NOTIFICATION_ARB = 33377 # GL/glext.h:2259 # ARB_shader_stencil_export (GL/glext.h:2262) # ARB_base_instance (GL/glext.h:2265) # ARB_shading_language_420pack (GL/glext.h:2268) # ARB_transform_feedback_instanced (GL/glext.h:2271) # ARB_compressed_texture_pixel_storage (GL/glext.h:2274) GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 37159 # GL/glext.h:2275 GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 37160 # GL/glext.h:2276 GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 37161 # GL/glext.h:2277 GL_UNPACK_COMPRESSED_BLOCK_SIZE = 37162 # GL/glext.h:2278 GL_PACK_COMPRESSED_BLOCK_WIDTH = 37163 # GL/glext.h:2279 GL_PACK_COMPRESSED_BLOCK_HEIGHT = 37164 # GL/glext.h:2280 GL_PACK_COMPRESSED_BLOCK_DEPTH = 37165 # GL/glext.h:2281 GL_PACK_COMPRESSED_BLOCK_SIZE = 37166 # GL/glext.h:2282 # ARB_conservative_depth (GL/glext.h:2285) # ARB_internalformat_query (GL/glext.h:2288) GL_NUM_SAMPLE_COUNTS = 37760 # GL/glext.h:2289 # ARB_map_buffer_alignment (GL/glext.h:2292) GL_MIN_MAP_BUFFER_ALIGNMENT = 37052 # GL/glext.h:2293 # ARB_shader_atomic_counters (GL/glext.h:2296) GL_ATOMIC_COUNTER_BUFFER = 37568 # GL/glext.h:2297 GL_ATOMIC_COUNTER_BUFFER_BINDING = 37569 # GL/glext.h:2298 GL_ATOMIC_COUNTER_BUFFER_START = 37570 # GL/glext.h:2299 GL_ATOMIC_COUNTER_BUFFER_SIZE = 37571 # GL/glext.h:2300 GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 37572 # GL/glext.h:2301 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 37573 # GL/glext.h:2302 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 37574 # GL/glext.h:2303 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 37575 # GL/glext.h:2304 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 37576 # GL/glext.h:2305 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 37577 # GL/glext.h:2306 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 37578 # GL/glext.h:2307 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 37579 # GL/glext.h:2308 GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 37580 # GL/glext.h:2309 GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581 # GL/glext.h:2310 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582 # GL/glext.h:2311 GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583 # GL/glext.h:2312 GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 37584 # GL/glext.h:2313 GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 37585 # GL/glext.h:2314 GL_MAX_VERTEX_ATOMIC_COUNTERS = 37586 # GL/glext.h:2315 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587 # GL/glext.h:2316 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588 # GL/glext.h:2317 GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589 # GL/glext.h:2318 GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 37590 # GL/glext.h:2319 GL_MAX_COMBINED_ATOMIC_COUNTERS = 37591 # GL/glext.h:2320 GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 37592 # GL/glext.h:2321 GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596 # GL/glext.h:2322 GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593 # GL/glext.h:2323 GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 37594 # GL/glext.h:2324 GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595 # GL/glext.h:2325 # ARB_shader_image_load_store (GL/glext.h:2328) GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 1 # GL/glext.h:2329 GL_ELEMENT_ARRAY_BARRIER_BIT = 2 # GL/glext.h:2330 GL_UNIFORM_BARRIER_BIT = 4 # GL/glext.h:2331 GL_TEXTURE_FETCH_BARRIER_BIT = 8 # GL/glext.h:2332 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 32 # GL/glext.h:2333 GL_COMMAND_BARRIER_BIT = 64 # GL/glext.h:2334 GL_PIXEL_BUFFER_BARRIER_BIT = 128 # GL/glext.h:2335 GL_TEXTURE_UPDATE_BARRIER_BIT = 256 # GL/glext.h:2336 GL_BUFFER_UPDATE_BARRIER_BIT = 512 # GL/glext.h:2337 GL_FRAMEBUFFER_BARRIER_BIT = 1024 # GL/glext.h:2338 GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 2048 # GL/glext.h:2339 GL_ATOMIC_COUNTER_BARRIER_BIT = 4096 # GL/glext.h:2340 GL_ALL_BARRIER_BITS = 4294967295 # GL/glext.h:2341 GL_MAX_IMAGE_UNITS = 36664 # GL/glext.h:2342 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 36665 # GL/glext.h:2343 GL_IMAGE_BINDING_NAME = 36666 # GL/glext.h:2344 GL_IMAGE_BINDING_LEVEL = 36667 # GL/glext.h:2345 GL_IMAGE_BINDING_LAYERED = 36668 # GL/glext.h:2346 GL_IMAGE_BINDING_LAYER = 36669 # GL/glext.h:2347 GL_IMAGE_BINDING_ACCESS = 36670 # GL/glext.h:2348 GL_IMAGE_1D = 36940 # GL/glext.h:2349 GL_IMAGE_2D = 36941 # GL/glext.h:2350 GL_IMAGE_3D = 36942 # GL/glext.h:2351 GL_IMAGE_2D_RECT = 36943 # GL/glext.h:2352 GL_IMAGE_CUBE = 36944 # GL/glext.h:2353 GL_IMAGE_BUFFER = 36945 # GL/glext.h:2354 GL_IMAGE_1D_ARRAY = 36946 # GL/glext.h:2355 GL_IMAGE_2D_ARRAY = 36947 # GL/glext.h:2356 GL_IMAGE_CUBE_MAP_ARRAY = 36948 # GL/glext.h:2357 GL_IMAGE_2D_MULTISAMPLE = 36949 # GL/glext.h:2358 GL_IMAGE_2D_MULTISAMPLE_ARRAY = 36950 # GL/glext.h:2359 GL_INT_IMAGE_1D = 36951 # GL/glext.h:2360 GL_INT_IMAGE_2D = 36952 # GL/glext.h:2361 GL_INT_IMAGE_3D = 36953 # GL/glext.h:2362 GL_INT_IMAGE_2D_RECT = 36954 # GL/glext.h:2363 GL_INT_IMAGE_CUBE = 36955 # GL/glext.h:2364 GL_INT_IMAGE_BUFFER = 36956 # GL/glext.h:2365 GL_INT_IMAGE_1D_ARRAY = 36957 # GL/glext.h:2366 GL_INT_IMAGE_2D_ARRAY = 36958 # GL/glext.h:2367 GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959 # GL/glext.h:2368 GL_INT_IMAGE_2D_MULTISAMPLE = 36960 # GL/glext.h:2369 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36961 # GL/glext.h:2370 GL_UNSIGNED_INT_IMAGE_1D = 36962 # GL/glext.h:2371 GL_UNSIGNED_INT_IMAGE_2D = 36963 # GL/glext.h:2372 GL_UNSIGNED_INT_IMAGE_3D = 36964 # GL/glext.h:2373 GL_UNSIGNED_INT_IMAGE_2D_RECT = 36965 # GL/glext.h:2374 GL_UNSIGNED_INT_IMAGE_CUBE = 36966 # GL/glext.h:2375 GL_UNSIGNED_INT_IMAGE_BUFFER = 36967 # GL/glext.h:2376 GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 36968 # GL/glext.h:2377 GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 36969 # GL/glext.h:2378 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970 # GL/glext.h:2379 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 36971 # GL/glext.h:2380 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36972 # GL/glext.h:2381 GL_MAX_IMAGE_SAMPLES = 36973 # GL/glext.h:2382 GL_IMAGE_BINDING_FORMAT = 36974 # GL/glext.h:2383 GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 37063 # GL/glext.h:2384 GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 37064 # GL/glext.h:2385 GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 37065 # GL/glext.h:2386 GL_MAX_VERTEX_IMAGE_UNIFORMS = 37066 # GL/glext.h:2387 GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067 # GL/glext.h:2388 GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068 # GL/glext.h:2389 GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069 # GL/glext.h:2390 GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070 # GL/glext.h:2391 GL_MAX_COMBINED_IMAGE_UNIFORMS = 37071 # GL/glext.h:2392 # ARB_shading_language_packing (GL/glext.h:2395) # ARB_texture_storage (GL/glext.h:2398) GL_TEXTURE_IMMUTABLE_FORMAT = 37167 # GL/glext.h:2399 # EXT_abgr (GL/glext.h:2402) GL_ABGR_EXT = 32768 # GL/glext.h:2403 # EXT_blend_color (GL/glext.h:2406) GL_CONSTANT_COLOR_EXT = 32769 # GL/glext.h:2407 GL_ONE_MINUS_CONSTANT_COLOR_EXT = 32770 # GL/glext.h:2408 GL_CONSTANT_ALPHA_EXT = 32771 # GL/glext.h:2409 GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 32772 # GL/glext.h:2410 GL_BLEND_COLOR_EXT = 32773 # GL/glext.h:2411 # EXT_polygon_offset (GL/glext.h:2414) GL_POLYGON_OFFSET_EXT = 32823 # GL/glext.h:2415 GL_POLYGON_OFFSET_FACTOR_EXT = 32824 # GL/glext.h:2416 GL_POLYGON_OFFSET_BIAS_EXT = 32825 # GL/glext.h:2417 # EXT_texture (GL/glext.h:2420) GL_ALPHA4_EXT = 32827 # GL/glext.h:2421 GL_ALPHA8_EXT = 32828 # GL/glext.h:2422 GL_ALPHA12_EXT = 32829 # GL/glext.h:2423 GL_ALPHA16_EXT = 32830 # GL/glext.h:2424 GL_LUMINANCE4_EXT = 32831 # GL/glext.h:2425 GL_LUMINANCE8_EXT = 32832 # GL/glext.h:2426 GL_LUMINANCE12_EXT = 32833 # GL/glext.h:2427 GL_LUMINANCE16_EXT = 32834 # GL/glext.h:2428 GL_LUMINANCE4_ALPHA4_EXT = 32835 # GL/glext.h:2429 GL_LUMINANCE6_ALPHA2_EXT = 32836 # GL/glext.h:2430 GL_LUMINANCE8_ALPHA8_EXT = 32837 # GL/glext.h:2431 GL_LUMINANCE12_ALPHA4_EXT = 32838 # GL/glext.h:2432 GL_LUMINANCE12_ALPHA12_EXT = 32839 # GL/glext.h:2433 GL_LUMINANCE16_ALPHA16_EXT = 32840 # GL/glext.h:2434 GL_INTENSITY_EXT = 32841 # GL/glext.h:2435 GL_INTENSITY4_EXT = 32842 # GL/glext.h:2436 GL_INTENSITY8_EXT = 32843 # GL/glext.h:2437 GL_INTENSITY12_EXT = 32844 # GL/glext.h:2438 GL_INTENSITY16_EXT = 32845 # GL/glext.h:2439 GL_RGB2_EXT = 32846 # GL/glext.h:2440 GL_RGB4_EXT = 32847 # GL/glext.h:2441 GL_RGB5_EXT = 32848 # GL/glext.h:2442 GL_RGB8_EXT = 32849 # GL/glext.h:2443 GL_RGB10_EXT = 32850 # GL/glext.h:2444 GL_RGB12_EXT = 32851 # GL/glext.h:2445 GL_RGB16_EXT = 32852 # GL/glext.h:2446 GL_RGBA2_EXT = 32853 # GL/glext.h:2447 GL_RGBA4_EXT = 32854 # GL/glext.h:2448 GL_RGB5_A1_EXT = 32855 # GL/glext.h:2449 GL_RGBA8_EXT = 32856 # GL/glext.h:2450 GL_RGB10_A2_EXT = 32857 # GL/glext.h:2451 GL_RGBA12_EXT = 32858 # GL/glext.h:2452 GL_RGBA16_EXT = 32859 # GL/glext.h:2453 GL_TEXTURE_RED_SIZE_EXT = 32860 # GL/glext.h:2454 GL_TEXTURE_GREEN_SIZE_EXT = 32861 # GL/glext.h:2455 GL_TEXTURE_BLUE_SIZE_EXT = 32862 # GL/glext.h:2456 GL_TEXTURE_ALPHA_SIZE_EXT = 32863 # GL/glext.h:2457 GL_TEXTURE_LUMINANCE_SIZE_EXT = 32864 # GL/glext.h:2458 GL_TEXTURE_INTENSITY_SIZE_EXT = 32865 # GL/glext.h:2459 GL_REPLACE_EXT = 32866 # GL/glext.h:2460 GL_PROXY_TEXTURE_1D_EXT = 32867 # GL/glext.h:2461 GL_PROXY_TEXTURE_2D_EXT = 32868 # GL/glext.h:2462 GL_TEXTURE_TOO_LARGE_EXT = 32869 # GL/glext.h:2463 # EXT_texture3D (GL/glext.h:2466) GL_PACK_SKIP_IMAGES_EXT = 32875 # GL/glext.h:2467 GL_PACK_IMAGE_HEIGHT_EXT = 32876 # GL/glext.h:2468 GL_UNPACK_SKIP_IMAGES_EXT = 32877 # GL/glext.h:2469 GL_UNPACK_IMAGE_HEIGHT_EXT = 32878 # GL/glext.h:2470 GL_TEXTURE_3D_EXT = 32879 # GL/glext.h:2471 GL_PROXY_TEXTURE_3D_EXT = 32880 # GL/glext.h:2472 GL_TEXTURE_DEPTH_EXT = 32881 # GL/glext.h:2473 GL_TEXTURE_WRAP_R_EXT = 32882 # GL/glext.h:2474 GL_MAX_3D_TEXTURE_SIZE_EXT = 32883 # GL/glext.h:2475 # SGIS_texture_filter4 (GL/glext.h:2478) GL_FILTER4_SGIS = 33094 # GL/glext.h:2479 GL_TEXTURE_FILTER4_SIZE_SGIS = 33095 # GL/glext.h:2480 # EXT_subtexture (GL/glext.h:2483) # EXT_copy_texture (GL/glext.h:2486) # EXT_histogram (GL/glext.h:2489) GL_HISTOGRAM_EXT = 32804 # GL/glext.h:2490 GL_PROXY_HISTOGRAM_EXT = 32805 # GL/glext.h:2491 GL_HISTOGRAM_WIDTH_EXT = 32806 # GL/glext.h:2492 GL_HISTOGRAM_FORMAT_EXT = 32807 # GL/glext.h:2493 GL_HISTOGRAM_RED_SIZE_EXT = 32808 # GL/glext.h:2494 GL_HISTOGRAM_GREEN_SIZE_EXT = 32809 # GL/glext.h:2495 GL_HISTOGRAM_BLUE_SIZE_EXT = 32810 # GL/glext.h:2496 GL_HISTOGRAM_ALPHA_SIZE_EXT = 32811 # GL/glext.h:2497 GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 32812 # GL/glext.h:2498 GL_HISTOGRAM_SINK_EXT = 32813 # GL/glext.h:2499 GL_MINMAX_EXT = 32814 # GL/glext.h:2500 GL_MINMAX_FORMAT_EXT = 32815 # GL/glext.h:2501 GL_MINMAX_SINK_EXT = 32816 # GL/glext.h:2502 GL_TABLE_TOO_LARGE_EXT = 32817 # GL/glext.h:2503 # EXT_convolution (GL/glext.h:2506) GL_CONVOLUTION_1D_EXT = 32784 # GL/glext.h:2507 GL_CONVOLUTION_2D_EXT = 32785 # GL/glext.h:2508 GL_SEPARABLE_2D_EXT = 32786 # GL/glext.h:2509 GL_CONVOLUTION_BORDER_MODE_EXT = 32787 # GL/glext.h:2510 GL_CONVOLUTION_FILTER_SCALE_EXT = 32788 # GL/glext.h:2511 GL_CONVOLUTION_FILTER_BIAS_EXT = 32789 # GL/glext.h:2512 GL_REDUCE_EXT = 32790 # GL/glext.h:2513 GL_CONVOLUTION_FORMAT_EXT = 32791 # GL/glext.h:2514 GL_CONVOLUTION_WIDTH_EXT = 32792 # GL/glext.h:2515 GL_CONVOLUTION_HEIGHT_EXT = 32793 # GL/glext.h:2516 GL_MAX_CONVOLUTION_WIDTH_EXT = 32794 # GL/glext.h:2517 GL_MAX_CONVOLUTION_HEIGHT_EXT = 32795 # GL/glext.h:2518 GL_POST_CONVOLUTION_RED_SCALE_EXT = 32796 # GL/glext.h:2519 GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 32797 # GL/glext.h:2520 GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 32798 # GL/glext.h:2521 GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 32799 # GL/glext.h:2522 GL_POST_CONVOLUTION_RED_BIAS_EXT = 32800 # GL/glext.h:2523 GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 32801 # GL/glext.h:2524 GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 32802 # GL/glext.h:2525 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 32803 # GL/glext.h:2526 # SGI_color_matrix (GL/glext.h:2529) GL_COLOR_MATRIX_SGI = 32945 # GL/glext.h:2530 GL_COLOR_MATRIX_STACK_DEPTH_SGI = 32946 # GL/glext.h:2531 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 32947 # GL/glext.h:2532 GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 32948 # GL/glext.h:2533 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 32949 # GL/glext.h:2534 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 32950 # GL/glext.h:2535 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 32951 # GL/glext.h:2536 GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 32952 # GL/glext.h:2537 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 32953 # GL/glext.h:2538 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 32954 # GL/glext.h:2539 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 32955 # GL/glext.h:2540 # SGI_color_table (GL/glext.h:2543) GL_COLOR_TABLE_SGI = 32976 # GL/glext.h:2544 GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 32977 # GL/glext.h:2545 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32978 # GL/glext.h:2546 GL_PROXY_COLOR_TABLE_SGI = 32979 # GL/glext.h:2547 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 32980 # GL/glext.h:2548 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32981 # GL/glext.h:2549 GL_COLOR_TABLE_SCALE_SGI = 32982 # GL/glext.h:2550 GL_COLOR_TABLE_BIAS_SGI = 32983 # GL/glext.h:2551 GL_COLOR_TABLE_FORMAT_SGI = 32984 # GL/glext.h:2552 GL_COLOR_TABLE_WIDTH_SGI = 32985 # GL/glext.h:2553 GL_COLOR_TABLE_RED_SIZE_SGI = 32986 # GL/glext.h:2554 GL_COLOR_TABLE_GREEN_SIZE_SGI = 32987 # GL/glext.h:2555 GL_COLOR_TABLE_BLUE_SIZE_SGI = 32988 # GL/glext.h:2556 GL_COLOR_TABLE_ALPHA_SIZE_SGI = 32989 # GL/glext.h:2557 GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 32990 # GL/glext.h:2558 GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 32991 # GL/glext.h:2559 # SGIS_pixel_texture (GL/glext.h:2562) GL_PIXEL_TEXTURE_SGIS = 33619 # GL/glext.h:2563 GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 33620 # GL/glext.h:2564 GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 33621 # GL/glext.h:2565 GL_PIXEL_GROUP_COLOR_SGIS = 33622 # GL/glext.h:2566 # SGIX_pixel_texture (GL/glext.h:2569) GL_PIXEL_TEX_GEN_SGIX = 33081 # GL/glext.h:2570 GL_PIXEL_TEX_GEN_MODE_SGIX = 33579 # GL/glext.h:2571 # SGIS_texture4D (GL/glext.h:2574) GL_PACK_SKIP_VOLUMES_SGIS = 33072 # GL/glext.h:2575 GL_PACK_IMAGE_DEPTH_SGIS = 33073 # GL/glext.h:2576 GL_UNPACK_SKIP_VOLUMES_SGIS = 33074 # GL/glext.h:2577 GL_UNPACK_IMAGE_DEPTH_SGIS = 33075 # GL/glext.h:2578 GL_TEXTURE_4D_SGIS = 33076 # GL/glext.h:2579 GL_PROXY_TEXTURE_4D_SGIS = 33077 # GL/glext.h:2580 GL_TEXTURE_4DSIZE_SGIS = 33078 # GL/glext.h:2581 GL_TEXTURE_WRAP_Q_SGIS = 33079 # GL/glext.h:2582 GL_MAX_4D_TEXTURE_SIZE_SGIS = 33080 # GL/glext.h:2583 GL_TEXTURE_4D_BINDING_SGIS = 33103 # GL/glext.h:2584 # SGI_texture_color_table (GL/glext.h:2587) GL_TEXTURE_COLOR_TABLE_SGI = 32956 # GL/glext.h:2588 GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 32957 # GL/glext.h:2589 # EXT_cmyka (GL/glext.h:2592) GL_CMYK_EXT = 32780 # GL/glext.h:2593 GL_CMYKA_EXT = 32781 # GL/glext.h:2594 GL_PACK_CMYK_HINT_EXT = 32782 # GL/glext.h:2595 GL_UNPACK_CMYK_HINT_EXT = 32783 # GL/glext.h:2596 # EXT_texture_object (GL/glext.h:2599) GL_TEXTURE_PRIORITY_EXT = 32870 # GL/glext.h:2600 GL_TEXTURE_RESIDENT_EXT = 32871 # GL/glext.h:2601 GL_TEXTURE_1D_BINDING_EXT = 32872 # GL/glext.h:2602 GL_TEXTURE_2D_BINDING_EXT = 32873 # GL/glext.h:2603 GL_TEXTURE_3D_BINDING_EXT = 32874 # GL/glext.h:2604 # SGIS_detail_texture (GL/glext.h:2607) GL_DETAIL_TEXTURE_2D_SGIS = 32917 # GL/glext.h:2608 GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 32918 # GL/glext.h:2609 GL_LINEAR_DETAIL_SGIS = 32919 # GL/glext.h:2610 GL_LINEAR_DETAIL_ALPHA_SGIS = 32920 # GL/glext.h:2611 GL_LINEAR_DETAIL_COLOR_SGIS = 32921 # GL/glext.h:2612 GL_DETAIL_TEXTURE_LEVEL_SGIS = 32922 # GL/glext.h:2613 GL_DETAIL_TEXTURE_MODE_SGIS = 32923 # GL/glext.h:2614 GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 32924 # GL/glext.h:2615 # SGIS_sharpen_texture (GL/glext.h:2618) GL_LINEAR_SHARPEN_SGIS = 32941 # GL/glext.h:2619 GL_LINEAR_SHARPEN_ALPHA_SGIS = 32942 # GL/glext.h:2620 GL_LINEAR_SHARPEN_COLOR_SGIS = 32943 # GL/glext.h:2621 GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 32944 # GL/glext.h:2622 # EXT_packed_pixels (GL/glext.h:2625) GL_UNSIGNED_BYTE_3_3_2_EXT = 32818 # GL/glext.h:2626 GL_UNSIGNED_SHORT_4_4_4_4_EXT = 32819 # GL/glext.h:2627 GL_UNSIGNED_SHORT_5_5_5_1_EXT = 32820 # GL/glext.h:2628 GL_UNSIGNED_INT_8_8_8_8_EXT = 32821 # GL/glext.h:2629 GL_UNSIGNED_INT_10_10_10_2_EXT = 32822 # GL/glext.h:2630 # SGIS_texture_lod (GL/glext.h:2633) GL_TEXTURE_MIN_LOD_SGIS = 33082 # GL/glext.h:2634 GL_TEXTURE_MAX_LOD_SGIS = 33083 # GL/glext.h:2635 GL_TEXTURE_BASE_LEVEL_SGIS = 33084 # GL/glext.h:2636 GL_TEXTURE_MAX_LEVEL_SGIS = 33085 # GL/glext.h:2637 # SGIS_multisample (GL/glext.h:2640) GL_MULTISAMPLE_SGIS = 32925 # GL/glext.h:2641 GL_SAMPLE_ALPHA_TO_MASK_SGIS = 32926 # GL/glext.h:2642 GL_SAMPLE_ALPHA_TO_ONE_SGIS = 32927 # GL/glext.h:2643 GL_SAMPLE_MASK_SGIS = 32928 # GL/glext.h:2644 GL_1PASS_SGIS = 32929 # GL/glext.h:2645 GL_2PASS_0_SGIS = 32930 # GL/glext.h:2646 GL_2PASS_1_SGIS = 32931 # GL/glext.h:2647 GL_4PASS_0_SGIS = 32932 # GL/glext.h:2648 GL_4PASS_1_SGIS = 32933 # GL/glext.h:2649 GL_4PASS_2_SGIS = 32934 # GL/glext.h:2650 GL_4PASS_3_SGIS = 32935 # GL/glext.h:2651 GL_SAMPLE_BUFFERS_SGIS = 32936 # GL/glext.h:2652 GL_SAMPLES_SGIS = 32937 # GL/glext.h:2653 GL_SAMPLE_MASK_VALUE_SGIS = 32938 # GL/glext.h:2654 GL_SAMPLE_MASK_INVERT_SGIS = 32939 # GL/glext.h:2655 GL_SAMPLE_PATTERN_SGIS = 32940 # GL/glext.h:2656 # EXT_rescale_normal (GL/glext.h:2659) GL_RESCALE_NORMAL_EXT = 32826 # GL/glext.h:2660 # EXT_vertex_array (GL/glext.h:2663) GL_VERTEX_ARRAY_EXT = 32884 # GL/glext.h:2664 GL_NORMAL_ARRAY_EXT = 32885 # GL/glext.h:2665 GL_COLOR_ARRAY_EXT = 32886 # GL/glext.h:2666 GL_INDEX_ARRAY_EXT = 32887 # GL/glext.h:2667 GL_TEXTURE_COORD_ARRAY_EXT = 32888 # GL/glext.h:2668 GL_EDGE_FLAG_ARRAY_EXT = 32889 # GL/glext.h:2669 GL_VERTEX_ARRAY_SIZE_EXT = 32890 # GL/glext.h:2670 GL_VERTEX_ARRAY_TYPE_EXT = 32891 # GL/glext.h:2671 GL_VERTEX_ARRAY_STRIDE_EXT = 32892 # GL/glext.h:2672 GL_VERTEX_ARRAY_COUNT_EXT = 32893 # GL/glext.h:2673 GL_NORMAL_ARRAY_TYPE_EXT = 32894 # GL/glext.h:2674 GL_NORMAL_ARRAY_STRIDE_EXT = 32895 # GL/glext.h:2675 GL_NORMAL_ARRAY_COUNT_EXT = 32896 # GL/glext.h:2676 GL_COLOR_ARRAY_SIZE_EXT = 32897 # GL/glext.h:2677 GL_COLOR_ARRAY_TYPE_EXT = 32898 # GL/glext.h:2678 GL_COLOR_ARRAY_STRIDE_EXT = 32899 # GL/glext.h:2679 GL_COLOR_ARRAY_COUNT_EXT = 32900 # GL/glext.h:2680 GL_INDEX_ARRAY_TYPE_EXT = 32901 # GL/glext.h:2681 GL_INDEX_ARRAY_STRIDE_EXT = 32902 # GL/glext.h:2682 GL_INDEX_ARRAY_COUNT_EXT = 32903 # GL/glext.h:2683 GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 32904 # GL/glext.h:2684 GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 32905 # GL/glext.h:2685 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 32906 # GL/glext.h:2686 GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 32907 # GL/glext.h:2687 GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 32908 # GL/glext.h:2688 GL_EDGE_FLAG_ARRAY_COUNT_EXT = 32909 # GL/glext.h:2689 GL_VERTEX_ARRAY_POINTER_EXT = 32910 # GL/glext.h:2690 GL_NORMAL_ARRAY_POINTER_EXT = 32911 # GL/glext.h:2691 GL_COLOR_ARRAY_POINTER_EXT = 32912 # GL/glext.h:2692 GL_INDEX_ARRAY_POINTER_EXT = 32913 # GL/glext.h:2693 GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 32914 # GL/glext.h:2694 GL_EDGE_FLAG_ARRAY_POINTER_EXT = 32915 # GL/glext.h:2695 # EXT_misc_attribute (GL/glext.h:2698) # SGIS_generate_mipmap (GL/glext.h:2701) GL_GENERATE_MIPMAP_SGIS = 33169 # GL/glext.h:2702 GL_GENERATE_MIPMAP_HINT_SGIS = 33170 # GL/glext.h:2703 # SGIX_clipmap (GL/glext.h:2706) GL_LINEAR_CLIPMAP_LINEAR_SGIX = 33136 # GL/glext.h:2707 GL_TEXTURE_CLIPMAP_CENTER_SGIX = 33137 # GL/glext.h:2708 GL_TEXTURE_CLIPMAP_FRAME_SGIX = 33138 # GL/glext.h:2709 GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 33139 # GL/glext.h:2710 GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33140 # GL/glext.h:2711 GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 33141 # GL/glext.h:2712 GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 33142 # GL/glext.h:2713 GL_MAX_CLIPMAP_DEPTH_SGIX = 33143 # GL/glext.h:2714 GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33144 # GL/glext.h:2715 GL_NEAREST_CLIPMAP_NEAREST_SGIX = 33869 # GL/glext.h:2716 GL_NEAREST_CLIPMAP_LINEAR_SGIX = 33870 # GL/glext.h:2717 GL_LINEAR_CLIPMAP_NEAREST_SGIX = 33871 # GL/glext.h:2718 # SGIX_shadow (GL/glext.h:2721) GL_TEXTURE_COMPARE_SGIX = 33178 # GL/glext.h:2722 GL_TEXTURE_COMPARE_OPERATOR_SGIX = 33179 # GL/glext.h:2723 GL_TEXTURE_LEQUAL_R_SGIX = 33180 # GL/glext.h:2724 GL_TEXTURE_GEQUAL_R_SGIX = 33181 # GL/glext.h:2725 # SGIS_texture_edge_clamp (GL/glext.h:2728) GL_CLAMP_TO_EDGE_SGIS = 33071 # GL/glext.h:2729 # SGIS_texture_border_clamp (GL/glext.h:2732) GL_CLAMP_TO_BORDER_SGIS = 33069 # GL/glext.h:2733 # EXT_blend_minmax (GL/glext.h:2736) GL_FUNC_ADD_EXT = 32774 # GL/glext.h:2737 GL_MIN_EXT = 32775 # GL/glext.h:2738 GL_MAX_EXT = 32776 # GL/glext.h:2739 GL_BLEND_EQUATION_EXT = 32777 # GL/glext.h:2740 # EXT_blend_subtract (GL/glext.h:2743) GL_FUNC_SUBTRACT_EXT = 32778 # GL/glext.h:2744 GL_FUNC_REVERSE_SUBTRACT_EXT = 32779 # GL/glext.h:2745 # EXT_blend_logic_op (GL/glext.h:2748) # SGIX_interlace (GL/glext.h:2751) GL_INTERLACE_SGIX = 32916 # GL/glext.h:2752 # SGIX_pixel_tiles (GL/glext.h:2755) GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 33086 # GL/glext.h:2756 GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 33087 # GL/glext.h:2757 GL_PIXEL_TILE_WIDTH_SGIX = 33088 # GL/glext.h:2758 GL_PIXEL_TILE_HEIGHT_SGIX = 33089 # GL/glext.h:2759 GL_PIXEL_TILE_GRID_WIDTH_SGIX = 33090 # GL/glext.h:2760 GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 33091 # GL/glext.h:2761 GL_PIXEL_TILE_GRID_DEPTH_SGIX = 33092 # GL/glext.h:2762 GL_PIXEL_TILE_CACHE_SIZE_SGIX = 33093 # GL/glext.h:2763 # SGIS_texture_select (GL/glext.h:2766) GL_DUAL_ALPHA4_SGIS = 33040 # GL/glext.h:2767 GL_DUAL_ALPHA8_SGIS = 33041 # GL/glext.h:2768 GL_DUAL_ALPHA12_SGIS = 33042 # GL/glext.h:2769 GL_DUAL_ALPHA16_SGIS = 33043 # GL/glext.h:2770 GL_DUAL_LUMINANCE4_SGIS = 33044 # GL/glext.h:2771 GL_DUAL_LUMINANCE8_SGIS = 33045 # GL/glext.h:2772 GL_DUAL_LUMINANCE12_SGIS = 33046 # GL/glext.h:2773 GL_DUAL_LUMINANCE16_SGIS = 33047 # GL/glext.h:2774 GL_DUAL_INTENSITY4_SGIS = 33048 # GL/glext.h:2775 GL_DUAL_INTENSITY8_SGIS = 33049 # GL/glext.h:2776 GL_DUAL_INTENSITY12_SGIS = 33050 # GL/glext.h:2777 GL_DUAL_INTENSITY16_SGIS = 33051 # GL/glext.h:2778 GL_DUAL_LUMINANCE_ALPHA4_SGIS = 33052 # GL/glext.h:2779 GL_DUAL_LUMINANCE_ALPHA8_SGIS = 33053 # GL/glext.h:2780 GL_QUAD_ALPHA4_SGIS = 33054 # GL/glext.h:2781 GL_QUAD_ALPHA8_SGIS = 33055 # GL/glext.h:2782 GL_QUAD_LUMINANCE4_SGIS = 33056 # GL/glext.h:2783 GL_QUAD_LUMINANCE8_SGIS = 33057 # GL/glext.h:2784 GL_QUAD_INTENSITY4_SGIS = 33058 # GL/glext.h:2785 GL_QUAD_INTENSITY8_SGIS = 33059 # GL/glext.h:2786 GL_DUAL_TEXTURE_SELECT_SGIS = 33060 # GL/glext.h:2787 GL_QUAD_TEXTURE_SELECT_SGIS = 33061 # GL/glext.h:2788 # SGIX_sprite (GL/glext.h:2791) GL_SPRITE_SGIX = 33096 # GL/glext.h:2792 GL_SPRITE_MODE_SGIX = 33097 # GL/glext.h:2793 GL_SPRITE_AXIS_SGIX = 33098 # GL/glext.h:2794 GL_SPRITE_TRANSLATION_SGIX = 33099 # GL/glext.h:2795 GL_SPRITE_AXIAL_SGIX = 33100 # GL/glext.h:2796 GL_SPRITE_OBJECT_ALIGNED_SGIX = 33101 # GL/glext.h:2797 GL_SPRITE_EYE_ALIGNED_SGIX = 33102 # GL/glext.h:2798 # SGIX_texture_multi_buffer (GL/glext.h:2801) GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 33070 # GL/glext.h:2802 # EXT_point_parameters (GL/glext.h:2805) GL_POINT_SIZE_MIN_EXT = 33062 # GL/glext.h:2806 GL_POINT_SIZE_MAX_EXT = 33063 # GL/glext.h:2807 GL_POINT_FADE_THRESHOLD_SIZE_EXT = 33064 # GL/glext.h:2808 GL_DISTANCE_ATTENUATION_EXT = 33065 # GL/glext.h:2809 # SGIS_point_parameters (GL/glext.h:2812) GL_POINT_SIZE_MIN_SGIS = 33062 # GL/glext.h:2813 GL_POINT_SIZE_MAX_SGIS = 33063 # GL/glext.h:2814 GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 33064 # GL/glext.h:2815 GL_DISTANCE_ATTENUATION_SGIS = 33065 # GL/glext.h:2816 # SGIX_instruments (GL/glext.h:2819) GL_INSTRUMENT_BUFFER_POINTER_SGIX = 33152 # GL/glext.h:2820 GL_INSTRUMENT_MEASUREMENTS_SGIX = 33153 # GL/glext.h:2821 # SGIX_texture_scale_bias (GL/glext.h:2824) GL_POST_TEXTURE_FILTER_BIAS_SGIX = 33145 # GL/glext.h:2825 GL_POST_TEXTURE_FILTER_SCALE_SGIX = 33146 # GL/glext.h:2826 GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 33147 # GL/glext.h:2827 GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 33148 # GL/glext.h:2828 # SGIX_framezoom (GL/glext.h:2831) GL_FRAMEZOOM_SGIX = 33163 # GL/glext.h:2832 GL_FRAMEZOOM_FACTOR_SGIX = 33164 # GL/glext.h:2833 GL_MAX_FRAMEZOOM_FACTOR_SGIX = 33165 # GL/glext.h:2834 # SGIX_tag_sample_buffer (GL/glext.h:2837) # FfdMaskSGIX (GL/glext.h:2840) GL_TEXTURE_DEFORMATION_BIT_SGIX = 1 # GL/glext.h:2841 GL_GEOMETRY_DEFORMATION_BIT_SGIX = 2 # GL/glext.h:2842 # SGIX_polynomial_ffd (GL/glext.h:2845) GL_GEOMETRY_DEFORMATION_SGIX = 33172 # GL/glext.h:2846 GL_TEXTURE_DEFORMATION_SGIX = 33173 # GL/glext.h:2847 GL_DEFORMATIONS_MASK_SGIX = 33174 # GL/glext.h:2848 GL_MAX_DEFORMATION_ORDER_SGIX = 33175 # GL/glext.h:2849 # SGIX_reference_plane (GL/glext.h:2852) GL_REFERENCE_PLANE_SGIX = 33149 # GL/glext.h:2853 GL_REFERENCE_PLANE_EQUATION_SGIX = 33150 # GL/glext.h:2854 # SGIX_flush_raster (GL/glext.h:2857) # SGIX_depth_texture (GL/glext.h:2860) GL_DEPTH_COMPONENT16_SGIX = 33189 # GL/glext.h:2861 GL_DEPTH_COMPONENT24_SGIX = 33190 # GL/glext.h:2862 GL_DEPTH_COMPONENT32_SGIX = 33191 # GL/glext.h:2863 # SGIS_fog_function (GL/glext.h:2866) GL_FOG_FUNC_SGIS = 33066 # GL/glext.h:2867 GL_FOG_FUNC_POINTS_SGIS = 33067 # GL/glext.h:2868 GL_MAX_FOG_FUNC_POINTS_SGIS = 33068 # GL/glext.h:2869 # SGIX_fog_offset (GL/glext.h:2872) GL_FOG_OFFSET_SGIX = 33176 # GL/glext.h:2873 GL_FOG_OFFSET_VALUE_SGIX = 33177 # GL/glext.h:2874 # HP_image_transform (GL/glext.h:2877) GL_IMAGE_SCALE_X_HP = 33109 # GL/glext.h:2878 GL_IMAGE_SCALE_Y_HP = 33110 # GL/glext.h:2879 GL_IMAGE_TRANSLATE_X_HP = 33111 # GL/glext.h:2880 GL_IMAGE_TRANSLATE_Y_HP = 33112 # GL/glext.h:2881 GL_IMAGE_ROTATE_ANGLE_HP = 33113 # GL/glext.h:2882 GL_IMAGE_ROTATE_ORIGIN_X_HP = 33114 # GL/glext.h:2883 GL_IMAGE_ROTATE_ORIGIN_Y_HP = 33115 # GL/glext.h:2884 GL_IMAGE_MAG_FILTER_HP = 33116 # GL/glext.h:2885 GL_IMAGE_MIN_FILTER_HP = 33117 # GL/glext.h:2886 GL_IMAGE_CUBIC_WEIGHT_HP = 33118 # GL/glext.h:2887 GL_CUBIC_HP = 33119 # GL/glext.h:2888 GL_AVERAGE_HP = 33120 # GL/glext.h:2889 GL_IMAGE_TRANSFORM_2D_HP = 33121 # GL/glext.h:2890 GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33122 # GL/glext.h:2891 GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33123 # GL/glext.h:2892 # HP_convolution_border_modes (GL/glext.h:2895) GL_IGNORE_BORDER_HP = 33104 # GL/glext.h:2896 GL_CONSTANT_BORDER_HP = 33105 # GL/glext.h:2897 GL_REPLICATE_BORDER_HP = 33107 # GL/glext.h:2898 GL_CONVOLUTION_BORDER_COLOR_HP = 33108 # GL/glext.h:2899 # INGR_palette_buffer (GL/glext.h:2902) # SGIX_texture_add_env (GL/glext.h:2905) GL_TEXTURE_ENV_BIAS_SGIX = 32958 # GL/glext.h:2906 # EXT_color_subtable (GL/glext.h:2909) # PGI_vertex_hints (GL/glext.h:2912) GL_VERTEX_DATA_HINT_PGI = 107050 # GL/glext.h:2913 GL_VERTEX_CONSISTENT_HINT_PGI = 107051 # GL/glext.h:2914 GL_MATERIAL_SIDE_HINT_PGI = 107052 # GL/glext.h:2915 GL_MAX_VERTEX_HINT_PGI = 107053 # GL/glext.h:2916 GL_COLOR3_BIT_PGI = 65536 # GL/glext.h:2917 GL_COLOR4_BIT_PGI = 131072 # GL/glext.h:2918 GL_EDGEFLAG_BIT_PGI = 262144 # GL/glext.h:2919 GL_INDEX_BIT_PGI = 524288 # GL/glext.h:2920 GL_MAT_AMBIENT_BIT_PGI = 1048576 # GL/glext.h:2921 GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 2097152 # GL/glext.h:2922 GL_MAT_DIFFUSE_BIT_PGI = 4194304 # GL/glext.h:2923 GL_MAT_EMISSION_BIT_PGI = 8388608 # GL/glext.h:2924 GL_MAT_COLOR_INDEXES_BIT_PGI = 16777216 # GL/glext.h:2925 GL_MAT_SHININESS_BIT_PGI = 33554432 # GL/glext.h:2926 GL_MAT_SPECULAR_BIT_PGI = 67108864 # GL/glext.h:2927 GL_NORMAL_BIT_PGI = 134217728 # GL/glext.h:2928 GL_TEXCOORD1_BIT_PGI = 268435456 # GL/glext.h:2929 GL_TEXCOORD2_BIT_PGI = 536870912 # GL/glext.h:2930 GL_TEXCOORD3_BIT_PGI = 1073741824 # GL/glext.h:2931 GL_TEXCOORD4_BIT_PGI = 2147483648 # GL/glext.h:2932 GL_VERTEX23_BIT_PGI = 4 # GL/glext.h:2933 GL_VERTEX4_BIT_PGI = 8 # GL/glext.h:2934 # PGI_misc_hints (GL/glext.h:2937) GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000 # GL/glext.h:2938 GL_CONSERVE_MEMORY_HINT_PGI = 107005 # GL/glext.h:2939 GL_RECLAIM_MEMORY_HINT_PGI = 107006 # GL/glext.h:2940 GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010 # GL/glext.h:2941 GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011 # GL/glext.h:2942 GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012 # GL/glext.h:2943 GL_ALWAYS_FAST_HINT_PGI = 107020 # GL/glext.h:2944 GL_ALWAYS_SOFT_HINT_PGI = 107021 # GL/glext.h:2945 GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022 # GL/glext.h:2946 GL_ALLOW_DRAW_WIN_HINT_PGI = 107023 # GL/glext.h:2947 GL_ALLOW_DRAW_FRG_HINT_PGI = 107024 # GL/glext.h:2948 GL_ALLOW_DRAW_MEM_HINT_PGI = 107025 # GL/glext.h:2949 GL_STRICT_DEPTHFUNC_HINT_PGI = 107030 # GL/glext.h:2950 GL_STRICT_LIGHTING_HINT_PGI = 107031 # GL/glext.h:2951 GL_STRICT_SCISSOR_HINT_PGI = 107032 # GL/glext.h:2952 GL_FULL_STIPPLE_HINT_PGI = 107033 # GL/glext.h:2953 GL_CLIP_NEAR_HINT_PGI = 107040 # GL/glext.h:2954 GL_CLIP_FAR_HINT_PGI = 107041 # GL/glext.h:2955 GL_WIDE_LINE_HINT_PGI = 107042 # GL/glext.h:2956 GL_BACK_NORMALS_HINT_PGI = 107043 # GL/glext.h:2957 # EXT_paletted_texture (GL/glext.h:2960) GL_COLOR_INDEX1_EXT = 32994 # GL/glext.h:2961 GL_COLOR_INDEX2_EXT = 32995 # GL/glext.h:2962 GL_COLOR_INDEX4_EXT = 32996 # GL/glext.h:2963 GL_COLOR_INDEX8_EXT = 32997 # GL/glext.h:2964 GL_COLOR_INDEX12_EXT = 32998 # GL/glext.h:2965 GL_COLOR_INDEX16_EXT = 32999 # GL/glext.h:2966 GL_TEXTURE_INDEX_SIZE_EXT = 33005 # GL/glext.h:2967 # EXT_clip_volume_hint (GL/glext.h:2970) GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 33008 # GL/glext.h:2971 # SGIX_list_priority (GL/glext.h:2974) GL_LIST_PRIORITY_SGIX = 33154 # GL/glext.h:2975 # SGIX_ir_instrument1 (GL/glext.h:2978) GL_IR_INSTRUMENT1_SGIX = 33151 # GL/glext.h:2979 # SGIX_calligraphic_fragment (GL/glext.h:2982) GL_CALLIGRAPHIC_FRAGMENT_SGIX = 33155 # GL/glext.h:2983 # SGIX_texture_lod_bias (GL/glext.h:2986) GL_TEXTURE_LOD_BIAS_S_SGIX = 33166 # GL/glext.h:2987 GL_TEXTURE_LOD_BIAS_T_SGIX = 33167 # GL/glext.h:2988 GL_TEXTURE_LOD_BIAS_R_SGIX = 33168 # GL/glext.h:2989 # SGIX_shadow_ambient (GL/glext.h:2992) GL_SHADOW_AMBIENT_SGIX = 32959 # GL/glext.h:2993 # EXT_index_texture (GL/glext.h:2996) # EXT_index_material (GL/glext.h:2999) GL_INDEX_MATERIAL_EXT = 33208 # GL/glext.h:3000 GL_INDEX_MATERIAL_PARAMETER_EXT = 33209 # GL/glext.h:3001 GL_INDEX_MATERIAL_FACE_EXT = 33210 # GL/glext.h:3002 # EXT_index_func (GL/glext.h:3005) GL_INDEX_TEST_EXT = 33205 # GL/glext.h:3006 GL_INDEX_TEST_FUNC_EXT = 33206 # GL/glext.h:3007 GL_INDEX_TEST_REF_EXT = 33207 # GL/glext.h:3008 # EXT_index_array_formats (GL/glext.h:3011) GL_IUI_V2F_EXT = 33197 # GL/glext.h:3012 GL_IUI_V3F_EXT = 33198 # GL/glext.h:3013 GL_IUI_N3F_V2F_EXT = 33199 # GL/glext.h:3014 GL_IUI_N3F_V3F_EXT = 33200 # GL/glext.h:3015 GL_T2F_IUI_V2F_EXT = 33201 # GL/glext.h:3016 GL_T2F_IUI_V3F_EXT = 33202 # GL/glext.h:3017 GL_T2F_IUI_N3F_V2F_EXT = 33203 # GL/glext.h:3018 GL_T2F_IUI_N3F_V3F_EXT = 33204 # GL/glext.h:3019 # EXT_compiled_vertex_array (GL/glext.h:3022) GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 33192 # GL/glext.h:3023 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 33193 # GL/glext.h:3024 # EXT_cull_vertex (GL/glext.h:3027) GL_CULL_VERTEX_EXT = 33194 # GL/glext.h:3028 GL_CULL_VERTEX_EYE_POSITION_EXT = 33195 # GL/glext.h:3029 GL_CULL_VERTEX_OBJECT_POSITION_EXT = 33196 # GL/glext.h:3030 # SGIX_ycrcb (GL/glext.h:3033) GL_YCRCB_422_SGIX = 33211 # GL/glext.h:3034 GL_YCRCB_444_SGIX = 33212 # GL/glext.h:3035 # SGIX_fragment_lighting (GL/glext.h:3038) GL_FRAGMENT_LIGHTING_SGIX = 33792 # GL/glext.h:3039 GL_FRAGMENT_COLOR_MATERIAL_SGIX = 33793 # GL/glext.h:3040 GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 33794 # GL/glext.h:3041 GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 33795 # GL/glext.h:3042 GL_MAX_FRAGMENT_LIGHTS_SGIX = 33796 # GL/glext.h:3043 GL_MAX_ACTIVE_LIGHTS_SGIX = 33797 # GL/glext.h:3044 GL_CURRENT_RASTER_NORMAL_SGIX = 33798 # GL/glext.h:3045 GL_LIGHT_ENV_MODE_SGIX = 33799 # GL/glext.h:3046 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 33800 # GL/glext.h:3047 GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 33801 # GL/glext.h:3048 GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 33802 # GL/glext.h:3049 GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 33803 # GL/glext.h:3050 GL_FRAGMENT_LIGHT0_SGIX = 33804 # GL/glext.h:3051 GL_FRAGMENT_LIGHT1_SGIX = 33805 # GL/glext.h:3052 GL_FRAGMENT_LIGHT2_SGIX = 33806 # GL/glext.h:3053 GL_FRAGMENT_LIGHT3_SGIX = 33807 # GL/glext.h:3054 GL_FRAGMENT_LIGHT4_SGIX = 33808 # GL/glext.h:3055 GL_FRAGMENT_LIGHT5_SGIX = 33809 # GL/glext.h:3056 GL_FRAGMENT_LIGHT6_SGIX = 33810 # GL/glext.h:3057 GL_FRAGMENT_LIGHT7_SGIX = 33811 # GL/glext.h:3058 # IBM_rasterpos_clip (GL/glext.h:3061) GL_RASTER_POSITION_UNCLIPPED_IBM = 103010 # GL/glext.h:3062 # HP_texture_lighting (GL/glext.h:3065) GL_TEXTURE_LIGHTING_MODE_HP = 33127 # GL/glext.h:3066 GL_TEXTURE_POST_SPECULAR_HP = 33128 # GL/glext.h:3067 GL_TEXTURE_PRE_SPECULAR_HP = 33129 # GL/glext.h:3068 # EXT_draw_range_elements (GL/glext.h:3071) GL_MAX_ELEMENTS_VERTICES_EXT = 33000 # GL/glext.h:3072 GL_MAX_ELEMENTS_INDICES_EXT = 33001 # GL/glext.h:3073 # WIN_phong_shading (GL/glext.h:3076) GL_PHONG_WIN = 33002 # GL/glext.h:3077 GL_PHONG_HINT_WIN = 33003 # GL/glext.h:3078 # WIN_specular_fog (GL/glext.h:3081) GL_FOG_SPECULAR_TEXTURE_WIN = 33004 # GL/glext.h:3082 # EXT_light_texture (GL/glext.h:3085) GL_FRAGMENT_MATERIAL_EXT = 33609 # GL/glext.h:3086 GL_FRAGMENT_NORMAL_EXT = 33610 # GL/glext.h:3087 GL_FRAGMENT_COLOR_EXT = 33612 # GL/glext.h:3088 GL_ATTENUATION_EXT = 33613 # GL/glext.h:3089 GL_SHADOW_ATTENUATION_EXT = 33614 # GL/glext.h:3090 GL_TEXTURE_APPLICATION_MODE_EXT = 33615 # GL/glext.h:3091 GL_TEXTURE_LIGHT_EXT = 33616 # GL/glext.h:3092 GL_TEXTURE_MATERIAL_FACE_EXT = 33617 # GL/glext.h:3093 GL_TEXTURE_MATERIAL_PARAMETER_EXT = 33618 # GL/glext.h:3094 # SGIX_blend_alpha_minmax (GL/glext.h:3098) GL_ALPHA_MIN_SGIX = 33568 # GL/glext.h:3099 GL_ALPHA_MAX_SGIX = 33569 # GL/glext.h:3100 # SGIX_impact_pixel_texture (GL/glext.h:3103) GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 33156 # GL/glext.h:3104 GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 33157 # GL/glext.h:3105 GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 33158 # GL/glext.h:3106 GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 33159 # GL/glext.h:3107 GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 33160 # GL/glext.h:3108 GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 33161 # GL/glext.h:3109 GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 33162 # GL/glext.h:3110 # EXT_bgra (GL/glext.h:3113) GL_BGR_EXT = 32992 # GL/glext.h:3114 GL_BGRA_EXT = 32993 # GL/glext.h:3115 # SGIX_async (GL/glext.h:3118) GL_ASYNC_MARKER_SGIX = 33577 # GL/glext.h:3119 # SGIX_async_pixel (GL/glext.h:3122) GL_ASYNC_TEX_IMAGE_SGIX = 33628 # GL/glext.h:3123 GL_ASYNC_DRAW_PIXELS_SGIX = 33629 # GL/glext.h:3124 GL_ASYNC_READ_PIXELS_SGIX = 33630 # GL/glext.h:3125 GL_MAX_ASYNC_TEX_IMAGE_SGIX = 33631 # GL/glext.h:3126 GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 33632 # GL/glext.h:3127 GL_MAX_ASYNC_READ_PIXELS_SGIX = 33633 # GL/glext.h:3128 # SGIX_async_histogram (GL/glext.h:3131) GL_ASYNC_HISTOGRAM_SGIX = 33580 # GL/glext.h:3132 GL_MAX_ASYNC_HISTOGRAM_SGIX = 33581 # GL/glext.h:3133 # INTEL_texture_scissor (GL/glext.h:3136) # INTEL_parallel_arrays (GL/glext.h:3139) GL_PARALLEL_ARRAYS_INTEL = 33780 # GL/glext.h:3140 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 33781 # GL/glext.h:3141 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 33782 # GL/glext.h:3142 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 33783 # GL/glext.h:3143 GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 33784 # GL/glext.h:3144 # HP_occlusion_test (GL/glext.h:3147) GL_OCCLUSION_TEST_HP = 33125 # GL/glext.h:3148 GL_OCCLUSION_TEST_RESULT_HP = 33126 # GL/glext.h:3149 # EXT_pixel_transform (GL/glext.h:3152) GL_PIXEL_TRANSFORM_2D_EXT = 33584 # GL/glext.h:3153 GL_PIXEL_MAG_FILTER_EXT = 33585 # GL/glext.h:3154 GL_PIXEL_MIN_FILTER_EXT = 33586 # GL/glext.h:3155 GL_PIXEL_CUBIC_WEIGHT_EXT = 33587 # GL/glext.h:3156 GL_CUBIC_EXT = 33588 # GL/glext.h:3157 GL_AVERAGE_EXT = 33589 # GL/glext.h:3158 GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33590 # GL/glext.h:3159 GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33591 # GL/glext.h:3160 GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 33592 # GL/glext.h:3161 # EXT_pixel_transform_color_table (GL/glext.h:3164) # EXT_shared_texture_palette (GL/glext.h:3167) GL_SHARED_TEXTURE_PALETTE_EXT = 33275 # GL/glext.h:3168 # EXT_separate_specular_color (GL/glext.h:3171) GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 33272 # GL/glext.h:3172 GL_SINGLE_COLOR_EXT = 33273 # GL/glext.h:3173 GL_SEPARATE_SPECULAR_COLOR_EXT = 33274 # GL/glext.h:3174 # EXT_secondary_color (GL/glext.h:3177) GL_COLOR_SUM_EXT = 33880 # GL/glext.h:3178 GL_CURRENT_SECONDARY_COLOR_EXT = 33881 # GL/glext.h:3179 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 33882 # GL/glext.h:3180 GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 33883 # GL/glext.h:3181 GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 33884 # GL/glext.h:3182 GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 33885 # GL/glext.h:3183 GL_SECONDARY_COLOR_ARRAY_EXT = 33886 # GL/glext.h:3184 # EXT_texture_perturb_normal (GL/glext.h:3187) GL_PERTURB_EXT = 34222 # GL/glext.h:3188 GL_TEXTURE_NORMAL_EXT = 34223 # GL/glext.h:3189 # EXT_multi_draw_arrays (GL/glext.h:3192) # EXT_fog_coord (GL/glext.h:3195) GL_FOG_COORDINATE_SOURCE_EXT = 33872 # GL/glext.h:3196 GL_FOG_COORDINATE_EXT = 33873 # GL/glext.h:3197 GL_FRAGMENT_DEPTH_EXT = 33874 # GL/glext.h:3198 GL_CURRENT_FOG_COORDINATE_EXT = 33875 # GL/glext.h:3199 GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 33876 # GL/glext.h:3200 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 33877 # GL/glext.h:3201 GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 33878 # GL/glext.h:3202 GL_FOG_COORDINATE_ARRAY_EXT = 33879 # GL/glext.h:3203 # REND_screen_coordinates (GL/glext.h:3206) GL_SCREEN_COORDINATES_REND = 33936 # GL/glext.h:3207 GL_INVERTED_SCREEN_W_REND = 33937 # GL/glext.h:3208 # EXT_coordinate_frame (GL/glext.h:3211) GL_TANGENT_ARRAY_EXT = 33849 # GL/glext.h:3212 GL_BINORMAL_ARRAY_EXT = 33850 # GL/glext.h:3213 GL_CURRENT_TANGENT_EXT = 33851 # GL/glext.h:3214 GL_CURRENT_BINORMAL_EXT = 33852 # GL/glext.h:3215 GL_TANGENT_ARRAY_TYPE_EXT = 33854 # GL/glext.h:3216 GL_TANGENT_ARRAY_STRIDE_EXT = 33855 # GL/glext.h:3217 GL_BINORMAL_ARRAY_TYPE_EXT = 33856 # GL/glext.h:3218 GL_BINORMAL_ARRAY_STRIDE_EXT = 33857 # GL/glext.h:3219 GL_TANGENT_ARRAY_POINTER_EXT = 33858 # GL/glext.h:3220 GL_BINORMAL_ARRAY_POINTER_EXT = 33859 # GL/glext.h:3221 GL_MAP1_TANGENT_EXT = 33860 # GL/glext.h:3222 GL_MAP2_TANGENT_EXT = 33861 # GL/glext.h:3223 GL_MAP1_BINORMAL_EXT = 33862 # GL/glext.h:3224 GL_MAP2_BINORMAL_EXT = 33863 # GL/glext.h:3225 # EXT_texture_env_combine (GL/glext.h:3228) GL_COMBINE_EXT = 34160 # GL/glext.h:3229 GL_COMBINE_RGB_EXT = 34161 # GL/glext.h:3230 GL_COMBINE_ALPHA_EXT = 34162 # GL/glext.h:3231 GL_RGB_SCALE_EXT = 34163 # GL/glext.h:3232 GL_ADD_SIGNED_EXT = 34164 # GL/glext.h:3233 GL_INTERPOLATE_EXT = 34165 # GL/glext.h:3234 GL_CONSTANT_EXT = 34166 # GL/glext.h:3235 GL_PRIMARY_COLOR_EXT = 34167 # GL/glext.h:3236 GL_PREVIOUS_EXT = 34168 # GL/glext.h:3237 GL_SOURCE0_RGB_EXT = 34176 # GL/glext.h:3238 GL_SOURCE1_RGB_EXT = 34177 # GL/glext.h:3239 GL_SOURCE2_RGB_EXT = 34178 # GL/glext.h:3240 GL_SOURCE0_ALPHA_EXT = 34184 # GL/glext.h:3241 GL_SOURCE1_ALPHA_EXT = 34185 # GL/glext.h:3242 GL_SOURCE2_ALPHA_EXT = 34186 # GL/glext.h:3243 GL_OPERAND0_RGB_EXT = 34192 # GL/glext.h:3244 GL_OPERAND1_RGB_EXT = 34193 # GL/glext.h:3245 GL_OPERAND2_RGB_EXT = 34194 # GL/glext.h:3246 GL_OPERAND0_ALPHA_EXT = 34200 # GL/glext.h:3247 GL_OPERAND1_ALPHA_EXT = 34201 # GL/glext.h:3248 GL_OPERAND2_ALPHA_EXT = 34202 # GL/glext.h:3249 # APPLE_specular_vector (GL/glext.h:3252) GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 34224 # GL/glext.h:3253 # APPLE_transform_hint (GL/glext.h:3256) GL_TRANSFORM_HINT_APPLE = 34225 # GL/glext.h:3257 # SGIX_fog_scale (GL/glext.h:3260) GL_FOG_SCALE_SGIX = 33276 # GL/glext.h:3261 GL_FOG_SCALE_VALUE_SGIX = 33277 # GL/glext.h:3262 # SUNX_constant_data (GL/glext.h:3265) GL_UNPACK_CONSTANT_DATA_SUNX = 33237 # GL/glext.h:3266 GL_TEXTURE_CONSTANT_DATA_SUNX = 33238 # GL/glext.h:3267 # SUN_global_alpha (GL/glext.h:3270) GL_GLOBAL_ALPHA_SUN = 33241 # GL/glext.h:3271 GL_GLOBAL_ALPHA_FACTOR_SUN = 33242 # GL/glext.h:3272 # SUN_triangle_list (GL/glext.h:3275) GL_RESTART_SUN = 1 # GL/glext.h:3276 GL_REPLACE_MIDDLE_SUN = 2 # GL/glext.h:3277 GL_REPLACE_OLDEST_SUN = 3 # GL/glext.h:3278 GL_TRIANGLE_LIST_SUN = 33239 # GL/glext.h:3279 GL_REPLACEMENT_CODE_SUN = 33240 # GL/glext.h:3280 GL_REPLACEMENT_CODE_ARRAY_SUN = 34240 # GL/glext.h:3281 GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 34241 # GL/glext.h:3282 GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 34242 # GL/glext.h:3283 GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 34243 # GL/glext.h:3284 GL_R1UI_V3F_SUN = 34244 # GL/glext.h:3285 GL_R1UI_C4UB_V3F_SUN = 34245 # GL/glext.h:3286 GL_R1UI_C3F_V3F_SUN = 34246 # GL/glext.h:3287 GL_R1UI_N3F_V3F_SUN = 34247 # GL/glext.h:3288 GL_R1UI_C4F_N3F_V3F_SUN = 34248 # GL/glext.h:3289 GL_R1UI_T2F_V3F_SUN = 34249 # GL/glext.h:3290 GL_R1UI_T2F_N3F_V3F_SUN = 34250 # GL/glext.h:3291 GL_R1UI_T2F_C4F_N3F_V3F_SUN = 34251 # GL/glext.h:3292 # SUN_vertex (GL/glext.h:3295) # EXT_blend_func_separate (GL/glext.h:3298) GL_BLEND_DST_RGB_EXT = 32968 # GL/glext.h:3299 GL_BLEND_SRC_RGB_EXT = 32969 # GL/glext.h:3300 GL_BLEND_DST_ALPHA_EXT = 32970 # GL/glext.h:3301 GL_BLEND_SRC_ALPHA_EXT = 32971 # GL/glext.h:3302 # INGR_color_clamp (GL/glext.h:3305) GL_RED_MIN_CLAMP_INGR = 34144 # GL/glext.h:3306 GL_GREEN_MIN_CLAMP_INGR = 34145 # GL/glext.h:3307 GL_BLUE_MIN_CLAMP_INGR = 34146 # GL/glext.h:3308 GL_ALPHA_MIN_CLAMP_INGR = 34147 # GL/glext.h:3309 GL_RED_MAX_CLAMP_INGR = 34148 # GL/glext.h:3310 GL_GREEN_MAX_CLAMP_INGR = 34149 # GL/glext.h:3311 GL_BLUE_MAX_CLAMP_INGR = 34150 # GL/glext.h:3312 GL_ALPHA_MAX_CLAMP_INGR = 34151 # GL/glext.h:3313 # INGR_interlace_read (GL/glext.h:3316) GL_INTERLACE_READ_INGR = 34152 # GL/glext.h:3317 # EXT_stencil_wrap (GL/glext.h:3320) GL_INCR_WRAP_EXT = 34055 # GL/glext.h:3321 GL_DECR_WRAP_EXT = 34056 # GL/glext.h:3322 # EXT_422_pixels (GL/glext.h:3325) GL_422_EXT = 32972 # GL/glext.h:3326 GL_422_REV_EXT = 32973 # GL/glext.h:3327 GL_422_AVERAGE_EXT = 32974 # GL/glext.h:3328 GL_422_REV_AVERAGE_EXT = 32975 # GL/glext.h:3329 # NV_texgen_reflection (GL/glext.h:3332) GL_NORMAL_MAP_NV = 34065 # GL/glext.h:3333 GL_REFLECTION_MAP_NV = 34066 # GL/glext.h:3334 # EXT_texture_cube_map (GL/glext.h:3337) GL_NORMAL_MAP_EXT = 34065 # GL/glext.h:3338 GL_REFLECTION_MAP_EXT = 34066 # GL/glext.h:3339 GL_TEXTURE_CUBE_MAP_EXT = 34067 # GL/glext.h:3340 GL_TEXTURE_BINDING_CUBE_MAP_EXT = 34068 # GL/glext.h:3341 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 34069 # GL/glext.h:3342 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 34070 # GL/glext.h:3343 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 34071 # GL/glext.h:3344 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 34072 # GL/glext.h:3345 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 34073 # GL/glext.h:3346 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 34074 # GL/glext.h:3347 GL_PROXY_TEXTURE_CUBE_MAP_EXT = 34075 # GL/glext.h:3348 GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 34076 # GL/glext.h:3349 # SUN_convolution_border_modes (GL/glext.h:3352) GL_WRAP_BORDER_SUN = 33236 # GL/glext.h:3353 # EXT_texture_env_add (GL/glext.h:3356) # EXT_texture_lod_bias (GL/glext.h:3359) GL_MAX_TEXTURE_LOD_BIAS_EXT = 34045 # GL/glext.h:3360 GL_TEXTURE_FILTER_CONTROL_EXT = 34048 # GL/glext.h:3361 GL_TEXTURE_LOD_BIAS_EXT = 34049 # GL/glext.h:3362 # EXT_texture_filter_anisotropic (GL/glext.h:3365) GL_TEXTURE_MAX_ANISOTROPY_EXT = 34046 # GL/glext.h:3366 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047 # GL/glext.h:3367 # EXT_vertex_weighting (GL/glext.h:3370) GL_MODELVIEW0_STACK_DEPTH_EXT = 2979 # GL/glext.h:3371 GL_MODELVIEW1_STACK_DEPTH_EXT = 34050 # GL/glext.h:3372 GL_MODELVIEW0_MATRIX_EXT = 2982 # GL/glext.h:3373 GL_MODELVIEW1_MATRIX_EXT = 34054 # GL/glext.h:3374 GL_VERTEX_WEIGHTING_EXT = 34057 # GL/glext.h:3375 GL_MODELVIEW0_EXT = 5888 # GL/glext.h:3376 GL_MODELVIEW1_EXT = 34058 # GL/glext.h:3377 GL_CURRENT_VERTEX_WEIGHT_EXT = 34059 # GL/glext.h:3378 GL_VERTEX_WEIGHT_ARRAY_EXT = 34060 # GL/glext.h:3379 GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 34061 # GL/glext.h:3380 GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 34062 # GL/glext.h:3381 GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 34063 # GL/glext.h:3382 GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 34064 # GL/glext.h:3383 # NV_light_max_exponent (GL/glext.h:3386) GL_MAX_SHININESS_NV = 34052 # GL/glext.h:3387 GL_MAX_SPOT_EXPONENT_NV = 34053 # GL/glext.h:3388 # NV_vertex_array_range (GL/glext.h:3391) GL_VERTEX_ARRAY_RANGE_NV = 34077 # GL/glext.h:3392 GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 34078 # GL/glext.h:3393 GL_VERTEX_ARRAY_RANGE_VALID_NV = 34079 # GL/glext.h:3394 GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 34080 # GL/glext.h:3395 GL_VERTEX_ARRAY_RANGE_POINTER_NV = 34081 # GL/glext.h:3396 # NV_register_combiners (GL/glext.h:3399) GL_REGISTER_COMBINERS_NV = 34082 # GL/glext.h:3400 GL_VARIABLE_A_NV = 34083 # GL/glext.h:3401 GL_VARIABLE_B_NV = 34084 # GL/glext.h:3402 GL_VARIABLE_C_NV = 34085 # GL/glext.h:3403 GL_VARIABLE_D_NV = 34086 # GL/glext.h:3404 GL_VARIABLE_E_NV = 34087 # GL/glext.h:3405 GL_VARIABLE_F_NV = 34088 # GL/glext.h:3406 GL_VARIABLE_G_NV = 34089 # GL/glext.h:3407 GL_CONSTANT_COLOR0_NV = 34090 # GL/glext.h:3408 GL_CONSTANT_COLOR1_NV = 34091 # GL/glext.h:3409 GL_PRIMARY_COLOR_NV = 34092 # GL/glext.h:3410 GL_SECONDARY_COLOR_NV = 34093 # GL/glext.h:3411 GL_SPARE0_NV = 34094 # GL/glext.h:3412 GL_SPARE1_NV = 34095 # GL/glext.h:3413 GL_DISCARD_NV = 34096 # GL/glext.h:3414 GL_E_TIMES_F_NV = 34097 # GL/glext.h:3415 GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 34098 # GL/glext.h:3416 GL_UNSIGNED_IDENTITY_NV = 34102 # GL/glext.h:3417 GL_UNSIGNED_INVERT_NV = 34103 # GL/glext.h:3418 GL_EXPAND_NORMAL_NV = 34104 # GL/glext.h:3419 GL_EXPAND_NEGATE_NV = 34105 # GL/glext.h:3420 GL_HALF_BIAS_NORMAL_NV = 34106 # GL/glext.h:3421 GL_HALF_BIAS_NEGATE_NV = 34107 # GL/glext.h:3422 GL_SIGNED_IDENTITY_NV = 34108 # GL/glext.h:3423 GL_SIGNED_NEGATE_NV = 34109 # GL/glext.h:3424 GL_SCALE_BY_TWO_NV = 34110 # GL/glext.h:3425 GL_SCALE_BY_FOUR_NV = 34111 # GL/glext.h:3426 GL_SCALE_BY_ONE_HALF_NV = 34112 # GL/glext.h:3427 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 34113 # GL/glext.h:3428 GL_COMBINER_INPUT_NV = 34114 # GL/glext.h:3429 GL_COMBINER_MAPPING_NV = 34115 # GL/glext.h:3430 GL_COMBINER_COMPONENT_USAGE_NV = 34116 # GL/glext.h:3431 GL_COMBINER_AB_DOT_PRODUCT_NV = 34117 # GL/glext.h:3432 GL_COMBINER_CD_DOT_PRODUCT_NV = 34118 # GL/glext.h:3433 GL_COMBINER_MUX_SUM_NV = 34119 # GL/glext.h:3434 GL_COMBINER_SCALE_NV = 34120 # GL/glext.h:3435 GL_COMBINER_BIAS_NV = 34121 # GL/glext.h:3436 GL_COMBINER_AB_OUTPUT_NV = 34122 # GL/glext.h:3437 GL_COMBINER_CD_OUTPUT_NV = 34123 # GL/glext.h:3438 GL_COMBINER_SUM_OUTPUT_NV = 34124 # GL/glext.h:3439 GL_MAX_GENERAL_COMBINERS_NV = 34125 # GL/glext.h:3440 GL_NUM_GENERAL_COMBINERS_NV = 34126 # GL/glext.h:3441 GL_COLOR_SUM_CLAMP_NV = 34127 # GL/glext.h:3442 GL_COMBINER0_NV = 34128 # GL/glext.h:3443 GL_COMBINER1_NV = 34129 # GL/glext.h:3444 GL_COMBINER2_NV = 34130 # GL/glext.h:3445 GL_COMBINER3_NV = 34131 # GL/glext.h:3446 GL_COMBINER4_NV = 34132 # GL/glext.h:3447 GL_COMBINER5_NV = 34133 # GL/glext.h:3448 GL_COMBINER6_NV = 34134 # GL/glext.h:3449 GL_COMBINER7_NV = 34135 # GL/glext.h:3450 # NV_fog_distance (GL/glext.h:3458) GL_FOG_DISTANCE_MODE_NV = 34138 # GL/glext.h:3459 GL_EYE_RADIAL_NV = 34139 # GL/glext.h:3460 GL_EYE_PLANE_ABSOLUTE_NV = 34140 # GL/glext.h:3461 # NV_texgen_emboss (GL/glext.h:3465) GL_EMBOSS_LIGHT_NV = 34141 # GL/glext.h:3466 GL_EMBOSS_CONSTANT_NV = 34142 # GL/glext.h:3467 GL_EMBOSS_MAP_NV = 34143 # GL/glext.h:3468 # NV_blend_square (GL/glext.h:3471) # NV_texture_env_combine4 (GL/glext.h:3474) GL_COMBINE4_NV = 34051 # GL/glext.h:3475 GL_SOURCE3_RGB_NV = 34179 # GL/glext.h:3476 GL_SOURCE3_ALPHA_NV = 34187 # GL/glext.h:3477 GL_OPERAND3_RGB_NV = 34195 # GL/glext.h:3478 GL_OPERAND3_ALPHA_NV = 34203 # GL/glext.h:3479 # MESA_resize_buffers (GL/glext.h:3482) # MESA_window_pos (GL/glext.h:3485) # EXT_texture_compression_s3tc (GL/glext.h:3488) GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776 # GL/glext.h:3489 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777 # GL/glext.h:3490 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778 # GL/glext.h:3491 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779 # GL/glext.h:3492 # IBM_cull_vertex (GL/glext.h:3495) GL_CULL_VERTEX_IBM = 103050 # GL/glext.h:3496 # IBM_multimode_draw_arrays (GL/glext.h:3499) # IBM_vertex_array_lists (GL/glext.h:3502) GL_VERTEX_ARRAY_LIST_IBM = 103070 # GL/glext.h:3503 GL_NORMAL_ARRAY_LIST_IBM = 103071 # GL/glext.h:3504 GL_COLOR_ARRAY_LIST_IBM = 103072 # GL/glext.h:3505 GL_INDEX_ARRAY_LIST_IBM = 103073 # GL/glext.h:3506 GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 # GL/glext.h:3507 GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 # GL/glext.h:3508 GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 # GL/glext.h:3509 GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 # GL/glext.h:3510 GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 # GL/glext.h:3511 GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 # GL/glext.h:3512 GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 # GL/glext.h:3513 GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 # GL/glext.h:3514 GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 # GL/glext.h:3515 GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 # GL/glext.h:3516 GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 # GL/glext.h:3517 GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 # GL/glext.h:3518 # SGIX_subsample (GL/glext.h:3521) GL_PACK_SUBSAMPLE_RATE_SGIX = 34208 # GL/glext.h:3522 GL_UNPACK_SUBSAMPLE_RATE_SGIX = 34209 # GL/glext.h:3523 GL_PIXEL_SUBSAMPLE_4444_SGIX = 34210 # GL/glext.h:3524 GL_PIXEL_SUBSAMPLE_2424_SGIX = 34211 # GL/glext.h:3525 GL_PIXEL_SUBSAMPLE_4242_SGIX = 34212 # GL/glext.h:3526 # SGIX_ycrcb_subsample (GL/glext.h:3529) # SGIX_ycrcba (GL/glext.h:3532) GL_YCRCB_SGIX = 33560 # GL/glext.h:3533 GL_YCRCBA_SGIX = 33561 # GL/glext.h:3534 # SGI_depth_pass_instrument (GL/glext.h:3537) GL_DEPTH_PASS_INSTRUMENT_SGIX = 33552 # GL/glext.h:3538 GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 33553 # GL/glext.h:3539 GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 33554 # GL/glext.h:3540 # 3DFX_texture_compression_FXT1 (GL/glext.h:3543) GL_COMPRESSED_RGB_FXT1_3DFX = 34480 # GL/glext.h:3544 GL_COMPRESSED_RGBA_FXT1_3DFX = 34481 # GL/glext.h:3545 # 3DFX_multisample (GL/glext.h:3548) GL_MULTISAMPLE_3DFX = 34482 # GL/glext.h:3549 GL_SAMPLE_BUFFERS_3DFX = 34483 # GL/glext.h:3550 GL_SAMPLES_3DFX = 34484 # GL/glext.h:3551 GL_MULTISAMPLE_BIT_3DFX = 536870912 # GL/glext.h:3552 # 3DFX_tbuffer (GL/glext.h:3555) # EXT_multisample (GL/glext.h:3558) GL_MULTISAMPLE_EXT = 32925 # GL/glext.h:3559 GL_SAMPLE_ALPHA_TO_MASK_EXT = 32926 # GL/glext.h:3560 GL_SAMPLE_ALPHA_TO_ONE_EXT = 32927 # GL/glext.h:3561 GL_SAMPLE_MASK_EXT = 32928 # GL/glext.h:3562 GL_1PASS_EXT = 32929 # GL/glext.h:3563 GL_2PASS_0_EXT = 32930 # GL/glext.h:3564 GL_2PASS_1_EXT = 32931 # GL/glext.h:3565 GL_4PASS_0_EXT = 32932 # GL/glext.h:3566 GL_4PASS_1_EXT = 32933 # GL/glext.h:3567 GL_4PASS_2_EXT = 32934 # GL/glext.h:3568 GL_4PASS_3_EXT = 32935 # GL/glext.h:3569 GL_SAMPLE_BUFFERS_EXT = 32936 # GL/glext.h:3570 GL_SAMPLES_EXT = 32937 # GL/glext.h:3571 GL_SAMPLE_MASK_VALUE_EXT = 32938 # GL/glext.h:3572 GL_SAMPLE_MASK_INVERT_EXT = 32939 # GL/glext.h:3573 GL_SAMPLE_PATTERN_EXT = 32940 # GL/glext.h:3574 GL_MULTISAMPLE_BIT_EXT = 536870912 # GL/glext.h:3575 # SGIX_vertex_preclip (GL/glext.h:3578) GL_VERTEX_PRECLIP_SGIX = 33774 # GL/glext.h:3579 GL_VERTEX_PRECLIP_HINT_SGIX = 33775 # GL/glext.h:3580 # SGIX_convolution_accuracy (GL/glext.h:3583) GL_CONVOLUTION_HINT_SGIX = 33558 # GL/glext.h:3584 # SGIX_resample (GL/glext.h:3587) GL_PACK_RESAMPLE_SGIX = 33836 # GL/glext.h:3588 GL_UNPACK_RESAMPLE_SGIX = 33837 # GL/glext.h:3589 GL_RESAMPLE_REPLICATE_SGIX = 33838 # GL/glext.h:3590 GL_RESAMPLE_ZERO_FILL_SGIX = 33839 # GL/glext.h:3591 GL_RESAMPLE_DECIMATE_SGIX = 33840 # GL/glext.h:3592 # SGIS_point_line_texgen (GL/glext.h:3595) GL_EYE_DISTANCE_TO_POINT_SGIS = 33264 # GL/glext.h:3596 GL_OBJECT_DISTANCE_TO_POINT_SGIS = 33265 # GL/glext.h:3597 GL_EYE_DISTANCE_TO_LINE_SGIS = 33266 # GL/glext.h:3598 GL_OBJECT_DISTANCE_TO_LINE_SGIS = 33267 # GL/glext.h:3599 GL_EYE_POINT_SGIS = 33268 # GL/glext.h:3600 GL_OBJECT_POINT_SGIS = 33269 # GL/glext.h:3601 GL_EYE_LINE_SGIS = 33270 # GL/glext.h:3602 GL_OBJECT_LINE_SGIS = 33271 # GL/glext.h:3603 # SGIS_texture_color_mask (GL/glext.h:3606) GL_TEXTURE_COLOR_WRITEMASK_SGIS = 33263 # GL/glext.h:3607 # EXT_texture_env_dot3 (GL/glext.h:3610) GL_DOT3_RGB_EXT = 34624 # GL/glext.h:3611 GL_DOT3_RGBA_EXT = 34625 # GL/glext.h:3612 # ATI_texture_mirror_once (GL/glext.h:3615) GL_MIRROR_CLAMP_ATI = 34626 # GL/glext.h:3616 GL_MIRROR_CLAMP_TO_EDGE_ATI = 34627 # GL/glext.h:3617 # NV_fence (GL/glext.h:3620) GL_ALL_COMPLETED_NV = 34034 # GL/glext.h:3621 GL_FENCE_STATUS_NV = 34035 # GL/glext.h:3622 GL_FENCE_CONDITION_NV = 34036 # GL/glext.h:3623 # IBM_texture_mirrored_repeat (GL/glext.h:3626) GL_MIRRORED_REPEAT_IBM = 33648 # GL/glext.h:3627 # NV_evaluators (GL/glext.h:3630) GL_EVAL_2D_NV = 34496 # GL/glext.h:3631 GL_EVAL_TRIANGULAR_2D_NV = 34497 # GL/glext.h:3632 GL_MAP_TESSELLATION_NV = 34498 # GL/glext.h:3633 GL_MAP_ATTRIB_U_ORDER_NV = 34499 # GL/glext.h:3634 GL_MAP_ATTRIB_V_ORDER_NV = 34500 # GL/glext.h:3635 GL_EVAL_FRACTIONAL_TESSELLATION_NV = 34501 # GL/glext.h:3636 GL_EVAL_VERTEX_ATTRIB0_NV = 34502 # GL/glext.h:3637 GL_EVAL_VERTEX_ATTRIB1_NV = 34503 # GL/glext.h:3638 GL_EVAL_VERTEX_ATTRIB2_NV = 34504 # GL/glext.h:3639 GL_EVAL_VERTEX_ATTRIB3_NV = 34505 # GL/glext.h:3640 GL_EVAL_VERTEX_ATTRIB4_NV = 34506 # GL/glext.h:3641 GL_EVAL_VERTEX_ATTRIB5_NV = 34507 # GL/glext.h:3642 GL_EVAL_VERTEX_ATTRIB6_NV = 34508 # GL/glext.h:3643 GL_EVAL_VERTEX_ATTRIB7_NV = 34509 # GL/glext.h:3644 GL_EVAL_VERTEX_ATTRIB8_NV = 34510 # GL/glext.h:3645 GL_EVAL_VERTEX_ATTRIB9_NV = 34511 # GL/glext.h:3646 GL_EVAL_VERTEX_ATTRIB10_NV = 34512 # GL/glext.h:3647 GL_EVAL_VERTEX_ATTRIB11_NV = 34513 # GL/glext.h:3648 GL_EVAL_VERTEX_ATTRIB12_NV = 34514 # GL/glext.h:3649 GL_EVAL_VERTEX_ATTRIB13_NV = 34515 # GL/glext.h:3650 GL_EVAL_VERTEX_ATTRIB14_NV = 34516 # GL/glext.h:3651 GL_EVAL_VERTEX_ATTRIB15_NV = 34517 # GL/glext.h:3652 GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:3653 GL_MAX_RATIONAL_EVAL_ORDER_NV = 34519 # GL/glext.h:3654 # NV_packed_depth_stencil (GL/glext.h:3657) GL_DEPTH_STENCIL_NV = 34041 # GL/glext.h:3658 GL_UNSIGNED_INT_24_8_NV = 34042 # GL/glext.h:3659 # NV_register_combiners2 (GL/glext.h:3662) GL_PER_STAGE_CONSTANTS_NV = 34101 # GL/glext.h:3663 # NV_texture_compression_vtc (GL/glext.h:3666) # NV_texture_rectangle (GL/glext.h:3669) GL_TEXTURE_RECTANGLE_NV = 34037 # GL/glext.h:3670 GL_TEXTURE_BINDING_RECTANGLE_NV = 34038 # GL/glext.h:3671 GL_PROXY_TEXTURE_RECTANGLE_NV = 34039 # GL/glext.h:3672 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 34040 # GL/glext.h:3673 # NV_texture_shader (GL/glext.h:3676) GL_OFFSET_TEXTURE_RECTANGLE_NV = 34380 # GL/glext.h:3677 GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 34381 # GL/glext.h:3678 GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 34382 # GL/glext.h:3679 GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 34521 # GL/glext.h:3680 GL_UNSIGNED_INT_S8_S8_8_8_NV = 34522 # GL/glext.h:3681 GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 34523 # GL/glext.h:3682 GL_DSDT_MAG_INTENSITY_NV = 34524 # GL/glext.h:3683 GL_SHADER_CONSISTENT_NV = 34525 # GL/glext.h:3684 GL_TEXTURE_SHADER_NV = 34526 # GL/glext.h:3685 GL_SHADER_OPERATION_NV = 34527 # GL/glext.h:3686 GL_CULL_MODES_NV = 34528 # GL/glext.h:3687 GL_OFFSET_TEXTURE_MATRIX_NV = 34529 # GL/glext.h:3688 GL_OFFSET_TEXTURE_SCALE_NV = 34530 # GL/glext.h:3689 GL_OFFSET_TEXTURE_BIAS_NV = 34531 # GL/glext.h:3690 GL_OFFSET_TEXTURE_2D_MATRIX_NV = 34529 # GL/glext.h:3691 GL_OFFSET_TEXTURE_2D_SCALE_NV = 34530 # GL/glext.h:3692 GL_OFFSET_TEXTURE_2D_BIAS_NV = 34531 # GL/glext.h:3693 GL_PREVIOUS_TEXTURE_INPUT_NV = 34532 # GL/glext.h:3694 GL_CONST_EYE_NV = 34533 # GL/glext.h:3695 GL_PASS_THROUGH_NV = 34534 # GL/glext.h:3696 GL_CULL_FRAGMENT_NV = 34535 # GL/glext.h:3697 GL_OFFSET_TEXTURE_2D_NV = 34536 # GL/glext.h:3698 GL_DEPENDENT_AR_TEXTURE_2D_NV = 34537 # GL/glext.h:3699 GL_DEPENDENT_GB_TEXTURE_2D_NV = 34538 # GL/glext.h:3700 GL_DOT_PRODUCT_NV = 34540 # GL/glext.h:3701 GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 34541 # GL/glext.h:3702 GL_DOT_PRODUCT_TEXTURE_2D_NV = 34542 # GL/glext.h:3703 GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 34544 # GL/glext.h:3704 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 34545 # GL/glext.h:3705 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 34546 # GL/glext.h:3706 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 34547 # GL/glext.h:3707 GL_HILO_NV = 34548 # GL/glext.h:3708 GL_DSDT_NV = 34549 # GL/glext.h:3709 GL_DSDT_MAG_NV = 34550 # GL/glext.h:3710 GL_DSDT_MAG_VIB_NV = 34551 # GL/glext.h:3711 GL_HILO16_NV = 34552 # GL/glext.h:3712 GL_SIGNED_HILO_NV = 34553 # GL/glext.h:3713 GL_SIGNED_HILO16_NV = 34554 # GL/glext.h:3714 GL_SIGNED_RGBA_NV = 34555 # GL/glext.h:3715 GL_SIGNED_RGBA8_NV = 34556 # GL/glext.h:3716 GL_SIGNED_RGB_NV = 34558 # GL/glext.h:3717 GL_SIGNED_RGB8_NV = 34559 # GL/glext.h:3718 GL_SIGNED_LUMINANCE_NV = 34561 # GL/glext.h:3719 GL_SIGNED_LUMINANCE8_NV = 34562 # GL/glext.h:3720 GL_SIGNED_LUMINANCE_ALPHA_NV = 34563 # GL/glext.h:3721 GL_SIGNED_LUMINANCE8_ALPHA8_NV = 34564 # GL/glext.h:3722 GL_SIGNED_ALPHA_NV = 34565 # GL/glext.h:3723 GL_SIGNED_ALPHA8_NV = 34566 # GL/glext.h:3724 GL_SIGNED_INTENSITY_NV = 34567 # GL/glext.h:3725 GL_SIGNED_INTENSITY8_NV = 34568 # GL/glext.h:3726 GL_DSDT8_NV = 34569 # GL/glext.h:3727 GL_DSDT8_MAG8_NV = 34570 # GL/glext.h:3728 GL_DSDT8_MAG8_INTENSITY8_NV = 34571 # GL/glext.h:3729 GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 34572 # GL/glext.h:3730 GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 34573 # GL/glext.h:3731 GL_HI_SCALE_NV = 34574 # GL/glext.h:3732 GL_LO_SCALE_NV = 34575 # GL/glext.h:3733 GL_DS_SCALE_NV = 34576 # GL/glext.h:3734 GL_DT_SCALE_NV = 34577 # GL/glext.h:3735 GL_MAGNITUDE_SCALE_NV = 34578 # GL/glext.h:3736 GL_VIBRANCE_SCALE_NV = 34579 # GL/glext.h:3737 GL_HI_BIAS_NV = 34580 # GL/glext.h:3738 GL_LO_BIAS_NV = 34581 # GL/glext.h:3739 GL_DS_BIAS_NV = 34582 # GL/glext.h:3740 GL_DT_BIAS_NV = 34583 # GL/glext.h:3741 GL_MAGNITUDE_BIAS_NV = 34584 # GL/glext.h:3742 GL_VIBRANCE_BIAS_NV = 34585 # GL/glext.h:3743 GL_TEXTURE_BORDER_VALUES_NV = 34586 # GL/glext.h:3744 GL_TEXTURE_HI_SIZE_NV = 34587 # GL/glext.h:3745 GL_TEXTURE_LO_SIZE_NV = 34588 # GL/glext.h:3746 GL_TEXTURE_DS_SIZE_NV = 34589 # GL/glext.h:3747 GL_TEXTURE_DT_SIZE_NV = 34590 # GL/glext.h:3748 GL_TEXTURE_MAG_SIZE_NV = 34591 # GL/glext.h:3749 # NV_texture_shader2 (GL/glext.h:3752) GL_DOT_PRODUCT_TEXTURE_3D_NV = 34543 # GL/glext.h:3753 # NV_vertex_array_range2 (GL/glext.h:3756) GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 34099 # GL/glext.h:3757 # NV_vertex_program (GL/glext.h:3760) GL_VERTEX_PROGRAM_NV = 34336 # GL/glext.h:3761 GL_VERTEX_STATE_PROGRAM_NV = 34337 # GL/glext.h:3762 GL_ATTRIB_ARRAY_SIZE_NV = 34339 # GL/glext.h:3763 GL_ATTRIB_ARRAY_STRIDE_NV = 34340 # GL/glext.h:3764 GL_ATTRIB_ARRAY_TYPE_NV = 34341 # GL/glext.h:3765 GL_CURRENT_ATTRIB_NV = 34342 # GL/glext.h:3766 GL_PROGRAM_LENGTH_NV = 34343 # GL/glext.h:3767 GL_PROGRAM_STRING_NV = 34344 # GL/glext.h:3768 GL_MODELVIEW_PROJECTION_NV = 34345 # GL/glext.h:3769 GL_IDENTITY_NV = 34346 # GL/glext.h:3770 GL_INVERSE_NV = 34347 # GL/glext.h:3771 GL_TRANSPOSE_NV = 34348 # GL/glext.h:3772 GL_INVERSE_TRANSPOSE_NV = 34349 # GL/glext.h:3773 GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 34350 # GL/glext.h:3774 GL_MAX_TRACK_MATRICES_NV = 34351 # GL/glext.h:3775 GL_MATRIX0_NV = 34352 # GL/glext.h:3776 GL_MATRIX1_NV = 34353 # GL/glext.h:3777 GL_MATRIX2_NV = 34354 # GL/glext.h:3778 GL_MATRIX3_NV = 34355 # GL/glext.h:3779 GL_MATRIX4_NV = 34356 # GL/glext.h:3780 GL_MATRIX5_NV = 34357 # GL/glext.h:3781 GL_MATRIX6_NV = 34358 # GL/glext.h:3782 GL_MATRIX7_NV = 34359 # GL/glext.h:3783 GL_CURRENT_MATRIX_STACK_DEPTH_NV = 34368 # GL/glext.h:3784 GL_CURRENT_MATRIX_NV = 34369 # GL/glext.h:3785 GL_VERTEX_PROGRAM_POINT_SIZE_NV = 34370 # GL/glext.h:3786 GL_VERTEX_PROGRAM_TWO_SIDE_NV = 34371 # GL/glext.h:3787 GL_PROGRAM_PARAMETER_NV = 34372 # GL/glext.h:3788 GL_ATTRIB_ARRAY_POINTER_NV = 34373 # GL/glext.h:3789 GL_PROGRAM_TARGET_NV = 34374 # GL/glext.h:3790 GL_PROGRAM_RESIDENT_NV = 34375 # GL/glext.h:3791 GL_TRACK_MATRIX_NV = 34376 # GL/glext.h:3792 GL_TRACK_MATRIX_TRANSFORM_NV = 34377 # GL/glext.h:3793 GL_VERTEX_PROGRAM_BINDING_NV = 34378 # GL/glext.h:3794 GL_PROGRAM_ERROR_POSITION_NV = 34379 # GL/glext.h:3795 GL_VERTEX_ATTRIB_ARRAY0_NV = 34384 # GL/glext.h:3796 GL_VERTEX_ATTRIB_ARRAY1_NV = 34385 # GL/glext.h:3797 GL_VERTEX_ATTRIB_ARRAY2_NV = 34386 # GL/glext.h:3798 GL_VERTEX_ATTRIB_ARRAY3_NV = 34387 # GL/glext.h:3799 GL_VERTEX_ATTRIB_ARRAY4_NV = 34388 # GL/glext.h:3800 GL_VERTEX_ATTRIB_ARRAY5_NV = 34389 # GL/glext.h:3801 GL_VERTEX_ATTRIB_ARRAY6_NV = 34390 # GL/glext.h:3802 GL_VERTEX_ATTRIB_ARRAY7_NV = 34391 # GL/glext.h:3803 GL_VERTEX_ATTRIB_ARRAY8_NV = 34392 # GL/glext.h:3804 GL_VERTEX_ATTRIB_ARRAY9_NV = 34393 # GL/glext.h:3805 GL_VERTEX_ATTRIB_ARRAY10_NV = 34394 # GL/glext.h:3806 GL_VERTEX_ATTRIB_ARRAY11_NV = 34395 # GL/glext.h:3807 GL_VERTEX_ATTRIB_ARRAY12_NV = 34396 # GL/glext.h:3808 GL_VERTEX_ATTRIB_ARRAY13_NV = 34397 # GL/glext.h:3809 GL_VERTEX_ATTRIB_ARRAY14_NV = 34398 # GL/glext.h:3810 GL_VERTEX_ATTRIB_ARRAY15_NV = 34399 # GL/glext.h:3811 GL_MAP1_VERTEX_ATTRIB0_4_NV = 34400 # GL/glext.h:3812 GL_MAP1_VERTEX_ATTRIB1_4_NV = 34401 # GL/glext.h:3813 GL_MAP1_VERTEX_ATTRIB2_4_NV = 34402 # GL/glext.h:3814 GL_MAP1_VERTEX_ATTRIB3_4_NV = 34403 # GL/glext.h:3815 GL_MAP1_VERTEX_ATTRIB4_4_NV = 34404 # GL/glext.h:3816 GL_MAP1_VERTEX_ATTRIB5_4_NV = 34405 # GL/glext.h:3817 GL_MAP1_VERTEX_ATTRIB6_4_NV = 34406 # GL/glext.h:3818 GL_MAP1_VERTEX_ATTRIB7_4_NV = 34407 # GL/glext.h:3819 GL_MAP1_VERTEX_ATTRIB8_4_NV = 34408 # GL/glext.h:3820 GL_MAP1_VERTEX_ATTRIB9_4_NV = 34409 # GL/glext.h:3821 GL_MAP1_VERTEX_ATTRIB10_4_NV = 34410 # GL/glext.h:3822 GL_MAP1_VERTEX_ATTRIB11_4_NV = 34411 # GL/glext.h:3823 GL_MAP1_VERTEX_ATTRIB12_4_NV = 34412 # GL/glext.h:3824 GL_MAP1_VERTEX_ATTRIB13_4_NV = 34413 # GL/glext.h:3825 GL_MAP1_VERTEX_ATTRIB14_4_NV = 34414 # GL/glext.h:3826 GL_MAP1_VERTEX_ATTRIB15_4_NV = 34415 # GL/glext.h:3827 GL_MAP2_VERTEX_ATTRIB0_4_NV = 34416 # GL/glext.h:3828 GL_MAP2_VERTEX_ATTRIB1_4_NV = 34417 # GL/glext.h:3829 GL_MAP2_VERTEX_ATTRIB2_4_NV = 34418 # GL/glext.h:3830 GL_MAP2_VERTEX_ATTRIB3_4_NV = 34419 # GL/glext.h:3831 GL_MAP2_VERTEX_ATTRIB4_4_NV = 34420 # GL/glext.h:3832 GL_MAP2_VERTEX_ATTRIB5_4_NV = 34421 # GL/glext.h:3833 GL_MAP2_VERTEX_ATTRIB6_4_NV = 34422 # GL/glext.h:3834 GL_MAP2_VERTEX_ATTRIB7_4_NV = 34423 # GL/glext.h:3835 GL_MAP2_VERTEX_ATTRIB8_4_NV = 34424 # GL/glext.h:3836 GL_MAP2_VERTEX_ATTRIB9_4_NV = 34425 # GL/glext.h:3837 GL_MAP2_VERTEX_ATTRIB10_4_NV = 34426 # GL/glext.h:3838 GL_MAP2_VERTEX_ATTRIB11_4_NV = 34427 # GL/glext.h:3839 GL_MAP2_VERTEX_ATTRIB12_4_NV = 34428 # GL/glext.h:3840 GL_MAP2_VERTEX_ATTRIB13_4_NV = 34429 # GL/glext.h:3841 GL_MAP2_VERTEX_ATTRIB14_4_NV = 34430 # GL/glext.h:3842 GL_MAP2_VERTEX_ATTRIB15_4_NV = 34431 # GL/glext.h:3843 # SGIX_texture_coordinate_clamp (GL/glext.h:3846) GL_TEXTURE_MAX_CLAMP_S_SGIX = 33641 # GL/glext.h:3847 GL_TEXTURE_MAX_CLAMP_T_SGIX = 33642 # GL/glext.h:3848 GL_TEXTURE_MAX_CLAMP_R_SGIX = 33643 # GL/glext.h:3849 # SGIX_scalebias_hint (GL/glext.h:3852) GL_SCALEBIAS_HINT_SGIX = 33570 # GL/glext.h:3853 # OML_interlace (GL/glext.h:3856) GL_INTERLACE_OML = 35200 # GL/glext.h:3857 GL_INTERLACE_READ_OML = 35201 # GL/glext.h:3858 # OML_subsample (GL/glext.h:3861) GL_FORMAT_SUBSAMPLE_24_24_OML = 35202 # GL/glext.h:3862 GL_FORMAT_SUBSAMPLE_244_244_OML = 35203 # GL/glext.h:3863 # OML_resample (GL/glext.h:3866) GL_PACK_RESAMPLE_OML = 35204 # GL/glext.h:3867 GL_UNPACK_RESAMPLE_OML = 35205 # GL/glext.h:3868 GL_RESAMPLE_REPLICATE_OML = 35206 # GL/glext.h:3869 GL_RESAMPLE_ZERO_FILL_OML = 35207 # GL/glext.h:3870 GL_RESAMPLE_AVERAGE_OML = 35208 # GL/glext.h:3871 GL_RESAMPLE_DECIMATE_OML = 35209 # GL/glext.h:3872 # NV_copy_depth_to_color (GL/glext.h:3875) GL_DEPTH_STENCIL_TO_RGBA_NV = 34926 # GL/glext.h:3876 GL_DEPTH_STENCIL_TO_BGRA_NV = 34927 # GL/glext.h:3877 # ATI_envmap_bumpmap (GL/glext.h:3880) GL_BUMP_ROT_MATRIX_ATI = 34677 # GL/glext.h:3881 GL_BUMP_ROT_MATRIX_SIZE_ATI = 34678 # GL/glext.h:3882 GL_BUMP_NUM_TEX_UNITS_ATI = 34679 # GL/glext.h:3883 GL_BUMP_TEX_UNITS_ATI = 34680 # GL/glext.h:3884 GL_DUDV_ATI = 34681 # GL/glext.h:3885 GL_DU8DV8_ATI = 34682 # GL/glext.h:3886 GL_BUMP_ENVMAP_ATI = 34683 # GL/glext.h:3887 GL_BUMP_TARGET_ATI = 34684 # GL/glext.h:3888 # ATI_fragment_shader (GL/glext.h:3891) GL_FRAGMENT_SHADER_ATI = 35104 # GL/glext.h:3892 GL_REG_0_ATI = 35105 # GL/glext.h:3893 GL_REG_1_ATI = 35106 # GL/glext.h:3894 GL_REG_2_ATI = 35107 # GL/glext.h:3895 GL_REG_3_ATI = 35108 # GL/glext.h:3896 GL_REG_4_ATI = 35109 # GL/glext.h:3897 GL_REG_5_ATI = 35110 # GL/glext.h:3898 GL_REG_6_ATI = 35111 # GL/glext.h:3899 GL_REG_7_ATI = 35112 # GL/glext.h:3900 GL_REG_8_ATI = 35113 # GL/glext.h:3901 GL_REG_9_ATI = 35114 # GL/glext.h:3902 GL_REG_10_ATI = 35115 # GL/glext.h:3903 GL_REG_11_ATI = 35116 # GL/glext.h:3904 GL_REG_12_ATI = 35117 # GL/glext.h:3905 GL_REG_13_ATI = 35118 # GL/glext.h:3906 GL_REG_14_ATI = 35119 # GL/glext.h:3907 GL_REG_15_ATI = 35120 # GL/glext.h:3908 GL_REG_16_ATI = 35121 # GL/glext.h:3909 GL_REG_17_ATI = 35122 # GL/glext.h:3910 GL_REG_18_ATI = 35123 # GL/glext.h:3911 GL_REG_19_ATI = 35124 # GL/glext.h:3912 GL_REG_20_ATI = 35125 # GL/glext.h:3913 GL_REG_21_ATI = 35126 # GL/glext.h:3914 GL_REG_22_ATI = 35127 # GL/glext.h:3915 GL_REG_23_ATI = 35128 # GL/glext.h:3916 GL_REG_24_ATI = 35129 # GL/glext.h:3917 GL_REG_25_ATI = 35130 # GL/glext.h:3918 GL_REG_26_ATI = 35131 # GL/glext.h:3919 GL_REG_27_ATI = 35132 # GL/glext.h:3920 GL_REG_28_ATI = 35133 # GL/glext.h:3921 GL_REG_29_ATI = 35134 # GL/glext.h:3922 GL_REG_30_ATI = 35135 # GL/glext.h:3923 GL_REG_31_ATI = 35136 # GL/glext.h:3924 GL_CON_0_ATI = 35137 # GL/glext.h:3925 GL_CON_1_ATI = 35138 # GL/glext.h:3926 GL_CON_2_ATI = 35139 # GL/glext.h:3927 GL_CON_3_ATI = 35140 # GL/glext.h:3928 GL_CON_4_ATI = 35141 # GL/glext.h:3929 GL_CON_5_ATI = 35142 # GL/glext.h:3930 GL_CON_6_ATI = 35143 # GL/glext.h:3931 GL_CON_7_ATI = 35144 # GL/glext.h:3932 GL_CON_8_ATI = 35145 # GL/glext.h:3933 GL_CON_9_ATI = 35146 # GL/glext.h:3934 GL_CON_10_ATI = 35147 # GL/glext.h:3935 GL_CON_11_ATI = 35148 # GL/glext.h:3936 GL_CON_12_ATI = 35149 # GL/glext.h:3937 GL_CON_13_ATI = 35150 # GL/glext.h:3938 GL_CON_14_ATI = 35151 # GL/glext.h:3939 GL_CON_15_ATI = 35152 # GL/glext.h:3940 GL_CON_16_ATI = 35153 # GL/glext.h:3941 GL_CON_17_ATI = 35154 # GL/glext.h:3942 GL_CON_18_ATI = 35155 # GL/glext.h:3943 GL_CON_19_ATI = 35156 # GL/glext.h:3944 GL_CON_20_ATI = 35157 # GL/glext.h:3945 GL_CON_21_ATI = 35158 # GL/glext.h:3946 GL_CON_22_ATI = 35159 # GL/glext.h:3947 GL_CON_23_ATI = 35160 # GL/glext.h:3948 GL_CON_24_ATI = 35161 # GL/glext.h:3949 GL_CON_25_ATI = 35162 # GL/glext.h:3950 GL_CON_26_ATI = 35163 # GL/glext.h:3951 GL_CON_27_ATI = 35164 # GL/glext.h:3952 GL_CON_28_ATI = 35165 # GL/glext.h:3953 GL_CON_29_ATI = 35166 # GL/glext.h:3954 GL_CON_30_ATI = 35167 # GL/glext.h:3955 GL_CON_31_ATI = 35168 # GL/glext.h:3956 GL_MOV_ATI = 35169 # GL/glext.h:3957 GL_ADD_ATI = 35171 # GL/glext.h:3958 GL_MUL_ATI = 35172 # GL/glext.h:3959 GL_SUB_ATI = 35173 # GL/glext.h:3960 GL_DOT3_ATI = 35174 # GL/glext.h:3961 GL_DOT4_ATI = 35175 # GL/glext.h:3962 GL_MAD_ATI = 35176 # GL/glext.h:3963 GL_LERP_ATI = 35177 # GL/glext.h:3964 GL_CND_ATI = 35178 # GL/glext.h:3965 GL_CND0_ATI = 35179 # GL/glext.h:3966 GL_DOT2_ADD_ATI = 35180 # GL/glext.h:3967 GL_SECONDARY_INTERPOLATOR_ATI = 35181 # GL/glext.h:3968 GL_NUM_FRAGMENT_REGISTERS_ATI = 35182 # GL/glext.h:3969 GL_NUM_FRAGMENT_CONSTANTS_ATI = 35183 # GL/glext.h:3970 GL_NUM_PASSES_ATI = 35184 # GL/glext.h:3971 GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 35185 # GL/glext.h:3972 GL_NUM_INSTRUCTIONS_TOTAL_ATI = 35186 # GL/glext.h:3973 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 35187 # GL/glext.h:3974 GL_NUM_LOOPBACK_COMPONENTS_ATI = 35188 # GL/glext.h:3975 GL_COLOR_ALPHA_PAIRING_ATI = 35189 # GL/glext.h:3976 GL_SWIZZLE_STR_ATI = 35190 # GL/glext.h:3977 GL_SWIZZLE_STQ_ATI = 35191 # GL/glext.h:3978 GL_SWIZZLE_STR_DR_ATI = 35192 # GL/glext.h:3979 GL_SWIZZLE_STQ_DQ_ATI = 35193 # GL/glext.h:3980 GL_SWIZZLE_STRQ_ATI = 35194 # GL/glext.h:3981 GL_SWIZZLE_STRQ_DQ_ATI = 35195 # GL/glext.h:3982 GL_RED_BIT_ATI = 1 # GL/glext.h:3983 GL_GREEN_BIT_ATI = 2 # GL/glext.h:3984 GL_BLUE_BIT_ATI = 4 # GL/glext.h:3985 GL_2X_BIT_ATI = 1 # GL/glext.h:3986 GL_4X_BIT_ATI = 2 # GL/glext.h:3987 GL_8X_BIT_ATI = 4 # GL/glext.h:3988 GL_HALF_BIT_ATI = 8 # GL/glext.h:3989 GL_QUARTER_BIT_ATI = 16 # GL/glext.h:3990 GL_EIGHTH_BIT_ATI = 32 # GL/glext.h:3991 GL_SATURATE_BIT_ATI = 64 # GL/glext.h:3992 GL_COMP_BIT_ATI = 2 # GL/glext.h:3993 GL_NEGATE_BIT_ATI = 4 # GL/glext.h:3994 GL_BIAS_BIT_ATI = 8 # GL/glext.h:3995 # ATI_pn_triangles (GL/glext.h:3998) GL_PN_TRIANGLES_ATI = 34800 # GL/glext.h:3999 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34801 # GL/glext.h:4000 GL_PN_TRIANGLES_POINT_MODE_ATI = 34802 # GL/glext.h:4001 GL_PN_TRIANGLES_NORMAL_MODE_ATI = 34803 # GL/glext.h:4002 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34804 # GL/glext.h:4003 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 34805 # GL/glext.h:4004 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 34806 # GL/glext.h:4005 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 34807 # GL/glext.h:4006 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 34808 # GL/glext.h:4007 # ATI_vertex_array_object (GL/glext.h:4010) GL_STATIC_ATI = 34656 # GL/glext.h:4011 GL_DYNAMIC_ATI = 34657 # GL/glext.h:4012 GL_PRESERVE_ATI = 34658 # GL/glext.h:4013 GL_DISCARD_ATI = 34659 # GL/glext.h:4014 GL_OBJECT_BUFFER_SIZE_ATI = 34660 # GL/glext.h:4015 GL_OBJECT_BUFFER_USAGE_ATI = 34661 # GL/glext.h:4016 GL_ARRAY_OBJECT_BUFFER_ATI = 34662 # GL/glext.h:4017 GL_ARRAY_OBJECT_OFFSET_ATI = 34663 # GL/glext.h:4018 # EXT_vertex_shader (GL/glext.h:4021) GL_VERTEX_SHADER_EXT = 34688 # GL/glext.h:4022 GL_VERTEX_SHADER_BINDING_EXT = 34689 # GL/glext.h:4023 GL_OP_INDEX_EXT = 34690 # GL/glext.h:4024 GL_OP_NEGATE_EXT = 34691 # GL/glext.h:4025 GL_OP_DOT3_EXT = 34692 # GL/glext.h:4026 GL_OP_DOT4_EXT = 34693 # GL/glext.h:4027 GL_OP_MUL_EXT = 34694 # GL/glext.h:4028 GL_OP_ADD_EXT = 34695 # GL/glext.h:4029 GL_OP_MADD_EXT = 34696 # GL/glext.h:4030 GL_OP_FRAC_EXT = 34697 # GL/glext.h:4031 GL_OP_MAX_EXT = 34698 # GL/glext.h:4032 GL_OP_MIN_EXT = 34699 # GL/glext.h:4033 GL_OP_SET_GE_EXT = 34700 # GL/glext.h:4034 GL_OP_SET_LT_EXT = 34701 # GL/glext.h:4035 GL_OP_CLAMP_EXT = 34702 # GL/glext.h:4036 GL_OP_FLOOR_EXT = 34703 # GL/glext.h:4037 GL_OP_ROUND_EXT = 34704 # GL/glext.h:4038 GL_OP_EXP_BASE_2_EXT = 34705 # GL/glext.h:4039 GL_OP_LOG_BASE_2_EXT = 34706 # GL/glext.h:4040 GL_OP_POWER_EXT = 34707 # GL/glext.h:4041 GL_OP_RECIP_EXT = 34708 # GL/glext.h:4042 GL_OP_RECIP_SQRT_EXT = 34709 # GL/glext.h:4043 GL_OP_SUB_EXT = 34710 # GL/glext.h:4044 GL_OP_CROSS_PRODUCT_EXT = 34711 # GL/glext.h:4045 GL_OP_MULTIPLY_MATRIX_EXT = 34712 # GL/glext.h:4046 GL_OP_MOV_EXT = 34713 # GL/glext.h:4047 GL_OUTPUT_VERTEX_EXT = 34714 # GL/glext.h:4048 GL_OUTPUT_COLOR0_EXT = 34715 # GL/glext.h:4049 GL_OUTPUT_COLOR1_EXT = 34716 # GL/glext.h:4050 GL_OUTPUT_TEXTURE_COORD0_EXT = 34717 # GL/glext.h:4051 GL_OUTPUT_TEXTURE_COORD1_EXT = 34718 # GL/glext.h:4052 GL_OUTPUT_TEXTURE_COORD2_EXT = 34719 # GL/glext.h:4053 GL_OUTPUT_TEXTURE_COORD3_EXT = 34720 # GL/glext.h:4054 GL_OUTPUT_TEXTURE_COORD4_EXT = 34721 # GL/glext.h:4055 GL_OUTPUT_TEXTURE_COORD5_EXT = 34722 # GL/glext.h:4056 GL_OUTPUT_TEXTURE_COORD6_EXT = 34723 # GL/glext.h:4057 GL_OUTPUT_TEXTURE_COORD7_EXT = 34724 # GL/glext.h:4058 GL_OUTPUT_TEXTURE_COORD8_EXT = 34725 # GL/glext.h:4059 GL_OUTPUT_TEXTURE_COORD9_EXT = 34726 # GL/glext.h:4060 GL_OUTPUT_TEXTURE_COORD10_EXT = 34727 # GL/glext.h:4061 GL_OUTPUT_TEXTURE_COORD11_EXT = 34728 # GL/glext.h:4062 GL_OUTPUT_TEXTURE_COORD12_EXT = 34729 # GL/glext.h:4063 GL_OUTPUT_TEXTURE_COORD13_EXT = 34730 # GL/glext.h:4064 GL_OUTPUT_TEXTURE_COORD14_EXT = 34731 # GL/glext.h:4065 GL_OUTPUT_TEXTURE_COORD15_EXT = 34732 # GL/glext.h:4066 GL_OUTPUT_TEXTURE_COORD16_EXT = 34733 # GL/glext.h:4067 GL_OUTPUT_TEXTURE_COORD17_EXT = 34734 # GL/glext.h:4068 GL_OUTPUT_TEXTURE_COORD18_EXT = 34735 # GL/glext.h:4069 GL_OUTPUT_TEXTURE_COORD19_EXT = 34736 # GL/glext.h:4070 GL_OUTPUT_TEXTURE_COORD20_EXT = 34737 # GL/glext.h:4071 GL_OUTPUT_TEXTURE_COORD21_EXT = 34738 # GL/glext.h:4072 GL_OUTPUT_TEXTURE_COORD22_EXT = 34739 # GL/glext.h:4073 GL_OUTPUT_TEXTURE_COORD23_EXT = 34740 # GL/glext.h:4074 GL_OUTPUT_TEXTURE_COORD24_EXT = 34741 # GL/glext.h:4075 GL_OUTPUT_TEXTURE_COORD25_EXT = 34742 # GL/glext.h:4076 GL_OUTPUT_TEXTURE_COORD26_EXT = 34743 # GL/glext.h:4077 GL_OUTPUT_TEXTURE_COORD27_EXT = 34744 # GL/glext.h:4078 GL_OUTPUT_TEXTURE_COORD28_EXT = 34745 # GL/glext.h:4079 GL_OUTPUT_TEXTURE_COORD29_EXT = 34746 # GL/glext.h:4080 GL_OUTPUT_TEXTURE_COORD30_EXT = 34747 # GL/glext.h:4081 GL_OUTPUT_TEXTURE_COORD31_EXT = 34748 # GL/glext.h:4082 GL_OUTPUT_FOG_EXT = 34749 # GL/glext.h:4083 GL_SCALAR_EXT = 34750 # GL/glext.h:4084 GL_VECTOR_EXT = 34751 # GL/glext.h:4085 GL_MATRIX_EXT = 34752 # GL/glext.h:4086 GL_VARIANT_EXT = 34753 # GL/glext.h:4087 GL_INVARIANT_EXT = 34754 # GL/glext.h:4088 GL_LOCAL_CONSTANT_EXT = 34755 # GL/glext.h:4089 GL_LOCAL_EXT = 34756 # GL/glext.h:4090 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 34757 # GL/glext.h:4091 GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 34758 # GL/glext.h:4092 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 34759 # GL/glext.h:4093 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34760 # GL/glext.h:4094 GL_MAX_VERTEX_SHADER_LOCALS_EXT = 34761 # GL/glext.h:4095 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 34762 # GL/glext.h:4096 GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 34763 # GL/glext.h:4097 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34764 # GL/glext.h:4098 GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 34765 # GL/glext.h:4099 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 34766 # GL/glext.h:4100 GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 34767 # GL/glext.h:4101 GL_VERTEX_SHADER_VARIANTS_EXT = 34768 # GL/glext.h:4102 GL_VERTEX_SHADER_INVARIANTS_EXT = 34769 # GL/glext.h:4103 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34770 # GL/glext.h:4104 GL_VERTEX_SHADER_LOCALS_EXT = 34771 # GL/glext.h:4105 GL_VERTEX_SHADER_OPTIMIZED_EXT = 34772 # GL/glext.h:4106 GL_X_EXT = 34773 # GL/glext.h:4107 GL_Y_EXT = 34774 # GL/glext.h:4108 GL_Z_EXT = 34775 # GL/glext.h:4109 GL_W_EXT = 34776 # GL/glext.h:4110 GL_NEGATIVE_X_EXT = 34777 # GL/glext.h:4111 GL_NEGATIVE_Y_EXT = 34778 # GL/glext.h:4112 GL_NEGATIVE_Z_EXT = 34779 # GL/glext.h:4113 GL_NEGATIVE_W_EXT = 34780 # GL/glext.h:4114 GL_ZERO_EXT = 34781 # GL/glext.h:4115 GL_ONE_EXT = 34782 # GL/glext.h:4116 GL_NEGATIVE_ONE_EXT = 34783 # GL/glext.h:4117 GL_NORMALIZED_RANGE_EXT = 34784 # GL/glext.h:4118 GL_FULL_RANGE_EXT = 34785 # GL/glext.h:4119 GL_CURRENT_VERTEX_EXT = 34786 # GL/glext.h:4120 GL_MVP_MATRIX_EXT = 34787 # GL/glext.h:4121 GL_VARIANT_VALUE_EXT = 34788 # GL/glext.h:4122 GL_VARIANT_DATATYPE_EXT = 34789 # GL/glext.h:4123 GL_VARIANT_ARRAY_STRIDE_EXT = 34790 # GL/glext.h:4124 GL_VARIANT_ARRAY_TYPE_EXT = 34791 # GL/glext.h:4125 GL_VARIANT_ARRAY_EXT = 34792 # GL/glext.h:4126 GL_VARIANT_ARRAY_POINTER_EXT = 34793 # GL/glext.h:4127 GL_INVARIANT_VALUE_EXT = 34794 # GL/glext.h:4128 GL_INVARIANT_DATATYPE_EXT = 34795 # GL/glext.h:4129 GL_LOCAL_CONSTANT_VALUE_EXT = 34796 # GL/glext.h:4130 GL_LOCAL_CONSTANT_DATATYPE_EXT = 34797 # GL/glext.h:4131 # ATI_vertex_streams (GL/glext.h:4134) GL_MAX_VERTEX_STREAMS_ATI = 34667 # GL/glext.h:4135 GL_VERTEX_STREAM0_ATI = 34668 # GL/glext.h:4136 GL_VERTEX_STREAM1_ATI = 34669 # GL/glext.h:4137 GL_VERTEX_STREAM2_ATI = 34670 # GL/glext.h:4138 GL_VERTEX_STREAM3_ATI = 34671 # GL/glext.h:4139 GL_VERTEX_STREAM4_ATI = 34672 # GL/glext.h:4140 GL_VERTEX_STREAM5_ATI = 34673 # GL/glext.h:4141 GL_VERTEX_STREAM6_ATI = 34674 # GL/glext.h:4142 GL_VERTEX_STREAM7_ATI = 34675 # GL/glext.h:4143 GL_VERTEX_SOURCE_ATI = 34676 # GL/glext.h:4144 # ATI_element_array (GL/glext.h:4147) GL_ELEMENT_ARRAY_ATI = 34664 # GL/glext.h:4148 GL_ELEMENT_ARRAY_TYPE_ATI = 34665 # GL/glext.h:4149 GL_ELEMENT_ARRAY_POINTER_ATI = 34666 # GL/glext.h:4150 # SUN_mesh_array (GL/glext.h:4153) GL_QUAD_MESH_SUN = 34324 # GL/glext.h:4154 GL_TRIANGLE_MESH_SUN = 34325 # GL/glext.h:4155 # SUN_slice_accum (GL/glext.h:4158) GL_SLICE_ACCUM_SUN = 34252 # GL/glext.h:4159 # NV_multisample_filter_hint (GL/glext.h:4162) GL_MULTISAMPLE_FILTER_HINT_NV = 34100 # GL/glext.h:4163 # NV_depth_clamp (GL/glext.h:4166) GL_DEPTH_CLAMP_NV = 34383 # GL/glext.h:4167 # NV_occlusion_query (GL/glext.h:4170) GL_PIXEL_COUNTER_BITS_NV = 34916 # GL/glext.h:4171 GL_CURRENT_OCCLUSION_QUERY_ID_NV = 34917 # GL/glext.h:4172 GL_PIXEL_COUNT_NV = 34918 # GL/glext.h:4173 GL_PIXEL_COUNT_AVAILABLE_NV = 34919 # GL/glext.h:4174 # NV_point_sprite (GL/glext.h:4177) GL_POINT_SPRITE_NV = 34913 # GL/glext.h:4178 GL_COORD_REPLACE_NV = 34914 # GL/glext.h:4179 GL_POINT_SPRITE_R_MODE_NV = 34915 # GL/glext.h:4180 # NV_texture_shader3 (GL/glext.h:4183) GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 34896 # GL/glext.h:4184 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 34897 # GL/glext.h:4185 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34898 # GL/glext.h:4186 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 34899 # GL/glext.h:4187 GL_OFFSET_HILO_TEXTURE_2D_NV = 34900 # GL/glext.h:4188 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 34901 # GL/glext.h:4189 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 34902 # GL/glext.h:4190 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34903 # GL/glext.h:4191 GL_DEPENDENT_HILO_TEXTURE_2D_NV = 34904 # GL/glext.h:4192 GL_DEPENDENT_RGB_TEXTURE_3D_NV = 34905 # GL/glext.h:4193 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 34906 # GL/glext.h:4194 GL_DOT_PRODUCT_PASS_THROUGH_NV = 34907 # GL/glext.h:4195 GL_DOT_PRODUCT_TEXTURE_1D_NV = 34908 # GL/glext.h:4196 GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 34909 # GL/glext.h:4197 GL_HILO8_NV = 34910 # GL/glext.h:4198 GL_SIGNED_HILO8_NV = 34911 # GL/glext.h:4199 GL_FORCE_BLUE_TO_ONE_NV = 34912 # GL/glext.h:4200 # NV_vertex_program1_1 (GL/glext.h:4203) # EXT_shadow_funcs (GL/glext.h:4206) # EXT_stencil_two_side (GL/glext.h:4209) GL_STENCIL_TEST_TWO_SIDE_EXT = 35088 # GL/glext.h:4210 GL_ACTIVE_STENCIL_FACE_EXT = 35089 # GL/glext.h:4211 # ATI_text_fragment_shader (GL/glext.h:4214) GL_TEXT_FRAGMENT_SHADER_ATI = 33280 # GL/glext.h:4215 # APPLE_client_storage (GL/glext.h:4218) GL_UNPACK_CLIENT_STORAGE_APPLE = 34226 # GL/glext.h:4219 # APPLE_element_array (GL/glext.h:4222) GL_ELEMENT_ARRAY_APPLE = 35340 # GL/glext.h:4223 GL_ELEMENT_ARRAY_TYPE_APPLE = 35341 # GL/glext.h:4224 GL_ELEMENT_ARRAY_POINTER_APPLE = 35342 # GL/glext.h:4225 # APPLE_fence (GL/glext.h:4228) GL_DRAW_PIXELS_APPLE = 35338 # GL/glext.h:4229 GL_FENCE_APPLE = 35339 # GL/glext.h:4230 # APPLE_vertex_array_object (GL/glext.h:4233) GL_VERTEX_ARRAY_BINDING_APPLE = 34229 # GL/glext.h:4234 # APPLE_vertex_array_range (GL/glext.h:4237) GL_VERTEX_ARRAY_RANGE_APPLE = 34077 # GL/glext.h:4238 GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 34078 # GL/glext.h:4239 GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 34079 # GL/glext.h:4240 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 34081 # GL/glext.h:4241 GL_STORAGE_CLIENT_APPLE = 34228 # GL/glext.h:4242 GL_STORAGE_CACHED_APPLE = 34238 # GL/glext.h:4243 GL_STORAGE_SHARED_APPLE = 34239 # GL/glext.h:4244 # APPLE_ycbcr_422 (GL/glext.h:4247) GL_YCBCR_422_APPLE = 34233 # GL/glext.h:4248 GL_UNSIGNED_SHORT_8_8_APPLE = 34234 # GL/glext.h:4249 GL_UNSIGNED_SHORT_8_8_REV_APPLE = 34235 # GL/glext.h:4250 # S3_s3tc (GL/glext.h:4253) GL_RGB_S3TC = 33696 # GL/glext.h:4254 GL_RGB4_S3TC = 33697 # GL/glext.h:4255 GL_RGBA_S3TC = 33698 # GL/glext.h:4256 GL_RGBA4_S3TC = 33699 # GL/glext.h:4257 # ATI_draw_buffers (GL/glext.h:4260) GL_MAX_DRAW_BUFFERS_ATI = 34852 # GL/glext.h:4261 GL_DRAW_BUFFER0_ATI = 34853 # GL/glext.h:4262 GL_DRAW_BUFFER1_ATI = 34854 # GL/glext.h:4263 GL_DRAW_BUFFER2_ATI = 34855 # GL/glext.h:4264 GL_DRAW_BUFFER3_ATI = 34856 # GL/glext.h:4265 GL_DRAW_BUFFER4_ATI = 34857 # GL/glext.h:4266 GL_DRAW_BUFFER5_ATI = 34858 # GL/glext.h:4267 GL_DRAW_BUFFER6_ATI = 34859 # GL/glext.h:4268 GL_DRAW_BUFFER7_ATI = 34860 # GL/glext.h:4269 GL_DRAW_BUFFER8_ATI = 34861 # GL/glext.h:4270 GL_DRAW_BUFFER9_ATI = 34862 # GL/glext.h:4271 GL_DRAW_BUFFER10_ATI = 34863 # GL/glext.h:4272 GL_DRAW_BUFFER11_ATI = 34864 # GL/glext.h:4273 GL_DRAW_BUFFER12_ATI = 34865 # GL/glext.h:4274 GL_DRAW_BUFFER13_ATI = 34866 # GL/glext.h:4275 GL_DRAW_BUFFER14_ATI = 34867 # GL/glext.h:4276 GL_DRAW_BUFFER15_ATI = 34868 # GL/glext.h:4277 # ATI_pixel_format_float (GL/glext.h:4280) GL_TYPE_RGBA_FLOAT_ATI = 34848 # GL/glext.h:4281 GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # GL/glext.h:4282 # ATI_texture_env_combine3 (GL/glext.h:4285) GL_MODULATE_ADD_ATI = 34628 # GL/glext.h:4286 GL_MODULATE_SIGNED_ADD_ATI = 34629 # GL/glext.h:4287 GL_MODULATE_SUBTRACT_ATI = 34630 # GL/glext.h:4288 # ATI_texture_float (GL/glext.h:4291) GL_RGBA_FLOAT32_ATI = 34836 # GL/glext.h:4292 GL_RGB_FLOAT32_ATI = 34837 # GL/glext.h:4293 GL_ALPHA_FLOAT32_ATI = 34838 # GL/glext.h:4294 GL_INTENSITY_FLOAT32_ATI = 34839 # GL/glext.h:4295 GL_LUMINANCE_FLOAT32_ATI = 34840 # GL/glext.h:4296 GL_LUMINANCE_ALPHA_FLOAT32_ATI = 34841 # GL/glext.h:4297 GL_RGBA_FLOAT16_ATI = 34842 # GL/glext.h:4298 GL_RGB_FLOAT16_ATI = 34843 # GL/glext.h:4299 GL_ALPHA_FLOAT16_ATI = 34844 # GL/glext.h:4300 GL_INTENSITY_FLOAT16_ATI = 34845 # GL/glext.h:4301 GL_LUMINANCE_FLOAT16_ATI = 34846 # GL/glext.h:4302 GL_LUMINANCE_ALPHA_FLOAT16_ATI = 34847 # GL/glext.h:4303 # NV_float_buffer (GL/glext.h:4306) GL_FLOAT_R_NV = 34944 # GL/glext.h:4307 GL_FLOAT_RG_NV = 34945 # GL/glext.h:4308 GL_FLOAT_RGB_NV = 34946 # GL/glext.h:4309 GL_FLOAT_RGBA_NV = 34947 # GL/glext.h:4310 GL_FLOAT_R16_NV = 34948 # GL/glext.h:4311 GL_FLOAT_R32_NV = 34949 # GL/glext.h:4312 GL_FLOAT_RG16_NV = 34950 # GL/glext.h:4313 GL_FLOAT_RG32_NV = 34951 # GL/glext.h:4314 GL_FLOAT_RGB16_NV = 34952 # GL/glext.h:4315 GL_FLOAT_RGB32_NV = 34953 # GL/glext.h:4316 GL_FLOAT_RGBA16_NV = 34954 # GL/glext.h:4317 GL_FLOAT_RGBA32_NV = 34955 # GL/glext.h:4318 GL_TEXTURE_FLOAT_COMPONENTS_NV = 34956 # GL/glext.h:4319 GL_FLOAT_CLEAR_COLOR_VALUE_NV = 34957 # GL/glext.h:4320 GL_FLOAT_RGBA_MODE_NV = 34958 # GL/glext.h:4321 # NV_fragment_program (GL/glext.h:4324) GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 34920 # GL/glext.h:4325 GL_FRAGMENT_PROGRAM_NV = 34928 # GL/glext.h:4326 GL_MAX_TEXTURE_COORDS_NV = 34929 # GL/glext.h:4327 GL_MAX_TEXTURE_IMAGE_UNITS_NV = 34930 # GL/glext.h:4328 GL_FRAGMENT_PROGRAM_BINDING_NV = 34931 # GL/glext.h:4329 GL_PROGRAM_ERROR_STRING_NV = 34932 # GL/glext.h:4330 # NV_half_float (GL/glext.h:4333) GL_HALF_FLOAT_NV = 5131 # GL/glext.h:4334 # NV_pixel_data_range (GL/glext.h:4337) GL_WRITE_PIXEL_DATA_RANGE_NV = 34936 # GL/glext.h:4338 GL_READ_PIXEL_DATA_RANGE_NV = 34937 # GL/glext.h:4339 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 34938 # GL/glext.h:4340 GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 34939 # GL/glext.h:4341 GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 34940 # GL/glext.h:4342 GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 34941 # GL/glext.h:4343 # NV_primitive_restart (GL/glext.h:4346) GL_PRIMITIVE_RESTART_NV = 34136 # GL/glext.h:4347 GL_PRIMITIVE_RESTART_INDEX_NV = 34137 # GL/glext.h:4348 # NV_texture_expand_normal (GL/glext.h:4351) GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 34959 # GL/glext.h:4352 # NV_vertex_program2 (GL/glext.h:4355) # ATI_map_object_buffer (GL/glext.h:4358) # ATI_separate_stencil (GL/glext.h:4361) GL_STENCIL_BACK_FUNC_ATI = 34816 # GL/glext.h:4362 GL_STENCIL_BACK_FAIL_ATI = 34817 # GL/glext.h:4363 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 34818 # GL/glext.h:4364 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 34819 # GL/glext.h:4365 # ATI_vertex_attrib_array_object (GL/glext.h:4368) # OES_read_format (GL/glext.h:4371) GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738 # GL/glext.h:4372 GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739 # GL/glext.h:4373 # EXT_depth_bounds_test (GL/glext.h:4376) GL_DEPTH_BOUNDS_TEST_EXT = 34960 # GL/glext.h:4377 GL_DEPTH_BOUNDS_EXT = 34961 # GL/glext.h:4378 # EXT_texture_mirror_clamp (GL/glext.h:4381) GL_MIRROR_CLAMP_EXT = 34626 # GL/glext.h:4382 GL_MIRROR_CLAMP_TO_EDGE_EXT = 34627 # GL/glext.h:4383 GL_MIRROR_CLAMP_TO_BORDER_EXT = 35090 # GL/glext.h:4384 # EXT_blend_equation_separate (GL/glext.h:4387) GL_BLEND_EQUATION_RGB_EXT = 32777 # GL/glext.h:4388 GL_BLEND_EQUATION_ALPHA_EXT = 34877 # GL/glext.h:4389 # MESA_pack_invert (GL/glext.h:4392) GL_PACK_INVERT_MESA = 34648 # GL/glext.h:4393 # MESA_ycbcr_texture (GL/glext.h:4396) GL_UNSIGNED_SHORT_8_8_MESA = 34234 # GL/glext.h:4397 GL_UNSIGNED_SHORT_8_8_REV_MESA = 34235 # GL/glext.h:4398 GL_YCBCR_MESA = 34647 # GL/glext.h:4399 # EXT_pixel_buffer_object (GL/glext.h:4402) GL_PIXEL_PACK_BUFFER_EXT = 35051 # GL/glext.h:4403 GL_PIXEL_UNPACK_BUFFER_EXT = 35052 # GL/glext.h:4404 GL_PIXEL_PACK_BUFFER_BINDING_EXT = 35053 # GL/glext.h:4405 GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 35055 # GL/glext.h:4406 # NV_fragment_program_option (GL/glext.h:4409) # NV_fragment_program2 (GL/glext.h:4412) GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 35060 # GL/glext.h:4413 GL_MAX_PROGRAM_CALL_DEPTH_NV = 35061 # GL/glext.h:4414 GL_MAX_PROGRAM_IF_DEPTH_NV = 35062 # GL/glext.h:4415 GL_MAX_PROGRAM_LOOP_DEPTH_NV = 35063 # GL/glext.h:4416 GL_MAX_PROGRAM_LOOP_COUNT_NV = 35064 # GL/glext.h:4417 # NV_vertex_program2_option (GL/glext.h:4420) # NV_vertex_program3 (GL/glext.h:4425) # EXT_framebuffer_object (GL/glext.h:4429) GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 1286 # GL/glext.h:4430 GL_MAX_RENDERBUFFER_SIZE_EXT = 34024 # GL/glext.h:4431 GL_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:4432 GL_RENDERBUFFER_BINDING_EXT = 36007 # GL/glext.h:4433 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 36048 # GL/glext.h:4434 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 36049 # GL/glext.h:4435 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 36050 # GL/glext.h:4436 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 36051 # GL/glext.h:4437 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 36052 # GL/glext.h:4438 GL_FRAMEBUFFER_COMPLETE_EXT = 36053 # GL/glext.h:4439 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 36054 # GL/glext.h:4440 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 36055 # GL/glext.h:4441 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 36057 # GL/glext.h:4442 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 36058 # GL/glext.h:4443 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 36059 # GL/glext.h:4444 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 36060 # GL/glext.h:4445 GL_FRAMEBUFFER_UNSUPPORTED_EXT = 36061 # GL/glext.h:4446 GL_MAX_COLOR_ATTACHMENTS_EXT = 36063 # GL/glext.h:4447 GL_COLOR_ATTACHMENT0_EXT = 36064 # GL/glext.h:4448 GL_COLOR_ATTACHMENT1_EXT = 36065 # GL/glext.h:4449 GL_COLOR_ATTACHMENT2_EXT = 36066 # GL/glext.h:4450 GL_COLOR_ATTACHMENT3_EXT = 36067 # GL/glext.h:4451 GL_COLOR_ATTACHMENT4_EXT = 36068 # GL/glext.h:4452 GL_COLOR_ATTACHMENT5_EXT = 36069 # GL/glext.h:4453 GL_COLOR_ATTACHMENT6_EXT = 36070 # GL/glext.h:4454 GL_COLOR_ATTACHMENT7_EXT = 36071 # GL/glext.h:4455 GL_COLOR_ATTACHMENT8_EXT = 36072 # GL/glext.h:4456 GL_COLOR_ATTACHMENT9_EXT = 36073 # GL/glext.h:4457 GL_COLOR_ATTACHMENT10_EXT = 36074 # GL/glext.h:4458 GL_COLOR_ATTACHMENT11_EXT = 36075 # GL/glext.h:4459 GL_COLOR_ATTACHMENT12_EXT = 36076 # GL/glext.h:4460 GL_COLOR_ATTACHMENT13_EXT = 36077 # GL/glext.h:4461 GL_COLOR_ATTACHMENT14_EXT = 36078 # GL/glext.h:4462 GL_COLOR_ATTACHMENT15_EXT = 36079 # GL/glext.h:4463 GL_DEPTH_ATTACHMENT_EXT = 36096 # GL/glext.h:4464 GL_STENCIL_ATTACHMENT_EXT = 36128 # GL/glext.h:4465 GL_FRAMEBUFFER_EXT = 36160 # GL/glext.h:4466 GL_RENDERBUFFER_EXT = 36161 # GL/glext.h:4467 GL_RENDERBUFFER_WIDTH_EXT = 36162 # GL/glext.h:4468 GL_RENDERBUFFER_HEIGHT_EXT = 36163 # GL/glext.h:4469 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 36164 # GL/glext.h:4470 GL_STENCIL_INDEX1_EXT = 36166 # GL/glext.h:4471 GL_STENCIL_INDEX4_EXT = 36167 # GL/glext.h:4472 GL_STENCIL_INDEX8_EXT = 36168 # GL/glext.h:4473 GL_STENCIL_INDEX16_EXT = 36169 # GL/glext.h:4474 GL_RENDERBUFFER_RED_SIZE_EXT = 36176 # GL/glext.h:4475 GL_RENDERBUFFER_GREEN_SIZE_EXT = 36177 # GL/glext.h:4476 GL_RENDERBUFFER_BLUE_SIZE_EXT = 36178 # GL/glext.h:4477 GL_RENDERBUFFER_ALPHA_SIZE_EXT = 36179 # GL/glext.h:4478 GL_RENDERBUFFER_DEPTH_SIZE_EXT = 36180 # GL/glext.h:4479 GL_RENDERBUFFER_STENCIL_SIZE_EXT = 36181 # GL/glext.h:4480 # GREMEDY_string_marker (GL/glext.h:4483) # EXT_packed_depth_stencil (GL/glext.h:4486) GL_DEPTH_STENCIL_EXT = 34041 # GL/glext.h:4487 GL_UNSIGNED_INT_24_8_EXT = 34042 # GL/glext.h:4488 GL_DEPTH24_STENCIL8_EXT = 35056 # GL/glext.h:4489 GL_TEXTURE_STENCIL_SIZE_EXT = 35057 # GL/glext.h:4490 # EXT_stencil_clear_tag (GL/glext.h:4493) GL_STENCIL_TAG_BITS_EXT = 35058 # GL/glext.h:4494 GL_STENCIL_CLEAR_TAG_VALUE_EXT = 35059 # GL/glext.h:4495 # EXT_texture_sRGB (GL/glext.h:4498) GL_SRGB_EXT = 35904 # GL/glext.h:4499 GL_SRGB8_EXT = 35905 # GL/glext.h:4500 GL_SRGB_ALPHA_EXT = 35906 # GL/glext.h:4501 GL_SRGB8_ALPHA8_EXT = 35907 # GL/glext.h:4502 GL_SLUMINANCE_ALPHA_EXT = 35908 # GL/glext.h:4503 GL_SLUMINANCE8_ALPHA8_EXT = 35909 # GL/glext.h:4504 GL_SLUMINANCE_EXT = 35910 # GL/glext.h:4505 GL_SLUMINANCE8_EXT = 35911 # GL/glext.h:4506 GL_COMPRESSED_SRGB_EXT = 35912 # GL/glext.h:4507 GL_COMPRESSED_SRGB_ALPHA_EXT = 35913 # GL/glext.h:4508 GL_COMPRESSED_SLUMINANCE_EXT = 35914 # GL/glext.h:4509 GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 35915 # GL/glext.h:4510 GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 35916 # GL/glext.h:4511 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 35917 # GL/glext.h:4512 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 35918 # GL/glext.h:4513 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 35919 # GL/glext.h:4514 # EXT_framebuffer_blit (GL/glext.h:4517) GL_READ_FRAMEBUFFER_EXT = 36008 # GL/glext.h:4518 GL_DRAW_FRAMEBUFFER_EXT = 36009 # GL/glext.h:4519 GL_DRAW_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:4520 GL_READ_FRAMEBUFFER_BINDING_EXT = 36010 # GL/glext.h:4521 # EXT_framebuffer_multisample (GL/glext.h:4524) GL_RENDERBUFFER_SAMPLES_EXT = 36011 # GL/glext.h:4525 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 36182 # GL/glext.h:4526 GL_MAX_SAMPLES_EXT = 36183 # GL/glext.h:4527 # MESAX_texture_stack (GL/glext.h:4530) GL_TEXTURE_1D_STACK_MESAX = 34649 # GL/glext.h:4531 GL_TEXTURE_2D_STACK_MESAX = 34650 # GL/glext.h:4532 GL_PROXY_TEXTURE_1D_STACK_MESAX = 34651 # GL/glext.h:4533 GL_PROXY_TEXTURE_2D_STACK_MESAX = 34652 # GL/glext.h:4534 GL_TEXTURE_1D_STACK_BINDING_MESAX = 34653 # GL/glext.h:4535 GL_TEXTURE_2D_STACK_BINDING_MESAX = 34654 # GL/glext.h:4536 # EXT_timer_query (GL/glext.h:4539) GL_TIME_ELAPSED_EXT = 35007 # GL/glext.h:4540 # EXT_gpu_program_parameters (GL/glext.h:4543) # APPLE_flush_buffer_range (GL/glext.h:4546) GL_BUFFER_SERIALIZED_MODIFY_APPLE = 35346 # GL/glext.h:4547 GL_BUFFER_FLUSHING_UNMAP_APPLE = 35347 # GL/glext.h:4548 # NV_gpu_program4 (GL/glext.h:4551) GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 35076 # GL/glext.h:4552 GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 35077 # GL/glext.h:4553 GL_PROGRAM_ATTRIB_COMPONENTS_NV = 35078 # GL/glext.h:4554 GL_PROGRAM_RESULT_COMPONENTS_NV = 35079 # GL/glext.h:4555 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 35080 # GL/glext.h:4556 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 35081 # GL/glext.h:4557 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 36261 # GL/glext.h:4558 GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 36262 # GL/glext.h:4559 # NV_geometry_program4 (GL/glext.h:4562) GL_LINES_ADJACENCY_EXT = 10 # GL/glext.h:4563 GL_LINE_STRIP_ADJACENCY_EXT = 11 # GL/glext.h:4564 GL_TRIANGLES_ADJACENCY_EXT = 12 # GL/glext.h:4565 GL_TRIANGLE_STRIP_ADJACENCY_EXT = 13 # GL/glext.h:4566 GL_GEOMETRY_PROGRAM_NV = 35878 # GL/glext.h:4567 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 35879 # GL/glext.h:4568 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 35880 # GL/glext.h:4569 GL_GEOMETRY_VERTICES_OUT_EXT = 36314 # GL/glext.h:4570 GL_GEOMETRY_INPUT_TYPE_EXT = 36315 # GL/glext.h:4571 GL_GEOMETRY_OUTPUT_TYPE_EXT = 36316 # GL/glext.h:4572 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 35881 # GL/glext.h:4573 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 36263 # GL/glext.h:4574 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 36264 # GL/glext.h:4575 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 36265 # GL/glext.h:4576 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 36052 # GL/glext.h:4577 GL_PROGRAM_POINT_SIZE_EXT = 34370 # GL/glext.h:4578 # EXT_geometry_shader4 (GL/glext.h:4581) GL_GEOMETRY_SHADER_EXT = 36313 # GL/glext.h:4582 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 36317 # GL/glext.h:4587 GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 36318 # GL/glext.h:4588 GL_MAX_VARYING_COMPONENTS_EXT = 35659 # GL/glext.h:4589 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 36319 # GL/glext.h:4590 GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 36320 # GL/glext.h:4591 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 36321 # GL/glext.h:4592 # NV_vertex_program4 (GL/glext.h:4604) GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 35069 # GL/glext.h:4605 # EXT_gpu_shader4 (GL/glext.h:4608) GL_SAMPLER_1D_ARRAY_EXT = 36288 # GL/glext.h:4609 GL_SAMPLER_2D_ARRAY_EXT = 36289 # GL/glext.h:4610 GL_SAMPLER_BUFFER_EXT = 36290 # GL/glext.h:4611 GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 36291 # GL/glext.h:4612 GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 36292 # GL/glext.h:4613 GL_SAMPLER_CUBE_SHADOW_EXT = 36293 # GL/glext.h:4614 GL_UNSIGNED_INT_VEC2_EXT = 36294 # GL/glext.h:4615 GL_UNSIGNED_INT_VEC3_EXT = 36295 # GL/glext.h:4616 GL_UNSIGNED_INT_VEC4_EXT = 36296 # GL/glext.h:4617 GL_INT_SAMPLER_1D_EXT = 36297 # GL/glext.h:4618 GL_INT_SAMPLER_2D_EXT = 36298 # GL/glext.h:4619 GL_INT_SAMPLER_3D_EXT = 36299 # GL/glext.h:4620 GL_INT_SAMPLER_CUBE_EXT = 36300 # GL/glext.h:4621 GL_INT_SAMPLER_2D_RECT_EXT = 36301 # GL/glext.h:4622 GL_INT_SAMPLER_1D_ARRAY_EXT = 36302 # GL/glext.h:4623 GL_INT_SAMPLER_2D_ARRAY_EXT = 36303 # GL/glext.h:4624 GL_INT_SAMPLER_BUFFER_EXT = 36304 # GL/glext.h:4625 GL_UNSIGNED_INT_SAMPLER_1D_EXT = 36305 # GL/glext.h:4626 GL_UNSIGNED_INT_SAMPLER_2D_EXT = 36306 # GL/glext.h:4627 GL_UNSIGNED_INT_SAMPLER_3D_EXT = 36307 # GL/glext.h:4628 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 36308 # GL/glext.h:4629 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 36309 # GL/glext.h:4630 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 36310 # GL/glext.h:4631 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 36311 # GL/glext.h:4632 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 36312 # GL/glext.h:4633 # EXT_draw_instanced (GL/glext.h:4636) # EXT_packed_float (GL/glext.h:4639) GL_R11F_G11F_B10F_EXT = 35898 # GL/glext.h:4640 GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 35899 # GL/glext.h:4641 GL_RGBA_SIGNED_COMPONENTS_EXT = 35900 # GL/glext.h:4642 # EXT_texture_array (GL/glext.h:4645) GL_TEXTURE_1D_ARRAY_EXT = 35864 # GL/glext.h:4646 GL_PROXY_TEXTURE_1D_ARRAY_EXT = 35865 # GL/glext.h:4647 GL_TEXTURE_2D_ARRAY_EXT = 35866 # GL/glext.h:4648 GL_PROXY_TEXTURE_2D_ARRAY_EXT = 35867 # GL/glext.h:4649 GL_TEXTURE_BINDING_1D_ARRAY_EXT = 35868 # GL/glext.h:4650 GL_TEXTURE_BINDING_2D_ARRAY_EXT = 35869 # GL/glext.h:4651 GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 35071 # GL/glext.h:4652 GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 34894 # GL/glext.h:4653 # EXT_texture_buffer_object (GL/glext.h:4657) GL_TEXTURE_BUFFER_EXT = 35882 # GL/glext.h:4658 GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 35883 # GL/glext.h:4659 GL_TEXTURE_BINDING_BUFFER_EXT = 35884 # GL/glext.h:4660 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 35885 # GL/glext.h:4661 GL_TEXTURE_BUFFER_FORMAT_EXT = 35886 # GL/glext.h:4662 # EXT_texture_compression_latc (GL/glext.h:4665) GL_COMPRESSED_LUMINANCE_LATC1_EXT = 35952 # GL/glext.h:4666 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 35953 # GL/glext.h:4667 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 35954 # GL/glext.h:4668 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 35955 # GL/glext.h:4669 # EXT_texture_compression_rgtc (GL/glext.h:4672) GL_COMPRESSED_RED_RGTC1_EXT = 36283 # GL/glext.h:4673 GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 36284 # GL/glext.h:4674 GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 36285 # GL/glext.h:4675 GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 36286 # GL/glext.h:4676 # EXT_texture_shared_exponent (GL/glext.h:4679) GL_RGB9_E5_EXT = 35901 # GL/glext.h:4680 GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 35902 # GL/glext.h:4681 GL_TEXTURE_SHARED_SIZE_EXT = 35903 # GL/glext.h:4682 # NV_depth_buffer_float (GL/glext.h:4685) GL_DEPTH_COMPONENT32F_NV = 36267 # GL/glext.h:4686 GL_DEPTH32F_STENCIL8_NV = 36268 # GL/glext.h:4687 GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 36269 # GL/glext.h:4688 GL_DEPTH_BUFFER_FLOAT_MODE_NV = 36271 # GL/glext.h:4689 # NV_fragment_program4 (GL/glext.h:4692) # NV_framebuffer_multisample_coverage (GL/glext.h:4695) GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36011 # GL/glext.h:4696 GL_RENDERBUFFER_COLOR_SAMPLES_NV = 36368 # GL/glext.h:4697 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 36369 # GL/glext.h:4698 GL_MULTISAMPLE_COVERAGE_MODES_NV = 36370 # GL/glext.h:4699 # EXT_framebuffer_sRGB (GL/glext.h:4702) GL_FRAMEBUFFER_SRGB_EXT = 36281 # GL/glext.h:4703 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 36282 # GL/glext.h:4704 # NV_geometry_shader4 (GL/glext.h:4707) # NV_parameter_buffer_object (GL/glext.h:4710) GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 36256 # GL/glext.h:4711 GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 36257 # GL/glext.h:4712 GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 36258 # GL/glext.h:4713 GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 36259 # GL/glext.h:4714 GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 36260 # GL/glext.h:4715 # EXT_draw_buffers2 (GL/glext.h:4718) # NV_transform_feedback (GL/glext.h:4721) GL_BACK_PRIMARY_COLOR_NV = 35959 # GL/glext.h:4722 GL_BACK_SECONDARY_COLOR_NV = 35960 # GL/glext.h:4723 GL_TEXTURE_COORD_NV = 35961 # GL/glext.h:4724 GL_CLIP_DISTANCE_NV = 35962 # GL/glext.h:4725 GL_VERTEX_ID_NV = 35963 # GL/glext.h:4726 GL_PRIMITIVE_ID_NV = 35964 # GL/glext.h:4727 GL_GENERIC_ATTRIB_NV = 35965 # GL/glext.h:4728 GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 35966 # GL/glext.h:4729 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 35967 # GL/glext.h:4730 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 35968 # GL/glext.h:4731 GL_ACTIVE_VARYINGS_NV = 35969 # GL/glext.h:4732 GL_ACTIVE_VARYING_MAX_LENGTH_NV = 35970 # GL/glext.h:4733 GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 35971 # GL/glext.h:4734 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 35972 # GL/glext.h:4735 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 35973 # GL/glext.h:4736 GL_TRANSFORM_FEEDBACK_RECORD_NV = 35974 # GL/glext.h:4737 GL_PRIMITIVES_GENERATED_NV = 35975 # GL/glext.h:4738 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 35976 # GL/glext.h:4739 GL_RASTERIZER_DISCARD_NV = 35977 # GL/glext.h:4740 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 35978 # GL/glext.h:4741 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 35979 # GL/glext.h:4742 GL_INTERLEAVED_ATTRIBS_NV = 35980 # GL/glext.h:4743 GL_SEPARATE_ATTRIBS_NV = 35981 # GL/glext.h:4744 GL_TRANSFORM_FEEDBACK_BUFFER_NV = 35982 # GL/glext.h:4745 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 35983 # GL/glext.h:4746 GL_LAYER_NV = 36266 # GL/glext.h:4747 GL_NEXT_BUFFER_NV = -2 # GL/glext.h:4748 GL_SKIP_COMPONENTS4_NV = -3 # GL/glext.h:4749 GL_SKIP_COMPONENTS3_NV = -4 # GL/glext.h:4750 GL_SKIP_COMPONENTS2_NV = -5 # GL/glext.h:4751 GL_SKIP_COMPONENTS1_NV = -6 # GL/glext.h:4752 # EXT_bindable_uniform (GL/glext.h:4755) GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 36322 # GL/glext.h:4756 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 36323 # GL/glext.h:4757 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 36324 # GL/glext.h:4758 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 36333 # GL/glext.h:4759 GL_UNIFORM_BUFFER_EXT = 36334 # GL/glext.h:4760 GL_UNIFORM_BUFFER_BINDING_EXT = 36335 # GL/glext.h:4761 # EXT_texture_integer (GL/glext.h:4764) GL_RGBA32UI_EXT = 36208 # GL/glext.h:4765 GL_RGB32UI_EXT = 36209 # GL/glext.h:4766 GL_ALPHA32UI_EXT = 36210 # GL/glext.h:4767 GL_INTENSITY32UI_EXT = 36211 # GL/glext.h:4768 GL_LUMINANCE32UI_EXT = 36212 # GL/glext.h:4769 GL_LUMINANCE_ALPHA32UI_EXT = 36213 # GL/glext.h:4770 GL_RGBA16UI_EXT = 36214 # GL/glext.h:4771 GL_RGB16UI_EXT = 36215 # GL/glext.h:4772 GL_ALPHA16UI_EXT = 36216 # GL/glext.h:4773 GL_INTENSITY16UI_EXT = 36217 # GL/glext.h:4774 GL_LUMINANCE16UI_EXT = 36218 # GL/glext.h:4775 GL_LUMINANCE_ALPHA16UI_EXT = 36219 # GL/glext.h:4776 GL_RGBA8UI_EXT = 36220 # GL/glext.h:4777 GL_RGB8UI_EXT = 36221 # GL/glext.h:4778 GL_ALPHA8UI_EXT = 36222 # GL/glext.h:4779 GL_INTENSITY8UI_EXT = 36223 # GL/glext.h:4780 GL_LUMINANCE8UI_EXT = 36224 # GL/glext.h:4781 GL_LUMINANCE_ALPHA8UI_EXT = 36225 # GL/glext.h:4782 GL_RGBA32I_EXT = 36226 # GL/glext.h:4783 GL_RGB32I_EXT = 36227 # GL/glext.h:4784 GL_ALPHA32I_EXT = 36228 # GL/glext.h:4785 GL_INTENSITY32I_EXT = 36229 # GL/glext.h:4786 GL_LUMINANCE32I_EXT = 36230 # GL/glext.h:4787 GL_LUMINANCE_ALPHA32I_EXT = 36231 # GL/glext.h:4788 GL_RGBA16I_EXT = 36232 # GL/glext.h:4789 GL_RGB16I_EXT = 36233 # GL/glext.h:4790 GL_ALPHA16I_EXT = 36234 # GL/glext.h:4791 GL_INTENSITY16I_EXT = 36235 # GL/glext.h:4792 GL_LUMINANCE16I_EXT = 36236 # GL/glext.h:4793 GL_LUMINANCE_ALPHA16I_EXT = 36237 # GL/glext.h:4794 GL_RGBA8I_EXT = 36238 # GL/glext.h:4795 GL_RGB8I_EXT = 36239 # GL/glext.h:4796 GL_ALPHA8I_EXT = 36240 # GL/glext.h:4797 GL_INTENSITY8I_EXT = 36241 # GL/glext.h:4798 GL_LUMINANCE8I_EXT = 36242 # GL/glext.h:4799 GL_LUMINANCE_ALPHA8I_EXT = 36243 # GL/glext.h:4800 GL_RED_INTEGER_EXT = 36244 # GL/glext.h:4801 GL_GREEN_INTEGER_EXT = 36245 # GL/glext.h:4802 GL_BLUE_INTEGER_EXT = 36246 # GL/glext.h:4803 GL_ALPHA_INTEGER_EXT = 36247 # GL/glext.h:4804 GL_RGB_INTEGER_EXT = 36248 # GL/glext.h:4805 GL_RGBA_INTEGER_EXT = 36249 # GL/glext.h:4806 GL_BGR_INTEGER_EXT = 36250 # GL/glext.h:4807 GL_BGRA_INTEGER_EXT = 36251 # GL/glext.h:4808 GL_LUMINANCE_INTEGER_EXT = 36252 # GL/glext.h:4809 GL_LUMINANCE_ALPHA_INTEGER_EXT = 36253 # GL/glext.h:4810 GL_RGBA_INTEGER_MODE_EXT = 36254 # GL/glext.h:4811 # GREMEDY_frame_terminator (GL/glext.h:4814) # NV_conditional_render (GL/glext.h:4817) GL_QUERY_WAIT_NV = 36371 # GL/glext.h:4818 GL_QUERY_NO_WAIT_NV = 36372 # GL/glext.h:4819 GL_QUERY_BY_REGION_WAIT_NV = 36373 # GL/glext.h:4820 GL_QUERY_BY_REGION_NO_WAIT_NV = 36374 # GL/glext.h:4821 # NV_present_video (GL/glext.h:4824) GL_FRAME_NV = 36390 # GL/glext.h:4825 GL_FIELDS_NV = 36391 # GL/glext.h:4826 GL_CURRENT_TIME_NV = 36392 # GL/glext.h:4827 GL_NUM_FILL_STREAMS_NV = 36393 # GL/glext.h:4828 GL_PRESENT_TIME_NV = 36394 # GL/glext.h:4829 GL_PRESENT_DURATION_NV = 36395 # GL/glext.h:4830 # EXT_transform_feedback (GL/glext.h:4833) GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 35982 # GL/glext.h:4834 GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 35972 # GL/glext.h:4835 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 35973 # GL/glext.h:4836 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 35983 # GL/glext.h:4837 GL_INTERLEAVED_ATTRIBS_EXT = 35980 # GL/glext.h:4838 GL_SEPARATE_ATTRIBS_EXT = 35981 # GL/glext.h:4839 GL_PRIMITIVES_GENERATED_EXT = 35975 # GL/glext.h:4840 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 35976 # GL/glext.h:4841 GL_RASTERIZER_DISCARD_EXT = 35977 # GL/glext.h:4842 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 35978 # GL/glext.h:4843 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 35979 # GL/glext.h:4844 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 35968 # GL/glext.h:4845 GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 35971 # GL/glext.h:4846 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 35967 # GL/glext.h:4847 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 35958 # GL/glext.h:4848 # EXT_direct_state_access (GL/glext.h:4851) GL_PROGRAM_MATRIX_EXT = 36397 # GL/glext.h:4852 GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 36398 # GL/glext.h:4853 GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 36399 # GL/glext.h:4854 # EXT_vertex_array_bgra (GL/glext.h:4857) # EXT_texture_swizzle (GL/glext.h:4861) GL_TEXTURE_SWIZZLE_R_EXT = 36418 # GL/glext.h:4862 GL_TEXTURE_SWIZZLE_G_EXT = 36419 # GL/glext.h:4863 GL_TEXTURE_SWIZZLE_B_EXT = 36420 # GL/glext.h:4864 GL_TEXTURE_SWIZZLE_A_EXT = 36421 # GL/glext.h:4865 GL_TEXTURE_SWIZZLE_RGBA_EXT = 36422 # GL/glext.h:4866 # NV_explicit_multisample (GL/glext.h:4869) GL_SAMPLE_POSITION_NV = 36432 # GL/glext.h:4870 GL_SAMPLE_MASK_NV = 36433 # GL/glext.h:4871 GL_SAMPLE_MASK_VALUE_NV = 36434 # GL/glext.h:4872 GL_TEXTURE_BINDING_RENDERBUFFER_NV = 36435 # GL/glext.h:4873 GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 36436 # GL/glext.h:4874 GL_TEXTURE_RENDERBUFFER_NV = 36437 # GL/glext.h:4875 GL_SAMPLER_RENDERBUFFER_NV = 36438 # GL/glext.h:4876 GL_INT_SAMPLER_RENDERBUFFER_NV = 36439 # GL/glext.h:4877 GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 36440 # GL/glext.h:4878 GL_MAX_SAMPLE_MASK_WORDS_NV = 36441 # GL/glext.h:4879 # NV_transform_feedback2 (GL/glext.h:4882) GL_TRANSFORM_FEEDBACK_NV = 36386 # GL/glext.h:4883 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 36387 # GL/glext.h:4884 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 36388 # GL/glext.h:4885 GL_TRANSFORM_FEEDBACK_BINDING_NV = 36389 # GL/glext.h:4886 # ATI_meminfo (GL/glext.h:4889) GL_VBO_FREE_MEMORY_ATI = 34811 # GL/glext.h:4890 GL_TEXTURE_FREE_MEMORY_ATI = 34812 # GL/glext.h:4891 GL_RENDERBUFFER_FREE_MEMORY_ATI = 34813 # GL/glext.h:4892 # AMD_performance_monitor (GL/glext.h:4895) GL_COUNTER_TYPE_AMD = 35776 # GL/glext.h:4896 GL_COUNTER_RANGE_AMD = 35777 # GL/glext.h:4897 GL_UNSIGNED_INT64_AMD = 35778 # GL/glext.h:4898 GL_PERCENTAGE_AMD = 35779 # GL/glext.h:4899 GL_PERFMON_RESULT_AVAILABLE_AMD = 35780 # GL/glext.h:4900 GL_PERFMON_RESULT_SIZE_AMD = 35781 # GL/glext.h:4901 GL_PERFMON_RESULT_AMD = 35782 # GL/glext.h:4902 # AMD_texture_texture4 (GL/glext.h:4905) # AMD_vertex_shader_tesselator (GL/glext.h:4908) GL_SAMPLER_BUFFER_AMD = 36865 # GL/glext.h:4909 GL_INT_SAMPLER_BUFFER_AMD = 36866 # GL/glext.h:4910 GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 36867 # GL/glext.h:4911 GL_TESSELLATION_MODE_AMD = 36868 # GL/glext.h:4912 GL_TESSELLATION_FACTOR_AMD = 36869 # GL/glext.h:4913 GL_DISCRETE_AMD = 36870 # GL/glext.h:4914 GL_CONTINUOUS_AMD = 36871 # GL/glext.h:4915 # EXT_provoking_vertex (GL/glext.h:4918) GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 36428 # GL/glext.h:4919 GL_FIRST_VERTEX_CONVENTION_EXT = 36429 # GL/glext.h:4920 GL_LAST_VERTEX_CONVENTION_EXT = 36430 # GL/glext.h:4921 GL_PROVOKING_VERTEX_EXT = 36431 # GL/glext.h:4922 # EXT_texture_snorm (GL/glext.h:4925) GL_ALPHA_SNORM = 36880 # GL/glext.h:4926 GL_LUMINANCE_SNORM = 36881 # GL/glext.h:4927 GL_LUMINANCE_ALPHA_SNORM = 36882 # GL/glext.h:4928 GL_INTENSITY_SNORM = 36883 # GL/glext.h:4929 GL_ALPHA8_SNORM = 36884 # GL/glext.h:4930 GL_LUMINANCE8_SNORM = 36885 # GL/glext.h:4931 GL_LUMINANCE8_ALPHA8_SNORM = 36886 # GL/glext.h:4932 GL_INTENSITY8_SNORM = 36887 # GL/glext.h:4933 GL_ALPHA16_SNORM = 36888 # GL/glext.h:4934 GL_LUMINANCE16_SNORM = 36889 # GL/glext.h:4935 GL_LUMINANCE16_ALPHA16_SNORM = 36890 # GL/glext.h:4936 GL_INTENSITY16_SNORM = 36891 # GL/glext.h:4937 # AMD_draw_buffers_blend (GL/glext.h:4953) # APPLE_texture_range (GL/glext.h:4956) GL_TEXTURE_RANGE_LENGTH_APPLE = 34231 # GL/glext.h:4957 GL_TEXTURE_RANGE_POINTER_APPLE = 34232 # GL/glext.h:4958 GL_TEXTURE_STORAGE_HINT_APPLE = 34236 # GL/glext.h:4959 GL_STORAGE_PRIVATE_APPLE = 34237 # GL/glext.h:4960 # APPLE_float_pixels (GL/glext.h:4965) GL_HALF_APPLE = 5131 # GL/glext.h:4966 GL_RGBA_FLOAT32_APPLE = 34836 # GL/glext.h:4967 GL_RGB_FLOAT32_APPLE = 34837 # GL/glext.h:4968 GL_ALPHA_FLOAT32_APPLE = 34838 # GL/glext.h:4969 GL_INTENSITY_FLOAT32_APPLE = 34839 # GL/glext.h:4970 GL_LUMINANCE_FLOAT32_APPLE = 34840 # GL/glext.h:4971 GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 34841 # GL/glext.h:4972 GL_RGBA_FLOAT16_APPLE = 34842 # GL/glext.h:4973 GL_RGB_FLOAT16_APPLE = 34843 # GL/glext.h:4974 GL_ALPHA_FLOAT16_APPLE = 34844 # GL/glext.h:4975 GL_INTENSITY_FLOAT16_APPLE = 34845 # GL/glext.h:4976 GL_LUMINANCE_FLOAT16_APPLE = 34846 # GL/glext.h:4977 GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 34847 # GL/glext.h:4978 GL_COLOR_FLOAT_APPLE = 35343 # GL/glext.h:4979 # APPLE_vertex_program_evaluators (GL/glext.h:4982) GL_VERTEX_ATTRIB_MAP1_APPLE = 35328 # GL/glext.h:4983 GL_VERTEX_ATTRIB_MAP2_APPLE = 35329 # GL/glext.h:4984 GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 35330 # GL/glext.h:4985 GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 35331 # GL/glext.h:4986 GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 35332 # GL/glext.h:4987 GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 35333 # GL/glext.h:4988 GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 35334 # GL/glext.h:4989 GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 35335 # GL/glext.h:4990 GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 35336 # GL/glext.h:4991 GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 35337 # GL/glext.h:4992 # APPLE_aux_depth_stencil (GL/glext.h:4995) GL_AUX_DEPTH_STENCIL_APPLE = 35348 # GL/glext.h:4996 # APPLE_object_purgeable (GL/glext.h:4999) GL_BUFFER_OBJECT_APPLE = 34227 # GL/glext.h:5000 GL_RELEASED_APPLE = 35353 # GL/glext.h:5001 GL_VOLATILE_APPLE = 35354 # GL/glext.h:5002 GL_RETAINED_APPLE = 35355 # GL/glext.h:5003 GL_UNDEFINED_APPLE = 35356 # GL/glext.h:5004 GL_PURGEABLE_APPLE = 35357 # GL/glext.h:5005 # APPLE_row_bytes (GL/glext.h:5008) GL_PACK_ROW_BYTES_APPLE = 35349 # GL/glext.h:5009 GL_UNPACK_ROW_BYTES_APPLE = 35350 # GL/glext.h:5010 # APPLE_rgb_422 (GL/glext.h:5013) GL_RGB_422_APPLE = 35359 # GL/glext.h:5014 # NV_video_capture (GL/glext.h:5019) GL_VIDEO_BUFFER_NV = 36896 # GL/glext.h:5020 GL_VIDEO_BUFFER_BINDING_NV = 36897 # GL/glext.h:5021 GL_FIELD_UPPER_NV = 36898 # GL/glext.h:5022 GL_FIELD_LOWER_NV = 36899 # GL/glext.h:5023 GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 36900 # GL/glext.h:5024 GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 36901 # GL/glext.h:5025 GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 36902 # GL/glext.h:5026 GL_LAST_VIDEO_CAPTURE_STATUS_NV = 36903 # GL/glext.h:5027 GL_VIDEO_BUFFER_PITCH_NV = 36904 # GL/glext.h:5028 GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 36905 # GL/glext.h:5029 GL_VIDEO_COLOR_CONVERSION_MAX_NV = 36906 # GL/glext.h:5030 GL_VIDEO_COLOR_CONVERSION_MIN_NV = 36907 # GL/glext.h:5031 GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 36908 # GL/glext.h:5032 GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 36909 # GL/glext.h:5033 GL_PARTIAL_SUCCESS_NV = 36910 # GL/glext.h:5034 GL_SUCCESS_NV = 36911 # GL/glext.h:5035 GL_FAILURE_NV = 36912 # GL/glext.h:5036 GL_YCBYCR8_422_NV = 36913 # GL/glext.h:5037 GL_YCBAYCR8A_4224_NV = 36914 # GL/glext.h:5038 GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 36915 # GL/glext.h:5039 GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 36916 # GL/glext.h:5040 GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 36917 # GL/glext.h:5041 GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 36918 # GL/glext.h:5042 GL_Z4Y12Z4CB12Z4CR12_444_NV = 36919 # GL/glext.h:5043 GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 36920 # GL/glext.h:5044 GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 36921 # GL/glext.h:5045 GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 36922 # GL/glext.h:5046 GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 36923 # GL/glext.h:5047 GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 36924 # GL/glext.h:5048 # NV_copy_image (GL/glext.h:5051) # EXT_separate_shader_objects (GL/glext.h:5054) GL_ACTIVE_PROGRAM_EXT = 35725 # GL/glext.h:5055 # NV_parameter_buffer_object2 (GL/glext.h:5058) # NV_shader_buffer_load (GL/glext.h:5061) GL_BUFFER_GPU_ADDRESS_NV = 36637 # GL/glext.h:5062 GL_GPU_ADDRESS_NV = 36660 # GL/glext.h:5063 GL_MAX_SHADER_BUFFER_ADDRESS_NV = 36661 # GL/glext.h:5064 # NV_vertex_buffer_unified_memory (GL/glext.h:5067) GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 36638 # GL/glext.h:5068 GL_ELEMENT_ARRAY_UNIFIED_NV = 36639 # GL/glext.h:5069 GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 36640 # GL/glext.h:5070 GL_VERTEX_ARRAY_ADDRESS_NV = 36641 # GL/glext.h:5071 GL_NORMAL_ARRAY_ADDRESS_NV = 36642 # GL/glext.h:5072 GL_COLOR_ARRAY_ADDRESS_NV = 36643 # GL/glext.h:5073 GL_INDEX_ARRAY_ADDRESS_NV = 36644 # GL/glext.h:5074 GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 36645 # GL/glext.h:5075 GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 36646 # GL/glext.h:5076 GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 36647 # GL/glext.h:5077 GL_FOG_COORD_ARRAY_ADDRESS_NV = 36648 # GL/glext.h:5078 GL_ELEMENT_ARRAY_ADDRESS_NV = 36649 # GL/glext.h:5079 GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 36650 # GL/glext.h:5080 GL_VERTEX_ARRAY_LENGTH_NV = 36651 # GL/glext.h:5081 GL_NORMAL_ARRAY_LENGTH_NV = 36652 # GL/glext.h:5082 GL_COLOR_ARRAY_LENGTH_NV = 36653 # GL/glext.h:5083 GL_INDEX_ARRAY_LENGTH_NV = 36654 # GL/glext.h:5084 GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 36655 # GL/glext.h:5085 GL_EDGE_FLAG_ARRAY_LENGTH_NV = 36656 # GL/glext.h:5086 GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 36657 # GL/glext.h:5087 GL_FOG_COORD_ARRAY_LENGTH_NV = 36658 # GL/glext.h:5088 GL_ELEMENT_ARRAY_LENGTH_NV = 36659 # GL/glext.h:5089 GL_DRAW_INDIRECT_UNIFIED_NV = 36672 # GL/glext.h:5090 GL_DRAW_INDIRECT_ADDRESS_NV = 36673 # GL/glext.h:5091 GL_DRAW_INDIRECT_LENGTH_NV = 36674 # GL/glext.h:5092 # NV_texture_barrier (GL/glext.h:5095) # AMD_shader_stencil_export (GL/glext.h:5098) # AMD_seamless_cubemap_per_texture (GL/glext.h:5101) # AMD_conservative_depth (GL/glext.h:5105) # EXT_shader_image_load_store (GL/glext.h:5108) GL_MAX_IMAGE_UNITS_EXT = 36664 # GL/glext.h:5109 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 36665 # GL/glext.h:5110 GL_IMAGE_BINDING_NAME_EXT = 36666 # GL/glext.h:5111 GL_IMAGE_BINDING_LEVEL_EXT = 36667 # GL/glext.h:5112 GL_IMAGE_BINDING_LAYERED_EXT = 36668 # GL/glext.h:5113 GL_IMAGE_BINDING_LAYER_EXT = 36669 # GL/glext.h:5114 GL_IMAGE_BINDING_ACCESS_EXT = 36670 # GL/glext.h:5115 GL_IMAGE_1D_EXT = 36940 # GL/glext.h:5116 GL_IMAGE_2D_EXT = 36941 # GL/glext.h:5117 GL_IMAGE_3D_EXT = 36942 # GL/glext.h:5118 GL_IMAGE_2D_RECT_EXT = 36943 # GL/glext.h:5119 GL_IMAGE_CUBE_EXT = 36944 # GL/glext.h:5120 GL_IMAGE_BUFFER_EXT = 36945 # GL/glext.h:5121 GL_IMAGE_1D_ARRAY_EXT = 36946 # GL/glext.h:5122 GL_IMAGE_2D_ARRAY_EXT = 36947 # GL/glext.h:5123 GL_IMAGE_CUBE_MAP_ARRAY_EXT = 36948 # GL/glext.h:5124 GL_IMAGE_2D_MULTISAMPLE_EXT = 36949 # GL/glext.h:5125 GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 36950 # GL/glext.h:5126 GL_INT_IMAGE_1D_EXT = 36951 # GL/glext.h:5127 GL_INT_IMAGE_2D_EXT = 36952 # GL/glext.h:5128 GL_INT_IMAGE_3D_EXT = 36953 # GL/glext.h:5129 GL_INT_IMAGE_2D_RECT_EXT = 36954 # GL/glext.h:5130 GL_INT_IMAGE_CUBE_EXT = 36955 # GL/glext.h:5131 GL_INT_IMAGE_BUFFER_EXT = 36956 # GL/glext.h:5132 GL_INT_IMAGE_1D_ARRAY_EXT = 36957 # GL/glext.h:5133 GL_INT_IMAGE_2D_ARRAY_EXT = 36958 # GL/glext.h:5134 GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 36959 # GL/glext.h:5135 GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 36960 # GL/glext.h:5136 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 36961 # GL/glext.h:5137 GL_UNSIGNED_INT_IMAGE_1D_EXT = 36962 # GL/glext.h:5138 GL_UNSIGNED_INT_IMAGE_2D_EXT = 36963 # GL/glext.h:5139 GL_UNSIGNED_INT_IMAGE_3D_EXT = 36964 # GL/glext.h:5140 GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 36965 # GL/glext.h:5141 GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 36966 # GL/glext.h:5142 GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 36967 # GL/glext.h:5143 GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 36968 # GL/glext.h:5144 GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 36969 # GL/glext.h:5145 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 36970 # GL/glext.h:5146 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 36971 # GL/glext.h:5147 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 36972 # GL/glext.h:5148 GL_MAX_IMAGE_SAMPLES_EXT = 36973 # GL/glext.h:5149 GL_IMAGE_BINDING_FORMAT_EXT = 36974 # GL/glext.h:5150 GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 1 # GL/glext.h:5151 GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 2 # GL/glext.h:5152 GL_UNIFORM_BARRIER_BIT_EXT = 4 # GL/glext.h:5153 GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 8 # GL/glext.h:5154 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 32 # GL/glext.h:5155 GL_COMMAND_BARRIER_BIT_EXT = 64 # GL/glext.h:5156 GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 128 # GL/glext.h:5157 GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 256 # GL/glext.h:5158 GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 512 # GL/glext.h:5159 GL_FRAMEBUFFER_BARRIER_BIT_EXT = 1024 # GL/glext.h:5160 GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 2048 # GL/glext.h:5161 GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 4096 # GL/glext.h:5162 GL_ALL_BARRIER_BITS_EXT = 4294967295 # GL/glext.h:5163 # EXT_vertex_attrib_64bit (GL/glext.h:5166) GL_DOUBLE_VEC2_EXT = 36860 # GL/glext.h:5168 GL_DOUBLE_VEC3_EXT = 36861 # GL/glext.h:5169 GL_DOUBLE_VEC4_EXT = 36862 # GL/glext.h:5170 GL_DOUBLE_MAT2_EXT = 36678 # GL/glext.h:5171 GL_DOUBLE_MAT3_EXT = 36679 # GL/glext.h:5172 GL_DOUBLE_MAT4_EXT = 36680 # GL/glext.h:5173 GL_DOUBLE_MAT2x3_EXT = 36681 # GL/glext.h:5174 GL_DOUBLE_MAT2x4_EXT = 36682 # GL/glext.h:5175 GL_DOUBLE_MAT3x2_EXT = 36683 # GL/glext.h:5176 GL_DOUBLE_MAT3x4_EXT = 36684 # GL/glext.h:5177 GL_DOUBLE_MAT4x2_EXT = 36685 # GL/glext.h:5178 GL_DOUBLE_MAT4x3_EXT = 36686 # GL/glext.h:5179 # NV_gpu_program5 (GL/glext.h:5182) GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 36442 # GL/glext.h:5183 GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 36443 # GL/glext.h:5184 GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 36444 # GL/glext.h:5185 GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 36445 # GL/glext.h:5186 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 36446 # GL/glext.h:5187 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 36447 # GL/glext.h:5188 GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 36676 # GL/glext.h:5189 GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 36677 # GL/glext.h:5190 # NV_gpu_shader5 (GL/glext.h:5193) GL_INT64_NV = 5134 # GL/glext.h:5194 GL_UNSIGNED_INT64_NV = 5135 # GL/glext.h:5195 GL_INT8_NV = 36832 # GL/glext.h:5196 GL_INT8_VEC2_NV = 36833 # GL/glext.h:5197 GL_INT8_VEC3_NV = 36834 # GL/glext.h:5198 GL_INT8_VEC4_NV = 36835 # GL/glext.h:5199 GL_INT16_NV = 36836 # GL/glext.h:5200 GL_INT16_VEC2_NV = 36837 # GL/glext.h:5201 GL_INT16_VEC3_NV = 36838 # GL/glext.h:5202 GL_INT16_VEC4_NV = 36839 # GL/glext.h:5203 GL_INT64_VEC2_NV = 36841 # GL/glext.h:5204 GL_INT64_VEC3_NV = 36842 # GL/glext.h:5205 GL_INT64_VEC4_NV = 36843 # GL/glext.h:5206 GL_UNSIGNED_INT8_NV = 36844 # GL/glext.h:5207 GL_UNSIGNED_INT8_VEC2_NV = 36845 # GL/glext.h:5208 GL_UNSIGNED_INT8_VEC3_NV = 36846 # GL/glext.h:5209 GL_UNSIGNED_INT8_VEC4_NV = 36847 # GL/glext.h:5210 GL_UNSIGNED_INT16_NV = 36848 # GL/glext.h:5211 GL_UNSIGNED_INT16_VEC2_NV = 36849 # GL/glext.h:5212 GL_UNSIGNED_INT16_VEC3_NV = 36850 # GL/glext.h:5213 GL_UNSIGNED_INT16_VEC4_NV = 36851 # GL/glext.h:5214 GL_UNSIGNED_INT64_VEC2_NV = 36853 # GL/glext.h:5215 GL_UNSIGNED_INT64_VEC3_NV = 36854 # GL/glext.h:5216 GL_UNSIGNED_INT64_VEC4_NV = 36855 # GL/glext.h:5217 GL_FLOAT16_NV = 36856 # GL/glext.h:5218 GL_FLOAT16_VEC2_NV = 36857 # GL/glext.h:5219 GL_FLOAT16_VEC3_NV = 36858 # GL/glext.h:5220 GL_FLOAT16_VEC4_NV = 36859 # GL/glext.h:5221 # NV_shader_buffer_store (GL/glext.h:5225) GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 16 # GL/glext.h:5226 # NV_tessellation_program5 (GL/glext.h:5231) GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 34520 # GL/glext.h:5232 GL_TESS_CONTROL_PROGRAM_NV = 35102 # GL/glext.h:5233 GL_TESS_EVALUATION_PROGRAM_NV = 35103 # GL/glext.h:5234 GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 35956 # GL/glext.h:5235 GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 35957 # GL/glext.h:5236 # NV_vertex_attrib_integer_64bit (GL/glext.h:5239) # NV_multisample_coverage (GL/glext.h:5244) GL_COVERAGE_SAMPLES_NV = 32937 # GL/glext.h:5245 GL_COLOR_SAMPLES_NV = 36384 # GL/glext.h:5246 # AMD_name_gen_delete (GL/glext.h:5249) GL_DATA_BUFFER_AMD = 37201 # GL/glext.h:5250 GL_PERFORMANCE_MONITOR_AMD = 37202 # GL/glext.h:5251 GL_QUERY_OBJECT_AMD = 37203 # GL/glext.h:5252 GL_VERTEX_ARRAY_OBJECT_AMD = 37204 # GL/glext.h:5253 GL_SAMPLER_OBJECT_AMD = 37205 # GL/glext.h:5254 # AMD_debug_output (GL/glext.h:5257) GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 37188 # GL/glext.h:5258 GL_DEBUG_LOGGED_MESSAGES_AMD = 37189 # GL/glext.h:5259 GL_DEBUG_SEVERITY_HIGH_AMD = 37190 # GL/glext.h:5260 GL_DEBUG_SEVERITY_MEDIUM_AMD = 37191 # GL/glext.h:5261 GL_DEBUG_SEVERITY_LOW_AMD = 37192 # GL/glext.h:5262 GL_DEBUG_CATEGORY_API_ERROR_AMD = 37193 # GL/glext.h:5263 GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 37194 # GL/glext.h:5264 GL_DEBUG_CATEGORY_DEPRECATION_AMD = 37195 # GL/glext.h:5265 GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 37196 # GL/glext.h:5266 GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 37197 # GL/glext.h:5267 GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 37198 # GL/glext.h:5268 GL_DEBUG_CATEGORY_APPLICATION_AMD = 37199 # GL/glext.h:5269 GL_DEBUG_CATEGORY_OTHER_AMD = 37200 # GL/glext.h:5270 # NV_vdpau_interop (GL/glext.h:5273) GL_SURFACE_STATE_NV = 34539 # GL/glext.h:5274 GL_SURFACE_REGISTERED_NV = 34557 # GL/glext.h:5275 GL_SURFACE_MAPPED_NV = 34560 # GL/glext.h:5276 GL_WRITE_DISCARD_NV = 35006 # GL/glext.h:5277 # AMD_transform_feedback3_lines_triangles (GL/glext.h:5280) # AMD_depth_clamp_separate (GL/glext.h:5283) GL_DEPTH_CLAMP_NEAR_AMD = 36894 # GL/glext.h:5284 GL_DEPTH_CLAMP_FAR_AMD = 36895 # GL/glext.h:5285 # EXT_texture_sRGB_decode (GL/glext.h:5288) GL_TEXTURE_SRGB_DECODE_EXT = 35400 # GL/glext.h:5289 GL_DECODE_EXT = 35401 # GL/glext.h:5290 GL_SKIP_DECODE_EXT = 35402 # GL/glext.h:5291 # NV_texture_multisample (GL/glext.h:5294) GL_TEXTURE_COVERAGE_SAMPLES_NV = 36933 # GL/glext.h:5295 GL_TEXTURE_COLOR_SAMPLES_NV = 36934 # GL/glext.h:5296 # AMD_blend_minmax_factor (GL/glext.h:5299) GL_FACTOR_MIN_AMD = 36892 # GL/glext.h:5300 GL_FACTOR_MAX_AMD = 36893 # GL/glext.h:5301 # AMD_sample_positions (GL/glext.h:5304) GL_SUBSAMPLE_DISTANCE_AMD = 34879 # GL/glext.h:5305 # EXT_x11_sync_object (GL/glext.h:5308) GL_SYNC_X11_FENCE_EXT = 37089 # GL/glext.h:5309 # AMD_multi_draw_indirect (GL/glext.h:5312) # EXT_framebuffer_multisample_blit_scaled (GL/glext.h:5315) GL_SCALED_RESOLVE_FASTEST_EXT = 37050 # GL/glext.h:5316 GL_SCALED_RESOLVE_NICEST_EXT = 37051 # GL/glext.h:5317 # NV_path_rendering (GL/glext.h:5320) GL_PATH_FORMAT_SVG_NV = 36976 # GL/glext.h:5321 GL_PATH_FORMAT_PS_NV = 36977 # GL/glext.h:5322 GL_STANDARD_FONT_NAME_NV = 36978 # GL/glext.h:5323 GL_SYSTEM_FONT_NAME_NV = 36979 # GL/glext.h:5324 GL_FILE_NAME_NV = 36980 # GL/glext.h:5325 GL_PATH_STROKE_WIDTH_NV = 36981 # GL/glext.h:5326 GL_PATH_END_CAPS_NV = 36982 # GL/glext.h:5327 GL_PATH_INITIAL_END_CAP_NV = 36983 # GL/glext.h:5328 GL_PATH_TERMINAL_END_CAP_NV = 36984 # GL/glext.h:5329 GL_PATH_JOIN_STYLE_NV = 36985 # GL/glext.h:5330 GL_PATH_MITER_LIMIT_NV = 36986 # GL/glext.h:5331 GL_PATH_DASH_CAPS_NV = 36987 # GL/glext.h:5332 GL_PATH_INITIAL_DASH_CAP_NV = 36988 # GL/glext.h:5333 GL_PATH_TERMINAL_DASH_CAP_NV = 36989 # GL/glext.h:5334 GL_PATH_DASH_OFFSET_NV = 36990 # GL/glext.h:5335 GL_PATH_CLIENT_LENGTH_NV = 36991 # GL/glext.h:5336 GL_PATH_FILL_MODE_NV = 36992 # GL/glext.h:5337 GL_PATH_FILL_MASK_NV = 36993 # GL/glext.h:5338 GL_PATH_FILL_COVER_MODE_NV = 36994 # GL/glext.h:5339 GL_PATH_STROKE_COVER_MODE_NV = 36995 # GL/glext.h:5340 GL_PATH_STROKE_MASK_NV = 36996 # GL/glext.h:5341 GL_PATH_SAMPLE_QUALITY_NV = 36997 # GL/glext.h:5342 GL_PATH_STROKE_BOUND_NV = 36998 # GL/glext.h:5343 GL_PATH_STROKE_OVERSAMPLE_COUNT_NV = 36999 # GL/glext.h:5344 GL_COUNT_UP_NV = 37000 # GL/glext.h:5345 GL_COUNT_DOWN_NV = 37001 # GL/glext.h:5346 GL_PATH_OBJECT_BOUNDING_BOX_NV = 37002 # GL/glext.h:5347 GL_CONVEX_HULL_NV = 37003 # GL/glext.h:5348 GL_MULTI_HULLS_NV = 37004 # GL/glext.h:5349 GL_BOUNDING_BOX_NV = 37005 # GL/glext.h:5350 GL_TRANSLATE_X_NV = 37006 # GL/glext.h:5351 GL_TRANSLATE_Y_NV = 37007 # GL/glext.h:5352 GL_TRANSLATE_2D_NV = 37008 # GL/glext.h:5353 GL_TRANSLATE_3D_NV = 37009 # GL/glext.h:5354 GL_AFFINE_2D_NV = 37010 # GL/glext.h:5355 GL_PROJECTIVE_2D_NV = 37011 # GL/glext.h:5356 GL_AFFINE_3D_NV = 37012 # GL/glext.h:5357 GL_PROJECTIVE_3D_NV = 37013 # GL/glext.h:5358 GL_TRANSPOSE_AFFINE_2D_NV = 37014 # GL/glext.h:5359 GL_TRANSPOSE_PROJECTIVE_2D_NV = 37015 # GL/glext.h:5360 GL_TRANSPOSE_AFFINE_3D_NV = 37016 # GL/glext.h:5361 GL_TRANSPOSE_PROJECTIVE_3D_NV = 37017 # GL/glext.h:5362 GL_UTF8_NV = 37018 # GL/glext.h:5363 GL_UTF16_NV = 37019 # GL/glext.h:5364 GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 37020 # GL/glext.h:5365 GL_PATH_COMMAND_COUNT_NV = 37021 # GL/glext.h:5366 GL_PATH_COORD_COUNT_NV = 37022 # GL/glext.h:5367 GL_PATH_DASH_ARRAY_COUNT_NV = 37023 # GL/glext.h:5368 GL_PATH_COMPUTED_LENGTH_NV = 37024 # GL/glext.h:5369 GL_PATH_FILL_BOUNDING_BOX_NV = 37025 # GL/glext.h:5370 GL_PATH_STROKE_BOUNDING_BOX_NV = 37026 # GL/glext.h:5371 GL_SQUARE_NV = 37027 # GL/glext.h:5372 GL_ROUND_NV = 37028 # GL/glext.h:5373 GL_TRIANGULAR_NV = 37029 # GL/glext.h:5374 GL_BEVEL_NV = 37030 # GL/glext.h:5375 GL_MITER_REVERT_NV = 37031 # GL/glext.h:5376 GL_MITER_TRUNCATE_NV = 37032 # GL/glext.h:5377 GL_SKIP_MISSING_GLYPH_NV = 37033 # GL/glext.h:5378 GL_USE_MISSING_GLYPH_NV = 37034 # GL/glext.h:5379 GL_PATH_ERROR_POSITION_NV = 37035 # GL/glext.h:5380 GL_PATH_FOG_GEN_MODE_NV = 37036 # GL/glext.h:5381 GL_ACCUM_ADJACENT_PAIRS_NV = 37037 # GL/glext.h:5382 GL_ADJACENT_PAIRS_NV = 37038 # GL/glext.h:5383 GL_FIRST_TO_REST_NV = 37039 # GL/glext.h:5384 GL_PATH_GEN_MODE_NV = 37040 # GL/glext.h:5385 GL_PATH_GEN_COEFF_NV = 37041 # GL/glext.h:5386 GL_PATH_GEN_COLOR_FORMAT_NV = 37042 # GL/glext.h:5387 GL_PATH_GEN_COMPONENTS_NV = 37043 # GL/glext.h:5388 GL_PATH_STENCIL_FUNC_NV = 37047 # GL/glext.h:5389 GL_PATH_STENCIL_REF_NV = 37048 # GL/glext.h:5390 GL_PATH_STENCIL_VALUE_MASK_NV = 37049 # GL/glext.h:5391 GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 37053 # GL/glext.h:5392 GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 37054 # GL/glext.h:5393 GL_PATH_COVER_DEPTH_FUNC_NV = 37055 # GL/glext.h:5394 GL_PATH_DASH_OFFSET_RESET_NV = 37044 # GL/glext.h:5395 GL_MOVE_TO_RESETS_NV = 37045 # GL/glext.h:5396 GL_MOVE_TO_CONTINUES_NV = 37046 # GL/glext.h:5397 GL_CLOSE_PATH_NV = 0 # GL/glext.h:5398 GL_MOVE_TO_NV = 2 # GL/glext.h:5399 GL_RELATIVE_MOVE_TO_NV = 3 # GL/glext.h:5400 GL_LINE_TO_NV = 4 # GL/glext.h:5401 GL_RELATIVE_LINE_TO_NV = 5 # GL/glext.h:5402 GL_HORIZONTAL_LINE_TO_NV = 6 # GL/glext.h:5403 GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 7 # GL/glext.h:5404 GL_VERTICAL_LINE_TO_NV = 8 # GL/glext.h:5405 GL_RELATIVE_VERTICAL_LINE_TO_NV = 9 # GL/glext.h:5406 GL_QUADRATIC_CURVE_TO_NV = 10 # GL/glext.h:5407 GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 11 # GL/glext.h:5408 GL_CUBIC_CURVE_TO_NV = 12 # GL/glext.h:5409 GL_RELATIVE_CUBIC_CURVE_TO_NV = 13 # GL/glext.h:5410 GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 14 # GL/glext.h:5411 GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 15 # GL/glext.h:5412 GL_SMOOTH_CUBIC_CURVE_TO_NV = 16 # GL/glext.h:5413 GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 17 # GL/glext.h:5414 GL_SMALL_CCW_ARC_TO_NV = 18 # GL/glext.h:5415 GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 19 # GL/glext.h:5416 GL_SMALL_CW_ARC_TO_NV = 20 # GL/glext.h:5417 GL_RELATIVE_SMALL_CW_ARC_TO_NV = 21 # GL/glext.h:5418 GL_LARGE_CCW_ARC_TO_NV = 22 # GL/glext.h:5419 GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 23 # GL/glext.h:5420 GL_LARGE_CW_ARC_TO_NV = 24 # GL/glext.h:5421 GL_RELATIVE_LARGE_CW_ARC_TO_NV = 25 # GL/glext.h:5422 GL_RESTART_PATH_NV = 240 # GL/glext.h:5423 GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 242 # GL/glext.h:5424 GL_DUP_LAST_CUBIC_CURVE_TO_NV = 244 # GL/glext.h:5425 GL_RECT_NV = 246 # GL/glext.h:5426 GL_CIRCULAR_CCW_ARC_TO_NV = 248 # GL/glext.h:5427 GL_CIRCULAR_CW_ARC_TO_NV = 250 # GL/glext.h:5428 GL_CIRCULAR_TANGENT_ARC_TO_NV = 252 # GL/glext.h:5429 GL_ARC_TO_NV = 254 # GL/glext.h:5430 GL_RELATIVE_ARC_TO_NV = 255 # GL/glext.h:5431 GL_BOLD_BIT_NV = 1 # GL/glext.h:5432 GL_ITALIC_BIT_NV = 2 # GL/glext.h:5433 GL_GLYPH_WIDTH_BIT_NV = 1 # GL/glext.h:5434 GL_GLYPH_HEIGHT_BIT_NV = 2 # GL/glext.h:5435 GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 4 # GL/glext.h:5436 GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 8 # GL/glext.h:5437 GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 16 # GL/glext.h:5438 GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 32 # GL/glext.h:5439 GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 64 # GL/glext.h:5440 GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 128 # GL/glext.h:5441 GL_GLYPH_HAS_KERNING_NV = 256 # GL/glext.h:5442 GL_FONT_X_MIN_BOUNDS_NV = 65536 # GL/glext.h:5443 GL_FONT_Y_MIN_BOUNDS_NV = 131072 # GL/glext.h:5444 GL_FONT_X_MAX_BOUNDS_NV = 262144 # GL/glext.h:5445 GL_FONT_Y_MAX_BOUNDS_NV = 524288 # GL/glext.h:5446 GL_FONT_UNITS_PER_EM_NV = 1048576 # GL/glext.h:5447 GL_FONT_ASCENDER_NV = 2097152 # GL/glext.h:5448 GL_FONT_DESCENDER_NV = 4194304 # GL/glext.h:5449 GL_FONT_HEIGHT_NV = 8388608 # GL/glext.h:5450 GL_FONT_MAX_ADVANCE_WIDTH_NV = 16777216 # GL/glext.h:5451 GL_FONT_MAX_ADVANCE_HEIGHT_NV = 33554432 # GL/glext.h:5452 GL_FONT_UNDERLINE_POSITION_NV = 67108864 # GL/glext.h:5453 GL_FONT_UNDERLINE_THICKNESS_NV = 134217728 # GL/glext.h:5454 GL_FONT_HAS_KERNING_NV = 268435456 # GL/glext.h:5455 # AMD_pinned_memory (GL/glext.h:5458) GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 37216 # GL/glext.h:5459 # AMD_stencil_operation_extended (GL/glext.h:5462) GL_SET_AMD = 34634 # GL/glext.h:5463 GL_REPLACE_VALUE_AMD = 34635 # GL/glext.h:5464 GL_STENCIL_OP_VALUE_AMD = 34636 # GL/glext.h:5465 GL_STENCIL_BACK_OP_VALUE_AMD = 34637 # GL/glext.h:5466 # AMD_vertex_shader_viewport_index (GL/glext.h:5469) # AMD_vertex_shader_layer (GL/glext.h:5472) # NV_bindless_texture (GL/glext.h:5475) # NV_shader_atomic_float (GL/glext.h:5478) # AMD_query_buffer_object (GL/glext.h:5481) GL_QUERY_BUFFER_AMD = 37266 # GL/glext.h:5482 GL_QUERY_BUFFER_BINDING_AMD = 37267 # GL/glext.h:5483 GL_QUERY_RESULT_NO_WAIT_AMD = 37268 # GL/glext.h:5484 # VERSION_2_0 (GL/glext.h:5491) GLchar = c_char # GL/glext.h:5493 # VERSION_1_5 (GL/glext.h:5496) GLintptr = c_ptrdiff_t # GL/glext.h:5498 GLsizeiptr = c_ptrdiff_t # GL/glext.h:5499 # ARB_vertex_buffer_object (GL/glext.h:5502) GLintptrARB = c_ptrdiff_t # GL/glext.h:5504 GLsizeiptrARB = c_ptrdiff_t # GL/glext.h:5505 # ARB_shader_objects (GL/glext.h:5508) GLcharARB = c_char # GL/glext.h:5510 GLhandleARB = c_uint # GL/glext.h:5511 # ARB_half_float_pixel (GL/glext.h:5515) GLhalfARB = c_ushort # GL/glext.h:5516 # NV_half_float (GL/glext.h:5519) GLhalfNV = c_ushort # GL/glext.h:5520 # EXT_timer_query (GL/glext.h:5561) GLint64EXT = c_int64 # GL/glext.h:5562 GLuint64EXT = c_uint64 # GL/glext.h:5563 # ARB_sync (GL/glext.h:5566) GLint64 = c_int64 # GL/glext.h:5567 GLuint64 = c_uint64 # GL/glext.h:5568 class struct___GLsync(Structure): __slots__ = [ ] struct___GLsync._fields_ = [ ('_opaque_struct', c_int) ] class struct___GLsync(Structure): __slots__ = [ ] struct___GLsync._fields_ = [ ('_opaque_struct', c_int) ] GLsync = POINTER(struct___GLsync) # GL/glext.h:5569 # ARB_cl_event (GL/glext.h:5572) # ARB_debug_output (GL/glext.h:5578) GLenum = c_uint # /usr/include/GL/gl.h:149 GLuint = c_uint # /usr/include/GL/gl.h:158 GLsizei = c_int # /usr/include/GL/gl.h:159 GLvoid = None # /usr/include/GL/gl.h:152 GLDEBUGPROCARB = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid)) # GL/glext.h:5579 # AMD_debug_output (GL/glext.h:5582) GLDEBUGPROCAMD = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid)) # GL/glext.h:5583 # NV_vdpau_interop (GL/glext.h:5586) GLvdpauSurfaceNV = GLintptr # GL/glext.h:5587 # VERSION_1_2 (GL/glext.h:5590) # VERSION_1_2_DEPRECATED (GL/glext.h:5608) GL_VERSION_1_2_DEPRECATED = 1 # GL/glext.h:5609 # GL/glext.h:5611 glColorTable = _link_function('glColorTable', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') GLfloat = c_float # /usr/include/GL/gl.h:160 # GL/glext.h:5612 glColorTableParameterfv = _link_function('glColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') GLint = c_int # /usr/include/GL/gl.h:155 # GL/glext.h:5613 glColorTableParameteriv = _link_function('glColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5614 glCopyColorTable = _link_function('glCopyColorTable', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5615 glGetColorTable = _link_function('glGetColorTable', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5616 glGetColorTableParameterfv = _link_function('glGetColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5617 glGetColorTableParameteriv = _link_function('glGetColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5618 glColorSubTable = _link_function('glColorSubTable', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5619 glCopyColorSubTable = _link_function('glCopyColorSubTable', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5620 glConvolutionFilter1D = _link_function('glConvolutionFilter1D', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5621 glConvolutionFilter2D = _link_function('glConvolutionFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5622 glConvolutionParameterf = _link_function('glConvolutionParameterf', None, [GLenum, GLenum, GLfloat], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5623 glConvolutionParameterfv = _link_function('glConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5624 glConvolutionParameteri = _link_function('glConvolutionParameteri', None, [GLenum, GLenum, GLint], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5625 glConvolutionParameteriv = _link_function('glConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5626 glCopyConvolutionFilter1D = _link_function('glCopyConvolutionFilter1D', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5627 glCopyConvolutionFilter2D = _link_function('glCopyConvolutionFilter2D', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5628 glGetConvolutionFilter = _link_function('glGetConvolutionFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5629 glGetConvolutionParameterfv = _link_function('glGetConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5630 glGetConvolutionParameteriv = _link_function('glGetConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5631 glGetSeparableFilter = _link_function('glGetSeparableFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5632 glSeparableFilter2D = _link_function('glSeparableFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') GLboolean = c_ubyte # /usr/include/GL/gl.h:150 # GL/glext.h:5633 glGetHistogram = _link_function('glGetHistogram', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5634 glGetHistogramParameterfv = _link_function('glGetHistogramParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5635 glGetHistogramParameteriv = _link_function('glGetHistogramParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5636 glGetMinmax = _link_function('glGetMinmax', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5637 glGetMinmaxParameterfv = _link_function('glGetMinmaxParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5638 glGetMinmaxParameteriv = _link_function('glGetMinmaxParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5639 glHistogram = _link_function('glHistogram', None, [GLenum, GLsizei, GLenum, GLboolean], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5640 glMinmax = _link_function('glMinmax', None, [GLenum, GLenum, GLboolean], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5641 glResetHistogram = _link_function('glResetHistogram', None, [GLenum], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5642 glResetMinmax = _link_function('glResetMinmax', None, [GLenum], 'VERSION_1_2_DEPRECATED') PFNGLCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5644 PFNGLCOLORTABLEPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5645 PFNGLCOLORTABLEPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5646 PFNGLCOPYCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5647 PFNGLGETCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5648 PFNGLGETCOLORTABLEPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5649 PFNGLGETCOLORTABLEPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5650 PFNGLCOLORSUBTABLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5651 PFNGLCOPYCOLORSUBTABLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:5652 PFNGLCONVOLUTIONFILTER1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5653 PFNGLCONVOLUTIONFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5654 PFNGLCONVOLUTIONPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5655 PFNGLCONVOLUTIONPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5656 PFNGLCONVOLUTIONPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5657 PFNGLCONVOLUTIONPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5658 PFNGLCOPYCONVOLUTIONFILTER1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5659 PFNGLCOPYCONVOLUTIONFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5660 PFNGLGETCONVOLUTIONFILTERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5661 PFNGLGETCONVOLUTIONPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5662 PFNGLGETCONVOLUTIONPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5663 PFNGLGETSEPARABLEFILTERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5664 PFNGLSEPARABLEFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5665 PFNGLGETHISTOGRAMPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5666 PFNGLGETHISTOGRAMPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5667 PFNGLGETHISTOGRAMPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5668 PFNGLGETMINMAXPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5669 PFNGLGETMINMAXPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5670 PFNGLGETMINMAXPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5671 PFNGLHISTOGRAMPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:5672 PFNGLMINMAXPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:5673 PFNGLRESETHISTOGRAMPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5674 PFNGLRESETMINMAXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5675 # VERSION_1_3 (GL/glext.h:5678) # VERSION_1_3_DEPRECATED (GL/glext.h:5702) GL_VERSION_1_3_DEPRECATED = 1 # GL/glext.h:5703 # GL/glext.h:5705 glClientActiveTexture = _link_function('glClientActiveTexture', None, [GLenum], 'VERSION_1_3_DEPRECATED') GLdouble = c_double # /usr/include/GL/gl.h:162 # GL/glext.h:5706 glMultiTexCoord1d = _link_function('glMultiTexCoord1d', None, [GLenum, GLdouble], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5707 glMultiTexCoord1dv = _link_function('glMultiTexCoord1dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5708 glMultiTexCoord1f = _link_function('glMultiTexCoord1f', None, [GLenum, GLfloat], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5709 glMultiTexCoord1fv = _link_function('glMultiTexCoord1fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5710 glMultiTexCoord1i = _link_function('glMultiTexCoord1i', None, [GLenum, GLint], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5711 glMultiTexCoord1iv = _link_function('glMultiTexCoord1iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED') GLshort = c_short # /usr/include/GL/gl.h:154 # GL/glext.h:5712 glMultiTexCoord1s = _link_function('glMultiTexCoord1s', None, [GLenum, GLshort], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5713 glMultiTexCoord1sv = _link_function('glMultiTexCoord1sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5714 glMultiTexCoord2d = _link_function('glMultiTexCoord2d', None, [GLenum, GLdouble, GLdouble], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5715 glMultiTexCoord2dv = _link_function('glMultiTexCoord2dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5716 glMultiTexCoord2f = _link_function('glMultiTexCoord2f', None, [GLenum, GLfloat, GLfloat], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5717 glMultiTexCoord2fv = _link_function('glMultiTexCoord2fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5718 glMultiTexCoord2i = _link_function('glMultiTexCoord2i', None, [GLenum, GLint, GLint], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5719 glMultiTexCoord2iv = _link_function('glMultiTexCoord2iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5720 glMultiTexCoord2s = _link_function('glMultiTexCoord2s', None, [GLenum, GLshort, GLshort], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5721 glMultiTexCoord2sv = _link_function('glMultiTexCoord2sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5722 glMultiTexCoord3d = _link_function('glMultiTexCoord3d', None, [GLenum, GLdouble, GLdouble, GLdouble], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5723 glMultiTexCoord3dv = _link_function('glMultiTexCoord3dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5724 glMultiTexCoord3f = _link_function('glMultiTexCoord3f', None, [GLenum, GLfloat, GLfloat, GLfloat], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5725 glMultiTexCoord3fv = _link_function('glMultiTexCoord3fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5726 glMultiTexCoord3i = _link_function('glMultiTexCoord3i', None, [GLenum, GLint, GLint, GLint], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5727 glMultiTexCoord3iv = _link_function('glMultiTexCoord3iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5728 glMultiTexCoord3s = _link_function('glMultiTexCoord3s', None, [GLenum, GLshort, GLshort, GLshort], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5729 glMultiTexCoord3sv = _link_function('glMultiTexCoord3sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5730 glMultiTexCoord4d = _link_function('glMultiTexCoord4d', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5731 glMultiTexCoord4dv = _link_function('glMultiTexCoord4dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5732 glMultiTexCoord4f = _link_function('glMultiTexCoord4f', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5733 glMultiTexCoord4fv = _link_function('glMultiTexCoord4fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5734 glMultiTexCoord4i = _link_function('glMultiTexCoord4i', None, [GLenum, GLint, GLint, GLint, GLint], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5735 glMultiTexCoord4iv = _link_function('glMultiTexCoord4iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5736 glMultiTexCoord4s = _link_function('glMultiTexCoord4s', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5737 glMultiTexCoord4sv = _link_function('glMultiTexCoord4sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5738 glLoadTransposeMatrixf = _link_function('glLoadTransposeMatrixf', None, [POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5739 glLoadTransposeMatrixd = _link_function('glLoadTransposeMatrixd', None, [POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5740 glMultTransposeMatrixf = _link_function('glMultTransposeMatrixf', None, [POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5741 glMultTransposeMatrixd = _link_function('glMultTransposeMatrixd', None, [POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') PFNGLCLIENTACTIVETEXTUREPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5743 PFNGLMULTITEXCOORD1DPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:5744 PFNGLMULTITEXCOORD1DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5745 PFNGLMULTITEXCOORD1FPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5746 PFNGLMULTITEXCOORD1FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5747 PFNGLMULTITEXCOORD1IPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5748 PFNGLMULTITEXCOORD1IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5749 PFNGLMULTITEXCOORD1SPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:5750 PFNGLMULTITEXCOORD1SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5751 PFNGLMULTITEXCOORD2DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:5752 PFNGLMULTITEXCOORD2DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5753 PFNGLMULTITEXCOORD2FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:5754 PFNGLMULTITEXCOORD2FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5755 PFNGLMULTITEXCOORD2IPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:5756 PFNGLMULTITEXCOORD2IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5757 PFNGLMULTITEXCOORD2SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:5758 PFNGLMULTITEXCOORD2SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5759 PFNGLMULTITEXCOORD3DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:5760 PFNGLMULTITEXCOORD3DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5761 PFNGLMULTITEXCOORD3FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:5762 PFNGLMULTITEXCOORD3FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5763 PFNGLMULTITEXCOORD3IPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:5764 PFNGLMULTITEXCOORD3IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5765 PFNGLMULTITEXCOORD3SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:5766 PFNGLMULTITEXCOORD3SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5767 PFNGLMULTITEXCOORD4DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:5768 PFNGLMULTITEXCOORD4DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5769 PFNGLMULTITEXCOORD4FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5770 PFNGLMULTITEXCOORD4FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5771 PFNGLMULTITEXCOORD4IPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:5772 PFNGLMULTITEXCOORD4IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5773 PFNGLMULTITEXCOORD4SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:5774 PFNGLMULTITEXCOORD4SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5775 PFNGLLOADTRANSPOSEMATRIXFPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5776 PFNGLLOADTRANSPOSEMATRIXDPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5777 PFNGLMULTTRANSPOSEMATRIXFPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5778 PFNGLMULTTRANSPOSEMATRIXDPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5779 # VERSION_1_4 (GL/glext.h:5782) GL_VERSION_1_4 = 1 # GL/glext.h:5783 # GL/glext.h:5785 glBlendFuncSeparate = _link_function('glBlendFuncSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_1_4') # GL/glext.h:5786 glMultiDrawArrays = _link_function('glMultiDrawArrays', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'VERSION_1_4') # GL/glext.h:5787 glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'VERSION_1_4') # GL/glext.h:5788 glPointParameterf = _link_function('glPointParameterf', None, [GLenum, GLfloat], 'VERSION_1_4') # GL/glext.h:5789 glPointParameterfv = _link_function('glPointParameterfv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:5790 glPointParameteri = _link_function('glPointParameteri', None, [GLenum, GLint], 'VERSION_1_4') # GL/glext.h:5791 glPointParameteriv = _link_function('glPointParameteriv', None, [GLenum, POINTER(GLint)], 'VERSION_1_4') PFNGLBLENDFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:5793 PFNGLMULTIDRAWARRAYSPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:5794 PFNGLMULTIDRAWELEMENTSPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:5795 PFNGLPOINTPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5796 PFNGLPOINTPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5797 PFNGLPOINTPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5798 PFNGLPOINTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5799 # VERSION_1_4_DEPRECATED (GL/glext.h:5802) GL_VERSION_1_4_DEPRECATED = 1 # GL/glext.h:5803 # GL/glext.h:5805 glFogCoordf = _link_function('glFogCoordf', None, [GLfloat], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5806 glFogCoordfv = _link_function('glFogCoordfv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5807 glFogCoordd = _link_function('glFogCoordd', None, [GLdouble], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5808 glFogCoorddv = _link_function('glFogCoorddv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5809 glFogCoordPointer = _link_function('glFogCoordPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4_DEPRECATED') GLbyte = c_char # /usr/include/GL/gl.h:153 # GL/glext.h:5810 glSecondaryColor3b = _link_function('glSecondaryColor3b', None, [GLbyte, GLbyte, GLbyte], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5811 glSecondaryColor3bv = _link_function('glSecondaryColor3bv', None, [POINTER(GLbyte)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5812 glSecondaryColor3d = _link_function('glSecondaryColor3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5813 glSecondaryColor3dv = _link_function('glSecondaryColor3dv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5814 glSecondaryColor3f = _link_function('glSecondaryColor3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5815 glSecondaryColor3fv = _link_function('glSecondaryColor3fv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5816 glSecondaryColor3i = _link_function('glSecondaryColor3i', None, [GLint, GLint, GLint], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5817 glSecondaryColor3iv = _link_function('glSecondaryColor3iv', None, [POINTER(GLint)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5818 glSecondaryColor3s = _link_function('glSecondaryColor3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5819 glSecondaryColor3sv = _link_function('glSecondaryColor3sv', None, [POINTER(GLshort)], 'VERSION_1_4_DEPRECATED') GLubyte = c_ubyte # /usr/include/GL/gl.h:156 # GL/glext.h:5820 glSecondaryColor3ub = _link_function('glSecondaryColor3ub', None, [GLubyte, GLubyte, GLubyte], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5821 glSecondaryColor3ubv = _link_function('glSecondaryColor3ubv', None, [POINTER(GLubyte)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5822 glSecondaryColor3ui = _link_function('glSecondaryColor3ui', None, [GLuint, GLuint, GLuint], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5823 glSecondaryColor3uiv = _link_function('glSecondaryColor3uiv', None, [POINTER(GLuint)], 'VERSION_1_4_DEPRECATED') GLushort = c_ushort # /usr/include/GL/gl.h:157 # GL/glext.h:5824 glSecondaryColor3us = _link_function('glSecondaryColor3us', None, [GLushort, GLushort, GLushort], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5825 glSecondaryColor3usv = _link_function('glSecondaryColor3usv', None, [POINTER(GLushort)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5826 glSecondaryColorPointer = _link_function('glSecondaryColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5827 glWindowPos2d = _link_function('glWindowPos2d', None, [GLdouble, GLdouble], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5828 glWindowPos2dv = _link_function('glWindowPos2dv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5829 glWindowPos2f = _link_function('glWindowPos2f', None, [GLfloat, GLfloat], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5830 glWindowPos2fv = _link_function('glWindowPos2fv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5831 glWindowPos2i = _link_function('glWindowPos2i', None, [GLint, GLint], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5832 glWindowPos2iv = _link_function('glWindowPos2iv', None, [POINTER(GLint)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5833 glWindowPos2s = _link_function('glWindowPos2s', None, [GLshort, GLshort], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5834 glWindowPos2sv = _link_function('glWindowPos2sv', None, [POINTER(GLshort)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5835 glWindowPos3d = _link_function('glWindowPos3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5836 glWindowPos3dv = _link_function('glWindowPos3dv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5837 glWindowPos3f = _link_function('glWindowPos3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5838 glWindowPos3fv = _link_function('glWindowPos3fv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5839 glWindowPos3i = _link_function('glWindowPos3i', None, [GLint, GLint, GLint], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5840 glWindowPos3iv = _link_function('glWindowPos3iv', None, [POINTER(GLint)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5841 glWindowPos3s = _link_function('glWindowPos3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5842 glWindowPos3sv = _link_function('glWindowPos3sv', None, [POINTER(GLshort)], 'VERSION_1_4_DEPRECATED') PFNGLFOGCOORDFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:5844 PFNGLFOGCOORDFVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5845 PFNGLFOGCOORDDPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:5846 PFNGLFOGCOORDDVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5847 PFNGLFOGCOORDPOINTERPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5848 PFNGLSECONDARYCOLOR3BPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:5849 PFNGLSECONDARYCOLOR3BVPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:5850 PFNGLSECONDARYCOLOR3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:5851 PFNGLSECONDARYCOLOR3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5852 PFNGLSECONDARYCOLOR3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:5853 PFNGLSECONDARYCOLOR3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5854 PFNGLSECONDARYCOLOR3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5855 PFNGLSECONDARYCOLOR3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5856 PFNGLSECONDARYCOLOR3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:5857 PFNGLSECONDARYCOLOR3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5858 PFNGLSECONDARYCOLOR3UBPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:5859 PFNGLSECONDARYCOLOR3UBVPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:5860 PFNGLSECONDARYCOLOR3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:5861 PFNGLSECONDARYCOLOR3UIVPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:5862 PFNGLSECONDARYCOLOR3USPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:5863 PFNGLSECONDARYCOLOR3USVPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:5864 PFNGLSECONDARYCOLORPOINTERPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5865 PFNGLWINDOWPOS2DPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:5866 PFNGLWINDOWPOS2DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5867 PFNGLWINDOWPOS2FPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:5868 PFNGLWINDOWPOS2FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5869 PFNGLWINDOWPOS2IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:5870 PFNGLWINDOWPOS2IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5871 PFNGLWINDOWPOS2SPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:5872 PFNGLWINDOWPOS2SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5873 PFNGLWINDOWPOS3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:5874 PFNGLWINDOWPOS3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5875 PFNGLWINDOWPOS3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:5876 PFNGLWINDOWPOS3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5877 PFNGLWINDOWPOS3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5878 PFNGLWINDOWPOS3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5879 PFNGLWINDOWPOS3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:5880 PFNGLWINDOWPOS3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5881 # VERSION_1_5 (GL/glext.h:5884) GL_VERSION_1_5 = 1 # GL/glext.h:5885 # GL/glext.h:5887 glGenQueries = _link_function('glGenQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:5888 glDeleteQueries = _link_function('glDeleteQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:5889 glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:5890 glBeginQuery = _link_function('glBeginQuery', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:5891 glEndQuery = _link_function('glEndQuery', None, [GLenum], 'VERSION_1_5') # GL/glext.h:5892 glGetQueryiv = _link_function('glGetQueryiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:5893 glGetQueryObjectiv = _link_function('glGetQueryObjectiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:5894 glGetQueryObjectuiv = _link_function('glGetQueryObjectuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:5895 glBindBuffer = _link_function('glBindBuffer', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:5896 glDeleteBuffers = _link_function('glDeleteBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:5897 glGenBuffers = _link_function('glGenBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:5898 glIsBuffer = _link_function('glIsBuffer', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:5899 glBufferData = _link_function('glBufferData', None, [GLenum, GLsizeiptr, POINTER(GLvoid), GLenum], 'VERSION_1_5') # GL/glext.h:5900 glBufferSubData = _link_function('glBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:5901 glGetBufferSubData = _link_function('glGetBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:5902 glMapBuffer = _link_function('glMapBuffer', POINTER(GLvoid), [GLenum, GLenum], 'VERSION_1_5') # GL/glext.h:5903 glUnmapBuffer = _link_function('glUnmapBuffer', GLboolean, [GLenum], 'VERSION_1_5') # GL/glext.h:5904 glGetBufferParameteriv = _link_function('glGetBufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:5905 glGetBufferPointerv = _link_function('glGetBufferPointerv', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_1_5') PFNGLGENQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5907 PFNGLDELETEQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5908 PFNGLISQUERYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5909 PFNGLBEGINQUERYPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5910 PFNGLENDQUERYPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5911 PFNGLGETQUERYIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5912 PFNGLGETQUERYOBJECTIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5913 PFNGLGETQUERYOBJECTUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:5914 PFNGLBINDBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5915 PFNGLDELETEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5916 PFNGLGENBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5917 PFNGLISBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5918 PFNGLBUFFERDATAPROC = CFUNCTYPE(None, GLenum, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:5919 PFNGLBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:5920 PFNGLGETBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:5921 PFNGLMAPBUFFERPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:5922 PFNGLUNMAPBUFFERPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:5923 PFNGLGETBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5924 PFNGLGETBUFFERPOINTERVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5925 # VERSION_2_0 (GL/glext.h:5928) GL_VERSION_2_0 = 1 # GL/glext.h:5929 # GL/glext.h:5931 glBlendEquationSeparate = _link_function('glBlendEquationSeparate', None, [GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:5932 glDrawBuffers = _link_function('glDrawBuffers', None, [GLsizei, POINTER(GLenum)], 'VERSION_2_0') # GL/glext.h:5933 glStencilOpSeparate = _link_function('glStencilOpSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:5934 glStencilFuncSeparate = _link_function('glStencilFuncSeparate', None, [GLenum, GLenum, GLint, GLuint], 'VERSION_2_0') # GL/glext.h:5935 glStencilMaskSeparate = _link_function('glStencilMaskSeparate', None, [GLenum, GLuint], 'VERSION_2_0') # GL/glext.h:5936 glAttachShader = _link_function('glAttachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:5937 glBindAttribLocation = _link_function('glBindAttribLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5938 glCompileShader = _link_function('glCompileShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5939 glCreateProgram = _link_function('glCreateProgram', GLuint, [], 'VERSION_2_0') # GL/glext.h:5940 glCreateShader = _link_function('glCreateShader', GLuint, [GLenum], 'VERSION_2_0') # GL/glext.h:5941 glDeleteProgram = _link_function('glDeleteProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5942 glDeleteShader = _link_function('glDeleteShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5943 glDetachShader = _link_function('glDetachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:5944 glDisableVertexAttribArray = _link_function('glDisableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5945 glEnableVertexAttribArray = _link_function('glEnableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5946 glGetActiveAttrib = _link_function('glGetActiveAttrib', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5947 glGetActiveUniform = _link_function('glGetActiveUniform', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5948 glGetAttachedShaders = _link_function('glGetAttachedShaders', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:5949 glGetAttribLocation = _link_function('glGetAttribLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5950 glGetProgramiv = _link_function('glGetProgramiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5951 glGetProgramInfoLog = _link_function('glGetProgramInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5952 glGetShaderiv = _link_function('glGetShaderiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5953 glGetShaderInfoLog = _link_function('glGetShaderInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5954 glGetShaderSource = _link_function('glGetShaderSource', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5955 glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5956 glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5957 glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5958 glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:5959 glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5960 glGetVertexAttribiv = _link_function('glGetVertexAttribiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5961 glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_2_0') # GL/glext.h:5962 glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:5963 glIsShader = _link_function('glIsShader', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:5964 glLinkProgram = _link_function('glLinkProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5965 glShaderSource = _link_function('glShaderSource', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5966 glUseProgram = _link_function('glUseProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5967 glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], 'VERSION_2_0') # GL/glext.h:5968 glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:5969 glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:5970 glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:5971 glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], 'VERSION_2_0') # GL/glext.h:5972 glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:5973 glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:5974 glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:5975 glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5976 glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5977 glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5978 glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5979 glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5980 glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5981 glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5982 glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5983 glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5984 glUniformMatrix3fv = _link_function('glUniformMatrix3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5985 glUniformMatrix4fv = _link_function('glUniformMatrix4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5986 glValidateProgram = _link_function('glValidateProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5987 glVertexAttrib1d = _link_function('glVertexAttrib1d', None, [GLuint, GLdouble], 'VERSION_2_0') # GL/glext.h:5988 glVertexAttrib1dv = _link_function('glVertexAttrib1dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:5989 glVertexAttrib1f = _link_function('glVertexAttrib1f', None, [GLuint, GLfloat], 'VERSION_2_0') # GL/glext.h:5990 glVertexAttrib1fv = _link_function('glVertexAttrib1fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5991 glVertexAttrib1s = _link_function('glVertexAttrib1s', None, [GLuint, GLshort], 'VERSION_2_0') # GL/glext.h:5992 glVertexAttrib1sv = _link_function('glVertexAttrib1sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:5993 glVertexAttrib2d = _link_function('glVertexAttrib2d', None, [GLuint, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:5994 glVertexAttrib2dv = _link_function('glVertexAttrib2dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:5995 glVertexAttrib2f = _link_function('glVertexAttrib2f', None, [GLuint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:5996 glVertexAttrib2fv = _link_function('glVertexAttrib2fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5997 glVertexAttrib2s = _link_function('glVertexAttrib2s', None, [GLuint, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:5998 glVertexAttrib2sv = _link_function('glVertexAttrib2sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:5999 glVertexAttrib3d = _link_function('glVertexAttrib3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:6000 glVertexAttrib3dv = _link_function('glVertexAttrib3dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:6001 glVertexAttrib3f = _link_function('glVertexAttrib3f', None, [GLuint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:6002 glVertexAttrib3fv = _link_function('glVertexAttrib3fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:6003 glVertexAttrib3s = _link_function('glVertexAttrib3s', None, [GLuint, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:6004 glVertexAttrib3sv = _link_function('glVertexAttrib3sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:6005 glVertexAttrib4Nbv = _link_function('glVertexAttrib4Nbv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:6006 glVertexAttrib4Niv = _link_function('glVertexAttrib4Niv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:6007 glVertexAttrib4Nsv = _link_function('glVertexAttrib4Nsv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:6008 glVertexAttrib4Nub = _link_function('glVertexAttrib4Nub', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'VERSION_2_0') # GL/glext.h:6009 glVertexAttrib4Nubv = _link_function('glVertexAttrib4Nubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:6010 glVertexAttrib4Nuiv = _link_function('glVertexAttrib4Nuiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:6011 glVertexAttrib4Nusv = _link_function('glVertexAttrib4Nusv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:6012 glVertexAttrib4bv = _link_function('glVertexAttrib4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:6013 glVertexAttrib4d = _link_function('glVertexAttrib4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:6014 glVertexAttrib4dv = _link_function('glVertexAttrib4dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:6015 glVertexAttrib4f = _link_function('glVertexAttrib4f', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:6016 glVertexAttrib4fv = _link_function('glVertexAttrib4fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:6017 glVertexAttrib4iv = _link_function('glVertexAttrib4iv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:6018 glVertexAttrib4s = _link_function('glVertexAttrib4s', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:6019 glVertexAttrib4sv = _link_function('glVertexAttrib4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:6020 glVertexAttrib4ubv = _link_function('glVertexAttrib4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:6021 glVertexAttrib4uiv = _link_function('glVertexAttrib4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:6022 glVertexAttrib4usv = _link_function('glVertexAttrib4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:6023 glVertexAttribPointer = _link_function('glVertexAttribPointer', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'VERSION_2_0') PFNGLBLENDEQUATIONSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6025 PFNGLDRAWBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:6026 PFNGLSTENCILOPSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6027 PFNGLSTENCILFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:6028 PFNGLSTENCILMASKSEPARATEPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6029 PFNGLATTACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6030 PFNGLBINDATTRIBLOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:6031 PFNGLCOMPILESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6032 PFNGLCREATEPROGRAMPROC = CFUNCTYPE(GLuint) # GL/glext.h:6033 PFNGLCREATESHADERPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:6034 PFNGLDELETEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6035 PFNGLDELETESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6036 PFNGLDETACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6037 PFNGLDISABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6038 PFNGLENABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6039 PFNGLGETACTIVEATTRIBPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:6040 PFNGLGETACTIVEUNIFORMPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:6041 PFNGLGETATTACHEDSHADERSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)) # GL/glext.h:6042 PFNGLGETATTRIBLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6043 PFNGLGETPROGRAMIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6044 PFNGLGETPROGRAMINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:6045 PFNGLGETSHADERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6046 PFNGLGETSHADERINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:6047 PFNGLGETSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:6048 PFNGLGETUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6049 PFNGLGETUNIFORMFVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLfloat)) # GL/glext.h:6050 PFNGLGETUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint)) # GL/glext.h:6051 PFNGLGETVERTEXATTRIBDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6052 PFNGLGETVERTEXATTRIBFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6053 PFNGLGETVERTEXATTRIBIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6054 PFNGLGETVERTEXATTRIBPOINTERVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6055 PFNGLISPROGRAMPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6056 PFNGLISSHADERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6057 PFNGLLINKPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6058 PFNGLSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:6059 PFNGLUSEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6060 PFNGLUNIFORM1FPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:6061 PFNGLUNIFORM2FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:6062 PFNGLUNIFORM3FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6063 PFNGLUNIFORM4FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6064 PFNGLUNIFORM1IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6065 PFNGLUNIFORM2IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6066 PFNGLUNIFORM3IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6067 PFNGLUNIFORM4IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:6068 PFNGLUNIFORM1FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6069 PFNGLUNIFORM2FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6070 PFNGLUNIFORM3FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6071 PFNGLUNIFORM4FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6072 PFNGLUNIFORM1IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6073 PFNGLUNIFORM2IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6074 PFNGLUNIFORM3IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6075 PFNGLUNIFORM4IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6076 PFNGLUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6077 PFNGLUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6078 PFNGLUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6079 PFNGLVALIDATEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6080 PFNGLVERTEXATTRIB1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6081 PFNGLVERTEXATTRIB1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6082 PFNGLVERTEXATTRIB1FPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6083 PFNGLVERTEXATTRIB1FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6084 PFNGLVERTEXATTRIB1SPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6085 PFNGLVERTEXATTRIB1SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6086 PFNGLVERTEXATTRIB2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6087 