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#! /usr/bin/env python from bs4 import BeautifulSoup import re import sys import os filename=sys.argv[1] soup = BeautifulSoup(open(filename)) tag = soup.find('td',{ 'class': 'champion_render'}) m = re.search("/(\d+).jpg",tag.img.attrs['src']) #print "[%s]" % (m.group(1)) champid=m.group(1) tag = soup.find('h2') temp = [] for i in tag.find_all('span'): temp.append(i.string) #print "name =",temp[0] #print "title =",temp[1] champname = temp[0] champtitle = temp[1] print "class Champ_%s:" % (champid) print " def __init__(self):" print " self.ID=%s" % (champid) print " self.Name=\"%s\"" % (champname) print " self.Title=\"%s\"" % (champtitle) print " self.Icon=\"%s.jpg\"" % (champid) print " self.Level=1" print " self.Build={'1':False,'2':False,'3':False,'4':False,'5':False,'6':False}" for tag in soup.find_all(True): if tag.name == "table": if tag['class'][0] == "stats_table": for tr in tag.find_all('tr'): msg="" for td in tr.find_all('td'): if td['class'][0] == "stats_modifier": if td.span == None: pass else: m = re.search('\+([^ ]+)\s+',str(td.span)) if len(m.group()) == 0: print "oasch" else: #print m.group(0 msg +=str(m.group(1)) +"," else: msg +=str(td.string) + "," chunk = msg.split(',') chunk[0]=re.sub(' ','_',chunk[0]) if len(chunk) == 3: if chunk[0] == "Move_Speed": chunk[0] = "Movement_Speed" if chunk[0] == "Spell_Block": chunk[0] = "Magic_Resist" print " self.Base%s=%s" % (chunk[0],chunk[1]) print " self.%s=0" % (chunk[0]) else: if chunk[0] == "Health_Regen" or chunk[0] == "Mana_Regen": print " self.Base%s_per_5_seconds=%s\n self.Base%s_delta = %s\n self.%s_per_5_seconds=0" % (chunk[0],chunk[1],chunk[0],chunk[2],chunk[0]) elif chunk[0] == "Damage": print " self.BaseAttack_Damage=%s\n self.BaseAttack_Damage_delta=%s\n self.Attack_Damage=0.0" % (chunk[1],chunk[2]) elif chunk[0] == "Spell_Block": chunk[0] = "Magic_Resist" print " self.Base%s=%s\n self.Base%s_delta = %s\n self.%s=0" % (chunk[0],chunk[1],chunk[0],chunk[2],chunk[0]) else: print " self.Base%s=%s\n self.Base%s_delta = %s\n self.%s=0" % (chunk[0],chunk[1],chunk[0],chunk[2],chunk[0]) print " self.BaseAbility_Power=0" print " self.Ability_Power=0" print " self.BaseSpell_Vamp=0" print " self.Spell_Vamp=0" print " self.BaseAttack_Speed=0" print " self.Attack_Speed=0" print " self.BaseLife_Steal=0" print " self.Life_Steal=0" print " self.BaseCooldown_Reduction=0" print " self.Cooldown_Reduction=0" print """ self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Attack_Speed_Percentage=0 self.Health_Percentage=0 self.Tenacity=False """ print " # Skills" skills = ['Skill_Q','Skill_W','Skill_E','Skill_R','Skill_P'] count = 0 tag = soup.find('table',{'class':'abilities_table'}) #print tag.prettify() count_skill=1 for tr in tag.find_all('tr'): # icon = tr.td.img['src'] # print " def %s(self,level):" % (skills[count]) td = tr.find('td',{'class':'ability_detail'}) print " self.%s_Name=\"%s\"" % (skills[count],td.span.string) print " self.%s_Icon=\"%s-%s.jpg\"" % (skills[count],champid,count_skill) count_skill += 1 print " self.%s_MaxStack=False" % (skills[count]) print " self.%s_Stack=0" % (skills[count]) print " self.%s_Level=False" % (skills[count]) print " self.%s_has_Passive=False" % (skills[count]) print " self.%s_Cooldown=[]" % (skills[count]) print " self.%s_Cost=[]" % (skills[count]) print " self.%s_Priority=[]" % (skills[count]) count += 1 # print "" print " self.Custom()" print " self.CalcStats()" print """ def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance print "Move_Speed_Percentage ", self.Movement_Speed_Percentage print "Attack_Speed_Percentage ", self.Attack_Speed_Percentage print "-------- Skills -------" self.Skill_Q(True) self.Skill_W(True) self.Skill_E(True) self.Skill_R(True) def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() self.CustomCalcStats() # Percentage Bonuses self.Movement_Speed = self.Movement_Speed * (1+self.Movement_Speed_Percentage/100) self.Attack_Damage = self.Attack_Damage * (1+self.Attack_Damage_Percentage/100) self.Attack_Speed = self.Attack_Speed * (1+self.Attack_Speed_Percentage/100) self.Mana = self.Mana * (1+self.Mana_Percentage/100) self.Ability_Power = self.Ability_Power * (1+self.Ability_Power_Percentage/100) self.Health = self.Health * (1+self.Health_Percentage/100) self.Power_Percentage=0 self.Health_Percentage=0 def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() """ if os.path.isfile("Custom/%s.py" % (champid)): FILE=open("Custom/%s.py" % (champid)) for i in FILE.readlines(): print i.rstrip() FILE.close() else: print """ def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass """ #os.system("echo '%s' >> champlist.txt" % (champid))
Python
#! /usr/bin/env python FILE = open('champlist.txt','r') ChampIndex=[] for i in FILE.readlines(): i = i.rsplit() ChampIndex.append(i[0]) FILE.close() print """ class Champs(): def __init__(self,parent): self.parent=parent self.CHAMPS={} self.InitChamps()""" string ="['" for i in ChampIndex: string += i + "','" string=string[:-2] + "]" print " self.ChampIndex=%s" % (string) print " self.CreateLists()" print """ def InitChamps(self):""" for i in ChampIndex: print " self.CHAMPS['%s']=Champ_%s()" % (i,i) print """ def GetChamp(self,champid): return self.CHAMPS[str(champid)] def GetChampCopy(self,champid): return copy.deepcopy(self.CHAMPS[str(champid)]) def CreateLists(self): self.ChampList=[] self.ChampName2ID={} for ChampID in self.ChampIndex: self.ChampList.append(self.CHAMPS[ChampID].Name) self.ChampName2ID[self.CHAMPS[ChampID].Name]=ChampID def GetChampList(self): return sorted(self.ChampList) def GetChampID(self,name): return str(self.ChampName2ID[str(name)]) """
Python
#! /usr/bin/env python FILE = open('champlist.txt','r') ChampIndex=[] for i in FILE.readlines(): i = i.rsplit() ChampIndex.append(i[0]) FILE.close() print """ class Champs(): def __init__(self,parent): self.parent=parent self.CHAMPS={} self.InitChamps()""" string ="['" for i in ChampIndex: string += i + "','" string=string[:-2] + "]" print " self.ChampIndex=%s" % (string) print " self.CreateLists()" print """ def InitChamps(self):""" for i in ChampIndex: print " self.CHAMPS['%s']=Champ_%s()" % (i,i) print """ def GetChamp(self,champid): return self.CHAMPS[str(champid)] def GetChampCopy(self,champid): return copy.deepcopy(self.CHAMPS[str(champid)]) def CreateLists(self): self.ChampList=[] self.ChampName2ID={} for ChampID in self.ChampIndex: self.ChampList.append(self.CHAMPS[ChampID].Name) self.ChampName2ID[self.CHAMPS[ChampID].Name]=ChampID def GetChampList(self): return sorted(self.ChampList) def GetChampID(self,name): return str(self.ChampName2ID[str(name)]) """
Python
#class hurga: def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: bonus=NMYMaxHealth * 0.08 if bonus > (75*self.Skill_Q_Level): bonus=75*self.Skill_Q_Level DAMAGE['magical']=self.Attack_Damage + self.Ability_Power*0.6 + 20*self.Skill_Q_MaxStack + bonus print "Q:", DAMAGE def Skill_W(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: self.Armor += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxStack self.Attack_Damage += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxSack self.Movement_Speed += 15.0 + 2.0*self.Skill_W_Level else: self.Armor += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxStack self.Attack_Damage += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxStack #print DAMAGE def Skill_E(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: DAMAGE['magical'] += 25.0 + 25.0*self.Skill_E_Level + self.Ability_Power*0.4 + 25.0 + 50.0*self.Skill_E_Level + self.Ability_Power*0.4 print "E:", DAMAGE def Skill_R(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: self.Movement_Speed += 10.0 + 10.0*self.Skill_R_Level def Skill_P(self): pass
Python
#class hurga: def Custom(self): self.BaseAttack_Speed=0.690 self.Skill_Q_Level=5 self.Skill_W_Level=5 self.Skill_E_Level=5 self.Skill_R_Level=3 def CustomCalcStats(self): self.Attack_Speed_Percentage+=3.38*self.Level self.Attack_Speed = self.BaseAttack_Speed pass def Skill_Q(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: DAMAGE['magical']=35 + 45*self.Skill_Q_Level + self.Ability_Power*1.8 print "Q:", DAMAGE def Skill_W(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: self.Movement_Speed_Percentage+=(6+4*self.Skill_W_Level)*2 else: self.Movement_Speed_Percentage+=6+4*self.Skill_W_Level print "W: ",DAMAGE def Skill_E(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: DAMAGE['magical']=(9*self.Skill_E_Level+self.Ability_Power*1.14)+(6*self.Skill_E_Level+self.Ability_Power*1.14)*4 print "E: ", DAMAGE def Skill_R(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: DAMAGE['magical']=(200*self.Skill_R_Level)+self.Ability_Power*1.8 print "R: ", DAMAGE def Skill_P(self): pass
Python
#! /usr/bin/env python from bs4 import BeautifulSoup import re import sys import os filename=sys.argv[1] soup = BeautifulSoup(open(filename)) tag = soup.find('td',{ 'class': 'champion_render'}) m = re.search("/(\d+).jpg",tag.img.attrs['src']) #print "[%s]" % (m.group(1)) champid=m.group(1) tag = soup.find('h2') temp = [] for i in tag.find_all('span'): temp.append(i.string) #print "name =",temp[0] #print "title =",temp[1] champname = temp[0] champtitle = temp[1] print "class Champ_%s:" % (champid) print " def __init__(self):" print " self.ID=%s" % (champid) print " self.Name=\"%s\"" % (champname) print " self.Title=\"%s\"" % (champtitle) print " self.Icon=\"%s.jpg\"" % (champid) print " self.Level=1" print " self.Build={'1':False,'2':False,'3':False,'4':False,'5':False,'6':False}" for tag in soup.find_all(True): if tag.name == "table": if tag['class'][0] == "stats_table": for tr in tag.find_all('tr'): msg="" for td in tr.find_all('td'): if td['class'][0] == "stats_modifier": if td.span == None: pass else: m = re.search('\+([^ ]+)\s+',str(td.span)) if len(m.group()) == 0: print "oasch" else: #print m.group(0 msg +=str(m.group(1)) +"," else: msg +=str(td.string) + "," chunk = msg.split(',') chunk[0]=re.sub(' ','_',chunk[0]) if len(chunk) == 3: if chunk[0] == "Move_Speed": chunk[0] = "Movement_Speed" if chunk[0] == "Spell_Block": chunk[0] = "Magic_Resist" print " self.Base%s=%s" % (chunk[0],chunk[1]) print " self.%s=0" % (chunk[0]) else: if chunk[0] == "Health_Regen" or chunk[0] == "Mana_Regen": print " self.Base%s_per_5_seconds=%s\n self.Base%s_delta = %s\n self.%s_per_5_seconds=0" % (chunk[0],chunk[1],chunk[0],chunk[2],chunk[0]) elif chunk[0] == "Damage": print " self.BaseAttack_Damage=%s\n self.BaseAttack_Damage_delta=%s\n self.Attack_Damage=0.0" % (chunk[1],chunk[2]) elif chunk[0] == "Spell_Block": chunk[0] = "Magic_Resist" print " self.Base%s=%s\n self.Base%s_delta = %s\n self.%s=0" % (chunk[0],chunk[1],chunk[0],chunk[2],chunk[0]) else: print " self.Base%s=%s\n self.Base%s_delta = %s\n self.%s=0" % (chunk[0],chunk[1],chunk[0],chunk[2],chunk[0]) print " self.BaseAbility_Power=0" print " self.Ability_Power=0" print " self.BaseSpell_Vamp=0" print " self.Spell_Vamp=0" print " self.BaseAttack_Speed=0" print " self.Attack_Speed=0" print " self.BaseLife_Steal=0" print " self.Life_Steal=0" print " self.BaseCooldown_Reduction=0" print " self.Cooldown_Reduction=0" print """ self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Attack_Speed_Percentage=0 self.Health_Percentage=0 self.Tenacity=False """ print " # Skills" skills = ['Skill_Q','Skill_W','Skill_E','Skill_R','Skill_P'] count = 0 tag = soup.find('table',{'class':'abilities_table'}) #print tag.prettify() count_skill=1 for tr in tag.find_all('tr'): # icon = tr.td.img['src'] # print " def %s(self,level):" % (skills[count]) td = tr.find('td',{'class':'ability_detail'}) print " self.%s_Name=\"%s\"" % (skills[count],td.span.string) print " self.%s_Icon=\"%s-%s.jpg\"" % (skills[count],champid,count_skill) count_skill += 1 print " self.%s_MaxStack=False" % (skills[count]) print " self.%s_Stack=0" % (skills[count]) print " self.%s_Level=False" % (skills[count]) print " self.%s_has_Passive=False" % (skills[count]) print " self.%s_Cooldown=[]" % (skills[count]) print " self.%s_Cost=[]" % (skills[count]) print " self.%s_Priority=[]" % (skills[count]) count += 1 # print "" print " self.Custom()" print " self.CalcStats()" print """ def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance print "Move_Speed_Percentage ", self.Movement_Speed_Percentage print "Attack_Speed_Percentage ", self.Attack_Speed_Percentage print "-------- Skills -------" self.Skill_Q(True) self.Skill_W(True) self.Skill_E(True) self.Skill_R(True) def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() self.CustomCalcStats() # Percentage Bonuses self.Movement_Speed = self.Movement_Speed * (1+self.Movement_Speed_Percentage/100) self.Attack_Damage = self.Attack_Damage * (1+self.Attack_Damage_Percentage/100) self.Attack_Speed = self.Attack_Speed * (1+self.Attack_Speed_Percentage/100) self.Mana = self.Mana * (1+self.Mana_Percentage/100) self.Ability_Power = self.Ability_Power * (1+self.Ability_Power_Percentage/100) self.Health = self.Health * (1+self.Health_Percentage/100) self.Power_Percentage=0 self.Health_Percentage=0 def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() """ if os.path.isfile("Custom/%s.py" % (champid)): FILE=open("Custom/%s.py" % (champid)) for i in FILE.readlines(): print i.rstrip() FILE.close() else: print """ def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass """ #os.system("echo '%s' >> champlist.txt" % (champid))
Python
class Champ_103: def __init__(self): self.ID=103 self.Name="Ahri" self.Title="The 9 Tails Fox" self.Icon="103.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=230 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=11 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.25 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Orb of Deception" self.Skill_Q_Icon="103-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Fox-Fire" self.Skill_W_Icon="103-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Charm" self.Skill_E_Icon="103-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Spirit Rush" self.Skill_R_Icon="103-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Essence Theft" self.Skill_P_Icon="103-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_84: def __init__(self): self.ID=84 self.Name="Akali" self.Title="The Fist of Shadow" self.Icon="84.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=445 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=16.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=50 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Mark of the Assassin" self.Skill_Q_Icon="84-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Twilight Shroud" self.Skill_W_Icon="84-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Crescent Slash" self.Skill_E_Icon="84-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Shadow Dance" self.Skill_R_Icon="84-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Twin Disciplines" self.Skill_P_Icon="84-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_12: def __init__(self): self.ID=12 self.Name="Alistar" self.Title="The Minotaur" self.Icon="12.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.03 self.BaseAttack_Damage_delta=3.62 self.Attack_Damage=0.0 self.BaseHealth=442 self.BaseHealth_delta = 102 self.Health=0 self.BaseMana=215 self.BaseMana_delta = 38 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=14.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Pulverize" self.Skill_Q_Icon="12-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Headbutt" self.Skill_W_Icon="12-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Triumphant Roar" self.Skill_E_Icon="12-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Unbreakable Will" self.Skill_R_Icon="12-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Trample" self.Skill_P_Icon="12-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_32: def __init__(self): self.ID=32 self.Name="Amumu" self.Title="The Sad Mummy" self.Icon="32.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=47 self.BaseAttack_Damage_delta=3.8 self.Attack_Damage=0.0 self.BaseHealth=472 self.BaseHealth_delta = 84 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.525 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Bandage Toss" self.Skill_Q_Icon="32-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Despair" self.Skill_W_Icon="32-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Tantrum" self.Skill_E_Icon="32-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Curse of the Sad Mummy" self.Skill_R_Icon="32-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Cursed Touch" self.Skill_P_Icon="32-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_34: def __init__(self): self.ID=34 self.Name="Anivia" self.Title="The Cryophoenix" self.Icon="34.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=350 self.BaseHealth_delta = 70 self.Health=0 self.BaseMana=257 self.BaseMana_delta = 53 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=10.5 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.65 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Flash Frost" self.Skill_Q_Icon="34-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Crystallize" self.Skill_W_Icon="34-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Frostbite" self.Skill_E_Icon="34-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Glacial Storm" self.Skill_R_Icon="34-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Rebirth" self.Skill_P_Icon="34-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_1: def __init__(self): self.ID=1 self.Name="Annie" self.Title="The Dark Child" self.Icon="1.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48 self.BaseAttack_Damage_delta=2.625 self.Attack_Damage=0.0 self.BaseHealth=384 self.BaseHealth_delta = 76 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=8.5 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Disintegrate" self.Skill_Q_Icon="1-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Incinerate" self.Skill_W_Icon="1-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Molten Shield" self.Skill_E_Icon="1-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Summon: Tibbers" self.Skill_R_Icon="1-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Pyromania" self.Skill_P_Icon="1-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_22: def __init__(self): self.ID=22 self.Name="Ashe" self.Title="The Frost Archer" self.Icon="22.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46.3 self.BaseAttack_Damage_delta=2.85 self.Attack_Damage=0.0 self.BaseHealth=395 self.BaseHealth_delta = 79 self.Health=0 self.BaseMana=173 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=11.5 self.BaseArmor_delta = 3.4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.3 self.BaseMana_Regen_delta = 0.4 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Frost Shot" self.Skill_Q_Icon="22-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Volley" self.Skill_W_Icon="22-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Hawkshot" self.Skill_E_Icon="22-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Enchanted Crystal Arrow" self.Skill_R_Icon="22-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Focus" self.Skill_P_Icon="22-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_53: def __init__(self): self.ID=53 self.Name="Blitzcrank" self.Title="The Great Steam Golem" self.Icon="53.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.66 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=468 self.BaseHealth_delta = 100 self.Health=0 self.BaseMana=260 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=14.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rocket Grab" self.Skill_Q_Icon="53-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Overdrive" self.Skill_W_Icon="53-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Power Fist" self.Skill_E_Icon="53-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Static Field" self.Skill_R_Icon="53-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Mana Barrier" self.Skill_P_Icon="53-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_63: def __init__(self): self.ID=63 self.Name="Brand" self.Title="The Burning Vengeance" self.Icon="63.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.66 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 76 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Sear" self.Skill_Q_Icon="63-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Pillar of Flame" self.Skill_W_Icon="63-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Conflagration" self.Skill_E_Icon="63-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Pyroclasm" self.Skill_R_Icon="63-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Blaze" self.Skill_P_Icon="63-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_51: def __init__(self): self.ID=51 self.Name="Caitlyn" self.Title="The Sheriff of Piltover" self.Icon="51.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=47 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=390 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=13 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.75 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.55 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Piltover Peacemaker" self.Skill_Q_Icon="51-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Yordle Snap Trap" self.Skill_W_Icon="51-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="90 Caliber Net" self.Skill_E_Icon="51-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Ace in the Hole" self.Skill_R_Icon="51-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Headshot" self.Skill_P_Icon="51-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_69: def __init__(self): self.ID=69 self.Name="Cassiopeia" self.Title="The Serpent's Embrace" self.Icon="69.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=47 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 75 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=11.5 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.85 self.BaseHealth_Regen_delta = 0.5 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7.1 self.BaseMana_Regen_delta = 0.75 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Noxious Blast" self.Skill_Q_Icon="69-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Miasma" self.Skill_W_Icon="69-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Twin Fang" self.Skill_E_Icon="69-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Petrifying Gaze" self.Skill_R_Icon="69-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Deadly Cadence" self.Skill_P_Icon="69-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_31: def __init__(self): self.ID=31 self.Name="Cho'Gath" self.Title="The Terror of the Void" self.Icon="31.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.1 self.BaseAttack_Damage_delta=4.2 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=205 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=19 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.5 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rupture" self.Skill_Q_Icon="31-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Feral Scream" self.Skill_W_Icon="31-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Vorpal Spikes" self.Skill_E_Icon="31-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Feast" self.Skill_R_Icon="31-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Carnivore" self.Skill_P_Icon="31-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_42: def __init__(self): self.ID=42 self.Name="Corki" self.Title="The Daring Bombardier" self.Icon="42.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48.2 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=375 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=243 self.BaseMana_delta = 37 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=13.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.55 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Phosphorus Bomb" self.Skill_Q_Icon="42-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Valkyrie" self.Skill_W_Icon="42-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Gatling Gun" self.Skill_E_Icon="42-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Missile Barrage" self.Skill_R_Icon="42-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Hextech Shrapnel Shells" self.Skill_P_Icon="42-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_122: def __init__(self): self.ID=122 self.Name="Darius" self.Title="The Hand of Noxus" self.Icon="122.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=426 self.BaseHealth_delta = 93 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 37.5 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=20 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=8.25 self.BaseHealth_Regen_delta = 0.95 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6 self.BaseMana_Regen_delta = 0.35 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Decimate" self.Skill_Q_Icon="122-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Crippling Strike" self.Skill_W_Icon="122-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Apprehend" self.Skill_E_Icon="122-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Noxian Guillotine" self.Skill_R_Icon="122-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Hemorrhage" self.Skill_P_Icon="122-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_36: def __init__(self): self.ID=36 self.Name="Dr. Mundo" self.Title="The Madman of Zaun" self.Icon="36.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.23 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=433 self.BaseHealth_delta = 89 self.Health=0 self.BaseMana=0 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.5 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Infected Cleaver" self.Skill_Q_Icon="36-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Burning Agony" self.Skill_W_Icon="36-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Masochism" self.Skill_E_Icon="36-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Sadism" self.Skill_R_Icon="36-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Adrenaline Rush" self.Skill_P_Icon="36-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_28: def __init__(self): self.ID=28 self.Name="Evelynn" self.Title="The Widowmaker" self.Icon="28.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=414 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=180 self.BaseMana_delta = 42 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=12.5 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.95 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7.1 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Hate Spike" self.Skill_Q_Icon="28-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Shadow Walk" self.Skill_W_Icon="28-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Ravage" self.Skill_E_Icon="28-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Malice and Spite" self.Skill_R_Icon="28-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Determined Killer" self.Skill_P_Icon="28-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_81: def __init__(self): self.ID=81 self.Name="Ezreal" self.Title="The Prodigal Explorer" self.Icon="81.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=47.2 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=350 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=235 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Mystic Shot" self.Skill_Q_Icon="81-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Essence Flux" self.Skill_W_Icon="81-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Arcane Shift" self.Skill_E_Icon="81-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Trueshot Barrage" self.Skill_R_Icon="81-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Rising Spell Force" self.Skill_P_Icon="81-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_9: def __init__(self): self.ID=9 self.Name="Fiddlesticks" self.Title="The Harbinger of Doom" self.Icon="9.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=45.95 self.BaseAttack_Damage_delta=2.625 self.Attack_Damage=0.0 self.BaseHealth=390 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=251 self.BaseMana_delta = 59 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=11 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.6 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Terrify" self.Skill_Q_Icon="9-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Drain" self.Skill_W_Icon="9-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Dark Wind" self.Skill_E_Icon="9-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Crowstorm" self.Skill_R_Icon="9-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Dread" self.Skill_P_Icon="9-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_114: def __init__(self): self.ID=114 self.Name="Fiora" self.Title="The Grand Duelist" self.Icon="114.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.5 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=450 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.8 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.75 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Lunge" self.Skill_Q_Icon="114-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Riposte" self.Skill_W_Icon="114-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Burst of Speed" self.Skill_E_Icon="114-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Blade Waltz" self.Skill_R_Icon="114-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Duelist" self.Skill_P_Icon="114-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_105: def __init__(self): self.ID=105 self.Name="Fizz" self.Title="The Tidal Trickster" self.Icon="105.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=414 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12.7 self.BaseArmor_delta = 3.4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.1 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Urchin Strike" self.Skill_Q_Icon="105-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Seastone Trident" self.Skill_W_Icon="105-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Playful / Trickster" self.Skill_E_Icon="105-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Chum the Waters" self.Skill_R_Icon="105-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Nimble Fighter" self.Skill_P_Icon="105-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_3: def __init__(self): self.ID=3 self.Name="Galio" self.Title="The Sentinel's Sorrow" self.Icon="3.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.3 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=435 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=235 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Resolute Smite" self.Skill_Q_Icon="3-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Bulwark" self.Skill_W_Icon="3-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Righteous Gust" self.Skill_E_Icon="3-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Idol of Durand" self.Skill_R_Icon="3-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Runic Skin" self.Skill_P_Icon="3-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_41: def __init__(self): self.ID=41 self.Name="Gangplank" self.Title="The Saltwater Scourge" self.Icon="41.