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import types
from header_game_menus import *
from module_info import *
from module_game_menus import *
from module_parties import *
from process_operations import *
from process_common import *
def save_parties(parties):
file = open(export_dir + "parties.txt","w")
file.write("partiesfile version 1\n"... | Python |
from module_info import *
from process_common import *
from process_operations import *
print "Checking global variable usages..."
variable_uses = []
variables = load_variables(export_dir,variable_uses)
i = 0
while (i < len(variables)):
if (variable_uses[i] == 0):
print "WARNING: Global variable neve... | Python |
from header_common import *
from module_info import *
from module_sounds import *
def write_python_header(sounds):
file = open("./ID_sounds.py","w")
for i_sound in xrange(len(sounds)):
file.write("snd_%s = %d\n"%(sounds[i_sound][0],i_sound))
file.write("\n\n")
file.close()
def write_sounds(soun... | Python |
mesh_pic_bandits = 0
mesh_pic_mb_warrior_1 = 1
mesh_pic_messenger = 2
mesh_pic_prisoner_man = 3
mesh_pic_prisoner_fem = 4
mesh_pic_prisoner_wilderness = 5
mesh_pic_siege_sighted = 6
mesh_pic_siege_sighted_fem = 7
mesh_pic_camp = 8
mesh_pic_payment = 9
mesh_pic_escape_1 = 10
mesh_pic_escape_1_fem = 11
mesh_p... | Python |
arf_blend_in_0 = 0x00000001
arf_blend_in_1 = 0x00000002
arf_blend_in_2 = 0x00000003
arf_blend_in_3 = 0x00000004
arf_blend_in_4 = 0x00000005
arf_blend_in_5 = 0x00000006
arf_blend_in_6 = 0x00000007
arf_blend_in_7 ... | Python |
from header_common import *
from header_parties import *
from ID_troops import *
from ID_factions import *
from ID_party_templates import *
from ID_map_icons import *
####################################################################################################################
# Each party record contai... | Python |
sf_base_att_str = 0x000
sf_base_att_agi = 0x001
sf_base_att_int = 0x002
sf_base_att_cha = 0x003
sf_effects_party = 0x010
sf_inactive = 0x100
skl_trade = 0
skl_leadership = 1
skl_prisoner_management = 2
skl_reserved_1 = 3
skl_reserved_2 = 4
skl_reserved_3 = 5
sk... | Python |
import string
from module_info import *
from module_quests import *
from process_common import *
def save_quests():
ofile = open(export_dir + "quests.txt","w")
ofile.write("questsfile version 1\n")
ofile.write("%d\n"%(len(quests)))
for i_quest in xrange(len(quests)):
quest = quests[i_quest]
... | Python |
from module_info import *
from module_scenes import *
from process_common import *
def save_python_header():
ofile = open("./ID_scenes.py","w")
for i_scene in xrange(len(scenes)):
ofile.write("scn_%s = %d\n"%(convert_to_identifier(scenes[i_scene][0]),i_scene))
ofile.close()
print "Exporting scen... | Python |
from header_common import *
from header_scene_props import *
from header_operations import *
from header_triggers import *
from header_sounds import *
from module_constants import *
import string
###################################################################################################################... | Python |
import string
from header_common import *
from module_info import *
from module_strings import *
from process_common import *
def save_strings(strings):
ofile = open(export_dir + "strings.txt","w")
ofile.write("stringsfile version 1\n")
ofile.write("%d\n"%len(strings))
for i_string in xrange(len(st... | Python |
from header_factions import *
####################################################################################################################
