code stringlengths 1 1.72M | language stringclasses 1
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from module_info import *
from process_common import *
from process_operations import *
print "Checking tag usages..."
tag_uses = load_tag_uses(export_dir)
#Processing strings
length = 0
for i in xrange(len(tag_uses[tag_string])):
if tag_uses[tag_string][i] > 0:
length = i
for i in xrange(le... | Python |
from header_common import *
from header_presentations import *
from header_mission_templates import *
from ID_meshes import *
from header_operations import *
from header_triggers import *
from module_constants import *
import string
#############################################################################... | Python |
import types
from header_game_menus import *
from module_info import *
from module_game_menus import *
from module_parties import *
from process_operations import *
from process_common import *
def save_parties(parties):
file = open(export_dir + "parties.txt","w")
file.write("partiesfile version 1\n"... | Python |
from module_info import *
from process_common import *
from process_operations import *
print "Checking global variable usages..."
variable_uses = []
variables = load_variables(export_dir,variable_uses)
i = 0
while (i < len(variables)):
if (variable_uses[i] == 0):
print "WARNING: Global variable neve... | Python |
from header_common import *
from module_info import *
from module_sounds import *
def write_python_header(sounds):
file = open("./ID_sounds.py","w")
for i_sound in xrange(len(sounds)):
file.write("snd_%s = %d\n"%(sounds[i_sound][0],i_sound))
file.write("\n\n")
file.close()
def write_sounds(soun... | Python |
mesh_pic_bandits = 0
mesh_pic_mb_warrior_1 = 1
mesh_pic_messenger = 2
mesh_pic_prisoner_man = 3
mesh_pic_prisoner_fem = 4
mesh_pic_prisoner_wilderness = 5
mesh_pic_siege_sighted = 6
mesh_pic_siege_sighted_fem = 7
mesh_pic_camp = 8
mesh_pic_payment = 9
mesh_pic_escape_1 = 10
mesh_pic_escape_1_fem = 11
mesh_p... | Python |
arf_blend_in_0 = 0x00000001
arf_blend_in_1 = 0x00000002
arf_blend_in_2 = 0x00000003
arf_blend_in_3 = 0x00000004
arf_blend_in_4 = 0x00000005
arf_blend_in_5 = 0x00000006
arf_blend_in_6 = 0x00000007
arf_blend_in_7 ... | Python |
from header_common import *
from header_parties import *
from ID_troops import *
from ID_factions import *
from ID_party_templates import *
from ID_map_icons import *
####################################################################################################################
# Each party record contai... | Python |
sf_base_att_str = 0x000
sf_base_att_agi = 0x001
sf_base_att_int = 0x002
sf_base_att_cha = 0x003
sf_effects_party = 0x010
sf_inactive = 0x100
skl_trade = 0
skl_leadership = 1
skl_prisoner_management = 2
skl_reserved_1 = 3
skl_reserved_2 = 4
skl_reserved_3 = 5
sk... | Python |
import string
from module_info import *
from module_quests import *
from process_common import *
def save_quests():
ofile = open(export_dir + "quests.txt","w")
ofile.write("questsfile version 1\n")
ofile.write("%d\n"%(len(quests)))
for i_quest in xrange(len(quests)):
quest = quests[i_quest]
... | Python |
from module_info import *
from module_scenes import *
from process_common import *
def save_python_header():
ofile = open("./ID_scenes.py","w")
for i_scene in xrange(len(scenes)):
ofile.write("scn_%s = %d\n"%(convert_to_identifier(scenes[i_scene][0]),i_scene))
ofile.close()
print "Exporting scen... | Python |
from header_common import *
from header_scene_props import *
from header_operations import *
from header_triggers import *
from header_sounds import *
from module_constants import *
import string
###################################################################################################################... | Python |
import string
from header_common import *
from module_info import *
from module_strings import *
from process_common import *
def save_strings(strings):
ofile = open(export_dir + "strings.txt","w")
ofile.write("stringsfile version 1\n")
ofile.write("%d\n"%len(strings))
for i_string in xrange(len(st... | Python |
from header_factions import *
####################################################################################################################
