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# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Display and screen management. Rendering is performed on a `Canvas`, which conceptually could be an off-screen buffer, the content area of a `Window`, or an entire screen. Currently, canvases can only be created with windows (though windows can be set fullscreen). Windows and canvases must belong to a `Display`. On Windows and Mac OS X there is only one display, which can be obtained with `get_display`. Linux supports multiple displays, corresponding to discrete X11 display connections and screens. `get_display` on Linux returns the default display and screen 0 (``localhost:0.0``); if a particular screen or display is required then `Display` can be instantiated directly. Within a display one or more screens are attached. A `Screen` often corresponds to a physical attached monitor, however a monitor or projector set up to clone another screen will not be listed. Use `Display.get_screens` to get a list of the attached screens; these can then be queried for their sizes and virtual positions on the desktop. The size of a screen is determined by its current mode, which can be changed by the application; see the documentation for `Screen`. :since: pyglet 1.2 ''' import sys _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc def get_display(): '''Get the default display device. If there is already a `Display` connection, that display will be returned. Otherwise, a default `Display` is created and returned. If multiple display connections are active, an arbitrary one is returned. :since: pyglet 1.2 :rtype: `Display` ''' # If there's an existing display, return it (return arbitrary display if # there are multiple). from pyglet.app import displays for display in displays: return display # Otherwise, create a new display and return it. return Display() if _is_epydoc: from pyglet.canvas.base import Display, Screen, Canvas else: if sys.platform == 'darwin': from pyglet import options as pyglet_options if pyglet_options['darwin_cocoa']: from pyglet.canvas.cocoa import CocoaDisplay as Display from pyglet.canvas.cocoa import CocoaScreen as Screen from pyglet.canvas.cocoa import CocoaCanvas as Canvas else: from pyglet.canvas.carbon import CarbonDisplay as Display from pyglet.canvas.carbon import CarbonScreen as Screen from pyglet.canvas.carbon import CarbonCanvas as Canvas elif sys.platform in ('win32', 'cygwin'): from pyglet.canvas.win32 import Win32Display as Display from pyglet.canvas.win32 import Win32Screen as Screen from pyglet.canvas.win32 import Win32Canvas as Canvas else: from pyglet.canvas.xlib import XlibDisplay as Display from pyglet.canvas.xlib import XlibScreen as Screen from pyglet.canvas.xlib import XlibCanvas as Canvas
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''pyglet is a cross-platform games and multimedia package. Detailed documentation is available at http://www.pyglet.org ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import os import sys _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc #: The release version of this pyglet installation. #: #: Valid only if pyglet was installed from a source or binary distribution #: (i.e. not in a checked-out copy from SVN). #: #: Use setuptools if you need to check for a specific release version, e.g.:: #: #: >>> import pyglet #: >>> from pkg_resources import parse_version #: >>> parse_version(pyglet.version) >= parse_version('1.1') #: True #: version = '1.2alpha1' def _require_ctypes_version(version): # Check ctypes version import ctypes req = [int(i) for i in version.split('.')] have = [int(i) for i in ctypes.__version__.split('.')] if not tuple(have) >= tuple(req): raise ImportError('pyglet requires ctypes %s or later.' % version) _require_ctypes_version('1.0.0') _enable_optimisations = not __debug__ if getattr(sys, 'frozen', None): _enable_optimisations = True #: Global dict of pyglet options. To change an option from its default, you #: must import ``pyglet`` before any sub-packages. For example:: #: #: import pyglet #: pyglet.options['debug_gl'] = False #: #: The default options can be overridden from the OS environment. The #: corresponding environment variable for each option key is prefaced by #: ``PYGLET_``. For example, in Bash you can set the ``debug_gl`` option with:: #: #: PYGLET_DEBUG_GL=True; export PYGLET_DEBUG_GL #: #: For options requiring a tuple of values, separate each value with a comma. #: #: The non-development options are: #: #: audio #: A sequence of the names of audio modules to attempt to load, in #: order of preference. Valid driver names are: #: #: * directsound, the Windows DirectSound audio module (Windows only) #: * pulse, the PulseAudio module (Linux only) #: * openal, the OpenAL audio module #: * silent, no audio #: debug_lib #: If True, prints the path of each dynamic library loaded. #: debug_gl #: If True, all calls to OpenGL functions are checked afterwards for #: errors using ``glGetError``. This will severely impact performance, #: but provides useful exceptions at the point of failure. By default, #: this option is enabled if ``__debug__`` is (i.e., if Python was not run #: with the -O option). It is disabled by default when pyglet is "frozen" #: within a py2exe or py2app library archive. #: shadow_window #: By default, pyglet creates a hidden window with a GL context when #: pyglet.gl is imported. This allows resources to be loaded before #: the application window is created, and permits GL objects to be #: shared between windows even after they've been closed. You can #: disable the creation of the shadow window by setting this option to #: False. Recommended for advanced devlopers only. #: #: **Since:** pyglet 1.1 #: vsync #: If set, the `pyglet.window.Window.vsync` property is ignored, and #: this option overrides it (to either force vsync on or off). If unset, #: or set to None, the `pyglet.window.Window.vsync` property behaves #: as documented. #: xsync #: If set (the default), pyglet will attempt to synchronise the drawing of #: double-buffered windows to the border updates of the X11 window #: manager. This improves the appearance of the window during resize #: operations. This option only affects double-buffered windows on #: X11 servers supporting the Xsync extension with a window manager #: that implements the _NET_WM_SYNC_REQUEST protocol. #: #: **Since:** pyglet 1.1 #: darwin_cocoa #: If True, the Cocoa-based pyglet implementation is used as opposed to #: the 32-bit Carbon implementation. When python is running in 64-bit mode #: on Mac OS X 10.6 or later, this option is set to True by default. #: Otherwise the Carbon implementation is preferred. #: #: **Since:** pyglet 1.2 #: options = { 'audio': ('directsound', 'pulse', 'openal', 'silent'), 'font': ('gdiplus', 'win32'), # ignored outside win32; win32 is deprecated 'debug_font': False, 'debug_gl': not _enable_optimisations, 'debug_gl_trace': False, 'debug_gl_trace_args': False, 'debug_graphics_batch': False, 'debug_lib': False, 'debug_media': False, 'debug_texture': False, 'debug_trace': False, 'debug_trace_args': False, 'debug_trace_depth': 1, 'debug_trace_flush': True, 'debug_win32': False, 'debug_x11': False, 'graphics_vbo': True, 'shadow_window': True, 'vsync': None, 'xsync': True, 'xlib_fullscreen_override_redirect': False, 'darwin_cocoa': False, } _option_types = { 'audio': tuple, 'font': tuple, 'debug_font': bool, 'debug_gl': bool, 'debug_gl_trace': bool, 'debug_gl_trace_args': bool, 'debug_graphics_batch': bool, 'debug_lib': bool, 'debug_media': bool, 'debug_texture': bool, 'debug_trace': bool, 'debug_trace_args': bool, 'debug_trace_depth': int, 'debug_trace_flush': bool, 'debug_win32': bool, 'debug_x11': bool, 'graphics_vbo': bool, 'shadow_window': bool, 'vsync': bool, 'xsync': bool, 'xlib_fullscreen_override_redirect': bool, 'darwin_cocoa': bool, } def _choose_darwin_platform(): """Choose between Darwin's Carbon and Cocoa implementations.""" if sys.platform != 'darwin': return import struct numbits = 8*struct.calcsize("P") if numbits == 64: import platform osx_version = platform.mac_ver()[0] if osx_version < '10.6': raise Exception('pyglet is not compatible with 64-bit Python for versions of Mac OS X prior to 10.6.') options['darwin_cocoa'] = True else: options['darwin_cocoa'] = False _choose_darwin_platform() # can be overridden by an environment variable below def _read_environment(): '''Read defaults for options from environment''' for key in options: env = 'PYGLET_%s' % key.upper() try: value = os.environ[env] if _option_types[key] is tuple: options[key] = value.split(',') elif _option_types[key] is bool: options[key] = value in ('true', 'TRUE', 'True', '1') elif _option_types[key] is int: options[key] = int(value) except KeyError: pass _read_environment() if sys.platform == 'cygwin': # This hack pretends that the posix-like ctypes provides windows # functionality. COM does not work with this hack, so there is no # DirectSound support. import ctypes ctypes.windll = ctypes.cdll ctypes.oledll = ctypes.cdll ctypes.WINFUNCTYPE = ctypes.CFUNCTYPE ctypes.HRESULT = ctypes.c_long # Call tracing # ------------ _trace_filename_abbreviations = {} def _trace_repr(value, size=40): value = repr(value) if len(value) > size: value = value[:size//2-2] + '...' + value[-size//2-1:] return value def _trace_frame(thread, frame, indent): from pyglet import lib if frame.f_code is lib._TraceFunction.__call__.func_code: is_ctypes = True func = frame.f_locals['self']._func name = func.__name__ location = '[ctypes]' else: is_ctypes = False code = frame.f_code name = code.co_name path = code.co_filename line = code.co_firstlineno try: filename = _trace_filename_abbreviations[path] except KeyError: # Trim path down dir = '' path, filename = os.path.split(path) while len(dir + filename) < 30: filename = os.path.join(dir, filename) path, dir = os.path.split(path) if not dir: filename = os.path.join('', filename) break else: filename = os.path.join('...', filename) _trace_filename_abbreviations[path] = filename location = '(%s:%d)' % (filename, line) if indent: name = 'Called from %s' % name print '[%d] %s%s %s' % (thread, indent, name, location) if _trace_args: if is_ctypes: args = [_trace_repr(arg) for arg in frame.f_locals['args']] print ' %sargs=(%s)' % (indent, ', '.join(args)) else: for argname in code.co_varnames[:code.co_argcount]: try: argvalue = _trace_repr(frame.f_locals[argname]) print ' %s%s=%s' % (indent, argname, argvalue) except: pass if _trace_flush: sys.stdout.flush() def _thread_trace_func(thread): def _trace_func(frame, event, arg): if event == 'call': indent = '' for i in range(_trace_depth): _trace_frame(thread, frame, indent) indent += ' ' frame = frame.f_back if not frame: break elif event == 'exception': (exception, value, traceback) = arg print 'First chance exception raised:', repr(exception) return _trace_func def _install_trace(): global _trace_thread_count sys.setprofile(_thread_trace_func(_trace_thread_count)) _trace_thread_count += 1 _trace_thread_count = 0 _trace_args = options['debug_trace_args'] _trace_depth = options['debug_trace_depth'] _trace_flush = options['debug_trace_flush'] if options['debug_trace']: _install_trace() # Lazy loading # ------------ class _ModuleProxy(object): _module = None def __init__(self, name): self.__dict__['_module_name'] = name def __getattr__(self, name): try: return getattr(self._module, name) except AttributeError: if self._module is not None: raise import_name = 'pyglet.%s' % self._module_name __import__(import_name) module = sys.modules[import_name] object.__setattr__(self, '_module', module) globals()[self._module_name] = module return getattr(module, name) def __setattr__(self, name, value): try: setattr(self._module, name, value) except AttributeError: if self._module is not None: raise import_name = 'pyglet.%s' % self._module_name __import__(import_name) module = sys.modules[import_name] object.__setattr__(self, '_module', module) globals()[self._module_name] = module setattr(module, name, value) if True: app = _ModuleProxy('app') canvas = _ModuleProxy('canvas') clock = _ModuleProxy('clock') com = _ModuleProxy('com') event = _ModuleProxy('event') font = _ModuleProxy('font') gl = _ModuleProxy('gl') graphics = _ModuleProxy('graphics') image = _ModuleProxy('image') input = _ModuleProxy('input') lib = _ModuleProxy('lib') media = _ModuleProxy('media') resource = _ModuleProxy('resource') sprite = _ModuleProxy('sprite') text = _ModuleProxy('text') window = _ModuleProxy('window') # Fool py2exe, py2app into including all top-level modules (doesn't understand # lazy loading) if False: import app import canvas import clock import com import event import font import gl import graphics import input import image import lib import media import resource import sprite import text import window # Hack around some epydoc bug that causes it to think pyglet.window is None. if False: import window
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Functions for loading dynamic libraries. These extend and correct ctypes functions. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import os import re import sys import ctypes import ctypes.util import pyglet _debug_lib = pyglet.options['debug_lib'] _debug_trace = pyglet.options['debug_trace'] class _TraceFunction(object): def __init__(self, func): self.__dict__['_func'] = func def __str__(self): return self._func.__name__ def __call__(self, *args, **kwargs): return self._func(*args, **kwargs) def __getattr__(self, name): return getattr(self._func, name) def __setattr__(self, name, value): setattr(self._func, name, value) class _TraceLibrary(object): def __init__(self, library): self._library = library print library def __getattr__(self, name): func = getattr(self._library, name) f = _TraceFunction(func) return f class LibraryLoader(object): darwin_not_found_error = "image not found" linux_not_found_error = "No such file or directory" def load_library(self, *names, **kwargs): '''Find and load a library. More than one name can be specified, they will be tried in order. Platform-specific library names (given as kwargs) are tried first. Raises ImportError if library is not found. ''' if 'framework' in kwargs and self.platform == 'darwin': return self.load_framework(kwargs['framework']) if not names: raise ImportError("No library name specified") platform_names = kwargs.get(self.platform, []) if type(platform_names) in (str, unicode): platform_names = [platform_names] elif type(platform_names) is tuple: platform_names = list(platform_names) if self.platform.startswith('linux'): for name in names: libname = ctypes.util.find_library(name) platform_names.append(libname or 'lib%s.so' % name) platform_names.extend(names) for name in platform_names: try: lib = ctypes.cdll.LoadLibrary(name) if _debug_lib: print name if _debug_trace: lib = _TraceLibrary(lib) return lib except OSError, o: if ((self.linux_not_found_error not in o.message) and (self.darwin_not_found_error not in o.message)): print "Unexpected error loading library %s: %s" % (name, o.message) raise path = self.find_library(name) if path: try: lib = ctypes.cdll.LoadLibrary(path) if _debug_lib: print path if _debug_trace: lib = _TraceLibrary(lib) return lib except OSError: pass raise ImportError('Library "%s" not found.' % names[0]) find_library = lambda self, name: ctypes.util.find_library(name) platform = sys.platform if platform == 'cygwin': platform = 'win32' def load_framework(self, path): raise RuntimeError("Can't load framework on this platform.") class MachOLibraryLoader(LibraryLoader): def __init__(self): if 'LD_LIBRARY_PATH' in os.environ: self.ld_library_path = os.environ['LD_LIBRARY_PATH'].split(':') else: self.ld_library_path = [] if 'DYLD_LIBRARY_PATH' in os.environ: self.dyld_library_path = os.environ['DYLD_LIBRARY_PATH'].split(':') else: self.dyld_library_path = [] if 'DYLD_FALLBACK_LIBRARY_PATH' in os.environ: self.dyld_fallback_library_path = \ os.environ['DYLD_FALLBACK_LIBRARY_PATH'].split(':') else: self.dyld_fallback_library_path = [ os.path.expanduser('~/lib'), '/usr/local/lib', '/usr/lib'] def find_library(self, path): '''Implements the dylib search as specified in Apple documentation: http://developer.apple.com/documentation/DeveloperTools/Conceptual/DynamicLibraries/100-Articles/DynamicLibraryUsageGuidelines.html Before commencing the standard search, the method first checks the bundle's ``Frameworks`` directory if the application is running within a bundle (OS X .app). ''' libname = os.path.basename(path) search_path = [] if hasattr(sys, 'frozen') and sys.frozen == 'macosx_app': search_path.append(os.path.join( os.environ['RESOURCEPATH'], '..', 'Frameworks', libname)) if '/' in path: search_path.extend( [os.path.join(p, libname) \ for p in self.dyld_library_path]) search_path.append(path) search_path.extend( [os.path.join(p, libname) \ for p in self.dyld_fallback_library_path]) else: search_path.extend( [os.path.join(p, libname) \ for p in self.ld_library_path]) search_path.extend( [os.path.join(p, libname) \ for p in self.dyld_library_path]) search_path.append(path) search_path.extend( [os.path.join(p, libname) \ for p in self.dyld_fallback_library_path]) for path in search_path: if os.path.exists(path): return path return None def find_framework(self, path): '''Implement runtime framework search as described by: http://developer.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkBinding.html ''' # e.g. path == '/System/Library/Frameworks/OpenGL.framework' # name == 'OpenGL' # return '/System/Library/Frameworks/OpenGL.framework/OpenGL' name = os.path.splitext(os.path.split(path)[1])[0] realpath = os.path.join(path, name) if os.path.exists(realpath): return realpath for dir in ('/Library/Frameworks', '/System/Library/Frameworks'): realpath = os.path.join(dir, '%s.framework' % name, name) if os.path.exists(realpath): return realpath return None def load_framework(self, path): realpath = self.find_framework(path) if realpath: lib = ctypes.cdll.LoadLibrary(realpath) if _debug_lib: print realpath if _debug_trace: lib = _TraceLibrary(lib) return lib raise ImportError("Can't find framework %s." % path) class LinuxLibraryLoader(LibraryLoader): _ld_so_cache = None def _create_ld_so_cache(self): # Recreate search path followed by ld.so. This is going to be # slow to build, and incorrect (ld.so uses ld.so.cache, which may # not be up-to-date). Used only as fallback for distros without # /sbin/ldconfig. # # We assume the DT_RPATH and DT_RUNPATH binary sections are omitted. directories = [] try: directories.extend(os.environ['LD_LIBRARY_PATH'].split(':')) except KeyError: pass try: directories.extend([dir.strip() for dir in open('/etc/ld.so.conf')]) except IOError: pass directories.extend(['/lib', '/usr/lib']) cache = {} lib_re = re.compile('lib(.*)\.so') for dir in directories: try: for file in os.listdir(dir): if '.so' not in file: continue # Index by filename path = os.path.join(dir, file) if file not in cache: cache[file] = path # Index by library name match = lib_re.match(file) if match: library = match.group(1) if library not in cache: cache[library] = path except OSError: pass self._ld_so_cache = cache def find_library(self, path): # ctypes tries ldconfig, gcc and objdump. If none of these are # present, we implement the ld-linux.so search path as described in # the man page. result = ctypes.util.find_library(path) if result: return result if self._ld_so_cache is None: self._create_ld_so_cache() return self._ld_so_cache.get(path) if sys.platform == 'darwin': loader = MachOLibraryLoader() elif sys.platform.startswith('linux'): loader = LinuxLibraryLoader() else: loader = LibraryLoader() load_library = loader.load_library
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''This file is currently hand-coded; I don't have a MESA header file to build off. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from ctypes import * from pyglet.gl.lib import link_GLX as _link_function glXSwapIntervalMESA = _link_function('glXSwapIntervalMESA', c_int, [c_int], 'MESA_swap_control')
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for /usr/include/GL/glu.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GLU as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for /usr/include/GL/glu.h GLU_EXT_object_space_tess = 1 # /usr/include/GL/glu.h:71 GLU_EXT_nurbs_tessellator = 1 # /usr/include/GL/glu.h:72 GLU_FALSE = 0 # /usr/include/GL/glu.h:75 GLU_TRUE = 1 # /usr/include/GL/glu.h:76 GLU_VERSION_1_1 = 1 # /usr/include/GL/glu.h:79 GLU_VERSION_1_2 = 1 # /usr/include/GL/glu.h:80 GLU_VERSION_1_3 = 1 # /usr/include/GL/glu.h:81 GLU_VERSION = 100800 # /usr/include/GL/glu.h:84 GLU_EXTENSIONS = 100801 # /usr/include/GL/glu.h:85 GLU_INVALID_ENUM = 100900 # /usr/include/GL/glu.h:88 GLU_INVALID_VALUE = 100901 # /usr/include/GL/glu.h:89 GLU_OUT_OF_MEMORY = 100902 # /usr/include/GL/glu.h:90 GLU_INCOMPATIBLE_GL_VERSION = 100903 # /usr/include/GL/glu.h:91 GLU_INVALID_OPERATION = 100904 # /usr/include/GL/glu.h:92 GLU_OUTLINE_POLYGON = 100240 # /usr/include/GL/glu.h:96 GLU_OUTLINE_PATCH = 100241 # /usr/include/GL/glu.h:97 GLU_NURBS_ERROR = 100103 # /usr/include/GL/glu.h:100 GLU_ERROR = 100103 # /usr/include/GL/glu.h:101 GLU_NURBS_BEGIN = 100164 # /usr/include/GL/glu.h:102 GLU_NURBS_BEGIN_EXT = 100164 # /usr/include/GL/glu.h:103 GLU_NURBS_VERTEX = 100165 # /usr/include/GL/glu.h:104 GLU_NURBS_VERTEX_EXT = 100165 # /usr/include/GL/glu.h:105 GLU_NURBS_NORMAL = 100166 # /usr/include/GL/glu.h:106 GLU_NURBS_NORMAL_EXT = 100166 # /usr/include/GL/glu.h:107 GLU_NURBS_COLOR = 100167 # /usr/include/GL/glu.h:108 GLU_NURBS_COLOR_EXT = 100167 # /usr/include/GL/glu.h:109 GLU_NURBS_TEXTURE_COORD = 100168 # /usr/include/GL/glu.h:110 GLU_NURBS_TEX_COORD_EXT = 100168 # /usr/include/GL/glu.h:111 GLU_NURBS_END = 100169 # /usr/include/GL/glu.h:112 GLU_NURBS_END_EXT = 100169 # /usr/include/GL/glu.h:113 GLU_NURBS_BEGIN_DATA = 100170 # /usr/include/GL/glu.h:114 GLU_NURBS_BEGIN_DATA_EXT = 100170 # /usr/include/GL/glu.h:115 GLU_NURBS_VERTEX_DATA = 100171 # /usr/include/GL/glu.h:116 GLU_NURBS_VERTEX_DATA_EXT = 100171 # /usr/include/GL/glu.h:117 GLU_NURBS_NORMAL_DATA = 100172 # /usr/include/GL/glu.h:118 GLU_NURBS_NORMAL_DATA_EXT = 100172 # /usr/include/GL/glu.h:119 GLU_NURBS_COLOR_DATA = 100173 # /usr/include/GL/glu.h:120 GLU_NURBS_COLOR_DATA_EXT = 100173 # /usr/include/GL/glu.h:121 GLU_NURBS_TEXTURE_COORD_DATA = 100174 # /usr/include/GL/glu.h:122 GLU_NURBS_TEX_COORD_DATA_EXT = 100174 # /usr/include/GL/glu.h:123 GLU_NURBS_END_DATA = 100175 # /usr/include/GL/glu.h:124 GLU_NURBS_END_DATA_EXT = 100175 # /usr/include/GL/glu.h:125 GLU_NURBS_ERROR1 = 100251 # /usr/include/GL/glu.h:128 GLU_NURBS_ERROR2 = 100252 # /usr/include/GL/glu.h:129 GLU_NURBS_ERROR3 = 100253 # /usr/include/GL/glu.h:130 GLU_NURBS_ERROR4 = 100254 # /usr/include/GL/glu.h:131 GLU_NURBS_ERROR5 = 100255 # /usr/include/GL/glu.h:132 GLU_NURBS_ERROR6 = 100256 # /usr/include/GL/glu.h:133 GLU_NURBS_ERROR7 = 100257 # /usr/include/GL/glu.h:134 GLU_NURBS_ERROR8 = 100258 # /usr/include/GL/glu.h:135 GLU_NURBS_ERROR9 = 100259 # /usr/include/GL/glu.h:136 GLU_NURBS_ERROR10 = 100260 # /usr/include/GL/glu.h:137 GLU_NURBS_ERROR11 = 100261 # /usr/include/GL/glu.h:138 GLU_NURBS_ERROR12 = 100262 # /usr/include/GL/glu.h:139 GLU_NURBS_ERROR13 = 100263 # /usr/include/GL/glu.h:140 GLU_NURBS_ERROR14 = 100264 # /usr/include/GL/glu.h:141 GLU_NURBS_ERROR15 = 100265 # /usr/include/GL/glu.h:142 GLU_NURBS_ERROR16 = 100266 # /usr/include/GL/glu.h:143 GLU_NURBS_ERROR17 = 100267 # /usr/include/GL/glu.h:144 GLU_NURBS_ERROR18 = 100268 # /usr/include/GL/glu.h:145 GLU_NURBS_ERROR19 = 100269 # /usr/include/GL/glu.h:146 GLU_NURBS_ERROR20 = 100270 # /usr/include/GL/glu.h:147 GLU_NURBS_ERROR21 = 100271 # /usr/include/GL/glu.h:148 GLU_NURBS_ERROR22 = 100272 # /usr/include/GL/glu.h:149 GLU_NURBS_ERROR23 = 100273 # /usr/include/GL/glu.h:150 GLU_NURBS_ERROR24 = 100274 # /usr/include/GL/glu.h:151 GLU_NURBS_ERROR25 = 100275 # /usr/include/GL/glu.h:152 GLU_NURBS_ERROR26 = 100276 # /usr/include/GL/glu.h:153 GLU_NURBS_ERROR27 = 100277 # /usr/include/GL/glu.h:154 GLU_NURBS_ERROR28 = 100278 # /usr/include/GL/glu.h:155 GLU_NURBS_ERROR29 = 100279 # /usr/include/GL/glu.h:156 GLU_NURBS_ERROR30 = 100280 # /usr/include/GL/glu.h:157 GLU_NURBS_ERROR31 = 100281 # /usr/include/GL/glu.h:158 GLU_NURBS_ERROR32 = 100282 # /usr/include/GL/glu.h:159 GLU_NURBS_ERROR33 = 100283 # /usr/include/GL/glu.h:160 GLU_NURBS_ERROR34 = 100284 # /usr/include/GL/glu.h:161 GLU_NURBS_ERROR35 = 100285 # /usr/include/GL/glu.h:162 GLU_NURBS_ERROR36 = 100286 # /usr/include/GL/glu.h:163 GLU_NURBS_ERROR37 = 100287 # /usr/include/GL/glu.h:164 GLU_AUTO_LOAD_MATRIX = 100200 # /usr/include/GL/glu.h:167 GLU_CULLING = 100201 # /usr/include/GL/glu.h:168 GLU_SAMPLING_TOLERANCE = 100203 # /usr/include/GL/glu.h:169 GLU_DISPLAY_MODE = 100204 # /usr/include/GL/glu.h:170 GLU_PARAMETRIC_TOLERANCE = 100202 # /usr/include/GL/glu.h:171 GLU_SAMPLING_METHOD = 100205 # /usr/include/GL/glu.h:172 GLU_U_STEP = 100206 # /usr/include/GL/glu.h:173 GLU_V_STEP = 100207 # /usr/include/GL/glu.h:174 GLU_NURBS_MODE = 100160 # /usr/include/GL/glu.h:175 GLU_NURBS_MODE_EXT = 100160 # /usr/include/GL/glu.h:176 GLU_NURBS_TESSELLATOR = 100161 # /usr/include/GL/glu.h:177 GLU_NURBS_TESSELLATOR_EXT = 100161 # /usr/include/GL/glu.h:178 GLU_NURBS_RENDERER = 100162 # /usr/include/GL/glu.h:179 GLU_NURBS_RENDERER_EXT = 100162 # /usr/include/GL/glu.h:180 GLU_OBJECT_PARAMETRIC_ERROR = 100208 # /usr/include/GL/glu.h:183 GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208 # /usr/include/GL/glu.h:184 GLU_OBJECT_PATH_LENGTH = 100209 # /usr/include/GL/glu.h:185 GLU_OBJECT_PATH_LENGTH_EXT = 100209 # /usr/include/GL/glu.h:186 GLU_PATH_LENGTH = 100215 # /usr/include/GL/glu.h:187 GLU_PARAMETRIC_ERROR = 100216 # /usr/include/GL/glu.h:188 GLU_DOMAIN_DISTANCE = 100217 # /usr/include/GL/glu.h:189 GLU_MAP1_TRIM_2 = 100210 # /usr/include/GL/glu.h:192 GLU_MAP1_TRIM_3 = 100211 # /usr/include/GL/glu.h:193 GLU_POINT = 100010 # /usr/include/GL/glu.h:196 GLU_LINE = 100011 # /usr/include/GL/glu.h:197 GLU_FILL = 100012 # /usr/include/GL/glu.h:198 GLU_SILHOUETTE = 100013 # /usr/include/GL/glu.h:199 GLU_SMOOTH = 100000 # /usr/include/GL/glu.h:205 GLU_FLAT = 100001 # /usr/include/GL/glu.h:206 GLU_NONE = 100002 # /usr/include/GL/glu.h:207 GLU_OUTSIDE = 100020 # /usr/include/GL/glu.h:210 GLU_INSIDE = 100021 # /usr/include/GL/glu.h:211 GLU_TESS_BEGIN = 100100 # /usr/include/GL/glu.h:214 GLU_BEGIN = 100100 # /usr/include/GL/glu.h:215 GLU_TESS_VERTEX = 100101 # /usr/include/GL/glu.h:216 GLU_VERTEX = 100101 # /usr/include/GL/glu.h:217 GLU_TESS_END = 100102 # /usr/include/GL/glu.h:218 GLU_END = 100102 # /usr/include/GL/glu.h:219 GLU_TESS_ERROR = 100103 # /usr/include/GL/glu.h:220 GLU_TESS_EDGE_FLAG = 100104 # /usr/include/GL/glu.h:221 GLU_EDGE_FLAG = 100104 # /usr/include/GL/glu.h:222 GLU_TESS_COMBINE = 100105 # /usr/include/GL/glu.h:223 GLU_TESS_BEGIN_DATA = 100106 # /usr/include/GL/glu.h:224 GLU_TESS_VERTEX_DATA = 100107 # /usr/include/GL/glu.h:225 GLU_TESS_END_DATA = 100108 # /usr/include/GL/glu.h:226 GLU_TESS_ERROR_DATA = 100109 # /usr/include/GL/glu.h:227 GLU_TESS_EDGE_FLAG_DATA = 100110 # /usr/include/GL/glu.h:228 GLU_TESS_COMBINE_DATA = 100111 # /usr/include/GL/glu.h:229 GLU_CW = 100120 # /usr/include/GL/glu.h:232 GLU_CCW = 100121 # /usr/include/GL/glu.h:233 GLU_INTERIOR = 100122 # /usr/include/GL/glu.h:234 GLU_EXTERIOR = 100123 # /usr/include/GL/glu.h:235 GLU_UNKNOWN = 100124 # /usr/include/GL/glu.h:236 GLU_TESS_WINDING_RULE = 100140 # /usr/include/GL/glu.h:239 GLU_TESS_BOUNDARY_ONLY = 100141 # /usr/include/GL/glu.h:240 GLU_TESS_TOLERANCE = 100142 # /usr/include/GL/glu.h:241 GLU_TESS_ERROR1 = 100151 # /usr/include/GL/glu.h:244 GLU_TESS_ERROR2 = 100152 # /usr/include/GL/glu.h:245 GLU_TESS_ERROR3 = 100153 # /usr/include/GL/glu.h:246 GLU_TESS_ERROR4 = 100154 # /usr/include/GL/glu.h:247 GLU_TESS_ERROR5 = 100155 # /usr/include/GL/glu.h:248 GLU_TESS_ERROR6 = 100156 # /usr/include/GL/glu.h:249 GLU_TESS_ERROR7 = 100157 # /usr/include/GL/glu.h:250 GLU_TESS_ERROR8 = 100158 # /usr/include/GL/glu.h:251 GLU_TESS_MISSING_BEGIN_POLYGON = 100151 # /usr/include/GL/glu.h:252 GLU_TESS_MISSING_BEGIN_CONTOUR = 100152 # /usr/include/GL/glu.h:253 GLU_TESS_MISSING_END_POLYGON = 100153 # /usr/include/GL/glu.h:254 GLU_TESS_MISSING_END_CONTOUR = 100154 # /usr/include/GL/glu.h:255 GLU_TESS_COORD_TOO_LARGE = 100155 # /usr/include/GL/glu.h:256 GLU_TESS_NEED_COMBINE_CALLBACK = 100156 # /usr/include/GL/glu.h:257 GLU_TESS_WINDING_ODD = 100130 # /usr/include/GL/glu.h:260 GLU_TESS_WINDING_NONZERO = 100131 # /usr/include/GL/glu.h:261 GLU_TESS_WINDING_POSITIVE = 100132 # /usr/include/GL/glu.h:262 GLU_TESS_WINDING_NEGATIVE = 100133 # /usr/include/GL/glu.h:263 GLU_TESS_WINDING_ABS_GEQ_TWO = 100134 # /usr/include/GL/glu.h:264 class struct_GLUnurbs(Structure): __slots__ = [ ] struct_GLUnurbs._fields_ = [ ('_opaque_struct', c_int) ] class struct_GLUnurbs(Structure): __slots__ = [ ] struct_GLUnurbs._fields_ = [ ('_opaque_struct', c_int) ] GLUnurbs = struct_GLUnurbs # /usr/include/GL/glu.h:274 class struct_GLUquadric(Structure): __slots__ = [ ] struct_GLUquadric._fields_ = [ ('_opaque_struct', c_int) ] class struct_GLUquadric(Structure): __slots__ = [ ] struct_GLUquadric._fields_ = [ ('_opaque_struct', c_int) ] GLUquadric = struct_GLUquadric # /usr/include/GL/glu.h:275 class struct_GLUtesselator(Structure): __slots__ = [ ] struct_GLUtesselator._fields_ = [ ('_opaque_struct', c_int) ] class struct_GLUtesselator(Structure): __slots__ = [ ] struct_GLUtesselator._fields_ = [ ('_opaque_struct', c_int) ] GLUtesselator = struct_GLUtesselator # /usr/include/GL/glu.h:276 GLUnurbsObj = GLUnurbs # /usr/include/GL/glu.h:279 GLUquadricObj = GLUquadric # /usr/include/GL/glu.h:280 GLUtesselatorObj = GLUtesselator # /usr/include/GL/glu.h:281 GLUtriangulatorObj = GLUtesselator # /usr/include/GL/glu.h:282 GLU_TESS_MAX_COORD = 9.9999999999999998e+149 # /usr/include/GL/glu.h:284 _GLUfuncptr = CFUNCTYPE(None) # /usr/include/GL/glu.h:287 # /usr/include/GL/glu.h:289 gluBeginCurve = _link_function('gluBeginCurve', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:290 gluBeginPolygon = _link_function('gluBeginPolygon', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:291 gluBeginSurface = _link_function('gluBeginSurface', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:292 gluBeginTrim = _link_function('gluBeginTrim', None, [POINTER(GLUnurbs)], None) GLint = c_int # /usr/include/GL/gl.h:159 GLenum = c_uint # /usr/include/GL/gl.h:153 GLsizei = c_int # /usr/include/GL/gl.h:163 # /usr/include/GL/glu.h:293 gluBuild1DMipmapLevels = _link_function('gluBuild1DMipmapLevels', GLint, [GLenum, GLint, GLsizei, GLenum, GLenum, GLint, GLint, GLint, POINTER(None)], None) # /usr/include/GL/glu.h:294 gluBuild1DMipmaps = _link_function('gluBuild1DMipmaps', GLint, [GLenum, GLint, GLsizei, GLenum, GLenum, POINTER(None)], None) # /usr/include/GL/glu.h:295 gluBuild2DMipmapLevels = _link_function('gluBuild2DMipmapLevels', GLint, [GLenum, GLint, GLsizei, GLsizei, GLenum, GLenum, GLint, GLint, GLint, POINTER(None)], None) # /usr/include/GL/glu.h:296 gluBuild2DMipmaps = _link_function('gluBuild2DMipmaps', GLint, [GLenum, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(None)], None) # /usr/include/GL/glu.h:297 gluBuild3DMipmapLevels = _link_function('gluBuild3DMipmapLevels', GLint, [GLenum, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLint, GLint, GLint, POINTER(None)], None) # /usr/include/GL/glu.h:298 gluBuild3DMipmaps = _link_function('gluBuild3DMipmaps', GLint, [GLenum, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(None)], None) GLboolean = c_ubyte # /usr/include/GL/gl.h:154 GLubyte = c_ubyte # /usr/include/GL/gl.h:160 # /usr/include/GL/glu.h:299 gluCheckExtension = _link_function('gluCheckExtension', GLboolean, [POINTER(GLubyte), POINTER(GLubyte)], None) GLdouble = c_double # /usr/include/GL/gl.h:166 # /usr/include/GL/glu.h:300 gluCylinder = _link_function('gluCylinder', None, [POINTER(GLUquadric), GLdouble, GLdouble, GLdouble, GLint, GLint], None) # /usr/include/GL/glu.h:301 gluDeleteNurbsRenderer = _link_function('gluDeleteNurbsRenderer', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:302 gluDeleteQuadric = _link_function('gluDeleteQuadric', None, [POINTER(GLUquadric)], None) # /usr/include/GL/glu.h:303 gluDeleteTess = _link_function('gluDeleteTess', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:304 gluDisk = _link_function('gluDisk', None, [POINTER(GLUquadric), GLdouble, GLdouble, GLint, GLint], None) # /usr/include/GL/glu.h:305 gluEndCurve = _link_function('gluEndCurve', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:306 gluEndPolygon = _link_function('gluEndPolygon', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:307 gluEndSurface = _link_function('gluEndSurface', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:308 gluEndTrim = _link_function('gluEndTrim', None, [POINTER(GLUnurbs)], None) # /usr/include/GL/glu.h:309 gluErrorString = _link_function('gluErrorString', POINTER(GLubyte), [GLenum], None) GLfloat = c_float # /usr/include/GL/gl.h:164 # /usr/include/GL/glu.h:310 gluGetNurbsProperty = _link_function('gluGetNurbsProperty', None, [POINTER(GLUnurbs), GLenum, POINTER(GLfloat)], None) # /usr/include/GL/glu.h:311 gluGetString = _link_function('gluGetString', POINTER(GLubyte), [GLenum], None) # /usr/include/GL/glu.h:312 gluGetTessProperty = _link_function('gluGetTessProperty', None, [POINTER(GLUtesselator), GLenum, POINTER(GLdouble)], None) # /usr/include/GL/glu.h:313 gluLoadSamplingMatrices = _link_function('gluLoadSamplingMatrices', None, [POINTER(GLUnurbs), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLint)], None) # /usr/include/GL/glu.h:314 gluLookAt = _link_function('gluLookAt', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/glu.h:315 gluNewNurbsRenderer = _link_function('gluNewNurbsRenderer', POINTER(GLUnurbs), [], None) # /usr/include/GL/glu.h:316 gluNewQuadric = _link_function('gluNewQuadric', POINTER(GLUquadric), [], None) # /usr/include/GL/glu.h:317 gluNewTess = _link_function('gluNewTess', POINTER(GLUtesselator), [], None) # /usr/include/GL/glu.h:318 gluNextContour = _link_function('gluNextContour', None, [POINTER(GLUtesselator), GLenum], None) # /usr/include/GL/glu.h:319 gluNurbsCallback = _link_function('gluNurbsCallback', None, [POINTER(GLUnurbs), GLenum, _GLUfuncptr], None) GLvoid = None # /usr/include/GL/gl.h:156 # /usr/include/GL/glu.h:320 gluNurbsCallbackData = _link_function('gluNurbsCallbackData', None, [POINTER(GLUnurbs), POINTER(GLvoid)], None) # /usr/include/GL/glu.h:321 gluNurbsCallbackDataEXT = _link_function('gluNurbsCallbackDataEXT', None, [POINTER(GLUnurbs), POINTER(GLvoid)], None) # /usr/include/GL/glu.h:322 gluNurbsCurve = _link_function('gluNurbsCurve', None, [POINTER(GLUnurbs), GLint, POINTER(GLfloat), GLint, POINTER(GLfloat), GLint, GLenum], None) # /usr/include/GL/glu.h:323 gluNurbsProperty = _link_function('gluNurbsProperty', None, [POINTER(GLUnurbs), GLenum, GLfloat], None) # /usr/include/GL/glu.h:324 gluNurbsSurface = _link_function('gluNurbsSurface', None, [POINTER(GLUnurbs), GLint, POINTER(GLfloat), GLint, POINTER(GLfloat), GLint, GLint, POINTER(GLfloat), GLint, GLint, GLenum], None) # /usr/include/GL/glu.h:325 gluOrtho2D = _link_function('gluOrtho2D', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/glu.h:326 gluPartialDisk = _link_function('gluPartialDisk', None, [POINTER(GLUquadric), GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble], None) # /usr/include/GL/glu.h:327 gluPerspective = _link_function('gluPerspective', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/glu.h:328 gluPickMatrix = _link_function('gluPickMatrix', None, [GLdouble, GLdouble, GLdouble, GLdouble, POINTER(GLint)], None) # /usr/include/GL/glu.h:329 gluProject = _link_function('gluProject', GLint, [GLdouble, GLdouble, GLdouble, POINTER(GLdouble), POINTER(GLdouble), POINTER(GLint), POINTER(GLdouble), POINTER(GLdouble), POINTER(GLdouble)], None) # /usr/include/GL/glu.h:330 gluPwlCurve = _link_function('gluPwlCurve', None, [POINTER(GLUnurbs), GLint, POINTER(GLfloat), GLint, GLenum], None) # /usr/include/GL/glu.h:331 gluQuadricCallback = _link_function('gluQuadricCallback', None, [POINTER(GLUquadric), GLenum, _GLUfuncptr], None) # /usr/include/GL/glu.h:332 gluQuadricDrawStyle = _link_function('gluQuadricDrawStyle', None, [POINTER(GLUquadric), GLenum], None) # /usr/include/GL/glu.h:333 gluQuadricNormals = _link_function('gluQuadricNormals', None, [POINTER(GLUquadric), GLenum], None) # /usr/include/GL/glu.h:334 gluQuadricOrientation = _link_function('gluQuadricOrientation', None, [POINTER(GLUquadric), GLenum], None) # /usr/include/GL/glu.h:335 gluQuadricTexture = _link_function('gluQuadricTexture', None, [POINTER(GLUquadric), GLboolean], None) # /usr/include/GL/glu.h:336 gluScaleImage = _link_function('gluScaleImage', GLint, [GLenum, GLsizei, GLsizei, GLenum, POINTER(None), GLsizei, GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/glu.h:337 gluSphere = _link_function('gluSphere', None, [POINTER(GLUquadric), GLdouble, GLint, GLint], None) # /usr/include/GL/glu.h:338 gluTessBeginContour = _link_function('gluTessBeginContour', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:339 gluTessBeginPolygon = _link_function('gluTessBeginPolygon', None, [POINTER(GLUtesselator), POINTER(GLvoid)], None) # /usr/include/GL/glu.h:340 gluTessCallback = _link_function('gluTessCallback', None, [POINTER(GLUtesselator), GLenum, _GLUfuncptr], None) # /usr/include/GL/glu.h:341 gluTessEndContour = _link_function('gluTessEndContour', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:342 gluTessEndPolygon = _link_function('gluTessEndPolygon', None, [POINTER(GLUtesselator)], None) # /usr/include/GL/glu.h:343 gluTessNormal = _link_function('gluTessNormal', None, [POINTER(GLUtesselator), GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/glu.h:344 gluTessProperty = _link_function('gluTessProperty', None, [POINTER(GLUtesselator), GLenum, GLdouble], None) # /usr/include/GL/glu.h:345 gluTessVertex = _link_function('gluTessVertex', None, [POINTER(GLUtesselator), POINTER(GLdouble), POINTER(GLvoid)], None) # /usr/include/GL/glu.h:346 gluUnProject = _link_function('gluUnProject', GLint, [GLdouble, GLdouble, GLdouble, POINTER(GLdouble), POINTER(GLdouble), POINTER(GLint), POINTER(GLdouble), POINTER(GLdouble), POINTER(GLdouble)], None) # /usr/include/GL/glu.h:347 gluUnProject4 = _link_function('gluUnProject4', GLint, [GLdouble, GLdouble, GLdouble, GLdouble, POINTER(GLdouble), POINTER(GLdouble), POINTER(GLint), GLdouble, GLdouble, POINTER(GLdouble), POINTER(GLdouble), POINTER(GLdouble), POINTER(GLdouble)], None) __all__ = ['GLU_EXT_object_space_tess', 'GLU_EXT_nurbs_tessellator', 'GLU_FALSE', 'GLU_TRUE', 'GLU_VERSION_1_1', 'GLU_VERSION_1_2', 'GLU_VERSION_1_3', 'GLU_VERSION', 'GLU_EXTENSIONS', 'GLU_INVALID_ENUM', 'GLU_INVALID_VALUE', 'GLU_OUT_OF_MEMORY', 'GLU_INCOMPATIBLE_GL_VERSION', 'GLU_INVALID_OPERATION', 'GLU_OUTLINE_POLYGON', 'GLU_OUTLINE_PATCH', 'GLU_NURBS_ERROR', 'GLU_ERROR', 'GLU_NURBS_BEGIN', 'GLU_NURBS_BEGIN_EXT', 'GLU_NURBS_VERTEX', 'GLU_NURBS_VERTEX_EXT', 'GLU_NURBS_NORMAL', 'GLU_NURBS_NORMAL_EXT', 'GLU_NURBS_COLOR', 'GLU_NURBS_COLOR_EXT', 'GLU_NURBS_TEXTURE_COORD', 'GLU_NURBS_TEX_COORD_EXT', 'GLU_NURBS_END', 'GLU_NURBS_END_EXT', 'GLU_NURBS_BEGIN_DATA', 'GLU_NURBS_BEGIN_DATA_EXT', 'GLU_NURBS_VERTEX_DATA', 'GLU_NURBS_VERTEX_DATA_EXT', 'GLU_NURBS_NORMAL_DATA', 'GLU_NURBS_NORMAL_DATA_EXT', 'GLU_NURBS_COLOR_DATA', 'GLU_NURBS_COLOR_DATA_EXT', 'GLU_NURBS_TEXTURE_COORD_DATA', 'GLU_NURBS_TEX_COORD_DATA_EXT', 'GLU_NURBS_END_DATA', 'GLU_NURBS_END_DATA_EXT', 'GLU_NURBS_ERROR1', 'GLU_NURBS_ERROR2', 'GLU_NURBS_ERROR3', 'GLU_NURBS_ERROR4', 'GLU_NURBS_ERROR5', 'GLU_NURBS_ERROR6', 'GLU_NURBS_ERROR7', 'GLU_NURBS_ERROR8', 'GLU_NURBS_ERROR9', 'GLU_NURBS_ERROR10', 'GLU_NURBS_ERROR11', 'GLU_NURBS_ERROR12', 'GLU_NURBS_ERROR13', 'GLU_NURBS_ERROR14', 'GLU_NURBS_ERROR15', 'GLU_NURBS_ERROR16', 'GLU_NURBS_ERROR17', 'GLU_NURBS_ERROR18', 'GLU_NURBS_ERROR19', 'GLU_NURBS_ERROR20', 'GLU_NURBS_ERROR21', 'GLU_NURBS_ERROR22', 'GLU_NURBS_ERROR23', 'GLU_NURBS_ERROR24', 'GLU_NURBS_ERROR25', 'GLU_NURBS_ERROR26', 'GLU_NURBS_ERROR27', 'GLU_NURBS_ERROR28', 'GLU_NURBS_ERROR29', 'GLU_NURBS_ERROR30', 'GLU_NURBS_ERROR31', 'GLU_NURBS_ERROR32', 'GLU_NURBS_ERROR33', 'GLU_NURBS_ERROR34', 'GLU_NURBS_ERROR35', 'GLU_NURBS_ERROR36', 'GLU_NURBS_ERROR37', 'GLU_AUTO_LOAD_MATRIX', 'GLU_CULLING', 'GLU_SAMPLING_TOLERANCE', 'GLU_DISPLAY_MODE', 'GLU_PARAMETRIC_TOLERANCE', 'GLU_SAMPLING_METHOD', 'GLU_U_STEP', 'GLU_V_STEP', 'GLU_NURBS_MODE', 'GLU_NURBS_MODE_EXT', 'GLU_NURBS_TESSELLATOR', 'GLU_NURBS_TESSELLATOR_EXT', 'GLU_NURBS_RENDERER', 'GLU_NURBS_RENDERER_EXT', 'GLU_OBJECT_PARAMETRIC_ERROR', 'GLU_OBJECT_PARAMETRIC_ERROR_EXT', 'GLU_OBJECT_PATH_LENGTH', 'GLU_OBJECT_PATH_LENGTH_EXT', 'GLU_PATH_LENGTH', 'GLU_PARAMETRIC_ERROR', 'GLU_DOMAIN_DISTANCE', 'GLU_MAP1_TRIM_2', 'GLU_MAP1_TRIM_3', 'GLU_POINT', 'GLU_LINE', 'GLU_FILL', 'GLU_SILHOUETTE', 'GLU_SMOOTH', 'GLU_FLAT', 'GLU_NONE', 'GLU_OUTSIDE', 'GLU_INSIDE', 'GLU_TESS_BEGIN', 'GLU_BEGIN', 'GLU_TESS_VERTEX', 'GLU_VERTEX', 'GLU_TESS_END', 'GLU_END', 'GLU_TESS_ERROR', 'GLU_TESS_EDGE_FLAG', 'GLU_EDGE_FLAG', 'GLU_TESS_COMBINE', 'GLU_TESS_BEGIN_DATA', 'GLU_TESS_VERTEX_DATA', 'GLU_TESS_END_DATA', 'GLU_TESS_ERROR_DATA', 'GLU_TESS_EDGE_FLAG_DATA', 'GLU_TESS_COMBINE_DATA', 'GLU_CW', 'GLU_CCW', 'GLU_INTERIOR', 'GLU_EXTERIOR', 'GLU_UNKNOWN', 'GLU_TESS_WINDING_RULE', 'GLU_TESS_BOUNDARY_ONLY', 'GLU_TESS_TOLERANCE', 'GLU_TESS_ERROR1', 'GLU_TESS_ERROR2', 'GLU_TESS_ERROR3', 'GLU_TESS_ERROR4', 'GLU_TESS_ERROR5', 'GLU_TESS_ERROR6', 'GLU_TESS_ERROR7', 'GLU_TESS_ERROR8', 'GLU_TESS_MISSING_BEGIN_POLYGON', 'GLU_TESS_MISSING_BEGIN_CONTOUR', 'GLU_TESS_MISSING_END_POLYGON', 'GLU_TESS_MISSING_END_CONTOUR', 'GLU_TESS_COORD_TOO_LARGE', 'GLU_TESS_NEED_COMBINE_CALLBACK', 'GLU_TESS_WINDING_ODD', 'GLU_TESS_WINDING_NONZERO', 'GLU_TESS_WINDING_POSITIVE', 'GLU_TESS_WINDING_NEGATIVE', 'GLU_TESS_WINDING_ABS_GEQ_TWO', 'GLUnurbs', 'GLUquadric', 'GLUtesselator', 'GLUnurbsObj', 'GLUquadricObj', 'GLUtesselatorObj', 'GLUtriangulatorObj', 'GLU_TESS_MAX_COORD', '_GLUfuncptr', 'gluBeginCurve', 'gluBeginPolygon', 'gluBeginSurface', 'gluBeginTrim', 'gluBuild1DMipmapLevels', 'gluBuild1DMipmaps', 'gluBuild2DMipmapLevels', 'gluBuild2DMipmaps', 'gluBuild3DMipmapLevels', 'gluBuild3DMipmaps', 'gluCheckExtension', 'gluCylinder', 'gluDeleteNurbsRenderer', 'gluDeleteQuadric', 'gluDeleteTess', 'gluDisk', 'gluEndCurve', 'gluEndPolygon', 'gluEndSurface', 'gluEndTrim', 'gluErrorString', 'gluGetNurbsProperty', 'gluGetString', 'gluGetTessProperty', 'gluLoadSamplingMatrices', 'gluLookAt', 'gluNewNurbsRenderer', 'gluNewQuadric', 'gluNewTess', 'gluNextContour', 'gluNurbsCallback', 'gluNurbsCallbackData', 'gluNurbsCallbackDataEXT', 'gluNurbsCurve', 'gluNurbsProperty', 'gluNurbsSurface', 'gluOrtho2D', 'gluPartialDisk', 'gluPerspective', 'gluPickMatrix', 'gluProject', 'gluPwlCurve', 'gluQuadricCallback', 'gluQuadricDrawStyle', 'gluQuadricNormals', 'gluQuadricOrientation', 'gluQuadricTexture', 'gluScaleImage', 'gluSphere', 'gluTessBeginContour', 'gluTessBeginPolygon', 'gluTessCallback', 'gluTessEndContour', 'gluTessEndPolygon', 'gluTessNormal', 'gluTessProperty', 'gluTessVertex', 'gluUnProject', 'gluUnProject4'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for C:\cygwin\home\Alex\pyglet\tools\wgl.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: gengl.py 601 2007-02-04 05:36:59Z Alex.Holkner $' from ctypes import * from pyglet.gl.lib import link_WGL as _link_function from pyglet.gl.lib import c_ptrdiff_t if not _link_function: raise ImportError('opengl32.dll is not available.') # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for C:\cygwin\home\Alex\pyglet\tools\wgl.h CONST = 0 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:14 GLenum = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:17 GLboolean = c_ubyte # C:\cygwin\home\Alex\pyglet\tools\wgl.h:18 GLbitfield = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:19 GLbyte = c_char # C:\cygwin\home\Alex\pyglet\tools\wgl.h:20 GLshort = c_short # C:\cygwin\home\Alex\pyglet\tools\wgl.h:21 GLint = c_int # C:\cygwin\home\Alex\pyglet\tools\wgl.h:22 GLsizei = c_int # C:\cygwin\home\Alex\pyglet\tools\wgl.h:23 GLubyte = c_ubyte # C:\cygwin\home\Alex\pyglet\tools\wgl.h:24 GLushort = c_ushort # C:\cygwin\home\Alex\pyglet\tools\wgl.h:25 GLuint = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:26 GLfloat = c_float # C:\cygwin\home\Alex\pyglet\tools\wgl.h:27 GLclampf = c_float # C:\cygwin\home\Alex\pyglet\tools\wgl.h:28 GLdouble = c_double # C:\cygwin\home\Alex\pyglet\tools\wgl.h:29 GLclampd = c_double # C:\cygwin\home\Alex\pyglet\tools\wgl.h:30 GLvoid = None # C:\cygwin\home\Alex\pyglet\tools\wgl.h:31 INT8 = c_char # C:\cygwin\home\Alex\pyglet\tools\wgl.h:33 PINT8 = c_char_p # C:\cygwin\home\Alex\pyglet\tools\wgl.h:33 INT16 = c_short # C:\cygwin\home\Alex\pyglet\tools\wgl.h:34 PINT16 = POINTER(c_short) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:34 INT32 = c_int # C:\cygwin\home\Alex\pyglet\tools\wgl.h:35 PINT32 = POINTER(c_int) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:35 UINT8 = c_ubyte # C:\cygwin\home\Alex\pyglet\tools\wgl.h:36 PUINT8 = POINTER(c_ubyte) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:36 UINT16 = c_ushort # C:\cygwin\home\Alex\pyglet\tools\wgl.h:37 PUINT16 = POINTER(c_ushort) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:37 UINT32 = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:38 PUINT32 = POINTER(c_uint) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:38 LONG32 = c_int # C:\cygwin\home\Alex\pyglet\tools\wgl.h:39 PLONG32 = POINTER(c_int) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:39 ULONG32 = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:40 PULONG32 = POINTER(c_uint) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:40 DWORD32 = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:41 PDWORD32 = POINTER(c_uint) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:41 INT64 = c_longlong # C:\cygwin\home\Alex\pyglet\tools\wgl.h:42 PINT64 = POINTER(c_longlong) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:42 UINT64 = c_ulonglong # C:\cygwin\home\Alex\pyglet\tools\wgl.h:43 PUINT64 = POINTER(c_ulonglong) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:43 VOID = None # C:\cygwin\home\Alex\pyglet\tools\wgl.h:45 LPVOID = POINTER(None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:45 LPCSTR = c_char_p # C:\cygwin\home\Alex\pyglet\tools\wgl.h:46 CHAR = c_char # C:\cygwin\home\Alex\pyglet\tools\wgl.h:47 BYTE = c_ubyte # C:\cygwin\home\Alex\pyglet\tools\wgl.h:48 WORD = c_ushort # C:\cygwin\home\Alex\pyglet\tools\wgl.h:49 USHORT = c_ushort # C:\cygwin\home\Alex\pyglet\tools\wgl.h:49 UINT = c_uint # C:\cygwin\home\Alex\pyglet\tools\wgl.h:50 INT = c_int # C:\cygwin\home\Alex\pyglet\tools\wgl.h:51 INT_PTR = POINTER(c_int) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:51 BOOL = c_long # C:\cygwin\home\Alex\pyglet\tools\wgl.h:52 LONG = c_long # C:\cygwin\home\Alex\pyglet\tools\wgl.h:53 DWORD = c_ulong # C:\cygwin\home\Alex\pyglet\tools\wgl.h:54 FLOAT = c_float # C:\cygwin\home\Alex\pyglet\tools\wgl.h:55 COLORREF = DWORD # C:\cygwin\home\Alex\pyglet\tools\wgl.h:56 LPCOLORREF = POINTER(DWORD) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:56 HANDLE = POINTER(None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:58 HGLRC = HANDLE # C:\cygwin\home\Alex\pyglet\tools\wgl.h:60 HDC = HANDLE # C:\cygwin\home\Alex\pyglet\tools\wgl.h:61 PROC = CFUNCTYPE(INT_PTR) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:63 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:65 wglCopyContext = _link_function('wglCopyContext', BOOL, [HGLRC, HGLRC, UINT], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:66 wglCreateContext = _link_function('wglCreateContext', HGLRC, [HDC], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:67 wglCreateLayerContext = _link_function('wglCreateLayerContext', HGLRC, [HDC, c_int], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:68 wglDeleteContext = _link_function('wglDeleteContext', BOOL, [HGLRC], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:69 wglGetCurrentContext = _link_function('wglGetCurrentContext', HGLRC, [], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:70 wglGetCurrentDC = _link_function('wglGetCurrentDC', HDC, [], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:71 wglGetProcAddress = _link_function('wglGetProcAddress', PROC, [LPCSTR], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:72 wglMakeCurrent = _link_function('wglMakeCurrent', BOOL, [HDC, HGLRC], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:73 wglShareLists = _link_function('wglShareLists', BOOL, [HGLRC, HGLRC], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:74 wglUseFontBitmapsA = _link_function('wglUseFontBitmapsA', BOOL, [HDC, DWORD, DWORD, DWORD], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:75 wglUseFontBitmapsW = _link_function('wglUseFontBitmapsW', BOOL, [HDC, DWORD, DWORD, DWORD], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:76 SwapBuffers = _link_function('SwapBuffers', BOOL, [HDC], None) class struct__POINTFLOAT(Structure): __slots__ = [ 'x', 'y', ] struct__POINTFLOAT._fields_ = [ ('x', FLOAT), ('y', FLOAT), ] POINTFLOAT = struct__POINTFLOAT # C:\cygwin\home\Alex\pyglet\tools\wgl.h:81 PPOINTFLOAT = POINTER(struct__POINTFLOAT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:81 class struct__GLYPHMETRICSFLOAT(Structure): __slots__ = [ 'gmfBlackBoxX', 'gmfBlackBoxY', 'gmfptGlyphOrigin', 'gmfCellIncX', 'gmfCellIncY', ] struct__GLYPHMETRICSFLOAT._fields_ = [ ('gmfBlackBoxX', FLOAT), ('gmfBlackBoxY', FLOAT), ('gmfptGlyphOrigin', POINTFLOAT), ('gmfCellIncX', FLOAT), ('gmfCellIncY', FLOAT), ] GLYPHMETRICSFLOAT = struct__GLYPHMETRICSFLOAT # C:\cygwin\home\Alex\pyglet\tools\wgl.h:89 PGLYPHMETRICSFLOAT = POINTER(struct__GLYPHMETRICSFLOAT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:89 LPGLYPHMETRICSFLOAT = POINTER(struct__GLYPHMETRICSFLOAT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:89 WGL_FONT_LINES = 0 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:91 WGL_FONT_POLYGONS = 1 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:92 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:93 wglUseFontOutlinesA = _link_function('wglUseFontOutlinesA', BOOL, [HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, c_int, LPGLYPHMETRICSFLOAT], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:95 wglUseFontOutlinesW = _link_function('wglUseFontOutlinesW', BOOL, [HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, c_int, LPGLYPHMETRICSFLOAT], None) class struct_tagLAYERPLANEDESCRIPTOR(Structure): __slots__ = [ 'nSize', 'nVersion', 'dwFlags', 'iPixelType', 'cColorBits', 'cRedBits', 'cRedShift', 'cGreenBits', 'cGreenShift', 'cBlueBits', 'cBlueShift', 'cAlphaBits', 'cAlphaShift', 'cAccumBits', 'cAccumRedBits', 'cAccumGreenBits', 'cAccumBlueBits', 'cAccumAlphaBits', 'cDepthBits', 'cStencilBits', 'cAuxBuffers', 'iLayerPlane', 'bReserved', 'crTransparent', ] struct_tagLAYERPLANEDESCRIPTOR._fields_ = [ ('nSize', WORD), ('nVersion', WORD), ('dwFlags', DWORD), ('iPixelType', BYTE), ('cColorBits', BYTE), ('cRedBits', BYTE), ('cRedShift', BYTE), ('cGreenBits', BYTE), ('cGreenShift', BYTE), ('cBlueBits', BYTE), ('cBlueShift', BYTE), ('cAlphaBits', BYTE), ('cAlphaShift', BYTE), ('cAccumBits', BYTE), ('cAccumRedBits', BYTE), ('cAccumGreenBits', BYTE), ('cAccumBlueBits', BYTE), ('cAccumAlphaBits', BYTE), ('cDepthBits', BYTE), ('cStencilBits', BYTE), ('cAuxBuffers', BYTE), ('iLayerPlane', BYTE), ('bReserved', BYTE), ('crTransparent', COLORREF), ] LAYERPLANEDESCRIPTOR = struct_tagLAYERPLANEDESCRIPTOR # C:\cygwin\home\Alex\pyglet\tools\wgl.h:125 PLAYERPLANEDESCRIPTOR = POINTER(struct_tagLAYERPLANEDESCRIPTOR) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:125 LPLAYERPLANEDESCRIPTOR = POINTER(struct_tagLAYERPLANEDESCRIPTOR) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:125 LPD_DOUBLEBUFFER = 1 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:128 LPD_STEREO = 2 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:129 LPD_SUPPORT_GDI = 16 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:130 LPD_SUPPORT_OPENGL = 32 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:131 LPD_SHARE_DEPTH = 64 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:132 LPD_SHARE_STENCIL = 128 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:133 LPD_SHARE_ACCUM = 256 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:134 LPD_SWAP_EXCHANGE = 512 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:135 LPD_SWAP_COPY = 1024 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:136 LPD_TRANSPARENT = 4096 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:137 LPD_TYPE_RGBA = 0 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:139 LPD_TYPE_COLORINDEX = 1 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:140 WGL_SWAP_MAIN_PLANE = 1 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:143 WGL_SWAP_OVERLAY1 = 2 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:144 WGL_SWAP_OVERLAY2 = 4 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:145 WGL_SWAP_OVERLAY3 = 8 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:146 WGL_SWAP_OVERLAY4 = 16 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:147 WGL_SWAP_OVERLAY5 = 32 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:148 WGL_SWAP_OVERLAY6 = 64 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:149 WGL_SWAP_OVERLAY7 = 128 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:150 WGL_SWAP_OVERLAY8 = 256 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:151 WGL_SWAP_OVERLAY9 = 512 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:152 WGL_SWAP_OVERLAY10 = 1024 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:153 WGL_SWAP_OVERLAY11 = 2048 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:154 WGL_SWAP_OVERLAY12 = 4096 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:155 WGL_SWAP_OVERLAY13 = 8192 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:156 WGL_SWAP_OVERLAY14 = 16384 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:157 WGL_SWAP_OVERLAY15 = 32768 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:158 WGL_SWAP_UNDERLAY1 = 65536 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:159 WGL_SWAP_UNDERLAY2 = 131072 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:160 WGL_SWAP_UNDERLAY3 = 262144 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:161 WGL_SWAP_UNDERLAY4 = 524288 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:162 WGL_SWAP_UNDERLAY5 = 1048576 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:163 WGL_SWAP_UNDERLAY6 = 2097152 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:164 WGL_SWAP_UNDERLAY7 = 4194304 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:165 WGL_SWAP_UNDERLAY8 = 8388608 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:166 WGL_SWAP_UNDERLAY9 = 16777216 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:167 WGL_SWAP_UNDERLAY10 = 33554432 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:168 WGL_SWAP_UNDERLAY11 = 67108864 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:169 WGL_SWAP_UNDERLAY12 = 134217728 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:170 WGL_SWAP_UNDERLAY13 = 268435456 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:171 WGL_SWAP_UNDERLAY14 = 536870912 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:172 WGL_SWAP_UNDERLAY15 = 1073741824 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:173 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:175 wglDescribeLayerPlane = _link_function('wglDescribeLayerPlane', BOOL, [HDC, c_int, c_int, UINT, LPLAYERPLANEDESCRIPTOR], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:177 wglSetLayerPaletteEntries = _link_function('wglSetLayerPaletteEntries', c_int, [HDC, c_int, c_int, c_int, POINTER(COLORREF)], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:179 wglGetLayerPaletteEntries = _link_function('wglGetLayerPaletteEntries', c_int, [HDC, c_int, c_int, c_int, POINTER(COLORREF)], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:181 wglRealizeLayerPalette = _link_function('wglRealizeLayerPalette', BOOL, [HDC, c_int, BOOL], None) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:182 wglSwapLayerBuffers = _link_function('wglSwapLayerBuffers', BOOL, [HDC, UINT], None) class struct__WGLSWAP(Structure): __slots__ = [ 'hdc', 'uiFlags', ] struct__WGLSWAP._fields_ = [ ('hdc', HDC), ('uiFlags', UINT), ] WGLSWAP = struct__WGLSWAP # C:\cygwin\home\Alex\pyglet\tools\wgl.h:188 PWGLSWAP = POINTER(struct__WGLSWAP) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:188 LPWGLSWAP = POINTER(struct__WGLSWAP) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:188 WGL_SWAPMULTIPLE_MAX = 16 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:190 # C:\cygwin\home\Alex\pyglet\tools\wgl.h:192 wglSwapMultipleBuffers = _link_function('wglSwapMultipleBuffers', DWORD, [UINT, POINTER(WGLSWAP)], None) class struct_tagRECT(Structure): __slots__ = [ 'left', 'top', 'right', 'bottom', ] struct_tagRECT._fields_ = [ ('left', LONG), ('top', LONG), ('right', LONG), ('bottom', LONG), ] RECT = struct_tagRECT # C:\cygwin\home\Alex\pyglet\tools\wgl.h:200 PRECT = POINTER(struct_tagRECT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:200 NPRECT = POINTER(struct_tagRECT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:200 LPRECT = POINTER(struct_tagRECT) # C:\cygwin\home\Alex\pyglet\tools\wgl.h:200 __all__ = ['CONST', 'GLenum', 'GLboolean', 'GLbitfield', 'GLbyte', 'GLshort', 'GLint', 'GLsizei', 'GLubyte', 'GLushort', 'GLuint', 'GLfloat', 'GLclampf', 'GLdouble', 'GLclampd', 'GLvoid', 'INT8', 'PINT8', 'INT16', 'PINT16', 'INT32', 'PINT32', 'UINT8', 'PUINT8', 'UINT16', 'PUINT16', 'UINT32', 'PUINT32', 'LONG32', 'PLONG32', 'ULONG32', 'PULONG32', 'DWORD32', 'PDWORD32', 'INT64', 'PINT64', 'UINT64', 'PUINT64', 'VOID', 'LPVOID', 'LPCSTR', 'CHAR', 'BYTE', 'WORD', 'USHORT', 'UINT', 'INT', 'INT_PTR', 'BOOL', 'LONG', 'DWORD', 'FLOAT', 'COLORREF', 'LPCOLORREF', 'HANDLE', 'HGLRC', 'HDC', 'PROC', 'wglCopyContext', 'wglCreateContext', 'wglCreateLayerContext', 'wglDeleteContext', 'wglGetCurrentContext', 'wglGetCurrentDC', 'wglGetProcAddress', 'wglMakeCurrent', 'wglShareLists', 'wglUseFontBitmapsA', 'wglUseFontBitmapsW', 'SwapBuffers', 'POINTFLOAT', 'PPOINTFLOAT', 'GLYPHMETRICSFLOAT', 'PGLYPHMETRICSFLOAT', 'LPGLYPHMETRICSFLOAT', 'WGL_FONT_LINES', 'WGL_FONT_POLYGONS', 'wglUseFontOutlinesA', 'wglUseFontOutlinesW', 'LAYERPLANEDESCRIPTOR', 'PLAYERPLANEDESCRIPTOR', 'LPLAYERPLANEDESCRIPTOR', 'LPD_DOUBLEBUFFER', 'LPD_STEREO', 'LPD_SUPPORT_GDI', 'LPD_SUPPORT_OPENGL', 'LPD_SHARE_DEPTH', 'LPD_SHARE_STENCIL', 'LPD_SHARE_ACCUM', 'LPD_SWAP_EXCHANGE', 'LPD_SWAP_COPY', 'LPD_TRANSPARENT', 'LPD_TYPE_RGBA', 'LPD_TYPE_COLORINDEX', 'WGL_SWAP_MAIN_PLANE', 'WGL_SWAP_OVERLAY1', 'WGL_SWAP_OVERLAY2', 'WGL_SWAP_OVERLAY3', 'WGL_SWAP_OVERLAY4', 'WGL_SWAP_OVERLAY5', 'WGL_SWAP_OVERLAY6', 'WGL_SWAP_OVERLAY7', 'WGL_SWAP_OVERLAY8', 'WGL_SWAP_OVERLAY9', 'WGL_SWAP_OVERLAY10', 'WGL_SWAP_OVERLAY11', 'WGL_SWAP_OVERLAY12', 'WGL_SWAP_OVERLAY13', 'WGL_SWAP_OVERLAY14', 'WGL_SWAP_OVERLAY15', 'WGL_SWAP_UNDERLAY1', 'WGL_SWAP_UNDERLAY2', 'WGL_SWAP_UNDERLAY3', 'WGL_SWAP_UNDERLAY4', 'WGL_SWAP_UNDERLAY5', 'WGL_SWAP_UNDERLAY6', 'WGL_SWAP_UNDERLAY7', 'WGL_SWAP_UNDERLAY8', 'WGL_SWAP_UNDERLAY9', 'WGL_SWAP_UNDERLAY10', 'WGL_SWAP_UNDERLAY11', 'WGL_SWAP_UNDERLAY12', 'WGL_SWAP_UNDERLAY13', 'WGL_SWAP_UNDERLAY14', 'WGL_SWAP_UNDERLAY15', 'wglDescribeLayerPlane', 'wglSetLayerPaletteEntries', 'wglGetLayerPaletteEntries', 'wglRealizeLayerPalette', 'wglSwapLayerBuffers', 'WGLSWAP', 'PWGLSWAP', 'LPWGLSWAP', 'WGL_SWAPMULTIPLE_MAX', 'wglSwapMultipleBuffers', 'RECT', 'PRECT', 'NPRECT', 'LPRECT'] # END GENERATED CONTENT (do not edit above this line)
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from pyglet.gl.base import Config, CanvasConfig, Context from pyglet.gl import ContextException from pyglet.gl import gl from pyglet.gl import agl from pyglet.canvas.cocoa import CocoaCanvas from pyglet.libs.darwin.cocoapy import * NSOpenGLPixelFormat = ObjCClass('NSOpenGLPixelFormat') NSOpenGLContext = ObjCClass('NSOpenGLContext') # Valid names for GL attributes and their corresponding NSOpenGL constant. _gl_attributes = { 'double_buffer': NSOpenGLPFADoubleBuffer, 'stereo': NSOpenGLPFAStereo, 'buffer_size': NSOpenGLPFAColorSize, 'sample_buffers': NSOpenGLPFASampleBuffers, 'samples': NSOpenGLPFASamples, 'aux_buffers': NSOpenGLPFAAuxBuffers, 'alpha_size': NSOpenGLPFAAlphaSize, 'depth_size': NSOpenGLPFADepthSize, 'stencil_size': NSOpenGLPFAStencilSize, # Not exposed by pyglet API (set internally) 'all_renderers': NSOpenGLPFAAllRenderers, 'fullscreen': NSOpenGLPFAFullScreen, 'minimum_policy': NSOpenGLPFAMinimumPolicy, 'maximum_policy': NSOpenGLPFAMaximumPolicy, 'screen_mask' : NSOpenGLPFAScreenMask, # Not supported in current pyglet API 'color_float': NSOpenGLPFAColorFloat, 'offscreen': NSOpenGLPFAOffScreen, 'sample_alpha': NSOpenGLPFASampleAlpha, 'multisample': NSOpenGLPFAMultisample, 'supersample': NSOpenGLPFASupersample, } # NSOpenGL constants which do not require a value. _boolean_gl_attributes = frozenset([ NSOpenGLPFAAllRenderers, NSOpenGLPFADoubleBuffer, NSOpenGLPFAStereo, NSOpenGLPFAMinimumPolicy, NSOpenGLPFAMaximumPolicy, NSOpenGLPFAOffScreen, NSOpenGLPFAFullScreen, NSOpenGLPFAColorFloat, NSOpenGLPFAMultisample, NSOpenGLPFASupersample, NSOpenGLPFASampleAlpha, ]) # Attributes for which no NSOpenGLPixelFormatAttribute name exists. # We could probably compute actual values for these using # NSOpenGLPFAColorSize / 4 and NSOpenGLFAAccumSize / 4, but I'm not that # confident I know what I'm doing. _fake_gl_attributes = { 'red_size': 0, 'green_size': 0, 'blue_size': 0, 'accum_red_size': 0, 'accum_green_size': 0, 'accum_blue_size': 0, 'accum_alpha_size': 0 } class CocoaConfig(Config): def match(self, canvas): # Construct array of attributes for NSOpenGLPixelFormat attrs = [] for name, value in self.get_gl_attributes(): attr = _gl_attributes.get(name) if not attr or not value: continue attrs.append(attr) if attr not in _boolean_gl_attributes: attrs.append(int(value)) # Support for RAGE-II, which is not compliant. attrs.append(NSOpenGLPFAAllRenderers) # Force selection policy. attrs.append(NSOpenGLPFAMaximumPolicy) # NSOpenGLPFAFullScreen is always supplied so we can switch to and # from fullscreen without losing the context. Also must supply the # NSOpenGLPFAScreenMask attribute with appropriate display ID. # Note that these attributes aren't necessary to render in fullscreen # on Mac OS X 10.6, because there we are simply rendering into a # screen sized window. See: # http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_fullscreen/opengl_cgl.html%23//apple_ref/doc/uid/TP40001987-CH210-SW6 attrs.append(NSOpenGLPFAFullScreen) attrs.append(NSOpenGLPFAScreenMask) attrs.append(quartz.CGDisplayIDToOpenGLDisplayMask(quartz.CGMainDisplayID())) # Terminate the list. attrs.append(0) # Create the pixel format. attrsArrayType = c_uint32 * len(attrs) attrsArray = attrsArrayType(*attrs) pixel_format = NSOpenGLPixelFormat.alloc().initWithAttributes_(attrsArray) # Return the match list. if pixel_format is None: return [] else: return [CocoaCanvasConfig(canvas, self, pixel_format)] class CocoaCanvasConfig(CanvasConfig): def __init__(self, canvas, config, pixel_format): super(CocoaCanvasConfig, self).__init__(canvas, config) self._pixel_format = pixel_format # Query values for the attributes of the pixel format, and then set the # corresponding attributes of the canvas config. for name, attr in _gl_attributes.items(): vals = c_int() self._pixel_format.getValues_forAttribute_forVirtualScreen_(byref(vals), attr, 0) setattr(self, name, vals.value) # Set these attributes so that we can run pyglet.info. for name, value in _fake_gl_attributes.items(): setattr(self, name, value) def create_context(self, share): # Determine the shared NSOpenGLContext. if share: share_context = share._nscontext else: share_context = None # Create a new NSOpenGLContext. nscontext = NSOpenGLContext.alloc().initWithFormat_shareContext_( self._pixel_format, share_context) return CocoaContext(self, nscontext, share) def compatible(self, canvas): return isinstance(canvas, CocoaCanvas) class CocoaContext(Context): def __init__(self, config, nscontext, share): super(CocoaContext, self).__init__(config, share) self.config = config self._nscontext = nscontext def attach(self, canvas): super(CocoaContext, self).attach(canvas) # The NSView instance should be attached to a nondeferred window before calling # setView, otherwise you get an "invalid drawable" message. self._nscontext.setView_(canvas.nsview) self.set_current() def detach(self): super(CocoaContext, self).detach() self._nscontext.clearDrawable() def set_current(self): self._nscontext.makeCurrentContext() super(CocoaContext, self).set_current() def update_geometry(self): # Need to call this method whenever the context drawable (an NSView) # changes size or location. self._nscontext.update() def set_full_screen(self): self._nscontext.makeCurrentContext() self._nscontext.setFullScreen() def destroy(self): super(CocoaContext, self).destroy() self._nscontext.release() self._nscontext = None def set_vsync(self, vsync=True): vals = c_int(vsync) self._nscontext.setValues_forParameter_(byref(vals), NSOpenGLCPSwapInterval) def get_vsync(self): vals = c_int() self._nscontext.getValues_forParameter_(byref(vals), NSOpenGLCPSwapInterval) return vals.value def flip(self): self._nscontext.flushBuffer()
Python
#!/usr/bin/python # $Id:$ from pyglet.canvas.win32 import Win32Canvas from base import Config, CanvasConfig, Context from pyglet import gl from pyglet.gl import gl_info from pyglet.gl import wgl from pyglet.gl import wglext_arb from pyglet.gl import wgl_info from pyglet.libs.win32 import _user32, _kernel32, _gdi32 from pyglet.libs.win32.constants import * from pyglet.libs.win32.types import * class Win32Config(Config): def match(self, canvas): if not isinstance(canvas, Win32Canvas): raise RuntimeError('Canvas must be instance of Win32Canvas') # Use ARB API if available if (gl_info.have_context() and wgl_info.have_extension('WGL_ARB_pixel_format')): return self._get_arb_pixel_format_matching_configs(canvas) else: return self._get_pixel_format_descriptor_matching_configs(canvas) def _get_pixel_format_descriptor_matching_configs(self, canvas): '''Get matching configs using standard PIXELFORMATDESCRIPTOR technique.''' pfd = PIXELFORMATDESCRIPTOR() pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR) pfd.nVersion = 1 pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL if self.double_buffer: pfd.dwFlags |= PFD_DOUBLEBUFFER else: pfd.dwFlags |= PFD_DOUBLEBUFFER_DONTCARE if self.stereo: pfd.dwFlags |= PFD_STEREO else: pfd.dwFlags |= PFD_STEREO_DONTCARE '''Not supported in pyglet API if attributes.get('swap_copy', False): pfd.dwFlags |= PFD_SWAP_COPY if attributes.get('swap_exchange', False): pfd.dwFlags |= PFD_SWAP_EXCHANGE ''' if not self.depth_size: pfd.dwFlags |= PFD_DEPTH_DONTCARE pfd.iPixelType = PFD_TYPE_RGBA pfd.cColorBits = self.buffer_size or 0 pfd.cRedBits = self.red_size or 0 pfd.cGreenBits = self.green_size or 0 pfd.cBlueBits = self.blue_size or 0 pfd.cAlphaBits = self.alpha_size or 0 pfd.cAccumRedBits = self.accum_red_size or 0 pfd.cAccumGreenBits = self.accum_green_size or 0 pfd.cAccumBlueBits = self.accum_blue_size or 0 pfd.cAccumAlphaBits = self.accum_alpha_size or 0 pfd.cDepthBits = self.depth_size or 0 pfd.cStencilBits = self.stencil_size or 0 pfd.cAuxBuffers = self.aux_buffers or 0 pf = _gdi32.ChoosePixelFormat(canvas.hdc, byref(pfd)) if pf: return [Win32CanvasConfig(canvas, pf, self)] else: return [] def _get_arb_pixel_format_matching_configs(self, canvas): '''Get configs using the WGL_ARB_pixel_format extension. This method assumes a (dummy) GL context is already created.''' # Check for required extensions if self.sample_buffers or self.samples: if not gl_info.have_extension('GL_ARB_multisample'): return [] # Construct array of attributes attrs = [] for name, value in self.get_gl_attributes(): attr = Win32CanvasConfigARB.attribute_ids.get(name, None) if attr and value is not None: attrs.extend([attr, int(value)]) attrs.append(0) attrs = (c_int * len(attrs))(*attrs) pformats = (c_int * 16)() nformats = c_uint(16) wglext_arb.wglChoosePixelFormatARB(canvas.hdc, attrs, None, nformats, pformats, nformats) formats = [Win32CanvasConfigARB(canvas, pf, self) \ for pf in pformats[:nformats.value]] return formats class Win32CanvasConfig(CanvasConfig): def __init__(self, canvas, pf, config): super(Win32CanvasConfig, self).__init__(canvas, config) self._pf = pf self._pfd = PIXELFORMATDESCRIPTOR() _gdi32.DescribePixelFormat(canvas.hdc, self._pf, sizeof(PIXELFORMATDESCRIPTOR), byref(self._pfd)) self.double_buffer = bool(self._pfd.dwFlags & PFD_DOUBLEBUFFER) self.sample_buffers = 0 self.samples = 0 self.stereo = bool(self._pfd.dwFlags & PFD_STEREO) self.buffer_size = self._pfd.cColorBits self.red_size = self._pfd.cRedBits self.green_size = self._pfd.cGreenBits self.blue_size = self._pfd.cBlueBits self.alpha_size = self._pfd.cAlphaBits self.accum_red_size = self._pfd.cAccumRedBits self.accum_green_size = self._pfd.cAccumGreenBits self.accum_blue_size = self._pfd.cAccumBlueBits self.accum_alpha_size = self._pfd.cAccumAlphaBits self.depth_size = self._pfd.cDepthBits self.stencil_size = self._pfd.cStencilBits self.aux_buffers = self._pfd.cAuxBuffers def compatible(self, canvas): # TODO more careful checking return isinstance(canvas, Win32Canvas) def create_context(self, share): return Win32Context(self, share) def _set_pixel_format(self, canvas): _gdi32.SetPixelFormat(canvas.hdc, self._pf, byref(self._pfd)) class Win32CanvasConfigARB(CanvasConfig): attribute_ids = { 'double_buffer': wglext_arb.WGL_DOUBLE_BUFFER_ARB, 'stereo': wglext_arb.WGL_STEREO_ARB, 'buffer_size': wglext_arb.WGL_COLOR_BITS_ARB, 'aux_buffers': wglext_arb.WGL_AUX_BUFFERS_ARB, 'sample_buffers': wglext_arb.WGL_SAMPLE_BUFFERS_ARB, 'samples': wglext_arb.WGL_SAMPLES_ARB, 'red_size': wglext_arb.WGL_RED_BITS_ARB, 'green_size': wglext_arb.WGL_GREEN_BITS_ARB, 'blue_size': wglext_arb.WGL_BLUE_BITS_ARB, 'alpha_size': wglext_arb.WGL_ALPHA_BITS_ARB, 'depth_size': wglext_arb.WGL_DEPTH_BITS_ARB, 'stencil_size': wglext_arb.WGL_STENCIL_BITS_ARB, 'accum_red_size': wglext_arb.WGL_ACCUM_RED_BITS_ARB, 'accum_green_size': wglext_arb.WGL_ACCUM_GREEN_BITS_ARB, 'accum_blue_size': wglext_arb.WGL_ACCUM_BLUE_BITS_ARB, 'accum_alpha_size': wglext_arb.WGL_ACCUM_ALPHA_BITS_ARB, } def __init__(self, canvas, pf, config): super(Win32CanvasConfigARB, self).__init__(canvas, config) self._pf = pf names = self.attribute_ids.keys() attrs = self.attribute_ids.values() attrs = (c_int * len(attrs))(*attrs) values = (c_int * len(attrs))() result = wglext_arb.wglGetPixelFormatAttribivARB(canvas.hdc, pf, 0, len(attrs), attrs, values) for name, value in zip(names, values): setattr(self, name, value) def compatible(self, canvas): # TODO more careful checking return isinstance(canvas, Win32Canvas) def create_context(self, share): if wgl_info.have_extension('WGL_ARB_create_context'): return Win32ARBContext(self, share) else: return Win32Context(self, share) def _set_pixel_format(self, canvas): _gdi32.SetPixelFormat(canvas.hdc, self._pf, None) class Win32Context(Context): def __init__(self, config, share): super(Win32Context, self).__init__(config, share) self._context = None def attach(self, canvas): super(Win32Context, self).attach(canvas) if not self._context: if self.config._requires_gl_3(): raise gl.ContextException( 'Require WGL_ARB_create_context extension to create ' + 'OpenGL 3 contexts.') self.config._set_pixel_format(canvas) self._context = wgl.wglCreateContext(canvas.hdc) share = self.context_share if share: if not share.canvas: raise RuntimeError('Share context has no canvas.') if not wgl.wglShareLists(share._context, self._context): raise gl.ContextException('Unable to share contexts') def set_current(self): if self._context is not None: wgl.wglMakeCurrent(self.canvas.hdc, self._context) super(Win32Context, self).set_current() def detach(self): if self.canvas: wgl.wglDeleteContext(self._context) self._context = None super(Win32Context, self).detach() def flip(self): wgl.wglSwapLayerBuffers(self.canvas.hdc, wgl.WGL_SWAP_MAIN_PLANE) def get_vsync(self): if wgl_info.have_extension('WGL_EXT_swap_control'): return bool(wglext_arb.wglGetSwapIntervalEXT()) def set_vsync(self, vsync): if wgl_info.have_extension('WGL_EXT_swap_control'): wglext_arb.wglSwapIntervalEXT(int(vsync)) class Win32ARBContext(Win32Context): def __init__(self, config, share): super(Win32ARBContext, self).__init__(config, share) def attach(self, canvas): share = self.context_share if share: if not share.canvas: raise RuntimeError('Share context has no canvas.') share = share._context attribs = [] if self.config.major_version is not None: attribs.extend([wglext_arb.WGL_CONTEXT_MAJOR_VERSION_ARB, self.config.major_version]) if self.config.minor_version is not None: attribs.extend([wglext_arb.WGL_CONTEXT_MINOR_VERSION_ARB, self.config.minor_version]) flags = 0 if self.config.forward_compatible: flags |= wglext_arb.WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB if self.config.debug: flags |= wglext_arb.WGL_DEBUG_BIT_ARB if flags: attribs.extend([wglext_arb.WGL_CONTEXT_FLAGS_ARB, flags]) attribs.append(0) attribs = (c_int * len(attribs))(*attribs) self.config._set_pixel_format(canvas) self._context = wglext_arb.wglCreateContextAttribsARB(canvas.hdc, share, attribs) super(Win32ARBContext, self).attach(canvas)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * import pyglet.lib from pyglet.gl.lib import missing_function, decorate_function __all__ = ['link_GL', 'link_GLU', 'link_AGL'] gl_lib = pyglet.lib.load_library( framework='/System/Library/Frameworks/OpenGL.framework') agl_lib = pyglet.lib.load_library( framework='/System/Library/Frameworks/AGL.framework') def link_GL(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(gl_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: return missing_function(name, requires, suggestions) link_GLU = link_GL def link_AGL(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(agl_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: return missing_function(name, requires, suggestions)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Information about version and extensions of current GLU implementation. Usage:: from pyglet.gl import glu_info if glu_info.have_extension('GLU_EXT_nurbs_tessellator'): # ... If multiple contexts are in use you can use a separate GLUInfo object for each context. Call `set_active_context` after switching to the desired context for each GLUInfo:: from pyglet.gl.glu_info import GLUInfo info = GLUInfo() info.set_active_context() if info.have_version(1, 3): # ... Note that GLUInfo only returns meaningful information if a context has been created. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * import warnings from pyglet.gl.glu import * from pyglet.compat import asstr class GLUInfo(object): '''Information interface for the GLU library. A default instance is created automatically when the first OpenGL context is created. You can use the module functions as a convenience for this default instance's methods. If you are using more than one context, you must call `set_active_context` when the context is active for this `GLUInfo` instance. ''' have_context = False version = '0.0.0' extensions = [] _have_info = False def set_active_context(self): '''Store information for the currently active context. This method is called automatically for the default context. ''' self.have_context = True if not self._have_info: self.extensions = \ asstr(cast(gluGetString(GLU_EXTENSIONS), c_char_p).value).split() self.version = asstr(cast(gluGetString(GLU_VERSION), c_char_p).value) self._have_info = True def have_version(self, major, minor=0, release=0): '''Determine if a version of GLU is supported. :Parameters: `major` : int The major revision number (typically 1). `minor` : int The minor revision number. `release` : int The release number. :rtype: bool :return: True if the requested or a later version is supported. ''' if not self.have_context: warnings.warn('No GL context created yet.') ver = '%s.0.0' % self.version.split(' ', 1)[0] imajor, iminor, irelease = [int(v) for v in ver.split('.', 3)[:3]] return imajor > major or \ (imajor == major and iminor > minor) or \ (imajor == major and iminor == minor and irelease >= release) def get_version(self): '''Get the current GLU version. :return: the GLU version :rtype: str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.version def have_extension(self, extension): '''Determine if a GLU extension is available. :Parameters: `extension` : str The name of the extension to test for, including its ``GLU_`` prefix. :return: True if the extension is provided by the implementation. :rtype: bool ''' if not self.have_context: warnings.warn('No GL context created yet.') return extension in self.extensions def get_extensions(self): '''Get a list of available GLU extensions. :return: a list of the available extensions. :rtype: list of str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.extensions # Single instance useful for apps with only a single context (or all contexts # have same GLU driver, common case). _glu_info = GLUInfo() set_active_context = _glu_info.set_active_context have_version = _glu_info.have_version get_version = _glu_info.get_version have_extension = _glu_info.have_extension get_extensions = _glu_info.get_extensions
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Information about version and extensions of current GLX implementation. Usage:: from pyglet.gl import glx_info if glx_info.have_extension('GLX_NV_float_buffer'): # ... Or, if using more than one display:: from pyglet.gl.glx_info import GLXInfo info = GLXInfo(window._display) if info.get_server_vendor() == 'ATI': # ... ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.glx import * from pyglet.compat import asstr class GLXInfoException(Exception): pass class GLXInfo(object): def __init__(self, display=None): # Set default display if not set if display and not _glx_info.display: _glx_info.set_display(display) self.display = display def set_display(self, display): self.display = display def check_display(self): if not self.display: raise GLXInfoException('No X11 display has been set yet.') def have_version(self, major, minor=0): self.check_display() if not glXQueryExtension(self.display, None, None): raise GLXInfoException('pyglet requires an X server with GLX') server_version = self.get_server_version().split()[0] client_version = self.get_client_version().split()[0] server = [int(i) for i in server_version.split('.')] client = [int(i) for i in client_version.split('.')] return (tuple(server) >= (major, minor) and tuple(client) >= (major, minor)) def get_server_vendor(self): self.check_display() return asstr(glXQueryServerString(self.display, 0, GLX_VENDOR)) def get_server_version(self): # glXQueryServerString was introduced in GLX 1.1, so we need to use the # 1.0 function here which queries the server implementation for its # version. self.check_display() major = c_int() minor = c_int() if not glXQueryVersion(self.display, byref(major), byref(minor)): raise GLXInfoException('Could not determine GLX server version') return '%s.%s'%(major.value, minor.value) def get_server_extensions(self): self.check_display() return asstr(glXQueryServerString(self.display, 0, GLX_EXTENSIONS)).split() def get_client_vendor(self): self.check_display() return asstr(glXGetClientString(self.display, GLX_VENDOR)) def get_client_version(self): self.check_display() return asstr(glXGetClientString(self.display, GLX_VERSION)) def get_client_extensions(self): self.check_display() return asstr(glXGetClientString(self.display, GLX_EXTENSIONS)).split() def get_extensions(self): self.check_display() return asstr(glXQueryExtensionsString(self.display, 0)).split() def have_extension(self, extension): self.check_display() if not self.have_version(1, 1): return False return extension in self.get_extensions() # Single instance suitable for apps that use only a single display. _glx_info = GLXInfo() set_display = _glx_info.set_display check_display = _glx_info.check_display have_version = _glx_info.have_version get_server_vendor = _glx_info.get_server_vendor get_server_version = _glx_info.get_server_version get_server_extensions = _glx_info.get_server_extensions get_client_vendor = _glx_info.get_client_vendor get_client_version = _glx_info.get_client_version get_client_extensions = _glx_info.get_client_extensions get_extensions = _glx_info.get_extensions have_extension = _glx_info.have_extension
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://oss.sgi.com/projects/ogl-sample/ABI/wglext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: gengl.py 601 2007-02-04 05:36:59Z Alex.Holkner $' from ctypes import * from pyglet.gl.lib import link_WGL as _link_function from pyglet.gl.lib import c_ptrdiff_t, c_void # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://www.opengl.org/registry/api/wglext.h # H (C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:7) # H (C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:7) WIN32_LEAN_AND_MEAN = 1 # http://www.opengl.org/registry/api/wglext.h:34 WGL_WGLEXT_VERSION = 11 # http://www.opengl.org/registry/api/wglext.h:53 # ARB_buffer_region (http://www.opengl.org/registry/api/wglext.h:55) WGL_FRONT_COLOR_BUFFER_BIT_ARB = 1 # http://www.opengl.org/registry/api/wglext.h:56 WGL_BACK_COLOR_BUFFER_BIT_ARB = 2 # http://www.opengl.org/registry/api/wglext.h:57 WGL_DEPTH_BUFFER_BIT_ARB = 4 # http://www.opengl.org/registry/api/wglext.h:58 WGL_STENCIL_BUFFER_BIT_ARB = 8 # http://www.opengl.org/registry/api/wglext.h:59 # ARB_multisample (http://www.opengl.org/registry/api/wglext.h:62) WGL_SAMPLE_BUFFERS_ARB = 8257 # http://www.opengl.org/registry/api/wglext.h:63 WGL_SAMPLES_ARB = 8258 # http://www.opengl.org/registry/api/wglext.h:64 # ARB_extensions_string (http://www.opengl.org/registry/api/wglext.h:67) # ARB_pixel_format (http://www.opengl.org/registry/api/wglext.h:70) WGL_NUMBER_PIXEL_FORMATS_ARB = 8192 # http://www.opengl.org/registry/api/wglext.h:71 WGL_DRAW_TO_WINDOW_ARB = 8193 # http://www.opengl.org/registry/api/wglext.h:72 WGL_DRAW_TO_BITMAP_ARB = 8194 # http://www.opengl.org/registry/api/wglext.h:73 WGL_ACCELERATION_ARB = 8195 # http://www.opengl.org/registry/api/wglext.h:74 WGL_NEED_PALETTE_ARB = 8196 # http://www.opengl.org/registry/api/wglext.h:75 WGL_NEED_SYSTEM_PALETTE_ARB = 8197 # http://www.opengl.org/registry/api/wglext.h:76 WGL_SWAP_LAYER_BUFFERS_ARB = 8198 # http://www.opengl.org/registry/api/wglext.h:77 WGL_SWAP_METHOD_ARB = 8199 # http://www.opengl.org/registry/api/wglext.h:78 WGL_NUMBER_OVERLAYS_ARB = 8200 # http://www.opengl.org/registry/api/wglext.h:79 WGL_NUMBER_UNDERLAYS_ARB = 8201 # http://www.opengl.org/registry/api/wglext.h:80 WGL_TRANSPARENT_ARB = 8202 # http://www.opengl.org/registry/api/wglext.h:81 WGL_TRANSPARENT_RED_VALUE_ARB = 8247 # http://www.opengl.org/registry/api/wglext.h:82 WGL_TRANSPARENT_GREEN_VALUE_ARB = 8248 # http://www.opengl.org/registry/api/wglext.h:83 WGL_TRANSPARENT_BLUE_VALUE_ARB = 8249 # http://www.opengl.org/registry/api/wglext.h:84 WGL_TRANSPARENT_ALPHA_VALUE_ARB = 8250 # http://www.opengl.org/registry/api/wglext.h:85 WGL_TRANSPARENT_INDEX_VALUE_ARB = 8251 # http://www.opengl.org/registry/api/wglext.h:86 WGL_SHARE_DEPTH_ARB = 8204 # http://www.opengl.org/registry/api/wglext.h:87 WGL_SHARE_STENCIL_ARB = 8205 # http://www.opengl.org/registry/api/wglext.h:88 WGL_SHARE_ACCUM_ARB = 8206 # http://www.opengl.org/registry/api/wglext.h:89 WGL_SUPPORT_GDI_ARB = 8207 # http://www.opengl.org/registry/api/wglext.h:90 WGL_SUPPORT_OPENGL_ARB = 8208 # http://www.opengl.org/registry/api/wglext.h:91 WGL_DOUBLE_BUFFER_ARB = 8209 # http://www.opengl.org/registry/api/wglext.h:92 WGL_STEREO_ARB = 8210 # http://www.opengl.org/registry/api/wglext.h:93 WGL_PIXEL_TYPE_ARB = 8211 # http://www.opengl.org/registry/api/wglext.h:94 WGL_COLOR_BITS_ARB = 8212 # http://www.opengl.org/registry/api/wglext.h:95 WGL_RED_BITS_ARB = 8213 # http://www.opengl.org/registry/api/wglext.h:96 WGL_RED_SHIFT_ARB = 8214 # http://www.opengl.org/registry/api/wglext.h:97 WGL_GREEN_BITS_ARB = 8215 # http://www.opengl.org/registry/api/wglext.h:98 WGL_GREEN_SHIFT_ARB = 8216 # http://www.opengl.org/registry/api/wglext.h:99 WGL_BLUE_BITS_ARB = 8217 # http://www.opengl.org/registry/api/wglext.h:100 WGL_BLUE_SHIFT_ARB = 8218 # http://www.opengl.org/registry/api/wglext.h:101 WGL_ALPHA_BITS_ARB = 8219 # http://www.opengl.org/registry/api/wglext.h:102 WGL_ALPHA_SHIFT_ARB = 8220 # http://www.opengl.org/registry/api/wglext.h:103 WGL_ACCUM_BITS_ARB = 8221 # http://www.opengl.org/registry/api/wglext.h:104 WGL_ACCUM_RED_BITS_ARB = 8222 # http://www.opengl.org/registry/api/wglext.h:105 WGL_ACCUM_GREEN_BITS_ARB = 8223 # http://www.opengl.org/registry/api/wglext.h:106 WGL_ACCUM_BLUE_BITS_ARB = 8224 # http://www.opengl.org/registry/api/wglext.h:107 WGL_ACCUM_ALPHA_BITS_ARB = 8225 # http://www.opengl.org/registry/api/wglext.h:108 WGL_DEPTH_BITS_ARB = 8226 # http://www.opengl.org/registry/api/wglext.h:109 WGL_STENCIL_BITS_ARB = 8227 # http://www.opengl.org/registry/api/wglext.h:110 WGL_AUX_BUFFERS_ARB = 8228 # http://www.opengl.org/registry/api/wglext.h:111 WGL_NO_ACCELERATION_ARB = 8229 # http://www.opengl.org/registry/api/wglext.h:112 WGL_GENERIC_ACCELERATION_ARB = 8230 # http://www.opengl.org/registry/api/wglext.h:113 WGL_FULL_ACCELERATION_ARB = 8231 # http://www.opengl.org/registry/api/wglext.h:114 WGL_SWAP_EXCHANGE_ARB = 8232 # http://www.opengl.org/registry/api/wglext.h:115 WGL_SWAP_COPY_ARB = 8233 # http://www.opengl.org/registry/api/wglext.h:116 WGL_SWAP_UNDEFINED_ARB = 8234 # http://www.opengl.org/registry/api/wglext.h:117 WGL_TYPE_RGBA_ARB = 8235 # http://www.opengl.org/registry/api/wglext.h:118 WGL_TYPE_COLORINDEX_ARB = 8236 # http://www.opengl.org/registry/api/wglext.h:119 # ARB_make_current_read (http://www.opengl.org/registry/api/wglext.h:122) ERROR_INVALID_PIXEL_TYPE_ARB = 8259 # http://www.opengl.org/registry/api/wglext.h:123 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 8276 # http://www.opengl.org/registry/api/wglext.h:124 # ARB_pbuffer (http://www.opengl.org/registry/api/wglext.h:127) WGL_DRAW_TO_PBUFFER_ARB = 8237 # http://www.opengl.org/registry/api/wglext.h:128 WGL_MAX_PBUFFER_PIXELS_ARB = 8238 # http://www.opengl.org/registry/api/wglext.h:129 WGL_MAX_PBUFFER_WIDTH_ARB = 8239 # http://www.opengl.org/registry/api/wglext.h:130 WGL_MAX_PBUFFER_HEIGHT_ARB = 8240 # http://www.opengl.org/registry/api/wglext.h:131 WGL_PBUFFER_LARGEST_ARB = 8243 # http://www.opengl.org/registry/api/wglext.h:132 WGL_PBUFFER_WIDTH_ARB = 8244 # http://www.opengl.org/registry/api/wglext.h:133 WGL_PBUFFER_HEIGHT_ARB = 8245 # http://www.opengl.org/registry/api/wglext.h:134 WGL_PBUFFER_LOST_ARB = 8246 # http://www.opengl.org/registry/api/wglext.h:135 # ARB_render_texture (http://www.opengl.org/registry/api/wglext.h:138) WGL_BIND_TO_TEXTURE_RGB_ARB = 8304 # http://www.opengl.org/registry/api/wglext.h:139 WGL_BIND_TO_TEXTURE_RGBA_ARB = 8305 # http://www.opengl.org/registry/api/wglext.h:140 WGL_TEXTURE_FORMAT_ARB = 8306 # http://www.opengl.org/registry/api/wglext.h:141 WGL_TEXTURE_TARGET_ARB = 8307 # http://www.opengl.org/registry/api/wglext.h:142 WGL_MIPMAP_TEXTURE_ARB = 8308 # http://www.opengl.org/registry/api/wglext.h:143 WGL_TEXTURE_RGB_ARB = 8309 # http://www.opengl.org/registry/api/wglext.h:144 WGL_TEXTURE_RGBA_ARB = 8310 # http://www.opengl.org/registry/api/wglext.h:145 WGL_NO_TEXTURE_ARB = 8311 # http://www.opengl.org/registry/api/wglext.h:146 WGL_TEXTURE_CUBE_MAP_ARB = 8312 # http://www.opengl.org/registry/api/wglext.h:147 WGL_TEXTURE_1D_ARB = 8313 # http://www.opengl.org/registry/api/wglext.h:148 WGL_TEXTURE_2D_ARB = 8314 # http://www.opengl.org/registry/api/wglext.h:149 WGL_MIPMAP_LEVEL_ARB = 8315 # http://www.opengl.org/registry/api/wglext.h:150 WGL_CUBE_MAP_FACE_ARB = 8316 # http://www.opengl.org/registry/api/wglext.h:151 WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 8317 # http://www.opengl.org/registry/api/wglext.h:152 WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 8318 # http://www.opengl.org/registry/api/wglext.h:153 WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 8319 # http://www.opengl.org/registry/api/wglext.h:154 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 8320 # http://www.opengl.org/registry/api/wglext.h:155 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 8321 # http://www.opengl.org/registry/api/wglext.h:156 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 8322 # http://www.opengl.org/registry/api/wglext.h:157 WGL_FRONT_LEFT_ARB = 8323 # http://www.opengl.org/registry/api/wglext.h:158 WGL_FRONT_RIGHT_ARB = 8324 # http://www.opengl.org/registry/api/wglext.h:159 WGL_BACK_LEFT_ARB = 8325 # http://www.opengl.org/registry/api/wglext.h:160 WGL_BACK_RIGHT_ARB = 8326 # http://www.opengl.org/registry/api/wglext.h:161 WGL_AUX0_ARB = 8327 # http://www.opengl.org/registry/api/wglext.h:162 WGL_AUX1_ARB = 8328 # http://www.opengl.org/registry/api/wglext.h:163 WGL_AUX2_ARB = 8329 # http://www.opengl.org/registry/api/wglext.h:164 WGL_AUX3_ARB = 8330 # http://www.opengl.org/registry/api/wglext.h:165 WGL_AUX4_ARB = 8331 # http://www.opengl.org/registry/api/wglext.h:166 WGL_AUX5_ARB = 8332 # http://www.opengl.org/registry/api/wglext.h:167 WGL_AUX6_ARB = 8333 # http://www.opengl.org/registry/api/wglext.h:168 WGL_AUX7_ARB = 8334 # http://www.opengl.org/registry/api/wglext.h:169 WGL_AUX8_ARB = 8335 # http://www.opengl.org/registry/api/wglext.h:170 WGL_AUX9_ARB = 8336 # http://www.opengl.org/registry/api/wglext.h:171 # ARB_pixel_format_float (http://www.opengl.org/registry/api/wglext.h:174) WGL_TYPE_RGBA_FLOAT_ARB = 8608 # http://www.opengl.org/registry/api/wglext.h:175 # ARB_create_context (http://www.opengl.org/registry/api/wglext.h:178) WGL_CONTEXT_DEBUG_BIT_ARB = 1 # http://www.opengl.org/registry/api/wglext.h:179 WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 2 # http://www.opengl.org/registry/api/wglext.h:180 WGL_CONTEXT_MAJOR_VERSION_ARB = 8337 # http://www.opengl.org/registry/api/wglext.h:181 WGL_CONTEXT_MINOR_VERSION_ARB = 8338 # http://www.opengl.org/registry/api/wglext.h:182 WGL_CONTEXT_LAYER_PLANE_ARB = 8339 # http://www.opengl.org/registry/api/wglext.h:183 WGL_CONTEXT_FLAGS_ARB = 8340 # http://www.opengl.org/registry/api/wglext.h:184 ERROR_INVALID_VERSION_ARB = 8341 # http://www.opengl.org/registry/api/wglext.h:185 # EXT_make_current_read (http://www.opengl.org/registry/api/wglext.h:188) ERROR_INVALID_PIXEL_TYPE_EXT = 8259 # http://www.opengl.org/registry/api/wglext.h:189 # EXT_pixel_format (http://www.opengl.org/registry/api/wglext.h:192) WGL_NUMBER_PIXEL_FORMATS_EXT = 8192 # http://www.opengl.org/registry/api/wglext.h:193 WGL_DRAW_TO_WINDOW_EXT = 8193 # http://www.opengl.org/registry/api/wglext.h:194 WGL_DRAW_TO_BITMAP_EXT = 8194 # http://www.opengl.org/registry/api/wglext.h:195 WGL_ACCELERATION_EXT = 8195 # http://www.opengl.org/registry/api/wglext.h:196 WGL_NEED_PALETTE_EXT = 8196 # http://www.opengl.org/registry/api/wglext.h:197 WGL_NEED_SYSTEM_PALETTE_EXT = 8197 # http://www.opengl.org/registry/api/wglext.h:198 WGL_SWAP_LAYER_BUFFERS_EXT = 8198 # http://www.opengl.org/registry/api/wglext.h:199 WGL_SWAP_METHOD_EXT = 8199 # http://www.opengl.org/registry/api/wglext.h:200 WGL_NUMBER_OVERLAYS_EXT = 8200 # http://www.opengl.org/registry/api/wglext.h:201 WGL_NUMBER_UNDERLAYS_EXT = 8201 # http://www.opengl.org/registry/api/wglext.h:202 WGL_TRANSPARENT_EXT = 8202 # http://www.opengl.org/registry/api/wglext.h:203 WGL_TRANSPARENT_VALUE_EXT = 8203 # http://www.opengl.org/registry/api/wglext.h:204 WGL_SHARE_DEPTH_EXT = 8204 # http://www.opengl.org/registry/api/wglext.h:205 WGL_SHARE_STENCIL_EXT = 8205 # http://www.opengl.org/registry/api/wglext.h:206 WGL_SHARE_ACCUM_EXT = 8206 # http://www.opengl.org/registry/api/wglext.h:207 WGL_SUPPORT_GDI_EXT = 8207 # http://www.opengl.org/registry/api/wglext.h:208 WGL_SUPPORT_OPENGL_EXT = 8208 # http://www.opengl.org/registry/api/wglext.h:209 WGL_DOUBLE_BUFFER_EXT = 8209 # http://www.opengl.org/registry/api/wglext.h:210 WGL_STEREO_EXT = 8210 # http://www.opengl.org/registry/api/wglext.h:211 WGL_PIXEL_TYPE_EXT = 8211 # http://www.opengl.org/registry/api/wglext.h:212 WGL_COLOR_BITS_EXT = 8212 # http://www.opengl.org/registry/api/wglext.h:213 WGL_RED_BITS_EXT = 8213 # http://www.opengl.org/registry/api/wglext.h:214 WGL_RED_SHIFT_EXT = 8214 # http://www.opengl.org/registry/api/wglext.h:215 WGL_GREEN_BITS_EXT = 8215 # http://www.opengl.org/registry/api/wglext.h:216 WGL_GREEN_SHIFT_EXT = 8216 # http://www.opengl.org/registry/api/wglext.h:217 WGL_BLUE_BITS_EXT = 8217 # http://www.opengl.org/registry/api/wglext.h:218 WGL_BLUE_SHIFT_EXT = 8218 # http://www.opengl.org/registry/api/wglext.h:219 WGL_ALPHA_BITS_EXT = 8219 # http://www.opengl.org/registry/api/wglext.h:220 WGL_ALPHA_SHIFT_EXT = 8220 # http://www.opengl.org/registry/api/wglext.h:221 WGL_ACCUM_BITS_EXT = 8221 # http://www.opengl.org/registry/api/wglext.h:222 WGL_ACCUM_RED_BITS_EXT = 8222 # http://www.opengl.org/registry/api/wglext.h:223 WGL_ACCUM_GREEN_BITS_EXT = 8223 # http://www.opengl.org/registry/api/wglext.h:224 WGL_ACCUM_BLUE_BITS_EXT = 8224 # http://www.opengl.org/registry/api/wglext.h:225 WGL_ACCUM_ALPHA_BITS_EXT = 8225 # http://www.opengl.org/registry/api/wglext.h:226 WGL_DEPTH_BITS_EXT = 8226 # http://www.opengl.org/registry/api/wglext.h:227 WGL_STENCIL_BITS_EXT = 8227 # http://www.opengl.org/registry/api/wglext.h:228 WGL_AUX_BUFFERS_EXT = 8228 # http://www.opengl.org/registry/api/wglext.h:229 WGL_NO_ACCELERATION_EXT = 8229 # http://www.opengl.org/registry/api/wglext.h:230 WGL_GENERIC_ACCELERATION_EXT = 8230 # http://www.opengl.org/registry/api/wglext.h:231 WGL_FULL_ACCELERATION_EXT = 8231 # http://www.opengl.org/registry/api/wglext.h:232 WGL_SWAP_EXCHANGE_EXT = 8232 # http://www.opengl.org/registry/api/wglext.h:233 WGL_SWAP_COPY_EXT = 8233 # http://www.opengl.org/registry/api/wglext.h:234 WGL_SWAP_UNDEFINED_EXT = 8234 # http://www.opengl.org/registry/api/wglext.h:235 WGL_TYPE_RGBA_EXT = 8235 # http://www.opengl.org/registry/api/wglext.h:236 WGL_TYPE_COLORINDEX_EXT = 8236 # http://www.opengl.org/registry/api/wglext.h:237 # EXT_pbuffer (http://www.opengl.org/registry/api/wglext.h:240) WGL_DRAW_TO_PBUFFER_EXT = 8237 # http://www.opengl.org/registry/api/wglext.h:241 WGL_MAX_PBUFFER_PIXELS_EXT = 8238 # http://www.opengl.org/registry/api/wglext.h:242 WGL_MAX_PBUFFER_WIDTH_EXT = 8239 # http://www.opengl.org/registry/api/wglext.h:243 WGL_MAX_PBUFFER_HEIGHT_EXT = 8240 # http://www.opengl.org/registry/api/wglext.h:244 WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 8241 # http://www.opengl.org/registry/api/wglext.h:245 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 8242 # http://www.opengl.org/registry/api/wglext.h:246 WGL_PBUFFER_LARGEST_EXT = 8243 # http://www.opengl.org/registry/api/wglext.h:247 WGL_PBUFFER_WIDTH_EXT = 8244 # http://www.opengl.org/registry/api/wglext.h:248 WGL_PBUFFER_HEIGHT_EXT = 8245 # http://www.opengl.org/registry/api/wglext.h:249 # EXT_depth_float (http://www.opengl.org/registry/api/wglext.h:252) WGL_DEPTH_FLOAT_EXT = 8256 # http://www.opengl.org/registry/api/wglext.h:253 # 3DFX_multisample (http://www.opengl.org/registry/api/wglext.h:256) WGL_SAMPLE_BUFFERS_3DFX = 8288 # http://www.opengl.org/registry/api/wglext.h:257 WGL_SAMPLES_3DFX = 8289 # http://www.opengl.org/registry/api/wglext.h:258 # EXT_multisample (http://www.opengl.org/registry/api/wglext.h:261) WGL_SAMPLE_BUFFERS_EXT = 8257 # http://www.opengl.org/registry/api/wglext.h:262 WGL_SAMPLES_EXT = 8258 # http://www.opengl.org/registry/api/wglext.h:263 # I3D_digital_video_control (http://www.opengl.org/registry/api/wglext.h:266) WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 8272 # http://www.opengl.org/registry/api/wglext.h:267 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 8273 # http://www.opengl.org/registry/api/wglext.h:268 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 8274 # http://www.opengl.org/registry/api/wglext.h:269 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 8275 # http://www.opengl.org/registry/api/wglext.h:270 # I3D_gamma (http://www.opengl.org/registry/api/wglext.h:273) WGL_GAMMA_TABLE_SIZE_I3D = 8270 # http://www.opengl.org/registry/api/wglext.h:274 WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 8271 # http://www.opengl.org/registry/api/wglext.h:275 # I3D_genlock (http://www.opengl.org/registry/api/wglext.h:278) WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 8260 # http://www.opengl.org/registry/api/wglext.h:279 WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 8261 # http://www.opengl.org/registry/api/wglext.h:280 WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 8262 # http://www.opengl.org/registry/api/wglext.h:281 WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 8263 # http://www.opengl.org/registry/api/wglext.h:282 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 8264 # http://www.opengl.org/registry/api/wglext.h:283 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 8265 # http://www.opengl.org/registry/api/wglext.h:284 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 8266 # http://www.opengl.org/registry/api/wglext.h:285 WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 8267 # http://www.opengl.org/registry/api/wglext.h:286 WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 8268 # http://www.opengl.org/registry/api/wglext.h:287 # I3D_image_buffer (http://www.opengl.org/registry/api/wglext.h:290) WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 1 # http://www.opengl.org/registry/api/wglext.h:291 WGL_IMAGE_BUFFER_LOCK_I3D = 2 # http://www.opengl.org/registry/api/wglext.h:292 # I3D_swap_frame_lock (http://www.opengl.org/registry/api/wglext.h:295) # NV_render_depth_texture (http://www.opengl.org/registry/api/wglext.h:298) WGL_BIND_TO_TEXTURE_DEPTH_NV = 8355 # http://www.opengl.org/registry/api/wglext.h:299 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 8356 # http://www.opengl.org/registry/api/wglext.h:300 WGL_DEPTH_TEXTURE_FORMAT_NV = 8357 # http://www.opengl.org/registry/api/wglext.h:301 WGL_TEXTURE_DEPTH_COMPONENT_NV = 8358 # http://www.opengl.org/registry/api/wglext.h:302 WGL_DEPTH_COMPONENT_NV = 8359 # http://www.opengl.org/registry/api/wglext.h:303 # NV_render_texture_rectangle (http://www.opengl.org/registry/api/wglext.h:306) WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 8352 # http://www.opengl.org/registry/api/wglext.h:307 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 8353 # http://www.opengl.org/registry/api/wglext.h:308 WGL_TEXTURE_RECTANGLE_NV = 8354 # http://www.opengl.org/registry/api/wglext.h:309 # ATI_pixel_format_float (http://www.opengl.org/registry/api/wglext.h:312) WGL_TYPE_RGBA_FLOAT_ATI = 8608 # http://www.opengl.org/registry/api/wglext.h:313 # NV_float_buffer (http://www.opengl.org/registry/api/wglext.h:316) WGL_FLOAT_COMPONENTS_NV = 8368 # http://www.opengl.org/registry/api/wglext.h:317 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 8369 # http://www.opengl.org/registry/api/wglext.h:318 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 8370 # http://www.opengl.org/registry/api/wglext.h:319 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 8371 # http://www.opengl.org/registry/api/wglext.h:320 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 8372 # http://www.opengl.org/registry/api/wglext.h:321 WGL_TEXTURE_FLOAT_R_NV = 8373 # http://www.opengl.org/registry/api/wglext.h:322 WGL_TEXTURE_FLOAT_RG_NV = 8374 # http://www.opengl.org/registry/api/wglext.h:323 WGL_TEXTURE_FLOAT_RGB_NV = 8375 # http://www.opengl.org/registry/api/wglext.h:324 WGL_TEXTURE_FLOAT_RGBA_NV = 8376 # http://www.opengl.org/registry/api/wglext.h:325 # 3DL_stereo_control (http://www.opengl.org/registry/api/wglext.h:328) WGL_STEREO_EMITTER_ENABLE_3DL = 8277 # http://www.opengl.org/registry/api/wglext.h:329 WGL_STEREO_EMITTER_DISABLE_3DL = 8278 # http://www.opengl.org/registry/api/wglext.h:330 WGL_STEREO_POLARITY_NORMAL_3DL = 8279 # http://www.opengl.org/registry/api/wglext.h:331 WGL_STEREO_POLARITY_INVERT_3DL = 8280 # http://www.opengl.org/registry/api/wglext.h:332 # EXT_pixel_format_packed_float (http://www.opengl.org/registry/api/wglext.h:335) WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 8360 # http://www.opengl.org/registry/api/wglext.h:336 # EXT_framebuffer_sRGB (http://www.opengl.org/registry/api/wglext.h:339) WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 8361 # http://www.opengl.org/registry/api/wglext.h:340 # NV_present_video (http://www.opengl.org/registry/api/wglext.h:343) WGL_NUM_VIDEO_SLOTS_NV = 8432 # http://www.opengl.org/registry/api/wglext.h:344 # NV_video_out (http://www.opengl.org/registry/api/wglext.h:347) WGL_BIND_TO_VIDEO_RGB_NV = 8384 # http://www.opengl.org/registry/api/wglext.h:348 WGL_BIND_TO_VIDEO_RGBA_NV = 8385 # http://www.opengl.org/registry/api/wglext.h:349 WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 8386 # http://www.opengl.org/registry/api/wglext.h:350 WGL_VIDEO_OUT_COLOR_NV = 8387 # http://www.opengl.org/registry/api/wglext.h:351 WGL_VIDEO_OUT_ALPHA_NV = 8388 # http://www.opengl.org/registry/api/wglext.h:352 WGL_VIDEO_OUT_DEPTH_NV = 8389 # http://www.opengl.org/registry/api/wglext.h:353 WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 8390 # http://www.opengl.org/registry/api/wglext.h:354 WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 8391 # http://www.opengl.org/registry/api/wglext.h:355 WGL_VIDEO_OUT_FRAME = 8392 # http://www.opengl.org/registry/api/wglext.h:356 WGL_VIDEO_OUT_FIELD_1 = 8393 # http://www.opengl.org/registry/api/wglext.h:357 WGL_VIDEO_OUT_FIELD_2 = 8394 # http://www.opengl.org/registry/api/wglext.h:358 WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 8395 # http://www.opengl.org/registry/api/wglext.h:359 WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 8396 # http://www.opengl.org/registry/api/wglext.h:360 # NV_swap_group (http://www.opengl.org/registry/api/wglext.h:363) # NV_gpu_affinity (http://www.opengl.org/registry/api/wglext.h:366) WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 8400 # http://www.opengl.org/registry/api/wglext.h:367 WGL_ERROR_MISSING_AFFINITY_MASK_NV = 8401 # http://www.opengl.org/registry/api/wglext.h:368 # ARB_pbuffer (http://www.opengl.org/registry/api/wglext.h:374) HANDLE = POINTER(None) # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:58 HPBUFFERARB = HANDLE # http://www.opengl.org/registry/api/wglext.h:375 # EXT_pbuffer (http://www.opengl.org/registry/api/wglext.h:377) HPBUFFEREXT = HANDLE # http://www.opengl.org/registry/api/wglext.h:378 # NV_present_video (http://www.opengl.org/registry/api/wglext.h:380) HVIDEOOUTPUTDEVICENV = HANDLE # http://www.opengl.org/registry/api/wglext.h:381 # NV_video_out (http://www.opengl.org/registry/api/wglext.h:383) HPVIDEODEV = HANDLE # http://www.opengl.org/registry/api/wglext.h:384 # NV_gpu_affinity (http://www.opengl.org/registry/api/wglext.h:386) HPGPUNV = HANDLE # http://www.opengl.org/registry/api/wglext.h:387 HGPUNV = HANDLE # http://www.opengl.org/registry/api/wglext.h:388 class struct__GPU_DEVICE(Structure): __slots__ = [ 'cb', 'DeviceName', 'DeviceString', 'Flags', 'rcVirtualScreen', ] DWORD = c_ulong # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:54 CHAR = c_char # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:47 class struct_tagRECT(Structure): __slots__ = [ 'left', 'top', 'right', 'bottom', ] LONG = c_long # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:53 struct_tagRECT._fields_ = [ ('left', LONG), ('top', LONG), ('right', LONG), ('bottom', LONG), ] RECT = struct_tagRECT # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:200 struct__GPU_DEVICE._fields_ = [ ('cb', DWORD), ('DeviceName', CHAR * 32), ('DeviceString', CHAR * 128), ('Flags', DWORD), ('rcVirtualScreen', RECT), ] GPU_DEVICE = struct__GPU_DEVICE # http://www.opengl.org/registry/api/wglext.h:396 PGPU_DEVICE = POINTER(struct__GPU_DEVICE) # http://www.opengl.org/registry/api/wglext.h:396 # ARB_buffer_region (http://www.opengl.org/registry/api/wglext.h:399) WGL_ARB_buffer_region = 1 # http://www.opengl.org/registry/api/wglext.h:400 HDC = HANDLE # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:61 UINT = c_uint # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:50 # http://www.opengl.org/registry/api/wglext.h:402 wglCreateBufferRegionARB = _link_function('wglCreateBufferRegionARB', HANDLE, [HDC, c_int, UINT], 'ARB_buffer_region') VOID = None # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:45 # http://www.opengl.org/registry/api/wglext.h:403 wglDeleteBufferRegionARB = _link_function('wglDeleteBufferRegionARB', VOID, [HANDLE], 'ARB_buffer_region') BOOL = c_long # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:52 # http://www.opengl.org/registry/api/wglext.h:404 wglSaveBufferRegionARB = _link_function('wglSaveBufferRegionARB', BOOL, [HANDLE, c_int, c_int, c_int, c_int], 'ARB_buffer_region') # http://www.opengl.org/registry/api/wglext.h:405 wglRestoreBufferRegionARB = _link_function('wglRestoreBufferRegionARB', BOOL, [HANDLE, c_int, c_int, c_int, c_int, c_int, c_int], 'ARB_buffer_region') PFNWGLCREATEBUFFERREGIONARBPROC = CFUNCTYPE(HANDLE, HDC, c_int, UINT) # http://www.opengl.org/registry/api/wglext.h:407 PFNWGLDELETEBUFFERREGIONARBPROC = CFUNCTYPE(VOID, HANDLE) # http://www.opengl.org/registry/api/wglext.h:408 PFNWGLSAVEBUFFERREGIONARBPROC = CFUNCTYPE(BOOL, HANDLE, c_int, c_int, c_int, c_int) # http://www.opengl.org/registry/api/wglext.h:409 PFNWGLRESTOREBUFFERREGIONARBPROC = CFUNCTYPE(BOOL, HANDLE, c_int, c_int, c_int, c_int, c_int, c_int) # http://www.opengl.org/registry/api/wglext.h:410 # ARB_multisample (http://www.opengl.org/registry/api/wglext.h:413) WGL_ARB_multisample = 1 # http://www.opengl.org/registry/api/wglext.h:414 # ARB_extensions_string (http://www.opengl.org/registry/api/wglext.h:417) WGL_ARB_extensions_string = 1 # http://www.opengl.org/registry/api/wglext.h:418 # http://www.opengl.org/registry/api/wglext.h:420 wglGetExtensionsStringARB = _link_function('wglGetExtensionsStringARB', c_char_p, [HDC], 'ARB_extensions_string') PFNWGLGETEXTENSIONSSTRINGARBPROC = CFUNCTYPE(c_char_p, HDC) # http://www.opengl.org/registry/api/wglext.h:422 # ARB_pixel_format (http://www.opengl.org/registry/api/wglext.h:425) WGL_ARB_pixel_format = 1 # http://www.opengl.org/registry/api/wglext.h:426 # http://www.opengl.org/registry/api/wglext.h:428 wglGetPixelFormatAttribivARB = _link_function('wglGetPixelFormatAttribivARB', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)], 'ARB_pixel_format') FLOAT = c_float # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:55 # http://www.opengl.org/registry/api/wglext.h:429 wglGetPixelFormatAttribfvARB = _link_function('wglGetPixelFormatAttribfvARB', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)], 'ARB_pixel_format') # http://www.opengl.org/registry/api/wglext.h:430 wglChoosePixelFormatARB = _link_function('wglChoosePixelFormatARB', BOOL, [HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)], 'ARB_pixel_format') PFNWGLGETPIXELFORMATATTRIBIVARBPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:432 PFNWGLGETPIXELFORMATATTRIBFVARBPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)) # http://www.opengl.org/registry/api/wglext.h:433 PFNWGLCHOOSEPIXELFORMATARBPROC = CFUNCTYPE(BOOL, HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:434 # ARB_make_current_read (http://www.opengl.org/registry/api/wglext.h:437) WGL_ARB_make_current_read = 1 # http://www.opengl.org/registry/api/wglext.h:438 HGLRC = HANDLE # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:60 # http://www.opengl.org/registry/api/wglext.h:440 wglMakeContextCurrentARB = _link_function('wglMakeContextCurrentARB', BOOL, [HDC, HDC, HGLRC], 'ARB_make_current_read') # http://www.opengl.org/registry/api/wglext.h:441 wglGetCurrentReadDCARB = _link_function('wglGetCurrentReadDCARB', HDC, [], 'ARB_make_current_read') PFNWGLMAKECONTEXTCURRENTARBPROC = CFUNCTYPE(BOOL, HDC, HDC, HGLRC) # http://www.opengl.org/registry/api/wglext.h:443 PFNWGLGETCURRENTREADDCARBPROC = CFUNCTYPE(HDC) # http://www.opengl.org/registry/api/wglext.h:444 # ARB_pbuffer (http://www.opengl.org/registry/api/wglext.h:447) WGL_ARB_pbuffer = 1 # http://www.opengl.org/registry/api/wglext.h:448 # http://www.opengl.org/registry/api/wglext.h:450 wglCreatePbufferARB = _link_function('wglCreatePbufferARB', HPBUFFERARB, [HDC, c_int, c_int, c_int, POINTER(c_int)], 'ARB_pbuffer') # http://www.opengl.org/registry/api/wglext.h:451 wglGetPbufferDCARB = _link_function('wglGetPbufferDCARB', HDC, [HPBUFFERARB], 'ARB_pbuffer') # http://www.opengl.org/registry/api/wglext.h:452 wglReleasePbufferDCARB = _link_function('wglReleasePbufferDCARB', c_int, [HPBUFFERARB, HDC], 'ARB_pbuffer') # http://www.opengl.org/registry/api/wglext.h:453 wglDestroyPbufferARB = _link_function('wglDestroyPbufferARB', BOOL, [HPBUFFERARB], 'ARB_pbuffer') # http://www.opengl.org/registry/api/wglext.h:454 wglQueryPbufferARB = _link_function('wglQueryPbufferARB', BOOL, [HPBUFFERARB, c_int, POINTER(c_int)], 'ARB_pbuffer') PFNWGLCREATEPBUFFERARBPROC = CFUNCTYPE(HPBUFFERARB, HDC, c_int, c_int, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:456 PFNWGLGETPBUFFERDCARBPROC = CFUNCTYPE(HDC, HPBUFFERARB) # http://www.opengl.org/registry/api/wglext.h:457 PFNWGLRELEASEPBUFFERDCARBPROC = CFUNCTYPE(c_int, HPBUFFERARB, HDC) # http://www.opengl.org/registry/api/wglext.h:458 PFNWGLDESTROYPBUFFERARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB) # http://www.opengl.org/registry/api/wglext.h:459 PFNWGLQUERYPBUFFERARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:460 # ARB_render_texture (http://www.opengl.org/registry/api/wglext.h:463) WGL_ARB_render_texture = 1 # http://www.opengl.org/registry/api/wglext.h:464 # http://www.opengl.org/registry/api/wglext.h:466 wglBindTexImageARB = _link_function('wglBindTexImageARB', BOOL, [HPBUFFERARB, c_int], 'ARB_render_texture') # http://www.opengl.org/registry/api/wglext.h:467 wglReleaseTexImageARB = _link_function('wglReleaseTexImageARB', BOOL, [HPBUFFERARB, c_int], 'ARB_render_texture') # http://www.opengl.org/registry/api/wglext.h:468 wglSetPbufferAttribARB = _link_function('wglSetPbufferAttribARB', BOOL, [HPBUFFERARB, POINTER(c_int)], 'ARB_render_texture') PFNWGLBINDTEXIMAGEARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://www.opengl.org/registry/api/wglext.h:470 PFNWGLRELEASETEXIMAGEARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://www.opengl.org/registry/api/wglext.h:471 PFNWGLSETPBUFFERATTRIBARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:472 # ARB_pixel_format_float (http://www.opengl.org/registry/api/wglext.h:475) WGL_ARB_pixel_format_float = 1 # http://www.opengl.org/registry/api/wglext.h:476 # ARB_create_context (http://www.opengl.org/registry/api/wglext.h:479) WGL_ARB_create_context = 1 # http://www.opengl.org/registry/api/wglext.h:480 # http://www.opengl.org/registry/api/wglext.h:482 wglCreateContextAttribsARB = _link_function('wglCreateContextAttribsARB', HGLRC, [HDC, HGLRC, POINTER(c_int)], 'ARB_create_context') PFNWGLCREATECONTEXTATTRIBSARBPROC = CFUNCTYPE(HGLRC, HDC, HGLRC, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:484 # EXT_display_color_table (http://www.opengl.org/registry/api/wglext.h:487) WGL_EXT_display_color_table = 1 # http://www.opengl.org/registry/api/wglext.h:488 GLboolean = c_ubyte # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:18 GLushort = c_ushort # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:25 # http://www.opengl.org/registry/api/wglext.h:490 wglCreateDisplayColorTableEXT = _link_function('wglCreateDisplayColorTableEXT', GLboolean, [GLushort], 'EXT_display_color_table') GLuint = c_uint # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:26 # http://www.opengl.org/registry/api/wglext.h:491 wglLoadDisplayColorTableEXT = _link_function('wglLoadDisplayColorTableEXT', GLboolean, [POINTER(GLushort), GLuint], 'EXT_display_color_table') # http://www.opengl.org/registry/api/wglext.h:492 wglBindDisplayColorTableEXT = _link_function('wglBindDisplayColorTableEXT', GLboolean, [GLushort], 'EXT_display_color_table') # http://www.opengl.org/registry/api/wglext.h:493 wglDestroyDisplayColorTableEXT = _link_function('wglDestroyDisplayColorTableEXT', VOID, [GLushort], 'EXT_display_color_table') PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, GLushort) # http://www.opengl.org/registry/api/wglext.h:495 PFNWGLLOADDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, POINTER(GLushort), GLuint) # http://www.opengl.org/registry/api/wglext.h:496 PFNWGLBINDDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, GLushort) # http://www.opengl.org/registry/api/wglext.h:497 PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(VOID, GLushort) # http://www.opengl.org/registry/api/wglext.h:498 # EXT_extensions_string (http://www.opengl.org/registry/api/wglext.h:501) WGL_EXT_extensions_string = 1 # http://www.opengl.org/registry/api/wglext.h:502 # http://www.opengl.org/registry/api/wglext.h:504 wglGetExtensionsStringEXT = _link_function('wglGetExtensionsStringEXT', c_char_p, [], 'EXT_extensions_string') PFNWGLGETEXTENSIONSSTRINGEXTPROC = CFUNCTYPE(c_char_p) # http://www.opengl.org/registry/api/wglext.h:506 # EXT_make_current_read (http://www.opengl.org/registry/api/wglext.h:509) WGL_EXT_make_current_read = 1 # http://www.opengl.org/registry/api/wglext.h:510 # http://www.opengl.org/registry/api/wglext.h:512 wglMakeContextCurrentEXT = _link_function('wglMakeContextCurrentEXT', BOOL, [HDC, HDC, HGLRC], 'EXT_make_current_read') # http://www.opengl.org/registry/api/wglext.h:513 wglGetCurrentReadDCEXT = _link_function('wglGetCurrentReadDCEXT', HDC, [], 'EXT_make_current_read') PFNWGLMAKECONTEXTCURRENTEXTPROC = CFUNCTYPE(BOOL, HDC, HDC, HGLRC) # http://www.opengl.org/registry/api/wglext.h:515 PFNWGLGETCURRENTREADDCEXTPROC = CFUNCTYPE(HDC) # http://www.opengl.org/registry/api/wglext.h:516 # EXT_pbuffer (http://www.opengl.org/registry/api/wglext.h:519) WGL_EXT_pbuffer = 1 # http://www.opengl.org/registry/api/wglext.h:520 # http://www.opengl.org/registry/api/wglext.h:522 wglCreatePbufferEXT = _link_function('wglCreatePbufferEXT', HPBUFFEREXT, [HDC, c_int, c_int, c_int, POINTER(c_int)], 'EXT_pbuffer') # http://www.opengl.org/registry/api/wglext.h:523 wglGetPbufferDCEXT = _link_function('wglGetPbufferDCEXT', HDC, [HPBUFFEREXT], 'EXT_pbuffer') # http://www.opengl.org/registry/api/wglext.h:524 wglReleasePbufferDCEXT = _link_function('wglReleasePbufferDCEXT', c_int, [HPBUFFEREXT, HDC], 'EXT_pbuffer') # http://www.opengl.org/registry/api/wglext.h:525 wglDestroyPbufferEXT = _link_function('wglDestroyPbufferEXT', BOOL, [HPBUFFEREXT], 'EXT_pbuffer') # http://www.opengl.org/registry/api/wglext.h:526 wglQueryPbufferEXT = _link_function('wglQueryPbufferEXT', BOOL, [HPBUFFEREXT, c_int, POINTER(c_int)], 'EXT_pbuffer') PFNWGLCREATEPBUFFEREXTPROC = CFUNCTYPE(HPBUFFEREXT, HDC, c_int, c_int, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:528 PFNWGLGETPBUFFERDCEXTPROC = CFUNCTYPE(HDC, HPBUFFEREXT) # http://www.opengl.org/registry/api/wglext.h:529 PFNWGLRELEASEPBUFFERDCEXTPROC = CFUNCTYPE(c_int, HPBUFFEREXT, HDC) # http://www.opengl.org/registry/api/wglext.h:530 PFNWGLDESTROYPBUFFEREXTPROC = CFUNCTYPE(BOOL, HPBUFFEREXT) # http://www.opengl.org/registry/api/wglext.h:531 PFNWGLQUERYPBUFFEREXTPROC = CFUNCTYPE(BOOL, HPBUFFEREXT, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:532 # EXT_pixel_format (http://www.opengl.org/registry/api/wglext.h:535) WGL_EXT_pixel_format = 1 # http://www.opengl.org/registry/api/wglext.h:536 # http://www.opengl.org/registry/api/wglext.h:538 wglGetPixelFormatAttribivEXT = _link_function('wglGetPixelFormatAttribivEXT', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)], 'EXT_pixel_format') # http://www.opengl.org/registry/api/wglext.h:539 wglGetPixelFormatAttribfvEXT = _link_function('wglGetPixelFormatAttribfvEXT', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)], 'EXT_pixel_format') # http://www.opengl.org/registry/api/wglext.h:540 wglChoosePixelFormatEXT = _link_function('wglChoosePixelFormatEXT', BOOL, [HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)], 'EXT_pixel_format') PFNWGLGETPIXELFORMATATTRIBIVEXTPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:542 PFNWGLGETPIXELFORMATATTRIBFVEXTPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)) # http://www.opengl.org/registry/api/wglext.h:543 PFNWGLCHOOSEPIXELFORMATEXTPROC = CFUNCTYPE(BOOL, HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:544 # EXT_swap_control (http://www.opengl.org/registry/api/wglext.h:547) WGL_EXT_swap_control = 1 # http://www.opengl.org/registry/api/wglext.h:548 # http://www.opengl.org/registry/api/wglext.h:550 wglSwapIntervalEXT = _link_function('wglSwapIntervalEXT', BOOL, [c_int], 'EXT_swap_control') # http://www.opengl.org/registry/api/wglext.h:551 wglGetSwapIntervalEXT = _link_function('wglGetSwapIntervalEXT', c_int, [], 'EXT_swap_control') PFNWGLSWAPINTERVALEXTPROC = CFUNCTYPE(BOOL, c_int) # http://www.opengl.org/registry/api/wglext.h:553 PFNWGLGETSWAPINTERVALEXTPROC = CFUNCTYPE(c_int) # http://www.opengl.org/registry/api/wglext.h:554 # EXT_depth_float (http://www.opengl.org/registry/api/wglext.h:557) WGL_EXT_depth_float = 1 # http://www.opengl.org/registry/api/wglext.h:558 # NV_vertex_array_range (http://www.opengl.org/registry/api/wglext.h:561) WGL_NV_vertex_array_range = 1 # http://www.opengl.org/registry/api/wglext.h:562 GLsizei = c_int # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:23 GLfloat = c_float # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:27 # http://www.opengl.org/registry/api/wglext.h:564 wglAllocateMemoryNV = _link_function('wglAllocateMemoryNV', POINTER(c_void), [GLsizei, GLfloat, GLfloat, GLfloat], 'NV_vertex_array_range') # http://www.opengl.org/registry/api/wglext.h:565 wglFreeMemoryNV = _link_function('wglFreeMemoryNV', None, [POINTER(None)], 'NV_vertex_array_range') PFNWGLALLOCATEMEMORYNVPROC = CFUNCTYPE(POINTER(c_void), GLsizei, GLfloat, GLfloat, GLfloat) # http://www.opengl.org/registry/api/wglext.h:567 PFNWGLFREEMEMORYNVPROC = CFUNCTYPE(None, POINTER(None)) # http://www.opengl.org/registry/api/wglext.h:568 # 3DFX_multisample (http://www.opengl.org/registry/api/wglext.h:571) WGL_3DFX_multisample = 1 # http://www.opengl.org/registry/api/wglext.h:572 # EXT_multisample (http://www.opengl.org/registry/api/wglext.h:575) WGL_EXT_multisample = 1 # http://www.opengl.org/registry/api/wglext.h:576 # OML_sync_control (http://www.opengl.org/registry/api/wglext.h:579) WGL_OML_sync_control = 1 # http://www.opengl.org/registry/api/wglext.h:580 INT64 = c_longlong # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:42 # http://www.opengl.org/registry/api/wglext.h:582 wglGetSyncValuesOML = _link_function('wglGetSyncValuesOML', BOOL, [HDC, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') INT32 = c_int # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:35 # http://www.opengl.org/registry/api/wglext.h:583 wglGetMscRateOML = _link_function('wglGetMscRateOML', BOOL, [HDC, POINTER(INT32), POINTER(INT32)], 'OML_sync_control') # http://www.opengl.org/registry/api/wglext.h:584 wglSwapBuffersMscOML = _link_function('wglSwapBuffersMscOML', INT64, [HDC, INT64, INT64, INT64], 'OML_sync_control') # http://www.opengl.org/registry/api/wglext.h:585 wglSwapLayerBuffersMscOML = _link_function('wglSwapLayerBuffersMscOML', INT64, [HDC, c_int, INT64, INT64, INT64], 'OML_sync_control') # http://www.opengl.org/registry/api/wglext.h:586 wglWaitForMscOML = _link_function('wglWaitForMscOML', BOOL, [HDC, INT64, INT64, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') # http://www.opengl.org/registry/api/wglext.h:587 wglWaitForSbcOML = _link_function('wglWaitForSbcOML', BOOL, [HDC, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') PFNWGLGETSYNCVALUESOMLPROC = CFUNCTYPE(BOOL, HDC, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://www.opengl.org/registry/api/wglext.h:589 PFNWGLGETMSCRATEOMLPROC = CFUNCTYPE(BOOL, HDC, POINTER(INT32), POINTER(INT32)) # http://www.opengl.org/registry/api/wglext.h:590 PFNWGLSWAPBUFFERSMSCOMLPROC = CFUNCTYPE(INT64, HDC, INT64, INT64, INT64) # http://www.opengl.org/registry/api/wglext.h:591 PFNWGLSWAPLAYERBUFFERSMSCOMLPROC = CFUNCTYPE(INT64, HDC, c_int, INT64, INT64, INT64) # http://www.opengl.org/registry/api/wglext.h:592 PFNWGLWAITFORMSCOMLPROC = CFUNCTYPE(BOOL, HDC, INT64, INT64, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://www.opengl.org/registry/api/wglext.h:593 PFNWGLWAITFORSBCOMLPROC = CFUNCTYPE(BOOL, HDC, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://www.opengl.org/registry/api/wglext.h:594 # I3D_digital_video_control (http://www.opengl.org/registry/api/wglext.h:597) WGL_I3D_digital_video_control = 1 # http://www.opengl.org/registry/api/wglext.h:598 # http://www.opengl.org/registry/api/wglext.h:600 wglGetDigitalVideoParametersI3D = _link_function('wglGetDigitalVideoParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_digital_video_control') # http://www.opengl.org/registry/api/wglext.h:601 wglSetDigitalVideoParametersI3D = _link_function('wglSetDigitalVideoParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_digital_video_control') PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:603 PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:604 # I3D_gamma (http://www.opengl.org/registry/api/wglext.h:607) WGL_I3D_gamma = 1 # http://www.opengl.org/registry/api/wglext.h:608 # http://www.opengl.org/registry/api/wglext.h:610 wglGetGammaTableParametersI3D = _link_function('wglGetGammaTableParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_gamma') # http://www.opengl.org/registry/api/wglext.h:611 wglSetGammaTableParametersI3D = _link_function('wglSetGammaTableParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_gamma') USHORT = c_ushort # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:49 # http://www.opengl.org/registry/api/wglext.h:612 wglGetGammaTableI3D = _link_function('wglGetGammaTableI3D', BOOL, [HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)], 'I3D_gamma') # http://www.opengl.org/registry/api/wglext.h:613 wglSetGammaTableI3D = _link_function('wglSetGammaTableI3D', BOOL, [HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)], 'I3D_gamma') PFNWGLGETGAMMATABLEPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:615 PFNWGLSETGAMMATABLEPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:616 PFNWGLGETGAMMATABLEI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)) # http://www.opengl.org/registry/api/wglext.h:617 PFNWGLSETGAMMATABLEI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)) # http://www.opengl.org/registry/api/wglext.h:618 # I3D_genlock (http://www.opengl.org/registry/api/wglext.h:621) WGL_I3D_genlock = 1 # http://www.opengl.org/registry/api/wglext.h:622 # http://www.opengl.org/registry/api/wglext.h:624 wglEnableGenlockI3D = _link_function('wglEnableGenlockI3D', BOOL, [HDC], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:625 wglDisableGenlockI3D = _link_function('wglDisableGenlockI3D', BOOL, [HDC], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:626 wglIsEnabledGenlockI3D = _link_function('wglIsEnabledGenlockI3D', BOOL, [HDC, POINTER(BOOL)], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:627 wglGenlockSourceI3D = _link_function('wglGenlockSourceI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:628 wglGetGenlockSourceI3D = _link_function('wglGetGenlockSourceI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:629 wglGenlockSourceEdgeI3D = _link_function('wglGenlockSourceEdgeI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:630 wglGetGenlockSourceEdgeI3D = _link_function('wglGetGenlockSourceEdgeI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:631 wglGenlockSampleRateI3D = _link_function('wglGenlockSampleRateI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:632 wglGetGenlockSampleRateI3D = _link_function('wglGetGenlockSampleRateI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:633 wglGenlockSourceDelayI3D = _link_function('wglGenlockSourceDelayI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:634 wglGetGenlockSourceDelayI3D = _link_function('wglGetGenlockSourceDelayI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://www.opengl.org/registry/api/wglext.h:635 wglQueryGenlockMaxSourceDelayI3D = _link_function('wglQueryGenlockMaxSourceDelayI3D', BOOL, [HDC, POINTER(UINT), POINTER(UINT)], 'I3D_genlock') PFNWGLENABLEGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC) # http://www.opengl.org/registry/api/wglext.h:637 PFNWGLDISABLEGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC) # http://www.opengl.org/registry/api/wglext.h:638 PFNWGLISENABLEDGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(BOOL)) # http://www.opengl.org/registry/api/wglext.h:639 PFNWGLGENLOCKSOURCEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://www.opengl.org/registry/api/wglext.h:640 PFNWGLGETGENLOCKSOURCEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:641 PFNWGLGENLOCKSOURCEEDGEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://www.opengl.org/registry/api/wglext.h:642 PFNWGLGETGENLOCKSOURCEEDGEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:643 PFNWGLGENLOCKSAMPLERATEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://www.opengl.org/registry/api/wglext.h:644 PFNWGLGETGENLOCKSAMPLERATEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:645 PFNWGLGENLOCKSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://www.opengl.org/registry/api/wglext.h:646 PFNWGLGETGENLOCKSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:647 PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT), POINTER(UINT)) # http://www.opengl.org/registry/api/wglext.h:648 # I3D_image_buffer (http://www.opengl.org/registry/api/wglext.h:651) WGL_I3D_image_buffer = 1 # http://www.opengl.org/registry/api/wglext.h:652 LPVOID = POINTER(None) # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:45 # http://www.opengl.org/registry/api/wglext.h:654 wglCreateImageBufferI3D = _link_function('wglCreateImageBufferI3D', LPVOID, [HDC, DWORD, UINT], 'I3D_image_buffer') # http://www.opengl.org/registry/api/wglext.h:655 wglDestroyImageBufferI3D = _link_function('wglDestroyImageBufferI3D', BOOL, [HDC, LPVOID], 'I3D_image_buffer') # http://www.opengl.org/registry/api/wglext.h:656 wglAssociateImageBufferEventsI3D = _link_function('wglAssociateImageBufferEventsI3D', BOOL, [HDC, POINTER(HANDLE), POINTER(LPVOID), POINTER(DWORD), UINT], 'I3D_image_buffer') # http://www.opengl.org/registry/api/wglext.h:657 wglReleaseImageBufferEventsI3D = _link_function('wglReleaseImageBufferEventsI3D', BOOL, [HDC, POINTER(LPVOID), UINT], 'I3D_image_buffer') PFNWGLCREATEIMAGEBUFFERI3DPROC = CFUNCTYPE(LPVOID, HDC, DWORD, UINT) # http://www.opengl.org/registry/api/wglext.h:659 PFNWGLDESTROYIMAGEBUFFERI3DPROC = CFUNCTYPE(BOOL, HDC, LPVOID) # http://www.opengl.org/registry/api/wglext.h:660 PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(HANDLE), POINTER(LPVOID), POINTER(DWORD), UINT) # http://www.opengl.org/registry/api/wglext.h:661 PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(LPVOID), UINT) # http://www.opengl.org/registry/api/wglext.h:662 # I3D_swap_frame_lock (http://www.opengl.org/registry/api/wglext.h:665) WGL_I3D_swap_frame_lock = 1 # http://www.opengl.org/registry/api/wglext.h:666 # http://www.opengl.org/registry/api/wglext.h:668 wglEnableFrameLockI3D = _link_function('wglEnableFrameLockI3D', BOOL, [], 'I3D_swap_frame_lock') # http://www.opengl.org/registry/api/wglext.h:669 wglDisableFrameLockI3D = _link_function('wglDisableFrameLockI3D', BOOL, [], 'I3D_swap_frame_lock') # http://www.opengl.org/registry/api/wglext.h:670 wglIsEnabledFrameLockI3D = _link_function('wglIsEnabledFrameLockI3D', BOOL, [POINTER(BOOL)], 'I3D_swap_frame_lock') # http://www.opengl.org/registry/api/wglext.h:671 wglQueryFrameLockMasterI3D = _link_function('wglQueryFrameLockMasterI3D', BOOL, [POINTER(BOOL)], 'I3D_swap_frame_lock') PFNWGLENABLEFRAMELOCKI3DPROC = CFUNCTYPE(BOOL) # http://www.opengl.org/registry/api/wglext.h:673 PFNWGLDISABLEFRAMELOCKI3DPROC = CFUNCTYPE(BOOL) # http://www.opengl.org/registry/api/wglext.h:674 PFNWGLISENABLEDFRAMELOCKI3DPROC = CFUNCTYPE(BOOL, POINTER(BOOL)) # http://www.opengl.org/registry/api/wglext.h:675 PFNWGLQUERYFRAMELOCKMASTERI3DPROC = CFUNCTYPE(BOOL, POINTER(BOOL)) # http://www.opengl.org/registry/api/wglext.h:676 # I3D_swap_frame_usage (http://www.opengl.org/registry/api/wglext.h:679) WGL_I3D_swap_frame_usage = 1 # http://www.opengl.org/registry/api/wglext.h:680 # http://www.opengl.org/registry/api/wglext.h:682 wglGetFrameUsageI3D = _link_function('wglGetFrameUsageI3D', BOOL, [POINTER(c_float)], 'I3D_swap_frame_usage') # http://www.opengl.org/registry/api/wglext.h:683 wglBeginFrameTrackingI3D = _link_function('wglBeginFrameTrackingI3D', BOOL, [], 'I3D_swap_frame_usage') # http://www.opengl.org/registry/api/wglext.h:684 wglEndFrameTrackingI3D = _link_function('wglEndFrameTrackingI3D', BOOL, [], 'I3D_swap_frame_usage') # http://www.opengl.org/registry/api/wglext.h:685 wglQueryFrameTrackingI3D = _link_function('wglQueryFrameTrackingI3D', BOOL, [POINTER(DWORD), POINTER(DWORD), POINTER(c_float)], 'I3D_swap_frame_usage') PFNWGLGETFRAMEUSAGEI3DPROC = CFUNCTYPE(BOOL, POINTER(c_float)) # http://www.opengl.org/registry/api/wglext.h:687 PFNWGLBEGINFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL) # http://www.opengl.org/registry/api/wglext.h:688 PFNWGLENDFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL) # http://www.opengl.org/registry/api/wglext.h:689 PFNWGLQUERYFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL, POINTER(DWORD), POINTER(DWORD), POINTER(c_float)) # http://www.opengl.org/registry/api/wglext.h:690 # ATI_pixel_format_float (http://www.opengl.org/registry/api/wglext.h:693) WGL_ATI_pixel_format_float = 1 # http://www.opengl.org/registry/api/wglext.h:694 # NV_float_buffer (http://www.opengl.org/registry/api/wglext.h:697) WGL_NV_float_buffer = 1 # http://www.opengl.org/registry/api/wglext.h:698 # EXT_pixel_format_packed_float (http://www.opengl.org/registry/api/wglext.h:701) WGL_EXT_pixel_format_packed_float = 1 # http://www.opengl.org/registry/api/wglext.h:702 # EXT_framebuffer_sRGB (http://www.opengl.org/registry/api/wglext.h:705) WGL_EXT_framebuffer_sRGB = 1 # http://www.opengl.org/registry/api/wglext.h:706 # NV_present_video (http://www.opengl.org/registry/api/wglext.h:709) WGL_NV_present_video = 1 # http://www.opengl.org/registry/api/wglext.h:710 # http://www.opengl.org/registry/api/wglext.h:712 wglEnumerateVideoDevicesNV = _link_function('wglEnumerateVideoDevicesNV', c_int, [HDC, POINTER(HVIDEOOUTPUTDEVICENV)], 'NV_present_video') # http://www.opengl.org/registry/api/wglext.h:713 wglBindVideoDeviceNV = _link_function('wglBindVideoDeviceNV', BOOL, [HDC, c_uint, HVIDEOOUTPUTDEVICENV, POINTER(c_int)], 'NV_present_video') # http://www.opengl.org/registry/api/wglext.h:714 wglQueryCurrentContextNV = _link_function('wglQueryCurrentContextNV', BOOL, [c_int, POINTER(c_int)], 'NV_present_video') PFNWGLENUMERATEVIDEODEVICESNVPROC = CFUNCTYPE(c_int, HDC, POINTER(HVIDEOOUTPUTDEVICENV)) # http://www.opengl.org/registry/api/wglext.h:716 PFNWGLBINDVIDEODEVICENVPROC = CFUNCTYPE(BOOL, HDC, c_uint, HVIDEOOUTPUTDEVICENV, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:717 PFNWGLQUERYCURRENTCONTEXTNVPROC = CFUNCTYPE(BOOL, c_int, POINTER(c_int)) # http://www.opengl.org/registry/api/wglext.h:718 # NV_video_out (http://www.opengl.org/registry/api/wglext.h:721) WGL_NV_video_out = 1 # http://www.opengl.org/registry/api/wglext.h:722 # http://www.opengl.org/registry/api/wglext.h:724 wglGetVideoDeviceNV = _link_function('wglGetVideoDeviceNV', BOOL, [HDC, c_int, POINTER(HPVIDEODEV)], 'NV_video_out') # http://www.opengl.org/registry/api/wglext.h:725 wglReleaseVideoDeviceNV = _link_function('wglReleaseVideoDeviceNV', BOOL, [HPVIDEODEV], 'NV_video_out') # http://www.opengl.org/registry/api/wglext.h:726 wglBindVideoImageNV = _link_function('wglBindVideoImageNV', BOOL, [HPVIDEODEV, HPBUFFERARB, c_int], 'NV_video_out') # http://www.opengl.org/registry/api/wglext.h:727 wglReleaseVideoImageNV = _link_function('wglReleaseVideoImageNV', BOOL, [HPBUFFERARB, c_int], 'NV_video_out') # http://www.opengl.org/registry/api/wglext.h:728 wglSendPbufferToVideoNV = _link_function('wglSendPbufferToVideoNV', BOOL, [HPBUFFERARB, c_int, POINTER(c_ulong), BOOL], 'NV_video_out') # http://www.opengl.org/registry/api/wglext.h:729 wglGetVideoInfoNV = _link_function('wglGetVideoInfoNV', BOOL, [HPVIDEODEV, POINTER(c_ulong), POINTER(c_ulong)], 'NV_video_out') PFNWGLGETVIDEODEVICENVPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(HPVIDEODEV)) # http://www.opengl.org/registry/api/wglext.h:731 PFNWGLRELEASEVIDEODEVICENVPROC = CFUNCTYPE(BOOL, HPVIDEODEV) # http://www.opengl.org/registry/api/wglext.h:732 PFNWGLBINDVIDEOIMAGENVPROC = CFUNCTYPE(BOOL, HPVIDEODEV, HPBUFFERARB, c_int) # http://www.opengl.org/registry/api/wglext.h:733 PFNWGLRELEASEVIDEOIMAGENVPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://www.opengl.org/registry/api/wglext.h:734 PFNWGLSENDPBUFFERTOVIDEONVPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int, POINTER(c_ulong), BOOL) # http://www.opengl.org/registry/api/wglext.h:735 PFNWGLGETVIDEOINFONVPROC = CFUNCTYPE(BOOL, HPVIDEODEV, POINTER(c_ulong), POINTER(c_ulong)) # http://www.opengl.org/registry/api/wglext.h:736 # NV_swap_group (http://www.opengl.org/registry/api/wglext.h:739) WGL_NV_swap_group = 1 # http://www.opengl.org/registry/api/wglext.h:740 # http://www.opengl.org/registry/api/wglext.h:742 wglJoinSwapGroupNV = _link_function('wglJoinSwapGroupNV', BOOL, [HDC, GLuint], 'NV_swap_group') # http://www.opengl.org/registry/api/wglext.h:743 wglBindSwapBarrierNV = _link_function('wglBindSwapBarrierNV', BOOL, [GLuint, GLuint], 'NV_swap_group') # http://www.opengl.org/registry/api/wglext.h:744 wglQuerySwapGroupNV = _link_function('wglQuerySwapGroupNV', BOOL, [HDC, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # http://www.opengl.org/registry/api/wglext.h:745 wglQueryMaxSwapGroupsNV = _link_function('wglQueryMaxSwapGroupsNV', BOOL, [HDC, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # http://www.opengl.org/registry/api/wglext.h:746 wglQueryFrameCountNV = _link_function('wglQueryFrameCountNV', BOOL, [HDC, POINTER(GLuint)], 'NV_swap_group') # http://www.opengl.org/registry/api/wglext.h:747 wglResetFrameCountNV = _link_function('wglResetFrameCountNV', BOOL, [HDC], 'NV_swap_group') PFNWGLJOINSWAPGROUPNVPROC = CFUNCTYPE(BOOL, HDC, GLuint) # http://www.opengl.org/registry/api/wglext.h:749 PFNWGLBINDSWAPBARRIERNVPROC = CFUNCTYPE(BOOL, GLuint, GLuint) # http://www.opengl.org/registry/api/wglext.h:750 PFNWGLQUERYSWAPGROUPNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint), POINTER(GLuint)) # http://www.opengl.org/registry/api/wglext.h:751 PFNWGLQUERYMAXSWAPGROUPSNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint), POINTER(GLuint)) # http://www.opengl.org/registry/api/wglext.h:752 PFNWGLQUERYFRAMECOUNTNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint)) # http://www.opengl.org/registry/api/wglext.h:753 PFNWGLRESETFRAMECOUNTNVPROC = CFUNCTYPE(BOOL, HDC) # http://www.opengl.org/registry/api/wglext.h:754 # NV_gpu_affinity (http://www.opengl.org/registry/api/wglext.h:757) WGL_NV_gpu_affinity = 1 # http://www.opengl.org/registry/api/wglext.h:758 # http://www.opengl.org/registry/api/wglext.h:760 wglEnumGpusNV = _link_function('wglEnumGpusNV', BOOL, [UINT, POINTER(HGPUNV)], 'NV_gpu_affinity') # http://www.opengl.org/registry/api/wglext.h:761 wglEnumGpuDevicesNV = _link_function('wglEnumGpuDevicesNV', BOOL, [HGPUNV, UINT, PGPU_DEVICE], 'NV_gpu_affinity') # http://www.opengl.org/registry/api/wglext.h:762 wglCreateAffinityDCNV = _link_function('wglCreateAffinityDCNV', HDC, [POINTER(HGPUNV)], 'NV_gpu_affinity') # http://www.opengl.org/registry/api/wglext.h:763 wglEnumGpusFromAffinityDCNV = _link_function('wglEnumGpusFromAffinityDCNV', BOOL, [HDC, UINT, POINTER(HGPUNV)], 'NV_gpu_affinity') # http://www.opengl.org/registry/api/wglext.h:764 wglDeleteDCNV = _link_function('wglDeleteDCNV', BOOL, [HDC], 'NV_gpu_affinity') PFNWGLENUMGPUSNVPROC = CFUNCTYPE(BOOL, UINT, POINTER(HGPUNV)) # http://www.opengl.org/registry/api/wglext.h:766 PFNWGLENUMGPUDEVICESNVPROC = CFUNCTYPE(BOOL, HGPUNV, UINT, PGPU_DEVICE) # http://www.opengl.org/registry/api/wglext.h:767 PFNWGLCREATEAFFINITYDCNVPROC = CFUNCTYPE(HDC, POINTER(HGPUNV)) # http://www.opengl.org/registry/api/wglext.h:768 PFNWGLENUMGPUSFROMAFFINITYDCNVPROC = CFUNCTYPE(BOOL, HDC, UINT, POINTER(HGPUNV)) # http://www.opengl.org/registry/api/wglext.h:769 PFNWGLDELETEDCNVPROC = CFUNCTYPE(BOOL, HDC) # http://www.opengl.org/registry/api/wglext.h:770 __all__ = ['WIN32_LEAN_AND_MEAN', 'WGL_WGLEXT_VERSION', 'WGL_FRONT_COLOR_BUFFER_BIT_ARB', 'WGL_BACK_COLOR_BUFFER_BIT_ARB', 'WGL_DEPTH_BUFFER_BIT_ARB', 'WGL_STENCIL_BUFFER_BIT_ARB', 'WGL_SAMPLE_BUFFERS_ARB', 'WGL_SAMPLES_ARB', 'WGL_NUMBER_PIXEL_FORMATS_ARB', 'WGL_DRAW_TO_WINDOW_ARB', 'WGL_DRAW_TO_BITMAP_ARB', 'WGL_ACCELERATION_ARB', 'WGL_NEED_PALETTE_ARB', 'WGL_NEED_SYSTEM_PALETTE_ARB', 'WGL_SWAP_LAYER_BUFFERS_ARB', 'WGL_SWAP_METHOD_ARB', 'WGL_NUMBER_OVERLAYS_ARB', 'WGL_NUMBER_UNDERLAYS_ARB', 'WGL_TRANSPARENT_ARB', 'WGL_TRANSPARENT_RED_VALUE_ARB', 'WGL_TRANSPARENT_GREEN_VALUE_ARB', 'WGL_TRANSPARENT_BLUE_VALUE_ARB', 'WGL_TRANSPARENT_ALPHA_VALUE_ARB', 'WGL_TRANSPARENT_INDEX_VALUE_ARB', 'WGL_SHARE_DEPTH_ARB', 'WGL_SHARE_STENCIL_ARB', 'WGL_SHARE_ACCUM_ARB', 'WGL_SUPPORT_GDI_ARB', 'WGL_SUPPORT_OPENGL_ARB', 'WGL_DOUBLE_BUFFER_ARB', 'WGL_STEREO_ARB', 'WGL_PIXEL_TYPE_ARB', 'WGL_COLOR_BITS_ARB', 'WGL_RED_BITS_ARB', 'WGL_RED_SHIFT_ARB', 'WGL_GREEN_BITS_ARB', 'WGL_GREEN_SHIFT_ARB', 'WGL_BLUE_BITS_ARB', 'WGL_BLUE_SHIFT_ARB', 'WGL_ALPHA_BITS_ARB', 'WGL_ALPHA_SHIFT_ARB', 'WGL_ACCUM_BITS_ARB', 'WGL_ACCUM_RED_BITS_ARB', 'WGL_ACCUM_GREEN_BITS_ARB', 'WGL_ACCUM_BLUE_BITS_ARB', 'WGL_ACCUM_ALPHA_BITS_ARB', 'WGL_DEPTH_BITS_ARB', 'WGL_STENCIL_BITS_ARB', 'WGL_AUX_BUFFERS_ARB', 'WGL_NO_ACCELERATION_ARB', 'WGL_GENERIC_ACCELERATION_ARB', 'WGL_FULL_ACCELERATION_ARB', 'WGL_SWAP_EXCHANGE_ARB', 'WGL_SWAP_COPY_ARB', 'WGL_SWAP_UNDEFINED_ARB', 'WGL_TYPE_RGBA_ARB', 'WGL_TYPE_COLORINDEX_ARB', 'ERROR_INVALID_PIXEL_TYPE_ARB', 'ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB', 'WGL_DRAW_TO_PBUFFER_ARB', 'WGL_MAX_PBUFFER_PIXELS_ARB', 'WGL_MAX_PBUFFER_WIDTH_ARB', 'WGL_MAX_PBUFFER_HEIGHT_ARB', 'WGL_PBUFFER_LARGEST_ARB', 'WGL_PBUFFER_WIDTH_ARB', 'WGL_PBUFFER_HEIGHT_ARB', 'WGL_PBUFFER_LOST_ARB', 'WGL_BIND_TO_TEXTURE_RGB_ARB', 'WGL_BIND_TO_TEXTURE_RGBA_ARB', 'WGL_TEXTURE_FORMAT_ARB', 'WGL_TEXTURE_TARGET_ARB', 'WGL_MIPMAP_TEXTURE_ARB', 'WGL_TEXTURE_RGB_ARB', 'WGL_TEXTURE_RGBA_ARB', 'WGL_NO_TEXTURE_ARB', 'WGL_TEXTURE_CUBE_MAP_ARB', 'WGL_TEXTURE_1D_ARB', 'WGL_TEXTURE_2D_ARB', 'WGL_MIPMAP_LEVEL_ARB', 'WGL_CUBE_MAP_FACE_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'WGL_FRONT_LEFT_ARB', 'WGL_FRONT_RIGHT_ARB', 'WGL_BACK_LEFT_ARB', 'WGL_BACK_RIGHT_ARB', 'WGL_AUX0_ARB', 'WGL_AUX1_ARB', 'WGL_AUX2_ARB', 'WGL_AUX3_ARB', 'WGL_AUX4_ARB', 'WGL_AUX5_ARB', 'WGL_AUX6_ARB', 'WGL_AUX7_ARB', 'WGL_AUX8_ARB', 'WGL_AUX9_ARB', 'WGL_TYPE_RGBA_FLOAT_ARB', 'WGL_CONTEXT_DEBUG_BIT_ARB', 'WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB', 'WGL_CONTEXT_MAJOR_VERSION_ARB', 'WGL_CONTEXT_MINOR_VERSION_ARB', 'WGL_CONTEXT_LAYER_PLANE_ARB', 'WGL_CONTEXT_FLAGS_ARB', 'ERROR_INVALID_VERSION_ARB', 'ERROR_INVALID_PIXEL_TYPE_EXT', 'WGL_NUMBER_PIXEL_FORMATS_EXT', 'WGL_DRAW_TO_WINDOW_EXT', 'WGL_DRAW_TO_BITMAP_EXT', 'WGL_ACCELERATION_EXT', 'WGL_NEED_PALETTE_EXT', 'WGL_NEED_SYSTEM_PALETTE_EXT', 'WGL_SWAP_LAYER_BUFFERS_EXT', 'WGL_SWAP_METHOD_EXT', 'WGL_NUMBER_OVERLAYS_EXT', 'WGL_NUMBER_UNDERLAYS_EXT', 'WGL_TRANSPARENT_EXT', 'WGL_TRANSPARENT_VALUE_EXT', 'WGL_SHARE_DEPTH_EXT', 'WGL_SHARE_STENCIL_EXT', 'WGL_SHARE_ACCUM_EXT', 'WGL_SUPPORT_GDI_EXT', 'WGL_SUPPORT_OPENGL_EXT', 'WGL_DOUBLE_BUFFER_EXT', 'WGL_STEREO_EXT', 'WGL_PIXEL_TYPE_EXT', 'WGL_COLOR_BITS_EXT', 'WGL_RED_BITS_EXT', 'WGL_RED_SHIFT_EXT', 'WGL_GREEN_BITS_EXT', 'WGL_GREEN_SHIFT_EXT', 'WGL_BLUE_BITS_EXT', 'WGL_BLUE_SHIFT_EXT', 'WGL_ALPHA_BITS_EXT', 'WGL_ALPHA_SHIFT_EXT', 'WGL_ACCUM_BITS_EXT', 'WGL_ACCUM_RED_BITS_EXT', 'WGL_ACCUM_GREEN_BITS_EXT', 'WGL_ACCUM_BLUE_BITS_EXT', 'WGL_ACCUM_ALPHA_BITS_EXT', 'WGL_DEPTH_BITS_EXT', 'WGL_STENCIL_BITS_EXT', 'WGL_AUX_BUFFERS_EXT', 'WGL_NO_ACCELERATION_EXT', 'WGL_GENERIC_ACCELERATION_EXT', 'WGL_FULL_ACCELERATION_EXT', 'WGL_SWAP_EXCHANGE_EXT', 'WGL_SWAP_COPY_EXT', 'WGL_SWAP_UNDEFINED_EXT', 'WGL_TYPE_RGBA_EXT', 'WGL_TYPE_COLORINDEX_EXT', 'WGL_DRAW_TO_PBUFFER_EXT', 'WGL_MAX_PBUFFER_PIXELS_EXT', 'WGL_MAX_PBUFFER_WIDTH_EXT', 'WGL_MAX_PBUFFER_HEIGHT_EXT', 'WGL_OPTIMAL_PBUFFER_WIDTH_EXT', 'WGL_OPTIMAL_PBUFFER_HEIGHT_EXT', 'WGL_PBUFFER_LARGEST_EXT', 'WGL_PBUFFER_WIDTH_EXT', 'WGL_PBUFFER_HEIGHT_EXT', 'WGL_DEPTH_FLOAT_EXT', 'WGL_SAMPLE_BUFFERS_3DFX', 'WGL_SAMPLES_3DFX', 'WGL_SAMPLE_BUFFERS_EXT', 'WGL_SAMPLES_EXT', 'WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D', 'WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D', 'WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D', 'WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D', 'WGL_GAMMA_TABLE_SIZE_I3D', 'WGL_GAMMA_EXCLUDE_DESKTOP_I3D', 'WGL_GENLOCK_SOURCE_MULTIVIEW_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D', 'WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D', 'WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D', 'WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D', 'WGL_GENLOCK_SOURCE_EDGE_RISING_I3D', 'WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D', 'WGL_IMAGE_BUFFER_MIN_ACCESS_I3D', 'WGL_IMAGE_BUFFER_LOCK_I3D', 'WGL_BIND_TO_TEXTURE_DEPTH_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV', 'WGL_DEPTH_TEXTURE_FORMAT_NV', 'WGL_TEXTURE_DEPTH_COMPONENT_NV', 'WGL_DEPTH_COMPONENT_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV', 'WGL_TEXTURE_RECTANGLE_NV', 'WGL_TYPE_RGBA_FLOAT_ATI', 'WGL_FLOAT_COMPONENTS_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV', 'WGL_TEXTURE_FLOAT_R_NV', 'WGL_TEXTURE_FLOAT_RG_NV', 'WGL_TEXTURE_FLOAT_RGB_NV', 'WGL_TEXTURE_FLOAT_RGBA_NV', 'WGL_STEREO_EMITTER_ENABLE_3DL', 'WGL_STEREO_EMITTER_DISABLE_3DL', 'WGL_STEREO_POLARITY_NORMAL_3DL', 'WGL_STEREO_POLARITY_INVERT_3DL', 'WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT', 'WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 'WGL_NUM_VIDEO_SLOTS_NV', 'WGL_BIND_TO_VIDEO_RGB_NV', 'WGL_BIND_TO_VIDEO_RGBA_NV', 'WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV', 'WGL_VIDEO_OUT_COLOR_NV', 'WGL_VIDEO_OUT_ALPHA_NV', 'WGL_VIDEO_OUT_DEPTH_NV', 'WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV', 'WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV', 'WGL_VIDEO_OUT_FRAME', 'WGL_VIDEO_OUT_FIELD_1', 'WGL_VIDEO_OUT_FIELD_2', 'WGL_VIDEO_OUT_STACKED_FIELDS_1_2', 'WGL_VIDEO_OUT_STACKED_FIELDS_2_1', 'WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV', 'WGL_ERROR_MISSING_AFFINITY_MASK_NV', 'HPBUFFERARB', 'HPBUFFEREXT', 'HVIDEOOUTPUTDEVICENV', 'HPVIDEODEV', 'HPGPUNV', 'HGPUNV', 'GPU_DEVICE', 'PGPU_DEVICE', 'WGL_ARB_buffer_region', 'wglCreateBufferRegionARB', 'wglDeleteBufferRegionARB', 'wglSaveBufferRegionARB', 'wglRestoreBufferRegionARB', 'PFNWGLCREATEBUFFERREGIONARBPROC', 'PFNWGLDELETEBUFFERREGIONARBPROC', 'PFNWGLSAVEBUFFERREGIONARBPROC', 'PFNWGLRESTOREBUFFERREGIONARBPROC', 'WGL_ARB_multisample', 'WGL_ARB_extensions_string', 'wglGetExtensionsStringARB', 'PFNWGLGETEXTENSIONSSTRINGARBPROC', 'WGL_ARB_pixel_format', 'wglGetPixelFormatAttribivARB', 'wglGetPixelFormatAttribfvARB', 'wglChoosePixelFormatARB', 'PFNWGLGETPIXELFORMATATTRIBIVARBPROC', 'PFNWGLGETPIXELFORMATATTRIBFVARBPROC', 'PFNWGLCHOOSEPIXELFORMATARBPROC', 'WGL_ARB_make_current_read', 'wglMakeContextCurrentARB', 'wglGetCurrentReadDCARB', 'PFNWGLMAKECONTEXTCURRENTARBPROC', 'PFNWGLGETCURRENTREADDCARBPROC', 'WGL_ARB_pbuffer', 'wglCreatePbufferARB', 'wglGetPbufferDCARB', 'wglReleasePbufferDCARB', 'wglDestroyPbufferARB', 'wglQueryPbufferARB', 'PFNWGLCREATEPBUFFERARBPROC', 'PFNWGLGETPBUFFERDCARBPROC', 'PFNWGLRELEASEPBUFFERDCARBPROC', 'PFNWGLDESTROYPBUFFERARBPROC', 'PFNWGLQUERYPBUFFERARBPROC', 'WGL_ARB_render_texture', 'wglBindTexImageARB', 'wglReleaseTexImageARB', 'wglSetPbufferAttribARB', 'PFNWGLBINDTEXIMAGEARBPROC', 'PFNWGLRELEASETEXIMAGEARBPROC', 'PFNWGLSETPBUFFERATTRIBARBPROC', 'WGL_ARB_pixel_format_float', 'WGL_ARB_create_context', 'wglCreateContextAttribsARB', 'PFNWGLCREATECONTEXTATTRIBSARBPROC', 'WGL_EXT_display_color_table', 'wglCreateDisplayColorTableEXT', 'wglLoadDisplayColorTableEXT', 'wglBindDisplayColorTableEXT', 'wglDestroyDisplayColorTableEXT', 'PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC', 'PFNWGLLOADDISPLAYCOLORTABLEEXTPROC', 'PFNWGLBINDDISPLAYCOLORTABLEEXTPROC', 'PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC', 'WGL_EXT_extensions_string', 'wglGetExtensionsStringEXT', 'PFNWGLGETEXTENSIONSSTRINGEXTPROC', 'WGL_EXT_make_current_read', 'wglMakeContextCurrentEXT', 'wglGetCurrentReadDCEXT', 'PFNWGLMAKECONTEXTCURRENTEXTPROC', 'PFNWGLGETCURRENTREADDCEXTPROC', 'WGL_EXT_pbuffer', 'wglCreatePbufferEXT', 'wglGetPbufferDCEXT', 'wglReleasePbufferDCEXT', 'wglDestroyPbufferEXT', 'wglQueryPbufferEXT', 'PFNWGLCREATEPBUFFEREXTPROC', 'PFNWGLGETPBUFFERDCEXTPROC', 'PFNWGLRELEASEPBUFFERDCEXTPROC', 'PFNWGLDESTROYPBUFFEREXTPROC', 'PFNWGLQUERYPBUFFEREXTPROC', 'WGL_EXT_pixel_format', 'wglGetPixelFormatAttribivEXT', 'wglGetPixelFormatAttribfvEXT', 'wglChoosePixelFormatEXT', 'PFNWGLGETPIXELFORMATATTRIBIVEXTPROC', 'PFNWGLGETPIXELFORMATATTRIBFVEXTPROC', 'PFNWGLCHOOSEPIXELFORMATEXTPROC', 'WGL_EXT_swap_control', 'wglSwapIntervalEXT', 'wglGetSwapIntervalEXT', 'PFNWGLSWAPINTERVALEXTPROC', 'PFNWGLGETSWAPINTERVALEXTPROC', 'WGL_EXT_depth_float', 'WGL_NV_vertex_array_range', 'wglAllocateMemoryNV', 'wglFreeMemoryNV', 'PFNWGLALLOCATEMEMORYNVPROC', 'PFNWGLFREEMEMORYNVPROC', 'WGL_3DFX_multisample', 'WGL_EXT_multisample', 'WGL_OML_sync_control', 'wglGetSyncValuesOML', 'wglGetMscRateOML', 'wglSwapBuffersMscOML', 'wglSwapLayerBuffersMscOML', 'wglWaitForMscOML', 'wglWaitForSbcOML', 'PFNWGLGETSYNCVALUESOMLPROC', 'PFNWGLGETMSCRATEOMLPROC', 'PFNWGLSWAPBUFFERSMSCOMLPROC', 'PFNWGLSWAPLAYERBUFFERSMSCOMLPROC', 'PFNWGLWAITFORMSCOMLPROC', 'PFNWGLWAITFORSBCOMLPROC', 'WGL_I3D_digital_video_control', 'wglGetDigitalVideoParametersI3D', 'wglSetDigitalVideoParametersI3D', 'PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC', 'PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC', 'WGL_I3D_gamma', 'wglGetGammaTableParametersI3D', 'wglSetGammaTableParametersI3D', 'wglGetGammaTableI3D', 'wglSetGammaTableI3D', 'PFNWGLGETGAMMATABLEPARAMETERSI3DPROC', 'PFNWGLSETGAMMATABLEPARAMETERSI3DPROC', 'PFNWGLGETGAMMATABLEI3DPROC', 'PFNWGLSETGAMMATABLEI3DPROC', 'WGL_I3D_genlock', 'wglEnableGenlockI3D', 'wglDisableGenlockI3D', 'wglIsEnabledGenlockI3D', 'wglGenlockSourceI3D', 'wglGetGenlockSourceI3D', 'wglGenlockSourceEdgeI3D', 'wglGetGenlockSourceEdgeI3D', 'wglGenlockSampleRateI3D', 'wglGetGenlockSampleRateI3D', 'wglGenlockSourceDelayI3D', 'wglGetGenlockSourceDelayI3D', 'wglQueryGenlockMaxSourceDelayI3D', 'PFNWGLENABLEGENLOCKI3DPROC', 'PFNWGLDISABLEGENLOCKI3DPROC', 'PFNWGLISENABLEDGENLOCKI3DPROC', 'PFNWGLGENLOCKSOURCEI3DPROC', 'PFNWGLGETGENLOCKSOURCEI3DPROC', 'PFNWGLGENLOCKSOURCEEDGEI3DPROC', 'PFNWGLGETGENLOCKSOURCEEDGEI3DPROC', 'PFNWGLGENLOCKSAMPLERATEI3DPROC', 'PFNWGLGETGENLOCKSAMPLERATEI3DPROC', 'PFNWGLGENLOCKSOURCEDELAYI3DPROC', 'PFNWGLGETGENLOCKSOURCEDELAYI3DPROC', 'PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC', 'WGL_I3D_image_buffer', 'wglCreateImageBufferI3D', 'wglDestroyImageBufferI3D', 'wglAssociateImageBufferEventsI3D', 'wglReleaseImageBufferEventsI3D', 'PFNWGLCREATEIMAGEBUFFERI3DPROC', 'PFNWGLDESTROYIMAGEBUFFERI3DPROC', 'PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC', 'PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC', 'WGL_I3D_swap_frame_lock', 'wglEnableFrameLockI3D', 'wglDisableFrameLockI3D', 'wglIsEnabledFrameLockI3D', 'wglQueryFrameLockMasterI3D', 'PFNWGLENABLEFRAMELOCKI3DPROC', 'PFNWGLDISABLEFRAMELOCKI3DPROC', 'PFNWGLISENABLEDFRAMELOCKI3DPROC', 'PFNWGLQUERYFRAMELOCKMASTERI3DPROC', 'WGL_I3D_swap_frame_usage', 'wglGetFrameUsageI3D', 'wglBeginFrameTrackingI3D', 'wglEndFrameTrackingI3D', 'wglQueryFrameTrackingI3D', 'PFNWGLGETFRAMEUSAGEI3DPROC', 'PFNWGLBEGINFRAMETRACKINGI3DPROC', 'PFNWGLENDFRAMETRACKINGI3DPROC', 'PFNWGLQUERYFRAMETRACKINGI3DPROC', 'WGL_ATI_pixel_format_float', 'WGL_NV_float_buffer', 'WGL_EXT_pixel_format_packed_float', 'WGL_EXT_framebuffer_sRGB', 'WGL_NV_present_video', 'wglEnumerateVideoDevicesNV', 'wglBindVideoDeviceNV', 'wglQueryCurrentContextNV', 'PFNWGLENUMERATEVIDEODEVICESNVPROC', 'PFNWGLBINDVIDEODEVICENVPROC', 'PFNWGLQUERYCURRENTCONTEXTNVPROC', 'WGL_NV_video_out', 'wglGetVideoDeviceNV', 'wglReleaseVideoDeviceNV', 'wglBindVideoImageNV', 'wglReleaseVideoImageNV', 'wglSendPbufferToVideoNV', 'wglGetVideoInfoNV', 'PFNWGLGETVIDEODEVICENVPROC', 'PFNWGLRELEASEVIDEODEVICENVPROC', 'PFNWGLBINDVIDEOIMAGENVPROC', 'PFNWGLRELEASEVIDEOIMAGENVPROC', 'PFNWGLSENDPBUFFERTOVIDEONVPROC', 'PFNWGLGETVIDEOINFONVPROC', 'WGL_NV_swap_group', 'wglJoinSwapGroupNV', 'wglBindSwapBarrierNV', 'wglQuerySwapGroupNV', 'wglQueryMaxSwapGroupsNV', 'wglQueryFrameCountNV', 'wglResetFrameCountNV', 'PFNWGLJOINSWAPGROUPNVPROC', 'PFNWGLBINDSWAPBARRIERNVPROC', 'PFNWGLQUERYSWAPGROUPNVPROC', 'PFNWGLQUERYMAXSWAPGROUPSNVPROC', 'PFNWGLQUERYFRAMECOUNTNVPROC', 'PFNWGLRESETFRAMECOUNTNVPROC', 'WGL_NV_gpu_affinity', 'wglEnumGpusNV', 'wglEnumGpuDevicesNV', 'wglCreateAffinityDCNV', 'wglEnumGpusFromAffinityDCNV', 'wglDeleteDCNV', 'PFNWGLENUMGPUSNVPROC', 'PFNWGLENUMGPUDEVICESNVPROC', 'PFNWGLCREATEAFFINITYDCNVPROC', 'PFNWGLENUMGPUSFROMAFFINITYDCNVPROC', 'PFNWGLDELETEDCNVPROC'] # END GENERATED CONTENT (do not edit above this line)
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * from pyglet.canvas.xlib import XlibCanvas from base import Config, CanvasConfig, Context from pyglet import gl from pyglet.gl import glx from pyglet.gl import glxext_arb from pyglet.gl import glx_info from pyglet.gl import glxext_mesa class XlibConfig(Config): def match(self, canvas): if not isinstance(canvas, XlibCanvas): raise RuntimeError('Canvas must be instance of XlibCanvas') x_display = canvas.display._display x_screen = canvas.display.x_screen info = glx_info.GLXInfo(x_display) have_13 = info.have_version(1, 3) if have_13: config_class = XlibCanvasConfig13 else: if 'ATI' in info.get_client_vendor(): config_class = XlibCanvasConfig10ATI else: config_class = XlibCanvasConfig10 # Construct array of attributes attrs = [] for name, value in self.get_gl_attributes(): attr = config_class.attribute_ids.get(name, None) if attr and value is not None: attrs.extend([attr, int(value)]) if have_13: attrs.extend([glx.GLX_X_RENDERABLE, True]) else: attrs.extend([glx.GLX_RGBA, True]) if len(attrs): attrs.extend([0, 0]) attrib_list = (c_int * len(attrs))(*attrs) else: attrib_list = None if have_13: elements = c_int() configs = glx.glXChooseFBConfig(x_display, x_screen, attrib_list, byref(elements)) if not configs: return [] configs = cast(configs, POINTER(glx.GLXFBConfig * elements.value)).contents result = [config_class(canvas, info, c, self) for c in configs] # Can't free array until all XlibGLConfig13's are GC'd. Too much # hassle, live with leak. XXX #xlib.XFree(configs) return result else: try: return [config_class(canvas, info, attrib_list, self)] except gl.ContextException: return [] class BaseXlibCanvasConfig(CanvasConfig): # Common code shared between GLX 1.0 and GLX 1.3 configs. attribute_ids = { 'buffer_size': glx.GLX_BUFFER_SIZE, 'level': glx.GLX_LEVEL, # Not supported 'double_buffer': glx.GLX_DOUBLEBUFFER, 'stereo': glx.GLX_STEREO, 'aux_buffers': glx.GLX_AUX_BUFFERS, 'red_size': glx.GLX_RED_SIZE, 'green_size': glx.GLX_GREEN_SIZE, 'blue_size': glx.GLX_BLUE_SIZE, 'alpha_size': glx.GLX_ALPHA_SIZE, 'depth_size': glx.GLX_DEPTH_SIZE, 'stencil_size': glx.GLX_STENCIL_SIZE, 'accum_red_size': glx.GLX_ACCUM_RED_SIZE, 'accum_green_size': glx.GLX_ACCUM_GREEN_SIZE, 'accum_blue_size': glx.GLX_ACCUM_BLUE_SIZE, 'accum_alpha_size': glx.GLX_ACCUM_ALPHA_SIZE, } def __init__(self, canvas, glx_info, config): super(BaseXlibCanvasConfig, self).__init__(canvas, config) self.glx_info = glx_info def compatible(self, canvas): # TODO check more return isinstance(canvas, XlibCanvas) def _create_glx_context(self, share): raise NotImplementedError('abstract') def is_complete(self): return True def get_visual_info(self): raise NotImplementedError('abstract') class XlibCanvasConfig10(BaseXlibCanvasConfig): def __init__(self, canvas, glx_info, attrib_list, config): super(XlibCanvasConfig10, self).__init__(canvas, glx_info, config) x_display = canvas.display._display x_screen = canvas.display.x_screen self._visual_info = glx.glXChooseVisual( x_display, x_screen, attrib_list) if not self._visual_info: raise gl.ContextException('No conforming visual exists') for name, attr in self.attribute_ids.items(): value = c_int() result = glx.glXGetConfig( x_display, self._visual_info, attr, byref(value)) if result >= 0: setattr(self, name, value.value) self.sample_buffers = 0 self.samples = 0 def get_visual_info(self): return self._visual_info.contents def create_context(self, share): return XlibContext10(self, share) class XlibCanvasConfig10ATI(XlibCanvasConfig10): attribute_ids = BaseXlibCanvasConfig.attribute_ids.copy() del attribute_ids['stereo'] stereo = False class XlibCanvasConfig13(BaseXlibCanvasConfig): attribute_ids = BaseXlibCanvasConfig.attribute_ids.copy() attribute_ids.update({ 'sample_buffers': glx.GLX_SAMPLE_BUFFERS, 'samples': glx.GLX_SAMPLES, # Not supported in current pyglet API: 'render_type': glx.GLX_RENDER_TYPE, 'config_caveat': glx.GLX_CONFIG_CAVEAT, 'transparent_type': glx.GLX_TRANSPARENT_TYPE, 'transparent_index_value': glx.GLX_TRANSPARENT_INDEX_VALUE, 'transparent_red_value': glx.GLX_TRANSPARENT_RED_VALUE, 'transparent_green_value': glx.GLX_TRANSPARENT_GREEN_VALUE, 'transparent_blue_value': glx.GLX_TRANSPARENT_BLUE_VALUE, 'transparent_alpha_value': glx.GLX_TRANSPARENT_ALPHA_VALUE, # Used internally 'x_renderable': glx.GLX_X_RENDERABLE, }) def __init__(self, canvas, glx_info, fbconfig, config): super(XlibCanvasConfig13, self).__init__(canvas, glx_info, config) x_display = canvas.display._display self._fbconfig = fbconfig for name, attr in self.attribute_ids.items(): value = c_int() result = glx.glXGetFBConfigAttrib( x_display, self._fbconfig, attr, byref(value)) if result >= 0: setattr(self, name, value.value) def get_visual_info(self): return glx.glXGetVisualFromFBConfig( self.canvas.display._display, self._fbconfig).contents def create_context(self, share): if self.glx_info.have_extension('GLX_ARB_create_context'): return XlibContextARB(self, share) else: return XlibContext13(self, share) class BaseXlibContext(Context): def __init__(self, config, share): super(BaseXlibContext, self).__init__(config, share) self.x_display = config.canvas.display._display self.glx_context = self._create_glx_context(share) glx_context_id = self.glx_context.contents._opaque_struct if glx_context_id == glx.GLX_BAD_CONTEXT: raise gl.ContextException('Invalid context share') elif glx_context_id == glx.GLXBadFBConfig: raise gl.ContextException('Invalid GL configuration') elif glx_context_id < 0: raise gl.ContextException('Could not create GL context') self._have_SGI_video_sync = \ config.glx_info.have_extension('GLX_SGI_video_sync') self._have_SGI_swap_control = \ config.glx_info.have_extension('GLX_SGI_swap_control') self._have_MESA_swap_control = \ config.glx_info.have_extension('GLX_MESA_swap_control') # In order of preference: # 1. GLX_MESA_swap_control (more likely to work where video_sync will # not) # 2. GLX_SGI_video_sync (does not work on Intel 945GM, but that has # MESA) # 3. GLX_SGI_swap_control (cannot be disabled once enabled). self._use_video_sync = (self._have_SGI_video_sync and not self._have_MESA_swap_control) # XXX mandate that vsync defaults on across all platforms. self._vsync = True def is_direct(self): return glx.glXIsDirect(self.x_display, self.glx_context) def set_vsync(self, vsync=True): self._vsync = vsync if not self._use_video_sync: interval = vsync and 1 or 0 if self._have_MESA_swap_control: glxext_mesa.glXSwapIntervalMESA(interval) elif self._have_SGI_swap_control and interval: # SGI_swap_control interval cannot be set to 0 glxext_arb.glXSwapIntervalSGI(interval) def get_vsync(self): return self._vsync def _wait_vsync(self): if self._vsync and self._have_SGI_video_sync and self._use_video_sync: count = c_uint() glxext_arb.glXGetVideoSyncSGI(byref(count)) glxext_arb.glXWaitVideoSyncSGI( 2, (count.value + 1) % 2, byref(count)) class XlibContext10(BaseXlibContext): def __init__(self, config, share): super(XlibContext10, self).__init__(config, share) def _create_glx_context(self, share): if self.config._requires_gl_3(): raise gl.ContextException( 'Require GLX_ARB_create_context extension to create ' + 'OpenGL 3 contexts.') if share: share_context = share.glx_context else: share_context = None return glx.glXCreateContext(self.config.canvas.display._display, self.config._visual_info, share_context, True) def attach(self, canvas): super(XlibContext10, self).attach(canvas) self.set_current() def set_current(self): glx.glXMakeCurrent(self.x_display, self.canvas.x_window, self.glx_context) super(XlibContext10, self).set_current() def detach(self): if not self.canvas: return self.set_current() gl.glFlush() glx.glXMakeCurrent(self.x_display, 0, None) super(XlibContext10, self).detach() def destroy(self): super(XlibContext10, self).destroy() glx.glXDestroyContext(self.x_display, self.glx_context) self.glx_context = None def flip(self): if not self.canvas: return if self._vsync: self._wait_vsync() glx.glXSwapBuffers(self.x_display, self.canvas.x_window) class XlibContext13(BaseXlibContext): def __init__(self, config, share): super(XlibContext13, self).__init__(config, share) self.glx_window = None def _create_glx_context(self, share): if self.config._requires_gl_3(): raise gl.ContextException( 'Require GLX_ARB_create_context extension to create ' + 'OpenGL 3 contexts.') if share: share_context = share.glx_context else: share_context = None return glx.glXCreateNewContext(self.config.canvas.display._display, self.config._fbconfig, glx.GLX_RGBA_TYPE, share_context, True) def attach(self, canvas): if canvas is self.canvas: # XXX do this for carbon too? return super(XlibContext13, self).attach(canvas) self.glx_window = glx.glXCreateWindow( self.x_display, self.config._fbconfig, canvas.x_window, None) self.set_current() def set_current(self): glx.glXMakeContextCurrent( self.x_display, self.glx_window, self.glx_window, self.glx_context) super(XlibContext13, self).set_current() def detach(self): if not self.canvas: return self.set_current() gl.glFlush() # needs to be in try/except? super(XlibContext13, self).detach() glx.glXMakeContextCurrent(self.x_display, 0, 0, None) if self.glx_window: glx.glXDestroyWindow(self.x_display, self.glx_window) self.glx_window = None def destroy(self): super(XlibContext13, self).destroy() if self.glx_window: glx.glXDestroyWindow(self.config.display._display, self.glx_window) self.glx_window = None if self.glx_context: glx.glXDestroyContext(self.x_display, self.glx_context) self.glx_context = None def flip(self): if not self.glx_window: return if self._vsync: self._wait_vsync() glx.glXSwapBuffers(self.x_display, self.glx_window) class XlibContextARB(XlibContext13): def _create_glx_context(self, share): if share: share_context = share.glx_context else: share_context = None attribs = [] if self.config.major_version is not None: attribs.extend([glxext_arb.GLX_CONTEXT_MAJOR_VERSION_ARB, self.config.major_version]) if self.config.minor_version is not None: attribs.extend([glxext_arb.GLX_CONTEXT_MINOR_VERSION_ARB, self.config.minor_version]) flags = 0 if self.config.forward_compatible: flags |= glxext_arb.GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB if self.config.debug: flags |= glxext_arb.GLX_CONTEXT_DEBUG_BIT_ARB if flags: attribs.extend([glxext_arb.GLX_CONTEXT_FLAGS_ARB, flags]) attribs.append(0) attribs = (c_int * len(attribs))(*attribs) return glxext_arb.glXCreateContextAttribsARB( self.config.canvas.display._display, self.config._fbconfig, share_context, True, attribs)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Information about version and extensions of current GL implementation. Usage:: from pyglet.gl import gl_info if gl_info.have_extension('GL_NV_register_combiners'): # ... If you are using more than one context, you can set up a separate GLInfo object for each context. Call `set_active_context` after switching to the context:: from pyglet.gl.gl_info import GLInfo info = GLInfo() info.set_active_context() if info.have_version(2, 1): # ... ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * import warnings from pyglet.gl.gl import * from pyglet.compat import asstr class GLInfo(object): '''Information interface for a single GL context. A default instance is created automatically when the first OpenGL context is created. You can use the module functions as a convenience for this default instance's methods. If you are using more than one context, you must call `set_active_context` when the context is active for this `GLInfo` instance. ''' have_context = False version = '0.0.0' vendor = '' renderer = '' extensions = set() _have_info = False def set_active_context(self): '''Store information for the currently active context. This method is called automatically for the default context. ''' self.have_context = True if not self._have_info: self.vendor = asstr(cast(glGetString(GL_VENDOR), c_char_p).value) self.renderer = asstr(cast(glGetString(GL_RENDERER), c_char_p).value) self.version = asstr(cast(glGetString(GL_VERSION), c_char_p).value) if self.have_version(3): from pyglet.gl.glext_arb import glGetStringi, GL_NUM_EXTENSIONS num_extensions = GLint() glGetIntegerv(GL_NUM_EXTENSIONS, num_extensions) self.extensions = (asstr(cast(glGetStringi(GL_EXTENSIONS, i), c_char_p).value) for i in range(num_extensions.value)) else: self.extensions = asstr(cast(glGetString(GL_EXTENSIONS), c_char_p).value).split() if self.extensions: self.extensions = set(self.extensions) self._have_info = True def remove_active_context(self): self.have_context = False self._have_info = False def have_extension(self, extension): '''Determine if an OpenGL extension is available. :Parameters: `extension` : str The name of the extension to test for, including its ``GL_`` prefix. :return: True if the extension is provided by the driver. :rtype: bool ''' if not self.have_context: warnings.warn('No GL context created yet.') return extension in self.extensions def get_extensions(self): '''Get a list of available OpenGL extensions. :return: a list of the available extensions. :rtype: list of str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.extensions def get_version(self): '''Get the current OpenGL version. :return: the OpenGL version :rtype: str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.version def have_version(self, major, minor=0, release=0): '''Determine if a version of OpenGL is supported. :Parameters: `major` : int The major revision number (typically 1 or 2). `minor` : int The minor revision number. `release` : int The release number. :rtype: bool :return: True if the requested or a later version is supported. ''' if not self.have_context: warnings.warn('No GL context created yet.') ver = '%s.0.0' % self.version.split(' ', 1)[0] imajor, iminor, irelease = [int(v) for v in ver.split('.', 3)[:3]] return imajor > major or \ (imajor == major and iminor > minor) or \ (imajor == major and iminor == minor and irelease >= release) def get_renderer(self): '''Determine the renderer string of the OpenGL context. :rtype: str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.renderer def get_vendor(self): '''Determine the vendor string of the OpenGL context. :rtype: str ''' if not self.have_context: warnings.warn('No GL context created yet.') return self.vendor # Single instance useful for apps with only a single context (or all contexts # have same GL driver, common case). _gl_info = GLInfo() set_active_context = _gl_info.set_active_context remove_active_context = _gl_info.remove_active_context have_extension = _gl_info.have_extension get_extensions = _gl_info.get_extensions get_version = _gl_info.get_version have_version = _gl_info.have_version get_renderer = _gl_info.get_renderer get_vendor = _gl_info.get_vendor def have_context(): '''Determine if a default OpenGL context has been set yet. :rtype: bool ''' return _gl_info.have_context
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * import pyglet.lib from pyglet.gl.lib import missing_function, decorate_function from pyglet.compat import asbytes __all__ = ['link_GL', 'link_GLU', 'link_GLX'] gl_lib = pyglet.lib.load_library('GL') glu_lib = pyglet.lib.load_library('GLU') # Look for glXGetProcAddressARB extension, use it as fallback (for # ATI fglrx and DRI drivers). try: glXGetProcAddressARB = getattr(gl_lib, 'glXGetProcAddressARB') glXGetProcAddressARB.restype = POINTER(CFUNCTYPE(None)) glXGetProcAddressARB.argtypes = [POINTER(c_ubyte)] _have_getprocaddress = True except AttributeError: _have_getprocaddress = False def link_GL(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(gl_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: if _have_getprocaddress: # Fallback if implemented but not in ABI bname = cast(pointer(create_string_buffer(asbytes(name))), POINTER(c_ubyte)) addr = glXGetProcAddressARB(bname) if addr: ftype = CFUNCTYPE(*((restype,) + tuple(argtypes))) func = cast(addr, ftype) decorate_function(func, name) return func return missing_function(name, requires, suggestions) link_GLX = link_GL def link_GLU(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(glu_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: return missing_function(name, requires, suggestions)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for /usr/include/GL/glx.h Do not modify generated portions of this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GLX as _link_function from pyglet.gl.lib import c_ptrdiff_t, c_void if not _link_function: raise ImportError('libGL.so is not available.') # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for /usr/include/GL/glx.h import pyglet.libs.x11.xlib # H (/usr/include/GL/glx.h:26) GLX_VERSION_1_1 = 1 # /usr/include/GL/glx.h:58 GLX_VERSION_1_2 = 1 # /usr/include/GL/glx.h:59 GLX_VERSION_1_3 = 1 # /usr/include/GL/glx.h:60 GLX_VERSION_1_4 = 1 # /usr/include/GL/glx.h:61 GLX_USE_GL = 1 # /usr/include/GL/glx.h:70 GLX_BUFFER_SIZE = 2 # /usr/include/GL/glx.h:71 GLX_LEVEL = 3 # /usr/include/GL/glx.h:72 GLX_RGBA = 4 # /usr/include/GL/glx.h:73 GLX_DOUBLEBUFFER = 5 # /usr/include/GL/glx.h:74 GLX_STEREO = 6 # /usr/include/GL/glx.h:75 GLX_AUX_BUFFERS = 7 # /usr/include/GL/glx.h:76 GLX_RED_SIZE = 8 # /usr/include/GL/glx.h:77 GLX_GREEN_SIZE = 9 # /usr/include/GL/glx.h:78 GLX_BLUE_SIZE = 10 # /usr/include/GL/glx.h:79 GLX_ALPHA_SIZE = 11 # /usr/include/GL/glx.h:80 GLX_DEPTH_SIZE = 12 # /usr/include/GL/glx.h:81 GLX_STENCIL_SIZE = 13 # /usr/include/GL/glx.h:82 GLX_ACCUM_RED_SIZE = 14 # /usr/include/GL/glx.h:83 GLX_ACCUM_GREEN_SIZE = 15 # /usr/include/GL/glx.h:84 GLX_ACCUM_BLUE_SIZE = 16 # /usr/include/GL/glx.h:85 GLX_ACCUM_ALPHA_SIZE = 17 # /usr/include/GL/glx.h:86 GLX_BAD_SCREEN = 1 # /usr/include/GL/glx.h:92 GLX_BAD_ATTRIBUTE = 2 # /usr/include/GL/glx.h:93 GLX_NO_EXTENSION = 3 # /usr/include/GL/glx.h:94 GLX_BAD_VISUAL = 4 # /usr/include/GL/glx.h:95 GLX_BAD_CONTEXT = 5 # /usr/include/GL/glx.h:96 GLX_BAD_VALUE = 6 # /usr/include/GL/glx.h:97 GLX_BAD_ENUM = 7 # /usr/include/GL/glx.h:98 GLX_VENDOR = 1 # /usr/include/GL/glx.h:104 GLX_VERSION = 2 # /usr/include/GL/glx.h:105 GLX_EXTENSIONS = 3 # /usr/include/GL/glx.h:106 GLX_CONFIG_CAVEAT = 32 # /usr/include/GL/glx.h:112 GLX_DONT_CARE = 4294967295 # /usr/include/GL/glx.h:113 GLX_X_VISUAL_TYPE = 34 # /usr/include/GL/glx.h:114 GLX_TRANSPARENT_TYPE = 35 # /usr/include/GL/glx.h:115 GLX_TRANSPARENT_INDEX_VALUE = 36 # /usr/include/GL/glx.h:116 GLX_TRANSPARENT_RED_VALUE = 37 # /usr/include/GL/glx.h:117 GLX_TRANSPARENT_GREEN_VALUE = 38 # /usr/include/GL/glx.h:118 GLX_TRANSPARENT_BLUE_VALUE = 39 # /usr/include/GL/glx.h:119 GLX_TRANSPARENT_ALPHA_VALUE = 40 # /usr/include/GL/glx.h:120 GLX_WINDOW_BIT = 1 # /usr/include/GL/glx.h:121 GLX_PIXMAP_BIT = 2 # /usr/include/GL/glx.h:122 GLX_PBUFFER_BIT = 4 # /usr/include/GL/glx.h:123 GLX_AUX_BUFFERS_BIT = 16 # /usr/include/GL/glx.h:124 GLX_FRONT_LEFT_BUFFER_BIT = 1 # /usr/include/GL/glx.h:125 GLX_FRONT_RIGHT_BUFFER_BIT = 2 # /usr/include/GL/glx.h:126 GLX_BACK_LEFT_BUFFER_BIT = 4 # /usr/include/GL/glx.h:127 GLX_BACK_RIGHT_BUFFER_BIT = 8 # /usr/include/GL/glx.h:128 GLX_DEPTH_BUFFER_BIT = 32 # /usr/include/GL/glx.h:129 GLX_STENCIL_BUFFER_BIT = 64 # /usr/include/GL/glx.h:130 GLX_ACCUM_BUFFER_BIT = 128 # /usr/include/GL/glx.h:131 GLX_NONE = 32768 # /usr/include/GL/glx.h:132 GLX_SLOW_CONFIG = 32769 # /usr/include/GL/glx.h:133 GLX_TRUE_COLOR = 32770 # /usr/include/GL/glx.h:134 GLX_DIRECT_COLOR = 32771 # /usr/include/GL/glx.h:135 GLX_PSEUDO_COLOR = 32772 # /usr/include/GL/glx.h:136 GLX_STATIC_COLOR = 32773 # /usr/include/GL/glx.h:137 GLX_GRAY_SCALE = 32774 # /usr/include/GL/glx.h:138 GLX_STATIC_GRAY = 32775 # /usr/include/GL/glx.h:139 GLX_TRANSPARENT_RGB = 32776 # /usr/include/GL/glx.h:140 GLX_TRANSPARENT_INDEX = 32777 # /usr/include/GL/glx.h:141 GLX_VISUAL_ID = 32779 # /usr/include/GL/glx.h:142 GLX_SCREEN = 32780 # /usr/include/GL/glx.h:143 GLX_NON_CONFORMANT_CONFIG = 32781 # /usr/include/GL/glx.h:144 GLX_DRAWABLE_TYPE = 32784 # /usr/include/GL/glx.h:145 GLX_RENDER_TYPE = 32785 # /usr/include/GL/glx.h:146 GLX_X_RENDERABLE = 32786 # /usr/include/GL/glx.h:147 GLX_FBCONFIG_ID = 32787 # /usr/include/GL/glx.h:148 GLX_RGBA_TYPE = 32788 # /usr/include/GL/glx.h:149 GLX_COLOR_INDEX_TYPE = 32789 # /usr/include/GL/glx.h:150 GLX_MAX_PBUFFER_WIDTH = 32790 # /usr/include/GL/glx.h:151 GLX_MAX_PBUFFER_HEIGHT = 32791 # /usr/include/GL/glx.h:152 GLX_MAX_PBUFFER_PIXELS = 32792 # /usr/include/GL/glx.h:153 GLX_PRESERVED_CONTENTS = 32795 # /usr/include/GL/glx.h:154 GLX_LARGEST_PBUFFER = 32796 # /usr/include/GL/glx.h:155 GLX_WIDTH = 32797 # /usr/include/GL/glx.h:156 GLX_HEIGHT = 32798 # /usr/include/GL/glx.h:157 GLX_EVENT_MASK = 32799 # /usr/include/GL/glx.h:158 GLX_DAMAGED = 32800 # /usr/include/GL/glx.h:159 GLX_SAVED = 32801 # /usr/include/GL/glx.h:160 GLX_WINDOW = 32802 # /usr/include/GL/glx.h:161 GLX_PBUFFER = 32803 # /usr/include/GL/glx.h:162 GLX_PBUFFER_HEIGHT = 32832 # /usr/include/GL/glx.h:163 GLX_PBUFFER_WIDTH = 32833 # /usr/include/GL/glx.h:164 GLX_RGBA_BIT = 1 # /usr/include/GL/glx.h:165 GLX_COLOR_INDEX_BIT = 2 # /usr/include/GL/glx.h:166 GLX_PBUFFER_CLOBBER_MASK = 134217728 # /usr/include/GL/glx.h:167 GLX_SAMPLE_BUFFERS = 100000 # /usr/include/GL/glx.h:173 GLX_SAMPLES = 100001 # /usr/include/GL/glx.h:174 class struct___GLXcontextRec(Structure): __slots__ = [ ] struct___GLXcontextRec._fields_ = [ ('_opaque_struct', c_int) ] class struct___GLXcontextRec(Structure): __slots__ = [ ] struct___GLXcontextRec._fields_ = [ ('_opaque_struct', c_int) ] GLXContext = POINTER(struct___GLXcontextRec) # /usr/include/GL/glx.h:178 XID = pyglet.libs.x11.xlib.XID GLXPixmap = XID # /usr/include/GL/glx.h:179 GLXDrawable = XID # /usr/include/GL/glx.h:180 class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] GLXFBConfig = POINTER(struct___GLXFBConfigRec) # /usr/include/GL/glx.h:182 GLXFBConfigID = XID # /usr/include/GL/glx.h:183 GLXContextID = XID # /usr/include/GL/glx.h:184 GLXWindow = XID # /usr/include/GL/glx.h:185 GLXPbuffer = XID # /usr/include/GL/glx.h:186 XVisualInfo = pyglet.libs.x11.xlib.XVisualInfo Display = pyglet.libs.x11.xlib.Display # /usr/include/GL/glx.h:190 glXChooseVisual = _link_function('glXChooseVisual', POINTER(XVisualInfo), [POINTER(Display), c_int, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:193 glXCreateContext = _link_function('glXCreateContext', GLXContext, [POINTER(Display), POINTER(XVisualInfo), GLXContext, c_int], 'H') # /usr/include/GL/glx.h:196 glXDestroyContext = _link_function('glXDestroyContext', None, [POINTER(Display), GLXContext], 'H') # /usr/include/GL/glx.h:198 glXMakeCurrent = _link_function('glXMakeCurrent', c_int, [POINTER(Display), GLXDrawable, GLXContext], 'H') # /usr/include/GL/glx.h:201 glXCopyContext = _link_function('glXCopyContext', None, [POINTER(Display), GLXContext, GLXContext, c_ulong], 'H') # /usr/include/GL/glx.h:204 glXSwapBuffers = _link_function('glXSwapBuffers', None, [POINTER(Display), GLXDrawable], 'H') Pixmap = pyglet.libs.x11.xlib.Pixmap # /usr/include/GL/glx.h:206 glXCreateGLXPixmap = _link_function('glXCreateGLXPixmap', GLXPixmap, [POINTER(Display), POINTER(XVisualInfo), Pixmap], 'H') # /usr/include/GL/glx.h:209 glXDestroyGLXPixmap = _link_function('glXDestroyGLXPixmap', None, [POINTER(Display), GLXPixmap], 'H') # /usr/include/GL/glx.h:211 glXQueryExtension = _link_function('glXQueryExtension', c_int, [POINTER(Display), POINTER(c_int), POINTER(c_int)], 'H') # /usr/include/GL/glx.h:213 glXQueryVersion = _link_function('glXQueryVersion', c_int, [POINTER(Display), POINTER(c_int), POINTER(c_int)], 'H') # /usr/include/GL/glx.h:215 glXIsDirect = _link_function('glXIsDirect', c_int, [POINTER(Display), GLXContext], 'H') # /usr/include/GL/glx.h:217 glXGetConfig = _link_function('glXGetConfig', c_int, [POINTER(Display), POINTER(XVisualInfo), c_int, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:220 glXGetCurrentContext = _link_function('glXGetCurrentContext', GLXContext, [], 'H') # /usr/include/GL/glx.h:222 glXGetCurrentDrawable = _link_function('glXGetCurrentDrawable', GLXDrawable, [], 'H') # /usr/include/GL/glx.h:224 glXWaitGL = _link_function('glXWaitGL', None, [], 'H') # /usr/include/GL/glx.h:226 glXWaitX = _link_function('glXWaitX', None, [], 'H') Font = pyglet.libs.x11.xlib.Font # /usr/include/GL/glx.h:228 glXUseXFont = _link_function('glXUseXFont', None, [Font, c_int, c_int, c_int], 'H') # /usr/include/GL/glx.h:233 glXQueryExtensionsString = _link_function('glXQueryExtensionsString', c_char_p, [POINTER(Display), c_int], 'H') # /usr/include/GL/glx.h:235 glXQueryServerString = _link_function('glXQueryServerString', c_char_p, [POINTER(Display), c_int, c_int], 'H') # /usr/include/GL/glx.h:237 glXGetClientString = _link_function('glXGetClientString', c_char_p, [POINTER(Display), c_int], 'H') # /usr/include/GL/glx.h:241 glXGetCurrentDisplay = _link_function('glXGetCurrentDisplay', POINTER(Display), [], 'H') # /usr/include/GL/glx.h:245 glXChooseFBConfig = _link_function('glXChooseFBConfig', POINTER(GLXFBConfig), [POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)], 'H') # /usr/include/GL/glx.h:248 glXGetFBConfigAttrib = _link_function('glXGetFBConfigAttrib', c_int, [POINTER(Display), GLXFBConfig, c_int, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:251 glXGetFBConfigs = _link_function('glXGetFBConfigs', POINTER(GLXFBConfig), [POINTER(Display), c_int, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:254 glXGetVisualFromFBConfig = _link_function('glXGetVisualFromFBConfig', POINTER(XVisualInfo), [POINTER(Display), GLXFBConfig], 'H') Window = pyglet.libs.x11.xlib.Window # /usr/include/GL/glx.h:257 glXCreateWindow = _link_function('glXCreateWindow', GLXWindow, [POINTER(Display), GLXFBConfig, Window, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:260 glXDestroyWindow = _link_function('glXDestroyWindow', None, [POINTER(Display), GLXWindow], 'H') # /usr/include/GL/glx.h:262 glXCreatePixmap = _link_function('glXCreatePixmap', GLXPixmap, [POINTER(Display), GLXFBConfig, Pixmap, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:265 glXDestroyPixmap = _link_function('glXDestroyPixmap', None, [POINTER(Display), GLXPixmap], 'H') # /usr/include/GL/glx.h:267 glXCreatePbuffer = _link_function('glXCreatePbuffer', GLXPbuffer, [POINTER(Display), GLXFBConfig, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:270 glXDestroyPbuffer = _link_function('glXDestroyPbuffer', None, [POINTER(Display), GLXPbuffer], 'H') # /usr/include/GL/glx.h:272 glXQueryDrawable = _link_function('glXQueryDrawable', None, [POINTER(Display), GLXDrawable, c_int, POINTER(c_uint)], 'H') # /usr/include/GL/glx.h:275 glXCreateNewContext = _link_function('glXCreateNewContext', GLXContext, [POINTER(Display), GLXFBConfig, c_int, GLXContext, c_int], 'H') # /usr/include/GL/glx.h:279 glXMakeContextCurrent = _link_function('glXMakeContextCurrent', c_int, [POINTER(Display), GLXDrawable, GLXDrawable, GLXContext], 'H') # /usr/include/GL/glx.h:282 glXGetCurrentReadDrawable = _link_function('glXGetCurrentReadDrawable', GLXDrawable, [], 'H') # /usr/include/GL/glx.h:284 glXQueryContext = _link_function('glXQueryContext', c_int, [POINTER(Display), GLXContext, c_int, POINTER(c_int)], 'H') # /usr/include/GL/glx.h:287 glXSelectEvent = _link_function('glXSelectEvent', None, [POINTER(Display), GLXDrawable, c_ulong], 'H') # /usr/include/GL/glx.h:290 glXGetSelectedEvent = _link_function('glXGetSelectedEvent', None, [POINTER(Display), GLXDrawable, POINTER(c_ulong)], 'H') PFNGLXGETFBCONFIGSPROC = CFUNCTYPE(POINTER(GLXFBConfig), POINTER(Display), c_int, POINTER(c_int)) # /usr/include/GL/glx.h:294 PFNGLXCHOOSEFBCONFIGPROC = CFUNCTYPE(POINTER(GLXFBConfig), POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)) # /usr/include/GL/glx.h:295 PFNGLXGETFBCONFIGATTRIBPROC = CFUNCTYPE(c_int, POINTER(Display), GLXFBConfig, c_int, POINTER(c_int)) # /usr/include/GL/glx.h:296 PFNGLXGETVISUALFROMFBCONFIGPROC = CFUNCTYPE(POINTER(XVisualInfo), POINTER(Display), GLXFBConfig) # /usr/include/GL/glx.h:297 PFNGLXCREATEWINDOWPROC = CFUNCTYPE(GLXWindow, POINTER(Display), GLXFBConfig, Window, POINTER(c_int)) # /usr/include/GL/glx.h:298 PFNGLXDESTROYWINDOWPROC = CFUNCTYPE(None, POINTER(Display), GLXWindow) # /usr/include/GL/glx.h:299 PFNGLXCREATEPIXMAPPROC = CFUNCTYPE(GLXPixmap, POINTER(Display), GLXFBConfig, Pixmap, POINTER(c_int)) # /usr/include/GL/glx.h:300 PFNGLXDESTROYPIXMAPPROC = CFUNCTYPE(None, POINTER(Display), GLXPixmap) # /usr/include/GL/glx.h:301 PFNGLXCREATEPBUFFERPROC = CFUNCTYPE(GLXPbuffer, POINTER(Display), GLXFBConfig, POINTER(c_int)) # /usr/include/GL/glx.h:302 PFNGLXDESTROYPBUFFERPROC = CFUNCTYPE(None, POINTER(Display), GLXPbuffer) # /usr/include/GL/glx.h:303 PFNGLXQUERYDRAWABLEPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int, POINTER(c_uint)) # /usr/include/GL/glx.h:304 PFNGLXCREATENEWCONTEXTPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXFBConfig, c_int, GLXContext, c_int) # /usr/include/GL/glx.h:305 PFNGLXMAKECONTEXTCURRENTPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, GLXDrawable, GLXContext) # /usr/include/GL/glx.h:306 PFNGLXGETCURRENTREADDRAWABLEPROC = CFUNCTYPE(GLXDrawable) # /usr/include/GL/glx.h:307 PFNGLXGETCURRENTDISPLAYPROC = CFUNCTYPE(POINTER(Display)) # /usr/include/GL/glx.h:308 PFNGLXQUERYCONTEXTPROC = CFUNCTYPE(c_int, POINTER(Display), GLXContext, c_int, POINTER(c_int)) # /usr/include/GL/glx.h:309 PFNGLXSELECTEVENTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_ulong) # /usr/include/GL/glx.h:310 PFNGLXGETSELECTEDEVENTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, POINTER(c_ulong)) # /usr/include/GL/glx.h:311 # ARB_get_proc_address (/usr/include/GL/glx.h:317) GLX_ARB_get_proc_address = 1 # /usr/include/GL/glx.h:318 __GLXextFuncPtr = CFUNCTYPE(None) # /usr/include/GL/glx.h:320 GLubyte = c_ubyte # /usr/include/GL/gl.h:160 # /usr/include/GL/glx.h:321 glXGetProcAddressARB = _link_function('glXGetProcAddressARB', __GLXextFuncPtr, [POINTER(GLubyte)], 'ARB_get_proc_address') # /usr/include/GL/glx.h:328 glXGetProcAddress = _link_function('glXGetProcAddress', POINTER(CFUNCTYPE(None)), [POINTER(GLubyte)], 'ARB_get_proc_address') PFNGLXGETPROCADDRESSPROC = CFUNCTYPE(__GLXextFuncPtr, POINTER(GLubyte)) # /usr/include/GL/glx.h:331 # GLXEXT_LEGACY (/usr/include/GL/glx.h:334) # VERSION_1_3 (/usr/include/GL/glxext.h:55) # VERSION_1_4 (/usr/include/GL/glxext.h:114) # ARB_get_proc_address (/usr/include/GL/glxext.h:119) # ARB_multisample (/usr/include/GL/glxext.h:122) # ARB_fbconfig_float (/usr/include/GL/glxext.h:127) # ARB_create_context (/usr/include/GL/glxext.h:132) # ARB_create_context_profile (/usr/include/GL/glxext.h:140) # SGIS_multisample (/usr/include/GL/glxext.h:146) # EXT_visual_info (/usr/include/GL/glxext.h:151) # SGI_swap_control (/usr/include/GL/glxext.h:170) # SGI_video_sync (/usr/include/GL/glxext.h:173) # SGI_make_current_read (/usr/include/GL/glxext.h:176) # SGIX_video_source (/usr/include/GL/glxext.h:179) # EXT_visual_rating (/usr/include/GL/glxext.h:182) # EXT_import_context (/usr/include/GL/glxext.h:189) # SGIX_fbconfig (/usr/include/GL/glxext.h:195) # SGIX_pbuffer (/usr/include/GL/glxext.h:209) # SGI_cushion (/usr/include/GL/glxext.h:237) # SGIX_video_resize (/usr/include/GL/glxext.h:240) # SGIX_dmbuffer (/usr/include/GL/glxext.h:245) # SGIX_swap_group (/usr/include/GL/glxext.h:249) # SGIX_swap_barrier (/usr/include/GL/glxext.h:252) # SGIS_blended_overlay (/usr/include/GL/glxext.h:255) # SGIS_shared_multisample (/usr/include/GL/glxext.h:259) # SUN_get_transparent_index (/usr/include/GL/glxext.h:264) # 3DFX_multisample (/usr/include/GL/glxext.h:267) # MESA_copy_sub_buffer (/usr/include/GL/glxext.h:272) # MESA_pixmap_colormap (/usr/include/GL/glxext.h:275) # MESA_release_buffers (/usr/include/GL/glxext.h:278) # MESA_set_3dfx_mode (/usr/include/GL/glxext.h:281) # SGIX_visual_select_group (/usr/include/GL/glxext.h:286) # OML_swap_method (/usr/include/GL/glxext.h:290) # OML_sync_control (/usr/include/GL/glxext.h:297) # NV_float_buffer (/usr/include/GL/glxext.h:300) # SGIX_hyperpipe (/usr/include/GL/glxext.h:304) # MESA_agp_offset (/usr/include/GL/glxext.h:317) # EXT_fbconfig_packed_float (/usr/include/GL/glxext.h:320) # EXT_framebuffer_sRGB (/usr/include/GL/glxext.h:325) # EXT_texture_from_pixmap (/usr/include/GL/glxext.h:329) # NV_present_video (/usr/include/GL/glxext.h:365) # NV_video_out (/usr/include/GL/glxext.h:369) # NV_swap_group (/usr/include/GL/glxext.h:382) # NV_video_capture (/usr/include/GL/glxext.h:385) # EXT_swap_control (/usr/include/GL/glxext.h:391) # NV_copy_image (/usr/include/GL/glxext.h:396) # ARB_get_proc_address (/usr/include/GL/glxext.h:402) # SGIX_video_source (/usr/include/GL/glxext.h:406) # SGIX_fbconfig (/usr/include/GL/glxext.h:410) # SGIX_pbuffer (/usr/include/GL/glxext.h:415) # NV_video_output (/usr/include/GL/glxext.h:432) # NV_video_capture (/usr/include/GL/glxext.h:436) # VERSION_1_3 (/usr/include/GL/glxext.h:477) # VERSION_1_4 (/usr/include/GL/glxext.h:519) # ARB_get_proc_address (/usr/include/GL/glxext.h:527) # ARB_multisample (/usr/include/GL/glxext.h:535) # ARB_fbconfig_float (/usr/include/GL/glxext.h:539) # ARB_create_context (/usr/include/GL/glxext.h:543) # ARB_create_context_profile (/usr/include/GL/glxext.h:551) # SGIS_multisample (/usr/include/GL/glxext.h:555) # EXT_visual_info (/usr/include/GL/glxext.h:559) # SGI_swap_control (/usr/include/GL/glxext.h:563) # SGI_video_sync (/usr/include/GL/glxext.h:571) # SGI_make_current_read (/usr/include/GL/glxext.h:581) # SGIX_video_source (/usr/include/GL/glxext.h:591) # EXT_visual_rating (/usr/include/GL/glxext.h:603) # EXT_import_context (/usr/include/GL/glxext.h:607) # SGIX_fbconfig (/usr/include/GL/glxext.h:623) # SGIX_pbuffer (/usr/include/GL/glxext.h:641) # SGI_cushion (/usr/include/GL/glxext.h:657) # SGIX_video_resize (/usr/include/GL/glxext.h:665) # SGIX_dmbuffer (/usr/include/GL/glxext.h:681) # SGIX_swap_group (/usr/include/GL/glxext.h:691) # SGIX_swap_barrier (/usr/include/GL/glxext.h:699) # SUN_get_transparent_index (/usr/include/GL/glxext.h:709) # MESA_copy_sub_buffer (/usr/include/GL/glxext.h:717) # MESA_pixmap_colormap (/usr/include/GL/glxext.h:725) # MESA_release_buffers (/usr/include/GL/glxext.h:733) # MESA_set_3dfx_mode (/usr/include/GL/glxext.h:741) # SGIX_visual_select_group (/usr/include/GL/glxext.h:749) # OML_swap_method (/usr/include/GL/glxext.h:753) # OML_sync_control (/usr/include/GL/glxext.h:757) # NV_float_buffer (/usr/include/GL/glxext.h:773) # SGIX_hyperpipe (/usr/include/GL/glxext.h:777) # MESA_agp_offset (/usr/include/GL/glxext.h:824) # EXT_fbconfig_packed_float (/usr/include/GL/glxext.h:832) # EXT_framebuffer_sRGB (/usr/include/GL/glxext.h:836) # EXT_texture_from_pixmap (/usr/include/GL/glxext.h:840) # NV_present_video (/usr/include/GL/glxext.h:850) # NV_video_output (/usr/include/GL/glxext.h:860) # NV_swap_group (/usr/include/GL/glxext.h:878) # NV_video_capture (/usr/include/GL/glxext.h:896) # EXT_swap_control (/usr/include/GL/glxext.h:912) # NV_copy_image (/usr/include/GL/glxext.h:920) # NV_vertex_array_range (/usr/include/GL/glx.h:349) GLsizei = c_int # /usr/include/GL/gl.h:163 GLfloat = c_float # /usr/include/GL/gl.h:164 # /usr/include/GL/glx.h:352 glXAllocateMemoryNV = _link_function('glXAllocateMemoryNV', POINTER(c_void), [GLsizei, GLfloat, GLfloat, GLfloat], 'NV_vertex_array_range') GLvoid = None # /usr/include/GL/gl.h:156 # /usr/include/GL/glx.h:353 glXFreeMemoryNV = _link_function('glXFreeMemoryNV', None, [POINTER(GLvoid)], 'NV_vertex_array_range') PFNGLXALLOCATEMEMORYNVPROC = CFUNCTYPE(POINTER(c_void), GLsizei, GLfloat, GLfloat, GLfloat) # /usr/include/GL/glx.h:354 PFNGLXFREEMEMORYNVPROC = CFUNCTYPE(None, POINTER(GLvoid)) # /usr/include/GL/glx.h:355 # MESA_allocate_memory (/usr/include/GL/glx.h:363) GLX_MESA_allocate_memory = 1 # /usr/include/GL/glx.h:364 # /usr/include/GL/glx.h:366 glXAllocateMemoryMESA = _link_function('glXAllocateMemoryMESA', POINTER(c_void), [POINTER(Display), c_int, c_size_t, c_float, c_float, c_float], 'MESA_allocate_memory') # /usr/include/GL/glx.h:367 glXFreeMemoryMESA = _link_function('glXFreeMemoryMESA', None, [POINTER(Display), c_int, POINTER(None)], 'MESA_allocate_memory') GLuint = c_uint # /usr/include/GL/gl.h:162 # /usr/include/GL/glx.h:368 glXGetMemoryOffsetMESA = _link_function('glXGetMemoryOffsetMESA', GLuint, [POINTER(Display), c_int, POINTER(None)], 'MESA_allocate_memory') PFNGLXALLOCATEMEMORYMESAPROC = CFUNCTYPE(POINTER(c_void), POINTER(Display), c_int, c_size_t, c_float, c_float, c_float) # /usr/include/GL/glx.h:369 PFNGLXFREEMEMORYMESAPROC = CFUNCTYPE(None, POINTER(Display), c_int, POINTER(None)) # /usr/include/GL/glx.h:370 PFNGLXGETMEMORYOFFSETMESAPROC = CFUNCTYPE(GLuint, POINTER(Display), c_int, POINTER(None)) # /usr/include/GL/glx.h:371 # ARB_render_texture (/usr/include/GL/glx.h:380) GLX_ARB_render_texture = 1 # /usr/include/GL/glx.h:381 # /usr/include/GL/glx.h:383 glXBindTexImageARB = _link_function('glXBindTexImageARB', c_int, [POINTER(Display), GLXPbuffer, c_int], 'ARB_render_texture') # /usr/include/GL/glx.h:384 glXReleaseTexImageARB = _link_function('glXReleaseTexImageARB', c_int, [POINTER(Display), GLXPbuffer, c_int], 'ARB_render_texture') # /usr/include/GL/glx.h:385 glXDrawableAttribARB = _link_function('glXDrawableAttribARB', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int)], 'ARB_render_texture') # NV_float_buffer (/usr/include/GL/glx.h:393) # MESA_swap_frame_usage (/usr/include/GL/glx.h:405) GLX_MESA_swap_frame_usage = 1 # /usr/include/GL/glx.h:406 # /usr/include/GL/glx.h:408 glXGetFrameUsageMESA = _link_function('glXGetFrameUsageMESA', c_int, [POINTER(Display), GLXDrawable, POINTER(c_float)], 'MESA_swap_frame_usage') # /usr/include/GL/glx.h:409 glXBeginFrameTrackingMESA = _link_function('glXBeginFrameTrackingMESA', c_int, [POINTER(Display), GLXDrawable], 'MESA_swap_frame_usage') # /usr/include/GL/glx.h:410 glXEndFrameTrackingMESA = _link_function('glXEndFrameTrackingMESA', c_int, [POINTER(Display), GLXDrawable], 'MESA_swap_frame_usage') # /usr/include/GL/glx.h:411 glXQueryFrameTrackingMESA = _link_function('glXQueryFrameTrackingMESA', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_float)], 'MESA_swap_frame_usage') PFNGLXGETFRAMEUSAGEMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_float)) # /usr/include/GL/glx.h:413 PFNGLXBEGINFRAMETRACKINGMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable) # /usr/include/GL/glx.h:414 PFNGLXENDFRAMETRACKINGMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable) # /usr/include/GL/glx.h:415 PFNGLXQUERYFRAMETRACKINGMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_float)) # /usr/include/GL/glx.h:416 # MESA_swap_control (/usr/include/GL/glx.h:425) GLX_MESA_swap_control = 1 # /usr/include/GL/glx.h:426 # /usr/include/GL/glx.h:428 glXSwapIntervalMESA = _link_function('glXSwapIntervalMESA', c_int, [c_uint], 'MESA_swap_control') # /usr/include/GL/glx.h:429 glXGetSwapIntervalMESA = _link_function('glXGetSwapIntervalMESA', c_int, [], 'MESA_swap_control') PFNGLXSWAPINTERVALMESAPROC = CFUNCTYPE(c_int, c_uint) # /usr/include/GL/glx.h:431 PFNGLXGETSWAPINTERVALMESAPROC = CFUNCTYPE(c_int) # /usr/include/GL/glx.h:432 # EXT_texture_from_pixmap (/usr/include/GL/glx.h:442) class struct_anon_111(Structure): __slots__ = [ 'event_type', 'draw_type', 'serial', 'send_event', 'display', 'drawable', 'buffer_mask', 'aux_buffer', 'x', 'y', 'width', 'height', 'count', ] struct_anon_111._fields_ = [ ('event_type', c_int), ('draw_type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('drawable', GLXDrawable), ('buffer_mask', c_uint), ('aux_buffer', c_uint), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('count', c_int), ] GLXPbufferClobberEvent = struct_anon_111 # /usr/include/GL/glx.h:508 class struct___GLXEvent(Union): __slots__ = [ 'glxpbufferclobber', 'pad', ] struct___GLXEvent._fields_ = [ ('glxpbufferclobber', GLXPbufferClobberEvent), ('pad', c_long * 24), ] GLXEvent = struct___GLXEvent # /usr/include/GL/glx.h:513 __all__ = ['GLX_VERSION_1_1', 'GLX_VERSION_1_2', 'GLX_VERSION_1_3', 'GLX_VERSION_1_4', 'GLX_USE_GL', 'GLX_BUFFER_SIZE', 'GLX_LEVEL', 'GLX_RGBA', 'GLX_DOUBLEBUFFER', 'GLX_STEREO', 'GLX_AUX_BUFFERS', 'GLX_RED_SIZE', 'GLX_GREEN_SIZE', 'GLX_BLUE_SIZE', 'GLX_ALPHA_SIZE', 'GLX_DEPTH_SIZE', 'GLX_STENCIL_SIZE', 'GLX_ACCUM_RED_SIZE', 'GLX_ACCUM_GREEN_SIZE', 'GLX_ACCUM_BLUE_SIZE', 'GLX_ACCUM_ALPHA_SIZE', 'GLX_BAD_SCREEN', 'GLX_BAD_ATTRIBUTE', 'GLX_NO_EXTENSION', 'GLX_BAD_VISUAL', 'GLX_BAD_CONTEXT', 'GLX_BAD_VALUE', 'GLX_BAD_ENUM', 'GLX_VENDOR', 'GLX_VERSION', 'GLX_EXTENSIONS', 'GLX_CONFIG_CAVEAT', 'GLX_DONT_CARE', 'GLX_X_VISUAL_TYPE', 'GLX_TRANSPARENT_TYPE', 'GLX_TRANSPARENT_INDEX_VALUE', 'GLX_TRANSPARENT_RED_VALUE', 'GLX_TRANSPARENT_GREEN_VALUE', 'GLX_TRANSPARENT_BLUE_VALUE', 'GLX_TRANSPARENT_ALPHA_VALUE', 'GLX_WINDOW_BIT', 'GLX_PIXMAP_BIT', 'GLX_PBUFFER_BIT', 'GLX_AUX_BUFFERS_BIT', 'GLX_FRONT_LEFT_BUFFER_BIT', 'GLX_FRONT_RIGHT_BUFFER_BIT', 'GLX_BACK_LEFT_BUFFER_BIT', 'GLX_BACK_RIGHT_BUFFER_BIT', 'GLX_DEPTH_BUFFER_BIT', 'GLX_STENCIL_BUFFER_BIT', 'GLX_ACCUM_BUFFER_BIT', 'GLX_NONE', 'GLX_SLOW_CONFIG', 'GLX_TRUE_COLOR', 'GLX_DIRECT_COLOR', 'GLX_PSEUDO_COLOR', 'GLX_STATIC_COLOR', 'GLX_GRAY_SCALE', 'GLX_STATIC_GRAY', 'GLX_TRANSPARENT_RGB', 'GLX_TRANSPARENT_INDEX', 'GLX_VISUAL_ID', 'GLX_SCREEN', 'GLX_NON_CONFORMANT_CONFIG', 'GLX_DRAWABLE_TYPE', 'GLX_RENDER_TYPE', 'GLX_X_RENDERABLE', 'GLX_FBCONFIG_ID', 'GLX_RGBA_TYPE', 'GLX_COLOR_INDEX_TYPE', 'GLX_MAX_PBUFFER_WIDTH', 'GLX_MAX_PBUFFER_HEIGHT', 'GLX_MAX_PBUFFER_PIXELS', 'GLX_PRESERVED_CONTENTS', 'GLX_LARGEST_PBUFFER', 'GLX_WIDTH', 'GLX_HEIGHT', 'GLX_EVENT_MASK', 'GLX_DAMAGED', 'GLX_SAVED', 'GLX_WINDOW', 'GLX_PBUFFER', 'GLX_PBUFFER_HEIGHT', 'GLX_PBUFFER_WIDTH', 'GLX_RGBA_BIT', 'GLX_COLOR_INDEX_BIT', 'GLX_PBUFFER_CLOBBER_MASK', 'GLX_SAMPLE_BUFFERS', 'GLX_SAMPLES', 'GLXContext', 'GLXPixmap', 'GLXDrawable', 'GLXFBConfig', 'GLXFBConfigID', 'GLXContextID', 'GLXWindow', 'GLXPbuffer', 'glXChooseVisual', 'glXCreateContext', 'glXDestroyContext', 'glXMakeCurrent', 'glXCopyContext', 'glXSwapBuffers', 'glXCreateGLXPixmap', 'glXDestroyGLXPixmap', 'glXQueryExtension', 'glXQueryVersion', 'glXIsDirect', 'glXGetConfig', 'glXGetCurrentContext', 'glXGetCurrentDrawable', 'glXWaitGL', 'glXWaitX', 'glXUseXFont', 'glXQueryExtensionsString', 'glXQueryServerString', 'glXGetClientString', 'glXGetCurrentDisplay', 'glXChooseFBConfig', 'glXGetFBConfigAttrib', 'glXGetFBConfigs', 'glXGetVisualFromFBConfig', 'glXCreateWindow', 'glXDestroyWindow', 'glXCreatePixmap', 'glXDestroyPixmap', 'glXCreatePbuffer', 'glXDestroyPbuffer', 'glXQueryDrawable', 'glXCreateNewContext', 'glXMakeContextCurrent', 'glXGetCurrentReadDrawable', 'glXQueryContext', 'glXSelectEvent', 'glXGetSelectedEvent', 'PFNGLXGETFBCONFIGSPROC', 'PFNGLXCHOOSEFBCONFIGPROC', 'PFNGLXGETFBCONFIGATTRIBPROC', 'PFNGLXGETVISUALFROMFBCONFIGPROC', 'PFNGLXCREATEWINDOWPROC', 'PFNGLXDESTROYWINDOWPROC', 'PFNGLXCREATEPIXMAPPROC', 'PFNGLXDESTROYPIXMAPPROC', 'PFNGLXCREATEPBUFFERPROC', 'PFNGLXDESTROYPBUFFERPROC', 'PFNGLXQUERYDRAWABLEPROC', 'PFNGLXCREATENEWCONTEXTPROC', 'PFNGLXMAKECONTEXTCURRENTPROC', 'PFNGLXGETCURRENTREADDRAWABLEPROC', 'PFNGLXGETCURRENTDISPLAYPROC', 'PFNGLXQUERYCONTEXTPROC', 'PFNGLXSELECTEVENTPROC', 'PFNGLXGETSELECTEDEVENTPROC', 'GLX_ARB_get_proc_address', '__GLXextFuncPtr', 'glXGetProcAddressARB', 'glXGetProcAddress', 'PFNGLXGETPROCADDRESSPROC', 'glXAllocateMemoryNV', 'glXFreeMemoryNV', 'PFNGLXALLOCATEMEMORYNVPROC', 'PFNGLXFREEMEMORYNVPROC', 'GLX_MESA_allocate_memory', 'glXAllocateMemoryMESA', 'glXFreeMemoryMESA', 'glXGetMemoryOffsetMESA', 'PFNGLXALLOCATEMEMORYMESAPROC', 'PFNGLXFREEMEMORYMESAPROC', 'PFNGLXGETMEMORYOFFSETMESAPROC', 'GLX_ARB_render_texture', 'glXBindTexImageARB', 'glXReleaseTexImageARB', 'glXDrawableAttribARB', 'GLX_MESA_swap_frame_usage', 'glXGetFrameUsageMESA', 'glXBeginFrameTrackingMESA', 'glXEndFrameTrackingMESA', 'glXQueryFrameTrackingMESA', 'PFNGLXGETFRAMEUSAGEMESAPROC', 'PFNGLXBEGINFRAMETRACKINGMESAPROC', 'PFNGLXENDFRAMETRACKINGMESAPROC', 'PFNGLXQUERYFRAMETRACKINGMESAPROC', 'GLX_MESA_swap_control', 'glXSwapIntervalMESA', 'glXGetSwapIntervalMESA', 'PFNGLXSWAPINTERVALMESAPROC', 'PFNGLXGETSWAPINTERVALMESAPROC', 'GLXPbufferClobberEvent', 'GLXEvent'] # END GENERATED CONTENT (do not edit above this line) # From glxproto.h GLXBadContext = 0 GLXBadContextState = 1 GLXBadDrawable = 2 GLXBadPixmap = 3 GLXBadContextTag = 4 GLXBadCurrentWindow = 5 GLXBadRenderRequest = 6 GLXBadLargeRequest = 7 GLXUnsupportedPrivateRequest = 8 GLXBadFBConfig = 9 GLXBadPbuffer = 10 GLXBadCurrentDrawable = 11 GLXBadWindow = 12 __all__ += ['GLXBadContext', 'GLXBadContextState', 'GLXBadDrawable', 'GLXBadPixmap', 'GLXBadContextTag', 'GLXBadCurrentWindow', 'GLXBadRenderRequest', 'GLXBadLargeRequest', 'GLXUnsupportedPrivateRequest', 'GLXBadFBConfig', 'GLXBadPbuffer', 'GLXBadCurrentDrawable', 'GLXBadWindow']
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * from pyglet.canvas.xlib import XlibCanvas from base import Config, CanvasConfig, Context from pyglet import gl from pyglet.gl import glx from pyglet.gl import glxext_arb from pyglet.gl import glx_info from pyglet.gl import glxext_mesa class XlibConfig(Config): def match(self, canvas): if not isinstance(canvas, XlibCanvas): raise RuntimeError('Canvas must be instance of XlibCanvas') x_display = canvas.display._display x_screen = canvas.display.x_screen info = glx_info.GLXInfo(x_display) have_13 = info.have_version(1, 3) if have_13: config_class = XlibCanvasConfig13 else: if 'ATI' in info.get_client_vendor(): config_class = XlibCanvasConfig10ATI else: config_class = XlibCanvasConfig10 # Construct array of attributes attrs = [] for name, value in self.get_gl_attributes(): attr = config_class.attribute_ids.get(name, None) if attr and value is not None: attrs.extend([attr, int(value)]) if have_13: attrs.extend([glx.GLX_X_RENDERABLE, True]) else: attrs.extend([glx.GLX_RGBA, True]) if len(attrs): attrs.extend([0, 0]) attrib_list = (c_int * len(attrs))(*attrs) else: attrib_list = None if have_13: elements = c_int() configs = glx.glXChooseFBConfig(x_display, x_screen, attrib_list, byref(elements)) if not configs: return [] configs = cast(configs, POINTER(glx.GLXFBConfig * elements.value)).contents result = [config_class(canvas, info, c, self) for c in configs] # Can't free array until all XlibGLConfig13's are GC'd. Too much # hassle, live with leak. XXX #xlib.XFree(configs) return result else: try: return [config_class(canvas, info, attrib_list, self)] except gl.ContextException: return [] class BaseXlibCanvasConfig(CanvasConfig): # Common code shared between GLX 1.0 and GLX 1.3 configs. attribute_ids = { 'buffer_size': glx.GLX_BUFFER_SIZE, 'level': glx.GLX_LEVEL, # Not supported 'double_buffer': glx.GLX_DOUBLEBUFFER, 'stereo': glx.GLX_STEREO, 'aux_buffers': glx.GLX_AUX_BUFFERS, 'red_size': glx.GLX_RED_SIZE, 'green_size': glx.GLX_GREEN_SIZE, 'blue_size': glx.GLX_BLUE_SIZE, 'alpha_size': glx.GLX_ALPHA_SIZE, 'depth_size': glx.GLX_DEPTH_SIZE, 'stencil_size': glx.GLX_STENCIL_SIZE, 'accum_red_size': glx.GLX_ACCUM_RED_SIZE, 'accum_green_size': glx.GLX_ACCUM_GREEN_SIZE, 'accum_blue_size': glx.GLX_ACCUM_BLUE_SIZE, 'accum_alpha_size': glx.GLX_ACCUM_ALPHA_SIZE, } def __init__(self, canvas, glx_info, config): super(BaseXlibCanvasConfig, self).__init__(canvas, config) self.glx_info = glx_info def compatible(self, canvas): # TODO check more return isinstance(canvas, XlibCanvas) def _create_glx_context(self, share): raise NotImplementedError('abstract') def is_complete(self): return True def get_visual_info(self): raise NotImplementedError('abstract') class XlibCanvasConfig10(BaseXlibCanvasConfig): def __init__(self, canvas, glx_info, attrib_list, config): super(XlibCanvasConfig10, self).__init__(canvas, glx_info, config) x_display = canvas.display._display x_screen = canvas.display.x_screen self._visual_info = glx.glXChooseVisual( x_display, x_screen, attrib_list) if not self._visual_info: raise gl.ContextException('No conforming visual exists') for name, attr in self.attribute_ids.items(): value = c_int() result = glx.glXGetConfig( x_display, self._visual_info, attr, byref(value)) if result >= 0: setattr(self, name, value.value) self.sample_buffers = 0 self.samples = 0 def get_visual_info(self): return self._visual_info.contents def create_context(self, share): return XlibContext10(self, share) class XlibCanvasConfig10ATI(XlibCanvasConfig10): attribute_ids = BaseXlibCanvasConfig.attribute_ids.copy() del attribute_ids['stereo'] stereo = False class XlibCanvasConfig13(BaseXlibCanvasConfig): attribute_ids = BaseXlibCanvasConfig.attribute_ids.copy() attribute_ids.update({ 'sample_buffers': glx.GLX_SAMPLE_BUFFERS, 'samples': glx.GLX_SAMPLES, # Not supported in current pyglet API: 'render_type': glx.GLX_RENDER_TYPE, 'config_caveat': glx.GLX_CONFIG_CAVEAT, 'transparent_type': glx.GLX_TRANSPARENT_TYPE, 'transparent_index_value': glx.GLX_TRANSPARENT_INDEX_VALUE, 'transparent_red_value': glx.GLX_TRANSPARENT_RED_VALUE, 'transparent_green_value': glx.GLX_TRANSPARENT_GREEN_VALUE, 'transparent_blue_value': glx.GLX_TRANSPARENT_BLUE_VALUE, 'transparent_alpha_value': glx.GLX_TRANSPARENT_ALPHA_VALUE, # Used internally 'x_renderable': glx.GLX_X_RENDERABLE, }) def __init__(self, canvas, glx_info, fbconfig, config): super(XlibCanvasConfig13, self).__init__(canvas, glx_info, config) x_display = canvas.display._display self._fbconfig = fbconfig for name, attr in self.attribute_ids.items(): value = c_int() result = glx.glXGetFBConfigAttrib( x_display, self._fbconfig, attr, byref(value)) if result >= 0: setattr(self, name, value.value) def get_visual_info(self): return glx.glXGetVisualFromFBConfig( self.canvas.display._display, self._fbconfig).contents def create_context(self, share): if self.glx_info.have_extension('GLX_ARB_create_context'): return XlibContextARB(self, share) else: return XlibContext13(self, share) class BaseXlibContext(Context): def __init__(self, config, share): super(BaseXlibContext, self).__init__(config, share) self.x_display = config.canvas.display._display self.glx_context = self._create_glx_context(share) glx_context_id = self.glx_context.contents._opaque_struct if glx_context_id == glx.GLX_BAD_CONTEXT: raise gl.ContextException('Invalid context share') elif glx_context_id == glx.GLXBadFBConfig: raise gl.ContextException('Invalid GL configuration') elif glx_context_id < 0: raise gl.ContextException('Could not create GL context') self._have_SGI_video_sync = \ config.glx_info.have_extension('GLX_SGI_video_sync') self._have_SGI_swap_control = \ config.glx_info.have_extension('GLX_SGI_swap_control') self._have_MESA_swap_control = \ config.glx_info.have_extension('GLX_MESA_swap_control') # In order of preference: # 1. GLX_MESA_swap_control (more likely to work where video_sync will # not) # 2. GLX_SGI_video_sync (does not work on Intel 945GM, but that has # MESA) # 3. GLX_SGI_swap_control (cannot be disabled once enabled). self._use_video_sync = (self._have_SGI_video_sync and not self._have_MESA_swap_control) # XXX mandate that vsync defaults on across all platforms. self._vsync = True def is_direct(self): return glx.glXIsDirect(self.x_display, self.glx_context) def set_vsync(self, vsync=True): self._vsync = vsync if not self._use_video_sync: interval = vsync and 1 or 0 if self._have_MESA_swap_control: glxext_mesa.glXSwapIntervalMESA(interval) elif self._have_SGI_swap_control and interval: # SGI_swap_control interval cannot be set to 0 glxext_arb.glXSwapIntervalSGI(interval) def get_vsync(self): return self._vsync def _wait_vsync(self): if self._vsync and self._have_SGI_video_sync and self._use_video_sync: count = c_uint() glxext_arb.glXGetVideoSyncSGI(byref(count)) glxext_arb.glXWaitVideoSyncSGI( 2, (count.value + 1) % 2, byref(count)) class XlibContext10(BaseXlibContext): def __init__(self, config, share): super(XlibContext10, self).__init__(config, share) def _create_glx_context(self, share): if self.config._requires_gl_3(): raise gl.ContextException( 'Require GLX_ARB_create_context extension to create ' + 'OpenGL 3 contexts.') if share: share_context = share.glx_context else: share_context = None return glx.glXCreateContext(self.config.canvas.display._display, self.config._visual_info, share_context, True) def attach(self, canvas): super(XlibContext10, self).attach(canvas) self.set_current() def set_current(self): glx.glXMakeCurrent(self.x_display, self.canvas.x_window, self.glx_context) super(XlibContext10, self).set_current() def detach(self): if not self.canvas: return self.set_current() gl.glFlush() glx.glXMakeCurrent(self.x_display, 0, None) super(XlibContext10, self).detach() def destroy(self): super(XlibContext10, self).destroy() glx.glXDestroyContext(self.x_display, self.glx_context) self.glx_context = None def flip(self): if not self.canvas: return if self._vsync: self._wait_vsync() glx.glXSwapBuffers(self.x_display, self.canvas.x_window) class XlibContext13(BaseXlibContext): def __init__(self, config, share): super(XlibContext13, self).__init__(config, share) self.glx_window = None def _create_glx_context(self, share): if self.config._requires_gl_3(): raise gl.ContextException( 'Require GLX_ARB_create_context extension to create ' + 'OpenGL 3 contexts.') if share: share_context = share.glx_context else: share_context = None return glx.glXCreateNewContext(self.config.canvas.display._display, self.config._fbconfig, glx.GLX_RGBA_TYPE, share_context, True) def attach(self, canvas): if canvas is self.canvas: # XXX do this for carbon too? return super(XlibContext13, self).attach(canvas) self.glx_window = glx.glXCreateWindow( self.x_display, self.config._fbconfig, canvas.x_window, None) self.set_current() def set_current(self): glx.glXMakeContextCurrent( self.x_display, self.glx_window, self.glx_window, self.glx_context) super(XlibContext13, self).set_current() def detach(self): if not self.canvas: return self.set_current() gl.glFlush() # needs to be in try/except? super(XlibContext13, self).detach() glx.glXMakeContextCurrent(self.x_display, 0, 0, None) if self.glx_window: glx.glXDestroyWindow(self.x_display, self.glx_window) self.glx_window = None def destroy(self): super(XlibContext13, self).destroy() if self.glx_window: glx.glXDestroyWindow(self.config.display._display, self.glx_window) self.glx_window = None if self.glx_context: glx.glXDestroyContext(self.x_display, self.glx_context) self.glx_context = None def flip(self): if not self.glx_window: return if self._vsync: self._wait_vsync() glx.glXSwapBuffers(self.x_display, self.glx_window) class XlibContextARB(XlibContext13): def _create_glx_context(self, share): if share: share_context = share.glx_context else: share_context = None attribs = [] if self.config.major_version is not None: attribs.extend([glxext_arb.GLX_CONTEXT_MAJOR_VERSION_ARB, self.config.major_version]) if self.config.minor_version is not None: attribs.extend([glxext_arb.GLX_CONTEXT_MINOR_VERSION_ARB, self.config.minor_version]) flags = 0 if self.config.forward_compatible: flags |= glxext_arb.GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB if self.config.debug: flags |= glxext_arb.GLX_CONTEXT_DEBUG_BIT_ARB if flags: attribs.extend([glxext_arb.GLX_CONTEXT_FLAGS_ARB, flags]) attribs.append(0) attribs = (c_int * len(attribs))(*attribs) return glxext_arb.glXCreateContextAttribsARB( self.config.canvas.display._display, self.config._fbconfig, share_context, True, attribs)
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from pyglet.gl.base import Config, CanvasConfig, Context from pyglet.gl import ContextException from pyglet.gl import gl from pyglet.gl import agl from pyglet.canvas.cocoa import CocoaCanvas from pyglet.libs.darwin.cocoapy import * NSOpenGLPixelFormat = ObjCClass('NSOpenGLPixelFormat') NSOpenGLContext = ObjCClass('NSOpenGLContext') # Valid names for GL attributes and their corresponding NSOpenGL constant. _gl_attributes = { 'double_buffer': NSOpenGLPFADoubleBuffer, 'stereo': NSOpenGLPFAStereo, 'buffer_size': NSOpenGLPFAColorSize, 'sample_buffers': NSOpenGLPFASampleBuffers, 'samples': NSOpenGLPFASamples, 'aux_buffers': NSOpenGLPFAAuxBuffers, 'alpha_size': NSOpenGLPFAAlphaSize, 'depth_size': NSOpenGLPFADepthSize, 'stencil_size': NSOpenGLPFAStencilSize, # Not exposed by pyglet API (set internally) 'all_renderers': NSOpenGLPFAAllRenderers, 'fullscreen': NSOpenGLPFAFullScreen, 'minimum_policy': NSOpenGLPFAMinimumPolicy, 'maximum_policy': NSOpenGLPFAMaximumPolicy, 'screen_mask' : NSOpenGLPFAScreenMask, # Not supported in current pyglet API 'color_float': NSOpenGLPFAColorFloat, 'offscreen': NSOpenGLPFAOffScreen, 'sample_alpha': NSOpenGLPFASampleAlpha, 'multisample': NSOpenGLPFAMultisample, 'supersample': NSOpenGLPFASupersample, } # NSOpenGL constants which do not require a value. _boolean_gl_attributes = frozenset([ NSOpenGLPFAAllRenderers, NSOpenGLPFADoubleBuffer, NSOpenGLPFAStereo, NSOpenGLPFAMinimumPolicy, NSOpenGLPFAMaximumPolicy, NSOpenGLPFAOffScreen, NSOpenGLPFAFullScreen, NSOpenGLPFAColorFloat, NSOpenGLPFAMultisample, NSOpenGLPFASupersample, NSOpenGLPFASampleAlpha, ]) # Attributes for which no NSOpenGLPixelFormatAttribute name exists. # We could probably compute actual values for these using # NSOpenGLPFAColorSize / 4 and NSOpenGLFAAccumSize / 4, but I'm not that # confident I know what I'm doing. _fake_gl_attributes = { 'red_size': 0, 'green_size': 0, 'blue_size': 0, 'accum_red_size': 0, 'accum_green_size': 0, 'accum_blue_size': 0, 'accum_alpha_size': 0 } class CocoaConfig(Config): def match(self, canvas): # Construct array of attributes for NSOpenGLPixelFormat attrs = [] for name, value in self.get_gl_attributes(): attr = _gl_attributes.get(name) if not attr or not value: continue attrs.append(attr) if attr not in _boolean_gl_attributes: attrs.append(int(value)) # Support for RAGE-II, which is not compliant. attrs.append(NSOpenGLPFAAllRenderers) # Force selection policy. attrs.append(NSOpenGLPFAMaximumPolicy) # NSOpenGLPFAFullScreen is always supplied so we can switch to and # from fullscreen without losing the context. Also must supply the # NSOpenGLPFAScreenMask attribute with appropriate display ID. # Note that these attributes aren't necessary to render in fullscreen # on Mac OS X 10.6, because there we are simply rendering into a # screen sized window. See: # http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_fullscreen/opengl_cgl.html%23//apple_ref/doc/uid/TP40001987-CH210-SW6 attrs.append(NSOpenGLPFAFullScreen) attrs.append(NSOpenGLPFAScreenMask) attrs.append(quartz.CGDisplayIDToOpenGLDisplayMask(quartz.CGMainDisplayID())) # Terminate the list. attrs.append(0) # Create the pixel format. attrsArrayType = c_uint32 * len(attrs) attrsArray = attrsArrayType(*attrs) pixel_format = NSOpenGLPixelFormat.alloc().initWithAttributes_(attrsArray) # Return the match list. if pixel_format is None: return [] else: return [CocoaCanvasConfig(canvas, self, pixel_format)] class CocoaCanvasConfig(CanvasConfig): def __init__(self, canvas, config, pixel_format): super(CocoaCanvasConfig, self).__init__(canvas, config) self._pixel_format = pixel_format # Query values for the attributes of the pixel format, and then set the # corresponding attributes of the canvas config. for name, attr in _gl_attributes.items(): vals = c_int() self._pixel_format.getValues_forAttribute_forVirtualScreen_(byref(vals), attr, 0) setattr(self, name, vals.value) # Set these attributes so that we can run pyglet.info. for name, value in _fake_gl_attributes.items(): setattr(self, name, value) def create_context(self, share): # Determine the shared NSOpenGLContext. if share: share_context = share._nscontext else: share_context = None # Create a new NSOpenGLContext. nscontext = NSOpenGLContext.alloc().initWithFormat_shareContext_( self._pixel_format, share_context) return CocoaContext(self, nscontext, share) def compatible(self, canvas): return isinstance(canvas, CocoaCanvas) class CocoaContext(Context): def __init__(self, config, nscontext, share): super(CocoaContext, self).__init__(config, share) self.config = config self._nscontext = nscontext def attach(self, canvas): super(CocoaContext, self).attach(canvas) # The NSView instance should be attached to a nondeferred window before calling # setView, otherwise you get an "invalid drawable" message. self._nscontext.setView_(canvas.nsview) self.set_current() def detach(self): super(CocoaContext, self).detach() self._nscontext.clearDrawable() def set_current(self): self._nscontext.makeCurrentContext() super(CocoaContext, self).set_current() def update_geometry(self): # Need to call this method whenever the context drawable (an NSView) # changes size or location. self._nscontext.update() def set_full_screen(self): self._nscontext.makeCurrentContext() self._nscontext.setFullScreen() def destroy(self): super(CocoaContext, self).destroy() self._nscontext.release() self._nscontext = None def set_vsync(self, vsync=True): vals = c_int(vsync) self._nscontext.setValues_forParameter_(byref(vals), NSOpenGLCPSwapInterval) def get_vsync(self): vals = c_int() self._nscontext.getValues_forParameter_(byref(vals), NSOpenGLCPSwapInterval) return vals.value def flip(self): self._nscontext.flushBuffer()
Python
#!/usr/bin/python # $Id:$ from pyglet.canvas.win32 import Win32Canvas from base import Config, CanvasConfig, Context from pyglet import gl from pyglet.gl import gl_info from pyglet.gl import wgl from pyglet.gl import wglext_arb from pyglet.gl import wgl_info from pyglet.libs.win32 import _user32, _kernel32, _gdi32 from pyglet.libs.win32.constants import * from pyglet.libs.win32.types import * class Win32Config(Config): def match(self, canvas): if not isinstance(canvas, Win32Canvas): raise RuntimeError('Canvas must be instance of Win32Canvas') # Use ARB API if available if (gl_info.have_context() and wgl_info.have_extension('WGL_ARB_pixel_format')): return self._get_arb_pixel_format_matching_configs(canvas) else: return self._get_pixel_format_descriptor_matching_configs(canvas) def _get_pixel_format_descriptor_matching_configs(self, canvas): '''Get matching configs using standard PIXELFORMATDESCRIPTOR technique.''' pfd = PIXELFORMATDESCRIPTOR() pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR) pfd.nVersion = 1 pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL if self.double_buffer: pfd.dwFlags |= PFD_DOUBLEBUFFER else: pfd.dwFlags |= PFD_DOUBLEBUFFER_DONTCARE if self.stereo: pfd.dwFlags |= PFD_STEREO else: pfd.dwFlags |= PFD_STEREO_DONTCARE '''Not supported in pyglet API if attributes.get('swap_copy', False): pfd.dwFlags |= PFD_SWAP_COPY if attributes.get('swap_exchange', False): pfd.dwFlags |= PFD_SWAP_EXCHANGE ''' if not self.depth_size: pfd.dwFlags |= PFD_DEPTH_DONTCARE pfd.iPixelType = PFD_TYPE_RGBA pfd.cColorBits = self.buffer_size or 0 pfd.cRedBits = self.red_size or 0 pfd.cGreenBits = self.green_size or 0 pfd.cBlueBits = self.blue_size or 0 pfd.cAlphaBits = self.alpha_size or 0 pfd.cAccumRedBits = self.accum_red_size or 0 pfd.cAccumGreenBits = self.accum_green_size or 0 pfd.cAccumBlueBits = self.accum_blue_size or 0 pfd.cAccumAlphaBits = self.accum_alpha_size or 0 pfd.cDepthBits = self.depth_size or 0 pfd.cStencilBits = self.stencil_size or 0 pfd.cAuxBuffers = self.aux_buffers or 0 pf = _gdi32.ChoosePixelFormat(canvas.hdc, byref(pfd)) if pf: return [Win32CanvasConfig(canvas, pf, self)] else: return [] def _get_arb_pixel_format_matching_configs(self, canvas): '''Get configs using the WGL_ARB_pixel_format extension. This method assumes a (dummy) GL context is already created.''' # Check for required extensions if self.sample_buffers or self.samples: if not gl_info.have_extension('GL_ARB_multisample'): return [] # Construct array of attributes attrs = [] for name, value in self.get_gl_attributes(): attr = Win32CanvasConfigARB.attribute_ids.get(name, None) if attr and value is not None: attrs.extend([attr, int(value)]) attrs.append(0) attrs = (c_int * len(attrs))(*attrs) pformats = (c_int * 16)() nformats = c_uint(16) wglext_arb.wglChoosePixelFormatARB(canvas.hdc, attrs, None, nformats, pformats, nformats) formats = [Win32CanvasConfigARB(canvas, pf, self) \ for pf in pformats[:nformats.value]] return formats class Win32CanvasConfig(CanvasConfig): def __init__(self, canvas, pf, config): super(Win32CanvasConfig, self).__init__(canvas, config) self._pf = pf self._pfd = PIXELFORMATDESCRIPTOR() _gdi32.DescribePixelFormat(canvas.hdc, self._pf, sizeof(PIXELFORMATDESCRIPTOR), byref(self._pfd)) self.double_buffer = bool(self._pfd.dwFlags & PFD_DOUBLEBUFFER) self.sample_buffers = 0 self.samples = 0 self.stereo = bool(self._pfd.dwFlags & PFD_STEREO) self.buffer_size = self._pfd.cColorBits self.red_size = self._pfd.cRedBits self.green_size = self._pfd.cGreenBits self.blue_size = self._pfd.cBlueBits self.alpha_size = self._pfd.cAlphaBits self.accum_red_size = self._pfd.cAccumRedBits self.accum_green_size = self._pfd.cAccumGreenBits self.accum_blue_size = self._pfd.cAccumBlueBits self.accum_alpha_size = self._pfd.cAccumAlphaBits self.depth_size = self._pfd.cDepthBits self.stencil_size = self._pfd.cStencilBits self.aux_buffers = self._pfd.cAuxBuffers def compatible(self, canvas): # TODO more careful checking return isinstance(canvas, Win32Canvas) def create_context(self, share): return Win32Context(self, share) def _set_pixel_format(self, canvas): _gdi32.SetPixelFormat(canvas.hdc, self._pf, byref(self._pfd)) class Win32CanvasConfigARB(CanvasConfig): attribute_ids = { 'double_buffer': wglext_arb.WGL_DOUBLE_BUFFER_ARB, 'stereo': wglext_arb.WGL_STEREO_ARB, 'buffer_size': wglext_arb.WGL_COLOR_BITS_ARB, 'aux_buffers': wglext_arb.WGL_AUX_BUFFERS_ARB, 'sample_buffers': wglext_arb.WGL_SAMPLE_BUFFERS_ARB, 'samples': wglext_arb.WGL_SAMPLES_ARB, 'red_size': wglext_arb.WGL_RED_BITS_ARB, 'green_size': wglext_arb.WGL_GREEN_BITS_ARB, 'blue_size': wglext_arb.WGL_BLUE_BITS_ARB, 'alpha_size': wglext_arb.WGL_ALPHA_BITS_ARB, 'depth_size': wglext_arb.WGL_DEPTH_BITS_ARB, 'stencil_size': wglext_arb.WGL_STENCIL_BITS_ARB, 'accum_red_size': wglext_arb.WGL_ACCUM_RED_BITS_ARB, 'accum_green_size': wglext_arb.WGL_ACCUM_GREEN_BITS_ARB, 'accum_blue_size': wglext_arb.WGL_ACCUM_BLUE_BITS_ARB, 'accum_alpha_size': wglext_arb.WGL_ACCUM_ALPHA_BITS_ARB, } def __init__(self, canvas, pf, config): super(Win32CanvasConfigARB, self).__init__(canvas, config) self._pf = pf names = self.attribute_ids.keys() attrs = self.attribute_ids.values() attrs = (c_int * len(attrs))(*attrs) values = (c_int * len(attrs))() result = wglext_arb.wglGetPixelFormatAttribivARB(canvas.hdc, pf, 0, len(attrs), attrs, values) for name, value in zip(names, values): setattr(self, name, value) def compatible(self, canvas): # TODO more careful checking return isinstance(canvas, Win32Canvas) def create_context(self, share): if wgl_info.have_extension('WGL_ARB_create_context'): return Win32ARBContext(self, share) else: return Win32Context(self, share) def _set_pixel_format(self, canvas): _gdi32.SetPixelFormat(canvas.hdc, self._pf, None) class Win32Context(Context): def __init__(self, config, share): super(Win32Context, self).__init__(config, share) self._context = None def attach(self, canvas): super(Win32Context, self).attach(canvas) if not self._context: if self.config._requires_gl_3(): raise gl.ContextException( 'Require WGL_ARB_create_context extension to create ' + 'OpenGL 3 contexts.') self.config._set_pixel_format(canvas) self._context = wgl.wglCreateContext(canvas.hdc) share = self.context_share if share: if not share.canvas: raise RuntimeError('Share context has no canvas.') if not wgl.wglShareLists(share._context, self._context): raise gl.ContextException('Unable to share contexts') def set_current(self): if self._context is not None: wgl.wglMakeCurrent(self.canvas.hdc, self._context) super(Win32Context, self).set_current() def detach(self): if self.canvas: wgl.wglDeleteContext(self._context) self._context = None super(Win32Context, self).detach() def flip(self): wgl.wglSwapLayerBuffers(self.canvas.hdc, wgl.WGL_SWAP_MAIN_PLANE) def get_vsync(self): if wgl_info.have_extension('WGL_EXT_swap_control'): return bool(wglext_arb.wglGetSwapIntervalEXT()) def set_vsync(self, vsync): if wgl_info.have_extension('WGL_EXT_swap_control'): wglext_arb.wglSwapIntervalEXT(int(vsync)) class Win32ARBContext(Win32Context): def __init__(self, config, share): super(Win32ARBContext, self).__init__(config, share) def attach(self, canvas): share = self.context_share if share: if not share.canvas: raise RuntimeError('Share context has no canvas.') share = share._context attribs = [] if self.config.major_version is not None: attribs.extend([wglext_arb.WGL_CONTEXT_MAJOR_VERSION_ARB, self.config.major_version]) if self.config.minor_version is not None: attribs.extend([wglext_arb.WGL_CONTEXT_MINOR_VERSION_ARB, self.config.minor_version]) flags = 0 if self.config.forward_compatible: flags |= wglext_arb.WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB if self.config.debug: flags |= wglext_arb.WGL_DEBUG_BIT_ARB if flags: attribs.extend([wglext_arb.WGL_CONTEXT_FLAGS_ARB, flags]) attribs.append(0) attribs = (c_int * len(attribs))(*attribs) self.config._set_pixel_format(canvas) self._context = wglext_arb.wglCreateContextAttribsARB(canvas.hdc, share, attribs) super(Win32ARBContext, self).attach(canvas)
Python
#!/usr/bin/python # $Id:$ import sys as _sys from pyglet import gl from pyglet.gl import gl_info from pyglet.gl import glu_info class Config(object): '''Graphics configuration. A Config stores the preferences for OpenGL attributes such as the number of auxilliary buffers, size of the colour and depth buffers, double buffering, stencilling, multi- and super-sampling, and so on. Different platforms support a different set of attributes, so these are set with a string key and a value which is integer or boolean. :Ivariables: `double_buffer` : bool Specify the presence of a back-buffer for every color buffer. `stereo` : bool Specify the presence of separate left and right buffer sets. `buffer_size` : int Total bits per sample per color buffer. `aux_buffers` : int The number of auxilliary color buffers. `sample_buffers` : int The number of multisample buffers. `samples` : int The number of samples per pixel, or 0 if there are no multisample buffers. `red_size` : int Bits per sample per buffer devoted to the red component. `green_size` : int Bits per sample per buffer devoted to the green component. `blue_size` : int Bits per sample per buffer devoted to the blue component. `alpha_size` : int Bits per sample per buffer devoted to the alpha component. `depth_size` : int Bits per sample in the depth buffer. `stencil_size` : int Bits per sample in the stencil buffer. `accum_red_size` : int Bits per pixel devoted to the red component in the accumulation buffer. `accum_green_size` : int Bits per pixel devoted to the green component in the accumulation buffer. `accum_blue_size` : int Bits per pixel devoted to the blue component in the accumulation buffer. `accum_alpha_size` : int Bits per pixel devoted to the alpha component in the accumulation buffer. ''' _attribute_names = [ 'double_buffer', 'stereo', 'buffer_size', 'aux_buffers', 'sample_buffers', 'samples', 'red_size', 'green_size', 'blue_size', 'alpha_size', 'depth_size', 'stencil_size', 'accum_red_size', 'accum_green_size', 'accum_blue_size', 'accum_alpha_size', 'major_version', 'minor_version', 'forward_compatible', 'debug' ] major_version = None minor_version = None forward_compatible = None debug = None def __init__(self, **kwargs): '''Create a template config with the given attributes. Specify attributes as keyword arguments, for example:: template = Config(double_buffer=True) ''' for name in self._attribute_names: if name in kwargs: setattr(self, name, kwargs[name]) else: setattr(self, name, None) def _requires_gl_3(self): if self.major_version is not None and self.major_version >= 3: return True if self.forward_compatible or self.debug: return True return False def get_gl_attributes(self): '''Return a list of attributes set on this config. :rtype: list of tuple (name, value) :return: All attributes, with unset attributes having a value of ``None``. ''' return [(name, getattr(self, name)) for name in self._attribute_names] def match(self, canvas): '''Return a list of matching complete configs for the given canvas. :since: pyglet 1.2 :Parameters: `canvas` : `Canvas` Display to host contexts created from the config. :rtype: list of `CanvasConfig` ''' raise NotImplementedError('abstract') def create_context(self, share): '''Create a GL context that satisifies this configuration. :deprecated: Use `CanvasConfig.create_context`. :Parameters: `share` : `Context` If not None, a context with which to share objects with. :rtype: `Context` :return: The new context. ''' raise gl.ConfigException( 'This config cannot be used to create contexts. ' 'Use Config.match to created a CanvasConfig') def is_complete(self): '''Determine if this config is complete and able to create a context. Configs created directly are not complete, they can only serve as templates for retrieving a supported config from the system. For example, `pyglet.window.Screen.get_matching_configs` returns complete configs. :deprecated: Use ``isinstance(config, CanvasConfig)``. :rtype: bool :return: True if the config is complete and can create a context. ''' return isinstance(self, CanvasConfig) def __repr__(self): import pprint return '%s(%s)' % (self.__class__.__name__, pprint.pformat(self.get_gl_attributes())) class CanvasConfig(Config): '''OpenGL configuration for a particular canvas. Use `Config.match` to obtain an instance of this class. :since: pyglet 1.2 :Ivariables: `canvas` : `Canvas` The canvas this config is valid on. ''' def __init__(self, canvas, base_config): self.canvas = canvas self.major_version = base_config.major_version self.minor_version = base_config.minor_version self.forward_compatible = base_config.forward_compatible self.debug = base_config.debug def compatible(self, canvas): raise NotImplementedError('abstract') def create_context(self, share): '''Create a GL context that satisifies this configuration. :Parameters: `share` : `Context` If not None, a context with which to share objects with. :rtype: `Context` :return: The new context. ''' raise NotImplementedError('abstract') def is_complete(self): return True class ObjectSpace(object): def __init__(self): # Textures and buffers scheduled for deletion the next time this # object space is active. self._doomed_textures = [] self._doomed_buffers = [] class Context(object): '''OpenGL context for drawing. Use `CanvasConfig.create_context` to create a context. :Ivariables: `object_space` : `ObjectSpace` An object which is shared between all contexts that share GL objects. ''' #: Context share behaviour indicating that objects should not be #: shared with existing contexts. CONTEXT_SHARE_NONE = None #: Context share behaviour indicating that objects are shared with #: the most recently created context (the default). CONTEXT_SHARE_EXISTING = 1 # Used for error checking, True if currently within a glBegin/End block. # Ignored if error checking is disabled. _gl_begin = False # gl_info.GLInfo instance, filled in on first set_current _info = None # List of (attr, check) for each driver/device-specific workaround that is # implemented. The `attr` attribute on this context is set to the result # of evaluating `check(gl_info)` the first time this context is used. _workaround_checks = [ # GDI Generic renderer on Windows does not implement # GL_UNPACK_ROW_LENGTH correctly. ('_workaround_unpack_row_length', lambda info: info.get_renderer() == 'GDI Generic'), # Reportedly segfaults in text_input.py example with # "ATI Radeon X1600 OpenGL Engine" # glGenBuffers not exported by # "ATI Radeon X1270 x86/MMX/3DNow!/SSE2" # "RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2" # glGenBuffers not exported by # "Intel 965/963 Graphics Media Accelerator" ('_workaround_vbo', lambda info: (info.get_renderer().startswith('ATI Radeon X') or info.get_renderer().startswith('RADEON XPRESS 200M') or info.get_renderer() == 'Intel 965/963 Graphics Media Accelerator')), # Some ATI cards on OS X start drawing from a VBO before it's written # to. In these cases pyglet needs to call glFinish() to flush the # pipeline after updating a buffer but before rendering. ('_workaround_vbo_finish', lambda info: ('ATI' in info.get_renderer() and info.have_version(1, 5) and _sys.platform == 'darwin')), ] def __init__(self, config, context_share=None): self.config = config self.context_share = context_share self.canvas = None if context_share: self.object_space = context_share.object_space else: self.object_space = ObjectSpace() def __repr__(self): return '%s()' % self.__class__.__name__ def attach(self, canvas): if self.canvas is not None: self.detach() if not self.config.compatible(canvas): raise RuntimeError('Cannot attach %r to %r' % (canvas, self)) self.canvas = canvas def detach(self): self.canvas = None def set_current(self): if not self.canvas: raise RuntimeError('Canvas has not been attached') # XXX not per-thread gl.current_context = self # XXX gl_info.set_active_context() glu_info.set_active_context() # Implement workarounds if not self._info: self._info = gl_info.GLInfo() self._info.set_active_context() for attr, check in self._workaround_checks: setattr(self, attr, check(self._info)) # Release textures and buffers on this context scheduled for deletion. # Note that the garbage collector may introduce a race condition, # so operate on a copy of the textures/buffers and remove the deleted # items using list slicing (which is an atomic operation) if self.object_space._doomed_textures: textures = self.object_space._doomed_textures[:] textures = (gl.GLuint * len(textures))(*textures) gl.glDeleteTextures(len(textures), textures) self.object_space._doomed_textures[0:len(textures)] = [] if self.object_space._doomed_buffers: buffers = self.object_space._doomed_buffers[:] buffers = (gl.GLuint * len(buffers))(*buffers) gl.glDeleteBuffers(len(buffers), buffers) self.object_space._doomed_buffers[0:len(buffers)] = [] def destroy(self): '''Release the context. The context will not be useable after being destroyed. Each platform has its own convention for releasing the context and the buffer(s) that depend on it in the correct order; this should never be called by an application. ''' self.detach() if gl.current_context is self: gl.current_context = None gl_info.remove_active_context() # Switch back to shadow context. if gl._shadow_window is not None: gl._shadow_window.switch_to() def delete_texture(self, texture_id): '''Safely delete a texture belonging to this context. Usually, the texture is released immediately using ``glDeleteTextures``, however if another context that does not share this context's object space is currently active, the deletion will be deferred until an appropriate context is activated. :Parameters: `texture_id` : int The OpenGL name of the texture to delete. ''' if self.object_space is gl.current_context.object_space: id = gl.GLuint(texture_id) gl.glDeleteTextures(1, id) else: self.object_space._doomed_textures.append(texture_id) def delete_buffer(self, buffer_id): '''Safely delete a buffer object belonging to this context. This method behaves similarly to `delete_texture`, though for ``glDeleteBuffers`` instead of ``glDeleteTextures``. :Parameters: `buffer_id` : int The OpenGL name of the buffer to delete. :since: pyglet 1.1 ''' if self.object_space is gl.current_context.object_space and False: id = gl.GLuint(buffer_id) gl.glDeleteBuffers(1, id) else: self.object_space._doomed_buffers.append(buffer_id) def get_info(self): '''Get the OpenGL information for this context. :since: pyglet 1.2 :rtype: `GLInfo` ''' return self._info