# Each faction record contains the following fields:
# 1) Faction id: used for referencing factions in other files.
# The prefix fac_ is automatically added befo... | Python |
from module_info import *
from module_factions import *
from process_common import *
faction_name_pos = 0
faction_flags_pos = 2
faction_coherence_pos = 3
faction_relations_pos = 4
faction_ranks_pos = 5
def compile_relations():
relations = []
for i in xrange(len(factions)):
r = [0.0 for j in ran... | Python |
from header_common import *
from header_parties import *
from ID_troops import *
from ID_factions import *
from ID_map_icons import *
pmf_is_prisoner = 0x0001
####################################################################################################################
# Each party template record con... | Python |
prsnt_game_credits = 0
prsnt_banner_selection = 1
prsnt_custom_banner = 2
prsnt_banner_charge_positioning = 3
prsnt_banner_charge_selection = 4
prsnt_banner_background_selection = 5
prsnt_banner_flag_type_selection = 6
prsnt_banner_flag_map_type_selection = 7
prsnt_color_selection = 8
prsnt_marshall_selection ... | Python |
import string
from header_common import *
from module_info import *
from module_skills import *
from process_common import *
skill_name_pos = 1
skill_attribute_pos = 2
skill_max_level_pos= 3
skill_desc_pos = 4
def save_skills():
ofile = open(export_dir + "skills.txt","w")
ofile.write("%d\n"%(len(... | Python |
from module_info import *
from module_particle_systems import *
from process_common import *
id_pos = 0
flags_pos = 1
mesh_name_pos = 2
num_particles_pos = 3
life_pos = 4
damping_pos = 5
gravity_pos = 6
turb_size_pos = 7
turb_wt_pos = 8
alpha_key_pos = 9
red_key_pos = alpha_... | Python |
pt_none = 0
pt_rescued_prisoners = 1
pt_enemy = 2
pt_hero_party = 3
pt_village_defenders = 4
pt_cattle_herd = 5
pt_looters = 6
pt_manhunters = 7
pt_steppe_bandits = 8
pt_forest_bandits = 9
pt_mountain_bandits = 10
pt_sea_raiders = 11
pt_deserters = 12
pt_merchant_caravan = 13
pt_troublesome_bandits = 14
... | Python |
from header_map_icons import *
from module_constants import *
from header_operations import *
from header_triggers import *
from ID_sounds import *
####################################################################################################################
# Each map icon record contains the following ... | Python |
trp_player = 0
trp_temp_troop = 1
trp_game = 2
trp_unarmed_troop = 3
trp_random_town_sequence = 4
trp_tournament_participants = 5
trp_tutorial_maceman = 6
trp_tutorial_archer = 7
trp_tutorial_swordsman = 8
trp_novice_fighter = 9
trp_regular_fighter = 10
trp_veteran_fighter = 11
trp_champion_fighter = 12
tr... | Python |
from header_common import *
from ID_animations import *
from header_mission_templates import *
from header_tableau_materials import *
from header_items import *
from module_constants import *
####################################################################################################################
# ... | Python |
import string
from module_info import *
from module_presentations import *
from ID_meshes import *
from process_common import *
from process_operations import *
def save_presentations(variable_list,variable_uses,tag_uses,quick_strings):
ofile = open(export_dir + "presentations.txt","w")
ofile.write("p... | Python |
#import string
#import types
from module_info import *
from module_triggers import *
from module_dialogs import *
from module_simple_triggers import *
from module_presentations import *
from process_common import *
from process_operations import *
#----------------------------------------------------... | Python |
# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)
export_dir = "D:/Game/Mount&Blade/Modules/Test/"
| Python |
import string
from header_common import *
from module_info import *
from module_meshes import *
from process_common import *
def save_meshes():
ofile = open(export_dir + "meshes.txt","w")
ofile.write("%d\n"%len(meshes))
for i_mesh in xrange(len(meshes)):
mesh = meshes[i_mesh]
ofile.write("me... | Python |
from header_common import *
from header_skills import *
####################################################################################################################
# Each skill contains the following fields:
# 1) Skill id (string): used for referencing skills in other files. The prefix skl_ is automati... | Python |
strings = [
("no_string", "NO STRING!"),
("empty_string", " "),
("yes", "Yes."),
("no", "No."),
# Strings before this point are hardwired.
("blank_string", " "),
("error_string", "ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!E... | Python |
from header_particle_systems import *
#psf_always_emit = 0x0000000002
#psf_global_emit_dir = 0x0000000010
#psf_emit_at_water_level = 0x0000000020
#psf_billboard_2d = 0x0000000100 # up_vec = dir, front rotated towards camera
#psf_billboard_3d = 0x0000000200 # front_vec point to camera.