# Each faction record contains the following fields:
# 1) Faction id: used for referencing factions in other files.
# The prefix fac_ is automatically added befo... | Python |
from module_info import *
from module_factions import *
from process_common import *
faction_name_pos = 0
faction_flags_pos = 2
faction_coherence_pos = 3
faction_relations_pos = 4
faction_ranks_pos = 5
def compile_relations():
relations = []
for i in xrange(len(factions)):
r = [0.0 for j in ran... | Python |
from header_common import *
from header_parties import *
from ID_troops import *
from ID_factions import *
from ID_map_icons import *
pmf_is_prisoner = 0x0001
####################################################################################################################
# Each party template record con... | Python |
prsnt_game_credits = 0
prsnt_banner_selection = 1
prsnt_custom_banner = 2
prsnt_banner_charge_positioning = 3
prsnt_banner_charge_selection = 4
prsnt_banner_background_selection = 5
prsnt_banner_flag_type_selection = 6
prsnt_banner_flag_map_type_selection = 7
prsnt_color_selection = 8
prsnt_marshall_selection ... | Python |
import string
from header_common import *
from module_info import *
from module_skills import *
from process_common import *
skill_name_pos = 1
skill_attribute_pos = 2
skill_max_level_pos= 3
skill_desc_pos = 4
def save_skills():
ofile = open(export_dir + "skills.txt","w")
ofile.write("%d\n"%(len(... | Python |
from module_info import *
from module_particle_systems import *
from process_common import *
id_pos = 0
flags_pos = 1
mesh_name_pos = 2
num_particles_pos = 3
life_pos = 4
damping_pos = 5
gravity_pos = 6
turb_size_pos = 7
turb_wt_pos = 8
alpha_key_pos = 9
red_key_pos = alpha_... | Python |
pt_none = 0
pt_rescued_prisoners = 1
pt_enemy = 2
pt_hero_party = 3
pt_village_defenders = 4
pt_cattle_herd = 5
pt_looters = 6
pt_manhunters = 7
pt_steppe_bandits = 8
pt_forest_bandits = 9
pt_mountain_bandits = 10
pt_sea_raiders = 11
pt_deserters = 12
pt_merchant_caravan = 13
pt_troublesome_bandits = 14
... | Python |
from header_map_icons import *
from module_constants import *
from header_operations import *
from header_triggers import *
from ID_sounds import *
####################################################################################################################
# Each map icon record contains the following ... | Python |
trp_player = 0
trp_temp_troop = 1
trp_game = 2
trp_unarmed_troop = 3
trp_random_town_sequence = 4
trp_tournament_participants = 5
trp_tutorial_maceman = 6
trp_tutorial_archer = 7
trp_tutorial_swordsman = 8
trp_novice_fighter = 9
trp_regular_fighter = 10
trp_veteran_fighter = 11
trp_champion_fighter = 12
tr... | Python |
from header_common import *
from ID_animations import *
from header_mission_templates import *
from header_tableau_materials import *
from header_items import *
from module_constants import *
####################################################################################################################
# ... | Python |
import string
from module_info import *
from module_presentations import *
from ID_meshes import *
from process_common import *
from process_operations import *
def save_presentations(variable_list,variable_uses,tag_uses,quick_strings):
ofile = open(export_dir + "presentations.txt","w")
ofile.write("p... | Python |
#import string
#import types
from module_info import *
from module_triggers import *
from module_dialogs import *
from module_simple_triggers import *
from module_presentations import *
from process_common import *
from process_operations import *
#----------------------------------------------------... | Python |
# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)
export_dir = "D:/Game/Mount&Blade/Modules/Test1/"
| Python |
import string
from header_common import *
from module_info import *
from module_meshes import *
from process_common import *
def save_meshes():
ofile = open(export_dir + "meshes.txt","w")
ofile.write("%d\n"%len(meshes))
for i_mesh in xrange(len(meshes)):
mesh = meshes[i_mesh]
ofile.write("me... | Python |
from header_common import *
from header_skills import *
####################################################################################################################