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=495 self.BaseHealth_delta = 81 self.Health=0 self.BaseMana=215 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16.5 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.25 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Parrrley" self.Skill_Q_Icon="41-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Remove Scurvy" self.Skill_W_Icon="41-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Raise Morale" self.Skill_E_Icon="41-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Cannon Barrage" self.Skill_R_Icon="41-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Grog-Soaked Blade" self.Skill_P_Icon="41-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_86: def __init__(self): self.ID=86 self.Name="Garen" self.Title="The Might of Demacia" self.Icon="86.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=57.66 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=455 self.BaseHealth_delta = 96 self.Health=0 self.BaseMana=0 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=19 self.BaseArmor_delta = 2.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=9 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Decisive Strike" self.Skill_Q_Icon="86-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Courage" self.Skill_W_Icon="86-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Judgment" self.Skill_E_Icon="86-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Demacian Justice" self.Skill_R_Icon="86-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Perseverance" self.Skill_P_Icon="86-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_79: def __init__(self): self.ID=79 self.Name="Gragas" self.Title="The Rabble Rouser" self.Icon="79.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.78 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=404 self.BaseHealth_delta = 89 self.Health=0 self.BaseMana=221 self.BaseMana_delta = 47 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=16 self.BaseArmor_delta = 2.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Barrel Roll" self.Skill_Q_Icon="79-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Drunken Rage" self.Skill_W_Icon="79-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Body Slam" self.Skill_E_Icon="79-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Explosive Cask" self.Skill_R_Icon="79-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Happy Hour" self.Skill_P_Icon="79-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_104: def __init__(self): self.ID=104 self.Name="Graves" self.Title="The Outlaw" self.Icon="104.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=410 self.BaseHealth_delta = 84 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.2 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.75 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Buckshot" self.Skill_Q_Icon="104-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Smoke Screen" self.Skill_W_Icon="104-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Quickdraw" self.Skill_E_Icon="104-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Collateral Damage" self.Skill_R_Icon="104-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="True Grit" self.Skill_P_Icon="104-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_120: def __init__(self): self.ID=120 self.Name="Hecarim" self.Title="The Shadow of War" self.Icon="120.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 95 self.Health=0 self.BaseMana=210 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=8 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rampage" self.Skill_Q_Icon="120-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Spirit of Dread" self.Skill_W_Icon="120-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Devastating Charge" self.Skill_E_Icon="120-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Onslaught of Shadows" self.Skill_R_Icon="120-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Warpath" self.Skill_P_Icon="120-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_74: def __init__(self): self.ID=74 self.Name="Heimerdinger" self.Title="The Revered Inventor" self.Icon="74.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49.24 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=350 self.BaseHealth_delta = 75 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 65 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=7 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="H-28G Evolution Turret" self.Skill_Q_Icon="74-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Hextech Micro-Rockets" self.Skill_W_Icon="74-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="CH-1 Concussion Grenade" self.Skill_E_Icon="74-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="UPGRADE!!!" self.Skill_R_Icon="74-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Techmaturgical Repair Bots" self.Skill_P_Icon="74-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_39: def __init__(self): self.ID=39 self.Name="Irelia" self.Title="The Will of the Blades" self.Icon="39.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=456 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=230 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.75 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.5 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Bladesurge" self.Skill_Q_Icon="39-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Hiten Style" self.Skill_W_Icon="39-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Equilibrium Strike" self.Skill_E_Icon="39-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Transcendent Blades" self.Skill_R_Icon="39-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Ionian Fervor" self.Skill_P_Icon="39-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_40: def __init__(self): self.ID=40 self.Name="Janna" self.Title="The Storm's Fury" self.Icon="40.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49 self.BaseAttack_Damage_delta=2.95 self.Attack_Damage=0.0 self.BaseHealth=356 self.BaseHealth_delta = 78 self.Health=0 self.BaseMana=302 self.BaseMana_delta = 64 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=9 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Howling Gale" self.Skill_Q_Icon="40-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Zephyr" self.Skill_W_Icon="40-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Eye Of The Storm" self.Skill_E_Icon="40-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Monsoon" self.Skill_R_Icon="40-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Tailwind" self.Skill_P_Icon="40-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_59: def __init__(self): self.ID=59 self.Name="Jarvan IV" self.Title="The Exemplar of Demacia" self.Icon="59.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.4 self.Attack_Damage=0.0 self.BaseHealth=420 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=235 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=14 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Dragon Strike" self.Skill_Q_Icon="59-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Golden Aegis" self.Skill_W_Icon="59-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Demacian Standard" self.Skill_E_Icon="59-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Cataclysm" self.Skill_R_Icon="59-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Martial Cadence" self.Skill_P_Icon="59-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_24: def __init__(self): self.ID=24 self.Name="Jax" self.Title="Grandmaster at Arms" self.Icon="24.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.3 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=463 self.BaseHealth_delta = 98 self.Health=0 self.BaseMana=230 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.4 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Leap Strike" self.Skill_Q_Icon="24-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Empower" self.Skill_W_Icon="24-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Counter Strike" self.Skill_E_Icon="24-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Grandmaster's Might" self.Skill_R_Icon="24-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Relentless Assault" self.Skill_P_Icon="24-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_43: def __init__(self): self.ID=43 self.Name="Karma" self.Title="The Enlightened One" self.Icon="43.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=410 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 60 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.7 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.8 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Heavenly Wave" self.Skill_Q_Icon="43-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Spirit Bond" self.Skill_W_Icon="43-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Soul Shield" self.Skill_E_Icon="43-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Mantra" self.Skill_R_Icon="43-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Inner Flame" self.Skill_P_Icon="43-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_30: def __init__(self): self.ID=30 self.Name="Karthus" self.Title="The Deathsinger" self.Icon="30.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=42.2 self.BaseAttack_Damage_delta=3.25 self.Attack_Damage=0.0 self.BaseHealth=390 self.BaseHealth_delta = 75 self.Health=0 self.BaseMana=270 self.BaseMana_delta = 61 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=11 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Lay Waste" self.Skill_Q_Icon="30-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Wall of Pain" self.Skill_W_Icon="30-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Defile" self.Skill_E_Icon="30-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Requiem" self.Skill_R_Icon="30-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Death Defied" self.Skill_P_Icon="30-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_38: def __init__(self): self.ID=38 self.Name="Kassadin" self.Title="The Void Walker" self.Icon="38.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=52.3 self.BaseAttack_Damage_delta=3.9 self.Attack_Damage=0.0 self.BaseHealth=433 self.BaseHealth_delta = 78 self.Health=0 self.BaseMana=230 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=14 self.BaseArmor_delta = 3.2 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.95 self.BaseHealth_Regen_delta = 0.5 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Null Sphere" self.Skill_Q_Icon="38-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Nether Blade" self.Skill_W_Icon="38-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Force Pulse" self.Skill_E_Icon="38-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Riftwalk" self.Skill_R_Icon="38-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Void Stone" self.Skill_P_Icon="38-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_55: def __init__(self): self.ID=55 self.Name="Katarina" self.Title="The Sinister Blade" self.Icon="55.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=395 self.BaseHealth_delta = 83 self.Health=0 self.BaseMana=0 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=14.75 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.95 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Bouncing Blade" self.Skill_Q_Icon="55-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Killer Instincts" self.Skill_W_Icon="55-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Shunpo" self.Skill_E_Icon="55-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Death Lotus" self.Skill_R_Icon="55-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Voracity" self.Skill_P_Icon="55-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_10: def __init__(self): self.ID=10 self.Name="Kayle" self.Title="The Judicator" self.Icon="10.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53.3 self.BaseAttack_Damage_delta=2.8 self.Attack_Damage=0.0 self.BaseHealth=418 self.BaseHealth_delta = 93 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0.75 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.525 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Reckoning" self.Skill_Q_Icon="10-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Divine Blessing" self.Skill_W_Icon="10-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Righteous Fury" self.Skill_E_Icon="10-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Intervention" self.Skill_R_Icon="10-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Holy Fervor" self.Skill_P_Icon="10-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_85: def __init__(self): self.ID=85 self.Name="Kennen" self.Title="The Heart of the Tempest" self.Icon="85.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.3 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=403 self.BaseHealth_delta = 79 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=14 self.BaseArmor_delta = 3.75 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.65 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=50 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Thundering Shuriken" self.Skill_Q_Icon="85-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Electrical Surge" self.Skill_W_Icon="85-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Lightning Rush" self.Skill_E_Icon="85-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Slicing Maelstrom" self.Skill_R_Icon="85-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Mark of the Storm" self.Skill_P_Icon="85-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_96: def __init__(self): self.ID=96 self.Name="Kog'Maw" self.Title="The Mouth of the Abyss" self.Icon="96.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 84 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=10 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7.5 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Caustic Spittle" self.Skill_Q_Icon="96-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Bio-Arcane Barrage" self.Skill_W_Icon="96-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Void Ooze" self.Skill_E_Icon="96-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Living Artillery" self.Skill_R_Icon="96-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Icathian Surprise" self.Skill_P_Icon="96-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_7: def __init__(self): self.ID=7 self.Name="LeBlanc" self.Title="The Deceiver" self.Icon="7.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=390 self.BaseHealth_delta = 75 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Sigil of Silence" self.Skill_Q_Icon="7-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Distortion" self.Skill_W_Icon="7-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Ethereal Chains" self.Skill_E_Icon="7-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Mimic" self.Skill_R_Icon="7-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Mirror Image" self.Skill_P_Icon="7-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_64: def __init__(self): self.ID=64 self.Name="Lee Sin" self.Title="The Blind Monk" self.Icon="64.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.8 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=428 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=16 self.BaseArmor_delta = 3.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.25 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=50 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Sonic Wave / Resonating Strike" self.Skill_Q_Icon="64-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Safeguard / Iron Will" self.Skill_W_Icon="64-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Tempest / Cripple" self.Skill_E_Icon="64-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Dragon's Rage" self.Skill_R_Icon="64-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Flurry" self.Skill_P_Icon="64-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_89: def __init__(self): self.ID=89 self.Name="Leona" self.Title="The Radiant Dawn" self.Icon="89.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=430 self.BaseHealth_delta = 87 self.Health=0 self.BaseMana=235 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.1 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=9 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Shield of Daybreak" self.Skill_Q_Icon="89-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Eclipse" self.Skill_W_Icon="89-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Zenith Blade" self.Skill_E_Icon="89-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Solar Flare" self.Skill_R_Icon="89-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Sunlight" self.Skill_P_Icon="89-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_117: def __init__(self): self.ID=117 self.Name="Lulu" self.Title="The Fae Sorceress" self.Icon="117.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=44 self.BaseAttack_Damage_delta=2.6 self.Attack_Damage=0.0 self.BaseHealth=415 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=9 self.BaseArmor_delta = 3.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=5 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Glitterlance" self.Skill_Q_Icon="117-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Whimsy" self.Skill_W_Icon="117-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Help, Pix!" self.Skill_E_Icon="117-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Wild Growth" self.Skill_R_Icon="117-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Pix, Faerie Companion" self.Skill_P_Icon="117-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_99: def __init__(self): self.ID=99 self.Name="Lux" self.Title="The Lady of Luminosity" self.Icon="99.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=345 self.BaseHealth_delta = 79 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=8 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=5 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Light Binding" self.Skill_Q_Icon="99-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Prismatic Barrier" self.Skill_W_Icon="99-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Lucent Singularity" self.Skill_E_Icon="99-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Finales Funkeln" self.Skill_R_Icon="99-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Illumination" self.Skill_P_Icon="99-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_54: def __init__(self): self.ID=54 self.Name="Malphite" self.Title="Shard of the Monolith" self.Icon="54.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.3 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=423 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=215 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.75 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.4 self.BaseMana_Regen_delta = 0.55 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Seismic Shard" self.Skill_Q_Icon="54-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Brutal Strikes" self.Skill_W_Icon="54-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Ground Slam" self.Skill_E_Icon="54-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Unstoppable Force" self.Skill_R_Icon="54-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Granite Shield" self.Skill_P_Icon="54-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_90: def __init__(self): self.ID=90 self.Name="Malzahar" self.Title="The Prophet of the Void" self.Icon="90.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.66 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Call of the Void" self.Skill_Q_Icon="90-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Null Zone" self.Skill_W_Icon="90-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Malefic Visions" self.Skill_E_Icon="90-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Nether Grasp" self.Skill_R_Icon="90-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Summon Voidling" self.Skill_P_Icon="90-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_57: def __init__(self): self.ID=57 self.Name="Maokai" self.Title="The Twisted Treant" self.Icon="57.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=58 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=421 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 46 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Arcane Smash" self.Skill_Q_Icon="57-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Twisted Advance" self.Skill_W_Icon="57-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Sapling Toss" self.Skill_E_Icon="57-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Vengeful Maelstrom" self.Skill_R_Icon="57-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Sap Magic" self.Skill_P_Icon="57-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_11: def __init__(self): self.ID=11 self.Name="Master Yi" self.Title="The Wuju Bladesman" self.Icon="11.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.12 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=444 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=199 self.BaseMana_delta = 36 self.Mana=0 self.BaseMovement_Speed=330 self.Movement_Speed=0 self.BaseArmor=16.3 self.BaseArmor_delta = 3.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.75 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Alpha Strike" self.Skill_Q_Icon="11-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Meditate" self.Skill_W_Icon="11-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Wuju Style" self.Skill_E_Icon="11-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Highlander" self.Skill_R_Icon="11-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Double Strike" self.Skill_P_Icon="11-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_21: def __init__(self): self.ID=21 self.Name="Miss Fortune" self.Title="The Bounty Hunter" self.Icon="21.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46.5 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=435 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=212 self.BaseMana_delta = 38 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.1 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.95 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Double Up" self.Skill_Q_Icon="21-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Impure Shots" self.Skill_W_Icon="21-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Make It Rain" self.Skill_E_Icon="21-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Bullet Time" self.Skill_R_Icon="21-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Strut" self.Skill_P_Icon="21-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_82: def __init__(self): self.ID=82 self.Name="Mordekaiser" self.Title="The Master of Metal" self.Icon="82.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.7 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=421 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=120 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Mace of Spades" self.Skill_Q_Icon="82-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Creeping Death" self.Skill_W_Icon="82-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Siphon of Destruction" self.Skill_E_Icon="82-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Children of the Grave" self.Skill_R_Icon="82-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Iron Man" self.Skill_P_Icon="82-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_25: def __init__(self): self.ID=25 self.Name="Morgana" self.Title="Fallen Angel" self.Icon="25.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.58 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=403 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 60 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.7 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.8 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Dark Binding" self.Skill_Q_Icon="25-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Tormented Soil" self.Skill_W_Icon="25-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Black Shield" self.Skill_E_Icon="25-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Soul Shackles" self.Skill_R_Icon="25-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Soul Siphon" self.Skill_P_Icon="25-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_75: def __init__(self): self.ID=75 self.Name="Nasus" self.Title="The Curator of the Sands" self.Icon="75.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53.3 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=410 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.5 self.BaseHealth_Regen_delta = 0.9 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Siphoning Strike" self.Skill_Q_Icon="75-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Wither" self.Skill_W_Icon="75-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Spirit Fire" self.Skill_E_Icon="75-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Fury of the Sands" self.Skill_R_Icon="75-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Soul Eater" self.Skill_P_Icon="75-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_111: def __init__(self): self.ID=111 self.Name="Nautilus" self.Title="The Titan of the Depths" self.Icon="111.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=52 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=432 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.25 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7.45 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Dredge Line" self.Skill_Q_Icon="111-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Titan's Wrath" self.Skill_W_Icon="111-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Riptide" self.Skill_E_Icon="111-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Depth Charge" self.Skill_R_Icon="111-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Staggering Blow" self.Skill_P_Icon="111-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_76: def __init__(self): self.ID=76 self.Name="Nidalee" self.Title="The Bestial Huntress" self.Icon="76.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=370 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=11 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0.75 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Javelin Toss / Takedown" self.Skill_Q_Icon="76-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Bushwhack / Pounce" self.Skill_W_Icon="76-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Primal Surge / Swipe" self.Skill_E_Icon="76-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Aspect Of The Cougar" self.Skill_R_Icon="76-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Prowl" self.Skill_P_Icon="76-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_56: def __init__(self): self.ID=56 self.Name="Nocturne" self.Title="The Eternal Nightmare" self.Icon="56.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=215 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Duskbringer" self.Skill_Q_Icon="56-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Shroud of Darkness" self.Skill_W_Icon="56-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Unspeakable Horror" self.Skill_E_Icon="56-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Paranoia" self.Skill_R_Icon="56-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Umbra Blades" self.Skill_P_Icon="56-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_20: def __init__(self): self.ID=20 self.Name="Nunu" self.Title="The Yeti Rider" self.Icon="20.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.06 self.BaseAttack_Damage_delta=3.45 self.Attack_Damage=0.0 self.BaseHealth=437 self.BaseHealth_delta = 108 self.Health=0 self.BaseMana=213 self.BaseMana_delta = 42 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=16.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.05 self.BaseHealth_Regen_delta = 0.8 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Consume" self.Skill_Q_Icon="20-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Blood Boil" self.Skill_W_Icon="20-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Ice Blast" self.Skill_E_Icon="20-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Absolute Zero" self.Skill_R_Icon="20-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Visionary" self.Skill_P_Icon="20-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_2: def __init__(self): self.ID=2 self.Name="Olaf" self.Title="The Berserker" self.Icon="2.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.1 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=441 self.BaseHealth_delta = 93 self.Health=0 self.BaseMana=225 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.9 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.575 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Undertow" self.Skill_Q_Icon="2-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Vicious Strikes" self.Skill_W_Icon="2-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Reckless Swing" self.Skill_E_Icon="2-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Ragnarok" self.Skill_R_Icon="2-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Berserker Rage" self.Skill_P_Icon="2-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_61: def __init__(self): self.ID=61 self.Name="Orianna" self.Title="The Lady of Clockwork" self.Icon="61.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=44 self.BaseAttack_Damage_delta=2.6 self.Attack_Damage=0.0 self.BaseHealth=385 self.BaseHealth_delta = 79 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=8 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.95 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Command: Attack" self.Skill_Q_Icon="61-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Command: Dissonance" self.Skill_W_Icon="61-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Command: Protect" self.Skill_E_Icon="61-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Command: Shockwave" self.Skill_R_Icon="61-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Clockwork Windup" self.Skill_P_Icon="61-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_80: def __init__(self): self.ID=80 self.Name="Pantheon" self.Title="The Artisan of War" self.Icon="80.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50.7 self.BaseAttack_Damage_delta=2.9 self.Attack_Damage=0.0 self.BaseHealth=433 self.BaseHealth_delta = 87 self.Health=0 self.BaseMana=210 self.BaseMana_delta = 34 self.Mana=0 self.BaseMovement_Speed=330 self.Movement_Speed=0 self.BaseArmor=17.1 self.BaseArmor_delta = 3.9 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.75 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Spear Shot" self.Skill_Q_Icon="80-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Aegis of Zeonia" self.Skill_W_Icon="80-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Heartseeker Strike" self.Skill_E_Icon="80-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Grand Skyfall" self.Skill_R_Icon="80-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Aegis Protection" self.Skill_P_Icon="80-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_78: def __init__(self): self.ID=78 self.Name="Poppy" self.Title="The Iron Ambassador" self.Icon="78.