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from base import Config, CanvasConfig, Context from pyglet.libs.darwin import * from pyglet.libs.darwin import _oscheck from pyglet.gl import ContextException from pyglet.gl import gl from pyglet.gl import agl from pyglet.canvas.carbon import CarbonCanvas, CarbonFullScreenCanvas def _aglcheck(): err = agl.aglGetError() if err != agl.AGL_NO_ERROR: raise RuntimeError(cast(agl.aglErrorString(err), c_char_p).value) class CarbonConfig(Config): def match(self, canvas): # Construct array of attributes for aglChoosePixelFormat attrs = [] for name, value in self.get_gl_attributes(): attr = CarbonCanvasConfig._attribute_ids.get(name, None) if not attr or not value: continue attrs.append(attr) if attr not in CarbonCanvasConfig._boolean_attributes: attrs.append(int(value)) # Support for RAGE-II, which is not compliant attrs.append(agl.AGL_ALL_RENDERERS) # Force selection policy and RGBA attrs.append(agl.AGL_MAXIMUM_POLICY) attrs.append(agl.AGL_RGBA) # In 10.3 and later, AGL_FULLSCREEN is specified so the window can # be toggled to/from fullscreen without losing context. pyglet # no longer supports earlier versions of OS X, so we always supply it. attrs.append(agl.AGL_FULLSCREEN) # Terminate the list. attrs.append(agl.AGL_NONE) attrib_list = (c_int * len(attrs))(*attrs) gdevice = cast(canvas.screen.get_gdevice(), agl.GDHandle) pformat = agl.aglChoosePixelFormat(gdevice, 1, attrib_list) _aglcheck() if not pformat: return [] else: return [CarbonCanvasConfig(canvas, self, pformat, self)] class CarbonCanvasConfig(CanvasConfig): # Valid names for GL attributes, and their corresponding AGL constant. _attribute_ids = { 'double_buffer': agl.AGL_DOUBLEBUFFER, 'stereo': agl.AGL_STEREO, 'buffer_size': agl.AGL_BUFFER_SIZE, 'sample_buffers': agl.AGL_SAMPLE_BUFFERS_ARB, 'samples': agl.AGL_SAMPLES_ARB, 'aux_buffers': agl.AGL_AUX_BUFFERS, 'red_size': agl.AGL_RED_SIZE, 'green_size': agl.AGL_GREEN_SIZE, 'blue_size': agl.AGL_BLUE_SIZE, 'alpha_size': agl.AGL_ALPHA_SIZE, 'depth_size': agl.AGL_DEPTH_SIZE, 'stencil_size': agl.AGL_STENCIL_SIZE, 'accum_red_size': agl.AGL_ACCUM_RED_SIZE, 'accum_green_size': agl.AGL_ACCUM_GREEN_SIZE, 'accum_blue_size': agl.AGL_ACCUM_BLUE_SIZE, 'accum_alpha_size': agl.AGL_ACCUM_ALPHA_SIZE, # Not exposed by pyglet API (set internally) 'all_renderers': agl.AGL_ALL_RENDERERS, 'rgba': agl.AGL_RGBA, 'fullscreen': agl.AGL_FULLSCREEN, 'minimum_policy': agl.AGL_MINIMUM_POLICY, 'maximum_policy': agl.AGL_MAXIMUM_POLICY, # Not supported in current pyglet API 'level': agl.AGL_LEVEL, 'pixel_size': agl.AGL_PIXEL_SIZE, # == buffer_size 'aux_depth_stencil': agl.AGL_AUX_DEPTH_STENCIL, 'color_float': agl.AGL_COLOR_FLOAT, 'offscreen': agl.AGL_OFFSCREEN, 'sample_alpha': agl.AGL_SAMPLE_ALPHA, 'multisample': agl.AGL_MULTISAMPLE, 'supersample': agl.AGL_SUPERSAMPLE, } # AGL constants which do not require a value. _boolean_attributes = \ (agl.AGL_ALL_RENDERERS, agl.AGL_RGBA, agl.AGL_DOUBLEBUFFER, agl.AGL_STEREO, agl.AGL_MINIMUM_POLICY, agl.AGL_MAXIMUM_POLICY, agl.AGL_OFFSCREEN, agl.AGL_FULLSCREEN, agl.AGL_AUX_DEPTH_STENCIL, agl.AGL_COLOR_FLOAT, agl.AGL_MULTISAMPLE, agl.AGL_SUPERSAMPLE, agl.AGL_SAMPLE_ALPHA) def __init__(self, canvas, screen, pformat, config): super(CarbonCanvasConfig, self).__init__(canvas, config) self.screen = screen self._pformat = pformat self._attributes = {} for name, attr in self._attribute_ids.items(): value = c_int() result = agl.aglDescribePixelFormat(pformat, attr, byref(value)) if result: setattr(self, name, value.value) def create_context(self, share): if share: context = agl.aglCreateContext(self._pformat, share._context) else: context = agl.aglCreateContext(self._pformat, None) _aglcheck() return CarbonContext(self, context, share, self._pformat) def compatible(self, canvas): return isinstance(canvas, CarbonCanvas) or \ isinstance(canvas, CarbonFullScreenCanvas) class CarbonContext(Context): def __init__(self, config, context, share, pixelformat): super(CarbonContext, self).__init__(share) self.config = config self._context = context self._pixelformat = pixelformat def attach(self, canvas): if self.config._requires_gl_3(): raise ContextException('AGL does not support OpenGL 3') super(CarbonContext, self).attach(canvas) if isinstance(canvas, CarbonFullScreenCanvas): # XXX not used any more (cannot use AGL_BUFFER_RECT) agl.aglEnable(self._context, agl.AGL_FS_CAPTURE_SINGLE) agl.aglSetFullScreen(self._context, canvas.width, canvas.height, canvas.screen._refresh_rate, 0) else: agl.aglSetDrawable(self._context, cast(canvas.drawable, agl.AGLDrawable)) agl.aglSetCurrentContext(self._context) if canvas.bounds is not None: bounds = (gl.GLint * 4)(*canvas.bounds) agl.aglSetInteger(self._context, agl.AGL_BUFFER_RECT, bounds) agl.aglEnable(self._context, agl.AGL_BUFFER_RECT) else: agl.aglDisable(self._context, agl.AGL_BUFFER_RECT) _aglcheck() self.set_current() def detach(self): super(CarbonContext, self).detach() agl.aglSetDrawable(self._context, None) _aglcheck() def set_current(self): super(CarbonContext, self).set_current() agl.aglSetCurrentContext(self._context) _aglcheck() def update_geometry(self): agl.aglUpdateContext(self._context) _aglcheck() def destroy(self): super(CarbonContext, self).destroy() agl.aglDestroyContext(self._context) def set_vsync(self, vsync=True): swap = c_long(int(vsync)) agl.aglSetInteger(self._context, agl.AGL_SWAP_INTERVAL, byref(swap)) _aglcheck() def get_vsync(self): swap = c_long() agl.aglGetInteger(self._context, agl.AGL_SWAP_INTERVAL, byref(swap)) _aglcheck() return bool(swap.value) def flip(self): agl.aglSwapBuffers(self._context) _aglcheck()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://developer.download.nvidia.com/opengl/includes/glxext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GLX as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://developer.download.nvidia.com/opengl/includes/glxext.h import pyglet.libs.x11.xlib import pyglet.gl.glx # H (/usr/include/GL/glx.h:26) # ARB_get_proc_address (/usr/include/GL/glx.h:317) # GLXEXT_LEGACY (/usr/include/GL/glx.h:334) GLX_GLXEXT_VERSION = 10 # GL/glxext.h:57 # ARB_get_proc_address (GL/glxext.h:59) # ARB_multisample (GL/glxext.h:62) GLX_SAMPLE_BUFFERS_ARB = 100000 # GL/glxext.h:63 GLX_SAMPLES_ARB = 100001 # GL/glxext.h:64 # ARB_fbconfig_float (GL/glxext.h:67) GLX_RGBA_FLOAT_TYPE_ARB = 8377 # GL/glxext.h:68 GLX_RGBA_FLOAT_BIT_ARB = 4 # GL/glxext.h:69 # SGIS_multisample (GL/glxext.h:72) GLX_SAMPLE_BUFFERS_SGIS = 100000 # GL/glxext.h:73 GLX_SAMPLES_SGIS = 100001 # GL/glxext.h:74 # EXT_visual_info (GL/glxext.h:77) GLX_X_VISUAL_TYPE_EXT = 34 # GL/glxext.h:78 GLX_TRANSPARENT_TYPE_EXT = 35 # GL/glxext.h:79 GLX_TRANSPARENT_INDEX_VALUE_EXT = 36 # GL/glxext.h:80 GLX_TRANSPARENT_RED_VALUE_EXT = 37 # GL/glxext.h:81 GLX_TRANSPARENT_GREEN_VALUE_EXT = 38 # GL/glxext.h:82 GLX_TRANSPARENT_BLUE_VALUE_EXT = 39 # GL/glxext.h:83 GLX_TRANSPARENT_ALPHA_VALUE_EXT = 40 # GL/glxext.h:84 GLX_NONE_EXT = 32768 # GL/glxext.h:85 GLX_TRUE_COLOR_EXT = 32770 # GL/glxext.h:86 GLX_DIRECT_COLOR_EXT = 32771 # GL/glxext.h:87 GLX_PSEUDO_COLOR_EXT = 32772 # GL/glxext.h:88 GLX_STATIC_COLOR_EXT = 32773 # GL/glxext.h:89 GLX_GRAY_SCALE_EXT = 32774 # GL/glxext.h:90 GLX_STATIC_GRAY_EXT = 32775 # GL/glxext.h:91 GLX_TRANSPARENT_RGB_EXT = 32776 # GL/glxext.h:92 GLX_TRANSPARENT_INDEX_EXT = 32777 # GL/glxext.h:93 # SGI_swap_control (GL/glxext.h:96) # SGI_video_sync (GL/glxext.h:99) # SGI_make_current_read (GL/glxext.h:102) # SGIX_video_source (GL/glxext.h:105) # EXT_visual_rating (GL/glxext.h:108) GLX_VISUAL_CAVEAT_EXT = 32 # GL/glxext.h:109 GLX_SLOW_VISUAL_EXT = 32769 # GL/glxext.h:110 GLX_NON_CONFORMANT_VISUAL_EXT = 32781 # GL/glxext.h:111 # EXT_import_context (GL/glxext.h:115) GLX_SHARE_CONTEXT_EXT = 32778 # GL/glxext.h:116 GLX_VISUAL_ID_EXT = 32779 # GL/glxext.h:117 GLX_SCREEN_EXT = 32780 # GL/glxext.h:118 # SGIX_fbconfig (GL/glxext.h:121) GLX_WINDOW_BIT_SGIX = 1 # GL/glxext.h:122 GLX_PIXMAP_BIT_SGIX = 2 # GL/glxext.h:123 GLX_RGBA_BIT_SGIX = 1 # GL/glxext.h:124 GLX_COLOR_INDEX_BIT_SGIX = 2 # GL/glxext.h:125 GLX_DRAWABLE_TYPE_SGIX = 32784 # GL/glxext.h:126 GLX_RENDER_TYPE_SGIX = 32785 # GL/glxext.h:127 GLX_X_RENDERABLE_SGIX = 32786 # GL/glxext.h:128 GLX_FBCONFIG_ID_SGIX = 32787 # GL/glxext.h:129 GLX_RGBA_TYPE_SGIX = 32788 # GL/glxext.h:130 GLX_COLOR_INDEX_TYPE_SGIX = 32789 # GL/glxext.h:131 # SGIX_pbuffer (GL/glxext.h:135) GLX_PBUFFER_BIT_SGIX = 4 # GL/glxext.h:136 GLX_BUFFER_CLOBBER_MASK_SGIX = 134217728 # GL/glxext.h:137 GLX_FRONT_LEFT_BUFFER_BIT_SGIX = 1 # GL/glxext.h:138 GLX_FRONT_RIGHT_BUFFER_BIT_SGIX = 2 # GL/glxext.h:139 GLX_BACK_LEFT_BUFFER_BIT_SGIX = 4 # GL/glxext.h:140 GLX_BACK_RIGHT_BUFFER_BIT_SGIX = 8 # GL/glxext.h:141 GLX_AUX_BUFFERS_BIT_SGIX = 16 # GL/glxext.h:142 GLX_DEPTH_BUFFER_BIT_SGIX = 32 # GL/glxext.h:143 GLX_STENCIL_BUFFER_BIT_SGIX = 64 # GL/glxext.h:144 GLX_ACCUM_BUFFER_BIT_SGIX = 128 # GL/glxext.h:145 GLX_SAMPLE_BUFFERS_BIT_SGIX = 256 # GL/glxext.h:146 GLX_MAX_PBUFFER_WIDTH_SGIX = 32790 # GL/glxext.h:147 GLX_MAX_PBUFFER_HEIGHT_SGIX = 32791 # GL/glxext.h:148 GLX_MAX_PBUFFER_PIXELS_SGIX = 32792 # GL/glxext.h:149 GLX_OPTIMAL_PBUFFER_WIDTH_SGIX = 32793 # GL/glxext.h:150 GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX = 32794 # GL/glxext.h:151 GLX_PRESERVED_CONTENTS_SGIX = 32795 # GL/glxext.h:152 GLX_LARGEST_PBUFFER_SGIX = 32796 # GL/glxext.h:153 GLX_WIDTH_SGIX = 32797 # GL/glxext.h:154 GLX_HEIGHT_SGIX = 32798 # GL/glxext.h:155 GLX_EVENT_MASK_SGIX = 32799 # GL/glxext.h:156 GLX_DAMAGED_SGIX = 32800 # GL/glxext.h:157 GLX_SAVED_SGIX = 32801 # GL/glxext.h:158 GLX_WINDOW_SGIX = 32802 # GL/glxext.h:159 GLX_PBUFFER_SGIX = 32803 # GL/glxext.h:160 # SGI_cushion (GL/glxext.h:163) # SGIX_video_resize (GL/glxext.h:166) GLX_SYNC_FRAME_SGIX = 0 # GL/glxext.h:167 GLX_SYNC_SWAP_SGIX = 1 # GL/glxext.h:168 # SGIX_dmbuffer (GL/glxext.h:171) GLX_DIGITAL_MEDIA_PBUFFER_SGIX = 32804 # GL/glxext.h:172 # SGIX_swap_group (GL/glxext.h:175) # SGIX_swap_barrier (GL/glxext.h:178) # SGIS_blended_overlay (GL/glxext.h:181) GLX_BLENDED_RGBA_SGIS = 32805 # GL/glxext.h:182 # SGIS_shared_multisample (GL/glxext.h:185) GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS = 32806 # GL/glxext.h:186 GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS = 32807 # GL/glxext.h:187 # SUN_get_transparent_index (GL/glxext.h:190) # 3DFX_multisample (GL/glxext.h:193) GLX_SAMPLE_BUFFERS_3DFX = 32848 # GL/glxext.h:194 GLX_SAMPLES_3DFX = 32849 # GL/glxext.h:195 # MESA_copy_sub_buffer (GL/glxext.h:198) # MESA_pixmap_colormap (GL/glxext.h:201) # MESA_release_buffers (GL/glxext.h:204) # MESA_set_3dfx_mode (GL/glxext.h:207) GLX_3DFX_WINDOW_MODE_MESA = 1 # GL/glxext.h:208 GLX_3DFX_FULLSCREEN_MODE_MESA = 2 # GL/glxext.h:209 # SGIX_visual_select_group (GL/glxext.h:212) GLX_VISUAL_SELECT_GROUP_SGIX = 32808 # GL/glxext.h:213 # OML_swap_method (GL/glxext.h:216) GLX_SWAP_METHOD_OML = 32864 # GL/glxext.h:217 GLX_SWAP_EXCHANGE_OML = 32865 # GL/glxext.h:218 GLX_SWAP_COPY_OML = 32866 # GL/glxext.h:219 GLX_SWAP_UNDEFINED_OML = 32867 # GL/glxext.h:220 # OML_sync_control (GL/glxext.h:223) # NV_float_buffer (GL/glxext.h:226) GLX_FLOAT_COMPONENTS_NV = 8368 # GL/glxext.h:227 # SGIX_hyperpipe (GL/glxext.h:230) GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX = 80 # GL/glxext.h:231 GLX_BAD_HYPERPIPE_CONFIG_SGIX = 91 # GL/glxext.h:232 GLX_BAD_HYPERPIPE_SGIX = 92 # GL/glxext.h:233 GLX_HYPERPIPE_DISPLAY_PIPE_SGIX = 1 # GL/glxext.h:234 GLX_HYPERPIPE_RENDER_PIPE_SGIX = 2 # GL/glxext.h:235 GLX_PIPE_RECT_SGIX = 1 # GL/glxext.h:236 GLX_PIPE_RECT_LIMITS_SGIX = 2 # GL/glxext.h:237 GLX_HYPERPIPE_STEREO_SGIX = 3 # GL/glxext.h:238 GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX = 4 # GL/glxext.h:239 GLX_HYPERPIPE_ID_SGIX = 32816 # GL/glxext.h:240 # MESA_agp_offset (GL/glxext.h:243) # ARB_get_proc_address (GL/glxext.h:249) # SGIX_video_source (GL/glxext.h:256) XID = pyglet.libs.x11.xlib.XID GLXVideoSourceSGIX = XID # GL/glxext.h:257 # SGIX_fbconfig (GL/glxext.h:260) GLXFBConfigIDSGIX = XID # GL/glxext.h:261 class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] GLXFBConfigSGIX = POINTER(struct___GLXFBConfigRec) # GL/glxext.h:262 # SGIX_pbuffer (GL/glxext.h:265) GLXPbufferSGIX = XID # GL/glxext.h:266 class struct_anon_106(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'drawable', 'event_type', 'draw_type', 'mask', 'x', 'y', 'width', 'height', 'count', ] Display = pyglet.libs.x11.xlib.Display GLXDrawable = pyglet.gl.glx.GLXDrawable struct_anon_106._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('drawable', GLXDrawable), ('event_type', c_int), ('draw_type', c_int), ('mask', c_uint), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('count', c_int), ] GLXBufferClobberEventSGIX = struct_anon_106 # GL/glxext.h:279 # NV_swap_group (GL/glxext.h:282) # NV_video_out (GL/glxext.h:285) GLXVideoDeviceNV = c_uint # GL/glxext.h:290 GLX_VIDEO_OUT_COLOR_NV = 8387 # GL/glxext.h:293 GLX_VIDEO_OUT_ALPHA_NV = 8388 # GL/glxext.h:294 GLX_VIDEO_OUT_DEPTH_NV = 8389 # GL/glxext.h:295 GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV = 8390 # GL/glxext.h:296 GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV = 8391 # GL/glxext.h:297 GLX_VIDEO_OUT_FRAME_NV = 8392 # GL/glxext.h:300 GLX_VIDEO_OUT_FIELD_1_NV = 8393 # GL/glxext.h:301 GLX_VIDEO_OUT_FIELD_2_NV = 8394 # GL/glxext.h:302 # EXT_texture_from_pixmap (GL/glxext.h:305) GLX_BIND_TO_TEXTURE_RGB_EXT = 8400 # GL/glxext.h:307 GLX_BIND_TO_TEXTURE_RGBA_EXT = 8401 # GL/glxext.h:308 GLX_BIND_TO_MIPMAP_TEXTURE_EXT = 8402 # GL/glxext.h:309 GLX_BIND_TO_TEXTURE_TARGETS_EXT = 8403 # GL/glxext.h:310 GLX_Y_INVERTED_EXT = 8404 # GL/glxext.h:311 GLX_TEXTURE_FORMAT_EXT = 8405 # GL/glxext.h:314 GLX_TEXTURE_TARGET_EXT = 8406 # GL/glxext.h:315 GLX_MIPMAP_TEXTURE_EXT = 8407 # GL/glxext.h:316 GLX_TEXTURE_FORMAT_NONE_EXT = 8408 # GL/glxext.h:319 GLX_TEXTURE_FORMAT_RGB_EXT = 8409 # GL/glxext.h:320 GLX_TEXTURE_FORMAT_RGBA_EXT = 8410 # GL/glxext.h:321 GLX_TEXTURE_1D_BIT_EXT = 1 # GL/glxext.h:324 GLX_TEXTURE_2D_BIT_EXT = 2 # GL/glxext.h:325 GLX_TEXTURE_RECTANGLE_BIT_EXT = 4 # GL/glxext.h:326 GLX_TEXTURE_1D_EXT = 8411 # GL/glxext.h:329 GLX_TEXTURE_2D_EXT = 8412 # GL/glxext.h:330 GLX_TEXTURE_RECTANGLE_EXT = 8413 # GL/glxext.h:331 GLX_FRONT_LEFT_EXT = 8414 # GL/glxext.h:337 GLX_FRONT_RIGHT_EXT = 8415 # GL/glxext.h:338 GLX_BACK_LEFT_EXT = 8416 # GL/glxext.h:339 GLX_BACK_RIGHT_EXT = 8417 # GL/glxext.h:340 GLX_FRONT_EXT = 8414 # GL/glxext.h:341 GLX_BACK_EXT = 8416 # GL/glxext.h:342 GLX_AUX0_EXT = 8418 # GL/glxext.h:343 GLX_AUX1_EXT = 8419 # GL/glxext.h:344 GLX_AUX2_EXT = 8420 # GL/glxext.h:345 GLX_AUX3_EXT = 8421 # GL/glxext.h:346 GLX_AUX4_EXT = 8422 # GL/glxext.h:347 GLX_AUX5_EXT = 8423 # GL/glxext.h:348 GLX_AUX6_EXT = 8424 # GL/glxext.h:349 GLX_AUX7_EXT = 8425 # GL/glxext.h:350 GLX_AUX8_EXT = 8426 # GL/glxext.h:351 GLX_AUX9_EXT = 8427 # GL/glxext.h:352 # ARB_get_proc_address (GL/glxext.h:373) # ARB_multisample (GL/glxext.h:377) GLX_ARB_multisample = 1 # GL/glxext.h:378 # ARB_fbconfig_float (GL/glxext.h:381) GLX_ARB_fbconfig_float = 1 # GL/glxext.h:382 # SGIS_multisample (GL/glxext.h:385) GLX_SGIS_multisample = 1 # GL/glxext.h:386 # EXT_visual_info (GL/glxext.h:389) GLX_EXT_visual_info = 1 # GL/glxext.h:390 # SGI_swap_control (GL/glxext.h:393) GLX_SGI_swap_control = 1 # GL/glxext.h:394 # GL/glxext.h:396 glXSwapIntervalSGI = _link_function('glXSwapIntervalSGI', c_int, [c_int], 'SGI_swap_control') PFNGLXSWAPINTERVALSGIPROC = CFUNCTYPE(c_int, c_int) # GL/glxext.h:398 # SGI_video_sync (GL/glxext.h:401) GLX_SGI_video_sync = 1 # GL/glxext.h:402 # GL/glxext.h:404 glXGetVideoSyncSGI = _link_function('glXGetVideoSyncSGI', c_int, [POINTER(c_uint)], 'SGI_video_sync') # GL/glxext.h:405 glXWaitVideoSyncSGI = _link_function('glXWaitVideoSyncSGI', c_int, [c_int, c_int, POINTER(c_uint)], 'SGI_video_sync') # GL/glxext.h:406 glXGetRefreshRateSGI = _link_function('glXGetRefreshRateSGI', c_int, [POINTER(c_uint)], 'SGI_video_sync') PFNGLXGETVIDEOSYNCSGIPROC = CFUNCTYPE(c_int, POINTER(c_uint)) # GL/glxext.h:408 PFNGLXWAITVIDEOSYNCSGIPROC = CFUNCTYPE(c_int, c_int, c_int, POINTER(c_uint)) # GL/glxext.h:409 PFNGLXGETREFRESHRATESGIPROC = CFUNCTYPE(c_int, POINTER(c_uint)) # GL/glxext.h:410 # SGI_make_current_read (GL/glxext.h:413) GLX_SGI_make_current_read = 1 # GL/glxext.h:414 GLXContext = pyglet.gl.glx.GLXContext # GL/glxext.h:416 glXMakeCurrentReadSGI = _link_function('glXMakeCurrentReadSGI', c_int, [POINTER(Display), GLXDrawable, GLXDrawable, GLXContext], 'SGI_make_current_read') # GL/glxext.h:417 glXGetCurrentReadDrawableSGI = _link_function('glXGetCurrentReadDrawableSGI', GLXDrawable, [], 'SGI_make_current_read') PFNGLXMAKECURRENTREADSGIPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, GLXDrawable, GLXContext) # GL/glxext.h:419 PFNGLXGETCURRENTREADDRAWABLESGIPROC = CFUNCTYPE(GLXDrawable) # GL/glxext.h:420 # SGIX_video_source (GL/glxext.h:423) GLX_SGIX_video_source = 1 # GL/glxext.h:424 # EXT_visual_rating (GL/glxext.h:435) GLX_EXT_visual_rating = 1 # GL/glxext.h:436 # EXT_import_context (GL/glxext.h:439) GLX_EXT_import_context = 1 # GL/glxext.h:440 # GL/glxext.h:442 glXGetCurrentDisplayEXT = _link_function('glXGetCurrentDisplayEXT', POINTER(Display), [], 'EXT_import_context') # GL/glxext.h:443 glXQueryContextInfoEXT = _link_function('glXQueryContextInfoEXT', c_int, [POINTER(Display), GLXContext, c_int, POINTER(c_int)], 'EXT_import_context') GLXContextID = pyglet.gl.glx.GLXContextID # GL/glxext.h:444 glXGetContextIDEXT = _link_function('glXGetContextIDEXT', GLXContextID, [GLXContext], 'EXT_import_context') # GL/glxext.h:445 glXImportContextEXT = _link_function('glXImportContextEXT', GLXContext, [POINTER(Display), GLXContextID], 'EXT_import_context') # GL/glxext.h:446 glXFreeContextEXT = _link_function('glXFreeContextEXT', None, [POINTER(Display), GLXContext], 'EXT_import_context') PFNGLXGETCURRENTDISPLAYEXTPROC = CFUNCTYPE(POINTER(Display)) # GL/glxext.h:448 PFNGLXQUERYCONTEXTINFOEXTPROC = CFUNCTYPE(c_int, POINTER(Display), GLXContext, c_int, POINTER(c_int)) # GL/glxext.h:449 PFNGLXGETCONTEXTIDEXTPROC = CFUNCTYPE(GLXContextID, GLXContext) # GL/glxext.h:450 PFNGLXIMPORTCONTEXTEXTPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXContextID) # GL/glxext.h:451 PFNGLXFREECONTEXTEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXContext) # GL/glxext.h:452 # SGIX_fbconfig (GL/glxext.h:455) GLX_SGIX_fbconfig = 1 # GL/glxext.h:456 # GL/glxext.h:458 glXGetFBConfigAttribSGIX = _link_function('glXGetFBConfigAttribSGIX', c_int, [POINTER(Display), GLXFBConfigSGIX, c_int, POINTER(c_int)], 'SGIX_fbconfig') # GL/glxext.h:459 glXChooseFBConfigSGIX = _link_function('glXChooseFBConfigSGIX', POINTER(GLXFBConfigSGIX), [POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)], 'SGIX_fbconfig') GLXPixmap = pyglet.gl.glx.GLXPixmap Pixmap = pyglet.libs.x11.xlib.Pixmap # GL/glxext.h:460 glXCreateGLXPixmapWithConfigSGIX = _link_function('glXCreateGLXPixmapWithConfigSGIX', GLXPixmap, [POINTER(Display), GLXFBConfigSGIX, Pixmap], 'SGIX_fbconfig') # GL/glxext.h:461 glXCreateContextWithConfigSGIX = _link_function('glXCreateContextWithConfigSGIX', GLXContext, [POINTER(Display), GLXFBConfigSGIX, c_int, GLXContext, c_int], 'SGIX_fbconfig') XVisualInfo = pyglet.libs.x11.xlib.XVisualInfo # GL/glxext.h:462 glXGetVisualFromFBConfigSGIX = _link_function('glXGetVisualFromFBConfigSGIX', POINTER(XVisualInfo), [POINTER(Display), GLXFBConfigSGIX], 'SGIX_fbconfig') # GL/glxext.h:463 glXGetFBConfigFromVisualSGIX = _link_function('glXGetFBConfigFromVisualSGIX', GLXFBConfigSGIX, [POINTER(Display), POINTER(XVisualInfo)], 'SGIX_fbconfig') PFNGLXGETFBCONFIGATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), GLXFBConfigSGIX, c_int, POINTER(c_int)) # GL/glxext.h:465 PFNGLXCHOOSEFBCONFIGSGIXPROC = CFUNCTYPE(POINTER(GLXFBConfigSGIX), POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)) # GL/glxext.h:466 PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC = CFUNCTYPE(GLXPixmap, POINTER(Display), GLXFBConfigSGIX, Pixmap) # GL/glxext.h:467 PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXFBConfigSGIX, c_int, GLXContext, c_int) # GL/glxext.h:468 PFNGLXGETVISUALFROMFBCONFIGSGIXPROC = CFUNCTYPE(POINTER(XVisualInfo), POINTER(Display), GLXFBConfigSGIX) # GL/glxext.h:469 PFNGLXGETFBCONFIGFROMVISUALSGIXPROC = CFUNCTYPE(GLXFBConfigSGIX, POINTER(Display), POINTER(XVisualInfo)) # GL/glxext.h:470 # SGIX_pbuffer (GL/glxext.h:473) GLX_SGIX_pbuffer = 1 # GL/glxext.h:474 # GL/glxext.h:476 glXCreateGLXPbufferSGIX = _link_function('glXCreateGLXPbufferSGIX', GLXPbufferSGIX, [POINTER(Display), GLXFBConfigSGIX, c_uint, c_uint, POINTER(c_int)], 'SGIX_pbuffer') # GL/glxext.h:477 glXDestroyGLXPbufferSGIX = _link_function('glXDestroyGLXPbufferSGIX', None, [POINTER(Display), GLXPbufferSGIX], 'SGIX_pbuffer') # GL/glxext.h:478 glXQueryGLXPbufferSGIX = _link_function('glXQueryGLXPbufferSGIX', c_int, [POINTER(Display), GLXPbufferSGIX, c_int, POINTER(c_uint)], 'SGIX_pbuffer') # GL/glxext.h:479 glXSelectEventSGIX = _link_function('glXSelectEventSGIX', None, [POINTER(Display), GLXDrawable, c_ulong], 'SGIX_pbuffer') # GL/glxext.h:480 glXGetSelectedEventSGIX = _link_function('glXGetSelectedEventSGIX', None, [POINTER(Display), GLXDrawable, POINTER(c_ulong)], 'SGIX_pbuffer') PFNGLXCREATEGLXPBUFFERSGIXPROC = CFUNCTYPE(GLXPbufferSGIX, POINTER(Display), GLXFBConfigSGIX, c_uint, c_uint, POINTER(c_int)) # GL/glxext.h:482 PFNGLXDESTROYGLXPBUFFERSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXPbufferSGIX) # GL/glxext.h:483 PFNGLXQUERYGLXPBUFFERSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbufferSGIX, c_int, POINTER(c_uint)) # GL/glxext.h:484 PFNGLXSELECTEVENTSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_ulong) # GL/glxext.h:485 PFNGLXGETSELECTEDEVENTSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, POINTER(c_ulong)) # GL/glxext.h:486 # SGI_cushion (GL/glxext.h:489) GLX_SGI_cushion = 1 # GL/glxext.h:490 Window = pyglet.libs.x11.xlib.Window # GL/glxext.h:492 glXCushionSGI = _link_function('glXCushionSGI', None, [POINTER(Display), Window, c_float], 'SGI_cushion') PFNGLXCUSHIONSGIPROC = CFUNCTYPE(None, POINTER(Display), Window, c_float) # GL/glxext.h:494 # SGIX_video_resize (GL/glxext.h:497) GLX_SGIX_video_resize = 1 # GL/glxext.h:498 # GL/glxext.h:500 glXBindChannelToWindowSGIX = _link_function('glXBindChannelToWindowSGIX', c_int, [POINTER(Display), c_int, c_int, Window], 'SGIX_video_resize') # GL/glxext.h:501 glXChannelRectSGIX = _link_function('glXChannelRectSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, c_int, c_int, c_int], 'SGIX_video_resize') # GL/glxext.h:502 glXQueryChannelRectSGIX = _link_function('glXQueryChannelRectSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)], 'SGIX_video_resize') # GL/glxext.h:503 glXQueryChannelDeltasSGIX = _link_function('glXQueryChannelDeltasSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)], 'SGIX_video_resize') GLenum = c_uint # /usr/include/GL/gl.h:153 # GL/glxext.h:504 glXChannelRectSyncSGIX = _link_function('glXChannelRectSyncSGIX', c_int, [POINTER(Display), c_int, c_int, GLenum], 'SGIX_video_resize') PFNGLXBINDCHANNELTOWINDOWSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, Window) # GL/glxext.h:506 PFNGLXCHANNELRECTSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, c_int, c_int, c_int) # GL/glxext.h:507 PFNGLXQUERYCHANNELRECTSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)) # GL/glxext.h:508 PFNGLXQUERYCHANNELDELTASSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)) # GL/glxext.h:509 PFNGLXCHANNELRECTSYNCSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, GLenum) # GL/glxext.h:510 # SGIX_dmbuffer (GL/glxext.h:513) GLX_SGIX_dmbuffer = 1 # GL/glxext.h:514 # SGIX_swap_group (GL/glxext.h:523) GLX_SGIX_swap_group = 1 # GL/glxext.h:524 # GL/glxext.h:526 glXJoinSwapGroupSGIX = _link_function('glXJoinSwapGroupSGIX', None, [POINTER(Display), GLXDrawable, GLXDrawable], 'SGIX_swap_group') PFNGLXJOINSWAPGROUPSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, GLXDrawable) # GL/glxext.h:528 # SGIX_swap_barrier (GL/glxext.h:531) GLX_SGIX_swap_barrier = 1 # GL/glxext.h:532 # GL/glxext.h:534 glXBindSwapBarrierSGIX = _link_function('glXBindSwapBarrierSGIX', None, [POINTER(Display), GLXDrawable, c_int], 'SGIX_swap_barrier') # GL/glxext.h:535 glXQueryMaxSwapBarriersSGIX = _link_function('glXQueryMaxSwapBarriersSGIX', c_int, [POINTER(Display), c_int, POINTER(c_int)], 'SGIX_swap_barrier') PFNGLXBINDSWAPBARRIERSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int) # GL/glxext.h:537 PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:538 # SUN_get_transparent_index (GL/glxext.h:541) GLX_SUN_get_transparent_index = 1 # GL/glxext.h:542 # GL/glxext.h:544 glXGetTransparentIndexSUN = _link_function('glXGetTransparentIndexSUN', c_int, [POINTER(Display), Window, Window, POINTER(c_long)], 'SUN_get_transparent_index') PFNGLXGETTRANSPARENTINDEXSUNPROC = CFUNCTYPE(c_int, POINTER(Display), Window, Window, POINTER(c_long)) # GL/glxext.h:546 # MESA_copy_sub_buffer (GL/glxext.h:549) GLX_MESA_copy_sub_buffer = 1 # GL/glxext.h:550 # GL/glxext.h:552 glXCopySubBufferMESA = _link_function('glXCopySubBufferMESA', None, [POINTER(Display), GLXDrawable, c_int, c_int, c_int, c_int], 'MESA_copy_sub_buffer') PFNGLXCOPYSUBBUFFERMESAPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int, c_int, c_int, c_int) # GL/glxext.h:554 # MESA_pixmap_colormap (GL/glxext.h:557) GLX_MESA_pixmap_colormap = 1 # GL/glxext.h:558 Colormap = pyglet.libs.x11.xlib.Colormap # GL/glxext.h:560 glXCreateGLXPixmapMESA = _link_function('glXCreateGLXPixmapMESA', GLXPixmap, [POINTER(Display), POINTER(XVisualInfo), Pixmap, Colormap], 'MESA_pixmap_colormap') PFNGLXCREATEGLXPIXMAPMESAPROC = CFUNCTYPE(GLXPixmap, POINTER(Display), POINTER(XVisualInfo), Pixmap, Colormap) # GL/glxext.h:562 # MESA_release_buffers (GL/glxext.h:565) GLX_MESA_release_buffers = 1 # GL/glxext.h:566 # GL/glxext.h:568 glXReleaseBuffersMESA = _link_function('glXReleaseBuffersMESA', c_int, [POINTER(Display), GLXDrawable], 'MESA_release_buffers') PFNGLXRELEASEBUFFERSMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable) # GL/glxext.h:570 # MESA_set_3dfx_mode (GL/glxext.h:573) GLX_MESA_set_3dfx_mode = 1 # GL/glxext.h:574 # GL/glxext.h:576 glXSet3DfxModeMESA = _link_function('glXSet3DfxModeMESA', c_int, [c_int], 'MESA_set_3dfx_mode') PFNGLXSET3DFXMODEMESAPROC = CFUNCTYPE(c_int, c_int) # GL/glxext.h:578 # SGIX_visual_select_group (GL/glxext.h:581) GLX_SGIX_visual_select_group = 1 # GL/glxext.h:582 # OML_swap_method (GL/glxext.h:585) GLX_OML_swap_method = 1 # GL/glxext.h:586 # OML_sync_control (GL/glxext.h:589) GLX_OML_sync_control = 1 # GL/glxext.h:590 # GL/glxext.h:592 glXGetSyncValuesOML = _link_function('glXGetSyncValuesOML', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') # GL/glxext.h:593 glXGetMscRateOML = _link_function('glXGetMscRateOML', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int32), POINTER(c_int32)], 'OML_sync_control') # GL/glxext.h:594 glXSwapBuffersMscOML = _link_function('glXSwapBuffersMscOML', c_int64, [POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64], 'OML_sync_control') # GL/glxext.h:595 glXWaitForMscOML = _link_function('glXWaitForMscOML', c_int, [POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') # GL/glxext.h:596 glXWaitForSbcOML = _link_function('glXWaitForSbcOML', c_int, [POINTER(Display), GLXDrawable, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') PFNGLXGETSYNCVALUESOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:598 PFNGLXGETMSCRATEOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_int32), POINTER(c_int32)) # GL/glxext.h:599 PFNGLXSWAPBUFFERSMSCOMLPROC = CFUNCTYPE(c_int64, POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64) # GL/glxext.h:600 PFNGLXWAITFORMSCOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:601 PFNGLXWAITFORSBCOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:602 # NV_float_buffer (GL/glxext.h:605) GLX_NV_float_buffer = 1 # GL/glxext.h:606 # SGIX_hyperpipe (GL/glxext.h:609) GLX_SGIX_hyperpipe = 1 # GL/glxext.h:610 class struct_anon_107(Structure): __slots__ = [ 'pipeName', 'networkId', ] struct_anon_107._fields_ = [ ('pipeName', c_char * 80), ('networkId', c_int), ] GLXHyperpipeNetworkSGIX = struct_anon_107 # GL/glxext.h:615 class struct_anon_108(Structure): __slots__ = [ 'pipeName', 'channel', 'participationType', 'timeSlice', ] struct_anon_108._fields_ = [ ('pipeName', c_char * 80), ('channel', c_int), ('participationType', c_uint), ('timeSlice', c_int), ] GLXHyperpipeConfigSGIX = struct_anon_108 # GL/glxext.h:623 class struct_anon_109(Structure): __slots__ = [ 'pipeName', 'srcXOrigin', 'srcYOrigin', 'srcWidth', 'srcHeight', 'destXOrigin', 'destYOrigin', 'destWidth', 'destHeight', ] struct_anon_109._fields_ = [ ('pipeName', c_char * 80), ('srcXOrigin', c_int), ('srcYOrigin', c_int), ('srcWidth', c_int), ('srcHeight', c_int), ('destXOrigin', c_int), ('destYOrigin', c_int), ('destWidth', c_int), ('destHeight', c_int), ] GLXPipeRect = struct_anon_109 # GL/glxext.h:629 class struct_anon_110(Structure): __slots__ = [ 'pipeName', 'XOrigin', 'YOrigin', 'maxHeight', 'maxWidth', ] struct_anon_110._fields_ = [ ('pipeName', c_char * 80), ('XOrigin', c_int), ('YOrigin', c_int), ('maxHeight', c_int), ('maxWidth', c_int), ] GLXPipeRectLimits = struct_anon_110 # GL/glxext.h:634 # GL/glxext.h:637 glXQueryHyperpipeNetworkSGIX = _link_function('glXQueryHyperpipeNetworkSGIX', POINTER(GLXHyperpipeNetworkSGIX), [POINTER(Display), POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:638 glXHyperpipeConfigSGIX = _link_function('glXHyperpipeConfigSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(GLXHyperpipeConfigSGIX), POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:639 glXQueryHyperpipeConfigSGIX = _link_function('glXQueryHyperpipeConfigSGIX', POINTER(GLXHyperpipeConfigSGIX), [POINTER(Display), c_int, POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:640 glXDestroyHyperpipeConfigSGIX = _link_function('glXDestroyHyperpipeConfigSGIX', c_int, [POINTER(Display), c_int], 'SGIX_hyperpipe') # GL/glxext.h:641 glXBindHyperpipeSGIX = _link_function('glXBindHyperpipeSGIX', c_int, [POINTER(Display), c_int], 'SGIX_hyperpipe') # GL/glxext.h:642 glXQueryHyperpipeBestAttribSGIX = _link_function('glXQueryHyperpipeBestAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None), POINTER(None)], 'SGIX_hyperpipe') # GL/glxext.h:643 glXHyperpipeAttribSGIX = _link_function('glXHyperpipeAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None)], 'SGIX_hyperpipe') # GL/glxext.h:644 glXQueryHyperpipeAttribSGIX = _link_function('glXQueryHyperpipeAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None)], 'SGIX_hyperpipe') PFNGLXQUERYHYPERPIPENETWORKSGIXPROC = CFUNCTYPE(POINTER(GLXHyperpipeNetworkSGIX), POINTER(Display), POINTER(c_int)) # GL/glxext.h:646 PFNGLXHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(GLXHyperpipeConfigSGIX), POINTER(c_int)) # GL/glxext.h:647 PFNGLXQUERYHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(POINTER(GLXHyperpipeConfigSGIX), POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:648 PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:649 PFNGLXBINDHYPERPIPESGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:650 PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None), POINTER(None)) # GL/glxext.h:651 PFNGLXHYPERPIPEATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None)) # GL/glxext.h:652 PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None)) # GL/glxext.h:653 # MESA_agp_offset (GL/glxext.h:656) GLX_MESA_agp_offset = 1 # GL/glxext.h:657 # GL/glxext.h:659 glXGetAGPOffsetMESA = _link_function('glXGetAGPOffsetMESA', c_uint, [POINTER(None)], 'MESA_agp_offset') PFNGLXGETAGPOFFSETMESAPROC = CFUNCTYPE(c_uint, POINTER(None)) # GL/glxext.h:661 # NV_vertex_array_range (GL/glxext.h:667) GLX_NV_vertex_array_range = 1 # GL/glxext.h:668 GLsizei = pyglet.gl.glx.GLsizei GLfloat = pyglet.gl.glx.GLfloat # GL/glxext.h:670 glXAllocateMemoryNV = _link_function('glXAllocateMemoryNV', POINTER(c_void), [GLsizei, GLfloat, GLfloat, GLfloat], 'NV_vertex_array_range') GLvoid = pyglet.gl.glx.GLvoid # GL/glxext.h:673 glXFreeMemoryNV = _link_function('glXFreeMemoryNV', None, [POINTER(GLvoid)], 'NV_vertex_array_range') PFNGLXALLOCATEMEMORYNVPROC = pyglet.gl.glx.PFNGLXALLOCATEMEMORYNVPROC PFNGLXFREEMEMORYNVPROC = pyglet.gl.glx.PFNGLXFREEMEMORYNVPROC # NV_swap_group (GL/glxext.h:683) GLX_NV_swap_group = 1 # GL/glxext.h:684 GLuint = pyglet.gl.glx.GLuint # GL/glxext.h:686 glXJoinSwapGroupNV = _link_function('glXJoinSwapGroupNV', c_int, [POINTER(Display), GLXDrawable, GLuint], 'NV_swap_group') # GL/glxext.h:689 glXBindSwapBarrierNV = _link_function('glXBindSwapBarrierNV', c_int, [POINTER(Display), GLuint, GLuint], 'NV_swap_group') # GL/glxext.h:691 glXQuerySwapGroupNV = _link_function('glXQuerySwapGroupNV', c_int, [POINTER(Display), GLXDrawable, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:694 glXQueryMaxSwapGroupsNV = _link_function('glXQueryMaxSwapGroupsNV', c_int, [POINTER(Display), c_int, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:697 glXQueryFrameCountNV = _link_function('glXQueryFrameCountNV', c_int, [POINTER(Display), c_int, POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:699 glXResetFrameCountNV = _link_function('glXResetFrameCountNV', c_int, [POINTER(Display), c_int], 'NV_swap_group') PFNGLXJOINSWAPGROUPNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, GLuint) # GL/glxext.h:701 PFNGLXBINDSWAPBARRIERNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLuint, GLuint) # GL/glxext.h:705 PFNGLXQUERYSWAPGROUPNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(GLuint), POINTER(GLuint)) # GL/glxext.h:709 PFNGLXQUERYMAXSWAPGROUPSNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(GLuint), POINTER(GLuint)) # GL/glxext.h:714 PFNGLXQUERYFRAMECOUNTNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(GLuint)) # GL/glxext.h:719 PFNGLXRESETFRAMECOUNTNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:723 # NV_video_out (GL/glxext.h:726) GLX_NV_video_out = 1 # GL/glxext.h:727 # GL/glxext.h:729 glXGetVideoDeviceNV = _link_function('glXGetVideoDeviceNV', c_int, [POINTER(Display), c_int, c_int, POINTER(GLXVideoDeviceNV)], 'NV_video_out') # GL/glxext.h:732 glXReleaseVideoDeviceNV = _link_function('glXReleaseVideoDeviceNV', c_int, [POINTER(Display), c_int, GLXVideoDeviceNV], 'NV_video_out') GLXPbuffer = pyglet.gl.glx.GLXPbuffer # GL/glxext.h:735 glXBindVideoImageNV = _link_function('glXBindVideoImageNV', c_int, [POINTER(Display), GLXVideoDeviceNV, GLXPbuffer, c_int], 'NV_video_out') # GL/glxext.h:738 glXReleaseVideoImageNV = _link_function('glXReleaseVideoImageNV', c_int, [POINTER(Display), GLXPbuffer], 'NV_video_out') GLboolean = c_ubyte # /usr/include/GL/gl.h:154 # GL/glxext.h:740 glXSendPbufferToVideoNV = _link_function('glXSendPbufferToVideoNV', c_int, [POINTER(Display), GLXPbuffer, c_int, POINTER(c_ulong), GLboolean], 'NV_video_out') # GL/glxext.h:745 glXGetVideoInfoNV = _link_function('glXGetVideoInfoNV', c_int, [POINTER(Display), c_int, GLXVideoDeviceNV, POINTER(c_ulong), POINTER(c_ulong)], 'NV_video_out') PFNGLXGETVIDEODEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(GLXVideoDeviceNV)) # GL/glxext.h:750 PFNGLXRELEASEVIDEODEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, GLXVideoDeviceNV) # GL/glxext.h:755 PFNGLXBINDVIDEOIMAGENVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXVideoDeviceNV, GLXPbuffer, c_int) # GL/glxext.h:759 PFNGLXRELEASEVIDEOIMAGENVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbuffer) # GL/glxext.h:764 PFNGLXSENDPBUFFERTOVIDEONVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbuffer, c_int, POINTER(c_ulong), GLboolean) # GL/glxext.h:767 PFNGLXGETVIDEOINFONVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, GLXVideoDeviceNV, POINTER(c_ulong), POINTER(c_ulong)) # GL/glxext.h:773 # EXT_texture_from_pixmap (GL/glxext.h:779) # GL/glxext.h:782 glXBindTexImageEXT = _link_function('glXBindTexImageEXT', None, [POINTER(Display), GLXDrawable, c_int, POINTER(c_int)], 'EXT_texture_from_pixmap') # GL/glxext.h:784 glXReleaseTextImageEXT = _link_function('glXReleaseTextImageEXT', None, [POINTER(Display), GLXDrawable, c_int], 'EXT_texture_from_pixmap') PFNGLXBINDTEXIMAGEEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int, POINTER(c_int)) # GL/glxext.h:787 PFNGLXRELEASETEXIMAGEEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int) # GL/glxext.h:791 # NV_vertex_array_range (/usr/include/GL/glx.h:349) # MESA_allocate_memory (/usr/include/GL/glx.h:363) # ARB_render_texture (/usr/include/GL/glx.h:380) # NV_float_buffer (/usr/include/GL/glx.h:393) # MESA_swap_frame_usage (/usr/include/GL/glx.h:405) # MESA_swap_control (/usr/include/GL/glx.h:425) # EXT_texture_from_pixmap (/usr/include/GL/glx.h:442) __all__ = ['GLX_GLXEXT_VERSION', 'GLX_SAMPLE_BUFFERS_ARB', 'GLX_SAMPLES_ARB', 'GLX_RGBA_FLOAT_TYPE_ARB', 'GLX_RGBA_FLOAT_BIT_ARB', 'GLX_SAMPLE_BUFFERS_SGIS', 'GLX_SAMPLES_SGIS', 'GLX_X_VISUAL_TYPE_EXT', 'GLX_TRANSPARENT_TYPE_EXT', 'GLX_TRANSPARENT_INDEX_VALUE_EXT', 'GLX_TRANSPARENT_RED_VALUE_EXT', 'GLX_TRANSPARENT_GREEN_VALUE_EXT', 'GLX_TRANSPARENT_BLUE_VALUE_EXT', 'GLX_TRANSPARENT_ALPHA_VALUE_EXT', 'GLX_NONE_EXT', 'GLX_TRUE_COLOR_EXT', 'GLX_DIRECT_COLOR_EXT', 'GLX_PSEUDO_COLOR_EXT', 'GLX_STATIC_COLOR_EXT', 'GLX_GRAY_SCALE_EXT', 'GLX_STATIC_GRAY_EXT', 'GLX_TRANSPARENT_RGB_EXT', 'GLX_TRANSPARENT_INDEX_EXT', 'GLX_VISUAL_CAVEAT_EXT', 'GLX_SLOW_VISUAL_EXT', 'GLX_NON_CONFORMANT_VISUAL_EXT', 'GLX_SHARE_CONTEXT_EXT', 'GLX_VISUAL_ID_EXT', 'GLX_SCREEN_EXT', 'GLX_WINDOW_BIT_SGIX', 'GLX_PIXMAP_BIT_SGIX', 'GLX_RGBA_BIT_SGIX', 'GLX_COLOR_INDEX_BIT_SGIX', 'GLX_DRAWABLE_TYPE_SGIX', 'GLX_RENDER_TYPE_SGIX', 'GLX_X_RENDERABLE_SGIX', 'GLX_FBCONFIG_ID_SGIX', 'GLX_RGBA_TYPE_SGIX', 'GLX_COLOR_INDEX_TYPE_SGIX', 'GLX_PBUFFER_BIT_SGIX', 'GLX_BUFFER_CLOBBER_MASK_SGIX', 'GLX_FRONT_LEFT_BUFFER_BIT_SGIX', 'GLX_FRONT_RIGHT_BUFFER_BIT_SGIX', 'GLX_BACK_LEFT_BUFFER_BIT_SGIX', 'GLX_BACK_RIGHT_BUFFER_BIT_SGIX', 'GLX_AUX_BUFFERS_BIT_SGIX', 'GLX_DEPTH_BUFFER_BIT_SGIX', 'GLX_STENCIL_BUFFER_BIT_SGIX', 'GLX_ACCUM_BUFFER_BIT_SGIX', 'GLX_SAMPLE_BUFFERS_BIT_SGIX', 'GLX_MAX_PBUFFER_WIDTH_SGIX', 'GLX_MAX_PBUFFER_HEIGHT_SGIX', 'GLX_MAX_PBUFFER_PIXELS_SGIX', 'GLX_OPTIMAL_PBUFFER_WIDTH_SGIX', 'GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX', 'GLX_PRESERVED_CONTENTS_SGIX', 'GLX_LARGEST_PBUFFER_SGIX', 'GLX_WIDTH_SGIX', 'GLX_HEIGHT_SGIX', 'GLX_EVENT_MASK_SGIX', 'GLX_DAMAGED_SGIX', 'GLX_SAVED_SGIX', 'GLX_WINDOW_SGIX', 'GLX_PBUFFER_SGIX', 'GLX_SYNC_FRAME_SGIX', 'GLX_SYNC_SWAP_SGIX', 'GLX_DIGITAL_MEDIA_PBUFFER_SGIX', 'GLX_BLENDED_RGBA_SGIS', 'GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS', 'GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS', 'GLX_SAMPLE_BUFFERS_3DFX', 'GLX_SAMPLES_3DFX', 'GLX_3DFX_WINDOW_MODE_MESA', 'GLX_3DFX_FULLSCREEN_MODE_MESA', 'GLX_VISUAL_SELECT_GROUP_SGIX', 'GLX_SWAP_METHOD_OML', 'GLX_SWAP_EXCHANGE_OML', 'GLX_SWAP_COPY_OML', 'GLX_SWAP_UNDEFINED_OML', 'GLX_FLOAT_COMPONENTS_NV', 'GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX', 'GLX_BAD_HYPERPIPE_CONFIG_SGIX', 'GLX_BAD_HYPERPIPE_SGIX', 'GLX_HYPERPIPE_DISPLAY_PIPE_SGIX', 'GLX_HYPERPIPE_RENDER_PIPE_SGIX', 'GLX_PIPE_RECT_SGIX', 'GLX_PIPE_RECT_LIMITS_SGIX', 'GLX_HYPERPIPE_STEREO_SGIX', 'GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX', 'GLX_HYPERPIPE_ID_SGIX', 'GLXVideoSourceSGIX', 'GLXFBConfigIDSGIX', 'GLXFBConfigSGIX', 'GLXPbufferSGIX', 'GLXBufferClobberEventSGIX', 'GLXVideoDeviceNV', 'GLX_VIDEO_OUT_COLOR_NV', 'GLX_VIDEO_OUT_ALPHA_NV', 'GLX_VIDEO_OUT_DEPTH_NV', 'GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV', 'GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV', 'GLX_VIDEO_OUT_FRAME_NV', 'GLX_VIDEO_OUT_FIELD_1_NV', 'GLX_VIDEO_OUT_FIELD_2_NV', 'GLX_BIND_TO_TEXTURE_RGB_EXT', 'GLX_BIND_TO_TEXTURE_RGBA_EXT', 'GLX_BIND_TO_MIPMAP_TEXTURE_EXT', 'GLX_BIND_TO_TEXTURE_TARGETS_EXT', 'GLX_Y_INVERTED_EXT', 'GLX_TEXTURE_FORMAT_EXT', 'GLX_TEXTURE_TARGET_EXT', 'GLX_MIPMAP_TEXTURE_EXT', 'GLX_TEXTURE_FORMAT_NONE_EXT', 'GLX_TEXTURE_FORMAT_RGB_EXT', 'GLX_TEXTURE_FORMAT_RGBA_EXT', 'GLX_TEXTURE_1D_BIT_EXT', 'GLX_TEXTURE_2D_BIT_EXT', 'GLX_TEXTURE_RECTANGLE_BIT_EXT', 'GLX_TEXTURE_1D_EXT', 'GLX_TEXTURE_2D_EXT', 'GLX_TEXTURE_RECTANGLE_EXT', 'GLX_FRONT_LEFT_EXT', 'GLX_FRONT_RIGHT_EXT', 'GLX_BACK_LEFT_EXT', 'GLX_BACK_RIGHT_EXT', 'GLX_FRONT_EXT', 'GLX_BACK_EXT', 'GLX_AUX0_EXT', 'GLX_AUX1_EXT', 'GLX_AUX2_EXT', 'GLX_AUX3_EXT', 'GLX_AUX4_EXT', 'GLX_AUX5_EXT', 'GLX_AUX6_EXT', 'GLX_AUX7_EXT', 'GLX_AUX8_EXT', 'GLX_AUX9_EXT', 'GLX_ARB_multisample', 'GLX_ARB_fbconfig_float', 'GLX_SGIS_multisample', 'GLX_EXT_visual_info', 'GLX_SGI_swap_control', 'glXSwapIntervalSGI', 'PFNGLXSWAPINTERVALSGIPROC', 'GLX_SGI_video_sync', 'glXGetVideoSyncSGI', 'glXWaitVideoSyncSGI', 'glXGetRefreshRateSGI', 'PFNGLXGETVIDEOSYNCSGIPROC', 'PFNGLXWAITVIDEOSYNCSGIPROC', 'PFNGLXGETREFRESHRATESGIPROC', 'GLX_SGI_make_current_read', 'glXMakeCurrentReadSGI', 'glXGetCurrentReadDrawableSGI', 'PFNGLXMAKECURRENTREADSGIPROC', 'PFNGLXGETCURRENTREADDRAWABLESGIPROC', 'GLX_SGIX_video_source', 'GLX_EXT_visual_rating', 'GLX_EXT_import_context', 'glXGetCurrentDisplayEXT', 'glXQueryContextInfoEXT', 'glXGetContextIDEXT', 'glXImportContextEXT', 'glXFreeContextEXT', 'PFNGLXGETCURRENTDISPLAYEXTPROC', 'PFNGLXQUERYCONTEXTINFOEXTPROC', 'PFNGLXGETCONTEXTIDEXTPROC', 'PFNGLXIMPORTCONTEXTEXTPROC', 'PFNGLXFREECONTEXTEXTPROC', 'GLX_SGIX_fbconfig', 'glXGetFBConfigAttribSGIX', 'glXChooseFBConfigSGIX', 'glXCreateGLXPixmapWithConfigSGIX', 'glXCreateContextWithConfigSGIX', 'glXGetVisualFromFBConfigSGIX', 'glXGetFBConfigFromVisualSGIX', 'PFNGLXGETFBCONFIGATTRIBSGIXPROC', 'PFNGLXCHOOSEFBCONFIGSGIXPROC', 'PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC', 'PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC', 'PFNGLXGETVISUALFROMFBCONFIGSGIXPROC', 'PFNGLXGETFBCONFIGFROMVISUALSGIXPROC', 'GLX_SGIX_pbuffer', 'glXCreateGLXPbufferSGIX', 'glXDestroyGLXPbufferSGIX', 'glXQueryGLXPbufferSGIX', 'glXSelectEventSGIX', 'glXGetSelectedEventSGIX', 'PFNGLXCREATEGLXPBUFFERSGIXPROC', 'PFNGLXDESTROYGLXPBUFFERSGIXPROC', 'PFNGLXQUERYGLXPBUFFERSGIXPROC', 'PFNGLXSELECTEVENTSGIXPROC', 'PFNGLXGETSELECTEDEVENTSGIXPROC', 'GLX_SGI_cushion', 'glXCushionSGI', 'PFNGLXCUSHIONSGIPROC', 'GLX_SGIX_video_resize', 'glXBindChannelToWindowSGIX', 'glXChannelRectSGIX', 'glXQueryChannelRectSGIX', 'glXQueryChannelDeltasSGIX', 'glXChannelRectSyncSGIX', 'PFNGLXBINDCHANNELTOWINDOWSGIXPROC', 'PFNGLXCHANNELRECTSGIXPROC', 'PFNGLXQUERYCHANNELRECTSGIXPROC', 'PFNGLXQUERYCHANNELDELTASSGIXPROC', 'PFNGLXCHANNELRECTSYNCSGIXPROC', 'GLX_SGIX_dmbuffer', 'GLX_SGIX_swap_group', 'glXJoinSwapGroupSGIX', 'PFNGLXJOINSWAPGROUPSGIXPROC', 'GLX_SGIX_swap_barrier', 'glXBindSwapBarrierSGIX', 'glXQueryMaxSwapBarriersSGIX', 'PFNGLXBINDSWAPBARRIERSGIXPROC', 'PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC', 'GLX_SUN_get_transparent_index', 'glXGetTransparentIndexSUN', 'PFNGLXGETTRANSPARENTINDEXSUNPROC', 'GLX_MESA_copy_sub_buffer', 'glXCopySubBufferMESA', 'PFNGLXCOPYSUBBUFFERMESAPROC', 'GLX_MESA_pixmap_colormap', 'glXCreateGLXPixmapMESA', 'PFNGLXCREATEGLXPIXMAPMESAPROC', 'GLX_MESA_release_buffers', 'glXReleaseBuffersMESA', 'PFNGLXRELEASEBUFFERSMESAPROC', 'GLX_MESA_set_3dfx_mode', 'glXSet3DfxModeMESA', 'PFNGLXSET3DFXMODEMESAPROC', 'GLX_SGIX_visual_select_group', 'GLX_OML_swap_method', 'GLX_OML_sync_control', 'glXGetSyncValuesOML', 'glXGetMscRateOML', 'glXSwapBuffersMscOML', 'glXWaitForMscOML', 'glXWaitForSbcOML', 'PFNGLXGETSYNCVALUESOMLPROC', 'PFNGLXGETMSCRATEOMLPROC', 'PFNGLXSWAPBUFFERSMSCOMLPROC', 'PFNGLXWAITFORMSCOMLPROC', 'PFNGLXWAITFORSBCOMLPROC', 'GLX_NV_float_buffer', 'GLX_SGIX_hyperpipe', 'GLXHyperpipeNetworkSGIX', 'GLXHyperpipeConfigSGIX', 'GLXPipeRect', 'GLXPipeRectLimits', 'glXQueryHyperpipeNetworkSGIX', 'glXHyperpipeConfigSGIX', 'glXQueryHyperpipeConfigSGIX', 'glXDestroyHyperpipeConfigSGIX', 'glXBindHyperpipeSGIX', 'glXQueryHyperpipeBestAttribSGIX', 'glXHyperpipeAttribSGIX', 'glXQueryHyperpipeAttribSGIX', 'PFNGLXQUERYHYPERPIPENETWORKSGIXPROC', 'PFNGLXHYPERPIPECONFIGSGIXPROC', 'PFNGLXQUERYHYPERPIPECONFIGSGIXPROC', 'PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC', 'PFNGLXBINDHYPERPIPESGIXPROC', 'PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC', 'PFNGLXHYPERPIPEATTRIBSGIXPROC', 'PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC', 'GLX_MESA_agp_offset', 'glXGetAGPOffsetMESA', 'PFNGLXGETAGPOFFSETMESAPROC', 'GLX_NV_vertex_array_range', 'glXAllocateMemoryNV', 'glXFreeMemoryNV', 'PFNGLXALLOCATEMEMORYNVPROC', 'PFNGLXFREEMEMORYNVPROC', 'GLX_NV_swap_group', 'glXJoinSwapGroupNV', 'glXBindSwapBarrierNV', 'glXQuerySwapGroupNV', 'glXQueryMaxSwapGroupsNV', 'glXQueryFrameCountNV', 'glXResetFrameCountNV', 'PFNGLXJOINSWAPGROUPNVPROC', 'PFNGLXBINDSWAPBARRIERNVPROC', 'PFNGLXQUERYSWAPGROUPNVPROC', 'PFNGLXQUERYMAXSWAPGROUPSNVPROC', 'PFNGLXQUERYFRAMECOUNTNVPROC', 'PFNGLXRESETFRAMECOUNTNVPROC', 'GLX_NV_video_out', 'glXGetVideoDeviceNV', 'glXReleaseVideoDeviceNV', 'glXBindVideoImageNV', 'glXReleaseVideoImageNV', 'glXSendPbufferToVideoNV', 'glXGetVideoInfoNV', 'PFNGLXGETVIDEODEVICENVPROC', 'PFNGLXRELEASEVIDEODEVICENVPROC', 'PFNGLXBINDVIDEOIMAGENVPROC', 'PFNGLXRELEASEVIDEOIMAGENVPROC', 'PFNGLXSENDPBUFFERTOVIDEONVPROC', 'PFNGLXGETVIDEOINFONVPROC', 'glXBindTexImageEXT', 'glXReleaseTextImageEXT', 'PFNGLXBINDTEXIMAGEEXTPROC', 'PFNGLXRELEASETEXIMAGEEXTPROC'] # END GENERATED CONTENT (do not edit above this line)
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from base import Config, CanvasConfig, Context from pyglet.libs.darwin import * from pyglet.libs.darwin import _oscheck from pyglet.gl import ContextException from pyglet.gl import gl from pyglet.gl import agl from pyglet.canvas.carbon import CarbonCanvas, CarbonFullScreenCanvas def _aglcheck(): err = agl.aglGetError() if err != agl.AGL_NO_ERROR: raise RuntimeError(cast(agl.aglErrorString(err), c_char_p).value) class CarbonConfig(Config): def match(self, canvas): # Construct array of attributes for aglChoosePixelFormat attrs = [] for name, value in self.get_gl_attributes(): attr = CarbonCanvasConfig._attribute_ids.get(name, None) if not attr or not value: continue attrs.append(attr) if attr not in CarbonCanvasConfig._boolean_attributes: attrs.append(int(value)) # Support for RAGE-II, which is not compliant attrs.append(agl.AGL_ALL_RENDERERS) # Force selection policy and RGBA attrs.append(agl.AGL_MAXIMUM_POLICY) attrs.append(agl.AGL_RGBA) # In 10.3 and later, AGL_FULLSCREEN is specified so the window can # be toggled to/from fullscreen without losing context. pyglet # no longer supports earlier versions of OS X, so we always supply it. attrs.append(agl.AGL_FULLSCREEN) # Terminate the list. attrs.append(agl.AGL_NONE) attrib_list = (c_int * len(attrs))(*attrs) gdevice = cast(canvas.screen.get_gdevice(), agl.GDHandle) pformat = agl.aglChoosePixelFormat(gdevice, 1, attrib_list) _aglcheck() if not pformat: return [] else: return [CarbonCanvasConfig(canvas, self, pformat, self)] class CarbonCanvasConfig(CanvasConfig): # Valid names for GL attributes, and their corresponding AGL constant. _attribute_ids = { 'double_buffer': agl.AGL_DOUBLEBUFFER, 'stereo': agl.AGL_STEREO, 'buffer_size': agl.AGL_BUFFER_SIZE, 'sample_buffers': agl.AGL_SAMPLE_BUFFERS_ARB, 'samples': agl.AGL_SAMPLES_ARB, 'aux_buffers': agl.AGL_AUX_BUFFERS, 'red_size': agl.AGL_RED_SIZE, 'green_size': agl.AGL_GREEN_SIZE, 'blue_size': agl.AGL_BLUE_SIZE, 'alpha_size': agl.AGL_ALPHA_SIZE, 'depth_size': agl.AGL_DEPTH_SIZE, 'stencil_size': agl.AGL_STENCIL_SIZE, 'accum_red_size': agl.AGL_ACCUM_RED_SIZE, 'accum_green_size': agl.AGL_ACCUM_GREEN_SIZE, 'accum_blue_size': agl.AGL_ACCUM_BLUE_SIZE, 'accum_alpha_size': agl.AGL_ACCUM_ALPHA_SIZE, # Not exposed by pyglet API (set internally) 'all_renderers': agl.AGL_ALL_RENDERERS, 'rgba': agl.AGL_RGBA, 'fullscreen': agl.AGL_FULLSCREEN, 'minimum_policy': agl.AGL_MINIMUM_POLICY, 'maximum_policy': agl.AGL_MAXIMUM_POLICY, # Not supported in current pyglet API 'level': agl.AGL_LEVEL, 'pixel_size': agl.AGL_PIXEL_SIZE, # == buffer_size 'aux_depth_stencil': agl.AGL_AUX_DEPTH_STENCIL, 'color_float': agl.AGL_COLOR_FLOAT, 'offscreen': agl.AGL_OFFSCREEN, 'sample_alpha': agl.AGL_SAMPLE_ALPHA, 'multisample': agl.AGL_MULTISAMPLE, 'supersample': agl.AGL_SUPERSAMPLE, } # AGL constants which do not require a value. _boolean_attributes = \ (agl.AGL_ALL_RENDERERS, agl.AGL_RGBA, agl.AGL_DOUBLEBUFFER, agl.AGL_STEREO, agl.AGL_MINIMUM_POLICY, agl.AGL_MAXIMUM_POLICY, agl.AGL_OFFSCREEN, agl.AGL_FULLSCREEN, agl.AGL_AUX_DEPTH_STENCIL, agl.AGL_COLOR_FLOAT, agl.AGL_MULTISAMPLE, agl.AGL_SUPERSAMPLE, agl.AGL_SAMPLE_ALPHA) def __init__(self, canvas, screen, pformat, config): super(CarbonCanvasConfig, self).__init__(canvas, config) self.screen = screen self._pformat = pformat self._attributes = {} for name, attr in self._attribute_ids.items(): value = c_int() result = agl.aglDescribePixelFormat(pformat, attr, byref(value)) if result: setattr(self, name, value.value) def create_context(self, share): if share: context = agl.aglCreateContext(self._pformat, share._context) else: context = agl.aglCreateContext(self._pformat, None) _aglcheck() return CarbonContext(self, context, share, self._pformat) def compatible(self, canvas): return isinstance(canvas, CarbonCanvas) or \ isinstance(canvas, CarbonFullScreenCanvas) class CarbonContext(Context): def __init__(self, config, context, share, pixelformat): super(CarbonContext, self).__init__(share) self.config = config self._context = context self._pixelformat = pixelformat def attach(self, canvas): if self.config._requires_gl_3(): raise ContextException('AGL does not support OpenGL 3') super(CarbonContext, self).attach(canvas) if isinstance(canvas, CarbonFullScreenCanvas): # XXX not used any more (cannot use AGL_BUFFER_RECT) agl.aglEnable(self._context, agl.AGL_FS_CAPTURE_SINGLE) agl.aglSetFullScreen(self._context, canvas.width, canvas.height, canvas.screen._refresh_rate, 0) else: agl.aglSetDrawable(self._context, cast(canvas.drawable, agl.AGLDrawable)) agl.aglSetCurrentContext(self._context) if canvas.bounds is not None: bounds = (gl.GLint * 4)(*canvas.bounds) agl.aglSetInteger(self._context, agl.AGL_BUFFER_RECT, bounds) agl.aglEnable(self._context, agl.AGL_BUFFER_RECT) else: agl.aglDisable(self._context, agl.AGL_BUFFER_RECT) _aglcheck() self.set_current() def detach(self): super(CarbonContext, self).detach() agl.aglSetDrawable(self._context, None) _aglcheck() def set_current(self): super(CarbonContext, self).set_current() agl.aglSetCurrentContext(self._context) _aglcheck() def update_geometry(self): agl.aglUpdateContext(self._context) _aglcheck() def destroy(self): super(CarbonContext, self).destroy() agl.aglDestroyContext(self._context) def set_vsync(self, vsync=True): swap = c_long(int(vsync)) agl.aglSetInteger(self._context, agl.AGL_SWAP_INTERVAL, byref(swap)) _aglcheck() def get_vsync(self): swap = c_long() agl.aglGetInteger(self._context, agl.AGL_SWAP_INTERVAL, byref(swap)) _aglcheck() return bool(swap.value) def flip(self): agl.aglSwapBuffers(self._context) _aglcheck()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://oss.sgi.com/projects/ogl-sample/ABI/glxext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from ctypes import * from pyglet.gl.lib import link_GLX as _link_function from pyglet.gl.lib import c_ptrdiff_t if not hasattr(ctypes, 'c_int64'): # XXX TODO completely wrong, but at least can import. # Can c_longlong still be used? c_int64 = c_long c_uint64 = c_ulong # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://www.opengl.org/registry/api/glxext.h import pyglet.libs.x11.xlib import pyglet.gl.glx # H (/usr/include/GL/glx.h:26) # ARB_get_proc_address (/usr/include/GL/glx.h:317) # GLXEXT_LEGACY (/usr/include/GL/glx.h:334) GLX_GLXEXT_VERSION = 32 # GL/glxext.h:53 # VERSION_1_3 (GL/glxext.h:55) # VERSION_1_4 (GL/glxext.h:114) # ARB_get_proc_address (GL/glxext.h:119) # ARB_multisample (GL/glxext.h:122) GLX_SAMPLE_BUFFERS_ARB = 100000 # GL/glxext.h:123 GLX_SAMPLES_ARB = 100001 # GL/glxext.h:124 # ARB_vertex_buffer_object (GL/glxext.h:127) GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = 8341 # GL/glxext.h:128 # ARB_fbconfig_float (GL/glxext.h:131) GLX_RGBA_FLOAT_TYPE_ARB = 8377 # GL/glxext.h:132 GLX_RGBA_FLOAT_BIT_ARB = 4 # GL/glxext.h:133 # ARB_framebuffer_sRGB (GL/glxext.h:136) GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = 8370 # GL/glxext.h:137 # ARB_create_context (GL/glxext.h:140) GLX_CONTEXT_DEBUG_BIT_ARB = 1 # GL/glxext.h:141 GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 2 # GL/glxext.h:142 GLX_CONTEXT_MAJOR_VERSION_ARB = 8337 # GL/glxext.h:143 GLX_CONTEXT_MINOR_VERSION_ARB = 8338 # GL/glxext.h:144 GLX_CONTEXT_FLAGS_ARB = 8340 # GL/glxext.h:145 # ARB_create_context_profile (GL/glxext.h:148) GLX_CONTEXT_CORE_PROFILE_BIT_ARB = 1 # GL/glxext.h:149 GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 2 # GL/glxext.h:150 GLX_CONTEXT_PROFILE_MASK_ARB = 37158 # GL/glxext.h:151 # ARB_create_context_robustness (GL/glxext.h:154) GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = 4 # GL/glxext.h:155 GLX_LOSE_CONTEXT_ON_RESET_ARB = 33362 # GL/glxext.h:156 GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = 33366 # GL/glxext.h:157 GLX_NO_RESET_NOTIFICATION_ARB = 33377 # GL/glxext.h:158 # SGIS_multisample (GL/glxext.h:161) GLX_SAMPLE_BUFFERS_SGIS = 100000 # GL/glxext.h:162 GLX_SAMPLES_SGIS = 100001 # GL/glxext.h:163 # EXT_visual_info (GL/glxext.h:166) GLX_X_VISUAL_TYPE_EXT = 34 # GL/glxext.h:167 GLX_TRANSPARENT_TYPE_EXT = 35 # GL/glxext.h:168 GLX_TRANSPARENT_INDEX_VALUE_EXT = 36 # GL/glxext.h:169 GLX_TRANSPARENT_RED_VALUE_EXT = 37 # GL/glxext.h:170 GLX_TRANSPARENT_GREEN_VALUE_EXT = 38 # GL/glxext.h:171 GLX_TRANSPARENT_BLUE_VALUE_EXT = 39 # GL/glxext.h:172 GLX_TRANSPARENT_ALPHA_VALUE_EXT = 40 # GL/glxext.h:173 GLX_NONE_EXT = 32768 # GL/glxext.h:174 GLX_TRUE_COLOR_EXT = 32770 # GL/glxext.h:175 GLX_DIRECT_COLOR_EXT = 32771 # GL/glxext.h:176 GLX_PSEUDO_COLOR_EXT = 32772 # GL/glxext.h:177 GLX_STATIC_COLOR_EXT = 32773 # GL/glxext.h:178 GLX_GRAY_SCALE_EXT = 32774 # GL/glxext.h:179 GLX_STATIC_GRAY_EXT = 32775 # GL/glxext.h:180 GLX_TRANSPARENT_RGB_EXT = 32776 # GL/glxext.h:181 GLX_TRANSPARENT_INDEX_EXT = 32777 # GL/glxext.h:182 # SGI_swap_control (GL/glxext.h:185) # SGI_video_sync (GL/glxext.h:188) # SGI_make_current_read (GL/glxext.h:191) # SGIX_video_source (GL/glxext.h:194) # EXT_visual_rating (GL/glxext.h:197) GLX_VISUAL_CAVEAT_EXT = 32 # GL/glxext.h:198 GLX_SLOW_VISUAL_EXT = 32769 # GL/glxext.h:199 GLX_NON_CONFORMANT_VISUAL_EXT = 32781 # GL/glxext.h:200 # EXT_import_context (GL/glxext.h:204) GLX_SHARE_CONTEXT_EXT = 32778 # GL/glxext.h:205 GLX_VISUAL_ID_EXT = 32779 # GL/glxext.h:206 GLX_SCREEN_EXT = 32780 # GL/glxext.h:207 # SGIX_fbconfig (GL/glxext.h:210) GLX_WINDOW_BIT_SGIX = 1 # GL/glxext.h:211 GLX_PIXMAP_BIT_SGIX = 2 # GL/glxext.h:212 GLX_RGBA_BIT_SGIX = 1 # GL/glxext.h:213 GLX_COLOR_INDEX_BIT_SGIX = 2 # GL/glxext.h:214 GLX_DRAWABLE_TYPE_SGIX = 32784 # GL/glxext.h:215 GLX_RENDER_TYPE_SGIX = 32785 # GL/glxext.h:216 GLX_X_RENDERABLE_SGIX = 32786 # GL/glxext.h:217 GLX_FBCONFIG_ID_SGIX = 32787 # GL/glxext.h:218 GLX_RGBA_TYPE_SGIX = 32788 # GL/glxext.h:219 GLX_COLOR_INDEX_TYPE_SGIX = 32789 # GL/glxext.h:220 # SGIX_pbuffer (GL/glxext.h:224) GLX_PBUFFER_BIT_SGIX = 4 # GL/glxext.h:225 GLX_BUFFER_CLOBBER_MASK_SGIX = 134217728 # GL/glxext.h:226 GLX_FRONT_LEFT_BUFFER_BIT_SGIX = 1 # GL/glxext.h:227 GLX_FRONT_RIGHT_BUFFER_BIT_SGIX = 2 # GL/glxext.h:228 GLX_BACK_LEFT_BUFFER_BIT_SGIX = 4 # GL/glxext.h:229 GLX_BACK_RIGHT_BUFFER_BIT_SGIX = 8 # GL/glxext.h:230 GLX_AUX_BUFFERS_BIT_SGIX = 16 # GL/glxext.h:231 GLX_DEPTH_BUFFER_BIT_SGIX = 32 # GL/glxext.h:232 GLX_STENCIL_BUFFER_BIT_SGIX = 64 # GL/glxext.h:233 GLX_ACCUM_BUFFER_BIT_SGIX = 128 # GL/glxext.h:234 GLX_SAMPLE_BUFFERS_BIT_SGIX = 256 # GL/glxext.h:235 GLX_MAX_PBUFFER_WIDTH_SGIX = 32790 # GL/glxext.h:236 GLX_MAX_PBUFFER_HEIGHT_SGIX = 32791 # GL/glxext.h:237 GLX_MAX_PBUFFER_PIXELS_SGIX = 32792 # GL/glxext.h:238 GLX_OPTIMAL_PBUFFER_WIDTH_SGIX = 32793 # GL/glxext.h:239 GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX = 32794 # GL/glxext.h:240 GLX_PRESERVED_CONTENTS_SGIX = 32795 # GL/glxext.h:241 GLX_LARGEST_PBUFFER_SGIX = 32796 # GL/glxext.h:242 GLX_WIDTH_SGIX = 32797 # GL/glxext.h:243 GLX_HEIGHT_SGIX = 32798 # GL/glxext.h:244 GLX_EVENT_MASK_SGIX = 32799 # GL/glxext.h:245 GLX_DAMAGED_SGIX = 32800 # GL/glxext.h:246 GLX_SAVED_SGIX = 32801 # GL/glxext.h:247 GLX_WINDOW_SGIX = 32802 # GL/glxext.h:248 GLX_PBUFFER_SGIX = 32803 # GL/glxext.h:249 # SGI_cushion (GL/glxext.h:252) # SGIX_video_resize (GL/glxext.h:255) GLX_SYNC_FRAME_SGIX = 0 # GL/glxext.h:256 GLX_SYNC_SWAP_SGIX = 1 # GL/glxext.h:257 # SGIX_dmbuffer (GL/glxext.h:260) GLX_DIGITAL_MEDIA_PBUFFER_SGIX = 32804 # GL/glxext.h:261 # SGIX_swap_group (GL/glxext.h:264) # SGIX_swap_barrier (GL/glxext.h:267) # SGIS_blended_overlay (GL/glxext.h:270) GLX_BLENDED_RGBA_SGIS = 32805 # GL/glxext.h:271 # SGIS_shared_multisample (GL/glxext.h:274) GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS = 32806 # GL/glxext.h:275 GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS = 32807 # GL/glxext.h:276 # SUN_get_transparent_index (GL/glxext.h:279) # 3DFX_multisample (GL/glxext.h:282) GLX_SAMPLE_BUFFERS_3DFX = 32848 # GL/glxext.h:283 GLX_SAMPLES_3DFX = 32849 # GL/glxext.h:284 # MESA_copy_sub_buffer (GL/glxext.h:287) # MESA_pixmap_colormap (GL/glxext.h:290) # MESA_release_buffers (GL/glxext.h:293) # MESA_set_3dfx_mode (GL/glxext.h:296) GLX_3DFX_WINDOW_MODE_MESA = 1 # GL/glxext.h:297 GLX_3DFX_FULLSCREEN_MODE_MESA = 2 # GL/glxext.h:298 # SGIX_visual_select_group (GL/glxext.h:301) GLX_VISUAL_SELECT_GROUP_SGIX = 32808 # GL/glxext.h:302 # OML_swap_method (GL/glxext.h:305) GLX_SWAP_METHOD_OML = 32864 # GL/glxext.h:306 GLX_SWAP_EXCHANGE_OML = 32865 # GL/glxext.h:307 GLX_SWAP_COPY_OML = 32866 # GL/glxext.h:308 GLX_SWAP_UNDEFINED_OML = 32867 # GL/glxext.h:309 # OML_sync_control (GL/glxext.h:312) # NV_float_buffer (GL/glxext.h:315) GLX_FLOAT_COMPONENTS_NV = 8368 # GL/glxext.h:316 # SGIX_hyperpipe (GL/glxext.h:319) GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX = 80 # GL/glxext.h:320 GLX_BAD_HYPERPIPE_CONFIG_SGIX = 91 # GL/glxext.h:321 GLX_BAD_HYPERPIPE_SGIX = 92 # GL/glxext.h:322 GLX_HYPERPIPE_DISPLAY_PIPE_SGIX = 1 # GL/glxext.h:323 GLX_HYPERPIPE_RENDER_PIPE_SGIX = 2 # GL/glxext.h:324 GLX_PIPE_RECT_SGIX = 1 # GL/glxext.h:325 GLX_PIPE_RECT_LIMITS_SGIX = 2 # GL/glxext.h:326 GLX_HYPERPIPE_STEREO_SGIX = 3 # GL/glxext.h:327 GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX = 4 # GL/glxext.h:328 GLX_HYPERPIPE_ID_SGIX = 32816 # GL/glxext.h:329 # MESA_agp_offset (GL/glxext.h:332) # EXT_fbconfig_packed_float (GL/glxext.h:335) GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = 8369 # GL/glxext.h:336 GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = 8 # GL/glxext.h:337 # EXT_framebuffer_sRGB (GL/glxext.h:340) GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = 8370 # GL/glxext.h:341 # EXT_texture_from_pixmap (GL/glxext.h:344) GLX_TEXTURE_1D_BIT_EXT = 1 # GL/glxext.h:345 GLX_TEXTURE_2D_BIT_EXT = 2 # GL/glxext.h:346 GLX_TEXTURE_RECTANGLE_BIT_EXT = 4 # GL/glxext.h:347 GLX_BIND_TO_TEXTURE_RGB_EXT = 8400 # GL/glxext.h:348 GLX_BIND_TO_TEXTURE_RGBA_EXT = 8401 # GL/glxext.h:349 GLX_BIND_TO_MIPMAP_TEXTURE_EXT = 8402 # GL/glxext.h:350 GLX_BIND_TO_TEXTURE_TARGETS_EXT = 8403 # GL/glxext.h:351 GLX_Y_INVERTED_EXT = 8404 # GL/glxext.h:352 GLX_TEXTURE_FORMAT_EXT = 8405 # GL/glxext.h:353 GLX_TEXTURE_TARGET_EXT = 8406 # GL/glxext.h:354 GLX_MIPMAP_TEXTURE_EXT = 8407 # GL/glxext.h:355 GLX_TEXTURE_FORMAT_NONE_EXT = 8408 # GL/glxext.h:356 GLX_TEXTURE_FORMAT_RGB_EXT = 8409 # GL/glxext.h:357 GLX_TEXTURE_FORMAT_RGBA_EXT = 8410 # GL/glxext.h:358 GLX_TEXTURE_1D_EXT = 8411 # GL/glxext.h:359 GLX_TEXTURE_2D_EXT = 8412 # GL/glxext.h:360 GLX_TEXTURE_RECTANGLE_EXT = 8413 # GL/glxext.h:361 GLX_FRONT_LEFT_EXT = 8414 # GL/glxext.h:362 GLX_FRONT_RIGHT_EXT = 8415 # GL/glxext.h:363 GLX_BACK_LEFT_EXT = 8416 # GL/glxext.h:364 GLX_BACK_RIGHT_EXT = 8417 # GL/glxext.h:365 GLX_FRONT_EXT = 8414 # GL/glxext.h:366 GLX_BACK_EXT = 8416 # GL/glxext.h:367 GLX_AUX0_EXT = 8418 # GL/glxext.h:368 GLX_AUX1_EXT = 8419 # GL/glxext.h:369 GLX_AUX2_EXT = 8420 # GL/glxext.h:370 GLX_AUX3_EXT = 8421 # GL/glxext.h:371 GLX_AUX4_EXT = 8422 # GL/glxext.h:372 GLX_AUX5_EXT = 8423 # GL/glxext.h:373 GLX_AUX6_EXT = 8424 # GL/glxext.h:374 GLX_AUX7_EXT = 8425 # GL/glxext.h:375 GLX_AUX8_EXT = 8426 # GL/glxext.h:376 GLX_AUX9_EXT = 8427 # GL/glxext.h:377 # NV_present_video (GL/glxext.h:380) GLX_NUM_VIDEO_SLOTS_NV = 8432 # GL/glxext.h:381 # NV_video_out (GL/glxext.h:384) GLX_VIDEO_OUT_COLOR_NV = 8387 # GL/glxext.h:385 GLX_VIDEO_OUT_ALPHA_NV = 8388 # GL/glxext.h:386 GLX_VIDEO_OUT_DEPTH_NV = 8389 # GL/glxext.h:387 GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV = 8390 # GL/glxext.h:388 GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV = 8391 # GL/glxext.h:389 GLX_VIDEO_OUT_FRAME_NV = 8392 # GL/glxext.h:390 GLX_VIDEO_OUT_FIELD_1_NV = 8393 # GL/glxext.h:391 GLX_VIDEO_OUT_FIELD_2_NV = 8394 # GL/glxext.h:392 GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV = 8395 # GL/glxext.h:393 GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV = 8396 # GL/glxext.h:394 # NV_swap_group (GL/glxext.h:397) # NV_video_capture (GL/glxext.h:400) GLX_DEVICE_ID_NV = 8397 # GL/glxext.h:401 GLX_UNIQUE_ID_NV = 8398 # GL/glxext.h:402 GLX_NUM_VIDEO_CAPTURE_SLOTS_NV = 8399 # GL/glxext.h:403 # EXT_swap_control (GL/glxext.h:406) GLX_SWAP_INTERVAL_EXT = 8433 # GL/glxext.h:407 GLX_MAX_SWAP_INTERVAL_EXT = 8434 # GL/glxext.h:408 # NV_copy_image (GL/glxext.h:411) # INTEL_swap_event (GL/glxext.h:414) GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK = 67108864 # GL/glxext.h:415 GLX_EXCHANGE_COMPLETE_INTEL = 33152 # GL/glxext.h:416 GLX_COPY_COMPLETE_INTEL = 33153 # GL/glxext.h:417 GLX_FLIP_COMPLETE_INTEL = 33154 # GL/glxext.h:418 # NV_multisample_coverage (GL/glxext.h:421) GLX_COVERAGE_SAMPLES_NV = 100001 # GL/glxext.h:422 GLX_COLOR_SAMPLES_NV = 8371 # GL/glxext.h:423 # AMD_gpu_association (GL/glxext.h:426) GLX_GPU_VENDOR_AMD = 7936 # GL/glxext.h:427 GLX_GPU_RENDERER_STRING_AMD = 7937 # GL/glxext.h:428 GLX_GPU_OPENGL_VERSION_STRING_AMD = 7938 # GL/glxext.h:429 GLX_GPU_FASTEST_TARGET_GPUS_AMD = 8610 # GL/glxext.h:430 GLX_GPU_RAM_AMD = 8611 # GL/glxext.h:431 GLX_GPU_CLOCK_AMD = 8612 # GL/glxext.h:432 GLX_GPU_NUM_PIPES_AMD = 8613 # GL/glxext.h:433 GLX_GPU_NUM_SIMD_AMD = 8614 # GL/glxext.h:434 GLX_GPU_NUM_RB_AMD = 8615 # GL/glxext.h:435 GLX_GPU_NUM_SPI_AMD = 8616 # GL/glxext.h:436 # EXT_create_context_es2_profile (GL/glxext.h:439) GLX_CONTEXT_ES2_PROFILE_BIT_EXT = 4 # GL/glxext.h:440 # ARB_get_proc_address (GL/glxext.h:446) # SGIX_video_source (GL/glxext.h:450) XID = pyglet.libs.x11.xlib.XID GLXVideoSourceSGIX = XID # GL/glxext.h:451 # SGIX_fbconfig (GL/glxext.h:454) GLXFBConfigIDSGIX = XID # GL/glxext.h:455 class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] class struct___GLXFBConfigRec(Structure): __slots__ = [ ] struct___GLXFBConfigRec._fields_ = [ ('_opaque_struct', c_int) ] GLXFBConfigSGIX = POINTER(struct___GLXFBConfigRec) # GL/glxext.h:456 # SGIX_pbuffer (GL/glxext.h:459) GLXPbufferSGIX = XID # GL/glxext.h:460 class struct_anon_106(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'drawable', 'event_type', 'draw_type', 'mask', 'x', 'y', 'width', 'height', 'count', ] Display = pyglet.libs.x11.xlib.Display GLXDrawable = pyglet.gl.glx.GLXDrawable struct_anon_106._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('drawable', GLXDrawable), ('event_type', c_int), ('draw_type', c_int), ('mask', c_uint), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('count', c_int), ] GLXBufferClobberEventSGIX = struct_anon_106 # GL/glxext.h:473 # NV_video_output (GL/glxext.h:476) GLXVideoDeviceNV = c_uint # GL/glxext.h:477 # NV_video_capture (GL/glxext.h:480) GLXVideoCaptureDeviceNV = XID # GL/glxext.h:481 # VERSION_1_3 (GL/glxext.h:521) # VERSION_1_4 (GL/glxext.h:563) # ARB_get_proc_address (GL/glxext.h:571) # ARB_multisample (GL/glxext.h:579) GLX_ARB_multisample = 1 # GL/glxext.h:580 # ARB_fbconfig_float (GL/glxext.h:583) GLX_ARB_fbconfig_float = 1 # GL/glxext.h:584 # ARB_framebuffer_sRGB (GL/glxext.h:587) GLX_ARB_framebuffer_sRGB = 1 # GL/glxext.h:588 # ARB_create_context (GL/glxext.h:591) GLX_ARB_create_context = 1 # GL/glxext.h:592 GLXContext = pyglet.gl.glx.GLXContext GLXFBConfig = pyglet.gl.glx.GLXFBConfig # GL/glxext.h:594 glXCreateContextAttribsARB = _link_function('glXCreateContextAttribsARB', GLXContext, [POINTER(Display), GLXFBConfig, GLXContext, c_int, POINTER(c_int)], 'ARB_create_context') PFNGLXCREATECONTEXTATTRIBSARBPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXFBConfig, GLXContext, c_int, POINTER(c_int)) # GL/glxext.h:596 # ARB_create_context_profile (GL/glxext.h:599) GLX_ARB_create_context_profile = 1 # GL/glxext.h:600 # ARB_create_context_robustness (GL/glxext.h:603) GLX_ARB_create_context_robustness = 1 # GL/glxext.h:604 # SGIS_multisample (GL/glxext.h:607) GLX_SGIS_multisample = 1 # GL/glxext.h:608 # EXT_visual_info (GL/glxext.h:611) GLX_EXT_visual_info = 1 # GL/glxext.h:612 # SGI_swap_control (GL/glxext.h:615) GLX_SGI_swap_control = 1 # GL/glxext.h:616 # GL/glxext.h:618 glXSwapIntervalSGI = _link_function('glXSwapIntervalSGI', c_int, [c_int], 'SGI_swap_control') PFNGLXSWAPINTERVALSGIPROC = CFUNCTYPE(c_int, c_int) # GL/glxext.h:620 # SGI_video_sync (GL/glxext.h:623) GLX_SGI_video_sync = 1 # GL/glxext.h:624 # GL/glxext.h:626 glXGetVideoSyncSGI = _link_function('glXGetVideoSyncSGI', c_int, [POINTER(c_uint)], 'SGI_video_sync') # GL/glxext.h:627 glXWaitVideoSyncSGI = _link_function('glXWaitVideoSyncSGI', c_int, [c_int, c_int, POINTER(c_uint)], 'SGI_video_sync') PFNGLXGETVIDEOSYNCSGIPROC = CFUNCTYPE(c_int, POINTER(c_uint)) # GL/glxext.h:629 PFNGLXWAITVIDEOSYNCSGIPROC = CFUNCTYPE(c_int, c_int, c_int, POINTER(c_uint)) # GL/glxext.h:630 # SGI_make_current_read (GL/glxext.h:633) GLX_SGI_make_current_read = 1 # GL/glxext.h:634 # GL/glxext.h:636 glXMakeCurrentReadSGI = _link_function('glXMakeCurrentReadSGI', c_int, [POINTER(Display), GLXDrawable, GLXDrawable, GLXContext], 'SGI_make_current_read') # GL/glxext.h:637 glXGetCurrentReadDrawableSGI = _link_function('glXGetCurrentReadDrawableSGI', GLXDrawable, [], 'SGI_make_current_read') PFNGLXMAKECURRENTREADSGIPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, GLXDrawable, GLXContext) # GL/glxext.h:639 PFNGLXGETCURRENTREADDRAWABLESGIPROC = CFUNCTYPE(GLXDrawable) # GL/glxext.h:640 # SGIX_video_source (GL/glxext.h:643) GLX_SGIX_video_source = 1 # GL/glxext.h:644 # EXT_visual_rating (GL/glxext.h:655) GLX_EXT_visual_rating = 1 # GL/glxext.h:656 # EXT_import_context (GL/glxext.h:659) GLX_EXT_import_context = 1 # GL/glxext.h:660 # GL/glxext.h:662 glXGetCurrentDisplayEXT = _link_function('glXGetCurrentDisplayEXT', POINTER(Display), [], 'EXT_import_context') # GL/glxext.h:663 glXQueryContextInfoEXT = _link_function('glXQueryContextInfoEXT', c_int, [POINTER(Display), GLXContext, c_int, POINTER(c_int)], 'EXT_import_context') GLXContextID = pyglet.gl.glx.GLXContextID # GL/glxext.h:664 glXGetContextIDEXT = _link_function('glXGetContextIDEXT', GLXContextID, [GLXContext], 'EXT_import_context') # GL/glxext.h:665 glXImportContextEXT = _link_function('glXImportContextEXT', GLXContext, [POINTER(Display), GLXContextID], 'EXT_import_context') # GL/glxext.h:666 glXFreeContextEXT = _link_function('glXFreeContextEXT', None, [POINTER(Display), GLXContext], 'EXT_import_context') PFNGLXGETCURRENTDISPLAYEXTPROC = CFUNCTYPE(POINTER(Display)) # GL/glxext.h:668 PFNGLXQUERYCONTEXTINFOEXTPROC = CFUNCTYPE(c_int, POINTER(Display), GLXContext, c_int, POINTER(c_int)) # GL/glxext.h:669 PFNGLXGETCONTEXTIDEXTPROC = CFUNCTYPE(GLXContextID, GLXContext) # GL/glxext.h:670 PFNGLXIMPORTCONTEXTEXTPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXContextID) # GL/glxext.h:671 PFNGLXFREECONTEXTEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXContext) # GL/glxext.h:672 # SGIX_fbconfig (GL/glxext.h:675) GLX_SGIX_fbconfig = 1 # GL/glxext.h:676 # GL/glxext.h:678 glXGetFBConfigAttribSGIX = _link_function('glXGetFBConfigAttribSGIX', c_int, [POINTER(Display), GLXFBConfigSGIX, c_int, POINTER(c_int)], 'SGIX_fbconfig') # GL/glxext.h:679 glXChooseFBConfigSGIX = _link_function('glXChooseFBConfigSGIX', POINTER(GLXFBConfigSGIX), [POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)], 'SGIX_fbconfig') GLXPixmap = pyglet.gl.glx.GLXPixmap Pixmap = pyglet.libs.x11.xlib.Pixmap # GL/glxext.h:680 glXCreateGLXPixmapWithConfigSGIX = _link_function('glXCreateGLXPixmapWithConfigSGIX', GLXPixmap, [POINTER(Display), GLXFBConfigSGIX, Pixmap], 'SGIX_fbconfig') # GL/glxext.h:681 glXCreateContextWithConfigSGIX = _link_function('glXCreateContextWithConfigSGIX', GLXContext, [POINTER(Display), GLXFBConfigSGIX, c_int, GLXContext, c_int], 'SGIX_fbconfig') XVisualInfo = pyglet.libs.x11.xlib.XVisualInfo # GL/glxext.h:682 glXGetVisualFromFBConfigSGIX = _link_function('glXGetVisualFromFBConfigSGIX', POINTER(XVisualInfo), [POINTER(Display), GLXFBConfigSGIX], 'SGIX_fbconfig') # GL/glxext.h:683 glXGetFBConfigFromVisualSGIX = _link_function('glXGetFBConfigFromVisualSGIX', GLXFBConfigSGIX, [POINTER(Display), POINTER(XVisualInfo)], 'SGIX_fbconfig') PFNGLXGETFBCONFIGATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), GLXFBConfigSGIX, c_int, POINTER(c_int)) # GL/glxext.h:685 PFNGLXCHOOSEFBCONFIGSGIXPROC = CFUNCTYPE(POINTER(GLXFBConfigSGIX), POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)) # GL/glxext.h:686 PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC = CFUNCTYPE(GLXPixmap, POINTER(Display), GLXFBConfigSGIX, Pixmap) # GL/glxext.h:687 PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC = CFUNCTYPE(GLXContext, POINTER(Display), GLXFBConfigSGIX, c_int, GLXContext, c_int) # GL/glxext.h:688 PFNGLXGETVISUALFROMFBCONFIGSGIXPROC = CFUNCTYPE(POINTER(XVisualInfo), POINTER(Display), GLXFBConfigSGIX) # GL/glxext.h:689 PFNGLXGETFBCONFIGFROMVISUALSGIXPROC = CFUNCTYPE(GLXFBConfigSGIX, POINTER(Display), POINTER(XVisualInfo)) # GL/glxext.h:690 # SGIX_pbuffer (GL/glxext.h:693) GLX_SGIX_pbuffer = 1 # GL/glxext.h:694 # GL/glxext.h:696 glXCreateGLXPbufferSGIX = _link_function('glXCreateGLXPbufferSGIX', GLXPbufferSGIX, [POINTER(Display), GLXFBConfigSGIX, c_uint, c_uint, POINTER(c_int)], 'SGIX_pbuffer') # GL/glxext.h:697 glXDestroyGLXPbufferSGIX = _link_function('glXDestroyGLXPbufferSGIX', None, [POINTER(Display), GLXPbufferSGIX], 'SGIX_pbuffer') # GL/glxext.h:698 glXQueryGLXPbufferSGIX = _link_function('glXQueryGLXPbufferSGIX', c_int, [POINTER(Display), GLXPbufferSGIX, c_int, POINTER(c_uint)], 'SGIX_pbuffer') # GL/glxext.h:699 glXSelectEventSGIX = _link_function('glXSelectEventSGIX', None, [POINTER(Display), GLXDrawable, c_ulong], 'SGIX_pbuffer') # GL/glxext.h:700 glXGetSelectedEventSGIX = _link_function('glXGetSelectedEventSGIX', None, [POINTER(Display), GLXDrawable, POINTER(c_ulong)], 'SGIX_pbuffer') PFNGLXCREATEGLXPBUFFERSGIXPROC = CFUNCTYPE(GLXPbufferSGIX, POINTER(Display), GLXFBConfigSGIX, c_uint, c_uint, POINTER(c_int)) # GL/glxext.h:702 PFNGLXDESTROYGLXPBUFFERSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXPbufferSGIX) # GL/glxext.h:703 PFNGLXQUERYGLXPBUFFERSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbufferSGIX, c_int, POINTER(c_uint)) # GL/glxext.h:704 PFNGLXSELECTEVENTSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_ulong) # GL/glxext.h:705 PFNGLXGETSELECTEDEVENTSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, POINTER(c_ulong)) # GL/glxext.h:706 # SGI_cushion (GL/glxext.h:709) GLX_SGI_cushion = 1 # GL/glxext.h:710 Window = pyglet.libs.x11.xlib.Window # GL/glxext.h:712 glXCushionSGI = _link_function('glXCushionSGI', None, [POINTER(Display), Window, c_float], 'SGI_cushion') PFNGLXCUSHIONSGIPROC = CFUNCTYPE(None, POINTER(Display), Window, c_float) # GL/glxext.h:714 # SGIX_video_resize (GL/glxext.h:717) GLX_SGIX_video_resize = 1 # GL/glxext.h:718 # GL/glxext.h:720 glXBindChannelToWindowSGIX = _link_function('glXBindChannelToWindowSGIX', c_int, [POINTER(Display), c_int, c_int, Window], 'SGIX_video_resize') # GL/glxext.h:721 glXChannelRectSGIX = _link_function('glXChannelRectSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, c_int, c_int, c_int], 'SGIX_video_resize') # GL/glxext.h:722 glXQueryChannelRectSGIX = _link_function('glXQueryChannelRectSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)], 'SGIX_video_resize') # GL/glxext.h:723 glXQueryChannelDeltasSGIX = _link_function('glXQueryChannelDeltasSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)], 'SGIX_video_resize') GLenum = c_uint # /usr/include/GL/gl.h:153 # GL/glxext.h:724 glXChannelRectSyncSGIX = _link_function('glXChannelRectSyncSGIX', c_int, [POINTER(Display), c_int, c_int, GLenum], 'SGIX_video_resize') PFNGLXBINDCHANNELTOWINDOWSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, Window) # GL/glxext.h:726 PFNGLXCHANNELRECTSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, c_int, c_int, c_int) # GL/glxext.h:727 PFNGLXQUERYCHANNELRECTSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)) # GL/glxext.h:728 PFNGLXQUERYCHANNELDELTASSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)) # GL/glxext.h:729 PFNGLXCHANNELRECTSYNCSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, GLenum) # GL/glxext.h:730 # SGIX_dmbuffer (GL/glxext.h:733) GLX_SGIX_dmbuffer = 1 # GL/glxext.h:734 # SGIX_swap_group (GL/glxext.h:743) GLX_SGIX_swap_group = 1 # GL/glxext.h:744 # GL/glxext.h:746 glXJoinSwapGroupSGIX = _link_function('glXJoinSwapGroupSGIX', None, [POINTER(Display), GLXDrawable, GLXDrawable], 'SGIX_swap_group') PFNGLXJOINSWAPGROUPSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, GLXDrawable) # GL/glxext.h:748 # SGIX_swap_barrier (GL/glxext.h:751) GLX_SGIX_swap_barrier = 1 # GL/glxext.h:752 # GL/glxext.h:754 glXBindSwapBarrierSGIX = _link_function('glXBindSwapBarrierSGIX', None, [POINTER(Display), GLXDrawable, c_int], 'SGIX_swap_barrier') # GL/glxext.h:755 glXQueryMaxSwapBarriersSGIX = _link_function('glXQueryMaxSwapBarriersSGIX', c_int, [POINTER(Display), c_int, POINTER(c_int)], 'SGIX_swap_barrier') PFNGLXBINDSWAPBARRIERSGIXPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int) # GL/glxext.h:757 PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:758 # SUN_get_transparent_index (GL/glxext.h:761) GLX_SUN_get_transparent_index = 1 # GL/glxext.h:762 # GL/glxext.h:764 glXGetTransparentIndexSUN = _link_function('glXGetTransparentIndexSUN', c_int, [POINTER(Display), Window, Window, POINTER(c_long)], 'SUN_get_transparent_index') PFNGLXGETTRANSPARENTINDEXSUNPROC = CFUNCTYPE(c_int, POINTER(Display), Window, Window, POINTER(c_long)) # GL/glxext.h:766 # MESA_copy_sub_buffer (GL/glxext.h:769) GLX_MESA_copy_sub_buffer = 1 # GL/glxext.h:770 # GL/glxext.h:772 glXCopySubBufferMESA = _link_function('glXCopySubBufferMESA', None, [POINTER(Display), GLXDrawable, c_int, c_int, c_int, c_int], 'MESA_copy_sub_buffer') PFNGLXCOPYSUBBUFFERMESAPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int, c_int, c_int, c_int) # GL/glxext.h:774 # MESA_pixmap_colormap (GL/glxext.h:777) GLX_MESA_pixmap_colormap = 1 # GL/glxext.h:778 Colormap = pyglet.libs.x11.xlib.Colormap # GL/glxext.h:780 glXCreateGLXPixmapMESA = _link_function('glXCreateGLXPixmapMESA', GLXPixmap, [POINTER(Display), POINTER(XVisualInfo), Pixmap, Colormap], 'MESA_pixmap_colormap') PFNGLXCREATEGLXPIXMAPMESAPROC = CFUNCTYPE(GLXPixmap, POINTER(Display), POINTER(XVisualInfo), Pixmap, Colormap) # GL/glxext.h:782 # MESA_release_buffers (GL/glxext.h:785) GLX_MESA_release_buffers = 1 # GL/glxext.h:786 # GL/glxext.h:788 glXReleaseBuffersMESA = _link_function('glXReleaseBuffersMESA', c_int, [POINTER(Display), GLXDrawable], 'MESA_release_buffers') PFNGLXRELEASEBUFFERSMESAPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable) # GL/glxext.h:790 # MESA_set_3dfx_mode (GL/glxext.h:793) GLX_MESA_set_3dfx_mode = 1 # GL/glxext.h:794 # GL/glxext.h:796 glXSet3DfxModeMESA = _link_function('glXSet3DfxModeMESA', c_int, [c_int], 'MESA_set_3dfx_mode') PFNGLXSET3DFXMODEMESAPROC = CFUNCTYPE(c_int, c_int) # GL/glxext.h:798 # SGIX_visual_select_group (GL/glxext.h:801) GLX_SGIX_visual_select_group = 1 # GL/glxext.h:802 # OML_swap_method (GL/glxext.h:805) GLX_OML_swap_method = 1 # GL/glxext.h:806 # OML_sync_control (GL/glxext.h:809) GLX_OML_sync_control = 1 # GL/glxext.h:810 # GL/glxext.h:812 glXGetSyncValuesOML = _link_function('glXGetSyncValuesOML', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') # GL/glxext.h:813 glXGetMscRateOML = _link_function('glXGetMscRateOML', c_int, [POINTER(Display), GLXDrawable, POINTER(c_int32), POINTER(c_int32)], 'OML_sync_control') # GL/glxext.h:814 glXSwapBuffersMscOML = _link_function('glXSwapBuffersMscOML', c_int64, [POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64], 'OML_sync_control') # GL/glxext.h:815 glXWaitForMscOML = _link_function('glXWaitForMscOML', c_int, [POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') # GL/glxext.h:816 glXWaitForSbcOML = _link_function('glXWaitForSbcOML', c_int, [POINTER(Display), GLXDrawable, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)], 'OML_sync_control') PFNGLXGETSYNCVALUESOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:818 PFNGLXGETMSCRATEOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(c_int32), POINTER(c_int32)) # GL/glxext.h:819 PFNGLXSWAPBUFFERSMSCOMLPROC = CFUNCTYPE(c_int64, POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64) # GL/glxext.h:820 PFNGLXWAITFORMSCOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, c_int64, c_int64, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:821 PFNGLXWAITFORSBCOMLPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, c_int64, POINTER(c_int64), POINTER(c_int64), POINTER(c_int64)) # GL/glxext.h:822 # NV_float_buffer (GL/glxext.h:825) GLX_NV_float_buffer = 1 # GL/glxext.h:826 # SGIX_hyperpipe (GL/glxext.h:829) GLX_SGIX_hyperpipe = 1 # GL/glxext.h:830 class struct_anon_107(Structure): __slots__ = [ 'pipeName', 'networkId', ] struct_anon_107._fields_ = [ ('pipeName', c_char * 80), ('networkId', c_int), ] GLXHyperpipeNetworkSGIX = struct_anon_107 # GL/glxext.h:835 class struct_anon_108(Structure): __slots__ = [ 'pipeName', 'channel', 'participationType', 'timeSlice', ] struct_anon_108._fields_ = [ ('pipeName', c_char * 80), ('channel', c_int), ('participationType', c_uint), ('timeSlice', c_int), ] GLXHyperpipeConfigSGIX = struct_anon_108 # GL/glxext.h:843 class struct_anon_109(Structure): __slots__ = [ 'pipeName', 'srcXOrigin', 'srcYOrigin', 'srcWidth', 'srcHeight', 'destXOrigin', 'destYOrigin', 'destWidth', 'destHeight', ] struct_anon_109._fields_ = [ ('pipeName', c_char * 80), ('srcXOrigin', c_int), ('srcYOrigin', c_int), ('srcWidth', c_int), ('srcHeight', c_int), ('destXOrigin', c_int), ('destYOrigin', c_int), ('destWidth', c_int), ('destHeight', c_int), ] GLXPipeRect = struct_anon_109 # GL/glxext.h:849 class struct_anon_110(Structure): __slots__ = [ 'pipeName', 'XOrigin', 'YOrigin', 'maxHeight', 'maxWidth', ] struct_anon_110._fields_ = [ ('pipeName', c_char * 80), ('XOrigin', c_int), ('YOrigin', c_int), ('maxHeight', c_int), ('maxWidth', c_int), ] GLXPipeRectLimits = struct_anon_110 # GL/glxext.h:854 # GL/glxext.h:857 glXQueryHyperpipeNetworkSGIX = _link_function('glXQueryHyperpipeNetworkSGIX', POINTER(GLXHyperpipeNetworkSGIX), [POINTER(Display), POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:858 glXHyperpipeConfigSGIX = _link_function('glXHyperpipeConfigSGIX', c_int, [POINTER(Display), c_int, c_int, POINTER(GLXHyperpipeConfigSGIX), POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:859 glXQueryHyperpipeConfigSGIX = _link_function('glXQueryHyperpipeConfigSGIX', POINTER(GLXHyperpipeConfigSGIX), [POINTER(Display), c_int, POINTER(c_int)], 'SGIX_hyperpipe') # GL/glxext.h:860 glXDestroyHyperpipeConfigSGIX = _link_function('glXDestroyHyperpipeConfigSGIX', c_int, [POINTER(Display), c_int], 'SGIX_hyperpipe') # GL/glxext.h:861 glXBindHyperpipeSGIX = _link_function('glXBindHyperpipeSGIX', c_int, [POINTER(Display), c_int], 'SGIX_hyperpipe') # GL/glxext.h:862 glXQueryHyperpipeBestAttribSGIX = _link_function('glXQueryHyperpipeBestAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None), POINTER(None)], 'SGIX_hyperpipe') # GL/glxext.h:863 glXHyperpipeAttribSGIX = _link_function('glXHyperpipeAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None)], 'SGIX_hyperpipe') # GL/glxext.h:864 glXQueryHyperpipeAttribSGIX = _link_function('glXQueryHyperpipeAttribSGIX', c_int, [POINTER(Display), c_int, c_int, c_int, POINTER(None)], 'SGIX_hyperpipe') PFNGLXQUERYHYPERPIPENETWORKSGIXPROC = CFUNCTYPE(POINTER(GLXHyperpipeNetworkSGIX), POINTER(Display), POINTER(c_int)) # GL/glxext.h:866 PFNGLXHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(GLXHyperpipeConfigSGIX), POINTER(c_int)) # GL/glxext.h:867 PFNGLXQUERYHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(POINTER(GLXHyperpipeConfigSGIX), POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:868 PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:869 PFNGLXBINDHYPERPIPESGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:870 PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None), POINTER(None)) # GL/glxext.h:871 PFNGLXHYPERPIPEATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None)) # GL/glxext.h:872 PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, c_int, POINTER(None)) # GL/glxext.h:873 # MESA_agp_offset (GL/glxext.h:876) GLX_MESA_agp_offset = 1 # GL/glxext.h:877 # GL/glxext.h:879 glXGetAGPOffsetMESA = _link_function('glXGetAGPOffsetMESA', c_uint, [POINTER(None)], 'MESA_agp_offset') PFNGLXGETAGPOFFSETMESAPROC = CFUNCTYPE(c_uint, POINTER(None)) # GL/glxext.h:881 # EXT_fbconfig_packed_float (GL/glxext.h:884) GLX_EXT_fbconfig_packed_float = 1 # GL/glxext.h:885 # EXT_framebuffer_sRGB (GL/glxext.h:888) GLX_EXT_framebuffer_sRGB = 1 # GL/glxext.h:889 # EXT_texture_from_pixmap (GL/glxext.h:892) GLX_EXT_texture_from_pixmap = 1 # GL/glxext.h:893 # GL/glxext.h:895 glXBindTexImageEXT = _link_function('glXBindTexImageEXT', None, [POINTER(Display), GLXDrawable, c_int, POINTER(c_int)], 'EXT_texture_from_pixmap') # GL/glxext.h:896 glXReleaseTexImageEXT = _link_function('glXReleaseTexImageEXT', None, [POINTER(Display), GLXDrawable, c_int], 'EXT_texture_from_pixmap') PFNGLXBINDTEXIMAGEEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int, POINTER(c_int)) # GL/glxext.h:898 PFNGLXRELEASETEXIMAGEEXTPROC = CFUNCTYPE(None, POINTER(Display), GLXDrawable, c_int) # GL/glxext.h:899 # NV_present_video (GL/glxext.h:902) GLX_NV_present_video = 1 # GL/glxext.h:903 # GL/glxext.h:905 glXEnumerateVideoDevicesNV = _link_function('glXEnumerateVideoDevicesNV', POINTER(c_uint), [POINTER(Display), c_int, POINTER(c_int)], 'NV_present_video') # GL/glxext.h:906 glXBindVideoDeviceNV = _link_function('glXBindVideoDeviceNV', c_int, [POINTER(Display), c_uint, c_uint, POINTER(c_int)], 'NV_present_video') PFNGLXENUMERATEVIDEODEVICESNVPROC = CFUNCTYPE(POINTER(c_uint), POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:908 PFNGLXBINDVIDEODEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_uint, c_uint, POINTER(c_int)) # GL/glxext.h:909 # NV_video_output (GL/glxext.h:912) GLX_NV_video_output = 1 # GL/glxext.h:913 # GL/glxext.h:915 glXGetVideoDeviceNV = _link_function('glXGetVideoDeviceNV', c_int, [POINTER(Display), c_int, c_int, POINTER(GLXVideoDeviceNV)], 'NV_video_output') # GL/glxext.h:916 glXReleaseVideoDeviceNV = _link_function('glXReleaseVideoDeviceNV', c_int, [POINTER(Display), c_int, GLXVideoDeviceNV], 'NV_video_output') GLXPbuffer = pyglet.gl.glx.GLXPbuffer # GL/glxext.h:917 glXBindVideoImageNV = _link_function('glXBindVideoImageNV', c_int, [POINTER(Display), GLXVideoDeviceNV, GLXPbuffer, c_int], 'NV_video_output') # GL/glxext.h:918 glXReleaseVideoImageNV = _link_function('glXReleaseVideoImageNV', c_int, [POINTER(Display), GLXPbuffer], 'NV_video_output') GLboolean = c_ubyte # /usr/include/GL/gl.h:154 # GL/glxext.h:919 glXSendPbufferToVideoNV = _link_function('glXSendPbufferToVideoNV', c_int, [POINTER(Display), GLXPbuffer, c_int, POINTER(c_ulong), GLboolean], 'NV_video_output') # GL/glxext.h:920 glXGetVideoInfoNV = _link_function('glXGetVideoInfoNV', c_int, [POINTER(Display), c_int, GLXVideoDeviceNV, POINTER(c_ulong), POINTER(c_ulong)], 'NV_video_output') PFNGLXGETVIDEODEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, c_int, POINTER(GLXVideoDeviceNV)) # GL/glxext.h:922 PFNGLXRELEASEVIDEODEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, GLXVideoDeviceNV) # GL/glxext.h:923 PFNGLXBINDVIDEOIMAGENVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXVideoDeviceNV, GLXPbuffer, c_int) # GL/glxext.h:924 PFNGLXRELEASEVIDEOIMAGENVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbuffer) # GL/glxext.h:925 PFNGLXSENDPBUFFERTOVIDEONVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXPbuffer, c_int, POINTER(c_ulong), GLboolean) # GL/glxext.h:926 PFNGLXGETVIDEOINFONVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, GLXVideoDeviceNV, POINTER(c_ulong), POINTER(c_ulong)) # GL/glxext.h:927 # NV_swap_group (GL/glxext.h:930) GLX_NV_swap_group = 1 # GL/glxext.h:931 GLuint = c_uint # /usr/include/GL/gl.h:162 # GL/glxext.h:933 glXJoinSwapGroupNV = _link_function('glXJoinSwapGroupNV', c_int, [POINTER(Display), GLXDrawable, GLuint], 'NV_swap_group') # GL/glxext.h:934 glXBindSwapBarrierNV = _link_function('glXBindSwapBarrierNV', c_int, [POINTER(Display), GLuint, GLuint], 'NV_swap_group') # GL/glxext.h:935 glXQuerySwapGroupNV = _link_function('glXQuerySwapGroupNV', c_int, [POINTER(Display), GLXDrawable, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:936 glXQueryMaxSwapGroupsNV = _link_function('glXQueryMaxSwapGroupsNV', c_int, [POINTER(Display), c_int, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:937 glXQueryFrameCountNV = _link_function('glXQueryFrameCountNV', c_int, [POINTER(Display), c_int, POINTER(GLuint)], 'NV_swap_group') # GL/glxext.h:938 glXResetFrameCountNV = _link_function('glXResetFrameCountNV', c_int, [POINTER(Display), c_int], 'NV_swap_group') PFNGLXJOINSWAPGROUPNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, GLuint) # GL/glxext.h:940 PFNGLXBINDSWAPBARRIERNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLuint, GLuint) # GL/glxext.h:941 PFNGLXQUERYSWAPGROUPNVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, POINTER(GLuint), POINTER(GLuint)) # GL/glxext.h:942 PFNGLXQUERYMAXSWAPGROUPSNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(GLuint), POINTER(GLuint)) # GL/glxext.h:943 PFNGLXQUERYFRAMECOUNTNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int, POINTER(GLuint)) # GL/glxext.h:944 PFNGLXRESETFRAMECOUNTNVPROC = CFUNCTYPE(c_int, POINTER(Display), c_int) # GL/glxext.h:945 # NV_video_capture (GL/glxext.h:948) GLX_NV_video_capture = 1 # GL/glxext.h:949 # GL/glxext.h:951 glXBindVideoCaptureDeviceNV = _link_function('glXBindVideoCaptureDeviceNV', c_int, [POINTER(Display), c_uint, GLXVideoCaptureDeviceNV], 'NV_video_capture') # GL/glxext.h:952 glXEnumerateVideoCaptureDevicesNV = _link_function('glXEnumerateVideoCaptureDevicesNV', POINTER(GLXVideoCaptureDeviceNV), [POINTER(Display), c_int, POINTER(c_int)], 'NV_video_capture') # GL/glxext.h:953 glXLockVideoCaptureDeviceNV = _link_function('glXLockVideoCaptureDeviceNV', None, [POINTER(Display), GLXVideoCaptureDeviceNV], 'NV_video_capture') # GL/glxext.h:954 glXQueryVideoCaptureDeviceNV = _link_function('glXQueryVideoCaptureDeviceNV', c_int, [POINTER(Display), GLXVideoCaptureDeviceNV, c_int, POINTER(c_int)], 'NV_video_capture') # GL/glxext.h:955 glXReleaseVideoCaptureDeviceNV = _link_function('glXReleaseVideoCaptureDeviceNV', None, [POINTER(Display), GLXVideoCaptureDeviceNV], 'NV_video_capture') PFNGLXBINDVIDEOCAPTUREDEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), c_uint, GLXVideoCaptureDeviceNV) # GL/glxext.h:957 PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC = CFUNCTYPE(POINTER(GLXVideoCaptureDeviceNV), POINTER(Display), c_int, POINTER(c_int)) # GL/glxext.h:958 PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC = CFUNCTYPE(None, POINTER(Display), GLXVideoCaptureDeviceNV) # GL/glxext.h:959 PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC = CFUNCTYPE(c_int, POINTER(Display), GLXVideoCaptureDeviceNV, c_int, POINTER(c_int)) # GL/glxext.h:960 PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC = CFUNCTYPE(None, POINTER(Display), GLXVideoCaptureDeviceNV) # GL/glxext.h:961 # EXT_swap_control (GL/glxext.h:964) GLX_EXT_swap_control = 1 # GL/glxext.h:965 # GL/glxext.h:967 glXSwapIntervalEXT = _link_function('glXSwapIntervalEXT', c_int, [POINTER(Display), GLXDrawable, c_int], 'EXT_swap_control') PFNGLXSWAPINTERVALEXTPROC = CFUNCTYPE(c_int, POINTER(Display), GLXDrawable, c_int) # GL/glxext.h:969 # NV_copy_image (GL/glxext.h:972) GLX_NV_copy_image = 1 # GL/glxext.h:973 GLint = c_int # /usr/include/GL/gl.h:159 GLsizei = c_int # /usr/include/GL/gl.h:163 # GL/glxext.h:975 glXCopyImageSubDataNV = _link_function('glXCopyImageSubDataNV', None, [POINTER(Display), GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei], 'NV_copy_image') PFNGLXCOPYIMAGESUBDATANVPROC = CFUNCTYPE(None, POINTER(Display), GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) # GL/glxext.h:977 # INTEL_swap_event (GL/glxext.h:980) GLX_INTEL_swap_event = 1 # GL/glxext.h:981 # NV_multisample_coverage (GL/glxext.h:984) GLX_NV_multisample_coverage = 1 # GL/glxext.h:985 # NV_vertex_array_range (/usr/include/GL/glx.h:349) # MESA_allocate_memory (/usr/include/GL/glx.h:363) # ARB_render_texture (/usr/include/GL/glx.h:380) # NV_float_buffer (/usr/include/GL/glx.h:393) # MESA_swap_frame_usage (/usr/include/GL/glx.h:405) # MESA_swap_control (/usr/include/GL/glx.h:425) # EXT_texture_from_pixmap (/usr/include/GL/glx.h:442) __all__ = ['GLX_GLXEXT_VERSION', 'GLX_SAMPLE_BUFFERS_ARB', 'GLX_SAMPLES_ARB', 'GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB', 'GLX_RGBA_FLOAT_TYPE_ARB', 'GLX_RGBA_FLOAT_BIT_ARB', 'GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB', 'GLX_CONTEXT_DEBUG_BIT_ARB', 'GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB', 'GLX_CONTEXT_MAJOR_VERSION_ARB', 'GLX_CONTEXT_MINOR_VERSION_ARB', 'GLX_CONTEXT_FLAGS_ARB', 'GLX_CONTEXT_CORE_PROFILE_BIT_ARB', 'GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB', 'GLX_CONTEXT_PROFILE_MASK_ARB', 'GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB', 'GLX_LOSE_CONTEXT_ON_RESET_ARB', 'GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB', 'GLX_NO_RESET_NOTIFICATION_ARB', 'GLX_SAMPLE_BUFFERS_SGIS', 'GLX_SAMPLES_SGIS', 'GLX_X_VISUAL_TYPE_EXT', 'GLX_TRANSPARENT_TYPE_EXT', 'GLX_TRANSPARENT_INDEX_VALUE_EXT', 'GLX_TRANSPARENT_RED_VALUE_EXT', 'GLX_TRANSPARENT_GREEN_VALUE_EXT', 'GLX_TRANSPARENT_BLUE_VALUE_EXT', 'GLX_TRANSPARENT_ALPHA_VALUE_EXT', 'GLX_NONE_EXT', 'GLX_TRUE_COLOR_EXT', 'GLX_DIRECT_COLOR_EXT', 'GLX_PSEUDO_COLOR_EXT', 'GLX_STATIC_COLOR_EXT', 'GLX_GRAY_SCALE_EXT', 'GLX_STATIC_GRAY_EXT', 'GLX_TRANSPARENT_RGB_EXT', 'GLX_TRANSPARENT_INDEX_EXT', 'GLX_VISUAL_CAVEAT_EXT', 'GLX_SLOW_VISUAL_EXT', 'GLX_NON_CONFORMANT_VISUAL_EXT', 'GLX_SHARE_CONTEXT_EXT', 'GLX_VISUAL_ID_EXT', 'GLX_SCREEN_EXT', 'GLX_WINDOW_BIT_SGIX', 'GLX_PIXMAP_BIT_SGIX', 'GLX_RGBA_BIT_SGIX', 'GLX_COLOR_INDEX_BIT_SGIX', 'GLX_DRAWABLE_TYPE_SGIX', 'GLX_RENDER_TYPE_SGIX', 'GLX_X_RENDERABLE_SGIX', 'GLX_FBCONFIG_ID_SGIX', 'GLX_RGBA_TYPE_SGIX', 'GLX_COLOR_INDEX_TYPE_SGIX', 'GLX_PBUFFER_BIT_SGIX', 'GLX_BUFFER_CLOBBER_MASK_SGIX', 'GLX_FRONT_LEFT_BUFFER_BIT_SGIX', 'GLX_FRONT_RIGHT_BUFFER_BIT_SGIX', 'GLX_BACK_LEFT_BUFFER_BIT_SGIX', 'GLX_BACK_RIGHT_BUFFER_BIT_SGIX', 'GLX_AUX_BUFFERS_BIT_SGIX', 'GLX_DEPTH_BUFFER_BIT_SGIX', 'GLX_STENCIL_BUFFER_BIT_SGIX', 'GLX_ACCUM_BUFFER_BIT_SGIX', 'GLX_SAMPLE_BUFFERS_BIT_SGIX', 'GLX_MAX_PBUFFER_WIDTH_SGIX', 'GLX_MAX_PBUFFER_HEIGHT_SGIX', 'GLX_MAX_PBUFFER_PIXELS_SGIX', 'GLX_OPTIMAL_PBUFFER_WIDTH_SGIX', 'GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX', 'GLX_PRESERVED_CONTENTS_SGIX', 'GLX_LARGEST_PBUFFER_SGIX', 'GLX_WIDTH_SGIX', 'GLX_HEIGHT_SGIX', 'GLX_EVENT_MASK_SGIX', 'GLX_DAMAGED_SGIX', 'GLX_SAVED_SGIX', 'GLX_WINDOW_SGIX', 'GLX_PBUFFER_SGIX', 'GLX_SYNC_FRAME_SGIX', 'GLX_SYNC_SWAP_SGIX', 'GLX_DIGITAL_MEDIA_PBUFFER_SGIX', 'GLX_BLENDED_RGBA_SGIS', 'GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS', 'GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS', 'GLX_SAMPLE_BUFFERS_3DFX', 'GLX_SAMPLES_3DFX', 'GLX_3DFX_WINDOW_MODE_MESA', 'GLX_3DFX_FULLSCREEN_MODE_MESA', 'GLX_VISUAL_SELECT_GROUP_SGIX', 'GLX_SWAP_METHOD_OML', 'GLX_SWAP_EXCHANGE_OML', 'GLX_SWAP_COPY_OML', 'GLX_SWAP_UNDEFINED_OML', 'GLX_FLOAT_COMPONENTS_NV', 'GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX', 'GLX_BAD_HYPERPIPE_CONFIG_SGIX', 'GLX_BAD_HYPERPIPE_SGIX', 'GLX_HYPERPIPE_DISPLAY_PIPE_SGIX', 'GLX_HYPERPIPE_RENDER_PIPE_SGIX', 'GLX_PIPE_RECT_SGIX', 'GLX_PIPE_RECT_LIMITS_SGIX', 'GLX_HYPERPIPE_STEREO_SGIX', 'GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX', 'GLX_HYPERPIPE_ID_SGIX', 'GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT', 'GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT', 'GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT', 'GLX_TEXTURE_1D_BIT_EXT', 'GLX_TEXTURE_2D_BIT_EXT', 'GLX_TEXTURE_RECTANGLE_BIT_EXT', 'GLX_BIND_TO_TEXTURE_RGB_EXT', 'GLX_BIND_TO_TEXTURE_RGBA_EXT', 'GLX_BIND_TO_MIPMAP_TEXTURE_EXT', 'GLX_BIND_TO_TEXTURE_TARGETS_EXT', 'GLX_Y_INVERTED_EXT', 'GLX_TEXTURE_FORMAT_EXT', 'GLX_TEXTURE_TARGET_EXT', 'GLX_MIPMAP_TEXTURE_EXT', 'GLX_TEXTURE_FORMAT_NONE_EXT', 'GLX_TEXTURE_FORMAT_RGB_EXT', 'GLX_TEXTURE_FORMAT_RGBA_EXT', 'GLX_TEXTURE_1D_EXT', 'GLX_TEXTURE_2D_EXT', 'GLX_TEXTURE_RECTANGLE_EXT', 'GLX_FRONT_LEFT_EXT', 'GLX_FRONT_RIGHT_EXT', 'GLX_BACK_LEFT_EXT', 'GLX_BACK_RIGHT_EXT', 'GLX_FRONT_EXT', 'GLX_BACK_EXT', 'GLX_AUX0_EXT', 'GLX_AUX1_EXT', 'GLX_AUX2_EXT', 'GLX_AUX3_EXT', 'GLX_AUX4_EXT', 'GLX_AUX5_EXT', 'GLX_AUX6_EXT', 'GLX_AUX7_EXT', 'GLX_AUX8_EXT', 'GLX_AUX9_EXT', 'GLX_NUM_VIDEO_SLOTS_NV', 'GLX_VIDEO_OUT_COLOR_NV', 'GLX_VIDEO_OUT_ALPHA_NV', 'GLX_VIDEO_OUT_DEPTH_NV', 'GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV', 'GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV', 'GLX_VIDEO_OUT_FRAME_NV', 'GLX_VIDEO_OUT_FIELD_1_NV', 'GLX_VIDEO_OUT_FIELD_2_NV', 'GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV', 'GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV', 'GLX_DEVICE_ID_NV', 'GLX_UNIQUE_ID_NV', 'GLX_NUM_VIDEO_CAPTURE_SLOTS_NV', 'GLX_SWAP_INTERVAL_EXT', 'GLX_MAX_SWAP_INTERVAL_EXT', 'GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK', 'GLX_EXCHANGE_COMPLETE_INTEL', 'GLX_COPY_COMPLETE_INTEL', 'GLX_FLIP_COMPLETE_INTEL', 'GLX_COVERAGE_SAMPLES_NV', 'GLX_COLOR_SAMPLES_NV', 'GLX_GPU_VENDOR_AMD', 'GLX_GPU_RENDERER_STRING_AMD', 'GLX_GPU_OPENGL_VERSION_STRING_AMD', 'GLX_GPU_FASTEST_TARGET_GPUS_AMD', 'GLX_GPU_RAM_AMD', 'GLX_GPU_CLOCK_AMD', 'GLX_GPU_NUM_PIPES_AMD', 'GLX_GPU_NUM_SIMD_AMD', 'GLX_GPU_NUM_RB_AMD', 'GLX_GPU_NUM_SPI_AMD', 'GLX_CONTEXT_ES2_PROFILE_BIT_EXT', 'GLXVideoSourceSGIX', 'GLXFBConfigIDSGIX', 'GLXFBConfigSGIX', 'GLXPbufferSGIX', 'GLXBufferClobberEventSGIX', 'GLXVideoDeviceNV', 'GLXVideoCaptureDeviceNV', 'GLX_ARB_multisample', 'GLX_ARB_fbconfig_float', 'GLX_ARB_framebuffer_sRGB', 'GLX_ARB_create_context', 'glXCreateContextAttribsARB', 'PFNGLXCREATECONTEXTATTRIBSARBPROC', 'GLX_ARB_create_context_profile', 'GLX_ARB_create_context_robustness', 'GLX_SGIS_multisample', 'GLX_EXT_visual_info', 'GLX_SGI_swap_control', 'glXSwapIntervalSGI', 'PFNGLXSWAPINTERVALSGIPROC', 'GLX_SGI_video_sync', 'glXGetVideoSyncSGI', 'glXWaitVideoSyncSGI', 'PFNGLXGETVIDEOSYNCSGIPROC', 'PFNGLXWAITVIDEOSYNCSGIPROC', 'GLX_SGI_make_current_read', 'glXMakeCurrentReadSGI', 'glXGetCurrentReadDrawableSGI', 'PFNGLXMAKECURRENTREADSGIPROC', 'PFNGLXGETCURRENTREADDRAWABLESGIPROC', 'GLX_SGIX_video_source', 'GLX_EXT_visual_rating', 'GLX_EXT_import_context', 'glXGetCurrentDisplayEXT', 'glXQueryContextInfoEXT', 'glXGetContextIDEXT', 'glXImportContextEXT', 'glXFreeContextEXT', 'PFNGLXGETCURRENTDISPLAYEXTPROC', 'PFNGLXQUERYCONTEXTINFOEXTPROC', 'PFNGLXGETCONTEXTIDEXTPROC', 'PFNGLXIMPORTCONTEXTEXTPROC', 'PFNGLXFREECONTEXTEXTPROC', 'GLX_SGIX_fbconfig', 'glXGetFBConfigAttribSGIX', 'glXChooseFBConfigSGIX', 'glXCreateGLXPixmapWithConfigSGIX', 'glXCreateContextWithConfigSGIX', 'glXGetVisualFromFBConfigSGIX', 'glXGetFBConfigFromVisualSGIX', 'PFNGLXGETFBCONFIGATTRIBSGIXPROC', 'PFNGLXCHOOSEFBCONFIGSGIXPROC', 'PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC', 'PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC', 'PFNGLXGETVISUALFROMFBCONFIGSGIXPROC', 'PFNGLXGETFBCONFIGFROMVISUALSGIXPROC', 'GLX_SGIX_pbuffer', 'glXCreateGLXPbufferSGIX', 'glXDestroyGLXPbufferSGIX', 'glXQueryGLXPbufferSGIX', 'glXSelectEventSGIX', 'glXGetSelectedEventSGIX', 'PFNGLXCREATEGLXPBUFFERSGIXPROC', 'PFNGLXDESTROYGLXPBUFFERSGIXPROC', 'PFNGLXQUERYGLXPBUFFERSGIXPROC', 'PFNGLXSELECTEVENTSGIXPROC', 'PFNGLXGETSELECTEDEVENTSGIXPROC', 'GLX_SGI_cushion', 'glXCushionSGI', 'PFNGLXCUSHIONSGIPROC', 'GLX_SGIX_video_resize', 'glXBindChannelToWindowSGIX', 'glXChannelRectSGIX', 'glXQueryChannelRectSGIX', 'glXQueryChannelDeltasSGIX', 'glXChannelRectSyncSGIX', 'PFNGLXBINDCHANNELTOWINDOWSGIXPROC', 'PFNGLXCHANNELRECTSGIXPROC', 'PFNGLXQUERYCHANNELRECTSGIXPROC', 'PFNGLXQUERYCHANNELDELTASSGIXPROC', 'PFNGLXCHANNELRECTSYNCSGIXPROC', 'GLX_SGIX_dmbuffer', 'GLX_SGIX_swap_group', 'glXJoinSwapGroupSGIX', 'PFNGLXJOINSWAPGROUPSGIXPROC', 'GLX_SGIX_swap_barrier', 'glXBindSwapBarrierSGIX', 'glXQueryMaxSwapBarriersSGIX', 'PFNGLXBINDSWAPBARRIERSGIXPROC', 'PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC', 'GLX_SUN_get_transparent_index', 'glXGetTransparentIndexSUN', 'PFNGLXGETTRANSPARENTINDEXSUNPROC', 'GLX_MESA_copy_sub_buffer', 'glXCopySubBufferMESA', 'PFNGLXCOPYSUBBUFFERMESAPROC', 'GLX_MESA_pixmap_colormap', 'glXCreateGLXPixmapMESA', 'PFNGLXCREATEGLXPIXMAPMESAPROC', 'GLX_MESA_release_buffers', 'glXReleaseBuffersMESA', 'PFNGLXRELEASEBUFFERSMESAPROC', 'GLX_MESA_set_3dfx_mode', 'glXSet3DfxModeMESA', 'PFNGLXSET3DFXMODEMESAPROC', 'GLX_SGIX_visual_select_group', 'GLX_OML_swap_method', 'GLX_OML_sync_control', 'glXGetSyncValuesOML', 'glXGetMscRateOML', 'glXSwapBuffersMscOML', 'glXWaitForMscOML', 'glXWaitForSbcOML', 'PFNGLXGETSYNCVALUESOMLPROC', 'PFNGLXGETMSCRATEOMLPROC', 'PFNGLXSWAPBUFFERSMSCOMLPROC', 'PFNGLXWAITFORMSCOMLPROC', 'PFNGLXWAITFORSBCOMLPROC', 'GLX_NV_float_buffer', 'GLX_SGIX_hyperpipe', 'GLXHyperpipeNetworkSGIX', 'GLXHyperpipeConfigSGIX', 'GLXPipeRect', 'GLXPipeRectLimits', 'glXQueryHyperpipeNetworkSGIX', 'glXHyperpipeConfigSGIX', 'glXQueryHyperpipeConfigSGIX', 'glXDestroyHyperpipeConfigSGIX', 'glXBindHyperpipeSGIX', 'glXQueryHyperpipeBestAttribSGIX', 'glXHyperpipeAttribSGIX', 'glXQueryHyperpipeAttribSGIX', 'PFNGLXQUERYHYPERPIPENETWORKSGIXPROC', 'PFNGLXHYPERPIPECONFIGSGIXPROC', 'PFNGLXQUERYHYPERPIPECONFIGSGIXPROC', 'PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC', 'PFNGLXBINDHYPERPIPESGIXPROC', 'PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC', 'PFNGLXHYPERPIPEATTRIBSGIXPROC', 'PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC', 'GLX_MESA_agp_offset', 'glXGetAGPOffsetMESA', 'PFNGLXGETAGPOFFSETMESAPROC', 'GLX_EXT_fbconfig_packed_float', 'GLX_EXT_framebuffer_sRGB', 'GLX_EXT_texture_from_pixmap', 'glXBindTexImageEXT', 'glXReleaseTexImageEXT', 'PFNGLXBINDTEXIMAGEEXTPROC', 'PFNGLXRELEASETEXIMAGEEXTPROC', 'GLX_NV_present_video', 'glXEnumerateVideoDevicesNV', 'glXBindVideoDeviceNV', 'PFNGLXENUMERATEVIDEODEVICESNVPROC', 'PFNGLXBINDVIDEODEVICENVPROC', 'GLX_NV_video_output', 'glXGetVideoDeviceNV', 'glXReleaseVideoDeviceNV', 'glXBindVideoImageNV', 'glXReleaseVideoImageNV', 'glXSendPbufferToVideoNV', 'glXGetVideoInfoNV', 'PFNGLXGETVIDEODEVICENVPROC', 'PFNGLXRELEASEVIDEODEVICENVPROC', 'PFNGLXBINDVIDEOIMAGENVPROC', 'PFNGLXRELEASEVIDEOIMAGENVPROC', 'PFNGLXSENDPBUFFERTOVIDEONVPROC', 'PFNGLXGETVIDEOINFONVPROC', 'GLX_NV_swap_group', 'glXJoinSwapGroupNV', 'glXBindSwapBarrierNV', 'glXQuerySwapGroupNV', 'glXQueryMaxSwapGroupsNV', 'glXQueryFrameCountNV', 'glXResetFrameCountNV', 'PFNGLXJOINSWAPGROUPNVPROC', 'PFNGLXBINDSWAPBARRIERNVPROC', 'PFNGLXQUERYSWAPGROUPNVPROC', 'PFNGLXQUERYMAXSWAPGROUPSNVPROC', 'PFNGLXQUERYFRAMECOUNTNVPROC', 'PFNGLXRESETFRAMECOUNTNVPROC', 'GLX_NV_video_capture', 'glXBindVideoCaptureDeviceNV', 'glXEnumerateVideoCaptureDevicesNV', 'glXLockVideoCaptureDeviceNV', 'glXQueryVideoCaptureDeviceNV', 'glXReleaseVideoCaptureDeviceNV', 'PFNGLXBINDVIDEOCAPTUREDEVICENVPROC', 'PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC', 'PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC', 'PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC', 'PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC', 'GLX_EXT_swap_control', 'glXSwapIntervalEXT', 'PFNGLXSWAPINTERVALEXTPROC', 'GLX_NV_copy_image', 'glXCopyImageSubDataNV', 'PFNGLXCOPYIMAGESUBDATANVPROC', 'GLX_INTEL_swap_event', 'GLX_NV_multisample_coverage'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: lib_glx.py 597 2007-02-03 16:13:07Z Alex.Holkner $' import ctypes from ctypes import * import pyglet from pyglet.gl.lib import missing_function, decorate_function from pyglet.compat import asbytes __all__ = ['link_GL', 'link_GLU', 'link_WGL'] _debug_trace = pyglet.options['debug_trace'] gl_lib = ctypes.windll.opengl32 glu_lib = ctypes.windll.glu32 wgl_lib = gl_lib if _debug_trace: from pyglet.lib import _TraceLibrary gl_lib = _TraceLibrary(gl_lib) glu_lib = _TraceLibrary(glu_lib) wgl_lib = _TraceLibrary(wgl_lib) try: wglGetProcAddress = wgl_lib.wglGetProcAddress wglGetProcAddress.restype = CFUNCTYPE(POINTER(c_int)) wglGetProcAddress.argtypes = [c_char_p] _have_get_proc_address = True except AttributeError: _have_get_proc_address = False class WGLFunctionProxy(object): __slots__ = ['name', 'requires', 'suggestions', 'ftype', 'func'] def __init__(self, name, ftype, requires, suggestions): assert _have_get_proc_address self.name = name self.ftype = ftype self.requires = requires self.suggestions = suggestions self.func = None def __call__(self, *args, **kwargs): if self.func: return self.func(*args, **kwargs) from pyglet.gl import current_context if not current_context: raise Exception( 'Call to function "%s" before GL context created' % self.name) address = wglGetProcAddress(asbytes(self.name)) if cast(address, POINTER(c_int)): # check cast because address is func self.func = cast(address, self.ftype) decorate_function(self.func, self.name) else: self.func = missing_function( self.name, self.requires, self.suggestions) result = self.func(*args, **kwargs) return result def link_GL(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(gl_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: # Not in opengl32.dll. Try and get a pointer from WGL. try: fargs = (restype,) + tuple(argtypes) ftype = ctypes.WINFUNCTYPE(*fargs) if _have_get_proc_address: from pyglet.gl import gl_info if gl_info.have_context(): address = wglGetProcAddress(name) if address: func = cast(address, ftype) decorate_function(func, name) return func else: # Insert proxy until we have a context return WGLFunctionProxy(name, ftype, requires, suggestions) except: pass return missing_function(name, requires, suggestions) def link_GLU(name, restype, argtypes, requires=None, suggestions=None): try: func = getattr(glu_lib, name) func.restype = restype func.argtypes = argtypes decorate_function(func, name) return func except AttributeError: # Not in glu32.dll. Try and get a pointer from WGL. try: fargs = (restype,) + tuple(argtypes) ftype = ctypes.WINFUNCTYPE(*fargs) if _have_get_proc_address: from pyglet.gl import gl_info if gl_info.have_context(): address = wglGetProcAddress(name) if address: func = cast(address, ftype) decorate_function(func, name) return func else: # Insert proxy until we have a context return WGLFunctionProxy(name, ftype, requires, suggestions) except: pass return missing_function(name, requires, suggestions) link_WGL = link_GL
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://developer.download.nvidia.com/opengl/includes/glext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GL as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by gengl.py. # Wrapper for http://developer.download.nvidia.com/opengl/includes/glext.h # ARB_multitexture (/usr/include/GL/gl.h:1962) GL_GLEXT_VERSION = 44 # GL/glext.h:74 # VERSION_1_2 (GL/glext.h:76) # ARB_imaging (GL/glext.h:120) # VERSION_1_3 (GL/glext.h:198) # VERSION_1_4 (GL/glext.h:297) GL_BLEND_DST_RGB = 32968 # GL/glext.h:298 GL_BLEND_SRC_RGB = 32969 # GL/glext.h:299 GL_BLEND_DST_ALPHA = 32970 # GL/glext.h:300 GL_BLEND_SRC_ALPHA = 32971 # GL/glext.h:301 GL_POINT_SIZE_MIN = 33062 # GL/glext.h:302 GL_POINT_SIZE_MAX = 33063 # GL/glext.h:303 GL_POINT_FADE_THRESHOLD_SIZE = 33064 # GL/glext.h:304 GL_POINT_DISTANCE_ATTENUATION = 33065 # GL/glext.h:305 GL_GENERATE_MIPMAP = 33169 # GL/glext.h:306 GL_GENERATE_MIPMAP_HINT = 33170 # GL/glext.h:307 GL_DEPTH_COMPONENT16 = 33189 # GL/glext.h:308 GL_DEPTH_COMPONENT24 = 33190 # GL/glext.h:309 GL_DEPTH_COMPONENT32 = 33191 # GL/glext.h:310 GL_MIRRORED_REPEAT = 33648 # GL/glext.h:311 GL_FOG_COORDINATE_SOURCE = 33872 # GL/glext.h:312 GL_FOG_COORDINATE = 33873 # GL/glext.h:313 GL_FRAGMENT_DEPTH = 33874 # GL/glext.h:314 GL_CURRENT_FOG_COORDINATE = 33875 # GL/glext.h:315 GL_FOG_COORDINATE_ARRAY_TYPE = 33876 # GL/glext.h:316 GL_FOG_COORDINATE_ARRAY_STRIDE = 33877 # GL/glext.h:317 GL_FOG_COORDINATE_ARRAY_POINTER = 33878 # GL/glext.h:318 GL_FOG_COORDINATE_ARRAY = 33879 # GL/glext.h:319 GL_COLOR_SUM = 33880 # GL/glext.h:320 GL_CURRENT_SECONDARY_COLOR = 33881 # GL/glext.h:321 GL_SECONDARY_COLOR_ARRAY_SIZE = 33882 # GL/glext.h:322 GL_SECONDARY_COLOR_ARRAY_TYPE = 33883 # GL/glext.h:323 GL_SECONDARY_COLOR_ARRAY_STRIDE = 33884 # GL/glext.h:324 GL_SECONDARY_COLOR_ARRAY_POINTER = 33885 # GL/glext.h:325 GL_SECONDARY_COLOR_ARRAY = 33886 # GL/glext.h:326 GL_MAX_TEXTURE_LOD_BIAS = 34045 # GL/glext.h:327 GL_TEXTURE_FILTER_CONTROL = 34048 # GL/glext.h:328 GL_TEXTURE_LOD_BIAS = 34049 # GL/glext.h:329 GL_INCR_WRAP = 34055 # GL/glext.h:330 GL_DECR_WRAP = 34056 # GL/glext.h:331 GL_TEXTURE_DEPTH_SIZE = 34890 # GL/glext.h:332 GL_DEPTH_TEXTURE_MODE = 34891 # GL/glext.h:333 GL_TEXTURE_COMPARE_MODE = 34892 # GL/glext.h:334 GL_TEXTURE_COMPARE_FUNC = 34893 # GL/glext.h:335 GL_COMPARE_R_TO_TEXTURE = 34894 # GL/glext.h:336 # VERSION_1_5 (GL/glext.h:339) GL_BUFFER_SIZE = 34660 # GL/glext.h:340 GL_BUFFER_USAGE = 34661 # GL/glext.h:341 GL_QUERY_COUNTER_BITS = 34916 # GL/glext.h:342 GL_CURRENT_QUERY = 34917 # GL/glext.h:343 GL_QUERY_RESULT = 34918 # GL/glext.h:344 GL_QUERY_RESULT_AVAILABLE = 34919 # GL/glext.h:345 GL_ARRAY_BUFFER = 34962 # GL/glext.h:346 GL_ELEMENT_ARRAY_BUFFER = 34963 # GL/glext.h:347 GL_ARRAY_BUFFER_BINDING = 34964 # GL/glext.h:348 GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965 # GL/glext.h:349 GL_VERTEX_ARRAY_BUFFER_BINDING = 34966 # GL/glext.h:350 GL_NORMAL_ARRAY_BUFFER_BINDING = 34967 # GL/glext.h:351 GL_COLOR_ARRAY_BUFFER_BINDING = 34968 # GL/glext.h:352 GL_INDEX_ARRAY_BUFFER_BINDING = 34969 # GL/glext.h:353 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 34970 # GL/glext.h:354 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 34971 # GL/glext.h:355 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 34972 # GL/glext.h:356 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:357 GL_WEIGHT_ARRAY_BUFFER_BINDING = 34974 # GL/glext.h:358 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975 # GL/glext.h:359 GL_READ_ONLY = 35000 # GL/glext.h:360 GL_WRITE_ONLY = 35001 # GL/glext.h:361 GL_READ_WRITE = 35002 # GL/glext.h:362 GL_BUFFER_ACCESS = 35003 # GL/glext.h:363 GL_BUFFER_MAPPED = 35004 # GL/glext.h:364 GL_BUFFER_MAP_POINTER = 35005 # GL/glext.h:365 GL_STREAM_DRAW = 35040 # GL/glext.h:366 GL_STREAM_READ = 35041 # GL/glext.h:367 GL_STREAM_COPY = 35042 # GL/glext.h:368 GL_STATIC_DRAW = 35044 # GL/glext.h:369 GL_STATIC_READ = 35045 # GL/glext.h:370 GL_STATIC_COPY = 35046 # GL/glext.h:371 GL_DYNAMIC_DRAW = 35048 # GL/glext.h:372 GL_DYNAMIC_READ = 35049 # GL/glext.h:373 GL_DYNAMIC_COPY = 35050 # GL/glext.h:374 GL_SAMPLES_PASSED = 35092 # GL/glext.h:375 GL_FOG_COORD_SRC = 33872 # GL/glext.h:376 GL_FOG_COORD = 33873 # GL/glext.h:377 GL_CURRENT_FOG_COORD = 33875 # GL/glext.h:378 GL_FOG_COORD_ARRAY_TYPE = 33876 # GL/glext.h:379 GL_FOG_COORD_ARRAY_STRIDE = 33877 # GL/glext.h:380 GL_FOG_COORD_ARRAY_POINTER = 33878 # GL/glext.h:381 GL_FOG_COORD_ARRAY = 33879 # GL/glext.h:382 GL_FOG_COORD_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:383 GL_SRC0_RGB = 34176 # GL/glext.h:384 GL_SRC1_RGB = 34177 # GL/glext.h:385 GL_SRC2_RGB = 34178 # GL/glext.h:386 GL_SRC0_ALPHA = 34184 # GL/glext.h:387 GL_SRC1_ALPHA = 34185 # GL/glext.h:388 GL_SRC2_ALPHA = 34186 # GL/glext.h:389 # VERSION_2_0 (GL/glext.h:392) GL_BLEND_EQUATION_RGB = 32777 # GL/glext.h:393 GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338 # GL/glext.h:394 GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339 # GL/glext.h:395 GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340 # GL/glext.h:396 GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341 # GL/glext.h:397 GL_CURRENT_VERTEX_ATTRIB = 34342 # GL/glext.h:398 GL_VERTEX_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:399 GL_VERTEX_PROGRAM_TWO_SIDE = 34371 # GL/glext.h:400 GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373 # GL/glext.h:401 GL_STENCIL_BACK_FUNC = 34816 # GL/glext.h:402 GL_STENCIL_BACK_FAIL = 34817 # GL/glext.h:403 GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818 # GL/glext.h:404 GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819 # GL/glext.h:405 GL_MAX_DRAW_BUFFERS = 34852 # GL/glext.h:406 GL_DRAW_BUFFER0 = 34853 # GL/glext.h:407 GL_DRAW_BUFFER1 = 34854 # GL/glext.h:408 GL_DRAW_BUFFER2 = 34855 # GL/glext.h:409 GL_DRAW_BUFFER3 = 34856 # GL/glext.h:410 GL_DRAW_BUFFER4 = 34857 # GL/glext.h:411 GL_DRAW_BUFFER5 = 34858 # GL/glext.h:412 GL_DRAW_BUFFER6 = 34859 # GL/glext.h:413 GL_DRAW_BUFFER7 = 34860 # GL/glext.h:414 GL_DRAW_BUFFER8 = 34861 # GL/glext.h:415 GL_DRAW_BUFFER9 = 34862 # GL/glext.h:416 GL_DRAW_BUFFER10 = 34863 # GL/glext.h:417 GL_DRAW_BUFFER11 = 34864 # GL/glext.h:418 GL_DRAW_BUFFER12 = 34865 # GL/glext.h:419 GL_DRAW_BUFFER13 = 34866 # GL/glext.h:420 GL_DRAW_BUFFER14 = 34867 # GL/glext.h:421 GL_DRAW_BUFFER15 = 34868 # GL/glext.h:422 GL_BLEND_EQUATION_ALPHA = 34877 # GL/glext.h:423 GL_POINT_SPRITE = 34913 # GL/glext.h:424 GL_COORD_REPLACE = 34914 # GL/glext.h:425 GL_MAX_VERTEX_ATTRIBS = 34921 # GL/glext.h:426 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922 # GL/glext.h:427 GL_MAX_TEXTURE_COORDS = 34929 # GL/glext.h:428 GL_MAX_TEXTURE_IMAGE_UNITS = 34930 # GL/glext.h:429 GL_FRAGMENT_SHADER = 35632 # GL/glext.h:430 GL_VERTEX_SHADER = 35633 # GL/glext.h:431 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657 # GL/glext.h:432 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658 # GL/glext.h:433 GL_MAX_VARYING_FLOATS = 35659 # GL/glext.h:434 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660 # GL/glext.h:435 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661 # GL/glext.h:436 GL_SHADER_TYPE = 35663 # GL/glext.h:437 GL_FLOAT_VEC2 = 35664 # GL/glext.h:438 GL_FLOAT_VEC3 = 35665 # GL/glext.h:439 GL_FLOAT_VEC4 = 35666 # GL/glext.h:440 GL_INT_VEC2 = 35667 # GL/glext.h:441 GL_INT_VEC3 = 35668 # GL/glext.h:442 GL_INT_VEC4 = 35669 # GL/glext.h:443 GL_BOOL = 35670 # GL/glext.h:444 GL_BOOL_VEC2 = 35671 # GL/glext.h:445 GL_BOOL_VEC3 = 35672 # GL/glext.h:446 GL_BOOL_VEC4 = 35673 # GL/glext.h:447 GL_FLOAT_MAT2 = 35674 # GL/glext.h:448 GL_FLOAT_MAT3 = 35675 # GL/glext.h:449 GL_FLOAT_MAT4 = 35676 # GL/glext.h:450 GL_SAMPLER_1D = 35677 # GL/glext.h:451 GL_SAMPLER_2D = 35678 # GL/glext.h:452 GL_SAMPLER_3D = 35679 # GL/glext.h:453 GL_SAMPLER_CUBE = 35680 # GL/glext.h:454 GL_SAMPLER_1D_SHADOW = 35681 # GL/glext.h:455 GL_SAMPLER_2D_SHADOW = 35682 # GL/glext.h:456 GL_DELETE_STATUS = 35712 # GL/glext.h:457 GL_COMPILE_STATUS = 35713 # GL/glext.h:458 GL_LINK_STATUS = 35714 # GL/glext.h:459 GL_VALIDATE_STATUS = 35715 # GL/glext.h:460 GL_INFO_LOG_LENGTH = 35716 # GL/glext.h:461 GL_ATTACHED_SHADERS = 35717 # GL/glext.h:462 GL_ACTIVE_UNIFORMS = 35718 # GL/glext.h:463 GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719 # GL/glext.h:464 GL_SHADER_SOURCE_LENGTH = 35720 # GL/glext.h:465 GL_ACTIVE_ATTRIBUTES = 35721 # GL/glext.h:466 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722 # GL/glext.h:467 GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723 # GL/glext.h:468 GL_SHADING_LANGUAGE_VERSION = 35724 # GL/glext.h:469 GL_CURRENT_PROGRAM = 35725 # GL/glext.h:470 GL_POINT_SPRITE_COORD_ORIGIN = 36000 # GL/glext.h:471 GL_LOWER_LEFT = 36001 # GL/glext.h:472 GL_UPPER_LEFT = 36002 # GL/glext.h:473 GL_STENCIL_BACK_REF = 36003 # GL/glext.h:474 GL_STENCIL_BACK_VALUE_MASK = 36004 # GL/glext.h:475 GL_STENCIL_BACK_WRITEMASK = 36005 # GL/glext.h:476 # VERSION_2_1 (GL/glext.h:479) GL_PIXEL_PACK_BUFFER = 35051 # GL/glext.h:480 GL_PIXEL_UNPACK_BUFFER = 35052 # GL/glext.h:481 GL_PIXEL_PACK_BUFFER_BINDING = 35053 # GL/glext.h:482 GL_PIXEL_UNPACK_BUFFER_BINDING = 35055 # GL/glext.h:483 GL_SRGB = 35904 # GL/glext.h:484 GL_SRGB8 = 35905 # GL/glext.h:485 GL_SRGB_ALPHA = 35906 # GL/glext.h:486 GL_SRGB8_ALPHA8 = 35907 # GL/glext.h:487 GL_SLUMINANCE_ALPHA = 35908 # GL/glext.h:488 GL_SLUMINANCE8_ALPHA8 = 35909 # GL/glext.h:489 GL_SLUMINANCE = 35910 # GL/glext.h:490 GL_SLUMINANCE8 = 35911 # GL/glext.h:491 GL_COMPRESSED_SRGB = 35912 # GL/glext.h:492 GL_COMPRESSED_SRGB_ALPHA = 35913 # GL/glext.h:493 GL_COMPRESSED_SLUMINANCE = 35914 # GL/glext.h:494 GL_COMPRESSED_SLUMINANCE_ALPHA = 35915 # GL/glext.h:495 GL_FLOAT_MAT2x3 = 35685 # GL/glext.h:496 GL_FLOAT_MAT2x4 = 35686 # GL/glext.h:497 GL_FLOAT_MAT3x2 = 35687 # GL/glext.h:498 GL_FLOAT_MAT3x4 = 35688 # GL/glext.h:499 GL_FLOAT_MAT4x2 = 35689 # GL/glext.h:500 GL_FLOAT_MAT4x3 = 35690 # GL/glext.h:501 GL_CURRENT_RASTER_SECONDARY_COLOR = 33887 # GL/glext.h:502 # VERSION_3_0 (GL/glext.h:505) GL_CLIP_DISTANCE0 = 12288 # GL/glext.h:507 GL_CLIP_DISTANCE1 = 12289 # GL/glext.h:508 GL_CLIP_DISTANCE2 = 12290 # GL/glext.h:509 GL_CLIP_DISTANCE3 = 12291 # GL/glext.h:510 GL_CLIP_DISTANCE4 = 12292 # GL/glext.h:511 GL_CLIP_DISTANCE5 = 12293 # GL/glext.h:512 GL_MAX_CLIP_DISTANCES = 3378 # GL/glext.h:513 GL_MAJOR_VERSION = 33307 # GL/glext.h:514 GL_MINOR_VERSION = 33308 # GL/glext.h:515 GL_NUM_EXTENSIONS = 33309 # GL/glext.h:516 GL_CONTEXT_FLAGS = 33310 # GL/glext.h:517 GL_DEPTH_BUFFER = 33315 # GL/glext.h:518 GL_STENCIL_BUFFER = 33316 # GL/glext.h:519 GL_COMPRESSED_RED = 33317 # GL/glext.h:520 GL_COMPRESSED_RG = 33318 # GL/glext.h:521 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1 # GL/glext.h:522 GL_RGBA32F = 34836 # GL/glext.h:523 GL_RGB32F = 34837 # GL/glext.h:524 GL_RGBA16F = 34842 # GL/glext.h:525 GL_RGB16F = 34843 # GL/glext.h:526 GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069 # GL/glext.h:527 GL_MAX_ARRAY_TEXTURE_LAYERS = 35071 # GL/glext.h:528 GL_MIN_PROGRAM_TEXEL_OFFSET = 35076 # GL/glext.h:529 GL_MAX_PROGRAM_TEXEL_OFFSET = 35077 # GL/glext.h:530 GL_CLAMP_VERTEX_COLOR = 35098 # GL/glext.h:531 GL_CLAMP_FRAGMENT_COLOR = 35099 # GL/glext.h:532 GL_CLAMP_READ_COLOR = 35100 # GL/glext.h:533 GL_FIXED_ONLY = 35101 # GL/glext.h:534 GL_MAX_VARYING_COMPONENTS = 35659 # GL/glext.h:535 GL_TEXTURE_RED_TYPE = 35856 # GL/glext.h:536 GL_TEXTURE_GREEN_TYPE = 35857 # GL/glext.h:537 GL_TEXTURE_BLUE_TYPE = 35858 # GL/glext.h:538 GL_TEXTURE_ALPHA_TYPE = 35859 # GL/glext.h:539 GL_TEXTURE_LUMINANCE_TYPE = 35860 # GL/glext.h:540 GL_TEXTURE_INTENSITY_TYPE = 35861 # GL/glext.h:541 GL_TEXTURE_DEPTH_TYPE = 35862 # GL/glext.h:542 GL_UNSIGNED_NORMALIZED = 35863 # GL/glext.h:543 GL_TEXTURE_1D_ARRAY = 35864 # GL/glext.h:544 GL_PROXY_TEXTURE_1D_ARRAY = 35865 # GL/glext.h:545 GL_TEXTURE_2D_ARRAY = 35866 # GL/glext.h:546 GL_PROXY_TEXTURE_2D_ARRAY = 35867 # GL/glext.h:547 GL_TEXTURE_BINDING_1D_ARRAY = 35868 # GL/glext.h:548 GL_TEXTURE_BINDING_2D_ARRAY = 35869 # GL/glext.h:549 GL_R11F_G11F_B10F = 35898 # GL/glext.h:550 GL_UNSIGNED_INT_10F_11F_11F_REV = 35899 # GL/glext.h:551 GL_RGB9_E5 = 35901 # GL/glext.h:552 GL_UNSIGNED_INT_5_9_9_9_REV = 35902 # GL/glext.h:553 GL_TEXTURE_SHARED_SIZE = 35903 # GL/glext.h:554 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958 # GL/glext.h:555 GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967 # GL/glext.h:556 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968 # GL/glext.h:557 GL_TRANSFORM_FEEDBACK_VARYINGS = 35971 # GL/glext.h:558 GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972 # GL/glext.h:559 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973 # GL/glext.h:560 GL_PRIMITIVES_GENERATED = 35975 # GL/glext.h:561 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976 # GL/glext.h:562 GL_RASTERIZER_DISCARD = 35977 # GL/glext.h:563 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978 # GL/glext.h:564 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979 # GL/glext.h:565 GL_INTERLEAVED_ATTRIBS = 35980 # GL/glext.h:566 GL_SEPARATE_ATTRIBS = 35981 # GL/glext.h:567 GL_TRANSFORM_FEEDBACK_BUFFER = 35982 # GL/glext.h:568 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983 # GL/glext.h:569 GL_RGBA32UI = 36208 # GL/glext.h:570 GL_RGB32UI = 36209 # GL/glext.h:571 GL_RGBA16UI = 36214 # GL/glext.h:572 GL_RGB16UI = 36215 # GL/glext.h:573 GL_RGBA8UI = 36220 # GL/glext.h:574 GL_RGB8UI = 36221 # GL/glext.h:575 GL_RGBA32I = 36226 # GL/glext.h:576 GL_RGB32I = 36227 # GL/glext.h:577 GL_RGBA16I = 36232 # GL/glext.h:578 GL_RGB16I = 36233 # GL/glext.h:579 GL_RGBA8I = 36238 # GL/glext.h:580 GL_RGB8I = 36239 # GL/glext.h:581 GL_RED_INTEGER = 36244 # GL/glext.h:582 GL_GREEN_INTEGER = 36245 # GL/glext.h:583 GL_BLUE_INTEGER = 36246 # GL/glext.h:584 GL_ALPHA_INTEGER = 36247 # GL/glext.h:585 GL_RGB_INTEGER = 36248 # GL/glext.h:586 GL_RGBA_INTEGER = 36249 # GL/glext.h:587 GL_BGR_INTEGER = 36250 # GL/glext.h:588 GL_BGRA_INTEGER = 36251 # GL/glext.h:589 GL_SAMPLER_1D_ARRAY = 36288 # GL/glext.h:590 GL_SAMPLER_2D_ARRAY = 36289 # GL/glext.h:591 GL_SAMPLER_1D_ARRAY_SHADOW = 36291 # GL/glext.h:592 GL_SAMPLER_2D_ARRAY_SHADOW = 36292 # GL/glext.h:593 GL_SAMPLER_CUBE_SHADOW = 36293 # GL/glext.h:594 GL_UNSIGNED_INT_VEC2 = 36294 # GL/glext.h:595 GL_UNSIGNED_INT_VEC3 = 36295 # GL/glext.h:596 GL_UNSIGNED_INT_VEC4 = 36296 # GL/glext.h:597 GL_INT_SAMPLER_1D = 36297 # GL/glext.h:598 GL_INT_SAMPLER_2D = 36298 # GL/glext.h:599 GL_INT_SAMPLER_3D = 36299 # GL/glext.h:600 GL_INT_SAMPLER_CUBE = 36300 # GL/glext.h:601 GL_INT_SAMPLER_1D_ARRAY = 36302 # GL/glext.h:602 GL_INT_SAMPLER_2D_ARRAY = 36303 # GL/glext.h:603 GL_UNSIGNED_INT_SAMPLER_1D = 36305 # GL/glext.h:604 GL_UNSIGNED_INT_SAMPLER_2D = 36306 # GL/glext.h:605 GL_UNSIGNED_INT_SAMPLER_3D = 36307 # GL/glext.h:606 GL_UNSIGNED_INT_SAMPLER_CUBE = 36308 # GL/glext.h:607 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310 # GL/glext.h:608 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311 # GL/glext.h:609 GL_QUERY_WAIT = 36371 # GL/glext.h:610 GL_QUERY_NO_WAIT = 36372 # GL/glext.h:611 GL_QUERY_BY_REGION_WAIT = 36373 # GL/glext.h:612 GL_QUERY_BY_REGION_NO_WAIT = 36374 # GL/glext.h:613 # ARB_multitexture (GL/glext.h:742) # ARB_transpose_matrix (GL/glext.h:780) GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 34019 # GL/glext.h:781 GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 34020 # GL/glext.h:782 GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 34021 # GL/glext.h:783 GL_TRANSPOSE_COLOR_MATRIX_ARB = 34022 # GL/glext.h:784 # ARB_multisample (GL/glext.h:787) GL_MULTISAMPLE_ARB = 32925 # GL/glext.h:788 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 32926 # GL/glext.h:789 GL_SAMPLE_ALPHA_TO_ONE_ARB = 32927 # GL/glext.h:790 GL_SAMPLE_COVERAGE_ARB = 32928 # GL/glext.h:791 GL_SAMPLE_BUFFERS_ARB = 32936 # GL/glext.h:792 GL_SAMPLES_ARB = 32937 # GL/glext.h:793 GL_SAMPLE_COVERAGE_VALUE_ARB = 32938 # GL/glext.h:794 GL_SAMPLE_COVERAGE_INVERT_ARB = 32939 # GL/glext.h:795 GL_MULTISAMPLE_BIT_ARB = 536870912 # GL/glext.h:796 # ARB_texture_env_add (GL/glext.h:799) # ARB_texture_cube_map (GL/glext.h:802) GL_NORMAL_MAP_ARB = 34065 # GL/glext.h:803 GL_REFLECTION_MAP_ARB = 34066 # GL/glext.h:804 GL_TEXTURE_CUBE_MAP_ARB = 34067 # GL/glext.h:805 GL_TEXTURE_BINDING_CUBE_MAP_ARB = 34068 # GL/glext.h:806 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 34069 # GL/glext.h:807 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 34070 # GL/glext.h:808 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 34071 # GL/glext.h:809 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 34072 # GL/glext.h:810 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 34073 # GL/glext.h:811 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 34074 # GL/glext.h:812 GL_PROXY_TEXTURE_CUBE_MAP_ARB = 34075 # GL/glext.h:813 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 34076 # GL/glext.h:814 # ARB_texture_compression (GL/glext.h:817) GL_COMPRESSED_ALPHA_ARB = 34025 # GL/glext.h:818 GL_COMPRESSED_LUMINANCE_ARB = 34026 # GL/glext.h:819 GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 34027 # GL/glext.h:820 GL_COMPRESSED_INTENSITY_ARB = 34028 # GL/glext.h:821 GL_COMPRESSED_RGB_ARB = 34029 # GL/glext.h:822 GL_COMPRESSED_RGBA_ARB = 34030 # GL/glext.h:823 GL_TEXTURE_COMPRESSION_HINT_ARB = 34031 # GL/glext.h:824 GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 34464 # GL/glext.h:825 GL_TEXTURE_COMPRESSED_ARB = 34465 # GL/glext.h:826 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 34466 # GL/glext.h:827 GL_COMPRESSED_TEXTURE_FORMATS_ARB = 34467 # GL/glext.h:828 # ARB_texture_border_clamp (GL/glext.h:831) GL_CLAMP_TO_BORDER_ARB = 33069 # GL/glext.h:832 # ARB_point_parameters (GL/glext.h:835) GL_POINT_SIZE_MIN_ARB = 33062 # GL/glext.h:836 GL_POINT_SIZE_MAX_ARB = 33063 # GL/glext.h:837 GL_POINT_FADE_THRESHOLD_SIZE_ARB = 33064 # GL/glext.h:838 GL_POINT_DISTANCE_ATTENUATION_ARB = 33065 # GL/glext.h:839 # ARB_vertex_blend (GL/glext.h:842) GL_MAX_VERTEX_UNITS_ARB = 34468 # GL/glext.h:843 GL_ACTIVE_VERTEX_UNITS_ARB = 34469 # GL/glext.h:844 GL_WEIGHT_SUM_UNITY_ARB = 34470 # GL/glext.h:845 GL_VERTEX_BLEND_ARB = 34471 # GL/glext.h:846 GL_CURRENT_WEIGHT_ARB = 34472 # GL/glext.h:847 GL_WEIGHT_ARRAY_TYPE_ARB = 34473 # GL/glext.h:848 GL_WEIGHT_ARRAY_STRIDE_ARB = 34474 # GL/glext.h:849 GL_WEIGHT_ARRAY_SIZE_ARB = 34475 # GL/glext.h:850 GL_WEIGHT_ARRAY_POINTER_ARB = 34476 # GL/glext.h:851 GL_WEIGHT_ARRAY_ARB = 34477 # GL/glext.h:852 GL_MODELVIEW0_ARB = 5888 # GL/glext.h:853 GL_MODELVIEW1_ARB = 34058 # GL/glext.h:854 GL_MODELVIEW2_ARB = 34594 # GL/glext.h:855 GL_MODELVIEW3_ARB = 34595 # GL/glext.h:856 GL_MODELVIEW4_ARB = 34596 # GL/glext.h:857 GL_MODELVIEW5_ARB = 34597 # GL/glext.h:858 GL_MODELVIEW6_ARB = 34598 # GL/glext.h:859 GL_MODELVIEW7_ARB = 34599 # GL/glext.h:860 GL_MODELVIEW8_ARB = 34600 # GL/glext.h:861 GL_MODELVIEW9_ARB = 34601 # GL/glext.h:862 GL_MODELVIEW10_ARB = 34602 # GL/glext.h:863 GL_MODELVIEW11_ARB = 34603 # GL/glext.h:864 GL_MODELVIEW12_ARB = 34604 # GL/glext.h:865 GL_MODELVIEW13_ARB = 34605 # GL/glext.h:866 GL_MODELVIEW14_ARB = 34606 # GL/glext.h:867 GL_MODELVIEW15_ARB = 34607 # GL/glext.h:868 GL_MODELVIEW16_ARB = 34608 # GL/glext.h:869 GL_MODELVIEW17_ARB = 34609 # GL/glext.h:870 GL_MODELVIEW18_ARB = 34610 # GL/glext.h:871 GL_MODELVIEW19_ARB = 34611 # GL/glext.h:872 GL_MODELVIEW20_ARB = 34612 # GL/glext.h:873 GL_MODELVIEW21_ARB = 34613 # GL/glext.h:874 GL_MODELVIEW22_ARB = 34614 # GL/glext.h:875 GL_MODELVIEW23_ARB = 34615 # GL/glext.h:876 GL_MODELVIEW24_ARB = 34616 # GL/glext.h:877 GL_MODELVIEW25_ARB = 34617 # GL/glext.h:878 GL_MODELVIEW26_ARB = 34618 # GL/glext.h:879 GL_MODELVIEW27_ARB = 34619 # GL/glext.h:880 GL_MODELVIEW28_ARB = 34620 # GL/glext.h:881 GL_MODELVIEW29_ARB = 34621 # GL/glext.h:882 GL_MODELVIEW30_ARB = 34622 # GL/glext.h:883 GL_MODELVIEW31_ARB = 34623 # GL/glext.h:884 # ARB_matrix_palette (GL/glext.h:887) GL_MATRIX_PALETTE_ARB = 34880 # GL/glext.h:888 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 34881 # GL/glext.h:889 GL_MAX_PALETTE_MATRICES_ARB = 34882 # GL/glext.h:890 GL_CURRENT_PALETTE_MATRIX_ARB = 34883 # GL/glext.h:891 GL_MATRIX_INDEX_ARRAY_ARB = 34884 # GL/glext.h:892 GL_CURRENT_MATRIX_INDEX_ARB = 34885 # GL/glext.h:893 GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 34886 # GL/glext.h:894 GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 34887 # GL/glext.h:895 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 34888 # GL/glext.h:896 GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 34889 # GL/glext.h:897 # ARB_texture_env_combine (GL/glext.h:900) GL_COMBINE_ARB = 34160 # GL/glext.h:901 GL_COMBINE_RGB_ARB = 34161 # GL/glext.h:902 GL_COMBINE_ALPHA_ARB = 34162 # GL/glext.h:903 GL_SOURCE0_RGB_ARB = 34176 # GL/glext.h:904 GL_SOURCE1_RGB_ARB = 34177 # GL/glext.h:905 GL_SOURCE2_RGB_ARB = 34178 # GL/glext.h:906 GL_SOURCE0_ALPHA_ARB = 34184 # GL/glext.h:907 GL_SOURCE1_ALPHA_ARB = 34185 # GL/glext.h:908 GL_SOURCE2_ALPHA_ARB = 34186 # GL/glext.h:909 GL_OPERAND0_RGB_ARB = 34192 # GL/glext.h:910 GL_OPERAND1_RGB_ARB = 34193 # GL/glext.h:911 GL_OPERAND2_RGB_ARB = 34194 # GL/glext.h:912 GL_OPERAND0_ALPHA_ARB = 34200 # GL/glext.h:913 GL_OPERAND1_ALPHA_ARB = 34201 # GL/glext.h:914 GL_OPERAND2_ALPHA_ARB = 34202 # GL/glext.h:915 GL_RGB_SCALE_ARB = 34163 # GL/glext.h:916 GL_ADD_SIGNED_ARB = 34164 # GL/glext.h:917 GL_INTERPOLATE_ARB = 34165 # GL/glext.h:918 GL_SUBTRACT_ARB = 34023 # GL/glext.h:919 GL_CONSTANT_ARB = 34166 # GL/glext.h:920 GL_PRIMARY_COLOR_ARB = 34167 # GL/glext.h:921 GL_PREVIOUS_ARB = 34168 # GL/glext.h:922 # ARB_texture_env_crossbar (GL/glext.h:925) # ARB_texture_env_dot3 (GL/glext.h:928) GL_DOT3_RGB_ARB = 34478 # GL/glext.h:929 GL_DOT3_RGBA_ARB = 34479 # GL/glext.h:930 # ARB_texture_mirrored_repeat (GL/glext.h:933) GL_MIRRORED_REPEAT_ARB = 33648 # GL/glext.h:934 # ARB_depth_texture (GL/glext.h:937) GL_DEPTH_COMPONENT16_ARB = 33189 # GL/glext.h:938 GL_DEPTH_COMPONENT24_ARB = 33190 # GL/glext.h:939 GL_DEPTH_COMPONENT32_ARB = 33191 # GL/glext.h:940 GL_TEXTURE_DEPTH_SIZE_ARB = 34890 # GL/glext.h:941 GL_DEPTH_TEXTURE_MODE_ARB = 34891 # GL/glext.h:942 # ARB_shadow (GL/glext.h:945) GL_TEXTURE_COMPARE_MODE_ARB = 34892 # GL/glext.h:946 GL_TEXTURE_COMPARE_FUNC_ARB = 34893 # GL/glext.h:947 GL_COMPARE_R_TO_TEXTURE_ARB = 34894 # GL/glext.h:948 # ARB_shadow_ambient (GL/glext.h:951) GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 32959 # GL/glext.h:952 # ARB_window_pos (GL/glext.h:955) # ARB_vertex_program (GL/glext.h:958) GL_COLOR_SUM_ARB = 33880 # GL/glext.h:959 GL_VERTEX_PROGRAM_ARB = 34336 # GL/glext.h:960 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 34338 # GL/glext.h:961 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 34339 # GL/glext.h:962 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 34340 # GL/glext.h:963 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 34341 # GL/glext.h:964 GL_CURRENT_VERTEX_ATTRIB_ARB = 34342 # GL/glext.h:965 GL_PROGRAM_LENGTH_ARB = 34343 # GL/glext.h:966 GL_PROGRAM_STRING_ARB = 34344 # GL/glext.h:967 GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 34350 # GL/glext.h:968 GL_MAX_PROGRAM_MATRICES_ARB = 34351 # GL/glext.h:969 GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 34368 # GL/glext.h:970 GL_CURRENT_MATRIX_ARB = 34369 # GL/glext.h:971 GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:972 GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 34371 # GL/glext.h:973 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 34373 # GL/glext.h:974 GL_PROGRAM_ERROR_POSITION_ARB = 34379 # GL/glext.h:975 GL_PROGRAM_BINDING_ARB = 34423 # GL/glext.h:976 GL_MAX_VERTEX_ATTRIBS_ARB = 34921 # GL/glext.h:977 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 34922 # GL/glext.h:978 GL_PROGRAM_ERROR_STRING_ARB = 34932 # GL/glext.h:979 GL_PROGRAM_FORMAT_ASCII_ARB = 34933 # GL/glext.h:980 GL_PROGRAM_FORMAT_ARB = 34934 # GL/glext.h:981 GL_PROGRAM_INSTRUCTIONS_ARB = 34976 # GL/glext.h:982 GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 34977 # GL/glext.h:983 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34978 # GL/glext.h:984 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34979 # GL/glext.h:985 GL_PROGRAM_TEMPORARIES_ARB = 34980 # GL/glext.h:986 GL_MAX_PROGRAM_TEMPORARIES_ARB = 34981 # GL/glext.h:987 GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 34982 # GL/glext.h:988 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 34983 # GL/glext.h:989 GL_PROGRAM_PARAMETERS_ARB = 34984 # GL/glext.h:990 GL_MAX_PROGRAM_PARAMETERS_ARB = 34985 # GL/glext.h:991 GL_PROGRAM_NATIVE_PARAMETERS_ARB = 34986 # GL/glext.h:992 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 34987 # GL/glext.h:993 GL_PROGRAM_ATTRIBS_ARB = 34988 # GL/glext.h:994 GL_MAX_PROGRAM_ATTRIBS_ARB = 34989 # GL/glext.h:995 GL_PROGRAM_NATIVE_ATTRIBS_ARB = 34990 # GL/glext.h:996 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 34991 # GL/glext.h:997 GL_PROGRAM_ADDRESS_REGISTERS_ARB = 34992 # GL/glext.h:998 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 34993 # GL/glext.h:999 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34994 # GL/glext.h:1000 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34995 # GL/glext.h:1001 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 34996 # GL/glext.h:1002 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 34997 # GL/glext.h:1003 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 34998 # GL/glext.h:1004 GL_TRANSPOSE_CURRENT_MATRIX_ARB = 34999 # GL/glext.h:1005 GL_MATRIX0_ARB = 35008 # GL/glext.h:1006 GL_MATRIX1_ARB = 35009 # GL/glext.h:1007 GL_MATRIX2_ARB = 35010 # GL/glext.h:1008 GL_MATRIX3_ARB = 35011 # GL/glext.h:1009 GL_MATRIX4_ARB = 35012 # GL/glext.h:1010 GL_MATRIX5_ARB = 35013 # GL/glext.h:1011 GL_MATRIX6_ARB = 35014 # GL/glext.h:1012 GL_MATRIX7_ARB = 35015 # GL/glext.h:1013 GL_MATRIX8_ARB = 35016 # GL/glext.h:1014 GL_MATRIX9_ARB = 35017 # GL/glext.h:1015 GL_MATRIX10_ARB = 35018 # GL/glext.h:1016 GL_MATRIX11_ARB = 35019 # GL/glext.h:1017 GL_MATRIX12_ARB = 35020 # GL/glext.h:1018 GL_MATRIX13_ARB = 35021 # GL/glext.h:1019 GL_MATRIX14_ARB = 35022 # GL/glext.h:1020 GL_MATRIX15_ARB = 35023 # GL/glext.h:1021 GL_MATRIX16_ARB = 35024 # GL/glext.h:1022 GL_MATRIX17_ARB = 35025 # GL/glext.h:1023 GL_MATRIX18_ARB = 35026 # GL/glext.h:1024 GL_MATRIX19_ARB = 35027 # GL/glext.h:1025 GL_MATRIX20_ARB = 35028 # GL/glext.h:1026 GL_MATRIX21_ARB = 35029 # GL/glext.h:1027 GL_MATRIX22_ARB = 35030 # GL/glext.h:1028 GL_MATRIX23_ARB = 35031 # GL/glext.h:1029 GL_MATRIX24_ARB = 35032 # GL/glext.h:1030 GL_MATRIX25_ARB = 35033 # GL/glext.h:1031 GL_MATRIX26_ARB = 35034 # GL/glext.h:1032 GL_MATRIX27_ARB = 35035 # GL/glext.h:1033 GL_MATRIX28_ARB = 35036 # GL/glext.h:1034 GL_MATRIX29_ARB = 35037 # GL/glext.h:1035 GL_MATRIX30_ARB = 35038 # GL/glext.h:1036 GL_MATRIX31_ARB = 35039 # GL/glext.h:1037 # ARB_fragment_program (GL/glext.h:1040) GL_FRAGMENT_PROGRAM_ARB = 34820 # GL/glext.h:1041 GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 34821 # GL/glext.h:1042 GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 34822 # GL/glext.h:1043 GL_PROGRAM_TEX_INDIRECTIONS_ARB = 34823 # GL/glext.h:1044 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34824 # GL/glext.h:1045 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34825 # GL/glext.h:1046 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34826 # GL/glext.h:1047 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 34827 # GL/glext.h:1048 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 34828 # GL/glext.h:1049 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 34829 # GL/glext.h:1050 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34830 # GL/glext.h:1051 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34831 # GL/glext.h:1052 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34832 # GL/glext.h:1053 GL_MAX_TEXTURE_COORDS_ARB = 34929 # GL/glext.h:1054 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 34930 # GL/glext.h:1055 # ARB_vertex_buffer_object (GL/glext.h:1058) GL_BUFFER_SIZE_ARB = 34660 # GL/glext.h:1059 GL_BUFFER_USAGE_ARB = 34661 # GL/glext.h:1060 GL_ARRAY_BUFFER_ARB = 34962 # GL/glext.h:1061 GL_ELEMENT_ARRAY_BUFFER_ARB = 34963 # GL/glext.h:1062 GL_ARRAY_BUFFER_BINDING_ARB = 34964 # GL/glext.h:1063 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 34965 # GL/glext.h:1064 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 34966 # GL/glext.h:1065 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 34967 # GL/glext.h:1066 GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 34968 # GL/glext.h:1067 GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 34969 # GL/glext.h:1068 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 34970 # GL/glext.h:1069 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 34971 # GL/glext.h:1070 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 34972 # GL/glext.h:1071 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 34973 # GL/glext.h:1072 GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 34974 # GL/glext.h:1073 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 34975 # GL/glext.h:1074 GL_READ_ONLY_ARB = 35000 # GL/glext.h:1075 GL_WRITE_ONLY_ARB = 35001 # GL/glext.h:1076 GL_READ_WRITE_ARB = 35002 # GL/glext.h:1077 GL_BUFFER_ACCESS_ARB = 35003 # GL/glext.h:1078 GL_BUFFER_MAPPED_ARB = 35004 # GL/glext.h:1079 GL_BUFFER_MAP_POINTER_ARB = 35005 # GL/glext.h:1080 GL_STREAM_DRAW_ARB = 35040 # GL/glext.h:1081 GL_STREAM_READ_ARB = 35041 # GL/glext.h:1082 GL_STREAM_COPY_ARB = 35042 # GL/glext.h:1083 GL_STATIC_DRAW_ARB = 35044 # GL/glext.h:1084 GL_STATIC_READ_ARB = 35045 # GL/glext.h:1085 GL_STATIC_COPY_ARB = 35046 # GL/glext.h:1086 GL_DYNAMIC_DRAW_ARB = 35048 # GL/glext.h:1087 GL_DYNAMIC_READ_ARB = 35049 # GL/glext.h:1088 GL_DYNAMIC_COPY_ARB = 35050 # GL/glext.h:1089 # ARB_occlusion_query (GL/glext.h:1092) GL_QUERY_COUNTER_BITS_ARB = 34916 # GL/glext.h:1093 GL_CURRENT_QUERY_ARB = 34917 # GL/glext.h:1094 GL_QUERY_RESULT_ARB = 34918 # GL/glext.h:1095 GL_QUERY_RESULT_AVAILABLE_ARB = 34919 # GL/glext.h:1096 GL_SAMPLES_PASSED_ARB = 35092 # GL/glext.h:1097 # ARB_shader_objects (GL/glext.h:1100) GL_PROGRAM_OBJECT_ARB = 35648 # GL/glext.h:1101 GL_SHADER_OBJECT_ARB = 35656 # GL/glext.h:1102 GL_OBJECT_TYPE_ARB = 35662 # GL/glext.h:1103 GL_OBJECT_SUBTYPE_ARB = 35663 # GL/glext.h:1104 GL_FLOAT_VEC2_ARB = 35664 # GL/glext.h:1105 GL_FLOAT_VEC3_ARB = 35665 # GL/glext.h:1106 GL_FLOAT_VEC4_ARB = 35666 # GL/glext.h:1107 GL_INT_VEC2_ARB = 35667 # GL/glext.h:1108 GL_INT_VEC3_ARB = 35668 # GL/glext.h:1109 GL_INT_VEC4_ARB = 35669 # GL/glext.h:1110 GL_BOOL_ARB = 35670 # GL/glext.h:1111 GL_BOOL_VEC2_ARB = 35671 # GL/glext.h:1112 GL_BOOL_VEC3_ARB = 35672 # GL/glext.h:1113 GL_BOOL_VEC4_ARB = 35673 # GL/glext.h:1114 GL_FLOAT_MAT2_ARB = 35674 # GL/glext.h:1115 