#p... | Python |
p_main_party = 0
p_temp_party = 1
p_camp_bandits = 2
p_temp_party_2 = 3
p_temp_casualties = 4
p_temp_casualties_2 = 5
p_temp_casualties_3 = 6
p_temp_wounded = 7
p_temp_killed = 8
p_main_party_backup = 9
p_encountered_party_backup = 10
p_collective_friends_backup = 11
p_player_casualties = 12
p_enemy_casual... | Python |
from header_meshes import *
####################################################################################################################
# Each mesh record contains the following fields:
# 1) Mesh id: used for referencing meshes in other files. The prefix mesh_ is automatically added before each mesh id.... | Python |
from module_info import *
from module_simple_triggers import *
from process_common import *
from process_operations import *
def save_simple_triggers(variable_list,variable_uses,triggers,tag_uses,quick_strings):
file = open(export_dir + "simple_triggers.txt","w")
file.write("simple_triggers_file version 1... | Python |
import string
import types
from process_common import *
from header_common import *
from header_operations import *
from module_strings import *
from module_skills import *
from module_music import *
from module_meshes import *
from module_sounds import *
from module_items import *
from module_troops imp... | Python |
skl_trade = 0
skl_leadership = 1
skl_prisoner_management = 2
skl_reserved_1 = 3
skl_reserved_2 = 4
skl_reserved_3 = 5
skl_reserved_4 = 6
skl_persuasion = 7
skl_engineer = 8
skl_first_aid = 9
skl_surgery = 10
skl_wound_treatment = 11
skl_inventory_management = 12
skl_spotting = 13
skl_pathfinding = 14
skl... | Python |
from header_common import *
from header_operations import *
from header_triggers import *
from header_scenes import *
from module_constants import *
####################################################################################################################
# Each scene record contains the following fi... | Python |
from module_info import *
from module_party_templates import *
#from process_operations import *
from process_common import *
def save_party_template_troop(file,troop):
if troop:
# add_tag_use(tag_uses,tag_troop,troop[0])
file.write("%d %d %d "%(troop[0],troop[1],troop[2]))
if (len(troop) > 3... | Python |
from header_common import *
from header_operations import *
from header_parties import *
from header_items import *
from header_skills import *
from header_triggers import *
from header_troops import *
from module_constants import *
###########################################################################... | Python |
from header_music import *
####################################################################################################################
# Each track record contains the following fields:
# 1) Track id: used for referencing tracks.
# 2) Track file: filename of the track
# 3) Track flags. See header_musi... | Python |
import string
import types
from module_info import *
from module_triggers import *
from module_dialogs import *
from process_common import *
from process_operations import *
speaker_pos = 0
ipt_token_pos = 1
sentence_conditions_pos = 2
text_pos = 3
opt_token_pos = 4
sentence_consequences_pos = 5
... | Python |
import string
from header_common import *
from module_info import *
from module_music import *
from process_common import *
def save_python_header():
ofile = open("./ID_music.py","w")
for i_track in xrange(len(tracks)):
ofile.write("track_%s = %d\n"%(tracks[i_track][0],i_track))