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.3 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=423 self.BaseHealth_delta = 81 self.Health=0 self.BaseMana=185 self.BaseMana_delta = 30 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.4 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Devastating Blow" self.Skill_Q_Icon="78-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Paragon of Demacia" self.Skill_W_Icon="78-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Heroic Charge" self.Skill_E_Icon="78-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Diplomatic Immunity" self.Skill_R_Icon="78-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Valiant Fighter" self.Skill_P_Icon="78-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() #class hurga: def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: bonus=NMYMaxHealth * 0.08 if bonus > (75*self.Skill_Q_Level): bonus=75*self.Skill_Q_Level DAMAGE['magical']=self.Attack_Damage + self.Ability_Power*0.6 + 20*self.Skill_Q_MaxStack + bonus print "Q:", DAMAGE def Skill_W(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: self.Armor += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxStack self.Attack_Damage += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxSack self.Movement_Speed += 15.0 + 2.0*self.Skill_W_Level else: self.Armor += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxStack self.Attack_Damage += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxStack #print DAMAGE def Skill_E(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: DAMAGE['magical'] += 25.0 + 25.0*self.Skill_E_Level + self.Ability_Power*0.4 + 25.0 + 50.0*self.Skill_E_Level + self.Ability_Power*0.4 print "E:", DAMAGE def Skill_R(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: self.Movement_Speed += 10.0 + 10.0*self.Skill_R_Level def Skill_P(self): pass class Champ_33: def __init__(self): self.ID=33 self.Name="Rammus" self.Title="The Armordillo" self.Icon="33.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=420 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 33 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Powerball" self.Skill_Q_Icon="33-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Defensive Ball Curl" self.Skill_W_Icon="33-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Puncturing Taunt" self.Skill_E_Icon="33-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Tremors" self.Skill_R_Icon="33-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Spiked Shell" self.Skill_P_Icon="33-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_58: def __init__(self): self.ID=58 self.Name="Renekton" self.Title="The Butcher of the Sands" self.Icon="58.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53.12 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=426 self.BaseHealth_delta = 87 self.Health=0 self.BaseMana=100 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=15.2 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.7 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Cull the Meek" self.Skill_Q_Icon="58-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Ruthless Predator" self.Skill_W_Icon="58-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Slice and Dice" self.Skill_E_Icon="58-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Dominus" self.Skill_R_Icon="58-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Reign of Anger" self.Skill_P_Icon="58-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_92: def __init__(self): self.ID=92 self.Name="Riven" self.Title="The Exile" self.Icon="92.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54 self.BaseAttack_Damage_delta=2.75 self.Attack_Damage=0.0 self.BaseHealth=414 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=0 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.2 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=9.5 self.BaseHealth_Regen_delta = 0.9 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Broken Wings" self.Skill_Q_Icon="92-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Ki Burst" self.Skill_W_Icon="92-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Valor" self.Skill_E_Icon="92-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Blade of the Exile" self.Skill_R_Icon="92-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Runic Blade" self.Skill_P_Icon="92-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_68: def __init__(self): self.ID=68 self.Name="Rumble" self.Title="The Mechanized Menace" self.Icon="68.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.66 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=450 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=100 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Flamespitter" self.Skill_Q_Icon="68-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Scrap Shield" self.Skill_W_Icon="68-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Electro Harpoon" self.Skill_E_Icon="68-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="The Equalizer" self.Skill_R_Icon="68-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Junkyard Titan" self.Skill_P_Icon="68-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_13: def __init__(self): self.ID=13 self.Name="Ryze" self.Title="The Rogue Mage" self.Icon="13.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=52 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=360 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 55 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=11 self.BaseArmor_delta = 3.9 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.35 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Overload" self.Skill_Q_Icon="13-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Rune Prison" self.Skill_W_Icon="13-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Spell Flux" self.Skill_E_Icon="13-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Desperate Power" self.Skill_R_Icon="13-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Arcane Mastery" self.Skill_P_Icon="13-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_113: def __init__(self): self.ID=113 self.Name="Sejuani" self.Title="The Winter's Wrath" self.Icon="113.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=450 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=17.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Arctic Assault" self.Skill_Q_Icon="113-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Northern Winds" self.Skill_W_Icon="113-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Permafrost" self.Skill_E_Icon="113-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Glacial Prison" self.Skill_R_Icon="113-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Frost" self.Skill_P_Icon="113-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_35: def __init__(self): self.ID=35 self.Name="Shaco" self.Title="The Demon Jester" self.Icon="35.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.7 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=441 self.BaseHealth_delta = 84 self.Health=0 self.BaseMana=230 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.4 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Deceive" self.Skill_Q_Icon="35-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Jack In The Box" self.Skill_W_Icon="35-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Two-Shiv Poison" self.Skill_E_Icon="35-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Hallucinate" self.Skill_R_Icon="35-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Backstab" self.Skill_P_Icon="35-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_98: def __init__(self): self.ID=98 self.Name="Shen" self.Title="Eye of Twilight" self.Icon="98.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.5 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=428 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=50 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Vorpal Blade" self.Skill_Q_Icon="98-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Feint" self.Skill_W_Icon="98-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Shadow Dash" self.Skill_E_Icon="98-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Stand United" self.Skill_R_Icon="98-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Ki Strike" self.Skill_P_Icon="98-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_102: def __init__(self): self.ID=102 self.Name="Shyvana" self.Title="The Half-Dragon" self.Icon="102.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55 self.BaseAttack_Damage_delta=3.4 self.Attack_Damage=0.0 self.BaseHealth=435 self.BaseHealth_delta = 95 self.Health=0 self.BaseMana=100 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.35 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.8 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Twin Bite" self.Skill_Q_Icon="102-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Burnout" self.Skill_W_Icon="102-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Flame Breath" self.Skill_E_Icon="102-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Dragon's Descent" self.Skill_R_Icon="102-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Fury of the Dragonborn" self.Skill_P_Icon="102-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_27: def __init__(self): self.ID=27 self.Name="Singed" self.Title="The Mad Chemist" self.Icon="27.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.65 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=405 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=215 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.1 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.55 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Poison Trail" self.Skill_Q_Icon="27-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Mega Adhesive" self.Skill_W_Icon="27-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Fling" self.Skill_E_Icon="27-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Insanity Potion" self.Skill_R_Icon="27-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Empowered Bulwark" self.Skill_P_Icon="27-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_14: def __init__(self): self.ID=14 self.Name="Sion" self.Title="The Undead Champion" self.Icon="14.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.52 self.BaseAttack_Damage_delta=3.1875 self.Attack_Damage=0.0 self.BaseHealth=403 self.BaseHealth_delta = 104 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=17.75 self.BaseArmor_delta = 3.25 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.9 self.BaseHealth_Regen_delta = 0.95 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.3 self.BaseMana_Regen_delta = 0.4 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Cryptic Gaze" self.Skill_Q_Icon="14-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Death's Caress" self.Skill_W_Icon="14-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Enrage" self.Skill_E_Icon="14-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Cannibalism" self.Skill_R_Icon="14-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Feel No Pain" self.Skill_P_Icon="14-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_15: def __init__(self): self.ID=15 self.Name="Sivir" self.Title="The Battle Mistress" self.Icon="15.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49 self.BaseAttack_Damage_delta=2.9 self.Attack_Damage=0.0 self.BaseHealth=378 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=203 self.BaseMana_delta = 43 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12.75 self.BaseArmor_delta = 3.25 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.25 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Boomerang Blade" self.Skill_Q_Icon="15-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Ricochet" self.Skill_W_Icon="15-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Spell Shield" self.Skill_E_Icon="15-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="On The Hunt" self.Skill_R_Icon="15-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Fleet of Foot" self.Skill_P_Icon="15-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_72: def __init__(self): self.ID=72 self.Name="Skarner" self.Title="The Crystal Vanguard" self.Icon="72.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.1 self.BaseAttack_Damage_delta=4.2 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 96 self.Health=0 self.BaseMana=205 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=19 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.5 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Crystal Slash" self.Skill_Q_Icon="72-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Crystalline Exoskeleton" self.Skill_W_Icon="72-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Fracture" self.Skill_E_Icon="72-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Impale" self.Skill_R_Icon="72-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Energize" self.Skill_P_Icon="72-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_37: def __init__(self): self.ID=37 self.Name="Sona" self.Title="Maven of the Strings" self.Icon="37.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=47 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 70 self.Health=0 self.BaseMana=265 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=8 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Hymn of Valor" self.Skill_Q_Icon="37-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Aria of Perseverance" self.Skill_W_Icon="37-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Song of Celerity" self.Skill_E_Icon="37-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Crescendo" self.Skill_R_Icon="37-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Power Chord" self.Skill_P_Icon="37-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_16: def __init__(self): self.ID=16 self.Name="Soraka" self.Title="The Starchild" self.Icon="16.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48.8 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=375 self.BaseHealth_delta = 71 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 60 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=7.4 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.8 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Starcall" self.Skill_Q_Icon="16-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Astral Blessing" self.Skill_W_Icon="16-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Infuse" self.Skill_E_Icon="16-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Wish" self.Skill_R_Icon="16-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Consecration" self.Skill_P_Icon="16-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_50: def __init__(self): self.ID=50 self.Name="Swain" self.Title="The Master Tactician" self.Icon="50.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=385 self.BaseHealth_delta = 78 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.75 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.8 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Decrepify" self.Skill_Q_Icon="50-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Nevermove" self.Skill_W_Icon="50-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Torment" self.Skill_E_Icon="50-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Ravenous Flock" self.Skill_R_Icon="50-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Carrion Renewal" self.Skill_P_Icon="50-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_91: def __init__(self): self.ID=91 self.Name="Talon" self.Title="The Blade's Shadow" self.Icon="91.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=260 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.75 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Noxian Diplomacy" self.Skill_Q_Icon="91-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Rake" self.Skill_W_Icon="91-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Cutthroat" self.Skill_E_Icon="91-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Shadow Assault" self.Skill_R_Icon="91-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Mercy" self.Skill_P_Icon="91-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_44: def __init__(self): self.ID=44 self.Name="Taric" self.Title="The Gem Knight" self.Icon="44.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=58 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=468 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 56 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=16.5 self.BaseArmor_delta = 3.2 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.1 self.BaseHealth_Regen_delta = 0.5 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=4.1 self.BaseMana_Regen_delta = 0.4 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Imbue" self.Skill_Q_Icon="44-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Shatter" self.Skill_W_Icon="44-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Dazzle" self.Skill_E_Icon="44-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Radiance" self.Skill_R_Icon="44-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Gemcraft" self.Skill_P_Icon="44-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_17: def __init__(self): self.ID=17 self.Name="Teemo" self.Title="The Swift Scout" self.Icon="17.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=44.5 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=378 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=14 self.BaseArmor_delta = 3.75 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.65 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Blinding Dart" self.Skill_Q_Icon="17-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Move Quick" self.Skill_W_Icon="17-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Toxic Shot" self.Skill_E_Icon="17-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Noxious Trap" self.Skill_R_Icon="17-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Camouflage" self.Skill_P_Icon="17-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_18: def __init__(self): self.ID=18 self.Name="Tristana" self.Title="The Megling Gunner" self.Icon="18.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46.5 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=415 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=193 self.BaseMana_delta = 32 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.1 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rapid Fire" self.Skill_Q_Icon="18-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Rocket Jump" self.Skill_W_Icon="18-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Explosive Shot" self.Skill_E_Icon="18-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Buster Shot" self.Skill_R_Icon="18-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Draw a Bead" self.Skill_P_Icon="18-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_48: def __init__(self): self.ID=48 self.Name="Trundle" self.Title="The Cursed Troll" self.Icon="48.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.66 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=455 self.BaseHealth_delta = 96 self.Health=0 self.BaseMana=206 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=19 self.BaseArmor_delta = 2.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=8 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rabid Bite" self.Skill_Q_Icon="48-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Contaminate" self.Skill_W_Icon="48-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Pillar of Filth" self.Skill_E_Icon="48-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Agony" self.Skill_R_Icon="48-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Decompose" self.Skill_P_Icon="48-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_23: def __init__(self): self.ID=23 self.Name="Tryndamere" self.Title="The Barbarian King" self.Icon="23.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=461 self.BaseHealth_delta = 98 self.Health=0 self.BaseMana=100 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=14.9 self.BaseArmor_delta = 3.1 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.9 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Bloodlust" self.Skill_Q_Icon="23-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Mocking Shout" self.Skill_W_Icon="23-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Spinning Slash" self.Skill_E_Icon="23-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Undying Rage" self.Skill_R_Icon="23-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Battle Fury" self.Skill_P_Icon="23-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_4: def __init__(self): self.ID=4 self.Name="Twisted Fate" self.Title="The Card Master" self.Icon="4.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46.41 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=384 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=202 self.BaseMana_delta = 38 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=11.25 self.BaseArmor_delta = 3.15 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Wild Cards" self.Skill_Q_Icon="4-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Pick A Card" self.Skill_W_Icon="4-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Stacked Deck" self.Skill_E_Icon="4-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Destiny" self.Skill_R_Icon="4-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Loaded Dice" self.Skill_P_Icon="4-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_29: def __init__(self): self.ID=29 self.Name="Twitch" self.Title="The Plague Rat" self.Icon="29.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.56 self.BaseAttack_Damage_delta=3.15 self.Attack_Damage=0.0 self.BaseHealth=356 self.BaseHealth_delta = 78 self.Health=0 self.BaseMana=180 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=14 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.1 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Ambush" self.Skill_Q_Icon="29-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Debilitating Poison" self.Skill_W_Icon="29-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Expunge" self.Skill_E_Icon="29-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Spray and Pray" self.Skill_R_Icon="29-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Deadly Venom" self.Skill_P_Icon="29-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_77: def __init__(self): self.ID=77 self.Name="Udyr" self.Title="The Animal Spirit" self.Icon="77.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=52.91 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=427 self.BaseHealth_delta = 99 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 30 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=14.75 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.4 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Tiger Stance" self.Skill_Q_Icon="77-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Turtle Stance" self.Skill_W_Icon="77-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Bear Stance" self.Skill_E_Icon="77-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Phoenix Stance" self.Skill_R_Icon="77-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Monkey's Agility" self.Skill_P_Icon="77-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_6: def __init__(self): self.ID=6 self.Name="Urgot" self.Title="The Headsman's Pride" self.Icon="6.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48 self.BaseAttack_Damage_delta=3.6 self.Attack_Damage=0.0 self.BaseHealth=437 self.BaseHealth_delta = 89 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 55 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7.5 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Acid Hunter" self.Skill_Q_Icon="6-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Terror Capacitor" self.Skill_W_Icon="6-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Noxian Corrosive Charge" self.Skill_E_Icon="6-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Hyper-Kinetic Position Reverser" self.Skill_R_Icon="6-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Zaun-Touched Bolt Augmenter" self.Skill_P_Icon="6-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_110: def __init__(self): self.ID=110 self.Name="Varus" self.Title="The Arrow of Retribution" self.Icon="110.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=400 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 36 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=13.5 self.BaseArmor_delta = 3.4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Piercing Arrow" self.Skill_Q_Icon="110-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Blighted Quiver" self.Skill_W_Icon="110-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Hail of Arrows" self.Skill_E_Icon="110-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Chain of Corruption" self.Skill_R_Icon="110-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Living Vengeance" self.Skill_P_Icon="110-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_67: def __init__(self): self.ID=67 self.Name="Vayne" self.Title="The Night Hunter" self.Icon="67.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.25 self.Attack_Damage=0.0 self.BaseHealth=359 self.BaseHealth_delta = 83 self.Health=0 self.BaseMana=173 self.BaseMana_delta = 27 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=9.3 self.BaseArmor_delta = 3.4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.3 self.BaseMana_Regen_delta = 0.4 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Tumble" self.Skill_Q_Icon="67-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Silver Bolts" self.Skill_W_Icon="67-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Condemn" self.Skill_E_Icon="67-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Final Hour" self.Skill_R_Icon="67-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Night Hunter" self.Skill_P_Icon="67-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_45: def __init__(self): self.ID=45 self.Name="Veigar" self.Title="The Tiny Master of Evil" self.Icon="45.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48.3 self.BaseAttack_Damage_delta=2.625 self.Attack_Damage=0.0 self.BaseHealth=355 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 55 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=12.25 self.BaseArmor_delta = 3.75 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Baleful Strike" self.Skill_Q_Icon="45-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Dark Matter" self.Skill_W_Icon="45-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Event Horizon" self.Skill_E_Icon="45-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Primordial Burst" self.Skill_R_Icon="45-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Equilibrium" self.Skill_P_Icon="45-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_112: def __init__(self): self.ID=112 self.Name="Viktor" self.Title="The Machine Herald" self.Icon="112.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=385 self.BaseHealth_delta = 78 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.75 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Power Transfer" self.Skill_Q_Icon="112-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Gravity Field" self.Skill_W_Icon="112-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Death Ray" self.Skill_E_Icon="112-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Chaos Storm" self.Skill_R_Icon="112-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Evolving Technology" self.Skill_P_Icon="112-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_8: def __init__(self): self.ID=8 self.Name="Vladimir" self.Title="The Crimson Reaper" self.Icon="8.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=45 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=400 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=0 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Transfusion" self.Skill_Q_Icon="8-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Sanguine Pool" self.Skill_W_Icon="8-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Tides of Blood" self.Skill_E_Icon="8-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Hemoplague" self.Skill_R_Icon="8-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Crimson Pact" self.Skill_P_Icon="8-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_106: def __init__(self): self.ID=106 self.Name="Volibear" self.Title="The Thunder's Roar" self.Icon="106.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 30 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rolling Thunder" self.Skill_Q_Icon="106-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Frenzy" self.Skill_W_Icon="106-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Majestic Roar" self.Skill_E_Icon="106-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Thunder Claws" self.Skill_R_Icon="106-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Chosen of the Storm" self.Skill_P_Icon="106-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_19: def __init__(self): self.ID=19 self.Name="Warwick" self.Title="The Blood Hunter" self.Icon="19.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.76 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=428 self.BaseHealth_delta = 98 self.Health=0 self.BaseMana=190 self.BaseMana_delta = 30 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.05 self.BaseHealth_Regen_delta = 0.8 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7.1 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Hungering Strike" self.Skill_Q_Icon="19-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Hunters Call" self.Skill_W_Icon="19-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Blood Scent" self.Skill_E_Icon="19-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Infinite Duress" self.Skill_R_Icon="19-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Eternal Thirst" self.Skill_P_Icon="19-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_62: def __init__(self): self.ID=62 self.Name="Wukong" self.Title="The Monkey King" self.Icon="62.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.5 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=435 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=202 self.BaseMana_delta = 38 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.1 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.95 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Crushing Blow" self.Skill_Q_Icon="62-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Decoy" self.Skill_W_Icon="62-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Nimbus Strike" self.Skill_E_Icon="62-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Cyclone" self.Skill_R_Icon="62-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Stone Skin" self.Skill_P_Icon="62-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_101: def __init__(self): self.ID=101 self.Name="Xerath" self.Title="The Magus Ascendant" self.Icon="101.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.66 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Arcanopulse" self.Skill_Q_Icon="101-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Locus of Power" self.Skill_W_Icon="101-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Mage Chains" self.Skill_E_Icon="101-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Arcane Barrage" self.Skill_R_Icon="101-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Ascended Form" self.Skill_P_Icon="101-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_5: def __init__(self): self.ID=5 self.Name="Xin Zhao" self.Title="The Seneschal of Demacia" self.Icon="5.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=445 self.BaseHealth_delta = 87 self.Health=0 self.BaseMana=213 self.BaseMana_delta = 31 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16.2 self.BaseArmor_delta = 3.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Three Talon Strike" self.Skill_Q_Icon="5-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Battle Cry" self.Skill_W_Icon="5-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Audacious Charge" self.Skill_E_Icon="5-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Crescent Sweep" self.Skill_R_Icon="5-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Tireless Warrior" self.Skill_P_Icon="5-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_83: def __init__(self): self.ID=83 self.Name="Yorick" self.Title="The Gravedigger" self.Icon="83.