# Each skill contains the following fields:
# 1) Skill id (string): used for referencing skills in other files. The prefix skl_ is automati... | Python |
strings = [
("no_string", "NO STRING!"),
("empty_string", " "),
("yes", "Yes."),
("no", "No."),
# Strings before this point are hardwired.
("blank_string", " "),
("error_string", "ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!E... | Python |
from header_particle_systems import *
#psf_always_emit = 0x0000000002
#psf_global_emit_dir = 0x0000000010
#psf_emit_at_water_level = 0x0000000020
#psf_billboard_2d = 0x0000000100 # up_vec = dir, front rotated towards camera
#psf_billboard_3d = 0x0000000200 # front_vec point to camera.
#p... | Python |
p_main_party = 0
p_temp_party = 1
p_camp_bandits = 2
p_temp_party_2 = 3
p_temp_casualties = 4
p_temp_casualties_2 = 5
p_temp_casualties_3 = 6
p_temp_wounded = 7
p_temp_killed = 8
p_main_party_backup = 9
p_encountered_party_backup = 10
p_collective_friends_backup = 11
p_player_casualties = 12
p_enemy_casual... | Python |
from header_meshes import *
####################################################################################################################
# Each mesh record contains the following fields:
# 1) Mesh id: used for referencing meshes in other files. The prefix mesh_ is automatically added before each mesh id.... | Python |
from module_info import *
from module_simple_triggers import *
from process_common import *
from process_operations import *
def save_simple_triggers(variable_list,variable_uses,triggers,tag_uses,quick_strings):
file = open(export_dir + "simple_triggers.txt","w")
file.write("simple_triggers_file version 1... | Python |
import string
import types
from process_common import *
from header_common import *
from header_operations import *
from module_strings import *
from module_skills import *
from module_music import *
from module_meshes import *
from module_sounds import *
from module_items import *
from module_troops imp... | Python |
skl_trade = 0
skl_leadership = 1
skl_prisoner_management = 2
skl_reserved_1 = 3
skl_reserved_2 = 4
skl_reserved_3 = 5
skl_reserved_4 = 6
skl_persuasion = 7
skl_engineer = 8
skl_first_aid = 9
skl_surgery = 10
skl_wound_treatment = 11
skl_inventory_management = 12
skl_spotting = 13
skl_pathfinding = 14
skl... | Python |
from header_common import *
from header_operations import *
from header_triggers import *
from header_scenes import *
from module_constants import *
####################################################################################################################
# Each scene record contains the following fi... | Python |
from module_info import *
from module_party_templates import *
#from process_operations import *
from process_common import *
def save_party_template_troop(file,troop):
if troop:
# add_tag_use(tag_uses,tag_troop,troop[0])
file.write("%d %d %d "%(troop[0],troop[1],troop[2]))
if (len(troop) > 3... | Python |
from header_common import *
from header_operations import *
from header_parties import *
from header_items import *
from header_skills import *
from header_triggers import *
from header_troops import *
from module_constants import *
###########################################################################... | Python |
from header_music import *
####################################################################################################################