PFNGLVERTEXATTRIB2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6088 PFNGLVERTEXATTRIB2FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6089 PFNGLVERTEXATTRIB2FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6090 PFNGLVERTEXATTRIB2SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6091 PFNGLVERTEXATTRIB2SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6092 PFNGLVERTEXATTRIB3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6093 PFNGLVERTEXATTRIB3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6094 PFNGLVERTEXATTRIB3FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6095 PFNGLVERTEXATTRIB3FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6096 PFNGLVERTEXATTRIB3SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6097 PFNGLVERTEXATTRIB3SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6098 PFNGLVERTEXATTRIB4NBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6099 PFNGLVERTEXATTRIB4NIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6100 PFNGLVERTEXATTRIB4NSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6101 PFNGLVERTEXATTRIB4NUBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6102 PFNGLVERTEXATTRIB4NUBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6103 PFNGLVERTEXATTRIB4NUIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6104 PFNGLVERTEXATTRIB4NUSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6105 PFNGLVERTEXATTRIB4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6106 PFNGLVERTEXATTRIB4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6107 PFNGLVERTEXATTRIB4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6108 PFNGLVERTEXATTRIB4FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6109 PFNGLVERTEXATTRIB4FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6110 PFNGLVERTEXATTRIB4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6111 PFNGLVERTEXATTRIB4SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6112 PFNGLVERTEXATTRIB4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6113 PFNGLVERTEXATTRIB4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6114 PFNGLVERTEXATTRIB4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6115 PFNGLVERTEXATTRIB4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6116 PFNGLVERTEXATTRIBPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:6117 # VERSION_2_1 (GL/glext.h:6120) GL_VERSION_2_1 = 1 # GL/glext.h:6121 # GL/glext.h:6123 glUniformMatrix2x3fv = _link_function('glUniformMatrix2x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:6124 glUniformMatrix3x2fv = _link_function('glUniformMatrix3x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:6125 glUniformMatrix2x4fv = _link_function('glUniformMatrix2x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:6126 glUniformMatrix4x2fv = _link_function('glUniformMatrix4x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:6127 glUniformMatrix3x4fv = _link_function('glUniformMatrix3x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:6128 glUniformMatrix4x3fv = _link_function('glUniformMatrix4x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') PFNGLUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6130 PFNGLUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6131 PFNGLUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6132 PFNGLUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6133 PFNGLUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6134 PFNGLUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6135 # VERSION_3_0 (GL/glext.h:6138) GL_VERSION_3_0 = 1 # GL/glext.h:6139 # GL/glext.h:6145 glColorMaski = _link_function('glColorMaski', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'VERSION_3_0') # GL/glext.h:6146 glGetBooleani_v = _link_function('glGetBooleani_v', None, [GLenum, GLuint, POINTER(GLboolean)], 'VERSION_3_0') # GL/glext.h:6147 glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6148 glEnablei = _link_function('glEnablei', None, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:6149 glDisablei = _link_function('glDisablei', None, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:6150 glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:6151 glBeginTransformFeedback = _link_function('glBeginTransformFeedback', None, [GLenum], 'VERSION_3_0') # GL/glext.h:6152 glEndTransformFeedback = _link_function('glEndTransformFeedback', None, [], 'VERSION_3_0') # GL/glext.h:6153 glBindBufferRange = _link_function('glBindBufferRange', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'VERSION_3_0') # GL/glext.h:6154 glBindBufferBase = _link_function('glBindBufferBase', None, [GLenum, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6155 glTransformFeedbackVaryings = _link_function('glTransformFeedbackVaryings', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'VERSION_3_0') # GL/glext.h:6156 glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:6157 glClampColor = _link_function('glClampColor', None, [GLenum, GLenum], 'VERSION_3_0') # GL/glext.h:6158 glBeginConditionalRender = _link_function('glBeginConditionalRender', None, [GLuint, GLenum], 'VERSION_3_0') # GL/glext.h:6159 glEndConditionalRender = _link_function('glEndConditionalRender', None, [], 'VERSION_3_0') # GL/glext.h:6160 glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_3_0') # GL/glext.h:6161 glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6162 glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6163 glVertexAttribI1i = _link_function('glVertexAttribI1i', None, [GLuint, GLint], 'VERSION_3_0') # GL/glext.h:6164 glVertexAttribI2i = _link_function('glVertexAttribI2i', None, [GLuint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:6165 glVertexAttribI3i = _link_function('glVertexAttribI3i', None, [GLuint, GLint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:6166 glVertexAttribI4i = _link_function('glVertexAttribI4i', None, [GLuint, GLint, GLint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:6167 glVertexAttribI1ui = _link_function('glVertexAttribI1ui', None, [GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6168 glVertexAttribI2ui = _link_function('glVertexAttribI2ui', None, [GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6169 glVertexAttribI3ui = _link_function('glVertexAttribI3ui', None, [GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6170 glVertexAttribI4ui = _link_function('glVertexAttribI4ui', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6171 glVertexAttribI1iv = _link_function('glVertexAttribI1iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6172 glVertexAttribI2iv = _link_function('glVertexAttribI2iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6173 glVertexAttribI3iv = _link_function('glVertexAttribI3iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6174 glVertexAttribI4iv = _link_function('glVertexAttribI4iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6175 glVertexAttribI1uiv = _link_function('glVertexAttribI1uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6176 glVertexAttribI2uiv = _link_function('glVertexAttribI2uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6177 glVertexAttribI3uiv = _link_function('glVertexAttribI3uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6178 glVertexAttribI4uiv = _link_function('glVertexAttribI4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6179 glVertexAttribI4bv = _link_function('glVertexAttribI4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_3_0') # GL/glext.h:6180 glVertexAttribI4sv = _link_function('glVertexAttribI4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_3_0') # GL/glext.h:6181 glVertexAttribI4ubv = _link_function('glVertexAttribI4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_3_0') # GL/glext.h:6182 glVertexAttribI4usv = _link_function('glVertexAttribI4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_3_0') # GL/glext.h:6183 glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6184 glBindFragDataLocation = _link_function('glBindFragDataLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:6185 glGetFragDataLocation = _link_function('glGetFragDataLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:6186 glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], 'VERSION_3_0') # GL/glext.h:6187 glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6188 glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6189 glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6190 glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6191 glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6192 glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6193 glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6194 glTexParameterIiv = _link_function('glTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6195 glTexParameterIuiv = _link_function('glTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6196 glGetTexParameterIiv = _link_function('glGetTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6197 glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6198 glClearBufferiv = _link_function('glClearBufferiv', None, [GLenum, GLint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6199 glClearBufferuiv = _link_function('glClearBufferuiv', None, [GLenum, GLint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6200 glClearBufferfv = _link_function('glClearBufferfv', None, [GLenum, GLint, POINTER(GLfloat)], 'VERSION_3_0') # GL/glext.h:6201 glClearBufferfi = _link_function('glClearBufferfi', None, [GLenum, GLint, GLfloat, GLint], 'VERSION_3_0') # GL/glext.h:6202 glGetStringi = _link_function('glGetStringi', POINTER(GLubyte), [GLenum, GLuint], 'VERSION_3_0') PFNGLCOLORMASKIPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:6204 PFNGLGETBOOLEANI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:6205 PFNGLGETINTEGERI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:6206 PFNGLENABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6207 PFNGLDISABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6208 PFNGLISENABLEDIPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:6209 PFNGLBEGINTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6210 PFNGLENDTRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:6211 PFNGLBINDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:6212 PFNGLBINDBUFFERBASEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:6213 PFNGLTRANSFORMFEEDBACKVARYINGSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum) # GL/glext.h:6214 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:6215 PFNGLCLAMPCOLORPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6216 PFNGLBEGINCONDITIONALRENDERPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:6217 PFNGLENDCONDITIONALRENDERPROC = CFUNCTYPE(None) # GL/glext.h:6218 PFNGLVERTEXATTRIBIPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6219 PFNGLGETVERTEXATTRIBIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6220 PFNGLGETVERTEXATTRIBIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:6221 PFNGLVERTEXATTRIBI1IPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:6222 PFNGLVERTEXATTRIBI2IPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:6223 PFNGLVERTEXATTRIBI3IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:6224 PFNGLVERTEXATTRIBI4IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:6225 PFNGLVERTEXATTRIBI1UIPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6226 PFNGLVERTEXATTRIBI2UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6227 PFNGLVERTEXATTRIBI3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6228 PFNGLVERTEXATTRIBI4UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6229 PFNGLVERTEXATTRIBI1IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6230 PFNGLVERTEXATTRIBI2IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6231 PFNGLVERTEXATTRIBI3IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6232 PFNGLVERTEXATTRIBI4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6233 PFNGLVERTEXATTRIBI1UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6234 PFNGLVERTEXATTRIBI2UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6235 PFNGLVERTEXATTRIBI3UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6236 PFNGLVERTEXATTRIBI4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6237 PFNGLVERTEXATTRIBI4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6238 PFNGLVERTEXATTRIBI4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6239 PFNGLVERTEXATTRIBI4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6240 PFNGLVERTEXATTRIBI4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6241 PFNGLGETUNIFORMUIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:6242 PFNGLBINDFRAGDATALOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:6243 PFNGLGETFRAGDATALOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6244 PFNGLUNIFORM1UIPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:6245 PFNGLUNIFORM2UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:6246 PFNGLUNIFORM3UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:6247 PFNGLUNIFORM4UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6248 PFNGLUNIFORM1UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6249 PFNGLUNIFORM2UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6250 PFNGLUNIFORM3UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6251 PFNGLUNIFORM4UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6252 PFNGLTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6253 PFNGLTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:6254 PFNGLGETTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6255 PFNGLGETTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:6256 PFNGLCLEARBUFFERIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLint)) # GL/glext.h:6257 PFNGLCLEARBUFFERUIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLuint)) # GL/glext.h:6258 PFNGLCLEARBUFFERFVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLfloat)) # GL/glext.h:6259 PFNGLCLEARBUFFERFIPROC = CFUNCTYPE(None, GLenum, GLint, GLfloat, GLint) # GL/glext.h:6260 PFNGLGETSTRINGIPROC = CFUNCTYPE(POINTER(GLubyte), GLenum, GLuint) # GL/glext.h:6261 # VERSION_3_1 (GL/glext.h:6264) GL_VERSION_3_1 = 1 # GL/glext.h:6265 # GL/glext.h:6270 glDrawArraysInstanced = _link_function('glDrawArraysInstanced', None, [GLenum, GLint, GLsizei, GLsizei], 'VERSION_3_1') # GL/glext.h:6271 glDrawElementsInstanced = _link_function('glDrawElementsInstanced', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'VERSION_3_1') # GL/glext.h:6272 glTexBuffer = _link_function('glTexBuffer', None, [GLenum, GLenum, GLuint], 'VERSION_3_1') # GL/glext.h:6273 glPrimitiveRestartIndex = _link_function('glPrimitiveRestartIndex', None, [GLuint], 'VERSION_3_1') PFNGLDRAWARRAYSINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:6275 PFNGLDRAWELEMENTSINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:6276 PFNGLTEXBUFFERPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:6277 PFNGLPRIMITIVERESTARTINDEXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6278 # VERSION_3_2 (GL/glext.h:6281) GL_VERSION_3_2 = 1 # GL/glext.h:6282 # GL/glext.h:6289 glGetInteger64i_v = _link_function('glGetInteger64i_v', None, [GLenum, GLuint, POINTER(GLint64)], 'VERSION_3_2') # GL/glext.h:6290 glGetBufferParameteri64v = _link_function('glGetBufferParameteri64v', None, [GLenum, GLenum, POINTER(GLint64)], 'VERSION_3_2') # GL/glext.h:6291 glFramebufferTexture = _link_function('glFramebufferTexture', None, [GLenum, GLenum, GLuint, GLint], 'VERSION_3_2') PFNGLGETINTEGER64I_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint64)) # GL/glext.h:6293 PFNGLGETBUFFERPARAMETERI64VPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint64)) # GL/glext.h:6294 PFNGLFRAMEBUFFERTEXTUREPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:6295 # VERSION_3_3 (GL/glext.h:6298) GL_VERSION_3_3 = 1 # GL/glext.h:6299 # GL/glext.h:6311 glVertexAttribDivisor = _link_function('glVertexAttribDivisor', None, [GLuint, GLuint], 'VERSION_3_3') PFNGLVERTEXATTRIBDIVISORPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6313 # VERSION_4_0 (GL/glext.h:6316) GL_VERSION_4_0 = 1 # GL/glext.h:6317 # GL/glext.h:6331 glMinSampleShading = _link_function('glMinSampleShading', None, [GLfloat], 'VERSION_4_0') # GL/glext.h:6332 glBlendEquationi = _link_function('glBlendEquationi', None, [GLuint, GLenum], 'VERSION_4_0') # GL/glext.h:6333 glBlendEquationSeparatei = _link_function('glBlendEquationSeparatei', None, [GLuint, GLenum, GLenum], 'VERSION_4_0') # GL/glext.h:6334 glBlendFunci = _link_function('glBlendFunci', None, [GLuint, GLenum, GLenum], 'VERSION_4_0') # GL/glext.h:6335 glBlendFuncSeparatei = _link_function('glBlendFuncSeparatei', None, [GLuint, GLenum, GLenum, GLenum, GLenum], 'VERSION_4_0') PFNGLMINSAMPLESHADINGPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6337 PFNGLBLENDEQUATIONIPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:6338 PFNGLBLENDEQUATIONSEPARATEIPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:6339 PFNGLBLENDFUNCIPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:6340 PFNGLBLENDFUNCSEPARATEIPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6341 # VERSION_4_1 (GL/glext.h:6344) GL_VERSION_4_1 = 1 # GL/glext.h:6345 # VERSION_4_2 (GL/glext.h:6355) GL_VERSION_4_2 = 1 # GL/glext.h:6356 # ARB_multitexture (GL/glext.h:6371) # ARB_transpose_matrix (GL/glext.h:6445) GL_ARB_transpose_matrix = 1 # GL/glext.h:6446 # GL/glext.h:6448 glLoadTransposeMatrixfARB = _link_function('glLoadTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:6449 glLoadTransposeMatrixdARB = _link_function('glLoadTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') # GL/glext.h:6450 glMultTransposeMatrixfARB = _link_function('glMultTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:6451 glMultTransposeMatrixdARB = _link_function('glMultTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') PFNGLLOADTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6453 PFNGLLOADTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6454 PFNGLMULTTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6455 PFNGLMULTTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6456 # ARB_multisample (GL/glext.h:6459) GL_ARB_multisample = 1 # GL/glext.h:6460 # GL/glext.h:6462 glSampleCoverageARB = _link_function('glSampleCoverageARB', None, [GLfloat, GLboolean], 'ARB_multisample') PFNGLSAMPLECOVERAGEARBPROC = CFUNCTYPE(None, GLfloat, GLboolean) # GL/glext.h:6464 # ARB_texture_env_add (GL/glext.h:6467) GL_ARB_texture_env_add = 1 # GL/glext.h:6468 # ARB_texture_cube_map (GL/glext.h:6471) GL_ARB_texture_cube_map = 1 # GL/glext.h:6472 # ARB_texture_compression (GL/glext.h:6475) GL_ARB_texture_compression = 1 # GL/glext.h:6476 # GL/glext.h:6478 glCompressedTexImage3DARB = _link_function('glCompressedTexImage3DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6479 glCompressedTexImage2DARB = _link_function('glCompressedTexImage2DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6480 glCompressedTexImage1DARB = _link_function('glCompressedTexImage1DARB', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6481 glCompressedTexSubImage3DARB = _link_function('glCompressedTexSubImage3DARB', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6482 glCompressedTexSubImage2DARB = _link_function('glCompressedTexSubImage2DARB', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6483 glCompressedTexSubImage1DARB = _link_function('glCompressedTexSubImage1DARB', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6484 glGetCompressedTexImageARB = _link_function('glGetCompressedTexImageARB', None, [GLenum, GLint, POINTER(GLvoid)], 'ARB_texture_compression') PFNGLCOMPRESSEDTEXIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:6486 PFNGLCOMPRESSEDTEXIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:6487 PFNGLCOMPRESSEDTEXIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:6488 PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6489 PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6490 PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6491 PFNGLGETCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:6492 # ARB_texture_border_clamp (GL/glext.h:6495) GL_ARB_texture_border_clamp = 1 # GL/glext.h:6496 # ARB_point_parameters (GL/glext.h:6499) GL_ARB_point_parameters = 1 # GL/glext.h:6500 # GL/glext.h:6502 glPointParameterfARB = _link_function('glPointParameterfARB', None, [GLenum, GLfloat], 'ARB_point_parameters') # GL/glext.h:6503 glPointParameterfvARB = _link_function('glPointParameterfvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_point_parameters') PFNGLPOINTPARAMETERFARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6505 PFNGLPOINTPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6506 # ARB_vertex_blend (GL/glext.h:6509) GL_ARB_vertex_blend = 1 # GL/glext.h:6510 # GL/glext.h:6512 glWeightbvARB = _link_function('glWeightbvARB', None, [GLint, POINTER(GLbyte)], 'ARB_vertex_blend') # GL/glext.h:6513 glWeightsvARB = _link_function('glWeightsvARB', None, [GLint, POINTER(GLshort)], 'ARB_vertex_blend') # GL/glext.h:6514 glWeightivARB = _link_function('glWeightivARB', None, [GLint, POINTER(GLint)], 'ARB_vertex_blend') # GL/glext.h:6515 glWeightfvARB = _link_function('glWeightfvARB', None, [GLint, POINTER(GLfloat)], 'ARB_vertex_blend') # GL/glext.h:6516 glWeightdvARB = _link_function('glWeightdvARB', None, [GLint, POINTER(GLdouble)], 'ARB_vertex_blend') # GL/glext.h:6517 glWeightubvARB = _link_function('glWeightubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_vertex_blend') # GL/glext.h:6518 glWeightusvARB = _link_function('glWeightusvARB', None, [GLint, POINTER(GLushort)], 'ARB_vertex_blend') # GL/glext.h:6519 glWeightuivARB = _link_function('glWeightuivARB', None, [GLint, POINTER(GLuint)], 'ARB_vertex_blend') # GL/glext.h:6520 glWeightPointerARB = _link_function('glWeightPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_blend') # GL/glext.h:6521 glVertexBlendARB = _link_function('glVertexBlendARB', None, [GLint], 'ARB_vertex_blend') PFNGLWEIGHTBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLbyte)) # GL/glext.h:6523 PFNGLWEIGHTSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLshort)) # GL/glext.h:6524 PFNGLWEIGHTIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLint)) # GL/glext.h:6525 PFNGLWEIGHTFVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLfloat)) # GL/glext.h:6526 PFNGLWEIGHTDVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLdouble)) # GL/glext.h:6527 PFNGLWEIGHTUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:6528 PFNGLWEIGHTUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:6529 PFNGLWEIGHTUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:6530 PFNGLWEIGHTPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6531 PFNGLVERTEXBLENDARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:6532 # ARB_matrix_palette (GL/glext.h:6535) GL_ARB_matrix_palette = 1 # GL/glext.h:6536 # GL/glext.h:6538 glCurrentPaletteMatrixARB = _link_function('glCurrentPaletteMatrixARB', None, [GLint], 'ARB_matrix_palette') # GL/glext.h:6539 glMatrixIndexubvARB = _link_function('glMatrixIndexubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_matrix_palette') # GL/glext.h:6540 glMatrixIndexusvARB = _link_function('glMatrixIndexusvARB', None, [GLint, POINTER(GLushort)], 'ARB_matrix_palette') # GL/glext.h:6541 glMatrixIndexuivARB = _link_function('glMatrixIndexuivARB', None, [GLint, POINTER(GLuint)], 'ARB_matrix_palette') # GL/glext.h:6542 glMatrixIndexPointerARB = _link_function('glMatrixIndexPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_matrix_palette') PFNGLCURRENTPALETTEMATRIXARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:6544 PFNGLMATRIXINDEXUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:6545 PFNGLMATRIXINDEXUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:6546 PFNGLMATRIXINDEXUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:6547 PFNGLMATRIXINDEXPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6548 # ARB_texture_env_combine (GL/glext.h:6551) GL_ARB_texture_env_combine = 1 # GL/glext.h:6552 # ARB_texture_env_crossbar (GL/glext.h:6555) GL_ARB_texture_env_crossbar = 1 # GL/glext.h:6556 # ARB_texture_env_dot3 (GL/glext.h:6559) GL_ARB_texture_env_dot3 = 1 # GL/glext.h:6560 # ARB_texture_mirrored_repeat (GL/glext.h:6563) GL_ARB_texture_mirrored_repeat = 1 # GL/glext.h:6564 # ARB_depth_texture (GL/glext.h:6567) GL_ARB_depth_texture = 1 # GL/glext.h:6568 # ARB_shadow (GL/glext.h:6571) GL_ARB_shadow = 1 # GL/glext.h:6572 # ARB_shadow_ambient (GL/glext.h:6575) GL_ARB_shadow_ambient = 1 # GL/glext.h:6576 # ARB_window_pos (GL/glext.h:6579) GL_ARB_window_pos = 1 # GL/glext.h:6580 # GL/glext.h:6582 glWindowPos2dARB = _link_function('glWindowPos2dARB', None, [GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:6583 glWindowPos2dvARB = _link_function('glWindowPos2dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:6584 glWindowPos2fARB = _link_function('glWindowPos2fARB', None, [GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:6585 glWindowPos2fvARB = _link_function('glWindowPos2fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:6586 glWindowPos2iARB = _link_function('glWindowPos2iARB', None, [GLint, GLint], 'ARB_window_pos') # GL/glext.h:6587 glWindowPos2ivARB = _link_function('glWindowPos2ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:6588 glWindowPos2sARB = _link_function('glWindowPos2sARB', None, [GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:6589 glWindowPos2svARB = _link_function('glWindowPos2svARB', None, [POINTER(GLshort)], 'ARB_window_pos') # GL/glext.h:6590 glWindowPos3dARB = _link_function('glWindowPos3dARB', None, [GLdouble, GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:6591 glWindowPos3dvARB = _link_function('glWindowPos3dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:6592 glWindowPos3fARB = _link_function('glWindowPos3fARB', None, [GLfloat, GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:6593 glWindowPos3fvARB = _link_function('glWindowPos3fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:6594 glWindowPos3iARB = _link_function('glWindowPos3iARB', None, [GLint, GLint, GLint], 'ARB_window_pos') # GL/glext.h:6595 glWindowPos3ivARB = _link_function('glWindowPos3ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:6596 glWindowPos3sARB = _link_function('glWindowPos3sARB', None, [GLshort, GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:6597 glWindowPos3svARB = _link_function('glWindowPos3svARB', None, [POINTER(GLshort)], 'ARB_window_pos') PFNGLWINDOWPOS2DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:6599 PFNGLWINDOWPOS2DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6600 PFNGLWINDOWPOS2FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:6601 PFNGLWINDOWPOS2FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6602 PFNGLWINDOWPOS2IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6603 PFNGLWINDOWPOS2IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6604 PFNGLWINDOWPOS2SARBPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:6605 PFNGLWINDOWPOS2SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6606 PFNGLWINDOWPOS3DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6607 PFNGLWINDOWPOS3DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6608 PFNGLWINDOWPOS3FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6609 PFNGLWINDOWPOS3FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6610 PFNGLWINDOWPOS3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6611 PFNGLWINDOWPOS3IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6612 PFNGLWINDOWPOS3SARBPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6613 PFNGLWINDOWPOS3SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6614 # ARB_vertex_program (GL/glext.h:6617) GL_ARB_vertex_program = 1 # GL/glext.h:6618 # GL/glext.h:6620 glVertexAttrib1dARB = _link_function('glVertexAttrib1dARB', None, [GLuint, GLdouble], 'ARB_vertex_program') # GL/glext.h:6621 glVertexAttrib1dvARB = _link_function('glVertexAttrib1dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6622 glVertexAttrib1fARB = _link_function('glVertexAttrib1fARB', None, [GLuint, GLfloat], 'ARB_vertex_program') # GL/glext.h:6623 glVertexAttrib1fvARB = _link_function('glVertexAttrib1fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6624 glVertexAttrib1sARB = _link_function('glVertexAttrib1sARB', None, [GLuint, GLshort], 'ARB_vertex_program') # GL/glext.h:6625 glVertexAttrib1svARB = _link_function('glVertexAttrib1svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:6626 glVertexAttrib2dARB = _link_function('glVertexAttrib2dARB', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:6627 glVertexAttrib2dvARB = _link_function('glVertexAttrib2dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6628 glVertexAttrib2fARB = _link_function('glVertexAttrib2fARB', None, [GLuint, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:6629 glVertexAttrib2fvARB = _link_function('glVertexAttrib2fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6630 glVertexAttrib2sARB = _link_function('glVertexAttrib2sARB', None, [GLuint, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:6631 glVertexAttrib2svARB = _link_function('glVertexAttrib2svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:6632 glVertexAttrib3dARB = _link_function('glVertexAttrib3dARB', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:6633 glVertexAttrib3dvARB = _link_function('glVertexAttrib3dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6634 glVertexAttrib3fARB = _link_function('glVertexAttrib3fARB', None, [GLuint, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:6635 glVertexAttrib3fvARB = _link_function('glVertexAttrib3fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6636 glVertexAttrib3sARB = _link_function('glVertexAttrib3sARB', None, [GLuint, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:6637 glVertexAttrib3svARB = _link_function('glVertexAttrib3svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:6638 glVertexAttrib4NbvARB = _link_function('glVertexAttrib4NbvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:6639 glVertexAttrib4NivARB = _link_function('glVertexAttrib4NivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:6640 glVertexAttrib4NsvARB = _link_function('glVertexAttrib4NsvARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:6641 glVertexAttrib4NubARB = _link_function('glVertexAttrib4NubARB', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'ARB_vertex_program') # GL/glext.h:6642 glVertexAttrib4NubvARB = _link_function('glVertexAttrib4NubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:6643 glVertexAttrib4NuivARB = _link_function('glVertexAttrib4NuivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:6644 glVertexAttrib4NusvARB = _link_function('glVertexAttrib4NusvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:6645 glVertexAttrib4bvARB = _link_function('glVertexAttrib4bvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:6646 glVertexAttrib4dARB = _link_function('glVertexAttrib4dARB', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:6647 glVertexAttrib4dvARB = _link_function('glVertexAttrib4dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6648 glVertexAttrib4fARB = _link_function('glVertexAttrib4fARB', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:6649 glVertexAttrib4fvARB = _link_function('glVertexAttrib4fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6650 glVertexAttrib4ivARB = _link_function('glVertexAttrib4ivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:6651 glVertexAttrib4sARB = _link_function('glVertexAttrib4sARB', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:6652 glVertexAttrib4svARB = _link_function('glVertexAttrib4svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:6653 glVertexAttrib4ubvARB = _link_function('glVertexAttrib4ubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:6654 glVertexAttrib4uivARB = _link_function('glVertexAttrib4uivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:6655 glVertexAttrib4usvARB = _link_function('glVertexAttrib4usvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:6656 glVertexAttribPointerARB = _link_function('glVertexAttribPointerARB', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:6657 glEnableVertexAttribArrayARB = _link_function('glEnableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:6658 glDisableVertexAttribArrayARB = _link_function('glDisableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:6659 glProgramStringARB = _link_function('glProgramStringARB', None, [GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:6660 glBindProgramARB = _link_function('glBindProgramARB', None, [GLenum, GLuint], 'ARB_vertex_program') # GL/glext.h:6661 glDeleteProgramsARB = _link_function('glDeleteProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:6662 glGenProgramsARB = _link_function('glGenProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:6663 glProgramEnvParameter4dARB = _link_function('glProgramEnvParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:6664 glProgramEnvParameter4dvARB = _link_function('glProgramEnvParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6665 glProgramEnvParameter4fARB = _link_function('glProgramEnvParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:6666 glProgramEnvParameter4fvARB = _link_function('glProgramEnvParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6667 glProgramLocalParameter4dARB = _link_function('glProgramLocalParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:6668 glProgramLocalParameter4dvARB = _link_function('glProgramLocalParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6669 glProgramLocalParameter4fARB = _link_function('glProgramLocalParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:6670 glProgramLocalParameter4fvARB = _link_function('glProgramLocalParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6671 glGetProgramEnvParameterdvARB = _link_function('glGetProgramEnvParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6672 glGetProgramEnvParameterfvARB = _link_function('glGetProgramEnvParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6673 glGetProgramLocalParameterdvARB = _link_function('glGetProgramLocalParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6674 glGetProgramLocalParameterfvARB = _link_function('glGetProgramLocalParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6675 glGetProgramivARB = _link_function('glGetProgramivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:6676 glGetProgramStringARB = _link_function('glGetProgramStringARB', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:6677 glGetVertexAttribdvARB = _link_function('glGetVertexAttribdvARB', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6678 glGetVertexAttribfvARB = _link_function('glGetVertexAttribfvARB', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6679 glGetVertexAttribivARB = _link_function('glGetVertexAttribivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:6680 glGetVertexAttribPointervARB = _link_function('glGetVertexAttribPointervARB', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_program') # GL/glext.h:6681 glIsProgramARB = _link_function('glIsProgramARB', GLboolean, [GLuint], 'ARB_vertex_program') PFNGLVERTEXATTRIB1DARBPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6683 PFNGLVERTEXATTRIB1DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6684 PFNGLVERTEXATTRIB1FARBPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6685 PFNGLVERTEXATTRIB1FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6686 PFNGLVERTEXATTRIB1SARBPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6687 PFNGLVERTEXATTRIB1SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6688 PFNGLVERTEXATTRIB2DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6689 PFNGLVERTEXATTRIB2DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6690 PFNGLVERTEXATTRIB2FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6691 PFNGLVERTEXATTRIB2FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6692 PFNGLVERTEXATTRIB2SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6693 PFNGLVERTEXATTRIB2SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6694 PFNGLVERTEXATTRIB3DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6695 PFNGLVERTEXATTRIB3DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6696 PFNGLVERTEXATTRIB3FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6697 PFNGLVERTEXATTRIB3FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6698 PFNGLVERTEXATTRIB3SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6699 PFNGLVERTEXATTRIB3SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6700 PFNGLVERTEXATTRIB4NBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6701 PFNGLVERTEXATTRIB4NIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6702 PFNGLVERTEXATTRIB4NSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6703 PFNGLVERTEXATTRIB4NUBARBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6704 PFNGLVERTEXATTRIB4NUBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6705 PFNGLVERTEXATTRIB4NUIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6706 PFNGLVERTEXATTRIB4NUSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6707 PFNGLVERTEXATTRIB4BVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6708 PFNGLVERTEXATTRIB4DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6709 PFNGLVERTEXATTRIB4DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6710 PFNGLVERTEXATTRIB4FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6711 PFNGLVERTEXATTRIB4FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6712 PFNGLVERTEXATTRIB4IVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6713 PFNGLVERTEXATTRIB4SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6714 PFNGLVERTEXATTRIB4SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6715 PFNGLVERTEXATTRIB4UBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6716 PFNGLVERTEXATTRIB4UIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6717 PFNGLVERTEXATTRIB4USVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6718 PFNGLVERTEXATTRIBPOINTERARBPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:6719 PFNGLENABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6720 PFNGLDISABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6721 PFNGLPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6722 PFNGLBINDPROGRAMARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6723 PFNGLDELETEPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6724 PFNGLGENPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6725 PFNGLPROGRAMENVPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6726 PFNGLPROGRAMENVPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6727 PFNGLPROGRAMENVPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6728 PFNGLPROGRAMENVPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6729 PFNGLPROGRAMLOCALPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6730 PFNGLPROGRAMLOCALPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6731 PFNGLPROGRAMLOCALPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6732 PFNGLPROGRAMLOCALPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6733 PFNGLGETPROGRAMENVPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6734 PFNGLGETPROGRAMENVPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6735 PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6736 PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6737 PFNGLGETPROGRAMIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6738 PFNGLGETPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:6739 PFNGLGETVERTEXATTRIBDVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6740 PFNGLGETVERTEXATTRIBFVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6741 PFNGLGETVERTEXATTRIBIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6742 PFNGLGETVERTEXATTRIBPOINTERVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6743 PFNGLISPROGRAMARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6744 # ARB_fragment_program (GL/glext.h:6747) GL_ARB_fragment_program = 1 # GL/glext.h:6748 # ARB_vertex_buffer_object (GL/glext.h:6752) GL_ARB_vertex_buffer_object = 1 # GL/glext.h:6753 # GL/glext.h:6755 glBindBufferARB = _link_function('glBindBufferARB', None, [GLenum, GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:6756 glDeleteBuffersARB = _link_function('glDeleteBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:6757 glGenBuffersARB = _link_function('glGenBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:6758 glIsBufferARB = _link_function('glIsBufferARB', GLboolean, [GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:6759 glBufferDataARB = _link_function('glBufferDataARB', None, [GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:6760 glBufferSubDataARB = _link_function('glBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:6761 glGetBufferSubDataARB = _link_function('glGetBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:6762 glMapBufferARB = _link_function('glMapBufferARB', POINTER(GLvoid), [GLenum, GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:6763 glUnmapBufferARB = _link_function('glUnmapBufferARB', GLboolean, [GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:6764 glGetBufferParameterivARB = _link_function('glGetBufferParameterivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_buffer_object') # GL/glext.h:6765 glGetBufferPointervARB = _link_function('glGetBufferPointervARB', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_buffer_object') PFNGLBINDBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6767 PFNGLDELETEBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6768 PFNGLGENBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6769 PFNGLISBUFFERARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6770 PFNGLBUFFERDATAARBPROC = CFUNCTYPE(None, GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum) # GL/glext.h:6771 PFNGLBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:6772 PFNGLGETBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:6773 PFNGLMAPBUFFERARBPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:6774 PFNGLUNMAPBUFFERARBPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:6775 PFNGLGETBUFFERPARAMETERIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6776 PFNGLGETBUFFERPOINTERVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6777 # ARB_occlusion_query (GL/glext.h:6780) GL_ARB_occlusion_query = 1 # GL/glext.h:6781 # GL/glext.h:6783 glGenQueriesARB = _link_function('glGenQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:6784 glDeleteQueriesARB = _link_function('glDeleteQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:6785 glIsQueryARB = _link_function('glIsQueryARB', GLboolean, [GLuint], 'ARB_occlusion_query') # GL/glext.h:6786 glBeginQueryARB = _link_function('glBeginQueryARB', None, [GLenum, GLuint], 'ARB_occlusion_query') # GL/glext.h:6787 glEndQueryARB = _link_function('glEndQueryARB', None, [GLenum], 'ARB_occlusion_query') # GL/glext.h:6788 glGetQueryivARB = _link_function('glGetQueryivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:6789 glGetQueryObjectivARB = _link_function('glGetQueryObjectivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:6790 glGetQueryObjectuivARB = _link_function('glGetQueryObjectuivARB', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_occlusion_query') PFNGLGENQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6792 PFNGLDELETEQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6793 PFNGLISQUERYARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6794 PFNGLBEGINQUERYARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6795 PFNGLENDQUERYARBPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6796 PFNGLGETQUERYIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6797 PFNGLGETQUERYOBJECTIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6798 PFNGLGETQUERYOBJECTUIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:6799 # ARB_shader_objects (GL/glext.h:6802) GL_ARB_shader_objects = 1 # GL/glext.h:6803 # GL/glext.h:6805 glDeleteObjectARB = _link_function('glDeleteObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6806 glGetHandleARB = _link_function('glGetHandleARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:6807 glDetachObjectARB = _link_function('glDetachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6808 glCreateShaderObjectARB = _link_function('glCreateShaderObjectARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:6809 glShaderSourceARB = _link_function('glShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6810 glCompileShaderARB = _link_function('glCompileShaderARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6811 glCreateProgramObjectARB = _link_function('glCreateProgramObjectARB', GLhandleARB, [], 'ARB_shader_objects') # GL/glext.h:6812 glAttachObjectARB = _link_function('glAttachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6813 glLinkProgramARB = _link_function('glLinkProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6814 glUseProgramObjectARB = _link_function('glUseProgramObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6815 glValidateProgramARB = _link_function('glValidateProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6816 glUniform1fARB = _link_function('glUniform1fARB', None, [GLint, GLfloat], 'ARB_shader_objects') # GL/glext.h:6817 glUniform2fARB = _link_function('glUniform2fARB', None, [GLint, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:6818 glUniform3fARB = _link_function('glUniform3fARB', None, [GLint, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:6819 glUniform4fARB = _link_function('glUniform4fARB', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:6820 glUniform1iARB = _link_function('glUniform1iARB', None, [GLint, GLint], 'ARB_shader_objects') # GL/glext.h:6821 glUniform2iARB = _link_function('glUniform2iARB', None, [GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:6822 glUniform3iARB = _link_function('glUniform3iARB', None, [GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:6823 glUniform4iARB = _link_function('glUniform4iARB', None, [GLint, GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:6824 glUniform1fvARB = _link_function('glUniform1fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6825 glUniform2fvARB = _link_function('glUniform2fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6826 glUniform3fvARB = _link_function('glUniform3fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6827 glUniform4fvARB = _link_function('glUniform4fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6828 glUniform1ivARB = _link_function('glUniform1ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6829 glUniform2ivARB = _link_function('glUniform2ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6830 glUniform3ivARB = _link_function('glUniform3ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6831 glUniform4ivARB = _link_function('glUniform4ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6832 glUniformMatrix2fvARB = _link_function('glUniformMatrix2fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6833 glUniformMatrix3fvARB = _link_function('glUniformMatrix3fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6834 glUniformMatrix4fvARB = _link_function('glUniformMatrix4fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6835 glGetObjectParameterfvARB = _link_function('glGetObjectParameterfvARB', None, [GLhandleARB, GLenum, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6836 glGetObjectParameterivARB = _link_function('glGetObjectParameterivARB', None, [GLhandleARB, GLenum, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6837 glGetInfoLogARB = _link_function('glGetInfoLogARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:6838 glGetAttachedObjectsARB = _link_function('glGetAttachedObjectsARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)], 'ARB_shader_objects') # GL/glext.h:6839 glGetUniformLocationARB = _link_function('glGetUniformLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:6840 glGetActiveUniformARB = _link_function('glGetActiveUniformARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:6841 glGetUniformfvARB = _link_function('glGetUniformfvARB', None, [GLhandleARB, GLint, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6842 glGetUniformivARB = _link_function('glGetUniformivARB', None, [GLhandleARB, GLint, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6843 glGetShaderSourceARB = _link_function('glGetShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') PFNGLDELETEOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6845 PFNGLGETHANDLEARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:6846 PFNGLDETACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:6847 PFNGLCREATESHADEROBJECTARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:6848 PFNGLSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)) # GL/glext.h:6849 PFNGLCOMPILESHADERARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6850 PFNGLCREATEPROGRAMOBJECTARBPROC = CFUNCTYPE(GLhandleARB) # GL/glext.h:6851 PFNGLATTACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:6852 PFNGLLINKPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6853 PFNGLUSEPROGRAMOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6854 PFNGLVALIDATEPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6855 PFNGLUNIFORM1FARBPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:6856 PFNGLUNIFORM2FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:6857 PFNGLUNIFORM3FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6858 PFNGLUNIFORM4FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6859 PFNGLUNIFORM1IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6860 PFNGLUNIFORM2IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6861 PFNGLUNIFORM3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6862 PFNGLUNIFORM4IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:6863 PFNGLUNIFORM1FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6864 PFNGLUNIFORM2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6865 PFNGLUNIFORM3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6866 PFNGLUNIFORM4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6867 PFNGLUNIFORM1IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6868 PFNGLUNIFORM2IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6869 PFNGLUNIFORM3IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6870 PFNGLUNIFORM4IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6871 PFNGLUNIFORMMATRIX2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6872 PFNGLUNIFORMMATRIX3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6873 PFNGLUNIFORMMATRIX4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6874 PFNGLGETOBJECTPARAMETERFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLfloat)) # GL/glext.h:6875 PFNGLGETOBJECTPARAMETERIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLint)) # GL/glext.h:6876 PFNGLGETINFOLOGARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:6877 PFNGLGETATTACHEDOBJECTSARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)) # GL/glext.h:6878 PFNGLGETUNIFORMLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:6879 PFNGLGETACTIVEUNIFORMARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:6880 PFNGLGETUNIFORMFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLfloat)) # GL/glext.h:6881 PFNGLGETUNIFORMIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLint)) # GL/glext.h:6882 PFNGLGETSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:6883 # ARB_vertex_shader (GL/glext.h:6886) GL_ARB_vertex_shader = 1 # GL/glext.h:6887 # GL/glext.h:6889 glBindAttribLocationARB = _link_function('glBindAttribLocationARB', None, [GLhandleARB, GLuint, POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:6890 glGetActiveAttribARB = _link_function('glGetActiveAttribARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:6891 glGetAttribLocationARB = _link_function('glGetAttribLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_vertex_shader') PFNGLBINDATTRIBLOCATIONARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, POINTER(GLcharARB)) # GL/glext.h:6893 PFNGLGETACTIVEATTRIBARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:6894 PFNGLGETATTRIBLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:6895 # ARB_fragment_shader (GL/glext.h:6898) GL_ARB_fragment_shader = 1 # GL/glext.h:6899 # ARB_shading_language_100 (GL/glext.h:6902) GL_ARB_shading_language_100 = 1 # GL/glext.h:6903 # ARB_texture_non_power_of_two (GL/glext.h:6906) GL_ARB_texture_non_power_of_two = 1 # GL/glext.h:6907 # ARB_point_sprite (GL/glext.h:6910) GL_ARB_point_sprite = 1 # GL/glext.h:6911 # ARB_fragment_program_shadow (GL/glext.h:6914) GL_ARB_fragment_program_shadow = 1 # GL/glext.h:6915 # ARB_draw_buffers (GL/glext.h:6918) GL_ARB_draw_buffers = 1 # GL/glext.h:6919 # GL/glext.h:6921 glDrawBuffersARB = _link_function('glDrawBuffersARB', None, [GLsizei, POINTER(GLenum)], 'ARB_draw_buffers') PFNGLDRAWBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:6923 # ARB_texture_rectangle (GL/glext.h:6926) GL_ARB_texture_rectangle = 1 # GL/glext.h:6927 # ARB_color_buffer_float (GL/glext.h:6930) GL_ARB_color_buffer_float = 1 # GL/glext.h:6931 # GL/glext.h:6933 glClampColorARB = _link_function('glClampColorARB', None, [GLenum, GLenum], 'ARB_color_buffer_float') PFNGLCLAMPCOLORARBPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6935 # ARB_half_float_pixel (GL/glext.h:6938) GL_ARB_half_float_pixel = 1 # GL/glext.h:6939 # ARB_texture_float (GL/glext.h:6942) GL_ARB_texture_float = 1 # GL/glext.h:6943 # ARB_pixel_buffer_object (GL/glext.h:6946) GL_ARB_pixel_buffer_object = 1 # GL/glext.h:6947 # ARB_depth_buffer_float (GL/glext.h:6950) GL_ARB_depth_buffer_float = 1 # GL/glext.h:6951 # ARB_draw_instanced (GL/glext.h:6954) GL_ARB_draw_instanced = 1 # GL/glext.h:6955 # GL/glext.h:6957 glDrawArraysInstancedARB = _link_function('glDrawArraysInstancedARB', None, [GLenum, GLint, GLsizei, GLsizei], 'ARB_draw_instanced') # GL/glext.h:6958 glDrawElementsInstancedARB = _link_function('glDrawElementsInstancedARB', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'ARB_draw_instanced') PFNGLDRAWARRAYSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:6960 PFNGLDRAWELEMENTSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:6961 # ARB_framebuffer_object (GL/glext.h:6964) GL_ARB_framebuffer_object = 1 # GL/glext.h:6965 # GL/glext.h:6967 glIsRenderbuffer = _link_function('glIsRenderbuffer', GLboolean, [GLuint], 'ARB_framebuffer_object') # GL/glext.h:6968 glBindRenderbuffer = _link_function('glBindRenderbuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:6969 glDeleteRenderbuffers = _link_function('glDeleteRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:6970 glGenRenderbuffers = _link_function('glGenRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:6971 glRenderbufferStorage = _link_function('glRenderbufferStorage', None, [GLenum, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object') # GL/glext.h:6972 glGetRenderbufferParameteriv = _link_function('glGetRenderbufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object') # GL/glext.h:6973 glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], 'ARB_framebuffer_object') # GL/glext.h:6974 glBindFramebuffer = _link_function('glBindFramebuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:6975 glDeleteFramebuffers = _link_function('glDeleteFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:6976 glGenFramebuffers = _link_function('glGenFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:6977 glCheckFramebufferStatus = _link_function('glCheckFramebufferStatus', GLenum, [GLenum], 'ARB_framebuffer_object') # GL/glext.h:6978 glFramebufferTexture1D = _link_function('glFramebufferTexture1D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object') # GL/glext.h:6979 glFramebufferTexture2D = _link_function('glFramebufferTexture2D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object') # GL/glext.h:6980 glFramebufferTexture3D = _link_function('glFramebufferTexture3D', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object') # GL/glext.h:6981 glFramebufferRenderbuffer = _link_function('glFramebufferRenderbuffer', None, [GLenum, GLenum, GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:6982 glGetFramebufferAttachmentParameteriv = _link_function('glGetFramebufferAttachmentParameteriv', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object') # GL/glext.h:6983 glGenerateMipmap = _link_function('glGenerateMipmap', None, [GLenum], 'ARB_framebuffer_object') GLbitfield = c_uint # /usr/include/GL/gl.h:151 # GL/glext.h:6984 glBlitFramebuffer = _link_function('glBlitFramebuffer', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'ARB_framebuffer_object') # GL/glext.h:6985 glRenderbufferStorageMultisample = _link_function('glRenderbufferStorageMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object') # GL/glext.h:6986 glFramebufferTextureLayer = _link_function('glFramebufferTextureLayer', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object') PFNGLISRENDERBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6988 PFNGLBINDRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6989 PFNGLDELETERENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6990 PFNGLGENRENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6991 PFNGLRENDERBUFFERSTORAGEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:6992 PFNGLGETRENDERBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6993 PFNGLISFRAMEBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6994 PFNGLBINDFRAMEBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6995 PFNGLDELETEFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6996 PFNGLGENFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6997 PFNGLCHECKFRAMEBUFFERSTATUSPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:6998 PFNGLFRAMEBUFFERTEXTURE1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:6999 PFNGLFRAMEBUFFERTEXTURE2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7000 PFNGLFRAMEBUFFERTEXTURE3DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7001 PFNGLFRAMEBUFFERRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:7002 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7003 PFNGLGENERATEMIPMAPPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7004 PFNGLBLITFRAMEBUFFERPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:7005 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7006 PFNGLFRAMEBUFFERTEXTURELAYERPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7007 # ARB_framebuffer_sRGB (GL/glext.h:7010) GL_ARB_framebuffer_sRGB = 1 # GL/glext.h:7011 # ARB_geometry_shader4 (GL/glext.h:7014) GL_ARB_geometry_shader4 = 1 # GL/glext.h:7015 # GL/glext.h:7017 glProgramParameteriARB = _link_function('glProgramParameteriARB', None, [GLuint, GLenum, GLint], 'ARB_geometry_shader4') # GL/glext.h:7018 glFramebufferTextureARB = _link_function('glFramebufferTextureARB', None, [GLenum, GLenum, GLuint, GLint], 'ARB_geometry_shader4') # GL/glext.h:7019 glFramebufferTextureLayerARB = _link_function('glFramebufferTextureLayerARB', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_geometry_shader4') # GL/glext.h:7020 glFramebufferTextureFaceARB = _link_function('glFramebufferTextureFaceARB', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'ARB_geometry_shader4') PFNGLPROGRAMPARAMETERIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7022 PFNGLFRAMEBUFFERTEXTUREARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7023 PFNGLFRAMEBUFFERTEXTURELAYERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7024 PFNGLFRAMEBUFFERTEXTUREFACEARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:7025 # ARB_half_float_vertex (GL/glext.h:7028) GL_ARB_half_float_vertex = 1 # GL/glext.h:7029 # ARB_instanced_arrays (GL/glext.h:7032) GL_ARB_instanced_arrays = 1 # GL/glext.h:7033 # GL/glext.h:7035 glVertexAttribDivisorARB = _link_function('glVertexAttribDivisorARB', None, [GLuint, GLuint], 'ARB_instanced_arrays') PFNGLVERTEXATTRIBDIVISORARBPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7037 # ARB_map_buffer_range (GL/glext.h:7040) GL_ARB_map_buffer_range = 1 # GL/glext.h:7041 # GL/glext.h:7043 glMapBufferRange = _link_function('glMapBufferRange', POINTER(GLvoid), [GLenum, GLintptr, GLsizeiptr, GLbitfield], 'ARB_map_buffer_range') # GL/glext.h:7044 glFlushMappedBufferRange = _link_function('glFlushMappedBufferRange', None, [GLenum, GLintptr, GLsizeiptr], 'ARB_map_buffer_range') PFNGLMAPBUFFERRANGEPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLintptr, GLsizeiptr, GLbitfield) # GL/glext.h:7046 PFNGLFLUSHMAPPEDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr) # GL/glext.h:7047 # ARB_texture_buffer_object (GL/glext.h:7050) GL_ARB_texture_buffer_object = 1 # GL/glext.h:7051 # GL/glext.h:7053 glTexBufferARB = _link_function('glTexBufferARB', None, [GLenum, GLenum, GLuint], 'ARB_texture_buffer_object') PFNGLTEXBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7055 # ARB_texture_compression_rgtc (GL/glext.h:7058) GL_ARB_texture_compression_rgtc = 1 # GL/glext.h:7059 # ARB_texture_rg (GL/glext.h:7062) GL_ARB_texture_rg = 1 # GL/glext.h:7063 # ARB_vertex_array_object (GL/glext.h:7066) GL_ARB_vertex_array_object = 1 # GL/glext.h:7067 # GL/glext.h:7069 glBindVertexArray = _link_function('glBindVertexArray', None, [GLuint], 'ARB_vertex_array_object') # GL/glext.h:7070 glDeleteVertexArrays = _link_function('glDeleteVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object') # GL/glext.h:7071 glGenVertexArrays = _link_function('glGenVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object') # GL/glext.h:7072 glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], 'ARB_vertex_array_object') PFNGLBINDVERTEXARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7074 PFNGLDELETEVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7075 PFNGLGENVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7076 PFNGLISVERTEXARRAYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7077 # ARB_uniform_buffer_object (GL/glext.h:7080) GL_ARB_uniform_buffer_object = 1 # GL/glext.h:7081 # GL/glext.h:7083 glGetUniformIndices = _link_function('glGetUniformIndices', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLuint)], 'ARB_uniform_buffer_object') # GL/glext.h:7084 glGetActiveUniformsiv = _link_function('glGetActiveUniformsiv', None, [GLuint, GLsizei, POINTER(GLuint), GLenum, POINTER(GLint)], 'ARB_uniform_buffer_object') # GL/glext.h:7085 glGetActiveUniformName = _link_function('glGetActiveUniformName', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_uniform_buffer_object') # GL/glext.h:7086 glGetUniformBlockIndex = _link_function('glGetUniformBlockIndex', GLuint, [GLuint, POINTER(GLchar)], 'ARB_uniform_buffer_object') # GL/glext.h:7087 glGetActiveUniformBlockiv = _link_function('glGetActiveUniformBlockiv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], 'ARB_uniform_buffer_object') # GL/glext.h:7088 glGetActiveUniformBlockName = _link_function('glGetActiveUniformBlockName', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_uniform_buffer_object') # GL/glext.h:7089 glUniformBlockBinding = _link_function('glUniformBlockBinding', None, [GLuint, GLuint, GLuint], 'ARB_uniform_buffer_object') PFNGLGETUNIFORMINDICESPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLuint)) # GL/glext.h:7091 PFNGLGETACTIVEUNIFORMSIVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLuint), GLenum, POINTER(GLint)) # GL/glext.h:7092 PFNGLGETACTIVEUNIFORMNAMEPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7093 PFNGLGETUNIFORMBLOCKINDEXPROC = CFUNCTYPE(GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:7094 PFNGLGETACTIVEUNIFORMBLOCKIVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7095 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7096 PFNGLUNIFORMBLOCKBINDINGPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:7097 # ARB_compatibility (GL/glext.h:7100) GL_ARB_compatibility = 1 # GL/glext.h:7101 # ARB_copy_buffer (GL/glext.h:7104) GL_ARB_copy_buffer = 1 # GL/glext.h:7105 # GL/glext.h:7107 glCopyBufferSubData = _link_function('glCopyBufferSubData', None, [GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr], 'ARB_copy_buffer') PFNGLCOPYBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) # GL/glext.h:7109 # ARB_shader_texture_lod (GL/glext.h:7112) GL_ARB_shader_texture_lod = 1 # GL/glext.h:7113 # ARB_depth_clamp (GL/glext.h:7116) GL_ARB_depth_clamp = 1 # GL/glext.h:7117 # ARB_draw_elements_base_vertex (GL/glext.h:7120) GL_ARB_draw_elements_base_vertex = 1 # GL/glext.h:7121 # GL/glext.h:7123 glDrawElementsBaseVertex = _link_function('glDrawElementsBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLint], 'ARB_draw_elements_base_vertex') # GL/glext.h:7124 glDrawRangeElementsBaseVertex = _link_function('glDrawRangeElementsBaseVertex', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint], 'ARB_draw_elements_base_vertex') # GL/glext.h:7125 glDrawElementsInstancedBaseVertex = _link_function('glDrawElementsInstancedBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint], 'ARB_draw_elements_base_vertex') # GL/glext.h:7126 glMultiDrawElementsBaseVertex = _link_function('glMultiDrawElementsBaseVertex', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, POINTER(GLint)], 'ARB_draw_elements_base_vertex') PFNGLDRAWELEMENTSBASEVERTEXPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLint) # GL/glext.h:7128 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint) # GL/glext.h:7129 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint) # GL/glext.h:7130 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, POINTER(GLint)) # GL/glext.h:7131 # ARB_fragment_coord_conventions (GL/glext.h:7134) GL_ARB_fragment_coord_conventions = 1 # GL/glext.h:7135 # ARB_provoking_vertex (GL/glext.h:7138) GL_ARB_provoking_vertex = 1 # GL/glext.h:7139 # GL/glext.h:7141 glProvokingVertex = _link_function('glProvokingVertex', None, [GLenum], 'ARB_provoking_vertex') PFNGLPROVOKINGVERTEXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7143 # ARB_seamless_cube_map (GL/glext.h:7146) GL_ARB_seamless_cube_map = 1 # GL/glext.h:7147 # ARB_sync (GL/glext.h:7150) GL_ARB_sync = 1 # GL/glext.h:7151 # GL/glext.h:7153 glFenceSync = _link_function('glFenceSync', GLsync, [GLenum, GLbitfield], 'ARB_sync') # GL/glext.h:7154 glIsSync = _link_function('glIsSync', GLboolean, [GLsync], 'ARB_sync') # GL/glext.h:7155 glDeleteSync = _link_function('glDeleteSync', None, [GLsync], 'ARB_sync') # GL/glext.h:7156 glClientWaitSync = _link_function('glClientWaitSync', GLenum, [GLsync, GLbitfield, GLuint64], 'ARB_sync') # GL/glext.h:7157 glWaitSync = _link_function('glWaitSync', None, [GLsync, GLbitfield, GLuint64], 'ARB_sync') # GL/glext.h:7158 glGetInteger64v = _link_function('glGetInteger64v', None, [GLenum, POINTER(GLint64)], 'ARB_sync') # GL/glext.h:7159 glGetSynciv = _link_function('glGetSynciv', None, [GLsync, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)], 'ARB_sync') PFNGLFENCESYNCPROC = CFUNCTYPE(GLsync, GLenum, GLbitfield) # GL/glext.h:7161 PFNGLISSYNCPROC = CFUNCTYPE(GLboolean, GLsync) # GL/glext.h:7162 PFNGLDELETESYNCPROC = CFUNCTYPE(None, GLsync) # GL/glext.h:7163 PFNGLCLIENTWAITSYNCPROC = CFUNCTYPE(GLenum, GLsync, GLbitfield, GLuint64) # GL/glext.h:7164 PFNGLWAITSYNCPROC = CFUNCTYPE(None, GLsync, GLbitfield, GLuint64) # GL/glext.h:7165 PFNGLGETINTEGER64VPROC = CFUNCTYPE(None, GLenum, POINTER(GLint64)) # GL/glext.h:7166 PFNGLGETSYNCIVPROC = CFUNCTYPE(None, GLsync, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)) # GL/glext.h:7167 # ARB_texture_multisample (GL/glext.h:7170) GL_ARB_texture_multisample = 1 # GL/glext.h:7171 # GL/glext.h:7173 glTexImage2DMultisample = _link_function('glTexImage2DMultisample', None, [GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean], 'ARB_texture_multisample') # GL/glext.h:7174 glTexImage3DMultisample = _link_function('glTexImage3DMultisample', None, [GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean], 'ARB_texture_multisample') # GL/glext.h:7175 glGetMultisamplefv = _link_function('glGetMultisamplefv', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_texture_multisample') # GL/glext.h:7176 glSampleMaski = _link_function('glSampleMaski', None, [GLuint, GLbitfield], 'ARB_texture_multisample') PFNGLTEXIMAGE2DMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:7178 PFNGLTEXIMAGE3DMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:7179 PFNGLGETMULTISAMPLEFVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:7180 PFNGLSAMPLEMASKIPROC = CFUNCTYPE(None, GLuint, GLbitfield) # GL/glext.h:7181 # ARB_vertex_array_bgra (GL/glext.h:7184) GL_ARB_vertex_array_bgra = 1 # GL/glext.h:7185 # ARB_draw_buffers_blend (GL/glext.h:7188) GL_ARB_draw_buffers_blend = 1 # GL/glext.h:7189 # GL/glext.h:7191 glBlendEquationiARB = _link_function('glBlendEquationiARB', None, [GLuint, GLenum], 'ARB_draw_buffers_blend') # GL/glext.h:7192 glBlendEquationSeparateiARB = _link_function('glBlendEquationSeparateiARB', None, [GLuint, GLenum, GLenum], 'ARB_draw_buffers_blend') # GL/glext.h:7193 glBlendFunciARB = _link_function('glBlendFunciARB', None, [GLuint, GLenum, GLenum], 'ARB_draw_buffers_blend') # GL/glext.h:7194 glBlendFuncSeparateiARB = _link_function('glBlendFuncSeparateiARB', None, [GLuint, GLenum, GLenum, GLenum, GLenum], 'ARB_draw_buffers_blend') PFNGLBLENDEQUATIONIARBPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:7196 PFNGLBLENDEQUATIONSEPARATEIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:7197 PFNGLBLENDFUNCIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:7198 PFNGLBLENDFUNCSEPARATEIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:7199 # ARB_sample_shading (GL/glext.h:7202) GL_ARB_sample_shading = 1 # GL/glext.h:7203 # GL/glext.h:7205 glMinSampleShadingARB = _link_function('glMinSampleShadingARB', None, [GLfloat], 'ARB_sample_shading') PFNGLMINSAMPLESHADINGARBPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:7207 # ARB_texture_cube_map_array (GL/glext.h:7210) GL_ARB_texture_cube_map_array = 1 # GL/glext.h:7211 # ARB_texture_gather (GL/glext.h:7214) GL_ARB_texture_gather = 1 # GL/glext.h:7215 # ARB_texture_query_lod (GL/glext.h:7218) GL_ARB_texture_query_lod = 1 # GL/glext.h:7219 # ARB_shading_language_include (GL/glext.h:7222) GL_ARB_shading_language_include = 1 # GL/glext.h:7223 # GL/glext.h:7225 glNamedStringARB = _link_function('glNamedStringARB', None, [GLenum, GLint, POINTER(GLchar), GLint, POINTER(GLchar)], 'ARB_shading_language_include') # GL/glext.h:7226 glDeleteNamedStringARB = _link_function('glDeleteNamedStringARB', None, [GLint, POINTER(GLchar)], 'ARB_shading_language_include') # GL/glext.h:7227 glCompileShaderIncludeARB = _link_function('glCompileShaderIncludeARB', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], 'ARB_shading_language_include') # GL/glext.h:7228 glIsNamedStringARB = _link_function('glIsNamedStringARB', GLboolean, [GLint, POINTER(GLchar)], 'ARB_shading_language_include') # GL/glext.h:7229 glGetNamedStringARB = _link_function('glGetNamedStringARB', None, [GLint, POINTER(GLchar), GLsizei, POINTER(GLint), POINTER(GLchar)], 'ARB_shading_language_include') # GL/glext.h:7230 glGetNamedStringivARB = _link_function('glGetNamedStringivARB', None, [GLint, POINTER(GLchar), GLenum, POINTER(GLint)], 'ARB_shading_language_include') PFNGLNAMEDSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLchar), GLint, POINTER(GLchar)) # GL/glext.h:7232 PFNGLDELETENAMEDSTRINGARBPROC = CFUNCTYPE(None, GLint, POINTER(GLchar)) # GL/glext.h:7233 PFNGLCOMPILESHADERINCLUDEARBPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:7234 PFNGLISNAMEDSTRINGARBPROC = CFUNCTYPE(GLboolean, GLint, POINTER(GLchar)) # GL/glext.h:7235 PFNGLGETNAMEDSTRINGARBPROC = CFUNCTYPE(None, GLint, POINTER(GLchar), GLsizei, POINTER(GLint), POINTER(GLchar)) # GL/glext.h:7236 PFNGLGETNAMEDSTRINGIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLchar), GLenum, POINTER(GLint)) # GL/glext.h:7237 # ARB_texture_compression_bptc (GL/glext.h:7240) GL_ARB_texture_compression_bptc = 1 # GL/glext.h:7241 # ARB_blend_func_extended (GL/glext.h:7244) GL_ARB_blend_func_extended = 1 # GL/glext.h:7245 # GL/glext.h:7247 glBindFragDataLocationIndexed = _link_function('glBindFragDataLocationIndexed', None, [GLuint, GLuint, GLuint, POINTER(GLchar)], 'ARB_blend_func_extended') # GL/glext.h:7248 glGetFragDataIndex = _link_function('glGetFragDataIndex', GLint, [GLuint, POINTER(GLchar)], 'ARB_blend_func_extended') PFNGLBINDFRAGDATALOCATIONINDEXEDPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:7250 PFNGLGETFRAGDATAINDEXPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7251 # ARB_explicit_attrib_location (GL/glext.h:7254) GL_ARB_explicit_attrib_location = 1 # GL/glext.h:7255 # ARB_occlusion_query2 (GL/glext.h:7258) GL_ARB_occlusion_query2 = 1 # GL/glext.h:7259 # ARB_sampler_objects (GL/glext.h:7262) GL_ARB_sampler_objects = 1 # GL/glext.h:7263 # GL/glext.h:7265 glGenSamplers = _link_function('glGenSamplers', None, [GLsizei, POINTER(GLuint)], 'ARB_sampler_objects') # GL/glext.h:7266 glDeleteSamplers = _link_function('glDeleteSamplers', None, [GLsizei, POINTER(GLuint)], 'ARB_sampler_objects') # GL/glext.h:7267 glIsSampler = _link_function('glIsSampler', GLboolean, [GLuint], 'ARB_sampler_objects') # GL/glext.h:7268 glBindSampler = _link_function('glBindSampler', None, [GLuint, GLuint], 'ARB_sampler_objects') # GL/glext.h:7269 glSamplerParameteri = _link_function('glSamplerParameteri', None, [GLuint, GLenum, GLint], 'ARB_sampler_objects') # GL/glext.h:7270 glSamplerParameteriv = _link_function('glSamplerParameteriv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects') # GL/glext.h:7271 glSamplerParameterf = _link_function('glSamplerParameterf', None, [GLuint, GLenum, GLfloat], 'ARB_sampler_objects') # GL/glext.h:7272 glSamplerParameterfv = _link_function('glSamplerParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_sampler_objects') # GL/glext.h:7273 glSamplerParameterIiv = _link_function('glSamplerParameterIiv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects') # GL/glext.h:7274 glSamplerParameterIuiv = _link_function('glSamplerParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_sampler_objects') # GL/glext.h:7275 glGetSamplerParameteriv = _link_function('glGetSamplerParameteriv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects') # GL/glext.h:7276 glGetSamplerParameterIiv = _link_function('glGetSamplerParameterIiv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects') # GL/glext.h:7277 glGetSamplerParameterfv = _link_function('glGetSamplerParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_sampler_objects') # GL/glext.h:7278 glGetSamplerParameterIuiv = _link_function('glGetSamplerParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_sampler_objects') PFNGLGENSAMPLERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7280 PFNGLDELETESAMPLERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7281 PFNGLISSAMPLERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7282 PFNGLBINDSAMPLERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7283 PFNGLSAMPLERPARAMETERIPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7284 PFNGLSAMPLERPARAMETERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7285 PFNGLSAMPLERPARAMETERFPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:7286 PFNGLSAMPLERPARAMETERFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7287 PFNGLSAMPLERPARAMETERIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7288 PFNGLSAMPLERPARAMETERIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7289 PFNGLGETSAMPLERPARAMETERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7290 PFNGLGETSAMPLERPARAMETERIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7291 PFNGLGETSAMPLERPARAMETERFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7292 PFNGLGETSAMPLERPARAMETERIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7293 # ARB_shader_bit_encoding (GL/glext.h:7296) GL_ARB_shader_bit_encoding = 1 # GL/glext.h:7297 # ARB_texture_rgb10_a2ui (GL/glext.h:7300) GL_ARB_texture_rgb10_a2ui = 1 # GL/glext.h:7301 # ARB_texture_swizzle (GL/glext.h:7304) GL_ARB_texture_swizzle = 1 # GL/glext.h:7305 # ARB_timer_query (GL/glext.h:7308) GL_ARB_timer_query = 1 # GL/glext.h:7309 # GL/glext.h:7311 glQueryCounter = _link_function('glQueryCounter', None, [GLuint, GLenum], 'ARB_timer_query') # GL/glext.h:7312 glGetQueryObjecti64v = _link_function('glGetQueryObjecti64v', None, [GLuint, GLenum, POINTER(GLint64)], 'ARB_timer_query') # GL/glext.h:7313 glGetQueryObjectui64v = _link_function('glGetQueryObjectui64v', None, [GLuint, GLenum, POINTER(GLuint64)], 'ARB_timer_query') PFNGLQUERYCOUNTERPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:7315 PFNGLGETQUERYOBJECTI64VPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64)) # GL/glext.h:7316 PFNGLGETQUERYOBJECTUI64VPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64)) # GL/glext.h:7317 # ARB_vertex_type_2_10_10_10_rev (GL/glext.h:7320) GL_ARB_vertex_type_2_10_10_10_rev = 1 # GL/glext.h:7321 # GL/glext.h:7323 glVertexP2ui = _link_function('glVertexP2ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7324 glVertexP2uiv = _link_function('glVertexP2uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7325 glVertexP3ui = _link_function('glVertexP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7326 glVertexP3uiv = _link_function('glVertexP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7327 glVertexP4ui = _link_function('glVertexP4ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7328 glVertexP4uiv = _link_function('glVertexP4uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7329 glTexCoordP1ui = _link_function('glTexCoordP1ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7330 glTexCoordP1uiv = _link_function('glTexCoordP1uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7331 glTexCoordP2ui = _link_function('glTexCoordP2ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7332 glTexCoordP2uiv = _link_function('glTexCoordP2uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7333 glTexCoordP3ui = _link_function('glTexCoordP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7334 glTexCoordP3uiv = _link_function('glTexCoordP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7335 glTexCoordP4ui = _link_function('glTexCoordP4ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7336 glTexCoordP4uiv = _link_function('glTexCoordP4uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7337 glMultiTexCoordP1ui = _link_function('glMultiTexCoordP1ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7338 glMultiTexCoordP1uiv = _link_function('glMultiTexCoordP1uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7339 glMultiTexCoordP2ui = _link_function('glMultiTexCoordP2ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7340 glMultiTexCoordP2uiv = _link_function('glMultiTexCoordP2uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7341 glMultiTexCoordP3ui = _link_function('glMultiTexCoordP3ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7342 glMultiTexCoordP3uiv = _link_function('glMultiTexCoordP3uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7343 glMultiTexCoordP4ui = _link_function('glMultiTexCoordP4ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7344 glMultiTexCoordP4uiv = _link_function('glMultiTexCoordP4uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7345 glNormalP3ui = _link_function('glNormalP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7346 glNormalP3uiv = _link_function('glNormalP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7347 glColorP3ui = _link_function('glColorP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7348 glColorP3uiv = _link_function('glColorP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7349 glColorP4ui = _link_function('glColorP4ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7350 glColorP4uiv = _link_function('glColorP4uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7351 glSecondaryColorP3ui = _link_function('glSecondaryColorP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7352 glSecondaryColorP3uiv = _link_function('glSecondaryColorP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7353 glVertexAttribP1ui = _link_function('glVertexAttribP1ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7354 glVertexAttribP1uiv = _link_function('glVertexAttribP1uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7355 glVertexAttribP2ui = _link_function('glVertexAttribP2ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7356 glVertexAttribP2uiv = _link_function('glVertexAttribP2uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7357 glVertexAttribP3ui = _link_function('glVertexAttribP3ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7358 glVertexAttribP3uiv = _link_function('glVertexAttribP3uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7359 glVertexAttribP4ui = _link_function('glVertexAttribP4ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7360 glVertexAttribP4uiv = _link_function('glVertexAttribP4uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') PFNGLVERTEXP2UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7362 PFNGLVERTEXP2UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7363 PFNGLVERTEXP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7364 PFNGLVERTEXP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7365 PFNGLVERTEXP4UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7366 PFNGLVERTEXP4UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7367 PFNGLTEXCOORDP1UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7368 PFNGLTEXCOORDP1UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7369 PFNGLTEXCOORDP2UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7370 PFNGLTEXCOORDP2UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7371 PFNGLTEXCOORDP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7372 PFNGLTEXCOORDP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7373 PFNGLTEXCOORDP4UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7374 PFNGLTEXCOORDP4UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7375 PFNGLMULTITEXCOORDP1UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7376 PFNGLMULTITEXCOORDP1UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7377 PFNGLMULTITEXCOORDP2UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7378 PFNGLMULTITEXCOORDP2UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7379 PFNGLMULTITEXCOORDP3UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7380 PFNGLMULTITEXCOORDP3UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7381 PFNGLMULTITEXCOORDP4UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7382 PFNGLMULTITEXCOORDP4UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7383 PFNGLNORMALP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7384 PFNGLNORMALP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7385 PFNGLCOLORP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7386 PFNGLCOLORP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7387 PFNGLCOLORP4UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7388 PFNGLCOLORP4UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7389 PFNGLSECONDARYCOLORP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7390 PFNGLSECONDARYCOLORP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7391 PFNGLVERTEXATTRIBP1UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7392 PFNGLVERTEXATTRIBP1UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7393 PFNGLVERTEXATTRIBP2UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7394 PFNGLVERTEXATTRIBP2UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7395 PFNGLVERTEXATTRIBP3UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7396 PFNGLVERTEXATTRIBP3UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7397 PFNGLVERTEXATTRIBP4UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7398 PFNGLVERTEXATTRIBP4UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7399 # ARB_draw_indirect (GL/glext.h:7402) GL_ARB_draw_indirect = 1 # GL/glext.h:7403 # GL/glext.h:7405 glDrawArraysIndirect = _link_function('glDrawArraysIndirect', None, [GLenum, POINTER(GLvoid)], 'ARB_draw_indirect') # GL/glext.h:7406 glDrawElementsIndirect = _link_function('glDrawElementsIndirect', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_draw_indirect') PFNGLDRAWARRAYSINDIRECTPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7408 PFNGLDRAWELEMENTSINDIRECTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7409 # ARB_gpu_shader5 (GL/glext.h:7412) GL_ARB_gpu_shader5 = 1 # GL/glext.h:7413 # ARB_gpu_shader_fp64 (GL/glext.h:7416) GL_ARB_gpu_shader_fp64 = 1 # GL/glext.h:7417 # GL/glext.h:7419 glUniform1d = _link_function('glUniform1d', None, [GLint, GLdouble], 'ARB_gpu_shader_fp64') # GL/glext.h:7420 glUniform2d = _link_function('glUniform2d', None, [GLint, GLdouble, GLdouble], 'ARB_gpu_shader_fp64') # GL/glext.h:7421 glUniform3d = _link_function('glUniform3d', None, [GLint, GLdouble, GLdouble, GLdouble], 'ARB_gpu_shader_fp64') # GL/glext.h:7422 glUniform4d = _link_function('glUniform4d', None, [GLint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_gpu_shader_fp64') # GL/glext.h:7423 glUniform1dv = _link_function('glUniform1dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7424 glUniform2dv = _link_function('glUniform2dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7425 glUniform3dv = _link_function('glUniform3dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7426 glUniform4dv = _link_function('glUniform4dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7427 glUniformMatrix2dv = _link_function('glUniformMatrix2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7428 glUniformMatrix3dv = _link_function('glUniformMatrix3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7429 glUniformMatrix4dv = _link_function('glUniformMatrix4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7430 glUniformMatrix2x3dv = _link_function('glUniformMatrix2x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7431 glUniformMatrix2x4dv = _link_function('glUniformMatrix2x4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7432 glUniformMatrix3x2dv = _link_function('glUniformMatrix3x2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7433 glUniformMatrix3x4dv = _link_function('glUniformMatrix3x4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7434 glUniformMatrix4x2dv = _link_function('glUniformMatrix4x2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7435 glUniformMatrix4x3dv = _link_function('glUniformMatrix4x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7436 glGetUniformdv = _link_function('glGetUniformdv', None, [GLuint, GLint, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') PFNGLUNIFORM1DPROC = CFUNCTYPE(None, GLint, GLdouble) # GL/glext.h:7438 PFNGLUNIFORM2DPROC = CFUNCTYPE(None, GLint, GLdouble, GLdouble) # GL/glext.h:7439 PFNGLUNIFORM3DPROC = CFUNCTYPE(None, GLint, GLdouble, GLdouble, GLdouble) # GL/glext.h:7440 PFNGLUNIFORM4DPROC = CFUNCTYPE(None, GLint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7441 PFNGLUNIFORM1DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7442 PFNGLUNIFORM2DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7443 PFNGLUNIFORM3DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7444 PFNGLUNIFORM4DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7445 PFNGLUNIFORMMATRIX2DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7446 PFNGLUNIFORMMATRIX3DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7447 PFNGLUNIFORMMATRIX4DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7448 PFNGLUNIFORMMATRIX2X3DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7449 PFNGLUNIFORMMATRIX2X4DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7450 PFNGLUNIFORMMATRIX3X2DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7451 PFNGLUNIFORMMATRIX3X4DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7452 PFNGLUNIFORMMATRIX4X2DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7453 PFNGLUNIFORMMATRIX4X3DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7454 PFNGLGETUNIFORMDVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLdouble)) # GL/glext.h:7455 # ARB_shader_subroutine (GL/glext.h:7458) GL_ARB_shader_subroutine = 1 # GL/glext.h:7459 # GL/glext.h:7461 glGetSubroutineUniformLocation = _link_function('glGetSubroutineUniformLocation', GLint, [GLuint, GLenum, POINTER(GLchar)], 'ARB_shader_subroutine') # GL/glext.h:7462 glGetSubroutineIndex = _link_function('glGetSubroutineIndex', GLuint, [GLuint, GLenum, POINTER(GLchar)], 'ARB_shader_subroutine') # GL/glext.h:7463 glGetActiveSubroutineUniformiv = _link_function('glGetActiveSubroutineUniformiv', None, [GLuint, GLenum, GLuint, GLenum, POINTER(GLint)], 'ARB_shader_subroutine') # GL/glext.h:7464 glGetActiveSubroutineUniformName = _link_function('glGetActiveSubroutineUniformName', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_shader_subroutine') # GL/glext.h:7465 glGetActiveSubroutineName = _link_function('glGetActiveSubroutineName', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_shader_subroutine') # GL/glext.h:7466 glUniformSubroutinesuiv = _link_function('glUniformSubroutinesuiv', None, [GLenum, GLsizei, POINTER(GLuint)], 'ARB_shader_subroutine') # GL/glext.h:7467 glGetUniformSubroutineuiv = _link_function('glGetUniformSubroutineuiv', None, [GLenum, GLint, POINTER(GLuint)], 'ARB_shader_subroutine') # GL/glext.h:7468 glGetProgramStageiv = _link_function('glGetProgramStageiv', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'ARB_shader_subroutine') PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, GLenum, POINTER(GLchar)) # GL/glext.h:7470 PFNGLGETSUBROUTINEINDEXPROC = CFUNCTYPE(GLuint, GLuint, GLenum, POINTER(GLchar)) # GL/glext.h:7471 PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7472 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7473 PFNGLGETACTIVESUBROUTINENAMEPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7474 PFNGLUNIFORMSUBROUTINESUIVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:7475 PFNGLGETUNIFORMSUBROUTINEUIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLuint)) # GL/glext.h:7476 PFNGLGETPROGRAMSTAGEIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7477 # ARB_tessellation_shader (GL/glext.h:7480) GL_ARB_tessellation_shader = 1 # GL/glext.h:7481 # GL/glext.h:7483 glPatchParameteri = _link_function('glPatchParameteri', None, [GLenum, GLint], 'ARB_tessellation_shader') # GL/glext.h:7484 glPatchParameterfv = _link_function('glPatchParameterfv', None, [GLenum, POINTER(GLfloat)], 'ARB_tessellation_shader') PFNGLPATCHPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7486 PFNGLPATCHPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7487 # ARB_texture_buffer_object_rgb32 (GL/glext.h:7490) GL_ARB_texture_buffer_object_rgb32 = 1 # GL/glext.h:7491 # ARB_transform_feedback2 (GL/glext.h:7494) GL_ARB_transform_feedback2 = 1 # GL/glext.h:7495 # GL/glext.h:7497 glBindTransformFeedback = _link_function('glBindTransformFeedback', None, [GLenum, GLuint], 'ARB_transform_feedback2') # GL/glext.h:7498 glDeleteTransformFeedbacks = _link_function('glDeleteTransformFeedbacks', None, [GLsizei, POINTER(GLuint)], 'ARB_transform_feedback2') # GL/glext.h:7499 glGenTransformFeedbacks = _link_function('glGenTransformFeedbacks', None, [GLsizei, POINTER(GLuint)], 'ARB_transform_feedback2') # GL/glext.h:7500 glIsTransformFeedback = _link_function('glIsTransformFeedback', GLboolean, [GLuint], 'ARB_transform_feedback2') # GL/glext.h:7501 glPauseTransformFeedback = _link_function('glPauseTransformFeedback', None, [], 'ARB_transform_feedback2') # GL/glext.h:7502 glResumeTransformFeedback = _link_function('glResumeTransformFeedback', None, [], 'ARB_transform_feedback2') # GL/glext.h:7503 glDrawTransformFeedback = _link_function('glDrawTransformFeedback', None, [GLenum, GLuint], 'ARB_transform_feedback2') PFNGLBINDTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7505 PFNGLDELETETRANSFORMFEEDBACKSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7506 PFNGLGENTRANSFORMFEEDBACKSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7507 PFNGLISTRANSFORMFEEDBACKPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7508 PFNGLPAUSETRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:7509 PFNGLRESUMETRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:7510 PFNGLDRAWTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7511 # ARB_transform_feedback3 (GL/glext.h:7514) GL_ARB_transform_feedback3 = 1 # GL/glext.h:7515 # GL/glext.h:7517 glDrawTransformFeedbackStream = _link_function('glDrawTransformFeedbackStream', None, [GLenum, GLuint, GLuint], 'ARB_transform_feedback3') # GL/glext.h:7518 glBeginQueryIndexed = _link_function('glBeginQueryIndexed', None, [GLenum, GLuint, GLuint], 'ARB_transform_feedback3') # GL/glext.h:7519 glEndQueryIndexed = _link_function('glEndQueryIndexed', None, [GLenum, GLuint], 'ARB_transform_feedback3') # GL/glext.h:7520 glGetQueryIndexediv = _link_function('glGetQueryIndexediv', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'ARB_transform_feedback3') PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7522 PFNGLBEGINQUERYINDEXEDPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7523 PFNGLENDQUERYINDEXEDPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7524 PFNGLGETQUERYINDEXEDIVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7525 # ARB_ES2_compatibility (GL/glext.h:7528) GL_ARB_ES2_compatibility = 1 # GL/glext.h:7529 # GL/glext.h:7531 glReleaseShaderCompiler = _link_function('glReleaseShaderCompiler', None, [], 'ARB_ES2_compatibility') # GL/glext.h:7532 glShaderBinary = _link_function('glShaderBinary', None, [GLsizei, POINTER(GLuint), GLenum, POINTER(GLvoid), GLsizei], 'ARB_ES2_compatibility') # GL/glext.h:7533 glGetShaderPrecisionFormat = _link_function('glGetShaderPrecisionFormat', None, [GLenum, GLenum, POINTER(GLint), POINTER(GLint)], 'ARB_ES2_compatibility') # GL/glext.h:7534 glDepthRangef = _link_function('glDepthRangef', None, [GLfloat, GLfloat], 'ARB_ES2_compatibility') # GL/glext.h:7535 glClearDepthf = _link_function('glClearDepthf', None, [GLfloat], 'ARB_ES2_compatibility') PFNGLRELEASESHADERCOMPILERPROC = CFUNCTYPE(None) # GL/glext.h:7537 PFNGLSHADERBINARYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7538 PFNGLGETSHADERPRECISIONFORMATPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint), POINTER(GLint)) # GL/glext.h:7539 PFNGLDEPTHRANGEFPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:7540 PFNGLCLEARDEPTHFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:7541 # ARB_get_program_binary (GL/glext.h:7544) GL_ARB_get_program_binary = 1 # GL/glext.h:7545 # GL/glext.h:7547 glGetProgramBinary = _link_function('glGetProgramBinary', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLenum), POINTER(GLvoid)], 'ARB_get_program_binary') # GL/glext.h:7548 glProgramBinary = _link_function('glProgramBinary', None, [GLuint, GLenum, POINTER(GLvoid), GLsizei], 'ARB_get_program_binary') # GL/glext.h:7549 glProgramParameteri = _link_function('glProgramParameteri', None, [GLuint, GLenum, GLint], 'ARB_get_program_binary') PFNGLGETPROGRAMBINARYPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLenum), POINTER(GLvoid)) # GL/glext.h:7551 PFNGLPROGRAMBINARYPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7552 PFNGLPROGRAMPARAMETERIPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7553 # ARB_separate_shader_objects (GL/glext.h:7556) GL_ARB_separate_shader_objects = 1 # GL/glext.h:7557 # GL/glext.h:7559 glUseProgramStages = _link_function('glUseProgramStages', None, [GLuint, GLbitfield, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7560 glActiveShaderProgram = _link_function('glActiveShaderProgram', None, [GLuint, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7561 glCreateShaderProgramv = _link_function('glCreateShaderProgramv', GLuint, [GLenum, GLsizei, POINTER(POINTER(GLchar))], 'ARB_separate_shader_objects') # GL/glext.h:7562 glBindProgramPipeline = _link_function('glBindProgramPipeline', None, [GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7563 glDeleteProgramPipelines = _link_function('glDeleteProgramPipelines', None, [GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7564 glGenProgramPipelines = _link_function('glGenProgramPipelines', None, [GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7565 glIsProgramPipeline = _link_function('glIsProgramPipeline', GLboolean, [GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7566 glGetProgramPipelineiv = _link_function('glGetProgramPipelineiv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_separate_shader_objects') # GL/glext.h:7567 glProgramUniform1i = _link_function('glProgramUniform1i', None, [GLuint, GLint, GLint], 'ARB_separate_shader_objects') # GL/glext.h:7568 glProgramUniform1iv = _link_function('glProgramUniform1iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects') # GL/glext.h:7569 glProgramUniform1f = _link_function('glProgramUniform1f', None, [GLuint, GLint, GLfloat], 'ARB_separate_shader_objects') # GL/glext.h:7570 glProgramUniform1fv = _link_function('glProgramUniform1fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7571 glProgramUniform1d = _link_function('glProgramUniform1d', None, [GLuint, GLint, GLdouble], 'ARB_separate_shader_objects') # GL/glext.h:7572 glProgramUniform1dv = _link_function('glProgramUniform1dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7573 glProgramUniform1ui = _link_function('glProgramUniform1ui', None, [GLuint, GLint, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7574 glProgramUniform1uiv = _link_function('glProgramUniform1uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7575 glProgramUniform2i = _link_function('glProgramUniform2i', None, [GLuint, GLint, GLint, GLint], 'ARB_separate_shader_objects') # GL/glext.h:7576 glProgramUniform2iv = _link_function('glProgramUniform2iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects') # GL/glext.h:7577 glProgramUniform2f = _link_function('glProgramUniform2f', None, [GLuint, GLint, GLfloat, GLfloat], 'ARB_separate_shader_objects') # GL/glext.h:7578 glProgramUniform2fv = _link_function('glProgramUniform2fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7579 glProgramUniform2d = _link_function('glProgramUniform2d', None, [GLuint, GLint, GLdouble, GLdouble], 'ARB_separate_shader_objects') # GL/glext.h:7580 glProgramUniform2dv = _link_function('glProgramUniform2dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7581 glProgramUniform2ui = _link_function('glProgramUniform2ui', None, [GLuint, GLint, GLuint, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7582 glProgramUniform2uiv = _link_function('glProgramUniform2uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7583 glProgramUniform3i = _link_function('glProgramUniform3i', None, [GLuint, GLint, GLint, GLint, GLint], 'ARB_separate_shader_objects') # GL/glext.h:7584 glProgramUniform3iv = _link_function('glProgramUniform3iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects') # GL/glext.h:7585 glProgramUniform3f = _link_function('glProgramUniform3f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], 'ARB_separate_shader_objects') # GL/glext.h:7586 glProgramUniform3fv = _link_function('glProgramUniform3fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7587 glProgramUniform3d = _link_function('glProgramUniform3d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], 'ARB_separate_shader_objects') # GL/glext.h:7588 glProgramUniform3dv = _link_function('glProgramUniform3dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7589 glProgramUniform3ui = _link_function('glProgramUniform3ui', None, [GLuint, GLint, GLuint, GLuint, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7590 glProgramUniform3uiv = _link_function('glProgramUniform3uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7591 glProgramUniform4i = _link_function('glProgramUniform4i', None, [GLuint, GLint, GLint, GLint, GLint, GLint], 'ARB_separate_shader_objects') # GL/glext.h:7592 glProgramUniform4iv = _link_function('glProgramUniform4iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects') # GL/glext.h:7593 glProgramUniform4f = _link_function('glProgramUniform4f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_separate_shader_objects') # GL/glext.h:7594 glProgramUniform4fv = _link_function('glProgramUniform4fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7595 glProgramUniform4d = _link_function('glProgramUniform4d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_separate_shader_objects') # GL/glext.h:7596 glProgramUniform4dv = _link_function('glProgramUniform4dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7597 glProgramUniform4ui = _link_function('glProgramUniform4ui', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7598 glProgramUniform4uiv = _link_function('glProgramUniform4uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7599 glProgramUniformMatrix2fv = _link_function('glProgramUniformMatrix2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7600 glProgramUniformMatrix3fv = _link_function('glProgramUniformMatrix3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7601 glProgramUniformMatrix4fv = _link_function('glProgramUniformMatrix4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7602 glProgramUniformMatrix2dv = _link_function('glProgramUniformMatrix2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7603 glProgramUniformMatrix3dv = _link_function('glProgramUniformMatrix3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7604 glProgramUniformMatrix4dv = _link_function('glProgramUniformMatrix4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7605 glProgramUniformMatrix2x3fv = _link_function('glProgramUniformMatrix2x3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7606 glProgramUniformMatrix3x2fv = _link_function('glProgramUniformMatrix3x2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7607 glProgramUniformMatrix2x4fv = _link_function('glProgramUniformMatrix2x4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7608 glProgramUniformMatrix4x2fv = _link_function('glProgramUniformMatrix4x2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7609 glProgramUniformMatrix3x4fv = _link_function('glProgramUniformMatrix3x4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7610 glProgramUniformMatrix4x3fv = _link_function('glProgramUniformMatrix4x3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7611 glProgramUniformMatrix2x3dv = _link_function('glProgramUniformMatrix2x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7612 glProgramUniformMatrix3x2dv = _link_function('glProgramUniformMatrix3x2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7613 glProgramUniformMatrix2x4dv = _link_function('glProgramUniformMatrix2x4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7614 glProgramUniformMatrix4x2dv = _link_function('glProgramUniformMatrix4x2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7615 glProgramUniformMatrix3x4dv = _link_function('glProgramUniformMatrix3x4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7616 glProgramUniformMatrix4x3dv = _link_function('glProgramUniformMatrix4x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7617 glValidateProgramPipeline = _link_function('glValidateProgramPipeline', None, [GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7618 glGetProgramPipelineInfoLog = _link_function('glGetProgramPipelineInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_separate_shader_objects') PFNGLUSEPROGRAMSTAGESPROC = CFUNCTYPE(None, GLuint, GLbitfield, GLuint) # GL/glext.h:7620 PFNGLACTIVESHADERPROGRAMPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7621 PFNGLCREATESHADERPROGRAMVPROC = CFUNCTYPE(GLuint, GLenum, GLsizei, POINTER(POINTER(GLchar))) # GL/glext.h:7622 PFNGLBINDPROGRAMPIPELINEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7623 PFNGLDELETEPROGRAMPIPELINESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7624 PFNGLGENPROGRAMPIPELINESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7625 PFNGLISPROGRAMPIPELINEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7626 PFNGLGETPROGRAMPIPELINEIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7627 PFNGLPROGRAMUNIFORM1IPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:7628 PFNGLPROGRAMUNIFORM1IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7629 PFNGLPROGRAMUNIFORM1FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat) # GL/glext.h:7630 PFNGLPROGRAMUNIFORM1FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7631 PFNGLPROGRAMUNIFORM1DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble) # GL/glext.h:7632 PFNGLPROGRAMUNIFORM1DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7633 PFNGLPROGRAMUNIFORM1UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:7634 PFNGLPROGRAMUNIFORM1UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7635 PFNGLPROGRAMUNIFORM2IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:7636 PFNGLPROGRAMUNIFORM2IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7637 PFNGLPROGRAMUNIFORM2FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat) # GL/glext.h:7638 PFNGLPROGRAMUNIFORM2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7639 PFNGLPROGRAMUNIFORM2DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble) # GL/glext.h:7640 PFNGLPROGRAMUNIFORM2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7641 PFNGLPROGRAMUNIFORM2UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint) # GL/glext.h:7642 PFNGLPROGRAMUNIFORM2UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7643 PFNGLPROGRAMUNIFORM3IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7644 PFNGLPROGRAMUNIFORM3IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7645 PFNGLPROGRAMUNIFORM3FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:7646 PFNGLPROGRAMUNIFORM3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7647 PFNGLPROGRAMUNIFORM3DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble) # GL/glext.h:7648 PFNGLPROGRAMUNIFORM3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7649 PFNGLPROGRAMUNIFORM3UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint) # GL/glext.h:7650 PFNGLPROGRAMUNIFORM3UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7651 PFNGLPROGRAMUNIFORM4IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:7652 PFNGLPROGRAMUNIFORM4IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7653 PFNGLPROGRAMUNIFORM4FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7654 PFNGLPROGRAMUNIFORM4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7655 PFNGLPROGRAMUNIFORM4DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7656 PFNGLPROGRAMUNIFORM4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7657 PFNGLPROGRAMUNIFORM4UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7658 PFNGLPROGRAMUNIFORM4UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7659 PFNGLPROGRAMUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7660 PFNGLPROGRAMUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7661 PFNGLPROGRAMUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7662 PFNGLPROGRAMUNIFORMMATRIX2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7663 PFNGLPROGRAMUNIFORMMATRIX3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7664 PFNGLPROGRAMUNIFORMMATRIX4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7665 PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7666 PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7667 PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7668 PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7669 PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7670 PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7671 PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7672 PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7673 PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7674 PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7675 PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7676 PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7677 PFNGLVALIDATEPROGRAMPIPELINEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7678 PFNGLGETPROGRAMPIPELINEINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7679 # ARB_vertex_attrib_64bit (GL/glext.h:7682) GL_ARB_vertex_attrib_64bit = 1 # GL/glext.h:7683 # GL/glext.h:7685 glVertexAttribL1d = _link_function('glVertexAttribL1d', None, [GLuint, GLdouble], 'ARB_vertex_attrib_64bit') # GL/glext.h:7686 glVertexAttribL2d = _link_function('glVertexAttribL2d', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_attrib_64bit') # GL/glext.h:7687 glVertexAttribL3d = _link_function('glVertexAttribL3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_attrib_64bit') # GL/glext.h:7688 glVertexAttribL4d = _link_function('glVertexAttribL4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_attrib_64bit') # GL/glext.h:7689 glVertexAttribL1dv = _link_function('glVertexAttribL1dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit') # GL/glext.h:7690 glVertexAttribL2dv = _link_function('glVertexAttribL2dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit') # GL/glext.h:7691 glVertexAttribL3dv = _link_function('glVertexAttribL3dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit') # GL/glext.h:7692 glVertexAttribL4dv = _link_function('glVertexAttribL4dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit') # GL/glext.h:7693 glVertexAttribLPointer = _link_function('glVertexAttribLPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_attrib_64bit') # GL/glext.h:7694 glGetVertexAttribLdv = _link_function('glGetVertexAttribLdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit') PFNGLVERTEXATTRIBL1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:7696 PFNGLVERTEXATTRIBL2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:7697 PFNGLVERTEXATTRIBL3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:7698 PFNGLVERTEXATTRIBL4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7699 PFNGLVERTEXATTRIBL1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7700 PFNGLVERTEXATTRIBL2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7701 PFNGLVERTEXATTRIBL3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7702 PFNGLVERTEXATTRIBL4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7703 PFNGLVERTEXATTRIBLPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7704 PFNGLGETVERTEXATTRIBLDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:7705 # ARB_viewport_array (GL/glext.h:7708) GL_ARB_viewport_array = 1 # GL/glext.h:7709 # GL/glext.h:7711 glViewportArrayv = _link_function('glViewportArrayv', None, [GLuint, GLsizei, POINTER(GLfloat)], 'ARB_viewport_array') # GL/glext.h:7712 glViewportIndexedf = _link_function('glViewportIndexedf', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_viewport_array') # GL/glext.h:7713 glViewportIndexedfv = _link_function('glViewportIndexedfv', None, [GLuint, POINTER(GLfloat)], 'ARB_viewport_array') # GL/glext.h:7714 glScissorArrayv = _link_function('glScissorArrayv', None, [GLuint, GLsizei, POINTER(GLint)], 'ARB_viewport_array') # GL/glext.h:7715 glScissorIndexed = _link_function('glScissorIndexed', None, [GLuint, GLint, GLint, GLsizei, GLsizei], 'ARB_viewport_array') # GL/glext.h:7716 glScissorIndexedv = _link_function('glScissorIndexedv', None, [GLuint, POINTER(GLint)], 'ARB_viewport_array') # GL/glext.h:7717 glDepthRangeArrayv = _link_function('glDepthRangeArrayv', None, [GLuint, GLsizei, POINTER(GLdouble)], 'ARB_viewport_array') # GL/glext.h:7718 glDepthRangeIndexed = _link_function('glDepthRangeIndexed', None, [GLuint, GLdouble, GLdouble], 'ARB_viewport_array') # GL/glext.h:7719 glGetFloati_v = _link_function('glGetFloati_v', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_viewport_array') # GL/glext.h:7720 glGetDoublei_v = _link_function('glGetDoublei_v', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_viewport_array') PFNGLVIEWPORTARRAYVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7722 PFNGLVIEWPORTINDEXEDFPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7723 PFNGLVIEWPORTINDEXEDFVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:7724 PFNGLSCISSORARRAYVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7725 PFNGLSCISSORINDEXEDPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:7726 PFNGLSCISSORINDEXEDVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7727 PFNGLDEPTHRANGEARRAYVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7728 PFNGLDEPTHRANGEINDEXEDPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:7729 PFNGLGETFLOATI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:7730 PFNGLGETDOUBLEI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:7731 # ARB_cl_event (GL/glext.h:7734) GL_ARB_cl_event = 1 # GL/glext.h:7735 class struct__cl_context(Structure): __slots__ = [ ] struct__cl_context._fields_ = [ ('_opaque_struct', c_int) ] class struct__cl_event(Structure): __slots__ = [ ] struct__cl_event._fields_ = [ ('_opaque_struct', c_int) ] # GL/glext.h:7737 glCreateSyncFromCLeventARB = _link_function('glCreateSyncFromCLeventARB', GLsync, [POINTER(struct__cl_context), POINTER(struct__cl_event), GLbitfield], 'ARB_cl_event') class struct__cl_context(Structure): __slots__ = [ ] struct__cl_context._fields_ = [ ('_opaque_struct', c_int) ] class struct__cl_event(Structure): __slots__ = [ ] struct__cl_event._fields_ = [ ('_opaque_struct', c_int) ] class struct__cl_context(Structure): __slots__ = [ ] struct__cl_context._fields_ = [ ('_opaque_struct', c_int) ] class struct__cl_event(Structure): __slots__ = [ ] struct__cl_event._fields_ = [ ('_opaque_struct', c_int) ] PFNGLCREATESYNCFROMCLEVENTARBPROC = CFUNCTYPE(GLsync, POINTER(struct__cl_context), POINTER(struct__cl_event), GLbitfield) # GL/glext.h:7739 # ARB_debug_output (GL/glext.h:7742) GL_ARB_debug_output = 1 # GL/glext.h:7743 # GL/glext.h:7745 glDebugMessageControlARB = _link_function('glDebugMessageControlARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean], 'ARB_debug_output') # GL/glext.h:7746 glDebugMessageInsertARB = _link_function('glDebugMessageInsertARB', None, [GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar)], 'ARB_debug_output') # GL/glext.h:7747 glDebugMessageCallbackARB = _link_function('glDebugMessageCallbackARB', None, [GLDEBUGPROCARB, POINTER(GLvoid)], 'ARB_debug_output') # GL/glext.h:7748 glGetDebugMessageLogARB = _link_function('glGetDebugMessageLogARB', GLuint, [GLuint, GLsizei, POINTER(GLenum), POINTER(GLenum), POINTER(GLuint), POINTER(GLenum), POINTER(GLsizei), POINTER(GLchar)], 'ARB_debug_output') PFNGLDEBUGMESSAGECONTROLARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean) # GL/glext.h:7750 PFNGLDEBUGMESSAGEINSERTARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar)) # GL/glext.h:7751 PFNGLDEBUGMESSAGECALLBACKARBPROC = CFUNCTYPE(None, GLDEBUGPROCARB, POINTER(GLvoid)) # GL/glext.h:7752 PFNGLGETDEBUGMESSAGELOGARBPROC = CFUNCTYPE(GLuint, GLuint, GLsizei, POINTER(GLenum), POINTER(GLenum), POINTER(GLuint), POINTER(GLenum), POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7753 # ARB_robustness (GL/glext.h:7756) GL_ARB_robustness = 1 # GL/glext.h:7757 # GL/glext.h:7759 glGetGraphicsResetStatusARB = _link_function('glGetGraphicsResetStatusARB', GLenum, [], 'ARB_robustness') # GL/glext.h:7760 glGetnMapdvARB = _link_function('glGetnMapdvARB', None, [GLenum, GLenum, GLsizei, POINTER(GLdouble)], 'ARB_robustness') # GL/glext.h:7761 glGetnMapfvARB = _link_function('glGetnMapfvARB', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'ARB_robustness') # GL/glext.h:7762 glGetnMapivARB = _link_function('glGetnMapivARB', None, [GLenum, GLenum, GLsizei, POINTER(GLint)], 'ARB_robustness') # GL/glext.h:7763 glGetnPixelMapfvARB = _link_function('glGetnPixelMapfvARB', None, [GLenum, GLsizei, POINTER(GLfloat)], 'ARB_robustness') # GL/glext.h:7764 glGetnPixelMapuivARB = _link_function('glGetnPixelMapuivARB', None, [GLenum, GLsizei, POINTER(GLuint)], 'ARB_robustness') # GL/glext.h:7765 glGetnPixelMapusvARB = _link_function('glGetnPixelMapusvARB', None, [GLenum, GLsizei, POINTER(GLushort)], 'ARB_robustness') # GL/glext.h:7766 glGetnPolygonStippleARB = _link_function('glGetnPolygonStippleARB', None, [GLsizei, POINTER(GLubyte)], 'ARB_robustness') # GL/glext.h:7767 glGetnColorTableARB = _link_function('glGetnColorTableARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7768 glGetnConvolutionFilterARB = _link_function('glGetnConvolutionFilterARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7769 glGetnSeparableFilterARB = _link_function('glGetnSeparableFilterARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid), GLsizei, POINTER(GLvoid), POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7770 glGetnHistogramARB = _link_function('glGetnHistogramARB', None, [GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7771 glGetnMinmaxARB = _link_function('glGetnMinmaxARB', None, [GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7772 glGetnTexImageARB = _link_function('glGetnTexImageARB', None, [GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7773 glReadnPixelsARB = _link_function('glReadnPixelsARB', None, [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7774 glGetnCompressedTexImageARB = _link_function('glGetnCompressedTexImageARB', None, [GLenum, GLint, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7775 glGetnUniformfvARB = _link_function('glGetnUniformfvARB', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_robustness') # GL/glext.h:7776 glGetnUniformivARB = _link_function('glGetnUniformivARB', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_robustness') # GL/glext.h:7777 glGetnUniformuivARB = _link_function('glGetnUniformuivARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_robustness') # GL/glext.h:7778 glGetnUniformdvARB = _link_function('glGetnUniformdvARB', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_robustness') PFNGLGETGRAPHICSRESETSTATUSARBPROC = CFUNCTYPE(GLenum) # GL/glext.h:7780 PFNGLGETNMAPDVARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLdouble)) # GL/glext.h:7781 PFNGLGETNMAPFVARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:7782 PFNGLGETNMAPIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLint)) # GL/glext.h:7783 PFNGLGETNPIXELMAPFVARBPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:7784 PFNGLGETNPIXELMAPUIVARBPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:7785 PFNGLGETNPIXELMAPUSVARBPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLushort)) # GL/glext.h:7786 PFNGLGETNPOLYGONSTIPPLEARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLubyte)) # GL/glext.h:7787 PFNGLGETNCOLORTABLEARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7788 PFNGLGETNCONVOLUTIONFILTERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7789 PFNGLGETNSEPARABLEFILTERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid), GLsizei, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:7790 PFNGLGETNHISTOGRAMARBPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7791 PFNGLGETNMINMAXARBPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7792 PFNGLGETNTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7793 PFNGLREADNPIXELSARBPROC = CFUNCTYPE(None, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7794 PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:7795 PFNGLGETNUNIFORMFVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7796 PFNGLGETNUNIFORMIVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7797 PFNGLGETNUNIFORMUIVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7798 PFNGLGETNUNIFORMDVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7799 # ARB_shader_stencil_export (GL/glext.h:7802) GL_ARB_shader_stencil_export = 1 # GL/glext.h:7803 # ARB_base_instance (GL/glext.h:7806) GL_ARB_base_instance = 1 # GL/glext.h:7807 # GL/glext.h:7809 glDrawArraysInstancedBaseInstance = _link_function('glDrawArraysInstancedBaseInstance', None, [GLenum, GLint, GLsizei, GLsizei, GLuint], 'ARB_base_instance') # GL/glext.h:7810 glDrawElementsInstancedBaseInstance = _link_function('glDrawElementsInstancedBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLuint], 'ARB_base_instance') # GL/glext.h:7811 glDrawElementsInstancedBaseVertexBaseInstance = _link_function('glDrawElementsInstancedBaseVertexBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLint, GLuint], 'ARB_base_instance') PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei, GLuint) # GL/glext.h:7813 PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLuint) # GL/glext.h:7814 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLint, GLuint) # GL/glext.h:7815 # ARB_shading_language_420pack (GL/glext.h:7818) GL_ARB_shading_language_420pack = 1 # GL/glext.h:7819 # ARB_transform_feedback_instanced (GL/glext.h:7822) GL_ARB_transform_feedback_instanced = 1 # GL/glext.h:7823 # GL/glext.h:7825 glDrawTransformFeedbackInstanced = _link_function('glDrawTransformFeedbackInstanced', None, [GLenum, GLuint, GLsizei], 'ARB_transform_feedback_instanced') # GL/glext.h:7826 glDrawTransformFeedbackStreamInstanced = _link_function('glDrawTransformFeedbackStreamInstanced', None, [GLenum, GLuint, GLuint, GLsizei], 'ARB_transform_feedback_instanced') PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei) # GL/glext.h:7828 PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:7829 # ARB_compressed_texture_pixel_storage (GL/glext.h:7832) GL_ARB_compressed_texture_pixel_storage = 1 # GL/glext.h:7833 # ARB_conservative_depth (GL/glext.h:7836) GL_ARB_conservative_depth = 1 # GL/glext.h:7837 # ARB_internalformat_query (GL/glext.h:7840) GL_ARB_internalformat_query = 1 # GL/glext.h:7841 # GL/glext.h:7843 glGetInternalformativ = _link_function('glGetInternalformativ', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLint)], 'ARB_internalformat_query') PFNGLGETINTERNALFORMATIVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLint)) # GL/glext.h:7845 # ARB_map_buffer_alignment (GL/glext.h:7848) GL_ARB_map_buffer_alignment = 1 # GL/glext.h:7849 # ARB_shader_atomic_counters (GL/glext.h:7852) GL_ARB_shader_atomic_counters = 1 # GL/glext.h:7853 # GL/glext.h:7855 glGetActiveAtomicCounterBufferiv = _link_function('glGetActiveAtomicCounterBufferiv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], 'ARB_shader_atomic_counters') PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7857 # ARB_shader_image_load_store (GL/glext.h:7860) GL_ARB_shader_image_load_store = 1 # GL/glext.h:7861 # GL/glext.h:7863 glBindImageTexture = _link_function('glBindImageTexture', None, [GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum], 'ARB_shader_image_load_store') # GL/glext.h:7864 glMemoryBarrier = _link_function('glMemoryBarrier', None, [GLbitfield], 'ARB_shader_image_load_store') PFNGLBINDIMAGETEXTUREPROC = CFUNCTYPE(None, GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) # GL/glext.h:7866 PFNGLMEMORYBARRIERPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:7867 # ARB_shading_language_packing (GL/glext.h:7870) GL_ARB_shading_language_packing = 1 # GL/glext.h:7871 # ARB_texture_storage (GL/glext.h:7874) GL_ARB_texture_storage = 1 # GL/glext.h:7875 # GL/glext.h:7877 glTexStorage1D = _link_function('glTexStorage1D', None, [GLenum, GLsizei, GLenum, GLsizei], 'ARB_texture_storage') # GL/glext.h:7878 glTexStorage2D = _link_function('glTexStorage2D', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_texture_storage') # GL/glext.h:7879 glTexStorage3D = _link_function('glTexStorage3D', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei], 'ARB_texture_storage') # GL/glext.h:7880 glTextureStorage1DEXT = _link_function('glTextureStorage1DEXT', None, [GLuint, GLenum, GLsizei, GLenum, GLsizei], 'ARB_texture_storage') # GL/glext.h:7881 glTextureStorage2DEXT = _link_function('glTextureStorage2DEXT', None, [GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_texture_storage') # GL/glext.h:7882 glTextureStorage3DEXT = _link_function('glTextureStorage3DEXT', None, [GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei], 'ARB_texture_storage') PFNGLTEXSTORAGE1DPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei) # GL/glext.h:7884 PFNGLTEXSTORAGE2DPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7885 PFNGLTEXSTORAGE3DPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) # GL/glext.h:7886 PFNGLTEXTURESTORAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLenum, GLsizei) # GL/glext.h:7887 PFNGLTEXTURESTORAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7888 PFNGLTEXTURESTORAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) # GL/glext.h:7889 # EXT_abgr (GL/glext.h:7892) GL_EXT_abgr = 1 # GL/glext.h:7893 # EXT_blend_color (GL/glext.h:7896) GL_EXT_blend_color = 1 # GL/glext.h:7897 # GL/glext.h:7899 glBlendColorEXT = _link_function('glBlendColorEXT', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_blend_color') PFNGLBLENDCOLOREXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7901 # EXT_polygon_offset (GL/glext.h:7904) GL_EXT_polygon_offset = 1 # GL/glext.h:7905 # GL/glext.h:7907 glPolygonOffsetEXT = _link_function('glPolygonOffsetEXT', None, [GLfloat, GLfloat], 'EXT_polygon_offset') PFNGLPOLYGONOFFSETEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:7909 # EXT_texture (GL/glext.h:7912) GL_EXT_texture = 1 # GL/glext.h:7913 # EXT_texture3D (GL/glext.h:7916) GL_EXT_texture3D = 1 # GL/glext.h:7917 # GL/glext.h:7919 glTexImage3DEXT = _link_function('glTexImage3DEXT', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') # GL/glext.h:7920 glTexSubImage3DEXT = _link_function('glTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') PFNGLTEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7922 PFNGLTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7923 # SGIS_texture_filter4 (GL/glext.h:7926) GL_SGIS_texture_filter4 = 1 # GL/glext.h:7927 # GL/glext.h:7929 glGetTexFilterFuncSGIS = _link_function('glGetTexFilterFuncSGIS', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIS_texture_filter4') # GL/glext.h:7930 glTexFilterFuncSGIS = _link_function('glTexFilterFuncSGIS', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_texture_filter4') PFNGLGETTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:7932 PFNGLTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:7933 # EXT_subtexture (GL/glext.h:7936) GL_EXT_subtexture = 1 # GL/glext.h:7937 # GL/glext.h:7939 glTexSubImage1DEXT = _link_function('glTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') # GL/glext.h:7940 glTexSubImage2DEXT = _link_function('glTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') PFNGLTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7942 PFNGLTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7943 # EXT_copy_texture (GL/glext.h:7946) GL_EXT_copy_texture = 1 # GL/glext.h:7947 # GL/glext.h:7949 glCopyTexImage1DEXT = _link_function('glCopyTexImage1DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:7950 glCopyTexImage2DEXT = _link_function('glCopyTexImage2DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:7951 glCopyTexSubImage1DEXT = _link_function('glCopyTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_copy_texture') # GL/glext.h:7952 glCopyTexSubImage2DEXT = _link_function('glCopyTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') # GL/glext.h:7953 glCopyTexSubImage3DEXT = _link_function('glCopyTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') PFNGLCOPYTEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:7955 PFNGLCOPYTEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:7956 PFNGLCOPYTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:7957 PFNGLCOPYTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:7958 PFNGLCOPYTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:7959 # EXT_histogram (GL/glext.h:7962) GL_EXT_histogram = 1 # GL/glext.h:7963 # GL/glext.h:7965 glGetHistogramEXT = _link_function('glGetHistogramEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:7966 glGetHistogramParameterfvEXT = _link_function('glGetHistogramParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:7967 glGetHistogramParameterivEXT = _link_function('glGetHistogramParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:7968 glGetMinmaxEXT = _link_function('glGetMinmaxEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:7969 glGetMinmaxParameterfvEXT = _link_function('glGetMinmaxParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:7970 glGetMinmaxParameterivEXT = _link_function('glGetMinmaxParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:7971 glHistogramEXT = _link_function('glHistogramEXT', None, [GLenum, GLsizei, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:7972 glMinmaxEXT = _link_function('glMinmaxEXT', None, [GLenum, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:7973 glResetHistogramEXT = _link_function('glResetHistogramEXT', None, [GLenum], 'EXT_histogram') # GL/glext.h:7974 glResetMinmaxEXT = _link_function('glResetMinmaxEXT', None, [GLenum], 'EXT_histogram') PFNGLGETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7976 PFNGLGETHISTOGRAMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:7977 PFNGLGETHISTOGRAMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7978 PFNGLGETMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7979 PFNGLGETMINMAXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:7980 PFNGLGETMINMAXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7981 PFNGLHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:7982 PFNGLMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:7983 PFNGLRESETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7984 PFNGLRESETMINMAXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7985 # EXT_convolution (GL/glext.h:7988) GL_EXT_convolution = 1 # GL/glext.h:7989 # GL/glext.h:7991 glConvolutionFilter1DEXT = _link_function('glConvolutionFilter1DEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:7992 glConvolutionFilter2DEXT = _link_function('glConvolutionFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:7993 glConvolutionParameterfEXT = _link_function('glConvolutionParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_convolution') # GL/glext.h:7994 glConvolutionParameterfvEXT = _link_function('glConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:7995 glConvolutionParameteriEXT = _link_function('glConvolutionParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_convolution') # GL/glext.h:7996 glConvolutionParameterivEXT = _link_function('glConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:7997 glCopyConvolutionFilter1DEXT = _link_function('glCopyConvolutionFilter1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'EXT_convolution') # GL/glext.h:7998 glCopyConvolutionFilter2DEXT = _link_function('glCopyConvolutionFilter2DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], 'EXT_convolution') # GL/glext.h:7999 glGetConvolutionFilterEXT = _link_function('glGetConvolutionFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:8000 glGetConvolutionParameterfvEXT = _link_function('glGetConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:8001 glGetConvolutionParameterivEXT = _link_function('glGetConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:8002 glGetSeparableFilterEXT = _link_function('glGetSeparableFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:8003 glSeparableFilter2DEXT = _link_function('glSeparableFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') PFNGLCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8005 PFNGLCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8006 PFNGLCONVOLUTIONPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8007 PFNGLCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8008 PFNGLCONVOLUTIONPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8009 PFNGLCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8010 PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:8011 PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8012 PFNGLGETCONVOLUTIONFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8013 PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8014 PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8015 PFNGLGETSEPARABLEFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:8016 PFNGLSEPARABLEFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:8017 # SGI_color_matrix (GL/glext.h:8020) GL_SGI_color_matrix = 1 # GL/glext.h:8021 # SGI_color_table (GL/glext.h:8024) GL_SGI_color_table = 1 # GL/glext.h:8025 # GL/glext.h:8027 glColorTableSGI = _link_function('glColorTableSGI', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:8028 glColorTableParameterfvSGI = _link_function('glColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:8029 glColorTableParameterivSGI = _link_function('glColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') # GL/glext.h:8030 glCopyColorTableSGI = _link_function('glCopyColorTableSGI', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'SGI_color_table') # GL/glext.h:8031 glGetColorTableSGI = _link_function('glGetColorTableSGI', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:8032 glGetColorTableParameterfvSGI = _link_function('glGetColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:8033 glGetColorTableParameterivSGI = _link_function('glGetColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') PFNGLCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8035 PFNGLCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8036 PFNGLCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8037 PFNGLCOPYCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:8038 PFNGLGETCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8039 PFNGLGETCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8040 PFNGLGETCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8041 # SGIX_pixel_texture (GL/glext.h:8044) GL_SGIX_pixel_texture = 1 # GL/glext.h:8045 # GL/glext.h:8047 glPixelTexGenSGIX = _link_function('glPixelTexGenSGIX', None, [GLenum], 'SGIX_pixel_texture') PFNGLPIXELTEXGENSGIXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8049 # SGIS_pixel_texture (GL/glext.h:8052) GL_SGIS_pixel_texture = 1 # GL/glext.h:8053 # GL/glext.h:8055 glPixelTexGenParameteriSGIS = _link_function('glPixelTexGenParameteriSGIS', None, [GLenum, GLint], 'SGIS_pixel_texture') # GL/glext.h:8056 glPixelTexGenParameterivSGIS = _link_function('glPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:8057 glPixelTexGenParameterfSGIS = _link_function('glPixelTexGenParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_pixel_texture') # GL/glext.h:8058 glPixelTexGenParameterfvSGIS = _link_function('glPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') # GL/glext.h:8059 glGetPixelTexGenParameterivSGIS = _link_function('glGetPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:8060 glGetPixelTexGenParameterfvSGIS = _link_function('glGetPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') PFNGLPIXELTEXGENPARAMETERISGISPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8062 PFNGLPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8063 PFNGLPIXELTEXGENPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8064 PFNGLPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8065 PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8066 PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8067 # SGIS_texture4D (GL/glext.h:8070) GL_SGIS_texture4D = 1 # GL/glext.h:8071 # GL/glext.h:8073 glTexImage4DSGIS = _link_function('glTexImage4DSGIS', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') # GL/glext.h:8074 glTexSubImage4DSGIS = _link_function('glTexSubImage4DSGIS', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') PFNGLTEXIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8076 PFNGLTEXSUBIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8077 # SGI_texture_color_table (GL/glext.h:8080) GL_SGI_texture_color_table = 1 # GL/glext.h:8081 # EXT_cmyka (GL/glext.h:8084) GL_EXT_cmyka = 1 # GL/glext.h:8085 # EXT_texture_object (GL/glext.h:8088) GL_EXT_texture_object = 1 # GL/glext.h:8089 # GL/glext.h:8091 glAreTexturesResidentEXT = _link_function('glAreTexturesResidentEXT', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'EXT_texture_object') # GL/glext.h:8092 glBindTextureEXT = _link_function('glBindTextureEXT', None, [GLenum, GLuint], 'EXT_texture_object') # GL/glext.h:8093 glDeleteTexturesEXT = _link_function('glDeleteTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:8094 glGenTexturesEXT = _link_function('glGenTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:8095 glIsTextureEXT = _link_function('glIsTextureEXT', GLboolean, [GLuint], 'EXT_texture_object') GLclampf = c_float # /usr/include/GL/gl.h:161 # GL/glext.h:8096 glPrioritizeTexturesEXT = _link_function('glPrioritizeTexturesEXT', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], 'EXT_texture_object') PFNGLARETEXTURESRESIDENTEXTPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:8098 PFNGLBINDTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8099 PFNGLDELETETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8100 PFNGLGENTEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8101 PFNGLISTEXTUREEXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8102 PFNGLPRIORITIZETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), POINTER(GLclampf)) # GL/glext.h:8103 # SGIS_detail_texture (GL/glext.h:8106) GL_SGIS_detail_texture = 1 # GL/glext.h:8107 # GL/glext.h:8109 glDetailTexFuncSGIS = _link_function('glDetailTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_detail_texture') # GL/glext.h:8110 glGetDetailTexFuncSGIS = _link_function('glGetDetailTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_detail_texture') PFNGLDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:8112 PFNGLGETDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8113 # SGIS_sharpen_texture (GL/glext.h:8116) GL_SGIS_sharpen_texture = 1 # GL/glext.h:8117 # GL/glext.h:8119 glSharpenTexFuncSGIS = _link_function('glSharpenTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_sharpen_texture') # GL/glext.h:8120 glGetSharpenTexFuncSGIS = _link_function('glGetSharpenTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_sharpen_texture') PFNGLSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:8122 PFNGLGETSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8123 # EXT_packed_pixels (GL/glext.h:8126) GL_EXT_packed_pixels = 1 # GL/glext.h:8127 # SGIS_texture_lod (GL/glext.h:8130) GL_SGIS_texture_lod = 1 # GL/glext.h:8131 # SGIS_multisample (GL/glext.h:8134) GL_SGIS_multisample = 1 # GL/glext.h:8135 # GL/glext.h:8137 glSampleMaskSGIS = _link_function('glSampleMaskSGIS', None, [GLclampf, GLboolean], 'SGIS_multisample') # GL/glext.h:8138 glSamplePatternSGIS = _link_function('glSamplePatternSGIS', None, [GLenum], 'SGIS_multisample') PFNGLSAMPLEMASKSGISPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:8140 PFNGLSAMPLEPATTERNSGISPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8141 # EXT_rescale_normal (GL/glext.h:8144) GL_EXT_rescale_normal = 1 # GL/glext.h:8145 # EXT_vertex_array (GL/glext.h:8148) GL_EXT_vertex_array = 1 # GL/glext.h:8149 # GL/glext.h:8151 glArrayElementEXT = _link_function('glArrayElementEXT', None, [GLint], 'EXT_vertex_array') # GL/glext.h:8152 glColorPointerEXT = _link_function('glColorPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:8153 glDrawArraysEXT = _link_function('glDrawArraysEXT', None, [GLenum, GLint, GLsizei], 'EXT_vertex_array') # GL/glext.h:8154 glEdgeFlagPointerEXT = _link_function('glEdgeFlagPointerEXT', None, [GLsizei, GLsizei, POINTER(GLboolean)], 'EXT_vertex_array') # GL/glext.h:8155 glGetPointervEXT = _link_function('glGetPointervEXT', None, [GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_array') # GL/glext.h:8156 glIndexPointerEXT = _link_function('glIndexPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:8157 glNormalPointerEXT = _link_function('glNormalPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:8158 glTexCoordPointerEXT = _link_function('glTexCoordPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:8159 glVertexPointerEXT = _link_function('glVertexPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') PFNGLARRAYELEMENTEXTPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8161 PFNGLCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8162 PFNGLDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:8163 PFNGLEDGEFLAGPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLsizei, POINTER(GLboolean)) # GL/glext.h:8164 PFNGLGETPOINTERVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8165 PFNGLINDEXPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8166 PFNGLNORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8167 PFNGLTEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8168 PFNGLVERTEXPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8169 # EXT_misc_attribute (GL/glext.h:8172) GL_EXT_misc_attribute = 1 # GL/glext.h:8173 # SGIS_generate_mipmap (GL/glext.h:8176) GL_SGIS_generate_mipmap = 1 # GL/glext.h:8177 # SGIX_clipmap (GL/glext.h:8180) GL_SGIX_clipmap = 1 # GL/glext.h:8181 # SGIX_shadow (GL/glext.h:8184) GL_SGIX_shadow = 1 # GL/glext.h:8185 # SGIS_texture_edge_clamp (GL/glext.h:8188) GL_SGIS_texture_edge_clamp = 1 # GL/glext.h:8189 # SGIS_texture_border_clamp (GL/glext.h:8192) GL_SGIS_texture_border_clamp = 1 # GL/glext.h:8193 # EXT_blend_minmax (GL/glext.h:8196) GL_EXT_blend_minmax = 1 # GL/glext.h:8197 # GL/glext.h:8199 glBlendEquationEXT = _link_function('glBlendEquationEXT', None, [GLenum], 'EXT_blend_minmax') PFNGLBLENDEQUATIONEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8201 # EXT_blend_subtract (GL/glext.h:8204) GL_EXT_blend_subtract = 1 # GL/glext.h:8205 # EXT_blend_logic_op (GL/glext.h:8208) GL_EXT_blend_logic_op = 1 # GL/glext.h:8209 # SGIX_interlace (GL/glext.h:8212) GL_SGIX_interlace = 1 # GL/glext.h:8213 # SGIX_pixel_tiles (GL/glext.h:8216) GL_SGIX_pixel_tiles = 1 # GL/glext.h:8217 # SGIX_texture_select (GL/glext.h:8220) GL_SGIX_texture_select = 1 # GL/glext.h:8221 # SGIX_sprite (GL/glext.h:8224) GL_SGIX_sprite = 1 # GL/glext.h:8225 # GL/glext.h:8227 glSpriteParameterfSGIX = _link_function('glSpriteParameterfSGIX', None, [GLenum, GLfloat], 'SGIX_sprite') # GL/glext.h:8228 glSpriteParameterfvSGIX = _link_function('glSpriteParameterfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_sprite') # GL/glext.h:8229 glSpriteParameteriSGIX = _link_function('glSpriteParameteriSGIX', None, [GLenum, GLint], 'SGIX_sprite') # GL/glext.h:8230 glSpriteParameterivSGIX = _link_function('glSpriteParameterivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_sprite') PFNGLSPRITEPARAMETERFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8232 PFNGLSPRITEPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8233 PFNGLSPRITEPARAMETERISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8234 PFNGLSPRITEPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8235 # SGIX_texture_multi_buffer (GL/glext.h:8238) GL_SGIX_texture_multi_buffer = 1 # GL/glext.h:8239 # EXT_point_parameters (GL/glext.h:8242) GL_EXT_point_parameters = 1 # GL/glext.h:8243 # GL/glext.h:8245 glPointParameterfEXT = _link_function('glPointParameterfEXT', None, [GLenum, GLfloat], 'EXT_point_parameters') # GL/glext.h:8246 glPointParameterfvEXT = _link_function('glPointParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_point_parameters') PFNGLPOINTPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8248 PFNGLPOINTPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8249 # SGIS_point_parameters (GL/glext.h:8252) GL_SGIS_point_parameters = 1 # GL/glext.h:8253 # GL/glext.h:8255 glPointParameterfSGIS = _link_function('glPointParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_point_parameters') # GL/glext.h:8256 glPointParameterfvSGIS = _link_function('glPointParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_point_parameters') PFNGLPOINTPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8258 PFNGLPOINTPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8259 # SGIX_instruments (GL/glext.h:8262) GL_SGIX_instruments = 1 # GL/glext.h:8263 # GL/glext.h:8265 glGetInstrumentsSGIX = _link_function('glGetInstrumentsSGIX', GLint, [], 'SGIX_instruments') # GL/glext.h:8266 glInstrumentsBufferSGIX = _link_function('glInstrumentsBufferSGIX', None, [GLsizei, POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:8267 glPollInstrumentsSGIX = _link_function('glPollInstrumentsSGIX', GLint, [POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:8268 glReadInstrumentsSGIX = _link_function('glReadInstrumentsSGIX', None, [GLint], 'SGIX_instruments') # GL/glext.h:8269 glStartInstrumentsSGIX = _link_function('glStartInstrumentsSGIX', None, [], 'SGIX_instruments') # GL/glext.h:8270 glStopInstrumentsSGIX = _link_function('glStopInstrumentsSGIX', None, [GLint], 'SGIX_instruments') PFNGLGETINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint) # GL/glext.h:8272 PFNGLINSTRUMENTSBUFFERSGIXPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint)) # GL/glext.h:8273 PFNGLPOLLINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint, POINTER(GLint)) # GL/glext.h:8274 PFNGLREADINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8275 PFNGLSTARTINSTRUMENTSSGIXPROC = CFUNCTYPE(None) # GL/glext.h:8276 PFNGLSTOPINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8277 # SGIX_texture_scale_bias (GL/glext.h:8280) GL_SGIX_texture_scale_bias = 1 # GL/glext.h:8281 # SGIX_framezoom (GL/glext.h:8284) GL_SGIX_framezoom = 1 # GL/glext.h:8285 # GL/glext.h:8287 glFrameZoomSGIX = _link_function('glFrameZoomSGIX', None, [GLint], 'SGIX_framezoom') PFNGLFRAMEZOOMSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8289 # SGIX_tag_sample_buffer (GL/glext.h:8292) GL_SGIX_tag_sample_buffer = 1 # GL/glext.h:8293 # GL/glext.h:8295 glTagSampleBufferSGIX = _link_function('glTagSampleBufferSGIX', None, [], 'SGIX_tag_sample_buffer') PFNGLTAGSAMPLEBUFFERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:8297 # SGIX_polynomial_ffd (GL/glext.h:8300) GL_SGIX_polynomial_ffd = 1 # GL/glext.h:8301 # GL/glext.h:8303 glDeformationMap3dSGIX = _link_function('glDeformationMap3dSGIX', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'SGIX_polynomial_ffd') # GL/glext.h:8304 glDeformationMap3fSGIX = _link_function('glDeformationMap3fSGIX', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'SGIX_polynomial_ffd') # GL/glext.h:8305 glDeformSGIX = _link_function('glDeformSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') # GL/glext.h:8306 glLoadIdentityDeformationMapSGIX = _link_function('glLoadIdentityDeformationMapSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') PFNGLDEFORMATIONMAP3DSGIXPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:8308 PFNGLDEFORMATIONMAP3FSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:8309 PFNGLDEFORMSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8310 PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8311 # SGIX_reference_plane (GL/glext.h:8314) GL_SGIX_reference_plane = 1 # GL/glext.h:8315 # GL/glext.h:8317 glReferencePlaneSGIX = _link_function('glReferencePlaneSGIX', None, [POINTER(GLdouble)], 'SGIX_reference_plane') PFNGLREFERENCEPLANESGIXPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8319 # SGIX_flush_raster (GL/glext.h:8322) GL_SGIX_flush_raster = 1 # GL/glext.h:8323 # GL/glext.h:8325 glFlushRasterSGIX = _link_function('glFlushRasterSGIX', None, [], 'SGIX_flush_raster') PFNGLFLUSHRASTERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:8327 # SGIX_depth_texture (GL/glext.h:8330) GL_SGIX_depth_texture = 1 # GL/glext.h:8331 # SGIS_fog_function (GL/glext.h:8334) GL_SGIS_fog_function = 1 # GL/glext.h:8335 # GL/glext.h:8337 glFogFuncSGIS = _link_function('glFogFuncSGIS', None, [GLsizei, POINTER(GLfloat)], 'SGIS_fog_function') # GL/glext.h:8338 glGetFogFuncSGIS = _link_function('glGetFogFuncSGIS', None, [POINTER(GLfloat)], 'SGIS_fog_function') PFNGLFOGFUNCSGISPROC = CFUNCTYPE(None, GLsizei, POINTER(GLfloat)) # GL/glext.h:8340 PFNGLGETFOGFUNCSGISPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8341 # SGIX_fog_offset (GL/glext.h:8344) GL_SGIX_fog_offset = 1 # GL/glext.h:8345 # HP_image_transform (GL/glext.h:8348) GL_HP_image_transform = 1 # GL/glext.h:8349 # GL/glext.h:8351 glImageTransformParameteriHP = _link_function('glImageTransformParameteriHP', None, [GLenum, GLenum, GLint], 'HP_image_transform') # GL/glext.h:8352 glImageTransformParameterfHP = _link_function('glImageTransformParameterfHP', None, [GLenum, GLenum, GLfloat], 'HP_image_transform') # GL/glext.h:8353 glImageTransformParameterivHP = _link_function('glImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:8354 glImageTransformParameterfvHP = _link_function('glImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') # GL/glext.h:8355 glGetImageTransformParameterivHP = _link_function('glGetImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:8356 glGetImageTransformParameterfvHP = _link_function('glGetImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') PFNGLIMAGETRANSFORMPARAMETERIHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8358 PFNGLIMAGETRANSFORMPARAMETERFHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8359 PFNGLIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8360 PFNGLIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8361 PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8362 PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8363 # HP_convolution_border_modes (GL/glext.h:8366) GL_HP_convolution_border_modes = 1 # GL/glext.h:8367 # SGIX_texture_add_env (GL/glext.h:8370) GL_SGIX_texture_add_env = 1 # GL/glext.h:8371 # EXT_color_subtable (GL/glext.h:8374) GL_EXT_color_subtable = 1 # GL/glext.h:8375 # GL/glext.h:8377 glColorSubTableEXT = _link_function('glColorSubTableEXT', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_color_subtable') # GL/glext.h:8378 glCopyColorSubTableEXT = _link_function('glCopyColorSubTableEXT', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'EXT_color_subtable') PFNGLCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8380 PFNGLCOPYCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:8381 # PGI_vertex_hints (GL/glext.h:8384) GL_PGI_vertex_hints = 1 # GL/glext.h:8385 # PGI_misc_hints (GL/glext.h:8388) GL_PGI_misc_hints = 1 # GL/glext.h:8389 # GL/glext.h:8391 glHintPGI = _link_function('glHintPGI', None, [GLenum, GLint], 'PGI_misc_hints') PFNGLHINTPGIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8393 # EXT_paletted_texture (GL/glext.h:8396) GL_EXT_paletted_texture = 1 # GL/glext.h:8397 # GL/glext.h:8399 glColorTableEXT = _link_function('glColorTableEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:8400 glGetColorTableEXT = _link_function('glGetColorTableEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:8401 glGetColorTableParameterivEXT = _link_function('glGetColorTableParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_paletted_texture') # GL/glext.h:8402 glGetColorTableParameterfvEXT = _link_function('glGetColorTableParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_paletted_texture') PFNGLCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8404 PFNGLGETCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8405 PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8406 PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8407 # EXT_clip_volume_hint (GL/glext.h:8410) GL_EXT_clip_volume_hint = 1 # GL/glext.h:8411 # SGIX_list_priority (GL/glext.h:8414) GL_SGIX_list_priority = 1 # GL/glext.h:8415 # GL/glext.h:8417 glGetListParameterfvSGIX = _link_function('glGetListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:8418 glGetListParameterivSGIX = _link_function('glGetListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') # GL/glext.h:8419 glListParameterfSGIX = _link_function('glListParameterfSGIX', None, [GLuint, GLenum, GLfloat], 'SGIX_list_priority') # GL/glext.h:8420 glListParameterfvSGIX = _link_function('glListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:8421 glListParameteriSGIX = _link_function('glListParameteriSGIX', None, [GLuint, GLenum, GLint], 'SGIX_list_priority') # GL/glext.h:8422 glListParameterivSGIX = _link_function('glListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') PFNGLGETLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:8424 PFNGLGETLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8425 PFNGLLISTPARAMETERFSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:8426 PFNGLLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:8427 PFNGLLISTPARAMETERISGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:8428 PFNGLLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8429 # SGIX_ir_instrument1 (GL/glext.h:8432) GL_SGIX_ir_instrument1 = 1 # GL/glext.h:8433 # SGIX_calligraphic_fragment (GL/glext.h:8436) GL_SGIX_calligraphic_fragment = 1 # GL/glext.h:8437 # SGIX_texture_lod_bias (GL/glext.h:8440) GL_SGIX_texture_lod_bias = 1 # GL/glext.h:8441 # SGIX_shadow_ambient (GL/glext.h:8444) GL_SGIX_shadow_ambient = 1 # GL/glext.h:8445 # EXT_index_texture (GL/glext.h:8448) GL_EXT_index_texture = 1 # GL/glext.h:8449 # EXT_index_material (GL/glext.h:8452) GL_EXT_index_material = 1 # GL/glext.h:8453 # GL/glext.h:8455 glIndexMaterialEXT = _link_function('glIndexMaterialEXT', None, [GLenum, GLenum], 'EXT_index_material') PFNGLINDEXMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8457 # EXT_index_func (GL/glext.h:8460) GL_EXT_index_func = 1 # GL/glext.h:8461 # GL/glext.h:8463 glIndexFuncEXT = _link_function('glIndexFuncEXT', None, [GLenum, GLclampf], 'EXT_index_func') PFNGLINDEXFUNCEXTPROC = CFUNCTYPE(None, GLenum, GLclampf) # GL/glext.h:8465 # EXT_index_array_formats (GL/glext.h:8468) GL_EXT_index_array_formats = 1 # GL/glext.h:8469 # EXT_compiled_vertex_array (GL/glext.h:8472) GL_EXT_compiled_vertex_array = 1 # GL/glext.h:8473 # GL/glext.h:8475 glLockArraysEXT = _link_function('glLockArraysEXT', None, [GLint, GLsizei], 'EXT_compiled_vertex_array') # GL/glext.h:8476 glUnlockArraysEXT = _link_function('glUnlockArraysEXT', None, [], 'EXT_compiled_vertex_array') PFNGLLOCKARRAYSEXTPROC = CFUNCTYPE(None, GLint, GLsizei) # GL/glext.h:8478 PFNGLUNLOCKARRAYSEXTPROC = CFUNCTYPE(None) # GL/glext.h:8479 # EXT_cull_vertex (GL/glext.h:8482) GL_EXT_cull_vertex = 1 # GL/glext.h:8483 # GL/glext.h:8485 glCullParameterdvEXT = _link_function('glCullParameterdvEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_cull_vertex') # GL/glext.h:8486 glCullParameterfvEXT = _link_function('glCullParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_cull_vertex') PFNGLCULLPARAMETERDVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8488 PFNGLCULLPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8489 # SGIX_ycrcb (GL/glext.h:8492) GL_SGIX_ycrcb = 1 # GL/glext.h:8493 # SGIX_fragment_lighting (GL/glext.h:8496) GL_SGIX_fragment_lighting = 1 # GL/glext.h:8497 # GL/glext.h:8499 glFragmentColorMaterialSGIX = _link_function('glFragmentColorMaterialSGIX', None, [GLenum, GLenum], 'SGIX_fragment_lighting') # GL/glext.h:8500 glFragmentLightfSGIX = _link_function('glFragmentLightfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:8501 glFragmentLightfvSGIX = _link_function('glFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:8502 glFragmentLightiSGIX = _link_function('glFragmentLightiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:8503 glFragmentLightivSGIX = _link_function('glFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:8504 glFragmentLightModelfSGIX = _link_function('glFragmentLightModelfSGIX', None, [GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:8505 glFragmentLightModelfvSGIX = _link_function('glFragmentLightModelfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:8506 glFragmentLightModeliSGIX = _link_function('glFragmentLightModeliSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:8507 glFragmentLightModelivSGIX = _link_function('glFragmentLightModelivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:8508 glFragmentMaterialfSGIX = _link_function('glFragmentMaterialfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:8509 glFragmentMaterialfvSGIX = _link_function('glFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:8510 glFragmentMaterialiSGIX = _link_function('glFragmentMaterialiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:8511 glFragmentMaterialivSGIX = _link_function('glFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:8512 glGetFragmentLightfvSGIX = _link_function('glGetFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:8513 glGetFragmentLightivSGIX = _link_function('glGetFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:8514 glGetFragmentMaterialfvSGIX = _link_function('glGetFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:8515 glGetFragmentMaterialivSGIX = _link_function('glGetFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:8516 glLightEnviSGIX = _link_function('glLightEnviSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') PFNGLFRAGMENTCOLORMATERIALSGIXPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8518 PFNGLFRAGMENTLIGHTFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8519 PFNGLFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8520 PFNGLFRAGMENTLIGHTISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8521 PFNGLFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8522 PFNGLFRAGMENTLIGHTMODELFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8523 PFNGLFRAGMENTLIGHTMODELFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8524 PFNGLFRAGMENTLIGHTMODELISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8525 PFNGLFRAGMENTLIGHTMODELIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8526 PFNGLFRAGMENTMATERIALFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8527 PFNGLFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8528 PFNGLFRAGMENTMATERIALISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8529 PFNGLFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8530 PFNGLGETFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8531 PFNGLGETFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8532 PFNGLGETFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8533 PFNGLGETFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8534 PFNGLLIGHTENVISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8535 # IBM_rasterpos_clip (GL/glext.h:8538) GL_IBM_rasterpos_clip = 1 # GL/glext.h:8539 # HP_texture_lighting (GL/glext.h:8542) GL_HP_texture_lighting = 1 # GL/glext.h:8543 # EXT_draw_range_elements (GL/glext.h:8546) GL_EXT_draw_range_elements = 1 # GL/glext.h:8547 # GL/glext.h:8549 glDrawRangeElementsEXT = _link_function('glDrawRangeElementsEXT', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'EXT_draw_range_elements') PFNGLDRAWRANGEELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:8551 # WIN_phong_shading (GL/glext.h:8554) GL_WIN_phong_shading = 1 # GL/glext.h:8555 # WIN_specular_fog (GL/glext.h:8558) GL_WIN_specular_fog = 1 # GL/glext.h:8559 # EXT_light_texture (GL/glext.h:8562) GL_EXT_light_texture = 1 # GL/glext.h:8563 # GL/glext.h:8565 glApplyTextureEXT = _link_function('glApplyTextureEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:8566 glTextureLightEXT = _link_function('glTextureLightEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:8567 glTextureMaterialEXT = _link_function('glTextureMaterialEXT', None, [GLenum, GLenum], 'EXT_light_texture') PFNGLAPPLYTEXTUREEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8569 PFNGLTEXTURELIGHTEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8570 PFNGLTEXTUREMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8571 # SGIX_blend_alpha_minmax (GL/glext.h:8574) GL_SGIX_blend_alpha_minmax = 1 # GL/glext.h:8575 # EXT_bgra (GL/glext.h:8578) GL_EXT_bgra = 1 # GL/glext.h:8579 # SGIX_async (GL/glext.h:8582) GL_SGIX_async = 1 # GL/glext.h:8583 # GL/glext.h:8585 glAsyncMarkerSGIX = _link_function('glAsyncMarkerSGIX', None, [GLuint], 'SGIX_async') # GL/glext.h:8586 glFinishAsyncSGIX = _link_function('glFinishAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:8587 glPollAsyncSGIX = _link_function('glPollAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:8588 glGenAsyncMarkersSGIX = _link_function('glGenAsyncMarkersSGIX', GLuint, [GLsizei], 'SGIX_async') # GL/glext.h:8589 glDeleteAsyncMarkersSGIX = _link_function('glDeleteAsyncMarkersSGIX', None, [GLuint, GLsizei], 'SGIX_async') # GL/glext.h:8590 glIsAsyncMarkerSGIX = _link_function('glIsAsyncMarkerSGIX', GLboolean, [GLuint], 'SGIX_async') PFNGLASYNCMARKERSGIXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8592 PFNGLFINISHASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:8593 PFNGLPOLLASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:8594 PFNGLGENASYNCMARKERSSGIXPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:8595 PFNGLDELETEASYNCMARKERSSGIXPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:8596 PFNGLISASYNCMARKERSGIXPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8597 # SGIX_async_pixel (GL/glext.h:8600) GL_SGIX_async_pixel = 1 # GL/glext.h:8601 # SGIX_async_histogram (GL/glext.h:8604) GL_SGIX_async_histogram = 1 # GL/glext.h:8605 # INTEL_parallel_arrays (GL/glext.h:8608) GL_INTEL_parallel_arrays = 1 # GL/glext.h:8609 # GL/glext.h:8611 glVertexPointervINTEL = _link_function('glVertexPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:8612 glNormalPointervINTEL = _link_function('glNormalPointervINTEL', None, [GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:8613 glColorPointervINTEL = _link_function('glColorPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:8614 glTexCoordPointervINTEL = _link_function('glTexCoordPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') PFNGLVERTEXPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8616 PFNGLNORMALPOINTERVINTELPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8617 PFNGLCOLORPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8618 PFNGLTEXCOORDPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8619 # HP_occlusion_test (GL/glext.h:8622) GL_HP_occlusion_test = 1 # GL/glext.h:8623 # EXT_pixel_transform (GL/glext.h:8626) GL_EXT_pixel_transform = 1 # GL/glext.h:8627 # GL/glext.h:8629 glPixelTransformParameteriEXT = _link_function('glPixelTransformParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_pixel_transform') # GL/glext.h:8630 glPixelTransformParameterfEXT = _link_function('glPixelTransformParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_pixel_transform') # GL/glext.h:8631 glPixelTransformParameterivEXT = _link_function('glPixelTransformParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_pixel_transform') # GL/glext.h:8632 glPixelTransformParameterfvEXT = _link_function('glPixelTransformParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_pixel_transform') PFNGLPIXELTRANSFORMPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8634 PFNGLPIXELTRANSFORMPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8635 PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8636 PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8637 # EXT_pixel_transform_color_table (GL/glext.h:8640) GL_EXT_pixel_transform_color_table = 1 # GL/glext.h:8641 # EXT_shared_texture_palette (GL/glext.h:8644) GL_EXT_shared_texture_palette = 1 # GL/glext.h:8645 # EXT_separate_specular_color (GL/glext.h:8648) GL_EXT_separate_specular_color = 1 # GL/glext.h:8649 # EXT_secondary_color (GL/glext.h:8652) GL_EXT_secondary_color = 1 # GL/glext.h:8653 # GL/glext.h:8655 glSecondaryColor3bEXT = _link_function('glSecondaryColor3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_secondary_color') # GL/glext.h:8656 glSecondaryColor3bvEXT = _link_function('glSecondaryColor3bvEXT', None, [POINTER(GLbyte)], 'EXT_secondary_color') # GL/glext.h:8657 glSecondaryColor3dEXT = _link_function('glSecondaryColor3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_secondary_color') # GL/glext.h:8658 glSecondaryColor3dvEXT = _link_function('glSecondaryColor3dvEXT', None, [POINTER(GLdouble)], 'EXT_secondary_color') # GL/glext.h:8659 glSecondaryColor3fEXT = _link_function('glSecondaryColor3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_secondary_color') # GL/glext.h:8660 glSecondaryColor3fvEXT = _link_function('glSecondaryColor3fvEXT', None, [POINTER(GLfloat)], 'EXT_secondary_color') # GL/glext.h:8661 glSecondaryColor3iEXT = _link_function('glSecondaryColor3iEXT', None, [GLint, GLint, GLint], 'EXT_secondary_color') # GL/glext.h:8662 glSecondaryColor3ivEXT = _link_function('glSecondaryColor3ivEXT', None, [POINTER(GLint)], 'EXT_secondary_color') # GL/glext.h:8663 glSecondaryColor3sEXT = _link_function('glSecondaryColor3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_secondary_color') # GL/glext.h:8664 glSecondaryColor3svEXT = _link_function('glSecondaryColor3svEXT', None, [POINTER(GLshort)], 'EXT_secondary_color') # GL/glext.h:8665 glSecondaryColor3ubEXT = _link_function('glSecondaryColor3ubEXT', None, [GLubyte, GLubyte, GLubyte], 'EXT_secondary_color') # GL/glext.h:8666 glSecondaryColor3ubvEXT = _link_function('glSecondaryColor3ubvEXT', None, [POINTER(GLubyte)], 'EXT_secondary_color') # GL/glext.h:8667 glSecondaryColor3uiEXT = _link_function('glSecondaryColor3uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_secondary_color') # GL/glext.h:8668 glSecondaryColor3uivEXT = _link_function('glSecondaryColor3uivEXT', None, [POINTER(GLuint)], 'EXT_secondary_color') # GL/glext.h:8669 glSecondaryColor3usEXT = _link_function('glSecondaryColor3usEXT', None, [GLushort, GLushort, GLushort], 'EXT_secondary_color') # GL/glext.h:8670 glSecondaryColor3usvEXT = _link_function('glSecondaryColor3usvEXT', None, [POINTER(GLushort)], 'EXT_secondary_color') # GL/glext.h:8671 glSecondaryColorPointerEXT = _link_function('glSecondaryColorPointerEXT', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_secondary_color') PFNGLSECONDARYCOLOR3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:8673 PFNGLSECONDARYCOLOR3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:8674 PFNGLSECONDARYCOLOR3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:8675 PFNGLSECONDARYCOLOR3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8676 PFNGLSECONDARYCOLOR3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:8677 PFNGLSECONDARYCOLOR3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8678 PFNGLSECONDARYCOLOR3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:8679 PFNGLSECONDARYCOLOR3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:8680 PFNGLSECONDARYCOLOR3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:8681 PFNGLSECONDARYCOLOR3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:8682 PFNGLSECONDARYCOLOR3UBEXTPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:8683 PFNGLSECONDARYCOLOR3UBVEXTPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:8684 PFNGLSECONDARYCOLOR3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:8685 PFNGLSECONDARYCOLOR3UIVEXTPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:8686 PFNGLSECONDARYCOLOR3USEXTPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:8687 PFNGLSECONDARYCOLOR3USVEXTPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:8688 PFNGLSECONDARYCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8689 # EXT_texture_perturb_normal (GL/glext.h:8692) GL_EXT_texture_perturb_normal = 1 # GL/glext.h:8693 # GL/glext.h:8695 glTextureNormalEXT = _link_function('glTextureNormalEXT', None, [GLenum], 'EXT_texture_perturb_normal') PFNGLTEXTURENORMALEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8697 # EXT_multi_draw_arrays (GL/glext.h:8700) GL_EXT_multi_draw_arrays = 1 # GL/glext.h:8701 # GL/glext.h:8703 glMultiDrawArraysEXT = _link_function('glMultiDrawArraysEXT', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'EXT_multi_draw_arrays') # GL/glext.h:8704 glMultiDrawElementsEXT = _link_function('glMultiDrawElementsEXT', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'EXT_multi_draw_arrays') PFNGLMULTIDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:8706 PFNGLMULTIDRAWELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:8707 # EXT_fog_coord (GL/glext.h:8710) GL_EXT_fog_coord = 1 # GL/glext.h:8711 # GL/glext.h:8713 glFogCoordfEXT = _link_function('glFogCoordfEXT', None, [GLfloat], 'EXT_fog_coord') # GL/glext.h:8714 glFogCoordfvEXT = _link_function('glFogCoordfvEXT', None, [POINTER(GLfloat)], 'EXT_fog_coord') # GL/glext.h:8715 glFogCoorddEXT = _link_function('glFogCoorddEXT', None, [GLdouble], 'EXT_fog_coord') # GL/glext.h:8716 glFogCoorddvEXT = _link_function('glFogCoorddvEXT', None, [POINTER(GLdouble)], 'EXT_fog_coord') # GL/glext.h:8717 glFogCoordPointerEXT = _link_function('glFogCoordPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_fog_coord') PFNGLFOGCOORDFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:8719 PFNGLFOGCOORDFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8720 PFNGLFOGCOORDDEXTPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:8721 PFNGLFOGCOORDDVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8722 PFNGLFOGCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8723 # REND_screen_coordinates (GL/glext.h:8726) GL_REND_screen_coordinates = 1 # GL/glext.h:8727 # EXT_coordinate_frame (GL/glext.h:8730) GL_EXT_coordinate_frame = 1 # GL/glext.h:8731 # GL/glext.h:8733 glTangent3bEXT = _link_function('glTangent3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:8734 glTangent3bvEXT = _link_function('glTangent3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:8735 glTangent3dEXT = _link_function('glTangent3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:8736 glTangent3dvEXT = _link_function('glTangent3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:8737 glTangent3fEXT = _link_function('glTangent3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:8738 glTangent3fvEXT = _link_function('glTangent3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:8739 glTangent3iEXT = _link_function('glTangent3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:8740 glTangent3ivEXT = _link_function('glTangent3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:8741 glTangent3sEXT = _link_function('glTangent3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:8742 glTangent3svEXT = _link_function('glTangent3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:8743 glBinormal3bEXT = _link_function('glBinormal3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:8744 glBinormal3bvEXT = _link_function('glBinormal3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:8745 glBinormal3dEXT = _link_function('glBinormal3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:8746 glBinormal3dvEXT = _link_function('glBinormal3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:8747 glBinormal3fEXT = _link_function('glBinormal3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:8748 glBinormal3fvEXT = _link_function('glBinormal3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:8749 glBinormal3iEXT = _link_function('glBinormal3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:8750 glBinormal3ivEXT = _link_function('glBinormal3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:8751 glBinormal3sEXT = _link_function('glBinormal3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:8752 glBinormal3svEXT = _link_function('glBinormal3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:8753 glTangentPointerEXT = _link_function('glTangentPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') # GL/glext.h:8754 glBinormalPointerEXT = _link_function('glBinormalPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') PFNGLTANGENT3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:8756 PFNGLTANGENT3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:8757 PFNGLTANGENT3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:8758 PFNGLTANGENT3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8759 PFNGLTANGENT3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:8760 PFNGLTANGENT3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8761 PFNGLTANGENT3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:8762 PFNGLTANGENT3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:8763 PFNGLTANGENT3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:8764 PFNGLTANGENT3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:8765 PFNGLBINORMAL3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:8766 PFNGLBINORMAL3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:8767 PFNGLBINORMAL3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:8768 PFNGLBINORMAL3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8769 PFNGLBINORMAL3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:8770 PFNGLBINORMAL3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8771 PFNGLBINORMAL3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:8772 PFNGLBINORMAL3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:8773 PFNGLBINORMAL3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:8774 PFNGLBINORMAL3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:8775 PFNGLTANGENTPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8776 PFNGLBINORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8777 # EXT_texture_env_combine (GL/glext.h:8780) GL_EXT_texture_env_combine = 1 # GL/glext.h:8781 # APPLE_specular_vector (GL/glext.h:8784) GL_APPLE_specular_vector = 1 # GL/glext.h:8785 # APPLE_transform_hint (GL/glext.h:8788) GL_APPLE_transform_hint = 1 # GL/glext.h:8789 # SGIX_fog_scale (GL/glext.h:8792) GL_SGIX_fog_scale = 1 # GL/glext.h:8793 # SUNX_constant_data (GL/glext.h:8796) GL_SUNX_constant_data = 1 # GL/glext.h:8797 # GL/glext.h:8799 glFinishTextureSUNX = _link_function('glFinishTextureSUNX', None, [], 'SUNX_constant_data') PFNGLFINISHTEXTURESUNXPROC = CFUNCTYPE(None) # GL/glext.h:8801 # SUN_global_alpha (GL/glext.h:8804) GL_SUN_global_alpha = 1 # GL/glext.h:8805 # GL/glext.h:8807 glGlobalAlphaFactorbSUN = _link_function('glGlobalAlphaFactorbSUN', None, [GLbyte], 'SUN_global_alpha') # GL/glext.h:8808 glGlobalAlphaFactorsSUN = _link_function('glGlobalAlphaFactorsSUN', None, [GLshort], 'SUN_global_alpha') # GL/glext.h:8809 glGlobalAlphaFactoriSUN = _link_function('glGlobalAlphaFactoriSUN', None, [GLint], 'SUN_global_alpha') # GL/glext.h:8810 glGlobalAlphaFactorfSUN = _link_function('glGlobalAlphaFactorfSUN', None, [GLfloat], 'SUN_global_alpha') # GL/glext.h:8811 glGlobalAlphaFactordSUN = _link_function('glGlobalAlphaFactordSUN', None, [GLdouble], 'SUN_global_alpha') # GL/glext.h:8812 glGlobalAlphaFactorubSUN = _link_function('glGlobalAlphaFactorubSUN', None, [GLubyte], 'SUN_global_alpha') # GL/glext.h:8813 glGlobalAlphaFactorusSUN = _link_function('glGlobalAlphaFactorusSUN', None, [GLushort], 'SUN_global_alpha') # GL/glext.h:8814 glGlobalAlphaFactoruiSUN = _link_function('glGlobalAlphaFactoruiSUN', None, [GLuint], 'SUN_global_alpha') PFNGLGLOBALALPHAFACTORBSUNPROC = CFUNCTYPE(None, GLbyte) # GL/glext.h:8816 PFNGLGLOBALALPHAFACTORSSUNPROC = CFUNCTYPE(None, GLshort) # GL/glext.h:8817 PFNGLGLOBALALPHAFACTORISUNPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8818 PFNGLGLOBALALPHAFACTORFSUNPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:8819 PFNGLGLOBALALPHAFACTORDSUNPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:8820 PFNGLGLOBALALPHAFACTORUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:8821 PFNGLGLOBALALPHAFACTORUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:8822 PFNGLGLOBALALPHAFACTORUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8823 # SUN_triangle_list (GL/glext.h:8826) GL_SUN_triangle_list = 1 # GL/glext.h:8827 # GL/glext.h:8829 glReplacementCodeuiSUN = _link_function('glReplacementCodeuiSUN', None, [GLuint], 'SUN_triangle_list') # GL/glext.h:8830 glReplacementCodeusSUN = _link_function('glReplacementCodeusSUN', None, [GLushort], 'SUN_triangle_list') # GL/glext.h:8831 glReplacementCodeubSUN = _link_function('glReplacementCodeubSUN', None, [GLubyte], 'SUN_triangle_list') # GL/glext.h:8832 glReplacementCodeuivSUN = _link_function('glReplacementCodeuivSUN', None, [POINTER(GLuint)], 'SUN_triangle_list') # GL/glext.h:8833 glReplacementCodeusvSUN = _link_function('glReplacementCodeusvSUN', None, [POINTER(GLushort)], 'SUN_triangle_list') # GL/glext.h:8834 glReplacementCodeubvSUN = _link_function('glReplacementCodeubvSUN', None, [POINTER(GLubyte)], 'SUN_triangle_list') # GL/glext.h:8835 glReplacementCodePointerSUN = _link_function('glReplacementCodePointerSUN', None, [GLenum, GLsizei, POINTER(POINTER(GLvoid))], 'SUN_triangle_list') PFNGLREPLACEMENTCODEUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8837 PFNGLREPLACEMENTCODEUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:8838 PFNGLREPLACEMENTCODEUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:8839 PFNGLREPLACEMENTCODEUIVSUNPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:8840 PFNGLREPLACEMENTCODEUSVSUNPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:8841 PFNGLREPLACEMENTCODEUBVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:8842 PFNGLREPLACEMENTCODEPOINTERSUNPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(POINTER(GLvoid))) # GL/glext.h:8843 # SUN_vertex (GL/glext.h:8846) GL_SUN_vertex = 1 # GL/glext.h:8847 # GL/glext.h:8849 glColor4ubVertex2fSUN = _link_function('glColor4ubVertex2fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8850 glColor4ubVertex2fvSUN = _link_function('glColor4ubVertex2fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8851 glColor4ubVertex3fSUN = _link_function('glColor4ubVertex3fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8852 glColor4ubVertex3fvSUN = _link_function('glColor4ubVertex3fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8853 glColor3fVertex3fSUN = _link_function('glColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8854 glColor3fVertex3fvSUN = _link_function('glColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8855 glNormal3fVertex3fSUN = _link_function('glNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8856 glNormal3fVertex3fvSUN = _link_function('glNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8857 glColor4fNormal3fVertex3fSUN = _link_function('glColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8858 glColor4fNormal3fVertex3fvSUN = _link_function('glColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8859 glTexCoord2fVertex3fSUN = _link_function('glTexCoord2fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8860 glTexCoord2fVertex3fvSUN = _link_function('glTexCoord2fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8861 glTexCoord4fVertex4fSUN = _link_function('glTexCoord4fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8862 glTexCoord4fVertex4fvSUN = _link_function('glTexCoord4fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8863 glTexCoord2fColor4ubVertex3fSUN = _link_function('glTexCoord2fColor4ubVertex3fSUN', None, [GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8864 glTexCoord2fColor4ubVertex3fvSUN = _link_function('glTexCoord2fColor4ubVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8865 glTexCoord2fColor3fVertex3fSUN = _link_function('glTexCoord2fColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8866 glTexCoord2fColor3fVertex3fvSUN = _link_function('glTexCoord2fColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8867 glTexCoord2fNormal3fVertex3fSUN = _link_function('glTexCoord2fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8868 glTexCoord2fNormal3fVertex3fvSUN = _link_function('glTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8869 glTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8870 glTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8871 glTexCoord4fColor4fNormal3fVertex4fSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8872 glTexCoord4fColor4fNormal3fVertex4fvSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8873 glReplacementCodeuiVertex3fSUN = _link_function('glReplacementCodeuiVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8874 glReplacementCodeuiVertex3fvSUN = _link_function('glReplacementCodeuiVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8875 glReplacementCodeuiColor4ubVertex3fSUN = _link_function('glReplacementCodeuiColor4ubVertex3fSUN', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8876 glReplacementCodeuiColor4ubVertex3fvSUN = _link_function('glReplacementCodeuiColor4ubVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8877 glReplacementCodeuiColor3fVertex3fSUN = _link_function('glReplacementCodeuiColor3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8878 glReplacementCodeuiColor3fVertex3fvSUN = _link_function('glReplacementCodeuiColor3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8879 glReplacementCodeuiNormal3fVertex3fSUN = _link_function('glReplacementCodeuiNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8880 glReplacementCodeuiNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8881 glReplacementCodeuiColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8882 glReplacementCodeuiColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8883 glReplacementCodeuiTexCoord2fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8884 glReplacementCodeuiTexCoord2fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8885 glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8886 glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8887 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8888 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') PFNGLCOLOR4UBVERTEX2FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) # GL/glext.h:8890 PFNGLCOLOR4UBVERTEX2FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8891 PFNGLCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:8892 PFNGLCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8893 PFNGLCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8894 PFNGLCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8895 PFNGLNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8896 PFNGLNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8897 PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8898 PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8899 PFNGLTEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8900 PFNGLTEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8901 PFNGLTEXCOORD4FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8902 PFNGLTEXCOORD4FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8903 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:8904 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8905 PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8906 PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8907 PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8908 PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8909 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8910 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8911 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8912 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8913 PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:8914 PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:8915 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:8916 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8917 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8918 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8919 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8920 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8921 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8922 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8923 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8924 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8925 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8926 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8927 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8928 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8929 # EXT_blend_func_separate (GL/glext.h:8932) GL_EXT_blend_func_separate = 1 # GL/glext.h:8933 # GL/glext.h:8935 glBlendFuncSeparateEXT = _link_function('glBlendFuncSeparateEXT', None, [GLenum, GLenum, GLenum, GLenum], 'EXT_blend_func_separate') PFNGLBLENDFUNCSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:8937 # INGR_blend_func_separate (GL/glext.h:8940) GL_INGR_blend_func_separate = 1 # GL/glext.h:8941 # GL/glext.h:8943 glBlendFuncSeparateINGR = _link_function('glBlendFuncSeparateINGR', None, [GLenum, GLenum, GLenum, GLenum], 'INGR_blend_func_separate') PFNGLBLENDFUNCSEPARATEINGRPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:8945 # INGR_color_clamp (GL/glext.h:8948) GL_INGR_color_clamp = 1 # GL/glext.h:8949 # INGR_interlace_read (GL/glext.h:8952) GL_INGR_interlace_read = 1 # GL/glext.h:8953 # EXT_stencil_wrap (GL/glext.h:8956) GL_EXT_stencil_wrap = 1 # GL/glext.h:8957 # EXT_422_pixels (GL/glext.h:8960) GL_EXT_422_pixels = 1 # GL/glext.h:8961 # NV_texgen_reflection (GL/glext.h:8964) GL_NV_texgen_reflection = 1 # GL/glext.h:8965 # SUN_convolution_border_modes (GL/glext.h:8968) GL_SUN_convolution_border_modes = 1 # GL/glext.h:8969 # EXT_texture_env_add (GL/glext.h:8972) GL_EXT_texture_env_add = 1 # GL/glext.h:8973 # EXT_texture_lod_bias (GL/glext.h:8976) GL_EXT_texture_lod_bias = 1 # GL/glext.h:8977 # EXT_texture_filter_anisotropic (GL/glext.h:8980) GL_EXT_texture_filter_anisotropic = 1 # GL/glext.h:8981 # EXT_vertex_weighting (GL/glext.h:8984) GL_EXT_vertex_weighting = 1 # GL/glext.h:8985 # GL/glext.h:8987 glVertexWeightfEXT = _link_function('glVertexWeightfEXT', None, [GLfloat], 'EXT_vertex_weighting') # GL/glext.h:8988 glVertexWeightfvEXT = _link_function('glVertexWeightfvEXT', None, [POINTER(GLfloat)], 'EXT_vertex_weighting') # GL/glext.h:8989 glVertexWeightPointerEXT = _link_function('glVertexWeightPointerEXT', None, [GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_vertex_weighting') PFNGLVERTEXWEIGHTFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:8991 PFNGLVERTEXWEIGHTFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8992 PFNGLVERTEXWEIGHTPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8993 # NV_light_max_exponent (GL/glext.h:8996) GL_NV_light_max_exponent = 1 # GL/glext.h:8997 # NV_vertex_array_range (GL/glext.h:9000) GL_NV_vertex_array_range = 1 # GL/glext.h:9001 # GL/glext.h:9003 glFlushVertexArrayRangeNV = _link_function('glFlushVertexArrayRangeNV', None, [], 'NV_vertex_array_range') # GL/glext.h:9004 glVertexArrayRangeNV = _link_function('glVertexArrayRangeNV', None, [GLsizei, POINTER(GLvoid)], 'NV_vertex_array_range') PFNGLFLUSHVERTEXARRAYRANGENVPROC = CFUNCTYPE(None) # GL/glext.h:9006 PFNGLVERTEXARRAYRANGENVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:9007 # NV_register_combiners (GL/glext.h:9010) GL_NV_register_combiners = 1 # GL/glext.h:9011 # GL/glext.h:9013 glCombinerParameterfvNV = _link_function('glCombinerParameterfvNV', None, [GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:9014 glCombinerParameterfNV = _link_function('glCombinerParameterfNV', None, [GLenum, GLfloat], 'NV_register_combiners') # GL/glext.h:9015 glCombinerParameterivNV = _link_function('glCombinerParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:9016 glCombinerParameteriNV = _link_function('glCombinerParameteriNV', None, [GLenum, GLint], 'NV_register_combiners') # GL/glext.h:9017 glCombinerInputNV = _link_function('glCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:9018 glCombinerOutputNV = _link_function('glCombinerOutputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean], 'NV_register_combiners') # GL/glext.h:9019 glFinalCombinerInputNV = _link_function('glFinalCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:9020 glGetCombinerInputParameterfvNV = _link_function('glGetCombinerInputParameterfvNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:9021 glGetCombinerInputParameterivNV = _link_function('glGetCombinerInputParameterivNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:9022 glGetCombinerOutputParameterfvNV = _link_function('glGetCombinerOutputParameterfvNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:9023 glGetCombinerOutputParameterivNV = _link_function('glGetCombinerOutputParameterivNV', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:9024 glGetFinalCombinerInputParameterfvNV = _link_function('glGetFinalCombinerInputParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:9025 glGetFinalCombinerInputParameterivNV = _link_function('glGetFinalCombinerInputParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') PFNGLCOMBINERPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9027 PFNGLCOMBINERPARAMETERFNVPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9028 PFNGLCOMBINERPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9029 PFNGLCOMBINERPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9030 PFNGLCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9031 PFNGLCOMBINEROUTPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) # GL/glext.h:9032 PFNGLFINALCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9033 PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9034 PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9035 PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9036 PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9037 PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9038 PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9039 # NV_fog_distance (GL/glext.h:9042) GL_NV_fog_distance = 1 # GL/glext.h:9043 # NV_texgen_emboss (GL/glext.h:9046) GL_NV_texgen_emboss = 1 # GL/glext.h:9047 # NV_blend_square (GL/glext.h:9050) GL_NV_blend_square = 1 # GL/glext.h:9051 # NV_texture_env_combine4 (GL/glext.h:9054) GL_NV_texture_env_combine4 = 1 # GL/glext.h:9055 # MESA_resize_buffers (GL/glext.h:9058) GL_MESA_resize_buffers = 1 # GL/glext.h:9059 # GL/glext.h:9061 glResizeBuffersMESA = _link_function('glResizeBuffersMESA', None, [], 'MESA_resize_buffers') PFNGLRESIZEBUFFERSMESAPROC = CFUNCTYPE(None) # GL/glext.h:9063 # MESA_window_pos (GL/glext.h:9066) GL_MESA_window_pos = 1 # GL/glext.h:9067 # GL/glext.h:9069 glWindowPos2dMESA = _link_function('glWindowPos2dMESA', None, [GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:9070 glWindowPos2dvMESA = _link_function('glWindowPos2dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:9071 glWindowPos2fMESA = _link_function('glWindowPos2fMESA', None, [GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:9072 glWindowPos2fvMESA = _link_function('glWindowPos2fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:9073 glWindowPos2iMESA = _link_function('glWindowPos2iMESA', None, [GLint, GLint], 'MESA_window_pos') # GL/glext.h:9074 glWindowPos2ivMESA = _link_function('glWindowPos2ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:9075 glWindowPos2sMESA = _link_function('glWindowPos2sMESA', None, [GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:9076 glWindowPos2svMESA = _link_function('glWindowPos2svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:9077 glWindowPos3dMESA = _link_function('glWindowPos3dMESA', None, [GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:9078 glWindowPos3dvMESA = _link_function('glWindowPos3dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:9079 glWindowPos3fMESA = _link_function('glWindowPos3fMESA', None, [GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:9080 glWindowPos3fvMESA = _link_function('glWindowPos3fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:9081 glWindowPos3iMESA = _link_function('glWindowPos3iMESA', None, [GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:9082 glWindowPos3ivMESA = _link_function('glWindowPos3ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:9083 glWindowPos3sMESA = _link_function('glWindowPos3sMESA', None, [GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:9084 glWindowPos3svMESA = _link_function('glWindowPos3svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:9085 glWindowPos4dMESA = _link_function('glWindowPos4dMESA', None, [GLdouble, GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:9086 glWindowPos4dvMESA = _link_function('glWindowPos4dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:9087 glWindowPos4fMESA = _link_function('glWindowPos4fMESA', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:9088 glWindowPos4fvMESA = _link_function('glWindowPos4fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:9089 glWindowPos4iMESA = _link_function('glWindowPos4iMESA', None, [GLint, GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:9090 glWindowPos4ivMESA = _link_function('glWindowPos4ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:9091 glWindowPos4sMESA = _link_function('glWindowPos4sMESA', None, [GLshort, GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:9092 glWindowPos4svMESA = _link_function('glWindowPos4svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') PFNGLWINDOWPOS2DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:9094 PFNGLWINDOWPOS2DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:9095 PFNGLWINDOWPOS2FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:9096 PFNGLWINDOWPOS2FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:9097 PFNGLWINDOWPOS2IMESAPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:9098 PFNGLWINDOWPOS2IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:9099 PFNGLWINDOWPOS2SMESAPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:9100 PFNGLWINDOWPOS2SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:9101 PFNGLWINDOWPOS3DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:9102 PFNGLWINDOWPOS3DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:9103 PFNGLWINDOWPOS3FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:9104 PFNGLWINDOWPOS3FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:9105 PFNGLWINDOWPOS3IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:9106 PFNGLWINDOWPOS3IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:9107 PFNGLWINDOWPOS3SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:9108 PFNGLWINDOWPOS3SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:9109 PFNGLWINDOWPOS4DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9110 PFNGLWINDOWPOS4DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:9111 PFNGLWINDOWPOS4FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9112 PFNGLWINDOWPOS4FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:9113 PFNGLWINDOWPOS4IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:9114 PFNGLWINDOWPOS4IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:9115 PFNGLWINDOWPOS4SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:9116 PFNGLWINDOWPOS4SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:9117 # IBM_cull_vertex (GL/glext.h:9120) GL_IBM_cull_vertex = 1 # GL/glext.h:9121 # IBM_multimode_draw_arrays (GL/glext.h:9124) GL_IBM_multimode_draw_arrays = 1 # GL/glext.h:9125 # GL/glext.h:9127 glMultiModeDrawArraysIBM = _link_function('glMultiModeDrawArraysIBM', None, [POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint], 'IBM_multimode_draw_arrays') # GL/glext.h:9128 glMultiModeDrawElementsIBM = _link_function('glMultiModeDrawElementsIBM', None, [POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint], 'IBM_multimode_draw_arrays') PFNGLMULTIMODEDRAWARRAYSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint) # GL/glext.h:9130 PFNGLMULTIMODEDRAWELEMENTSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint) # GL/glext.h:9131 # IBM_vertex_array_lists (GL/glext.h:9134) GL_IBM_vertex_array_lists = 1 # GL/glext.h:9135 # GL/glext.h:9137 glColorPointerListIBM = _link_function('glColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9138 glSecondaryColorPointerListIBM = _link_function('glSecondaryColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9139 glEdgeFlagPointerListIBM = _link_function('glEdgeFlagPointerListIBM', None, [GLint, POINTER(POINTER(GLboolean)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9140 glFogCoordPointerListIBM = _link_function('glFogCoordPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9141 glIndexPointerListIBM = _link_function('glIndexPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9142 glNormalPointerListIBM = _link_function('glNormalPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9143 glTexCoordPointerListIBM = _link_function('glTexCoordPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9144 glVertexPointerListIBM = _link_function('glVertexPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') PFNGLCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9146 PFNGLSECONDARYCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9147 PFNGLEDGEFLAGPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, POINTER(POINTER(GLboolean)), GLint) # GL/glext.h:9148 PFNGLFOGCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9149 PFNGLINDEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9150 PFNGLNORMALPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9151 PFNGLTEXCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9152 PFNGLVERTEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9153 # SGIX_subsample (GL/glext.h:9156) GL_SGIX_subsample = 1 # GL/glext.h:9157 # SGIX_ycrcba (GL/glext.h:9160) GL_SGIX_ycrcba = 1 # GL/glext.h:9161 # SGIX_ycrcb_subsample (GL/glext.h:9164) GL_SGIX_ycrcb_subsample = 1 # GL/glext.h:9165 # SGIX_depth_pass_instrument (GL/glext.h:9168) GL_SGIX_depth_pass_instrument = 1 # GL/glext.h:9169 # 3DFX_texture_compression_FXT1 (GL/glext.h:9172) GL_3DFX_texture_compression_FXT1 = 1 # GL/glext.h:9173 # 3DFX_multisample (GL/glext.h:9176) GL_3DFX_multisample = 1 # GL/glext.h:9177 # 3DFX_tbuffer (GL/glext.h:9180) GL_3DFX_tbuffer = 1 # GL/glext.h:9181 # GL/glext.h:9183 glTbufferMask3DFX = _link_function('glTbufferMask3DFX', None, [GLuint], '3DFX_tbuffer') PFNGLTBUFFERMASK3DFXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9185 # EXT_multisample (GL/glext.h:9188) GL_EXT_multisample = 1 # GL/glext.h:9189 # GL/glext.h:9191 glSampleMaskEXT = _link_function('glSampleMaskEXT', None, [GLclampf, GLboolean], 'EXT_multisample') # GL/glext.h:9192 glSamplePatternEXT = _link_function('glSamplePatternEXT', None, [GLenum], 'EXT_multisample') PFNGLSAMPLEMASKEXTPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:9194 PFNGLSAMPLEPATTERNEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:9195 # SGIX_vertex_preclip (GL/glext.h:9198) GL_SGIX_vertex_preclip = 1 # GL/glext.h:9199 # SGIX_convolution_accuracy (GL/glext.h:9202) GL_SGIX_convolution_accuracy = 1 # GL/glext.h:9203 # SGIX_resample (GL/glext.h:9206) GL_SGIX_resample = 1 # GL/glext.h:9207 # SGIS_point_line_texgen (GL/glext.h:9210) GL_SGIS_point_line_texgen = 1 # GL/glext.h:9211 # SGIS_texture_color_mask (GL/glext.h:9214) GL_SGIS_texture_color_mask = 1 # GL/glext.h:9215 # GL/glext.h:9217 glTextureColorMaskSGIS = _link_function('glTextureColorMaskSGIS', None, [GLboolean, GLboolean, GLboolean, GLboolean], 'SGIS_texture_color_mask') PFNGLTEXTURECOLORMASKSGISPROC = CFUNCTYPE(None, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:9219 # SGIX_igloo_interface (GL/glext.h:9222) GL_SGIX_igloo_interface = 1 # GL/glext.h:9223 # GL/glext.h:9225 glIglooInterfaceSGIX = _link_function('glIglooInterfaceSGIX', None, [GLenum, POINTER(GLvoid)], 'SGIX_igloo_interface') PFNGLIGLOOINTERFACESGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:9227 # EXT_texture_env_dot3 (GL/glext.h:9230) GL_EXT_texture_env_dot3 = 1 # GL/glext.h:9231 # ATI_texture_mirror_once (GL/glext.h:9234) GL_ATI_texture_mirror_once = 1 # GL/glext.h:9235 # NV_fence (GL/glext.h:9238) GL_NV_fence = 1 # GL/glext.h:9239 # GL/glext.h:9241 glDeleteFencesNV = _link_function('glDeleteFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:9242 glGenFencesNV = _link_function('glGenFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:9243 glIsFenceNV = _link_function('glIsFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:9244 glTestFenceNV = _link_function('glTestFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:9245 glGetFenceivNV = _link_function('glGetFenceivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_fence') # GL/glext.h:9246 glFinishFenceNV = _link_function('glFinishFenceNV', None, [GLuint], 'NV_fence') # GL/glext.h:9247 glSetFenceNV = _link_function('glSetFenceNV', None, [GLuint, GLenum], 'NV_fence') PFNGLDELETEFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9249 PFNGLGENFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9250 PFNGLISFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9251 PFNGLTESTFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9252 PFNGLGETFENCEIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9253 PFNGLFINISHFENCENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9254 PFNGLSETFENCENVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:9255 # NV_evaluators (GL/glext.h:9258) GL_NV_evaluators = 1 # GL/glext.h:9259 # GL/glext.h:9261 glMapControlPointsNV = _link_function('glMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:9262 glMapParameterivNV = _link_function('glMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:9263 glMapParameterfvNV = _link_function('glMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:9264 glGetMapControlPointsNV = _link_function('glGetMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:9265 glGetMapParameterivNV = _link_function('glGetMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:9266 glGetMapParameterfvNV = _link_function('glGetMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:9267 glGetMapAttribParameterivNV = _link_function('glGetMapAttribParameterivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:9268 glGetMapAttribParameterfvNV = _link_function('glGetMapAttribParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:9269 glEvalMapsNV = _link_function('glEvalMapsNV', None, [GLenum, GLenum], 'NV_evaluators') PFNGLMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)) # GL/glext.h:9271 PFNGLMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9272 PFNGLMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9273 PFNGLGETMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)) # GL/glext.h:9274 PFNGLGETMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9275 PFNGLGETMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9276 PFNGLGETMAPATTRIBPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9277 PFNGLGETMAPATTRIBPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9278 PFNGLEVALMAPSNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:9279 # NV_packed_depth_stencil (GL/glext.h:9282) GL_NV_packed_depth_stencil = 1 # GL/glext.h:9283 # NV_register_combiners2 (GL/glext.h:9286) GL_NV_register_combiners2 = 1 # GL/glext.h:9287 # GL/glext.h:9289 glCombinerStageParameterfvNV = _link_function('glCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') # GL/glext.h:9290 glGetCombinerStageParameterfvNV = _link_function('glGetCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') PFNGLCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9292 PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9293 # NV_texture_compression_vtc (GL/glext.h:9296) GL_NV_texture_compression_vtc = 1 # GL/glext.h:9297 # NV_texture_rectangle (GL/glext.h:9300) GL_NV_texture_rectangle = 1 # GL/glext.h:9301 # NV_texture_shader (GL/glext.h:9304) GL_NV_texture_shader = 1 # GL/glext.h:9305 # NV_texture_shader2 (GL/glext.h:9308) GL_NV_texture_shader2 = 1 # GL/glext.h:9309 # NV_vertex_array_range2 (GL/glext.h:9312) GL_NV_vertex_array_range2 = 1 # GL/glext.h:9313 # NV_vertex_program (GL/glext.h:9316) GL_NV_vertex_program = 1 # GL/glext.h:9317 # GL/glext.h:9319 glAreProgramsResidentNV = _link_function('glAreProgramsResidentNV', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'NV_vertex_program') # GL/glext.h:9320 glBindProgramNV = _link_function('glBindProgramNV', None, [GLenum, GLuint], 'NV_vertex_program') # GL/glext.h:9321 glDeleteProgramsNV = _link_function('glDeleteProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:9322 glExecuteProgramNV = _link_function('glExecuteProgramNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9323 glGenProgramsNV = _link_function('glGenProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:9324 glGetProgramParameterdvNV = _link_function('glGetProgramParameterdvNV', None, [GLenum, GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9325 glGetProgramParameterfvNV = _link_function('glGetProgramParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9326 glGetProgramivNV = _link_function('glGetProgramivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:9327 glGetProgramStringNV = _link_function('glGetProgramStringNV', None, [GLuint, GLenum, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:9328 glGetTrackMatrixivNV = _link_function('glGetTrackMatrixivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:9329 glGetVertexAttribdvNV = _link_function('glGetVertexAttribdvNV', None, [GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9330 glGetVertexAttribfvNV = _link_function('glGetVertexAttribfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9331 glGetVertexAttribivNV = _link_function('glGetVertexAttribivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:9332 glGetVertexAttribPointervNV = _link_function('glGetVertexAttribPointervNV', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'NV_vertex_program') # GL/glext.h:9333 glIsProgramNV = _link_function('glIsProgramNV', GLboolean, [GLuint], 'NV_vertex_program') # GL/glext.h:9334 glLoadProgramNV = _link_function('glLoadProgramNV', None, [GLenum, GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:9335 glProgramParameter4dNV = _link_function('glProgramParameter4dNV', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:9336 glProgramParameter4dvNV = _link_function('glProgramParameter4dvNV', None, [GLenum, GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9337 glProgramParameter4fNV = _link_function('glProgramParameter4fNV', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:9338 glProgramParameter4fvNV = _link_function('glProgramParameter4fvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9339 glProgramParameters4dvNV = _link_function('glProgramParameters4dvNV', None, [GLenum, GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9340 glProgramParameters4fvNV = _link_function('glProgramParameters4fvNV', None, [GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9341 glRequestResidentProgramsNV = _link_function('glRequestResidentProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:9342 glTrackMatrixNV = _link_function('glTrackMatrixNV', None, [GLenum, GLuint, GLenum, GLenum], 'NV_vertex_program') # GL/glext.h:9343 glVertexAttribPointerNV = _link_function('glVertexAttribPointerNV', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program') # GL/glext.h:9344 glVertexAttrib1dNV = _link_function('glVertexAttrib1dNV', None, [GLuint, GLdouble], 'NV_vertex_program') # GL/glext.h:9345 glVertexAttrib1dvNV = _link_function('glVertexAttrib1dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9346 glVertexAttrib1fNV = _link_function('glVertexAttrib1fNV', None, [GLuint, GLfloat], 'NV_vertex_program') # GL/glext.h:9347 glVertexAttrib1fvNV = _link_function('glVertexAttrib1fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9348 glVertexAttrib1sNV = _link_function('glVertexAttrib1sNV', None, [GLuint, GLshort], 'NV_vertex_program') # GL/glext.h:9349 glVertexAttrib1svNV = _link_function('glVertexAttrib1svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9350 glVertexAttrib2dNV = _link_function('glVertexAttrib2dNV', None, [GLuint, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:9351 glVertexAttrib2dvNV = _link_function('glVertexAttrib2dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9352 glVertexAttrib2fNV = _link_function('glVertexAttrib2fNV', None, [GLuint, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:9353 glVertexAttrib2fvNV = _link_function('glVertexAttrib2fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9354 glVertexAttrib2sNV = _link_function('glVertexAttrib2sNV', None, [GLuint, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:9355 glVertexAttrib2svNV = _link_function('glVertexAttrib2svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9356 glVertexAttrib3dNV = _link_function('glVertexAttrib3dNV', None, [GLuint, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:9357 glVertexAttrib3dvNV = _link_function('glVertexAttrib3dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9358 glVertexAttrib3fNV = _link_function('glVertexAttrib3fNV', None, [GLuint, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:9359 glVertexAttrib3fvNV = _link_function('glVertexAttrib3fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9360 glVertexAttrib3sNV = _link_function('glVertexAttrib3sNV', None, [GLuint, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:9361 glVertexAttrib3svNV = _link_function('glVertexAttrib3svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9362 glVertexAttrib4dNV = _link_function('glVertexAttrib4dNV', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:9363 glVertexAttrib4dvNV = _link_function('glVertexAttrib4dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9364 glVertexAttrib4fNV = _link_function('glVertexAttrib4fNV', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:9365 glVertexAttrib4fvNV = _link_function('glVertexAttrib4fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9366 glVertexAttrib4sNV = _link_function('glVertexAttrib4sNV', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:9367 glVertexAttrib4svNV = _link_function('glVertexAttrib4svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9368 glVertexAttrib4ubNV = _link_function('glVertexAttrib4ubNV', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'NV_vertex_program') # GL/glext.h:9369 glVertexAttrib4ubvNV = _link_function('glVertexAttrib4ubvNV', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:9370 glVertexAttribs1dvNV = _link_function('glVertexAttribs1dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9371 glVertexAttribs1fvNV = _link_function('glVertexAttribs1fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9372 glVertexAttribs1svNV = _link_function('glVertexAttribs1svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9373 glVertexAttribs2dvNV = _link_function('glVertexAttribs2dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9374 glVertexAttribs2fvNV = _link_function('glVertexAttribs2fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9375 glVertexAttribs2svNV = _link_function('glVertexAttribs2svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9376 glVertexAttribs3dvNV = _link_function('glVertexAttribs3dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9377 glVertexAttribs3fvNV = _link_function('glVertexAttribs3fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9378 glVertexAttribs3svNV = _link_function('glVertexAttribs3svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9379 glVertexAttribs4dvNV = _link_function('glVertexAttribs4dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9380 glVertexAttribs4fvNV = _link_function('glVertexAttribs4fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9381 glVertexAttribs4svNV = _link_function('glVertexAttribs4svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9382 glVertexAttribs4ubvNV = _link_function('glVertexAttribs4ubvNV', None, [GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') PFNGLAREPROGRAMSRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:9384 PFNGLBINDPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:9385 PFNGLDELETEPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9386 PFNGLEXECUTEPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:9387 PFNGLGENPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9388 PFNGLGETPROGRAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:9389 PFNGLGETPROGRAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9390 PFNGLGETPROGRAMIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9391 PFNGLGETPROGRAMSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLubyte)) # GL/glext.h:9392 PFNGLGETTRACKMATRIXIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9393 PFNGLGETVERTEXATTRIBDVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:9394 PFNGLGETVERTEXATTRIBFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9395 PFNGLGETVERTEXATTRIBIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9396 PFNGLGETVERTEXATTRIBPOINTERVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:9397 PFNGLISPROGRAMNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9398 PFNGLLOADPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:9399 PFNGLPROGRAMPARAMETER4DNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9400 PFNGLPROGRAMPARAMETER4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:9401 PFNGLPROGRAMPARAMETER4FNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9402 PFNGLPROGRAMPARAMETER4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:9403 PFNGLPROGRAMPARAMETERS4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9404 PFNGLPROGRAMPARAMETERS4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9405 PFNGLREQUESTRESIDENTPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9406 PFNGLTRACKMATRIXNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLenum) # GL/glext.h:9407 PFNGLVERTEXATTRIBPOINTERNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:9408 PFNGLVERTEXATTRIB1DNVPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:9409 PFNGLVERTEXATTRIB1DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9410 PFNGLVERTEXATTRIB1FNVPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:9411 PFNGLVERTEXATTRIB1FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9412 PFNGLVERTEXATTRIB1SNVPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:9413 PFNGLVERTEXATTRIB1SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9414 PFNGLVERTEXATTRIB2DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:9415 PFNGLVERTEXATTRIB2DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9416 PFNGLVERTEXATTRIB2FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:9417 PFNGLVERTEXATTRIB2FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9418 PFNGLVERTEXATTRIB2SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:9419 PFNGLVERTEXATTRIB2SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9420 PFNGLVERTEXATTRIB3DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:9421 PFNGLVERTEXATTRIB3DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9422 PFNGLVERTEXATTRIB3FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:9423 PFNGLVERTEXATTRIB3FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9424 PFNGLVERTEXATTRIB3SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:9425 PFNGLVERTEXATTRIB3SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9426 PFNGLVERTEXATTRIB4DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9427 PFNGLVERTEXATTRIB4DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9428 PFNGLVERTEXATTRIB4FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9429 PFNGLVERTEXATTRIB4FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9430 PFNGLVERTEXATTRIB4SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:9431 PFNGLVERTEXATTRIB4SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9432 PFNGLVERTEXATTRIB4UBNVPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:9433 PFNGLVERTEXATTRIB4UBVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:9434 PFNGLVERTEXATTRIBS1DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9435 PFNGLVERTEXATTRIBS1FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9436 PFNGLVERTEXATTRIBS1SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9437 PFNGLVERTEXATTRIBS2DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9438 PFNGLVERTEXATTRIBS2FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9439 PFNGLVERTEXATTRIBS2SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9440 PFNGLVERTEXATTRIBS3DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9441 PFNGLVERTEXATTRIBS3FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9442 PFNGLVERTEXATTRIBS3SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9443 PFNGLVERTEXATTRIBS4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9444 PFNGLVERTEXATTRIBS4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9445 PFNGLVERTEXATTRIBS4SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9446 PFNGLVERTEXATTRIBS4UBVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:9447 # SGIX_texture_coordinate_clamp (GL/glext.h:9450) GL_SGIX_texture_coordinate_clamp = 1 # GL/glext.h:9451 # SGIX_scalebias_hint (GL/glext.h:9454) GL_SGIX_scalebias_hint = 1 # GL/glext.h:9455 # OML_interlace (GL/glext.h:9458) GL_OML_interlace = 1 # GL/glext.h:9459 # OML_subsample (GL/glext.h:9462) GL_OML_subsample = 1 # GL/glext.h:9463 # OML_resample (GL/glext.h:9466) GL_OML_resample = 1 # GL/glext.h:9467 # NV_copy_depth_to_color (GL/glext.h:9470) GL_NV_copy_depth_to_color = 1 # GL/glext.h:9471 # ATI_envmap_bumpmap (GL/glext.h:9474) GL_ATI_envmap_bumpmap = 1 # GL/glext.h:9475 # GL/glext.h:9477 glTexBumpParameterivATI = _link_function('glTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:9478 glTexBumpParameterfvATI = _link_function('glTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') # GL/glext.h:9479 glGetTexBumpParameterivATI = _link_function('glGetTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:9480 glGetTexBumpParameterfvATI = _link_function('glGetTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') PFNGLTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9482 PFNGLTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9483 PFNGLGETTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9484 PFNGLGETTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9485 # ATI_fragment_shader (GL/glext.h:9488) GL_ATI_fragment_shader = 1 # GL/glext.h:9489 # GL/glext.h:9491 glGenFragmentShadersATI = _link_function('glGenFragmentShadersATI', GLuint, [GLuint], 'ATI_fragment_shader') # GL/glext.h:9492 glBindFragmentShaderATI = _link_function('glBindFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:9493 glDeleteFragmentShaderATI = _link_function('glDeleteFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:9494 glBeginFragmentShaderATI = _link_function('glBeginFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:9495 glEndFragmentShaderATI = _link_function('glEndFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:9496 glPassTexCoordATI = _link_function('glPassTexCoordATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:9497 glSampleMapATI = _link_function('glSampleMapATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:9498 glColorFragmentOp1ATI = _link_function('glColorFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9499 glColorFragmentOp2ATI = _link_function('glColorFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9500 glColorFragmentOp3ATI = _link_function('glColorFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9501 glAlphaFragmentOp1ATI = _link_function('glAlphaFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9502 glAlphaFragmentOp2ATI = _link_function('glAlphaFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9503 glAlphaFragmentOp3ATI = _link_function('glAlphaFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9504 glSetFragmentShaderConstantATI = _link_function('glSetFragmentShaderConstantATI', None, [GLuint, POINTER(GLfloat)], 'ATI_fragment_shader') PFNGLGENFRAGMENTSHADERSATIPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:9506 PFNGLBINDFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9507 PFNGLDELETEFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9508 PFNGLBEGINFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:9509 PFNGLENDFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:9510 PFNGLPASSTEXCOORDATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:9511 PFNGLSAMPLEMAPATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:9512 PFNGLCOLORFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9513 PFNGLCOLORFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9514 PFNGLCOLORFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9515 PFNGLALPHAFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9516 PFNGLALPHAFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9517 PFNGLALPHAFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9518 PFNGLSETFRAGMENTSHADERCONSTANTATIPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9519 # ATI_pn_triangles (GL/glext.h:9522) GL_ATI_pn_triangles = 1 # GL/glext.h:9523 # GL/glext.h:9525 glPNTrianglesiATI = _link_function('glPNTrianglesiATI', None, [GLenum, GLint], 'ATI_pn_triangles') # GL/glext.h:9526 glPNTrianglesfATI = _link_function('glPNTrianglesfATI', None, [GLenum, GLfloat], 'ATI_pn_triangles') PFNGLPNTRIANGLESIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9528 PFNGLPNTRIANGLESFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9529 # ATI_vertex_array_object (GL/glext.h:9532) GL_ATI_vertex_array_object = 1 # GL/glext.h:9533 # GL/glext.h:9535 glNewObjectBufferATI = _link_function('glNewObjectBufferATI', GLuint, [GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:9536 glIsObjectBufferATI = _link_function('glIsObjectBufferATI', GLboolean, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:9537 glUpdateObjectBufferATI = _link_function('glUpdateObjectBufferATI', None, [GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:9538 glGetObjectBufferfvATI = _link_function('glGetObjectBufferfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:9539 glGetObjectBufferivATI = _link_function('glGetObjectBufferivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:9540 glFreeObjectBufferATI = _link_function('glFreeObjectBufferATI', None, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:9541 glArrayObjectATI = _link_function('glArrayObjectATI', None, [GLenum, GLint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:9542 glGetArrayObjectfvATI = _link_function('glGetArrayObjectfvATI', None, [GLenum, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:9543 glGetArrayObjectivATI = _link_function('glGetArrayObjectivATI', None, [GLenum, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:9544 glVariantArrayObjectATI = _link_function('glVariantArrayObjectATI', None, [GLuint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:9545 glGetVariantArrayObjectfvATI = _link_function('glGetVariantArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:9546 glGetVariantArrayObjectivATI = _link_function('glGetVariantArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') PFNGLNEWOBJECTBUFFERATIPROC = CFUNCTYPE(GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:9548 PFNGLISOBJECTBUFFERATIPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9549 PFNGLUPDATEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:9550 PFNGLGETOBJECTBUFFERFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9551 PFNGLGETOBJECTBUFFERIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9552 PFNGLFREEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9553 PFNGLARRAYOBJECTATIPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:9554 PFNGLGETARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9555 PFNGLGETARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9556 PFNGLVARIANTARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:9557 PFNGLGETVARIANTARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9558 PFNGLGETVARIANTARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9559 # EXT_vertex_shader (GL/glext.h:9562) GL_EXT_vertex_shader = 1 # GL/glext.h:9563 # GL/glext.h:9565 glBeginVertexShaderEXT = _link_function('glBeginVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:9566 glEndVertexShaderEXT = _link_function('glEndVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:9567 glBindVertexShaderEXT = _link_function('glBindVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:9568 glGenVertexShadersEXT = _link_function('glGenVertexShadersEXT', GLuint, [GLuint], 'EXT_vertex_shader') # GL/glext.h:9569 glDeleteVertexShaderEXT = _link_function('glDeleteVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:9570 glShaderOp1EXT = _link_function('glShaderOp1EXT', None, [GLenum, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:9571 glShaderOp2EXT = _link_function('glShaderOp2EXT', None, [GLenum, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:9572 glShaderOp3EXT = _link_function('glShaderOp3EXT', None, [GLenum, GLuint, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:9573 glSwizzleEXT = _link_function('glSwizzleEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9574 glWriteMaskEXT = _link_function('glWriteMaskEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9575 glInsertComponentEXT = _link_function('glInsertComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:9576 glExtractComponentEXT = _link_function('glExtractComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:9577 glGenSymbolsEXT = _link_function('glGenSymbolsEXT', GLuint, [GLenum, GLenum, GLenum, GLuint], 'EXT_vertex_shader') # GL/glext.h:9578 glSetInvariantEXT = _link_function('glSetInvariantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:9579 glSetLocalConstantEXT = _link_function('glSetLocalConstantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:9580 glVariantbvEXT = _link_function('glVariantbvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_vertex_shader') # GL/glext.h:9581 glVariantsvEXT = _link_function('glVariantsvEXT', None, [GLuint, POINTER(GLshort)], 'EXT_vertex_shader') # GL/glext.h:9582 glVariantivEXT = _link_function('glVariantivEXT', None, [GLuint, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:9583 glVariantfvEXT = _link_function('glVariantfvEXT', None, [GLuint, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:9584 glVariantdvEXT = _link_function('glVariantdvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_shader') # GL/glext.h:9585 glVariantubvEXT = _link_function('glVariantubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_vertex_shader') # GL/glext.h:9586 glVariantusvEXT = _link_function('glVariantusvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_vertex_shader') # GL/glext.h:9587 glVariantuivEXT = _link_function('glVariantuivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_vertex_shader') # GL/glext.h:9588 glVariantPointerEXT = _link_function('glVariantPointerEXT', None, [GLuint, GLenum, GLuint, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:9589 glEnableVariantClientStateEXT = _link_function('glEnableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:9590 glDisableVariantClientStateEXT = _link_function('glDisableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:9591 glBindLightParameterEXT = _link_function('glBindLightParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9592 glBindMaterialParameterEXT = _link_function('glBindMaterialParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9593 glBindTexGenParameterEXT = _link_function('glBindTexGenParameterEXT', GLuint, [GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9594 glBindTextureUnitParameterEXT = _link_function('glBindTextureUnitParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9595 glBindParameterEXT = _link_function('glBindParameterEXT', GLuint, [GLenum], 'EXT_vertex_shader') # GL/glext.h:9596 glIsVariantEnabledEXT = _link_function('glIsVariantEnabledEXT', GLboolean, [GLuint, GLenum], 'EXT_vertex_shader') # GL/glext.h:9597 glGetVariantBooleanvEXT = _link_function('glGetVariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:9598 glGetVariantIntegervEXT = _link_function('glGetVariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:9599 glGetVariantFloatvEXT = _link_function('glGetVariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:9600 glGetVariantPointervEXT = _link_function('glGetVariantPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_shader') # GL/glext.h:9601 glGetInvariantBooleanvEXT = _link_function('glGetInvariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:9602 glGetInvariantIntegervEXT = _link_function('glGetInvariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:9603 glGetInvariantFloatvEXT = _link_function('glGetInvariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:9604 glGetLocalConstantBooleanvEXT = _link_function('glGetLocalConstantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:9605 glGetLocalConstantIntegervEXT = _link_function('glGetLocalConstantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:9606 glGetLocalConstantFloatvEXT = _link_function('glGetLocalConstantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') PFNGLBEGINVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:9608 PFNGLENDVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:9609 PFNGLBINDVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9610 PFNGLGENVERTEXSHADERSEXTPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:9611 PFNGLDELETEVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9612 PFNGLSHADEROP1EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:9613 PFNGLSHADEROP2EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint) # GL/glext.h:9614 PFNGLSHADEROP3EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9615 PFNGLSWIZZLEEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9616 PFNGLWRITEMASKEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9617 PFNGLINSERTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:9618 PFNGLEXTRACTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:9619 PFNGLGENSYMBOLSEXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:9620 PFNGLSETINVARIANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:9621 PFNGLSETLOCALCONSTANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:9622 PFNGLVARIANTBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:9623 PFNGLVARIANTSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9624 PFNGLVARIANTIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:9625 PFNGLVARIANTFVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9626 PFNGLVARIANTDVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9627 PFNGLVARIANTUBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:9628 PFNGLVARIANTUSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:9629 PFNGLVARIANTUIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:9630 PFNGLVARIANTPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLvoid)) # GL/glext.h:9631 PFNGLENABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9632 PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9633 PFNGLBINDLIGHTPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:9634 PFNGLBINDMATERIALPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:9635 PFNGLBINDTEXGENPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum) # GL/glext.h:9636 PFNGLBINDTEXTUREUNITPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:9637 PFNGLBINDPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:9638 PFNGLISVARIANTENABLEDEXTPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:9639 PFNGLGETVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:9640 PFNGLGETVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9641 PFNGLGETVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9642 PFNGLGETVARIANTPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:9643 PFNGLGETINVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:9644 PFNGLGETINVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9645 PFNGLGETINVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9646 PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:9647 PFNGLGETLOCALCONSTANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9648 PFNGLGETLOCALCONSTANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9649 # ATI_vertex_streams (GL/glext.h:9652) GL_ATI_vertex_streams = 1 # GL/glext.h:9653 # GL/glext.h:9655 glVertexStream1sATI = _link_function('glVertexStream1sATI', None, [GLenum, GLshort], 'ATI_vertex_streams') # GL/glext.h:9656 glVertexStream1svATI = _link_function('glVertexStream1svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:9657 glVertexStream1iATI = _link_function('glVertexStream1iATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:9658 glVertexStream1ivATI = _link_function('glVertexStream1ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:9659 glVertexStream1fATI = _link_function('glVertexStream1fATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') # GL/glext.h:9660 glVertexStream1fvATI = _link_function('glVertexStream1fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:9661 glVertexStream1dATI = _link_function('glVertexStream1dATI', None, [GLenum, GLdouble], 'ATI_vertex_streams') # GL/glext.h:9662 glVertexStream1dvATI = _link_function('glVertexStream1dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:9663 glVertexStream2sATI = _link_function('glVertexStream2sATI', None, [GLenum, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:9664 glVertexStream2svATI = _link_function('glVertexStream2svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:9665 glVertexStream2iATI = _link_function('glVertexStream2iATI', None, [GLenum, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:9666 glVertexStream2ivATI = _link_function('glVertexStream2ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:9667 glVertexStream2fATI = _link_function('glVertexStream2fATI', None, [GLenum, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:9668 glVertexStream2fvATI = _link_function('glVertexStream2fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:9669 glVertexStream2dATI = _link_function('glVertexStream2dATI', None, [GLenum, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:9670 glVertexStream2dvATI = _link_function('glVertexStream2dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:9671 glVertexStream3sATI = _link_function('glVertexStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:9672 glVertexStream3svATI = _link_function('glVertexStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:9673 glVertexStream3iATI = _link_function('glVertexStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:9674 glVertexStream3ivATI = _link_function('glVertexStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:9675 glVertexStream3fATI = _link_function('glVertexStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:9676 glVertexStream3fvATI = _link_function('glVertexStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:9677 glVertexStream3dATI = _link_function('glVertexStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:9678 glVertexStream3dvATI = _link_function('glVertexStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:9679 glVertexStream4sATI = _link_function('glVertexStream4sATI', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:9680 glVertexStream4svATI = _link_function('glVertexStream4svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:9681 glVertexStream4iATI = _link_function('glVertexStream4iATI', None, [GLenum, GLint, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:9682 glVertexStream4ivATI = _link_function('glVertexStream4ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:9683 glVertexStream4fATI = _link_function('glVertexStream4fATI', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:9684 glVertexStream4fvATI = _link_function('glVertexStream4fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:9685 glVertexStream4dATI = _link_function('glVertexStream4dATI', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:9686 glVertexStream4dvATI = _link_function('glVertexStream4dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:9687 glNormalStream3bATI = _link_function('glNormalStream3bATI', None, [GLenum, GLbyte, GLbyte, GLbyte], 'ATI_vertex_streams') # GL/glext.h:9688 glNormalStream3bvATI = _link_function('glNormalStream3bvATI', None, [GLenum, POINTER(GLbyte)], 'ATI_vertex_streams') # GL/glext.h:9689 glNormalStream3sATI = _link_function('glNormalStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:9690 glNormalStream3svATI = _link_function('glNormalStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:9691 glNormalStream3iATI = _link_function('glNormalStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:9692 glNormalStream3ivATI = _link_function('glNormalStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:9693 glNormalStream3fATI = _link_function('glNormalStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:9694 glNormalStream3fvATI = _link_function('glNormalStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:9695 glNormalStream3dATI = _link_function('glNormalStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:9696 glNormalStream3dvATI = _link_function('glNormalStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:9697 glClientActiveVertexStreamATI = _link_function('glClientActiveVertexStreamATI', None, [GLenum], 'ATI_vertex_streams') # GL/glext.h:9698 glVertexBlendEnviATI = _link_function('glVertexBlendEnviATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:9699 glVertexBlendEnvfATI = _link_function('glVertexBlendEnvfATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') PFNGLVERTEXSTREAM1SATIPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:9701 PFNGLVERTEXSTREAM1SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9702 PFNGLVERTEXSTREAM1IATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9703 PFNGLVERTEXSTREAM1IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9704 PFNGLVERTEXSTREAM1FATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9705 PFNGLVERTEXSTREAM1FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9706 PFNGLVERTEXSTREAM1DATIPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:9707 PFNGLVERTEXSTREAM1DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9708 PFNGLVERTEXSTREAM2SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:9709 PFNGLVERTEXSTREAM2SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9710 PFNGLVERTEXSTREAM2IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:9711 PFNGLVERTEXSTREAM2IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9712 PFNGLVERTEXSTREAM2FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:9713 PFNGLVERTEXSTREAM2FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9714 PFNGLVERTEXSTREAM2DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:9715 PFNGLVERTEXSTREAM2DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9716 PFNGLVERTEXSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:9717 PFNGLVERTEXSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9718 PFNGLVERTEXSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:9719 PFNGLVERTEXSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9720 PFNGLVERTEXSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:9721 PFNGLVERTEXSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9722 PFNGLVERTEXSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:9723 PFNGLVERTEXSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9724 PFNGLVERTEXSTREAM4SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:9725 PFNGLVERTEXSTREAM4SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9726 PFNGLVERTEXSTREAM4IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:9727 PFNGLVERTEXSTREAM4IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9728 PFNGLVERTEXSTREAM4FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9729 PFNGLVERTEXSTREAM4FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9730 PFNGLVERTEXSTREAM4DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9731 PFNGLVERTEXSTREAM4DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9732 PFNGLNORMALSTREAM3BATIPROC = CFUNCTYPE(None, GLenum, GLbyte, GLbyte, GLbyte) # GL/glext.h:9733 PFNGLNORMALSTREAM3BVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLbyte)) # GL/glext.h:9734 PFNGLNORMALSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:9735 PFNGLNORMALSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9736 PFNGLNORMALSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:9737 PFNGLNORMALSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9738 PFNGLNORMALSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:9739 PFNGLNORMALSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9740 PFNGLNORMALSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:9741 PFNGLNORMALSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9742 PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:9743 PFNGLVERTEXBLENDENVIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9744 PFNGLVERTEXBLENDENVFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9745 # ATI_element_array (GL/glext.h:9748) GL_ATI_element_array = 1 # GL/glext.h:9749 # GL/glext.h:9751 glElementPointerATI = _link_function('glElementPointerATI', None, [GLenum, POINTER(GLvoid)], 'ATI_element_array') # GL/glext.h:9752 glDrawElementArrayATI = _link_function('glDrawElementArrayATI', None, [GLenum, GLsizei], 'ATI_element_array') # GL/glext.h:9753 glDrawRangeElementArrayATI = _link_function('glDrawRangeElementArrayATI', None, [GLenum, GLuint, GLuint, GLsizei], 'ATI_element_array') PFNGLELEMENTPOINTERATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:9755 PFNGLDRAWELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:9756 PFNGLDRAWRANGEELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:9757 # SUN_mesh_array (GL/glext.h:9760) GL_SUN_mesh_array = 1 # GL/glext.h:9761 # GL/glext.h:9763 glDrawMeshArraysSUN = _link_function('glDrawMeshArraysSUN', None, [GLenum, GLint, GLsizei, GLsizei], 'SUN_mesh_array') PFNGLDRAWMESHARRAYSSUNPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:9765 # SUN_slice_accum (GL/glext.h:9768) GL_SUN_slice_accum = 1 # GL/glext.h:9769 # NV_multisample_filter_hint (GL/glext.h:9772) GL_NV_multisample_filter_hint = 1 # GL/glext.h:9773 # NV_depth_clamp (GL/glext.h:9776) GL_NV_depth_clamp = 1 # GL/glext.h:9777 # NV_occlusion_query (GL/glext.h:9780) GL_NV_occlusion_query = 1 # GL/glext.h:9781 # GL/glext.h:9783 glGenOcclusionQueriesNV = _link_function('glGenOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:9784 glDeleteOcclusionQueriesNV = _link_function('glDeleteOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:9785 glIsOcclusionQueryNV = _link_function('glIsOcclusionQueryNV', GLboolean, [GLuint], 'NV_occlusion_query') # GL/glext.h:9786 glBeginOcclusionQueryNV = _link_function('glBeginOcclusionQueryNV', None, [GLuint], 'NV_occlusion_query') # GL/glext.h:9787 glEndOcclusionQueryNV = _link_function('glEndOcclusionQueryNV', None, [], 'NV_occlusion_query') # GL/glext.h:9788 glGetOcclusionQueryivNV = _link_function('glGetOcclusionQueryivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_occlusion_query') # GL/glext.h:9789 glGetOcclusionQueryuivNV = _link_function('glGetOcclusionQueryuivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_occlusion_query') PFNGLGENOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9791 PFNGLDELETEOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9792 PFNGLISOCCLUSIONQUERYNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9793 PFNGLBEGINOCCLUSIONQUERYNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9794 PFNGLENDOCCLUSIONQUERYNVPROC = CFUNCTYPE(None) # GL/glext.h:9795 PFNGLGETOCCLUSIONQUERYIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9796 PFNGLGETOCCLUSIONQUERYUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:9797 # NV_point_sprite (GL/glext.h:9800) GL_NV_point_sprite = 1 # GL/glext.h:9801 # GL/glext.h:9803 glPointParameteriNV = _link_function('glPointParameteriNV', None, [GLenum, GLint], 'NV_point_sprite') # GL/glext.h:9804 glPointParameterivNV = _link_function('glPointParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_point_sprite') PFNGLPOINTPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9806 PFNGLPOINTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9807 # NV_texture_shader3 (GL/glext.h:9810) GL_NV_texture_shader3 = 1 # GL/glext.h:9811 # NV_vertex_program1_1 (GL/glext.h:9814) GL_NV_vertex_program1_1 = 1 # GL/glext.h:9815 # EXT_shadow_funcs (GL/glext.h:9818) GL_EXT_shadow_funcs = 1 # GL/glext.h:9819 # EXT_stencil_two_side (GL/glext.h:9822) GL_EXT_stencil_two_side = 1 # GL/glext.h:9823 # GL/glext.h:9825 glActiveStencilFaceEXT = _link_function('glActiveStencilFaceEXT', None, [GLenum], 'EXT_stencil_two_side') PFNGLACTIVESTENCILFACEEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:9827 # ATI_text_fragment_shader (GL/glext.h:9830) GL_ATI_text_fragment_shader = 1 # GL/glext.h:9831 # APPLE_client_storage (GL/glext.h:9834) GL_APPLE_client_storage = 1 # GL/glext.h:9835 # APPLE_element_array (GL/glext.h:9838) GL_APPLE_element_array = 1 # GL/glext.h:9839 # GL/glext.h:9841 glElementPointerAPPLE = _link_function('glElementPointerAPPLE', None, [GLenum, POINTER(GLvoid)], 'APPLE_element_array') # GL/glext.h:9842 glDrawElementArrayAPPLE = _link_function('glDrawElementArrayAPPLE', None, [GLenum, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:9843 glDrawRangeElementArrayAPPLE = _link_function('glDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:9844 glMultiDrawElementArrayAPPLE = _link_function('glMultiDrawElementArrayAPPLE', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') # GL/glext.h:9845 glMultiDrawRangeElementArrayAPPLE = _link_function('glMultiDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') PFNGLELEMENTPOINTERAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:9847 PFNGLDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:9848 PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLint, GLsizei) # GL/glext.h:9849 PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:9850 PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:9851 # APPLE_fence (GL/glext.h:9854) GL_APPLE_fence = 1 # GL/glext.h:9855 # GL/glext.h:9857 glGenFencesAPPLE = _link_function('glGenFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:9858 glDeleteFencesAPPLE = _link_function('glDeleteFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:9859 glSetFenceAPPLE = _link_function('glSetFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:9860 glIsFenceAPPLE = _link_function('glIsFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:9861 glTestFenceAPPLE = _link_function('glTestFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:9862 glFinishFenceAPPLE = _link_function('glFinishFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:9863 glTestObjectAPPLE = _link_function('glTestObjectAPPLE', GLboolean, [GLenum, GLuint], 'APPLE_fence') # GL/glext.h:9864 glFinishObjectAPPLE = _link_function('glFinishObjectAPPLE', None, [GLenum, GLint], 'APPLE_fence') PFNGLGENFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9866 PFNGLDELETEFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9867 PFNGLSETFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9868 PFNGLISFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9869 PFNGLTESTFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9870 PFNGLFINISHFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9871 PFNGLTESTOBJECTAPPLEPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:9872 PFNGLFINISHOBJECTAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9873 # APPLE_vertex_array_object (GL/glext.h:9876) GL_APPLE_vertex_array_object = 1 # GL/glext.h:9877 # GL/glext.h:9879 glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_array_object') # GL/glext.h:9880 glDeleteVertexArraysAPPLE = _link_function('glDeleteVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:9881 glGenVertexArraysAPPLE = _link_function('glGenVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:9882 glIsVertexArrayAPPLE = _link_function('glIsVertexArrayAPPLE', GLboolean, [GLuint], 'APPLE_vertex_array_object') PFNGLBINDVERTEXARRAYAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9884 PFNGLDELETEVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9885 PFNGLGENVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9886 PFNGLISVERTEXARRAYAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9887 # APPLE_vertex_array_range (GL/glext.h:9890) GL_APPLE_vertex_array_range = 1 # GL/glext.h:9891 # GL/glext.h:9893 glVertexArrayRangeAPPLE = _link_function('glVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:9894 glFlushVertexArrayRangeAPPLE = _link_function('glFlushVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:9895 glVertexArrayParameteriAPPLE = _link_function('glVertexArrayParameteriAPPLE', None, [GLenum, GLint], 'APPLE_vertex_array_range') PFNGLVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:9897 PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:9898 PFNGLVERTEXARRAYPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9899 # APPLE_ycbcr_422 (GL/glext.h:9902) GL_APPLE_ycbcr_422 = 1 # GL/glext.h:9903 # S3_s3tc (GL/glext.h:9906) GL_S3_s3tc = 1 # GL/glext.h:9907 # ATI_draw_buffers (GL/glext.h:9910) GL_ATI_draw_buffers = 1 # GL/glext.h:9911 # GL/glext.h:9913 glDrawBuffersATI = _link_function('glDrawBuffersATI', None, [GLsizei, POINTER(GLenum)], 'ATI_draw_buffers') PFNGLDRAWBUFFERSATIPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:9915 # ATI_pixel_format_float (GL/glext.h:9918) GL_ATI_pixel_format_float = 1 # GL/glext.h:9919 # ATI_texture_env_combine3 (GL/glext.h:9925) GL_ATI_texture_env_combine3 = 1 # GL/glext.h:9926 # ATI_texture_float (GL/glext.h:9929) GL_ATI_texture_float = 1 # GL/glext.h:9930 # NV_float_buffer (GL/glext.h:9933) GL_NV_float_buffer = 1 # GL/glext.h:9934 # NV_fragment_program (GL/glext.h:9937) GL_NV_fragment_program = 1 # GL/glext.h:9938 # GL/glext.h:9941 glProgramNamedParameter4fNV = _link_function('glProgramNamedParameter4fNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat], 'NV_fragment_program') # GL/glext.h:9942 glProgramNamedParameter4dNV = _link_function('glProgramNamedParameter4dNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble], 'NV_fragment_program') # GL/glext.h:9943 glProgramNamedParameter4fvNV = _link_function('glProgramNamedParameter4fvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:9944 glProgramNamedParameter4dvNV = _link_function('glProgramNamedParameter4dvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') # GL/glext.h:9945 glGetProgramNamedParameterfvNV = _link_function('glGetProgramNamedParameterfvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:9946 glGetProgramNamedParameterdvNV = _link_function('glGetProgramNamedParameterdvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') PFNGLPROGRAMNAMEDPARAMETER4FNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9948 PFNGLPROGRAMNAMEDPARAMETER4DNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9949 PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:9950 PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:9951 PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:9952 PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:9953 # NV_half_float (GL/glext.h:9956) GL_NV_half_float = 1 # GL/glext.h:9957 # GL/glext.h:9959 glVertex2hNV = _link_function('glVertex2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9960 glVertex2hvNV = _link_function('glVertex2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9961 glVertex3hNV = _link_function('glVertex3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9962 glVertex3hvNV = _link_function('glVertex3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9963 glVertex4hNV = _link_function('glVertex4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9964 glVertex4hvNV = _link_function('glVertex4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9965 glNormal3hNV = _link_function('glNormal3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9966 glNormal3hvNV = _link_function('glNormal3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9967 glColor3hNV = _link_function('glColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9968 glColor3hvNV = _link_function('glColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9969 glColor4hNV = _link_function('glColor4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9970 glColor4hvNV = _link_function('glColor4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9971 glTexCoord1hNV = _link_function('glTexCoord1hNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:9972 glTexCoord1hvNV = _link_function('glTexCoord1hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9973 glTexCoord2hNV = _link_function('glTexCoord2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9974 glTexCoord2hvNV = _link_function('glTexCoord2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9975 glTexCoord3hNV = _link_function('glTexCoord3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9976 glTexCoord3hvNV = _link_function('glTexCoord3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9977 glTexCoord4hNV = _link_function('glTexCoord4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9978 glTexCoord4hvNV = _link_function('glTexCoord4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9979 glMultiTexCoord1hNV = _link_function('glMultiTexCoord1hNV', None, [GLenum, GLhalfNV], 'NV_half_float') # GL/glext.h:9980 glMultiTexCoord1hvNV = _link_function('glMultiTexCoord1hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9981 glMultiTexCoord2hNV = _link_function('glMultiTexCoord2hNV', None, [GLenum, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9982 glMultiTexCoord2hvNV = _link_function('glMultiTexCoord2hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9983 glMultiTexCoord3hNV = _link_function('glMultiTexCoord3hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9984 glMultiTexCoord3hvNV = _link_function('glMultiTexCoord3hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9985 glMultiTexCoord4hNV = _link_function('glMultiTexCoord4hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9986 glMultiTexCoord4hvNV = _link_function('glMultiTexCoord4hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9987 glFogCoordhNV = _link_function('glFogCoordhNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:9988 glFogCoordhvNV = _link_function('glFogCoordhvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9989 glSecondaryColor3hNV = _link_function('glSecondaryColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9990 glSecondaryColor3hvNV = _link_function('glSecondaryColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9991 glVertexWeighthNV = _link_function('glVertexWeighthNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:9992 glVertexWeighthvNV = _link_function('glVertexWeighthvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9993 glVertexAttrib1hNV = _link_function('glVertexAttrib1hNV', None, [GLuint, GLhalfNV], 'NV_half_float') # GL/glext.h:9994 glVertexAttrib1hvNV = _link_function('glVertexAttrib1hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9995 glVertexAttrib2hNV = _link_function('glVertexAttrib2hNV', None, [GLuint, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9996 glVertexAttrib2hvNV = _link_function('glVertexAttrib2hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9997 glVertexAttrib3hNV = _link_function('glVertexAttrib3hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9998 glVertexAttrib3hvNV = _link_function('glVertexAttrib3hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9999 glVertexAttrib4hNV = _link_function('glVertexAttrib4hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:10000 glVertexAttrib4hvNV = _link_function('glVertexAttrib4hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:10001 glVertexAttribs1hvNV = _link_function('glVertexAttribs1hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:10002 glVertexAttribs2hvNV = _link_function('glVertexAttribs2hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:10003 glVertexAttribs3hvNV = _link_function('glVertexAttribs3hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:10004 glVertexAttribs4hvNV = _link_function('glVertexAttribs4hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') PFNGLVERTEX2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:10006 PFNGLVERTEX2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10007 PFNGLVERTEX3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10008 PFNGLVERTEX3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10009 PFNGLVERTEX4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10010 PFNGLVERTEX4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10011 PFNGLNORMAL3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10012 PFNGLNORMAL3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10013 PFNGLCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10014 PFNGLCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10015 PFNGLCOLOR4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10016 PFNGLCOLOR4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10017 PFNGLTEXCOORD1HNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:10018 PFNGLTEXCOORD1HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10019 PFNGLTEXCOORD2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:10020 PFNGLTEXCOORD2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10021 PFNGLTEXCOORD3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10022 PFNGLTEXCOORD3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10023 PFNGLTEXCOORD4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10024 PFNGLTEXCOORD4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10025 PFNGLMULTITEXCOORD1HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV) # GL/glext.h:10026 PFNGLMULTITEXCOORD1HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10027 PFNGLMULTITEXCOORD2HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV) # GL/glext.h:10028 PFNGLMULTITEXCOORD2HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10029 PFNGLMULTITEXCOORD3HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10030 PFNGLMULTITEXCOORD3HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10031 PFNGLMULTITEXCOORD4HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10032 PFNGLMULTITEXCOORD4HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10033 PFNGLFOGCOORDHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:10034 PFNGLFOGCOORDHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10035 PFNGLSECONDARYCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10036 PFNGLSECONDARYCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10037 PFNGLVERTEXWEIGHTHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:10038 PFNGLVERTEXWEIGHTHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10039 PFNGLVERTEXATTRIB1HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV) # GL/glext.h:10040 PFNGLVERTEXATTRIB1HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10041 PFNGLVERTEXATTRIB2HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV) # GL/glext.h:10042 PFNGLVERTEXATTRIB2HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10043 PFNGLVERTEXATTRIB3HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10044 PFNGLVERTEXATTRIB3HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10045 PFNGLVERTEXATTRIB4HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10046 PFNGLVERTEXATTRIB4HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10047 PFNGLVERTEXATTRIBS1HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10048 PFNGLVERTEXATTRIBS2HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10049 PFNGLVERTEXATTRIBS3HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10050 PFNGLVERTEXATTRIBS4HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10051 # NV_pixel_data_range (GL/glext.h:10054) GL_NV_pixel_data_range = 1 # GL/glext.h:10055 # GL/glext.h:10057 glPixelDataRangeNV = _link_function('glPixelDataRangeNV', None, [GLenum, GLsizei, POINTER(GLvoid)], 'NV_pixel_data_range') # GL/glext.h:10058 glFlushPixelDataRangeNV = _link_function('glFlushPixelDataRangeNV', None, [GLenum], 'NV_pixel_data_range') PFNGLPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10060 PFNGLFLUSHPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10061 # NV_primitive_restart (GL/glext.h:10064) GL_NV_primitive_restart = 1 # GL/glext.h:10065 # GL/glext.h:10067 glPrimitiveRestartNV = _link_function('glPrimitiveRestartNV', None, [], 'NV_primitive_restart') # GL/glext.h:10068 glPrimitiveRestartIndexNV = _link_function('glPrimitiveRestartIndexNV', None, [GLuint], 'NV_primitive_restart') PFNGLPRIMITIVERESTARTNVPROC = CFUNCTYPE(None) # GL/glext.h:10070 PFNGLPRIMITIVERESTARTINDEXNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:10071 # NV_texture_expand_normal (GL/glext.h:10074) GL_NV_texture_expand_normal = 1 # GL/glext.h:10075 # NV_vertex_program2 (GL/glext.h:10078) GL_NV_vertex_program2 = 1 # GL/glext.h:10079 # ATI_map_object_buffer (GL/glext.h:10082) GL_ATI_map_object_buffer = 1 # GL/glext.h:10083 # GL/glext.h:10085 glMapObjectBufferATI = _link_function('glMapObjectBufferATI', POINTER(GLvoid), [GLuint], 'ATI_map_object_buffer') # GL/glext.h:10086 glUnmapObjectBufferATI = _link_function('glUnmapObjectBufferATI', None, [GLuint], 'ATI_map_object_buffer') PFNGLMAPOBJECTBUFFERATIPROC = CFUNCTYPE(POINTER(GLvoid), GLuint) # GL/glext.h:10088 PFNGLUNMAPOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:10089 # ATI_separate_stencil (GL/glext.h:10092) GL_ATI_separate_stencil = 1 # GL/glext.h:10093 # GL/glext.h:10095 glStencilOpSeparateATI = _link_function('glStencilOpSeparateATI', None, [GLenum, GLenum, GLenum, GLenum], 'ATI_separate_stencil') # GL/glext.h:10096 glStencilFuncSeparateATI = _link_function('glStencilFuncSeparateATI', None, [GLenum, GLenum, GLint, GLuint], 'ATI_separate_stencil') PFNGLSTENCILOPSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:10098 PFNGLSTENCILFUNCSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:10099 # ATI_vertex_attrib_array_object (GL/glext.h:10102) GL_ATI_vertex_attrib_array_object = 1 # GL/glext.h:10103 # GL/glext.h:10105 glVertexAttribArrayObjectATI = _link_function('glVertexAttribArrayObjectATI', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint], 'ATI_vertex_attrib_array_object') # GL/glext.h:10106 glGetVertexAttribArrayObjectfvATI = _link_function('glGetVertexAttribArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_attrib_array_object') # GL/glext.h:10107 glGetVertexAttribArrayObjectivATI = _link_function('glGetVertexAttribArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_attrib_array_object') PFNGLVERTEXATTRIBARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) # GL/glext.h:10109 PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:10110 PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:10111 # OES_read_format (GL/glext.h:10114) GL_OES_read_format = 1 # GL/glext.h:10115 # EXT_depth_bounds_test (GL/glext.h:10118) GL_EXT_depth_bounds_test = 1 # GL/glext.h:10119 GLclampd = c_double # /usr/include/GL/gl.h:163 # GL/glext.h:10121 glDepthBoundsEXT = _link_function('glDepthBoundsEXT', None, [GLclampd, GLclampd], 'EXT_depth_bounds_test') PFNGLDEPTHBOUNDSEXTPROC = CFUNCTYPE(None, GLclampd, GLclampd) # GL/glext.h:10123 # EXT_texture_mirror_clamp (GL/glext.h:10126) GL_EXT_texture_mirror_clamp = 1 # GL/glext.h:10127 # EXT_blend_equation_separate (GL/glext.h:10130) GL_EXT_blend_equation_separate = 1 # GL/glext.h:10131 # GL/glext.h:10133 glBlendEquationSeparateEXT = _link_function('glBlendEquationSeparateEXT', None, [GLenum, GLenum], 'EXT_blend_equation_separate') PFNGLBLENDEQUATIONSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:10135 # MESA_pack_invert (GL/glext.h:10138) GL_MESA_pack_invert = 1 # GL/glext.h:10139 # MESA_ycbcr_texture (GL/glext.h:10142) GL_MESA_ycbcr_texture = 1 # GL/glext.h:10143 # EXT_pixel_buffer_object (GL/glext.h:10146) GL_EXT_pixel_buffer_object = 1 # GL/glext.h:10147 # NV_fragment_program_option (GL/glext.h:10150) GL_NV_fragment_program_option = 1 # GL/glext.h:10151 # NV_fragment_program2 (GL/glext.h:10154) GL_NV_fragment_program2 = 1 # GL/glext.h:10155 # NV_vertex_program2_option (GL/glext.h:10158) GL_NV_vertex_program2_option = 1 # GL/glext.h:10159 # NV_vertex_program3 (GL/glext.h:10162) GL_NV_vertex_program3 = 1 # GL/glext.h:10163 # EXT_framebuffer_object (GL/glext.h:10166) GL_EXT_framebuffer_object = 1 # GL/glext.h:10167 # GL/glext.h:10169 glIsRenderbufferEXT = _link_function('glIsRenderbufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:10170 glBindRenderbufferEXT = _link_function('glBindRenderbufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:10171 glDeleteRenderbuffersEXT = _link_function('glDeleteRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:10172 glGenRenderbuffersEXT = _link_function('glGenRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:10173 glRenderbufferStorageEXT = _link_function('glRenderbufferStorageEXT', None, [GLenum, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_object') # GL/glext.h:10174 glGetRenderbufferParameterivEXT = _link_function('glGetRenderbufferParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:10175 glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:10176 glBindFramebufferEXT = _link_function('glBindFramebufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:10177 glDeleteFramebuffersEXT = _link_function('glDeleteFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:10178 glGenFramebuffersEXT = _link_function('glGenFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:10179 glCheckFramebufferStatusEXT = _link_function('glCheckFramebufferStatusEXT', GLenum, [GLenum], 'EXT_framebuffer_object') # GL/glext.h:10180 glFramebufferTexture1DEXT = _link_function('glFramebufferTexture1DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:10181 glFramebufferTexture2DEXT = _link_function('glFramebufferTexture2DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:10182 glFramebufferTexture3DEXT = _link_function('glFramebufferTexture3DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_framebuffer_object') # GL/glext.h:10183 glFramebufferRenderbufferEXT = _link_function('glFramebufferRenderbufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:10184 glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:10185 glGenerateMipmapEXT = _link_function('glGenerateMipmapEXT', None, [GLenum], 'EXT_framebuffer_object') PFNGLISRENDERBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:10187 PFNGLBINDRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10188 PFNGLDELETERENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10189 PFNGLGENRENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10190 PFNGLRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:10191 PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10192 PFNGLISFRAMEBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:10193 PFNGLBINDFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10194 PFNGLDELETEFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10195 PFNGLGENFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10196 PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:10197 PFNGLFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:10198 PFNGLFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:10199 PFNGLFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:10200 PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:10201 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10202 PFNGLGENERATEMIPMAPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10203 # GREMEDY_string_marker (GL/glext.h:10206) GL_GREMEDY_string_marker = 1 # GL/glext.h:10207 # GL/glext.h:10209 glStringMarkerGREMEDY = _link_function('glStringMarkerGREMEDY', None, [GLsizei, POINTER(GLvoid)], 'GREMEDY_string_marker') PFNGLSTRINGMARKERGREMEDYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:10211 # EXT_packed_depth_stencil (GL/glext.h:10214) GL_EXT_packed_depth_stencil = 1 # GL/glext.h:10215 # EXT_stencil_clear_tag (GL/glext.h:10218) GL_EXT_stencil_clear_tag = 1 # GL/glext.h:10219 # GL/glext.h:10221 glStencilClearTagEXT = _link_function('glStencilClearTagEXT', None, [GLsizei, GLuint], 'EXT_stencil_clear_tag') PFNGLSTENCILCLEARTAGEXTPROC = CFUNCTYPE(None, GLsizei, GLuint) # GL/glext.h:10223 # EXT_texture_sRGB (GL/glext.h:10226) GL_EXT_texture_sRGB = 1 # GL/glext.h:10227 # EXT_framebuffer_blit (GL/glext.h:10230) GL_EXT_framebuffer_blit = 1 # GL/glext.h:10231 # GL/glext.h:10233 glBlitFramebufferEXT = _link_function('glBlitFramebufferEXT', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'EXT_framebuffer_blit') PFNGLBLITFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:10235 # EXT_framebuffer_multisample (GL/glext.h:10238) GL_EXT_framebuffer_multisample = 1 # GL/glext.h:10239 # GL/glext.h:10241 glRenderbufferStorageMultisampleEXT = _link_function('glRenderbufferStorageMultisampleEXT', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_multisample') PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:10243 # MESAX_texture_stack (GL/glext.h:10246) GL_MESAX_texture_stack = 1 # GL/glext.h:10247 # EXT_timer_query (GL/glext.h:10250) GL_EXT_timer_query = 1 # GL/glext.h:10251 # GL/glext.h:10253 glGetQueryObjecti64vEXT = _link_function('glGetQueryObjecti64vEXT', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'EXT_timer_query') # GL/glext.h:10254 glGetQueryObjectui64vEXT = _link_function('glGetQueryObjectui64vEXT', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'EXT_timer_query') PFNGLGETQUERYOBJECTI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:10256 PFNGLGETQUERYOBJECTUI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:10257 # EXT_gpu_program_parameters (GL/glext.h:10260) GL_EXT_gpu_program_parameters = 1 # GL/glext.h:10261 # GL/glext.h:10263 glProgramEnvParameters4fvEXT = _link_function('glProgramEnvParameters4fvEXT', None, [GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'EXT_gpu_program_parameters') # GL/glext.h:10264 glProgramLocalParameters4fvEXT = _link_function('glProgramLocalParameters4fvEXT', None, [GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'EXT_gpu_program_parameters') PFNGLPROGRAMENVPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10266 PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10267 # APPLE_flush_buffer_range (GL/glext.h:10270) GL_APPLE_flush_buffer_range = 1 # GL/glext.h:10271 # GL/glext.h:10273 glBufferParameteriAPPLE = _link_function('glBufferParameteriAPPLE', None, [GLenum, GLenum, GLint], 'APPLE_flush_buffer_range') # GL/glext.h:10274 glFlushMappedBufferRangeAPPLE = _link_function('glFlushMappedBufferRangeAPPLE', None, [GLenum, GLintptr, GLsizeiptr], 'APPLE_flush_buffer_range') PFNGLBUFFERPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:10276 PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr) # GL/glext.h:10277 # NV_gpu_program4 (GL/glext.h:10280) GL_NV_gpu_program4 = 1 # GL/glext.h:10281 # GL/glext.h:10283 glProgramLocalParameterI4iNV = _link_function('glProgramLocalParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:10284 glProgramLocalParameterI4ivNV = _link_function('glProgramLocalParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10285 glProgramLocalParametersI4ivNV = _link_function('glProgramLocalParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10286 glProgramLocalParameterI4uiNV = _link_function('glProgramLocalParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:10287 glProgramLocalParameterI4uivNV = _link_function('glProgramLocalParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:10288 glProgramLocalParametersI4uivNV = _link_function('glProgramLocalParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:10289 glProgramEnvParameterI4iNV = _link_function('glProgramEnvParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:10290 glProgramEnvParameterI4ivNV = _link_function('glProgramEnvParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10291 glProgramEnvParametersI4ivNV = _link_function('glProgramEnvParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10292 glProgramEnvParameterI4uiNV = _link_function('glProgramEnvParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:10293 glProgramEnvParameterI4uivNV = _link_function('glProgramEnvParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:10294 glProgramEnvParametersI4uivNV = _link_function('glProgramEnvParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:10295 glGetProgramLocalParameterIivNV = _link_function('glGetProgramLocalParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10296 glGetProgramLocalParameterIuivNV = _link_function('glGetProgramLocalParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:10297 glGetProgramEnvParameterIivNV = _link_function('glGetProgramEnvParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10298 glGetProgramEnvParameterIuivNV = _link_function('glGetProgramEnvParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') PFNGLPROGRAMLOCALPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10300 PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10301 PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10302 PFNGLPROGRAMLOCALPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10303 PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10304 PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10305 PFNGLPROGRAMENVPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10306 PFNGLPROGRAMENVPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10307 PFNGLPROGRAMENVPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10308 PFNGLPROGRAMENVPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10309 PFNGLPROGRAMENVPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10310 PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10311 PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10312 PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10313 PFNGLGETPROGRAMENVPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10314 PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10315 # NV_geometry_program4 (GL/glext.h:10318) GL_NV_geometry_program4 = 1 # GL/glext.h:10319 # GL/glext.h:10321 glProgramVertexLimitNV = _link_function('glProgramVertexLimitNV', None, [GLenum, GLint], 'NV_geometry_program4') # GL/glext.h:10322 glFramebufferTextureEXT = _link_function('glFramebufferTextureEXT', None, [GLenum, GLenum, GLuint, GLint], 'NV_geometry_program4') # GL/glext.h:10323 glFramebufferTextureLayerEXT = _link_function('glFramebufferTextureLayerEXT', None, [GLenum, GLenum, GLuint, GLint, GLint], 'NV_geometry_program4') # GL/glext.h:10324 glFramebufferTextureFaceEXT = _link_function('glFramebufferTextureFaceEXT', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'NV_geometry_program4') PFNGLPROGRAMVERTEXLIMITNVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:10326 PFNGLFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:10327 PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:10328 PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:10329 # EXT_geometry_shader4 (GL/glext.h:10332) GL_EXT_geometry_shader4 = 1 # GL/glext.h:10333 # GL/glext.h:10335 glProgramParameteriEXT = _link_function('glProgramParameteriEXT', None, [GLuint, GLenum, GLint], 'EXT_geometry_shader4') PFNGLPROGRAMPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:10337 # NV_vertex_program4 (GL/glext.h:10340) GL_NV_vertex_program4 = 1 # GL/glext.h:10341 # GL/glext.h:10343 glVertexAttribI1iEXT = _link_function('glVertexAttribI1iEXT', None, [GLuint, GLint], 'NV_vertex_program4') # GL/glext.h:10344 glVertexAttribI2iEXT = _link_function('glVertexAttribI2iEXT', None, [GLuint, GLint, GLint], 'NV_vertex_program4') # GL/glext.h:10345 glVertexAttribI3iEXT = _link_function('glVertexAttribI3iEXT', None, [GLuint, GLint, GLint, GLint], 'NV_vertex_program4') # GL/glext.h:10346 glVertexAttribI4iEXT = _link_function('glVertexAttribI4iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'NV_vertex_program4') # GL/glext.h:10347 glVertexAttribI1uiEXT = _link_function('glVertexAttribI1uiEXT', None, [GLuint, GLuint], 'NV_vertex_program4') # GL/glext.h:10348 glVertexAttribI2uiEXT = _link_function('glVertexAttribI2uiEXT', None, [GLuint, GLuint, GLuint], 'NV_vertex_program4') # GL/glext.h:10349 glVertexAttribI3uiEXT = _link_function('glVertexAttribI3uiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'NV_vertex_program4') # GL/glext.h:10350 glVertexAttribI4uiEXT = _link_function('glVertexAttribI4uiEXT', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_vertex_program4') # GL/glext.h:10351 glVertexAttribI1ivEXT = _link_function('glVertexAttribI1ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4') # GL/glext.h:10352 glVertexAttribI2ivEXT = _link_function('glVertexAttribI2ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4') # GL/glext.h:10353 glVertexAttribI3ivEXT = _link_function('glVertexAttribI3ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4') # GL/glext.h:10354 glVertexAttribI4ivEXT = _link_function('glVertexAttribI4ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4') # GL/glext.h:10355 glVertexAttribI1uivEXT = _link_function('glVertexAttribI1uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4') # GL/glext.h:10356 glVertexAttribI2uivEXT = _link_function('glVertexAttribI2uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4') # GL/glext.h:10357 glVertexAttribI3uivEXT = _link_function('glVertexAttribI3uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4') # GL/glext.h:10358 glVertexAttribI4uivEXT = _link_function('glVertexAttribI4uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4') # GL/glext.h:10359 glVertexAttribI4bvEXT = _link_function('glVertexAttribI4bvEXT', None, [GLuint, POINTER(GLbyte)], 'NV_vertex_program4') # GL/glext.h:10360 glVertexAttribI4svEXT = _link_function('glVertexAttribI4svEXT', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program4') # GL/glext.h:10361 glVertexAttribI4ubvEXT = _link_function('glVertexAttribI4ubvEXT', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program4') # GL/glext.h:10362 glVertexAttribI4usvEXT = _link_function('glVertexAttribI4usvEXT', None, [GLuint, POINTER(GLushort)], 'NV_vertex_program4') # GL/glext.h:10363 glVertexAttribIPointerEXT = _link_function('glVertexAttribIPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program4') # GL/glext.h:10364 glGetVertexAttribIivEXT = _link_function('glGetVertexAttribIivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program4') # GL/glext.h:10365 glGetVertexAttribIuivEXT = _link_function('glGetVertexAttribIuivEXT', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_vertex_program4') PFNGLVERTEXATTRIBI1IEXTPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:10367 PFNGLVERTEXATTRIBI2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:10368 PFNGLVERTEXATTRIBI3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:10369 PFNGLVERTEXATTRIBI4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10370 PFNGLVERTEXATTRIBI1UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:10371 PFNGLVERTEXATTRIBI2UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:10372 PFNGLVERTEXATTRIBI3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10373 PFNGLVERTEXATTRIBI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10374 PFNGLVERTEXATTRIBI1IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10375 PFNGLVERTEXATTRIBI2IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10376 PFNGLVERTEXATTRIBI3IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10377 PFNGLVERTEXATTRIBI4IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10378 PFNGLVERTEXATTRIBI1UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10379 PFNGLVERTEXATTRIBI2UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10380 PFNGLVERTEXATTRIBI3UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10381 PFNGLVERTEXATTRIBI4UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10382 PFNGLVERTEXATTRIBI4BVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:10383 PFNGLVERTEXATTRIBI4SVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:10384 PFNGLVERTEXATTRIBI4UBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:10385 PFNGLVERTEXATTRIBI4USVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:10386 PFNGLVERTEXATTRIBIPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10387 PFNGLGETVERTEXATTRIBIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:10388 PFNGLGETVERTEXATTRIBIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:10389 # EXT_gpu_shader4 (GL/glext.h:10392) GL_EXT_gpu_shader4 = 1 # GL/glext.h:10393 # GL/glext.h:10395 glGetUniformuivEXT = _link_function('glGetUniformuivEXT', None, [GLuint, GLint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:10396 glBindFragDataLocationEXT = _link_function('glBindFragDataLocationEXT', None, [GLuint, GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:10397 glGetFragDataLocationEXT = _link_function('glGetFragDataLocationEXT', GLint, [GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:10398 glUniform1uiEXT = _link_function('glUniform1uiEXT', None, [GLint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:10399 glUniform2uiEXT = _link_function('glUniform2uiEXT', None, [GLint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:10400 glUniform3uiEXT = _link_function('glUniform3uiEXT', None, [GLint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:10401 glUniform4uiEXT = _link_function('glUniform4uiEXT', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:10402 glUniform1uivEXT = _link_function('glUniform1uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:10403 glUniform2uivEXT = _link_function('glUniform2uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:10404 glUniform3uivEXT = _link_function('glUniform3uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:10405 glUniform4uivEXT = _link_function('glUniform4uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') PFNGLGETUNIFORMUIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:10407 PFNGLBINDFRAGDATALOCATIONEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:10408 PFNGLGETFRAGDATALOCATIONEXTPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:10409 PFNGLUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:10410 PFNGLUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:10411 PFNGLUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:10412 PFNGLUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10413 PFNGLUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10414 PFNGLUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10415 PFNGLUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10416 PFNGLUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10417 # EXT_draw_instanced (GL/glext.h:10420) GL_EXT_draw_instanced = 1 # GL/glext.h:10421 # GL/glext.h:10423 glDrawArraysInstancedEXT = _link_function('glDrawArraysInstancedEXT', None, [GLenum, GLint, GLsizei, GLsizei], 'EXT_draw_instanced') # GL/glext.h:10424 glDrawElementsInstancedEXT = _link_function('glDrawElementsInstancedEXT', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'EXT_draw_instanced') PFNGLDRAWARRAYSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:10426 PFNGLDRAWELEMENTSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:10427 # EXT_packed_float (GL/glext.h:10430) GL_EXT_packed_float = 1 # GL/glext.h:10431 # EXT_texture_array (GL/glext.h:10434) GL_EXT_texture_array = 1 # GL/glext.h:10435 # EXT_texture_buffer_object (GL/glext.h:10438) GL_EXT_texture_buffer_object = 1 # GL/glext.h:10439 # GL/glext.h:10441 glTexBufferEXT = _link_function('glTexBufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_texture_buffer_object') PFNGLTEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:10443 # EXT_texture_compression_latc (GL/glext.h:10446) GL_EXT_texture_compression_latc = 1 # GL/glext.h:10447 # EXT_texture_compression_rgtc (GL/glext.h:10450) GL_EXT_texture_compression_rgtc = 1 # GL/glext.h:10451 # EXT_texture_shared_exponent (GL/glext.h:10454) GL_EXT_texture_shared_exponent = 1 # GL/glext.h:10455 # NV_depth_buffer_float (GL/glext.h:10458) GL_NV_depth_buffer_float = 1 # GL/glext.h:10459 # GL/glext.h:10461 glDepthRangedNV = _link_function('glDepthRangedNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') # GL/glext.h:10462 glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float') # GL/glext.h:10463 glDepthBoundsdNV = _link_function('glDepthBoundsdNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') PFNGLDEPTHRANGEDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:10465 PFNGLCLEARDEPTHDNVPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:10466 PFNGLDEPTHBOUNDSDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:10467 # NV_fragment_program4 (GL/glext.h:10470) GL_NV_fragment_program4 = 1 # GL/glext.h:10471 # NV_framebuffer_multisample_coverage (GL/glext.h:10474) GL_NV_framebuffer_multisample_coverage = 1 # GL/glext.h:10475 # GL/glext.h:10477 glRenderbufferStorageMultisampleCoverageNV = _link_function('glRenderbufferStorageMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'NV_framebuffer_multisample_coverage') PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:10479 # EXT_framebuffer_sRGB (GL/glext.h:10482) GL_EXT_framebuffer_sRGB = 1 # GL/glext.h:10483 # NV_geometry_shader4 (GL/glext.h:10486) GL_NV_geometry_shader4 = 1 # GL/glext.h:10487 # NV_parameter_buffer_object (GL/glext.h:10490) GL_NV_parameter_buffer_object = 1 # GL/glext.h:10491 # GL/glext.h:10493 glProgramBufferParametersfvNV = _link_function('glProgramBufferParametersfvNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)], 'NV_parameter_buffer_object') # GL/glext.h:10494 glProgramBufferParametersIivNV = _link_function('glProgramBufferParametersIivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)], 'NV_parameter_buffer_object') # GL/glext.h:10495 glProgramBufferParametersIuivNV = _link_function('glProgramBufferParametersIuivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)], 'NV_parameter_buffer_object') PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10497 PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10498 PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10499 # EXT_draw_buffers2 (GL/glext.h:10502) GL_EXT_draw_buffers2 = 1 # GL/glext.h:10503 # GL/glext.h:10505 glColorMaskIndexedEXT = _link_function('glColorMaskIndexedEXT', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'EXT_draw_buffers2') # GL/glext.h:10506 glGetBooleanIndexedvEXT = _link_function('glGetBooleanIndexedvEXT', None, [GLenum, GLuint, POINTER(GLboolean)], 'EXT_draw_buffers2') # GL/glext.h:10507 glGetIntegerIndexedvEXT = _link_function('glGetIntegerIndexedvEXT', None, [GLenum, GLuint, POINTER(GLint)], 'EXT_draw_buffers2') # GL/glext.h:10508 glEnableIndexedEXT = _link_function('glEnableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:10509 glDisableIndexedEXT = _link_function('glDisableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:10510 glIsEnabledIndexedEXT = _link_function('glIsEnabledIndexedEXT', GLboolean, [GLenum, GLuint], 'EXT_draw_buffers2') PFNGLCOLORMASKINDEXEDEXTPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:10512 PFNGLGETBOOLEANINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:10513 PFNGLGETINTEGERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10514 PFNGLENABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10515 PFNGLDISABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10516 PFNGLISENABLEDINDEXEDEXTPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:10517 # NV_transform_feedback (GL/glext.h:10520) GL_NV_transform_feedback = 1 # GL/glext.h:10521 # GL/glext.h:10523 glBeginTransformFeedbackNV = _link_function('glBeginTransformFeedbackNV', None, [GLenum], 'NV_transform_feedback') # GL/glext.h:10524 glEndTransformFeedbackNV = _link_function('glEndTransformFeedbackNV', None, [], 'NV_transform_feedback') # GL/glext.h:10525 glTransformFeedbackAttribsNV = _link_function('glTransformFeedbackAttribsNV', None, [GLuint, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:10526 glBindBufferRangeNV = _link_function('glBindBufferRangeNV', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'NV_transform_feedback') # GL/glext.h:10527 glBindBufferOffsetNV = _link_function('glBindBufferOffsetNV', None, [GLenum, GLuint, GLuint, GLintptr], 'NV_transform_feedback') # GL/glext.h:10528 glBindBufferBaseNV = _link_function('glBindBufferBaseNV', None, [GLenum, GLuint, GLuint], 'NV_transform_feedback') # GL/glext.h:10529 glTransformFeedbackVaryingsNV = _link_function('glTransformFeedbackVaryingsNV', None, [GLuint, GLsizei, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:10530 glActiveVaryingNV = _link_function('glActiveVaryingNV', None, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:10531 glGetVaryingLocationNV = _link_function('glGetVaryingLocationNV', GLint, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:10532 glGetActiveVaryingNV = _link_function('glGetActiveVaryingNV', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:10533 glGetTransformFeedbackVaryingNV = _link_function('glGetTransformFeedbackVaryingNV', None, [GLuint, GLuint, POINTER(GLint)], 'NV_transform_feedback') # GL/glext.h:10534 glTransformFeedbackStreamAttribsNV = _link_function('glTransformFeedbackStreamAttribsNV', None, [GLsizei, POINTER(GLint), GLsizei, POINTER(GLint), GLenum], 'NV_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10536 PFNGLENDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:10537 PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), GLenum) # GL/glext.h:10538 PFNGLBINDBUFFERRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:10539 PFNGLBINDBUFFEROFFSETNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:10540 PFNGLBINDBUFFERBASENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:10541 PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:10542 PFNGLACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLchar)) # GL/glext.h:10543 PFNGLGETVARYINGLOCATIONNVPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:10544 PFNGLGETACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:10545 PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:10546 PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint), GLsizei, POINTER(GLint), GLenum) # GL/glext.h:10547 # EXT_bindable_uniform (GL/glext.h:10550) GL_EXT_bindable_uniform = 1 # GL/glext.h:10551 # GL/glext.h:10553 glUniformBufferEXT = _link_function('glUniformBufferEXT', None, [GLuint, GLint, GLuint], 'EXT_bindable_uniform') # GL/glext.h:10554 glGetUniformBufferSizeEXT = _link_function('glGetUniformBufferSizeEXT', GLint, [GLuint, GLint], 'EXT_bindable_uniform') # GL/glext.h:10555 glGetUniformOffsetEXT = _link_function('glGetUniformOffsetEXT', GLintptr, [GLuint, GLint], 'EXT_bindable_uniform') PFNGLUNIFORMBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:10557 PFNGLGETUNIFORMBUFFERSIZEEXTPROC = CFUNCTYPE(GLint, GLuint, GLint) # GL/glext.h:10558 PFNGLGETUNIFORMOFFSETEXTPROC = CFUNCTYPE(GLintptr, GLuint, GLint) # GL/glext.h:10559 # EXT_texture_integer (GL/glext.h:10562) GL_EXT_texture_integer = 1 # GL/glext.h:10563 # GL/glext.h:10565 glTexParameterIivEXT = _link_function('glTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:10566 glTexParameterIuivEXT = _link_function('glTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:10567 glGetTexParameterIivEXT = _link_function('glGetTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:10568 glGetTexParameterIuivEXT = _link_function('glGetTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:10569 glClearColorIiEXT = _link_function('glClearColorIiEXT', None, [GLint, GLint, GLint, GLint], 'EXT_texture_integer') # GL/glext.h:10570 glClearColorIuiEXT = _link_function('glClearColorIuiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_texture_integer') PFNGLTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10572 PFNGLTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10573 PFNGLGETTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10574 PFNGLGETTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10575 PFNGLCLEARCOLORIIEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:10576 PFNGLCLEARCOLORIUIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10577 # GREMEDY_frame_terminator (GL/glext.h:10580) GL_GREMEDY_frame_terminator = 1 # GL/glext.h:10581 # GL/glext.h:10583 glFrameTerminatorGREMEDY = _link_function('glFrameTerminatorGREMEDY', None, [], 'GREMEDY_frame_terminator') PFNGLFRAMETERMINATORGREMEDYPROC = CFUNCTYPE(None) # GL/glext.h:10585 # NV_conditional_render (GL/glext.h:10588) GL_NV_conditional_render = 1 # GL/glext.h:10589 # GL/glext.h:10591 glBeginConditionalRenderNV = _link_function('glBeginConditionalRenderNV', None, [GLuint, GLenum], 'NV_conditional_render') # GL/glext.h:10592 glEndConditionalRenderNV = _link_function('glEndConditionalRenderNV', None, [], 'NV_conditional_render') PFNGLBEGINCONDITIONALRENDERNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:10594 PFNGLENDCONDITIONALRENDERNVPROC = CFUNCTYPE(None) # GL/glext.h:10595 # NV_present_video (GL/glext.h:10598) GL_NV_present_video = 1 # GL/glext.h:10599 # GL/glext.h:10601 glPresentFrameKeyedNV = _link_function('glPresentFrameKeyedNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint], 'NV_present_video') # GL/glext.h:10602 glPresentFrameDualFillNV = _link_function('glPresentFrameDualFillNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint], 'NV_present_video') # GL/glext.h:10603 glGetVideoivNV = _link_function('glGetVideoivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_present_video') # GL/glext.h:10604 glGetVideouivNV = _link_function('glGetVideouivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_present_video') # GL/glext.h:10605 glGetVideoi64vNV = _link_function('glGetVideoi64vNV', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'NV_present_video') # GL/glext.h:10606 glGetVideoui64vNV = _link_function('glGetVideoui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_present_video') PFNGLPRESENTFRAMEKEYEDNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) # GL/glext.h:10608 PFNGLPRESENTFRAMEDUALFILLNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) # GL/glext.h:10609 PFNGLGETVIDEOIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:10610 PFNGLGETVIDEOUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:10611 PFNGLGETVIDEOI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:10612 PFNGLGETVIDEOUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:10613 # EXT_transform_feedback (GL/glext.h:10616) GL_EXT_transform_feedback = 1 # GL/glext.h:10617 # GL/glext.h:10619 glBeginTransformFeedbackEXT = _link_function('glBeginTransformFeedbackEXT', None, [GLenum], 'EXT_transform_feedback') # GL/glext.h:10620 glEndTransformFeedbackEXT = _link_function('glEndTransformFeedbackEXT', None, [], 'EXT_transform_feedback') # GL/glext.h:10621 glBindBufferRangeEXT = _link_function('glBindBufferRangeEXT', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'EXT_transform_feedback') # GL/glext.h:10622 glBindBufferOffsetEXT = _link_function('glBindBufferOffsetEXT', None, [GLenum, GLuint, GLuint, GLintptr], 'EXT_transform_feedback') # GL/glext.h:10623 glBindBufferBaseEXT = _link_function('glBindBufferBaseEXT', None, [GLenum, GLuint, GLuint], 'EXT_transform_feedback') # GL/glext.h:10624 glTransformFeedbackVaryingsEXT = _link_function('glTransformFeedbackVaryingsEXT', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'EXT_transform_feedback') # GL/glext.h:10625 glGetTransformFeedbackVaryingEXT = _link_function('glGetTransformFeedbackVaryingEXT', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'EXT_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10627 PFNGLENDTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None) # GL/glext.h:10628 PFNGLBINDBUFFERRANGEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:10629 PFNGLBINDBUFFEROFFSETEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:10630 PFNGLBINDBUFFERBASEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:10631 PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum) # GL/glext.h:10632 PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:10633 # EXT_direct_state_access (GL/glext.h:10636) GL_EXT_direct_state_access = 1 # GL/glext.h:10637 # GL/glext.h:10639 glClientAttribDefaultEXT = _link_function('glClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access') # GL/glext.h:10640 glPushClientAttribDefaultEXT = _link_function('glPushClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access') # GL/glext.h:10641 glMatrixLoadfEXT = _link_function('glMatrixLoadfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10642 glMatrixLoaddEXT = _link_function('glMatrixLoaddEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10643 glMatrixMultfEXT = _link_function('glMatrixMultfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10644 glMatrixMultdEXT = _link_function('glMatrixMultdEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10645 glMatrixLoadIdentityEXT = _link_function('glMatrixLoadIdentityEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:10646 glMatrixRotatefEXT = _link_function('glMatrixRotatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10647 glMatrixRotatedEXT = _link_function('glMatrixRotatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10648 glMatrixScalefEXT = _link_function('glMatrixScalefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10649 glMatrixScaledEXT = _link_function('glMatrixScaledEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10650 glMatrixTranslatefEXT = _link_function('glMatrixTranslatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10651 glMatrixTranslatedEXT = _link_function('glMatrixTranslatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10652 glMatrixFrustumEXT = _link_function('glMatrixFrustumEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10653 glMatrixOrthoEXT = _link_function('glMatrixOrthoEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10654 glMatrixPopEXT = _link_function('glMatrixPopEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:10655 glMatrixPushEXT = _link_function('glMatrixPushEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:10656 glMatrixLoadTransposefEXT = _link_function('glMatrixLoadTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10657 glMatrixLoadTransposedEXT = _link_function('glMatrixLoadTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10658 glMatrixMultTransposefEXT = _link_function('glMatrixMultTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10659 glMatrixMultTransposedEXT = _link_function('glMatrixMultTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10660 glTextureParameterfEXT = _link_function('glTextureParameterfEXT', None, [GLuint, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10661 glTextureParameterfvEXT = _link_function('glTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10662 glTextureParameteriEXT = _link_function('glTextureParameteriEXT', None, [GLuint, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:10663 glTextureParameterivEXT = _link_function('glTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10664 glTextureImage1DEXT = _link_function('glTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10665 glTextureImage2DEXT = _link_function('glTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10666 glTextureSubImage1DEXT = _link_function('glTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10667 glTextureSubImage2DEXT = _link_function('glTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10668 glCopyTextureImage1DEXT = _link_function('glCopyTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:10669 glCopyTextureImage2DEXT = _link_function('glCopyTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:10670 glCopyTextureSubImage1DEXT = _link_function('glCopyTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10671 glCopyTextureSubImage2DEXT = _link_function('glCopyTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10672 glGetTextureImageEXT = _link_function('glGetTextureImageEXT', None, [GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10673 glGetTextureParameterfvEXT = _link_function('glGetTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10674 glGetTextureParameterivEXT = _link_function('glGetTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10675 glGetTextureLevelParameterfvEXT = _link_function('glGetTextureLevelParameterfvEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10676 glGetTextureLevelParameterivEXT = _link_function('glGetTextureLevelParameterivEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10677 glTextureImage3DEXT = _link_function('glTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10678 glTextureSubImage3DEXT = _link_function('glTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10679 glCopyTextureSubImage3DEXT = _link_function('glCopyTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10680 glMultiTexParameterfEXT = _link_function('glMultiTexParameterfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10681 glMultiTexParameterfvEXT = _link_function('glMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10682 glMultiTexParameteriEXT = _link_function('glMultiTexParameteriEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:10683 glMultiTexParameterivEXT = _link_function('glMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10684 glMultiTexImage1DEXT = _link_function('glMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10685 glMultiTexImage2DEXT = _link_function('glMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10686 glMultiTexSubImage1DEXT = _link_function('glMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10687 glMultiTexSubImage2DEXT = _link_function('glMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10688 glCopyMultiTexImage1DEXT = _link_function('glCopyMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:10689 glCopyMultiTexImage2DEXT = _link_function('glCopyMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:10690 glCopyMultiTexSubImage1DEXT = _link_function('glCopyMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10691 glCopyMultiTexSubImage2DEXT = _link_function('glCopyMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10692 glGetMultiTexImageEXT = _link_function('glGetMultiTexImageEXT', None, [GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10693 glGetMultiTexParameterfvEXT = _link_function('glGetMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10694 glGetMultiTexParameterivEXT = _link_function('glGetMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10695 glGetMultiTexLevelParameterfvEXT = _link_function('glGetMultiTexLevelParameterfvEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10696 glGetMultiTexLevelParameterivEXT = _link_function('glGetMultiTexLevelParameterivEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10697 glMultiTexImage3DEXT = _link_function('glMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10698 glMultiTexSubImage3DEXT = _link_function('glMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10699 glCopyMultiTexSubImage3DEXT = _link_function('glCopyMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10700 glBindMultiTextureEXT = _link_function('glBindMultiTextureEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10701 glEnableClientStateIndexedEXT = _link_function('glEnableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10702 glDisableClientStateIndexedEXT = _link_function('glDisableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10703 glMultiTexCoordPointerEXT = _link_function('glMultiTexCoordPointerEXT', None, [GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10704 glMultiTexEnvfEXT = _link_function('glMultiTexEnvfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10705 glMultiTexEnvfvEXT = _link_function('glMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10706 glMultiTexEnviEXT = _link_function('glMultiTexEnviEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:10707 glMultiTexEnvivEXT = _link_function('glMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10708 glMultiTexGendEXT = _link_function('glMultiTexGendEXT', None, [GLenum, GLenum, GLenum, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10709 glMultiTexGendvEXT = _link_function('glMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10710 glMultiTexGenfEXT = _link_function('glMultiTexGenfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10711 glMultiTexGenfvEXT = _link_function('glMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10712 glMultiTexGeniEXT = _link_function('glMultiTexGeniEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:10713 glMultiTexGenivEXT = _link_function('glMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10714 glGetMultiTexEnvfvEXT = _link_function('glGetMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10715 glGetMultiTexEnvivEXT = _link_function('glGetMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10716 glGetMultiTexGendvEXT = _link_function('glGetMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10717 glGetMultiTexGenfvEXT = _link_function('glGetMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10718 glGetMultiTexGenivEXT = _link_function('glGetMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10719 glGetFloatIndexedvEXT = _link_function('glGetFloatIndexedvEXT', None, [GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10720 glGetDoubleIndexedvEXT = _link_function('glGetDoubleIndexedvEXT', None, [GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10721 glGetPointerIndexedvEXT = _link_function('glGetPointerIndexedvEXT', None, [GLenum, GLuint, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access') # GL/glext.h:10722 glCompressedTextureImage3DEXT = _link_function('glCompressedTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10723 glCompressedTextureImage2DEXT = _link_function('glCompressedTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10724 glCompressedTextureImage1DEXT = _link_function('glCompressedTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10725 glCompressedTextureSubImage3DEXT = _link_function('glCompressedTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10726 glCompressedTextureSubImage2DEXT = _link_function('glCompressedTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10727 glCompressedTextureSubImage1DEXT = _link_function('glCompressedTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10728 glGetCompressedTextureImageEXT = _link_function('glGetCompressedTextureImageEXT', None, [GLuint, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10729 glCompressedMultiTexImage3DEXT = _link_function('glCompressedMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10730 glCompressedMultiTexImage2DEXT = _link_function('glCompressedMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10731 glCompressedMultiTexImage1DEXT = _link_function('glCompressedMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10732 glCompressedMultiTexSubImage3DEXT = _link_function('glCompressedMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10733 glCompressedMultiTexSubImage2DEXT = _link_function('glCompressedMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10734 glCompressedMultiTexSubImage1DEXT = _link_function('glCompressedMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10735 glGetCompressedMultiTexImageEXT = _link_function('glGetCompressedMultiTexImageEXT', None, [GLenum, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10736 glNamedProgramStringEXT = _link_function('glNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10737 glNamedProgramLocalParameter4dEXT = _link_function('glNamedProgramLocalParameter4dEXT', None, [GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10738 glNamedProgramLocalParameter4dvEXT = _link_function('glNamedProgramLocalParameter4dvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10739 glNamedProgramLocalParameter4fEXT = _link_function('glNamedProgramLocalParameter4fEXT', None, [GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10740 glNamedProgramLocalParameter4fvEXT = _link_function('glNamedProgramLocalParameter4fvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10741 glGetNamedProgramLocalParameterdvEXT = _link_function('glGetNamedProgramLocalParameterdvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10742 glGetNamedProgramLocalParameterfvEXT = _link_function('glGetNamedProgramLocalParameterfvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10743 glGetNamedProgramivEXT = _link_function('glGetNamedProgramivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10744 glGetNamedProgramStringEXT = _link_function('glGetNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10745 glNamedProgramLocalParameters4fvEXT = _link_function('glNamedProgramLocalParameters4fvEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10746 glNamedProgramLocalParameterI4iEXT = _link_function('glNamedProgramLocalParameterI4iEXT', None, [GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10747 glNamedProgramLocalParameterI4ivEXT = _link_function('glNamedProgramLocalParameterI4ivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10748 glNamedProgramLocalParametersI4ivEXT = _link_function('glNamedProgramLocalParametersI4ivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10749 glNamedProgramLocalParameterI4uiEXT = _link_function('glNamedProgramLocalParameterI4uiEXT', None, [GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:10750 glNamedProgramLocalParameterI4uivEXT = _link_function('glNamedProgramLocalParameterI4uivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10751 glNamedProgramLocalParametersI4uivEXT = _link_function('glNamedProgramLocalParametersI4uivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10752 glGetNamedProgramLocalParameterIivEXT = _link_function('glGetNamedProgramLocalParameterIivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10753 glGetNamedProgramLocalParameterIuivEXT = _link_function('glGetNamedProgramLocalParameterIuivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10754 glTextureParameterIivEXT = _link_function('glTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10755 glTextureParameterIuivEXT = _link_function('glTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10756 glGetTextureParameterIivEXT = _link_function('glGetTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10757 glGetTextureParameterIuivEXT = _link_function('glGetTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10758 glMultiTexParameterIivEXT = _link_function('glMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10759 glMultiTexParameterIuivEXT = _link_function('glMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10760 glGetMultiTexParameterIivEXT = _link_function('glGetMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10761 glGetMultiTexParameterIuivEXT = _link_function('glGetMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10762 glProgramUniform1fEXT = _link_function('glProgramUniform1fEXT', None, [GLuint, GLint, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10763 glProgramUniform2fEXT = _link_function('glProgramUniform2fEXT', None, [GLuint, GLint, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10764 glProgramUniform3fEXT = _link_function('glProgramUniform3fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10765 glProgramUniform4fEXT = _link_function('glProgramUniform4fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10766 glProgramUniform1iEXT = _link_function('glProgramUniform1iEXT', None, [GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10767 glProgramUniform2iEXT = _link_function('glProgramUniform2iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10768 glProgramUniform3iEXT = _link_function('glProgramUniform3iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10769 glProgramUniform4iEXT = _link_function('glProgramUniform4iEXT', None, [GLuint, GLint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10770 glProgramUniform1fvEXT = _link_function('glProgramUniform1fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10771 glProgramUniform2fvEXT = _link_function('glProgramUniform2fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10772 glProgramUniform3fvEXT = _link_function('glProgramUniform3fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10773 glProgramUniform4fvEXT = _link_function('glProgramUniform4fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10774 glProgramUniform1ivEXT = _link_function('glProgramUniform1ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10775 glProgramUniform2ivEXT = _link_function('glProgramUniform2ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10776 glProgramUniform3ivEXT = _link_function('glProgramUniform3ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10777 glProgramUniform4ivEXT = _link_function('glProgramUniform4ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10778 glProgramUniformMatrix2fvEXT = _link_function('glProgramUniformMatrix2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10779 glProgramUniformMatrix3fvEXT = _link_function('glProgramUniformMatrix3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10780 glProgramUniformMatrix4fvEXT = _link_function('glProgramUniformMatrix4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10781 glProgramUniformMatrix2x3fvEXT = _link_function('glProgramUniformMatrix2x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10782 glProgramUniformMatrix3x2fvEXT = _link_function('glProgramUniformMatrix3x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10783 glProgramUniformMatrix2x4fvEXT = _link_function('glProgramUniformMatrix2x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10784 glProgramUniformMatrix4x2fvEXT = _link_function('glProgramUniformMatrix4x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10785 glProgramUniformMatrix3x4fvEXT = _link_function('glProgramUniformMatrix3x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10786 glProgramUniformMatrix4x3fvEXT = _link_function('glProgramUniformMatrix4x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10787 glProgramUniform1uiEXT = _link_function('glProgramUniform1uiEXT', None, [GLuint, GLint, GLuint], 'EXT_direct_state_access') # GL/glext.h:10788 glProgramUniform2uiEXT = _link_function('glProgramUniform2uiEXT', None, [GLuint, GLint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:10789 glProgramUniform3uiEXT = _link_function('glProgramUniform3uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:10790 glProgramUniform4uiEXT = _link_function('glProgramUniform4uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:10791 glProgramUniform1uivEXT = _link_function('glProgramUniform1uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10792 glProgramUniform2uivEXT = _link_function('glProgramUniform2uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10793 glProgramUniform3uivEXT = _link_function('glProgramUniform3uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10794 glProgramUniform4uivEXT = _link_function('glProgramUniform4uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10795 glNamedBufferDataEXT = _link_function('glNamedBufferDataEXT', None, [GLuint, GLsizeiptr, POINTER(GLvoid), GLenum], 'EXT_direct_state_access') # GL/glext.h:10796 glNamedBufferSubDataEXT = _link_function('glNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10797 glMapNamedBufferEXT = _link_function('glMapNamedBufferEXT', POINTER(GLvoid), [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10798 glUnmapNamedBufferEXT = _link_function('glUnmapNamedBufferEXT', GLboolean, [GLuint], 'EXT_direct_state_access') # GL/glext.h:10799 glMapNamedBufferRangeEXT = _link_function('glMapNamedBufferRangeEXT', POINTER(GLvoid), [GLuint, GLintptr, GLsizeiptr, GLbitfield], 'EXT_direct_state_access') # GL/glext.h:10800 glFlushMappedNamedBufferRangeEXT = _link_function('glFlushMappedNamedBufferRangeEXT', None, [GLuint, GLintptr, GLsizeiptr], 'EXT_direct_state_access') # GL/glext.h:10801 glNamedCopyBufferSubDataEXT = _link_function('glNamedCopyBufferSubDataEXT', None, [GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr], 'EXT_direct_state_access') # GL/glext.h:10802 glGetNamedBufferParameterivEXT = _link_function('glGetNamedBufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10803 glGetNamedBufferPointervEXT = _link_function('glGetNamedBufferPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access') # GL/glext.h:10804 glGetNamedBufferSubDataEXT = _link_function('glGetNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10805 glTextureBufferEXT = _link_function('glTextureBufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10806 glMultiTexBufferEXT = _link_function('glMultiTexBufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10807 glNamedRenderbufferStorageEXT = _link_function('glNamedRenderbufferStorageEXT', None, [GLuint, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10808 glGetNamedRenderbufferParameterivEXT = _link_function('glGetNamedRenderbufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10809 glCheckNamedFramebufferStatusEXT = _link_function('glCheckNamedFramebufferStatusEXT', GLenum, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10810 glNamedFramebufferTexture1DEXT = _link_function('glNamedFramebufferTexture1DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:10811 glNamedFramebufferTexture2DEXT = _link_function('glNamedFramebufferTexture2DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:10812 glNamedFramebufferTexture3DEXT = _link_function('glNamedFramebufferTexture3DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10813 glNamedFramebufferRenderbufferEXT = _link_function('glNamedFramebufferRenderbufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10814 glGetNamedFramebufferAttachmentParameterivEXT = _link_function('glGetNamedFramebufferAttachmentParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10815 glGenerateTextureMipmapEXT = _link_function('glGenerateTextureMipmapEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10816 glGenerateMultiTexMipmapEXT = _link_function('glGenerateMultiTexMipmapEXT', None, [GLenum, GLenum], 'EXT_direct_state_access') # GL/glext.h:10817 glFramebufferDrawBufferEXT = _link_function('glFramebufferDrawBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10818 glFramebufferDrawBuffersEXT = _link_function('glFramebufferDrawBuffersEXT', None, [GLuint, GLsizei, POINTER(GLenum)], 'EXT_direct_state_access') # GL/glext.h:10819 glFramebufferReadBufferEXT = _link_function('glFramebufferReadBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10820 glGetFramebufferParameterivEXT = _link_function('glGetFramebufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10821 glNamedRenderbufferStorageMultisampleEXT = _link_function('glNamedRenderbufferStorageMultisampleEXT', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10822 glNamedRenderbufferStorageMultisampleCoverageEXT = _link_function('glNamedRenderbufferStorageMultisampleCoverageEXT', None, [GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10823 glNamedFramebufferTextureEXT = _link_function('glNamedFramebufferTextureEXT', None, [GLuint, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:10824 glNamedFramebufferTextureLayerEXT = _link_function('glNamedFramebufferTextureLayerEXT', None, [GLuint, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10825 glNamedFramebufferTextureFaceEXT = _link_function('glNamedFramebufferTextureFaceEXT', None, [GLuint, GLenum, GLuint, GLint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10826 glTextureRenderbufferEXT = _link_function('glTextureRenderbufferEXT', None, [GLuint, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10827 glMultiTexRenderbufferEXT = _link_function('glMultiTexRenderbufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10828 glProgramUniform1dEXT = _link_function('glProgramUniform1dEXT', None, [GLuint, GLint, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10829 glProgramUniform2dEXT = _link_function('glProgramUniform2dEXT', None, [GLuint, GLint, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10830 glProgramUniform3dEXT = _link_function('glProgramUniform3dEXT', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10831 glProgramUniform4dEXT = _link_function('glProgramUniform4dEXT', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10832 glProgramUniform1dvEXT = _link_function('glProgramUniform1dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10833 glProgramUniform2dvEXT = _link_function('glProgramUniform2dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10834 glProgramUniform3dvEXT = _link_function('glProgramUniform3dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10835 glProgramUniform4dvEXT = _link_function('glProgramUniform4dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10836 glProgramUniformMatrix2dvEXT = _link_function('glProgramUniformMatrix2dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10837 glProgramUniformMatrix3dvEXT = _link_function('glProgramUniformMatrix3dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10838 glProgramUniformMatrix4dvEXT = _link_function('glProgramUniformMatrix4dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10839 glProgramUniformMatrix2x3dvEXT = _link_function('glProgramUniformMatrix2x3dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10840 glProgramUniformMatrix2x4dvEXT = _link_function('glProgramUniformMatrix2x4dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10841 glProgramUniformMatrix3x2dvEXT = _link_function('glProgramUniformMatrix3x2dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10842 glProgramUniformMatrix3x4dvEXT = _link_function('glProgramUniformMatrix3x4dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10843 glProgramUniformMatrix4x2dvEXT = _link_function('glProgramUniformMatrix4x2dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10844 glProgramUniformMatrix4x3dvEXT = _link_function('glProgramUniformMatrix4x3dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') PFNGLCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:10846 PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:10847 PFNGLMATRIXLOADFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10848 PFNGLMATRIXLOADDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10849 PFNGLMATRIXMULTFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10850 PFNGLMATRIXMULTDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10851 PFNGLMATRIXLOADIDENTITYEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10852 PFNGLMATRIXROTATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:10853 PFNGLMATRIXROTATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10854 PFNGLMATRIXSCALEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:10855 PFNGLMATRIXSCALEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:10856 PFNGLMATRIXTRANSLATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:10857 PFNGLMATRIXTRANSLATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:10858 PFNGLMATRIXFRUSTUMEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10859 PFNGLMATRIXORTHOEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10860 PFNGLMATRIXPOPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10861 PFNGLMATRIXPUSHEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10862 PFNGLMATRIXLOADTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10863 PFNGLMATRIXLOADTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10864 PFNGLMATRIXMULTTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10865 PFNGLMATRIXMULTTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10866 PFNGLTEXTUREPARAMETERFEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLfloat) # GL/glext.h:10867 PFNGLTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10868 PFNGLTEXTUREPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLint) # GL/glext.h:10869 PFNGLTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10870 PFNGLTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10871 PFNGLTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10872 PFNGLTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10873 PFNGLTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10874 PFNGLCOPYTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:10875 PFNGLCOPYTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:10876 PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:10877 PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10878 PFNGLGETTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10879 PFNGLGETTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10880 PFNGLGETTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10881 PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:10882 PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:10883 PFNGLTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10884 PFNGLTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10885 PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10886 PFNGLMULTITEXPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:10887 PFNGLMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10888 PFNGLMULTITEXPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:10889 PFNGLMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10890 PFNGLMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10891 PFNGLMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10892 PFNGLMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10893 PFNGLMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10894 PFNGLCOPYMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:10895 PFNGLCOPYMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:10896 PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:10897 PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10898 PFNGLGETMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10899 PFNGLGETMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10900 PFNGLGETMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10901 PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:10902 PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:10903 PFNGLMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10904 PFNGLMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10905 PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10906 PFNGLBINDMULTITEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:10907 PFNGLENABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10908 PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10909 PFNGLMULTITEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10910 PFNGLMULTITEXENVFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:10911 PFNGLMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10912 PFNGLMULTITEXENVIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:10913 PFNGLMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10914 PFNGLMULTITEXGENDEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLdouble) # GL/glext.h:10915 PFNGLMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:10916 PFNGLMULTITEXGENFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:10917 PFNGLMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10918 PFNGLMULTITEXGENIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:10919 PFNGLMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10920 PFNGLGETMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10921 PFNGLGETMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10922 PFNGLGETMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:10923 PFNGLGETMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10924 PFNGLGETMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10925 PFNGLGETFLOATINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:10926 PFNGLGETDOUBLEINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:10927 PFNGLGETPOINTERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(POINTER(GLvoid))) # GL/glext.h:10928 PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10929 PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10930 PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10931 PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10932 PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10933 PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10934 PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:10935 PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10936 PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10937 PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10938 PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10939 PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10940 PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10941 PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:10942 PFNGLNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10943 PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10944 PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:10945 PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:10946 PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:10947 PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:10948 PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:10949 PFNGLGETNAMEDPROGRAMIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10950 PFNGLGETNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10951 PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10952 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10953 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10954 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10955 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10956 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10957 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10958 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10959 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10960 PFNGLTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10961 PFNGLTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10962 PFNGLGETTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10963 PFNGLGETTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10964 PFNGLMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10965 PFNGLMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10966 PFNGLGETMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10967 PFNGLGETMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10968 PFNGLPROGRAMUNIFORM1FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat) # GL/glext.h:10969 PFNGLPROGRAMUNIFORM2FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat) # GL/glext.h:10970 PFNGLPROGRAMUNIFORM3FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:10971 PFNGLPROGRAMUNIFORM4FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:10972 PFNGLPROGRAMUNIFORM1IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:10973 PFNGLPROGRAMUNIFORM2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:10974 PFNGLPROGRAMUNIFORM3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10975 PFNGLPROGRAMUNIFORM4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:10976 PFNGLPROGRAMUNIFORM1FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10977 PFNGLPROGRAMUNIFORM2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10978 PFNGLPROGRAMUNIFORM3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10979 PFNGLPROGRAMUNIFORM4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10980 PFNGLPROGRAMUNIFORM1IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10981 PFNGLPROGRAMUNIFORM2IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10982 PFNGLPROGRAMUNIFORM3IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10983 PFNGLPROGRAMUNIFORM4IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10984 PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10985 PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10986 PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10987 PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10988 PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10989 PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10990 PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10991 PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10992 PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10993 PFNGLPROGRAMUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:10994 PFNGLPROGRAMUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint) # GL/glext.h:10995 PFNGLPROGRAMUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint) # GL/glext.h:10996 PFNGLPROGRAMUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10997 PFNGLPROGRAMUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10998 PFNGLPROGRAMUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10999 PFNGLPROGRAMUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:11000 PFNGLPROGRAMUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:11001 PFNGLNAMEDBUFFERDATAEXTPROC = CFUNCTYPE(None, GLuint, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:11002 PFNGLNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:11003 PFNGLMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(POINTER(GLvoid), GLuint, GLenum) # GL/glext.h:11004 PFNGLUNMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11005 PFNGLMAPNAMEDBUFFERRANGEEXTPROC = CFUNCTYPE(POINTER(GLvoid), GLuint, GLintptr, GLsizeiptr, GLbitfield) # GL/glext.h:11006 PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:11007 PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) # GL/glext.h:11008 PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11009 PFNGLGETNAMEDBUFFERPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:11010 PFNGLGETNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:11011 PFNGLTEXTUREBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:11012 PFNGLMULTITEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:11013 PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei) # GL/glext.h:11014 PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11015 PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLuint, GLenum) # GL/glext.h:11016 PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:11017 PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:11018 PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:11019 PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:11020 PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:11021 PFNGLGENERATETEXTUREMIPMAPEXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11022 PFNGLGENERATEMULTITEXMIPMAPEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:11023 PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11024 PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLenum)) # GL/glext.h:11025 PFNGLFRAMEBUFFERREADBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11026 PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11027 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:11028 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:11029 PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint) # GL/glext.h:11030 PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint) # GL/glext.h:11031 PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLenum) # GL/glext.h:11032 PFNGLTEXTURERENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint) # GL/glext.h:11033 PFNGLMULTITEXRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:11034 PFNGLPROGRAMUNIFORM1DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble) # GL/glext.h:11035 PFNGLPROGRAMUNIFORM2DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble) # GL/glext.h:11036 PFNGLPROGRAMUNIFORM3DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble) # GL/glext.h:11037 PFNGLPROGRAMUNIFORM4DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:11038 PFNGLPROGRAMUNIFORM1DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11039 PFNGLPROGRAMUNIFORM2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11040 PFNGLPROGRAMUNIFORM3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11041 PFNGLPROGRAMUNIFORM4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11042 PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11043 PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11044 PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11045 PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11046 PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11047 PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11048 PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11049 PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11050 PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11051 # EXT_vertex_array_bgra (GL/glext.h:11054) GL_EXT_vertex_array_bgra = 1 # GL/glext.h:11055 # EXT_texture_swizzle (GL/glext.h:11058) GL_EXT_texture_swizzle = 1 # GL/glext.h:11059 # NV_explicit_multisample (GL/glext.h:11062) GL_NV_explicit_multisample = 1 # GL/glext.h:11063 # GL/glext.h:11065 glGetMultisamplefvNV = _link_function('glGetMultisamplefvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_explicit_multisample') # GL/glext.h:11066 glSampleMaskIndexedNV = _link_function('glSampleMaskIndexedNV', None, [GLuint, GLbitfield], 'NV_explicit_multisample') # GL/glext.h:11067 glTexRenderbufferNV = _link_function('glTexRenderbufferNV', None, [GLenum, GLuint], 'NV_explicit_multisample') PFNGLGETMULTISAMPLEFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:11069 PFNGLSAMPLEMASKINDEXEDNVPROC = CFUNCTYPE(None, GLuint, GLbitfield) # GL/glext.h:11070 PFNGLTEXRENDERBUFFERNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11071 # NV_transform_feedback2 (GL/glext.h:11074) GL_NV_transform_feedback2 = 1 # GL/glext.h:11075 # GL/glext.h:11077 glBindTransformFeedbackNV = _link_function('glBindTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2') # GL/glext.h:11078 glDeleteTransformFeedbacksNV = _link_function('glDeleteTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2') # GL/glext.h:11079 glGenTransformFeedbacksNV = _link_function('glGenTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2') # GL/glext.h:11080 glIsTransformFeedbackNV = _link_function('glIsTransformFeedbackNV', GLboolean, [GLuint], 'NV_transform_feedback2') # GL/glext.h:11081 glPauseTransformFeedbackNV = _link_function('glPauseTransformFeedbackNV', None, [], 'NV_transform_feedback2') # GL/glext.h:11082 glResumeTransformFeedbackNV = _link_function('glResumeTransformFeedbackNV', None, [], 'NV_transform_feedback2') # GL/glext.h:11083 glDrawTransformFeedbackNV = _link_function('glDrawTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2') PFNGLBINDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11085 PFNGLDELETETRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11086 PFNGLGENTRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11087 PFNGLISTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11088 PFNGLPAUSETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:11089 PFNGLRESUMETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:11090 PFNGLDRAWTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11091 # ATI_meminfo (GL/glext.h:11094) GL_ATI_meminfo = 1 # GL/glext.h:11095 # AMD_performance_monitor (GL/glext.h:11098) GL_AMD_performance_monitor = 1 # GL/glext.h:11099 # GL/glext.h:11101 glGetPerfMonitorGroupsAMD = _link_function('glGetPerfMonitorGroupsAMD', None, [POINTER(GLint), GLsizei, POINTER(GLuint)], 'AMD_performance_monitor') # GL/glext.h:11102 glGetPerfMonitorCountersAMD = _link_function('glGetPerfMonitorCountersAMD', None, [GLuint, POINTER(GLint), POINTER(GLint), GLsizei, POINTER(GLuint)], 'AMD_performance_monitor') # GL/glext.h:11103 glGetPerfMonitorGroupStringAMD = _link_function('glGetPerfMonitorGroupStringAMD', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'AMD_performance_monitor') # GL/glext.h:11104 glGetPerfMonitorCounterStringAMD = _link_function('glGetPerfMonitorCounterStringAMD', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'AMD_performance_monitor') # GL/glext.h:11105 glGetPerfMonitorCounterInfoAMD = _link_function('glGetPerfMonitorCounterInfoAMD', None, [GLuint, GLuint, GLenum, POINTER(GLvoid)], 'AMD_performance_monitor') # GL/glext.h:11106 glGenPerfMonitorsAMD = _link_function('glGenPerfMonitorsAMD', None, [GLsizei, POINTER(GLuint)], 'AMD_performance_monitor') # GL/glext.h:11107 glDeletePerfMonitorsAMD = _link_function('glDeletePerfMonitorsAMD', None, [GLsizei, POINTER(GLuint)], 'AMD_performance_monitor') # GL/glext.h:11108 glSelectPerfMonitorCountersAMD = _link_function('glSelectPerfMonitorCountersAMD', None, [GLuint, GLboolean, GLuint, GLint, POINTER(GLuint)], 'AMD_performance_monitor') # GL/glext.h:11109 glBeginPerfMonitorAMD = _link_function('glBeginPerfMonitorAMD', None, [GLuint], 'AMD_performance_monitor') # GL/glext.h:11110 glEndPerfMonitorAMD = _link_function('glEndPerfMonitorAMD', None, [GLuint], 'AMD_performance_monitor') # GL/glext.h:11111 glGetPerfMonitorCounterDataAMD = _link_function('glGetPerfMonitorCounterDataAMD', None, [GLuint, GLenum, GLsizei, POINTER(GLuint), POINTER(GLint)], 'AMD_performance_monitor') PFNGLGETPERFMONITORGROUPSAMDPROC = CFUNCTYPE(None, POINTER(GLint), GLsizei, POINTER(GLuint)) # GL/glext.h:11113 PFNGLGETPERFMONITORCOUNTERSAMDPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), POINTER(GLint), GLsizei, POINTER(GLuint)) # GL/glext.h:11114 PFNGLGETPERFMONITORGROUPSTRINGAMDPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:11115 PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:11116 PFNGLGETPERFMONITORCOUNTERINFOAMDPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:11117 PFNGLGENPERFMONITORSAMDPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11118 PFNGLDELETEPERFMONITORSAMDPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11119 PFNGLSELECTPERFMONITORCOUNTERSAMDPROC = CFUNCTYPE(None, GLuint, GLboolean, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:11120 PFNGLBEGINPERFMONITORAMDPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11121 PFNGLENDPERFMONITORAMDPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11122 PFNGLGETPERFMONITORCOUNTERDATAAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, POINTER(GLuint), POINTER(GLint)) # GL/glext.h:11123 # AMD_texture_texture4 (GL/glext.h:11126) GL_AMD_texture_texture4 = 1 # GL/glext.h:11127 # AMD_vertex_shader_tesselator (GL/glext.h:11130) GL_AMD_vertex_shader_tesselator = 1 # GL/glext.h:11131 # GL/glext.h:11133 glTessellationFactorAMD = _link_function('glTessellationFactorAMD', None, [GLfloat], 'AMD_vertex_shader_tesselator') # GL/glext.h:11134 glTessellationModeAMD = _link_function('glTessellationModeAMD', None, [GLenum], 'AMD_vertex_shader_tesselator') PFNGLTESSELLATIONFACTORAMDPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:11136 PFNGLTESSELLATIONMODEAMDPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11137 # EXT_provoking_vertex (GL/glext.h:11140) GL_EXT_provoking_vertex = 1 # GL/glext.h:11141 # GL/glext.h:11143 glProvokingVertexEXT = _link_function('glProvokingVertexEXT', None, [GLenum], 'EXT_provoking_vertex') PFNGLPROVOKINGVERTEXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11145 # EXT_texture_snorm (GL/glext.h:11148) GL_EXT_texture_snorm = 1 # GL/glext.h:11149 # AMD_draw_buffers_blend (GL/glext.h:11152) GL_AMD_draw_buffers_blend = 1 # GL/glext.h:11153 # GL/glext.h:11155 glBlendFuncIndexedAMD = _link_function('glBlendFuncIndexedAMD', None, [GLuint, GLenum, GLenum], 'AMD_draw_buffers_blend') # GL/glext.h:11156 glBlendFuncSeparateIndexedAMD = _link_function('glBlendFuncSeparateIndexedAMD', None, [GLuint, GLenum, GLenum, GLenum, GLenum], 'AMD_draw_buffers_blend') # GL/glext.h:11157 glBlendEquationIndexedAMD = _link_function('glBlendEquationIndexedAMD', None, [GLuint, GLenum], 'AMD_draw_buffers_blend') # GL/glext.h:11158 glBlendEquationSeparateIndexedAMD = _link_function('glBlendEquationSeparateIndexedAMD', None, [GLuint, GLenum, GLenum], 'AMD_draw_buffers_blend') PFNGLBLENDFUNCINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:11160 PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:11161 PFNGLBLENDEQUATIONINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11162 PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:11163 # APPLE_texture_range (GL/glext.h:11166) GL_APPLE_texture_range = 1 # GL/glext.h:11167 # GL/glext.h:11169 glTextureRangeAPPLE = _link_function('glTextureRangeAPPLE', None, [GLenum, GLsizei, POINTER(GLvoid)], 'APPLE_texture_range') # GL/glext.h:11170 glGetTexParameterPointervAPPLE = _link_function('glGetTexParameterPointervAPPLE', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'APPLE_texture_range') PFNGLTEXTURERANGEAPPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:11172 PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:11173 # APPLE_float_pixels (GL/glext.h:11176) GL_APPLE_float_pixels = 1 # GL/glext.h:11177 # APPLE_vertex_program_evaluators (GL/glext.h:11180) GL_APPLE_vertex_program_evaluators = 1 # GL/glext.h:11181 # GL/glext.h:11183 glEnableVertexAttribAPPLE = _link_function('glEnableVertexAttribAPPLE', None, [GLuint, GLenum], 'APPLE_vertex_program_evaluators') # GL/glext.h:11184 glDisableVertexAttribAPPLE = _link_function('glDisableVertexAttribAPPLE', None, [GLuint, GLenum], 'APPLE_vertex_program_evaluators') # GL/glext.h:11185 glIsVertexAttribEnabledAPPLE = _link_function('glIsVertexAttribEnabledAPPLE', GLboolean, [GLuint, GLenum], 'APPLE_vertex_program_evaluators') # GL/glext.h:11186 glMapVertexAttrib1dAPPLE = _link_function('glMapVertexAttrib1dAPPLE', None, [GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'APPLE_vertex_program_evaluators') # GL/glext.h:11187 glMapVertexAttrib1fAPPLE = _link_function('glMapVertexAttrib1fAPPLE', None, [GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'APPLE_vertex_program_evaluators') # GL/glext.h:11188 glMapVertexAttrib2dAPPLE = _link_function('glMapVertexAttrib2dAPPLE', None, [GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'APPLE_vertex_program_evaluators') # GL/glext.h:11189 glMapVertexAttrib2fAPPLE = _link_function('glMapVertexAttrib2fAPPLE', None, [GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'APPLE_vertex_program_evaluators') PFNGLENABLEVERTEXATTRIBAPPLEPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11191 PFNGLDISABLEVERTEXATTRIBAPPLEPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11192 PFNGLISVERTEXATTRIBENABLEDAPPLEPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:11193 PFNGLMAPVERTEXATTRIB1DAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:11194 PFNGLMAPVERTEXATTRIB1FAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:11195 PFNGLMAPVERTEXATTRIB2DAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:11196 PFNGLMAPVERTEXATTRIB2FAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:11197 # APPLE_aux_depth_stencil (GL/glext.h:11200) GL_APPLE_aux_depth_stencil = 1 # GL/glext.h:11201 # APPLE_object_purgeable (GL/glext.h:11204) GL_APPLE_object_purgeable = 1 # GL/glext.h:11205 # GL/glext.h:11207 glObjectPurgeableAPPLE = _link_function('glObjectPurgeableAPPLE', GLenum, [GLenum, GLuint, GLenum], 'APPLE_object_purgeable') # GL/glext.h:11208 glObjectUnpurgeableAPPLE = _link_function('glObjectUnpurgeableAPPLE', GLenum, [GLenum, GLuint, GLenum], 'APPLE_object_purgeable') # GL/glext.h:11209 glGetObjectParameterivAPPLE = _link_function('glGetObjectParameterivAPPLE', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'APPLE_object_purgeable') PFNGLOBJECTPURGEABLEAPPLEPROC = CFUNCTYPE(GLenum, GLenum, GLuint, GLenum) # GL/glext.h:11211 PFNGLOBJECTUNPURGEABLEAPPLEPROC = CFUNCTYPE(GLenum, GLenum, GLuint, GLenum) # GL/glext.h:11212 PFNGLGETOBJECTPARAMETERIVAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11213 # APPLE_row_bytes (GL/glext.h:11216) GL_APPLE_row_bytes = 1 # GL/glext.h:11217 # APPLE_rgb_422 (GL/glext.h:11220) GL_APPLE_rgb_422 = 1 # GL/glext.h:11221 # NV_video_capture (GL/glext.h:11224) GL_NV_video_capture = 1 # GL/glext.h:11225 # GL/glext.h:11227 glBeginVideoCaptureNV = _link_function('glBeginVideoCaptureNV', None, [GLuint], 'NV_video_capture') # GL/glext.h:11228 glBindVideoCaptureStreamBufferNV = _link_function('glBindVideoCaptureStreamBufferNV', None, [GLuint, GLuint, GLenum, GLintptrARB], 'NV_video_capture') # GL/glext.h:11229 glBindVideoCaptureStreamTextureNV = _link_function('glBindVideoCaptureStreamTextureNV', None, [GLuint, GLuint, GLenum, GLenum, GLuint], 'NV_video_capture') # GL/glext.h:11230 glEndVideoCaptureNV = _link_function('glEndVideoCaptureNV', None, [GLuint], 'NV_video_capture') # GL/glext.h:11231 glGetVideoCaptureivNV = _link_function('glGetVideoCaptureivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_video_capture') # GL/glext.h:11232 glGetVideoCaptureStreamivNV = _link_function('glGetVideoCaptureStreamivNV', None, [GLuint, GLuint, GLenum, POINTER(GLint)], 'NV_video_capture') # GL/glext.h:11233 glGetVideoCaptureStreamfvNV = _link_function('glGetVideoCaptureStreamfvNV', None, [GLuint, GLuint, GLenum, POINTER(GLfloat)], 'NV_video_capture') # GL/glext.h:11234 glGetVideoCaptureStreamdvNV = _link_function('glGetVideoCaptureStreamdvNV', None, [GLuint, GLuint, GLenum, POINTER(GLdouble)], 'NV_video_capture') # GL/glext.h:11235 glVideoCaptureNV = _link_function('glVideoCaptureNV', GLenum, [GLuint, POINTER(GLuint), POINTER(GLuint64EXT)], 'NV_video_capture') # GL/glext.h:11236 glVideoCaptureStreamParameterivNV = _link_function('glVideoCaptureStreamParameterivNV', None, [GLuint, GLuint, GLenum, POINTER(GLint)], 'NV_video_capture') # GL/glext.h:11237 glVideoCaptureStreamParameterfvNV = _link_function('glVideoCaptureStreamParameterfvNV', None, [GLuint, GLuint, GLenum, POINTER(GLfloat)], 'NV_video_capture') # GL/glext.h:11238 glVideoCaptureStreamParameterdvNV = _link_function('glVideoCaptureStreamParameterdvNV', None, [GLuint, GLuint, GLenum, POINTER(GLdouble)], 'NV_video_capture') PFNGLBEGINVIDEOCAPTURENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11240 PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLintptrARB) # GL/glext.h:11241 PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:11242 PFNGLENDVIDEOCAPTURENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11243 PFNGLGETVIDEOCAPTUREIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11244 PFNGLGETVIDEOCAPTURESTREAMIVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11245 PFNGLGETVIDEOCAPTURESTREAMFVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11246 PFNGLGETVIDEOCAPTURESTREAMDVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:11247 PFNGLVIDEOCAPTURENVPROC = CFUNCTYPE(GLenum, GLuint, POINTER(GLuint), POINTER(GLuint64EXT)) # GL/glext.h:11248 PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11249 PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11250 PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:11251 # NV_copy_image (GL/glext.h:11254) GL_NV_copy_image = 1 # GL/glext.h:11255 # GL/glext.h:11257 glCopyImageSubDataNV = _link_function('glCopyImageSubDataNV', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei], 'NV_copy_image') PFNGLCOPYIMAGESUBDATANVPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) # GL/glext.h:11259 # EXT_separate_shader_objects (GL/glext.h:11262) GL_EXT_separate_shader_objects = 1 # GL/glext.h:11263 # GL/glext.h:11265 glUseShaderProgramEXT = _link_function('glUseShaderProgramEXT', None, [GLenum, GLuint], 'EXT_separate_shader_objects') # GL/glext.h:11266 glActiveProgramEXT = _link_function('glActiveProgramEXT', None, [GLuint], 'EXT_separate_shader_objects') # GL/glext.h:11267 glCreateShaderProgramEXT = _link_function('glCreateShaderProgramEXT', GLuint, [GLenum, POINTER(GLchar)], 'EXT_separate_shader_objects') PFNGLUSESHADERPROGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11269 PFNGLACTIVEPROGRAMEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11270 PFNGLCREATESHADERPROGRAMEXTPROC = CFUNCTYPE(GLuint, GLenum, POINTER(GLchar)) # GL/glext.h:11271 # NV_parameter_buffer_object2 (GL/glext.h:11274) GL_NV_parameter_buffer_object2 = 1 # GL/glext.h:11275 # NV_shader_buffer_load (GL/glext.h:11278) GL_NV_shader_buffer_load = 1 # GL/glext.h:11279 # GL/glext.h:11281 glMakeBufferResidentNV = _link_function('glMakeBufferResidentNV', None, [GLenum, GLenum], 'NV_shader_buffer_load') # GL/glext.h:11282 glMakeBufferNonResidentNV = _link_function('glMakeBufferNonResidentNV', None, [GLenum], 'NV_shader_buffer_load') # GL/glext.h:11283 glIsBufferResidentNV = _link_function('glIsBufferResidentNV', GLboolean, [GLenum], 'NV_shader_buffer_load') # GL/glext.h:11284 glMakeNamedBufferResidentNV = _link_function('glMakeNamedBufferResidentNV', None, [GLuint, GLenum], 'NV_shader_buffer_load') # GL/glext.h:11285 glMakeNamedBufferNonResidentNV = _link_function('glMakeNamedBufferNonResidentNV', None, [GLuint], 'NV_shader_buffer_load') # GL/glext.h:11286 glIsNamedBufferResidentNV = _link_function('glIsNamedBufferResidentNV', GLboolean, [GLuint], 'NV_shader_buffer_load') # GL/glext.h:11287 glGetBufferParameterui64vNV = _link_function('glGetBufferParameterui64vNV', None, [GLenum, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:11288 glGetNamedBufferParameterui64vNV = _link_function('glGetNamedBufferParameterui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:11289 glGetIntegerui64vNV = _link_function('glGetIntegerui64vNV', None, [GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:11290 glUniformui64NV = _link_function('glUniformui64NV', None, [GLint, GLuint64EXT], 'NV_shader_buffer_load') # GL/glext.h:11291 glUniformui64vNV = _link_function('glUniformui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:11292 glGetUniformui64vNV = _link_function('glGetUniformui64vNV', None, [GLuint, GLint, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:11293 glProgramUniformui64NV = _link_function('glProgramUniformui64NV', None, [GLuint, GLint, GLuint64EXT], 'NV_shader_buffer_load') # GL/glext.h:11294 glProgramUniformui64vNV = _link_function('glProgramUniformui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') PFNGLMAKEBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:11296 PFNGLMAKEBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11297 PFNGLISBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:11298 PFNGLMAKENAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11299 PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11300 PFNGLISNAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11301 PFNGLGETBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11302 PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11303 PFNGLGETINTEGERUI64VNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11304 PFNGLUNIFORMUI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT) # GL/glext.h:11305 PFNGLUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11306 PFNGLGETUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint64EXT)) # GL/glext.h:11307 PFNGLPROGRAMUNIFORMUI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT) # GL/glext.h:11308 PFNGLPROGRAMUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11309 # NV_vertex_buffer_unified_memory (GL/glext.h:11312) GL_NV_vertex_buffer_unified_memory = 1 # GL/glext.h:11313 # GL/glext.h:11315 glBufferAddressRangeNV = _link_function('glBufferAddressRangeNV', None, [GLenum, GLuint, GLuint64EXT, GLsizeiptr], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11316 glVertexFormatNV = _link_function('glVertexFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11317 glNormalFormatNV = _link_function('glNormalFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11318 glColorFormatNV = _link_function('glColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11319 glIndexFormatNV = _link_function('glIndexFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11320 glTexCoordFormatNV = _link_function('glTexCoordFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11321 glEdgeFlagFormatNV = _link_function('glEdgeFlagFormatNV', None, [GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11322 glSecondaryColorFormatNV = _link_function('glSecondaryColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11323 glFogCoordFormatNV = _link_function('glFogCoordFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11324 glVertexAttribFormatNV = _link_function('glVertexAttribFormatNV', None, [GLuint, GLint, GLenum, GLboolean, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11325 glVertexAttribIFormatNV = _link_function('glVertexAttribIFormatNV', None, [GLuint, GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11326 glGetIntegerui64i_vNV = _link_function('glGetIntegerui64i_vNV', None, [GLenum, GLuint, POINTER(GLuint64EXT)], 'NV_vertex_buffer_unified_memory') PFNGLBUFFERADDRESSRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint64EXT, GLsizeiptr) # GL/glext.h:11328 PFNGLVERTEXFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11329 PFNGLNORMALFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:11330 PFNGLCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11331 PFNGLINDEXFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:11332 PFNGLTEXCOORDFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11333 PFNGLEDGEFLAGFORMATNVPROC = CFUNCTYPE(None, GLsizei) # GL/glext.h:11334 PFNGLSECONDARYCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11335 PFNGLFOGCOORDFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:11336 PFNGLVERTEXATTRIBFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei) # GL/glext.h:11337 PFNGLVERTEXATTRIBIFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei) # GL/glext.h:11338 PFNGLGETINTEGERUI64I_VNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11339 # NV_texture_barrier (GL/glext.h:11342) GL_NV_texture_barrier = 1 # GL/glext.h:11343 # GL/glext.h:11345 glTextureBarrierNV = _link_function('glTextureBarrierNV', None, [], 'NV_texture_barrier') PFNGLTEXTUREBARRIERNVPROC = CFUNCTYPE(None) # GL/glext.h:11347 # AMD_shader_stencil_export (GL/glext.h:11350) GL_AMD_shader_stencil_export = 1 # GL/glext.h:11351 # AMD_seamless_cubemap_per_texture (GL/glext.h:11354) GL_AMD_seamless_cubemap_per_texture = 1 # GL/glext.h:11355 # AMD_conservative_depth (GL/glext.h:11358) GL_AMD_conservative_depth = 1 # GL/glext.h:11359 # EXT_shader_image_load_store (GL/glext.h:11362) GL_EXT_shader_image_load_store = 1 # GL/glext.h:11363 # GL/glext.h:11365 glBindImageTextureEXT = _link_function('glBindImageTextureEXT', None, [GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint], 'EXT_shader_image_load_store') # GL/glext.h:11366 glMemoryBarrierEXT = _link_function('glMemoryBarrierEXT', None, [GLbitfield], 'EXT_shader_image_load_store') PFNGLBINDIMAGETEXTUREEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint) # GL/glext.h:11368 PFNGLMEMORYBARRIEREXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:11369 # EXT_vertex_attrib_64bit (GL/glext.h:11372) GL_EXT_vertex_attrib_64bit = 1 # GL/glext.h:11373 # GL/glext.h:11375 glVertexAttribL1dEXT = _link_function('glVertexAttribL1dEXT', None, [GLuint, GLdouble], 'EXT_vertex_attrib_64bit') # GL/glext.h:11376 glVertexAttribL2dEXT = _link_function('glVertexAttribL2dEXT', None, [GLuint, GLdouble, GLdouble], 'EXT_vertex_attrib_64bit') # GL/glext.h:11377 glVertexAttribL3dEXT = _link_function('glVertexAttribL3dEXT', None, [GLuint, GLdouble, GLdouble, GLdouble], 'EXT_vertex_attrib_64bit') # GL/glext.h:11378 glVertexAttribL4dEXT = _link_function('glVertexAttribL4dEXT', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_vertex_attrib_64bit') # GL/glext.h:11379 glVertexAttribL1dvEXT = _link_function('glVertexAttribL1dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11380 glVertexAttribL2dvEXT = _link_function('glVertexAttribL2dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11381 glVertexAttribL3dvEXT = _link_function('glVertexAttribL3dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11382 glVertexAttribL4dvEXT = _link_function('glVertexAttribL4dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11383 glVertexAttribLPointerEXT = _link_function('glVertexAttribLPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11384 glGetVertexAttribLdvEXT = _link_function('glGetVertexAttribLdvEXT', None, [GLuint, GLenum, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11385 glVertexArrayVertexAttribLOffsetEXT = _link_function('glVertexArrayVertexAttribLOffsetEXT', None, [GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr], 'EXT_vertex_attrib_64bit') PFNGLVERTEXATTRIBL1DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:11387 PFNGLVERTEXATTRIBL2DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:11388 PFNGLVERTEXATTRIBL3DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:11389 PFNGLVERTEXATTRIBL4DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:11390 PFNGLVERTEXATTRIBL1DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11391 PFNGLVERTEXATTRIBL2DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11392 PFNGLVERTEXATTRIBL3DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11393 PFNGLVERTEXATTRIBL4DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11394 PFNGLVERTEXATTRIBLPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:11395 PFNGLGETVERTEXATTRIBLDVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:11396 PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) # GL/glext.h:11397 # NV_gpu_program5 (GL/glext.h:11400) GL_NV_gpu_program5 = 1 # GL/glext.h:11401 # GL/glext.h:11403 glProgramSubroutineParametersuivNV = _link_function('glProgramSubroutineParametersuivNV', None, [GLenum, GLsizei, POINTER(GLuint)], 'NV_gpu_program5') # GL/glext.h:11404 glGetProgramSubroutineParameteruivNV = _link_function('glGetProgramSubroutineParameteruivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program5') PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:11406 PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:11407 # NV_gpu_shader5 (GL/glext.h:11410) GL_NV_gpu_shader5 = 1 # GL/glext.h:11411 # GL/glext.h:11413 glUniform1i64NV = _link_function('glUniform1i64NV', None, [GLint, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11414 glUniform2i64NV = _link_function('glUniform2i64NV', None, [GLint, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11415 glUniform3i64NV = _link_function('glUniform3i64NV', None, [GLint, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11416 glUniform4i64NV = _link_function('glUniform4i64NV', None, [GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11417 glUniform1i64vNV = _link_function('glUniform1i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11418 glUniform2i64vNV = _link_function('glUniform2i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11419 glUniform3i64vNV = _link_function('glUniform3i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11420 glUniform4i64vNV = _link_function('glUniform4i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11421 glUniform1ui64NV = _link_function('glUniform1ui64NV', None, [GLint, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11422 glUniform2ui64NV = _link_function('glUniform2ui64NV', None, [GLint, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11423 glUniform3ui64NV = _link_function('glUniform3ui64NV', None, [GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11424 glUniform4ui64NV = _link_function('glUniform4ui64NV', None, [GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11425 glUniform1ui64vNV = _link_function('glUniform1ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11426 glUniform2ui64vNV = _link_function('glUniform2ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11427 glUniform3ui64vNV = _link_function('glUniform3ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11428 glUniform4ui64vNV = _link_function('glUniform4ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11429 glGetUniformi64vNV = _link_function('glGetUniformi64vNV', None, [GLuint, GLint, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11430 glProgramUniform1i64NV = _link_function('glProgramUniform1i64NV', None, [GLuint, GLint, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11431 glProgramUniform2i64NV = _link_function('glProgramUniform2i64NV', None, [GLuint, GLint, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11432 glProgramUniform3i64NV = _link_function('glProgramUniform3i64NV', None, [GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11433 glProgramUniform4i64NV = _link_function('glProgramUniform4i64NV', None, [GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11434 glProgramUniform1i64vNV = _link_function('glProgramUniform1i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11435 glProgramUniform2i64vNV = _link_function('glProgramUniform2i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11436 glProgramUniform3i64vNV = _link_function('glProgramUniform3i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11437 glProgramUniform4i64vNV = _link_function('glProgramUniform4i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11438 glProgramUniform1ui64NV = _link_function('glProgramUniform1ui64NV', None, [GLuint, GLint, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11439 glProgramUniform2ui64NV = _link_function('glProgramUniform2ui64NV', None, [GLuint, GLint, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11440 glProgramUniform3ui64NV = _link_function('glProgramUniform3ui64NV', None, [GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11441 glProgramUniform4ui64NV = _link_function('glProgramUniform4ui64NV', None, [GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11442 glProgramUniform1ui64vNV = _link_function('glProgramUniform1ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11443 glProgramUniform2ui64vNV = _link_function('glProgramUniform2ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11444 glProgramUniform3ui64vNV = _link_function('glProgramUniform3ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11445 glProgramUniform4ui64vNV = _link_function('glProgramUniform4ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') PFNGLUNIFORM1I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT) # GL/glext.h:11447 PFNGLUNIFORM2I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT, GLint64EXT) # GL/glext.h:11448 PFNGLUNIFORM3I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11449 PFNGLUNIFORM4I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11450 PFNGLUNIFORM1I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11451 PFNGLUNIFORM2I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11452 PFNGLUNIFORM3I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11453 PFNGLUNIFORM4I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11454 PFNGLUNIFORM1UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT) # GL/glext.h:11455 PFNGLUNIFORM2UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT, GLuint64EXT) # GL/glext.h:11456 PFNGLUNIFORM3UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11457 PFNGLUNIFORM4UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11458 PFNGLUNIFORM1UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11459 PFNGLUNIFORM2UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11460 PFNGLUNIFORM3UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11461 PFNGLUNIFORM4UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11462 PFNGLGETUNIFORMI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint64EXT)) # GL/glext.h:11463 PFNGLPROGRAMUNIFORM1I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT) # GL/glext.h:11464 PFNGLPROGRAMUNIFORM2I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT, GLint64EXT) # GL/glext.h:11465 PFNGLPROGRAMUNIFORM3I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11466 PFNGLPROGRAMUNIFORM4I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11467 PFNGLPROGRAMUNIFORM1I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11468 PFNGLPROGRAMUNIFORM2I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11469 PFNGLPROGRAMUNIFORM3I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11470 PFNGLPROGRAMUNIFORM4I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11471 PFNGLPROGRAMUNIFORM1UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT) # GL/glext.h:11472 PFNGLPROGRAMUNIFORM2UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT, GLuint64EXT) # GL/glext.h:11473 PFNGLPROGRAMUNIFORM3UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11474 PFNGLPROGRAMUNIFORM4UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11475 PFNGLPROGRAMUNIFORM1UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11476 PFNGLPROGRAMUNIFORM2UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11477 PFNGLPROGRAMUNIFORM3UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11478 PFNGLPROGRAMUNIFORM4UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11479 # NV_shader_buffer_store (GL/glext.h:11482) GL_NV_shader_buffer_store = 1 # GL/glext.h:11483 # NV_tessellation_program5 (GL/glext.h:11486) GL_NV_tessellation_program5 = 1 # GL/glext.h:11487 # NV_vertex_attrib_integer_64bit (GL/glext.h:11490) GL_NV_vertex_attrib_integer_64bit = 1 # GL/glext.h:11491 # GL/glext.h:11493 glVertexAttribL1i64NV = _link_function('glVertexAttribL1i64NV', None, [GLuint, GLint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11494 glVertexAttribL2i64NV = _link_function('glVertexAttribL2i64NV', None, [GLuint, GLint64EXT, GLint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11495 glVertexAttribL3i64NV = _link_function('glVertexAttribL3i64NV', None, [GLuint, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11496 glVertexAttribL4i64NV = _link_function('glVertexAttribL4i64NV', None, [GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11497 glVertexAttribL1i64vNV = _link_function('glVertexAttribL1i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11498 glVertexAttribL2i64vNV = _link_function('glVertexAttribL2i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11499 glVertexAttribL3i64vNV = _link_function('glVertexAttribL3i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11500 glVertexAttribL4i64vNV = _link_function('glVertexAttribL4i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11501 glVertexAttribL1ui64NV = _link_function('glVertexAttribL1ui64NV', None, [GLuint, GLuint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11502 glVertexAttribL2ui64NV = _link_function('glVertexAttribL2ui64NV', None, [GLuint, GLuint64EXT, GLuint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11503 glVertexAttribL3ui64NV = _link_function('glVertexAttribL3ui64NV', None, [GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11504 glVertexAttribL4ui64NV = _link_function('glVertexAttribL4ui64NV', None, [GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11505 glVertexAttribL1ui64vNV = _link_function('glVertexAttribL1ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11506 glVertexAttribL2ui64vNV = _link_function('glVertexAttribL2ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11507 glVertexAttribL3ui64vNV = _link_function('glVertexAttribL3ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11508 glVertexAttribL4ui64vNV = _link_function('glVertexAttribL4ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11509 glGetVertexAttribLi64vNV = _link_function('glGetVertexAttribLi64vNV', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11510 glGetVertexAttribLui64vNV = _link_function('glGetVertexAttribLui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11511 glVertexAttribLFormatNV = _link_function('glVertexAttribLFormatNV', None, [GLuint, GLint, GLenum, GLsizei], 'NV_vertex_attrib_integer_64bit') PFNGLVERTEXATTRIBL1I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT) # GL/glext.h:11513 PFNGLVERTEXATTRIBL2I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT, GLint64EXT) # GL/glext.h:11514 PFNGLVERTEXATTRIBL3I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11515 PFNGLVERTEXATTRIBL4I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11516 PFNGLVERTEXATTRIBL1I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11517 PFNGLVERTEXATTRIBL2I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11518 PFNGLVERTEXATTRIBL3I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11519 PFNGLVERTEXATTRIBL4I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11520 PFNGLVERTEXATTRIBL1UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT) # GL/glext.h:11521 PFNGLVERTEXATTRIBL2UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint64EXT) # GL/glext.h:11522 PFNGLVERTEXATTRIBL3UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11523 PFNGLVERTEXATTRIBL4UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11524 PFNGLVERTEXATTRIBL1UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11525 PFNGLVERTEXATTRIBL2UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11526 PFNGLVERTEXATTRIBL3UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11527 PFNGLVERTEXATTRIBL4UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11528 PFNGLGETVERTEXATTRIBLI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:11529 PFNGLGETVERTEXATTRIBLUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11530 PFNGLVERTEXATTRIBLFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei) # GL/glext.h:11531 # NV_multisample_coverage (GL/glext.h:11534) GL_NV_multisample_coverage = 1 # GL/glext.h:11535 # AMD_name_gen_delete (GL/glext.h:11538) GL_AMD_name_gen_delete = 1 # GL/glext.h:11539 # GL/glext.h:11541 glGenNamesAMD = _link_function('glGenNamesAMD', None, [GLenum, GLuint, POINTER(GLuint)], 'AMD_name_gen_delete') # GL/glext.h:11542 glDeleteNamesAMD = _link_function('glDeleteNamesAMD', None, [GLenum, GLuint, POINTER(GLuint)], 'AMD_name_gen_delete') # GL/glext.h:11543 glIsNameAMD = _link_function('glIsNameAMD', GLboolean, [GLenum, GLuint], 'AMD_name_gen_delete') PFNGLGENNAMESAMDPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:11545 PFNGLDELETENAMESAMDPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:11546 PFNGLISNAMEAMDPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:11547 # AMD_debug_output (GL/glext.h:11550) GL_AMD_debug_output = 1 # GL/glext.h:11551 # GL/glext.h:11553 glDebugMessageEnableAMD = _link_function('glDebugMessageEnableAMD', None, [GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean], 'AMD_debug_output') # GL/glext.h:11554 glDebugMessageInsertAMD = _link_function('glDebugMessageInsertAMD', None, [GLenum, GLenum, GLuint, GLsizei, POINTER(GLchar)], 'AMD_debug_output') # GL/glext.h:11555 glDebugMessageCallbackAMD = _link_function('glDebugMessageCallbackAMD', None, [GLDEBUGPROCAMD, POINTER(GLvoid)], 'AMD_debug_output') # GL/glext.h:11556 glGetDebugMessageLogAMD = _link_function('glGetDebugMessageLogAMD', GLuint, [GLuint, GLsizei, POINTER(GLenum), POINTER(GLuint), POINTER(GLuint), POINTER(GLsizei), POINTER(GLchar)], 'AMD_debug_output') PFNGLDEBUGMESSAGEENABLEAMDPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean) # GL/glext.h:11558 PFNGLDEBUGMESSAGEINSERTAMDPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLsizei, POINTER(GLchar)) # GL/glext.h:11559 PFNGLDEBUGMESSAGECALLBACKAMDPROC = CFUNCTYPE(None, GLDEBUGPROCAMD, POINTER(GLvoid)) # GL/glext.h:11560 PFNGLGETDEBUGMESSAGELOGAMDPROC = CFUNCTYPE(GLuint, GLuint, GLsizei, POINTER(GLenum), POINTER(GLuint), POINTER(GLuint), POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:11561 # NV_vdpau_interop (GL/glext.h:11564) GL_NV_vdpau_interop = 1 # GL/glext.h:11565 # GL/glext.h:11567 glVDPAUInitNV = _link_function('glVDPAUInitNV', None, [POINTER(GLvoid), POINTER(GLvoid)], 'NV_vdpau_interop') # GL/glext.h:11568 glVDPAUFiniNV = _link_function('glVDPAUFiniNV', None, [], 'NV_vdpau_interop') # GL/glext.h:11569 glVDPAURegisterVideoSurfaceNV = _link_function('glVDPAURegisterVideoSurfaceNV', GLvdpauSurfaceNV, [POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)], 'NV_vdpau_interop') # GL/glext.h:11570 glVDPAURegisterOutputSurfaceNV = _link_function('glVDPAURegisterOutputSurfaceNV', GLvdpauSurfaceNV, [POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)], 'NV_vdpau_interop') # GL/glext.h:11571 glVDPAUIsSurfaceNV = _link_function('glVDPAUIsSurfaceNV', None, [GLvdpauSurfaceNV], 'NV_vdpau_interop') # GL/glext.h:11572 glVDPAUUnregisterSurfaceNV = _link_function('glVDPAUUnregisterSurfaceNV', None, [GLvdpauSurfaceNV], 'NV_vdpau_interop') # GL/glext.h:11573 glVDPAUGetSurfaceivNV = _link_function('glVDPAUGetSurfaceivNV', None, [GLvdpauSurfaceNV, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)], 'NV_vdpau_interop') # GL/glext.h:11574 glVDPAUSurfaceAccessNV = _link_function('glVDPAUSurfaceAccessNV', None, [GLvdpauSurfaceNV, GLenum], 'NV_vdpau_interop') # GL/glext.h:11575 glVDPAUMapSurfacesNV = _link_function('glVDPAUMapSurfacesNV', None, [GLsizei, POINTER(GLvdpauSurfaceNV)], 'NV_vdpau_interop') # GL/glext.h:11576 glVDPAUUnmapSurfacesNV = _link_function('glVDPAUUnmapSurfacesNV', None, [GLsizei, POINTER(GLvdpauSurfaceNV)], 'NV_vdpau_interop') PFNGLVDPAUINITNVPROC = CFUNCTYPE(None, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:11578 PFNGLVDPAUFININVPROC = CFUNCTYPE(None) # GL/glext.h:11579 PFNGLVDPAUREGISTERVIDEOSURFACENVPROC = CFUNCTYPE(GLvdpauSurfaceNV, POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:11580 PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC = CFUNCTYPE(GLvdpauSurfaceNV, POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:11581 PFNGLVDPAUISSURFACENVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV) # GL/glext.h:11582 PFNGLVDPAUUNREGISTERSURFACENVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV) # GL/glext.h:11583 PFNGLVDPAUGETSURFACEIVNVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)) # GL/glext.h:11584 PFNGLVDPAUSURFACEACCESSNVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV, GLenum) # GL/glext.h:11585 PFNGLVDPAUMAPSURFACESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvdpauSurfaceNV)) # GL/glext.h:11586 PFNGLVDPAUUNMAPSURFACESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvdpauSurfaceNV)) # GL/glext.h:11587 # AMD_transform_feedback3_lines_triangles (GL/glext.h:11590) GL_AMD_transform_feedback3_lines_triangles = 1 # GL/glext.h:11591 # AMD_depth_clamp_separate (GL/glext.h:11594) GL_AMD_depth_clamp_separate = 1 # GL/glext.h:11595 # EXT_texture_sRGB_decode (GL/glext.h:11598) GL_EXT_texture_sRGB_decode = 1 # GL/glext.h:11599 # NV_texture_multisample (GL/glext.h:11602) GL_NV_texture_multisample = 1 # GL/glext.h:11603 # GL/glext.h:11605 glTexImage2DMultisampleCoverageNV = _link_function('glTexImage2DMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') # GL/glext.h:11606 glTexImage3DMultisampleCoverageNV = _link_function('glTexImage3DMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') # GL/glext.h:11607 glTextureImage2DMultisampleNV = _link_function('glTextureImage2DMultisampleNV', None, [GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') # GL/glext.h:11608 glTextureImage3DMultisampleNV = _link_function('glTextureImage3DMultisampleNV', None, [GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') # GL/glext.h:11609 glTextureImage2DMultisampleCoverageNV = _link_function('glTextureImage2DMultisampleCoverageNV', None, [GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') # GL/glext.h:11610 glTextureImage3DMultisampleCoverageNV = _link_function('glTextureImage3DMultisampleCoverageNV', None, [GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:11612 PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:11613 PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:11614 PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:11615 PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:11616 PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:11617 # AMD_blend_minmax_factor (GL/glext.h:11620) GL_AMD_blend_minmax_factor = 1 # GL/glext.h:11621 # AMD_sample_positions (GL/glext.h:11624) GL_AMD_sample_positions = 1 # GL/glext.h:11625 # GL/glext.h:11627 glSetMultisamplefvAMD = _link_function('glSetMultisamplefvAMD', None, [GLenum, GLuint, POINTER(GLfloat)], 'AMD_sample_positions') PFNGLSETMULTISAMPLEFVAMDPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:11629 # EXT_x11_sync_object (GL/glext.h:11632) GL_EXT_x11_sync_object = 1 # GL/glext.h:11633 # GL/glext.h:11635 glImportSyncEXT = _link_function('glImportSyncEXT', GLsync, [GLenum, GLintptr, GLbitfield], 'EXT_x11_sync_object') PFNGLIMPORTSYNCEXTPROC = CFUNCTYPE(GLsync, GLenum, GLintptr, GLbitfield) # GL/glext.h:11637 # AMD_multi_draw_indirect (GL/glext.h:11640) GL_AMD_multi_draw_indirect = 1 # GL/glext.h:11641 # GL/glext.h:11643 glMultiDrawArraysIndirectAMD = _link_function('glMultiDrawArraysIndirectAMD', None, [GLenum, POINTER(GLvoid), GLsizei, GLsizei], 'AMD_multi_draw_indirect') # GL/glext.h:11644 glMultiDrawElementsIndirectAMD = _link_function('glMultiDrawElementsIndirectAMD', None, [GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei], 'AMD_multi_draw_indirect') PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid), GLsizei, GLsizei) # GL/glext.h:11646 PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei) # GL/glext.h:11647 # EXT_framebuffer_multisample_blit_scaled (GL/glext.h:11650) GL_EXT_framebuffer_multisample_blit_scaled = 1 # GL/glext.h:11651 # NV_path_rendering (GL/glext.h:11654) GL_NV_path_rendering = 1 # GL/glext.h:11655 # GL/glext.h:11657 glGenPathsNV = _link_function('glGenPathsNV', GLuint, [GLsizei], 'NV_path_rendering') # GL/glext.h:11658 glDeletePathsNV = _link_function('glDeletePathsNV', None, [GLuint, GLsizei], 'NV_path_rendering') # GL/glext.h:11659 glIsPathNV = _link_function('glIsPathNV', GLboolean, [GLuint], 'NV_path_rendering') # GL/glext.h:11660 glPathCommandsNV = _link_function('glPathCommandsNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering') # GL/glext.h:11661 glPathCoordsNV = _link_function('glPathCoordsNV', None, [GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering') # GL/glext.h:11662 glPathSubCommandsNV = _link_function('glPathSubCommandsNV', None, [GLuint, GLsizei, GLsizei, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering') # GL/glext.h:11663 glPathSubCoordsNV = _link_function('glPathSubCoordsNV', None, [GLuint, GLsizei, GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering') # GL/glext.h:11664 glPathStringNV = _link_function('glPathStringNV', None, [GLuint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_path_rendering') # GL/glext.h:11665 glPathGlyphsNV = _link_function('glPathGlyphsNV', None, [GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLenum, GLuint, GLfloat], 'NV_path_rendering') # GL/glext.h:11666 glPathGlyphRangeNV = _link_function('glPathGlyphRangeNV', None, [GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat], 'NV_path_rendering') # GL/glext.h:11667 glWeightPathsNV = _link_function('glWeightPathsNV', None, [GLuint, GLsizei, POINTER(GLuint), POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11668 glCopyPathNV = _link_function('glCopyPathNV', None, [GLuint, GLuint], 'NV_path_rendering') # GL/glext.h:11669 glInterpolatePathsNV = _link_function('glInterpolatePathsNV', None, [GLuint, GLuint, GLuint, GLfloat], 'NV_path_rendering') # GL/glext.h:11670 glTransformPathNV = _link_function('glTransformPathNV', None, [GLuint, GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11671 glPathParameterivNV = _link_function('glPathParameterivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_path_rendering') # GL/glext.h:11672 glPathParameteriNV = _link_function('glPathParameteriNV', None, [GLuint, GLenum, GLint], 'NV_path_rendering') # GL/glext.h:11673 glPathParameterfvNV = _link_function('glPathParameterfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11674 glPathParameterfNV = _link_function('glPathParameterfNV', None, [GLuint, GLenum, GLfloat], 'NV_path_rendering') # GL/glext.h:11675 glPathDashArrayNV = _link_function('glPathDashArrayNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11676 glPathStencilFuncNV = _link_function('glPathStencilFuncNV', None, [GLenum, GLint, GLuint], 'NV_path_rendering') # GL/glext.h:11677 glPathStencilDepthOffsetNV = _link_function('glPathStencilDepthOffsetNV', None, [GLfloat, GLfloat], 'NV_path_rendering') # GL/glext.h:11678 glStencilFillPathNV = _link_function('glStencilFillPathNV', None, [GLuint, GLenum, GLuint], 'NV_path_rendering') # GL/glext.h:11679 glStencilStrokePathNV = _link_function('glStencilStrokePathNV', None, [GLuint, GLint, GLuint], 'NV_path_rendering') # GL/glext.h:11680 glStencilFillPathInstancedNV = _link_function('glStencilFillPathInstancedNV', None, [GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11681 glStencilStrokePathInstancedNV = _link_function('glStencilStrokePathInstancedNV', None, [GLsizei, GLenum, POINTER(GLvoid), GLuint, GLint, GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11682 glPathCoverDepthFuncNV = _link_function('glPathCoverDepthFuncNV', None, [GLenum], 'NV_path_rendering') # GL/glext.h:11683 glPathColorGenNV = _link_function('glPathColorGenNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11684 glPathTexGenNV = _link_function('glPathTexGenNV', None, [GLenum, GLenum, GLint, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11685 glPathFogGenNV = _link_function('glPathFogGenNV', None, [GLenum], 'NV_path_rendering') # GL/glext.h:11686 glCoverFillPathNV = _link_function('glCoverFillPathNV', None, [GLuint, GLenum], 'NV_path_rendering') # GL/glext.h:11687 glCoverStrokePathNV = _link_function('glCoverStrokePathNV', None, [GLuint, GLenum], 'NV_path_rendering') # GL/glext.h:11688 glCoverFillPathInstancedNV = _link_function('glCoverFillPathInstancedNV', None, [GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11689 glCoverStrokePathInstancedNV = _link_function('glCoverStrokePathInstancedNV', None, [GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11690 glGetPathParameterivNV = _link_function('glGetPathParameterivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_path_rendering') # GL/glext.h:11691 glGetPathParameterfvNV = _link_function('glGetPathParameterfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11692 glGetPathCommandsNV = _link_function('glGetPathCommandsNV', None, [GLuint, POINTER(GLubyte)], 'NV_path_rendering') # GL/glext.h:11693 glGetPathCoordsNV = _link_function('glGetPathCoordsNV', None, [GLuint, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11694 glGetPathDashArrayNV = _link_function('glGetPathDashArrayNV', None, [GLuint, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11695 glGetPathMetricsNV = _link_function('glGetPathMetricsNV', None, [GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLsizei, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11696 glGetPathMetricRangeNV = _link_function('glGetPathMetricRangeNV', None, [GLbitfield, GLuint, GLsizei, GLsizei, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11697 glGetPathSpacingNV = _link_function('glGetPathSpacingNV', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLfloat, GLfloat, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11698 glGetPathColorGenivNV = _link_function('glGetPathColorGenivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_path_rendering') # GL/glext.h:11699 glGetPathColorGenfvNV = _link_function('glGetPathColorGenfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11700 glGetPathTexGenivNV = _link_function('glGetPathTexGenivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_path_rendering') # GL/glext.h:11701 glGetPathTexGenfvNV = _link_function('glGetPathTexGenfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11702 glIsPointInFillPathNV = _link_function('glIsPointInFillPathNV', GLboolean, [GLuint, GLuint, GLfloat, GLfloat], 'NV_path_rendering') # GL/glext.h:11703 glIsPointInStrokePathNV = _link_function('glIsPointInStrokePathNV', GLboolean, [GLuint, GLfloat, GLfloat], 'NV_path_rendering') # GL/glext.h:11704 glGetPathLengthNV = _link_function('glGetPathLengthNV', GLfloat, [GLuint, GLsizei, GLsizei], 'NV_path_rendering') # GL/glext.h:11705 glPointAlongPathNV = _link_function('glPointAlongPathNV', GLboolean, [GLuint, GLsizei, GLsizei, GLfloat, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'NV_path_rendering') PFNGLGENPATHSNVPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:11707 PFNGLDELETEPATHSNVPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:11708 PFNGLISPATHNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11709 PFNGLPATHCOMMANDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11710 PFNGLPATHCOORDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11711 PFNGLPATHSUBCOMMANDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11712 PFNGLPATHSUBCOORDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11713 PFNGLPATHSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:11714 PFNGLPATHGLYPHSNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLenum, GLuint, GLfloat) # GL/glext.h:11715 PFNGLPATHGLYPHRANGENVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat) # GL/glext.h:11716 PFNGLWEIGHTPATHSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:11717 PFNGLCOPYPATHNVPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:11718 PFNGLINTERPOLATEPATHSNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLfloat) # GL/glext.h:11719 PFNGLTRANSFORMPATHNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11720 PFNGLPATHPARAMETERIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11721 PFNGLPATHPARAMETERINVPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:11722 PFNGLPATHPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11723 PFNGLPATHPARAMETERFNVPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:11724 PFNGLPATHDASHARRAYNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:11725 PFNGLPATHSTENCILFUNCNVPROC = CFUNCTYPE(None, GLenum, GLint, GLuint) # GL/glext.h:11726 PFNGLPATHSTENCILDEPTHOFFSETNVPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:11727 PFNGLSTENCILFILLPATHNVPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint) # GL/glext.h:11728 PFNGLSTENCILSTROKEPATHNVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:11729 PFNGLSTENCILFILLPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11730 PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11731 PFNGLPATHCOVERDEPTHFUNCNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11732 PFNGLPATHCOLORGENNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11733 PFNGLPATHTEXGENNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, POINTER(GLfloat)) # GL/glext.h:11734 PFNGLPATHFOGGENNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11735 PFNGLCOVERFILLPATHNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11736 PFNGLCOVERSTROKEPATHNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11737 PFNGLCOVERFILLPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11738 PFNGLCOVERSTROKEPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11739 PFNGLGETPATHPARAMETERIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11740 PFNGLGETPATHPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11741 PFNGLGETPATHCOMMANDSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:11742 PFNGLGETPATHCOORDSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:11743 PFNGLGETPATHDASHARRAYNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:11744 PFNGLGETPATHMETRICSNVPROC = CFUNCTYPE(None, GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:11745 PFNGLGETPATHMETRICRANGENVPROC = CFUNCTYPE(None, GLbitfield, GLuint, GLsizei, GLsizei, POINTER(GLfloat)) # GL/glext.h:11746 PFNGLGETPATHSPACINGNVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLfloat, GLfloat, GLenum, POINTER(GLfloat)) # GL/glext.h:11747 PFNGLGETPATHCOLORGENIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:11748 PFNGLGETPATHCOLORGENFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11749 PFNGLGETPATHTEXGENIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:11750 PFNGLGETPATHTEXGENFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11751 PFNGLISPOINTINFILLPATHNVPROC = CFUNCTYPE(GLboolean, GLuint, GLuint, GLfloat, GLfloat) # GL/glext.h:11752 PFNGLISPOINTINSTROKEPATHNVPROC = CFUNCTYPE(GLboolean, GLuint, GLfloat, GLfloat) # GL/glext.h:11753 PFNGLGETPATHLENGTHNVPROC = CFUNCTYPE(GLfloat, GLuint, GLsizei, GLsizei) # GL/glext.h:11754 PFNGLPOINTALONGPATHNVPROC = CFUNCTYPE(GLboolean, GLuint, GLsizei, GLsizei, GLfloat, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:11755 # AMD_pinned_memory (GL/glext.h:11758) GL_AMD_pinned_memory = 1 # GL/glext.h:11759 # AMD_stencil_operation_extended (GL/glext.h:11762) GL_AMD_stencil_operation_extended = 1 # GL/glext.h:11763 # GL/glext.h:11765 glStencilOpValueAMD = _link_function('glStencilOpValueAMD', None, [GLenum, GLuint], 'AMD_stencil_operation_extended') PFNGLSTENCILOPVALUEAMDPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11767 # AMD_vertex_shader_viewport_index (GL/glext.h:11770) GL_AMD_vertex_shader_viewport_index = 1 # GL/glext.h:11771 # AMD_vertex_shader_layer (GL/glext.h:11774) GL_AMD_vertex_shader_layer = 1 # GL/glext.h:11775 # NV_bindless_texture (GL/glext.h:11778) GL_NV_bindless_texture = 1 # GL/glext.h:11779 # GL/glext.h:11781 glGetTextureHandleNV = _link_function('glGetTextureHandleNV', GLuint64, [GLuint], 'NV_bindless_texture') # GL/glext.h:11782 glGetTextureSamplerHandleNV = _link_function('glGetTextureSamplerHandleNV', GLuint64, [GLuint, GLuint], 'NV_bindless_texture') # GL/glext.h:11783 glMakeTextureHandleResidentNV = _link_function('glMakeTextureHandleResidentNV', None, [GLuint64], 'NV_bindless_texture') # GL/glext.h:11784 glMakeTextureHandleNonResidentNV = _link_function('glMakeTextureHandleNonResidentNV', None, [GLuint64], 'NV_bindless_texture') # GL/glext.h:11785 glGetImageHandleNV = _link_function('glGetImageHandleNV', GLuint64, [GLuint, GLint, GLboolean, GLint, GLenum], 'NV_bindless_texture') # GL/glext.h:11786 glMakeImageHandleResidentNV = _link_function('glMakeImageHandleResidentNV', None, [GLuint64, GLenum], 'NV_bindless_texture') # GL/glext.h:11787 glMakeImageHandleNonResidentNV = _link_function('glMakeImageHandleNonResidentNV', None, [GLuint64], 'NV_bindless_texture') # GL/glext.h:11788 glUniformHandleui64NV = _link_function('glUniformHandleui64NV', None, [GLint, GLuint64], 'NV_bindless_texture') # GL/glext.h:11789 glUniformHandleui64vNV = _link_function('glUniformHandleui64vNV', None, [GLint, GLsizei, POINTER(GLuint64)], 'NV_bindless_texture') # GL/glext.h:11790 glProgramUniformHandleui64NV = _link_function('glProgramUniformHandleui64NV', None, [GLuint, GLint, GLuint64], 'NV_bindless_texture') # GL/glext.h:11791 glProgramUniformHandleui64vNV = _link_function('glProgramUniformHandleui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], 'NV_bindless_texture') # GL/glext.h:11792 glIsTextureHandleResidentNV = _link_function('glIsTextureHandleResidentNV', GLboolean, [GLuint64], 'NV_bindless_texture') # GL/glext.h:11793 glIsImageHandleResidentNV = _link_function('glIsImageHandleResidentNV', GLboolean, [GLuint64], 'NV_bindless_texture') PFNGLGETTEXTUREHANDLENVPROC = CFUNCTYPE(GLuint64, GLuint) # GL/glext.h:11795 PFNGLGETTEXTURESAMPLERHANDLENVPROC = CFUNCTYPE(GLuint64, GLuint, GLuint) # GL/glext.h:11796 PFNGLMAKETEXTUREHANDLERESIDENTNVPROC = CFUNCTYPE(None, GLuint64) # GL/glext.h:11797 PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC = CFUNCTYPE(None, GLuint64) # GL/glext.h:11798 PFNGLGETIMAGEHANDLENVPROC = CFUNCTYPE(GLuint64, GLuint, GLint, GLboolean, GLint, GLenum) # GL/glext.h:11799 PFNGLMAKEIMAGEHANDLERESIDENTNVPROC = CFUNCTYPE(None, GLuint64, GLenum) # GL/glext.h:11800 PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC = CFUNCTYPE(None, GLuint64) # GL/glext.h:11801 PFNGLUNIFORMHANDLEUI64NVPROC = CFUNCTYPE(None, GLint, GLuint64) # GL/glext.h:11802 PFNGLUNIFORMHANDLEUI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64)) # GL/glext.h:11803 PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64) # GL/glext.h:11804 PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64)) # GL/glext.h:11805 PFNGLISTEXTUREHANDLERESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint64) # GL/glext.h:11806 PFNGLISIMAGEHANDLERESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint64) # GL/glext.h:11807 # NV_shader_atomic_float (GL/glext.h:11810) GL_NV_shader_atomic_float = 1 # GL/glext.h:11811 # AMD_query_buffer_object (GL/glext.h:11814) GL_AMD_query_buffer_object = 1 # GL/glext.h:11815 # MESA_shader_debug (/usr/include/GL/gl.h:2093) # MESA_packed_depth_stencil (/usr/include/GL/gl.h:2115) # MESA_program_debug (/usr/include/GL/gl.h:2127) # MESA_texture_array (/usr/include/GL/gl.h:2148) # EXT_texture_array (/usr/include/GL/gl.h:2153) # ATI_blend_equation_separate (/usr/include/GL/gl.h:2181) # OES_EGL_image (/usr/include/GL/gl.h:2193) # OES_EGL_image (/usr/include/GL/gl.h:2197) __all__ = ['GL_GLEXT_VERSION', 'GL_RESCALE_NORMAL', 'GL_LIGHT_MODEL_COLOR_CONTROL', 'GL_SINGLE_COLOR', 'GL_SEPARATE_SPECULAR_COLOR', 'GL_ALIASED_POINT_SIZE_RANGE', 'GL_CONVOLUTION_1D', 'GL_CONVOLUTION_2D', 'GL_SEPARABLE_2D', 'GL_CONVOLUTION_BORDER_MODE', 'GL_CONVOLUTION_FILTER_SCALE', 'GL_CONVOLUTION_FILTER_BIAS', 'GL_REDUCE', 'GL_CONVOLUTION_FORMAT', 'GL_CONVOLUTION_WIDTH', 'GL_CONVOLUTION_HEIGHT', 'GL_MAX_CONVOLUTION_WIDTH', 'GL_MAX_CONVOLUTION_HEIGHT', 'GL_POST_CONVOLUTION_RED_SCALE', 'GL_POST_CONVOLUTION_GREEN_SCALE', 'GL_POST_CONVOLUTION_BLUE_SCALE', 'GL_POST_CONVOLUTION_ALPHA_SCALE', 'GL_POST_CONVOLUTION_RED_BIAS', 'GL_POST_CONVOLUTION_GREEN_BIAS', 'GL_POST_CONVOLUTION_BLUE_BIAS', 'GL_POST_CONVOLUTION_ALPHA_BIAS', 'GL_HISTOGRAM', 'GL_PROXY_HISTOGRAM', 'GL_HISTOGRAM_WIDTH', 'GL_HISTOGRAM_FORMAT', 'GL_HISTOGRAM_RED_SIZE', 'GL_HISTOGRAM_GREEN_SIZE', 'GL_HISTOGRAM_BLUE_SIZE', 'GL_HISTOGRAM_ALPHA_SIZE', 'GL_HISTOGRAM_LUMINANCE_SIZE', 'GL_HISTOGRAM_SINK', 'GL_MINMAX', 'GL_MINMAX_FORMAT', 'GL_MINMAX_SINK', 'GL_TABLE_TOO_LARGE', 'GL_COLOR_MATRIX', 'GL_COLOR_MATRIX_STACK_DEPTH', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 'GL_POST_COLOR_MATRIX_RED_SCALE', 'GL_POST_COLOR_MATRIX_GREEN_SCALE', 'GL_POST_COLOR_MATRIX_BLUE_SCALE', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 'GL_POST_COLOR_MATRIX_RED_BIAS', 'GL_POST_COLOR_MATRIX_GREEN_BIAS', 'GL_POST_COLOR_MATRIX_BLUE_BIAS', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 'GL_COLOR_TABLE', 'GL_POST_CONVOLUTION_COLOR_TABLE', 'GL_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_PROXY_COLOR_TABLE', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_COLOR_TABLE_SCALE', 'GL_COLOR_TABLE_BIAS', 'GL_COLOR_TABLE_FORMAT', 'GL_COLOR_TABLE_WIDTH', 'GL_COLOR_TABLE_RED_SIZE', 'GL_COLOR_TABLE_GREEN_SIZE', 'GL_COLOR_TABLE_BLUE_SIZE', 'GL_COLOR_TABLE_ALPHA_SIZE', 'GL_COLOR_TABLE_LUMINANCE_SIZE', 'GL_COLOR_TABLE_INTENSITY_SIZE', 'GL_CONSTANT_BORDER', 'GL_REPLICATE_BORDER', 'GL_CONVOLUTION_BORDER_COLOR', 'GL_CLIENT_ACTIVE_TEXTURE', 'GL_MAX_TEXTURE_UNITS', 'GL_TRANSPOSE_MODELVIEW_MATRIX', 'GL_TRANSPOSE_PROJECTION_MATRIX', 'GL_TRANSPOSE_TEXTURE_MATRIX', 'GL_TRANSPOSE_COLOR_MATRIX', 'GL_MULTISAMPLE_BIT', 'GL_NORMAL_MAP', 'GL_REFLECTION_MAP', 'GL_COMPRESSED_ALPHA', 'GL_COMPRESSED_LUMINANCE', 'GL_COMPRESSED_LUMINANCE_ALPHA', 'GL_COMPRESSED_INTENSITY', 'GL_COMBINE', 'GL_COMBINE_RGB', 'GL_COMBINE_ALPHA', 'GL_SOURCE0_RGB', 'GL_SOURCE1_RGB', 'GL_SOURCE2_RGB', 'GL_SOURCE0_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_SOURCE2_ALPHA', 'GL_OPERAND0_RGB', 'GL_OPERAND1_RGB', 'GL_OPERAND2_RGB', 'GL_OPERAND0_ALPHA', 'GL_OPERAND1_ALPHA', 'GL_OPERAND2_ALPHA', 'GL_RGB_SCALE', 'GL_ADD_SIGNED', 'GL_INTERPOLATE', 'GL_SUBTRACT', 'GL_CONSTANT', 'GL_PRIMARY_COLOR', 'GL_PREVIOUS', 'GL_DOT3_RGB', 'GL_DOT3_RGBA', 'GL_BLEND_DST_RGB', 'GL_BLEND_SRC_RGB', 'GL_BLEND_DST_ALPHA', 'GL_BLEND_SRC_ALPHA', 'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_DEPTH_COMPONENT16', 'GL_DEPTH_COMPONENT24', 'GL_DEPTH_COMPONENT32', 'GL_MIRRORED_REPEAT', 'GL_MAX_TEXTURE_LOD_BIAS', 'GL_TEXTURE_LOD_BIAS', 'GL_INCR_WRAP', 'GL_DECR_WRAP', 'GL_TEXTURE_DEPTH_SIZE', 'GL_TEXTURE_COMPARE_MODE', 'GL_TEXTURE_COMPARE_FUNC', 'GL_POINT_SIZE_MIN', 'GL_POINT_SIZE_MAX', 'GL_POINT_DISTANCE_ATTENUATION', 'GL_GENERATE_MIPMAP', 'GL_GENERATE_MIPMAP_HINT', 'GL_FOG_COORDINATE_SOURCE', 'GL_FOG_COORDINATE', 'GL_FRAGMENT_DEPTH', 'GL_CURRENT_FOG_COORDINATE', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY', 'GL_COLOR_SUM', 'GL_CURRENT_SECONDARY_COLOR', 'GL_SECONDARY_COLOR_ARRAY_SIZE', 'GL_SECONDARY_COLOR_ARRAY_TYPE', 'GL_SECONDARY_COLOR_ARRAY_STRIDE', 'GL_SECONDARY_COLOR_ARRAY_POINTER', 'GL_SECONDARY_COLOR_ARRAY', 'GL_TEXTURE_FILTER_CONTROL', 'GL_DEPTH_TEXTURE_MODE', 'GL_COMPARE_R_TO_TEXTURE', 'GL_BUFFER_SIZE', 'GL_BUFFER_USAGE', 'GL_QUERY_COUNTER_BITS', 'GL_CURRENT_QUERY', 'GL_QUERY_RESULT', 'GL_QUERY_RESULT_AVAILABLE', 'GL_ARRAY_BUFFER', 'GL_ELEMENT_ARRAY_BUFFER', 'GL_ARRAY_BUFFER_BINDING', 'GL_ELEMENT_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 'GL_READ_ONLY', 'GL_WRITE_ONLY', 'GL_READ_WRITE', 'GL_BUFFER_ACCESS', 'GL_BUFFER_MAPPED', 'GL_BUFFER_MAP_POINTER', 'GL_STREAM_DRAW', 'GL_STREAM_READ', 'GL_STREAM_COPY', 'GL_STATIC_DRAW', 'GL_STATIC_READ', 'GL_STATIC_COPY', 'GL_DYNAMIC_DRAW', 'GL_DYNAMIC_READ', 'GL_DYNAMIC_COPY', 'GL_SAMPLES_PASSED', 'GL_VERTEX_ARRAY_BUFFER_BINDING', 'GL_NORMAL_ARRAY_BUFFER_BINDING', 'GL_COLOR_ARRAY_BUFFER_BINDING', 'GL_INDEX_ARRAY_BUFFER_BINDING', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_WEIGHT_ARRAY_BUFFER_BINDING', 'GL_FOG_COORD_SRC', 'GL_FOG_COORD', 'GL_CURRENT_FOG_COORD', 'GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORD_ARRAY_STRIDE', 'GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORD_ARRAY', 'GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_SRC0_RGB', 'GL_SRC1_RGB', 'GL_SRC2_RGB', 'GL_SRC0_ALPHA', 'GL_SRC1_ALPHA', 'GL_SRC2_ALPHA', 'GL_BLEND_EQUATION_RGB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 'GL_CURRENT_VERTEX_ATTRIB', 'GL_VERTEX_PROGRAM_POINT_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 'GL_STENCIL_BACK_FUNC', 'GL_STENCIL_BACK_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 'GL_MAX_DRAW_BUFFERS', 'GL_DRAW_BUFFER0', 'GL_DRAW_BUFFER1', 'GL_DRAW_BUFFER2', 'GL_DRAW_BUFFER3', 'GL_DRAW_BUFFER4', 'GL_DRAW_BUFFER5', 'GL_DRAW_BUFFER6', 'GL_DRAW_BUFFER7', 'GL_DRAW_BUFFER8', 'GL_DRAW_BUFFER9', 'GL_DRAW_BUFFER10', 'GL_DRAW_BUFFER11', 'GL_DRAW_BUFFER12', 'GL_DRAW_BUFFER13', 'GL_DRAW_BUFFER14', 'GL_DRAW_BUFFER15', 'GL_BLEND_EQUATION_ALPHA', 'GL_MAX_VERTEX_ATTRIBS', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 'GL_MAX_TEXTURE_IMAGE_UNITS', 'GL_FRAGMENT_SHADER', 'GL_VERTEX_SHADER', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_VARYING_FLOATS', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'GL_SHADER_TYPE', 'GL_FLOAT_VEC2', 'GL_FLOAT_VEC3', 'GL_FLOAT_VEC4', 'GL_INT_VEC2', 'GL_INT_VEC3', 'GL_INT_VEC4', 'GL_BOOL', 'GL_BOOL_VEC2', 'GL_BOOL_VEC3', 'GL_BOOL_VEC4', 'GL_FLOAT_MAT2', 'GL_FLOAT_MAT3', 'GL_FLOAT_MAT4', 'GL_SAMPLER_1D', 'GL_SAMPLER_2D', 'GL_SAMPLER_3D', 'GL_SAMPLER_CUBE', 'GL_SAMPLER_1D_SHADOW', 'GL_SAMPLER_2D_SHADOW', 'GL_DELETE_STATUS', 'GL_COMPILE_STATUS', 'GL_LINK_STATUS', 'GL_VALIDATE_STATUS', 'GL_INFO_LOG_LENGTH', 'GL_ATTACHED_SHADERS', 'GL_ACTIVE_UNIFORMS', 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 'GL_SHADER_SOURCE_LENGTH', 'GL_ACTIVE_ATTRIBUTES', 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'GL_SHADING_LANGUAGE_VERSION', 'GL_CURRENT_PROGRAM', 'GL_POINT_SPRITE_COORD_ORIGIN', 'GL_LOWER_LEFT', 'GL_UPPER_LEFT', 'GL_STENCIL_BACK_REF', 'GL_STENCIL_BACK_VALUE_MASK', 'GL_STENCIL_BACK_WRITEMASK', 'GL_VERTEX_PROGRAM_TWO_SIDE', 'GL_POINT_SPRITE', 'GL_COORD_REPLACE', 'GL_MAX_TEXTURE_COORDS', 'GL_PIXEL_PACK_BUFFER', 'GL_PIXEL_UNPACK_BUFFER', 'GL_PIXEL_PACK_BUFFER_BINDING', 'GL_PIXEL_UNPACK_BUFFER_BINDING', 'GL_FLOAT_MAT2x3', 'GL_FLOAT_MAT2x4', 'GL_FLOAT_MAT3x2', 'GL_FLOAT_MAT3x4', 'GL_FLOAT_MAT4x2', 'GL_FLOAT_MAT4x3', 'GL_SRGB', 'GL_SRGB8', 'GL_SRGB_ALPHA', 'GL_SRGB8_ALPHA8', 'GL_COMPRESSED_SRGB', 'GL_COMPRESSED_SRGB_ALPHA', 'GL_CURRENT_RASTER_SECONDARY_COLOR', 'GL_SLUMINANCE_ALPHA', 'GL_SLUMINANCE8_ALPHA8', 'GL_SLUMINANCE', 'GL_SLUMINANCE8', 'GL_COMPRESSED_SLUMINANCE', 'GL_COMPRESSED_SLUMINANCE_ALPHA', 'GL_COMPARE_REF_TO_TEXTURE', 'GL_CLIP_DISTANCE0', 'GL_CLIP_DISTANCE1', 'GL_CLIP_DISTANCE2', 'GL_CLIP_DISTANCE3', 'GL_CLIP_DISTANCE4', 'GL_CLIP_DISTANCE5', 'GL_CLIP_DISTANCE6', 'GL_CLIP_DISTANCE7', 'GL_MAX_CLIP_DISTANCES', 'GL_MAJOR_VERSION', 'GL_MINOR_VERSION', 'GL_NUM_EXTENSIONS', 'GL_CONTEXT_FLAGS', 'GL_COMPRESSED_RED', 'GL_COMPRESSED_RG', 'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 'GL_RGBA32F', 'GL_RGB32F', 'GL_RGBA16F', 'GL_RGB16F', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER', 'GL_MAX_ARRAY_TEXTURE_LAYERS', 'GL_MIN_PROGRAM_TEXEL_OFFSET', 'GL_MAX_PROGRAM_TEXEL_OFFSET', 'GL_CLAMP_READ_COLOR', 'GL_FIXED_ONLY', 'GL_MAX_VARYING_COMPONENTS', 'GL_TEXTURE_1D_ARRAY', 'GL_PROXY_TEXTURE_1D_ARRAY', 'GL_TEXTURE_2D_ARRAY', 'GL_PROXY_TEXTURE_2D_ARRAY', 'GL_TEXTURE_BINDING_1D_ARRAY', 'GL_TEXTURE_BINDING_2D_ARRAY', 'GL_R11F_G11F_B10F', 'GL_UNSIGNED_INT_10F_11F_11F_REV', 'GL_RGB9_E5', 'GL_UNSIGNED_INT_5_9_9_9_REV', 'GL_TEXTURE_SHARED_SIZE', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 'GL_TRANSFORM_FEEDBACK_VARYINGS', 'GL_TRANSFORM_FEEDBACK_BUFFER_START', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 'GL_PRIMITIVES_GENERATED', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 'GL_RASTERIZER_DISCARD', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 'GL_INTERLEAVED_ATTRIBS', 'GL_SEPARATE_ATTRIBS', 'GL_TRANSFORM_FEEDBACK_BUFFER', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 'GL_RGBA32UI', 'GL_RGB32UI', 'GL_RGBA16UI', 'GL_RGB16UI', 'GL_RGBA8UI', 'GL_RGB8UI', 'GL_RGBA32I', 'GL_RGB32I', 'GL_RGBA16I', 'GL_RGB16I', 'GL_RGBA8I', 'GL_RGB8I', 'GL_RED_INTEGER', 'GL_GREEN_INTEGER', 'GL_BLUE_INTEGER', 'GL_RGB_INTEGER', 'GL_RGBA_INTEGER', 'GL_BGR_INTEGER', 'GL_BGRA_INTEGER', 'GL_SAMPLER_1D_ARRAY', 'GL_SAMPLER_2D_ARRAY', 'GL_SAMPLER_1D_ARRAY_SHADOW', 'GL_SAMPLER_2D_ARRAY_SHADOW', 'GL_SAMPLER_CUBE_SHADOW', 'GL_UNSIGNED_INT_VEC2', 'GL_UNSIGNED_INT_VEC3', 'GL_UNSIGNED_INT_VEC4', 'GL_INT_SAMPLER_1D', 'GL_INT_SAMPLER_2D', 'GL_INT_SAMPLER_3D', 'GL_INT_SAMPLER_CUBE', 'GL_INT_SAMPLER_1D_ARRAY', 'GL_INT_SAMPLER_2D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_1D', 'GL_UNSIGNED_INT_SAMPLER_2D', 'GL_UNSIGNED_INT_SAMPLER_3D', 'GL_UNSIGNED_INT_SAMPLER_CUBE', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY', 'GL_QUERY_WAIT', 'GL_QUERY_NO_WAIT', 'GL_QUERY_BY_REGION_WAIT', 'GL_QUERY_BY_REGION_NO_WAIT', 'GL_BUFFER_ACCESS_FLAGS', 'GL_BUFFER_MAP_LENGTH', 'GL_BUFFER_MAP_OFFSET', 'GL_CLAMP_VERTEX_COLOR', 'GL_CLAMP_FRAGMENT_COLOR', 'GL_ALPHA_INTEGER', 'GL_SAMPLER_2D_RECT', 'GL_SAMPLER_2D_RECT_SHADOW', 'GL_SAMPLER_BUFFER', 'GL_INT_SAMPLER_2D_RECT', 'GL_INT_SAMPLER_BUFFER', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER', 'GL_TEXTURE_BUFFER', 'GL_MAX_TEXTURE_BUFFER_SIZE', 'GL_TEXTURE_BINDING_BUFFER', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING', 'GL_TEXTURE_BUFFER_FORMAT', 'GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BINDING_RECTANGLE', 'GL_PROXY_TEXTURE_RECTANGLE', 'GL_MAX_RECTANGLE_TEXTURE_SIZE', 'GL_RED_SNORM', 'GL_RG_SNORM', 'GL_RGB_SNORM', 'GL_RGBA_SNORM', 'GL_R8_SNORM', 'GL_RG8_SNORM', 'GL_RGB8_SNORM', 'GL_RGBA8_SNORM', 'GL_R16_SNORM', 'GL_RG16_SNORM', 'GL_RGB16_SNORM', 'GL_RGBA16_SNORM', 'GL_SIGNED_NORMALIZED', 'GL_PRIMITIVE_RESTART', 'GL_PRIMITIVE_RESTART_INDEX', 'GL_CONTEXT_CORE_PROFILE_BIT', 'GL_CONTEXT_COMPATIBILITY_PROFILE_BIT', 'GL_LINES_ADJACENCY', 'GL_LINE_STRIP_ADJACENCY', 'GL_TRIANGLES_ADJACENCY', 'GL_TRIANGLE_STRIP_ADJACENCY', 'GL_PROGRAM_POINT_SIZE', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS', 'GL_GEOMETRY_SHADER', 'GL_GEOMETRY_VERTICES_OUT', 'GL_GEOMETRY_INPUT_TYPE', 'GL_GEOMETRY_OUTPUT_TYPE', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS', 'GL_MAX_VERTEX_OUTPUT_COMPONENTS', 'GL_MAX_GEOMETRY_INPUT_COMPONENTS', 'GL_MAX_GEOMETRY_OUTPUT_COMPONENTS', 'GL_MAX_FRAGMENT_INPUT_COMPONENTS', 'GL_CONTEXT_PROFILE_MASK', 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR', 'GL_SAMPLE_SHADING', 'GL_MIN_SAMPLE_SHADING_VALUE', 'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET', 'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET', 'GL_TEXTURE_CUBE_MAP_ARRAY', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY', 'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY', 'GL_SAMPLER_CUBE_MAP_ARRAY', 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW', 'GL_INT_SAMPLER_CUBE_MAP_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY', 'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 'GL_TRANSPOSE_COLOR_MATRIX_ARB', 'GL_MULTISAMPLE_ARB', 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 'GL_SAMPLE_ALPHA_TO_ONE_ARB', 'GL_SAMPLE_COVERAGE_ARB', 'GL_SAMPLE_BUFFERS_ARB', 'GL_SAMPLES_ARB', 'GL_SAMPLE_COVERAGE_VALUE_ARB', 'GL_SAMPLE_COVERAGE_INVERT_ARB', 'GL_MULTISAMPLE_BIT_ARB', 'GL_NORMAL_MAP_ARB', 'GL_REFLECTION_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 'GL_COMPRESSED_ALPHA_ARB', 'GL_COMPRESSED_LUMINANCE_ARB', 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 'GL_COMPRESSED_INTENSITY_ARB', 'GL_COMPRESSED_RGB_ARB', 'GL_COMPRESSED_RGBA_ARB', 'GL_TEXTURE_COMPRESSION_HINT_ARB', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 'GL_TEXTURE_COMPRESSED_ARB', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_CLAMP_TO_BORDER_ARB', 'GL_POINT_SIZE_MIN_ARB', 'GL_POINT_SIZE_MAX_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'GL_POINT_DISTANCE_ATTENUATION_ARB', 'GL_MAX_VERTEX_UNITS_ARB', 'GL_ACTIVE_VERTEX_UNITS_ARB', 'GL_WEIGHT_SUM_UNITY_ARB', 'GL_VERTEX_BLEND_ARB', 'GL_CURRENT_WEIGHT_ARB', 'GL_WEIGHT_ARRAY_TYPE_ARB', 'GL_WEIGHT_ARRAY_STRIDE_ARB', 'GL_WEIGHT_ARRAY_SIZE_ARB', 'GL_WEIGHT_ARRAY_POINTER_ARB', 'GL_WEIGHT_ARRAY_ARB', 'GL_MODELVIEW0_ARB', 'GL_MODELVIEW1_ARB', 'GL_MODELVIEW2_ARB', 'GL_MODELVIEW3_ARB', 'GL_MODELVIEW4_ARB', 'GL_MODELVIEW5_ARB', 'GL_MODELVIEW6_ARB', 'GL_MODELVIEW7_ARB', 'GL_MODELVIEW8_ARB', 'GL_MODELVIEW9_ARB', 'GL_MODELVIEW10_ARB', 'GL_MODELVIEW11_ARB', 'GL_MODELVIEW12_ARB', 'GL_MODELVIEW13_ARB', 'GL_MODELVIEW14_ARB', 'GL_MODELVIEW15_ARB', 'GL_MODELVIEW16_ARB', 'GL_MODELVIEW17_ARB', 'GL_MODELVIEW18_ARB', 'GL_MODELVIEW19_ARB', 'GL_MODELVIEW20_ARB', 'GL_MODELVIEW21_ARB', 'GL_MODELVIEW22_ARB', 'GL_MODELVIEW23_ARB', 'GL_MODELVIEW24_ARB', 'GL_MODELVIEW25_ARB', 'GL_MODELVIEW26_ARB', 'GL_MODELVIEW27_ARB', 'GL_MODELVIEW28_ARB', 'GL_MODELVIEW29_ARB', 'GL_MODELVIEW30_ARB', 'GL_MODELVIEW31_ARB', 'GL_MATRIX_PALETTE_ARB', 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 'GL_MAX_PALETTE_MATRICES_ARB', 'GL_CURRENT_PALETTE_MATRIX_ARB', 'GL_MATRIX_INDEX_ARRAY_ARB', 'GL_CURRENT_MATRIX_INDEX_ARB', 'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 'GL_COMBINE_ARB', 'GL_COMBINE_RGB_ARB', 'GL_COMBINE_ALPHA_ARB', 'GL_SOURCE0_RGB_ARB', 'GL_SOURCE1_RGB_ARB', 'GL_SOURCE2_RGB_ARB', 'GL_SOURCE0_ALPHA_ARB', 'GL_SOURCE1_ALPHA_ARB', 'GL_SOURCE2_ALPHA_ARB', 'GL_OPERAND0_RGB_ARB', 'GL_OPERAND1_RGB_ARB', 'GL_OPERAND2_RGB_ARB', 'GL_OPERAND0_ALPHA_ARB', 'GL_OPERAND1_ALPHA_ARB', 'GL_OPERAND2_ALPHA_ARB', 'GL_RGB_SCALE_ARB', 'GL_ADD_SIGNED_ARB', 'GL_INTERPOLATE_ARB', 'GL_SUBTRACT_ARB', 'GL_CONSTANT_ARB', 'GL_PRIMARY_COLOR_ARB', 'GL_PREVIOUS_ARB', 'GL_DOT3_RGB_ARB', 'GL_DOT3_RGBA_ARB', 'GL_MIRRORED_REPEAT_ARB', 'GL_DEPTH_COMPONENT16_ARB', 'GL_DEPTH_COMPONENT24_ARB', 'GL_DEPTH_COMPONENT32_ARB', 'GL_TEXTURE_DEPTH_SIZE_ARB', 'GL_DEPTH_TEXTURE_MODE_ARB', 'GL_TEXTURE_COMPARE_MODE_ARB', 'GL_TEXTURE_COMPARE_FUNC_ARB', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 'GL_COLOR_SUM_ARB', 'GL_VERTEX_PROGRAM_ARB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_PROGRAM_LENGTH_ARB', 'GL_PROGRAM_STRING_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 'GL_CURRENT_MATRIX_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_PROGRAM_BINDING_ARB', 'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 'GL_PROGRAM_ERROR_STRING_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB', 'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_PARAMETERS_ARB', 'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_ATTRIBS_ARB', 'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 'GL_MATRIX0_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX3_ARB', 'GL_MATRIX4_ARB', 'GL_MATRIX5_ARB', 'GL_MATRIX6_ARB', 'GL_MATRIX7_ARB', 'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB', 'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB', 'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB', 'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB', 'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB', 'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB', 'GL_FRAGMENT_PROGRAM_ARB', 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_TEXTURE_COORDS_ARB', 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_BUFFER_SIZE_ARB', 'GL_BUFFER_USAGE_ARB', 'GL_ARRAY_BUFFER_ARB', 'GL_ELEMENT_ARRAY_BUFFER_ARB', 'GL_ARRAY_BUFFER_BINDING_ARB', 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 'GL_READ_ONLY_ARB', 'GL_WRITE_ONLY_ARB', 'GL_READ_WRITE_ARB', 'GL_BUFFER_ACCESS_ARB', 'GL_BUFFER_MAPPED_ARB', 'GL_BUFFER_MAP_POINTER_ARB', 'GL_STREAM_DRAW_ARB', 'GL_STREAM_READ_ARB', 'GL_STREAM_COPY_ARB', 'GL_STATIC_DRAW_ARB', 'GL_STATIC_READ_ARB', 'GL_STATIC_COPY_ARB', 'GL_DYNAMIC_DRAW_ARB', 'GL_DYNAMIC_READ_ARB', 'GL_DYNAMIC_COPY_ARB', 'GL_QUERY_COUNTER_BITS_ARB', 'GL_CURRENT_QUERY_ARB', 'GL_QUERY_RESULT_ARB', 'GL_QUERY_RESULT_AVAILABLE_ARB', 'GL_SAMPLES_PASSED_ARB', 'GL_PROGRAM_OBJECT_ARB', 'GL_SHADER_OBJECT_ARB', 'GL_OBJECT_TYPE_ARB', 'GL_OBJECT_SUBTYPE_ARB', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3_ARB', 'GL_FLOAT_VEC4_ARB', 'GL_INT_VEC2_ARB', 'GL_INT_VEC3_ARB', 'GL_INT_VEC4_ARB', 'GL_BOOL_ARB', 'GL_BOOL_VEC2_ARB', 'GL_BOOL_VEC3_ARB', 'GL_BOOL_VEC4_ARB', 'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4_ARB', 'GL_SAMPLER_1D_ARB', 'GL_SAMPLER_2D_ARB', 'GL_SAMPLER_3D_ARB', 'GL_SAMPLER_CUBE_ARB', 'GL_SAMPLER_1D_SHADOW_ARB', 'GL_SAMPLER_2D_SHADOW_ARB', 'GL_SAMPLER_2D_RECT_ARB', 'GL_SAMPLER_2D_RECT_SHADOW_ARB', 'GL_OBJECT_DELETE_STATUS_ARB', 'GL_OBJECT_COMPILE_STATUS_ARB', 'GL_OBJECT_LINK_STATUS_ARB', 'GL_OBJECT_VALIDATE_STATUS_ARB', 'GL_OBJECT_INFO_LOG_LENGTH_ARB', 'GL_OBJECT_ATTACHED_OBJECTS_ARB', 'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 'GL_VERTEX_SHADER_ARB', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 'GL_MAX_VARYING_FLOATS_ARB', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 'GL_FRAGMENT_SHADER_ARB', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'GL_SHADING_LANGUAGE_VERSION_ARB', 'GL_POINT_SPRITE_ARB', 'GL_COORD_REPLACE_ARB', 'GL_MAX_DRAW_BUFFERS_ARB', 'GL_DRAW_BUFFER0_ARB', 'GL_DRAW_BUFFER1_ARB', 'GL_DRAW_BUFFER2_ARB', 'GL_DRAW_BUFFER3_ARB', 'GL_DRAW_BUFFER4_ARB', 'GL_DRAW_BUFFER5_ARB', 'GL_DRAW_BUFFER6_ARB', 'GL_DRAW_BUFFER7_ARB', 'GL_DRAW_BUFFER8_ARB', 'GL_DRAW_BUFFER9_ARB', 'GL_DRAW_BUFFER10_ARB', 'GL_DRAW_BUFFER11_ARB', 'GL_DRAW_BUFFER12_ARB', 'GL_DRAW_BUFFER13_ARB', 'GL_DRAW_BUFFER14_ARB', 'GL_DRAW_BUFFER15_ARB', 'GL_TEXTURE_RECTANGLE_ARB', 'GL_TEXTURE_BINDING_RECTANGLE_ARB', 'GL_PROXY_TEXTURE_RECTANGLE_ARB', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 'GL_RGBA_FLOAT_MODE_ARB', 'GL_CLAMP_VERTEX_COLOR_ARB', 'GL_CLAMP_FRAGMENT_COLOR_ARB', 'GL_CLAMP_READ_COLOR_ARB', 'GL_FIXED_ONLY_ARB', 'GL_HALF_FLOAT_ARB', 'GL_TEXTURE_RED_TYPE_ARB', 'GL_TEXTURE_GREEN_TYPE_ARB', 'GL_TEXTURE_BLUE_TYPE_ARB', 'GL_TEXTURE_ALPHA_TYPE_ARB', 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 'GL_TEXTURE_INTENSITY_TYPE_ARB', 'GL_TEXTURE_DEPTH_TYPE_ARB', 'GL_UNSIGNED_NORMALIZED_ARB', 'GL_RGBA32F_ARB', 'GL_RGB32F_ARB', 'GL_ALPHA32F_ARB', 'GL_INTENSITY32F_ARB', 'GL_LUMINANCE32F_ARB', 'GL_LUMINANCE_ALPHA32F_ARB', 'GL_RGBA16F_ARB', 'GL_RGB16F_ARB', 'GL_ALPHA16F_ARB', 'GL_INTENSITY16F_ARB', 'GL_LUMINANCE16F_ARB', 'GL_LUMINANCE_ALPHA16F_ARB', 'GL_PIXEL_PACK_BUFFER_ARB', 'GL_PIXEL_UNPACK_BUFFER_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 'GL_DEPTH_COMPONENT32F', 'GL_DEPTH32F_STENCIL8', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 'GL_INVALID_FRAMEBUFFER_OPERATION', 'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 'GL_FRAMEBUFFER_DEFAULT', 'GL_FRAMEBUFFER_UNDEFINED', 'GL_DEPTH_STENCIL_ATTACHMENT', 'GL_MAX_RENDERBUFFER_SIZE', 'GL_DEPTH_STENCIL', 'GL_UNSIGNED_INT_24_8', 'GL_DEPTH24_STENCIL8', 'GL_TEXTURE_STENCIL_SIZE', 'GL_TEXTURE_RED_TYPE', 'GL_TEXTURE_GREEN_TYPE', 'GL_TEXTURE_BLUE_TYPE', 'GL_TEXTURE_ALPHA_TYPE', 'GL_TEXTURE_DEPTH_TYPE', 'GL_UNSIGNED_NORMALIZED', 'GL_FRAMEBUFFER_BINDING', 'GL_DRAW_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_BINDING', 'GL_READ_FRAMEBUFFER', 'GL_DRAW_FRAMEBUFFER', 'GL_READ_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_SAMPLES', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 'GL_FRAMEBUFFER_COMPLETE', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 'GL_FRAMEBUFFER_UNSUPPORTED', 'GL_MAX_COLOR_ATTACHMENTS', 'GL_COLOR_ATTACHMENT0', 'GL_COLOR_ATTACHMENT1', 'GL_COLOR_ATTACHMENT2', 'GL_COLOR_ATTACHMENT3', 'GL_COLOR_ATTACHMENT4', 'GL_COLOR_ATTACHMENT5', 'GL_COLOR_ATTACHMENT6', 'GL_COLOR_ATTACHMENT7', 'GL_COLOR_ATTACHMENT8', 'GL_COLOR_ATTACHMENT9', 'GL_COLOR_ATTACHMENT10', 'GL_COLOR_ATTACHMENT11', 'GL_COLOR_ATTACHMENT12', 'GL_COLOR_ATTACHMENT13', 'GL_COLOR_ATTACHMENT14', 'GL_COLOR_ATTACHMENT15', 'GL_DEPTH_ATTACHMENT', 'GL_STENCIL_ATTACHMENT', 'GL_FRAMEBUFFER', 'GL_RENDERBUFFER', 'GL_RENDERBUFFER_WIDTH', 'GL_RENDERBUFFER_HEIGHT', 'GL_RENDERBUFFER_INTERNAL_FORMAT', 'GL_STENCIL_INDEX1', 'GL_STENCIL_INDEX4', 'GL_STENCIL_INDEX8', 'GL_STENCIL_INDEX16', 'GL_RENDERBUFFER_RED_SIZE', 'GL_RENDERBUFFER_GREEN_SIZE', 'GL_RENDERBUFFER_BLUE_SIZE', 'GL_RENDERBUFFER_ALPHA_SIZE', 'GL_RENDERBUFFER_DEPTH_SIZE', 'GL_RENDERBUFFER_STENCIL_SIZE', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 'GL_MAX_SAMPLES', 'GL_INDEX', 'GL_TEXTURE_LUMINANCE_TYPE', 'GL_TEXTURE_INTENSITY_TYPE', 'GL_FRAMEBUFFER_SRGB', 'GL_LINES_ADJACENCY_ARB', 'GL_LINE_STRIP_ADJACENCY_ARB', 'GL_TRIANGLES_ADJACENCY_ARB', 'GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'GL_PROGRAM_POINT_SIZE_ARB', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 'GL_GEOMETRY_SHADER_ARB', 'GL_GEOMETRY_VERTICES_OUT_ARB', 'GL_GEOMETRY_INPUT_TYPE_ARB', 'GL_GEOMETRY_OUTPUT_TYPE_ARB', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 'GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 'GL_HALF_FLOAT', 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB', 'GL_MAP_READ_BIT', 'GL_MAP_WRITE_BIT', 'GL_MAP_INVALIDATE_RANGE_BIT', 'GL_MAP_INVALIDATE_BUFFER_BIT', 'GL_MAP_FLUSH_EXPLICIT_BIT', 'GL_MAP_UNSYNCHRONIZED_BIT', 'GL_TEXTURE_BUFFER_ARB', 'GL_MAX_TEXTURE_BUFFER_SIZE_ARB', 'GL_TEXTURE_BINDING_BUFFER_ARB', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB', 'GL_TEXTURE_BUFFER_FORMAT_ARB', 'GL_COMPRESSED_RED_RGTC1', 'GL_COMPRESSED_SIGNED_RED_RGTC1', 'GL_COMPRESSED_RG_RGTC2', 'GL_COMPRESSED_SIGNED_RG_RGTC2', 'GL_RG', 'GL_RG_INTEGER', 'GL_R8', 'GL_R16', 'GL_RG8', 'GL_RG16', 'GL_R16F', 'GL_R32F', 'GL_RG16F', 'GL_RG32F', 'GL_R8I', 'GL_R8UI', 'GL_R16I', 'GL_R16UI', 'GL_R32I', 'GL_R32UI', 'GL_RG8I', 'GL_RG8UI', 'GL_RG16I', 'GL_RG16UI', 'GL_RG32I', 'GL_RG32UI', 'GL_VERTEX_ARRAY_BINDING', 'GL_UNIFORM_BUFFER', 'GL_UNIFORM_BUFFER_BINDING', 'GL_UNIFORM_BUFFER_START', 'GL_UNIFORM_BUFFER_SIZE', 'GL_MAX_VERTEX_UNIFORM_BLOCKS', 'GL_MAX_GEOMETRY_UNIFORM_BLOCKS', 'GL_MAX_FRAGMENT_UNIFORM_BLOCKS', 'GL_MAX_COMBINED_UNIFORM_BLOCKS', 'GL_MAX_UNIFORM_BUFFER_BINDINGS', 'GL_MAX_UNIFORM_BLOCK_SIZE', 'GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS', 'GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', 'GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT', 'GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH', 'GL_ACTIVE_UNIFORM_BLOCKS', 'GL_UNIFORM_TYPE', 'GL_UNIFORM_SIZE', 'GL_UNIFORM_NAME_LENGTH', 'GL_UNIFORM_BLOCK_INDEX', 'GL_UNIFORM_OFFSET', 'GL_UNIFORM_ARRAY_STRIDE', 'GL_UNIFORM_MATRIX_STRIDE', 'GL_UNIFORM_IS_ROW_MAJOR', 'GL_UNIFORM_BLOCK_BINDING', 'GL_UNIFORM_BLOCK_DATA_SIZE', 'GL_UNIFORM_BLOCK_NAME_LENGTH', 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS', 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES', 'GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER', 'GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER', 'GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER', 'GL_INVALID_INDEX', 'GL_COPY_READ_BUFFER_BINDING', 'GL_COPY_READ_BUFFER', 'GL_COPY_WRITE_BUFFER_BINDING', 'GL_COPY_WRITE_BUFFER', 'GL_DEPTH_CLAMP', 'GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION', 'GL_FIRST_VERTEX_CONVENTION', 'GL_LAST_VERTEX_CONVENTION', 'GL_PROVOKING_VERTEX', 'GL_TEXTURE_CUBE_MAP_SEAMLESS', 'GL_MAX_SERVER_WAIT_TIMEOUT', 'GL_OBJECT_TYPE', 'GL_SYNC_CONDITION', 'GL_SYNC_STATUS', 'GL_SYNC_FLAGS', 'GL_SYNC_FENCE', 'GL_SYNC_GPU_COMMANDS_COMPLETE', 'GL_UNSIGNALED', 'GL_SIGNALED', 'GL_ALREADY_SIGNALED', 'GL_TIMEOUT_EXPIRED', 'GL_CONDITION_SATISFIED', 'GL_WAIT_FAILED', 'GL_SYNC_FLUSH_COMMANDS_BIT', 'GL_TIMEOUT_IGNORED', 'GL_SAMPLE_POSITION', 'GL_SAMPLE_MASK', 'GL_SAMPLE_MASK_VALUE', 'GL_MAX_SAMPLE_MASK_WORDS', 'GL_TEXTURE_2D_MULTISAMPLE', 'GL_PROXY_TEXTURE_2D_MULTISAMPLE', 'GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_SAMPLES', 'GL_TEXTURE_FIXED_SAMPLE_LOCATIONS', 'GL_SAMPLER_2D_MULTISAMPLE', 'GL_INT_SAMPLER_2D_MULTISAMPLE', 'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE', 'GL_SAMPLER_2D_MULTISAMPLE_ARRAY', 'GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 'GL_MAX_COLOR_TEXTURE_SAMPLES', 'GL_MAX_DEPTH_TEXTURE_SAMPLES', 'GL_MAX_INTEGER_SAMPLES', 'GL_SAMPLE_SHADING_ARB', 'GL_MIN_SAMPLE_SHADING_VALUE_ARB', 'GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB', 'GL_SAMPLER_CUBE_MAP_ARRAY_ARB', 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB', 'GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 'GL_SHADER_INCLUDE_ARB', 'GL_NAMED_STRING_LENGTH_ARB', 'GL_NAMED_STRING_TYPE_ARB', 'GL_COMPRESSED_RGBA_BPTC_UNORM_ARB', 'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB', 'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB', 'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB', 'GL_SRC1_COLOR', 'GL_ONE_MINUS_SRC1_COLOR', 'GL_ONE_MINUS_SRC1_ALPHA', 'GL_MAX_DUAL_SOURCE_DRAW_BUFFERS', 'GL_ANY_SAMPLES_PASSED', 'GL_SAMPLER_BINDING', 'GL_RGB10_A2UI', 'GL_TEXTURE_SWIZZLE_R', 'GL_TEXTURE_SWIZZLE_G', 'GL_TEXTURE_SWIZZLE_B', 'GL_TEXTURE_SWIZZLE_A', 'GL_TEXTURE_SWIZZLE_RGBA', 'GL_TIME_ELAPSED', 'GL_TIMESTAMP', 'GL_INT_2_10_10_10_REV', 'GL_DRAW_INDIRECT_BUFFER', 'GL_DRAW_INDIRECT_BUFFER_BINDING', 'GL_GEOMETRY_SHADER_INVOCATIONS', 'GL_MAX_GEOMETRY_SHADER_INVOCATIONS', 'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET', 'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET', 'GL_FRAGMENT_INTERPOLATION_OFFSET_BITS', 'GL_DOUBLE_VEC2', 'GL_DOUBLE_VEC3', 'GL_DOUBLE_VEC4', 'GL_DOUBLE_MAT2', 'GL_DOUBLE_MAT3', 'GL_DOUBLE_MAT4', 'GL_DOUBLE_MAT2x3', 'GL_DOUBLE_MAT2x4', 'GL_DOUBLE_MAT3x2', 'GL_DOUBLE_MAT3x4', 'GL_DOUBLE_MAT4x2', 'GL_DOUBLE_MAT4x3', 'GL_ACTIVE_SUBROUTINES', 'GL_ACTIVE_SUBROUTINE_UNIFORMS', 'GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS', 'GL_ACTIVE_SUBROUTINE_MAX_LENGTH', 'GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH', 'GL_MAX_SUBROUTINES', 'GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS', 'GL_NUM_COMPATIBLE_SUBROUTINES', 'GL_COMPATIBLE_SUBROUTINES', 'GL_PATCHES', 'GL_PATCH_VERTICES', 'GL_PATCH_DEFAULT_INNER_LEVEL', 'GL_PATCH_DEFAULT_OUTER_LEVEL', 'GL_TESS_CONTROL_OUTPUT_VERTICES', 'GL_TESS_GEN_MODE', 'GL_TESS_GEN_SPACING', 'GL_TESS_GEN_VERTEX_ORDER', 'GL_TESS_GEN_POINT_MODE', 'GL_ISOLINES', 'GL_FRACTIONAL_ODD', 'GL_FRACTIONAL_EVEN', 'GL_MAX_PATCH_VERTICES', 'GL_MAX_TESS_GEN_LEVEL', 'GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS', 'GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS', 'GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS', 'GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS', 'GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS', 'GL_MAX_TESS_PATCH_COMPONENTS', 'GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS', 'GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS', 'GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS', 'GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS', 'GL_MAX_TESS_CONTROL_INPUT_COMPONENTS', 'GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS', 'GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS', 'GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS', 'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER', 'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER', 'GL_TESS_EVALUATION_SHADER', 'GL_TESS_CONTROL_SHADER', 'GL_TRANSFORM_FEEDBACK', 'GL_TRANSFORM_FEEDBACK_PAUSED', 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED', 'GL_TRANSFORM_FEEDBACK_ACTIVE', 'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE', 'GL_TRANSFORM_FEEDBACK_BINDING', 'GL_MAX_TRANSFORM_FEEDBACK_BUFFERS', 'GL_MAX_VERTEX_STREAMS', 'GL_FIXED', 'GL_IMPLEMENTATION_COLOR_READ_TYPE', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT', 'GL_LOW_FLOAT', 'GL_MEDIUM_FLOAT', 'GL_HIGH_FLOAT', 'GL_LOW_INT', 'GL_MEDIUM_INT', 'GL_HIGH_INT', 'GL_SHADER_COMPILER', 'GL_NUM_SHADER_BINARY_FORMATS', 'GL_MAX_VERTEX_UNIFORM_VECTORS', 'GL_MAX_VARYING_VECTORS', 'GL_MAX_FRAGMENT_UNIFORM_VECTORS', 'GL_RGB565', 'GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 'GL_PROGRAM_BINARY_LENGTH', 'GL_NUM_PROGRAM_BINARY_FORMATS', 'GL_PROGRAM_BINARY_FORMATS', 'GL_VERTEX_SHADER_BIT', 'GL_FRAGMENT_SHADER_BIT', 'GL_GEOMETRY_SHADER_BIT', 'GL_TESS_CONTROL_SHADER_BIT', 'GL_TESS_EVALUATION_SHADER_BIT', 'GL_ALL_SHADER_BITS', 'GL_PROGRAM_SEPARABLE', 'GL_ACTIVE_PROGRAM', 'GL_PROGRAM_PIPELINE_BINDING', 'GL_MAX_VIEWPORTS', 'GL_VIEWPORT_SUBPIXEL_BITS', 'GL_VIEWPORT_BOUNDS_RANGE', 'GL_LAYER_PROVOKING_VERTEX', 'GL_VIEWPORT_INDEX_PROVOKING_VERTEX', 'GL_UNDEFINED_VERTEX', 'GL_SYNC_CL_EVENT_ARB', 'GL_SYNC_CL_EVENT_COMPLETE_ARB', 'GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB', 'GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB', 'GL_DEBUG_CALLBACK_FUNCTION_ARB', 'GL_DEBUG_CALLBACK_USER_PARAM_ARB', 'GL_DEBUG_SOURCE_API_ARB', 'GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB', 'GL_DEBUG_SOURCE_SHADER_COMPILER_ARB', 'GL_DEBUG_SOURCE_THIRD_PARTY_ARB', 'GL_DEBUG_SOURCE_APPLICATION_ARB', 'GL_DEBUG_SOURCE_OTHER_ARB', 'GL_DEBUG_TYPE_ERROR_ARB', 'GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB', 'GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB', 'GL_DEBUG_TYPE_PORTABILITY_ARB', 'GL_DEBUG_TYPE_PERFORMANCE_ARB', 'GL_DEBUG_TYPE_OTHER_ARB', 'GL_MAX_DEBUG_MESSAGE_LENGTH_ARB', 'GL_MAX_DEBUG_LOGGED_MESSAGES_ARB', 'GL_DEBUG_LOGGED_MESSAGES_ARB', 'GL_DEBUG_SEVERITY_HIGH_ARB', 'GL_DEBUG_SEVERITY_MEDIUM_ARB', 'GL_DEBUG_SEVERITY_LOW_ARB', 'GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB', 'GL_LOSE_CONTEXT_ON_RESET_ARB', 'GL_GUILTY_CONTEXT_RESET_ARB', 'GL_INNOCENT_CONTEXT_RESET_ARB', 'GL_UNKNOWN_CONTEXT_RESET_ARB', 'GL_RESET_NOTIFICATION_STRATEGY_ARB', 'GL_NO_RESET_NOTIFICATION_ARB', 'GL_UNPACK_COMPRESSED_BLOCK_WIDTH', 'GL_UNPACK_COMPRESSED_BLOCK_HEIGHT', 'GL_UNPACK_COMPRESSED_BLOCK_DEPTH', 'GL_UNPACK_COMPRESSED_BLOCK_SIZE', 'GL_PACK_COMPRESSED_BLOCK_WIDTH', 'GL_PACK_COMPRESSED_BLOCK_HEIGHT', 'GL_PACK_COMPRESSED_BLOCK_DEPTH', 'GL_PACK_COMPRESSED_BLOCK_SIZE', 'GL_NUM_SAMPLE_COUNTS', 'GL_MIN_MAP_BUFFER_ALIGNMENT', 'GL_ATOMIC_COUNTER_BUFFER', 'GL_ATOMIC_COUNTER_BUFFER_BINDING', 'GL_ATOMIC_COUNTER_BUFFER_START', 'GL_ATOMIC_COUNTER_BUFFER_SIZE', 'GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE', 'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS', 'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER', 'GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_VERTEX_ATOMIC_COUNTERS', 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS', 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS', 'GL_MAX_GEOMETRY_ATOMIC_COUNTERS', 'GL_MAX_FRAGMENT_ATOMIC_COUNTERS', 'GL_MAX_COMBINED_ATOMIC_COUNTERS', 'GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE', 'GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS', 'GL_ACTIVE_ATOMIC_COUNTER_BUFFERS', 'GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX', 'GL_UNSIGNED_INT_ATOMIC_COUNTER', 'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT', 'GL_ELEMENT_ARRAY_BARRIER_BIT', 'GL_UNIFORM_BARRIER_BIT', 'GL_TEXTURE_FETCH_BARRIER_BIT', 'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT', 'GL_COMMAND_BARRIER_BIT', 'GL_PIXEL_BUFFER_BARRIER_BIT', 'GL_TEXTURE_UPDATE_BARRIER_BIT', 'GL_BUFFER_UPDATE_BARRIER_BIT', 'GL_FRAMEBUFFER_BARRIER_BIT', 'GL_TRANSFORM_FEEDBACK_BARRIER_BIT', 'GL_ATOMIC_COUNTER_BARRIER_BIT', 'GL_ALL_BARRIER_BITS', 'GL_MAX_IMAGE_UNITS', 'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', 'GL_IMAGE_BINDING_NAME', 'GL_IMAGE_BINDING_LEVEL', 'GL_IMAGE_BINDING_LAYERED', 'GL_IMAGE_BINDING_LAYER', 'GL_IMAGE_BINDING_ACCESS', 'GL_IMAGE_1D', 'GL_IMAGE_2D', 'GL_IMAGE_3D', 'GL_IMAGE_2D_RECT', 'GL_IMAGE_CUBE', 'GL_IMAGE_BUFFER', 'GL_IMAGE_1D_ARRAY', 'GL_IMAGE_2D_ARRAY', 'GL_IMAGE_CUBE_MAP_ARRAY', 'GL_IMAGE_2D_MULTISAMPLE', 'GL_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_INT_IMAGE_1D', 'GL_INT_IMAGE_2D', 'GL_INT_IMAGE_3D', 'GL_INT_IMAGE_2D_RECT', 'GL_INT_IMAGE_CUBE', 'GL_INT_IMAGE_BUFFER', 'GL_INT_IMAGE_1D_ARRAY', 'GL_INT_IMAGE_2D_ARRAY', 'GL_INT_IMAGE_CUBE_MAP_ARRAY', 'GL_INT_IMAGE_2D_MULTISAMPLE', 'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_UNSIGNED_INT_IMAGE_1D', 'GL_UNSIGNED_INT_IMAGE_2D', 'GL_UNSIGNED_INT_IMAGE_3D', 'GL_UNSIGNED_INT_IMAGE_2D_RECT', 'GL_UNSIGNED_INT_IMAGE_CUBE', 'GL_UNSIGNED_INT_IMAGE_BUFFER', 'GL_UNSIGNED_INT_IMAGE_1D_ARRAY', 'GL_UNSIGNED_INT_IMAGE_2D_ARRAY', 'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_MAX_IMAGE_SAMPLES', 'GL_IMAGE_BINDING_FORMAT', 'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE', 'GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE', 'GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS', 'GL_MAX_VERTEX_IMAGE_UNIFORMS', 'GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS', 'GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS', 'GL_MAX_GEOMETRY_IMAGE_UNIFORMS', 'GL_MAX_FRAGMENT_IMAGE_UNIFORMS', 'GL_MAX_COMBINED_IMAGE_UNIFORMS', 'GL_TEXTURE_IMMUTABLE_FORMAT', 'GL_ABGR_EXT', 'GL_CONSTANT_COLOR_EXT', 'GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'GL_CONSTANT_ALPHA_EXT', 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'GL_BLEND_COLOR_EXT', 'GL_POLYGON_OFFSET_EXT', 'GL_POLYGON_OFFSET_FACTOR_EXT', 'GL_POLYGON_OFFSET_BIAS_EXT', 'GL_ALPHA4_EXT', 'GL_ALPHA8_EXT', 'GL_ALPHA12_EXT', 'GL_ALPHA16_EXT', 'GL_LUMINANCE4_EXT', 'GL_LUMINANCE8_EXT', 'GL_LUMINANCE12_EXT', 'GL_LUMINANCE16_EXT', 'GL_LUMINANCE4_ALPHA4_EXT', 'GL_LUMINANCE6_ALPHA2_EXT', 'GL_LUMINANCE8_ALPHA8_EXT', 'GL_LUMINANCE12_ALPHA4_EXT', 'GL_LUMINANCE12_ALPHA12_EXT', 'GL_LUMINANCE16_ALPHA16_EXT', 'GL_INTENSITY_EXT', 'GL_INTENSITY4_EXT', 'GL_INTENSITY8_EXT', 'GL_INTENSITY12_EXT', 'GL_INTENSITY16_EXT', 'GL_RGB2_EXT', 'GL_RGB4_EXT', 'GL_RGB5_EXT', 'GL_RGB8_EXT', 'GL_RGB10_EXT', 'GL_RGB12_EXT', 'GL_RGB16_EXT', 'GL_RGBA2_EXT', 'GL_RGBA4_EXT', 'GL_RGB5_A1_EXT', 'GL_RGBA8_EXT', 'GL_RGB10_A2_EXT', 'GL_RGBA12_EXT', 'GL_RGBA16_EXT', 'GL_TEXTURE_RED_SIZE_EXT', 'GL_TEXTURE_GREEN_SIZE_EXT', 'GL_TEXTURE_BLUE_SIZE_EXT', 'GL_TEXTURE_ALPHA_SIZE_EXT', 'GL_TEXTURE_LUMINANCE_SIZE_EXT', 'GL_TEXTURE_INTENSITY_SIZE_EXT', 'GL_REPLACE_EXT', 'GL_PROXY_TEXTURE_1D_EXT', 'GL_PROXY_TEXTURE_2D_EXT', 'GL_TEXTURE_TOO_LARGE_EXT', 'GL_PACK_SKIP_IMAGES_EXT', 'GL_PACK_IMAGE_HEIGHT_EXT', 'GL_UNPACK_SKIP_IMAGES_EXT', 'GL_UNPACK_IMAGE_HEIGHT_EXT', 'GL_TEXTURE_3D_EXT', 'GL_PROXY_TEXTURE_3D_EXT', 'GL_TEXTURE_DEPTH_EXT', 'GL_TEXTURE_WRAP_R_EXT', 'GL_MAX_3D_TEXTURE_SIZE_EXT', 'GL_FILTER4_SGIS', 'GL_TEXTURE_FILTER4_SIZE_SGIS', 'GL_HISTOGRAM_EXT', 'GL_PROXY_HISTOGRAM_EXT', 'GL_HISTOGRAM_WIDTH_EXT', 'GL_HISTOGRAM_FORMAT_EXT', 'GL_HISTOGRAM_RED_SIZE_EXT', 'GL_HISTOGRAM_GREEN_SIZE_EXT', 'GL_HISTOGRAM_BLUE_SIZE_EXT', 'GL_HISTOGRAM_ALPHA_SIZE_EXT', 'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'GL_HISTOGRAM_SINK_EXT', 'GL_MINMAX_EXT', 'GL_MINMAX_FORMAT_EXT', 'GL_MINMAX_SINK_EXT', 'GL_TABLE_TOO_LARGE_EXT', 'GL_CONVOLUTION_1D_EXT', 'GL_CONVOLUTION_2D_EXT', 'GL_SEPARABLE_2D_EXT', 'GL_CONVOLUTION_BORDER_MODE_EXT', 'GL_CONVOLUTION_FILTER_SCALE_EXT', 'GL_CONVOLUTION_FILTER_BIAS_EXT', 'GL_REDUCE_EXT', 'GL_CONVOLUTION_FORMAT_EXT', 'GL_CONVOLUTION_WIDTH_EXT', 'GL_CONVOLUTION_HEIGHT_EXT', 'GL_MAX_CONVOLUTION_WIDTH_EXT', 'GL_MAX_CONVOLUTION_HEIGHT_EXT', 'GL_POST_CONVOLUTION_RED_SCALE_EXT', 'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'GL_POST_CONVOLUTION_RED_BIAS_EXT', 'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'GL_COLOR_MATRIX_SGI', 'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'GL_COLOR_TABLE_SGI', 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_PROXY_COLOR_TABLE_SGI', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_COLOR_TABLE_SCALE_SGI', 'GL_COLOR_TABLE_BIAS_SGI', 'GL_COLOR_TABLE_FORMAT_SGI', 'GL_COLOR_TABLE_WIDTH_SGI', 'GL_COLOR_TABLE_RED_SIZE_SGI', 'GL_COLOR_TABLE_GREEN_SIZE_SGI', 'GL_COLOR_TABLE_BLUE_SIZE_SGI', 'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 'GL_PIXEL_TEXTURE_SGIS', 'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 'GL_PIXEL_GROUP_COLOR_SGIS', 'GL_PIXEL_TEX_GEN_SGIX', 'GL_PIXEL_TEX_GEN_MODE_SGIX', 'GL_PACK_SKIP_VOLUMES_SGIS', 'GL_PACK_IMAGE_DEPTH_SGIS', 'GL_UNPACK_SKIP_VOLUMES_SGIS', 'GL_UNPACK_IMAGE_DEPTH_SGIS', 'GL_TEXTURE_4D_SGIS', 'GL_PROXY_TEXTURE_4D_SGIS', 'GL_TEXTURE_4DSIZE_SGIS', 'GL_TEXTURE_WRAP_Q_SGIS', 'GL_MAX_4D_TEXTURE_SIZE_SGIS', 'GL_TEXTURE_4D_BINDING_SGIS', 'GL_TEXTURE_COLOR_TABLE_SGI', 'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 'GL_CMYK_EXT', 'GL_CMYKA_EXT', 'GL_PACK_CMYK_HINT_EXT', 'GL_UNPACK_CMYK_HINT_EXT', 'GL_TEXTURE_PRIORITY_EXT', 'GL_TEXTURE_RESIDENT_EXT', 'GL_TEXTURE_1D_BINDING_EXT', 'GL_TEXTURE_2D_BINDING_EXT', 'GL_TEXTURE_3D_BINDING_EXT', 'GL_DETAIL_TEXTURE_2D_SGIS', 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'GL_LINEAR_DETAIL_SGIS', 'GL_LINEAR_DETAIL_ALPHA_SGIS', 'GL_LINEAR_DETAIL_COLOR_SGIS', 'GL_DETAIL_TEXTURE_LEVEL_SGIS', 'GL_DETAIL_TEXTURE_MODE_SGIS', 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'GL_LINEAR_SHARPEN_SGIS', 'GL_LINEAR_SHARPEN_ALPHA_SGIS', 'GL_LINEAR_SHARPEN_COLOR_SGIS', 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_INT_8_8_8_8_EXT', 'GL_UNSIGNED_INT_10_10_10_2_EXT', 'GL_TEXTURE_MIN_LOD_SGIS', 'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_BASE_LEVEL_SGIS', 'GL_TEXTURE_MAX_LEVEL_SGIS', 'GL_MULTISAMPLE_SGIS', 'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'GL_SAMPLE_MASK_SGIS', 'GL_1PASS_SGIS', 'GL_2PASS_0_SGIS', 'GL_2PASS_1_SGIS', 'GL_4PASS_0_SGIS', 'GL_4PASS_1_SGIS', 'GL_4PASS_2_SGIS', 'GL_4PASS_3_SGIS', 'GL_SAMPLE_BUFFERS_SGIS', 'GL_SAMPLES_SGIS', 'GL_SAMPLE_MASK_VALUE_SGIS', 'GL_SAMPLE_MASK_INVERT_SGIS', 'GL_SAMPLE_PATTERN_SGIS', 'GL_RESCALE_NORMAL_EXT', 'GL_VERTEX_ARRAY_EXT', 'GL_NORMAL_ARRAY_EXT', 'GL_COLOR_ARRAY_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT', 'GL_EDGE_FLAG_ARRAY_EXT', 'GL_VERTEX_ARRAY_SIZE_EXT', 'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ARRAY_STRIDE_EXT', 'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_TYPE_EXT', 'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_COUNT_EXT', 'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_TYPE_EXT', 'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_COUNT_EXT', 'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_ARRAY_STRIDE_EXT', 'GL_INDEX_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_POINTER_EXT', 'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_POINTER_EXT', 'GL_INDEX_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 'GL_GENERATE_MIPMAP_SGIS', 'GL_GENERATE_MIPMAP_HINT_SGIS', 'GL_LINEAR_CLIPMAP_LINEAR_SGIX', 'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 'GL_NEAREST_CLIPMAP_LINEAR_SGIX', 'GL_LINEAR_CLIPMAP_NEAREST_SGIX', 'GL_TEXTURE_COMPARE_SGIX', 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_LEQUAL_R_SGIX', 'GL_TEXTURE_GEQUAL_R_SGIX', 'GL_CLAMP_TO_EDGE_SGIS', 'GL_CLAMP_TO_BORDER_SGIS', 'GL_FUNC_ADD_EXT', 'GL_MIN_EXT', 'GL_MAX_EXT', 'GL_BLEND_EQUATION_EXT', 'GL_FUNC_SUBTRACT_EXT', 'GL_FUNC_REVERSE_SUBTRACT_EXT', 'GL_INTERLACE_SGIX', 'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'GL_PIXEL_TILE_WIDTH_SGIX', 'GL_PIXEL_TILE_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'GL_DUAL_ALPHA4_SGIS', 'GL_DUAL_ALPHA8_SGIS', 'GL_DUAL_ALPHA12_SGIS', 'GL_DUAL_ALPHA16_SGIS', 'GL_DUAL_LUMINANCE4_SGIS', 'GL_DUAL_LUMINANCE8_SGIS', 'GL_DUAL_LUMINANCE12_SGIS', 'GL_DUAL_LUMINANCE16_SGIS', 'GL_DUAL_INTENSITY4_SGIS', 'GL_DUAL_INTENSITY8_SGIS', 'GL_DUAL_INTENSITY12_SGIS', 'GL_DUAL_INTENSITY16_SGIS', 'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'GL_QUAD_ALPHA4_SGIS', 'GL_QUAD_ALPHA8_SGIS', 'GL_QUAD_LUMINANCE4_SGIS', 'GL_QUAD_LUMINANCE8_SGIS', 'GL_QUAD_INTENSITY4_SGIS', 'GL_QUAD_INTENSITY8_SGIS', 'GL_DUAL_TEXTURE_SELECT_SGIS', 'GL_QUAD_TEXTURE_SELECT_SGIS', 'GL_SPRITE_SGIX', 'GL_SPRITE_MODE_SGIX', 'GL_SPRITE_AXIS_SGIX', 'GL_SPRITE_TRANSLATION_SGIX', 'GL_SPRITE_AXIAL_SGIX', 'GL_SPRITE_OBJECT_ALIGNED_SGIX', 'GL_SPRITE_EYE_ALIGNED_SGIX', 'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'GL_POINT_SIZE_MIN_EXT', 'GL_POINT_SIZE_MAX_EXT', 'GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'GL_DISTANCE_ATTENUATION_EXT', 'GL_POINT_SIZE_MIN_SGIS', 'GL_POINT_SIZE_MAX_SGIS', 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'GL_DISTANCE_ATTENUATION_SGIS', 'GL_INSTRUMENT_BUFFER_POINTER_SGIX', 'GL_INSTRUMENT_MEASUREMENTS_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'GL_FRAMEZOOM_SGIX', 'GL_FRAMEZOOM_FACTOR_SGIX', 'GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'GL_TEXTURE_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_SGIX', 'GL_TEXTURE_DEFORMATION_SGIX', 'GL_DEFORMATIONS_MASK_SGIX', 'GL_MAX_DEFORMATION_ORDER_SGIX', 'GL_REFERENCE_PLANE_SGIX', 'GL_REFERENCE_PLANE_EQUATION_SGIX', 'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24_SGIX', 'GL_DEPTH_COMPONENT32_SGIX', 'GL_FOG_FUNC_SGIS', 'GL_FOG_FUNC_POINTS_SGIS', 'GL_MAX_FOG_FUNC_POINTS_SGIS', 'GL_FOG_OFFSET_SGIX', 'GL_FOG_OFFSET_VALUE_SGIX', 'GL_IMAGE_SCALE_X_HP', 'GL_IMAGE_SCALE_Y_HP', 'GL_IMAGE_TRANSLATE_X_HP', 'GL_IMAGE_TRANSLATE_Y_HP', 'GL_IMAGE_ROTATE_ANGLE_HP', 'GL_IMAGE_ROTATE_ORIGIN_X_HP', 'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 'GL_IMAGE_MAG_FILTER_HP', 'GL_IMAGE_MIN_FILTER_HP', 'GL_IMAGE_CUBIC_WEIGHT_HP', 'GL_CUBIC_HP', 'GL_AVERAGE_HP', 'GL_IMAGE_TRANSFORM_2D_HP', 'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_IGNORE_BORDER_HP', 'GL_CONSTANT_BORDER_HP', 'GL_REPLICATE_BORDER_HP', 'GL_CONVOLUTION_BORDER_COLOR_HP', 'GL_TEXTURE_ENV_BIAS_SGIX', 'GL_VERTEX_DATA_HINT_PGI', 'GL_VERTEX_CONSISTENT_HINT_PGI', 'GL_MATERIAL_SIDE_HINT_PGI', 'GL_MAX_VERTEX_HINT_PGI', 'GL_COLOR3_BIT_PGI', 'GL_COLOR4_BIT_PGI', 'GL_EDGEFLAG_BIT_PGI', 'GL_INDEX_BIT_PGI', 'GL_MAT_AMBIENT_BIT_PGI', 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 'GL_MAT_DIFFUSE_BIT_PGI', 'GL_MAT_EMISSION_BIT_PGI', 'GL_MAT_COLOR_INDEXES_BIT_PGI', 'GL_MAT_SHININESS_BIT_PGI', 'GL_MAT_SPECULAR_BIT_PGI', 'GL_NORMAL_BIT_PGI', 'GL_TEXCOORD1_BIT_PGI', 'GL_TEXCOORD2_BIT_PGI', 'GL_TEXCOORD3_BIT_PGI', 'GL_TEXCOORD4_BIT_PGI', 'GL_VERTEX23_BIT_PGI', 'GL_VERTEX4_BIT_PGI', 'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'GL_CONSERVE_MEMORY_HINT_PGI', 'GL_RECLAIM_MEMORY_HINT_PGI', 'GL_NATIVE_GRAPHICS_HANDLE_PGI', 'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'GL_NATIVE_GRAPHICS_END_HINT_PGI', 'GL_ALWAYS_FAST_HINT_PGI', 'GL_ALWAYS_SOFT_HINT_PGI', 'GL_ALLOW_DRAW_OBJ_HINT_PGI', 'GL_ALLOW_DRAW_WIN_HINT_PGI', 'GL_ALLOW_DRAW_FRG_HINT_PGI', 'GL_ALLOW_DRAW_MEM_HINT_PGI', 'GL_STRICT_DEPTHFUNC_HINT_PGI', 'GL_STRICT_LIGHTING_HINT_PGI', 'GL_STRICT_SCISSOR_HINT_PGI', 'GL_FULL_STIPPLE_HINT_PGI', 'GL_CLIP_NEAR_HINT_PGI', 'GL_CLIP_FAR_HINT_PGI', 'GL_WIDE_LINE_HINT_PGI', 'GL_BACK_NORMALS_HINT_PGI', 'GL_COLOR_INDEX1_EXT', 'GL_COLOR_INDEX2_EXT', 'GL_COLOR_INDEX4_EXT', 'GL_COLOR_INDEX8_EXT', 'GL_COLOR_INDEX12_EXT', 'GL_COLOR_INDEX16_EXT', 'GL_TEXTURE_INDEX_SIZE_EXT', 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'GL_LIST_PRIORITY_SGIX', 'GL_IR_INSTRUMENT1_SGIX', 'GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'GL_TEXTURE_LOD_BIAS_S_SGIX', 'GL_TEXTURE_LOD_BIAS_T_SGIX', 'GL_TEXTURE_LOD_BIAS_R_SGIX', 'GL_SHADOW_AMBIENT_SGIX', 'GL_INDEX_MATERIAL_EXT', 'GL_INDEX_MATERIAL_PARAMETER_EXT', 'GL_INDEX_MATERIAL_FACE_EXT', 'GL_INDEX_TEST_EXT', 'GL_INDEX_TEST_FUNC_EXT', 'GL_INDEX_TEST_REF_EXT', 'GL_IUI_V2F_EXT', 'GL_IUI_V3F_EXT', 'GL_IUI_N3F_V2F_EXT', 'GL_IUI_N3F_V3F_EXT', 'GL_T2F_IUI_V2F_EXT', 'GL_T2F_IUI_V3F_EXT', 'GL_T2F_IUI_N3F_V2F_EXT', 'GL_T2F_IUI_N3F_V3F_EXT', 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 'GL_CULL_VERTEX_EXT', 'GL_CULL_VERTEX_EYE_POSITION_EXT', 'GL_CULL_VERTEX_OBJECT_POSITION_EXT', 'GL_YCRCB_422_SGIX', 'GL_YCRCB_444_SGIX', 'GL_FRAGMENT_LIGHTING_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'GL_MAX_FRAGMENT_LIGHTS_SGIX', 'GL_MAX_ACTIVE_LIGHTS_SGIX', 'GL_CURRENT_RASTER_NORMAL_SGIX', 'GL_LIGHT_ENV_MODE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'GL_FRAGMENT_LIGHT0_SGIX', 'GL_FRAGMENT_LIGHT1_SGIX', 'GL_FRAGMENT_LIGHT2_SGIX', 'GL_FRAGMENT_LIGHT3_SGIX', 'GL_FRAGMENT_LIGHT4_SGIX', 'GL_FRAGMENT_LIGHT5_SGIX', 'GL_FRAGMENT_LIGHT6_SGIX', 'GL_FRAGMENT_LIGHT7_SGIX', 'GL_RASTER_POSITION_UNCLIPPED_IBM', 'GL_TEXTURE_LIGHTING_MODE_HP', 'GL_TEXTURE_POST_SPECULAR_HP', 'GL_TEXTURE_PRE_SPECULAR_HP', 'GL_MAX_ELEMENTS_VERTICES_EXT', 'GL_MAX_ELEMENTS_INDICES_EXT', 'GL_PHONG_WIN', 'GL_PHONG_HINT_WIN', 'GL_FOG_SPECULAR_TEXTURE_WIN', 'GL_FRAGMENT_MATERIAL_EXT', 'GL_FRAGMENT_NORMAL_EXT', 'GL_FRAGMENT_COLOR_EXT', 'GL_ATTENUATION_EXT', 'GL_SHADOW_ATTENUATION_EXT', 'GL_TEXTURE_APPLICATION_MODE_EXT', 'GL_TEXTURE_LIGHT_EXT', 'GL_TEXTURE_MATERIAL_FACE_EXT', 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 'GL_ALPHA_MIN_SGIX', 'GL_ALPHA_MAX_SGIX', 'GL_PIXEL_TEX_GEN_Q_CEILING_SGIX', 'GL_PIXEL_TEX_GEN_Q_ROUND_SGIX', 'GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX', 'GL_BGR_EXT', 'GL_BGRA_EXT', 'GL_ASYNC_MARKER_SGIX', 'GL_ASYNC_TEX_IMAGE_SGIX', 'GL_ASYNC_DRAW_PIXELS_SGIX', 'GL_ASYNC_READ_PIXELS_SGIX', 'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'GL_MAX_ASYNC_READ_PIXELS_SGIX', 'GL_ASYNC_HISTOGRAM_SGIX', 'GL_MAX_ASYNC_HISTOGRAM_SGIX', 'GL_PARALLEL_ARRAYS_INTEL', 'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_OCCLUSION_TEST_HP', 'GL_OCCLUSION_TEST_RESULT_HP', 'GL_PIXEL_TRANSFORM_2D_EXT', 'GL_PIXEL_MAG_FILTER_EXT', 'GL_PIXEL_MIN_FILTER_EXT', 'GL_PIXEL_CUBIC_WEIGHT_EXT', 'GL_CUBIC_EXT', 'GL_AVERAGE_EXT', 'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 'GL_SHARED_TEXTURE_PALETTE_EXT', 'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 'GL_SINGLE_COLOR_EXT', 'GL_SEPARATE_SPECULAR_COLOR_EXT', 'GL_COLOR_SUM_EXT', 'GL_CURRENT_SECONDARY_COLOR_EXT', 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 'GL_SECONDARY_COLOR_ARRAY_EXT', 'GL_PERTURB_EXT', 'GL_TEXTURE_NORMAL_EXT', 'GL_FOG_COORDINATE_SOURCE_EXT', 'GL_FOG_COORDINATE_EXT', 'GL_FRAGMENT_DEPTH_EXT', 'GL_CURRENT_FOG_COORDINATE_EXT', 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 'GL_FOG_COORDINATE_ARRAY_EXT', 'GL_SCREEN_COORDINATES_REND', 'GL_INVERTED_SCREEN_W_REND', 'GL_TANGENT_ARRAY_EXT', 'GL_BINORMAL_ARRAY_EXT', 'GL_CURRENT_TANGENT_EXT', 'GL_CURRENT_BINORMAL_EXT', 'GL_TANGENT_ARRAY_TYPE_EXT', 'GL_TANGENT_ARRAY_STRIDE_EXT', 'GL_BINORMAL_ARRAY_TYPE_EXT', 'GL_BINORMAL_ARRAY_STRIDE_EXT', 'GL_TANGENT_ARRAY_POINTER_EXT', 'GL_BINORMAL_ARRAY_POINTER_EXT', 'GL_MAP1_TANGENT_EXT', 'GL_MAP2_TANGENT_EXT', 'GL_MAP1_BINORMAL_EXT', 'GL_MAP2_BINORMAL_EXT', 'GL_COMBINE_EXT', 'GL_COMBINE_RGB_EXT', 'GL_COMBINE_ALPHA_EXT', 'GL_RGB_SCALE_EXT', 'GL_ADD_SIGNED_EXT', 'GL_INTERPOLATE_EXT', 'GL_CONSTANT_EXT', 'GL_PRIMARY_COLOR_EXT', 'GL_PREVIOUS_EXT', 'GL_SOURCE0_RGB_EXT', 'GL_SOURCE1_RGB_EXT', 'GL_SOURCE2_RGB_EXT', 'GL_SOURCE0_ALPHA_EXT', 'GL_SOURCE1_ALPHA_EXT', 'GL_SOURCE2_ALPHA_EXT', 'GL_OPERAND0_RGB_EXT', 'GL_OPERAND1_RGB_EXT', 'GL_OPERAND2_RGB_EXT', 'GL_OPERAND0_ALPHA_EXT', 'GL_OPERAND1_ALPHA_EXT', 'GL_OPERAND2_ALPHA_EXT', 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 'GL_TRANSFORM_HINT_APPLE', 'GL_FOG_SCALE_SGIX', 'GL_FOG_SCALE_VALUE_SGIX', 'GL_UNPACK_CONSTANT_DATA_SUNX', 'GL_TEXTURE_CONSTANT_DATA_SUNX', 'GL_GLOBAL_ALPHA_SUN', 'GL_GLOBAL_ALPHA_FACTOR_SUN', 'GL_RESTART_SUN', 'GL_REPLACE_MIDDLE_SUN', 'GL_REPLACE_OLDEST_SUN', 'GL_TRIANGLE_LIST_SUN', 'GL_REPLACEMENT_CODE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_SUN', 'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 'GL_R1UI_V3F_SUN', 'GL_R1UI_C4UB_V3F_SUN', 'GL_R1UI_C3F_V3F_SUN', 'GL_R1UI_N3F_V3F_SUN', 'GL_R1UI_C4F_N3F_V3F_SUN', 'GL_R1UI_T2F_V3F_SUN', 'GL_R1UI_T2F_N3F_V3F_SUN', 'GL_R1UI_T2F_C4F_N3F_V3F_SUN', 'GL_BLEND_DST_RGB_EXT', 'GL_BLEND_SRC_RGB_EXT', 'GL_BLEND_DST_ALPHA_EXT', 'GL_BLEND_SRC_ALPHA_EXT', 'GL_RED_MIN_CLAMP_INGR', 'GL_GREEN_MIN_CLAMP_INGR', 'GL_BLUE_MIN_CLAMP_INGR', 'GL_ALPHA_MIN_CLAMP_INGR', 'GL_RED_MAX_CLAMP_INGR', 'GL_GREEN_MAX_CLAMP_INGR', 'GL_BLUE_MAX_CLAMP_INGR', 'GL_ALPHA_MAX_CLAMP_INGR', 'GL_INTERLACE_READ_INGR', 'GL_INCR_WRAP_EXT', 'GL_DECR_WRAP_EXT', 'GL_422_EXT', 'GL_422_REV_EXT', 'GL_422_AVERAGE_EXT', 'GL_422_REV_AVERAGE_EXT', 'GL_NORMAL_MAP_NV', 'GL_REFLECTION_MAP_NV', 'GL_NORMAL_MAP_EXT', 'GL_REFLECTION_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_EXT', 'GL_TEXTURE_BINDING_CUBE_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 'GL_WRAP_BORDER_SUN', 'GL_MAX_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_FILTER_CONTROL_EXT', 'GL_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MODELVIEW0_STACK_DEPTH_EXT', 'GL_MODELVIEW1_STACK_DEPTH_EXT', 'GL_MODELVIEW0_MATRIX_EXT', 'GL_MODELVIEW1_MATRIX_EXT', 'GL_VERTEX_WEIGHTING_EXT', 'GL_MODELVIEW0_EXT', 'GL_MODELVIEW1_EXT', 'GL_CURRENT_VERTEX_WEIGHT_EXT', 'GL_VERTEX_WEIGHT_ARRAY_EXT', 'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 'GL_MAX_SHININESS_NV', 'GL_MAX_SPOT_EXPONENT_NV', 'GL_VERTEX_ARRAY_RANGE_NV', 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', 'GL_REGISTER_COMBINERS_NV', 'GL_VARIABLE_A_NV', 'GL_VARIABLE_B_NV', 'GL_VARIABLE_C_NV', 'GL_VARIABLE_D_NV', 'GL_VARIABLE_E_NV', 'GL_VARIABLE_F_NV', 'GL_VARIABLE_G_NV', 'GL_CONSTANT_COLOR0_NV', 'GL_CONSTANT_COLOR1_NV', 'GL_PRIMARY_COLOR_NV', 'GL_SECONDARY_COLOR_NV', 'GL_SPARE0_NV', 'GL_SPARE1_NV', 'GL_DISCARD_NV', 'GL_E_TIMES_F_NV', 'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 'GL_UNSIGNED_IDENTITY_NV', 'GL_UNSIGNED_INVERT_NV', 'GL_EXPAND_NORMAL_NV', 'GL_EXPAND_NEGATE_NV', 'GL_HALF_BIAS_NORMAL_NV', 'GL_HALF_BIAS_NEGATE_NV', 'GL_SIGNED_IDENTITY_NV', 'GL_SIGNED_NEGATE_NV', 'GL_SCALE_BY_TWO_NV', 'GL_SCALE_BY_FOUR_NV', 'GL_SCALE_BY_ONE_HALF_NV', 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 'GL_COMBINER_INPUT_NV', 'GL_COMBINER_MAPPING_NV', 'GL_COMBINER_COMPONENT_USAGE_NV', 'GL_COMBINER_AB_DOT_PRODUCT_NV', 'GL_COMBINER_CD_DOT_PRODUCT_NV', 'GL_COMBINER_MUX_SUM_NV', 'GL_COMBINER_SCALE_NV', 'GL_COMBINER_BIAS_NV', 'GL_COMBINER_AB_OUTPUT_NV', 'GL_COMBINER_CD_OUTPUT_NV', 'GL_COMBINER_SUM_OUTPUT_NV', 'GL_MAX_GENERAL_COMBINERS_NV', 'GL_NUM_GENERAL_COMBINERS_NV', 'GL_COLOR_SUM_CLAMP_NV', 'GL_COMBINER0_NV', 'GL_COMBINER1_NV', 'GL_COMBINER2_NV', 'GL_COMBINER3_NV', 'GL_COMBINER4_NV', 'GL_COMBINER5_NV', 'GL_COMBINER6_NV', 'GL_COMBINER7_NV', 'GL_FOG_DISTANCE_MODE_NV', 'GL_EYE_RADIAL_NV', 'GL_EYE_PLANE_ABSOLUTE_NV', 'GL_EMBOSS_LIGHT_NV', 'GL_EMBOSS_CONSTANT_NV', 'GL_EMBOSS_MAP_NV', 'GL_COMBINE4_NV', 'GL_SOURCE3_RGB_NV', 'GL_SOURCE3_ALPHA_NV', 'GL_OPERAND3_RGB_NV', 'GL_OPERAND3_ALPHA_NV', 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 'GL_CULL_VERTEX_IBM', 'GL_VERTEX_ARRAY_LIST_IBM', 'GL_NORMAL_ARRAY_LIST_IBM', 'GL_COLOR_ARRAY_LIST_IBM', 'GL_INDEX_ARRAY_LIST_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_INDEX_ARRAY_LIST_STRIDE_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_PACK_SUBSAMPLE_RATE_SGIX', 'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'GL_PIXEL_SUBSAMPLE_4444_SGIX', 'GL_PIXEL_SUBSAMPLE_2424_SGIX', 'GL_PIXEL_SUBSAMPLE_4242_SGIX', 'GL_YCRCB_SGIX', 'GL_YCRCBA_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX', 'GL_COMPRESSED_RGB_FXT1_3DFX', 'GL_COMPRESSED_RGBA_FXT1_3DFX', 'GL_MULTISAMPLE_3DFX', 'GL_SAMPLE_BUFFERS_3DFX', 'GL_SAMPLES_3DFX', 'GL_MULTISAMPLE_BIT_3DFX', 'GL_MULTISAMPLE_EXT', 'GL_SAMPLE_ALPHA_TO_MASK_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_EXT', 'GL_SAMPLE_MASK_EXT', 'GL_1PASS_EXT', 'GL_2PASS_0_EXT', 'GL_2PASS_1_EXT', 'GL_4PASS_0_EXT', 'GL_4PASS_1_EXT', 'GL_4PASS_2_EXT', 'GL_4PASS_3_EXT', 'GL_SAMPLE_BUFFERS_EXT', 'GL_SAMPLES_EXT', 'GL_SAMPLE_MASK_VALUE_EXT', 'GL_SAMPLE_MASK_INVERT_EXT', 'GL_SAMPLE_PATTERN_EXT', 'GL_MULTISAMPLE_BIT_EXT', 'GL_VERTEX_PRECLIP_SGIX', 'GL_VERTEX_PRECLIP_HINT_SGIX', 'GL_CONVOLUTION_HINT_SGIX', 'GL_PACK_RESAMPLE_SGIX', 'GL_UNPACK_RESAMPLE_SGIX', 'GL_RESAMPLE_REPLICATE_SGIX', 'GL_RESAMPLE_ZERO_FILL_SGIX', 'GL_RESAMPLE_DECIMATE_SGIX', 'GL_EYE_DISTANCE_TO_POINT_SGIS', 'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 'GL_EYE_DISTANCE_TO_LINE_SGIS', 'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 'GL_EYE_POINT_SGIS', 'GL_OBJECT_POINT_SGIS', 'GL_EYE_LINE_SGIS', 'GL_OBJECT_LINE_SGIS', 'GL_TEXTURE_COLOR_WRITEMASK_SGIS', 'GL_DOT3_RGB_EXT', 'GL_DOT3_RGBA_EXT', 'GL_MIRROR_CLAMP_ATI', 'GL_MIRROR_CLAMP_TO_EDGE_ATI', 'GL_ALL_COMPLETED_NV', 'GL_FENCE_STATUS_NV', 'GL_FENCE_CONDITION_NV', 'GL_MIRRORED_REPEAT_IBM', 'GL_EVAL_2D_NV', 'GL_EVAL_TRIANGULAR_2D_NV', 'GL_MAP_TESSELLATION_NV', 'GL_MAP_ATTRIB_U_ORDER_NV', 'GL_MAP_ATTRIB_V_ORDER_NV', 'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 'GL_EVAL_VERTEX_ATTRIB0_NV', 'GL_EVAL_VERTEX_ATTRIB1_NV', 'GL_EVAL_VERTEX_ATTRIB2_NV', 'GL_EVAL_VERTEX_ATTRIB3_NV', 'GL_EVAL_VERTEX_ATTRIB4_NV', 'GL_EVAL_VERTEX_ATTRIB5_NV', 'GL_EVAL_VERTEX_ATTRIB6_NV', 'GL_EVAL_VERTEX_ATTRIB7_NV', 'GL_EVAL_VERTEX_ATTRIB8_NV', 'GL_EVAL_VERTEX_ATTRIB9_NV', 'GL_EVAL_VERTEX_ATTRIB10_NV', 'GL_EVAL_VERTEX_ATTRIB11_NV', 'GL_EVAL_VERTEX_ATTRIB12_NV', 'GL_EVAL_VERTEX_ATTRIB13_NV', 'GL_EVAL_VERTEX_ATTRIB14_NV', 'GL_EVAL_VERTEX_ATTRIB15_NV', 'GL_MAX_MAP_TESSELLATION_NV', 'GL_MAX_RATIONAL_EVAL_ORDER_NV', 'GL_DEPTH_STENCIL_NV', 'GL_UNSIGNED_INT_24_8_NV', 'GL_PER_STAGE_CONSTANTS_NV', 'GL_TEXTURE_RECTANGLE_NV', 'GL_TEXTURE_BINDING_RECTANGLE_NV', 'GL_PROXY_TEXTURE_RECTANGLE_NV', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 'GL_DSDT_MAG_INTENSITY_NV', 'GL_SHADER_CONSISTENT_NV', 'GL_TEXTURE_SHADER_NV', 'GL_SHADER_OPERATION_NV', 'GL_CULL_MODES_NV', 'GL_OFFSET_TEXTURE_MATRIX_NV', 'GL_OFFSET_TEXTURE_SCALE_NV', 'GL_OFFSET_TEXTURE_BIAS_NV', 'GL_OFFSET_TEXTURE_2D_MATRIX_NV', 'GL_OFFSET_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_TEXTURE_2D_BIAS_NV', 'GL_PREVIOUS_TEXTURE_INPUT_NV', 'GL_CONST_EYE_NV', 'GL_PASS_THROUGH_NV', 'GL_CULL_FRAGMENT_NV', 'GL_OFFSET_TEXTURE_2D_NV', 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_NV', 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 'GL_HILO_NV', 'GL_DSDT_NV', 'GL_DSDT_MAG_NV', 'GL_DSDT_MAG_VIB_NV', 'GL_HILO16_NV', 'GL_SIGNED_HILO_NV', 'GL_SIGNED_HILO16_NV', 'GL_SIGNED_RGBA_NV', 'GL_SIGNED_RGBA8_NV', 'GL_SIGNED_RGB_NV', 'GL_SIGNED_RGB8_NV', 'GL_SIGNED_LUMINANCE_NV', 'GL_SIGNED_LUMINANCE8_NV', 'GL_SIGNED_LUMINANCE_ALPHA_NV', 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 'GL_SIGNED_ALPHA_NV', 'GL_SIGNED_ALPHA8_NV', 'GL_SIGNED_INTENSITY_NV', 'GL_SIGNED_INTENSITY8_NV', 'GL_DSDT8_NV', 'GL_DSDT8_MAG8_NV', 'GL_DSDT8_MAG8_INTENSITY8_NV', 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 'GL_HI_SCALE_NV', 'GL_LO_SCALE_NV', 'GL_DS_SCALE_NV', 'GL_DT_SCALE_NV', 'GL_MAGNITUDE_SCALE_NV', 'GL_VIBRANCE_SCALE_NV', 'GL_HI_BIAS_NV', 'GL_LO_BIAS_NV', 'GL_DS_BIAS_NV', 'GL_DT_BIAS_NV', 'GL_MAGNITUDE_BIAS_NV', 'GL_VIBRANCE_BIAS_NV', 'GL_TEXTURE_BORDER_VALUES_NV', 'GL_TEXTURE_HI_SIZE_NV', 'GL_TEXTURE_LO_SIZE_NV', 'GL_TEXTURE_DS_SIZE_NV', 'GL_TEXTURE_DT_SIZE_NV', 'GL_TEXTURE_MAG_SIZE_NV', 'GL_DOT_PRODUCT_TEXTURE_3D_NV', 'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 'GL_VERTEX_PROGRAM_NV', 'GL_VERTEX_STATE_PROGRAM_NV', 'GL_ATTRIB_ARRAY_SIZE_NV', 'GL_ATTRIB_ARRAY_STRIDE_NV', 'GL_ATTRIB_ARRAY_TYPE_NV', 'GL_CURRENT_ATTRIB_NV', 'GL_PROGRAM_LENGTH_NV', 'GL_PROGRAM_STRING_NV', 'GL_MODELVIEW_PROJECTION_NV', 'GL_IDENTITY_NV', 'GL_INVERSE_NV', 'GL_TRANSPOSE_NV', 'GL_INVERSE_TRANSPOSE_NV', 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 'GL_MAX_TRACK_MATRICES_NV', 'GL_MATRIX0_NV', 'GL_MATRIX1_NV', 'GL_MATRIX2_NV', 'GL_MATRIX3_NV', 'GL_MATRIX4_NV', 'GL_MATRIX5_NV', 'GL_MATRIX6_NV', 'GL_MATRIX7_NV', 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 'GL_CURRENT_MATRIX_NV', 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 'GL_PROGRAM_PARAMETER_NV', 'GL_ATTRIB_ARRAY_POINTER_NV', 'GL_PROGRAM_TARGET_NV', 'GL_PROGRAM_RESIDENT_NV', 'GL_TRACK_MATRIX_NV', 'GL_TRACK_MATRIX_TRANSFORM_NV', 'GL_VERTEX_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_POSITION_NV', 'GL_VERTEX_ATTRIB_ARRAY0_NV', 'GL_VERTEX_ATTRIB_ARRAY1_NV', 'GL_VERTEX_ATTRIB_ARRAY2_NV', 'GL_VERTEX_ATTRIB_ARRAY3_NV', 'GL_VERTEX_ATTRIB_ARRAY4_NV', 'GL_VERTEX_ATTRIB_ARRAY5_NV', 'GL_VERTEX_ATTRIB_ARRAY6_NV', 'GL_VERTEX_ATTRIB_ARRAY7_NV', 'GL_VERTEX_ATTRIB_ARRAY8_NV', 'GL_VERTEX_ATTRIB_ARRAY9_NV', 'GL_VERTEX_ATTRIB_ARRAY10_NV', 'GL_VERTEX_ATTRIB_ARRAY11_NV', 'GL_VERTEX_ATTRIB_ARRAY12_NV', 'GL_VERTEX_ATTRIB_ARRAY13_NV', 'GL_VERTEX_ATTRIB_ARRAY14_NV', 'GL_VERTEX_ATTRIB_ARRAY15_NV', 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 'GL_MAP2_VERTEX_ATTRIB13_4_NV', 'GL_MAP2_VERTEX_ATTRIB14_4_NV', 'GL_MAP2_VERTEX_ATTRIB15_4_NV', 'GL_TEXTURE_MAX_CLAMP_S_SGIX', 'GL_TEXTURE_MAX_CLAMP_T_SGIX', 'GL_TEXTURE_MAX_CLAMP_R_SGIX', 'GL_SCALEBIAS_HINT_SGIX', 'GL_INTERLACE_OML', 'GL_INTERLACE_READ_OML', 'GL_FORMAT_SUBSAMPLE_24_24_OML', 'GL_FORMAT_SUBSAMPLE_244_244_OML', 'GL_PACK_RESAMPLE_OML', 'GL_UNPACK_RESAMPLE_OML', 'GL_RESAMPLE_REPLICATE_OML', 'GL_RESAMPLE_ZERO_FILL_OML', 'GL_RESAMPLE_AVERAGE_OML', 'GL_RESAMPLE_DECIMATE_OML', 'GL_DEPTH_STENCIL_TO_RGBA_NV', 'GL_DEPTH_STENCIL_TO_BGRA_NV', 'GL_BUMP_ROT_MATRIX_ATI', 'GL_BUMP_ROT_MATRIX_SIZE_ATI', 'GL_BUMP_NUM_TEX_UNITS_ATI', 'GL_BUMP_TEX_UNITS_ATI', 'GL_DUDV_ATI', 'GL_DU8DV8_ATI', 'GL_BUMP_ENVMAP_ATI', 'GL_BUMP_TARGET_ATI', 'GL_FRAGMENT_SHADER_ATI', 'GL_REG_0_ATI', 'GL_REG_1_ATI', 'GL_REG_2_ATI', 'GL_REG_3_ATI', 'GL_REG_4_ATI', 'GL_REG_5_ATI', 'GL_REG_6_ATI', 'GL_REG_7_ATI', 'GL_REG_8_ATI', 'GL_REG_9_ATI', 'GL_REG_10_ATI', 'GL_REG_11_ATI', 'GL_REG_12_ATI', 'GL_REG_13_ATI', 'GL_REG_14_ATI', 'GL_REG_15_ATI', 'GL_REG_16_ATI', 'GL_REG_17_ATI', 'GL_REG_18_ATI', 'GL_REG_19_ATI', 'GL_REG_20_ATI', 'GL_REG_21_ATI', 'GL_REG_22_ATI', 'GL_REG_23_ATI', 'GL_REG_24_ATI', 'GL_REG_25_ATI', 'GL_REG_26_ATI', 'GL_REG_27_ATI', 'GL_REG_28_ATI', 'GL_REG_29_ATI', 'GL_REG_30_ATI', 'GL_REG_31_ATI', 'GL_CON_0_ATI', 'GL_CON_1_ATI', 'GL_CON_2_ATI', 'GL_CON_3_ATI', 'GL_CON_4_ATI', 'GL_CON_5_ATI', 'GL_CON_6_ATI', 'GL_CON_7_ATI', 'GL_CON_8_ATI', 'GL_CON_9_ATI', 'GL_CON_10_ATI', 'GL_CON_11_ATI', 'GL_CON_12_ATI', 'GL_CON_13_ATI', 'GL_CON_14_ATI', 'GL_CON_15_ATI', 'GL_CON_16_ATI', 'GL_CON_17_ATI', 'GL_CON_18_ATI', 'GL_CON_19_ATI', 'GL_CON_20_ATI', 'GL_CON_21_ATI', 'GL_CON_22_ATI', 'GL_CON_23_ATI', 'GL_CON_24_ATI', 'GL_CON_25_ATI', 'GL_CON_26_ATI', 'GL_CON_27_ATI', 'GL_CON_28_ATI', 'GL_CON_29_ATI', 'GL_CON_30_ATI', 'GL_CON_31_ATI', 'GL_MOV_ATI', 'GL_ADD_ATI', 'GL_MUL_ATI', 'GL_SUB_ATI', 'GL_DOT3_ATI', 'GL_DOT4_ATI', 'GL_MAD_ATI', 'GL_LERP_ATI', 'GL_CND_ATI', 'GL_CND0_ATI', 'GL_DOT2_ADD_ATI', 'GL_SECONDARY_INTERPOLATOR_ATI', 'GL_NUM_FRAGMENT_REGISTERS_ATI', 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 'GL_NUM_PASSES_ATI', 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 'GL_COLOR_ALPHA_PAIRING_ATI', 'GL_SWIZZLE_STR_ATI', 'GL_SWIZZLE_STQ_ATI', 'GL_SWIZZLE_STR_DR_ATI', 'GL_SWIZZLE_STQ_DQ_ATI', 'GL_SWIZZLE_STRQ_ATI', 'GL_SWIZZLE_STRQ_DQ_ATI', 'GL_RED_BIT_ATI', 'GL_GREEN_BIT_ATI', 'GL_BLUE_BIT_ATI', 'GL_2X_BIT_ATI', 'GL_4X_BIT_ATI', 'GL_8X_BIT_ATI', 'GL_HALF_BIT_ATI', 'GL_QUARTER_BIT_ATI', 'GL_EIGHTH_BIT_ATI', 'GL_SATURATE_BIT_ATI', 'GL_COMP_BIT_ATI', 'GL_NEGATE_BIT_ATI', 'GL_BIAS_BIT_ATI', 'GL_PN_TRIANGLES_ATI', 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 'GL_STATIC_ATI', 'GL_DYNAMIC_ATI', 'GL_PRESERVE_ATI', 'GL_DISCARD_ATI', 'GL_OBJECT_BUFFER_SIZE_ATI', 'GL_OBJECT_BUFFER_USAGE_ATI', 'GL_ARRAY_OBJECT_BUFFER_ATI', 'GL_ARRAY_OBJECT_OFFSET_ATI', 'GL_VERTEX_SHADER_EXT', 'GL_VERTEX_SHADER_BINDING_EXT', 'GL_OP_INDEX_EXT', 'GL_OP_NEGATE_EXT', 'GL_OP_DOT3_EXT', 'GL_OP_DOT4_EXT', 'GL_OP_MUL_EXT', 'GL_OP_ADD_EXT', 'GL_OP_MADD_EXT', 'GL_OP_FRAC_EXT', 'GL_OP_MAX_EXT', 'GL_OP_MIN_EXT', 'GL_OP_SET_GE_EXT', 'GL_OP_SET_LT_EXT', 'GL_OP_CLAMP_EXT', 'GL_OP_FLOOR_EXT', 'GL_OP_ROUND_EXT', 'GL_OP_EXP_BASE_2_EXT', 'GL_OP_LOG_BASE_2_EXT', 'GL_OP_POWER_EXT', 'GL_OP_RECIP_EXT', 'GL_OP_RECIP_SQRT_EXT', 'GL_OP_SUB_EXT', 'GL_OP_CROSS_PRODUCT_EXT', 'GL_OP_MULTIPLY_MATRIX_EXT', 'GL_OP_MOV_EXT', 'GL_OUTPUT_VERTEX_EXT', 'GL_OUTPUT_COLOR0_EXT', 'GL_OUTPUT_COLOR1_EXT', 'GL_OUTPUT_TEXTURE_COORD0_EXT', 'GL_OUTPUT_TEXTURE_COORD1_EXT', 'GL_OUTPUT_TEXTURE_COORD2_EXT', 'GL_OUTPUT_TEXTURE_COORD3_EXT', 'GL_OUTPUT_TEXTURE_COORD4_EXT', 'GL_OUTPUT_TEXTURE_COORD5_EXT', 'GL_OUTPUT_TEXTURE_COORD6_EXT', 'GL_OUTPUT_TEXTURE_COORD7_EXT', 'GL_OUTPUT_TEXTURE_COORD8_EXT', 'GL_OUTPUT_TEXTURE_COORD9_EXT', 'GL_OUTPUT_TEXTURE_COORD10_EXT', 'GL_OUTPUT_TEXTURE_COORD11_EXT', 'GL_OUTPUT_TEXTURE_COORD12_EXT', 'GL_OUTPUT_TEXTURE_COORD13_EXT', 'GL_OUTPUT_TEXTURE_COORD14_EXT', 'GL_OUTPUT_TEXTURE_COORD15_EXT', 'GL_OUTPUT_TEXTURE_COORD16_EXT', 'GL_OUTPUT_TEXTURE_COORD17_EXT', 'GL_OUTPUT_TEXTURE_COORD18_EXT', 'GL_OUTPUT_TEXTURE_COORD19_EXT', 'GL_OUTPUT_TEXTURE_COORD20_EXT', 'GL_OUTPUT_TEXTURE_COORD21_EXT', 'GL_OUTPUT_TEXTURE_COORD22_EXT', 'GL_OUTPUT_TEXTURE_COORD23_EXT', 'GL_OUTPUT_TEXTURE_COORD24_EXT', 'GL_OUTPUT_TEXTURE_COORD25_EXT', 'GL_OUTPUT_TEXTURE_COORD26_EXT', 'GL_OUTPUT_TEXTURE_COORD27_EXT', 'GL_OUTPUT_TEXTURE_COORD28_EXT', 'GL_OUTPUT_TEXTURE_COORD29_EXT', 'GL_OUTPUT_TEXTURE_COORD30_EXT', 'GL_OUTPUT_TEXTURE_COORD31_EXT', 'GL_OUTPUT_FOG_EXT', 'GL_SCALAR_EXT', 'GL_VECTOR_EXT', 'GL_MATRIX_EXT', 'GL_VARIANT_EXT', 'GL_INVARIANT_EXT', 'GL_LOCAL_CONSTANT_EXT', 'GL_LOCAL_EXT', 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_VERTEX_SHADER_VARIANTS_EXT', 'GL_VERTEX_SHADER_INVARIANTS_EXT', 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 'GL_X_EXT', 'GL_Y_EXT', 'GL_Z_EXT', 'GL_W_EXT', 'GL_NEGATIVE_X_EXT', 'GL_NEGATIVE_Y_EXT', 'GL_NEGATIVE_Z_EXT', 'GL_NEGATIVE_W_EXT', 'GL_ZERO_EXT', 'GL_ONE_EXT', 'GL_NEGATIVE_ONE_EXT', 'GL_NORMALIZED_RANGE_EXT', 'GL_FULL_RANGE_EXT', 'GL_CURRENT_VERTEX_EXT', 'GL_MVP_MATRIX_EXT', 'GL_VARIANT_VALUE_EXT', 'GL_VARIANT_DATATYPE_EXT', 'GL_VARIANT_ARRAY_STRIDE_EXT', 'GL_VARIANT_ARRAY_TYPE_EXT', 'GL_VARIANT_ARRAY_EXT', 'GL_VARIANT_ARRAY_POINTER_EXT', 'GL_INVARIANT_VALUE_EXT', 'GL_INVARIANT_DATATYPE_EXT', 'GL_LOCAL_CONSTANT_VALUE_EXT', 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 'GL_MAX_VERTEX_STREAMS_ATI', 'GL_VERTEX_STREAM0_ATI', 'GL_VERTEX_STREAM1_ATI', 'GL_VERTEX_STREAM2_ATI', 'GL_VERTEX_STREAM3_ATI', 'GL_VERTEX_STREAM4_ATI', 'GL_VERTEX_STREAM5_ATI', 'GL_VERTEX_STREAM6_ATI', 'GL_VERTEX_STREAM7_ATI', 'GL_VERTEX_SOURCE_ATI', 'GL_ELEMENT_ARRAY_ATI', 'GL_ELEMENT_ARRAY_TYPE_ATI', 'GL_ELEMENT_ARRAY_POINTER_ATI', 'GL_QUAD_MESH_SUN', 'GL_TRIANGLE_MESH_SUN', 'GL_SLICE_ACCUM_SUN', 'GL_MULTISAMPLE_FILTER_HINT_NV', 'GL_DEPTH_CLAMP_NV', 'GL_PIXEL_COUNTER_BITS_NV', 'GL_CURRENT_OCCLUSION_QUERY_ID_NV', 'GL_PIXEL_COUNT_NV', 'GL_PIXEL_COUNT_AVAILABLE_NV', 'GL_POINT_SPRITE_NV', 'GL_COORD_REPLACE_NV', 'GL_POINT_SPRITE_R_MODE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 'GL_OFFSET_HILO_TEXTURE_2D_NV', 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 'GL_HILO8_NV', 'GL_SIGNED_HILO8_NV', 'GL_FORCE_BLUE_TO_ONE_NV', 'GL_STENCIL_TEST_TWO_SIDE_EXT', 'GL_ACTIVE_STENCIL_FACE_EXT', 'GL_TEXT_FRAGMENT_SHADER_ATI', 'GL_UNPACK_CLIENT_STORAGE_APPLE', 'GL_ELEMENT_ARRAY_APPLE', 'GL_ELEMENT_ARRAY_TYPE_APPLE', 'GL_ELEMENT_ARRAY_POINTER_APPLE', 'GL_DRAW_PIXELS_APPLE', 'GL_FENCE_APPLE', 'GL_VERTEX_ARRAY_BINDING_APPLE', 'GL_VERTEX_ARRAY_RANGE_APPLE', 'GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 'GL_STORAGE_CLIENT_APPLE', 'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', 'GL_YCBCR_422_APPLE', 'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', 'GL_RGB_S3TC', 'GL_RGB4_S3TC', 'GL_RGBA_S3TC', 'GL_RGBA4_S3TC', 'GL_MAX_DRAW_BUFFERS_ATI', 'GL_DRAW_BUFFER0_ATI', 'GL_DRAW_BUFFER1_ATI', 'GL_DRAW_BUFFER2_ATI', 'GL_DRAW_BUFFER3_ATI', 'GL_DRAW_BUFFER4_ATI', 'GL_DRAW_BUFFER5_ATI', 'GL_DRAW_BUFFER6_ATI', 'GL_DRAW_BUFFER7_ATI', 'GL_DRAW_BUFFER8_ATI', 'GL_DRAW_BUFFER9_ATI', 'GL_DRAW_BUFFER10_ATI', 'GL_DRAW_BUFFER11_ATI', 'GL_DRAW_BUFFER12_ATI', 'GL_DRAW_BUFFER13_ATI', 'GL_DRAW_BUFFER14_ATI', 'GL_DRAW_BUFFER15_ATI', 'GL_TYPE_RGBA_FLOAT_ATI', 'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'GL_MODULATE_ADD_ATI', 'GL_MODULATE_SIGNED_ADD_ATI', 'GL_MODULATE_SUBTRACT_ATI', 'GL_RGBA_FLOAT32_ATI', 'GL_RGB_FLOAT32_ATI', 'GL_ALPHA_FLOAT32_ATI', 'GL_INTENSITY_FLOAT32_ATI', 'GL_LUMINANCE_FLOAT32_ATI', 'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 'GL_RGBA_FLOAT16_ATI', 'GL_RGB_FLOAT16_ATI', 'GL_ALPHA_FLOAT16_ATI', 'GL_INTENSITY_FLOAT16_ATI', 'GL_LUMINANCE_FLOAT16_ATI', 'GL_LUMINANCE_ALPHA_FLOAT16_ATI', 'GL_FLOAT_R_NV', 'GL_FLOAT_RG_NV', 'GL_FLOAT_RGB_NV', 'GL_FLOAT_RGBA_NV', 'GL_FLOAT_R16_NV', 'GL_FLOAT_R32_NV', 'GL_FLOAT_RG16_NV', 'GL_FLOAT_RG32_NV', 'GL_FLOAT_RGB16_NV', 'GL_FLOAT_RGB32_NV', 'GL_FLOAT_RGBA16_NV', 'GL_FLOAT_RGBA32_NV', 'GL_TEXTURE_FLOAT_COMPONENTS_NV', 'GL_FLOAT_CLEAR_COLOR_VALUE_NV', 'GL_FLOAT_RGBA_MODE_NV', 'GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 'GL_FRAGMENT_PROGRAM_NV', 'GL_MAX_TEXTURE_COORDS_NV', 'GL_MAX_TEXTURE_IMAGE_UNITS_NV', 'GL_FRAGMENT_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_STRING_NV', 'GL_HALF_FLOAT_NV', 'GL_WRITE_PIXEL_DATA_RANGE_NV', 'GL_READ_PIXEL_DATA_RANGE_NV', 'GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 'GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 'GL_PRIMITIVE_RESTART_NV', 'GL_PRIMITIVE_RESTART_INDEX_NV', 'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 'GL_STENCIL_BACK_FUNC_ATI', 'GL_STENCIL_BACK_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 'GL_DEPTH_BOUNDS_TEST_EXT', 'GL_DEPTH_BOUNDS_EXT', 'GL_MIRROR_CLAMP_EXT', 'GL_MIRROR_CLAMP_TO_EDGE_EXT', 'GL_MIRROR_CLAMP_TO_BORDER_EXT', 'GL_BLEND_EQUATION_RGB_EXT', 'GL_BLEND_EQUATION_ALPHA_EXT', 'GL_PACK_INVERT_MESA', 'GL_UNSIGNED_SHORT_8_8_MESA', 'GL_UNSIGNED_SHORT_8_8_REV_MESA', 'GL_YCBCR_MESA', 'GL_PIXEL_PACK_BUFFER_EXT', 'GL_PIXEL_UNPACK_BUFFER_EXT', 'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_CALL_DEPTH_NV', 'GL_MAX_PROGRAM_IF_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_COUNT_NV', 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'GL_MAX_RENDERBUFFER_SIZE_EXT', 'GL_FRAMEBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 'GL_FRAMEBUFFER_COMPLETE_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 'GL_FRAMEBUFFER_UNSUPPORTED_EXT', 'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_COLOR_ATTACHMENT0_EXT', 'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT', 'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT', 'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT', 'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT', 'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_ATTACHMENT10_EXT', 'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT', 'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT', 'GL_COLOR_ATTACHMENT15_EXT', 'GL_DEPTH_ATTACHMENT_EXT', 'GL_STENCIL_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_EXT', 'GL_RENDERBUFFER_EXT', 'GL_RENDERBUFFER_WIDTH_EXT', 'GL_RENDERBUFFER_HEIGHT_EXT', 'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'GL_STENCIL_INDEX1_EXT', 'GL_STENCIL_INDEX4_EXT', 'GL_STENCIL_INDEX8_EXT', 'GL_STENCIL_INDEX16_EXT', 'GL_RENDERBUFFER_RED_SIZE_EXT', 'GL_RENDERBUFFER_GREEN_SIZE_EXT', 'GL_RENDERBUFFER_BLUE_SIZE_EXT', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'GL_DEPTH_STENCIL_EXT', 'GL_UNSIGNED_INT_24_8_EXT', 'GL_DEPTH24_STENCIL8_EXT', 'GL_TEXTURE_STENCIL_SIZE_EXT', 'GL_STENCIL_TAG_BITS_EXT', 'GL_STENCIL_CLEAR_TAG_VALUE_EXT', 'GL_SRGB_EXT', 'GL_SRGB8_EXT', 'GL_SRGB_ALPHA_EXT', 'GL_SRGB8_ALPHA8_EXT', 'GL_SLUMINANCE_ALPHA_EXT', 'GL_SLUMINANCE8_ALPHA8_EXT', 'GL_SLUMINANCE_EXT', 'GL_SLUMINANCE8_EXT', 'GL_COMPRESSED_SRGB_EXT', 'GL_COMPRESSED_SRGB_ALPHA_EXT', 'GL_COMPRESSED_SLUMINANCE_EXT', 'GL_COMPRESSED_SLUMINANCE_ALPHA_EXT', 'GL_COMPRESSED_SRGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT', 'GL_READ_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_BINDING_EXT', 'GL_READ_FRAMEBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_SAMPLES_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 'GL_MAX_SAMPLES_EXT', 'GL_TEXTURE_1D_STACK_MESAX', 'GL_TEXTURE_2D_STACK_MESAX', 'GL_PROXY_TEXTURE_1D_STACK_MESAX', 'GL_PROXY_TEXTURE_2D_STACK_MESAX', 'GL_TEXTURE_1D_STACK_BINDING_MESAX', 'GL_TEXTURE_2D_STACK_BINDING_MESAX', 'GL_TIME_ELAPSED_EXT', 'GL_BUFFER_SERIALIZED_MODIFY_APPLE', 'GL_BUFFER_FLUSHING_UNMAP_APPLE', 'GL_MIN_PROGRAM_TEXEL_OFFSET_NV', 'GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 'GL_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV', 'GL_MAX_PROGRAM_GENERIC_RESULTS_NV', 'GL_LINES_ADJACENCY_EXT', 'GL_LINE_STRIP_ADJACENCY_EXT', 'GL_TRIANGLES_ADJACENCY_EXT', 'GL_TRIANGLE_STRIP_ADJACENCY_EXT', 'GL_GEOMETRY_PROGRAM_NV', 'GL_MAX_PROGRAM_OUTPUT_VERTICES_NV', 'GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 'GL_GEOMETRY_VERTICES_OUT_EXT', 'GL_GEOMETRY_INPUT_TYPE_EXT', 'GL_GEOMETRY_OUTPUT_TYPE_EXT', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 'GL_PROGRAM_POINT_SIZE_EXT', 'GL_GEOMETRY_SHADER_EXT', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 'GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 'GL_MAX_VARYING_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV', 'GL_SAMPLER_1D_ARRAY_EXT', 'GL_SAMPLER_2D_ARRAY_EXT', 'GL_SAMPLER_BUFFER_EXT', 'GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_CUBE_SHADOW_EXT', 'GL_UNSIGNED_INT_VEC2_EXT', 'GL_UNSIGNED_INT_VEC3_EXT', 'GL_UNSIGNED_INT_VEC4_EXT', 'GL_INT_SAMPLER_1D_EXT', 'GL_INT_SAMPLER_2D_EXT', 'GL_INT_SAMPLER_3D_EXT', 'GL_INT_SAMPLER_CUBE_EXT', 'GL_INT_SAMPLER_2D_RECT_EXT', 'GL_INT_SAMPLER_1D_ARRAY_EXT', 'GL_INT_SAMPLER_2D_ARRAY_EXT', 'GL_INT_SAMPLER_BUFFER_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_EXT', 'GL_UNSIGNED_INT_SAMPLER_3D_EXT', 'GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 'GL_R11F_G11F_B10F_EXT', 'GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 'GL_RGBA_SIGNED_COMPONENTS_EXT', 'GL_TEXTURE_1D_ARRAY_EXT', 'GL_PROXY_TEXTURE_1D_ARRAY_EXT', 'GL_TEXTURE_2D_ARRAY_EXT', 'GL_PROXY_TEXTURE_2D_ARRAY_EXT', 'GL_TEXTURE_BINDING_1D_ARRAY_EXT', 'GL_TEXTURE_BINDING_2D_ARRAY_EXT', 'GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 'GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 'GL_TEXTURE_BUFFER_EXT', 'GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 'GL_TEXTURE_BINDING_BUFFER_EXT', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 'GL_TEXTURE_BUFFER_FORMAT_EXT', 'GL_COMPRESSED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_COMPRESSED_RED_RGTC1_EXT', 'GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 'GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 'GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 'GL_RGB9_E5_EXT', 'GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 'GL_TEXTURE_SHARED_SIZE_EXT', 'GL_DEPTH_COMPONENT32F_NV', 'GL_DEPTH32F_STENCIL8_NV', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 'GL_DEPTH_BUFFER_FLOAT_MODE_NV', 'GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_FRAMEBUFFER_SRGB_EXT', 'GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV', 'GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV', 'GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV', 'GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV', 'GL_BACK_PRIMARY_COLOR_NV', 'GL_BACK_SECONDARY_COLOR_NV', 'GL_TEXTURE_COORD_NV', 'GL_CLIP_DISTANCE_NV', 'GL_VERTEX_ID_NV', 'GL_PRIMITIVE_ID_NV', 'GL_GENERIC_ATTRIB_NV', 'GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 'GL_ACTIVE_VARYINGS_NV', 'GL_ACTIVE_VARYING_MAX_LENGTH_NV', 'GL_TRANSFORM_FEEDBACK_VARYINGS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 'GL_TRANSFORM_FEEDBACK_RECORD_NV', 'GL_PRIMITIVES_GENERATED_NV', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV', 'GL_RASTERIZER_DISCARD_NV', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 'GL_INTERLEAVED_ATTRIBS_NV', 'GL_SEPARATE_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 'GL_LAYER_NV', 'GL_NEXT_BUFFER_NV', 'GL_SKIP_COMPONENTS4_NV', 'GL_SKIP_COMPONENTS3_NV', 'GL_SKIP_COMPONENTS2_NV', 'GL_SKIP_COMPONENTS1_NV', 'GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 'GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 'GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 'GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 'GL_UNIFORM_BUFFER_EXT', 'GL_UNIFORM_BUFFER_BINDING_EXT', 'GL_RGBA32UI_EXT', 'GL_RGB32UI_EXT', 'GL_ALPHA32UI_EXT', 'GL_INTENSITY32UI_EXT', 'GL_LUMINANCE32UI_EXT', 'GL_LUMINANCE_ALPHA32UI_EXT', 'GL_RGBA16UI_EXT', 'GL_RGB16UI_EXT', 'GL_ALPHA16UI_EXT', 'GL_INTENSITY16UI_EXT', 'GL_LUMINANCE16UI_EXT', 'GL_LUMINANCE_ALPHA16UI_EXT', 'GL_RGBA8UI_EXT', 'GL_RGB8UI_EXT', 'GL_ALPHA8UI_EXT', 'GL_INTENSITY8UI_EXT', 'GL_LUMINANCE8UI_EXT', 'GL_LUMINANCE_ALPHA8UI_EXT', 'GL_RGBA32I_EXT', 'GL_RGB32I_EXT', 'GL_ALPHA32I_EXT', 'GL_INTENSITY32I_EXT', 'GL_LUMINANCE32I_EXT', 'GL_LUMINANCE_ALPHA32I_EXT', 'GL_RGBA16I_EXT', 'GL_RGB16I_EXT', 'GL_ALPHA16I_EXT', 'GL_INTENSITY16I_EXT', 'GL_LUMINANCE16I_EXT', 'GL_LUMINANCE_ALPHA16I_EXT', 'GL_RGBA8I_EXT', 'GL_RGB8I_EXT', 'GL_ALPHA8I_EXT', 'GL_INTENSITY8I_EXT', 'GL_LUMINANCE8I_EXT', 'GL_LUMINANCE_ALPHA8I_EXT', 'GL_RED_INTEGER_EXT', 'GL_GREEN_INTEGER_EXT', 'GL_BLUE_INTEGER_EXT', 'GL_ALPHA_INTEGER_EXT', 'GL_RGB_INTEGER_EXT', 'GL_RGBA_INTEGER_EXT', 'GL_BGR_INTEGER_EXT', 'GL_BGRA_INTEGER_EXT', 'GL_LUMINANCE_INTEGER_EXT', 'GL_LUMINANCE_ALPHA_INTEGER_EXT', 'GL_RGBA_INTEGER_MODE_EXT', 'GL_QUERY_WAIT_NV', 'GL_QUERY_NO_WAIT_NV', 'GL_QUERY_BY_REGION_WAIT_NV', 'GL_QUERY_BY_REGION_NO_WAIT_NV', 'GL_FRAME_NV', 'GL_FIELDS_NV', 'GL_CURRENT_TIME_NV', 'GL_NUM_FILL_STREAMS_NV', 'GL_PRESENT_TIME_NV', 'GL_PRESENT_DURATION_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 'GL_INTERLEAVED_ATTRIBS_EXT', 'GL_SEPARATE_ATTRIBS_EXT', 'GL_PRIMITIVES_GENERATED_EXT', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 'GL_RASTERIZER_DISCARD_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT', 'GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', 'GL_PROGRAM_MATRIX_EXT', 'GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 'GL_PROGRAM_MATRIX_STACK_DEPTH_EXT', 'GL_TEXTURE_SWIZZLE_R_EXT', 'GL_TEXTURE_SWIZZLE_G_EXT', 'GL_TEXTURE_SWIZZLE_B_EXT', 'GL_TEXTURE_SWIZZLE_A_EXT', 'GL_TEXTURE_SWIZZLE_RGBA_EXT', 'GL_SAMPLE_POSITION_NV', 'GL_SAMPLE_MASK_NV', 'GL_SAMPLE_MASK_VALUE_NV', 'GL_TEXTURE_BINDING_RENDERBUFFER_NV', 'GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV', 'GL_TEXTURE_RENDERBUFFER_NV', 'GL_SAMPLER_RENDERBUFFER_NV', 'GL_INT_SAMPLER_RENDERBUFFER_NV', 'GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV', 'GL_MAX_SAMPLE_MASK_WORDS_NV', 'GL_TRANSFORM_FEEDBACK_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV', 'GL_TRANSFORM_FEEDBACK_BINDING_NV', 'GL_VBO_FREE_MEMORY_ATI', 'GL_TEXTURE_FREE_MEMORY_ATI', 'GL_RENDERBUFFER_FREE_MEMORY_ATI', 'GL_COUNTER_TYPE_AMD', 'GL_COUNTER_RANGE_AMD', 'GL_UNSIGNED_INT64_AMD', 'GL_PERCENTAGE_AMD', 'GL_PERFMON_RESULT_AVAILABLE_AMD', 'GL_PERFMON_RESULT_SIZE_AMD', 'GL_PERFMON_RESULT_AMD', 'GL_SAMPLER_BUFFER_AMD', 'GL_INT_SAMPLER_BUFFER_AMD', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD', 'GL_TESSELLATION_MODE_AMD', 'GL_TESSELLATION_FACTOR_AMD', 'GL_DISCRETE_AMD', 'GL_CONTINUOUS_AMD', 'GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT', 'GL_FIRST_VERTEX_CONVENTION_EXT', 'GL_LAST_VERTEX_CONVENTION_EXT', 'GL_PROVOKING_VERTEX_EXT', 'GL_ALPHA_SNORM', 'GL_LUMINANCE_SNORM', 'GL_LUMINANCE_ALPHA_SNORM', 'GL_INTENSITY_SNORM', 'GL_ALPHA8_SNORM', 'GL_LUMINANCE8_SNORM', 'GL_LUMINANCE8_ALPHA8_SNORM', 'GL_INTENSITY8_SNORM', 'GL_ALPHA16_SNORM', 'GL_LUMINANCE16_SNORM', 'GL_LUMINANCE16_ALPHA16_SNORM', 'GL_INTENSITY16_SNORM', 'GL_TEXTURE_RANGE_LENGTH_APPLE', 'GL_TEXTURE_RANGE_POINTER_APPLE', 'GL_TEXTURE_STORAGE_HINT_APPLE', 'GL_STORAGE_PRIVATE_APPLE', 'GL_HALF_APPLE', 'GL_RGBA_FLOAT32_APPLE', 'GL_RGB_FLOAT32_APPLE', 'GL_ALPHA_FLOAT32_APPLE', 'GL_INTENSITY_FLOAT32_APPLE', 'GL_LUMINANCE_FLOAT32_APPLE', 'GL_LUMINANCE_ALPHA_FLOAT32_APPLE', 'GL_RGBA_FLOAT16_APPLE', 'GL_RGB_FLOAT16_APPLE', 'GL_ALPHA_FLOAT16_APPLE', 'GL_INTENSITY_FLOAT16_APPLE', 'GL_LUMINANCE_FLOAT16_APPLE', 'GL_LUMINANCE_ALPHA_FLOAT16_APPLE', 'GL_COLOR_FLOAT_APPLE', 'GL_VERTEX_ATTRIB_MAP1_APPLE', 'GL_VERTEX_ATTRIB_MAP2_APPLE', 'GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE', 'GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE', 'GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE', 'GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE', 'GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE', 'GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE', 'GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE', 'GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE', 'GL_AUX_DEPTH_STENCIL_APPLE', 'GL_BUFFER_OBJECT_APPLE', 'GL_RELEASED_APPLE', 'GL_VOLATILE_APPLE', 'GL_RETAINED_APPLE', 'GL_UNDEFINED_APPLE', 'GL_PURGEABLE_APPLE', 'GL_PACK_ROW_BYTES_APPLE', 'GL_UNPACK_ROW_BYTES_APPLE', 'GL_RGB_422_APPLE', 'GL_VIDEO_BUFFER_NV', 'GL_VIDEO_BUFFER_BINDING_NV', 'GL_FIELD_UPPER_NV', 'GL_FIELD_LOWER_NV', 'GL_NUM_VIDEO_CAPTURE_STREAMS_NV', 'GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV', 'GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV', 'GL_LAST_VIDEO_CAPTURE_STATUS_NV', 'GL_VIDEO_BUFFER_PITCH_NV', 'GL_VIDEO_COLOR_CONVERSION_MATRIX_NV', 'GL_VIDEO_COLOR_CONVERSION_MAX_NV', 'GL_VIDEO_COLOR_CONVERSION_MIN_NV', 'GL_VIDEO_COLOR_CONVERSION_OFFSET_NV', 'GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV', 'GL_PARTIAL_SUCCESS_NV', 'GL_SUCCESS_NV', 'GL_FAILURE_NV', 'GL_YCBYCR8_422_NV', 'GL_YCBAYCR8A_4224_NV', 'GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV', 'GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV', 'GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV', 'GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV', 'GL_Z4Y12Z4CB12Z4CR12_444_NV', 'GL_VIDEO_CAPTURE_FRAME_WIDTH_NV', 'GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV', 'GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV', 'GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV', 'GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV', 'GL_ACTIVE_PROGRAM_EXT', 'GL_BUFFER_GPU_ADDRESS_NV', 'GL_GPU_ADDRESS_NV', 'GL_MAX_SHADER_BUFFER_ADDRESS_NV', 'GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV', 'GL_ELEMENT_ARRAY_UNIFIED_NV', 'GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV', 'GL_VERTEX_ARRAY_ADDRESS_NV', 'GL_NORMAL_ARRAY_ADDRESS_NV', 'GL_COLOR_ARRAY_ADDRESS_NV', 'GL_INDEX_ARRAY_ADDRESS_NV', 'GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 'GL_EDGE_FLAG_ARRAY_ADDRESS_NV', 'GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 'GL_FOG_COORD_ARRAY_ADDRESS_NV', 'GL_ELEMENT_ARRAY_ADDRESS_NV', 'GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV', 'GL_VERTEX_ARRAY_LENGTH_NV', 'GL_NORMAL_ARRAY_LENGTH_NV', 'GL_COLOR_ARRAY_LENGTH_NV', 'GL_INDEX_ARRAY_LENGTH_NV', 'GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 'GL_EDGE_FLAG_ARRAY_LENGTH_NV', 'GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 'GL_FOG_COORD_ARRAY_LENGTH_NV', 'GL_ELEMENT_ARRAY_LENGTH_NV', 'GL_DRAW_INDIRECT_UNIFIED_NV', 'GL_DRAW_INDIRECT_ADDRESS_NV', 'GL_DRAW_INDIRECT_LENGTH_NV', 'GL_MAX_IMAGE_UNITS_EXT', 'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT', 'GL_IMAGE_BINDING_NAME_EXT', 'GL_IMAGE_BINDING_LEVEL_EXT', 'GL_IMAGE_BINDING_LAYERED_EXT', 'GL_IMAGE_BINDING_LAYER_EXT', 'GL_IMAGE_BINDING_ACCESS_EXT', 'GL_IMAGE_1D_EXT', 'GL_IMAGE_2D_EXT', 'GL_IMAGE_3D_EXT', 'GL_IMAGE_2D_RECT_EXT', 'GL_IMAGE_CUBE_EXT', 'GL_IMAGE_BUFFER_EXT', 'GL_IMAGE_1D_ARRAY_EXT', 'GL_IMAGE_2D_ARRAY_EXT', 'GL_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_IMAGE_2D_MULTISAMPLE_EXT', 'GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_INT_IMAGE_1D_EXT', 'GL_INT_IMAGE_2D_EXT', 'GL_INT_IMAGE_3D_EXT', 'GL_INT_IMAGE_2D_RECT_EXT', 'GL_INT_IMAGE_CUBE_EXT', 'GL_INT_IMAGE_BUFFER_EXT', 'GL_INT_IMAGE_1D_ARRAY_EXT', 'GL_INT_IMAGE_2D_ARRAY_EXT', 'GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_INT_IMAGE_2D_MULTISAMPLE_EXT', 'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_1D_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_EXT', 'GL_UNSIGNED_INT_IMAGE_3D_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT', 'GL_UNSIGNED_INT_IMAGE_CUBE_EXT', 'GL_UNSIGNED_INT_IMAGE_BUFFER_EXT', 'GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_MAX_IMAGE_SAMPLES_EXT', 'GL_IMAGE_BINDING_FORMAT_EXT', 'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT', 'GL_ELEMENT_ARRAY_BARRIER_BIT_EXT', 'GL_UNIFORM_BARRIER_BIT_EXT', 'GL_TEXTURE_FETCH_BARRIER_BIT_EXT', 'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT', 'GL_COMMAND_BARRIER_BIT_EXT', 'GL_PIXEL_BUFFER_BARRIER_BIT_EXT', 'GL_TEXTURE_UPDATE_BARRIER_BIT_EXT', 'GL_BUFFER_UPDATE_BARRIER_BIT_EXT', 'GL_FRAMEBUFFER_BARRIER_BIT_EXT', 'GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT', 'GL_ATOMIC_COUNTER_BARRIER_BIT_EXT', 'GL_ALL_BARRIER_BITS_EXT', 'GL_DOUBLE_VEC2_EXT', 'GL_DOUBLE_VEC3_EXT', 'GL_DOUBLE_VEC4_EXT', 'GL_DOUBLE_MAT2_EXT', 'GL_DOUBLE_MAT3_EXT', 'GL_DOUBLE_MAT4_EXT', 'GL_DOUBLE_MAT2x3_EXT', 'GL_DOUBLE_MAT2x4_EXT', 'GL_DOUBLE_MAT3x2_EXT', 'GL_DOUBLE_MAT3x4_EXT', 'GL_DOUBLE_MAT4x2_EXT', 'GL_DOUBLE_MAT4x3_EXT', 'GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV', 'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV', 'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV', 'GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV', 'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV', 'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV', 'GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV', 'GL_MAX_PROGRAM_SUBROUTINE_NUM_NV', 'GL_INT64_NV', 'GL_UNSIGNED_INT64_NV', 'GL_INT8_NV', 'GL_INT8_VEC2_NV', 'GL_INT8_VEC3_NV', 'GL_INT8_VEC4_NV', 'GL_INT16_NV', 'GL_INT16_VEC2_NV', 'GL_INT16_VEC3_NV', 'GL_INT16_VEC4_NV', 'GL_INT64_VEC2_NV', 'GL_INT64_VEC3_NV', 'GL_INT64_VEC4_NV', 'GL_UNSIGNED_INT8_NV', 'GL_UNSIGNED_INT8_VEC2_NV', 'GL_UNSIGNED_INT8_VEC3_NV', 'GL_UNSIGNED_INT8_VEC4_NV', 'GL_UNSIGNED_INT16_NV', 'GL_UNSIGNED_INT16_VEC2_NV', 'GL_UNSIGNED_INT16_VEC3_NV', 'GL_UNSIGNED_INT16_VEC4_NV', 'GL_UNSIGNED_INT64_VEC2_NV', 'GL_UNSIGNED_INT64_VEC3_NV', 'GL_UNSIGNED_INT64_VEC4_NV', 'GL_FLOAT16_NV', 'GL_FLOAT16_VEC2_NV', 'GL_FLOAT16_VEC3_NV', 'GL_FLOAT16_VEC4_NV', 'GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV', 'GL_MAX_PROGRAM_PATCH_ATTRIBS_NV', 'GL_TESS_CONTROL_PROGRAM_NV', 'GL_TESS_EVALUATION_PROGRAM_NV', 'GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV', 'GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV', 'GL_COVERAGE_SAMPLES_NV', 'GL_COLOR_SAMPLES_NV', 'GL_DATA_BUFFER_AMD', 'GL_PERFORMANCE_MONITOR_AMD', 'GL_QUERY_OBJECT_AMD', 'GL_VERTEX_ARRAY_OBJECT_AMD', 'GL_SAMPLER_OBJECT_AMD', 'GL_MAX_DEBUG_LOGGED_MESSAGES_AMD', 'GL_DEBUG_LOGGED_MESSAGES_AMD', 'GL_DEBUG_SEVERITY_HIGH_AMD', 'GL_DEBUG_SEVERITY_MEDIUM_AMD', 'GL_DEBUG_SEVERITY_LOW_AMD', 'GL_DEBUG_CATEGORY_API_ERROR_AMD', 'GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD', 'GL_DEBUG_CATEGORY_DEPRECATION_AMD', 'GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD', 'GL_DEBUG_CATEGORY_PERFORMANCE_AMD', 'GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD', 'GL_DEBUG_CATEGORY_APPLICATION_AMD', 'GL_DEBUG_CATEGORY_OTHER_AMD', 'GL_SURFACE_STATE_NV', 'GL_SURFACE_REGISTERED_NV', 'GL_SURFACE_MAPPED_NV', 'GL_WRITE_DISCARD_NV', 'GL_DEPTH_CLAMP_NEAR_AMD', 'GL_DEPTH_CLAMP_FAR_AMD', 'GL_TEXTURE_SRGB_DECODE_EXT', 'GL_DECODE_EXT', 'GL_SKIP_DECODE_EXT', 'GL_TEXTURE_COVERAGE_SAMPLES_NV', 'GL_TEXTURE_COLOR_SAMPLES_NV', 'GL_FACTOR_MIN_AMD', 'GL_FACTOR_MAX_AMD', 'GL_SUBSAMPLE_DISTANCE_AMD', 'GL_SYNC_X11_FENCE_EXT', 'GL_SCALED_RESOLVE_FASTEST_EXT', 'GL_SCALED_RESOLVE_NICEST_EXT', 'GL_PATH_FORMAT_SVG_NV', 'GL_PATH_FORMAT_PS_NV', 'GL_STANDARD_FONT_NAME_NV', 'GL_SYSTEM_FONT_NAME_NV', 'GL_FILE_NAME_NV', 'GL_PATH_STROKE_WIDTH_NV', 'GL_PATH_END_CAPS_NV', 'GL_PATH_INITIAL_END_CAP_NV', 'GL_PATH_TERMINAL_END_CAP_NV', 'GL_PATH_JOIN_STYLE_NV', 'GL_PATH_MITER_LIMIT_NV', 'GL_PATH_DASH_CAPS_NV', 'GL_PATH_INITIAL_DASH_CAP_NV', 'GL_PATH_TERMINAL_DASH_CAP_NV', 'GL_PATH_DASH_OFFSET_NV', 'GL_PATH_CLIENT_LENGTH_NV', 'GL_PATH_FILL_MODE_NV', 'GL_PATH_FILL_MASK_NV', 'GL_PATH_FILL_COVER_MODE_NV', 'GL_PATH_STROKE_COVER_MODE_NV', 'GL_PATH_STROKE_MASK_NV', 'GL_PATH_SAMPLE_QUALITY_NV', 'GL_PATH_STROKE_BOUND_NV', 'GL_PATH_STROKE_OVERSAMPLE_COUNT_NV', 'GL_COUNT_UP_NV', 'GL_COUNT_DOWN_NV', 'GL_PATH_OBJECT_BOUNDING_BOX_NV', 'GL_CONVEX_HULL_NV', 'GL_MULTI_HULLS_NV', 'GL_BOUNDING_BOX_NV', 'GL_TRANSLATE_X_NV', 'GL_TRANSLATE_Y_NV', 'GL_TRANSLATE_2D_NV', 'GL_TRANSLATE_3D_NV', 'GL_AFFINE_2D_NV', 'GL_PROJECTIVE_2D_NV', 'GL_AFFINE_3D_NV', 'GL_PROJECTIVE_3D_NV', 'GL_TRANSPOSE_AFFINE_2D_NV', 'GL_TRANSPOSE_PROJECTIVE_2D_NV', 'GL_TRANSPOSE_AFFINE_3D_NV', 'GL_TRANSPOSE_PROJECTIVE_3D_NV', 'GL_UTF8_NV', 'GL_UTF16_NV', 'GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV', 'GL_PATH_COMMAND_COUNT_NV', 'GL_PATH_COORD_COUNT_NV', 'GL_PATH_DASH_ARRAY_COUNT_NV', 'GL_PATH_COMPUTED_LENGTH_NV', 'GL_PATH_FILL_BOUNDING_BOX_NV', 'GL_PATH_STROKE_BOUNDING_BOX_NV', 'GL_SQUARE_NV', 'GL_ROUND_NV', 'GL_TRIANGULAR_NV', 'GL_BEVEL_NV', 'GL_MITER_REVERT_NV', 'GL_MITER_TRUNCATE_NV', 'GL_SKIP_MISSING_GLYPH_NV', 'GL_USE_MISSING_GLYPH_NV', 'GL_PATH_ERROR_POSITION_NV', 'GL_PATH_FOG_GEN_MODE_NV', 'GL_ACCUM_ADJACENT_PAIRS_NV', 'GL_ADJACENT_PAIRS_NV', 'GL_FIRST_TO_REST_NV', 'GL_PATH_GEN_MODE_NV', 'GL_PATH_GEN_COEFF_NV', 'GL_PATH_GEN_COLOR_FORMAT_NV', 'GL_PATH_GEN_COMPONENTS_NV', 'GL_PATH_STENCIL_FUNC_NV', 'GL_PATH_STENCIL_REF_NV', 'GL_PATH_STENCIL_VALUE_MASK_NV', 'GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV', 'GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV', 'GL_PATH_COVER_DEPTH_FUNC_NV', 'GL_PATH_DASH_OFFSET_RESET_NV', 'GL_MOVE_TO_RESETS_NV', 'GL_MOVE_TO_CONTINUES_NV', 'GL_CLOSE_PATH_NV', 'GL_MOVE_TO_NV', 'GL_RELATIVE_MOVE_TO_NV', 'GL_LINE_TO_NV', 'GL_RELATIVE_LINE_TO_NV', 'GL_HORIZONTAL_LINE_TO_NV', 'GL_RELATIVE_HORIZONTAL_LINE_TO_NV', 'GL_VERTICAL_LINE_TO_NV', 'GL_RELATIVE_VERTICAL_LINE_TO_NV', 'GL_QUADRATIC_CURVE_TO_NV', 'GL_RELATIVE_QUADRATIC_CURVE_TO_NV', 'GL_CUBIC_CURVE_TO_NV', 'GL_RELATIVE_CUBIC_CURVE_TO_NV', 'GL_SMOOTH_QUADRATIC_CURVE_TO_NV', 'GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV', 'GL_SMOOTH_CUBIC_CURVE_TO_NV', 'GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV', 'GL_SMALL_CCW_ARC_TO_NV', 'GL_RELATIVE_SMALL_CCW_ARC_TO_NV', 'GL_SMALL_CW_ARC_TO_NV', 'GL_RELATIVE_SMALL_CW_ARC_TO_NV', 'GL_LARGE_CCW_ARC_TO_NV', 'GL_RELATIVE_LARGE_CCW_ARC_TO_NV', 'GL_LARGE_CW_ARC_TO_NV', 'GL_RELATIVE_LARGE_CW_ARC_TO_NV', 'GL_RESTART_PATH_NV', 'GL_DUP_FIRST_CUBIC_CURVE_TO_NV', 'GL_DUP_LAST_CUBIC_CURVE_TO_NV', 'GL_RECT_NV', 'GL_CIRCULAR_CCW_ARC_TO_NV', 'GL_CIRCULAR_CW_ARC_TO_NV', 'GL_CIRCULAR_TANGENT_ARC_TO_NV', 'GL_ARC_TO_NV', 'GL_RELATIVE_ARC_TO_NV', 'GL_BOLD_BIT_NV', 'GL_ITALIC_BIT_NV', 'GL_GLYPH_WIDTH_BIT_NV', 'GL_GLYPH_HEIGHT_BIT_NV', 'GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV', 'GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV', 'GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV', 'GL_GLYPH_VERTICAL_BEARING_X_BIT_NV', 'GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV', 'GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV', 'GL_GLYPH_HAS_KERNING_NV', 'GL_FONT_X_MIN_BOUNDS_NV', 'GL_FONT_Y_MIN_BOUNDS_NV', 'GL_FONT_X_MAX_BOUNDS_NV', 'GL_FONT_Y_MAX_BOUNDS_NV', 'GL_FONT_UNITS_PER_EM_NV', 'GL_FONT_ASCENDER_NV', 'GL_FONT_DESCENDER_NV', 'GL_FONT_HEIGHT_NV', 'GL_FONT_MAX_ADVANCE_WIDTH_NV', 'GL_FONT_MAX_ADVANCE_HEIGHT_NV', 'GL_FONT_UNDERLINE_POSITION_NV', 'GL_FONT_UNDERLINE_THICKNESS_NV', 'GL_FONT_HAS_KERNING_NV', 'GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD', 'GL_SET_AMD', 'GL_REPLACE_VALUE_AMD', 'GL_STENCIL_OP_VALUE_AMD', 'GL_STENCIL_BACK_OP_VALUE_AMD', 'GL_QUERY_BUFFER_AMD', 'GL_QUERY_BUFFER_BINDING_AMD', 'GL_QUERY_RESULT_NO_WAIT_AMD', 'GLchar', 'GLintptr', 'GLsizeiptr', 'GLintptrARB', 'GLsizeiptrARB', 'GLcharARB', 'GLhandleARB', 'GLhalfARB', 'GLhalfNV', 'GLint64EXT', 'GLuint64EXT', 'GLint64', 'GLuint64', 'GLsync', 'GLDEBUGPROCARB', 'GLDEBUGPROCAMD', 'GLvdpauSurfaceNV', 'GL_VERSION_1_2_DEPRECATED', 'glColorTable', 'glColorTableParameterfv', 'glColorTableParameteriv', 'glCopyColorTable', 'glGetColorTable', 'glGetColorTableParameterfv', 'glGetColorTableParameteriv', 'glColorSubTable', 'glCopyColorSubTable', 'glConvolutionFilter1D', 'glConvolutionFilter2D', 'glConvolutionParameterf', 'glConvolutionParameterfv', 'glConvolutionParameteri', 'glConvolutionParameteriv', 'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D', 'glGetConvolutionFilter', 'glGetConvolutionParameterfv', 'glGetConvolutionParameteriv', 'glGetSeparableFilter', 'glSeparableFilter2D', 'glGetHistogram', 'glGetHistogramParameterfv', 'glGetHistogramParameteriv', 'glGetMinmax', 'glGetMinmaxParameterfv', 'glGetMinmaxParameteriv', 'glHistogram', 'glMinmax', 'glResetHistogram', 'glResetMinmax', 'PFNGLCOLORTABLEPROC', 'PFNGLCOLORTABLEPARAMETERFVPROC', 'PFNGLCOLORTABLEPARAMETERIVPROC', 'PFNGLCOPYCOLORTABLEPROC', 'PFNGLGETCOLORTABLEPROC', 'PFNGLGETCOLORTABLEPARAMETERFVPROC', 'PFNGLGETCOLORTABLEPARAMETERIVPROC', 'PFNGLCOLORSUBTABLEPROC', 'PFNGLCOPYCOLORSUBTABLEPROC', 'PFNGLCONVOLUTIONFILTER1DPROC', 'PFNGLCONVOLUTIONFILTER2DPROC', 'PFNGLCONVOLUTIONPARAMETERFPROC', 'PFNGLCONVOLUTIONPARAMETERFVPROC', 'PFNGLCONVOLUTIONPARAMETERIPROC', 'PFNGLCONVOLUTIONPARAMETERIVPROC', 'PFNGLCOPYCONVOLUTIONFILTER1DPROC', 'PFNGLCOPYCONVOLUTIONFILTER2DPROC', 'PFNGLGETCONVOLUTIONFILTERPROC', 'PFNGLGETCONVOLUTIONPARAMETERFVPROC', 'PFNGLGETCONVOLUTIONPARAMETERIVPROC', 'PFNGLGETSEPARABLEFILTERPROC', 'PFNGLSEPARABLEFILTER2DPROC', 'PFNGLGETHISTOGRAMPROC', 'PFNGLGETHISTOGRAMPARAMETERFVPROC', 'PFNGLGETHISTOGRAMPARAMETERIVPROC', 'PFNGLGETMINMAXPROC', 'PFNGLGETMINMAXPARAMETERFVPROC', 'PFNGLGETMINMAXPARAMETERIVPROC', 'PFNGLHISTOGRAMPROC', 'PFNGLMINMAXPROC', 'PFNGLRESETHISTOGRAMPROC', 'PFNGLRESETMINMAXPROC', 'GL_VERSION_1_3_DEPRECATED', 'glClientActiveTexture', 'glMultiTexCoord1d', 'glMultiTexCoord1dv', 'glMultiTexCoord1f', 'glMultiTexCoord1fv', 'glMultiTexCoord1i', 'glMultiTexCoord1iv', 'glMultiTexCoord1s', 'glMultiTexCoord1sv', 'glMultiTexCoord2d', 'glMultiTexCoord2dv', 'glMultiTexCoord2f', 'glMultiTexCoord2fv', 'glMultiTexCoord2i', 'glMultiTexCoord2iv', 'glMultiTexCoord2s', 'glMultiTexCoord2sv', 'glMultiTexCoord3d', 'glMultiTexCoord3dv', 'glMultiTexCoord3f', 'glMultiTexCoord3fv', 'glMultiTexCoord3i', 'glMultiTexCoord3iv', 'glMultiTexCoord3s', 'glMultiTexCoord3sv', 'glMultiTexCoord4d', 'glMultiTexCoord4dv', 'glMultiTexCoord4f', 'glMultiTexCoord4fv', 'glMultiTexCoord4i', 'glMultiTexCoord4iv', 'glMultiTexCoord4s', 'glMultiTexCoord4sv', 'glLoadTransposeMatrixf', 'glLoadTransposeMatrixd', 'glMultTransposeMatrixf', 'glMultTransposeMatrixd', 'PFNGLCLIENTACTIVETEXTUREPROC', 'PFNGLMULTITEXCOORD1DPROC', 'PFNGLMULTITEXCOORD1DVPROC', 'PFNGLMULTITEXCOORD1FPROC', 'PFNGLMULTITEXCOORD1FVPROC', 'PFNGLMULTITEXCOORD1IPROC', 'PFNGLMULTITEXCOORD1IVPROC', 'PFNGLMULTITEXCOORD1SPROC', 'PFNGLMULTITEXCOORD1SVPROC', 'PFNGLMULTITEXCOORD2DPROC', 'PFNGLMULTITEXCOORD2DVPROC', 'PFNGLMULTITEXCOORD2FPROC', 'PFNGLMULTITEXCOORD2FVPROC', 'PFNGLMULTITEXCOORD2IPROC', 'PFNGLMULTITEXCOORD2IVPROC', 'PFNGLMULTITEXCOORD2SPROC', 'PFNGLMULTITEXCOORD2SVPROC', 'PFNGLMULTITEXCOORD3DPROC', 'PFNGLMULTITEXCOORD3DVPROC', 'PFNGLMULTITEXCOORD3FPROC', 'PFNGLMULTITEXCOORD3FVPROC', 'PFNGLMULTITEXCOORD3IPROC', 'PFNGLMULTITEXCOORD3IVPROC', 'PFNGLMULTITEXCOORD3SPROC', 'PFNGLMULTITEXCOORD3SVPROC', 'PFNGLMULTITEXCOORD4DPROC', 'PFNGLMULTITEXCOORD4DVPROC', 'PFNGLMULTITEXCOORD4FPROC', 'PFNGLMULTITEXCOORD4FVPROC', 'PFNGLMULTITEXCOORD4IPROC', 'PFNGLMULTITEXCOORD4IVPROC', 'PFNGLMULTITEXCOORD4SPROC', 'PFNGLMULTITEXCOORD4SVPROC', 'PFNGLLOADTRANSPOSEMATRIXFPROC', 'PFNGLLOADTRANSPOSEMATRIXDPROC', 'PFNGLMULTTRANSPOSEMATRIXFPROC', 'PFNGLMULTTRANSPOSEMATRIXDPROC', 'GL_VERSION_1_4', 'glBlendFuncSeparate', 'glMultiDrawArrays', 'glMultiDrawElements', 'glPointParameterf', 'glPointParameterfv', 'glPointParameteri', 'glPointParameteriv', 'PFNGLBLENDFUNCSEPARATEPROC', 'PFNGLMULTIDRAWARRAYSPROC', 'PFNGLMULTIDRAWELEMENTSPROC', 'PFNGLPOINTPARAMETERFPROC', 'PFNGLPOINTPARAMETERFVPROC', 'PFNGLPOINTPARAMETERIPROC', 'PFNGLPOINTPARAMETERIVPROC', 'GL_VERSION_1_4_DEPRECATED', 'glFogCoordf', 'glFogCoordfv', 'glFogCoordd', 'glFogCoorddv', 'glFogCoordPointer', 'glSecondaryColor3b', 'glSecondaryColor3bv', 'glSecondaryColor3d', 'glSecondaryColor3dv', 'glSecondaryColor3f', 'glSecondaryColor3fv', 'glSecondaryColor3i', 'glSecondaryColor3iv', 'glSecondaryColor3s', 'glSecondaryColor3sv', 'glSecondaryColor3ub', 'glSecondaryColor3ubv', 'glSecondaryColor3ui', 'glSecondaryColor3uiv', 'glSecondaryColor3us', 'glSecondaryColor3usv', 'glSecondaryColorPointer', 'glWindowPos2d', 'glWindowPos2dv', 'glWindowPos2f', 'glWindowPos2fv', 'glWindowPos2i', 'glWindowPos2iv', 'glWindowPos2s', 'glWindowPos2sv', 'glWindowPos3d', 'glWindowPos3dv', 'glWindowPos3f', 'glWindowPos3fv', 'glWindowPos3i', 'glWindowPos3iv', 'glWindowPos3s', 'glWindowPos3sv', 'PFNGLFOGCOORDFPROC', 'PFNGLFOGCOORDFVPROC', 'PFNGLFOGCOORDDPROC', 'PFNGLFOGCOORDDVPROC', 'PFNGLFOGCOORDPOINTERPROC', 'PFNGLSECONDARYCOLOR3BPROC', 'PFNGLSECONDARYCOLOR3BVPROC', 'PFNGLSECONDARYCOLOR3DPROC', 'PFNGLSECONDARYCOLOR3DVPROC', 'PFNGLSECONDARYCOLOR3FPROC', 'PFNGLSECONDARYCOLOR3FVPROC', 'PFNGLSECONDARYCOLOR3IPROC', 'PFNGLSECONDARYCOLOR3IVPROC', 'PFNGLSECONDARYCOLOR3SPROC', 'PFNGLSECONDARYCOLOR3SVPROC', 'PFNGLSECONDARYCOLOR3UBPROC', 'PFNGLSECONDARYCOLOR3UBVPROC', 'PFNGLSECONDARYCOLOR3UIPROC', 'PFNGLSECONDARYCOLOR3UIVPROC', 'PFNGLSECONDARYCOLOR3USPROC', 'PFNGLSECONDARYCOLOR3USVPROC', 'PFNGLSECONDARYCOLORPOINTERPROC', 'PFNGLWINDOWPOS2DPROC', 'PFNGLWINDOWPOS2DVPROC', 'PFNGLWINDOWPOS2FPROC', 'PFNGLWINDOWPOS2FVPROC', 'PFNGLWINDOWPOS2IPROC', 'PFNGLWINDOWPOS2IVPROC', 'PFNGLWINDOWPOS2SPROC', 'PFNGLWINDOWPOS2SVPROC', 'PFNGLWINDOWPOS3DPROC', 'PFNGLWINDOWPOS3DVPROC', 'PFNGLWINDOWPOS3FPROC', 'PFNGLWINDOWPOS3FVPROC', 'PFNGLWINDOWPOS3IPROC', 'PFNGLWINDOWPOS3IVPROC', 'PFNGLWINDOWPOS3SPROC', 'PFNGLWINDOWPOS3SVPROC', 'GL_VERSION_1_5', 'glGenQueries', 'glDeleteQueries', 'glIsQuery', 'glBeginQuery', 'glEndQuery', 'glGetQueryiv', 'glGetQueryObjectiv', 'glGetQueryObjectuiv', 'glBindBuffer', 'glDeleteBuffers', 'glGenBuffers', 'glIsBuffer', 'glBufferData', 'glBufferSubData', 'glGetBufferSubData', 'glMapBuffer', 'glUnmapBuffer', 'glGetBufferParameteriv', 'glGetBufferPointerv', 'PFNGLGENQUERIESPROC', 'PFNGLDELETEQUERIESPROC', 'PFNGLISQUERYPROC', 'PFNGLBEGINQUERYPROC', 'PFNGLENDQUERYPROC', 'PFNGLGETQUERYIVPROC', 'PFNGLGETQUERYOBJECTIVPROC', 'PFNGLGETQUERYOBJECTUIVPROC', 'PFNGLBINDBUFFERPROC', 'PFNGLDELETEBUFFERSPROC', 'PFNGLGENBUFFERSPROC', 'PFNGLISBUFFERPROC', 'PFNGLBUFFERDATAPROC', 'PFNGLBUFFERSUBDATAPROC', 'PFNGLGETBUFFERSUBDATAPROC', 'PFNGLMAPBUFFERPROC', 'PFNGLUNMAPBUFFERPROC', 'PFNGLGETBUFFERPARAMETERIVPROC', 'PFNGLGETBUFFERPOINTERVPROC', 'GL_VERSION_2_0', 'glBlendEquationSeparate', 'glDrawBuffers', 'glStencilOpSeparate', 'glStencilFuncSeparate', 'glStencilMaskSeparate', 'glAttachShader', 'glBindAttribLocation', 'glCompileShader', 'glCreateProgram', 'glCreateShader', 'glDeleteProgram', 'glDeleteShader', 'glDetachShader', 'glDisableVertexAttribArray', 'glEnableVertexAttribArray', 'glGetActiveAttrib', 'glGetActiveUniform', 'glGetAttachedShaders', 'glGetAttribLocation', 'glGetProgramiv', 'glGetProgramInfoLog', 'glGetShaderiv', 'glGetShaderInfoLog', 'glGetShaderSource', 'glGetUniformLocation', 'glGetUniformfv', 'glGetUniformiv', 'glGetVertexAttribdv', 'glGetVertexAttribfv', 'glGetVertexAttribiv', 'glGetVertexAttribPointerv', 'glIsProgram', 'glIsShader', 'glLinkProgram', 'glShaderSource', 'glUseProgram', 'glUniform1f', 'glUniform2f', 'glUniform3f', 'glUniform4f', 'glUniform1i', 'glUniform2i', 'glUniform3i', 'glUniform4i', 'glUniform1fv', 'glUniform2fv', 'glUniform3fv', 'glUniform4fv', 'glUniform1iv', 'glUniform2iv', 'glUniform3iv', 'glUniform4iv', 'glUniformMatrix2fv', 'glUniformMatrix3fv', 'glUniformMatrix4fv', 'glValidateProgram', 'glVertexAttrib1d', 'glVertexAttrib1dv', 'glVertexAttrib1f', 'glVertexAttrib1fv', 'glVertexAttrib1s', 'glVertexAttrib1sv', 'glVertexAttrib2d', 'glVertexAttrib2dv', 'glVertexAttrib2f', 'glVertexAttrib2fv', 'glVertexAttrib2s', 'glVertexAttrib2sv', 'glVertexAttrib3d', 'glVertexAttrib3dv', 'glVertexAttrib3f', 'glVertexAttrib3fv', 'glVertexAttrib3s', 'glVertexAttrib3sv', 'glVertexAttrib4Nbv', 'glVertexAttrib4Niv', 'glVertexAttrib4Nsv', 'glVertexAttrib4Nub', 'glVertexAttrib4Nubv', 'glVertexAttrib4Nuiv', 'glVertexAttrib4Nusv', 'glVertexAttrib4bv', 'glVertexAttrib4d', 'glVertexAttrib4dv', 'glVertexAttrib4f', 'glVertexAttrib4fv', 'glVertexAttrib4iv', 'glVertexAttrib4s', 'glVertexAttrib4sv', 'glVertexAttrib4ubv', 'glVertexAttrib4uiv', 'glVertexAttrib4usv', 'glVertexAttribPointer', 'PFNGLBLENDEQUATIONSEPARATEPROC', 'PFNGLDRAWBUFFERSPROC', 'PFNGLSTENCILOPSEPARATEPROC', 'PFNGLSTENCILFUNCSEPARATEPROC', 'PFNGLSTENCILMASKSEPARATEPROC', 'PFNGLATTACHSHADERPROC', 'PFNGLBINDATTRIBLOCATIONPROC', 'PFNGLCOMPILESHADERPROC', 'PFNGLCREATEPROGRAMPROC', 'PFNGLCREATESHADERPROC', 'PFNGLDELETEPROGRAMPROC', 'PFNGLDELETESHADERPROC', 'PFNGLDETACHSHADERPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYPROC', 'PFNGLENABLEVERTEXATTRIBARRAYPROC', 'PFNGLGETACTIVEATTRIBPROC', 'PFNGLGETACTIVEUNIFORMPROC', 'PFNGLGETATTACHEDSHADERSPROC', 'PFNGLGETATTRIBLOCATIONPROC', 'PFNGLGETPROGRAMIVPROC', 'PFNGLGETPROGRAMINFOLOGPROC', 'PFNGLGETSHADERIVPROC', 'PFNGLGETSHADERINFOLOGPROC', 'PFNGLGETSHADERSOURCEPROC', 'PFNGLGETUNIFORMLOCATIONPROC', 'PFNGLGETUNIFORMFVPROC', 'PFNGLGETUNIFORMIVPROC', 'PFNGLGETVERTEXATTRIBDVPROC', 'PFNGLGETVERTEXATTRIBFVPROC', 'PFNGLGETVERTEXATTRIBIVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVPROC', 'PFNGLISPROGRAMPROC', 'PFNGLISSHADERPROC', 'PFNGLLINKPROGRAMPROC', 'PFNGLSHADERSOURCEPROC', 'PFNGLUSEPROGRAMPROC', 'PFNGLUNIFORM1FPROC', 'PFNGLUNIFORM2FPROC', 'PFNGLUNIFORM3FPROC', 'PFNGLUNIFORM4FPROC', 'PFNGLUNIFORM1IPROC', 'PFNGLUNIFORM2IPROC', 'PFNGLUNIFORM3IPROC', 'PFNGLUNIFORM4IPROC', 'PFNGLUNIFORM1FVPROC', 'PFNGLUNIFORM2FVPROC', 'PFNGLUNIFORM3FVPROC', 'PFNGLUNIFORM4FVPROC', 'PFNGLUNIFORM1IVPROC', 'PFNGLUNIFORM2IVPROC', 'PFNGLUNIFORM3IVPROC', 'PFNGLUNIFORM4IVPROC', 'PFNGLUNIFORMMATRIX2FVPROC', 'PFNGLUNIFORMMATRIX3FVPROC', 'PFNGLUNIFORMMATRIX4FVPROC', 'PFNGLVALIDATEPROGRAMPROC', 'PFNGLVERTEXATTRIB1DPROC', 'PFNGLVERTEXATTRIB1DVPROC', 'PFNGLVERTEXATTRIB1FPROC', 'PFNGLVERTEXATTRIB1FVPROC', 'PFNGLVERTEXATTRIB1SPROC', 'PFNGLVERTEXATTRIB1SVPROC', 'PFNGLVERTEXATTRIB2DPROC', 'PFNGLVERTEXATTRIB2DVPROC', 'PFNGLVERTEXATTRIB2FPROC', 'PFNGLVERTEXATTRIB2FVPROC', 'PFNGLVERTEXATTRIB2SPROC', 'PFNGLVERTEXATTRIB2SVPROC', 'PFNGLVERTEXATTRIB3DPROC', 'PFNGLVERTEXATTRIB3DVPROC', 'PFNGLVERTEXATTRIB3FPROC', 'PFNGLVERTEXATTRIB3FVPROC', 'PFNGLVERTEXATTRIB3SPROC', 'PFNGLVERTEXATTRIB3SVPROC', 'PFNGLVERTEXATTRIB4NBVPROC', 'PFNGLVERTEXATTRIB4NIVPROC', 'PFNGLVERTEXATTRIB4NSVPROC', 'PFNGLVERTEXATTRIB4NUBPROC', 'PFNGLVERTEXATTRIB4NUBVPROC', 'PFNGLVERTEXATTRIB4NUIVPROC', 'PFNGLVERTEXATTRIB4NUSVPROC', 'PFNGLVERTEXATTRIB4BVPROC', 'PFNGLVERTEXATTRIB4DPROC', 'PFNGLVERTEXATTRIB4DVPROC', 'PFNGLVERTEXATTRIB4FPROC', 'PFNGLVERTEXATTRIB4FVPROC', 'PFNGLVERTEXATTRIB4IVPROC', 'PFNGLVERTEXATTRIB4SPROC', 'PFNGLVERTEXATTRIB4SVPROC', 'PFNGLVERTEXATTRIB4UBVPROC', 'PFNGLVERTEXATTRIB4UIVPROC', 'PFNGLVERTEXATTRIB4USVPROC', 'PFNGLVERTEXATTRIBPOINTERPROC', 'GL_VERSION_2_1', 'glUniformMatrix2x3fv', 'glUniformMatrix3x2fv', 'glUniformMatrix2x4fv', 'glUniformMatrix4x2fv', 'glUniformMatrix3x4fv', 'glUniformMatrix4x3fv', 'PFNGLUNIFORMMATRIX2X3FVPROC', 'PFNGLUNIFORMMATRIX3X2FVPROC', 'PFNGLUNIFORMMATRIX2X4FVPROC', 'PFNGLUNIFORMMATRIX4X2FVPROC', 'PFNGLUNIFORMMATRIX3X4FVPROC', 'PFNGLUNIFORMMATRIX4X3FVPROC', 'GL_VERSION_3_0', 'glColorMaski', 'glGetBooleani_v', 'glGetIntegeri_v', 'glEnablei', 'glDisablei', 'glIsEnabledi', 'glBeginTransformFeedback', 'glEndTransformFeedback', 'glBindBufferRange', 'glBindBufferBase', 'glTransformFeedbackVaryings', 'glGetTransformFeedbackVarying', 'glClampColor', 'glBeginConditionalRender', 'glEndConditionalRender', 'glVertexAttribIPointer', 'glGetVertexAttribIiv', 'glGetVertexAttribIuiv', 'glVertexAttribI1i', 'glVertexAttribI2i', 'glVertexAttribI3i', 'glVertexAttribI4i', 'glVertexAttribI1ui', 'glVertexAttribI2ui', 'glVertexAttribI3ui', 'glVertexAttribI4ui', 'glVertexAttribI1iv', 'glVertexAttribI2iv', 'glVertexAttribI3iv', 'glVertexAttribI4iv', 'glVertexAttribI1uiv', 'glVertexAttribI2uiv', 'glVertexAttribI3uiv', 'glVertexAttribI4uiv', 'glVertexAttribI4bv', 'glVertexAttribI4sv', 'glVertexAttribI4ubv', 'glVertexAttribI4usv', 'glGetUniformuiv', 'glBindFragDataLocation', 'glGetFragDataLocation', 'glUniform1ui', 'glUniform2ui', 'glUniform3ui', 'glUniform4ui', 'glUniform1uiv', 'glUniform2uiv', 'glUniform3uiv', 'glUniform4uiv', 'glTexParameterIiv', 'glTexParameterIuiv', 'glGetTexParameterIiv', 'glGetTexParameterIuiv', 'glClearBufferiv', 'glClearBufferuiv', 'glClearBufferfv', 'glClearBufferfi', 'glGetStringi', 'PFNGLCOLORMASKIPROC', 'PFNGLGETBOOLEANI_VPROC', 'PFNGLGETINTEGERI_VPROC', 'PFNGLENABLEIPROC', 'PFNGLDISABLEIPROC', 'PFNGLISENABLEDIPROC', 'PFNGLBEGINTRANSFORMFEEDBACKPROC', 'PFNGLENDTRANSFORMFEEDBACKPROC', 'PFNGLBINDBUFFERRANGEPROC', 'PFNGLBINDBUFFERBASEPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGPROC', 'PFNGLCLAMPCOLORPROC', 'PFNGLBEGINCONDITIONALRENDERPROC', 'PFNGLENDCONDITIONALRENDERPROC', 'PFNGLVERTEXATTRIBIPOINTERPROC', 'PFNGLGETVERTEXATTRIBIIVPROC', 'PFNGLGETVERTEXATTRIBIUIVPROC', 'PFNGLVERTEXATTRIBI1IPROC', 'PFNGLVERTEXATTRIBI2IPROC', 'PFNGLVERTEXATTRIBI3IPROC', 'PFNGLVERTEXATTRIBI4IPROC', 'PFNGLVERTEXATTRIBI1UIPROC', 'PFNGLVERTEXATTRIBI2UIPROC', 'PFNGLVERTEXATTRIBI3UIPROC', 'PFNGLVERTEXATTRIBI4UIPROC', 'PFNGLVERTEXATTRIBI1IVPROC', 'PFNGLVERTEXATTRIBI2IVPROC', 'PFNGLVERTEXATTRIBI3IVPROC', 'PFNGLVERTEXATTRIBI4IVPROC', 'PFNGLVERTEXATTRIBI1UIVPROC', 'PFNGLVERTEXATTRIBI2UIVPROC', 'PFNGLVERTEXATTRIBI3UIVPROC', 'PFNGLVERTEXATTRIBI4UIVPROC', 'PFNGLVERTEXATTRIBI4BVPROC', 'PFNGLVERTEXATTRIBI4SVPROC', 'PFNGLVERTEXATTRIBI4UBVPROC', 'PFNGLVERTEXATTRIBI4USVPROC', 'PFNGLGETUNIFORMUIVPROC', 'PFNGLBINDFRAGDATALOCATIONPROC', 'PFNGLGETFRAGDATALOCATIONPROC', 'PFNGLUNIFORM1UIPROC', 'PFNGLUNIFORM2UIPROC', 'PFNGLUNIFORM3UIPROC', 'PFNGLUNIFORM4UIPROC', 'PFNGLUNIFORM1UIVPROC', 'PFNGLUNIFORM2UIVPROC', 'PFNGLUNIFORM3UIVPROC', 'PFNGLUNIFORM4UIVPROC', 'PFNGLTEXPARAMETERIIVPROC', 'PFNGLTEXPARAMETERIUIVPROC', 'PFNGLGETTEXPARAMETERIIVPROC', 'PFNGLGETTEXPARAMETERIUIVPROC', 'PFNGLCLEARBUFFERIVPROC', 'PFNGLCLEARBUFFERUIVPROC', 'PFNGLCLEARBUFFERFVPROC', 'PFNGLCLEARBUFFERFIPROC', 'PFNGLGETSTRINGIPROC', 'GL_VERSION_3_1', 'glDrawArraysInstanced', 'glDrawElementsInstanced', 'glTexBuffer', 'glPrimitiveRestartIndex', 'PFNGLDRAWARRAYSINSTANCEDPROC', 'PFNGLDRAWELEMENTSINSTANCEDPROC', 'PFNGLTEXBUFFERPROC', 'PFNGLPRIMITIVERESTARTINDEXPROC', 'GL_VERSION_3_2', 'glGetInteger64i_v', 'glGetBufferParameteri64v', 'glFramebufferTexture', 'PFNGLGETINTEGER64I_VPROC', 'PFNGLGETBUFFERPARAMETERI64VPROC', 'PFNGLFRAMEBUFFERTEXTUREPROC', 'GL_VERSION_3_3', 'glVertexAttribDivisor', 'PFNGLVERTEXATTRIBDIVISORPROC', 'GL_VERSION_4_0', 'glMinSampleShading', 'glBlendEquationi', 'glBlendEquationSeparatei', 'glBlendFunci', 'glBlendFuncSeparatei', 'PFNGLMINSAMPLESHADINGPROC', 'PFNGLBLENDEQUATIONIPROC', 'PFNGLBLENDEQUATIONSEPARATEIPROC', 'PFNGLBLENDFUNCIPROC', 'PFNGLBLENDFUNCSEPARATEIPROC', 'GL_VERSION_4_1', 'GL_VERSION_4_2', 'GL_ARB_transpose_matrix', 'glLoadTransposeMatrixfARB', 'glLoadTransposeMatrixdARB', 'glMultTransposeMatrixfARB', 'glMultTransposeMatrixdARB', 'PFNGLLOADTRANSPOSEMATRIXFARBPROC', 'PFNGLLOADTRANSPOSEMATRIXDARBPROC', 'PFNGLMULTTRANSPOSEMATRIXFARBPROC', 'PFNGLMULTTRANSPOSEMATRIXDARBPROC', 'GL_ARB_multisample', 'glSampleCoverageARB', 'PFNGLSAMPLECOVERAGEARBPROC', 'GL_ARB_texture_env_add', 'GL_ARB_texture_cube_map', 'GL_ARB_texture_compression', 'glCompressedTexImage3DARB', 'glCompressedTexImage2DARB', 'glCompressedTexImage1DARB', 'glCompressedTexSubImage3DARB', 'glCompressedTexSubImage2DARB', 'glCompressedTexSubImage1DARB', 'glGetCompressedTexImageARB', 'PFNGLCOMPRESSEDTEXIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEARBPROC', 'GL_ARB_texture_border_clamp', 'GL_ARB_point_parameters', 'glPointParameterfARB', 'glPointParameterfvARB', 'PFNGLPOINTPARAMETERFARBPROC', 'PFNGLPOINTPARAMETERFVARBPROC', 'GL_ARB_vertex_blend', 'glWeightbvARB', 'glWeightsvARB', 'glWeightivARB', 'glWeightfvARB', 'glWeightdvARB', 'glWeightubvARB', 'glWeightusvARB', 'glWeightuivARB', 'glWeightPointerARB', 'glVertexBlendARB', 'PFNGLWEIGHTBVARBPROC', 'PFNGLWEIGHTSVARBPROC', 'PFNGLWEIGHTIVARBPROC', 'PFNGLWEIGHTFVARBPROC', 'PFNGLWEIGHTDVARBPROC', 'PFNGLWEIGHTUBVARBPROC', 'PFNGLWEIGHTUSVARBPROC', 'PFNGLWEIGHTUIVARBPROC', 'PFNGLWEIGHTPOINTERARBPROC', 'PFNGLVERTEXBLENDARBPROC', 'GL_ARB_matrix_palette', 'glCurrentPaletteMatrixARB', 'glMatrixIndexubvARB', 'glMatrixIndexusvARB', 'glMatrixIndexuivARB', 'glMatrixIndexPointerARB', 'PFNGLCURRENTPALETTEMATRIXARBPROC', 'PFNGLMATRIXINDEXUBVARBPROC', 'PFNGLMATRIXINDEXUSVARBPROC', 'PFNGLMATRIXINDEXUIVARBPROC', 'PFNGLMATRIXINDEXPOINTERARBPROC', 'GL_ARB_texture_env_combine', 'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3', 'GL_ARB_texture_mirrored_repeat', 'GL_ARB_depth_texture', 'GL_ARB_shadow', 'GL_ARB_shadow_ambient', 'GL_ARB_window_pos', 'glWindowPos2dARB', 'glWindowPos2dvARB', 'glWindowPos2fARB', 'glWindowPos2fvARB', 'glWindowPos2iARB', 'glWindowPos2ivARB', 'glWindowPos2sARB', 'glWindowPos2svARB', 'glWindowPos3dARB', 'glWindowPos3dvARB', 'glWindowPos3fARB', 'glWindowPos3fvARB', 'glWindowPos3iARB', 'glWindowPos3ivARB', 'glWindowPos3sARB', 'glWindowPos3svARB', 'PFNGLWINDOWPOS2DARBPROC', 'PFNGLWINDOWPOS2DVARBPROC', 'PFNGLWINDOWPOS2FARBPROC', 'PFNGLWINDOWPOS2FVARBPROC', 'PFNGLWINDOWPOS2IARBPROC', 'PFNGLWINDOWPOS2IVARBPROC', 'PFNGLWINDOWPOS2SARBPROC', 'PFNGLWINDOWPOS2SVARBPROC', 'PFNGLWINDOWPOS3DARBPROC', 'PFNGLWINDOWPOS3DVARBPROC', 'PFNGLWINDOWPOS3FARBPROC', 'PFNGLWINDOWPOS3FVARBPROC', 'PFNGLWINDOWPOS3IARBPROC', 'PFNGLWINDOWPOS3IVARBPROC', 'PFNGLWINDOWPOS3SARBPROC', 'PFNGLWINDOWPOS3SVARBPROC', 'GL_ARB_vertex_program', 'glVertexAttrib1dARB', 'glVertexAttrib1dvARB', 'glVertexAttrib1fARB', 'glVertexAttrib1fvARB', 'glVertexAttrib1sARB', 'glVertexAttrib1svARB', 'glVertexAttrib2dARB', 'glVertexAttrib2dvARB', 'glVertexAttrib2fARB', 'glVertexAttrib2fvARB', 'glVertexAttrib2sARB', 'glVertexAttrib2svARB', 'glVertexAttrib3dARB', 'glVertexAttrib3dvARB', 'glVertexAttrib3fARB', 'glVertexAttrib3fvARB', 'glVertexAttrib3sARB', 'glVertexAttrib3svARB', 'glVertexAttrib4NbvARB', 'glVertexAttrib4NivARB', 'glVertexAttrib4NsvARB', 'glVertexAttrib4NubARB', 'glVertexAttrib4NubvARB', 'glVertexAttrib4NuivARB', 'glVertexAttrib4NusvARB', 'glVertexAttrib4bvARB', 'glVertexAttrib4dARB', 'glVertexAttrib4dvARB', 'glVertexAttrib4fARB', 'glVertexAttrib4fvARB', 'glVertexAttrib4ivARB', 'glVertexAttrib4sARB', 'glVertexAttrib4svARB', 'glVertexAttrib4ubvARB', 'glVertexAttrib4uivARB', 'glVertexAttrib4usvARB', 'glVertexAttribPointerARB', 'glEnableVertexAttribArrayARB', 'glDisableVertexAttribArrayARB', 'glProgramStringARB', 'glBindProgramARB', 'glDeleteProgramsARB', 'glGenProgramsARB', 'glProgramEnvParameter4dARB', 'glProgramEnvParameter4dvARB', 'glProgramEnvParameter4fARB', 'glProgramEnvParameter4fvARB', 'glProgramLocalParameter4dARB', 'glProgramLocalParameter4dvARB', 'glProgramLocalParameter4fARB', 'glProgramLocalParameter4fvARB', 'glGetProgramEnvParameterdvARB', 'glGetProgramEnvParameterfvARB', 'glGetProgramLocalParameterdvARB', 'glGetProgramLocalParameterfvARB', 'glGetProgramivARB', 'glGetProgramStringARB', 'glGetVertexAttribdvARB', 'glGetVertexAttribfvARB', 'glGetVertexAttribivARB', 'glGetVertexAttribPointervARB', 'glIsProgramARB', 'PFNGLVERTEXATTRIB1DARBPROC', 'PFNGLVERTEXATTRIB1DVARBPROC', 'PFNGLVERTEXATTRIB1FARBPROC', 'PFNGLVERTEXATTRIB1FVARBPROC', 'PFNGLVERTEXATTRIB1SARBPROC', 'PFNGLVERTEXATTRIB1SVARBPROC', 'PFNGLVERTEXATTRIB2DARBPROC', 'PFNGLVERTEXATTRIB2DVARBPROC', 'PFNGLVERTEXATTRIB2FARBPROC', 'PFNGLVERTEXATTRIB2FVARBPROC', 'PFNGLVERTEXATTRIB2SARBPROC', 'PFNGLVERTEXATTRIB2SVARBPROC', 'PFNGLVERTEXATTRIB3DARBPROC', 'PFNGLVERTEXATTRIB3DVARBPROC', 'PFNGLVERTEXATTRIB3FARBPROC', 'PFNGLVERTEXATTRIB3FVARBPROC', 'PFNGLVERTEXATTRIB3SARBPROC', 'PFNGLVERTEXATTRIB3SVARBPROC', 'PFNGLVERTEXATTRIB4NBVARBPROC', 'PFNGLVERTEXATTRIB4NIVARBPROC', 'PFNGLVERTEXATTRIB4NSVARBPROC', 'PFNGLVERTEXATTRIB4NUBARBPROC', 'PFNGLVERTEXATTRIB4NUBVARBPROC', 'PFNGLVERTEXATTRIB4NUIVARBPROC', 'PFNGLVERTEXATTRIB4NUSVARBPROC', 'PFNGLVERTEXATTRIB4BVARBPROC', 'PFNGLVERTEXATTRIB4DARBPROC', 'PFNGLVERTEXATTRIB4DVARBPROC', 'PFNGLVERTEXATTRIB4FARBPROC', 'PFNGLVERTEXATTRIB4FVARBPROC', 'PFNGLVERTEXATTRIB4IVARBPROC', 'PFNGLVERTEXATTRIB4SARBPROC', 'PFNGLVERTEXATTRIB4SVARBPROC', 'PFNGLVERTEXATTRIB4UBVARBPROC', 'PFNGLVERTEXATTRIB4UIVARBPROC', 'PFNGLVERTEXATTRIB4USVARBPROC', 'PFNGLVERTEXATTRIBPOINTERARBPROC', 'PFNGLENABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLPROGRAMSTRINGARBPROC', 'PFNGLBINDPROGRAMARBPROC', 'PFNGLDELETEPROGRAMSARBPROC', 'PFNGLGENPROGRAMSARBPROC', 'PFNGLPROGRAMENVPARAMETER4DARBPROC', 'PFNGLPROGRAMENVPARAMETER4DVARBPROC', 'PFNGLPROGRAMENVPARAMETER4FARBPROC', 'PFNGLPROGRAMENVPARAMETER4FVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERDVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERFVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC', 'PFNGLGETPROGRAMIVARBPROC', 'PFNGLGETPROGRAMSTRINGARBPROC', 'PFNGLGETVERTEXATTRIBDVARBPROC', 'PFNGLGETVERTEXATTRIBFVARBPROC', 'PFNGLGETVERTEXATTRIBIVARBPROC', 'PFNGLGETVERTEXATTRIBPOINTERVARBPROC', 'PFNGLISPROGRAMARBPROC', 'GL_ARB_fragment_program', 'GL_ARB_vertex_buffer_object', 'glBindBufferARB', 'glDeleteBuffersARB', 'glGenBuffersARB', 'glIsBufferARB', 'glBufferDataARB', 'glBufferSubDataARB', 'glGetBufferSubDataARB', 'glMapBufferARB', 'glUnmapBufferARB', 'glGetBufferParameterivARB', 'glGetBufferPointervARB', 'PFNGLBINDBUFFERARBPROC', 'PFNGLDELETEBUFFERSARBPROC', 'PFNGLGENBUFFERSARBPROC', 'PFNGLISBUFFERARBPROC', 'PFNGLBUFFERDATAARBPROC', 'PFNGLBUFFERSUBDATAARBPROC', 'PFNGLGETBUFFERSUBDATAARBPROC', 'PFNGLMAPBUFFERARBPROC', 'PFNGLUNMAPBUFFERARBPROC', 'PFNGLGETBUFFERPARAMETERIVARBPROC', 'PFNGLGETBUFFERPOINTERVARBPROC', 'GL_ARB_occlusion_query', 'glGenQueriesARB', 'glDeleteQueriesARB', 'glIsQueryARB', 'glBeginQueryARB', 'glEndQueryARB', 'glGetQueryivARB', 'glGetQueryObjectivARB', 'glGetQueryObjectuivARB', 'PFNGLGENQUERIESARBPROC', 'PFNGLDELETEQUERIESARBPROC', 'PFNGLISQUERYARBPROC', 'PFNGLBEGINQUERYARBPROC', 'PFNGLENDQUERYARBPROC', 'PFNGLGETQUERYIVARBPROC', 'PFNGLGETQUERYOBJECTIVARBPROC', 'PFNGLGETQUERYOBJECTUIVARBPROC', 'GL_ARB_shader_objects', 'glDeleteObjectARB', 'glGetHandleARB', 'glDetachObjectARB', 'glCreateShaderObjectARB', 'glShaderSourceARB', 'glCompileShaderARB', 'glCreateProgramObjectARB', 'glAttachObjectARB', 'glLinkProgramARB', 'glUseProgramObjectARB', 'glValidateProgramARB', 'glUniform1fARB', 'glUniform2fARB', 'glUniform3fARB', 'glUniform4fARB', 'glUniform1iARB', 'glUniform2iARB', 'glUniform3iARB', 'glUniform4iARB', 'glUniform1fvARB', 'glUniform2fvARB', 'glUniform3fvARB', 'glUniform4fvARB', 'glUniform1ivARB', 'glUniform2ivARB', 'glUniform3ivARB', 'glUniform4ivARB', 'glUniformMatrix2fvARB', 'glUniformMatrix3fvARB', 'glUniformMatrix4fvARB', 'glGetObjectParameterfvARB', 'glGetObjectParameterivARB', 'glGetInfoLogARB', 'glGetAttachedObjectsARB', 'glGetUniformLocationARB', 'glGetActiveUniformARB', 'glGetUniformfvARB', 'glGetUniformivARB', 'glGetShaderSourceARB', 'PFNGLDELETEOBJECTARBPROC', 'PFNGLGETHANDLEARBPROC', 'PFNGLDETACHOBJECTARBPROC', 'PFNGLCREATESHADEROBJECTARBPROC', 'PFNGLSHADERSOURCEARBPROC', 'PFNGLCOMPILESHADERARBPROC', 'PFNGLCREATEPROGRAMOBJECTARBPROC', 'PFNGLATTACHOBJECTARBPROC', 'PFNGLLINKPROGRAMARBPROC', 'PFNGLUSEPROGRAMOBJECTARBPROC', 'PFNGLVALIDATEPROGRAMARBPROC', 'PFNGLUNIFORM1FARBPROC', 'PFNGLUNIFORM2FARBPROC', 'PFNGLUNIFORM3FARBPROC', 'PFNGLUNIFORM4FARBPROC', 'PFNGLUNIFORM1IARBPROC', 'PFNGLUNIFORM2IARBPROC', 'PFNGLUNIFORM3IARBPROC', 'PFNGLUNIFORM4IARBPROC', 'PFNGLUNIFORM1FVARBPROC', 'PFNGLUNIFORM2FVARBPROC', 'PFNGLUNIFORM3FVARBPROC', 'PFNGLUNIFORM4FVARBPROC', 'PFNGLUNIFORM1IVARBPROC', 'PFNGLUNIFORM2IVARBPROC', 'PFNGLUNIFORM3IVARBPROC', 'PFNGLUNIFORM4IVARBPROC', 'PFNGLUNIFORMMATRIX2FVARBPROC', 'PFNGLUNIFORMMATRIX3FVARBPROC', 'PFNGLUNIFORMMATRIX4FVARBPROC', 'PFNGLGETOBJECTPARAMETERFVARBPROC', 'PFNGLGETOBJECTPARAMETERIVARBPROC', 'PFNGLGETINFOLOGARBPROC', 'PFNGLGETATTACHEDOBJECTSARBPROC', 'PFNGLGETUNIFORMLOCATIONARBPROC', 'PFNGLGETACTIVEUNIFORMARBPROC', 'PFNGLGETUNIFORMFVARBPROC', 'PFNGLGETUNIFORMIVARBPROC', 'PFNGLGETSHADERSOURCEARBPROC', 'GL_ARB_vertex_shader', 'glBindAttribLocationARB', 'glGetActiveAttribARB', 'glGetAttribLocationARB', 'PFNGLBINDATTRIBLOCATIONARBPROC', 'PFNGLGETACTIVEATTRIBARBPROC', 'PFNGLGETATTRIBLOCATIONARBPROC', 'GL_ARB_fragment_shader', 'GL_ARB_shading_language_100', 'GL_ARB_texture_non_power_of_two', 'GL_ARB_point_sprite', 'GL_ARB_fragment_program_shadow', 'GL_ARB_draw_buffers', 'glDrawBuffersARB', 'PFNGLDRAWBUFFERSARBPROC', 'GL_ARB_texture_rectangle', 'GL_ARB_color_buffer_float', 'glClampColorARB', 'PFNGLCLAMPCOLORARBPROC', 'GL_ARB_half_float_pixel', 'GL_ARB_texture_float', 'GL_ARB_pixel_buffer_object', 'GL_ARB_depth_buffer_float', 'GL_ARB_draw_instanced', 'glDrawArraysInstancedARB', 'glDrawElementsInstancedARB', 'PFNGLDRAWARRAYSINSTANCEDARBPROC', 'PFNGLDRAWELEMENTSINSTANCEDARBPROC', 'GL_ARB_framebuffer_object', 'glIsRenderbuffer', 'glBindRenderbuffer', 'glDeleteRenderbuffers', 'glGenRenderbuffers', 'glRenderbufferStorage', 'glGetRenderbufferParameteriv', 'glIsFramebuffer', 'glBindFramebuffer', 'glDeleteFramebuffers', 'glGenFramebuffers', 'glCheckFramebufferStatus', 'glFramebufferTexture1D', 'glFramebufferTexture2D', 'glFramebufferTexture3D', 'glFramebufferRenderbuffer', 'glGetFramebufferAttachmentParameteriv', 'glGenerateMipmap', 'glBlitFramebuffer', 'glRenderbufferStorageMultisample', 'glFramebufferTextureLayer', 'PFNGLISRENDERBUFFERPROC', 'PFNGLBINDRENDERBUFFERPROC', 'PFNGLDELETERENDERBUFFERSPROC', 'PFNGLGENRENDERBUFFERSPROC', 'PFNGLRENDERBUFFERSTORAGEPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVPROC', 'PFNGLISFRAMEBUFFERPROC', 'PFNGLBINDFRAMEBUFFERPROC', 'PFNGLDELETEFRAMEBUFFERSPROC', 'PFNGLGENFRAMEBUFFERSPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSPROC', 'PFNGLFRAMEBUFFERTEXTURE1DPROC', 'PFNGLFRAMEBUFFERTEXTURE2DPROC', 'PFNGLFRAMEBUFFERTEXTURE3DPROC', 'PFNGLFRAMEBUFFERRENDERBUFFERPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC', 'PFNGLGENERATEMIPMAPPROC', 'PFNGLBLITFRAMEBUFFERPROC', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERPROC', 'GL_ARB_framebuffer_sRGB', 'GL_ARB_geometry_shader4', 'glProgramParameteriARB', 'glFramebufferTextureARB', 'glFramebufferTextureLayerARB', 'glFramebufferTextureFaceARB', 'PFNGLPROGRAMPARAMETERIARBPROC', 'PFNGLFRAMEBUFFERTEXTUREARBPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERARBPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEARBPROC', 'GL_ARB_half_float_vertex', 'GL_ARB_instanced_arrays', 'glVertexAttribDivisorARB', 'PFNGLVERTEXATTRIBDIVISORARBPROC', 'GL_ARB_map_buffer_range', 'glMapBufferRange', 'glFlushMappedBufferRange', 'PFNGLMAPBUFFERRANGEPROC', 'PFNGLFLUSHMAPPEDBUFFERRANGEPROC', 'GL_ARB_texture_buffer_object', 'glTexBufferARB', 'PFNGLTEXBUFFERARBPROC', 'GL_ARB_texture_compression_rgtc', 'GL_ARB_texture_rg', 'GL_ARB_vertex_array_object', 'glBindVertexArray', 'glDeleteVertexArrays', 'glGenVertexArrays', 'glIsVertexArray', 'PFNGLBINDVERTEXARRAYPROC', 'PFNGLDELETEVERTEXARRAYSPROC', 'PFNGLGENVERTEXARRAYSPROC', 'PFNGLISVERTEXARRAYPROC', 'GL_ARB_uniform_buffer_object', 'glGetUniformIndices', 'glGetActiveUniformsiv', 'glGetActiveUniformName', 'glGetUniformBlockIndex', 'glGetActiveUniformBlockiv', 'glGetActiveUniformBlockName', 'glUniformBlockBinding', 'PFNGLGETUNIFORMINDICESPROC', 'PFNGLGETACTIVEUNIFORMSIVPROC', 'PFNGLGETACTIVEUNIFORMNAMEPROC', 'PFNGLGETUNIFORMBLOCKINDEXPROC', 'PFNGLGETACTIVEUNIFORMBLOCKIVPROC', 'PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC', 'PFNGLUNIFORMBLOCKBINDINGPROC', 'GL_ARB_compatibility', 'GL_ARB_copy_buffer', 'glCopyBufferSubData', 'PFNGLCOPYBUFFERSUBDATAPROC', 'GL_ARB_shader_texture_lod', 'GL_ARB_depth_clamp', 'GL_ARB_draw_elements_base_vertex', 'glDrawElementsBaseVertex', 'glDrawRangeElementsBaseVertex', 'glDrawElementsInstancedBaseVertex', 'glMultiDrawElementsBaseVertex', 'PFNGLDRAWELEMENTSBASEVERTEXPROC', 'PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC', 'PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC', 'PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC', 'GL_ARB_fragment_coord_conventions', 'GL_ARB_provoking_vertex', 'glProvokingVertex', 'PFNGLPROVOKINGVERTEXPROC', 'GL_ARB_seamless_cube_map', 'GL_ARB_sync', 'glFenceSync', 'glIsSync', 'glDeleteSync', 'glClientWaitSync', 'glWaitSync', 'glGetInteger64v', 'glGetSynciv', 'PFNGLFENCESYNCPROC', 'PFNGLISSYNCPROC', 'PFNGLDELETESYNCPROC', 'PFNGLCLIENTWAITSYNCPROC', 'PFNGLWAITSYNCPROC', 'PFNGLGETINTEGER64VPROC', 'PFNGLGETSYNCIVPROC', 'GL_ARB_texture_multisample', 'glTexImage2DMultisample', 'glTexImage3DMultisample', 'glGetMultisamplefv', 'glSampleMaski', 'PFNGLTEXIMAGE2DMULTISAMPLEPROC', 'PFNGLTEXIMAGE3DMULTISAMPLEPROC', 'PFNGLGETMULTISAMPLEFVPROC', 'PFNGLSAMPLEMASKIPROC', 'GL_ARB_vertex_array_bgra', 'GL_ARB_draw_buffers_blend', 'glBlendEquationiARB', 'glBlendEquationSeparateiARB', 'glBlendFunciARB', 'glBlendFuncSeparateiARB', 'PFNGLBLENDEQUATIONIARBPROC', 'PFNGLBLENDEQUATIONSEPARATEIARBPROC', 'PFNGLBLENDFUNCIARBPROC', 'PFNGLBLENDFUNCSEPARATEIARBPROC', 'GL_ARB_sample_shading', 'glMinSampleShadingARB', 'PFNGLMINSAMPLESHADINGARBPROC', 'GL_ARB_texture_cube_map_array', 'GL_ARB_texture_gather', 'GL_ARB_texture_query_lod', 'GL_ARB_shading_language_include', 'glNamedStringARB', 'glDeleteNamedStringARB', 'glCompileShaderIncludeARB', 'glIsNamedStringARB', 'glGetNamedStringARB', 'glGetNamedStringivARB', 'PFNGLNAMEDSTRINGARBPROC', 'PFNGLDELETENAMEDSTRINGARBPROC', 'PFNGLCOMPILESHADERINCLUDEARBPROC', 'PFNGLISNAMEDSTRINGARBPROC', 'PFNGLGETNAMEDSTRINGARBPROC', 'PFNGLGETNAMEDSTRINGIVARBPROC', 'GL_ARB_texture_compression_bptc', 'GL_ARB_blend_func_extended', 'glBindFragDataLocationIndexed', 'glGetFragDataIndex', 'PFNGLBINDFRAGDATALOCATIONINDEXEDPROC', 'PFNGLGETFRAGDATAINDEXPROC', 'GL_ARB_explicit_attrib_location', 'GL_ARB_occlusion_query2', 'GL_ARB_sampler_objects', 'glGenSamplers', 'glDeleteSamplers', 'glIsSampler', 'glBindSampler', 'glSamplerParameteri', 'glSamplerParameteriv', 'glSamplerParameterf', 'glSamplerParameterfv', 'glSamplerParameterIiv', 'glSamplerParameterIuiv', 'glGetSamplerParameteriv', 'glGetSamplerParameterIiv', 'glGetSamplerParameterfv', 'glGetSamplerParameterIuiv', 'PFNGLGENSAMPLERSPROC', 'PFNGLDELETESAMPLERSPROC', 'PFNGLISSAMPLERPROC', 'PFNGLBINDSAMPLERPROC', 'PFNGLSAMPLERPARAMETERIPROC', 'PFNGLSAMPLERPARAMETERIVPROC', 'PFNGLSAMPLERPARAMETERFPROC', 'PFNGLSAMPLERPARAMETERFVPROC', 'PFNGLSAMPLERPARAMETERIIVPROC', 'PFNGLSAMPLERPARAMETERIUIVPROC', 'PFNGLGETSAMPLERPARAMETERIVPROC', 'PFNGLGETSAMPLERPARAMETERIIVPROC', 'PFNGLGETSAMPLERPARAMETERFVPROC', 'PFNGLGETSAMPLERPARAMETERIUIVPROC', 'GL_ARB_shader_bit_encoding', 'GL_ARB_texture_rgb10_a2ui', 'GL_ARB_texture_swizzle', 'GL_ARB_timer_query', 'glQueryCounter', 'glGetQueryObjecti64v', 'glGetQueryObjectui64v', 'PFNGLQUERYCOUNTERPROC', 'PFNGLGETQUERYOBJECTI64VPROC', 'PFNGLGETQUERYOBJECTUI64VPROC', 'GL_ARB_vertex_type_2_10_10_10_rev', 'glVertexP2ui', 'glVertexP2uiv', 'glVertexP3ui', 'glVertexP3uiv', 'glVertexP4ui', 'glVertexP4uiv', 'glTexCoordP1ui', 'glTexCoordP1uiv', 'glTexCoordP2ui', 'glTexCoordP2uiv', 'glTexCoordP3ui', 'glTexCoordP3uiv', 'glTexCoordP4ui', 'glTexCoordP4uiv', 'glMultiTexCoordP1ui', 'glMultiTexCoordP1uiv', 'glMultiTexCoordP2ui', 'glMultiTexCoordP2uiv', 'glMultiTexCoordP3ui', 'glMultiTexCoordP3uiv', 'glMultiTexCoordP4ui', 'glMultiTexCoordP4uiv', 'glNormalP3ui', 'glNormalP3uiv', 'glColorP3ui', 'glColorP3uiv', 'glColorP4ui', 'glColorP4uiv', 'glSecondaryColorP3ui', 'glSecondaryColorP3uiv', 'glVertexAttribP1ui', 'glVertexAttribP1uiv', 'glVertexAttribP2ui', 'glVertexAttribP2uiv', 'glVertexAttribP3ui', 'glVertexAttribP3uiv', 'glVertexAttribP4ui', 'glVertexAttribP4uiv', 'PFNGLVERTEXP2UIPROC', 'PFNGLVERTEXP2UIVPROC', 'PFNGLVERTEXP3UIPROC', 'PFNGLVERTEXP3UIVPROC', 'PFNGLVERTEXP4UIPROC', 'PFNGLVERTEXP4UIVPROC', 'PFNGLTEXCOORDP1UIPROC', 'PFNGLTEXCOORDP1UIVPROC', 'PFNGLTEXCOORDP2UIPROC', 'PFNGLTEXCOORDP2UIVPROC', 'PFNGLTEXCOORDP3UIPROC', 'PFNGLTEXCOORDP3UIVPROC', 'PFNGLTEXCOORDP4UIPROC', 'PFNGLTEXCOORDP4UIVPROC', 'PFNGLMULTITEXCOORDP1UIPROC', 'PFNGLMULTITEXCOORDP1UIVPROC', 'PFNGLMULTITEXCOORDP2UIPROC', 'PFNGLMULTITEXCOORDP2UIVPROC', 'PFNGLMULTITEXCOORDP3UIPROC', 'PFNGLMULTITEXCOORDP3UIVPROC', 'PFNGLMULTITEXCOORDP4UIPROC', 'PFNGLMULTITEXCOORDP4UIVPROC', 'PFNGLNORMALP3UIPROC', 'PFNGLNORMALP3UIVPROC', 'PFNGLCOLORP3UIPROC', 'PFNGLCOLORP3UIVPROC', 'PFNGLCOLORP4UIPROC', 'PFNGLCOLORP4UIVPROC', 'PFNGLSECONDARYCOLORP3UIPROC', 'PFNGLSECONDARYCOLORP3UIVPROC', 'PFNGLVERTEXATTRIBP1UIPROC', 'PFNGLVERTEXATTRIBP1UIVPROC', 'PFNGLVERTEXATTRIBP2UIPROC', 'PFNGLVERTEXATTRIBP2UIVPROC', 'PFNGLVERTEXATTRIBP3UIPROC', 'PFNGLVERTEXATTRIBP3UIVPROC', 'PFNGLVERTEXATTRIBP4UIPROC', 'PFNGLVERTEXATTRIBP4UIVPROC', 'GL_ARB_draw_indirect', 'glDrawArraysIndirect', 'glDrawElementsIndirect', 'PFNGLDRAWARRAYSINDIRECTPROC', 'PFNGLDRAWELEMENTSINDIRECTPROC', 'GL_ARB_gpu_shader5', 'GL_ARB_gpu_shader_fp64', 'glUniform1d', 'glUniform2d', 'glUniform3d', 'glUniform4d', 'glUniform1dv', 'glUniform2dv', 'glUniform3dv', 'glUniform4dv', 'glUniformMatrix2dv', 'glUniformMatrix3dv', 'glUniformMatrix4dv', 'glUniformMatrix2x3dv', 'glUniformMatrix2x4dv', 'glUniformMatrix3x2dv', 'glUniformMatrix3x4dv', 'glUniformMatrix4x2dv', 'glUniformMatrix4x3dv', 'glGetUniformdv', 'PFNGLUNIFORM1DPROC', 'PFNGLUNIFORM2DPROC', 'PFNGLUNIFORM3DPROC', 'PFNGLUNIFORM4DPROC', 'PFNGLUNIFORM1DVPROC', 'PFNGLUNIFORM2DVPROC', 'PFNGLUNIFORM3DVPROC', 'PFNGLUNIFORM4DVPROC', 'PFNGLUNIFORMMATRIX2DVPROC', 'PFNGLUNIFORMMATRIX3DVPROC', 'PFNGLUNIFORMMATRIX4DVPROC', 'PFNGLUNIFORMMATRIX2X3DVPROC', 'PFNGLUNIFORMMATRIX2X4DVPROC', 'PFNGLUNIFORMMATRIX3X2DVPROC', 'PFNGLUNIFORMMATRIX3X4DVPROC', 'PFNGLUNIFORMMATRIX4X2DVPROC', 'PFNGLUNIFORMMATRIX4X3DVPROC', 'PFNGLGETUNIFORMDVPROC', 'GL_ARB_shader_subroutine', 'glGetSubroutineUniformLocation', 'glGetSubroutineIndex', 'glGetActiveSubroutineUniformiv', 'glGetActiveSubroutineUniformName', 'glGetActiveSubroutineName', 'glUniformSubroutinesuiv', 'glGetUniformSubroutineuiv', 'glGetProgramStageiv', 'PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC', 'PFNGLGETSUBROUTINEINDEXPROC', 'PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC', 'PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC', 'PFNGLGETACTIVESUBROUTINENAMEPROC', 'PFNGLUNIFORMSUBROUTINESUIVPROC', 'PFNGLGETUNIFORMSUBROUTINEUIVPROC', 'PFNGLGETPROGRAMSTAGEIVPROC', 'GL_ARB_tessellation_shader', 'glPatchParameteri', 'glPatchParameterfv', 'PFNGLPATCHPARAMETERIPROC', 'PFNGLPATCHPARAMETERFVPROC', 'GL_ARB_texture_buffer_object_rgb32', 'GL_ARB_transform_feedback2', 'glBindTransformFeedback', 'glDeleteTransformFeedbacks', 'glGenTransformFeedbacks', 'glIsTransformFeedback', 'glPauseTransformFeedback', 'glResumeTransformFeedback', 'glDrawTransformFeedback', 'PFNGLBINDTRANSFORMFEEDBACKPROC', 'PFNGLDELETETRANSFORMFEEDBACKSPROC', 'PFNGLGENTRANSFORMFEEDBACKSPROC', 'PFNGLISTRANSFORMFEEDBACKPROC', 'PFNGLPAUSETRANSFORMFEEDBACKPROC', 'PFNGLRESUMETRANSFORMFEEDBACKPROC', 'PFNGLDRAWTRANSFORMFEEDBACKPROC', 'GL_ARB_transform_feedback3', 'glDrawTransformFeedbackStream', 'glBeginQueryIndexed', 'glEndQueryIndexed', 'glGetQueryIndexediv', 'PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC', 'PFNGLBEGINQUERYINDEXEDPROC', 'PFNGLENDQUERYINDEXEDPROC', 'PFNGLGETQUERYINDEXEDIVPROC', 'GL_ARB_ES2_compatibility', 'glReleaseShaderCompiler', 'glShaderBinary', 'glGetShaderPrecisionFormat', 'glDepthRangef', 'glClearDepthf', 'PFNGLRELEASESHADERCOMPILERPROC', 'PFNGLSHADERBINARYPROC', 'PFNGLGETSHADERPRECISIONFORMATPROC', 'PFNGLDEPTHRANGEFPROC', 'PFNGLCLEARDEPTHFPROC', 'GL_ARB_get_program_binary', 'glGetProgramBinary', 'glProgramBinary', 'glProgramParameteri', 'PFNGLGETPROGRAMBINARYPROC', 'PFNGLPROGRAMBINARYPROC', 'PFNGLPROGRAMPARAMETERIPROC', 'GL_ARB_separate_shader_objects', 'glUseProgramStages', 'glActiveShaderProgram', 'glCreateShaderProgramv', 'glBindProgramPipeline', 'glDeleteProgramPipelines', 'glGenProgramPipelines', 'glIsProgramPipeline', 'glGetProgramPipelineiv', 'glProgramUniform1i', 'glProgramUniform1iv', 'glProgramUniform1f', 'glProgramUniform1fv', 'glProgramUniform1d', 'glProgramUniform1dv', 'glProgramUniform1ui', 'glProgramUniform1uiv', 'glProgramUniform2i', 'glProgramUniform2iv', 'glProgramUniform2f', 'glProgramUniform2fv', 'glProgramUniform2d', 'glProgramUniform2dv', 'glProgramUniform2ui', 'glProgramUniform2uiv', 'glProgramUniform3i', 'glProgramUniform3iv', 'glProgramUniform3f', 'glProgramUniform3fv', 'glProgramUniform3d', 'glProgramUniform3dv', 'glProgramUniform3ui', 'glProgramUniform3uiv', 'glProgramUniform4i', 'glProgramUniform4iv', 'glProgramUniform4f', 'glProgramUniform4fv', 'glProgramUniform4d', 'glProgramUniform4dv', 'glProgramUniform4ui', 'glProgramUniform4uiv', 'glProgramUniformMatrix2fv', 'glProgramUniformMatrix3fv', 'glProgramUniformMatrix4fv', 'glProgramUniformMatrix2dv', 'glProgramUniformMatrix3dv', 'glProgramUniformMatrix4dv', 'glProgramUniformMatrix2x3fv', 'glProgramUniformMatrix3x2fv', 'glProgramUniformMatrix2x4fv', 'glProgramUniformMatrix4x2fv', 'glProgramUniformMatrix3x4fv', 'glProgramUniformMatrix4x3fv', 'glProgramUniformMatrix2x3dv', 'glProgramUniformMatrix3x2dv', 'glProgramUniformMatrix2x4dv', 'glProgramUniformMatrix4x2dv', 'glProgramUniformMatrix3x4dv', 'glProgramUniformMatrix4x3dv', 'glValidateProgramPipeline', 'glGetProgramPipelineInfoLog', 'PFNGLUSEPROGRAMSTAGESPROC', 'PFNGLACTIVESHADERPROGRAMPROC', 'PFNGLCREATESHADERPROGRAMVPROC', 'PFNGLBINDPROGRAMPIPELINEPROC', 'PFNGLDELETEPROGRAMPIPELINESPROC', 'PFNGLGENPROGRAMPIPELINESPROC', 'PFNGLISPROGRAMPIPELINEPROC', 'PFNGLGETPROGRAMPIPELINEIVPROC', 'PFNGLPROGRAMUNIFORM1IPROC', 'PFNGLPROGRAMUNIFORM1IVPROC', 'PFNGLPROGRAMUNIFORM1FPROC', 'PFNGLPROGRAMUNIFORM1FVPROC', 'PFNGLPROGRAMUNIFORM1DPROC', 'PFNGLPROGRAMUNIFORM1DVPROC', 'PFNGLPROGRAMUNIFORM1UIPROC', 'PFNGLPROGRAMUNIFORM1UIVPROC', 'PFNGLPROGRAMUNIFORM2IPROC', 'PFNGLPROGRAMUNIFORM2IVPROC', 'PFNGLPROGRAMUNIFORM2FPROC', 'PFNGLPROGRAMUNIFORM2FVPROC', 'PFNGLPROGRAMUNIFORM2DPROC', 'PFNGLPROGRAMUNIFORM2DVPROC', 'PFNGLPROGRAMUNIFORM2UIPROC', 'PFNGLPROGRAMUNIFORM2UIVPROC', 'PFNGLPROGRAMUNIFORM3IPROC', 'PFNGLPROGRAMUNIFORM3IVPROC', 'PFNGLPROGRAMUNIFORM3FPROC', 'PFNGLPROGRAMUNIFORM3FVPROC', 'PFNGLPROGRAMUNIFORM3DPROC', 'PFNGLPROGRAMUNIFORM3DVPROC', 'PFNGLPROGRAMUNIFORM3UIPROC', 'PFNGLPROGRAMUNIFORM3UIVPROC', 'PFNGLPROGRAMUNIFORM4IPROC', 'PFNGLPROGRAMUNIFORM4IVPROC', 'PFNGLPROGRAMUNIFORM4FPROC', 'PFNGLPROGRAMUNIFORM4FVPROC', 'PFNGLPROGRAMUNIFORM4DPROC', 'PFNGLPROGRAMUNIFORM4DVPROC', 'PFNGLPROGRAMUNIFORM4UIPROC', 'PFNGLPROGRAMUNIFORM4UIVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC', 'PFNGLVALIDATEPROGRAMPIPELINEPROC', 'PFNGLGETPROGRAMPIPELINEINFOLOGPROC', 'GL_ARB_vertex_attrib_64bit', 'glVertexAttribL1d', 'glVertexAttribL2d', 'glVertexAttribL3d', 'glVertexAttribL4d', 'glVertexAttribL1dv', 'glVertexAttribL2dv', 'glVertexAttribL3dv', 'glVertexAttribL4dv', 'glVertexAttribLPointer', 'glGetVertexAttribLdv', 'PFNGLVERTEXATTRIBL1DPROC', 'PFNGLVERTEXATTRIBL2DPROC', 'PFNGLVERTEXATTRIBL3DPROC', 'PFNGLVERTEXATTRIBL4DPROC', 'PFNGLVERTEXATTRIBL1DVPROC', 'PFNGLVERTEXATTRIBL2DVPROC', 'PFNGLVERTEXATTRIBL3DVPROC', 'PFNGLVERTEXATTRIBL4DVPROC', 'PFNGLVERTEXATTRIBLPOINTERPROC', 'PFNGLGETVERTEXATTRIBLDVPROC', 'GL_ARB_viewport_array', 'glViewportArrayv', 'glViewportIndexedf', 'glViewportIndexedfv', 'glScissorArrayv', 'glScissorIndexed', 'glScissorIndexedv', 'glDepthRangeArrayv', 'glDepthRangeIndexed', 'glGetFloati_v', 'glGetDoublei_v', 'PFNGLVIEWPORTARRAYVPROC', 'PFNGLVIEWPORTINDEXEDFPROC', 'PFNGLVIEWPORTINDEXEDFVPROC', 'PFNGLSCISSORARRAYVPROC', 'PFNGLSCISSORINDEXEDPROC', 'PFNGLSCISSORINDEXEDVPROC', 'PFNGLDEPTHRANGEARRAYVPROC', 'PFNGLDEPTHRANGEINDEXEDPROC', 'PFNGLGETFLOATI_VPROC', 'PFNGLGETDOUBLEI_VPROC', 'GL_ARB_cl_event', 'glCreateSyncFromCLeventARB', 'PFNGLCREATESYNCFROMCLEVENTARBPROC', 'GL_ARB_debug_output', 'glDebugMessageControlARB', 'glDebugMessageInsertARB', 'glDebugMessageCallbackARB', 'glGetDebugMessageLogARB', 'PFNGLDEBUGMESSAGECONTROLARBPROC', 'PFNGLDEBUGMESSAGEINSERTARBPROC', 'PFNGLDEBUGMESSAGECALLBACKARBPROC', 'PFNGLGETDEBUGMESSAGELOGARBPROC', 'GL_ARB_robustness', 'glGetGraphicsResetStatusARB', 'glGetnMapdvARB', 'glGetnMapfvARB', 'glGetnMapivARB', 'glGetnPixelMapfvARB', 'glGetnPixelMapuivARB', 'glGetnPixelMapusvARB', 'glGetnPolygonStippleARB', 'glGetnColorTableARB', 'glGetnConvolutionFilterARB', 'glGetnSeparableFilterARB', 'glGetnHistogramARB', 'glGetnMinmaxARB', 'glGetnTexImageARB', 'glReadnPixelsARB', 'glGetnCompressedTexImageARB', 'glGetnUniformfvARB', 'glGetnUniformivARB', 'glGetnUniformuivARB', 'glGetnUniformdvARB', 'PFNGLGETGRAPHICSRESETSTATUSARBPROC', 'PFNGLGETNMAPDVARBPROC', 'PFNGLGETNMAPFVARBPROC', 'PFNGLGETNMAPIVARBPROC', 'PFNGLGETNPIXELMAPFVARBPROC', 'PFNGLGETNPIXELMAPUIVARBPROC', 'PFNGLGETNPIXELMAPUSVARBPROC', 'PFNGLGETNPOLYGONSTIPPLEARBPROC', 'PFNGLGETNCOLORTABLEARBPROC', 'PFNGLGETNCONVOLUTIONFILTERARBPROC', 'PFNGLGETNSEPARABLEFILTERARBPROC', 'PFNGLGETNHISTOGRAMARBPROC', 'PFNGLGETNMINMAXARBPROC', 'PFNGLGETNTEXIMAGEARBPROC', 'PFNGLREADNPIXELSARBPROC', 'PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC', 'PFNGLGETNUNIFORMFVARBPROC', 'PFNGLGETNUNIFORMIVARBPROC', 'PFNGLGETNUNIFORMUIVARBPROC', 'PFNGLGETNUNIFORMDVARBPROC', 'GL_ARB_shader_stencil_export', 'GL_ARB_base_instance', 'glDrawArraysInstancedBaseInstance', 'glDrawElementsInstancedBaseInstance', 'glDrawElementsInstancedBaseVertexBaseInstance', 'PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC', 'PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC', 'PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC', 'GL_ARB_shading_language_420pack', 'GL_ARB_transform_feedback_instanced', 'glDrawTransformFeedbackInstanced', 'glDrawTransformFeedbackStreamInstanced', 'PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC', 'PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC', 'GL_ARB_compressed_texture_pixel_storage', 'GL_ARB_conservative_depth', 'GL_ARB_internalformat_query', 'glGetInternalformativ', 'PFNGLGETINTERNALFORMATIVPROC', 'GL_ARB_map_buffer_alignment', 'GL_ARB_shader_atomic_counters', 'glGetActiveAtomicCounterBufferiv', 'PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC', 'GL_ARB_shader_image_load_store', 'glBindImageTexture', 'glMemoryBarrier', 'PFNGLBINDIMAGETEXTUREPROC', 'PFNGLMEMORYBARRIERPROC', 'GL_ARB_shading_language_packing', 'GL_ARB_texture_storage', 'glTexStorage1D', 'glTexStorage2D', 'glTexStorage3D', 'glTextureStorage1DEXT', 'glTextureStorage2DEXT', 'glTextureStorage3DEXT', 'PFNGLTEXSTORAGE1DPROC', 'PFNGLTEXSTORAGE2DPROC', 'PFNGLTEXSTORAGE3DPROC', 'PFNGLTEXTURESTORAGE1DEXTPROC', 'PFNGLTEXTURESTORAGE2DEXTPROC', 'PFNGLTEXTURESTORAGE3DEXTPROC', 'GL_EXT_abgr', 'GL_EXT_blend_color', 'glBlendColorEXT', 'PFNGLBLENDCOLOREXTPROC', 'GL_EXT_polygon_offset', 'glPolygonOffsetEXT', 'PFNGLPOLYGONOFFSETEXTPROC', 'GL_EXT_texture', 'GL_EXT_texture3D', 'glTexImage3DEXT', 'glTexSubImage3DEXT', 'PFNGLTEXIMAGE3DEXTPROC', 'PFNGLTEXSUBIMAGE3DEXTPROC', 'GL_SGIS_texture_filter4', 'glGetTexFilterFuncSGIS', 'glTexFilterFuncSGIS', 'PFNGLGETTEXFILTERFUNCSGISPROC', 'PFNGLTEXFILTERFUNCSGISPROC', 'GL_EXT_subtexture', 'glTexSubImage1DEXT', 'glTexSubImage2DEXT', 'PFNGLTEXSUBIMAGE1DEXTPROC', 'PFNGLTEXSUBIMAGE2DEXTPROC', 'GL_EXT_copy_texture', 'glCopyTexImage1DEXT', 'glCopyTexImage2DEXT', 'glCopyTexSubImage1DEXT', 'glCopyTexSubImage2DEXT', 'glCopyTexSubImage3DEXT', 'PFNGLCOPYTEXIMAGE1DEXTPROC', 'PFNGLCOPYTEXIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE3DEXTPROC', 'GL_EXT_histogram', 'glGetHistogramEXT', 'glGetHistogramParameterfvEXT', 'glGetHistogramParameterivEXT', 'glGetMinmaxEXT', 'glGetMinmaxParameterfvEXT', 'glGetMinmaxParameterivEXT', 'glHistogramEXT', 'glMinmaxEXT', 'glResetHistogramEXT', 'glResetMinmaxEXT', 'PFNGLGETHISTOGRAMEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERFVEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERIVEXTPROC', 'PFNGLGETMINMAXEXTPROC', 'PFNGLGETMINMAXPARAMETERFVEXTPROC', 'PFNGLGETMINMAXPARAMETERIVEXTPROC', 'PFNGLHISTOGRAMEXTPROC', 'PFNGLMINMAXEXTPROC', 'PFNGLRESETHISTOGRAMEXTPROC', 'PFNGLRESETMINMAXEXTPROC', 'GL_EXT_convolution', 'glConvolutionFilter1DEXT', 'glConvolutionFilter2DEXT', 'glConvolutionParameterfEXT', 'glConvolutionParameterfvEXT', 'glConvolutionParameteriEXT', 'glConvolutionParameterivEXT', 'glCopyConvolutionFilter1DEXT', 'glCopyConvolutionFilter2DEXT', 'glGetConvolutionFilterEXT', 'glGetConvolutionParameterfvEXT', 'glGetConvolutionParameterivEXT', 'glGetSeparableFilterEXT', 'glSeparableFilter2DEXT', 'PFNGLCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCONVOLUTIONFILTER2DEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC', 'PFNGLGETCONVOLUTIONFILTEREXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLGETSEPARABLEFILTEREXTPROC', 'PFNGLSEPARABLEFILTER2DEXTPROC', 'GL_SGI_color_matrix', 'GL_SGI_color_table', 'glColorTableSGI', 'glColorTableParameterfvSGI', 'glColorTableParameterivSGI', 'glCopyColorTableSGI', 'glGetColorTableSGI', 'glGetColorTableParameterfvSGI', 'glGetColorTableParameterivSGI', 'PFNGLCOLORTABLESGIPROC', 'PFNGLCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLCOLORTABLEPARAMETERIVSGIPROC', 'PFNGLCOPYCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLGETCOLORTABLEPARAMETERIVSGIPROC', 'GL_SGIX_pixel_texture', 'glPixelTexGenSGIX', 'PFNGLPIXELTEXGENSGIXPROC', 'GL_SGIS_pixel_texture', 'glPixelTexGenParameteriSGIS', 'glPixelTexGenParameterivSGIS', 'glPixelTexGenParameterfSGIS', 'glPixelTexGenParameterfvSGIS', 'glGetPixelTexGenParameterivSGIS', 'glGetPixelTexGenParameterfvSGIS', 'PFNGLPIXELTEXGENPARAMETERISGISPROC', 'PFNGLPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC', 'GL_SGIS_texture4D', 'glTexImage4DSGIS', 'glTexSubImage4DSGIS', 'PFNGLTEXIMAGE4DSGISPROC', 'PFNGLTEXSUBIMAGE4DSGISPROC', 'GL_SGI_texture_color_table', 'GL_EXT_cmyka', 'GL_EXT_texture_object', 'glAreTexturesResidentEXT', 'glBindTextureEXT', 'glDeleteTexturesEXT', 'glGenTexturesEXT', 'glIsTextureEXT', 'glPrioritizeTexturesEXT', 'PFNGLARETEXTURESRESIDENTEXTPROC', 'PFNGLBINDTEXTUREEXTPROC', 'PFNGLDELETETEXTURESEXTPROC', 'PFNGLGENTEXTURESEXTPROC', 'PFNGLISTEXTUREEXTPROC', 'PFNGLPRIORITIZETEXTURESEXTPROC', 'GL_SGIS_detail_texture', 'glDetailTexFuncSGIS', 'glGetDetailTexFuncSGIS', 