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.7 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=421 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=235 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.6 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Omen of War" self.Skill_Q_Icon="83-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Omen of Pestilence" self.Skill_W_Icon="83-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Omen of Famine" self.Skill_E_Icon="83-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Omen of Death" self.Skill_R_Icon="83-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Unholy Covenant" self.Skill_P_Icon="83-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_115: def __init__(self): self.ID=115 self.Name="Ziggs" self.Title="The Hexplosives Expert" self.Icon="115.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=390 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.25 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.75 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Bouncing Bomb" self.Skill_Q_Icon="115-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Satchel Charge" self.Skill_W_Icon="115-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Hexplosive Minefield" self.Skill_E_Icon="115-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Mega Inferno Bomb" self.Skill_R_Icon="115-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Short Fuse" self.Skill_P_Icon="115-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_26: def __init__(self): self.ID=26 self.Name="Zilean" self.Title="The Chronokeeper" self.Icon="26.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48.6 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 71 self.Health=0 self.BaseMana=260 self.BaseMana_delta = 60 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=6.75 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.6 self.BaseHealth_Regen_delta = 0.5 self.Health_Regen=0 self.BaseMana_Regen_per_5_seconds=6.95 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Time Bomb" self.Skill_Q_Icon="26-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Rewind" self.Skill_W_Icon="26-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Time Warp" self.Skill_E_Icon="26-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Chronoshift" self.Skill_R_Icon="26-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Heightened Learning" self.Skill_P_Icon="26-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.Calcstats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champs(): def __init__(self,parent): self.parent=parent self.CHAMPS={} self.InitChamps() self.ChampIndex=['103','84','12','32','34','1','22','53','63','51','69','31','42','122','36','119','28','81','9','114','105','3','41','86','79','104','120','74','39','40','59','24','43','30','38','55','10','85','96','7','64','89','117','99','54','90','57','11','21','82','25','75','111','76','56','20','2','61','80','78','33','58','92','68','13','113','35','98','102','27','14','15','72','37','16','50','91','44','17','18','48','23','4','29','77','6','110','67','45','112','8','106','19','62','101','5','83','115','26'] self.CreateLists() def InitChamps(self): self.CHAMPS['103']=Champ_103() self.CHAMPS['84']=Champ_84() self.CHAMPS['12']=Champ_12() self.CHAMPS['32']=Champ_32() self.CHAMPS['34']=Champ_34() self.CHAMPS['1']=Champ_1() self.CHAMPS['22']=Champ_22() self.CHAMPS['53']=Champ_53() self.CHAMPS['63']=Champ_63() self.CHAMPS['51']=Champ_51() self.CHAMPS['69']=Champ_69() self.CHAMPS['31']=Champ_31() self.CHAMPS['42']=Champ_42() self.CHAMPS['122']=Champ_122() self.CHAMPS['36']=Champ_36() self.CHAMPS['119']=Champ_119() self.CHAMPS['28']=Champ_28() self.CHAMPS['81']=Champ_81() self.CHAMPS['9']=Champ_9() self.CHAMPS['114']=Champ_114() self.CHAMPS['105']=Champ_105() self.CHAMPS['3']=Champ_3() self.CHAMPS['41']=Champ_41() self.CHAMPS['86']=Champ_86() self.CHAMPS['79']=Champ_79() self.CHAMPS['104']=Champ_104() self.CHAMPS['120']=Champ_120() self.CHAMPS['74']=Champ_74() self.CHAMPS['39']=Champ_39() self.CHAMPS['40']=Champ_40() self.CHAMPS['59']=Champ_59() self.CHAMPS['24']=Champ_24() self.CHAMPS['43']=Champ_43() self.CHAMPS['30']=Champ_30() self.CHAMPS['38']=Champ_38() self.CHAMPS['55']=Champ_55() self.CHAMPS['10']=Champ_10() self.CHAMPS['85']=Champ_85() self.CHAMPS['96']=Champ_96() self.CHAMPS['7']=Champ_7() self.CHAMPS['64']=Champ_64() self.CHAMPS['89']=Champ_89() self.CHAMPS['117']=Champ_117() self.CHAMPS['99']=Champ_99() self.CHAMPS['54']=Champ_54() self.CHAMPS['90']=Champ_90() self.CHAMPS['57']=Champ_57() self.CHAMPS['11']=Champ_11() self.CHAMPS['21']=Champ_21() self.CHAMPS['82']=Champ_82() self.CHAMPS['25']=Champ_25() self.CHAMPS['75']=Champ_75() self.CHAMPS['111']=Champ_111() self.CHAMPS['76']=Champ_76() self.CHAMPS['56']=Champ_56() self.CHAMPS['20']=Champ_20() self.CHAMPS['2']=Champ_2() self.CHAMPS['61']=Champ_61() self.CHAMPS['80']=Champ_80() self.CHAMPS['78']=Champ_78() self.CHAMPS['33']=Champ_33() self.CHAMPS['58']=Champ_58() self.CHAMPS['92']=Champ_92() self.CHAMPS['68']=Champ_68() self.CHAMPS['13']=Champ_13() self.CHAMPS['113']=Champ_113() self.CHAMPS['35']=Champ_35() self.CHAMPS['98']=Champ_98() self.CHAMPS['102']=Champ_102() self.CHAMPS['27']=Champ_27() self.CHAMPS['14']=Champ_14() self.CHAMPS['15']=Champ_15() self.CHAMPS['72']=Champ_72() self.CHAMPS['37']=Champ_37() self.CHAMPS['16']=Champ_16() self.CHAMPS['50']=Champ_50() self.CHAMPS['91']=Champ_91() self.CHAMPS['44']=Champ_44() self.CHAMPS['17']=Champ_17() self.CHAMPS['18']=Champ_18() self.CHAMPS['48']=Champ_48() self.CHAMPS['23']=Champ_23() self.CHAMPS['4']=Champ_4() self.CHAMPS['29']=Champ_29() self.CHAMPS['77']=Champ_77() self.CHAMPS['6']=Champ_6() self.CHAMPS['110']=Champ_110() self.CHAMPS['67']=Champ_67() self.CHAMPS['45']=Champ_45() self.CHAMPS['112']=Champ_112() self.CHAMPS['8']=Champ_8() self.CHAMPS['106']=Champ_106() self.CHAMPS['19']=Champ_19() self.CHAMPS['62']=Champ_62() self.CHAMPS['101']=Champ_101() self.CHAMPS['5']=Champ_5() self.CHAMPS['83']=Champ_83() self.CHAMPS['115']=Champ_115() self.CHAMPS['26']=Champ_26() def GetChamp(self,champid): return self.CHAMPS[champid] def CreateLists(self): self.ChampList=[] self.ChampName2ID={} for ChampID in self.ChampIndex: self.ChampList.append(self.CHAMPS[ChampID].Name) self.ChampName2ID[self.CHAMPS[ChampID].Name]=ChampID def GetChampList(self): return sorted(self.ChampList) def GetChampID(self,name): return str(self.ChampName2ID[str(name)])
Python
import copy import operator import Items ITEMS=Items.Items() class Champ_103: def __init__(self): self.ID=103 self.Name="Ahri" self.Title="The 9 Tails Fox" self.Icon="103.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=230 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=11 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.25 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Orb of Deception" self.Skill_Q_Icon="103-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Fox-Fire" self.Skill_W_Icon="103-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Charm" self.Skill_E_Icon="103-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Spirit Rush" self.Skill_R_Icon="103-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Essence Theft" self.Skill_P_Icon="103-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_84: def __init__(self): self.ID=84 self.Name="Akali" self.Title="The Fist of Shadow" self.Icon="84.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=445 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=16.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=50 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Mark of the Assassin" self.Skill_Q_Icon="84-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Twilight Shroud" self.Skill_W_Icon="84-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Crescent Slash" self.Skill_E_Icon="84-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Shadow Dance" self.Skill_R_Icon="84-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Twin Disciplines" self.Skill_P_Icon="84-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_12: def __init__(self): self.ID=12 self.Name="Alistar" self.Title="The Minotaur" self.Icon="12.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.03 self.BaseAttack_Damage_delta=3.62 self.Attack_Damage=0.0 self.BaseHealth=442 self.BaseHealth_delta = 102 self.Health=0 self.BaseMana=215 self.BaseMana_delta = 38 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=14.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Pulverize" self.Skill_Q_Icon="12-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Headbutt" self.Skill_W_Icon="12-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Triumphant Roar" self.Skill_E_Icon="12-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Unbreakable Will" self.Skill_R_Icon="12-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Trample" self.Skill_P_Icon="12-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_32: def __init__(self): self.ID=32 self.Name="Amumu" self.Title="The Sad Mummy" self.Icon="32.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=47 self.BaseAttack_Damage_delta=3.8 self.Attack_Damage=0.0 self.BaseHealth=472 self.BaseHealth_delta = 84 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.525 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Bandage Toss" self.Skill_Q_Icon="32-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Despair" self.Skill_W_Icon="32-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Tantrum" self.Skill_E_Icon="32-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Curse of the Sad Mummy" self.Skill_R_Icon="32-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Cursed Touch" self.Skill_P_Icon="32-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_34: def __init__(self): self.ID=34 self.Name="Anivia" self.Title="The Cryophoenix" self.Icon="34.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=350 self.BaseHealth_delta = 70 self.Health=0 self.BaseMana=257 self.BaseMana_delta = 53 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=10.5 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.65 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Flash Frost" self.Skill_Q_Icon="34-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Crystallize" self.Skill_W_Icon="34-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Frostbite" self.Skill_E_Icon="34-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Glacial Storm" self.Skill_R_Icon="34-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Rebirth" self.Skill_P_Icon="34-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_1: def __init__(self): self.ID=1 self.Name="Annie" self.Title="The Dark Child" self.Icon="1.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48 self.BaseAttack_Damage_delta=2.625 self.Attack_Damage=0.0 self.BaseHealth=384 self.BaseHealth_delta = 76 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=8.5 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Disintegrate" self.Skill_Q_Icon="1-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Incinerate" self.Skill_W_Icon="1-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Molten Shield" self.Skill_E_Icon="1-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Summon: Tibbers" self.Skill_R_Icon="1-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Pyromania" self.Skill_P_Icon="1-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_22: def __init__(self): self.ID=22 self.Name="Ashe" self.Title="The Frost Archer" self.Icon="22.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46.3 self.BaseAttack_Damage_delta=2.85 self.Attack_Damage=0.0 self.BaseHealth=395 self.BaseHealth_delta = 79 self.Health=0 self.BaseMana=173 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=11.5 self.BaseArmor_delta = 3.4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.3 self.BaseMana_Regen_delta = 0.4 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Frost Shot" self.Skill_Q_Icon="22-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Volley" self.Skill_W_Icon="22-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Hawkshot" self.Skill_E_Icon="22-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Enchanted Crystal Arrow" self.Skill_R_Icon="22-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Focus" self.Skill_P_Icon="22-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_53: def __init__(self): self.ID=53 self.Name="Blitzcrank" self.Title="The Great Steam Golem" self.Icon="53.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.66 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=468 self.BaseHealth_delta = 100 self.Health=0 self.BaseMana=260 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=14.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rocket Grab" self.Skill_Q_Icon="53-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Overdrive" self.Skill_W_Icon="53-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Power Fist" self.Skill_E_Icon="53-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Static Field" self.Skill_R_Icon="53-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Mana Barrier" self.Skill_P_Icon="53-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_63: def __init__(self): self.ID=63 self.Name="Brand" self.Title="The Burning Vengeance" self.Icon="63.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.66 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 76 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Sear" self.Skill_Q_Icon="63-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Pillar of Flame" self.Skill_W_Icon="63-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Conflagration" self.Skill_E_Icon="63-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Pyroclasm" self.Skill_R_Icon="63-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Blaze" self.Skill_P_Icon="63-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_51: def __init__(self): self.ID=51 self.Name="Caitlyn" self.Title="The Sheriff of Piltover" self.Icon="51.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=47 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=390 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=13 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.75 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.55 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Piltover Peacemaker" self.Skill_Q_Icon="51-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Yordle Snap Trap" self.Skill_W_Icon="51-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="90 Caliber Net" self.Skill_E_Icon="51-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Ace in the Hole" self.Skill_R_Icon="51-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Headshot" self.Skill_P_Icon="51-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_69: def __init__(self): self.ID=69 self.Name="Cassiopeia" self.Title="The Serpent's Embrace" self.Icon="69.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=47 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 75 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=11.5 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.85 self.BaseHealth_Regen_delta = 0.5 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7.1 self.BaseMana_Regen_delta = 0.75 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Noxious Blast" self.Skill_Q_Icon="69-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Miasma" self.Skill_W_Icon="69-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Twin Fang" self.Skill_E_Icon="69-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Petrifying Gaze" self.Skill_R_Icon="69-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Deadly Cadence" self.Skill_P_Icon="69-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_31: def __init__(self): self.ID=31 self.Name="Cho'Gath" self.Title="The Terror of the Void" self.Icon="31.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.1 self.BaseAttack_Damage_delta=4.2 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=205 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=19 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.5 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rupture" self.Skill_Q_Icon="31-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Feral Scream" self.Skill_W_Icon="31-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Vorpal Spikes" self.Skill_E_Icon="31-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Feast" self.Skill_R_Icon="31-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Carnivore" self.Skill_P_Icon="31-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_42: def __init__(self): self.ID=42 self.Name="Corki" self.Title="The Daring Bombardier" self.Icon="42.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48.2 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=375 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=243 self.BaseMana_delta = 37 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=13.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.55 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Phosphorus Bomb" self.Skill_Q_Icon="42-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Valkyrie" self.Skill_W_Icon="42-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Gatling Gun" self.Skill_E_Icon="42-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Missile Barrage" self.Skill_R_Icon="42-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Hextech Shrapnel Shells" self.Skill_P_Icon="42-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_122: def __init__(self): self.ID=122 self.Name="Darius" self.Title="The Hand of Noxus" self.Icon="122.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=426 self.BaseHealth_delta = 93 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 37.5 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=20 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=8.25 self.BaseHealth_Regen_delta = 0.95 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6 self.BaseMana_Regen_delta = 0.35 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Decimate" self.Skill_Q_Icon="122-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Crippling Strike" self.Skill_W_Icon="122-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Apprehend" self.Skill_E_Icon="122-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Noxian Guillotine" self.Skill_R_Icon="122-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Hemorrhage" self.Skill_P_Icon="122-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_36: def __init__(self): self.ID=36 self.Name="Dr. Mundo" self.Title="The Madman of Zaun" self.Icon="36.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.23 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=433 self.BaseHealth_delta = 89 self.Health=0 self.BaseMana=0 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.5 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Infected Cleaver" self.Skill_Q_Icon="36-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Burning Agony" self.Skill_W_Icon="36-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Masochism" self.Skill_E_Icon="36-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Sadism" self.Skill_R_Icon="36-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Adrenaline Rush" self.Skill_P_Icon="36-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_28: def __init__(self): self.ID=28 self.Name="Evelynn" self.Title="The Widowmaker" self.Icon="28.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=414 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=180 self.BaseMana_delta = 42 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=12.5 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.95 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7.1 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Hate Spike" self.Skill_Q_Icon="28-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Shadow Walk" self.Skill_W_Icon="28-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Ravage" self.Skill_E_Icon="28-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Malice and Spite" self.Skill_R_Icon="28-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Determined Killer" self.Skill_P_Icon="28-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_81: def __init__(self): self.ID=81 self.Name="Ezreal" self.Title="The Prodigal Explorer" self.Icon="81.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=47.2 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=350 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=235 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Mystic Shot" self.Skill_Q_Icon="81-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Essence Flux" self.Skill_W_Icon="81-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Arcane Shift" self.Skill_E_Icon="81-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Trueshot Barrage" self.Skill_R_Icon="81-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Rising Spell Force" self.Skill_P_Icon="81-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_9: def __init__(self): self.ID=9 self.Name="Fiddlesticks" self.Title="The Harbinger of Doom" self.Icon="9.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=45.95 self.BaseAttack_Damage_delta=2.625 self.Attack_Damage=0.0 self.BaseHealth=390 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=251 self.BaseMana_delta = 59 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=11 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.6 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Terrify" self.Skill_Q_Icon="9-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Drain" self.Skill_W_Icon="9-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Dark Wind" self.Skill_E_Icon="9-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Crowstorm" self.Skill_R_Icon="9-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Dread" self.Skill_P_Icon="9-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_114: def __init__(self): self.ID=114 self.Name="Fiora" self.Title="The Grand Duelist" self.Icon="114.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.5 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=450 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.8 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.75 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Lunge" self.Skill_Q_Icon="114-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Riposte" self.Skill_W_Icon="114-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Burst of Speed" self.Skill_E_Icon="114-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Blade Waltz" self.Skill_R_Icon="114-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Duelist" self.Skill_P_Icon="114-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_105: def __init__(self): self.ID=105 self.Name="Fizz" self.Title="The Tidal Trickster" self.Icon="105.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=414 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12.7 self.BaseArmor_delta = 3.4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.1 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Urchin Strike" self.Skill_Q_Icon="105-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Seastone Trident" self.Skill_W_Icon="105-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Playful / Trickster" self.Skill_E_Icon="105-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Chum the Waters" self.Skill_R_Icon="105-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Nimble Fighter" self.Skill_P_Icon="105-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_3: def __init__(self): self.ID=3 self.Name="Galio" self.Title="The Sentinel's Sorrow" self.Icon="3.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.3 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=435 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=235 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Resolute Smite" self.Skill_Q_Icon="3-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Bulwark" self.Skill_W_Icon="3-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Righteous Gust" self.Skill_E_Icon="3-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Idol of Durand" self.Skill_R_Icon="3-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Runic Skin" self.Skill_P_Icon="3-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_41: def __init__(self): self.ID=41 self.Name="Gangplank" self.Title="The Saltwater Scourge" self.Icon="41.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=495 self.BaseHealth_delta = 81 self.Health=0 self.BaseMana=215 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16.5 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.25 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Parrrley" self.Skill_Q_Icon="41-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Remove Scurvy" self.Skill_W_Icon="41-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Raise Morale" self.Skill_E_Icon="41-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Cannon Barrage" self.Skill_R_Icon="41-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Grog-Soaked Blade" self.Skill_P_Icon="41-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_86: def __init__(self): self.ID=86 self.Name="Garen" self.Title="The Might of Demacia" self.Icon="86.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=57.66 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=455 self.BaseHealth_delta = 96 self.Health=0 self.BaseMana=0 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=19 self.BaseArmor_delta = 2.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=9 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Decisive Strike" self.Skill_Q_Icon="86-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Courage" self.Skill_W_Icon="86-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Judgment" self.Skill_E_Icon="86-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Demacian Justice" self.Skill_R_Icon="86-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Perseverance" self.Skill_P_Icon="86-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_79: def __init__(self): self.ID=79 self.Name="Gragas" self.Title="The Rabble Rouser" self.Icon="79.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.78 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=404 self.BaseHealth_delta = 89 self.Health=0 self.BaseMana=221 self.BaseMana_delta = 47 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=16 self.BaseArmor_delta = 2.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Barrel Roll" self.Skill_Q_Icon="79-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Drunken Rage" self.Skill_W_Icon="79-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Body Slam" self.Skill_E_Icon="79-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Explosive Cask" self.Skill_R_Icon="79-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Happy Hour" self.Skill_P_Icon="79-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_104: def __init__(self): self.ID=104 self.Name="Graves" self.Title="The Outlaw" self.Icon="104.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=410 self.BaseHealth_delta = 84 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.2 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.75 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Buckshot" self.Skill_Q_Icon="104-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Smoke Screen" self.Skill_W_Icon="104-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Quickdraw" self.Skill_E_Icon="104-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Collateral Damage" self.Skill_R_Icon="104-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="True Grit" self.Skill_P_Icon="104-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_120: def __init__(self): self.ID=120 self.Name="Hecarim" self.Title="The Shadow of War" self.Icon="120.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 95 self.Health=0 self.BaseMana=210 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=8 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rampage" self.Skill_Q_Icon="120-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Spirit of Dread" self.Skill_W_Icon="120-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Devastating Charge" self.Skill_E_Icon="120-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Onslaught of Shadows" self.Skill_R_Icon="120-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Warpath" self.Skill_P_Icon="120-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_74: def __init__(self): self.ID=74 self.Name="Heimerdinger" self.Title="The Revered Inventor" self.Icon="74.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49.24 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=350 self.BaseHealth_delta = 75 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 65 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=7 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="H-28G Evolution Turret" self.Skill_Q_Icon="74-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Hextech Micro-Rockets" self.Skill_W_Icon="74-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="CH-1 Concussion Grenade" self.Skill_E_Icon="74-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="UPGRADE!!!" self.Skill_R_Icon="74-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Techmaturgical Repair Bots" self.Skill_P_Icon="74-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_39: def __init__(self): self.ID=39 self.Name="Irelia" self.Title="The Will of the Blades" self.Icon="39.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=456 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=230 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.75 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.5 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Bladesurge" self.Skill_Q_Icon="39-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Hiten Style" self.Skill_W_Icon="39-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Equilibrium Strike" self.Skill_E_Icon="39-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Transcendent Blades" self.Skill_R_Icon="39-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Ionian Fervor" self.Skill_P_Icon="39-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_40: def __init__(self): self.ID=40 self.Name="Janna" self.Title="The Storm's Fury" self.Icon="40.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49 self.BaseAttack_Damage_delta=2.95 self.Attack_Damage=0.0 self.BaseHealth=356 self.BaseHealth_delta = 78 self.Health=0 self.BaseMana=302 self.BaseMana_delta = 64 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=9 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Howling Gale" self.Skill_Q_Icon="40-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Zephyr" self.Skill_W_Icon="40-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Eye Of The Storm" self.Skill_E_Icon="40-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Monsoon" self.Skill_R_Icon="40-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Tailwind" self.Skill_P_Icon="40-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_59: def __init__(self): self.ID=59 self.Name="Jarvan IV" self.Title="The Exemplar of Demacia" self.Icon="59.