# Each track record contains the following fields:
# 1) Track id: used for referencing tracks.
# 2) Track file: filename of the track
# 3) Track flags. See header_musi... | Python |
import string
import types
from module_info import *
from module_triggers import *
from module_dialogs import *
from process_common import *
from process_operations import *
speaker_pos = 0
ipt_token_pos = 1
sentence_conditions_pos = 2
text_pos = 3
opt_token_pos = 4
sentence_consequences_pos = 5
... | Python |
import string
from header_common import *
from module_info import *
from module_music import *
from process_common import *
def save_python_header():
ofile = open("./ID_music.py","w")
for i_track in xrange(len(tracks)):
ofile.write("track_%s = %d\n"%(tracks[i_track][0],i_track))
ofile.write("\n\n")... | Python |
track_bogus = 0
track_mount_and_blade_title_screen = 1
track_ambushed_by_neutral = 2
track_ambushed_by_khergit = 3
track_ambushed_by_nord = 4
track_ambushed_by_rhodok = 5
track_ambushed_by_swadian = 6
track_ambushed_by_vaegir = 7
track_arena_1 = 8
track_armorer = 9
track_bandit_fight = 10
track_calm_night_1 ... | Python |
leave_wo_battle = 0
leave_during_battle = 1
cancel_attack = 2
speak = 3
intend_battle = 4
cancel_reinforce = 5
surrender = 6
stay_back = 7
charge = 8
stay_back_with_ally = 9
charge_with_ally = 10
| Python |
from ID_items import *
from ID_quests import *
from ID_factions import *
##############################################################
# These constants are used in various files.
# If you need to define a value that will be used in those files,
# just define it here rather than copying it across each file, so
... | Python |
script_game_start = 0
script_game_event_party_encounter = 1
script_game_event_simulate_battle = 2
script_game_event_battle_end = 3
script_order_best_besieger_party_to_guard_center = 4
script_game_get_item_buy_price_factor = 5
script_game_get_item_sell_price_factor = 6
script_get_trade_penalty = 7
script_game_ev... | Python |
# -*- coding: cp1254 -*-
from header_common import *
from header_operations import *
from module_constants import *
from header_parties import *
from header_skills import *
from header_mission_templates import *
from header_items import *
from header_triggers import *
from header_terrain_types import *
from h... | Python |
file = open("module_scripts.py","r")
lines = file.readlines()
file.close()
file = open("module_scripts.py","w")
level = 0
for line in lines:
line = line.strip()
acceptableindex = line.find("#")
if (acceptableindex == -1):
acceptableindex = len(line)
level -= line.count("try_end", 0, acceptab... | Python |
icon_player = 0
icon_player_horseman = 1
icon_gray_knight = 2
icon_vaegir_knight = 3
icon_flagbearer_a = 4
icon_flagbearer_b = 5
icon_peasant = 6
icon_khergit = 7
icon_khergit_horseman_b = 8
icon_axeman = 9
icon_woman = 10
icon_woman_b = 11
icon_town = 12
icon_town_steppe = 13
icon_village_a = 14
icon_vi... | Python |
from header_common import *
from header_operations import *
from header_parties import *
from header_items import *
from header_skills import *
from header_triggers import *
from header_troops import *
from header_music import *
from module_constants import *
###############################################... | Python |
import random
from header_common import *
from header_items import *
from header_troops import *
from header_skills import *
from ID_factions import *
from ID_items import *
from ID_scenes import *
##############################################################################################################... | Python |
from module_constants import *
from header_items import *
from header_operations import *
from header_triggers import *
####################################################################################################################
# Each item record contains the following fields:
# 1) Item id: used for... | Python |
import string
import types
from module_info import *
from module_mission_templates import *
from process_common import *
from process_operations import *
mission_template_name_pos = 0
mission_template_flags_pos = 1
mission_template_types_pos = 2
mission_template_desc_pos = 3
mission_template_groups_pos ... | Python |
from module_info import *
import os
print "Initializing..."