ofile.write("\n\n")... | Python |
track_bogus = 0
track_mount_and_blade_title_screen = 1
track_ambushed_by_neutral = 2
track_ambushed_by_khergit = 3
track_ambushed_by_nord = 4
track_ambushed_by_rhodok = 5
track_ambushed_by_swadian = 6
track_ambushed_by_vaegir = 7
track_arena_1 = 8
track_armorer = 9
track_bandit_fight = 10
track_calm_night_1 ... | Python |
leave_wo_battle = 0
leave_during_battle = 1
cancel_attack = 2
speak = 3
intend_battle = 4
cancel_reinforce = 5
surrender = 6
stay_back = 7
charge = 8
stay_back_with_ally = 9
charge_with_ally = 10
| Python |
from ID_items import *
from ID_quests import *
from ID_factions import *
##############################################################
# These constants are used in various files.
# If you need to define a value that will be used in those files,
# just define it here rather than copying it across each file, so
... | Python |
script_game_start = 0
script_game_event_party_encounter = 1
script_game_event_simulate_battle = 2
script_game_event_battle_end = 3
script_order_best_besieger_party_to_guard_center = 4
script_game_get_item_buy_price_factor = 5
script_game_get_item_sell_price_factor = 6
script_get_trade_penalty = 7
script_game_ev... | Python |
# -*- coding: cp1254 -*-
from header_common import *
from header_operations import *
from module_constants import *
from header_parties import *
from header_skills import *
from header_mission_templates import *
from header_items import *
from header_triggers import *
from header_terrain_types import *
from h... | Python |
file = open("module_scripts.py","r")
lines = file.readlines()
file.close()
file = open("module_scripts.py","w")
level = 0
for line in lines:
line = line.strip()
acceptableindex = line.find("#")
if (acceptableindex == -1):
acceptableindex = len(line)
level -= line.count("try_end", 0, acceptab... | Python |
icon_player = 0
icon_player_horseman = 1
icon_gray_knight = 2
icon_vaegir_knight = 3
icon_flagbearer_a = 4
icon_flagbearer_b = 5
icon_peasant = 6
icon_khergit = 7
icon_khergit_horseman_b = 8
icon_axeman = 9
icon_woman = 10
icon_woman_b = 11
icon_town = 12
icon_town_steppe = 13
icon_village_a = 14
icon_vi... | Python |
from header_common import *
from header_operations import *
from header_parties import *
from header_items import *
from header_skills import *
from header_triggers import *
from header_troops import *
from header_music import *
from module_constants import *
###############################################... | Python |
import random
from header_common import *
from header_items import *
from header_troops import *
from header_skills import *
from ID_factions import *
from ID_items import *
from ID_scenes import *
##############################################################################################################... | Python |
from module_constants import *
from header_items import *
from header_operations import *
from header_triggers import *
####################################################################################################################
# Each item record contains the following fields:
# 1) Item id: used for... | Python |
import string
import types
from module_info import *
from module_mission_templates import *
from process_common import *
from process_operations import *
mission_template_name_pos = 0
mission_template_flags_pos = 1
mission_template_types_pos = 2
mission_template_desc_pos = 3
mission_template_groups_pos ... | Python |
from module_info import *
import os
print "Initializing..."
try:
os.remove(export_dir + 'tag_uses.txt')
except:
a = []
try:
os.remove(export_dir + 'quick_strings.txt')
except:
a = []
| Python |
#!/usr/bin/python
"""A scraper for formspring.me that saves all of a users questions and
answers. It stores them into a sqlite database. To see how to use this
script, run it without any arguments.
When the formspring API goes public, remove the 'beta-' from the variable
called API_LOCATION below.
"""
__author__ = 'm... | Python |
#!/usr/bin/python
"""A tool to report some statistics about a formspring account based
on a sqlite database generated with formspringscrape. To see how to
use this, run it without any arguments.
"""
import collections
import operator
import os
import re
import sqlite3
import sys
NUM_MOST_COMMON_WORDS = 15
# Stop wo... | Python |
#!/usr/bin/python
"""A scraper for formspring.me that saves all of a users questions and
answers. It stores them into a sqlite database. To see how to use this
script, run it without any arguments.
When the formspring API goes public, remove the 'beta-' from the variable
called API_LOCATION below.
"""
__author__ = 'm... | Python |
#!/usr/bin/python
"""A tool to report some statistics about a formspring account based
on a sqlite database generated with formspringscrape. To see how to
use this, run it without any arguments.