'PFNGLDETAILTEXFUNCSGISPROC', 'PFNGLGETDETAILTEXFUNCSGISPROC', 'GL_SGIS_sharpen_texture', 'glSharpenTexFuncSGIS', 'glGetSharpenTexFuncSGIS', 'PFNGLSHARPENTEXFUNCSGISPROC', 'PFNGLGETSHARPENTEXFUNCSGISPROC', 'GL_EXT_packed_pixels', 'GL_SGIS_texture_lod', 'GL_SGIS_multisample', 'glSampleMaskSGIS', 'glSamplePatternSGIS', 'PFNGLSAMPLEMASKSGISPROC', 'PFNGLSAMPLEPATTERNSGISPROC', 'GL_EXT_rescale_normal', 'GL_EXT_vertex_array', 'glArrayElementEXT', 'glColorPointerEXT', 'glDrawArraysEXT', 'glEdgeFlagPointerEXT', 'glGetPointervEXT', 'glIndexPointerEXT', 'glNormalPointerEXT', 'glTexCoordPointerEXT', 'glVertexPointerEXT', 'PFNGLARRAYELEMENTEXTPROC', 'PFNGLCOLORPOINTEREXTPROC', 'PFNGLDRAWARRAYSEXTPROC', 'PFNGLEDGEFLAGPOINTEREXTPROC', 'PFNGLGETPOINTERVEXTPROC', 'PFNGLINDEXPOINTEREXTPROC', 'PFNGLNORMALPOINTEREXTPROC', 'PFNGLTEXCOORDPOINTEREXTPROC', 'PFNGLVERTEXPOINTEREXTPROC', 'GL_EXT_misc_attribute', 'GL_SGIS_generate_mipmap', 'GL_SGIX_clipmap', 'GL_SGIX_shadow', 'GL_SGIS_texture_edge_clamp', 'GL_SGIS_texture_border_clamp', 'GL_EXT_blend_minmax', 'glBlendEquationEXT', 'PFNGLBLENDEQUATIONEXTPROC', 'GL_EXT_blend_subtract', 'GL_EXT_blend_logic_op', 'GL_SGIX_interlace', 'GL_SGIX_pixel_tiles', 'GL_SGIX_texture_select', 'GL_SGIX_sprite', 'glSpriteParameterfSGIX', 'glSpriteParameterfvSGIX', 'glSpriteParameteriSGIX', 'glSpriteParameterivSGIX', 'PFNGLSPRITEPARAMETERFSGIXPROC', 'PFNGLSPRITEPARAMETERFVSGIXPROC', 'PFNGLSPRITEPARAMETERISGIXPROC', 'PFNGLSPRITEPARAMETERIVSGIXPROC', 'GL_SGIX_texture_multi_buffer', 'GL_EXT_point_parameters', 'glPointParameterfEXT', 'glPointParameterfvEXT', 'PFNGLPOINTPARAMETERFEXTPROC', 'PFNGLPOINTPARAMETERFVEXTPROC', 'GL_SGIS_point_parameters', 'glPointParameterfSGIS', 'glPointParameterfvSGIS', 'PFNGLPOINTPARAMETERFSGISPROC', 'PFNGLPOINTPARAMETERFVSGISPROC', 'GL_SGIX_instruments', 'glGetInstrumentsSGIX', 'glInstrumentsBufferSGIX', 'glPollInstrumentsSGIX', 'glReadInstrumentsSGIX', 'glStartInstrumentsSGIX', 'glStopInstrumentsSGIX', 'PFNGLGETINSTRUMENTSSGIXPROC', 'PFNGLINSTRUMENTSBUFFERSGIXPROC', 'PFNGLPOLLINSTRUMENTSSGIXPROC', 'PFNGLREADINSTRUMENTSSGIXPROC', 'PFNGLSTARTINSTRUMENTSSGIXPROC', 'PFNGLSTOPINSTRUMENTSSGIXPROC', 'GL_SGIX_texture_scale_bias', 'GL_SGIX_framezoom', 'glFrameZoomSGIX', 'PFNGLFRAMEZOOMSGIXPROC', 'GL_SGIX_tag_sample_buffer', 'glTagSampleBufferSGIX', 'PFNGLTAGSAMPLEBUFFERSGIXPROC', 'GL_SGIX_polynomial_ffd', 'glDeformationMap3dSGIX', 'glDeformationMap3fSGIX', 'glDeformSGIX', 'glLoadIdentityDeformationMapSGIX', 'PFNGLDEFORMATIONMAP3DSGIXPROC', 'PFNGLDEFORMATIONMAP3FSGIXPROC', 'PFNGLDEFORMSGIXPROC', 'PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC', 'GL_SGIX_reference_plane', 'glReferencePlaneSGIX', 'PFNGLREFERENCEPLANESGIXPROC', 'GL_SGIX_flush_raster', 'glFlushRasterSGIX', 'PFNGLFLUSHRASTERSGIXPROC', 'GL_SGIX_depth_texture', 'GL_SGIS_fog_function', 'glFogFuncSGIS', 'glGetFogFuncSGIS', 'PFNGLFOGFUNCSGISPROC', 'PFNGLGETFOGFUNCSGISPROC', 'GL_SGIX_fog_offset', 'GL_HP_image_transform', 'glImageTransformParameteriHP', 'glImageTransformParameterfHP', 'glImageTransformParameterivHP', 'glImageTransformParameterfvHP', 'glGetImageTransformParameterivHP', 'glGetImageTransformParameterfvHP', 'PFNGLIMAGETRANSFORMPARAMETERIHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC', 'GL_HP_convolution_border_modes', 'GL_SGIX_texture_add_env', 'GL_EXT_color_subtable', 'glColorSubTableEXT', 'glCopyColorSubTableEXT', 'PFNGLCOLORSUBTABLEEXTPROC', 'PFNGLCOPYCOLORSUBTABLEEXTPROC', 'GL_PGI_vertex_hints', 'GL_PGI_misc_hints', 'glHintPGI', 'PFNGLHINTPGIPROC', 'GL_EXT_paletted_texture', 'glColorTableEXT', 'glGetColorTableEXT', 'glGetColorTableParameterivEXT', 'glGetColorTableParameterfvEXT', 'PFNGLCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERIVEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERFVEXTPROC', 'GL_EXT_clip_volume_hint', 'GL_SGIX_list_priority', 'glGetListParameterfvSGIX', 'glGetListParameterivSGIX', 'glListParameterfSGIX', 'glListParameterfvSGIX', 'glListParameteriSGIX', 'glListParameterivSGIX', 'PFNGLGETLISTPARAMETERFVSGIXPROC', 'PFNGLGETLISTPARAMETERIVSGIXPROC', 'PFNGLLISTPARAMETERFSGIXPROC', 'PFNGLLISTPARAMETERFVSGIXPROC', 'PFNGLLISTPARAMETERISGIXPROC', 'PFNGLLISTPARAMETERIVSGIXPROC', 'GL_SGIX_ir_instrument1', 'GL_SGIX_calligraphic_fragment', 'GL_SGIX_texture_lod_bias', 'GL_SGIX_shadow_ambient', 'GL_EXT_index_texture', 'GL_EXT_index_material', 'glIndexMaterialEXT', 'PFNGLINDEXMATERIALEXTPROC', 'GL_EXT_index_func', 'glIndexFuncEXT', 'PFNGLINDEXFUNCEXTPROC', 'GL_EXT_index_array_formats', 'GL_EXT_compiled_vertex_array', 'glLockArraysEXT', 'glUnlockArraysEXT', 'PFNGLLOCKARRAYSEXTPROC', 'PFNGLUNLOCKARRAYSEXTPROC', 'GL_EXT_cull_vertex', 'glCullParameterdvEXT', 'glCullParameterfvEXT', 'PFNGLCULLPARAMETERDVEXTPROC', 'PFNGLCULLPARAMETERFVEXTPROC', 'GL_SGIX_ycrcb', 'GL_SGIX_fragment_lighting', 'glFragmentColorMaterialSGIX', 'glFragmentLightfSGIX', 'glFragmentLightfvSGIX', 'glFragmentLightiSGIX', 'glFragmentLightivSGIX', 'glFragmentLightModelfSGIX', 'glFragmentLightModelfvSGIX', 'glFragmentLightModeliSGIX', 'glFragmentLightModelivSGIX', 'glFragmentMaterialfSGIX', 'glFragmentMaterialfvSGIX', 'glFragmentMaterialiSGIX', 'glFragmentMaterialivSGIX', 'glGetFragmentLightfvSGIX', 'glGetFragmentLightivSGIX', 'glGetFragmentMaterialfvSGIX', 'glGetFragmentMaterialivSGIX', 'glLightEnviSGIX', 'PFNGLFRAGMENTCOLORMATERIALSGIXPROC', 'PFNGLFRAGMENTLIGHTFSGIXPROC', 'PFNGLFRAGMENTLIGHTFVSGIXPROC', 'PFNGLFRAGMENTLIGHTISGIXPROC', 'PFNGLFRAGMENTLIGHTIVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELISGIXPROC', 'PFNGLFRAGMENTLIGHTMODELIVSGIXPROC', 'PFNGLFRAGMENTMATERIALFSGIXPROC', 'PFNGLFRAGMENTMATERIALFVSGIXPROC', 'PFNGLFRAGMENTMATERIALISGIXPROC', 'PFNGLFRAGMENTMATERIALIVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTFVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTIVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALFVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALIVSGIXPROC', 'PFNGLLIGHTENVISGIXPROC', 'GL_IBM_rasterpos_clip', 'GL_HP_texture_lighting', 'GL_EXT_draw_range_elements', 'glDrawRangeElementsEXT', 'PFNGLDRAWRANGEELEMENTSEXTPROC', 'GL_WIN_phong_shading', 'GL_WIN_specular_fog', 'GL_EXT_light_texture', 'glApplyTextureEXT', 'glTextureLightEXT', 'glTextureMaterialEXT', 'PFNGLAPPLYTEXTUREEXTPROC', 'PFNGLTEXTURELIGHTEXTPROC', 'PFNGLTEXTUREMATERIALEXTPROC', 'GL_SGIX_blend_alpha_minmax', 'GL_EXT_bgra', 'GL_SGIX_async', 'glAsyncMarkerSGIX', 'glFinishAsyncSGIX', 'glPollAsyncSGIX', 'glGenAsyncMarkersSGIX', 'glDeleteAsyncMarkersSGIX', 'glIsAsyncMarkerSGIX', 'PFNGLASYNCMARKERSGIXPROC', 'PFNGLFINISHASYNCSGIXPROC', 'PFNGLPOLLASYNCSGIXPROC', 'PFNGLGENASYNCMARKERSSGIXPROC', 'PFNGLDELETEASYNCMARKERSSGIXPROC', 'PFNGLISASYNCMARKERSGIXPROC', 'GL_SGIX_async_pixel', 'GL_SGIX_async_histogram', 'GL_INTEL_parallel_arrays', 'glVertexPointervINTEL', 'glNormalPointervINTEL', 'glColorPointervINTEL', 'glTexCoordPointervINTEL', 'PFNGLVERTEXPOINTERVINTELPROC', 'PFNGLNORMALPOINTERVINTELPROC', 'PFNGLCOLORPOINTERVINTELPROC', 'PFNGLTEXCOORDPOINTERVINTELPROC', 'GL_HP_occlusion_test', 'GL_EXT_pixel_transform', 'glPixelTransformParameteriEXT', 'glPixelTransformParameterfEXT', 'glPixelTransformParameterivEXT', 'glPixelTransformParameterfvEXT', 'PFNGLPIXELTRANSFORMPARAMETERIEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC', 'GL_EXT_pixel_transform_color_table', 'GL_EXT_shared_texture_palette', 'GL_EXT_separate_specular_color', 'GL_EXT_secondary_color', 'glSecondaryColor3bEXT', 'glSecondaryColor3bvEXT', 'glSecondaryColor3dEXT', 'glSecondaryColor3dvEXT', 'glSecondaryColor3fEXT', 'glSecondaryColor3fvEXT', 'glSecondaryColor3iEXT', 'glSecondaryColor3ivEXT', 'glSecondaryColor3sEXT', 'glSecondaryColor3svEXT', 'glSecondaryColor3ubEXT', 'glSecondaryColor3ubvEXT', 'glSecondaryColor3uiEXT', 'glSecondaryColor3uivEXT', 'glSecondaryColor3usEXT', 'glSecondaryColor3usvEXT', 'glSecondaryColorPointerEXT', 'PFNGLSECONDARYCOLOR3BEXTPROC', 'PFNGLSECONDARYCOLOR3BVEXTPROC', 'PFNGLSECONDARYCOLOR3DEXTPROC', 'PFNGLSECONDARYCOLOR3DVEXTPROC', 'PFNGLSECONDARYCOLOR3FEXTPROC', 'PFNGLSECONDARYCOLOR3FVEXTPROC', 'PFNGLSECONDARYCOLOR3IEXTPROC', 'PFNGLSECONDARYCOLOR3IVEXTPROC', 'PFNGLSECONDARYCOLOR3SEXTPROC', 'PFNGLSECONDARYCOLOR3SVEXTPROC', 'PFNGLSECONDARYCOLOR3UBEXTPROC', 'PFNGLSECONDARYCOLOR3UBVEXTPROC', 'PFNGLSECONDARYCOLOR3UIEXTPROC', 'PFNGLSECONDARYCOLOR3UIVEXTPROC', 'PFNGLSECONDARYCOLOR3USEXTPROC', 'PFNGLSECONDARYCOLOR3USVEXTPROC', 'PFNGLSECONDARYCOLORPOINTEREXTPROC', 'GL_EXT_texture_perturb_normal', 'glTextureNormalEXT', 'PFNGLTEXTURENORMALEXTPROC', 'GL_EXT_multi_draw_arrays', 'glMultiDrawArraysEXT', 'glMultiDrawElementsEXT', 'PFNGLMULTIDRAWARRAYSEXTPROC', 'PFNGLMULTIDRAWELEMENTSEXTPROC', 'GL_EXT_fog_coord', 'glFogCoordfEXT', 'glFogCoordfvEXT', 'glFogCoorddEXT', 'glFogCoorddvEXT', 'glFogCoordPointerEXT', 'PFNGLFOGCOORDFEXTPROC', 'PFNGLFOGCOORDFVEXTPROC', 'PFNGLFOGCOORDDEXTPROC', 'PFNGLFOGCOORDDVEXTPROC', 'PFNGLFOGCOORDPOINTEREXTPROC', 'GL_REND_screen_coordinates', 'GL_EXT_coordinate_frame', 'glTangent3bEXT', 'glTangent3bvEXT', 'glTangent3dEXT', 'glTangent3dvEXT', 'glTangent3fEXT', 'glTangent3fvEXT', 'glTangent3iEXT', 'glTangent3ivEXT', 'glTangent3sEXT', 'glTangent3svEXT', 'glBinormal3bEXT', 'glBinormal3bvEXT', 'glBinormal3dEXT', 'glBinormal3dvEXT', 'glBinormal3fEXT', 'glBinormal3fvEXT', 'glBinormal3iEXT', 'glBinormal3ivEXT', 'glBinormal3sEXT', 'glBinormal3svEXT', 'glTangentPointerEXT', 'glBinormalPointerEXT', 'PFNGLTANGENT3BEXTPROC', 'PFNGLTANGENT3BVEXTPROC', 'PFNGLTANGENT3DEXTPROC', 'PFNGLTANGENT3DVEXTPROC', 'PFNGLTANGENT3FEXTPROC', 'PFNGLTANGENT3FVEXTPROC', 'PFNGLTANGENT3IEXTPROC', 'PFNGLTANGENT3IVEXTPROC', 'PFNGLTANGENT3SEXTPROC', 'PFNGLTANGENT3SVEXTPROC', 'PFNGLBINORMAL3BEXTPROC', 'PFNGLBINORMAL3BVEXTPROC', 'PFNGLBINORMAL3DEXTPROC', 'PFNGLBINORMAL3DVEXTPROC', 'PFNGLBINORMAL3FEXTPROC', 'PFNGLBINORMAL3FVEXTPROC', 'PFNGLBINORMAL3IEXTPROC', 'PFNGLBINORMAL3IVEXTPROC', 'PFNGLBINORMAL3SEXTPROC', 'PFNGLBINORMAL3SVEXTPROC', 'PFNGLTANGENTPOINTEREXTPROC', 'PFNGLBINORMALPOINTEREXTPROC', 'GL_EXT_texture_env_combine', 'GL_APPLE_specular_vector', 'GL_APPLE_transform_hint', 'GL_SGIX_fog_scale', 'GL_SUNX_constant_data', 'glFinishTextureSUNX', 'PFNGLFINISHTEXTURESUNXPROC', 'GL_SUN_global_alpha', 'glGlobalAlphaFactorbSUN', 'glGlobalAlphaFactorsSUN', 'glGlobalAlphaFactoriSUN', 'glGlobalAlphaFactorfSUN', 'glGlobalAlphaFactordSUN', 'glGlobalAlphaFactorubSUN', 'glGlobalAlphaFactorusSUN', 'glGlobalAlphaFactoruiSUN', 'PFNGLGLOBALALPHAFACTORBSUNPROC', 'PFNGLGLOBALALPHAFACTORSSUNPROC', 'PFNGLGLOBALALPHAFACTORISUNPROC', 'PFNGLGLOBALALPHAFACTORFSUNPROC', 'PFNGLGLOBALALPHAFACTORDSUNPROC', 'PFNGLGLOBALALPHAFACTORUBSUNPROC', 'PFNGLGLOBALALPHAFACTORUSSUNPROC', 'PFNGLGLOBALALPHAFACTORUISUNPROC', 'GL_SUN_triangle_list', 'glReplacementCodeuiSUN', 'glReplacementCodeusSUN', 'glReplacementCodeubSUN', 'glReplacementCodeuivSUN', 'glReplacementCodeusvSUN', 'glReplacementCodeubvSUN', 'glReplacementCodePointerSUN', 'PFNGLREPLACEMENTCODEUISUNPROC', 'PFNGLREPLACEMENTCODEUSSUNPROC', 'PFNGLREPLACEMENTCODEUBSUNPROC', 'PFNGLREPLACEMENTCODEUIVSUNPROC', 'PFNGLREPLACEMENTCODEUSVSUNPROC', 'PFNGLREPLACEMENTCODEUBVSUNPROC', 'PFNGLREPLACEMENTCODEPOINTERSUNPROC', 'GL_SUN_vertex', 'glColor4ubVertex2fSUN', 'glColor4ubVertex2fvSUN', 'glColor4ubVertex3fSUN', 'glColor4ubVertex3fvSUN', 'glColor3fVertex3fSUN', 'glColor3fVertex3fvSUN', 'glNormal3fVertex3fSUN', 'glNormal3fVertex3fvSUN', 'glColor4fNormal3fVertex3fSUN', 'glColor4fNormal3fVertex3fvSUN', 'glTexCoord2fVertex3fSUN', 'glTexCoord2fVertex3fvSUN', 'glTexCoord4fVertex4fSUN', 'glTexCoord4fVertex4fvSUN', 'glTexCoord2fColor4ubVertex3fSUN', 'glTexCoord2fColor4ubVertex3fvSUN', 'glTexCoord2fColor3fVertex3fSUN', 'glTexCoord2fColor3fVertex3fvSUN', 'glTexCoord2fNormal3fVertex3fSUN', 'glTexCoord2fNormal3fVertex3fvSUN', 'glTexCoord2fColor4fNormal3fVertex3fSUN', 'glTexCoord2fColor4fNormal3fVertex3fvSUN', 'glTexCoord4fColor4fNormal3fVertex4fSUN', 'glTexCoord4fColor4fNormal3fVertex4fvSUN', 'glReplacementCodeuiVertex3fSUN', 'glReplacementCodeuiVertex3fvSUN', 'glReplacementCodeuiColor4ubVertex3fSUN', 'glReplacementCodeuiColor4ubVertex3fvSUN', 'glReplacementCodeuiColor3fVertex3fSUN', 'glReplacementCodeuiColor3fVertex3fvSUN', 'glReplacementCodeuiNormal3fVertex3fSUN', 'glReplacementCodeuiNormal3fVertex3fvSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fVertex3fSUN', 'glReplacementCodeuiTexCoord2fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', 'PFNGLCOLOR4UBVERTEX2FSUNPROC', 'PFNGLCOLOR4UBVERTEX2FVSUNPROC', 'PFNGLCOLOR4UBVERTEX3FSUNPROC', 'PFNGLCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLCOLOR3FVERTEX3FSUNPROC', 'PFNGLCOLOR3FVERTEX3FVSUNPROC', 'PFNGLNORMAL3FVERTEX3FSUNPROC', 'PFNGLNORMAL3FVERTEX3FVSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'GL_EXT_blend_func_separate', 'glBlendFuncSeparateEXT', 'PFNGLBLENDFUNCSEPARATEEXTPROC', 'GL_INGR_blend_func_separate', 'glBlendFuncSeparateINGR', 'PFNGLBLENDFUNCSEPARATEINGRPROC', 'GL_INGR_color_clamp', 'GL_INGR_interlace_read', 'GL_EXT_stencil_wrap', 'GL_EXT_422_pixels', 'GL_NV_texgen_reflection', 'GL_SUN_convolution_border_modes', 'GL_EXT_texture_env_add', 'GL_EXT_texture_lod_bias', 'GL_EXT_texture_filter_anisotropic', 'GL_EXT_vertex_weighting', 'glVertexWeightfEXT', 'glVertexWeightfvEXT', 'glVertexWeightPointerEXT', 'PFNGLVERTEXWEIGHTFEXTPROC', 'PFNGLVERTEXWEIGHTFVEXTPROC', 'PFNGLVERTEXWEIGHTPOINTEREXTPROC', 'GL_NV_light_max_exponent', 'GL_NV_vertex_array_range', 'glFlushVertexArrayRangeNV', 'glVertexArrayRangeNV', 'PFNGLFLUSHVERTEXARRAYRANGENVPROC', 'PFNGLVERTEXARRAYRANGENVPROC', 'GL_NV_register_combiners', 'glCombinerParameterfvNV', 'glCombinerParameterfNV', 'glCombinerParameterivNV', 'glCombinerParameteriNV', 'glCombinerInputNV', 'glCombinerOutputNV', 'glFinalCombinerInputNV', 'glGetCombinerInputParameterfvNV', 'glGetCombinerInputParameterivNV', 'glGetCombinerOutputParameterfvNV', 'glGetCombinerOutputParameterivNV', 'glGetFinalCombinerInputParameterfvNV', 'glGetFinalCombinerInputParameterivNV', 'PFNGLCOMBINERPARAMETERFVNVPROC', 'PFNGLCOMBINERPARAMETERFNVPROC', 'PFNGLCOMBINERPARAMETERIVNVPROC', 'PFNGLCOMBINERPARAMETERINVPROC', 'PFNGLCOMBINERINPUTNVPROC', 'PFNGLCOMBINEROUTPUTNVPROC', 'PFNGLFINALCOMBINERINPUTNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC', 'GL_NV_fog_distance', 'GL_NV_texgen_emboss', 'GL_NV_blend_square', 'GL_NV_texture_env_combine4', 'GL_MESA_resize_buffers', 'glResizeBuffersMESA', 'PFNGLRESIZEBUFFERSMESAPROC', 'GL_MESA_window_pos', 'glWindowPos2dMESA', 'glWindowPos2dvMESA', 'glWindowPos2fMESA', 'glWindowPos2fvMESA', 'glWindowPos2iMESA', 'glWindowPos2ivMESA', 'glWindowPos2sMESA', 'glWindowPos2svMESA', 'glWindowPos3dMESA', 'glWindowPos3dvMESA', 'glWindowPos3fMESA', 'glWindowPos3fvMESA', 'glWindowPos3iMESA', 'glWindowPos3ivMESA', 'glWindowPos3sMESA', 'glWindowPos3svMESA', 'glWindowPos4dMESA', 'glWindowPos4dvMESA', 'glWindowPos4fMESA', 'glWindowPos4fvMESA', 'glWindowPos4iMESA', 'glWindowPos4ivMESA', 'glWindowPos4sMESA', 'glWindowPos4svMESA', 'PFNGLWINDOWPOS2DMESAPROC', 'PFNGLWINDOWPOS2DVMESAPROC', 'PFNGLWINDOWPOS2FMESAPROC', 'PFNGLWINDOWPOS2FVMESAPROC', 'PFNGLWINDOWPOS2IMESAPROC', 'PFNGLWINDOWPOS2IVMESAPROC', 'PFNGLWINDOWPOS2SMESAPROC', 'PFNGLWINDOWPOS2SVMESAPROC', 'PFNGLWINDOWPOS3DMESAPROC', 'PFNGLWINDOWPOS3DVMESAPROC', 'PFNGLWINDOWPOS3FMESAPROC', 'PFNGLWINDOWPOS3FVMESAPROC', 'PFNGLWINDOWPOS3IMESAPROC', 'PFNGLWINDOWPOS3IVMESAPROC', 'PFNGLWINDOWPOS3SMESAPROC', 'PFNGLWINDOWPOS3SVMESAPROC', 'PFNGLWINDOWPOS4DMESAPROC', 'PFNGLWINDOWPOS4DVMESAPROC', 'PFNGLWINDOWPOS4FMESAPROC', 'PFNGLWINDOWPOS4FVMESAPROC', 'PFNGLWINDOWPOS4IMESAPROC', 'PFNGLWINDOWPOS4IVMESAPROC', 'PFNGLWINDOWPOS4SMESAPROC', 'PFNGLWINDOWPOS4SVMESAPROC', 'GL_IBM_cull_vertex', 'GL_IBM_multimode_draw_arrays', 'glMultiModeDrawArraysIBM', 'glMultiModeDrawElementsIBM', 'PFNGLMULTIMODEDRAWARRAYSIBMPROC', 'PFNGLMULTIMODEDRAWELEMENTSIBMPROC', 'GL_IBM_vertex_array_lists', 'glColorPointerListIBM', 'glSecondaryColorPointerListIBM', 'glEdgeFlagPointerListIBM', 'glFogCoordPointerListIBM', 'glIndexPointerListIBM', 'glNormalPointerListIBM', 'glTexCoordPointerListIBM', 'glVertexPointerListIBM', 'PFNGLCOLORPOINTERLISTIBMPROC', 'PFNGLSECONDARYCOLORPOINTERLISTIBMPROC', 'PFNGLEDGEFLAGPOINTERLISTIBMPROC', 'PFNGLFOGCOORDPOINTERLISTIBMPROC', 'PFNGLINDEXPOINTERLISTIBMPROC', 'PFNGLNORMALPOINTERLISTIBMPROC', 'PFNGLTEXCOORDPOINTERLISTIBMPROC', 'PFNGLVERTEXPOINTERLISTIBMPROC', 'GL_SGIX_subsample', 'GL_SGIX_ycrcba', 'GL_SGIX_ycrcb_subsample', 'GL_SGIX_depth_pass_instrument', 'GL_3DFX_texture_compression_FXT1', 'GL_3DFX_multisample', 'GL_3DFX_tbuffer', 'glTbufferMask3DFX', 'PFNGLTBUFFERMASK3DFXPROC', 'GL_EXT_multisample', 'glSampleMaskEXT', 'glSamplePatternEXT', 'PFNGLSAMPLEMASKEXTPROC', 'PFNGLSAMPLEPATTERNEXTPROC', 'GL_SGIX_vertex_preclip', 'GL_SGIX_convolution_accuracy', 'GL_SGIX_resample', 'GL_SGIS_point_line_texgen', 'GL_SGIS_texture_color_mask', 'glTextureColorMaskSGIS', 'PFNGLTEXTURECOLORMASKSGISPROC', 'GL_SGIX_igloo_interface', 'glIglooInterfaceSGIX', 'PFNGLIGLOOINTERFACESGIXPROC', 'GL_EXT_texture_env_dot3', 'GL_ATI_texture_mirror_once', 'GL_NV_fence', 'glDeleteFencesNV', 'glGenFencesNV', 'glIsFenceNV', 'glTestFenceNV', 'glGetFenceivNV', 'glFinishFenceNV', 'glSetFenceNV', 'PFNGLDELETEFENCESNVPROC', 'PFNGLGENFENCESNVPROC', 'PFNGLISFENCENVPROC', 'PFNGLTESTFENCENVPROC', 'PFNGLGETFENCEIVNVPROC', 'PFNGLFINISHFENCENVPROC', 'PFNGLSETFENCENVPROC', 'GL_NV_evaluators', 'glMapControlPointsNV', 'glMapParameterivNV', 'glMapParameterfvNV', 'glGetMapControlPointsNV', 'glGetMapParameterivNV', 'glGetMapParameterfvNV', 'glGetMapAttribParameterivNV', 'glGetMapAttribParameterfvNV', 'glEvalMapsNV', 'PFNGLMAPCONTROLPOINTSNVPROC', 'PFNGLMAPPARAMETERIVNVPROC', 'PFNGLMAPPARAMETERFVNVPROC', 'PFNGLGETMAPCONTROLPOINTSNVPROC', 'PFNGLGETMAPPARAMETERIVNVPROC', 'PFNGLGETMAPPARAMETERFVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERIVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERFVNVPROC', 'PFNGLEVALMAPSNVPROC', 'GL_NV_packed_depth_stencil', 'GL_NV_register_combiners2', 'glCombinerStageParameterfvNV', 'glGetCombinerStageParameterfvNV', 'PFNGLCOMBINERSTAGEPARAMETERFVNVPROC', 'PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC', 'GL_NV_texture_compression_vtc', 'GL_NV_texture_rectangle', 'GL_NV_texture_shader', 'GL_NV_texture_shader2', 'GL_NV_vertex_array_range2', 'GL_NV_vertex_program', 'glAreProgramsResidentNV', 'glBindProgramNV', 'glDeleteProgramsNV', 'glExecuteProgramNV', 'glGenProgramsNV', 'glGetProgramParameterdvNV', 'glGetProgramParameterfvNV', 'glGetProgramivNV', 'glGetProgramStringNV', 'glGetTrackMatrixivNV', 'glGetVertexAttribdvNV', 'glGetVertexAttribfvNV', 'glGetVertexAttribivNV', 'glGetVertexAttribPointervNV', 'glIsProgramNV', 'glLoadProgramNV', 'glProgramParameter4dNV', 'glProgramParameter4dvNV', 'glProgramParameter4fNV', 'glProgramParameter4fvNV', 'glProgramParameters4dvNV', 'glProgramParameters4fvNV', 'glRequestResidentProgramsNV', 'glTrackMatrixNV', 'glVertexAttribPointerNV', 'glVertexAttrib1dNV', 'glVertexAttrib1dvNV', 'glVertexAttrib1fNV', 'glVertexAttrib1fvNV', 'glVertexAttrib1sNV', 'glVertexAttrib1svNV', 'glVertexAttrib2dNV', 'glVertexAttrib2dvNV', 'glVertexAttrib2fNV', 'glVertexAttrib2fvNV', 'glVertexAttrib2sNV', 'glVertexAttrib2svNV', 'glVertexAttrib3dNV', 'glVertexAttrib3dvNV', 'glVertexAttrib3fNV', 'glVertexAttrib3fvNV', 'glVertexAttrib3sNV', 'glVertexAttrib3svNV', 'glVertexAttrib4dNV', 'glVertexAttrib4dvNV', 'glVertexAttrib4fNV', 'glVertexAttrib4fvNV', 'glVertexAttrib4sNV', 'glVertexAttrib4svNV', 'glVertexAttrib4ubNV', 'glVertexAttrib4ubvNV', 'glVertexAttribs1dvNV', 'glVertexAttribs1fvNV', 'glVertexAttribs1svNV', 'glVertexAttribs2dvNV', 'glVertexAttribs2fvNV', 'glVertexAttribs2svNV', 'glVertexAttribs3dvNV', 'glVertexAttribs3fvNV', 'glVertexAttribs3svNV', 'glVertexAttribs4dvNV', 'glVertexAttribs4fvNV', 'glVertexAttribs4svNV', 'glVertexAttribs4ubvNV', 'PFNGLAREPROGRAMSRESIDENTNVPROC', 'PFNGLBINDPROGRAMNVPROC', 'PFNGLDELETEPROGRAMSNVPROC', 'PFNGLEXECUTEPROGRAMNVPROC', 'PFNGLGENPROGRAMSNVPROC', 'PFNGLGETPROGRAMPARAMETERDVNVPROC', 'PFNGLGETPROGRAMPARAMETERFVNVPROC', 'PFNGLGETPROGRAMIVNVPROC', 'PFNGLGETPROGRAMSTRINGNVPROC', 'PFNGLGETTRACKMATRIXIVNVPROC', 'PFNGLGETVERTEXATTRIBDVNVPROC', 'PFNGLGETVERTEXATTRIBFVNVPROC', 'PFNGLGETVERTEXATTRIBIVNVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVNVPROC', 'PFNGLISPROGRAMNVPROC', 'PFNGLLOADPROGRAMNVPROC', 'PFNGLPROGRAMPARAMETER4DNVPROC', 'PFNGLPROGRAMPARAMETER4DVNVPROC', 'PFNGLPROGRAMPARAMETER4FNVPROC', 'PFNGLPROGRAMPARAMETER4FVNVPROC', 'PFNGLPROGRAMPARAMETERS4DVNVPROC', 'PFNGLPROGRAMPARAMETERS4FVNVPROC', 'PFNGLREQUESTRESIDENTPROGRAMSNVPROC', 'PFNGLTRACKMATRIXNVPROC', 'PFNGLVERTEXATTRIBPOINTERNVPROC', 'PFNGLVERTEXATTRIB1DNVPROC', 'PFNGLVERTEXATTRIB1DVNVPROC', 'PFNGLVERTEXATTRIB1FNVPROC', 'PFNGLVERTEXATTRIB1FVNVPROC', 'PFNGLVERTEXATTRIB1SNVPROC', 'PFNGLVERTEXATTRIB1SVNVPROC', 'PFNGLVERTEXATTRIB2DNVPROC', 'PFNGLVERTEXATTRIB2DVNVPROC', 'PFNGLVERTEXATTRIB2FNVPROC', 'PFNGLVERTEXATTRIB2FVNVPROC', 'PFNGLVERTEXATTRIB2SNVPROC', 'PFNGLVERTEXATTRIB2SVNVPROC', 'PFNGLVERTEXATTRIB3DNVPROC', 'PFNGLVERTEXATTRIB3DVNVPROC', 'PFNGLVERTEXATTRIB3FNVPROC', 'PFNGLVERTEXATTRIB3FVNVPROC', 'PFNGLVERTEXATTRIB3SNVPROC', 'PFNGLVERTEXATTRIB3SVNVPROC', 'PFNGLVERTEXATTRIB4DNVPROC', 'PFNGLVERTEXATTRIB4DVNVPROC', 'PFNGLVERTEXATTRIB4FNVPROC', 'PFNGLVERTEXATTRIB4FVNVPROC', 'PFNGLVERTEXATTRIB4SNVPROC', 'PFNGLVERTEXATTRIB4SVNVPROC', 'PFNGLVERTEXATTRIB4UBNVPROC', 'PFNGLVERTEXATTRIB4UBVNVPROC', 'PFNGLVERTEXATTRIBS1DVNVPROC', 'PFNGLVERTEXATTRIBS1FVNVPROC', 'PFNGLVERTEXATTRIBS1SVNVPROC', 'PFNGLVERTEXATTRIBS2DVNVPROC', 'PFNGLVERTEXATTRIBS2FVNVPROC', 'PFNGLVERTEXATTRIBS2SVNVPROC', 'PFNGLVERTEXATTRIBS3DVNVPROC', 'PFNGLVERTEXATTRIBS3FVNVPROC', 'PFNGLVERTEXATTRIBS3SVNVPROC', 'PFNGLVERTEXATTRIBS4DVNVPROC', 'PFNGLVERTEXATTRIBS4FVNVPROC', 'PFNGLVERTEXATTRIBS4SVNVPROC', 'PFNGLVERTEXATTRIBS4UBVNVPROC', 'GL_SGIX_texture_coordinate_clamp', 'GL_SGIX_scalebias_hint', 'GL_OML_interlace', 'GL_OML_subsample', 'GL_OML_resample', 'GL_NV_copy_depth_to_color', 'GL_ATI_envmap_bumpmap', 'glTexBumpParameterivATI', 'glTexBumpParameterfvATI', 'glGetTexBumpParameterivATI', 'glGetTexBumpParameterfvATI', 'PFNGLTEXBUMPPARAMETERIVATIPROC', 'PFNGLTEXBUMPPARAMETERFVATIPROC', 'PFNGLGETTEXBUMPPARAMETERIVATIPROC', 'PFNGLGETTEXBUMPPARAMETERFVATIPROC', 'GL_ATI_fragment_shader', 'glGenFragmentShadersATI', 'glBindFragmentShaderATI', 'glDeleteFragmentShaderATI', 'glBeginFragmentShaderATI', 'glEndFragmentShaderATI', 'glPassTexCoordATI', 'glSampleMapATI', 'glColorFragmentOp1ATI', 'glColorFragmentOp2ATI', 'glColorFragmentOp3ATI', 'glAlphaFragmentOp1ATI', 'glAlphaFragmentOp2ATI', 'glAlphaFragmentOp3ATI', 'glSetFragmentShaderConstantATI', 'PFNGLGENFRAGMENTSHADERSATIPROC', 'PFNGLBINDFRAGMENTSHADERATIPROC', 'PFNGLDELETEFRAGMENTSHADERATIPROC', 'PFNGLBEGINFRAGMENTSHADERATIPROC', 'PFNGLENDFRAGMENTSHADERATIPROC', 'PFNGLPASSTEXCOORDATIPROC', 'PFNGLSAMPLEMAPATIPROC', 'PFNGLCOLORFRAGMENTOP1ATIPROC', 'PFNGLCOLORFRAGMENTOP2ATIPROC', 'PFNGLCOLORFRAGMENTOP3ATIPROC', 'PFNGLALPHAFRAGMENTOP1ATIPROC', 'PFNGLALPHAFRAGMENTOP2ATIPROC', 'PFNGLALPHAFRAGMENTOP3ATIPROC', 'PFNGLSETFRAGMENTSHADERCONSTANTATIPROC', 'GL_ATI_pn_triangles', 'glPNTrianglesiATI', 'glPNTrianglesfATI', 'PFNGLPNTRIANGLESIATIPROC', 'PFNGLPNTRIANGLESFATIPROC', 'GL_ATI_vertex_array_object', 'glNewObjectBufferATI', 'glIsObjectBufferATI', 'glUpdateObjectBufferATI', 'glGetObjectBufferfvATI', 'glGetObjectBufferivATI', 'glFreeObjectBufferATI', 'glArrayObjectATI', 'glGetArrayObjectfvATI', 'glGetArrayObjectivATI', 'glVariantArrayObjectATI', 'glGetVariantArrayObjectfvATI', 'glGetVariantArrayObjectivATI', 'PFNGLNEWOBJECTBUFFERATIPROC', 'PFNGLISOBJECTBUFFERATIPROC', 'PFNGLUPDATEOBJECTBUFFERATIPROC', 'PFNGLGETOBJECTBUFFERFVATIPROC', 'PFNGLGETOBJECTBUFFERIVATIPROC', 'PFNGLFREEOBJECTBUFFERATIPROC', 'PFNGLARRAYOBJECTATIPROC', 'PFNGLGETARRAYOBJECTFVATIPROC', 'PFNGLGETARRAYOBJECTIVATIPROC', 'PFNGLVARIANTARRAYOBJECTATIPROC', 'PFNGLGETVARIANTARRAYOBJECTFVATIPROC', 'PFNGLGETVARIANTARRAYOBJECTIVATIPROC', 'GL_EXT_vertex_shader', 'glBeginVertexShaderEXT', 'glEndVertexShaderEXT', 'glBindVertexShaderEXT', 'glGenVertexShadersEXT', 'glDeleteVertexShaderEXT', 'glShaderOp1EXT', 'glShaderOp2EXT', 'glShaderOp3EXT', 'glSwizzleEXT', 'glWriteMaskEXT', 'glInsertComponentEXT', 'glExtractComponentEXT', 'glGenSymbolsEXT', 'glSetInvariantEXT', 'glSetLocalConstantEXT', 'glVariantbvEXT', 'glVariantsvEXT', 'glVariantivEXT', 'glVariantfvEXT', 'glVariantdvEXT', 'glVariantubvEXT', 'glVariantusvEXT', 'glVariantuivEXT', 'glVariantPointerEXT', 'glEnableVariantClientStateEXT', 'glDisableVariantClientStateEXT', 'glBindLightParameterEXT', 'glBindMaterialParameterEXT', 'glBindTexGenParameterEXT', 'glBindTextureUnitParameterEXT', 'glBindParameterEXT', 'glIsVariantEnabledEXT', 'glGetVariantBooleanvEXT', 'glGetVariantIntegervEXT', 'glGetVariantFloatvEXT', 'glGetVariantPointervEXT', 'glGetInvariantBooleanvEXT', 'glGetInvariantIntegervEXT', 'glGetInvariantFloatvEXT', 'glGetLocalConstantBooleanvEXT', 'glGetLocalConstantIntegervEXT', 'glGetLocalConstantFloatvEXT', 'PFNGLBEGINVERTEXSHADEREXTPROC', 'PFNGLENDVERTEXSHADEREXTPROC', 'PFNGLBINDVERTEXSHADEREXTPROC', 'PFNGLGENVERTEXSHADERSEXTPROC', 'PFNGLDELETEVERTEXSHADEREXTPROC', 'PFNGLSHADEROP1EXTPROC', 'PFNGLSHADEROP2EXTPROC', 'PFNGLSHADEROP3EXTPROC', 'PFNGLSWIZZLEEXTPROC', 'PFNGLWRITEMASKEXTPROC', 'PFNGLINSERTCOMPONENTEXTPROC', 'PFNGLEXTRACTCOMPONENTEXTPROC', 'PFNGLGENSYMBOLSEXTPROC', 'PFNGLSETINVARIANTEXTPROC', 'PFNGLSETLOCALCONSTANTEXTPROC', 'PFNGLVARIANTBVEXTPROC', 'PFNGLVARIANTSVEXTPROC', 'PFNGLVARIANTIVEXTPROC', 'PFNGLVARIANTFVEXTPROC', 'PFNGLVARIANTDVEXTPROC', 'PFNGLVARIANTUBVEXTPROC', 'PFNGLVARIANTUSVEXTPROC', 'PFNGLVARIANTUIVEXTPROC', 'PFNGLVARIANTPOINTEREXTPROC', 'PFNGLENABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLBINDLIGHTPARAMETEREXTPROC', 'PFNGLBINDMATERIALPARAMETEREXTPROC', 'PFNGLBINDTEXGENPARAMETEREXTPROC', 'PFNGLBINDTEXTUREUNITPARAMETEREXTPROC', 'PFNGLBINDPARAMETEREXTPROC', 'PFNGLISVARIANTENABLEDEXTPROC', 'PFNGLGETVARIANTBOOLEANVEXTPROC', 'PFNGLGETVARIANTINTEGERVEXTPROC', 'PFNGLGETVARIANTFLOATVEXTPROC', 'PFNGLGETVARIANTPOINTERVEXTPROC', 'PFNGLGETINVARIANTBOOLEANVEXTPROC', 'PFNGLGETINVARIANTINTEGERVEXTPROC', 'PFNGLGETINVARIANTFLOATVEXTPROC', 'PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC', 'PFNGLGETLOCALCONSTANTINTEGERVEXTPROC', 'PFNGLGETLOCALCONSTANTFLOATVEXTPROC', 'GL_ATI_vertex_streams', 'glVertexStream1sATI', 'glVertexStream1svATI', 'glVertexStream1iATI', 'glVertexStream1ivATI', 'glVertexStream1fATI', 'glVertexStream1fvATI', 'glVertexStream1dATI', 'glVertexStream1dvATI', 'glVertexStream2sATI', 'glVertexStream2svATI', 'glVertexStream2iATI', 'glVertexStream2ivATI', 'glVertexStream2fATI', 'glVertexStream2fvATI', 'glVertexStream2dATI', 'glVertexStream2dvATI', 'glVertexStream3sATI', 'glVertexStream3svATI', 'glVertexStream3iATI', 'glVertexStream3ivATI', 'glVertexStream3fATI', 'glVertexStream3fvATI', 'glVertexStream3dATI', 'glVertexStream3dvATI', 'glVertexStream4sATI', 'glVertexStream4svATI', 'glVertexStream4iATI', 'glVertexStream4ivATI', 'glVertexStream4fATI', 'glVertexStream4fvATI', 'glVertexStream4dATI', 'glVertexStream4dvATI', 'glNormalStream3bATI', 'glNormalStream3bvATI', 'glNormalStream3sATI', 'glNormalStream3svATI', 'glNormalStream3iATI', 'glNormalStream3ivATI', 'glNormalStream3fATI', 'glNormalStream3fvATI', 'glNormalStream3dATI', 'glNormalStream3dvATI', 'glClientActiveVertexStreamATI', 'glVertexBlendEnviATI', 'glVertexBlendEnvfATI', 'PFNGLVERTEXSTREAM1SATIPROC', 'PFNGLVERTEXSTREAM1SVATIPROC', 'PFNGLVERTEXSTREAM1IATIPROC', 'PFNGLVERTEXSTREAM1IVATIPROC', 'PFNGLVERTEXSTREAM1FATIPROC', 'PFNGLVERTEXSTREAM1FVATIPROC', 'PFNGLVERTEXSTREAM1DATIPROC', 'PFNGLVERTEXSTREAM1DVATIPROC', 'PFNGLVERTEXSTREAM2SATIPROC', 'PFNGLVERTEXSTREAM2SVATIPROC', 'PFNGLVERTEXSTREAM2IATIPROC', 'PFNGLVERTEXSTREAM2IVATIPROC', 'PFNGLVERTEXSTREAM2FATIPROC', 'PFNGLVERTEXSTREAM2FVATIPROC', 'PFNGLVERTEXSTREAM2DATIPROC', 'PFNGLVERTEXSTREAM2DVATIPROC', 'PFNGLVERTEXSTREAM3SATIPROC', 'PFNGLVERTEXSTREAM3SVATIPROC', 'PFNGLVERTEXSTREAM3IATIPROC', 'PFNGLVERTEXSTREAM3IVATIPROC', 'PFNGLVERTEXSTREAM3FATIPROC', 'PFNGLVERTEXSTREAM3FVATIPROC', 'PFNGLVERTEXSTREAM3DATIPROC', 'PFNGLVERTEXSTREAM3DVATIPROC', 'PFNGLVERTEXSTREAM4SATIPROC', 'PFNGLVERTEXSTREAM4SVATIPROC', 'PFNGLVERTEXSTREAM4IATIPROC', 'PFNGLVERTEXSTREAM4IVATIPROC', 'PFNGLVERTEXSTREAM4FATIPROC', 'PFNGLVERTEXSTREAM4FVATIPROC', 'PFNGLVERTEXSTREAM4DATIPROC', 'PFNGLVERTEXSTREAM4DVATIPROC', 'PFNGLNORMALSTREAM3BATIPROC', 'PFNGLNORMALSTREAM3BVATIPROC', 'PFNGLNORMALSTREAM3SATIPROC', 'PFNGLNORMALSTREAM3SVATIPROC', 'PFNGLNORMALSTREAM3IATIPROC', 'PFNGLNORMALSTREAM3IVATIPROC', 'PFNGLNORMALSTREAM3FATIPROC', 'PFNGLNORMALSTREAM3FVATIPROC', 'PFNGLNORMALSTREAM3DATIPROC', 'PFNGLNORMALSTREAM3DVATIPROC', 'PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC', 'PFNGLVERTEXBLENDENVIATIPROC', 'PFNGLVERTEXBLENDENVFATIPROC', 'GL_ATI_element_array', 'glElementPointerATI', 'glDrawElementArrayATI', 'glDrawRangeElementArrayATI', 'PFNGLELEMENTPOINTERATIPROC', 'PFNGLDRAWELEMENTARRAYATIPROC', 'PFNGLDRAWRANGEELEMENTARRAYATIPROC', 'GL_SUN_mesh_array', 'glDrawMeshArraysSUN', 'PFNGLDRAWMESHARRAYSSUNPROC', 'GL_SUN_slice_accum', 'GL_NV_multisample_filter_hint', 'GL_NV_depth_clamp', 'GL_NV_occlusion_query', 'glGenOcclusionQueriesNV', 'glDeleteOcclusionQueriesNV', 'glIsOcclusionQueryNV', 'glBeginOcclusionQueryNV', 'glEndOcclusionQueryNV', 'glGetOcclusionQueryivNV', 'glGetOcclusionQueryuivNV', 'PFNGLGENOCCLUSIONQUERIESNVPROC', 'PFNGLDELETEOCCLUSIONQUERIESNVPROC', 'PFNGLISOCCLUSIONQUERYNVPROC', 'PFNGLBEGINOCCLUSIONQUERYNVPROC', 'PFNGLENDOCCLUSIONQUERYNVPROC', 'PFNGLGETOCCLUSIONQUERYIVNVPROC', 'PFNGLGETOCCLUSIONQUERYUIVNVPROC', 'GL_NV_point_sprite', 'glPointParameteriNV', 'glPointParameterivNV', 'PFNGLPOINTPARAMETERINVPROC', 'PFNGLPOINTPARAMETERIVNVPROC', 'GL_NV_texture_shader3', 'GL_NV_vertex_program1_1', 'GL_EXT_shadow_funcs', 'GL_EXT_stencil_two_side', 'glActiveStencilFaceEXT', 'PFNGLACTIVESTENCILFACEEXTPROC', 'GL_ATI_text_fragment_shader', 'GL_APPLE_client_storage', 'GL_APPLE_element_array', 'glElementPointerAPPLE', 'glDrawElementArrayAPPLE', 'glDrawRangeElementArrayAPPLE', 'glMultiDrawElementArrayAPPLE', 'glMultiDrawRangeElementArrayAPPLE', 'PFNGLELEMENTPOINTERAPPLEPROC', 'PFNGLDRAWELEMENTARRAYAPPLEPROC', 'PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC', 'GL_APPLE_fence', 'glGenFencesAPPLE', 'glDeleteFencesAPPLE', 'glSetFenceAPPLE', 'glIsFenceAPPLE', 'glTestFenceAPPLE', 'glFinishFenceAPPLE', 'glTestObjectAPPLE', 'glFinishObjectAPPLE', 'PFNGLGENFENCESAPPLEPROC', 'PFNGLDELETEFENCESAPPLEPROC', 'PFNGLSETFENCEAPPLEPROC', 'PFNGLISFENCEAPPLEPROC', 'PFNGLTESTFENCEAPPLEPROC', 'PFNGLFINISHFENCEAPPLEPROC', 'PFNGLTESTOBJECTAPPLEPROC', 'PFNGLFINISHOBJECTAPPLEPROC', 'GL_APPLE_vertex_array_object', 'glBindVertexArrayAPPLE', 'glDeleteVertexArraysAPPLE', 'glGenVertexArraysAPPLE', 'glIsVertexArrayAPPLE', 'PFNGLBINDVERTEXARRAYAPPLEPROC', 'PFNGLDELETEVERTEXARRAYSAPPLEPROC', 'PFNGLGENVERTEXARRAYSAPPLEPROC', 'PFNGLISVERTEXARRAYAPPLEPROC', 'GL_APPLE_vertex_array_range', 'glVertexArrayRangeAPPLE', 'glFlushVertexArrayRangeAPPLE', 'glVertexArrayParameteriAPPLE', 'PFNGLVERTEXARRAYRANGEAPPLEPROC', 'PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC', 'PFNGLVERTEXARRAYPARAMETERIAPPLEPROC', 'GL_APPLE_ycbcr_422', 'GL_S3_s3tc', 'GL_ATI_draw_buffers', 'glDrawBuffersATI', 'PFNGLDRAWBUFFERSATIPROC', 'GL_ATI_pixel_format_float', 'GL_ATI_texture_env_combine3', 'GL_ATI_texture_float', 'GL_NV_float_buffer', 'GL_NV_fragment_program', 'glProgramNamedParameter4fNV', 'glProgramNamedParameter4dNV', 'glProgramNamedParameter4fvNV', 'glProgramNamedParameter4dvNV', 'glGetProgramNamedParameterfvNV', 'glGetProgramNamedParameterdvNV', 'PFNGLPROGRAMNAMEDPARAMETER4FNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC', 'GL_NV_half_float', 'glVertex2hNV', 'glVertex2hvNV', 'glVertex3hNV', 'glVertex3hvNV', 'glVertex4hNV', 'glVertex4hvNV', 'glNormal3hNV', 'glNormal3hvNV', 'glColor3hNV', 'glColor3hvNV', 'glColor4hNV', 'glColor4hvNV', 'glTexCoord1hNV', 'glTexCoord1hvNV', 'glTexCoord2hNV', 'glTexCoord2hvNV', 'glTexCoord3hNV', 'glTexCoord3hvNV', 'glTexCoord4hNV', 'glTexCoord4hvNV', 'glMultiTexCoord1hNV', 'glMultiTexCoord1hvNV', 'glMultiTexCoord2hNV', 'glMultiTexCoord2hvNV', 'glMultiTexCoord3hNV', 'glMultiTexCoord3hvNV', 'glMultiTexCoord4hNV', 'glMultiTexCoord4hvNV', 'glFogCoordhNV', 'glFogCoordhvNV', 'glSecondaryColor3hNV', 'glSecondaryColor3hvNV', 'glVertexWeighthNV', 'glVertexWeighthvNV', 'glVertexAttrib1hNV', 'glVertexAttrib1hvNV', 'glVertexAttrib2hNV', 'glVertexAttrib2hvNV', 'glVertexAttrib3hNV', 'glVertexAttrib3hvNV', 'glVertexAttrib4hNV', 'glVertexAttrib4hvNV', 'glVertexAttribs1hvNV', 'glVertexAttribs2hvNV', 'glVertexAttribs3hvNV', 'glVertexAttribs4hvNV', 'PFNGLVERTEX2HNVPROC', 'PFNGLVERTEX2HVNVPROC', 'PFNGLVERTEX3HNVPROC', 'PFNGLVERTEX3HVNVPROC', 'PFNGLVERTEX4HNVPROC', 'PFNGLVERTEX4HVNVPROC', 'PFNGLNORMAL3HNVPROC', 'PFNGLNORMAL3HVNVPROC', 'PFNGLCOLOR3HNVPROC', 'PFNGLCOLOR3HVNVPROC', 'PFNGLCOLOR4HNVPROC', 'PFNGLCOLOR4HVNVPROC', 'PFNGLTEXCOORD1HNVPROC', 'PFNGLTEXCOORD1HVNVPROC', 'PFNGLTEXCOORD2HNVPROC', 'PFNGLTEXCOORD2HVNVPROC', 'PFNGLTEXCOORD3HNVPROC', 'PFNGLTEXCOORD3HVNVPROC', 'PFNGLTEXCOORD4HNVPROC', 'PFNGLTEXCOORD4HVNVPROC', 'PFNGLMULTITEXCOORD1HNVPROC', 'PFNGLMULTITEXCOORD1HVNVPROC', 'PFNGLMULTITEXCOORD2HNVPROC', 'PFNGLMULTITEXCOORD2HVNVPROC', 'PFNGLMULTITEXCOORD3HNVPROC', 'PFNGLMULTITEXCOORD3HVNVPROC', 'PFNGLMULTITEXCOORD4HNVPROC', 'PFNGLMULTITEXCOORD4HVNVPROC', 'PFNGLFOGCOORDHNVPROC', 'PFNGLFOGCOORDHVNVPROC', 'PFNGLSECONDARYCOLOR3HNVPROC', 'PFNGLSECONDARYCOLOR3HVNVPROC', 'PFNGLVERTEXWEIGHTHNVPROC', 'PFNGLVERTEXWEIGHTHVNVPROC', 'PFNGLVERTEXATTRIB1HNVPROC', 'PFNGLVERTEXATTRIB1HVNVPROC', 'PFNGLVERTEXATTRIB2HNVPROC', 'PFNGLVERTEXATTRIB2HVNVPROC', 'PFNGLVERTEXATTRIB3HNVPROC', 'PFNGLVERTEXATTRIB3HVNVPROC', 'PFNGLVERTEXATTRIB4HNVPROC', 'PFNGLVERTEXATTRIB4HVNVPROC', 'PFNGLVERTEXATTRIBS1HVNVPROC', 'PFNGLVERTEXATTRIBS2HVNVPROC', 'PFNGLVERTEXATTRIBS3HVNVPROC', 'PFNGLVERTEXATTRIBS4HVNVPROC', 'GL_NV_pixel_data_range', 'glPixelDataRangeNV', 'glFlushPixelDataRangeNV', 'PFNGLPIXELDATARANGENVPROC', 'PFNGLFLUSHPIXELDATARANGENVPROC', 'GL_NV_primitive_restart', 'glPrimitiveRestartNV', 'glPrimitiveRestartIndexNV', 'PFNGLPRIMITIVERESTARTNVPROC', 'PFNGLPRIMITIVERESTARTINDEXNVPROC', 'GL_NV_texture_expand_normal', 'GL_NV_vertex_program2', 'GL_ATI_map_object_buffer', 'glMapObjectBufferATI', 'glUnmapObjectBufferATI', 'PFNGLMAPOBJECTBUFFERATIPROC', 'PFNGLUNMAPOBJECTBUFFERATIPROC', 'GL_ATI_separate_stencil', 'glStencilOpSeparateATI', 'glStencilFuncSeparateATI', 'PFNGLSTENCILOPSEPARATEATIPROC', 'PFNGLSTENCILFUNCSEPARATEATIPROC', 'GL_ATI_vertex_attrib_array_object', 'glVertexAttribArrayObjectATI', 'glGetVertexAttribArrayObjectfvATI', 'glGetVertexAttribArrayObjectivATI', 'PFNGLVERTEXATTRIBARRAYOBJECTATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC', 'GL_OES_read_format', 'GL_EXT_depth_bounds_test', 'glDepthBoundsEXT', 'PFNGLDEPTHBOUNDSEXTPROC', 'GL_EXT_texture_mirror_clamp', 'GL_EXT_blend_equation_separate', 'glBlendEquationSeparateEXT', 'PFNGLBLENDEQUATIONSEPARATEEXTPROC', 'GL_MESA_pack_invert', 'GL_MESA_ycbcr_texture', 'GL_EXT_pixel_buffer_object', 'GL_NV_fragment_program_option', 'GL_NV_fragment_program2', 'GL_NV_vertex_program2_option', 'GL_NV_vertex_program3', 'GL_EXT_framebuffer_object', 'glIsRenderbufferEXT', 'glBindRenderbufferEXT', 'glDeleteRenderbuffersEXT', 'glGenRenderbuffersEXT', 'glRenderbufferStorageEXT', 'glGetRenderbufferParameterivEXT', 'glIsFramebufferEXT', 'glBindFramebufferEXT', 'glDeleteFramebuffersEXT', 'glGenFramebuffersEXT', 'glCheckFramebufferStatusEXT', 'glFramebufferTexture1DEXT', 'glFramebufferTexture2DEXT', 'glFramebufferTexture3DEXT', 'glFramebufferRenderbufferEXT', 'glGetFramebufferAttachmentParameterivEXT', 'glGenerateMipmapEXT', 'PFNGLISRENDERBUFFEREXTPROC', 'PFNGLBINDRENDERBUFFEREXTPROC', 'PFNGLDELETERENDERBUFFERSEXTPROC', 'PFNGLGENRENDERBUFFERSEXTPROC', 'PFNGLRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLISFRAMEBUFFEREXTPROC', 'PFNGLBINDFRAMEBUFFEREXTPROC', 'PFNGLDELETEFRAMEBUFFERSEXTPROC', 'PFNGLGENFRAMEBUFFERSEXTPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATEMIPMAPEXTPROC', 'GL_GREMEDY_string_marker', 'glStringMarkerGREMEDY', 'PFNGLSTRINGMARKERGREMEDYPROC', 'GL_EXT_packed_depth_stencil', 'GL_EXT_stencil_clear_tag', 'glStencilClearTagEXT', 'PFNGLSTENCILCLEARTAGEXTPROC', 'GL_EXT_texture_sRGB', 'GL_EXT_framebuffer_blit', 'glBlitFramebufferEXT', 'PFNGLBLITFRAMEBUFFEREXTPROC', 'GL_EXT_framebuffer_multisample', 'glRenderbufferStorageMultisampleEXT', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'GL_MESAX_texture_stack', 'GL_EXT_timer_query', 'glGetQueryObjecti64vEXT', 'glGetQueryObjectui64vEXT', 'PFNGLGETQUERYOBJECTI64VEXTPROC', 'PFNGLGETQUERYOBJECTUI64VEXTPROC', 'GL_EXT_gpu_program_parameters', 'glProgramEnvParameters4fvEXT', 'glProgramLocalParameters4fvEXT', 'PFNGLPROGRAMENVPARAMETERS4FVEXTPROC', 'PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC', 'GL_APPLE_flush_buffer_range', 'glBufferParameteriAPPLE', 'glFlushMappedBufferRangeAPPLE', 'PFNGLBUFFERPARAMETERIAPPLEPROC', 'PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC', 'GL_NV_gpu_program4', 'glProgramLocalParameterI4iNV', 'glProgramLocalParameterI4ivNV', 'glProgramLocalParametersI4ivNV', 'glProgramLocalParameterI4uiNV', 'glProgramLocalParameterI4uivNV', 'glProgramLocalParametersI4uivNV', 'glProgramEnvParameterI4iNV', 'glProgramEnvParameterI4ivNV', 'glProgramEnvParametersI4ivNV', 'glProgramEnvParameterI4uiNV', 'glProgramEnvParameterI4uivNV', 'glProgramEnvParametersI4uivNV', 'glGetProgramLocalParameterIivNV', 'glGetProgramLocalParameterIuivNV', 'glGetProgramEnvParameterIivNV', 'glGetProgramEnvParameterIuivNV', 'PFNGLPROGRAMLOCALPARAMETERI4INVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UINVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4INVPROC', 'PFNGLPROGRAMENVPARAMETERI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4UINVPROC', 'PFNGLPROGRAMENVPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC', 'GL_NV_geometry_program4', 'glProgramVertexLimitNV', 'glFramebufferTextureEXT', 'glFramebufferTextureLayerEXT', 'glFramebufferTextureFaceEXT', 'PFNGLPROGRAMVERTEXLIMITNVPROC', 'PFNGLFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC', 'GL_EXT_geometry_shader4', 'glProgramParameteriEXT', 'PFNGLPROGRAMPARAMETERIEXTPROC', 'GL_NV_vertex_program4', 'glVertexAttribI1iEXT', 'glVertexAttribI2iEXT', 'glVertexAttribI3iEXT', 'glVertexAttribI4iEXT', 'glVertexAttribI1uiEXT', 'glVertexAttribI2uiEXT', 'glVertexAttribI3uiEXT', 'glVertexAttribI4uiEXT', 'glVertexAttribI1ivEXT', 'glVertexAttribI2ivEXT', 'glVertexAttribI3ivEXT', 'glVertexAttribI4ivEXT', 'glVertexAttribI1uivEXT', 'glVertexAttribI2uivEXT', 'glVertexAttribI3uivEXT', 'glVertexAttribI4uivEXT', 'glVertexAttribI4bvEXT', 'glVertexAttribI4svEXT', 'glVertexAttribI4ubvEXT', 'glVertexAttribI4usvEXT', 'glVertexAttribIPointerEXT', 'glGetVertexAttribIivEXT', 'glGetVertexAttribIuivEXT', 'PFNGLVERTEXATTRIBI1IEXTPROC', 'PFNGLVERTEXATTRIBI2IEXTPROC', 'PFNGLVERTEXATTRIBI3IEXTPROC', 'PFNGLVERTEXATTRIBI4IEXTPROC', 'PFNGLVERTEXATTRIBI1UIEXTPROC', 'PFNGLVERTEXATTRIBI2UIEXTPROC', 'PFNGLVERTEXATTRIBI3UIEXTPROC', 'PFNGLVERTEXATTRIBI4UIEXTPROC', 'PFNGLVERTEXATTRIBI1IVEXTPROC', 'PFNGLVERTEXATTRIBI2IVEXTPROC', 'PFNGLVERTEXATTRIBI3IVEXTPROC', 'PFNGLVERTEXATTRIBI4IVEXTPROC', 'PFNGLVERTEXATTRIBI1UIVEXTPROC', 'PFNGLVERTEXATTRIBI2UIVEXTPROC', 'PFNGLVERTEXATTRIBI3UIVEXTPROC', 'PFNGLVERTEXATTRIBI4UIVEXTPROC', 'PFNGLVERTEXATTRIBI4BVEXTPROC', 'PFNGLVERTEXATTRIBI4SVEXTPROC', 'PFNGLVERTEXATTRIBI4UBVEXTPROC', 'PFNGLVERTEXATTRIBI4USVEXTPROC', 'PFNGLVERTEXATTRIBIPOINTEREXTPROC', 'PFNGLGETVERTEXATTRIBIIVEXTPROC', 'PFNGLGETVERTEXATTRIBIUIVEXTPROC', 'GL_EXT_gpu_shader4', 'glGetUniformuivEXT', 'glBindFragDataLocationEXT', 'glGetFragDataLocationEXT', 'glUniform1uiEXT', 'glUniform2uiEXT', 'glUniform3uiEXT', 'glUniform4uiEXT', 'glUniform1uivEXT', 'glUniform2uivEXT', 'glUniform3uivEXT', 'glUniform4uivEXT', 'PFNGLGETUNIFORMUIVEXTPROC', 'PFNGLBINDFRAGDATALOCATIONEXTPROC', 'PFNGLGETFRAGDATALOCATIONEXTPROC', 'PFNGLUNIFORM1UIEXTPROC', 'PFNGLUNIFORM2UIEXTPROC', 'PFNGLUNIFORM3UIEXTPROC', 'PFNGLUNIFORM4UIEXTPROC', 'PFNGLUNIFORM1UIVEXTPROC', 'PFNGLUNIFORM2UIVEXTPROC', 'PFNGLUNIFORM3UIVEXTPROC', 'PFNGLUNIFORM4UIVEXTPROC', 'GL_EXT_draw_instanced', 'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT', 'PFNGLDRAWARRAYSINSTANCEDEXTPROC', 'PFNGLDRAWELEMENTSINSTANCEDEXTPROC', 'GL_EXT_packed_float', 'GL_EXT_texture_array', 'GL_EXT_texture_buffer_object', 'glTexBufferEXT', 'PFNGLTEXBUFFEREXTPROC', 'GL_EXT_texture_compression_latc', 'GL_EXT_texture_compression_rgtc', 'GL_EXT_texture_shared_exponent', 'GL_NV_depth_buffer_float', 'glDepthRangedNV', 'glClearDepthdNV', 'glDepthBoundsdNV', 'PFNGLDEPTHRANGEDNVPROC', 'PFNGLCLEARDEPTHDNVPROC', 'PFNGLDEPTHBOUNDSDNVPROC', 'GL_NV_fragment_program4', 'GL_NV_framebuffer_multisample_coverage', 'glRenderbufferStorageMultisampleCoverageNV', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC', 'GL_EXT_framebuffer_sRGB', 'GL_NV_geometry_shader4', 'GL_NV_parameter_buffer_object', 'glProgramBufferParametersfvNV', 'glProgramBufferParametersIivNV', 'glProgramBufferParametersIuivNV', 'PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC', 'GL_EXT_draw_buffers2', 'glColorMaskIndexedEXT', 'glGetBooleanIndexedvEXT', 'glGetIntegerIndexedvEXT', 'glEnableIndexedEXT', 'glDisableIndexedEXT', 'glIsEnabledIndexedEXT', 'PFNGLCOLORMASKINDEXEDEXTPROC', 'PFNGLGETBOOLEANINDEXEDVEXTPROC', 'PFNGLGETINTEGERINDEXEDVEXTPROC', 'PFNGLENABLEINDEXEDEXTPROC', 'PFNGLDISABLEINDEXEDEXTPROC', 'PFNGLISENABLEDINDEXEDEXTPROC', 'GL_NV_transform_feedback', 'glBeginTransformFeedbackNV', 'glEndTransformFeedbackNV', 'glTransformFeedbackAttribsNV', 'glBindBufferRangeNV', 'glBindBufferOffsetNV', 'glBindBufferBaseNV', 'glTransformFeedbackVaryingsNV', 'glActiveVaryingNV', 'glGetVaryingLocationNV', 'glGetActiveVaryingNV', 'glGetTransformFeedbackVaryingNV', 'glTransformFeedbackStreamAttribsNV', 'PFNGLBEGINTRANSFORMFEEDBACKNVPROC', 'PFNGLENDTRANSFORMFEEDBACKNVPROC', 'PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC', 'PFNGLBINDBUFFERRANGENVPROC', 'PFNGLBINDBUFFEROFFSETNVPROC', 'PFNGLBINDBUFFERBASENVPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC', 'PFNGLACTIVEVARYINGNVPROC', 'PFNGLGETVARYINGLOCATIONNVPROC', 'PFNGLGETACTIVEVARYINGNVPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC', 'PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC', 'GL_EXT_bindable_uniform', 'glUniformBufferEXT', 'glGetUniformBufferSizeEXT', 'glGetUniformOffsetEXT', 'PFNGLUNIFORMBUFFEREXTPROC', 'PFNGLGETUNIFORMBUFFERSIZEEXTPROC', 'PFNGLGETUNIFORMOFFSETEXTPROC', 'GL_EXT_texture_integer', 'glTexParameterIivEXT', 'glTexParameterIuivEXT', 'glGetTexParameterIivEXT', 'glGetTexParameterIuivEXT', 'glClearColorIiEXT', 'glClearColorIuiEXT', 'PFNGLTEXPARAMETERIIVEXTPROC', 'PFNGLTEXPARAMETERIUIVEXTPROC', 'PFNGLGETTEXPARAMETERIIVEXTPROC', 'PFNGLGETTEXPARAMETERIUIVEXTPROC', 'PFNGLCLEARCOLORIIEXTPROC', 'PFNGLCLEARCOLORIUIEXTPROC', 'GL_GREMEDY_frame_terminator', 'glFrameTerminatorGREMEDY', 'PFNGLFRAMETERMINATORGREMEDYPROC', 'GL_NV_conditional_render', 'glBeginConditionalRenderNV', 'glEndConditionalRenderNV', 'PFNGLBEGINCONDITIONALRENDERNVPROC', 'PFNGLENDCONDITIONALRENDERNVPROC', 'GL_NV_present_video', 'glPresentFrameKeyedNV', 'glPresentFrameDualFillNV', 'glGetVideoivNV', 'glGetVideouivNV', 'glGetVideoi64vNV', 'glGetVideoui64vNV', 'PFNGLPRESENTFRAMEKEYEDNVPROC', 'PFNGLPRESENTFRAMEDUALFILLNVPROC', 'PFNGLGETVIDEOIVNVPROC', 'PFNGLGETVIDEOUIVNVPROC', 'PFNGLGETVIDEOI64VNVPROC', 'PFNGLGETVIDEOUI64VNVPROC', 'GL_EXT_transform_feedback', 'glBeginTransformFeedbackEXT', 'glEndTransformFeedbackEXT', 'glBindBufferRangeEXT', 'glBindBufferOffsetEXT', 'glBindBufferBaseEXT', 'glTransformFeedbackVaryingsEXT', 'glGetTransformFeedbackVaryingEXT', 'PFNGLBEGINTRANSFORMFEEDBACKEXTPROC', 'PFNGLENDTRANSFORMFEEDBACKEXTPROC', 'PFNGLBINDBUFFERRANGEEXTPROC', 'PFNGLBINDBUFFEROFFSETEXTPROC', 'PFNGLBINDBUFFERBASEEXTPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC', 'GL_EXT_direct_state_access', 'glClientAttribDefaultEXT', 'glPushClientAttribDefaultEXT', 'glMatrixLoadfEXT', 'glMatrixLoaddEXT', 'glMatrixMultfEXT', 'glMatrixMultdEXT', 'glMatrixLoadIdentityEXT', 'glMatrixRotatefEXT', 'glMatrixRotatedEXT', 'glMatrixScalefEXT', 'glMatrixScaledEXT', 'glMatrixTranslatefEXT', 'glMatrixTranslatedEXT', 'glMatrixFrustumEXT', 'glMatrixOrthoEXT', 'glMatrixPopEXT', 'glMatrixPushEXT', 'glMatrixLoadTransposefEXT', 'glMatrixLoadTransposedEXT', 'glMatrixMultTransposefEXT', 'glMatrixMultTransposedEXT', 'glTextureParameterfEXT', 'glTextureParameterfvEXT', 'glTextureParameteriEXT', 'glTextureParameterivEXT', 'glTextureImage1DEXT', 'glTextureImage2DEXT', 'glTextureSubImage1DEXT', 'glTextureSubImage2DEXT', 'glCopyTextureImage1DEXT', 'glCopyTextureImage2DEXT', 'glCopyTextureSubImage1DEXT', 'glCopyTextureSubImage2DEXT', 'glGetTextureImageEXT', 'glGetTextureParameterfvEXT', 'glGetTextureParameterivEXT', 'glGetTextureLevelParameterfvEXT', 'glGetTextureLevelParameterivEXT', 'glTextureImage3DEXT', 'glTextureSubImage3DEXT', 'glCopyTextureSubImage3DEXT', 'glMultiTexParameterfEXT', 'glMultiTexParameterfvEXT', 'glMultiTexParameteriEXT', 'glMultiTexParameterivEXT', 'glMultiTexImage1DEXT', 'glMultiTexImage2DEXT', 'glMultiTexSubImage1DEXT', 'glMultiTexSubImage2DEXT', 'glCopyMultiTexImage1DEXT', 'glCopyMultiTexImage2DEXT', 'glCopyMultiTexSubImage1DEXT', 'glCopyMultiTexSubImage2DEXT', 'glGetMultiTexImageEXT', 'glGetMultiTexParameterfvEXT', 'glGetMultiTexParameterivEXT', 'glGetMultiTexLevelParameterfvEXT', 'glGetMultiTexLevelParameterivEXT', 'glMultiTexImage3DEXT', 'glMultiTexSubImage3DEXT', 'glCopyMultiTexSubImage3DEXT', 'glBindMultiTextureEXT', 'glEnableClientStateIndexedEXT', 'glDisableClientStateIndexedEXT', 'glMultiTexCoordPointerEXT', 'glMultiTexEnvfEXT', 'glMultiTexEnvfvEXT', 'glMultiTexEnviEXT', 'glMultiTexEnvivEXT', 'glMultiTexGendEXT', 'glMultiTexGendvEXT', 'glMultiTexGenfEXT', 'glMultiTexGenfvEXT', 'glMultiTexGeniEXT', 'glMultiTexGenivEXT', 'glGetMultiTexEnvfvEXT', 'glGetMultiTexEnvivEXT', 'glGetMultiTexGendvEXT', 'glGetMultiTexGenfvEXT', 'glGetMultiTexGenivEXT', 'glGetFloatIndexedvEXT', 'glGetDoubleIndexedvEXT', 'glGetPointerIndexedvEXT', 'glCompressedTextureImage3DEXT', 'glCompressedTextureImage2DEXT', 'glCompressedTextureImage1DEXT', 'glCompressedTextureSubImage3DEXT', 'glCompressedTextureSubImage2DEXT', 'glCompressedTextureSubImage1DEXT', 'glGetCompressedTextureImageEXT', 'glCompressedMultiTexImage3DEXT', 'glCompressedMultiTexImage2DEXT', 'glCompressedMultiTexImage1DEXT', 'glCompressedMultiTexSubImage3DEXT', 'glCompressedMultiTexSubImage2DEXT', 'glCompressedMultiTexSubImage1DEXT', 'glGetCompressedMultiTexImageEXT', 'glNamedProgramStringEXT', 'glNamedProgramLocalParameter4dEXT', 'glNamedProgramLocalParameter4dvEXT', 'glNamedProgramLocalParameter4fEXT', 'glNamedProgramLocalParameter4fvEXT', 'glGetNamedProgramLocalParameterdvEXT', 'glGetNamedProgramLocalParameterfvEXT', 'glGetNamedProgramivEXT', 'glGetNamedProgramStringEXT', 'glNamedProgramLocalParameters4fvEXT', 'glNamedProgramLocalParameterI4iEXT', 'glNamedProgramLocalParameterI4ivEXT', 'glNamedProgramLocalParametersI4ivEXT', 'glNamedProgramLocalParameterI4uiEXT', 'glNamedProgramLocalParameterI4uivEXT', 'glNamedProgramLocalParametersI4uivEXT', 'glGetNamedProgramLocalParameterIivEXT', 'glGetNamedProgramLocalParameterIuivEXT', 'glTextureParameterIivEXT', 'glTextureParameterIuivEXT', 'glGetTextureParameterIivEXT', 'glGetTextureParameterIuivEXT', 'glMultiTexParameterIivEXT', 'glMultiTexParameterIuivEXT', 'glGetMultiTexParameterIivEXT', 'glGetMultiTexParameterIuivEXT', 'glProgramUniform1fEXT', 'glProgramUniform2fEXT', 'glProgramUniform3fEXT', 'glProgramUniform4fEXT', 'glProgramUniform1iEXT', 'glProgramUniform2iEXT', 'glProgramUniform3iEXT', 'glProgramUniform4iEXT', 'glProgramUniform1fvEXT', 'glProgramUniform2fvEXT', 'glProgramUniform3fvEXT', 'glProgramUniform4fvEXT', 'glProgramUniform1ivEXT', 'glProgramUniform2ivEXT', 'glProgramUniform3ivEXT', 'glProgramUniform4ivEXT', 'glProgramUniformMatrix2fvEXT', 'glProgramUniformMatrix3fvEXT', 'glProgramUniformMatrix4fvEXT', 'glProgramUniformMatrix2x3fvEXT', 'glProgramUniformMatrix3x2fvEXT', 'glProgramUniformMatrix2x4fvEXT', 'glProgramUniformMatrix4x2fvEXT', 'glProgramUniformMatrix3x4fvEXT', 'glProgramUniformMatrix4x3fvEXT', 'glProgramUniform1uiEXT', 'glProgramUniform2uiEXT', 'glProgramUniform3uiEXT', 'glProgramUniform4uiEXT', 'glProgramUniform1uivEXT', 'glProgramUniform2uivEXT', 'glProgramUniform3uivEXT', 'glProgramUniform4uivEXT', 'glNamedBufferDataEXT', 'glNamedBufferSubDataEXT', 'glMapNamedBufferEXT', 'glUnmapNamedBufferEXT', 'glMapNamedBufferRangeEXT', 'glFlushMappedNamedBufferRangeEXT', 'glNamedCopyBufferSubDataEXT', 'glGetNamedBufferParameterivEXT', 'glGetNamedBufferPointervEXT', 'glGetNamedBufferSubDataEXT', 'glTextureBufferEXT', 'glMultiTexBufferEXT', 'glNamedRenderbufferStorageEXT', 'glGetNamedRenderbufferParameterivEXT', 'glCheckNamedFramebufferStatusEXT', 'glNamedFramebufferTexture1DEXT', 'glNamedFramebufferTexture2DEXT', 'glNamedFramebufferTexture3DEXT', 'glNamedFramebufferRenderbufferEXT', 'glGetNamedFramebufferAttachmentParameterivEXT', 'glGenerateTextureMipmapEXT', 'glGenerateMultiTexMipmapEXT', 'glFramebufferDrawBufferEXT', 'glFramebufferDrawBuffersEXT', 'glFramebufferReadBufferEXT', 'glGetFramebufferParameterivEXT', 'glNamedRenderbufferStorageMultisampleEXT', 'glNamedRenderbufferStorageMultisampleCoverageEXT', 'glNamedFramebufferTextureEXT', 'glNamedFramebufferTextureLayerEXT', 'glNamedFramebufferTextureFaceEXT', 'glTextureRenderbufferEXT', 'glMultiTexRenderbufferEXT', 'glProgramUniform1dEXT', 'glProgramUniform2dEXT', 'glProgramUniform3dEXT', 'glProgramUniform4dEXT', 'glProgramUniform1dvEXT', 'glProgramUniform2dvEXT', 'glProgramUniform3dvEXT', 'glProgramUniform4dvEXT', 'glProgramUniformMatrix2dvEXT', 'glProgramUniformMatrix3dvEXT', 'glProgramUniformMatrix4dvEXT', 'glProgramUniformMatrix2x3dvEXT', 'glProgramUniformMatrix2x4dvEXT', 'glProgramUniformMatrix3x2dvEXT', 'glProgramUniformMatrix3x4dvEXT', 'glProgramUniformMatrix4x2dvEXT', 'glProgramUniformMatrix4x3dvEXT', 'PFNGLCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLMATRIXLOADFEXTPROC', 'PFNGLMATRIXLOADDEXTPROC', 'PFNGLMATRIXMULTFEXTPROC', 'PFNGLMATRIXMULTDEXTPROC', 'PFNGLMATRIXLOADIDENTITYEXTPROC', 'PFNGLMATRIXROTATEFEXTPROC', 'PFNGLMATRIXROTATEDEXTPROC', 'PFNGLMATRIXSCALEFEXTPROC', 'PFNGLMATRIXSCALEDEXTPROC', 'PFNGLMATRIXTRANSLATEFEXTPROC', 'PFNGLMATRIXTRANSLATEDEXTPROC', 'PFNGLMATRIXFRUSTUMEXTPROC', 'PFNGLMATRIXORTHOEXTPROC', 'PFNGLMATRIXPOPEXTPROC', 'PFNGLMATRIXPUSHEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEFEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEDEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEFEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEDEXTPROC', 'PFNGLTEXTUREPARAMETERFEXTPROC', 'PFNGLTEXTUREPARAMETERFVEXTPROC', 'PFNGLTEXTUREPARAMETERIEXTPROC', 'PFNGLTEXTUREPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE1DEXTPROC', 'PFNGLTEXTUREIMAGE2DEXTPROC', 'PFNGLTEXTURESUBIMAGE1DEXTPROC', 'PFNGLTEXTURESUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE1DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE2DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC', 'PFNGLGETTEXTUREIMAGEEXTPROC', 'PFNGLGETTEXTUREPARAMETERFVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE3DEXTPROC', 'PFNGLTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC', 'PFNGLMULTITEXPARAMETERFEXTPROC', 'PFNGLMULTITEXPARAMETERFVEXTPROC', 'PFNGLMULTITEXPARAMETERIEXTPROC', 'PFNGLMULTITEXPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE1DEXTPROC', 'PFNGLMULTITEXIMAGE2DEXTPROC', 'PFNGLMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE2DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLGETMULTITEXIMAGEEXTPROC', 'PFNGLGETMULTITEXPARAMETERFVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIVEXTPROC', 'PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC', 'PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE3DEXTPROC', 'PFNGLMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLBINDMULTITEXTUREEXTPROC', 'PFNGLENABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLMULTITEXCOORDPOINTEREXTPROC', 'PFNGLMULTITEXENVFEXTPROC', 'PFNGLMULTITEXENVFVEXTPROC', 'PFNGLMULTITEXENVIEXTPROC', 'PFNGLMULTITEXENVIVEXTPROC', 'PFNGLMULTITEXGENDEXTPROC', 'PFNGLMULTITEXGENDVEXTPROC', 'PFNGLMULTITEXGENFEXTPROC', 'PFNGLMULTITEXGENFVEXTPROC', 'PFNGLMULTITEXGENIEXTPROC', 'PFNGLMULTITEXGENIVEXTPROC', 'PFNGLGETMULTITEXENVFVEXTPROC', 'PFNGLGETMULTITEXENVIVEXTPROC', 'PFNGLGETMULTITEXGENDVEXTPROC', 'PFNGLGETMULTITEXGENFVEXTPROC', 'PFNGLGETMULTITEXGENIVEXTPROC', 'PFNGLGETFLOATINDEXEDVEXTPROC', 'PFNGLGETDOUBLEINDEXEDVEXTPROC', 'PFNGLGETPOINTERINDEXEDVEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC', 'PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC', 'PFNGLNAMEDPROGRAMSTRINGEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC', 'PFNGLGETNAMEDPROGRAMIVEXTPROC', 'PFNGLGETNAMEDPROGRAMSTRINGEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC', 'PFNGLTEXTUREPARAMETERIIVEXTPROC', 'PFNGLTEXTUREPARAMETERIUIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIUIVEXTPROC', 'PFNGLMULTITEXPARAMETERIIVEXTPROC', 'PFNGLMULTITEXPARAMETERIUIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIUIVEXTPROC', 'PFNGLPROGRAMUNIFORM1FEXTPROC', 'PFNGLPROGRAMUNIFORM2FEXTPROC', 'PFNGLPROGRAMUNIFORM3FEXTPROC', 'PFNGLPROGRAMUNIFORM4FEXTPROC', 'PFNGLPROGRAMUNIFORM1IEXTPROC', 'PFNGLPROGRAMUNIFORM2IEXTPROC', 'PFNGLPROGRAMUNIFORM3IEXTPROC', 'PFNGLPROGRAMUNIFORM4IEXTPROC', 'PFNGLPROGRAMUNIFORM1FVEXTPROC', 'PFNGLPROGRAMUNIFORM2FVEXTPROC', 'PFNGLPROGRAMUNIFORM3FVEXTPROC', 'PFNGLPROGRAMUNIFORM4FVEXTPROC', 'PFNGLPROGRAMUNIFORM1IVEXTPROC', 'PFNGLPROGRAMUNIFORM2IVEXTPROC', 'PFNGLPROGRAMUNIFORM3IVEXTPROC', 'PFNGLPROGRAMUNIFORM4IVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC', 'PFNGLPROGRAMUNIFORM1UIEXTPROC', 'PFNGLPROGRAMUNIFORM2UIEXTPROC', 'PFNGLPROGRAMUNIFORM3UIEXTPROC', 'PFNGLPROGRAMUNIFORM4UIEXTPROC', 'PFNGLPROGRAMUNIFORM1UIVEXTPROC', 'PFNGLPROGRAMUNIFORM2UIVEXTPROC', 'PFNGLPROGRAMUNIFORM3UIVEXTPROC', 'PFNGLPROGRAMUNIFORM4UIVEXTPROC', 'PFNGLNAMEDBUFFERDATAEXTPROC', 'PFNGLNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLMAPNAMEDBUFFEREXTPROC', 'PFNGLUNMAPNAMEDBUFFEREXTPROC', 'PFNGLMAPNAMEDBUFFERRANGEEXTPROC', 'PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC', 'PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC', 'PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC', 'PFNGLGETNAMEDBUFFERPOINTERVEXTPROC', 'PFNGLGETNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLTEXTUREBUFFEREXTPROC', 'PFNGLMULTITEXBUFFEREXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATETEXTUREMIPMAPEXTPROC', 'PFNGLGENERATEMULTITEXMIPMAPEXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC', 'PFNGLFRAMEBUFFERREADBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC', 'PFNGLTEXTURERENDERBUFFEREXTPROC', 'PFNGLMULTITEXRENDERBUFFEREXTPROC', 'PFNGLPROGRAMUNIFORM1DEXTPROC', 'PFNGLPROGRAMUNIFORM2DEXTPROC', 'PFNGLPROGRAMUNIFORM3DEXTPROC', 'PFNGLPROGRAMUNIFORM4DEXTPROC', 'PFNGLPROGRAMUNIFORM1DVEXTPROC', 'PFNGLPROGRAMUNIFORM2DVEXTPROC', 'PFNGLPROGRAMUNIFORM3DVEXTPROC', 'PFNGLPROGRAMUNIFORM4DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC', 'GL_EXT_vertex_array_bgra', 'GL_EXT_texture_swizzle', 'GL_NV_explicit_multisample', 'glGetMultisamplefvNV', 'glSampleMaskIndexedNV', 'glTexRenderbufferNV', 'PFNGLGETMULTISAMPLEFVNVPROC', 'PFNGLSAMPLEMASKINDEXEDNVPROC', 'PFNGLTEXRENDERBUFFERNVPROC', 'GL_NV_transform_feedback2', 'glBindTransformFeedbackNV', 'glDeleteTransformFeedbacksNV', 'glGenTransformFeedbacksNV', 'glIsTransformFeedbackNV', 'glPauseTransformFeedbackNV', 'glResumeTransformFeedbackNV', 'glDrawTransformFeedbackNV', 'PFNGLBINDTRANSFORMFEEDBACKNVPROC', 'PFNGLDELETETRANSFORMFEEDBACKSNVPROC', 'PFNGLGENTRANSFORMFEEDBACKSNVPROC', 'PFNGLISTRANSFORMFEEDBACKNVPROC', 'PFNGLPAUSETRANSFORMFEEDBACKNVPROC', 'PFNGLRESUMETRANSFORMFEEDBACKNVPROC', 'PFNGLDRAWTRANSFORMFEEDBACKNVPROC', 'GL_ATI_meminfo', 'GL_AMD_performance_monitor', 'glGetPerfMonitorGroupsAMD', 'glGetPerfMonitorCountersAMD', 'glGetPerfMonitorGroupStringAMD', 'glGetPerfMonitorCounterStringAMD', 'glGetPerfMonitorCounterInfoAMD', 'glGenPerfMonitorsAMD', 'glDeletePerfMonitorsAMD', 'glSelectPerfMonitorCountersAMD', 'glBeginPerfMonitorAMD', 'glEndPerfMonitorAMD', 'glGetPerfMonitorCounterDataAMD', 'PFNGLGETPERFMONITORGROUPSAMDPROC', 'PFNGLGETPERFMONITORCOUNTERSAMDPROC', 'PFNGLGETPERFMONITORGROUPSTRINGAMDPROC', 'PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC', 'PFNGLGETPERFMONITORCOUNTERINFOAMDPROC', 'PFNGLGENPERFMONITORSAMDPROC', 'PFNGLDELETEPERFMONITORSAMDPROC', 'PFNGLSELECTPERFMONITORCOUNTERSAMDPROC', 'PFNGLBEGINPERFMONITORAMDPROC', 'PFNGLENDPERFMONITORAMDPROC', 'PFNGLGETPERFMONITORCOUNTERDATAAMDPROC', 'GL_AMD_texture_texture4', 'GL_AMD_vertex_shader_tesselator', 'glTessellationFactorAMD', 'glTessellationModeAMD', 'PFNGLTESSELLATIONFACTORAMDPROC', 'PFNGLTESSELLATIONMODEAMDPROC', 'GL_EXT_provoking_vertex', 'glProvokingVertexEXT', 'PFNGLPROVOKINGVERTEXEXTPROC', 'GL_EXT_texture_snorm', 'GL_AMD_draw_buffers_blend', 'glBlendFuncIndexedAMD', 'glBlendFuncSeparateIndexedAMD', 'glBlendEquationIndexedAMD', 'glBlendEquationSeparateIndexedAMD', 'PFNGLBLENDFUNCINDEXEDAMDPROC', 'PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC', 'PFNGLBLENDEQUATIONINDEXEDAMDPROC', 'PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC', 'GL_APPLE_texture_range', 'glTextureRangeAPPLE', 'glGetTexParameterPointervAPPLE', 'PFNGLTEXTURERANGEAPPLEPROC', 'PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC', 'GL_APPLE_float_pixels', 'GL_APPLE_vertex_program_evaluators', 'glEnableVertexAttribAPPLE', 'glDisableVertexAttribAPPLE', 'glIsVertexAttribEnabledAPPLE', 'glMapVertexAttrib1dAPPLE', 'glMapVertexAttrib1fAPPLE', 'glMapVertexAttrib2dAPPLE', 'glMapVertexAttrib2fAPPLE', 'PFNGLENABLEVERTEXATTRIBAPPLEPROC', 'PFNGLDISABLEVERTEXATTRIBAPPLEPROC', 'PFNGLISVERTEXATTRIBENABLEDAPPLEPROC', 'PFNGLMAPVERTEXATTRIB1DAPPLEPROC', 'PFNGLMAPVERTEXATTRIB1FAPPLEPROC', 'PFNGLMAPVERTEXATTRIB2DAPPLEPROC', 'PFNGLMAPVERTEXATTRIB2FAPPLEPROC', 'GL_APPLE_aux_depth_stencil', 'GL_APPLE_object_purgeable', 'glObjectPurgeableAPPLE', 'glObjectUnpurgeableAPPLE', 'glGetObjectParameterivAPPLE', 'PFNGLOBJECTPURGEABLEAPPLEPROC', 'PFNGLOBJECTUNPURGEABLEAPPLEPROC', 'PFNGLGETOBJECTPARAMETERIVAPPLEPROC', 'GL_APPLE_row_bytes', 'GL_APPLE_rgb_422', 'GL_NV_video_capture', 'glBeginVideoCaptureNV', 'glBindVideoCaptureStreamBufferNV', 'glBindVideoCaptureStreamTextureNV', 'glEndVideoCaptureNV', 'glGetVideoCaptureivNV', 'glGetVideoCaptureStreamivNV', 'glGetVideoCaptureStreamfvNV', 'glGetVideoCaptureStreamdvNV', 'glVideoCaptureNV', 'glVideoCaptureStreamParameterivNV', 'glVideoCaptureStreamParameterfvNV', 'glVideoCaptureStreamParameterdvNV', 'PFNGLBEGINVIDEOCAPTURENVPROC', 'PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC', 'PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC', 'PFNGLENDVIDEOCAPTURENVPROC', 'PFNGLGETVIDEOCAPTUREIVNVPROC', 'PFNGLGETVIDEOCAPTURESTREAMIVNVPROC', 'PFNGLGETVIDEOCAPTURESTREAMFVNVPROC', 'PFNGLGETVIDEOCAPTURESTREAMDVNVPROC', 'PFNGLVIDEOCAPTURENVPROC', 'PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC', 'PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC', 'PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC', 'GL_NV_copy_image', 'glCopyImageSubDataNV', 'PFNGLCOPYIMAGESUBDATANVPROC', 'GL_EXT_separate_shader_objects', 'glUseShaderProgramEXT', 'glActiveProgramEXT', 'glCreateShaderProgramEXT', 'PFNGLUSESHADERPROGRAMEXTPROC', 'PFNGLACTIVEPROGRAMEXTPROC', 'PFNGLCREATESHADERPROGRAMEXTPROC', 'GL_NV_parameter_buffer_object2', 'GL_NV_shader_buffer_load', 'glMakeBufferResidentNV', 'glMakeBufferNonResidentNV', 'glIsBufferResidentNV', 'glMakeNamedBufferResidentNV', 'glMakeNamedBufferNonResidentNV', 'glIsNamedBufferResidentNV', 'glGetBufferParameterui64vNV', 'glGetNamedBufferParameterui64vNV', 'glGetIntegerui64vNV', 'glUniformui64NV', 'glUniformui64vNV', 'glGetUniformui64vNV', 'glProgramUniformui64NV', 'glProgramUniformui64vNV', 'PFNGLMAKEBUFFERRESIDENTNVPROC', 'PFNGLMAKEBUFFERNONRESIDENTNVPROC', 'PFNGLISBUFFERRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC', 'PFNGLISNAMEDBUFFERRESIDENTNVPROC', 'PFNGLGETBUFFERPARAMETERUI64VNVPROC', 'PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC', 'PFNGLGETINTEGERUI64VNVPROC', 'PFNGLUNIFORMUI64NVPROC', 'PFNGLUNIFORMUI64VNVPROC', 'PFNGLGETUNIFORMUI64VNVPROC', 'PFNGLPROGRAMUNIFORMUI64NVPROC', 'PFNGLPROGRAMUNIFORMUI64VNVPROC', 'GL_NV_vertex_buffer_unified_memory', 'glBufferAddressRangeNV', 'glVertexFormatNV', 'glNormalFormatNV', 'glColorFormatNV', 'glIndexFormatNV', 'glTexCoordFormatNV', 'glEdgeFlagFormatNV', 'glSecondaryColorFormatNV', 'glFogCoordFormatNV', 'glVertexAttribFormatNV', 'glVertexAttribIFormatNV', 'glGetIntegerui64i_vNV', 'PFNGLBUFFERADDRESSRANGENVPROC', 'PFNGLVERTEXFORMATNVPROC', 'PFNGLNORMALFORMATNVPROC', 'PFNGLCOLORFORMATNVPROC', 'PFNGLINDEXFORMATNVPROC', 'PFNGLTEXCOORDFORMATNVPROC', 'PFNGLEDGEFLAGFORMATNVPROC', 'PFNGLSECONDARYCOLORFORMATNVPROC', 'PFNGLFOGCOORDFORMATNVPROC', 'PFNGLVERTEXATTRIBFORMATNVPROC', 'PFNGLVERTEXATTRIBIFORMATNVPROC', 'PFNGLGETINTEGERUI64I_VNVPROC', 'GL_NV_texture_barrier', 'glTextureBarrierNV', 'PFNGLTEXTUREBARRIERNVPROC', 'GL_AMD_shader_stencil_export', 'GL_AMD_seamless_cubemap_per_texture', 'GL_AMD_conservative_depth', 'GL_EXT_shader_image_load_store', 'glBindImageTextureEXT', 'glMemoryBarrierEXT', 'PFNGLBINDIMAGETEXTUREEXTPROC', 'PFNGLMEMORYBARRIEREXTPROC', 'GL_EXT_vertex_attrib_64bit', 'glVertexAttribL1dEXT', 'glVertexAttribL2dEXT', 'glVertexAttribL3dEXT', 'glVertexAttribL4dEXT', 'glVertexAttribL1dvEXT', 'glVertexAttribL2dvEXT', 'glVertexAttribL3dvEXT', 'glVertexAttribL4dvEXT', 'glVertexAttribLPointerEXT', 'glGetVertexAttribLdvEXT', 'glVertexArrayVertexAttribLOffsetEXT', 'PFNGLVERTEXATTRIBL1DEXTPROC', 'PFNGLVERTEXATTRIBL2DEXTPROC', 'PFNGLVERTEXATTRIBL3DEXTPROC', 'PFNGLVERTEXATTRIBL4DEXTPROC', 'PFNGLVERTEXATTRIBL1DVEXTPROC', 'PFNGLVERTEXATTRIBL2DVEXTPROC', 'PFNGLVERTEXATTRIBL3DVEXTPROC', 'PFNGLVERTEXATTRIBL4DVEXTPROC', 'PFNGLVERTEXATTRIBLPOINTEREXTPROC', 'PFNGLGETVERTEXATTRIBLDVEXTPROC', 'PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC', 'GL_NV_gpu_program5', 'glProgramSubroutineParametersuivNV', 'glGetProgramSubroutineParameteruivNV', 'PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC', 'PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC', 'GL_NV_gpu_shader5', 'glUniform1i64NV', 'glUniform2i64NV', 'glUniform3i64NV', 'glUniform4i64NV', 'glUniform1i64vNV', 'glUniform2i64vNV', 'glUniform3i64vNV', 'glUniform4i64vNV', 'glUniform1ui64NV', 'glUniform2ui64NV', 'glUniform3ui64NV', 'glUniform4ui64NV', 'glUniform1ui64vNV', 'glUniform2ui64vNV', 'glUniform3ui64vNV', 'glUniform4ui64vNV', 'glGetUniformi64vNV', 'glProgramUniform1i64NV', 'glProgramUniform2i64NV', 'glProgramUniform3i64NV', 'glProgramUniform4i64NV', 'glProgramUniform1i64vNV', 'glProgramUniform2i64vNV', 'glProgramUniform3i64vNV', 'glProgramUniform4i64vNV', 'glProgramUniform1ui64NV', 'glProgramUniform2ui64NV', 'glProgramUniform3ui64NV', 'glProgramUniform4ui64NV', 'glProgramUniform1ui64vNV', 'glProgramUniform2ui64vNV', 'glProgramUniform3ui64vNV', 'glProgramUniform4ui64vNV', 'PFNGLUNIFORM1I64NVPROC', 'PFNGLUNIFORM2I64NVPROC', 'PFNGLUNIFORM3I64NVPROC', 'PFNGLUNIFORM4I64NVPROC', 'PFNGLUNIFORM1I64VNVPROC', 'PFNGLUNIFORM2I64VNVPROC', 'PFNGLUNIFORM3I64VNVPROC', 'PFNGLUNIFORM4I64VNVPROC', 'PFNGLUNIFORM1UI64NVPROC', 'PFNGLUNIFORM2UI64NVPROC', 'PFNGLUNIFORM3UI64NVPROC', 'PFNGLUNIFORM4UI64NVPROC', 'PFNGLUNIFORM1UI64VNVPROC', 'PFNGLUNIFORM2UI64VNVPROC', 'PFNGLUNIFORM3UI64VNVPROC', 'PFNGLUNIFORM4UI64VNVPROC', 'PFNGLGETUNIFORMI64VNVPROC', 'PFNGLPROGRAMUNIFORM1I64NVPROC', 'PFNGLPROGRAMUNIFORM2I64NVPROC', 'PFNGLPROGRAMUNIFORM3I64NVPROC', 'PFNGLPROGRAMUNIFORM4I64NVPROC', 'PFNGLPROGRAMUNIFORM1I64VNVPROC', 'PFNGLPROGRAMUNIFORM2I64VNVPROC', 'PFNGLPROGRAMUNIFORM3I64VNVPROC', 'PFNGLPROGRAMUNIFORM4I64VNVPROC', 'PFNGLPROGRAMUNIFORM1UI64NVPROC', 'PFNGLPROGRAMUNIFORM2UI64NVPROC', 'PFNGLPROGRAMUNIFORM3UI64NVPROC', 'PFNGLPROGRAMUNIFORM4UI64NVPROC', 'PFNGLPROGRAMUNIFORM1UI64VNVPROC', 'PFNGLPROGRAMUNIFORM2UI64VNVPROC', 'PFNGLPROGRAMUNIFORM3UI64VNVPROC', 'PFNGLPROGRAMUNIFORM4UI64VNVPROC', 'GL_NV_shader_buffer_store', 'GL_NV_tessellation_program5', 'GL_NV_vertex_attrib_integer_64bit', 'glVertexAttribL1i64NV', 'glVertexAttribL2i64NV', 'glVertexAttribL3i64NV', 'glVertexAttribL4i64NV', 'glVertexAttribL1i64vNV', 'glVertexAttribL2i64vNV', 'glVertexAttribL3i64vNV', 'glVertexAttribL4i64vNV', 'glVertexAttribL1ui64NV', 'glVertexAttribL2ui64NV', 'glVertexAttribL3ui64NV', 'glVertexAttribL4ui64NV', 'glVertexAttribL1ui64vNV', 'glVertexAttribL2ui64vNV', 'glVertexAttribL3ui64vNV', 'glVertexAttribL4ui64vNV', 'glGetVertexAttribLi64vNV', 'glGetVertexAttribLui64vNV', 'glVertexAttribLFormatNV', 'PFNGLVERTEXATTRIBL1I64NVPROC', 'PFNGLVERTEXATTRIBL2I64NVPROC', 'PFNGLVERTEXATTRIBL3I64NVPROC', 'PFNGLVERTEXATTRIBL4I64NVPROC', 'PFNGLVERTEXATTRIBL1I64VNVPROC', 'PFNGLVERTEXATTRIBL2I64VNVPROC', 'PFNGLVERTEXATTRIBL3I64VNVPROC', 'PFNGLVERTEXATTRIBL4I64VNVPROC', 'PFNGLVERTEXATTRIBL1UI64NVPROC', 'PFNGLVERTEXATTRIBL2UI64NVPROC', 'PFNGLVERTEXATTRIBL3UI64NVPROC', 'PFNGLVERTEXATTRIBL4UI64NVPROC', 'PFNGLVERTEXATTRIBL1UI64VNVPROC', 'PFNGLVERTEXATTRIBL2UI64VNVPROC', 'PFNGLVERTEXATTRIBL3UI64VNVPROC', 'PFNGLVERTEXATTRIBL4UI64VNVPROC', 'PFNGLGETVERTEXATTRIBLI64VNVPROC', 'PFNGLGETVERTEXATTRIBLUI64VNVPROC', 'PFNGLVERTEXATTRIBLFORMATNVPROC', 'GL_NV_multisample_coverage', 'GL_AMD_name_gen_delete', 'glGenNamesAMD', 'glDeleteNamesAMD', 'glIsNameAMD', 'PFNGLGENNAMESAMDPROC', 'PFNGLDELETENAMESAMDPROC', 'PFNGLISNAMEAMDPROC', 'GL_AMD_debug_output', 'glDebugMessageEnableAMD', 'glDebugMessageInsertAMD', 'glDebugMessageCallbackAMD', 'glGetDebugMessageLogAMD', 'PFNGLDEBUGMESSAGEENABLEAMDPROC', 'PFNGLDEBUGMESSAGEINSERTAMDPROC', 'PFNGLDEBUGMESSAGECALLBACKAMDPROC', 'PFNGLGETDEBUGMESSAGELOGAMDPROC', 'GL_NV_vdpau_interop', 'glVDPAUInitNV', 'glVDPAUFiniNV', 'glVDPAURegisterVideoSurfaceNV', 'glVDPAURegisterOutputSurfaceNV', 'glVDPAUIsSurfaceNV', 'glVDPAUUnregisterSurfaceNV', 'glVDPAUGetSurfaceivNV', 'glVDPAUSurfaceAccessNV', 'glVDPAUMapSurfacesNV', 'glVDPAUUnmapSurfacesNV', 'PFNGLVDPAUINITNVPROC', 'PFNGLVDPAUFININVPROC', 'PFNGLVDPAUREGISTERVIDEOSURFACENVPROC', 'PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC', 'PFNGLVDPAUISSURFACENVPROC', 'PFNGLVDPAUUNREGISTERSURFACENVPROC', 'PFNGLVDPAUGETSURFACEIVNVPROC', 'PFNGLVDPAUSURFACEACCESSNVPROC', 'PFNGLVDPAUMAPSURFACESNVPROC', 'PFNGLVDPAUUNMAPSURFACESNVPROC', 'GL_AMD_transform_feedback3_lines_triangles', 'GL_AMD_depth_clamp_separate', 'GL_EXT_texture_sRGB_decode', 'GL_NV_texture_multisample', 'glTexImage2DMultisampleCoverageNV', 'glTexImage3DMultisampleCoverageNV', 'glTextureImage2DMultisampleNV', 'glTextureImage3DMultisampleNV', 'glTextureImage2DMultisampleCoverageNV', 'glTextureImage3DMultisampleCoverageNV', 'PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC', 'PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC', 'PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC', 'PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC', 'PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC', 'PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC', 'GL_AMD_blend_minmax_factor', 'GL_AMD_sample_positions', 'glSetMultisamplefvAMD', 'PFNGLSETMULTISAMPLEFVAMDPROC', 'GL_EXT_x11_sync_object', 'glImportSyncEXT', 'PFNGLIMPORTSYNCEXTPROC', 'GL_AMD_multi_draw_indirect', 'glMultiDrawArraysIndirectAMD', 'glMultiDrawElementsIndirectAMD', 'PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC', 'PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC', 'GL_EXT_framebuffer_multisample_blit_scaled', 'GL_NV_path_rendering', 'glGenPathsNV', 'glDeletePathsNV', 'glIsPathNV', 'glPathCommandsNV', 'glPathCoordsNV', 'glPathSubCommandsNV', 'glPathSubCoordsNV', 'glPathStringNV', 'glPathGlyphsNV', 'glPathGlyphRangeNV', 'glWeightPathsNV', 'glCopyPathNV', 'glInterpolatePathsNV', 'glTransformPathNV', 'glPathParameterivNV', 'glPathParameteriNV', 'glPathParameterfvNV', 'glPathParameterfNV', 'glPathDashArrayNV', 'glPathStencilFuncNV', 'glPathStencilDepthOffsetNV', 'glStencilFillPathNV', 'glStencilStrokePathNV', 'glStencilFillPathInstancedNV', 'glStencilStrokePathInstancedNV', 'glPathCoverDepthFuncNV', 'glPathColorGenNV', 'glPathTexGenNV', 'glPathFogGenNV', 'glCoverFillPathNV', 'glCoverStrokePathNV', 'glCoverFillPathInstancedNV', 'glCoverStrokePathInstancedNV', 'glGetPathParameterivNV', 'glGetPathParameterfvNV', 'glGetPathCommandsNV', 'glGetPathCoordsNV', 'glGetPathDashArrayNV', 'glGetPathMetricsNV', 'glGetPathMetricRangeNV', 'glGetPathSpacingNV', 'glGetPathColorGenivNV', 'glGetPathColorGenfvNV', 'glGetPathTexGenivNV', 'glGetPathTexGenfvNV', 'glIsPointInFillPathNV', 'glIsPointInStrokePathNV', 'glGetPathLengthNV', 'glPointAlongPathNV', 'PFNGLGENPATHSNVPROC', 'PFNGLDELETEPATHSNVPROC', 'PFNGLISPATHNVPROC', 'PFNGLPATHCOMMANDSNVPROC', 'PFNGLPATHCOORDSNVPROC', 'PFNGLPATHSUBCOMMANDSNVPROC', 'PFNGLPATHSUBCOORDSNVPROC', 'PFNGLPATHSTRINGNVPROC', 'PFNGLPATHGLYPHSNVPROC', 'PFNGLPATHGLYPHRANGENVPROC', 'PFNGLWEIGHTPATHSNVPROC', 'PFNGLCOPYPATHNVPROC', 'PFNGLINTERPOLATEPATHSNVPROC', 'PFNGLTRANSFORMPATHNVPROC', 'PFNGLPATHPARAMETERIVNVPROC', 'PFNGLPATHPARAMETERINVPROC', 'PFNGLPATHPARAMETERFVNVPROC', 'PFNGLPATHPARAMETERFNVPROC', 'PFNGLPATHDASHARRAYNVPROC', 'PFNGLPATHSTENCILFUNCNVPROC', 'PFNGLPATHSTENCILDEPTHOFFSETNVPROC', 'PFNGLSTENCILFILLPATHNVPROC', 'PFNGLSTENCILSTROKEPATHNVPROC', 'PFNGLSTENCILFILLPATHINSTANCEDNVPROC', 'PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC', 'PFNGLPATHCOVERDEPTHFUNCNVPROC', 'PFNGLPATHCOLORGENNVPROC', 'PFNGLPATHTEXGENNVPROC', 'PFNGLPATHFOGGENNVPROC', 'PFNGLCOVERFILLPATHNVPROC', 'PFNGLCOVERSTROKEPATHNVPROC', 'PFNGLCOVERFILLPATHINSTANCEDNVPROC', 'PFNGLCOVERSTROKEPATHINSTANCEDNVPROC', 'PFNGLGETPATHPARAMETERIVNVPROC', 'PFNGLGETPATHPARAMETERFVNVPROC', 'PFNGLGETPATHCOMMANDSNVPROC', 'PFNGLGETPATHCOORDSNVPROC', 'PFNGLGETPATHDASHARRAYNVPROC', 'PFNGLGETPATHMETRICSNVPROC', 'PFNGLGETPATHMETRICRANGENVPROC', 'PFNGLGETPATHSPACINGNVPROC', 'PFNGLGETPATHCOLORGENIVNVPROC', 'PFNGLGETPATHCOLORGENFVNVPROC', 'PFNGLGETPATHTEXGENIVNVPROC', 'PFNGLGETPATHTEXGENFVNVPROC', 'PFNGLISPOINTINFILLPATHNVPROC', 'PFNGLISPOINTINSTROKEPATHNVPROC', 'PFNGLGETPATHLENGTHNVPROC', 'PFNGLPOINTALONGPATHNVPROC', 'GL_AMD_pinned_memory', 'GL_AMD_stencil_operation_extended', 'glStencilOpValueAMD', 'PFNGLSTENCILOPVALUEAMDPROC', 'GL_AMD_vertex_shader_viewport_index', 'GL_AMD_vertex_shader_layer', 'GL_NV_bindless_texture', 'glGetTextureHandleNV', 'glGetTextureSamplerHandleNV', 'glMakeTextureHandleResidentNV', 'glMakeTextureHandleNonResidentNV', 'glGetImageHandleNV', 'glMakeImageHandleResidentNV', 'glMakeImageHandleNonResidentNV', 'glUniformHandleui64NV', 'glUniformHandleui64vNV', 'glProgramUniformHandleui64NV', 'glProgramUniformHandleui64vNV', 'glIsTextureHandleResidentNV', 'glIsImageHandleResidentNV', 'PFNGLGETTEXTUREHANDLENVPROC', 'PFNGLGETTEXTURESAMPLERHANDLENVPROC', 'PFNGLMAKETEXTUREHANDLERESIDENTNVPROC', 'PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC', 'PFNGLGETIMAGEHANDLENVPROC', 'PFNGLMAKEIMAGEHANDLERESIDENTNVPROC', 'PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC', 'PFNGLUNIFORMHANDLEUI64NVPROC', 'PFNGLUNIFORMHANDLEUI64VNVPROC', 'PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC', 'PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC', 'PFNGLISTEXTUREHANDLERESIDENTNVPROC', 'PFNGLISIMAGEHANDLERESIDENTNVPROC', 'GL_NV_shader_atomic_float', 'GL_AMD_query_buffer_object'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for /System/Library/Frameworks/AGL.framework/Headers/agl.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: gengl.py 601 2007-02-04 05:36:59Z Alex.Holkner $' from ctypes import * from pyglet.gl.lib import link_AGL as _link_function if not _link_function: raise ImportError('AGL framework is not available.') # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for /System/Library/Frameworks/AGL.framework/Headers/agl.h AGL_VERSION_2_0 = 1 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:41 class struct_GDevice(Structure): __slots__ = [ ] struct_GDevice._fields_ = [ ('_opaque_struct', c_int) ] GDevice = struct_GDevice # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/QD.framework/Headers/Quickdraw.h:1347 GDPtr = POINTER(GDevice) # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/QD.framework/Headers/Quickdraw.h:1348 GDHandle = POINTER(GDPtr) # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/QD.framework/Headers/Quickdraw.h:1349 AGLDevice = GDHandle # /System/Library/Frameworks/AGL.framework/Headers/agl.h:46 class struct_OpaqueGrafPtr(Structure): __slots__ = [ ] struct_OpaqueGrafPtr._fields_ = [ ('_opaque_struct', c_int) ] GrafPtr = POINTER(struct_OpaqueGrafPtr) # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/QD.framework/Headers/Quickdraw.h:1009 CGrafPtr = GrafPtr # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/QD.framework/Headers/Quickdraw.h:1392 AGLDrawable = CGrafPtr # /System/Library/Frameworks/AGL.framework/Headers/agl.h:51 class struct___AGLRendererInfoRec(Structure): __slots__ = [ ] struct___AGLRendererInfoRec._fields_ = [ ('_opaque_struct', c_int) ] AGLRendererInfo = POINTER(struct___AGLRendererInfoRec) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:56 class struct___AGLPixelFormatRec(Structure): __slots__ = [ ] struct___AGLPixelFormatRec._fields_ = [ ('_opaque_struct', c_int) ] AGLPixelFormat = POINTER(struct___AGLPixelFormatRec) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:57 class struct___AGLContextRec(Structure): __slots__ = [ ] struct___AGLContextRec._fields_ = [ ('_opaque_struct', c_int) ] AGLContext = POINTER(struct___AGLContextRec) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:58 class struct___AGLPBufferRec(Structure): __slots__ = [ ] struct___AGLPBufferRec._fields_ = [ ('_opaque_struct', c_int) ] AGLPbuffer = POINTER(struct___AGLPBufferRec) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:59 AGL_NONE = 0 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:66 AGL_ALL_RENDERERS = 1 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:67 AGL_BUFFER_SIZE = 2 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:68 AGL_LEVEL = 3 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:69 AGL_RGBA = 4 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:70 AGL_DOUBLEBUFFER = 5 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:71 AGL_STEREO = 6 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:72 AGL_AUX_BUFFERS = 7 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:73 AGL_RED_SIZE = 8 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:74 AGL_GREEN_SIZE = 9 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:75 AGL_BLUE_SIZE = 10 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:76 AGL_ALPHA_SIZE = 11 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:77 AGL_DEPTH_SIZE = 12 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:78 AGL_STENCIL_SIZE = 13 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:79 AGL_ACCUM_RED_SIZE = 14 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:80 AGL_ACCUM_GREEN_SIZE = 15 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:81 AGL_ACCUM_BLUE_SIZE = 16 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:82 AGL_ACCUM_ALPHA_SIZE = 17 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:83 AGL_PIXEL_SIZE = 50 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:88 AGL_MINIMUM_POLICY = 51 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:89 AGL_MAXIMUM_POLICY = 52 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:90 AGL_OFFSCREEN = 53 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:91 AGL_FULLSCREEN = 54 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:92 AGL_SAMPLE_BUFFERS_ARB = 55 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:93 AGL_SAMPLES_ARB = 56 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:94 AGL_AUX_DEPTH_STENCIL = 57 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:95 AGL_COLOR_FLOAT = 58 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:96 AGL_MULTISAMPLE = 59 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:97 AGL_SUPERSAMPLE = 60 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:98 AGL_SAMPLE_ALPHA = 61 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:99 AGL_RENDERER_ID = 70 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:104 AGL_SINGLE_RENDERER = 71 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:105 AGL_NO_RECOVERY = 72 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:106 AGL_ACCELERATED = 73 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:107 AGL_CLOSEST_POLICY = 74 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:108 AGL_ROBUST = 75 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:109 AGL_BACKING_STORE = 76 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:110 AGL_MP_SAFE = 78 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:111 AGL_WINDOW = 80 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:113 AGL_MULTISCREEN = 81 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:114 AGL_VIRTUAL_SCREEN = 82 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:115 AGL_COMPLIANT = 83 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:116 AGL_PBUFFER = 90 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:118 AGL_BUFFER_MODES = 100 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:135 AGL_MIN_LEVEL = 101 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:136 AGL_MAX_LEVEL = 102 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:137 AGL_COLOR_MODES = 103 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:138 AGL_ACCUM_MODES = 104 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:139 AGL_DEPTH_MODES = 105 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:140 AGL_STENCIL_MODES = 106 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:141 AGL_MAX_AUX_BUFFERS = 107 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:142 AGL_VIDEO_MEMORY = 120 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:143 AGL_TEXTURE_MEMORY = 121 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:144 AGL_RENDERER_COUNT = 128 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:145 AGL_SWAP_RECT = 200 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:150 AGL_BUFFER_RECT = 202 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:151 AGL_SWAP_LIMIT = 203 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:152 AGL_COLORMAP_TRACKING = 210 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:153 AGL_COLORMAP_ENTRY = 212 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:154 AGL_RASTERIZATION = 220 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:155 AGL_SWAP_INTERVAL = 222 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:156 AGL_STATE_VALIDATION = 230 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:157 AGL_BUFFER_NAME = 231 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:158 AGL_ORDER_CONTEXT_TO_FRONT = 232 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:159 AGL_CONTEXT_SURFACE_ID = 233 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:160 AGL_CONTEXT_DISPLAY_ID = 234 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:161 AGL_SURFACE_ORDER = 235 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:162 AGL_SURFACE_OPACITY = 236 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:163 AGL_CLIP_REGION = 254 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:164 AGL_FS_CAPTURE_SINGLE = 255 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:165 AGL_SURFACE_BACKING_SIZE = 304 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:166 AGL_ENABLE_SURFACE_BACKING_SIZE = 305 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:167 AGL_SURFACE_VOLATILE = 306 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:168 AGL_FORMAT_CACHE_SIZE = 501 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:172 AGL_CLEAR_FORMAT_CACHE = 502 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:173 AGL_RETAIN_RENDERERS = 503 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:174 AGL_MONOSCOPIC_BIT = 1 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:177 AGL_STEREOSCOPIC_BIT = 2 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:178 AGL_SINGLEBUFFER_BIT = 4 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:179 AGL_DOUBLEBUFFER_BIT = 8 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:180 AGL_0_BIT = 1 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:183 AGL_1_BIT = 2 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:184 AGL_2_BIT = 4 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:185 AGL_3_BIT = 8 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:186 AGL_4_BIT = 16 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:187 AGL_5_BIT = 32 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:188 AGL_6_BIT = 64 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:189 AGL_8_BIT = 128 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:190 AGL_10_BIT = 256 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:191 AGL_12_BIT = 512 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:192 AGL_16_BIT = 1024 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:193 AGL_24_BIT = 2048 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:194 AGL_32_BIT = 4096 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:195 AGL_48_BIT = 8192 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:196 AGL_64_BIT = 16384 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:197 AGL_96_BIT = 32768 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:198 AGL_128_BIT = 65536 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:199 AGL_RGB8_BIT = 1 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:202 AGL_RGB8_A8_BIT = 2 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:203 AGL_BGR233_BIT = 4 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:204 AGL_BGR233_A8_BIT = 8 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:205 AGL_RGB332_BIT = 16 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:206 AGL_RGB332_A8_BIT = 32 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:207 AGL_RGB444_BIT = 64 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:208 AGL_ARGB4444_BIT = 128 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:209 AGL_RGB444_A8_BIT = 256 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:210 AGL_RGB555_BIT = 512 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:211 AGL_ARGB1555_BIT = 1024 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:212 AGL_RGB555_A8_BIT = 2048 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:213 AGL_RGB565_BIT = 4096 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:214 AGL_RGB565_A8_BIT = 8192 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:215 AGL_RGB888_BIT = 16384 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:216 AGL_ARGB8888_BIT = 32768 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:217 AGL_RGB888_A8_BIT = 65536 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:218 AGL_RGB101010_BIT = 131072 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:219 AGL_ARGB2101010_BIT = 262144 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:220 AGL_RGB101010_A8_BIT = 524288 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:221 AGL_RGB121212_BIT = 1048576 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:222 AGL_ARGB12121212_BIT = 2097152 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:223 AGL_RGB161616_BIT = 4194304 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:224 AGL_ARGB16161616_BIT = 8388608 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:225 AGL_INDEX8_BIT = 536870912 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:226 AGL_INDEX16_BIT = 1073741824 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:227 AGL_RGBFLOAT64_BIT = 16777216 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:228 AGL_RGBAFLOAT64_BIT = 33554432 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:229 AGL_RGBFLOAT128_BIT = 67108864 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:230 AGL_RGBAFLOAT128_BIT = 134217728 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:231 AGL_RGBFLOAT256_BIT = 268435456 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:232 AGL_RGBAFLOAT256_BIT = 536870912 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:233 AGL_NO_ERROR = 0 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:238 AGL_BAD_ATTRIBUTE = 10000 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:240 AGL_BAD_PROPERTY = 10001 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:241 AGL_BAD_PIXELFMT = 10002 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:242 AGL_BAD_RENDINFO = 10003 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:243 AGL_BAD_CONTEXT = 10004 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:244 AGL_BAD_DRAWABLE = 10005 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:245 AGL_BAD_GDEV = 10006 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:246 AGL_BAD_STATE = 10007 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:247 AGL_BAD_VALUE = 10008 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:248 AGL_BAD_MATCH = 10009 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:249 AGL_BAD_ENUM = 10010 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:250 AGL_BAD_OFFSCREEN = 10011 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:251 AGL_BAD_FULLSCREEN = 10012 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:252 AGL_BAD_WINDOW = 10013 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:253 AGL_BAD_POINTER = 10014 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:254 AGL_BAD_MODULE = 10015 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:255 AGL_BAD_ALLOC = 10016 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:256 AGL_BAD_CONNECTION = 10017 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:257 GLint = c_long # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:47 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:264 aglChoosePixelFormat = _link_function('aglChoosePixelFormat', AGLPixelFormat, [POINTER(AGLDevice), GLint, POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:265 aglDestroyPixelFormat = _link_function('aglDestroyPixelFormat', None, [AGLPixelFormat], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:266 aglNextPixelFormat = _link_function('aglNextPixelFormat', AGLPixelFormat, [AGLPixelFormat], None) GLboolean = c_ubyte # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:43 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:267 aglDescribePixelFormat = _link_function('aglDescribePixelFormat', GLboolean, [AGLPixelFormat, GLint, POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:268 aglDevicesOfPixelFormat = _link_function('aglDevicesOfPixelFormat', POINTER(AGLDevice), [AGLPixelFormat, POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:273 aglQueryRendererInfo = _link_function('aglQueryRendererInfo', AGLRendererInfo, [POINTER(AGLDevice), GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:274 aglDestroyRendererInfo = _link_function('aglDestroyRendererInfo', None, [AGLRendererInfo], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:275 aglNextRendererInfo = _link_function('aglNextRendererInfo', AGLRendererInfo, [AGLRendererInfo], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:276 aglDescribeRenderer = _link_function('aglDescribeRenderer', GLboolean, [AGLRendererInfo, GLint, POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:281 aglCreateContext = _link_function('aglCreateContext', AGLContext, [AGLPixelFormat, AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:282 aglDestroyContext = _link_function('aglDestroyContext', GLboolean, [AGLContext], None) GLuint = c_ulong # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:51 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:283 aglCopyContext = _link_function('aglCopyContext', GLboolean, [AGLContext, AGLContext, GLuint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:284 aglUpdateContext = _link_function('aglUpdateContext', GLboolean, [AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:289 aglSetCurrentContext = _link_function('aglSetCurrentContext', GLboolean, [AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:290 aglGetCurrentContext = _link_function('aglGetCurrentContext', AGLContext, [], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:295 aglSetDrawable = _link_function('aglSetDrawable', GLboolean, [AGLContext, AGLDrawable], None) GLsizei = c_long # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:48 GLvoid = None # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:56 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:296 aglSetOffScreen = _link_function('aglSetOffScreen', GLboolean, [AGLContext, GLsizei, GLsizei, GLsizei, POINTER(GLvoid)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:297 aglSetFullScreen = _link_function('aglSetFullScreen', GLboolean, [AGLContext, GLsizei, GLsizei, GLsizei, GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:298 aglGetDrawable = _link_function('aglGetDrawable', AGLDrawable, [AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:303 aglSetVirtualScreen = _link_function('aglSetVirtualScreen', GLboolean, [AGLContext, GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:304 aglGetVirtualScreen = _link_function('aglGetVirtualScreen', GLint, [AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:309 aglGetVersion = _link_function('aglGetVersion', None, [POINTER(GLint), POINTER(GLint)], None) GLenum = c_ulong # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:42 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:314 aglConfigure = _link_function('aglConfigure', GLboolean, [GLenum, GLuint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:319 aglSwapBuffers = _link_function('aglSwapBuffers', None, [AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:324 aglEnable = _link_function('aglEnable', GLboolean, [AGLContext, GLenum], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:325 aglDisable = _link_function('aglDisable', GLboolean, [AGLContext, GLenum], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:326 aglIsEnabled = _link_function('aglIsEnabled', GLboolean, [AGLContext, GLenum], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:327 aglSetInteger = _link_function('aglSetInteger', GLboolean, [AGLContext, GLenum, POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:328 aglGetInteger = _link_function('aglGetInteger', GLboolean, [AGLContext, GLenum, POINTER(GLint)], None) Style = c_ubyte # /System/Library/Frameworks/CoreServices.framework/Headers/../Frameworks/CarbonCore.framework/Headers/MacTypes.h:524 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:333 aglUseFont = _link_function('aglUseFont', GLboolean, [AGLContext, GLint, Style, GLint, GLint, GLint, GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:338 aglGetError = _link_function('aglGetError', GLenum, [], None) GLubyte = c_ubyte # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:49 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:339 aglErrorString = _link_function('aglErrorString', POINTER(GLubyte), [GLenum], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:344 aglResetLibrary = _link_function('aglResetLibrary', None, [], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:349 aglSurfaceTexture = _link_function('aglSurfaceTexture', None, [AGLContext, GLenum, GLenum, AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:354 aglCreatePBuffer = _link_function('aglCreatePBuffer', GLboolean, [GLint, GLint, GLenum, GLenum, c_long, POINTER(AGLPbuffer)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:355 aglDestroyPBuffer = _link_function('aglDestroyPBuffer', GLboolean, [AGLPbuffer], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:356 aglDescribePBuffer = _link_function('aglDescribePBuffer', GLboolean, [AGLPbuffer, POINTER(GLint), POINTER(GLint), POINTER(GLenum), POINTER(GLenum), POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:357 aglTexImagePBuffer = _link_function('aglTexImagePBuffer', GLboolean, [AGLContext, AGLPbuffer, GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:362 aglSetPBuffer = _link_function('aglSetPBuffer', GLboolean, [AGLContext, AGLPbuffer, GLint, GLint, GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:363 aglGetPBuffer = _link_function('aglGetPBuffer', GLboolean, [AGLContext, POINTER(AGLPbuffer), POINTER(GLint), POINTER(GLint), POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:368 aglGetCGLContext = _link_function('aglGetCGLContext', GLboolean, [AGLContext, POINTER(POINTER(None))], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:369 aglGetCGLPixelFormat = _link_function('aglGetCGLPixelFormat', GLboolean, [AGLPixelFormat, POINTER(POINTER(None))], None) __all__ = ['AGL_VERSION_2_0', 'AGLDevice', 'AGLDrawable', 'AGLRendererInfo', 'AGLPixelFormat', 'AGLContext', 'AGLPbuffer', 'AGL_NONE', 'AGL_ALL_RENDERERS', 'AGL_BUFFER_SIZE', 'AGL_LEVEL', 'AGL_RGBA', 'AGL_DOUBLEBUFFER', 'AGL_STEREO', 'AGL_AUX_BUFFERS', 'AGL_RED_SIZE', 'AGL_GREEN_SIZE', 'AGL_BLUE_SIZE', 'AGL_ALPHA_SIZE', 'AGL_DEPTH_SIZE', 'AGL_STENCIL_SIZE', 'AGL_ACCUM_RED_SIZE', 'AGL_ACCUM_GREEN_SIZE', 'AGL_ACCUM_BLUE_SIZE', 'AGL_ACCUM_ALPHA_SIZE', 'AGL_PIXEL_SIZE', 'AGL_MINIMUM_POLICY', 'AGL_MAXIMUM_POLICY', 'AGL_OFFSCREEN', 'AGL_FULLSCREEN', 'AGL_SAMPLE_BUFFERS_ARB', 'AGL_SAMPLES_ARB', 'AGL_AUX_DEPTH_STENCIL', 'AGL_COLOR_FLOAT', 'AGL_MULTISAMPLE', 'AGL_SUPERSAMPLE', 'AGL_SAMPLE_ALPHA', 'AGL_RENDERER_ID', 'AGL_SINGLE_RENDERER', 'AGL_NO_RECOVERY', 'AGL_ACCELERATED', 'AGL_CLOSEST_POLICY', 'AGL_ROBUST', 'AGL_BACKING_STORE', 'AGL_MP_SAFE', 'AGL_WINDOW', 'AGL_MULTISCREEN', 'AGL_VIRTUAL_SCREEN', 'AGL_COMPLIANT', 'AGL_PBUFFER', 'AGL_BUFFER_MODES', 'AGL_MIN_LEVEL', 'AGL_MAX_LEVEL', 'AGL_COLOR_MODES', 'AGL_ACCUM_MODES', 'AGL_DEPTH_MODES', 'AGL_STENCIL_MODES', 'AGL_MAX_AUX_BUFFERS', 'AGL_VIDEO_MEMORY', 'AGL_TEXTURE_MEMORY', 'AGL_RENDERER_COUNT', 'AGL_SWAP_RECT', 'AGL_BUFFER_RECT', 'AGL_SWAP_LIMIT', 'AGL_COLORMAP_TRACKING', 'AGL_COLORMAP_ENTRY', 'AGL_RASTERIZATION', 'AGL_SWAP_INTERVAL', 'AGL_STATE_VALIDATION', 'AGL_BUFFER_NAME', 'AGL_ORDER_CONTEXT_TO_FRONT', 'AGL_CONTEXT_SURFACE_ID', 'AGL_CONTEXT_DISPLAY_ID', 'AGL_SURFACE_ORDER', 'AGL_SURFACE_OPACITY', 'AGL_CLIP_REGION', 'AGL_FS_CAPTURE_SINGLE', 'AGL_SURFACE_BACKING_SIZE', 'AGL_ENABLE_SURFACE_BACKING_SIZE', 'AGL_SURFACE_VOLATILE', 'AGL_FORMAT_CACHE_SIZE', 'AGL_CLEAR_FORMAT_CACHE', 'AGL_RETAIN_RENDERERS', 'AGL_MONOSCOPIC_BIT', 'AGL_STEREOSCOPIC_BIT', 'AGL_SINGLEBUFFER_BIT', 'AGL_DOUBLEBUFFER_BIT', 'AGL_0_BIT', 'AGL_1_BIT', 'AGL_2_BIT', 'AGL_3_BIT', 'AGL_4_BIT', 'AGL_5_BIT', 'AGL_6_BIT', 'AGL_8_BIT', 'AGL_10_BIT', 'AGL_12_BIT', 'AGL_16_BIT', 'AGL_24_BIT', 'AGL_32_BIT', 'AGL_48_BIT', 'AGL_64_BIT', 'AGL_96_BIT', 'AGL_128_BIT', 'AGL_RGB8_BIT', 'AGL_RGB8_A8_BIT', 'AGL_BGR233_BIT', 'AGL_BGR233_A8_BIT', 'AGL_RGB332_BIT', 'AGL_RGB332_A8_BIT', 'AGL_RGB444_BIT', 'AGL_ARGB4444_BIT', 'AGL_RGB444_A8_BIT', 'AGL_RGB555_BIT', 'AGL_ARGB1555_BIT', 'AGL_RGB555_A8_BIT', 'AGL_RGB565_BIT', 'AGL_RGB565_A8_BIT', 'AGL_RGB888_BIT', 'AGL_ARGB8888_BIT', 'AGL_RGB888_A8_BIT', 'AGL_RGB101010_BIT', 'AGL_ARGB2101010_BIT', 'AGL_RGB101010_A8_BIT', 'AGL_RGB121212_BIT', 'AGL_ARGB12121212_BIT', 'AGL_RGB161616_BIT', 'AGL_ARGB16161616_BIT', 'AGL_INDEX8_BIT', 'AGL_INDEX16_BIT', 'AGL_RGBFLOAT64_BIT', 'AGL_RGBAFLOAT64_BIT', 'AGL_RGBFLOAT128_BIT', 'AGL_RGBAFLOAT128_BIT', 'AGL_RGBFLOAT256_BIT', 'AGL_RGBAFLOAT256_BIT', 'AGL_NO_ERROR', 'AGL_BAD_ATTRIBUTE', 'AGL_BAD_PROPERTY', 'AGL_BAD_PIXELFMT', 'AGL_BAD_RENDINFO', 'AGL_BAD_CONTEXT', 'AGL_BAD_DRAWABLE', 'AGL_BAD_GDEV', 'AGL_BAD_STATE', 'AGL_BAD_VALUE', 'AGL_BAD_MATCH', 'AGL_BAD_ENUM', 'AGL_BAD_OFFSCREEN', 'AGL_BAD_FULLSCREEN', 'AGL_BAD_WINDOW', 'AGL_BAD_POINTER', 'AGL_BAD_MODULE', 'AGL_BAD_ALLOC', 'AGL_BAD_CONNECTION', 'aglChoosePixelFormat', 'aglDestroyPixelFormat', 'aglNextPixelFormat', 'aglDescribePixelFormat', 'aglDevicesOfPixelFormat', 'aglQueryRendererInfo', 'aglDestroyRendererInfo', 'aglNextRendererInfo', 'aglDescribeRenderer', 'aglCreateContext', 'aglDestroyContext', 'aglCopyContext', 'aglUpdateContext', 'aglSetCurrentContext', 'aglGetCurrentContext', 'aglSetDrawable', 'aglSetOffScreen', 'aglSetFullScreen', 'aglGetDrawable', 'aglSetVirtualScreen', 'aglGetVirtualScreen', 'aglGetVersion', 'aglConfigure', 'aglSwapBuffers', 'aglEnable', 'aglDisable', 'aglIsEnabled', 'aglSetInteger', 'aglGetInteger', 'aglUseFont', 'aglGetError', 'aglErrorString', 'aglResetLibrary', 'aglSurfaceTexture', 'aglCreatePBuffer', 'aglDestroyPBuffer', 'aglDescribePBuffer', 'aglTexImagePBuffer', 'aglSetPBuffer', 'aglGetPBuffer', 'aglGetCGLContext', 'aglGetCGLPixelFormat'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Information about version and extensions of current GL implementation. Usage:: from pyglet.gl import gl_info if gl_info.have_extension('GL_NV_register_combiners'): # ... If you are using more than one context, you can set up a separate GLInfo object for each context. Call `set_active_context` after switching to the context:: from pyglet.gl.gl_info import GLInfo info = GLInfo() info.set_active_context() if info.have_version(2, 1): # ... ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * import warnings from pyglet.gl.gl import * from pyglet.compat import asstr class GLInfo(object): '''Information interface for a single GL context. A default instance is created automatically when the first OpenGL context is created. You can use the module functions as a convenience for this default instance's methods. If you are using more than one context, you must call `set_active_context` when the context is active for this `GLInfo` instance. ''' have_context = False version = '0.0.0' vendor = '' renderer = '' extensions = set() _have_info = False def set_active_context(self): '''Store information for the currently active context. This method is called automatically for the default context. ''' self.have_context = True if not self._have_info: self.vendor = asstr(cast(glGetString(GL_VENDOR), c_char_p).value) self.renderer = asstr(cast(glGetString(GL_RENDERER), c_char_p).value) self.version = asstr(cast(glGetString(GL_VERSION), c_char_p).value) if self.have_version(3): from pyglet.gl.glext_arb import glGetStringi, GL_NUM_EXTENSIONS num_extensions = GLint() glGetIntegerv(GL_NUM_EXTENSIONS, num_extensions) self.extensions = (asstr(cast(glGetStringi(GL_EXTENSIONS, i), c_char_p).value) for i in range(num_extensions.value)) else: self.extensions = asstr(cast(glGetString(GL_EXTENSIONS), c_char_p).value).split() if self.extensions: self.extensions = set(self.extensions) self._have_info = True def remove_active_context(self): self.have_context = False self._have_info = False def have_extension(self, extension): '''Determine if an OpenGL extension is available. :Parameters: `extension` : str The name of the extension to test for, including its ``GL_`` prefix. :return: True if the extension is provided by the driver. :rtype: bool ''' if not self.have_context: warnings.warn('No GL context created yet.') return extension in self.extensions def get_extensions(self): '''Get a list of available OpenGL extensions. :return: a list of the available extensions. :rtype: list of str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.extensions def get_version(self): '''Get the current OpenGL version. :return: the OpenGL version :rtype: str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.version def have_version(self, major, minor=0, release=0): '''Determine if a version of OpenGL is supported. :Parameters: `major` : int The major revision number (typically 1 or 2). `minor` : int The minor revision number. `release` : int The release number. :rtype: bool :return: True if the requested or a later version is supported. ''' if not self.have_context: warnings.warn('No GL context created yet.') ver = '%s.0.0' % self.version.split(' ', 1)[0] imajor, iminor, irelease = [int(v) for v in ver.split('.', 3)[:3]] return imajor > major or \ (imajor == major and iminor > minor) or \ (imajor == major and iminor == minor and irelease >= release) def get_renderer(self): '''Determine the renderer string of the OpenGL context. :rtype: str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.renderer def get_vendor(self): '''Determine the vendor string of the OpenGL context. :rtype: str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.vendor # Single instance useful for apps with only a single context (or all contexts # have same GL driver, common case). _gl_info = GLInfo() set_active_context = _gl_info.set_active_context remove_active_context = _gl_info.remove_active_context have_extension = _gl_info.have_extension get_extensions = _gl_info.get_extensions get_version = _gl_info.get_version have_version = _gl_info.have_version get_renderer = _gl_info.get_renderer get_vendor = _gl_info.get_vendor def have_context(): '''Determine if a default OpenGL context has been set yet. :rtype: bool ''' return _gl_info.have_context
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://oss.sgi.com/projects/ogl-sample/ABI/wglext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: gengl.py 601 2007-02-04 05:36:59Z Alex.Holkner $' from ctypes import * from pyglet.gl.lib import link_WGL as _link_function from pyglet.gl.lib import c_ptrdiff_t, c_void # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://www.opengl.org/registry/api/wglext.h # H (C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:7) # H (C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:7) WIN32_LEAN_AND_MEAN = 1 # http://www.opengl.org/registry/api/wglext.h:34 WGL_WGLEXT_VERSION = 11 # http://www.opengl.org/registry/api/wglext.h:53 # ARB_buffer_region (http://www.opengl.org/registry/api/wglext.h:55) WGL_FRONT_COLOR_BUFFER_BIT_ARB = 1 # http://www.opengl.org/registry/api/wglext.h:56 WGL_BACK_COLOR_BUFFER_BIT_ARB = 2 # http://www.opengl.org/registry/api/wglext.h:57 WGL_DEPTH_BUFFER_BIT_ARB = 4 # http://www.opengl.org/registry/api/wglext.h:58 WGL_STENCIL_BUFFER_BIT_ARB = 8 # http://www.opengl.org/registry/api/wglext.h:59 # ARB_multisample (http://www.opengl.org/registry/api/wglext.h:62) WGL_SAMPLE_BUFFERS_ARB = 8257 # http://www.opengl.org/registry/api/wglext.h:63 WGL_SAMPLES_ARB = 8258 # http://www.opengl.org/registry/api/wglext.h:64 # ARB_extensions_string (http://www.opengl.org/registry/api/wglext.h:67) # ARB_pixel_format (http://www.opengl.org/registry/api/wglext.h:70) WGL_NUMBER_PIXEL_FORMATS_ARB = 8192 # http://www.opengl.org/registry/api/wglext.h:71 WGL_DRAW_TO_WINDOW_ARB = 8193 # http://www.opengl.org/registry/api/wglext.h:72 WGL_DRAW_TO_BITMAP_ARB = 8194 # http://www.opengl.org/registry/api/wglext.h:73 WGL_ACCELERATION_ARB = 8195 # http://www.opengl.org/registry/api/wglext.h:74 WGL_NEED_PALETTE_ARB = 8196 # http://www.opengl.org/registry/api/wglext.h:75 WGL_NEED_SYSTEM_PALETTE_ARB = 8197 # http://www.opengl.org/registry/api/wglext.h:76 WGL_SWAP_LAYER_BUFFERS_ARB = 8198 # http://www.opengl.org/registry/api/wglext.h:77 WGL_SWAP_METHOD_ARB = 8199 # http://www.opengl.org/registry/api/wglext.h:78 WGL_NUMBER_OVERLAYS_ARB = 8200 # http://www.opengl.org/registry/api/wglext.h:79 WGL_NUMBER_UNDERLAYS_ARB = 8201 # http://www.opengl.org/registry/api/wglext.h:80 WGL_TRANSPARENT_ARB = 8202 # http://www.opengl.org/registry/api/wglext.h:81 WGL_TRANSPARENT_RED_VALUE_ARB = 8247 # http://www.opengl.org/registry/api/wglext.h:82 WGL_TRANSPARENT_GREEN_VALUE_ARB = 8248 # http://www.opengl.org/registry/api/wglext.h:83 WGL_TRANSPARENT_BLUE_VALUE_ARB = 8249 # http://www.opengl.org/registry/api/wglext.h:84 WGL_TRANSPARENT_ALPHA_VALUE_ARB = 8250 # http://www.opengl.org/registry/api/wglext.h:85 WGL_TRANSPARENT_INDEX_VALUE_ARB = 8251 # http://www.opengl.org/registry/api/wglext.h:86 WGL_SHARE_DEPTH_ARB = 8204 # http://www.opengl.org/registry/api/wglext.h:87 WGL_SHARE_STENCIL_ARB = 8205 # http://www.opengl.org/registry/api/wglext.h:88 WGL_SHARE_ACCUM_ARB = 8206 # http://www.opengl.org/registry/api/wglext.h:89 WGL_SUPPORT_GDI_ARB = 8207 # http://www.opengl.org/registry/api/wglext.h:90 WGL_SUPPORT_OPENGL_ARB = 8208 # http://www.opengl.org/registry/api/wglext.h:91 WGL_DOUBLE_BUFFER_ARB = 8209 # http://www.opengl.org/registry/api/wglext.h:92 WGL_STEREO_ARB = 8210 # http://www.opengl.org/registry/api/wglext.h:93 WGL_PIXEL_TYPE_ARB = 8211 # http://www.opengl.org/registry/api/wglext.h:94 WGL_COLOR_BITS_ARB = 8212 # http://www.opengl.org/registry/api/wglext.h:95 WGL_RED_BITS_ARB = 8213 # http://www.opengl.org/registry/api/wglext.h:96 WGL_RED_SHIFT_ARB = 8214 # http://www.opengl.org/registry/api/wglext.h:97 WGL_GREEN_BITS_ARB = 8215 # http://www.opengl.org/registry/api/wglext.h:98 WGL_GREEN_SHIFT_ARB = 8216 # http://www.opengl.org/registry/api/wglext.h:99 WGL_BLUE_BITS_ARB = 8217 # http://www.opengl.org/registry/api/wglext.h:100 WGL_BLUE_SHIFT_ARB = 8218 # http://www.opengl.org/registry/api/wglext.h:101 WGL_ALPHA_BITS_ARB = 8219 # http://www.opengl.org/registry/api/wglext.h:102 WGL_ALPHA_SHIFT_ARB = 8220 # http://www.opengl.org/registry/api/wglext.h:103 WGL_ACCUM_BITS_ARB = 8221 # http://www.opengl.org/registry/api/wglext.h:104 WGL_ACCUM_RED_BITS_ARB = 8222 # http://www.opengl.org/registry/api/wglext.h:105 WGL_ACCUM_GREEN_BITS_ARB = 8223 # http://www.opengl.org/registry/api/wglext.h:106 WGL_ACCUM_BLUE_BITS_ARB = 8224 # http://www.opengl.org/registry/api/wglext.h:107 WGL_ACCUM_ALPHA_BITS_ARB = 8225 # http://www.opengl.org/registry/api/wglext.h:108 WGL_DEPTH_BITS_ARB = 8226 # http://www.opengl.org/registry/api/wglext.h:109 WGL_STENCIL_BITS_ARB = 8227 # http://www.opengl.org/registry/api/wglext.h:110 WGL_AUX_BUFFERS_ARB = 8228 # http://www.opengl.org/registry/api/wglext.h:111 WGL_NO_ACCELERATION_ARB = 8229 # http://www.opengl.org/registry/api/wglext.h:112 WGL_GENERIC_ACCELERATION_ARB = 8230 # http://www.opengl.org/registry/api/wglext.h:113 WGL_FULL_ACCELERATION_ARB = 8231 # http://www.opengl.org/registry/api/wglext.h:114 WGL_SWAP_EXCHANGE_ARB = 8232 # http://www.opengl.org/registry/api/wglext.h:115 WGL_SWAP_COPY_ARB = 8233 # http://www.opengl.org/registry/api/wglext.h:116 WGL_SWAP_UNDEFINED_ARB = 8234 # http://www.opengl.org/registry/api/wglext.h:117 WGL_TYPE_RGBA_ARB = 8235 # http://www.opengl.org/registry/api/wglext.h:118 WGL_TYPE_COLORINDEX_ARB = 8236 # http://www.opengl.org/registry/api/wglext.h:119 # ARB_make_current_read (http://www.opengl.org/registry/api/wglext.h:122) ERROR_INVALID_PIXEL_TYPE_ARB = 8259 # http://www.opengl.org/registry/api/wglext.h:123 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 8276 # http://www.opengl.org/registry/api/wglext.h:124 # ARB_pbuffer (http://www.opengl.org/registry/api/wglext.h:127) WGL_DRAW_TO_PBUFFER_ARB = 8237 # http://www.opengl.org/registry/api/wglext.h:128 WGL_MAX_PBUFFER_PIXELS_ARB = 8238 # http://www.opengl.org/registry/api/wglext.h:129 WGL_MAX_PBUFFER_WIDTH_ARB = 8239 # http://www.opengl.org/registry/api/wglext.h:130 WGL_MAX_PBUFFER_HEIGHT_ARB = 8240 # http://www.opengl.org/registry/api/wglext.h:131 WGL_PBUFFER_LARGEST_ARB = 8243 # http://www.opengl.org/registry/api/wglext.h:132 WGL_PBUFFER_WIDTH_ARB = 8244 # http://www.opengl.org/registry/api/wglext.h:133 WGL_PBUFFER_HEIGHT_ARB = 8245 # http://www.opengl.org/registry/api/wglext.h:134 WGL_PBUFFER_LOST_ARB = 8246 # http://www.opengl.org/registry/api/wglext.h:135 # ARB_render_texture (http://www.opengl.org/registry/api/wglext.h:138) WGL_BIND_TO_TEXTURE_RGB_ARB = 8304 # http://www.opengl.org/registry/api/wglext.h:139 WGL_BIND_TO_TEXTURE_RGBA_ARB = 8305 # http://www.opengl.org/registry/api/wglext.h:140 WGL_TEXTURE_FORMAT_ARB = 8306 # http://www.opengl.org/registry/api/wglext.h:141 WGL_TEXTURE_TARGET_ARB = 8307 # http://www.opengl.org/registry/api/wglext.h:142 WGL_MIPMAP_TEXTURE_ARB = 8308 # http://www.opengl.org/registry/api/wglext.h:143 WGL_TEXTURE_RGB_ARB = 8309 # http://www.opengl.org/registry/api/wglext.h:144 WGL_TEXTURE_RGBA_ARB = 8310 # http://www.opengl.org/registry/api/wglext.h:145 WGL_NO_TEXTURE_ARB = 8311 # http://www.opengl.org/registry/api/wglext.h:146 WGL_TEXTURE_CUBE_MAP_ARB = 8312 # http://www.opengl.org/registry/api/wglext.h:147 WGL_TEXTURE_1D_ARB = 8313 # http://www.opengl.org/registry/api/wglext.h:148 WGL_TEXTURE_2D_ARB = 8314 # http://www.opengl.org/registry/api/wglext.h:149 WGL_MIPMAP_LEVEL_ARB = 8315 # http://www.opengl.org/registry/api/wglext.h:150 WGL_CUBE_MAP_FACE_ARB = 8316 # http://www.opengl.org/registry/api/wglext.h:151 WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 8317 # http://www.opengl.org/registry/api/wglext.h:152 WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 8318 # http://www.opengl.org/registry/api/wglext.h:153 WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 8319 # http://www.opengl.org/registry/api/wglext.h:154 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 8320 # http://www.opengl.org/registry/api/wglext.h:155 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 8321 # http://www.opengl.org/registry/api/wglext.h:156 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 8322 # http://www.opengl.org/registry/api/wglext.h:157 WGL_FRONT_LEFT_ARB = 8323 # http://www.opengl.org/registry/api/wglext.h:158 WGL_FRONT_RIGHT_ARB = 8324 # http://www.opengl.org/registry/api/wglext.h:159 WGL_BACK_LEFT_ARB = 8325 # http://www.opengl.org/registry/api/wglext.h:160 WGL_BACK_RIGHT_ARB = 8326 # http://www.opengl.org/registry/api/wglext.h:161 WGL_AUX0_ARB = 8327 # http://www.opengl.org/registry/api/wglext.h:162 WGL_AUX1_ARB = 8328 # http://www.opengl.org/registry/api/wglext.h:163 WGL_AUX2_ARB = 8329 # http://www.opengl.org/registry/api/wglext.h:164 WGL_AUX3_ARB = 8330 # http://www.opengl.org/registry/api/wglext.h:165 WGL_AUX4_ARB = 8331 # http://www.opengl.org/registry/api/wglext.h:166 WGL_AUX5_ARB = 8332 # http://www.opengl.org/registry/api/wglext.h:167 WGL_AUX6_ARB = 8333 # http://www.opengl.org/registry/api/wglext.h:168 WGL_AUX7_ARB = 8334 # http://www.opengl.org/registry/api/wglext.h:169 WGL_AUX8_ARB = 8335 # http://www.opengl.org/registry/api/wglext.h:170 WGL_AUX9_ARB = 8336 # http://www.opengl.org/registry/api/wglext.h:171 # ARB_pixel_format_float (http://www.opengl.org/registry/api/wglext.h:174) WGL_TYPE_RGBA_FLOAT_ARB = 8608 # http://www.opengl.org/registry/api/wglext.h:175 # ARB_create_context (http://www.opengl.org/registry/api/wglext.h:178) WGL_CONTEXT_DEBUG_BIT_ARB = 1 # http://www.opengl.org/registry/api/wglext.h:179 WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 2 # http://www.opengl.org/registry/api/wglext.h:180 WGL_CONTEXT_MAJOR_VERSION_ARB = 8337 # http://www.opengl.org/registry/api/wglext.h:181 WGL_CONTEXT_MINOR_VERSION_ARB = 8338 # http://www.opengl.org/registry/api/wglext.h:182 WGL_CONTEXT_LAYER_PLANE_ARB = 8339 # http://www.opengl.org/registry/api/wglext.h:183 WGL_CONTEXT_FLAGS_ARB = 8340 # http://www.opengl.org/registry/api/wglext.h:184 ERROR_INVALID_VERSION_ARB = 8341 # http://www.opengl.org/registry/api/wglext.h:185 # EXT_make_current_read (http://www.opengl.org/registry/api/wglext.h:188) ERROR_INVALID_PIXEL_TYPE_EXT = 8259 # http://www.opengl.org/registry/api/wglext.h:189 # EXT_pixel_format (http://www.opengl.org/registry/api/wglext.h:192) WGL_NUMBER_PIXEL_FORMATS_EXT = 8192 # http://www.opengl.org/registry/api/wglext.h:193 WGL_DRAW_TO_WINDOW_EXT = 8193 # http://www.opengl.org/registry/api/wglext.h:194 WGL_DRAW_TO_BITMAP_EXT = 8194 # http://www.opengl.org/registry/api/wglext.h:195 WGL_ACCELERATION_EXT = 8195 # http://www.opengl.org/registry/api/wglext.h:196 WGL_NEED_PALETTE_EXT = 8196 # http://www.opengl.org/registry/api/wglext.h:197 WGL_NEED_SYSTEM_PALETTE_EXT = 8197 # http://www.opengl.org/registry/api/wglext.h:198 WGL_SWAP_LAYER_BUFFERS_EXT = 8198 # http://www.opengl.org/registry/api/wglext.h:199 WGL_SWAP_METHOD_EXT = 8199 # http://www.opengl.org/registry/api/wglext.h:200 WGL_NUMBER_OVERLAYS_EXT = 8200 # http://www.opengl.org/registry/api/wglext.h:201 WGL_NUMBER_UNDERLAYS_EXT = 8201 # http://www.opengl.org/registry/api/wglext.h:202 WGL_TRANSPARENT_EXT = 8202 # http://www.opengl.org/registry/api/wglext.h:203 WGL_TRANSPARENT_VALUE_EXT = 8203 # http://www.opengl.org/registry/api/wglext.h:204 WGL_SHARE_DEPTH_EXT = 8204 # http://www.opengl.org/registry/api/wglext.h:205 WGL_SHARE_STENCIL_EXT = 8205 # http://www.opengl.org/registry/api/wglext.h:206 WGL_SHARE_ACCUM_EXT = 8206 # http://www.opengl.org/registry/api/wglext.h:207 WGL_SUPPORT_GDI_EXT = 8207 # http://www.opengl.org/registry/api/wglext.h:208 WGL_SUPPORT_OPENGL_EXT = 8208 # http://www.opengl.org/registry/api/wglext.h:209 WGL_DOUBLE_BUFFER_EXT = 8209 # http://www.opengl.org/registry/api/wglext.h:210 WGL_STEREO_EXT = 8210 # http://www.opengl.org/registry/api/wglext.h:211 WGL_PIXEL_TYPE_EXT = 8211 # http://www.opengl.org/registry/api/wglext.h:212 WGL_COLOR_BITS_EXT = 8212 # http://www.opengl.org/registry/api/wglext.h:213 WGL_RED_BITS_EXT = 8213 # http://www.opengl.org/registry/api/wglext.h:214 WGL_RED_SHIFT_EXT = 8214 # http://www.opengl.org/registry/api/wglext.h:215 WGL_GREEN_BITS_EXT = 8215 # http://www.opengl.org/registry/api/wglext.h:216 WGL_GREEN_SHIFT_EXT = 8216 # http://www.opengl.org/registry/api/wglext.h:217 WGL_BLUE_BITS_EXT = 8217 # http://www.opengl.org/registry/api/wglext.h:218 WGL_BLUE_SHIFT_EXT = 8218 # http://www.opengl.org/registry/api/wglext.h:219 WGL_ALPHA_BITS_EXT = 8219 # http://www.opengl.org/registry/api/wglext.h:220 WGL_ALPHA_SHIFT_EXT = 8220 # http://www.opengl.org/registry/api/wglext.h:221 WGL_ACCUM_BITS_EXT = 8221 # http://www.opengl.org/registry/api/wglext.h:222 WGL_ACCUM_RED_BITS_EXT = 8222 # http://www.opengl.org/registry/api/wglext.h:223 WGL_ACCUM_GREEN_BITS_EXT = 8223 # http://www.opengl.org/registry/api/wglext.h:224 WGL_ACCUM_BLUE_BITS_EXT = 8224 # http://www.opengl.org/registry/api/wglext.h:225 WGL_ACCUM_ALPHA_BITS_EXT = 8225 # http://www.opengl.org/registry/api/wglext.h:226 WGL_DEPTH_BITS_EXT = 8226 # http://www.opengl.org/registry/api/wglext.h:227 WGL_STENCIL_BITS_EXT = 8227 # http://www.opengl.org/registry/api/wglext.h:228 WGL_AUX_BUFFERS_EXT = 8228 # http://www.opengl.org/registry/api/wglext.h:229 WGL_NO_ACCELERATION_EXT = 8229 # http://www.opengl.org/registry/api/wglext.h:230 WGL_GENERIC_ACCELERATION_EXT = 8230 # http://www.opengl.org/registry/api/wglext.h:231 WGL_FULL_ACCELERATION_EXT = 8231 # http://www.opengl.org/registry/api/wglext.h:232 WGL_SWAP_EXCHANGE_EXT = 8232 # http://www.opengl.org/registry/api/wglext.h:233 WGL_SWAP_COPY_EXT = 8233 # http://www.opengl.org/registry/api/wglext.h:234 WGL_SWAP_UNDEFINED_EXT = 8234 # http://www.opengl.org/registry/api/wglext.h:235 WGL_TYPE_RGBA_EXT = 8235 # http://www.opengl.org/registry/api/wglext.h:236 WGL_TYPE_COLORINDEX_EXT = 8236 # http://www.opengl.org/registry/api/wglext.h:237 # EXT_pbuffer (http://www.opengl.org/registry/api/wglext.h:240) WGL_DRAW_TO_PBUFFER_EXT = 8237 # http://www.opengl.org/registry/api/wglext.h:241 WGL_MAX_PBUFFER_PIXELS_EXT = 8238 # http://www.opengl.org/registry/api/wglext.h:242 WGL_MAX_PBUFFER_WIDTH_EXT = 8239 # http://www.opengl.org/registry/api/wglext.h:243 WGL_MAX_PBUFFER_HEIGHT_EXT = 8240 # http://www.opengl.org/registry/api/wglext.h:244 WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 8241 # http://www.opengl.org/registry/api/wglext.h:245 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 8242 # http://www.opengl.org/registry/api/wglext.h:246 WGL_PBUFFER_LARGEST_EXT = 8243 # http://www.opengl.org/registry/api/wglext.h:247 WGL_PBUFFER_WIDTH_EXT = 8244 # http://www.opengl.org/registry/api/wglext.h:248 WGL_PBUFFER_HEIGHT_EXT = 8245 # http://www.opengl.org/registry/api/wglext.h:249 # EXT_depth_float (http://www.opengl.org/registry/api/wglext.h:252) WGL_DEPTH_FLOAT_EXT = 8256 # http://www.opengl.org/registry/api/wglext.h:253 # 3DFX_multisample (http://www.opengl.org/registry/api/wglext.h:256) WGL_SAMPLE_BUFFERS_3DFX = 8288 # http://www.opengl.org/registry/api/wglext.h:257 WGL_SAMPLES_3DFX = 8289 # http://www.opengl.org/registry/api/wglext.h:258 # EXT_multisample (http://www.opengl.org/registry/api/wglext.h:261) WGL_SAMPLE_BUFFERS_EXT = 8257 # http://www.opengl.org/registry/api/wglext.h:262 WGL_SAMPLES_EXT = 8258 # http://www.opengl.org/registry/api/wglext.h:263 # I3D_digital_video_control (http://www.opengl.org/registry/api/wglext.h:266) WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 8272 # http://www.opengl.org/registry/api/wglext.h:267 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 8273 # http://www.opengl.org/registry/api/wglext.h:268 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 8274 # http://www.opengl.org/registry/api/wglext.h:269 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 8275 # http://www.opengl.org/registry/api/wglext.h:270 # I3D_gamma (http://www.opengl.org/registry/api/wglext.h:273) WGL_GAMMA_TABLE_SIZE_I3D = 8270 # http://www.opengl.org/registry/api/wglext.h:274 WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 8271 # http://www.opengl.org/registry/api/wglext.h:275 # I3D_genlock (http://www.opengl.org/registry/api/wglext.h:278) WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 8260 # http://www.opengl.org/registry/api/wglext.h:279 WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 8261 # http://www.opengl.org/registry/api/wglext.h:280 WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 8262 # http://www.opengl.org/registry/api/wglext.h:281 WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 8263 # http://www.opengl.org/registry/api/wglext.h:282 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 8264 # http://www.opengl.org/registry/api/wglext.h:283 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 8265 # http://www.opengl.org/registry/api/wglext.h:284 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 8266 # http://www.opengl.org/registry/api/wglext.h:285 WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 8267 # http://www.opengl.org/registry/api/wglext.h:286 WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 8268 # http://www.opengl.org/registry/api/wglext.h:287 # I3D_image_buffer (http://www.opengl.org/registry/api/wglext.h:290) WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 1 # http://www.opengl.org/registry/api/wglext.h:291 WGL_IMAGE_BUFFER_LOCK_I3D = 2 # http://www.opengl.org/registry/api/wglext.h:292 # I3D_swap_frame_lock (http://www.opengl.org/registry/api/wglext.h:295) # NV_render_depth_texture (http://www.opengl.org/registry/api/wglext.h:298) WGL_BIND_TO_TEXTURE_DEPTH_NV = 8355 # http://www.opengl.org/registry/api/wglext.h:299 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 8356 # http://www.opengl.org/registry/api/wglext.h:300 WGL_DEPTH_TEXTURE_FORMAT_NV = 8357 # http://www.opengl.org/registry/api/wglext.h:301 WGL_TEXTURE_DEPTH_COMPONENT_NV = 8358 # http://www.opengl.org/registry/api/wglext.h:302 WGL_DEPTH_COMPONENT_NV = 8359 # http://www.opengl.org/registry/api/wglext.h:303 # NV_render_texture_rectangle (http://www.opengl.org/registry/api/wglext.h:306) WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 8352 # http://www.opengl.org/registry/api/wglext.h:307 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 8353 # http://www.opengl.org/registry/api/wglext.h:308 WGL_TEXTURE_RECTANGLE_NV = 8354 # http://www.opengl.org/registry/api/wglext.h:309 # ATI_pixel_format_float (http://www.opengl.org/registry/api/wglext.h:312) WGL_TYPE_RGBA_FLOAT_ATI = 8608 # http://www.opengl.org/registry/api/wglext.h:313 # NV_float_buffer (http://www.opengl.org/registry/api/wglext.h:316) WGL_FLOAT_COMPONENTS_NV = 8368 # http://www.opengl.org/registry/api/wglext.h:317 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 8369 # http://www.opengl.org/registry/api/wglext.h:318 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 8370 # http://www.opengl.org/registry/api/wglext.h:319 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 8371 # http://www.opengl.org/registry/api/wglext.h:320 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 8372 # http://www.opengl.org/registry/api/wglext.h:321 WGL_TEXTURE_FLOAT_R_NV = 8373 # http://www.opengl.org/registry/api/wglext.h:322 WGL_TEXTURE_FLOAT_RG_NV = 8374 # http://www.opengl.org/registry/api/wglext.h:323 WGL_TEXTURE_FLOAT_RGB_NV = 8375 # http://www.opengl.org/registry/api/wglext.h:324 WGL_TEXTURE_FLOAT_RGBA_NV = 8376 # http://www.opengl.org/registry/api/wglext.h:325 # 3DL_stereo_control (http://www.opengl.org/registry/api/wglext.h:328) WGL_STEREO_EMITTER_ENABLE_3DL = 8277 # http://www.opengl.org/registry/api/wglext.h:329 WGL_STEREO_EMITTER_DISABLE_3DL = 8278 # http://www.opengl.org/registry/api/wglext.h:330 WGL_STEREO_POLARITY_NORMAL_3DL = 8279 # http://www.opengl.org/registry/api/wglext.h:331 WGL_STEREO_POLARITY_INVERT_3DL = 8280 # http://www.opengl.org/registry/api/wglext.h:332 # EXT_pixel_format_packed_float (http://www.opengl.org/registry/api/wglext.h:335) WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 8360 # http://www.opengl.org/registry/api/wglext.h:336 # EXT_framebuffer_sRGB (http://www.opengl.org/registry/api/wglext.h:339) WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 8361 # http://www.opengl.org/registry/api/wglext.h:340 # NV_present_video (http://www.opengl.org/registry/api/wglext.h:343) WGL_NUM_VIDEO_SLOTS_NV = 8432 # http://www.opengl.org/registry/api/wglext.h:344 # NV_video_out (http://www.opengl.org/registry/api/wglext.h:347) WGL_BIND_TO_VIDEO_RGB_NV = 8384 # http://www.opengl.org/registry/api/wglext.h:348 WGL_BIND_TO_VIDEO_RGBA_NV = 8385 # http://www.opengl.org/registry/api/wglext.h:349 WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 8386 # http://www.opengl.org/registry/api/wglext.h:350 WGL_VIDEO_OUT_COLOR_NV = 8387 # http://www.opengl.org/registry/api/wglext.h:351 WGL_VIDEO_OUT_ALPHA_NV = 8388 # http://www.opengl.org/registry/api/wglext.h:352 WGL_VIDEO_OUT_DEPTH_NV = 8389 # http://www.opengl.org/registry/api/wglext.h:353 WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 8390 # http://www.opengl.org/registry/api/wglext.h:354 WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 8391 # http://www.opengl.org/registry/api/wglext.h:355 WGL_VIDEO_OUT_FRAME = 8392 # http://www.opengl.org/registry/api/wglext.h:356 WGL_VIDEO_OUT_FIELD_1 = 8393 # http://www.opengl.org/registry/api/wglext.h:357 WGL_VIDEO_OUT_FIELD_2 = 8394 # http://www.opengl.org/registry/api/wglext.h:358 WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 8395 # http://www.opengl.org/registry/api/wglext.h:359 WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 8396 # http://www.opengl.org/registry/api/wglext.h:360 # NV_swap_group (http://www.opengl.org/registry/api/wglext.h:363) # NV_gpu_affinity (http://www.opengl.org/registry/api/wglext.h:366) WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 8400 # http://www.opengl.org/registry/api/wglext.h:367 WGL_ERROR_MISSING_AFFINITY_MASK_NV = 8401 # http://www.opengl.org/registry/api/wglext.h:368 # ARB_pbuffer (http://www.opengl.org/registry/api/wglext.h:374) HANDLE = POINTER(None) # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:58 HPBUFFERARB = HANDLE # http://www.opengl.org/registry/api/wglext.h:375 # EXT_pbuffer (http://www.opengl.org/registry/api/wglext.h:377) HPBUFFEREXT = HANDLE # http://www.opengl.org/registry/api/wglext.h:378 # NV_present_video (http://www.opengl.org/registry/api/wglext.h:380) HVIDEOOUTPUTDEVICENV = HANDLE # http://www.opengl.org/registry/api/wglext.h:381 # NV_video_out (http://www.opengl.org/registry/api/wglext.h:383) HPVIDEODEV = HANDLE # http://www.opengl.org/registry/api/wglext.h:384 # NV_gpu_affinity (http://www.opengl.org/registry/api/wglext.h:386) HPGPUNV = HANDLE # http://www.opengl.org/registry/api/wglext.h:387 HGPUNV = HANDLE # http://www.opengl.org/registry/api/wglext.h:388 class struct__GPU_DEVICE(Structure): __slots__ = [ 'cb', 'DeviceName', 'DeviceString', 'Flags', 'rcVirtualScreen', ] DWORD = c_ulong # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:54 CHAR = c_char # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:47 class struct_tagRECT(Structure): __slots__ = [ 'left', 'top', 'right', 'bottom', ] LONG = c_long # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:53 struct_tagRECT._fields_ = [ ('left', LONG), ('top', LONG), ('right', LONG), ('bottom', LONG), ] RECT = struct_tagRECT # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:200 struct__GPU_DEVICE._fields_ = [ ('cb', DWORD), ('DeviceName', CHAR * 32), ('DeviceString', CHAR * 128), ('Flags', DWORD), ('rcVirtualScreen', RECT), ] GPU_DEVICE = struct__GPU_DEVICE # http://www.opengl.org/registry/api/wglext.h:396 PGPU_DEVICE = POINTER(struct__GPU_DEVICE) # http://www.opengl.org/registry/api/wglext.h:396 # ARB_buffer_region (http://www.opengl.org/registry/api/wglext.h:399) WGL_ARB_buffer_region = 1 # http://www.opengl.org/registry/api/wglext.h:400 HDC = HANDLE # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:61 UINT = c_uint # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:50 # http://www.opengl.org/registry/api/wglext.h:402 wglCreateBufferRegionARB = _link_function('wglCreateBufferRegionARB', HANDLE, [HDC, c_int, UINT], 'ARB_buffer_region') VOID = None # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:45 # http://www.opengl.org/registry/api/wglext.h:403 wglDeleteBufferRegionARB = _link_function('wglDeleteBufferRegionARB', VOID, [HANDLE], 'ARB_buffer_region') BOOL = c_long # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:52 # http://www.opengl.org/registry/api/wglext.h:404 wglSaveBufferRegionARB = _link_function('wglSaveBufferRegionARB', BOOL, [HANDLE, c_int, c_int, c_int, c_int], 'ARB_buffer_region') # http://www.opengl.org/registry/api/wglext.h:405 wglRestoreBufferRegionARB = _link_function('wglRestoreBufferRegionARB', BOOL, [HANDLE, c_int, c_int, c_int, c_int, c_int, c_int], 'ARB_buffer_region') PFNWGLCREATEBUFFERREGIONARBPROC = CFUNCTYPE(HANDLE, HDC, c_int, UINT) # http://www.opengl.org/registry/api/wglext.h:407 PFNWGLDELETEBUFFERREGIONARBPROC = CFUNCTYPE(VOID, HANDLE) # http://www.opengl.org/registry/api/wglext.h:408 PFNWGLSAVEBUFFERREGIONARBPROC = CFUNCTYPE(BOOL, HANDLE, c_int, c_int, c_int, c_int) # http://www.opengl.org/registry/api/wglext.h:409 PFNWGLRESTOREBUFFERREGIONARBPROC = CFUNCTYPE(BOOL, HANDLE, c_int, c_int, c_int, c_int, c_int, c_int) # http://www.opengl.org/registry/api/wglext.h:410 # ARB_multisample (http://www.opengl.org/registry/api/wglext.h:413) WGL_ARB_multisample = 1 # http://www.opengl.org/registry/api/wglext.h:414 # ARB_extensions_string (http://www.opengl.org/registry/api/wglext.h:417) WGL_ARB_extensions_string = 1 # http://www.opengl.org/registry/api/wglext.h:418 # http://www.opengl.org/registry/api/wglext.h:420 wglGetExtensionsStringARB = _link_function('wglGetExtensionsStringARB', c_char_p, [HDC], 'ARB_extensions_string') PFNWGLGETEXTENSIONSSTRINGARBPROC = CFUNCTYPE(c_char_p, HDC) # http://www.opengl.org/registry/api/wglext.h:422 # ARB_pixel_format (http://www.opengl.org/registry/api/wglext.h:425) WGL_ARB_pixel_format = 1 # http://www.opengl.org/registry/api/wglext.h:426 # http://www.opengl.org/registry/api/wglext.h:428 wglGetPixelFormatAttribivARB = _link_function('wglGetPixelFormatAttribivARB', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)], 'ARB_pixel_format') FLOAT = c_float # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:55 # http://www.opengl.org/registry/api/wglext.h:429 wglGetPixelFormatAttribfvARB = _link_function('wglGetPixelFormatAttribfvARB', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)], 'ARB_pixel_format') # http://www.opengl.org/registry/api/wglext.h:430 wglChoosePixelFormatARB = _link_function('wglChoosePixelFormatARB', BOOL, [HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)], 'ARB_pixel_format') PFNWGLGETPIXELFORMATATTRIBIVARBPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:432 PFNWGLGETPIXELFORMATATTRIBFVARBPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)) # http://www.opengl.org/registry/api/wglext.h:433 PFNWGLCHOOSEPIXELFORMATARBPROC = CFUNCTYPE(BOOL, HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:434 # ARB_make_current_read (http://www.opengl.org/registry/api/wglext.h:437) WGL_ARB_make_current_read = 1 # http://www.opengl.org/registry/api/wglext.h:438 HGLRC = HANDLE # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:60 # http://www.opengl.org/registry/api/wglext.h:440 wglMakeContextCurrentARB = _link_function('wglMakeContextCurrentARB', BOOL, [HDC, HDC, HGLRC], 'ARB_make_current_read') # http://www.opengl.org/registry/api/wglext.h:441 wglGetCurrentReadDCARB = _link_function('wglGetCurrentReadDCARB', HDC, [], 'ARB_make_current_read') PFNWGLMAKECONTEXTCURRENTARBPROC = CFUNCTYPE(BOOL, HDC, HDC, HGLRC) # http://www.opengl.org/registry/api/wglext.h:443 PFNWGLGETCURRENTREADDCARBPROC = CFUNCTYPE(HDC) # http://www.opengl.org/registry/api/wglext.h:444 # ARB_pbuffer (http://www.opengl.org/registry/api/wglext.h:447) WGL_ARB_pbuffer = 1 # http://www.opengl.org/registry/api/wglext.h:448 # http://www.opengl.org/registry/api/wglext.h:450 wglCreatePbufferARB = _link_function('wglCreatePbufferARB', HPBUFFERARB, [HDC, c_int, c_int, c_int, POINTER(c_int)], 'ARB_pbuffer') # http://www.opengl.org/registry/api/wglext.h:451 wglGetPbufferDCARB = _link_function('wglGetPbufferDCARB', HDC, [HPBUFFERARB], 'ARB_pbuffer') # http://www.opengl.org/registry/api/wglext.h:452 wglReleasePbufferDCARB = _link_function('wglReleasePbufferDCARB', c_int, [HPBUFFERARB, HDC], 'ARB_pbuffer') # http://www.opengl.org/registry/api/wglext.h:453 wglDestroyPbufferARB = _link_function('wglDestroyPbufferARB', BOOL, [HPBUFFERARB], 'ARB_pbuffer') # http://www.opengl.org/registry/api/wglext.h:454 wglQueryPbufferARB = _link_function('wglQueryPbufferARB', BOOL, [HPBUFFERARB, c_int, POINTER(c_int)], 'ARB_pbuffer') PFNWGLCREATEPBUFFERARBPROC = CFUNCTYPE(HPBUFFERARB, HDC, c_int, c_int, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:456 PFNWGLGETPBUFFERDCARBPROC = CFUNCTYPE(HDC, HPBUFFERARB) # http://www.opengl.org/registry/api/wglext.h:457 PFNWGLRELEASEPBUFFERDCARBPROC = CFUNCTYPE(c_int, HPBUFFERARB, HDC) # http://www.opengl.org/registry/api/wglext.h:458 PFNWGLDESTROYPBUFFERARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB) # http://www.opengl.org/registry/api/wglext.h:459 PFNWGLQUERYPBUFFERARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:460 # ARB_render_texture (http://www.opengl.org/registry/api/wglext.h:463) WGL_ARB_render_texture = 1 # http://www.opengl.org/registry/api/wglext.h:464 # http://www.opengl.org/registry/api/wglext.h:466 wglBindTexImageARB = _link_function('wglBindTexImageARB', BOOL, [HPBUFFERARB, c_int], 'ARB_render_texture') # http://www.opengl.org/registry/api/wglext.h:467 wglReleaseTexImageARB = _link_function('wglReleaseTexImageARB', BOOL, [HPBUFFERARB, c_int], 'ARB_render_texture') # http://www.opengl.org/registry/api/wglext.h:468 wglSetPbufferAttribARB = _link_function('wglSetPbufferAttribARB', BOOL, [HPBUFFERARB, POINTER(c_int)], 'ARB_render_texture') PFNWGLBINDTEXIMAGEARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://www.opengl.org/registry/api/wglext.h:470 PFNWGLRELEASETEXIMAGEARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://www.opengl.org/registry/api/wglext.h:471 PFNWGLSETPBUFFERATTRIBARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:472 # ARB_pixel_format_float (http://www.opengl.org/registry/api/wglext.h:475) WGL_ARB_pixel_format_float = 1 # http://www.opengl.org/registry/api/wglext.h:476 # ARB_create_context (http://www.opengl.org/registry/api/wglext.h:479) WGL_ARB_create_context = 1 # http://www.opengl.org/registry/api/wglext.h:480 # http://www.opengl.org/registry/api/wglext.h:482 wglCreateContextAttribsARB = _link_function('wglCreateContextAttribsARB', HGLRC, [HDC, HGLRC, POINTER(c_int)], 'ARB_create_context') PFNWGLCREATECONTEXTATTRIBSARBPROC = CFUNCTYPE(HGLRC, HDC, HGLRC, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:484 # EXT_display_color_table (http://www.opengl.org/registry/api/wglext.h:487) WGL_EXT_display_color_table = 1 # http://www.opengl.org/registry/api/wglext.h:488 GLboolean = c_ubyte # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:18 GLushort = c_ushort # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:25 # http://www.opengl.org/registry/api/wglext.h:490 wglCreateDisplayColorTableEXT = _link_function('wglCreateDisplayColorTableEXT', GLboolean, [GLushort], 'EXT_display_color_table') GLuint = c_uint # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:26 # http://www.opengl.org/registry/api/wglext.h:491 wglLoadDisplayColorTableEXT = _link_function('wglLoadDisplayColorTableEXT', GLboolean, [POINTER(GLushort), GLuint], 'EXT_display_color_table') # http://www.opengl.org/registry/api/wglext.h:492 wglBindDisplayColorTableEXT = _link_function('wglBindDisplayColorTableEXT', GLboolean, [GLushort], 'EXT_display_color_table') # http://www.opengl.org/registry/api/wglext.h:493 wglDestroyDisplayColorTableEXT = _link_function('wglDestroyDisplayColorTableEXT', VOID, [GLushort], 'EXT_display_color_table') PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, GLushort) # http://www.opengl.org/registry/api/wglext.h:495 PFNWGLLOADDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, POINTER(GLushort), GLuint) # http://www.opengl.org/registry/api/wglext.h:496 PFNWGLBINDDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, GLushort) # http://www.opengl.org/registry/api/wglext.h:497 PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(VOID, GLushort) # http://www.opengl.org/registry/api/wglext.h:498 # EXT_extensions_string (http://www.opengl.org/registry/api/wglext.h:501) WGL_EXT_extensions_string = 1 # http://www.opengl.org/registry/api/wglext.h:502 # http://www.opengl.org/registry/api/wglext.h:504 wglGetExtensionsStringEXT = _link_function('wglGetExtensionsStringEXT', c_char_p, [], 'EXT_extensions_string') PFNWGLGETEXTENSIONSSTRINGEXTPROC = CFUNCTYPE(c_char_p) # http://www.opengl.org/registry/api/wglext.h:506 # EXT_make_current_read (http://www.opengl.org/registry/api/wglext.h:509) WGL_EXT_make_current_read = 1 # http://www.opengl.org/registry/api/wglext.h:510 # http://www.opengl.org/registry/api/wglext.h:512 wglMakeContextCurrentEXT = _link_function('wglMakeContextCurrentEXT', BOOL, [HDC, HDC, HGLRC], 'EXT_make_current_read') # http://www.opengl.org/registry/api/wglext.h:513 wglGetCurrentReadDCEXT = _link_function('wglGetCurrentReadDCEXT', HDC, [], 'EXT_make_current_read') PFNWGLMAKECONTEXTCURRENTEXTPROC = CFUNCTYPE(BOOL, HDC, HDC, HGLRC) # http://www.opengl.org/registry/api/wglext.h:515 PFNWGLGETCURRENTREADDCEXTPROC = CFUNCTYPE(HDC) # http://www.opengl.org/registry/api/wglext.h:516 # EXT_pbuffer (http://www.opengl.org/registry/api/wglext.h:519) WGL_EXT_pbuffer = 1 # http://www.opengl.org/registry/api/wglext.h:520 # http://www.opengl.org/registry/api/wglext.h:522 wglCreatePbufferEXT = _link_function('wglCreatePbufferEXT', HPBUFFEREXT, [HDC, c_int, c_int, c_int, POINTER(c_int)], 'EXT_pbuffer') # http://www.opengl.org/registry/api/wglext.h:523 wglGetPbufferDCEXT = _link_function('wglGetPbufferDCEXT', HDC, [HPBUFFEREXT], 'EXT_pbuffer') # http://www.opengl.org/registry/api/wglext.h:524 wglReleasePbufferDCEXT = _link_function('wglReleasePbufferDCEXT', c_int, [HPBUFFEREXT, HDC], 'EXT_pbuffer') # http://www.opengl.org/registry/api/wglext.h:525 wglDestroyPbufferEXT = _link_function('wglDestroyPbufferEXT', BOOL, [HPBUFFEREXT], 'EXT_pbuffer') # http://www.opengl.org/registry/api/wglext.h:526 wglQueryPbufferEXT = _link_function('wglQueryPbufferEXT', BOOL, [HPBUFFEREXT, c_int, POINTER(c_int)], 'EXT_pbuffer') PFNWGLCREATEPBUFFEREXTPROC = CFUNCTYPE(HPBUFFEREXT, HDC, c_int, c_int, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:528 PFNWGLGETPBUFFERDCEXTPROC = CFUNCTYPE(HDC, HPBUFFEREXT) # http://www.opengl.org/registry/api/wglext.h:529 PFNWGLRELEASEPBUFFERDCEXTPROC = CFUNCTYPE(c_int, HPBUFFEREXT, HDC) # http://www.opengl.org/registry/api/wglext.h:530 PFNWGLDESTROYPBUFFEREXTPROC = CFUNCTYPE(BOOL, HPBUFFEREXT) # http://www.opengl.org/registry/api/wglext.h:531 PFNWGLQUERYPBUFFEREXTPROC = CFUNCTYPE(BOOL, HPBUFFEREXT, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:532 # EXT_pixel_format (http://www.opengl.org/registry/api/wglext.h:535) WGL_EXT_pixel_format = 1 # http://www.opengl.org/registry/api/wglext.h:536 # http://www.opengl.org/registry/api/wglext.h:538 wglGetPixelFormatAttribivEXT = _link_function('wglGetPixelFormatAttribivEXT', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)], 'EXT_pixel_format') # http://www.opengl.org/registry/api/wglext.h:539 wglGetPixelFormatAttribfvEXT = _link_function('wglGetPixelFormatAttribfvEXT', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)], 'EXT_pixel_format') # http://www.opengl.org/registry/api/wglext.h:540 wglChoosePixelFormatEXT = _link_function('wglChoosePixelFormatEXT', BOOL, [HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)], 'EXT_pixel_format') PFNWGLGETPIXELFORMATATTRIBIVEXTPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:542 PFNWGLGETPIXELFORMATATTRIBFVEXTPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)) # http://www.opengl.org/registry/api/wglext.h:543 PFNWGLCHOOSEPIXELFORMATEXTPROC = CFUNCTYPE(BOOL, HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:544 # EXT_swap_control (http://www.opengl.org/registry/api/wglext.h:547) WGL_EXT_swap_control = 1 # http://www.opengl.org/registry/api/wglext.h:548 # http://www.opengl.org/registry/api/wglext.h:550 wglSwapIntervalEXT = _link_function('wglSwapIntervalEXT', BOOL, [c_int], 'EXT_swap_control') # http://www.opengl.org/registry/api/wglext.h:551 wglGetSwapIntervalEXT = _link_function('wglGetSwapIntervalEXT', c_int, [], 'EXT_swap_control') PFNWGLSWAPINTERVALEXTPROC = CFUNCTYPE(BOOL, c_int) # http://www.opengl.org/registry/api/wglext.h:553 PFNWGLGETSWAPINTERVALEXTPROC = CFUNCTYPE(c_int) # http://www.opengl.org/registry/api/wglext.h:554 # EXT_depth_float (http://www.opengl.org/registry/api/wglext.h:557) WGL_EXT_depth_float = 1 # http://www.opengl.org/registry/api/wglext.h:558 # NV_vertex_array_range (http://www.opengl.org/registry/api/wglext.h:561) WGL_NV_vertex_array_range = 1 # http://www.opengl.org/registry/api/wglext.h:562 GLsizei = c_int # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:23 GLfloat = c_float # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:27 # http://www.opengl.org/registry/api/wglext.h:564 wglAllocateMemoryNV = _link_function('wglAllocateMemoryNV', POINTER(c_void), [GLsizei, GLfloat, GLfloat, GLfloat], 'NV_vertex_array_range') # http://www.opengl.org/registry/api/wglext.h:565 wglFreeMemoryNV = _link_function('wglFreeMemoryNV', None, [POINTER(None)], 'NV_vertex_array_range') PFNWGLALLOCATEMEMORYNVPROC = CFUNCTYPE(POINTER(c_void), GLsizei, GLfloat, GLfloat, GLfloat) # http://www.opengl.org/registry/api/wglext.h:567 PFNWGLFREEMEMORYNVPROC = CFUNCTYPE(None, POINTER(None)) # http://www.opengl.org/registry/api/wglext.h:568 # 3DFX_multisample (http://www.opengl.org/registry/api/wglext.h:571) WGL_3DFX_multisample = 1 # http://www.opengl.org/registry/api/wglext.h:572 # EXT_multisample (http://www.opengl.org/registry/api/wglext.h:575) WGL_EXT_multisample = 1 # http://www.opengl.org/registry/api/wglext.h:576 # OML_sync_control (http://www.opengl.org/registry/api/wglext.h:579) WGL_OML_sync_control = 1 # http://www.opengl.org/registry/api/wglext.h:580 INT64 = c_longlong # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:42 # http://www.opengl.org/registry/api/wglext.h:582 wglGetSyncValuesOML = _link_function('wglGetSyncValuesOML', BOOL, [HDC, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') INT32 = c_int # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:35 # http://www.opengl.org/registry/api/wglext.h:583 wglGetMscRateOML = _link_function('wglGetMscRateOML', BOOL, [HDC, POINTER(INT32), POINTER(INT32)], 'OML_sync_control') # http://www.opengl.org/registry/api/wglext.h:584 wglSwapBuffersMscOML = _link_function('wglSwapBuffersMscOML', INT64, [HDC, INT64, INT64, INT64], 'OML_sync_control') # http://www.opengl.org/registry/api/wglext.h:585 wglSwapLayerBuffersMscOML = _link_function('wglSwapLayerBuffersMscOML', INT64, [HDC, c_int, INT64, INT64, INT64], 'OML_sync_control') # http://www.opengl.org/registry/api/wglext.h:586 wglWaitForMscOML = _link_function('wglWaitForMscOML', BOOL, [HDC, INT64, INT64, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') # http://www.opengl.org/registry/api/wglext.h:587 wglWaitForSbcOML = _link_function('wglWaitForSbcOML', BOOL, [HDC, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') PFNWGLGETSYNCVALUESOMLPROC = CFUNCTYPE(BOOL, HDC, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://www.opengl.org/registry/api/wglext.h:589 PFNWGLGETMSCRATEOMLPROC = CFUNCTYPE(BOOL, HDC, POINTER(INT32), POINTER(INT32)) # http://www.opengl.org/registry/api/wglext.h:590 PFNWGLSWAPBUFFERSMSCOMLPROC = CFUNCTYPE(INT64, HDC, INT64, INT64, INT64) # http://www.opengl.org/registry/api/wglext.h:591 PFNWGLSWAPLAYERBUFFERSMSCOMLPROC = CFUNCTYPE(INT64, HDC, c_int, INT64, INT64, INT64) # http://www.opengl.org/registry/api/wglext.h:592 PFNWGLWAITFORMSCOMLPROC = CFUNCTYPE(BOOL, HDC, INT64, INT64, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://www.opengl.org/registry/api/wglext.h:593 PFNWGLWAITFORSBCOMLPROC = CFUNCTYPE(BOOL, HDC, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://www.opengl.org/registry/api/wglext.h:594 # I3D_digital_video_control (http://www.opengl.org/registry/api/wglext.h:597) WGL_I3D_digital_video_control = 1 # http://www.opengl.org/registry/api/wglext.h:598 # http://www.opengl.org/registry/api/wglext.h:600 wglGetDigitalVideoParametersI3D = _link_function('wglGetDigitalVideoParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_digital_video_control') # http://www.opengl.org/registry/api/wglext.h:601 wglSetDigitalVideoParametersI3D = _link_function('wglSetDigitalVideoParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_digital_video_control') PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:603 PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:604 # I3D_gamma (http://www.opengl.org/registry/api/wglext.h:607) WGL_I3D_gamma = 1 # http://www.opengl.org/registry/api/wglext.h:608 # http://www.opengl.org/registry/api/wglext.h:610 wglGetGammaTableParametersI3D = _link_function('wglGetGammaTableParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_gamma') # http://www.opengl.org/registry/api/wglext.h:611 wglSetGammaTableParametersI3D = _link_function('wglSetGammaTableParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_gamma') USHORT = c_ushort # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:49 # http://www.opengl.org/registry/api/wglext.h:612 wglGetGammaTableI3D = _link_function('wglGetGammaTableI3D', BOOL, [HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)], 'I3D_gamma') # http://www.opengl.org/registry/api/wglext.h:613 wglSetGammaTableI3D = _link_function('wglSetGammaTableI3D', BOOL, [HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)], 'I3D_gamma') PFNWGLGETGAMMATABLEPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:615 PFNWGLSETGAMMATABLEPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:616 PFNWGLGETGAMMATABLEI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)) # http://www.opengl.org/registry/api/wglext.h:617 PFNWGLSETGAMMATABLEI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)) # http://www.opengl.org/registry/api/wglext.h:618 # I3D_genlock (http://www.opengl.org/registry/api/wglext.h:621) WGL_I3D_genlock = 1 # http://www.opengl.org/registry/api/wglext.h:622 # http://www.opengl.org/registry/api/wglext.h:624 wglEnableGenlockI3D = _link_function('wglEnableGenlockI3D', BOOL, [HDC], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:625 wglDisableGenlockI3D = _link_function('wglDisableGenlockI3D', BOOL, [HDC], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:626 wglIsEnabledGenlockI3D = _link_function('wglIsEnabledGenlockI3D', BOOL, [HDC, POINTER(BOOL)], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:627 wglGenlockSourceI3D = _link_function('wglGenlockSourceI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:628 wglGetGenlockSourceI3D = _link_function('wglGetGenlockSourceI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:629 wglGenlockSourceEdgeI3D = _link_function('wglGenlockSourceEdgeI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:630 wglGetGenlockSourceEdgeI3D = _link_function('wglGetGenlockSourceEdgeI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:631 wglGenlockSampleRateI3D = _link_function('wglGenlockSampleRateI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:632 wglGetGenlockSampleRateI3D = _link_function('wglGetGenlockSampleRateI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:633 wglGenlockSourceDelayI3D = _link_function('wglGenlockSourceDelayI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:634 wglGetGenlockSourceDelayI3D = _link_function('wglGetGenlockSourceDelayI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:635 wglQueryGenlockMaxSourceDelayI3D = _link_function('wglQueryGenlockMaxSourceDelayI3D', BOOL, [HDC, POINTER(UINT), POINTER(UINT)], 'I3D_genlock') PFNWGLENABLEGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC) # http://www.opengl.org/registry/api/wglext.h:637 PFNWGLDISABLEGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC) # http://www.opengl.org/registry/api/wglext.h:638 PFNWGLISENABLEDGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(BOOL)) # http://www.opengl.org/registry/api/wglext.h:639 PFNWGLGENLOCKSOURCEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://www.opengl.org/registry/api/wglext.h:640 PFNWGLGETGENLOCKSOURCEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:641 PFNWGLGENLOCKSOURCEEDGEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://www.opengl.org/registry/api/wglext.h:642 PFNWGLGETGENLOCKSOURCEEDGEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:643 PFNWGLGENLOCKSAMPLERATEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://www.opengl.org/registry/api/wglext.h:644 PFNWGLGETGENLOCKSAMPLERATEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:645 PFNWGLGENLOCKSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://www.opengl.org/registry/api/wglext.h:646 PFNWGLGETGENLOCKSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:647 PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT), POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:648 # I3D_image_buffer (http://www.opengl.org/registry/api/wglext.h:651) WGL_I3D_image_buffer = 1 # http://www.opengl.org/registry/api/wglext.h:652 LPVOID = POINTER(None) # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:45 # http://www.opengl.org/registry/api/wglext.h:654 wglCreateImageBufferI3D = _link_function('wglCreateImageBufferI3D', LPVOID, [HDC, DWORD, UINT], 'I3D_image_buffer') # http://www.opengl.org/registry/api/wglext.h:655 wglDestroyImageBufferI3D = _link_function('wglDestroyImageBufferI3D', BOOL, [HDC, LPVOID], 'I3D_image_buffer') # http://www.opengl.org/registry/api/wglext.h:656 wglAssociateImageBufferEventsI3D = _link_function('wglAssociateImageBufferEventsI3D', BOOL, [HDC, POINTER(HANDLE), POINTER(LPVOID), POINTER(DWORD), UINT], 'I3D_image_buffer') # http://www.opengl.org/registry/api/wglext.h:657 wglReleaseImageBufferEventsI3D = _link_function('wglReleaseImageBufferEventsI3D', BOOL, [HDC, POINTER(LPVOID), UINT], 'I3D_image_buffer') PFNWGLCREATEIMAGEBUFFERI3DPROC = CFUNCTYPE(LPVOID, HDC, DWORD, UINT) # http://www.opengl.org/registry/api/wglext.h:659 PFNWGLDESTROYIMAGEBUFFERI3DPROC = CFUNCTYPE(BOOL, HDC, LPVOID) # http://www.opengl.org/registry/api/wglext.h:660 PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(HANDLE), POINTER(LPVOID), POINTER(DWORD), UINT) # http://www.opengl.org/registry/api/wglext.h:661 PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(LPVOID), UINT) # http://www.opengl.org/registry/api/wglext.h:662 # I3D_swap_frame_lock (http://www.opengl.org/registry/api/wglext.h:665) WGL_I3D_swap_frame_lock = 1 # http://www.opengl.org/registry/api/wglext.h:666 # http://www.opengl.org/registry/api/wglext.h:668 wglEnableFrameLockI3D = _link_function('wglEnableFrameLockI3D', BOOL, [], 'I3D_swap_frame_lock') # http://www.opengl.org/registry/api/wglext.h:669 wglDisableFrameLockI3D = _link_function('wglDisableFrameLockI3D', BOOL, [], 'I3D_swap_frame_lock') # http://www.opengl.org/registry/api/wglext.h:670 wglIsEnabledFrameLockI3D = _link_function('wglIsEnabledFrameLockI3D', BOOL, [POINTER(BOOL)], 'I3D_swap_frame_lock') # http://www.opengl.org/registry/api/wglext.h:671 wglQueryFrameLockMasterI3D = _link_function('wglQueryFrameLockMasterI3D', BOOL, [POINTER(BOOL)], 'I3D_swap_frame_lock') PFNWGLENABLEFRAMELOCKI3DPROC = CFUNCTYPE(BOOL) # http://www.opengl.org/registry/api/wglext.h:673 PFNWGLDISABLEFRAMELOCKI3DPROC = CFUNCTYPE(BOOL) # http://www.opengl.org/registry/api/wglext.h:674 PFNWGLISENABLEDFRAMELOCKI3DPROC = CFUNCTYPE(BOOL, POINTER(BOOL)) # http://www.opengl.org/registry/api/wglext.h:675 PFNWGLQUERYFRAMELOCKMASTERI3DPROC = CFUNCTYPE(BOOL, POINTER(BOOL)) # http://www.opengl.org/registry/api/wglext.h:676 # I3D_swap_frame_usage (http://www.opengl.org/registry/api/wglext.h:679) WGL_I3D_swap_frame_usage = 1 # http://www.opengl.org/registry/api/wglext.h:680 # http://www.opengl.org/registry/api/wglext.h:682 wglGetFrameUsageI3D = _link_function('wglGetFrameUsageI3D', BOOL, [POINTER(c_float)], 'I3D_swap_frame_usage') # http://www.opengl.org/registry/api/wglext.h:683 wglBeginFrameTrackingI3D = _link_function('wglBeginFrameTrackingI3D', BOOL, [], 'I3D_swap_frame_usage') # http://www.opengl.org/registry/api/wglext.h:684 wglEndFrameTrackingI3D = _link_function('wglEndFrameTrackingI3D', BOOL, [], 'I3D_swap_frame_usage') # http://www.opengl.org/registry/api/wglext.h:685 wglQueryFrameTrackingI3D = _link_function('wglQueryFrameTrackingI3D', BOOL, [POINTER(DWORD), POINTER(DWORD), POINTER(c_float)], 'I3D_swap_frame_usage') PFNWGLGETFRAMEUSAGEI3DPROC = CFUNCTYPE(BOOL, POINTER(c_float)) # http://www.opengl.org/registry/api/wglext.h:687 PFNWGLBEGINFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL) # http://www.opengl.org/registry/api/wglext.h:688 PFNWGLENDFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL) # http://www.opengl.org/registry/api/wglext.h:689 PFNWGLQUERYFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL, POINTER(DWORD), POINTER(DWORD), POINTER(c_float)) # http://www.opengl.org/registry/api/wglext.h:690 # ATI_pixel_format_float (http://www.opengl.org/registry/api/wglext.h:693) WGL_ATI_pixel_format_float = 1 # http://www.opengl.org/registry/api/wglext.h:694 # NV_float_buffer (http://www.opengl.org/registry/api/wglext.h:697) WGL_NV_float_buffer = 1 # http://www.opengl.org/registry/api/wglext.h:698 # EXT_pixel_format_packed_float (http://www.opengl.org/registry/api/wglext.h:701) WGL_EXT_pixel_format_packed_float = 1 # http://www.opengl.org/registry/api/wglext.h:702 # EXT_framebuffer_sRGB (http://www.opengl.org/registry/api/wglext.h:705) WGL_EXT_framebuffer_sRGB = 1 # http://www.opengl.org/registry/api/wglext.h:706 # NV_present_video (http://www.opengl.org/registry/api/wglext.h:709) WGL_NV_present_video = 1 # http://www.opengl.org/registry/api/wglext.h:710 # http://www.opengl.org/registry/api/wglext.h:712 wglEnumerateVideoDevicesNV = _link_function('wglEnumerateVideoDevicesNV', c_int, [HDC, POINTER(HVIDEOOUTPUTDEVICENV)], 'NV_present_video') # http://www.opengl.org/registry/api/wglext.h:713 wglBindVideoDeviceNV = _link_function('wglBindVideoDeviceNV', BOOL, [HDC, c_uint, HVIDEOOUTPUTDEVICENV, POINTER(c_int)], 'NV_present_video') # http://www.opengl.org/registry/api/wglext.h:714 wglQueryCurrentContextNV = _link_function('wglQueryCurrentContextNV', BOOL, [c_int, POINTER(c_int)], 'NV_present_video') PFNWGLENUMERATEVIDEODEVICESNVPROC = CFUNCTYPE(c_int, HDC, POINTER(HVIDEOOUTPUTDEVICENV)) # http://www.opengl.org/registry/api/wglext.h:716 PFNWGLBINDVIDEODEVICENVPROC = CFUNCTYPE(BOOL, HDC, c_uint, HVIDEOOUTPUTDEVICENV, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:717 PFNWGLQUERYCURRENTCONTEXTNVPROC = CFUNCTYPE(BOOL, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:718 # NV_video_out (http://www.opengl.org/registry/api/wglext.h:721) WGL_NV_video_out = 1 # http://www.opengl.org/registry/api/wglext.h:722 # http://www.opengl.org/registry/api/wglext.h:724 wglGetVideoDeviceNV = _link_function('wglGetVideoDeviceNV', BOOL, [HDC, c_int, POINTER(HPVIDEODEV)], 'NV_video_out') # http://www.opengl.org/registry/api/wglext.h:725 wglReleaseVideoDeviceNV = _link_function('wglReleaseVideoDeviceNV', BOOL, [HPVIDEODEV], 'NV_video_out') # http://www.opengl.org/registry/api/wglext.h:726 wglBindVideoImageNV = _link_function('wglBindVideoImageNV', BOOL, [HPVIDEODEV, HPBUFFERARB, c_int], 'NV_video_out') # http://www.opengl.org/registry/api/wglext.h:727 wglReleaseVideoImageNV = _link_function('wglReleaseVideoImageNV', BOOL, [HPBUFFERARB, c_int], 'NV_video_out') # http://www.opengl.org/registry/api/wglext.h:728 wglSendPbufferToVideoNV = _link_function('wglSendPbufferToVideoNV', BOOL, [HPBUFFERARB, c_int, POINTER(c_ulong), BOOL], 'NV_video_out') # http://www.opengl.org/registry/api/wglext.h:729 wglGetVideoInfoNV = _link_function('wglGetVideoInfoNV', BOOL, [HPVIDEODEV, POINTER(c_ulong), POINTER(c_ulong)], 'NV_video_out') PFNWGLGETVIDEODEVICENVPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(HPVIDEODEV)) # http://www.opengl.org/registry/api/wglext.h:731 PFNWGLRELEASEVIDEODEVICENVPROC = CFUNCTYPE(BOOL, HPVIDEODEV) # http://www.opengl.org/registry/api/wglext.h:732 PFNWGLBINDVIDEOIMAGENVPROC = CFUNCTYPE(BOOL, HPVIDEODEV, HPBUFFERARB, c_int) # http://www.opengl.org/registry/api/wglext.h:733 PFNWGLRELEASEVIDEOIMAGENVPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://www.opengl.org/registry/api/wglext.h:734 PFNWGLSENDPBUFFERTOVIDEONVPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int, POINTER(c_ulong), BOOL) # http://www.opengl.org/registry/api/wglext.h:735 PFNWGLGETVIDEOINFONVPROC = CFUNCTYPE(BOOL, HPVIDEODEV, POINTER(c_ulong), POINTER(c_ulong)) # http://www.opengl.org/registry/api/wglext.h:736 # NV_swap_group (http://www.opengl.org/registry/api/wglext.h:739) WGL_NV_swap_group = 1 # http://www.opengl.org/registry/api/wglext.h:740 # http://www.opengl.org/registry/api/wglext.h:742 wglJoinSwapGroupNV = _link_function('wglJoinSwapGroupNV', BOOL, [HDC, GLuint], 'NV_swap_group') # http://www.opengl.org/registry/api/wglext.h:743 wglBindSwapBarrierNV = _link_function('wglBindSwapBarrierNV', BOOL, [GLuint, GLuint], 'NV_swap_group') # http://www.opengl.org/registry/api/wglext.h:744 wglQuerySwapGroupNV = _link_function('wglQuerySwapGroupNV', BOOL, [HDC, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # http://www.opengl.org/registry/api/wglext.h:745 wglQueryMaxSwapGroupsNV = _link_function('wglQueryMaxSwapGroupsNV', BOOL, [HDC, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # http://www.opengl.org/registry/api/wglext.h:746 wglQueryFrameCountNV = _link_function('wglQueryFrameCountNV', BOOL, [HDC, POINTER(GLuint)], 'NV_swap_group') # http://www.opengl.org/registry/api/wglext.h:747 wglResetFrameCountNV = _link_function('wglResetFrameCountNV', BOOL, [HDC], 'NV_swap_group') PFNWGLJOINSWAPGROUPNVPROC = CFUNCTYPE(BOOL, HDC, GLuint) # http://www.opengl.org/registry/api/wglext.h:749 PFNWGLBINDSWAPBARRIERNVPROC = CFUNCTYPE(BOOL, GLuint, GLuint) # http://www.opengl.org/registry/api/wglext.h:750 PFNWGLQUERYSWAPGROUPNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint), POINTER(GLuint)) # http://www.opengl.org/registry/api/wglext.h:751 PFNWGLQUERYMAXSWAPGROUPSNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint), POINTER(GLuint)) # http://www.opengl.org/registry/api/wglext.h:752 PFNWGLQUERYFRAMECOUNTNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint)) # http://www.opengl.org/registry/api/wglext.h:753 PFNWGLRESETFRAMECOUNTNVPROC = CFUNCTYPE(BOOL, HDC) # http://www.opengl.org/registry/api/wglext.h:754 # NV_gpu_affinity (http://www.opengl.org/registry/api/wglext.h:757) WGL_NV_gpu_affinity = 1 # http://www.opengl.org/registry/api/wglext.h:758 # http://www.opengl.org/registry/api/wglext.h:760 wglEnumGpusNV = _link_function('wglEnumGpusNV', BOOL, [UINT, POINTER(HGPUNV)], 'NV_gpu_affinity') # http://www.opengl.org/registry/api/wglext.h:761 wglEnumGpuDevicesNV = _link_function('wglEnumGpuDevicesNV', BOOL, [HGPUNV, UINT, PGPU_DEVICE], 'NV_gpu_affinity') # http://www.opengl.org/registry/api/wglext.h:762 wglCreateAffinityDCNV = _link_function('wglCreateAffinityDCNV', HDC, [POINTER(HGPUNV)], 'NV_gpu_affinity') # http://www.opengl.org/registry/api/wglext.h:763 wglEnumGpusFromAffinityDCNV = _link_function('wglEnumGpusFromAffinityDCNV', BOOL, [HDC, UINT, POINTER(HGPUNV)], 'NV_gpu_affinity') # http://www.opengl.org/registry/api/wglext.h:764 wglDeleteDCNV = _link_function('wglDeleteDCNV', BOOL, [HDC], 'NV_gpu_affinity') PFNWGLENUMGPUSNVPROC = CFUNCTYPE(BOOL, UINT, POINTER(HGPUNV)) # http://www.opengl.org/registry/api/wglext.h:766 PFNWGLENUMGPUDEVICESNVPROC = CFUNCTYPE(BOOL, HGPUNV, UINT, PGPU_DEVICE) # http://www.opengl.org/registry/api/wglext.h:767 PFNWGLCREATEAFFINITYDCNVPROC = CFUNCTYPE(HDC, POINTER(HGPUNV)) # http://www.opengl.org/registry/api/wglext.h:768 PFNWGLENUMGPUSFROMAFFINITYDCNVPROC = CFUNCTYPE(BOOL, HDC, UINT, POINTER(HGPUNV)) # http://www.opengl.org/registry/api/wglext.h:769 PFNWGLDELETEDCNVPROC = CFUNCTYPE(BOOL, HDC) # http://www.opengl.org/registry/api/wglext.h:770 __all__ = ['WIN32_LEAN_AND_MEAN', 'WGL_WGLEXT_VERSION', 'WGL_FRONT_COLOR_BUFFER_BIT_ARB', 'WGL_BACK_COLOR_BUFFER_BIT_ARB', 'WGL_DEPTH_BUFFER_BIT_ARB', 'WGL_STENCIL_BUFFER_BIT_ARB', 'WGL_SAMPLE_BUFFERS_ARB', 'WGL_SAMPLES_ARB', 'WGL_NUMBER_PIXEL_FORMATS_ARB', 'WGL_DRAW_TO_WINDOW_ARB', 'WGL_DRAW_TO_BITMAP_ARB', 'WGL_ACCELERATION_ARB', 'WGL_NEED_PALETTE_ARB', 'WGL_NEED_SYSTEM_PALETTE_ARB', 'WGL_SWAP_LAYER_BUFFERS_ARB', 'WGL_SWAP_METHOD_ARB', 'WGL_NUMBER_OVERLAYS_ARB', 'WGL_NUMBER_UNDERLAYS_ARB', 'WGL_TRANSPARENT_ARB', 'WGL_TRANSPARENT_RED_VALUE_ARB', 'WGL_TRANSPARENT_GREEN_VALUE_ARB', 'WGL_TRANSPARENT_BLUE_VALUE_ARB', 'WGL_TRANSPARENT_ALPHA_VALUE_ARB', 'WGL_TRANSPARENT_INDEX_VALUE_ARB', 'WGL_SHARE_DEPTH_ARB', 'WGL_SHARE_STENCIL_ARB', 'WGL_SHARE_ACCUM_ARB', 'WGL_SUPPORT_GDI_ARB', 'WGL_SUPPORT_OPENGL_ARB', 'WGL_DOUBLE_BUFFER_ARB', 'WGL_STEREO_ARB', 'WGL_PIXEL_TYPE_ARB', 'WGL_COLOR_BITS_ARB', 'WGL_RED_BITS_ARB', 'WGL_RED_SHIFT_ARB', 'WGL_GREEN_BITS_ARB', 'WGL_GREEN_SHIFT_ARB', 'WGL_BLUE_BITS_ARB', 'WGL_BLUE_SHIFT_ARB', 'WGL_ALPHA_BITS_ARB', 'WGL_ALPHA_SHIFT_ARB', 'WGL_ACCUM_BITS_ARB', 'WGL_ACCUM_RED_BITS_ARB', 'WGL_ACCUM_GREEN_BITS_ARB', 'WGL_ACCUM_BLUE_BITS_ARB', 'WGL_ACCUM_ALPHA_BITS_ARB', 'WGL_DEPTH_BITS_ARB', 'WGL_STENCIL_BITS_ARB', 'WGL_AUX_BUFFERS_ARB', 'WGL_NO_ACCELERATION_ARB', 'WGL_GENERIC_ACCELERATION_ARB', 'WGL_FULL_ACCELERATION_ARB', 'WGL_SWAP_EXCHANGE_ARB', 'WGL_SWAP_COPY_ARB', 'WGL_SWAP_UNDEFINED_ARB', 'WGL_TYPE_RGBA_ARB', 'WGL_TYPE_COLORINDEX_ARB', 'ERROR_INVALID_PIXEL_TYPE_ARB', 'ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB', 'WGL_DRAW_TO_PBUFFER_ARB', 'WGL_MAX_PBUFFER_PIXELS_ARB', 'WGL_MAX_PBUFFER_WIDTH_ARB', 'WGL_MAX_PBUFFER_HEIGHT_ARB', 'WGL_PBUFFER_LARGEST_ARB', 'WGL_PBUFFER_WIDTH_ARB', 'WGL_PBUFFER_HEIGHT_ARB', 'WGL_PBUFFER_LOST_ARB', 'WGL_BIND_TO_TEXTURE_RGB_ARB', 'WGL_BIND_TO_TEXTURE_RGBA_ARB', 'WGL_TEXTURE_FORMAT_ARB', 'WGL_TEXTURE_TARGET_ARB', 'WGL_MIPMAP_TEXTURE_ARB', 'WGL_TEXTURE_RGB_ARB', 'WGL_TEXTURE_RGBA_ARB', 'WGL_NO_TEXTURE_ARB', 'WGL_TEXTURE_CUBE_MAP_ARB', 'WGL_TEXTURE_1D_ARB', 'WGL_TEXTURE_2D_ARB', 'WGL_MIPMAP_LEVEL_ARB', 'WGL_CUBE_MAP_FACE_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'WGL_FRONT_LEFT_ARB', 'WGL_FRONT_RIGHT_ARB', 'WGL_BACK_LEFT_ARB', 'WGL_BACK_RIGHT_ARB', 'WGL_AUX0_ARB', 'WGL_AUX1_ARB', 'WGL_AUX2_ARB', 'WGL_AUX3_ARB', 'WGL_AUX4_ARB', 'WGL_AUX5_ARB', 'WGL_AUX6_ARB', 'WGL_AUX7_ARB', 'WGL_AUX8_ARB', 'WGL_AUX9_ARB', 'WGL_TYPE_RGBA_FLOAT_ARB', 'WGL_CONTEXT_DEBUG_BIT_ARB', 'WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB', 'WGL_CONTEXT_MAJOR_VERSION_ARB', 'WGL_CONTEXT_MINOR_VERSION_ARB', 'WGL_CONTEXT_LAYER_PLANE_ARB', 'WGL_CONTEXT_FLAGS_ARB', 'ERROR_INVALID_VERSION_ARB', 'ERROR_INVALID_PIXEL_TYPE_EXT', 'WGL_NUMBER_PIXEL_FORMATS_EXT', 'WGL_DRAW_TO_WINDOW_EXT', 'WGL_DRAW_TO_BITMAP_EXT', 'WGL_ACCELERATION_EXT', 'WGL_NEED_PALETTE_EXT', 'WGL_NEED_SYSTEM_PALETTE_EXT', 'WGL_SWAP_LAYER_BUFFERS_EXT', 'WGL_SWAP_METHOD_EXT', 'WGL_NUMBER_OVERLAYS_EXT', 'WGL_NUMBER_UNDERLAYS_EXT', 'WGL_TRANSPARENT_EXT', 'WGL_TRANSPARENT_VALUE_EXT', 'WGL_SHARE_DEPTH_EXT', 'WGL_SHARE_STENCIL_EXT', 'WGL_SHARE_ACCUM_EXT', 'WGL_SUPPORT_GDI_EXT', 'WGL_SUPPORT_OPENGL_EXT', 'WGL_DOUBLE_BUFFER_EXT', 'WGL_STEREO_EXT', 'WGL_PIXEL_TYPE_EXT', 'WGL_COLOR_BITS_EXT', 'WGL_RED_BITS_EXT', 'WGL_RED_SHIFT_EXT', 'WGL_GREEN_BITS_EXT', 'WGL_GREEN_SHIFT_EXT', 'WGL_BLUE_BITS_EXT', 'WGL_BLUE_SHIFT_EXT', 'WGL_ALPHA_BITS_EXT', 'WGL_ALPHA_SHIFT_EXT', 'WGL_ACCUM_BITS_EXT', 'WGL_ACCUM_RED_BITS_EXT', 'WGL_ACCUM_GREEN_BITS_EXT', 'WGL_ACCUM_BLUE_BITS_EXT', 'WGL_ACCUM_ALPHA_BITS_EXT', 'WGL_DEPTH_BITS_EXT', 'WGL_STENCIL_BITS_EXT', 'WGL_AUX_BUFFERS_EXT', 'WGL_NO_ACCELERATION_EXT', 'WGL_GENERIC_ACCELERATION_EXT', 'WGL_FULL_ACCELERATION_EXT', 'WGL_SWAP_EXCHANGE_EXT', 'WGL_SWAP_COPY_EXT', 'WGL_SWAP_UNDEFINED_EXT', 'WGL_TYPE_RGBA_EXT', 'WGL_TYPE_COLORINDEX_EXT', 'WGL_DRAW_TO_PBUFFER_EXT', 'WGL_MAX_PBUFFER_PIXELS_EXT', 'WGL_MAX_PBUFFER_WIDTH_EXT', 'WGL_MAX_PBUFFER_HEIGHT_EXT', 'WGL_OPTIMAL_PBUFFER_WIDTH_EXT', 'WGL_OPTIMAL_PBUFFER_HEIGHT_EXT', 'WGL_PBUFFER_LARGEST_EXT', 'WGL_PBUFFER_WIDTH_EXT', 'WGL_PBUFFER_HEIGHT_EXT', 'WGL_DEPTH_FLOAT_EXT', 'WGL_SAMPLE_BUFFERS_3DFX', 'WGL_SAMPLES_3DFX', 'WGL_SAMPLE_BUFFERS_EXT', 'WGL_SAMPLES_EXT', 'WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D', 'WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D', 'WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D', 'WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D', 'WGL_GAMMA_TABLE_SIZE_I3D', 'WGL_GAMMA_EXCLUDE_DESKTOP_I3D', 'WGL_GENLOCK_SOURCE_MULTIVIEW_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D', 'WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D', 'WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D', 'WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D', 'WGL_GENLOCK_SOURCE_EDGE_RISING_I3D', 'WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D', 'WGL_IMAGE_BUFFER_MIN_ACCESS_I3D', 'WGL_IMAGE_BUFFER_LOCK_I3D', 'WGL_BIND_TO_TEXTURE_DEPTH_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV', 'WGL_DEPTH_TEXTURE_FORMAT_NV', 'WGL_TEXTURE_DEPTH_COMPONENT_NV', 'WGL_DEPTH_COMPONENT_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV', 'WGL_TEXTURE_RECTANGLE_NV', 'WGL_TYPE_RGBA_FLOAT_ATI', 'WGL_FLOAT_COMPONENTS_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV', 'WGL_TEXTURE_FLOAT_R_NV', 'WGL_TEXTURE_FLOAT_RG_NV', 'WGL_TEXTURE_FLOAT_RGB_NV', 'WGL_TEXTURE_FLOAT_RGBA_NV', 'WGL_STEREO_EMITTER_ENABLE_3DL', 'WGL_STEREO_EMITTER_DISABLE_3DL', 'WGL_STEREO_POLARITY_NORMAL_3DL', 'WGL_STEREO_POLARITY_INVERT_3DL', 'WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT', 'WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 'WGL_NUM_VIDEO_SLOTS_NV', 'WGL_BIND_TO_VIDEO_RGB_NV', 'WGL_BIND_TO_VIDEO_RGBA_NV', 'WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV', 'WGL_VIDEO_OUT_COLOR_NV', 'WGL_VIDEO_OUT_ALPHA_NV', 'WGL_VIDEO_OUT_DEPTH_NV', 'WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV', 'WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV', 'WGL_VIDEO_OUT_FRAME', 'WGL_VIDEO_OUT_FIELD_1', 'WGL_VIDEO_OUT_FIELD_2', 'WGL_VIDEO_OUT_STACKED_FIELDS_1_2', 'WGL_VIDEO_OUT_STACKED_FIELDS_2_1', 'WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV', 'WGL_ERROR_MISSING_AFFINITY_MASK_NV', 'HPBUFFERARB', 'HPBUFFEREXT', 'HVIDEOOUTPUTDEVICENV', 'HPVIDEODEV', 'HPGPUNV', 'HGPUNV', 'GPU_DEVICE', 'PGPU_DEVICE', 'WGL_ARB_buffer_region', 'wglCreateBufferRegionARB', 'wglDeleteBufferRegionARB', 'wglSaveBufferRegionARB', 'wglRestoreBufferRegionARB', 'PFNWGLCREATEBUFFERREGIONARBPROC', 'PFNWGLDELETEBUFFERREGIONARBPROC', 'PFNWGLSAVEBUFFERREGIONARBPROC', 'PFNWGLRESTOREBUFFERREGIONARBPROC', 'WGL_ARB_multisample', 'WGL_ARB_extensions_string', 'wglGetExtensionsStringARB', 'PFNWGLGETEXTENSIONSSTRINGARBPROC', 'WGL_ARB_pixel_format', 'wglGetPixelFormatAttribivARB', 'wglGetPixelFormatAttribfvARB', 'wglChoosePixelFormatARB', 'PFNWGLGETPIXELFORMATATTRIBIVARBPROC', 'PFNWGLGETPIXELFORMATATTRIBFVARBPROC', 'PFNWGLCHOOSEPIXELFORMATARBPROC', 'WGL_ARB_make_current_read', 'wglMakeContextCurrentARB', 'wglGetCurrentReadDCARB', 'PFNWGLMAKECONTEXTCURRENTARBPROC', 'PFNWGLGETCURRENTREADDCARBPROC', 'WGL_ARB_pbuffer', 'wglCreatePbufferARB', 'wglGetPbufferDCARB', 'wglReleasePbufferDCARB', 'wglDestroyPbufferARB', 'wglQueryPbufferARB', 'PFNWGLCREATEPBUFFERARBPROC', 'PFNWGLGETPBUFFERDCARBPROC', 'PFNWGLRELEASEPBUFFERDCARBPROC', 'PFNWGLDESTROYPBUFFERARBPROC', 'PFNWGLQUERYPBUFFERARBPROC', 'WGL_ARB_render_texture', 'wglBindTexImageARB', 'wglReleaseTexImageARB', 'wglSetPbufferAttribARB', 'PFNWGLBINDTEXIMAGEARBPROC', 'PFNWGLRELEASETEXIMAGEARBPROC', 'PFNWGLSETPBUFFERATTRIBARBPROC', 'WGL_ARB_pixel_format_float', 'WGL_ARB_create_context', 'wglCreateContextAttribsARB', 'PFNWGLCREATECONTEXTATTRIBSARBPROC', 'WGL_EXT_display_color_table', 'wglCreateDisplayColorTableEXT', 'wglLoadDisplayColorTableEXT', 'wglBindDisplayColorTableEXT', 'wglDestroyDisplayColorTableEXT', 'PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC', 'PFNWGLLOADDISPLAYCOLORTABLEEXTPROC', 'PFNWGLBINDDISPLAYCOLORTABLEEXTPROC', 'PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC', 'WGL_EXT_extensions_string', 'wglGetExtensionsStringEXT', 'PFNWGLGETEXTENSIONSSTRINGEXTPROC', 'WGL_EXT_make_current_read', 'wglMakeContextCurrentEXT', 'wglGetCurrentReadDCEXT', 'PFNWGLMAKECONTEXTCURRENTEXTPROC', 'PFNWGLGETCURRENTREADDCEXTPROC', 'WGL_EXT_pbuffer', 'wglCreatePbufferEXT', 'wglGetPbufferDCEXT', 'wglReleasePbufferDCEXT', 'wglDestroyPbufferEXT', 'wglQueryPbufferEXT', 'PFNWGLCREATEPBUFFEREXTPROC', 'PFNWGLGETPBUFFERDCEXTPROC', 'PFNWGLRELEASEPBUFFERDCEXTPROC', 'PFNWGLDESTROYPBUFFEREXTPROC', 'PFNWGLQUERYPBUFFEREXTPROC', 'WGL_EXT_pixel_format', 'wglGetPixelFormatAttribivEXT', 'wglGetPixelFormatAttribfvEXT', 'wglChoosePixelFormatEXT', 'PFNWGLGETPIXELFORMATATTRIBIVEXTPROC', 'PFNWGLGETPIXELFORMATATTRIBFVEXTPROC', 'PFNWGLCHOOSEPIXELFORMATEXTPROC', 'WGL_EXT_swap_control', 'wglSwapIntervalEXT', 'wglGetSwapIntervalEXT', 'PFNWGLSWAPINTERVALEXTPROC', 'PFNWGLGETSWAPINTERVALEXTPROC', 'WGL_EXT_depth_float', 'WGL_NV_vertex_array_range', 'wglAllocateMemoryNV', 'wglFreeMemoryNV', 'PFNWGLALLOCATEMEMORYNVPROC', 'PFNWGLFREEMEMORYNVPROC', 'WGL_3DFX_multisample', 'WGL_EXT_multisample', 'WGL_OML_sync_control', 'wglGetSyncValuesOML', 'wglGetMscRateOML', 'wglSwapBuffersMscOML', 'wglSwapLayerBuffersMscOML', 'wglWaitForMscOML', 'wglWaitForSbcOML', 'PFNWGLGETSYNCVALUESOMLPROC', 'PFNWGLGETMSCRATEOMLPROC', 'PFNWGLSWAPBUFFERSMSCOMLPROC', 'PFNWGLSWAPLAYERBUFFERSMSCOMLPROC', 'PFNWGLWAITFORMSCOMLPROC', 'PFNWGLWAITFORSBCOMLPROC', 'WGL_I3D_digital_video_control', 'wglGetDigitalVideoParametersI3D', 'wglSetDigitalVideoParametersI3D', 'PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC', 'PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC', 'WGL_I3D_gamma', 'wglGetGammaTableParametersI3D', 'wglSetGammaTableParametersI3D', 'wglGetGammaTableI3D', 'wglSetGammaTableI3D', 'PFNWGLGETGAMMATABLEPARAMETERSI3DPROC', 'PFNWGLSETGAMMATABLEPARAMETERSI3DPROC', 'PFNWGLGETGAMMATABLEI3DPROC', 'PFNWGLSETGAMMATABLEI3DPROC', 'WGL_I3D_genlock', 'wglEnableGenlockI3D', 'wglDisableGenlockI3D', 'wglIsEnabledGenlockI3D', 'wglGenlockSourceI3D', 'wglGetGenlockSourceI3D', 'wglGenlockSourceEdgeI3D', 'wglGetGenlockSourceEdgeI3D', 'wglGenlockSampleRateI3D', 'wglGetGenlockSampleRateI3D', 'wglGenlockSourceDelayI3D', 'wglGetGenlockSourceDelayI3D', 'wglQueryGenlockMaxSourceDelayI3D', 'PFNWGLENABLEGENLOCKI3DPROC', 'PFNWGLDISABLEGENLOCKI3DPROC', 'PFNWGLISENABLEDGENLOCKI3DPROC', 'PFNWGLGENLOCKSOURCEI3DPROC', 'PFNWGLGETGENLOCKSOURCEI3DPROC', 'PFNWGLGENLOCKSOURCEEDGEI3DPROC', 'PFNWGLGETGENLOCKSOURCEEDGEI3DPROC', 'PFNWGLGENLOCKSAMPLERATEI3DPROC', 'PFNWGLGETGENLOCKSAMPLERATEI3DPROC', 'PFNWGLGENLOCKSOURCEDELAYI3DPROC', 'PFNWGLGETGENLOCKSOURCEDELAYI3DPROC', 'PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC', 'WGL_I3D_image_buffer', 'wglCreateImageBufferI3D', 'wglDestroyImageBufferI3D', 'wglAssociateImageBufferEventsI3D', 'wglReleaseImageBufferEventsI3D', 'PFNWGLCREATEIMAGEBUFFERI3DPROC', 'PFNWGLDESTROYIMAGEBUFFERI3DPROC', 'PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC', 'PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC', 'WGL_I3D_swap_frame_lock', 'wglEnableFrameLockI3D', 'wglDisableFrameLockI3D', 'wglIsEnabledFrameLockI3D', 'wglQueryFrameLockMasterI3D', 'PFNWGLENABLEFRAMELOCKI3DPROC', 'PFNWGLDISABLEFRAMELOCKI3DPROC', 'PFNWGLISENABLEDFRAMELOCKI3DPROC', 'PFNWGLQUERYFRAMELOCKMASTERI3DPROC', 'WGL_I3D_swap_frame_usage', 'wglGetFrameUsageI3D', 'wglBeginFrameTrackingI3D', 'wglEndFrameTrackingI3D', 'wglQueryFrameTrackingI3D', 'PFNWGLGETFRAMEUSAGEI3DPROC', 'PFNWGLBEGINFRAMETRACKINGI3DPROC', 'PFNWGLENDFRAMETRACKINGI3DPROC', 'PFNWGLQUERYFRAMETRACKINGI3DPROC', 'WGL_ATI_pixel_format_float', 'WGL_NV_float_buffer', 'WGL_EXT_pixel_format_packed_float', 'WGL_EXT_framebuffer_sRGB', 'WGL_NV_present_video', 'wglEnumerateVideoDevicesNV', 'wglBindVideoDeviceNV', 'wglQueryCurrentContextNV', 'PFNWGLENUMERATEVIDEODEVICESNVPROC', 'PFNWGLBINDVIDEODEVICENVPROC', 'PFNWGLQUERYCURRENTCONTEXTNVPROC', 'WGL_NV_video_out', 'wglGetVideoDeviceNV', 'wglReleaseVideoDeviceNV', 'wglBindVideoImageNV', 'wglReleaseVideoImageNV', 'wglSendPbufferToVideoNV', 'wglGetVideoInfoNV', 'PFNWGLGETVIDEODEVICENVPROC', 'PFNWGLRELEASEVIDEODEVICENVPROC', 'PFNWGLBINDVIDEOIMAGENVPROC', 'PFNWGLRELEASEVIDEOIMAGENVPROC', 'PFNWGLSENDPBUFFERTOVIDEONVPROC', 'PFNWGLGETVIDEOINFONVPROC', 'WGL_NV_swap_group', 'wglJoinSwapGroupNV', 'wglBindSwapBarrierNV', 'wglQuerySwapGroupNV', 'wglQueryMaxSwapGroupsNV', 'wglQueryFrameCountNV', 'wglResetFrameCountNV', 'PFNWGLJOINSWAPGROUPNVPROC', 'PFNWGLBINDSWAPBARRIERNVPROC', 'PFNWGLQUERYSWAPGROUPNVPROC', 'PFNWGLQUERYMAXSWAPGROUPSNVPROC', 'PFNWGLQUERYFRAMECOUNTNVPROC', 'PFNWGLRESETFRAMECOUNTNVPROC', 'WGL_NV_gpu_affinity', 'wglEnumGpusNV', 'wglEnumGpuDevicesNV', 'wglCreateAffinityDCNV', 'wglEnumGpusFromAffinityDCNV', 'wglDeleteDCNV', 'PFNWGLENUMGPUSNVPROC', 'PFNWGLENUMGPUDEVICESNVPROC', 'PFNWGLCREATEAFFINITYDCNVPROC', 'PFNWGLENUMGPUSFROMAFFINITYDCNVPROC', 'PFNWGLDELETEDCNVPROC'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for C:\cygwin\home\Alex\pyglet\tools\wgl.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: gengl.py 601 2007-02-04 05:36:59Z Alex.Holkner $' from ctypes import * from pyglet.gl.lib import link_WGL as _link_function from pyglet.gl.lib import c_ptrdiff_t if not _link_function: raise ImportError('opengl32.dll is not available.') # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for C:\cygwin\home\Alex\pyglet\tools\wgl.h CONST = 0 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:14 GLenum = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:17 GLboolean = c_ubyte # C:\cygwin\home\Alex\pyglet\tools\wgl.h:18 GLbitfield = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:19 GLbyte = c_char # C:\cygwin\home\Alex\pyglet\tools\wgl.h:20 GLshort = c_short # C:\cygwin\home\Alex\pyglet\tools\wgl.h:21 GLint = c_int # C:\cygwin\home\Alex\pyglet\tools\wgl.h:22 GLsizei = c_int # C:\cygwin\home\Alex\pyglet\tools\wgl.h:23 GLubyte = c_ubyte # C:\cygwin\home\Alex\pyglet\tools\wgl.h:24 GLushort = c_ushort # C:\cygwin\home\Alex\pyglet\tools\wgl.h:25 GLuint = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:26 GLfloat = c_float # C:\cygwin\home\Alex\pyglet\tools\wgl.h:27 GLclampf = c_float # C:\cygwin\home\Alex\pyglet\tools\wgl.h:28 GLdouble = c_double # C:\cygwin\home\Alex\pyglet\tools\wgl.h:29 GLclampd = c_double # C:\cygwin\home\Alex\pyglet\tools\wgl.h:30 GLvoid = None # C:\cygwin\home\Alex\pyglet\tools\wgl.h:31 INT8 = c_char # C:\cygwin\home\Alex\pyglet\tools\wgl.h:33 PINT8 = c_char_p # C:\cygwin\home\Alex\pyglet\tools\wgl.h:33 INT16 = c_short # C:\cygwin\home\Alex\pyglet\tools\wgl.h:34 PINT16 = POINTER(c_short) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:34 INT32 = c_int # C:\cygwin\home\Alex\pyglet\tools\wgl.h:35 PINT32 = POINTER(c_int) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:35 UINT8 = c_ubyte # C:\cygwin\home\Alex\pyglet\tools\wgl.h:36 PUINT8 = POINTER(c_ubyte) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:36 UINT16 = c_ushort # C:\cygwin\home\Alex\pyglet\tools\wgl.h:37 PUINT16 = POINTER(c_ushort) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:37 UINT32 = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:38 PUINT32 = POINTER(c_uint) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:38 LONG32 = c_int # C:\cygwin\home\Alex\pyglet\tools\wgl.h:39 PLONG32 = POINTER(c_int) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:39 ULONG32 = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:40 PULONG32 = POINTER(c_uint) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:40 DWORD32 = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:41 PDWORD32 = POINTER(c_uint) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:41 INT64 = c_longlong # C:\cygwin\home\Alex\pyglet\tools\wgl.h:42 PINT64 = POINTER(c_longlong) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:42 UINT64 = c_ulonglong # C:\cygwin\home\Alex\pyglet\tools\wgl.h:43 PUINT64 = POINTER(c_ulonglong) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:43 VOID = None # C:\cygwin\home\Alex\pyglet\tools\wgl.h:45 LPVOID = POINTER(None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:45 LPCSTR = c_char_p # C:\cygwin\home\Alex\pyglet\tools\wgl.h:46 CHAR = c_char # C:\cygwin\home\Alex\pyglet\tools\wgl.h:47 BYTE = c_ubyte # C:\cygwin\home\Alex\pyglet\tools\wgl.h:48 WORD = c_ushort # C:\cygwin\home\Alex\pyglet\tools\wgl.h:49 USHORT = c_ushort # C:\cygwin\home\Alex\pyglet\tools\wgl.h:49 UINT = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:50 INT = c_int # C:\cygwin\home\Alex\pyglet\tools\wgl.h:51 INT_PTR = POINTER(c_int) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:51 BOOL = c_long # C:\cygwin\home\Alex\pyglet\tools\wgl.h:52 LONG = c_long # C:\cygwin\home\Alex\pyglet\tools\wgl.h:53 DWORD = c_ulong # C:\cygwin\home\Alex\pyglet\tools\wgl.h:54 FLOAT = c_float # C:\cygwin\home\Alex\pyglet\tools\wgl.h:55 COLORREF = DWORD # C:\cygwin\home\Alex\pyglet\tools\wgl.h:56 LPCOLORREF = POINTER(DWORD) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:56 HANDLE = POINTER(None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:58 HGLRC = HANDLE # C:\cygwin\home\Alex\pyglet\tools\wgl.h:60 HDC = HANDLE # C:\cygwin\home\Alex\pyglet\tools\wgl.h:61 PROC = CFUNCTYPE(INT_PTR) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:63 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:65 wglCopyContext = _link_function('wglCopyContext', BOOL, [HGLRC, HGLRC, UINT], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:66 wglCreateContext = _link_function('wglCreateContext', HGLRC, [HDC], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:67 wglCreateLayerContext = _link_function('wglCreateLayerContext', HGLRC, [HDC, c_int], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:68 wglDeleteContext = _link_function('wglDeleteContext', BOOL, [HGLRC], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:69 wglGetCurrentContext = _link_function('wglGetCurrentContext', HGLRC, [], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:70 wglGetCurrentDC = _link_function('wglGetCurrentDC', HDC, [], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:71 wglGetProcAddress = _link_function('wglGetProcAddress', PROC, [LPCSTR], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:72 wglMakeCurrent = _link_function('wglMakeCurrent', BOOL, [HDC, HGLRC], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:73 wglShareLists = _link_function('wglShareLists', BOOL, [HGLRC, HGLRC], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:74 wglUseFontBitmapsA = _link_function('wglUseFontBitmapsA', BOOL, [HDC, DWORD, DWORD, DWORD], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:75 wglUseFontBitmapsW = _link_function('wglUseFontBitmapsW', BOOL, [HDC, DWORD, DWORD, DWORD], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:76 SwapBuffers = _link_function('SwapBuffers', BOOL, [HDC], None) class struct__POINTFLOAT(Structure): __slots__ = [ 'x', 'y', ] struct__POINTFLOAT._fields_ = [ ('x', FLOAT), ('y', FLOAT), ] POINTFLOAT = struct__POINTFLOAT # C:\cygwin\home\Alex\pyglet\tools\wgl.h:81 PPOINTFLOAT = POINTER(struct__POINTFLOAT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:81 class struct__GLYPHMETRICSFLOAT(Structure): __slots__ = [ 'gmfBlackBoxX', 'gmfBlackBoxY', 'gmfptGlyphOrigin', 'gmfCellIncX', 'gmfCellIncY', ] struct__GLYPHMETRICSFLOAT._fields_ = [ ('gmfBlackBoxX', FLOAT), ('gmfBlackBoxY', FLOAT), ('gmfptGlyphOrigin', POINTFLOAT), ('gmfCellIncX', FLOAT), ('gmfCellIncY', FLOAT), ] GLYPHMETRICSFLOAT = struct__GLYPHMETRICSFLOAT # C:\cygwin\home\Alex\pyglet\tools\wgl.h:89 PGLYPHMETRICSFLOAT = POINTER(struct__GLYPHMETRICSFLOAT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:89 LPGLYPHMETRICSFLOAT = POINTER(struct__GLYPHMETRICSFLOAT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:89 WGL_FONT_LINES = 0 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:91 WGL_FONT_POLYGONS = 1 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:92 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:93 wglUseFontOutlinesA = _link_function('wglUseFontOutlinesA', BOOL, [HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, c_int, LPGLYPHMETRICSFLOAT], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:95 wglUseFontOutlinesW = _link_function('wglUseFontOutlinesW', BOOL, [HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, c_int, LPGLYPHMETRICSFLOAT], None) class struct_tagLAYERPLANEDESCRIPTOR(Structure): __slots__ = [ 'nSize', 'nVersion', 'dwFlags', 'iPixelType', 'cColorBits', 'cRedBits', 'cRedShift', 'cGreenBits', 'cGreenShift', 'cBlueBits', 'cBlueShift', 'cAlphaBits', 'cAlphaShift', 'cAccumBits', 'cAccumRedBits', 'cAccumGreenBits', 'cAccumBlueBits', 'cAccumAlphaBits', 'cDepthBits', 'cStencilBits', 'cAuxBuffers', 'iLayerPlane', 'bReserved', 'crTransparent', ] struct_tagLAYERPLANEDESCRIPTOR._fields_ = [ ('nSize', WORD), ('nVersion', WORD), ('dwFlags', DWORD), ('iPixelType', BYTE), ('cColorBits', BYTE), ('cRedBits', BYTE), ('cRedShift', BYTE), ('cGreenBits', BYTE), ('cGreenShift', BYTE), ('cBlueBits', BYTE), ('cBlueShift', BYTE), ('cAlphaBits', BYTE), ('cAlphaShift', BYTE), ('cAccumBits', BYTE), ('cAccumRedBits', BYTE), ('cAccumGreenBits', BYTE), ('cAccumBlueBits', BYTE), ('cAccumAlphaBits', BYTE), ('cDepthBits', BYTE), ('cStencilBits', BYTE), ('cAuxBuffers', BYTE), ('iLayerPlane', BYTE), ('bReserved', BYTE), ('crTransparent', COLORREF), ] LAYERPLANEDESCRIPTOR = struct_tagLAYERPLANEDESCRIPTOR # C:\cygwin\home\Alex\pyglet\tools\wgl.h:125 PLAYERPLANEDESCRIPTOR = POINTER(struct_tagLAYERPLANEDESCRIPTOR) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:125 LPLAYERPLANEDESCRIPTOR = POINTER(struct_tagLAYERPLANEDESCRIPTOR) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:125 LPD_DOUBLEBUFFER = 1 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:128 LPD_STEREO = 2 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:129 LPD_SUPPORT_GDI = 16 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:130 LPD_SUPPORT_OPENGL = 32 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:131 LPD_SHARE_DEPTH = 64 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:132 LPD_SHARE_STENCIL = 128 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:133 LPD_SHARE_ACCUM = 256 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:134 LPD_SWAP_EXCHANGE = 512 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:135 LPD_SWAP_COPY = 1024 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:136 LPD_TRANSPARENT = 4096 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:137 LPD_TYPE_RGBA = 0 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:139 LPD_TYPE_COLORINDEX = 1 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:140 WGL_SWAP_MAIN_PLANE = 1 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:143 WGL_SWAP_OVERLAY1 = 2 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:144 WGL_SWAP_OVERLAY2 = 4 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:145 WGL_SWAP_OVERLAY3 = 8 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:146 WGL_SWAP_OVERLAY4 = 16 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:147 WGL_SWAP_OVERLAY5 = 32 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:148 WGL_SWAP_OVERLAY6 = 64 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:149 WGL_SWAP_OVERLAY7 = 128 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:150 WGL_SWAP_OVERLAY8 = 256 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:151 WGL_SWAP_OVERLAY9 = 512 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:152 WGL_SWAP_OVERLAY10 = 1024 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:153 WGL_SWAP_OVERLAY11 = 2048 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:154 WGL_SWAP_OVERLAY12 = 4096 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:155 WGL_SWAP_OVERLAY13 = 8192 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:156 WGL_SWAP_OVERLAY14 = 16384 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:157 WGL_SWAP_OVERLAY15 = 32768 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:158 WGL_SWAP_UNDERLAY1 = 65536 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:159 WGL_SWAP_UNDERLAY2 = 131072 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:160 WGL_SWAP_UNDERLAY3 = 262144 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:161 WGL_SWAP_UNDERLAY4 = 524288 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:162 WGL_SWAP_UNDERLAY5 = 1048576 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:163 WGL_SWAP_UNDERLAY6 = 2097152 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:164 WGL_SWAP_UNDERLAY7 = 4194304 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:165 WGL_SWAP_UNDERLAY8 = 8388608 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:166 WGL_SWAP_UNDERLAY9 = 16777216 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:167 WGL_SWAP_UNDERLAY10 = 33554432 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:168 WGL_SWAP_UNDERLAY11 = 67108864 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:169 WGL_SWAP_UNDERLAY12 = 134217728 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:170 WGL_SWAP_UNDERLAY13 = 268435456 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:171 WGL_SWAP_UNDERLAY14 = 536870912 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:172 WGL_SWAP_UNDERLAY15 = 1073741824 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:173 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:175 wglDescribeLayerPlane = _link_function('wglDescribeLayerPlane', BOOL, [HDC, c_int, c_int, UINT, LPLAYERPLANEDESCRIPTOR], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:177 wglSetLayerPaletteEntries = _link_function('wglSetLayerPaletteEntries', c_int, [HDC, c_int, c_int, c_int, POINTER(COLORREF)], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:179 wglGetLayerPaletteEntries = _link_function('wglGetLayerPaletteEntries', c_int, [HDC, c_int, c_int, c_int, POINTER(COLORREF)], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:181 wglRealizeLayerPalette = _link_function('wglRealizeLayerPalette', BOOL, [HDC, c_int, BOOL], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:182 wglSwapLayerBuffers = _link_function('wglSwapLayerBuffers', BOOL, [HDC, UINT], None) class struct__WGLSWAP(Structure): __slots__ = [ 'hdc', 'uiFlags', ] struct__WGLSWAP._fields_ = [ ('hdc', HDC), ('uiFlags', UINT), ] WGLSWAP = struct__WGLSWAP # C:\cygwin\home\Alex\pyglet\tools\wgl.h:188 PWGLSWAP = POINTER(struct__WGLSWAP) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:188 LPWGLSWAP = POINTER(struct__WGLSWAP) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:188 WGL_SWAPMULTIPLE_MAX = 16 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:190 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:192 wglSwapMultipleBuffers = _link_function('wglSwapMultipleBuffers', DWORD, [UINT, POINTER(WGLSWAP)], None) class struct_tagRECT(Structure): __slots__ = [ 'left', 'top', 'right', 'bottom', ] struct_tagRECT._fields_ = [ ('left', LONG), ('top', LONG), ('right', LONG), ('bottom', LONG), ] RECT = struct_tagRECT # C:\cygwin\home\Alex\pyglet\tools\wgl.h:200 PRECT = POINTER(struct_tagRECT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:200 NPRECT = POINTER(struct_tagRECT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:200 LPRECT = POINTER(struct_tagRECT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:200 __all__ = ['CONST', 'GLenum', 'GLboolean', 'GLbitfield', 'GLbyte', 'GLshort', 'GLint', 'GLsizei', 'GLubyte', 'GLushort', 'GLuint', 'GLfloat', 'GLclampf', 'GLdouble', 'GLclampd', 'GLvoid', 'INT8', 'PINT8', 'INT16', 'PINT16', 'INT32', 'PINT32', 'UINT8', 'PUINT8', 'UINT16', 'PUINT16', 'UINT32', 'PUINT32', 'LONG32', 'PLONG32', 'ULONG32', 'PULONG32', 'DWORD32', 'PDWORD32', 'INT64', 'PINT64', 'UINT64', 'PUINT64', 'VOID', 'LPVOID', 'LPCSTR', 'CHAR', 'BYTE', 'WORD', 'USHORT', 'UINT', 'INT', 'INT_PTR', 'BOOL', 'LONG', 'DWORD', 'FLOAT', 'COLORREF', 'LPCOLORREF', 'HANDLE', 'HGLRC', 'HDC', 'PROC', 'wglCopyContext', 'wglCreateContext', 'wglCreateLayerContext', 'wglDeleteContext', 'wglGetCurrentContext', 'wglGetCurrentDC', 'wglGetProcAddress', 'wglMakeCurrent', 'wglShareLists', 'wglUseFontBitmapsA', 'wglUseFontBitmapsW', 'SwapBuffers', 'POINTFLOAT', 'PPOINTFLOAT', 'GLYPHMETRICSFLOAT', 'PGLYPHMETRICSFLOAT', 'LPGLYPHMETRICSFLOAT', 'WGL_FONT_LINES', 'WGL_FONT_POLYGONS', 'wglUseFontOutlinesA', 'wglUseFontOutlinesW', 'LAYERPLANEDESCRIPTOR', 'PLAYERPLANEDESCRIPTOR', 'LPLAYERPLANEDESCRIPTOR', 'LPD_DOUBLEBUFFER', 'LPD_STEREO', 'LPD_SUPPORT_GDI', 'LPD_SUPPORT_OPENGL', 'LPD_SHARE_DEPTH', 'LPD_SHARE_STENCIL', 'LPD_SHARE_ACCUM', 'LPD_SWAP_EXCHANGE', 'LPD_SWAP_COPY', 'LPD_TRANSPARENT', 'LPD_TYPE_RGBA', 'LPD_TYPE_COLORINDEX', 'WGL_SWAP_MAIN_PLANE', 'WGL_SWAP_OVERLAY1', 'WGL_SWAP_OVERLAY2', 'WGL_SWAP_OVERLAY3', 'WGL_SWAP_OVERLAY4', 'WGL_SWAP_OVERLAY5', 'WGL_SWAP_OVERLAY6', 'WGL_SWAP_OVERLAY7', 'WGL_SWAP_OVERLAY8', 'WGL_SWAP_OVERLAY9', 'WGL_SWAP_OVERLAY10', 'WGL_SWAP_OVERLAY11', 'WGL_SWAP_OVERLAY12', 'WGL_SWAP_OVERLAY13', 'WGL_SWAP_OVERLAY14', 'WGL_SWAP_OVERLAY15', 'WGL_SWAP_UNDERLAY1', 'WGL_SWAP_UNDERLAY2', 'WGL_SWAP_UNDERLAY3', 'WGL_SWAP_UNDERLAY4', 'WGL_SWAP_UNDERLAY5', 'WGL_SWAP_UNDERLAY6', 'WGL_SWAP_UNDERLAY7', 'WGL_SWAP_UNDERLAY8', 'WGL_SWAP_UNDERLAY9', 'WGL_SWAP_UNDERLAY10', 'WGL_SWAP_UNDERLAY11', 'WGL_SWAP_UNDERLAY12', 'WGL_SWAP_UNDERLAY13', 'WGL_SWAP_UNDERLAY14', 'WGL_SWAP_UNDERLAY15', 'wglDescribeLayerPlane', 'wglSetLayerPaletteEntries', 'wglGetLayerPaletteEntries', 'wglRealizeLayerPalette', 'wglSwapLayerBuffers', 'WGLSWAP', 'PWGLSWAP', 'LPWGLSWAP', 'WGL_SWAPMULTIPLE_MAX', 'wglSwapMultipleBuffers', 'RECT', 'PRECT', 'NPRECT', 'LPRECT'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * import pyglet.lib from pyglet.gl.lib import missing_function, decorate_function __all__ = ['link_GL', 'link_GLU', 'link_AGL'] gl_lib = pyglet.lib.load_library( framework='/System/Library/Frameworks/OpenGL.framework') agl_lib = pyglet.lib.load_library( framework='/System/Library/Frameworks/AGL.framework') def link_GL(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(gl_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: return missing_function(name, requires, suggestions) link_GLU = link_GL def link_AGL(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(agl_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: return missing_function(name, requires, suggestions)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ '''Provides keyboard and mouse editing procedures for text layout. Example usage:: from pyglet import window from pyglet.text import layout, caret my_window = window.Window(...) my_layout = layout.IncrementalTextLayout(...) my_caret = caret.Caret(my_layout) my_window.push_handlers(my_caret) :since: pyglet 1.1 ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import re import time from pyglet import clock from pyglet import event from pyglet.window import key class Caret(object): '''Visible text insertion marker for `pyglet.text.layout.IncrementalTextLayout`. The caret is drawn as a single vertical bar at the document `position` on a text layout object. If `mark` is not None, it gives the unmoving end of the current text selection. The visible text selection on the layout is updated along with `mark` and `position`. By default the layout's graphics batch is used, so the caret does not need to be drawn explicitly. Even if a different graphics batch is supplied, the caret will be correctly positioned and clipped within the layout. Updates to the document (and so the layout) are automatically propagated to the caret. The caret object can be pushed onto a window event handler stack with `Window.push_handlers`. The caret will respond correctly to keyboard, text, mouse and activation events, including double- and triple-clicks. If the text layout is being used alongside other graphical widgets, a GUI toolkit will be needed to delegate keyboard and mouse events to the appropriate widget. pyglet does not provide such a toolkit at this stage. ''' _next_word_re = re.compile(r'(?<=\W)\w') _previous_word_re = re.compile(r'(?<=\W)\w+\W*$') _next_para_re = re.compile(r'\n', flags=re.DOTALL) _previous_para_re = re.compile(r'\n', flags=re.DOTALL) _position = 0 _active = True _visible = True _blink_visible = True _click_count = 0 _click_time = 0 #: Blink period, in seconds. PERIOD = 0.5 #: Pixels to scroll viewport per mouse scroll wheel movement. Defaults #: to 12pt at 96dpi. SCROLL_INCREMENT= 12 * 96 // 72 def __init__(self, layout, batch=None, color=(0, 0, 0)): '''Create a caret for a layout. By default the layout's batch is used, so the caret does not need to be drawn explicitly. :Parameters: `layout` : `TextLayout` Layout to control. `batch` : `Batch` Graphics batch to add vertices to. `color` : (int, int, int) RGB tuple with components in range [0, 255]. ''' from pyglet import gl self._layout = layout if batch is None: batch = layout.batch r, g, b = color colors = (r, g, b, 255, r, g, b, 255) self._list = batch.add(2, gl.GL_LINES, layout.background_group, 'v2f', ('c4B', colors)) self._ideal_x = None self._ideal_line = None self._next_attributes = {} self.visible = True layout.push_handlers(self) def delete(self): '''Remove the caret from its batch. Also disconnects the caret from further layout events. ''' self._list.delete() self._layout.remove_handlers(self) def _blink(self, dt): if self.PERIOD: self._blink_visible = not self._blink_visible if self._visible and self._active and self._blink_visible: alpha = 255 else: alpha = 0 self._list.colors[3] = alpha self._list.colors[7] = alpha def _nudge(self): self.visible = True def _set_visible(self, visible): self._visible = visible clock.unschedule(self._blink) if visible and self._active and self.PERIOD: clock.schedule_interval(self._blink, self.PERIOD) self._blink_visible = False # flipped immediately by next blink self._blink(0) def _get_visible(self): return self._visible visible = property(_get_visible, _set_visible, doc='''Caret visibility. The caret may be hidden despite this property due to the periodic blinking or by `on_deactivate` if the event handler is attached to a window. :type: bool ''') def _set_color(self, color): self._list.colors[:3] = color self._list.colors[4:7] = color def _get_color(self): return self._list.colors[:3] color = property(_get_color, _set_color, doc='''Caret color. The default caret color is ``[0, 0, 0]`` (black). Each RGB color component is in the range 0 to 255. :type: (int, int, int) ''') def _set_position(self, index): self._position = index self._next_attributes.clear() self._update() def _get_position(self): return self._position position = property(_get_position, _set_position, doc='''Position of caret within document. :type: int ''') _mark = None def _set_mark(self, mark): self._mark = mark self._update(line=self._ideal_line) if mark is None: self._layout.set_selection(0, 0) def _get_mark(self): return self._mark mark = property(_get_mark, _set_mark, doc='''Position of immovable end of text selection within document. An interactive text selection is determined by its immovable end (the caret's position when a mouse drag begins) and the caret's position, which moves interactively by mouse and keyboard input. This property is ``None`` when there is no selection. :type: int ''') def _set_line(self, line): if self._ideal_x is None: self._ideal_x, _ = \ self._layout.get_point_from_position(self._position) self._position = \ self._layout.get_position_on_line(line, self._ideal_x) self._update(line=line, update_ideal_x=False) def _get_line(self): if self._ideal_line is not None: return self._ideal_line else: return self._layout.get_line_from_position(self._position) line = property(_get_line, _set_line, doc='''Index of line containing the caret's position. When set, `position` is modified to place the caret on requested line while maintaining the closest possible X offset. :type: int ''') def get_style(self, attribute): '''Get the document's named style at the caret's current position. If there is a text selection and the style varies over the selection, `pyglet.text.document.STYLE_INDETERMINATE` is returned. :Parameters: `attribute` : str Name of style attribute to retrieve. See `pyglet.text.document` for a list of recognised attribute names. :rtype: object ''' if self._mark is None or self._mark == self._position: try: return self._next_attributes[attribute] except KeyError: return self._layout.document.get_style(attribute, self._position) start = min(self._position, self._mark) end = max(self._position, self._mark) return self._layout.document.get_style_range(attribute, start, end) def set_style(self, attributes): '''Set the document style at the caret's current position. If there is a text selection the style is modified immediately. Otherwise, the next text that is entered before the position is modified will take on the given style. :Parameters: `attributes` : dict Dict mapping attribute names to style values. See `pyglet.text.document` for a list of recognised attribute names. ''' if self._mark is None or self._mark == self._position: self._next_attributes.update(attributes) return start = min(self._position, self._mark) end = max(self._position, self._mark) self._layout.document.set_style(start, end, attributes) def _delete_selection(self): start = min(self._mark, self._position) end = max(self._mark, self._position) self._position = start self._mark = None self._layout.document.delete_text(start, end) self._layout.set_selection(0, 0) def move_to_point(self, x, y): '''Move the caret close to the given window coordinate. The `mark` will be reset to ``None``. :Parameters: `x` : int X coordinate. `y` : int Y coordinate. ''' line = self._layout.get_line_from_point(x, y) self._mark = None self._layout.set_selection(0, 0) self._position = self._layout.get_position_on_line(line, x) self._update(line=line) self._next_attributes.clear() def select_to_point(self, x, y): '''Move the caret close to the given window coordinate while maintaining the `mark`. :Parameters: `x` : int X coordinate. `y` : int Y coordinate. ''' line = self._layout.get_line_from_point(x, y) self._position = self._layout.get_position_on_line(line, x) self._update(line=line) self._next_attributes.clear() def select_word(self, x, y): '''Select the word at the given window coordinate. :Parameters: `x` : int X coordinate. `y` : int Y coordinate. ''' line = self._layout.get_line_from_point(x, y) p = self._layout.get_position_on_line(line, x) m1 = self._previous_word_re.search(self._layout.document.text, 0, p+1) if not m1: m1 = 0 else: m1 = m1.start() self.mark = m1 m2 = self._next_word_re.search(self._layout.document.text, p) if not m2: m2 = len(self._layout.document.text) else: m2 = m2.start() self._position = m2 self._update(line=line) self._next_attributes.clear() def select_paragraph(self, x, y): '''Select the paragraph at the given window coordinate. :Parameters: `x` : int X coordinate. `y` : int Y coordinate. ''' line = self._layout.get_line_from_point(x, y) p = self._layout.get_position_on_line(line, x) self.mark = self._layout.document.get_paragraph_start(p) self._position = self._layout.document.get_paragraph_end(p) self._update(line=line) self._next_attributes.clear() def _update(self, line=None, update_ideal_x=True): if line is None: line = self._layout.get_line_from_position(self._position) self._ideal_line = None else: self._ideal_line = line x, y = self._layout.get_point_from_position(self._position, line) if update_ideal_x: self._ideal_x = x x -= self._layout.top_group.translate_x y -= self._layout.top_group.translate_y font = self._layout.document.get_font(max(0, self._position - 1)) self._list.vertices[:] = [x, y + font.descent, x, y + font.ascent] if self._mark is not None: self._layout.set_selection(min(self._position, self._mark), max(self._position, self._mark)) self._layout.ensure_line_visible(line) self._layout.ensure_x_visible(x) def on_layout_update(self): if self.position > len(self._layout.document.text): self.position = len(self._layout.document.text) self._update() def on_text(self, text): '''Handler for the `pyglet.window.Window.on_text` event. Caret keyboard handlers assume the layout always has keyboard focus. GUI toolkits should filter keyboard and text events by widget focus before invoking this handler. ''' if self._mark is not None: self._delete_selection() text = text.replace('\r', '\n') pos = self._position self._position += len(text) self._layout.document.insert_text(pos, text, self._next_attributes) self._nudge() return event.EVENT_HANDLED def on_text_motion(self, motion, select=False): '''Handler for the `pyglet.window.Window.on_text_motion` event. Caret keyboard handlers assume the layout always has keyboard focus. GUI toolkits should filter keyboard and text events by widget focus before invoking this handler. ''' if motion == key.MOTION_BACKSPACE: if self.mark is not None: self._delete_selection() elif self._position > 0: self._position -= 1 self._layout.document.delete_text( self._position, self._position + 1) elif motion == key.MOTION_DELETE: if self.mark is not None: self._delete_selection() elif self._position < len(self._layout.document.text): self._layout.document.delete_text( self._position, self._position + 1) elif self._mark is not None and not select: self._mark = None self._layout.set_selection(0, 0) if motion == key.MOTION_LEFT: self.position = max(0, self.position - 1) elif motion == key.MOTION_RIGHT: self.position = min(len(self._layout.document.text), self.position + 1) elif motion == key.MOTION_UP: self.line = max(0, self.line - 1) elif motion == key.MOTION_DOWN: line = self.line if line < self._layout.get_line_count() - 1: self.line = line + 1 elif motion == key.MOTION_BEGINNING_OF_LINE: self.position = self._layout.get_position_from_line(self.line) elif motion == key.MOTION_END_OF_LINE: line = self.line if line < self._layout.get_line_count() - 1: self._position = \ self._layout.get_position_from_line(line + 1) - 1 self._update(line) else: self.position = len(self._layout.document.text) elif motion == key.MOTION_BEGINNING_OF_FILE: self.position = 0 elif motion == key.MOTION_END_OF_FILE: self.position = len(self._layout.document.text) elif motion == key.MOTION_NEXT_WORD: pos = self._position + 1 m = self._next_word_re.search(self._layout.document.text, pos) if not m: self.position = len(self._layout.document.text) else: self.position = m.start() elif motion == key.MOTION_PREVIOUS_WORD: pos = self._position m = self._previous_word_re.search(self._layout.document.text, 0, pos) if not m: self.position = 0 else: self.position = m.start() self._next_attributes.clear() self._nudge() return event.EVENT_HANDLED def on_text_motion_select(self, motion): '''Handler for the `pyglet.window.Window.on_text_motion_select` event. Caret keyboard handlers assume the layout always has keyboard focus. GUI toolkits should filter keyboard and text events by widget focus before invoking this handler. ''' if self.mark is None: self.mark = self.position self.on_text_motion(motion, True) return event.EVENT_HANDLED def on_mouse_scroll(self, x, y, scroll_x, scroll_y): '''Handler for the `pyglet.window.Window.on_mouse_scroll` event. Mouse handlers do not check the bounds of the coordinates: GUI toolkits should filter events that do not intersect the layout before invoking this handler. The layout viewport is scrolled by `SCROLL_INCREMENT` pixels per "click". ''' self._layout.view_x -= scroll_x * self.SCROLL_INCREMENT self._layout.view_y += scroll_y * self.SCROLL_INCREMENT return event.EVENT_HANDLED def on_mouse_press(self, x, y, button, modifiers): '''Handler for the `pyglet.window.Window.on_mouse_press` event. Mouse handlers do not check the bounds of the coordinates: GUI toolkits should filter events that do not intersect the layout before invoking this handler. This handler keeps track of the number of mouse presses within a short span of time and uses this to reconstruct double- and triple-click events for selecting words and paragraphs. This technique is not suitable when a GUI toolkit is in use, as the active widget must also be tracked. Do not use this mouse handler if a GUI toolkit is being used. ''' t = time.time() if t - self._click_time < 0.25: self._click_count += 1 else: self._click_count = 1 self._click_time = time.time() if self._click_count == 1: self.move_to_point(x, y) elif self._click_count == 2: self.select_word(x, y) elif self._click_count == 3: self.select_paragraph(x, y) self._click_count = 0 self._nudge() return event.EVENT_HANDLED def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): '''Handler for the `pyglet.window.Window.on_mouse_drag` event. Mouse handlers do not check the bounds of the coordinates: GUI toolkits should filter events that do not intersect the layout before invoking this handler. ''' if self.mark is None: self.mark = self.position self.select_to_point(x, y) self._nudge() return event.EVENT_HANDLED def on_activate(self): '''Handler for the `pyglet.window.Window.on_activate` event. The caret is hidden when the window is not active. ''' self._active = True self.visible = self._active return event.EVENT_HANDLED def on_deactivate(self): '''Handler for the `pyglet.window.Window.on_deactivate` event. The caret is hidden when the window is not active. ''' self._active = False self.visible = self._active return event.EVENT_HANDLED