GL_FLOAT_MAT3_ARB = 35675 # GL/glext.h:1116 GL_FLOAT_MAT4_ARB = 35676 # GL/glext.h:1117 GL_SAMPLER_1D_ARB = 35677 # GL/glext.h:1118 GL_SAMPLER_2D_ARB = 35678 # GL/glext.h:1119 GL_SAMPLER_3D_ARB = 35679 # GL/glext.h:1120 GL_SAMPLER_CUBE_ARB = 35680 # GL/glext.h:1121 GL_SAMPLER_1D_SHADOW_ARB = 35681 # GL/glext.h:1122 GL_SAMPLER_2D_SHADOW_ARB = 35682 # GL/glext.h:1123 GL_SAMPLER_2D_RECT_ARB = 35683 # GL/glext.h:1124 GL_SAMPLER_2D_RECT_SHADOW_ARB = 35684 # GL/glext.h:1125 GL_OBJECT_DELETE_STATUS_ARB = 35712 # GL/glext.h:1126 GL_OBJECT_COMPILE_STATUS_ARB = 35713 # GL/glext.h:1127 GL_OBJECT_LINK_STATUS_ARB = 35714 # GL/glext.h:1128 GL_OBJECT_VALIDATE_STATUS_ARB = 35715 # GL/glext.h:1129 GL_OBJECT_INFO_LOG_LENGTH_ARB = 35716 # GL/glext.h:1130 GL_OBJECT_ATTACHED_OBJECTS_ARB = 35717 # GL/glext.h:1131 GL_OBJECT_ACTIVE_UNIFORMS_ARB = 35718 # GL/glext.h:1132 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 35719 # GL/glext.h:1133 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 35720 # GL/glext.h:1134 # ARB_vertex_shader (GL/glext.h:1137) GL_VERTEX_SHADER_ARB = 35633 # GL/glext.h:1138 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 35658 # GL/glext.h:1139 GL_MAX_VARYING_FLOATS_ARB = 35659 # GL/glext.h:1140 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 35660 # GL/glext.h:1141 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 35661 # GL/glext.h:1142 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 35721 # GL/glext.h:1143 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 35722 # GL/glext.h:1144 # ARB_fragment_shader (GL/glext.h:1147) GL_FRAGMENT_SHADER_ARB = 35632 # GL/glext.h:1148 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 35657 # GL/glext.h:1149 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 35723 # GL/glext.h:1150 # ARB_shading_language_100 (GL/glext.h:1153) GL_SHADING_LANGUAGE_VERSION_ARB = 35724 # GL/glext.h:1154 # ARB_texture_non_power_of_two (GL/glext.h:1157) # ARB_point_sprite (GL/glext.h:1160) GL_POINT_SPRITE_ARB = 34913 # GL/glext.h:1161 GL_COORD_REPLACE_ARB = 34914 # GL/glext.h:1162 # ARB_fragment_program_shadow (GL/glext.h:1165) # ARB_draw_buffers (GL/glext.h:1168) GL_MAX_DRAW_BUFFERS_ARB = 34852 # GL/glext.h:1169 GL_DRAW_BUFFER0_ARB = 34853 # GL/glext.h:1170 GL_DRAW_BUFFER1_ARB = 34854 # GL/glext.h:1171 GL_DRAW_BUFFER2_ARB = 34855 # GL/glext.h:1172 GL_DRAW_BUFFER3_ARB = 34856 # GL/glext.h:1173 GL_DRAW_BUFFER4_ARB = 34857 # GL/glext.h:1174 GL_DRAW_BUFFER5_ARB = 34858 # GL/glext.h:1175 GL_DRAW_BUFFER6_ARB = 34859 # GL/glext.h:1176 GL_DRAW_BUFFER7_ARB = 34860 # GL/glext.h:1177 GL_DRAW_BUFFER8_ARB = 34861 # GL/glext.h:1178 GL_DRAW_BUFFER9_ARB = 34862 # GL/glext.h:1179 GL_DRAW_BUFFER10_ARB = 34863 # GL/glext.h:1180 GL_DRAW_BUFFER11_ARB = 34864 # GL/glext.h:1181 GL_DRAW_BUFFER12_ARB = 34865 # GL/glext.h:1182 GL_DRAW_BUFFER13_ARB = 34866 # GL/glext.h:1183 GL_DRAW_BUFFER14_ARB = 34867 # GL/glext.h:1184 GL_DRAW_BUFFER15_ARB = 34868 # GL/glext.h:1185 # ARB_texture_rectangle (GL/glext.h:1188) GL_TEXTURE_RECTANGLE_ARB = 34037 # GL/glext.h:1189 GL_TEXTURE_BINDING_RECTANGLE_ARB = 34038 # GL/glext.h:1190 GL_PROXY_TEXTURE_RECTANGLE_ARB = 34039 # GL/glext.h:1191 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 34040 # GL/glext.h:1192 # ARB_color_buffer_float (GL/glext.h:1195) GL_RGBA_FLOAT_MODE_ARB = 34848 # GL/glext.h:1196 GL_CLAMP_VERTEX_COLOR_ARB = 35098 # GL/glext.h:1197 GL_CLAMP_FRAGMENT_COLOR_ARB = 35099 # GL/glext.h:1198 GL_CLAMP_READ_COLOR_ARB = 35100 # GL/glext.h:1199 GL_FIXED_ONLY_ARB = 35101 # GL/glext.h:1200 # ARB_half_float_pixel (GL/glext.h:1203) GL_HALF_FLOAT_ARB = 5131 # GL/glext.h:1204 # ARB_texture_float (GL/glext.h:1207) GL_TEXTURE_RED_TYPE_ARB = 35856 # GL/glext.h:1208 GL_TEXTURE_GREEN_TYPE_ARB = 35857 # GL/glext.h:1209 GL_TEXTURE_BLUE_TYPE_ARB = 35858 # GL/glext.h:1210 GL_TEXTURE_ALPHA_TYPE_ARB = 35859 # GL/glext.h:1211 GL_TEXTURE_LUMINANCE_TYPE_ARB = 35860 # GL/glext.h:1212 GL_TEXTURE_INTENSITY_TYPE_ARB = 35861 # GL/glext.h:1213 GL_TEXTURE_DEPTH_TYPE_ARB = 35862 # GL/glext.h:1214 GL_UNSIGNED_NORMALIZED_ARB = 35863 # GL/glext.h:1215 GL_RGBA32F_ARB = 34836 # GL/glext.h:1216 GL_RGB32F_ARB = 34837 # GL/glext.h:1217 GL_ALPHA32F_ARB = 34838 # GL/glext.h:1218 GL_INTENSITY32F_ARB = 34839 # GL/glext.h:1219 GL_LUMINANCE32F_ARB = 34840 # GL/glext.h:1220 GL_LUMINANCE_ALPHA32F_ARB = 34841 # GL/glext.h:1221 GL_RGBA16F_ARB = 34842 # GL/glext.h:1222 GL_RGB16F_ARB = 34843 # GL/glext.h:1223 GL_ALPHA16F_ARB = 34844 # GL/glext.h:1224 GL_INTENSITY16F_ARB = 34845 # GL/glext.h:1225 GL_LUMINANCE16F_ARB = 34846 # GL/glext.h:1226 GL_LUMINANCE_ALPHA16F_ARB = 34847 # GL/glext.h:1227 # ARB_pixel_buffer_object (GL/glext.h:1230) GL_PIXEL_PACK_BUFFER_ARB = 35051 # GL/glext.h:1231 GL_PIXEL_UNPACK_BUFFER_ARB = 35052 # GL/glext.h:1232 GL_PIXEL_PACK_BUFFER_BINDING_ARB = 35053 # GL/glext.h:1233 GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 35055 # GL/glext.h:1234 # ARB_depth_buffer_float (GL/glext.h:1237) GL_DEPTH_COMPONENT32F = 36012 # GL/glext.h:1238 GL_DEPTH32F_STENCIL8 = 36013 # GL/glext.h:1239 GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269 # GL/glext.h:1240 # ARB_draw_instanced (GL/glext.h:1243) # ARB_framebuffer_object (GL/glext.h:1246) GL_INVALID_FRAMEBUFFER_OPERATION = 1286 # GL/glext.h:1247 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296 # GL/glext.h:1248 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297 # GL/glext.h:1249 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298 # GL/glext.h:1250 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299 # GL/glext.h:1251 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300 # GL/glext.h:1252 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301 # GL/glext.h:1253 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302 # GL/glext.h:1254 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303 # GL/glext.h:1255 GL_FRAMEBUFFER_DEFAULT = 33304 # GL/glext.h:1256 GL_FRAMEBUFFER_UNDEFINED = 33305 # GL/glext.h:1257 GL_DEPTH_STENCIL_ATTACHMENT = 33306 # GL/glext.h:1258 GL_INDEX = 33314 # GL/glext.h:1259 GL_MAX_RENDERBUFFER_SIZE = 34024 # GL/glext.h:1260 GL_DEPTH_STENCIL = 34041 # GL/glext.h:1261 GL_UNSIGNED_INT_24_8 = 34042 # GL/glext.h:1262 GL_DEPTH24_STENCIL8 = 35056 # GL/glext.h:1263 GL_TEXTURE_STENCIL_SIZE = 35057 # GL/glext.h:1264 GL_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1265 GL_DRAW_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1266 GL_RENDERBUFFER_BINDING = 36007 # GL/glext.h:1267 GL_READ_FRAMEBUFFER = 36008 # GL/glext.h:1268 GL_DRAW_FRAMEBUFFER = 36009 # GL/glext.h:1269 GL_READ_FRAMEBUFFER_BINDING = 36010 # GL/glext.h:1270 GL_RENDERBUFFER_SAMPLES = 36011 # GL/glext.h:1271 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048 # GL/glext.h:1272 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049 # GL/glext.h:1273 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050 # GL/glext.h:1274 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051 # GL/glext.h:1275 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052 # GL/glext.h:1276 GL_FRAMEBUFFER_COMPLETE = 36053 # GL/glext.h:1277 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054 # GL/glext.h:1278 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055 # GL/glext.h:1279 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059 # GL/glext.h:1280 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060 # GL/glext.h:1281 GL_FRAMEBUFFER_UNSUPPORTED = 36061 # GL/glext.h:1282 GL_MAX_COLOR_ATTACHMENTS = 36063 # GL/glext.h:1283 GL_COLOR_ATTACHMENT0 = 36064 # GL/glext.h:1284 GL_COLOR_ATTACHMENT1 = 36065 # GL/glext.h:1285 GL_COLOR_ATTACHMENT2 = 36066 # GL/glext.h:1286 GL_COLOR_ATTACHMENT3 = 36067 # GL/glext.h:1287 GL_COLOR_ATTACHMENT4 = 36068 # GL/glext.h:1288 GL_COLOR_ATTACHMENT5 = 36069 # GL/glext.h:1289 GL_COLOR_ATTACHMENT6 = 36070 # GL/glext.h:1290 GL_COLOR_ATTACHMENT7 = 36071 # GL/glext.h:1291 GL_COLOR_ATTACHMENT8 = 36072 # GL/glext.h:1292 GL_COLOR_ATTACHMENT9 = 36073 # GL/glext.h:1293 GL_COLOR_ATTACHMENT10 = 36074 # GL/glext.h:1294 GL_COLOR_ATTACHMENT11 = 36075 # GL/glext.h:1295 GL_COLOR_ATTACHMENT12 = 36076 # GL/glext.h:1296 GL_COLOR_ATTACHMENT13 = 36077 # GL/glext.h:1297 GL_COLOR_ATTACHMENT14 = 36078 # GL/glext.h:1298 GL_COLOR_ATTACHMENT15 = 36079 # GL/glext.h:1299 GL_DEPTH_ATTACHMENT = 36096 # GL/glext.h:1300 GL_STENCIL_ATTACHMENT = 36128 # GL/glext.h:1301 GL_FRAMEBUFFER = 36160 # GL/glext.h:1302 GL_RENDERBUFFER = 36161 # GL/glext.h:1303 GL_RENDERBUFFER_WIDTH = 36162 # GL/glext.h:1304 GL_RENDERBUFFER_HEIGHT = 36163 # GL/glext.h:1305 GL_RENDERBUFFER_INTERNAL_FORMAT = 36164 # GL/glext.h:1306 GL_STENCIL_INDEX1 = 36166 # GL/glext.h:1307 GL_STENCIL_INDEX4 = 36167 # GL/glext.h:1308 GL_STENCIL_INDEX8 = 36168 # GL/glext.h:1309 GL_STENCIL_INDEX16 = 36169 # GL/glext.h:1310 GL_RENDERBUFFER_RED_SIZE = 36176 # GL/glext.h:1311 GL_RENDERBUFFER_GREEN_SIZE = 36177 # GL/glext.h:1312 GL_RENDERBUFFER_BLUE_SIZE = 36178 # GL/glext.h:1313 GL_RENDERBUFFER_ALPHA_SIZE = 36179 # GL/glext.h:1314 GL_RENDERBUFFER_DEPTH_SIZE = 36180 # GL/glext.h:1315 GL_RENDERBUFFER_STENCIL_SIZE = 36181 # GL/glext.h:1316 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182 # GL/glext.h:1317 GL_MAX_SAMPLES = 36183 # GL/glext.h:1318 # ARB_framebuffer_sRGB (GL/glext.h:1321) GL_FRAMEBUFFER_SRGB = 36281 # GL/glext.h:1322 # ARB_geometry_shader4 (GL/glext.h:1325) GL_LINES_ADJACENCY_ARB = 10 # GL/glext.h:1326 GL_LINE_STRIP_ADJACENCY_ARB = 11 # GL/glext.h:1327 GL_TRIANGLES_ADJACENCY_ARB = 12 # GL/glext.h:1328 GL_TRIANGLE_STRIP_ADJACENCY_ARB = 13 # GL/glext.h:1329 GL_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:1330 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 35881 # GL/glext.h:1331 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 36263 # GL/glext.h:1332 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 36264 # GL/glext.h:1333 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 36265 # GL/glext.h:1334 GL_GEOMETRY_SHADER_ARB = 36313 # GL/glext.h:1335 GL_GEOMETRY_VERTICES_OUT_ARB = 36314 # GL/glext.h:1336 GL_GEOMETRY_INPUT_TYPE_ARB = 36315 # GL/glext.h:1337 GL_GEOMETRY_OUTPUT_TYPE_ARB = 36316 # GL/glext.h:1338 GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 36317 # GL/glext.h:1339 GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 36318 # GL/glext.h:1340 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 36319 # GL/glext.h:1341 GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 36320 # GL/glext.h:1342 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 36321 # GL/glext.h:1343 # ARB_half_float_vertex (GL/glext.h:1348) GL_HALF_FLOAT = 5131 # GL/glext.h:1349 # ARB_instanced_arrays (GL/glext.h:1352) # ARB_map_buffer_range (GL/glext.h:1355) GL_MAP_READ_BIT = 1 # GL/glext.h:1356 GL_MAP_WRITE_BIT = 2 # GL/glext.h:1357 GL_MAP_INVALIDATE_RANGE_BIT = 4 # GL/glext.h:1358 GL_MAP_INVALIDATE_BUFFER_BIT = 8 # GL/glext.h:1359 GL_MAP_FLUSH_EXPLICIT_BIT = 16 # GL/glext.h:1360 GL_MAP_UNSYNCHRONIZED_BIT = 32 # GL/glext.h:1361 # ARB_texture_buffer_object (GL/glext.h:1364) GL_TEXTURE_BUFFER_ARB = 35882 # GL/glext.h:1365 GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 35883 # GL/glext.h:1366 GL_TEXTURE_BINDING_BUFFER_ARB = 35884 # GL/glext.h:1367 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 35885 # GL/glext.h:1368 GL_TEXTURE_BUFFER_FORMAT_ARB = 35886 # GL/glext.h:1369 # ARB_texture_compression_rgtc (GL/glext.h:1372) GL_COMPRESSED_RED_RGTC1 = 36283 # GL/glext.h:1373 GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284 # GL/glext.h:1374 GL_COMPRESSED_RG_RGTC2 = 36285 # GL/glext.h:1375 GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286 # GL/glext.h:1376 # ARB_texture_rg (GL/glext.h:1379) GL_RG = 33319 # GL/glext.h:1380 GL_RG_INTEGER = 33320 # GL/glext.h:1381 GL_R8 = 33321 # GL/glext.h:1382 GL_R16 = 33322 # GL/glext.h:1383 GL_RG8 = 33323 # GL/glext.h:1384 GL_RG16 = 33324 # GL/glext.h:1385 GL_R16F = 33325 # GL/glext.h:1386 GL_R32F = 33326 # GL/glext.h:1387 GL_RG16F = 33327 # GL/glext.h:1388 GL_RG32F = 33328 # GL/glext.h:1389 GL_R8I = 33329 # GL/glext.h:1390 GL_R8UI = 33330 # GL/glext.h:1391 GL_R16I = 33331 # GL/glext.h:1392 GL_R16UI = 33332 # GL/glext.h:1393 GL_R32I = 33333 # GL/glext.h:1394 GL_R32UI = 33334 # GL/glext.h:1395 GL_RG8I = 33335 # GL/glext.h:1396 GL_RG8UI = 33336 # GL/glext.h:1397 GL_RG16I = 33337 # GL/glext.h:1398 GL_RG16UI = 33338 # GL/glext.h:1399 GL_RG32I = 33339 # GL/glext.h:1400 GL_RG32UI = 33340 # GL/glext.h:1401 # ARB_vertex_array_object (GL/glext.h:1404) GL_VERTEX_ARRAY_BINDING = 34229 # GL/glext.h:1405 # EXT_abgr (GL/glext.h:1408) GL_ABGR_EXT = 32768 # GL/glext.h:1409 # EXT_blend_color (GL/glext.h:1412) GL_CONSTANT_COLOR_EXT = 32769 # GL/glext.h:1413 GL_ONE_MINUS_CONSTANT_COLOR_EXT = 32770 # GL/glext.h:1414 GL_CONSTANT_ALPHA_EXT = 32771 # GL/glext.h:1415 GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 32772 # GL/glext.h:1416 GL_BLEND_COLOR_EXT = 32773 # GL/glext.h:1417 # EXT_polygon_offset (GL/glext.h:1420) GL_POLYGON_OFFSET_EXT = 32823 # GL/glext.h:1421 GL_POLYGON_OFFSET_FACTOR_EXT = 32824 # GL/glext.h:1422 GL_POLYGON_OFFSET_BIAS_EXT = 32825 # GL/glext.h:1423 # EXT_texture (GL/glext.h:1426) GL_ALPHA4_EXT = 32827 # GL/glext.h:1427 GL_ALPHA8_EXT = 32828 # GL/glext.h:1428 GL_ALPHA12_EXT = 32829 # GL/glext.h:1429 GL_ALPHA16_EXT = 32830 # GL/glext.h:1430 GL_LUMINANCE4_EXT = 32831 # GL/glext.h:1431 GL_LUMINANCE8_EXT = 32832 # GL/glext.h:1432 GL_LUMINANCE12_EXT = 32833 # GL/glext.h:1433 GL_LUMINANCE16_EXT = 32834 # GL/glext.h:1434 GL_LUMINANCE4_ALPHA4_EXT = 32835 # GL/glext.h:1435 GL_LUMINANCE6_ALPHA2_EXT = 32836 # GL/glext.h:1436 GL_LUMINANCE8_ALPHA8_EXT = 32837 # GL/glext.h:1437 GL_LUMINANCE12_ALPHA4_EXT = 32838 # GL/glext.h:1438 GL_LUMINANCE12_ALPHA12_EXT = 32839 # GL/glext.h:1439 GL_LUMINANCE16_ALPHA16_EXT = 32840 # GL/glext.h:1440 GL_INTENSITY_EXT = 32841 # GL/glext.h:1441 GL_INTENSITY4_EXT = 32842 # GL/glext.h:1442 GL_INTENSITY8_EXT = 32843 # GL/glext.h:1443 GL_INTENSITY12_EXT = 32844 # GL/glext.h:1444 GL_INTENSITY16_EXT = 32845 # GL/glext.h:1445 GL_RGB2_EXT = 32846 # GL/glext.h:1446 GL_RGB4_EXT = 32847 # GL/glext.h:1447 GL_RGB5_EXT = 32848 # GL/glext.h:1448 GL_RGB8_EXT = 32849 # GL/glext.h:1449 GL_RGB10_EXT = 32850 # GL/glext.h:1450 GL_RGB12_EXT = 32851 # GL/glext.h:1451 GL_RGB16_EXT = 32852 # GL/glext.h:1452 GL_RGBA2_EXT = 32853 # GL/glext.h:1453 GL_RGBA4_EXT = 32854 # GL/glext.h:1454 GL_RGB5_A1_EXT = 32855 # GL/glext.h:1455 GL_RGBA8_EXT = 32856 # GL/glext.h:1456 GL_RGB10_A2_EXT = 32857 # GL/glext.h:1457 GL_RGBA12_EXT = 32858 # GL/glext.h:1458 GL_RGBA16_EXT = 32859 # GL/glext.h:1459 GL_TEXTURE_RED_SIZE_EXT = 32860 # GL/glext.h:1460 GL_TEXTURE_GREEN_SIZE_EXT = 32861 # GL/glext.h:1461 GL_TEXTURE_BLUE_SIZE_EXT = 32862 # GL/glext.h:1462 GL_TEXTURE_ALPHA_SIZE_EXT = 32863 # GL/glext.h:1463 GL_TEXTURE_LUMINANCE_SIZE_EXT = 32864 # GL/glext.h:1464 GL_TEXTURE_INTENSITY_SIZE_EXT = 32865 # GL/glext.h:1465 GL_REPLACE_EXT = 32866 # GL/glext.h:1466 GL_PROXY_TEXTURE_1D_EXT = 32867 # GL/glext.h:1467 GL_PROXY_TEXTURE_2D_EXT = 32868 # GL/glext.h:1468 GL_TEXTURE_TOO_LARGE_EXT = 32869 # GL/glext.h:1469 # EXT_texture3D (GL/glext.h:1472) GL_PACK_SKIP_IMAGES_EXT = 32875 # GL/glext.h:1473 GL_PACK_IMAGE_HEIGHT_EXT = 32876 # GL/glext.h:1474 GL_UNPACK_SKIP_IMAGES_EXT = 32877 # GL/glext.h:1475 GL_UNPACK_IMAGE_HEIGHT_EXT = 32878 # GL/glext.h:1476 GL_TEXTURE_3D_EXT = 32879 # GL/glext.h:1477 GL_PROXY_TEXTURE_3D_EXT = 32880 # GL/glext.h:1478 GL_TEXTURE_DEPTH_EXT = 32881 # GL/glext.h:1479 GL_TEXTURE_WRAP_R_EXT = 32882 # GL/glext.h:1480 GL_MAX_3D_TEXTURE_SIZE_EXT = 32883 # GL/glext.h:1481 # SGIS_texture_filter4 (GL/glext.h:1484) GL_FILTER4_SGIS = 33094 # GL/glext.h:1485 GL_TEXTURE_FILTER4_SIZE_SGIS = 33095 # GL/glext.h:1486 # EXT_subtexture (GL/glext.h:1489) # EXT_copy_texture (GL/glext.h:1492) # EXT_histogram (GL/glext.h:1495) GL_HISTOGRAM_EXT = 32804 # GL/glext.h:1496 GL_PROXY_HISTOGRAM_EXT = 32805 # GL/glext.h:1497 GL_HISTOGRAM_WIDTH_EXT = 32806 # GL/glext.h:1498 GL_HISTOGRAM_FORMAT_EXT = 32807 # GL/glext.h:1499 GL_HISTOGRAM_RED_SIZE_EXT = 32808 # GL/glext.h:1500 GL_HISTOGRAM_GREEN_SIZE_EXT = 32809 # GL/glext.h:1501 GL_HISTOGRAM_BLUE_SIZE_EXT = 32810 # GL/glext.h:1502 GL_HISTOGRAM_ALPHA_SIZE_EXT = 32811 # GL/glext.h:1503 GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 32812 # GL/glext.h:1504 GL_HISTOGRAM_SINK_EXT = 32813 # GL/glext.h:1505 GL_MINMAX_EXT = 32814 # GL/glext.h:1506 GL_MINMAX_FORMAT_EXT = 32815 # GL/glext.h:1507 GL_MINMAX_SINK_EXT = 32816 # GL/glext.h:1508 GL_TABLE_TOO_LARGE_EXT = 32817 # GL/glext.h:1509 # EXT_convolution (GL/glext.h:1512) GL_CONVOLUTION_1D_EXT = 32784 # GL/glext.h:1513 GL_CONVOLUTION_2D_EXT = 32785 # GL/glext.h:1514 GL_SEPARABLE_2D_EXT = 32786 # GL/glext.h:1515 GL_CONVOLUTION_BORDER_MODE_EXT = 32787 # GL/glext.h:1516 GL_CONVOLUTION_FILTER_SCALE_EXT = 32788 # GL/glext.h:1517 GL_CONVOLUTION_FILTER_BIAS_EXT = 32789 # GL/glext.h:1518 GL_REDUCE_EXT = 32790 # GL/glext.h:1519 GL_CONVOLUTION_FORMAT_EXT = 32791 # GL/glext.h:1520 GL_CONVOLUTION_WIDTH_EXT = 32792 # GL/glext.h:1521 GL_CONVOLUTION_HEIGHT_EXT = 32793 # GL/glext.h:1522 GL_MAX_CONVOLUTION_WIDTH_EXT = 32794 # GL/glext.h:1523 GL_MAX_CONVOLUTION_HEIGHT_EXT = 32795 # GL/glext.h:1524 GL_POST_CONVOLUTION_RED_SCALE_EXT = 32796 # GL/glext.h:1525 GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 32797 # GL/glext.h:1526 GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 32798 # GL/glext.h:1527 GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 32799 # GL/glext.h:1528 GL_POST_CONVOLUTION_RED_BIAS_EXT = 32800 # GL/glext.h:1529 GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 32801 # GL/glext.h:1530 GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 32802 # GL/glext.h:1531 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 32803 # GL/glext.h:1532 # SGI_color_matrix (GL/glext.h:1535) GL_COLOR_MATRIX_SGI = 32945 # GL/glext.h:1536 GL_COLOR_MATRIX_STACK_DEPTH_SGI = 32946 # GL/glext.h:1537 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 32947 # GL/glext.h:1538 GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 32948 # GL/glext.h:1539 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 32949 # GL/glext.h:1540 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 32950 # GL/glext.h:1541 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 32951 # GL/glext.h:1542 GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 32952 # GL/glext.h:1543 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 32953 # GL/glext.h:1544 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 32954 # GL/glext.h:1545 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 32955 # GL/glext.h:1546 # SGI_color_table (GL/glext.h:1549) GL_COLOR_TABLE_SGI = 32976 # GL/glext.h:1550 GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 32977 # GL/glext.h:1551 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32978 # GL/glext.h:1552 GL_PROXY_COLOR_TABLE_SGI = 32979 # GL/glext.h:1553 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 32980 # GL/glext.h:1554 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32981 # GL/glext.h:1555 GL_COLOR_TABLE_SCALE_SGI = 32982 # GL/glext.h:1556 GL_COLOR_TABLE_BIAS_SGI = 32983 # GL/glext.h:1557 GL_COLOR_TABLE_FORMAT_SGI = 32984 # GL/glext.h:1558 GL_COLOR_TABLE_WIDTH_SGI = 32985 # GL/glext.h:1559 GL_COLOR_TABLE_RED_SIZE_SGI = 32986 # GL/glext.h:1560 GL_COLOR_TABLE_GREEN_SIZE_SGI = 32987 # GL/glext.h:1561 GL_COLOR_TABLE_BLUE_SIZE_SGI = 32988 # GL/glext.h:1562 GL_COLOR_TABLE_ALPHA_SIZE_SGI = 32989 # GL/glext.h:1563 GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 32990 # GL/glext.h:1564 GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 32991 # GL/glext.h:1565 # SGIS_pixel_texture (GL/glext.h:1568) GL_PIXEL_TEXTURE_SGIS = 33619 # GL/glext.h:1569 GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 33620 # GL/glext.h:1570 GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 33621 # GL/glext.h:1571 GL_PIXEL_GROUP_COLOR_SGIS = 33622 # GL/glext.h:1572 # SGIX_pixel_texture (GL/glext.h:1575) GL_PIXEL_TEX_GEN_SGIX = 33081 # GL/glext.h:1576 GL_PIXEL_TEX_GEN_MODE_SGIX = 33579 # GL/glext.h:1577 # SGIS_texture4D (GL/glext.h:1580) GL_PACK_SKIP_VOLUMES_SGIS = 33072 # GL/glext.h:1581 GL_PACK_IMAGE_DEPTH_SGIS = 33073 # GL/glext.h:1582 GL_UNPACK_SKIP_VOLUMES_SGIS = 33074 # GL/glext.h:1583 GL_UNPACK_IMAGE_DEPTH_SGIS = 33075 # GL/glext.h:1584 GL_TEXTURE_4D_SGIS = 33076 # GL/glext.h:1585 GL_PROXY_TEXTURE_4D_SGIS = 33077 # GL/glext.h:1586 GL_TEXTURE_4DSIZE_SGIS = 33078 # GL/glext.h:1587 GL_TEXTURE_WRAP_Q_SGIS = 33079 # GL/glext.h:1588 GL_MAX_4D_TEXTURE_SIZE_SGIS = 33080 # GL/glext.h:1589 GL_TEXTURE_4D_BINDING_SGIS = 33103 # GL/glext.h:1590 # SGI_texture_color_table (GL/glext.h:1593) GL_TEXTURE_COLOR_TABLE_SGI = 32956 # GL/glext.h:1594 GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 32957 # GL/glext.h:1595 # EXT_cmyka (GL/glext.h:1598) GL_CMYK_EXT = 32780 # GL/glext.h:1599 GL_CMYKA_EXT = 32781 # GL/glext.h:1600 GL_PACK_CMYK_HINT_EXT = 32782 # GL/glext.h:1601 GL_UNPACK_CMYK_HINT_EXT = 32783 # GL/glext.h:1602 # EXT_texture_object (GL/glext.h:1605) GL_TEXTURE_PRIORITY_EXT = 32870 # GL/glext.h:1606 GL_TEXTURE_RESIDENT_EXT = 32871 # GL/glext.h:1607 GL_TEXTURE_1D_BINDING_EXT = 32872 # GL/glext.h:1608 GL_TEXTURE_2D_BINDING_EXT = 32873 # GL/glext.h:1609 GL_TEXTURE_3D_BINDING_EXT = 32874 # GL/glext.h:1610 # SGIS_detail_texture (GL/glext.h:1613) GL_DETAIL_TEXTURE_2D_SGIS = 32917 # GL/glext.h:1614 GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 32918 # GL/glext.h:1615 GL_LINEAR_DETAIL_SGIS = 32919 # GL/glext.h:1616 GL_LINEAR_DETAIL_ALPHA_SGIS = 32920 # GL/glext.h:1617 GL_LINEAR_DETAIL_COLOR_SGIS = 32921 # GL/glext.h:1618 GL_DETAIL_TEXTURE_LEVEL_SGIS = 32922 # GL/glext.h:1619 GL_DETAIL_TEXTURE_MODE_SGIS = 32923 # GL/glext.h:1620 GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 32924 # GL/glext.h:1621 # SGIS_sharpen_texture (GL/glext.h:1624) GL_LINEAR_SHARPEN_SGIS = 32941 # GL/glext.h:1625 GL_LINEAR_SHARPEN_ALPHA_SGIS = 32942 # GL/glext.h:1626 GL_LINEAR_SHARPEN_COLOR_SGIS = 32943 # GL/glext.h:1627 GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 32944 # GL/glext.h:1628 # EXT_packed_pixels (GL/glext.h:1631) GL_UNSIGNED_BYTE_3_3_2_EXT = 32818 # GL/glext.h:1632 GL_UNSIGNED_SHORT_4_4_4_4_EXT = 32819 # GL/glext.h:1633 GL_UNSIGNED_SHORT_5_5_5_1_EXT = 32820 # GL/glext.h:1634 GL_UNSIGNED_INT_8_8_8_8_EXT = 32821 # GL/glext.h:1635 GL_UNSIGNED_INT_10_10_10_2_EXT = 32822 # GL/glext.h:1636 # SGIS_texture_lod (GL/glext.h:1639) GL_TEXTURE_MIN_LOD_SGIS = 33082 # GL/glext.h:1640 GL_TEXTURE_MAX_LOD_SGIS = 33083 # GL/glext.h:1641 GL_TEXTURE_BASE_LEVEL_SGIS = 33084 # GL/glext.h:1642 GL_TEXTURE_MAX_LEVEL_SGIS = 33085 # GL/glext.h:1643 # SGIS_multisample (GL/glext.h:1646) GL_MULTISAMPLE_SGIS = 32925 # GL/glext.h:1647 GL_SAMPLE_ALPHA_TO_MASK_SGIS = 32926 # GL/glext.h:1648 GL_SAMPLE_ALPHA_TO_ONE_SGIS = 32927 # GL/glext.h:1649 GL_SAMPLE_MASK_SGIS = 32928 # GL/glext.h:1650 GL_1PASS_SGIS = 32929 # GL/glext.h:1651 GL_2PASS_0_SGIS = 32930 # GL/glext.h:1652 GL_2PASS_1_SGIS = 32931 # GL/glext.h:1653 GL_4PASS_0_SGIS = 32932 # GL/glext.h:1654 GL_4PASS_1_SGIS = 32933 # GL/glext.h:1655 GL_4PASS_2_SGIS = 32934 # GL/glext.h:1656 GL_4PASS_3_SGIS = 32935 # GL/glext.h:1657 GL_SAMPLE_BUFFERS_SGIS = 32936 # GL/glext.h:1658 GL_SAMPLES_SGIS = 32937 # GL/glext.h:1659 GL_SAMPLE_MASK_VALUE_SGIS = 32938 # GL/glext.h:1660 GL_SAMPLE_MASK_INVERT_SGIS = 32939 # GL/glext.h:1661 GL_SAMPLE_PATTERN_SGIS = 32940 # GL/glext.h:1662 # EXT_rescale_normal (GL/glext.h:1665) GL_RESCALE_NORMAL_EXT = 32826 # GL/glext.h:1666 # EXT_vertex_array (GL/glext.h:1669) GL_VERTEX_ARRAY_EXT = 32884 # GL/glext.h:1670 GL_NORMAL_ARRAY_EXT = 32885 # GL/glext.h:1671 GL_COLOR_ARRAY_EXT = 32886 # GL/glext.h:1672 GL_INDEX_ARRAY_EXT = 32887 # GL/glext.h:1673 GL_TEXTURE_COORD_ARRAY_EXT = 32888 # GL/glext.h:1674 GL_EDGE_FLAG_ARRAY_EXT = 32889 # GL/glext.h:1675 GL_VERTEX_ARRAY_SIZE_EXT = 32890 # GL/glext.h:1676 GL_VERTEX_ARRAY_TYPE_EXT = 32891 # GL/glext.h:1677 GL_VERTEX_ARRAY_STRIDE_EXT = 32892 # GL/glext.h:1678 GL_VERTEX_ARRAY_COUNT_EXT = 32893 # GL/glext.h:1679 GL_NORMAL_ARRAY_TYPE_EXT = 32894 # GL/glext.h:1680 GL_NORMAL_ARRAY_STRIDE_EXT = 32895 # GL/glext.h:1681 GL_NORMAL_ARRAY_COUNT_EXT = 32896 # GL/glext.h:1682 GL_COLOR_ARRAY_SIZE_EXT = 32897 # GL/glext.h:1683 GL_COLOR_ARRAY_TYPE_EXT = 32898 # GL/glext.h:1684 GL_COLOR_ARRAY_STRIDE_EXT = 32899 # GL/glext.h:1685 GL_COLOR_ARRAY_COUNT_EXT = 32900 # GL/glext.h:1686 GL_INDEX_ARRAY_TYPE_EXT = 32901 # GL/glext.h:1687 GL_INDEX_ARRAY_STRIDE_EXT = 32902 # GL/glext.h:1688 GL_INDEX_ARRAY_COUNT_EXT = 32903 # GL/glext.h:1689 GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 32904 # GL/glext.h:1690 GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 32905 # GL/glext.h:1691 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 32906 # GL/glext.h:1692 GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 32907 # GL/glext.h:1693 GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 32908 # GL/glext.h:1694 GL_EDGE_FLAG_ARRAY_COUNT_EXT = 32909 # GL/glext.h:1695 GL_VERTEX_ARRAY_POINTER_EXT = 32910 # GL/glext.h:1696 GL_NORMAL_ARRAY_POINTER_EXT = 32911 # GL/glext.h:1697 GL_COLOR_ARRAY_POINTER_EXT = 32912 # GL/glext.h:1698 GL_INDEX_ARRAY_POINTER_EXT = 32913 # GL/glext.h:1699 GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 32914 # GL/glext.h:1700 GL_EDGE_FLAG_ARRAY_POINTER_EXT = 32915 # GL/glext.h:1701 # EXT_misc_attribute (GL/glext.h:1704) # SGIS_generate_mipmap (GL/glext.h:1707) GL_GENERATE_MIPMAP_SGIS = 33169 # GL/glext.h:1708 GL_GENERATE_MIPMAP_HINT_SGIS = 33170 # GL/glext.h:1709 # SGIX_clipmap (GL/glext.h:1712) GL_LINEAR_CLIPMAP_LINEAR_SGIX = 33136 # GL/glext.h:1713 GL_TEXTURE_CLIPMAP_CENTER_SGIX = 33137 # GL/glext.h:1714 GL_TEXTURE_CLIPMAP_FRAME_SGIX = 33138 # GL/glext.h:1715 GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 33139 # GL/glext.h:1716 GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33140 # GL/glext.h:1717 GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 33141 # GL/glext.h:1718 GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 33142 # GL/glext.h:1719 GL_MAX_CLIPMAP_DEPTH_SGIX = 33143 # GL/glext.h:1720 GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33144 # GL/glext.h:1721 GL_NEAREST_CLIPMAP_NEAREST_SGIX = 33869 # GL/glext.h:1722 GL_NEAREST_CLIPMAP_LINEAR_SGIX = 33870 # GL/glext.h:1723 GL_LINEAR_CLIPMAP_NEAREST_SGIX = 33871 # GL/glext.h:1724 # SGIX_shadow (GL/glext.h:1727) GL_TEXTURE_COMPARE_SGIX = 33178 # GL/glext.h:1728 GL_TEXTURE_COMPARE_OPERATOR_SGIX = 33179 # GL/glext.h:1729 GL_TEXTURE_LEQUAL_R_SGIX = 33180 # GL/glext.h:1730 GL_TEXTURE_GEQUAL_R_SGIX = 33181 # GL/glext.h:1731 # SGIS_texture_edge_clamp (GL/glext.h:1734) GL_CLAMP_TO_EDGE_SGIS = 33071 # GL/glext.h:1735 # SGIS_texture_border_clamp (GL/glext.h:1738) GL_CLAMP_TO_BORDER_SGIS = 33069 # GL/glext.h:1739 # EXT_blend_minmax (GL/glext.h:1742) GL_FUNC_ADD_EXT = 32774 # GL/glext.h:1743 GL_MIN_EXT = 32775 # GL/glext.h:1744 GL_MAX_EXT = 32776 # GL/glext.h:1745 GL_BLEND_EQUATION_EXT = 32777 # GL/glext.h:1746 # EXT_blend_subtract (GL/glext.h:1749) GL_FUNC_SUBTRACT_EXT = 32778 # GL/glext.h:1750 GL_FUNC_REVERSE_SUBTRACT_EXT = 32779 # GL/glext.h:1751 # EXT_blend_logic_op (GL/glext.h:1754) # SGIX_interlace (GL/glext.h:1757) GL_INTERLACE_SGIX = 32916 # GL/glext.h:1758 # SGIX_pixel_tiles (GL/glext.h:1761) GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 33086 # GL/glext.h:1762 GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 33087 # GL/glext.h:1763 GL_PIXEL_TILE_WIDTH_SGIX = 33088 # GL/glext.h:1764 GL_PIXEL_TILE_HEIGHT_SGIX = 33089 # GL/glext.h:1765 GL_PIXEL_TILE_GRID_WIDTH_SGIX = 33090 # GL/glext.h:1766 GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 33091 # GL/glext.h:1767 GL_PIXEL_TILE_GRID_DEPTH_SGIX = 33092 # GL/glext.h:1768 GL_PIXEL_TILE_CACHE_SIZE_SGIX = 33093 # GL/glext.h:1769 # SGIS_texture_select (GL/glext.h:1772) GL_DUAL_ALPHA4_SGIS = 33040 # GL/glext.h:1773 GL_DUAL_ALPHA8_SGIS = 33041 # GL/glext.h:1774 GL_DUAL_ALPHA12_SGIS = 33042 # GL/glext.h:1775 GL_DUAL_ALPHA16_SGIS = 33043 # GL/glext.h:1776 GL_DUAL_LUMINANCE4_SGIS = 33044 # GL/glext.h:1777 GL_DUAL_LUMINANCE8_SGIS = 33045 # GL/glext.h:1778 GL_DUAL_LUMINANCE12_SGIS = 33046 # GL/glext.h:1779 GL_DUAL_LUMINANCE16_SGIS = 33047 # GL/glext.h:1780 GL_DUAL_INTENSITY4_SGIS = 33048 # GL/glext.h:1781 GL_DUAL_INTENSITY8_SGIS = 33049 # GL/glext.h:1782 GL_DUAL_INTENSITY12_SGIS = 33050 # GL/glext.h:1783 GL_DUAL_INTENSITY16_SGIS = 33051 # GL/glext.h:1784 GL_DUAL_LUMINANCE_ALPHA4_SGIS = 33052 # GL/glext.h:1785 GL_DUAL_LUMINANCE_ALPHA8_SGIS = 33053 # GL/glext.h:1786 GL_QUAD_ALPHA4_SGIS = 33054 # GL/glext.h:1787 GL_QUAD_ALPHA8_SGIS = 33055 # GL/glext.h:1788 GL_QUAD_LUMINANCE4_SGIS = 33056 # GL/glext.h:1789 GL_QUAD_LUMINANCE8_SGIS = 33057 # GL/glext.h:1790 GL_QUAD_INTENSITY4_SGIS = 33058 # GL/glext.h:1791 GL_QUAD_INTENSITY8_SGIS = 33059 # GL/glext.h:1792 GL_DUAL_TEXTURE_SELECT_SGIS = 33060 # GL/glext.h:1793 GL_QUAD_TEXTURE_SELECT_SGIS = 33061 # GL/glext.h:1794 # SGIX_sprite (GL/glext.h:1797) GL_SPRITE_SGIX = 33096 # GL/glext.h:1798 GL_SPRITE_MODE_SGIX = 33097 # GL/glext.h:1799 GL_SPRITE_AXIS_SGIX = 33098 # GL/glext.h:1800 GL_SPRITE_TRANSLATION_SGIX = 33099 # GL/glext.h:1801 GL_SPRITE_AXIAL_SGIX = 33100 # GL/glext.h:1802 GL_SPRITE_OBJECT_ALIGNED_SGIX = 33101 # GL/glext.h:1803 GL_SPRITE_EYE_ALIGNED_SGIX = 33102 # GL/glext.h:1804 # SGIX_texture_multi_buffer (GL/glext.h:1807) GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 33070 # GL/glext.h:1808 # EXT_point_parameters (GL/glext.h:1811) GL_POINT_SIZE_MIN_EXT = 33062 # GL/glext.h:1812 GL_POINT_SIZE_MAX_EXT = 33063 # GL/glext.h:1813 GL_POINT_FADE_THRESHOLD_SIZE_EXT = 33064 # GL/glext.h:1814 GL_DISTANCE_ATTENUATION_EXT = 33065 # GL/glext.h:1815 # SGIS_point_parameters (GL/glext.h:1818) GL_POINT_SIZE_MIN_SGIS = 33062 # GL/glext.h:1819 GL_POINT_SIZE_MAX_SGIS = 33063 # GL/glext.h:1820 GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 33064 # GL/glext.h:1821 GL_DISTANCE_ATTENUATION_SGIS = 33065 # GL/glext.h:1822 # SGIX_instruments (GL/glext.h:1825) GL_INSTRUMENT_BUFFER_POINTER_SGIX = 33152 # GL/glext.h:1826 GL_INSTRUMENT_MEASUREMENTS_SGIX = 33153 # GL/glext.h:1827 # SGIX_texture_scale_bias (GL/glext.h:1830) GL_POST_TEXTURE_FILTER_BIAS_SGIX = 33145 # GL/glext.h:1831 GL_POST_TEXTURE_FILTER_SCALE_SGIX = 33146 # GL/glext.h:1832 GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 33147 # GL/glext.h:1833 GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 33148 # GL/glext.h:1834 # SGIX_framezoom (GL/glext.h:1837) GL_FRAMEZOOM_SGIX = 33163 # GL/glext.h:1838 GL_FRAMEZOOM_FACTOR_SGIX = 33164 # GL/glext.h:1839 GL_MAX_FRAMEZOOM_FACTOR_SGIX = 33165 # GL/glext.h:1840 # SGIX_tag_sample_buffer (GL/glext.h:1843) # FfdMaskSGIX (GL/glext.h:1846) GL_TEXTURE_DEFORMATION_BIT_SGIX = 1 # GL/glext.h:1847 GL_GEOMETRY_DEFORMATION_BIT_SGIX = 2 # GL/glext.h:1848 # SGIX_polynomial_ffd (GL/glext.h:1851) GL_GEOMETRY_DEFORMATION_SGIX = 33172 # GL/glext.h:1852 GL_TEXTURE_DEFORMATION_SGIX = 33173 # GL/glext.h:1853 GL_DEFORMATIONS_MASK_SGIX = 33174 # GL/glext.h:1854 GL_MAX_DEFORMATION_ORDER_SGIX = 33175 # GL/glext.h:1855 # SGIX_reference_plane (GL/glext.h:1858) GL_REFERENCE_PLANE_SGIX = 33149 # GL/glext.h:1859 GL_REFERENCE_PLANE_EQUATION_SGIX = 33150 # GL/glext.h:1860 # SGIX_flush_raster (GL/glext.h:1863) # SGIX_depth_texture (GL/glext.h:1866) GL_DEPTH_COMPONENT16_SGIX = 33189 # GL/glext.h:1867 GL_DEPTH_COMPONENT24_SGIX = 33190 # GL/glext.h:1868 GL_DEPTH_COMPONENT32_SGIX = 33191 # GL/glext.h:1869 # SGIS_fog_function (GL/glext.h:1872) GL_FOG_FUNC_SGIS = 33066 # GL/glext.h:1873 GL_FOG_FUNC_POINTS_SGIS = 33067 # GL/glext.h:1874 GL_MAX_FOG_FUNC_POINTS_SGIS = 33068 # GL/glext.h:1875 # SGIX_fog_offset (GL/glext.h:1878) GL_FOG_OFFSET_SGIX = 33176 # GL/glext.h:1879 GL_FOG_OFFSET_VALUE_SGIX = 33177 # GL/glext.h:1880 # HP_image_transform (GL/glext.h:1883) GL_IMAGE_SCALE_X_HP = 33109 # GL/glext.h:1884 GL_IMAGE_SCALE_Y_HP = 33110 # GL/glext.h:1885 GL_IMAGE_TRANSLATE_X_HP = 33111 # GL/glext.h:1886 GL_IMAGE_TRANSLATE_Y_HP = 33112 # GL/glext.h:1887 GL_IMAGE_ROTATE_ANGLE_HP = 33113 # GL/glext.h:1888 GL_IMAGE_ROTATE_ORIGIN_X_HP = 33114 # GL/glext.h:1889 GL_IMAGE_ROTATE_ORIGIN_Y_HP = 33115 # GL/glext.h:1890 GL_IMAGE_MAG_FILTER_HP = 33116 # GL/glext.h:1891 GL_IMAGE_MIN_FILTER_HP = 33117 # GL/glext.h:1892 GL_IMAGE_CUBIC_WEIGHT_HP = 33118 # GL/glext.h:1893 GL_CUBIC_HP = 33119 # GL/glext.h:1894 GL_AVERAGE_HP = 33120 # GL/glext.h:1895 GL_IMAGE_TRANSFORM_2D_HP = 33121 # GL/glext.h:1896 GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33122 # GL/glext.h:1897 GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33123 # GL/glext.h:1898 # HP_convolution_border_modes (GL/glext.h:1901) GL_IGNORE_BORDER_HP = 33104 # GL/glext.h:1902 GL_CONSTANT_BORDER_HP = 33105 # GL/glext.h:1903 GL_REPLICATE_BORDER_HP = 33107 # GL/glext.h:1904 GL_CONVOLUTION_BORDER_COLOR_HP = 33108 # GL/glext.h:1905 # INGR_palette_buffer (GL/glext.h:1908) # SGIX_texture_add_env (GL/glext.h:1911) GL_TEXTURE_ENV_BIAS_SGIX = 32958 # GL/glext.h:1912 # EXT_color_subtable (GL/glext.h:1915) # PGI_vertex_hints (GL/glext.h:1918) GL_VERTEX_DATA_HINT_PGI = 107050 # GL/glext.h:1919 GL_VERTEX_CONSISTENT_HINT_PGI = 107051 # GL/glext.h:1920 GL_MATERIAL_SIDE_HINT_PGI = 107052 # GL/glext.h:1921 GL_MAX_VERTEX_HINT_PGI = 107053 # GL/glext.h:1922 GL_COLOR3_BIT_PGI = 65536 # GL/glext.h:1923 GL_COLOR4_BIT_PGI = 131072 # GL/glext.h:1924 GL_EDGEFLAG_BIT_PGI = 262144 # GL/glext.h:1925 GL_INDEX_BIT_PGI = 524288 # GL/glext.h:1926 GL_MAT_AMBIENT_BIT_PGI = 1048576 # GL/glext.h:1927 GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 2097152 # GL/glext.h:1928 GL_MAT_DIFFUSE_BIT_PGI = 4194304 # GL/glext.h:1929 GL_MAT_EMISSION_BIT_PGI = 8388608 # GL/glext.h:1930 GL_MAT_COLOR_INDEXES_BIT_PGI = 16777216 # GL/glext.h:1931 GL_MAT_SHININESS_BIT_PGI = 33554432 # GL/glext.h:1932 GL_MAT_SPECULAR_BIT_PGI = 67108864 # GL/glext.h:1933 GL_NORMAL_BIT_PGI = 134217728 # GL/glext.h:1934 GL_TEXCOORD1_BIT_PGI = 268435456 # GL/glext.h:1935 GL_TEXCOORD2_BIT_PGI = 536870912 # GL/glext.h:1936 GL_TEXCOORD3_BIT_PGI = 1073741824 # GL/glext.h:1937 GL_TEXCOORD4_BIT_PGI = 2147483648 # GL/glext.h:1938 GL_VERTEX23_BIT_PGI = 4 # GL/glext.h:1939 GL_VERTEX4_BIT_PGI = 8 # GL/glext.h:1940 # PGI_misc_hints (GL/glext.h:1943) GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000 # GL/glext.h:1944 GL_CONSERVE_MEMORY_HINT_PGI = 107005 # GL/glext.h:1945 GL_RECLAIM_MEMORY_HINT_PGI = 107006 # GL/glext.h:1946 GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010 # GL/glext.h:1947 GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011 # GL/glext.h:1948 GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012 # GL/glext.h:1949 GL_ALWAYS_FAST_HINT_PGI = 107020 # GL/glext.h:1950 GL_ALWAYS_SOFT_HINT_PGI = 107021 # GL/glext.h:1951 GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022 # GL/glext.h:1952 GL_ALLOW_DRAW_WIN_HINT_PGI = 107023 # GL/glext.h:1953 GL_ALLOW_DRAW_FRG_HINT_PGI = 107024 # GL/glext.h:1954 GL_ALLOW_DRAW_MEM_HINT_PGI = 107025 # GL/glext.h:1955 GL_STRICT_DEPTHFUNC_HINT_PGI = 107030 # GL/glext.h:1956 GL_STRICT_LIGHTING_HINT_PGI = 107031 # GL/glext.h:1957 GL_STRICT_SCISSOR_HINT_PGI = 107032 # GL/glext.h:1958 GL_FULL_STIPPLE_HINT_PGI = 107033 # GL/glext.h:1959 GL_CLIP_NEAR_HINT_PGI = 107040 # GL/glext.h:1960 GL_CLIP_FAR_HINT_PGI = 107041 # GL/glext.h:1961 GL_WIDE_LINE_HINT_PGI = 107042 # GL/glext.h:1962 GL_BACK_NORMALS_HINT_PGI = 107043 # GL/glext.h:1963 # EXT_paletted_texture (GL/glext.h:1966) GL_COLOR_INDEX1_EXT = 32994 # GL/glext.h:1967 GL_COLOR_INDEX2_EXT = 32995 # GL/glext.h:1968 GL_COLOR_INDEX4_EXT = 32996 # GL/glext.h:1969 GL_COLOR_INDEX8_EXT = 32997 # GL/glext.h:1970 GL_COLOR_INDEX12_EXT = 32998 # GL/glext.h:1971 GL_COLOR_INDEX16_EXT = 32999 # GL/glext.h:1972 GL_TEXTURE_INDEX_SIZE_EXT = 33005 # GL/glext.h:1973 # EXT_clip_volume_hint (GL/glext.h:1976) GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 33008 # GL/glext.h:1977 # SGIX_list_priority (GL/glext.h:1980) GL_LIST_PRIORITY_SGIX = 33154 # GL/glext.h:1981 # SGIX_ir_instrument1 (GL/glext.h:1984) GL_IR_INSTRUMENT1_SGIX = 33151 # GL/glext.h:1985 # SGIX_calligraphic_fragment (GL/glext.h:1988) GL_CALLIGRAPHIC_FRAGMENT_SGIX = 33155 # GL/glext.h:1989 # SGIX_texture_lod_bias (GL/glext.h:1992) GL_TEXTURE_LOD_BIAS_S_SGIX = 33166 # GL/glext.h:1993 GL_TEXTURE_LOD_BIAS_T_SGIX = 33167 # GL/glext.h:1994 GL_TEXTURE_LOD_BIAS_R_SGIX = 33168 # GL/glext.h:1995 # SGIX_shadow_ambient (GL/glext.h:1998) GL_SHADOW_AMBIENT_SGIX = 32959 # GL/glext.h:1999 # EXT_index_texture (GL/glext.h:2002) # EXT_index_material (GL/glext.h:2005) GL_INDEX_MATERIAL_EXT = 33208 # GL/glext.h:2006 GL_INDEX_MATERIAL_PARAMETER_EXT = 33209 # GL/glext.h:2007 GL_INDEX_MATERIAL_FACE_EXT = 33210 # GL/glext.h:2008 # EXT_index_func (GL/glext.h:2011) GL_INDEX_TEST_EXT = 33205 # GL/glext.h:2012 GL_INDEX_TEST_FUNC_EXT = 33206 # GL/glext.h:2013 GL_INDEX_TEST_REF_EXT = 33207 # GL/glext.h:2014 # EXT_index_array_formats (GL/glext.h:2017) GL_IUI_V2F_EXT = 33197 # GL/glext.h:2018 GL_IUI_V3F_EXT = 33198 # GL/glext.h:2019 GL_IUI_N3F_V2F_EXT = 33199 # GL/glext.h:2020 GL_IUI_N3F_V3F_EXT = 33200 # GL/glext.h:2021 GL_T2F_IUI_V2F_EXT = 33201 # GL/glext.h:2022 GL_T2F_IUI_V3F_EXT = 33202 # GL/glext.h:2023 GL_T2F_IUI_N3F_V2F_EXT = 33203 # GL/glext.h:2024 GL_T2F_IUI_N3F_V3F_EXT = 33204 # GL/glext.h:2025 # EXT_compiled_vertex_array (GL/glext.h:2028) GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 33192 # GL/glext.h:2029 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 33193 # GL/glext.h:2030 # EXT_cull_vertex (GL/glext.h:2033) GL_CULL_VERTEX_EXT = 33194 # GL/glext.h:2034 GL_CULL_VERTEX_EYE_POSITION_EXT = 33195 # GL/glext.h:2035 GL_CULL_VERTEX_OBJECT_POSITION_EXT = 33196 # GL/glext.h:2036 # SGIX_ycrcb (GL/glext.h:2039) GL_YCRCB_422_SGIX = 33211 # GL/glext.h:2040 GL_YCRCB_444_SGIX = 33212 # GL/glext.h:2041 # SGIX_fragment_lighting (GL/glext.h:2044) GL_FRAGMENT_LIGHTING_SGIX = 33792 # GL/glext.h:2045 GL_FRAGMENT_COLOR_MATERIAL_SGIX = 33793 # GL/glext.h:2046 GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 33794 # GL/glext.h:2047 GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 33795 # GL/glext.h:2048 GL_MAX_FRAGMENT_LIGHTS_SGIX = 33796 # GL/glext.h:2049 GL_MAX_ACTIVE_LIGHTS_SGIX = 33797 # GL/glext.h:2050 GL_CURRENT_RASTER_NORMAL_SGIX = 33798 # GL/glext.h:2051 GL_LIGHT_ENV_MODE_SGIX = 33799 # GL/glext.h:2052 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 33800 # GL/glext.h:2053 GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 33801 # GL/glext.h:2054 GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 33802 # GL/glext.h:2055 GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 33803 # GL/glext.h:2056 GL_FRAGMENT_LIGHT0_SGIX = 33804 # GL/glext.h:2057 GL_FRAGMENT_LIGHT1_SGIX = 33805 # GL/glext.h:2058 GL_FRAGMENT_LIGHT2_SGIX = 33806 # GL/glext.h:2059 GL_FRAGMENT_LIGHT3_SGIX = 33807 # GL/glext.h:2060 GL_FRAGMENT_LIGHT4_SGIX = 33808 # GL/glext.h:2061 GL_FRAGMENT_LIGHT5_SGIX = 33809 # GL/glext.h:2062 GL_FRAGMENT_LIGHT6_SGIX = 33810 # GL/glext.h:2063 GL_FRAGMENT_LIGHT7_SGIX = 33811 # GL/glext.h:2064 # IBM_rasterpos_clip (GL/glext.h:2067) GL_RASTER_POSITION_UNCLIPPED_IBM = 103010 # GL/glext.h:2068 # HP_texture_lighting (GL/glext.h:2071) GL_TEXTURE_LIGHTING_MODE_HP = 33127 # GL/glext.h:2072 GL_TEXTURE_POST_SPECULAR_HP = 33128 # GL/glext.h:2073 GL_TEXTURE_PRE_SPECULAR_HP = 33129 # GL/glext.h:2074 # EXT_draw_range_elements (GL/glext.h:2077) GL_MAX_ELEMENTS_VERTICES_EXT = 33000 # GL/glext.h:2078 GL_MAX_ELEMENTS_INDICES_EXT = 33001 # GL/glext.h:2079 # WIN_phong_shading (GL/glext.h:2082) GL_PHONG_WIN = 33002 # GL/glext.h:2083 GL_PHONG_HINT_WIN = 33003 # GL/glext.h:2084 # WIN_specular_fog (GL/glext.h:2087) GL_FOG_SPECULAR_TEXTURE_WIN = 33004 # GL/glext.h:2088 # EXT_light_texture (GL/glext.h:2091) GL_FRAGMENT_MATERIAL_EXT = 33609 # GL/glext.h:2092 GL_FRAGMENT_NORMAL_EXT = 33610 # GL/glext.h:2093 GL_FRAGMENT_COLOR_EXT = 33612 # GL/glext.h:2094 GL_ATTENUATION_EXT = 33613 # GL/glext.h:2095 GL_SHADOW_ATTENUATION_EXT = 33614 # GL/glext.h:2096 GL_TEXTURE_APPLICATION_MODE_EXT = 33615 # GL/glext.h:2097 GL_TEXTURE_LIGHT_EXT = 33616 # GL/glext.h:2098 GL_TEXTURE_MATERIAL_FACE_EXT = 33617 # GL/glext.h:2099 GL_TEXTURE_MATERIAL_PARAMETER_EXT = 33618 # GL/glext.h:2100 # SGIX_blend_alpha_minmax (GL/glext.h:2104) GL_ALPHA_MIN_SGIX = 33568 # GL/glext.h:2105 GL_ALPHA_MAX_SGIX = 33569 # GL/glext.h:2106 # SGIX_impact_pixel_texture (GL/glext.h:2109) GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 33156 # GL/glext.h:2110 GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 33157 # GL/glext.h:2111 GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 33158 # GL/glext.h:2112 GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 33159 # GL/glext.h:2113 GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 33160 # GL/glext.h:2114 GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 33161 # GL/glext.h:2115 GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 33162 # GL/glext.h:2116 # EXT_bgra (GL/glext.h:2119) GL_BGR_EXT = 32992 # GL/glext.h:2120 GL_BGRA_EXT = 32993 # GL/glext.h:2121 # SGIX_async (GL/glext.h:2124) GL_ASYNC_MARKER_SGIX = 33577 # GL/glext.h:2125 # SGIX_async_pixel (GL/glext.h:2128) GL_ASYNC_TEX_IMAGE_SGIX = 33628 # GL/glext.h:2129 GL_ASYNC_DRAW_PIXELS_SGIX = 33629 # GL/glext.h:2130 GL_ASYNC_READ_PIXELS_SGIX = 33630 # GL/glext.h:2131 GL_MAX_ASYNC_TEX_IMAGE_SGIX = 33631 # GL/glext.h:2132 GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 33632 # GL/glext.h:2133 GL_MAX_ASYNC_READ_PIXELS_SGIX = 33633 # GL/glext.h:2134 # SGIX_async_histogram (GL/glext.h:2137) GL_ASYNC_HISTOGRAM_SGIX = 33580 # GL/glext.h:2138 GL_MAX_ASYNC_HISTOGRAM_SGIX = 33581 # GL/glext.h:2139 # INTEL_texture_scissor (GL/glext.h:2142) # INTEL_parallel_arrays (GL/glext.h:2145) GL_PARALLEL_ARRAYS_INTEL = 33780 # GL/glext.h:2146 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 33781 # GL/glext.h:2147 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 33782 # GL/glext.h:2148 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 33783 # GL/glext.h:2149 GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 33784 # GL/glext.h:2150 # HP_occlusion_test (GL/glext.h:2153) GL_OCCLUSION_TEST_HP = 33125 # GL/glext.h:2154 GL_OCCLUSION_TEST_RESULT_HP = 33126 # GL/glext.h:2155 # EXT_pixel_transform (GL/glext.h:2158) GL_PIXEL_TRANSFORM_2D_EXT = 33584 # GL/glext.h:2159 GL_PIXEL_MAG_FILTER_EXT = 33585 # GL/glext.h:2160 GL_PIXEL_MIN_FILTER_EXT = 33586 # GL/glext.h:2161 GL_PIXEL_CUBIC_WEIGHT_EXT = 33587 # GL/glext.h:2162 GL_CUBIC_EXT = 33588 # GL/glext.h:2163 GL_AVERAGE_EXT = 33589 # GL/glext.h:2164 GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33590 # GL/glext.h:2165 GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33591 # GL/glext.h:2166 GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 33592 # GL/glext.h:2167 # EXT_pixel_transform_color_table (GL/glext.h:2170) # EXT_shared_texture_palette (GL/glext.h:2173) GL_SHARED_TEXTURE_PALETTE_EXT = 33275 # GL/glext.h:2174 # EXT_separate_specular_color (GL/glext.h:2177) GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 33272 # GL/glext.h:2178 GL_SINGLE_COLOR_EXT = 33273 # GL/glext.h:2179 GL_SEPARATE_SPECULAR_COLOR_EXT = 33274 # GL/glext.h:2180 # EXT_secondary_color (GL/glext.h:2183) GL_COLOR_SUM_EXT = 33880 # GL/glext.h:2184 GL_CURRENT_SECONDARY_COLOR_EXT = 33881 # GL/glext.h:2185 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 33882 # GL/glext.h:2186 GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 33883 # GL/glext.h:2187 GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 33884 # GL/glext.h:2188 GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 33885 # GL/glext.h:2189 GL_SECONDARY_COLOR_ARRAY_EXT = 33886 # GL/glext.h:2190 # EXT_texture_perturb_normal (GL/glext.h:2193) GL_PERTURB_EXT = 34222 # GL/glext.h:2194 GL_TEXTURE_NORMAL_EXT = 34223 # GL/glext.h:2195 # EXT_multi_draw_arrays (GL/glext.h:2198) # EXT_fog_coord (GL/glext.h:2201) GL_FOG_COORDINATE_SOURCE_EXT = 33872 # GL/glext.h:2202 GL_FOG_COORDINATE_EXT = 33873 # GL/glext.h:2203 GL_FRAGMENT_DEPTH_EXT = 33874 # GL/glext.h:2204 GL_CURRENT_FOG_COORDINATE_EXT = 33875 # GL/glext.h:2205 GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 33876 # GL/glext.h:2206 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 33877 # GL/glext.h:2207 GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 33878 # GL/glext.h:2208 GL_FOG_COORDINATE_ARRAY_EXT = 33879 # GL/glext.h:2209 # REND_screen_coordinates (GL/glext.h:2212) GL_SCREEN_COORDINATES_REND = 33936 # GL/glext.h:2213 GL_INVERTED_SCREEN_W_REND = 33937 # GL/glext.h:2214 # EXT_coordinate_frame (GL/glext.h:2217) GL_TANGENT_ARRAY_EXT = 33849 # GL/glext.h:2218 GL_BINORMAL_ARRAY_EXT = 33850 # GL/glext.h:2219 GL_CURRENT_TANGENT_EXT = 33851 # GL/glext.h:2220 GL_CURRENT_BINORMAL_EXT = 33852 # GL/glext.h:2221 GL_TANGENT_ARRAY_TYPE_EXT = 33854 # GL/glext.h:2222 GL_TANGENT_ARRAY_STRIDE_EXT = 33855 # GL/glext.h:2223 GL_BINORMAL_ARRAY_TYPE_EXT = 33856 # GL/glext.h:2224 GL_BINORMAL_ARRAY_STRIDE_EXT = 33857 # GL/glext.h:2225 GL_TANGENT_ARRAY_POINTER_EXT = 33858 # GL/glext.h:2226 GL_BINORMAL_ARRAY_POINTER_EXT = 33859 # GL/glext.h:2227 GL_MAP1_TANGENT_EXT = 33860 # GL/glext.h:2228 GL_MAP2_TANGENT_EXT = 33861 # GL/glext.h:2229 GL_MAP1_BINORMAL_EXT = 33862 # GL/glext.h:2230 GL_MAP2_BINORMAL_EXT = 33863 # GL/glext.h:2231 # EXT_texture_env_combine (GL/glext.h:2234) GL_COMBINE_EXT = 34160 # GL/glext.h:2235 GL_COMBINE_RGB_EXT = 34161 # GL/glext.h:2236 GL_COMBINE_ALPHA_EXT = 34162 # GL/glext.h:2237 GL_RGB_SCALE_EXT = 34163 # GL/glext.h:2238 GL_ADD_SIGNED_EXT = 34164 # GL/glext.h:2239 GL_INTERPOLATE_EXT = 34165 # GL/glext.h:2240 GL_CONSTANT_EXT = 34166 # GL/glext.h:2241 GL_PRIMARY_COLOR_EXT = 34167 # GL/glext.h:2242 GL_PREVIOUS_EXT = 34168 # GL/glext.h:2243 GL_SOURCE0_RGB_EXT = 34176 # GL/glext.h:2244 GL_SOURCE1_RGB_EXT = 34177 # GL/glext.h:2245 GL_SOURCE2_RGB_EXT = 34178 # GL/glext.h:2246 GL_SOURCE0_ALPHA_EXT = 34184 # GL/glext.h:2247 GL_SOURCE1_ALPHA_EXT = 34185 # GL/glext.h:2248 GL_SOURCE2_ALPHA_EXT = 34186 # GL/glext.h:2249 GL_OPERAND0_RGB_EXT = 34192 # GL/glext.h:2250 GL_OPERAND1_RGB_EXT = 34193 # GL/glext.h:2251 GL_OPERAND2_RGB_EXT = 34194 # GL/glext.h:2252 GL_OPERAND0_ALPHA_EXT = 34200 # GL/glext.h:2253 GL_OPERAND1_ALPHA_EXT = 34201 # GL/glext.h:2254 GL_OPERAND2_ALPHA_EXT = 34202 # GL/glext.h:2255 # APPLE_specular_vector (GL/glext.h:2258) GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 34224 # GL/glext.h:2259 # APPLE_transform_hint (GL/glext.h:2262) GL_TRANSFORM_HINT_APPLE = 34225 # GL/glext.h:2263 # SGIX_fog_scale (GL/glext.h:2266) GL_FOG_SCALE_SGIX = 33276 # GL/glext.h:2267 GL_FOG_SCALE_VALUE_SGIX = 33277 # GL/glext.h:2268 # SUNX_constant_data (GL/glext.h:2271) GL_UNPACK_CONSTANT_DATA_SUNX = 33237 # GL/glext.h:2272 GL_TEXTURE_CONSTANT_DATA_SUNX = 33238 # GL/glext.h:2273 # SUN_global_alpha (GL/glext.h:2276) GL_GLOBAL_ALPHA_SUN = 33241 # GL/glext.h:2277 GL_GLOBAL_ALPHA_FACTOR_SUN = 33242 # GL/glext.h:2278 # SUN_triangle_list (GL/glext.h:2281) GL_RESTART_SUN = 1 # GL/glext.h:2282 GL_REPLACE_MIDDLE_SUN = 2 # GL/glext.h:2283 GL_REPLACE_OLDEST_SUN = 3 # GL/glext.h:2284 GL_TRIANGLE_LIST_SUN = 33239 # GL/glext.h:2285 GL_REPLACEMENT_CODE_SUN = 33240 # GL/glext.h:2286 GL_REPLACEMENT_CODE_ARRAY_SUN = 34240 # GL/glext.h:2287 GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 34241 # GL/glext.h:2288 GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 34242 # GL/glext.h:2289 GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 34243 # GL/glext.h:2290 GL_R1UI_V3F_SUN = 34244 # GL/glext.h:2291 GL_R1UI_C4UB_V3F_SUN = 34245 # GL/glext.h:2292 GL_R1UI_C3F_V3F_SUN = 34246 # GL/glext.h:2293 GL_R1UI_N3F_V3F_SUN = 34247 # GL/glext.h:2294 GL_R1UI_C4F_N3F_V3F_SUN = 34248 # GL/glext.h:2295 GL_R1UI_T2F_V3F_SUN = 34249 # GL/glext.h:2296 GL_R1UI_T2F_N3F_V3F_SUN = 34250 # GL/glext.h:2297 GL_R1UI_T2F_C4F_N3F_V3F_SUN = 34251 # GL/glext.h:2298 # SUN_vertex (GL/glext.h:2301) # EXT_blend_func_separate (GL/glext.h:2304) GL_BLEND_DST_RGB_EXT = 32968 # GL/glext.h:2305 GL_BLEND_SRC_RGB_EXT = 32969 # GL/glext.h:2306 GL_BLEND_DST_ALPHA_EXT = 32970 # GL/glext.h:2307 GL_BLEND_SRC_ALPHA_EXT = 32971 # GL/glext.h:2308 # INGR_color_clamp (GL/glext.h:2311) GL_RED_MIN_CLAMP_INGR = 34144 # GL/glext.h:2312 GL_GREEN_MIN_CLAMP_INGR = 34145 # GL/glext.h:2313 GL_BLUE_MIN_CLAMP_INGR = 34146 # GL/glext.h:2314 GL_ALPHA_MIN_CLAMP_INGR = 34147 # GL/glext.h:2315 GL_RED_MAX_CLAMP_INGR = 34148 # GL/glext.h:2316 GL_GREEN_MAX_CLAMP_INGR = 34149 # GL/glext.h:2317 GL_BLUE_MAX_CLAMP_INGR = 34150 # GL/glext.h:2318 GL_ALPHA_MAX_CLAMP_INGR = 34151 # GL/glext.h:2319 # INGR_interlace_read (GL/glext.h:2322) GL_INTERLACE_READ_INGR = 34152 # GL/glext.h:2323 # EXT_stencil_wrap (GL/glext.h:2326) GL_INCR_WRAP_EXT = 34055 # GL/glext.h:2327 GL_DECR_WRAP_EXT = 34056 # GL/glext.h:2328 # EXT_422_pixels (GL/glext.h:2331) GL_422_EXT = 32972 # GL/glext.h:2332 GL_422_REV_EXT = 32973 # GL/glext.h:2333 GL_422_AVERAGE_EXT = 32974 # GL/glext.h:2334 GL_422_REV_AVERAGE_EXT = 32975 # GL/glext.h:2335 # NV_texgen_reflection (GL/glext.h:2338) GL_NORMAL_MAP_NV = 34065 # GL/glext.h:2339 GL_REFLECTION_MAP_NV = 34066 # GL/glext.h:2340 # EXT_texture_cube_map (GL/glext.h:2343) GL_NORMAL_MAP_EXT = 34065 # GL/glext.h:2344 GL_REFLECTION_MAP_EXT = 34066 # GL/glext.h:2345 GL_TEXTURE_CUBE_MAP_EXT = 34067 # GL/glext.h:2346 GL_TEXTURE_BINDING_CUBE_MAP_EXT = 34068 # GL/glext.h:2347 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 34069 # GL/glext.h:2348 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 34070 # GL/glext.h:2349 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 34071 # GL/glext.h:2350 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 34072 # GL/glext.h:2351 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 34073 # GL/glext.h:2352 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 34074 # GL/glext.h:2353 GL_PROXY_TEXTURE_CUBE_MAP_EXT = 34075 # GL/glext.h:2354 GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 34076 # GL/glext.h:2355 # SUN_convolution_border_modes (GL/glext.h:2358) GL_WRAP_BORDER_SUN = 33236 # GL/glext.h:2359 # EXT_texture_env_add (GL/glext.h:2362) # EXT_texture_lod_bias (GL/glext.h:2365) GL_MAX_TEXTURE_LOD_BIAS_EXT = 34045 # GL/glext.h:2366 GL_TEXTURE_FILTER_CONTROL_EXT = 34048 # GL/glext.h:2367 GL_TEXTURE_LOD_BIAS_EXT = 34049 # GL/glext.h:2368 # EXT_texture_filter_anisotropic (GL/glext.h:2371) GL_TEXTURE_MAX_ANISOTROPY_EXT = 34046 # GL/glext.h:2372 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047 # GL/glext.h:2373 # EXT_vertex_weighting (GL/glext.h:2376) GL_MODELVIEW0_STACK_DEPTH_EXT = 2979 # GL/glext.h:2377 GL_MODELVIEW1_STACK_DEPTH_EXT = 34050 # GL/glext.h:2378 GL_MODELVIEW0_MATRIX_EXT = 2982 # GL/glext.h:2379 GL_MODELVIEW1_MATRIX_EXT = 34054 # GL/glext.h:2380 GL_VERTEX_WEIGHTING_EXT = 34057 # GL/glext.h:2381 GL_MODELVIEW0_EXT = 5888 # GL/glext.h:2382 GL_MODELVIEW1_EXT = 34058 # GL/glext.h:2383 GL_CURRENT_VERTEX_WEIGHT_EXT = 34059 # GL/glext.h:2384 GL_VERTEX_WEIGHT_ARRAY_EXT = 34060 # GL/glext.h:2385 GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 34061 # GL/glext.h:2386 GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 34062 # GL/glext.h:2387 GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 34063 # GL/glext.h:2388 GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 34064 # GL/glext.h:2389 # NV_light_max_exponent (GL/glext.h:2392) GL_MAX_SHININESS_NV = 34052 # GL/glext.h:2393 GL_MAX_SPOT_EXPONENT_NV = 34053 # GL/glext.h:2394 # NV_vertex_array_range (GL/glext.h:2397) GL_VERTEX_ARRAY_RANGE_NV = 34077 # GL/glext.h:2398 GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 34078 # GL/glext.h:2399 GL_VERTEX_ARRAY_RANGE_VALID_NV = 34079 # GL/glext.h:2400 GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 34080 # GL/glext.h:2401 GL_VERTEX_ARRAY_RANGE_POINTER_NV = 34081 # GL/glext.h:2402 # NV_register_combiners (GL/glext.h:2405) GL_REGISTER_COMBINERS_NV = 34082 # GL/glext.h:2406 GL_VARIABLE_A_NV = 34083 # GL/glext.h:2407 GL_VARIABLE_B_NV = 34084 # GL/glext.h:2408 GL_VARIABLE_C_NV = 34085 # GL/glext.h:2409 GL_VARIABLE_D_NV = 34086 # GL/glext.h:2410 GL_VARIABLE_E_NV = 34087 # GL/glext.h:2411 GL_VARIABLE_F_NV = 34088 # GL/glext.h:2412 GL_VARIABLE_G_NV = 34089 # GL/glext.h:2413 GL_CONSTANT_COLOR0_NV = 34090 # GL/glext.h:2414 GL_CONSTANT_COLOR1_NV = 34091 # GL/glext.h:2415 GL_PRIMARY_COLOR_NV = 34092 # GL/glext.h:2416 GL_SECONDARY_COLOR_NV = 34093 # GL/glext.h:2417 GL_SPARE0_NV = 34094 # GL/glext.h:2418 GL_SPARE1_NV = 34095 # GL/glext.h:2419 GL_DISCARD_NV = 34096 # GL/glext.h:2420 GL_E_TIMES_F_NV = 34097 # GL/glext.h:2421 GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 34098 # GL/glext.h:2422 GL_UNSIGNED_IDENTITY_NV = 34102 # GL/glext.h:2423 GL_UNSIGNED_INVERT_NV = 34103 # GL/glext.h:2424 GL_EXPAND_NORMAL_NV = 34104 # GL/glext.h:2425 GL_EXPAND_NEGATE_NV = 34105 # GL/glext.h:2426 GL_HALF_BIAS_NORMAL_NV = 34106 # GL/glext.h:2427 GL_HALF_BIAS_NEGATE_NV = 34107 # GL/glext.h:2428 GL_SIGNED_IDENTITY_NV = 34108 # GL/glext.h:2429 GL_SIGNED_NEGATE_NV = 34109 # GL/glext.h:2430 GL_SCALE_BY_TWO_NV = 34110 # GL/glext.h:2431 GL_SCALE_BY_FOUR_NV = 34111 # GL/glext.h:2432 GL_SCALE_BY_ONE_HALF_NV = 34112 # GL/glext.h:2433 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 34113 # GL/glext.h:2434 GL_COMBINER_INPUT_NV = 34114 # GL/glext.h:2435 GL_COMBINER_MAPPING_NV = 34115 # GL/glext.h:2436 GL_COMBINER_COMPONENT_USAGE_NV = 34116 # GL/glext.h:2437 GL_COMBINER_AB_DOT_PRODUCT_NV = 34117 # GL/glext.h:2438 GL_COMBINER_CD_DOT_PRODUCT_NV = 34118 # GL/glext.h:2439 GL_COMBINER_MUX_SUM_NV = 34119 # GL/glext.h:2440 GL_COMBINER_SCALE_NV = 34120 # GL/glext.h:2441 GL_COMBINER_BIAS_NV = 34121 # GL/glext.h:2442 GL_COMBINER_AB_OUTPUT_NV = 34122 # GL/glext.h:2443 GL_COMBINER_CD_OUTPUT_NV = 34123 # GL/glext.h:2444 GL_COMBINER_SUM_OUTPUT_NV = 34124 # GL/glext.h:2445 GL_MAX_GENERAL_COMBINERS_NV = 34125 # GL/glext.h:2446 GL_NUM_GENERAL_COMBINERS_NV = 34126 # GL/glext.h:2447 GL_COLOR_SUM_CLAMP_NV = 34127 # GL/glext.h:2448 GL_COMBINER0_NV = 34128 # GL/glext.h:2449 GL_COMBINER1_NV = 34129 # GL/glext.h:2450 GL_COMBINER2_NV = 34130 # GL/glext.h:2451 GL_COMBINER3_NV = 34131 # GL/glext.h:2452 GL_COMBINER4_NV = 34132 # GL/glext.h:2453 GL_COMBINER5_NV = 34133 # GL/glext.h:2454 GL_COMBINER6_NV = 34134 # GL/glext.h:2455 GL_COMBINER7_NV = 34135 # GL/glext.h:2456 # NV_fog_distance (GL/glext.h:2464) GL_FOG_DISTANCE_MODE_NV = 34138 # GL/glext.h:2465 GL_EYE_RADIAL_NV = 34139 # GL/glext.h:2466 GL_EYE_PLANE_ABSOLUTE_NV = 34140 # GL/glext.h:2467 # NV_texgen_emboss (GL/glext.h:2471) GL_EMBOSS_LIGHT_NV = 34141 # GL/glext.h:2472 GL_EMBOSS_CONSTANT_NV = 34142 # GL/glext.h:2473 GL_EMBOSS_MAP_NV = 34143 # GL/glext.h:2474 # NV_blend_square (GL/glext.h:2477) # NV_texture_env_combine4 (GL/glext.h:2480) GL_COMBINE4_NV = 34051 # GL/glext.h:2481 GL_SOURCE3_RGB_NV = 34179 # GL/glext.h:2482 GL_SOURCE3_ALPHA_NV = 34187 # GL/glext.h:2483 GL_OPERAND3_RGB_NV = 34195 # GL/glext.h:2484 GL_OPERAND3_ALPHA_NV = 34203 # GL/glext.h:2485 # MESA_resize_buffers (GL/glext.h:2488) # MESA_window_pos (GL/glext.h:2491) # EXT_texture_compression_s3tc (GL/glext.h:2494) GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776 # GL/glext.h:2495 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777 # GL/glext.h:2496 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778 # GL/glext.h:2497 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779 # GL/glext.h:2498 # IBM_cull_vertex (GL/glext.h:2501) GL_CULL_VERTEX_IBM = 103050 # GL/glext.h:2502 # IBM_multimode_draw_arrays (GL/glext.h:2505) # IBM_vertex_array_lists (GL/glext.h:2508) GL_VERTEX_ARRAY_LIST_IBM = 103070 # GL/glext.h:2509 GL_NORMAL_ARRAY_LIST_IBM = 103071 # GL/glext.h:2510 GL_COLOR_ARRAY_LIST_IBM = 103072 # GL/glext.h:2511 GL_INDEX_ARRAY_LIST_IBM = 103073 # GL/glext.h:2512 GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 # GL/glext.h:2513 GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 # GL/glext.h:2514 GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 # GL/glext.h:2515 GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 # GL/glext.h:2516 GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 # GL/glext.h:2517 GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 # GL/glext.h:2518 GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 # GL/glext.h:2519 GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 # GL/glext.h:2520 GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 # GL/glext.h:2521 GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 # GL/glext.h:2522 GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 # GL/glext.h:2523 GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 # GL/glext.h:2524 # SGIX_subsample (GL/glext.h:2527) GL_PACK_SUBSAMPLE_RATE_SGIX = 34208 # GL/glext.h:2528 GL_UNPACK_SUBSAMPLE_RATE_SGIX = 34209 # GL/glext.h:2529 GL_PIXEL_SUBSAMPLE_4444_SGIX = 34210 # GL/glext.h:2530 GL_PIXEL_SUBSAMPLE_2424_SGIX = 34211 # GL/glext.h:2531 GL_PIXEL_SUBSAMPLE_4242_SGIX = 34212 # GL/glext.h:2532 # SGIX_ycrcb_subsample (GL/glext.h:2535) # SGIX_ycrcba (GL/glext.h:2538) GL_YCRCB_SGIX = 33560 # GL/glext.h:2539 GL_YCRCBA_SGIX = 33561 # GL/glext.h:2540 # SGI_depth_pass_instrument (GL/glext.h:2543) GL_DEPTH_PASS_INSTRUMENT_SGIX = 33552 # GL/glext.h:2544 GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 33553 # GL/glext.h:2545 GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 33554 # GL/glext.h:2546 # 3DFX_texture_compression_FXT1 (GL/glext.h:2549) GL_COMPRESSED_RGB_FXT1_3DFX = 34480 # GL/glext.h:2550 GL_COMPRESSED_RGBA_FXT1_3DFX = 34481 # GL/glext.h:2551 # 3DFX_multisample (GL/glext.h:2554) GL_MULTISAMPLE_3DFX = 34482 # GL/glext.h:2555 GL_SAMPLE_BUFFERS_3DFX = 34483 # GL/glext.h:2556 GL_SAMPLES_3DFX = 34484 # GL/glext.h:2557 GL_MULTISAMPLE_BIT_3DFX = 536870912 # GL/glext.h:2558 # 3DFX_tbuffer (GL/glext.h:2561) # EXT_multisample (GL/glext.h:2564) GL_MULTISAMPLE_EXT = 32925 # GL/glext.h:2565 GL_SAMPLE_ALPHA_TO_MASK_EXT = 32926 # GL/glext.h:2566 GL_SAMPLE_ALPHA_TO_ONE_EXT = 32927 # GL/glext.h:2567 GL_SAMPLE_MASK_EXT = 32928 # GL/glext.h:2568 GL_1PASS_EXT = 32929 # GL/glext.h:2569 GL_2PASS_0_EXT = 32930 # GL/glext.h:2570 GL_2PASS_1_EXT = 32931 # GL/glext.h:2571 GL_4PASS_0_EXT = 32932 # GL/glext.h:2572 GL_4PASS_1_EXT = 32933 # GL/glext.h:2573 GL_4PASS_2_EXT = 32934 # GL/glext.h:2574 GL_4PASS_3_EXT = 32935 # GL/glext.h:2575 GL_SAMPLE_BUFFERS_EXT = 32936 # GL/glext.h:2576 GL_SAMPLES_EXT = 32937 # GL/glext.h:2577 GL_SAMPLE_MASK_VALUE_EXT = 32938 # GL/glext.h:2578 GL_SAMPLE_MASK_INVERT_EXT = 32939 # GL/glext.h:2579 GL_SAMPLE_PATTERN_EXT = 32940 # GL/glext.h:2580 GL_MULTISAMPLE_BIT_EXT = 536870912 # GL/glext.h:2581 # SGIX_vertex_preclip (GL/glext.h:2584) GL_VERTEX_PRECLIP_SGIX = 33774 # GL/glext.h:2585 GL_VERTEX_PRECLIP_HINT_SGIX = 33775 # GL/glext.h:2586 # SGIX_convolution_accuracy (GL/glext.h:2589) GL_CONVOLUTION_HINT_SGIX = 33558 # GL/glext.h:2590 # SGIX_resample (GL/glext.h:2593) GL_PACK_RESAMPLE_SGIX = 33836 # GL/glext.h:2594 GL_UNPACK_RESAMPLE_SGIX = 33837 # GL/glext.h:2595 GL_RESAMPLE_REPLICATE_SGIX = 33838 # GL/glext.h:2596 GL_RESAMPLE_ZERO_FILL_SGIX = 33839 # GL/glext.h:2597 GL_RESAMPLE_DECIMATE_SGIX = 33840 # GL/glext.h:2598 # SGIS_point_line_texgen (GL/glext.h:2601) GL_EYE_DISTANCE_TO_POINT_SGIS = 33264 # GL/glext.h:2602 GL_OBJECT_DISTANCE_TO_POINT_SGIS = 33265 # GL/glext.h:2603 GL_EYE_DISTANCE_TO_LINE_SGIS = 33266 # GL/glext.h:2604 GL_OBJECT_DISTANCE_TO_LINE_SGIS = 33267 # GL/glext.h:2605 GL_EYE_POINT_SGIS = 33268 # GL/glext.h:2606 GL_OBJECT_POINT_SGIS = 33269 # GL/glext.h:2607 GL_EYE_LINE_SGIS = 33270 # GL/glext.h:2608 GL_OBJECT_LINE_SGIS = 33271 # GL/glext.h:2609 # SGIS_texture_color_mask (GL/glext.h:2612) GL_TEXTURE_COLOR_WRITEMASK_SGIS = 33263 # GL/glext.h:2613 # EXT_texture_env_dot3 (GL/glext.h:2616) GL_DOT3_RGB_EXT = 34624 # GL/glext.h:2617 GL_DOT3_RGBA_EXT = 34625 # GL/glext.h:2618 # ATI_texture_mirror_once (GL/glext.h:2621) GL_MIRROR_CLAMP_ATI = 34626 # GL/glext.h:2622 GL_MIRROR_CLAMP_TO_EDGE_ATI = 34627 # GL/glext.h:2623 # NV_fence (GL/glext.h:2626) GL_ALL_COMPLETED_NV = 34034 # GL/glext.h:2627 GL_FENCE_STATUS_NV = 34035 # GL/glext.h:2628 GL_FENCE_CONDITION_NV = 34036 # GL/glext.h:2629 # IBM_texture_mirrored_repeat (GL/glext.h:2632) GL_MIRRORED_REPEAT_IBM = 33648 # GL/glext.h:2633 # NV_evaluators (GL/glext.h:2636) GL_EVAL_2D_NV = 34496 # GL/glext.h:2637 GL_EVAL_TRIANGULAR_2D_NV = 34497 # GL/glext.h:2638 GL_MAP_TESSELLATION_NV = 34498 # GL/glext.h:2639 GL_MAP_ATTRIB_U_ORDER_NV = 34499 # GL/glext.h:2640 GL_MAP_ATTRIB_V_ORDER_NV = 34500 # GL/glext.h:2641 GL_EVAL_FRACTIONAL_TESSELLATION_NV = 34501 # GL/glext.h:2642 GL_EVAL_VERTEX_ATTRIB0_NV = 34502 # GL/glext.h:2643 GL_EVAL_VERTEX_ATTRIB1_NV = 34503 # GL/glext.h:2644 GL_EVAL_VERTEX_ATTRIB2_NV = 34504 # GL/glext.h:2645 GL_EVAL_VERTEX_ATTRIB3_NV = 34505 # GL/glext.h:2646 GL_EVAL_VERTEX_ATTRIB4_NV = 34506 # GL/glext.h:2647 GL_EVAL_VERTEX_ATTRIB5_NV = 34507 # GL/glext.h:2648 GL_EVAL_VERTEX_ATTRIB6_NV = 34508 # GL/glext.h:2649 GL_EVAL_VERTEX_ATTRIB7_NV = 34509 # GL/glext.h:2650 GL_EVAL_VERTEX_ATTRIB8_NV = 34510 # GL/glext.h:2651 GL_EVAL_VERTEX_ATTRIB9_NV = 34511 # GL/glext.h:2652 GL_EVAL_VERTEX_ATTRIB10_NV = 34512 # GL/glext.h:2653 GL_EVAL_VERTEX_ATTRIB11_NV = 34513 # GL/glext.h:2654 GL_EVAL_VERTEX_ATTRIB12_NV = 34514 # GL/glext.h:2655 GL_EVAL_VERTEX_ATTRIB13_NV = 34515 # GL/glext.h:2656 GL_EVAL_VERTEX_ATTRIB14_NV = 34516 # GL/glext.h:2657 GL_EVAL_VERTEX_ATTRIB15_NV = 34517 # GL/glext.h:2658 GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:2659 GL_MAX_RATIONAL_EVAL_ORDER_NV = 34519 # GL/glext.h:2660 # NV_packed_depth_stencil (GL/glext.h:2663) GL_DEPTH_STENCIL_NV = 34041 # GL/glext.h:2664 GL_UNSIGNED_INT_24_8_NV = 34042 # GL/glext.h:2665 # EXT_packed_depth_stencil (GL/glext.h:2668) GL_DEPTH_STENCIL_EXT = 34041 # GL/glext.h:2669 GL_DEPTH24_STENCIL8_EXT = 35056 # GL/glext.h:2670 GL_TEXTURE_STENCIL_SIZE_EXT = 35057 # GL/glext.h:2671 GL_UNSIGNED_INT_24_8_EXT = 34042 # GL/glext.h:2672 # NV_register_combiners2 (GL/glext.h:2675) GL_PER_STAGE_CONSTANTS_NV = 34101 # GL/glext.h:2676 # NV_texture_compression_vtc (GL/glext.h:2679) # NV_texture_rectangle (GL/glext.h:2682) GL_TEXTURE_RECTANGLE_NV = 34037 # GL/glext.h:2683 GL_TEXTURE_BINDING_RECTANGLE_NV = 34038 # GL/glext.h:2684 GL_PROXY_TEXTURE_RECTANGLE_NV = 34039 # GL/glext.h:2685 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 34040 # GL/glext.h:2686 # NV_texture_shader (GL/glext.h:2689) GL_OFFSET_TEXTURE_RECTANGLE_NV = 34380 # GL/glext.h:2690 GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 34381 # GL/glext.h:2691 GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 34382 # GL/glext.h:2692 GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 34521 # GL/glext.h:2693 GL_UNSIGNED_INT_S8_S8_8_8_NV = 34522 # GL/glext.h:2694 GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 34523 # GL/glext.h:2695 GL_DSDT_MAG_INTENSITY_NV = 34524 # GL/glext.h:2696 GL_SHADER_CONSISTENT_NV = 34525 # GL/glext.h:2697 GL_TEXTURE_SHADER_NV = 34526 # GL/glext.h:2698 GL_SHADER_OPERATION_NV = 34527 # GL/glext.h:2699 GL_CULL_MODES_NV = 34528 # GL/glext.h:2700 GL_OFFSET_TEXTURE_MATRIX_NV = 34529 # GL/glext.h:2701 GL_OFFSET_TEXTURE_SCALE_NV = 34530 # GL/glext.h:2702 GL_OFFSET_TEXTURE_BIAS_NV = 34531 # GL/glext.h:2703 GL_OFFSET_TEXTURE_2D_MATRIX_NV = 34529 # GL/glext.h:2704 GL_OFFSET_TEXTURE_2D_SCALE_NV = 34530 # GL/glext.h:2705 GL_OFFSET_TEXTURE_2D_BIAS_NV = 34531 # GL/glext.h:2706 GL_PREVIOUS_TEXTURE_INPUT_NV = 34532 # GL/glext.h:2707 GL_CONST_EYE_NV = 34533 # GL/glext.h:2708 GL_PASS_THROUGH_NV = 34534 # GL/glext.h:2709 GL_CULL_FRAGMENT_NV = 34535 # GL/glext.h:2710 GL_OFFSET_TEXTURE_2D_NV = 34536 # GL/glext.h:2711 GL_DEPENDENT_AR_TEXTURE_2D_NV = 34537 # GL/glext.h:2712 GL_DEPENDENT_GB_TEXTURE_2D_NV = 34538 # GL/glext.h:2713 GL_DOT_PRODUCT_NV = 34540 # GL/glext.h:2714 GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 34541 # GL/glext.h:2715 GL_DOT_PRODUCT_TEXTURE_2D_NV = 34542 # GL/glext.h:2716 GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 34544 # GL/glext.h:2717 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 34545 # GL/glext.h:2718 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 34546 # GL/glext.h:2719 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 34547 # GL/glext.h:2720 GL_HILO_NV = 34548 # GL/glext.h:2721 GL_DSDT_NV = 34549 # GL/glext.h:2722 GL_DSDT_MAG_NV = 34550 # GL/glext.h:2723 GL_DSDT_MAG_VIB_NV = 34551 # GL/glext.h:2724 GL_HILO16_NV = 34552 # GL/glext.h:2725 GL_SIGNED_HILO_NV = 34553 # GL/glext.h:2726 GL_SIGNED_HILO16_NV = 34554 # GL/glext.h:2727 GL_SIGNED_RGBA_NV = 34555 # GL/glext.h:2728 GL_SIGNED_RGBA8_NV = 34556 # GL/glext.h:2729 GL_SIGNED_RGB_NV = 34558 # GL/glext.h:2730 GL_SIGNED_RGB8_NV = 34559 # GL/glext.h:2731 GL_SIGNED_LUMINANCE_NV = 34561 # GL/glext.h:2732 GL_SIGNED_LUMINANCE8_NV = 34562 # GL/glext.h:2733 GL_SIGNED_LUMINANCE_ALPHA_NV = 34563 # GL/glext.h:2734 GL_SIGNED_LUMINANCE8_ALPHA8_NV = 34564 # GL/glext.h:2735 GL_SIGNED_ALPHA_NV = 34565 # GL/glext.h:2736 GL_SIGNED_ALPHA8_NV = 34566 # GL/glext.h:2737 GL_SIGNED_INTENSITY_NV = 34567 # GL/glext.h:2738 GL_SIGNED_INTENSITY8_NV = 34568 # GL/glext.h:2739 GL_DSDT8_NV = 34569 # GL/glext.h:2740 GL_DSDT8_MAG8_NV = 34570 # GL/glext.h:2741 GL_DSDT8_MAG8_INTENSITY8_NV = 34571 # GL/glext.h:2742 GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 34572 # GL/glext.h:2743 GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 34573 # GL/glext.h:2744 GL_HI_SCALE_NV = 34574 # GL/glext.h:2745 GL_LO_SCALE_NV = 34575 # GL/glext.h:2746 GL_DS_SCALE_NV = 34576 # GL/glext.h:2747 GL_DT_SCALE_NV = 34577 # GL/glext.h:2748 GL_MAGNITUDE_SCALE_NV = 34578 # GL/glext.h:2749 GL_VIBRANCE_SCALE_NV = 34579 # GL/glext.h:2750 GL_HI_BIAS_NV = 34580 # GL/glext.h:2751 GL_LO_BIAS_NV = 34581 # GL/glext.h:2752 GL_DS_BIAS_NV = 34582 # GL/glext.h:2753 GL_DT_BIAS_NV = 34583 # GL/glext.h:2754 GL_MAGNITUDE_BIAS_NV = 34584 # GL/glext.h:2755 GL_VIBRANCE_BIAS_NV = 34585 # GL/glext.h:2756 GL_TEXTURE_BORDER_VALUES_NV = 34586 # GL/glext.h:2757 GL_TEXTURE_HI_SIZE_NV = 34587 # GL/glext.h:2758 GL_TEXTURE_LO_SIZE_NV = 34588 # GL/glext.h:2759 GL_TEXTURE_DS_SIZE_NV = 34589 # GL/glext.h:2760 GL_TEXTURE_DT_SIZE_NV = 34590 # GL/glext.h:2761 GL_TEXTURE_MAG_SIZE_NV = 34591 # GL/glext.h:2762 # NV_texture_shader2 (GL/glext.h:2765) GL_DOT_PRODUCT_TEXTURE_3D_NV = 34543 # GL/glext.h:2766 # NV_vertex_array_range2 (GL/glext.h:2769) GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 34099 # GL/glext.h:2770 # NV_vertex_program (GL/glext.h:2773) GL_VERTEX_PROGRAM_NV = 34336 # GL/glext.h:2774 GL_VERTEX_STATE_PROGRAM_NV = 34337 # GL/glext.h:2775 GL_ATTRIB_ARRAY_SIZE_NV = 34339 # GL/glext.h:2776 GL_ATTRIB_ARRAY_STRIDE_NV = 34340 # GL/glext.h:2777 GL_ATTRIB_ARRAY_TYPE_NV = 34341 # GL/glext.h:2778 GL_CURRENT_ATTRIB_NV = 34342 # GL/glext.h:2779 GL_PROGRAM_LENGTH_NV = 34343 # GL/glext.h:2780 GL_PROGRAM_STRING_NV = 34344 # GL/glext.h:2781 GL_MODELVIEW_PROJECTION_NV = 34345 # GL/glext.h:2782 GL_IDENTITY_NV = 34346 # GL/glext.h:2783 GL_INVERSE_NV = 34347 # GL/glext.h:2784 GL_TRANSPOSE_NV = 34348 # GL/glext.h:2785 GL_INVERSE_TRANSPOSE_NV = 34349 # GL/glext.h:2786 GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 34350 # GL/glext.h:2787 GL_MAX_TRACK_MATRICES_NV = 34351 # GL/glext.h:2788 GL_MATRIX0_NV = 34352 # GL/glext.h:2789 GL_MATRIX1_NV = 34353 # GL/glext.h:2790 GL_MATRIX2_NV = 34354 # GL/glext.h:2791 GL_MATRIX3_NV = 34355 # GL/glext.h:2792 GL_MATRIX4_NV = 34356 # GL/glext.h:2793 GL_MATRIX5_NV = 34357 # GL/glext.h:2794 GL_MATRIX6_NV = 34358 # GL/glext.h:2795 GL_MATRIX7_NV = 34359 # GL/glext.h:2796 GL_CURRENT_MATRIX_STACK_DEPTH_NV = 34368 # GL/glext.h:2797 GL_CURRENT_MATRIX_NV = 34369 # GL/glext.h:2798 GL_VERTEX_PROGRAM_POINT_SIZE_NV = 34370 # GL/glext.h:2799 GL_VERTEX_PROGRAM_TWO_SIDE_NV = 34371 # GL/glext.h:2800 GL_PROGRAM_PARAMETER_NV = 34372 # GL/glext.h:2801 GL_ATTRIB_ARRAY_POINTER_NV = 34373 # GL/glext.h:2802 GL_PROGRAM_TARGET_NV = 34374 # GL/glext.h:2803 GL_PROGRAM_RESIDENT_NV = 34375 # GL/glext.h:2804 GL_TRACK_MATRIX_NV = 34376 # GL/glext.h:2805 GL_TRACK_MATRIX_TRANSFORM_NV = 34377 # GL/glext.h:2806 GL_VERTEX_PROGRAM_BINDING_NV = 34378 # GL/glext.h:2807 GL_PROGRAM_ERROR_POSITION_NV = 34379 # GL/glext.h:2808 GL_VERTEX_ATTRIB_ARRAY0_NV = 34384 # GL/glext.h:2809 GL_VERTEX_ATTRIB_ARRAY1_NV = 34385 # GL/glext.h:2810 GL_VERTEX_ATTRIB_ARRAY2_NV = 34386 # GL/glext.h:2811 GL_VERTEX_ATTRIB_ARRAY3_NV = 34387 # GL/glext.h:2812 GL_VERTEX_ATTRIB_ARRAY4_NV = 34388 # GL/glext.h:2813 GL_VERTEX_ATTRIB_ARRAY5_NV = 34389 # GL/glext.h:2814 GL_VERTEX_ATTRIB_ARRAY6_NV = 34390 # GL/glext.h:2815 GL_VERTEX_ATTRIB_ARRAY7_NV = 34391 # GL/glext.h:2816 GL_VERTEX_ATTRIB_ARRAY8_NV = 34392 # GL/glext.h:2817 GL_VERTEX_ATTRIB_ARRAY9_NV = 34393 # GL/glext.h:2818 GL_VERTEX_ATTRIB_ARRAY10_NV = 34394 # GL/glext.h:2819 GL_VERTEX_ATTRIB_ARRAY11_NV = 34395 # GL/glext.h:2820 GL_VERTEX_ATTRIB_ARRAY12_NV = 34396 # GL/glext.h:2821 GL_VERTEX_ATTRIB_ARRAY13_NV = 34397 # GL/glext.h:2822 GL_VERTEX_ATTRIB_ARRAY14_NV = 34398 # GL/glext.h:2823 GL_VERTEX_ATTRIB_ARRAY15_NV = 34399 # GL/glext.h:2824 GL_MAP1_VERTEX_ATTRIB0_4_NV = 34400 # GL/glext.h:2825 GL_MAP1_VERTEX_ATTRIB1_4_NV = 34401 # GL/glext.h:2826 GL_MAP1_VERTEX_ATTRIB2_4_NV = 34402 # GL/glext.h:2827 GL_MAP1_VERTEX_ATTRIB3_4_NV = 34403 # GL/glext.h:2828 GL_MAP1_VERTEX_ATTRIB4_4_NV = 34404 # GL/glext.h:2829 GL_MAP1_VERTEX_ATTRIB5_4_NV = 34405 # GL/glext.h:2830 GL_MAP1_VERTEX_ATTRIB6_4_NV = 34406 # GL/glext.h:2831 GL_MAP1_VERTEX_ATTRIB7_4_NV = 34407 # GL/glext.h:2832 GL_MAP1_VERTEX_ATTRIB8_4_NV = 34408 # GL/glext.h:2833 GL_MAP1_VERTEX_ATTRIB9_4_NV = 34409 # GL/glext.h:2834 GL_MAP1_VERTEX_ATTRIB10_4_NV = 34410 # GL/glext.h:2835 GL_MAP1_VERTEX_ATTRIB11_4_NV = 34411 # GL/glext.h:2836 GL_MAP1_VERTEX_ATTRIB12_4_NV = 34412 # GL/glext.h:2837 GL_MAP1_VERTEX_ATTRIB13_4_NV = 34413 # GL/glext.h:2838 GL_MAP1_VERTEX_ATTRIB14_4_NV = 34414 # GL/glext.h:2839 GL_MAP1_VERTEX_ATTRIB15_4_NV = 34415 # GL/glext.h:2840 GL_MAP2_VERTEX_ATTRIB0_4_NV = 34416 # GL/glext.h:2841 GL_MAP2_VERTEX_ATTRIB1_4_NV = 34417 # GL/glext.h:2842 GL_MAP2_VERTEX_ATTRIB2_4_NV = 34418 # GL/glext.h:2843 GL_MAP2_VERTEX_ATTRIB3_4_NV = 34419 # GL/glext.h:2844 GL_MAP2_VERTEX_ATTRIB4_4_NV = 34420 # GL/glext.h:2845 GL_MAP2_VERTEX_ATTRIB5_4_NV = 34421 # GL/glext.h:2846 GL_MAP2_VERTEX_ATTRIB6_4_NV = 34422 # GL/glext.h:2847 GL_MAP2_VERTEX_ATTRIB7_4_NV = 34423 # GL/glext.h:2848 GL_MAP2_VERTEX_ATTRIB8_4_NV = 34424 # GL/glext.h:2849 GL_MAP2_VERTEX_ATTRIB9_4_NV = 34425 # GL/glext.h:2850 GL_MAP2_VERTEX_ATTRIB10_4_NV = 34426 # GL/glext.h:2851 GL_MAP2_VERTEX_ATTRIB11_4_NV = 34427 # GL/glext.h:2852 GL_MAP2_VERTEX_ATTRIB12_4_NV = 34428 # GL/glext.h:2853 GL_MAP2_VERTEX_ATTRIB13_4_NV = 34429 # GL/glext.h:2854 GL_MAP2_VERTEX_ATTRIB14_4_NV = 34430 # GL/glext.h:2855 GL_MAP2_VERTEX_ATTRIB15_4_NV = 34431 # GL/glext.h:2856 # SGIX_texture_coordinate_clamp (GL/glext.h:2859) GL_TEXTURE_MAX_CLAMP_S_SGIX = 33641 # GL/glext.h:2860 GL_TEXTURE_MAX_CLAMP_T_SGIX = 33642 # GL/glext.h:2861 GL_TEXTURE_MAX_CLAMP_R_SGIX = 33643 # GL/glext.h:2862 # SGIX_scalebias_hint (GL/glext.h:2865) GL_SCALEBIAS_HINT_SGIX = 33570 # GL/glext.h:2866 # OML_interlace (GL/glext.h:2869) GL_INTERLACE_OML = 35200 # GL/glext.h:2870 GL_INTERLACE_READ_OML = 35201 # GL/glext.h:2871 # OML_subsample (GL/glext.h:2874) GL_FORMAT_SUBSAMPLE_24_24_OML = 35202 # GL/glext.h:2875 GL_FORMAT_SUBSAMPLE_244_244_OML = 35203 # GL/glext.h:2876 # OML_resample (GL/glext.h:2879) GL_PACK_RESAMPLE_OML = 35204 # GL/glext.h:2880 GL_UNPACK_RESAMPLE_OML = 35205 # GL/glext.h:2881 GL_RESAMPLE_REPLICATE_OML = 35206 # GL/glext.h:2882 GL_RESAMPLE_ZERO_FILL_OML = 35207 # GL/glext.h:2883 GL_RESAMPLE_AVERAGE_OML = 35208 # GL/glext.h:2884 GL_RESAMPLE_DECIMATE_OML = 35209 # GL/glext.h:2885 # NV_copy_depth_to_color (GL/glext.h:2888) GL_DEPTH_STENCIL_TO_RGBA_NV = 34926 # GL/glext.h:2889 GL_DEPTH_STENCIL_TO_BGRA_NV = 34927 # GL/glext.h:2890 # ATI_envmap_bumpmap (GL/glext.h:2893) GL_BUMP_ROT_MATRIX_ATI = 34677 # GL/glext.h:2894 GL_BUMP_ROT_MATRIX_SIZE_ATI = 34678 # GL/glext.h:2895 GL_BUMP_NUM_TEX_UNITS_ATI = 34679 # GL/glext.h:2896 GL_BUMP_TEX_UNITS_ATI = 34680 # GL/glext.h:2897 GL_DUDV_ATI = 34681 # GL/glext.h:2898 GL_DU8DV8_ATI = 34682 # GL/glext.h:2899 GL_BUMP_ENVMAP_ATI = 34683 # GL/glext.h:2900 GL_BUMP_TARGET_ATI = 34684 # GL/glext.h:2901 # ATI_fragment_shader (GL/glext.h:2904) GL_FRAGMENT_SHADER_ATI = 35104 # GL/glext.h:2905 GL_REG_0_ATI = 35105 # GL/glext.h:2906 GL_REG_1_ATI = 35106 # GL/glext.h:2907 GL_REG_2_ATI = 35107 # GL/glext.h:2908 GL_REG_3_ATI = 35108 # GL/glext.h:2909 GL_REG_4_ATI = 35109 # GL/glext.h:2910 GL_REG_5_ATI = 35110 # GL/glext.h:2911 GL_REG_6_ATI = 35111 # GL/glext.h:2912 GL_REG_7_ATI = 35112 # GL/glext.h:2913 GL_REG_8_ATI = 35113 # GL/glext.h:2914 GL_REG_9_ATI = 35114 # GL/glext.h:2915 GL_REG_10_ATI = 35115 # GL/glext.h:2916 GL_REG_11_ATI = 35116 # GL/glext.h:2917 GL_REG_12_ATI = 35117 # GL/glext.h:2918 GL_REG_13_ATI = 35118 # GL/glext.h:2919 GL_REG_14_ATI = 35119 # GL/glext.h:2920 GL_REG_15_ATI = 35120 # GL/glext.h:2921 GL_REG_16_ATI = 35121 # GL/glext.h:2922 GL_REG_17_ATI = 35122 # GL/glext.h:2923 GL_REG_18_ATI = 35123 # GL/glext.h:2924 GL_REG_19_ATI = 35124 # GL/glext.h:2925 GL_REG_20_ATI = 35125 # GL/glext.h:2926 GL_REG_21_ATI = 35126 # GL/glext.h:2927 GL_REG_22_ATI = 35127 # GL/glext.h:2928 GL_REG_23_ATI = 35128 # GL/glext.h:2929 GL_REG_24_ATI = 35129 # GL/glext.h:2930 GL_REG_25_ATI = 35130 # GL/glext.h:2931 GL_REG_26_ATI = 35131 # GL/glext.h:2932 GL_REG_27_ATI = 35132 # GL/glext.h:2933 GL_REG_28_ATI = 35133 # GL/glext.h:2934 GL_REG_29_ATI = 35134 # GL/glext.h:2935 GL_REG_30_ATI = 35135 # GL/glext.h:2936 GL_REG_31_ATI = 35136 # GL/glext.h:2937 GL_CON_0_ATI = 35137 # GL/glext.h:2938 GL_CON_1_ATI = 35138 # GL/glext.h:2939 GL_CON_2_ATI = 35139 # GL/glext.h:2940 GL_CON_3_ATI = 35140 # GL/glext.h:2941 GL_CON_4_ATI = 35141 # GL/glext.h:2942 GL_CON_5_ATI = 35142 # GL/glext.h:2943 GL_CON_6_ATI = 35143 # GL/glext.h:2944 GL_CON_7_ATI = 35144 # GL/glext.h:2945 GL_CON_8_ATI = 35145 # GL/glext.h:2946 GL_CON_9_ATI = 35146 # GL/glext.h:2947 GL_CON_10_ATI = 35147 # GL/glext.h:2948 GL_CON_11_ATI = 35148 # GL/glext.h:2949 GL_CON_12_ATI = 35149 # GL/glext.h:2950 GL_CON_13_ATI = 35150 # GL/glext.h:2951 GL_CON_14_ATI = 35151 # GL/glext.h:2952 GL_CON_15_ATI = 35152 # GL/glext.h:2953 GL_CON_16_ATI = 35153 # GL/glext.h:2954 GL_CON_17_ATI = 35154 # GL/glext.h:2955 GL_CON_18_ATI = 35155 # GL/glext.h:2956 GL_CON_19_ATI = 35156 # GL/glext.h:2957 GL_CON_20_ATI = 35157 # GL/glext.h:2958 GL_CON_21_ATI = 35158 # GL/glext.h:2959 GL_CON_22_ATI = 35159 # GL/glext.h:2960 GL_CON_23_ATI = 35160 # GL/glext.h:2961 GL_CON_24_ATI = 35161 # GL/glext.h:2962 GL_CON_25_ATI = 35162 # GL/glext.h:2963 GL_CON_26_ATI = 35163 # GL/glext.h:2964 GL_CON_27_ATI = 35164 # GL/glext.h:2965 GL_CON_28_ATI = 35165 # GL/glext.h:2966 GL_CON_29_ATI = 35166 # GL/glext.h:2967 GL_CON_30_ATI = 35167 # GL/glext.h:2968 GL_CON_31_ATI = 35168 # GL/glext.h:2969 GL_MOV_ATI = 35169 # GL/glext.h:2970 GL_ADD_ATI = 35171 # GL/glext.h:2971 GL_MUL_ATI = 35172 # GL/glext.h:2972 GL_SUB_ATI = 35173 # GL/glext.h:2973 GL_DOT3_ATI = 35174 # GL/glext.h:2974 GL_DOT4_ATI = 35175 # GL/glext.h:2975 GL_MAD_ATI = 35176 # GL/glext.h:2976 GL_LERP_ATI = 35177 # GL/glext.h:2977 GL_CND_ATI = 35178 # GL/glext.h:2978 GL_CND0_ATI = 35179 # GL/glext.h:2979 GL_DOT2_ADD_ATI = 35180 # GL/glext.h:2980 GL_SECONDARY_INTERPOLATOR_ATI = 35181 # GL/glext.h:2981 GL_NUM_FRAGMENT_REGISTERS_ATI = 35182 # GL/glext.h:2982 GL_NUM_FRAGMENT_CONSTANTS_ATI = 35183 # GL/glext.h:2983 GL_NUM_PASSES_ATI = 35184 # GL/glext.h:2984 GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 35185 # GL/glext.h:2985 GL_NUM_INSTRUCTIONS_TOTAL_ATI = 35186 # GL/glext.h:2986 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 35187 # GL/glext.h:2987 GL_NUM_LOOPBACK_COMPONENTS_ATI = 35188 # GL/glext.h:2988 GL_COLOR_ALPHA_PAIRING_ATI = 35189 # GL/glext.h:2989 GL_SWIZZLE_STR_ATI = 35190 # GL/glext.h:2990 GL_SWIZZLE_STQ_ATI = 35191 # GL/glext.h:2991 GL_SWIZZLE_STR_DR_ATI = 35192 # GL/glext.h:2992 GL_SWIZZLE_STQ_DQ_ATI = 35193 # GL/glext.h:2993 GL_SWIZZLE_STRQ_ATI = 35194 # GL/glext.h:2994 GL_SWIZZLE_STRQ_DQ_ATI = 35195 # GL/glext.h:2995 GL_RED_BIT_ATI = 1 # GL/glext.h:2996 GL_GREEN_BIT_ATI = 2 # GL/glext.h:2997 GL_BLUE_BIT_ATI = 4 # GL/glext.h:2998 GL_2X_BIT_ATI = 1 # GL/glext.h:2999 GL_4X_BIT_ATI = 2 # GL/glext.h:3000 GL_8X_BIT_ATI = 4 # GL/glext.h:3001 GL_HALF_BIT_ATI = 8 # GL/glext.h:3002 GL_QUARTER_BIT_ATI = 16 # GL/glext.h:3003 GL_EIGHTH_BIT_ATI = 32 # GL/glext.h:3004 GL_SATURATE_BIT_ATI = 64 # GL/glext.h:3005 GL_COMP_BIT_ATI = 2 # GL/glext.h:3006 GL_NEGATE_BIT_ATI = 4 # GL/glext.h:3007 GL_BIAS_BIT_ATI = 8 # GL/glext.h:3008 # ATI_pn_triangles (GL/glext.h:3011) GL_PN_TRIANGLES_ATI = 34800 # GL/glext.h:3012 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34801 # GL/glext.h:3013 GL_PN_TRIANGLES_POINT_MODE_ATI = 34802 # GL/glext.h:3014 GL_PN_TRIANGLES_NORMAL_MODE_ATI = 34803 # GL/glext.h:3015 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34804 # GL/glext.h:3016 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 34805 # GL/glext.h:3017 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 34806 # GL/glext.h:3018 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 34807 # GL/glext.h:3019 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 34808 # GL/glext.h:3020 # ATI_vertex_array_object (GL/glext.h:3023) GL_STATIC_ATI = 34656 # GL/glext.h:3024 GL_DYNAMIC_ATI = 34657 # GL/glext.h:3025 GL_PRESERVE_ATI = 34658 # GL/glext.h:3026 GL_DISCARD_ATI = 34659 # GL/glext.h:3027 GL_OBJECT_BUFFER_SIZE_ATI = 34660 # GL/glext.h:3028 GL_OBJECT_BUFFER_USAGE_ATI = 34661 # GL/glext.h:3029 GL_ARRAY_OBJECT_BUFFER_ATI = 34662 # GL/glext.h:3030 GL_ARRAY_OBJECT_OFFSET_ATI = 34663 # GL/glext.h:3031 # EXT_vertex_shader (GL/glext.h:3034) GL_VERTEX_SHADER_EXT = 34688 # GL/glext.h:3035 GL_VERTEX_SHADER_BINDING_EXT = 34689 # GL/glext.h:3036 GL_OP_INDEX_EXT = 34690 # GL/glext.h:3037 GL_OP_NEGATE_EXT = 34691 # GL/glext.h:3038 GL_OP_DOT3_EXT = 34692 # GL/glext.h:3039 GL_OP_DOT4_EXT = 34693 # GL/glext.h:3040 GL_OP_MUL_EXT = 34694 # GL/glext.h:3041 GL_OP_ADD_EXT = 34695 # GL/glext.h:3042 GL_OP_MADD_EXT = 34696 # GL/glext.h:3043 GL_OP_FRAC_EXT = 34697 # GL/glext.h:3044 GL_OP_MAX_EXT = 34698 # GL/glext.h:3045 GL_OP_MIN_EXT = 34699 # GL/glext.h:3046 GL_OP_SET_GE_EXT = 34700 # GL/glext.h:3047 GL_OP_SET_LT_EXT = 34701 # GL/glext.h:3048 GL_OP_CLAMP_EXT = 34702 # GL/glext.h:3049 GL_OP_FLOOR_EXT = 34703 # GL/glext.h:3050 GL_OP_ROUND_EXT = 34704 # GL/glext.h:3051 GL_OP_EXP_BASE_2_EXT = 34705 # GL/glext.h:3052 GL_OP_LOG_BASE_2_EXT = 34706 # GL/glext.h:3053 GL_OP_POWER_EXT = 34707 # GL/glext.h:3054 GL_OP_RECIP_EXT = 34708 # GL/glext.h:3055 GL_OP_RECIP_SQRT_EXT = 34709 # GL/glext.h:3056 GL_OP_SUB_EXT = 34710 # GL/glext.h:3057 GL_OP_CROSS_PRODUCT_EXT = 34711 # GL/glext.h:3058 GL_OP_MULTIPLY_MATRIX_EXT = 34712 # GL/glext.h:3059 GL_OP_MOV_EXT = 34713 # GL/glext.h:3060 GL_OUTPUT_VERTEX_EXT = 34714 # GL/glext.h:3061 GL_OUTPUT_COLOR0_EXT = 34715 # GL/glext.h:3062 GL_OUTPUT_COLOR1_EXT = 34716 # GL/glext.h:3063 GL_OUTPUT_TEXTURE_COORD0_EXT = 34717 # GL/glext.h:3064 GL_OUTPUT_TEXTURE_COORD1_EXT = 34718 # GL/glext.h:3065 GL_OUTPUT_TEXTURE_COORD2_EXT = 34719 # GL/glext.h:3066 GL_OUTPUT_TEXTURE_COORD3_EXT = 34720 # GL/glext.h:3067 GL_OUTPUT_TEXTURE_COORD4_EXT = 34721 # GL/glext.h:3068 GL_OUTPUT_TEXTURE_COORD5_EXT = 34722 # GL/glext.h:3069 GL_OUTPUT_TEXTURE_COORD6_EXT = 34723 # GL/glext.h:3070 GL_OUTPUT_TEXTURE_COORD7_EXT = 34724 # GL/glext.h:3071 GL_OUTPUT_TEXTURE_COORD8_EXT = 34725 # GL/glext.h:3072 GL_OUTPUT_TEXTURE_COORD9_EXT = 34726 # GL/glext.h:3073 GL_OUTPUT_TEXTURE_COORD10_EXT = 34727 # GL/glext.h:3074 GL_OUTPUT_TEXTURE_COORD11_EXT = 34728 # GL/glext.h:3075 GL_OUTPUT_TEXTURE_COORD12_EXT = 34729 # GL/glext.h:3076 GL_OUTPUT_TEXTURE_COORD13_EXT = 34730 # GL/glext.h:3077 GL_OUTPUT_TEXTURE_COORD14_EXT = 34731 # GL/glext.h:3078 GL_OUTPUT_TEXTURE_COORD15_EXT = 34732 # GL/glext.h:3079 GL_OUTPUT_TEXTURE_COORD16_EXT = 34733 # GL/glext.h:3080 GL_OUTPUT_TEXTURE_COORD17_EXT = 34734 # GL/glext.h:3081 GL_OUTPUT_TEXTURE_COORD18_EXT = 34735 # GL/glext.h:3082 GL_OUTPUT_TEXTURE_COORD19_EXT = 34736 # GL/glext.h:3083 GL_OUTPUT_TEXTURE_COORD20_EXT = 34737 # GL/glext.h:3084 GL_OUTPUT_TEXTURE_COORD21_EXT = 34738 # GL/glext.h:3085 GL_OUTPUT_TEXTURE_COORD22_EXT = 34739 # GL/glext.h:3086 GL_OUTPUT_TEXTURE_COORD23_EXT = 34740 # GL/glext.h:3087 GL_OUTPUT_TEXTURE_COORD24_EXT = 34741 # GL/glext.h:3088 GL_OUTPUT_TEXTURE_COORD25_EXT = 34742 # GL/glext.h:3089 GL_OUTPUT_TEXTURE_COORD26_EXT = 34743 # GL/glext.h:3090 GL_OUTPUT_TEXTURE_COORD27_EXT = 34744 # GL/glext.h:3091 GL_OUTPUT_TEXTURE_COORD28_EXT = 34745 # GL/glext.h:3092 GL_OUTPUT_TEXTURE_COORD29_EXT = 34746 # GL/glext.h:3093 GL_OUTPUT_TEXTURE_COORD30_EXT = 34747 # GL/glext.h:3094 GL_OUTPUT_TEXTURE_COORD31_EXT = 34748 # GL/glext.h:3095 GL_OUTPUT_FOG_EXT = 34749 # GL/glext.h:3096 GL_SCALAR_EXT = 34750 # GL/glext.h:3097 GL_VECTOR_EXT = 34751 # GL/glext.h:3098 GL_MATRIX_EXT = 34752 # GL/glext.h:3099 GL_VARIANT_EXT = 34753 # GL/glext.h:3100 GL_INVARIANT_EXT = 34754 # GL/glext.h:3101 GL_LOCAL_CONSTANT_EXT = 34755 # GL/glext.h:3102 GL_LOCAL_EXT = 34756 # GL/glext.h:3103 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 34757 # GL/glext.h:3104 GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 34758 # GL/glext.h:3105 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 34759 # GL/glext.h:3106 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34760 # GL/glext.h:3107 GL_MAX_VERTEX_SHADER_LOCALS_EXT = 34761 # GL/glext.h:3108 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 34762 # GL/glext.h:3109 GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 34763 # GL/glext.h:3110 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34764 # GL/glext.h:3111 GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 34765 # GL/glext.h:3112 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 34766 # GL/glext.h:3113 GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 34767 # GL/glext.h:3114 GL_VERTEX_SHADER_VARIANTS_EXT = 34768 # GL/glext.h:3115 GL_VERTEX_SHADER_INVARIANTS_EXT = 34769 # GL/glext.h:3116 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34770 # GL/glext.h:3117 GL_VERTEX_SHADER_LOCALS_EXT = 34771 # GL/glext.h:3118 GL_VERTEX_SHADER_OPTIMIZED_EXT = 34772 # GL/glext.h:3119 GL_X_EXT = 34773 # GL/glext.h:3120 GL_Y_EXT = 34774 # GL/glext.h:3121 GL_Z_EXT = 34775 # GL/glext.h:3122 GL_W_EXT = 34776 # GL/glext.h:3123 GL_NEGATIVE_X_EXT = 34777 # GL/glext.h:3124 GL_NEGATIVE_Y_EXT = 34778 # GL/glext.h:3125 GL_NEGATIVE_Z_EXT = 34779 # GL/glext.h:3126 GL_NEGATIVE_W_EXT = 34780 # GL/glext.h:3127 GL_ZERO_EXT = 34781 # GL/glext.h:3128 GL_ONE_EXT = 34782 # GL/glext.h:3129 GL_NEGATIVE_ONE_EXT = 34783 # GL/glext.h:3130 GL_NORMALIZED_RANGE_EXT = 34784 # GL/glext.h:3131 GL_FULL_RANGE_EXT = 34785 # GL/glext.h:3132 GL_CURRENT_VERTEX_EXT = 34786 # GL/glext.h:3133 GL_MVP_MATRIX_EXT = 34787 # GL/glext.h:3134 GL_VARIANT_VALUE_EXT = 34788 # GL/glext.h:3135 GL_VARIANT_DATATYPE_EXT = 34789 # GL/glext.h:3136 GL_VARIANT_ARRAY_STRIDE_EXT = 34790 # GL/glext.h:3137 GL_VARIANT_ARRAY_TYPE_EXT = 34791 # GL/glext.h:3138 GL_VARIANT_ARRAY_EXT = 34792 # GL/glext.h:3139 GL_VARIANT_ARRAY_POINTER_EXT = 34793 # GL/glext.h:3140 GL_INVARIANT_VALUE_EXT = 34794 # GL/glext.h:3141 GL_INVARIANT_DATATYPE_EXT = 34795 # GL/glext.h:3142 GL_LOCAL_CONSTANT_VALUE_EXT = 34796 # GL/glext.h:3143 GL_LOCAL_CONSTANT_DATATYPE_EXT = 34797 # GL/glext.h:3144 # ATI_vertex_streams (GL/glext.h:3147) GL_MAX_VERTEX_STREAMS_ATI = 34667 # GL/glext.h:3148 GL_VERTEX_STREAM0_ATI = 34668 # GL/glext.h:3149 GL_VERTEX_STREAM1_ATI = 34669 # GL/glext.h:3150 GL_VERTEX_STREAM2_ATI = 34670 # GL/glext.h:3151 GL_VERTEX_STREAM3_ATI = 34671 # GL/glext.h:3152 GL_VERTEX_STREAM4_ATI = 34672 # GL/glext.h:3153 GL_VERTEX_STREAM5_ATI = 34673 # GL/glext.h:3154 GL_VERTEX_STREAM6_ATI = 34674 # GL/glext.h:3155 GL_VERTEX_STREAM7_ATI = 34675 # GL/glext.h:3156 GL_VERTEX_SOURCE_ATI = 34676 # GL/glext.h:3157 # ATI_element_array (GL/glext.h:3160) GL_ELEMENT_ARRAY_ATI = 34664 # GL/glext.h:3161 GL_ELEMENT_ARRAY_TYPE_ATI = 34665 # GL/glext.h:3162 GL_ELEMENT_ARRAY_POINTER_ATI = 34666 # GL/glext.h:3163 # SUN_mesh_array (GL/glext.h:3166) GL_QUAD_MESH_SUN = 34324 # GL/glext.h:3167 GL_TRIANGLE_MESH_SUN = 34325 # GL/glext.h:3168 # SUN_slice_accum (GL/glext.h:3171) GL_SLICE_ACCUM_SUN = 34252 # GL/glext.h:3172 # NV_multisample_filter_hint (GL/glext.h:3175) GL_MULTISAMPLE_FILTER_HINT_NV = 34100 # GL/glext.h:3176 # NV_depth_clamp (GL/glext.h:3179) GL_DEPTH_CLAMP_NV = 34383 # GL/glext.h:3180 # NV_occlusion_query (GL/glext.h:3183) GL_PIXEL_COUNTER_BITS_NV = 34916 # GL/glext.h:3184 GL_CURRENT_OCCLUSION_QUERY_ID_NV = 34917 # GL/glext.h:3185 GL_PIXEL_COUNT_NV = 34918 # GL/glext.h:3186 GL_PIXEL_COUNT_AVAILABLE_NV = 34919 # GL/glext.h:3187 # NV_point_sprite (GL/glext.h:3190) GL_POINT_SPRITE_NV = 34913 # GL/glext.h:3191 GL_COORD_REPLACE_NV = 34914 # GL/glext.h:3192 GL_POINT_SPRITE_R_MODE_NV = 34915 # GL/glext.h:3193 # NV_texture_shader3 (GL/glext.h:3196) GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 34896 # GL/glext.h:3197 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 34897 # GL/glext.h:3198 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34898 # GL/glext.h:3199 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 34899 # GL/glext.h:3200 GL_OFFSET_HILO_TEXTURE_2D_NV = 34900 # GL/glext.h:3201 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 34901 # GL/glext.h:3202 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 34902 # GL/glext.h:3203 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34903 # GL/glext.h:3204 GL_DEPENDENT_HILO_TEXTURE_2D_NV = 34904 # GL/glext.h:3205 GL_DEPENDENT_RGB_TEXTURE_3D_NV = 34905 # GL/glext.h:3206 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 34906 # GL/glext.h:3207 GL_DOT_PRODUCT_PASS_THROUGH_NV = 34907 # GL/glext.h:3208 GL_DOT_PRODUCT_TEXTURE_1D_NV = 34908 # GL/glext.h:3209 GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 34909 # GL/glext.h:3210 GL_HILO8_NV = 34910 # GL/glext.h:3211 GL_SIGNED_HILO8_NV = 34911 # GL/glext.h:3212 GL_FORCE_BLUE_TO_ONE_NV = 34912 # GL/glext.h:3213 # NV_vertex_program1_1 (GL/glext.h:3216) # EXT_shadow_funcs (GL/glext.h:3219) # EXT_stencil_two_side (GL/glext.h:3222) GL_STENCIL_TEST_TWO_SIDE_EXT = 35088 # GL/glext.h:3223 GL_ACTIVE_STENCIL_FACE_EXT = 35089 # GL/glext.h:3224 # ATI_text_fragment_shader (GL/glext.h:3227) GL_TEXT_FRAGMENT_SHADER_ATI = 33280 # GL/glext.h:3228 # APPLE_client_storage (GL/glext.h:3231) GL_UNPACK_CLIENT_STORAGE_APPLE = 34226 # GL/glext.h:3232 # APPLE_element_array (GL/glext.h:3235) GL_ELEMENT_ARRAY_APPLE = 34664 # GL/glext.h:3236 GL_ELEMENT_ARRAY_TYPE_APPLE = 34665 # GL/glext.h:3237 GL_ELEMENT_ARRAY_POINTER_APPLE = 34666 # GL/glext.h:3238 # APPLE_fence (GL/glext.h:3241) GL_DRAW_PIXELS_APPLE = 35338 # GL/glext.h:3242 GL_FENCE_APPLE = 35339 # GL/glext.h:3243 # APPLE_vertex_array_object (GL/glext.h:3246) GL_VERTEX_ARRAY_BINDING_APPLE = 34229 # GL/glext.h:3247 # APPLE_vertex_array_range (GL/glext.h:3250) GL_VERTEX_ARRAY_RANGE_APPLE = 34077 # GL/glext.h:3251 GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 34078 # GL/glext.h:3252 GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 34079 # GL/glext.h:3253 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 34081 # GL/glext.h:3254 GL_STORAGE_CACHED_APPLE = 34238 # GL/glext.h:3255 GL_STORAGE_SHARED_APPLE = 34239 # GL/glext.h:3256 # APPLE_ycbcr_422 (GL/glext.h:3259) GL_YCBCR_422_APPLE = 34233 # GL/glext.h:3260 GL_UNSIGNED_SHORT_8_8_APPLE = 34234 # GL/glext.h:3261 GL_UNSIGNED_SHORT_8_8_REV_APPLE = 34235 # GL/glext.h:3262 # S3_s3tc (GL/glext.h:3265) GL_RGB_S3TC = 33696 # GL/glext.h:3266 GL_RGB4_S3TC = 33697 # GL/glext.h:3267 GL_RGBA_S3TC = 33698 # GL/glext.h:3268 GL_RGBA4_S3TC = 33699 # GL/glext.h:3269 # ATI_draw_buffers (GL/glext.h:3272) GL_MAX_DRAW_BUFFERS_ATI = 34852 # GL/glext.h:3273 GL_DRAW_BUFFER0_ATI = 34853 # GL/glext.h:3274 GL_DRAW_BUFFER1_ATI = 34854 # GL/glext.h:3275 GL_DRAW_BUFFER2_ATI = 34855 # GL/glext.h:3276 GL_DRAW_BUFFER3_ATI = 34856 # GL/glext.h:3277 GL_DRAW_BUFFER4_ATI = 34857 # GL/glext.h:3278 GL_DRAW_BUFFER5_ATI = 34858 # GL/glext.h:3279 GL_DRAW_BUFFER6_ATI = 34859 # GL/glext.h:3280 GL_DRAW_BUFFER7_ATI = 34860 # GL/glext.h:3281 GL_DRAW_BUFFER8_ATI = 34861 # GL/glext.h:3282 GL_DRAW_BUFFER9_ATI = 34862 # GL/glext.h:3283 GL_DRAW_BUFFER10_ATI = 34863 # GL/glext.h:3284 GL_DRAW_BUFFER11_ATI = 34864 # GL/glext.h:3285 GL_DRAW_BUFFER12_ATI = 34865 # GL/glext.h:3286 GL_DRAW_BUFFER13_ATI = 34866 # GL/glext.h:3287 GL_DRAW_BUFFER14_ATI = 34867 # GL/glext.h:3288 GL_DRAW_BUFFER15_ATI = 34868 # GL/glext.h:3289 # ATI_pixel_format_float (GL/glext.h:3292) GL_TYPE_RGBA_FLOAT_ATI = 34848 # GL/glext.h:3293 GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # GL/glext.h:3294 # ATI_texture_env_combine3 (GL/glext.h:3297) GL_MODULATE_ADD_ATI = 34628 # GL/glext.h:3298 GL_MODULATE_SIGNED_ADD_ATI = 34629 # GL/glext.h:3299 GL_MODULATE_SUBTRACT_ATI = 34630 # GL/glext.h:3300 # ATI_texture_float (GL/glext.h:3303) GL_RGBA_FLOAT32_ATI = 34836 # GL/glext.h:3304 GL_RGB_FLOAT32_ATI = 34837 # GL/glext.h:3305 GL_ALPHA_FLOAT32_ATI = 34838 # GL/glext.h:3306 GL_INTENSITY_FLOAT32_ATI = 34839 # GL/glext.h:3307 GL_LUMINANCE_FLOAT32_ATI = 34840 # GL/glext.h:3308 GL_LUMINANCE_ALPHA_FLOAT32_ATI = 34841 # GL/glext.h:3309 GL_RGBA_FLOAT16_ATI = 34842 # GL/glext.h:3310 GL_RGB_FLOAT16_ATI = 34843 # GL/glext.h:3311 GL_ALPHA_FLOAT16_ATI = 34844 # GL/glext.h:3312 GL_INTENSITY_FLOAT16_ATI = 34845 # GL/glext.h:3313 GL_LUMINANCE_FLOAT16_ATI = 34846 # GL/glext.h:3314 GL_LUMINANCE_ALPHA_FLOAT16_ATI = 34847 # GL/glext.h:3315 # NV_float_buffer (GL/glext.h:3318) GL_FLOAT_R_NV = 34944 # GL/glext.h:3319 GL_FLOAT_RG_NV = 34945 # GL/glext.h:3320 GL_FLOAT_RGB_NV = 34946 # GL/glext.h:3321 GL_FLOAT_RGBA_NV = 34947 # GL/glext.h:3322 GL_FLOAT_R16_NV = 34948 # GL/glext.h:3323 GL_FLOAT_R32_NV = 34949 # GL/glext.h:3324 GL_FLOAT_RG16_NV = 34950 # GL/glext.h:3325 GL_FLOAT_RG32_NV = 34951 # GL/glext.h:3326 GL_FLOAT_RGB16_NV = 34952 # GL/glext.h:3327 GL_FLOAT_RGB32_NV = 34953 # GL/glext.h:3328 GL_FLOAT_RGBA16_NV = 34954 # GL/glext.h:3329 GL_FLOAT_RGBA32_NV = 34955 # GL/glext.h:3330 GL_TEXTURE_FLOAT_COMPONENTS_NV = 34956 # GL/glext.h:3331 GL_FLOAT_CLEAR_COLOR_VALUE_NV = 34957 # GL/glext.h:3332 GL_FLOAT_RGBA_MODE_NV = 34958 # GL/glext.h:3333 # NV_fragment_program (GL/glext.h:3336) GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 34920 # GL/glext.h:3337 GL_FRAGMENT_PROGRAM_NV = 34928 # GL/glext.h:3338 GL_MAX_TEXTURE_COORDS_NV = 34929 # GL/glext.h:3339 GL_MAX_TEXTURE_IMAGE_UNITS_NV = 34930 # GL/glext.h:3340 GL_FRAGMENT_PROGRAM_BINDING_NV = 34931 # GL/glext.h:3341 GL_PROGRAM_ERROR_STRING_NV = 34932 # GL/glext.h:3342 # NV_half_float (GL/glext.h:3345) GL_HALF_FLOAT_NV = 5131 # GL/glext.h:3346 # NV_pixel_data_range (GL/glext.h:3349) GL_WRITE_PIXEL_DATA_RANGE_NV = 34936 # GL/glext.h:3350 GL_READ_PIXEL_DATA_RANGE_NV = 34937 # GL/glext.h:3351 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 34938 # GL/glext.h:3352 GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 34939 # GL/glext.h:3353 GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 34940 # GL/glext.h:3354 GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 34941 # GL/glext.h:3355 # NV_primitive_restart (GL/glext.h:3358) GL_PRIMITIVE_RESTART_NV = 34136 # GL/glext.h:3359 GL_PRIMITIVE_RESTART_INDEX_NV = 34137 # GL/glext.h:3360 # NV_texture_expand_normal (GL/glext.h:3363) GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 34959 # GL/glext.h:3364 # NV_vertex_program2 (GL/glext.h:3367) # ATI_map_object_buffer (GL/glext.h:3370) # ATI_separate_stencil (GL/glext.h:3373) GL_STENCIL_BACK_FUNC_ATI = 34816 # GL/glext.h:3374 GL_STENCIL_BACK_FAIL_ATI = 34817 # GL/glext.h:3375 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 34818 # GL/glext.h:3376 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 34819 # GL/glext.h:3377 # ATI_vertex_attrib_array_object (GL/glext.h:3380) # OES_read_format (GL/glext.h:3383) GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738 # GL/glext.h:3384 GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739 # GL/glext.h:3385 # EXT_depth_bounds_test (GL/glext.h:3388) GL_DEPTH_BOUNDS_TEST_EXT = 34960 # GL/glext.h:3389 GL_DEPTH_BOUNDS_EXT = 34961 # GL/glext.h:3390 # EXT_texture_mirror_clamp (GL/glext.h:3393) GL_MIRROR_CLAMP_EXT = 34626 # GL/glext.h:3394 GL_MIRROR_CLAMP_TO_EDGE_EXT = 34627 # GL/glext.h:3395 GL_MIRROR_CLAMP_TO_BORDER_EXT = 35090 # GL/glext.h:3396 # EXT_blend_equation_separate (GL/glext.h:3399) GL_BLEND_EQUATION_RGB_EXT = 32777 # GL/glext.h:3400 GL_BLEND_EQUATION_ALPHA_EXT = 34877 # GL/glext.h:3401 # MESA_pack_invert (GL/glext.h:3404) GL_PACK_INVERT_MESA = 34648 # GL/glext.h:3405 # MESA_ycbcr_texture (GL/glext.h:3408) GL_UNSIGNED_SHORT_8_8_MESA = 34234 # GL/glext.h:3409 GL_UNSIGNED_SHORT_8_8_REV_MESA = 34235 # GL/glext.h:3410 GL_YCBCR_MESA = 34647 # GL/glext.h:3411 # EXT_pixel_buffer_object (GL/glext.h:3414) GL_PIXEL_PACK_BUFFER_EXT = 35051 # GL/glext.h:3415 GL_PIXEL_UNPACK_BUFFER_EXT = 35052 # GL/glext.h:3416 GL_PIXEL_PACK_BUFFER_BINDING_EXT = 35053 # GL/glext.h:3417 GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 35055 # GL/glext.h:3418 # NV_fragment_program_option (GL/glext.h:3421) # NV_fragment_program2 (GL/glext.h:3424) GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 35060 # GL/glext.h:3425 GL_MAX_PROGRAM_CALL_DEPTH_NV = 35061 # GL/glext.h:3426 GL_MAX_PROGRAM_IF_DEPTH_NV = 35062 # GL/glext.h:3427 GL_MAX_PROGRAM_LOOP_DEPTH_NV = 35063 # GL/glext.h:3428 GL_MAX_PROGRAM_LOOP_COUNT_NV = 35064 # GL/glext.h:3429 # NV_vertex_program2_option (GL/glext.h:3432) # NV_vertex_program3 (GL/glext.h:3437) # EXT_framebuffer_object (GL/glext.h:3441) GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 1286 # GL/glext.h:3442 GL_MAX_RENDERBUFFER_SIZE_EXT = 34024 # GL/glext.h:3443 GL_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:3444 GL_RENDERBUFFER_BINDING_EXT = 36007 # GL/glext.h:3445 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 36048 # GL/glext.h:3446 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 36049 # GL/glext.h:3447 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 36050 # GL/glext.h:3448 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 36051 # GL/glext.h:3449 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 36052 # GL/glext.h:3450 GL_FRAMEBUFFER_COMPLETE_EXT = 36053 # GL/glext.h:3451 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 36054 # GL/glext.h:3452 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 36055 # GL/glext.h:3453 GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 36056 # GL/glext.h:3454 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 36057 # GL/glext.h:3455 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 36058 # GL/glext.h:3456 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 36059 # GL/glext.h:3457 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 36060 # GL/glext.h:3458 GL_FRAMEBUFFER_UNSUPPORTED_EXT = 36061 # GL/glext.h:3459 GL_MAX_COLOR_ATTACHMENTS_EXT = 36063 # GL/glext.h:3460 GL_COLOR_ATTACHMENT0_EXT = 36064 # GL/glext.h:3461 GL_COLOR_ATTACHMENT1_EXT = 36065 # GL/glext.h:3462 GL_COLOR_ATTACHMENT2_EXT = 36066 # GL/glext.h:3463 GL_COLOR_ATTACHMENT3_EXT = 36067 # GL/glext.h:3464 GL_COLOR_ATTACHMENT4_EXT = 36068 # GL/glext.h:3465 GL_COLOR_ATTACHMENT5_EXT = 36069 # GL/glext.h:3466 GL_COLOR_ATTACHMENT6_EXT = 36070 # GL/glext.h:3467 GL_COLOR_ATTACHMENT7_EXT = 36071 # GL/glext.h:3468 GL_COLOR_ATTACHMENT8_EXT = 36072 # GL/glext.h:3469 GL_COLOR_ATTACHMENT9_EXT = 36073 # GL/glext.h:3470 GL_COLOR_ATTACHMENT10_EXT = 36074 # GL/glext.h:3471 GL_COLOR_ATTACHMENT11_EXT = 36075 # GL/glext.h:3472 GL_COLOR_ATTACHMENT12_EXT = 36076 # GL/glext.h:3473 GL_COLOR_ATTACHMENT13_EXT = 36077 # GL/glext.h:3474 GL_COLOR_ATTACHMENT14_EXT = 36078 # GL/glext.h:3475 GL_COLOR_ATTACHMENT15_EXT = 36079 # GL/glext.h:3476 GL_DEPTH_ATTACHMENT_EXT = 36096 # GL/glext.h:3477 GL_STENCIL_ATTACHMENT_EXT = 36128 # GL/glext.h:3478 GL_FRAMEBUFFER_EXT = 36160 # GL/glext.h:3479 GL_RENDERBUFFER_EXT = 36161 # GL/glext.h:3480 GL_RENDERBUFFER_WIDTH_EXT = 36162 # GL/glext.h:3481 GL_RENDERBUFFER_HEIGHT_EXT = 36163 # GL/glext.h:3482 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 36164 # GL/glext.h:3483 GL_STENCIL_INDEX_EXT = 36165 # GL/glext.h:3484 GL_STENCIL_INDEX1_EXT = 36166 # GL/glext.h:3485 GL_STENCIL_INDEX4_EXT = 36167 # GL/glext.h:3486 GL_STENCIL_INDEX8_EXT = 36168 # GL/glext.h:3487 GL_STENCIL_INDEX16_EXT = 36169 # GL/glext.h:3488 GL_RENDERBUFFER_RED_SIZE_EXT = 36176 # GL/glext.h:3489 GL_RENDERBUFFER_GREEN_SIZE_EXT = 36177 # GL/glext.h:3490 GL_RENDERBUFFER_BLUE_SIZE_EXT = 36178 # GL/glext.h:3491 GL_RENDERBUFFER_ALPHA_SIZE_EXT = 36179 # GL/glext.h:3492 GL_RENDERBUFFER_DEPTH_SIZE_EXT = 36180 # GL/glext.h:3493 GL_RENDERBUFFER_STENCIL_SIZE_EXT = 36181 # GL/glext.h:3494 # GREMEDY_string_marker (GL/glext.h:3497) # EXT_Cg_shader (GL/glext.h:3500) GL_CG_VERTEX_SHADER_EXT = 35086 # GL/glext.h:3501 GL_CG_FRAGMENT_SHADER_EXT = 35087 # GL/glext.h:3502 # EXT_timer_query (GL/glext.h:3505) GL_TIME_ELAPSED_EXT = 35007 # GL/glext.h:3506 # EXT_texture_buffer_object (GL/glext.h:3509) GL_TEXTURE_BUFFER_EXT = 35882 # GL/glext.h:3510 GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 35883 # GL/glext.h:3511 GL_TEXTURE_BINDING_BUFFER_EXT = 35884 # GL/glext.h:3512 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 35885 # GL/glext.h:3513 GL_TEXTURE_BUFFER_FORMAT_EXT = 35886 # GL/glext.h:3514 # EXT_gpu_shader4 (GL/glext.h:3517) GL_SAMPLER_1D_ARRAY_EXT = 36288 # GL/glext.h:3518 GL_SAMPLER_2D_ARRAY_EXT = 36289 # GL/glext.h:3519 GL_SAMPLER_BUFFER_EXT = 36290 # GL/glext.h:3520 GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 36291 # GL/glext.h:3521 GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 36292 # GL/glext.h:3522 GL_SAMPLER_CUBE_SHADOW_EXT = 36293 # GL/glext.h:3523 GL_UNSIGNED_INT_VEC2_EXT = 36294 # GL/glext.h:3524 GL_UNSIGNED_INT_VEC3_EXT = 36295 # GL/glext.h:3525 GL_UNSIGNED_INT_VEC4_EXT = 36296 # GL/glext.h:3526 GL_INT_SAMPLER_1D_EXT = 36297 # GL/glext.h:3527 GL_INT_SAMPLER_2D_EXT = 36298 # GL/glext.h:3528 GL_INT_SAMPLER_3D_EXT = 36299 # GL/glext.h:3529 GL_INT_SAMPLER_CUBE_EXT = 36300 # GL/glext.h:3530 GL_INT_SAMPLER_2D_RECT_EXT = 36301 # GL/glext.h:3531 GL_INT_SAMPLER_1D_ARRAY_EXT = 36302 # GL/glext.h:3532 GL_INT_SAMPLER_2D_ARRAY_EXT = 36303 # GL/glext.h:3533 GL_INT_SAMPLER_BUFFER_EXT = 36304 # GL/glext.h:3534 GL_UNSIGNED_INT_SAMPLER_1D_EXT = 36305 # GL/glext.h:3535 GL_UNSIGNED_INT_SAMPLER_2D_EXT = 36306 # GL/glext.h:3536 GL_UNSIGNED_INT_SAMPLER_3D_EXT = 36307 # GL/glext.h:3537 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 36308 # GL/glext.h:3538 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 36309 # GL/glext.h:3539 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 36310 # GL/glext.h:3540 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 36311 # GL/glext.h:3541 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 36312 # GL/glext.h:3542 GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 35069 # GL/glext.h:3543 # EXT_geometry_shader4 (GL/glext.h:3546) GL_GEOMETRY_SHADER_EXT = 36313 # GL/glext.h:3547 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 36317 # GL/glext.h:3548 GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 36318 # GL/glext.h:3549 GL_MAX_VARYING_COMPONENTS_EXT = 35659 # GL/glext.h:3550 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 36319 # GL/glext.h:3551 GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 36320 # GL/glext.h:3552 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 36321 # GL/glext.h:3553 GL_GEOMETRY_VERTICES_OUT_EXT = 36314 # GL/glext.h:3554 GL_GEOMETRY_INPUT_TYPE_EXT = 36315 # GL/glext.h:3555 GL_GEOMETRY_OUTPUT_TYPE_EXT = 36316 # GL/glext.h:3556 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 35881 # GL/glext.h:3557 GL_LINES_ADJACENCY_EXT = 10 # GL/glext.h:3558 GL_LINE_STRIP_ADJACENCY_EXT = 11 # GL/glext.h:3559 GL_TRIANGLES_ADJACENCY_EXT = 12 # GL/glext.h:3560 GL_TRIANGLE_STRIP_ADJACENCY_EXT = 13 # GL/glext.h:3561 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 36263 # GL/glext.h:3562 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 36264 # GL/glext.h:3563 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 36265 # GL/glext.h:3564 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 36052 # GL/glext.h:3565 GL_PROGRAM_POINT_SIZE_EXT = 34370 # GL/glext.h:3566 # EXT_bindable_uniform (GL/glext.h:3569) GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 36322 # GL/glext.h:3570 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 36323 # GL/glext.h:3571 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 36324 # GL/glext.h:3572 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 36333 # GL/glext.h:3573 GL_UNIFORM_BUFFER_EXT = 36334 # GL/glext.h:3574 GL_UNIFORM_BUFFER_BINDING_EXT = 36335 # GL/glext.h:3575 # EXT_framebuffer_sRGB (GL/glext.h:3578) GL_FRAMEBUFFER_SRGB_EXT = 36281 # GL/glext.h:3579 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 36282 # GL/glext.h:3580 # EXT_texture_shared_exponent (GL/glext.h:3583) GL_RGB9_E5_EXT = 35901 # GL/glext.h:3584 GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 35902 # GL/glext.h:3585 GL_TEXTURE_SHARED_SIZE_EXT = 35903 # GL/glext.h:3586 # EXT_packed_float (GL/glext.h:3589) GL_R11F_G11F_B10F_EXT = 35898 # GL/glext.h:3590 GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 35899 # GL/glext.h:3591 GL_RGBA_SIGNED_COMPONENTS_EXT = 35900 # GL/glext.h:3592 # EXT_texture_array (GL/glext.h:3595) GL_TEXTURE_1D_ARRAY_EXT = 35864 # GL/glext.h:3596 GL_PROXY_TEXTURE_1D_ARRAY_EXT = 35865 # GL/glext.h:3597 GL_TEXTURE_2D_ARRAY_EXT = 35866 # GL/glext.h:3598 GL_PROXY_TEXTURE_2D_ARRAY_EXT = 35867 # GL/glext.h:3599 GL_TEXTURE_BINDING_1D_ARRAY_EXT = 35868 # GL/glext.h:3600 GL_TEXTURE_BINDING_2D_ARRAY_EXT = 35869 # GL/glext.h:3601 GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 35071 # GL/glext.h:3602 GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 34894 # GL/glext.h:3603 # EXT_texture_integer (GL/glext.h:3607) GL_RGBA32UI_EXT = 36208 # GL/glext.h:3608 GL_RGB32UI_EXT = 36209 # GL/glext.h:3609 GL_ALPHA32UI_EXT = 36210 # GL/glext.h:3610 GL_INTENSITY32UI_EXT = 36211 # GL/glext.h:3611 GL_LUMINANCE32UI_EXT = 36212 # GL/glext.h:3612 GL_LUMINANCE_ALPHA32UI_EXT = 36213 # GL/glext.h:3613 GL_RGBA16UI_EXT = 36214 # GL/glext.h:3614 GL_RGB16UI_EXT = 36215 # GL/glext.h:3615 GL_ALPHA16UI_EXT = 36216 # GL/glext.h:3616 GL_INTENSITY16UI_EXT = 36217 # GL/glext.h:3617 GL_LUMINANCE16UI_EXT = 36218 # GL/glext.h:3618 GL_LUMINANCE_ALPHA16UI_EXT = 36219 # GL/glext.h:3619 GL_RGBA8UI_EXT = 36220 # GL/glext.h:3620 GL_RGB8UI_EXT = 36221 # GL/glext.h:3621 GL_ALPHA8UI_EXT = 36222 # GL/glext.h:3622 GL_INTENSITY8UI_EXT = 36223 # GL/glext.h:3623 GL_LUMINANCE8UI_EXT = 36224 # GL/glext.h:3624 GL_LUMINANCE_ALPHA8UI_EXT = 36225 # GL/glext.h:3625 GL_RGBA32I_EXT = 36226 # GL/glext.h:3626 GL_RGB32I_EXT = 36227 # GL/glext.h:3627 GL_ALPHA32I_EXT = 36228 # GL/glext.h:3628 GL_INTENSITY32I_EXT = 36229 # GL/glext.h:3629 GL_LUMINANCE32I_EXT = 36230 # GL/glext.h:3630 GL_LUMINANCE_ALPHA32I_EXT = 36231 # GL/glext.h:3631 GL_RGBA16I_EXT = 36232 # GL/glext.h:3632 GL_RGB16I_EXT = 36233 # GL/glext.h:3633 GL_ALPHA16I_EXT = 36234 # GL/glext.h:3634 GL_INTENSITY16I_EXT = 36235 # GL/glext.h:3635 GL_LUMINANCE16I_EXT = 36236 # GL/glext.h:3636 GL_LUMINANCE_ALPHA16I_EXT = 36237 # GL/glext.h:3637 GL_RGBA8I_EXT = 36238 # GL/glext.h:3638 GL_RGB8I_EXT = 36239 # GL/glext.h:3639 GL_ALPHA8I_EXT = 36240 # GL/glext.h:3640 GL_INTENSITY8I_EXT = 36241 # GL/glext.h:3641 GL_LUMINANCE8I_EXT = 36242 # GL/glext.h:3642 GL_LUMINANCE_ALPHA8I_EXT = 36243 # GL/glext.h:3643 GL_RED_INTEGER_EXT = 36244 # GL/glext.h:3644 GL_GREEN_INTEGER_EXT = 36245 # GL/glext.h:3645 GL_BLUE_INTEGER_EXT = 36246 # GL/glext.h:3646 GL_ALPHA_INTEGER_EXT = 36247 # GL/glext.h:3647 GL_RGB_INTEGER_EXT = 36248 # GL/glext.h:3648 GL_RGBA_INTEGER_EXT = 36249 # GL/glext.h:3649 GL_BGR_INTEGER_EXT = 36250 # GL/glext.h:3650 GL_BGRA_INTEGER_EXT = 36251 # GL/glext.h:3651 GL_LUMINANCE_INTEGER_EXT = 36252 # GL/glext.h:3652 GL_LUMINANCE_ALPHA_INTEGER_EXT = 36253 # GL/glext.h:3653 GL_RGBA_INTEGER_MODE_EXT = 36254 # GL/glext.h:3654 # NV_depth_buffer_float (GL/glext.h:3657) GL_DEPTH_COMPONENT32F_NV = 36267 # GL/glext.h:3658 GL_DEPTH32F_STENCIL8_NV = 36268 # GL/glext.h:3659 GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 36269 # GL/glext.h:3660 GL_DEPTH_BUFFER_FLOAT_MODE_NV = 36271 # GL/glext.h:3661 # EXT_texture_compression_latc (GL/glext.h:3664) GL_COMPRESSED_LUMINANCE_LATC1_EXT = 35952 # GL/glext.h:3665 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 35953 # GL/glext.h:3666 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 35954 # GL/glext.h:3667 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 35955 # GL/glext.h:3668 # NV_transform_feedback (GL/glext.h:3671) GL_BACK_PRIMARY_COLOR_NV = 35959 # GL/glext.h:3672 GL_BACK_SECONDARY_COLOR_NV = 35960 # GL/glext.h:3673 GL_TEXTURE_COORD_NV = 35961 # GL/glext.h:3674 GL_CLIP_DISTANCE_NV = 35962 # GL/glext.h:3675 GL_VERTEX_ID_NV = 35963 # GL/glext.h:3676 GL_PRIMITIVE_ID_NV = 35964 # GL/glext.h:3677 GL_GENERIC_ATTRIB_NV = 35965 # GL/glext.h:3678 GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 35966 # GL/glext.h:3679 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 35967 # GL/glext.h:3680 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 35968 # GL/glext.h:3681 GL_ACTIVE_VARYINGS_NV = 35969 # GL/glext.h:3682 GL_ACTIVE_VARYING_MAX_LENGTH_NV = 35970 # GL/glext.h:3683 GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 35971 # GL/glext.h:3684 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 35972 # GL/glext.h:3685 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 35973 # GL/glext.h:3686 GL_TRANSFORM_FEEDBACK_RECORD_NV = 35974 # GL/glext.h:3687 GL_PRIMITIVES_GENERATED_NV = 35975 # GL/glext.h:3688 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 35976 # GL/glext.h:3689 GL_RASTERIZER_DISCARD_NV = 35977 # GL/glext.h:3690 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 35978 # GL/glext.h:3691 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 35979 # GL/glext.h:3692 GL_INTERLEAVED_ATTRIBS_NV = 35980 # GL/glext.h:3693 GL_SEPARATE_ATTRIBS_NV = 35981 # GL/glext.h:3694 GL_TRANSFORM_FEEDBACK_BUFFER_NV = 35982 # GL/glext.h:3695 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 35983 # GL/glext.h:3696 # NV_geometry_program4 (GL/glext.h:3699) GL_GEOMETRY_PROGRAM_NV = 35878 # GL/glext.h:3700 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 35879 # GL/glext.h:3701 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 35880 # GL/glext.h:3702 # NV_gpu_program4 (GL/glext.h:3705) GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 35076 # GL/glext.h:3706 GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 35077 # GL/glext.h:3707 GL_PROGRAM_ATTRIB_COMPONENTS_NV = 35078 # GL/glext.h:3708 GL_PROGRAM_RESULT_COMPONENTS_NV = 35079 # GL/glext.h:3709 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 35080 # GL/glext.h:3710 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 35081 # GL/glext.h:3711 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 36261 # GL/glext.h:3712 GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 36262 # GL/glext.h:3713 GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 36256 # GL/glext.h:3717 GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 36257 # GL/glext.h:3718 GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 36258 # GL/glext.h:3719 GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 36259 # GL/glext.h:3720 GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 36260 # GL/glext.h:3721 # NV_framebuffer_multisample_coverage (GL/glext.h:3724) GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36011 # GL/glext.h:3725 GL_RENDERBUFFER_COLOR_SAMPLES_NV = 36368 # GL/glext.h:3726 GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36183 # GL/glext.h:3727 GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV = 36369 # GL/glext.h:3728 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 36370 # GL/glext.h:3729 GL_MULTISAMPLE_COVERAGE_MODES_NV = 36371 # GL/glext.h:3730 # EXT_framebuffer_multisample (GL/glext.h:3733) GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 36182 # GL/glext.h:3734 GL_MAX_SAMPLES_EXT = 36183 # GL/glext.h:3735 GL_RENDERBUFFER_SAMPLES_EXT = 36011 # GL/glext.h:3736 # EXT_framebuffer_blit (GL/glext.h:3739) GL_READ_FRAMEBUFFER_EXT = 36008 # GL/glext.h:3740 GL_DRAW_FRAMEBUFFER_EXT = 36009 # GL/glext.h:3741 GL_DRAW_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:3742 GL_READ_FRAMEBUFFER_BINDING_EXT = 36010 # GL/glext.h:3743 # EXT_texture_compression_rgtc (GL/glext.h:3746) GL_COMPRESSED_RED_RGTC1_EXT = 36283 # GL/glext.h:3747 GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 36284 # GL/glext.h:3748 GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 36285 # GL/glext.h:3749 GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 36286 # GL/glext.h:3750 # NV_present_video (GL/glext.h:3753) GL_FRAME_NV = 36390 # GL/glext.h:3754 GL_FIELDS_NV = 36391 # GL/glext.h:3755 GL_CURRENT_TIME_NV = 36392 # GL/glext.h:3756 GL_NUM_FILL_STREAMS_NV = 36393 # GL/glext.h:3757 GL_PRESENT_TIME_NV = 36394 # GL/glext.h:3758 GL_PRESENT_DURATION_NV = 36395 # GL/glext.h:3759 # NV_conditional_render (GL/glext.h:3762) GL_QUERY_WAIT_NV = 36371 # GL/glext.h:3763 GL_QUERY_NO_WAIT_NV = 36372 # GL/glext.h:3764 GL_QUERY_BY_REGION_WAIT_NV = 36373 # GL/glext.h:3765 GL_QUERY_BY_REGION_NO_WAIT_NV = 36374 # GL/glext.h:3766 # EXT_transform_feedback (GL/glext.h:3769) GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 35982 # GL/glext.h:3770 GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 35972 # GL/glext.h:3771 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 35973 # GL/glext.h:3772 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 35983 # GL/glext.h:3773 GL_INTERLEAVED_ATTRIBS_EXT = 35980 # GL/glext.h:3774 GL_SEPARATE_ATTRIBS_EXT = 35981 # GL/glext.h:3775 GL_PRIMITIVES_GENERATED_EXT = 35975 # GL/glext.h:3776 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 35976 # GL/glext.h:3777 GL_RASTERIZER_DISCARD_EXT = 35977 # GL/glext.h:3778 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 35978 # GL/glext.h:3779 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 35979 # GL/glext.h:3780 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 35968 # GL/glext.h:3781 GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 35971 # GL/glext.h:3782 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 35967 # GL/glext.h:3783 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 35958 # GL/glext.h:3784 # EXT_direct_state_access (GL/glext.h:3787) GL_PROGRAM_MATRIX_EXT = 36397 # GL/glext.h:3788 GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 36398 # GL/glext.h:3789 GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 36399 # GL/glext.h:3790 # EXT_vertex_array_bgra (GL/glext.h:3793) # EXT_texture_swizzle (GL/glext.h:3797) GL_TEXTURE_SWIZZLE_R_EXT = 36418 # GL/glext.h:3798 GL_TEXTURE_SWIZZLE_G_EXT = 36419 # GL/glext.h:3799 GL_TEXTURE_SWIZZLE_B_EXT = 36420 # GL/glext.h:3800 GL_TEXTURE_SWIZZLE_A_EXT = 36421 # GL/glext.h:3801 GL_TEXTURE_SWIZZLE_RGBA_EXT = 36422 # GL/glext.h:3802 # NV_explicit_multisample (GL/glext.h:3805) GL_SAMPLE_POSITION_NV = 36432 # GL/glext.h:3806 GL_SAMPLE_MASK_NV = 36433 # GL/glext.h:3807 GL_SAMPLE_MASK_VALUE_NV = 36434 # GL/glext.h:3808 GL_TEXTURE_BINDING_RENDERBUFFER_NV = 36435 # GL/glext.h:3809 GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 36436 # GL/glext.h:3810 GL_MAX_SAMPLE_MASK_WORDS_NV = 36441 # GL/glext.h:3811 GL_TEXTURE_RENDERBUFFER_NV = 36437 # GL/glext.h:3812 GL_SAMPLER_RENDERBUFFER_NV = 36438 # GL/glext.h:3813 GL_INT_SAMPLER_RENDERBUFFER_NV = 36439 # GL/glext.h:3814 GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 36440 # GL/glext.h:3815 # NV_transform_feedback2 (GL/glext.h:3818) GL_TRANSFORM_FEEDBACK_NV = 36386 # GL/glext.h:3819 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 36387 # GL/glext.h:3820 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 36388 # GL/glext.h:3821 GL_TRANSFORM_FEEDBACK_BINDING_NV = 36389 # GL/glext.h:3822 # NV_vertex_buffer_unified_memory (GL/glext.h:3825) GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 36638 # GL/glext.h:3826 GL_ELEMENT_ARRAY_UNIFIED_NV = 36639 # GL/glext.h:3827 GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 36640 # GL/glext.h:3828 GL_VERTEX_ARRAY_ADDRESS_NV = 36641 # GL/glext.h:3829 GL_NORMAL_ARRAY_ADDRESS_NV = 36642 # GL/glext.h:3830 GL_COLOR_ARRAY_ADDRESS_NV = 36643 # GL/glext.h:3831 GL_INDEX_ARRAY_ADDRESS_NV = 36644 # GL/glext.h:3832 GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 36645 # GL/glext.h:3833 GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 36646 # GL/glext.h:3834 GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 36647 # GL/glext.h:3835 GL_FOG_COORD_ARRAY_ADDRESS_NV = 36648 # GL/glext.h:3836 GL_ELEMENT_ARRAY_ADDRESS_NV = 36649 # GL/glext.h:3837 GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 36650 # GL/glext.h:3838 GL_VERTEX_ARRAY_LENGTH_NV = 36651 # GL/glext.h:3839 GL_NORMAL_ARRAY_LENGTH_NV = 36652 # GL/glext.h:3840 GL_COLOR_ARRAY_LENGTH_NV = 36653 # GL/glext.h:3841 GL_INDEX_ARRAY_LENGTH_NV = 36654 # GL/glext.h:3842 GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 36655 # GL/glext.h:3843 GL_EDGE_FLAG_ARRAY_LENGTH_NV = 36656 # GL/glext.h:3844 GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 36657 # GL/glext.h:3845 GL_FOG_COORD_ARRAY_LENGTH_NV = 36658 # GL/glext.h:3846 GL_ELEMENT_ARRAY_LENGTH_NV = 36659 # GL/glext.h:3847 # NV_shader_buffer_load (GL/glext.h:3850) GL_BUFFER_GPU_ADDRESS_NV = 36637 # GL/glext.h:3851 GL_GPU_ADDRESS_NV = 36660 # GL/glext.h:3852 GL_MAX_SHADER_BUFFER_ADDRESS_NV = 36661 # GL/glext.h:3853 # VERSION_2_0 (GL/glext.h:3859) GLchar = c_char # GL/glext.h:3861 # VERSION_1_5 (GL/glext.h:3864) GLintptr = c_ptrdiff_t # GL/glext.h:3866 GLsizeiptr = c_ptrdiff_t # GL/glext.h:3867 # ARB_vertex_buffer_object (GL/glext.h:3870) GLintptrARB = c_ptrdiff_t # GL/glext.h:3872 GLsizeiptrARB = c_ptrdiff_t # GL/glext.h:3873 # ARB_shader_objects (GL/glext.h:3876) GLcharARB = c_char # GL/glext.h:3878 GLhandleARB = c_uint # GL/glext.h:3879 # ARB_half_float_pixel (GL/glext.h:3883) GLhalfARB = c_ushort # GL/glext.h:3884 # NV_half_float (GL/glext.h:3887) GLhalfNV = c_ushort # GL/glext.h:3888 # EXT_timer_query (GL/glext.h:3891) GLint64EXT = c_longlong # GL/glext.h:3892 GLuint64EXT = c_ulonglong # GL/glext.h:3893 # VERSION_1_2 (GL/glext.h:3896) # VERSION_1_3 (GL/glext.h:3978) # VERSION_1_4 (GL/glext.h:4076) GL_VERSION_1_4 = 1 # GL/glext.h:4077 GLenum = c_uint # /usr/include/GL/gl.h:149 # GL/glext.h:4079 glBlendFuncSeparate = _link_function('glBlendFuncSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_1_4') GLfloat = c_float # /usr/include/GL/gl.h:160 # GL/glext.h:4080 glFogCoordf = _link_function('glFogCoordf', None, [GLfloat], 'VERSION_1_4') # GL/glext.h:4081 glFogCoordfv = _link_function('glFogCoordfv', None, [POINTER(GLfloat)], 'VERSION_1_4') GLdouble = c_double # /usr/include/GL/gl.h:162 # GL/glext.h:4082 glFogCoordd = _link_function('glFogCoordd', None, [GLdouble], 'VERSION_1_4') # GL/glext.h:4083 glFogCoorddv = _link_function('glFogCoorddv', None, [POINTER(GLdouble)], 'VERSION_1_4') GLsizei = c_int # /usr/include/GL/gl.h:159 GLvoid = None # /usr/include/GL/gl.h:152 # GL/glext.h:4084 glFogCoordPointer = _link_function('glFogCoordPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4') GLint = c_int # /usr/include/GL/gl.h:155 # GL/glext.h:4085 glMultiDrawArrays = _link_function('glMultiDrawArrays', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'VERSION_1_4') # GL/glext.h:4086 glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'VERSION_1_4') # GL/glext.h:4087 glPointParameterf = _link_function('glPointParameterf', None, [GLenum, GLfloat], 'VERSION_1_4') # GL/glext.h:4088 glPointParameterfv = _link_function('glPointParameterfv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4089 glPointParameteri = _link_function('glPointParameteri', None, [GLenum, GLint], 'VERSION_1_4') # GL/glext.h:4090 glPointParameteriv = _link_function('glPointParameteriv', None, [GLenum, POINTER(GLint)], 'VERSION_1_4') GLbyte = c_char # /usr/include/GL/gl.h:153 # GL/glext.h:4091 glSecondaryColor3b = _link_function('glSecondaryColor3b', None, [GLbyte, GLbyte, GLbyte], 'VERSION_1_4') # GL/glext.h:4092 glSecondaryColor3bv = _link_function('glSecondaryColor3bv', None, [POINTER(GLbyte)], 'VERSION_1_4') # GL/glext.h:4093 glSecondaryColor3d = _link_function('glSecondaryColor3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:4094 glSecondaryColor3dv = _link_function('glSecondaryColor3dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:4095 glSecondaryColor3f = _link_function('glSecondaryColor3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:4096 glSecondaryColor3fv = _link_function('glSecondaryColor3fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4097 glSecondaryColor3i = _link_function('glSecondaryColor3i', None, [GLint, GLint, GLint], 'VERSION_1_4') # GL/glext.h:4098 glSecondaryColor3iv = _link_function('glSecondaryColor3iv', None, [POINTER(GLint)], 'VERSION_1_4') GLshort = c_short # /usr/include/GL/gl.h:154 # GL/glext.h:4099 glSecondaryColor3s = _link_function('glSecondaryColor3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:4100 glSecondaryColor3sv = _link_function('glSecondaryColor3sv', None, [POINTER(GLshort)], 'VERSION_1_4') GLubyte = c_ubyte # /usr/include/GL/gl.h:156 # GL/glext.h:4101 glSecondaryColor3ub = _link_function('glSecondaryColor3ub', None, [GLubyte, GLubyte, GLubyte], 'VERSION_1_4') # GL/glext.h:4102 glSecondaryColor3ubv = _link_function('glSecondaryColor3ubv', None, [POINTER(GLubyte)], 'VERSION_1_4') GLuint = c_uint # /usr/include/GL/gl.h:158 # GL/glext.h:4103 glSecondaryColor3ui = _link_function('glSecondaryColor3ui', None, [GLuint, GLuint, GLuint], 'VERSION_1_4') # GL/glext.h:4104 glSecondaryColor3uiv = _link_function('glSecondaryColor3uiv', None, [POINTER(GLuint)], 'VERSION_1_4') GLushort = c_ushort # /usr/include/GL/gl.h:157 # GL/glext.h:4105 glSecondaryColor3us = _link_function('glSecondaryColor3us', None, [GLushort, GLushort, GLushort], 'VERSION_1_4') # GL/glext.h:4106 glSecondaryColor3usv = _link_function('glSecondaryColor3usv', None, [POINTER(GLushort)], 'VERSION_1_4') # GL/glext.h:4107 glSecondaryColorPointer = _link_function('glSecondaryColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4') # GL/glext.h:4108 glWindowPos2d = _link_function('glWindowPos2d', None, [GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:4109 glWindowPos2dv = _link_function('glWindowPos2dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:4110 glWindowPos2f = _link_function('glWindowPos2f', None, [GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:4111 glWindowPos2fv = _link_function('glWindowPos2fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4112 glWindowPos2i = _link_function('glWindowPos2i', None, [GLint, GLint], 'VERSION_1_4') # GL/glext.h:4113 glWindowPos2iv = _link_function('glWindowPos2iv', None, [POINTER(GLint)], 'VERSION_1_4') # GL/glext.h:4114 glWindowPos2s = _link_function('glWindowPos2s', None, [GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:4115 glWindowPos2sv = _link_function('glWindowPos2sv', None, [POINTER(GLshort)], 'VERSION_1_4') # GL/glext.h:4116 glWindowPos3d = _link_function('glWindowPos3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4') # GL/glext.h:4117 glWindowPos3dv = _link_function('glWindowPos3dv', None, [POINTER(GLdouble)], 'VERSION_1_4') # GL/glext.h:4118 glWindowPos3f = _link_function('glWindowPos3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4') # GL/glext.h:4119 glWindowPos3fv = _link_function('glWindowPos3fv', None, [POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:4120 glWindowPos3i = _link_function('glWindowPos3i', None, [GLint, GLint, GLint], 'VERSION_1_4') # GL/glext.h:4121 glWindowPos3iv = _link_function('glWindowPos3iv', None, [POINTER(GLint)], 'VERSION_1_4') # GL/glext.h:4122 glWindowPos3s = _link_function('glWindowPos3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4') # GL/glext.h:4123 glWindowPos3sv = _link_function('glWindowPos3sv', None, [POINTER(GLshort)], 'VERSION_1_4') PFNGLBLENDFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:4125 PFNGLFOGCOORDFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:4126 PFNGLFOGCOORDFVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4127 PFNGLFOGCOORDDPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:4128 PFNGLFOGCOORDDVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4129 PFNGLFOGCOORDPOINTERPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4130 PFNGLMULTIDRAWARRAYSPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:4131 PFNGLMULTIDRAWELEMENTSPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:4132 PFNGLPOINTPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4133 PFNGLPOINTPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4134 PFNGLPOINTPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:4135 PFNGLPOINTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:4136 PFNGLSECONDARYCOLOR3BPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:4137 PFNGLSECONDARYCOLOR3BVPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:4138 PFNGLSECONDARYCOLOR3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4139 PFNGLSECONDARYCOLOR3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4140 PFNGLSECONDARYCOLOR3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4141 PFNGLSECONDARYCOLOR3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4142 PFNGLSECONDARYCOLOR3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4143 