"""
import collections
import operator
import os
import re
import sqlite3
import sys
NUM_MOST_COMMON_WORDS = 15
# Stop wo... | Python |
#!python
"""Bootstrap setuptools installation
If you want to use setuptools in your package's setup.py, just include this
file in the same directory with it, and add this to the top of your setup.py::
from ez_setup import use_setuptools
use_setuptools()
If you want to require a specific version of setuptools... | Python |
from ez_setup import use_setuptools
use_setuptools()
from setuptools import setup, find_packages
setup(name='Formosa',
version='0.2dev',
description='Package for processing user input to Web applications',
author='Nick Murphy',
author_email='njmurphy@gmail.com',
packages=find_packages())
| Python |
"""
Translation of raw user input into validated Python values.
The field protocol consists of the following three methods:
- ``required(self)``: Return whether a value is mandatory for the field.
- ``has_value(self, input)``: Return whether a value has been provided for the
field in the given ``MultiDict`` of use... | Python |
from nose.tools import assert_raises
from datetime import date
from webob.multidict import MultiDict as MD
from formosa import ErrorSet, Form, fields, validators
class TestErrorSet(object):
def setup(self):
self.errors = ErrorSet()
self.errors.add('Please enter a value', set(['name']))
self... | Python |
"""
Higher-level constraints on mappings of translated user input.
Fields provide what might be considered rudimentary validation during
translation, but they are limited in scope to single values. Because
validators work on entire dictionaries of values, they can implement much more
elaborate rules enforcing pattern... | Python |
"""
Processing of user input to Web applications.
Because the Web is not a trusted environment, all input is considered tainted.
Further, as HTTP is a simple protocol, only one type of data may be given as
input: strings. It is the job of this module to enable applications to assert
that input is well-formed and vali... | Python |
#!python
"""Bootstrap setuptools installation
If you want to use setuptools in your package's setup.py, just include this
file in the same directory with it, and add this to the top of your setup.py::
from ez_setup import use_setuptools
use_setuptools()
If you want to require a specific version of setuptools... | Python |
from googlevoice import Voice,util
voice = Voice()
voice.login()
util.pprint(voice.settings) | Python |
from googlevoice import Voice
voice = Voice()
voice.login()
for message in voice.sms().messages:
if message.isRead:
message.delete() | Python |
from googlevoice import Voice,util
voice = Voice()
voice.login()
folder = voice.search(util.input('Search query: '))
util.print_('Found %s messages: ', len(folder))
util.pprint(folder.messages) | Python |
#
#SMS test via Google Voice
#
#John Nagle
# nagle@animats.com
#
from googlevoice import Voice
import sys
import BeautifulSoup
def extractsms(htmlsms) :
"""
extractsms -- extract SMS messages from BeautifulSoup tree of Google Voice SMS HTML.
Output is a list of dictionaries, one per me... | Python |
from googlevoice import Voice,util
voice = Voice()
voice.login()
util.pprint(voice.phones) | Python |
from googlevoice import Voice
download_dir = '.'
voice = Voice()
voice.login()
for message in voice.voicemail().messages:
message.download(download_dir) | Python |
from googlevoice import Voice
from googlevoice.util import input
voice = Voice()
voice.login()
phoneNumber = input('Number to send message to: ')
text = input('Message text: ')
voice.send_sms(phoneNumber, text) | Python |
from googlevoice import Voice,util
voice = Voice()
voice.login()
for message in voice.voicemail().messages:
util.print_(message) | Python |
from googlevoice import Voice,util,settings
voice = Voice()
voice.login()
for feed in settings.FEEDS:
util.print_(feed.title())
for message in getattr(voice, feed)().messages:
util.print_('\t', message) | Python |
from googlevoice import Voice
from googlevoice.util import input
voice = Voice()
voice.login()
outgoingNumber = input('Number to call: ')