try:
os.remove(export_dir + 'tag_uses.txt')
except:
a = []
try:
os.remove(export_dir + 'quick_strings.txt')
except:
a = []
| Python |
rt_water = 0
rt_mountain = 1
rt_steppe = 2
rt_plain = 3
rt_snow = 4
rt_desert = 5
rt_river = 8
rt_mountain_forest = 9
rt_steppe_forest = 10
rt_forest = 11
rt_snow_forest = 12
rt_desert_forest = 13
| Python |
import string
import types
from module_info import *
from module_tableau_materials import *
from process_common import *
from process_operations import *
def save_tableau_materials(variable_list,variable_uses,tag_uses,quick_strings):
ofile = open(export_dir + "tableau_materials.txt","w")
ofile.write("... | Python |
tableau_game_character_sheet = 0
tableau_game_inventory_window = 1
tableau_game_party_window = 2
tableau_round_shield_1 = 3
tableau_round_shield_2 = 4
tableau_round_shield_3 = 5
tableau_round_shield_4 = 6
tableau_round_shield_5 = 7
tableau_small_round_shield_1 = 8
tableau_small_round_shield_2 = 9
tableau_smal... | Python |
variables =
[
"$g_move_heroes",
]
| Python |
import string
from process_common import *
from module_info import *
from module_skins import *
import string
# WARNING: The following should be the same as the number in face_generator.h
num_voice_types = 2
#####################
def replace_spaces(s0):
return string.replace(s0," ","_")
def writ... | Python |
import string
from module_info import *
from module_scripts import *
from process_common import *
from process_operations import *
def save_scripts(variable_list,variable_uses,scripts,tag_uses,quick_strings):
file = open(export_dir + "scripts.txt","w")
file.write("scriptsfile version 1\n")
file.writ... | Python |
spr_invalid_object = 0
spr_inventory = 1
spr_empty = 2
spr_chest_a = 3
spr_container_small_chest = 4
spr_container_chest_b = 5
spr_container_chest_c = 6
spr_player_chest = 7
spr_locked_player_chest = 8
spr_light_sun = 9
spr_light = 10
spr_light_red = 11
spr_light_night = 12
spr_torch = 13
spr_torch_night ... | Python |
qst_deliver_message = 0
qst_deliver_message_to_enemy_lord = 1
qst_raise_troops = 2
qst_escort_lady = 3
qst_deal_with_bandits_at_lords_village = 4
qst_collect_taxes = 5
qst_hunt_down_fugitive = 6
qst_kill_local_merchant = 7
qst_bring_back_runaway_serfs = 8
qst_follow_spy = 9
qst_capture_enemy_hero = 10
qst_le... | Python |
from header_common import *
from header_operations import *
from header_mission_templates import *
from header_animations import *
from header_sounds import *
from header_music import *
from module_constants import *
##############################################################################################... | Python |
itm_no_item = 0
itm_horse_meat = 1
itm_practice_sword = 2
itm_heavy_practice_sword = 3
itm_practice_axe = 4
itm_arena_axe = 5
itm_arena_sword = 6
itm_arena_sword_two_handed = 7
itm_arena_lance = 8
itm_practice_staff = 9
itm_practice_lance = 10
itm_practice_shield = 11
itm_practice_bow = 12
itm_practice_cro... | Python |
ground_gray_stone = 0
ground_brown_stone = 1
ground_turf = 2
ground_steppe = 3
ground_snow = 4
ground_earth = 5
ground_desert = 6
ground_forest = 7
ground_pebbles = 8
ground_village = 9
ground_path = 10
| Python |
str_no_string = 0
str_empty_string = 1
str_yes = 2
str_no = 3
str_blank_string = 4
str_error_string = 5
str_noone = 6
str_s0 = 7
str_blank_s1 = 8
str_reg1 = 9
str_s50_comma_s51 = 10
str_s50_and_s51 = 11
str_s5_s_party = 12
str_given_by_s1_at_s2 = 13
str_given_by_s1_in_wilderness = 14
str_s7_raiders = 15
... | Python |
from header_common import *
from header_dialogs import *
from header_operations import *
from header_parties import *
from header_item_modifiers import *
from header_skills import *
from header_triggers import *
from ID_troops import *
from ID_party_templates import *
from module_constants import *
####... | Python |
import string
from header_common import *
from module_info import *
from module_animations import *
from process_common import *
def compile_action_sets(actions):
action_codes = []
for action in actions:
index = -1
for i_action_code in xrange(len(action_codes)):
if action_codes[i_action_co... | Python |
from header_game_menus import *
from header_parties import *
from header_items import *
from header_mission_templates import *
from header_music import *
from header_terrain_types import *
from module_constants import *
#########################################################################################... | Python |
from header_skins import *
from ID_particle_systems import *
####################################################################################################################