PFNGLSECONDARYCOLOR3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4144 PFNGLSECONDARYCOLOR3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4145 PFNGLSECONDARYCOLOR3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4146 PFNGLSECONDARYCOLOR3UBPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:4147 PFNGLSECONDARYCOLOR3UBVPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:4148 PFNGLSECONDARYCOLOR3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:4149 PFNGLSECONDARYCOLOR3UIVPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:4150 PFNGLSECONDARYCOLOR3USPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:4151 PFNGLSECONDARYCOLOR3USVPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:4152 PFNGLSECONDARYCOLORPOINTERPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4153 PFNGLWINDOWPOS2DPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:4154 PFNGLWINDOWPOS2DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4155 PFNGLWINDOWPOS2FPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:4156 PFNGLWINDOWPOS2FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4157 PFNGLWINDOWPOS2IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4158 PFNGLWINDOWPOS2IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4159 PFNGLWINDOWPOS2SPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:4160 PFNGLWINDOWPOS2SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4161 PFNGLWINDOWPOS3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4162 PFNGLWINDOWPOS3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4163 PFNGLWINDOWPOS3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4164 PFNGLWINDOWPOS3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4165 PFNGLWINDOWPOS3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4166 PFNGLWINDOWPOS3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4167 PFNGLWINDOWPOS3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4168 PFNGLWINDOWPOS3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4169 # VERSION_1_5 (GL/glext.h:4172) GL_VERSION_1_5 = 1 # GL/glext.h:4173 # GL/glext.h:4175 glGenQueries = _link_function('glGenQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4176 glDeleteQueries = _link_function('glDeleteQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') GLboolean = c_ubyte # /usr/include/GL/gl.h:150 # GL/glext.h:4177 glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:4178 glBeginQuery = _link_function('glBeginQuery', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:4179 glEndQuery = _link_function('glEndQuery', None, [GLenum], 'VERSION_1_5') # GL/glext.h:4180 glGetQueryiv = _link_function('glGetQueryiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:4181 glGetQueryObjectiv = _link_function('glGetQueryObjectiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:4182 glGetQueryObjectuiv = _link_function('glGetQueryObjectuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4183 glBindBuffer = _link_function('glBindBuffer', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:4184 glDeleteBuffers = _link_function('glDeleteBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4185 glGenBuffers = _link_function('glGenBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:4186 glIsBuffer = _link_function('glIsBuffer', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:4187 glBufferData = _link_function('glBufferData', None, [GLenum, GLsizeiptr, POINTER(GLvoid), GLenum], 'VERSION_1_5') # GL/glext.h:4188 glBufferSubData = _link_function('glBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:4189 glGetBufferSubData = _link_function('glGetBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:4190 glMapBuffer = _link_function('glMapBuffer', POINTER(GLvoid), [GLenum, GLenum], 'VERSION_1_5') # GL/glext.h:4191 glUnmapBuffer = _link_function('glUnmapBuffer', GLboolean, [GLenum], 'VERSION_1_5') # GL/glext.h:4192 glGetBufferParameteriv = _link_function('glGetBufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:4193 glGetBufferPointerv = _link_function('glGetBufferPointerv', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_1_5') PFNGLGENQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4195 PFNGLDELETEQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4196 PFNGLISQUERYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4197 PFNGLBEGINQUERYPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4198 PFNGLENDQUERYPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4199 PFNGLGETQUERYIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4200 PFNGLGETQUERYOBJECTIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4201 PFNGLGETQUERYOBJECTUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4202 PFNGLBINDBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4203 PFNGLDELETEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4204 PFNGLGENBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4205 PFNGLISBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4206 PFNGLBUFFERDATAPROC = CFUNCTYPE(None, GLenum, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:4207 PFNGLBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:4208 PFNGLGETBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:4209 PFNGLMAPBUFFERPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:4210 PFNGLUNMAPBUFFERPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:4211 PFNGLGETBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4212 PFNGLGETBUFFERPOINTERVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4213 # VERSION_2_0 (GL/glext.h:4216) GL_VERSION_2_0 = 1 # GL/glext.h:4217 # GL/glext.h:4219 glBlendEquationSeparate = _link_function('glBlendEquationSeparate', None, [GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:4220 glDrawBuffers = _link_function('glDrawBuffers', None, [GLsizei, POINTER(GLenum)], 'VERSION_2_0') # GL/glext.h:4221 glStencilOpSeparate = _link_function('glStencilOpSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:4222 glStencilFuncSeparate = _link_function('glStencilFuncSeparate', None, [GLenum, GLenum, GLint, GLuint], 'VERSION_2_0') # GL/glext.h:4223 glStencilMaskSeparate = _link_function('glStencilMaskSeparate', None, [GLenum, GLuint], 'VERSION_2_0') # GL/glext.h:4224 glAttachShader = _link_function('glAttachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:4225 glBindAttribLocation = _link_function('glBindAttribLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4226 glCompileShader = _link_function('glCompileShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4227 glCreateProgram = _link_function('glCreateProgram', GLuint, [], 'VERSION_2_0') # GL/glext.h:4228 glCreateShader = _link_function('glCreateShader', GLuint, [GLenum], 'VERSION_2_0') # GL/glext.h:4229 glDeleteProgram = _link_function('glDeleteProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4230 glDeleteShader = _link_function('glDeleteShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4231 glDetachShader = _link_function('glDetachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:4232 glDisableVertexAttribArray = _link_function('glDisableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4233 glEnableVertexAttribArray = _link_function('glEnableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4234 glGetActiveAttrib = _link_function('glGetActiveAttrib', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4235 glGetActiveUniform = _link_function('glGetActiveUniform', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4236 glGetAttachedShaders = _link_function('glGetAttachedShaders', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:4237 glGetAttribLocation = _link_function('glGetAttribLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4238 glGetProgramiv = _link_function('glGetProgramiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4239 glGetProgramInfoLog = _link_function('glGetProgramInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4240 glGetShaderiv = _link_function('glGetShaderiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4241 glGetShaderInfoLog = _link_function('glGetShaderInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4242 glGetShaderSource = _link_function('glGetShaderSource', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4243 glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:4244 glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4245 glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4246 glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4247 glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4248 glGetVertexAttribiv = _link_function('glGetVertexAttribiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4249 glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_2_0') # GL/glext.h:4250 glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:4251 glIsShader = _link_function('glIsShader', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:4252 glLinkProgram = _link_function('glLinkProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4253 glShaderSource = _link_function('glShaderSource', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4254 glUseProgram = _link_function('glUseProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4255 glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], 'VERSION_2_0') # GL/glext.h:4256 glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4257 glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4258 glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4259 glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], 'VERSION_2_0') # GL/glext.h:4260 glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:4261 glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:4262 glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:4263 glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4264 glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4265 glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4266 glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4267 glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4268 glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4269 glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4270 glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4271 glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4272 glUniformMatrix3fv = _link_function('glUniformMatrix3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4273 glUniformMatrix4fv = _link_function('glUniformMatrix4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4274 glValidateProgram = _link_function('glValidateProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:4275 glVertexAttrib1d = _link_function('glVertexAttrib1d', None, [GLuint, GLdouble], 'VERSION_2_0') # GL/glext.h:4276 glVertexAttrib1dv = _link_function('glVertexAttrib1dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4277 glVertexAttrib1f = _link_function('glVertexAttrib1f', None, [GLuint, GLfloat], 'VERSION_2_0') # GL/glext.h:4278 glVertexAttrib1fv = _link_function('glVertexAttrib1fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4279 glVertexAttrib1s = _link_function('glVertexAttrib1s', None, [GLuint, GLshort], 'VERSION_2_0') # GL/glext.h:4280 glVertexAttrib1sv = _link_function('glVertexAttrib1sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4281 glVertexAttrib2d = _link_function('glVertexAttrib2d', None, [GLuint, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:4282 glVertexAttrib2dv = _link_function('glVertexAttrib2dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4283 glVertexAttrib2f = _link_function('glVertexAttrib2f', None, [GLuint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4284 glVertexAttrib2fv = _link_function('glVertexAttrib2fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4285 glVertexAttrib2s = _link_function('glVertexAttrib2s', None, [GLuint, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:4286 glVertexAttrib2sv = _link_function('glVertexAttrib2sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4287 glVertexAttrib3d = _link_function('glVertexAttrib3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:4288 glVertexAttrib3dv = _link_function('glVertexAttrib3dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4289 glVertexAttrib3f = _link_function('glVertexAttrib3f', None, [GLuint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4290 glVertexAttrib3fv = _link_function('glVertexAttrib3fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4291 glVertexAttrib3s = _link_function('glVertexAttrib3s', None, [GLuint, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:4292 glVertexAttrib3sv = _link_function('glVertexAttrib3sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4293 glVertexAttrib4Nbv = _link_function('glVertexAttrib4Nbv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:4294 glVertexAttrib4Niv = _link_function('glVertexAttrib4Niv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4295 glVertexAttrib4Nsv = _link_function('glVertexAttrib4Nsv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4296 glVertexAttrib4Nub = _link_function('glVertexAttrib4Nub', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'VERSION_2_0') # GL/glext.h:4297 glVertexAttrib4Nubv = _link_function('glVertexAttrib4Nubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:4298 glVertexAttrib4Nuiv = _link_function('glVertexAttrib4Nuiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:4299 glVertexAttrib4Nusv = _link_function('glVertexAttrib4Nusv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:4300 glVertexAttrib4bv = _link_function('glVertexAttrib4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:4301 glVertexAttrib4d = _link_function('glVertexAttrib4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:4302 glVertexAttrib4dv = _link_function('glVertexAttrib4dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:4303 glVertexAttrib4f = _link_function('glVertexAttrib4f', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:4304 glVertexAttrib4fv = _link_function('glVertexAttrib4fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:4305 glVertexAttrib4iv = _link_function('glVertexAttrib4iv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:4306 glVertexAttrib4s = _link_function('glVertexAttrib4s', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:4307 glVertexAttrib4sv = _link_function('glVertexAttrib4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:4308 glVertexAttrib4ubv = _link_function('glVertexAttrib4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:4309 glVertexAttrib4uiv = _link_function('glVertexAttrib4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:4310 glVertexAttrib4usv = _link_function('glVertexAttrib4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:4311 glVertexAttribPointer = _link_function('glVertexAttribPointer', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'VERSION_2_0') PFNGLBLENDEQUATIONSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:4313 PFNGLDRAWBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:4314 PFNGLSTENCILOPSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:4315 PFNGLSTENCILFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:4316 PFNGLSTENCILMASKSEPARATEPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4317 PFNGLATTACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4318 PFNGLBINDATTRIBLOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:4319 PFNGLCOMPILESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4320 PFNGLCREATEPROGRAMPROC = CFUNCTYPE(GLuint) # GL/glext.h:4321 PFNGLCREATESHADERPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:4322 PFNGLDELETEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4323 PFNGLDELETESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4324 PFNGLDETACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4325 PFNGLDISABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4326 PFNGLENABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4327 PFNGLGETACTIVEATTRIBPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:4328 PFNGLGETACTIVEUNIFORMPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:4329 PFNGLGETATTACHEDSHADERSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)) # GL/glext.h:4330 PFNGLGETATTRIBLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4331 PFNGLGETPROGRAMIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4332 PFNGLGETPROGRAMINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4333 PFNGLGETSHADERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4334 PFNGLGETSHADERINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4335 PFNGLGETSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:4336 PFNGLGETUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4337 PFNGLGETUNIFORMFVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLfloat)) # GL/glext.h:4338 PFNGLGETUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint)) # GL/glext.h:4339 PFNGLGETVERTEXATTRIBDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:4340 PFNGLGETVERTEXATTRIBFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:4341 PFNGLGETVERTEXATTRIBIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4342 PFNGLGETVERTEXATTRIBPOINTERVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4343 PFNGLISPROGRAMPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4344 PFNGLISSHADERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4345 PFNGLLINKPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4346 PFNGLSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:4347 PFNGLUSEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4348 PFNGLUNIFORM1FPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:4349 PFNGLUNIFORM2FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:4350 PFNGLUNIFORM3FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4351 PFNGLUNIFORM4FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4352 PFNGLUNIFORM1IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4353 PFNGLUNIFORM2IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4354 PFNGLUNIFORM3IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:4355 PFNGLUNIFORM4IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:4356 PFNGLUNIFORM1FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4357 PFNGLUNIFORM2FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4358 PFNGLUNIFORM3FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4359 PFNGLUNIFORM4FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:4360 PFNGLUNIFORM1IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4361 PFNGLUNIFORM2IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4362 PFNGLUNIFORM3IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4363 PFNGLUNIFORM4IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:4364 PFNGLUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4365 PFNGLUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4366 PFNGLUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4367 PFNGLVALIDATEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4368 PFNGLVERTEXATTRIB1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:4369 PFNGLVERTEXATTRIB1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4370 PFNGLVERTEXATTRIB1FPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:4371 PFNGLVERTEXATTRIB1FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4372 PFNGLVERTEXATTRIB1SPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:4373 PFNGLVERTEXATTRIB1SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4374 PFNGLVERTEXATTRIB2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:4375 PFNGLVERTEXATTRIB2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4376 PFNGLVERTEXATTRIB2FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:4377 PFNGLVERTEXATTRIB2FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4378 PFNGLVERTEXATTRIB2SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:4379 PFNGLVERTEXATTRIB2SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4380 PFNGLVERTEXATTRIB3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:4381 PFNGLVERTEXATTRIB3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4382 PFNGLVERTEXATTRIB3FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4383 PFNGLVERTEXATTRIB3FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4384 PFNGLVERTEXATTRIB3SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:4385 PFNGLVERTEXATTRIB3SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4386 PFNGLVERTEXATTRIB4NBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4387 PFNGLVERTEXATTRIB4NIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4388 PFNGLVERTEXATTRIB4NSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4389 PFNGLVERTEXATTRIB4NUBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:4390 PFNGLVERTEXATTRIB4NUBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4391 PFNGLVERTEXATTRIB4NUIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4392 PFNGLVERTEXATTRIB4NUSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4393 PFNGLVERTEXATTRIB4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4394 PFNGLVERTEXATTRIB4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4395 PFNGLVERTEXATTRIB4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4396 PFNGLVERTEXATTRIB4FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4397 PFNGLVERTEXATTRIB4FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4398 PFNGLVERTEXATTRIB4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4399 PFNGLVERTEXATTRIB4SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:4400 PFNGLVERTEXATTRIB4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4401 PFNGLVERTEXATTRIB4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4402 PFNGLVERTEXATTRIB4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4403 PFNGLVERTEXATTRIB4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4404 PFNGLVERTEXATTRIBPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:4405 # VERSION_2_1 (GL/glext.h:4408) GL_VERSION_2_1 = 1 # GL/glext.h:4409 # GL/glext.h:4411 glUniformMatrix2x3fv = _link_function('glUniformMatrix2x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4412 glUniformMatrix3x2fv = _link_function('glUniformMatrix3x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4413 glUniformMatrix2x4fv = _link_function('glUniformMatrix2x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4414 glUniformMatrix4x2fv = _link_function('glUniformMatrix4x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4415 glUniformMatrix3x4fv = _link_function('glUniformMatrix3x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:4416 glUniformMatrix4x3fv = _link_function('glUniformMatrix4x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') PFNGLUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4418 PFNGLUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4419 PFNGLUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4420 PFNGLUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4421 PFNGLUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4422 PFNGLUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:4423 # VERSION_3_0 (GL/glext.h:4426) GL_VERSION_3_0 = 1 # GL/glext.h:4427 # GL/glext.h:4433 glColorMaski = _link_function('glColorMaski', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'VERSION_3_0') # GL/glext.h:4434 glGetBooleani_v = _link_function('glGetBooleani_v', None, [GLenum, GLuint, POINTER(GLboolean)], 'VERSION_3_0') # GL/glext.h:4435 glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4436 glEnablei = _link_function('glEnablei', None, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:4437 glDisablei = _link_function('glDisablei', None, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:4438 glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:4439 glBeginTransformFeedback = _link_function('glBeginTransformFeedback', None, [GLenum], 'VERSION_3_0') # GL/glext.h:4440 glEndTransformFeedback = _link_function('glEndTransformFeedback', None, [], 'VERSION_3_0') # GL/glext.h:4441 glBindBufferRange = _link_function('glBindBufferRange', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'VERSION_3_0') # GL/glext.h:4442 glBindBufferBase = _link_function('glBindBufferBase', None, [GLenum, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4443 glTransformFeedbackVaryings = _link_function('glTransformFeedbackVaryings', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'VERSION_3_0') # GL/glext.h:4444 glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4445 glClampColor = _link_function('glClampColor', None, [GLenum, GLenum], 'VERSION_3_0') # GL/glext.h:4446 glBeginConditionalRender = _link_function('glBeginConditionalRender', None, [GLuint, GLenum], 'VERSION_3_0') # GL/glext.h:4447 glEndConditionalRender = _link_function('glEndConditionalRender', None, [], 'VERSION_3_0') # GL/glext.h:4448 glVertexAttribI1i = _link_function('glVertexAttribI1i', None, [GLuint, GLint], 'VERSION_3_0') # GL/glext.h:4449 glVertexAttribI2i = _link_function('glVertexAttribI2i', None, [GLuint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:4450 glVertexAttribI3i = _link_function('glVertexAttribI3i', None, [GLuint, GLint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:4451 glVertexAttribI4i = _link_function('glVertexAttribI4i', None, [GLuint, GLint, GLint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:4452 glVertexAttribI1ui = _link_function('glVertexAttribI1ui', None, [GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4453 glVertexAttribI2ui = _link_function('glVertexAttribI2ui', None, [GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4454 glVertexAttribI3ui = _link_function('glVertexAttribI3ui', None, [GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4455 glVertexAttribI4ui = _link_function('glVertexAttribI4ui', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4456 glVertexAttribI1iv = _link_function('glVertexAttribI1iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4457 glVertexAttribI2iv = _link_function('glVertexAttribI2iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4458 glVertexAttribI3iv = _link_function('glVertexAttribI3iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4459 glVertexAttribI4iv = _link_function('glVertexAttribI4iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4460 glVertexAttribI1uiv = _link_function('glVertexAttribI1uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4461 glVertexAttribI2uiv = _link_function('glVertexAttribI2uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4462 glVertexAttribI3uiv = _link_function('glVertexAttribI3uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4463 glVertexAttribI4uiv = _link_function('glVertexAttribI4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4464 glVertexAttribI4bv = _link_function('glVertexAttribI4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_3_0') # GL/glext.h:4465 glVertexAttribI4sv = _link_function('glVertexAttribI4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_3_0') # GL/glext.h:4466 glVertexAttribI4ubv = _link_function('glVertexAttribI4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_3_0') # GL/glext.h:4467 glVertexAttribI4usv = _link_function('glVertexAttribI4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_3_0') # GL/glext.h:4468 glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_3_0') # GL/glext.h:4469 glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4470 glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4471 glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4472 glBindFragDataLocation = _link_function('glBindFragDataLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:4473 glGetFragDataLocation = _link_function('glGetFragDataLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:4474 glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], 'VERSION_3_0') # GL/glext.h:4475 glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4476 glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4477 glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:4478 glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4479 glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4480 glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4481 glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4482 glTexParameterIiv = _link_function('glTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4483 glTexParameterIuiv = _link_function('glTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4484 glGetTexParameterIiv = _link_function('glGetTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4485 glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4486 glClearBufferiv = _link_function('glClearBufferiv', None, [GLenum, GLint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:4487 glClearBufferuiv = _link_function('glClearBufferuiv', None, [GLenum, GLint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:4488 glClearBufferfv = _link_function('glClearBufferfv', None, [GLenum, GLint, POINTER(GLfloat)], 'VERSION_3_0') # GL/glext.h:4489 glClearBufferfi = _link_function('glClearBufferfi', None, [GLenum, GLint, GLfloat, GLint], 'VERSION_3_0') # GL/glext.h:4490 glGetStringi = _link_function('glGetStringi', POINTER(GLubyte), [GLenum, GLuint], 'VERSION_3_0') PFNGLCOLORMASKIPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:4492 PFNGLGETBOOLEANI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:4493 PFNGLGETINTEGERI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:4494 PFNGLENABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4495 PFNGLDISABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4496 PFNGLISENABLEDIPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:4497 PFNGLBEGINTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4498 PFNGLENDTRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:4499 PFNGLBINDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:4500 PFNGLBINDBUFFERBASEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:4501 PFNGLTRANSFORMFEEDBACKVARYINGSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:4502 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:4503 PFNGLCLAMPCOLORPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:4504 PFNGLBEGINCONDITIONALRENDERPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:4505 PFNGLENDCONDITIONALRENDERPROC = CFUNCTYPE(None) # GL/glext.h:4506 PFNGLVERTEXATTRIBI1IPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:4507 PFNGLVERTEXATTRIBI2IPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:4508 PFNGLVERTEXATTRIBI3IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:4509 PFNGLVERTEXATTRIBI4IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:4510 PFNGLVERTEXATTRIBI1UIPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:4511 PFNGLVERTEXATTRIBI2UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:4512 PFNGLVERTEXATTRIBI3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4513 PFNGLVERTEXATTRIBI4UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4514 PFNGLVERTEXATTRIBI1IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4515 PFNGLVERTEXATTRIBI2IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4516 PFNGLVERTEXATTRIBI3IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4517 PFNGLVERTEXATTRIBI4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4518 PFNGLVERTEXATTRIBI1UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4519 PFNGLVERTEXATTRIBI2UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4520 PFNGLVERTEXATTRIBI3UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4521 PFNGLVERTEXATTRIBI4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4522 PFNGLVERTEXATTRIBI4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4523 PFNGLVERTEXATTRIBI4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4524 PFNGLVERTEXATTRIBI4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4525 PFNGLVERTEXATTRIBI4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4526 PFNGLVERTEXATTRIBIPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4527 PFNGLGETVERTEXATTRIBIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4528 PFNGLGETVERTEXATTRIBIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4529 PFNGLGETUNIFORMUIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:4530 PFNGLBINDFRAGDATALOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:4531 PFNGLGETFRAGDATALOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:4532 PFNGLUNIFORM1UIPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:4533 PFNGLUNIFORM2UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:4534 PFNGLUNIFORM3UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:4535 PFNGLUNIFORM4UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:4536 PFNGLUNIFORM1UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4537 PFNGLUNIFORM2UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4538 PFNGLUNIFORM3UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4539 PFNGLUNIFORM4UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:4540 PFNGLTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4541 PFNGLTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:4542 PFNGLGETTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4543 PFNGLGETTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:4544 PFNGLCLEARBUFFERIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLint)) # GL/glext.h:4545 PFNGLCLEARBUFFERUIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLuint)) # GL/glext.h:4546 PFNGLCLEARBUFFERFVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLfloat)) # GL/glext.h:4547 PFNGLCLEARBUFFERFIPROC = CFUNCTYPE(None, GLenum, GLint, GLfloat, GLint) # GL/glext.h:4548 PFNGLGETSTRINGIPROC = CFUNCTYPE(POINTER(GLubyte), GLenum, GLuint) # GL/glext.h:4549 # ARB_multitexture (GL/glext.h:4552) # ARB_transpose_matrix (GL/glext.h:4626) GL_ARB_transpose_matrix = 1 # GL/glext.h:4627 # GL/glext.h:4629 glLoadTransposeMatrixfARB = _link_function('glLoadTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:4630 glLoadTransposeMatrixdARB = _link_function('glLoadTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') # GL/glext.h:4631 glMultTransposeMatrixfARB = _link_function('glMultTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:4632 glMultTransposeMatrixdARB = _link_function('glMultTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') PFNGLLOADTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4634 PFNGLLOADTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4635 PFNGLMULTTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4636 PFNGLMULTTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4637 # ARB_multisample (GL/glext.h:4640) GL_ARB_multisample = 1 # GL/glext.h:4641 GLclampf = c_float # /usr/include/GL/gl.h:161 # GL/glext.h:4643 glSampleCoverageARB = _link_function('glSampleCoverageARB', None, [GLclampf, GLboolean], 'ARB_multisample') PFNGLSAMPLECOVERAGEARBPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:4645 # ARB_texture_env_add (GL/glext.h:4648) GL_ARB_texture_env_add = 1 # GL/glext.h:4649 # ARB_texture_cube_map (GL/glext.h:4652) GL_ARB_texture_cube_map = 1 # GL/glext.h:4653 # ARB_texture_compression (GL/glext.h:4656) GL_ARB_texture_compression = 1 # GL/glext.h:4657 # GL/glext.h:4659 glCompressedTexImage3DARB = _link_function('glCompressedTexImage3DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4660 glCompressedTexImage2DARB = _link_function('glCompressedTexImage2DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4661 glCompressedTexImage1DARB = _link_function('glCompressedTexImage1DARB', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4662 glCompressedTexSubImage3DARB = _link_function('glCompressedTexSubImage3DARB', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4663 glCompressedTexSubImage2DARB = _link_function('glCompressedTexSubImage2DARB', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4664 glCompressedTexSubImage1DARB = _link_function('glCompressedTexSubImage1DARB', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:4665 glGetCompressedTexImageARB = _link_function('glGetCompressedTexImageARB', None, [GLenum, GLint, POINTER(GLvoid)], 'ARB_texture_compression') PFNGLCOMPRESSEDTEXIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4667 PFNGLCOMPRESSEDTEXIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4668 PFNGLCOMPRESSEDTEXIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:4669 PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4670 PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4671 PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4672 PFNGLGETCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:4673 # ARB_texture_border_clamp (GL/glext.h:4676) GL_ARB_texture_border_clamp = 1 # GL/glext.h:4677 # ARB_point_parameters (GL/glext.h:4680) GL_ARB_point_parameters = 1 # GL/glext.h:4681 # GL/glext.h:4683 glPointParameterfARB = _link_function('glPointParameterfARB', None, [GLenum, GLfloat], 'ARB_point_parameters') # GL/glext.h:4684 glPointParameterfvARB = _link_function('glPointParameterfvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_point_parameters') PFNGLPOINTPARAMETERFARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:4686 PFNGLPOINTPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:4687 # ARB_vertex_blend (GL/glext.h:4690) GL_ARB_vertex_blend = 1 # GL/glext.h:4691 # GL/glext.h:4693 glWeightbvARB = _link_function('glWeightbvARB', None, [GLint, POINTER(GLbyte)], 'ARB_vertex_blend') # GL/glext.h:4694 glWeightsvARB = _link_function('glWeightsvARB', None, [GLint, POINTER(GLshort)], 'ARB_vertex_blend') # GL/glext.h:4695 glWeightivARB = _link_function('glWeightivARB', None, [GLint, POINTER(GLint)], 'ARB_vertex_blend') # GL/glext.h:4696 glWeightfvARB = _link_function('glWeightfvARB', None, [GLint, POINTER(GLfloat)], 'ARB_vertex_blend') # GL/glext.h:4697 glWeightdvARB = _link_function('glWeightdvARB', None, [GLint, POINTER(GLdouble)], 'ARB_vertex_blend') # GL/glext.h:4698 glWeightubvARB = _link_function('glWeightubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_vertex_blend') # GL/glext.h:4699 glWeightusvARB = _link_function('glWeightusvARB', None, [GLint, POINTER(GLushort)], 'ARB_vertex_blend') # GL/glext.h:4700 glWeightuivARB = _link_function('glWeightuivARB', None, [GLint, POINTER(GLuint)], 'ARB_vertex_blend') # GL/glext.h:4701 glWeightPointerARB = _link_function('glWeightPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_blend') # GL/glext.h:4702 glVertexBlendARB = _link_function('glVertexBlendARB', None, [GLint], 'ARB_vertex_blend') PFNGLWEIGHTBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLbyte)) # GL/glext.h:4704 PFNGLWEIGHTSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLshort)) # GL/glext.h:4705 PFNGLWEIGHTIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLint)) # GL/glext.h:4706 PFNGLWEIGHTFVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLfloat)) # GL/glext.h:4707 PFNGLWEIGHTDVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLdouble)) # GL/glext.h:4708 PFNGLWEIGHTUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:4709 PFNGLWEIGHTUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:4710 PFNGLWEIGHTUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:4711 PFNGLWEIGHTPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4712 PFNGLVERTEXBLENDARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4713 # ARB_matrix_palette (GL/glext.h:4716) GL_ARB_matrix_palette = 1 # GL/glext.h:4717 # GL/glext.h:4719 glCurrentPaletteMatrixARB = _link_function('glCurrentPaletteMatrixARB', None, [GLint], 'ARB_matrix_palette') # GL/glext.h:4720 glMatrixIndexubvARB = _link_function('glMatrixIndexubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_matrix_palette') # GL/glext.h:4721 glMatrixIndexusvARB = _link_function('glMatrixIndexusvARB', None, [GLint, POINTER(GLushort)], 'ARB_matrix_palette') # GL/glext.h:4722 glMatrixIndexuivARB = _link_function('glMatrixIndexuivARB', None, [GLint, POINTER(GLuint)], 'ARB_matrix_palette') # GL/glext.h:4723 glMatrixIndexPointerARB = _link_function('glMatrixIndexPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_matrix_palette') PFNGLCURRENTPALETTEMATRIXARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:4725 PFNGLMATRIXINDEXUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:4726 PFNGLMATRIXINDEXUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:4727 PFNGLMATRIXINDEXUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:4728 PFNGLMATRIXINDEXPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4729 # ARB_texture_env_combine (GL/glext.h:4732) GL_ARB_texture_env_combine = 1 # GL/glext.h:4733 # ARB_texture_env_crossbar (GL/glext.h:4736) GL_ARB_texture_env_crossbar = 1 # GL/glext.h:4737 # ARB_texture_env_dot3 (GL/glext.h:4740) GL_ARB_texture_env_dot3 = 1 # GL/glext.h:4741 # ARB_texture_mirrored_repeat (GL/glext.h:4744) GL_ARB_texture_mirrored_repeat = 1 # GL/glext.h:4745 # ARB_depth_texture (GL/glext.h:4748) GL_ARB_depth_texture = 1 # GL/glext.h:4749 # ARB_shadow (GL/glext.h:4752) GL_ARB_shadow = 1 # GL/glext.h:4753 # ARB_shadow_ambient (GL/glext.h:4756) GL_ARB_shadow_ambient = 1 # GL/glext.h:4757 # ARB_window_pos (GL/glext.h:4760) GL_ARB_window_pos = 1 # GL/glext.h:4761 # GL/glext.h:4763 glWindowPos2dARB = _link_function('glWindowPos2dARB', None, [GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:4764 glWindowPos2dvARB = _link_function('glWindowPos2dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:4765 glWindowPos2fARB = _link_function('glWindowPos2fARB', None, [GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:4766 glWindowPos2fvARB = _link_function('glWindowPos2fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:4767 glWindowPos2iARB = _link_function('glWindowPos2iARB', None, [GLint, GLint], 'ARB_window_pos') # GL/glext.h:4768 glWindowPos2ivARB = _link_function('glWindowPos2ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:4769 glWindowPos2sARB = _link_function('glWindowPos2sARB', None, [GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:4770 glWindowPos2svARB = _link_function('glWindowPos2svARB', None, [POINTER(GLshort)], 'ARB_window_pos') # GL/glext.h:4771 glWindowPos3dARB = _link_function('glWindowPos3dARB', None, [GLdouble, GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:4772 glWindowPos3dvARB = _link_function('glWindowPos3dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:4773 glWindowPos3fARB = _link_function('glWindowPos3fARB', None, [GLfloat, GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:4774 glWindowPos3fvARB = _link_function('glWindowPos3fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:4775 glWindowPos3iARB = _link_function('glWindowPos3iARB', None, [GLint, GLint, GLint], 'ARB_window_pos') # GL/glext.h:4776 glWindowPos3ivARB = _link_function('glWindowPos3ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:4777 glWindowPos3sARB = _link_function('glWindowPos3sARB', None, [GLshort, GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:4778 glWindowPos3svARB = _link_function('glWindowPos3svARB', None, [POINTER(GLshort)], 'ARB_window_pos') PFNGLWINDOWPOS2DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:4780 PFNGLWINDOWPOS2DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4781 PFNGLWINDOWPOS2FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:4782 PFNGLWINDOWPOS2FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4783 PFNGLWINDOWPOS2IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:4784 PFNGLWINDOWPOS2IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4785 PFNGLWINDOWPOS2SARBPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:4786 PFNGLWINDOWPOS2SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4787 PFNGLWINDOWPOS3DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:4788 PFNGLWINDOWPOS3DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:4789 PFNGLWINDOWPOS3FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:4790 PFNGLWINDOWPOS3FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:4791 PFNGLWINDOWPOS3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:4792 PFNGLWINDOWPOS3IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:4793 PFNGLWINDOWPOS3SARBPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:4794 PFNGLWINDOWPOS3SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:4795 # ARB_vertex_program (GL/glext.h:4798) GL_ARB_vertex_program = 1 # GL/glext.h:4799 # GL/glext.h:4801 glVertexAttrib1dARB = _link_function('glVertexAttrib1dARB', None, [GLuint, GLdouble], 'ARB_vertex_program') # GL/glext.h:4802 glVertexAttrib1dvARB = _link_function('glVertexAttrib1dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4803 glVertexAttrib1fARB = _link_function('glVertexAttrib1fARB', None, [GLuint, GLfloat], 'ARB_vertex_program') # GL/glext.h:4804 glVertexAttrib1fvARB = _link_function('glVertexAttrib1fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4805 glVertexAttrib1sARB = _link_function('glVertexAttrib1sARB', None, [GLuint, GLshort], 'ARB_vertex_program') # GL/glext.h:4806 glVertexAttrib1svARB = _link_function('glVertexAttrib1svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4807 glVertexAttrib2dARB = _link_function('glVertexAttrib2dARB', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4808 glVertexAttrib2dvARB = _link_function('glVertexAttrib2dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4809 glVertexAttrib2fARB = _link_function('glVertexAttrib2fARB', None, [GLuint, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4810 glVertexAttrib2fvARB = _link_function('glVertexAttrib2fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4811 glVertexAttrib2sARB = _link_function('glVertexAttrib2sARB', None, [GLuint, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4812 glVertexAttrib2svARB = _link_function('glVertexAttrib2svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4813 glVertexAttrib3dARB = _link_function('glVertexAttrib3dARB', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4814 glVertexAttrib3dvARB = _link_function('glVertexAttrib3dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4815 glVertexAttrib3fARB = _link_function('glVertexAttrib3fARB', None, [GLuint, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4816 glVertexAttrib3fvARB = _link_function('glVertexAttrib3fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4817 glVertexAttrib3sARB = _link_function('glVertexAttrib3sARB', None, [GLuint, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4818 glVertexAttrib3svARB = _link_function('glVertexAttrib3svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4819 glVertexAttrib4NbvARB = _link_function('glVertexAttrib4NbvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:4820 glVertexAttrib4NivARB = _link_function('glVertexAttrib4NivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4821 glVertexAttrib4NsvARB = _link_function('glVertexAttrib4NsvARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4822 glVertexAttrib4NubARB = _link_function('glVertexAttrib4NubARB', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'ARB_vertex_program') # GL/glext.h:4823 glVertexAttrib4NubvARB = _link_function('glVertexAttrib4NubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:4824 glVertexAttrib4NuivARB = _link_function('glVertexAttrib4NuivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4825 glVertexAttrib4NusvARB = _link_function('glVertexAttrib4NusvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:4826 glVertexAttrib4bvARB = _link_function('glVertexAttrib4bvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:4827 glVertexAttrib4dARB = _link_function('glVertexAttrib4dARB', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4828 glVertexAttrib4dvARB = _link_function('glVertexAttrib4dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4829 glVertexAttrib4fARB = _link_function('glVertexAttrib4fARB', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4830 glVertexAttrib4fvARB = _link_function('glVertexAttrib4fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4831 glVertexAttrib4ivARB = _link_function('glVertexAttrib4ivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4832 glVertexAttrib4sARB = _link_function('glVertexAttrib4sARB', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:4833 glVertexAttrib4svARB = _link_function('glVertexAttrib4svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:4834 glVertexAttrib4ubvARB = _link_function('glVertexAttrib4ubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:4835 glVertexAttrib4uivARB = _link_function('glVertexAttrib4uivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4836 glVertexAttrib4usvARB = _link_function('glVertexAttrib4usvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:4837 glVertexAttribPointerARB = _link_function('glVertexAttribPointerARB', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4838 glEnableVertexAttribArrayARB = _link_function('glEnableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:4839 glDisableVertexAttribArrayARB = _link_function('glDisableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:4840 glProgramStringARB = _link_function('glProgramStringARB', None, [GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4841 glBindProgramARB = _link_function('glBindProgramARB', None, [GLenum, GLuint], 'ARB_vertex_program') # GL/glext.h:4842 glDeleteProgramsARB = _link_function('glDeleteProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4843 glGenProgramsARB = _link_function('glGenProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:4844 glProgramEnvParameter4dARB = _link_function('glProgramEnvParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4845 glProgramEnvParameter4dvARB = _link_function('glProgramEnvParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4846 glProgramEnvParameter4fARB = _link_function('glProgramEnvParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4847 glProgramEnvParameter4fvARB = _link_function('glProgramEnvParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4848 glProgramLocalParameter4dARB = _link_function('glProgramLocalParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:4849 glProgramLocalParameter4dvARB = _link_function('glProgramLocalParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4850 glProgramLocalParameter4fARB = _link_function('glProgramLocalParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:4851 glProgramLocalParameter4fvARB = _link_function('glProgramLocalParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4852 glGetProgramEnvParameterdvARB = _link_function('glGetProgramEnvParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4853 glGetProgramEnvParameterfvARB = _link_function('glGetProgramEnvParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4854 glGetProgramLocalParameterdvARB = _link_function('glGetProgramLocalParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4855 glGetProgramLocalParameterfvARB = _link_function('glGetProgramLocalParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4856 glGetProgramivARB = _link_function('glGetProgramivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4857 glGetProgramStringARB = _link_function('glGetProgramStringARB', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:4858 glGetVertexAttribdvARB = _link_function('glGetVertexAttribdvARB', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:4859 glGetVertexAttribfvARB = _link_function('glGetVertexAttribfvARB', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:4860 glGetVertexAttribivARB = _link_function('glGetVertexAttribivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:4861 glGetVertexAttribPointervARB = _link_function('glGetVertexAttribPointervARB', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_program') # GL/glext.h:4862 glIsProgramARB = _link_function('glIsProgramARB', GLboolean, [GLuint], 'ARB_vertex_program') PFNGLVERTEXATTRIB1DARBPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:4864 PFNGLVERTEXATTRIB1DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4865 PFNGLVERTEXATTRIB1FARBPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:4866 PFNGLVERTEXATTRIB1FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4867 PFNGLVERTEXATTRIB1SARBPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:4868 PFNGLVERTEXATTRIB1SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4869 PFNGLVERTEXATTRIB2DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:4870 PFNGLVERTEXATTRIB2DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4871 PFNGLVERTEXATTRIB2FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:4872 PFNGLVERTEXATTRIB2FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4873 PFNGLVERTEXATTRIB2SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:4874 PFNGLVERTEXATTRIB2SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4875 PFNGLVERTEXATTRIB3DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:4876 PFNGLVERTEXATTRIB3DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4877 PFNGLVERTEXATTRIB3FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:4878 PFNGLVERTEXATTRIB3FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4879 PFNGLVERTEXATTRIB3SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:4880 PFNGLVERTEXATTRIB3SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4881 PFNGLVERTEXATTRIB4NBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4882 PFNGLVERTEXATTRIB4NIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4883 PFNGLVERTEXATTRIB4NSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4884 PFNGLVERTEXATTRIB4NUBARBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:4885 PFNGLVERTEXATTRIB4NUBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4886 PFNGLVERTEXATTRIB4NUIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4887 PFNGLVERTEXATTRIB4NUSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4888 PFNGLVERTEXATTRIB4BVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:4889 PFNGLVERTEXATTRIB4DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4890 PFNGLVERTEXATTRIB4DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:4891 PFNGLVERTEXATTRIB4FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4892 PFNGLVERTEXATTRIB4FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:4893 PFNGLVERTEXATTRIB4IVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:4894 PFNGLVERTEXATTRIB4SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:4895 PFNGLVERTEXATTRIB4SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:4896 PFNGLVERTEXATTRIB4UBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:4897 PFNGLVERTEXATTRIB4UIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:4898 PFNGLVERTEXATTRIB4USVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:4899 PFNGLVERTEXATTRIBPOINTERARBPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:4900 PFNGLENABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4901 PFNGLDISABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:4902 PFNGLPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:4903 PFNGLBINDPROGRAMARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4904 PFNGLDELETEPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4905 PFNGLGENPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4906 PFNGLPROGRAMENVPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4907 PFNGLPROGRAMENVPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4908 PFNGLPROGRAMENVPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4909 PFNGLPROGRAMENVPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4910 PFNGLPROGRAMLOCALPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:4911 PFNGLPROGRAMLOCALPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4912 PFNGLPROGRAMLOCALPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:4913 PFNGLPROGRAMLOCALPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4914 PFNGLGETPROGRAMENVPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4915 PFNGLGETPROGRAMENVPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4916 PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:4917 PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:4918 PFNGLGETPROGRAMIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4919 PFNGLGETPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:4920 PFNGLGETVERTEXATTRIBDVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:4921 PFNGLGETVERTEXATTRIBFVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:4922 PFNGLGETVERTEXATTRIBIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4923 PFNGLGETVERTEXATTRIBPOINTERVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4924 PFNGLISPROGRAMARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4925 # ARB_fragment_program (GL/glext.h:4928) GL_ARB_fragment_program = 1 # GL/glext.h:4929 # ARB_vertex_buffer_object (GL/glext.h:4933) GL_ARB_vertex_buffer_object = 1 # GL/glext.h:4934 # GL/glext.h:4936 glBindBufferARB = _link_function('glBindBufferARB', None, [GLenum, GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:4937 glDeleteBuffersARB = _link_function('glDeleteBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:4938 glGenBuffersARB = _link_function('glGenBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:4939 glIsBufferARB = _link_function('glIsBufferARB', GLboolean, [GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:4940 glBufferDataARB = _link_function('glBufferDataARB', None, [GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4941 glBufferSubDataARB = _link_function('glBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:4942 glGetBufferSubDataARB = _link_function('glGetBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:4943 glMapBufferARB = _link_function('glMapBufferARB', POINTER(GLvoid), [GLenum, GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4944 glUnmapBufferARB = _link_function('glUnmapBufferARB', GLboolean, [GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:4945 glGetBufferParameterivARB = _link_function('glGetBufferParameterivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_buffer_object') # GL/glext.h:4946 glGetBufferPointervARB = _link_function('glGetBufferPointervARB', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_buffer_object') PFNGLBINDBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4948 PFNGLDELETEBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4949 PFNGLGENBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4950 PFNGLISBUFFERARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4951 PFNGLBUFFERDATAARBPROC = CFUNCTYPE(None, GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum) # GL/glext.h:4952 PFNGLBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:4953 PFNGLGETBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:4954 PFNGLMAPBUFFERARBPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:4955 PFNGLUNMAPBUFFERARBPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:4956 PFNGLGETBUFFERPARAMETERIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4957 PFNGLGETBUFFERPOINTERVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:4958 # ARB_occlusion_query (GL/glext.h:4961) GL_ARB_occlusion_query = 1 # GL/glext.h:4962 # GL/glext.h:4964 glGenQueriesARB = _link_function('glGenQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:4965 glDeleteQueriesARB = _link_function('glDeleteQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:4966 glIsQueryARB = _link_function('glIsQueryARB', GLboolean, [GLuint], 'ARB_occlusion_query') # GL/glext.h:4967 glBeginQueryARB = _link_function('glBeginQueryARB', None, [GLenum, GLuint], 'ARB_occlusion_query') # GL/glext.h:4968 glEndQueryARB = _link_function('glEndQueryARB', None, [GLenum], 'ARB_occlusion_query') # GL/glext.h:4969 glGetQueryivARB = _link_function('glGetQueryivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:4970 glGetQueryObjectivARB = _link_function('glGetQueryObjectivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:4971 glGetQueryObjectuivARB = _link_function('glGetQueryObjectuivARB', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_occlusion_query') PFNGLGENQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4973 PFNGLDELETEQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:4974 PFNGLISQUERYARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:4975 PFNGLBEGINQUERYARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:4976 PFNGLENDQUERYARBPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:4977 PFNGLGETQUERYIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:4978 PFNGLGETQUERYOBJECTIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:4979 PFNGLGETQUERYOBJECTUIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:4980 # ARB_shader_objects (GL/glext.h:4983) GL_ARB_shader_objects = 1 # GL/glext.h:4984 # GL/glext.h:4986 glDeleteObjectARB = _link_function('glDeleteObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4987 glGetHandleARB = _link_function('glGetHandleARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:4988 glDetachObjectARB = _link_function('glDetachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4989 glCreateShaderObjectARB = _link_function('glCreateShaderObjectARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:4990 glShaderSourceARB = _link_function('glShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:4991 glCompileShaderARB = _link_function('glCompileShaderARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4992 glCreateProgramObjectARB = _link_function('glCreateProgramObjectARB', GLhandleARB, [], 'ARB_shader_objects') # GL/glext.h:4993 glAttachObjectARB = _link_function('glAttachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4994 glLinkProgramARB = _link_function('glLinkProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4995 glUseProgramObjectARB = _link_function('glUseProgramObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4996 glValidateProgramARB = _link_function('glValidateProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:4997 glUniform1fARB = _link_function('glUniform1fARB', None, [GLint, GLfloat], 'ARB_shader_objects') # GL/glext.h:4998 glUniform2fARB = _link_function('glUniform2fARB', None, [GLint, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:4999 glUniform3fARB = _link_function('glUniform3fARB', None, [GLint, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:5000 glUniform4fARB = _link_function('glUniform4fARB', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:5001 glUniform1iARB = _link_function('glUniform1iARB', None, [GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5002 glUniform2iARB = _link_function('glUniform2iARB', None, [GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5003 glUniform3iARB = _link_function('glUniform3iARB', None, [GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5004 glUniform4iARB = _link_function('glUniform4iARB', None, [GLint, GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:5005 glUniform1fvARB = _link_function('glUniform1fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5006 glUniform2fvARB = _link_function('glUniform2fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5007 glUniform3fvARB = _link_function('glUniform3fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5008 glUniform4fvARB = _link_function('glUniform4fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5009 glUniform1ivARB = _link_function('glUniform1ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5010 glUniform2ivARB = _link_function('glUniform2ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5011 glUniform3ivARB = _link_function('glUniform3ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5012 glUniform4ivARB = _link_function('glUniform4ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5013 glUniformMatrix2fvARB = _link_function('glUniformMatrix2fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5014 glUniformMatrix3fvARB = _link_function('glUniformMatrix3fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5015 glUniformMatrix4fvARB = _link_function('glUniformMatrix4fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5016 glGetObjectParameterfvARB = _link_function('glGetObjectParameterfvARB', None, [GLhandleARB, GLenum, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5017 glGetObjectParameterivARB = _link_function('glGetObjectParameterivARB', None, [GLhandleARB, GLenum, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5018 glGetInfoLogARB = _link_function('glGetInfoLogARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:5019 glGetAttachedObjectsARB = _link_function('glGetAttachedObjectsARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)], 'ARB_shader_objects') # GL/glext.h:5020 glGetUniformLocationARB = _link_function('glGetUniformLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:5021 glGetActiveUniformARB = _link_function('glGetActiveUniformARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:5022 glGetUniformfvARB = _link_function('glGetUniformfvARB', None, [GLhandleARB, GLint, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:5023 glGetUniformivARB = _link_function('glGetUniformivARB', None, [GLhandleARB, GLint, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:5024 glGetShaderSourceARB = _link_function('glGetShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') PFNGLDELETEOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5026 PFNGLGETHANDLEARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:5027 PFNGLDETACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:5028 PFNGLCREATESHADEROBJECTARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:5029 PFNGLSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)) # GL/glext.h:5030 PFNGLCOMPILESHADERARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5031 PFNGLCREATEPROGRAMOBJECTARBPROC = CFUNCTYPE(GLhandleARB) # GL/glext.h:5032 PFNGLATTACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:5033 PFNGLLINKPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5034 PFNGLUSEPROGRAMOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5035 PFNGLVALIDATEPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:5036 PFNGLUNIFORM1FARBPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:5037 PFNGLUNIFORM2FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:5038 PFNGLUNIFORM3FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:5039 PFNGLUNIFORM4FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5040 PFNGLUNIFORM1IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:5041 PFNGLUNIFORM2IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5042 PFNGLUNIFORM3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:5043 PFNGLUNIFORM4IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:5044 PFNGLUNIFORM1FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5045 PFNGLUNIFORM2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5046 PFNGLUNIFORM3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5047 PFNGLUNIFORM4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:5048 PFNGLUNIFORM1IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5049 PFNGLUNIFORM2IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5050 PFNGLUNIFORM3IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5051 PFNGLUNIFORM4IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:5052 PFNGLUNIFORMMATRIX2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5053 PFNGLUNIFORMMATRIX3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5054 PFNGLUNIFORMMATRIX4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:5055 PFNGLGETOBJECTPARAMETERFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLfloat)) # GL/glext.h:5056 PFNGLGETOBJECTPARAMETERIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLint)) # GL/glext.h:5057 PFNGLGETINFOLOGARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:5058 PFNGLGETATTACHEDOBJECTSARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)) # GL/glext.h:5059 PFNGLGETUNIFORMLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:5060 PFNGLGETACTIVEUNIFORMARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:5061 PFNGLGETUNIFORMFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLfloat)) # GL/glext.h:5062 PFNGLGETUNIFORMIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLint)) # GL/glext.h:5063 PFNGLGETSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:5064 # ARB_vertex_shader (GL/glext.h:5067) GL_ARB_vertex_shader = 1 # GL/glext.h:5068 # GL/glext.h:5070 glBindAttribLocationARB = _link_function('glBindAttribLocationARB', None, [GLhandleARB, GLuint, POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:5071 glGetActiveAttribARB = _link_function('glGetActiveAttribARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:5072 glGetAttribLocationARB = _link_function('glGetAttribLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_vertex_shader') PFNGLBINDATTRIBLOCATIONARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, POINTER(GLcharARB)) # GL/glext.h:5074 PFNGLGETACTIVEATTRIBARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:5075 PFNGLGETATTRIBLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:5076 # ARB_fragment_shader (GL/glext.h:5079) GL_ARB_fragment_shader = 1 # GL/glext.h:5080 # ARB_shading_language_100 (GL/glext.h:5083) GL_ARB_shading_language_100 = 1 # GL/glext.h:5084 # ARB_texture_non_power_of_two (GL/glext.h:5087) GL_ARB_texture_non_power_of_two = 1 # GL/glext.h:5088 # ARB_point_sprite (GL/glext.h:5091) GL_ARB_point_sprite = 1 # GL/glext.h:5092 # ARB_fragment_program_shadow (GL/glext.h:5095) GL_ARB_fragment_program_shadow = 1 # GL/glext.h:5096 # ARB_draw_buffers (GL/glext.h:5099) GL_ARB_draw_buffers = 1 # GL/glext.h:5100 # GL/glext.h:5102 glDrawBuffersARB = _link_function('glDrawBuffersARB', None, [GLsizei, POINTER(GLenum)], 'ARB_draw_buffers') PFNGLDRAWBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:5104 # ARB_texture_rectangle (GL/glext.h:5107) GL_ARB_texture_rectangle = 1 # GL/glext.h:5108 # ARB_color_buffer_float (GL/glext.h:5111) GL_ARB_color_buffer_float = 1 # GL/glext.h:5112 # GL/glext.h:5114 glClampColorARB = _link_function('glClampColorARB', None, [GLenum, GLenum], 'ARB_color_buffer_float') PFNGLCLAMPCOLORARBPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5116 # ARB_half_float_pixel (GL/glext.h:5119) GL_ARB_half_float_pixel = 1 # GL/glext.h:5120 # ARB_texture_float (GL/glext.h:5123) GL_ARB_texture_float = 1 # GL/glext.h:5124 # ARB_pixel_buffer_object (GL/glext.h:5127) GL_ARB_pixel_buffer_object = 1 # GL/glext.h:5128 # ARB_depth_buffer_float (GL/glext.h:5131) GL_ARB_depth_buffer_float = 1 # GL/glext.h:5132 # ARB_draw_instanced (GL/glext.h:5135) GL_ARB_draw_instanced = 1 # GL/glext.h:5136 # GL/glext.h:5138 glDrawArraysInstancedARB = _link_function('glDrawArraysInstancedARB', None, [GLenum, GLint, GLsizei, GLsizei], 'ARB_draw_instanced') # GL/glext.h:5139 glDrawElementsInstancedARB = _link_function('glDrawElementsInstancedARB', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'ARB_draw_instanced') PFNGLDRAWARRAYSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:5141 PFNGLDRAWELEMENTSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:5142 # ARB_framebuffer_object (GL/glext.h:5145) GL_ARB_framebuffer_object = 1 # GL/glext.h:5146 # GL/glext.h:5148 glIsRenderbuffer = _link_function('glIsRenderbuffer', GLboolean, [GLuint], 'ARB_framebuffer_object') # GL/glext.h:5149 glBindRenderbuffer = _link_function('glBindRenderbuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:5150 glDeleteRenderbuffers = _link_function('glDeleteRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5151 glGenRenderbuffers = _link_function('glGenRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5152 glRenderbufferStorage = _link_function('glRenderbufferStorage', None, [GLenum, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object') # GL/glext.h:5153 glGetRenderbufferParameteriv = _link_function('glGetRenderbufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object') # GL/glext.h:5154 glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], 'ARB_framebuffer_object') # GL/glext.h:5155 glBindFramebuffer = _link_function('glBindFramebuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:5156 glDeleteFramebuffers = _link_function('glDeleteFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5157 glGenFramebuffers = _link_function('glGenFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:5158 glCheckFramebufferStatus = _link_function('glCheckFramebufferStatus', GLenum, [GLenum], 'ARB_framebuffer_object') # GL/glext.h:5159 glFramebufferTexture1D = _link_function('glFramebufferTexture1D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object') # GL/glext.h:5160 glFramebufferTexture2D = _link_function('glFramebufferTexture2D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object') # GL/glext.h:5161 glFramebufferTexture3D = _link_function('glFramebufferTexture3D', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object') # GL/glext.h:5162 glFramebufferRenderbuffer = _link_function('glFramebufferRenderbuffer', None, [GLenum, GLenum, GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:5163 glGetFramebufferAttachmentParameteriv = _link_function('glGetFramebufferAttachmentParameteriv', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object') # GL/glext.h:5164 glGenerateMipmap = _link_function('glGenerateMipmap', None, [GLenum], 'ARB_framebuffer_object') GLbitfield = c_uint # /usr/include/GL/gl.h:151 # GL/glext.h:5165 glBlitFramebuffer = _link_function('glBlitFramebuffer', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'ARB_framebuffer_object') # GL/glext.h:5166 glRenderbufferStorageMultisample = _link_function('glRenderbufferStorageMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object') # GL/glext.h:5167 glFramebufferTextureLayer = _link_function('glFramebufferTextureLayer', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object') PFNGLISRENDERBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5169 PFNGLBINDRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5170 PFNGLDELETERENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5171 PFNGLGENRENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5172 PFNGLRENDERBUFFERSTORAGEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:5173 PFNGLGETRENDERBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5174 PFNGLISFRAMEBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5175 PFNGLBINDFRAMEBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5176 PFNGLDELETEFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5177 PFNGLGENFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5178 PFNGLCHECKFRAMEBUFFERSTATUSPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:5179 PFNGLFRAMEBUFFERTEXTURE1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5180 PFNGLFRAMEBUFFERTEXTURE2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5181 PFNGLFRAMEBUFFERTEXTURE3DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5182 PFNGLFRAMEBUFFERRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:5183 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5184 PFNGLGENERATEMIPMAPPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5185 PFNGLBLITFRAMEBUFFERPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:5186 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:5187 PFNGLFRAMEBUFFERTEXTURELAYERPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5188 # ARB_framebuffer_sRGB (GL/glext.h:5191) GL_ARB_framebuffer_sRGB = 1 # GL/glext.h:5192 # ARB_geometry_shader4 (GL/glext.h:5195) GL_ARB_geometry_shader4 = 1 # GL/glext.h:5196 # GL/glext.h:5198 glProgramParameteriARB = _link_function('glProgramParameteriARB', None, [GLuint, GLenum, GLint], 'ARB_geometry_shader4') # GL/glext.h:5199 glFramebufferTextureARB = _link_function('glFramebufferTextureARB', None, [GLenum, GLenum, GLuint, GLint], 'ARB_geometry_shader4') # GL/glext.h:5200 glFramebufferTextureLayerARB = _link_function('glFramebufferTextureLayerARB', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_geometry_shader4') # GL/glext.h:5201 glFramebufferTextureFaceARB = _link_function('glFramebufferTextureFaceARB', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'ARB_geometry_shader4') PFNGLPROGRAMPARAMETERIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:5203 PFNGLFRAMEBUFFERTEXTUREARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:5204 PFNGLFRAMEBUFFERTEXTURELAYERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:5205 PFNGLFRAMEBUFFERTEXTUREFACEARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:5206 # ARB_half_float_vertex (GL/glext.h:5209) GL_ARB_half_float_vertex = 1 # GL/glext.h:5210 # ARB_instanced_arrays (GL/glext.h:5213) GL_ARB_instanced_arrays = 1 # GL/glext.h:5214 # GL/glext.h:5216 glVertexAttribDivisorARB = _link_function('glVertexAttribDivisorARB', None, [GLuint, GLuint], 'ARB_instanced_arrays') PFNGLVERTEXATTRIBDIVISORARBPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:5218 # ARB_map_buffer_range (GL/glext.h:5221) GL_ARB_map_buffer_range = 1 # GL/glext.h:5222 # GL/glext.h:5224 glMapBufferRange = _link_function('glMapBufferRange', None, [GLenum, GLintptr, GLsizeiptr, GLbitfield], 'ARB_map_buffer_range') # GL/glext.h:5225 glFlushMappedBufferRange = _link_function('glFlushMappedBufferRange', None, [GLenum, GLintptr, GLsizeiptr], 'ARB_map_buffer_range') PFNGLMAPBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, GLbitfield) # GL/glext.h:5227 PFNGLFLUSHMAPPEDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr) # GL/glext.h:5228 # ARB_texture_buffer_object (GL/glext.h:5231) GL_ARB_texture_buffer_object = 1 # GL/glext.h:5232 # GL/glext.h:5234 glTexBufferARB = _link_function('glTexBufferARB', None, [GLenum, GLenum, GLuint], 'ARB_texture_buffer_object') PFNGLTEXBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:5236 # ARB_texture_compression_rgtc (GL/glext.h:5239) GL_ARB_texture_compression_rgtc = 1 # GL/glext.h:5240 # ARB_texture_rg (GL/glext.h:5243) GL_ARB_texture_rg = 1 # GL/glext.h:5244 # ARB_vertex_array_object (GL/glext.h:5247) GL_ARB_vertex_array_object = 1 # GL/glext.h:5248 # GL/glext.h:5250 glBindVertexArray = _link_function('glBindVertexArray', None, [GLuint], 'ARB_vertex_array_object') # GL/glext.h:5251 glDeleteVertexArrays = _link_function('glDeleteVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object') # GL/glext.h:5252 glGenVertexArrays = _link_function('glGenVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object') # GL/glext.h:5253 glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], 'ARB_vertex_array_object') PFNGLBINDVERTEXARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5255 PFNGLDELETEVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5256 PFNGLGENVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5257 PFNGLISVERTEXARRAYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5258 # EXT_abgr (GL/glext.h:5261) GL_EXT_abgr = 1 # GL/glext.h:5262 # EXT_blend_color (GL/glext.h:5265) GL_EXT_blend_color = 1 # GL/glext.h:5266 # GL/glext.h:5268 glBlendColorEXT = _link_function('glBlendColorEXT', None, [GLclampf, GLclampf, GLclampf, GLclampf], 'EXT_blend_color') PFNGLBLENDCOLOREXTPROC = CFUNCTYPE(None, GLclampf, GLclampf, GLclampf, GLclampf) # GL/glext.h:5270 # EXT_polygon_offset (GL/glext.h:5273) GL_EXT_polygon_offset = 1 # GL/glext.h:5274 # GL/glext.h:5276 glPolygonOffsetEXT = _link_function('glPolygonOffsetEXT', None, [GLfloat, GLfloat], 'EXT_polygon_offset') PFNGLPOLYGONOFFSETEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:5278 # EXT_texture (GL/glext.h:5281) GL_EXT_texture = 1 # GL/glext.h:5282 # EXT_texture3D (GL/glext.h:5285) GL_EXT_texture3D = 1 # GL/glext.h:5286 # GL/glext.h:5288 glTexImage3DEXT = _link_function('glTexImage3DEXT', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') # GL/glext.h:5289 glTexSubImage3DEXT = _link_function('glTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') PFNGLTEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5291 PFNGLTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5292 # SGIS_texture_filter4 (GL/glext.h:5295) GL_SGIS_texture_filter4 = 1 # GL/glext.h:5296 # GL/glext.h:5298 glGetTexFilterFuncSGIS = _link_function('glGetTexFilterFuncSGIS', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIS_texture_filter4') # GL/glext.h:5299 glTexFilterFuncSGIS = _link_function('glTexFilterFuncSGIS', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_texture_filter4') PFNGLGETTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5301 PFNGLTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5302 # EXT_subtexture (GL/glext.h:5305) GL_EXT_subtexture = 1 # GL/glext.h:5306 # GL/glext.h:5308 glTexSubImage1DEXT = _link_function('glTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') # GL/glext.h:5309 glTexSubImage2DEXT = _link_function('glTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') PFNGLTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5311 PFNGLTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5312 # EXT_copy_texture (GL/glext.h:5315) GL_EXT_copy_texture = 1 # GL/glext.h:5316 # GL/glext.h:5318 glCopyTexImage1DEXT = _link_function('glCopyTexImage1DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:5319 glCopyTexImage2DEXT = _link_function('glCopyTexImage2DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:5320 glCopyTexSubImage1DEXT = _link_function('glCopyTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_copy_texture') # GL/glext.h:5321 glCopyTexSubImage2DEXT = _link_function('glCopyTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') # GL/glext.h:5322 glCopyTexSubImage3DEXT = _link_function('glCopyTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') PFNGLCOPYTEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:5324 PFNGLCOPYTEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:5325 PFNGLCOPYTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:5326 PFNGLCOPYTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5327 PFNGLCOPYTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5328 # EXT_histogram (GL/glext.h:5331) GL_EXT_histogram = 1 # GL/glext.h:5332 # GL/glext.h:5334 glGetHistogramEXT = _link_function('glGetHistogramEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:5335 glGetHistogramParameterfvEXT = _link_function('glGetHistogramParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:5336 glGetHistogramParameterivEXT = _link_function('glGetHistogramParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:5337 glGetMinmaxEXT = _link_function('glGetMinmaxEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:5338 glGetMinmaxParameterfvEXT = _link_function('glGetMinmaxParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:5339 glGetMinmaxParameterivEXT = _link_function('glGetMinmaxParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:5340 glHistogramEXT = _link_function('glHistogramEXT', None, [GLenum, GLsizei, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:5341 glMinmaxEXT = _link_function('glMinmaxEXT', None, [GLenum, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:5342 glResetHistogramEXT = _link_function('glResetHistogramEXT', None, [GLenum], 'EXT_histogram') # GL/glext.h:5343 glResetMinmaxEXT = _link_function('glResetMinmaxEXT', None, [GLenum], 'EXT_histogram') PFNGLGETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5345 PFNGLGETHISTOGRAMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5346 PFNGLGETHISTOGRAMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5347 PFNGLGETMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5348 PFNGLGETMINMAXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5349 PFNGLGETMINMAXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5350 PFNGLHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:5351 PFNGLMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:5352 PFNGLRESETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5353 PFNGLRESETMINMAXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5354 # EXT_convolution (GL/glext.h:5357) GL_EXT_convolution = 1 # GL/glext.h:5358 # GL/glext.h:5360 glConvolutionFilter1DEXT = _link_function('glConvolutionFilter1DEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5361 glConvolutionFilter2DEXT = _link_function('glConvolutionFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5362 glConvolutionParameterfEXT = _link_function('glConvolutionParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_convolution') # GL/glext.h:5363 glConvolutionParameterfvEXT = _link_function('glConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:5364 glConvolutionParameteriEXT = _link_function('glConvolutionParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_convolution') # GL/glext.h:5365 glConvolutionParameterivEXT = _link_function('glConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:5366 glCopyConvolutionFilter1DEXT = _link_function('glCopyConvolutionFilter1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'EXT_convolution') # GL/glext.h:5367 glCopyConvolutionFilter2DEXT = _link_function('glCopyConvolutionFilter2DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], 'EXT_convolution') # GL/glext.h:5368 glGetConvolutionFilterEXT = _link_function('glGetConvolutionFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5369 glGetConvolutionParameterfvEXT = _link_function('glGetConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:5370 glGetConvolutionParameterivEXT = _link_function('glGetConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:5371 glGetSeparableFilterEXT = _link_function('glGetSeparableFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:5372 glSeparableFilter2DEXT = _link_function('glSeparableFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') PFNGLCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5374 PFNGLCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5375 PFNGLCONVOLUTIONPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5376 PFNGLCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5377 PFNGLCONVOLUTIONPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5378 PFNGLCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5379 PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5380 PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5381 PFNGLGETCONVOLUTIONFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5382 PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5383 PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5384 PFNGLGETSEPARABLEFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5385 PFNGLSEPARABLEFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5386 # EXT_color_matrix (GL/glext.h:5389) GL_EXT_color_matrix = 1 # GL/glext.h:5390 # SGI_color_table (GL/glext.h:5393) GL_SGI_color_table = 1 # GL/glext.h:5394 # GL/glext.h:5396 glColorTableSGI = _link_function('glColorTableSGI', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:5397 glColorTableParameterfvSGI = _link_function('glColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:5398 glColorTableParameterivSGI = _link_function('glColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') # GL/glext.h:5399 glCopyColorTableSGI = _link_function('glCopyColorTableSGI', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'SGI_color_table') # GL/glext.h:5400 glGetColorTableSGI = _link_function('glGetColorTableSGI', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:5401 glGetColorTableParameterfvSGI = _link_function('glGetColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:5402 glGetColorTableParameterivSGI = _link_function('glGetColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') PFNGLCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5404 PFNGLCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5405 PFNGLCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5406 PFNGLCOPYCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5407 PFNGLGETCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5408 PFNGLGETCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5409 PFNGLGETCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5410 # SGIX_pixel_texture (GL/glext.h:5413) GL_SGIX_pixel_texture = 1 # GL/glext.h:5414 # GL/glext.h:5416 glPixelTexGenSGIX = _link_function('glPixelTexGenSGIX', None, [GLenum], 'SGIX_pixel_texture') PFNGLPIXELTEXGENSGIXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5418 # SGIS_pixel_texture (GL/glext.h:5421) GL_SGIS_pixel_texture = 1 # GL/glext.h:5422 # GL/glext.h:5424 glPixelTexGenParameteriSGIS = _link_function('glPixelTexGenParameteriSGIS', None, [GLenum, GLint], 'SGIS_pixel_texture') # GL/glext.h:5425 glPixelTexGenParameterivSGIS = _link_function('glPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:5426 glPixelTexGenParameterfSGIS = _link_function('glPixelTexGenParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_pixel_texture') # GL/glext.h:5427 glPixelTexGenParameterfvSGIS = _link_function('glPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') # GL/glext.h:5428 glGetPixelTexGenParameterivSGIS = _link_function('glGetPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:5429 glGetPixelTexGenParameterfvSGIS = _link_function('glGetPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') PFNGLPIXELTEXGENPARAMETERISGISPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5431 PFNGLPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5432 PFNGLPIXELTEXGENPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5433 PFNGLPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5434 PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5435 PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5436 # SGIS_texture4D (GL/glext.h:5439) GL_SGIS_texture4D = 1 # GL/glext.h:5440 # GL/glext.h:5442 glTexImage4DSGIS = _link_function('glTexImage4DSGIS', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') # GL/glext.h:5443 glTexSubImage4DSGIS = _link_function('glTexSubImage4DSGIS', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') PFNGLTEXIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5445 PFNGLTEXSUBIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5446 # SGI_texture_color_table (GL/glext.h:5449) GL_SGI_texture_color_table = 1 # GL/glext.h:5450 # EXT_cmyka (GL/glext.h:5453) GL_EXT_cmyka = 1 # GL/glext.h:5454 # EXT_texture_object (GL/glext.h:5457) GL_EXT_texture_object = 1 # GL/glext.h:5458 # GL/glext.h:5460 glAreTexturesResidentEXT = _link_function('glAreTexturesResidentEXT', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'EXT_texture_object') # GL/glext.h:5461 glBindTextureEXT = _link_function('glBindTextureEXT', None, [GLenum, GLuint], 'EXT_texture_object') # GL/glext.h:5462 glDeleteTexturesEXT = _link_function('glDeleteTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:5463 glGenTexturesEXT = _link_function('glGenTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:5464 glIsTextureEXT = _link_function('glIsTextureEXT', GLboolean, [GLuint], 'EXT_texture_object') # GL/glext.h:5465 glPrioritizeTexturesEXT = _link_function('glPrioritizeTexturesEXT', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], 'EXT_texture_object') PFNGLARETEXTURESRESIDENTEXTPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:5467 PFNGLBINDTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5468 PFNGLDELETETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5469 PFNGLGENTEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5470 PFNGLISTEXTUREEXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5471 PFNGLPRIORITIZETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), POINTER(GLclampf)) # GL/glext.h:5472 # SGIS_detail_texture (GL/glext.h:5475) GL_SGIS_detail_texture = 1 # GL/glext.h:5476 # GL/glext.h:5478 glDetailTexFuncSGIS = _link_function('glDetailTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_detail_texture') # GL/glext.h:5479 glGetDetailTexFuncSGIS = _link_function('glGetDetailTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_detail_texture') PFNGLDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5481 PFNGLGETDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5482 # SGIS_sharpen_texture (GL/glext.h:5485) GL_SGIS_sharpen_texture = 1 # GL/glext.h:5486 # GL/glext.h:5488 glSharpenTexFuncSGIS = _link_function('glSharpenTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_sharpen_texture') # GL/glext.h:5489 glGetSharpenTexFuncSGIS = _link_function('glGetSharpenTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_sharpen_texture') PFNGLSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:5491 PFNGLGETSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5492 # EXT_packed_pixels (GL/glext.h:5495) GL_EXT_packed_pixels = 1 # GL/glext.h:5496 # SGIS_texture_lod (GL/glext.h:5499) GL_SGIS_texture_lod = 1 # GL/glext.h:5500 # SGIS_multisample (GL/glext.h:5503) GL_SGIS_multisample = 1 # GL/glext.h:5504 # GL/glext.h:5506 glSampleMaskSGIS = _link_function('glSampleMaskSGIS', None, [GLclampf, GLboolean], 'SGIS_multisample') # GL/glext.h:5507 glSamplePatternSGIS = _link_function('glSamplePatternSGIS', None, [GLenum], 'SGIS_multisample') PFNGLSAMPLEMASKSGISPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:5509 PFNGLSAMPLEPATTERNSGISPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5510 # EXT_rescale_normal (GL/glext.h:5513) GL_EXT_rescale_normal = 1 # GL/glext.h:5514 # EXT_vertex_array (GL/glext.h:5517) GL_EXT_vertex_array = 1 # GL/glext.h:5518 # GL/glext.h:5520 glArrayElementEXT = _link_function('glArrayElementEXT', None, [GLint], 'EXT_vertex_array') # GL/glext.h:5521 glColorPointerEXT = _link_function('glColorPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5522 glDrawArraysEXT = _link_function('glDrawArraysEXT', None, [GLenum, GLint, GLsizei], 'EXT_vertex_array') # GL/glext.h:5523 glEdgeFlagPointerEXT = _link_function('glEdgeFlagPointerEXT', None, [GLsizei, GLsizei, POINTER(GLboolean)], 'EXT_vertex_array') # GL/glext.h:5524 glGetPointervEXT = _link_function('glGetPointervEXT', None, [GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_array') # GL/glext.h:5525 glIndexPointerEXT = _link_function('glIndexPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5526 glNormalPointerEXT = _link_function('glNormalPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5527 glTexCoordPointerEXT = _link_function('glTexCoordPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:5528 glVertexPointerEXT = _link_function('glVertexPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') PFNGLARRAYELEMENTEXTPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5530 PFNGLCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5531 PFNGLDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:5532 PFNGLEDGEFLAGPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLsizei, POINTER(GLboolean)) # GL/glext.h:5533 PFNGLGETPOINTERVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5534 PFNGLINDEXPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5535 PFNGLNORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5536 PFNGLTEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5537 PFNGLVERTEXPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:5538 # EXT_misc_attribute (GL/glext.h:5541) GL_EXT_misc_attribute = 1 # GL/glext.h:5542 # SGIS_generate_mipmap (GL/glext.h:5545) GL_SGIS_generate_mipmap = 1 # GL/glext.h:5546 # SGIX_clipmap (GL/glext.h:5549) GL_SGIX_clipmap = 1 # GL/glext.h:5550 # SGIX_shadow (GL/glext.h:5553) GL_SGIX_shadow = 1 # GL/glext.h:5554 # SGIS_texture_edge_clamp (GL/glext.h:5557) GL_SGIS_texture_edge_clamp = 1 # GL/glext.h:5558 # SGIS_texture_border_clamp (GL/glext.h:5561) GL_SGIS_texture_border_clamp = 1 # GL/glext.h:5562 # EXT_blend_minmax (GL/glext.h:5565) GL_EXT_blend_minmax = 1 # GL/glext.h:5566 # GL/glext.h:5568 glBlendEquationEXT = _link_function('glBlendEquationEXT', None, [GLenum], 'EXT_blend_minmax') PFNGLBLENDEQUATIONEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5570 # EXT_blend_subtract (GL/glext.h:5573) GL_EXT_blend_subtract = 1 # GL/glext.h:5574 # EXT_blend_logic_op (GL/glext.h:5577) GL_EXT_blend_logic_op = 1 # GL/glext.h:5578 # SGIX_interlace (GL/glext.h:5581) GL_SGIX_interlace = 1 # GL/glext.h:5582 # SGIX_pixel_tiles (GL/glext.h:5585) GL_SGIX_pixel_tiles = 1 # GL/glext.h:5586 # SGIX_texture_select (GL/glext.h:5589) GL_SGIX_texture_select = 1 # GL/glext.h:5590 # SGIX_sprite (GL/glext.h:5593) GL_SGIX_sprite = 1 # GL/glext.h:5594 # GL/glext.h:5596 glSpriteParameterfSGIX = _link_function('glSpriteParameterfSGIX', None, [GLenum, GLfloat], 'SGIX_sprite') # GL/glext.h:5597 glSpriteParameterfvSGIX = _link_function('glSpriteParameterfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_sprite') # GL/glext.h:5598 glSpriteParameteriSGIX = _link_function('glSpriteParameteriSGIX', None, [GLenum, GLint], 'SGIX_sprite') # GL/glext.h:5599 glSpriteParameterivSGIX = _link_function('glSpriteParameterivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_sprite') PFNGLSPRITEPARAMETERFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5601 PFNGLSPRITEPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5602 PFNGLSPRITEPARAMETERISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5603 PFNGLSPRITEPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5604 # SGIX_texture_multi_buffer (GL/glext.h:5607) GL_SGIX_texture_multi_buffer = 1 # GL/glext.h:5608 # EXT_point_parameters (GL/glext.h:5611) GL_EXT_point_parameters = 1 # GL/glext.h:5612 # GL/glext.h:5614 glPointParameterfEXT = _link_function('glPointParameterfEXT', None, [GLenum, GLfloat], 'EXT_point_parameters') # GL/glext.h:5615 glPointParameterfvEXT = _link_function('glPointParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_point_parameters') PFNGLPOINTPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5617 PFNGLPOINTPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5618 # SGIS_point_parameters (GL/glext.h:5621) GL_SGIS_point_parameters = 1 # GL/glext.h:5622 # GL/glext.h:5624 glPointParameterfSGIS = _link_function('glPointParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_point_parameters') # GL/glext.h:5625 glPointParameterfvSGIS = _link_function('glPointParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_point_parameters') PFNGLPOINTPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5627 PFNGLPOINTPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5628 # SGIX_instruments (GL/glext.h:5631) GL_SGIX_instruments = 1 # GL/glext.h:5632 # GL/glext.h:5634 glGetInstrumentsSGIX = _link_function('glGetInstrumentsSGIX', GLint, [], 'SGIX_instruments') # GL/glext.h:5635 glInstrumentsBufferSGIX = _link_function('glInstrumentsBufferSGIX', None, [GLsizei, POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:5636 glPollInstrumentsSGIX = _link_function('glPollInstrumentsSGIX', GLint, [POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:5637 glReadInstrumentsSGIX = _link_function('glReadInstrumentsSGIX', None, [GLint], 'SGIX_instruments') # GL/glext.h:5638 glStartInstrumentsSGIX = _link_function('glStartInstrumentsSGIX', None, [], 'SGIX_instruments') # GL/glext.h:5639 glStopInstrumentsSGIX = _link_function('glStopInstrumentsSGIX', None, [GLint], 'SGIX_instruments') PFNGLGETINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint) # GL/glext.h:5641 PFNGLINSTRUMENTSBUFFERSGIXPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint)) # GL/glext.h:5642 PFNGLPOLLINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint, POINTER(GLint)) # GL/glext.h:5643 PFNGLREADINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5644 PFNGLSTARTINSTRUMENTSSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5645 PFNGLSTOPINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5646 # SGIX_texture_scale_bias (GL/glext.h:5649) GL_SGIX_texture_scale_bias = 1 # GL/glext.h:5650 # SGIX_framezoom (GL/glext.h:5653) GL_SGIX_framezoom = 1 # GL/glext.h:5654 # GL/glext.h:5656 glFrameZoomSGIX = _link_function('glFrameZoomSGIX', None, [GLint], 'SGIX_framezoom') PFNGLFRAMEZOOMSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:5658 # SGIX_tag_sample_buffer (GL/glext.h:5661) GL_SGIX_tag_sample_buffer = 1 # GL/glext.h:5662 # GL/glext.h:5664 glTagSampleBufferSGIX = _link_function('glTagSampleBufferSGIX', None, [], 'SGIX_tag_sample_buffer') PFNGLTAGSAMPLEBUFFERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5666 # SGIX_polynomial_ffd (GL/glext.h:5669) GL_SGIX_polynomial_ffd = 1 # GL/glext.h:5670 # GL/glext.h:5672 glDeformationMap3dSGIX = _link_function('glDeformationMap3dSGIX', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'SGIX_polynomial_ffd') # GL/glext.h:5673 glDeformationMap3fSGIX = _link_function('glDeformationMap3fSGIX', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'SGIX_polynomial_ffd') # GL/glext.h:5674 glDeformSGIX = _link_function('glDeformSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') # GL/glext.h:5675 glLoadIdentityDeformationMapSGIX = _link_function('glLoadIdentityDeformationMapSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') PFNGLDEFORMATIONMAP3DSGIXPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:5677 PFNGLDEFORMATIONMAP3FSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:5678 PFNGLDEFORMSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:5679 PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:5680 # SGIX_reference_plane (GL/glext.h:5683) GL_SGIX_reference_plane = 1 # GL/glext.h:5684 # GL/glext.h:5686 glReferencePlaneSGIX = _link_function('glReferencePlaneSGIX', None, [POINTER(GLdouble)], 'SGIX_reference_plane') PFNGLREFERENCEPLANESGIXPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5688 # SGIX_flush_raster (GL/glext.h:5691) GL_SGIX_flush_raster = 1 # GL/glext.h:5692 # GL/glext.h:5694 glFlushRasterSGIX = _link_function('glFlushRasterSGIX', None, [], 'SGIX_flush_raster') PFNGLFLUSHRASTERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:5696 # SGIX_depth_texture (GL/glext.h:5699) GL_SGIX_depth_texture = 1 # GL/glext.h:5700 # SGIS_fog_function (GL/glext.h:5703) GL_SGIS_fog_function = 1 # GL/glext.h:5704 # GL/glext.h:5706 glFogFuncSGIS = _link_function('glFogFuncSGIS', None, [GLsizei, POINTER(GLfloat)], 'SGIS_fog_function') # GL/glext.h:5707 glGetFogFuncSGIS = _link_function('glGetFogFuncSGIS', None, [POINTER(GLfloat)], 'SGIS_fog_function') PFNGLFOGFUNCSGISPROC = CFUNCTYPE(None, GLsizei, POINTER(GLfloat)) # GL/glext.h:5709 PFNGLGETFOGFUNCSGISPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5710 # SGIX_fog_offset (GL/glext.h:5713) GL_SGIX_fog_offset = 1 # GL/glext.h:5714 # HP_image_transform (GL/glext.h:5717) GL_HP_image_transform = 1 # GL/glext.h:5718 # GL/glext.h:5720 glImageTransformParameteriHP = _link_function('glImageTransformParameteriHP', None, [GLenum, GLenum, GLint], 'HP_image_transform') # GL/glext.h:5721 glImageTransformParameterfHP = _link_function('glImageTransformParameterfHP', None, [GLenum, GLenum, GLfloat], 'HP_image_transform') # GL/glext.h:5722 glImageTransformParameterivHP = _link_function('glImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:5723 glImageTransformParameterfvHP = _link_function('glImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') # GL/glext.h:5724 glGetImageTransformParameterivHP = _link_function('glGetImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:5725 glGetImageTransformParameterfvHP = _link_function('glGetImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') PFNGLIMAGETRANSFORMPARAMETERIHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5727 PFNGLIMAGETRANSFORMPARAMETERFHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5728 PFNGLIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5729 PFNGLIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5730 PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5731 PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5732 # HP_convolution_border_modes (GL/glext.h:5735) GL_HP_convolution_border_modes = 1 # GL/glext.h:5736 # SGIX_texture_add_env (GL/glext.h:5739) GL_SGIX_texture_add_env = 1 # GL/glext.h:5740 # EXT_color_subtable (GL/glext.h:5743) GL_EXT_color_subtable = 1 # GL/glext.h:5744 # GL/glext.h:5746 glColorSubTableEXT = _link_function('glColorSubTableEXT', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_color_subtable') # GL/glext.h:5747 glCopyColorSubTableEXT = _link_function('glCopyColorSubTableEXT', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'EXT_color_subtable') PFNGLCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5749 PFNGLCOPYCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:5750 # PGI_vertex_hints (GL/glext.h:5753) GL_PGI_vertex_hints = 1 # GL/glext.h:5754 # PGI_misc_hints (GL/glext.h:5757) GL_PGI_misc_hints = 1 # GL/glext.h:5758 # GL/glext.h:5760 glHintPGI = _link_function('glHintPGI', None, [GLenum, GLint], 'PGI_misc_hints') PFNGLHINTPGIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5762 # EXT_paletted_texture (GL/glext.h:5765) GL_EXT_paletted_texture = 1 # GL/glext.h:5766 # GL/glext.h:5768 glColorTableEXT = _link_function('glColorTableEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:5769 glGetColorTableEXT = _link_function('glGetColorTableEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:5770 glGetColorTableParameterivEXT = _link_function('glGetColorTableParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_paletted_texture') # GL/glext.h:5771 glGetColorTableParameterfvEXT = _link_function('glGetColorTableParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_paletted_texture') PFNGLCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5773 PFNGLGETCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5774 PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5775 PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5776 # EXT_clip_volume_hint (GL/glext.h:5779) GL_EXT_clip_volume_hint = 1 # GL/glext.h:5780 # SGIX_list_priority (GL/glext.h:5783) GL_SGIX_list_priority = 1 # GL/glext.h:5784 # GL/glext.h:5786 glGetListParameterfvSGIX = _link_function('glGetListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:5787 glGetListParameterivSGIX = _link_function('glGetListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') # GL/glext.h:5788 glListParameterfSGIX = _link_function('glListParameterfSGIX', None, [GLuint, GLenum, GLfloat], 'SGIX_list_priority') # GL/glext.h:5789 glListParameterfvSGIX = _link_function('glListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:5790 glListParameteriSGIX = _link_function('glListParameteriSGIX', None, [GLuint, GLenum, GLint], 'SGIX_list_priority') # GL/glext.h:5791 glListParameterivSGIX = _link_function('glListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') PFNGLGETLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5793 PFNGLGETLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5794 PFNGLLISTPARAMETERFSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:5795 PFNGLLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:5796 PFNGLLISTPARAMETERISGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:5797 PFNGLLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5798 # SGIX_ir_instrument1 (GL/glext.h:5801) GL_SGIX_ir_instrument1 = 1 # GL/glext.h:5802 # SGIX_calligraphic_fragment (GL/glext.h:5805) GL_SGIX_calligraphic_fragment = 1 # GL/glext.h:5806 # SGIX_texture_lod_bias (GL/glext.h:5809) GL_SGIX_texture_lod_bias = 1 # GL/glext.h:5810 # SGIX_shadow_ambient (GL/glext.h:5813) GL_SGIX_shadow_ambient = 1 # GL/glext.h:5814 # EXT_index_texture (GL/glext.h:5817) GL_EXT_index_texture = 1 # GL/glext.h:5818 # EXT_index_material (GL/glext.h:5821) GL_EXT_index_material = 1 # GL/glext.h:5822 # GL/glext.h:5824 glIndexMaterialEXT = _link_function('glIndexMaterialEXT', None, [GLenum, GLenum], 'EXT_index_material') PFNGLINDEXMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5826 # EXT_index_func (GL/glext.h:5829) GL_EXT_index_func = 1 # GL/glext.h:5830 # GL/glext.h:5832 glIndexFuncEXT = _link_function('glIndexFuncEXT', None, [GLenum, GLclampf], 'EXT_index_func') PFNGLINDEXFUNCEXTPROC = CFUNCTYPE(None, GLenum, GLclampf) # GL/glext.h:5834 # EXT_index_array_formats (GL/glext.h:5837) GL_EXT_index_array_formats = 1 # GL/glext.h:5838 # EXT_compiled_vertex_array (GL/glext.h:5841) GL_EXT_compiled_vertex_array = 1 # GL/glext.h:5842 # GL/glext.h:5844 glLockArraysEXT = _link_function('glLockArraysEXT', None, [GLint, GLsizei], 'EXT_compiled_vertex_array') # GL/glext.h:5845 glUnlockArraysEXT = _link_function('glUnlockArraysEXT', None, [], 'EXT_compiled_vertex_array') PFNGLLOCKARRAYSEXTPROC = CFUNCTYPE(None, GLint, GLsizei) # GL/glext.h:5847 PFNGLUNLOCKARRAYSEXTPROC = CFUNCTYPE(None) # GL/glext.h:5848 # EXT_cull_vertex (GL/glext.h:5851) GL_EXT_cull_vertex = 1 # GL/glext.h:5852 # GL/glext.h:5854 glCullParameterdvEXT = _link_function('glCullParameterdvEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_cull_vertex') # GL/glext.h:5855 glCullParameterfvEXT = _link_function('glCullParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_cull_vertex') PFNGLCULLPARAMETERDVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5857 PFNGLCULLPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5858 # SGIX_ycrcb (GL/glext.h:5861) GL_SGIX_ycrcb = 1 # GL/glext.h:5862 # SGIX_fragment_lighting (GL/glext.h:5865) GL_SGIX_fragment_lighting = 1 # GL/glext.h:5866 # GL/glext.h:5868 glFragmentColorMaterialSGIX = _link_function('glFragmentColorMaterialSGIX', None, [GLenum, GLenum], 'SGIX_fragment_lighting') # GL/glext.h:5869 glFragmentLightfSGIX = _link_function('glFragmentLightfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5870 glFragmentLightfvSGIX = _link_function('glFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5871 glFragmentLightiSGIX = _link_function('glFragmentLightiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5872 glFragmentLightivSGIX = _link_function('glFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5873 glFragmentLightModelfSGIX = _link_function('glFragmentLightModelfSGIX', None, [GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5874 glFragmentLightModelfvSGIX = _link_function('glFragmentLightModelfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5875 glFragmentLightModeliSGIX = _link_function('glFragmentLightModeliSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5876 glFragmentLightModelivSGIX = _link_function('glFragmentLightModelivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5877 glFragmentMaterialfSGIX = _link_function('glFragmentMaterialfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:5878 glFragmentMaterialfvSGIX = _link_function('glFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5879 glFragmentMaterialiSGIX = _link_function('glFragmentMaterialiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:5880 glFragmentMaterialivSGIX = _link_function('glFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5881 glGetFragmentLightfvSGIX = _link_function('glGetFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5882 glGetFragmentLightivSGIX = _link_function('glGetFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5883 glGetFragmentMaterialfvSGIX = _link_function('glGetFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:5884 glGetFragmentMaterialivSGIX = _link_function('glGetFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:5885 glLightEnviSGIX = _link_function('glLightEnviSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') PFNGLFRAGMENTCOLORMATERIALSGIXPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5887 PFNGLFRAGMENTLIGHTFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5888 PFNGLFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5889 PFNGLFRAGMENTLIGHTISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5890 PFNGLFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5891 PFNGLFRAGMENTLIGHTMODELFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5892 PFNGLFRAGMENTLIGHTMODELFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5893 PFNGLFRAGMENTLIGHTMODELISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5894 PFNGLFRAGMENTLIGHTMODELIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5895 PFNGLFRAGMENTMATERIALFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5896 PFNGLFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5897 PFNGLFRAGMENTMATERIALISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5898 PFNGLFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5899 PFNGLGETFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5900 PFNGLGETFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5901 PFNGLGETFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5902 PFNGLGETFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5903 PFNGLLIGHTENVISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5904 # IBM_rasterpos_clip (GL/glext.h:5907) GL_IBM_rasterpos_clip = 1 # GL/glext.h:5908 # HP_texture_lighting (GL/glext.h:5911) GL_HP_texture_lighting = 1 # GL/glext.h:5912 # EXT_draw_range_elements (GL/glext.h:5915) GL_EXT_draw_range_elements = 1 # GL/glext.h:5916 # GL/glext.h:5918 glDrawRangeElementsEXT = _link_function('glDrawRangeElementsEXT', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'EXT_draw_range_elements') PFNGLDRAWRANGEELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:5920 # WIN_phong_shading (GL/glext.h:5923) GL_WIN_phong_shading = 1 # GL/glext.h:5924 # WIN_specular_fog (GL/glext.h:5927) GL_WIN_specular_fog = 1 # GL/glext.h:5928 # EXT_light_texture (GL/glext.h:5931) GL_EXT_light_texture = 1 # GL/glext.h:5932 # GL/glext.h:5934 glApplyTextureEXT = _link_function('glApplyTextureEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:5935 glTextureLightEXT = _link_function('glTextureLightEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:5936 glTextureMaterialEXT = _link_function('glTextureMaterialEXT', None, [GLenum, GLenum], 'EXT_light_texture') PFNGLAPPLYTEXTUREEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5938 PFNGLTEXTURELIGHTEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5939 PFNGLTEXTUREMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:5940 # SGIX_blend_alpha_minmax (GL/glext.h:5943) GL_SGIX_blend_alpha_minmax = 1 # GL/glext.h:5944 # EXT_bgra (GL/glext.h:5947) GL_EXT_bgra = 1 # GL/glext.h:5948 # SGIX_async (GL/glext.h:5951) GL_SGIX_async = 1 # GL/glext.h:5952 # GL/glext.h:5954 glAsyncMarkerSGIX = _link_function('glAsyncMarkerSGIX', None, [GLuint], 'SGIX_async') # GL/glext.h:5955 glFinishAsyncSGIX = _link_function('glFinishAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:5956 glPollAsyncSGIX = _link_function('glPollAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:5957 glGenAsyncMarkersSGIX = _link_function('glGenAsyncMarkersSGIX', GLuint, [GLsizei], 'SGIX_async') # GL/glext.h:5958 glDeleteAsyncMarkersSGIX = _link_function('glDeleteAsyncMarkersSGIX', None, [GLuint, GLsizei], 'SGIX_async') # GL/glext.h:5959 glIsAsyncMarkerSGIX = _link_function('glIsAsyncMarkerSGIX', GLboolean, [GLuint], 'SGIX_async') PFNGLASYNCMARKERSGIXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:5961 PFNGLFINISHASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:5962 PFNGLPOLLASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:5963 PFNGLGENASYNCMARKERSSGIXPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:5964 PFNGLDELETEASYNCMARKERSSGIXPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:5965 PFNGLISASYNCMARKERSGIXPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5966 # SGIX_async_pixel (GL/glext.h:5969) GL_SGIX_async_pixel = 1 # GL/glext.h:5970 # SGIX_async_histogram (GL/glext.h:5973) GL_SGIX_async_histogram = 1 # GL/glext.h:5974 # INTEL_parallel_arrays (GL/glext.h:5977) GL_INTEL_parallel_arrays = 1 # GL/glext.h:5978 # GL/glext.h:5980 glVertexPointervINTEL = _link_function('glVertexPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5981 glNormalPointervINTEL = _link_function('glNormalPointervINTEL', None, [GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5982 glColorPointervINTEL = _link_function('glColorPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:5983 glTexCoordPointervINTEL = _link_function('glTexCoordPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') PFNGLVERTEXPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5985 PFNGLNORMALPOINTERVINTELPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5986 PFNGLCOLORPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5987 PFNGLTEXCOORDPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5988 # HP_occlusion_test (GL/glext.h:5991) GL_HP_occlusion_test = 1 # GL/glext.h:5992 # EXT_pixel_transform (GL/glext.h:5995) GL_EXT_pixel_transform = 1 # GL/glext.h:5996 # GL/glext.h:5998 glPixelTransformParameteriEXT = _link_function('glPixelTransformParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_pixel_transform') # GL/glext.h:5999 glPixelTransformParameterfEXT = _link_function('glPixelTransformParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_pixel_transform') # GL/glext.h:6000 glPixelTransformParameterivEXT = _link_function('glPixelTransformParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_pixel_transform') # GL/glext.h:6001 glPixelTransformParameterfvEXT = _link_function('glPixelTransformParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_pixel_transform') PFNGLPIXELTRANSFORMPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:6003 PFNGLPIXELTRANSFORMPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:6004 PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6005 PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6006 # EXT_pixel_transform_color_table (GL/glext.h:6009) GL_EXT_pixel_transform_color_table = 1 # GL/glext.h:6010 # EXT_shared_texture_palette (GL/glext.h:6013) GL_EXT_shared_texture_palette = 1 # GL/glext.h:6014 # EXT_separate_specular_color (GL/glext.h:6017) GL_EXT_separate_specular_color = 1 # GL/glext.h:6018 # EXT_secondary_color (GL/glext.h:6021) GL_EXT_secondary_color = 1 # GL/glext.h:6022 # GL/glext.h:6024 glSecondaryColor3bEXT = _link_function('glSecondaryColor3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_secondary_color') # GL/glext.h:6025 glSecondaryColor3bvEXT = _link_function('glSecondaryColor3bvEXT', None, [POINTER(GLbyte)], 'EXT_secondary_color') # GL/glext.h:6026 glSecondaryColor3dEXT = _link_function('glSecondaryColor3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_secondary_color') # GL/glext.h:6027 glSecondaryColor3dvEXT = _link_function('glSecondaryColor3dvEXT', None, [POINTER(GLdouble)], 'EXT_secondary_color') # GL/glext.h:6028 glSecondaryColor3fEXT = _link_function('glSecondaryColor3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_secondary_color') # GL/glext.h:6029 glSecondaryColor3fvEXT = _link_function('glSecondaryColor3fvEXT', None, [POINTER(GLfloat)], 'EXT_secondary_color') # GL/glext.h:6030 glSecondaryColor3iEXT = _link_function('glSecondaryColor3iEXT', None, [GLint, GLint, GLint], 'EXT_secondary_color') # GL/glext.h:6031 glSecondaryColor3ivEXT = _link_function('glSecondaryColor3ivEXT', None, [POINTER(GLint)], 'EXT_secondary_color') # GL/glext.h:6032 glSecondaryColor3sEXT = _link_function('glSecondaryColor3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_secondary_color') # GL/glext.h:6033 glSecondaryColor3svEXT = _link_function('glSecondaryColor3svEXT', None, [POINTER(GLshort)], 'EXT_secondary_color') # GL/glext.h:6034 glSecondaryColor3ubEXT = _link_function('glSecondaryColor3ubEXT', None, [GLubyte, GLubyte, GLubyte], 'EXT_secondary_color') # GL/glext.h:6035 glSecondaryColor3ubvEXT = _link_function('glSecondaryColor3ubvEXT', None, [POINTER(GLubyte)], 'EXT_secondary_color') # GL/glext.h:6036 glSecondaryColor3uiEXT = _link_function('glSecondaryColor3uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_secondary_color') # GL/glext.h:6037 glSecondaryColor3uivEXT = _link_function('glSecondaryColor3uivEXT', None, [POINTER(GLuint)], 'EXT_secondary_color') # GL/glext.h:6038 glSecondaryColor3usEXT = _link_function('glSecondaryColor3usEXT', None, [GLushort, GLushort, GLushort], 'EXT_secondary_color') # GL/glext.h:6039 glSecondaryColor3usvEXT = _link_function('glSecondaryColor3usvEXT', None, [POINTER(GLushort)], 'EXT_secondary_color') # GL/glext.h:6040 glSecondaryColorPointerEXT = _link_function('glSecondaryColorPointerEXT', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_secondary_color') PFNGLSECONDARYCOLOR3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6042 PFNGLSECONDARYCOLOR3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6043 PFNGLSECONDARYCOLOR3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6044 PFNGLSECONDARYCOLOR3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6045 PFNGLSECONDARYCOLOR3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6046 PFNGLSECONDARYCOLOR3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6047 PFNGLSECONDARYCOLOR3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6048 PFNGLSECONDARYCOLOR3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6049 PFNGLSECONDARYCOLOR3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6050 PFNGLSECONDARYCOLOR3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6051 PFNGLSECONDARYCOLOR3UBEXTPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:6052 PFNGLSECONDARYCOLOR3UBVEXTPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:6053 PFNGLSECONDARYCOLOR3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6054 PFNGLSECONDARYCOLOR3UIVEXTPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:6055 PFNGLSECONDARYCOLOR3USEXTPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:6056 PFNGLSECONDARYCOLOR3USVEXTPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:6057 PFNGLSECONDARYCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6058 # EXT_texture_perturb_normal (GL/glext.h:6061) GL_EXT_texture_perturb_normal = 1 # GL/glext.h:6062 # GL/glext.h:6064 glTextureNormalEXT = _link_function('glTextureNormalEXT', None, [GLenum], 'EXT_texture_perturb_normal') PFNGLTEXTURENORMALEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6066 # EXT_multi_draw_arrays (GL/glext.h:6069) GL_EXT_multi_draw_arrays = 1 # GL/glext.h:6070 # GL/glext.h:6072 glMultiDrawArraysEXT = _link_function('glMultiDrawArraysEXT', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'EXT_multi_draw_arrays') # GL/glext.h:6073 glMultiDrawElementsEXT = _link_function('glMultiDrawElementsEXT', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'EXT_multi_draw_arrays') PFNGLMULTIDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:6075 PFNGLMULTIDRAWELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:6076 # EXT_fog_coord (GL/glext.h:6079) GL_EXT_fog_coord = 1 # GL/glext.h:6080 # GL/glext.h:6082 glFogCoordfEXT = _link_function('glFogCoordfEXT', None, [GLfloat], 'EXT_fog_coord') # GL/glext.h:6083 glFogCoordfvEXT = _link_function('glFogCoordfvEXT', None, [POINTER(GLfloat)], 'EXT_fog_coord') # GL/glext.h:6084 glFogCoorddEXT = _link_function('glFogCoorddEXT', None, [GLdouble], 'EXT_fog_coord') # GL/glext.h:6085 glFogCoorddvEXT = _link_function('glFogCoorddvEXT', None, [POINTER(GLdouble)], 'EXT_fog_coord') # GL/glext.h:6086 glFogCoordPointerEXT = _link_function('glFogCoordPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_fog_coord') PFNGLFOGCOORDFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6088 PFNGLFOGCOORDFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6089 PFNGLFOGCOORDDEXTPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:6090 PFNGLFOGCOORDDVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6091 PFNGLFOGCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6092 # REND_screen_coordinates (GL/glext.h:6095) GL_REND_screen_coordinates = 1 # GL/glext.h:6096 # EXT_coordinate_frame (GL/glext.h:6099) GL_EXT_coordinate_frame = 1 # GL/glext.h:6100 # GL/glext.h:6102 glTangent3bEXT = _link_function('glTangent3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:6103 glTangent3bvEXT = _link_function('glTangent3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:6104 glTangent3dEXT = _link_function('glTangent3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:6105 glTangent3dvEXT = _link_function('glTangent3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:6106 glTangent3fEXT = _link_function('glTangent3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:6107 glTangent3fvEXT = _link_function('glTangent3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:6108 glTangent3iEXT = _link_function('glTangent3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:6109 glTangent3ivEXT = _link_function('glTangent3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:6110 glTangent3sEXT = _link_function('glTangent3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:6111 glTangent3svEXT = _link_function('glTangent3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:6112 glBinormal3bEXT = _link_function('glBinormal3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:6113 glBinormal3bvEXT = _link_function('glBinormal3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:6114 glBinormal3dEXT = _link_function('glBinormal3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:6115 glBinormal3dvEXT = _link_function('glBinormal3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:6116 glBinormal3fEXT = _link_function('glBinormal3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:6117 glBinormal3fvEXT = _link_function('glBinormal3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:6118 glBinormal3iEXT = _link_function('glBinormal3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:6119 glBinormal3ivEXT = _link_function('glBinormal3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:6120 glBinormal3sEXT = _link_function('glBinormal3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:6121 glBinormal3svEXT = _link_function('glBinormal3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:6122 glTangentPointerEXT = _link_function('glTangentPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') # GL/glext.h:6123 glBinormalPointerEXT = _link_function('glBinormalPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') PFNGLTANGENT3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6125 PFNGLTANGENT3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6126 PFNGLTANGENT3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6127 PFNGLTANGENT3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6128 PFNGLTANGENT3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6129 PFNGLTANGENT3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6130 PFNGLTANGENT3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6131 PFNGLTANGENT3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6132 PFNGLTANGENT3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6133 PFNGLTANGENT3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6134 PFNGLBINORMAL3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:6135 PFNGLBINORMAL3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:6136 PFNGLBINORMAL3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6137 PFNGLBINORMAL3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6138 PFNGLBINORMAL3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6139 PFNGLBINORMAL3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6140 PFNGLBINORMAL3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6141 PFNGLBINORMAL3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6142 PFNGLBINORMAL3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6143 PFNGLBINORMAL3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6144 PFNGLTANGENTPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6145 PFNGLBINORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6146 # EXT_texture_env_combine (GL/glext.h:6149) GL_EXT_texture_env_combine = 1 # GL/glext.h:6150 # APPLE_specular_vector (GL/glext.h:6153) GL_APPLE_specular_vector = 1 # GL/glext.h:6154 # APPLE_transform_hint (GL/glext.h:6157) GL_APPLE_transform_hint = 1 # GL/glext.h:6158 # SGIX_fog_scale (GL/glext.h:6161) GL_SGIX_fog_scale = 1 # GL/glext.h:6162 # SUNX_constant_data (GL/glext.h:6165) GL_SUNX_constant_data = 1 # GL/glext.h:6166 # GL/glext.h:6168 glFinishTextureSUNX = _link_function('glFinishTextureSUNX', None, [], 'SUNX_constant_data') PFNGLFINISHTEXTURESUNXPROC = CFUNCTYPE(None) # GL/glext.h:6170 # SUN_global_alpha (GL/glext.h:6173) GL_SUN_global_alpha = 1 # GL/glext.h:6174 # GL/glext.h:6176 glGlobalAlphaFactorbSUN = _link_function('glGlobalAlphaFactorbSUN', None, [GLbyte], 'SUN_global_alpha') # GL/glext.h:6177 glGlobalAlphaFactorsSUN = _link_function('glGlobalAlphaFactorsSUN', None, [GLshort], 'SUN_global_alpha') # GL/glext.h:6178 glGlobalAlphaFactoriSUN = _link_function('glGlobalAlphaFactoriSUN', None, [GLint], 'SUN_global_alpha') # GL/glext.h:6179 glGlobalAlphaFactorfSUN = _link_function('glGlobalAlphaFactorfSUN', None, [GLfloat], 'SUN_global_alpha') # GL/glext.h:6180 glGlobalAlphaFactordSUN = _link_function('glGlobalAlphaFactordSUN', None, [GLdouble], 'SUN_global_alpha') # GL/glext.h:6181 glGlobalAlphaFactorubSUN = _link_function('glGlobalAlphaFactorubSUN', None, [GLubyte], 'SUN_global_alpha') # GL/glext.h:6182 glGlobalAlphaFactorusSUN = _link_function('glGlobalAlphaFactorusSUN', None, [GLushort], 'SUN_global_alpha') # GL/glext.h:6183 glGlobalAlphaFactoruiSUN = _link_function('glGlobalAlphaFactoruiSUN', None, [GLuint], 'SUN_global_alpha') PFNGLGLOBALALPHAFACTORBSUNPROC = CFUNCTYPE(None, GLbyte) # GL/glext.h:6185 PFNGLGLOBALALPHAFACTORSSUNPROC = CFUNCTYPE(None, GLshort) # GL/glext.h:6186 PFNGLGLOBALALPHAFACTORISUNPROC = CFUNCTYPE(None, GLint) # GL/glext.h:6187 PFNGLGLOBALALPHAFACTORFSUNPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6188 PFNGLGLOBALALPHAFACTORDSUNPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:6189 PFNGLGLOBALALPHAFACTORUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:6190 PFNGLGLOBALALPHAFACTORUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:6191 PFNGLGLOBALALPHAFACTORUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6192 # SUN_triangle_list (GL/glext.h:6195) GL_SUN_triangle_list = 1 # GL/glext.h:6196 # GL/glext.h:6198 glReplacementCodeuiSUN = _link_function('glReplacementCodeuiSUN', None, [GLuint], 'SUN_triangle_list') # GL/glext.h:6199 glReplacementCodeusSUN = _link_function('glReplacementCodeusSUN', None, [GLushort], 'SUN_triangle_list') # GL/glext.h:6200 glReplacementCodeubSUN = _link_function('glReplacementCodeubSUN', None, [GLubyte], 'SUN_triangle_list') # GL/glext.h:6201 glReplacementCodeuivSUN = _link_function('glReplacementCodeuivSUN', None, [POINTER(GLuint)], 'SUN_triangle_list') # GL/glext.h:6202 glReplacementCodeusvSUN = _link_function('glReplacementCodeusvSUN', None, [POINTER(GLushort)], 'SUN_triangle_list') # GL/glext.h:6203 glReplacementCodeubvSUN = _link_function('glReplacementCodeubvSUN', None, [POINTER(GLubyte)], 'SUN_triangle_list') # GL/glext.h:6204 glReplacementCodePointerSUN = _link_function('glReplacementCodePointerSUN', None, [GLenum, GLsizei, POINTER(POINTER(GLvoid))], 'SUN_triangle_list') PFNGLREPLACEMENTCODEUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6206 PFNGLREPLACEMENTCODEUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:6207 PFNGLREPLACEMENTCODEUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:6208 PFNGLREPLACEMENTCODEUIVSUNPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:6209 PFNGLREPLACEMENTCODEUSVSUNPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:6210 PFNGLREPLACEMENTCODEUBVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:6211 PFNGLREPLACEMENTCODEPOINTERSUNPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(POINTER(GLvoid))) # GL/glext.h:6212 # SUN_vertex (GL/glext.h:6215) GL_SUN_vertex = 1 # GL/glext.h:6216 # GL/glext.h:6218 glColor4ubVertex2fSUN = _link_function('glColor4ubVertex2fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6219 glColor4ubVertex2fvSUN = _link_function('glColor4ubVertex2fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6220 glColor4ubVertex3fSUN = _link_function('glColor4ubVertex3fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6221 glColor4ubVertex3fvSUN = _link_function('glColor4ubVertex3fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6222 glColor3fVertex3fSUN = _link_function('glColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6223 glColor3fVertex3fvSUN = _link_function('glColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6224 glNormal3fVertex3fSUN = _link_function('glNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6225 glNormal3fVertex3fvSUN = _link_function('glNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6226 glColor4fNormal3fVertex3fSUN = _link_function('glColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6227 glColor4fNormal3fVertex3fvSUN = _link_function('glColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6228 glTexCoord2fVertex3fSUN = _link_function('glTexCoord2fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6229 glTexCoord2fVertex3fvSUN = _link_function('glTexCoord2fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6230 glTexCoord4fVertex4fSUN = _link_function('glTexCoord4fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6231 glTexCoord4fVertex4fvSUN = _link_function('glTexCoord4fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6232 glTexCoord2fColor4ubVertex3fSUN = _link_function('glTexCoord2fColor4ubVertex3fSUN', None, [GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6233 glTexCoord2fColor4ubVertex3fvSUN = _link_function('glTexCoord2fColor4ubVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6234 glTexCoord2fColor3fVertex3fSUN = _link_function('glTexCoord2fColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6235 glTexCoord2fColor3fVertex3fvSUN = _link_function('glTexCoord2fColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6236 glTexCoord2fNormal3fVertex3fSUN = _link_function('glTexCoord2fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6237 glTexCoord2fNormal3fVertex3fvSUN = _link_function('glTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6238 glTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6239 glTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6240 glTexCoord4fColor4fNormal3fVertex4fSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6241 glTexCoord4fColor4fNormal3fVertex4fvSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6242 glReplacementCodeuiVertex3fSUN = _link_function('glReplacementCodeuiVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6243 glReplacementCodeuiVertex3fvSUN = _link_function('glReplacementCodeuiVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6244 glReplacementCodeuiColor4ubVertex3fSUN = _link_function('glReplacementCodeuiColor4ubVertex3fSUN', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6245 glReplacementCodeuiColor4ubVertex3fvSUN = _link_function('glReplacementCodeuiColor4ubVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6246 glReplacementCodeuiColor3fVertex3fSUN = _link_function('glReplacementCodeuiColor3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6247 glReplacementCodeuiColor3fVertex3fvSUN = _link_function('glReplacementCodeuiColor3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6248 glReplacementCodeuiNormal3fVertex3fSUN = _link_function('glReplacementCodeuiNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6249 glReplacementCodeuiNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6250 glReplacementCodeuiColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6251 glReplacementCodeuiColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6252 glReplacementCodeuiTexCoord2fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6253 glReplacementCodeuiTexCoord2fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6254 glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6255 glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:6256 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:6257 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') PFNGLCOLOR4UBVERTEX2FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) # GL/glext.h:6259 PFNGLCOLOR4UBVERTEX2FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6260 PFNGLCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6261 PFNGLCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6262 PFNGLCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6263 PFNGLCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6264 PFNGLNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6265 PFNGLNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6266 PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6267 PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6268 PFNGLTEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6269 PFNGLTEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6270 PFNGLTEXCOORD4FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6271 PFNGLTEXCOORD4FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6272 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6273 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6274 PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6275 PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6276 PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6277 PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6278 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6279 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6280 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6281 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6282 PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6283 PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:6284 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:6285 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:6286 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6287 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6288 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6289 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6290 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6291 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6292 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6293 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6294 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6295 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6296 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6297 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:6298 # EXT_blend_func_separate (GL/glext.h:6301) GL_EXT_blend_func_separate = 1 # GL/glext.h:6302 # GL/glext.h:6304 glBlendFuncSeparateEXT = _link_function('glBlendFuncSeparateEXT', None, [GLenum, GLenum, GLenum, GLenum], 'EXT_blend_func_separate') PFNGLBLENDFUNCSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6306 # INGR_blend_func_separate (GL/glext.h:6309) GL_INGR_blend_func_separate = 1 # GL/glext.h:6310 # GL/glext.h:6312 glBlendFuncSeparateINGR = _link_function('glBlendFuncSeparateINGR', None, [GLenum, GLenum, GLenum, GLenum], 'INGR_blend_func_separate') PFNGLBLENDFUNCSEPARATEINGRPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6314 # INGR_color_clamp (GL/glext.h:6317) GL_INGR_color_clamp = 1 # GL/glext.h:6318 # INGR_interlace_read (GL/glext.h:6321) GL_INGR_interlace_read = 1 # GL/glext.h:6322 # EXT_stencil_wrap (GL/glext.h:6325) GL_EXT_stencil_wrap = 1 # GL/glext.h:6326 # EXT_422_pixels (GL/glext.h:6329) GL_EXT_422_pixels = 1 # GL/glext.h:6330 # NV_texgen_reflection (GL/glext.h:6333) GL_NV_texgen_reflection = 1 # GL/glext.h:6334 # SUN_convolution_border_modes (GL/glext.h:6337) GL_SUN_convolution_border_modes = 1 # GL/glext.h:6338 # EXT_texture_env_add (GL/glext.h:6341) GL_EXT_texture_env_add = 1 # GL/glext.h:6342 # EXT_texture_lod_bias (GL/glext.h:6345) GL_EXT_texture_lod_bias = 1 # GL/glext.h:6346 # EXT_texture_filter_anisotropic (GL/glext.h:6349) GL_EXT_texture_filter_anisotropic = 1 # GL/glext.h:6350 # EXT_vertex_weighting (GL/glext.h:6353) GL_EXT_vertex_weighting = 1 # GL/glext.h:6354 # GL/glext.h:6356 glVertexWeightfEXT = _link_function('glVertexWeightfEXT', None, [GLfloat], 'EXT_vertex_weighting') # GL/glext.h:6357 glVertexWeightfvEXT = _link_function('glVertexWeightfvEXT', None, [POINTER(GLfloat)], 'EXT_vertex_weighting') # GL/glext.h:6358 glVertexWeightPointerEXT = _link_function('glVertexWeightPointerEXT', None, [GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_vertex_weighting') PFNGLVERTEXWEIGHTFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6360 PFNGLVERTEXWEIGHTFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6361 PFNGLVERTEXWEIGHTPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6362 # NV_light_max_exponent (GL/glext.h:6365) GL_NV_light_max_exponent = 1 # GL/glext.h:6366 # NV_vertex_array_range (GL/glext.h:6369) GL_NV_vertex_array_range = 1 # GL/glext.h:6370 # GL/glext.h:6372 glFlushVertexArrayRangeNV = _link_function('glFlushVertexArrayRangeNV', None, [], 'NV_vertex_array_range') # GL/glext.h:6373 glVertexArrayRangeNV = _link_function('glVertexArrayRangeNV', None, [GLsizei, POINTER(GLvoid)], 'NV_vertex_array_range') PFNGLFLUSHVERTEXARRAYRANGENVPROC = CFUNCTYPE(None) # GL/glext.h:6375 PFNGLVERTEXARRAYRANGENVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:6376 # NV_register_combiners (GL/glext.h:6379) GL_NV_register_combiners = 1 # GL/glext.h:6380 # GL/glext.h:6382 glCombinerParameterfvNV = _link_function('glCombinerParameterfvNV', None, [GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6383 glCombinerParameterfNV = _link_function('glCombinerParameterfNV', None, [GLenum, GLfloat], 'NV_register_combiners') # GL/glext.h:6384 glCombinerParameterivNV = _link_function('glCombinerParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:6385 glCombinerParameteriNV = _link_function('glCombinerParameteriNV', None, [GLenum, GLint], 'NV_register_combiners') # GL/glext.h:6386 glCombinerInputNV = _link_function('glCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:6387 glCombinerOutputNV = _link_function('glCombinerOutputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean], 'NV_register_combiners') # GL/glext.h:6388 glFinalCombinerInputNV = _link_function('glFinalCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:6389 glGetCombinerInputParameterfvNV = _link_function('glGetCombinerInputParameterfvNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6390 glGetCombinerInputParameterivNV = _link_function('glGetCombinerInputParameterivNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:6391 glGetCombinerOutputParameterfvNV = _link_function('glGetCombinerOutputParameterfvNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6392 glGetCombinerOutputParameterivNV = _link_function('glGetCombinerOutputParameterivNV', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:6393 glGetFinalCombinerInputParameterfvNV = _link_function('glGetFinalCombinerInputParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:6394 glGetFinalCombinerInputParameterivNV = _link_function('glGetFinalCombinerInputParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') PFNGLCOMBINERPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6396 PFNGLCOMBINERPARAMETERFNVPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6397 PFNGLCOMBINERPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6398 PFNGLCOMBINERPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6399 PFNGLCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6400 PFNGLCOMBINEROUTPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) # GL/glext.h:6401 PFNGLFINALCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6402 PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6403 PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6404 PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6405 PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6406 PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6407 PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6408 # NV_fog_distance (GL/glext.h:6411) GL_NV_fog_distance = 1 # GL/glext.h:6412 # NV_texgen_emboss (GL/glext.h:6415) GL_NV_texgen_emboss = 1 # GL/glext.h:6416 # NV_blend_square (GL/glext.h:6419) GL_NV_blend_square = 1 # GL/glext.h:6420 # NV_texture_env_combine4 (GL/glext.h:6423) GL_NV_texture_env_combine4 = 1 # GL/glext.h:6424 # MESA_resize_buffers (GL/glext.h:6427) GL_MESA_resize_buffers = 1 # GL/glext.h:6428 # GL/glext.h:6430 glResizeBuffersMESA = _link_function('glResizeBuffersMESA', None, [], 'MESA_resize_buffers') PFNGLRESIZEBUFFERSMESAPROC = CFUNCTYPE(None) # GL/glext.h:6432 # MESA_window_pos (GL/glext.h:6435) GL_MESA_window_pos = 1 # GL/glext.h:6436 # GL/glext.h:6438 glWindowPos2dMESA = _link_function('glWindowPos2dMESA', None, [GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:6439 glWindowPos2dvMESA = _link_function('glWindowPos2dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:6440 glWindowPos2fMESA = _link_function('glWindowPos2fMESA', None, [GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:6441 glWindowPos2fvMESA = _link_function('glWindowPos2fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:6442 glWindowPos2iMESA = _link_function('glWindowPos2iMESA', None, [GLint, GLint], 'MESA_window_pos') # GL/glext.h:6443 glWindowPos2ivMESA = _link_function('glWindowPos2ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:6444 glWindowPos2sMESA = _link_function('glWindowPos2sMESA', None, [GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:6445 glWindowPos2svMESA = _link_function('glWindowPos2svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:6446 glWindowPos3dMESA = _link_function('glWindowPos3dMESA', None, [GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:6447 glWindowPos3dvMESA = _link_function('glWindowPos3dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:6448 glWindowPos3fMESA = _link_function('glWindowPos3fMESA', None, [GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:6449 glWindowPos3fvMESA = _link_function('glWindowPos3fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:6450 glWindowPos3iMESA = _link_function('glWindowPos3iMESA', None, [GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:6451 glWindowPos3ivMESA = _link_function('glWindowPos3ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:6452 glWindowPos3sMESA = _link_function('glWindowPos3sMESA', None, [GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:6453 glWindowPos3svMESA = _link_function('glWindowPos3svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:6454 glWindowPos4dMESA = _link_function('glWindowPos4dMESA', None, [GLdouble, GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:6455 glWindowPos4dvMESA = _link_function('glWindowPos4dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:6456 glWindowPos4fMESA = _link_function('glWindowPos4fMESA', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:6457 glWindowPos4fvMESA = _link_function('glWindowPos4fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:6458 glWindowPos4iMESA = _link_function('glWindowPos4iMESA', None, [GLint, GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:6459 glWindowPos4ivMESA = _link_function('glWindowPos4ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:6460 glWindowPos4sMESA = _link_function('glWindowPos4sMESA', None, [GLshort, GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:6461 glWindowPos4svMESA = _link_function('glWindowPos4svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') PFNGLWINDOWPOS2DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:6463 PFNGLWINDOWPOS2DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6464 PFNGLWINDOWPOS2FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:6465 PFNGLWINDOWPOS2FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6466 PFNGLWINDOWPOS2IMESAPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6467 PFNGLWINDOWPOS2IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6468 PFNGLWINDOWPOS2SMESAPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:6469 PFNGLWINDOWPOS2SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6470 PFNGLWINDOWPOS3DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6471 PFNGLWINDOWPOS3DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6472 PFNGLWINDOWPOS3FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6473 PFNGLWINDOWPOS3FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6474 PFNGLWINDOWPOS3IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6475 PFNGLWINDOWPOS3IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6476 PFNGLWINDOWPOS3SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6477 PFNGLWINDOWPOS3SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6478 PFNGLWINDOWPOS4DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6479 PFNGLWINDOWPOS4DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6480 PFNGLWINDOWPOS4FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6481 PFNGLWINDOWPOS4FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6482 PFNGLWINDOWPOS4IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6483 PFNGLWINDOWPOS4IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6484 PFNGLWINDOWPOS4SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6485 PFNGLWINDOWPOS4SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6486 # EXT_texture_compression_s3tc (GL/glext.h:6489) GL_EXT_texture_compression_s3tc = 1 # GL/glext.h:6490 # IBM_cull_vertex (GL/glext.h:6493) GL_IBM_cull_vertex = 1 # GL/glext.h:6494 # IBM_multimode_draw_arrays (GL/glext.h:6497) GL_IBM_multimode_draw_arrays = 1 # GL/glext.h:6498 # GL/glext.h:6500 glMultiModeDrawArraysIBM = _link_function('glMultiModeDrawArraysIBM', None, [POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint], 'IBM_multimode_draw_arrays') # GL/glext.h:6501 glMultiModeDrawElementsIBM = _link_function('glMultiModeDrawElementsIBM', None, [POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint], 'IBM_multimode_draw_arrays') PFNGLMULTIMODEDRAWARRAYSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint) # GL/glext.h:6503 PFNGLMULTIMODEDRAWELEMENTSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint) # GL/glext.h:6504 # IBM_vertex_array_lists (GL/glext.h:6507) GL_IBM_vertex_array_lists = 1 # GL/glext.h:6508 # GL/glext.h:6510 glColorPointerListIBM = _link_function('glColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6511 glSecondaryColorPointerListIBM = _link_function('glSecondaryColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6512 glEdgeFlagPointerListIBM = _link_function('glEdgeFlagPointerListIBM', None, [GLint, POINTER(POINTER(GLboolean)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6513 glFogCoordPointerListIBM = _link_function('glFogCoordPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6514 glIndexPointerListIBM = _link_function('glIndexPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6515 glNormalPointerListIBM = _link_function('glNormalPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6516 glTexCoordPointerListIBM = _link_function('glTexCoordPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:6517 glVertexPointerListIBM = _link_function('glVertexPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') PFNGLCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6519 PFNGLSECONDARYCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6520 PFNGLEDGEFLAGPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, POINTER(POINTER(GLboolean)), GLint) # GL/glext.h:6521 PFNGLFOGCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6522 PFNGLINDEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6523 PFNGLNORMALPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6524 PFNGLTEXCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6525 PFNGLVERTEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:6526 # SGIX_subsample (GL/glext.h:6529) GL_SGIX_subsample = 1 # GL/glext.h:6530 # SGIX_ycrcba (GL/glext.h:6533) GL_SGIX_ycrcba = 1 # GL/glext.h:6534 # SGIX_ycrcb_subsample (GL/glext.h:6537) GL_SGIX_ycrcb_subsample = 1 # GL/glext.h:6538 # SGIX_depth_pass_instrument (GL/glext.h:6541) GL_SGIX_depth_pass_instrument = 1 # GL/glext.h:6542 # 3DFX_texture_compression_FXT1 (GL/glext.h:6545) GL_3DFX_texture_compression_FXT1 = 1 # GL/glext.h:6546 # 3DFX_multisample (GL/glext.h:6549) GL_3DFX_multisample = 1 # GL/glext.h:6550 # 3DFX_tbuffer (GL/glext.h:6553) GL_3DFX_tbuffer = 1 # GL/glext.h:6554 # GL/glext.h:6556 glTbufferMask3DFX = _link_function('glTbufferMask3DFX', None, [GLuint], '3DFX_tbuffer') PFNGLTBUFFERMASK3DFXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6558 # EXT_multisample (GL/glext.h:6561) GL_EXT_multisample = 1 # GL/glext.h:6562 # GL/glext.h:6564 glSampleMaskEXT = _link_function('glSampleMaskEXT', None, [GLclampf, GLboolean], 'EXT_multisample') # GL/glext.h:6565 glSamplePatternEXT = _link_function('glSamplePatternEXT', None, [GLenum], 'EXT_multisample') PFNGLSAMPLEMASKEXTPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:6567 PFNGLSAMPLEPATTERNEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6568 # SGIX_vertex_preclip (GL/glext.h:6571) GL_SGIX_vertex_preclip = 1 # GL/glext.h:6572 # SGIX_convolution_accuracy (GL/glext.h:6575) GL_SGIX_convolution_accuracy = 1 # GL/glext.h:6576 # SGIX_resample (GL/glext.h:6579) GL_SGIX_resample = 1 # GL/glext.h:6580 # SGIS_point_line_texgen (GL/glext.h:6583) GL_SGIS_point_line_texgen = 1 # GL/glext.h:6584 # SGIS_texture_color_mask (GL/glext.h:6587) GL_SGIS_texture_color_mask = 1 # GL/glext.h:6588 # GL/glext.h:6590 glTextureColorMaskSGIS = _link_function('glTextureColorMaskSGIS', None, [GLboolean, GLboolean, GLboolean, GLboolean], 'SGIS_texture_color_mask') PFNGLTEXTURECOLORMASKSGISPROC = CFUNCTYPE(None, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:6592 # SGIX_igloo_interface (GL/glext.h:6595) GL_SGIX_igloo_interface = 1 # GL/glext.h:6596 # GL/glext.h:6598 glIglooInterfaceSGIX = _link_function('glIglooInterfaceSGIX', None, [GLenum, POINTER(GLvoid)], 'SGIX_igloo_interface') PFNGLIGLOOINTERFACESGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:6600 # EXT_texture_env_dot3 (GL/glext.h:6603) GL_EXT_texture_env_dot3 = 1 # GL/glext.h:6604 # ATI_texture_mirror_once (GL/glext.h:6607) GL_ATI_texture_mirror_once = 1 # GL/glext.h:6608 # NV_fence (GL/glext.h:6611) GL_NV_fence = 1 # GL/glext.h:6612 # GL/glext.h:6614 glDeleteFencesNV = _link_function('glDeleteFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:6615 glGenFencesNV = _link_function('glGenFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:6616 glIsFenceNV = _link_function('glIsFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:6617 glTestFenceNV = _link_function('glTestFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:6618 glGetFenceivNV = _link_function('glGetFenceivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_fence') # GL/glext.h:6619 glFinishFenceNV = _link_function('glFinishFenceNV', None, [GLuint], 'NV_fence') # GL/glext.h:6620 glSetFenceNV = _link_function('glSetFenceNV', None, [GLuint, GLenum], 'NV_fence') PFNGLDELETEFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6622 PFNGLGENFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6623 PFNGLISFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6624 PFNGLTESTFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6625 PFNGLGETFENCEIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6626 PFNGLFINISHFENCENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6627 PFNGLSETFENCENVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:6628 # NV_evaluators (GL/glext.h:6631) GL_NV_evaluators = 1 # GL/glext.h:6632 # GL/glext.h:6634 glMapControlPointsNV = _link_function('glMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:6635 glMapParameterivNV = _link_function('glMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:6636 glMapParameterfvNV = _link_function('glMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:6637 glGetMapControlPointsNV = _link_function('glGetMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:6638 glGetMapParameterivNV = _link_function('glGetMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:6639 glGetMapParameterfvNV = _link_function('glGetMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:6640 glGetMapAttribParameterivNV = _link_function('glGetMapAttribParameterivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:6641 glGetMapAttribParameterfvNV = _link_function('glGetMapAttribParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:6642 glEvalMapsNV = _link_function('glEvalMapsNV', None, [GLenum, GLenum], 'NV_evaluators') PFNGLMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)) # GL/glext.h:6644 PFNGLMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6645 PFNGLMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6646 PFNGLGETMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)) # GL/glext.h:6647 PFNGLGETMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6648 PFNGLGETMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6649 PFNGLGETMAPATTRIBPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6650 PFNGLGETMAPATTRIBPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6651 PFNGLEVALMAPSNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6652 # NV_packed_depth_stencil (GL/glext.h:6655) GL_NV_packed_depth_stencil = 1 # GL/glext.h:6656 # EXT_packed_depth_stencil (GL/glext.h:6659) GL_EXT_packed_depth_stencil = 1 # GL/glext.h:6660 # NV_register_combiners2 (GL/glext.h:6663) GL_NV_register_combiners2 = 1 # GL/glext.h:6664 # GL/glext.h:6666 glCombinerStageParameterfvNV = _link_function('glCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') # GL/glext.h:6667 glGetCombinerStageParameterfvNV = _link_function('glGetCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') PFNGLCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6669 PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6670 # NV_texture_compression_vtc (GL/glext.h:6673) GL_NV_texture_compression_vtc = 1 # GL/glext.h:6674 # NV_texture_rectangle (GL/glext.h:6677) GL_NV_texture_rectangle = 1 # GL/glext.h:6678 # NV_texture_shader (GL/glext.h:6681) GL_NV_texture_shader = 1 # GL/glext.h:6682 # NV_texture_shader2 (GL/glext.h:6685) GL_NV_texture_shader2 = 1 # GL/glext.h:6686 # NV_vertex_array_range2 (GL/glext.h:6689) GL_NV_vertex_array_range2 = 1 # GL/glext.h:6690 # NV_vertex_program (GL/glext.h:6693) GL_NV_vertex_program = 1 # GL/glext.h:6694 # GL/glext.h:6696 glAreProgramsResidentNV = _link_function('glAreProgramsResidentNV', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'NV_vertex_program') # GL/glext.h:6697 glBindProgramNV = _link_function('glBindProgramNV', None, [GLenum, GLuint], 'NV_vertex_program') # GL/glext.h:6698 glDeleteProgramsNV = _link_function('glDeleteProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:6699 glExecuteProgramNV = _link_function('glExecuteProgramNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6700 glGenProgramsNV = _link_function('glGenProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:6701 glGetProgramParameterdvNV = _link_function('glGetProgramParameterdvNV', None, [GLenum, GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6702 glGetProgramParameterfvNV = _link_function('glGetProgramParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6703 glGetProgramivNV = _link_function('glGetProgramivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:6704 glGetProgramStringNV = _link_function('glGetProgramStringNV', None, [GLuint, GLenum, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:6705 glGetTrackMatrixivNV = _link_function('glGetTrackMatrixivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:6706 glGetVertexAttribdvNV = _link_function('glGetVertexAttribdvNV', None, [GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6707 glGetVertexAttribfvNV = _link_function('glGetVertexAttribfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6708 glGetVertexAttribivNV = _link_function('glGetVertexAttribivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:6709 glGetVertexAttribPointervNV = _link_function('glGetVertexAttribPointervNV', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'NV_vertex_program') # GL/glext.h:6710 glIsProgramNV = _link_function('glIsProgramNV', GLboolean, [GLuint], 'NV_vertex_program') # GL/glext.h:6711 glLoadProgramNV = _link_function('glLoadProgramNV', None, [GLenum, GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:6712 glProgramParameter4dNV = _link_function('glProgramParameter4dNV', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6713 glProgramParameter4dvNV = _link_function('glProgramParameter4dvNV', None, [GLenum, GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6714 glProgramParameter4fNV = _link_function('glProgramParameter4fNV', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6715 glProgramParameter4fvNV = _link_function('glProgramParameter4fvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6716 glProgramParameters4dvNV = _link_function('glProgramParameters4dvNV', None, [GLenum, GLuint, GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6717 glProgramParameters4fvNV = _link_function('glProgramParameters4fvNV', None, [GLenum, GLuint, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6718 glRequestResidentProgramsNV = _link_function('glRequestResidentProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:6719 glTrackMatrixNV = _link_function('glTrackMatrixNV', None, [GLenum, GLuint, GLenum, GLenum], 'NV_vertex_program') # GL/glext.h:6720 glVertexAttribPointerNV = _link_function('glVertexAttribPointerNV', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program') # GL/glext.h:6721 glVertexAttrib1dNV = _link_function('glVertexAttrib1dNV', None, [GLuint, GLdouble], 'NV_vertex_program') # GL/glext.h:6722 glVertexAttrib1dvNV = _link_function('glVertexAttrib1dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6723 glVertexAttrib1fNV = _link_function('glVertexAttrib1fNV', None, [GLuint, GLfloat], 'NV_vertex_program') # GL/glext.h:6724 glVertexAttrib1fvNV = _link_function('glVertexAttrib1fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6725 glVertexAttrib1sNV = _link_function('glVertexAttrib1sNV', None, [GLuint, GLshort], 'NV_vertex_program') # GL/glext.h:6726 glVertexAttrib1svNV = _link_function('glVertexAttrib1svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6727 glVertexAttrib2dNV = _link_function('glVertexAttrib2dNV', None, [GLuint, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6728 glVertexAttrib2dvNV = _link_function('glVertexAttrib2dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6729 glVertexAttrib2fNV = _link_function('glVertexAttrib2fNV', None, [GLuint, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6730 glVertexAttrib2fvNV = _link_function('glVertexAttrib2fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6731 glVertexAttrib2sNV = _link_function('glVertexAttrib2sNV', None, [GLuint, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:6732 glVertexAttrib2svNV = _link_function('glVertexAttrib2svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6733 glVertexAttrib3dNV = _link_function('glVertexAttrib3dNV', None, [GLuint, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6734 glVertexAttrib3dvNV = _link_function('glVertexAttrib3dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6735 glVertexAttrib3fNV = _link_function('glVertexAttrib3fNV', None, [GLuint, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6736 glVertexAttrib3fvNV = _link_function('glVertexAttrib3fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6737 glVertexAttrib3sNV = _link_function('glVertexAttrib3sNV', None, [GLuint, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:6738 glVertexAttrib3svNV = _link_function('glVertexAttrib3svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6739 glVertexAttrib4dNV = _link_function('glVertexAttrib4dNV', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:6740 glVertexAttrib4dvNV = _link_function('glVertexAttrib4dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6741 glVertexAttrib4fNV = _link_function('glVertexAttrib4fNV', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:6742 glVertexAttrib4fvNV = _link_function('glVertexAttrib4fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6743 glVertexAttrib4sNV = _link_function('glVertexAttrib4sNV', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:6744 glVertexAttrib4svNV = _link_function('glVertexAttrib4svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6745 glVertexAttrib4ubNV = _link_function('glVertexAttrib4ubNV', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'NV_vertex_program') # GL/glext.h:6746 glVertexAttrib4ubvNV = _link_function('glVertexAttrib4ubvNV', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:6747 glVertexAttribs1dvNV = _link_function('glVertexAttribs1dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6748 glVertexAttribs1fvNV = _link_function('glVertexAttribs1fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6749 glVertexAttribs1svNV = _link_function('glVertexAttribs1svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6750 glVertexAttribs2dvNV = _link_function('glVertexAttribs2dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6751 glVertexAttribs2fvNV = _link_function('glVertexAttribs2fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6752 glVertexAttribs2svNV = _link_function('glVertexAttribs2svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6753 glVertexAttribs3dvNV = _link_function('glVertexAttribs3dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6754 glVertexAttribs3fvNV = _link_function('glVertexAttribs3fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6755 glVertexAttribs3svNV = _link_function('glVertexAttribs3svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6756 glVertexAttribs4dvNV = _link_function('glVertexAttribs4dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:6757 glVertexAttribs4fvNV = _link_function('glVertexAttribs4fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:6758 glVertexAttribs4svNV = _link_function('glVertexAttribs4svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:6759 glVertexAttribs4ubvNV = _link_function('glVertexAttribs4ubvNV', None, [GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') PFNGLAREPROGRAMSRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:6761 PFNGLBINDPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6762 PFNGLDELETEPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6763 PFNGLEXECUTEPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6764 PFNGLGENPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6765 PFNGLGETPROGRAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6766 PFNGLGETPROGRAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6767 PFNGLGETPROGRAMIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6768 PFNGLGETPROGRAMSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLubyte)) # GL/glext.h:6769 PFNGLGETTRACKMATRIXIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6770 PFNGLGETVERTEXATTRIBDVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6771 PFNGLGETVERTEXATTRIBFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6772 PFNGLGETVERTEXATTRIBIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6773 PFNGLGETVERTEXATTRIBPOINTERVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6774 PFNGLISPROGRAMNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6775 PFNGLLOADPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:6776 PFNGLPROGRAMPARAMETER4DNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6777 PFNGLPROGRAMPARAMETER4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6778 PFNGLPROGRAMPARAMETER4FNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6779 PFNGLPROGRAMPARAMETER4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6780 PFNGLPROGRAMPARAMETERS4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLdouble)) # GL/glext.h:6781 PFNGLPROGRAMPARAMETERS4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLfloat)) # GL/glext.h:6782 PFNGLREQUESTRESIDENTPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6783 PFNGLTRACKMATRIXNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLenum) # GL/glext.h:6784 PFNGLVERTEXATTRIBPOINTERNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6785 PFNGLVERTEXATTRIB1DNVPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6786 PFNGLVERTEXATTRIB1DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6787 PFNGLVERTEXATTRIB1FNVPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6788 PFNGLVERTEXATTRIB1FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6789 PFNGLVERTEXATTRIB1SNVPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6790 PFNGLVERTEXATTRIB1SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6791 PFNGLVERTEXATTRIB2DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6792 PFNGLVERTEXATTRIB2DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6793 PFNGLVERTEXATTRIB2FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6794 PFNGLVERTEXATTRIB2FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6795 PFNGLVERTEXATTRIB2SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6796 PFNGLVERTEXATTRIB2SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6797 PFNGLVERTEXATTRIB3DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6798 PFNGLVERTEXATTRIB3DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6799 PFNGLVERTEXATTRIB3FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6800 PFNGLVERTEXATTRIB3FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6801 PFNGLVERTEXATTRIB3SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6802 PFNGLVERTEXATTRIB3SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6803 PFNGLVERTEXATTRIB4DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6804 PFNGLVERTEXATTRIB4DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6805 PFNGLVERTEXATTRIB4FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6806 PFNGLVERTEXATTRIB4FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6807 PFNGLVERTEXATTRIB4SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6808 PFNGLVERTEXATTRIB4SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6809 PFNGLVERTEXATTRIB4UBNVPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6810 PFNGLVERTEXATTRIB4UBVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6811 PFNGLVERTEXATTRIBS1DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6812 PFNGLVERTEXATTRIBS1FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6813 PFNGLVERTEXATTRIBS1SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6814 PFNGLVERTEXATTRIBS2DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6815 PFNGLVERTEXATTRIBS2FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6816 PFNGLVERTEXATTRIBS2SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6817 PFNGLVERTEXATTRIBS3DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6818 PFNGLVERTEXATTRIBS3FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6819 PFNGLVERTEXATTRIBS3SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6820 PFNGLVERTEXATTRIBS4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:6821 PFNGLVERTEXATTRIBS4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6822 PFNGLVERTEXATTRIBS4SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:6823 PFNGLVERTEXATTRIBS4UBVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:6824 # SGIX_texture_coordinate_clamp (GL/glext.h:6827) GL_SGIX_texture_coordinate_clamp = 1 # GL/glext.h:6828 # SGIX_scalebias_hint (GL/glext.h:6831) GL_SGIX_scalebias_hint = 1 # GL/glext.h:6832 # OML_interlace (GL/glext.h:6835) GL_OML_interlace = 1 # GL/glext.h:6836 # OML_subsample (GL/glext.h:6839) GL_OML_subsample = 1 # GL/glext.h:6840 # OML_resample (GL/glext.h:6843) GL_OML_resample = 1 # GL/glext.h:6844 # NV_copy_depth_to_color (GL/glext.h:6847) GL_NV_copy_depth_to_color = 1 # GL/glext.h:6848 # ATI_envmap_bumpmap (GL/glext.h:6851) GL_ATI_envmap_bumpmap = 1 # GL/glext.h:6852 # GL/glext.h:6854 glTexBumpParameterivATI = _link_function('glTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:6855 glTexBumpParameterfvATI = _link_function('glTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') # GL/glext.h:6856 glGetTexBumpParameterivATI = _link_function('glGetTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:6857 glGetTexBumpParameterfvATI = _link_function('glGetTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') PFNGLTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6859 PFNGLTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6860 PFNGLGETTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:6861 PFNGLGETTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6862 # ATI_fragment_shader (GL/glext.h:6865) GL_ATI_fragment_shader = 1 # GL/glext.h:6866 # GL/glext.h:6868 glGenFragmentShadersATI = _link_function('glGenFragmentShadersATI', GLuint, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6869 glBindFragmentShaderATI = _link_function('glBindFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6870 glDeleteFragmentShaderATI = _link_function('glDeleteFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:6871 glBeginFragmentShaderATI = _link_function('glBeginFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:6872 glEndFragmentShaderATI = _link_function('glEndFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:6873 glPassTexCoordATI = _link_function('glPassTexCoordATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:6874 glSampleMapATI = _link_function('glSampleMapATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:6875 glColorFragmentOp1ATI = _link_function('glColorFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6876 glColorFragmentOp2ATI = _link_function('glColorFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6877 glColorFragmentOp3ATI = _link_function('glColorFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6878 glAlphaFragmentOp1ATI = _link_function('glAlphaFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6879 glAlphaFragmentOp2ATI = _link_function('glAlphaFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6880 glAlphaFragmentOp3ATI = _link_function('glAlphaFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:6881 glSetFragmentShaderConstantATI = _link_function('glSetFragmentShaderConstantATI', None, [GLuint, POINTER(GLfloat)], 'ATI_fragment_shader') PFNGLGENFRAGMENTSHADERSATIPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:6883 PFNGLBINDFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6884 PFNGLDELETEFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6885 PFNGLBEGINFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:6886 PFNGLENDFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:6887 PFNGLPASSTEXCOORDATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:6888 PFNGLSAMPLEMAPATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:6889 PFNGLCOLORFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6890 PFNGLCOLORFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6891 PFNGLCOLORFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6892 PFNGLALPHAFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6893 PFNGLALPHAFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6894 PFNGLALPHAFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6895 PFNGLSETFRAGMENTSHADERCONSTANTATIPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6896 # ATI_pn_triangles (GL/glext.h:6899) GL_ATI_pn_triangles = 1 # GL/glext.h:6900 # GL/glext.h:6902 glPNTrianglesiATI = _link_function('glPNTrianglesiATI', None, [GLenum, GLint], 'ATI_pn_triangles') # GL/glext.h:6903 glPNTrianglesfATI = _link_function('glPNTrianglesfATI', None, [GLenum, GLfloat], 'ATI_pn_triangles') PFNGLPNTRIANGLESIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:6905 PFNGLPNTRIANGLESFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6906 # ATI_vertex_array_object (GL/glext.h:6909) GL_ATI_vertex_array_object = 1 # GL/glext.h:6910 # GL/glext.h:6912 glNewObjectBufferATI = _link_function('glNewObjectBufferATI', GLuint, [GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:6913 glIsObjectBufferATI = _link_function('glIsObjectBufferATI', GLboolean, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:6914 glUpdateObjectBufferATI = _link_function('glUpdateObjectBufferATI', None, [GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:6915 glGetObjectBufferfvATI = _link_function('glGetObjectBufferfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6916 glGetObjectBufferivATI = _link_function('glGetObjectBufferivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:6917 glFreeObjectBufferATI = _link_function('glFreeObjectBufferATI', None, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:6918 glArrayObjectATI = _link_function('glArrayObjectATI', None, [GLenum, GLint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:6919 glGetArrayObjectfvATI = _link_function('glGetArrayObjectfvATI', None, [GLenum, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6920 glGetArrayObjectivATI = _link_function('glGetArrayObjectivATI', None, [GLenum, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:6921 glVariantArrayObjectATI = _link_function('glVariantArrayObjectATI', None, [GLuint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:6922 glGetVariantArrayObjectfvATI = _link_function('glGetVariantArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:6923 glGetVariantArrayObjectivATI = _link_function('glGetVariantArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') PFNGLNEWOBJECTBUFFERATIPROC = CFUNCTYPE(GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:6925 PFNGLISOBJECTBUFFERATIPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6926 PFNGLUPDATEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:6927 PFNGLGETOBJECTBUFFERFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6928 PFNGLGETOBJECTBUFFERIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6929 PFNGLFREEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6930 PFNGLARRAYOBJECTATIPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:6931 PFNGLGETARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:6932 PFNGLGETARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6933 PFNGLVARIANTARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:6934 PFNGLGETVARIANTARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6935 PFNGLGETVARIANTARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6936 # EXT_vertex_shader (GL/glext.h:6939) GL_EXT_vertex_shader = 1 # GL/glext.h:6940 # GL/glext.h:6942 glBeginVertexShaderEXT = _link_function('glBeginVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:6943 glEndVertexShaderEXT = _link_function('glEndVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:6944 glBindVertexShaderEXT = _link_function('glBindVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6945 glGenVertexShadersEXT = _link_function('glGenVertexShadersEXT', GLuint, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6946 glDeleteVertexShaderEXT = _link_function('glDeleteVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6947 glShaderOp1EXT = _link_function('glShaderOp1EXT', None, [GLenum, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6948 glShaderOp2EXT = _link_function('glShaderOp2EXT', None, [GLenum, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6949 glShaderOp3EXT = _link_function('glShaderOp3EXT', None, [GLenum, GLuint, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6950 glSwizzleEXT = _link_function('glSwizzleEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6951 glWriteMaskEXT = _link_function('glWriteMaskEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6952 glInsertComponentEXT = _link_function('glInsertComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6953 glExtractComponentEXT = _link_function('glExtractComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:6954 glGenSymbolsEXT = _link_function('glGenSymbolsEXT', GLuint, [GLenum, GLenum, GLenum, GLuint], 'EXT_vertex_shader') # GL/glext.h:6955 glSetInvariantEXT = _link_function('glSetInvariantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6956 glSetLocalConstantEXT = _link_function('glSetLocalConstantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6957 glVariantbvEXT = _link_function('glVariantbvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_vertex_shader') # GL/glext.h:6958 glVariantsvEXT = _link_function('glVariantsvEXT', None, [GLuint, POINTER(GLshort)], 'EXT_vertex_shader') # GL/glext.h:6959 glVariantivEXT = _link_function('glVariantivEXT', None, [GLuint, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6960 glVariantfvEXT = _link_function('glVariantfvEXT', None, [GLuint, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6961 glVariantdvEXT = _link_function('glVariantdvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_shader') # GL/glext.h:6962 glVariantubvEXT = _link_function('glVariantubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_vertex_shader') # GL/glext.h:6963 glVariantusvEXT = _link_function('glVariantusvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_vertex_shader') # GL/glext.h:6964 glVariantuivEXT = _link_function('glVariantuivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_vertex_shader') # GL/glext.h:6965 glVariantPointerEXT = _link_function('glVariantPointerEXT', None, [GLuint, GLenum, GLuint, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:6966 glEnableVariantClientStateEXT = _link_function('glEnableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6967 glDisableVariantClientStateEXT = _link_function('glDisableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:6968 glBindLightParameterEXT = _link_function('glBindLightParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6969 glBindMaterialParameterEXT = _link_function('glBindMaterialParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6970 glBindTexGenParameterEXT = _link_function('glBindTexGenParameterEXT', GLuint, [GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6971 glBindTextureUnitParameterEXT = _link_function('glBindTextureUnitParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:6972 glBindParameterEXT = _link_function('glBindParameterEXT', GLuint, [GLenum], 'EXT_vertex_shader') # GL/glext.h:6973 glIsVariantEnabledEXT = _link_function('glIsVariantEnabledEXT', GLboolean, [GLuint, GLenum], 'EXT_vertex_shader') # GL/glext.h:6974 glGetVariantBooleanvEXT = _link_function('glGetVariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6975 glGetVariantIntegervEXT = _link_function('glGetVariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6976 glGetVariantFloatvEXT = _link_function('glGetVariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6977 glGetVariantPointervEXT = _link_function('glGetVariantPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_shader') # GL/glext.h:6978 glGetInvariantBooleanvEXT = _link_function('glGetInvariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6979 glGetInvariantIntegervEXT = _link_function('glGetInvariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6980 glGetInvariantFloatvEXT = _link_function('glGetInvariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:6981 glGetLocalConstantBooleanvEXT = _link_function('glGetLocalConstantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:6982 glGetLocalConstantIntegervEXT = _link_function('glGetLocalConstantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:6983 glGetLocalConstantFloatvEXT = _link_function('glGetLocalConstantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') PFNGLBEGINVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:6985 PFNGLENDVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:6986 PFNGLBINDVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6987 PFNGLGENVERTEXSHADERSEXTPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:6988 PFNGLDELETEVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6989 PFNGLSHADEROP1EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:6990 PFNGLSHADEROP2EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint) # GL/glext.h:6991 PFNGLSHADEROP3EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6992 PFNGLSWIZZLEEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6993 PFNGLWRITEMASKEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6994 PFNGLINSERTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6995 PFNGLEXTRACTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6996 PFNGLGENSYMBOLSEXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:6997 PFNGLSETINVARIANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:6998 PFNGLSETLOCALCONSTANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:6999 PFNGLVARIANTBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:7000 PFNGLVARIANTSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:7001 PFNGLVARIANTIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7002 PFNGLVARIANTFVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:7003 PFNGLVARIANTDVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7004 PFNGLVARIANTUBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:7005 PFNGLVARIANTUSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:7006 PFNGLVARIANTUIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7007 PFNGLVARIANTPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLvoid)) # GL/glext.h:7008 PFNGLENABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7009 PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7010 PFNGLBINDLIGHTPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7011 PFNGLBINDMATERIALPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7012 PFNGLBINDTEXGENPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum) # GL/glext.h:7013 PFNGLBINDTEXTUREUNITPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:7014 PFNGLBINDPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:7015 PFNGLISVARIANTENABLEDEXTPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:7016 PFNGLGETVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7017 PFNGLGETVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7018 PFNGLGETVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7019 PFNGLGETVARIANTPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:7020 PFNGLGETINVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7021 PFNGLGETINVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7022 PFNGLGETINVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7023 PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:7024 PFNGLGETLOCALCONSTANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7025 PFNGLGETLOCALCONSTANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7026 # ATI_vertex_streams (GL/glext.h:7029) GL_ATI_vertex_streams = 1 # GL/glext.h:7030 # GL/glext.h:7032 glVertexStream1sATI = _link_function('glVertexStream1sATI', None, [GLenum, GLshort], 'ATI_vertex_streams') # GL/glext.h:7033 glVertexStream1svATI = _link_function('glVertexStream1svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7034 glVertexStream1iATI = _link_function('glVertexStream1iATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:7035 glVertexStream1ivATI = _link_function('glVertexStream1ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7036 glVertexStream1fATI = _link_function('glVertexStream1fATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7037 glVertexStream1fvATI = _link_function('glVertexStream1fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7038 glVertexStream1dATI = _link_function('glVertexStream1dATI', None, [GLenum, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7039 glVertexStream1dvATI = _link_function('glVertexStream1dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7040 glVertexStream2sATI = _link_function('glVertexStream2sATI', None, [GLenum, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7041 glVertexStream2svATI = _link_function('glVertexStream2svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7042 glVertexStream2iATI = _link_function('glVertexStream2iATI', None, [GLenum, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7043 glVertexStream2ivATI = _link_function('glVertexStream2ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7044 glVertexStream2fATI = _link_function('glVertexStream2fATI', None, [GLenum, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7045 glVertexStream2fvATI = _link_function('glVertexStream2fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7046 glVertexStream2dATI = _link_function('glVertexStream2dATI', None, [GLenum, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7047 glVertexStream2dvATI = _link_function('glVertexStream2dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7048 glVertexStream3sATI = _link_function('glVertexStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7049 glVertexStream3svATI = _link_function('glVertexStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7050 glVertexStream3iATI = _link_function('glVertexStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7051 glVertexStream3ivATI = _link_function('glVertexStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7052 glVertexStream3fATI = _link_function('glVertexStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7053 glVertexStream3fvATI = _link_function('glVertexStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7054 glVertexStream3dATI = _link_function('glVertexStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7055 glVertexStream3dvATI = _link_function('glVertexStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7056 glVertexStream4sATI = _link_function('glVertexStream4sATI', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7057 glVertexStream4svATI = _link_function('glVertexStream4svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7058 glVertexStream4iATI = _link_function('glVertexStream4iATI', None, [GLenum, GLint, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7059 glVertexStream4ivATI = _link_function('glVertexStream4ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7060 glVertexStream4fATI = _link_function('glVertexStream4fATI', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7061 glVertexStream4fvATI = _link_function('glVertexStream4fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7062 glVertexStream4dATI = _link_function('glVertexStream4dATI', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7063 glVertexStream4dvATI = _link_function('glVertexStream4dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7064 glNormalStream3bATI = _link_function('glNormalStream3bATI', None, [GLenum, GLbyte, GLbyte, GLbyte], 'ATI_vertex_streams') # GL/glext.h:7065 glNormalStream3bvATI = _link_function('glNormalStream3bvATI', None, [GLenum, POINTER(GLbyte)], 'ATI_vertex_streams') # GL/glext.h:7066 glNormalStream3sATI = _link_function('glNormalStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:7067 glNormalStream3svATI = _link_function('glNormalStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:7068 glNormalStream3iATI = _link_function('glNormalStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:7069 glNormalStream3ivATI = _link_function('glNormalStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:7070 glNormalStream3fATI = _link_function('glNormalStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:7071 glNormalStream3fvATI = _link_function('glNormalStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:7072 glNormalStream3dATI = _link_function('glNormalStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:7073 glNormalStream3dvATI = _link_function('glNormalStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:7074 glClientActiveVertexStreamATI = _link_function('glClientActiveVertexStreamATI', None, [GLenum], 'ATI_vertex_streams') # GL/glext.h:7075 glVertexBlendEnviATI = _link_function('glVertexBlendEnviATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:7076 glVertexBlendEnvfATI = _link_function('glVertexBlendEnvfATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') PFNGLVERTEXSTREAM1SATIPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:7078 PFNGLVERTEXSTREAM1SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7079 PFNGLVERTEXSTREAM1IATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7080 PFNGLVERTEXSTREAM1IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7081 PFNGLVERTEXSTREAM1FATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:7082 PFNGLVERTEXSTREAM1FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7083 PFNGLVERTEXSTREAM1DATIPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:7084 PFNGLVERTEXSTREAM1DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7085 PFNGLVERTEXSTREAM2SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:7086 PFNGLVERTEXSTREAM2SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7087 PFNGLVERTEXSTREAM2IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:7088 PFNGLVERTEXSTREAM2IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7089 PFNGLVERTEXSTREAM2FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:7090 PFNGLVERTEXSTREAM2FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7091 PFNGLVERTEXSTREAM2DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:7092 PFNGLVERTEXSTREAM2DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7093 PFNGLVERTEXSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:7094 PFNGLVERTEXSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7095 PFNGLVERTEXSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:7096 PFNGLVERTEXSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7097 PFNGLVERTEXSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:7098 PFNGLVERTEXSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7099 PFNGLVERTEXSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:7100 PFNGLVERTEXSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7101 PFNGLVERTEXSTREAM4SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:7102 PFNGLVERTEXSTREAM4SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7103 PFNGLVERTEXSTREAM4IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:7104 PFNGLVERTEXSTREAM4IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7105 PFNGLVERTEXSTREAM4FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7106 PFNGLVERTEXSTREAM4FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7107 PFNGLVERTEXSTREAM4DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7108 PFNGLVERTEXSTREAM4DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7109 PFNGLNORMALSTREAM3BATIPROC = CFUNCTYPE(None, GLenum, GLbyte, GLbyte, GLbyte) # GL/glext.h:7110 PFNGLNORMALSTREAM3BVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLbyte)) # GL/glext.h:7111 PFNGLNORMALSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:7112 PFNGLNORMALSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:7113 PFNGLNORMALSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:7114 PFNGLNORMALSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7115 PFNGLNORMALSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:7116 PFNGLNORMALSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7117 PFNGLNORMALSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:7118 PFNGLNORMALSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:7119 PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7120 PFNGLVERTEXBLENDENVIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7121 PFNGLVERTEXBLENDENVFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:7122 # ATI_element_array (GL/glext.h:7125) GL_ATI_element_array = 1 # GL/glext.h:7126 # GL/glext.h:7128 glElementPointerATI = _link_function('glElementPointerATI', None, [GLenum, POINTER(GLvoid)], 'ATI_element_array') # GL/glext.h:7129 glDrawElementArrayATI = _link_function('glDrawElementArrayATI', None, [GLenum, GLsizei], 'ATI_element_array') # GL/glext.h:7130 glDrawRangeElementArrayATI = _link_function('glDrawRangeElementArrayATI', None, [GLenum, GLuint, GLuint, GLsizei], 'ATI_element_array') PFNGLELEMENTPOINTERATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7132 PFNGLDRAWELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:7133 PFNGLDRAWRANGEELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:7134 # SUN_mesh_array (GL/glext.h:7137) GL_SUN_mesh_array = 1 # GL/glext.h:7138 # GL/glext.h:7140 glDrawMeshArraysSUN = _link_function('glDrawMeshArraysSUN', None, [GLenum, GLint, GLsizei, GLsizei], 'SUN_mesh_array') PFNGLDRAWMESHARRAYSSUNPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:7142 # SUN_slice_accum (GL/glext.h:7145) GL_SUN_slice_accum = 1 # GL/glext.h:7146 # NV_multisample_filter_hint (GL/glext.h:7149) GL_NV_multisample_filter_hint = 1 # GL/glext.h:7150 # NV_depth_clamp (GL/glext.h:7153) GL_NV_depth_clamp = 1 # GL/glext.h:7154 # NV_occlusion_query (GL/glext.h:7157) GL_NV_occlusion_query = 1 # GL/glext.h:7158 # GL/glext.h:7160 glGenOcclusionQueriesNV = _link_function('glGenOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:7161 glDeleteOcclusionQueriesNV = _link_function('glDeleteOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:7162 glIsOcclusionQueryNV = _link_function('glIsOcclusionQueryNV', GLboolean, [GLuint], 'NV_occlusion_query') # GL/glext.h:7163 glBeginOcclusionQueryNV = _link_function('glBeginOcclusionQueryNV', None, [GLuint], 'NV_occlusion_query') # GL/glext.h:7164 glEndOcclusionQueryNV = _link_function('glEndOcclusionQueryNV', None, [], 'NV_occlusion_query') # GL/glext.h:7165 glGetOcclusionQueryivNV = _link_function('glGetOcclusionQueryivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_occlusion_query') # GL/glext.h:7166 glGetOcclusionQueryuivNV = _link_function('glGetOcclusionQueryuivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_occlusion_query') PFNGLGENOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7168 PFNGLDELETEOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7169 PFNGLISOCCLUSIONQUERYNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7170 PFNGLBEGINOCCLUSIONQUERYNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7171 PFNGLENDOCCLUSIONQUERYNVPROC = CFUNCTYPE(None) # GL/glext.h:7172 PFNGLGETOCCLUSIONQUERYIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7173 PFNGLGETOCCLUSIONQUERYUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7174 # NV_point_sprite (GL/glext.h:7177) GL_NV_point_sprite = 1 # GL/glext.h:7178 # GL/glext.h:7180 glPointParameteriNV = _link_function('glPointParameteriNV', None, [GLenum, GLint], 'NV_point_sprite') # GL/glext.h:7181 glPointParameterivNV = _link_function('glPointParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_point_sprite') PFNGLPOINTPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7183 PFNGLPOINTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:7184 # NV_texture_shader3 (GL/glext.h:7187) GL_NV_texture_shader3 = 1 # GL/glext.h:7188 # NV_vertex_program1_1 (GL/glext.h:7191) GL_NV_vertex_program1_1 = 1 # GL/glext.h:7192 # EXT_shadow_funcs (GL/glext.h:7195) GL_EXT_shadow_funcs = 1 # GL/glext.h:7196 # EXT_stencil_two_side (GL/glext.h:7199) GL_EXT_stencil_two_side = 1 # GL/glext.h:7200 # GL/glext.h:7202 glActiveStencilFaceEXT = _link_function('glActiveStencilFaceEXT', None, [GLenum], 'EXT_stencil_two_side') PFNGLACTIVESTENCILFACEEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7204 # ATI_text_fragment_shader (GL/glext.h:7207) GL_ATI_text_fragment_shader = 1 # GL/glext.h:7208 # APPLE_client_storage (GL/glext.h:7211) GL_APPLE_client_storage = 1 # GL/glext.h:7212 # APPLE_element_array (GL/glext.h:7215) GL_APPLE_element_array = 1 # GL/glext.h:7216 # GL/glext.h:7218 glElementPointerAPPLE = _link_function('glElementPointerAPPLE', None, [GLenum, POINTER(GLvoid)], 'APPLE_element_array') # GL/glext.h:7219 glDrawElementArrayAPPLE = _link_function('glDrawElementArrayAPPLE', None, [GLenum, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:7220 glDrawRangeElementArrayAPPLE = _link_function('glDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:7221 glMultiDrawElementArrayAPPLE = _link_function('glMultiDrawElementArrayAPPLE', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') # GL/glext.h:7222 glMultiDrawRangeElementArrayAPPLE = _link_function('glMultiDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') PFNGLELEMENTPOINTERAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7224 PFNGLDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:7225 PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLint, GLsizei) # GL/glext.h:7226 PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:7227 PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:7228 # APPLE_fence (GL/glext.h:7231) GL_APPLE_fence = 1 # GL/glext.h:7232 # GL/glext.h:7234 glGenFencesAPPLE = _link_function('glGenFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:7235 glDeleteFencesAPPLE = _link_function('glDeleteFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:7236 glSetFenceAPPLE = _link_function('glSetFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:7237 glIsFenceAPPLE = _link_function('glIsFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:7238 glTestFenceAPPLE = _link_function('glTestFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:7239 glFinishFenceAPPLE = _link_function('glFinishFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:7240 glTestObjectAPPLE = _link_function('glTestObjectAPPLE', GLboolean, [GLenum, GLuint], 'APPLE_fence') # GL/glext.h:7241 glFinishObjectAPPLE = _link_function('glFinishObjectAPPLE', None, [GLenum, GLint], 'APPLE_fence') PFNGLGENFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7243 PFNGLDELETEFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7244 PFNGLSETFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7245 PFNGLISFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7246 PFNGLTESTFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7247 PFNGLFINISHFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7248 PFNGLTESTOBJECTAPPLEPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:7249 PFNGLFINISHOBJECTAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7250 # APPLE_vertex_array_object (GL/glext.h:7253) GL_APPLE_vertex_array_object = 1 # GL/glext.h:7254 # GL/glext.h:7256 glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_array_object') # GL/glext.h:7257 glDeleteVertexArraysAPPLE = _link_function('glDeleteVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:7258 glGenVertexArraysAPPLE = _link_function('glGenVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:7259 glIsVertexArrayAPPLE = _link_function('glIsVertexArrayAPPLE', GLboolean, [GLuint], 'APPLE_vertex_array_object') PFNGLBINDVERTEXARRAYAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7261 PFNGLDELETEVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7262 PFNGLGENVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7263 PFNGLISVERTEXARRAYAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7264 # APPLE_vertex_array_range (GL/glext.h:7267) GL_APPLE_vertex_array_range = 1 # GL/glext.h:7268 # GL/glext.h:7270 glVertexArrayRangeAPPLE = _link_function('glVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:7271 glFlushVertexArrayRangeAPPLE = _link_function('glFlushVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:7272 glVertexArrayParameteriAPPLE = _link_function('glVertexArrayParameteriAPPLE', None, [GLenum, GLint], 'APPLE_vertex_array_range') PFNGLVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7274 PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7275 PFNGLVERTEXARRAYPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7276 # APPLE_ycbcr_422 (GL/glext.h:7279) GL_APPLE_ycbcr_422 = 1 # GL/glext.h:7280 # S3_s3tc (GL/glext.h:7283) GL_S3_s3tc = 1 # GL/glext.h:7284 # ATI_draw_buffers (GL/glext.h:7287) GL_ATI_draw_buffers = 1 # GL/glext.h:7288 # GL/glext.h:7290 glDrawBuffersATI = _link_function('glDrawBuffersATI', None, [GLsizei, POINTER(GLenum)], 'ATI_draw_buffers') PFNGLDRAWBUFFERSATIPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:7292 # ATI_pixel_format_float (GL/glext.h:7295) GL_ATI_pixel_format_float = 1 # GL/glext.h:7296 # ATI_texture_env_combine3 (GL/glext.h:7302) GL_ATI_texture_env_combine3 = 1 # GL/glext.h:7303 # ATI_texture_float (GL/glext.h:7306) GL_ATI_texture_float = 1 # GL/glext.h:7307 # NV_float_buffer (GL/glext.h:7310) GL_NV_float_buffer = 1 # GL/glext.h:7311 # NV_fragment_program (GL/glext.h:7314) GL_NV_fragment_program = 1 # GL/glext.h:7315 # GL/glext.h:7318 glProgramNamedParameter4fNV = _link_function('glProgramNamedParameter4fNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat], 'NV_fragment_program') # GL/glext.h:7319 glProgramNamedParameter4dNV = _link_function('glProgramNamedParameter4dNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble], 'NV_fragment_program') # GL/glext.h:7320 glProgramNamedParameter4fvNV = _link_function('glProgramNamedParameter4fvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:7321 glProgramNamedParameter4dvNV = _link_function('glProgramNamedParameter4dvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') # GL/glext.h:7322 glGetProgramNamedParameterfvNV = _link_function('glGetProgramNamedParameterfvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:7323 glGetProgramNamedParameterdvNV = _link_function('glGetProgramNamedParameterdvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') PFNGLPROGRAMNAMEDPARAMETER4FNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7325 PFNGLPROGRAMNAMEDPARAMETER4DNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7326 PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:7327 PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:7328 PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:7329 PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:7330 # NV_half_float (GL/glext.h:7333) GL_NV_half_float = 1 # GL/glext.h:7334 # GL/glext.h:7336 glVertex2hNV = _link_function('glVertex2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7337 glVertex2hvNV = _link_function('glVertex2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7338 glVertex3hNV = _link_function('glVertex3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7339 glVertex3hvNV = _link_function('glVertex3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7340 glVertex4hNV = _link_function('glVertex4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7341 glVertex4hvNV = _link_function('glVertex4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7342 glNormal3hNV = _link_function('glNormal3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7343 glNormal3hvNV = _link_function('glNormal3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7344 glColor3hNV = _link_function('glColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7345 glColor3hvNV = _link_function('glColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7346 glColor4hNV = _link_function('glColor4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7347 glColor4hvNV = _link_function('glColor4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7348 glTexCoord1hNV = _link_function('glTexCoord1hNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:7349 glTexCoord1hvNV = _link_function('glTexCoord1hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7350 glTexCoord2hNV = _link_function('glTexCoord2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7351 glTexCoord2hvNV = _link_function('glTexCoord2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7352 glTexCoord3hNV = _link_function('glTexCoord3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7353 glTexCoord3hvNV = _link_function('glTexCoord3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7354 glTexCoord4hNV = _link_function('glTexCoord4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7355 glTexCoord4hvNV = _link_function('glTexCoord4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7356 glMultiTexCoord1hNV = _link_function('glMultiTexCoord1hNV', None, [GLenum, GLhalfNV], 'NV_half_float') # GL/glext.h:7357 glMultiTexCoord1hvNV = _link_function('glMultiTexCoord1hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7358 glMultiTexCoord2hNV = _link_function('glMultiTexCoord2hNV', None, [GLenum, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7359 glMultiTexCoord2hvNV = _link_function('glMultiTexCoord2hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7360 glMultiTexCoord3hNV = _link_function('glMultiTexCoord3hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7361 glMultiTexCoord3hvNV = _link_function('glMultiTexCoord3hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7362 glMultiTexCoord4hNV = _link_function('glMultiTexCoord4hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7363 glMultiTexCoord4hvNV = _link_function('glMultiTexCoord4hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7364 glFogCoordhNV = _link_function('glFogCoordhNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:7365 glFogCoordhvNV = _link_function('glFogCoordhvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7366 glSecondaryColor3hNV = _link_function('glSecondaryColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7367 glSecondaryColor3hvNV = _link_function('glSecondaryColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7368 glVertexWeighthNV = _link_function('glVertexWeighthNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:7369 glVertexWeighthvNV = _link_function('glVertexWeighthvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7370 glVertexAttrib1hNV = _link_function('glVertexAttrib1hNV', None, [GLuint, GLhalfNV], 'NV_half_float') # GL/glext.h:7371 glVertexAttrib1hvNV = _link_function('glVertexAttrib1hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7372 glVertexAttrib2hNV = _link_function('glVertexAttrib2hNV', None, [GLuint, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7373 glVertexAttrib2hvNV = _link_function('glVertexAttrib2hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7374 glVertexAttrib3hNV = _link_function('glVertexAttrib3hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7375 glVertexAttrib3hvNV = _link_function('glVertexAttrib3hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7376 glVertexAttrib4hNV = _link_function('glVertexAttrib4hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:7377 glVertexAttrib4hvNV = _link_function('glVertexAttrib4hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7378 glVertexAttribs1hvNV = _link_function('glVertexAttribs1hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7379 glVertexAttribs2hvNV = _link_function('glVertexAttribs2hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7380 glVertexAttribs3hvNV = _link_function('glVertexAttribs3hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:7381 glVertexAttribs4hvNV = _link_function('glVertexAttribs4hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') PFNGLVERTEX2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:7383 PFNGLVERTEX2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7384 PFNGLVERTEX3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7385 PFNGLVERTEX3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7386 PFNGLVERTEX4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7387 PFNGLVERTEX4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7388 PFNGLNORMAL3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7389 PFNGLNORMAL3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7390 PFNGLCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7391 PFNGLCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7392 PFNGLCOLOR4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7393 PFNGLCOLOR4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7394 PFNGLTEXCOORD1HNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7395 PFNGLTEXCOORD1HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7396 PFNGLTEXCOORD2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:7397 PFNGLTEXCOORD2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7398 PFNGLTEXCOORD3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7399 PFNGLTEXCOORD3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7400 PFNGLTEXCOORD4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7401 PFNGLTEXCOORD4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7402 PFNGLMULTITEXCOORD1HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV) # GL/glext.h:7403 PFNGLMULTITEXCOORD1HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7404 PFNGLMULTITEXCOORD2HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV) # GL/glext.h:7405 PFNGLMULTITEXCOORD2HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7406 PFNGLMULTITEXCOORD3HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7407 PFNGLMULTITEXCOORD3HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7408 PFNGLMULTITEXCOORD4HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7409 PFNGLMULTITEXCOORD4HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:7410 PFNGLFOGCOORDHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7411 PFNGLFOGCOORDHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7412 PFNGLSECONDARYCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7413 PFNGLSECONDARYCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7414 PFNGLVERTEXWEIGHTHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:7415 PFNGLVERTEXWEIGHTHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:7416 PFNGLVERTEXATTRIB1HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV) # GL/glext.h:7417 PFNGLVERTEXATTRIB1HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7418 PFNGLVERTEXATTRIB2HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV) # GL/glext.h:7419 PFNGLVERTEXATTRIB2HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7420 PFNGLVERTEXATTRIB3HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7421 PFNGLVERTEXATTRIB3HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7422 PFNGLVERTEXATTRIB4HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:7423 PFNGLVERTEXATTRIB4HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:7424 PFNGLVERTEXATTRIBS1HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7425 PFNGLVERTEXATTRIBS2HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7426 PFNGLVERTEXATTRIBS3HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7427 PFNGLVERTEXATTRIBS4HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:7428 # NV_pixel_data_range (GL/glext.h:7431) GL_NV_pixel_data_range = 1 # GL/glext.h:7432 # GL/glext.h:7434 glPixelDataRangeNV = _link_function('glPixelDataRangeNV', None, [GLenum, GLsizei, POINTER(GLvoid)], 'NV_pixel_data_range') # GL/glext.h:7435 glFlushPixelDataRangeNV = _link_function('glFlushPixelDataRangeNV', None, [GLenum], 'NV_pixel_data_range') PFNGLPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7437 PFNGLFLUSHPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7438 # NV_primitive_restart (GL/glext.h:7441) GL_NV_primitive_restart = 1 # GL/glext.h:7442 # GL/glext.h:7444 glPrimitiveRestartNV = _link_function('glPrimitiveRestartNV', None, [], 'NV_primitive_restart') # GL/glext.h:7445 glPrimitiveRestartIndexNV = _link_function('glPrimitiveRestartIndexNV', None, [GLuint], 'NV_primitive_restart') PFNGLPRIMITIVERESTARTNVPROC = CFUNCTYPE(None) # GL/glext.h:7447 PFNGLPRIMITIVERESTARTINDEXNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7448 # NV_texture_expand_normal (GL/glext.h:7451) GL_NV_texture_expand_normal = 1 # GL/glext.h:7452 # NV_vertex_program2 (GL/glext.h:7455) GL_NV_vertex_program2 = 1 # GL/glext.h:7456 # ATI_map_object_buffer (GL/glext.h:7459) GL_ATI_map_object_buffer = 1 # GL/glext.h:7460 # GL/glext.h:7462 glMapObjectBufferATI = _link_function('glMapObjectBufferATI', POINTER(GLvoid), [GLuint], 'ATI_map_object_buffer') # GL/glext.h:7463 glUnmapObjectBufferATI = _link_function('glUnmapObjectBufferATI', None, [GLuint], 'ATI_map_object_buffer') PFNGLMAPOBJECTBUFFERATIPROC = CFUNCTYPE(POINTER(GLvoid), GLuint) # GL/glext.h:7465 PFNGLUNMAPOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7466 # ATI_separate_stencil (GL/glext.h:7469) GL_ATI_separate_stencil = 1 # GL/glext.h:7470 # GL/glext.h:7472 glStencilOpSeparateATI = _link_function('glStencilOpSeparateATI', None, [GLenum, GLenum, GLenum, GLenum], 'ATI_separate_stencil') # GL/glext.h:7473 glStencilFuncSeparateATI = _link_function('glStencilFuncSeparateATI', None, [GLenum, GLenum, GLint, GLuint], 'ATI_separate_stencil') PFNGLSTENCILOPSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:7475 PFNGLSTENCILFUNCSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:7476 # ATI_vertex_attrib_array_object (GL/glext.h:7479) GL_ATI_vertex_attrib_array_object = 1 # GL/glext.h:7480 # GL/glext.h:7482 glVertexAttribArrayObjectATI = _link_function('glVertexAttribArrayObjectATI', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint], 'ATI_vertex_attrib_array_object') # GL/glext.h:7483 glGetVertexAttribArrayObjectfvATI = _link_function('glGetVertexAttribArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_attrib_array_object') # GL/glext.h:7484 glGetVertexAttribArrayObjectivATI = _link_function('glGetVertexAttribArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_attrib_array_object') PFNGLVERTEXATTRIBARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) # GL/glext.h:7486 PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7487 PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7488 # OES_read_format (GL/glext.h:7491) GL_OES_read_format = 1 # GL/glext.h:7492 # EXT_depth_bounds_test (GL/glext.h:7495) GL_EXT_depth_bounds_test = 1 # GL/glext.h:7496 GLclampd = c_double # /usr/include/GL/gl.h:163 # GL/glext.h:7498 glDepthBoundsEXT = _link_function('glDepthBoundsEXT', None, [GLclampd, GLclampd], 'EXT_depth_bounds_test') PFNGLDEPTHBOUNDSEXTPROC = CFUNCTYPE(None, GLclampd, GLclampd) # GL/glext.h:7500 # EXT_texture_mirror_clamp (GL/glext.h:7503) GL_EXT_texture_mirror_clamp = 1 # GL/glext.h:7504 # EXT_blend_equation_separate (GL/glext.h:7507) GL_EXT_blend_equation_separate = 1 # GL/glext.h:7508 # GL/glext.h:7510 glBlendEquationSeparateEXT = _link_function('glBlendEquationSeparateEXT', None, [GLenum, GLenum], 'EXT_blend_equation_separate') PFNGLBLENDEQUATIONSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:7512 # MESA_pack_invert (GL/glext.h:7515) GL_MESA_pack_invert = 1 # GL/glext.h:7516 # MESA_ycbcr_texture (GL/glext.h:7519) GL_MESA_ycbcr_texture = 1 # GL/glext.h:7520 # EXT_pixel_buffer_object (GL/glext.h:7523) GL_EXT_pixel_buffer_object = 1 # GL/glext.h:7524 # NV_fragment_program_option (GL/glext.h:7527) GL_NV_fragment_program_option = 1 # GL/glext.h:7528 # NV_fragment_program2 (GL/glext.h:7531) GL_NV_fragment_program2 = 1 # GL/glext.h:7532 # NV_vertex_program2_option (GL/glext.h:7535) GL_NV_vertex_program2_option = 1 # GL/glext.h:7536 # NV_vertex_program3 (GL/glext.h:7539) GL_NV_vertex_program3 = 1 # GL/glext.h:7540 # EXT_framebuffer_object (GL/glext.h:7543) GL_EXT_framebuffer_object = 1 # GL/glext.h:7544 # GL/glext.h:7546 glIsRenderbufferEXT = _link_function('glIsRenderbufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:7547 glBindRenderbufferEXT = _link_function('glBindRenderbufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:7548 glDeleteRenderbuffersEXT = _link_function('glDeleteRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7549 glGenRenderbuffersEXT = _link_function('glGenRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7550 glRenderbufferStorageEXT = _link_function('glRenderbufferStorageEXT', None, [GLenum, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_object') # GL/glext.h:7551 glGetRenderbufferParameterivEXT = _link_function('glGetRenderbufferParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:7552 glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:7553 glBindFramebufferEXT = _link_function('glBindFramebufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:7554 glDeleteFramebuffersEXT = _link_function('glDeleteFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7555 glGenFramebuffersEXT = _link_function('glGenFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:7556 glCheckFramebufferStatusEXT = _link_function('glCheckFramebufferStatusEXT', GLenum, [GLenum], 'EXT_framebuffer_object') # GL/glext.h:7557 glFramebufferTexture1DEXT = _link_function('glFramebufferTexture1DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:7558 glFramebufferTexture2DEXT = _link_function('glFramebufferTexture2DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:7559 glFramebufferTexture3DEXT = _link_function('glFramebufferTexture3DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_framebuffer_object') # GL/glext.h:7560 glFramebufferRenderbufferEXT = _link_function('glFramebufferRenderbufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:7561 glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:7562 glGenerateMipmapEXT = _link_function('glGenerateMipmapEXT', None, [GLenum], 'EXT_framebuffer_object') PFNGLISRENDERBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7564 PFNGLBINDRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7565 PFNGLDELETERENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7566 PFNGLGENRENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7567 PFNGLRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:7568 PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7569 PFNGLISFRAMEBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7570 PFNGLBINDFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7571 PFNGLDELETEFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7572 PFNGLGENFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7573 PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:7574 PFNGLFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7575 PFNGLFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7576 PFNGLFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7577 PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:7578 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7579 PFNGLGENERATEMIPMAPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7580 # GREMEDY_string_marker (GL/glext.h:7583) GL_GREMEDY_string_marker = 1 # GL/glext.h:7584 # GL/glext.h:7586 glStringMarkerGREMEDY = _link_function('glStringMarkerGREMEDY', None, [GLsizei, POINTER(GLvoid)], 'GREMEDY_string_marker') PFNGLSTRINGMARKERGREMEDYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:7588 # EXT_Cg_shader (GL/glext.h:7591) GL_EXT_Cg_shader = 1 # GL/glext.h:7592 # EXT_timer_query (GL/glext.h:7595) GL_EXT_timer_query = 1 # GL/glext.h:7596 # GL/glext.h:7598 glGetQueryObjecti64vEXT = _link_function('glGetQueryObjecti64vEXT', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'EXT_timer_query') # GL/glext.h:7599 glGetQueryObjectui64vEXT = _link_function('glGetQueryObjectui64vEXT', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'EXT_timer_query') PFNGLGETQUERYOBJECTI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:7601 PFNGLGETQUERYOBJECTUI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:7602 # EXT_texture_buffer_object (GL/glext.h:7605) GL_EXT_texture_buffer_object = 1 # GL/glext.h:7606 # GL/glext.h:7608 glTexBufferEXT = _link_function('glTexBufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_texture_buffer_object') PFNGLTEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7610 # NV_transform_feedback (GL/glext.h:7613) GL_NV_transform_feedback = 1 # GL/glext.h:7614 # GL/glext.h:7616 glBeginTransformFeedbackNV = _link_function('glBeginTransformFeedbackNV', None, [GLenum], 'NV_transform_feedback') # GL/glext.h:7617 glEndTransformFeedbackNV = _link_function('glEndTransformFeedbackNV', None, [], 'NV_transform_feedback') # GL/glext.h:7618 glTransformFeedbackAttribsNV = _link_function('glTransformFeedbackAttribsNV', None, [GLuint, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:7619 glBindBufferRangeNV = _link_function('glBindBufferRangeNV', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'NV_transform_feedback') # GL/glext.h:7620 glBindBufferOffsetNV = _link_function('glBindBufferOffsetNV', None, [GLenum, GLuint, GLuint, GLintptr], 'NV_transform_feedback') # GL/glext.h:7621 glBindBufferBaseNV = _link_function('glBindBufferBaseNV', None, [GLenum, GLuint, GLuint], 'NV_transform_feedback') # GL/glext.h:7622 glTransformFeedbackVaryingsNV = _link_function('glTransformFeedbackVaryingsNV', None, [GLuint, GLsizei, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:7623 glActiveVaryingNV = _link_function('glActiveVaryingNV', None, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:7624 glGetVaryingLocationNV = _link_function('glGetVaryingLocationNV', GLint, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:7625 glGetActiveVaryingNV = _link_function('glGetActiveVaryingNV', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:7626 glGetTransformFeedbackVaryingNV = _link_function('glGetTransformFeedbackVaryingNV', None, [GLuint, GLuint, POINTER(GLint)], 'NV_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7628 PFNGLENDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:7629 PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), GLenum) # GL/glext.h:7630 PFNGLBINDBUFFERRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:7631 PFNGLBINDBUFFEROFFSETNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:7632 PFNGLBINDBUFFERBASENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7633 PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:7634 PFNGLACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLchar)) # GL/glext.h:7635 PFNGLGETVARYINGLOCATIONNVPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7636 PFNGLGETACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:7637 PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:7638 # NV_depth_buffer_float (GL/glext.h:7642) GL_NV_depth_buffer_float = 1 # GL/glext.h:7643 # GL/glext.h:7645 glDepthRangedNV = _link_function('glDepthRangedNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') # GL/glext.h:7646 glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float') # GL/glext.h:7647 glDepthBoundsdNV = _link_function('glDepthBoundsdNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') PFNGLDEPTHRANGEDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:7649 PFNGLCLEARDEPTHDNVPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:7650 PFNGLDEPTHBOUNDSDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:7651 # EXT_texture_compression_latc (GL/glext.h:7654) GL_EXT_texture_compression_latc = 1 # GL/glext.h:7655 # EXT_framebuffer_sRGB (GL/glext.h:7658) GL_EXT_framebuffer_sRGB = 1 # GL/glext.h:7659 # EXT_texture_shared_exponent (GL/glext.h:7662) GL_EXT_texture_shared_exponent = 1 # GL/glext.h:7663 # EXT_packed_float (GL/glext.h:7666) GL_EXT_packed_float = 1 # GL/glext.h:7667 # EXT_texture_array (GL/glext.h:7670) GL_EXT_texture_array = 1 # GL/glext.h:7671 # EXT_draw_buffers2 (GL/glext.h:7674) GL_EXT_draw_buffers2 = 1 # GL/glext.h:7675 # GL/glext.h:7677 glColorMaskIndexedEXT = _link_function('glColorMaskIndexedEXT', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'EXT_draw_buffers2') # GL/glext.h:7678 glGetBooleanIndexedvEXT = _link_function('glGetBooleanIndexedvEXT', None, [GLenum, GLuint, POINTER(GLboolean)], 'EXT_draw_buffers2') # GL/glext.h:7679 glGetIntegerIndexedvEXT = _link_function('glGetIntegerIndexedvEXT', None, [GLenum, GLuint, POINTER(GLint)], 'EXT_draw_buffers2') # GL/glext.h:7680 glEnableIndexedEXT = _link_function('glEnableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:7681 glDisableIndexedEXT = _link_function('glDisableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:7682 glIsEnabledIndexedEXT = _link_function('glIsEnabledIndexedEXT', GLboolean, [GLenum, GLuint], 'EXT_draw_buffers2') PFNGLCOLORMASKINDEXEDEXTPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:7684 PFNGLGETBOOLEANINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:7685 PFNGLGETINTEGERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7686 PFNGLENABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7687 PFNGLDISABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7688 PFNGLISENABLEDINDEXEDEXTPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:7689 # EXT_texture_integer (GL/glext.h:7692) GL_EXT_texture_integer = 1 # GL/glext.h:7693 # GL/glext.h:7695 glTexParameterIivEXT = _link_function('glTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:7696 glTexParameterIuivEXT = _link_function('glTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:7697 glGetTexParameterIivEXT = _link_function('glGetTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:7698 glGetTexParameterIuivEXT = _link_function('glGetTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:7699 glClearColorIiEXT = _link_function('glClearColorIiEXT', None, [GLint, GLint, GLint, GLint], 'EXT_texture_integer') # GL/glext.h:7700 glClearColorIuiEXT = _link_function('glClearColorIuiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_texture_integer') PFNGLTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7702 PFNGLTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7703 PFNGLGETTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7704 PFNGLGETTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7705 PFNGLCLEARCOLORIIEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:7706 PFNGLCLEARCOLORIUIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7707 # EXT_bindable_uniform (GL/glext.h:7710) GL_EXT_bindable_uniform = 1 # GL/glext.h:7711 # GL/glext.h:7713 glUniformBufferEXT = _link_function('glUniformBufferEXT', None, [GLuint, GLint, GLuint], 'EXT_bindable_uniform') # GL/glext.h:7714 glGetUniformBufferSizeEXT = _link_function('glGetUniformBufferSizeEXT', GLint, [GLuint, GLint], 'EXT_bindable_uniform') # GL/glext.h:7715 glGetUniformOffsetEXT = _link_function('glGetUniformOffsetEXT', GLintptr, [GLuint, GLint], 'EXT_bindable_uniform') PFNGLUNIFORMBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:7717 PFNGLGETUNIFORMBUFFERSIZEEXTPROC = CFUNCTYPE(GLint, GLuint, GLint) # GL/glext.h:7718 PFNGLGETUNIFORMOFFSETEXTPROC = CFUNCTYPE(GLintptr, GLuint, GLint) # GL/glext.h:7719 # EXT_gpu_shader4 (GL/glext.h:7722) GL_EXT_gpu_shader4 = 1 # GL/glext.h:7723 # GL/glext.h:7725 glGetUniformuivEXT = _link_function('glGetUniformuivEXT', None, [GLuint, GLint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7726 glBindFragDataLocationEXT = _link_function('glBindFragDataLocationEXT', None, [GLuint, GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:7727 glGetFragDataLocationEXT = _link_function('glGetFragDataLocationEXT', GLint, [GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:7728 glUniform1uiEXT = _link_function('glUniform1uiEXT', None, [GLint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7729 glUniform2uiEXT = _link_function('glUniform2uiEXT', None, [GLint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7730 glUniform3uiEXT = _link_function('glUniform3uiEXT', None, [GLint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7731 glUniform4uiEXT = _link_function('glUniform4uiEXT', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7732 glUniform1uivEXT = _link_function('glUniform1uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7733 glUniform2uivEXT = _link_function('glUniform2uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7734 glUniform3uivEXT = _link_function('glUniform3uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7735 glUniform4uivEXT = _link_function('glUniform4uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7736 glVertexAttribI1iEXT = _link_function('glVertexAttribI1iEXT', None, [GLuint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7737 glVertexAttribI2iEXT = _link_function('glVertexAttribI2iEXT', None, [GLuint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7738 glVertexAttribI3iEXT = _link_function('glVertexAttribI3iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7739 glVertexAttribI4iEXT = _link_function('glVertexAttribI4iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_gpu_shader4') # GL/glext.h:7740 glVertexAttribI1uiEXT = _link_function('glVertexAttribI1uiEXT', None, [GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7741 glVertexAttribI2uiEXT = _link_function('glVertexAttribI2uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7742 glVertexAttribI3uiEXT = _link_function('glVertexAttribI3uiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7743 glVertexAttribI4uiEXT = _link_function('glVertexAttribI4uiEXT', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:7744 glVertexAttribI1ivEXT = _link_function('glVertexAttribI1ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7745 glVertexAttribI2ivEXT = _link_function('glVertexAttribI2ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7746 glVertexAttribI3ivEXT = _link_function('glVertexAttribI3ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7747 glVertexAttribI4ivEXT = _link_function('glVertexAttribI4ivEXT', None, [GLuint, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7748 glVertexAttribI1uivEXT = _link_function('glVertexAttribI1uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7749 glVertexAttribI2uivEXT = _link_function('glVertexAttribI2uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7750 glVertexAttribI3uivEXT = _link_function('glVertexAttribI3uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7751 glVertexAttribI4uivEXT = _link_function('glVertexAttribI4uivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:7752 glVertexAttribI4bvEXT = _link_function('glVertexAttribI4bvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_gpu_shader4') # GL/glext.h:7753 glVertexAttribI4svEXT = _link_function('glVertexAttribI4svEXT', None, [GLuint, POINTER(GLshort)], 'EXT_gpu_shader4') # GL/glext.h:7754 glVertexAttribI4ubvEXT = _link_function('glVertexAttribI4ubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_gpu_shader4') # GL/glext.h:7755 glVertexAttribI4usvEXT = _link_function('glVertexAttribI4usvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_gpu_shader4') # GL/glext.h:7756 glVertexAttribIPointerEXT = _link_function('glVertexAttribIPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_gpu_shader4') # GL/glext.h:7757 glGetVertexAttribIivEXT = _link_function('glGetVertexAttribIivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_gpu_shader4') # GL/glext.h:7758 glGetVertexAttribIuivEXT = _link_function('glGetVertexAttribIuivEXT', None, [GLuint, GLenum, POINTER(GLuint)], 'EXT_gpu_shader4') PFNGLGETUNIFORMUIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:7760 PFNGLBINDFRAGDATALOCATIONEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:7761 PFNGLGETFRAGDATALOCATIONEXTPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7762 PFNGLUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:7763 PFNGLUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:7764 PFNGLUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:7765 PFNGLUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7766 PFNGLUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7767 PFNGLUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7768 PFNGLUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7769 PFNGLUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7770 PFNGLVERTEXATTRIBI1IEXTPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:7771 PFNGLVERTEXATTRIBI2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:7772 PFNGLVERTEXATTRIBI3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:7773 PFNGLVERTEXATTRIBI4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7774 PFNGLVERTEXATTRIBI1UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7775 PFNGLVERTEXATTRIBI2UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:7776 PFNGLVERTEXATTRIBI3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7777 PFNGLVERTEXATTRIBI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7778 PFNGLVERTEXATTRIBI1IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7779 PFNGLVERTEXATTRIBI2IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7780 PFNGLVERTEXATTRIBI3IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7781 PFNGLVERTEXATTRIBI4IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7782 PFNGLVERTEXATTRIBI1UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7783 PFNGLVERTEXATTRIBI2UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7784 PFNGLVERTEXATTRIBI3UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7785 PFNGLVERTEXATTRIBI4UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:7786 PFNGLVERTEXATTRIBI4BVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:7787 PFNGLVERTEXATTRIBI4SVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:7788 PFNGLVERTEXATTRIBI4UBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:7789 PFNGLVERTEXATTRIBI4USVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:7790 PFNGLVERTEXATTRIBIPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7791 PFNGLGETVERTEXATTRIBIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7792 PFNGLGETVERTEXATTRIBIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7793 # EXT_geometry_shader4 (GL/glext.h:7797) GL_EXT_geometry_shader4 = 1 # GL/glext.h:7798 # GL/glext.h:7800 glProgramParameteriEXT = _link_function('glProgramParameteriEXT', None, [GLuint, GLenum, GLint], 'EXT_geometry_shader4') # GL/glext.h:7801 glFramebufferTextureEXT = _link_function('glFramebufferTextureEXT', None, [GLenum, GLenum, GLuint, GLint], 'EXT_geometry_shader4') # GL/glext.h:7802 glFramebufferTextureLayerEXT = _link_function('glFramebufferTextureLayerEXT', None, [GLenum, GLenum, GLuint, GLint, GLint], 'EXT_geometry_shader4') # GL/glext.h:7803 glFramebufferTextureFaceEXT = _link_function('glFramebufferTextureFaceEXT', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'EXT_geometry_shader4') PFNGLPROGRAMPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7805 PFNGLFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7806 PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7807 PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:7808 # NV_geometry_program4 (GL/glext.h:7811) GL_NV_geometry_program4 = 1 # GL/glext.h:7812 # GL/glext.h:7814 glProgramVertexLimitNV = _link_function('glProgramVertexLimitNV', None, [GLenum, GLint], 'NV_geometry_program4') PFNGLPROGRAMVERTEXLIMITNVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7816 # NV_gpu_program4 (GL/glext.h:7819) GL_NV_gpu_program4 = 1 # GL/glext.h:7820 # GL/glext.h:7822 glProgramLocalParameterI4iNV = _link_function('glProgramLocalParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:7823 glProgramLocalParameterI4ivNV = _link_function('glProgramLocalParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7824 glProgramLocalParametersI4ivNV = _link_function('glProgramLocalParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7825 glProgramLocalParameterI4uiNV = _link_function('glProgramLocalParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:7826 glProgramLocalParameterI4uivNV = _link_function('glProgramLocalParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7827 glProgramLocalParametersI4uivNV = _link_function('glProgramLocalParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7828 glProgramEnvParameterI4iNV = _link_function('glProgramEnvParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:7829 glProgramEnvParameterI4ivNV = _link_function('glProgramEnvParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7830 glProgramEnvParametersI4ivNV = _link_function('glProgramEnvParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7831 glProgramEnvParameterI4uiNV = _link_function('glProgramEnvParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:7832 glProgramEnvParameterI4uivNV = _link_function('glProgramEnvParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7833 glProgramEnvParametersI4uivNV = _link_function('glProgramEnvParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7834 glGetProgramLocalParameterIivNV = _link_function('glGetProgramLocalParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7835 glGetProgramLocalParameterIuivNV = _link_function('glGetProgramLocalParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:7836 glGetProgramEnvParameterIivNV = _link_function('glGetProgramEnvParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:7837 glGetProgramEnvParameterIuivNV = _link_function('glGetProgramEnvParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') PFNGLPROGRAMLOCALPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7839 PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7840 PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7841 PFNGLPROGRAMLOCALPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7842 PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7843 PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7844 PFNGLPROGRAMENVPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7845 PFNGLPROGRAMENVPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7846 PFNGLPROGRAMENVPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7847 PFNGLPROGRAMENVPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7848 PFNGLPROGRAMENVPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7849 PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7850 PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7851 PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7852 PFNGLGETPROGRAMENVPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:7853 PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:7854 # NV_parameter_buffer_object (GL/glext.h:7857) GL_NV_parameter_buffer_object = 1 # GL/glext.h:7858 # GL/glext.h:7860 glProgramBufferParametersfvNV = _link_function('glProgramBufferParametersfvNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)], 'NV_parameter_buffer_object') # GL/glext.h:7861 glProgramBufferParametersIivNV = _link_function('glProgramBufferParametersIivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)], 'NV_parameter_buffer_object') # GL/glext.h:7862 glProgramBufferParametersIuivNV = _link_function('glProgramBufferParametersIuivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)], 'NV_parameter_buffer_object') PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7864 PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7865 PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:7866 # EXT_framebuffer_multisample (GL/glext.h:7869) GL_EXT_framebuffer_multisample = 1 # GL/glext.h:7870 # GL/glext.h:7872 glRenderbufferStorageMultisampleEXT = _link_function('glRenderbufferStorageMultisampleEXT', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_multisample') PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7874 # NV_framebuffer_multisample_coverage (GL/glext.h:7877) GL_NV_framebuffer_multisample_coverage = 1 # GL/glext.h:7878 # GL/glext.h:7880 glRenderbufferStorageMultisampleCoverageNV = _link_function('glRenderbufferStorageMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'NV_framebuffer_multisample_coverage') PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7882 # EXT_framebuffer_blit (GL/glext.h:7885) GL_EXT_framebuffer_blit = 1 # GL/glext.h:7886 # GL/glext.h:7888 glBlitFramebufferEXT = _link_function('glBlitFramebufferEXT', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'EXT_framebuffer_blit') PFNGLBLITFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:7890 # EXT_draw_instanced (GL/glext.h:7893) GL_EXT_draw_instanced = 1 # GL/glext.h:7894 # GL/glext.h:7896 glDrawArraysInstancedEXT = _link_function('glDrawArraysInstancedEXT', None, [GLenum, GLint, GLsizei, GLsizei], 'EXT_draw_instanced') # GL/glext.h:7897 glDrawElementsInstancedEXT = _link_function('glDrawElementsInstancedEXT', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'EXT_draw_instanced') PFNGLDRAWARRAYSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:7899 PFNGLDRAWELEMENTSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7900 # EXT_texture_compression_rgtc (GL/glext.h:7903) GL_EXT_texture_compression_rgtc = 1 # GL/glext.h:7904 # NV_present_video (GL/glext.h:7907) GL_NV_present_video = 1 # GL/glext.h:7908 # GL/glext.h:7910 glPresentFrameKeyedNV = _link_function('glPresentFrameKeyedNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint], 'NV_present_video') # GL/glext.h:7917 glPresentFrameDualFillNV = _link_function('glPresentFrameDualFillNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint], 'NV_present_video') # GL/glext.h:7926 glGetVideoivNV = _link_function('glGetVideoivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_present_video') # GL/glext.h:7927 glGetVideouivNV = _link_function('glGetVideouivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_present_video') # GL/glext.h:7928 glGetVideoi64vNV = _link_function('glGetVideoi64vNV', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'NV_present_video') # GL/glext.h:7929 glGetVideoui64vNV = _link_function('glGetVideoui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_present_video') PFNGLPRESENTFRAMEKEYEDNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) # GL/glext.h:7931 PFNGLPRESENTFRAMEDUALFILLNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) # GL/glext.h:7938 PFNGLGETVIDEOIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7947 PFNGLGETVIDEOUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7948 PFNGLGETVIDEOI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:7949 PFNGLGETVIDEOUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:7950 # NV_conditional_render (GL/glext.h:7953) GL_NV_conditional_render = 1 # GL/glext.h:7954 # GL/glext.h:7956 glBeginConditionalRenderNV = _link_function('glBeginConditionalRenderNV', None, [GLuint, GLenum], 'NV_conditional_render') # GL/glext.h:7957 glEndConditionalRenderNV = _link_function('glEndConditionalRenderNV', None, [], 'NV_conditional_render') PFNGLBEGINCONDITIONALRENDERNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:7959 PFNGLENDCONDITIONALRENDERNVPROC = CFUNCTYPE(None) # GL/glext.h:7960 # EXT_transform_feedback (GL/glext.h:7963) GL_EXT_transform_feedback = 1 # GL/glext.h:7964 # GL/glext.h:7966 glBeginTransformFeedbackEXT = _link_function('glBeginTransformFeedbackEXT', None, [GLenum], 'EXT_transform_feedback') # GL/glext.h:7967 glEndTransformFeedbackEXT = _link_function('glEndTransformFeedbackEXT', None, [], 'EXT_transform_feedback') # GL/glext.h:7968 glBindBufferRangeEXT = _link_function('glBindBufferRangeEXT', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'EXT_transform_feedback') # GL/glext.h:7969 glBindBufferOffsetEXT = _link_function('glBindBufferOffsetEXT', None, [GLenum, GLuint, GLuint, GLintptr], 'EXT_transform_feedback') # GL/glext.h:7970 glBindBufferBaseEXT = _link_function('glBindBufferBaseEXT', None, [GLenum, GLuint, GLuint], 'EXT_transform_feedback') # GL/glext.h:7971 glTransformFeedbackVaryingsEXT = _link_function('glTransformFeedbackVaryingsEXT', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'EXT_transform_feedback') # GL/glext.h:7972 glGetTransformFeedbackVaryingEXT = _link_function('glGetTransformFeedbackVaryingEXT', None, [GLuint, GLuint, POINTER(GLint)], 'EXT_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7974 PFNGLENDTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None) # GL/glext.h:7975 PFNGLBINDBUFFERRANGEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:7976 PFNGLBINDBUFFEROFFSETEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:7977 PFNGLBINDBUFFERBASEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7978 PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:7979 PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:7980 # EXT_direct_state_access (GL/glext.h:7983) GL_EXT_direct_state_access = 1 # GL/glext.h:7984 # GL/glext.h:7986 glClientAttribDefaultEXT = _link_function('glClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access') # GL/glext.h:7987 glPushClientAttribDefaultEXT = _link_function('glPushClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access') # GL/glext.h:7988 glMatrixLoadfEXT = _link_function('glMatrixLoadfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:7989 glMatrixLoaddEXT = _link_function('glMatrixLoaddEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:7990 glMatrixMultfEXT = _link_function('glMatrixMultfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:7991 glMatrixMultdEXT = _link_function('glMatrixMultdEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:7992 glMatrixLoadIdentityEXT = _link_function('glMatrixLoadIdentityEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:7993 glMatrixRotatefEXT = _link_function('glMatrixRotatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:7994 glMatrixRotatedEXT = _link_function('glMatrixRotatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:7995 glMatrixScalefEXT = _link_function('glMatrixScalefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:7996 glMatrixScaledEXT = _link_function('glMatrixScaledEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:7997 glMatrixTranslatefEXT = _link_function('glMatrixTranslatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:7998 glMatrixTranslatedEXT = _link_function('glMatrixTranslatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:7999 glMatrixFrustumEXT = _link_function('glMatrixFrustumEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8000 glMatrixOrthoEXT = _link_function('glMatrixOrthoEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8001 glMatrixPopEXT = _link_function('glMatrixPopEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:8002 glMatrixPushEXT = _link_function('glMatrixPushEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:8003 glMatrixLoadTransposefEXT = _link_function('glMatrixLoadTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8004 glMatrixLoadTransposedEXT = _link_function('glMatrixLoadTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8005 glMatrixMultTransposefEXT = _link_function('glMatrixMultTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8006 glMatrixMultTransposedEXT = _link_function('glMatrixMultTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8007 glTextureParameterfEXT = _link_function('glTextureParameterfEXT', None, [GLuint, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8008 glTextureParameterfvEXT = _link_function('glTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8009 glTextureParameteriEXT = _link_function('glTextureParameteriEXT', None, [GLuint, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8010 glTextureParameterivEXT = _link_function('glTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8011 glTextureImage1DEXT = _link_function('glTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8012 glTextureImage2DEXT = _link_function('glTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8013 glTextureSubImage1DEXT = _link_function('glTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8014 glTextureSubImage2DEXT = _link_function('glTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8015 glCopyTextureImage1DEXT = _link_function('glCopyTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8016 glCopyTextureImage2DEXT = _link_function('glCopyTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8017 glCopyTextureSubImage1DEXT = _link_function('glCopyTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8018 glCopyTextureSubImage2DEXT = _link_function('glCopyTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8019 glGetTextureImageEXT = _link_function('glGetTextureImageEXT', None, [GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8020 glGetTextureParameterfvEXT = _link_function('glGetTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8021 glGetTextureParameterivEXT = _link_function('glGetTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8022 glGetTextureLevelParameterfvEXT = _link_function('glGetTextureLevelParameterfvEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8023 glGetTextureLevelParameterivEXT = _link_function('glGetTextureLevelParameterivEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8024 glTextureImage3DEXT = _link_function('glTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8025 glTextureSubImage3DEXT = _link_function('glTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8026 glCopyTextureSubImage3DEXT = _link_function('glCopyTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8027 glMultiTexParameterfEXT = _link_function('glMultiTexParameterfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8028 glMultiTexParameterfvEXT = _link_function('glMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8029 glMultiTexParameteriEXT = _link_function('glMultiTexParameteriEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8030 glMultiTexParameterivEXT = _link_function('glMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8031 glMultiTexImage1DEXT = _link_function('glMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8032 glMultiTexImage2DEXT = _link_function('glMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8033 glMultiTexSubImage1DEXT = _link_function('glMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8034 glMultiTexSubImage2DEXT = _link_function('glMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8035 glCopyMultiTexImage1DEXT = _link_function('glCopyMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8036 glCopyMultiTexImage2DEXT = _link_function('glCopyMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:8037 glCopyMultiTexSubImage1DEXT = _link_function('glCopyMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8038 glCopyMultiTexSubImage2DEXT = _link_function('glCopyMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8039 glGetMultiTexImageEXT = _link_function('glGetMultiTexImageEXT', None, [GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8040 glGetMultiTexParameterfvEXT = _link_function('glGetMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8041 glGetMultiTexParameterivEXT = _link_function('glGetMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8042 glGetMultiTexLevelParameterfvEXT = _link_function('glGetMultiTexLevelParameterfvEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8043 glGetMultiTexLevelParameterivEXT = _link_function('glGetMultiTexLevelParameterivEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8044 glMultiTexImage3DEXT = _link_function('glMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8045 glMultiTexSubImage3DEXT = _link_function('glMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8046 glCopyMultiTexSubImage3DEXT = _link_function('glCopyMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8047 glBindMultiTextureEXT = _link_function('glBindMultiTextureEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8048 glEnableClientStateIndexedEXT = _link_function('glEnableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8049 glDisableClientStateIndexedEXT = _link_function('glDisableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8050 glMultiTexCoordPointerEXT = _link_function('glMultiTexCoordPointerEXT', None, [GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8051 glMultiTexEnvfEXT = _link_function('glMultiTexEnvfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8052 glMultiTexEnvfvEXT = _link_function('glMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8053 glMultiTexEnviEXT = _link_function('glMultiTexEnviEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8054 glMultiTexEnvivEXT = _link_function('glMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8055 glMultiTexGendEXT = _link_function('glMultiTexGendEXT', None, [GLenum, GLenum, GLenum, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8056 glMultiTexGendvEXT = _link_function('glMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8057 glMultiTexGenfEXT = _link_function('glMultiTexGenfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8058 glMultiTexGenfvEXT = _link_function('glMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8059 glMultiTexGeniEXT = _link_function('glMultiTexGeniEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:8060 glMultiTexGenivEXT = _link_function('glMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8061 glGetMultiTexEnvfvEXT = _link_function('glGetMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8062 glGetMultiTexEnvivEXT = _link_function('glGetMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8063 glGetMultiTexGendvEXT = _link_function('glGetMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8064 glGetMultiTexGenfvEXT = _link_function('glGetMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8065 glGetMultiTexGenivEXT = _link_function('glGetMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8066 glGetFloatIndexedvEXT = _link_function('glGetFloatIndexedvEXT', None, [GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8067 glGetDoubleIndexedvEXT = _link_function('glGetDoubleIndexedvEXT', None, [GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8068 glGetPointerIndexedvEXT = _link_function('glGetPointerIndexedvEXT', None, [GLenum, GLuint, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access') # GL/glext.h:8069 glCompressedTextureImage3DEXT = _link_function('glCompressedTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8070 glCompressedTextureImage2DEXT = _link_function('glCompressedTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8071 glCompressedTextureImage1DEXT = _link_function('glCompressedTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8072 glCompressedTextureSubImage3DEXT = _link_function('glCompressedTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8073 glCompressedTextureSubImage2DEXT = _link_function('glCompressedTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8074 glCompressedTextureSubImage1DEXT = _link_function('glCompressedTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8075 glGetCompressedTextureImageEXT = _link_function('glGetCompressedTextureImageEXT', None, [GLuint, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8076 glCompressedMultiTexImage3DEXT = _link_function('glCompressedMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8077 glCompressedMultiTexImage2DEXT = _link_function('glCompressedMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8078 glCompressedMultiTexImage1DEXT = _link_function('glCompressedMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8079 glCompressedMultiTexSubImage3DEXT = _link_function('glCompressedMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8080 glCompressedMultiTexSubImage2DEXT = _link_function('glCompressedMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8081 glCompressedMultiTexSubImage1DEXT = _link_function('glCompressedMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8082 glGetCompressedMultiTexImageEXT = _link_function('glGetCompressedMultiTexImageEXT', None, [GLenum, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8083 glNamedProgramStringEXT = _link_function('glNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8084 glNamedProgramLocalParameter4dEXT = _link_function('glNamedProgramLocalParameter4dEXT', None, [GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:8085 glNamedProgramLocalParameter4dvEXT = _link_function('glNamedProgramLocalParameter4dvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8086 glNamedProgramLocalParameter4fEXT = _link_function('glNamedProgramLocalParameter4fEXT', None, [GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8087 glNamedProgramLocalParameter4fvEXT = _link_function('glNamedProgramLocalParameter4fvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8088 glGetNamedProgramLocalParameterdvEXT = _link_function('glGetNamedProgramLocalParameterdvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:8089 glGetNamedProgramLocalParameterfvEXT = _link_function('glGetNamedProgramLocalParameterfvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8090 glGetNamedProgramivEXT = _link_function('glGetNamedProgramivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8091 glGetNamedProgramStringEXT = _link_function('glGetNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8092 glNamedProgramLocalParameters4fvEXT = _link_function('glNamedProgramLocalParameters4fvEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8093 glNamedProgramLocalParameterI4iEXT = _link_function('glNamedProgramLocalParameterI4iEXT', None, [GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8094 glNamedProgramLocalParameterI4ivEXT = _link_function('glNamedProgramLocalParameterI4ivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8095 glNamedProgramLocalParametersI4ivEXT = _link_function('glNamedProgramLocalParametersI4ivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8096 glNamedProgramLocalParameterI4uiEXT = _link_function('glNamedProgramLocalParameterI4uiEXT', None, [GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8097 glNamedProgramLocalParameterI4uivEXT = _link_function('glNamedProgramLocalParameterI4uivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8098 glNamedProgramLocalParametersI4uivEXT = _link_function('glNamedProgramLocalParametersI4uivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8099 glGetNamedProgramLocalParameterIivEXT = _link_function('glGetNamedProgramLocalParameterIivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8100 glGetNamedProgramLocalParameterIuivEXT = _link_function('glGetNamedProgramLocalParameterIuivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8101 glTextureParameterIivEXT = _link_function('glTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8102 glTextureParameterIuivEXT = _link_function('glTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8103 glGetTextureParameterIivEXT = _link_function('glGetTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8104 glGetTextureParameterIuivEXT = _link_function('glGetTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8105 glMultiTexParameterIivEXT = _link_function('glMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8106 glMultiTexParameterIuivEXT = _link_function('glMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8107 glGetMultiTexParameterIivEXT = _link_function('glGetMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8108 glGetMultiTexParameterIuivEXT = _link_function('glGetMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8109 glProgramUniform1fEXT = _link_function('glProgramUniform1fEXT', None, [GLuint, GLint, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8110 glProgramUniform2fEXT = _link_function('glProgramUniform2fEXT', None, [GLuint, GLint, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8111 glProgramUniform3fEXT = _link_function('glProgramUniform3fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8112 glProgramUniform4fEXT = _link_function('glProgramUniform4fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:8113 glProgramUniform1iEXT = _link_function('glProgramUniform1iEXT', None, [GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8114 glProgramUniform2iEXT = _link_function('glProgramUniform2iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8115 glProgramUniform3iEXT = _link_function('glProgramUniform3iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8116 glProgramUniform4iEXT = _link_function('glProgramUniform4iEXT', None, [GLuint, GLint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8117 glProgramUniform1fvEXT = _link_function('glProgramUniform1fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8118 glProgramUniform2fvEXT = _link_function('glProgramUniform2fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8119 glProgramUniform3fvEXT = _link_function('glProgramUniform3fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8120 glProgramUniform4fvEXT = _link_function('glProgramUniform4fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8121 glProgramUniform1ivEXT = _link_function('glProgramUniform1ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8122 glProgramUniform2ivEXT = _link_function('glProgramUniform2ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8123 glProgramUniform3ivEXT = _link_function('glProgramUniform3ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8124 glProgramUniform4ivEXT = _link_function('glProgramUniform4ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8125 glProgramUniformMatrix2fvEXT = _link_function('glProgramUniformMatrix2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8126 glProgramUniformMatrix3fvEXT = _link_function('glProgramUniformMatrix3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8127 glProgramUniformMatrix4fvEXT = _link_function('glProgramUniformMatrix4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8128 glProgramUniformMatrix2x3fvEXT = _link_function('glProgramUniformMatrix2x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8129 glProgramUniformMatrix3x2fvEXT = _link_function('glProgramUniformMatrix3x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8130 glProgramUniformMatrix2x4fvEXT = _link_function('glProgramUniformMatrix2x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8131 glProgramUniformMatrix4x2fvEXT = _link_function('glProgramUniformMatrix4x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8132 glProgramUniformMatrix3x4fvEXT = _link_function('glProgramUniformMatrix3x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8133 glProgramUniformMatrix4x3fvEXT = _link_function('glProgramUniformMatrix4x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:8134 glProgramUniform1uiEXT = _link_function('glProgramUniform1uiEXT', None, [GLuint, GLint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8135 glProgramUniform2uiEXT = _link_function('glProgramUniform2uiEXT', None, [GLuint, GLint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8136 glProgramUniform3uiEXT = _link_function('glProgramUniform3uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8137 glProgramUniform4uiEXT = _link_function('glProgramUniform4uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:8138 glProgramUniform1uivEXT = _link_function('glProgramUniform1uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8139 glProgramUniform2uivEXT = _link_function('glProgramUniform2uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8140 glProgramUniform3uivEXT = _link_function('glProgramUniform3uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8141 glProgramUniform4uivEXT = _link_function('glProgramUniform4uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:8142 glNamedBufferDataEXT = _link_function('glNamedBufferDataEXT', None, [GLuint, GLsizeiptr, POINTER(GLvoid), GLenum], 'EXT_direct_state_access') # GL/glext.h:8143 glNamedBufferSubDataEXT = _link_function('glNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8144 glMapNamedBufferEXT = _link_function('glMapNamedBufferEXT', POINTER(GLvoid), [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8145 glUnmapNamedBufferEXT = _link_function('glUnmapNamedBufferEXT', GLboolean, [GLuint], 'EXT_direct_state_access') # GL/glext.h:8146 glGetNamedBufferParameterivEXT = _link_function('glGetNamedBufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8147 glGetNamedBufferPointervEXT = _link_function('glGetNamedBufferPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access') # GL/glext.h:8148 glGetNamedBufferSubDataEXT = _link_function('glGetNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:8149 glTextureBufferEXT = _link_function('glTextureBufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8150 glMultiTexBufferEXT = _link_function('glMultiTexBufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8151 glNamedRenderbufferStorageEXT = _link_function('glNamedRenderbufferStorageEXT', None, [GLuint, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8152 glGetNamedRenderbufferParameterivEXT = _link_function('glGetNamedRenderbufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8153 glCheckNamedFramebufferStatusEXT = _link_function('glCheckNamedFramebufferStatusEXT', GLenum, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8154 glNamedFramebufferTexture1DEXT = _link_function('glNamedFramebufferTexture1DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:8155 glNamedFramebufferTexture2DEXT = _link_function('glNamedFramebufferTexture2DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:8156 glNamedFramebufferTexture3DEXT = _link_function('glNamedFramebufferTexture3DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8157 glNamedFramebufferRenderbufferEXT = _link_function('glNamedFramebufferRenderbufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8158 glGetNamedFramebufferAttachmentParameterivEXT = _link_function('glGetNamedFramebufferAttachmentParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8159 glGenerateTextureMipmapEXT = _link_function('glGenerateTextureMipmapEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8160 glGenerateMultiTexMipmapEXT = _link_function('glGenerateMultiTexMipmapEXT', None, [GLenum, GLenum], 'EXT_direct_state_access') # GL/glext.h:8161 glFramebufferDrawBufferEXT = _link_function('glFramebufferDrawBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8162 glFramebufferDrawBuffersEXT = _link_function('glFramebufferDrawBuffersEXT', None, [GLuint, GLsizei, POINTER(GLenum)], 'EXT_direct_state_access') # GL/glext.h:8163 glFramebufferReadBufferEXT = _link_function('glFramebufferReadBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8164 glGetFramebufferParameterivEXT = _link_function('glGetFramebufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:8165 glNamedRenderbufferStorageMultisampleEXT = _link_function('glNamedRenderbufferStorageMultisampleEXT', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8166 glNamedRenderbufferStorageMultisampleCoverageEXT = _link_function('glNamedRenderbufferStorageMultisampleCoverageEXT', None, [GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:8167 glNamedFramebufferTextureEXT = _link_function('glNamedFramebufferTextureEXT', None, [GLuint, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:8168 glNamedFramebufferTextureLayerEXT = _link_function('glNamedFramebufferTextureLayerEXT', None, [GLuint, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:8169 glNamedFramebufferTextureFaceEXT = _link_function('glNamedFramebufferTextureFaceEXT', None, [GLuint, GLenum, GLuint, GLint, GLenum], 'EXT_direct_state_access') # GL/glext.h:8170 glTextureRenderbufferEXT = _link_function('glTextureRenderbufferEXT', None, [GLuint, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:8171 glMultiTexRenderbufferEXT = _link_function('glMultiTexRenderbufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access') PFNGLCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8173 PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8174 PFNGLMATRIXLOADFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8175 PFNGLMATRIXLOADDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8176 PFNGLMATRIXMULTFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8177 PFNGLMATRIXMULTDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8178 PFNGLMATRIXLOADIDENTITYEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8179 PFNGLMATRIXROTATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8180 PFNGLMATRIXROTATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8181 PFNGLMATRIXSCALEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:8182 PFNGLMATRIXSCALEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:8183 PFNGLMATRIXTRANSLATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:8184 PFNGLMATRIXTRANSLATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:8185 PFNGLMATRIXFRUSTUMEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8186 PFNGLMATRIXORTHOEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8187 PFNGLMATRIXPOPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8188 PFNGLMATRIXPUSHEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8189 PFNGLMATRIXLOADTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8190 PFNGLMATRIXLOADTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8191 PFNGLMATRIXMULTTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8192 PFNGLMATRIXMULTTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8193 PFNGLTEXTUREPARAMETERFEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLfloat) # GL/glext.h:8194 PFNGLTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8195 PFNGLTEXTUREPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLint) # GL/glext.h:8196 PFNGLTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8197 PFNGLTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8198 PFNGLTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8199 PFNGLTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8200 PFNGLTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8201 PFNGLCOPYTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:8202 PFNGLCOPYTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:8203 PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:8204 PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8205 PFNGLGETTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8206 PFNGLGETTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8207 PFNGLGETTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8208 PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:8209 PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:8210 PFNGLTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8211 PFNGLTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8212 PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8213 PFNGLMULTITEXPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8214 PFNGLMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8215 PFNGLMULTITEXPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8216 PFNGLMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8217 PFNGLMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8218 PFNGLMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8219 PFNGLMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8220 PFNGLMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8221 PFNGLCOPYMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:8222 PFNGLCOPYMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:8223 PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:8224 PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8225 PFNGLGETMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8226 PFNGLGETMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8227 PFNGLGETMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8228 PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:8229 PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:8230 PFNGLMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8231 PFNGLMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8232 PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8233 PFNGLBINDMULTITEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:8234 PFNGLENABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8235 PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8236 PFNGLMULTITEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8237 PFNGLMULTITEXENVFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8238 PFNGLMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8239 PFNGLMULTITEXENVIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8240 PFNGLMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8241 PFNGLMULTITEXGENDEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLdouble) # GL/glext.h:8242 PFNGLMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:8243 PFNGLMULTITEXGENFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:8244 PFNGLMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8245 PFNGLMULTITEXGENIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:8246 PFNGLMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8247 PFNGLGETMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8248 PFNGLGETMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8249 PFNGLGETMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:8250 PFNGLGETMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8251 PFNGLGETMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8252 PFNGLGETFLOATINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8253 PFNGLGETDOUBLEINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8254 PFNGLGETPOINTERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(POINTER(GLvoid))) # GL/glext.h:8255 PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8256 PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8257 PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8258 PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8259 PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8260 PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8261 PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:8262 PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8263 PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8264 PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:8265 PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8266 PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8267 PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8268 PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:8269 PFNGLNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8270 PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:8271 PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8272 PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8273 PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8274 PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:8275 PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8276 PFNGLGETNAMEDPROGRAMIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8277 PFNGLGETNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8278 PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8279 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:8280 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:8281 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:8282 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:8283 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:8284 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:8285 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:8286 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:8287 PFNGLTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8288 PFNGLTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8289 PFNGLGETTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8290 PFNGLGETTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8291 PFNGLMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8292 PFNGLMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8293 PFNGLGETMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8294 PFNGLGETMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:8295 PFNGLPROGRAMUNIFORM1FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat) # GL/glext.h:8296 PFNGLPROGRAMUNIFORM2FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat) # GL/glext.h:8297 PFNGLPROGRAMUNIFORM3FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:8298 PFNGLPROGRAMUNIFORM4FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8299 PFNGLPROGRAMUNIFORM1IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:8300 PFNGLPROGRAMUNIFORM2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:8301 PFNGLPROGRAMUNIFORM3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:8302 PFNGLPROGRAMUNIFORM4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:8303 PFNGLPROGRAMUNIFORM1FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8304 PFNGLPROGRAMUNIFORM2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8305 PFNGLPROGRAMUNIFORM3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8306 PFNGLPROGRAMUNIFORM4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:8307 PFNGLPROGRAMUNIFORM1IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8308 PFNGLPROGRAMUNIFORM2IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8309 PFNGLPROGRAMUNIFORM3IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8310 PFNGLPROGRAMUNIFORM4IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:8311 PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8312 PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8313 PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8314 PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8315 PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8316 PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8317 PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8318 PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8319 PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:8320 PFNGLPROGRAMUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:8321 PFNGLPROGRAMUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint) # GL/glext.h:8322 PFNGLPROGRAMUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint) # GL/glext.h:8323 PFNGLPROGRAMUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:8324 PFNGLPROGRAMUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8325 PFNGLPROGRAMUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8326 PFNGLPROGRAMUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8327 PFNGLPROGRAMUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:8328 PFNGLNAMEDBUFFERDATAEXTPROC = CFUNCTYPE(None, GLuint, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:8329 PFNGLNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:8330 PFNGLMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(POINTER(GLvoid), GLuint, GLenum) # GL/glext.h:8331 PFNGLUNMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8332 PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8333 PFNGLGETNAMEDBUFFERPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8334 PFNGLGETNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:8335 PFNGLTEXTUREBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:8336 PFNGLMULTITEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:8337 PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei) # GL/glext.h:8338 PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8339 PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLuint, GLenum) # GL/glext.h:8340 PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:8341 PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:8342 PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:8343 PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:8344 PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8345 PFNGLGENERATETEXTUREMIPMAPEXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8346 PFNGLGENERATEMULTITEXMIPMAPEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8347 PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8348 PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLenum)) # GL/glext.h:8349 PFNGLFRAMEBUFFERREADBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8350 PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8351 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:8352 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:8353 PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint) # GL/glext.h:8354 PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint) # GL/glext.h:8355 PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLenum) # GL/glext.h:8356 PFNGLTEXTURERENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint) # GL/glext.h:8357 PFNGLMULTITEXRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:8358 # EXT_vertex_array_bgra (GL/glext.h:8361) GL_EXT_vertex_array_bgra = 1 # GL/glext.h:8362 # EXT_texture_swizzle (GL/glext.h:8365) GL_EXT_texture_swizzle = 1 # GL/glext.h:8366 # NV_explicit_multisample (GL/glext.h:8369) GL_NV_explicit_multisample = 1 # GL/glext.h:8370 # GL/glext.h:8372 glGetMultisamplefvNV = _link_function('glGetMultisamplefvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_explicit_multisample') # GL/glext.h:8373 glSampleMaskIndexedNV = _link_function('glSampleMaskIndexedNV', None, [GLuint, GLbitfield], 'NV_explicit_multisample') # GL/glext.h:8374 glTexRenderbufferNV = _link_function('glTexRenderbufferNV', None, [GLenum, GLuint], 'NV_explicit_multisample') PFNGLGETMULTISAMPLEFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:8376 PFNGLSAMPLEMASKINDEXEDNVPROC = CFUNCTYPE(None, GLuint, GLbitfield) # GL/glext.h:8377 PFNGLTEXRENDERBUFFERNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8378 # NV_transform_feedback2 (GL/glext.h:8381) GL_NV_transform_feedback2 = 1 # GL/glext.h:8382 # GL/glext.h:8384 glBindTransformFeedbackNV = _link_function('glBindTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2') # GL/glext.h:8385 glDeleteTransformFeedbacksNV = _link_function('glDeleteTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2') # GL/glext.h:8386 glGenTransformFeedbacksNV = _link_function('glGenTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2') # GL/glext.h:8387 glIsTransformFeedbackNV = _link_function('glIsTransformFeedbackNV', GLboolean, [GLuint], 'NV_transform_feedback2') # GL/glext.h:8388 glPauseTransformFeedbackNV = _link_function('glPauseTransformFeedbackNV', None, [], 'NV_transform_feedback2') # GL/glext.h:8389 glResumeTransformFeedbackNV = _link_function('glResumeTransformFeedbackNV', None, [], 'NV_transform_feedback2') # GL/glext.h:8390 glDrawTransformFeedbackNV = _link_function('glDrawTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2') PFNGLBINDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8392 PFNGLDELETETRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8393 PFNGLGENTRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8394 PFNGLISTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8395 PFNGLPAUSETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:8396 PFNGLRESUMETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:8397 PFNGLDRAWTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8398 # NV_vertex_buffer_unified_memory (GL/glext.h:8401) GL_NV_vertex_buffer_unified_memory = 1 # GL/glext.h:8402 # GL/glext.h:8404 glBufferAddressRangeNV = _link_function('glBufferAddressRangeNV', None, [GLenum, GLuint, GLuint64EXT, GLsizeiptr], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8405 glVertexFormatNV = _link_function('glVertexFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8406 glNormalFormatNV = _link_function('glNormalFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8407 glColorFormatNV = _link_function('glColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8408 glIndexFormatNV = _link_function('glIndexFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8409 glTexCoordFormatNV = _link_function('glTexCoordFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8410 glEdgeFlagFormatNV = _link_function('glEdgeFlagFormatNV', None, [GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8411 glSecondaryColorFormatNV = _link_function('glSecondaryColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8412 glFogCoordFormatNV = _link_function('glFogCoordFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8413 glVertexAttribFormatNV = _link_function('glVertexAttribFormatNV', None, [GLuint, GLint, GLenum, GLboolean, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8414 glVertexAttribIFormatNV = _link_function('glVertexAttribIFormatNV', None, [GLuint, GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:8415 glGetIntegerui64i_vNV = _link_function('glGetIntegerui64i_vNV', None, [GLenum, GLuint, POINTER(GLuint64EXT)], 'NV_vertex_buffer_unified_memory') PFNGLBUFFERADDRESSRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint64EXT, GLsizeiptr) # GL/glext.h:8417 PFNGLVERTEXFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8418 PFNGLNORMALFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:8419 PFNGLCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8420 PFNGLINDEXFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:8421 PFNGLTEXCOORDFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8422 PFNGLEDGEFLAGFORMATNVPROC = CFUNCTYPE(None, GLsizei) # GL/glext.h:8423 PFNGLSECONDARYCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:8424 PFNGLFOGCOORDFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:8425 PFNGLVERTEXATTRIBFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei) # GL/glext.h:8426 PFNGLVERTEXATTRIBIFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei) # GL/glext.h:8427 PFNGLGETINTEGERUI64I_VNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:8428 # NV_shader_buffer_load (GL/glext.h:8432) GL_NV_shader_buffer_load = 1 # GL/glext.h:8433 # GL/glext.h:8435 glGetBufferParameterui64vNV = _link_function('glGetBufferParameterui64vNV', None, [GLenum, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8436 glGetIntegerui64vNV = _link_function('glGetIntegerui64vNV', None, [GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8437 glGetNamedBufferParameterui64vNV = _link_function('glGetNamedBufferParameterui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8438 glIsBufferResidentNV = _link_function('glIsBufferResidentNV', GLboolean, [GLenum], 'NV_shader_buffer_load') # GL/glext.h:8439 glIsNamedBufferResidentNV = _link_function('glIsNamedBufferResidentNV', GLboolean, [GLuint], 'NV_shader_buffer_load') # GL/glext.h:8440 glMakeBufferNonResidentNV = _link_function('glMakeBufferNonResidentNV', None, [GLenum], 'NV_shader_buffer_load') # GL/glext.h:8441 glMakeBufferResidentNV = _link_function('glMakeBufferResidentNV', None, [GLenum, GLenum], 'NV_shader_buffer_load') # GL/glext.h:8442 glMakeNamedBufferNonResidentNV = _link_function('glMakeNamedBufferNonResidentNV', None, [GLuint], 'NV_shader_buffer_load') # GL/glext.h:8443 glMakeNamedBufferResidentNV = _link_function('glMakeNamedBufferResidentNV', None, [GLuint, GLenum], 'NV_shader_buffer_load') # GL/glext.h:8444 glUniformui64NV = _link_function('glUniformui64NV', None, [GLint, GLuint64EXT], 'NV_shader_buffer_load') # GL/glext.h:8445 glUniformui64vNV = _link_function('glUniformui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8446 glGetUniformui64vNV = _link_function('glGetUniformui64vNV', None, [GLuint, GLint, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:8447 glProgramUniformui64NV = _link_function('glProgramUniformui64NV', None, [GLuint, GLint, GLuint64EXT], 'NV_shader_buffer_load') # GL/glext.h:8448 glProgramUniformui64vNV = _link_function('glProgramUniformui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') PFNGLGETBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:8450 PFNGLGETINTEGERUI64VNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:8451 PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:8452 PFNGLISBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:8453 PFNGLISNAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8454 PFNGLMAKEBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8455 PFNGLMAKEBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8456 PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8457 PFNGLMAKENAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:8458 PFNGLUNIFORMUI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT) # GL/glext.h:8459 PFNGLUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:8460 PFNGLGETUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint64EXT)) # GL/glext.h:8461 PFNGLPROGRAMUNIFORMUI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT) # GL/glext.h:8462 PFNGLPROGRAMUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:8463 # MESA_shader_debug (/usr/include/GL/gl.h:2093) # MESA_packed_depth_stencil (/usr/include/GL/gl.h:2115) # MESA_program_debug (/usr/include/GL/gl.h:2127) # MESA_texture_array (/usr/include/GL/gl.h:2148) # EXT_texture_array (/usr/include/GL/gl.h:2153) # ATI_blend_equation_separate (/usr/include/GL/gl.h:2181) # OES_EGL_image (/usr/include/GL/gl.h:2193) # OES_EGL_image (/usr/include/GL/gl.h:2197) __all__ = ['GL_GLEXT_VERSION', 'GL_BLEND_DST_RGB', 'GL_BLEND_SRC_RGB', 'GL_BLEND_DST_ALPHA', 'GL_BLEND_SRC_ALPHA', 'GL_POINT_SIZE_MIN', 'GL_POINT_SIZE_MAX', 'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_POINT_DISTANCE_ATTENUATION', 'GL_GENERATE_MIPMAP', 'GL_GENERATE_MIPMAP_HINT', 'GL_DEPTH_COMPONENT16', 'GL_DEPTH_COMPONENT24', 'GL_DEPTH_COMPONENT32', 'GL_MIRRORED_REPEAT', 'GL_FOG_COORDINATE_SOURCE', 'GL_FOG_COORDINATE', 'GL_FRAGMENT_DEPTH', 'GL_CURRENT_FOG_COORDINATE', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY', 'GL_COLOR_SUM', 'GL_CURRENT_SECONDARY_COLOR', 'GL_SECONDARY_COLOR_ARRAY_SIZE', 'GL_SECONDARY_COLOR_ARRAY_TYPE', 'GL_SECONDARY_COLOR_ARRAY_STRIDE', 'GL_SECONDARY_COLOR_ARRAY_POINTER', 'GL_SECONDARY_COLOR_ARRAY', 'GL_MAX_TEXTURE_LOD_BIAS', 'GL_TEXTURE_FILTER_CONTROL', 'GL_TEXTURE_LOD_BIAS', 'GL_INCR_WRAP', 'GL_DECR_WRAP', 'GL_TEXTURE_DEPTH_SIZE', 'GL_DEPTH_TEXTURE_MODE', 'GL_TEXTURE_COMPARE_MODE', 'GL_TEXTURE_COMPARE_FUNC', 'GL_COMPARE_R_TO_TEXTURE', 'GL_BUFFER_SIZE', 'GL_BUFFER_USAGE', 'GL_QUERY_COUNTER_BITS', 'GL_CURRENT_QUERY', 'GL_QUERY_RESULT', 'GL_QUERY_RESULT_AVAILABLE', 'GL_ARRAY_BUFFER', 'GL_ELEMENT_ARRAY_BUFFER', 'GL_ARRAY_BUFFER_BINDING', 'GL_ELEMENT_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ARRAY_BUFFER_BINDING', 'GL_NORMAL_ARRAY_BUFFER_BINDING', 'GL_COLOR_ARRAY_BUFFER_BINDING', 'GL_INDEX_ARRAY_BUFFER_BINDING', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_WEIGHT_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 'GL_READ_ONLY', 'GL_WRITE_ONLY', 'GL_READ_WRITE', 'GL_BUFFER_ACCESS', 'GL_BUFFER_MAPPED', 'GL_BUFFER_MAP_POINTER', 'GL_STREAM_DRAW', 'GL_STREAM_READ', 'GL_STREAM_COPY', 'GL_STATIC_DRAW', 'GL_STATIC_READ', 'GL_STATIC_COPY', 'GL_DYNAMIC_DRAW', 'GL_DYNAMIC_READ', 'GL_DYNAMIC_COPY', 'GL_SAMPLES_PASSED', 'GL_FOG_COORD_SRC', 'GL_FOG_COORD', 'GL_CURRENT_FOG_COORD', 'GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORD_ARRAY_STRIDE', 'GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORD_ARRAY', 'GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_SRC0_RGB', 'GL_SRC1_RGB', 'GL_SRC2_RGB', 'GL_SRC0_ALPHA', 'GL_SRC1_ALPHA', 'GL_SRC2_ALPHA', 'GL_BLEND_EQUATION_RGB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 'GL_CURRENT_VERTEX_ATTRIB', 'GL_VERTEX_PROGRAM_POINT_SIZE', 'GL_VERTEX_PROGRAM_TWO_SIDE', 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 'GL_STENCIL_BACK_FUNC', 'GL_STENCIL_BACK_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 'GL_MAX_DRAW_BUFFERS', 'GL_DRAW_BUFFER0', 'GL_DRAW_BUFFER1', 'GL_DRAW_BUFFER2', 'GL_DRAW_BUFFER3', 'GL_DRAW_BUFFER4', 'GL_DRAW_BUFFER5', 'GL_DRAW_BUFFER6', 'GL_DRAW_BUFFER7', 'GL_DRAW_BUFFER8', 'GL_DRAW_BUFFER9', 'GL_DRAW_BUFFER10', 'GL_DRAW_BUFFER11', 'GL_DRAW_BUFFER12', 'GL_DRAW_BUFFER13', 'GL_DRAW_BUFFER14', 'GL_DRAW_BUFFER15', 'GL_BLEND_EQUATION_ALPHA', 'GL_POINT_SPRITE', 'GL_COORD_REPLACE', 'GL_MAX_VERTEX_ATTRIBS', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 'GL_MAX_TEXTURE_COORDS', 'GL_MAX_TEXTURE_IMAGE_UNITS', 'GL_FRAGMENT_SHADER', 'GL_VERTEX_SHADER', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_VARYING_FLOATS', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'GL_SHADER_TYPE', 'GL_FLOAT_VEC2', 'GL_FLOAT_VEC3', 'GL_FLOAT_VEC4', 'GL_INT_VEC2', 'GL_INT_VEC3', 'GL_INT_VEC4', 'GL_BOOL', 'GL_BOOL_VEC2', 'GL_BOOL_VEC3', 'GL_BOOL_VEC4', 'GL_FLOAT_MAT2', 'GL_FLOAT_MAT3', 'GL_FLOAT_MAT4', 'GL_SAMPLER_1D', 'GL_SAMPLER_2D', 'GL_SAMPLER_3D', 'GL_SAMPLER_CUBE', 'GL_SAMPLER_1D_SHADOW', 'GL_SAMPLER_2D_SHADOW', 'GL_DELETE_STATUS', 'GL_COMPILE_STATUS', 'GL_LINK_STATUS', 'GL_VALIDATE_STATUS', 'GL_INFO_LOG_LENGTH', 'GL_ATTACHED_SHADERS', 'GL_ACTIVE_UNIFORMS', 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 'GL_SHADER_SOURCE_LENGTH', 'GL_ACTIVE_ATTRIBUTES', 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'GL_SHADING_LANGUAGE_VERSION', 'GL_CURRENT_PROGRAM', 'GL_POINT_SPRITE_COORD_ORIGIN', 'GL_LOWER_LEFT', 'GL_UPPER_LEFT', 'GL_STENCIL_BACK_REF', 'GL_STENCIL_BACK_VALUE_MASK', 'GL_STENCIL_BACK_WRITEMASK', 'GL_PIXEL_PACK_BUFFER', 'GL_PIXEL_UNPACK_BUFFER', 'GL_PIXEL_PACK_BUFFER_BINDING', 'GL_PIXEL_UNPACK_BUFFER_BINDING', 'GL_SRGB', 'GL_SRGB8', 'GL_SRGB_ALPHA', 'GL_SRGB8_ALPHA8', 'GL_SLUMINANCE_ALPHA', 'GL_SLUMINANCE8_ALPHA8', 'GL_SLUMINANCE', 'GL_SLUMINANCE8', 'GL_COMPRESSED_SRGB', 'GL_COMPRESSED_SRGB_ALPHA', 'GL_COMPRESSED_SLUMINANCE', 'GL_COMPRESSED_SLUMINANCE_ALPHA', 'GL_FLOAT_MAT2x3', 'GL_FLOAT_MAT2x4', 'GL_FLOAT_MAT3x2', 'GL_FLOAT_MAT3x4', 'GL_FLOAT_MAT4x2', 'GL_FLOAT_MAT4x3', 'GL_CURRENT_RASTER_SECONDARY_COLOR', 'GL_CLIP_DISTANCE0', 'GL_CLIP_DISTANCE1', 'GL_CLIP_DISTANCE2', 'GL_CLIP_DISTANCE3', 'GL_CLIP_DISTANCE4', 'GL_CLIP_DISTANCE5', 'GL_MAX_CLIP_DISTANCES', 'GL_MAJOR_VERSION', 'GL_MINOR_VERSION', 'GL_NUM_EXTENSIONS', 'GL_CONTEXT_FLAGS', 'GL_DEPTH_BUFFER', 'GL_STENCIL_BUFFER', 'GL_COMPRESSED_RED', 'GL_COMPRESSED_RG', 'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 'GL_RGBA32F', 'GL_RGB32F', 'GL_RGBA16F', 'GL_RGB16F', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER', 'GL_MAX_ARRAY_TEXTURE_LAYERS', 'GL_MIN_PROGRAM_TEXEL_OFFSET', 'GL_MAX_PROGRAM_TEXEL_OFFSET', 'GL_CLAMP_VERTEX_COLOR', 'GL_CLAMP_FRAGMENT_COLOR', 'GL_CLAMP_READ_COLOR', 'GL_FIXED_ONLY', 'GL_MAX_VARYING_COMPONENTS', 'GL_TEXTURE_RED_TYPE', 'GL_TEXTURE_GREEN_TYPE', 'GL_TEXTURE_BLUE_TYPE', 'GL_TEXTURE_ALPHA_TYPE', 'GL_TEXTURE_LUMINANCE_TYPE', 'GL_TEXTURE_INTENSITY_TYPE', 'GL_TEXTURE_DEPTH_TYPE', 'GL_UNSIGNED_NORMALIZED', 'GL_TEXTURE_1D_ARRAY', 'GL_PROXY_TEXTURE_1D_ARRAY', 'GL_TEXTURE_2D_ARRAY', 'GL_PROXY_TEXTURE_2D_ARRAY', 'GL_TEXTURE_BINDING_1D_ARRAY', 'GL_TEXTURE_BINDING_2D_ARRAY', 'GL_R11F_G11F_B10F', 'GL_UNSIGNED_INT_10F_11F_11F_REV', 'GL_RGB9_E5', 'GL_UNSIGNED_INT_5_9_9_9_REV', 'GL_TEXTURE_SHARED_SIZE', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 'GL_TRANSFORM_FEEDBACK_VARYINGS', 'GL_TRANSFORM_FEEDBACK_BUFFER_START', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 'GL_PRIMITIVES_GENERATED', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 'GL_RASTERIZER_DISCARD', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 'GL_INTERLEAVED_ATTRIBS', 'GL_SEPARATE_ATTRIBS', 'GL_TRANSFORM_FEEDBACK_BUFFER', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 'GL_RGBA32UI', 'GL_RGB32UI', 'GL_RGBA16UI', 'GL_RGB16UI', 'GL_RGBA8UI', 'GL_RGB8UI', 'GL_RGBA32I', 'GL_RGB32I', 'GL_RGBA16I', 'GL_RGB16I', 'GL_RGBA8I', 'GL_RGB8I', 'GL_RED_INTEGER', 'GL_GREEN_INTEGER', 'GL_BLUE_INTEGER', 'GL_ALPHA_INTEGER', 'GL_RGB_INTEGER', 'GL_RGBA_INTEGER', 'GL_BGR_INTEGER', 'GL_BGRA_INTEGER', 'GL_SAMPLER_1D_ARRAY', 'GL_SAMPLER_2D_ARRAY', 'GL_SAMPLER_1D_ARRAY_SHADOW', 'GL_SAMPLER_2D_ARRAY_SHADOW', 'GL_SAMPLER_CUBE_SHADOW', 'GL_UNSIGNED_INT_VEC2', 'GL_UNSIGNED_INT_VEC3', 'GL_UNSIGNED_INT_VEC4', 'GL_INT_SAMPLER_1D', 'GL_INT_SAMPLER_2D', 'GL_INT_SAMPLER_3D', 'GL_INT_SAMPLER_CUBE', 'GL_INT_SAMPLER_1D_ARRAY', 'GL_INT_SAMPLER_2D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_1D', 'GL_UNSIGNED_INT_SAMPLER_2D', 'GL_UNSIGNED_INT_SAMPLER_3D', 'GL_UNSIGNED_INT_SAMPLER_CUBE', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY', 'GL_QUERY_WAIT', 'GL_QUERY_NO_WAIT', 'GL_QUERY_BY_REGION_WAIT', 'GL_QUERY_BY_REGION_NO_WAIT', 'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 'GL_TRANSPOSE_COLOR_MATRIX_ARB', 'GL_MULTISAMPLE_ARB', 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 'GL_SAMPLE_ALPHA_TO_ONE_ARB', 'GL_SAMPLE_COVERAGE_ARB', 'GL_SAMPLE_BUFFERS_ARB', 'GL_SAMPLES_ARB', 'GL_SAMPLE_COVERAGE_VALUE_ARB', 'GL_SAMPLE_COVERAGE_INVERT_ARB', 'GL_MULTISAMPLE_BIT_ARB', 'GL_NORMAL_MAP_ARB', 'GL_REFLECTION_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 'GL_COMPRESSED_ALPHA_ARB', 'GL_COMPRESSED_LUMINANCE_ARB', 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 'GL_COMPRESSED_INTENSITY_ARB', 'GL_COMPRESSED_RGB_ARB', 'GL_COMPRESSED_RGBA_ARB', 'GL_TEXTURE_COMPRESSION_HINT_ARB', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 'GL_TEXTURE_COMPRESSED_ARB', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_CLAMP_TO_BORDER_ARB', 'GL_POINT_SIZE_MIN_ARB', 'GL_POINT_SIZE_MAX_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'GL_POINT_DISTANCE_ATTENUATION_ARB', 'GL_MAX_VERTEX_UNITS_ARB', 'GL_ACTIVE_VERTEX_UNITS_ARB', 'GL_WEIGHT_SUM_UNITY_ARB', 'GL_VERTEX_BLEND_ARB', 'GL_CURRENT_WEIGHT_ARB', 'GL_WEIGHT_ARRAY_TYPE_ARB', 'GL_WEIGHT_ARRAY_STRIDE_ARB', 'GL_WEIGHT_ARRAY_SIZE_ARB', 'GL_WEIGHT_ARRAY_POINTER_ARB', 'GL_WEIGHT_ARRAY_ARB', 'GL_MODELVIEW0_ARB', 'GL_MODELVIEW1_ARB', 'GL_MODELVIEW2_ARB', 'GL_MODELVIEW3_ARB', 'GL_MODELVIEW4_ARB', 'GL_MODELVIEW5_ARB', 'GL_MODELVIEW6_ARB', 'GL_MODELVIEW7_ARB', 'GL_MODELVIEW8_ARB', 'GL_MODELVIEW9_ARB', 'GL_MODELVIEW10_ARB', 'GL_MODELVIEW11_ARB', 'GL_MODELVIEW12_ARB', 'GL_MODELVIEW13_ARB', 'GL_MODELVIEW14_ARB', 'GL_MODELVIEW15_ARB', 'GL_MODELVIEW16_ARB', 'GL_MODELVIEW17_ARB', 'GL_MODELVIEW18_ARB', 'GL_MODELVIEW19_ARB', 'GL_MODELVIEW20_ARB', 'GL_MODELVIEW21_ARB', 'GL_MODELVIEW22_ARB', 'GL_MODELVIEW23_ARB', 'GL_MODELVIEW24_ARB', 'GL_MODELVIEW25_ARB', 'GL_MODELVIEW26_ARB', 'GL_MODELVIEW27_ARB', 'GL_MODELVIEW28_ARB', 'GL_MODELVIEW29_ARB', 'GL_MODELVIEW30_ARB', 'GL_MODELVIEW31_ARB', 'GL_MATRIX_PALETTE_ARB', 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 'GL_MAX_PALETTE_MATRICES_ARB', 'GL_CURRENT_PALETTE_MATRIX_ARB', 'GL_MATRIX_INDEX_ARRAY_ARB', 'GL_CURRENT_MATRIX_INDEX_ARB', 'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 'GL_COMBINE_ARB', 'GL_COMBINE_RGB_ARB', 'GL_COMBINE_ALPHA_ARB', 'GL_SOURCE0_RGB_ARB', 'GL_SOURCE1_RGB_ARB', 'GL_SOURCE2_RGB_ARB', 'GL_SOURCE0_ALPHA_ARB', 'GL_SOURCE1_ALPHA_ARB', 'GL_SOURCE2_ALPHA_ARB', 'GL_OPERAND0_RGB_ARB', 'GL_OPERAND1_RGB_ARB', 'GL_OPERAND2_RGB_ARB', 'GL_OPERAND0_ALPHA_ARB', 'GL_OPERAND1_ALPHA_ARB', 'GL_OPERAND2_ALPHA_ARB', 'GL_RGB_SCALE_ARB', 'GL_ADD_SIGNED_ARB', 'GL_INTERPOLATE_ARB', 'GL_SUBTRACT_ARB', 'GL_CONSTANT_ARB', 'GL_PRIMARY_COLOR_ARB', 'GL_PREVIOUS_ARB', 'GL_DOT3_RGB_ARB', 'GL_DOT3_RGBA_ARB', 'GL_MIRRORED_REPEAT_ARB', 'GL_DEPTH_COMPONENT16_ARB', 'GL_DEPTH_COMPONENT24_ARB', 'GL_DEPTH_COMPONENT32_ARB', 'GL_TEXTURE_DEPTH_SIZE_ARB', 'GL_DEPTH_TEXTURE_MODE_ARB', 'GL_TEXTURE_COMPARE_MODE_ARB', 'GL_TEXTURE_COMPARE_FUNC_ARB', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 'GL_COLOR_SUM_ARB', 'GL_VERTEX_PROGRAM_ARB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_PROGRAM_LENGTH_ARB', 'GL_PROGRAM_STRING_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 'GL_CURRENT_MATRIX_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_PROGRAM_BINDING_ARB', 'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 'GL_PROGRAM_ERROR_STRING_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB', 'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_PARAMETERS_ARB', 'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_ATTRIBS_ARB', 'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 'GL_MATRIX0_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX3_ARB', 'GL_MATRIX4_ARB', 'GL_MATRIX5_ARB', 'GL_MATRIX6_ARB', 'GL_MATRIX7_ARB', 'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB', 'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB', 'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB', 'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB', 'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB', 'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB', 'GL_FRAGMENT_PROGRAM_ARB', 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_TEXTURE_COORDS_ARB', 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_BUFFER_SIZE_ARB', 'GL_BUFFER_USAGE_ARB', 'GL_ARRAY_BUFFER_ARB', 'GL_ELEMENT_ARRAY_BUFFER_ARB', 'GL_ARRAY_BUFFER_BINDING_ARB', 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 'GL_READ_ONLY_ARB', 'GL_WRITE_ONLY_ARB', 'GL_READ_WRITE_ARB', 'GL_BUFFER_ACCESS_ARB', 'GL_BUFFER_MAPPED_ARB', 'GL_BUFFER_MAP_POINTER_ARB', 'GL_STREAM_DRAW_ARB', 'GL_STREAM_READ_ARB', 'GL_STREAM_COPY_ARB', 'GL_STATIC_DRAW_ARB', 'GL_STATIC_READ_ARB', 'GL_STATIC_COPY_ARB', 'GL_DYNAMIC_DRAW_ARB', 'GL_DYNAMIC_READ_ARB', 'GL_DYNAMIC_COPY_ARB', 'GL_QUERY_COUNTER_BITS_ARB', 'GL_CURRENT_QUERY_ARB', 'GL_QUERY_RESULT_ARB', 'GL_QUERY_RESULT_AVAILABLE_ARB', 'GL_SAMPLES_PASSED_ARB', 'GL_PROGRAM_OBJECT_ARB', 'GL_SHADER_OBJECT_ARB', 'GL_OBJECT_TYPE_ARB', 'GL_OBJECT_SUBTYPE_ARB', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3_ARB', 'GL_FLOAT_VEC4_ARB', 'GL_INT_VEC2_ARB', 'GL_INT_VEC3_ARB', 'GL_INT_VEC4_ARB', 'GL_BOOL_ARB', 'GL_BOOL_VEC2_ARB', 'GL_BOOL_VEC3_ARB', 'GL_BOOL_VEC4_ARB', 'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4_ARB', 'GL_SAMPLER_1D_ARB', 'GL_SAMPLER_2D_ARB', 'GL_SAMPLER_3D_ARB', 'GL_SAMPLER_CUBE_ARB', 'GL_SAMPLER_1D_SHADOW_ARB', 'GL_SAMPLER_2D_SHADOW_ARB', 'GL_SAMPLER_2D_RECT_ARB', 'GL_SAMPLER_2D_RECT_SHADOW_ARB', 'GL_OBJECT_DELETE_STATUS_ARB', 'GL_OBJECT_COMPILE_STATUS_ARB', 'GL_OBJECT_LINK_STATUS_ARB', 'GL_OBJECT_VALIDATE_STATUS_ARB', 'GL_OBJECT_INFO_LOG_LENGTH_ARB', 'GL_OBJECT_ATTACHED_OBJECTS_ARB', 'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 'GL_VERTEX_SHADER_ARB', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 'GL_MAX_VARYING_FLOATS_ARB', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 'GL_FRAGMENT_SHADER_ARB', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'GL_SHADING_LANGUAGE_VERSION_ARB', 'GL_POINT_SPRITE_ARB', 'GL_COORD_REPLACE_ARB', 'GL_MAX_DRAW_BUFFERS_ARB', 'GL_DRAW_BUFFER0_ARB', 'GL_DRAW_BUFFER1_ARB', 'GL_DRAW_BUFFER2_ARB', 'GL_DRAW_BUFFER3_ARB', 'GL_DRAW_BUFFER4_ARB', 'GL_DRAW_BUFFER5_ARB', 'GL_DRAW_BUFFER6_ARB', 'GL_DRAW_BUFFER7_ARB', 'GL_DRAW_BUFFER8_ARB', 'GL_DRAW_BUFFER9_ARB', 'GL_DRAW_BUFFER10_ARB', 'GL_DRAW_BUFFER11_ARB', 'GL_DRAW_BUFFER12_ARB', 'GL_DRAW_BUFFER13_ARB', 'GL_DRAW_BUFFER14_ARB', 'GL_DRAW_BUFFER15_ARB', 'GL_TEXTURE_RECTANGLE_ARB', 'GL_TEXTURE_BINDING_RECTANGLE_ARB', 'GL_PROXY_TEXTURE_RECTANGLE_ARB', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 'GL_RGBA_FLOAT_MODE_ARB', 'GL_CLAMP_VERTEX_COLOR_ARB', 'GL_CLAMP_FRAGMENT_COLOR_ARB', 'GL_CLAMP_READ_COLOR_ARB', 'GL_FIXED_ONLY_ARB', 'GL_HALF_FLOAT_ARB', 'GL_TEXTURE_RED_TYPE_ARB', 'GL_TEXTURE_GREEN_TYPE_ARB', 'GL_TEXTURE_BLUE_TYPE_ARB', 'GL_TEXTURE_ALPHA_TYPE_ARB', 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 'GL_TEXTURE_INTENSITY_TYPE_ARB', 'GL_TEXTURE_DEPTH_TYPE_ARB', 'GL_UNSIGNED_NORMALIZED_ARB', 'GL_RGBA32F_ARB', 'GL_RGB32F_ARB', 'GL_ALPHA32F_ARB', 'GL_INTENSITY32F_ARB', 'GL_LUMINANCE32F_ARB', 'GL_LUMINANCE_ALPHA32F_ARB', 'GL_RGBA16F_ARB', 'GL_RGB16F_ARB', 'GL_ALPHA16F_ARB', 'GL_INTENSITY16F_ARB', 'GL_LUMINANCE16F_ARB', 'GL_LUMINANCE_ALPHA16F_ARB', 'GL_PIXEL_PACK_BUFFER_ARB', 'GL_PIXEL_UNPACK_BUFFER_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 'GL_DEPTH_COMPONENT32F', 'GL_DEPTH32F_STENCIL8', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 'GL_INVALID_FRAMEBUFFER_OPERATION', 'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 'GL_FRAMEBUFFER_DEFAULT', 'GL_FRAMEBUFFER_UNDEFINED', 'GL_DEPTH_STENCIL_ATTACHMENT', 'GL_INDEX', 'GL_MAX_RENDERBUFFER_SIZE', 'GL_DEPTH_STENCIL', 'GL_UNSIGNED_INT_24_8', 'GL_DEPTH24_STENCIL8', 'GL_TEXTURE_STENCIL_SIZE', 'GL_FRAMEBUFFER_BINDING', 'GL_DRAW_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_BINDING', 'GL_READ_FRAMEBUFFER', 'GL_DRAW_FRAMEBUFFER', 'GL_READ_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_SAMPLES', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 'GL_FRAMEBUFFER_COMPLETE', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 'GL_FRAMEBUFFER_UNSUPPORTED', 'GL_MAX_COLOR_ATTACHMENTS', 'GL_COLOR_ATTACHMENT0', 'GL_COLOR_ATTACHMENT1', 'GL_COLOR_ATTACHMENT2', 'GL_COLOR_ATTACHMENT3', 'GL_COLOR_ATTACHMENT4', 'GL_COLOR_ATTACHMENT5', 'GL_COLOR_ATTACHMENT6', 'GL_COLOR_ATTACHMENT7', 'GL_COLOR_ATTACHMENT8', 'GL_COLOR_ATTACHMENT9', 'GL_COLOR_ATTACHMENT10', 'GL_COLOR_ATTACHMENT11', 'GL_COLOR_ATTACHMENT12', 'GL_COLOR_ATTACHMENT13', 'GL_COLOR_ATTACHMENT14', 'GL_COLOR_ATTACHMENT15', 'GL_DEPTH_ATTACHMENT', 'GL_STENCIL_ATTACHMENT', 'GL_FRAMEBUFFER', 'GL_RENDERBUFFER', 'GL_RENDERBUFFER_WIDTH', 'GL_RENDERBUFFER_HEIGHT', 'GL_RENDERBUFFER_INTERNAL_FORMAT', 'GL_STENCIL_INDEX1', 'GL_STENCIL_INDEX4', 'GL_STENCIL_INDEX8', 'GL_STENCIL_INDEX16', 'GL_RENDERBUFFER_RED_SIZE', 'GL_RENDERBUFFER_GREEN_SIZE', 'GL_RENDERBUFFER_BLUE_SIZE', 'GL_RENDERBUFFER_ALPHA_SIZE', 'GL_RENDERBUFFER_DEPTH_SIZE', 'GL_RENDERBUFFER_STENCIL_SIZE', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 'GL_MAX_SAMPLES', 'GL_FRAMEBUFFER_SRGB', 'GL_LINES_ADJACENCY_ARB', 'GL_LINE_STRIP_ADJACENCY_ARB', 'GL_TRIANGLES_ADJACENCY_ARB', 'GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'GL_PROGRAM_POINT_SIZE_ARB', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 'GL_GEOMETRY_SHADER_ARB', 'GL_GEOMETRY_VERTICES_OUT_ARB', 'GL_GEOMETRY_INPUT_TYPE_ARB', 'GL_GEOMETRY_OUTPUT_TYPE_ARB', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 'GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 'GL_HALF_FLOAT', 'GL_MAP_READ_BIT', 'GL_MAP_WRITE_BIT', 'GL_MAP_INVALIDATE_RANGE_BIT', 'GL_MAP_INVALIDATE_BUFFER_BIT', 'GL_MAP_FLUSH_EXPLICIT_BIT', 'GL_MAP_UNSYNCHRONIZED_BIT', 'GL_TEXTURE_BUFFER_ARB', 'GL_MAX_TEXTURE_BUFFER_SIZE_ARB', 'GL_TEXTURE_BINDING_BUFFER_ARB', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB', 'GL_TEXTURE_BUFFER_FORMAT_ARB', 'GL_COMPRESSED_RED_RGTC1', 'GL_COMPRESSED_SIGNED_RED_RGTC1', 'GL_COMPRESSED_RG_RGTC2', 'GL_COMPRESSED_SIGNED_RG_RGTC2', 'GL_RG', 'GL_RG_INTEGER', 'GL_R8', 'GL_R16', 'GL_RG8', 'GL_RG16', 'GL_R16F', 'GL_R32F', 'GL_RG16F', 'GL_RG32F', 'GL_R8I', 'GL_R8UI', 'GL_R16I', 'GL_R16UI', 'GL_R32I', 'GL_R32UI', 'GL_RG8I', 'GL_RG8UI', 'GL_RG16I', 'GL_RG16UI', 'GL_RG32I', 'GL_RG32UI', 'GL_VERTEX_ARRAY_BINDING', 'GL_ABGR_EXT', 'GL_CONSTANT_COLOR_EXT', 'GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'GL_CONSTANT_ALPHA_EXT', 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'GL_BLEND_COLOR_EXT', 'GL_POLYGON_OFFSET_EXT', 'GL_POLYGON_OFFSET_FACTOR_EXT', 'GL_POLYGON_OFFSET_BIAS_EXT', 'GL_ALPHA4_EXT', 'GL_ALPHA8_EXT', 'GL_ALPHA12_EXT', 'GL_ALPHA16_EXT', 'GL_LUMINANCE4_EXT', 'GL_LUMINANCE8_EXT', 'GL_LUMINANCE12_EXT', 'GL_LUMINANCE16_EXT', 'GL_LUMINANCE4_ALPHA4_EXT', 'GL_LUMINANCE6_ALPHA2_EXT', 'GL_LUMINANCE8_ALPHA8_EXT', 'GL_LUMINANCE12_ALPHA4_EXT', 'GL_LUMINANCE12_ALPHA12_EXT', 'GL_LUMINANCE16_ALPHA16_EXT', 'GL_INTENSITY_EXT', 'GL_INTENSITY4_EXT', 'GL_INTENSITY8_EXT', 'GL_INTENSITY12_EXT', 'GL_INTENSITY16_EXT', 'GL_RGB2_EXT', 'GL_RGB4_EXT', 'GL_RGB5_EXT', 'GL_RGB8_EXT', 'GL_RGB10_EXT', 'GL_RGB12_EXT', 'GL_RGB16_EXT', 'GL_RGBA2_EXT', 'GL_RGBA4_EXT', 'GL_RGB5_A1_EXT', 'GL_RGBA8_EXT', 'GL_RGB10_A2_EXT', 'GL_RGBA12_EXT', 'GL_RGBA16_EXT', 'GL_TEXTURE_RED_SIZE_EXT', 'GL_TEXTURE_GREEN_SIZE_EXT', 'GL_TEXTURE_BLUE_SIZE_EXT', 'GL_TEXTURE_ALPHA_SIZE_EXT', 'GL_TEXTURE_LUMINANCE_SIZE_EXT', 'GL_TEXTURE_INTENSITY_SIZE_EXT', 'GL_REPLACE_EXT', 'GL_PROXY_TEXTURE_1D_EXT', 'GL_PROXY_TEXTURE_2D_EXT', 'GL_TEXTURE_TOO_LARGE_EXT', 'GL_PACK_SKIP_IMAGES_EXT', 'GL_PACK_IMAGE_HEIGHT_EXT', 'GL_UNPACK_SKIP_IMAGES_EXT', 'GL_UNPACK_IMAGE_HEIGHT_EXT', 'GL_TEXTURE_3D_EXT', 'GL_PROXY_TEXTURE_3D_EXT', 'GL_TEXTURE_DEPTH_EXT', 'GL_TEXTURE_WRAP_R_EXT', 'GL_MAX_3D_TEXTURE_SIZE_EXT', 'GL_FILTER4_SGIS', 'GL_TEXTURE_FILTER4_SIZE_SGIS', 'GL_HISTOGRAM_EXT', 'GL_PROXY_HISTOGRAM_EXT', 'GL_HISTOGRAM_WIDTH_EXT', 'GL_HISTOGRAM_FORMAT_EXT', 'GL_HISTOGRAM_RED_SIZE_EXT', 'GL_HISTOGRAM_GREEN_SIZE_EXT', 'GL_HISTOGRAM_BLUE_SIZE_EXT', 'GL_HISTOGRAM_ALPHA_SIZE_EXT', 'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'GL_HISTOGRAM_SINK_EXT', 'GL_MINMAX_EXT', 'GL_MINMAX_FORMAT_EXT', 'GL_MINMAX_SINK_EXT', 'GL_TABLE_TOO_LARGE_EXT', 'GL_CONVOLUTION_1D_EXT', 'GL_CONVOLUTION_2D_EXT', 'GL_SEPARABLE_2D_EXT', 'GL_CONVOLUTION_BORDER_MODE_EXT', 'GL_CONVOLUTION_FILTER_SCALE_EXT', 'GL_CONVOLUTION_FILTER_BIAS_EXT', 'GL_REDUCE_EXT', 'GL_CONVOLUTION_FORMAT_EXT', 'GL_CONVOLUTION_WIDTH_EXT', 'GL_CONVOLUTION_HEIGHT_EXT', 'GL_MAX_CONVOLUTION_WIDTH_EXT', 'GL_MAX_CONVOLUTION_HEIGHT_EXT', 'GL_POST_CONVOLUTION_RED_SCALE_EXT', 'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'GL_POST_CONVOLUTION_RED_BIAS_EXT', 'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'GL_COLOR_MATRIX_SGI', 'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'GL_COLOR_TABLE_SGI', 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_PROXY_COLOR_TABLE_SGI', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_COLOR_TABLE_SCALE_SGI', 'GL_COLOR_TABLE_BIAS_SGI', 'GL_COLOR_TABLE_FORMAT_SGI', 'GL_COLOR_TABLE_WIDTH_SGI', 'GL_COLOR_TABLE_RED_SIZE_SGI', 'GL_COLOR_TABLE_GREEN_SIZE_SGI', 'GL_COLOR_TABLE_BLUE_SIZE_SGI', 'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 'GL_PIXEL_TEXTURE_SGIS', 'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 'GL_PIXEL_GROUP_COLOR_SGIS', 'GL_PIXEL_TEX_GEN_SGIX', 'GL_PIXEL_TEX_GEN_MODE_SGIX', 'GL_PACK_SKIP_VOLUMES_SGIS', 'GL_PACK_IMAGE_DEPTH_SGIS', 'GL_UNPACK_SKIP_VOLUMES_SGIS', 'GL_UNPACK_IMAGE_DEPTH_SGIS', 'GL_TEXTURE_4D_SGIS', 'GL_PROXY_TEXTURE_4D_SGIS', 'GL_TEXTURE_4DSIZE_SGIS', 'GL_TEXTURE_WRAP_Q_SGIS', 'GL_MAX_4D_TEXTURE_SIZE_SGIS', 'GL_TEXTURE_4D_BINDING_SGIS', 'GL_TEXTURE_COLOR_TABLE_SGI', 'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 'GL_CMYK_EXT', 'GL_CMYKA_EXT', 'GL_PACK_CMYK_HINT_EXT', 'GL_UNPACK_CMYK_HINT_EXT', 'GL_TEXTURE_PRIORITY_EXT', 'GL_TEXTURE_RESIDENT_EXT', 'GL_TEXTURE_1D_BINDING_EXT', 'GL_TEXTURE_2D_BINDING_EXT', 'GL_TEXTURE_3D_BINDING_EXT', 'GL_DETAIL_TEXTURE_2D_SGIS', 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'GL_LINEAR_DETAIL_SGIS', 'GL_LINEAR_DETAIL_ALPHA_SGIS', 'GL_LINEAR_DETAIL_COLOR_SGIS', 'GL_DETAIL_TEXTURE_LEVEL_SGIS', 'GL_DETAIL_TEXTURE_MODE_SGIS', 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'GL_LINEAR_SHARPEN_SGIS', 'GL_LINEAR_SHARPEN_ALPHA_SGIS', 'GL_LINEAR_SHARPEN_COLOR_SGIS', 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_INT_8_8_8_8_EXT', 'GL_UNSIGNED_INT_10_10_10_2_EXT', 'GL_TEXTURE_MIN_LOD_SGIS', 'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_BASE_LEVEL_SGIS', 'GL_TEXTURE_MAX_LEVEL_SGIS', 'GL_MULTISAMPLE_SGIS', 'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'GL_SAMPLE_MASK_SGIS', 'GL_1PASS_SGIS', 'GL_2PASS_0_SGIS', 'GL_2PASS_1_SGIS', 'GL_4PASS_0_SGIS', 'GL_4PASS_1_SGIS', 'GL_4PASS_2_SGIS', 'GL_4PASS_3_SGIS', 'GL_SAMPLE_BUFFERS_SGIS', 'GL_SAMPLES_SGIS', 'GL_SAMPLE_MASK_VALUE_SGIS', 'GL_SAMPLE_MASK_INVERT_SGIS', 'GL_SAMPLE_PATTERN_SGIS', 'GL_RESCALE_NORMAL_EXT', 'GL_VERTEX_ARRAY_EXT', 'GL_NORMAL_ARRAY_EXT', 'GL_COLOR_ARRAY_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT', 'GL_EDGE_FLAG_ARRAY_EXT', 'GL_VERTEX_ARRAY_SIZE_EXT', 'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ARRAY_STRIDE_EXT', 'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_TYPE_EXT', 'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_COUNT_EXT', 'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_TYPE_EXT', 'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_COUNT_EXT', 'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_ARRAY_STRIDE_EXT', 'GL_INDEX_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_POINTER_EXT', 'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_POINTER_EXT', 'GL_INDEX_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 'GL_GENERATE_MIPMAP_SGIS', 'GL_GENERATE_MIPMAP_HINT_SGIS', 'GL_LINEAR_CLIPMAP_LINEAR_SGIX', 'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 'GL_NEAREST_CLIPMAP_LINEAR_SGIX', 'GL_LINEAR_CLIPMAP_NEAREST_SGIX', 'GL_TEXTURE_COMPARE_SGIX', 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_LEQUAL_R_SGIX', 'GL_TEXTURE_GEQUAL_R_SGIX', 'GL_CLAMP_TO_EDGE_SGIS', 'GL_CLAMP_TO_BORDER_SGIS', 'GL_FUNC_ADD_EXT', 'GL_MIN_EXT', 'GL_MAX_EXT', 'GL_BLEND_EQUATION_EXT', 'GL_FUNC_SUBTRACT_EXT', 'GL_FUNC_REVERSE_SUBTRACT_EXT', 'GL_INTERLACE_SGIX', 'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'GL_PIXEL_TILE_WIDTH_SGIX', 'GL_PIXEL_TILE_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'GL_DUAL_ALPHA4_SGIS', 'GL_DUAL_ALPHA8_SGIS', 'GL_DUAL_ALPHA12_SGIS', 'GL_DUAL_ALPHA16_SGIS', 'GL_DUAL_LUMINANCE4_SGIS', 'GL_DUAL_LUMINANCE8_SGIS', 'GL_DUAL_LUMINANCE12_SGIS', 'GL_DUAL_LUMINANCE16_SGIS', 'GL_DUAL_INTENSITY4_SGIS', 'GL_DUAL_INTENSITY8_SGIS', 'GL_DUAL_INTENSITY12_SGIS', 'GL_DUAL_INTENSITY16_SGIS', 'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'GL_QUAD_ALPHA4_SGIS', 'GL_QUAD_ALPHA8_SGIS', 'GL_QUAD_LUMINANCE4_SGIS', 'GL_QUAD_LUMINANCE8_SGIS', 'GL_QUAD_INTENSITY4_SGIS', 'GL_QUAD_INTENSITY8_SGIS', 'GL_DUAL_TEXTURE_SELECT_SGIS', 'GL_QUAD_TEXTURE_SELECT_SGIS', 'GL_SPRITE_SGIX', 'GL_SPRITE_MODE_SGIX', 'GL_SPRITE_AXIS_SGIX', 'GL_SPRITE_TRANSLATION_SGIX', 'GL_SPRITE_AXIAL_SGIX', 'GL_SPRITE_OBJECT_ALIGNED_SGIX', 'GL_SPRITE_EYE_ALIGNED_SGIX', 'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'GL_POINT_SIZE_MIN_EXT', 'GL_POINT_SIZE_MAX_EXT', 'GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'GL_DISTANCE_ATTENUATION_EXT', 'GL_POINT_SIZE_MIN_SGIS', 'GL_POINT_SIZE_MAX_SGIS', 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'GL_DISTANCE_ATTENUATION_SGIS', 'GL_INSTRUMENT_BUFFER_POINTER_SGIX', 'GL_INSTRUMENT_MEASUREMENTS_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'GL_FRAMEZOOM_SGIX', 'GL_FRAMEZOOM_FACTOR_SGIX', 'GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'GL_TEXTURE_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_SGIX', 'GL_TEXTURE_DEFORMATION_SGIX', 'GL_DEFORMATIONS_MASK_SGIX', 'GL_MAX_DEFORMATION_ORDER_SGIX', 'GL_REFERENCE_PLANE_SGIX', 'GL_REFERENCE_PLANE_EQUATION_SGIX', 'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24_SGIX', 'GL_DEPTH_COMPONENT32_SGIX', 'GL_FOG_FUNC_SGIS', 'GL_FOG_FUNC_POINTS_SGIS', 'GL_MAX_FOG_FUNC_POINTS_SGIS', 'GL_FOG_OFFSET_SGIX', 'GL_FOG_OFFSET_VALUE_SGIX', 'GL_IMAGE_SCALE_X_HP', 'GL_IMAGE_SCALE_Y_HP', 'GL_IMAGE_TRANSLATE_X_HP', 'GL_IMAGE_TRANSLATE_Y_HP', 'GL_IMAGE_ROTATE_ANGLE_HP', 'GL_IMAGE_ROTATE_ORIGIN_X_HP', 'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 'GL_IMAGE_MAG_FILTER_HP', 'GL_IMAGE_MIN_FILTER_HP', 'GL_IMAGE_CUBIC_WEIGHT_HP', 'GL_CUBIC_HP', 'GL_AVERAGE_HP', 'GL_IMAGE_TRANSFORM_2D_HP', 'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_IGNORE_BORDER_HP', 'GL_CONSTANT_BORDER_HP', 'GL_REPLICATE_BORDER_HP', 'GL_CONVOLUTION_BORDER_COLOR_HP', 'GL_TEXTURE_ENV_BIAS_SGIX', 'GL_VERTEX_DATA_HINT_PGI', 'GL_VERTEX_CONSISTENT_HINT_PGI', 'GL_MATERIAL_SIDE_HINT_PGI', 'GL_MAX_VERTEX_HINT_PGI', 'GL_COLOR3_BIT_PGI', 'GL_COLOR4_BIT_PGI', 'GL_EDGEFLAG_BIT_PGI', 'GL_INDEX_BIT_PGI', 'GL_MAT_AMBIENT_BIT_PGI', 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 'GL_MAT_DIFFUSE_BIT_PGI', 'GL_MAT_EMISSION_BIT_PGI', 'GL_MAT_COLOR_INDEXES_BIT_PGI', 'GL_MAT_SHININESS_BIT_PGI', 'GL_MAT_SPECULAR_BIT_PGI', 'GL_NORMAL_BIT_PGI', 'GL_TEXCOORD1_BIT_PGI', 'GL_TEXCOORD2_BIT_PGI', 'GL_TEXCOORD3_BIT_PGI', 'GL_TEXCOORD4_BIT_PGI', 'GL_VERTEX23_BIT_PGI', 'GL_VERTEX4_BIT_PGI', 'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'GL_CONSERVE_MEMORY_HINT_PGI', 'GL_RECLAIM_MEMORY_HINT_PGI', 'GL_NATIVE_GRAPHICS_HANDLE_PGI', 'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'GL_NATIVE_GRAPHICS_END_HINT_PGI', 'GL_ALWAYS_FAST_HINT_PGI', 'GL_ALWAYS_SOFT_HINT_PGI', 'GL_ALLOW_DRAW_OBJ_HINT_PGI', 'GL_ALLOW_DRAW_WIN_HINT_PGI', 'GL_ALLOW_DRAW_FRG_HINT_PGI', 'GL_ALLOW_DRAW_MEM_HINT_PGI', 'GL_STRICT_DEPTHFUNC_HINT_PGI', 'GL_STRICT_LIGHTING_HINT_PGI', 'GL_STRICT_SCISSOR_HINT_PGI', 'GL_FULL_STIPPLE_HINT_PGI', 'GL_CLIP_NEAR_HINT_PGI', 'GL_CLIP_FAR_HINT_PGI', 'GL_WIDE_LINE_HINT_PGI', 'GL_BACK_NORMALS_HINT_PGI', 'GL_COLOR_INDEX1_EXT', 'GL_COLOR_INDEX2_EXT', 'GL_COLOR_INDEX4_EXT', 'GL_COLOR_INDEX8_EXT', 'GL_COLOR_INDEX12_EXT', 'GL_COLOR_INDEX16_EXT', 'GL_TEXTURE_INDEX_SIZE_EXT', 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'GL_LIST_PRIORITY_SGIX', 'GL_IR_INSTRUMENT1_SGIX', 'GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'GL_TEXTURE_LOD_BIAS_S_SGIX', 'GL_TEXTURE_LOD_BIAS_T_SGIX', 'GL_TEXTURE_LOD_BIAS_R_SGIX', 'GL_SHADOW_AMBIENT_SGIX', 'GL_INDEX_MATERIAL_EXT', 'GL_INDEX_MATERIAL_PARAMETER_EXT', 'GL_INDEX_MATERIAL_FACE_EXT', 'GL_INDEX_TEST_EXT', 'GL_INDEX_TEST_FUNC_EXT', 'GL_INDEX_TEST_REF_EXT', 'GL_IUI_V2F_EXT', 'GL_IUI_V3F_EXT', 'GL_IUI_N3F_V2F_EXT', 'GL_IUI_N3F_V3F_EXT', 'GL_T2F_IUI_V2F_EXT', 'GL_T2F_IUI_V3F_EXT', 'GL_T2F_IUI_N3F_V2F_EXT', 'GL_T2F_IUI_N3F_V3F_EXT', 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 'GL_CULL_VERTEX_EXT', 'GL_CULL_VERTEX_EYE_POSITION_EXT', 'GL_CULL_VERTEX_OBJECT_POSITION_EXT', 'GL_YCRCB_422_SGIX', 'GL_YCRCB_444_SGIX', 'GL_FRAGMENT_LIGHTING_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'GL_MAX_FRAGMENT_LIGHTS_SGIX', 'GL_MAX_ACTIVE_LIGHTS_SGIX', 'GL_CURRENT_RASTER_NORMAL_SGIX', 'GL_LIGHT_ENV_MODE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'GL_FRAGMENT_LIGHT0_SGIX', 'GL_FRAGMENT_LIGHT1_SGIX', 'GL_FRAGMENT_LIGHT2_SGIX', 'GL_FRAGMENT_LIGHT3_SGIX', 'GL_FRAGMENT_LIGHT4_SGIX', 'GL_FRAGMENT_LIGHT5_SGIX', 'GL_FRAGMENT_LIGHT6_SGIX', 'GL_FRAGMENT_LIGHT7_SGIX', 'GL_RASTER_POSITION_UNCLIPPED_IBM', 'GL_TEXTURE_LIGHTING_MODE_HP', 'GL_TEXTURE_POST_SPECULAR_HP', 'GL_TEXTURE_PRE_SPECULAR_HP', 'GL_MAX_ELEMENTS_VERTICES_EXT', 'GL_MAX_ELEMENTS_INDICES_EXT', 'GL_PHONG_WIN', 'GL_PHONG_HINT_WIN', 'GL_FOG_SPECULAR_TEXTURE_WIN', 'GL_FRAGMENT_MATERIAL_EXT', 'GL_FRAGMENT_NORMAL_EXT', 'GL_FRAGMENT_COLOR_EXT', 'GL_ATTENUATION_EXT', 'GL_SHADOW_ATTENUATION_EXT', 'GL_TEXTURE_APPLICATION_MODE_EXT', 'GL_TEXTURE_LIGHT_EXT', 'GL_TEXTURE_MATERIAL_FACE_EXT', 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 'GL_ALPHA_MIN_SGIX', 'GL_ALPHA_MAX_SGIX', 'GL_PIXEL_TEX_GEN_Q_CEILING_SGIX', 'GL_PIXEL_TEX_GEN_Q_ROUND_SGIX', 'GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX', 'GL_BGR_EXT', 'GL_BGRA_EXT', 'GL_ASYNC_MARKER_SGIX', 'GL_ASYNC_TEX_IMAGE_SGIX', 'GL_ASYNC_DRAW_PIXELS_SGIX', 'GL_ASYNC_READ_PIXELS_SGIX', 'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'GL_MAX_ASYNC_READ_PIXELS_SGIX', 'GL_ASYNC_HISTOGRAM_SGIX', 'GL_MAX_ASYNC_HISTOGRAM_SGIX', 'GL_PARALLEL_ARRAYS_INTEL', 'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_OCCLUSION_TEST_HP', 'GL_OCCLUSION_TEST_RESULT_HP', 'GL_PIXEL_TRANSFORM_2D_EXT', 'GL_PIXEL_MAG_FILTER_EXT', 'GL_PIXEL_MIN_FILTER_EXT', 'GL_PIXEL_CUBIC_WEIGHT_EXT', 'GL_CUBIC_EXT', 'GL_AVERAGE_EXT', 'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 'GL_SHARED_TEXTURE_PALETTE_EXT', 'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 'GL_SINGLE_COLOR_EXT', 'GL_SEPARATE_SPECULAR_COLOR_EXT', 'GL_COLOR_SUM_EXT', 'GL_CURRENT_SECONDARY_COLOR_EXT', 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 'GL_SECONDARY_COLOR_ARRAY_EXT', 'GL_PERTURB_EXT', 'GL_TEXTURE_NORMAL_EXT', 'GL_FOG_COORDINATE_SOURCE_EXT', 'GL_FOG_COORDINATE_EXT', 'GL_FRAGMENT_DEPTH_EXT', 'GL_CURRENT_FOG_COORDINATE_EXT', 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 'GL_FOG_COORDINATE_ARRAY_EXT', 'GL_SCREEN_COORDINATES_REND', 'GL_INVERTED_SCREEN_W_REND', 'GL_TANGENT_ARRAY_EXT', 'GL_BINORMAL_ARRAY_EXT', 'GL_CURRENT_TANGENT_EXT', 'GL_CURRENT_BINORMAL_EXT', 'GL_TANGENT_ARRAY_TYPE_EXT', 'GL_TANGENT_ARRAY_STRIDE_EXT', 'GL_BINORMAL_ARRAY_TYPE_EXT', 'GL_BINORMAL_ARRAY_STRIDE_EXT', 'GL_TANGENT_ARRAY_POINTER_EXT', 'GL_BINORMAL_ARRAY_POINTER_EXT', 'GL_MAP1_TANGENT_EXT', 'GL_MAP2_TANGENT_EXT', 'GL_MAP1_BINORMAL_EXT', 'GL_MAP2_BINORMAL_EXT', 'GL_COMBINE_EXT', 'GL_COMBINE_RGB_EXT', 'GL_COMBINE_ALPHA_EXT', 'GL_RGB_SCALE_EXT', 'GL_ADD_SIGNED_EXT', 'GL_INTERPOLATE_EXT', 'GL_CONSTANT_EXT', 'GL_PRIMARY_COLOR_EXT', 'GL_PREVIOUS_EXT', 'GL_SOURCE0_RGB_EXT', 'GL_SOURCE1_RGB_EXT', 'GL_SOURCE2_RGB_EXT', 'GL_SOURCE0_ALPHA_EXT', 'GL_SOURCE1_ALPHA_EXT', 'GL_SOURCE2_ALPHA_EXT', 'GL_OPERAND0_RGB_EXT', 'GL_OPERAND1_RGB_EXT', 'GL_OPERAND2_RGB_EXT', 'GL_OPERAND0_ALPHA_EXT', 'GL_OPERAND1_ALPHA_EXT', 'GL_OPERAND2_ALPHA_EXT', 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 'GL_TRANSFORM_HINT_APPLE', 'GL_FOG_SCALE_SGIX', 'GL_FOG_SCALE_VALUE_SGIX', 'GL_UNPACK_CONSTANT_DATA_SUNX', 'GL_TEXTURE_CONSTANT_DATA_SUNX', 'GL_GLOBAL_ALPHA_SUN', 'GL_GLOBAL_ALPHA_FACTOR_SUN', 'GL_RESTART_SUN', 'GL_REPLACE_MIDDLE_SUN', 'GL_REPLACE_OLDEST_SUN', 'GL_TRIANGLE_LIST_SUN', 'GL_REPLACEMENT_CODE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_SUN', 'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 'GL_R1UI_V3F_SUN', 'GL_R1UI_C4UB_V3F_SUN', 'GL_R1UI_C3F_V3F_SUN', 'GL_R1UI_N3F_V3F_SUN', 'GL_R1UI_C4F_N3F_V3F_SUN', 'GL_R1UI_T2F_V3F_SUN', 'GL_R1UI_T2F_N3F_V3F_SUN', 'GL_R1UI_T2F_C4F_N3F_V3F_SUN', 'GL_BLEND_DST_RGB_EXT', 'GL_BLEND_SRC_RGB_EXT', 'GL_BLEND_DST_ALPHA_EXT', 'GL_BLEND_SRC_ALPHA_EXT', 'GL_RED_MIN_CLAMP_INGR', 'GL_GREEN_MIN_CLAMP_INGR', 'GL_BLUE_MIN_CLAMP_INGR', 'GL_ALPHA_MIN_CLAMP_INGR', 'GL_RED_MAX_CLAMP_INGR', 'GL_GREEN_MAX_CLAMP_INGR', 'GL_BLUE_MAX_CLAMP_INGR', 'GL_ALPHA_MAX_CLAMP_INGR', 'GL_INTERLACE_READ_INGR', 'GL_INCR_WRAP_EXT', 'GL_DECR_WRAP_EXT', 'GL_422_EXT', 'GL_422_REV_EXT', 'GL_422_AVERAGE_EXT', 'GL_422_REV_AVERAGE_EXT', 'GL_NORMAL_MAP_NV', 'GL_REFLECTION_MAP_NV', 'GL_NORMAL_MAP_EXT', 'GL_REFLECTION_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_EXT', 'GL_TEXTURE_BINDING_CUBE_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 'GL_WRAP_BORDER_SUN', 'GL_MAX_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_FILTER_CONTROL_EXT', 'GL_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MODELVIEW0_STACK_DEPTH_EXT', 'GL_MODELVIEW1_STACK_DEPTH_EXT', 'GL_MODELVIEW0_MATRIX_EXT', 'GL_MODELVIEW1_MATRIX_EXT', 'GL_VERTEX_WEIGHTING_EXT', 'GL_MODELVIEW0_EXT', 'GL_MODELVIEW1_EXT', 'GL_CURRENT_VERTEX_WEIGHT_EXT', 'GL_VERTEX_WEIGHT_ARRAY_EXT', 'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 'GL_MAX_SHININESS_NV', 'GL_MAX_SPOT_EXPONENT_NV', 'GL_VERTEX_ARRAY_RANGE_NV', 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', 'GL_REGISTER_COMBINERS_NV', 'GL_VARIABLE_A_NV', 'GL_VARIABLE_B_NV', 'GL_VARIABLE_C_NV', 'GL_VARIABLE_D_NV', 'GL_VARIABLE_E_NV', 'GL_VARIABLE_F_NV', 'GL_VARIABLE_G_NV', 'GL_CONSTANT_COLOR0_NV', 'GL_CONSTANT_COLOR1_NV', 'GL_PRIMARY_COLOR_NV', 'GL_SECONDARY_COLOR_NV', 'GL_SPARE0_NV', 'GL_SPARE1_NV', 'GL_DISCARD_NV', 'GL_E_TIMES_F_NV', 'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 'GL_UNSIGNED_IDENTITY_NV', 'GL_UNSIGNED_INVERT_NV', 'GL_EXPAND_NORMAL_NV', 'GL_EXPAND_NEGATE_NV', 'GL_HALF_BIAS_NORMAL_NV', 'GL_HALF_BIAS_NEGATE_NV', 'GL_SIGNED_IDENTITY_NV', 'GL_SIGNED_NEGATE_NV', 'GL_SCALE_BY_TWO_NV', 'GL_SCALE_BY_FOUR_NV', 'GL_SCALE_BY_ONE_HALF_NV', 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 'GL_COMBINER_INPUT_NV', 'GL_COMBINER_MAPPING_NV', 'GL_COMBINER_COMPONENT_USAGE_NV', 'GL_COMBINER_AB_DOT_PRODUCT_NV', 'GL_COMBINER_CD_DOT_PRODUCT_NV', 'GL_COMBINER_MUX_SUM_NV', 'GL_COMBINER_SCALE_NV', 'GL_COMBINER_BIAS_NV', 'GL_COMBINER_AB_OUTPUT_NV', 'GL_COMBINER_CD_OUTPUT_NV', 'GL_COMBINER_SUM_OUTPUT_NV', 'GL_MAX_GENERAL_COMBINERS_NV', 'GL_NUM_GENERAL_COMBINERS_NV', 'GL_COLOR_SUM_CLAMP_NV', 'GL_COMBINER0_NV', 'GL_COMBINER1_NV', 'GL_COMBINER2_NV', 'GL_COMBINER3_NV', 'GL_COMBINER4_NV', 'GL_COMBINER5_NV', 'GL_COMBINER6_NV', 'GL_COMBINER7_NV', 'GL_FOG_DISTANCE_MODE_NV', 'GL_EYE_RADIAL_NV', 'GL_EYE_PLANE_ABSOLUTE_NV', 'GL_EMBOSS_LIGHT_NV', 'GL_EMBOSS_CONSTANT_NV', 'GL_EMBOSS_MAP_NV', 'GL_COMBINE4_NV', 'GL_SOURCE3_RGB_NV', 'GL_SOURCE3_ALPHA_NV', 'GL_OPERAND3_RGB_NV', 'GL_OPERAND3_ALPHA_NV', 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 'GL_CULL_VERTEX_IBM', 'GL_VERTEX_ARRAY_LIST_IBM', 'GL_NORMAL_ARRAY_LIST_IBM', 'GL_COLOR_ARRAY_LIST_IBM', 'GL_INDEX_ARRAY_LIST_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_INDEX_ARRAY_LIST_STRIDE_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_PACK_SUBSAMPLE_RATE_SGIX', 'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'GL_PIXEL_SUBSAMPLE_4444_SGIX', 'GL_PIXEL_SUBSAMPLE_2424_SGIX', 'GL_PIXEL_SUBSAMPLE_4242_SGIX', 'GL_YCRCB_SGIX', 'GL_YCRCBA_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX', 'GL_COMPRESSED_RGB_FXT1_3DFX', 'GL_COMPRESSED_RGBA_FXT1_3DFX', 'GL_MULTISAMPLE_3DFX', 'GL_SAMPLE_BUFFERS_3DFX', 'GL_SAMPLES_3DFX', 'GL_MULTISAMPLE_BIT_3DFX', 'GL_MULTISAMPLE_EXT', 'GL_SAMPLE_ALPHA_TO_MASK_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_EXT', 'GL_SAMPLE_MASK_EXT', 'GL_1PASS_EXT', 'GL_2PASS_0_EXT', 'GL_2PASS_1_EXT', 'GL_4PASS_0_EXT', 'GL_4PASS_1_EXT', 'GL_4PASS_2_EXT', 'GL_4PASS_3_EXT', 'GL_SAMPLE_BUFFERS_EXT', 'GL_SAMPLES_EXT', 'GL_SAMPLE_MASK_VALUE_EXT', 'GL_SAMPLE_MASK_INVERT_EXT', 'GL_SAMPLE_PATTERN_EXT', 'GL_MULTISAMPLE_BIT_EXT', 'GL_VERTEX_PRECLIP_SGIX', 'GL_VERTEX_PRECLIP_HINT_SGIX', 'GL_CONVOLUTION_HINT_SGIX', 'GL_PACK_RESAMPLE_SGIX', 'GL_UNPACK_RESAMPLE_SGIX', 'GL_RESAMPLE_REPLICATE_SGIX', 'GL_RESAMPLE_ZERO_FILL_SGIX', 'GL_RESAMPLE_DECIMATE_SGIX', 'GL_EYE_DISTANCE_TO_POINT_SGIS', 'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 'GL_EYE_DISTANCE_TO_LINE_SGIS', 'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 'GL_EYE_POINT_SGIS', 'GL_OBJECT_POINT_SGIS', 'GL_EYE_LINE_SGIS', 'GL_OBJECT_LINE_SGIS', 'GL_TEXTURE_COLOR_WRITEMASK_SGIS', 'GL_DOT3_RGB_EXT', 'GL_DOT3_RGBA_EXT', 'GL_MIRROR_CLAMP_ATI', 'GL_MIRROR_CLAMP_TO_EDGE_ATI', 'GL_ALL_COMPLETED_NV', 'GL_FENCE_STATUS_NV', 'GL_FENCE_CONDITION_NV', 'GL_MIRRORED_REPEAT_IBM', 'GL_EVAL_2D_NV', 'GL_EVAL_TRIANGULAR_2D_NV', 'GL_MAP_TESSELLATION_NV', 'GL_MAP_ATTRIB_U_ORDER_NV', 'GL_MAP_ATTRIB_V_ORDER_NV', 'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 'GL_EVAL_VERTEX_ATTRIB0_NV', 'GL_EVAL_VERTEX_ATTRIB1_NV', 'GL_EVAL_VERTEX_ATTRIB2_NV', 'GL_EVAL_VERTEX_ATTRIB3_NV', 'GL_EVAL_VERTEX_ATTRIB4_NV', 'GL_EVAL_VERTEX_ATTRIB5_NV', 'GL_EVAL_VERTEX_ATTRIB6_NV', 'GL_EVAL_VERTEX_ATTRIB7_NV', 'GL_EVAL_VERTEX_ATTRIB8_NV', 'GL_EVAL_VERTEX_ATTRIB9_NV', 'GL_EVAL_VERTEX_ATTRIB10_NV', 'GL_EVAL_VERTEX_ATTRIB11_NV', 'GL_EVAL_VERTEX_ATTRIB12_NV', 'GL_EVAL_VERTEX_ATTRIB13_NV', 'GL_EVAL_VERTEX_ATTRIB14_NV', 'GL_EVAL_VERTEX_ATTRIB15_NV', 'GL_MAX_MAP_TESSELLATION_NV', 'GL_MAX_RATIONAL_EVAL_ORDER_NV', 'GL_DEPTH_STENCIL_NV', 'GL_UNSIGNED_INT_24_8_NV', 'GL_DEPTH_STENCIL_EXT', 'GL_DEPTH24_STENCIL8_EXT', 'GL_TEXTURE_STENCIL_SIZE_EXT', 'GL_UNSIGNED_INT_24_8_EXT', 'GL_PER_STAGE_CONSTANTS_NV', 'GL_TEXTURE_RECTANGLE_NV', 'GL_TEXTURE_BINDING_RECTANGLE_NV', 'GL_PROXY_TEXTURE_RECTANGLE_NV', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 'GL_DSDT_MAG_INTENSITY_NV', 'GL_SHADER_CONSISTENT_NV', 'GL_TEXTURE_SHADER_NV', 'GL_SHADER_OPERATION_NV', 'GL_CULL_MODES_NV', 'GL_OFFSET_TEXTURE_MATRIX_NV', 'GL_OFFSET_TEXTURE_SCALE_NV', 'GL_OFFSET_TEXTURE_BIAS_NV', 'GL_OFFSET_TEXTURE_2D_MATRIX_NV', 'GL_OFFSET_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_TEXTURE_2D_BIAS_NV', 'GL_PREVIOUS_TEXTURE_INPUT_NV', 'GL_CONST_EYE_NV', 'GL_PASS_THROUGH_NV', 'GL_CULL_FRAGMENT_NV', 'GL_OFFSET_TEXTURE_2D_NV', 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_NV', 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 'GL_HILO_NV', 'GL_DSDT_NV', 'GL_DSDT_MAG_NV', 'GL_DSDT_MAG_VIB_NV', 'GL_HILO16_NV', 'GL_SIGNED_HILO_NV', 'GL_SIGNED_HILO16_NV', 'GL_SIGNED_RGBA_NV', 'GL_SIGNED_RGBA8_NV', 'GL_SIGNED_RGB_NV', 'GL_SIGNED_RGB8_NV', 'GL_SIGNED_LUMINANCE_NV', 'GL_SIGNED_LUMINANCE8_NV', 'GL_SIGNED_LUMINANCE_ALPHA_NV', 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 'GL_SIGNED_ALPHA_NV', 'GL_SIGNED_ALPHA8_NV', 'GL_SIGNED_INTENSITY_NV', 'GL_SIGNED_INTENSITY8_NV', 'GL_DSDT8_NV', 'GL_DSDT8_MAG8_NV', 'GL_DSDT8_MAG8_INTENSITY8_NV', 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 'GL_HI_SCALE_NV', 'GL_LO_SCALE_NV', 'GL_DS_SCALE_NV', 'GL_DT_SCALE_NV', 'GL_MAGNITUDE_SCALE_NV', 'GL_VIBRANCE_SCALE_NV', 'GL_HI_BIAS_NV', 'GL_LO_BIAS_NV', 'GL_DS_BIAS_NV', 'GL_DT_BIAS_NV', 'GL_MAGNITUDE_BIAS_NV', 'GL_VIBRANCE_BIAS_NV', 'GL_TEXTURE_BORDER_VALUES_NV', 'GL_TEXTURE_HI_SIZE_NV', 'GL_TEXTURE_LO_SIZE_NV', 'GL_TEXTURE_DS_SIZE_NV', 'GL_TEXTURE_DT_SIZE_NV', 'GL_TEXTURE_MAG_SIZE_NV', 'GL_DOT_PRODUCT_TEXTURE_3D_NV', 'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 'GL_VERTEX_PROGRAM_NV', 'GL_VERTEX_STATE_PROGRAM_NV', 'GL_ATTRIB_ARRAY_SIZE_NV', 'GL_ATTRIB_ARRAY_STRIDE_NV', 'GL_ATTRIB_ARRAY_TYPE_NV', 'GL_CURRENT_ATTRIB_NV', 'GL_PROGRAM_LENGTH_NV', 'GL_PROGRAM_STRING_NV', 'GL_MODELVIEW_PROJECTION_NV', 'GL_IDENTITY_NV', 'GL_INVERSE_NV', 'GL_TRANSPOSE_NV', 'GL_INVERSE_TRANSPOSE_NV', 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 'GL_MAX_TRACK_MATRICES_NV', 'GL_MATRIX0_NV', 'GL_MATRIX1_NV', 'GL_MATRIX2_NV', 'GL_MATRIX3_NV', 'GL_MATRIX4_NV', 'GL_MATRIX5_NV', 'GL_MATRIX6_NV', 'GL_MATRIX7_NV', 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 'GL_CURRENT_MATRIX_NV', 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 'GL_PROGRAM_PARAMETER_NV', 'GL_ATTRIB_ARRAY_POINTER_NV', 'GL_PROGRAM_TARGET_NV', 'GL_PROGRAM_RESIDENT_NV', 'GL_TRACK_MATRIX_NV', 'GL_TRACK_MATRIX_TRANSFORM_NV', 'GL_VERTEX_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_POSITION_NV', 'GL_VERTEX_ATTRIB_ARRAY0_NV', 'GL_VERTEX_ATTRIB_ARRAY1_NV', 'GL_VERTEX_ATTRIB_ARRAY2_NV', 'GL_VERTEX_ATTRIB_ARRAY3_NV', 'GL_VERTEX_ATTRIB_ARRAY4_NV', 'GL_VERTEX_ATTRIB_ARRAY5_NV', 'GL_VERTEX_ATTRIB_ARRAY6_NV', 'GL_VERTEX_ATTRIB_ARRAY7_NV', 'GL_VERTEX_ATTRIB_ARRAY8_NV', 'GL_VERTEX_ATTRIB_ARRAY9_NV', 'GL_VERTEX_ATTRIB_ARRAY10_NV', 'GL_VERTEX_ATTRIB_ARRAY11_NV', 'GL_VERTEX_ATTRIB_ARRAY12_NV', 'GL_VERTEX_ATTRIB_ARRAY13_NV', 'GL_VERTEX_ATTRIB_ARRAY14_NV', 'GL_VERTEX_ATTRIB_ARRAY15_NV', 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 'GL_MAP2_VERTEX_ATTRIB13_4_NV', 'GL_MAP2_VERTEX_ATTRIB14_4_NV', 'GL_MAP2_VERTEX_ATTRIB15_4_NV', 'GL_TEXTURE_MAX_CLAMP_S_SGIX', 'GL_TEXTURE_MAX_CLAMP_T_SGIX', 'GL_TEXTURE_MAX_CLAMP_R_SGIX', 'GL_SCALEBIAS_HINT_SGIX', 'GL_INTERLACE_OML', 'GL_INTERLACE_READ_OML', 'GL_FORMAT_SUBSAMPLE_24_24_OML', 'GL_FORMAT_SUBSAMPLE_244_244_OML', 'GL_PACK_RESAMPLE_OML', 'GL_UNPACK_RESAMPLE_OML', 'GL_RESAMPLE_REPLICATE_OML', 'GL_RESAMPLE_ZERO_FILL_OML', 'GL_RESAMPLE_AVERAGE_OML', 'GL_RESAMPLE_DECIMATE_OML', 'GL_DEPTH_STENCIL_TO_RGBA_NV', 'GL_DEPTH_STENCIL_TO_BGRA_NV', 'GL_BUMP_ROT_MATRIX_ATI', 'GL_BUMP_ROT_MATRIX_SIZE_ATI', 'GL_BUMP_NUM_TEX_UNITS_ATI', 'GL_BUMP_TEX_UNITS_ATI', 'GL_DUDV_ATI', 'GL_DU8DV8_ATI', 'GL_BUMP_ENVMAP_ATI', 'GL_BUMP_TARGET_ATI', 'GL_FRAGMENT_SHADER_ATI', 'GL_REG_0_ATI', 'GL_REG_1_ATI', 'GL_REG_2_ATI', 'GL_REG_3_ATI', 'GL_REG_4_ATI', 'GL_REG_5_ATI', 'GL_REG_6_ATI', 'GL_REG_7_ATI', 'GL_REG_8_ATI', 'GL_REG_9_ATI', 'GL_REG_10_ATI', 'GL_REG_11_ATI', 'GL_REG_12_ATI', 'GL_REG_13_ATI', 'GL_REG_14_ATI', 'GL_REG_15_ATI', 'GL_REG_16_ATI', 'GL_REG_17_ATI', 'GL_REG_18_ATI', 'GL_REG_19_ATI', 'GL_REG_20_ATI', 'GL_REG_21_ATI', 'GL_REG_22_ATI', 'GL_REG_23_ATI', 'GL_REG_24_ATI', 'GL_REG_25_ATI', 'GL_REG_26_ATI', 'GL_REG_27_ATI', 'GL_REG_28_ATI', 'GL_REG_29_ATI', 'GL_REG_30_ATI', 'GL_REG_31_ATI', 'GL_CON_0_ATI', 'GL_CON_1_ATI', 'GL_CON_2_ATI', 'GL_CON_3_ATI', 'GL_CON_4_ATI', 'GL_CON_5_ATI', 'GL_CON_6_ATI', 'GL_CON_7_ATI', 'GL_CON_8_ATI', 'GL_CON_9_ATI', 'GL_CON_10_ATI', 'GL_CON_11_ATI', 'GL_CON_12_ATI', 'GL_CON_13_ATI', 'GL_CON_14_ATI', 'GL_CON_15_ATI', 'GL_CON_16_ATI', 'GL_CON_17_ATI', 'GL_CON_18_ATI', 'GL_CON_19_ATI', 'GL_CON_20_ATI', 'GL_CON_21_ATI', 'GL_CON_22_ATI', 'GL_CON_23_ATI', 'GL_CON_24_ATI', 'GL_CON_25_ATI', 'GL_CON_26_ATI', 'GL_CON_27_ATI', 'GL_CON_28_ATI', 'GL_CON_29_ATI', 'GL_CON_30_ATI', 'GL_CON_31_ATI', 'GL_MOV_ATI', 'GL_ADD_ATI', 'GL_MUL_ATI', 'GL_SUB_ATI', 'GL_DOT3_ATI', 'GL_DOT4_ATI', 'GL_MAD_ATI', 'GL_LERP_ATI', 'GL_CND_ATI', 'GL_CND0_ATI', 'GL_DOT2_ADD_ATI', 'GL_SECONDARY_INTERPOLATOR_ATI', 'GL_NUM_FRAGMENT_REGISTERS_ATI', 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 'GL_NUM_PASSES_ATI', 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 'GL_COLOR_ALPHA_PAIRING_ATI', 'GL_SWIZZLE_STR_ATI', 'GL_SWIZZLE_STQ_ATI', 'GL_SWIZZLE_STR_DR_ATI', 'GL_SWIZZLE_STQ_DQ_ATI', 'GL_SWIZZLE_STRQ_ATI', 'GL_SWIZZLE_STRQ_DQ_ATI', 'GL_RED_BIT_ATI', 'GL_GREEN_BIT_ATI', 'GL_BLUE_BIT_ATI', 'GL_2X_BIT_ATI', 'GL_4X_BIT_ATI', 'GL_8X_BIT_ATI', 'GL_HALF_BIT_ATI', 'GL_QUARTER_BIT_ATI', 'GL_EIGHTH_BIT_ATI', 'GL_SATURATE_BIT_ATI', 'GL_COMP_BIT_ATI', 'GL_NEGATE_BIT_ATI', 'GL_BIAS_BIT_ATI', 'GL_PN_TRIANGLES_ATI', 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 'GL_STATIC_ATI', 'GL_DYNAMIC_ATI', 'GL_PRESERVE_ATI', 'GL_DISCARD_ATI', 'GL_OBJECT_BUFFER_SIZE_ATI', 'GL_OBJECT_BUFFER_USAGE_ATI', 'GL_ARRAY_OBJECT_BUFFER_ATI', 'GL_ARRAY_OBJECT_OFFSET_ATI', 'GL_VERTEX_SHADER_EXT', 'GL_VERTEX_SHADER_BINDING_EXT', 'GL_OP_INDEX_EXT', 'GL_OP_NEGATE_EXT', 'GL_OP_DOT3_EXT', 'GL_OP_DOT4_EXT', 'GL_OP_MUL_EXT', 'GL_OP_ADD_EXT', 'GL_OP_MADD_EXT', 'GL_OP_FRAC_EXT', 'GL_OP_MAX_EXT', 'GL_OP_MIN_EXT', 'GL_OP_SET_GE_EXT', 'GL_OP_SET_LT_EXT', 'GL_OP_CLAMP_EXT', 'GL_OP_FLOOR_EXT', 'GL_OP_ROUND_EXT', 'GL_OP_EXP_BASE_2_EXT', 'GL_OP_LOG_BASE_2_EXT', 'GL_OP_POWER_EXT', 'GL_OP_RECIP_EXT', 'GL_OP_RECIP_SQRT_EXT', 'GL_OP_SUB_EXT', 'GL_OP_CROSS_PRODUCT_EXT', 'GL_OP_MULTIPLY_MATRIX_EXT', 'GL_OP_MOV_EXT', 'GL_OUTPUT_VERTEX_EXT', 'GL_OUTPUT_COLOR0_EXT', 'GL_OUTPUT_COLOR1_EXT', 'GL_OUTPUT_TEXTURE_COORD0_EXT', 'GL_OUTPUT_TEXTURE_COORD1_EXT', 'GL_OUTPUT_TEXTURE_COORD2_EXT', 'GL_OUTPUT_TEXTURE_COORD3_EXT', 'GL_OUTPUT_TEXTURE_COORD4_EXT', 'GL_OUTPUT_TEXTURE_COORD5_EXT', 'GL_OUTPUT_TEXTURE_COORD6_EXT', 'GL_OUTPUT_TEXTURE_COORD7_EXT', 'GL_OUTPUT_TEXTURE_COORD8_EXT', 'GL_OUTPUT_TEXTURE_COORD9_EXT', 'GL_OUTPUT_TEXTURE_COORD10_EXT', 'GL_OUTPUT_TEXTURE_COORD11_EXT', 'GL_OUTPUT_TEXTURE_COORD12_EXT', 'GL_OUTPUT_TEXTURE_COORD13_EXT', 'GL_OUTPUT_TEXTURE_COORD14_EXT', 'GL_OUTPUT_TEXTURE_COORD15_EXT', 'GL_OUTPUT_TEXTURE_COORD16_EXT', 'GL_OUTPUT_TEXTURE_COORD17_EXT', 'GL_OUTPUT_TEXTURE_COORD18_EXT', 'GL_OUTPUT_TEXTURE_COORD19_EXT', 'GL_OUTPUT_TEXTURE_COORD20_EXT', 'GL_OUTPUT_TEXTURE_COORD21_EXT', 'GL_OUTPUT_TEXTURE_COORD22_EXT', 'GL_OUTPUT_TEXTURE_COORD23_EXT', 'GL_OUTPUT_TEXTURE_COORD24_EXT', 'GL_OUTPUT_TEXTURE_COORD25_EXT', 'GL_OUTPUT_TEXTURE_COORD26_EXT', 'GL_OUTPUT_TEXTURE_COORD27_EXT', 'GL_OUTPUT_TEXTURE_COORD28_EXT', 'GL_OUTPUT_TEXTURE_COORD29_EXT', 'GL_OUTPUT_TEXTURE_COORD30_EXT', 'GL_OUTPUT_TEXTURE_COORD31_EXT', 'GL_OUTPUT_FOG_EXT', 'GL_SCALAR_EXT', 'GL_VECTOR_EXT', 'GL_MATRIX_EXT', 'GL_VARIANT_EXT', 'GL_INVARIANT_EXT', 'GL_LOCAL_CONSTANT_EXT', 'GL_LOCAL_EXT', 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_VERTEX_SHADER_VARIANTS_EXT', 'GL_VERTEX_SHADER_INVARIANTS_EXT', 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 'GL_X_EXT', 'GL_Y_EXT', 'GL_Z_EXT', 'GL_W_EXT', 'GL_NEGATIVE_X_EXT', 'GL_NEGATIVE_Y_EXT', 'GL_NEGATIVE_Z_EXT', 'GL_NEGATIVE_W_EXT', 'GL_ZERO_EXT', 'GL_ONE_EXT', 'GL_NEGATIVE_ONE_EXT', 'GL_NORMALIZED_RANGE_EXT', 'GL_FULL_RANGE_EXT', 'GL_CURRENT_VERTEX_EXT', 'GL_MVP_MATRIX_EXT', 'GL_VARIANT_VALUE_EXT', 'GL_VARIANT_DATATYPE_EXT', 'GL_VARIANT_ARRAY_STRIDE_EXT', 'GL_VARIANT_ARRAY_TYPE_EXT', 'GL_VARIANT_ARRAY_EXT', 'GL_VARIANT_ARRAY_POINTER_EXT', 'GL_INVARIANT_VALUE_EXT', 'GL_INVARIANT_DATATYPE_EXT', 'GL_LOCAL_CONSTANT_VALUE_EXT', 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 'GL_MAX_VERTEX_STREAMS_ATI', 'GL_VERTEX_STREAM0_ATI', 'GL_VERTEX_STREAM1_ATI', 'GL_VERTEX_STREAM2_ATI', 'GL_VERTEX_STREAM3_ATI', 'GL_VERTEX_STREAM4_ATI', 'GL_VERTEX_STREAM5_ATI', 'GL_VERTEX_STREAM6_ATI', 'GL_VERTEX_STREAM7_ATI', 'GL_VERTEX_SOURCE_ATI', 'GL_ELEMENT_ARRAY_ATI', 'GL_ELEMENT_ARRAY_TYPE_ATI', 'GL_ELEMENT_ARRAY_POINTER_ATI', 'GL_QUAD_MESH_SUN', 'GL_TRIANGLE_MESH_SUN', 'GL_SLICE_ACCUM_SUN', 'GL_MULTISAMPLE_FILTER_HINT_NV', 'GL_DEPTH_CLAMP_NV', 'GL_PIXEL_COUNTER_BITS_NV', 'GL_CURRENT_OCCLUSION_QUERY_ID_NV', 'GL_PIXEL_COUNT_NV', 'GL_PIXEL_COUNT_AVAILABLE_NV', 'GL_POINT_SPRITE_NV', 'GL_COORD_REPLACE_NV', 'GL_POINT_SPRITE_R_MODE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 'GL_OFFSET_HILO_TEXTURE_2D_NV', 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 'GL_HILO8_NV', 'GL_SIGNED_HILO8_NV', 'GL_FORCE_BLUE_TO_ONE_NV', 'GL_STENCIL_TEST_TWO_SIDE_EXT', 'GL_ACTIVE_STENCIL_FACE_EXT', 'GL_TEXT_FRAGMENT_SHADER_ATI', 'GL_UNPACK_CLIENT_STORAGE_APPLE', 'GL_ELEMENT_ARRAY_APPLE', 'GL_ELEMENT_ARRAY_TYPE_APPLE', 'GL_ELEMENT_ARRAY_POINTER_APPLE', 'GL_DRAW_PIXELS_APPLE', 'GL_FENCE_APPLE', 'GL_VERTEX_ARRAY_BINDING_APPLE', 'GL_VERTEX_ARRAY_RANGE_APPLE', 'GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', 'GL_YCBCR_422_APPLE', 'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', 'GL_RGB_S3TC', 'GL_RGB4_S3TC', 'GL_RGBA_S3TC', 'GL_RGBA4_S3TC', 'GL_MAX_DRAW_BUFFERS_ATI', 'GL_DRAW_BUFFER0_ATI', 'GL_DRAW_BUFFER1_ATI', 'GL_DRAW_BUFFER2_ATI', 'GL_DRAW_BUFFER3_ATI', 'GL_DRAW_BUFFER4_ATI', 'GL_DRAW_BUFFER5_ATI', 'GL_DRAW_BUFFER6_ATI', 'GL_DRAW_BUFFER7_ATI', 'GL_DRAW_BUFFER8_ATI', 'GL_DRAW_BUFFER9_ATI', 'GL_DRAW_BUFFER10_ATI', 'GL_DRAW_BUFFER11_ATI', 'GL_DRAW_BUFFER12_ATI', 'GL_DRAW_BUFFER13_ATI', 'GL_DRAW_BUFFER14_ATI', 'GL_DRAW_BUFFER15_ATI', 'GL_TYPE_RGBA_FLOAT_ATI', 'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'GL_MODULATE_ADD_ATI', 'GL_MODULATE_SIGNED_ADD_ATI', 'GL_MODULATE_SUBTRACT_ATI', 'GL_RGBA_FLOAT32_ATI', 'GL_RGB_FLOAT32_ATI', 'GL_ALPHA_FLOAT32_ATI', 'GL_INTENSITY_FLOAT32_ATI', 'GL_LUMINANCE_FLOAT32_ATI', 'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 'GL_RGBA_FLOAT16_ATI', 'GL_RGB_FLOAT16_ATI', 'GL_ALPHA_FLOAT16_ATI', 'GL_INTENSITY_FLOAT16_ATI', 'GL_LUMINANCE_FLOAT16_ATI', 'GL_LUMINANCE_ALPHA_FLOAT16_ATI', 'GL_FLOAT_R_NV', 'GL_FLOAT_RG_NV', 'GL_FLOAT_RGB_NV', 'GL_FLOAT_RGBA_NV', 'GL_FLOAT_R16_NV', 'GL_FLOAT_R32_NV', 'GL_FLOAT_RG16_NV', 'GL_FLOAT_RG32_NV', 'GL_FLOAT_RGB16_NV', 'GL_FLOAT_RGB32_NV', 'GL_FLOAT_RGBA16_NV', 'GL_FLOAT_RGBA32_NV', 'GL_TEXTURE_FLOAT_COMPONENTS_NV', 'GL_FLOAT_CLEAR_COLOR_VALUE_NV', 'GL_FLOAT_RGBA_MODE_NV', 'GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 'GL_FRAGMENT_PROGRAM_NV', 'GL_MAX_TEXTURE_COORDS_NV', 'GL_MAX_TEXTURE_IMAGE_UNITS_NV', 'GL_FRAGMENT_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_STRING_NV', 'GL_HALF_FLOAT_NV', 'GL_WRITE_PIXEL_DATA_RANGE_NV', 'GL_READ_PIXEL_DATA_RANGE_NV', 'GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 'GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 'GL_PRIMITIVE_RESTART_NV', 'GL_PRIMITIVE_RESTART_INDEX_NV', 'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 'GL_STENCIL_BACK_FUNC_ATI', 'GL_STENCIL_BACK_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 'GL_DEPTH_BOUNDS_TEST_EXT', 'GL_DEPTH_BOUNDS_EXT', 'GL_MIRROR_CLAMP_EXT', 'GL_MIRROR_CLAMP_TO_EDGE_EXT', 'GL_MIRROR_CLAMP_TO_BORDER_EXT', 'GL_BLEND_EQUATION_RGB_EXT', 'GL_BLEND_EQUATION_ALPHA_EXT', 'GL_PACK_INVERT_MESA', 'GL_UNSIGNED_SHORT_8_8_MESA', 'GL_UNSIGNED_SHORT_8_8_REV_MESA', 'GL_YCBCR_MESA', 'GL_PIXEL_PACK_BUFFER_EXT', 'GL_PIXEL_UNPACK_BUFFER_EXT', 'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_CALL_DEPTH_NV', 'GL_MAX_PROGRAM_IF_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_COUNT_NV', 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'GL_MAX_RENDERBUFFER_SIZE_EXT', 'GL_FRAMEBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 'GL_FRAMEBUFFER_COMPLETE_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 'GL_FRAMEBUFFER_UNSUPPORTED_EXT', 'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_COLOR_ATTACHMENT0_EXT', 'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT', 'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT', 'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT', 'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT', 'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_ATTACHMENT10_EXT', 'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT', 'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT', 'GL_COLOR_ATTACHMENT15_EXT', 'GL_DEPTH_ATTACHMENT_EXT', 'GL_STENCIL_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_EXT', 'GL_RENDERBUFFER_EXT', 'GL_RENDERBUFFER_WIDTH_EXT', 'GL_RENDERBUFFER_HEIGHT_EXT', 'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'GL_STENCIL_INDEX_EXT', 'GL_STENCIL_INDEX1_EXT', 'GL_STENCIL_INDEX4_EXT', 'GL_STENCIL_INDEX8_EXT', 'GL_STENCIL_INDEX16_EXT', 'GL_RENDERBUFFER_RED_SIZE_EXT', 'GL_RENDERBUFFER_GREEN_SIZE_EXT', 'GL_RENDERBUFFER_BLUE_SIZE_EXT', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'GL_CG_VERTEX_SHADER_EXT', 'GL_CG_FRAGMENT_SHADER_EXT', 'GL_TIME_ELAPSED_EXT', 'GL_TEXTURE_BUFFER_EXT', 'GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 'GL_TEXTURE_BINDING_BUFFER_EXT', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 'GL_TEXTURE_BUFFER_FORMAT_EXT', 'GL_SAMPLER_1D_ARRAY_EXT', 'GL_SAMPLER_2D_ARRAY_EXT', 'GL_SAMPLER_BUFFER_EXT', 'GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_CUBE_SHADOW_EXT', 'GL_UNSIGNED_INT_VEC2_EXT', 'GL_UNSIGNED_INT_VEC3_EXT', 'GL_UNSIGNED_INT_VEC4_EXT', 'GL_INT_SAMPLER_1D_EXT', 'GL_INT_SAMPLER_2D_EXT', 'GL_INT_SAMPLER_3D_EXT', 'GL_INT_SAMPLER_CUBE_EXT', 'GL_INT_SAMPLER_2D_RECT_EXT', 'GL_INT_SAMPLER_1D_ARRAY_EXT', 'GL_INT_SAMPLER_2D_ARRAY_EXT', 'GL_INT_SAMPLER_BUFFER_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_EXT', 'GL_UNSIGNED_INT_SAMPLER_3D_EXT', 'GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT', 'GL_GEOMETRY_SHADER_EXT', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 'GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 'GL_MAX_VARYING_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 'GL_GEOMETRY_VERTICES_OUT_EXT', 'GL_GEOMETRY_INPUT_TYPE_EXT', 'GL_GEOMETRY_OUTPUT_TYPE_EXT', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 'GL_LINES_ADJACENCY_EXT', 'GL_LINE_STRIP_ADJACENCY_EXT', 'GL_TRIANGLES_ADJACENCY_EXT', 'GL_TRIANGLE_STRIP_ADJACENCY_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 'GL_PROGRAM_POINT_SIZE_EXT', 'GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 'GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 'GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 'GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 'GL_UNIFORM_BUFFER_EXT', 'GL_UNIFORM_BUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_SRGB_EXT', 'GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 'GL_RGB9_E5_EXT', 'GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 'GL_TEXTURE_SHARED_SIZE_EXT', 'GL_R11F_G11F_B10F_EXT', 'GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 'GL_RGBA_SIGNED_COMPONENTS_EXT', 'GL_TEXTURE_1D_ARRAY_EXT', 'GL_PROXY_TEXTURE_1D_ARRAY_EXT', 'GL_TEXTURE_2D_ARRAY_EXT', 'GL_PROXY_TEXTURE_2D_ARRAY_EXT', 'GL_TEXTURE_BINDING_1D_ARRAY_EXT', 'GL_TEXTURE_BINDING_2D_ARRAY_EXT', 'GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 'GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 'GL_RGBA32UI_EXT', 'GL_RGB32UI_EXT', 'GL_ALPHA32UI_EXT', 'GL_INTENSITY32UI_EXT', 'GL_LUMINANCE32UI_EXT', 'GL_LUMINANCE_ALPHA32UI_EXT', 'GL_RGBA16UI_EXT', 'GL_RGB16UI_EXT', 'GL_ALPHA16UI_EXT', 'GL_INTENSITY16UI_EXT', 'GL_LUMINANCE16UI_EXT', 'GL_LUMINANCE_ALPHA16UI_EXT', 'GL_RGBA8UI_EXT', 'GL_RGB8UI_EXT', 'GL_ALPHA8UI_EXT', 'GL_INTENSITY8UI_EXT', 'GL_LUMINANCE8UI_EXT', 'GL_LUMINANCE_ALPHA8UI_EXT', 'GL_RGBA32I_EXT', 'GL_RGB32I_EXT', 'GL_ALPHA32I_EXT', 'GL_INTENSITY32I_EXT', 'GL_LUMINANCE32I_EXT', 'GL_LUMINANCE_ALPHA32I_EXT', 'GL_RGBA16I_EXT', 'GL_RGB16I_EXT', 'GL_ALPHA16I_EXT', 'GL_INTENSITY16I_EXT', 'GL_LUMINANCE16I_EXT', 'GL_LUMINANCE_ALPHA16I_EXT', 'GL_RGBA8I_EXT', 'GL_RGB8I_EXT', 'GL_ALPHA8I_EXT', 'GL_INTENSITY8I_EXT', 'GL_LUMINANCE8I_EXT', 'GL_LUMINANCE_ALPHA8I_EXT', 'GL_RED_INTEGER_EXT', 'GL_GREEN_INTEGER_EXT', 'GL_BLUE_INTEGER_EXT', 'GL_ALPHA_INTEGER_EXT', 'GL_RGB_INTEGER_EXT', 'GL_RGBA_INTEGER_EXT', 'GL_BGR_INTEGER_EXT', 'GL_BGRA_INTEGER_EXT', 'GL_LUMINANCE_INTEGER_EXT', 'GL_LUMINANCE_ALPHA_INTEGER_EXT', 'GL_RGBA_INTEGER_MODE_EXT', 'GL_DEPTH_COMPONENT32F_NV', 'GL_DEPTH32F_STENCIL8_NV', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 'GL_DEPTH_BUFFER_FLOAT_MODE_NV', 'GL_COMPRESSED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_BACK_PRIMARY_COLOR_NV', 'GL_BACK_SECONDARY_COLOR_NV', 'GL_TEXTURE_COORD_NV', 'GL_CLIP_DISTANCE_NV', 'GL_VERTEX_ID_NV', 'GL_PRIMITIVE_ID_NV', 'GL_GENERIC_ATTRIB_NV', 'GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 'GL_ACTIVE_VARYINGS_NV', 'GL_ACTIVE_VARYING_MAX_LENGTH_NV', 'GL_TRANSFORM_FEEDBACK_VARYINGS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 'GL_TRANSFORM_FEEDBACK_RECORD_NV', 'GL_PRIMITIVES_GENERATED_NV', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV', 'GL_RASTERIZER_DISCARD_NV', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 'GL_INTERLEAVED_ATTRIBS_NV', 'GL_SEPARATE_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 'GL_GEOMETRY_PROGRAM_NV', 'GL_MAX_PROGRAM_OUTPUT_VERTICES_NV', 'GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 'GL_MIN_PROGRAM_TEXEL_OFFSET_NV', 'GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 'GL_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV', 'GL_MAX_PROGRAM_GENERIC_RESULTS_NV', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV', 'GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV', 'GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV', 'GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV', 'GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 'GL_MAX_SAMPLES_EXT', 'GL_RENDERBUFFER_SAMPLES_EXT', 'GL_READ_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_BINDING_EXT', 'GL_READ_FRAMEBUFFER_BINDING_EXT', 'GL_COMPRESSED_RED_RGTC1_EXT', 'GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 'GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 'GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 'GL_FRAME_NV', 'GL_FIELDS_NV', 'GL_CURRENT_TIME_NV', 'GL_NUM_FILL_STREAMS_NV', 'GL_PRESENT_TIME_NV', 'GL_PRESENT_DURATION_NV', 'GL_QUERY_WAIT_NV', 'GL_QUERY_NO_WAIT_NV', 'GL_QUERY_BY_REGION_WAIT_NV', 'GL_QUERY_BY_REGION_NO_WAIT_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 'GL_INTERLEAVED_ATTRIBS_EXT', 'GL_SEPARATE_ATTRIBS_EXT', 'GL_PRIMITIVES_GENERATED_EXT', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 'GL_RASTERIZER_DISCARD_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT', 'GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', 'GL_PROGRAM_MATRIX_EXT', 'GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 'GL_PROGRAM_MATRIX_STACK_DEPTH_EXT', 'GL_TEXTURE_SWIZZLE_R_EXT', 'GL_TEXTURE_SWIZZLE_G_EXT', 'GL_TEXTURE_SWIZZLE_B_EXT', 'GL_TEXTURE_SWIZZLE_A_EXT', 'GL_TEXTURE_SWIZZLE_RGBA_EXT', 'GL_SAMPLE_POSITION_NV', 'GL_SAMPLE_MASK_NV', 'GL_SAMPLE_MASK_VALUE_NV', 'GL_TEXTURE_BINDING_RENDERBUFFER_NV', 'GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV', 'GL_MAX_SAMPLE_MASK_WORDS_NV', 'GL_TEXTURE_RENDERBUFFER_NV', 'GL_SAMPLER_RENDERBUFFER_NV', 'GL_INT_SAMPLER_RENDERBUFFER_NV', 'GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV', 'GL_TRANSFORM_FEEDBACK_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV', 'GL_TRANSFORM_FEEDBACK_BINDING_NV', 'GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV', 'GL_ELEMENT_ARRAY_UNIFIED_NV', 'GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV', 'GL_VERTEX_ARRAY_ADDRESS_NV', 'GL_NORMAL_ARRAY_ADDRESS_NV', 'GL_COLOR_ARRAY_ADDRESS_NV', 'GL_INDEX_ARRAY_ADDRESS_NV', 'GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 'GL_EDGE_FLAG_ARRAY_ADDRESS_NV', 'GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 'GL_FOG_COORD_ARRAY_ADDRESS_NV', 'GL_ELEMENT_ARRAY_ADDRESS_NV', 'GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV', 'GL_VERTEX_ARRAY_LENGTH_NV', 'GL_NORMAL_ARRAY_LENGTH_NV', 'GL_COLOR_ARRAY_LENGTH_NV', 'GL_INDEX_ARRAY_LENGTH_NV', 'GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 'GL_EDGE_FLAG_ARRAY_LENGTH_NV', 'GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 'GL_FOG_COORD_ARRAY_LENGTH_NV', 'GL_ELEMENT_ARRAY_LENGTH_NV', 'GL_BUFFER_GPU_ADDRESS_NV', 'GL_GPU_ADDRESS_NV', 'GL_MAX_SHADER_BUFFER_ADDRESS_NV', 'GLchar', 'GLintptr', 'GLsizeiptr', 'GLintptrARB', 'GLsizeiptrARB', 'GLcharARB', 'GLhandleARB', 'GLhalfARB', 'GLhalfNV', 'GLint64EXT', 'GLuint64EXT', 'GL_VERSION_1_4', 'glBlendFuncSeparate', 'glFogCoordf', 'glFogCoordfv', 'glFogCoordd', 'glFogCoorddv', 'glFogCoordPointer', 'glMultiDrawArrays', 'glMultiDrawElements', 'glPointParameterf', 'glPointParameterfv', 'glPointParameteri', 'glPointParameteriv', 'glSecondaryColor3b', 'glSecondaryColor3bv', 'glSecondaryColor3d', 'glSecondaryColor3dv', 'glSecondaryColor3f', 'glSecondaryColor3fv', 'glSecondaryColor3i', 'glSecondaryColor3iv', 'glSecondaryColor3s', 'glSecondaryColor3sv', 'glSecondaryColor3ub', 'glSecondaryColor3ubv', 'glSecondaryColor3ui', 'glSecondaryColor3uiv', 'glSecondaryColor3us', 'glSecondaryColor3usv', 'glSecondaryColorPointer', 'glWindowPos2d', 'glWindowPos2dv', 'glWindowPos2f', 'glWindowPos2fv', 'glWindowPos2i', 'glWindowPos2iv', 'glWindowPos2s', 'glWindowPos2sv', 'glWindowPos3d', 'glWindowPos3dv', 'glWindowPos3f', 'glWindowPos3fv', 'glWindowPos3i', 'glWindowPos3iv', 'glWindowPos3s', 'glWindowPos3sv', 'PFNGLBLENDFUNCSEPARATEPROC', 'PFNGLFOGCOORDFPROC', 'PFNGLFOGCOORDFVPROC', 'PFNGLFOGCOORDDPROC', 'PFNGLFOGCOORDDVPROC', 'PFNGLFOGCOORDPOINTERPROC', 'PFNGLMULTIDRAWARRAYSPROC', 'PFNGLMULTIDRAWELEMENTSPROC', 'PFNGLPOINTPARAMETERFPROC', 'PFNGLPOINTPARAMETERFVPROC', 'PFNGLPOINTPARAMETERIPROC', 'PFNGLPOINTPARAMETERIVPROC', 'PFNGLSECONDARYCOLOR3BPROC', 'PFNGLSECONDARYCOLOR3BVPROC', 'PFNGLSECONDARYCOLOR3DPROC', 'PFNGLSECONDARYCOLOR3DVPROC', 'PFNGLSECONDARYCOLOR3FPROC', 'PFNGLSECONDARYCOLOR3FVPROC', 'PFNGLSECONDARYCOLOR3IPROC', 'PFNGLSECONDARYCOLOR3IVPROC', 'PFNGLSECONDARYCOLOR3SPROC', 'PFNGLSECONDARYCOLOR3SVPROC', 'PFNGLSECONDARYCOLOR3UBPROC', 'PFNGLSECONDARYCOLOR3UBVPROC', 'PFNGLSECONDARYCOLOR3UIPROC', 'PFNGLSECONDARYCOLOR3UIVPROC', 'PFNGLSECONDARYCOLOR3USPROC', 'PFNGLSECONDARYCOLOR3USVPROC', 'PFNGLSECONDARYCOLORPOINTERPROC', 'PFNGLWINDOWPOS2DPROC', 'PFNGLWINDOWPOS2DVPROC', 'PFNGLWINDOWPOS2FPROC', 'PFNGLWINDOWPOS2FVPROC', 'PFNGLWINDOWPOS2IPROC', 'PFNGLWINDOWPOS2IVPROC', 'PFNGLWINDOWPOS2SPROC', 'PFNGLWINDOWPOS2SVPROC', 'PFNGLWINDOWPOS3DPROC', 'PFNGLWINDOWPOS3DVPROC', 'PFNGLWINDOWPOS3FPROC', 'PFNGLWINDOWPOS3FVPROC', 'PFNGLWINDOWPOS3IPROC', 'PFNGLWINDOWPOS3IVPROC', 'PFNGLWINDOWPOS3SPROC', 'PFNGLWINDOWPOS3SVPROC', 'GL_VERSION_1_5', 'glGenQueries', 'glDeleteQueries', 'glIsQuery', 'glBeginQuery', 'glEndQuery', 'glGetQueryiv', 'glGetQueryObjectiv', 'glGetQueryObjectuiv', 'glBindBuffer', 'glDeleteBuffers', 'glGenBuffers', 'glIsBuffer', 'glBufferData', 'glBufferSubData', 'glGetBufferSubData', 'glMapBuffer', 'glUnmapBuffer', 'glGetBufferParameteriv', 'glGetBufferPointerv', 'PFNGLGENQUERIESPROC', 'PFNGLDELETEQUERIESPROC', 'PFNGLISQUERYPROC', 'PFNGLBEGINQUERYPROC', 'PFNGLENDQUERYPROC', 'PFNGLGETQUERYIVPROC', 'PFNGLGETQUERYOBJECTIVPROC', 'PFNGLGETQUERYOBJECTUIVPROC', 'PFNGLBINDBUFFERPROC', 'PFNGLDELETEBUFFERSPROC', 'PFNGLGENBUFFERSPROC', 'PFNGLISBUFFERPROC', 'PFNGLBUFFERDATAPROC', 'PFNGLBUFFERSUBDATAPROC', 'PFNGLGETBUFFERSUBDATAPROC', 'PFNGLMAPBUFFERPROC', 'PFNGLUNMAPBUFFERPROC', 'PFNGLGETBUFFERPARAMETERIVPROC', 'PFNGLGETBUFFERPOINTERVPROC', 'GL_VERSION_2_0', 'glBlendEquationSeparate', 'glDrawBuffers', 'glStencilOpSeparate', 'glStencilFuncSeparate', 'glStencilMaskSeparate', 'glAttachShader', 'glBindAttribLocation', 'glCompileShader', 'glCreateProgram', 'glCreateShader', 'glDeleteProgram', 'glDeleteShader', 'glDetachShader', 'glDisableVertexAttribArray', 'glEnableVertexAttribArray', 'glGetActiveAttrib', 'glGetActiveUniform', 'glGetAttachedShaders', 'glGetAttribLocation', 'glGetProgramiv', 'glGetProgramInfoLog', 'glGetShaderiv', 'glGetShaderInfoLog', 'glGetShaderSource', 'glGetUniformLocation', 'glGetUniformfv', 'glGetUniformiv', 'glGetVertexAttribdv', 'glGetVertexAttribfv', 'glGetVertexAttribiv', 'glGetVertexAttribPointerv', 'glIsProgram', 'glIsShader', 'glLinkProgram', 'glShaderSource', 'glUseProgram', 'glUniform1f', 'glUniform2f', 'glUniform3f', 'glUniform4f', 'glUniform1i', 'glUniform2i', 'glUniform3i', 'glUniform4i', 'glUniform1fv', 'glUniform2fv', 'glUniform3fv', 'glUniform4fv', 'glUniform1iv', 'glUniform2iv', 'glUniform3iv', 'glUniform4iv', 'glUniformMatrix2fv', 'glUniformMatrix3fv', 'glUniformMatrix4fv', 'glValidateProgram', 'glVertexAttrib1d', 'glVertexAttrib1dv', 'glVertexAttrib1f', 'glVertexAttrib1fv', 'glVertexAttrib1s', 'glVertexAttrib1sv', 'glVertexAttrib2d', 'glVertexAttrib2dv', 'glVertexAttrib2f', 'glVertexAttrib2fv', 'glVertexAttrib2s', 'glVertexAttrib2sv', 'glVertexAttrib3d', 'glVertexAttrib3dv', 'glVertexAttrib3f', 'glVertexAttrib3fv', 'glVertexAttrib3s', 'glVertexAttrib3sv', 'glVertexAttrib4Nbv', 'glVertexAttrib4Niv', 'glVertexAttrib4Nsv', 'glVertexAttrib4Nub', 'glVertexAttrib4Nubv', 'glVertexAttrib4Nuiv', 'glVertexAttrib4Nusv', 'glVertexAttrib4bv', 'glVertexAttrib4d', 'glVertexAttrib4dv', 'glVertexAttrib4f', 'glVertexAttrib4fv', 'glVertexAttrib4iv', 'glVertexAttrib4s', 'glVertexAttrib4sv', 'glVertexAttrib4ubv', 'glVertexAttrib4uiv', 'glVertexAttrib4usv', 'glVertexAttribPointer', 'PFNGLBLENDEQUATIONSEPARATEPROC', 'PFNGLDRAWBUFFERSPROC', 'PFNGLSTENCILOPSEPARATEPROC', 'PFNGLSTENCILFUNCSEPARATEPROC', 'PFNGLSTENCILMASKSEPARATEPROC', 'PFNGLATTACHSHADERPROC', 'PFNGLBINDATTRIBLOCATIONPROC', 'PFNGLCOMPILESHADERPROC', 'PFNGLCREATEPROGRAMPROC', 'PFNGLCREATESHADERPROC', 'PFNGLDELETEPROGRAMPROC', 'PFNGLDELETESHADERPROC', 'PFNGLDETACHSHADERPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYPROC', 'PFNGLENABLEVERTEXATTRIBARRAYPROC', 'PFNGLGETACTIVEATTRIBPROC', 'PFNGLGETACTIVEUNIFORMPROC', 'PFNGLGETATTACHEDSHADERSPROC', 'PFNGLGETATTRIBLOCATIONPROC', 'PFNGLGETPROGRAMIVPROC', 'PFNGLGETPROGRAMINFOLOGPROC', 'PFNGLGETSHADERIVPROC', 'PFNGLGETSHADERINFOLOGPROC', 'PFNGLGETSHADERSOURCEPROC', 'PFNGLGETUNIFORMLOCATIONPROC', 'PFNGLGETUNIFORMFVPROC', 'PFNGLGETUNIFORMIVPROC', 'PFNGLGETVERTEXATTRIBDVPROC', 'PFNGLGETVERTEXATTRIBFVPROC', 'PFNGLGETVERTEXATTRIBIVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVPROC', 'PFNGLISPROGRAMPROC', 'PFNGLISSHADERPROC', 'PFNGLLINKPROGRAMPROC', 'PFNGLSHADERSOURCEPROC', 'PFNGLUSEPROGRAMPROC', 'PFNGLUNIFORM1FPROC', 'PFNGLUNIFORM2FPROC', 'PFNGLUNIFORM3FPROC', 'PFNGLUNIFORM4FPROC', 'PFNGLUNIFORM1IPROC', 'PFNGLUNIFORM2IPROC', 'PFNGLUNIFORM3IPROC', 'PFNGLUNIFORM4IPROC', 'PFNGLUNIFORM1FVPROC', 'PFNGLUNIFORM2FVPROC', 'PFNGLUNIFORM3FVPROC', 'PFNGLUNIFORM4FVPROC', 'PFNGLUNIFORM1IVPROC', 'PFNGLUNIFORM2IVPROC', 'PFNGLUNIFORM3IVPROC', 'PFNGLUNIFORM4IVPROC', 'PFNGLUNIFORMMATRIX2FVPROC', 'PFNGLUNIFORMMATRIX3FVPROC', 'PFNGLUNIFORMMATRIX4FVPROC', 'PFNGLVALIDATEPROGRAMPROC', 'PFNGLVERTEXATTRIB1DPROC', 'PFNGLVERTEXATTRIB1DVPROC', 'PFNGLVERTEXATTRIB1FPROC', 'PFNGLVERTEXATTRIB1FVPROC', 'PFNGLVERTEXATTRIB1SPROC', 'PFNGLVERTEXATTRIB1SVPROC', 'PFNGLVERTEXATTRIB2DPROC', 'PFNGLVERTEXATTRIB2DVPROC', 'PFNGLVERTEXATTRIB2FPROC', 'PFNGLVERTEXATTRIB2FVPROC', 'PFNGLVERTEXATTRIB2SPROC', 'PFNGLVERTEXATTRIB2SVPROC', 'PFNGLVERTEXATTRIB3DPROC', 'PFNGLVERTEXATTRIB3DVPROC', 'PFNGLVERTEXATTRIB3FPROC', 'PFNGLVERTEXATTRIB3FVPROC', 'PFNGLVERTEXATTRIB3SPROC', 'PFNGLVERTEXATTRIB3SVPROC', 'PFNGLVERTEXATTRIB4NBVPROC', 'PFNGLVERTEXATTRIB4NIVPROC', 'PFNGLVERTEXATTRIB4NSVPROC', 'PFNGLVERTEXATTRIB4NUBPROC', 'PFNGLVERTEXATTRIB4NUBVPROC', 'PFNGLVERTEXATTRIB4NUIVPROC', 'PFNGLVERTEXATTRIB4NUSVPROC', 'PFNGLVERTEXATTRIB4BVPROC', 'PFNGLVERTEXATTRIB4DPROC', 'PFNGLVERTEXATTRIB4DVPROC', 'PFNGLVERTEXATTRIB4FPROC', 'PFNGLVERTEXATTRIB4FVPROC', 'PFNGLVERTEXATTRIB4IVPROC', 'PFNGLVERTEXATTRIB4SPROC', 'PFNGLVERTEXATTRIB4SVPROC', 'PFNGLVERTEXATTRIB4UBVPROC', 'PFNGLVERTEXATTRIB4UIVPROC', 'PFNGLVERTEXATTRIB4USVPROC', 'PFNGLVERTEXATTRIBPOINTERPROC', 'GL_VERSION_2_1', 'glUniformMatrix2x3fv', 'glUniformMatrix3x2fv', 'glUniformMatrix2x4fv', 'glUniformMatrix4x2fv', 'glUniformMatrix3x4fv', 'glUniformMatrix4x3fv', 'PFNGLUNIFORMMATRIX2X3FVPROC', 'PFNGLUNIFORMMATRIX3X2FVPROC', 'PFNGLUNIFORMMATRIX2X4FVPROC', 'PFNGLUNIFORMMATRIX4X2FVPROC', 'PFNGLUNIFORMMATRIX3X4FVPROC', 'PFNGLUNIFORMMATRIX4X3FVPROC', 'GL_VERSION_3_0', 'glColorMaski', 'glGetBooleani_v', 'glGetIntegeri_v', 'glEnablei', 'glDisablei', 'glIsEnabledi', 'glBeginTransformFeedback', 'glEndTransformFeedback', 'glBindBufferRange', 'glBindBufferBase', 'glTransformFeedbackVaryings', 'glGetTransformFeedbackVarying', 'glClampColor', 'glBeginConditionalRender', 'glEndConditionalRender', 'glVertexAttribI1i', 'glVertexAttribI2i', 'glVertexAttribI3i', 'glVertexAttribI4i', 'glVertexAttribI1ui', 'glVertexAttribI2ui', 'glVertexAttribI3ui', 'glVertexAttribI4ui', 'glVertexAttribI1iv', 'glVertexAttribI2iv', 'glVertexAttribI3iv', 'glVertexAttribI4iv', 'glVertexAttribI1uiv', 'glVertexAttribI2uiv', 'glVertexAttribI3uiv', 'glVertexAttribI4uiv', 'glVertexAttribI4bv', 'glVertexAttribI4sv', 'glVertexAttribI4ubv', 'glVertexAttribI4usv', 'glVertexAttribIPointer', 'glGetVertexAttribIiv', 'glGetVertexAttribIuiv', 'glGetUniformuiv', 'glBindFragDataLocation', 'glGetFragDataLocation', 'glUniform1ui', 'glUniform2ui', 'glUniform3ui', 'glUniform4ui', 'glUniform1uiv', 'glUniform2uiv', 'glUniform3uiv', 'glUniform4uiv', 'glTexParameterIiv', 'glTexParameterIuiv', 'glGetTexParameterIiv', 'glGetTexParameterIuiv', 'glClearBufferiv', 'glClearBufferuiv', 'glClearBufferfv', 'glClearBufferfi', 'glGetStringi', 'PFNGLCOLORMASKIPROC', 'PFNGLGETBOOLEANI_VPROC', 'PFNGLGETINTEGERI_VPROC', 'PFNGLENABLEIPROC', 'PFNGLDISABLEIPROC', 'PFNGLISENABLEDIPROC', 'PFNGLBEGINTRANSFORMFEEDBACKPROC', 'PFNGLENDTRANSFORMFEEDBACKPROC', 'PFNGLBINDBUFFERRANGEPROC', 'PFNGLBINDBUFFERBASEPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGPROC', 'PFNGLCLAMPCOLORPROC', 'PFNGLBEGINCONDITIONALRENDERPROC', 'PFNGLENDCONDITIONALRENDERPROC', 'PFNGLVERTEXATTRIBI1IPROC', 'PFNGLVERTEXATTRIBI2IPROC', 'PFNGLVERTEXATTRIBI3IPROC', 'PFNGLVERTEXATTRIBI4IPROC', 'PFNGLVERTEXATTRIBI1UIPROC', 'PFNGLVERTEXATTRIBI2UIPROC', 'PFNGLVERTEXATTRIBI3UIPROC', 'PFNGLVERTEXATTRIBI4UIPROC', 'PFNGLVERTEXATTRIBI1IVPROC', 'PFNGLVERTEXATTRIBI2IVPROC', 'PFNGLVERTEXATTRIBI3IVPROC', 'PFNGLVERTEXATTRIBI4IVPROC', 'PFNGLVERTEXATTRIBI1UIVPROC', 'PFNGLVERTEXATTRIBI2UIVPROC', 'PFNGLVERTEXATTRIBI3UIVPROC', 'PFNGLVERTEXATTRIBI4UIVPROC', 'PFNGLVERTEXATTRIBI4BVPROC', 'PFNGLVERTEXATTRIBI4SVPROC', 'PFNGLVERTEXATTRIBI4UBVPROC', 'PFNGLVERTEXATTRIBI4USVPROC', 'PFNGLVERTEXATTRIBIPOINTERPROC', 'PFNGLGETVERTEXATTRIBIIVPROC', 'PFNGLGETVERTEXATTRIBIUIVPROC', 'PFNGLGETUNIFORMUIVPROC', 'PFNGLBINDFRAGDATALOCATIONPROC', 'PFNGLGETFRAGDATALOCATIONPROC', 'PFNGLUNIFORM1UIPROC', 'PFNGLUNIFORM2UIPROC', 'PFNGLUNIFORM3UIPROC', 'PFNGLUNIFORM4UIPROC', 'PFNGLUNIFORM1UIVPROC', 'PFNGLUNIFORM2UIVPROC', 'PFNGLUNIFORM3UIVPROC', 'PFNGLUNIFORM4UIVPROC', 'PFNGLTEXPARAMETERIIVPROC', 'PFNGLTEXPARAMETERIUIVPROC', 'PFNGLGETTEXPARAMETERIIVPROC', 'PFNGLGETTEXPARAMETERIUIVPROC', 'PFNGLCLEARBUFFERIVPROC', 'PFNGLCLEARBUFFERUIVPROC', 'PFNGLCLEARBUFFERFVPROC', 'PFNGLCLEARBUFFERFIPROC', 'PFNGLGETSTRINGIPROC', 'GL_ARB_transpose_matrix', 'glLoadTransposeMatrixfARB', 'glLoadTransposeMatrixdARB', 'glMultTransposeMatrixfARB', 'glMultTransposeMatrixdARB', 'PFNGLLOADTRANSPOSEMATRIXFARBPROC', 'PFNGLLOADTRANSPOSEMATRIXDARBPROC', 'PFNGLMULTTRANSPOSEMATRIXFARBPROC', 'PFNGLMULTTRANSPOSEMATRIXDARBPROC', 'GL_ARB_multisample', 'glSampleCoverageARB', 'PFNGLSAMPLECOVERAGEARBPROC', 'GL_ARB_texture_env_add', 'GL_ARB_texture_cube_map', 'GL_ARB_texture_compression', 'glCompressedTexImage3DARB', 'glCompressedTexImage2DARB', 'glCompressedTexImage1DARB', 'glCompressedTexSubImage3DARB', 'glCompressedTexSubImage2DARB', 'glCompressedTexSubImage1DARB', 'glGetCompressedTexImageARB', 'PFNGLCOMPRESSEDTEXIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEARBPROC', 'GL_ARB_texture_border_clamp', 'GL_ARB_point_parameters', 'glPointParameterfARB', 'glPointParameterfvARB', 'PFNGLPOINTPARAMETERFARBPROC', 'PFNGLPOINTPARAMETERFVARBPROC', 'GL_ARB_vertex_blend', 'glWeightbvARB', 'glWeightsvARB', 'glWeightivARB', 'glWeightfvARB', 'glWeightdvARB', 'glWeightubvARB', 'glWeightusvARB', 'glWeightuivARB', 'glWeightPointerARB', 'glVertexBlendARB', 'PFNGLWEIGHTBVARBPROC', 'PFNGLWEIGHTSVARBPROC', 'PFNGLWEIGHTIVARBPROC', 'PFNGLWEIGHTFVARBPROC', 'PFNGLWEIGHTDVARBPROC', 'PFNGLWEIGHTUBVARBPROC', 'PFNGLWEIGHTUSVARBPROC', 'PFNGLWEIGHTUIVARBPROC', 'PFNGLWEIGHTPOINTERARBPROC', 'PFNGLVERTEXBLENDARBPROC', 'GL_ARB_matrix_palette', 'glCurrentPaletteMatrixARB', 'glMatrixIndexubvARB', 'glMatrixIndexusvARB', 'glMatrixIndexuivARB', 'glMatrixIndexPointerARB', 'PFNGLCURRENTPALETTEMATRIXARBPROC', 'PFNGLMATRIXINDEXUBVARBPROC', 'PFNGLMATRIXINDEXUSVARBPROC', 'PFNGLMATRIXINDEXUIVARBPROC', 'PFNGLMATRIXINDEXPOINTERARBPROC', 'GL_ARB_texture_env_combine', 'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3', 'GL_ARB_texture_mirrored_repeat', 'GL_ARB_depth_texture', 'GL_ARB_shadow', 'GL_ARB_shadow_ambient', 'GL_ARB_window_pos', 'glWindowPos2dARB', 'glWindowPos2dvARB', 'glWindowPos2fARB', 'glWindowPos2fvARB', 'glWindowPos2iARB', 'glWindowPos2ivARB', 'glWindowPos2sARB', 'glWindowPos2svARB', 'glWindowPos3dARB', 'glWindowPos3dvARB', 'glWindowPos3fARB', 'glWindowPos3fvARB', 'glWindowPos3iARB', 'glWindowPos3ivARB', 'glWindowPos3sARB', 'glWindowPos3svARB', 'PFNGLWINDOWPOS2DARBPROC', 'PFNGLWINDOWPOS2DVARBPROC', 'PFNGLWINDOWPOS2FARBPROC', 'PFNGLWINDOWPOS2FVARBPROC', 'PFNGLWINDOWPOS2IARBPROC', 'PFNGLWINDOWPOS2IVARBPROC', 'PFNGLWINDOWPOS2SARBPROC', 'PFNGLWINDOWPOS2SVARBPROC', 'PFNGLWINDOWPOS3DARBPROC', 'PFNGLWINDOWPOS3DVARBPROC', 'PFNGLWINDOWPOS3FARBPROC', 'PFNGLWINDOWPOS3FVARBPROC', 'PFNGLWINDOWPOS3IARBPROC', 'PFNGLWINDOWPOS3IVARBPROC', 'PFNGLWINDOWPOS3SARBPROC', 'PFNGLWINDOWPOS3SVARBPROC', 'GL_ARB_vertex_program', 'glVertexAttrib1dARB', 'glVertexAttrib1dvARB', 'glVertexAttrib1fARB', 'glVertexAttrib1fvARB', 'glVertexAttrib1sARB', 'glVertexAttrib1svARB', 'glVertexAttrib2dARB', 'glVertexAttrib2dvARB', 'glVertexAttrib2fARB', 'glVertexAttrib2fvARB', 'glVertexAttrib2sARB', 'glVertexAttrib2svARB', 'glVertexAttrib3dARB', 'glVertexAttrib3dvARB', 'glVertexAttrib3fARB', 'glVertexAttrib3fvARB', 'glVertexAttrib3sARB', 'glVertexAttrib3svARB', 'glVertexAttrib4NbvARB', 'glVertexAttrib4NivARB', 'glVertexAttrib4NsvARB', 'glVertexAttrib4NubARB', 'glVertexAttrib4NubvARB', 'glVertexAttrib4NuivARB', 'glVertexAttrib4NusvARB', 'glVertexAttrib4bvARB', 'glVertexAttrib4dARB', 'glVertexAttrib4dvARB', 'glVertexAttrib4fARB', 'glVertexAttrib4fvARB', 'glVertexAttrib4ivARB', 'glVertexAttrib4sARB', 'glVertexAttrib4svARB', 'glVertexAttrib4ubvARB', 'glVertexAttrib4uivARB', 'glVertexAttrib4usvARB', 'glVertexAttribPointerARB', 'glEnableVertexAttribArrayARB', 'glDisableVertexAttribArrayARB', 'glProgramStringARB', 'glBindProgramARB', 'glDeleteProgramsARB', 'glGenProgramsARB', 'glProgramEnvParameter4dARB', 'glProgramEnvParameter4dvARB', 'glProgramEnvParameter4fARB', 'glProgramEnvParameter4fvARB', 'glProgramLocalParameter4dARB', 'glProgramLocalParameter4dvARB', 'glProgramLocalParameter4fARB', 'glProgramLocalParameter4fvARB', 'glGetProgramEnvParameterdvARB', 'glGetProgramEnvParameterfvARB', 'glGetProgramLocalParameterdvARB', 'glGetProgramLocalParameterfvARB', 'glGetProgramivARB', 'glGetProgramStringARB', 'glGetVertexAttribdvARB', 'glGetVertexAttribfvARB', 'glGetVertexAttribivARB', 'glGetVertexAttribPointervARB', 'glIsProgramARB', 'PFNGLVERTEXATTRIB1DARBPROC', 'PFNGLVERTEXATTRIB1DVARBPROC', 'PFNGLVERTEXATTRIB1FARBPROC', 'PFNGLVERTEXATTRIB1FVARBPROC', 'PFNGLVERTEXATTRIB1SARBPROC', 'PFNGLVERTEXATTRIB1SVARBPROC', 'PFNGLVERTEXATTRIB2DARBPROC', 'PFNGLVERTEXATTRIB2DVARBPROC', 'PFNGLVERTEXATTRIB2FARBPROC', 'PFNGLVERTEXATTRIB2FVARBPROC', 'PFNGLVERTEXATTRIB2SARBPROC', 'PFNGLVERTEXATTRIB2SVARBPROC', 'PFNGLVERTEXATTRIB3DARBPROC', 'PFNGLVERTEXATTRIB3DVARBPROC', 'PFNGLVERTEXATTRIB3FARBPROC', 'PFNGLVERTEXATTRIB3FVARBPROC', 'PFNGLVERTEXATTRIB3SARBPROC', 'PFNGLVERTEXATTRIB3SVARBPROC', 