forwardingNumber = input('Number to call from [optional]: ') or None
voice.call(outgoingNumber, forwardingNumber)
if input('Calling now... cancel?[y/N] ').lower() == 'y':
voi... | Python |
from distutils.core import setup
README = """Python Google Voice
====================
Joe McCall & Justin Quick
Exposing the Google Voice "API" to the Python language
-------------------------------------------------------
Google Voice for Python Allows you to place calls, send sms, download voicemail, and check t... | Python |
DEFAULT_CONFIG = """
[auth]
# Google Account email address (one associated w/ your Voice account)
email=
# Raw password used or login
password=
[gvoice]
# Number to place calls from (eg, your google voice number)
forwardingNumber=
# Default phoneType for your forwardingNumber as defined below
# 1 - Hom... | Python |
from googlevoice import Voice, util
from os import path, remove
from unittest import TestCase, main
class VoiceTest(TestCase):
voice = Voice()
voice.login()
outgoing = util.input('Outgoing number (blank to ignore call tests): ')
forwarding = None
if outgoing:
forwarding = util.input('Forwar... | Python |
from conf import config
from util import *
import settings
import os
if settings.DEBUG:
import logging
logging.basicConfig()
log = logging.getLogger('PyGoogleVoice')
log.setLevel(logging.DEBUG)
else:
log = None
class Voice(object):
"""
Main voice instance for interacting with the Google Vo... | Python |
import re
from sys import stdout
from xml.parsers.expat import ParserCreate
from time import gmtime
from datetime import datetime
from pprint import pprint
try:
from urllib2 import build_opener,install_opener, \
HTTPCookieProcessor,Request,urlopen,HTTPError
from urllib import urlencode,quote
except Impo... | Python |
"""
This project aims to bring the power of the Google Voice API to the Python language in a simple,
easy-to-use manner. Currently it allows you to place calls, send sms,
download voicemails/recorded messages, and search the various folders of your Google Voice Accounts.
You can use the Python API or command line s... | Python |
from ConfigParser import ConfigParser, NoOptionError
import os
import settings
class Config(ConfigParser):
"""
``ConfigParser`` subclass that looks into your home folder for a file named
``.gvoice`` and parses configuration data from it.
"""
def __init__(self):
self.fname = os.path.expandu... | Python |
#!/usr/bin/python
import socket
import sys
import struct
import time
# debug
VERBOSE = True
def D(msg):
if VERBOSE: print(msg)
# "struct fbinfo" is defined in $T/system/core/adb/framebuffer_service.c
def fbinfo_unpack(data):
keys = ("version",
"bpp",
"size",
"width",
... | Python |
import unittest
from tempfile import NamedTemporaryFile
from forpp import TextBlock, Parser, FunctionBlock, IfBlock, ForppException, ForBlock, MacroBlock
class TestReplace(unittest.TestCase):
def test_expand_simple_variable(self):
string = [
'<FOO>'
]
exp = [
'hel... | Python |
#!/usr/bin/env python
import sys
import re
from collections import deque
from itertools import izip_longest, izip
#=======================================================================================================================
class ForppException(Exception):
pass
#======================================... | Python |
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# LCS(longest common subsequence) problem
# see Introduction to Algorithms, p.350~355
# author: Forrest Y. Yu <forrest.yu@gmail.com>, http://forrestyu.net/
import sys
class color(object):
BLACK = "\033[0;30m"
RED = "\033[0;31m"
GREEN = "\033[0;... | Python |
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# CLRS Problem 15-2 Printing neatly
# author: Forrest Y. Yu <forrest.yu@gmail.com>, http://forrestyu.net/
import sys
import re
INFTY = float('inf')
paragraph = (
"""Python is a high-level, structured, open-source programming language that can be used for a wide var... | Python |
#!/usr/bin/python
# $Id: rst2html.py 4564 2006-05-21 20:44:42Z wiemann $
# Author: David Goodger <goodger@python.org>
# Copyright: This module has been placed in the public domain.
"""
A minimal front end to the Docutils Publisher, producing HTML.