# Each skin record contains the following fields:
# 1) Skin id: used for referencing skins.
# 2) Skin flags. Not used yet. Should be 0... | Python |
scn_random_scene = 0
scn_conversation_scene = 1
scn_random_scene_steppe = 2
scn_random_scene_plain = 3
scn_random_scene_snow = 4
scn_random_scene_desert = 5
scn_random_scene_steppe_forest = 6
scn_random_scene_plain_forest = 7
scn_random_scene_snow_forest = 8
scn_random_scene_desert_forest = 9
scn_camp_scene =... | Python |
itm_no_item = 0
itm_horse_meat = 1
itm_practice_sword = 2
itm_heavy_practice_sword = 3
itm_practice_staff = 4
itm_practice_lance = 5
itm_practice_shield = 6
itm_practice_bow = 7
itm_practice_horse = 8
itm_practice_arrows = 9
itm_red_tourney_armor = 10
itm_blue_tourney_armor = 11
itm_green_tourney_armor = 12... | Python |
from header_sounds import *
sounds = [
("click", sf_2d|sf_vol_1,["drum_3.ogg"]),
("tutorial_1", sf_2d|sf_vol_7,["tutorial_1.ogg"]),
("tutorial_2", sf_2d|sf_vol_7,["tutorial_2.ogg"]),
("gong", sf_2d|sf_priority_9|sf_vol_7, ["s_cymbals.ogg"]),
("quest_taken", sf_2d|sf_priority_9|sf_vol_7, []),
("quest_comp... | Python |
import string
import types
from module_info import *
from module_game_menus import *
from process_common import *
from process_operations import *
def save_game_menu_item(ofile,variable_list,variable_uses,menu_item,tag_uses,quick_strings):
ofile.write(" mno_%s "%(menu_item[0]))
save_statement_block(of... | Python |
import string
from module_info import *
from module_map_icons import *
from process_common import *
from process_operations import *
def save_map_icons(variable_list,variable_uses,tag_uses,quick_strings):
ofile = open(export_dir + "map_icons.txt","w")
ofile.write("map_icons_file version 1\n")
ofile.wr... | Python |
snd_click = 0
snd_tutorial_1 = 1
snd_tutorial_2 = 2
snd_gong = 3
snd_quest_taken = 4
snd_quest_completed = 5
snd_quest_succeeded = 6
snd_quest_concluded = 7
snd_quest_failed = 8
snd_quest_cancelled = 9
snd_rain = 10
snd_money_received = 11
snd_money_paid = 12
snd_sword_clash_1 = 13
snd_sword_clash_2 = 14
... | Python |
from header_common import *
from header_animations import *
####################################################################################################################
# There are two animation arrays (one for human and one for horse). Each animation in these arrays contains the following fields:
# 1) ... | Python |
import string
from module_info import *
from module_scene_props import *
from process_common import *
from process_operations import *
def save_scene_props(variable_list,variable_uses,tag_uses,quick_strings):
ofile = open(export_dir + "scene_props.txt","w")
ofile.write("scene_propsfile version 1\n")
... | Python |
anim_stand = 0
anim_stand_man = 1
anim_jump = 2
anim_jump_end = 3
anim_stand_unarmed = 4
anim_stand_single = 5
anim_stand_greatsword = 6
anim_stand_staff = 7
anim_stand_crossbow = 8
anim_walk_forward = 9
anim_walk_forward_onehanded = 10
anim_walk_forward_staff = 11
anim_walk_forward_greatsword = 12