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Run list encoding utilities. :since: pyglet 1.1 ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' class _Run(object): def __init__(self, value, count): self.value = value self.count = count def __repr__(self): return 'Run(%r, %d)' % (self.value, self.count) class RunList(object): '''List of contiguous runs of values. A `RunList` is an efficient encoding of a sequence of values. For example, the sequence ``aaaabbccccc`` is encoded as ``(4, a), (2, b), (5, c)``. The class provides methods for modifying and querying the run list without needing to deal with the tricky cases of splitting and merging the run list entries. Run lists are used to represent formatted character data in pyglet. A separate run list is maintained for each style attribute, for example, bold, italic, font size, and so on. Unless you are overriding the document interfaces, the only interaction with run lists is via `RunIterator`. The length and ranges of a run list always refer to the character positions in the decoded list. For example, in the above sequence, ``set_run(2, 5, 'x')`` would change the sequence to ``aaxxxbccccc``. ''' def __init__(self, size, initial): '''Create a run list of the given size and a default value. :Parameters: `size` : int Number of characters to represent initially. `initial` : object The value of all characters in the run list. ''' self.runs = [_Run(initial, size)] def insert(self, pos, length): '''Insert characters into the run list. The inserted characters will take on the value immediately preceding the insertion point (or the value of the first character, if `pos` is 0). :Parameters: `pos` : int Insertion index `length` : int Number of characters to insert. ''' i = 0 for run in self.runs: if i <= pos <= i + run.count: run.count += length i += run.count def delete(self, start, end): '''Remove characters from the run list. :Parameters: `start` : int Starting index to remove from. `end` : int End index, exclusive. ''' i = 0 for run in self.runs: if end - start == 0: break if i <= start <= i + run.count: trim = min(end - start, i + run.count - start) run.count -= trim end -= trim i += run.count self.runs = [r for r in self.runs if r.count > 0] # Don't leave an empty list if not self.runs: self.runs = [_Run(run.value, 0)] def set_run(self, start, end, value): '''Set the value of a range of characters. :Parameters: `start` : int Start index of range. `end` : int End of range, exclusive. `value` : object Value to set over the range. ''' if end - start <= 0: return # Find runs that need to be split i = 0 start_i = None start_trim = 0 end_i = None end_trim = 0 for run_i, run in enumerate(self.runs): count = run.count if i < start < i + count: start_i = run_i start_trim = start - i if i < end < i + count: end_i = run_i end_trim = end - i i += count # Split runs if start_i is not None: run = self.runs[start_i] self.runs.insert(start_i, _Run(run.value, start_trim)) run.count -= start_trim if end_i is not None: if end_i == start_i: end_trim -= start_trim end_i += 1 if end_i is not None: run = self.runs[end_i] self.runs.insert(end_i, _Run(run.value, end_trim)) run.count -= end_trim # Set new value on runs i = 0 for run in self.runs: if start <= i and i + run.count <= end: run.value = value i += run.count # Merge adjacent runs last_run = self.runs[0] for run in self.runs[1:]: if run.value == last_run.value: run.count += last_run.count last_run.count = 0 last_run = run # Delete collapsed runs self.runs = [r for r in self.runs if r.count > 0] def __iter__(self): i = 0 for run in self.runs: yield i, i + run.count, run.value i += run.count def get_run_iterator(self): '''Get an extended iterator over the run list. :rtype: `RunIterator` ''' return RunIterator(self) def __getitem__(self, index): '''Get the value at a character position. :Parameters: `index` : int Index of character. Must be within range and non-negative. :rtype: object ''' i = 0 for run in self.runs: if i <= index < i + run.count: return run.value i += run.count # Append insertion point if index == i: return self.runs[-1].value assert False, 'Index not in range' def __repr__(self): return str(list(self)) class AbstractRunIterator(object): '''Range iteration over `RunList`. `AbstractRunIterator` objects allow any monotonically non-decreasing access of the iteration, including repeated iteration over the same index. Use the ``[index]`` operator to get the value at a particular index within the document. For example:: run_iter = iter(run_list) value = run_iter[0] value = run_iter[0] # non-decreasing access is OK value = run_iter[15] value = run_iter[17] value = run_iter[16] # this is illegal, the index decreased. Using `AbstractRunIterator` to access increasing indices of the value runs is more efficient than calling `RunList.__getitem__` repeatedly. You can also iterate over monotonically non-decreasing ranges over the iteration. For example:: run_iter = iter(run_list) for start, end, value in run_iter.ranges(0, 20): pass for start, end, value in run_iter.ranges(25, 30): pass for start, end, value in run_iter.ranges(30, 40): pass Both start and end indices of the slice are required and must be positive. ''' def __getitem__(self, index): '''Get the value at a given index. See the class documentation for examples of valid usage. :Parameters: `index` : int Document position to query. :rtype: object ''' def ranges(self, start, end): '''Iterate over a subrange of the run list. See the class documentation for examples of valid usage. :Parameters: `start` : int Start index to iterate from. `end` : int End index, exclusive. :rtype: iterator :return: Iterator over (start, end, value) tuples. ''' class RunIterator(AbstractRunIterator): def __init__(self, run_list): self._run_list_iter = iter(run_list) self.start, self.end, self.value = self.next() def next(self): return self._run_list_iter.next() def __getitem__(self, index): while index >= self.end and index > self.start: # condition has special case for 0-length run (fixes issue 471) self.start, self.end, self.value = self.next() return self.value def ranges(self, start, end): while start >= self.end: self.start, self.end, self.value = self.next() yield start, min(self.end, end), self.value while end > self.end: self.start, self.end, self.value = self.next() yield self.start, min(self.end, end), self.value class OverriddenRunIterator(AbstractRunIterator): '''Iterator over a `RunIterator`, with a value temporarily replacing a given range. ''' def __init__(self, base_iterator, start, end, value): '''Create a derived iterator. :Parameters: `start` : int Start of range to override `end` : int End of range to override, exclusive `value` : object Value to replace over the range ''' self.iter = base_iterator self.override_start = start self.override_end = end self.override_value = value def ranges(self, start, end): if end <= self.override_start or start >= self.override_end: # No overlap for r in self.iter.ranges(start, end): yield r else: # Overlap: before, override, after if start < self.override_start < end: for r in self.iter.ranges(start, self.override_start): yield r yield (max(self.override_start, start), min(self.override_end, end), self.override_value) if start < self.override_end < end: for r in self.iter.ranges(self.override_end, end): yield r def __getitem__(self, index): if self.override_start <= index < self.override_end: return self.override_value else: return self.iter[index] class FilteredRunIterator(AbstractRunIterator): '''Iterate over an `AbstractRunIterator` with filtered values replaced by a default value. ''' def __init__(self, base_iterator, filter, default): '''Create a filtered run iterator. :Parameters: `base_iterator` : `AbstractRunIterator` Source of runs. `filter` : ``lambda object: bool`` Function taking a value as parameter, and returning ``True`` if the value is acceptable, and ``False`` if the default value should be substituted. `default` : object Default value to replace filtered values. ''' self.iter = base_iterator self.filter = filter self.default = default def ranges(self, start, end): for start, end, value in self.iter.ranges(start, end): if self.filter(value): yield start, end, value else: yield start, end, self.default def __getitem__(self, index): value = self.iter[index] if self.filter(value): return value return self.default class ZipRunIterator(AbstractRunIterator): '''Iterate over multiple run iterators concurrently.''' def __init__(self, range_iterators): self.range_iterators = range_iterators def ranges(self, start, end): iterators = [i.ranges(start, end) for i in self.range_iterators] starts, ends, values = zip(*[i.next() for i in iterators]) starts = list(starts) ends = list(ends) values = list(values) while start < end: min_end = min(ends) yield start, min_end, values start = min_end for i, iterator in enumerate(iterators): if ends[i] == min_end: starts[i], ends[i], values[i] = iterator.next() def __getitem__(self, index): return [i[index] for i in self.range_iterators] class ConstRunIterator(AbstractRunIterator): '''Iterate over a constant value without creating a RunList.''' def __init__(self, length, value): self.length = length self.value = value def next(self): yield 0, self.length, self.value def ranges(self, start, end): yield start, end, self.value def __getitem__(self, index): return self.value
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id: $ '''Render simple text and formatted documents efficiently. Three layout classes are provided: `TextLayout` The entire document is laid out before it is rendered. The layout will be grouped with other layouts in the same batch (allowing for efficient rendering of multiple layouts). Any change to the layout or document, and even querying some properties, will cause the entire document to be laid out again. `ScrollableTextLayout` Based on `TextLayout`. A separate group is used for layout which crops the contents of the layout to the layout rectangle. Additionally, the contents of the layout can be "scrolled" within that rectangle with the ``view_x`` and ``view_y`` properties. `IncrementalTextLayout` Based on `ScrollableTextLayout`. When the layout or document are modified, only the affected regions are laid out again. This permits efficient interactive editing and styling of text. Only the visible portion of the layout is actually rendered; as the viewport is scrolled additional sections are rendered and discarded as required. This permits efficient viewing and editing of large documents. Additionally, this class provides methods for locating the position of a caret in the document, and for displaying interactive text selections. All three layout classes can be used with either `UnformattedDocument` or `FormattedDocument`, and can be either single-line or ``multiline``. The combinations of these options effectively provides 12 different text display possibilities. Style attributes ================ The following character style attribute names are recognised by the layout classes. Data types and units are as specified. Where an attribute is marked "as a distance" the value is assumed to be in pixels if given as an int or float, otherwise a string of the form ``"0u"`` is required, where ``0`` is the distance and ``u`` is the unit; one of ``"px"`` (pixels), ``"pt"`` (points), ``"pc"`` (picas), ``"cm"`` (centimeters), ``"mm"`` (millimeters) or ``"in"`` (inches). For example, ``"14pt"`` is the distance covering 14 points, which at the default DPI of 96 is 18 pixels. ``font_name`` Font family name, as given to `pyglet.font.load`. ``font_size`` Font size, in points. ``bold`` Boolean. ``italic`` Boolean. ``underline`` 4-tuple of ints in range (0, 255) giving RGBA underline color, or None (default) for no underline. ``kerning`` Additional space to insert between glyphs, as a distance. Defaults to 0. ``baseline`` Offset of glyph baseline from line baseline, as a distance. Positive values give a superscript, negative values give a subscript. Defaults to 0. ``color`` 4-tuple of ints in range (0, 255) giving RGBA text color ``background_color`` 4-tuple of ints in range (0, 255) giving RGBA text background color; or ``None`` for no background fill. The following paragraph style attribute names are recognised. Note that paragraph styles are handled no differently from character styles by the document: it is the application's responsibility to set the style over an entire paragraph, otherwise results are undefined. ``align`` ``left`` (default), ``center`` or ``right``. ``indent`` Additional horizontal space to insert before the first glyph of the first line of a paragraph, as a distance. ``leading`` Additional space to insert between consecutive lines within a paragraph, as a distance. Defaults to 0. ``line_spacing`` Distance between consecutive baselines in a paragraph, as a distance. Defaults to ``None``, which automatically calculates the tightest line spacing for each line based on the font ascent and descent. ``margin_left`` Left paragraph margin, as a distance. ``margin_right`` Right paragraph margin, as a distance. ``margin_top`` Margin above paragraph, as a distance. ``margin_bottom`` Margin below paragraph, as a distance. Adjacent margins do not collapse. ``tab_stops`` List of horizontal tab stops, as distances, measured from the left edge of the text layout. Defaults to the empty list. When the tab stops are exhausted, they implicitly continue at 50 pixel intervals. ``wrap`` ``char``, ``word``, True (default) or False. The boundaries at which to wrap text to prevent it overflowing a line. With ``char``, the line wraps anywhere in the text; with ``word`` or True, the line wraps at appropriate boundaries between words; with False the line does not wrap, and may overflow the layout width. ``char`` and ``word`` styles are since pyglet 1.2. Other attributes can be used to store additional style information within the document; they will be ignored by the built-in text classes. :since: pyglet 1.1 ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import re import sys from pyglet.gl import * from pyglet import event from pyglet import graphics from pyglet.text import runlist from pyglet.font.base import _grapheme_break _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc _distance_re = re.compile(r'([-0-9.]+)([a-zA-Z]+)') def _parse_distance(distance, dpi): '''Parse a distance string and return corresponding distance in pixels as an integer. ''' if isinstance(distance, int): return distance elif isinstance(distance, float): return int(distance) match = _distance_re.match(distance) assert match, 'Could not parse distance %s' % (distance) if not match: return 0 value, unit = match.groups() value = float(value) if unit == 'px': return int(value) elif unit == 'pt': return int(value * dpi / 72.0) elif unit == 'pc': return int(value * dpi / 6.0) elif unit == 'in': return int(value * dpi) elif unit == 'mm': return int(value * dpi * 0.0393700787) elif unit == 'cm': return int(value * dpi * 0.393700787) else: assert False, 'Unknown distance unit %s' % unit class _Line(object): align = 'left' margin_left = 0 margin_right = 0 length = 0 ascent = 0 descent = 0 width = 0 paragraph_begin = False paragraph_end = False x = None y = None def __init__(self, start): self.vertex_lists = [] self.start = start self.boxes = [] def __repr__(self): return '_Line(%r)' % self.boxes def add_box(self, box): self.boxes.append(box) self.length += box.length self.ascent = max(self.ascent, box.ascent) self.descent = min(self.descent, box.descent) self.width += box.advance def delete(self, layout): for vertex_list in self.vertex_lists: vertex_list.delete() self.vertex_lists = [] for box in self.boxes: box.delete(layout) class _LayoutContext(object): def __init__(self, layout, document, colors_iter, background_iter): self.colors_iter = colors_iter underline_iter = document.get_style_runs('underline') self.decoration_iter = runlist.ZipRunIterator( (background_iter, underline_iter)) self.baseline_iter = runlist.FilteredRunIterator( document.get_style_runs('baseline'), lambda value: value is not None, 0) class _StaticLayoutContext(_LayoutContext): def __init__(self, layout, document, colors_iter, background_iter): super(_StaticLayoutContext, self).__init__(layout, document, colors_iter, background_iter) self.vertex_lists = layout._vertex_lists self.boxes = layout._boxes def add_list(self, vertex_list): self.vertex_lists.append(vertex_list) def add_box(self, box): self.boxes.append(box) class _IncrementalLayoutContext(_LayoutContext): line = None def add_list(self, vertex_list): self.line.vertex_lists.append(vertex_list) def add_box(self, box): pass class _AbstractBox(object): owner = None def __init__(self, ascent, descent, advance, length): self.ascent = ascent self.descent = descent self.advance = advance self.length = length def place(self, layout, i, x, y): raise NotImplementedError('abstract') def delete(self, layout): raise NotImplementedError('abstract') def get_position_in_box(self, x): raise NotImplementedError('abstract') def get_point_in_box(self, position): raise NotImplementedError('abstract') class _GlyphBox(_AbstractBox): def __init__(self, owner, font, glyphs, advance): '''Create a run of glyphs sharing the same texture. :Parameters: `owner` : `pyglet.image.Texture` Texture of all glyphs in this run. `font` : `pyglet.font.base.Font` Font of all glyphs in this run. `glyphs` : list of (int, `pyglet.font.base.Glyph`) Pairs of ``(kern, glyph)``, where ``kern`` gives horizontal displacement of the glyph in pixels (typically 0). `advance` : int Width of glyph run; must correspond to the sum of advances and kerns in the glyph list. ''' super(_GlyphBox, self).__init__( font.ascent, font.descent, advance, len(glyphs)) assert owner self.owner = owner self.font = font self.glyphs = glyphs self.advance = advance def place(self, layout, i, x, y, context): assert self.glyphs try: group = layout.groups[self.owner] except KeyError: group = layout.groups[self.owner] = \ TextLayoutTextureGroup(self.owner, layout.foreground_group) n_glyphs = self.length vertices = [] tex_coords = [] x1 = x for start, end, baseline in context.baseline_iter.ranges(i, i+n_glyphs): baseline = layout._parse_distance(baseline) assert len(self.glyphs[start - i:end - i]) == end - start for kern, glyph in self.glyphs[start - i:end - i]: x1 += kern v0, v1, v2, v3 = glyph.vertices v0 += x1 v2 += x1 v1 += y + baseline v3 += y + baseline vertices.extend(map(int, [v0, v1, v2, v1, v2, v3, v0, v3])) t = glyph.tex_coords tex_coords.extend(t) x1 += glyph.advance # Text color colors = [] for start, end, color in context.colors_iter.ranges(i, i+n_glyphs): if color is None: color = (0, 0, 0, 255) colors.extend(color * ((end - start) * 4)) vertex_list = layout.batch.add(n_glyphs * 4, GL_QUADS, group, ('v2f/dynamic', vertices), ('t3f/dynamic', tex_coords), ('c4B/dynamic', colors)) context.add_list(vertex_list) # Decoration (background color and underline) # # Should iterate over baseline too, but in practice any sensible # change in baseline will correspond with a change in font size, # and thus glyph run as well. So we cheat and just use whatever # baseline was seen last. background_vertices = [] background_colors = [] underline_vertices = [] underline_colors = [] y1 = y + self.descent + baseline y2 = y + self.ascent + baseline x1 = x for start, end, decoration in \ context.decoration_iter.ranges(i, i+n_glyphs): bg, underline = decoration x2 = x1 for kern, glyph in self.glyphs[start - i:end - i]: x2 += glyph.advance + kern if bg is not None: background_vertices.extend( [x1, y1, x2, y1, x2, y2, x1, y2]) background_colors.extend(bg * 4) if underline is not None: underline_vertices.extend( [x1, y + baseline - 2, x2, y + baseline - 2]) underline_colors.extend(underline * 2) x1 = x2 if background_vertices: background_list = layout.batch.add( len(background_vertices) // 2, GL_QUADS, layout.background_group, ('v2f/dynamic', background_vertices), ('c4B/dynamic', background_colors)) context.add_list(background_list) if underline_vertices: underline_list = layout.batch.add( len(underline_vertices) // 2, GL_LINES, layout.foreground_decoration_group, ('v2f/dynamic', underline_vertices), ('c4B/dynamic', underline_colors)) context.add_list(underline_list) def delete(self, layout): pass def get_point_in_box(self, position): x = 0 for (kern, glyph) in self.glyphs: if position == 0: break position -= 1 x += glyph.advance + kern return x def get_position_in_box(self, x): position = 0 last_glyph_x = 0 for kern, glyph in self.glyphs: last_glyph_x += kern if last_glyph_x + glyph.advance / 2 > x: return position position += 1 last_glyph_x += glyph.advance return position def __repr__(self): return '_GlyphBox(%r)' % self.glyphs class _InlineElementBox(_AbstractBox): def __init__(self, element): '''Create a glyph run holding a single element. ''' super(_InlineElementBox, self).__init__( element.ascent, element.descent, element.advance, 1) self.element = element self.placed = False def place(self, layout, i, x, y, context): self.element.place(layout, x, y) self.placed = True context.add_box(self) def delete(self, layout): # font == element if self.placed: self.element.remove(layout) self.placed = False def get_point_in_box(self, position): if position == 0: return 0 else: return self.advance def get_position_in_box(self, x): if x < self.advance / 2: return 0 else: return 1 def __repr__(self): return '_InlineElementBox(%r)' % self.element class _InvalidRange(object): def __init__(self): self.start = sys.maxint self.end = 0 def insert(self, start, length): if self.start >= start: self.start += length if self.end >= start: self.end += length self.invalidate(start, start + length) def delete(self, start, end): if self.start > end: self.start -= end - start elif self.start > start: self.start = start if self.end > end: self.end -= end - start elif self.end > start: self.end = start def invalidate(self, start, end): if end <= start: return self.start = min(self.start, start) self.end = max(self.end, end) def validate(self): start, end = self.start, self.end self.start = sys.maxint self.end = 0 return start, end def is_invalid(self): return self.end > self.start # Text group hierarchy # # top_group [Scrollable]TextLayoutGroup(Group) # background_group OrderedGroup(0) # foreground_group TextLayoutForegroundGroup(OrderedGroup(1)) # [font textures] TextLayoutTextureGroup(Group) # [...] TextLayoutTextureGroup(Group) # foreground_decoration_group # TextLayoutForegroundDecorationGroup(OrderedGroup(2)) class TextLayoutGroup(graphics.Group): '''Top-level rendering group for `TextLayout`. The blend function is set for glyph rendering (``GL_SRC_ALPHA`` / ``GL_ONE_MINUS_SRC_ALPHA``). The group is shared by all `TextLayout` instances as it has no internal state. ''' def set_state(self): glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) def unset_state(self): glPopAttrib() class ScrollableTextLayoutGroup(graphics.Group): '''Top-level rendering group for `ScrollableTextLayout`. The group maintains internal state for setting the clipping planes and view transform for scrolling. Because the group has internal state specific to the text layout, the group is never shared. ''' _clip_x = 0 _clip_y = 0 _clip_width = 0 _clip_height = 0 _view_x = 0 _view_y = 0 translate_x = 0 # x - view_x translate_y = 0 # y - view_y def set_state(self): glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_CURRENT_BIT) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) # Disable clipping planes to check culling. glEnable(GL_CLIP_PLANE0) glEnable(GL_CLIP_PLANE1) glEnable(GL_CLIP_PLANE2) glEnable(GL_CLIP_PLANE3) # Left glClipPlane(GL_CLIP_PLANE0, (GLdouble * 4)( 1, 0, 0, -(self._clip_x - 1))) # Top glClipPlane(GL_CLIP_PLANE1, (GLdouble * 4)( 0, -1, 0, self._clip_y)) # Right glClipPlane(GL_CLIP_PLANE2, (GLdouble * 4)( -1, 0, 0, self._clip_x + self._clip_width + 1)) # Bottom glClipPlane(GL_CLIP_PLANE3, (GLdouble * 4)( 0, 1, 0, -(self._clip_y - self._clip_height))) glTranslatef(self.translate_x, self.translate_y, 0) def unset_state(self): glTranslatef(-self.translate_x, -self.translate_y, 0) glPopAttrib() def _set_top(self, top): self._clip_y = top self.translate_y = self._clip_y - self._view_y top = property(lambda self: self._clip_y, _set_top, doc='''Top edge of the text layout (measured from the bottom of the graphics viewport). :type: int ''') def _set_left(self, left): self._clip_x = left self.translate_x = self._clip_x - self._view_x left = property(lambda self: self._clip_x, _set_left, doc='''Left edge of the text layout. :type: int ''') def _set_width(self, width): self._clip_width = width width = property(lambda self: self._clip_width, _set_width, doc='''Width of the text layout. :type: int ''') def _set_height(self, height): self._clip_height = height height = property(lambda self: self._height, _set_height, doc='''Height of the text layout. :type: int ''') def _set_view_x(self, view_x): self._view_x = view_x self.translate_x = self._clip_x - self._view_x view_x = property(lambda self: self._view_x, _set_view_x, doc='''Horizontal scroll offset. :type: int ''') def _set_view_y(self, view_y): self._view_y = view_y self.translate_y = self._clip_y - self._view_y view_y = property(lambda self: self._view_y, _set_view_y, doc='''Vertical scroll offset. :type: int ''') def __eq__(self, other): return self is other def __hash__(self): return id(self) class TextLayoutForegroundGroup(graphics.OrderedGroup): '''Rendering group for foreground elements (glyphs) in all text layouts. The group enables ``GL_TEXTURE_2D``. ''' def set_state(self): glEnable(GL_TEXTURE_2D) # unset_state not needed, as parent group will pop enable bit class TextLayoutForegroundDecorationGroup(graphics.OrderedGroup): '''Rendering group for decorative elements (e.g., glyph underlines) in all text layouts. The group disables ``GL_TEXTURE_2D``. ''' def set_state(self): glDisable(GL_TEXTURE_2D) # unset_state not needed, as parent group will pop enable bit class TextLayoutTextureGroup(graphics.Group): '''Rendering group for a glyph texture in all text layouts. The group binds its texture to ``GL_TEXTURE_2D``. The group is shared between all other text layout uses of the same texture. ''' def __init__(self, texture, parent): assert texture.target == GL_TEXTURE_2D super(TextLayoutTextureGroup, self).__init__(parent) self.texture = texture def set_state(self): glBindTexture(GL_TEXTURE_2D, self.texture.id) # unset_state not needed, as next group will either bind a new texture or # pop enable bit. def __hash__(self): return hash((self.texture.id, self.parent)) def __eq__(self, other): return (self.__class__ is other.__class__ and self.texture.id == other.texture.id and self.parent is other.parent) def __repr__(self): return '%s(%d, %r)' % (self.__class__.__name__, self.texture.id, self.parent) class TextLayout(object): '''Lay out and display documents. This class is intended for displaying documents that do not change regularly -- any change will cost some time to lay out the complete document again and regenerate all vertex lists. The benefit of this class is that texture state is shared between all layouts of this class. The time to draw one `TextLayout` may be roughly the same as the time to draw one `IncrementalTextLayout`; but drawing ten `TextLayout` objects in one batch is much faster than drawing ten incremental or scrollable text layouts. `Label` and `HTMLLabel` provide a convenient interface to this class. :Ivariables: `content_width` : int Calculated width of the text in the layout. This may overflow the desired width if word-wrapping failed. `content_height` : int Calculated height of the text in the layout. `top_group` : `Group` Top-level rendering group. `background_group` : `Group` Rendering group for background color. `foreground_group` : `Group` Rendering group for glyphs. `foreground_decoration_group` : `Group` Rendering group for glyph underlines. ''' _document = None _vertex_lists = () _boxes = () top_group = TextLayoutGroup() background_group = graphics.OrderedGroup(0, top_group) foreground_group = TextLayoutForegroundGroup(1, top_group) foreground_decoration_group = \ TextLayoutForegroundDecorationGroup(2, top_group) _update_enabled = True _own_batch = False _origin_layout = False # Lay out relative to origin? Otherwise to box. def __init__(self, document, width=None, height=None, multiline=False, dpi=None, batch=None, group=None, wrap_lines=True): '''Create a text layout. :Parameters: `document` : `AbstractDocument` Document to display. `width` : int Width of the layout in pixels, or None `height` : int Height of the layout in pixels, or None `multiline` : bool If False, newline and paragraph characters are ignored, and text is not word-wrapped. If True, text is wrapped only if the `wrap_lines` is True. `dpi` : float Font resolution; defaults to 96. `batch` : `Batch` Optional graphics batch to add this layout to. `group` : `Group` Optional rendering group to parent all groups this text layout uses. Note that layouts with different rendered simultaneously in a batch. `wrap_lines` : bool If True and `multiline` is True, the text is word-wrapped using the specified width. ''' self.content_width = 0 self.content_height = 0 self.groups = {} self._init_groups(group) if batch is None: batch = graphics.Batch() self._own_batch = True self.batch = batch self._width = width if height is not None: self._height = height if multiline: self._multiline = multiline self._wrap_lines_flag = wrap_lines self._wrap_lines_invariant() if dpi is None: dpi = 96 self._dpi = dpi self.document = document def _wrap_lines_invariant(self): self._wrap_lines = self._multiline and self._wrap_lines_flag assert not self._wrap_lines or self._width, "When the parameters "\ "'multiline' and 'wrap_lines' are True, the parameter 'width'"\ "must be a number." def _parse_distance(self, distance): if distance is None: return None return _parse_distance(distance, self._dpi) def begin_update(self): '''Indicate that a number of changes to the layout or document are about to occur. Changes to the layout or document between calls to `begin_update` and `end_update` do not trigger any costly relayout of text. Relayout of all changes is performed when `end_update` is called. Note that between the `begin_update` and `end_update` calls, values such as `content_width` and `content_height` are undefined (i.e., they may or may not be updated to reflect the latest changes). ''' self._update_enabled = False def end_update(self): '''Perform pending layout changes since `begin_update`. See `begin_update`. ''' self._update_enabled = True self._update() dpi = property(lambda self: self._dpi, doc='''Get DPI used by this layout. Read-only. :type: float ''') def delete(self): '''Remove this layout from its batch. ''' for vertex_list in self._vertex_lists: vertex_list.delete() self._vertex_lists = [] for box in self._boxes: box.delete(self) def draw(self): '''Draw this text layout. Note that this method performs very badly if a batch was supplied to the constructor. If you add this layout to a batch, you should ideally use only the batch's draw method. ''' if self._own_batch: self.batch.draw() else: self.batch.draw_subset(self._vertex_lists) def _init_groups(self, group): if group: self.top_group = TextLayoutGroup(group) self.background_group = graphics.OrderedGroup(0, self.top_group) self.foreground_group = TextLayoutForegroundGroup(1, self.top_group) self.foreground_decoration_group = \ TextLayoutForegroundDecorationGroup(2, self.top_group) # Otherwise class groups are (re)used. def _get_document(self): return self._document def _set_document(self, document): if self._document: self._document.remove_handlers(self) self._uninit_document() document.push_handlers(self) self._document = document self._init_document() document = property(_get_document, _set_document, '''Document to display. For `IncrementalTextLayout` it is far more efficient to modify a document in-place than to replace the document instance on the layout. :type: `AbstractDocument` ''') def _get_lines(self): len_text = len(self._document.text) glyphs = self._get_glyphs() owner_runs = runlist.RunList(len_text, None) self._get_owner_runs(owner_runs, glyphs, 0, len_text) lines = [line for line in self._flow_glyphs(glyphs, owner_runs, 0, len_text)] self.content_width = 0 self._flow_lines(lines, 0, len(lines)) return lines def _update(self): if not self._update_enabled: return for _vertex_list in self._vertex_lists: _vertex_list.delete() for box in self._boxes: box.delete(self) self._vertex_lists = [] self._boxes = [] self.groups.clear() if not self._document or not self._document.text: return lines = self._get_lines() colors_iter = self._document.get_style_runs('color') background_iter = self._document.get_style_runs('background_color') if self._origin_layout: left = top = 0 else: left = self._get_left() top = self._get_top(lines) context = _StaticLayoutContext(self, self._document, colors_iter, background_iter) for line in lines: self._create_vertex_lists(left + line.x, top + line.y, line.start, line.boxes, context) def _get_left(self): if self._multiline: width = self._width if self._wrap_lines else self.content_width else: width = self.content_width if self._anchor_x == 'left': return self._x elif self._anchor_x == 'center': return self._x - width // 2 elif self._anchor_x == 'right': return self._x - width else: assert False, 'Invalid anchor_x' def _get_top(self, lines): if self._height is None: height = self.content_height offset = 0 else: height = self._height if self._content_valign == 'top': offset = 0 elif self._content_valign == 'bottom': offset = max(0, self._height - self.content_height) elif self._content_valign == 'center': offset = max(0, self._height - self.content_height) // 2 else: assert False, 'Invalid content_valign' if self._anchor_y == 'top': return self._y - offset elif self._anchor_y == 'baseline': return self._y + lines[0].ascent - offset elif self._anchor_y == 'bottom': return self._y + height - offset elif self._anchor_y == 'center': if len(lines) == 1 and self._height is None: # This "looks" more centered than considering all of the # descent. line = lines[0] return self._y + line.ascent // 2 - line.descent // 4 else: return self._y + height // 2 - offset else: assert False, 'Invalid anchor_y' def _init_document(self): self._update() def _uninit_document(self): pass def on_insert_text(self, start, text): '''Event handler for `AbstractDocument.on_insert_text`. The event handler is bound by the text layout; there is no need for applications to interact with this method. ''' self._init_document() def on_delete_text(self, start, end): '''Event handler for `AbstractDocument.on_delete_text`. The event handler is bound by the text layout; there is no need for applications to interact with this method. ''' self._init_document() def on_style_text(self, start, end, attributes): '''Event handler for `AbstractDocument.on_style_text`. The event handler is bound by the text layout; there is no need for applications to interact with this method. ''' self._init_document() def _get_glyphs(self): glyphs = [] runs = runlist.ZipRunIterator(( self._document.get_font_runs(dpi=self._dpi), self._document.get_element_runs())) text = self._document.text for start, end, (font, element) in runs.ranges(0, len(text)): if element: glyphs.append(_InlineElementBox(element)) else: glyphs.extend(font.get_glyphs(text[start:end])) return glyphs def _get_owner_runs(self, owner_runs, glyphs, start, end): owner = glyphs[start].owner run_start = start # TODO avoid glyph slice on non-incremental for i, glyph in enumerate(glyphs[start:end]): if owner != glyph.owner: owner_runs.set_run(run_start, i + start, owner) owner = glyph.owner run_start = i + start owner_runs.set_run(run_start, end, owner) def _flow_glyphs(self, glyphs, owner_runs, start, end): # TODO change flow generator on self, avoiding this conditional. if not self._multiline: for line in self._flow_glyphs_single_line(glyphs, owner_runs, start, end): yield line else: for line in self._flow_glyphs_wrap(glyphs, owner_runs, start, end): yield line def _flow_glyphs_wrap(self, glyphs, owner_runs, start, end): '''Word-wrap styled text into lines of fixed width. Fits `glyphs` in range `start` to `end` into `_Line` s which are then yielded. ''' owner_iterator = owner_runs.get_run_iterator().ranges(start, end) font_iterator = self._document.get_font_runs(dpi=self._dpi) align_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('align'), lambda value: value in ('left', 'right', 'center'), 'left') if self._width is None: wrap_iterator = runlist.ConstRunIterator( len(self.document.text), False) else: wrap_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('wrap'), lambda value: value in (True, False, 'char', 'word'), True) margin_left_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('margin_left'), lambda value: value is not None, 0) margin_right_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('margin_right'), lambda value: value is not None, 0) indent_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('indent'), lambda value: value is not None, 0) kerning_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('kerning'), lambda value: value is not None, 0) tab_stops_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('tab_stops'), lambda value: value is not None, []) line = _Line(start) line.align = align_iterator[start] line.margin_left = self._parse_distance(margin_left_iterator[start]) line.margin_right = self._parse_distance(margin_right_iterator[start]) if start == 0 or self.document.text[start - 1] in u'\n\u2029': line.paragraph_begin = True line.margin_left += self._parse_distance(indent_iterator[start]) wrap = wrap_iterator[start] if self._wrap_lines: width = self._width - line.margin_left - line.margin_right # Current right-most x position in line being laid out. x = 0 # Boxes accumulated but not yet committed to a line. run_accum = [] run_accum_width = 0 # Amount of whitespace accumulated at end of line eol_ws = 0 # Iterate over glyph owners (texture states); these form GlyphBoxes, # but broken into lines. font = None for start, end, owner in owner_iterator: font = font_iterator[start] # Glyphs accumulated in this owner but not yet committed to a # line. owner_accum = [] owner_accum_width = 0 # Glyphs accumulated in this owner AND also committed to the # current line (some whitespace has followed all of the committed # glyphs). owner_accum_commit = [] owner_accum_commit_width = 0 # Ignore kerning of first glyph on each line nokern = True # Current glyph index index = start # Iterate over glyphs in this owner run. `text` is the # corresponding character data for the glyph, and is used to find # whitespace and newlines. for (text, glyph) in zip(self.document.text[start:end], glyphs[start:end]): if nokern: kern = 0 nokern = False else: kern = self._parse_distance(kerning_iterator[index]) if wrap != 'char' and text in u'\u0020\u200b\t': # Whitespace: commit pending runs to this line. for run in run_accum: line.add_box(run) run_accum = [] run_accum_width = 0 if text == '\t': # Fix up kern for this glyph to align to the next tab # stop for tab_stop in tab_stops_iterator[index]: tab_stop = self._parse_distance(tab_stop) if tab_stop > x + line.margin_left: break else: # No more tab stops, tab to 100 pixels tab = 50. tab_stop = \ (((x + line.margin_left) // tab) + 1) * tab kern = int(tab_stop - x - line.margin_left - glyph.advance) owner_accum.append((kern, glyph)) owner_accum_commit.extend(owner_accum) owner_accum_commit_width += owner_accum_width + \ glyph.advance + kern eol_ws += glyph.advance + kern owner_accum = [] owner_accum_width = 0 x += glyph.advance + kern index += 1 # The index at which the next line will begin (the # current index, because this is the current best # breakpoint). next_start = index else: new_paragraph = text in u'\n\u2029' new_line = (text == u'\u2028') or new_paragraph if (wrap and self._wrap_lines and x + kern + glyph.advance >= width) or new_line: # Either the pending runs have overflowed the allowed # line width or a newline was encountered. Either # way, the current line must be flushed. if new_line or wrap == 'char': # Forced newline or char-level wrapping. Commit # everything pending without exception. for run in run_accum: line.add_box(run) run_accum = [] run_accum_width = 0 owner_accum_commit.extend(owner_accum) owner_accum_commit_width += owner_accum_width owner_accum = [] owner_accum_width = 0 line.length += 1 next_start = index if new_line: next_start += 1 # Create the _GlyphBox for the committed glyphs in the # current owner. if owner_accum_commit: line.add_box( _GlyphBox(owner, font, owner_accum_commit, owner_accum_commit_width)) owner_accum_commit = [] owner_accum_commit_width = 0 if new_line and not line.boxes: # Empty line: give it the current font's default # line-height. line.ascent = font.ascent line.descent = font.descent # Flush the line, unless nothing got committed, in # which case it's a really long string of glyphs # without any breakpoints (in which case it will be # flushed at the earliest breakpoint, not before # something is committed). if line.boxes or new_line: # Trim line width of whitespace on right-side. line.width -= eol_ws if new_paragraph: line.paragraph_end = True yield line line = _Line(next_start) line.align = align_iterator[next_start] line.margin_left = self._parse_distance( margin_left_iterator[next_start]) line.margin_right = self._parse_distance( margin_right_iterator[next_start]) if new_paragraph: line.paragraph_begin = True # Remove kern from first glyph of line if run_accum: k, g = run_accum[0].glyphs[0] run_accum[0].glyphs[0] = (0, g) run_accum_width -= k elif owner_accum: k, g = owner_accum[0] owner_accum[0] = (0, g) owner_accum_width -= k else: nokern = True x = run_accum_width + owner_accum_width if self._wrap_lines: width = (self._width - line.margin_left - line.margin_right) if isinstance(glyph, _AbstractBox): # Glyph is already in a box. XXX Ignore kern? run_accum.append(glyph) run_accum_width += glyph.advance x += glyph.advance elif new_paragraph: # New paragraph started, update wrap style wrap = wrap_iterator[next_start] line.margin_left += \ self._parse_distance(indent_iterator[next_start]) if self._wrap_lines: width = (self._width - line.margin_left - line.margin_right) elif not new_line: # If the glyph was any non-whitespace, non-newline # character, add it to the pending run. owner_accum.append((kern, glyph)) owner_accum_width += glyph.advance + kern x += glyph.advance + kern index += 1 eol_ws = 0 # The owner run is finished; create GlyphBoxes for the committed # and pending glyphs. if owner_accum_commit: line.add_box(_GlyphBox(owner, font, owner_accum_commit, owner_accum_commit_width)) if owner_accum: run_accum.append(_GlyphBox(owner, font, owner_accum, owner_accum_width)) run_accum_width += owner_accum_width # All glyphs have been processed: commit everything pending and flush # the final line. for run in run_accum: line.add_box(run) if not line.boxes: # Empty line gets font's line-height if font is None: font = self._document.get_font(0, dpi=self._dpi) line.ascent = font.ascent line.descent = font.descent yield line def _flow_glyphs_single_line(self, glyphs, owner_runs, start, end): owner_iterator = owner_runs.get_run_iterator().ranges(start, end) font_iterator = self.document.get_font_runs(dpi=self._dpi) kern_iterator = runlist.FilteredRunIterator( self.document.get_style_runs('kerning'), lambda value: value is not None, 0) line = _Line(start) font = font_iterator[0] for start, end, owner in owner_iterator: font = font_iterator[start] width = 0 owner_glyphs = [] for kern_start, kern_end, kern in kern_iterator.ranges(start, end): gs = glyphs[kern_start:kern_end] width += sum([g.advance for g in gs]) width += kern * (kern_end - kern_start) owner_glyphs.extend(zip([kern] * (kern_end - kern_start), gs)) if owner is None: # Assume glyphs are already boxes. for kern, glyph in owner_glyphs: line.add_box(glyph) else: line.add_box(_GlyphBox(owner, font, owner_glyphs, width)) if not line.boxes: line.ascent = font.ascent line.descent = font.descent line.paragraph_begin = line.paragraph_end = True yield line def _flow_lines(self, lines, start, end): margin_top_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('margin_top'), lambda value: value is not None, 0) margin_bottom_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('margin_bottom'), lambda value: value is not None, 0) line_spacing_iterator = self._document.get_style_runs('line_spacing') leading_iterator = runlist.FilteredRunIterator( self._document.get_style_runs('leading'), lambda value: value is not None, 0) if start == 0: y = 0 else: line = lines[start - 1] line_spacing = \ self._parse_distance(line_spacing_iterator[line.start]) leading = \ self._parse_distance(leading_iterator[line.start]) y = line.y if line_spacing is None: y += line.descent if line.paragraph_end: y -= self._parse_distance(margin_bottom_iterator[line.start]) line_index = start for line in lines[start:]: if line.paragraph_begin: y -= self._parse_distance(margin_top_iterator[line.start]) line_spacing = \ self._parse_distance(line_spacing_iterator[line.start]) leading = self._parse_distance(leading_iterator[line.start]) else: y -= leading if line_spacing is None: y -= line.ascent else: y -= line_spacing if line.align == 'left' or line.width > self.width: line.x = line.margin_left elif line.align == 'center': line.x = (self.width - line.margin_left - line.margin_right - line.width) // 2 + line.margin_left elif line.align == 'right': line.x = self.width - line.margin_right - line.width self.content_width = max(self.content_width, line.width + line.margin_left) if line.y == y and line_index >= end: # Early exit: all invalidated lines have been reflowed and the # next line has no change (therefore subsequent lines do not # need to be changed). break line.y = y if line_spacing is None: y += line.descent if line.paragraph_end: y -= self._parse_distance(margin_bottom_iterator[line.start]) line_index += 1 else: self.content_height = -y return line_index def _create_vertex_lists(self, x, y, i, boxes, context): for box in boxes: box.place(self, i, x, y, context) x += box.advance i += box.length _x = 0 def _set_x(self, x): if self._boxes: self._x = x self._update() else: dx = x - self._x l_dx = lambda x: int(x + dx) for vertex_list in self._vertex_lists: vertices = vertex_list.vertices[:] vertices[::2] = map(l_dx, vertices[::2]) vertex_list.vertices[:] = vertices self._x = x def _get_x(self): return self._x x = property(_get_x, _set_x, doc='''X coordinate of the layout. See also `anchor_x`. :type: int ''') _y = 0 def _set_y(self, y): if self._boxes: self._y = y self._update() else: dy = y - self._y l_dy = lambda y: int(y + dy) for vertex_list in self._vertex_lists: vertices = vertex_list.vertices[:] vertices[1::2] = map(l_dy, vertices[1::2]) vertex_list.vertices[:] = vertices self._y = y def _get_y(self): return self._y y = property(_get_y, _set_y, doc='''Y coordinate of the layout. See also `anchor_y`. :type: int ''') _width = None def _set_width(self, width): self._width = width self._wrap_lines_invariant() self._update() def _get_width(self): return self._width width = property(_get_width, _set_width, doc='''Width of the layout. This property has no effect if `multiline` is False or `wrap_lines` is False. :type: int ''') _height = None def _set_height(self, height): self._height = height self._update() def _get_height(self): return self._height height = property(_get_height, _set_height, doc='''Height of the layout. :type: int ''') _multiline = False def _set_multiline(self, multiline): self._multiline = multiline self._wrap_lines_invariant() self._update() def _get_multiline(self): return self._multiline multiline = property(_get_multiline, _set_multiline, doc='''Set if multiline layout is enabled. If multiline is False, newline and paragraph characters are ignored and text is not word-wrapped. If True, the text is word-wrapped only if the `wrap_lines` is True. :type: bool ''') _anchor_x = 'left' def _set_anchor_x(self, anchor_x): self._anchor_x = anchor_x self._update() def _get_anchor_x(self): return self._anchor_x anchor_x = property(_get_anchor_x, _set_anchor_x, doc='''Horizontal anchor alignment. This property determines the meaning of the `x` coordinate. It is one of the enumerants: ``"left"`` (default) The X coordinate gives the position of the left edge of the layout. ``"center"`` The X coordinate gives the position of the center of the layout. ``"right"`` The X coordinate gives the position of the right edge of the layout. For the purposes of calculating the position resulting from this alignment, the width of the layout is taken to be `width` if `multiline` is True and `wrap_lines` is True, otherwise `content_width`. :type: str ''') _anchor_y = 'bottom' def _set_anchor_y(self, anchor_y): self._anchor_y = anchor_y self._update() def _get_anchor_y(self): return self._anchor_y anchor_y = property(_get_anchor_y, _set_anchor_y, doc='''Vertical anchor alignment. This property determines the meaning of the `y` coordinate. It is one of the enumerants: ``"top"`` The Y coordinate gives the position of the top edge of the layout. ``"center"`` The Y coordinate gives the position of the center of the layout. ``"baseline"`` The Y coordinate gives the position of the baseline of the first line of text in the layout. ``"bottom"`` (default) The Y coordinate gives the position of the bottom edge of the layout. For the purposes of calculating the position resulting from this alignment, the height of the layout is taken to be the smaller of `height` and `content_height`. See also `content_valign`. :type: str ''') _content_valign = 'top' def _set_content_valign(self, content_valign): self._content_valign = content_valign self._update() def _get_content_valign(self): return self._content_valign content_valign = property(_get_content_valign, _set_content_valign, doc='''Vertical alignment of content within larger layout box. This property determines how content is positioned within the layout box when ``content_height`` is less than ``height``. It is one of the enumerants: ``top`` (default) Content is aligned to the top of the layout box. ``center`` Content is centered vertically within the layout box. ``bottom`` Content is aligned to the bottom of the layout box. This property has no effect when ``content_height`` is greater than ``height`` (in which case the content is aligned to the top) or when ``height`` is ``None`` (in which case there is no vertical layout box dimension). :type: str ''') class ScrollableTextLayout(TextLayout): '''Display text in a scrollable viewport. This class does not display a scrollbar or handle scroll events; it merely clips the text that would be drawn in `TextLayout` to the bounds of the layout given by `x`, `y`, `width` and `height`; and offsets the text by a scroll offset. Use `view_x` and `view_y` to scroll the text within the viewport. ''' _origin_layout = True def __init__(self, document, width, height, multiline=False, dpi=None, batch=None, group=None, wrap_lines=True): super(ScrollableTextLayout, self).__init__( document, width, height, multiline, dpi, batch, group, wrap_lines) self.top_group.width = self._width self.top_group.height = self._height def _init_groups(self, group): # Scrollable layout never shares group becauase of translation. self.top_group = ScrollableTextLayoutGroup(group) self.background_group = graphics.OrderedGroup(0, self.top_group) self.foreground_group = TextLayoutForegroundGroup(1, self.top_group) self.foreground_decoration_group = \ TextLayoutForegroundDecorationGroup(2, self.top_group) def _set_x(self, x): self._x = x self.top_group.left = self._get_left() def _get_x(self): return self._x x = property(_get_x, _set_x) def _set_y(self, y): self._y = y self.top_group.top = self._get_top(self._get_lines()) def _get_y(self): return self._y y = property(_get_y, _set_y) def _set_width(self, width): super(ScrollableTextLayout, self)._set_width(width) self.top_group.left = self._get_left() self.top_group.width = self._width def _get_width(self): return self._width width = property(_get_width, _set_width) def _set_height(self, height): super(ScrollableTextLayout, self)._set_height(height) self.top_group.top = self._get_top(self._get_lines()) self.top_group.height = self._height def _get_height(self): return self._height height = property(_get_height, _set_height) def _set_anchor_x(self, anchor_x): self._anchor_x = anchor_x self.top_group.left = self._get_left() def _get_anchor_x(self): return self._anchor_x anchor_x = property(_get_anchor_x, _set_anchor_x) def _set_anchor_y(self, anchor_y): self._anchor_y = anchor_y self.top_group.top = self._get_top(self._get_lines()) def _get_anchor_y(self): return self._anchor_y anchor_y = property(_get_anchor_y, _set_anchor_y) # Offset of content within viewport def _set_view_x(self, view_x): view_x = max(0, min(self.content_width - self.width, view_x)) self.top_group.view_x = view_x def _get_view_x(self): return self.top_group.view_x view_x = property(_get_view_x, _set_view_x, doc='''Horizontal scroll offset. The initial value is 0, and the left edge of the text will touch the left side of the layout bounds. A positive value causes the text to "scroll" to the right. Values are automatically clipped into the range ``[0, content_width - width]`` :type: int ''') def _set_view_y(self, view_y): # view_y must be negative. view_y = min(0, max(self.height - self.content_height, view_y)) self.top_group.view_y = view_y def _get_view_y(self): return self.top_group.view_y view_y = property(_get_view_y, _set_view_y, doc='''Vertical scroll offset. The initial value is 0, and the top of the text will touch the top of the layout bounds (unless the content height is less than the layout height, in which case `content_valign` is used). A negative value causes the text to "scroll" upwards. Values outside of the range ``[height - content_height, 0]`` are automatically clipped in range. :type: int ''') class IncrementalTextLayout(ScrollableTextLayout, event.EventDispatcher): '''Displayed text suitable for interactive editing and/or scrolling large documents. Unlike `TextLayout` and `ScrollableTextLayout`, this class generates vertex lists only for lines of text that are visible. As the document is scrolled, vertex lists are deleted and created as appropriate to keep video memory usage to a minimum and improve rendering speed. Changes to the document are quickly reflected in this layout, as only the affected line(s) are reflowed. Use `begin_update` and `end_update` to further reduce the amount of processing required. The layout can also display a text selection (text with a different background color). The `Caret` class implements a visible text cursor and provides event handlers for scrolling, selecting and editing text in an incremental text layout. ''' _selection_start = 0 _selection_end = 0 _selection_color = [255, 255, 255, 255] _selection_background_color = [46, 106, 197, 255] def __init__(self, document, width, height, multiline=False, dpi=None, batch=None, group=None, wrap_lines=True): event.EventDispatcher.__init__(self) self.glyphs = [] self.lines = [] self.invalid_glyphs = _InvalidRange() self.invalid_flow = _InvalidRange() self.invalid_lines = _InvalidRange() self.invalid_style = _InvalidRange() self.invalid_vertex_lines = _InvalidRange() self.visible_lines = _InvalidRange() self.owner_runs = runlist.RunList(0, None) ScrollableTextLayout.__init__(self, document, width, height, multiline, dpi, batch, group, wrap_lines) self.top_group.width = width self.top_group.left = self._get_left() self.top_group.height = height self.top_group.top = self._get_top(self._get_lines()) def _init_document(self): assert self._document, \ 'Cannot remove document from IncrementalTextLayout' self.on_insert_text(0, self._document.text) def _uninit_document(self): self.on_delete_text(0, len(self._document.text)) def _get_lines(self): return self.lines def delete(self): for line in self.lines: line.delete(self) self.batch = None if self._document: self._document.remove_handlers(self) self._document = None def on_insert_text(self, start, text): len_text = len(text) self.glyphs[start:start] = [None] * len_text self.invalid_glyphs.insert(start, len_text) self.invalid_flow.insert(start, len_text) self.invalid_style.insert(start, len_text) self.owner_runs.insert(start, len_text) for line in self.lines: if line.start >= start: line.start += len_text self._update() def on_delete_text(self, start, end): self.glyphs[start:end] = [] self.invalid_glyphs.delete(start, end) self.invalid_flow.delete(start, end) self.invalid_style.delete(start, end) self.owner_runs.delete(start, end) size = end - start for line in self.lines: if line.start > start: line.start = max(line.start - size, start) if start == 0: self.invalid_flow.invalidate(0, 1) else: self.invalid_flow.invalidate(start - 1, start) self._update() def on_style_text(self, start, end, attributes): if ('font_name' in attributes or 'font_size' in attributes or 'bold' in attributes or 'italic' in attributes): self.invalid_glyphs.invalidate(start, end) elif False: # Attributes that change flow self.invalid_flow.invalidate(start, end) elif ('color' in attributes or 'background_color' in attributes): self.invalid_style.invalidate(start, end) self._update() def _update(self): if not self._update_enabled: return trigger_update_event = (self.invalid_glyphs.is_invalid() or self.invalid_flow.is_invalid() or self.invalid_lines.is_invalid()) # Special care if there is no text: if not self.glyphs: for line in self.lines: line.delete(self) del self.lines[:] self.lines.append(_Line(0)) font = self.document.get_font(0, dpi=self._dpi) self.lines[0].ascent = font.ascent self.lines[0].descent = font.descent self.lines[0].paragraph_begin = self.lines[0].paragraph_end = True self.invalid_lines.invalidate(0, 1) self._update_glyphs() self._update_flow_glyphs() self._update_flow_lines() self._update_visible_lines() self._update_vertex_lists() self.top_group.top = self._get_top(self.lines) # Reclamp view_y in case content height has changed and reset top of # content. self.view_y = self.view_y self.top_group.top = self._get_top(self._get_lines()) if trigger_update_event: self.dispatch_event('on_layout_update') def _update_glyphs(self): invalid_start, invalid_end = self.invalid_glyphs.validate() if invalid_end - invalid_start <= 0: return # Find grapheme breaks and extend glyph range to encompass. text = self.document.text while invalid_start > 0: if _grapheme_break(text[invalid_start - 1], text[invalid_start]): break invalid_start -= 1 len_text = len(text) while invalid_end < len_text: if _grapheme_break(text[invalid_end - 1], text[invalid_end]): break invalid_end += 1 # Update glyphs runs = runlist.ZipRunIterator(( self._document.get_font_runs(dpi=self._dpi), self._document.get_element_runs())) for start, end, (font, element) in \ runs.ranges(invalid_start, invalid_end): if element: self.glyphs[start] = _InlineElementBox(element) else: text = self.document.text[start:end] self.glyphs[start:end] = font.get_glyphs(text) # Update owner runs self._get_owner_runs( self.owner_runs, self.glyphs, invalid_start, invalid_end) # Updated glyphs need flowing self.invalid_flow.invalidate(invalid_start, invalid_end) def _update_flow_glyphs(self): invalid_start, invalid_end = self.invalid_flow.validate() if invalid_end - invalid_start <= 0: return # Find first invalid line line_index = 0 for i, line in enumerate(self.lines): if line.start >= invalid_start: break line_index = i # Flow from previous line; fixes issue with adding a space into # overlong line (glyphs before space would then flow back onto # previous line). TODO Could optimise this by keeping track of where # the overlong lines are. line_index = max(0, line_index - 1) # (No need to find last invalid line; the update loop below stops # calling the flow generator when no more changes are necessary.) try: line = self.lines[line_index] invalid_start = min(invalid_start, line.start) line.delete(self) line = self.lines[line_index] = _Line(invalid_start) self.invalid_lines.invalidate(line_index, line_index + 1) except IndexError: line_index = 0 invalid_start = 0 line = _Line(0) self.lines.append(line) self.invalid_lines.insert(0, 1) content_width_invalid = False next_start = invalid_start for line in self._flow_glyphs(self.glyphs, self.owner_runs, invalid_start, len(self._document.text)): try: old_line = self.lines[line_index] old_line.delete(self) old_line_width = old_line.width + old_line.margin_left new_line_width = line.width + line.margin_left if (old_line_width == self.content_width and new_line_width < old_line_width): content_width_invalid = True self.lines[line_index] = line self.invalid_lines.invalidate(line_index, line_index + 1) except IndexError: self.lines.append(line) self.invalid_lines.insert(line_index, 1) next_start = line.start + line.length line_index += 1 try: next_line = self.lines[line_index] if next_start == next_line.start and next_start > invalid_end: # No more lines need to be modified, early exit. break except IndexError: pass else: # The last line is at line_index - 1, if there are any more lines # after that they are stale and need to be deleted. if next_start == len(self._document.text) and line_index > 0: for line in self.lines[line_index:]: old_line_width = old_line.width + old_line.margin_left if old_line_width == self.content_width: content_width_invalid = True line.delete(self) del self.lines[line_index:] if content_width_invalid: # Rescan all lines to look for the new maximum content width content_width = 0 for line in self.lines: content_width = max(line.width + line.margin_left, content_width) self.content_width = content_width def _update_flow_lines(self): invalid_start, invalid_end = self.invalid_lines.validate() if invalid_end - invalid_start <= 0: return invalid_end = self._flow_lines(self.lines, invalid_start, invalid_end) # Invalidate lines that need new vertex lists. self.invalid_vertex_lines.invalidate(invalid_start, invalid_end) def _update_visible_lines(self): start = sys.maxint end = 0 for i, line in enumerate(self.lines): if line.y + line.descent < self.view_y: start = min(start, i) if line.y + line.ascent > self.view_y - self.height: end = max(end, i) + 1 # Delete newly invisible lines for i in range(self.visible_lines.start, min(start, len(self.lines))): self.lines[i].delete(self) for i in range(end, min(self.visible_lines.end, len(self.lines))): self.lines[i].delete(self) # Invalidate newly visible lines self.invalid_vertex_lines.invalidate(start, self.visible_lines.start) self.invalid_vertex_lines.invalidate(self.visible_lines.end, end) self.visible_lines.start = start self.visible_lines.end = end def _update_vertex_lists(self): # Find lines that have been affected by style changes style_invalid_start, style_invalid_end = self.invalid_style.validate() self.invalid_vertex_lines.invalidate( self.get_line_from_position(style_invalid_start), self.get_line_from_position(style_invalid_end) + 1) invalid_start, invalid_end = self.invalid_vertex_lines.validate() if invalid_end - invalid_start <= 0: return colors_iter = self.document.get_style_runs('color') background_iter = self.document.get_style_runs('background_color') if self._selection_end - self._selection_start > 0: colors_iter = runlist.OverriddenRunIterator( colors_iter, self._selection_start, self._selection_end, self._selection_color) background_iter = runlist.OverriddenRunIterator( background_iter, self._selection_start, self._selection_end, self._selection_background_color) context = _IncrementalLayoutContext(self, self._document, colors_iter, background_iter) for line in self.lines[invalid_start:invalid_end]: line.delete(self) context.line = line y = line.y # Early out if not visible if y + line.descent > self.view_y: continue elif y + line.ascent < self.view_y - self.height: break self._create_vertex_lists(line.x, y, line.start, line.boxes, context) # Invalidate everything when width changes def _set_width(self, width): if width == self._width: return self.invalid_flow.invalidate(0, len(self.document.text)) super(IncrementalTextLayout, self)._set_width(width) def _get_width(self): return self._width width = property(_get_width, _set_width) # Recalculate visible lines when height changes def _set_height(self, height): if height == self._height: return super(IncrementalTextLayout, self)._set_height(height) if self._update_enabled: self._update_visible_lines() self._update_vertex_lists() def _get_height(self): return self._height height = property(_get_height, _set_height) def _set_multiline(self, multiline): self.invalid_flow.invalidate(0, len(self.document.text)) super(IncrementalTextLayout, self)._set_multiline(multiline) def _get_multiline(self): return self._multiline multiline = property(_get_multiline, _set_multiline) # Invalidate invisible/visible lines when y scrolls def _set_view_y(self, view_y): # view_y must be negative. super(IncrementalTextLayout, self)._set_view_y(view_y) self._update_visible_lines() self._update_vertex_lists() def _get_view_y(self): return self.top_group.view_y view_y = property(_get_view_y, _set_view_y) # Visible selection def set_selection(self, start, end): '''Set the text selection range. If ``start`` equals ``end`` no selection will be visible. :Parameters: `start` : int Starting character position of selection. `end` : int End of selection, exclusive. ''' start = max(0, start) end = min(end, len(self.document.text)) if start == self._selection_start and end == self._selection_end: return if end > self._selection_start and start < self._selection_end: # Overlapping, only invalidate difference self.invalid_style.invalidate(min(start, self._selection_start), max(start, self._selection_start)) self.invalid_style.invalidate(min(end, self._selection_end), max(end, self._selection_end)) else: # Non-overlapping, invalidate both ranges self.invalid_style.invalidate(self._selection_start, self._selection_end) self.invalid_style.invalidate(start, end) self._selection_start = start self._selection_end = end self._update() selection_start = property( lambda self: self._selection_start, lambda self, v: self.set_selection(v, self._selection_end), doc='''Starting position of the active selection. :see: `set_selection` :type: int ''') selection_end = property( lambda self: self._selection_end, lambda self, v: self.set_selection(self._selection_start, v), doc='''End position of the active selection (exclusive). :see: `set_selection` :type: int ''') def _get_selection_color(self): return self._selection_color def _set_selection_color(self, color): self._selection_color = color self.invalid_style.invalidate(self._selection_start, self._selection_end) selection_color = property(_get_selection_color, _set_selection_color, doc='''Text color of active selection. The color is an RGBA tuple with components in range [0, 255]. :type: (int, int, int, int) ''') def _get_selection_background_color(self): return self._selection_background_color def _set_selection_background_color(self, background_color): self._selection_background_color = background_color self.invalid_style.invalidate(self._selection_start, self._selection_end) selection_background_color = property(_get_selection_background_color, _set_selection_background_color, doc='''Background color of active selection. The color is an RGBA tuple with components in range [0, 255]. :type: (int, int, int, int) ''') # Coordinate translation def get_position_from_point(self, x, y): '''Get the closest document position to a point. :Parameters: `x` : int X coordinate `y` : int Y coordinate ''' line = self.get_line_from_point(x, y) return self.get_position_on_line(line, x) def get_point_from_position(self, position, line=None): '''Get the X, Y coordinates of a position in the document. The position that ends a line has an ambiguous point: it can be either the end of the line, or the beginning of the next line. You may optionally specify a line index to disambiguate the case. The resulting Y coordinate gives the baseline of the line. :Parameters: `position` : int Character position within document. `line` : int Line index. :rtype: (int, int) :return: (x, y) ''' if line is None: line = self.lines[0] for next_line in self.lines: if next_line.start > position: break line = next_line else: line = self.lines[line] x = line.x baseline = self._document.get_style('baseline', max(0, position - 1)) if baseline is None: baseline = 0 else: baseline = self._parse_distance(baseline) position -= line.start for box in line.boxes: if position - box.length <= 0: x += box.get_point_in_box(position) break position -= box.length x += box.advance return (x + self.top_group.translate_x, line.y + self.top_group.translate_y + baseline) def get_line_from_point(self, x, y): '''Get the closest line index to a point. :Parameters: `x` : int X coordinate. `y` : int Y coordinate. :rtype: int ''' x -= self.top_group.translate_x y -= self.top_group.translate_y line_index = 0 for line in self.lines: if y > line.y + line.descent: break line_index += 1 if line_index >= len(self.lines): line_index = len(self.lines) - 1 return line_index def get_point_from_line(self, line): '''Get the X, Y coordinates of a line index. :Parameters: `line` : int Line index. :rtype: (int, int) :return: (x, y) ''' line = self.lines[line] return (line.x + self.top_group.translate_x, line.y + self.top_group.translate_y) def get_line_from_position(self, position): '''Get the line index of a character position in the document. :Parameters: `position` : int Document position. :rtype: int ''' line = -1 for next_line in self.lines: if next_line.start > position: break line += 1 return line def get_position_from_line(self, line): '''Get the first document character position of a given line index. :Parameters: `line` : int Line index. :rtype: int ''' return self.lines[line].start def get_position_on_line(self, line, x): '''Get the closest document position for a given line index and X coordinate. :Parameters: `line` : int Line index. `x` : int X coordinate. :rtype: int ''' line = self.lines[line] x -= self.top_group.translate_x position = line.start last_glyph_x = line.x for box in line.boxes: if 0 <= x - last_glyph_x < box.advance: position += box.get_position_in_box(x - last_glyph_x) break last_glyph_x += box.advance position += box.length return position def get_line_count(self): '''Get the number of lines in the text layout. :rtype: int ''' return len(self.lines) def ensure_line_visible(self, line): '''Adjust `view_y` so that the line with the given index is visible. :Parameters: `line` : int Line index. ''' line = self.lines[line] y1 = line.y + line.ascent y2 = line.y + line.descent if y1 > self.view_y: self.view_y = y1 elif y2 < self.view_y - self.height: self.view_y = y2 + self.height def ensure_x_visible(self, x): '''Adjust `view_x` so that the given X coordinate is visible. The X coordinate is given relative to the current `view_x`. :Parameters: `x` : int X coordinate ''' if x <= self.view_x + 10: self.view_x = x - 10 elif x >= self.view_x + self.width: self.view_x = x - self.width + 10 elif (x >= self.view_x + self.width - 10 and self.content_width > self.width): self.view_x = x - self.width + 10 if _is_epydoc: def on_layout_update(self): '''Some or all of the layout text was reflowed. Text reflow is caused by document edits or changes to the layout's size. Changes to the layout's position or active selection, and certain document edits such as text color, do not cause a reflow. Handle this event to update the position of a graphical element that depends on the laid out position of a glyph or line. :event: ''' IncrementalTextLayout.register_event_type('on_layout_update')
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id: $ '''Text formatting, layout and display. This module provides classes for loading styled documents from text files, HTML files and a pyglet-specific markup format. Documents can be styled with multiple fonts, colours, styles, text sizes, margins, paragraph alignments, and so on. Using the layout classes, documents can be laid out on a single line or word-wrapped to fit a rectangle. A layout can then be efficiently drawn in a window or updated incrementally (for example, to support interactive text editing). The label classes provide a simple interface for the common case where an application simply needs to display some text in a window. A plain text label can be created with:: label = pyglet.text.Label('Hello, world', font_name='Times New Roman', font_size=36, x=10, y=10) Alternatively, a styled text label using HTML can be created with:: label = pyglet.text.HTMLLabel('<b>Hello</b>, <i>world</i>', x=10, y=10) Either label can then be drawn at any time with:: label.draw() For details on the subset of HTML supported, see `pyglet.text.formats.html`. Refer to the Programming Guide for advanced usage of the document and layout classes, including interactive editing, embedding objects within documents and creating scrollable layouts. :since: pyglet 1.1 ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import os.path import pyglet from pyglet.text import layout, document, caret class DocumentDecodeException(Exception): '''An error occurred decoding document text.''' pass class DocumentDecoder(object): '''Abstract document decoder. ''' def decode(self, text, location=None): '''Decode document text. :Parameters: `text` : str Text to decode `location` : `Location` Location to use as base path for additional resources referenced within the document (for example, HTML images). :rtype: `AbstractDocument` ''' raise NotImplementedError('abstract') def get_decoder(filename, mimetype=None): '''Get a document decoder for the given filename and MIME type. If `mimetype` is omitted it is guessed from the filename extension. The following MIME types are supported: ``text/plain`` Plain text ``text/html`` HTML 4 Transitional ``text/vnd.pyglet-attributed`` Attributed text; see `pyglet.text.formats.attributed` `DocumentDecodeException` is raised if another MIME type is given. :Parameters: `filename` : str Filename to guess the MIME type from. If a MIME type is given, the filename is ignored. `mimetype` : str MIME type to lookup, or ``None`` to guess the type from the filename. :rtype: `DocumentDecoder` ''' if mimetype is None: _, ext = os.path.splitext(filename) if ext.lower() in ('.htm', '.html', '.xhtml'): mimetype = 'text/html' else: mimetype = 'text/plain' if mimetype == 'text/plain': from pyglet.text.formats import plaintext return plaintext.PlainTextDecoder() elif mimetype == 'text/html': from pyglet.text.formats import html return html.HTMLDecoder() elif mimetype == 'text/vnd.pyglet-attributed': from pyglet.text.formats import attributed return attributed.AttributedTextDecoder() else: raise DocumentDecodeException('Unknown format "%s"' % mimetype) def load(filename, file=None, mimetype=None): '''Load a document from a file. :Parameters: `filename` : str Filename of document to load. `file` : file-like object File object containing encoded data. If omitted, `filename` is loaded from disk. `mimetype` : str MIME type of the document. If omitted, the filename extension is used to guess a MIME type. See `get_decoder` for a list of supported MIME types. :rtype: `AbstractDocument` ''' decoder = get_decoder(filename, mimetype) if file is None: file = open(filename) location = pyglet.resource.FileLocation(os.path.dirname(filename)) return decoder.decode(file.read(), location) def decode_html(text, location=None): '''Create a document directly from some HTML formatted text. :Parameters: `text` : str HTML data to decode. `location` : str Location giving the base path for additional resources referenced from the document (e.g., images). :rtype: `FormattedDocument` ''' decoder = get_decoder(None, 'text/html') return decoder.decode(text, location) def decode_attributed(text): '''Create a document directly from some attributed text. See `pyglet.text.formats.attributed` for a description of attributed text. :Parameters: `text` : str Attributed text to decode. :rtype: `FormattedDocument` ''' decoder = get_decoder(None, 'text/vnd.pyglet-attributed') return decoder.decode(text) def decode_text(text): '''Create a document directly from some plain text. :Parameters: `text` : str Plain text to initialise the document with. :rtype: `UnformattedDocument` ''' decoder = get_decoder(None, 'text/plain') return decoder.decode(text) class DocumentLabel(layout.TextLayout): '''Base label class. A label is a layout that exposes convenience methods for manipulating the associated document. ''' def __init__(self, document=None, x=0, y=0, width=None, height=None, anchor_x='left', anchor_y='baseline', multiline=False, dpi=None, batch=None, group=None): '''Create a label for a given document. :Parameters: `document` : `AbstractDocument` Document to attach to the layout. `x` : int X coordinate of the label. `y` : int Y coordinate of the label. `width` : int Width of the label in pixels, or None `height` : int Height of the label in pixels, or None `anchor_x` : str Anchor point of the X coordinate: one of ``"left"``, ``"center"`` or ``"right"``. `anchor_y` : str Anchor point of the Y coordinate: one of ``"bottom"``, ``"baseline"``, ``"center"`` or ``"top"``. `multiline` : bool If True, the label will be word-wrapped and accept newline characters. You must also set the width of the label. `dpi` : float Resolution of the fonts in this layout. Defaults to 96. `batch` : `Batch` Optional graphics batch to add the label to. `group` : `Group` Optional graphics group to use. ''' super(DocumentLabel, self).__init__(document, width=width, height=height, multiline=multiline, dpi=dpi, batch=batch, group=group) self._x = x self._y = y self._anchor_x = anchor_x self._anchor_y = anchor_y self._update() def _get_text(self): return self.document.text def _set_text(self, text): self.document.text = text text = property(_get_text, _set_text, doc='''The text of the label. :type: str ''') def _get_color(self): return self.document.get_style('color') def _set_color(self, color): self.document.set_style(0, len(self.document.text), {'color': color}) color = property(_get_color, _set_color, doc='''Text color. Color is a 4-tuple of RGBA components, each in range [0, 255]. :type: (int, int, int, int) ''') def _get_font_name(self): return self.document.get_style('font_name') def _set_font_name(self, font_name): self.document.set_style(0, len(self.document.text), {'font_name': font_name}) font_name = property(_get_font_name, _set_font_name, doc='''Font family name. The font name, as passed to `pyglet.font.load`. A list of names can optionally be given: the first matching font will be used. :type: str or list ''') def _get_font_size(self): return self.document.get_style('font_size') def _set_font_size(self, font_size): self.document.set_style(0, len(self.document.text), {'font_size': font_size}) font_size = property(_get_font_size, _set_font_size, doc='''Font size, in points. :type: float ''') def _get_bold(self): return self.document.get_style('bold') def _set_bold(self, bold): self.document.set_style(0, len(self.document.text), {'bold': bold}) bold = property(_get_bold, _set_bold, doc='''Bold font style. :type: bool ''') def _get_italic(self): return self.document.get_style('italic') def _set_italic(self, italic): self.document.set_style(0, len(self.document.text), {'italic': italic}) italic = property(_get_italic, _set_italic, doc='''Italic font style. :type: bool ''') def get_style(self, name): '''Get a document style value by name. If the document has more than one value of the named style, `pyglet.text.document.STYLE_INDETERMINATE` is returned. :Parameters: `name` : str Style name to query. See documentation for `pyglet.text.layout` for known style names. :rtype: object ''' return self.document.get_style_range(name, 0, len(self.document.text)) def set_style(self, name, value): '''Set a document style value by name over the whole document. :Parameters: `name` : str Name of the style to set. See documentation for `pyglet.text.layout` for known style names. `value` : object Value of the style. ''' self.document.set_style(0, len(self.document.text), {name: value}) class Label(DocumentLabel): '''Plain text label. ''' def __init__(self, text='', font_name=None, font_size=None, bold=False, italic=False, color=(255, 255, 255, 255), x=0, y=0, width=None, height=None, anchor_x='left', anchor_y='baseline', align='left', multiline=False, dpi=None, batch=None, group=None): '''Create a plain text label. :Parameters: `text` : str Text to display. `font_name` : str or list Font family name(s). If more than one name is given, the first matching name is used. `font_size` : float Font size, in points. `bold` : bool Bold font style. `italic` : bool Italic font style. `color` : (int, int, int, int) Font colour, as RGBA components in range [0, 255]. `x` : int X coordinate of the label. `y` : int Y coordinate of the label. `width` : int Width of the label in pixels, or None `height` : int Height of the label in pixels, or None `anchor_x` : str Anchor point of the X coordinate: one of ``"left"``, ``"center"`` or ``"right"``. `anchor_y` : str Anchor point of the Y coordinate: one of ``"bottom"``, ``"baseline"``, ``"center"`` or ``"top"``. `align` : str Horizontal alignment of text on a line, only applies if a width is supplied. One of ``"left"``, ``"center"`` or ``"right"``. `multiline` : bool If True, the label will be word-wrapped and accept newline characters. You must also set the width of the label. `dpi` : float Resolution of the fonts in this layout. Defaults to 96. `batch` : `Batch` Optional graphics batch to add the label to. `group` : `Group` Optional graphics group to use. ''' document = decode_text(text) super(Label, self).__init__(document, x, y, width, height, anchor_x, anchor_y, multiline, dpi, batch, group) self.document.set_style(0, len(self.document.text), { 'font_name': font_name, 'font_size': font_size, 'bold': bold, 'italic': italic, 'color': color, 'align': align, }) class HTMLLabel(DocumentLabel): '''HTML formatted text label. A subset of HTML 4.01 is supported. See `pyglet.text.formats.html` for details. ''' def __init__(self, text='', location=None, x=0, y=0, width=None, height=None, anchor_x='left', anchor_y='baseline', multiline=False, dpi=None, batch=None, group=None): '''Create a label with an HTML string. :Parameters: `text` : str HTML formatted text to display. `location` : `Location` Location object for loading images referred to in the document. By default, the working directory is used. `x` : int X coordinate of the label. `y` : int Y coordinate of the label. `width` : int Width of the label in pixels, or None `height` : int Height of the label in pixels, or None `anchor_x` : str Anchor point of the X coordinate: one of ``"left"``, ``"center"`` or ``"right"``. `anchor_y` : str Anchor point of the Y coordinate: one of ``"bottom"``, ``"baseline"``, ``"center"`` or ``"top"``. `multiline` : bool If True, the label will be word-wrapped and render paragraph and line breaks. You must also set the width of the label. `dpi` : float Resolution of the fonts in this layout. Defaults to 96. `batch` : `Batch` Optional graphics batch to add the label to. `group` : `Group` Optional graphics group to use. ''' self._text = text self._location = location document = decode_html(text, location) super(HTMLLabel, self).__init__(document, x, y, width, height, anchor_x, anchor_y, multiline, dpi, batch, group) def _set_text(self, text): self._text = text self.document = decode_html(text, self._location) def _get_text(self): return self._text text = property(_get_text, _set_text, doc='''HTML formatted text of the label. :type: str ''')
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Extensible attributed text format for representing pyglet formatted documents. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import operator import parser import re import token import pyglet _pattern = re.compile(r''' (?P<escape_hex>\{\#x(?P<escape_hex_val>[0-9a-fA-F]+)\}) | (?P<escape_dec>\{\#(?P<escape_dec_val>[0-9]+)\}) | (?P<escape_lbrace>\{\{) | (?P<escape_rbrace>\}\}) | (?P<attr>\{ (?P<attr_name>[^ \{\}]+)\s+ (?P<attr_val>[^\}]+)\}) | (?P<nl_hard1>\n(?=[ \t])) | (?P<nl_hard2>\{\}\n) | (?P<nl_soft>\n(?=\S)) | (?P<nl_para>\n\n+) | (?P<text>[^\{\}\n]+) ''', re.VERBOSE | re.DOTALL) class AttributedTextDecoder(pyglet.text.DocumentDecoder): def decode(self, text, location=None): self.doc = pyglet.text.document.FormattedDocument() self.length = 0 self.attributes = {} next_trailing_space = True trailing_newline = True for m in _pattern.finditer(text): group = m.lastgroup trailing_space = True if group == 'text': t = m.group('text') self.append(t) trailing_space = t.endswith(' ') trailing_newline = False elif group == 'nl_soft': if not next_trailing_space: self.append(' ') trailing_newline = False elif group in ('nl_hard1', 'nl_hard2'): self.append('\n') trailing_newline = True elif group == 'nl_para': self.append(m.group('nl_para')[1:]) # ignore the first \n trailing_newline = True elif group == 'attr': try: ast = parser.expr(m.group('attr_val')) if self.safe(ast): val = eval(ast.compile()) else: val = None except (parser.ParserError, SyntaxError): val = None name = m.group('attr_name') if name[0] == '.': if trailing_newline: self.attributes[name[1:]] = val else: self.doc.set_paragraph_style(self.length, self.length, {name[1:]: val}) else: self.attributes[name] = val elif group == 'escape_dec': self.append(unichr(int(m.group('escape_dec_val')))) elif group == 'escape_hex': self.append(unichr(int(m.group('escape_hex_val'), 16))) elif group == 'escape_lbrace': self.append('{') elif group == 'escape_rbrace': self.append('}') next_trailing_space = trailing_space return self.doc def append(self, text): self.doc.insert_text(self.length, text, self.attributes) self.length += len(text) self.attributes.clear() _safe_names = ('True', 'False', 'None') def safe(self, ast): tree = ast.totuple() return self.safe_node(tree) def safe_node(self, node): if token.ISNONTERMINAL(node[0]): return reduce(operator.and_, map(self.safe_node, node[1:])) elif node[0] == token.NAME: return node[1] in self._safe_names else: return True
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Decode HTML into attributed text. A subset of HTML 4.01 Transitional is implemented. The following elements are supported fully:: B BLOCKQUOTE BR CENTER CODE DD DIR DL EM FONT H1 H2 H3 H4 H5 H6 I IMG KBD LI MENU OL P PRE Q SAMP STRONG SUB SUP TT U UL VAR The mark (bullet or number) of a list item is separated from the body of the list item with a tab, as the pyglet document model does not allow out-of-stream text. This means lists display as expected, but behave a little oddly if edited. No CSS styling is supported. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import HTMLParser import htmlentitydefs import re import pyglet from pyglet.text.formats import structured def _hex_color(val): return [(val >> 16) & 0xff, (val >> 8) & 0xff, val & 0xff, 255] _color_names = { 'black': _hex_color(0x000000), 'silver': _hex_color(0xc0c0c0), 'gray': _hex_color(0x808080), 'white': _hex_color(0xffffff), 'maroon': _hex_color(0x800000), 'red': _hex_color(0xff0000), 'purple': _hex_color(0x800080), 'fucsia': _hex_color(0x008000), 'green': _hex_color(0x00ff00), 'lime': _hex_color(0xffff00), 'olive': _hex_color(0x808000), 'yellow': _hex_color(0xff0000), 'navy': _hex_color(0x000080), 'blue': _hex_color(0x0000ff), 'teal': _hex_color(0x008080), 'aqua': _hex_color(0x00ffff), } def _parse_color(value): if value.startswith('#'): return _hex_color(int(value[1:], 16)) else: try: return _color_names[value.lower()] except KeyError: raise ValueError() _whitespace_re = re.compile(u'[\u0020\u0009\u000c\u200b\r\n]+', re.DOTALL) _metadata_elements = ['head', 'title'] _block_elements = ['p', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'ul', 'ol', 'dir', 'menu', 'pre', 'dl', 'div', 'center', 'noscript', 'noframes', 'blockquote', 'form', 'isindex', 'hr', 'table', 'fieldset', 'address', # Incorrect, but we treat list items as blocks: 'li', 'dd', 'dt', ] _block_containers = ['_top_block', 'body', 'div', 'center', 'object', 'applet', 'blockquote', 'ins', 'del', 'dd', 'li', 'form', 'fieldset', 'button', 'th', 'td', 'iframe', 'noscript', 'noframes', # Incorrect, but we treat list items as blocks: 'ul', 'ol', 'dir', 'menu', 'dl'] class HTMLDecoder(HTMLParser.HTMLParser, structured.StructuredTextDecoder): '''Decoder for HTML documents. ''' #: Default style attributes for unstyled text in the HTML document. #: #: :type: dict default_style = { 'font_name': 'Times New Roman', 'font_size': 12, 'margin_bottom': '12pt', } #: Map HTML font sizes to actual font sizes, in points. #: #: :type: dict font_sizes = { 1: 8, 2: 10, 3: 12, 4: 14, 5: 18, 6: 24, 7: 48 } def decode_structured(self, text, location): self.location = location self._font_size_stack = [3] self.list_stack.append(structured.UnorderedListBuilder({})) self.strip_leading_space = True self.block_begin = True self.need_block_begin = False self.element_stack = ['_top_block'] self.in_metadata = False self.in_pre = False self.push_style('_default', self.default_style) self.feed(text) self.close() def get_image(self, filename): return pyglet.image.load(filename, file=self.location.open(filename)) def prepare_for_data(self): if self.need_block_begin: self.add_text('\n') self.block_begin = True self.need_block_begin = False def handle_data(self, data): if self.in_metadata: return if self.in_pre: self.add_text(data) else: data = _whitespace_re.sub(' ', data) if data.strip(): self.prepare_for_data() if self.block_begin or self.strip_leading_space: data = data.lstrip() self.block_begin = False self.add_text(data) self.strip_leading_space = data.endswith(' ') def handle_starttag(self, tag, case_attrs): if self.in_metadata: return element = tag.lower() attrs = {} for key, value in case_attrs: attrs[key.lower()] = value if element in _metadata_elements: self.in_metadata = True elif element in _block_elements: # Pop off elements until we get to a block container. while self.element_stack[-1] not in _block_containers: self.handle_endtag(self.element_stack[-1]) if not self.block_begin: self.add_text('\n') self.block_begin = True self.need_block_begin = False self.element_stack.append(element) style = {} if element in ('b', 'strong'): style['bold'] = True elif element in ('i', 'em', 'var'): style['italic'] = True elif element in ('tt', 'code', 'samp', 'kbd'): style['font_name'] = 'Courier New' elif element == 'u': color = self.current_style.get('color') if color is None: color = [0, 0, 0, 255] style['underline'] = color elif element == 'font': if 'face' in attrs: style['font_name'] = attrs['face'].split(',') if 'size' in attrs: size = attrs['size'] try: if size.startswith('+'): size = self._font_size_stack[-1] + int(size[1:]) elif size.startswith('-'): size = self._font_size_stack[-1] - int(size[1:]) else: size = int(size) except ValueError: size = 3 self._font_size_stack.append(size) if size in self.font_sizes: style['font_size'] = self.font_sizes.get(size, 3) else: self._font_size_stack.append(self._font_size_stack[-1]) if 'color' in attrs: try: style['color'] = _parse_color(attrs['color']) except ValueError: pass elif element == 'sup': size = self._font_size_stack[-1] - 1 style['font_size'] = self.font_sizes.get(size, 1) style['baseline'] = '3pt' elif element == 'sub': size = self._font_size_stack[-1] - 1 style['font_size'] = self.font_sizes.get(size, 1) style['baseline'] = '-3pt' elif element == 'h1': style['font_size'] = 24 style['bold'] = True style['align'] = 'center' elif element == 'h2': style['font_size'] = 18 style['bold'] = True elif element == 'h3': style['font_size'] = 16 style['bold'] = True elif element == 'h4': style['font_size'] = 14 style['bold'] = True elif element == 'h5': style['font_size'] = 12 style['bold'] = True elif element == 'h6': style['font_size'] = 12 style['italic'] = True elif element == 'br': self.add_text(u'\u2028') self.strip_leading_space = True elif element == 'p': if attrs.get('align') in ('left', 'center', 'right'): style['align'] = attrs['align'] elif element == 'center': style['align'] = 'center' elif element == 'pre': style['font_name'] = 'Courier New' style['margin_bottom'] = 0 self.in_pre = True elif element == 'blockquote': left_margin = self.current_style.get('margin_left') or 0 right_margin = self.current_style.get('margin_right') or 0 style['margin_left'] = left_margin + 60 style['margin_right'] = right_margin + 60 elif element == 'q': self.handle_data(u'\u201c') elif element == 'ol': try: start = int(attrs.get('start', 1)) except ValueError: start = 1 format = attrs.get('type', '1') + '.' builder = structured.OrderedListBuilder(start, format) builder.begin(self, style) self.list_stack.append(builder) elif element in ('ul', 'dir', 'menu'): type = attrs.get('type', 'disc').lower() if type == 'circle': mark = u'\u25cb' elif type == 'square': mark = u'\u25a1' else: mark = u'\u25cf' builder = structured.UnorderedListBuilder(mark) builder.begin(self, style) self.list_stack.append(builder) elif element == 'li': self.list_stack[-1].item(self, style) self.strip_leading_space = True elif element == 'dl': style['margin_bottom'] = 0 elif element == 'dd': left_margin = self.current_style.get('margin_left') or 0 style['margin_left'] = left_margin + 30 elif element == 'img': image = self.get_image(attrs.get('src')) if image: width = attrs.get('width') if width: width = int(width) height = attrs.get('height') if height: height = int(height) self.prepare_for_data() self.add_element(structured.ImageElement(image, width, height)) self.strip_leading_space = False self.push_style(element, style) def handle_endtag(self, tag): element = tag.lower() if element not in self.element_stack: return self.pop_style(element) while self.element_stack.pop() != element: pass if element in _metadata_elements: self.in_metadata = False elif element in _block_elements: self.block_begin = False self.need_block_begin = True if element == 'font' and len(self._font_size_stack) > 1: self._font_size_stack.pop() elif element == 'pre': self.in_pre = False elif element == 'q': self.handle_data(u'\u201d') elif element in ('ul', 'ol'): if len(self.list_stack) > 1: self.list_stack.pop() def handle_entityref(self, name): if name in htmlentitydefs.name2codepoint: self.handle_data(unichr(htmlentitydefs.name2codepoint[name])) def handle_charref(self, name): name = name.lower() try: if name.startswith('x'): self.handle_data(unichr(int(name[1:], 16))) else: self.handle_data(unichr(int(name))) except ValueError: pass
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Document formats. :since: pyglet 1.1 ''' __docformat__ = 'restructuredtext' __version__ = '$Id$'
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Plain text decoder. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import pyglet class PlainTextDecoder(pyglet.text.DocumentDecoder): def decode(self, text, location=None): document = pyglet.text.document.UnformattedDocument() document.insert_text(0, text) return document
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Base class for structured (hierarchical) document formats. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import re import pyglet class ImageElement(pyglet.text.document.InlineElement): def __init__(self, image, width=None, height=None): self.image = image.get_texture() self.width = width is None and image.width or width self.height = height is None and image.height or height self.vertex_lists = {} anchor_y = self.height // image.height * image.anchor_y ascent = max(0, self.height - anchor_y) descent = min(0, -anchor_y) super(ImageElement, self).__init__(ascent, descent, self.width) def place(self, layout, x, y): group = pyglet.graphics.TextureGroup(self.image.texture, layout.top_group) x1 = x y1 = y + self.descent x2 = x + self.width y2 = y + self.height + self.descent vertex_list = layout.batch.add(4, pyglet.gl.GL_QUADS, group, ('v2i', (x1, y1, x2, y1, x2, y2, x1, y2)), ('c3B', (255, 255, 255) * 4), ('t3f', self.image.tex_coords)) self.vertex_lists[layout] = vertex_list def remove(self, layout): self.vertex_lists[layout].delete() del self.vertex_lists[layout] def _int_to_roman(input): # From http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/81611 if not 0 < input < 4000: raise ValueError, "Argument must be between 1 and 3999" ints = (1000, 900, 500, 400, 100, 90, 50, 40, 10, 9, 5, 4, 1) nums = ('M', 'CM', 'D', 'CD','C', 'XC','L','XL','X','IX','V','IV','I') result = "" for i in range(len(ints)): count = int(input / ints[i]) result += nums[i] * count input -= ints[i] * count return result class ListBuilder(object): def begin(self, decoder, style): '''Begin a list. :Parameters: `decoder` : `StructuredTextDecoder` Decoder. `style` : dict Style dictionary that applies over the entire list. ''' left_margin = decoder.current_style.get('margin_left') or 0 tab_stops = decoder.current_style.get('tab_stops') if tab_stops: tab_stops = list(tab_stops) else: tab_stops = [] tab_stops.append(left_margin + 50) style['margin_left'] = left_margin + 50 style['indent'] = -30 style['tab_stops'] = tab_stops def item(self, decoder, style, value=None): '''Begin a list item. :Parameters: `decoder` : `StructuredTextDecoder` Decoder. `style` : dict Style dictionary that applies over the list item. `value` : str Optional value of the list item. The meaning is list-type dependent. ''' mark = self.get_mark(value) if mark: decoder.add_text(mark) decoder.add_text('\t') def get_mark(self, value=None): '''Get the mark text for the next list item. :Parameters: `value` : str Optional value of the list item. The meaning is list-type dependent. :rtype: str ''' return '' class UnorderedListBuilder(ListBuilder): def __init__(self, mark): '''Create an unordered list with constant mark text. :Parameters: `mark` : str Mark to prepend to each list item. ''' self.mark = mark def get_mark(self, value): return self.mark class OrderedListBuilder(ListBuilder): format_re = re.compile('(.*?)([1aAiI])(.*)') def __init__(self, start, format): '''Create an ordered list with sequentially numbered mark text. The format is composed of an optional prefix text, a numbering scheme character followed by suffix text. Valid numbering schemes are: ``1`` Decimal Arabic ``a`` Lowercase alphanumeric ``A`` Uppercase alphanumeric ``i`` Lowercase Roman ``I`` Uppercase Roman Prefix text may typically be ``(`` or ``[`` and suffix text is typically ``.``, ``)`` or empty, but either can be any string. :Parameters: `start` : int First list item number. `format` : str Format style, for example ``"1."``. ''' self.next_value = start self.prefix, self.numbering, self.suffix = self.format_re.match(format).groups() assert self.numbering in '1aAiI' def get_mark(self, value): if value is None: value = self.next_value self.next_value = value + 1 if self.numbering in 'aA': try: mark = 'abcdefghijklmnopqrstuvwxyz'[value - 1] except ValueError: mark = '?' if self.numbering == 'A': mark = mark.upper() return '%s%s%s' % (self.prefix, mark, self.suffix) elif self.numbering in 'iI': try: mark = _int_to_roman(value) except ValueError: mark = '?' if self.numbering == 'i': mark = mark.lower() return '%s%s%s' % (self.prefix, mark, self.suffix) else: return '%s%d%s' % (self.prefix, value, self.suffix) class StructuredTextDecoder(pyglet.text.DocumentDecoder): def decode(self, text, location=None): self.len_text = 0 self.current_style = {} self.next_style = {} self.stack = [] self.list_stack = [] self.document = pyglet.text.document.FormattedDocument() if location is None: location = pyglet.resource.FileLocation('') self.decode_structured(text, location) return self.document def decode_structured(self, text, location): raise NotImplementedError('abstract') def push_style(self, key, styles): old_styles = {} for name in styles.keys(): old_styles[name] = self.current_style.get(name) self.stack.append((key, old_styles)) self.current_style.update(styles) self.next_style.update(styles) def pop_style(self, key): # Don't do anything if key is not in stack for match, _ in self.stack: if key == match: break else: return # Remove all innermost elements until key is closed. while True: match, old_styles = self.stack.pop() self.next_style.update(old_styles) self.current_style.update(old_styles) if match == key: break def add_text(self, text): self.document.insert_text(self.len_text, text, self.next_style) self.next_style.clear() self.len_text += len(text) def add_element(self, element): self.document.insert_element(self.len_text, element, self.next_style) self.next_style.clear() self.len_text += 1
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ '''Formatted and unformatted document interfaces used by text layout. Abstract representation ======================= Styled text in pyglet is represented by one of the `AbstractDocument` classes, which manage the state representation of text and style independently of how it is loaded or rendered. A document consists of the document text (a Unicode string) and a set of named style ranges. For example, consider the following (artificial) example:: 0 5 10 15 20 The cat sat on the mat. +++++++ +++++++ "bold" ++++++ "italic" If this example were to be rendered, "The cat" and "the mat" would be in bold, and "on the" in italics. Note that the second "the" is both bold and italic. The document styles recorded for this example would be ``"bold"`` over ranges (0-7, 15-22) and ``"italic"`` over range (12-18). Overlapping styles are permitted; unlike HTML and other structured markup, the ranges need not be nested. The document has no knowledge of the semantics of ``"bold"`` or ``"italic"``, it stores only the style names. The pyglet layout classes give meaning to these style names in the way they are rendered; but you are also free to invent your own style names (which will be ignored by the layout classes). This can be useful to tag areas of interest in a document, or maintain references back to the source material. As well as text, the document can contain arbitrary elements represented by `InlineElement`. An inline element behaves like a single character in the documented, but can be rendered by the application. Paragraph breaks ================ Paragraph breaks are marked with a "newline" character (U+0010). The Unicode paragraph break (U+2029) can also be used. Line breaks (U+2028) can be used to force a line break within a paragraph. See Unicode recommendation UTR #13 for more information: http://unicode.org/reports/tr13/tr13-5.html. Document classes ================ Any class implementing `AbstractDocument` provides an interface to a document model as described above. In theory a structured document such as HTML or XML could export this model, though the classes provided by pyglet implement only unstructured documents. The `UnformattedDocument` class assumes any styles set are set over the entire document. So, regardless of the range specified when setting a ``"bold"`` style attribute, for example, the entire document will receive that style. The `FormattedDocument` class implements the document model directly, using the `RunList` class to represent style runs efficiently. Style attributes ================ The following character style attribute names are recognised by pyglet: ``font_name`` Font family name, as given to `pyglet.font.load`. ``font_size`` Font size, in points. ``bold`` Boolean. ``italic`` Boolean. ``underline`` 4-tuple of ints in range (0, 255) giving RGBA underline color, or None (default) for no underline. ``kerning`` Additional space to insert between glyphs, in points. Defaults to 0. ``baseline`` Offset of glyph baseline from line baseline, in points. Positive values give a superscript, negative values give a subscript. Defaults to 0. ``color`` 4-tuple of ints in range (0, 255) giving RGBA text color ``background_color`` 4-tuple of ints in range (0, 255) giving RGBA text background color; or ``None`` for no background fill. The following paragraph style attribute names are recognised by pyglet. Note that paragraph styles are handled no differently from character styles by the document: it is the application's responsibility to set the style over an entire paragraph, otherwise results are undefined. ``align`` ``left`` (default), ``center`` or ``right``. ``indent`` Additional horizontal space to insert before the first ``leading`` Additional space to insert between consecutive lines within a paragraph, in points. Defaults to 0. ``line_spacing`` Distance between consecutive baselines in a paragraph, in points. Defaults to ``None``, which automatically calculates the tightest line spacing for each line based on the font ascent and descent. ``margin_left`` Left paragraph margin, in pixels. ``margin_right`` Right paragraph margin, in pixels. ``margin_top`` Margin above paragraph, in pixels. ``margin_bottom`` Margin below paragraph, in pixels. Adjacent margins do not collapse. ``tab_stops`` List of horizontal tab stops, in pixels, measured from the left edge of the text layout. Defaults to the empty list. When the tab stops are exhausted, they implicitly continue at 50 pixel intervals. ``wrap`` Boolean. If True (the default), text wraps within the width of the layout. Other attributes can be used to store additional style information within the document; it will be ignored by the built-in text classes. All style attributes (including those not present in a document) default to ``None`` (including the so-called "boolean" styles listed above). The meaning of a ``None`` style is style- and application-dependent. :since: pyglet 1.1 ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import re import sys from pyglet import event from pyglet.text import runlist _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc #: The style attribute takes on multiple values in the document. STYLE_INDETERMINATE = 'indeterminate' class InlineElement(object): '''Arbitrary inline element positioned within a formatted document. Elements behave like a single glyph in the document. They are measured by their horizontal advance, ascent above the baseline, and descent below the baseline. The pyglet layout classes reserve space in the layout for elements and call the element's methods to ensure they are rendered at the appropriate position. If the size of a element (any of the `advance`, `ascent`, or `descent` instance variables) is modified it is the application's responsibility to trigger a reflow of the appropriate area in the affected layouts. This can be done by forcing a style change over the element's position. :Ivariables: `ascent` : int Ascent of the element above the baseline, in pixels. `descent` : int Descent of the element below the baseline, in pixels. Typically negative. `advance` : int Width of the element, in pixels. ''' def __init__(self, ascent, descent, advance): self.ascent = ascent self.descent = descent self.advance = advance self._position = None position = property(lambda self: self._position, doc='''Position of the element within the document. Read-only. :type: int ''') def place(self, layout, x, y): '''Construct an instance of the element at the given coordinates. Called when the element's position within a layout changes, either due to the initial condition, changes in the document or changes in the layout size. It is the responsibility of the element to clip itself against the layout boundaries, and position itself appropriately with respect to the layout's position and viewport offset. The `TextLayout.top_state` graphics state implements this transform and clipping into window space. :Parameters: `layout` : `pyglet.text.layout.TextLayout` The layout the element moved within. `x` : int Position of the left edge of the element, relative to the left edge of the document, in pixels. `y` : int Position of the baseline, relative to the top edge of the document, in pixels. Note that this is typically negative. ''' raise NotImplementedError('abstract') def remove(self, layout): '''Remove this element from a layout. The counterpart of `place`; called when the element is no longer visible in the given layout. :Parameters: `layout` : `pyglet.text.layout.TextLayout` The layout the element was removed from. ''' raise NotImplementedError('abstract') class AbstractDocument(event.EventDispatcher): '''Abstract document interface used by all `pyglet.text` classes. This class can be overridden to interface pyglet with a third-party document format. It may be easier to implement the document format in terms of one of the supplied concrete classes `FormattedDocument` or `UnformattedDocument`. ''' _previous_paragraph_re = re.compile(u'\n[^\n\u2029]*$') _next_paragraph_re = re.compile(u'[\n\u2029]') def __init__(self, text=''): super(AbstractDocument, self).__init__() self._text = u'' self._elements = [] if text: self.insert_text(0, text) def _get_text(self): return self._text def _set_text(self, text): if text == self._text: return self.delete_text(0, len(self._text)) self.insert_text(0, text) text = property(_get_text, _set_text, doc='''Document text. For efficient incremental updates, use the `insert_text` and `delete_text` methods instead of replacing this property. :type: str ''') def get_paragraph_start(self, pos): '''Get the starting position of a paragraph. :Parameters: `pos` : int Character position within paragraph. :rtype: int ''' # Tricky special case where the $ in pattern matches before the \n at # the end of the string instead of the end of the string. if (self._text[:pos + 1].endswith('\n') or self._text[:pos + 1].endswith(u'\u2029')): return pos m = self._previous_paragraph_re.search(self._text, 0, pos + 1) if not m: return 0 return m.start() + 1 def get_paragraph_end(self, pos): '''Get the end position of a paragraph. :Parameters: `pos` : int Character position within paragraph. :rtype: int ''' m = self._next_paragraph_re.search(self._text, pos) if not m: return len(self._text) return m.start() + 1 def get_style_runs(self, attribute): '''Get a style iterator over the given style attribute. :Parameters: `attribute` : str Name of style attribute to query. :rtype: `AbstractRunIterator` ''' raise NotImplementedError('abstract') def get_style(self, attribute, position=0): '''Get an attribute style at the given position. :Parameters: `attribute` : str Name of style attribute to query. `position` : int Character position of document to query. :return: The style set for the attribute at the given position. ''' raise NotImplementedError('abstract') def get_style_range(self, attribute, start, end): '''Get an attribute style over the given range. If the style varies over the range, `STYLE_INDETERMINATE` is returned. :Parameters: `attribute` : str Name of style attribute to query. `start` : int Starting character position. `end` : int Ending character position (exclusive). :return: The style set for the attribute over the given range, or `STYLE_INDETERMINATE` if more than one value is set. ''' iter = self.get_style_runs(attribute) _, value_end, value = iter.ranges(start, end).next() if value_end < end: return STYLE_INDETERMINATE else: return value def get_font_runs(self, dpi=None): '''Get a style iterator over the `pyglet.font.Font` instances used in the document. The font instances are created on-demand by inspection of the ``font_name``, ``font_size``, ``bold`` and ``italic`` style attributes. :Parameters: `dpi` : float Optional resolution to construct fonts at. See `pyglet.font.load`. :rtype: `AbstractRunIterator` ''' raise NotImplementedError('abstract') def get_font(self, position, dpi=None): '''Get the font instance used at the given position. :see: `get_font_runs` :Parameters: `position` : int Character position of document to query. `dpi` : float Optional resolution to construct fonts at. See `pyglet.font.load`. :rtype: `pyglet.font.Font` :return: The font at the given position. ''' raise NotImplementedError('abstract') def insert_text(self, start, text, attributes=None): '''Insert text into the document. :Parameters: `start` : int Character insertion point within document. `text` : str Text to insert. `attributes` : dict Optional dictionary giving named style attributes of the inserted text. ''' self._insert_text(start, text, attributes) self.dispatch_event('on_insert_text', start, text) def _insert_text(self, start, text, attributes): self._text = u''.join((self._text[:start], text, self._text[start:])) len_text = len(text) for element in self._elements: if element._position >= start: element._position += len_text def delete_text(self, start, end): '''Delete text from the document. :Parameters: `start` : int Starting character position to delete from. `end` : int Ending character position to delete to (exclusive). ''' self._delete_text(start, end) self.dispatch_event('on_delete_text', start, end) def _delete_text(self, start, end): for element in list(self._elements): if start <= element._position < end: self._elements.remove(element) elif element._position >= end: # fix bug 538 element._position -= (end - start) self._text = self._text[:start] + self._text[end:] def insert_element(self, position, element, attributes=None): '''Insert a element into the document. See the `InlineElement` class documentation for details of usage. :Parameters: `position` : int Character insertion point within document. `element` : `InlineElement` Element to insert. `attributes` : dict Optional dictionary giving named style attributes of the inserted text. ''' assert element._position is None, \ 'Element is already in a document.' self.insert_text(position, '\0', attributes) element._position = position self._elements.append(element) self._elements.sort(key=lambda d:d.position) def get_element(self, position): '''Get the element at a specified position. :Parameters: `position` : int Position in the document of the element. :rtype: `InlineElement` ''' for element in self._elements: if element._position == position: return element raise RuntimeError('No element at position %d' % position) def set_style(self, start, end, attributes): '''Set text style of some or all of the document. :Parameters: `start` : int Starting character position. `end` : int Ending character position (exclusive). `attributes` : dict Dictionary giving named style attributes of the text. ''' self._set_style(start, end, attributes) self.dispatch_event('on_style_text', start, end, attributes) def _set_style(self, start, end, attributes): raise NotImplementedError('abstract') def set_paragraph_style(self, start, end, attributes): '''Set the style for a range of paragraphs. This is a convenience method for `set_style` that aligns the character range to the enclosing paragraph(s). :Parameters: `start` : int Starting character position. `end` : int Ending character position (exclusive). `attributes` : dict Dictionary giving named style attributes of the paragraphs. ''' start = self.get_paragraph_start(start) end = self.get_paragraph_end(end) self._set_style(start, end, attributes) self.dispatch_event('on_style_text', start, end, attributes) if _is_epydoc: def on_insert_text(self, start, text): '''Text was inserted into the document. :Parameters: `start` : int Character insertion point within document. `text` : str The text that was inserted. :event: ''' def on_delete_text(self, start, end): '''Text was deleted from the document. :Parameters: `start` : int Starting character position of deleted text. `end` : int Ending character position of deleted text (exclusive). :event: ''' def on_style_text(self, start, end, attributes): '''Text character style was modified. :Parameters: `start` : int Starting character position of modified text. `end` : int Ending character position of modified text (exclusive). `attributes` : dict Dictionary giving updated named style attributes of the text. :event: ''' AbstractDocument.register_event_type('on_insert_text') AbstractDocument.register_event_type('on_delete_text') AbstractDocument.register_event_type('on_style_text') class UnformattedDocument(AbstractDocument): '''A document having uniform style over all text. Changes to the style of text within the document affects the entire document. For convenience, the ``position`` parameters of the style methods may therefore be omitted. ''' def __init__(self, text=''): super(UnformattedDocument, self).__init__(text) self.styles = {} def get_style_runs(self, attribute): value = self.styles.get(attribute) return runlist.ConstRunIterator(len(self.text), value) def get_style(self, attribute, position=None): return self.styles.get(attribute) def set_style(self, start, end, attributes): return super(UnformattedDocument, self).set_style( 0, len(self.text), attributes) def _set_style(self, start, end, attributes): self.styles.update(attributes) def set_paragraph_style(self, start, end, attributes): return super(UnformattedDocument, self).set_paragraph_style( 0, len(self.text), attributes) def get_font_runs(self, dpi=None): ft = self.get_font(dpi=dpi) return runlist.ConstRunIterator(len(self.text), ft) def get_font(self, position=None, dpi=None): from pyglet import font font_name = self.styles.get('font_name') font_size = self.styles.get('font_size') bold = self.styles.get('bold', False) italic = self.styles.get('italic', False) return font.load(font_name, font_size, bold=bool(bold), italic=bool(italic), dpi=dpi) def get_element_runs(self): return runlist.ConstRunIterator(len(self._text), None) class FormattedDocument(AbstractDocument): '''Simple implementation of a document that maintains text formatting. Changes to text style are applied according to the description in `AbstractDocument`. All styles default to ``None``. ''' def __init__(self, text=''): self._style_runs = {} super(FormattedDocument, self).__init__(text) def get_style_runs(self, attribute): try: return self._style_runs[attribute].get_run_iterator() except KeyError: return _no_style_range_iterator def get_style(self, attribute, position=0): try: return self._style_runs[attribute][position] except KeyError: return None def _set_style(self, start, end, attributes): for attribute, value in attributes.items(): try: runs = self._style_runs[attribute] except KeyError: runs = self._style_runs[attribute] = runlist.RunList(0, None) runs.insert(0, len(self._text)) runs.set_run(start, end, value) def get_font_runs(self, dpi=None): return _FontStyleRunsRangeIterator( self.get_style_runs('font_name'), self.get_style_runs('font_size'), self.get_style_runs('bold'), self.get_style_runs('italic'), dpi) def get_font(self, position, dpi=None): iter = self.get_font_runs(dpi) return iter[position] def get_element_runs(self): return _ElementIterator(self._elements, len(self._text)) def _insert_text(self, start, text, attributes): super(FormattedDocument, self)._insert_text(start, text, attributes) len_text = len(text) for runs in self._style_runs.values(): runs.insert(start, len_text) if attributes is not None: for attribute, value in attributes.items(): try: runs = self._style_runs[attribute] except KeyError: runs = self._style_runs[attribute] = \ runlist.RunList(0, None) runs.insert(0, len(self.text)) runs.set_run(start, start + len_text, value) def _delete_text(self, start, end): super(FormattedDocument, self)._delete_text(start, end) for runs in self._style_runs.values(): runs.delete(start, end) def _iter_elements(elements, length): last = 0 for element in elements: p = element.position yield last, p, None yield p, p + 1, element last = p + 1 yield last, length, None class _ElementIterator(runlist.RunIterator): def __init__(self, elements, length): self._run_list_iter = _iter_elements(elements, length) self.start, self.end, self.value = self.next() class _FontStyleRunsRangeIterator(object): # XXX subclass runlist def __init__(self, font_names, font_sizes, bolds, italics, dpi): self.zip_iter = runlist.ZipRunIterator( (font_names, font_sizes, bolds, italics)) self.dpi = dpi def ranges(self, start, end): from pyglet import font for start, end, styles in self.zip_iter.ranges(start, end): font_name, font_size, bold, italic = styles ft = font.load(font_name, font_size, bold=bool(bold), italic=bool(italic), dpi=self.dpi) yield start, end, ft def __getitem__(self, index): from pyglet import font font_name, font_size, bold, italic = self.zip_iter[index] return font.load(font_name, font_size, bold=bool(bold), italic=bool(italic), dpi=self.dpi) class _NoStyleRangeIterator(object): # XXX subclass runlist def ranges(self, start, end): yield start, end, None def __getitem__(self, index): return None _no_style_range_iterator = _NoStyleRangeIterator()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''pyglet is a cross-platform games and multimedia package. Detailed documentation is available at http://www.pyglet.org ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import os import sys _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc #: The release version of this pyglet installation. #: #: Valid only if pyglet was installed from a source or binary distribution #: (i.e. not in a checked-out copy from SVN). #: #: Use setuptools if you need to check for a specific release version, e.g.:: #: #: >>> import pyglet #: >>> from pkg_resources import parse_version #: >>> parse_version(pyglet.version) >= parse_version('1.1') #: True #: version = '1.2alpha1' # Pyglet platform treats *BSD systems as Linux compat_platform = sys.platform if "bsd" in compat_platform: compat_platform = "linux-compat" def _require_ctypes_version(version): # Check ctypes version import ctypes req = [int(i) for i in version.split('.')] have = [int(i) for i in ctypes.__version__.split('.')] if not tuple(have) >= tuple(req): raise ImportError('pyglet requires ctypes %s or later.' % version) _require_ctypes_version('1.0.0') _enable_optimisations = not __debug__ if getattr(sys, 'frozen', None): _enable_optimisations = True #: Global dict of pyglet options. To change an option from its default, you #: must import ``pyglet`` before any sub-packages. For example:: #: #: import pyglet #: pyglet.options['debug_gl'] = False #: #: The default options can be overridden from the OS environment. The #: corresponding environment variable for each option key is prefaced by #: ``PYGLET_``. For example, in Bash you can set the ``debug_gl`` option with:: #: #: PYGLET_DEBUG_GL=True; export PYGLET_DEBUG_GL #: #: For options requiring a tuple of values, separate each value with a comma. #: #: The non-development options are: #: #: audio #: A sequence of the names of audio modules to attempt to load, in #: order of preference. Valid driver names are: #: #: * directsound, the Windows DirectSound audio module (Windows only) #: * pulse, the PulseAudio module (Linux only) #: * openal, the OpenAL audio module #: * silent, no audio #: debug_lib #: If True, prints the path of each dynamic library loaded. #: debug_gl #: If True, all calls to OpenGL functions are checked afterwards for #: errors using ``glGetError``. This will severely impact performance, #: but provides useful exceptions at the point of failure. By default, #: this option is enabled if ``__debug__`` is (i.e., if Python was not run #: with the -O option). It is disabled by default when pyglet is "frozen" #: within a py2exe or py2app library archive. #: shadow_window #: By default, pyglet creates a hidden window with a GL context when #: pyglet.gl is imported. This allows resources to be loaded before #: the application window is created, and permits GL objects to be #: shared between windows even after they've been closed. You can #: disable the creation of the shadow window by setting this option to #: False. #: #: Some OpenGL driver implementations may not support shared OpenGL #: contexts and may require disabling the shadow window (and all resources #: must be loaded after the window using them was created). Recommended #: for advanced developers only. #: #: **Since:** pyglet 1.1 #: vsync #: If set, the `pyglet.window.Window.vsync` property is ignored, and #: this option overrides it (to either force vsync on or off). If unset, #: or set to None, the `pyglet.window.Window.vsync` property behaves #: as documented. #: xsync #: If set (the default), pyglet will attempt to synchronise the drawing of #: double-buffered windows to the border updates of the X11 window #: manager. This improves the appearance of the window during resize #: operations. This option only affects double-buffered windows on #: X11 servers supporting the Xsync extension with a window manager #: that implements the _NET_WM_SYNC_REQUEST protocol. #: #: **Since:** pyglet 1.1 #: darwin_cocoa #: If True, the Cocoa-based pyglet implementation is used as opposed to #: the 32-bit Carbon implementation. When python is running in 64-bit mode #: on Mac OS X 10.6 or later, this option is set to True by default. #: Otherwise the Carbon implementation is preferred. #: #: **Since:** pyglet 1.2 #: #: search_local_libs #: If False, pyglet won't try to search for libraries in the script #: directory and its `lib` subdirectory. This is useful to load a local #: library instead of the system installed version. This option is set #: to True by default. #: #: **Since:** pyglet 1.2 #: options = { 'audio': ('directsound', 'pulse', 'openal', 'silent'), 'font': ('gdiplus', 'win32'), # ignored outside win32; win32 is deprecated 'debug_font': False, 'debug_gl': not _enable_optimisations, 'debug_gl_trace': False, 'debug_gl_trace_args': False, 'debug_graphics_batch': False, 'debug_lib': False, 'debug_media': False, 'debug_texture': False, 'debug_trace': False, 'debug_trace_args': False, 'debug_trace_depth': 1, 'debug_trace_flush': True, 'debug_win32': False, 'debug_x11': False, 'graphics_vbo': True, 'shadow_window': True, 'vsync': None, 'xsync': True, 'xlib_fullscreen_override_redirect': False, 'darwin_cocoa': False, 'search_local_libs': True, } _option_types = { 'audio': tuple, 'font': tuple, 'debug_font': bool, 'debug_gl': bool, 'debug_gl_trace': bool, 'debug_gl_trace_args': bool, 'debug_graphics_batch': bool, 'debug_lib': bool, 'debug_media': bool, 'debug_texture': bool, 'debug_trace': bool, 'debug_trace_args': bool, 'debug_trace_depth': int, 'debug_trace_flush': bool, 'debug_win32': bool, 'debug_x11': bool, 'graphics_vbo': bool, 'shadow_window': bool, 'vsync': bool, 'xsync': bool, 'xlib_fullscreen_override_redirect': bool, 'darwin_cocoa': bool, } def _choose_darwin_platform(): """Choose between Darwin's Carbon and Cocoa implementations.""" if compat_platform != 'darwin': return import struct numbits = 8*struct.calcsize("P") if numbits == 64: import platform osx_version = platform.mac_ver()[0].split(".") if int(osx_version[0]) == 10 and int(osx_version[1]) < 6: raise Exception('pyglet is not compatible with 64-bit Python for versions of Mac OS X prior to 10.6.') options['darwin_cocoa'] = True else: options['darwin_cocoa'] = False _choose_darwin_platform() # can be overridden by an environment variable below def _read_environment(): '''Read defaults for options from environment''' for key in options: env = 'PYGLET_%s' % key.upper() try: value = os.environ[env] if _option_types[key] is tuple: options[key] = value.split(',') elif _option_types[key] is bool: options[key] = value in ('true', 'TRUE', 'True', '1') elif _option_types[key] is int: options[key] = int(value) except KeyError: pass _read_environment() if compat_platform == 'cygwin': # This hack pretends that the posix-like ctypes provides windows # functionality. COM does not work with this hack, so there is no # DirectSound support. import ctypes ctypes.windll = ctypes.cdll ctypes.oledll = ctypes.cdll ctypes.WINFUNCTYPE = ctypes.CFUNCTYPE ctypes.HRESULT = ctypes.c_long # Call tracing # ------------ _trace_filename_abbreviations = {} def _trace_repr(value, size=40): value = repr(value) if len(value) > size: value = value[:size//2-2] + '...' + value[-size//2-1:] return value def _trace_frame(thread, frame, indent): from pyglet import lib if frame.f_code is lib._TraceFunction.__call__.func_code: is_ctypes = True func = frame.f_locals['self']._func name = func.__name__ location = '[ctypes]' else: is_ctypes = False code = frame.f_code name = code.co_name path = code.co_filename line = code.co_firstlineno try: filename = _trace_filename_abbreviations[path] except KeyError: # Trim path down dir = '' path, filename = os.path.split(path) while len(dir + filename) < 30: filename = os.path.join(dir, filename) path, dir = os.path.split(path) if not dir: filename = os.path.join('', filename) break else: filename = os.path.join('...', filename) _trace_filename_abbreviations[path] = filename location = '(%s:%d)' % (filename, line) if indent: name = 'Called from %s' % name print '[%d] %s%s %s' % (thread, indent, name, location) if _trace_args: if is_ctypes: args = [_trace_repr(arg) for arg in frame.f_locals['args']] print ' %sargs=(%s)' % (indent, ', '.join(args)) else: for argname in code.co_varnames[:code.co_argcount]: try: argvalue = _trace_repr(frame.f_locals[argname]) print ' %s%s=%s' % (indent, argname, argvalue) except: pass if _trace_flush: sys.stdout.flush() def _thread_trace_func(thread): def _trace_func(frame, event, arg): if event == 'call': indent = '' for i in range(_trace_depth): _trace_frame(thread, frame, indent) indent += ' ' frame = frame.f_back if not frame: break elif event == 'exception': (exception, value, traceback) = arg print 'First chance exception raised:', repr(exception) return _trace_func def _install_trace(): global _trace_thread_count sys.setprofile(_thread_trace_func(_trace_thread_count)) _trace_thread_count += 1 _trace_thread_count = 0 _trace_args = options['debug_trace_args'] _trace_depth = options['debug_trace_depth'] _trace_flush = options['debug_trace_flush'] if options['debug_trace']: _install_trace() # Lazy loading # ------------ class _ModuleProxy(object): _module = None def __init__(self, name): self.__dict__['_module_name'] = name def __getattr__(self, name): try: return getattr(self._module, name) except AttributeError: if self._module is not None: raise import_name = 'pyglet.%s' % self._module_name __import__(import_name) module = sys.modules[import_name] object.__setattr__(self, '_module', module) globals()[self._module_name] = module return getattr(module, name) def __setattr__(self, name, value): try: setattr(self._module, name, value) except AttributeError: if self._module is not None: raise import_name = 'pyglet.%s' % self._module_name __import__(import_name) module = sys.modules[import_name] object.__setattr__(self, '_module', module) globals()[self._module_name] = module setattr(module, name, value) if True: app = _ModuleProxy('app') canvas = _ModuleProxy('canvas') clock = _ModuleProxy('clock') com = _ModuleProxy('com') event = _ModuleProxy('event') font = _ModuleProxy('font') gl = _ModuleProxy('gl') graphics = _ModuleProxy('graphics') image = _ModuleProxy('image') input = _ModuleProxy('input') lib = _ModuleProxy('lib') media = _ModuleProxy('media') resource = _ModuleProxy('resource') sprite = _ModuleProxy('sprite') text = _ModuleProxy('text') window = _ModuleProxy('window') # Fool py2exe, py2app into including all top-level modules (doesn't understand # lazy loading) if False: import app import canvas import clock import com import event import font import gl import graphics import input import image import lib import media import resource import sprite import text import window # Hack around some epydoc bug that causes it to think pyglet.window is None. if False: import window
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * import ctypes from pyglet import app from pyglet.app.xlib import XlibSelectDevice from base import Display, Screen, ScreenMode, Canvas import xlib_vidmoderestore # XXX #from pyglet.window import NoSuchDisplayException class NoSuchDisplayException(Exception): pass from pyglet.libs.x11 import xlib try: from pyglet.libs.x11 import xinerama _have_xinerama = True except: _have_xinerama = False try: from pyglet.libs.x11 import xsync _have_xsync = True except: _have_xsync = False try: from pyglet.libs.x11 import xf86vmode _have_xf86vmode = True except: _have_xf86vmode = False # Set up error handler def _error_handler(display, event): # By default, all errors are silently ignored: this has a better chance # of working than the default behaviour of quitting ;-) # # We've actually never seen an error that was our fault; they're always # driver bugs (and so the reports are useless). Nevertheless, set # environment variable PYGLET_DEBUG_X11 to 1 to get dumps of the error # and a traceback (execution will continue). import pyglet if pyglet.options['debug_x11']: event = event.contents buf = c_buffer(1024) xlib.XGetErrorText(display, event.error_code, buf, len(buf)) print 'X11 error:', buf.value print ' serial:', event.serial print ' request:', event.request_code print ' minor:', event.minor_code print ' resource:', event.resourceid import traceback print 'Python stack trace (innermost last):' traceback.print_stack() return 0 _error_handler_ptr = xlib.XErrorHandler(_error_handler) xlib.XSetErrorHandler(_error_handler_ptr) class XlibDisplay(XlibSelectDevice, Display): _display = None # POINTER(xlib.Display) _x_im = None # X input method # TODO close _x_im when display connection closed. _enable_xsync = False _screens = None # Cache of get_screens() def __init__(self, name=None, x_screen=None): if x_screen is None: x_screen = 0 self._display = xlib.XOpenDisplay(name) if not self._display: raise NoSuchDisplayException('Cannot connect to "%s"' % name) screen_count = xlib.XScreenCount(self._display) if x_screen >= screen_count: raise NoSuchDisplayException( 'Display "%s" has no screen %d' % (name, x_screen)) super(XlibDisplay, self).__init__() self.name = name self.x_screen = x_screen self._fileno = xlib.XConnectionNumber(self._display) self._window_map = {} # Initialise XSync if _have_xsync: event_base = c_int() error_base = c_int() if xsync.XSyncQueryExtension(self._display, byref(event_base), byref(error_base)): major_version = c_int() minor_version = c_int() if xsync.XSyncInitialize(self._display, byref(major_version), byref(minor_version)): self._enable_xsync = True # Add to event loop select list. Assume we never go away. app.platform_event_loop._select_devices.add(self) def get_screens(self): if self._screens: return self._screens if _have_xinerama and xinerama.XineramaIsActive(self._display): number = c_int() infos = xinerama.XineramaQueryScreens(self._display, byref(number)) infos = cast(infos, POINTER(xinerama.XineramaScreenInfo * number.value)).contents self._screens = [] using_xinerama = number.value > 1 for info in infos: self._screens.append(XlibScreen(self, info.x_org, info.y_org, info.width, info.height, using_xinerama)) xlib.XFree(infos) else: # No xinerama screen_info = xlib.XScreenOfDisplay(self._display, self.x_screen) screen = XlibScreen(self, 0, 0, screen_info.contents.width, screen_info.contents.height, False) self._screens = [screen] return self._screens # XlibSelectDevice interface def fileno(self): return self._fileno def select(self): e = xlib.XEvent() while xlib.XPending(self._display): xlib.XNextEvent(self._display, e) # Key events are filtered by the xlib window event # handler so they get a shot at the prefiltered event. if e.xany.type not in (xlib.KeyPress, xlib.KeyRelease): if xlib.XFilterEvent(e, e.xany.window): continue try: dispatch = self._window_map[e.xany.window] except KeyError: continue dispatch(e) def poll(self): return xlib.XPending(self._display) class XlibScreen(Screen): _initial_mode = None def __init__(self, display, x, y, width, height, xinerama): super(XlibScreen, self).__init__(display, x, y, width, height) self._xinerama = xinerama def get_matching_configs(self, template): canvas = XlibCanvas(self.display, None) configs = template.match(canvas) # XXX deprecate for config in configs: config.screen = self return configs def get_modes(self): if not _have_xf86vmode: return [] if self._xinerama: # If Xinerama/TwinView is enabled, xf86vidmode's modelines # correspond to metamodes, which don't distinguish one screen from # another. XRandR (broken) or NV (complicated) extensions needed. return [] count = ctypes.c_int() info_array = \ ctypes.POINTER(ctypes.POINTER(xf86vmode.XF86VidModeModeInfo))() xf86vmode.XF86VidModeGetAllModeLines( self.display._display, self.display.x_screen, count, info_array) # Copy modes out of list and free list modes = [] for i in range(count.value): info = xf86vmode.XF86VidModeModeInfo() ctypes.memmove(ctypes.byref(info), ctypes.byref(info_array.contents[i]), ctypes.sizeof(info)) modes.append(XlibScreenMode(self, info)) if info.privsize: xlib.XFree(info.private) xlib.XFree(info_array) return modes def get_mode(self): modes = self.get_modes() if modes: return modes[0] return None def set_mode(self, mode): assert mode.screen is self if not self._initial_mode: self._initial_mode = self.get_mode() xlib_vidmoderestore.set_initial_mode(self._initial_mode) xf86vmode.XF86VidModeSwitchToMode(self.display._display, self.display.x_screen, mode.info) xlib.XFlush(self.display._display) xf86vmode.XF86VidModeSetViewPort(self.display._display, self.display.x_screen, 0, 0) xlib.XFlush(self.display._display) self.width = mode.width self.height = mode.height def restore_mode(self): if self._initial_mode: self.set_mode(self._initial_mode) def __repr__(self): return 'XlibScreen(display=%r, x=%d, y=%d, ' \ 'width=%d, height=%d, xinerama=%d)' % \ (self.display, self.x, self.y, self.width, self.height, self._xinerama) class XlibScreenMode(ScreenMode): def __init__(self, screen, info): super(XlibScreenMode, self).__init__(screen) self.info = info self.width = info.hdisplay self.height = info.vdisplay self.rate = info.dotclock self.depth = None class XlibCanvas(Canvas): def __init__(self, display, x_window): super(XlibCanvas, self).__init__(display) self.x_window = x_window
Python
# Note: The display mode API used here is Mac OS 10.6 only. ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * from ctypes import util from pyglet import app from base import Display, Screen, ScreenMode, Canvas from pyglet.libs.darwin.cocoapy import * class CocoaDisplay(Display): def get_screens(self): maxDisplays = 256 activeDisplays = (CGDirectDisplayID * maxDisplays)() count = c_uint32() quartz.CGGetActiveDisplayList(maxDisplays, activeDisplays, byref(count)) return [CocoaScreen(self, displayID) for displayID in list(activeDisplays)[:count.value]] class CocoaScreen(Screen): def __init__(self, display, displayID): bounds = quartz.CGDisplayBounds(displayID) # FIX ME: # Probably need to convert the origin coordinates depending on context: # http://www.cocoabuilder.com/archive/cocoa/233492-ns-cg-rect-conversion-and-screen-coordinates.html x, y = bounds.origin.x, bounds.origin.y width, height = bounds.size.width, bounds.size.height super(CocoaScreen, self).__init__(display, int(x), int(y), int(width), int(height)) self._cg_display_id = displayID # Save the default mode so we can restore to it. self._default_mode = self.get_mode() # FIX ME: # This method is needed to get multi-monitor support working properly. # However the NSScreens.screens() message currently sends out a warning: # "*** -[NSLock unlock]: lock (<NSLock: 0x...> '(null)') unlocked when not locked" # on Snow Leopard and apparently causes python to crash on Lion. # # def get_nsscreen(self): # """Returns the NSScreen instance that matches our CGDirectDisplayID.""" # NSScreen = ObjCClass('NSScreen') # # Get a list of all currently active NSScreens and then search through # # them until we find one that matches our CGDisplayID. # screen_array = NSScreen.screens() # count = screen_array.count() # for i in range(count): # nsscreen = screen_array.objectAtIndex_(i) # screenInfo = nsscreen.deviceDescription() # displayID = screenInfo.objectForKey_(get_NSString('NSScreenNumber')) # displayID = displayID.intValue() # if displayID == self._cg_display_id: # return nsscreen # return None def get_matching_configs(self, template): canvas = CocoaCanvas(self.display, self, None) return template.match(canvas) def get_modes(self): cgmodes = c_void_p(quartz.CGDisplayCopyAllDisplayModes(self._cg_display_id, None)) modes = [ CocoaScreenMode(self, cgmode) for cgmode in cfarray_to_list(cgmodes) ] cf.CFRelease(cgmodes) return modes def get_mode(self): cgmode = c_void_p(quartz.CGDisplayCopyDisplayMode(self._cg_display_id)) mode = CocoaScreenMode(self, cgmode) quartz.CGDisplayModeRelease(cgmode) return mode def set_mode(self, mode): assert mode.screen is self quartz.CGDisplayCapture(self._cg_display_id) quartz.CGDisplaySetDisplayMode(self._cg_display_id, mode.cgmode, None) self.width = mode.width self.height = mode.height def restore_mode(self): quartz.CGDisplaySetDisplayMode(self._cg_display_id, self._default_mode.cgmode, None) quartz.CGDisplayRelease(self._cg_display_id) def capture_display(self): quartz.CGDisplayCapture(self._cg_display_id) def release_display(self): quartz.CGDisplayRelease(self._cg_display_id) class CocoaScreenMode(ScreenMode): def __init__(self, screen, cgmode): super(CocoaScreenMode, self).__init__(screen) quartz.CGDisplayModeRetain(cgmode) self.cgmode = cgmode self.width = int(quartz.CGDisplayModeGetWidth(cgmode)) self.height = int(quartz.CGDisplayModeGetHeight(cgmode)) self.depth = self.getBitsPerPixel(cgmode) self.rate = quartz.CGDisplayModeGetRefreshRate(cgmode) def __del__(self): quartz.CGDisplayModeRelease(self.cgmode) self.cgmode = None def getBitsPerPixel(self, cgmode): # from /System/Library/Frameworks/IOKit.framework/Headers/graphics/IOGraphicsTypes.h IO8BitIndexedPixels = "PPPPPPPP" IO16BitDirectPixels = "-RRRRRGGGGGBBBBB" IO32BitDirectPixels = "--------RRRRRRRRGGGGGGGGBBBBBBBB" cfstring = c_void_p(quartz.CGDisplayModeCopyPixelEncoding(cgmode)) pixelEncoding = cfstring_to_string(cfstring) cf.CFRelease(cfstring) if pixelEncoding == IO8BitIndexedPixels: return 8 if pixelEncoding == IO16BitDirectPixels: return 16 if pixelEncoding == IO32BitDirectPixels: return 32 return 0 class CocoaCanvas(Canvas): def __init__(self, display, screen, nsview): super(CocoaCanvas, self).__init__(display) self.screen = screen self.nsview = nsview
Python
#!/usr/bin/python # $Id:$ from pyglet import app from pyglet import gl from pyglet import window class Display(object): '''A display device supporting one or more screens. :guide:`displays` :since: pyglet 1.2 ''' name = None '''Name of this display, if applicable. :type: str ''' x_screen = None '''The X11 screen number of this display, if applicable. :type: int ''' def __init__(self, name=None, x_screen=None): '''Create a display connection for the given name and screen. On X11, :attr:`name` is of the form ``"hostname:display"``, where the default is usually ``":1"``. On X11, :attr:`x_screen` gives the X screen number to use with this display. A pyglet display can only be used with one X screen; open multiple display connections to access multiple X screens. Note that TwinView, Xinerama, xrandr and other extensions present multiple monitors on a single X screen; this is usually the preferred mechanism for working with multiple monitors under X11 and allows each screen to be accessed through a single pyglet `Display`. On platforms other than X11, :attr:`name` and :attr:`x_screen` are ignored; there is only a single display device on these systems. :Parameters: `name` : str The name of the display to connect to. `x_screen` : int The X11 screen number to use. ''' app.displays.add(self) def get_screens(self): '''Get the available screens. A typical multi-monitor workstation comprises one :class:`Display` with multiple :class:`Screen` s. This method returns a list of screens which can be enumerated to select one for full-screen display. For the purposes of creating an OpenGL config, the default screen will suffice. :rtype: list of :class:`Screen` ''' raise NotImplementedError('abstract') def get_default_screen(self): '''Get the default screen as specified by the user's operating system preferences. :rtype: :class:`Screen` ''' return self.get_screens()[0] def get_windows(self): '''Get the windows currently attached to this display. :rtype: sequence of :class:`~pyglet.window.Window` ''' return [window for window in app.windows if window.display is self] class Screen(object): '''A virtual monitor that supports fullscreen windows. Screens typically map onto a physical display such as a monitor, television or projector. Selecting a screen for a window has no effect unless the window is made fullscreen, in which case the window will fill only that particular virtual screen. The :attr:`width` and :attr:`height` attributes of a screen give the current resolution of the screen. The :attr:`x` and :attr:`y` attributes give the global location of the top-left corner of the screen. This is useful for determining if screens arranged above or next to one another. Use :func:`~Display.get_screens` or :func:`~Display.get_default_screen` to obtain an instance of this class. :guide:`screens` ''' def __init__(self, display, x, y, width, height): ''' :parameters: `display` : `~pyglet.canvas.Display` :attr:`display` `x` : int Left edge :attr:`x` `y` : int Top edge :attr:`y` `width` : int :attr:`width` `height` : int :attr:`height` ''' self.display = display '''Display this screen belongs to.''' self.x = x '''Left edge of the screen on the virtual desktop.''' self.y = y '''Top edge of the screen on the virtual desktop.''' self.width = width '''Width of the screen, in pixels.''' self.height = height '''Height of the screen, in pixels.''' def __repr__(self): return '%s(x=%d, y=%d, width=%d, height=%d)' % \ (self.__class__.__name__, self.x, self.y, self.width, self.height) def get_best_config(self, template=None): '''Get the best available GL config. Any required attributes can be specified in `template`. If no configuration matches the template, :class:`~pyglet.window.NoSuchConfigException` will be raised. :deprecated: Use :meth:`pyglet.gl.Config.match`. :Parameters: `template` : `pyglet.gl.Config` A configuration with desired attributes filled in. :rtype: :class:`~pyglet.gl.Config` :return: A configuration supported by the platform that best fulfils the needs described by the template. ''' configs = None if template is None: for template_config in [ gl.Config(double_buffer=True, depth_size=24), gl.Config(double_buffer=True, depth_size=16), None]: try: configs = self.get_matching_configs(template_config) break except NoSuchConfigException: pass else: configs = self.get_matching_configs(template) if not configs: raise window.NoSuchConfigException() return configs[0] def get_matching_configs(self, template): '''Get a list of configs that match a specification. Any attributes specified in `template` will have values equal to or greater in each returned config. If no configs satisfy the template, an empty list is returned. :deprecated: Use :meth:`pyglet.gl.Config.match`. :Parameters: `template` : `pyglet.gl.Config` A configuration with desired attributes filled in. :rtype: list of :class:`~pyglet.gl.Config` :return: A list of matching configs. ''' raise NotImplementedError('abstract') def get_modes(self): '''Get a list of screen modes supported by this screen. :rtype: list of :class:`ScreenMode` :since: pyglet 1.2 ''' raise NotImplementedError('abstract') def get_mode(self): '''Get the current display mode for this screen. :rtype: :class:`ScreenMode` :since: pyglet 1.2 ''' raise NotImplementedError('abstract') def get_closest_mode(self, width, height): '''Get the screen mode that best matches a given size. If no supported mode exactly equals the requested size, a larger one is returned; or ``None`` if no mode is large enough. :Parameters: `width` : int Requested screen width. `height` : int Requested screen height. :rtype: :class:`ScreenMode` :since: pyglet 1.2 ''' # Best mode is one with smallest resolution larger than width/height, # with depth and refresh rate equal to current mode. current = self.get_mode() best = None for mode in self.get_modes(): # Reject resolutions that are too small if mode.width < width or mode.height < height: continue if best is None: best = mode # Must strictly dominate dimensions if (mode.width <= best.width and mode.height <= best.height and (mode.width < best.width or mode.height < best.height)): best = mode # Preferably match rate, then depth. if mode.width == best.width and mode.height == best.height: points = 0 if mode.rate == current.rate: points += 2 if best.rate == current.rate: points -= 2 if mode.depth == current.depth: points += 1 if best.depth == current.depth: points -= 1 if points > 0: best = mode return best def set_mode(self, mode): '''Set the display mode for this screen. The mode must be one previously returned by :meth:`get_mode` or :meth:`get_modes`. :Parameters: `mode` : `ScreenMode` Screen mode to switch this screen to. ''' raise NotImplementedError('abstract') def restore_mode(self): '''Restore the screen mode to the user's default. ''' raise NotImplementedError('abstract') class ScreenMode(object): '''Screen resolution and display settings. Applications should not construct `ScreenMode` instances themselves; see :meth:`Screen.get_modes`. The :attr:`depth` and :attr:`rate` variables may be ``None`` if the operating system does not provide relevant data. :since: pyglet 1.2 ''' width = None '''Width of screen, in pixels. :type: int ''' height = None '''Height of screen, in pixels. :type: int ''' depth = None '''Pixel color depth, in bits per pixel. :type: int ''' rate = None '''Screen refresh rate in Hz. :type: int ''' def __init__(self, screen): ''' :parameters: `screen` : `Screen` ''' self.screen = screen def __repr__(self): return '%s(width=%r, height=%r, depth=%r, rate=%r)' % ( self.__class__.__name__, self.width, self.height, self.depth, self.rate) class Canvas(object): '''Abstract drawing area. Canvases are used internally by pyglet to represent drawing areas -- either within a window or full-screen. :since: pyglet 1.2 ''' def __init__(self, display): ''' :parameters: `display` : `Display` :attr:`display` ''' self.display = display '''Display this canvas was created on.'''