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.4 self.Attack_Damage=0.0 self.BaseHealth=420 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=235 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=14 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Dragon Strike" self.Skill_Q_Icon="59-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Golden Aegis" self.Skill_W_Icon="59-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Demacian Standard" self.Skill_E_Icon="59-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Cataclysm" self.Skill_R_Icon="59-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Martial Cadence" self.Skill_P_Icon="59-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_24: def __init__(self): self.ID=24 self.Name="Jax" self.Title="Grandmaster at Arms" self.Icon="24.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.3 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=463 self.BaseHealth_delta = 98 self.Health=0 self.BaseMana=230 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.4 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Leap Strike" self.Skill_Q_Icon="24-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Empower" self.Skill_W_Icon="24-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Counter Strike" self.Skill_E_Icon="24-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Grandmaster's Might" self.Skill_R_Icon="24-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Relentless Assault" self.Skill_P_Icon="24-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_43: def __init__(self): self.ID=43 self.Name="Karma" self.Title="The Enlightened One" self.Icon="43.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=410 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 60 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.7 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.8 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Heavenly Wave" self.Skill_Q_Icon="43-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Spirit Bond" self.Skill_W_Icon="43-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Soul Shield" self.Skill_E_Icon="43-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Mantra" self.Skill_R_Icon="43-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Inner Flame" self.Skill_P_Icon="43-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_30: def __init__(self): self.ID=30 self.Name="Karthus" self.Title="The Deathsinger" self.Icon="30.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=42.2 self.BaseAttack_Damage_delta=3.25 self.Attack_Damage=0.0 self.BaseHealth=390 self.BaseHealth_delta = 75 self.Health=0 self.BaseMana=270 self.BaseMana_delta = 61 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=11 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Lay Waste" self.Skill_Q_Icon="30-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Wall of Pain" self.Skill_W_Icon="30-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Defile" self.Skill_E_Icon="30-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Requiem" self.Skill_R_Icon="30-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Death Defied" self.Skill_P_Icon="30-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_38: def __init__(self): self.ID=38 self.Name="Kassadin" self.Title="The Void Walker" self.Icon="38.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=52.3 self.BaseAttack_Damage_delta=3.9 self.Attack_Damage=0.0 self.BaseHealth=433 self.BaseHealth_delta = 78 self.Health=0 self.BaseMana=230 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=14 self.BaseArmor_delta = 3.2 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.95 self.BaseHealth_Regen_delta = 0.5 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Null Sphere" self.Skill_Q_Icon="38-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Nether Blade" self.Skill_W_Icon="38-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Force Pulse" self.Skill_E_Icon="38-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Riftwalk" self.Skill_R_Icon="38-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Void Stone" self.Skill_P_Icon="38-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_55: def __init__(self): self.ID=55 self.Name="Katarina" self.Title="The Sinister Blade" self.Icon="55.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=395 self.BaseHealth_delta = 83 self.Health=0 self.BaseMana=0 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=14.75 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.95 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Bouncing Blade" self.Skill_Q_Icon="55-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Killer Instincts" self.Skill_W_Icon="55-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Shunpo" self.Skill_E_Icon="55-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Death Lotus" self.Skill_R_Icon="55-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Voracity" self.Skill_P_Icon="55-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_10: def __init__(self): self.ID=10 self.Name="Kayle" self.Title="The Judicator" self.Icon="10.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53.3 self.BaseAttack_Damage_delta=2.8 self.Attack_Damage=0.0 self.BaseHealth=418 self.BaseHealth_delta = 93 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0.75 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.525 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Reckoning" self.Skill_Q_Icon="10-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Divine Blessing" self.Skill_W_Icon="10-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Righteous Fury" self.Skill_E_Icon="10-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Intervention" self.Skill_R_Icon="10-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Holy Fervor" self.Skill_P_Icon="10-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_85: def __init__(self): self.ID=85 self.Name="Kennen" self.Title="The Heart of the Tempest" self.Icon="85.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.3 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=403 self.BaseHealth_delta = 79 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=14 self.BaseArmor_delta = 3.75 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.65 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=50 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Thundering Shuriken" self.Skill_Q_Icon="85-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Electrical Surge" self.Skill_W_Icon="85-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Lightning Rush" self.Skill_E_Icon="85-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Slicing Maelstrom" self.Skill_R_Icon="85-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Mark of the Storm" self.Skill_P_Icon="85-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_96: def __init__(self): self.ID=96 self.Name="Kog'Maw" self.Title="The Mouth of the Abyss" self.Icon="96.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 84 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=10 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7.5 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Caustic Spittle" self.Skill_Q_Icon="96-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Bio-Arcane Barrage" self.Skill_W_Icon="96-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Void Ooze" self.Skill_E_Icon="96-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Living Artillery" self.Skill_R_Icon="96-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Icathian Surprise" self.Skill_P_Icon="96-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_7: def __init__(self): self.ID=7 self.Name="LeBlanc" self.Title="The Deceiver" self.Icon="7.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=390 self.BaseHealth_delta = 75 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Sigil of Silence" self.Skill_Q_Icon="7-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Distortion" self.Skill_W_Icon="7-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Ethereal Chains" self.Skill_E_Icon="7-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Mimic" self.Skill_R_Icon="7-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Mirror Image" self.Skill_P_Icon="7-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_64: def __init__(self): self.ID=64 self.Name="Lee Sin" self.Title="The Blind Monk" self.Icon="64.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.8 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=428 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=16 self.BaseArmor_delta = 3.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.25 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=50 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Sonic Wave / Resonating Strike" self.Skill_Q_Icon="64-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Safeguard / Iron Will" self.Skill_W_Icon="64-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Tempest / Cripple" self.Skill_E_Icon="64-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Dragon's Rage" self.Skill_R_Icon="64-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Flurry" self.Skill_P_Icon="64-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_89: def __init__(self): self.ID=89 self.Name="Leona" self.Title="The Radiant Dawn" self.Icon="89.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=430 self.BaseHealth_delta = 87 self.Health=0 self.BaseMana=235 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.1 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=9 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Shield of Daybreak" self.Skill_Q_Icon="89-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Eclipse" self.Skill_W_Icon="89-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Zenith Blade" self.Skill_E_Icon="89-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Solar Flare" self.Skill_R_Icon="89-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Sunlight" self.Skill_P_Icon="89-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_117: def __init__(self): self.ID=117 self.Name="Lulu" self.Title="The Fae Sorceress" self.Icon="117.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=44 self.BaseAttack_Damage_delta=2.6 self.Attack_Damage=0.0 self.BaseHealth=415 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=9 self.BaseArmor_delta = 3.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=5 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Glitterlance" self.Skill_Q_Icon="117-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Whimsy" self.Skill_W_Icon="117-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Help, Pix!" self.Skill_E_Icon="117-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Wild Growth" self.Skill_R_Icon="117-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Pix, Faerie Companion" self.Skill_P_Icon="117-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_99: def __init__(self): self.ID=99 self.Name="Lux" self.Title="The Lady of Luminosity" self.Icon="99.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=345 self.BaseHealth_delta = 79 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=8 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=5 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Light Binding" self.Skill_Q_Icon="99-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Prismatic Barrier" self.Skill_W_Icon="99-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Lucent Singularity" self.Skill_E_Icon="99-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Finales Funkeln" self.Skill_R_Icon="99-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Illumination" self.Skill_P_Icon="99-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_54: def __init__(self): self.ID=54 self.Name="Malphite" self.Title="Shard of the Monolith" self.Icon="54.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.3 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=423 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=215 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.75 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.4 self.BaseMana_Regen_delta = 0.55 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Seismic Shard" self.Skill_Q_Icon="54-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Brutal Strikes" self.Skill_W_Icon="54-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Ground Slam" self.Skill_E_Icon="54-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Unstoppable Force" self.Skill_R_Icon="54-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Granite Shield" self.Skill_P_Icon="54-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_90: def __init__(self): self.ID=90 self.Name="Malzahar" self.Title="The Prophet of the Void" self.Icon="90.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.66 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Call of the Void" self.Skill_Q_Icon="90-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Null Zone" self.Skill_W_Icon="90-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Malefic Visions" self.Skill_E_Icon="90-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Nether Grasp" self.Skill_R_Icon="90-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Summon Voidling" self.Skill_P_Icon="90-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_57: def __init__(self): self.ID=57 self.Name="Maokai" self.Title="The Twisted Treant" self.Icon="57.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=58 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=421 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 46 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Arcane Smash" self.Skill_Q_Icon="57-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Twisted Advance" self.Skill_W_Icon="57-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Sapling Toss" self.Skill_E_Icon="57-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Vengeful Maelstrom" self.Skill_R_Icon="57-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Sap Magic" self.Skill_P_Icon="57-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_11: def __init__(self): self.ID=11 self.Name="Master Yi" self.Title="The Wuju Bladesman" self.Icon="11.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.12 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=444 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=199 self.BaseMana_delta = 36 self.Mana=0 self.BaseMovement_Speed=330 self.Movement_Speed=0 self.BaseArmor=16.3 self.BaseArmor_delta = 3.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.75 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Alpha Strike" self.Skill_Q_Icon="11-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Meditate" self.Skill_W_Icon="11-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Wuju Style" self.Skill_E_Icon="11-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Highlander" self.Skill_R_Icon="11-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Double Strike" self.Skill_P_Icon="11-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_21: def __init__(self): self.ID=21 self.Name="Miss Fortune" self.Title="The Bounty Hunter" self.Icon="21.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46.5 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=435 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=212 self.BaseMana_delta = 38 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.1 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.95 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Double Up" self.Skill_Q_Icon="21-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Impure Shots" self.Skill_W_Icon="21-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Make It Rain" self.Skill_E_Icon="21-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Bullet Time" self.Skill_R_Icon="21-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Strut" self.Skill_P_Icon="21-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_82: def __init__(self): self.ID=82 self.Name="Mordekaiser" self.Title="The Master of Metal" self.Icon="82.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.7 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=421 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=120 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Mace of Spades" self.Skill_Q_Icon="82-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Creeping Death" self.Skill_W_Icon="82-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Siphon of Destruction" self.Skill_E_Icon="82-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Children of the Grave" self.Skill_R_Icon="82-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Iron Man" self.Skill_P_Icon="82-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_25: def __init__(self): self.ID=25 self.Name="Morgana" self.Title="Fallen Angel" self.Icon="25.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.58 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=403 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 60 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.7 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.8 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Dark Binding" self.Skill_Q_Icon="25-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Tormented Soil" self.Skill_W_Icon="25-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Black Shield" self.Skill_E_Icon="25-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Soul Shackles" self.Skill_R_Icon="25-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Soul Siphon" self.Skill_P_Icon="25-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_75: def __init__(self): self.ID=75 self.Name="Nasus" self.Title="The Curator of the Sands" self.Icon="75.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53.3 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=410 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.5 self.BaseHealth_Regen_delta = 0.9 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Siphoning Strike" self.Skill_Q_Icon="75-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Wither" self.Skill_W_Icon="75-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Spirit Fire" self.Skill_E_Icon="75-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Fury of the Sands" self.Skill_R_Icon="75-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Soul Eater" self.Skill_P_Icon="75-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_111: def __init__(self): self.ID=111 self.Name="Nautilus" self.Title="The Titan of the Depths" self.Icon="111.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=52 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=432 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.25 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7.45 self.BaseMana_Regen_delta = 0.7 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Dredge Line" self.Skill_Q_Icon="111-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Titan's Wrath" self.Skill_W_Icon="111-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Riptide" self.Skill_E_Icon="111-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Depth Charge" self.Skill_R_Icon="111-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Staggering Blow" self.Skill_P_Icon="111-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_76: def __init__(self): self.ID=76 self.Name="Nidalee" self.Title="The Bestial Huntress" self.Icon="76.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=370 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=11 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0.75 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Javelin Toss / Takedown" self.Skill_Q_Icon="76-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Bushwhack / Pounce" self.Skill_W_Icon="76-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Primal Surge / Swipe" self.Skill_E_Icon="76-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Aspect Of The Cougar" self.Skill_R_Icon="76-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Prowl" self.Skill_P_Icon="76-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_56: def __init__(self): self.ID=56 self.Name="Nocturne" self.Title="The Eternal Nightmare" self.Icon="56.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=215 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Duskbringer" self.Skill_Q_Icon="56-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Shroud of Darkness" self.Skill_W_Icon="56-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Unspeakable Horror" self.Skill_E_Icon="56-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Paranoia" self.Skill_R_Icon="56-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Umbra Blades" self.Skill_P_Icon="56-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_20: def __init__(self): self.ID=20 self.Name="Nunu" self.Title="The Yeti Rider" self.Icon="20.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.06 self.BaseAttack_Damage_delta=3.45 self.Attack_Damage=0.0 self.BaseHealth=437 self.BaseHealth_delta = 108 self.Health=0 self.BaseMana=213 self.BaseMana_delta = 42 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=16.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.05 self.BaseHealth_Regen_delta = 0.8 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Consume" self.Skill_Q_Icon="20-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Blood Boil" self.Skill_W_Icon="20-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Ice Blast" self.Skill_E_Icon="20-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Absolute Zero" self.Skill_R_Icon="20-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Visionary" self.Skill_P_Icon="20-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_2: def __init__(self): self.ID=2 self.Name="Olaf" self.Title="The Berserker" self.Icon="2.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.1 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=441 self.BaseHealth_delta = 93 self.Health=0 self.BaseMana=225 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.9 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.575 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Undertow" self.Skill_Q_Icon="2-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Vicious Strikes" self.Skill_W_Icon="2-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Reckless Swing" self.Skill_E_Icon="2-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Ragnarok" self.Skill_R_Icon="2-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Berserker Rage" self.Skill_P_Icon="2-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_61: def __init__(self): self.ID=61 self.Name="Orianna" self.Title="The Lady of Clockwork" self.Icon="61.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=44 self.BaseAttack_Damage_delta=2.6 self.Attack_Damage=0.0 self.BaseHealth=385 self.BaseHealth_delta = 79 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=8 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.95 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Command: Attack" self.Skill_Q_Icon="61-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Command: Dissonance" self.Skill_W_Icon="61-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Command: Protect" self.Skill_E_Icon="61-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Command: Shockwave" self.Skill_R_Icon="61-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Clockwork Windup" self.Skill_P_Icon="61-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_80: def __init__(self): self.ID=80 self.Name="Pantheon" self.Title="The Artisan of War" self.Icon="80.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50.7 self.BaseAttack_Damage_delta=2.9 self.Attack_Damage=0.0 self.BaseHealth=433 self.BaseHealth_delta = 87 self.Health=0 self.BaseMana=210 self.BaseMana_delta = 34 self.Mana=0 self.BaseMovement_Speed=330 self.Movement_Speed=0 self.BaseArmor=17.1 self.BaseArmor_delta = 3.9 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.75 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Spear Shot" self.Skill_Q_Icon="80-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Aegis of Zeonia" self.Skill_W_Icon="80-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Heartseeker Strike" self.Skill_E_Icon="80-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Grand Skyfall" self.Skill_R_Icon="80-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Aegis Protection" self.Skill_P_Icon="80-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_78: def __init__(self): self.ID=78 self.Name="Poppy" self.Title="The Iron Ambassador" self.Icon="78.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.3 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=423 self.BaseHealth_delta = 81 self.Health=0 self.BaseMana=185 self.BaseMana_delta = 30 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.4 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Devastating Blow" self.Skill_Q_Icon="78-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Paragon of Demacia" self.Skill_W_Icon="78-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Heroic Charge" self.Skill_E_Icon="78-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Diplomatic Immunity" self.Skill_R_Icon="78-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Valiant Fighter" self.Skill_P_Icon="78-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() #class hurga: def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: bonus=NMYMaxHealth * 0.08 if bonus > (75*self.Skill_Q_Level): bonus=75*self.Skill_Q_Level DAMAGE['magical']=self.Attack_Damage + self.Ability_Power*0.6 + 20*self.Skill_Q_MaxStack + bonus print "Q:", DAMAGE def Skill_W(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: self.Armor += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxStack self.Attack_Damage += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxSack self.Movement_Speed += 15.0 + 2.0*self.Skill_W_Level else: self.Armor += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxStack self.Attack_Damage += (1.0 + 0.5*self.Skill_W_Level)*self.Skill_W_MaxStack #print DAMAGE def Skill_E(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: DAMAGE['magical'] += 25.0 + 25.0*self.Skill_E_Level + self.Ability_Power*0.4 + 25.0 + 50.0*self.Skill_E_Level + self.Ability_Power*0.4 print "E:", DAMAGE def Skill_R(self,active): NMYMaxHealth=2000.0 DAMAGE={} DAMAGE['physical']=0 DAMAGE['magical']=0 DAMAGE['true']=0 if active: self.Movement_Speed += 10.0 + 10.0*self.Skill_R_Level def Skill_P(self): pass class Champ_33: def __init__(self): self.ID=33 self.Name="Rammus" self.Title="The Armordillo" self.Icon="33.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=420 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 33 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Powerball" self.Skill_Q_Icon="33-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Defensive Ball Curl" self.Skill_W_Icon="33-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Puncturing Taunt" self.Skill_E_Icon="33-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Tremors" self.Skill_R_Icon="33-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Spiked Shell" self.Skill_P_Icon="33-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_58: def __init__(self): self.ID=58 self.Name="Renekton" self.Title="The Butcher of the Sands" self.Icon="58.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=53.12 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=426 self.BaseHealth_delta = 87 self.Health=0 self.BaseMana=100 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=15.2 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.7 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Cull the Meek" self.Skill_Q_Icon="58-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Ruthless Predator" self.Skill_W_Icon="58-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Slice and Dice" self.Skill_E_Icon="58-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Dominus" self.Skill_R_Icon="58-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Reign of Anger" self.Skill_P_Icon="58-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_92: def __init__(self): self.ID=92 self.Name="Riven" self.Title="The Exile" self.Icon="92.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54 self.BaseAttack_Damage_delta=2.75 self.Attack_Damage=0.0 self.BaseHealth=414 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=0 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.2 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=9.5 self.BaseHealth_Regen_delta = 0.9 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Broken Wings" self.Skill_Q_Icon="92-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Ki Burst" self.Skill_W_Icon="92-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Valor" self.Skill_E_Icon="92-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Blade of the Exile" self.Skill_R_Icon="92-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Runic Blade" self.Skill_P_Icon="92-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_68: def __init__(self): self.ID=68 self.Name="Rumble" self.Title="The Mechanized Menace" self.Icon="68.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.66 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=450 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=100 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Flamespitter" self.Skill_Q_Icon="68-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Scrap Shield" self.Skill_W_Icon="68-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Electro Harpoon" self.Skill_E_Icon="68-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="The Equalizer" self.Skill_R_Icon="68-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Junkyard Titan" self.Skill_P_Icon="68-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_13: def __init__(self): self.ID=13 self.Name="Ryze" self.Title="The Rogue Mage" self.Icon="13.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=52 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=360 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 55 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=11 self.BaseArmor_delta = 3.9 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.35 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Overload" self.Skill_Q_Icon="13-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Rune Prison" self.Skill_W_Icon="13-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Spell Flux" self.Skill_E_Icon="13-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Desperate Power" self.Skill_R_Icon="13-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Arcane Mastery" self.Skill_P_Icon="13-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_113: def __init__(self): self.ID=113 self.Name="Sejuani" self.Title="The Winter's Wrath" self.Icon="113.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=450 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=17.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Arctic Assault" self.Skill_Q_Icon="113-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Northern Winds" self.Skill_W_Icon="113-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Permafrost" self.Skill_E_Icon="113-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Glacial Prison" self.Skill_R_Icon="113-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Frost" self.Skill_P_Icon="113-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_35: def __init__(self): self.ID=35 self.Name="Shaco" self.Title="The Demon Jester" self.Icon="35.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.7 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=441 self.BaseHealth_delta = 84 self.Health=0 self.BaseMana=230 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.4 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Deceive" self.Skill_Q_Icon="35-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Jack In The Box" self.Skill_W_Icon="35-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Two-Shiv Poison" self.Skill_E_Icon="35-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Hallucinate" self.Skill_R_Icon="35-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Backstab" self.Skill_P_Icon="35-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_98: def __init__(self): self.ID=98 self.Name="Shen" self.Title="Eye of Twilight" self.Icon="98.