anim_wa... | Python |
psys_game_rain = 0
psys_game_snow = 1
psys_game_blood = 2
psys_game_blood_2 = 3
psys_game_hoof_dust = 4
psys_game_hoof_dust_snow = 5
psys_game_hoof_dust_mud = 6
psys_game_water_splash_1 = 7
psys_game_water_splash_2 = 8
psys_game_water_splash_3 = 9
psys_torch_fire = 10
psys_fire_glow_1 = 11
psys_fire_glow_fi... | Python |
import string
from process_common import *
from module_items import *
def get_item_code(item):
prefix = "it_"
code = prefix + item[0]
return code
def save_python_header():
file = open("./ID_items.py","w")
for i_item in xrange(len(items)):
file.write("itm_%s = %d\n"%(convert_to_identifier(i... | Python |
import string
import types
def convert_to_identifier(s0):
s1 = string.replace(s0," ","_")
s2 = string.replace(s1,"'","_")
s3 = string.replace(s2,"`","_")
s4 = string.replace(s3,"(","_")
s5 = string.replace(s4,")","_")
s6 = string.replace(s5,"-","_")
s7 = string.replace(s6,",","")
s8 = string... | Python |
from header_quests import *
####################################################################################################################
# Each quest record contains the following fields:
# 1) Quest id: used for referencing quests in other files. The prefix qst_ is automatically added before each quest-i... | Python |
imod_plain = 0
imod_cracked = 1
imod_rusty = 2
imod_bent = 3
imod_chipped = 4
imod_battered = 5
imod_poor = 6
imod_crude = 7
imod_old = 8
imod_cheap = 9
imod_fine = 10
imod_well_made = 11
imod_sharp = 12
imod_balanced = 13
imod_tempered = 14
imod_deadly = 15
imod_exquisite = 16
imod_masterwork = 17
im... | Python |
menu_start_game_1 = 0
menu_start_phase_2 = 1
menu_start_game_3 = 2
menu_tutorial = 3
menu_reports = 4
menu_custom_battle_2 = 5
menu_custom_battle_end = 6
menu_start_character_1 = 7
menu_start_character_2 = 8
menu_start_character_3 = 9
menu_start_character_4 = 10
menu_choose_skill = 11
menu_past_life_explana... | Python |
mst_town_default = 0
mst_conversation_encounter = 1
mst_town_center = 2
mst_village_center = 3
mst_bandits_at_night = 4
mst_village_training = 5
mst_visit_town_castle = 6
mst_back_alley_kill_local_merchant = 7
mst_back_alley_revolt = 8
mst_lead_charge = 9
mst_village_attack_bandits = 10
mst_village_raid = 11... | Python |
fac_no_faction = 0
fac_commoners = 1
fac_outlaws = 2
fac_neutral = 3
fac_innocents = 4
fac_merchants = 5
fac_dark_knights = 6
fac_culture_1 = 7
fac_culture_2 = 8
fac_culture_3 = 9
fac_culture_4 = 10
fac_culture_5 = 11
fac_player_faction = 12
fac_player_supporters_faction = 13
fac_kingdom_1 = 14
fac_kingd... | Python |
import string
from module_info import *
from module_troops import *
from process_common import *
#from process_operations import *
num_face_numeric_keys = 4
def save_troops():
file = open(export_dir + "troops.txt","w")
file.write("troopsfile version 1\n")
file.write("%d "%len(troops))
for tr... | Python |
from module_info import *
from process_common import *
from process_operations import *
print "Checking tag usages..."