Python
#!/usr/bin/python # $Id:$ from base import Display, Screen, ScreenMode, Canvas from pyglet.libs.win32 import _kernel32, _user32, types, constants from pyglet.libs.win32.constants import * from pyglet.libs.win32.types import * class Win32Display(Display): def get_screens(self): screens = [] def enum_proc(hMonitor, hdcMonitor, lprcMonitor, dwData): r = lprcMonitor.contents width = r.right - r.left height = r.bottom - r.top screens.append( Win32Screen(self, hMonitor, r.left, r.top, width, height)) return True enum_proc_ptr = MONITORENUMPROC(enum_proc) _user32.EnumDisplayMonitors(None, None, enum_proc_ptr, 0) return screens class Win32Screen(Screen): _initial_mode = None def __init__(self, display, handle, x, y, width, height): super(Win32Screen, self).__init__(display, x, y, width, height) self._handle = handle def get_matching_configs(self, template): canvas = Win32Canvas(self.display, 0, _user32.GetDC(0)) configs = template.match(canvas) # XXX deprecate config's being screen-specific for config in configs: config.screen = self return configs def get_device_name(self): info = MONITORINFOEX() info.cbSize = sizeof(MONITORINFOEX) _user32.GetMonitorInfoW(self._handle, byref(info)) return info.szDevice def get_modes(self): device_name = self.get_device_name() i = 0 modes = [] while True: mode = DEVMODE() mode.dmSize = sizeof(DEVMODE) r = _user32.EnumDisplaySettingsW(device_name, i, byref(mode)) if not r: break modes.append(Win32ScreenMode(self, mode)) i += 1 return modes def get_mode(self): mode = DEVMODE() mode.dmSize = sizeof(DEVMODE) _user32.EnumDisplaySettingsW(self.get_device_name(), ENUM_CURRENT_SETTINGS, byref(mode)) return Win32ScreenMode(self, mode) def set_mode(self, mode): assert mode.screen is self if not self._initial_mode: self._initial_mode = self.get_mode() r = _user32.ChangeDisplaySettingsExW(self.get_device_name(), byref(mode._mode), None, CDS_FULLSCREEN, None) if r == DISP_CHANGE_SUCCESSFUL: self.width = mode.width self.height = mode.height def restore_mode(self): if self._initial_mode: self.set_mode(self._initial_mode) class Win32ScreenMode(ScreenMode): def __init__(self, screen, mode): super(Win32ScreenMode, self).__init__(screen) self._mode = mode self.width = mode.dmPelsWidth self.height = mode.dmPelsHeight self.depth = mode.dmBitsPerPel self.rate = mode.dmDisplayFrequency class Win32Canvas(Canvas): def __init__(self, display, hwnd, hdc): super(Win32Canvas, self).__init__(display) self.hwnd = hwnd self.hdc = hdc
Python
#!/usr/bin/python # $Id: $ '''Fork a child process and inform it of mode changes to each screen. The child waits until the parent process dies, and then connects to each X server with a mode change and restores the mode. This emulates the behaviour of Windows and Mac, so that resolution changes made by an application are not permanent after the program exits, even if the process is terminated uncleanly. The child process is communicated to via a pipe, and watches for parent death with a Linux extension signal handler. ''' import ctypes import os import signal import struct import threading from pyglet.libs.x11 import xlib from pyglet.compat import asbytes try: from pyglet.libs.x11 import xf86vmode except: # No xf86vmode... should not be switching modes. pass _restore_mode_child_installed = False _restorable_screens = set() _mode_write_pipe = None # Mode packets tell the child process how to restore a given display and # screen. Only one packet should be sent per display/screen (more would # indicate redundancy or incorrect restoration). Packet format is: # display (max 256 chars), # screen # width # height # rate class ModePacket(object): format = '256siHHI' size = struct.calcsize(format) def __init__(self, display, screen, width, height, rate): self.display = display self.screen = screen self.width = width self.height = height self.rate = rate def encode(self): return struct.pack(self.format, self.display, self.screen, self.width, self.height, self.rate) @classmethod def decode(cls, data): display, screen, width, height, rate = \ struct.unpack(cls.format, data) return cls(display.strip(asbytes('\0')), screen, width, height, rate) def __repr__(self): return '%s(%r, %r, %r, %r, %r)' % ( self.__class__.__name__, self.display, self.screen, self.width, self.height, self.rate) def set(self): display = xlib.XOpenDisplay(self.display) modes, n_modes = get_modes_array(display, self.screen) mode = get_matching_mode(modes, n_modes, self.width, self.height, self.rate) if mode is not None: xf86vmode.XF86VidModeSwitchToMode(display, self.screen, mode) free_modes_array(modes, n_modes) xlib.XCloseDisplay(display) def get_modes_array(display, screen): count = ctypes.c_int() modes = ctypes.POINTER(ctypes.POINTER(xf86vmode.XF86VidModeModeInfo))() xf86vmode.XF86VidModeGetAllModeLines(display, screen, count, modes) return modes, count.value def get_matching_mode(modes, n_modes, width, height, rate): # Copy modes out of list and free list for i in range(n_modes): mode = modes.contents[i] if (mode.hdisplay == width and mode.vdisplay == height and mode.dotclock == rate): return mode return None def free_modes_array(modes, n_modes): for i in range(n_modes): mode = modes.contents[i] if mode.privsize: xlib.XFree(mode.private) xlib.XFree(modes) def _install_restore_mode_child(): global _mode_write_pipe global _restore_mode_child_installed if _restore_mode_child_installed: return # Parent communicates to child by sending "mode packets" through a pipe: mode_read_pipe, _mode_write_pipe = os.pipe() if os.fork() == 0: # Child process (watches for parent to die then restores video mode(s). os.close(_mode_write_pipe) # Set up SIGHUP to be the signal for when the parent dies. PR_SET_PDEATHSIG = 1 libc = ctypes.cdll.LoadLibrary('libc.so.6') libc.prctl.argtypes = (ctypes.c_int, ctypes.c_ulong, ctypes.c_ulong, ctypes.c_ulong, ctypes.c_ulong) libc.prctl(PR_SET_PDEATHSIG, signal.SIGHUP, 0, 0, 0) # SIGHUP indicates the parent has died. The child lock is unlocked, it # stops reading from the mode packet pipe and restores video modes on # all displays/screens it knows about. def _sighup(signum, frame): parent_wait_lock.release(); parent_wait_lock = threading.Lock(); parent_wait_lock.acquire() signal.signal(signal.SIGHUP, _sighup) # Wait for parent to die and read packets from parent pipe packets = [] buffer = asbytes('') while parent_wait_lock.locked(): try: data = os.read(mode_read_pipe, ModePacket.size) buffer += data # Decode packets while len(buffer) >= ModePacket.size: packet = ModePacket.decode(buffer[:ModePacket.size]) packets.append(packet) buffer = buffer[ModePacket.size:] except OSError: pass # Interrupted system call for packet in packets: packet.set() os._exit(0) else: # Parent process. Clean up pipe then continue running program as # normal. Send mode packets through pipe as additional # displays/screens are mode switched. os.close(mode_read_pipe) _restore_mode_child_installed = True def set_initial_mode(mode): _install_restore_mode_child() display = xlib.XDisplayString(mode.screen.display._display) screen = mode.screen.display.x_screen # Only store one mode per screen. if (display, screen) in _restorable_screens: return packet = ModePacket(display, screen, mode.width, mode.height, mode.rate) os.write(_mode_write_pipe, packet.encode()) _restorable_screens.add((display, screen))
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from pyglet import app from base import Display, Screen, ScreenMode, Canvas from pyglet.libs.darwin import * from pyglet.libs.darwin import _oscheck class CarbonDisplay(Display): # TODO: CarbonDisplay could be per display device, which would make # reporting of screens and available configs more accurate. The number of # Macs with more than one video card is probably small, though. def __init__(self): super(CarbonDisplay, self).__init__() import MacOS if not MacOS.WMAvailable(): raise app.AppException('Window manager is not available. ' \ 'Ensure you run "pythonw", not "python"') self._install_application_event_handlers() def get_screens(self): count = CGDisplayCount() carbon.CGGetActiveDisplayList(0, None, byref(count)) displays = (CGDirectDisplayID * count.value)() carbon.CGGetActiveDisplayList(count.value, displays, byref(count)) return [CarbonScreen(self, id) for id in displays] def _install_application_event_handlers(self): self._carbon_event_handlers = [] self._carbon_event_handler_refs = [] target = carbon.GetApplicationEventTarget() # TODO something with a metaclass or hacky like CarbonWindow # to make this list extensible handlers = [ (self._on_mouse_down, kEventClassMouse, kEventMouseDown), (self._on_apple_event, kEventClassAppleEvent, kEventAppleEvent), (self._on_command, kEventClassCommand, kEventProcessCommand), ] ae_handlers = [ (self._on_ae_quit, kCoreEventClass, kAEQuitApplication), ] # Install the application-wide handlers for method, cls, event in handlers: proc = EventHandlerProcPtr(method) self._carbon_event_handlers.append(proc) upp = carbon.NewEventHandlerUPP(proc) types = EventTypeSpec() types.eventClass = cls types.eventKind = event handler_ref = EventHandlerRef() carbon.InstallEventHandler( target, upp, 1, byref(types), c_void_p(), byref(handler_ref)) self._carbon_event_handler_refs.append(handler_ref) # Install Apple event handlers for method, cls, event in ae_handlers: proc = EventHandlerProcPtr(method) self._carbon_event_handlers.append(proc) upp = carbon.NewAEEventHandlerUPP(proc) carbon.AEInstallEventHandler( cls, event, upp, 0, False) def _on_command(self, next_handler, ev, data): command = HICommand() carbon.GetEventParameter(ev, kEventParamDirectObject, typeHICommand, c_void_p(), sizeof(command), c_void_p(), byref(command)) if command.commandID == kHICommandQuit: self._on_quit() return noErr def _on_mouse_down(self, next_handler, ev, data): # Check for menubar hit position = Point() carbon.GetEventParameter(ev, kEventParamMouseLocation, typeQDPoint, c_void_p(), sizeof(position), c_void_p(), byref(position)) if carbon.FindWindow(position, None) == inMenuBar: # Mouse down in menu bar. MenuSelect() takes care of all # menu tracking and blocks until the menu is dismissed. # Use command events to handle actual menu item invokations. # This function blocks, so tell the event loop it needs to install # a timer. app.event_loop.enter_blocking() carbon.MenuSelect(position) app.event_loop.exit_blocking() # Menu selection has now returned. Remove highlight from the # menubar. carbon.HiliteMenu(0) carbon.CallNextEventHandler(next_handler, ev) return noErr def _on_apple_event(self, next_handler, ev, data): # Somewhat involved way of redispatching Apple event contained # within a Carbon event, described in # http://developer.apple.com/documentation/AppleScript/ # Conceptual/AppleEvents/dispatch_aes_aepg/chapter_4_section_3.html release = False if carbon.IsEventInQueue(carbon.GetMainEventQueue(), ev): carbon.RetainEvent(ev) release = True carbon.RemoveEventFromQueue(carbon.GetMainEventQueue(), ev) ev_record = EventRecord() carbon.ConvertEventRefToEventRecord(ev, byref(ev_record)) carbon.AEProcessAppleEvent(byref(ev_record)) if release: carbon.ReleaseEvent(ev) return noErr def _on_ae_quit(self, ae, reply, refcon): self._on_quit() return noErr def _on_quit(self): '''Called when the user tries to quit the application. This is not an actual event handler, it is called in response to Command+Q, the Quit menu item, and the Dock context menu's Quit item. The default implementation calls `EventLoop.exit` on `pyglet.app.event_loop`. ''' app.event_loop.exit() class CarbonScreen(Screen): _initial_mode = None def __init__(self, display, id): self.display = display rect = carbon.CGDisplayBounds(id) super(CarbonScreen, self).__init__(display, int(rect.origin.x), int(rect.origin.y), int(rect.size.width), int(rect.size.height)) self.id = id mode = carbon.CGDisplayCurrentMode(id) kCGDisplayRefreshRate = create_cfstring('RefreshRate') number = carbon.CFDictionaryGetValue(mode, kCGDisplayRefreshRate) refresh = c_long() kCFNumberLongType = 10 carbon.CFNumberGetValue(number, kCFNumberLongType, byref(refresh)) self._refresh_rate = refresh.value def get_gdevice(self): gdevice = POINTER(None)() _oscheck(carbon.DMGetGDeviceByDisplayID(self.id, byref(gdevice), False)) return gdevice def get_matching_configs(self, template): canvas = CarbonCanvas(self.display, self, None) configs = template.match(canvas) # XXX deprecate for config in configs: config.screen = self return configs def get_modes(self): modes_array = carbon.CGDisplayAvailableModes(self.id) n_modes_array = carbon.CFArrayGetCount(modes_array) modes = [] for i in range(n_modes_array): mode = carbon.CFArrayGetValueAtIndex(modes_array, i) modes.append(CarbonScreenMode(self, mode)) return modes def get_mode(self): mode = carbon.CGDisplayCurrentMode(self.id) return CarbonScreenMode(self, mode) def set_mode(self, mode): assert mode.screen is self if not self._initial_mode: self._initial_mode = self.get_mode() _oscheck(carbon.CGDisplayCapture(self.id)) _oscheck(carbon.CGDisplaySwitchToMode(self.id, mode.mode)) self.width = mode.width self.height = mode.height def restore_mode(self): if self._initial_mode: _oscheck(carbon.CGDisplaySwitchToMode(self.id, self._initial_mode.mode)) _oscheck(carbon.CGDisplayRelease(self.id)) class CarbonScreenMode(ScreenMode): def __init__(self, screen, mode): super(CarbonScreenMode, self).__init__(screen) self.mode = mode self.width = self._get_long('Width') self.height = self._get_long('Height') self.depth = self._get_long('BitsPerPixel') self.rate = self._get_long('RefreshRate') def _get_long(self, key): kCFNumberLongType = 10 cfkey = create_cfstring(key) number = carbon.CFDictionaryGetValue(self.mode, cfkey) if not number: return None value = c_long() carbon.CFNumberGetValue(number, kCFNumberLongType, byref(value)) return value.value class CarbonCanvas(Canvas): bounds = None def __init__(self, display, screen, drawable): super(CarbonCanvas, self).__init__(display) self.screen = screen self.drawable = drawable class CarbonFullScreenCanvas(Canvas): # XXX not used any more. def __init__(self, display, screen, width, height): super(CarbonFullScreenCanvas, self).__init__(display) self.screen = screen self.width = width self.height = height
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Display and screen management. Rendering is performed on a :class:`Canvas`, which conceptually could be an off-screen buffer, the content area of a :class:`pyglet.window.Window`, or an entire screen. Currently, canvases can only be created with windows (though windows can be set fullscreen). Windows and canvases must belong to a :class:`Display`. On Windows and Mac OS X there is only one display, which can be obtained with :func:`get_display`. Linux supports multiple displays, corresponding to discrete X11 display connections and screens. :func:`get_display` on Linux returns the default display and screen 0 (``localhost:0.0``); if a particular screen or display is required then :class:`Display` can be instantiated directly. Within a display one or more screens are attached. A :class:`Screen` often corresponds to a physical attached monitor, however a monitor or projector set up to clone another screen will not be listed. Use :meth:`Display.get_screens` to get a list of the attached screens; these can then be queried for their sizes and virtual positions on the desktop. The size of a screen is determined by its current mode, which can be changed by the application; see the documentation for :class:`Screen`. :since: pyglet 1.2 ''' import sys _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc def get_display(): '''Get the default display device. If there is already a :class:`Display` connection, that display will be returned. Otherwise, a default :class:`Display` is created and returned. If multiple display connections are active, an arbitrary one is returned. :since: pyglet 1.2 :rtype: :class:`Display` ''' # If there's an existing display, return it (return arbitrary display if # there are multiple). from pyglet.app import displays for display in displays: return display # Otherwise, create a new display and return it. return Display() if _is_epydoc: from pyglet.canvas.base import Display, Screen, Canvas, ScreenMode else: from pyglet import compat_platform if compat_platform == 'darwin': from pyglet import options as pyglet_options if pyglet_options['darwin_cocoa']: from pyglet.canvas.cocoa import CocoaDisplay as Display from pyglet.canvas.cocoa import CocoaScreen as Screen from pyglet.canvas.cocoa import CocoaCanvas as Canvas else: from pyglet.canvas.carbon import CarbonDisplay as Display from pyglet.canvas.carbon import CarbonScreen as Screen from pyglet.canvas.carbon import CarbonCanvas as Canvas elif compat_platform in ('win32', 'cygwin'): from pyglet.canvas.win32 import Win32Display as Display from pyglet.canvas.win32 import Win32Screen as Screen from pyglet.canvas.win32 import Win32Canvas as Canvas else: from pyglet.canvas.xlib import XlibDisplay as Display from pyglet.canvas.xlib import XlibScreen as Screen from pyglet.canvas.xlib import XlibCanvas as Canvas
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Group multiple small images into larger textures. This module is used by `pyglet.resource` to efficiently pack small images into larger textures. `TextureAtlas` maintains one texture; `TextureBin` manages a collection of atlases of a given size. Example usage:: # Load images from disk car_image = pyglet.image.load('car.png') boat_image = pyglet.image.load('boat.png') # Pack these images into one or more textures bin = TextureBin() car_texture = bin.add(car_image) boat_texture = bin.add(boat_image) The result of `TextureBin.add` is a `TextureRegion` containing the image. Once added, an image cannot be removed from a bin (or an atlas); nor can a list of images be obtained from a given bin or atlas -- it is the application's responsibility to keep track of the regions returned by the ``add`` methods. :since: pyglet 1.1 ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import pyglet class AllocatorException(Exception): '''The allocator does not have sufficient free space for the requested image size.''' pass class _Strip(object): def __init__(self, y, max_height): self.x = 0 self.y = y self.max_height = max_height self.y2 = y def add(self, width, height): assert width > 0 and height > 0 assert height <= self.max_height x, y = self.x, self.y self.x += width self.y2 = max(self.y + height, self.y2) return x, y def compact(self): self.max_height = self.y2 - self.y class Allocator(object): '''Rectangular area allocation algorithm. Initialise with a given ``width`` and ``height``, then repeatedly call `alloc` to retrieve free regions of the area and protect that area from future allocations. `Allocator` uses a fairly simple strips-based algorithm. It performs best when rectangles are allocated in decreasing height order. ''' def __init__(self, width, height): '''Create an `Allocator` of the given size. :Parameters: `width` : int Width of the allocation region. `height` : int Height of the allocation region. ''' assert width > 0 and height > 0 self.width = width self.height = height self.strips = [_Strip(0, height)] self.used_area = 0 def alloc(self, width, height): '''Get a free area in the allocator of the given size. After calling `alloc`, the requested area will no longer be used. If there is not enough room to fit the given area `AllocatorException` is raised. :Parameters: `width` : int Width of the area to allocate. `height` : int Height of the area to allocate. :rtype: int, int :return: The X and Y coordinates of the bottom-left corner of the allocated region. ''' for strip in self.strips: if self.width - strip.x >= width and strip.max_height >= height: self.used_area += width * height return strip.add(width, height) if self.width >= width and self.height - strip.y2 >= height: self.used_area += width * height strip.compact() newstrip = _Strip(strip.y2, self.height - strip.y2) self.strips.append(newstrip) return newstrip.add(width, height) raise AllocatorException('No more space in %r for box %dx%d' % ( self, width, height)) def get_usage(self): '''Get the fraction of area already allocated. This method is useful for debugging and profiling only. :rtype: float ''' return self.used_area / float(self.width * self.height) def get_fragmentation(self): '''Get the fraction of area that's unlikely to ever be used, based on current allocation behaviour. This method is useful for debugging and profiling only. :rtype: float ''' # The total unused area in each compacted strip is summed. if not self.strips: return 0. possible_area = self.strips[-1].y2 * self.width return 1.0 - self.used_area / float(possible_area) class TextureAtlas(object): '''Collection of images within a texture. ''' def __init__(self, width=256, height=256): '''Create a texture atlas of the given size. :Parameters: `width` : int Width of the underlying texture. `height` : int Height of the underlying texture. ''' self.texture = pyglet.image.Texture.create( width, height, pyglet.gl.GL_RGBA, rectangle=True) self.allocator = Allocator(width, height) def add(self, img): '''Add an image to the atlas. This method will fail if the given image cannot be transferred directly to a texture (for example, if it is another texture). `ImageData` is the usual image type for this method. `AllocatorException` will be raised if there is no room in the atlas for the image. :Parameters: `img` : `AbstractImage` The image to add. :rtype: `TextureRegion` :return: The region of the atlas containing the newly added image. ''' x, y = self.allocator.alloc(img.width, img.height) self.texture.blit_into(img, x, y, 0) region = self.texture.get_region(x, y, img.width, img.height) return region class TextureBin(object): '''Collection of texture atlases. `TextureBin` maintains a collection of texture atlases, and creates new ones as necessary to accommodate images added to the bin. ''' def __init__(self, texture_width=256, texture_height=256): '''Create a texture bin for holding atlases of the given size. :Parameters: `texture_width` : int Width of texture atlases to create. `texture_height` : int Height of texture atlases to create. ''' self.atlases = [] self.texture_width = texture_width self.texture_height = texture_height def add(self, img): '''Add an image into this texture bin. This method calls `TextureAtlas.add` for the first atlas that has room for the image. `AllocatorException` is raised if the image exceeds the dimensions of ``texture_width`` and ``texture_height``. :Parameters: `img` : `AbstractImage` The image to add. :rtype: `TextureRegion` :return: The region of an atlas containing the newly added image. ''' for atlas in list(self.atlases): try: return atlas.add(img) except AllocatorException: # Remove atlases that are no longer useful (this is so their # textures can later be freed if the images inside them get # collected). if img.width < 64 and img.height < 64: self.atlases.remove(atlas) atlas = TextureAtlas(self.texture_width, self.texture_height) self.atlases.append(atlas) return atlas.add(img)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from pyglet.image import ImageData, Animation, AnimationFrame from pyglet.image.codecs import * from pyglet.libs.darwin.cocoapy import * class QuartzImageDecoder(ImageDecoder): def get_file_extensions(self): # Quartz can actually decode many more formats, but these are the most common. return [ '.bmp', '.cur', '.gif', '.ico', '.jp2', '.jpg', '.jpeg', '.pcx', '.png', '.tga', '.tif', '.tiff', '.xbm', '.xpm' ] def get_animation_file_extensions(self): return ['.gif'] def _get_pyglet_ImageData_from_source_at_index(self, sourceRef, index): imageRef = c_void_p(quartz.CGImageSourceCreateImageAtIndex(sourceRef, index, None)) # Regardless of the internal format of the image (L, LA, RGB, RGBA, etc) # we just automatically convert everything to an RGBA format. format = 'RGBA' rgbColorSpace = c_void_p(quartz.CGColorSpaceCreateDeviceRGB()) bitsPerComponent = 8 width = quartz.CGImageGetWidth(imageRef) height = quartz.CGImageGetHeight(imageRef) bytesPerRow = 4 * width # Create a buffer to store the RGBA formatted data. bufferSize = height * bytesPerRow buffer = (c_ubyte * bufferSize)() # Create a bitmap context for the RGBA formatted data. # Note that premultiplied alpha is required: # http://developer.apple.com/library/mac/#qa/qa1037/_index.html bitmap = c_void_p(quartz.CGBitmapContextCreate(buffer, width, height, bitsPerComponent, bytesPerRow, rgbColorSpace, kCGImageAlphaPremultipliedLast)) # Write the image data into the bitmap. quartz.CGContextDrawImage(bitmap, NSMakeRect(0,0,width,height), imageRef) quartz.CGImageRelease(imageRef) quartz.CGContextRelease(bitmap) quartz.CGColorSpaceRelease(rgbColorSpace) pitch = bytesPerRow return ImageData(width, height, format, buffer, -pitch) def decode(self, file, filename): file_bytes = file.read() data = c_void_p(cf.CFDataCreate(None, file_bytes, len(file_bytes))) # Second argument is an options dictionary. It might be a good idea to provide # a value for kCGImageSourceTypeIdentifierHint here using filename extension. sourceRef = c_void_p(quartz.CGImageSourceCreateWithData(data, None)) image = self._get_pyglet_ImageData_from_source_at_index(sourceRef, 0) cf.CFRelease(data) cf.CFRelease(sourceRef) return image def decode_animation(self, file, filename): # If file is not an animated GIF, it will be loaded as a single-frame animation. file_bytes = file.read() data = c_void_p(cf.CFDataCreate(None, file_bytes, len(file_bytes))) sourceRef = c_void_p(quartz.CGImageSourceCreateWithData(data, None)) # Get number of frames in the animation. count = quartz.CGImageSourceGetCount(sourceRef) frames = [] for index in range(count): # Try to determine frame duration from GIF properties dictionary. duration = 0.1 # default duration if none found props = c_void_p(quartz.CGImageSourceCopyPropertiesAtIndex(sourceRef, index, None)) if cf.CFDictionaryContainsKey(props, kCGImagePropertyGIFDictionary): gif_props = c_void_p(cf.CFDictionaryGetValue(props, kCGImagePropertyGIFDictionary)) if cf.CFDictionaryContainsKey(gif_props, kCGImagePropertyGIFDelayTime): duration = cfnumber_to_number(c_void_p(cf.CFDictionaryGetValue(gif_props, kCGImagePropertyGIFDelayTime))) cf.CFRelease(props) image = self._get_pyglet_ImageData_from_source_at_index(sourceRef, index) frames.append( AnimationFrame(image, duration) ) cf.CFRelease(data) cf.CFRelease(sourceRef) return Animation(frames) def get_decoders(): return [ QuartzImageDecoder() ] def get_encoders(): return []
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: pil.py 163 2006-11-13 04:15:46Z Alex.Holkner $' from ctypes import * from pyglet.com import IUnknown from pyglet.gl import * from pyglet.image import * from pyglet.image.codecs import * from pyglet.libs.win32.constants import * from pyglet.libs.win32.types import * from pyglet.libs.win32 import _kernel32 as kernel32 ole32 = windll.ole32 gdiplus = windll.gdiplus LPSTREAM = c_void_p REAL = c_float PixelFormat1bppIndexed = 196865 PixelFormat4bppIndexed = 197634 PixelFormat8bppIndexed = 198659 PixelFormat16bppGrayScale = 1052676 PixelFormat16bppRGB555 = 135173 PixelFormat16bppRGB565 = 135174 PixelFormat16bppARGB1555 = 397319 PixelFormat24bppRGB = 137224 PixelFormat32bppRGB = 139273 PixelFormat32bppARGB = 2498570 PixelFormat32bppPARGB = 925707 PixelFormat48bppRGB = 1060876 PixelFormat64bppARGB = 3424269 PixelFormat64bppPARGB = 29622286 PixelFormatMax = 15 ImageLockModeRead = 1 ImageLockModeWrite = 2 ImageLockModeUserInputBuf = 4 class GdiplusStartupInput(Structure): _fields_ = [ ('GdiplusVersion', c_uint32), ('DebugEventCallback', c_void_p), ('SuppressBackgroundThread', BOOL), ('SuppressExternalCodecs', BOOL) ] class GdiplusStartupOutput(Structure): _fields = [ ('NotificationHookProc', c_void_p), ('NotificationUnhookProc', c_void_p) ] class BitmapData(Structure): _fields_ = [ ('Width', c_uint), ('Height', c_uint), ('Stride', c_int), ('PixelFormat', c_int), ('Scan0', POINTER(c_byte)), ('Reserved', POINTER(c_uint)) ] class Rect(Structure): _fields_ = [ ('X', c_int), ('Y', c_int), ('Width', c_int), ('Height', c_int) ] PropertyTagFrameDelay = 0x5100 class PropertyItem(Structure): _fields_ = [ ('id', c_uint), ('length', c_ulong), ('type', c_short), ('value', c_void_p) ] INT_PTR = POINTER(INT) UINT_PTR = POINTER(UINT) ole32.CreateStreamOnHGlobal.argtypes = [HGLOBAL, BOOL, LPSTREAM] gdiplus.GdipBitmapLockBits.restype = c_int gdiplus.GdipBitmapLockBits.argtypes = [c_void_p, c_void_p, UINT, c_int, c_void_p] gdiplus.GdipBitmapUnlockBits.restype = c_int gdiplus.GdipBitmapUnlockBits.argtypes = [c_void_p, c_void_p] gdiplus.GdipCloneStringFormat.restype = c_int gdiplus.GdipCloneStringFormat.argtypes = [c_void_p, c_void_p] gdiplus.GdipCreateBitmapFromScan0.restype = c_int gdiplus.GdipCreateBitmapFromScan0.argtypes = [c_int, c_int, c_int, c_int, POINTER(BYTE), c_void_p] gdiplus.GdipCreateBitmapFromStream.restype = c_int gdiplus.GdipCreateBitmapFromStream.argtypes = [c_void_p, c_void_p] gdiplus.GdipCreateFont.restype = c_int gdiplus.GdipCreateFont.argtypes = [c_void_p, REAL, INT, c_int, c_void_p] gdiplus.GdipCreateFontFamilyFromName.restype = c_int gdiplus.GdipCreateFontFamilyFromName.argtypes = [c_wchar_p, c_void_p, c_void_p] gdiplus.GdipCreateMatrix.restype = None gdiplus.GdipCreateMatrix.argtypes = [c_void_p] gdiplus.GdipCreateSolidFill.restype = c_int gdiplus.GdipCreateSolidFill.argtypes = [c_int, c_void_p] # ARGB gdiplus.GdipDisposeImage.restype = c_int gdiplus.GdipDisposeImage.argtypes = [c_void_p] gdiplus.GdipDrawString.restype = c_int gdiplus.GdipDrawString.argtypes = [c_void_p, c_wchar_p, c_int, c_void_p, c_void_p, c_void_p, c_void_p] gdiplus.GdipFlush.restype = c_int gdiplus.GdipFlush.argtypes = [c_void_p, c_int] gdiplus.GdipGetImageDimension.restype = c_int gdiplus.GdipGetImageDimension.argtypes = [c_void_p, POINTER(REAL), POINTER(REAL)] gdiplus.GdipGetImageGraphicsContext.restype = c_int gdiplus.GdipGetImageGraphicsContext.argtypes = [c_void_p, c_void_p] gdiplus.GdipGetImagePixelFormat.restype = c_int gdiplus.GdipGetImagePixelFormat.argtypes = [c_void_p, c_void_p] gdiplus.GdipGetPropertyItem.restype = c_int gdiplus.GdipGetPropertyItem.argtypes = [c_void_p, c_uint, c_uint, c_void_p] gdiplus.GdipGetPropertyItemSize.restype = c_int gdiplus.GdipGetPropertyItemSize.argtypes = [c_void_p, c_uint, UINT_PTR] gdiplus.GdipGraphicsClear.restype = c_int gdiplus.GdipGraphicsClear.argtypes = [c_void_p, c_int] # ARGB gdiplus.GdipImageGetFrameCount.restype = c_int gdiplus.GdipImageGetFrameCount.argtypes = [c_void_p, c_void_p, UINT_PTR] gdiplus.GdipImageGetFrameDimensionsCount.restype = c_int gdiplus.GdipImageGetFrameDimensionsCount.argtypes = [c_void_p, UINT_PTR] gdiplus.GdipImageGetFrameDimensionsList.restype = c_int gdiplus.GdipImageGetFrameDimensionsList.argtypes = [c_void_p, c_void_p, UINT] gdiplus.GdipImageSelectActiveFrame.restype = c_int gdiplus.GdipImageSelectActiveFrame.argtypes = [c_void_p, c_void_p, UINT] gdiplus.GdipMeasureString.restype = c_int gdiplus.GdipMeasureString.argtypes = [c_void_p, c_wchar_p, c_int, c_void_p, c_void_p, c_void_p, c_void_p, INT_PTR, INT_PTR] gdiplus.GdipNewPrivateFontCollection.restype = c_int gdiplus.GdipNewPrivateFontCollection.argtypes = [c_void_p] gdiplus.GdipPrivateAddMemoryFont.restype = c_int gdiplus.GdipPrivateAddMemoryFont.argtypes = [c_void_p, c_void_p, c_int] gdiplus.GdipSetPageUnit.restype = c_int gdiplus.GdipSetPageUnit.argtypes = [c_void_p, c_int] gdiplus.GdipSetStringFormatFlags.restype = c_int gdiplus.GdipSetStringFormatFlags.argtypes = [c_void_p, c_int] gdiplus.GdipSetTextRenderingHint.restype = c_int gdiplus.GdipSetTextRenderingHint.argtypes = [c_void_p, c_int] gdiplus.GdipStringFormatGetGenericTypographic.restype = c_int gdiplus.GdipStringFormatGetGenericTypographic.argtypes = [c_void_p] gdiplus.GdiplusShutdown.restype = None gdiplus.GdiplusShutdown.argtypes = [POINTER(ULONG)] gdiplus.GdiplusStartup.restype = c_int gdiplus.GdiplusStartup.argtypes = [c_void_p, c_void_p, c_void_p] class GDIPlusDecoder(ImageDecoder): def get_file_extensions(self): return ['.bmp', '.gif', '.jpg', '.jpeg', '.exif', '.png', '.tif', '.tiff'] def get_animation_file_extensions(self): # TIFF also supported as a multi-page image; but that's not really an # animation, is it? return ['.gif'] def _load_bitmap(self, file, filename): data = file.read() # Create a HGLOBAL with image data hglob = kernel32.GlobalAlloc(GMEM_MOVEABLE, len(data)) ptr = kernel32.GlobalLock(hglob) memmove(ptr, data, len(data)) kernel32.GlobalUnlock(hglob) # Create IStream for the HGLOBAL self.stream = IUnknown() ole32.CreateStreamOnHGlobal(hglob, True, byref(self.stream)) # Load image from stream bitmap = c_void_p() status = gdiplus.GdipCreateBitmapFromStream(self.stream, byref(bitmap)) if status != 0: self.stream.Release() raise ImageDecodeException( 'GDI+ cannot load %r' % (filename or file)) return bitmap def _get_image(self, bitmap): # Get size of image (Bitmap subclasses Image) width = REAL() height = REAL() gdiplus.GdipGetImageDimension(bitmap, byref(width), byref(height)) width = int(width.value) height = int(height.value) # Get image pixel format pf = c_int() gdiplus.GdipGetImagePixelFormat(bitmap, byref(pf)) pf = pf.value # Reverse from what's documented because of Intel little-endianness. format = 'BGRA' if pf == PixelFormat24bppRGB: format = 'BGR' elif pf == PixelFormat32bppRGB: pass elif pf == PixelFormat32bppARGB: pass elif pf in (PixelFormat16bppARGB1555, PixelFormat32bppPARGB, PixelFormat64bppARGB, PixelFormat64bppPARGB): pf = PixelFormat32bppARGB else: format = 'BGR' pf = PixelFormat24bppRGB # Lock pixel data in best format rect = Rect() rect.X = 0 rect.Y = 0 rect.Width = width rect.Height = height bitmap_data = BitmapData() gdiplus.GdipBitmapLockBits(bitmap, byref(rect), ImageLockModeRead, pf, byref(bitmap_data)) # Create buffer for RawImage buffer = create_string_buffer(bitmap_data.Stride * height) memmove(buffer, bitmap_data.Scan0, len(buffer)) # Unlock data gdiplus.GdipBitmapUnlockBits(bitmap, byref(bitmap_data)) return ImageData(width, height, format, buffer, -bitmap_data.Stride) def _delete_bitmap(self, bitmap): # Release image and stream gdiplus.GdipDisposeImage(bitmap) self.stream.Release() def decode(self, file, filename): bitmap = self._load_bitmap(file, filename) image = self._get_image(bitmap) self._delete_bitmap(bitmap) return image def decode_animation(self, file, filename): bitmap = self._load_bitmap(file, filename) dimension_count = c_uint() gdiplus.GdipImageGetFrameDimensionsCount(bitmap, byref(dimension_count)) if dimension_count.value < 1: self._delete_bitmap(bitmap) raise ImageDecodeException('Image has no frame dimensions') # XXX Make sure this dimension is time? dimensions = (c_void_p * dimension_count.value)() gdiplus.GdipImageGetFrameDimensionsList(bitmap, dimensions, dimension_count.value) frame_count = c_uint() gdiplus.GdipImageGetFrameCount(bitmap, dimensions, byref(frame_count)) prop_id = PropertyTagFrameDelay prop_size = c_uint() gdiplus.GdipGetPropertyItemSize(bitmap, prop_id, byref(prop_size)) prop_buffer = c_buffer(prop_size.value) prop_item = cast(prop_buffer, POINTER(PropertyItem)).contents gdiplus.GdipGetPropertyItem(bitmap, prop_id, prop_size.value, prop_buffer) n_delays = prop_item.length // sizeof(c_long) delays = cast(prop_item.value, POINTER(c_long * n_delays)).contents frames = [] for i in range(frame_count.value): gdiplus.GdipImageSelectActiveFrame(bitmap, dimensions, i) image = self._get_image(bitmap) delay = delays[i] if delay <= 1: delay = 10 frames.append(AnimationFrame(image, delay/100.)) self._delete_bitmap(bitmap) return Animation(frames) def get_decoders(): return [GDIPlusDecoder()] def get_encoders(): return [] def init(): token = c_ulong() startup_in = GdiplusStartupInput() startup_in.GdiplusVersion = 1 startup_out = GdiplusStartupOutput() gdiplus.GdiplusStartup(byref(token), byref(startup_in), byref(startup_out)) # Shutdown later? # gdiplus.GdiplusShutdown(token) init()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: pil.py 163 2006-11-13 04:15:46Z Alex.Holkner $' import sys from ctypes import * from pyglet.gl import * from pyglet.image import * from pyglet.image.codecs import * from pyglet.window.carbon import carbon, quicktime, _oscheck from pyglet.libs.darwin.constants import _name from pyglet.libs.darwin.types import * Handle = POINTER(POINTER(c_byte)) GWorldPtr = c_void_p carbon.NewHandle.restype = Handle HandleDataHandlerSubType = _name('hndl') PointerDataHandlerSubType = _name('ptr ') kDataHCanRead = 1 kDataRefExtensionFileName = _name('fnam') kDataRefExtensionMIMEType = _name('mime') ComponentInstance = c_void_p k1MonochromePixelFormat = 0x00000001 k2IndexedPixelFormat = 0x00000002 k4IndexedPixelFormat = 0x00000004 k8IndexedPixelFormat = 0x00000008 k16BE555PixelFormat = 0x00000010 k24RGBPixelFormat = 0x00000018 k32ARGBPixelFormat = 0x00000020 k32BGRAPixelFormat = _name('BGRA') k1IndexedGrayPixelFormat = 0x00000021 k2IndexedGrayPixelFormat = 0x00000022 k4IndexedGrayPixelFormat = 0x00000024 k8IndexedGrayPixelFormat = 0x00000028 kNativeEndianPixMap = 1 << 8 kGraphicsImporterDontDoGammaCorrection = 1 << 0 kGraphicsImporterDontUseColorMatching = 1 << 3 newMovieActive = 1 noErr = 0 movieTrackMediaType = 1 << 0 movieTrackCharacteristic = 1 << 1 movieTrackEnabledOnly = 1 << 2 VisualMediaCharacteristic = _name('eyes') nextTimeMediaSample = 1 class PointerDataRefRecord(Structure): _fields_ = [ ('data', c_void_p), ('dataLength', c_long) ] def Str255(value): return create_string_buffer(chr(len(value)) + value) class QuickTimeImageDecoder(ImageDecoder): def get_file_extensions(self): # Only most common ones shown here return ['.bmp', '.cur', '.gif', '.ico', '.jpg', '.jpeg', '.pcx', '.png', '.tga', '.tif', '.tiff', '.xbm', '.xpm'] def get_animation_file_extensions(self): return ['.gif'] def _get_data_ref(self, file, filename): self._data_hold = data = create_string_buffer(file.read()) dataref = carbon.NewHandle(sizeof(PointerDataRefRecord)) datarec = cast(dataref, POINTER(POINTER(PointerDataRefRecord))).contents.contents datarec.data = addressof(data) datarec.dataLength = len(data) self._data_handler_holder = data_handler = ComponentInstance() r = quicktime.OpenADataHandler(dataref, PointerDataHandlerSubType, None, 0, None, kDataHCanRead, byref(data_handler)) _oscheck(r) extension_handle = Handle() self._filename_hold = filename = Str255(filename) r = carbon.PtrToHand(filename, byref(extension_handle), len(filename)) r = quicktime.DataHSetDataRefExtension(data_handler, extension_handle, kDataRefExtensionFileName) _oscheck(r) quicktime.DisposeHandle(extension_handle) quicktime.DisposeHandle(dataref) dataref = c_void_p() r = quicktime.DataHGetDataRef(data_handler, byref(dataref)) _oscheck(r) quicktime.CloseComponent(data_handler) return dataref def _get_formats(self): # TODO choose 24 bit where appropriate. if sys.byteorder == 'big': format = 'ARGB' qtformat = k32ARGBPixelFormat else: format = 'BGRA' qtformat = k32BGRAPixelFormat return format, qtformat def decode(self, file, filename): dataref = self._get_data_ref(file, filename) importer = ComponentInstance() quicktime.GetGraphicsImporterForDataRef(dataref, PointerDataHandlerSubType, byref(importer)) if not importer: raise ImageDecodeException(filename or file) rect = Rect() quicktime.GraphicsImportGetNaturalBounds(importer, byref(rect)) width = rect.right height = rect.bottom format, qtformat = self._get_formats() buffer = (c_byte * (width * height * len(format)))() world = GWorldPtr() quicktime.QTNewGWorldFromPtr(byref(world), qtformat, byref(rect), c_void_p(), c_void_p(), 0, buffer, len(format) * width) flags = (kGraphicsImporterDontUseColorMatching | kGraphicsImporterDontDoGammaCorrection) quicktime.GraphicsImportSetFlags(importer, flags) quicktime.GraphicsImportSetGWorld(importer, world, c_void_p()) result = quicktime.GraphicsImportDraw(importer) quicktime.DisposeGWorld(world) quicktime.CloseComponent(importer) if result != 0: raise ImageDecodeException(filename or file) pitch = len(format) * width return ImageData(width, height, format, buffer, -pitch) def decode_animation(self, file, filename): # TODO: Stop playing chicken with the GC # TODO: Cleanup in errors quicktime.EnterMovies() data_ref = self._get_data_ref(file, filename) if not data_ref: raise ImageDecodeException(filename or file) movie = c_void_p() id = c_short() result = quicktime.NewMovieFromDataRef(byref(movie), newMovieActive, 0, data_ref, PointerDataHandlerSubType) if not movie: #_oscheck(result) raise ImageDecodeException(filename or file) quicktime.GoToBeginningOfMovie(movie) time_scale = float(quicktime.GetMovieTimeScale(movie)) format, qtformat = self._get_formats() # Get movie width and height rect = Rect() quicktime.GetMovieBox(movie, byref(rect)) width = rect.right height = rect.bottom pitch = len(format) * width # Set gworld buffer = (c_byte * (width * height * len(format)))() world = GWorldPtr() quicktime.QTNewGWorldFromPtr(byref(world), qtformat, byref(rect), c_void_p(), c_void_p(), 0, buffer, len(format) * width) quicktime.SetGWorld(world, 0) quicktime.SetMovieGWorld(movie, world, 0) visual = quicktime.GetMovieIndTrackType(movie, 1, VisualMediaCharacteristic, movieTrackCharacteristic) if not visual: raise ImageDecodeException('No video track') time = 0 interesting_time = c_int() quicktime.GetTrackNextInterestingTime( visual, nextTimeMediaSample, time, 1, byref(interesting_time), None) duration = interesting_time.value / time_scale frames = [] while time >= 0: result = quicktime.GetMoviesError() if result == noErr: # force redraw result = quicktime.UpdateMovie(movie) if result == noErr: # process movie quicktime.MoviesTask(movie, 0) result = quicktime.GetMoviesError() _oscheck(result) buffer_copy = (c_byte * len(buffer))() memmove(buffer_copy, buffer, len(buffer)) image = ImageData(width, height, format, buffer_copy, -pitch) frames.append(AnimationFrame(image, duration)) interesting_time = c_int() duration = c_int() quicktime.GetTrackNextInterestingTime( visual, nextTimeMediaSample, time, 1, byref(interesting_time), byref(duration)) quicktime.SetMovieTimeValue(movie, interesting_time) time = interesting_time.value duration = duration.value / time_scale if duration <= 0.01: duration = 0.1 quicktime.DisposeMovie(movie) carbon.DisposeHandle(data_ref) quicktime.ExitMovies() return Animation(frames) def get_decoders(): return [QuickTimeImageDecoder()] def get_encoders(): return []
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Encoder and decoder for PNG files, using PyPNG (pypng.py). ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import array from pyglet.gl import * from pyglet.image import * from pyglet.image.codecs import * import pyglet.image.codecs.pypng class PNGImageDecoder(ImageDecoder): def get_file_extensions(self): return ['.png'] def decode(self, file, filename): try: reader = pyglet.image.codecs.pypng.Reader(file=file) width, height, pixels, metadata = reader.read() except Exception, e: raise ImageDecodeException( 'PyPNG cannot read %r: %s' % (filename or file, e)) if metadata['greyscale']: if metadata['has_alpha']: format = 'LA' else: format = 'L' else: if metadata['has_alpha']: format = 'RGBA' else: format = 'RGB' pitch = len(format) * width return ImageData(width, height, format, pixels.tostring(), -pitch) class PNGImageEncoder(ImageEncoder): def get_file_extensions(self): return ['.png'] def encode(self, image, file, filename): image = image.get_image_data() has_alpha = 'A' in image.format greyscale = len(image.format) < 3 if has_alpha: if greyscale: image.format = 'LA' else: image.format = 'RGBA' else: if greyscale: image.format = 'L' else: image.format = 'RGB' image.pitch = -(image.width * len(image.format)) writer = pyglet.image.codecs.pypng.Writer( image.width, image.height, bytes_per_sample=1, greyscale=greyscale, has_alpha=has_alpha) data = array.array('B') data.fromstring(image.data) writer.write_array(file, data) def get_decoders(): return [PNGImageDecoder()] def get_encoders(): return [PNGImageEncoder()]
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''DDS texture loader. Reference: http://msdn2.microsoft.com/en-us/library/bb172993.aspx ''' from __future__ import division __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * import struct from pyglet.gl import * from pyglet.image import CompressedImageData from pyglet.image import codecs from pyglet.image.codecs import s3tc from pyglet.compat import izip_longest as compat_izip_longest class DDSException(codecs.ImageDecodeException): exception_priority = 0 # dwFlags of DDSURFACEDESC2 DDSD_CAPS = 0x00000001 DDSD_HEIGHT = 0x00000002 DDSD_WIDTH = 0x00000004 DDSD_PITCH = 0x00000008 DDSD_PIXELFORMAT = 0x00001000 DDSD_MIPMAPCOUNT = 0x00020000 DDSD_LINEARSIZE = 0x00080000 DDSD_DEPTH = 0x00800000 # ddpfPixelFormat of DDSURFACEDESC2 DDPF_ALPHAPIXELS = 0x00000001 DDPF_FOURCC = 0x00000004 DDPF_RGB = 0x00000040 # dwCaps1 of DDSCAPS2 DDSCAPS_COMPLEX = 0x00000008 DDSCAPS_TEXTURE = 0x00001000 DDSCAPS_MIPMAP = 0x00400000 # dwCaps2 of DDSCAPS2 DDSCAPS2_CUBEMAP = 0x00000200 DDSCAPS2_CUBEMAP_POSITIVEX = 0x00000400 DDSCAPS2_CUBEMAP_NEGATIVEX = 0x00000800 DDSCAPS2_CUBEMAP_POSITIVEY = 0x00001000 DDSCAPS2_CUBEMAP_NEGATIVEY = 0x00002000 DDSCAPS2_CUBEMAP_POSITIVEZ = 0x00004000 DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x00008000 DDSCAPS2_VOLUME = 0x00200000 class _filestruct(object): def __init__(self, data): if len(data) < self.get_size(): raise DDSException('Not a DDS file') items = struct.unpack(self.get_format(), data) for field, value in compat_izip_longest(self._fields, items, fillvalue=None): setattr(self, field[0], value) def __repr__(self): name = self.__class__.__name__ return '%s(%s)' % \ (name, (', \n%s' % (' ' * (len(name) + 1))).join( \ ['%s = %s' % (field[0], repr(getattr(self, field[0]))) \ for field in self._fields])) @classmethod def get_format(cls): return '<' + ''.join([f[1] for f in cls._fields]) @classmethod def get_size(cls): return struct.calcsize(cls.get_format()) class DDSURFACEDESC2(_filestruct): _fields = [ ('dwMagic', '4s'), ('dwSize', 'I'), ('dwFlags', 'I'), ('dwHeight', 'I'), ('dwWidth', 'I'), ('dwPitchOrLinearSize', 'I'), ('dwDepth', 'I'), ('dwMipMapCount', 'I'), ('dwReserved1', '44s'), ('ddpfPixelFormat', '32s'), ('dwCaps1', 'I'), ('dwCaps2', 'I'), ('dwCapsReserved', '8s'), ('dwReserved2', 'I') ] def __init__(self, data): super(DDSURFACEDESC2, self).__init__(data) self.ddpfPixelFormat = DDPIXELFORMAT(self.ddpfPixelFormat) class DDPIXELFORMAT(_filestruct): _fields = [ ('dwSize', 'I'), ('dwFlags', 'I'), ('dwFourCC', '4s'), ('dwRGBBitCount', 'I'), ('dwRBitMask', 'I'), ('dwGBitMask', 'I'), ('dwBBitMask', 'I'), ('dwRGBAlphaBitMask', 'I') ] _compression_formats = { (b'DXT1', False): (GL_COMPRESSED_RGB_S3TC_DXT1_EXT, s3tc.decode_dxt1_rgb), (b'DXT1', True): (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, s3tc.decode_dxt1_rgba), (b'DXT3', False): (GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, s3tc.decode_dxt3), (b'DXT3', True): (GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, s3tc.decode_dxt3), (b'DXT5', False): (GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, s3tc.decode_dxt5), (b'DXT5', True): (GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, s3tc.decode_dxt5), } def _check_error(): e = glGetError() if e != 0: print 'GL error %d' % e class DDSImageDecoder(codecs.ImageDecoder): def get_file_extensions(self): return ['.dds'] def decode(self, file, filename): header = file.read(DDSURFACEDESC2.get_size()) desc = DDSURFACEDESC2(header) if desc.dwMagic != b'DDS ' or desc.dwSize != 124: raise DDSException('Invalid DDS file (incorrect header).') width = desc.dwWidth height = desc.dwHeight mipmaps = 1 if desc.dwFlags & DDSD_DEPTH: raise DDSException('Volume DDS files unsupported') if desc.dwFlags & DDSD_MIPMAPCOUNT: mipmaps = desc.dwMipMapCount if desc.ddpfPixelFormat.dwSize != 32: raise DDSException('Invalid DDS file (incorrect pixel format).') if desc.dwCaps2 & DDSCAPS2_CUBEMAP: raise DDSException('Cubemap DDS files unsupported') if not desc.ddpfPixelFormat.dwFlags & DDPF_FOURCC: raise DDSException('Uncompressed DDS textures not supported.') has_alpha = desc.ddpfPixelFormat.dwRGBAlphaBitMask != 0 selector = (desc.ddpfPixelFormat.dwFourCC, has_alpha) if selector not in _compression_formats: raise DDSException('Unsupported texture compression %s' % \ desc.ddpfPixelFormat.dwFourCC) dformat, decoder = _compression_formats[selector] if dformat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT: block_size = 8 else: block_size = 16 datas = [] w, h = width, height for i in range(mipmaps): if not w and not h: break if not w: w = 1 if not h: h = 1 size = ((w + 3) // 4) * ((h + 3) // 4) * block_size data = file.read(size) datas.append(data) w >>= 1 h >>= 1 image = CompressedImageData(width, height, dformat, datas[0], 'GL_EXT_texture_compression_s3tc', decoder) level = 0 for data in datas[1:]: level += 1 image.set_mipmap_data(level, data) return image def get_decoders(): return [DDSImageDecoder()] def get_encoders(): return []
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ '''Software decoder for S3TC compressed texture (i.e., DDS). http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt ''' import ctypes import re from pyglet.gl import * from pyglet.gl import gl_info from pyglet.image import AbstractImage, Texture split_8byte = re.compile('.' * 8, flags=re.DOTALL) split_16byte = re.compile('.' * 16, flags=re.DOTALL) class PackedImageData(AbstractImage): _current_texture = None def __init__(self, width, height, format, packed_format, data): super(PackedImageData, self).__init__(width, height) self.format = format self.packed_format = packed_format self.data = data def unpack(self): if self.packed_format == GL_UNSIGNED_SHORT_5_6_5: # Unpack to GL_RGB. Assume self.data is already 16-bit i = 0 out = (ctypes.c_ubyte * (self.width * self.height * 3))() for c in self.data: out[i+2] = (c & 0x1f) << 3 out[i+1] = (c & 0x7e0) >> 3 out[i] = (c & 0xf800) >> 8 i += 3 self.data = out self.packed_format = GL_UNSIGNED_BYTE def _get_texture(self): if self._current_texture: return self._current_texture texture = Texture.create_for_size( GL_TEXTURE_2D, self.width, self.height) glBindTexture(texture.target, texture.id) glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) if not gl_info.have_version(1, 2) or True: self.unpack() glTexImage2D(texture.target, texture.level, self.format, self.width, self.height, 0, self.format, self.packed_format, self.data) self._current_texture = texture return texture texture = property(_get_texture) def get_texture(self, rectangle=False, force_rectangle=False): '''The parameters 'rectangle' and 'force_rectangle' are ignored. See the documentation of the method 'AbstractImage.get_texture' for a more detailed documentation of the method. ''' return self._get_texture() def decode_dxt1_rgb(data, width, height): # Decode to 16-bit RGB UNSIGNED_SHORT_5_6_5 out = (ctypes.c_uint16 * (width * height))() # Read 8 bytes at a time image_offset = 0 for c0_lo, c0_hi, c1_lo, c1_hi, b0, b1, b2, b3 in split_8byte.findall(data): color0 = ord(c0_lo) | ord(c0_hi) << 8 color1 = ord(c1_lo) | ord(c1_hi) << 8 bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24 r0 = color0 & 0x1f g0 = (color0 & 0x7e0) >> 5 b0 = (color0 & 0xf800) >> 11 r1 = color1 & 0x1f g1 = (color1 & 0x7e0) >> 5 b1 = (color1 & 0xf800) >> 11 # i is the dest ptr for this block i = image_offset for y in range(4): for x in range(4): code = bits & 0x3 if code == 0: out[i] = color0 elif code == 1: out[i] = color1 elif code == 3 and color0 <= color1: out[i] = 0 else: if code == 2 and color0 > color1: r = (2 * r0 + r1) / 3 g = (2 * g0 + g1) / 3 b = (2 * b0 + b1) / 3 elif code == 3 and color0 > color1: r = (r0 + 2 * r1) / 3 g = (g0 + 2 * g1) / 3 b = (b0 + 2 * b1) / 3 else: assert code == 2 and color0 <= color1 r = (r0 + r1) / 2 g = (g0 + g1) / 2 b = (b0 + b1) / 2 out[i] = r | g << 5 | b << 11 bits >>= 2 i += 1 i += width - 4 # Move dest ptr to next 4x4 block advance_row = (image_offset + 4) % width == 0 image_offset += width * 3 * advance_row + 4 return PackedImageData(width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, out) def decode_dxt1_rgba(data, width, height): # Decode to GL_RGBA out = (ctypes.c_ubyte * (width * height * 4))() pitch = width << 2 # Read 8 bytes at a time image_offset = 0 for c0_lo, c0_hi, c1_lo, c1_hi, b0, b1, b2, b3 in split_8byte.findall(data): color0 = ord(c0_lo) | ord(c0_hi) << 8 color1 = ord(c1_lo) | ord(c1_hi) << 8 bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24 r0 = color0 & 0x1f g0 = (color0 & 0x7e0) >> 5 b0 = (color0 & 0xf800) >> 11 r1 = color1 & 0x1f g1 = (color1 & 0x7e0) >> 5 b1 = (color1 & 0xf800) >> 11 # i is the dest ptr for this block i = image_offset for y in range(4): for x in range(4): code = bits & 0x3 a = 255 if code == 0: r, g, b = r0, g0, b0 elif code == 1: r, g, b = r1, g1, b1 elif code == 3 and color0 <= color1: r = g = b = a = 0 else: if code == 2 and color0 > color1: r = (2 * r0 + r1) / 3 g = (2 * g0 + g1) / 3 b = (2 * b0 + b1) / 3 elif code == 3 and color0 > color1: r = (r0 + 2 * r1) / 3 g = (g0 + 2 * g1) / 3 b = (b0 + 2 * b1) / 3 else: assert code == 2 and color0 <= color1 r = (r0 + r1) / 2 g = (g0 + g1) / 2 b = (b0 + b1) / 2 out[i] = b << 3 out[i+1] = g << 2 out[i+2] = r << 3 out[i+3] = a << 4 bits >>= 2 i += 4 i += pitch - 16 # Move dest ptr to next 4x4 block advance_row = (image_offset + 16) % pitch == 0 image_offset += pitch * 3 * advance_row + 16 return PackedImageData(width, height, GL_RGBA, GL_UNSIGNED_BYTE, out) def decode_dxt3(data, width, height): # Decode to GL_RGBA out = (ctypes.c_ubyte * (width * height * 4))() pitch = width << 2 # Read 16 bytes at a time image_offset = 0 for (a0, a1, a2, a3, a4, a5, a6, a7, c0_lo, c0_hi, c1_lo, c1_hi, b0, b1, b2, b3) in split_16byte.findall(data): color0 = ord(c0_lo) | ord(c0_hi) << 8 color1 = ord(c1_lo) | ord(c1_hi) << 8 bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24 alpha = ord(a0) | ord(a1) << 8 | ord(a2) << 16 | ord(a3) << 24 | \ ord(a4) << 32 | ord(a5) << 40 | ord(a6) << 48 | ord(a7) << 56 r0 = color0 & 0x1f g0 = (color0 & 0x7e0) >> 5 b0 = (color0 & 0xf800) >> 11 r1 = color1 & 0x1f g1 = (color1 & 0x7e0) >> 5 b1 = (color1 & 0xf800) >> 11 # i is the dest ptr for this block i = image_offset for y in range(4): for x in range(4): code = bits & 0x3 a = alpha & 0xf if code == 0: r, g, b = r0, g0, b0 elif code == 1: r, g, b = r1, g1, b1 elif code == 3 and color0 <= color1: r = g = b = 0 else: if code == 2 and color0 > color1: r = (2 * r0 + r1) / 3 g = (2 * g0 + g1) / 3 b = (2 * b0 + b1) / 3 elif code == 3 and color0 > color1: r = (r0 + 2 * r1) / 3 g = (g0 + 2 * g1) / 3 b = (b0 + 2 * b1) / 3 else: assert code == 2 and color0 <= color1 r = (r0 + r1) / 2 g = (g0 + g1) / 2 b = (b0 + b1) / 2 out[i] = b << 3 out[i+1] = g << 2 out[i+2] = r << 3 out[i+3] = a << 4 bits >>= 2 alpha >>= 4 i += 4 i += pitch - 16 # Move dest ptr to next 4x4 block advance_row = (image_offset + 16) % pitch == 0 image_offset += pitch * 3 * advance_row + 16 return PackedImageData(width, height, GL_RGBA, GL_UNSIGNED_BYTE, out) def decode_dxt5(data, width, height): # Decode to GL_RGBA out = (ctypes.c_ubyte * (width * height * 4))() pitch = width << 2 # Read 16 bytes at a time image_offset = 0 for (alpha0, alpha1, ab0, ab1, ab2, ab3, ab4, ab5, c0_lo, c0_hi, c1_lo, c1_hi, b0, b1, b2, b3) in split_16byte.findall(data): color0 = ord(c0_lo) | ord(c0_hi) << 8 color1 = ord(c1_lo) | ord(c1_hi) << 8 alpha0 = ord(alpha0) alpha1 = ord(alpha1) bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24 abits = ord(ab0) | ord(ab1) << 8 | ord(ab2) << 16 | ord(ab3) << 24 | \ ord(ab4) << 32 | ord(ab5) << 40 r0 = color0 & 0x1f g0 = (color0 & 0x7e0) >> 5 b0 = (color0 & 0xf800) >> 11 r1 = color1 & 0x1f g1 = (color1 & 0x7e0) >> 5 b1 = (color1 & 0xf800) >> 11 # i is the dest ptr for this block i = image_offset for y in range(4): for x in range(4): code = bits & 0x3 acode = abits & 0x7 if code == 0: r, g, b = r0, g0, b0 elif code == 1: r, g, b = r1, g1, b1 elif code == 3 and color0 <= color1: r = g = b = 0 else: if code == 2 and color0 > color1: r = (2 * r0 + r1) / 3 g = (2 * g0 + g1) / 3 b = (2 * b0 + b1) / 3 elif code == 3 and color0 > color1: r = (r0 + 2 * r1) / 3 g = (g0 + 2 * g1) / 3 b = (b0 + 2 * b1) / 3 else: assert code == 2 and color0 <= color1 r = (r0 + r1) / 2 g = (g0 + g1) / 2 b = (b0 + b1) / 2 if acode == 0: a = alpha0 elif acode == 1: a = alpha1 elif alpha0 > alpha1: if acode == 2: a = (6 * alpha0 + 1 * alpha1) / 7 elif acode == 3: a = (5 * alpha0 + 2 * alpha1) / 7 elif acode == 4: a = (4 * alpha0 + 3 * alpha1) / 7 elif acode == 5: a = (3 * alpha0 + 4 * alpha1) / 7 elif acode == 6: a = (2 * alpha0 + 5 * alpha1) / 7 else: assert acode == 7 a = (1 * alpha0 + 6 * alpha1) / 7 else: if acode == 2: a = (4 * alpha0 + 1 * alpha1) / 5 elif acode == 3: a = (3 * alpha0 + 2 * alpha1) / 5 elif acode == 4: a = (2 * alpha0 + 3 * alpha1) / 5 elif acode == 5: a = (1 * alpha0 + 4 * alpha1) / 5 elif acode == 6: a = 0 else: assert acode == 7 a = 255 out[i] = b << 3 out[i+1] = g << 2 out[i+2] = r << 3 out[i+3] = a bits >>= 2 abits >>= 3 i += 4 i += pitch - 16 # Move dest ptr to next 4x4 block advance_row = (image_offset + 16) % pitch == 0 image_offset += pitch * 3 * advance_row + 16 return PackedImageData(width, height, GL_RGBA, GL_UNSIGNED_BYTE, out)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl import * from pyglet.image import * from pyglet.image.codecs import * from pyglet.image.codecs import gif import pyglet.lib import pyglet.window gdk = pyglet.lib.load_library('gdk-x11-2.0') gdkpixbuf = pyglet.lib.load_library('gdk_pixbuf-2.0') GdkPixbufLoader = c_void_p GdkPixbuf = c_void_p gdkpixbuf.gdk_pixbuf_loader_new.restype = GdkPixbufLoader gdkpixbuf.gdk_pixbuf_loader_get_pixbuf.restype = GdkPixbuf gdkpixbuf.gdk_pixbuf_get_pixels.restype = c_void_p gdkpixbuf.gdk_pixbuf_loader_get_animation.restype = c_void_p gdkpixbuf.gdk_pixbuf_animation_get_iter.restype = c_void_p gdkpixbuf.gdk_pixbuf_animation_iter_get_pixbuf.restype = GdkPixbuf class GTimeVal(Structure): _fields_ = [ ('tv_sec', c_long), ('tv_usec', c_long) ] class GdkPixbuf2ImageDecoder(ImageDecoder): def get_file_extensions(self): return ['.png', '.xpm', '.jpg', '.jpeg', '.tif', '.tiff', '.pnm', '.ras', '.bmp', '.gif'] def get_animation_file_extensions(self): return ['.gif', '.ani'] def _load(self, file, filename, load_func): data = file.read() loader = gdkpixbuf.gdk_pixbuf_loader_new() gdkpixbuf.gdk_pixbuf_loader_write(loader, data, len(data), None) if not gdkpixbuf.gdk_pixbuf_loader_close(loader, None): raise ImageDecodeException(filename) result = load_func(loader) if not result: raise ImageDecodeException('Unable to load: %s' % filename) return result def _pixbuf_to_image(self, pixbuf): # Get format and dimensions width = gdkpixbuf.gdk_pixbuf_get_width(pixbuf) height = gdkpixbuf.gdk_pixbuf_get_height(pixbuf) channels = gdkpixbuf.gdk_pixbuf_get_n_channels(pixbuf) rowstride = gdkpixbuf.gdk_pixbuf_get_rowstride(pixbuf) #has_alpha = gdkpixbuf.gdk_pixbuf_get_has_alpha(pixbuf) pixels = gdkpixbuf.gdk_pixbuf_get_pixels(pixbuf) # Copy pixel data. buffer = (c_ubyte * (rowstride * height))() memmove(buffer, pixels, rowstride * (height - 1) + width * channels) # Release pixbuf gdk.g_object_unref(pixbuf) # Determine appropriate GL type if channels == 3: format = 'RGB' else: format = 'RGBA' return ImageData(width, height, format, buffer, -rowstride) def decode(self, file, filename): pixbuf = self._load(file, filename, gdkpixbuf.gdk_pixbuf_loader_get_pixbuf) return self._pixbuf_to_image(pixbuf) def decode_animation(self, file, filename): # Extract GIF control data. If it's not a GIF, this method will # raise. gif_stream = gif.read(file) delays = [image.delay for image in gif_stream.images] # Get GDK animation iterator file.seek(0) anim = self._load(file, filename, gdkpixbuf.gdk_pixbuf_loader_get_animation) time = GTimeVal(0, 0) iter = gdkpixbuf.gdk_pixbuf_animation_get_iter(anim, byref(time)) frames = [] # Extract each image for control_delay in delays: pixbuf = gdkpixbuf.gdk_pixbuf_animation_iter_get_pixbuf(iter) # When attempting to load animated gifs with an alpha channel on # linux gdkpixbuf will normally return a null pixbuf for the final # frame resulting in a segfault: # http://code.google.com/p/pyglet/issues/detail?id=411 # Since it is unclear why exactly this happens, the workaround # below is to start again and extract that frame on its own. if pixbuf == None: file.seek(0) anim = self._load(file, filename, gdkpixbuf.gdk_pixbuf_loader_get_animation) temptime = GTimeVal(0, 0) iter = gdkpixbuf.gdk_pixbuf_animation_get_iter(anim, byref(temptime)) gdkpixbuf.gdk_pixbuf_animation_iter_advance(iter, byref(time)) pixbuf = gdkpixbuf.gdk_pixbuf_animation_iter_get_pixbuf(iter) image = self._pixbuf_to_image(pixbuf) frames.append(AnimationFrame(image, control_delay)) gdk_delay = gdkpixbuf.gdk_pixbuf_animation_iter_get_delay_time(iter) if gdk_delay == -1: break gdk_delay = gdkpixbuf.gdk_pixbuf_animation_iter_get_delay_time(iter) gdk_delay *= 1000 # milliseconds to microseconds # Compare gdk_delay to control_delay for interest only. #print control_delay, gdk_delay / 1000000. us = time.tv_usec + gdk_delay time.tv_sec += us // 1000000 time.tv_usec = us % 1000000 gdkpixbuf.gdk_pixbuf_animation_iter_advance(iter, byref(time)) return Animation(frames) def get_decoders(): return [GdkPixbuf2ImageDecoder()] def get_encoders(): return [] def init(): gdk.g_type_init() init()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Read GIF control data. http://www.w3.org/Graphics/GIF/spec-gif89a.txt ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import struct from pyglet.image.codecs import ImageDecodeException class GIFStream(object): def __init__(self): self.images = [] class GIFImage(object): delay = None class GraphicsScope(object): delay = None # Appendix A. LABEL_EXTENSION_INTRODUCER = 0x21 LABEL_GRAPHIC_CONTROL_EXTENSION = 0xf9 LABEL_IMAGE_DESCRIPTOR = 0x2c LABEL_TRAILER = 0x3b def unpack(format, file): size = struct.calcsize(format) data = file.read(size) if len(data) < size: raise ImageDecodeException('Unexpected EOF') return struct.unpack(format, data) def read_byte(file): data = file.read(1) if not len(data): raise ImageDecodeException('Unexpected EOF') return ord(data) def read(file): '''Read a GIF file stream. :rtype: GIFStream ''' # 17. Header signature = file.read(3) version = file.read(3) if signature != b'GIF': raise ImageDecodeException('Not a GIF stream') stream = GIFStream() # 18. Logical screen descriptor (logical_screen_width, logical_screen_height, fields, background_color_index, pixel_aspect_ratio) = unpack('HHBBB', file) global_color_table_flag = fields & 0x80 global_color_table_size = fields & 0x7 # 19. Global color table if global_color_table_flag: global_color_table = file.read(6 << global_color_table_size) # <Data>* graphics_scope = GraphicsScope() block_type = read_byte(file) while block_type != LABEL_TRAILER: if block_type == LABEL_IMAGE_DESCRIPTOR: read_table_based_image(file, stream, graphics_scope) graphics_scope = GraphicsScope() elif block_type == LABEL_EXTENSION_INTRODUCER: extension_block_type = read_byte(file) if extension_block_type == LABEL_GRAPHIC_CONTROL_EXTENSION: read_graphic_control_extension(file, stream, graphics_scope) else: skip_data_sub_blocks(file) else: # Skip bytes until a valid start character is found print block_type pass block_type = read_byte(file) return stream def skip_data_sub_blocks(file): # 15. Data sub-blocks block_size = read_byte(file) while block_size != 0: data = file.read(block_size) block_size = read_byte(file) def read_table_based_image(file, stream, graphics_scope): gif_image = GIFImage() stream.images.append(gif_image) gif_image.delay = graphics_scope.delay # 20. Image descriptor (image_left_position, image_top_position, image_width, image_height, fields) = unpack('HHHHB', file) local_color_table_flag = fields & 0x80 local_color_table_size = fields & 0x7 # 21. Local color table if local_color_table_flag: local_color_table = file.read(6 << local_color_table_size) # 22. Table based image data lzw_code_size = file.read(1) skip_data_sub_blocks(file) def read_graphic_control_extension(file, stream, graphics_scope): # 23. Graphic control extension (block_size, fields, delay_time, transparent_color_index, terminator) = unpack('BBHBB', file) if block_size != 4: raise ImageDecodeException('Incorrect block size') if delay_time: # Follow Firefox/Mac behaviour: use 100ms delay for any delay # less than 10ms. if delay_time <= 1: delay_time = 10 graphics_scope.delay = float(delay_time) / 100
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Collection of image encoders and decoders. Modules must subclass ImageDecoder and ImageEncoder for each method of decoding/encoding they support. Modules must also implement the two functions:: def get_decoders(): # Return a list of ImageDecoder instances or [] return [] def get_encoders(): # Return a list of ImageEncoder instances or [] return [] ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import os.path from pyglet import compat_platform _decoders = [] # List of registered ImageDecoders _decoder_extensions = {} # Map str -> list of matching ImageDecoders _decoder_animation_extensions = {} # Map str -> list of matching ImageDecoders _encoders = [] # List of registered ImageEncoders _encoder_extensions = {} # Map str -> list of matching ImageEncoders class ImageDecodeException(Exception): exception_priority = 10 class ImageEncodeException(Exception): pass class ImageDecoder(object): def get_file_extensions(self): '''Return a list of accepted file extensions, e.g. ['.png', '.bmp'] Lower-case only. ''' return [] def get_animation_file_extensions(self): '''Return a list of accepted file extensions, e.g. ['.gif', '.flc'] Lower-case only. ''' return [] def decode(self, file, filename): '''Decode the given file object and return an instance of `Image`. Throws ImageDecodeException if there is an error. filename can be a file type hint. ''' raise NotImplementedError() def decode_animation(self, file, filename): '''Decode the given file object and return an instance of `Animation`. Throws ImageDecodeException if there is an error. filename can be a file type hint. ''' raise ImageDecodeException('This decoder cannot decode animations.') class ImageEncoder(object): def get_file_extensions(self): '''Return a list of accepted file extensions, e.g. ['.png', '.bmp'] Lower-case only. ''' return [] def encode(self, image, file, filename, options={}): '''Encode the given image to the given file. filename provides a hint to the file format desired. options are encoder-specific, and unknown options should be ignored or issue warnings. ''' raise NotImplementedError() def get_encoders(filename=None): '''Get an ordered list of encoders to attempt. filename can be used as a hint for the filetype. ''' encoders = [] if filename: extension = os.path.splitext(filename)[1].lower() encoders += _encoder_extensions.get(extension, []) encoders += [e for e in _encoders if e not in encoders] return encoders def get_decoders(filename=None): '''Get an ordered list of decoders to attempt. filename can be used as a hint for the filetype. ''' decoders = [] if filename: extension = os.path.splitext(filename)[1].lower() decoders += _decoder_extensions.get(extension, []) decoders += [e for e in _decoders if e not in decoders] return decoders def get_animation_decoders(filename=None): '''Get an ordered list of decoders to attempt. filename can be used as a hint for the filetype. ''' decoders = [] if filename: extension = os.path.splitext(filename)[1].lower() decoders += _decoder_animation_extensions.get(extension, []) decoders += [e for e in _decoders if e not in decoders] return decoders def add_decoders(module): '''Add a decoder module. The module must define `get_decoders`. Once added, the appropriate decoders defined in the codec will be returned by pyglet.image.codecs.get_decoders. ''' for decoder in module.get_decoders(): _decoders.append(decoder) for extension in decoder.get_file_extensions(): if extension not in _decoder_extensions: _decoder_extensions[extension] = [] _decoder_extensions[extension].append(decoder) for extension in decoder.get_animation_file_extensions(): if extension not in _decoder_animation_extensions: _decoder_animation_extensions[extension] = [] _decoder_animation_extensions[extension].append(decoder) def add_encoders(module): '''Add an encoder module. The module must define `get_encoders`. Once added, the appropriate encoders defined in the codec will be returned by pyglet.image.codecs.get_encoders. ''' for encoder in module.get_encoders(): _encoders.append(encoder) for extension in encoder.get_file_extensions(): if extension not in _encoder_extensions: _encoder_extensions[extension] = [] _encoder_extensions[extension].append(encoder) def add_default_image_codecs(): # Add the codecs we know about. These should be listed in order of # preference. This is called automatically by pyglet.image. # Compressed texture in DDS format try: from pyglet.image.codecs import dds add_encoders(dds) add_decoders(dds) except ImportError: pass # Mac OS X default: Quicktime for Carbon, Quartz for Cocoa. # TODO: Make ctypes Quartz the default for both Carbon & Cocoa. if compat_platform == 'darwin': try: from pyglet import options as pyglet_options if pyglet_options['darwin_cocoa']: import pyglet.image.codecs.quartz add_encoders(quartz) add_decoders(quartz) else: import pyglet.image.codecs.quicktime add_encoders(quicktime) add_decoders(quicktime) except ImportError: pass # Windows XP default: GDI+ if compat_platform in ('win32', 'cygwin'): try: import pyglet.image.codecs.gdiplus add_encoders(gdiplus) add_decoders(gdiplus) except ImportError: pass # Linux default: GdkPixbuf 2.0 if compat_platform.startswith('linux'): try: import pyglet.image.codecs.gdkpixbuf2 add_encoders(gdkpixbuf2) add_decoders(gdkpixbuf2) except ImportError: pass # Fallback: PIL try: import pyglet.image.codecs.pil add_encoders(pil) add_decoders(pil) except ImportError: pass # Fallback: PNG loader (slow) try: import pyglet.image.codecs.png add_encoders(png) add_decoders(png) except ImportError: pass # Fallback: BMP loader (slow) try: import pyglet.image.codecs.bmp add_encoders(bmp) add_decoders(bmp) except ImportError: pass
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' from __future__ import absolute_import __docformat__ = 'restructuredtext' __version__ = '$Id$' import os.path from pyglet.gl import * from pyglet.image import * from pyglet.image.codecs import * try: import Image except ImportError: from PIL import Image class PILImageDecoder(ImageDecoder): def get_file_extensions(self): # Only most common ones shown here return ['.bmp', '.cur', '.gif', '.ico', '.jpg', '.jpeg', '.pcx', '.png', '.tga', '.tif', '.tiff', '.xbm', '.xpm'] def decode(self, file, filename): try: image = Image.open(file) except Exception, e: raise ImageDecodeException( 'PIL cannot read %r: %s' % (filename or file, e)) try: image = image.transpose(Image.FLIP_TOP_BOTTOM) except Exception, e: raise ImageDecodeException( 'PIL failed to transpose %r: %s' % (filename or file, e)) # Convert bitmap and palette images to component if image.mode in ('1', 'P'): image = image.convert() if image.mode not in ('L', 'LA', 'RGB', 'RGBA'): raise ImageDecodeException('Unsupported mode "%s"' % image.mode) type = GL_UNSIGNED_BYTE width, height = image.size # tostring is deprecated, replaced by tobytes in Pillow (PIL fork) # (1.1.7) PIL still uses it image_data_fn = getattr(image, "tobytes", getattr(image, "tostring")) return ImageData(width, height, image.mode, image_data_fn()) class PILImageEncoder(ImageEncoder): def get_file_extensions(self): # Most common only return ['.bmp', '.eps', '.gif', '.jpg', '.jpeg', '.pcx', '.png', '.ppm', '.tiff', '.xbm'] def encode(self, image, file, filename): # File format is guessed from filename extension, otherwise defaults # to PNG. pil_format = (filename and os.path.splitext(filename)[1][1:]) or 'png' if pil_format.lower() == 'jpg': pil_format = 'JPEG' image = image.get_image_data() format = image.format if format != 'RGB': # Only save in RGB or RGBA formats. format = 'RGBA' pitch = -(image.width * len(format)) # fromstring is deprecated, replaced by frombytes in Pillow (PIL fork) # (1.1.7) PIL still uses it image_from_fn = getattr(Image, "frombytes", getattr(Image, "fromstring")) pil_image = image_from_fn( format, (image.width, image.height), image.get_data(format, pitch)) try: pil_image.save(file, pil_format) except Exception, e: raise ImageEncodeException(e) def get_decoders(): return [PILImageDecoder()] def get_encoders(): return [PILImageEncoder()]
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # png.py - PNG encoder in pure Python # Copyright (C) 2006 Johann C. Rocholl <johann@browsershots.org> # <ah> Modifications for pyglet by Alex Holkner <alex.holkner@gmail.com> # # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation files # (the "Software"), to deal in the Software without restriction, # including without limitation the rights to use, copy, modify, merge, # publish, distribute, sublicense, and/or sell copies of the Software, # and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS # BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN # ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # # Contributors (alphabetical): # Nicko van Someren <nicko@nicko.org> # # Changelog (recent first): # 2006-06-17 Nicko: Reworked into a class, faster interlacing. # 2006-06-17 Johann: Very simple prototype PNG decoder. # 2006-06-17 Nicko: Test suite with various image generators. # 2006-06-17 Nicko: Alpha-channel, grey-scale, 16-bit/plane support. # 2006-06-15 Johann: Scanline iterator interface for large input files. # 2006-06-09 Johann: Very simple prototype PNG encoder. """ Pure Python PNG Reader/Writer This is an implementation of a subset of the PNG specification at http://www.w3.org/TR/2003/REC-PNG-20031110 in pure Python. It reads and writes PNG files with 8/16/24/32/48/64 bits per pixel (greyscale, RGB, RGBA, with 8 or 16 bits per layer), with a number of options. For help, type "import png; help(png)" in your python interpreter. This file can also be used as a command-line utility to convert PNM files to PNG. The interface is similar to that of the pnmtopng program from the netpbm package. Type "python png.py --help" at the shell prompt for usage and a list of options. """ __revision__ = '$Rev$' __date__ = '$Date$' __author__ = '$Author$' import sys import zlib import struct import math from array import array from pyglet.compat import asbytes _adam7 = ((0, 0, 8, 8), (4, 0, 8, 8), (0, 4, 4, 8), (2, 0, 4, 4), (0, 2, 2, 4), (1, 0, 2, 2), (0, 1, 1, 2)) # Conditionally convert to bytes. Works on Python 2 and Python 3. try: bytes('', 'ascii') def strtobytes(x): return bytes(x, 'iso8859-1') except (NameError, TypeError): strtobytes = str def interleave_planes(ipixels, apixels, ipsize, apsize): """ Interleave color planes, e.g. RGB + A = RGBA. Return an array of pixels consisting of the ipsize bytes of data from each pixel in ipixels followed by the apsize bytes of data from each pixel in apixels, for an image of size width x height. """ itotal = len(ipixels) atotal = len(apixels) newtotal = itotal + atotal newpsize = ipsize + apsize # Set up the output buffer out = array('B') # It's annoying that there is no cheap way to set the array size :-( out.extend(ipixels) out.extend(apixels) # Interleave in the pixel data for i in range(ipsize): out[i:newtotal:newpsize] = ipixels[i:itotal:ipsize] for i in range(apsize): out[i+ipsize:newtotal:newpsize] = apixels[i:atotal:apsize] return out class Error(Exception): pass class Writer: """ PNG encoder in pure Python. """ def __init__(self, width, height, transparent=None, background=None, gamma=None, greyscale=False, has_alpha=False, bytes_per_sample=1, compression=None, interlaced=False, chunk_limit=2**20): """ Create a PNG encoder object. Arguments: width, height - size of the image in pixels transparent - create a tRNS chunk background - create a bKGD chunk gamma - create a gAMA chunk greyscale - input data is greyscale, not RGB has_alpha - input data has alpha channel (RGBA) bytes_per_sample - 8-bit or 16-bit input data compression - zlib compression level (1-9) chunk_limit - write multiple IDAT chunks to save memory If specified, the transparent and background parameters must be a tuple with three integer values for red, green, blue, or a simple integer (or singleton tuple) for a greyscale image. If specified, the gamma parameter must be a float value. """ if width <= 0 or height <= 0: raise ValueError("width and height must be greater than zero") if has_alpha and transparent is not None: raise ValueError( "transparent color not allowed with alpha channel") if bytes_per_sample < 1 or bytes_per_sample > 2: raise ValueError("bytes per sample must be 1 or 2") if transparent is not None: if greyscale: if type(transparent) is not int: raise ValueError( "transparent color for greyscale must be integer") else: if not (len(transparent) == 3 and type(transparent[0]) is int and type(transparent[1]) is int and type(transparent[2]) is int): raise ValueError( "transparent color must be a triple of integers") if background is not None: if greyscale: if type(background) is not int: raise ValueError( "background color for greyscale must be integer") else: if not (len(background) == 3 and type(background[0]) is int and type(background[1]) is int and type(background[2]) is int): raise ValueError( "background color must be a triple of integers") self.width = width self.height = height self.transparent = transparent self.background = background self.gamma = gamma self.greyscale = greyscale self.has_alpha = has_alpha self.bytes_per_sample = bytes_per_sample self.compression = compression self.chunk_limit = chunk_limit self.interlaced = interlaced if self.greyscale: self.color_depth = 1 if self.has_alpha: self.color_type = 4 self.psize = self.bytes_per_sample * 2 else: self.color_type = 0 self.psize = self.bytes_per_sample else: self.color_depth = 3 if self.has_alpha: self.color_type = 6 self.psize = self.bytes_per_sample * 4 else: self.color_type = 2 self.psize = self.bytes_per_sample * 3 def write_chunk(self, outfile, tag, data): """ Write a PNG chunk to the output file, including length and checksum. """ # http://www.w3.org/TR/PNG/#5Chunk-layout tag = asbytes(tag) data = asbytes(data) outfile.write(struct.pack("!I", len(data))) outfile.write(tag) outfile.write(data) checksum = zlib.crc32(tag) checksum = zlib.crc32(data, checksum) # <ah> Avoid DeprecationWarning: struct integer overflow masking # with Python2.5/Windows. checksum = checksum & 0xffffffff outfile.write(struct.pack("!I", checksum)) def write(self, outfile, scanlines): """ Write a PNG image to the output file. """ # http://www.w3.org/TR/PNG/#5PNG-file-signature outfile.write(struct.pack("8B", 137, 80, 78, 71, 13, 10, 26, 10)) # http://www.w3.org/TR/PNG/#11IHDR if self.interlaced: interlaced = 1 else: interlaced = 0 self.write_chunk(outfile, 'IHDR', struct.pack("!2I5B", self.width, self.height, self.bytes_per_sample * 8, self.color_type, 0, 0, interlaced)) # http://www.w3.org/TR/PNG/#11tRNS if self.transparent is not None: if self.greyscale: self.write_chunk(outfile, 'tRNS', struct.pack("!1H", *self.transparent)) else: self.write_chunk(outfile, 'tRNS', struct.pack("!3H", *self.transparent)) # http://www.w3.org/TR/PNG/#11bKGD if self.background is not None: if self.greyscale: self.write_chunk(outfile, 'bKGD', struct.pack("!1H", *self.background)) else: self.write_chunk(outfile, 'bKGD', struct.pack("!3H", *self.background)) # http://www.w3.org/TR/PNG/#11gAMA if self.gamma is not None: self.write_chunk(outfile, 'gAMA', struct.pack("!L", int(self.gamma * 100000))) # http://www.w3.org/TR/PNG/#11IDAT if self.compression is not None: compressor = zlib.compressobj(self.compression) else: compressor = zlib.compressobj() data = array('B') for scanline in scanlines: data.append(0) data.extend(scanline) if len(data) > self.chunk_limit: compressed = compressor.compress(data.tostring()) if len(compressed): # print >> sys.stderr, len(data), len(compressed) self.write_chunk(outfile, 'IDAT', compressed) data = array('B') if len(data): compressed = compressor.compress(data.tostring()) else: compressed = strtobytes('') flushed = compressor.flush() if len(compressed) or len(flushed): # print >> sys.stderr, len(data), len(compressed), len(flushed) self.write_chunk(outfile, 'IDAT', compressed + flushed) # http://www.w3.org/TR/PNG/#11IEND self.write_chunk(outfile, 'IEND', '') def write_array(self, outfile, pixels): """ Encode a pixel array to PNG and write output file. """ if self.interlaced: self.write(outfile, self.array_scanlines_interlace(pixels)) else: self.write(outfile, self.array_scanlines(pixels)) def convert_ppm(self, ppmfile, outfile): """ Convert a PPM file containing raw pixel data into a PNG file with the parameters set in the writer object. """ if self.interlaced: pixels = array('B') pixels.fromfile(ppmfile, self.bytes_per_sample * self.color_depth * self.width * self.height) self.write(outfile, self.array_scanlines_interlace(pixels)) else: self.write(outfile, self.file_scanlines(ppmfile)) def convert_ppm_and_pgm(self, ppmfile, pgmfile, outfile): """ Convert a PPM and PGM file containing raw pixel data into a PNG outfile with the parameters set in the writer object. """ pixels = array('B') pixels.fromfile(ppmfile, self.bytes_per_sample * self.color_depth * self.width * self.height) apixels = array('B') apixels.fromfile(pgmfile, self.bytes_per_sample * self.width * self.height) pixels = interleave_planes(pixels, apixels, self.bytes_per_sample * self.color_depth, self.bytes_per_sample) if self.interlaced: self.write(outfile, self.array_scanlines_interlace(pixels)) else: self.write(outfile, self.array_scanlines(pixels)) def file_scanlines(self, infile): """ Generator for scanlines from an input file. """ row_bytes = self.psize * self.width for y in range(self.height): scanline = array('B') scanline.fromfile(infile, row_bytes) yield scanline def array_scanlines(self, pixels): """ Generator for scanlines from an array. """ row_bytes = self.width * self.psize stop = 0 for y in range(self.height): start = stop stop = start + row_bytes yield pixels[start:stop] def old_array_scanlines_interlace(self, pixels): """ Generator for interlaced scanlines from an array. http://www.w3.org/TR/PNG/#8InterlaceMethods """ row_bytes = self.psize * self.width for xstart, ystart, xstep, ystep in _adam7: for y in range(ystart, self.height, ystep): if xstart < self.width: if xstep == 1: offset = y*row_bytes yield pixels[offset:offset+row_bytes] else: row = array('B') offset = y*row_bytes + xstart* self.psize skip = self.psize * xstep for x in range(xstart, self.width, xstep): row.extend(pixels[offset:offset + self.psize]) offset += skip yield row def array_scanlines_interlace(self, pixels): """ Generator for interlaced scanlines from an array. http://www.w3.org/TR/PNG/#8InterlaceMethods """ row_bytes = self.psize * self.width for xstart, ystart, xstep, ystep in _adam7: for y in range(ystart, self.height, ystep): if xstart >= self.width: continue if xstep == 1: offset = y * row_bytes yield pixels[offset:offset+row_bytes] else: row = array('B') # Note we want the ceiling of (self.width - xstart) / xtep row_len = self.psize * ( (self.width - xstart + xstep - 1) / xstep) # There's no easier way to set the length of an array row.extend(pixels[0:row_len]) offset = y * row_bytes + xstart * self.psize end_offset = (y+1) * row_bytes skip = self.psize * xstep for i in range(self.psize): row[i:row_len:self.psize] = \ pixels[offset+i:end_offset:skip] yield row class _readable: """ A simple file-like interface for strings and arrays. """ def __init__(self, buf): self.buf = buf self.offset = 0 def read(self, n): r = self.buf[offset:offset+n] if isinstance(r, array): r = r.tostring() self.offset += n return r class Reader: """ PNG decoder in pure Python. """ def __init__(self, _guess=None, **kw): """ Create a PNG decoder object. The constructor expects exactly one keyword argument. If you supply a positional argument instead, it will guess the input type. You can choose among the following arguments: filename - name of PNG input file file - object with a read() method pixels - array or string with PNG data """ if ((_guess is not None and len(kw) != 0) or (_guess is None and len(kw) != 1)): raise TypeError("Reader() takes exactly 1 argument") if _guess is not None: if isinstance(_guess, array): kw["pixels"] = _guess elif isinstance(_guess, str): kw["filename"] = _guess elif isinstance(_guess, file): kw["file"] = _guess if "filename" in kw: self.file = file(kw["filename"]) elif "file" in kw: self.file = kw["file"] elif "pixels" in kw: self.file = _readable(kw["pixels"]) else: raise TypeError("expecting filename, file or pixels array") def read_chunk(self): """ Read a PNG chunk from the input file, return tag name and data. """ # http://www.w3.org/TR/PNG/#5Chunk-layout try: data_bytes, tag = struct.unpack('!I4s', self.file.read(8)) except struct.error: raise ValueError('Chunk too short for header') data = self.file.read(data_bytes) if len(data) != data_bytes: raise ValueError('Chunk %s too short for required %i data octets' % (tag, data_bytes)) checksum = self.file.read(4) if len(checksum) != 4: raise ValueError('Chunk %s too short for checksum', tag) verify = zlib.crc32(tag) verify = zlib.crc32(data, verify) # Whether the output from zlib.crc32 is signed or not varies # according to hideous implementation details, see # http://bugs.python.org/issue1202 . # We coerce it to be positive here (in a way which works on # Python 2.3 and older). verify &= 2**32 - 1 verify = struct.pack('!I', verify) if checksum != verify: # print repr(checksum) (a,) = struct.unpack('!I', checksum) (b,) = struct.unpack('!I', verify) raise ValueError("Checksum error in %s chunk: 0x%X != 0x%X" % (tag, a, b)) return tag, data def _reconstruct_sub(self, offset, xstep, ystep): """ Reverse sub filter. """ pixels = self.pixels a_offset = offset offset += self.psize * xstep if xstep == 1: for index in range(self.psize, self.row_bytes): x = pixels[offset] a = pixels[a_offset] pixels[offset] = (x + a) & 0xff offset += 1 a_offset += 1 else: byte_step = self.psize * xstep for index in range(byte_step, self.row_bytes, byte_step): for i in range(self.psize): x = pixels[offset + i] a = pixels[a_offset + i] pixels[offset + i] = (x + a) & 0xff offset += self.psize * xstep a_offset += self.psize * xstep def _reconstruct_up(self, offset, xstep, ystep): """ Reverse up filter. """ pixels = self.pixels b_offset = offset - (self.row_bytes * ystep) if xstep == 1: for index in range(self.row_bytes): x = pixels[offset] b = pixels[b_offset] pixels[offset] = (x + b) & 0xff offset += 1 b_offset += 1 else: for index in range(0, self.row_bytes, xstep * self.psize): for i in range(self.psize): x = pixels[offset + i] b = pixels[b_offset + i] pixels[offset + i] = (x + b) & 0xff offset += self.psize * xstep b_offset += self.psize * xstep def _reconstruct_average(self, offset, xstep, ystep): """ Reverse average filter. """ pixels = self.pixels a_offset = offset - (self.psize * xstep) b_offset = offset - (self.row_bytes * ystep) if xstep == 1: for index in range(self.row_bytes): x = pixels[offset] if index < self.psize: a = 0 else: a = pixels[a_offset] if b_offset < 0: b = 0 else: b = pixels[b_offset] pixels[offset] = (x + ((a + b) >> 1)) & 0xff offset += 1 a_offset += 1 b_offset += 1 else: for index in range(0, self.row_bytes, self.psize * xstep): for i in range(self.psize): x = pixels[offset+i] if index < self.psize: a = 0 else: a = pixels[a_offset + i] if b_offset < 0: b = 0 else: b = pixels[b_offset + i] pixels[offset + i] = (x + ((a + b) >> 1)) & 0xff offset += self.psize * xstep a_offset += self.psize * xstep b_offset += self.psize * xstep def _reconstruct_paeth(self, offset, xstep, ystep): """ Reverse Paeth filter. """ pixels = self.pixels a_offset = offset - (self.psize * xstep) b_offset = offset - (self.row_bytes * ystep) c_offset = b_offset - (self.psize * xstep) # There's enough inside this loop that it's probably not worth # optimising for xstep == 1 for index in range(0, self.row_bytes, self.psize * xstep): for i in range(self.psize): x = pixels[offset+i] if index < self.psize: a = c = 0 b = pixels[b_offset+i] else: a = pixels[a_offset+i] b = pixels[b_offset+i] c = pixels[c_offset+i] p = a + b - c pa = abs(p - a) pb = abs(p - b) pc = abs(p - c) if pa <= pb and pa <= pc: pr = a elif pb <= pc: pr = b else: pr = c pixels[offset+i] = (x + pr) & 0xff offset += self.psize * xstep a_offset += self.psize * xstep b_offset += self.psize * xstep c_offset += self.psize * xstep # N.B. PNG files with 'up', 'average' or 'paeth' filters on the # first line of a pass are legal. The code above for 'average' # deals with this case explicitly. For up we map to the null # filter and for paeth we map to the sub filter. def reconstruct_line(self, filter_type, first_line, offset, xstep, ystep): # print >> sys.stderr, "Filter type %s, first_line=%s" % ( # filter_type, first_line) filter_type += (first_line << 8) if filter_type == 1 or filter_type == 0x101 or filter_type == 0x104: self._reconstruct_sub(offset, xstep, ystep) elif filter_type == 2: self._reconstruct_up(offset, xstep, ystep) elif filter_type == 3 or filter_type == 0x103: self._reconstruct_average(offset, xstep, ystep) elif filter_type == 4: self._reconstruct_paeth(offset, xstep, ystep) return def deinterlace(self, scanlines): # print >> sys.stderr, ("Reading interlaced, w=%s, r=%s, planes=%s," + # " bpp=%s") % (self.width, self.height, self.planes, self.bps) a = array('B') self.pixels = a # Make the array big enough temp = scanlines[0:self.width*self.height*self.psize] a.extend(temp) source_offset = 0 for xstart, ystart, xstep, ystep in _adam7: # print >> sys.stderr, "Adam7: start=%s,%s step=%s,%s" % ( # xstart, ystart, xstep, ystep) filter_first_line = 1 for y in range(ystart, self.height, ystep): if xstart >= self.width: continue filter_type = scanlines[source_offset] source_offset += 1 if xstep == 1: offset = y * self.row_bytes a[offset:offset+self.row_bytes] = \ scanlines[source_offset:source_offset + self.row_bytes] source_offset += self.row_bytes else: # Note we want the ceiling of (width - xstart) / xtep row_len = self.psize * ( (self.width - xstart + xstep - 1) / xstep) offset = y * self.row_bytes + xstart * self.psize end_offset = (y+1) * self.row_bytes skip = self.psize * xstep for i in range(self.psize): a[offset+i:end_offset:skip] = \ scanlines[source_offset + i: source_offset + row_len: self.psize] source_offset += row_len if filter_type: self.reconstruct_line(filter_type, filter_first_line, offset, xstep, ystep) filter_first_line = 0 return a def read_flat(self, scanlines): a = array('B') self.pixels = a offset = 0 source_offset = 0 filter_first_line = 1 for y in range(self.height): filter_type = scanlines[source_offset] source_offset += 1 a.extend(scanlines[source_offset: source_offset + self.row_bytes]) if filter_type: self.reconstruct_line(filter_type, filter_first_line, offset, 1, 1) filter_first_line = 0 offset += self.row_bytes source_offset += self.row_bytes return a def read(self): """ Read a simple PNG file, return width, height, pixels and image metadata This function is a very early prototype with limited flexibility and excessive use of memory. """ signature = self.file.read(8) if (signature != struct.pack("8B", 137, 80, 78, 71, 13, 10, 26, 10)): raise Error("PNG file has invalid header") compressed = [] image_metadata = {} while True: try: tag, data = self.read_chunk() except ValueError, e: raise Error('Chunk error: ' + e.args[0]) # print >> sys.stderr, tag, len(data) if tag == asbytes('IHDR'): # http://www.w3.org/TR/PNG/#11IHDR (width, height, bits_per_sample, color_type, compression_method, filter_method, interlaced) = struct.unpack("!2I5B", data) bps = bits_per_sample // 8 if bps == 0: raise Error("unsupported pixel depth") if bps > 2 or bits_per_sample != (bps * 8): raise Error("invalid pixel depth") if color_type == 0: greyscale = True has_alpha = False has_palette = False planes = 1 elif color_type == 2: greyscale = False has_alpha = False has_palette = False planes = 3 elif color_type == 3: greyscale = False has_alpha = False has_palette = True planes = 1 elif color_type == 4: greyscale = True has_alpha = True has_palette = False planes = 2 elif color_type == 6: greyscale = False has_alpha = True has_palette = False planes = 4 else: raise Error("unknown PNG colour type %s" % color_type) if compression_method != 0: raise Error("unknown compression method") if filter_method != 0: raise Error("unknown filter method") self.bps = bps self.planes = planes self.psize = bps * planes self.width = width self.height = height self.row_bytes = width * self.psize elif tag == asbytes('IDAT'): # http://www.w3.org/TR/PNG/#11IDAT compressed.append(data) elif tag == asbytes('bKGD'): if greyscale: image_metadata["background"] = struct.unpack("!1H", data) elif has_palette: image_metadata["background"] = struct.unpack("!1B", data) else: image_metadata["background"] = struct.unpack("!3H", data) elif tag == asbytes('tRNS'): if greyscale: image_metadata["transparent"] = struct.unpack("!1H", data) elif has_palette: # may have several transparent colors image_metadata["transparent"] = array('B', data) else: image_metadata["transparent"] = struct.unpack("!3H", data) elif tag == asbytes('gAMA'): image_metadata["gamma"] = ( struct.unpack("!L", data)[0]) / 100000.0 elif tag == asbytes('PLTE'): # http://www.w3.org/TR/PNG/#11PLTE if not len(data) or len(data) % 3 != 0 or len(data) > 3*(2**(self.bps*8)): raise Error("invalid palette size") image_metadata["palette"] = array('B', data) elif tag == asbytes('IEND'): # http://www.w3.org/TR/PNG/#11IEND break scanlines = array('B', zlib.decompress(asbytes('').join(compressed))) if interlaced: pixels = self.deinterlace(scanlines) else: pixels = self.read_flat(scanlines) if has_palette: if "palette" in image_metadata: # convert the indexed data to RGB, or RGBA if transparent rgb_pixels = array('B') for pixel in pixels: pal_index = pixel*3 rgb_pixels.extend(image_metadata["palette"][pal_index:pal_index+3]) # if there are transparent colors, use RGBA if "transparent" in image_metadata: if pixel in image_metadata["transparent"]: rgb_pixels.append(0) else: rgb_pixels.append(255) pixels = rgb_pixels self.planes = 3 if "transparent" in image_metadata: self.planes += 1 has_alpha = True del image_metadata["transparent"] if "background" in image_metadata: pal_index = image_metadata["background"][0]*3 image_metadata["background"] = \ image_metadata["palette"][pal_index:pal_index+3] else: raise Error("color_type is indexed but no palette was found") image_metadata["greyscale"] = greyscale image_metadata["has_alpha"] = has_alpha image_metadata["bytes_per_sample"] = bps image_metadata["interlaced"] = interlaced return width, height, pixels, image_metadata def test_suite(options): """ Run regression test and write PNG file to stdout. """ # Below is a big stack of test image generators def test_gradient_horizontal_lr(x, y): return x def test_gradient_horizontal_rl(x, y): return 1-x def test_gradient_vertical_tb(x, y): return y def test_gradient_vertical_bt(x, y): return 1-y def test_radial_tl(x, y): return max(1-math.sqrt(x*x+y*y), 0.0) def test_radial_center(x, y): return test_radial_tl(x-0.5, y-0.5) def test_radial_tr(x, y): return test_radial_tl(1-x, y) def test_radial_bl(x, y): return test_radial_tl(x, 1-y) def test_radial_br(x, y): return test_radial_tl(1-x, 1-y) def test_stripe(x, n): return 1.0*(int(x*n) & 1) def test_stripe_h_2(x, y): return test_stripe(x, 2) def test_stripe_h_4(x, y): return test_stripe(x, 4) def test_stripe_h_10(x, y): return test_stripe(x, 10) def test_stripe_v_2(x, y): return test_stripe(y, 2) def test_stripe_v_4(x, y): return test_stripe(y, 4) def test_stripe_v_10(x, y): return test_stripe(y, 10) def test_stripe_lr_10(x, y): return test_stripe(x+y, 10) def test_stripe_rl_10(x, y): return test_stripe(x-y, 10) def test_checker(x, y, n): return 1.0*((int(x*n) & 1) ^ (int(y*n) & 1)) def test_checker_8(x, y): return test_checker(x, y, 8) def test_checker_15(x, y): return test_checker(x, y, 15) def test_zero(x, y): return 0 def test_one(x, y): return 1 test_patterns = { "GLR": test_gradient_horizontal_lr, "GRL": test_gradient_horizontal_rl, "GTB": test_gradient_vertical_tb, "GBT": test_gradient_vertical_bt, "RTL": test_radial_tl, "RTR": test_radial_tr, "RBL": test_radial_bl, "RBR": test_radial_br, "RCTR": test_radial_center, "HS2": test_stripe_h_2, "HS4": test_stripe_h_4, "HS10": test_stripe_h_10, "VS2": test_stripe_v_2, "VS4": test_stripe_v_4, "VS10": test_stripe_v_10, "LRS": test_stripe_lr_10, "RLS": test_stripe_rl_10, "CK8": test_checker_8, "CK15": test_checker_15, "ZERO": test_zero, "ONE": test_one, } def test_pattern(width, height, depth, pattern): a = array('B') fw = float(width) fh = float(height) pfun = test_patterns[pattern] if depth == 1: for y in range(height): for x in range(width): a.append(int(pfun(float(x)/fw, float(y)/fh) * 255)) elif depth == 2: for y in range(height): for x in range(width): v = int(pfun(float(x)/fw, float(y)/fh) * 65535) a.append(v >> 8) a.append(v & 0xff) return a def test_rgba(size=256, depth=1, red="GTB", green="GLR", blue="RTL", alpha=None): r = test_pattern(size, size, depth, red) g = test_pattern(size, size, depth, green) b = test_pattern(size, size, depth, blue) if alpha: a = test_pattern(size, size, depth, alpha) i = interleave_planes(r, g, depth, depth) i = interleave_planes(i, b, 2 * depth, depth) if alpha: i = interleave_planes(i, a, 3 * depth, depth) return i # The body of test_suite() size = 256 if options.test_size: size = options.test_size depth = 1 if options.test_deep: depth = 2 kwargs = {} if options.test_red: kwargs["red"] = options.test_red if options.test_green: kwargs["green"] = options.test_green if options.test_blue: kwargs["blue"] = options.test_blue if options.test_alpha: kwargs["alpha"] = options.test_alpha pixels = test_rgba(size, depth, **kwargs) writer = Writer(size, size, bytes_per_sample=depth, transparent=options.transparent, background=options.background, gamma=options.gamma, has_alpha=options.test_alpha, compression=options.compression, interlaced=options.interlace) writer.write_array(sys.stdout, pixels) def read_pnm_header(infile, supported='P6'): """ Read a PNM header, return width and height of the image in pixels. """ header = [] while len(header) < 4: line = infile.readline() sharp = line.find('#') if sharp > -1: line = line[:sharp] header.extend(line.split()) if len(header) == 3 and header[0] == 'P4': break # PBM doesn't have maxval if header[0] not in supported: raise NotImplementedError('file format %s not supported' % header[0]) if header[0] != 'P4' and header[3] != '255': raise NotImplementedError('maxval %s not supported' % header[3]) return int(header[1]), int(header[2]) def color_triple(color): """ Convert a command line color value to a RGB triple of integers. FIXME: Somewhere we need support for greyscale backgrounds etc. """ if color.startswith('#') and len(color) == 4: return (int(color[1], 16), int(color[2], 16), int(color[3], 16)) if color.startswith('#') and len(color) == 7: return (int(color[1:3], 16), int(color[3:5], 16), int(color[5:7], 16)) elif color.startswith('#') and len(color) == 13: return (int(color[1:5], 16), int(color[5:9], 16), int(color[9:13], 16)) def _main(): """ Run the PNG encoder with options from the command line. """ # Parse command line arguments from optparse import OptionParser version = '%prog ' + __revision__.strip('$').replace('Rev: ', 'r') parser = OptionParser(version=version) parser.set_usage("%prog [options] [pnmfile]") parser.add_option("-i", "--interlace", default=False, action="store_true", help="create an interlaced PNG file (Adam7)") parser.add_option("-t", "--transparent", action="store", type="string", metavar="color", help="mark the specified color as transparent") parser.add_option("-b", "--background", action="store", type="string", metavar="color", help="save the specified background color") parser.add_option("-a", "--alpha", action="store", type="string", metavar="pgmfile", help="alpha channel transparency (RGBA)") parser.add_option("-g", "--gamma", action="store", type="float", metavar="value", help="save the specified gamma value") parser.add_option("-c", "--compression", action="store", type="int", metavar="level", help="zlib compression level (0-9)") parser.add_option("-T", "--test", default=False, action="store_true", help="create a test image") parser.add_option("-R", "--test-red", action="store", type="string", metavar="pattern", help="test pattern for the red image layer") parser.add_option("-G", "--test-green", action="store", type="string", metavar="pattern", help="test pattern for the green image layer") parser.add_option("-B", "--test-blue", action="store", type="string", metavar="pattern", help="test pattern for the blue image layer") parser.add_option("-A", "--test-alpha", action="store", type="string", metavar="pattern", help="test pattern for the alpha image layer") parser.add_option("-D", "--test-deep", default=False, action="store_true", help="use test patterns with 16 bits per layer") parser.add_option("-S", "--test-size", action="store", type="int", metavar="size", help="width and height of the test image") (options, args) = parser.parse_args() # Convert options if options.transparent is not None: options.transparent = color_triple(options.transparent) if options.background is not None: options.background = color_triple(options.background) # Run regression tests if options.test: return test_suite(options) # Prepare input and output files if len(args) == 0: ppmfilename = '-' ppmfile = sys.stdin elif len(args) == 1: ppmfilename = args[0] ppmfile = open(ppmfilename, 'rb') else: parser.error("more than one input file") outfile = sys.stdout # Encode PNM to PNG width, height = read_pnm_header(ppmfile) writer = Writer(width, height, transparent=options.transparent, background=options.background, has_alpha=options.alpha is not None, gamma=options.gamma, compression=options.compression) if options.alpha is not None: pgmfile = open(options.alpha, 'rb') awidth, aheight = read_pnm_header(pgmfile, 'P5') if (awidth, aheight) != (width, height): raise ValueError("alpha channel image size mismatch" + " (%s has %sx%s but %s has %sx%s)" % (ppmfilename, width, height, options.alpha, awidth, aheight)) writer.convert_ppm_and_pgm(ppmfile, pgmfile, outfile, interlace=options.interlace) else: writer.convert_ppm(ppmfile, outfile, interlace=options.interlace) if __name__ == '__main__': _main()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Decoder for BMP files. Currently supports version 3 and 4 bitmaps with BI_RGB and BI_BITFIELDS encoding. Alpha channel is supported for 32-bit BI_RGB only. ''' # Official docs are at # http://msdn2.microsoft.com/en-us/library/ms532311.aspx # # But some details including alignment and bit/byte order are omitted; see # http://www.fileformat.info/format/bmp/egff.htm __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from pyglet.image import ImageData from pyglet.image.codecs import ImageDecoder, ImageDecodeException BYTE = ctypes.c_ubyte WORD = ctypes.c_uint16 DWORD = ctypes.c_uint32 LONG = ctypes.c_int32 FXPT2DOT30 = ctypes.c_uint32 BI_RGB = 0 BI_RLE8 = 1 BI_RLE4 = 2 BI_BITFIELDS = 3 class BITMAPFILEHEADER(ctypes.LittleEndianStructure): _pack_ = 1 _fields_ = [ ('bfType', WORD), ('bfSize', DWORD), ('bfReserved1', WORD), ('bfReserved2', WORD), ('bfOffBits', DWORD) ] class BITMAPINFOHEADER(ctypes.LittleEndianStructure): _pack_ = 1 _fields_ = [ ('biSize', DWORD), ('biWidth', LONG), ('biHeight', LONG), ('biPlanes', WORD), ('biBitCount', WORD), ('biCompression', DWORD), ('biSizeImage', DWORD), ('biXPelsPerMeter', LONG), ('biYPelsPerMeter', LONG), ('biClrUsed', DWORD), ('biClrImportant', DWORD) ] CIEXYZTRIPLE = FXPT2DOT30 * 9 class BITMAPV4HEADER(ctypes.LittleEndianStructure): _pack_ = 1 _fields_ = [ ('biSize', DWORD), ('biWidth', LONG), ('biHeight', LONG), ('biPlanes', WORD), ('biBitCount', WORD), ('biCompression', DWORD), ('biSizeImage', DWORD), ('biXPelsPerMeter', LONG), ('biYPelsPerMeter', LONG), ('biClrUsed', DWORD), ('biClrImportant', DWORD), ('bV4RedMask', DWORD), ('bV4GreenMask', DWORD), ('bV4BlueMask', DWORD), ('bV4AlphaMask', DWORD), ('bV4CSType', DWORD), ('bV4Endpoints', CIEXYZTRIPLE), ('bV4GammaRed', DWORD), ('bV4GammaGreen', DWORD), ('bV4GammaBlue', DWORD), ] class RGBFields(ctypes.LittleEndianStructure): _pack_ = 1 _fields_ = [ ('red', DWORD), ('green', DWORD), ('blue', DWORD), ] class RGBQUAD(ctypes.LittleEndianStructure): _pack_ = 1 _fields_ = [ ('rgbBlue', BYTE), ('rgbGreen', BYTE), ('rgbRed', BYTE), ('rgbReserved', BYTE) ] def __repr__(self): return '<%d, %d, %d>' % (self.rgbRed, self.rgbGreen, self.rgbBlue) def ptr_add(ptr, offset): address = ctypes.addressof(ptr.contents) + offset return ctypes.pointer(type(ptr.contents).from_address(address)) def to_ctypes(buffer, offset, type): if offset + ctypes.sizeof(type) > len(buffer): raise ImageDecodeException('BMP file is truncated') ptr = ptr_add(ctypes.pointer(buffer), offset) return ctypes.cast(ptr, ctypes.POINTER(type)).contents class BMPImageDecoder(ImageDecoder): def get_file_extensions(self): return ['.bmp'] def decode(self, file, filename): if not file: file = open(filename, 'rb') bytes = file.read() buffer = ctypes.c_buffer(bytes) if bytes[:2] != b'BM': raise ImageDecodeException( 'Not a Windows bitmap file: %r' % (filename or file)) file_header = to_ctypes(buffer, 0, BITMAPFILEHEADER) bits_offset = file_header.bfOffBits info_header_offset = ctypes.sizeof(BITMAPFILEHEADER) info_header = to_ctypes(buffer, info_header_offset, BITMAPINFOHEADER) palette_offset = info_header_offset + info_header.biSize if info_header.biSize < ctypes.sizeof(BITMAPINFOHEADER): raise ImageDecodeException( 'Unsupported BMP type: %r' % (filename or file)) width = info_header.biWidth height = info_header.biHeight if width <= 0 or info_header.biPlanes != 1: raise ImageDecodeException( 'BMP file has corrupt parameters: %r' % (filename or file)) pitch_sign = height < 0 and -1 or 1 height = abs(height) compression = info_header.biCompression if compression not in (BI_RGB, BI_BITFIELDS): raise ImageDecodeException( 'Unsupported compression: %r' % (filename or file)) clr_used = 0 bitcount = info_header.biBitCount if bitcount == 1: pitch = (width + 7) // 8 bits_type = ctypes.c_ubyte decoder = decode_1bit elif bitcount == 4: pitch = (width + 1) // 2 bits_type = ctypes.c_ubyte decoder = decode_4bit elif bitcount == 8: bits_type = ctypes.c_ubyte pitch = width decoder = decode_8bit elif bitcount == 16: pitch = width * 2 bits_type = ctypes.c_uint16 decoder = decode_bitfields elif bitcount == 24: pitch = width * 3 bits_type = ctypes.c_ubyte decoder = decode_24bit elif bitcount == 32: pitch = width * 4 if compression == BI_RGB: decoder = decode_32bit_rgb bits_type = ctypes.c_ubyte elif compression == BI_BITFIELDS: decoder = decode_bitfields bits_type = ctypes.c_uint32 else: raise ImageDecodeException( 'Unsupported compression: %r' % (filename or file)) else: raise ImageDecodeException( 'Unsupported bit count %d: %r' % (bitcount, filename or file)) pitch = (pitch + 3) & ~3 packed_width = pitch // ctypes.sizeof(bits_type) if bitcount < 16 and compression == BI_RGB: clr_used = info_header.biClrUsed or (1 << bitcount) palette = to_ctypes(buffer, palette_offset, RGBQUAD * clr_used) bits = to_ctypes(buffer, bits_offset, bits_type * packed_width * height) return decoder(bits, palette, width, height, pitch, pitch_sign) elif bitcount >= 16 and compression == BI_RGB: bits = to_ctypes(buffer, bits_offset, bits_type * (packed_width * height)) return decoder(bits, None, width, height, pitch, pitch_sign) elif compression == BI_BITFIELDS: if info_header.biSize >= ctypes.sizeof(BITMAPV4HEADER): info_header = to_ctypes(buffer, info_header_offset, BITMAPV4HEADER) r_mask = info_header.bV4RedMask g_mask = info_header.bV4GreenMask b_mask = info_header.bV4BlueMask else: fields_offset = info_header_offset + \ ctypes.sizeof(BITMAPINFOHEADER) fields = to_ctypes(buffer, fields_offset, RGBFields) r_mask = fields.red g_mask = fields.green b_mask = fields.blue class _BitsArray(ctypes.LittleEndianStructure): _pack_ = 1 _fields_ = [ ('data', bits_type * packed_width * height), ] bits = to_ctypes(buffer, bits_offset, _BitsArray).data return decoder(bits, r_mask, g_mask, b_mask, width, height, pitch, pitch_sign) def decode_1bit(bits, palette, width, height, pitch, pitch_sign): rgb_pitch = (((pitch << 3) + 7) & ~0x7) * 3 buffer = (ctypes.c_ubyte * (height * rgb_pitch))() i = 0 for row in bits: for packed in row: for _ in range(8): rgb = palette[(packed & 0x80) >> 7] buffer[i] = rgb.rgbRed buffer[i + 1] = rgb.rgbGreen buffer[i + 2] = rgb.rgbBlue i += 3 packed <<= 1 return ImageData(width, height, 'RGB', buffer, pitch_sign * rgb_pitch) def decode_4bit(bits, palette, width, height, pitch, pitch_sign): rgb_pitch = (((pitch << 1) + 1) & ~0x1) * 3 buffer = (ctypes.c_ubyte * (height * rgb_pitch))() i = 0 for row in bits: for packed in row: for index in ((packed & 0xf0) >> 4, packed & 0xf): rgb = palette[index] buffer[i] = rgb.rgbRed buffer[i + 1] = rgb.rgbGreen buffer[i + 2] = rgb.rgbBlue i += 3 return ImageData(width, height, 'RGB', buffer, pitch_sign * rgb_pitch) def decode_8bit(bits, palette, width, height, pitch, pitch_sign): rgb_pitch = pitch * 3 buffer = (ctypes.c_ubyte * (height * rgb_pitch))() i = 0 for row in bits: for index in row: rgb = palette[index] buffer[i] = rgb.rgbRed buffer[i + 1] = rgb.rgbGreen buffer[i + 2] = rgb.rgbBlue i += 3 return ImageData(width, height, 'RGB', buffer, pitch_sign * rgb_pitch) def decode_24bit(bits, palette, width, height, pitch, pitch_sign): buffer = (ctypes.c_ubyte * (height * pitch))() ctypes.memmove(buffer, bits, len(buffer)) return ImageData(width, height, 'BGR', buffer, pitch_sign * pitch) def decode_32bit_rgb(bits, palette, width, height, pitch, pitch_sign): buffer = (ctypes.c_ubyte * (height * pitch))() ctypes.memmove(buffer, bits, len(buffer)) return ImageData(width, height, 'BGRA', buffer, pitch_sign * pitch) def get_shift(mask): if not mask: return 0 # Shift down shift = 0 while not (1 << shift) & mask: shift += 1 # Shift up shift_up = 0 while (mask >> shift) >> shift_up: shift_up += 1 s = shift - (8 - shift_up) if s < 0: return 0, -s else: return s, 0 def decode_bitfields(bits, r_mask, g_mask, b_mask, width, height, pitch, pitch_sign): r_shift1, r_shift2 = get_shift(r_mask) g_shift1, g_shift2 = get_shift(g_mask) b_shift1, b_shift2 = get_shift(b_mask) rgb_pitch = 3 * len(bits[0]) buffer = (ctypes.c_ubyte * (height * rgb_pitch))() i = 0 for row in bits: for packed in row: buffer[i] = (packed & r_mask) >> r_shift1 << r_shift2 buffer[i+1] = (packed & g_mask) >> g_shift1 << g_shift2 buffer[i+2] = (packed & b_mask) >> b_shift1 << b_shift2 i += 3 return ImageData(width, height, 'RGB', buffer, pitch_sign * rgb_pitch) def get_decoders(): return [BMPImageDecoder()] def get_encoders(): return []
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Image load, capture and high-level texture functions. Only basic functionality is described here; for full reference see the accompanying documentation. To load an image:: from pyglet import image pic = image.load('picture.png') The supported image file types include PNG, BMP, GIF, JPG, and many more, somewhat depending on the operating system. To load an image from a file-like object instead of a filename:: pic = image.load('hint.jpg', file=fileobj) The hint helps the module locate an appropriate decoder to use based on the file extension. It is optional. Once loaded, images can be used directly by most other modules of pyglet. All images have a width and height you can access:: width, height = pic.width, pic.height You can extract a region of an image (this keeps the original image intact; the memory is shared efficiently):: subimage = pic.get_region(x, y, width, height) Remember that y-coordinates are always increasing upwards. Drawing images -------------- To draw an image at some point on the screen:: pic.blit(x, y, z) This assumes an appropriate view transform and projection have been applied. Some images have an intrinsic "anchor point": this is the point which will be aligned to the ``x`` and ``y`` coordinates when the image is drawn. By default the anchor point is the lower-left corner of the image. You can use the anchor point to center an image at a given point, for example:: pic.anchor_x = pic.width // 2 pic.anchor_y = pic.height // 2 pic.blit(x, y, z) Texture access -------------- If you are using OpenGL directly, you can access the image as a texture:: texture = pic.get_texture() (This is the most efficient way to obtain a texture; some images are immediately loaded as textures, whereas others go through an intermediate form). To use a texture with pyglet.gl:: from pyglet.gl import * glEnable(texture.target) # typically target is GL_TEXTURE_2D glBindTexture(texture.target, texture.id) # ... draw with the texture Pixel access ------------ To access raw pixel data of an image:: rawimage = pic.get_image_data() (If the image has just been loaded this will be a very quick operation; however if the image is a texture a relatively expensive readback operation will occur). The pixels can be accessed as a string:: format = 'RGBA' pitch = rawimage.width * len(format) pixels = rawimage.get_data(format, pitch) "format" strings consist of characters that give the byte order of each color component. For example, if rawimage.format is 'RGBA', there are four color components: red, green, blue and alpha, in that order. Other common format strings are 'RGB', 'LA' (luminance, alpha) and 'I' (intensity). The "pitch" of an image is the number of bytes in a row (this may validly be more than the number required to make up the width of the image, it is common to see this for word alignment). If "pitch" is negative the rows of the image are ordered from top to bottom, otherwise they are ordered from bottom to top. Retrieving data with the format and pitch given in `ImageData.format` and `ImageData.pitch` avoids the need for data conversion (assuming you can make use of the data in this arbitrary format). ''' from __future__ import division __docformat__ = 'restructuredtext' __version__ = '$Id$' import sys import re import warnings import weakref from ctypes import * from math import ceil from pyglet import gl from pyglet.gl import * from pyglet.gl import gl_info from pyglet import graphics from pyglet.window import * from pyglet.image import atlas from pyglet.compat import asbytes, bytes_type, BytesIO class ImageException(Exception): pass def load(filename, file=None, decoder=None): '''Load an image from a file. :note: You can make no assumptions about the return type; usually it will be ImageData or CompressedImageData, but decoders are free to return any subclass of AbstractImage. :Parameters: `filename` : str Used to guess the image format, and to load the file if `file` is unspecified. `file` : file-like object or None Source of image data in any supported format. `decoder` : ImageDecoder or None If unspecified, all decoders that are registered for the filename extension are tried. If none succeed, the exception from the first decoder is raised. :rtype: AbstractImage ''' if not file: file = open(filename, 'rb') opened_file = file else: opened_file = None if not hasattr(file, 'seek'): file = BytesIO(file.read()) try: if decoder: return decoder.decode(file, filename) else: first_exception = None for decoder in codecs.get_decoders(filename): try: image = decoder.decode(file, filename) return image except codecs.ImageDecodeException, e: if (not first_exception or first_exception.exception_priority < e.exception_priority): first_exception = e file.seek(0) if not first_exception: raise codecs.ImageDecodeException('No image decoders are available') raise first_exception finally: if opened_file: opened_file.close() def create(width, height, pattern=None): '''Create an image optionally filled with the given pattern. :note: You can make no assumptions about the return type; usually it will be ImageData or CompressedImageData, but patterns are free to return any subclass of AbstractImage. :Parameters: `width` : int Width of image to create `height` : int Height of image to create `pattern` : ImagePattern or None Pattern to fill image with. If unspecified, the image will initially be transparent. :rtype: AbstractImage ''' if not pattern: pattern = SolidColorImagePattern() return pattern.create_image(width, height) def color_as_bytes(color): if sys.version.startswith('2'): return '%c%c%c%c' % color else: if len(color) != 4: raise TypeError("color is expected to have 4 components") return bytes(color) class ImagePattern(object): '''Abstract image creation class.''' def create_image(self, width, height): '''Create an image of the given size. :Parameters: `width` : int Width of image to create `height` : int Height of image to create :rtype: AbstractImage ''' raise NotImplementedError('abstract') class SolidColorImagePattern(ImagePattern): '''Creates an image filled with a solid color.''' def __init__(self, color=(0, 0, 0, 0)): '''Create a solid image pattern with the given color. :Parameters: `color` : (int, int, int, int) 4-tuple of ints in range [0,255] giving RGBA components of color to fill with. ''' self.color = color_as_bytes(color) def create_image(self, width, height): data = self.color * width * height return ImageData(width, height, 'RGBA', data) class CheckerImagePattern(ImagePattern): '''Create an image with a tileable checker image. ''' def __init__(self, color1=(150,150,150,255), color2=(200,200,200,255)): '''Initialise with the given colors. :Parameters: `color1` : (int, int, int, int) 4-tuple of ints in range [0,255] giving RGBA components of color to fill with. This color appears in the top-left and bottom-right corners of the image. `color2` : (int, int, int, int) 4-tuple of ints in range [0,255] giving RGBA components of color to fill with. This color appears in the top-right and bottom-left corners of the image. ''' self.color1 = color_as_bytes(color1) self.color2 = color_as_bytes(color2) def create_image(self, width, height): hw = width // 2 hh = height // 2 row1 = self.color1 * hw + self.color2 * hw row2 = self.color2 * hw + self.color1 * hw data = row1 * hh + row2 * hh return ImageData(width, height, 'RGBA', data) class AbstractImage(object): '''Abstract class representing an image. :Ivariables: `width` : int Width of image `height` : int Height of image `anchor_x` : int X coordinate of anchor, relative to left edge of image data `anchor_y` : int Y coordinate of anchor, relative to bottom edge of image data ''' anchor_x = 0 anchor_y = 0 _is_rectangle = False def __init__(self, width, height): self.width = width self.height = height def __repr__(self): return '<%s %dx%d>' % (self.__class__.__name__, self.width, self.height) def get_image_data(self): '''Get an ImageData view of this image. Changes to the returned instance may or may not be reflected in this image. :rtype: `ImageData` :since: pyglet 1.1 ''' raise ImageException('Cannot retrieve image data for %r' % self) image_data = property(lambda self: self.get_image_data(), doc='''An `ImageData` view of this image. Changes to the returned instance may or may not be reflected in this image. Read-only. :deprecated: Use `get_image_data`. :type: `ImageData` ''') def get_texture(self, rectangle=False, force_rectangle=False): '''A `Texture` view of this image. By default, textures are created with dimensions that are powers of two. Smaller images will return a `TextureRegion` that covers just the image portion of the larger texture. This restriction is required on older video cards, and for compressed textures, or where texture repeat modes will be used, or where mipmapping is desired. If the `rectangle` parameter is ``True``, this restriction is ignored and a texture the size of the image may be created if the driver supports the ``GL_ARB_texture_rectangle`` or ``GL_NV_texture_rectangle`` extensions. If the extensions are not present, the image already is a texture, or the image has power 2 dimensions, the `rectangle` parameter is ignored. Examine `Texture.target` to determine if the returned texture is a rectangle (``GL_TEXTURE_RECTANGLE_ARB`` or ``GL_TEXTURE_RECTANGLE_NV``) or not (``GL_TEXTURE_2D``). If the `force_rectangle` parameter is ``True``, one of these extensions must be present, and the returned texture always has target ``GL_TEXTURE_RECTANGLE_ARB`` or ``GL_TEXTURE_RECTANGLE_NV``. Changes to the returned instance may or may not be reflected in this image. :Parameters: `rectangle` : bool True if the texture can be created as a rectangle. `force_rectangle` : bool True if the texture must be created as a rectangle. **Since:** pyglet 1.1.4. :rtype: `Texture` :since: pyglet 1.1 ''' raise ImageException('Cannot retrieve texture for %r' % self) texture = property(lambda self: self.get_texture(), doc='''Get a `Texture` view of this image. Changes to the returned instance may or may not be reflected in this image. :deprecated: Use `get_texture`. :type: `Texture` ''') def get_mipmapped_texture(self): '''Retrieve a `Texture` instance with all mipmap levels filled in. Requires that image dimensions be powers of 2. :rtype: `Texture` :since: pyglet 1.1 ''' raise ImageException('Cannot retrieve mipmapped texture for %r' % self) mipmapped_texture = property(lambda self: self.get_mipmapped_texture(), doc='''A Texture view of this image. The returned Texture will have mipmaps filled in for all levels. Requires that image dimensions be powers of 2. Read-only. :deprecated: Use `get_mipmapped_texture`. :type: `Texture` ''') def get_region(self, x, y, width, height): '''Retrieve a rectangular region of this image. :Parameters: `x` : int Left edge of region. `y` : int Bottom edge of region. `width` : int Width of region. `height` : int Height of region. :rtype: AbstractImage ''' raise ImageException('Cannot get region for %r' % self) def save(self, filename=None, file=None, encoder=None): '''Save this image to a file. :Parameters: `filename` : str Used to set the image file format, and to open the output file if `file` is unspecified. `file` : file-like object or None File to write image data to. `encoder` : ImageEncoder or None If unspecified, all encoders matching the filename extension are tried. If all fail, the exception from the first one attempted is raised. ''' if not file: file = open(filename, 'wb') if encoder: encoder.encode(self, file, filename) else: first_exception = None for encoder in codecs.get_encoders(filename): try: encoder.encode(self, file, filename) return except codecs.ImageEncodeException, e: first_exception = first_exception or e file.seek(0) if not first_exception: raise codecs.ImageEncodeException( 'No image encoders are available') raise first_exception def blit(self, x, y, z=0): '''Draw this image to the active framebuffers. The image will be drawn with the lower-left corner at (``x -`` `anchor_x`, ``y -`` `anchor_y`, ``z``). ''' raise ImageException('Cannot blit %r.' % self) def blit_into(self, source, x, y, z): '''Draw `source` on this image. `source` will be copied into this image such that its anchor point is aligned with the `x` and `y` parameters. If this image is a 3D texture, the `z` coordinate gives the image slice to copy into. Note that if `source` is larger than this image (or the positioning would cause the copy to go out of bounds) then you must pass a region of `source` to this method, typically using get_region(). ''' raise ImageException('Cannot blit images onto %r.' % self) def blit_to_texture(self, target, level, x, y, z=0): '''Draw this image on the currently bound texture at `target`. This image is copied into the texture such that this image's anchor point is aligned with the given `x` and `y` coordinates of the destination texture. If the currently bound texture is a 3D texture, the `z` coordinate gives the image slice to blit into. ''' raise ImageException('Cannot blit %r to a texture.' % self) class AbstractImageSequence(object): '''Abstract sequence of images. The sequence is useful for storing image animations or slices of a volume. For efficient access, use the `texture_sequence` member. The class also implements the sequence interface (`__len__`, `__getitem__`, `__setitem__`). ''' def get_texture_sequence(self): '''Get a TextureSequence. :rtype: `TextureSequence` :since: pyglet 1.1 ''' raise NotImplementedError('abstract') texture_sequence = property(lambda self: self.get_texture_sequence(), doc='''Access this image sequence as a texture sequence. :deprecated: Use `get_texture_sequence` :type: `TextureSequence` ''') def get_animation(self, period, loop=True): '''Create an animation over this image sequence for the given constant framerate. :Parameters `period` : float Number of seconds to display each frame. `loop` : bool If True, the animation will loop continuously. :rtype: `Animation` :since: pyglet 1.1 ''' return Animation.from_image_sequence(self, period, loop) def __getitem__(self, slice): '''Retrieve a (list of) image. :rtype: AbstractImage ''' raise NotImplementedError('abstract') def __setitem__(self, slice, image): '''Replace one or more images in the sequence. :Parameters: `image` : `AbstractImage` The replacement image. The actual instance may not be used, depending on this implementation. ''' raise NotImplementedError('abstract') def __len__(self): raise NotImplementedError('abstract') def __iter__(self): '''Iterate over the images in sequence. :rtype: Iterator :since: pyglet 1.1 ''' raise NotImplementedError('abstract') class TextureSequence(AbstractImageSequence): '''Interface for a sequence of textures. Typical implementations store multiple `TextureRegion` s within one `Texture` so as to minimise state changes. ''' def get_texture_sequence(self): return self class UniformTextureSequence(TextureSequence): '''Interface for a sequence of textures, each with the same dimensions. :Ivariables: `item_width` : int Width of each texture in the sequence. `item_height` : int Height of each texture in the sequence. ''' def _get_item_width(self): raise NotImplementedError('abstract') item_width = property(_get_item_width) def _get_item_height(self): raise NotImplementedError('abstract') item_height = property(_get_item_height) class ImageData(AbstractImage): '''An image represented as a string of unsigned bytes. :Ivariables: `data` : str Pixel data, encoded according to `format` and `pitch`. `format` : str The format string to use when reading or writing `data`. `pitch` : int Number of bytes per row. Negative values indicate a top-to-bottom arrangement. Setting the `format` and `pitch` instance variables and reading `data` is deprecated; use `get_data` and `set_data` in new applications. (Reading `format` and `pitch` to obtain the current encoding is not deprecated). ''' _swap1_pattern = re.compile(asbytes('(.)'), re.DOTALL) _swap2_pattern = re.compile(asbytes('(.)(.)'), re.DOTALL) _swap3_pattern = re.compile(asbytes('(.)(.)(.)'), re.DOTALL) _swap4_pattern = re.compile(asbytes('(.)(.)(.)(.)'), re.DOTALL) _current_texture = None _current_mipmap_texture = None def __init__(self, width, height, format, data, pitch=None): '''Initialise image data. :Parameters: `width` : int Width of image data `height` : int Height of image data `format` : str A valid format string, such as 'RGB', 'RGBA', 'ARGB', etc. `data` : sequence String or array/list of bytes giving the decoded data. `pitch` : int or None If specified, the number of bytes per row. Negative values indicate a top-to-bottom arrangement. Defaults to ``width * len(format)``. ''' super(ImageData, self).__init__(width, height) self._current_format = self._desired_format = format.upper() self._current_data = data if not pitch: pitch = width * len(format) self._current_pitch = self.pitch = pitch self.mipmap_images = [] def __getstate__(self): return { 'width': self.width, 'height': self.height, '_current_data': self.get_data(self._current_format, self._current_pitch), '_current_format': self._current_format, '_desired_format': self._desired_format, '_current_pitch': self._current_pitch, 'pitch': self.pitch, 'mipmap_images': self.mipmap_images } def get_image_data(self): return self def _set_format(self, format): self._desired_format = format.upper() self._current_texture = None format = property(lambda self: self._desired_format, _set_format, doc='''Format string of the data. Read-write. :type: str ''') def _get_data(self): if self._current_pitch != self.pitch or \ self._current_format != self.format: self._current_data = self._convert(self.format, self.pitch) self._current_format = self.format self._current_pitch = self.pitch self._ensure_string_data() return self._current_data def _set_data(self, data): self._current_data = data self._current_format = self.format self._current_pitch = self.pitch self._current_texture = None self._current_mipmapped_texture = None data = property(_get_data, _set_data, doc='''The byte data of the image. Read-write. :deprecated: Use `get_data` and `set_data`. :type: sequence of bytes, or str ''') def get_data(self, format, pitch): '''Get the byte data of the image. :Parameters: `format` : str Format string of the return data. `pitch` : int Number of bytes per row. Negative values indicate a top-to-bottom arrangement. :since: pyglet 1.1 :rtype: sequence of bytes, or str ''' if format == self._current_format and pitch == self._current_pitch: return self._current_data return self._convert(format, pitch) def set_data(self, format, pitch, data): '''Set the byte data of the image. :Parameters: `format` : str Format string of the return data. `pitch` : int Number of bytes per row. Negative values indicate a top-to-bottom arrangement. `data` : str or sequence of bytes Image data. :since: pyglet 1.1 ''' self._current_format = format self._current_pitch = pitch self._current_data = data self._current_texture = None self._current_mipmapped_texture = None def set_mipmap_image(self, level, image): '''Set a mipmap image for a particular level. The mipmap image will be applied to textures obtained via `get_mipmapped_texture`. :Parameters: `level` : int Mipmap level to set image at, must be >= 1. `image` : AbstractImage Image to set. Must have correct dimensions for that mipmap level (i.e., width >> level, height >> level) ''' if level == 0: raise ImageException( 'Cannot set mipmap image at level 0 (it is this image)') if not _is_pow2(self.width) or not _is_pow2(self.height): raise ImageException( 'Image dimensions must be powers of 2 to use mipmaps.') # Check dimensions of mipmap width, height = self.width, self.height for i in range(level): width >>= 1 height >>= 1 if width != image.width or height != image.height: raise ImageException( 'Mipmap image has wrong dimensions for level %d' % level) # Extend mipmap_images list to required level self.mipmap_images += [None] * (level - len(self.mipmap_images)) self.mipmap_images[level - 1] = image def create_texture(self, cls, rectangle=False, force_rectangle=False): '''Create a texture containing this image. If the image's dimensions are not powers of 2, a TextureRegion of a larger Texture will be returned that matches the dimensions of this image. :Parameters: `cls` : class (subclass of Texture) Class to construct. `rectangle` : bool ``True`` if a rectangle can be created; see `AbstractImage.get_texture`. **Since:** pyglet 1.1 `force_rectangle` : bool ``True`` if a rectangle must be created; see `AbstractImage.get_texture`. **Since:** pyglet 1.1.4 :rtype: cls or cls.region_class ''' internalformat = self._get_internalformat(self.format) texture = cls.create(self.width, self.height, internalformat, rectangle, force_rectangle) if self.anchor_x or self.anchor_y: texture.anchor_x = self.anchor_x texture.anchor_y = self.anchor_y self.blit_to_texture(texture.target, texture.level, self.anchor_x, self.anchor_y, 0, None) return texture def get_texture(self, rectangle=False, force_rectangle=False): if (not self._current_texture or (not self._current_texture._is_rectangle and force_rectangle)): self._current_texture = self.create_texture(Texture, rectangle, force_rectangle) return self._current_texture def get_mipmapped_texture(self): '''Return a Texture with mipmaps. If `set_mipmap_image` has been called with at least one image, the set of images defined will be used. Otherwise, mipmaps will be automatically generated. The texture dimensions must be powers of 2 to use mipmaps. :rtype: `Texture` :since: pyglet 1.1 ''' if self._current_mipmap_texture: return self._current_mipmap_texture if not _is_pow2(self.width) or not _is_pow2(self.height): raise ImageException( 'Image dimensions must be powers of 2 to use mipmaps.') texture = Texture.create_for_size( GL_TEXTURE_2D, self.width, self.height) if self.anchor_x or self.anchor_y: texture.anchor_x = self.anchor_x texture.anchor_y = self.anchor_y internalformat = self._get_internalformat(self.format) glBindTexture(texture.target, texture.id) glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR) if self.mipmap_images: self.blit_to_texture(texture.target, texture.level, self.anchor_x, self.anchor_y, 0, internalformat) level = 0 for image in self.mipmap_images: level += 1 if image: image.blit_to_texture(texture.target, level, self.anchor_x, self.anchor_y, 0, internalformat) # TODO: should set base and max mipmap level if some mipmaps # are missing. elif gl_info.have_version(1, 4): glTexParameteri(texture.target, GL_GENERATE_MIPMAP, GL_TRUE) self.blit_to_texture(texture.target, texture.level, self.anchor_x, self.anchor_y, 0, internalformat) else: raise NotImplementedError('TODO: gluBuild2DMipmaps') self._current_mipmap_texture = texture return texture def get_region(self, x, y, width, height): '''Retrieve a rectangular region of this image data. :Parameters: `x` : int Left edge of region. `y` : int Bottom edge of region. `width` : int Width of region. `height` : int Height of region. :rtype: ImageDataRegion ''' return ImageDataRegion(x, y, width, height, self) def blit(self, x, y, z=0, width=None, height=None): self.get_texture().blit(x, y, z, width, height) def blit_to_texture(self, target, level, x, y, z, internalformat=None): '''Draw this image to to the currently bound texture at `target`. This image's anchor point will be aligned to the given `x` and `y` coordinates. If the currently bound texture is a 3D texture, the `z` parameter gives the image slice to blit into. If `internalformat` is specified, glTexImage is used to initialise the texture; otherwise, glTexSubImage is used to update a region. ''' x -= self.anchor_x y -= self.anchor_y data_format = self.format data_pitch = abs(self._current_pitch) # Determine pixel format from format string matrix = None format, type = self._get_gl_format_and_type(data_format) if format is None: if (len(data_format) in (3, 4) and gl_info.have_extension('GL_ARB_imaging')): # Construct a color matrix to convert to GL_RGBA def component_column(component): try: pos = 'RGBA'.index(component) return [0] * pos + [1] + [0] * (3 - pos) except ValueError: return [0, 0, 0, 0] # pad to avoid index exceptions lookup_format = data_format + 'XXX' matrix = (component_column(lookup_format[0]) + component_column(lookup_format[1]) + component_column(lookup_format[2]) + component_column(lookup_format[3])) format = { 3: GL_RGB, 4: GL_RGBA}.get(len(data_format)) type = GL_UNSIGNED_BYTE glMatrixMode(GL_COLOR) glPushMatrix() glLoadMatrixf((GLfloat * 16)(*matrix)) else: # Need to convert data to a standard form data_format = { 1: 'L', 2: 'LA', 3: 'RGB', 4: 'RGBA'}.get(len(data_format)) format, type = self._get_gl_format_and_type(data_format) # Workaround: don't use GL_UNPACK_ROW_LENGTH if gl.current_context._workaround_unpack_row_length: data_pitch = self.width * len(data_format) # Get data in required format (hopefully will be the same format it's # already in, unless that's an obscure format, upside-down or the # driver is old). data = self._convert(data_format, data_pitch) if data_pitch & 0x1: alignment = 1 elif data_pitch & 0x2: alignment = 2 else: alignment = 4 row_length = data_pitch // len(data_format) glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT) glPixelStorei(GL_UNPACK_ALIGNMENT, alignment) glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length) self._apply_region_unpack() if target == GL_TEXTURE_3D: assert not internalformat glTexSubImage3D(target, level, x, y, z, self.width, self.height, 1, format, type, data) elif internalformat: glTexImage2D(target, level, internalformat, self.width, self.height, 0, format, type, data) else: glTexSubImage2D(target, level, x, y, self.width, self.height, format, type, data) glPopClientAttrib() if matrix: glPopMatrix() glMatrixMode(GL_MODELVIEW) # Flush image upload before data get GC'd. glFlush() def _apply_region_unpack(self): pass def _convert(self, format, pitch): '''Return data in the desired format; does not alter this instance's current format or pitch. ''' if format == self._current_format and pitch == self._current_pitch: if type(self._current_data) is str: return asbytes(self._current_data) return self._current_data self._ensure_string_data() data = self._current_data current_pitch = self._current_pitch current_format = self._current_format sign_pitch = current_pitch // abs(current_pitch) if format != self._current_format: # Create replacement string, e.g. r'\4\1\2\3' to convert RGBA to # ARGB repl = asbytes('') for c in format: try: idx = current_format.index(c) + 1 except ValueError: idx = 1 repl += asbytes(r'\%d' % idx) if len(current_format) == 1: swap_pattern = self._swap1_pattern elif len(current_format) == 2: swap_pattern = self._swap2_pattern elif len(current_format) == 3: swap_pattern = self._swap3_pattern elif len(current_format) == 4: swap_pattern = self._swap4_pattern else: raise ImageException( 'Current image format is wider than 32 bits.') packed_pitch = self.width * len(current_format) if abs(self._current_pitch) != packed_pitch: # Pitch is wider than pixel data, need to go row-by-row. rows = re.findall( asbytes('.') * abs(self._current_pitch), data, re.DOTALL) rows = [swap_pattern.sub(repl, r[:packed_pitch]) for r in rows] data = asbytes('').join(rows) else: # Rows are tightly packed, apply regex over whole image. data = swap_pattern.sub(repl, data) # After conversion, rows will always be tightly packed current_pitch = sign_pitch * (len(format) * self.width) if pitch != current_pitch: diff = abs(current_pitch) - abs(pitch) if diff > 0: # New pitch is shorter than old pitch, chop bytes off each row pattern = re.compile( asbytes('(%s)%s' % ('.' * abs(pitch), '.' * diff)), re.DOTALL) data = pattern.sub(asbytes(r'\1'), data) elif diff < 0: # New pitch is longer than old pitch, add '0' bytes to each row pattern = re.compile( asbytes('(%s)' % ('.' * abs(current_pitch))), re.DOTALL) pad = '.' * -diff data = pattern.sub(asbytes(r'\1%s' % pad), data) if current_pitch * pitch < 0: # Pitch differs in sign, swap row order rows = re.findall(asbytes('.') * abs(pitch), data, re.DOTALL) rows.reverse() data = asbytes('').join(rows) return asbytes(data) def _ensure_string_data(self): if type(self._current_data) is not bytes_type: buf = create_string_buffer(len(self._current_data)) memmove(buf, self._current_data, len(self._current_data)) self._current_data = buf.raw def _get_gl_format_and_type(self, format): if format == 'I': return GL_LUMINANCE, GL_UNSIGNED_BYTE elif format == 'L': return GL_LUMINANCE, GL_UNSIGNED_BYTE elif format == 'LA': return GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE elif format == 'R': return GL_RED, GL_UNSIGNED_BYTE elif format == 'G': return GL_GREEN, GL_UNSIGNED_BYTE elif format == 'B': return GL_BLUE, GL_UNSIGNED_BYTE elif format == 'A': return GL_ALPHA, GL_UNSIGNED_BYTE elif format == 'RGB': return GL_RGB, GL_UNSIGNED_BYTE elif format == 'RGBA': return GL_RGBA, GL_UNSIGNED_BYTE elif (format == 'ARGB' and gl_info.have_extension('GL_EXT_bgra') and gl_info.have_extension('GL_APPLE_packed_pixels')): return GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV elif (format == 'ABGR' and gl_info.have_extension('GL_EXT_abgr')): return GL_ABGR_EXT, GL_UNSIGNED_BYTE elif (format == 'BGR' and gl_info.have_extension('GL_EXT_bgra')): return GL_BGR, GL_UNSIGNED_BYTE elif (format == 'BGRA' and gl_info.have_extension('GL_EXT_bgra')): return GL_BGRA, GL_UNSIGNED_BYTE return None, None def _get_internalformat(self, format): if len(format) == 4: return GL_RGBA elif len(format) == 3: return GL_RGB elif len(format) == 2: return GL_LUMINANCE_ALPHA elif format == 'A': return GL_ALPHA elif format == 'L': return GL_LUMINANCE elif format == 'I': return GL_INTENSITY return GL_RGBA class ImageDataRegion(ImageData): def __init__(self, x, y, width, height, image_data): super(ImageDataRegion, self).__init__(width, height, image_data._current_format, image_data._current_data, image_data._current_pitch) self.x = x self.y = y def __getstate__(self): return { 'width': self.width, 'height': self.height, '_current_data': self.get_data(self._current_format, self._current_pitch), '_current_format': self._current_format, '_desired_format': self._desired_format, '_current_pitch': self._current_pitch, 'pitch': self.pitch, 'mipmap_images': self.mipmap_images, 'x': self.x, 'y': self.y } def _get_data(self): # Crop the data first x1 = len(self._current_format) * self.x x2 = len(self._current_format) * (self.x + self.width) self._ensure_string_data() data = self._convert(self._current_format, abs(self._current_pitch)) rows = re.findall(b'.' * abs(self._current_pitch), data, re.DOTALL) rows = [row[x1:x2] for row in rows[self.y:self.y+self.height]] self._current_data = b''.join(rows) self._current_pitch = self.width * len(self._current_format) self._current_texture = None self.x = 0 self.y = 0 return super(ImageDataRegion, self)._get_data() def _set_data(self, data): self.x = 0 self.y = 0 super(ImageDataRegion, self)._set_data(data) data = property(_get_data, _set_data) def get_data(self, format, pitch): x1 = len(self._current_format) * self.x x2 = len(self._current_format) * (self.x + self.width) self._ensure_string_data() data = self._convert(self._current_format, abs(self._current_pitch)) rows = re.findall(asbytes('.') * abs(self._current_pitch), data, re.DOTALL) rows = [row[x1:x2] for row in rows[self.y:self.y+self.height]] self._current_data = asbytes('').join(rows) self._current_pitch = self.width * len(self._current_format) self._current_texture = None self.x = 0 self.y = 0 return super(ImageDataRegion, self).get_data(format, pitch) def _apply_region_unpack(self): glPixelStorei(GL_UNPACK_SKIP_PIXELS, self.x) glPixelStorei(GL_UNPACK_SKIP_ROWS, self.y) def _ensure_string_data(self): super(ImageDataRegion, self)._ensure_string_data() def get_region(self, x, y, width, height): x += self.x y += self.y return super(ImageDataRegion, self).get_region(x, y, width, height) class CompressedImageData(AbstractImage): '''Image representing some compressed data suitable for direct uploading to driver. ''' _current_texture = None _current_mipmapped_texture = None def __init__(self, width, height, gl_format, data, extension=None, decoder=None): '''Construct a CompressedImageData with the given compressed data. :Parameters: `width` : int Width of image `height` : int Height of image `gl_format` : int GL constant giving format of compressed data; for example, ``GL_COMPRESSED_RGBA_S3TC_DXT5_EXT``. `data` : sequence String or array/list of bytes giving compressed image data. `extension` : str or None If specified, gives the name of a GL extension to check for before creating a texture. `decoder` : function(data, width, height) -> AbstractImage A function to decode the compressed data, to be used if the required extension is not present. ''' if not _is_pow2(width) or not _is_pow2(height): raise ImageException('Dimensions of %r must be powers of 2' % self) super(CompressedImageData, self).__init__(width, height) self.data = data self.gl_format = gl_format self.extension = extension self.decoder = decoder self.mipmap_data = [] def set_mipmap_data(self, level, data): '''Set data for a mipmap level. Supplied data gives a compressed image for the given mipmap level. The image must be of the correct dimensions for the level (i.e., width >> level, height >> level); but this is not checked. If any mipmap levels are specified, they are used; otherwise, mipmaps for `mipmapped_texture` are generated automatically. :Parameters: `level` : int Level of mipmap image to set. `data` : sequence String or array/list of bytes giving compressed image data. Data must be in same format as specified in constructor. ''' # Extend mipmap_data list to required level self.mipmap_data += [None] * (level - len(self.mipmap_data)) self.mipmap_data[level - 1] = data def _have_extension(self): return self.extension is None or gl_info.have_extension(self.extension) def _verify_driver_supported(self): '''Assert that the extension required for this image data is supported. Raises `ImageException` if not. ''' if not self._have_extension(): raise ImageException('%s is required to decode %r' % \ (self.extension, self)) def get_texture(self, rectangle=False, force_rectangle=False): if force_rectangle: raise ImageException( 'Compressed texture rectangles not supported') if self._current_texture: return self._current_texture texture = Texture.create_for_size( GL_TEXTURE_2D, self.width, self.height) if self.anchor_x or self.anchor_y: texture.anchor_x = self.anchor_x texture.anchor_y = self.anchor_y glBindTexture(texture.target, texture.id) glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, texture.min_filter) glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, texture.mag_filter) if self._have_extension(): glCompressedTexImage2DARB(texture.target, texture.level, self.gl_format, self.width, self.height, 0, len(self.data), self.data) else: image = self.decoder(self.data, self.width, self.height) texture = image.get_texture() assert texture.width == self.width assert texture.height == self.height glFlush() self._current_texture = texture return texture def get_mipmapped_texture(self): if self._current_mipmap_texture: return self._current_mipmap_texture if not self._have_extension(): # TODO mip-mapped software decoded compressed textures. For now, # just return a non-mipmapped texture. return self.get_texture() texture = Texture.create_for_size( GL_TEXTURE_2D, self.width, self.height) if self.anchor_x or self.anchor_y: texture.anchor_x = self.anchor_x texture.anchor_y = self.anchor_y glBindTexture(texture.target, texture.id) glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR) if not self.mipmap_data: if not gl_info.have_version(1, 4): raise ImageException( 'Require GL 1.4 to generate mipmaps for compressed textures') glTexParameteri(texture.target, GL_GENERATE_MIPMAP, GL_TRUE) glCompressedTexImage2DARB(texture.target, texture.level, self.gl_format, self.width, self.height, 0, len(self.data), self.data) width, height = self.width, self.height level = 0 for data in self.mipmap_data: width >>= 1 height >>= 1 level += 1 glCompressedTexImage2DARB(texture.target, level, self.gl_format, width, height, 0, len(data), data) glFlush() self._current_mipmap_texture = texture return texture def blit_to_texture(self, target, level, x, y, z): self._verify_driver_supported() if target == GL_TEXTURE_3D: glCompressedTexSubImage3DARB(target, level, x - self.anchor_x, y - self.anchor_y, z, self.width, self.height, 1, self.gl_format, len(self.data), self.data) else: glCompressedTexSubImage2DARB(target, level, x - self.anchor_x, y - self.anchor_y, self.width, self.height, self.gl_format, len(self.data), self.data) def _nearest_pow2(v): # From http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 # Credit: Sean Anderson v -= 1 v |= v >> 1 v |= v >> 2 v |= v >> 4 v |= v >> 8 v |= v >> 16 return v + 1 def _is_pow2(v): # http://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2 return (v & (v - 1)) == 0 class Texture(AbstractImage): '''An image loaded into video memory that can be efficiently drawn to the framebuffer. Typically you will get an instance of Texture by accessing the `texture` member of any other AbstractImage. :Ivariables: `region_class` : class (subclass of TextureRegion) Class to use when constructing regions of this texture. `tex_coords` : tuple 12-tuple of float, named (u1, v1, r1, u2, v2, r2, ...). u, v, r give the 3D texture coordinates for vertices 1-4. The vertices are specified in the order bottom-left, bottom-right, top-right and top-left. `target` : int The GL texture target (e.g., ``GL_TEXTURE_2D``). `level` : int The mipmap level of this texture. ''' region_class = None # Set to TextureRegion after it's defined tex_coords = (0., 0., 0., 1., 0., 0., 1., 1., 0., 0., 1., 0.) tex_coords_order = (0, 1, 2, 3) level = 0 images = 1 x = y = z = 0 def __init__(self, width, height, target, id): super(Texture, self).__init__(width, height) self.target = target self.id = id self._context = gl.current_context def delete(self): '''Delete the texture from video memory. :deprecated: Textures are automatically released during object finalization. ''' warnings.warn( 'Texture.delete() is deprecated; textures are ' 'released through GC now') self._context.delete_texture(self.id) self.id = 0 def __del__(self): try: self._context.delete_texture(self.id) except: pass @classmethod def create(cls, width, height, internalformat=GL_RGBA, rectangle=False, force_rectangle=False, min_filter=GL_LINEAR, mag_filter=GL_LINEAR): '''Create an empty Texture. If `rectangle` is ``False`` or the appropriate driver extensions are not available, a larger texture than requested will be created, and a `TextureRegion` corresponding to the requested size will be returned. :Parameters: `width` : int Width of the texture. `height` : int Height of the texture. `internalformat` : int GL constant giving the internal format of the texture; for example, ``GL_RGBA``. `rectangle` : bool ``True`` if a rectangular texture is permitted. See `AbstractImage.get_texture`. `force_rectangle` : bool ``True`` if a rectangular texture is required. See `AbstractImage.get_texture`. **Since:** pyglet 1.1.4. `min_filter` : int The minifaction filter used for this texture, commonly ``GL_LINEAR`` or ``GL_NEAREST`` `mag_filter` : int The magnification filter used for this texture, commonly ``GL_LINEAR`` or ``GL_NEAREST`` :rtype: `Texture` :since: pyglet 1.1 ''' target = GL_TEXTURE_2D if rectangle or force_rectangle: if not force_rectangle and _is_pow2(width) and _is_pow2(height): rectangle = False elif gl_info.have_extension('GL_ARB_texture_rectangle'): target = GL_TEXTURE_RECTANGLE_ARB rectangle = True elif gl_info.have_extension('GL_NV_texture_rectangle'): target = GL_TEXTURE_RECTANGLE_NV rectangle = True else: rectangle = False if force_rectangle and not rectangle: raise ImageException('Texture rectangle extensions not available') if rectangle: texture_width = width texture_height = height else: texture_width = _nearest_pow2(width) texture_height = _nearest_pow2(height) id = GLuint() glGenTextures(1, byref(id)) glBindTexture(target, id.value) glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter) glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter) blank = (GLubyte * (texture_width * texture_height * 4))() glTexImage2D(target, 0, internalformat, texture_width, texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, blank) texture = cls(texture_width, texture_height, target, id.value) texture.min_filter = min_filter texture.mag_filter = mag_filter if rectangle: texture._is_rectangle = True texture.tex_coords = (0., 0., 0., width, 0., 0., width, height, 0., 0., height, 0.) glFlush() if texture_width == width and texture_height == height: return texture return texture.get_region(0, 0, width, height) @classmethod def create_for_size(cls, target, min_width, min_height, internalformat=None, min_filter=GL_LINEAR, mag_filter=GL_LINEAR): '''Create a Texture with dimensions at least min_width, min_height. On return, the texture will be bound. :Parameters: `target` : int GL constant giving texture target to use, typically ``GL_TEXTURE_2D``. `min_width` : int Minimum width of texture (may be increased to create a power of 2). `min_height` : int Minimum height of texture (may be increased to create a power of 2). `internalformat` : int GL constant giving internal format of texture; for example, ``GL_RGBA``. If unspecified, the texture will not be initialised (only the texture name will be created on the instance). If specified, the image will be initialised to this format with zero'd data. `min_filter` : int The minifaction filter used for this texture, commonly ``GL_LINEAR`` or ``GL_NEAREST`` `mag_filter` : int The magnification filter used for this texture, commonly ``GL_LINEAR`` or ``GL_NEAREST`` :rtype: `Texture` ''' if target not in (GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_RECTANGLE_ARB): width = _nearest_pow2(min_width) height = _nearest_pow2(min_height) tex_coords = cls.tex_coords else: width = min_width height = min_height tex_coords = (0., 0., 0., width, 0., 0., width, height, 0., 0., height, 0.) id = GLuint() glGenTextures(1, byref(id)) glBindTexture(target, id.value) glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter) glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter) if internalformat is not None: blank = (GLubyte * (width * height * 4))() glTexImage2D(target, 0, internalformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, blank) glFlush() texture = cls(width, height, target, id.value) texture.min_filter = min_filter texture.mag_filter = mag_filter texture.tex_coords = tex_coords return texture def get_image_data(self, z=0): '''Get the image data of this texture. Changes to the returned instance will not be reflected in this texture. :Parameters: `z` : int For 3D textures, the image slice to retrieve. :rtype: `ImageData` ''' glBindTexture(self.target, self.id) # Always extract complete RGBA data. Could check internalformat # to only extract used channels. XXX format = 'RGBA' gl_format = GL_RGBA glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT) glPixelStorei(GL_PACK_ALIGNMENT, 1) buffer = \ (GLubyte * (self.width * self.height * self.images * len(format)))() glGetTexImage(self.target, self.level, gl_format, GL_UNSIGNED_BYTE, buffer) glPopClientAttrib() data = ImageData(self.width, self.height, format, buffer) if self.images > 1: data = data.get_region(0, z * self.height, self.width, self.height) return data image_data = property(lambda self: self.get_image_data(), doc='''An ImageData view of this texture. Changes to the returned instance will not be reflected in this texture. If the texture is a 3D texture, the first image will be returned. See also `get_image_data`. Read-only. :deprecated: Use `get_image_data`. :type: `ImageData` ''') def get_texture(self, rectangle=False, force_rectangle=False): if force_rectangle and not self._is_rectangle: raise ImageException('Texture is not a rectangle.') return self # no implementation of blit_to_texture yet (could use aux buffer) def blit(self, x, y, z=0, width=None, height=None): t = self.tex_coords x1 = x - self.anchor_x y1 = y - self.anchor_y x2 = x1 + (width is None and self.width or width) y2 = y1 + (height is None and self.height or height) array = (GLfloat * 32)( t[0], t[1], t[2], 1., x1, y1, z, 1., t[3], t[4], t[5], 1., x2, y1, z, 1., t[6], t[7], t[8], 1., x2, y2, z, 1., t[9], t[10], t[11], 1., x1, y2, z, 1.) glPushAttrib(GL_ENABLE_BIT) glEnable(self.target) glBindTexture(self.target, self.id) glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glInterleavedArrays(GL_T4F_V4F, 0, array) glDrawArrays(GL_QUADS, 0, 4) glPopClientAttrib() glPopAttrib() def blit_into(self, source, x, y, z): glBindTexture(self.target, self.id) source.blit_to_texture(self.target, self.level, x, y, z) def get_region(self, x, y, width, height): return self.region_class(x, y, 0, width, height, self) def get_transform(self, flip_x=False, flip_y=False, rotate=0): '''Create a copy of this image applying a simple transformation. The transformation is applied to the texture coordinates only; `get_image_data` will return the untransformed data. The transformation is applied around the anchor point. :Parameters: `flip_x` : bool If True, the returned image will be flipped horizontally. `flip_y` : bool If True, the returned image will be flipped vertically. `rotate` : int Degrees of clockwise rotation of the returned image. Only 90-degree increments are supported. :rtype: `TextureRegion` ''' transform = self.get_region(0, 0, self.width, self.height) bl, br, tr, tl = 0, 1, 2, 3 transform.anchor_x = self.anchor_x transform.anchor_y = self.anchor_y if flip_x: bl, br, tl, tr = br, bl, tr, tl transform.anchor_x = self.width - self.anchor_x if flip_y: bl, br, tl, tr = tl, tr, bl, br transform.anchor_y = self.height - self.anchor_y rotate %= 360 if rotate < 0: rotate += 360 if rotate == 0: pass elif rotate == 90: bl, br, tr, tl = br, tr, tl, bl transform.anchor_x, transform.anchor_y = \ transform.anchor_y, \ transform.width - transform.anchor_x elif rotate == 180: bl, br, tr, tl = tr, tl, bl, br transform.anchor_x = transform.width - transform.anchor_x transform.anchor_y = transform.height - transform.anchor_y elif rotate == 270: bl, br, tr, tl = tl, bl, br, tr transform.anchor_x, transform.anchor_y = \ transform.height - transform.anchor_y, \ transform.anchor_x else: assert False, 'Only 90 degree rotations are supported.' if rotate in (90, 270): transform.width, transform.height = \ transform.height, transform.width transform._set_tex_coords_order(bl, br, tr, tl) return transform def _set_tex_coords_order(self, bl, br, tr, tl): tex_coords = (self.tex_coords[:3], self.tex_coords[3:6], self.tex_coords[6:9], self.tex_coords[9:]) self.tex_coords = \ tex_coords[bl] + tex_coords[br] + tex_coords[tr] + tex_coords[tl] order = self.tex_coords_order self.tex_coords_order = \ (order[bl], order[br], order[tr], order[tl]) class TextureRegion(Texture): '''A rectangular region of a texture, presented as if it were a separate texture. ''' def __init__(self, x, y, z, width, height, owner): super(TextureRegion, self).__init__( width, height, owner.target, owner.id) self.x = x self.y = y self.z = z self.owner = owner owner_u1 = owner.tex_coords[0] owner_v1 = owner.tex_coords[1] owner_u2 = owner.tex_coords[3] owner_v2 = owner.tex_coords[7] scale_u = owner_u2 - owner_u1 scale_v = owner_v2 - owner_v1 u1 = x / owner.width * scale_u + owner_u1 v1 = y / owner.height * scale_v + owner_v1 u2 = (x + width) / owner.width * scale_u + owner_u1 v2 = (y + height) / owner.height * scale_v + owner_v1 r = z / owner.images + owner.tex_coords[2] self.tex_coords = (u1, v1, r, u2, v1, r, u2, v2, r, u1, v2, r) def get_image_data(self): image_data = self.owner.get_image_data(self.z) return image_data.get_region(self.x, self.y, self.width, self.height) def get_region(self, x, y, width, height): x += self.x y += self.y region = self.region_class(x, y, self.z, width, height, self.owner) region._set_tex_coords_order(*self.tex_coords_order) return region def blit_into(self, source, x, y, z): self.owner.blit_into(source, x + self.x, y + self.y, z + self.z) def __del__(self): # only the owner Texture should handle deletion pass Texture.region_class = TextureRegion class Texture3D(Texture, UniformTextureSequence): '''A texture with more than one image slice. Use `create_for_images` or `create_for_image_grid` classmethod to construct. ''' item_width = 0 item_height = 0 items = () @classmethod def create_for_images(cls, images, internalformat=GL_RGBA): item_width = images[0].width item_height = images[0].height for image in images: if image.width != item_width or image.height != item_height: raise ImageException('Images do not have same dimensions.') depth = len(images) if not gl_info.have_version(2,0): depth = _nearest_pow2(depth) texture = cls.create_for_size(GL_TEXTURE_3D, item_width, item_height) if images[0].anchor_x or images[0].anchor_y: texture.anchor_x = images[0].anchor_x texture.anchor_y = images[0].anchor_y texture.images = depth blank = (GLubyte * (texture.width * texture.height * texture.images))() glBindTexture(texture.target, texture.id) glTexImage3D(texture.target, texture.level, internalformat, texture.width, texture.height, texture.images, 0, GL_ALPHA, GL_UNSIGNED_BYTE, blank) items = [] for i, image in enumerate(images): item = cls.region_class(0, 0, i, item_width, item_height, texture) items.append(item) image.blit_to_texture(texture.target, texture.level, image.anchor_x, image.anchor_y, i) glFlush() texture.items = items texture.item_width = item_width texture.item_height = item_height return texture @classmethod def create_for_image_grid(cls, grid, internalformat=GL_RGBA): return cls.create_for_images(grid[:], internalformat) def __len__(self): return len(self.items) def __getitem__(self, index): return self.items[index] def __setitem__(self, index, value): if type(index) is slice: for item, image in zip(self[index], value): image.blit_to_texture(self.target, self.level, image.anchor_x, image.anchor_y, item.z) else: value.blit_to_texture(self.target, self.level, value.anchor_x, value.anchor_y, self[index].z) def __iter__(self): return iter(self.items) class TileableTexture(Texture): '''A texture that can be tiled efficiently. Use `create_for_image` classmethod to construct. ''' def __init__(self, width, height, target, id): if not _is_pow2(width) or not _is_pow2(height): raise ImageException( 'TileableTexture requires dimensions that are powers of 2') super(TileableTexture, self).__init__(width, height, target, id) def get_region(self, x, y, width, height): raise ImageException('Cannot get region of %r' % self) def blit_tiled(self, x, y, z, width, height): '''Blit this texture tiled over the given area. The image will be tiled with the bottom-left corner of the destination rectangle aligned with the anchor point of this texture. ''' u1 = self.anchor_x / self.width v1 = self.anchor_y / self.height u2 = u1 + width / self.width v2 = v1 + height / self.height w, h = width, height t = self.tex_coords array = (GLfloat * 32)( u1, v1, t[2], 1., x, y, z, 1., u2, v1, t[5], 1., x + w, y, z, 1., u2, v2, t[8], 1., x + w, y + h, z, 1., u1, v2, t[11], 1., x, y + h, z, 1.) glPushAttrib(GL_ENABLE_BIT) glEnable(self.target) glBindTexture(self.target, self.id) glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glInterleavedArrays(GL_T4F_V4F, 0, array) glDrawArrays(GL_QUADS, 0, 4) glPopClientAttrib() glPopAttrib() @classmethod def create_for_image(cls, image): if not _is_pow2(image.width) or not _is_pow2(image.height): # Potentially unnecessary conversion if a GL format exists. image = image.get_image_data() texture_width = _nearest_pow2(image.width) texture_height = _nearest_pow2(image.height) newdata = c_buffer(texture_width * texture_height * 4) gluScaleImage(GL_RGBA, image.width, image.height, GL_UNSIGNED_BYTE, image.get_data('RGBA', image.width * 4), texture_width, texture_height, GL_UNSIGNED_BYTE, newdata) image = ImageData(texture_width, texture_height, 'RGBA', newdata) image = image.get_image_data() return image.create_texture(cls) class DepthTexture(Texture): '''A texture with depth samples (typically 24-bit).''' def blit_into(self, source, x, y, z): glBindTexture(self.target, self.id) source.blit_to_texture(self.level, x, y, z) class BufferManager(object): '''Manages the set of framebuffers for a context. Use `get_buffer_manager` to obtain the instance of this class for the current context. ''' def __init__(self): self.color_buffer = None self.depth_buffer = None aux_buffers = GLint() glGetIntegerv(GL_AUX_BUFFERS, byref(aux_buffers)) self.free_aux_buffers = [GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3][:aux_buffers.value] stencil_bits = GLint() glGetIntegerv(GL_STENCIL_BITS, byref(stencil_bits)) self.free_stencil_bits = range(stencil_bits.value) self.refs = [] def get_viewport(self): '''Get the current OpenGL viewport dimensions. :rtype: 4-tuple of float. :return: Left, top, right and bottom dimensions. ''' viewport = (GLint * 4)() glGetIntegerv(GL_VIEWPORT, viewport) return viewport def get_color_buffer(self): '''Get the color buffer. :rtype: `ColorBufferImage` ''' viewport = self.get_viewport() viewport_width = viewport[2] viewport_height = viewport[3] if (not self.color_buffer or viewport_width != self.color_buffer.width or viewport_height != self.color_buffer.height): self.color_buffer = ColorBufferImage(*viewport) return self.color_buffer def get_aux_buffer(self): '''Get a free auxiliary buffer. If not aux buffers are available, `ImageException` is raised. Buffers are released when they are garbage collected. :rtype: `ColorBufferImage` ''' if not self.free_aux_buffers: raise ImageException('No free aux buffer is available.') gl_buffer = self.free_aux_buffers.pop(0) viewport = self.get_viewport() buffer = ColorBufferImage(*viewport) buffer.gl_buffer = gl_buffer def release_buffer(ref, self=self): self.free_aux_buffers.insert(0, gl_buffer) self.refs.append(weakref.ref(buffer, release_buffer)) return buffer def get_depth_buffer(self): '''Get the depth buffer. :rtype: `DepthBufferImage` ''' viewport = self.get_viewport() viewport_width = viewport[2] viewport_height = viewport[3] if (not self.depth_buffer or viewport_width != self.depth_buffer.width or viewport_height != self.depth_buffer.height): self.depth_buffer = DepthBufferImage(*viewport) return self.depth_buffer def get_buffer_mask(self): '''Get a free bitmask buffer. A bitmask buffer is a buffer referencing a single bit in the stencil buffer. If no bits are free, `ImageException` is raised. Bits are released when the bitmask buffer is garbage collected. :rtype: `BufferImageMask` ''' if not self.free_stencil_bits: raise ImageException('No free stencil bits are available.') stencil_bit = self.free_stencil_bits.pop(0) x, y, width, height = self.get_viewport() buffer = BufferImageMask(x, y, width, height) buffer.stencil_bit = stencil_bit def release_buffer(ref, self=self): self.free_stencil_bits.insert(0, stencil_bit) self.refs.append(weakref.ref(buffer, release_buffer)) return buffer def get_buffer_manager(): '''Get the buffer manager for the current OpenGL context. :rtype: `BufferManager` ''' context = gl.current_context if not hasattr(context, 'image_buffer_manager'): context.image_buffer_manager = BufferManager() return context.image_buffer_manager # XXX BufferImage could be generalised to support EXT_framebuffer_object's # renderbuffer. class BufferImage(AbstractImage): '''An abstract framebuffer. ''' #: The OpenGL read and write target for this buffer. gl_buffer = GL_BACK #: The OpenGL format constant for image data. gl_format = 0 #: The format string used for image data. format = '' owner = None # TODO: enable methods def __init__(self, x, y, width, height): self.x = x self.y = y self.width = width self.height = height def get_image_data(self): buffer = (GLubyte * (len(self.format) * self.width * self.height))() x = self.x y = self.y if self.owner: x += self.owner.x y += self.owner.y glReadBuffer(self.gl_buffer) glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT) glPixelStorei(GL_PACK_ALIGNMENT, 1) glReadPixels(x, y, self.width, self.height, self.gl_format, GL_UNSIGNED_BYTE, buffer) glPopClientAttrib() return ImageData(self.width, self.height, self.format, buffer) def get_region(self, x, y, width, height): if self.owner: return self.owner.get_region(x + self.x, y + self.y, width, height) region = self.__class__(x + self.x, y + self.y, width, height) region.gl_buffer = self.gl_buffer region.owner = self return region class ColorBufferImage(BufferImage): '''A color framebuffer. This class is used to wrap both the primary color buffer (i.e., the back buffer) or any one of the auxiliary buffers. ''' gl_format = GL_RGBA format = 'RGBA' def get_texture(self, rectangle=False, force_rectangle=False): texture = Texture.create(self.width, self.height, GL_RGBA, rectangle, force_rectangle) self.blit_to_texture(texture.target, texture.level, self.anchor_x, self.anchor_y, 0) return texture def blit_to_texture(self, target, level, x, y, z): glReadBuffer(self.gl_buffer) glCopyTexSubImage2D(target, level, x - self.anchor_x, y - self.anchor_y, self.x, self.y, self.width, self.height) class DepthBufferImage(BufferImage): '''The depth buffer. ''' gl_format = GL_DEPTH_COMPONENT format = 'L' def get_texture(self, rectangle=False, force_rectangle=False): assert rectangle == False and force_rectangle == False, \ 'Depth textures cannot be rectangular' if not _is_pow2(self.width) or not _is_pow2(self.height): raise ImageException( 'Depth texture requires that buffer dimensions be powers of 2') texture = DepthTexture.create_for_size(GL_TEXTURE_2D, self.width, self.height) if self.anchor_x or self.anchor_y: texture.anchor_x = self.anchor_x texture.anchor_y = self.anchor_y glReadBuffer(self.gl_buffer) glCopyTexImage2D(texture.target, 0, GL_DEPTH_COMPONENT, self.x, self.y, self.width, self.height, 0) return texture def blit_to_texture(self, target, level, x, y, z): glReadBuffer(self.gl_buffer) glCopyTexSubImage2D(target, level, x - self.anchor_x, y - self.anchor_y, self.x, self.y, self.width, self.height) class BufferImageMask(BufferImage): '''A single bit of the stencil buffer. ''' gl_format = GL_STENCIL_INDEX format = 'L' # TODO mask methods class ImageGrid(AbstractImage, AbstractImageSequence): '''An imaginary grid placed over an image allowing easy access to regular regions of that image. The grid can be accessed either as a complete image, or as a sequence of images. The most useful applications are to access the grid as a `TextureGrid`:: image_grid = ImageGrid(...) texture_grid = image_grid.get_texture_sequence() or as a `Texture3D`:: image_grid = ImageGrid(...) texture_3d = Texture3D.create_for_image_grid(image_grid) ''' _items = () _texture_grid = None def __init__(self, image, rows, columns, item_width=None, item_height=None, row_padding=0, column_padding=0): '''Construct a grid for the given image. You can specify parameters for the grid, for example setting the padding between cells. Grids are always aligned to the bottom-left corner of the image. :Parameters: `image` : AbstractImage Image over which to construct the grid. `rows` : int Number of rows in the grid. `columns` : int Number of columns in the grid. `item_width` : int Width of each column. If unspecified, is calculated such that the entire image width is used. `item_height` : int Height of each row. If unspecified, is calculated such that the entire image height is used. `row_padding` : int Pixels separating adjacent rows. The padding is only inserted between rows, not at the edges of the grid. `column_padding` : int Pixels separating adjacent columns. The padding is only inserted between columns, not at the edges of the grid. ''' super(ImageGrid, self).__init__(image.width, image.height) if item_width is None: item_width = \ (image.width - column_padding * (columns - 1)) // columns if item_height is None: item_height = \ (image.height - row_padding * (rows - 1)) // rows self.image = image self.rows = rows self.columns = columns self.item_width = item_width self.item_height = item_height self.row_padding = row_padding self.column_padding = column_padding def get_texture(self, rectangle=False, force_rectangle=False): return self.image.get_texture(rectangle, force_rectangle) def get_image_data(self): return self.image.get_image_data() def get_texture_sequence(self): if not self._texture_grid: self._texture_grid = TextureGrid(self) return self._texture_grid def __len__(self): return self.rows * self.columns def _update_items(self): if not self._items: self._items = [] y = 0 for row in range(self.rows): x = 0 for col in range(self.columns): self._items.append(self.image.get_region( x, y, self.item_width, self.item_height)) x += self.item_width + self.column_padding y += self.item_height + self.row_padding def __getitem__(self, index): self._update_items() if type(index) is tuple: row, column = index assert row >= 0 and column >= 0 and \ row < self.rows and column < self.columns return self._items[row * self.columns + column] else: return self._items[index] def __iter__(self): self._update_items() return iter(self._items) class TextureGrid(TextureRegion, UniformTextureSequence): '''A texture containing a regular grid of texture regions. To construct, create an `ImageGrid` first:: image_grid = ImageGrid(...) texture_grid = TextureGrid(image_grid) The texture grid can be accessed as a single texture, or as a sequence of `TextureRegion`. When accessing as a sequence, you can specify integer indexes, in which the images are arranged in rows from the bottom-left to the top-right:: # assume the texture_grid is 3x3: current_texture = texture_grid[3] # get the middle-left image You can also specify tuples in the sequence methods, which are addressed as ``row, column``:: # equivalent to the previous example: current_texture = texture_grid[1, 0] When using tuples in a slice, the returned sequence is over the rectangular region defined by the slice:: # returns center, center-right, center-top, top-right images in that # order: images = texture_grid[(1,1):] # equivalent to images = texture_grid[(1,1):(3,3)] ''' items = () rows = 1 columns = 1 item_width = 0 item_height = 0 def __init__(self, grid): image = grid.get_texture() if isinstance(image, TextureRegion): owner = image.owner else: owner = image super(TextureGrid, self).__init__( image.x, image.y, image.z, image.width, image.height, owner) items = [] y = 0 for row in range(grid.rows): x = 0 for col in range(grid.columns): items.append( self.get_region(x, y, grid.item_width, grid.item_height)) x += grid.item_width + grid.column_padding y += grid.item_height + grid.row_padding self.items = items self.rows = grid.rows self.columns = grid.columns self.item_width = grid.item_width self.item_height = grid.item_height def get(self, row, column): return self[(row, column)] def __getitem__(self, index): if type(index) is slice: if type(index.start) is not tuple and \ type(index.stop) is not tuple: return self.items[index] else: row1 = 0 col1 = 0 row2 = self.rows col2 = self.columns if type(index.start) is tuple: row1, col1 = index.start elif type(index.start) is int: row1 = index.start // self.columns col1 = index.start % self.columns assert row1 >= 0 and col1 >= 0 and \ row1 < self.rows and col1 < self.columns if type(index.stop) is tuple: row2, col2 = index.stop elif type(index.stop) is int: row2 = index.stop // self.columns col2 = index.stop % self.columns assert row2 >= 0 and col2 >= 0 and \ row2 <= self.rows and col2 <= self.columns result = [] i = row1 * self.columns for row in range(row1, row2): result += self.items[i+col1:i+col2] i += self.columns return result else: if type(index) is tuple: row, column = index assert row >= 0 and column >= 0 and \ row < self.rows and column < self.columns return self.items[row * self.columns + column] elif type(index) is int: return self.items[index] def __setitem__(self, index, value): if type(index) is slice: for region, image in zip(self[index], value): if image.width != self.item_width or \ image.height != self.item_height: raise ImageException('Image has incorrect dimensions') image.blit_into(region, image.anchor_x, image.anchor_y, 0) else: image = value if image.width != self.item_width or \ image.height != self.item_height: raise ImageException('Image has incorrect dimensions') image.blit_into(self[index], image.anchor_x, image.anchor_y, 0) def __len__(self): return len(self.items) def __iter__(self): return iter(self.items) # -------------------------------------------------------------------------- # Animation stuff here. Vote on if this should be in pyglet.image.animation # or just leave it tacked on here. # TODO: # conversion Animation -> media.Source # move to another module? # pyglet.animation? # pyglet.image.animation? def load_animation(filename, file=None, decoder=None): '''Load an animation from a file. Currently, the only supported format is GIF. :Parameters: `filename` : str Used to guess the animation format, and to load the file if `file` is unspecified. `file` : file-like object or None File object containing the animation stream. `decoder` : ImageDecoder or None If unspecified, all decoders that are registered for the filename extension are tried. If none succeed, the exception from the first decoder is raised. :rtype: Animation ''' if not file: file = open(filename, 'rb') if not hasattr(file, 'seek'): file = BytesIO(file.read()) if decoder: return decoder.decode(file, filename) else: first_exception = None for decoder in codecs.get_animation_decoders(filename): try: image = decoder.decode_animation(file, filename) return image except codecs.ImageDecodeException, e: first_exception = first_exception or e file.seek(0) if not first_exception: raise codecs.ImageDecodeException('No image decoders are available') raise first_exception class Animation(object): '''Sequence of images with timing information. If no frames of the animation have a duration of ``None``, the animation loops continuously; otherwise the animation stops at the first frame with duration of ``None``. :Ivariables: `frames` : list of `AnimationFrame` The frames that make up the animation. ''' def __init__(self, frames): '''Create an animation directly from a list of frames. :Parameters: `frames` : list of `AnimationFrame` The frames that make up the animation. ''' assert len(frames) self.frames = frames def add_to_texture_bin(self, bin): '''Add the images of the animation to a `TextureBin`. The animation frames are modified in-place to refer to the texture bin regions. :Parameters: `bin` : `TextureBin` Texture bin to upload animation frames into. ''' for frame in self.frames: frame.image = bin.add(frame.image) def get_transform(self, flip_x=False, flip_y=False, rotate=0): '''Create a copy of this animation applying a simple transformation. The transformation is applied around the image's anchor point of each frame. The texture data is shared between the original animation and the transformed animation. :Parameters: `flip_x` : bool If True, the returned animation will be flipped horizontally. `flip_y` : bool If True, the returned animation will be flipped vertically. `rotate` : int Degrees of clockwise rotation of the returned animation. Only 90-degree increments are supported. :rtype: `Animation` ''' frames = [AnimationFrame( frame.image.get_texture().get_transform( flip_x, flip_y, rotate), frame.duration) \ for frame in self.frames] return Animation(frames) def get_duration(self): '''Get the total duration of the animation in seconds. :rtype: float ''' return sum([frame.duration for frame in self.frames \ if frame.duration is not None]) def get_max_width(self): '''Get the maximum image frame width. This method is useful for determining texture space requirements: due to the use of ``anchor_x`` the actual required playback area may be larger. :rtype: int ''' return max([frame.image.width for frame in self.frames]) def get_max_height(self): '''Get the maximum image frame height. This method is useful for determining texture space requirements: due to the use of ``anchor_y`` the actual required playback area may be larger. :rtype: int ''' return max([frame.image.height for frame in self.frames]) @classmethod def from_image_sequence(cls, sequence, period, loop=True): '''Create an animation from a list of images and a constant framerate. :Parameters: `sequence` : list of `AbstractImage` Images that make up the animation, in sequence. `period` : float Number of seconds to display each image. `loop` : bool If True, the animation will loop continuously. :rtype: `Animation` ''' frames = [AnimationFrame(image, period) for image in sequence] if not loop: frames[-1].duration = None return cls(frames) class AnimationFrame(object): '''A single frame of an animation. ''' def __init__(self, image, duration): '''Create an animation frame from an image. :Parameters: `image` : `AbstractImage` The image of this frame. `duration` : float Number of seconds to display the frame, or ``None`` if it is the last frame in the animation. ''' self.image = image self.duration = duration def __repr__(self): return 'AnimationFrame(%r, %r)' % (self.image, self.duration) # Initialise default codecs from pyglet.image import codecs as _codecs _codecs.add_default_image_codecs()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Display positioned, scaled and rotated images. A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle and drawn at a fractional opacity. The following complete example loads a ``"ball.png"`` image and creates a sprite for that image. The sprite is then drawn in the window's draw event handler:: import pyglet ball_image = pyglet.image.load('ball.png') ball = pyglet.sprite.Sprite(ball_image, x=50, y=50) window = pyglet.window.Window() @window.event def on_draw(): ball.draw() pyglet.app.run() The sprite can be moved by modifying the ``x`` and ``y`` properties. Other properties determine the sprite's rotation, scale and opacity. By default sprite coordinates are restricted to integer values to avoid sub-pixel artifacts. If you require to use floats, for example for smoother animations, you can set the ``subpixel`` parameter to ``True`` when creating the sprite (:since: pyglet 1.2). The sprite's positioning, rotation and scaling all honor the original image's anchor (anchor_x, anchor_y). Drawing multiple sprites ======================== Sprites can be "batched" together and drawn at once more quickly than if each of their ``draw`` methods were called individually. The following example creates one hundred ball sprites and adds each of them to a `Batch`. The entire batch of sprites is then drawn in one call:: batch = pyglet.graphics.Batch() ball_sprites = [] for i in range(100): x, y = i * 10, 50 ball_sprites.append(pyglet.sprite.Sprite(ball_image, x, y, batch=batch)) @window.event def on_draw(): batch.draw() Sprites can be freely modified in any way even after being added to a batch, however a sprite can belong to at most one batch. See the documentation for `pyglet.graphics` for more details on batched rendering, and grouping of sprites within batches. :since: pyglet 1.1 ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import math import sys from pyglet.gl import * from pyglet import clock from pyglet import event from pyglet import graphics from pyglet import image _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc class SpriteGroup(graphics.Group): '''Shared sprite rendering group. The group is automatically coalesced with other sprite groups sharing the same parent group, texture and blend parameters. ''' def __init__(self, texture, blend_src, blend_dest, parent=None): '''Create a sprite group. The group is created internally within `Sprite`; applications usually do not need to explicitly create it. :Parameters: `texture` : `Texture` The (top-level) texture containing the sprite image. `blend_src` : int OpenGL blend source mode; for example, ``GL_SRC_ALPHA``. `blend_dest` : int OpenGL blend destination mode; for example, ``GL_ONE_MINUS_SRC_ALPHA``. `parent` : `Group` Optional parent group. ''' super(SpriteGroup, self).__init__(parent) self.texture = texture self.blend_src = blend_src self.blend_dest = blend_dest def set_state(self): glEnable(self.texture.target) glBindTexture(self.texture.target, self.texture.id) glPushAttrib(GL_COLOR_BUFFER_BIT) glEnable(GL_BLEND) glBlendFunc(self.blend_src, self.blend_dest) def unset_state(self): glPopAttrib() glDisable(self.texture.target) def __repr__(self): return '%s(%r)' % (self.__class__.__name__, self.texture) def __eq__(self, other): return (other.__class__ is self.__class__ and self.parent is other.parent and self.texture.target == other.texture.target and self.texture.id == other.texture.id and self.blend_src == other.blend_src and self.blend_dest == other.blend_dest) def __hash__(self): return hash((id(self.parent), self.texture.id, self.texture.target, self.blend_src, self.blend_dest)) class Sprite(event.EventDispatcher): '''Instance of an on-screen image. See the module documentation for usage. ''' _batch = None _animation = None _rotation = 0 _opacity = 255 _rgb = (255, 255, 255) _scale = 1.0 _visible = True _vertex_list = None def __init__(self, img, x=0, y=0, blend_src=GL_SRC_ALPHA, blend_dest=GL_ONE_MINUS_SRC_ALPHA, batch=None, group=None, usage='dynamic', subpixel=False): '''Create a sprite. :Parameters: `img` : `AbstractImage` or `Animation` Image or animation to display. `x` : int X coordinate of the sprite. `y` : int Y coordinate of the sprite. `blend_src` : int OpenGL blend source mode. The default is suitable for compositing sprites drawn from back-to-front. `blend_dest` : int OpenGL blend destination mode. The default is suitable for compositing sprites drawn from back-to-front. `batch` : `Batch` Optional batch to add the sprite to. `group` : `Group` Optional parent group of the sprite. `usage` : str Vertex buffer object usage hint, one of ``"none"``, ``"stream"``, ``"dynamic"`` (default) or ``"static"``. Applies only to vertex data. `subpixel` : bool Allow floating-point coordinates for the sprite. By default, coordinates are restricted to integer values. ''' if batch is not None: self._batch = batch self._x = x self._y = y if isinstance(img, image.Animation): self._animation = img self._frame_index = 0 self._texture = img.frames[0].image.get_texture() self._next_dt = img.frames[0].duration if self._next_dt: clock.schedule_once(self._animate, self._next_dt) else: self._texture = img.get_texture() self._group = SpriteGroup(self._texture, blend_src, blend_dest, group) self._usage = usage self._subpixel = subpixel self._create_vertex_list() def __del__(self): try: if self._vertex_list is not None: self._vertex_list.delete() except: pass def delete(self): '''Force immediate removal of the sprite from video memory. This is often necessary when using batches, as the Python garbage collector will not necessarily call the finalizer as soon as the sprite is garbage. ''' if self._animation: clock.unschedule(self._animate) self._vertex_list.delete() self._vertex_list = None self._texture = None # Easy way to break circular reference, speeds up GC self._group = None def _animate(self, dt): self._frame_index += 1 if self._frame_index >= len(self._animation.frames): self._frame_index = 0 self.dispatch_event('on_animation_end') if self._vertex_list is None: return # Deleted in event handler. frame = self._animation.frames[self._frame_index] self._set_texture(frame.image.get_texture()) if frame.duration is not None: duration = frame.duration - (self._next_dt - dt) duration = min(max(0, duration), frame.duration) clock.schedule_once(self._animate, duration) self._next_dt = duration else: self.dispatch_event('on_animation_end') def _set_batch(self, batch): if self._batch == batch: return if batch is not None and self._batch is not None: self._batch.migrate(self._vertex_list, GL_QUADS, self._group, batch) self._batch = batch else: self._vertex_list.delete() self._batch = batch self._create_vertex_list() def _get_batch(self): return self._batch batch = property(_get_batch, _set_batch, doc='''Graphics batch. The sprite can be migrated from one batch to another, or removed from its batch (for individual drawing). Note that this can be an expensive operation. :type: `Batch` ''') def _set_group(self, group): if self._group.parent == group: return self._group = SpriteGroup(self._texture, self._group.blend_src, self._group.blend_dest, group) if self._batch is not None: self._batch.migrate(self._vertex_list, GL_QUADS, self._group, self._batch) def _get_group(self): return self._group.parent group = property(_get_group, _set_group, doc='''Parent graphics group. The sprite can change its rendering group, however this can be an expensive operation. :type: `Group` ''') def _get_image(self): if self._animation: return self._animation return self._texture def _set_image(self, img): if self._animation is not None: clock.unschedule(self._animate) self._animation = None if isinstance(img, image.Animation): self._animation = img self._frame_index = 0 self._set_texture(img.frames[0].image.get_texture()) self._next_dt = img.frames[0].duration if self._next_dt: clock.schedule_once(self._animate, self._next_dt) else: self._set_texture(img.get_texture()) self._update_position() image = property(_get_image, _set_image, doc='''Image or animation to display. :type: `AbstractImage` or `Animation` ''') def _set_texture(self, texture): if texture.id is not self._texture.id: self._group = SpriteGroup(texture, self._group.blend_src, self._group.blend_dest, self._group.parent) if self._batch is None: self._vertex_list.tex_coords[:] = texture.tex_coords else: self._vertex_list.delete() self._texture = texture self._create_vertex_list() else: self._vertex_list.tex_coords[:] = texture.tex_coords self._texture = texture def _create_vertex_list(self): if self._subpixel: vertex_format = 'v2f/%s' % self._usage else: vertex_format = 'v2i/%s' % self._usage if self._batch is None: self._vertex_list = graphics.vertex_list(4, vertex_format, 'c4B', ('t3f', self._texture.tex_coords)) else: self._vertex_list = self._batch.add(4, GL_QUADS, self._group, vertex_format, 'c4B', ('t3f', self._texture.tex_coords)) self._update_position() self._update_color() def _update_position(self): img = self._texture if not self._visible: vertices = [0, 0, 0, 0, 0, 0, 0, 0] elif self._rotation: x1 = -img.anchor_x * self._scale y1 = -img.anchor_y * self._scale x2 = x1 + img.width * self._scale y2 = y1 + img.height * self._scale x = self._x y = self._y r = -math.radians(self._rotation) cr = math.cos(r) sr = math.sin(r) ax = x1 * cr - y1 * sr + x ay = x1 * sr + y1 * cr + y bx = x2 * cr - y1 * sr + x by = x2 * sr + y1 * cr + y cx = x2 * cr - y2 * sr + x cy = x2 * sr + y2 * cr + y dx = x1 * cr - y2 * sr + x dy = x1 * sr + y2 * cr + y vertices = [ax, ay, bx, by, cx, cy, dx, dy] elif self._scale != 1.0: x1 = self._x - img.anchor_x * self._scale y1 = self._y - img.anchor_y * self._scale x2 = x1 + img.width * self._scale y2 = y1 + img.height * self._scale vertices = [x1, y1, x2, y1, x2, y2, x1, y2] else: x1 = self._x - img.anchor_x y1 = self._y - img.anchor_y x2 = x1 + img.width y2 = y1 + img.height vertices = [x1, y1, x2, y1, x2, y2, x1, y2] if not self._subpixel: vertices = [int(v) for v in vertices] self._vertex_list.vertices[:] = vertices def _update_color(self): r, g, b = self._rgb self._vertex_list.colors[:] = [r, g, b, int(self._opacity)] * 4 def set_position(self, x, y): '''Set the X and Y coordinates of the sprite simultaneously. :Parameters: `x` : int X coordinate of the sprite. `y` : int Y coordinate of the sprite. ''' self._x = x self._y = y self._update_position() position = property(lambda self: (self._x, self._y), lambda self, t: self.set_position(*t), doc='''The (x, y) coordinates of the sprite. :type: (int, int) ''') def _set_x(self, x): self._x = x self._update_position() x = property(lambda self: self._x, _set_x, doc='''X coordinate of the sprite. :type: int ''') def _set_y(self, y): self._y = y self._update_position() y = property(lambda self: self._y, _set_y, doc='''Y coordinate of the sprite. :type: int ''') def _set_rotation(self, rotation): self._rotation = rotation self._update_position() rotation = property(lambda self: self._rotation, _set_rotation, doc='''Clockwise rotation of the sprite, in degrees. The sprite image will be rotated about its image's (anchor_x, anchor_y) position. :type: float ''') def _set_scale(self, scale): self._scale = scale self._update_position() scale = property(lambda self: self._scale, _set_scale, doc='''Scaling factor. A scaling factor of 1 (the default) has no effect. A scale of 2 will draw the sprite at twice the native size of its image. :type: float ''') def _get_width(self): if self._subpixel: return self._texture.width * self._scale else: return int(self._texture.width * self._scale) width = property(_get_width, doc='''Scaled width of the sprite. Read-only. Invariant under rotation. :type: int ''') def _get_height(self): if self._subpixel: return self._texture.height * self._scale else: return int(self._texture.height * self._scale) height = property(_get_height, doc='''Scaled height of the sprite. Read-only. Invariant under rotation. :type: int ''') def _set_opacity(self, opacity): self._opacity = opacity self._update_color() opacity = property(lambda self: self._opacity, _set_opacity, doc='''Blend opacity. This property sets the alpha component of the colour of the sprite's vertices. With the default blend mode (see the constructor), this allows the sprite to be drawn with fractional opacity, blending with the background. An opacity of 255 (the default) has no effect. An opacity of 128 will make the sprite appear translucent. :type: int ''') def _set_color(self, rgb): self._rgb = map(int, rgb) self._update_color() color = property(lambda self: self._rgb, _set_color, doc='''Blend color. This property sets the color of the sprite's vertices. This allows the sprite to be drawn with a color tint. The color is specified as an RGB tuple of integers ``(red, green, blue)``. Each color component must be in the range 0 (dark) to 255 (saturated). :type: (int, int, int) ''') def _set_visible(self, visible): self._visible = visible self._update_position() visible = property(lambda self: self._visible, _set_visible, '''True if the sprite will be drawn. :type: bool ''') def draw(self): '''Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. ''' self._group.set_state_recursive() self._vertex_list.draw(GL_QUADS) self._group.unset_state_recursive() if _is_epydoc: def on_animation_end(self): '''The sprite animation reached the final frame. The event is triggered only if the sprite has an animation, not an image. For looping animations, the event is triggered each time the animation loops. :event: ''' Sprite.register_event_type('on_animation_end')
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Compatibility tools Various tools for simultaneous Python 2.x and Python 3.x support ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import sys import itertools if sys.version_info[0] == 2: if sys.version_info[1] < 6: #Pure Python implementation from #http://docs.python.org/library/itertools.html#itertools.izip_longest def izip_longest(*args, **kwds): # izip_longest('ABCD', 'xy', fillvalue='-') --> Ax By C- D- fillvalue = kwds.get('fillvalue') def sentinel(counter = ([fillvalue]*(len(args)-1)).pop): yield counter() # yields the fillvalue, or raises IndexError fillers = itertools.repeat(fillvalue) iters = [itertools.chain(it, sentinel(), fillers) for it in args] try: for tup in itertools.izip(*iters): yield tup except IndexError: pass else: izip_longest = itertools.izip_longest else: izip_longest = itertools.zip_longest if sys.version_info[0] >= 3: import io def asbytes(s): if isinstance(s, bytes): return s elif isinstance(s, str): return bytes(ord(c) for c in s) else: return bytes(s) def asbytes_filename(s): if isinstance(s, bytes): return s elif isinstance(s, str): return s.encode(encoding=sys.getfilesystemencoding()) def asstr(s): if isinstance(s, str): return s return s.decode("utf-8") bytes_type = bytes BytesIO = io.BytesIO else: import StringIO asbytes = str asbytes_filename = str asstr = str bytes_type = str BytesIO = StringIO.StringIO
Python
#!/usr/bin/env python '''Generate a Python ctypes wrapper file for a header file. Usage example:: wrap.py -lGL -oGL.py /usr/include/GL/gl.h >>> from GL import * ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypesparser import * import textwrap import sys class CtypesWrapper(CtypesParser, CtypesTypeVisitor): file=None def begin_output(self, output_file, library, link_modules=(), emit_filenames=(), all_headers=False): self.library = library self.file = output_file self.all_names = [] self.known_types = {} self.structs = set() self.enums = set() self.emit_filenames = emit_filenames self.all_headers = all_headers self.linked_symbols = {} for name in link_modules: module = __import__(name, globals(), locals(), ['foo']) for symbol in dir(module): if symbol not in self.linked_symbols: self.linked_symbols[symbol] = '%s.%s' % (name, symbol) self.link_modules = link_modules self.print_preamble() self.print_link_modules_imports() def wrap(self, filename, source=None): assert self.file, 'Call begin_output first' self.parse(filename, source) def end_output(self): self.print_epilogue() self.file = None def does_emit(self, symbol, filename): return self.all_headers or filename in self.emit_filenames def print_preamble(self): import textwrap import time print >> self.file, textwrap.dedent(""" '''Wrapper for %(library)s Generated with: %(argv)s Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from ctypes import * import pyglet.lib _lib = pyglet.lib.load_library(%(library)r) _int_types = (c_int16, c_int32) if hasattr(ctypes, 'c_int64'): # Some builds of ctypes apparently do not have c_int64 # defined; it's a pretty good bet that these builds do not # have 64-bit pointers. _int_types += (ctypes.c_int64,) for t in _int_types: if sizeof(t) == sizeof(c_size_t): c_ptrdiff_t = t class c_void(Structure): # c_void_p is a buggy return type, converting to int, so # POINTER(None) == c_void_p is actually written as # POINTER(c_void), so it can be treated as a real pointer. _fields_ = [('dummy', c_int)] """ % { 'library': self.library, 'date': time.ctime(), 'class': self.__class__.__name__, 'argv': ' '.join(sys.argv), }).lstrip() def print_link_modules_imports(self): for name in self.link_modules: print >> self.file, 'import %s' % name print >> self.file def print_epilogue(self): print >> self.file print >> self.file, '\n'.join(textwrap.wrap( '__all__ = [%s]' % ', '.join([repr(n) for n in self.all_names]), width=78, break_long_words=False)) def handle_ctypes_constant(self, name, value, filename, lineno): if self.does_emit(name, filename): print >> self.file, '%s = %r' % (name, value), print >> self.file, '\t# %s:%d' % (filename, lineno) self.all_names.append(name) def handle_ctypes_type_definition(self, name, ctype, filename, lineno): if self.does_emit(name, filename): self.all_names.append(name) if name in self.linked_symbols: print >> self.file, '%s = %s' % \ (name, self.linked_symbols[name]) else: ctype.visit(self) self.emit_type(ctype) print >> self.file, '%s = %s' % (name, str(ctype)), print >> self.file, '\t# %s:%d' % (filename, lineno) else: self.known_types[name] = (ctype, filename, lineno) def emit_type(self, t): t.visit(self) for s in t.get_required_type_names(): if s in self.known_types: if s in self.linked_symbols: print >> self.file, '%s = %s' % (s, self.linked_symbols[s]) else: s_ctype, s_filename, s_lineno = self.known_types[s] s_ctype.visit(self) self.emit_type(s_ctype) print >> self.file, '%s = %s' % (s, str(s_ctype)), print >> self.file, '\t# %s:%d' % (s_filename, s_lineno) del self.known_types[s] def visit_struct(self, struct): if struct.tag in self.structs: return self.structs.add(struct.tag) base = {True: 'Union', False: 'Structure'}[struct.is_union] print >> self.file, 'class struct_%s(%s):' % (struct.tag, base) print >> self.file, ' __slots__ = [' if not struct.opaque: for m in struct.members: print >> self.file, " '%s'," % m[0] print >> self.file, ' ]' # Set fields after completing class, so incomplete structs can be # referenced within struct. for name, typ in struct.members: self.emit_type(typ) print >> self.file, 'struct_%s._fields_ = [' % struct.tag if struct.opaque: print >> self.file, " ('_opaque_struct', c_int)" self.structs.remove(struct.tag) else: for m in struct.members: print >> self.file, " ('%s', %s)," % (m[0], m[1]) print >> self.file, ']' print >> self.file def visit_enum(self, enum): if enum.tag in self.enums: return self.enums.add(enum.tag) print >> self.file, 'enum_%s = c_int' % enum.tag for name, value in enum.enumerators: self.all_names.append(name) print >> self.file, '%s = %d' % (name, value) def handle_ctypes_function(self, name, restype, argtypes, filename, lineno): if self.does_emit(name, filename): # Also emit any types this func requires that haven't yet been # written. self.emit_type(restype) for a in argtypes: self.emit_type(a) self.all_names.append(name) print >> self.file, '# %s:%d' % (filename, lineno) print >> self.file, '%s = _lib.%s' % (name, name) print >> self.file, '%s.restype = %s' % (name, str(restype)) print >> self.file, '%s.argtypes = [%s]' % \ (name, ', '.join([str(a) for a in argtypes])) print >> self.file def handle_ctypes_variable(self, name, ctype, filename, lineno): # This doesn't work. #self.all_names.append(name) #print >> self.file, '%s = %s.indll(_lib, %r)' % \ # (name, str(ctype), name) pass def main(*argv): import optparse import sys import os.path usage = 'usage: %prog [options] <header.h>' op = optparse.OptionParser(usage=usage) op.add_option('-o', '--output', dest='output', help='write wrapper to FILE', metavar='FILE') op.add_option('-l', '--library', dest='library', help='link to LIBRARY', metavar='LIBRARY') op.add_option('-D', '--define', dest='defines', default=[], help='define token NAME=VALUE', action='append') op.add_option('-i', '--include-file', action='append', dest='include_files', help='assume FILE is iincluded', metavar='FILE', default=[]) op.add_option('-I', '--include-dir', action='append', dest='include_dirs', help='add DIR to include search path', metavar='DIR', default=[]) op.add_option('-m', '--link-module', action='append', dest='link_modules', help='use symbols from MODULE', metavar='MODULE', default=[]) op.add_option('-a', '--all-headers', action='store_true', dest='all_headers', help='include symbols from all headers', default=False) (options, args) = op.parse_args(list(argv[1:])) if len(args) < 1: print >> sys.stderr, 'No header files specified.' sys.exit(1) headers = args if options.library is None: options.library = os.path.splitext(headers[0])[0] if options.output is None: options.output = '%s.py' % options.library wrapper = CtypesWrapper() wrapper.begin_output(open(options.output, 'w'), library=options.library, emit_filenames=headers, link_modules=options.link_modules, all_headers=options.all_headers) wrapper.preprocessor_parser.include_path += options.include_dirs for define in options.defines: name, value = define.split('=') wrapper.preprocessor_parser.define(name, value) for file in options.include_files: wrapper.wrap(file) for header in headers: wrapper.wrap(header) wrapper.end_output() print 'Wrapped to %s' % options.output if __name__ == '__main__': main(*sys.argv)