Hacked by Forrest Y. Yu <forrest.yu@gmail.com> @ Jun.2011
One more di... | Python |
#!/usr/bin/python
# -*- coding: utf-8 -*-
# Batch rename flac filenames. New filenames are based on CUE info.
# author: Forrest Y. Yu <forrest.yu@gmail.com>, http://forrestyu.net/
import sys
import os
import subprocess
import re
def print_usage_and_exit():
print "Usage: "+sys.argv[0]+" cue_file flac_filename_pre... | Python |
"""
ReStructuredText Hack
=====================
:author: Forrest Y. Yu <forrest.yu@gmail.com>, http://forrestyu.net/
directive ``colorcode``
-----------------------
.. colorcode:: c
int main()
{
printf("Hello world!\n");
return 0;
}
role ``mil``
------------
(``mil`` stands for math-inline)
foo :mil:`W \a... | Python |
#
# -*- coding: UTF-8 -*-
from google.appengine.tools import bulkloader
from google.appengine.ext import db
#from fortune import Fortunes
from datetime import datetime
fmt="%Y-%m-%d %H:%M:%S"
class Fortunes(db.Model):
fortune = db.StringProperty(multiline=True)
author = db.StringProperty()
categories = db... | Python |
#!/usr/bin/env python
# -*- coding: UTF-8 -*-
#
from google.appengine.ext import webapp
from google.appengine.api import users
from google.appengine.ext.webapp import util
from google.appengine.ext import db
from google.appengine.api import memcache
import os.path
from fortune import Fortunes
import random
import logg... | Python |
#!/usr/bin/env python
# -*- coding: UTF-8 -*-
from google.appengine.ext import db
from datetime import datetime
class Fortunes(db.Model):
fortune = db.StringProperty(multiline=True)
author = db.StringProperty()
categories = db.ListProperty(db.Category)
rating = db.RatingProperty()
lastshown = db.Da... | Python |
#!/usr/bin/env python
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, softwar... | Python |
""" JSON Web Token implementation
Minimum implementation based on this spec:
http://self-issued.info/docs/draft-jones-json-web-token-01.html
"""
import base64
import hashlib
import hmac
try:
import json
except ImportError:
import simplejson as json
__all__ = ['encode', 'decode', 'DecodeError']
class Dec... | Python |
SELLER_ID = "BOGUS_SELLER_ID"
SELLER_SECRET = "BOGUS_SELLER_SECRET"
| Python |
#!/usr/bin/env python
# -*- encoding:utf8 -*-
# protoc-gen-erl
# Google's Protocol Buffers project, ported to lua.
# https://code.google.com/p/protoc-gen-lua/
#
# Copyright (c) 2010 , 林卓毅 (Zhuoyi Lin) netsnail@gmail.com
# All rights reserved.
#
# Use, modification and distribution are subject to the "New BSD License"
#... | Python |
#!/usr/bin/env python
# -*- encoding:utf8 -*-
# protoc-gen-erl
# Google's Protocol Buffers project, ported to lua.
# https://code.google.com/p/protoc-gen-lua/
#
# Copyright (c) 2010 , 林卓毅 (Zhuoyi Lin) netsnail@gmail.com
# All rights reserved.
#
# Use, modification and distribution are subject to the "New BSD License"
#... | Python |
##-*****************************************************************************
##
## Copyright (c) 2009-2011,
## Sony Pictures Imageworks Inc. and
## Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
##
## All rights reserved.
##
## Redistribution and use in source and binary forms, with ... | Python |
##-*****************************************************************************
##
## Copyright (c) 2009-2011,
## Sony Pictures Imageworks, Inc. and
## Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
##
## All rights reserved.
##
## Redistribution and use in source and binary forms, with... | Python |
##-*****************************************************************************
##
## Copyright (c) 2009-2011,
## Sony Pictures Imageworks, Inc. and
## Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
##
## All rights reserved.
##
## Redistribution and use in source and binary forms, with... | Python |
##-*****************************************************************************
##
## Copyright (c) 2009-2011,
## Sony Pictures Imageworks, Inc. and
## Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
##
## All rights reserved.
##
## Redistribution and use in source and binary forms, with... | Python |
##-*****************************************************************************
##
## Copyright (c) 2009-2011,
## Sony Pictures Imageworks, Inc. and
## Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
##
## All rights reserved.
##
## Redistribution and use in source and binary forms, with... | Python |
Subsets and Splits
SQL Console for ajibawa-2023/Python-Code-Large
Provides a useful breakdown of language distribution in the training data, showing which languages have the most samples and helping identify potential imbalances across different language groups.