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.5 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=428 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=50 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Vorpal Blade" self.Skill_Q_Icon="98-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Feint" self.Skill_W_Icon="98-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Shadow Dash" self.Skill_E_Icon="98-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Stand United" self.Skill_R_Icon="98-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Ki Strike" self.Skill_P_Icon="98-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_102: def __init__(self): self.ID=102 self.Name="Shyvana" self.Title="The Half-Dragon" self.Icon="102.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55 self.BaseAttack_Damage_delta=3.4 self.Attack_Damage=0.0 self.BaseHealth=435 self.BaseHealth_delta = 95 self.Health=0 self.BaseMana=100 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.35 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.8 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Twin Bite" self.Skill_Q_Icon="102-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Burnout" self.Skill_W_Icon="102-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Flame Breath" self.Skill_E_Icon="102-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Dragon's Descent" self.Skill_R_Icon="102-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Fury of the Dragonborn" self.Skill_P_Icon="102-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_27: def __init__(self): self.ID=27 self.Name="Singed" self.Title="The Mad Chemist" self.Icon="27.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.65 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=405 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=215 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=18 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.1 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.55 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Poison Trail" self.Skill_Q_Icon="27-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Mega Adhesive" self.Skill_W_Icon="27-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Fling" self.Skill_E_Icon="27-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Insanity Potion" self.Skill_R_Icon="27-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Empowered Bulwark" self.Skill_P_Icon="27-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_14: def __init__(self): self.ID=14 self.Name="Sion" self.Title="The Undead Champion" self.Icon="14.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=55.52 self.BaseAttack_Damage_delta=3.1875 self.Attack_Damage=0.0 self.BaseHealth=403 self.BaseHealth_delta = 104 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=17.75 self.BaseArmor_delta = 3.25 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.9 self.BaseHealth_Regen_delta = 0.95 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.3 self.BaseMana_Regen_delta = 0.4 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Cryptic Gaze" self.Skill_Q_Icon="14-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Death's Caress" self.Skill_W_Icon="14-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Enrage" self.Skill_E_Icon="14-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Cannibalism" self.Skill_R_Icon="14-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Feel No Pain" self.Skill_P_Icon="14-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_15: def __init__(self): self.ID=15 self.Name="Sivir" self.Title="The Battle Mistress" self.Icon="15.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49 self.BaseAttack_Damage_delta=2.9 self.Attack_Damage=0.0 self.BaseHealth=378 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=203 self.BaseMana_delta = 43 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12.75 self.BaseArmor_delta = 3.25 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.25 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Boomerang Blade" self.Skill_Q_Icon="15-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Ricochet" self.Skill_W_Icon="15-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Spell Shield" self.Skill_E_Icon="15-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="On The Hunt" self.Skill_R_Icon="15-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Fleet of Foot" self.Skill_P_Icon="15-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_72: def __init__(self): self.ID=72 self.Name="Skarner" self.Title="The Crystal Vanguard" self.Icon="72.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.1 self.BaseAttack_Damage_delta=4.2 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 96 self.Health=0 self.BaseMana=205 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=19 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.5 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Crystal Slash" self.Skill_Q_Icon="72-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Crystalline Exoskeleton" self.Skill_W_Icon="72-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Fracture" self.Skill_E_Icon="72-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Impale" self.Skill_R_Icon="72-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Energize" self.Skill_P_Icon="72-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_37: def __init__(self): self.ID=37 self.Name="Sona" self.Title="Maven of the Strings" self.Icon="37.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=47 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 70 self.Health=0 self.BaseMana=265 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=8 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Hymn of Valor" self.Skill_Q_Icon="37-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Aria of Perseverance" self.Skill_W_Icon="37-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Song of Celerity" self.Skill_E_Icon="37-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Crescendo" self.Skill_R_Icon="37-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Power Chord" self.Skill_P_Icon="37-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_16: def __init__(self): self.ID=16 self.Name="Soraka" self.Title="The Starchild" self.Icon="16.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48.8 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=375 self.BaseHealth_delta = 71 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 60 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=7.4 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.8 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Starcall" self.Skill_Q_Icon="16-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Astral Blessing" self.Skill_W_Icon="16-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Infuse" self.Skill_E_Icon="16-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Wish" self.Skill_R_Icon="16-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Consecration" self.Skill_P_Icon="16-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_50: def __init__(self): self.ID=50 self.Name="Swain" self.Title="The Master Tactician" self.Icon="50.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=385 self.BaseHealth_delta = 78 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.75 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.8 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Decrepify" self.Skill_Q_Icon="50-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Nevermove" self.Skill_W_Icon="50-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Torment" self.Skill_E_Icon="50-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Ravenous Flock" self.Skill_R_Icon="50-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Carrion Renewal" self.Skill_P_Icon="50-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_91: def __init__(self): self.ID=91 self.Name="Talon" self.Title="The Blade's Shadow" self.Icon="91.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=260 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=17 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.25 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.75 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Noxian Diplomacy" self.Skill_Q_Icon="91-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Rake" self.Skill_W_Icon="91-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Cutthroat" self.Skill_E_Icon="91-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Shadow Assault" self.Skill_R_Icon="91-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Mercy" self.Skill_P_Icon="91-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_44: def __init__(self): self.ID=44 self.Name="Taric" self.Title="The Gem Knight" self.Icon="44.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=58 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=468 self.BaseHealth_delta = 90 self.Health=0 self.BaseMana=255 self.BaseMana_delta = 56 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=16.5 self.BaseArmor_delta = 3.2 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.1 self.BaseHealth_Regen_delta = 0.5 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=4.1 self.BaseMana_Regen_delta = 0.4 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Imbue" self.Skill_Q_Icon="44-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Shatter" self.Skill_W_Icon="44-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Dazzle" self.Skill_E_Icon="44-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Radiance" self.Skill_R_Icon="44-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Gemcraft" self.Skill_P_Icon="44-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_17: def __init__(self): self.ID=17 self.Name="Teemo" self.Title="The Swift Scout" self.Icon="17.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=44.5 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=378 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=200 self.BaseMana_delta = 40 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=14 self.BaseArmor_delta = 3.75 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.65 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Blinding Dart" self.Skill_Q_Icon="17-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Move Quick" self.Skill_W_Icon="17-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Toxic Shot" self.Skill_E_Icon="17-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Noxious Trap" self.Skill_R_Icon="17-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Camouflage" self.Skill_P_Icon="17-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_18: def __init__(self): self.ID=18 self.Name="Tristana" self.Title="The Megling Gunner" self.Icon="18.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46.5 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=415 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=193 self.BaseMana_delta = 32 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.1 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rapid Fire" self.Skill_Q_Icon="18-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Rocket Jump" self.Skill_W_Icon="18-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Explosive Shot" self.Skill_E_Icon="18-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Buster Shot" self.Skill_R_Icon="18-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Draw a Bead" self.Skill_P_Icon="18-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_48: def __init__(self): self.ID=48 self.Name="Trundle" self.Title="The Cursed Troll" self.Icon="48.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.66 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=455 self.BaseHealth_delta = 96 self.Health=0 self.BaseMana=206 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=325 self.Movement_Speed=0 self.BaseArmor=19 self.BaseArmor_delta = 2.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=8 self.BaseHealth_Regen_delta = 0.85 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rabid Bite" self.Skill_Q_Icon="48-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Contaminate" self.Skill_W_Icon="48-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Pillar of Filth" self.Skill_E_Icon="48-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Agony" self.Skill_R_Icon="48-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Decompose" self.Skill_P_Icon="48-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_23: def __init__(self): self.ID=23 self.Name="Tryndamere" self.Title="The Barbarian King" self.Icon="23.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=461 self.BaseHealth_delta = 98 self.Health=0 self.BaseMana=100 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=14.9 self.BaseArmor_delta = 3.1 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.9 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Bloodlust" self.Skill_Q_Icon="23-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Mocking Shout" self.Skill_W_Icon="23-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Spinning Slash" self.Skill_E_Icon="23-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Undying Rage" self.Skill_R_Icon="23-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Battle Fury" self.Skill_P_Icon="23-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_4: def __init__(self): self.ID=4 self.Name="Twisted Fate" self.Title="The Card Master" self.Icon="4.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46.41 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=384 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=202 self.BaseMana_delta = 38 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=11.25 self.BaseArmor_delta = 3.15 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Wild Cards" self.Skill_Q_Icon="4-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Pick A Card" self.Skill_W_Icon="4-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Stacked Deck" self.Skill_E_Icon="4-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Destiny" self.Skill_R_Icon="4-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Loaded Dice" self.Skill_P_Icon="4-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_29: def __init__(self): self.ID=29 self.Name="Twitch" self.Title="The Plague Rat" self.Icon="29.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.56 self.BaseAttack_Damage_delta=3.15 self.Attack_Damage=0.0 self.BaseHealth=356 self.BaseHealth_delta = 78 self.Health=0 self.BaseMana=180 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=14 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.1 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.45 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Ambush" self.Skill_Q_Icon="29-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Debilitating Poison" self.Skill_W_Icon="29-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Expunge" self.Skill_E_Icon="29-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Spray and Pray" self.Skill_R_Icon="29-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Deadly Venom" self.Skill_P_Icon="29-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_77: def __init__(self): self.ID=77 self.Name="Udyr" self.Title="The Animal Spirit" self.Icon="77.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=52.91 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=427 self.BaseHealth_delta = 99 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 30 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=14.75 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.45 self.BaseHealth_Regen_delta = 0.75 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.4 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Tiger Stance" self.Skill_Q_Icon="77-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Turtle Stance" self.Skill_W_Icon="77-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Bear Stance" self.Skill_E_Icon="77-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Phoenix Stance" self.Skill_R_Icon="77-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Monkey's Agility" self.Skill_P_Icon="77-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_6: def __init__(self): self.ID=6 self.Name="Urgot" self.Title="The Headsman's Pride" self.Icon="6.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48 self.BaseAttack_Damage_delta=3.6 self.Attack_Damage=0.0 self.BaseHealth=437 self.BaseHealth_delta = 89 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 55 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.5 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7.5 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Acid Hunter" self.Skill_Q_Icon="6-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Terror Capacitor" self.Skill_W_Icon="6-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Noxian Corrosive Charge" self.Skill_E_Icon="6-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Hyper-Kinetic Position Reverser" self.Skill_R_Icon="6-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Zaun-Touched Bolt Augmenter" self.Skill_P_Icon="6-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_110: def __init__(self): self.ID=110 self.Name="Varus" self.Title="The Arrow of Retribution" self.Icon="110.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=46 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=400 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 36 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=13.5 self.BaseArmor_delta = 3.4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.5 self.BaseMana_Regen_delta = 0.5 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Piercing Arrow" self.Skill_Q_Icon="110-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Blighted Quiver" self.Skill_W_Icon="110-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Hail of Arrows" self.Skill_E_Icon="110-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Chain of Corruption" self.Skill_R_Icon="110-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Living Vengeance" self.Skill_P_Icon="110-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_67: def __init__(self): self.ID=67 self.Name="Vayne" self.Title="The Night Hunter" self.Icon="67.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=50 self.BaseAttack_Damage_delta=3.25 self.Attack_Damage=0.0 self.BaseHealth=359 self.BaseHealth_delta = 83 self.Health=0 self.BaseMana=173 self.BaseMana_delta = 27 self.Mana=0 self.BaseMovement_Speed=300 self.Movement_Speed=0 self.BaseArmor=9.3 self.BaseArmor_delta = 3.4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.3 self.BaseMana_Regen_delta = 0.4 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Tumble" self.Skill_Q_Icon="67-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Silver Bolts" self.Skill_W_Icon="67-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Condemn" self.Skill_E_Icon="67-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Final Hour" self.Skill_R_Icon="67-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Night Hunter" self.Skill_P_Icon="67-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_45: def __init__(self): self.ID=45 self.Name="Veigar" self.Title="The Tiny Master of Evil" self.Icon="45.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48.3 self.BaseAttack_Damage_delta=2.625 self.Attack_Damage=0.0 self.BaseHealth=355 self.BaseHealth_delta = 82 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 55 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=12.25 self.BaseArmor_delta = 3.75 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Baleful Strike" self.Skill_Q_Icon="45-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Dark Matter" self.Skill_W_Icon="45-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Event Horizon" self.Skill_E_Icon="45-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Primordial Burst" self.Skill_R_Icon="45-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Equilibrium" self.Skill_P_Icon="45-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_112: def __init__(self): self.ID=112 self.Name="Viktor" self.Title="The Machine Herald" self.Icon="112.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=49 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=385 self.BaseHealth_delta = 78 self.Health=0 self.BaseMana=240 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 4 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6.75 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.9 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Power Transfer" self.Skill_Q_Icon="112-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Gravity Field" self.Skill_W_Icon="112-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Death Ray" self.Skill_E_Icon="112-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Chaos Storm" self.Skill_R_Icon="112-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Evolving Technology" self.Skill_P_Icon="112-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_8: def __init__(self): self.ID=8 self.Name="Vladimir" self.Title="The Crimson Reaper" self.Icon="8.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=45 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=400 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=0 self.BaseMana_delta = 0 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=6 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=0 self.BaseMana_Regen_delta = 0 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Transfusion" self.Skill_Q_Icon="8-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Sanguine Pool" self.Skill_W_Icon="8-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Tides of Blood" self.Skill_E_Icon="8-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Hemoplague" self.Skill_R_Icon="8-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Crimson Pact" self.Skill_P_Icon="8-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_106: def __init__(self): self.ID=106 self.Name="Volibear" self.Title="The Thunder's Roar" self.Icon="106.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54 self.BaseAttack_Damage_delta=3.3 self.Attack_Damage=0.0 self.BaseHealth=440 self.BaseHealth_delta = 86 self.Health=0 self.BaseMana=220 self.BaseMana_delta = 30 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16.5 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Rolling Thunder" self.Skill_Q_Icon="106-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Frenzy" self.Skill_W_Icon="106-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Majestic Roar" self.Skill_E_Icon="106-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Thunder Claws" self.Skill_R_Icon="106-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Chosen of the Storm" self.Skill_P_Icon="106-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_19: def __init__(self): self.ID=19 self.Name="Warwick" self.Title="The Blood Hunter" self.Icon="19.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56.76 self.BaseAttack_Damage_delta=3.375 self.Attack_Damage=0.0 self.BaseHealth=428 self.BaseHealth_delta = 98 self.Health=0 self.BaseMana=190 self.BaseMana_delta = 30 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7.05 self.BaseHealth_Regen_delta = 0.8 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7.1 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Hungering Strike" self.Skill_Q_Icon="19-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Hunters Call" self.Skill_W_Icon="19-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Blood Scent" self.Skill_E_Icon="19-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Infinite Duress" self.Skill_R_Icon="19-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Eternal Thirst" self.Skill_P_Icon="19-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_62: def __init__(self): self.ID=62 self.Name="Wukong" self.Title="The Monkey King" self.Icon="62.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=54.5 self.BaseAttack_Damage_delta=3.2 self.Attack_Damage=0.0 self.BaseHealth=435 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=202 self.BaseMana_delta = 38 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.1 self.BaseHealth_Regen_delta = 0.65 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.95 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Crushing Blow" self.Skill_Q_Icon="62-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Decoy" self.Skill_W_Icon="62-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Nimbus Strike" self.Skill_E_Icon="62-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Cyclone" self.Skill_R_Icon="62-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Stone Skin" self.Skill_P_Icon="62-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_101: def __init__(self): self.ID=101 self.Name="Xerath" self.Title="The Magus Ascendant" self.Icon="101.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.66 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 45 self.Mana=0 self.BaseMovement_Speed=315 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.5 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.5 self.BaseHealth_Regen_delta = 0.55 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=7 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Arcanopulse" self.Skill_Q_Icon="101-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Locus of Power" self.Skill_W_Icon="101-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Mage Chains" self.Skill_E_Icon="101-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Arcane Barrage" self.Skill_R_Icon="101-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Ascended Form" self.Skill_P_Icon="101-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_5: def __init__(self): self.ID=5 self.Name="Xin Zhao" self.Title="The Seneschal of Demacia" self.Icon="5.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=56 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=445 self.BaseHealth_delta = 87 self.Health=0 self.BaseMana=213 self.BaseMana_delta = 31 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=16.2 self.BaseArmor_delta = 3.7 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.6 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Three Talon Strike" self.Skill_Q_Icon="5-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Battle Cry" self.Skill_W_Icon="5-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Audacious Charge" self.Skill_E_Icon="5-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Crescent Sweep" self.Skill_R_Icon="5-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Tireless Warrior" self.Skill_P_Icon="5-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_83: def __init__(self): self.ID=83 self.Name="Yorick" self.Title="The Gravedigger" self.Icon="83.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51.7 self.BaseAttack_Damage_delta=3.5 self.Attack_Damage=0.0 self.BaseHealth=421 self.BaseHealth_delta = 85 self.Health=0 self.BaseMana=235 self.BaseMana_delta = 35 self.Mana=0 self.BaseMovement_Speed=320 self.Movement_Speed=0 self.BaseArmor=15 self.BaseArmor_delta = 3.6 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 1.25 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=7 self.BaseHealth_Regen_delta = 0.7 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6 self.BaseMana_Regen_delta = 0.45 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Omen of War" self.Skill_Q_Icon="83-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Omen of Pestilence" self.Skill_W_Icon="83-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Omen of Famine" self.Skill_E_Icon="83-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Omen of Death" self.Skill_R_Icon="83-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Unholy Covenant" self.Skill_P_Icon="83-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_115: def __init__(self): self.ID=115 self.Name="Ziggs" self.Title="The Hexplosives Expert" self.Icon="115.