Python
#----------------------------------------------------------------------------- # ply: lex.py # # Author: David M. Beazley (dave@dabeaz.com) # Modification for pyglet by Alex Holkner (alex.holkner@gmail.com) # # Copyright (C) 2001-2006, David M. Beazley # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # # See the file LICENSE for a complete copy of the LGPL. #----------------------------------------------------------------------------- __version__ = "2.2" import re, sys, types # Regular expression used to match valid token names _is_identifier = re.compile(r'^[a-zA-Z0-9_]+$') # Available instance types. This is used when lexers are defined by a class. # It's a little funky because I want to preserve backwards compatibility # with Python 2.0 where types.ObjectType is undefined. try: _INSTANCETYPE = (types.InstanceType, types.ObjectType) except AttributeError: _INSTANCETYPE = types.InstanceType class object: pass # Note: needed if no new-style classes present # Exception thrown when invalid token encountered and no default error # handler is defined. class LexError(Exception): def __init__(self,message,s): self.args = (message,) self.text = s # Token class class LexToken(object): def __str__(self): return "LexToken(%s,%r,%d,%d)" % (self.type,self.value,self.lineno,self.lexpos) def __repr__(self): return str(self) def skip(self,n): self.lexer.skip(n) # ----------------------------------------------------------------------------- # Lexer class # # This class encapsulates all of the methods and data associated with a lexer. # # input() - Store a new string in the lexer # token() - Get the next token # ----------------------------------------------------------------------------- class Lexer: def __init__(self): self.lexre = None # Master regular expression. This is a list of # tuples (re,findex) where re is a compiled # regular expression and findex is a list # mapping regex group numbers to rules self.lexretext = None # Current regular expression strings self.lexstatere = {} # Dictionary mapping lexer states to master regexs self.lexstateretext = {} # Dictionary mapping lexer states to regex strings self.lexstate = "INITIAL" # Current lexer state self.lexstatestack = [] # Stack of lexer states self.lexstateinfo = None # State information self.lexstateignore = {} # Dictionary of ignored characters for each state self.lexstateerrorf = {} # Dictionary of error functions for each state self.lexreflags = 0 # Optional re compile flags self.lexdata = None # Actual input data (as a string) self.lexpos = 0 # Current position in input text self.lexlen = 0 # Length of the input text self.lexerrorf = None # Error rule (if any) self.lextokens = None # List of valid tokens self.lexignore = "" # Ignored characters self.lexliterals = "" # Literal characters that can be passed through self.lexmodule = None # Module self.lineno = 1 # Current line number self.lexdebug = 0 # Debugging mode self.lexoptimize = 0 # Optimized mode def clone(self,object=None): c = Lexer() c.lexstatere = self.lexstatere c.lexstateinfo = self.lexstateinfo c.lexstateretext = self.lexstateretext c.lexstate = self.lexstate c.lexstatestack = self.lexstatestack c.lexstateignore = self.lexstateignore c.lexstateerrorf = self.lexstateerrorf c.lexreflags = self.lexreflags c.lexdata = self.lexdata c.lexpos = self.lexpos c.lexlen = self.lexlen c.lextokens = self.lextokens c.lexdebug = self.lexdebug c.lineno = self.lineno c.lexoptimize = self.lexoptimize c.lexliterals = self.lexliterals c.lexmodule = self.lexmodule # If the object parameter has been supplied, it means we are attaching the # lexer to a new object. In this case, we have to rebind all methods in # the lexstatere and lexstateerrorf tables. if object: newtab = { } for key, ritem in self.lexstatere.items(): newre = [] for cre, findex in ritem: newfindex = [] for f in findex: if not f or not f[0]: newfindex.append(f) continue newfindex.append((getattr(object,f[0].__name__),f[1])) newre.append((cre,newfindex)) newtab[key] = newre c.lexstatere = newtab c.lexstateerrorf = { } for key, ef in self.lexstateerrorf.items(): c.lexstateerrorf[key] = getattr(object,ef.__name__) c.lexmodule = object # Set up other attributes c.begin(c.lexstate) return c # ------------------------------------------------------------ # writetab() - Write lexer information to a table file # ------------------------------------------------------------ def writetab(self,tabfile): tf = open(tabfile+".py","w") tf.write("# %s.py. This file automatically created by PLY (version %s). Don't edit!\n" % (tabfile,__version__)) tf.write("_lextokens = %s\n" % repr(self.lextokens)) tf.write("_lexreflags = %s\n" % repr(self.lexreflags)) tf.write("_lexliterals = %s\n" % repr(self.lexliterals)) tf.write("_lexstateinfo = %s\n" % repr(self.lexstateinfo)) tabre = { } for key, lre in self.lexstatere.items(): titem = [] for i in range(len(lre)): titem.append((self.lexstateretext[key][i],_funcs_to_names(lre[i][1]))) tabre[key] = titem tf.write("_lexstatere = %s\n" % repr(tabre)) tf.write("_lexstateignore = %s\n" % repr(self.lexstateignore)) taberr = { } for key, ef in self.lexstateerrorf.items(): if ef: taberr[key] = ef.__name__ else: taberr[key] = None tf.write("_lexstateerrorf = %s\n" % repr(taberr)) tf.close() # ------------------------------------------------------------ # readtab() - Read lexer information from a tab file # ------------------------------------------------------------ def readtab(self,tabfile,fdict): exec "import %s as lextab" % tabfile self.lextokens = lextab._lextokens self.lexreflags = lextab._lexreflags self.lexliterals = lextab._lexliterals self.lexstateinfo = lextab._lexstateinfo self.lexstateignore = lextab._lexstateignore self.lexstatere = { } self.lexstateretext = { } for key,lre in lextab._lexstatere.items(): titem = [] txtitem = [] for i in range(len(lre)): titem.append((re.compile(lre[i][0],lextab._lexreflags),_names_to_funcs(lre[i][1],fdict))) txtitem.append(lre[i][0]) self.lexstatere[key] = titem self.lexstateretext[key] = txtitem self.lexstateerrorf = { } for key,ef in lextab._lexstateerrorf.items(): self.lexstateerrorf[key] = fdict[ef] self.begin('INITIAL') # ------------------------------------------------------------ # input() - Push a new string into the lexer # ------------------------------------------------------------ def input(self,s): if not (isinstance(s,types.StringType) or isinstance(s,types.UnicodeType)): raise ValueError, "Expected a string" self.lexdata = s self.lexpos = 0 self.lexlen = len(s) # ------------------------------------------------------------ # begin() - Changes the lexing state # ------------------------------------------------------------ def begin(self,state): if not self.lexstatere.has_key(state): raise ValueError, "Undefined state" self.lexre = self.lexstatere[state] self.lexretext = self.lexstateretext[state] self.lexignore = self.lexstateignore.get(state,"") self.lexerrorf = self.lexstateerrorf.get(state,None) self.lexstate = state # ------------------------------------------------------------ # push_state() - Changes the lexing state and saves old on stack # ------------------------------------------------------------ def push_state(self,state): self.lexstatestack.append(self.lexstate) self.begin(state) # ------------------------------------------------------------ # pop_state() - Restores the previous state # ------------------------------------------------------------ def pop_state(self): self.begin(self.lexstatestack.pop()) # ------------------------------------------------------------ # current_state() - Returns the current lexing state # ------------------------------------------------------------ def current_state(self): return self.lexstate # ------------------------------------------------------------ # skip() - Skip ahead n characters # ------------------------------------------------------------ def skip(self,n): self.lexpos += n # ------------------------------------------------------------ # token() - Return the next token from the Lexer # # Note: This function has been carefully implemented to be as fast # as possible. Don't make changes unless you really know what # you are doing # ------------------------------------------------------------ def token(self): # Make local copies of frequently referenced attributes lexpos = self.lexpos lexlen = self.lexlen lexignore = self.lexignore lexdata = self.lexdata while lexpos < lexlen: # This code provides some short-circuit code for whitespace, tabs, and other ignored characters if lexdata[lexpos] in lexignore: lexpos += 1 continue # Look for a regular expression match for lexre,lexindexfunc in self.lexre: m = lexre.match(lexdata,lexpos) if not m: continue # Set last match in lexer so that rules can access it if they want self.lexmatch = m # Create a token for return tok = LexToken() tok.value = m.group() tok.lineno = self.lineno tok.lexpos = lexpos tok.lexer = self lexpos = m.end() i = m.lastindex func,tok.type = lexindexfunc[i] self.lexpos = lexpos if not func: # If no token type was set, it's an ignored token if tok.type: return tok break # if func not callable, it means it's an ignored token if not callable(func): break # If token is processed by a function, call it newtok = func(tok) # Every function must return a token, if nothing, we just move to next token if not newtok: lexpos = self.lexpos # This is here in case user has updated lexpos. # Added for pyglet/tools/wrapper/cparser.py by Alex # Holkner on 20/Jan/2007 lexdata = self.lexdata break # Verify type of the token. If not in the token map, raise an error if not self.lexoptimize: # Allow any single-character literal also for # pyglet/tools/wrapper/cparser.py by Alex Holkner on # 20/Jan/2007 if not self.lextokens.has_key(newtok.type) and len(newtok.type) > 1: raise LexError, ("%s:%d: Rule '%s' returned an unknown token type '%s'" % ( func.func_code.co_filename, func.func_code.co_firstlineno, func.__name__, newtok.type),lexdata[lexpos:]) return newtok else: # No match, see if in literals if lexdata[lexpos] in self.lexliterals: tok = LexToken() tok.value = lexdata[lexpos] tok.lineno = self.lineno tok.lexer = self tok.type = tok.value tok.lexpos = lexpos self.lexpos = lexpos + 1 return tok # No match. Call t_error() if defined. if self.lexerrorf: tok = LexToken() tok.value = self.lexdata[lexpos:] tok.lineno = self.lineno tok.type = "error" tok.lexer = self tok.lexpos = lexpos self.lexpos = lexpos newtok = self.lexerrorf(tok) if lexpos == self.lexpos: # Error method didn't change text position at all. This is an error. raise LexError, ("Scanning error. Illegal character '%s'" % (lexdata[lexpos]), lexdata[lexpos:]) lexpos = self.lexpos if not newtok: continue return newtok self.lexpos = lexpos raise LexError, ("Illegal character '%s' at index %d" % (lexdata[lexpos],lexpos), lexdata[lexpos:]) self.lexpos = lexpos + 1 if self.lexdata is None: raise RuntimeError, "No input string given with input()" return None # ----------------------------------------------------------------------------- # _validate_file() # # This checks to see if there are duplicated t_rulename() functions or strings # in the parser input file. This is done using a simple regular expression # match on each line in the filename. # ----------------------------------------------------------------------------- def _validate_file(filename): import os.path base,ext = os.path.splitext(filename) if ext != '.py': return 1 # No idea what the file is. Return OK try: f = open(filename) lines = f.readlines() f.close() except IOError: return 1 # Oh well fre = re.compile(r'\s*def\s+(t_[a-zA-Z_0-9]*)\(') sre = re.compile(r'\s*(t_[a-zA-Z_0-9]*)\s*=') counthash = { } linen = 1 noerror = 1 for l in lines: m = fre.match(l) if not m: m = sre.match(l) if m: name = m.group(1) prev = counthash.get(name) if not prev: counthash[name] = linen else: print "%s:%d: Rule %s redefined. Previously defined on line %d" % (filename,linen,name,prev) noerror = 0 linen += 1 return noerror # ----------------------------------------------------------------------------- # _funcs_to_names() # # Given a list of regular expression functions, this converts it to a list # suitable for output to a table file # ----------------------------------------------------------------------------- def _funcs_to_names(funclist): result = [] for f in funclist: if f and f[0]: result.append((f[0].__name__,f[1])) else: result.append(f) return result # ----------------------------------------------------------------------------- # _names_to_funcs() # # Given a list of regular expression function names, this converts it back to # functions. # ----------------------------------------------------------------------------- def _names_to_funcs(namelist,fdict): result = [] for n in namelist: if n and n[0]: result.append((fdict[n[0]],n[1])) else: result.append(n) return result # ----------------------------------------------------------------------------- # _form_master_re() # # This function takes a list of all of the regex components and attempts to # form the master regular expression. Given limitations in the Python re # module, it may be necessary to break the master regex into separate expressions. # ----------------------------------------------------------------------------- def _form_master_re(relist,reflags,ldict): if not relist: return [] regex = "|".join(relist) try: lexre = re.compile(regex,re.VERBOSE | reflags) # Build the index to function map for the matching engine lexindexfunc = [ None ] * (max(lexre.groupindex.values())+1) for f,i in lexre.groupindex.items(): handle = ldict.get(f,None) if type(handle) in (types.FunctionType, types.MethodType): lexindexfunc[i] = (handle,handle.__name__[2:]) elif handle is not None: # If rule was specified as a string, we build an anonymous # callback function to carry out the action if f.find("ignore_") > 0: lexindexfunc[i] = (None,None) print "IGNORE", f else: lexindexfunc[i] = (None, f[2:]) return [(lexre,lexindexfunc)],[regex] except Exception,e: m = int(len(relist)/2) if m == 0: m = 1 llist, lre = _form_master_re(relist[:m],reflags,ldict) rlist, rre = _form_master_re(relist[m:],reflags,ldict) return llist+rlist, lre+rre # ----------------------------------------------------------------------------- # def _statetoken(s,names) # # Given a declaration name s of the form "t_" and a dictionary whose keys are # state names, this function returns a tuple (states,tokenname) where states # is a tuple of state names and tokenname is the name of the token. For example, # calling this with s = "t_foo_bar_SPAM" might return (('foo','bar'),'SPAM') # ----------------------------------------------------------------------------- def _statetoken(s,names): nonstate = 1 parts = s.split("_") for i in range(1,len(parts)): if not names.has_key(parts[i]) and parts[i] != 'ANY': break if i > 1: states = tuple(parts[1:i]) else: states = ('INITIAL',) if 'ANY' in states: states = tuple(names.keys()) tokenname = "_".join(parts[i:]) return (states,tokenname) # ----------------------------------------------------------------------------- # lex(module) # # Build all of the regular expression rules from definitions in the supplied module # ----------------------------------------------------------------------------- # cls added for pyglet/tools/wrapper/cparser.py by Alex Holkner on 22/Jan/2007 def lex(module=None,object=None,debug=0,optimize=0,lextab="lextab",reflags=0,nowarn=0,cls=Lexer): global lexer ldict = None stateinfo = { 'INITIAL' : 'inclusive'} error = 0 files = { } lexobj = cls() lexobj.lexdebug = debug lexobj.lexoptimize = optimize global token,input if nowarn: warn = 0 else: warn = 1 if object: module = object if module: # User supplied a module object. if isinstance(module, types.ModuleType): ldict = module.__dict__ elif isinstance(module, _INSTANCETYPE): _items = [(k,getattr(module,k)) for k in dir(module)] ldict = { } for (i,v) in _items: ldict[i] = v else: raise ValueError,"Expected a module or instance" lexobj.lexmodule = module else: # No module given. We might be able to get information from the caller. try: raise RuntimeError except RuntimeError: e,b,t = sys.exc_info() f = t.tb_frame f = f.f_back # Walk out to our calling function ldict = f.f_globals # Grab its globals dictionary if optimize and lextab: try: lexobj.readtab(lextab,ldict) token = lexobj.token input = lexobj.input lexer = lexobj return lexobj except ImportError: pass # Get the tokens, states, and literals variables (if any) if (module and isinstance(module,_INSTANCETYPE)): tokens = getattr(module,"tokens",None) states = getattr(module,"states",None) literals = getattr(module,"literals","") else: tokens = ldict.get("tokens",None) states = ldict.get("states",None) literals = ldict.get("literals","") if not tokens: raise SyntaxError,"lex: module does not define 'tokens'" if not (isinstance(tokens,types.ListType) or isinstance(tokens,types.TupleType)): raise SyntaxError,"lex: tokens must be a list or tuple." # Build a dictionary of valid token names lexobj.lextokens = { } if not optimize: for n in tokens: if not _is_identifier.match(n): print "lex: Bad token name '%s'" % n error = 1 if warn and lexobj.lextokens.has_key(n): print "lex: Warning. Token '%s' multiply defined." % n lexobj.lextokens[n] = None else: for n in tokens: lexobj.lextokens[n] = None if debug: print "lex: tokens = '%s'" % lexobj.lextokens.keys() try: for c in literals: if not (isinstance(c,types.StringType) or isinstance(c,types.UnicodeType)) or len(c) > 1: print "lex: Invalid literal %s. Must be a single character" % repr(c) error = 1 continue except TypeError: print "lex: Invalid literals specification. literals must be a sequence of characters." error = 1 lexobj.lexliterals = literals # Build statemap if states: if not (isinstance(states,types.TupleType) or isinstance(states,types.ListType)): print "lex: states must be defined as a tuple or list." error = 1 else: for s in states: if not isinstance(s,types.TupleType) or len(s) != 2: print "lex: invalid state specifier %s. Must be a tuple (statename,'exclusive|inclusive')" % repr(s) error = 1 continue name, statetype = s if not isinstance(name,types.StringType): print "lex: state name %s must be a string" % repr(name) error = 1 continue if not (statetype == 'inclusive' or statetype == 'exclusive'): print "lex: state type for state %s must be 'inclusive' or 'exclusive'" % name error = 1 continue if stateinfo.has_key(name): print "lex: state '%s' already defined." % name error = 1 continue stateinfo[name] = statetype # Get a list of symbols with the t_ or s_ prefix tsymbols = [f for f in ldict.keys() if f[:2] == 't_' ] # Now build up a list of functions and a list of strings funcsym = { } # Symbols defined as functions strsym = { } # Symbols defined as strings toknames = { } # Mapping of symbols to token names for s in stateinfo.keys(): funcsym[s] = [] strsym[s] = [] ignore = { } # Ignore strings by state errorf = { } # Error functions by state if len(tsymbols) == 0: raise SyntaxError,"lex: no rules of the form t_rulename are defined." for f in tsymbols: t = ldict[f] states, tokname = _statetoken(f,stateinfo) toknames[f] = tokname if callable(t): for s in states: funcsym[s].append((f,t)) elif (isinstance(t, types.StringType) or isinstance(t,types.UnicodeType)): for s in states: strsym[s].append((f,t)) else: print "lex: %s not defined as a function or string" % f error = 1 # Sort the functions by line number for f in funcsym.values(): f.sort(lambda x,y: cmp(x[1].func_code.co_firstlineno,y[1].func_code.co_firstlineno)) # Sort the strings by regular expression length for s in strsym.values(): s.sort(lambda x,y: (len(x[1]) < len(y[1])) - (len(x[1]) > len(y[1]))) regexs = { } # Build the master regular expressions for state in stateinfo.keys(): regex_list = [] # Add rules defined by functions first for fname, f in funcsym[state]: line = f.func_code.co_firstlineno file = f.func_code.co_filename files[file] = None tokname = toknames[fname] ismethod = isinstance(f, types.MethodType) if not optimize: nargs = f.func_code.co_argcount if ismethod: reqargs = 2 else: reqargs = 1 if nargs > reqargs: print "%s:%d: Rule '%s' has too many arguments." % (file,line,f.__name__) error = 1 continue if nargs < reqargs: print "%s:%d: Rule '%s' requires an argument." % (file,line,f.__name__) error = 1 continue if tokname == 'ignore': print "%s:%d: Rule '%s' must be defined as a string." % (file,line,f.__name__) error = 1 continue if tokname == 'error': errorf[state] = f continue if f.__doc__: if not optimize: try: c = re.compile("(?P<%s>%s)" % (f.__name__,f.__doc__), re.VERBOSE | reflags) if c.match(""): print "%s:%d: Regular expression for rule '%s' matches empty string." % (file,line,f.__name__) error = 1 continue except re.error,e: print "%s:%d: Invalid regular expression for rule '%s'. %s" % (file,line,f.__name__,e) if '#' in f.__doc__: print "%s:%d. Make sure '#' in rule '%s' is escaped with '\\#'." % (file,line, f.__name__) error = 1 continue if debug: print "lex: Adding rule %s -> '%s' (state '%s')" % (f.__name__,f.__doc__, state) # Okay. The regular expression seemed okay. Let's append it to the master regular # expression we're building regex_list.append("(?P<%s>%s)" % (f.__name__,f.__doc__)) else: print "%s:%d: No regular expression defined for rule '%s'" % (file,line,f.__name__) # Now add all of the simple rules for name,r in strsym[state]: tokname = toknames[name] if tokname == 'ignore': ignore[state] = r continue if not optimize: if tokname == 'error': raise SyntaxError,"lex: Rule '%s' must be defined as a function" % name error = 1 continue if not lexobj.lextokens.has_key(tokname) and tokname.find("ignore_") < 0: print "lex: Rule '%s' defined for an unspecified token %s." % (name,tokname) error = 1 continue try: c = re.compile("(?P<%s>%s)" % (name,r),re.VERBOSE | reflags) if (c.match("")): print "lex: Regular expression for rule '%s' matches empty string." % name error = 1 continue except re.error,e: print "lex: Invalid regular expression for rule '%s'. %s" % (name,e) if '#' in r: print "lex: Make sure '#' in rule '%s' is escaped with '\\#'." % name error = 1 continue if debug: print "lex: Adding rule %s -> '%s' (state '%s')" % (name,r,state) regex_list.append("(?P<%s>%s)" % (name,r)) if not regex_list: print "lex: No rules defined for state '%s'" % state error = 1 regexs[state] = regex_list if not optimize: for f in files.keys(): if not _validate_file(f): error = 1 if error: raise SyntaxError,"lex: Unable to build lexer." # From this point forward, we're reasonably confident that we can build the lexer. # No more errors will be generated, but there might be some warning messages. # Build the master regular expressions for state in regexs.keys(): lexre, re_text = _form_master_re(regexs[state],reflags,ldict) lexobj.lexstatere[state] = lexre lexobj.lexstateretext[state] = re_text if debug: for i in range(len(re_text)): print "lex: state '%s'. regex[%d] = '%s'" % (state, i, re_text[i]) # For inclusive states, we need to add the INITIAL state for state,type in stateinfo.items(): if state != "INITIAL" and type == 'inclusive': lexobj.lexstatere[state].extend(lexobj.lexstatere['INITIAL']) lexobj.lexstateretext[state].extend(lexobj.lexstateretext['INITIAL']) lexobj.lexstateinfo = stateinfo lexobj.lexre = lexobj.lexstatere["INITIAL"] lexobj.lexretext = lexobj.lexstateretext["INITIAL"] # Set up ignore variables lexobj.lexstateignore = ignore lexobj.lexignore = lexobj.lexstateignore.get("INITIAL","") # Set up error functions lexobj.lexstateerrorf = errorf lexobj.lexerrorf = errorf.get("INITIAL",None) if warn and not lexobj.lexerrorf: print "lex: Warning. no t_error rule is defined." # Check state information for ignore and error rules for s,stype in stateinfo.items(): if stype == 'exclusive': if warn and not errorf.has_key(s): print "lex: Warning. no error rule is defined for exclusive state '%s'" % s if warn and not ignore.has_key(s) and lexobj.lexignore: print "lex: Warning. no ignore rule is defined for exclusive state '%s'" % s elif stype == 'inclusive': if not errorf.has_key(s): errorf[s] = errorf.get("INITIAL",None) if not ignore.has_key(s): ignore[s] = ignore.get("INITIAL","") # Create global versions of the token() and input() functions token = lexobj.token input = lexobj.input lexer = lexobj # If in optimize mode, we write the lextab if lextab and optimize: lexobj.writetab(lextab) return lexobj # ----------------------------------------------------------------------------- # runmain() # # This runs the lexer as a main program # ----------------------------------------------------------------------------- def runmain(lexer=None,data=None): if not data: try: filename = sys.argv[1] f = open(filename) data = f.read() f.close() except IndexError: print "Reading from standard input (type EOF to end):" data = sys.stdin.read() if lexer: _input = lexer.input else: _input = input _input(data) if lexer: _token = lexer.token else: _token = token while 1: tok = _token() if not tok: break print "(%s,%r,%d,%d)" % (tok.type, tok.value, tok.lineno,tok.lexpos) # ----------------------------------------------------------------------------- # @TOKEN(regex) # # This decorator function can be used to set the regex expression on a function # when its docstring might need to be set in an alternative way # ----------------------------------------------------------------------------- def TOKEN(r): def set_doc(f): f.__doc__ = r return f return set_doc # Alternative spelling of the TOKEN decorator Token = TOKEN
Python
#----------------------------------------------------------------------------- # ply: yacc.py # # Author(s): David M. Beazley (dave@dabeaz.com) # Modifications for pyglet by Alex Holkner (alex.holkner@gmail.com) (<ah>) # # Copyright (C) 2001-2006, David M. Beazley # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # # See the file COPYING for a complete copy of the LGPL. # # # This implements an LR parser that is constructed from grammar rules defined # as Python functions. The grammer is specified by supplying the BNF inside # Python documentation strings. The inspiration for this technique was borrowed # from John Aycock's Spark parsing system. PLY might be viewed as cross between # Spark and the GNU bison utility. # # The current implementation is only somewhat object-oriented. The # LR parser itself is defined in terms of an object (which allows multiple # parsers to co-exist). However, most of the variables used during table # construction are defined in terms of global variables. Users shouldn't # notice unless they are trying to define multiple parsers at the same # time using threads (in which case they should have their head examined). # # This implementation supports both SLR and LALR(1) parsing. LALR(1) # support was originally implemented by Elias Ioup (ezioup@alumni.uchicago.edu), # using the algorithm found in Aho, Sethi, and Ullman "Compilers: Principles, # Techniques, and Tools" (The Dragon Book). LALR(1) has since been replaced # by the more efficient DeRemer and Pennello algorithm. # # :::::::: WARNING ::::::: # # Construction of LR parsing tables is fairly complicated and expensive. # To make this module run fast, a *LOT* of work has been put into # optimization---often at the expensive of readability and what might # consider to be good Python "coding style." Modify the code at your # own risk! # ---------------------------------------------------------------------------- __version__ = "2.2" #----------------------------------------------------------------------------- # === User configurable parameters === # # Change these to modify the default behavior of yacc (if you wish) #----------------------------------------------------------------------------- yaccdebug = 1 # Debugging mode. If set, yacc generates a # a 'parser.out' file in the current directory debug_file = 'parser.out' # Default name of the debugging file tab_module = 'parsetab' # Default name of the table module default_lr = 'LALR' # Default LR table generation method error_count = 3 # Number of symbols that must be shifted to leave recovery mode import re, types, sys, cStringIO, md5, os.path # Exception raised for yacc-related errors class YaccError(Exception): pass #----------------------------------------------------------------------------- # === LR Parsing Engine === # # The following classes are used for the LR parser itself. These are not # used during table construction and are independent of the actual LR # table generation algorithm #----------------------------------------------------------------------------- # This class is used to hold non-terminal grammar symbols during parsing. # It normally has the following attributes set: # .type = Grammar symbol type # .value = Symbol value # .lineno = Starting line number # .endlineno = Ending line number (optional, set automatically) # .lexpos = Starting lex position # .endlexpos = Ending lex position (optional, set automatically) class YaccSymbol: filename = '' # <ah> def __str__(self): return self.type def __repr__(self): return str(self) # This class is a wrapper around the objects actually passed to each # grammar rule. Index lookup and assignment actually assign the # .value attribute of the underlying YaccSymbol object. # The lineno() method returns the line number of a given # item (or 0 if not defined). The linespan() method returns # a tuple of (startline,endline) representing the range of lines # for a symbol. The lexspan() method returns a tuple (lexpos,endlexpos) # representing the range of positional information for a symbol. class YaccProduction: def __init__(self,s,stack=None): self.slice = s self.pbstack = [] self.stack = stack def __getitem__(self,n): if type(n) == types.IntType: if n >= 0: return self.slice[n].value else: return self.stack[n].value else: return [s.value for s in self.slice[n.start:n.stop:n.step]] def __setitem__(self,n,v): self.slice[n].value = v def __len__(self): return len(self.slice) def lineno(self,n): return getattr(self.slice[n],"lineno",0) def linespan(self,n): startline = getattr(self.slice[n],"lineno",0) endline = getattr(self.slice[n],"endlineno",startline) return startline,endline def lexpos(self,n): return getattr(self.slice[n],"lexpos",0) def lexspan(self,n): startpos = getattr(self.slice[n],"lexpos",0) endpos = getattr(self.slice[n],"endlexpos",startpos) return startpos,endpos def pushback(self,n): if n <= 0: raise ValueError, "Expected a positive value" if n > (len(self.slice)-1): raise ValueError, "Can't push %d tokens. Only %d are available." % (n,len(self.slice)-1) for i in range(0,n): self.pbstack.append(self.slice[-i-1]) # The LR Parsing engine. This is defined as a class so that multiple parsers # can exist in the same process. A user never instantiates this directly. # Instead, the global yacc() function should be used to create a suitable Parser # object. class Parser: # <ah> Remove magic (use ParserPrototype) def __init__(self): # Reset internal state self.productions = None # List of productions self.errorfunc = None # Error handling function self.action = { } # LR Action table self.goto = { } # LR goto table self.require = { } # Attribute require table self.method = "Unknown LR" # Table construction method used # <ah> 25 Jan 2007 self.statestackstack = [] self.symstackstack = [] def errok(self): self.errorcount = 0 def restart(self): del self.statestack[:] del self.symstack[:] sym = YaccSymbol() sym.type = '$end' self.symstack.append(sym) self.statestack.append(0) def push_state(self): '''Save parser state and restart it.''' # <ah> 25 Jan 2007 self.statestackstack.append(self.statestack[:]) self.symstackstack.append(self.symstack[:]) self.restart() def pop_state(self): '''Restore saved parser state.''' # <ah> 25 Jan 2007 self.statestack[:] = self.statestackstack.pop() self.symstack[:] = self.symstackstack.pop() def parse(self,input=None,lexer=None,debug=0): lookahead = None # Current lookahead symbol lookaheadstack = [ ] # Stack of lookahead symbols actions = self.action # Local reference to action table goto = self.goto # Local reference to goto table prod = self.productions # Local reference to production list pslice = YaccProduction(None) # Production object passed to grammar rules pslice.parser = self # Parser object self.errorcount = 0 # Used during error recovery # If no lexer was given, we will try to use the lex module if not lexer: import lex lexer = lex.lexer pslice.lexer = lexer # If input was supplied, pass to lexer if input: lexer.input(input) # Tokenize function get_token = lexer.token statestack = [ ] # Stack of parsing states self.statestack = statestack symstack = [ ] # Stack of grammar symbols self.symstack = symstack pslice.stack = symstack # Put in the production errtoken = None # Err token # The start state is assumed to be (0,$end) statestack.append(0) sym = YaccSymbol() sym.type = '$end' symstack.append(sym) while 1: # Get the next symbol on the input. If a lookahead symbol # is already set, we just use that. Otherwise, we'll pull # the next token off of the lookaheadstack or from the lexer if debug > 1: print 'state', statestack[-1] if not lookahead: if not lookaheadstack: lookahead = get_token() # Get the next token else: lookahead = lookaheadstack.pop() if not lookahead: lookahead = YaccSymbol() lookahead.type = '$end' if debug: errorlead = ("%s . %s" % (" ".join([xx.type for xx in symstack][1:]), str(lookahead))).lstrip() # Check the action table s = statestack[-1] ltype = lookahead.type t = actions.get((s,ltype),None) if debug > 1: print 'action', t if t is not None: if t > 0: # shift a symbol on the stack if ltype == '$end': # Error, end of input sys.stderr.write("yacc: Parse error. EOF\n") return statestack.append(t) if debug > 1: sys.stderr.write("%-60s shift state %s\n" % (errorlead, t)) symstack.append(lookahead) lookahead = None # Decrease error count on successful shift if self.errorcount > 0: self.errorcount -= 1 continue if t < 0: # reduce a symbol on the stack, emit a production p = prod[-t] pname = p.name plen = p.len # Get production function sym = YaccSymbol() sym.type = pname # Production name sym.value = None if debug > 1: sys.stderr.write("%-60s reduce %d\n" % (errorlead, -t)) if plen: targ = symstack[-plen-1:] targ[0] = sym try: sym.lineno = targ[1].lineno sym.filename = targ[1].filename sym.endlineno = getattr(targ[-1],"endlineno",targ[-1].lineno) sym.lexpos = targ[1].lexpos sym.endlexpos = getattr(targ[-1],"endlexpos",targ[-1].lexpos) except AttributeError: sym.lineno = 0 del symstack[-plen:] del statestack[-plen:] else: sym.lineno = 0 targ = [ sym ] pslice.slice = targ pslice.pbstack = [] # Call the grammar rule with our special slice object p.func(pslice) # If there was a pushback, put that on the stack if pslice.pbstack: lookaheadstack.append(lookahead) for _t in pslice.pbstack: lookaheadstack.append(_t) lookahead = None symstack.append(sym) statestack.append(goto[statestack[-1],pname]) continue if t == 0: n = symstack[-1] return getattr(n,"value",None) sys.stderr.write(errorlead, "\n") if t == None: if debug: sys.stderr.write(errorlead + "\n") # We have some kind of parsing error here. To handle # this, we are going to push the current token onto # the tokenstack and replace it with an 'error' token. # If there are any synchronization rules, they may # catch it. # # In addition to pushing the error token, we call call # the user defined p_error() function if this is the # first syntax error. This function is only called if # errorcount == 0. if not self.errorcount: self.errorcount = error_count errtoken = lookahead if errtoken.type == '$end': errtoken = None # End of file! if self.errorfunc: global errok,token,restart errok = self.errok # Set some special functions available in error recovery token = get_token restart = self.restart tok = self.errorfunc(errtoken) del errok, token, restart # Delete special functions if not self.errorcount: # User must have done some kind of panic # mode recovery on their own. The # returned token is the next lookahead lookahead = tok errtoken = None continue else: if errtoken: if hasattr(errtoken,"lineno"): lineno = lookahead.lineno else: lineno = 0 if lineno: sys.stderr.write("yacc: Syntax error at line %d, token=%s\n" % (lineno, errtoken.type)) else: sys.stderr.write("yacc: Syntax error, token=%s" % errtoken.type) else: sys.stderr.write("yacc: Parse error in input. EOF\n") return else: self.errorcount = error_count # case 1: the statestack only has 1 entry on it. If we're in this state, the # entire parse has been rolled back and we're completely hosed. The token is # discarded and we just keep going. if len(statestack) <= 1 and lookahead.type != '$end': lookahead = None errtoken = None # Nuke the pushback stack del lookaheadstack[:] continue # case 2: the statestack has a couple of entries on it, but we're # at the end of the file. nuke the top entry and generate an error token # Start nuking entries on the stack if lookahead.type == '$end': # Whoa. We're really hosed here. Bail out return if lookahead.type != 'error': sym = symstack[-1] if sym.type == 'error': # Hmmm. Error is on top of stack, we'll just nuke input # symbol and continue lookahead = None continue t = YaccSymbol() t.type = 'error' if hasattr(lookahead,"lineno"): t.lineno = lookahead.lineno t.value = lookahead lookaheadstack.append(lookahead) lookahead = t else: symstack.pop() statestack.pop() continue # Call an error function here raise RuntimeError, "yacc: internal parser error!!!\n" # ----------------------------------------------------------------------------- # === Parser Construction === # # The following functions and variables are used to implement the yacc() function # itself. This is pretty hairy stuff involving lots of error checking, # construction of LR items, kernels, and so forth. Although a lot of # this work is done using global variables, the resulting Parser object # is completely self contained--meaning that it is safe to repeatedly # call yacc() with different grammars in the same application. # ----------------------------------------------------------------------------- # ----------------------------------------------------------------------------- # validate_file() # # This function checks to see if there are duplicated p_rulename() functions # in the parser module file. Without this function, it is really easy for # users to make mistakes by cutting and pasting code fragments (and it's a real # bugger to try and figure out why the resulting parser doesn't work). Therefore, # we just do a little regular expression pattern matching of def statements # to try and detect duplicates. # ----------------------------------------------------------------------------- def validate_file(filename): base,ext = os.path.splitext(filename) if ext != '.py': return 1 # No idea. Assume it's okay. try: f = open(filename) lines = f.readlines() f.close() except IOError: return 1 # Oh well # Match def p_funcname( fre = re.compile(r'\s*def\s+(p_[a-zA-Z_0-9]*)\(') counthash = { } linen = 1 noerror = 1 for l in lines: m = fre.match(l) if m: name = m.group(1) prev = counthash.get(name) if not prev: counthash[name] = linen else: sys.stderr.write("%s:%d: Function %s redefined. Previously defined on line %d\n" % (filename,linen,name,prev)) noerror = 0 linen += 1 return noerror # This function looks for functions that might be grammar rules, but which don't have the proper p_suffix. def validate_dict(d): for n,v in d.items(): if n[0:2] == 'p_' and type(v) in (types.FunctionType, types.MethodType): continue if n[0:2] == 't_': continue if n[0:2] == 'p_': sys.stderr.write("yacc: Warning. '%s' not defined as a function\n" % n) if 1 and isinstance(v,types.FunctionType) and v.func_code.co_argcount == 1: try: doc = v.__doc__.split(" ") if doc[1] == ':': sys.stderr.write("%s:%d: Warning. Possible grammar rule '%s' defined without p_ prefix.\n" % (v.func_code.co_filename, v.func_code.co_firstlineno,n)) except StandardError: pass # ----------------------------------------------------------------------------- # === GRAMMAR FUNCTIONS === # # The following global variables and functions are used to store, manipulate, # and verify the grammar rules specified by the user. # ----------------------------------------------------------------------------- # Initialize all of the global variables used during grammar construction def initialize_vars(): global Productions, Prodnames, Prodmap, Terminals global Nonterminals, First, Follow, Precedence, LRitems global Errorfunc, Signature, Requires Productions = [None] # A list of all of the productions. The first # entry is always reserved for the purpose of # building an augmented grammar Prodnames = { } # A dictionary mapping the names of nonterminals to a list of all # productions of that nonterminal. Prodmap = { } # A dictionary that is only used to detect duplicate # productions. Terminals = { } # A dictionary mapping the names of terminal symbols to a # list of the rules where they are used. Nonterminals = { } # A dictionary mapping names of nonterminals to a list # of rule numbers where they are used. First = { } # A dictionary of precomputed FIRST(x) symbols Follow = { } # A dictionary of precomputed FOLLOW(x) symbols Precedence = { } # Precedence rules for each terminal. Contains tuples of the # form ('right',level) or ('nonassoc', level) or ('left',level) LRitems = [ ] # A list of all LR items for the grammar. These are the # productions with the "dot" like E -> E . PLUS E Errorfunc = None # User defined error handler Signature = md5.new() # Digital signature of the grammar rules, precedence # and other information. Used to determined when a # parsing table needs to be regenerated. Requires = { } # Requires list # File objects used when creating the parser.out debugging file global _vf, _vfc _vf = cStringIO.StringIO() _vfc = cStringIO.StringIO() # ----------------------------------------------------------------------------- # class Production: # # This class stores the raw information about a single production or grammar rule. # It has a few required attributes: # # name - Name of the production (nonterminal) # prod - A list of symbols making up its production # number - Production number. # # In addition, a few additional attributes are used to help with debugging or # optimization of table generation. # # file - File where production action is defined. # lineno - Line number where action is defined # func - Action function # prec - Precedence level # lr_next - Next LR item. Example, if we are ' E -> E . PLUS E' # then lr_next refers to 'E -> E PLUS . E' # lr_index - LR item index (location of the ".") in the prod list. # lookaheads - LALR lookahead symbols for this item # len - Length of the production (number of symbols on right hand side) # ----------------------------------------------------------------------------- class Production: def __init__(self,**kw): for k,v in kw.items(): setattr(self,k,v) self.lr_index = -1 self.lr0_added = 0 # Flag indicating whether or not added to LR0 closure self.lr1_added = 0 # Flag indicating whether or not added to LR1 self.usyms = [ ] self.lookaheads = { } self.lk_added = { } self.setnumbers = [ ] def __str__(self): if self.prod: s = "%s -> %s" % (self.name," ".join(self.prod)) else: s = "%s -> <empty>" % self.name return s def __repr__(self): return str(self) # Compute lr_items from the production def lr_item(self,n): if n > len(self.prod): return None p = Production() p.name = self.name p.prod = list(self.prod) p.number = self.number p.lr_index = n p.lookaheads = { } p.setnumbers = self.setnumbers p.prod.insert(n,".") p.prod = tuple(p.prod) p.len = len(p.prod) p.usyms = self.usyms # Precompute list of productions immediately following try: p.lrafter = Prodnames[p.prod[n+1]] except (IndexError,KeyError),e: p.lrafter = [] try: p.lrbefore = p.prod[n-1] except IndexError: p.lrbefore = None return p class MiniProduction: pass # regex matching identifiers _is_identifier = re.compile(r'^[a-zA-Z0-9_-]+$') # ----------------------------------------------------------------------------- # add_production() # # Given an action function, this function assembles a production rule. # The production rule is assumed to be found in the function's docstring. # This rule has the general syntax: # # name1 ::= production1 # | production2 # | production3 # ... # | productionn # name2 ::= production1 # | production2 # ... # ----------------------------------------------------------------------------- def add_production(f,file,line,prodname,syms): if Terminals.has_key(prodname): sys.stderr.write("%s:%d: Illegal rule name '%s'. Already defined as a token.\n" % (file,line,prodname)) return -1 if prodname == 'error': sys.stderr.write("%s:%d: Illegal rule name '%s'. error is a reserved word.\n" % (file,line,prodname)) return -1 if not _is_identifier.match(prodname): sys.stderr.write("%s:%d: Illegal rule name '%s'\n" % (file,line,prodname)) return -1 for x in range(len(syms)): s = syms[x] if s[0] in "'\"": try: c = eval(s) if (len(c) > 1): sys.stderr.write("%s:%d: Literal token %s in rule '%s' may only be a single character\n" % (file,line,s, prodname)) return -1 if not Terminals.has_key(c): Terminals[c] = [] syms[x] = c continue except SyntaxError: pass if not _is_identifier.match(s) and s != '%prec': sys.stderr.write("%s:%d: Illegal name '%s' in rule '%s'\n" % (file,line,s, prodname)) return -1 # See if the rule is already in the rulemap map = "%s -> %s" % (prodname,syms) if Prodmap.has_key(map): m = Prodmap[map] sys.stderr.write("%s:%d: Duplicate rule %s.\n" % (file,line, m)) sys.stderr.write("%s:%d: Previous definition at %s:%d\n" % (file,line, m.file, m.line)) return -1 p = Production() p.name = prodname p.prod = syms p.file = file p.line = line p.func = f p.number = len(Productions) Productions.append(p) Prodmap[map] = p if not Nonterminals.has_key(prodname): Nonterminals[prodname] = [ ] # Add all terminals to Terminals i = 0 while i < len(p.prod): t = p.prod[i] if t == '%prec': try: precname = p.prod[i+1] except IndexError: sys.stderr.write("%s:%d: Syntax error. Nothing follows %%prec.\n" % (p.file,p.line)) return -1 prec = Precedence.get(precname,None) if not prec: sys.stderr.write("%s:%d: Nothing known about the precedence of '%s'\n" % (p.file,p.line,precname)) return -1 else: p.prec = prec del p.prod[i] del p.prod[i] continue if Terminals.has_key(t): Terminals[t].append(p.number) # Is a terminal. We'll assign a precedence to p based on this if not hasattr(p,"prec"): p.prec = Precedence.get(t,('right',0)) else: if not Nonterminals.has_key(t): Nonterminals[t] = [ ] Nonterminals[t].append(p.number) i += 1 if not hasattr(p,"prec"): p.prec = ('right',0) # Set final length of productions p.len = len(p.prod) p.prod = tuple(p.prod) # Calculate unique syms in the production p.usyms = [ ] for s in p.prod: if s not in p.usyms: p.usyms.append(s) # Add to the global productions list try: Prodnames[p.name].append(p) except KeyError: Prodnames[p.name] = [ p ] return 0 # Given a raw rule function, this function rips out its doc string # and adds rules to the grammar def add_function(f): line = f.func_code.co_firstlineno file = f.func_code.co_filename error = 0 if isinstance(f,types.MethodType): reqdargs = 2 else: reqdargs = 1 if f.func_code.co_argcount > reqdargs: sys.stderr.write("%s:%d: Rule '%s' has too many arguments.\n" % (file,line,f.__name__)) return -1 if f.func_code.co_argcount < reqdargs: sys.stderr.write("%s:%d: Rule '%s' requires an argument.\n" % (file,line,f.__name__)) return -1 if f.__doc__: # Split the doc string into lines pstrings = f.__doc__.splitlines() lastp = None dline = line for ps in pstrings: dline += 1 p = ps.split() if not p: continue try: if p[0] == '|': # This is a continuation of a previous rule if not lastp: sys.stderr.write("%s:%d: Misplaced '|'.\n" % (file,dline)) return -1 prodname = lastp if len(p) > 1: syms = p[1:] else: syms = [ ] else: prodname = p[0] lastp = prodname assign = p[1] if len(p) > 2: syms = p[2:] else: syms = [ ] if assign != ':' and assign != '::=': sys.stderr.write("%s:%d: Syntax error. Expected ':'\n" % (file,dline)) return -1 e = add_production(f,file,dline,prodname,syms) error += e except StandardError: sys.stderr.write("%s:%d: Syntax error in rule '%s'\n" % (file,dline,ps)) error -= 1 else: sys.stderr.write("%s:%d: No documentation string specified in function '%s'\n" % (file,line,f.__name__)) return error # Cycle checking code (Michael Dyck) def compute_reachable(): ''' Find each symbol that can be reached from the start symbol. Print a warning for any nonterminals that can't be reached. (Unused terminals have already had their warning.) ''' Reachable = { } for s in Terminals.keys() + Nonterminals.keys(): Reachable[s] = 0 mark_reachable_from( Productions[0].prod[0], Reachable ) for s in Nonterminals.keys(): if not Reachable[s]: sys.stderr.write("yacc: Symbol '%s' is unreachable.\n" % s) def mark_reachable_from(s, Reachable): ''' Mark all symbols that are reachable from symbol s. ''' if Reachable[s]: # We've already reached symbol s. return Reachable[s] = 1 for p in Prodnames.get(s,[]): for r in p.prod: mark_reachable_from(r, Reachable) # ----------------------------------------------------------------------------- # compute_terminates() # # This function looks at the various parsing rules and tries to detect # infinite recursion cycles (grammar rules where there is no possible way # to derive a string of only terminals). # ----------------------------------------------------------------------------- def compute_terminates(): ''' Raise an error for any symbols that don't terminate. ''' Terminates = {} # Terminals: for t in Terminals.keys(): Terminates[t] = 1 Terminates['$end'] = 1 # Nonterminals: # Initialize to false: for n in Nonterminals.keys(): Terminates[n] = 0 # Then propagate termination until no change: while 1: some_change = 0 for (n,pl) in Prodnames.items(): # Nonterminal n terminates iff any of its productions terminates. for p in pl: # Production p terminates iff all of its rhs symbols terminate. for s in p.prod: if not Terminates[s]: # The symbol s does not terminate, # so production p does not terminate. p_terminates = 0 break else: # didn't break from the loop, # so every symbol s terminates # so production p terminates. p_terminates = 1 if p_terminates: # symbol n terminates! if not Terminates[n]: Terminates[n] = 1 some_change = 1 # Don't need to consider any more productions for this n. break if not some_change: break some_error = 0 for (s,terminates) in Terminates.items(): if not terminates: if not Prodnames.has_key(s) and not Terminals.has_key(s) and s != 'error': # s is used-but-not-defined, and we've already warned of that, # so it would be overkill to say that it's also non-terminating. pass else: sys.stderr.write("yacc: Infinite recursion detected for symbol '%s'.\n" % s) some_error = 1 return some_error # ----------------------------------------------------------------------------- # verify_productions() # # This function examines all of the supplied rules to see if they seem valid. # ----------------------------------------------------------------------------- def verify_productions(cycle_check=1): error = 0 for p in Productions: if not p: continue for s in p.prod: if not Prodnames.has_key(s) and not Terminals.has_key(s) and s != 'error': sys.stderr.write("%s:%d: Symbol '%s' used, but not defined as a token or a rule.\n" % (p.file,p.line,s)) error = 1 continue unused_tok = 0 # Now verify all of the tokens if yaccdebug: _vf.write("Unused terminals:\n\n") for s,v in Terminals.items(): if s != 'error' and not v: sys.stderr.write("yacc: Warning. Token '%s' defined, but not used.\n" % s) if yaccdebug: _vf.write(" %s\n"% s) unused_tok += 1 # Print out all of the productions if yaccdebug: _vf.write("\nGrammar\n\n") for i in range(1,len(Productions)): _vf.write("Rule %-5d %s\n" % (i, Productions[i])) unused_prod = 0 # Verify the use of all productions for s,v in Nonterminals.items(): if not v: p = Prodnames[s][0] sys.stderr.write("%s:%d: Warning. Rule '%s' defined, but not used.\n" % (p.file,p.line, s)) unused_prod += 1 if unused_tok == 1: sys.stderr.write("yacc: Warning. There is 1 unused token.\n") if unused_tok > 1: sys.stderr.write("yacc: Warning. There are %d unused tokens.\n" % unused_tok) if unused_prod == 1: sys.stderr.write("yacc: Warning. There is 1 unused rule.\n") if unused_prod > 1: sys.stderr.write("yacc: Warning. There are %d unused rules.\n" % unused_prod) if yaccdebug: _vf.write("\nTerminals, with rules where they appear\n\n") ks = Terminals.keys() ks.sort() for k in ks: _vf.write("%-20s : %s\n" % (k, " ".join([str(s) for s in Terminals[k]]))) _vf.write("\nNonterminals, with rules where they appear\n\n") ks = Nonterminals.keys() ks.sort() for k in ks: _vf.write("%-20s : %s\n" % (k, " ".join([str(s) for s in Nonterminals[k]]))) if (cycle_check): compute_reachable() error += compute_terminates() # error += check_cycles() return error # ----------------------------------------------------------------------------- # build_lritems() # # This function walks the list of productions and builds a complete set of the # LR items. The LR items are stored in two ways: First, they are uniquely # numbered and placed in the list _lritems. Second, a linked list of LR items # is built for each production. For example: # # E -> E PLUS E # # Creates the list # # [E -> . E PLUS E, E -> E . PLUS E, E -> E PLUS . E, E -> E PLUS E . ] # ----------------------------------------------------------------------------- def build_lritems(): for p in Productions: lastlri = p lri = p.lr_item(0) i = 0 while 1: lri = p.lr_item(i) lastlri.lr_next = lri if not lri: break lri.lr_num = len(LRitems) LRitems.append(lri) lastlri = lri i += 1 # In order for the rest of the parser generator to work, we need to # guarantee that no more lritems are generated. Therefore, we nuke # the p.lr_item method. (Only used in debugging) # Production.lr_item = None # ----------------------------------------------------------------------------- # add_precedence() # # Given a list of precedence rules, add to the precedence table. # ----------------------------------------------------------------------------- def add_precedence(plist): plevel = 0 error = 0 for p in plist: plevel += 1 try: prec = p[0] terms = p[1:] if prec != 'left' and prec != 'right' and prec != 'nonassoc': sys.stderr.write("yacc: Invalid precedence '%s'\n" % prec) return -1 for t in terms: if Precedence.has_key(t): sys.stderr.write("yacc: Precedence already specified for terminal '%s'\n" % t) error += 1 continue Precedence[t] = (prec,plevel) except: sys.stderr.write("yacc: Invalid precedence table.\n") error += 1 return error # ----------------------------------------------------------------------------- # augment_grammar() # # Compute the augmented grammar. This is just a rule S' -> start where start # is the starting symbol. # ----------------------------------------------------------------------------- def augment_grammar(start=None): if not start: start = Productions[1].name Productions[0] = Production(name="S'",prod=[start],number=0,len=1,prec=('right',0),func=None) Productions[0].usyms = [ start ] Nonterminals[start].append(0) # ------------------------------------------------------------------------- # first() # # Compute the value of FIRST1(beta) where beta is a tuple of symbols. # # During execution of compute_first1, the result may be incomplete. # Afterward (e.g., when called from compute_follow()), it will be complete. # ------------------------------------------------------------------------- def first(beta): # We are computing First(x1,x2,x3,...,xn) result = [ ] for x in beta: x_produces_empty = 0 # Add all the non-<empty> symbols of First[x] to the result. for f in First[x]: if f == '<empty>': x_produces_empty = 1 else: if f not in result: result.append(f) if x_produces_empty: # We have to consider the next x in beta, # i.e. stay in the loop. pass else: # We don't have to consider any further symbols in beta. break else: # There was no 'break' from the loop, # so x_produces_empty was true for all x in beta, # so beta produces empty as well. result.append('<empty>') return result # FOLLOW(x) # Given a non-terminal. This function computes the set of all symbols # that might follow it. Dragon book, p. 189. def compute_follow(start=None): # Add '$end' to the follow list of the start symbol for k in Nonterminals.keys(): Follow[k] = [ ] if not start: start = Productions[1].name Follow[start] = [ '$end' ] while 1: didadd = 0 for p in Productions[1:]: # Here is the production set for i in range(len(p.prod)): B = p.prod[i] if Nonterminals.has_key(B): # Okay. We got a non-terminal in a production fst = first(p.prod[i+1:]) hasempty = 0 for f in fst: if f != '<empty>' and f not in Follow[B]: Follow[B].append(f) didadd = 1 if f == '<empty>': hasempty = 1 if hasempty or i == (len(p.prod)-1): # Add elements of follow(a) to follow(b) for f in Follow[p.name]: if f not in Follow[B]: Follow[B].append(f) didadd = 1 if not didadd: break if 0 and yaccdebug: _vf.write('\nFollow:\n') for k in Nonterminals.keys(): _vf.write("%-20s : %s\n" % (k, " ".join([str(s) for s in Follow[k]]))) # ------------------------------------------------------------------------- # compute_first1() # # Compute the value of FIRST1(X) for all symbols # ------------------------------------------------------------------------- def compute_first1(): # Terminals: for t in Terminals.keys(): First[t] = [t] First['$end'] = ['$end'] First['#'] = ['#'] # what's this for? # Nonterminals: # Initialize to the empty set: for n in Nonterminals.keys(): First[n] = [] # Then propagate symbols until no change: while 1: some_change = 0 for n in Nonterminals.keys(): for p in Prodnames[n]: for f in first(p.prod): if f not in First[n]: First[n].append( f ) some_change = 1 if not some_change: break if 0 and yaccdebug: _vf.write('\nFirst:\n') for k in Nonterminals.keys(): _vf.write("%-20s : %s\n" % (k, " ".join([str(s) for s in First[k]]))) # ----------------------------------------------------------------------------- # === SLR Generation === # # The following functions are used to construct SLR (Simple LR) parsing tables # as described on p.221-229 of the dragon book. # ----------------------------------------------------------------------------- # Global variables for the LR parsing engine def lr_init_vars(): global _lr_action, _lr_goto, _lr_method global _lr_goto_cache, _lr0_cidhash _lr_action = { } # Action table _lr_goto = { } # Goto table _lr_method = "Unknown" # LR method used _lr_goto_cache = { } _lr0_cidhash = { } # Compute the LR(0) closure operation on I, where I is a set of LR(0) items. # prodlist is a list of productions. _add_count = 0 # Counter used to detect cycles def lr0_closure(I): global _add_count _add_count += 1 prodlist = Productions # Add everything in I to J J = I[:] didadd = 1 while didadd: didadd = 0 for j in J: for x in j.lrafter: if x.lr0_added == _add_count: continue # Add B --> .G to J J.append(x.lr_next) x.lr0_added = _add_count didadd = 1 return J # Compute the LR(0) goto function goto(I,X) where I is a set # of LR(0) items and X is a grammar symbol. This function is written # in a way that guarantees uniqueness of the generated goto sets # (i.e. the same goto set will never be returned as two different Python # objects). With uniqueness, we can later do fast set comparisons using # id(obj) instead of element-wise comparison. def lr0_goto(I,x): # First we look for a previously cached entry g = _lr_goto_cache.get((id(I),x),None) if g: return g # Now we generate the goto set in a way that guarantees uniqueness # of the result s = _lr_goto_cache.get(x,None) if not s: s = { } _lr_goto_cache[x] = s gs = [ ] for p in I: n = p.lr_next if n and n.lrbefore == x: s1 = s.get(id(n),None) if not s1: s1 = { } s[id(n)] = s1 gs.append(n) s = s1 g = s.get('$end',None) if not g: if gs: g = lr0_closure(gs) s['$end'] = g else: s['$end'] = gs _lr_goto_cache[(id(I),x)] = g return g _lr0_cidhash = { } # Compute the LR(0) sets of item function def lr0_items(): C = [ lr0_closure([Productions[0].lr_next]) ] i = 0 for I in C: _lr0_cidhash[id(I)] = i i += 1 # Loop over the items in C and each grammar symbols i = 0 while i < len(C): I = C[i] i += 1 # Collect all of the symbols that could possibly be in the goto(I,X) sets asyms = { } for ii in I: for s in ii.usyms: asyms[s] = None for x in asyms.keys(): g = lr0_goto(I,x) if not g: continue if _lr0_cidhash.has_key(id(g)): continue _lr0_cidhash[id(g)] = len(C) C.append(g) return C # ----------------------------------------------------------------------------- # ==== LALR(1) Parsing ==== # # LALR(1) parsing is almost exactly the same as SLR except that instead of # relying upon Follow() sets when performing reductions, a more selective # lookahead set that incorporates the state of the LR(0) machine is utilized. # Thus, we mainly just have to focus on calculating the lookahead sets. # # The method used here is due to DeRemer and Pennelo (1982). # # DeRemer, F. L., and T. J. Pennelo: "Efficient Computation of LALR(1) # Lookahead Sets", ACM Transactions on Programming Languages and Systems, # Vol. 4, No. 4, Oct. 1982, pp. 615-649 # # Further details can also be found in: # # J. Tremblay and P. Sorenson, "The Theory and Practice of Compiler Writing", # McGraw-Hill Book Company, (1985). # # Note: This implementation is a complete replacement of the LALR(1) # implementation in PLY-1.x releases. That version was based on # a less efficient algorithm and it had bugs in its implementation. # ----------------------------------------------------------------------------- # ----------------------------------------------------------------------------- # compute_nullable_nonterminals() # # Creates a dictionary containing all of the non-terminals that might produce # an empty production. # ----------------------------------------------------------------------------- def compute_nullable_nonterminals(): nullable = {} num_nullable = 0 while 1: for p in Productions[1:]: if p.len == 0: nullable[p.name] = 1 continue for t in p.prod: if not nullable.has_key(t): break else: nullable[p.name] = 1 if len(nullable) == num_nullable: break num_nullable = len(nullable) return nullable # ----------------------------------------------------------------------------- # find_nonterminal_trans(C) # # Given a set of LR(0) items, this functions finds all of the non-terminal # transitions. These are transitions in which a dot appears immediately before # a non-terminal. Returns a list of tuples of the form (state,N) where state # is the state number and N is the nonterminal symbol. # # The input C is the set of LR(0) items. # ----------------------------------------------------------------------------- def find_nonterminal_transitions(C): trans = [] for state in range(len(C)): for p in C[state]: if p.lr_index < p.len - 1: t = (state,p.prod[p.lr_index+1]) if Nonterminals.has_key(t[1]): if t not in trans: trans.append(t) state = state + 1 return trans # ----------------------------------------------------------------------------- # dr_relation() # # Computes the DR(p,A) relationships for non-terminal transitions. The input # is a tuple (state,N) where state is a number and N is a nonterminal symbol. # # Returns a list of terminals. # ----------------------------------------------------------------------------- def dr_relation(C,trans,nullable): dr_set = { } state,N = trans terms = [] g = lr0_goto(C[state],N) for p in g: if p.lr_index < p.len - 1: a = p.prod[p.lr_index+1] if Terminals.has_key(a): if a not in terms: terms.append(a) # This extra bit is to handle the start state if state == 0 and N == Productions[0].prod[0]: terms.append('$end') return terms # ----------------------------------------------------------------------------- # reads_relation() # # Computes the READS() relation (p,A) READS (t,C). # ----------------------------------------------------------------------------- def reads_relation(C, trans, empty): # Look for empty transitions rel = [] state, N = trans g = lr0_goto(C[state],N) j = _lr0_cidhash.get(id(g),-1) for p in g: if p.lr_index < p.len - 1: a = p.prod[p.lr_index + 1] if empty.has_key(a): rel.append((j,a)) return rel # ----------------------------------------------------------------------------- # compute_lookback_includes() # # Determines the lookback and includes relations # # LOOKBACK: # # This relation is determined by running the LR(0) state machine forward. # For example, starting with a production "N : . A B C", we run it forward # to obtain "N : A B C ." We then build a relationship between this final # state and the starting state. These relationships are stored in a dictionary # lookdict. # # INCLUDES: # # Computes the INCLUDE() relation (p,A) INCLUDES (p',B). # # This relation is used to determine non-terminal transitions that occur # inside of other non-terminal transition states. (p,A) INCLUDES (p', B) # if the following holds: # # B -> LAT, where T -> epsilon and p' -L-> p # # L is essentially a prefix (which may be empty), T is a suffix that must be # able to derive an empty string. State p' must lead to state p with the string L. # # ----------------------------------------------------------------------------- def compute_lookback_includes(C,trans,nullable): lookdict = {} # Dictionary of lookback relations includedict = {} # Dictionary of include relations # Make a dictionary of non-terminal transitions dtrans = {} for t in trans: dtrans[t] = 1 # Loop over all transitions and compute lookbacks and includes for state,N in trans: lookb = [] includes = [] for p in C[state]: if p.name != N: continue # Okay, we have a name match. We now follow the production all the way # through the state machine until we get the . on the right hand side lr_index = p.lr_index j = state while lr_index < p.len - 1: lr_index = lr_index + 1 t = p.prod[lr_index] # Check to see if this symbol and state are a non-terminal transition if dtrans.has_key((j,t)): # Yes. Okay, there is some chance that this is an includes relation # the only way to know for certain is whether the rest of the # production derives empty li = lr_index + 1 while li < p.len: if Terminals.has_key(p.prod[li]): break # No forget it if not nullable.has_key(p.prod[li]): break li = li + 1 else: # Appears to be a relation between (j,t) and (state,N) includes.append((j,t)) g = lr0_goto(C[j],t) # Go to next set j = _lr0_cidhash.get(id(g),-1) # Go to next state # When we get here, j is the final state, now we have to locate the production for r in C[j]: if r.name != p.name: continue if r.len != p.len: continue i = 0 # This look is comparing a production ". A B C" with "A B C ." while i < r.lr_index: if r.prod[i] != p.prod[i+1]: break i = i + 1 else: lookb.append((j,r)) for i in includes: if not includedict.has_key(i): includedict[i] = [] includedict[i].append((state,N)) lookdict[(state,N)] = lookb return lookdict,includedict # ----------------------------------------------------------------------------- # digraph() # traverse() # # The following two functions are used to compute set valued functions # of the form: # # F(x) = F'(x) U U{F(y) | x R y} # # This is used to compute the values of Read() sets as well as FOLLOW sets # in LALR(1) generation. # # Inputs: X - An input set # R - A relation # FP - Set-valued function # ------------------------------------------------------------------------------ def digraph(X,R,FP): N = { } for x in X: N[x] = 0 stack = [] F = { } for x in X: if N[x] == 0: traverse(x,N,stack,F,X,R,FP) return F def traverse(x,N,stack,F,X,R,FP): stack.append(x) d = len(stack) N[x] = d F[x] = FP(x) # F(X) <- F'(x) rel = R(x) # Get y's related to x for y in rel: if N[y] == 0: traverse(y,N,stack,F,X,R,FP) N[x] = min(N[x],N[y]) for a in F.get(y,[]): if a not in F[x]: F[x].append(a) if N[x] == d: N[stack[-1]] = sys.maxint F[stack[-1]] = F[x] element = stack.pop() while element != x: N[stack[-1]] = sys.maxint F[stack[-1]] = F[x] element = stack.pop() # ----------------------------------------------------------------------------- # compute_read_sets() # # Given a set of LR(0) items, this function computes the read sets. # # Inputs: C = Set of LR(0) items # ntrans = Set of nonterminal transitions # nullable = Set of empty transitions # # Returns a set containing the read sets # ----------------------------------------------------------------------------- def compute_read_sets(C, ntrans, nullable): FP = lambda x: dr_relation(C,x,nullable) R = lambda x: reads_relation(C,x,nullable) F = digraph(ntrans,R,FP) return F # ----------------------------------------------------------------------------- # compute_follow_sets() # # Given a set of LR(0) items, a set of non-terminal transitions, a readset, # and an include set, this function computes the follow sets # # Follow(p,A) = Read(p,A) U U {Follow(p',B) | (p,A) INCLUDES (p',B)} # # Inputs: # ntrans = Set of nonterminal transitions # readsets = Readset (previously computed) # inclsets = Include sets (previously computed) # # Returns a set containing the follow sets # ----------------------------------------------------------------------------- def compute_follow_sets(ntrans,readsets,inclsets): FP = lambda x: readsets[x] R = lambda x: inclsets.get(x,[]) F = digraph(ntrans,R,FP) return F # ----------------------------------------------------------------------------- # add_lookaheads() # # Attaches the lookahead symbols to grammar rules. # # Inputs: lookbacks - Set of lookback relations # followset - Computed follow set # # This function directly attaches the lookaheads to productions contained # in the lookbacks set # ----------------------------------------------------------------------------- def add_lookaheads(lookbacks,followset): for trans,lb in lookbacks.items(): # Loop over productions in lookback for state,p in lb: if not p.lookaheads.has_key(state): p.lookaheads[state] = [] f = followset.get(trans,[]) for a in f: if a not in p.lookaheads[state]: p.lookaheads[state].append(a) # ----------------------------------------------------------------------------- # add_lalr_lookaheads() # # This function does all of the work of adding lookahead information for use # with LALR parsing # ----------------------------------------------------------------------------- def add_lalr_lookaheads(C): # Determine all of the nullable nonterminals nullable = compute_nullable_nonterminals() # Find all non-terminal transitions trans = find_nonterminal_transitions(C) # Compute read sets readsets = compute_read_sets(C,trans,nullable) # Compute lookback/includes relations lookd, included = compute_lookback_includes(C,trans,nullable) # Compute LALR FOLLOW sets followsets = compute_follow_sets(trans,readsets,included) # Add all of the lookaheads add_lookaheads(lookd,followsets) # ----------------------------------------------------------------------------- # lr_parse_table() # # This function constructs the parse tables for SLR or LALR # ----------------------------------------------------------------------------- def lr_parse_table(method): global _lr_method goto = _lr_goto # Goto array action = _lr_action # Action array actionp = { } # Action production array (temporary) _lr_method = method n_srconflict = 0 n_rrconflict = 0 if yaccdebug: sys.stderr.write("yacc: Generating %s parsing table...\n" % method) _vf.write("\n\nParsing method: %s\n\n" % method) # Step 1: Construct C = { I0, I1, ... IN}, collection of LR(0) items # This determines the number of states C = lr0_items() if method == 'LALR': add_lalr_lookaheads(C) # Build the parser table, state by state st = 0 for I in C: # Loop over each production in I actlist = [ ] # List of actions if yaccdebug: _vf.write("\nstate %d\n\n" % st) for p in I: _vf.write(" (%d) %s\n" % (p.number, str(p))) _vf.write("\n") for p in I: try: if p.prod[-1] == ".": if p.name == "S'": # Start symbol. Accept! action[st,"$end"] = 0 actionp[st,"$end"] = p else: # We are at the end of a production. Reduce! if method == 'LALR': laheads = p.lookaheads[st] else: laheads = Follow[p.name] for a in laheads: actlist.append((a,p,"reduce using rule %d (%s)" % (p.number,p))) r = action.get((st,a),None) if r is not None: # Whoa. Have a shift/reduce or reduce/reduce conflict if r > 0: # Need to decide on shift or reduce here # By default we favor shifting. Need to add # some precedence rules here. sprec,slevel = Productions[actionp[st,a].number].prec rprec,rlevel = Precedence.get(a,('right',0)) if (slevel < rlevel) or ((slevel == rlevel) and (rprec == 'left')): # We really need to reduce here. action[st,a] = -p.number actionp[st,a] = p if not slevel and not rlevel: _vfc.write("shift/reduce conflict in state %d resolved as reduce.\n" % st) _vf.write(" ! shift/reduce conflict for %s resolved as reduce.\n" % a) n_srconflict += 1 elif (slevel == rlevel) and (rprec == 'nonassoc'): action[st,a] = None else: # Hmmm. Guess we'll keep the shift if not rlevel: _vfc.write("shift/reduce conflict in state %d resolved as shift.\n" % st) _vf.write(" ! shift/reduce conflict for %s resolved as shift.\n" % a) n_srconflict +=1 elif r < 0: # Reduce/reduce conflict. In this case, we favor the rule # that was defined first in the grammar file oldp = Productions[-r] pp = Productions[p.number] if oldp.line > pp.line: action[st,a] = -p.number actionp[st,a] = p # sys.stderr.write("Reduce/reduce conflict in state %d\n" % st) n_rrconflict += 1 _vfc.write("reduce/reduce conflict in state %d resolved using rule %d (%s).\n" % (st, actionp[st,a].number, actionp[st,a])) _vf.write(" ! reduce/reduce conflict for %s resolved using rule %d (%s).\n" % (a,actionp[st,a].number, actionp[st,a])) else: sys.stderr.write("Unknown conflict in state %d\n" % st) else: action[st,a] = -p.number actionp[st,a] = p else: i = p.lr_index a = p.prod[i+1] # Get symbol right after the "." if Terminals.has_key(a): g = lr0_goto(I,a) j = _lr0_cidhash.get(id(g),-1) if j >= 0: # We are in a shift state actlist.append((a,p,"shift and go to state %d" % j)) r = action.get((st,a),None) if r is not None: # Whoa have a shift/reduce or shift/shift conflict if r > 0: if r != j: sys.stderr.write("Shift/shift conflict in state %d\n" % st) elif r < 0: # Do a precedence check. # - if precedence of reduce rule is higher, we reduce. # - if precedence of reduce is same and left assoc, we reduce. # - otherwise we shift rprec,rlevel = Productions[actionp[st,a].number].prec sprec,slevel = Precedence.get(a,('right',0)) if (slevel > rlevel) or ((slevel == rlevel) and (rprec != 'left')): # We decide to shift here... highest precedence to shift action[st,a] = j actionp[st,a] = p if not rlevel: n_srconflict += 1 _vfc.write("shift/reduce conflict in state %d resolved as shift.\n" % st) _vf.write(" ! shift/reduce conflict for %s resolved as shift.\n" % a) elif (slevel == rlevel) and (rprec == 'nonassoc'): action[st,a] = None else: # Hmmm. Guess we'll keep the reduce if not slevel and not rlevel: n_srconflict +=1 _vfc.write("shift/reduce conflict in state %d resolved as reduce.\n" % st) _vf.write(" ! shift/reduce conflict for %s resolved as reduce.\n" % a) else: sys.stderr.write("Unknown conflict in state %d\n" % st) else: action[st,a] = j actionp[st,a] = p except StandardError,e: raise YaccError, "Hosed in lr_parse_table", e # Print the actions associated with each terminal if yaccdebug: _actprint = { } for a,p,m in actlist: if action.has_key((st,a)): if p is actionp[st,a]: _vf.write(" %-15s %s\n" % (a,m)) _actprint[(a,m)] = 1 _vf.write("\n") for a,p,m in actlist: if action.has_key((st,a)): if p is not actionp[st,a]: if not _actprint.has_key((a,m)): _vf.write(" ! %-15s [ %s ]\n" % (a,m)) _actprint[(a,m)] = 1 # Construct the goto table for this state if yaccdebug: _vf.write("\n") nkeys = { } for ii in I: for s in ii.usyms: if Nonterminals.has_key(s): nkeys[s] = None for n in nkeys.keys(): g = lr0_goto(I,n) j = _lr0_cidhash.get(id(g),-1) if j >= 0: goto[st,n] = j if yaccdebug: _vf.write(" %-30s shift and go to state %d\n" % (n,j)) st += 1 if yaccdebug: if n_srconflict == 1: sys.stderr.write("yacc: %d shift/reduce conflict\n" % n_srconflict) if n_srconflict > 1: sys.stderr.write("yacc: %d shift/reduce conflicts\n" % n_srconflict) if n_rrconflict == 1: sys.stderr.write("yacc: %d reduce/reduce conflict\n" % n_rrconflict) if n_rrconflict > 1: sys.stderr.write("yacc: %d reduce/reduce conflicts\n" % n_rrconflict) # ----------------------------------------------------------------------------- # ==== LR Utility functions ==== # ----------------------------------------------------------------------------- # ----------------------------------------------------------------------------- # _lr_write_tables() # # This function writes the LR parsing tables to a file # ----------------------------------------------------------------------------- def lr_write_tables(modulename=tab_module,outputdir=''): filename = os.path.join(outputdir,modulename) + ".py" try: f = open(filename,"w") f.write(""" # %s # This file is automatically generated. Do not edit. _lr_method = %s _lr_signature = %s """ % (filename, repr(_lr_method), repr(Signature.digest()))) # Change smaller to 0 to go back to original tables smaller = 1 # Factor out names to try and make smaller if smaller: items = { } for k,v in _lr_action.items(): i = items.get(k[1]) if not i: i = ([],[]) items[k[1]] = i i[0].append(k[0]) i[1].append(v) f.write("\n_lr_action_items = {") for k,v in items.items(): f.write("%r:([" % k) for i in v[0]: f.write("%r," % i) f.write("],[") for i in v[1]: f.write("%r," % i) f.write("]),") f.write("}\n") f.write(""" _lr_action = { } for _k, _v in _lr_action_items.items(): for _x,_y in zip(_v[0],_v[1]): _lr_action[(_x,_k)] = _y del _lr_action_items """) else: f.write("\n_lr_action = { "); for k,v in _lr_action.items(): f.write("(%r,%r):%r," % (k[0],k[1],v)) f.write("}\n"); if smaller: # Factor out names to try and make smaller items = { } for k,v in _lr_goto.items(): i = items.get(k[1]) if not i: i = ([],[]) items[k[1]] = i i[0].append(k[0]) i[1].append(v) f.write("\n_lr_goto_items = {") for k,v in items.items(): f.write("%r:([" % k) for i in v[0]: f.write("%r," % i) f.write("],[") for i in v[1]: f.write("%r," % i) f.write("]),") f.write("}\n") f.write(""" _lr_goto = { } for _k, _v in _lr_goto_items.items(): for _x,_y in zip(_v[0],_v[1]): _lr_goto[(_x,_k)] = _y del _lr_goto_items """) else: f.write("\n_lr_goto = { "); for k,v in _lr_goto.items(): f.write("(%r,%r):%r," % (k[0],k[1],v)) f.write("}\n"); # Write production table f.write("_lr_productions = [\n") for p in Productions: if p: if (p.func): f.write(" (%r,%d,%r,%r,%d),\n" % (p.name, p.len, p.func.__name__,p.file,p.line)) else: f.write(" (%r,%d,None,None,None),\n" % (p.name, p.len)) else: f.write(" None,\n") f.write("]\n") f.close() except IOError,e: print "Unable to create '%s'" % filename print e return def lr_read_tables(module=tab_module,optimize=0): global _lr_action, _lr_goto, _lr_productions, _lr_method try: exec "import %s as parsetab" % module if (optimize) or (Signature.digest() == parsetab._lr_signature): _lr_action = parsetab._lr_action _lr_goto = parsetab._lr_goto _lr_productions = parsetab._lr_productions _lr_method = parsetab._lr_method return 1 else: return 0 except (ImportError,AttributeError): return 0 # Available instance types. This is used when parsers are defined by a class. # it's a little funky because I want to preserve backwards compatibility # with Python 2.0 where types.ObjectType is undefined. try: _INSTANCETYPE = (types.InstanceType, types.ObjectType) except AttributeError: _INSTANCETYPE = types.InstanceType # ----------------------------------------------------------------------------- # yacc(module) # # Build the parser module # ----------------------------------------------------------------------------- # <ah> Add parserclass parameter. def yacc(method=default_lr, debug=yaccdebug, module=None, tabmodule=tab_module, start=None, check_recursion=1, optimize=0,write_tables=1,debugfile=debug_file,outputdir='', parserclass=Parser): global yaccdebug yaccdebug = debug initialize_vars() files = { } error = 0 # Add parsing method to signature Signature.update(method) # If a "module" parameter was supplied, extract its dictionary. # Note: a module may in fact be an instance as well. if module: # User supplied a module object. if isinstance(module, types.ModuleType): ldict = module.__dict__ elif isinstance(module, _INSTANCETYPE): _items = [(k,getattr(module,k)) for k in dir(module)] ldict = { } for i in _items: ldict[i[0]] = i[1] else: raise ValueError,"Expected a module" else: # No module given. We might be able to get information from the caller. # Throw an exception and unwind the traceback to get the globals try: raise RuntimeError except RuntimeError: e,b,t = sys.exc_info() f = t.tb_frame f = f.f_back # Walk out to our calling function ldict = f.f_globals # Grab its globals dictionary # Add starting symbol to signature if not start: start = ldict.get("start",None) if start: Signature.update(start) # If running in optimized mode. We're going to if (optimize and lr_read_tables(tabmodule,1)): # Read parse table del Productions[:] for p in _lr_productions: if not p: Productions.append(None) else: m = MiniProduction() m.name = p[0] m.len = p[1] m.file = p[3] m.line = p[4] if p[2]: m.func = ldict[p[2]] Productions.append(m) else: # Get the tokens map if (module and isinstance(module,_INSTANCETYPE)): tokens = getattr(module,"tokens",None) else: tokens = ldict.get("tokens",None) if not tokens: raise YaccError,"module does not define a list 'tokens'" if not (isinstance(tokens,types.ListType) or isinstance(tokens,types.TupleType)): raise YaccError,"tokens must be a list or tuple." # Check to see if a requires dictionary is defined. requires = ldict.get("require",None) if requires: if not (isinstance(requires,types.DictType)): raise YaccError,"require must be a dictionary." for r,v in requires.items(): try: if not (isinstance(v,types.ListType)): raise TypeError v1 = [x.split(".") for x in v] Requires[r] = v1 except StandardError: print "Invalid specification for rule '%s' in require. Expected a list of strings" % r # Build the dictionary of terminals. We a record a 0 in the # dictionary to track whether or not a terminal is actually # used in the grammar if 'error' in tokens: print "yacc: Illegal token 'error'. Is a reserved word." raise YaccError,"Illegal token name" for n in tokens: if Terminals.has_key(n): print "yacc: Warning. Token '%s' multiply defined." % n Terminals[n] = [ ] Terminals['error'] = [ ] # Get the precedence map (if any) prec = ldict.get("precedence",None) if prec: if not (isinstance(prec,types.ListType) or isinstance(prec,types.TupleType)): raise YaccError,"precedence must be a list or tuple." add_precedence(prec) Signature.update(repr(prec)) for n in tokens: if not Precedence.has_key(n): Precedence[n] = ('right',0) # Default, right associative, 0 precedence # Look for error handler ef = ldict.get('p_error',None) if ef: if isinstance(ef,types.FunctionType): ismethod = 0 elif isinstance(ef, types.MethodType): ismethod = 1 else: raise YaccError,"'p_error' defined, but is not a function or method." eline = ef.func_code.co_firstlineno efile = ef.func_code.co_filename files[efile] = None if (ef.func_code.co_argcount != 1+ismethod): raise YaccError,"%s:%d: p_error() requires 1 argument." % (efile,eline) global Errorfunc Errorfunc = ef else: print "yacc: Warning. no p_error() function is defined." # Get the list of built-in functions with p_ prefix symbols = [ldict[f] for f in ldict.keys() if (type(ldict[f]) in (types.FunctionType, types.MethodType) and ldict[f].__name__[:2] == 'p_' and ldict[f].__name__ != 'p_error')] # Check for non-empty symbols if len(symbols) == 0: raise YaccError,"no rules of the form p_rulename are defined." # Sort the symbols by line number symbols.sort(lambda x,y: cmp(x.func_code.co_firstlineno,y.func_code.co_firstlineno)) # Add all of the symbols to the grammar for f in symbols: if (add_function(f)) < 0: error += 1 else: files[f.func_code.co_filename] = None # Make a signature of the docstrings for f in symbols: if f.__doc__: Signature.update(f.__doc__) lr_init_vars() if error: raise YaccError,"Unable to construct parser." if not lr_read_tables(tabmodule): # Validate files for filename in files.keys(): if not validate_file(filename): error = 1 # Validate dictionary validate_dict(ldict) if start and not Prodnames.has_key(start): raise YaccError,"Bad starting symbol '%s'" % start augment_grammar(start) error = verify_productions(cycle_check=check_recursion) otherfunc = [ldict[f] for f in ldict.keys() if (type(f) in (types.FunctionType,types.MethodType) and ldict[f].__name__[:2] != 'p_')] if error: raise YaccError,"Unable to construct parser." build_lritems() compute_first1() compute_follow(start) if method in ['SLR','LALR']: lr_parse_table(method) else: raise YaccError, "Unknown parsing method '%s'" % method if write_tables: lr_write_tables(tabmodule,outputdir) if yaccdebug: try: f = open(os.path.join(outputdir,debugfile),"w") f.write(_vfc.getvalue()) f.write("\n\n") f.write(_vf.getvalue()) f.close() except IOError,e: print "yacc: can't create '%s'" % debugfile,e # Made it here. Create a parser object and set up its internal state. # Set global parse() method to bound method of parser object. g = ParserPrototype("xyzzy") g.productions = Productions g.errorfunc = Errorfunc g.action = _lr_action g.goto = _lr_goto g.method = _lr_method g.require = Requires global parser parser = g.init_parser() global parse parse = parser.parse # Clean up all of the globals we created if (not optimize): yacc_cleanup() return g # <ah> Allow multiple instances of parser class ParserPrototype(object): def __init__(self, magic=None): if magic != "xyzzy": raise YaccError, 'Use yacc()' def init_parser(self, parser=None): if not parser: parser = Parser() parser.productions = self.productions parser.errorfunc = self.errorfunc parser.action = self.action parser.goto = self.goto parser.method = self.method parser.require = self.require return parser # yacc_cleanup function. Delete all of the global variables # used during table construction def yacc_cleanup(): global _lr_action, _lr_goto, _lr_method, _lr_goto_cache del _lr_action, _lr_goto, _lr_method, _lr_goto_cache global Productions, Prodnames, Prodmap, Terminals global Nonterminals, First, Follow, Precedence, LRitems global Errorfunc, Signature, Requires del Productions, Prodnames, Prodmap, Terminals del Nonterminals, First, Follow, Precedence, LRitems del Errorfunc, Signature, Requires global _vf, _vfc del _vf, _vfc # Stub that raises an error if parsing is attempted without first calling yacc() def parse(*args,**kwargs): raise YaccError, "yacc: No parser built with yacc()"
Python
#!/usr/bin/env python '''A package for generating ctypes wrappers from a C header file. See the docstring for wrap.py for usage. The files 'lex.py' and 'yacc.py' are from PLY (http://www.dabeaz.com/ply), which was written by David M. Beazley but have been modified slightly for this tool. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$'
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from cparser import * ctypes_type_map = { # typename signed longs ('void', True, 0): 'None', ('int', True, 0): 'c_int', ('int', False, 0): 'c_uint', ('int', True, 1): 'c_long', ('int', False, 1): 'c_ulong', ('int', True, 2): 'c_longlong', ('int', False, 2): 'c_ulonglong', ('char', True, 0): 'c_char', ('char', False, 0): 'c_ubyte', ('short', True, 0): 'c_short', ('short', False, 0): 'c_ushort', ('float', True, 0): 'c_float', ('double', True, 0): 'c_double', ('size_t', True, 0): 'c_size_t', ('int8_t', True, 0): 'c_int8', ('int16_t', True, 0): 'c_int16', ('int32_t', True, 0): 'c_int32', ('int64_t', True, 0): 'c_int64', ('uint8_t', True, 0): 'c_uint8', ('uint16_t',True, 0): 'c_uint16', ('uint32_t',True, 0): 'c_uint32', ('uint64_t',True, 0): 'c_uint64', ('wchar_t', True, 0): 'c_wchar', ('ptrdiff_t',True, 0): 'c_ptrdiff_t', # Requires definition in preamble } reserved_names = ['None', 'True', 'False'] def get_ctypes_type(typ, declarator): signed = True typename = 'int' longs = 0 t = None for specifier in typ.specifiers: if isinstance(specifier, StructTypeSpecifier): t = CtypesStruct(specifier) elif isinstance(specifier, EnumSpecifier): t = CtypesEnum(specifier) elif specifier == 'signed': signed = True elif specifier == 'unsigned': signed = False elif specifier == 'long': longs += 1 else: typename = str(specifier) if not t: ctypes_name = ctypes_type_map.get((typename, signed, longs), typename) t = CtypesType(ctypes_name) while declarator and declarator.pointer: if declarator.parameters is not None: t = CtypesFunction(t, declarator.parameters) a = declarator.array while a: t = CtypesArray(t, a.size) a = a.array if type(t) == CtypesType and t.name == 'c_char': t = CtypesType('c_char_p') elif type(t) == CtypesType and t.name == 'c_wchar': t = CtypesType('c_wchar_p') else: t = CtypesPointer(t, declarator.qualifiers) declarator = declarator.pointer if declarator and declarator.parameters is not None: t = CtypesFunction(t, declarator.parameters) if declarator: a = declarator.array while a: t = CtypesArray(t, a.size) a = a.array return t # Remove one level of indirection from funtion pointer; needed for typedefs # and function parameters. def remove_function_pointer(t): if type(t) == CtypesPointer and type(t.destination) == CtypesFunction: return t.destination elif type(t) == CtypesPointer: t.destination = remove_function_pointer(t.destination) return t else: return t class CtypesTypeVisitor(object): def visit_struct(self, struct): pass def visit_enum(self, enum): pass class CtypesType(object): def __init__(self, name): self.name = name def get_required_type_names(self): '''Return all type names defined or needed by this type''' return (self.name,) def visit(self, visitor): pass def __str__(self): return self.name class CtypesPointer(CtypesType): def __init__(self, destination, qualifiers): self.destination = destination # ignore qualifiers, ctypes can't use them def get_required_type_names(self): if self.destination: return self.destination.get_required_type_names() else: return () def visit(self, visitor): if self.destination: self.destination.visit(visitor) def __str__(self): return 'POINTER(%s)' % str(self.destination) class CtypesArray(CtypesType): def __init__(self, base, count): self.base = base self.count = count def get_required_type_names(self): # XXX Could be sizeofs within count expression return self.base.get_required_type_names() def visit(self, visitor): # XXX Could be sizeofs within count expression self.base.visit(visitor) def __str__(self): if self.count is None: return 'POINTER(%s)' % str(self.base) if type(self.base) == CtypesArray: return '(%s) * %s' % (str(self.base), str(self.count)) else: return '%s * %s' % (str(self.base), str(self.count)) class CtypesFunction(CtypesType): def __init__(self, restype, parameters): if parameters and parameters[-1] == '...': # XXX Hmm, how to handle VARARGS with ctypes? For now, # drop it off (will cause errors). parameters = parameters[:-1] self.restype = restype # Don't allow POINTER(None) (c_void_p) as a restype... causes errors # when ctypes automagically returns it as an int. # Instead, convert to POINTER(c_void). c_void is not a ctypes type, # you can make it any arbitrary type. if type(self.restype) == CtypesPointer and \ type(self.restype.destination) == CtypesType and \ self.restype.destination.name == 'None': self.restype = CtypesPointer(CtypesType('c_void'), ()) self.argtypes = [remove_function_pointer( get_ctypes_type(p.type, p.declarator)) \ for p in parameters] def get_required_type_names(self): lst = list(self.restype.get_required_type_names()) for a in self.argtypes: lst += list(a.get_required_type_names()) return lst def visit(self, visitor): self.restype.visit(visitor) for a in self.argtypes: a.visit(visitor) def __str__(self): return 'CFUNCTYPE(%s)' % ', '.join([str(self.restype)] + \ [str(a) for a in self.argtypes]) last_tagnum = 0 def anonymous_struct_tag(): global last_tagnum last_tagnum += 1 return 'anon_%d' % last_tagnum class CtypesStruct(CtypesType): def __init__(self, specifier): self.is_union = specifier.is_union self.tag = specifier.tag if not self.tag: self.tag = anonymous_struct_tag() if specifier.declarations: self.opaque = False self.members = [] for declaration in specifier.declarations: t = get_ctypes_type(declaration.type, declaration.declarator) declarator = declaration.declarator if declarator is None: # XXX TEMPORARY while struct with no typedef not filled in return while declarator.pointer: declarator = declarator.pointer name = declarator.identifier self.members.append((name, t)) else: self.opaque = True self.members = [] def get_required_type_names(self): lst = ['struct_%s' % self.tag] for m in self.members: lst += m[1].get_required_type_names() return lst def visit(self, visitor): visitor.visit_struct(self) def __str__(self): return 'struct_%s' % self.tag last_tagnum = 0 def anonymous_enum_tag(): global last_tagnum last_tagnum += 1 return 'anon_%d' % last_tagnum class CtypesEnum(CtypesType): def __init__(self, specifier): self.tag = specifier.tag if not self.tag: self.tag = anonymous_enum_tag() value = 0 context = EvaluationContext() self.enumerators = [] for e in specifier.enumerators: if e.expression: try: value = int(e.expression.evaluate(context)) except: pass self.enumerators.append((e.name, value)) value += 1 def get_required_type_names(self): return [] def visit(self, visitor): visitor.visit_enum(self) def __str__(self): return 'enum_%s' % self.tag class CtypesParser(CParser): '''Parse a C file for declarations that can be used by ctypes. Subclass and override the handle_ctypes_* methods. ''' def handle_define(self, name, value, filename, lineno): # Handle #define style of typedeffing. # XXX At the moment, just a hack for `int`, which is used by # Status and Bool in Xlib.h. More complete functionality would # parse value as a type (back into cparser). if value == 'int': t = CtypesType('c_int') self.handle_ctypes_type_definition( name, t, filename, lineno) def handle_define_constant(self, name, value, filename, lineno): if name in reserved_names: name += '_' self.handle_ctypes_constant(name, value, filename, lineno) def handle_declaration(self, declaration, filename, lineno): t = get_ctypes_type(declaration.type, declaration.declarator) declarator = declaration.declarator if declarator is None: # XXX TEMPORARY while struct with no typedef not filled in return while declarator.pointer: declarator = declarator.pointer name = declarator.identifier if declaration.storage == 'typedef': self.handle_ctypes_type_definition( name, remove_function_pointer(t), filename, lineno) elif type(t) == CtypesFunction: self.handle_ctypes_function( name, t.restype, t.argtypes, filename, lineno) elif declaration.storage != 'static': self.handle_ctypes_variable(name, t, filename, lineno) # ctypes parser interface. Override these methods in your subclass. def handle_ctypes_constant(self, name, value, filename, lineno): pass def handle_ctypes_type_definition(self, name, ctype, filename, lineno): pass def handle_ctypes_function(self, name, restype, argtypes, filename, lineno): pass def handle_ctypes_variable(self, name, ctype, filename, lineno): pass
Python
#!/usr/bin/env python '''Preprocess a C source file. Limitations: * Whitespace is not preserved. * # and ## operators not handled. Reference is C99: * http://www.open-std.org/JTC1/SC22/WG14/www/docs/n1124.pdf * Also understands Objective-C #import directive * Also understands GNU #include_next ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import operator import os.path import cPickle import re import sys import lex from lex import TOKEN import yacc tokens = ( 'HEADER_NAME', 'IDENTIFIER', 'PP_NUMBER', 'CHARACTER_CONSTANT', 'STRING_LITERAL', 'OTHER', 'PTR_OP', 'INC_OP', 'DEC_OP', 'LEFT_OP', 'RIGHT_OP', 'LE_OP', 'GE_OP', 'EQ_OP', 'NE_OP', 'AND_OP', 'OR_OP', 'MUL_ASSIGN', 'DIV_ASSIGN', 'MOD_ASSIGN', 'ADD_ASSIGN', 'SUB_ASSIGN', 'LEFT_ASSIGN', 'RIGHT_ASSIGN', 'AND_ASSIGN', 'XOR_ASSIGN', 'OR_ASSIGN', 'HASH_HASH', 'PERIOD', 'ELLIPSIS', 'IF', 'IFDEF', 'IFNDEF', 'ELIF', 'ELSE', 'ENDIF', 'INCLUDE', 'INCLUDE_NEXT', 'DEFINE', 'UNDEF', 'LINE', 'ERROR', 'PRAGMA', 'DEFINED', 'IMPORT', 'NEWLINE', 'LPAREN' ) subs = { 'D': '[0-9]', 'L': '[a-zA-Z_]', 'H': '[a-fA-F0-9]', 'E': '[Ee][+-]?{D}+', 'FS': '[FflL]', 'IS': '[uUlL]*', } # Helper: substitute {foo} with subs[foo] in string (makes regexes more lexy) sub_pattern = re.compile('{([^}]*)}') def sub_repl_match(m): return subs[m.groups()[0]] def sub(s): return sub_pattern.sub(sub_repl_match, s) CHARACTER_CONSTANT = sub(r"L?'(\\.|[^\\'])+'") STRING_LITERAL = sub(r'L?"(\\.|[^\\"])*"') IDENTIFIER = sub('{L}({L}|{D})*') # -------------------------------------------------------------------------- # Token value types # -------------------------------------------------------------------------- # Numbers represented as int and float types. # For all other tokens, type is just str representation. class StringLiteral(str): def __new__(cls, value): assert value[0] == '"' and value[-1] == '"' # Unescaping probably not perfect but close enough. value = value[1:-1].decode('string_escape') return str.__new__(cls, value) class SystemHeaderName(str): def __new__(cls, value): assert value[0] == '<' and value[-1] == '>' return str.__new__(cls, value[1:-1]) def __repr__(self): return '<%s>' % (str(self)) # -------------------------------------------------------------------------- # Token declarations # -------------------------------------------------------------------------- punctuators = { # value: (regex, type) r'...': (r'\.\.\.', 'ELLIPSIS'), r'>>=': (r'>>=', 'RIGHT_ASSIGN'), r'<<=': (r'<<=', 'LEFT_ASSIGN'), r'+=': (r'\+=', 'ADD_ASSIGN'), r'-=': (r'-=', 'SUB_ASSIGN'), r'*=': (r'\*=', 'MUL_ASSIGN'), r'/=': (r'/=', 'DIV_ASSIGN'), r'%=': (r'%=', 'MOD_ASSIGN'), r'&=': (r'&=', 'AND_ASSIGN'), r'^=': (r'\^=', 'XOR_ASSIGN'), r'|=': (r'\|=', 'OR_ASSIGN'), r'>>': (r'>>', 'RIGHT_OP'), r'<<': (r'<<', 'LEFT_OP'), r'++': (r'\+\+', 'INC_OP'), r'--': (r'--', 'DEC_OP'), r'->': (r'->', 'PTR_OP'), r'&&': (r'&&', 'AND_OP'), r'||': (r'\|\|', 'OR_OP'), r'<=': (r'<=', 'LE_OP'), r'>=': (r'>=', 'GE_OP'), r'==': (r'==', 'EQ_OP'), r'!=': (r'!=', 'NE_OP'), r'<:': (r'<:', '['), r':>': (r':>', ']'), r'<%': (r'<%', '{'), r'%>': (r'%>', '}'), r'%:%:': (r'%:%:', 'HASH_HASH'), r';': (r';', ';'), r'{': (r'{', '{'), r'}': (r'}', '}'), r',': (r',', ','), r':': (r':', ':'), r'=': (r'=', '='), r')': (r'\)', ')'), r'[': (r'\[', '['), r']': (r']', ']'), r'.': (r'\.', 'PERIOD'), r'&': (r'&', '&'), r'!': (r'!', '!'), r'~': (r'~', '~'), r'-': (r'-', '-'), r'+': (r'\+', '+'), r'*': (r'\*', '*'), r'/': (r'/', '/'), r'%': (r'%', '%'), r'<': (r'<', '<'), r'>': (r'>', '>'), r'^': (r'\^', '^'), r'|': (r'\|', '|'), r'?': (r'\?', '?'), r'#': (r'\#', '#'), } def punctuator_regex(punctuators): punctuator_regexes = [v[0] for v in punctuators.values()] punctuator_regexes.sort(lambda a, b: -cmp(len(a), len(b))) return '(%s)' % '|'.join(punctuator_regexes) def t_clinecomment(t): r'//[^\n]*' t.lexer.lineno += 1 def t_cr(t): r'\r' # Skip over CR characters. Only necessary on urlopen'd files. # C /* comments */. Copied from the ylex.py example in PLY: it's not 100% # correct for ANSI C, but close enough for anything that's not crazy. def t_ccomment(t): r'/\*(.|\n)*?\*/' t.lexer.lineno += t.value.count('\n') def t_header_name(t): r'<([\/]?[^\/\*\n>])*[\/]?>(?=[ \t\f\v\r\n])' # Should allow any character from charset, but that wreaks havok (skips # comment delimiter, for instance), so also don't permit '*' or '//' # The non-matching group at the end prevents false-positives with # operators like '>='. # In the event of a false positive (e.g. "if (a < b || c > d)"), the # token will be split and rescanned if it appears in a text production; # see PreprocessorParser.write. # Is also r'"[^\n"]"', but handled in STRING_LITERAL instead. t.type = 'HEADER_NAME' t.value = SystemHeaderName(t.value) return t def t_directive(t): r'\#[ \t]*(ifdef|ifndef|if|elif|else|endif|define|undef|include_next|include|import|line|error|pragma)' if t.lexer.lasttoken in ('NEWLINE', None): t.type = t.value[1:].lstrip().upper() else: # TODO t.type = '#' t.lexer.nexttoken = ('IDENTIFIER', t.value[1:].lstrip()) return t @TOKEN(punctuator_regex(punctuators)) def t_punctuator(t): t.type = punctuators[t.value][1] return t @TOKEN(CHARACTER_CONSTANT) def t_character_constant(t): t.type = 'CHARACTER_CONSTANT' return t @TOKEN(IDENTIFIER) def t_identifier(t): if t.value == 'defined': t.type = 'DEFINED' else: t.type = 'IDENTIFIER' return t # missing: universal-character-constant @TOKEN(sub(r'({D}|\.{D})({D}|{L}|e[+-]|E[+-]|p[+-]|P[+-]|\.)*')) def t_pp_number(t): t.type = 'PP_NUMBER' return t @TOKEN(STRING_LITERAL) def t_string_literal(t): t.type = 'STRING_LITERAL' t.value = StringLiteral(t.value) return t def t_lparen(t): r'\(' if t.lexpos == 0 or t.lexer.lexdata[t.lexpos-1] not in (' \t\f\v\n'): t.type = 'LPAREN' else: t.type = '(' return t def t_continuation(t): r'\\\n' t.lexer.lineno += 1 return None def t_newline(t): r'\n' t.lexer.lineno += 1 t.type = 'NEWLINE' return t def t_error(t): t.type = 'OTHER' return t t_ignore = ' \t\v\f' # -------------------------------------------------------------------------- # Expression Object Model # -------------------------------------------------------------------------- class EvaluationContext(object): '''Interface for evaluating expression nodes. ''' def is_defined(self, identifier): return False class ExpressionNode(object): def evaluate(self, context): return 0 def __str__(self): return '' class ConstantExpressionNode(ExpressionNode): def __init__(self, value): self.value = value def evaluate(self, context): return self.value def __str__(self): return str(self.value) class UnaryExpressionNode(ExpressionNode): def __init__(self, op, op_str, child): self.op = op self.op_str = op_str self.child = child def evaluate(self, context): return self.op(self.child.evaluate(context)) def __str__(self): return '(%s %s)' % (self.op_str, self.child) class BinaryExpressionNode(ExpressionNode): def __init__(self, op, op_str, left, right): self.op = op self.op_str = op_str self.left = left self.right = right def evaluate(self, context): return self.op(self.left.evaluate(context), self.right.evaluate(context)) def __str__(self): return '(%s %s %s)' % (self.left, self.op_str, self.right) class LogicalAndExpressionNode(ExpressionNode): def __init__(self, left, right): self.left = left self.right = right def evaluate(self, context): return self.left.evaluate(context) and self.right.evaluate(context) def __str__(self): return '(%s && %s)' % (self.left, self.right) class LogicalOrExpressionNode(ExpressionNode): def __init__(self, left, right): self.left = left self.right = right def evaluate(self, context): return self.left.evaluate(context) or self.right.evaluate(context) def __str__(self): return '(%s || %s)' % (self.left, self.right) class ConditionalExpressionNode(ExpressionNode): def __init__(self, condition, left, right): self.condition = condition self.left = left self.right = right def evaluate(self, context): if self.condition.evaluate(context): return self.left.evaluate(context) else: return self.right.evaluate(context) def __str__(self): return '(%s ? %s : %s)' % (self.condition, self.left, self.right) # -------------------------------------------------------------------------- # Lexers # -------------------------------------------------------------------------- class PreprocessorLexer(lex.Lexer): def __init__(self): lex.Lexer.__init__(self) self.filename = '<input>' def input(self, data, filename=None): if filename: self.filename = filename self.lasttoken = None self.input_stack = [] lex.Lexer.input(self, data) def push_input(self, data, filename): self.input_stack.append( (self.lexdata, self.lexpos, self.filename, self.lineno)) self.lexdata = data self.lexpos = 0 self.lineno = 1 self.filename = filename self.lexlen = len(self.lexdata) def pop_input(self): self.lexdata, self.lexpos, self.filename, self.lineno = \ self.input_stack.pop() self.lexlen = len(self.lexdata) def token(self): result = lex.Lexer.token(self) while result is None and self.input_stack: self.pop_input() result = lex.Lexer.token(self) if result: self.lasttoken = result.type result.filename = self.filename else: self.lasttoken = None return result class TokenListLexer(object): def __init__(self, tokens): self.tokens = tokens self.pos = 0 def token(self): if self.pos < len(self.tokens): t = self.tokens[self.pos] self.pos += 1 return t else: return None def symbol_to_token(sym): if isinstance(sym, yacc.YaccSymbol): return sym.value elif isinstance(sym, lex.LexToken): return sym else: assert False, 'Not a symbol: %r' % sym def create_token(type, value, production=None): '''Create a token of type and value, at the position where 'production' was reduced. Don't specify production if the token is built-in''' t = lex.LexToken() t.type = type t.value = value t.lexpos = -1 if production: t.lineno = production.slice[1].lineno t.filename = production.slice[1].filename else: t.lineno = -1 t.filename = '<builtin>' return t # -------------------------------------------------------------------------- # Grammars # -------------------------------------------------------------------------- class Grammar(object): prototype = None name = 'grammar' @classmethod def get_prototype(cls): if not cls.prototype: instance = cls() tabmodule = '%stab' % cls.name cls.prototype = yacc.yacc(module=instance, tabmodule=tabmodule) return cls.prototype class PreprocessorGrammar(Grammar): tokens = tokens name = 'pp' def p_preprocessing_file(self, p): '''preprocessing_file : group_opt ''' def p_group_opt(self, p): '''group_opt : group | ''' def p_group(self, p): '''group : group_part | group group_part ''' def p_group_part(self, p): '''group_part : if_section | control_line | text_line ''' def p_if_section(self, p): '''if_section : if_group elif_groups_opt else_group_opt endif_line ''' def p_if_group(self, p): '''if_group : if_line group_opt ''' def p_if_line(self, p): '''if_line : IF replaced_constant_expression NEWLINE | IFDEF IDENTIFIER NEWLINE | IFNDEF IDENTIFIER NEWLINE ''' if p.parser.enable_declaratives(): type = p.slice[1].type if type == 'IF': if p[2]: result = p[2].evaluate(p.parser.namespace) else: # error result = False elif type == 'IFDEF': result = p.parser.namespace.is_defined(p[2]) elif type == 'IFNDEF': result = not p.parser.namespace.is_defined(p[2]) p.parser.write((create_token('PP_IFNDEF', p[2], p),)) else: result = False p.parser.condition_if(result) def p_elif_groups_opt(self, p): '''elif_groups_opt : elif_groups | ''' def p_elif_groups(self, p): '''elif_groups : elif_group | elif_groups elif_group ''' def p_elif_group(self, p): '''elif_group : elif_line group_opt ''' def p_elif_line(self, p): '''elif_line : ELIF replaced_elif_constant_expression NEWLINE ''' result = p[2].evaluate(p.parser.namespace) p.parser.condition_elif(result) def p_else_group_opt(self, p): '''else_group_opt : else_group | ''' def p_else_group(self, p): '''else_group : else_line group_opt ''' def p_else_line(self, p): '''else_line : ELSE NEWLINE ''' p.parser.condition_else() def p_endif_line(self, p): '''endif_line : ENDIF pp_tokens_opt NEWLINE ''' # pp_tokens needed (ignored) here for Apple. p.parser.condition_endif() def p_control_line(self, p): '''control_line : include_line NEWLINE | define_object | define_function | undef_line | LINE pp_tokens NEWLINE | error_line | PRAGMA pp_tokens_opt NEWLINE ''' def p_include_line(self, p): '''include_line : INCLUDE pp_tokens | INCLUDE_NEXT pp_tokens | IMPORT pp_tokens ''' if p.parser.enable_declaratives(): tokens = p[2] tokens = p.parser.namespace.apply_macros(tokens) if len(tokens) > 0: if p.slice[1].type == 'INCLUDE': if tokens[0].type == 'STRING_LITERAL': p.parser.include(tokens[0].value) return elif tokens[0].type == 'HEADER_NAME': p.parser.include_system(tokens[0].value) return elif p.slice[1].type == 'INCLUDE_NEXT': p.parser.include_next(tokens[0].value, p.slice[1].filename) return else: if tokens[0].type == 'STRING_LITERAL': p.parser.import_(tokens[0].value) return elif tokens[0].type == 'HEADER_NAME': p.parser.import_system(tokens[0].value) return # TODO print >> sys.stderr, 'Invalid #include' def p_define_object(self, p): '''define_object : DEFINE IDENTIFIER replacement_list NEWLINE ''' if p.parser.enable_declaratives(): p.parser.namespace.define_object(p[2], p[3]) # Try to parse replacement list as an expression tokens = p.parser.namespace.apply_macros(p[3]) lexer = TokenListLexer(tokens) expr_parser = StrictConstantExpressionParser(lexer, p.parser.namespace) value = expr_parser.parse(debug=False) if value is not None: value = value.evaluate(p.parser.namespace) p.parser.write( (create_token('PP_DEFINE_CONSTANT', (p[2], value), p),)) else: # Didn't parse, pass on as string value = ' '.join([str(t.value) for t in p[3]]) p.parser.write((create_token('PP_DEFINE', (p[2], value), p),)) def p_define_function(self, p): '''define_function : DEFINE IDENTIFIER LPAREN define_function_params ')' pp_tokens_opt NEWLINE ''' if p.parser.enable_declaratives(): p.parser.namespace.define_function(p[2], p[4], p[6]) def p_define_function_params(self, p): '''define_function_params : identifier_list_opt | ELLIPSIS | identifier_list ',' ELLIPSIS ''' if len(p) == 2: if p[1] == 'ELLIPSIS': p[0] = ('...',) else: p[0] = p[1] else: p[0] = p[1] + ('...',) def p_undef_line(self, p): '''undef_line : UNDEF IDENTIFIER NEWLINE ''' if p.parser.enable_declaratives(): p.parser.namespace.undef(p[2]) def p_error_line(self, p): '''error_line : ERROR pp_tokens_opt NEWLINE ''' if p.parser.enable_declaratives(): p.parser.error(' '.join([t.value for t in p[2]]), p.slice[1].filename, p.slice[1].lineno) def p_text_line(self, p): '''text_line : pp_tokens_opt NEWLINE ''' if p.parser.enable_declaratives(): tokens = p[1] tokens = p.parser.namespace.apply_macros(tokens) p.parser.write(tokens) def p_replacement_list(self, p): '''replacement_list : | preprocessing_token_no_lparen | preprocessing_token_no_lparen pp_tokens ''' if len(p) == 3: p[0] = (p[1],) + p[2] elif len(p) == 2: p[0] = (p[1],) else: p[0] = () def p_identifier_list_opt(self, p): '''identifier_list_opt : identifier_list | ''' if len(p) == 2: p[0] = p[1] else: p[0] = () def p_identifier_list(self, p): '''identifier_list : IDENTIFIER | identifier_list ',' IDENTIFIER ''' if len(p) > 2: p[0] = p[1] + (p[3],) else: p[0] = (p[1],) def p_replaced_constant_expression(self, p): '''replaced_constant_expression : pp_tokens''' if p.parser.enable_conditionals(): tokens = p[1] tokens = p.parser.namespace.apply_macros(tokens) lexer = TokenListLexer(tokens) parser = ConstantExpressionParser(lexer, p.parser.namespace) p[0] = parser.parse(debug=True) else: p[0] = ConstantExpressionNode(0) def p_replaced_elif_constant_expression(self, p): '''replaced_elif_constant_expression : pp_tokens''' if p.parser.enable_elif_conditionals(): tokens = p[1] tokens = p.parser.namespace.apply_macros(tokens) lexer = TokenListLexer(tokens) parser = ConstantExpressionParser(lexer, p.parser.namespace) p[0] = parser.parse(debug=True) else: p[0] = ConstantExpressionNode(0) def p_pp_tokens_opt(self, p): '''pp_tokens_opt : pp_tokens | ''' if len(p) == 2: p[0] = p[1] else: p[0] = () def p_pp_tokens(self, p): '''pp_tokens : preprocessing_token | pp_tokens preprocessing_token ''' if len(p) == 2: p[0] = (p[1],) else: p[0] = p[1] + (p[2],) def p_preprocessing_token_no_lparen(self, p): '''preprocessing_token_no_lparen : HEADER_NAME | IDENTIFIER | PP_NUMBER | CHARACTER_CONSTANT | STRING_LITERAL | punctuator | DEFINED | OTHER ''' p[0] = symbol_to_token(p.slice[1]) def p_preprocessing_token(self, p): '''preprocessing_token : preprocessing_token_no_lparen | LPAREN ''' p[0] = symbol_to_token(p.slice[1]) def p_punctuator(self, p): '''punctuator : ELLIPSIS | RIGHT_ASSIGN | LEFT_ASSIGN | ADD_ASSIGN | SUB_ASSIGN | MUL_ASSIGN | DIV_ASSIGN | MOD_ASSIGN | AND_ASSIGN | XOR_ASSIGN | OR_ASSIGN | RIGHT_OP | LEFT_OP | INC_OP | DEC_OP | PTR_OP | AND_OP | OR_OP | LE_OP | GE_OP | EQ_OP | NE_OP | HASH_HASH | ';' | '{' | '}' | ',' | ':' | '=' | '(' | ')' | '[' | ']' | PERIOD | '&' | '!' | '~' | '-' | '+' | '*' | '/' | '%' | '<' | '>' | '^' | '|' | '?' | '#' ''' p[0] = symbol_to_token(p.slice[1]) def p_error(self, t): if not t: # Crap, no way to get to Parser instance. FIXME TODO print >> sys.stderr, 'Syntax error at end of file.' else: # TODO print >> sys.stderr, '%s:%d Syntax error at %r' % \ (t.lexer.filename, t.lexer.lineno, t.value) #t.lexer.cparser.handle_error('Syntax error at %r' % t.value, # t.lexer.filename, t.lexer.lineno) # Don't alter lexer: default behaviour is to pass error production # up until it hits the catch-all at declaration, at which point # parsing continues (synchronisation). class ConstantExpressionParseException(Exception): pass class ConstantExpressionGrammar(Grammar): name = 'expr' tokens = tokens def p_constant_expression(self, p): '''constant_expression : conditional_expression ''' p[0] = p[1] p.parser.result = p[0] def p_character_constant(self, p): '''character_constant : CHARACTER_CONSTANT ''' try: value = ord(eval(p[1].lstrip('L'))) except StandardError: value = 0 p[0] = ConstantExpressionNode(value) def p_constant(self, p): '''constant : PP_NUMBER ''' value = p[1].rstrip('LlUu') try: if value[:2] == '0x': value = int(value[2:], 16) elif value[0] == '0': value = int(value, 8) else: value = int(value) except ValueError: value = value.rstrip('eEfF') try: value = float(value) except ValueError: value = 0 p[0] = ConstantExpressionNode(value) def p_identifier(self, p): '''identifier : IDENTIFIER ''' p[0] = ConstantExpressionNode(0) def p_primary_expression(self, p): '''primary_expression : constant | character_constant | identifier | '(' expression ')' | LPAREN expression ')' ''' if p[1] == '(': p[0] = p[2] else: p[0] = p[1] def p_postfix_expression(self, p): '''postfix_expression : primary_expression ''' p[0] = p[1] def p_unary_expression(self, p): '''unary_expression : postfix_expression | unary_operator cast_expression ''' if len(p) == 2: p[0] = p[1] elif type(p[1]) == tuple: # unary_operator reduces to (op, op_str) p[0] = UnaryExpressionNode(p[1][0], p[1][1], p[2]) else: # TODO p[0] = None def p_unary_operator(self, p): '''unary_operator : '+' | '-' | '~' | '!' ''' # reduces to (op, op_str) p[0] = ({ '+': operator.pos, '-': operator.neg, '~': operator.inv, '!': operator.not_}[p[1]], p[1]) def p_cast_expression(self, p): '''cast_expression : unary_expression ''' p[0] = p[len(p) - 1] def p_multiplicative_expression(self, p): '''multiplicative_expression : cast_expression | multiplicative_expression '*' cast_expression | multiplicative_expression '/' cast_expression | multiplicative_expression '%' cast_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode({ '*': operator.mul, '/': operator.div, '%': operator.mod}[p[2]], p[2], p[1], p[3]) def p_additive_expression(self, p): '''additive_expression : multiplicative_expression | additive_expression '+' multiplicative_expression | additive_expression '-' multiplicative_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode({ '+': operator.add, '-': operator.sub}[p[2]], p[2], p[1], p[3]) def p_shift_expression(self, p): '''shift_expression : additive_expression | shift_expression LEFT_OP additive_expression | shift_expression RIGHT_OP additive_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode({ '<<': operator.lshift, '>>': operator.rshift}[p[2]], p[2], p[1], p[3]) def p_relational_expression(self, p): '''relational_expression : shift_expression | relational_expression '<' shift_expression | relational_expression '>' shift_expression | relational_expression LE_OP shift_expression | relational_expression GE_OP shift_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode({ '>': operator.gt, '<': operator.lt, '<=': operator.le, '>=': operator.ge}[p[2]], p[2], p[1], p[3]) def p_equality_expression(self, p): '''equality_expression : relational_expression | equality_expression EQ_OP relational_expression | equality_expression NE_OP relational_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode({ '==': operator.eq, '!=': operator.ne}[p[2]], p[2], p[1], p[3]) def p_and_expression(self, p): '''and_expression : equality_expression | and_expression '&' equality_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode(operator.and_, '&', p[1], p[3]) def p_exclusive_or_expression(self, p): '''exclusive_or_expression : and_expression | exclusive_or_expression '^' and_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode(operator.xor, '^', p[1], p[3]) def p_inclusive_or_expression(self, p): '''inclusive_or_expression : exclusive_or_expression | inclusive_or_expression '|' exclusive_or_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode(operator.or_, '|', p[1], p[3]) def p_logical_and_expression(self, p): '''logical_and_expression : inclusive_or_expression | logical_and_expression AND_OP inclusive_or_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = LogicalAndExpressionNode(p[1], p[3]) def p_logical_or_expression(self, p): '''logical_or_expression : logical_and_expression | logical_or_expression OR_OP logical_and_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = LogicalOrExpressionNode(p[1], p[3]) def p_conditional_expression(self, p): '''conditional_expression : logical_or_expression | logical_or_expression '?' expression ':' conditional_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = ConditionalExpressionNode(p[1], p[3], p[5]) def p_assignment_expression(self, p): '''assignment_expression : conditional_expression | unary_expression assignment_operator assignment_expression ''' # TODO assignment if len(p) == 2: p[0] = p[1] def p_assignment_operator(self, p): '''assignment_operator : '=' | MUL_ASSIGN | DIV_ASSIGN | MOD_ASSIGN | ADD_ASSIGN | SUB_ASSIGN | LEFT_ASSIGN | RIGHT_ASSIGN | AND_ASSIGN | XOR_ASSIGN | OR_ASSIGN ''' def p_expression(self, p): '''expression : assignment_expression | expression ',' assignment_expression ''' # TODO sequence if len(p) == 2: p[0] = p[1] def p_error(self, t): raise ConstantExpressionParseException() class StrictConstantExpressionGrammar(ConstantExpressionGrammar): name = 'strict_expr' tokens = tokens def p_identifier(self, p): '''identifier : IDENTIFIER ''' raise ConstantExpressionParseException() class ExecutionState(object): def __init__(self, parent_enabled, enabled): self.enabled = parent_enabled and enabled self.context_enabled = enabled self.parent_enabled = parent_enabled def enable(self, result): if result: self.enabled = self.parent_enabled and not self.context_enabled self.context_enabled = True else: self.enabled = False class PreprocessorParser(yacc.Parser): def __init__(self, gcc_search_path=True): yacc.Parser.__init__(self) self.lexer = lex.lex(cls=PreprocessorLexer) PreprocessorGrammar.get_prototype().init_parser(self) # Map system header name to data, overrides path search and open() self.system_headers = {} self.include_path = ['/usr/local/include', '/usr/include'] if sys.platform == 'darwin': self.framework_path = ['/System/Library/Frameworks', '/Library/Frameworks'] else: self.framework_path = [] if gcc_search_path: self.add_gcc_search_path() self.lexer.filename = '' self.defines = {} self.namespace = PreprocessorNamespace() def define(self, name, value): self.defines[name] = value def add_gcc_search_path(self): from subprocess import Popen, PIPE path = Popen('gcc -print-file-name=include', shell=True, stdout=PIPE).communicate()[0].strip() if path: self.include_path.append(path) def parse(self, filename=None, data=None, namespace=None, debug=False): self.output = [] if not namespace: namespace = self.namespace for name, value in self.defines.items(): namespace.define_object(name, (create_token('IDENTIFIER', value),)) self.namespace = namespace self.imported_headers = set() self.condition_stack = [ExecutionState(True, True)] if filename: if not data: data = open(filename, 'r').read() self.lexer.input(data, filename) elif data: self.lexer.input(data, '<input>') return yacc.Parser.parse(self, debug=debug) def push_file(self, filename, data=None): print >> sys.stderr, filename if not data: data = open(filename).read() self.lexer.push_input(data, filename) def include(self, header): path = self.get_header_path(header) if path: self.push_file(path) else: print >> sys.stderr, '"%s" not found' % header # TODO def include_system(self, header): if header in self.system_headers: self.push_file(header, self.system_headers[header]) return path = self.get_system_header_path(header) if path: self.push_file(path) else: print >> sys.stderr, '"%s" not found' % header # TODO def include_next(self, header, reference): # XXX doesn't go via get_system_header next = False for path in self.include_path: p = os.path.join(path, header) if os.path.exists(p): if next: self.push_file(p) return elif p == reference: next = True print >> sys.stderr, '%s: cannot include_next from %s' % \ (header, reference) # TODO def import_(self, header): path = self.get_header_path(header) if path: if path not in self.imported_headers: self.imported_headers.add(path) self.push_file(path) else: print >> sys.stderr, '"%s" not found' % header # TODO def import_system(self, header): if header in self.system_headers: if path not in self.imported_headers: self.imported_headers.add(path) self.push_file(header, self.system_headers[header]) return path = self.get_system_header_path(header) if path: if path not in self.imported_headers: self.imported_headers.add(path) self.push_file(path) else: print >> sys.stderr, '"%s" not found' % header # TODO def get_header_path(self, header): p = os.path.join(os.path.dirname(self.lexer.filename), header) if os.path.exists(p): self.push_file(p) return p elif sys.platform == 'darwin': p = self.get_framework_header_path(header) if not p: p = self.get_system_header_path(header) return p def get_system_header_path(self, header): for path in self.include_path: p = os.path.join(path, header) if os.path.exists(p): return p if sys.platform == 'darwin': return self.get_framework_header_path(header) def get_framework_header_path(self, header): if '/' in header: # header is 'Framework/Framework.h' (e.g. OpenGL/OpenGL.h). framework, header = header.split('/', 1) paths = self.framework_path[:] # Add ancestor frameworks of current file localpath = '' for parent in self.lexer.filename.split('.framework/')[:-1]: localpath += parent + '.framework' paths.append(os.path.join(localpath, 'Frameworks')) for path in paths: p = os.path.join(path, '%s.framework' % framework, 'Headers', header) if os.path.exists(p): return p def error(self, message, filename, line): print >> sys.stderr, '%s:%d #error %s' % (filename, line, message) def condition_if(self, result): self.condition_stack.append( ExecutionState(self.condition_stack[-1].enabled, result)) def condition_elif(self, result): self.condition_stack[-1].enable(result) def condition_else(self): self.condition_stack[-1].enable(True) def condition_endif(self): self.condition_stack.pop() def enable_declaratives(self): return self.condition_stack[-1].enabled def enable_conditionals(self): return self.condition_stack[-1].enabled def enable_elif_conditionals(self): return self.condition_stack[-1].parent_enabled and \ not self.condition_stack[-1].context_enabled def write(self, tokens): for t in tokens: if t.type == 'HEADER_NAME': # token was mis-parsed. Do it again, without the '<', '>'. ta = create_token('<', '<') ta.filename = t.filename ta.lineno = t.lineno self.output.append(ta) l = lex.lex(cls=PreprocessorLexer) l.input(t.value, t.filename) l.lineno = t.lineno tb = l.token() while tb is not None: if hasattr(tb, 'lexer'): del tb.lexer self.output.append(tb) tb = l.token() tc = create_token('>', '>') tc.filename = t.filename tc.lineno = t.lineno self.output.append(tc) continue if hasattr(t, 'lexer'): del t.lexer self.output.append(t) def get_memento(self): return (set(self.namespace.objects.keys()), set(self.namespace.functions.keys())) class ConstantExpressionParser(yacc.Parser): _const_grammar = ConstantExpressionGrammar def __init__(self, lexer, namespace): yacc.Parser.__init__(self) self.lexer = lexer self.namespace = namespace self._const_grammar.get_prototype().init_parser(self) def parse(self, debug=False): self.result = None try: yacc.Parser.parse(self, lexer=self.lexer, debug=debug) except ConstantExpressionParseException: # XXX warning here? pass return self.result class StrictConstantExpressionParser(ConstantExpressionParser): _const_grammar = StrictConstantExpressionGrammar class PreprocessorNamespace(EvaluationContext): def __init__(self, gcc_macros=True, stdc_macros=True, workaround_macros=True): self.objects = {} self.functions = {} if stdc_macros: self.add_stdc_macros() if gcc_macros: self.add_gcc_macros() if workaround_macros: self.add_workaround_macros() def add_stdc_macros(self): '''Add macros defined in 6.10.8 except __FILE__ and __LINE__. This is potentially dangerous, as this preprocessor is not ISO compliant in many ways (the most obvious is the lack of # and ## operators). It is required for Apple headers, however, which otherwise assume some truly bizarre syntax is ok. ''' import time date = time.strftime('%b %d %Y') # XXX %d should have leading space t = time.strftime('%H:%M:S') self.define_object('__DATE__', (create_token('STRING_LITERAL', date),)) self.define_object('__TIME__', (create_token('STRING_LITERAL', t),)) self.define_object('__STDC__', (create_token('PP_NUMBER', '1'),)) self.define_object('__STDC_HOSTED__', (create_token('PP_NUMBER', '1'),)) self.define_object('__STDC_VERSION', (create_token('PP_NUMBER', '199901L'),)) def add_gcc_macros(self): import platform import sys gcc_macros = ('__GLIBC_HAVE_LONG_LONG', '__GNUC__',) # Get these from `gcc -E -dD empty.c` machine_macros = { 'x86_64': ('__amd64', '__amd64__', '__x86_64', '__x86_64__', '__tune_k8__', '__MMX__', '__SSE__', '__SSE2__', '__SSE_MATH__', '__k8', '__k8__'), 'Power Macintosh': ('_ARCH_PPC', '__BIG_ENDIAN__', '_BIG_ENDIAN', '__ppc__', '__POWERPC__'), # TODO everyone else. }.get(platform.machine(), ()) platform_macros = { 'linux': ('__gnu_linux__', '__linux', '__linux__', 'linux', '__unix', '__unix__', 'unix'), 'linux2': ('__gnu_linux__', '__linux', '__linux__', 'linux', '__unix', '__unix__', 'unix'), 'linux3': ('__gnu_linux__', '__linux', '__linux__', 'linux', '__unix', '__unix__', 'unix'), 'darwin': ('__MACH__', '__APPLE__', '__DYNAMIC__', '__APPLE_CC__'), 'win32': ('_WIN32',), # TODO everyone else }.get(sys.platform, ()) tok1 = lex.LexToken() tok1.type = 'PP_NUMBER' tok1.value = '1' tok1.lineno = -1 tok1.lexpos = -1 for macro in machine_macros + platform_macros + gcc_macros: self.define_object(macro, (tok1,)) self.define_object('inline', ()) self.define_object('__inline', ()) self.define_object('__inline__', ()) self.define_object('__const', (create_token('IDENTIFIER', 'const'),)) def add_workaround_macros(self): if sys.platform == 'darwin': self.define_object('CF_INLINE', ()) def is_defined(self, name): return name in self.objects or name in self.functions def undef(self, name): if name in self.objects: del self.objects[name] if name in self.functions: del self.functions[name] def define_object(self, name, replacements): # TODO check not already existing in objects or functions for r in replacements: if hasattr(r, 'lexer'): del r.lexer self.objects[name] = replacements def define_function(self, name, params, replacements): # TODO check not already existing in objects or functions for r in replacements: if hasattr(r, 'lexer'): del r.lexer replacements = list(replacements) params = list(params) numargs = len(params) for i, t in enumerate(replacements): if hasattr(t, 'lexer'): del t.lexer if t.type == 'IDENTIFIER' and t.value in params: replacements[i] = params.index(t.value) elif t.type == 'IDENTIFIER' and t.value == '__VA_ARGS__' and \ '...' in params: replacements[i] = len(params) - 1 self.functions[name] = replacements, numargs def apply_macros(self, tokens, replacing=None): repl = [] i = 0 while i < len(tokens): token = tokens[i] if token.type == 'IDENTIFIER' and token.value in self.objects: r = self.objects[token.value] if token.value != replacing and r: repl += self.apply_macros(r, token.value) elif token.type == 'IDENTIFIER' and \ token.value in self.functions and \ len(tokens) - i > 2 and \ tokens[i+1].value == '(': r, numargs = self.functions[token.value][:] # build params list i += 2 params = [[]] parens = 0 # balance parantheses within each arg while i < len(tokens): if tokens[i].value == ',' and parens == 0 and \ len(params) < numargs: params.append([]) elif tokens[i].value == ')' and parens == 0: break else: if tokens[i].value == '(': parens += 1 elif tokens[i].value == ')': parens -= 1 params[-1].append(tokens[i]) i += 1 if token.value != replacing and r: newr = [] for t in r: if type(t) == int: newr += params[t] else: newr.append(t) repl += self.apply_macros(newr, token.value) elif token.type == 'DEFINED': if len(tokens) - i > 3 and \ tokens[i + 1].type in ('(', 'LPAREN') and \ tokens[i + 2].type == 'IDENTIFIER' and \ tokens[i + 3].type == ')': result = self.is_defined(tokens[i + 2].value) i += 3 elif len(tokens) - i > 1 and \ tokens[i + 1].type == 'IDENTIFIER': result = self.is_defined(tokens[i + 1].value) i += 1 else: # TODO print >> sys.stderr, 'Invalid use of "defined"' result = 0 t = lex.LexToken() t.value = str(int(result)) t.type = 'PP_NUMBER' t.lexpos = token.lexpos t.lineno = token.lineno repl.append(t) else: repl.append(token) i += 1 return repl def copy(self): n = PreprocessorNamespace(gcc_macros=False, workaround_macros=False) n.functions = self.functions.copy() n.objects = self.objects.copy() return n if __name__ == '__main__': filename = sys.argv[1] parser = PreprocessorParser() parser.parse(filename, debug=True) print ' '.join([str(t.value) for t in parser.output])
Python
#!/usr/bin/env python '''Parse a C source file. To use, subclass CParser and override its handle_* methods. Then instantiate the class with a string to parse. Derived from ANSI C grammar: * Lexicon: http://www.lysator.liu.se/c/ANSI-C-grammar-l.html * Grammar: http://www.lysator.liu.se/c/ANSI-C-grammar-y.html Reference is C99: * http://www.open-std.org/JTC1/SC22/WG14/www/docs/n1124.pdf ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import cPickle import operator import os.path import re import sys import time import warnings import preprocessor import yacc tokens = ( 'PP_IF', 'PP_IFDEF', 'PP_IFNDEF', 'PP_ELIF', 'PP_ELSE', 'PP_ENDIF', 'PP_INCLUDE', 'PP_DEFINE', 'PP_DEFINE_CONSTANT', 'PP_UNDEF', 'PP_LINE', 'PP_ERROR', 'PP_PRAGMA', 'IDENTIFIER', 'CONSTANT', 'CHARACTER_CONSTANT', 'STRING_LITERAL', 'SIZEOF', 'PTR_OP', 'INC_OP', 'DEC_OP', 'LEFT_OP', 'RIGHT_OP', 'LE_OP', 'GE_OP', 'EQ_OP', 'NE_OP', 'AND_OP', 'OR_OP', 'MUL_ASSIGN', 'DIV_ASSIGN', 'MOD_ASSIGN', 'ADD_ASSIGN', 'SUB_ASSIGN', 'LEFT_ASSIGN', 'RIGHT_ASSIGN', 'AND_ASSIGN', 'XOR_ASSIGN', 'OR_ASSIGN', 'HASH_HASH', 'PERIOD', 'TYPE_NAME', 'TYPEDEF', 'EXTERN', 'STATIC', 'AUTO', 'REGISTER', 'CHAR', 'SHORT', 'INT', 'LONG', 'SIGNED', 'UNSIGNED', 'FLOAT', 'DOUBLE', 'CONST', 'VOLATILE', 'VOID', 'STRUCT', 'UNION', 'ENUM', 'ELLIPSIS', 'CASE', 'DEFAULT', 'IF', 'ELSE', 'SWITCH', 'WHILE', 'DO', 'FOR', 'GOTO', 'CONTINUE', 'BREAK', 'RETURN', '__ASM__' ) keywords = [ 'auto', 'break', 'case', 'char', 'const', 'continue', 'default', 'do', 'double', 'else', 'enum', 'extern', 'float', 'for', 'goto', 'if', 'int', 'long', 'register', 'return', 'short', 'signed', 'sizeof', 'static', 'struct', 'switch', 'typedef', 'union', 'unsigned', 'void', 'volatile', 'while', '__asm__' ] # -------------------------------------------------------------------------- # C Object Model # -------------------------------------------------------------------------- class Declaration(object): def __init__(self): self.declarator = None self.type = Type() self.storage = None def __repr__(self): d = { 'declarator': self.declarator, 'type': self.type, } if self.storage: d['storage'] = self.storage l = ['%s=%r' % (k, v) for k, v in d.items()] return 'Declaration(%s)' % ', '.join(l) class Declarator(object): pointer = None def __init__(self): self.identifier = None self.initializer = None self.array = None self.parameters = None # make pointer read-only to catch mistakes early pointer = property(lambda self: None) def __repr__(self): s = self.identifier or '' if self.array: s += repr(self.array) if self.initializer: s += ' = %r' % self.initializer if self.parameters is not None: s += '(' + ', '.join([repr(p) for p in self.parameters]) + ')' return s class Pointer(Declarator): pointer = None def __init__(self): super(Pointer, self).__init__() self.qualifiers = [] def __repr__(self): q = '' if self.qualifiers: q = '<%s>' % ' '.join(self.qualifiers) return 'POINTER%s(%r)' % (q, self.pointer) + \ super(Pointer, self).__repr__() class Array(object): def __init__(self): self.size = None self.array = None def __repr__(self): if self.size: a = '[%r]' % self.size else: a = '[]' if self.array: return repr(self.array) + a else: return a class Parameter(object): def __init__(self): self.type = Type() self.storage = None self.declarator = None def __repr__(self): d = { 'type': self.type, } if self.declarator: d['declarator'] = self.declarator if self.storage: d['storage'] = self.storage l = ['%s=%r' % (k, v) for k, v in d.items()] return 'Parameter(%s)' % ', '.join(l) class Type(object): def __init__(self): self.qualifiers = [] self.specifiers = [] def __repr__(self): return ' '.join(self.qualifiers + [str(s) for s in self.specifiers]) # These are used only internally. class StorageClassSpecifier(str): pass class TypeSpecifier(str): pass class StructTypeSpecifier(object): def __init__(self, is_union, tag, declarations): self.is_union = is_union self.tag = tag self.declarations = declarations def __repr__(self): if self.is_union: s = 'union' else: s = 'struct' if self.tag: s += ' %s' % self.tag if self.declarations: s += ' {%s}' % '; '.join([repr(d) for d in self.declarations]) return s class EnumSpecifier(object): def __init__(self, tag, enumerators): self.tag = tag self.enumerators = enumerators def __repr__(self): s = 'enum' if self.tag: s += ' %s' % self.tag if self.enumerators: s += ' {%s}' % ', '.join([repr(e) for e in self.enumerators]) return s class Enumerator(object): def __init__(self, name, expression): self.name = name self.expression = expression def __repr__(self): s = self.name if self.expression: s += ' = %r' % self.expression return s class TypeQualifier(str): pass def apply_specifiers(specifiers, declaration): '''Apply specifiers to the declaration (declaration may be a Parameter instead).''' for s in specifiers: if type(s) == StorageClassSpecifier: if declaration.storage: p.parser.cparser.handle_error( 'Declaration has more than one storage class', '???', p.lineno(1)) return declaration.storage = s elif type(s) in (TypeSpecifier, StructTypeSpecifier, EnumSpecifier): declaration.type.specifiers.append(s) elif type(s) == TypeQualifier: declaration.type.qualifiers.append(s) # -------------------------------------------------------------------------- # Expression Object Model # -------------------------------------------------------------------------- class EvaluationContext(object): '''Interface for evaluating expression nodes. ''' def evaluate_identifier(self, name): warnings.warn('Attempt to evaluate identifier "%s" failed' % name) return 0 def evaluate_sizeof(self, type): warnings.warn('Attempt to evaluate sizeof "%s" failed' % str(type)) return 0 class ExpressionNode(object): def evaluate(self, context): return 0 def __str__(self): return '' class ConstantExpressionNode(ExpressionNode): def __init__(self, value): self.value = value def evaluate(self, context): return self.value def __str__(self): return str(self.value) class IdentifierExpressionNode(ExpressionNode): def __init__(self, name): self.name = name def evaluate(self, context): return context.evaluate_identifier(self.name) def __str__(self): return str(self.value) class UnaryExpressionNode(ExpressionNode): def __init__(self, op, op_str, child): self.op = op self.op_str = op_str self.child = child def evaluate(self, context): return self.op(self.child.evaluate(context)) def __str__(self): return '(%s %s)' % (self.op_str, self.child) class SizeOfExpressionNode(ExpressionNode): def __init__(self, type): self.type = type def evaluate(self, context): return context.evaluate_sizeof(self.type) def __str__(self): return 'sizeof(%s)' % str(self.type) class BinaryExpressionNode(ExpressionNode): def __init__(self, op, op_str, left, right): self.op = op self.op_str = op_str self.left = left self.right = right def evaluate(self, context): return self.op(self.left.evaluate(context), self.right.evaluate(context)) def __str__(self): return '(%s %s %s)' % (self.left, self.op_str, self.right) class LogicalAndExpressionNode(ExpressionNode): def __init__(self, left, right): self.left = left self.right = right def evaluate(self, context): return self.left.evaluate(context) and self.right.evaluate(context) def __str__(self): return '(%s && %s)' % (self.left, self.right) class LogicalOrExpressionNode(ExpressionNode): def __init__(self, left, right): self.left = left self.right = right def evaluate(self, context): return self.left.evaluate(context) or self.right.evaluate(context) def __str__(self): return '(%s || %s)' % (self.left, self.right) class ConditionalExpressionNode(ExpressionNode): def __init__(self, condition, left, right): self.condition = condition self.left = left self.right = right def evaluate(self, context): if self.condition.evaluate(context): return self.left.evaluate(context) else: return self.right.evaluate(context) def __str__(self): return '(%s ? %s : %s)' % (self.condition, self.left, self.right) # -------------------------------------------------------------------------- # Grammar # -------------------------------------------------------------------------- def p_translation_unit(p): '''translation_unit : | translation_unit external_declaration ''' # Starting production. # Allow empty production so that files with no declarations are still # valid. # Intentionally empty def p_identifier(p): '''identifier : IDENTIFIER''' p[0] = IdentifierExpressionNode(p[1]) def p_constant(p): '''constant : CONSTANT | CHARACTER_CONSTANT ''' def _to_int(s): if s.startswith('0x'): return int(s, base=16) elif s.startswith('0'): return int(s, base=8) else: return int(s) value = p[1] try: value = _to_int(value) except ValueError: pass p[0] = ConstantExpressionNode(value) def p_string_literal(p): '''string_literal : STRING_LITERAL''' p[0] = ConstantExpressionNode(p[1]) def p_primary_expression(p): '''primary_expression : identifier | constant | string_literal | '(' expression ')' ''' if p[1] == '(': p[0] = p[2] else: p[0] = p[1] def p_postfix_expression(p): '''postfix_expression : primary_expression | postfix_expression '[' expression ']' | postfix_expression '(' ')' | postfix_expression '(' argument_expression_list ')' | postfix_expression PERIOD IDENTIFIER | postfix_expression PTR_OP IDENTIFIER | postfix_expression INC_OP | postfix_expression DEC_OP ''' # XXX Largely unsupported p[0] = p[1] def p_argument_expression_list(p): '''argument_expression_list : assignment_expression | argument_expression_list ',' assignment_expression ''' def p_asm_expression(p): '''asm_expression : __ASM__ volatile_opt '(' string_literal ')' | __ASM__ volatile_opt '(' string_literal ':' str_opt_expr_pair_list ')' | __ASM__ volatile_opt '(' string_literal ':' str_opt_expr_pair_list ':' str_opt_expr_pair_list ')' | __ASM__ volatile_opt '(' string_literal ':' str_opt_expr_pair_list ':' str_opt_expr_pair_list ':' str_opt_expr_pair_list ')' ''' # Definitely not ISO C, adapted from example ANTLR GCC parser at # http://www.antlr.org/grammar/cgram//grammars/GnuCParser.g # but more lenient (expressions permitted in optional final part, when # they shouldn't be -- avoids shift/reduce conflict with # str_opt_expr_pair_list). # XXX node not supported p[0] = ExpressionNode() def p_str_opt_expr_pair_list(p): '''str_opt_expr_pair_list : | str_opt_expr_pair | str_opt_expr_pair_list ',' str_opt_expr_pair ''' def p_str_opt_expr_pair(p): '''str_opt_expr_pair : string_literal | string_literal '(' expression ')' ''' def p_volatile_opt(p): '''volatile_opt : | VOLATILE ''' def p_unary_expression(p): '''unary_expression : postfix_expression | INC_OP unary_expression | DEC_OP unary_expression | unary_operator cast_expression | SIZEOF unary_expression | SIZEOF '(' type_name ')' | asm_expression ''' if len(p) == 2: p[0] = p[1] elif p[1] == 'sizeof': if p[2] == '(': p[0] = SizeOfExpressionNode(p[3]) else: p[0] = SizeOfExpressionNode(p[2]) elif type(p[1]) == tuple: # unary_operator reduces to (op, op_str) p[0] = UnaryExpressionNode(p[1][0], p[1][1], p[2]) else: # XXX INC_OP and DEC_OP expression nodes not supported p[0] = p[2] def p_unary_operator(p): '''unary_operator : '&' | '*' | '+' | '-' | '~' | '!' ''' # reduces to (op, op_str) p[0] = ({ '+': operator.pos, '-': operator.neg, '~': operator.inv, '!': operator.not_, '&': 'AddressOfUnaryOperator', '*': 'DereferenceUnaryOperator'}[p[1]], p[1]) def p_cast_expression(p): '''cast_expression : unary_expression | '(' type_name ')' cast_expression ''' if len(p) == 2: p[0] = p[1] else: # XXX cast node not supported p[0] = p[4] def p_multiplicative_expression(p): '''multiplicative_expression : cast_expression | multiplicative_expression '*' cast_expression | multiplicative_expression '/' cast_expression | multiplicative_expression '%' cast_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode({ '*': operator.mul, '/': operator.div, '%': operator.mod}[p[2]], p[2], p[1], p[3]) def p_additive_expression(p): '''additive_expression : multiplicative_expression | additive_expression '+' multiplicative_expression | additive_expression '-' multiplicative_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode({ '+': operator.add, '-': operator.sub}[p[2]], p[2], p[1], p[3]) def p_shift_expression(p): '''shift_expression : additive_expression | shift_expression LEFT_OP additive_expression | shift_expression RIGHT_OP additive_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode({ '<<': operator.lshift, '>>': operator.rshift}[p[2]], p[2], p[1], p[3]) def p_relational_expression(p): '''relational_expression : shift_expression | relational_expression '<' shift_expression | relational_expression '>' shift_expression | relational_expression LE_OP shift_expression | relational_expression GE_OP shift_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode({ '>': operator.gt, '<': operator.lt, '<=': operator.le, '>=': operator.ge}[p[2]], p[2], p[1], p[3]) def p_equality_expression(p): '''equality_expression : relational_expression | equality_expression EQ_OP relational_expression | equality_expression NE_OP relational_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode({ '==': operator.eq, '!=': operator.ne}[p[2]], p[2], p[1], p[3]) def p_and_expression(p): '''and_expression : equality_expression | and_expression '&' equality_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode(operator.and_, '&', p[1], p[3]) def p_exclusive_or_expression(p): '''exclusive_or_expression : and_expression | exclusive_or_expression '^' and_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode(operator.xor, '^', p[1], p[3]) def p_inclusive_or_expression(p): '''inclusive_or_expression : exclusive_or_expression | inclusive_or_expression '|' exclusive_or_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = BinaryExpressionNode(operator.or_, '|', p[1], p[3]) def p_logical_and_expression(p): '''logical_and_expression : inclusive_or_expression | logical_and_expression AND_OP inclusive_or_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = LogicalAndExpressionNode(p[1], p[3]) def p_logical_or_expression(p): '''logical_or_expression : logical_and_expression | logical_or_expression OR_OP logical_and_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = LogicalOrExpressionNode(p[1], p[3]) def p_conditional_expression(p): '''conditional_expression : logical_or_expression | logical_or_expression '?' expression ':' conditional_expression ''' if len(p) == 2: p[0] = p[1] else: p[0] = ConditionalExpressionNode(p[1], p[3], p[5]) def p_assignment_expression(p): '''assignment_expression : conditional_expression | unary_expression assignment_operator assignment_expression ''' if len(p) == 2: p[0] = p[1] else: # XXX assignment expression node not supported p[0] = p[3] def p_assignment_operator(p): '''assignment_operator : '=' | MUL_ASSIGN | DIV_ASSIGN | MOD_ASSIGN | ADD_ASSIGN | SUB_ASSIGN | LEFT_ASSIGN | RIGHT_ASSIGN | AND_ASSIGN | XOR_ASSIGN | OR_ASSIGN ''' def p_expression(p): '''expression : assignment_expression | expression ',' assignment_expression ''' p[0] = p[1] # XXX sequence expression node not supported def p_constant_expression(p): '''constant_expression : conditional_expression ''' p[0] = p[1] def p_declaration(p): '''declaration : declaration_impl ';' ''' # The ';' must be here, not in 'declaration', as declaration needs to # be executed before the ';' is shifted (otherwise the next lookahead will # be read, which may be affected by this declaration if its a typedef. def p_declaration_impl(p): '''declaration_impl : declaration_specifiers | declaration_specifiers init_declarator_list ''' declaration = Declaration() apply_specifiers(p[1], declaration) if len(p) == 2: filename = p.slice[1].filename lineno = p.slice[1].lineno p.parser.cparser.impl_handle_declaration(declaration, filename, lineno) return filename = p.slice[2].filename lineno = p.slice[2].lineno for declarator in p[2]: declaration.declarator = declarator p.parser.cparser.impl_handle_declaration(declaration, filename, lineno) """ # shift/reduce conflict with p_statement_error. def p_declaration_error(p): '''declaration : error ';' ''' # Error resynchronisation catch-all """ def p_declaration_specifiers(p): '''declaration_specifiers : storage_class_specifier | storage_class_specifier declaration_specifiers | type_specifier | type_specifier declaration_specifiers | type_qualifier | type_qualifier declaration_specifiers ''' if len(p) > 2: p[0] = (p[1],) + p[2] else: p[0] = (p[1],) def p_init_declarator_list(p): '''init_declarator_list : init_declarator | init_declarator_list ',' init_declarator ''' if len(p) > 2: p[0] = p[1] + (p[3],) else: p[0] = (p[1],) def p_init_declarator(p): '''init_declarator : declarator | declarator '=' initializer ''' p[0] = p[1] if len(p) > 2: p[0].initializer = p[2] def p_storage_class_specifier(p): '''storage_class_specifier : TYPEDEF | EXTERN | STATIC | AUTO | REGISTER ''' p[0] = StorageClassSpecifier(p[1]) def p_type_specifier(p): '''type_specifier : VOID | CHAR | SHORT | INT | LONG | FLOAT | DOUBLE | SIGNED | UNSIGNED | struct_or_union_specifier | enum_specifier | TYPE_NAME ''' if type(p[1]) in (StructTypeSpecifier, EnumSpecifier): p[0] = p[1] else: p[0] = TypeSpecifier(p[1]) # TODO enum def p_struct_or_union_specifier(p): '''struct_or_union_specifier : struct_or_union IDENTIFIER '{' struct_declaration_list '}' | struct_or_union TYPE_NAME '{' struct_declaration_list '}' | struct_or_union '{' struct_declaration_list '}' | struct_or_union IDENTIFIER | struct_or_union TYPE_NAME ''' # The TYPE_NAME ones are dodgy, needed for Apple headers # CoreServices.framework/Frameworks/CarbonCore.framework/Headers/Files.h. # CoreServices.framework/Frameworks/OSServices.framework/Headers/Power.h if len(p) == 3: p[0] = StructTypeSpecifier(p[1], p[2], None) elif p[2] == '{': p[0] = StructTypeSpecifier(p[1], '', p[3]) else: p[0] = StructTypeSpecifier(p[1], p[2], p[4]) def p_struct_or_union(p): '''struct_or_union : STRUCT | UNION ''' p[0] = p[1] == 'union' def p_struct_declaration_list(p): '''struct_declaration_list : struct_declaration | struct_declaration_list struct_declaration ''' if len(p) == 2: p[0] = p[1] else: p[0] = p[1] + p[2] def p_struct_declaration(p): '''struct_declaration : specifier_qualifier_list struct_declarator_list ';' ''' # p[0] returned is a tuple, to handle multiple declarators in one # declaration. r = () for declarator in p[2]: declaration = Declaration() apply_specifiers(p[1], declaration) declaration.declarator = declarator r += (declaration,) p[0] = r def p_specifier_qualifier_list(p): '''specifier_qualifier_list : type_specifier specifier_qualifier_list | type_specifier | type_qualifier specifier_qualifier_list | type_qualifier ''' # XXX Interesting.. why is this one right-recursion? if len(p) == 3: p[0] = (p[1],) + p[2] else: p[0] = (p[1],) def p_struct_declarator_list(p): '''struct_declarator_list : struct_declarator | struct_declarator_list ',' struct_declarator ''' if len(p) == 2: p[0] = (p[1],) else: p[0] = p[1] + (p[3],) def p_struct_declarator(p): '''struct_declarator : declarator | ':' constant_expression | declarator ':' constant_expression ''' # XXX ignoring bitfields. if p[1] == ':': p[0] = Declarator() else: p[0] = p[1] def p_enum_specifier(p): '''enum_specifier : ENUM '{' enumerator_list '}' | ENUM IDENTIFIER '{' enumerator_list '}' | ENUM IDENTIFIER ''' if len(p) == 5: p[0] = EnumSpecifier(None, p[3]) elif len(p) == 6: p[0] = EnumSpecifier(p[2], p[4]) else: p[0] = EnumSpecifier(p[2], ()) def p_enumerator_list(p): '''enumerator_list : enumerator_list_iso | enumerator_list_iso ',' ''' # Apple headers sometimes have trailing ',' after enumerants, which is # not ISO C. p[0] = p[1] def p_enumerator_list_iso(p): '''enumerator_list_iso : enumerator | enumerator_list_iso ',' enumerator ''' if len(p) == 2: p[0] = (p[1],) else: p[0] = p[1] + (p[3],) def p_enumerator(p): '''enumerator : IDENTIFIER | IDENTIFIER '=' constant_expression ''' if len(p) == 2: p[0] = Enumerator(p[1], None) else: p[0] = Enumerator(p[1], p[3]) def p_type_qualifier(p): '''type_qualifier : CONST | VOLATILE ''' p[0] = TypeQualifier(p[1]) def p_declarator(p): '''declarator : pointer direct_declarator | direct_declarator ''' if len(p) > 2: p[0] = p[1] ptr = p[1] while ptr.pointer: ptr = ptr.pointer ptr.pointer = p[2] else: p[0] = p[1] def p_direct_declarator(p): '''direct_declarator : IDENTIFIER | TYPE_NAME | '(' declarator ')' | direct_declarator '[' constant_expression ']' | direct_declarator '[' ']' | direct_declarator '(' parameter_type_list ')' | direct_declarator '(' identifier_list ')' | direct_declarator '(' ')' ''' # TYPE_NAME path is because some types are predefined in wrapper scripts; # it is not valid C. if isinstance(p[1], Declarator): p[0] = p[1] if p[2] == '[': a = Array() a.array = p[0].array p[0].array = a if p[3] != ']': a.size = p[3] else: if p[3] == ')': p[0].parameters = () else: p[0].parameters = p[3] elif p[1] == '(': p[0] = p[2] else: p[0] = Declarator() p[0].identifier = p[1] # Check parameters for (void) and simplify to empty tuple. if p[0].parameters and len(p[0].parameters) == 1: param = p[0].parameters[0] if param.type.specifiers == ['void'] and not param.declarator: p[0].parameters = () def p_pointer(p): '''pointer : '*' | '*' type_qualifier_list | '*' pointer | '*' type_qualifier_list pointer ''' if len(p) == 2: p[0] = Pointer() elif len(p) == 3: if type(p[2]) == Pointer: p[0] = Pointer() p[0].pointer = p[2] else: p[0] = Pointer() p[0].qualifiers = p[2] else: p[0] = Pointer() p[0].qualifiers = p[2] p[0].pointer = p[3] def p_type_qualifier_list(p): '''type_qualifier_list : type_qualifier | type_qualifier_list type_qualifier ''' if len(p) > 2: p[0] = p[1] + (p[2],) else: p[0] = (p[1],) def p_parameter_type_list(p): '''parameter_type_list : parameter_list | parameter_list ',' ELLIPSIS ''' if len(p) > 2: p[0] = p[1] + (p[3],) else: p[0] = p[1] def p_parameter_list(p): '''parameter_list : parameter_declaration | parameter_list ',' parameter_declaration ''' if len(p) > 2: p[0] = p[1] + (p[3],) else: p[0] = (p[1],) def p_parameter_declaration(p): '''parameter_declaration : declaration_specifiers declarator | declaration_specifiers abstract_declarator | declaration_specifiers ''' p[0] = Parameter() apply_specifiers(p[1], p[0]) if len(p) > 2: p[0].declarator = p[2] def p_identifier_list(p): '''identifier_list : IDENTIFIER | identifier_list ',' IDENTIFIER ''' param = Parameter() param.declarator = Declarator() if len(p) > 2: param.declarator.identifier = p[3] p[0] = p[1] + (param,) else: param.declarator.identifier = p[1] p[0] = (param,) def p_type_name(p): '''type_name : specifier_qualifier_list | specifier_qualifier_list abstract_declarator ''' def p_abstract_declarator(p): '''abstract_declarator : pointer | direct_abstract_declarator | pointer direct_abstract_declarator ''' if len(p) == 2: p[0] = p[1] if type(p[0]) == Pointer: ptr = p[0] while ptr.pointer: ptr = ptr.pointer # Only if doesn't already terminate in a declarator if type(ptr) == Pointer: ptr.pointer = Declarator() else: p[0] = p[1] ptr = p[0] while ptr.pointer: ptr = ptr.pointer ptr.pointer = p[2] def p_direct_abstract_declarator(p): '''direct_abstract_declarator : '(' abstract_declarator ')' | '[' ']' | '[' constant_expression ']' | direct_abstract_declarator '[' ']' | direct_abstract_declarator '[' constant_expression ']' | '(' ')' | '(' parameter_type_list ')' | direct_abstract_declarator '(' ')' | direct_abstract_declarator '(' parameter_type_list ')' ''' if p[1] == '(' and isinstance(p[2], Declarator): p[0] = p[2] else: if isinstance(p[1], Declarator): p[0] = p[1] if p[2] == '[': a = Array() a.array = p[0].array p[0].array = a if p[3] != ']': p[0].array.size = p[3] elif p[2] == '(': if p[3] == ')': p[0].parameters = () else: p[0].parameters = p[3] else: p[0] = Declarator() if p[1] == '[': p[0].array = Array() if p[2] != ']': p[0].array.size = p[2] elif p[1] == '(': if p[2] == ')': p[0].parameters = () else: p[0].parameters = p[2] def p_initializer(p): '''initializer : assignment_expression | '{' initializer_list '}' | '{' initializer_list ',' '}' ''' def p_initializer_list(p): '''initializer_list : initializer | initializer_list ',' initializer ''' def p_statement(p): '''statement : labeled_statement | compound_statement | expression_statement | selection_statement | iteration_statement | jump_statement ''' def p_labeled_statement(p): '''labeled_statement : IDENTIFIER ':' statement | CASE constant_expression ':' statement | DEFAULT ':' statement ''' def p_compound_statement(p): '''compound_statement : '{' '}' | '{' statement_list '}' | '{' declaration_list '}' | '{' declaration_list statement_list '}' ''' def p_compound_statement_error(p): '''compound_statement : '{' error '}' ''' # Error resynchronisation catch-all def p_declaration_list(p): '''declaration_list : declaration | declaration_list declaration ''' def p_statement_list(p): '''statement_list : statement | statement_list statement ''' def p_expression_statement(p): '''expression_statement : ';' | expression ';' ''' def p_expression_statement_error(p): '''expression_statement : error ';' ''' # Error resynchronisation catch-all def p_selection_statement(p): '''selection_statement : IF '(' expression ')' statement | IF '(' expression ')' statement ELSE statement | SWITCH '(' expression ')' statement ''' def p_iteration_statement(p): '''iteration_statement : WHILE '(' expression ')' statement | DO statement WHILE '(' expression ')' ';' | FOR '(' expression_statement expression_statement ')' statement | FOR '(' expression_statement expression_statement expression ')' statement ''' def p_jump_statement(p): '''jump_statement : GOTO IDENTIFIER ';' | CONTINUE ';' | BREAK ';' | RETURN ';' | RETURN expression ';' ''' def p_external_declaration(p): '''external_declaration : declaration | function_definition ''' # Intentionally empty def p_function_definition(p): '''function_definition : declaration_specifiers declarator declaration_list compound_statement | declaration_specifiers declarator compound_statement | declarator declaration_list compound_statement | declarator compound_statement ''' def p_error(t): if not t: # Crap, no way to get to CParser instance. FIXME TODO print >> sys.stderr, 'Syntax error at end of file.' else: t.lexer.cparser.handle_error('Syntax error at %r' % t.value, t.filename, t.lineno) # Don't alter lexer: default behaviour is to pass error production # up until it hits the catch-all at declaration, at which point # parsing continues (synchronisation). # -------------------------------------------------------------------------- # Lexer # -------------------------------------------------------------------------- class CLexer(object): def __init__(self, cparser): self.cparser = cparser self.type_names = set() def input(self, tokens): self.tokens = tokens self.pos = 0 def token(self): while self.pos < len(self.tokens): t = self.tokens[self.pos] self.pos += 1 if not t: break # PP events if t.type == 'PP_DEFINE': name, value = t.value self.cparser.handle_define( name, value, t.filename, t.lineno) continue elif t.type == 'PP_DEFINE_CONSTANT': name, value = t.value self.cparser.handle_define_constant( name, value, t.filename, t.lineno) continue elif t.type == 'PP_IFNDEF': self.cparser.handle_ifndef(t.value, t.filename, t.lineno) continue # TODO: other PP tokens # Transform PP tokens into C tokens if t.type == 'LPAREN': t.type = '(' elif t.type == 'PP_NUMBER': t.type = 'CONSTANT' elif t.type == 'IDENTIFIER' and t.value in keywords: t.type = t.value.upper() elif t.type == 'IDENTIFIER' and t.value in self.type_names: t.type = 'TYPE_NAME' t.lexer = self return t return None # -------------------------------------------------------------------------- # Parser # -------------------------------------------------------------------------- class CPreprocessorParser(preprocessor.PreprocessorParser): def __init__(self, cparser, **kwargs): self.cparser = cparser preprocessor.PreprocessorParser.__init__(self, **kwargs) def push_file(self, filename, data=None): if not self.cparser.handle_include(filename): return tokens = self.cparser.get_cached_tokens(filename) if tokens is not None: self.output += tokens return if not data: data = open(filename).read() self.lexer.push_input(data, filename) class CParser(object): '''Parse a C source file. Subclass and override the handle_* methods. Call `parse` with a string to parse. ''' def __init__(self, stddef_types=True, gnu_types=True, cache_headers=True): self.preprocessor_parser = CPreprocessorParser(self) self.parser = yacc.Parser() yacc.yacc(method='LALR').init_parser(self.parser) self.parser.cparser = self self.lexer = CLexer(self) if stddef_types: self.lexer.type_names.add('wchar_t') self.lexer.type_names.add('ptrdiff_t') self.lexer.type_names.add('size_t') if gnu_types: self.lexer.type_names.add('__builtin_va_list') if sys.platform == 'win32': self.lexer.type_names.add('__int64') self.header_cache = {} self.cache_headers = cache_headers self.load_header_cache() def parse(self, filename, data=None, debug=False): '''Parse a file. Give filename or filename + data. If `debug` is True, parsing state is dumped to stdout. ''' if not data: data = open(filename, 'r').read() self.handle_status('Preprocessing %s' % filename) self.preprocessor_parser.parse(filename, data, debug=debug) self.lexer.input(self.preprocessor_parser.output) self.handle_status('Parsing %s' % filename) self.parser.parse(lexer=self.lexer, debug=debug) def load_header_cache(self, filename=None): if not filename: filename = '.header.cache' try: self.header_cache = cPickle.load(open(filename, 'rb')) self.handle_status('Loaded header cache "%s". Found:' % filename) for header in self.header_cache.keys(): self.handle_status(' %s' % header) except: self.handle_status('Failed to load header cache "%s"' % filename) def save_header_cache(self, filename=None): if not filename: filename = '.header.cache' try: cPickle.dump(self.header_cache, open(filename, 'wb')) self.handle_status('Updated header cache "%s"' % filename) except: self.handle_status('Failed to update header cache "%s"' % filename) def get_cached_tokens(self, header): '''Return a list of tokens for `header`. If there is no cached copy, return None. ''' try: now = os.stat(header).st_mtime except OSError: now = time.time() current_memento = self.preprocessor_parser.get_memento() if header in self.header_cache: timestamp, memento, tokens, namespace = self.header_cache[header] if self.preprocessor_parser.system_headers: self.handle_status('Not using cached header "%s" because ' \ 'of overridden system_headers.' % header) elif now < timestamp: self.handle_status('Not using cached header "%s" because ' \ 'cached copy is stale.' % header) elif memento != current_memento: self.handle_status('Not using cached header "%s" because ' \ 'memento differs.' % header) else: self.handle_status('Using cached header "%s"' % header) self.preprocessor_parser.namespace = namespace return tokens if self.cache_headers and not self.preprocessor_parser.system_headers: self.handle_status('Caching header "%s"' % header) self.cache_headers = False ppp = preprocessor.PreprocessorParser() ppp.include_path = self.preprocessor_parser.include_path ppp.parse(filename=header, namespace=self.preprocessor_parser.namespace) self.header_cache[header] = (now, current_memento, ppp.output, ppp.namespace.copy()) self.save_header_cache() self.cache_headers = True return ppp.output return None # ---------------------------------------------------------------------- # Parser interface. Override these methods in your subclass. # ---------------------------------------------------------------------- def handle_error(self, message, filename, lineno): '''A parse error occured. The default implementation prints `lineno` and `message` to stderr. The parser will try to recover from errors by synchronising at the next semicolon. ''' print >> sys.stderr, '%s:%s %s' % (filename, lineno, message) def handle_status(self, message): '''Progress information. The default implementationg prints message to stderr. ''' print >> sys.stderr, message def handle_include(self, header): '''#include `header` Return True to proceed with including the header, otherwise return False to skip it. The default implementation returns True. ''' return True def handle_define(self, name, value, filename, lineno): '''#define `name` `value` both are strings, value could not be parsed as an expression ''' def handle_define_constant(self, name, value, filename, lineno): '''#define `name` `value` value is an int or float ''' def handle_undef(self, name): '''#undef `name`''' def handle_if(self, expr): '''#if `expr`''' def handle_ifdef(self, name): '''#ifdef `name`''' def handle_ifndef(self, name, filename, lineno): '''#ifndef `name`''' def handle_elif(self, expr): '''#elif `expr`''' def handle_else(self): '''#else''' def handle_endif(self): '''#endif''' def impl_handle_declaration(self, declaration, filename, lineno): '''Internal method that calls `handle_declaration`. This method also adds any new type definitions to the lexer's list of valid type names, which affects the parsing of subsequent declarations. ''' if declaration.storage == 'typedef': declarator = declaration.declarator if not declarator: # XXX TEMPORARY while struct etc not filled return while declarator.pointer: declarator = declarator.pointer self.lexer.type_names.add(declarator.identifier) self.handle_declaration(declaration, filename, lineno) def handle_declaration(self, declaration, filename, lineno): '''A declaration was encountered. `declaration` is an instance of Declaration. Where a declaration has multiple initialisers, each is returned as a separate declaration. ''' pass class DebugCParser(CParser): '''A convenience class that prints each invocation of a handle_* method to stdout. ''' def handle_include(self, header): print '#include header=%r' % header return True def handle_define(self, name, value, filename, lineno): print '#define name=%r, value=%r' % (name, value) def handle_define_constant(self, name, value, filename, lineno): print '#define constant name=%r, value=%r' % (name, value) def handle_undef(self, name): print '#undef name=%r' % name def handle_if(self, expr): print '#if expr=%s' % expr def handle_ifdef(self, name): print '#ifdef name=%r' % name def handle_ifndef(self, name, filename, lineno): print '#ifndef name=%r' % name def handle_elif(self, expr): print '#elif expr=%s' % expr def handle_else(self): print '#else' def handle_endif(self): print '#endif' def handle_declaration(self, declaration, filename, lineno): print declaration if __name__ == '__main__': DebugCParser().parse(sys.argv[1], debug=True)
Python
#!/usr/bin/env python '''Generate files in pyglet.gl and pyglet/GLU ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import marshal import optparse import os.path import urllib2 import sys import textwrap from wraptypes.wrap import CtypesWrapper script_dir = os.path.abspath(os.path.dirname(__file__)) GLEXT_ABI_H = 'http://www.opengl.org/registry/api/glext.h' GLEXT_NV_H = 'http://developer.download.nvidia.com/opengl/includes/glext.h' GLXEXT_ABI_H = 'http://www.opengl.org/registry/api/glxext.h' GLXEXT_NV_H = 'http://developer.download.nvidia.com/opengl/includes/glxext.h' WGLEXT_ABI_H = 'http://www.opengl.org/registry/api/wglext.h' WGLEXT_NV_H = 'http://developer.download.nvidia.com/opengl/includes/wglext.h' AGL_H = '/System/Library/Frameworks/AGL.framework/Headers/agl.h' GL_H = '/usr/include/GL/gl.h' GLU_H = '/usr/include/GL/glu.h' GLX_H = '/usr/include/GL/glx.h' WGL_H = os.path.join(script_dir, 'wgl.h') CACHE_FILE = os.path.join(script_dir, '.gengl.cache') _cache = {} def load_cache(): global _cache if os.path.exists(CACHE_FILE): try: _cache = marshal.load(open(CACHE_FILE, 'rb')) or {} except: pass _cache = {} def save_cache(): try: marshal.dump(_cache, open(CACHE_FILE, 'wb')) except: pass def read_url(url): if url in _cache: return _cache[url] if os.path.exists(url): data = open(url).read() else: data = urllib2.urlopen(url).read() _cache[url] = data save_cache() return data class GLWrapper(CtypesWrapper): requires = None requires_prefix = None def __init__(self, header): self.header = header super(GLWrapper, self).__init__() def print_preamble(self): import time print >> self.file, textwrap.dedent(""" # This content is generated by %(script)s. # Wrapper for %(header)s """ % { 'header': self.header, 'date': time.ctime(), 'script': __file__, }).lstrip() def handle_ctypes_function(self, name, restype, argtypes, filename, lineno): if self.does_emit(name, filename): self.emit_type(restype) for a in argtypes: self.emit_type(a) self.all_names.append(name) print >> self.file, '# %s:%d' % (filename, lineno) print >> self.file, '%s = _link_function(%r, %s, [%s], %r)' % \ (name, name, str(restype), ', '.join([str(a) for a in argtypes]), self.requires) print >> self.file def handle_ifndef(self, name, filename, lineno): if self.requires_prefix and \ name[:len(self.requires_prefix)] == self.requires_prefix: self.requires = name[len(self.requires_prefix):] print >> self.file, '# %s (%s:%d)' % \ (self.requires, filename, lineno) def progress(msg): print >> sys.stderr, msg marker_begin = '# BEGIN GENERATED CONTENT (do not edit below this line)\n' marker_end = '# END GENERATED CONTENT (do not edit above this line)\n' class ModuleWrapper(object): def __init__(self, header, filename, prologue='', requires_prefix=None, system_header=None, link_modules=()): self.header = header self.filename = filename self.prologue = prologue self.requires_prefix = requires_prefix self.system_header = system_header self.link_modules = link_modules def wrap(self, dir): progress('Updating %s...' % self.filename) source = read_url(self.header) filename = os.path.join(dir, self.filename) prologue = [] epilogue = [] state = 'prologue' try: for line in open(filename): if state == 'prologue': prologue.append(line) if line == marker_begin: state = 'generated' elif state == 'generated': if line == marker_end: state = 'epilogue' epilogue.append(line) elif state == 'epilogue': epilogue.append(line) except IOError: prologue = [marker_begin] epilogue = [marker_end] state = 'epilogue' if state != 'epilogue': raise Exception('File exists, but generated markers are corrupt ' 'or missing') outfile = open(filename, 'w') print >> outfile, ''.join(prologue) wrapper = GLWrapper(self.header) if self.system_header: wrapper.preprocessor_parser.system_headers[self.system_header] = \ source header_name = self.system_header or self.header wrapper.begin_output(outfile, library=None, link_modules=self.link_modules, emit_filenames=(header_name,)) wrapper.requires_prefix = self.requires_prefix source = self.prologue + source wrapper.wrap(header_name, source) wrapper.end_output() print >> outfile, ''.join(epilogue) modules = { 'gl': ModuleWrapper(GL_H, 'gl.py'), 'glu': ModuleWrapper(GLU_H, 'glu.py'), 'glext_arb': ModuleWrapper(GLEXT_ABI_H, 'glext_arb.py', requires_prefix='GL_', system_header='GL/glext.h', prologue='#define GL_GLEXT_PROTOTYPES\n#include <GL/gl.h>\n'), 'glext_nv': ModuleWrapper(GLEXT_NV_H, 'glext_nv.py', requires_prefix='GL_', system_header='GL/glext.h', prologue='#define GL_GLEXT_PROTOTYPES\n#include <GL/gl.h>\n'), 'glx': ModuleWrapper(GLX_H, 'glx.py', requires_prefix='GLX_', link_modules=('pyglet.libs.x11.xlib',)), 'glxext_arb': ModuleWrapper(GLXEXT_ABI_H, 'glxext_arb.py', requires_prefix='GLX_', system_header='GL/glxext.h', prologue='#define GLX_GLXEXT_PROTOTYPES\n#include <GL/glx.h>\n', link_modules=('pyglet.libs.x11.xlib', 'pyglet.gl.glx')), 'glxext_nv': ModuleWrapper(GLXEXT_NV_H, 'glxext_nv.py', requires_prefix='GLX_', system_header='GL/glxext.h', prologue='#define GLX_GLXEXT_PROTOTYPES\n#include <GL/glx.h>\n', link_modules=('pyglet.libs.x11.xlib', 'pyglet.gl.glx')), 'agl': ModuleWrapper(AGL_H, 'agl.py'), 'wgl': ModuleWrapper(WGL_H, 'wgl.py'), 'wglext_arb': ModuleWrapper(WGLEXT_ABI_H, 'wglext_arb.py', requires_prefix='WGL_', prologue='#define WGL_WGLEXT_PROTOTYPES\n'\ '#include "%s"\n' % WGL_H.encode('string_escape')), 'wglext_nv': ModuleWrapper(WGLEXT_NV_H, 'wglext_nv.py', requires_prefix='WGL_', prologue='#define WGL_WGLEXT_PROTOTYPES\n'\ '#include "%s"\n' % WGL_H.encode('string_escape')), } if __name__ == '__main__': op = optparse.OptionParser() op.add_option('-D', '--dir', dest='dir', help='output directory') op.add_option('-r', '--refresh-cache', dest='refresh_cache', help='clear cache first', action='store_true') options, args = op.parse_args() if not options.refresh_cache: load_cache() else: save_cache() if not args: print >> sys.stderr, 'Specify module(s) to generate:' print >> sys.stderr, ' %s' % ' '.join(modules.keys()) if not options.dir: options.dir = os.path.join(script_dir, os.path.pardir, 'pyglet', 'gl') if not os.path.exists(options.dir): os.makedirs(options.dir) for arg in args: if arg not in modules: print >> sys.stderr, "Don't know how to make '%s'" % arg continue modules[arg].wrap(options.dir)
Python
#!/usr/bin/env python '''Simple viewer for DDS texture files. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * import getopt import sys import textwrap from SDL import * from pyglet.gl.VERSION_1_1 import * import pyglet.dds import pyglet.event import pyglet.image import pyglet.sprite import pyglet.window from OpenGL.GLU import * def usage(): print textwrap.dedent(''' Usage: ddsview.py [--header] texture1.dds texture2.dds ... --header Dump the header of each file instead of displaying. Within the program, press: left/right keys Flip between loaded textures up/down keys Increase/decrease mipmap level for a texture space Toggle flat or sphere view Click and drag with mouse to reposition texture with wrapping. ''') texture_index = 0 textures = [] mipmap_level = 0 last_pos = None texture_offset = [0, 0] view = 'flat' sphere_angle = 0 def keydown(character, symbol, modifiers): global mipmap_level, texture_index if symbol == SDLK_DOWN: mipmap_level = max(0, mipmap_level - 1) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, mipmap_level) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmap_level) elif symbol == SDLK_UP: mipmap_level = mipmap_level + 1 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, mipmap_level) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmap_level) elif symbol == SDLK_LEFT: texture_index = max(0, texture_index - 1) elif symbol == SDLK_RIGHT: texture_index = min(len(textures) - 1, texture_index + 1) elif symbol == SDLK_SPACE: toggle_view() return True def mousemotion(x, y): global last_pos state, x, y = SDL_GetMouseState() if state & SDL_BUTTON(1): texture_offset[0] += x - last_pos[0] texture_offset[1] += y - last_pos[1] update_texture_matrix() last_pos = x, y def update_texture_matrix(): glMatrixMode(GL_TEXTURE) glLoadIdentity() glTranslatef(-texture_offset[0] / float(textures[texture_index].size[0]), -texture_offset[1] / float(textures[texture_index].size[1]), 0) glMatrixMode(GL_MODELVIEW) def toggle_view(): global view if view != 'flat': pyglet.event.pop() pyglet.window.set_2d() view = 'flat' else: pyglet.event.push() pyglet.event.on_mousemotion(sphere_mousemotion) pyglet.window.set_3d() glEnable(GL_LIGHT0) glLightfv(GL_LIGHT0, GL_POSITION, (c_float * 4)(0.5, 0.5, 1, 0)) view = 'sphere' def sphere_mousemotion(x, y): # TODO: virtual trackball return True def draw_sphere(): global sphere_angle glPushMatrix() glTranslatef(0., 0., -4) glRotatef(sphere_angle, 0, 1, 0) glRotatef(90, 1, 0, 0) sphere_angle += 0.01 glPushAttrib(GL_ENABLE_BIT) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D, textures[texture_index].id) glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) sphere = gluNewQuadric() gluQuadricTexture(sphere, True) gluSphere(sphere, 1.0, 100, 100) gluDeleteQuadric(sphere) glPopAttrib() glPopMatrix() def main(args): header = False options, args = getopt.getopt(args[1:], 'h', ['help', 'header']) for option, value in options: if option in ('-h', '--help'): usage() sys.exit() elif option == '--header': header = True if len(args) < 1: usage() sys.exit() if header: for arg in args: print pyglet.dds.DDSURFACEDESC2(open(arg, 'r').read(pyglet.dds.DDSURFACEDESC2.get_size())) else: pyglet.window.set_window(resizable=True) global textures, texture_index textures = [pyglet.dds.load_dds(arg) for arg in args] texture_index = 0 pyglet.window.resize(*textures[0].size) pyglet.event.push() pyglet.event.on_keydown(keydown) pyglet.event.on_mousemotion(mousemotion) global last_pos state, x, y = SDL_GetMouseState() last_pos = x, y glClearColor(0, 0, 0, 0) while not pyglet.event.is_quit(): pyglet.event.pump() pyglet.window.clear() if view == 'flat': textures[texture_index].draw() elif view == 'sphere': draw_sphere() pyglet.window.flip() if __name__ == '__main__': main(sys.argv)
Python
#!/usr/bin/env python '''Print OpenAL driver information. Options: -d <device> Optionally specify device to query. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes import optparse import sys from pyglet.media.drivers import openal from pyglet.media.drivers.openal import al from pyglet.media.drivers.openal import alc def split_nul_strings(s): # NUL-separated list of strings, double-NUL-terminated. nul = False i = 0 while True: if s[i] == '\0': if nul: break else: nul = True else: nul = False i += 1 s = s[:i - 1] return s.split('\0') if __name__ == '__main__': op = optparse.OptionParser() op.add_option('-d', '--device', dest='device', help='use device DEVICE', metavar='DEVICE') (options, args) = op.parse_args(sys.argv[1:]) default_device = ctypes.cast( alc.alcGetString(None, alc.ALC_DEFAULT_DEVICE_SPECIFIER), ctypes.c_char_p).value capture_default_device = ctypes.cast( alc.alcGetString(None, alc.ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER), ctypes.c_char_p).value print 'Default device: %s' % default_device print 'Default capture device: %s' % capture_default_device if alc.alcIsExtensionPresent(None, 'ALC_ENUMERATION_EXT'): # Hmm, actually not allowed to pass NULL to alcIsExtension present.. # how is this supposed to work? devices = split_nul_strings( alc.alcGetString(None, alc.ALC_DEVICE_SPECIFIER)) capture_devices = split_nul_strings( alc.alcGetString(None, alc.ALC_CAPTURE_DEVICE_SPECIFIER)) print 'Devices: %s' % ', '.join(devices) print 'Capture devices: %s' % ', '.join(capture_devices) print if options.device: print 'Using device "%s"...' % options.device driver = openal.create_audio_driver(options.device) else: print 'Using default device...' driver = openal.create_audio_driver() print 'OpenAL version %d.%d' % driver.get_version() print 'Extensions: %s' % ', '.join(driver.get_extensions())
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from wraptypes.wrap import main as wrap import os.path import sys import pyglet pyglet.options['shadow_window'] = False if __name__ == '__main__': if not os.path.exists('pyglet/window'): assert False, 'Run with CWD = trunk root.' names = sys.argv[1:] if pyglet.compat_platform.startswith('linux'): if 'xlib' in names: wrap('tools/wraptypes/wrap.py', '-opyglet/libs/x11/xlib.py', '-lX11', '/usr/include/X11/Xlib.h', '/usr/include/X11/X.h', '/usr/include/X11/Xutil.h') if 'xinerama' in names: wrap('tools/wraptypes/wrap.py', '-opyglet/libs/x11/xinerama.py', '-lXinerama', '-mpyglet.libs.x11.xlib', '/usr/include/X11/extensions/Xinerama.h') if 'xsync' in names: print '------------------------------------' print 'WARNING xsync requires import hacks.' print ' ... copy over from current xsync.py' print '------------------------------------' wrap('tools/wraptypes/wrap.py', '-opyglet/libs/x11/xsync.py', '-lXext', '-mpyglet.libs.x11.xlib', '-i/usr/include/X11/Xlib.h', '-i/usr/include/X11/X.h', '-i/usr/include/X11/Xdefs.h', '-DStatus=int', '/usr/include/X11/extensions/sync.h') if 'xinput' in names: wrap('tools/wraptypes/wrap.py', '-opyglet/libs/x11/xinput.py', '-lXi', '-mpyglet.libs.x11.xlib', '-i/usr/include/X11/Xlib.h', '-i/usr/include/X11/X.h', '-i/usr/include/X11/Xdefs.h', '/usr/include/X11/extensions/XInput.h', '/usr/include/X11/extensions/XI.h') if 'xrandr' in names: wrap('tools/wraptypes/wrap.py', '-oexperimental/modeswitch/lib_xrandr.py', '-lXrandr', '-mpyglet.libs.x11.xlib', '-i/usr/include/X11/Xlib.h', '-i/usr/include/X11/X.h', '-i/usr/include/X11/Xdefs.h', '/usr/include/X11/extensions/Xrandr.h', '/usr/include/X11/extensions/randr.h') if 'xf86vmode' in names: wrap('tools/wraptypes/wrap.py', '-opyglet/libs/x11/xf86vmode.py', '-lXxf86vm', '-mpyglet.libs.x11.xlib', '-i/usr/include/X11/Xlib.h', '-i/usr/include/X11/X.h', '-i/usr/include/X11/Xdefs.h', '/usr/include/X11/extensions/xf86vmode.h') if 'pulseaudio' in names: wrap('tools/wraptypes/wrap.py', '-opyglet/media/drivers/pulse/lib_pulseaudio.py', '-lpulse', '-i/usr/include/pulse/pulseaudio.h', '/usr/include/pulse/mainloop-api.h', '/usr/include/pulse/sample.h', '/usr/include/pulse/def.h', '/usr/include/pulse/context.h', '/usr/include/pulse/stream.h', '/usr/include/pulse/introspect.h', '/usr/include/pulse/subscribe.h', '/usr/include/pulse/scache.h', '/usr/include/pulse/version.h', '/usr/include/pulse/error.h', '/usr/include/pulse/operation.h', '/usr/include/pulse/channelmap.h', '/usr/include/pulse/volume.h', '/usr/include/pulse/xmalloc.h', '/usr/include/pulse/utf8.h', '/usr/include/pulse/thread-mainloop.h', '/usr/include/pulse/mainloop.h', '/usr/include/pulse/mainloop-signal.h', '/usr/include/pulse/util.h', '/usr/include/pulse/timeval.h')
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import getopt import os.path import sys import textwrap import pyglet.dds import pyglet.image import pyglet.window def usage(): print textwrap.dedent(''' convert.py <input-file> <output-file> ''') def main(args): del args[0] pyglet.window.set_window() # need a window for OpenGL context if len(args) < 2: usage() sys.exit() srcimage = args[0] srctype = os.path.splitext(srcimage)[1].lower() destimage = args[1] desttype = os.path.splitext(destimage)[1].lower() if srctype == '.dds': texture = pyglet.dds.load_dds(srcimage) else: texture = pyglet.image.Texture.from_surface(pyglet.image.load(srcimage)) print texture.size if desttype == '.dds': raise NotImplementedError, 'TODO: save compressed texture' else: pyglet.image.save(texture, destimage) if __name__ == '__main__': main(sys.argv)
Python
'''Usage: %s <arguments> -h h draw hexes with given height in a rectangular grid -x h draw hexes with given height in a hex grid -r w[,h] draw a rect grid -s w,h map size in cells (default=5,5) -f render flat (default) -o render orthographic projection -a sx,sy,sz render axiometric projection (scaled in x, y, z) -h this help Samples: -h32 -p2 draw hexes in a rect grid, cell height 32 -x32 -s5,15 draw a hex grid, cell height 32 -x32 draw a rect grid, width and height 32 -r16,32 -s10,10 draw a 10x10 rect grid, width and height 32 Press "s" to save the grid off a file. ''' import sys, getopt, os import pyglet.ext.scene2d import pyglet.window import pyglet.window.event from pyglet import clock import pyglet.image from pyglet.ext.scene2d.debug import gen_hex_map, gen_rect_map, gen_recthex_map try: optlist, args = getopt.getopt(sys.argv[1:], 'x:r:s:foa:p:h:') except getopt.GetoptError, error: print error print __doc__%sys.argv[0] sys.exit() size = (5, 5) renderer = pyglet.ext.scene2d.FlatView maptype = None filename = { 'r': 'flat', 'e': '5x5' } for opt, value in optlist: if opt == '-h': maptype = 'recthex' ch = int(value) filename['x'] = 'recthex(%d)'%ch elif opt == '-x': maptype = 'hex' ch = int(value) filename['x'] = 'hex(%d)'%ch elif opt == '-r': maptype = 'rect' args = map(int, value.split(',')) if len(args) == 1: args *= 2 cw, ch = args filename['x'] = 'rect(%dx%d)'%tuple(args) elif opt == '-s': size = map(int, value.split(',')) filename['e'] = '%dx%d'%tuple(size) elif opt == '-f': renderer = pyglet.ext.scene2d.FlatView filename['r'] = 'flat' elif opt == '-o': renderer = pyglet.ext.scene2d.AxiometricView scale = (1, 1, 1) filename['r'] = 'iso' elif opt == '-a': renderer = pyglet.ext.scene2d.AxiometricView scale = map(float, value.split(',')) filename['r'] = 'axio(%g,%g,%g)'%scale if maptype is None: print 'ERROR: -x or -r required' print __doc__%sys.argv[0] sys.exit() filename = '%(x)s-%(e)s-%(r)s'%filename w = pyglet.window.Window(width=1, height=1, visible=False, alpha_size=8) mw, mh = size if maptype == 'recthex': m = gen_recthex_map([[{}]*mh]*mw, ch) elif maptype == 'hex': m = gen_hex_map([[{}]*mh]*mw, ch) else: m = gen_rect_map([[{}]*mh]*mw, cw, ch) pxw = m.pxw pxh = m.pxh w.set_size(width=pxw, height=pxh) w.set_visible() r = pyglet.ext.scene2d.FlatView(0, 0, pxw, pxh, layers=[m]) class SaveHandler: def on_text(self, text): if text != 's': return pyglet.window.event.EVENT_UNHANDLED image = pyglet.image.BufferImage().get_raw_image() fn = filename + '.png' n = 1 while os.path.exists(fn): fn = filename + str(n) + '.png' n += 1 print "Saving to '%s'"%fn image.save(fn) w.push_handlers(SaveHandler()) clock.set_fps_limit(10) while not w.has_exit: clock.tick() w.dispatch_events() r.clear((0,0,0,0)) r.draw() w.flip()
Python
# 2. Create build/pyglet.wxs from pyglet.wxs, add all file components # 3. Run candle and light on build/pyglet.wxs to generate # ../../dist/pyglet.msi import os import re import shutil import subprocess from uuid import uuid1 from xml.dom.minidom import parse import pkg_resources class PythonVersion(object): def __init__(self, version, key_root, display_version): self.version = version self.display_version = display_version self.id = 'PY' + version.replace('.', '') + key_root self.key_root = key_root self.key = r'SOFTWARE\Python\PythonCore\%s\InstallPath' % version self.dir_prop = 'PYTHONHOME%s' % self.id self.exe_prop = 'PYTHONEXE%s' % self.id self.components = [] PYTHON_VERSIONS = ( PythonVersion('2.4', 'HKLM', 'Python 2.4'), PythonVersion('2.5', 'HKLM', 'Python 2.5'), PythonVersion('2.6', 'HKLM', 'Python 2.6'), PythonVersion('2.4', 'HKCU', 'Python 2.4 (current user only)'), PythonVersion('2.5', 'HKCU', 'Python 2.5 (current user only)'), PythonVersion('2.6', 'HKCU', 'Python 2.6 (current user only)'), ) MISSING_PYTHON_MESSAGE = 'pyglet requires Python 2.4 or later. The ' \ 'installation will be aborted.' exclude_packages = [] ids = set() def id(name): num = 1 id = name while id in ids: num += 1 id = '%s%d' % (name, num) ids.add(id) return id shortnames = set() def shortname(name, ext): num = 1 shortname = '%s.%s' % (name[:8], ext) while shortname in shortnames: num += 1 shortname = '%s%02d.%s' % (name[:6], num, ext) shortnames.add(shortname) return shortname def node(doc, node_name, **kwargs): node = doc.createElement(node_name) for key, value in kwargs.items(): node.setAttribute(key, value) return node def add_package(name, src_dir, doc, dest_node, pyver): if name in exclude_packages: return src_path = os.path.join(src_dir, name) directory = node(doc, 'Directory', Id=id('%sDir' % name), Name=name) dest_node.appendChild(doc.createTextNode('\n\n')) dest_node.appendChild(directory) dest_node.appendChild(doc.createTextNode('\n\n')) directory.appendChild(doc.createTextNode('\n')) for filename in os.listdir(src_path): file_path = os.path.join(src_path, filename) if os.path.isdir(file_path): if os.path.exists(os.path.join(file_path, '__init__.py')): add_package(filename, src_path, doc, directory, pyver) elif filename.endswith('.py'): add_module(filename, src_path, doc, directory, pyver) def component_id(name, pyver): component = id(name) pyver.components.append(component) return component guid_seq = 0 def guid(): global guid_seq guid_seq += 1 return uuid1(clock_seq=guid_seq).hex.upper() def add_module(name, src_dir, doc, dest_node, pyver): src_path = os.path.join(src_dir, name) basefile = os.path.splitext(name)[0] component = node(doc, 'Component', Id= component_id('%sComponent' % basefile, pyver), Guid=guid()) component.appendChild( node(doc, 'File', Id=id('%sPy' % basefile), Name=name, DiskId='1', Source=src_path)) component.appendChild( node(doc, 'RemoveFile', Id=id('%sPyc' % basefile), Name='%s.pyc' % basefile, On='uninstall')) component.appendChild( node(doc, 'RemoveFile', Id=id('%sPyo' % basefile), Name='%s.pyo' % basefile, On='uninstall')) dest_node.appendChild(component) # Some readability dest_node.appendChild(doc.createTextNode('\n')) def call(cmd): print cmd return subprocess.call(cmd, shell=True) if __name__ == '__main__': script_dir = os.path.dirname(__file__) root_dir = os.path.join(script_dir, '../..') dist_dir = os.path.join(root_dir, 'dist') try: os.makedirs(dist_dir) except OSError: pass # Copy current avbin into res shutil.copyfile('c:/windows/system32/avbin.dll', os.path.join(script_dir, 'res', 'avbin.dll')) # Determine release version from setup.py version_re = re.compile("VERSION = '([^']*)'") for line in open(os.path.join(root_dir, 'setup.py')): match = version_re.match(line) if match: version = match.groups()[0] # Create a Windows-friendly dotted number for the version # Version string must not have any letters, so use: # alpha = x.x.x.(0 + alpha num) # beta = x.x.x.(16 + beta num) # rc = x.x.x.(32 + rc num) # release = x.x.x.128 --> parts = list(pkg_resources.parse_version(version)) major = int(parts.pop(0)) minor = patch = tagnum = 0 if parts[0][0] != '*': minor = int(parts.pop(0)) if parts[0][0] != '*': patch = int(parts.pop(0)) tag = parts.pop(0) if tag == '*alpha': base = 0 elif tag == '*beta': base = 16 elif tag == '*rc': base = 32 elif tag == '*final': base = 128 else: assert False, 'Unrecognised version tag "%s"' % tag if parts and parts[0][0] != '*': tagnum = int(parts.pop(0)) assert not parts or parts[0] == '*final' version_windows = '%d.%d.%d.%d' % (major, minor, patch, base + tagnum) print 'Version %s is Windows version %s' % (version, version_windows) print 'Writing pyglet.wxs' # Open template wxs and find Product element wxs = parse(os.path.join(script_dir, 'pyglet.in.wxs')) Product = wxs.getElementsByTagName('Product')[0] Product.setAttribute('Version', version_windows) # Add Python discovery for pyver in PYTHON_VERSIONS: Property = node(wxs, 'Property', Id=pyver.dir_prop) Property.appendChild( node(wxs, 'RegistrySearch', Id='%sRegSearch' % pyver.dir_prop, Root=pyver.key_root, Key=pyver.key, Type='directory')) Product.appendChild(Property) # Add install conditional on at least one Python version present. Condition = node(wxs, 'Condition', Message=MISSING_PYTHON_MESSAGE) Condition.appendChild(wxs.createTextNode( ' or '.join([pyver.dir_prop for pyver in PYTHON_VERSIONS]))) Product.appendChild(Condition) # Get TARGETDIR Directory element for elem in wxs.getElementsByTagName('Directory'): if elem.getAttribute('Id') == 'TARGETDIR': target_dir = elem break # Create entire set of components for each python version (WiX 3 will # ensure only one copy of the source file is in the archive) for pyver in PYTHON_VERSIONS: python_home = node(wxs, 'Directory', Id=pyver.dir_prop) target_dir.appendChild(python_home) lib_dir = node(wxs, 'Directory', Id='%sLibDir' % pyver.dir_prop, Name='Lib') python_home.appendChild(lib_dir) site_packages = node(wxs, 'Directory', Id='%sSitePackages' % pyver.dir_prop, Name='site-packages') lib_dir.appendChild(site_packages) add_package('pyglet', root_dir, wxs, site_packages, pyver) # Add all components to features RuntimeFeature = wxs.getElementsByTagName('Feature')[0] for pyver in PYTHON_VERSIONS: feature = node(wxs, 'Feature', Id='RuntimeFeature%s' % pyver.id, Title='pyglet runtime for %s' % pyver.display_version, Level='1', AllowAdvertise='no') condition = node(wxs, 'Condition', Level='0') condition.appendChild(wxs.createTextNode('NOT ' + pyver.dir_prop)) feature.appendChild(condition) for component in pyver.components: feature.appendChild(node(wxs, 'ComponentRef', Id=component)) feature.appendChild(wxs.createTextNode('\n')) RuntimeFeature.appendChild(feature) # Add byte compilation custom actions last_action = 'InstallFinalize' InstallExecuteSequence = \ wxs.getElementsByTagName('InstallExecuteSequence')[0] UI = wxs.getElementsByTagName('UI')[0] for pyver in PYTHON_VERSIONS: # Actions are conditional on the feature being installed def cond(node): node.appendChild(wxs.createTextNode( '(&RuntimeFeature%s=3) AND NOT(!RuntimeFeature%s=3)' % ( pyver.id, pyver.id))) return node # Define the actions Product.appendChild(node(wxs, 'CustomAction', Id='SetPythonExe%s' % pyver.id, Property=pyver.exe_prop, Value=r'[%s]\pythonw.exe' % pyver.dir_prop)) Product.appendChild(node(wxs, 'CustomAction', Id='ByteCompile%s' % pyver.id, Property=pyver.exe_prop, ExeCommand=r'-c "import compileall; compileall.compile_dir(\"[%s]\Lib\site-packages\pyglet\", force=1)"' % pyver.dir_prop, Return='ignore')) Product.appendChild(node(wxs, 'CustomAction', Id='ByteOptimize%s' % pyver.id, Property=pyver.exe_prop, ExeCommand=r'-OO -c "import compileall; compileall.compile_dir(\"[%s]\Lib\site-packages\pyglet\", force=1)"' % pyver.dir_prop, Return='ignore')) # Schedule execution of these actions InstallExecuteSequence.appendChild(cond( node(wxs, 'Custom', Action='SetPythonExe%s' % pyver.id, After=last_action))) InstallExecuteSequence.appendChild(cond( node(wxs, 'Custom', Action='ByteCompile%s' % pyver.id, After='SetPythonExe%s' % pyver.id))) InstallExecuteSequence.appendChild(cond( node(wxs, 'Custom', Action='ByteOptimize%s' % pyver.id, After='ByteCompile%s' % pyver.id))) last_action = 'ByteOptimize%s' % pyver.id # Set progress text for the actions progress = node(wxs, 'ProgressText', Action='ByteCompile%s' % pyver.id) progress.appendChild(wxs.createTextNode( 'Byte-compiling modules for Python %s' % pyver.version)) UI.appendChild(progress) progress = node(wxs, 'ProgressText', Action='ByteOptimize%s' % pyver.id) progress.appendChild(wxs.createTextNode( 'Byte-optimizing modules for Python %s' % pyver.version)) UI.appendChild(progress) # Write wxs file wxs.writexml(open(os.path.join(script_dir, 'pyglet.wxs'), 'w')) # Compile call('candle -out %s %s' % (os.path.join(script_dir, 'pyglet.wixobj'), os.path.join(script_dir, 'pyglet.wxs'))) # Link call('light -sval -out %s %s' % \ (os.path.join(dist_dir, 'pyglet-%s.msi' % version), os.path.join(script_dir, 'pyglet.wixobj')))
Python
#!/usr/bin/env python '''Upload dist/ files to code.google.com. For Alex only :-) ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import os import re import sys base = os.path.dirname(__file__) root = os.path.join(base, '../..') dist = os.path.join(root, 'dist') sys.path.insert(0, root) import pyglet import googlecode_upload if __name__ == '__main__': version = 'pyglet-%s' % pyglet.version print 'Preparing to upload %s' % version password = open(os.path.expanduser('~/.googlecode-passwd')).read().strip() descriptions = {} for line in open(os.path.join(base, 'descriptions.txt')): suffix, description = line.split(' ', 1) descriptions[suffix] = description.strip() files = {} version_pattern = re.compile('%s[.-].*' % version) for filename in os.listdir(dist): if version_pattern.match(filename): description = descriptions.get(filename[len(version):]) if not description: print 'No description for %s' % filename sys.exit(1) description = '%s %s' % (pyglet.version, description) labels = [] if filename.endswith('.tar.gz') or filename.endswith('.zip') and\ 'docs' not in filename: labels.append('Type-Source') elif filename.endswith('.msi'): labels.append('OpSys-Windows') elif filename.endswith('.dmg'): labels.append('OpSys-OSX') # Don't feature 1.1 until release time #if not filename.endswith('.egg'): # labels.append('Featured') files[filename] = description, labels print filename print ' %s' % description print ' %s' % ', '.join(labels) print 'Ok to upload? [type "y"]' if raw_input().strip() != 'y': print 'Aborted.' sys.exit(1) for filename, (description, labels) in files.items(): status, reason, url = googlecode_upload.upload( os.path.join(dist, filename), 'pyglet', 'Alex.Holkner', password, description, labels) if url: print 'OK: %s' % url else: print 'Error: %s (%s)' % (reason, status) print 'Done!'
Python
#!/usr/bin/env python # # Copyright 2006 Google Inc. All Rights Reserved. # Author: danderson@google.com (David Anderson) # # Script for uploading files to a Google Code project. # # This is intended to be both a useful script for people who want to # streamline project uploads and a reference implementation for # uploading files to Google Code projects. # # To upload a file to Google Code, you need to provide a path to the # file on your local machine, a small summary of what the file is, a # project name, and a valid account that is a member or owner of that # project. You can optionally provide a list of labels that apply to # the file. The file will be uploaded under the same name that it has # in your local filesystem (that is, the "basename" or last path # component). Run the script with '--help' to get the exact syntax # and available options. # # Note that the upload script requests that you enter your # googlecode.com password. This is NOT your Gmail account password! # This is the password you use on googlecode.com for committing to # Subversion and uploading files. You can find your password by going # to http://code.google.com/hosting/settings when logged in with your # Gmail account. # # If you are looking at this script as a reference for implementing # your own Google Code file uploader, then you should take a look at # the upload() function, which is the meat of the uploader. You # basically need to build a multipart/form-data POST request with the # right fields and send it to https://PROJECT.googlecode.com/files . # Authenticate the request using HTTP Basic authentication, as is # shown below. # # Licensed under the terms of the Apache Software License 2.0: # http://www.apache.org/licenses/LICENSE-2.0 # # Questions, comments, feature requests and patches are most welcome. # Please direct all of these to the Google Code users group: # http://groups-beta.google.com/group/google-code-hosting """Google Code file uploader script. """ __author__ = 'danderson@google.com (David Anderson)' import httplib import os.path import optparse import getpass import base64 def upload(file, project_name, user_name, password, summary, labels=None): """Upload a file to a Google Code project's file server. Args: file: The local path to the file. project_name: The name of your project on Google Code. user_name: Your Google account name. password: The googlecode.com password for your account. Note that this is NOT your global Google Account password! summary: A small description for the file. labels: an optional list of label strings with which to tag the file. Returns: a tuple: http_status: 201 if the upload succeeded, something else if an error occured. http_reason: The human-readable string associated with http_status file_url: If the upload succeeded, the URL of the file on Google Code, None otherwise. """ # The login is the user part of user@gmail.com. If the login provided # is in the full user@domain form, strip it down. if '@' in user_name: user_name = user_name[:user_name.index('@')] form_fields = [('summary', summary)] if labels is not None: form_fields.extend([('label', l.strip()) for l in labels]) content_type, body = encode_upload_request(form_fields, file) upload_host = '%s.googlecode.com' % project_name upload_uri = '/files' auth_token = base64.b64encode('%s:%s'% (user_name, password)) headers = { 'Authorization': 'Basic %s' % auth_token, 'User-Agent': 'Googlecode.com uploader v0.9.4', 'Content-Type': content_type, } server = httplib.HTTPSConnection(upload_host) server.request('POST', upload_uri, body, headers) resp = server.getresponse() server.close() if resp.status == 201: location = resp.getheader('Location', None) else: location = None return resp.status, resp.reason, location def encode_upload_request(fields, file_path): """Encode the given fields and file into a multipart form body. fields is a sequence of (name, value) pairs. file is the path of the file to upload. The file will be uploaded to Google Code with the same file name. Returns: (content_type, body) ready for httplib.HTTP instance """ BOUNDARY = '----------Googlecode_boundary_reindeer_flotilla' CRLF = '\r\n' body = [] # Add the metadata about the upload first for key, value in fields: body.extend( ['--' + BOUNDARY, 'Content-Disposition: form-data; name="%s"' % key, '', value, ]) # Now add the file itself file_name = os.path.basename(file_path) f = open(file_path) file_content = f.read() f.close() body.extend( ['--' + BOUNDARY, 'Content-Disposition: form-data; name="filename"; filename="%s"' % file_name, # The upload server determines the mime-type, no need to set it. 'Content-Type: application/octet-stream', '', file_content, ]) # Finalize the form body body.extend(['--' + BOUNDARY + '--', '']) return 'multipart/form-data; boundary=%s' % BOUNDARY, CRLF.join(body) def main(): parser = optparse.OptionParser(usage='googlecode-upload.py -s SUMMARY ' '-p PROJECT -u USERNAME FILE') parser.add_option('-s', '--summary', dest='summary', help='Short description of the file') parser.add_option('-p', '--project', dest='project', help='Google Code project name') parser.add_option('-u', '--user', dest='user', help='Your Google Code username') parser.add_option('-l', '--labels', dest='labels', help='An optional list of labels to attach to the file') options, args = parser.parse_args() if not options.summary: parser.error('File summary is missing.') elif not options.project: parser.error('Project name is missing.') elif not options.user: parser.error('User name is missing.') elif len(args) < 1: parser.error('File to upload not provided.') print 'Please enter your googlecode.com password.' print '** Note that this is NOT your Gmail account password! **' print 'It is the password you use to access Subversion repositories,' print 'and can be found here: http://code.google.com/hosting/settings' password = getpass.getpass() file_path = args[0] if options.labels: labels = options.labels.split(',') else: labels = None status, reason, url = upload(file_path, options.project, options.user, password, options.summary, labels) if url: print 'The file was uploaded successfully.' print 'URL: %s' % url else: print 'An error occurred. Your file was not uploaded.' print 'Google Code upload server said: %s (%s)' % (reason, status) if __name__ == '__main__': main()
Python