tag_uses = load_tag_uses(export_dir)
#Processing strings
length = 0
for i in xrange(len(tag_uses[tag_string])):
if tag_uses[tag_string][i] > 0:
length = i
for i in xrange(le... | Python |
from header_common import *
from header_presentations import *
from header_mission_templates import *
from ID_meshes import *
from header_operations import *
from header_triggers import *
from module_constants import *
import string
#############################################################################... | Python |
import types
from header_game_menus import *
from module_info import *
from module_game_menus import *
from module_parties import *
from process_operations import *
from process_common import *
def save_parties(parties):
file = open(export_dir + "parties.txt","w")
file.write("partiesfile version 1\n"... | Python |
from module_info import *
from process_common import *
from process_operations import *
print "Checking global variable usages..."
variable_uses = []
variables = load_variables(export_dir,variable_uses)
i = 0
while (i < len(variables)):
if (variable_uses[i] == 0):
print "WARNING: Global variable neve... | Python |
from header_common import *
from module_info import *
from module_sounds import *
def write_python_header(sounds):
file = open("./ID_sounds.py","w")
for i_sound in xrange(len(sounds)):
file.write("snd_%s = %d\n"%(sounds[i_sound][0],i_sound))
file.write("\n\n")
file.close()
def write_sounds(soun... | Python |
mesh_pic_bandits = 0
mesh_pic_mb_warrior_1 = 1
mesh_pic_messenger = 2
mesh_pic_prisoner_man = 3
mesh_pic_prisoner_fem = 4
mesh_pic_prisoner_wilderness = 5
mesh_pic_siege_sighted = 6
mesh_pic_siege_sighted_fem = 7
mesh_pic_camp = 8
mesh_pic_payment = 9
mesh_pic_escape_1 = 10
mesh_pic_escape_1_fem = 11
mesh_p... | Python |
arf_blend_in_0 = 0x00000001
arf_blend_in_1 = 0x00000002
arf_blend_in_2 = 0x00000003
arf_blend_in_3 = 0x00000004
arf_blend_in_4 = 0x00000005
arf_blend_in_5 = 0x00000006
arf_blend_in_6 = 0x00000007
arf_blend_in_7 ... | Python |
from header_common import *
from header_parties import *
from ID_troops import *
from ID_factions import *
from ID_party_templates import *
from ID_map_icons import *
####################################################################################################################
# Each party record contai... | Python |
sf_base_att_str = 0x000
sf_base_att_agi = 0x001
sf_base_att_int = 0x002
sf_base_att_cha = 0x003
sf_effects_party = 0x010
sf_inactive = 0x100
skl_trade = 0
skl_leadership = 1
skl_prisoner_management = 2
skl_reserved_1 = 3
skl_reserved_2 = 4
skl_reserved_3 = 5
sk... | Python |
import string
from module_info import *
from module_quests import *
from process_common import *
def save_quests():
ofile = open(export_dir + "quests.txt","w")
ofile.write("questsfile version 1\n")
ofile.write("%d\n"%(len(quests)))
for i_quest in xrange(len(quests)):
quest = quests[i_quest]
... | Python |
from module_info import *
from module_scenes import *
from process_common import *
def save_python_header():
ofile = open("./ID_scenes.py","w")
for i_scene in xrange(len(scenes)):
ofile.write("scn_%s = %d\n"%(convert_to_identifier(scenes[i_scene][0]),i_scene))
ofile.close()
print "Exporting scen... | Python |
from header_common import *
from header_scene_props import *
from header_operations import *
from header_triggers import *
from header_sounds import *
from module_constants import *
import string
###################################################################################################################... | Python |
import string
from header_common import *
from module_info import *
from module_strings import *
from process_common import *
def save_strings(strings):
ofile = open(export_dir + "strings.txt","w")
ofile.write("stringsfile version 1\n")
ofile.write("%d\n"%len(strings))
for i_string in xrange(len(st... | Python |
Subsets and Splits
SQL Console for ajibawa-2023/Python-Code-Large
Provides a useful breakdown of language distribution in the training data, showing which languages have the most samples and helping identify potential imbalances across different language groups.