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=51 self.BaseAttack_Damage_delta=3.1 self.Attack_Damage=0.0 self.BaseHealth=390 self.BaseHealth_delta = 80 self.Health=0 self.BaseMana=250 self.BaseMana_delta = 50 self.Mana=0 self.BaseMovement_Speed=305 self.Movement_Speed=0 self.BaseArmor=12 self.BaseArmor_delta = 3.3 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=5.25 self.BaseHealth_Regen_delta = 0.6 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.75 self.BaseMana_Regen_delta = 0.6 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Bouncing Bomb" self.Skill_Q_Icon="115-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Satchel Charge" self.Skill_W_Icon="115-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Hexplosive Minefield" self.Skill_E_Icon="115-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Mega Inferno Bomb" self.Skill_R_Icon="115-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Short Fuse" self.Skill_P_Icon="115-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champ_26: def __init__(self): self.ID=26 self.Name="Zilean" self.Title="The Chronokeeper" self.Icon="26.jpg" self.Level=1 self.Build={'1':False,'2':False,'3':False,'4':False,'5':False} self.BaseAttack_Damage=48.6 self.BaseAttack_Damage_delta=3 self.Attack_Damage=0.0 self.BaseHealth=380 self.BaseHealth_delta = 71 self.Health=0 self.BaseMana=260 self.BaseMana_delta = 60 self.Mana=0 self.BaseMovement_Speed=310 self.Movement_Speed=0 self.BaseArmor=6.75 self.BaseArmor_delta = 3.8 self.Armor=0 self.BaseMagic_Resist=30 self.BaseMagic_Resist_delta = 0 self.Magic_Resist=0 self.BaseHealth_Regen_per_5_seconds=4.6 self.BaseHealth_Regen_delta = 0.5 self.Health_Regen_per_5_seconds=0 self.BaseMana_Regen_per_5_seconds=6.95 self.BaseMana_Regen_delta = 0.65 self.Mana_Regen_per_5_seconds=0 self.BaseAbility_Power=0 self.Ability_Power=0 self.BaseSpell_Vamp=0 self.Spell_Vamp=0 self.BaseAttack_Speed=0 self.Attack_Speed=0 self.BaseLife_Steal=0 self.Life_Steal=0 self.BaseCooldown_Reduction=0 self.Cooldown_Reduction=0 self.BaseCritical_Strike_Chance=0 self.Critical_Strike_Chance=0 self.BaseMagic_Penetration=0 self.Magic_Penetration=0 self.BaseArmor_Penetration=0 self.Armor_Penetration=0 # Percentage Bonuses self.Movement_Speed_Percentage=0 self.Attack_Damage_Percentage=0 self.Damage_Percentage=0 self.Mana_Percentage=0 self.Ability_Power_Percentage=0 self.Power_Percentage=0 self.Health_Percentage=0 self.Tenacity=False # Skills self.Skill_Q_Name="Time Bomb" self.Skill_Q_Icon="26-1.jpg" self.Skill_Q_MaxStack=False self.Skill_Q_Stack=0 self.Skill_Q_Level=False self.Skill_Q_has_Passive=False self.Skill_Q_Cooldown=[] self.Skill_Q_Cost=[] self.Skill_Q_Priority=[] self.Skill_W_Name="Rewind" self.Skill_W_Icon="26-2.jpg" self.Skill_W_MaxStack=False self.Skill_W_Stack=0 self.Skill_W_Level=False self.Skill_W_has_Passive=False self.Skill_W_Cooldown=[] self.Skill_W_Cost=[] self.Skill_W_Priority=[] self.Skill_E_Name="Time Warp" self.Skill_E_Icon="26-3.jpg" self.Skill_E_MaxStack=False self.Skill_E_Stack=0 self.Skill_E_Level=False self.Skill_E_has_Passive=False self.Skill_E_Cooldown=[] self.Skill_E_Cost=[] self.Skill_E_Priority=[] self.Skill_R_Name="Chronoshift" self.Skill_R_Icon="26-4.jpg" self.Skill_R_MaxStack=False self.Skill_R_Stack=0 self.Skill_R_Level=False self.Skill_R_has_Passive=False self.Skill_R_Cooldown=[] self.Skill_R_Cost=[] self.Skill_R_Priority=[] self.Skill_P_Name="Heightened Learning" self.Skill_P_Icon="26-5.jpg" self.Skill_P_MaxStack=False self.Skill_P_Stack=0 self.Skill_P_Level=False self.Skill_P_has_Passive=False self.Skill_P_Cooldown=[] self.Skill_P_Cost=[] self.Skill_P_Priority=[] self.Custom() self.CalcStats() def ResetStats(self): self.Custom() self.Attack_Damage=self.BaseAttack_Damage + self.BaseAttack_Damage_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Mana=self.BaseMana + self.BaseMana_delta * self.Level self.Health=self.BaseHealth + self.BaseHealth_delta * self.Level self.Movement_Speed=self.BaseMovement_Speed self.Armor=self.BaseArmor + self.BaseArmor_delta * self.Level self.Magic_Resist=self.BaseMagic_Resist + self.BaseMagic_Resist_delta * self.Level self.Health_Regen_per_5_seconds=self.BaseHealth_Regen_per_5_seconds + self.BaseHealth_Regen_delta * self.Level self.Mana_Regen_per_5_seconds=self.BaseMana_Regen_per_5_seconds + self.BaseMana_Regen_delta * self.Level self.Ability_Power=0 self.Spell_Vamp=0 self.Attack_Speed=0 self.Life_steal=0 self.Cooldown_Reduction=0 self.Armor_Penetration=0 self.Critical_Strike_Chance=0 self.Magic_Penetration=0 def SetChampLevel(self,level): self.Level=level self.CalcStats() def DumpStats(self): print "Attack_Damage ", self.Attack_Damage print "Health ", self.Health print "Mana ", self.Mana print "Movement_Speed " ,self.Movement_Speed print "Armor ", self.Armor print "Magic_Resist ", self.Magic_Resist print "Health_Regen ", self.Health_Regen_per_5_seconds print "Mana_Regen ", self.Mana_Regen_per_5_seconds print "Ability_Power ", self.Ability_Power print "Spell_Vamp ", self.Spell_Vamp print "Attack_Speed ", self.Attack_Speed print "Life_Steal ", self.Life_steal print "Cooldown_Reduction ", self.Cooldown_Reduction print "Armor_Penetration ", self.Armor_Penetration print "Magic_Penetration ", self.Magic_Penetration print "Critical_Strike_Chance ", self.Critical_Strike_Chance def CalcStats(self): # Reset stats self.ResetStats() # Add Runes #self.ProcessRunes() # Add Masteries #self.ProcessMasteries() self.CustomCalcStats() # loop through skills passives self.Skill_Q(False) self.Skill_W(False) self.Skill_E(False) self.Skill_R(False) self.Skill_P() # loop through items for item in self.Build.itervalues(): if item: item.UpdateStats() def AddItem(self,pos,itemid): self.Build[pos]=ITEMS.GetItem(itemid) self.Build[pos].parent=self self.CalcStats() def DelItem(self,pos): self.Build[pos]=False self.CalcStats() def Custom(self): pass def CustomCalcStats(self): pass def Skill_Q(self,active): pass def Skill_W(self,active): pass def Skill_E(self,active): pass def Skill_R(self,active): pass def Skill_P(self): pass class Champs(): def __init__(self,parent): self.parent=parent self.CHAMPS={} self.InitChamps() self.ChampIndex=['103','84','12','32','34','1','22','53','63','51','69','31','42','122','36','119','28','81','9','114','105','3','41','86','79','104','120','74','39','40','59','24','43','30','38','55','10','85','96','7','64','89','117','99','54','90','57','11','21','82','25','75','111','76','56','20','2','61','80','78','33','58','92','68','13','113','35','98','102','27','14','15','72','37','16','50','91','44','17','18','48','23','4','29','77','6','110','67','45','112','8','106','19','62','101','5','83','115','26'] self.CreateLists() def InitChamps(self): self.CHAMPS['103']=Champ_103() self.CHAMPS['84']=Champ_84() self.CHAMPS['12']=Champ_12() self.CHAMPS['32']=Champ_32() self.CHAMPS['34']=Champ_34() self.CHAMPS['1']=Champ_1() self.CHAMPS['22']=Champ_22() self.CHAMPS['53']=Champ_53() self.CHAMPS['63']=Champ_63() self.CHAMPS['51']=Champ_51() self.CHAMPS['69']=Champ_69() self.CHAMPS['31']=Champ_31() self.CHAMPS['42']=Champ_42() self.CHAMPS['122']=Champ_122() self.CHAMPS['36']=Champ_36() self.CHAMPS['119']=Champ_119() self.CHAMPS['28']=Champ_28() self.CHAMPS['81']=Champ_81() self.CHAMPS['9']=Champ_9() self.CHAMPS['114']=Champ_114() self.CHAMPS['105']=Champ_105() self.CHAMPS['3']=Champ_3() self.CHAMPS['41']=Champ_41() self.CHAMPS['86']=Champ_86() self.CHAMPS['79']=Champ_79() self.CHAMPS['104']=Champ_104() self.CHAMPS['120']=Champ_120() self.CHAMPS['74']=Champ_74() self.CHAMPS['39']=Champ_39() self.CHAMPS['40']=Champ_40() self.CHAMPS['59']=Champ_59() self.CHAMPS['24']=Champ_24() self.CHAMPS['43']=Champ_43() self.CHAMPS['30']=Champ_30() self.CHAMPS['38']=Champ_38() self.CHAMPS['55']=Champ_55() self.CHAMPS['10']=Champ_10() self.CHAMPS['85']=Champ_85() self.CHAMPS['96']=Champ_96() self.CHAMPS['7']=Champ_7() self.CHAMPS['64']=Champ_64() self.CHAMPS['89']=Champ_89() self.CHAMPS['117']=Champ_117() self.CHAMPS['99']=Champ_99() self.CHAMPS['54']=Champ_54() self.CHAMPS['90']=Champ_90() self.CHAMPS['57']=Champ_57() self.CHAMPS['11']=Champ_11() self.CHAMPS['21']=Champ_21() self.CHAMPS['82']=Champ_82() self.CHAMPS['25']=Champ_25() self.CHAMPS['75']=Champ_75() self.CHAMPS['111']=Champ_111() self.CHAMPS['76']=Champ_76() self.CHAMPS['56']=Champ_56() self.CHAMPS['20']=Champ_20() self.CHAMPS['2']=Champ_2() self.CHAMPS['61']=Champ_61() self.CHAMPS['80']=Champ_80() self.CHAMPS['78']=Champ_78() self.CHAMPS['33']=Champ_33() self.CHAMPS['58']=Champ_58() self.CHAMPS['92']=Champ_92() self.CHAMPS['68']=Champ_68() self.CHAMPS['13']=Champ_13() self.CHAMPS['113']=Champ_113() self.CHAMPS['35']=Champ_35() self.CHAMPS['98']=Champ_98() self.CHAMPS['102']=Champ_102() self.CHAMPS['27']=Champ_27() self.CHAMPS['14']=Champ_14() self.CHAMPS['15']=Champ_15() self.CHAMPS['72']=Champ_72() self.CHAMPS['37']=Champ_37() self.CHAMPS['16']=Champ_16() self.CHAMPS['50']=Champ_50() self.CHAMPS['91']=Champ_91() self.CHAMPS['44']=Champ_44() self.CHAMPS['17']=Champ_17() self.CHAMPS['18']=Champ_18() self.CHAMPS['48']=Champ_48() self.CHAMPS['23']=Champ_23() self.CHAMPS['4']=Champ_4() self.CHAMPS['29']=Champ_29() self.CHAMPS['77']=Champ_77() self.CHAMPS['6']=Champ_6() self.CHAMPS['110']=Champ_110() self.CHAMPS['67']=Champ_67() self.CHAMPS['45']=Champ_45() self.CHAMPS['112']=Champ_112() self.CHAMPS['8']=Champ_8() self.CHAMPS['106']=Champ_106() self.CHAMPS['19']=Champ_19() self.CHAMPS['62']=Champ_62() self.CHAMPS['101']=Champ_101() self.CHAMPS['5']=Champ_5() self.CHAMPS['83']=Champ_83() self.CHAMPS['115']=Champ_115() self.CHAMPS['26']=Champ_26() def GetChamp(self,champid): return self.CHAMPS[str(champid)] def GetChampCopy(self,champid): return copy.deepcopy(self.CHAMPS[str(champid)]) def CreateLists(self): self.ChampList=[] self.ChampName2ID={} for ChampID in self.ChampIndex: self.ChampList.append(self.CHAMPS[ChampID].Name) self.ChampName2ID[self.CHAMPS[ChampID].Name]=ChampID def GetChampList(self): return sorted(self.ChampList) def GetChampID(self,name): return str(self.ChampName2ID[str(name)])
Python
from ftllibs.items import * import operator import copy import sys import re class Items(): def __init__(self,parent): self.parent=parent self.ITEMS={} self.ItemIndex=[] for i in sys.modules.keys(): m = re.match('ftllibs.items.i(\d+)',i) if m: self.ItemIndex.append(m.groups(0)[0]) self.InitItems() self.CreateLists() def InitItems(self): for i in self.ItemIndex: cmd = "self.ITEMS['%s']=i%s.Item_%s()" % (i,i,i) exec cmd # self.ITEMS['3001']=i3001.Item_3001() def GetItem(self,itemid): return self.ITEMS[str(itemid)] def GetItemCopy(self,itemid): return copy.deepcopy(self.ITEMS[str(itemid)]) def CreateLists(self): # sortedLists is for item attributes , like health , mana and so on self.SortedLists={} for ItemID in self.ItemIndex: for i in self.ITEMS[ItemID].Tags: if not self.SortedLists.has_key(i): self.SortedLists[i]=[] self.SortedLists[i].append(ItemID) else: self.SortedLists[i].append(ItemID) for i in self.SortedLists: costs = {} #for var in collection: for j in self.SortedLists[i]: costs[j] = self.ITEMS[j].Total_Costs self.SortedLists[i] = [] for k,l in sorted(costs.iteritems(), key=operator.itemgetter(1)): self.SortedLists[i].append(k) # Availability list speaks for itself self.AvailabilityLists={} self.AvailabilityLists['summonersrift']=[] self.AvailabilityLists['twistedtreeline']=[] self.AvailabilityLists['dominion']=[] for ItemID in self.ItemIndex: for i in self.ITEMS[ItemID].Availability: if i == "summonersrift" or i == "all": self.AvailabilityLists['summonersrift'].append(ItemID) if i == "twistedtreeline" or i == "all": self.AvailabilityLists['twistedtreeline'].append(ItemID) if i == "dominion" or i == "all": self.AvailabilityLists['dominion'].append(ItemID) def GetAvailabilityList(self,string): return self.AvailabilityLists[string] def GetList(self,string): #attack_speed #doran #life_steal #spell_damage #viktor #armor #spell_block #damage #health_regen #mana #health #consumeable #movement #mana_regen #critical_strike #prospector #cooldown_reduction return self.SortedLists[string]
Python
from ftllibs.items.itemtools import ItemIconData class Item_1057(): def __init__(self): self.parent=False self.Name="Negatron Cloak" self.IconFileName="1057.png" self.ID=1057 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3109','3102','3001','3140','3180'] self.Tags=['spell_block'] self.Costs = 740 self.Total_Costs = 740 self.Description="+48 Magic Resist" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Magic_Resist += 48.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3158(): def __init__(self): self.parent=False self.Name="Ionian Boots of Lucidity" self.IconFileName="3158.png" self.ID=3158 self.Stack=0 self.MaxStack=0 self.Built_From=['1001'] self.Builds_Into=[] self.Tags=['movement','cooldown_reduction'] self.Costs = 700 self.Total_Costs = 1050 self.Description="UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Cooldown_Reduction += 15.0 # above is % self.parent.Movement_Speed += 70.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3024(): def __init__(self): self.parent=False self.Name="Glacial Shroud" self.IconFileName="3024.png" self.ID=3024 self.Stack=0 self.MaxStack=0 self.Built_From=['1027','1031'] self.Builds_Into=['3110'] self.Tags=['armor','mana','cooldown_reduction'] self.Costs = 425 self.Total_Costs = 1525 self.Description="+425 Mana +45 Armor UNIQUE Passive: +15% Cooldown Reduction" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Mana += 425.0 self.parent.Armor += 45.0 self.parent.Cooldown_Reduction += 15.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1018(): def __init__(self): self.parent=False self.Name="Cloak of Agility" self.IconFileName="1018.png" self.ID=1018 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3005','3046','3031','3172'] self.Tags=['critical_strike'] self.Costs = 830 self.Total_Costs = 830 self.Description="+18% Critical Strike Chance" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Critical_Strike_Chance += 18.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3126(): def __init__(self): self.parent=False self.Name="Madred's Bloodrazor" self.IconFileName="3126.png" self.ID=3126 self.Stack=0 self.MaxStack=0 self.Built_From=['3106','1029','1036','1037','1043'] self.Builds_Into=[] self.Tags=['damage','attack_speed'] self.Costs = 775 self.Total_Costs = 3800 self.Description="+40 Attack Damage +40% Attack Speed +25 Armor UNIQUE Passive: Your basic attacks deal bonus magic damage equal to 4% of the target's maximum Health." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 40.0 self.parent.Attack_Speed_Percentage += 40.0 # above is % self.parent.Armor += 25.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_2038(): def __init__(self): self.parent=False self.Name="Elixir of Agility" self.IconFileName="2038.png" self.ID=2038 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=[] self.Tags=['attack_speed','critical_strike','consumeable'] self.Costs = 250 self.Total_Costs = 250 self.Description="Click to Consume: Grants 12-22% Attack Speed, based on champion level, and 8% Critical Strike Chance for 4 minutes." self.RichText_Description="" self.has_active=True self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): pass def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1062(): def __init__(self): self.parent=False self.Name="Prospector's Blade" self.IconFileName="1062.png" self.ID=1062 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=[] self.Tags=['health','damage','life_steal','prospector'] self.Costs = 950 self.Total_Costs = 950 self.Description="+20 Attack Damage +5% Life Steal UNIQUE Passive: +200 Health (does not stack with other Prospector items)" self.RichText_Description="" self.has_active=True self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["dominion"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 20.0 self.parent.Life_Steal += 5.0 # above is % self.parent.Health += 200 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3108(): def __init__(self): self.parent=False self.Name="Fiendish Codex" self.IconFileName="3108.png" self.ID=3108 self.Stack=0 self.MaxStack=0 self.Built_From=['1005','1052'] self.Builds_Into=['3115','3174','3165'] self.Tags=['spell_damage','mana_regen','cooldown_reduction'] self.Costs = 300 self.Total_Costs = 1125 self.Description="+30 Ability Power +7 Mana Regen per 5 seconds UNIQUE Passive: +10% Cooldown Reduction" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 30.0 self.parent.Mana_Regen_per_5_seconds += 7.0 self.parent.Cooldown_Reduction += 10.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_2039(): def __init__(self): self.parent=False self.Name="Elixir of Brilliance" self.IconFileName="2039.png" self.ID=2039 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=[] self.Tags=['spell_damage','cooldown_reduction','consumeable'] self.Costs = 250 self.Total_Costs = 250 self.Description="Click to Consume: Grants 20-40 Ability Power, based on champion level, and 10% Cooldown Reduction for 4 minutes." self.RichText_Description="" self.has_active=True self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): pass def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1038(): def __init__(self): self.parent=False self.Name="B. F. Sword" self.IconFileName="1038.png" self.ID=1038 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3031','3071','3072','3181','3184'] self.Tags=['damage'] self.Costs = 1650 self.Total_Costs = 1650 self.Description="+45 Attack Damage" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 45.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3114(): def __init__(self): self.parent=False self.Name="Malady" self.IconFileName="3114.png" self.ID=3114 self.Stack=0 self.MaxStack=0 self.Built_From=['1042','1042','1052'] self.Builds_Into=[] self.Tags=['attack_speed','spell_damage'] self.Costs = 550 self.Total_Costs = 1825 self.Description="+25 Ability Power +50% Attack Speed UNIQUE Passive: Your basic attacks deal 20 bonus magic damage and reduce the target's Magic Resist by 6 for 8 seconds (effect stacks up to 4 times)." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 25.0 self.parent.Attack_Speed_Percentage += 50.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3037(): def __init__(self): self.parent=False self.Name="Mana Manipulator" self.IconFileName="3037.png" self.ID=3037 self.Stack=0 self.MaxStack=0 self.Built_From=['1004','1004'] self.Builds_Into=['3099'] self.Tags=['mana_regen'] self.Costs = 115 self.Total_Costs = 475 self.Description="UNIQUE Aura: Nearby allied champions gain 7.2 Mana Regen per 5 seconds." self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): pass def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3069(): def __init__(self): self.parent=False self.Name="Shurelya's Reverie" self.IconFileName="3069.png" self.ID=3069 self.Stack=0 self.MaxStack=0 self.Built_From=['3067','1028','3096','1004','1007'] self.Builds_Into=[] self.Tags=['health','health_regen','mana_regen','movement','cooldown_reduction'] self.Costs = 550 self.Total_Costs = 2200 self.Description="+330 Health +30 Health Regen per 5 seconds +15 Mana Regen per 5 seconds UNIQUE Passive: +15% Cooldown Reduction UNIQUE Active: Nearby allied champions gain 40% Movement Speed for 3 seconds (60 second cooldown)." self.RichText_Description="" self.has_active=True self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health += 330.0 self.parent.Health_Regen_per_5_seconds += 30.0 self.parent.Mana_Regen_per_5_seconds += 15.0 self.parent.Cooldown_Reduction += 15.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1029(): def __init__(self): self.parent=False self.Name="Cloth Armor" self.IconFileName="1029.png" self.ID=1029 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3026','3047','3106','3105','3110','3143'] self.Tags=['armor'] self.Costs = 300 self.Total_Costs = 300 self.Description="+18 Armor" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Armor += 18.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3190(): def __init__(self): self.parent=False self.Name="Locket of the Iron Solari" self.IconFileName="3190.png" self.ID=3190 self.Stack=0 self.MaxStack=0 self.Built_From=['3132','1028','3097','1029','1006'] self.Builds_Into=[] self.Tags=['health','health_regen','armor'] self.Costs = 500 self.Total_Costs = 2225 self.Description="+300 Health +35 Armor UNIQUE Aura: Nearby allied Champions gain 15 Health Regen per 5 seconds. UNIQUE Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)." self.RichText_Description="" self.has_active=True self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health += 300.0 self.parent.Armor += 35.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3077(): def __init__(self): self.parent=False self.Name="Tiamat" self.IconFileName="3077.png" self.ID=3077 self.Stack=0 self.MaxStack=0 self.Built_From=['1037','1036','1004','1006'] self.Builds_Into=[] self.Tags=['health_regen','damage','mana_regen'] self.Costs = 250 self.Total_Costs = 2070 self.Description="+50 Attack Damage +15 Health Regen per 5 seconds +5 Mana Regen per 5 seconds Passive: Your basic attacks splash, dealing 50% area damage around the target (35% for ranged attacks)." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 50.0 self.parent.Health_Regen_per_5_seconds += 15.0 self.parent.Mana_Regen_per_5_seconds += 5.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1004(): def __init__(self): self.parent=False self.Name="Faerie Charm" self.IconFileName="1004.png" self.ID=1004 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3037','3077','3096'] self.Tags=['mana_regen'] self.Costs = 180 self.Total_Costs = 180 self.Description="+3 Mana Regen per 5 seconds" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Mana_Regen_per_5_seconds += 3.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3154(): def __init__(self): self.parent=False self.Name="Wriggle's Lantern" self.IconFileName="3154.png" self.ID=3154 self.Stack=0 self.MaxStack=0 self.Built_From=['1053','3106','1029','1036'] self.Builds_Into=[] self.Tags=['armor','damage','life_steal'] self.Costs = 150 self.Total_Costs = 1600 self.Description="+23 Attack Damage +30 Armor +12% Life Steal UNIQUE Passive: Your basic attacks against minions and monsters have a 20% chance to deal 425 bonus magic damage. UNIQUE Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown)." self.RichText_Description="" self.has_active=True self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 23.0 self.parent.Armor += 30.0 self.parent.Life_Steal += 12.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3050(): def __init__(self): self.parent=False self.Name="Zeke's Herald" self.IconFileName="3050.png" self.ID=3050 self.Stack=0 self.MaxStack=0 self.Built_From=['3067','1028','1042','1053'] self.Builds_Into=[] self.Tags=['health','attack_speed','life_steal','cooldown_reduction'] self.Costs = 425 self.Total_Costs = 2145 self.Description="+250 Health UNIQUE Passive: +15% Cooldown Reduction UNIQUE Aura: Grants nearby allied champions 12% Life Steal and 20% Attack Speed." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health += 250.0 self.parent.Cooldown_Reduction += 15.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3181(): def __init__(self): self.parent=False self.Name="Sanguine Blade" self.IconFileName="3181.png" self.ID=3181 self.Stack=0 self.MaxStack=0 self.Built_From=['1038','1053'] self.Builds_Into=[] self.Tags=['damage','life_steal'] self.Costs = 800 self.Total_Costs = 2900 self.Description="+60 Attack Damage +15% Life Steal UNIQUE Passive: Your basic attacks grant 5 Attack Damage and 1% Life Steal for 4 seconds (effect stacks up to 7 times)." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["twistedtreeline","dominion","provinggrounds"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 60.0 self.parent.Life_Steal += 15.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3027(): def __init__(self): self.parent=False self.Name="Rod of Ages" self.IconFileName="3027.png" self.ID=3027 self.Stack=0 self.MaxStack=0 self.Built_From=['3010','1028','1027','1026'] self.Builds_Into=[] self.Tags=['health','spell_damage','mana'] self.Costs = 850 self.Total_Costs = 3035 self.Description="+450 Health +525 Mana +60 Ability Power Passive: Your champion gains 18 Health, 20 Mana, and 2 Ability Power every minute (up to 10 times). UNIQUE Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health += 450.0 self.parent.Mana += 525.0 self.parent.Ability_Power += 60.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3099(): def __init__(self): self.parent=False self.Name="Soul Shroud" self.IconFileName="3099.png" self.ID=3099 self.Stack=0 self.MaxStack=0 self.Built_From=['3067','1028','1028','3037','1004','1004'] self.Builds_Into=[] self.Tags=['health','mana_regen','cooldown_reduction'] self.Costs = 485 self.Total_Costs = 2285 self.Description="+520 Health UNIQUE Aura: Nearby allied champions gain 10% Cooldown Reduction and 12 Mana Regen per 5 seconds." self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health += 520.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3089(): def __init__(self): self.parent=False self.Name="Rabadon's Deathcap" self.IconFileName="3089.png" self.ID=3089 self.Stack=0 self.MaxStack=0 self.Built_From=['1026','1058'] self.Builds_Into=[] self.Tags=['spell_damage'] self.Costs = 1140 self.Total_Costs = 3600 self.Description="+140 Ability Power UNIQUE Passive: Increases Ability Power by 30%" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift","provinggrounds"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 140.0 self.parent.Ability_Power_Percentage += 30 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3178(): def __init__(self): self.parent=False self.Name="Ionic Spark" self.IconFileName="3178.png" self.ID=3178 self.Stack=0 self.MaxStack=0 self.Built_From=['1043','1028'] self.Builds_Into=[] self.Tags=['health','attack_speed'] self.Costs = 775 self.Total_Costs = 2300 self.Description="+50% Attack Speed +250 Health UNIQUE Passive: Every fourth basic attack unleashes a chain lightning, dealing 110 magic damage to up to 4 targets." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Speed_Percentage += 50.0 # above is % self.parent.Health += 250.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3166(): def __init__(self): self.parent=False self.Name="Bonetooth Necklace" self.IconFileName="3166.png" self.ID=3166 self.Stack=0 self.MaxStack=14 self.Built_From=[] self.Builds_Into=[] self.Tags=['damage','special','rengar'] self.Availability=['special','rengar'] self.Costs = 800 self.Total_Costs = 800 self.Description="blub" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Custom() def UpdateStats(self): #self.parent.Attack_Damage += 70.0 #self.parent.Life_Steal += 12.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1027(): def __init__(self): self.parent=False self.Name="Sapphire Crystal" self.IconFileName="1027.png" self.ID=1027 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3057','3070','3010','3024'] self.Tags=['mana'] self.Costs = 400 self.Total_Costs = 400 self.Description="+200 Mana" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Mana += 200.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3157(): def __init__(self): self.parent=False self.Name="Zhonya's Hourglass" self.IconFileName="3157.png" self.ID=3157 self.Stack=0 self.MaxStack=0 self.Built_From=['1031','1058'] self.Builds_Into=[] self.Tags=['armor','spell_damage'] self.Costs = 800 self.Total_Costs = 3100 self.Description="+100 Ability Power +50 Armor UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)." self.RichText_Description="" self.has_active=True self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 100.0 self.parent.Armor += 50.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3075(): def __init__(self): self.parent=False self.Name="Thornmail" self.IconFileName="3075.png" self.ID=3075 self.Stack=0 self.MaxStack=0 self.Built_From=['1029','1031'] self.Builds_Into=[] self.Tags=['armor'] self.Costs = 1000 self.Total_Costs = 2000 self.Description="+100 Armor UNIQUE Passive: On being hit by basic attacks, returns 30% of damage taken as magic damage." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift","dominion","provinggrounds"] self.Custom() def UpdateStats(self): self.parent.Armor += 100.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3078(): def __init__(self): self.parent=False self.Name="Trinity Force" self.IconFileName="3078.png" self.ID=3078 self.Stack=0 self.MaxStack=0 # self.Built_From=['3086','1051','1042','3057','1027','1052','3044','1028','1036'] self.Built_From=['3057','3044','3086'] self.Builds_Into=[] self.Tags=['health','damage','attack_speed','spell_damage','mana','movement','critical_strike'] self.Availability=['summonersrift','twistedtreeline','crystalscar','fieldofjustice'] self.Costs = 300 self.Total_Costs = 4070 self.Description="+30 Attack Damage +30 Ability Power +30% Attack Speed +15% Critical Strike Chance +12% Movement Speed +250 Health +250 Mana UNIQUE Passive: Your basic attacks have a 25% chance to slow your target's Movement Speed by 35% for 2.5 seconds. UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base Attack Damage (2 second cooldown). Does not stack with Sheen or Lich Bane." self.RichText_Description="" self.StatsDescription="<b>+30</b> Ability Power\n<b>+30</b> Attack Damage" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 30.0 self.parent.Ability_Power += 30.0 self.parent.Attack_Speed_Percentage += 30.0 # above is % self.parent.Critical_Strike_Chance += 15.0 # above is % self.parent.Movement_Speed += 12.0 # above is % self.parent.Health += 250.0 self.parent.Mana += 250.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3091(): def __init__(self): self.parent=False self.Name="Wit's End" self.IconFileName="3091.png" self.ID=3091 self.Stack=0 self.MaxStack=0 self.Built_From=['1043','1033'] self.Builds_Into=[] self.Tags=['spell_block','attack_speed'] self.Costs = 700 self.Total_Costs = 2150 self.Description="+40% Attack Speed +30 Magic Resist UNIQUE Passive: Your basic attacks deal 42 bonus magic damage. UNIQUE Passive: Your basic attacks increase your Magic Resist by 5 for 5 seconds (effect stacks up to 4 times)." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Speed_Percentage += 40.0 # above is % self.parent.Magic_Resist += 30.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3098(): def __init__(self): self.parent=False self.Name="Kage's Lucky Pick" self.IconFileName="3098.png" self.ID=3098 self.Stack=0 self.MaxStack=0 self.Built_From=['1052'] self.Builds_Into=['3165','3128'] self.Tags=['spell_damage'] self.Costs = 330 self.Total_Costs = 765 self.Description="+25 Ability Power UNIQUE Passive: Gain an additional 5 Gold every 10 seconds." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 25.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3071(): def __init__(self): self.parent=False self.Name="The Black Cleaver" self.IconFileName="3071.png" self.ID=3071 self.Stack=0 self.MaxStack=0 self.Built_From=['1038','1042'] self.Builds_Into=[] self.Tags=['damage','attack_speed'] self.Costs = 795 self.Total_Costs = 2865 self.Description="+55 Attack Damage +30% Attack Speed UNIQUE Passive: Your basic attacks reduce your target's Armor by 15 for 5 seconds (effect stacks up to 3 times)." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 55.0 self.parent.Attack_Speed_Percentage += 30.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3155(): def __init__(self): self.parent=False self.Name="Hexdrinker" self.IconFileName="3155.png" self.ID=3155 self.Stack=0 self.MaxStack=0 self.Built_From=['1036','1033'] self.Builds_Into=['3156'] self.Tags=['spell_block','damage'] self.Costs = 585 self.Total_Costs = 1400 self.Description="+25 Attack Damage +30 Magic Resist UNIQUE Passive: If you would take magic damage that would leave you at less than 30% Health, you first gain a shield that absorbs 250 magic damage for 5 seconds (60 second cooldown)." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 25.0 self.parent.Magic_Resist += 30.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1006(): def __init__(self): self.parent=False self.Name="Rejuvenation Bead" self.IconFileName="1006.png" self.ID=1006 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3082','3097','3077'] self.Tags=['health_regen'] self.Costs = 250 self.Total_Costs = 250 self.Description="+8 Health Regen per 5 seconds" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health_Regen_per_5_seconds += 8.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3046(): def __init__(self): self.parent=False self.Name="Phantom Dancer" self.IconFileName="3046.png" self.ID=3046 self.Stack=0 self.MaxStack=0 self.Built_From=['1018','3086','1051','1042','1042'] self.Builds_Into=[] self.Tags=['critical_strike','attack_speed','movement'] self.Costs = 400 self.Total_Costs = 2845 self.Description="+55% Attack Speed +30% Critical Strike Chance +12% Movement Speed" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Speed_Percentage += 55.0 # above is % self.parent.Critical_Strike_Chance += 30.0 # above is % self.parent.Movement_Speed += 12.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3138(): def __init__(self): self.parent=False self.Name="Leviathan" self.IconFileName="3138.png" self.ID=3138 self.Stack=0 self.MaxStack=0 self.Built_From=['1028'] self.Builds_Into=[] self.Tags=['health'] self.Costs = 800 self.Total_Costs = 1275 self.Description="+180 Health UNIQUE Passive: Your champion gains 32 Health per stack, receiving 2 stacks for a kill or 1 stack for an assist (stacks up to 20). You lose a third of your stacks on death. At 20 stacks, your champion takes 15% less damage." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): self.parent.Health += 180.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3031(): def __init__(self): self.parent=False self.Name="Infinity Edge" self.IconFileName="3031.png" self.ID=3031 self.Stack=0 self.MaxStack=0 self.Built_From=['1038','1037','1018'] self.Builds_Into=[] self.Tags=['damage','critical_strike'] self.Costs = 375 self.Total_Costs = 3830 self.Description="+80 Attack Damage +25% Critical Strike Chance UNIQUE Passive: Your critical strikes now deal 250% damage instead of 200%." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 80.0 self.parent.Critical_Strike_Chance += 25.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1042(): def __init__(self): self.parent=False self.Name="Dagger" self.IconFileName="1042.png" self.ID=1042 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3006','3050','3086','3101','3114','3172','3046'] self.Tags=['attack_speed'] self.Costs = 420 self.Total_Costs = 420 self.Description="+15% Attack Speed" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Speed_Percentage += 15.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3105(): def __init__(self): self.parent=False self.Name="Aegis of the Legion" self.IconFileName="3105.png" self.ID=3105 self.Stack=0 self.MaxStack=0 self.Built_From=['1028','1033','1029'] self.Builds_Into=[] self.Tags=['health','spell_block','armor'] self.Costs = 750 self.Total_Costs = 1925 self.Description="+270 Health +18 Armor +24 Magic Resist UNIQUE Aura: Nearby allied champions gain 12 Armor, 15 Magic Resist, and 8 Attack Damage." self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health += 270.0 self.parent.Armor += 18.0 self.parent.Magic_Resist += 24.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3173(): def __init__(self): self.parent=False self.Name="Eleisa's Miracle" self.IconFileName="3173.png" self.ID=3173 self.Stack=0 self.MaxStack=0 self.Built_From=['3096','1004','1007'] self.Builds_Into=[] self.Tags=['health_regen','mana_regen'] self.Costs = 500 self.Total_Costs = 1300 self.Description="+25 Health Regen per 5 seconds +20 Mana Regen per 5 seconds UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health_Regen_per_5_seconds += 25.0 self.parent.Mana_Regen_per_5_seconds += 20.0 self.parent.Tenacity=True self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3047(): def __init__(self): self.parent=False self.Name="Ninja Tabi" self.IconFileName="3047.png" self.ID=3047 self.Stack=0 self.MaxStack=0 self.Built_From=['1001','1029'] self.Builds_Into=[] self.Tags=['armor','movement'] self.Costs = 200 self.Total_Costs = 850 self.Description="+25 Armor UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%. UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Armor += 25.0 self.parent.Movement_Speed += 70.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3146(): def __init__(self): self.parent=False self.Name="Hextech Gunblade" self.IconFileName="3146.png" self.ID=3146 self.Stack=0 self.MaxStack=0 self.Built_From=['3144','1037','1053','3145','1052','1052'] self.Builds_Into=[] self.Tags=['damage','life_steal','spell_damage'] self.Costs = 600 self.Total_Costs = 3625 self.Description="+40 Attack Damage +70 Ability Power +15% Life Steal UNIQUE Passive: +20% Spell Vamp UNIQUE Active: Deals 300 magic damage and slows the target champion's Movement Speed by 50% for 3 seconds (60 second cooldown)." self.RichText_Description="" self.has_active=True self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 40.0 self.parent.Ability_Power += 70.0 self.parent.Life_Steal += 15.0 # above is % self.parent.Spell_Vamp += 20.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3117(): def __init__(self): self.parent=False self.Name="Boots of Mobility" self.IconFileName="3117.png" self.ID=3117 self.Stack=0 self.MaxStack=0 self.Built_From=['1001'] self.Builds_Into=[] self.Tags=['movement'] self.Costs = 650 self.Total_Costs = 1000 self.Description="UNIQUE Passive: Enhanced Movement 2, increases to Enhanced Movement 5 when out of combat for 5 seconds (does not stack with other Boots)." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Movement_Speed += 70.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3153(): def __init__(self): self.parent=False self.Name="Blade of the Ruined King" self.IconFileName="3153.png" self.ID=3153 self.Stack=0 self.MaxStack=0 self.Built_From=['3098','3136'] self.Builds_Into=[] self.Tags=['attack_damage','life_steal'] self.Costs = 975 self.Total_Costs = 2900 self.Description="+40 attack damage: +10% Life Steal" self.RichText_Description="" self.has_active=True self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.LoadRTF() self.Availability=["summonersrift","twistedtreeline"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 40.0 self.parent.Life_Steal += 10 self.UpdateStats_Custom() def LoadRTF(self): pass # ff = open('rtfs/i3153.rtf','r') # self.RichText_Description=ff.read() # ff.close() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3001(): def __init__(self): self.parent=False self.Name="Abyssal Scepter" self.IconFileName="3001.png" self.ID=3001 self.Stack=0 self.MaxStack=0 self.Built_From=['1026','1057'] self.Builds_Into=[] self.Tags=['spell_block','spell_damage'] self.Costs = 1050 self.Total_Costs = 2650 self.Description="+70 Ability Power +57 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20." self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 70.0 self.parent.Magic_Resist += 57.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_2043(): def __init__(self): self.parent=False self.Name="Vision Ward" self.IconFileName="2043.png" self.ID=2043 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=[] self.Tags=['consumeable'] self.Costs = 125 self.Total_Costs = 125 self.Description="Click to Consume: Places an invisible ward that reveals the surrounding area and stealthed units in the area for 3 minutes." self.RichText_Description="" self.has_active=True self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): pass def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3174(): def __init__(self): self.parent=False self.Name="Athene's Unholy Grail" self.IconFileName="3174.png" self.ID=3174 self.Stack=0 self.MaxStack=0 self.Built_From=['3108','1005','1052','1052','3028','1005','1033'] self.Builds_Into=[] self.Tags=['spell_block','spell_damage','mana_regen','cooldown_reduction'] self.Costs = 500 self.Total_Costs = 2950 self.Description="+80 Ability Power +36 Magic Resist +15 Mana Regen per 5 seconds UNIQUE Passive: 15% Cooldown Reduction UNIQUE Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 80.0 self.parent.Magic_Resist += 36.0 self.parent.Mana_Regen_per_5_seconds += 15.0 self.parent.Cooldown_Reduction += 15.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1051(): def __init__(self): self.parent=False self.Name="Brawler's Gloves" self.IconFileName="1051.png" self.ID=1051 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3086','3093','3123'] self.Tags=['critical_strike'] self.Costs = 400 self.Total_Costs = 400 self.Description="+8% Critical Strike Chance" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Critical_Strike_Chance += 8.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1026(): def __init__(self): self.parent=False self.Name="Blasting Wand" self.IconFileName="1026.png" self.ID=1026 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3001','3135','3027','3089','3100','3116','3128','3124','3170'] self.Tags=['spell_damage'] self.Costs = 860 self.Total_Costs = 860 self.Description="+40 Ability Power" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 40.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3096(): def __init__(self): self.parent=False self.Name="Philosopher's Stone" self.IconFileName="3096.png" self.ID=3096 self.Stack=0 self.MaxStack=0 self.Built_From=['1004','1007'] self.Builds_Into=['3069','3173'] self.Tags=['health_regen','mana_regen'] self.Costs = 185 self.Total_Costs = 800 self.Description="+18 Health Regen per 5 seconds +8 Mana Regen per 5 seconds UNIQUE Passive: Gain an additional 5 Gold every 10 seconds." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health_Regen_per_5_seconds += 18.0 self.parent.Mana_Regen_per_5_seconds += 8.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3093(): def __init__(self): self.parent=False self.Name="Avarice Blade" self.IconFileName="3093.png" self.ID=3093 self.Stack=0 self.MaxStack=0 self.Built_From=['1051'] self.Builds_Into=['3142'] self.Tags=['critical_strike'] self.Costs = 350 self.Total_Costs = 750 self.Description="+12% Critical Strike Chance UNIQUE Passive: Gain an additional 5 Gold every 10 seconds." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Critical_Strike_Chance += 12.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_2004(): def __init__(self): self.parent=False self.Name="Mana Potion" self.IconFileName="2004.png" self.ID=2004 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=[] self.Tags=['mana','consumeable'] self.Costs = 40 self.Total_Costs = 40 self.Description="Click to Consume: Restores 100 Mana over 15 seconds." self.RichText_Description="" self.has_active=True self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): pass def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3101(): def __init__(self): self.parent=False self.Name="Stinger" self.IconFileName="3101.png" self.ID=3101 self.Stack=0 self.MaxStack=0 self.Built_From=['1042','1042'] self.Builds_Into=['3115'] self.Tags=['attack_speed','cooldown_reduction'] self.Costs = 250 self.Total_Costs = 1090 self.Description="+40% Attack Speed UNIQUE Passive: +10% Cooldown Reduction" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Speed_Percentage += 40.0 # above is % self.parent.Cooldown_Reduction += 10.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3110(): def __init__(self): self.parent=False self.Name="Frozen Heart" self.IconFileName="3110.png" self.ID=3110 self.Stack=0 self.MaxStack=0 self.Built_From=['1029','1029','3024','1027','1031'] self.Builds_Into=[] self.Tags=['armor','mana','cooldown_reduction'] self.Costs = 650 self.Total_Costs = 2775 self.Description="+99 Armor +500 Mana UNIQUE Passive: +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Armor += 99.0 self.parent.Mana += 500.0 self.parent.Cooldown_Reduction += 20.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1033(): def __init__(self): self.parent=False self.Name="Null-Magic Mantle" self.IconFileName="1033.png" self.ID=1033 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3111','3028','3065','3105','3026','3091','3155'] self.Tags=['spell_block'] self.Costs = 400 self.Total_Costs = 400 self.Description="+24 Magic Resist" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Magic_Resist += 24.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_2047(): def __init__(self): self.parent=False self.Name="Oracle's Extract" self.IconFileName="2047.png" self.ID=2047 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=[] self.Tags=['consumeable'] self.Costs = 250 self.Total_Costs = 250 self.Description="Click to Consume: Grants stealth detection for 5 minutes or until your champion dies." self.RichText_Description="" self.has_active=True self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["twistedtreeline","dominion","provinggrounds"] self.Custom() def UpdateStats(self): pass def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1055(): def __init__(self): self.parent=False self.Name="Doran's Blade" self.IconFileName="1055.png" self.ID=1055 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=[] self.Tags=['health','attack_speed','life_steal','doran'] self.Costs = 475 self.Total_Costs = 475 self.Description="+80 Health +10 Attack Damage +3% Life Steal" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift","twistedtreeline","provinggrounds"] self.Custom() def UpdateStats(self): self.parent.Health += 80.0 self.parent.Attack_Damage += 10.0 self.parent.Life_Steal += 3.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3185(): def __init__(self): self.parent=False self.Name="The Lightbringer" self.IconFileName="3185.png" self.ID=3185 self.Stack=0 self.MaxStack=0 self.Built_From=['1043','1036'] self.Builds_Into=[] self.Tags=['damage','attack_speed'] self.Costs = 285 self.Total_Costs = 1750 self.Description="+50% Attack Speed +20 Attack Damage UNIQUE Passive: Your basic attacks grant vision of your target for 5 seconds." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["dominion"] self.Custom() def UpdateStats(self): self.parent.Attack_Speed_Percentage += 50.0 # above is % self.parent.Attack_Damage += 20.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1007(): def __init__(self): self.parent=False self.Name="Regrowth Pendant" self.IconFileName="1007.png" self.ID=1007 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3096','3083','3109'] self.Tags=['health_regen'] self.Costs = 435 self.Total_Costs = 435 self.Description="+15 Health Regen per 5 seconds" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health_Regen_per_5_seconds += 15.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1053(): def __init__(self): self.parent=False self.Name="Vampiric Scepter" self.IconFileName="1053.png" self.ID=1053 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3050','3123','3144','3181','3154','3072'] self.Tags=['life_steal'] self.Costs = 450 self.Total_Costs = 450 self.Description="+10% Life Steal" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Life_Steal += 10.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1043(): def __init__(self): self.parent=False self.Name="Recurve Bow" self.IconFileName="1043.png" self.ID=1043 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3091','3126','3178','3185','3186'] self.Tags=['attack_speed'] self.Costs = 1050 self.Total_Costs = 1050 self.Description="+40% Attack Speed" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Speed_Percentage += 40.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1037(): def __init__(self): self.parent=False self.Name="Pickaxe" self.IconFileName="1037.png" self.ID=1037 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3144','3035','3124','3126','3031','3156','3077'] self.Tags=['damage'] self.Costs = 975 self.Total_Costs = 975 self.Description="+25 Attack Damage" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 25.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3041(): def __init__(self): self.parent=False self.Name="Mejai's Soulstealer" self.IconFileName="3041.png" self.ID=3041 self.Stack=0 self.MaxStack=0 self.Built_From=['1052'] self.Builds_Into=[] self.Tags=['spell_damage'] self.Costs = 800 self.Total_Costs = 1235 self.Description="+20 Ability Power UNIQUE Passive: Your champion gains 8 Ability Power per stack, receiving 2 stacks for a kill or 1 stack for an assist (stacks up to 20). You lose a third of your stacks on death. At 20 stacks, your champion gains 15% Cooldown Reduction." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 20.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3187(): def __init__(self): self.parent=False self.Name="Hextech Sweeper" self.IconFileName="3187.png" self.ID=3187 self.Stack=0 self.MaxStack=0 self.Built_From=['1052','1052','3067','1028'] self.Builds_Into=[] self.Tags=['health','spell_damage','cooldown_reduction'] self.Costs = 150 self.Total_Costs = 1870 self.Description="+40 Ability Power +300 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: Dealing spell damage grants vision of your target (including stealthed targets) for 4 seconds. UNIQUE Active: A stealth-detecting mist grants vision in the target area for 6 seconds (1 minute cooldown)." self.RichText_Description="" self.has_active=True self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["twistedtreeline","dominion","provinggrounds"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 40.0 self.parent.Health += 300.0 self.parent.Cooldown_Reduction += 10.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3022(): def __init__(self): self.parent=False self.Name="Frozen Mallet" self.IconFileName="3022.png" self.ID=3022 self.Stack=0 self.MaxStack=0 self.Built_From=['3044','1028','1036','1011'] self.Builds_Into=[] self.Tags=['health','damage'] self.Costs = 825 self.Total_Costs = 3250 self.Description="+700 Health +20 Attack Damage UNIQUE Passive: Your basic attacks slow your target's Movement Speed by 40% for 2.5 seconds (30% for ranged attacks)." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health += 700.0 self.parent.Attack_Damage += 20.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3083(): def __init__(self): self.parent=False self.Name="Warmog's Armor" self.IconFileName="3083.png" self.ID=3083 self.Stack=0 self.MaxStack=0 self.Built_From=['1011','1028','1007'] self.Builds_Into=[] self.Tags=['health','health_regen'] self.Costs = 980 self.Total_Costs = 3000 self.Description="+920 Health +30 Health Regen per 5 seconds Passive: Minion kills permanently grant 3.5 Health and .10 Health Regen per 5 seconds. Champion kills and assists permanently grant 35 Health and 1 Health Regen per 5 seconds. Bonuses cap at +350 Health and +10 Health Regen per 5 seconds." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift","provinggrounds"] self.Custom() def UpdateStats(self): self.parent.Health += 920.0 self.parent.Health_Regen_per_5_seconds += 30.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_2042(): def __init__(self): self.parent=False self.Name="Oracle's Elixir" self.IconFileName="2042.png" self.ID=2042 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=[] self.Tags=['consumeable'] self.Costs = 400 self.Total_Costs = 400 self.Description="Click to Consume: Grants stealth detection until your champion dies." self.RichText_Description="" self.has_active=True self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): pass def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3124(): def __init__(self): self.parent=False self.Name="Guinsoo's Rageblade" self.IconFileName="3124.png" self.ID=3124 self.Stack=0 self.MaxStack=0 self.Built_From=['1026','1037'] self.Builds_Into=[] self.Tags=['damage','attack_speed','spell_damage'] self.Costs = 400 self.Total_Costs = 2235 self.Description="+35 Attack Damage +45 Ability Power UNIQUE Passive: On basic attack or ability use, increases your Attack Speed by 4% and Ability Power by 6 for 5 seconds (effect stacks up to 8 times)." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 35.0 self.parent.Ability_Power += 45.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3141(): def __init__(self): self.parent=False self.Name="Sword of the Occult" self.IconFileName="3141.png" self.ID=3141 self.Stack=0 self.MaxStack=0 self.Built_From=['1036'] self.Builds_Into=[] self.Tags=['damage'] self.Costs = 954 self.Total_Costs = 1369 self.Description="+10 Attack Damage UNIQUE Passive: Your champion gains 5 Attack Damage per stack, receiving 2 stacks for a kill or 1 stack for an assist (stacks up to 20). You lose a third of your stacks on death. At 20 stacks, your champion's Movement Speed is increased by 15%." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 10.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3132(): def __init__(self): self.parent=False self.Name="Heart of Gold" self.IconFileName="3132.png" self.ID=3132 self.Stack=0 self.MaxStack=0 self.Built_From=['1028'] self.Builds_Into=['3143','3190'] self.Tags=['health'] self.Costs = 350 self.Total_Costs = 825 self.Description="+250 Health UNIQUE Passive: Gain an additional 5 Gold every 10 seconds." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health += 250.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3196(): def __init__(self): self.parent=False self.Name="Augment: Power" self.IconFileName="3196.png" self.ID=3196 self.Stack=0 self.MaxStack=0 self.Built_From=['3200'] self.Builds_Into=[] self.Tags=['spell_damage','health','health_regen','movement','viktor'] self.Availability=['special','viktor'] self.Costs = 1000 self.Total_Costs = 1000 self.Description="+3 Ability Power per level +220 Health +6 Health Regen per 5 seconds Ability Augment: Power Transfer increases Viktor's Movement Speed by 30% for 3 seconds." self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Custom() def UpdateStats(self): self.parent.Ability_Power_per_level += 3.0 self.parent.Health += 220.0 self.parent.Augment += 666.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1031(): def __init__(self): self.parent=False self.Name="Chain Vest" self.IconFileName="1031.png" self.ID=1031 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3026','3068','3082','3075','3005','3024','3157'] self.Tags=['armor'] self.Costs = 700 self.Total_Costs = 700 self.Description="+45 Armor" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Armor += 45.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1058(): def __init__(self): self.parent=False self.Name="Needlessly Large Rod" self.IconFileName="1058.png" self.ID=1058 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=['3089','3157'] self.Tags=['spell_damage'] self.Costs = 1600 self.Total_Costs = 1600 self.Description="+80 Ability Power" self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 80.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3142(): def __init__(self): self.parent=False self.Name="Youmuu's Ghostblade" self.IconFileName="3142.png" self.ID=3142 self.Stack=0 self.MaxStack=0 self.Built_From=['3093','1051','3134','1036','1036'] self.Builds_Into=[] self.Tags=['damage','critical_strike','attack_speed','cooldown_reduction','movement'] self.Costs = 600 self.Total_Costs = 2687 self.Description="+30 Attack Damage +15% Critical Strike Chance UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: You gain 20% Movement Speed and 50% Attack Speed for 4 seconds. Melee basic attacks increase the duration by 2 seconds up to a maximum duration of 8 seconds (60 second cooldown)." self.RichText_Description="" self.has_active=True self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 30.0 self.parent.Critical_Strike_Chance += 15.0 # above is % self.parent.Cooldown_Reduction += 15.0 # above is % self.parent.Armor_Penetration_Flat += 20.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3097(): def __init__(self): self.parent=False self.Name="Emblem of Valor" self.IconFileName="3097.png" self.ID=3097 self.Stack=0 self.MaxStack=0 self.Built_From=['1029','1006'] self.Builds_Into=['3190'] self.Tags=['health_regen','armor'] self.Costs = 350 self.Total_Costs = 900 self.Description="+25 Armor UNIQUE Aura: Nearby allied Champions gain 10 Health Regen per 5 seconds." self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Armor += 25.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_2044(): def __init__(self): self.parent=False self.Name="Sight Ward" self.IconFileName="2044.png" self.ID=2044 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=[] self.Tags=['consumeable'] self.Costs = 75 self.Total_Costs = 75 self.Description="Click to Consume: Places an invisible ward that reveals the surrounding area for 3 minutes." self.RichText_Description="" self.has_active=True self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): pass def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3020(): def __init__(self): self.parent=False self.Name="Sorcerer's Shoes" self.IconFileName="3020.png" self.ID=3020 self.Stack=0 self.MaxStack=0 self.Built_From=['1001'] self.Builds_Into=[] self.Tags=['movement'] self.Costs = 750 self.Total_Costs = 1100 self.Description="+20 Magic Penetration UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Magic_Penetration_Flat += 20.0 self.parent.Movement_Speed += 70.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_1063(): def __init__(self): self.parent=False self.Name="Prospector's Ring" self.IconFileName="1063.png" self.ID=1063 self.Stack=0 self.MaxStack=0 self.Built_From=[] self.Builds_Into=[] self.Tags=['spell_damage','mana_regen','health','prospector'] self.Costs = 950 self.Total_Costs = 950 self.Description="+30 Ability Power +7 Mana Regen per 5 seconds UNIQUE Passive: +200 Health (does not stack with other Prospector items)" self.RichText_Description="" self.has_active=True self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["dominion"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 30.0 self.parent.Mana_Regen_per_5_seconds += 7.0 self.parent.Health += 200 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3010(): def __init__(self): self.parent=False self.Name="Catalyst the Protector" self.IconFileName="3010.png" self.ID=3010 self.Stack=0 self.MaxStack=0 self.Built_From=['1028','1027'] self.Builds_Into=['3027','3102','3180'] self.Tags=['health','mana'] self.Costs = 450 self.Total_Costs = 1325 self.Description="+290 Health +325 Mana UNIQUE Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health += 290.0 self.parent.Mana += 325.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3057(): def __init__(self): self.parent=False self.Name="Sheen" self.IconFileName="3057.png" self.ID=3057 self.Stack=0 self.MaxStack=0 self.Built_From=['1027','1052'] self.Builds_Into=['3100','3078'] self.Tags=['spell_damage','mana'] self.Costs = 425 self.Total_Costs = 1260 self.Description="+250 Mana +25 Ability Power UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to your base Attack Damage (2 second cooldown). Does not stack with Trinity Force or Lich Bane." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Mana += 250.0 self.parent.Ability_Power += 25.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3065(): def __init__(self): self.parent=False self.Name="Spirit Visage" self.IconFileName="3065.png" self.ID=3065 self.Stack=0 self.MaxStack=0 self.Built_From=['3067','1028','1033'] self.Builds_Into=[] self.Tags=['health','spell_block','cooldown_reduction'] self.Costs = 300 self.Total_Costs = 1550 self.Description="+30 Magic Resist +250 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: Increases your healing and regeneration effects on yourself by 15%." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Magic_Resist += 30.0 self.parent.Health += 250.0 self.parent.Cooldown_Reduction += 10.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3135(): def __init__(self): self.parent=False self.Name="Void Staff" self.IconFileName="3135.png" self.ID=3135 self.Stack=0 self.MaxStack=0 self.Built_From=['1026','1052'] self.Builds_Into=[] self.Tags=['spell_damage'] self.Costs = 1000 self.Total_Costs = 2295 self.Description="+70 Ability Power UNIQUE Passive: +40% Magic Penetration" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 70.0 self.parent.Magic_Penetration += 40.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3067(): def __init__(self): self.parent=False self.Name="Kindlegem" self.IconFileName="3067.png" self.ID=3067 self.Stack=0 self.MaxStack=0 self.Built_From=['1028'] self.Builds_Into=['3069','3099','3065','3187','3050'] self.Tags=['health','cooldown_reduction'] self.Costs = 375 self.Total_Costs = 850 self.Description="+200 Health UNIQUE Passive: +10% Cooldown Reduction" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Health += 200.0 self.parent.Cooldown_Reduction += 10.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3140(): def __init__(self): self.parent=False self.Name="Quicksilver Sash" self.IconFileName="3140.png" self.ID=3140 self.Stack=0 self.MaxStack=0 self.Built_From=['1057'] self.Builds_Into=[] self.Tags=['spell_block'] self.Costs = 700 self.Total_Costs = 1440 self.Description="+56 Magic Resist UNIQUE Active: Removes all debuffs from your champion (90 second cooldown)." self.RichText_Description="" self.has_active=True self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Magic_Resist += 56.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3082(): def __init__(self): self.parent=False self.Name="Warden's Mail" self.IconFileName="3082.png" self.ID=3082 self.Stack=0 self.MaxStack=0 self.Built_From=['1031','1006'] self.Builds_Into=['3143'] self.Tags=['health_regen','armor'] self.Costs = 400 self.Total_Costs = 1350 self.Description="+50 Armor +20 Health Regen per 5 seconds UNIQUE Passive: 20% chance on being hit by basic attacks to slow the attacker's Movement and Attack Speeds by 35% for 3 seconds." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Armor += 50.0 self.parent.Health_Regen_per_5_seconds += 20.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3136(): def __init__(self): self.parent=False self.Name="Haunting Guise" self.IconFileName="3136.png" self.ID=3136 self.Stack=0 self.MaxStack=0 self.Built_From=['1028','1052'] self.Builds_Into=[] self.Tags=['health','spell_damage'] self.Costs = 575 self.Total_Costs = 1485 self.Description="+25 Ability Power +200 Health UNIQUE Passive: +20 Magic Penetration" self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Ability_Power += 25.0 self.parent.Health += 200.0 self.parent.Magic_Penetration_Flat += 20.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3026(): def __init__(self): self.parent=False self.Name="Guardian Angel" self.IconFileName="3026.png" self.ID=3026 self.Stack=0 self.MaxStack=0 self.Built_From=['1033','1029','1031'] self.Builds_Into=[] self.Tags=['spell_block','armor'] self.Costs = 1200 self.Total_Costs = 2600 self.Description="+68 Armor +38 Magic Resist UNIQUE Passive: Revives your champion upon death, restoring 750 Health and 375 Mana (5 minute cooldown)." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Armor += 68.0 self.parent.Magic_Resist += 38.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3156(): def __init__(self): self.parent=False self.Name="Maw of Malmortius" self.IconFileName="3156.png" self.ID=3156 self.Stack=0 self.MaxStack=0 self.Built_From=['3155','1036','1033','1037'] self.Builds_Into=[] self.Tags=['spell_block','damage'] self.Costs = 925 self.Total_Costs = 3300 self.Description="+55 Attack Damage +36 Magic Resist UNIQUE Passive: If you would take magic damage that would leave you at less than 30% Health, you first gain a shield that absorbs 400 magic damage for 5 seconds (60 second cooldown). UNIQUE Passive: +1 Attack Damage for every 2.5% of your Maximum Health that is missing." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["all"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 55.0 self.parent.Magic_Resist += 36.0 #self.parent.Attack_Damage += maxhealth - health = temp (maxhelth/temp)*100 = temp abs(temp/2.5) _for_every_2.5%_of_your_Maximum_Health_that_is_missing.=1.0 self.parent.Attack_Damage += 55.0 self.parent.Magic_Resist += 36.0 #self.parent.Attack_Damage += maxhealth - health = temp (maxhelth/temp)*100 = temp abs(temp/2.5) _for_every_2.5%_of_your_Maximum_Health_that_is_missing.=1.0 self.parent.Attack_Damage += 55.0 self.parent.Magic_Resist += 36.0 #self.parent.Attack_Damage += maxhealth - health = temp (maxhelth/temp)*100 = temp abs(temp/2.5) _for_every_2.5%_of_your_Maximum_Health_that_is_missing.=1.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3060(): def __init__(self): self.parent=False self.Name="Banner of Command" self.IconFileName="3060.png" self.ID=3060 self.Stack=0 self.MaxStack=0 self.Built_From=['1026','3097'] self.Builds_Into=[] self.Tags=['ability_power','armor'] self.Costs = 890 self.Total_Costs = 2400 self.Description="+50 Ability Power +30 Armor Aura: Unique Aura - Valor: Nearby allies gain 10 health regen and nearby allied minions deal 15% increased damage. Unique Active - Promote: Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns. 180 second cooldown." self.RichText_Description="" self.has_active=True self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): self.parent.Armor += 30.0 self.parent.Ability_Power += 50.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3072(): def __init__(self): self.parent=False self.Name="The Bloodthirster" self.IconFileName="3072.png" self.ID=3072 self.Stack=0 self.MaxStack=0 self.Built_From=['1038','1053'] self.Builds_Into=[] self.Tags=['damage','life_steal'] self.Costs = 900 self.Total_Costs = 3000 self.Description="+60 Attack Damage +12% Life Steal Passive: Gains 1 stack per kill, up to a maximum of 40. Each stack grants +1 Attack Damage and +0.2% Life Steal (max: +40 Attack Damage and +8% Life Steal). Half of the current stacks are lost upon death." self.RichText_Description="" self.has_active=False self.has_passive=True self.IconData=ItemIconData(self.IconFileName) self.Availability=["summonersrift"] self.Custom() def UpdateStats(self): self.parent.Attack_Damage += 70.0 self.parent.Life_Steal += 12.0 # above is % self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python
from ftllibs.items.itemtools import ItemIconData class Item_3198(): def __init__(self): self.parent=False self.Name="Augment: Death" self.IconFileName="3198.png" self.ID=3198 self.Stack=0 self.MaxStack=0 self.Built_From=['3200'] self.Builds_Into=[] self.Tags=['spell_damage','viktor'] self.Availability=['special','viktor'] self.Costs = 1000 self.Total_Costs = 1000 self.Description="+3 Ability Power per level +45 Ability Power Augment Ability: Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds." self.RichText_Description="" self.has_active=False self.has_passive=False self.IconData=ItemIconData(self.IconFileName) self.Custom() def UpdateStats(self): self.parent.Ability_Power_per_level += 3.0 self.parent.Augment += 666.0 self.UpdateStats_Custom() def Custom(self): pass def UpdateStats_Custom(self): pass
Python