'PFNGLVERTEXATTRIB4NBVARBPROC', 'PFNGLVERTEXATTRIB4NIVARBPROC', 'PFNGLVERTEXATTRIB4NSVARBPROC', 'PFNGLVERTEXATTRIB4NUBARBPROC', 'PFNGLVERTEXATTRIB4NUBVARBPROC', 'PFNGLVERTEXATTRIB4NUIVARBPROC', 'PFNGLVERTEXATTRIB4NUSVARBPROC', 'PFNGLVERTEXATTRIB4BVARBPROC', 'PFNGLVERTEXATTRIB4DARBPROC', 'PFNGLVERTEXATTRIB4DVARBPROC', 'PFNGLVERTEXATTRIB4FARBPROC', 'PFNGLVERTEXATTRIB4FVARBPROC', 'PFNGLVERTEXATTRIB4IVARBPROC', 'PFNGLVERTEXATTRIB4SARBPROC', 'PFNGLVERTEXATTRIB4SVARBPROC', 'PFNGLVERTEXATTRIB4UBVARBPROC', 'PFNGLVERTEXATTRIB4UIVARBPROC', 'PFNGLVERTEXATTRIB4USVARBPROC', 'PFNGLVERTEXATTRIBPOINTERARBPROC', 'PFNGLENABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLPROGRAMSTRINGARBPROC', 'PFNGLBINDPROGRAMARBPROC', 'PFNGLDELETEPROGRAMSARBPROC', 'PFNGLGENPROGRAMSARBPROC', 'PFNGLPROGRAMENVPARAMETER4DARBPROC', 'PFNGLPROGRAMENVPARAMETER4DVARBPROC', 'PFNGLPROGRAMENVPARAMETER4FARBPROC', 'PFNGLPROGRAMENVPARAMETER4FVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERDVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERFVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC', 'PFNGLGETPROGRAMIVARBPROC', 'PFNGLGETPROGRAMSTRINGARBPROC', 'PFNGLGETVERTEXATTRIBDVARBPROC', 'PFNGLGETVERTEXATTRIBFVARBPROC', 'PFNGLGETVERTEXATTRIBIVARBPROC', 'PFNGLGETVERTEXATTRIBPOINTERVARBPROC', 'PFNGLISPROGRAMARBPROC', 'GL_ARB_fragment_program', 'GL_ARB_vertex_buffer_object', 'glBindBufferARB', 'glDeleteBuffersARB', 'glGenBuffersARB', 'glIsBufferARB', 'glBufferDataARB', 'glBufferSubDataARB', 'glGetBufferSubDataARB', 'glMapBufferARB', 'glUnmapBufferARB', 'glGetBufferParameterivARB', 'glGetBufferPointervARB', 'PFNGLBINDBUFFERARBPROC', 'PFNGLDELETEBUFFERSARBPROC', 'PFNGLGENBUFFERSARBPROC', 'PFNGLISBUFFERARBPROC', 'PFNGLBUFFERDATAARBPROC', 'PFNGLBUFFERSUBDATAARBPROC', 'PFNGLGETBUFFERSUBDATAARBPROC', 'PFNGLMAPBUFFERARBPROC', 'PFNGLUNMAPBUFFERARBPROC', 'PFNGLGETBUFFERPARAMETERIVARBPROC', 'PFNGLGETBUFFERPOINTERVARBPROC', 'GL_ARB_occlusion_query', 'glGenQueriesARB', 'glDeleteQueriesARB', 'glIsQueryARB', 'glBeginQueryARB', 'glEndQueryARB', 'glGetQueryivARB', 'glGetQueryObjectivARB', 'glGetQueryObjectuivARB', 'PFNGLGENQUERIESARBPROC', 'PFNGLDELETEQUERIESARBPROC', 'PFNGLISQUERYARBPROC', 'PFNGLBEGINQUERYARBPROC', 'PFNGLENDQUERYARBPROC', 'PFNGLGETQUERYIVARBPROC', 'PFNGLGETQUERYOBJECTIVARBPROC', 'PFNGLGETQUERYOBJECTUIVARBPROC', 'GL_ARB_shader_objects', 'glDeleteObjectARB', 'glGetHandleARB', 'glDetachObjectARB', 'glCreateShaderObjectARB', 'glShaderSourceARB', 'glCompileShaderARB', 'glCreateProgramObjectARB', 'glAttachObjectARB', 'glLinkProgramARB', 'glUseProgramObjectARB', 'glValidateProgramARB', 'glUniform1fARB', 'glUniform2fARB', 'glUniform3fARB', 'glUniform4fARB', 'glUniform1iARB', 'glUniform2iARB', 'glUniform3iARB', 'glUniform4iARB', 'glUniform1fvARB', 'glUniform2fvARB', 'glUniform3fvARB', 'glUniform4fvARB', 'glUniform1ivARB', 'glUniform2ivARB', 'glUniform3ivARB', 'glUniform4ivARB', 'glUniformMatrix2fvARB', 'glUniformMatrix3fvARB', 'glUniformMatrix4fvARB', 'glGetObjectParameterfvARB', 'glGetObjectParameterivARB', 'glGetInfoLogARB', 'glGetAttachedObjectsARB', 'glGetUniformLocationARB', 'glGetActiveUniformARB', 'glGetUniformfvARB', 'glGetUniformivARB', 'glGetShaderSourceARB', 'PFNGLDELETEOBJECTARBPROC', 'PFNGLGETHANDLEARBPROC', 'PFNGLDETACHOBJECTARBPROC', 'PFNGLCREATESHADEROBJECTARBPROC', 'PFNGLSHADERSOURCEARBPROC', 'PFNGLCOMPILESHADERARBPROC', 'PFNGLCREATEPROGRAMOBJECTARBPROC', 'PFNGLATTACHOBJECTARBPROC', 'PFNGLLINKPROGRAMARBPROC', 'PFNGLUSEPROGRAMOBJECTARBPROC', 'PFNGLVALIDATEPROGRAMARBPROC', 'PFNGLUNIFORM1FARBPROC', 'PFNGLUNIFORM2FARBPROC', 'PFNGLUNIFORM3FARBPROC', 'PFNGLUNIFORM4FARBPROC', 'PFNGLUNIFORM1IARBPROC', 'PFNGLUNIFORM2IARBPROC', 'PFNGLUNIFORM3IARBPROC', 'PFNGLUNIFORM4IARBPROC', 'PFNGLUNIFORM1FVARBPROC', 'PFNGLUNIFORM2FVARBPROC', 'PFNGLUNIFORM3FVARBPROC', 'PFNGLUNIFORM4FVARBPROC', 'PFNGLUNIFORM1IVARBPROC', 'PFNGLUNIFORM2IVARBPROC', 'PFNGLUNIFORM3IVARBPROC', 'PFNGLUNIFORM4IVARBPROC', 'PFNGLUNIFORMMATRIX2FVARBPROC', 'PFNGLUNIFORMMATRIX3FVARBPROC', 'PFNGLUNIFORMMATRIX4FVARBPROC', 'PFNGLGETOBJECTPARAMETERFVARBPROC', 'PFNGLGETOBJECTPARAMETERIVARBPROC', 'PFNGLGETINFOLOGARBPROC', 'PFNGLGETATTACHEDOBJECTSARBPROC', 'PFNGLGETUNIFORMLOCATIONARBPROC', 'PFNGLGETACTIVEUNIFORMARBPROC', 'PFNGLGETUNIFORMFVARBPROC', 'PFNGLGETUNIFORMIVARBPROC', 'PFNGLGETSHADERSOURCEARBPROC', 'GL_ARB_vertex_shader', 'glBindAttribLocationARB', 'glGetActiveAttribARB', 'glGetAttribLocationARB', 'PFNGLBINDATTRIBLOCATIONARBPROC', 'PFNGLGETACTIVEATTRIBARBPROC', 'PFNGLGETATTRIBLOCATIONARBPROC', 'GL_ARB_fragment_shader', 'GL_ARB_shading_language_100', 'GL_ARB_texture_non_power_of_two', 'GL_ARB_point_sprite', 'GL_ARB_fragment_program_shadow', 'GL_ARB_draw_buffers', 'glDrawBuffersARB', 'PFNGLDRAWBUFFERSARBPROC', 'GL_ARB_texture_rectangle', 'GL_ARB_color_buffer_float', 'glClampColorARB', 'PFNGLCLAMPCOLORARBPROC', 'GL_ARB_half_float_pixel', 'GL_ARB_texture_float', 'GL_ARB_pixel_buffer_object', 'GL_ARB_depth_buffer_float', 'GL_ARB_draw_instanced', 'glDrawArraysInstancedARB', 'glDrawElementsInstancedARB', 'PFNGLDRAWARRAYSINSTANCEDARBPROC', 'PFNGLDRAWELEMENTSINSTANCEDARBPROC', 'GL_ARB_framebuffer_object', 'glIsRenderbuffer', 'glBindRenderbuffer', 'glDeleteRenderbuffers', 'glGenRenderbuffers', 'glRenderbufferStorage', 'glGetRenderbufferParameteriv', 'glIsFramebuffer', 'glBindFramebuffer', 'glDeleteFramebuffers', 'glGenFramebuffers', 'glCheckFramebufferStatus', 'glFramebufferTexture1D', 'glFramebufferTexture2D', 'glFramebufferTexture3D', 'glFramebufferRenderbuffer', 'glGetFramebufferAttachmentParameteriv', 'glGenerateMipmap', 'glBlitFramebuffer', 'glRenderbufferStorageMultisample', 'glFramebufferTextureLayer', 'PFNGLISRENDERBUFFERPROC', 'PFNGLBINDRENDERBUFFERPROC', 'PFNGLDELETERENDERBUFFERSPROC', 'PFNGLGENRENDERBUFFERSPROC', 'PFNGLRENDERBUFFERSTORAGEPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVPROC', 'PFNGLISFRAMEBUFFERPROC', 'PFNGLBINDFRAMEBUFFERPROC', 'PFNGLDELETEFRAMEBUFFERSPROC', 'PFNGLGENFRAMEBUFFERSPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSPROC', 'PFNGLFRAMEBUFFERTEXTURE1DPROC', 'PFNGLFRAMEBUFFERTEXTURE2DPROC', 'PFNGLFRAMEBUFFERTEXTURE3DPROC', 'PFNGLFRAMEBUFFERRENDERBUFFERPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC', 'PFNGLGENERATEMIPMAPPROC', 'PFNGLBLITFRAMEBUFFERPROC', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERPROC', 'GL_ARB_framebuffer_sRGB', 'GL_ARB_geometry_shader4', 'glProgramParameteriARB', 'glFramebufferTextureARB', 'glFramebufferTextureLayerARB', 'glFramebufferTextureFaceARB', 'PFNGLPROGRAMPARAMETERIARBPROC', 'PFNGLFRAMEBUFFERTEXTUREARBPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERARBPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEARBPROC', 'GL_ARB_half_float_vertex', 'GL_ARB_instanced_arrays', 'glVertexAttribDivisorARB', 'PFNGLVERTEXATTRIBDIVISORARBPROC', 'GL_ARB_map_buffer_range', 'glMapBufferRange', 'glFlushMappedBufferRange', 'PFNGLMAPBUFFERRANGEPROC', 'PFNGLFLUSHMAPPEDBUFFERRANGEPROC', 'GL_ARB_texture_buffer_object', 'glTexBufferARB', 'PFNGLTEXBUFFERARBPROC', 'GL_ARB_texture_compression_rgtc', 'GL_ARB_texture_rg', 'GL_ARB_vertex_array_object', 'glBindVertexArray', 'glDeleteVertexArrays', 'glGenVertexArrays', 'glIsVertexArray', 'PFNGLBINDVERTEXARRAYPROC', 'PFNGLDELETEVERTEXARRAYSPROC', 'PFNGLGENVERTEXARRAYSPROC', 'PFNGLISVERTEXARRAYPROC', 'GL_EXT_abgr', 'GL_EXT_blend_color', 'glBlendColorEXT', 'PFNGLBLENDCOLOREXTPROC', 'GL_EXT_polygon_offset', 'glPolygonOffsetEXT', 'PFNGLPOLYGONOFFSETEXTPROC', 'GL_EXT_texture', 'GL_EXT_texture3D', 'glTexImage3DEXT', 'glTexSubImage3DEXT', 'PFNGLTEXIMAGE3DEXTPROC', 'PFNGLTEXSUBIMAGE3DEXTPROC', 'GL_SGIS_texture_filter4', 'glGetTexFilterFuncSGIS', 'glTexFilterFuncSGIS', 'PFNGLGETTEXFILTERFUNCSGISPROC', 'PFNGLTEXFILTERFUNCSGISPROC', 'GL_EXT_subtexture', 'glTexSubImage1DEXT', 'glTexSubImage2DEXT', 'PFNGLTEXSUBIMAGE1DEXTPROC', 'PFNGLTEXSUBIMAGE2DEXTPROC', 'GL_EXT_copy_texture', 'glCopyTexImage1DEXT', 'glCopyTexImage2DEXT', 'glCopyTexSubImage1DEXT', 'glCopyTexSubImage2DEXT', 'glCopyTexSubImage3DEXT', 'PFNGLCOPYTEXIMAGE1DEXTPROC', 'PFNGLCOPYTEXIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE3DEXTPROC', 'GL_EXT_histogram', 'glGetHistogramEXT', 'glGetHistogramParameterfvEXT', 'glGetHistogramParameterivEXT', 'glGetMinmaxEXT', 'glGetMinmaxParameterfvEXT', 'glGetMinmaxParameterivEXT', 'glHistogramEXT', 'glMinmaxEXT', 'glResetHistogramEXT', 'glResetMinmaxEXT', 'PFNGLGETHISTOGRAMEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERFVEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERIVEXTPROC', 'PFNGLGETMINMAXEXTPROC', 'PFNGLGETMINMAXPARAMETERFVEXTPROC', 'PFNGLGETMINMAXPARAMETERIVEXTPROC', 'PFNGLHISTOGRAMEXTPROC', 'PFNGLMINMAXEXTPROC', 'PFNGLRESETHISTOGRAMEXTPROC', 'PFNGLRESETMINMAXEXTPROC', 'GL_EXT_convolution', 'glConvolutionFilter1DEXT', 'glConvolutionFilter2DEXT', 'glConvolutionParameterfEXT', 'glConvolutionParameterfvEXT', 'glConvolutionParameteriEXT', 'glConvolutionParameterivEXT', 'glCopyConvolutionFilter1DEXT', 'glCopyConvolutionFilter2DEXT', 'glGetConvolutionFilterEXT', 'glGetConvolutionParameterfvEXT', 'glGetConvolutionParameterivEXT', 'glGetSeparableFilterEXT', 'glSeparableFilter2DEXT', 'PFNGLCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCONVOLUTIONFILTER2DEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC', 'PFNGLGETCONVOLUTIONFILTEREXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLGETSEPARABLEFILTEREXTPROC', 'PFNGLSEPARABLEFILTER2DEXTPROC', 'GL_EXT_color_matrix', 'GL_SGI_color_table', 'glColorTableSGI', 'glColorTableParameterfvSGI', 'glColorTableParameterivSGI', 'glCopyColorTableSGI', 'glGetColorTableSGI', 'glGetColorTableParameterfvSGI', 'glGetColorTableParameterivSGI', 'PFNGLCOLORTABLESGIPROC', 'PFNGLCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLCOLORTABLEPARAMETERIVSGIPROC', 'PFNGLCOPYCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLGETCOLORTABLEPARAMETERIVSGIPROC', 'GL_SGIX_pixel_texture', 'glPixelTexGenSGIX', 'PFNGLPIXELTEXGENSGIXPROC', 'GL_SGIS_pixel_texture', 'glPixelTexGenParameteriSGIS', 'glPixelTexGenParameterivSGIS', 'glPixelTexGenParameterfSGIS', 'glPixelTexGenParameterfvSGIS', 'glGetPixelTexGenParameterivSGIS', 'glGetPixelTexGenParameterfvSGIS', 'PFNGLPIXELTEXGENPARAMETERISGISPROC', 'PFNGLPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC', 'GL_SGIS_texture4D', 'glTexImage4DSGIS', 'glTexSubImage4DSGIS', 'PFNGLTEXIMAGE4DSGISPROC', 'PFNGLTEXSUBIMAGE4DSGISPROC', 'GL_SGI_texture_color_table', 'GL_EXT_cmyka', 'GL_EXT_texture_object', 'glAreTexturesResidentEXT', 'glBindTextureEXT', 'glDeleteTexturesEXT', 'glGenTexturesEXT', 'glIsTextureEXT', 'glPrioritizeTexturesEXT', 'PFNGLARETEXTURESRESIDENTEXTPROC', 'PFNGLBINDTEXTUREEXTPROC', 'PFNGLDELETETEXTURESEXTPROC', 'PFNGLGENTEXTURESEXTPROC', 'PFNGLISTEXTUREEXTPROC', 'PFNGLPRIORITIZETEXTURESEXTPROC', 'GL_SGIS_detail_texture', 'glDetailTexFuncSGIS', 'glGetDetailTexFuncSGIS', 'PFNGLDETAILTEXFUNCSGISPROC', 'PFNGLGETDETAILTEXFUNCSGISPROC', 'GL_SGIS_sharpen_texture', 'glSharpenTexFuncSGIS', 'glGetSharpenTexFuncSGIS', 'PFNGLSHARPENTEXFUNCSGISPROC', 'PFNGLGETSHARPENTEXFUNCSGISPROC', 'GL_EXT_packed_pixels', 'GL_SGIS_texture_lod', 'GL_SGIS_multisample', 'glSampleMaskSGIS', 'glSamplePatternSGIS', 'PFNGLSAMPLEMASKSGISPROC', 'PFNGLSAMPLEPATTERNSGISPROC', 'GL_EXT_rescale_normal', 'GL_EXT_vertex_array', 'glArrayElementEXT', 'glColorPointerEXT', 'glDrawArraysEXT', 'glEdgeFlagPointerEXT', 'glGetPointervEXT', 'glIndexPointerEXT', 'glNormalPointerEXT', 'glTexCoordPointerEXT', 'glVertexPointerEXT', 'PFNGLARRAYELEMENTEXTPROC', 'PFNGLCOLORPOINTEREXTPROC', 'PFNGLDRAWARRAYSEXTPROC', 'PFNGLEDGEFLAGPOINTEREXTPROC', 'PFNGLGETPOINTERVEXTPROC', 'PFNGLINDEXPOINTEREXTPROC', 'PFNGLNORMALPOINTEREXTPROC', 'PFNGLTEXCOORDPOINTEREXTPROC', 'PFNGLVERTEXPOINTEREXTPROC', 'GL_EXT_misc_attribute', 'GL_SGIS_generate_mipmap', 'GL_SGIX_clipmap', 'GL_SGIX_shadow', 'GL_SGIS_texture_edge_clamp', 'GL_SGIS_texture_border_clamp', 'GL_EXT_blend_minmax', 'glBlendEquationEXT', 'PFNGLBLENDEQUATIONEXTPROC', 'GL_EXT_blend_subtract', 'GL_EXT_blend_logic_op', 'GL_SGIX_interlace', 'GL_SGIX_pixel_tiles', 'GL_SGIX_texture_select', 'GL_SGIX_sprite', 'glSpriteParameterfSGIX', 'glSpriteParameterfvSGIX', 'glSpriteParameteriSGIX', 'glSpriteParameterivSGIX', 'PFNGLSPRITEPARAMETERFSGIXPROC', 'PFNGLSPRITEPARAMETERFVSGIXPROC', 'PFNGLSPRITEPARAMETERISGIXPROC', 'PFNGLSPRITEPARAMETERIVSGIXPROC', 'GL_SGIX_texture_multi_buffer', 'GL_EXT_point_parameters', 'glPointParameterfEXT', 'glPointParameterfvEXT', 'PFNGLPOINTPARAMETERFEXTPROC', 'PFNGLPOINTPARAMETERFVEXTPROC', 'GL_SGIS_point_parameters', 'glPointParameterfSGIS', 'glPointParameterfvSGIS', 'PFNGLPOINTPARAMETERFSGISPROC', 'PFNGLPOINTPARAMETERFVSGISPROC', 'GL_SGIX_instruments', 'glGetInstrumentsSGIX', 'glInstrumentsBufferSGIX', 'glPollInstrumentsSGIX', 'glReadInstrumentsSGIX', 'glStartInstrumentsSGIX', 'glStopInstrumentsSGIX', 'PFNGLGETINSTRUMENTSSGIXPROC', 'PFNGLINSTRUMENTSBUFFERSGIXPROC', 'PFNGLPOLLINSTRUMENTSSGIXPROC', 'PFNGLREADINSTRUMENTSSGIXPROC', 'PFNGLSTARTINSTRUMENTSSGIXPROC', 'PFNGLSTOPINSTRUMENTSSGIXPROC', 'GL_SGIX_texture_scale_bias', 'GL_SGIX_framezoom', 'glFrameZoomSGIX', 'PFNGLFRAMEZOOMSGIXPROC', 'GL_SGIX_tag_sample_buffer', 'glTagSampleBufferSGIX', 'PFNGLTAGSAMPLEBUFFERSGIXPROC', 'GL_SGIX_polynomial_ffd', 'glDeformationMap3dSGIX', 'glDeformationMap3fSGIX', 'glDeformSGIX', 'glLoadIdentityDeformationMapSGIX', 'PFNGLDEFORMATIONMAP3DSGIXPROC', 'PFNGLDEFORMATIONMAP3FSGIXPROC', 'PFNGLDEFORMSGIXPROC', 'PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC', 'GL_SGIX_reference_plane', 'glReferencePlaneSGIX', 'PFNGLREFERENCEPLANESGIXPROC', 'GL_SGIX_flush_raster', 'glFlushRasterSGIX', 'PFNGLFLUSHRASTERSGIXPROC', 'GL_SGIX_depth_texture', 'GL_SGIS_fog_function', 'glFogFuncSGIS', 'glGetFogFuncSGIS', 'PFNGLFOGFUNCSGISPROC', 'PFNGLGETFOGFUNCSGISPROC', 'GL_SGIX_fog_offset', 'GL_HP_image_transform', 'glImageTransformParameteriHP', 'glImageTransformParameterfHP', 'glImageTransformParameterivHP', 'glImageTransformParameterfvHP', 'glGetImageTransformParameterivHP', 'glGetImageTransformParameterfvHP', 'PFNGLIMAGETRANSFORMPARAMETERIHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC', 'GL_HP_convolution_border_modes', 'GL_SGIX_texture_add_env', 'GL_EXT_color_subtable', 'glColorSubTableEXT', 'glCopyColorSubTableEXT', 'PFNGLCOLORSUBTABLEEXTPROC', 'PFNGLCOPYCOLORSUBTABLEEXTPROC', 'GL_PGI_vertex_hints', 'GL_PGI_misc_hints', 'glHintPGI', 'PFNGLHINTPGIPROC', 'GL_EXT_paletted_texture', 'glColorTableEXT', 'glGetColorTableEXT', 'glGetColorTableParameterivEXT', 'glGetColorTableParameterfvEXT', 'PFNGLCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERIVEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERFVEXTPROC', 'GL_EXT_clip_volume_hint', 'GL_SGIX_list_priority', 'glGetListParameterfvSGIX', 'glGetListParameterivSGIX', 'glListParameterfSGIX', 'glListParameterfvSGIX', 'glListParameteriSGIX', 'glListParameterivSGIX', 'PFNGLGETLISTPARAMETERFVSGIXPROC', 'PFNGLGETLISTPARAMETERIVSGIXPROC', 'PFNGLLISTPARAMETERFSGIXPROC', 'PFNGLLISTPARAMETERFVSGIXPROC', 'PFNGLLISTPARAMETERISGIXPROC', 'PFNGLLISTPARAMETERIVSGIXPROC', 'GL_SGIX_ir_instrument1', 'GL_SGIX_calligraphic_fragment', 'GL_SGIX_texture_lod_bias', 'GL_SGIX_shadow_ambient', 'GL_EXT_index_texture', 'GL_EXT_index_material', 'glIndexMaterialEXT', 'PFNGLINDEXMATERIALEXTPROC', 'GL_EXT_index_func', 'glIndexFuncEXT', 'PFNGLINDEXFUNCEXTPROC', 'GL_EXT_index_array_formats', 'GL_EXT_compiled_vertex_array', 'glLockArraysEXT', 'glUnlockArraysEXT', 'PFNGLLOCKARRAYSEXTPROC', 'PFNGLUNLOCKARRAYSEXTPROC', 'GL_EXT_cull_vertex', 'glCullParameterdvEXT', 'glCullParameterfvEXT', 'PFNGLCULLPARAMETERDVEXTPROC', 'PFNGLCULLPARAMETERFVEXTPROC', 'GL_SGIX_ycrcb', 'GL_SGIX_fragment_lighting', 'glFragmentColorMaterialSGIX', 'glFragmentLightfSGIX', 'glFragmentLightfvSGIX', 'glFragmentLightiSGIX', 'glFragmentLightivSGIX', 'glFragmentLightModelfSGIX', 'glFragmentLightModelfvSGIX', 'glFragmentLightModeliSGIX', 'glFragmentLightModelivSGIX', 'glFragmentMaterialfSGIX', 'glFragmentMaterialfvSGIX', 'glFragmentMaterialiSGIX', 'glFragmentMaterialivSGIX', 'glGetFragmentLightfvSGIX', 'glGetFragmentLightivSGIX', 'glGetFragmentMaterialfvSGIX', 'glGetFragmentMaterialivSGIX', 'glLightEnviSGIX', 'PFNGLFRAGMENTCOLORMATERIALSGIXPROC', 'PFNGLFRAGMENTLIGHTFSGIXPROC', 'PFNGLFRAGMENTLIGHTFVSGIXPROC', 'PFNGLFRAGMENTLIGHTISGIXPROC', 'PFNGLFRAGMENTLIGHTIVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELISGIXPROC', 'PFNGLFRAGMENTLIGHTMODELIVSGIXPROC', 'PFNGLFRAGMENTMATERIALFSGIXPROC', 'PFNGLFRAGMENTMATERIALFVSGIXPROC', 'PFNGLFRAGMENTMATERIALISGIXPROC', 'PFNGLFRAGMENTMATERIALIVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTFVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTIVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALFVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALIVSGIXPROC', 'PFNGLLIGHTENVISGIXPROC', 'GL_IBM_rasterpos_clip', 'GL_HP_texture_lighting', 'GL_EXT_draw_range_elements', 'glDrawRangeElementsEXT', 'PFNGLDRAWRANGEELEMENTSEXTPROC', 'GL_WIN_phong_shading', 'GL_WIN_specular_fog', 'GL_EXT_light_texture', 'glApplyTextureEXT', 'glTextureLightEXT', 'glTextureMaterialEXT', 'PFNGLAPPLYTEXTUREEXTPROC', 'PFNGLTEXTURELIGHTEXTPROC', 'PFNGLTEXTUREMATERIALEXTPROC', 'GL_SGIX_blend_alpha_minmax', 'GL_EXT_bgra', 'GL_SGIX_async', 'glAsyncMarkerSGIX', 'glFinishAsyncSGIX', 'glPollAsyncSGIX', 'glGenAsyncMarkersSGIX', 'glDeleteAsyncMarkersSGIX', 'glIsAsyncMarkerSGIX', 'PFNGLASYNCMARKERSGIXPROC', 'PFNGLFINISHASYNCSGIXPROC', 'PFNGLPOLLASYNCSGIXPROC', 'PFNGLGENASYNCMARKERSSGIXPROC', 'PFNGLDELETEASYNCMARKERSSGIXPROC', 'PFNGLISASYNCMARKERSGIXPROC', 'GL_SGIX_async_pixel', 'GL_SGIX_async_histogram', 'GL_INTEL_parallel_arrays', 'glVertexPointervINTEL', 'glNormalPointervINTEL', 'glColorPointervINTEL', 'glTexCoordPointervINTEL', 'PFNGLVERTEXPOINTERVINTELPROC', 'PFNGLNORMALPOINTERVINTELPROC', 'PFNGLCOLORPOINTERVINTELPROC', 'PFNGLTEXCOORDPOINTERVINTELPROC', 'GL_HP_occlusion_test', 'GL_EXT_pixel_transform', 'glPixelTransformParameteriEXT', 'glPixelTransformParameterfEXT', 'glPixelTransformParameterivEXT', 'glPixelTransformParameterfvEXT', 'PFNGLPIXELTRANSFORMPARAMETERIEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC', 'GL_EXT_pixel_transform_color_table', 'GL_EXT_shared_texture_palette', 'GL_EXT_separate_specular_color', 'GL_EXT_secondary_color', 'glSecondaryColor3bEXT', 'glSecondaryColor3bvEXT', 'glSecondaryColor3dEXT', 'glSecondaryColor3dvEXT', 'glSecondaryColor3fEXT', 'glSecondaryColor3fvEXT', 'glSecondaryColor3iEXT', 'glSecondaryColor3ivEXT', 'glSecondaryColor3sEXT', 'glSecondaryColor3svEXT', 'glSecondaryColor3ubEXT', 'glSecondaryColor3ubvEXT', 'glSecondaryColor3uiEXT', 'glSecondaryColor3uivEXT', 'glSecondaryColor3usEXT', 'glSecondaryColor3usvEXT', 'glSecondaryColorPointerEXT', 'PFNGLSECONDARYCOLOR3BEXTPROC', 'PFNGLSECONDARYCOLOR3BVEXTPROC', 'PFNGLSECONDARYCOLOR3DEXTPROC', 'PFNGLSECONDARYCOLOR3DVEXTPROC', 'PFNGLSECONDARYCOLOR3FEXTPROC', 'PFNGLSECONDARYCOLOR3FVEXTPROC', 'PFNGLSECONDARYCOLOR3IEXTPROC', 'PFNGLSECONDARYCOLOR3IVEXTPROC', 'PFNGLSECONDARYCOLOR3SEXTPROC', 'PFNGLSECONDARYCOLOR3SVEXTPROC', 'PFNGLSECONDARYCOLOR3UBEXTPROC', 'PFNGLSECONDARYCOLOR3UBVEXTPROC', 'PFNGLSECONDARYCOLOR3UIEXTPROC', 'PFNGLSECONDARYCOLOR3UIVEXTPROC', 'PFNGLSECONDARYCOLOR3USEXTPROC', 'PFNGLSECONDARYCOLOR3USVEXTPROC', 'PFNGLSECONDARYCOLORPOINTEREXTPROC', 'GL_EXT_texture_perturb_normal', 'glTextureNormalEXT', 'PFNGLTEXTURENORMALEXTPROC', 'GL_EXT_multi_draw_arrays', 'glMultiDrawArraysEXT', 'glMultiDrawElementsEXT', 'PFNGLMULTIDRAWARRAYSEXTPROC', 'PFNGLMULTIDRAWELEMENTSEXTPROC', 'GL_EXT_fog_coord', 'glFogCoordfEXT', 'glFogCoordfvEXT', 'glFogCoorddEXT', 'glFogCoorddvEXT', 'glFogCoordPointerEXT', 'PFNGLFOGCOORDFEXTPROC', 'PFNGLFOGCOORDFVEXTPROC', 'PFNGLFOGCOORDDEXTPROC', 'PFNGLFOGCOORDDVEXTPROC', 'PFNGLFOGCOORDPOINTEREXTPROC', 'GL_REND_screen_coordinates', 'GL_EXT_coordinate_frame', 'glTangent3bEXT', 'glTangent3bvEXT', 'glTangent3dEXT', 'glTangent3dvEXT', 'glTangent3fEXT', 'glTangent3fvEXT', 'glTangent3iEXT', 'glTangent3ivEXT', 'glTangent3sEXT', 'glTangent3svEXT', 'glBinormal3bEXT', 'glBinormal3bvEXT', 'glBinormal3dEXT', 'glBinormal3dvEXT', 'glBinormal3fEXT', 'glBinormal3fvEXT', 'glBinormal3iEXT', 'glBinormal3ivEXT', 'glBinormal3sEXT', 'glBinormal3svEXT', 'glTangentPointerEXT', 'glBinormalPointerEXT', 'PFNGLTANGENT3BEXTPROC', 'PFNGLTANGENT3BVEXTPROC', 'PFNGLTANGENT3DEXTPROC', 'PFNGLTANGENT3DVEXTPROC', 'PFNGLTANGENT3FEXTPROC', 'PFNGLTANGENT3FVEXTPROC', 'PFNGLTANGENT3IEXTPROC', 'PFNGLTANGENT3IVEXTPROC', 'PFNGLTANGENT3SEXTPROC', 'PFNGLTANGENT3SVEXTPROC', 'PFNGLBINORMAL3BEXTPROC', 'PFNGLBINORMAL3BVEXTPROC', 'PFNGLBINORMAL3DEXTPROC', 'PFNGLBINORMAL3DVEXTPROC', 'PFNGLBINORMAL3FEXTPROC', 'PFNGLBINORMAL3FVEXTPROC', 'PFNGLBINORMAL3IEXTPROC', 'PFNGLBINORMAL3IVEXTPROC', 'PFNGLBINORMAL3SEXTPROC', 'PFNGLBINORMAL3SVEXTPROC', 'PFNGLTANGENTPOINTEREXTPROC', 'PFNGLBINORMALPOINTEREXTPROC', 'GL_EXT_texture_env_combine', 'GL_APPLE_specular_vector', 'GL_APPLE_transform_hint', 'GL_SGIX_fog_scale', 'GL_SUNX_constant_data', 'glFinishTextureSUNX', 'PFNGLFINISHTEXTURESUNXPROC', 'GL_SUN_global_alpha', 'glGlobalAlphaFactorbSUN', 'glGlobalAlphaFactorsSUN', 'glGlobalAlphaFactoriSUN', 'glGlobalAlphaFactorfSUN', 'glGlobalAlphaFactordSUN', 'glGlobalAlphaFactorubSUN', 'glGlobalAlphaFactorusSUN', 'glGlobalAlphaFactoruiSUN', 'PFNGLGLOBALALPHAFACTORBSUNPROC', 'PFNGLGLOBALALPHAFACTORSSUNPROC', 'PFNGLGLOBALALPHAFACTORISUNPROC', 'PFNGLGLOBALALPHAFACTORFSUNPROC', 'PFNGLGLOBALALPHAFACTORDSUNPROC', 'PFNGLGLOBALALPHAFACTORUBSUNPROC', 'PFNGLGLOBALALPHAFACTORUSSUNPROC', 'PFNGLGLOBALALPHAFACTORUISUNPROC', 'GL_SUN_triangle_list', 'glReplacementCodeuiSUN', 'glReplacementCodeusSUN', 'glReplacementCodeubSUN', 'glReplacementCodeuivSUN', 'glReplacementCodeusvSUN', 'glReplacementCodeubvSUN', 'glReplacementCodePointerSUN', 'PFNGLREPLACEMENTCODEUISUNPROC', 'PFNGLREPLACEMENTCODEUSSUNPROC', 'PFNGLREPLACEMENTCODEUBSUNPROC', 'PFNGLREPLACEMENTCODEUIVSUNPROC', 'PFNGLREPLACEMENTCODEUSVSUNPROC', 'PFNGLREPLACEMENTCODEUBVSUNPROC', 'PFNGLREPLACEMENTCODEPOINTERSUNPROC', 'GL_SUN_vertex', 'glColor4ubVertex2fSUN', 'glColor4ubVertex2fvSUN', 'glColor4ubVertex3fSUN', 'glColor4ubVertex3fvSUN', 'glColor3fVertex3fSUN', 'glColor3fVertex3fvSUN', 'glNormal3fVertex3fSUN', 'glNormal3fVertex3fvSUN', 'glColor4fNormal3fVertex3fSUN', 'glColor4fNormal3fVertex3fvSUN', 'glTexCoord2fVertex3fSUN', 'glTexCoord2fVertex3fvSUN', 'glTexCoord4fVertex4fSUN', 'glTexCoord4fVertex4fvSUN', 'glTexCoord2fColor4ubVertex3fSUN', 'glTexCoord2fColor4ubVertex3fvSUN', 'glTexCoord2fColor3fVertex3fSUN', 'glTexCoord2fColor3fVertex3fvSUN', 'glTexCoord2fNormal3fVertex3fSUN', 'glTexCoord2fNormal3fVertex3fvSUN', 'glTexCoord2fColor4fNormal3fVertex3fSUN', 'glTexCoord2fColor4fNormal3fVertex3fvSUN', 'glTexCoord4fColor4fNormal3fVertex4fSUN', 'glTexCoord4fColor4fNormal3fVertex4fvSUN', 'glReplacementCodeuiVertex3fSUN', 'glReplacementCodeuiVertex3fvSUN', 'glReplacementCodeuiColor4ubVertex3fSUN', 'glReplacementCodeuiColor4ubVertex3fvSUN', 'glReplacementCodeuiColor3fVertex3fSUN', 'glReplacementCodeuiColor3fVertex3fvSUN', 'glReplacementCodeuiNormal3fVertex3fSUN', 'glReplacementCodeuiNormal3fVertex3fvSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fVertex3fSUN', 'glReplacementCodeuiTexCoord2fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', 'PFNGLCOLOR4UBVERTEX2FSUNPROC', 'PFNGLCOLOR4UBVERTEX2FVSUNPROC', 'PFNGLCOLOR4UBVERTEX3FSUNPROC', 'PFNGLCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLCOLOR3FVERTEX3FSUNPROC', 'PFNGLCOLOR3FVERTEX3FVSUNPROC', 'PFNGLNORMAL3FVERTEX3FSUNPROC', 'PFNGLNORMAL3FVERTEX3FVSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'GL_EXT_blend_func_separate', 'glBlendFuncSeparateEXT', 'PFNGLBLENDFUNCSEPARATEEXTPROC', 'GL_INGR_blend_func_separate', 'glBlendFuncSeparateINGR', 'PFNGLBLENDFUNCSEPARATEINGRPROC', 'GL_INGR_color_clamp', 'GL_INGR_interlace_read', 'GL_EXT_stencil_wrap', 'GL_EXT_422_pixels', 'GL_NV_texgen_reflection', 'GL_SUN_convolution_border_modes', 'GL_EXT_texture_env_add', 'GL_EXT_texture_lod_bias', 'GL_EXT_texture_filter_anisotropic', 'GL_EXT_vertex_weighting', 'glVertexWeightfEXT', 'glVertexWeightfvEXT', 'glVertexWeightPointerEXT', 'PFNGLVERTEXWEIGHTFEXTPROC', 'PFNGLVERTEXWEIGHTFVEXTPROC', 'PFNGLVERTEXWEIGHTPOINTEREXTPROC', 'GL_NV_light_max_exponent', 'GL_NV_vertex_array_range', 'glFlushVertexArrayRangeNV', 'glVertexArrayRangeNV', 'PFNGLFLUSHVERTEXARRAYRANGENVPROC', 'PFNGLVERTEXARRAYRANGENVPROC', 'GL_NV_register_combiners', 'glCombinerParameterfvNV', 'glCombinerParameterfNV', 'glCombinerParameterivNV', 'glCombinerParameteriNV', 'glCombinerInputNV', 'glCombinerOutputNV', 'glFinalCombinerInputNV', 'glGetCombinerInputParameterfvNV', 'glGetCombinerInputParameterivNV', 'glGetCombinerOutputParameterfvNV', 'glGetCombinerOutputParameterivNV', 'glGetFinalCombinerInputParameterfvNV', 'glGetFinalCombinerInputParameterivNV', 'PFNGLCOMBINERPARAMETERFVNVPROC', 'PFNGLCOMBINERPARAMETERFNVPROC', 'PFNGLCOMBINERPARAMETERIVNVPROC', 'PFNGLCOMBINERPARAMETERINVPROC', 'PFNGLCOMBINERINPUTNVPROC', 'PFNGLCOMBINEROUTPUTNVPROC', 'PFNGLFINALCOMBINERINPUTNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC', 'GL_NV_fog_distance', 'GL_NV_texgen_emboss', 'GL_NV_blend_square', 'GL_NV_texture_env_combine4', 'GL_MESA_resize_buffers', 'glResizeBuffersMESA', 'PFNGLRESIZEBUFFERSMESAPROC', 'GL_MESA_window_pos', 'glWindowPos2dMESA', 'glWindowPos2dvMESA', 'glWindowPos2fMESA', 'glWindowPos2fvMESA', 'glWindowPos2iMESA', 'glWindowPos2ivMESA', 'glWindowPos2sMESA', 'glWindowPos2svMESA', 'glWindowPos3dMESA', 'glWindowPos3dvMESA', 'glWindowPos3fMESA', 'glWindowPos3fvMESA', 'glWindowPos3iMESA', 'glWindowPos3ivMESA', 'glWindowPos3sMESA', 'glWindowPos3svMESA', 'glWindowPos4dMESA', 'glWindowPos4dvMESA', 'glWindowPos4fMESA', 'glWindowPos4fvMESA', 'glWindowPos4iMESA', 'glWindowPos4ivMESA', 'glWindowPos4sMESA', 'glWindowPos4svMESA', 'PFNGLWINDOWPOS2DMESAPROC', 'PFNGLWINDOWPOS2DVMESAPROC', 'PFNGLWINDOWPOS2FMESAPROC', 'PFNGLWINDOWPOS2FVMESAPROC', 'PFNGLWINDOWPOS2IMESAPROC', 'PFNGLWINDOWPOS2IVMESAPROC', 'PFNGLWINDOWPOS2SMESAPROC', 'PFNGLWINDOWPOS2SVMESAPROC', 'PFNGLWINDOWPOS3DMESAPROC', 'PFNGLWINDOWPOS3DVMESAPROC', 'PFNGLWINDOWPOS3FMESAPROC', 'PFNGLWINDOWPOS3FVMESAPROC', 'PFNGLWINDOWPOS3IMESAPROC', 'PFNGLWINDOWPOS3IVMESAPROC', 'PFNGLWINDOWPOS3SMESAPROC', 'PFNGLWINDOWPOS3SVMESAPROC', 'PFNGLWINDOWPOS4DMESAPROC', 'PFNGLWINDOWPOS4DVMESAPROC', 'PFNGLWINDOWPOS4FMESAPROC', 'PFNGLWINDOWPOS4FVMESAPROC', 'PFNGLWINDOWPOS4IMESAPROC', 'PFNGLWINDOWPOS4IVMESAPROC', 'PFNGLWINDOWPOS4SMESAPROC', 'PFNGLWINDOWPOS4SVMESAPROC', 'GL_EXT_texture_compression_s3tc', 'GL_IBM_cull_vertex', 'GL_IBM_multimode_draw_arrays', 'glMultiModeDrawArraysIBM', 'glMultiModeDrawElementsIBM', 'PFNGLMULTIMODEDRAWARRAYSIBMPROC', 'PFNGLMULTIMODEDRAWELEMENTSIBMPROC', 'GL_IBM_vertex_array_lists', 'glColorPointerListIBM', 'glSecondaryColorPointerListIBM', 'glEdgeFlagPointerListIBM', 'glFogCoordPointerListIBM', 'glIndexPointerListIBM', 'glNormalPointerListIBM', 'glTexCoordPointerListIBM', 'glVertexPointerListIBM', 'PFNGLCOLORPOINTERLISTIBMPROC', 'PFNGLSECONDARYCOLORPOINTERLISTIBMPROC', 'PFNGLEDGEFLAGPOINTERLISTIBMPROC', 'PFNGLFOGCOORDPOINTERLISTIBMPROC', 'PFNGLINDEXPOINTERLISTIBMPROC', 'PFNGLNORMALPOINTERLISTIBMPROC', 'PFNGLTEXCOORDPOINTERLISTIBMPROC', 'PFNGLVERTEXPOINTERLISTIBMPROC', 'GL_SGIX_subsample', 'GL_SGIX_ycrcba', 'GL_SGIX_ycrcb_subsample', 'GL_SGIX_depth_pass_instrument', 'GL_3DFX_texture_compression_FXT1', 'GL_3DFX_multisample', 'GL_3DFX_tbuffer', 'glTbufferMask3DFX', 'PFNGLTBUFFERMASK3DFXPROC', 'GL_EXT_multisample', 'glSampleMaskEXT', 'glSamplePatternEXT', 'PFNGLSAMPLEMASKEXTPROC', 'PFNGLSAMPLEPATTERNEXTPROC', 'GL_SGIX_vertex_preclip', 'GL_SGIX_convolution_accuracy', 'GL_SGIX_resample', 'GL_SGIS_point_line_texgen', 'GL_SGIS_texture_color_mask', 'glTextureColorMaskSGIS', 'PFNGLTEXTURECOLORMASKSGISPROC', 'GL_SGIX_igloo_interface', 'glIglooInterfaceSGIX', 'PFNGLIGLOOINTERFACESGIXPROC', 'GL_EXT_texture_env_dot3', 'GL_ATI_texture_mirror_once', 'GL_NV_fence', 'glDeleteFencesNV', 'glGenFencesNV', 'glIsFenceNV', 'glTestFenceNV', 'glGetFenceivNV', 'glFinishFenceNV', 'glSetFenceNV', 'PFNGLDELETEFENCESNVPROC', 'PFNGLGENFENCESNVPROC', 'PFNGLISFENCENVPROC', 'PFNGLTESTFENCENVPROC', 'PFNGLGETFENCEIVNVPROC', 'PFNGLFINISHFENCENVPROC', 'PFNGLSETFENCENVPROC', 'GL_NV_evaluators', 'glMapControlPointsNV', 'glMapParameterivNV', 'glMapParameterfvNV', 'glGetMapControlPointsNV', 'glGetMapParameterivNV', 'glGetMapParameterfvNV', 'glGetMapAttribParameterivNV', 'glGetMapAttribParameterfvNV', 'glEvalMapsNV', 'PFNGLMAPCONTROLPOINTSNVPROC', 'PFNGLMAPPARAMETERIVNVPROC', 'PFNGLMAPPARAMETERFVNVPROC', 'PFNGLGETMAPCONTROLPOINTSNVPROC', 'PFNGLGETMAPPARAMETERIVNVPROC', 'PFNGLGETMAPPARAMETERFVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERIVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERFVNVPROC', 'PFNGLEVALMAPSNVPROC', 'GL_NV_packed_depth_stencil', 'GL_EXT_packed_depth_stencil', 'GL_NV_register_combiners2', 'glCombinerStageParameterfvNV', 'glGetCombinerStageParameterfvNV', 'PFNGLCOMBINERSTAGEPARAMETERFVNVPROC', 'PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC', 'GL_NV_texture_compression_vtc', 'GL_NV_texture_rectangle', 'GL_NV_texture_shader', 'GL_NV_texture_shader2', 'GL_NV_vertex_array_range2', 'GL_NV_vertex_program', 'glAreProgramsResidentNV', 'glBindProgramNV', 'glDeleteProgramsNV', 'glExecuteProgramNV', 'glGenProgramsNV', 'glGetProgramParameterdvNV', 'glGetProgramParameterfvNV', 'glGetProgramivNV', 'glGetProgramStringNV', 'glGetTrackMatrixivNV', 'glGetVertexAttribdvNV', 'glGetVertexAttribfvNV', 'glGetVertexAttribivNV', 'glGetVertexAttribPointervNV', 'glIsProgramNV', 'glLoadProgramNV', 'glProgramParameter4dNV', 'glProgramParameter4dvNV', 'glProgramParameter4fNV', 'glProgramParameter4fvNV', 'glProgramParameters4dvNV', 'glProgramParameters4fvNV', 'glRequestResidentProgramsNV', 'glTrackMatrixNV', 'glVertexAttribPointerNV', 'glVertexAttrib1dNV', 'glVertexAttrib1dvNV', 'glVertexAttrib1fNV', 'glVertexAttrib1fvNV', 'glVertexAttrib1sNV', 'glVertexAttrib1svNV', 'glVertexAttrib2dNV', 'glVertexAttrib2dvNV', 'glVertexAttrib2fNV', 'glVertexAttrib2fvNV', 'glVertexAttrib2sNV', 'glVertexAttrib2svNV', 'glVertexAttrib3dNV', 'glVertexAttrib3dvNV', 'glVertexAttrib3fNV', 'glVertexAttrib3fvNV', 'glVertexAttrib3sNV', 'glVertexAttrib3svNV', 'glVertexAttrib4dNV', 'glVertexAttrib4dvNV', 'glVertexAttrib4fNV', 'glVertexAttrib4fvNV', 'glVertexAttrib4sNV', 'glVertexAttrib4svNV', 'glVertexAttrib4ubNV', 'glVertexAttrib4ubvNV', 'glVertexAttribs1dvNV', 'glVertexAttribs1fvNV', 'glVertexAttribs1svNV', 'glVertexAttribs2dvNV', 'glVertexAttribs2fvNV', 'glVertexAttribs2svNV', 'glVertexAttribs3dvNV', 'glVertexAttribs3fvNV', 'glVertexAttribs3svNV', 'glVertexAttribs4dvNV', 'glVertexAttribs4fvNV', 'glVertexAttribs4svNV', 'glVertexAttribs4ubvNV', 'PFNGLAREPROGRAMSRESIDENTNVPROC', 'PFNGLBINDPROGRAMNVPROC', 'PFNGLDELETEPROGRAMSNVPROC', 'PFNGLEXECUTEPROGRAMNVPROC', 'PFNGLGENPROGRAMSNVPROC', 'PFNGLGETPROGRAMPARAMETERDVNVPROC', 'PFNGLGETPROGRAMPARAMETERFVNVPROC', 'PFNGLGETPROGRAMIVNVPROC', 'PFNGLGETPROGRAMSTRINGNVPROC', 'PFNGLGETTRACKMATRIXIVNVPROC', 'PFNGLGETVERTEXATTRIBDVNVPROC', 'PFNGLGETVERTEXATTRIBFVNVPROC', 'PFNGLGETVERTEXATTRIBIVNVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVNVPROC', 'PFNGLISPROGRAMNVPROC', 'PFNGLLOADPROGRAMNVPROC', 'PFNGLPROGRAMPARAMETER4DNVPROC', 'PFNGLPROGRAMPARAMETER4DVNVPROC', 'PFNGLPROGRAMPARAMETER4FNVPROC', 'PFNGLPROGRAMPARAMETER4FVNVPROC', 'PFNGLPROGRAMPARAMETERS4DVNVPROC', 'PFNGLPROGRAMPARAMETERS4FVNVPROC', 'PFNGLREQUESTRESIDENTPROGRAMSNVPROC', 'PFNGLTRACKMATRIXNVPROC', 'PFNGLVERTEXATTRIBPOINTERNVPROC', 'PFNGLVERTEXATTRIB1DNVPROC', 'PFNGLVERTEXATTRIB1DVNVPROC', 'PFNGLVERTEXATTRIB1FNVPROC', 'PFNGLVERTEXATTRIB1FVNVPROC', 'PFNGLVERTEXATTRIB1SNVPROC', 'PFNGLVERTEXATTRIB1SVNVPROC', 'PFNGLVERTEXATTRIB2DNVPROC', 'PFNGLVERTEXATTRIB2DVNVPROC', 'PFNGLVERTEXATTRIB2FNVPROC', 'PFNGLVERTEXATTRIB2FVNVPROC', 'PFNGLVERTEXATTRIB2SNVPROC', 'PFNGLVERTEXATTRIB2SVNVPROC', 'PFNGLVERTEXATTRIB3DNVPROC', 'PFNGLVERTEXATTRIB3DVNVPROC', 'PFNGLVERTEXATTRIB3FNVPROC', 'PFNGLVERTEXATTRIB3FVNVPROC', 'PFNGLVERTEXATTRIB3SNVPROC', 'PFNGLVERTEXATTRIB3SVNVPROC', 'PFNGLVERTEXATTRIB4DNVPROC', 'PFNGLVERTEXATTRIB4DVNVPROC', 'PFNGLVERTEXATTRIB4FNVPROC', 'PFNGLVERTEXATTRIB4FVNVPROC', 'PFNGLVERTEXATTRIB4SNVPROC', 'PFNGLVERTEXATTRIB4SVNVPROC', 'PFNGLVERTEXATTRIB4UBNVPROC', 'PFNGLVERTEXATTRIB4UBVNVPROC', 'PFNGLVERTEXATTRIBS1DVNVPROC', 'PFNGLVERTEXATTRIBS1FVNVPROC', 'PFNGLVERTEXATTRIBS1SVNVPROC', 'PFNGLVERTEXATTRIBS2DVNVPROC', 'PFNGLVERTEXATTRIBS2FVNVPROC', 'PFNGLVERTEXATTRIBS2SVNVPROC', 'PFNGLVERTEXATTRIBS3DVNVPROC', 'PFNGLVERTEXATTRIBS3FVNVPROC', 'PFNGLVERTEXATTRIBS3SVNVPROC', 'PFNGLVERTEXATTRIBS4DVNVPROC', 'PFNGLVERTEXATTRIBS4FVNVPROC', 'PFNGLVERTEXATTRIBS4SVNVPROC', 'PFNGLVERTEXATTRIBS4UBVNVPROC', 'GL_SGIX_texture_coordinate_clamp', 'GL_SGIX_scalebias_hint', 'GL_OML_interlace', 'GL_OML_subsample', 'GL_OML_resample', 'GL_NV_copy_depth_to_color', 'GL_ATI_envmap_bumpmap', 'glTexBumpParameterivATI', 'glTexBumpParameterfvATI', 'glGetTexBumpParameterivATI', 'glGetTexBumpParameterfvATI', 'PFNGLTEXBUMPPARAMETERIVATIPROC', 'PFNGLTEXBUMPPARAMETERFVATIPROC', 'PFNGLGETTEXBUMPPARAMETERIVATIPROC', 'PFNGLGETTEXBUMPPARAMETERFVATIPROC', 'GL_ATI_fragment_shader', 'glGenFragmentShadersATI', 'glBindFragmentShaderATI', 'glDeleteFragmentShaderATI', 'glBeginFragmentShaderATI', 'glEndFragmentShaderATI', 'glPassTexCoordATI', 'glSampleMapATI', 'glColorFragmentOp1ATI', 'glColorFragmentOp2ATI', 'glColorFragmentOp3ATI', 'glAlphaFragmentOp1ATI', 'glAlphaFragmentOp2ATI', 'glAlphaFragmentOp3ATI', 'glSetFragmentShaderConstantATI', 'PFNGLGENFRAGMENTSHADERSATIPROC', 'PFNGLBINDFRAGMENTSHADERATIPROC', 'PFNGLDELETEFRAGMENTSHADERATIPROC', 'PFNGLBEGINFRAGMENTSHADERATIPROC', 'PFNGLENDFRAGMENTSHADERATIPROC', 'PFNGLPASSTEXCOORDATIPROC', 'PFNGLSAMPLEMAPATIPROC', 'PFNGLCOLORFRAGMENTOP1ATIPROC', 'PFNGLCOLORFRAGMENTOP2ATIPROC', 'PFNGLCOLORFRAGMENTOP3ATIPROC', 'PFNGLALPHAFRAGMENTOP1ATIPROC', 'PFNGLALPHAFRAGMENTOP2ATIPROC', 'PFNGLALPHAFRAGMENTOP3ATIPROC', 'PFNGLSETFRAGMENTSHADERCONSTANTATIPROC', 'GL_ATI_pn_triangles', 'glPNTrianglesiATI', 'glPNTrianglesfATI', 'PFNGLPNTRIANGLESIATIPROC', 'PFNGLPNTRIANGLESFATIPROC', 'GL_ATI_vertex_array_object', 'glNewObjectBufferATI', 'glIsObjectBufferATI', 'glUpdateObjectBufferATI', 'glGetObjectBufferfvATI', 'glGetObjectBufferivATI', 'glFreeObjectBufferATI', 'glArrayObjectATI', 'glGetArrayObjectfvATI', 'glGetArrayObjectivATI', 'glVariantArrayObjectATI', 'glGetVariantArrayObjectfvATI', 'glGetVariantArrayObjectivATI', 'PFNGLNEWOBJECTBUFFERATIPROC', 'PFNGLISOBJECTBUFFERATIPROC', 'PFNGLUPDATEOBJECTBUFFERATIPROC', 'PFNGLGETOBJECTBUFFERFVATIPROC', 'PFNGLGETOBJECTBUFFERIVATIPROC', 'PFNGLFREEOBJECTBUFFERATIPROC', 'PFNGLARRAYOBJECTATIPROC', 'PFNGLGETARRAYOBJECTFVATIPROC', 'PFNGLGETARRAYOBJECTIVATIPROC', 'PFNGLVARIANTARRAYOBJECTATIPROC', 'PFNGLGETVARIANTARRAYOBJECTFVATIPROC', 'PFNGLGETVARIANTARRAYOBJECTIVATIPROC', 'GL_EXT_vertex_shader', 'glBeginVertexShaderEXT', 'glEndVertexShaderEXT', 'glBindVertexShaderEXT', 'glGenVertexShadersEXT', 'glDeleteVertexShaderEXT', 'glShaderOp1EXT', 'glShaderOp2EXT', 'glShaderOp3EXT', 'glSwizzleEXT', 'glWriteMaskEXT', 'glInsertComponentEXT', 'glExtractComponentEXT', 'glGenSymbolsEXT', 'glSetInvariantEXT', 'glSetLocalConstantEXT', 'glVariantbvEXT', 'glVariantsvEXT', 'glVariantivEXT', 'glVariantfvEXT', 'glVariantdvEXT', 'glVariantubvEXT', 'glVariantusvEXT', 'glVariantuivEXT', 'glVariantPointerEXT', 'glEnableVariantClientStateEXT', 'glDisableVariantClientStateEXT', 'glBindLightParameterEXT', 'glBindMaterialParameterEXT', 'glBindTexGenParameterEXT', 'glBindTextureUnitParameterEXT', 'glBindParameterEXT', 'glIsVariantEnabledEXT', 'glGetVariantBooleanvEXT', 'glGetVariantIntegervEXT', 'glGetVariantFloatvEXT', 'glGetVariantPointervEXT', 'glGetInvariantBooleanvEXT', 'glGetInvariantIntegervEXT', 'glGetInvariantFloatvEXT', 'glGetLocalConstantBooleanvEXT', 'glGetLocalConstantIntegervEXT', 'glGetLocalConstantFloatvEXT', 'PFNGLBEGINVERTEXSHADEREXTPROC', 'PFNGLENDVERTEXSHADEREXTPROC', 'PFNGLBINDVERTEXSHADEREXTPROC', 'PFNGLGENVERTEXSHADERSEXTPROC', 'PFNGLDELETEVERTEXSHADEREXTPROC', 'PFNGLSHADEROP1EXTPROC', 'PFNGLSHADEROP2EXTPROC', 'PFNGLSHADEROP3EXTPROC', 'PFNGLSWIZZLEEXTPROC', 'PFNGLWRITEMASKEXTPROC', 'PFNGLINSERTCOMPONENTEXTPROC', 'PFNGLEXTRACTCOMPONENTEXTPROC', 'PFNGLGENSYMBOLSEXTPROC', 'PFNGLSETINVARIANTEXTPROC', 'PFNGLSETLOCALCONSTANTEXTPROC', 'PFNGLVARIANTBVEXTPROC', 'PFNGLVARIANTSVEXTPROC', 'PFNGLVARIANTIVEXTPROC', 'PFNGLVARIANTFVEXTPROC', 'PFNGLVARIANTDVEXTPROC', 'PFNGLVARIANTUBVEXTPROC', 'PFNGLVARIANTUSVEXTPROC', 'PFNGLVARIANTUIVEXTPROC', 'PFNGLVARIANTPOINTEREXTPROC', 'PFNGLENABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLBINDLIGHTPARAMETEREXTPROC', 'PFNGLBINDMATERIALPARAMETEREXTPROC', 'PFNGLBINDTEXGENPARAMETEREXTPROC', 'PFNGLBINDTEXTUREUNITPARAMETEREXTPROC', 'PFNGLBINDPARAMETEREXTPROC', 'PFNGLISVARIANTENABLEDEXTPROC', 'PFNGLGETVARIANTBOOLEANVEXTPROC', 'PFNGLGETVARIANTINTEGERVEXTPROC', 'PFNGLGETVARIANTFLOATVEXTPROC', 'PFNGLGETVARIANTPOINTERVEXTPROC', 'PFNGLGETINVARIANTBOOLEANVEXTPROC', 'PFNGLGETINVARIANTINTEGERVEXTPROC', 'PFNGLGETINVARIANTFLOATVEXTPROC', 'PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC', 'PFNGLGETLOCALCONSTANTINTEGERVEXTPROC', 'PFNGLGETLOCALCONSTANTFLOATVEXTPROC', 'GL_ATI_vertex_streams', 'glVertexStream1sATI', 'glVertexStream1svATI', 'glVertexStream1iATI', 'glVertexStream1ivATI', 'glVertexStream1fATI', 'glVertexStream1fvATI', 'glVertexStream1dATI', 'glVertexStream1dvATI', 'glVertexStream2sATI', 'glVertexStream2svATI', 'glVertexStream2iATI', 'glVertexStream2ivATI', 'glVertexStream2fATI', 'glVertexStream2fvATI', 'glVertexStream2dATI', 'glVertexStream2dvATI', 'glVertexStream3sATI', 'glVertexStream3svATI', 'glVertexStream3iATI', 'glVertexStream3ivATI', 'glVertexStream3fATI', 'glVertexStream3fvATI', 'glVertexStream3dATI', 'glVertexStream3dvATI', 'glVertexStream4sATI', 'glVertexStream4svATI', 'glVertexStream4iATI', 'glVertexStream4ivATI', 'glVertexStream4fATI', 'glVertexStream4fvATI', 'glVertexStream4dATI', 'glVertexStream4dvATI', 'glNormalStream3bATI', 'glNormalStream3bvATI', 'glNormalStream3sATI', 'glNormalStream3svATI', 'glNormalStream3iATI', 'glNormalStream3ivATI', 'glNormalStream3fATI', 'glNormalStream3fvATI', 'glNormalStream3dATI', 'glNormalStream3dvATI', 'glClientActiveVertexStreamATI', 'glVertexBlendEnviATI', 'glVertexBlendEnvfATI', 'PFNGLVERTEXSTREAM1SATIPROC', 'PFNGLVERTEXSTREAM1SVATIPROC', 'PFNGLVERTEXSTREAM1IATIPROC', 'PFNGLVERTEXSTREAM1IVATIPROC', 'PFNGLVERTEXSTREAM1FATIPROC', 'PFNGLVERTEXSTREAM1FVATIPROC', 'PFNGLVERTEXSTREAM1DATIPROC', 'PFNGLVERTEXSTREAM1DVATIPROC', 'PFNGLVERTEXSTREAM2SATIPROC', 'PFNGLVERTEXSTREAM2SVATIPROC', 'PFNGLVERTEXSTREAM2IATIPROC', 'PFNGLVERTEXSTREAM2IVATIPROC', 'PFNGLVERTEXSTREAM2FATIPROC', 'PFNGLVERTEXSTREAM2FVATIPROC', 'PFNGLVERTEXSTREAM2DATIPROC', 'PFNGLVERTEXSTREAM2DVATIPROC', 'PFNGLVERTEXSTREAM3SATIPROC', 'PFNGLVERTEXSTREAM3SVATIPROC', 'PFNGLVERTEXSTREAM3IATIPROC', 'PFNGLVERTEXSTREAM3IVATIPROC', 'PFNGLVERTEXSTREAM3FATIPROC', 'PFNGLVERTEXSTREAM3FVATIPROC', 'PFNGLVERTEXSTREAM3DATIPROC', 'PFNGLVERTEXSTREAM3DVATIPROC', 'PFNGLVERTEXSTREAM4SATIPROC', 'PFNGLVERTEXSTREAM4SVATIPROC', 'PFNGLVERTEXSTREAM4IATIPROC', 'PFNGLVERTEXSTREAM4IVATIPROC', 'PFNGLVERTEXSTREAM4FATIPROC', 'PFNGLVERTEXSTREAM4FVATIPROC', 'PFNGLVERTEXSTREAM4DATIPROC', 'PFNGLVERTEXSTREAM4DVATIPROC', 'PFNGLNORMALSTREAM3BATIPROC', 'PFNGLNORMALSTREAM3BVATIPROC', 'PFNGLNORMALSTREAM3SATIPROC', 'PFNGLNORMALSTREAM3SVATIPROC', 'PFNGLNORMALSTREAM3IATIPROC', 'PFNGLNORMALSTREAM3IVATIPROC', 'PFNGLNORMALSTREAM3FATIPROC', 'PFNGLNORMALSTREAM3FVATIPROC', 'PFNGLNORMALSTREAM3DATIPROC', 'PFNGLNORMALSTREAM3DVATIPROC', 'PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC', 'PFNGLVERTEXBLENDENVIATIPROC', 'PFNGLVERTEXBLENDENVFATIPROC', 'GL_ATI_element_array', 'glElementPointerATI', 'glDrawElementArrayATI', 'glDrawRangeElementArrayATI', 'PFNGLELEMENTPOINTERATIPROC', 'PFNGLDRAWELEMENTARRAYATIPROC', 'PFNGLDRAWRANGEELEMENTARRAYATIPROC', 'GL_SUN_mesh_array', 'glDrawMeshArraysSUN', 'PFNGLDRAWMESHARRAYSSUNPROC', 'GL_SUN_slice_accum', 'GL_NV_multisample_filter_hint', 'GL_NV_depth_clamp', 'GL_NV_occlusion_query', 'glGenOcclusionQueriesNV', 'glDeleteOcclusionQueriesNV', 'glIsOcclusionQueryNV', 'glBeginOcclusionQueryNV', 'glEndOcclusionQueryNV', 'glGetOcclusionQueryivNV', 'glGetOcclusionQueryuivNV', 'PFNGLGENOCCLUSIONQUERIESNVPROC', 'PFNGLDELETEOCCLUSIONQUERIESNVPROC', 'PFNGLISOCCLUSIONQUERYNVPROC', 'PFNGLBEGINOCCLUSIONQUERYNVPROC', 'PFNGLENDOCCLUSIONQUERYNVPROC', 'PFNGLGETOCCLUSIONQUERYIVNVPROC', 'PFNGLGETOCCLUSIONQUERYUIVNVPROC', 'GL_NV_point_sprite', 'glPointParameteriNV', 'glPointParameterivNV', 'PFNGLPOINTPARAMETERINVPROC', 'PFNGLPOINTPARAMETERIVNVPROC', 'GL_NV_texture_shader3', 'GL_NV_vertex_program1_1', 'GL_EXT_shadow_funcs', 'GL_EXT_stencil_two_side', 'glActiveStencilFaceEXT', 'PFNGLACTIVESTENCILFACEEXTPROC', 'GL_ATI_text_fragment_shader', 'GL_APPLE_client_storage', 'GL_APPLE_element_array', 'glElementPointerAPPLE', 'glDrawElementArrayAPPLE', 'glDrawRangeElementArrayAPPLE', 'glMultiDrawElementArrayAPPLE', 'glMultiDrawRangeElementArrayAPPLE', 'PFNGLELEMENTPOINTERAPPLEPROC', 'PFNGLDRAWELEMENTARRAYAPPLEPROC', 'PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC', 'GL_APPLE_fence', 'glGenFencesAPPLE', 'glDeleteFencesAPPLE', 'glSetFenceAPPLE', 'glIsFenceAPPLE', 'glTestFenceAPPLE', 'glFinishFenceAPPLE', 'glTestObjectAPPLE', 'glFinishObjectAPPLE', 'PFNGLGENFENCESAPPLEPROC', 'PFNGLDELETEFENCESAPPLEPROC', 'PFNGLSETFENCEAPPLEPROC', 'PFNGLISFENCEAPPLEPROC', 'PFNGLTESTFENCEAPPLEPROC', 'PFNGLFINISHFENCEAPPLEPROC', 'PFNGLTESTOBJECTAPPLEPROC', 'PFNGLFINISHOBJECTAPPLEPROC', 'GL_APPLE_vertex_array_object', 'glBindVertexArrayAPPLE', 'glDeleteVertexArraysAPPLE', 'glGenVertexArraysAPPLE', 'glIsVertexArrayAPPLE', 'PFNGLBINDVERTEXARRAYAPPLEPROC', 'PFNGLDELETEVERTEXARRAYSAPPLEPROC', 'PFNGLGENVERTEXARRAYSAPPLEPROC', 'PFNGLISVERTEXARRAYAPPLEPROC', 'GL_APPLE_vertex_array_range', 'glVertexArrayRangeAPPLE', 'glFlushVertexArrayRangeAPPLE', 'glVertexArrayParameteriAPPLE', 'PFNGLVERTEXARRAYRANGEAPPLEPROC', 'PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC', 'PFNGLVERTEXARRAYPARAMETERIAPPLEPROC', 'GL_APPLE_ycbcr_422', 'GL_S3_s3tc', 'GL_ATI_draw_buffers', 'glDrawBuffersATI', 'PFNGLDRAWBUFFERSATIPROC', 'GL_ATI_pixel_format_float', 'GL_ATI_texture_env_combine3', 'GL_ATI_texture_float', 'GL_NV_float_buffer', 'GL_NV_fragment_program', 'glProgramNamedParameter4fNV', 'glProgramNamedParameter4dNV', 'glProgramNamedParameter4fvNV', 'glProgramNamedParameter4dvNV', 'glGetProgramNamedParameterfvNV', 'glGetProgramNamedParameterdvNV', 'PFNGLPROGRAMNAMEDPARAMETER4FNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC', 'GL_NV_half_float', 'glVertex2hNV', 'glVertex2hvNV', 'glVertex3hNV', 'glVertex3hvNV', 'glVertex4hNV', 'glVertex4hvNV', 'glNormal3hNV', 'glNormal3hvNV', 'glColor3hNV', 'glColor3hvNV', 'glColor4hNV', 'glColor4hvNV', 'glTexCoord1hNV', 'glTexCoord1hvNV', 'glTexCoord2hNV', 'glTexCoord2hvNV', 'glTexCoord3hNV', 'glTexCoord3hvNV', 'glTexCoord4hNV', 'glTexCoord4hvNV', 'glMultiTexCoord1hNV', 'glMultiTexCoord1hvNV', 'glMultiTexCoord2hNV', 'glMultiTexCoord2hvNV', 'glMultiTexCoord3hNV', 'glMultiTexCoord3hvNV', 'glMultiTexCoord4hNV', 'glMultiTexCoord4hvNV', 'glFogCoordhNV', 'glFogCoordhvNV', 'glSecondaryColor3hNV', 'glSecondaryColor3hvNV', 'glVertexWeighthNV', 'glVertexWeighthvNV', 'glVertexAttrib1hNV', 'glVertexAttrib1hvNV', 'glVertexAttrib2hNV', 'glVertexAttrib2hvNV', 'glVertexAttrib3hNV', 'glVertexAttrib3hvNV', 'glVertexAttrib4hNV', 'glVertexAttrib4hvNV', 'glVertexAttribs1hvNV', 'glVertexAttribs2hvNV', 'glVertexAttribs3hvNV', 'glVertexAttribs4hvNV', 'PFNGLVERTEX2HNVPROC', 'PFNGLVERTEX2HVNVPROC', 'PFNGLVERTEX3HNVPROC', 'PFNGLVERTEX3HVNVPROC', 'PFNGLVERTEX4HNVPROC', 'PFNGLVERTEX4HVNVPROC', 'PFNGLNORMAL3HNVPROC', 'PFNGLNORMAL3HVNVPROC', 'PFNGLCOLOR3HNVPROC', 'PFNGLCOLOR3HVNVPROC', 'PFNGLCOLOR4HNVPROC', 'PFNGLCOLOR4HVNVPROC', 'PFNGLTEXCOORD1HNVPROC', 'PFNGLTEXCOORD1HVNVPROC', 'PFNGLTEXCOORD2HNVPROC', 'PFNGLTEXCOORD2HVNVPROC', 'PFNGLTEXCOORD3HNVPROC', 'PFNGLTEXCOORD3HVNVPROC', 'PFNGLTEXCOORD4HNVPROC', 'PFNGLTEXCOORD4HVNVPROC', 'PFNGLMULTITEXCOORD1HNVPROC', 'PFNGLMULTITEXCOORD1HVNVPROC', 'PFNGLMULTITEXCOORD2HNVPROC', 'PFNGLMULTITEXCOORD2HVNVPROC', 'PFNGLMULTITEXCOORD3HNVPROC', 'PFNGLMULTITEXCOORD3HVNVPROC', 'PFNGLMULTITEXCOORD4HNVPROC', 'PFNGLMULTITEXCOORD4HVNVPROC', 'PFNGLFOGCOORDHNVPROC', 'PFNGLFOGCOORDHVNVPROC', 'PFNGLSECONDARYCOLOR3HNVPROC', 'PFNGLSECONDARYCOLOR3HVNVPROC', 'PFNGLVERTEXWEIGHTHNVPROC', 'PFNGLVERTEXWEIGHTHVNVPROC', 'PFNGLVERTEXATTRIB1HNVPROC', 'PFNGLVERTEXATTRIB1HVNVPROC', 'PFNGLVERTEXATTRIB2HNVPROC', 'PFNGLVERTEXATTRIB2HVNVPROC', 'PFNGLVERTEXATTRIB3HNVPROC', 'PFNGLVERTEXATTRIB3HVNVPROC', 'PFNGLVERTEXATTRIB4HNVPROC', 'PFNGLVERTEXATTRIB4HVNVPROC', 'PFNGLVERTEXATTRIBS1HVNVPROC', 'PFNGLVERTEXATTRIBS2HVNVPROC', 'PFNGLVERTEXATTRIBS3HVNVPROC', 'PFNGLVERTEXATTRIBS4HVNVPROC', 'GL_NV_pixel_data_range', 'glPixelDataRangeNV', 'glFlushPixelDataRangeNV', 'PFNGLPIXELDATARANGENVPROC', 'PFNGLFLUSHPIXELDATARANGENVPROC', 'GL_NV_primitive_restart', 'glPrimitiveRestartNV', 'glPrimitiveRestartIndexNV', 'PFNGLPRIMITIVERESTARTNVPROC', 'PFNGLPRIMITIVERESTARTINDEXNVPROC', 'GL_NV_texture_expand_normal', 'GL_NV_vertex_program2', 'GL_ATI_map_object_buffer', 'glMapObjectBufferATI', 'glUnmapObjectBufferATI', 'PFNGLMAPOBJECTBUFFERATIPROC', 'PFNGLUNMAPOBJECTBUFFERATIPROC', 'GL_ATI_separate_stencil', 'glStencilOpSeparateATI', 'glStencilFuncSeparateATI', 'PFNGLSTENCILOPSEPARATEATIPROC', 'PFNGLSTENCILFUNCSEPARATEATIPROC', 'GL_ATI_vertex_attrib_array_object', 'glVertexAttribArrayObjectATI', 'glGetVertexAttribArrayObjectfvATI', 'glGetVertexAttribArrayObjectivATI', 'PFNGLVERTEXATTRIBARRAYOBJECTATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC', 'GL_OES_read_format', 'GL_EXT_depth_bounds_test', 'glDepthBoundsEXT', 'PFNGLDEPTHBOUNDSEXTPROC', 'GL_EXT_texture_mirror_clamp', 'GL_EXT_blend_equation_separate', 'glBlendEquationSeparateEXT', 'PFNGLBLENDEQUATIONSEPARATEEXTPROC', 'GL_MESA_pack_invert', 'GL_MESA_ycbcr_texture', 'GL_EXT_pixel_buffer_object', 'GL_NV_fragment_program_option', 'GL_NV_fragment_program2', 'GL_NV_vertex_program2_option', 'GL_NV_vertex_program3', 'GL_EXT_framebuffer_object', 'glIsRenderbufferEXT', 'glBindRenderbufferEXT', 'glDeleteRenderbuffersEXT', 'glGenRenderbuffersEXT', 'glRenderbufferStorageEXT', 'glGetRenderbufferParameterivEXT', 'glIsFramebufferEXT', 'glBindFramebufferEXT', 'glDeleteFramebuffersEXT', 'glGenFramebuffersEXT', 'glCheckFramebufferStatusEXT', 'glFramebufferTexture1DEXT', 'glFramebufferTexture2DEXT', 'glFramebufferTexture3DEXT', 'glFramebufferRenderbufferEXT', 'glGetFramebufferAttachmentParameterivEXT', 'glGenerateMipmapEXT', 'PFNGLISRENDERBUFFEREXTPROC', 'PFNGLBINDRENDERBUFFEREXTPROC', 'PFNGLDELETERENDERBUFFERSEXTPROC', 'PFNGLGENRENDERBUFFERSEXTPROC', 'PFNGLRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLISFRAMEBUFFEREXTPROC', 'PFNGLBINDFRAMEBUFFEREXTPROC', 'PFNGLDELETEFRAMEBUFFERSEXTPROC', 'PFNGLGENFRAMEBUFFERSEXTPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATEMIPMAPEXTPROC', 'GL_GREMEDY_string_marker', 'glStringMarkerGREMEDY', 'PFNGLSTRINGMARKERGREMEDYPROC', 'GL_EXT_Cg_shader', 'GL_EXT_timer_query', 'glGetQueryObjecti64vEXT', 'glGetQueryObjectui64vEXT', 'PFNGLGETQUERYOBJECTI64VEXTPROC', 'PFNGLGETQUERYOBJECTUI64VEXTPROC', 'GL_EXT_texture_buffer_object', 'glTexBufferEXT', 'PFNGLTEXBUFFEREXTPROC', 'GL_NV_transform_feedback', 'glBeginTransformFeedbackNV', 'glEndTransformFeedbackNV', 'glTransformFeedbackAttribsNV', 'glBindBufferRangeNV', 'glBindBufferOffsetNV', 'glBindBufferBaseNV', 'glTransformFeedbackVaryingsNV', 'glActiveVaryingNV', 'glGetVaryingLocationNV', 'glGetActiveVaryingNV', 'glGetTransformFeedbackVaryingNV', 'PFNGLBEGINTRANSFORMFEEDBACKNVPROC', 'PFNGLENDTRANSFORMFEEDBACKNVPROC', 'PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC', 'PFNGLBINDBUFFERRANGENVPROC', 'PFNGLBINDBUFFEROFFSETNVPROC', 'PFNGLBINDBUFFERBASENVPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC', 'PFNGLACTIVEVARYINGNVPROC', 'PFNGLGETVARYINGLOCATIONNVPROC', 'PFNGLGETACTIVEVARYINGNVPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC', 'GL_NV_depth_buffer_float', 'glDepthRangedNV', 'glClearDepthdNV', 'glDepthBoundsdNV', 'PFNGLDEPTHRANGEDNVPROC', 'PFNGLCLEARDEPTHDNVPROC', 'PFNGLDEPTHBOUNDSDNVPROC', 'GL_EXT_texture_compression_latc', 'GL_EXT_framebuffer_sRGB', 'GL_EXT_texture_shared_exponent', 'GL_EXT_packed_float', 'GL_EXT_texture_array', 'GL_EXT_draw_buffers2', 'glColorMaskIndexedEXT', 'glGetBooleanIndexedvEXT', 'glGetIntegerIndexedvEXT', 'glEnableIndexedEXT', 'glDisableIndexedEXT', 'glIsEnabledIndexedEXT', 'PFNGLCOLORMASKINDEXEDEXTPROC', 'PFNGLGETBOOLEANINDEXEDVEXTPROC', 'PFNGLGETINTEGERINDEXEDVEXTPROC', 'PFNGLENABLEINDEXEDEXTPROC', 'PFNGLDISABLEINDEXEDEXTPROC', 'PFNGLISENABLEDINDEXEDEXTPROC', 'GL_EXT_texture_integer', 'glTexParameterIivEXT', 'glTexParameterIuivEXT', 'glGetTexParameterIivEXT', 'glGetTexParameterIuivEXT', 'glClearColorIiEXT', 'glClearColorIuiEXT', 'PFNGLTEXPARAMETERIIVEXTPROC', 'PFNGLTEXPARAMETERIUIVEXTPROC', 'PFNGLGETTEXPARAMETERIIVEXTPROC', 'PFNGLGETTEXPARAMETERIUIVEXTPROC', 'PFNGLCLEARCOLORIIEXTPROC', 'PFNGLCLEARCOLORIUIEXTPROC', 'GL_EXT_bindable_uniform', 'glUniformBufferEXT', 'glGetUniformBufferSizeEXT', 'glGetUniformOffsetEXT', 'PFNGLUNIFORMBUFFEREXTPROC', 'PFNGLGETUNIFORMBUFFERSIZEEXTPROC', 'PFNGLGETUNIFORMOFFSETEXTPROC', 'GL_EXT_gpu_shader4', 'glGetUniformuivEXT', 'glBindFragDataLocationEXT', 'glGetFragDataLocationEXT', 'glUniform1uiEXT', 'glUniform2uiEXT', 'glUniform3uiEXT', 'glUniform4uiEXT', 'glUniform1uivEXT', 'glUniform2uivEXT', 'glUniform3uivEXT', 'glUniform4uivEXT', 'glVertexAttribI1iEXT', 'glVertexAttribI2iEXT', 'glVertexAttribI3iEXT', 'glVertexAttribI4iEXT', 'glVertexAttribI1uiEXT', 'glVertexAttribI2uiEXT', 'glVertexAttribI3uiEXT', 'glVertexAttribI4uiEXT', 'glVertexAttribI1ivEXT', 'glVertexAttribI2ivEXT', 'glVertexAttribI3ivEXT', 'glVertexAttribI4ivEXT', 'glVertexAttribI1uivEXT', 'glVertexAttribI2uivEXT', 'glVertexAttribI3uivEXT', 'glVertexAttribI4uivEXT', 'glVertexAttribI4bvEXT', 'glVertexAttribI4svEXT', 'glVertexAttribI4ubvEXT', 'glVertexAttribI4usvEXT', 'glVertexAttribIPointerEXT', 'glGetVertexAttribIivEXT', 'glGetVertexAttribIuivEXT', 'PFNGLGETUNIFORMUIVEXTPROC', 'PFNGLBINDFRAGDATALOCATIONEXTPROC', 'PFNGLGETFRAGDATALOCATIONEXTPROC', 'PFNGLUNIFORM1UIEXTPROC', 'PFNGLUNIFORM2UIEXTPROC', 'PFNGLUNIFORM3UIEXTPROC', 'PFNGLUNIFORM4UIEXTPROC', 'PFNGLUNIFORM1UIVEXTPROC', 'PFNGLUNIFORM2UIVEXTPROC', 'PFNGLUNIFORM3UIVEXTPROC', 'PFNGLUNIFORM4UIVEXTPROC', 'PFNGLVERTEXATTRIBI1IEXTPROC', 'PFNGLVERTEXATTRIBI2IEXTPROC', 'PFNGLVERTEXATTRIBI3IEXTPROC', 'PFNGLVERTEXATTRIBI4IEXTPROC', 'PFNGLVERTEXATTRIBI1UIEXTPROC', 'PFNGLVERTEXATTRIBI2UIEXTPROC', 'PFNGLVERTEXATTRIBI3UIEXTPROC', 'PFNGLVERTEXATTRIBI4UIEXTPROC', 'PFNGLVERTEXATTRIBI1IVEXTPROC', 'PFNGLVERTEXATTRIBI2IVEXTPROC', 'PFNGLVERTEXATTRIBI3IVEXTPROC', 'PFNGLVERTEXATTRIBI4IVEXTPROC', 'PFNGLVERTEXATTRIBI1UIVEXTPROC', 'PFNGLVERTEXATTRIBI2UIVEXTPROC', 'PFNGLVERTEXATTRIBI3UIVEXTPROC', 'PFNGLVERTEXATTRIBI4UIVEXTPROC', 'PFNGLVERTEXATTRIBI4BVEXTPROC', 'PFNGLVERTEXATTRIBI4SVEXTPROC', 'PFNGLVERTEXATTRIBI4UBVEXTPROC', 'PFNGLVERTEXATTRIBI4USVEXTPROC', 'PFNGLVERTEXATTRIBIPOINTEREXTPROC', 'PFNGLGETVERTEXATTRIBIIVEXTPROC', 'PFNGLGETVERTEXATTRIBIUIVEXTPROC', 'GL_EXT_geometry_shader4', 'glProgramParameteriEXT', 'glFramebufferTextureEXT', 'glFramebufferTextureLayerEXT', 'glFramebufferTextureFaceEXT', 'PFNGLPROGRAMPARAMETERIEXTPROC', 'PFNGLFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC', 'GL_NV_geometry_program4', 'glProgramVertexLimitNV', 'PFNGLPROGRAMVERTEXLIMITNVPROC', 'GL_NV_gpu_program4', 'glProgramLocalParameterI4iNV', 'glProgramLocalParameterI4ivNV', 'glProgramLocalParametersI4ivNV', 'glProgramLocalParameterI4uiNV', 'glProgramLocalParameterI4uivNV', 'glProgramLocalParametersI4uivNV', 'glProgramEnvParameterI4iNV', 'glProgramEnvParameterI4ivNV', 'glProgramEnvParametersI4ivNV', 'glProgramEnvParameterI4uiNV', 'glProgramEnvParameterI4uivNV', 'glProgramEnvParametersI4uivNV', 'glGetProgramLocalParameterIivNV', 'glGetProgramLocalParameterIuivNV', 'glGetProgramEnvParameterIivNV', 'glGetProgramEnvParameterIuivNV', 'PFNGLPROGRAMLOCALPARAMETERI4INVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UINVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4INVPROC', 'PFNGLPROGRAMENVPARAMETERI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4UINVPROC', 'PFNGLPROGRAMENVPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC', 'GL_NV_parameter_buffer_object', 'glProgramBufferParametersfvNV', 'glProgramBufferParametersIivNV', 'glProgramBufferParametersIuivNV', 'PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC', 'GL_EXT_framebuffer_multisample', 'glRenderbufferStorageMultisampleEXT', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'GL_NV_framebuffer_multisample_coverage', 'glRenderbufferStorageMultisampleCoverageNV', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC', 'GL_EXT_framebuffer_blit', 'glBlitFramebufferEXT', 'PFNGLBLITFRAMEBUFFEREXTPROC', 'GL_EXT_draw_instanced', 'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT', 'PFNGLDRAWARRAYSINSTANCEDEXTPROC', 'PFNGLDRAWELEMENTSINSTANCEDEXTPROC', 'GL_EXT_texture_compression_rgtc', 'GL_NV_present_video', 'glPresentFrameKeyedNV', 'glPresentFrameDualFillNV', 'glGetVideoivNV', 'glGetVideouivNV', 'glGetVideoi64vNV', 'glGetVideoui64vNV', 'PFNGLPRESENTFRAMEKEYEDNVPROC', 'PFNGLPRESENTFRAMEDUALFILLNVPROC', 'PFNGLGETVIDEOIVNVPROC', 'PFNGLGETVIDEOUIVNVPROC', 'PFNGLGETVIDEOI64VNVPROC', 'PFNGLGETVIDEOUI64VNVPROC', 'GL_NV_conditional_render', 'glBeginConditionalRenderNV', 'glEndConditionalRenderNV', 'PFNGLBEGINCONDITIONALRENDERNVPROC', 'PFNGLENDCONDITIONALRENDERNVPROC', 'GL_EXT_transform_feedback', 'glBeginTransformFeedbackEXT', 'glEndTransformFeedbackEXT', 'glBindBufferRangeEXT', 'glBindBufferOffsetEXT', 'glBindBufferBaseEXT', 'glTransformFeedbackVaryingsEXT', 'glGetTransformFeedbackVaryingEXT', 'PFNGLBEGINTRANSFORMFEEDBACKEXTPROC', 'PFNGLENDTRANSFORMFEEDBACKEXTPROC', 'PFNGLBINDBUFFERRANGEEXTPROC', 'PFNGLBINDBUFFEROFFSETEXTPROC', 'PFNGLBINDBUFFERBASEEXTPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC', 'GL_EXT_direct_state_access', 'glClientAttribDefaultEXT', 'glPushClientAttribDefaultEXT', 'glMatrixLoadfEXT', 'glMatrixLoaddEXT', 'glMatrixMultfEXT', 'glMatrixMultdEXT', 'glMatrixLoadIdentityEXT', 'glMatrixRotatefEXT', 'glMatrixRotatedEXT', 'glMatrixScalefEXT', 'glMatrixScaledEXT', 'glMatrixTranslatefEXT', 'glMatrixTranslatedEXT', 'glMatrixFrustumEXT', 'glMatrixOrthoEXT', 'glMatrixPopEXT', 'glMatrixPushEXT', 'glMatrixLoadTransposefEXT', 'glMatrixLoadTransposedEXT', 'glMatrixMultTransposefEXT', 'glMatrixMultTransposedEXT', 'glTextureParameterfEXT', 'glTextureParameterfvEXT', 'glTextureParameteriEXT', 'glTextureParameterivEXT', 'glTextureImage1DEXT', 'glTextureImage2DEXT', 'glTextureSubImage1DEXT', 'glTextureSubImage2DEXT', 'glCopyTextureImage1DEXT', 'glCopyTextureImage2DEXT', 'glCopyTextureSubImage1DEXT', 'glCopyTextureSubImage2DEXT', 'glGetTextureImageEXT', 'glGetTextureParameterfvEXT', 'glGetTextureParameterivEXT', 'glGetTextureLevelParameterfvEXT', 'glGetTextureLevelParameterivEXT', 'glTextureImage3DEXT', 'glTextureSubImage3DEXT', 'glCopyTextureSubImage3DEXT', 'glMultiTexParameterfEXT', 'glMultiTexParameterfvEXT', 'glMultiTexParameteriEXT', 'glMultiTexParameterivEXT', 'glMultiTexImage1DEXT', 'glMultiTexImage2DEXT', 'glMultiTexSubImage1DEXT', 'glMultiTexSubImage2DEXT', 'glCopyMultiTexImage1DEXT', 'glCopyMultiTexImage2DEXT', 'glCopyMultiTexSubImage1DEXT', 'glCopyMultiTexSubImage2DEXT', 'glGetMultiTexImageEXT', 'glGetMultiTexParameterfvEXT', 'glGetMultiTexParameterivEXT', 'glGetMultiTexLevelParameterfvEXT', 'glGetMultiTexLevelParameterivEXT', 'glMultiTexImage3DEXT', 'glMultiTexSubImage3DEXT', 'glCopyMultiTexSubImage3DEXT', 'glBindMultiTextureEXT', 'glEnableClientStateIndexedEXT', 'glDisableClientStateIndexedEXT', 'glMultiTexCoordPointerEXT', 'glMultiTexEnvfEXT', 'glMultiTexEnvfvEXT', 'glMultiTexEnviEXT', 'glMultiTexEnvivEXT', 'glMultiTexGendEXT', 'glMultiTexGendvEXT', 'glMultiTexGenfEXT', 'glMultiTexGenfvEXT', 'glMultiTexGeniEXT', 'glMultiTexGenivEXT', 'glGetMultiTexEnvfvEXT', 'glGetMultiTexEnvivEXT', 'glGetMultiTexGendvEXT', 'glGetMultiTexGenfvEXT', 'glGetMultiTexGenivEXT', 'glGetFloatIndexedvEXT', 'glGetDoubleIndexedvEXT', 'glGetPointerIndexedvEXT', 'glCompressedTextureImage3DEXT', 'glCompressedTextureImage2DEXT', 'glCompressedTextureImage1DEXT', 'glCompressedTextureSubImage3DEXT', 'glCompressedTextureSubImage2DEXT', 'glCompressedTextureSubImage1DEXT', 'glGetCompressedTextureImageEXT', 'glCompressedMultiTexImage3DEXT', 'glCompressedMultiTexImage2DEXT', 'glCompressedMultiTexImage1DEXT', 'glCompressedMultiTexSubImage3DEXT', 'glCompressedMultiTexSubImage2DEXT', 'glCompressedMultiTexSubImage1DEXT', 'glGetCompressedMultiTexImageEXT', 'glNamedProgramStringEXT', 'glNamedProgramLocalParameter4dEXT', 'glNamedProgramLocalParameter4dvEXT', 'glNamedProgramLocalParameter4fEXT', 'glNamedProgramLocalParameter4fvEXT', 'glGetNamedProgramLocalParameterdvEXT', 'glGetNamedProgramLocalParameterfvEXT', 'glGetNamedProgramivEXT', 'glGetNamedProgramStringEXT', 'glNamedProgramLocalParameters4fvEXT', 'glNamedProgramLocalParameterI4iEXT', 'glNamedProgramLocalParameterI4ivEXT', 'glNamedProgramLocalParametersI4ivEXT', 'glNamedProgramLocalParameterI4uiEXT', 'glNamedProgramLocalParameterI4uivEXT', 'glNamedProgramLocalParametersI4uivEXT', 'glGetNamedProgramLocalParameterIivEXT', 'glGetNamedProgramLocalParameterIuivEXT', 'glTextureParameterIivEXT', 'glTextureParameterIuivEXT', 'glGetTextureParameterIivEXT', 'glGetTextureParameterIuivEXT', 'glMultiTexParameterIivEXT', 'glMultiTexParameterIuivEXT', 'glGetMultiTexParameterIivEXT', 'glGetMultiTexParameterIuivEXT', 'glProgramUniform1fEXT', 'glProgramUniform2fEXT', 'glProgramUniform3fEXT', 'glProgramUniform4fEXT', 'glProgramUniform1iEXT', 'glProgramUniform2iEXT', 'glProgramUniform3iEXT', 'glProgramUniform4iEXT', 'glProgramUniform1fvEXT', 'glProgramUniform2fvEXT', 'glProgramUniform3fvEXT', 'glProgramUniform4fvEXT', 'glProgramUniform1ivEXT', 'glProgramUniform2ivEXT', 'glProgramUniform3ivEXT', 'glProgramUniform4ivEXT', 'glProgramUniformMatrix2fvEXT', 'glProgramUniformMatrix3fvEXT', 'glProgramUniformMatrix4fvEXT', 'glProgramUniformMatrix2x3fvEXT', 'glProgramUniformMatrix3x2fvEXT', 'glProgramUniformMatrix2x4fvEXT', 'glProgramUniformMatrix4x2fvEXT', 'glProgramUniformMatrix3x4fvEXT', 'glProgramUniformMatrix4x3fvEXT', 'glProgramUniform1uiEXT', 'glProgramUniform2uiEXT', 'glProgramUniform3uiEXT', 'glProgramUniform4uiEXT', 'glProgramUniform1uivEXT', 'glProgramUniform2uivEXT', 'glProgramUniform3uivEXT', 'glProgramUniform4uivEXT', 'glNamedBufferDataEXT', 'glNamedBufferSubDataEXT', 'glMapNamedBufferEXT', 'glUnmapNamedBufferEXT', 'glGetNamedBufferParameterivEXT', 'glGetNamedBufferPointervEXT', 'glGetNamedBufferSubDataEXT', 'glTextureBufferEXT', 'glMultiTexBufferEXT', 'glNamedRenderbufferStorageEXT', 'glGetNamedRenderbufferParameterivEXT', 'glCheckNamedFramebufferStatusEXT', 'glNamedFramebufferTexture1DEXT', 'glNamedFramebufferTexture2DEXT', 'glNamedFramebufferTexture3DEXT', 'glNamedFramebufferRenderbufferEXT', 'glGetNamedFramebufferAttachmentParameterivEXT', 'glGenerateTextureMipmapEXT', 'glGenerateMultiTexMipmapEXT', 'glFramebufferDrawBufferEXT', 'glFramebufferDrawBuffersEXT', 'glFramebufferReadBufferEXT', 'glGetFramebufferParameterivEXT', 'glNamedRenderbufferStorageMultisampleEXT', 'glNamedRenderbufferStorageMultisampleCoverageEXT', 'glNamedFramebufferTextureEXT', 'glNamedFramebufferTextureLayerEXT', 'glNamedFramebufferTextureFaceEXT', 'glTextureRenderbufferEXT', 'glMultiTexRenderbufferEXT', 'PFNGLCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLMATRIXLOADFEXTPROC', 'PFNGLMATRIXLOADDEXTPROC', 'PFNGLMATRIXMULTFEXTPROC', 'PFNGLMATRIXMULTDEXTPROC', 'PFNGLMATRIXLOADIDENTITYEXTPROC', 'PFNGLMATRIXROTATEFEXTPROC', 'PFNGLMATRIXROTATEDEXTPROC', 'PFNGLMATRIXSCALEFEXTPROC', 'PFNGLMATRIXSCALEDEXTPROC', 'PFNGLMATRIXTRANSLATEFEXTPROC', 'PFNGLMATRIXTRANSLATEDEXTPROC', 'PFNGLMATRIXFRUSTUMEXTPROC', 'PFNGLMATRIXORTHOEXTPROC', 'PFNGLMATRIXPOPEXTPROC', 'PFNGLMATRIXPUSHEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEFEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEDEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEFEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEDEXTPROC', 'PFNGLTEXTUREPARAMETERFEXTPROC', 'PFNGLTEXTUREPARAMETERFVEXTPROC', 'PFNGLTEXTUREPARAMETERIEXTPROC', 'PFNGLTEXTUREPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE1DEXTPROC', 'PFNGLTEXTUREIMAGE2DEXTPROC', 'PFNGLTEXTURESUBIMAGE1DEXTPROC', 'PFNGLTEXTURESUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE1DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE2DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC', 'PFNGLGETTEXTUREIMAGEEXTPROC', 'PFNGLGETTEXTUREPARAMETERFVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE3DEXTPROC', 'PFNGLTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC', 'PFNGLMULTITEXPARAMETERFEXTPROC', 'PFNGLMULTITEXPARAMETERFVEXTPROC', 'PFNGLMULTITEXPARAMETERIEXTPROC', 'PFNGLMULTITEXPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE1DEXTPROC', 'PFNGLMULTITEXIMAGE2DEXTPROC', 'PFNGLMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE2DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLGETMULTITEXIMAGEEXTPROC', 'PFNGLGETMULTITEXPARAMETERFVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIVEXTPROC', 'PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC', 'PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE3DEXTPROC', 'PFNGLMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLBINDMULTITEXTUREEXTPROC', 'PFNGLENABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLMULTITEXCOORDPOINTEREXTPROC', 'PFNGLMULTITEXENVFEXTPROC', 'PFNGLMULTITEXENVFVEXTPROC', 'PFNGLMULTITEXENVIEXTPROC', 'PFNGLMULTITEXENVIVEXTPROC', 'PFNGLMULTITEXGENDEXTPROC', 'PFNGLMULTITEXGENDVEXTPROC', 'PFNGLMULTITEXGENFEXTPROC', 'PFNGLMULTITEXGENFVEXTPROC', 'PFNGLMULTITEXGENIEXTPROC', 'PFNGLMULTITEXGENIVEXTPROC', 'PFNGLGETMULTITEXENVFVEXTPROC', 'PFNGLGETMULTITEXENVIVEXTPROC', 'PFNGLGETMULTITEXGENDVEXTPROC', 'PFNGLGETMULTITEXGENFVEXTPROC', 'PFNGLGETMULTITEXGENIVEXTPROC', 'PFNGLGETFLOATINDEXEDVEXTPROC', 'PFNGLGETDOUBLEINDEXEDVEXTPROC', 'PFNGLGETPOINTERINDEXEDVEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC', 'PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC', 'PFNGLNAMEDPROGRAMSTRINGEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC', 'PFNGLGETNAMEDPROGRAMIVEXTPROC', 'PFNGLGETNAMEDPROGRAMSTRINGEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC', 'PFNGLTEXTUREPARAMETERIIVEXTPROC', 'PFNGLTEXTUREPARAMETERIUIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIUIVEXTPROC', 'PFNGLMULTITEXPARAMETERIIVEXTPROC', 'PFNGLMULTITEXPARAMETERIUIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIUIVEXTPROC', 'PFNGLPROGRAMUNIFORM1FEXTPROC', 'PFNGLPROGRAMUNIFORM2FEXTPROC', 'PFNGLPROGRAMUNIFORM3FEXTPROC', 'PFNGLPROGRAMUNIFORM4FEXTPROC', 'PFNGLPROGRAMUNIFORM1IEXTPROC', 'PFNGLPROGRAMUNIFORM2IEXTPROC', 'PFNGLPROGRAMUNIFORM3IEXTPROC', 'PFNGLPROGRAMUNIFORM4IEXTPROC', 'PFNGLPROGRAMUNIFORM1FVEXTPROC', 'PFNGLPROGRAMUNIFORM2FVEXTPROC', 'PFNGLPROGRAMUNIFORM3FVEXTPROC', 'PFNGLPROGRAMUNIFORM4FVEXTPROC', 'PFNGLPROGRAMUNIFORM1IVEXTPROC', 'PFNGLPROGRAMUNIFORM2IVEXTPROC', 'PFNGLPROGRAMUNIFORM3IVEXTPROC', 'PFNGLPROGRAMUNIFORM4IVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC', 'PFNGLPROGRAMUNIFORM1UIEXTPROC', 'PFNGLPROGRAMUNIFORM2UIEXTPROC', 'PFNGLPROGRAMUNIFORM3UIEXTPROC', 'PFNGLPROGRAMUNIFORM4UIEXTPROC', 'PFNGLPROGRAMUNIFORM1UIVEXTPROC', 'PFNGLPROGRAMUNIFORM2UIVEXTPROC', 'PFNGLPROGRAMUNIFORM3UIVEXTPROC', 'PFNGLPROGRAMUNIFORM4UIVEXTPROC', 'PFNGLNAMEDBUFFERDATAEXTPROC', 'PFNGLNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLMAPNAMEDBUFFEREXTPROC', 'PFNGLUNMAPNAMEDBUFFEREXTPROC', 'PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC', 'PFNGLGETNAMEDBUFFERPOINTERVEXTPROC', 'PFNGLGETNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLTEXTUREBUFFEREXTPROC', 'PFNGLMULTITEXBUFFEREXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATETEXTUREMIPMAPEXTPROC', 'PFNGLGENERATEMULTITEXMIPMAPEXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC', 'PFNGLFRAMEBUFFERREADBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC', 'PFNGLTEXTURERENDERBUFFEREXTPROC', 'PFNGLMULTITEXRENDERBUFFEREXTPROC', 'GL_EXT_vertex_array_bgra', 'GL_EXT_texture_swizzle', 'GL_NV_explicit_multisample', 'glGetMultisamplefvNV', 'glSampleMaskIndexedNV', 'glTexRenderbufferNV', 'PFNGLGETMULTISAMPLEFVNVPROC', 'PFNGLSAMPLEMASKINDEXEDNVPROC', 'PFNGLTEXRENDERBUFFERNVPROC', 'GL_NV_transform_feedback2', 'glBindTransformFeedbackNV', 'glDeleteTransformFeedbacksNV', 'glGenTransformFeedbacksNV', 'glIsTransformFeedbackNV', 'glPauseTransformFeedbackNV', 'glResumeTransformFeedbackNV', 'glDrawTransformFeedbackNV', 'PFNGLBINDTRANSFORMFEEDBACKNVPROC', 'PFNGLDELETETRANSFORMFEEDBACKSNVPROC', 'PFNGLGENTRANSFORMFEEDBACKSNVPROC', 'PFNGLISTRANSFORMFEEDBACKNVPROC', 'PFNGLPAUSETRANSFORMFEEDBACKNVPROC', 'PFNGLRESUMETRANSFORMFEEDBACKNVPROC', 'PFNGLDRAWTRANSFORMFEEDBACKNVPROC', 'GL_NV_vertex_buffer_unified_memory', 'glBufferAddressRangeNV', 'glVertexFormatNV', 'glNormalFormatNV', 'glColorFormatNV', 'glIndexFormatNV', 'glTexCoordFormatNV', 'glEdgeFlagFormatNV', 'glSecondaryColorFormatNV', 'glFogCoordFormatNV', 'glVertexAttribFormatNV', 'glVertexAttribIFormatNV', 'glGetIntegerui64i_vNV', 'PFNGLBUFFERADDRESSRANGENVPROC', 'PFNGLVERTEXFORMATNVPROC', 'PFNGLNORMALFORMATNVPROC', 'PFNGLCOLORFORMATNVPROC', 'PFNGLINDEXFORMATNVPROC', 'PFNGLTEXCOORDFORMATNVPROC', 'PFNGLEDGEFLAGFORMATNVPROC', 'PFNGLSECONDARYCOLORFORMATNVPROC', 'PFNGLFOGCOORDFORMATNVPROC', 'PFNGLVERTEXATTRIBFORMATNVPROC', 'PFNGLVERTEXATTRIBIFORMATNVPROC', 'PFNGLGETINTEGERUI64I_VNVPROC', 'GL_NV_shader_buffer_load', 'glGetBufferParameterui64vNV', 'glGetIntegerui64vNV', 'glGetNamedBufferParameterui64vNV', 'glIsBufferResidentNV', 'glIsNamedBufferResidentNV', 'glMakeBufferNonResidentNV', 'glMakeBufferResidentNV', 'glMakeNamedBufferNonResidentNV', 'glMakeNamedBufferResidentNV', 'glUniformui64NV', 'glUniformui64vNV', 'glGetUniformui64vNV', 'glProgramUniformui64NV', 'glProgramUniformui64vNV', 'PFNGLGETBUFFERPARAMETERUI64VNVPROC', 'PFNGLGETINTEGERUI64VNVPROC', 'PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC', 'PFNGLISBUFFERRESIDENTNVPROC', 'PFNGLISNAMEDBUFFERRESIDENTNVPROC', 'PFNGLMAKEBUFFERNONRESIDENTNVPROC', 'PFNGLMAKEBUFFERRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERRESIDENTNVPROC', 'PFNGLUNIFORMUI64NVPROC', 'PFNGLUNIFORMUI64VNVPROC', 'PFNGLGETUNIFORMUI64VNVPROC', 'PFNGLPROGRAMUNIFORMUI64NVPROC', 'PFNGLPROGRAMUNIFORMUI64VNVPROC'] # END GENERATED CONTENT (do not edit above this line)
Python
#!/usr/bin/python # $Id:$ import sys as _sys from pyglet import gl from pyglet.gl import gl_info from pyglet.gl import glu_info class Config(object): '''Graphics configuration. A Config stores the preferences for OpenGL attributes such as the number of auxilliary buffers, size of the colour and depth buffers, double buffering, stencilling, multi- and super-sampling, and so on. Different platforms support a different set of attributes, so these are set with a string key and a value which is integer or boolean. :Ivariables: `double_buffer` : bool Specify the presence of a back-buffer for every color buffer. `stereo` : bool Specify the presence of separate left and right buffer sets. `buffer_size` : int Total bits per sample per color buffer. `aux_buffers` : int The number of auxilliary color buffers. `sample_buffers` : int The number of multisample buffers. `samples` : int The number of samples per pixel, or 0 if there are no multisample buffers. `red_size` : int Bits per sample per buffer devoted to the red component. `green_size` : int Bits per sample per buffer devoted to the green component. `blue_size` : int Bits per sample per buffer devoted to the blue component. `alpha_size` : int Bits per sample per buffer devoted to the alpha component. `depth_size` : int Bits per sample in the depth buffer. `stencil_size` : int Bits per sample in the stencil buffer. `accum_red_size` : int Bits per pixel devoted to the red component in the accumulation buffer. `accum_green_size` : int Bits per pixel devoted to the green component in the accumulation buffer. `accum_blue_size` : int Bits per pixel devoted to the blue component in the accumulation buffer. `accum_alpha_size` : int Bits per pixel devoted to the alpha component in the accumulation buffer. ''' _attribute_names = [ 'double_buffer', 'stereo', 'buffer_size', 'aux_buffers', 'sample_buffers', 'samples', 'red_size', 'green_size', 'blue_size', 'alpha_size', 'depth_size', 'stencil_size', 'accum_red_size', 'accum_green_size', 'accum_blue_size', 'accum_alpha_size', 'major_version', 'minor_version', 'forward_compatible', 'debug' ] major_version = None minor_version = None forward_compatible = None debug = None def __init__(self, **kwargs): '''Create a template config with the given attributes. Specify attributes as keyword arguments, for example:: template = Config(double_buffer=True) ''' for name in self._attribute_names: if name in kwargs: setattr(self, name, kwargs[name]) else: setattr(self, name, None) def _requires_gl_3(self): if self.major_version is not None and self.major_version >= 3: return True if self.forward_compatible or self.debug: return True return False def get_gl_attributes(self): '''Return a list of attributes set on this config. :rtype: list of tuple (name, value) :return: All attributes, with unset attributes having a value of ``None``. ''' return [(name, getattr(self, name)) for name in self._attribute_names] def match(self, canvas): '''Return a list of matching complete configs for the given canvas. :since: pyglet 1.2 :Parameters: `canvas` : `Canvas` Display to host contexts created from the config. :rtype: list of `CanvasConfig` ''' raise NotImplementedError('abstract') def create_context(self, share): '''Create a GL context that satisifies this configuration. :deprecated: Use `CanvasConfig.create_context`. :Parameters: `share` : `Context` If not None, a context with which to share objects with. :rtype: `Context` :return: The new context. ''' raise gl.ConfigException( 'This config cannot be used to create contexts. ' 'Use Config.match to created a CanvasConfig') def is_complete(self): '''Determine if this config is complete and able to create a context. Configs created directly are not complete, they can only serve as templates for retrieving a supported config from the system. For example, `pyglet.window.Screen.get_matching_configs` returns complete configs. :deprecated: Use ``isinstance(config, CanvasConfig)``. :rtype: bool :return: True if the config is complete and can create a context. ''' return isinstance(self, CanvasConfig) def __repr__(self): import pprint return '%s(%s)' % (self.__class__.__name__, pprint.pformat(self.get_gl_attributes())) class CanvasConfig(Config): '''OpenGL configuration for a particular canvas. Use `Config.match` to obtain an instance of this class. :since: pyglet 1.2 :Ivariables: `canvas` : `Canvas` The canvas this config is valid on. ''' def __init__(self, canvas, base_config): self.canvas = canvas self.major_version = base_config.major_version self.minor_version = base_config.minor_version self.forward_compatible = base_config.forward_compatible self.debug = base_config.debug def compatible(self, canvas): raise NotImplementedError('abstract') def create_context(self, share): '''Create a GL context that satisifies this configuration. :Parameters: `share` : `Context` If not None, a context with which to share objects with. :rtype: `Context` :return: The new context. ''' raise NotImplementedError('abstract') def is_complete(self): return True class ObjectSpace(object): def __init__(self): # Textures and buffers scheduled for deletion the next time this # object space is active. self._doomed_textures = [] self._doomed_buffers = [] class Context(object): '''OpenGL context for drawing. Use `CanvasConfig.create_context` to create a context. :Ivariables: `object_space` : `ObjectSpace` An object which is shared between all contexts that share GL objects. ''' #: Context share behaviour indicating that objects should not be #: shared with existing contexts. CONTEXT_SHARE_NONE = None #: Context share behaviour indicating that objects are shared with #: the most recently created context (the default). CONTEXT_SHARE_EXISTING = 1 # Used for error checking, True if currently within a glBegin/End block. # Ignored if error checking is disabled. _gl_begin = False # gl_info.GLInfo instance, filled in on first set_current _info = None # List of (attr, check) for each driver/device-specific workaround that is # implemented. The `attr` attribute on this context is set to the result # of evaluating `check(gl_info)` the first time this context is used. _workaround_checks = [ # GDI Generic renderer on Windows does not implement # GL_UNPACK_ROW_LENGTH correctly. ('_workaround_unpack_row_length', lambda info: info.get_renderer() == 'GDI Generic'), # Reportedly segfaults in text_input.py example with # "ATI Radeon X1600 OpenGL Engine" # glGenBuffers not exported by # "ATI Radeon X1270 x86/MMX/3DNow!/SSE2" # "RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2" # glGenBuffers not exported by # "Intel 965/963 Graphics Media Accelerator" ('_workaround_vbo', lambda info: (info.get_renderer().startswith('ATI Radeon X') or info.get_renderer().startswith('RADEON XPRESS 200M') or info.get_renderer() == 'Intel 965/963 Graphics Media Accelerator')), # Some ATI cards on OS X start drawing from a VBO before it's written # to. In these cases pyglet needs to call glFinish() to flush the # pipeline after updating a buffer but before rendering. ('_workaround_vbo_finish', lambda info: ('ATI' in info.get_renderer() and info.have_version(1, 5) and _sys.platform == 'darwin')), ] def __init__(self, config, context_share=None): self.config = config self.context_share = context_share self.canvas = None if context_share: self.object_space = context_share.object_space else: self.object_space = ObjectSpace() def __repr__(self): return '%s()' % self.__class__.__name__ def attach(self, canvas): if self.canvas is not None: self.detach() if not self.config.compatible(canvas): raise RuntimeError('Cannot attach %r to %r' % (canvas, self)) self.canvas = canvas def detach(self): self.canvas = None def set_current(self): if not self.canvas: raise RuntimeError('Canvas has not been attached') # XXX not per-thread gl.current_context = self # XXX gl_info.set_active_context() glu_info.set_active_context() # Implement workarounds if not self._info: self._info = gl_info.GLInfo() self._info.set_active_context() for attr, check in self._workaround_checks: setattr(self, attr, check(self._info)) # Release textures and buffers on this context scheduled for deletion. # Note that the garbage collector may introduce a race condition, # so operate on a copy of the textures/buffers and remove the deleted # items using list slicing (which is an atomic operation) if self.object_space._doomed_textures: textures = self.object_space._doomed_textures[:] textures = (gl.GLuint * len(textures))(*textures) gl.glDeleteTextures(len(textures), textures) self.object_space._doomed_textures[0:len(textures)] = [] if self.object_space._doomed_buffers: buffers = self.object_space._doomed_buffers[:] buffers = (gl.GLuint * len(buffers))(*buffers) gl.glDeleteBuffers(len(buffers), buffers) self.object_space._doomed_buffers[0:len(buffers)] = [] def destroy(self): '''Release the context. The context will not be useable after being destroyed. Each platform has its own convention for releasing the context and the buffer(s) that depend on it in the correct order; this should never be called by an application. ''' self.detach() if gl.current_context is self: gl.current_context = None gl_info.remove_active_context() # Switch back to shadow context. if gl._shadow_window is not None: gl._shadow_window.switch_to() def delete_texture(self, texture_id): '''Safely delete a texture belonging to this context. Usually, the texture is released immediately using ``glDeleteTextures``, however if another context that does not share this context's object space is currently active, the deletion will be deferred until an appropriate context is activated. :Parameters: `texture_id` : int The OpenGL name of the texture to delete. ''' if self.object_space is gl.current_context.object_space: id = gl.GLuint(texture_id) gl.glDeleteTextures(1, id) else: self.object_space._doomed_textures.append(texture_id) def delete_buffer(self, buffer_id): '''Safely delete a buffer object belonging to this context. This method behaves similarly to `delete_texture`, though for ``glDeleteBuffers`` instead of ``glDeleteTextures``. :Parameters: `buffer_id` : int The OpenGL name of the buffer to delete. :since: pyglet 1.1 ''' if self.object_space is gl.current_context.object_space and False: id = gl.GLuint(buffer_id) gl.glDeleteBuffers(1, id) else: self.object_space._doomed_buffers.append(buffer_id) def get_info(self): '''Get the OpenGL information for this context. :since: pyglet 1.2 :rtype: `GLInfo` ''' return self._info
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://oss.sgi.com/projects/ogl-sample/ABI/glext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GL as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by gengl.py. # Wrapper for http://www.opengl.org/registry/api/glext.h # ARB_multitexture (/usr/include/GL/gl.h:1962) GL_GLEXT_VERSION = 82 # GL/glext.h:34 # VERSION_1_2 (GL/glext.h:54) # VERSION_1_2_DEPRECATED (GL/glext.h:93) GL_RESCALE_NORMAL = 32826 # GL/glext.h:94 GL_LIGHT_MODEL_COLOR_CONTROL = 33272 # GL/glext.h:95 GL_SINGLE_COLOR = 33273 # GL/glext.h:96 GL_SEPARATE_SPECULAR_COLOR = 33274 # GL/glext.h:97 GL_ALIASED_POINT_SIZE_RANGE = 33901 # GL/glext.h:98 # ARB_imaging (GL/glext.h:101) # ARB_imaging_DEPRECATED (GL/glext.h:115) GL_CONVOLUTION_1D = 32784 # GL/glext.h:116 GL_CONVOLUTION_2D = 32785 # GL/glext.h:117 GL_SEPARABLE_2D = 32786 # GL/glext.h:118 GL_CONVOLUTION_BORDER_MODE = 32787 # GL/glext.h:119 GL_CONVOLUTION_FILTER_SCALE = 32788 # GL/glext.h:120 GL_CONVOLUTION_FILTER_BIAS = 32789 # GL/glext.h:121 GL_REDUCE = 32790 # GL/glext.h:122 GL_CONVOLUTION_FORMAT = 32791 # GL/glext.h:123 GL_CONVOLUTION_WIDTH = 32792 # GL/glext.h:124 GL_CONVOLUTION_HEIGHT = 32793 # GL/glext.h:125 GL_MAX_CONVOLUTION_WIDTH = 32794 # GL/glext.h:126 GL_MAX_CONVOLUTION_HEIGHT = 32795 # GL/glext.h:127 GL_POST_CONVOLUTION_RED_SCALE = 32796 # GL/glext.h:128 GL_POST_CONVOLUTION_GREEN_SCALE = 32797 # GL/glext.h:129 GL_POST_CONVOLUTION_BLUE_SCALE = 32798 # GL/glext.h:130 GL_POST_CONVOLUTION_ALPHA_SCALE = 32799 # GL/glext.h:131 GL_POST_CONVOLUTION_RED_BIAS = 32800 # GL/glext.h:132 GL_POST_CONVOLUTION_GREEN_BIAS = 32801 # GL/glext.h:133 GL_POST_CONVOLUTION_BLUE_BIAS = 32802 # GL/glext.h:134 GL_POST_CONVOLUTION_ALPHA_BIAS = 32803 # GL/glext.h:135 GL_HISTOGRAM = 32804 # GL/glext.h:136 GL_PROXY_HISTOGRAM = 32805 # GL/glext.h:137 GL_HISTOGRAM_WIDTH = 32806 # GL/glext.h:138 GL_HISTOGRAM_FORMAT = 32807 # GL/glext.h:139 GL_HISTOGRAM_RED_SIZE = 32808 # GL/glext.h:140 GL_HISTOGRAM_GREEN_SIZE = 32809 # GL/glext.h:141 GL_HISTOGRAM_BLUE_SIZE = 32810 # GL/glext.h:142 GL_HISTOGRAM_ALPHA_SIZE = 32811 # GL/glext.h:143 GL_HISTOGRAM_LUMINANCE_SIZE = 32812 # GL/glext.h:144 GL_HISTOGRAM_SINK = 32813 # GL/glext.h:145 GL_MINMAX = 32814 # GL/glext.h:146 GL_MINMAX_FORMAT = 32815 # GL/glext.h:147 GL_MINMAX_SINK = 32816 # GL/glext.h:148 GL_TABLE_TOO_LARGE = 32817 # GL/glext.h:149 GL_COLOR_MATRIX = 32945 # GL/glext.h:150 GL_COLOR_MATRIX_STACK_DEPTH = 32946 # GL/glext.h:151 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 32947 # GL/glext.h:152 GL_POST_COLOR_MATRIX_RED_SCALE = 32948 # GL/glext.h:153 GL_POST_COLOR_MATRIX_GREEN_SCALE = 32949 # GL/glext.h:154 GL_POST_COLOR_MATRIX_BLUE_SCALE = 32950 # GL/glext.h:155 GL_POST_COLOR_MATRIX_ALPHA_SCALE = 32951 # GL/glext.h:156 GL_POST_COLOR_MATRIX_RED_BIAS = 32952 # GL/glext.h:157 GL_POST_COLOR_MATRIX_GREEN_BIAS = 32953 # GL/glext.h:158 GL_POST_COLOR_MATRIX_BLUE_BIAS = 32954 # GL/glext.h:159 GL_POST_COLOR_MATRIX_ALPHA_BIAS = 32955 # GL/glext.h:160 GL_COLOR_TABLE = 32976 # GL/glext.h:161 GL_POST_CONVOLUTION_COLOR_TABLE = 32977 # GL/glext.h:162 GL_POST_COLOR_MATRIX_COLOR_TABLE = 32978 # GL/glext.h:163 GL_PROXY_COLOR_TABLE = 32979 # GL/glext.h:164 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 32980 # GL/glext.h:165 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 32981 # GL/glext.h:166 GL_COLOR_TABLE_SCALE = 32982 # GL/glext.h:167 GL_COLOR_TABLE_BIAS = 32983 # GL/glext.h:168 GL_COLOR_TABLE_FORMAT = 32984 # GL/glext.h:169 GL_COLOR_TABLE_WIDTH = 32985 # GL/glext.h:170 GL_COLOR_TABLE_RED_SIZE = 32986 # GL/glext.h:171 GL_COLOR_TABLE_GREEN_SIZE = 32987 # GL/glext.h:172 GL_COLOR_TABLE_BLUE_SIZE = 32988 # GL/glext.h:173 GL_COLOR_TABLE_ALPHA_SIZE = 32989 # GL/glext.h:174 GL_COLOR_TABLE_LUMINANCE_SIZE = 32990 # GL/glext.h:175 GL_COLOR_TABLE_INTENSITY_SIZE = 32991 # GL/glext.h:176 GL_CONSTANT_BORDER = 33105 # GL/glext.h:177 GL_REPLICATE_BORDER = 33107 # GL/glext.h:178 GL_CONVOLUTION_BORDER_COLOR = 33108 # GL/glext.h:179 # VERSION_1_3 (GL/glext.h:182) # VERSION_1_3_DEPRECATED (GL/glext.h:244) GL_CLIENT_ACTIVE_TEXTURE = 34017 # GL/glext.h:245 GL_MAX_TEXTURE_UNITS = 34018 # GL/glext.h:246 GL_TRANSPOSE_MODELVIEW_MATRIX = 34019 # GL/glext.h:247 GL_TRANSPOSE_PROJECTION_MATRIX = 34020 # GL/glext.h:248 GL_TRANSPOSE_TEXTURE_MATRIX = 34021 # GL/glext.h:249 GL_TRANSPOSE_COLOR_MATRIX = 34022 # GL/glext.h:250 GL_MULTISAMPLE_BIT = 536870912 # GL/glext.h:251 GL_NORMAL_MAP = 34065 # GL/glext.h:252 GL_REFLECTION_MAP = 34066 # GL/glext.h:253 GL_COMPRESSED_ALPHA = 34025 # GL/glext.h:254 GL_COMPRESSED_LUMINANCE = 34026 # GL/glext.h:255 GL_COMPRESSED_LUMINANCE_ALPHA = 34027 # GL/glext.h:256 GL_COMPRESSED_INTENSITY = 34028 # GL/glext.h:257 GL_COMBINE = 34160 # GL/glext.h:258 GL_COMBINE_RGB = 34161 # GL/glext.h:259 GL_COMBINE_ALPHA = 34162 # GL/glext.h:260 GL_SOURCE0_RGB = 34176 # GL/glext.h:261 GL_SOURCE1_RGB = 34177 # GL/glext.h:262 GL_SOURCE2_RGB = 34178 # GL/glext.h:263 GL_SOURCE0_ALPHA = 34184 # GL/glext.h:264 GL_SOURCE1_ALPHA = 34185 # GL/glext.h:265 GL_SOURCE2_ALPHA = 34186 # GL/glext.h:266 GL_OPERAND0_RGB = 34192 # GL/glext.h:267 GL_OPERAND1_RGB = 34193 # GL/glext.h:268 GL_OPERAND2_RGB = 34194 # GL/glext.h:269 GL_OPERAND0_ALPHA = 34200 # GL/glext.h:270 GL_OPERAND1_ALPHA = 34201 # GL/glext.h:271 GL_OPERAND2_ALPHA = 34202 # GL/glext.h:272 GL_RGB_SCALE = 34163 # GL/glext.h:273 GL_ADD_SIGNED = 34164 # GL/glext.h:274 GL_INTERPOLATE = 34165 # GL/glext.h:275 GL_SUBTRACT = 34023 # GL/glext.h:276 GL_CONSTANT = 34166 # GL/glext.h:277 GL_PRIMARY_COLOR = 34167 # GL/glext.h:278 GL_PREVIOUS = 34168 # GL/glext.h:279 GL_DOT3_RGB = 34478 # GL/glext.h:280 GL_DOT3_RGBA = 34479 # GL/glext.h:281 # VERSION_1_4 (GL/glext.h:284) GL_BLEND_DST_RGB = 32968 # GL/glext.h:285 GL_BLEND_SRC_RGB = 32969 # GL/glext.h:286 GL_BLEND_DST_ALPHA = 32970 # GL/glext.h:287 GL_BLEND_SRC_ALPHA = 32971 # GL/glext.h:288 GL_POINT_FADE_THRESHOLD_SIZE = 33064 # GL/glext.h:289 GL_DEPTH_COMPONENT16 = 33189 # GL/glext.h:290 GL_DEPTH_COMPONENT24 = 33190 # GL/glext.h:291 GL_DEPTH_COMPONENT32 = 33191 # GL/glext.h:292 GL_MIRRORED_REPEAT = 33648 # GL/glext.h:293 GL_MAX_TEXTURE_LOD_BIAS = 34045 # GL/glext.h:294 GL_TEXTURE_LOD_BIAS = 34049 # GL/glext.h:295 GL_INCR_WRAP = 34055 # GL/glext.h:296 GL_DECR_WRAP = 34056 # GL/glext.h:297 GL_TEXTURE_DEPTH_SIZE = 34890 # GL/glext.h:298 GL_TEXTURE_COMPARE_MODE = 34892 # GL/glext.h:299 GL_TEXTURE_COMPARE_FUNC = 34893 # GL/glext.h:300 # VERSION_1_4_DEPRECATED (GL/glext.h:303) GL_POINT_SIZE_MIN = 33062 # GL/glext.h:304 GL_POINT_SIZE_MAX = 33063 # GL/glext.h:305 GL_POINT_DISTANCE_ATTENUATION = 33065 # GL/glext.h:306 GL_GENERATE_MIPMAP = 33169 # GL/glext.h:307 GL_GENERATE_MIPMAP_HINT = 33170 # GL/glext.h:308 GL_FOG_COORDINATE_SOURCE = 33872 # GL/glext.h:309 GL_FOG_COORDINATE = 33873 # GL/glext.h:310 GL_FRAGMENT_DEPTH = 33874 # GL/glext.h:311 GL_CURRENT_FOG_COORDINATE = 33875 # GL/glext.h:312 GL_FOG_COORDINATE_ARRAY_TYPE = 33876 # GL/glext.h:313 GL_FOG_COORDINATE_ARRAY_STRIDE = 33877 # GL/glext.h:314 GL_FOG_COORDINATE_ARRAY_POINTER = 33878 # GL/glext.h:315 GL_FOG_COORDINATE_ARRAY = 33879 # GL/glext.h:316 GL_COLOR_SUM = 33880 # GL/glext.h:317 GL_CURRENT_SECONDARY_COLOR = 33881 # GL/glext.h:318 GL_SECONDARY_COLOR_ARRAY_SIZE = 33882 # GL/glext.h:319 GL_SECONDARY_COLOR_ARRAY_TYPE = 33883 # GL/glext.h:320 GL_SECONDARY_COLOR_ARRAY_STRIDE = 33884 # GL/glext.h:321 GL_SECONDARY_COLOR_ARRAY_POINTER = 33885 # GL/glext.h:322 GL_SECONDARY_COLOR_ARRAY = 33886 # GL/glext.h:323 GL_TEXTURE_FILTER_CONTROL = 34048 # GL/glext.h:324 GL_DEPTH_TEXTURE_MODE = 34891 # GL/glext.h:325 GL_COMPARE_R_TO_TEXTURE = 34894 # GL/glext.h:326 # VERSION_1_5 (GL/glext.h:329) GL_BUFFER_SIZE = 34660 # GL/glext.h:330 GL_BUFFER_USAGE = 34661 # GL/glext.h:331 GL_QUERY_COUNTER_BITS = 34916 # GL/glext.h:332 GL_CURRENT_QUERY = 34917 # GL/glext.h:333 GL_QUERY_RESULT = 34918 # GL/glext.h:334 GL_QUERY_RESULT_AVAILABLE = 34919 # GL/glext.h:335 GL_ARRAY_BUFFER = 34962 # GL/glext.h:336 GL_ELEMENT_ARRAY_BUFFER = 34963 # GL/glext.h:337 GL_ARRAY_BUFFER_BINDING = 34964 # GL/glext.h:338 GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965 # GL/glext.h:339 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975 # GL/glext.h:340 GL_READ_ONLY = 35000 # GL/glext.h:341 GL_WRITE_ONLY = 35001 # GL/glext.h:342 GL_READ_WRITE = 35002 # GL/glext.h:343 GL_BUFFER_ACCESS = 35003 # GL/glext.h:344 GL_BUFFER_MAPPED = 35004 # GL/glext.h:345 GL_BUFFER_MAP_POINTER = 35005 # GL/glext.h:346 GL_STREAM_DRAW = 35040 # GL/glext.h:347 GL_STREAM_READ = 35041 # GL/glext.h:348 GL_STREAM_COPY = 35042 # GL/glext.h:349 GL_STATIC_DRAW = 35044 # GL/glext.h:350 GL_STATIC_READ = 35045 # GL/glext.h:351 GL_STATIC_COPY = 35046 # GL/glext.h:352 GL_DYNAMIC_DRAW = 35048 # GL/glext.h:353 GL_DYNAMIC_READ = 35049 # GL/glext.h:354 GL_DYNAMIC_COPY = 35050 # GL/glext.h:355 GL_SAMPLES_PASSED = 35092 # GL/glext.h:356 # VERSION_1_5_DEPRECATED (GL/glext.h:359) GL_VERTEX_ARRAY_BUFFER_BINDING = 34966 # GL/glext.h:360 GL_NORMAL_ARRAY_BUFFER_BINDING = 34967 # GL/glext.h:361 GL_COLOR_ARRAY_BUFFER_BINDING = 34968 # GL/glext.h:362 GL_INDEX_ARRAY_BUFFER_BINDING = 34969 # GL/glext.h:363 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 34970 # GL/glext.h:364 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 34971 # GL/glext.h:365 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 34972 # GL/glext.h:366 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:367 GL_WEIGHT_ARRAY_BUFFER_BINDING = 34974 # GL/glext.h:368 GL_FOG_COORD_SRC = 33872 # GL/glext.h:369 GL_FOG_COORD = 33873 # GL/glext.h:370 GL_CURRENT_FOG_COORD = 33875 # GL/glext.h:371 GL_FOG_COORD_ARRAY_TYPE = 33876 # GL/glext.h:372 GL_FOG_COORD_ARRAY_STRIDE = 33877 # GL/glext.h:373 GL_FOG_COORD_ARRAY_POINTER = 33878 # GL/glext.h:374 GL_FOG_COORD_ARRAY = 33879 # GL/glext.h:375 GL_FOG_COORD_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:376 GL_SRC0_RGB = 34176 # GL/glext.h:377 GL_SRC1_RGB = 34177 # GL/glext.h:378 GL_SRC2_RGB = 34178 # GL/glext.h:379 GL_SRC0_ALPHA = 34184 # GL/glext.h:380 GL_SRC1_ALPHA = 34185 # GL/glext.h:381 GL_SRC2_ALPHA = 34186 # GL/glext.h:382 # VERSION_2_0 (GL/glext.h:385) GL_BLEND_EQUATION_RGB = 32777 # GL/glext.h:386 GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338 # GL/glext.h:387 GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339 # GL/glext.h:388 GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340 # GL/glext.h:389 GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341 # GL/glext.h:390 GL_CURRENT_VERTEX_ATTRIB = 34342 # GL/glext.h:391 GL_VERTEX_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:392 GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373 # GL/glext.h:393 GL_STENCIL_BACK_FUNC = 34816 # GL/glext.h:394 GL_STENCIL_BACK_FAIL = 34817 # GL/glext.h:395 GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818 # GL/glext.h:396 GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819 # GL/glext.h:397 GL_MAX_DRAW_BUFFERS = 34852 # GL/glext.h:398 GL_DRAW_BUFFER0 = 34853 # GL/glext.h:399 GL_DRAW_BUFFER1 = 34854 # GL/glext.h:400 GL_DRAW_BUFFER2 = 34855 # GL/glext.h:401 GL_DRAW_BUFFER3 = 34856 # GL/glext.h:402 GL_DRAW_BUFFER4 = 34857 # GL/glext.h:403 GL_DRAW_BUFFER5 = 34858 # GL/glext.h:404 GL_DRAW_BUFFER6 = 34859 # GL/glext.h:405 GL_DRAW_BUFFER7 = 34860 # GL/glext.h:406 GL_DRAW_BUFFER8 = 34861 # GL/glext.h:407 GL_DRAW_BUFFER9 = 34862 # GL/glext.h:408 GL_DRAW_BUFFER10 = 34863 # GL/glext.h:409 GL_DRAW_BUFFER11 = 34864 # GL/glext.h:410 GL_DRAW_BUFFER12 = 34865 # GL/glext.h:411 GL_DRAW_BUFFER13 = 34866 # GL/glext.h:412 GL_DRAW_BUFFER14 = 34867 # GL/glext.h:413 GL_DRAW_BUFFER15 = 34868 # GL/glext.h:414 GL_BLEND_EQUATION_ALPHA = 34877 # GL/glext.h:415 GL_MAX_VERTEX_ATTRIBS = 34921 # GL/glext.h:416 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922 # GL/glext.h:417 GL_MAX_TEXTURE_IMAGE_UNITS = 34930 # GL/glext.h:418 GL_FRAGMENT_SHADER = 35632 # GL/glext.h:419 GL_VERTEX_SHADER = 35633 # GL/glext.h:420 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657 # GL/glext.h:421 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658 # GL/glext.h:422 GL_MAX_VARYING_FLOATS = 35659 # GL/glext.h:423 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660 # GL/glext.h:424 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661 # GL/glext.h:425 GL_SHADER_TYPE = 35663 # GL/glext.h:426 GL_FLOAT_VEC2 = 35664 # GL/glext.h:427 GL_FLOAT_VEC3 = 35665 # GL/glext.h:428 GL_FLOAT_VEC4 = 35666 # GL/glext.h:429 GL_INT_VEC2 = 35667 # GL/glext.h:430 GL_INT_VEC3 = 35668 # GL/glext.h:431 GL_INT_VEC4 = 35669 # GL/glext.h:432 GL_BOOL = 35670 # GL/glext.h:433 GL_BOOL_VEC2 = 35671 # GL/glext.h:434 GL_BOOL_VEC3 = 35672 # GL/glext.h:435 GL_BOOL_VEC4 = 35673 # GL/glext.h:436 GL_FLOAT_MAT2 = 35674 # GL/glext.h:437 GL_FLOAT_MAT3 = 35675 # GL/glext.h:438 GL_FLOAT_MAT4 = 35676 # GL/glext.h:439 GL_SAMPLER_1D = 35677 # GL/glext.h:440 GL_SAMPLER_2D = 35678 # GL/glext.h:441 GL_SAMPLER_3D = 35679 # GL/glext.h:442 GL_SAMPLER_CUBE = 35680 # GL/glext.h:443 GL_SAMPLER_1D_SHADOW = 35681 # GL/glext.h:444 GL_SAMPLER_2D_SHADOW = 35682 # GL/glext.h:445 GL_DELETE_STATUS = 35712 # GL/glext.h:446 GL_COMPILE_STATUS = 35713 # GL/glext.h:447 GL_LINK_STATUS = 35714 # GL/glext.h:448 GL_VALIDATE_STATUS = 35715 # GL/glext.h:449 GL_INFO_LOG_LENGTH = 35716 # GL/glext.h:450 GL_ATTACHED_SHADERS = 35717 # GL/glext.h:451 GL_ACTIVE_UNIFORMS = 35718 # GL/glext.h:452 GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719 # GL/glext.h:453 GL_SHADER_SOURCE_LENGTH = 35720 # GL/glext.h:454 GL_ACTIVE_ATTRIBUTES = 35721 # GL/glext.h:455 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722 # GL/glext.h:456 GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723 # GL/glext.h:457 GL_SHADING_LANGUAGE_VERSION = 35724 # GL/glext.h:458 GL_CURRENT_PROGRAM = 35725 # GL/glext.h:459 GL_POINT_SPRITE_COORD_ORIGIN = 36000 # GL/glext.h:460 GL_LOWER_LEFT = 36001 # GL/glext.h:461 GL_UPPER_LEFT = 36002 # GL/glext.h:462 GL_STENCIL_BACK_REF = 36003 # GL/glext.h:463 GL_STENCIL_BACK_VALUE_MASK = 36004 # GL/glext.h:464 GL_STENCIL_BACK_WRITEMASK = 36005 # GL/glext.h:465 # VERSION_2_0_DEPRECATED (GL/glext.h:468) GL_VERTEX_PROGRAM_TWO_SIDE = 34371 # GL/glext.h:469 GL_POINT_SPRITE = 34913 # GL/glext.h:470 GL_COORD_REPLACE = 34914 # GL/glext.h:471 GL_MAX_TEXTURE_COORDS = 34929 # GL/glext.h:472 # VERSION_2_1 (GL/glext.h:475) GL_PIXEL_PACK_BUFFER = 35051 # GL/glext.h:476 GL_PIXEL_UNPACK_BUFFER = 35052 # GL/glext.h:477 GL_PIXEL_PACK_BUFFER_BINDING = 35053 # GL/glext.h:478 GL_PIXEL_UNPACK_BUFFER_BINDING = 35055 # GL/glext.h:479 GL_FLOAT_MAT2x3 = 35685 # GL/glext.h:480 GL_FLOAT_MAT2x4 = 35686 # GL/glext.h:481 GL_FLOAT_MAT3x2 = 35687 # GL/glext.h:482 GL_FLOAT_MAT3x4 = 35688 # GL/glext.h:483 GL_FLOAT_MAT4x2 = 35689 # GL/glext.h:484 GL_FLOAT_MAT4x3 = 35690 # GL/glext.h:485 GL_SRGB = 35904 # GL/glext.h:486 GL_SRGB8 = 35905 # GL/glext.h:487 GL_SRGB_ALPHA = 35906 # GL/glext.h:488 GL_SRGB8_ALPHA8 = 35907 # GL/glext.h:489 GL_COMPRESSED_SRGB = 35912 # GL/glext.h:490 GL_COMPRESSED_SRGB_ALPHA = 35913 # GL/glext.h:491 # VERSION_2_1_DEPRECATED (GL/glext.h:494) GL_CURRENT_RASTER_SECONDARY_COLOR = 33887 # GL/glext.h:495 GL_SLUMINANCE_ALPHA = 35908 # GL/glext.h:496 GL_SLUMINANCE8_ALPHA8 = 35909 # GL/glext.h:497 GL_SLUMINANCE = 35910 # GL/glext.h:498 GL_SLUMINANCE8 = 35911 # GL/glext.h:499 GL_COMPRESSED_SLUMINANCE = 35914 # GL/glext.h:500 GL_COMPRESSED_SLUMINANCE_ALPHA = 35915 # GL/glext.h:501 # VERSION_3_0 (GL/glext.h:504) GL_COMPARE_REF_TO_TEXTURE = 34894 # GL/glext.h:505 GL_CLIP_DISTANCE0 = 12288 # GL/glext.h:506 GL_CLIP_DISTANCE1 = 12289 # GL/glext.h:507 GL_CLIP_DISTANCE2 = 12290 # GL/glext.h:508 GL_CLIP_DISTANCE3 = 12291 # GL/glext.h:509 GL_CLIP_DISTANCE4 = 12292 # GL/glext.h:510 GL_CLIP_DISTANCE5 = 12293 # GL/glext.h:511 GL_CLIP_DISTANCE6 = 12294 # GL/glext.h:512 GL_CLIP_DISTANCE7 = 12295 # GL/glext.h:513 GL_MAX_CLIP_DISTANCES = 3378 # GL/glext.h:514 GL_MAJOR_VERSION = 33307 # GL/glext.h:515 GL_MINOR_VERSION = 33308 # GL/glext.h:516 GL_NUM_EXTENSIONS = 33309 # GL/glext.h:517 GL_CONTEXT_FLAGS = 33310 # GL/glext.h:518 GL_COMPRESSED_RED = 33317 # GL/glext.h:519 GL_COMPRESSED_RG = 33318 # GL/glext.h:520 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1 # GL/glext.h:521 GL_RGBA32F = 34836 # GL/glext.h:522 GL_RGB32F = 34837 # GL/glext.h:523 GL_RGBA16F = 34842 # GL/glext.h:524 GL_RGB16F = 34843 # GL/glext.h:525 GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069 # GL/glext.h:526 GL_MAX_ARRAY_TEXTURE_LAYERS = 35071 # GL/glext.h:527 GL_MIN_PROGRAM_TEXEL_OFFSET = 35076 # GL/glext.h:528 GL_MAX_PROGRAM_TEXEL_OFFSET = 35077 # GL/glext.h:529 GL_CLAMP_READ_COLOR = 35100 # GL/glext.h:530 GL_FIXED_ONLY = 35101 # GL/glext.h:531 GL_MAX_VARYING_COMPONENTS = 35659 # GL/glext.h:532 GL_TEXTURE_1D_ARRAY = 35864 # GL/glext.h:533 GL_PROXY_TEXTURE_1D_ARRAY = 35865 # GL/glext.h:534 GL_TEXTURE_2D_ARRAY = 35866 # GL/glext.h:535 GL_PROXY_TEXTURE_2D_ARRAY = 35867 # GL/glext.h:536 GL_TEXTURE_BINDING_1D_ARRAY = 35868 # GL/glext.h:537 GL_TEXTURE_BINDING_2D_ARRAY = 35869 # GL/glext.h:538 GL_R11F_G11F_B10F = 35898 # GL/glext.h:539 GL_UNSIGNED_INT_10F_11F_11F_REV = 35899 # GL/glext.h:540 GL_RGB9_E5 = 35901 # GL/glext.h:541 GL_UNSIGNED_INT_5_9_9_9_REV = 35902 # GL/glext.h:542 GL_TEXTURE_SHARED_SIZE = 35903 # GL/glext.h:543 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958 # GL/glext.h:544 GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967 # GL/glext.h:545 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968 # GL/glext.h:546 GL_TRANSFORM_FEEDBACK_VARYINGS = 35971 # GL/glext.h:547 GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972 # GL/glext.h:548 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973 # GL/glext.h:549 GL_PRIMITIVES_GENERATED = 35975 # GL/glext.h:550 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976 # GL/glext.h:551 GL_RASTERIZER_DISCARD = 35977 # GL/glext.h:552 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978 # GL/glext.h:553 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979 # GL/glext.h:554 GL_INTERLEAVED_ATTRIBS = 35980 # GL/glext.h:555 GL_SEPARATE_ATTRIBS = 35981 # GL/glext.h:556 GL_TRANSFORM_FEEDBACK_BUFFER = 35982 # GL/glext.h:557 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983 # GL/glext.h:558 GL_RGBA32UI = 36208 # GL/glext.h:559 GL_RGB32UI = 36209 # GL/glext.h:560 GL_RGBA16UI = 36214 # GL/glext.h:561 GL_RGB16UI = 36215 # GL/glext.h:562 GL_RGBA8UI = 36220 # GL/glext.h:563 GL_RGB8UI = 36221 # GL/glext.h:564 GL_RGBA32I = 36226 # GL/glext.h:565 GL_RGB32I = 36227 # GL/glext.h:566 GL_RGBA16I = 36232 # GL/glext.h:567 GL_RGB16I = 36233 # GL/glext.h:568 GL_RGBA8I = 36238 # GL/glext.h:569 GL_RGB8I = 36239 # GL/glext.h:570 GL_RED_INTEGER = 36244 # GL/glext.h:571 GL_GREEN_INTEGER = 36245 # GL/glext.h:572 GL_BLUE_INTEGER = 36246 # GL/glext.h:573 GL_RGB_INTEGER = 36248 # GL/glext.h:574 GL_RGBA_INTEGER = 36249 # GL/glext.h:575 GL_BGR_INTEGER = 36250 # GL/glext.h:576 GL_BGRA_INTEGER = 36251 # GL/glext.h:577 GL_SAMPLER_1D_ARRAY = 36288 # GL/glext.h:578 GL_SAMPLER_2D_ARRAY = 36289 # GL/glext.h:579 GL_SAMPLER_1D_ARRAY_SHADOW = 36291 # GL/glext.h:580 GL_SAMPLER_2D_ARRAY_SHADOW = 36292 # GL/glext.h:581 GL_SAMPLER_CUBE_SHADOW = 36293 # GL/glext.h:582 GL_UNSIGNED_INT_VEC2 = 36294 # GL/glext.h:583 GL_UNSIGNED_INT_VEC3 = 36295 # GL/glext.h:584 GL_UNSIGNED_INT_VEC4 = 36296 # GL/glext.h:585 GL_INT_SAMPLER_1D = 36297 # GL/glext.h:586 GL_INT_SAMPLER_2D = 36298 # GL/glext.h:587 GL_INT_SAMPLER_3D = 36299 # GL/glext.h:588 GL_INT_SAMPLER_CUBE = 36300 # GL/glext.h:589 GL_INT_SAMPLER_1D_ARRAY = 36302 # GL/glext.h:590 GL_INT_SAMPLER_2D_ARRAY = 36303 # GL/glext.h:591 GL_UNSIGNED_INT_SAMPLER_1D = 36305 # GL/glext.h:592 GL_UNSIGNED_INT_SAMPLER_2D = 36306 # GL/glext.h:593 GL_UNSIGNED_INT_SAMPLER_3D = 36307 # GL/glext.h:594 GL_UNSIGNED_INT_SAMPLER_CUBE = 36308 # GL/glext.h:595 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310 # GL/glext.h:596 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311 # GL/glext.h:597 GL_QUERY_WAIT = 36371 # GL/glext.h:598 GL_QUERY_NO_WAIT = 36372 # GL/glext.h:599 GL_QUERY_BY_REGION_WAIT = 36373 # GL/glext.h:600 GL_QUERY_BY_REGION_NO_WAIT = 36374 # GL/glext.h:601 GL_BUFFER_ACCESS_FLAGS = 37151 # GL/glext.h:602 GL_BUFFER_MAP_LENGTH = 37152 # GL/glext.h:603 GL_BUFFER_MAP_OFFSET = 37153 # GL/glext.h:604 # VERSION_3_0_DEPRECATED (GL/glext.h:731) GL_CLAMP_VERTEX_COLOR = 35098 # GL/glext.h:732 GL_CLAMP_FRAGMENT_COLOR = 35099 # GL/glext.h:733 GL_ALPHA_INTEGER = 36247 # GL/glext.h:734 # VERSION_3_1 (GL/glext.h:740) GL_SAMPLER_2D_RECT = 35683 # GL/glext.h:741 GL_SAMPLER_2D_RECT_SHADOW = 35684 # GL/glext.h:742 GL_SAMPLER_BUFFER = 36290 # GL/glext.h:743 GL_INT_SAMPLER_2D_RECT = 36301 # GL/glext.h:744 GL_INT_SAMPLER_BUFFER = 36304 # GL/glext.h:745 GL_UNSIGNED_INT_SAMPLER_2D_RECT = 36309 # GL/glext.h:746 GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312 # GL/glext.h:747 GL_TEXTURE_BUFFER = 35882 # GL/glext.h:748 GL_MAX_TEXTURE_BUFFER_SIZE = 35883 # GL/glext.h:749 GL_TEXTURE_BINDING_BUFFER = 35884 # GL/glext.h:750 GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885 # GL/glext.h:751 GL_TEXTURE_BUFFER_FORMAT = 35886 # GL/glext.h:752 GL_TEXTURE_RECTANGLE = 34037 # GL/glext.h:753 GL_TEXTURE_BINDING_RECTANGLE = 34038 # GL/glext.h:754 GL_PROXY_TEXTURE_RECTANGLE = 34039 # GL/glext.h:755 GL_MAX_RECTANGLE_TEXTURE_SIZE = 34040 # GL/glext.h:756 GL_RED_SNORM = 36752 # GL/glext.h:757 GL_RG_SNORM = 36753 # GL/glext.h:758 GL_RGB_SNORM = 36754 # GL/glext.h:759 GL_RGBA_SNORM = 36755 # GL/glext.h:760 GL_R8_SNORM = 36756 # GL/glext.h:761 GL_RG8_SNORM = 36757 # GL/glext.h:762 GL_RGB8_SNORM = 36758 # GL/glext.h:763 GL_RGBA8_SNORM = 36759 # GL/glext.h:764 GL_R16_SNORM = 36760 # GL/glext.h:765 GL_RG16_SNORM = 36761 # GL/glext.h:766 GL_RGB16_SNORM = 36762 # GL/glext.h:767 GL_RGBA16_SNORM = 36763 # GL/glext.h:768 GL_SIGNED_NORMALIZED = 36764 # GL/glext.h:769 GL_PRIMITIVE_RESTART = 36765 # GL/glext.h:770 GL_PRIMITIVE_RESTART_INDEX = 36766 # GL/glext.h:771 # VERSION_3_2 (GL/glext.h:809) GL_CONTEXT_CORE_PROFILE_BIT = 1 # GL/glext.h:810 GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 2 # GL/glext.h:811 GL_LINES_ADJACENCY = 10 # GL/glext.h:812 GL_LINE_STRIP_ADJACENCY = 11 # GL/glext.h:813 GL_TRIANGLES_ADJACENCY = 12 # GL/glext.h:814 GL_TRIANGLE_STRIP_ADJACENCY = 13 # GL/glext.h:815 GL_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:816 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881 # GL/glext.h:817 GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263 # GL/glext.h:818 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264 # GL/glext.h:819 GL_GEOMETRY_SHADER = 36313 # GL/glext.h:820 GL_GEOMETRY_VERTICES_OUT = 35094 # GL/glext.h:821 GL_GEOMETRY_INPUT_TYPE = 35095 # GL/glext.h:822 GL_GEOMETRY_OUTPUT_TYPE = 35096 # GL/glext.h:823 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319 # GL/glext.h:824 GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320 # GL/glext.h:825 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321 # GL/glext.h:826 GL_MAX_VERTEX_OUTPUT_COMPONENTS = 37154 # GL/glext.h:827 GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155 # GL/glext.h:828 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156 # GL/glext.h:829 GL_MAX_FRAGMENT_INPUT_COMPONENTS = 37157 # GL/glext.h:830 GL_CONTEXT_PROFILE_MASK = 37158 # GL/glext.h:831 # VERSION_3_3 (GL/glext.h:887) GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 35070 # GL/glext.h:888 # VERSION_4_0 (GL/glext.h:915) GL_SAMPLE_SHADING = 35894 # GL/glext.h:916 GL_MIN_SAMPLE_SHADING_VALUE = 35895 # GL/glext.h:917 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446 # GL/glext.h:918 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447 # GL/glext.h:919 GL_TEXTURE_CUBE_MAP_ARRAY = 36873 # GL/glext.h:920 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874 # GL/glext.h:921 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 36875 # GL/glext.h:922 GL_SAMPLER_CUBE_MAP_ARRAY = 36876 # GL/glext.h:923 GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877 # GL/glext.h:924 GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878 # GL/glext.h:925 GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879 # GL/glext.h:926 # VERSION_4_1 (GL/glext.h:1006) # VERSION_4_2 (GL/glext.h:1049) # ARB_multitexture (GL/glext.h:1167) # ARB_transpose_matrix (GL/glext.h:1205) GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 34019 # GL/glext.h:1206 GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 34020 # GL/glext.h:1207 GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 34021 # GL/glext.h:1208 GL_TRANSPOSE_COLOR_MATRIX_ARB = 34022 # GL/glext.h:1209 # ARB_multisample (GL/glext.h:1212) GL_MULTISAMPLE_ARB = 32925 # GL/glext.h:1213 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 32926 # GL/glext.h:1214 GL_SAMPLE_ALPHA_TO_ONE_ARB = 32927 # GL/glext.h:1215 GL_SAMPLE_COVERAGE_ARB = 32928 # GL/glext.h:1216 GL_SAMPLE_BUFFERS_ARB = 32936 # GL/glext.h:1217 GL_SAMPLES_ARB = 32937 # GL/glext.h:1218 GL_SAMPLE_COVERAGE_VALUE_ARB = 32938 # GL/glext.h:1219 GL_SAMPLE_COVERAGE_INVERT_ARB = 32939 # GL/glext.h:1220 GL_MULTISAMPLE_BIT_ARB = 536870912 # GL/glext.h:1221 # ARB_texture_env_add (GL/glext.h:1224) # ARB_texture_cube_map (GL/glext.h:1227) GL_NORMAL_MAP_ARB = 34065 # GL/glext.h:1228 GL_REFLECTION_MAP_ARB = 34066 # GL/glext.h:1229 GL_TEXTURE_CUBE_MAP_ARB = 34067 # GL/glext.h:1230 GL_TEXTURE_BINDING_CUBE_MAP_ARB = 34068 # GL/glext.h:1231 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 34069 # GL/glext.h:1232 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 34070 # GL/glext.h:1233 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 34071 # GL/glext.h:1234 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 34072 # GL/glext.h:1235 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 34073 # GL/glext.h:1236 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 34074 # GL/glext.h:1237 GL_PROXY_TEXTURE_CUBE_MAP_ARB = 34075 # GL/glext.h:1238 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 34076 # GL/glext.h:1239 # ARB_texture_compression (GL/glext.h:1242) GL_COMPRESSED_ALPHA_ARB = 34025 # GL/glext.h:1243 GL_COMPRESSED_LUMINANCE_ARB = 34026 # GL/glext.h:1244 GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 34027 # GL/glext.h:1245 GL_COMPRESSED_INTENSITY_ARB = 34028 # GL/glext.h:1246 GL_COMPRESSED_RGB_ARB = 34029 # GL/glext.h:1247 GL_COMPRESSED_RGBA_ARB = 34030 # GL/glext.h:1248 GL_TEXTURE_COMPRESSION_HINT_ARB = 34031 # GL/glext.h:1249 GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 34464 # GL/glext.h:1250 GL_TEXTURE_COMPRESSED_ARB = 34465 # GL/glext.h:1251 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 34466 # GL/glext.h:1252 GL_COMPRESSED_TEXTURE_FORMATS_ARB = 34467 # GL/glext.h:1253 # ARB_texture_border_clamp (GL/glext.h:1256) GL_CLAMP_TO_BORDER_ARB = 33069 # GL/glext.h:1257 # ARB_point_parameters (GL/glext.h:1260) GL_POINT_SIZE_MIN_ARB = 33062 # GL/glext.h:1261 GL_POINT_SIZE_MAX_ARB = 33063 # GL/glext.h:1262 GL_POINT_FADE_THRESHOLD_SIZE_ARB = 33064 # GL/glext.h:1263 GL_POINT_DISTANCE_ATTENUATION_ARB = 33065 # GL/glext.h:1264 # ARB_vertex_blend (GL/glext.h:1267) GL_MAX_VERTEX_UNITS_ARB = 34468 # GL/glext.h:1268 GL_ACTIVE_VERTEX_UNITS_ARB = 34469 # GL/glext.h:1269 GL_WEIGHT_SUM_UNITY_ARB = 34470 # GL/glext.h:1270 GL_VERTEX_BLEND_ARB = 34471 # GL/glext.h:1271 GL_CURRENT_WEIGHT_ARB = 34472 # GL/glext.h:1272 GL_WEIGHT_ARRAY_TYPE_ARB = 34473 # GL/glext.h:1273 GL_WEIGHT_ARRAY_STRIDE_ARB = 34474 # GL/glext.h:1274 GL_WEIGHT_ARRAY_SIZE_ARB = 34475 # GL/glext.h:1275 GL_WEIGHT_ARRAY_POINTER_ARB = 34476 # GL/glext.h:1276 GL_WEIGHT_ARRAY_ARB = 34477 # GL/glext.h:1277 GL_MODELVIEW0_ARB = 5888 # GL/glext.h:1278 GL_MODELVIEW1_ARB = 34058 # GL/glext.h:1279 GL_MODELVIEW2_ARB = 34594 # GL/glext.h:1280 GL_MODELVIEW3_ARB = 34595 # GL/glext.h:1281 GL_MODELVIEW4_ARB = 34596 # GL/glext.h:1282 GL_MODELVIEW5_ARB = 34597 # GL/glext.h:1283 GL_MODELVIEW6_ARB = 34598 # GL/glext.h:1284 GL_MODELVIEW7_ARB = 34599 # GL/glext.h:1285 GL_MODELVIEW8_ARB = 34600 # GL/glext.h:1286 GL_MODELVIEW9_ARB = 34601 # GL/glext.h:1287 GL_MODELVIEW10_ARB = 34602 # GL/glext.h:1288 GL_MODELVIEW11_ARB = 34603 # GL/glext.h:1289 GL_MODELVIEW12_ARB = 34604 # GL/glext.h:1290 GL_MODELVIEW13_ARB = 34605 # GL/glext.h:1291 GL_MODELVIEW14_ARB = 34606 # GL/glext.h:1292 GL_MODELVIEW15_ARB = 34607 # GL/glext.h:1293 GL_MODELVIEW16_ARB = 34608 # GL/glext.h:1294 GL_MODELVIEW17_ARB = 34609 # GL/glext.h:1295 GL_MODELVIEW18_ARB = 34610 # GL/glext.h:1296 GL_MODELVIEW19_ARB = 34611 # GL/glext.h:1297 GL_MODELVIEW20_ARB = 34612 # GL/glext.h:1298 GL_MODELVIEW21_ARB = 34613 # GL/glext.h:1299 GL_MODELVIEW22_ARB = 34614 # GL/glext.h:1300 GL_MODELVIEW23_ARB = 34615 # GL/glext.h:1301 GL_MODELVIEW24_ARB = 34616 # GL/glext.h:1302 GL_MODELVIEW25_ARB = 34617 # GL/glext.h:1303 GL_MODELVIEW26_ARB = 34618 # GL/glext.h:1304 GL_MODELVIEW27_ARB = 34619 # GL/glext.h:1305 GL_MODELVIEW28_ARB = 34620 # GL/glext.h:1306 GL_MODELVIEW29_ARB = 34621 # GL/glext.h:1307 GL_MODELVIEW30_ARB = 34622 # GL/glext.h:1308 GL_MODELVIEW31_ARB = 34623 # GL/glext.h:1309 # ARB_matrix_palette (GL/glext.h:1312) GL_MATRIX_PALETTE_ARB = 34880 # GL/glext.h:1313 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 34881 # GL/glext.h:1314 GL_MAX_PALETTE_MATRICES_ARB = 34882 # GL/glext.h:1315 GL_CURRENT_PALETTE_MATRIX_ARB = 34883 # GL/glext.h:1316 GL_MATRIX_INDEX_ARRAY_ARB = 34884 # GL/glext.h:1317 GL_CURRENT_MATRIX_INDEX_ARB = 34885 # GL/glext.h:1318 GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 34886 # GL/glext.h:1319 GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 34887 # GL/glext.h:1320 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 34888 # GL/glext.h:1321 GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 34889 # GL/glext.h:1322 # ARB_texture_env_combine (GL/glext.h:1325) GL_COMBINE_ARB = 34160 # GL/glext.h:1326 GL_COMBINE_RGB_ARB = 34161 # GL/glext.h:1327 GL_COMBINE_ALPHA_ARB = 34162 # GL/glext.h:1328 GL_SOURCE0_RGB_ARB = 34176 # GL/glext.h:1329 GL_SOURCE1_RGB_ARB = 34177 # GL/glext.h:1330 GL_SOURCE2_RGB_ARB = 34178 # GL/glext.h:1331 GL_SOURCE0_ALPHA_ARB = 34184 # GL/glext.h:1332 GL_SOURCE1_ALPHA_ARB = 34185 # GL/glext.h:1333 GL_SOURCE2_ALPHA_ARB = 34186 # GL/glext.h:1334 GL_OPERAND0_RGB_ARB = 34192 # GL/glext.h:1335 GL_OPERAND1_RGB_ARB = 34193 # GL/glext.h:1336 GL_OPERAND2_RGB_ARB = 34194 # GL/glext.h:1337 GL_OPERAND0_ALPHA_ARB = 34200 # GL/glext.h:1338 GL_OPERAND1_ALPHA_ARB = 34201 # GL/glext.h:1339 GL_OPERAND2_ALPHA_ARB = 34202 # GL/glext.h:1340 GL_RGB_SCALE_ARB = 34163 # GL/glext.h:1341 GL_ADD_SIGNED_ARB = 34164 # GL/glext.h:1342 GL_INTERPOLATE_ARB = 34165 # GL/glext.h:1343 GL_SUBTRACT_ARB = 34023 # GL/glext.h:1344 GL_CONSTANT_ARB = 34166 # GL/glext.h:1345 GL_PRIMARY_COLOR_ARB = 34167 # GL/glext.h:1346 GL_PREVIOUS_ARB = 34168 # GL/glext.h:1347 # ARB_texture_env_crossbar (GL/glext.h:1350) # ARB_texture_env_dot3 (GL/glext.h:1353) GL_DOT3_RGB_ARB = 34478 # GL/glext.h:1354 GL_DOT3_RGBA_ARB = 34479 # GL/glext.h:1355 # ARB_texture_mirrored_repeat (GL/glext.h:1358) GL_MIRRORED_REPEAT_ARB = 33648 # GL/glext.h:1359 # ARB_depth_texture (GL/glext.h:1362) GL_DEPTH_COMPONENT16_ARB = 33189 # GL/glext.h:1363 GL_DEPTH_COMPONENT24_ARB = 33190 # GL/glext.h:1364 GL_DEPTH_COMPONENT32_ARB = 33191 # GL/glext.h:1365 GL_TEXTURE_DEPTH_SIZE_ARB = 34890 # GL/glext.h:1366 GL_DEPTH_TEXTURE_MODE_ARB = 34891 # GL/glext.h:1367 # ARB_shadow (GL/glext.h:1370) GL_TEXTURE_COMPARE_MODE_ARB = 34892 # GL/glext.h:1371 GL_TEXTURE_COMPARE_FUNC_ARB = 34893 # GL/glext.h:1372 GL_COMPARE_R_TO_TEXTURE_ARB = 34894 # GL/glext.h:1373 # ARB_shadow_ambient (GL/glext.h:1376) GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 32959 # GL/glext.h:1377 # ARB_window_pos (GL/glext.h:1380) # ARB_vertex_program (GL/glext.h:1383) GL_COLOR_SUM_ARB = 33880 # GL/glext.h:1384 GL_VERTEX_PROGRAM_ARB = 34336 # GL/glext.h:1385 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 34338 # GL/glext.h:1386 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 34339 # GL/glext.h:1387 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 34340 # GL/glext.h:1388 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 34341 # GL/glext.h:1389 GL_CURRENT_VERTEX_ATTRIB_ARB = 34342 # GL/glext.h:1390 GL_PROGRAM_LENGTH_ARB = 34343 # GL/glext.h:1391 GL_PROGRAM_STRING_ARB = 34344 # GL/glext.h:1392 GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 34350 # GL/glext.h:1393 GL_MAX_PROGRAM_MATRICES_ARB = 34351 # GL/glext.h:1394 GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 34368 # GL/glext.h:1395 GL_CURRENT_MATRIX_ARB = 34369 # GL/glext.h:1396 GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:1397 GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 34371 # GL/glext.h:1398 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 34373 # GL/glext.h:1399 GL_PROGRAM_ERROR_POSITION_ARB = 34379 # GL/glext.h:1400 GL_PROGRAM_BINDING_ARB = 34423 # GL/glext.h:1401 GL_MAX_VERTEX_ATTRIBS_ARB = 34921 # GL/glext.h:1402 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 34922 # GL/glext.h:1403 GL_PROGRAM_ERROR_STRING_ARB = 34932 # GL/glext.h:1404 GL_PROGRAM_FORMAT_ASCII_ARB = 34933 # GL/glext.h:1405 GL_PROGRAM_FORMAT_ARB = 34934 # GL/glext.h:1406 GL_PROGRAM_INSTRUCTIONS_ARB = 34976 # GL/glext.h:1407 GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 34977 # GL/glext.h:1408 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34978 # GL/glext.h:1409 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34979 # GL/glext.h:1410 GL_PROGRAM_TEMPORARIES_ARB = 34980 # GL/glext.h:1411 GL_MAX_PROGRAM_TEMPORARIES_ARB = 34981 # GL/glext.h:1412 GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 34982 # GL/glext.h:1413 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 34983 # GL/glext.h:1414 GL_PROGRAM_PARAMETERS_ARB = 34984 # GL/glext.h:1415 GL_MAX_PROGRAM_PARAMETERS_ARB = 34985 # GL/glext.h:1416 GL_PROGRAM_NATIVE_PARAMETERS_ARB = 34986 # GL/glext.h:1417 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 34987 # GL/glext.h:1418 GL_PROGRAM_ATTRIBS_ARB = 34988 # GL/glext.h:1419 GL_MAX_PROGRAM_ATTRIBS_ARB = 34989 # GL/glext.h:1420 GL_PROGRAM_NATIVE_ATTRIBS_ARB = 34990 # GL/glext.h:1421 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 34991 # GL/glext.h:1422 GL_PROGRAM_ADDRESS_REGISTERS_ARB = 34992 # GL/glext.h:1423 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 34993 # GL/glext.h:1424 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34994 # GL/glext.h:1425 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34995 # GL/glext.h:1426 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 34996 # GL/glext.h:1427 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 34997 # GL/glext.h:1428 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 34998 # GL/glext.h:1429 GL_TRANSPOSE_CURRENT_MATRIX_ARB = 34999 # GL/glext.h:1430 GL_MATRIX0_ARB = 35008 # GL/glext.h:1431 GL_MATRIX1_ARB = 35009 # GL/glext.h:1432 GL_MATRIX2_ARB = 35010 # GL/glext.h:1433 GL_MATRIX3_ARB = 35011 # GL/glext.h:1434 GL_MATRIX4_ARB = 35012 # GL/glext.h:1435 GL_MATRIX5_ARB = 35013 # GL/glext.h:1436 GL_MATRIX6_ARB = 35014 # GL/glext.h:1437 GL_MATRIX7_ARB = 35015 # GL/glext.h:1438 GL_MATRIX8_ARB = 35016 # GL/glext.h:1439 GL_MATRIX9_ARB = 35017 # GL/glext.h:1440 GL_MATRIX10_ARB = 35018 # GL/glext.h:1441 GL_MATRIX11_ARB = 35019 # GL/glext.h:1442 GL_MATRIX12_ARB = 35020 # GL/glext.h:1443 GL_MATRIX13_ARB = 35021 # GL/glext.h:1444 GL_MATRIX14_ARB = 35022 # GL/glext.h:1445 GL_MATRIX15_ARB = 35023 # GL/glext.h:1446 GL_MATRIX16_ARB = 35024 # GL/glext.h:1447 GL_MATRIX17_ARB = 35025 # GL/glext.h:1448 GL_MATRIX18_ARB = 35026 # GL/glext.h:1449 GL_MATRIX19_ARB = 35027 # GL/glext.h:1450 GL_MATRIX20_ARB = 35028 # GL/glext.h:1451 GL_MATRIX21_ARB = 35029 # GL/glext.h:1452 GL_MATRIX22_ARB = 35030 # GL/glext.h:1453 GL_MATRIX23_ARB = 35031 # GL/glext.h:1454 GL_MATRIX24_ARB = 35032 # GL/glext.h:1455 GL_MATRIX25_ARB = 35033 # GL/glext.h:1456 GL_MATRIX26_ARB = 35034 # GL/glext.h:1457 GL_MATRIX27_ARB = 35035 # GL/glext.h:1458 GL_MATRIX28_ARB = 35036 # GL/glext.h:1459 GL_MATRIX29_ARB = 35037 # GL/glext.h:1460 GL_MATRIX30_ARB = 35038 # GL/glext.h:1461 GL_MATRIX31_ARB = 35039 # GL/glext.h:1462 # ARB_fragment_program (GL/glext.h:1465) GL_FRAGMENT_PROGRAM_ARB = 34820 # GL/glext.h:1466 GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 34821 # GL/glext.h:1467 GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 34822 # GL/glext.h:1468 GL_PROGRAM_TEX_INDIRECTIONS_ARB = 34823 # GL/glext.h:1469 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34824 # GL/glext.h:1470 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34825 # GL/glext.h:1471 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34826 # GL/glext.h:1472 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 34827 # GL/glext.h:1473 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 34828 # GL/glext.h:1474 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 34829 # GL/glext.h:1475 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34830 # GL/glext.h:1476 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34831 # GL/glext.h:1477 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34832 # GL/glext.h:1478 GL_MAX_TEXTURE_COORDS_ARB = 34929 # GL/glext.h:1479 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 34930 # GL/glext.h:1480 # ARB_vertex_buffer_object (GL/glext.h:1483) GL_BUFFER_SIZE_ARB = 34660 # GL/glext.h:1484 GL_BUFFER_USAGE_ARB = 34661 # GL/glext.h:1485 GL_ARRAY_BUFFER_ARB = 34962 # GL/glext.h:1486 GL_ELEMENT_ARRAY_BUFFER_ARB = 34963 # GL/glext.h:1487 GL_ARRAY_BUFFER_BINDING_ARB = 34964 # GL/glext.h:1488 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 34965 # GL/glext.h:1489 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 34966 # GL/glext.h:1490 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 34967 # GL/glext.h:1491 GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 34968 # GL/glext.h:1492 GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 34969 # GL/glext.h:1493 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 34970 # GL/glext.h:1494 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 34971 # GL/glext.h:1495 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 34972 # GL/glext.h:1496 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 34973 # GL/glext.h:1497 GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 34974 # GL/glext.h:1498 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 34975 # GL/glext.h:1499 GL_READ_ONLY_ARB = 35000 # GL/glext.h:1500 GL_WRITE_ONLY_ARB = 35001 # GL/glext.h:1501 GL_READ_WRITE_ARB = 35002 # GL/glext.h:1502 GL_BUFFER_ACCESS_ARB = 35003 # GL/glext.h:1503 GL_BUFFER_MAPPED_ARB = 35004 # GL/glext.h:1504 GL_BUFFER_MAP_POINTER_ARB = 35005 # GL/glext.h:1505 GL_STREAM_DRAW_ARB = 35040 # GL/glext.h:1506 GL_STREAM_READ_ARB = 35041 # GL/glext.h:1507 GL_STREAM_COPY_ARB = 35042 # GL/glext.h:1508 GL_STATIC_DRAW_ARB = 35044 # GL/glext.h:1509 GL_STATIC_READ_ARB = 35045 # GL/glext.h:1510 GL_STATIC_COPY_ARB = 35046 # GL/glext.h:1511 GL_DYNAMIC_DRAW_ARB = 35048 # GL/glext.h:1512 GL_DYNAMIC_READ_ARB = 35049 # GL/glext.h:1513 GL_DYNAMIC_COPY_ARB = 35050 # GL/glext.h:1514 # ARB_occlusion_query (GL/glext.h:1517) GL_QUERY_COUNTER_BITS_ARB = 34916 # GL/glext.h:1518 GL_CURRENT_QUERY_ARB = 34917 # GL/glext.h:1519 GL_QUERY_RESULT_ARB = 34918 # GL/glext.h:1520 GL_QUERY_RESULT_AVAILABLE_ARB = 34919 # GL/glext.h:1521 GL_SAMPLES_PASSED_ARB = 35092 # GL/glext.h:1522 # ARB_shader_objects (GL/glext.h:1525) GL_PROGRAM_OBJECT_ARB = 35648 # GL/glext.h:1526 GL_SHADER_OBJECT_ARB = 35656 # GL/glext.h:1527 GL_OBJECT_TYPE_ARB = 35662 # GL/glext.h:1528 GL_OBJECT_SUBTYPE_ARB = 35663 # GL/glext.h:1529 GL_FLOAT_VEC2_ARB = 35664 # GL/glext.h:1530 GL_FLOAT_VEC3_ARB = 35665 # GL/glext.h:1531 GL_FLOAT_VEC4_ARB = 35666 # GL/glext.h:1532 GL_INT_VEC2_ARB = 35667 # GL/glext.h:1533 GL_INT_VEC3_ARB = 35668 # GL/glext.h:1534 GL_INT_VEC4_ARB = 35669 # GL/glext.h:1535 GL_BOOL_ARB = 35670 # GL/glext.h:1536 GL_BOOL_VEC2_ARB = 35671 # GL/glext.h:1537 GL_BOOL_VEC3_ARB = 35672 # GL/glext.h:1538 GL_BOOL_VEC4_ARB = 35673 # GL/glext.h:1539 GL_FLOAT_MAT2_ARB = 35674 # GL/glext.h:1540 GL_FLOAT_MAT3_ARB = 35675 # GL/glext.h:1541 GL_FLOAT_MAT4_ARB = 35676 # GL/glext.h:1542 GL_SAMPLER_1D_ARB = 35677 # GL/glext.h:1543 GL_SAMPLER_2D_ARB = 35678 # GL/glext.h:1544 GL_SAMPLER_3D_ARB = 35679 # GL/glext.h:1545 GL_SAMPLER_CUBE_ARB = 35680 # GL/glext.h:1546 GL_SAMPLER_1D_SHADOW_ARB = 35681 # GL/glext.h:1547 GL_SAMPLER_2D_SHADOW_ARB = 35682 # GL/glext.h:1548 GL_SAMPLER_2D_RECT_ARB = 35683 # GL/glext.h:1549 GL_SAMPLER_2D_RECT_SHADOW_ARB = 35684 # GL/glext.h:1550 GL_OBJECT_DELETE_STATUS_ARB = 35712 # GL/glext.h:1551 GL_OBJECT_COMPILE_STATUS_ARB = 35713 # GL/glext.h:1552 GL_OBJECT_LINK_STATUS_ARB = 35714 # GL/glext.h:1553 GL_OBJECT_VALIDATE_STATUS_ARB = 35715 # GL/glext.h:1554 GL_OBJECT_INFO_LOG_LENGTH_ARB = 35716 # GL/glext.h:1555 GL_OBJECT_ATTACHED_OBJECTS_ARB = 35717 # GL/glext.h:1556 GL_OBJECT_ACTIVE_UNIFORMS_ARB = 35718 # GL/glext.h:1557 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 35719 # GL/glext.h:1558 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 35720 # GL/glext.h:1559 # ARB_vertex_shader (GL/glext.h:1562) GL_VERTEX_SHADER_ARB = 35633 # GL/glext.h:1563 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 35658 # GL/glext.h:1564 GL_MAX_VARYING_FLOATS_ARB = 35659 # GL/glext.h:1565 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 35660 # GL/glext.h:1566 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 35661 # GL/glext.h:1567 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 35721 # GL/glext.h:1568 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 35722 # GL/glext.h:1569 # ARB_fragment_shader (GL/glext.h:1572) GL_FRAGMENT_SHADER_ARB = 35632 # GL/glext.h:1573 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 35657 # GL/glext.h:1574 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 35723 # GL/glext.h:1575 # ARB_shading_language_100 (GL/glext.h:1578) GL_SHADING_LANGUAGE_VERSION_ARB = 35724 # GL/glext.h:1579 # ARB_texture_non_power_of_two (GL/glext.h:1582) # ARB_point_sprite (GL/glext.h:1585) GL_POINT_SPRITE_ARB = 34913 # GL/glext.h:1586 GL_COORD_REPLACE_ARB = 34914 # GL/glext.h:1587 # ARB_fragment_program_shadow (GL/glext.h:1590) # ARB_draw_buffers (GL/glext.h:1593) GL_MAX_DRAW_BUFFERS_ARB = 34852 # GL/glext.h:1594 GL_DRAW_BUFFER0_ARB = 34853 # GL/glext.h:1595 GL_DRAW_BUFFER1_ARB = 34854 # GL/glext.h:1596 GL_DRAW_BUFFER2_ARB = 34855 # GL/glext.h:1597 GL_DRAW_BUFFER3_ARB = 34856 # GL/glext.h:1598 GL_DRAW_BUFFER4_ARB = 34857 # GL/glext.h:1599 GL_DRAW_BUFFER5_ARB = 34858 # GL/glext.h:1600 GL_DRAW_BUFFER6_ARB = 34859 # GL/glext.h:1601 GL_DRAW_BUFFER7_ARB = 34860 # GL/glext.h:1602 GL_DRAW_BUFFER8_ARB = 34861 # GL/glext.h:1603 GL_DRAW_BUFFER9_ARB = 34862 # GL/glext.h:1604 GL_DRAW_BUFFER10_ARB = 34863 # GL/glext.h:1605 GL_DRAW_BUFFER11_ARB = 34864 # GL/glext.h:1606 GL_DRAW_BUFFER12_ARB = 34865 # GL/glext.h:1607 GL_DRAW_BUFFER13_ARB = 34866 # GL/glext.h:1608 GL_DRAW_BUFFER14_ARB = 34867 # GL/glext.h:1609 GL_DRAW_BUFFER15_ARB = 34868 # GL/glext.h:1610 # ARB_texture_rectangle (GL/glext.h:1613) GL_TEXTURE_RECTANGLE_ARB = 34037 # GL/glext.h:1614 GL_TEXTURE_BINDING_RECTANGLE_ARB = 34038 # GL/glext.h:1615 GL_PROXY_TEXTURE_RECTANGLE_ARB = 34039 # GL/glext.h:1616 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 34040 # GL/glext.h:1617 # ARB_color_buffer_float (GL/glext.h:1620) GL_RGBA_FLOAT_MODE_ARB = 34848 # GL/glext.h:1621 GL_CLAMP_VERTEX_COLOR_ARB = 35098 # GL/glext.h:1622 GL_CLAMP_FRAGMENT_COLOR_ARB = 35099 # GL/glext.h:1623 GL_CLAMP_READ_COLOR_ARB = 35100 # GL/glext.h:1624 GL_FIXED_ONLY_ARB = 35101 # GL/glext.h:1625 # ARB_half_float_pixel (GL/glext.h:1628) GL_HALF_FLOAT_ARB = 5131 # GL/glext.h:1629 # ARB_texture_float (GL/glext.h:1632) GL_TEXTURE_RED_TYPE_ARB = 35856 # GL/glext.h:1633 GL_TEXTURE_GREEN_TYPE_ARB = 35857 # GL/glext.h:1634 GL_TEXTURE_BLUE_TYPE_ARB = 35858 # GL/glext.h:1635 GL_TEXTURE_ALPHA_TYPE_ARB = 35859 # GL/glext.h:1636 GL_TEXTURE_LUMINANCE_TYPE_ARB = 35860 # GL/glext.h:1637 GL_TEXTURE_INTENSITY_TYPE_ARB = 35861 # GL/glext.h:1638 GL_TEXTURE_DEPTH_TYPE_ARB = 35862 # GL/glext.h:1639 GL_UNSIGNED_NORMALIZED_ARB = 35863 # GL/glext.h:1640 GL_RGBA32F_ARB = 34836 # GL/glext.h:1641 GL_RGB32F_ARB = 34837 # GL/glext.h:1642 GL_ALPHA32F_ARB = 34838 # GL/glext.h:1643 GL_INTENSITY32F_ARB = 34839 # GL/glext.h:1644 GL_LUMINANCE32F_ARB = 34840 # GL/glext.h:1645 GL_LUMINANCE_ALPHA32F_ARB = 34841 # GL/glext.h:1646 GL_RGBA16F_ARB = 34842 # GL/glext.h:1647 GL_RGB16F_ARB = 34843 # GL/glext.h:1648 GL_ALPHA16F_ARB = 34844 # GL/glext.h:1649 GL_INTENSITY16F_ARB = 34845 # GL/glext.h:1650 GL_LUMINANCE16F_ARB = 34846 # GL/glext.h:1651 GL_LUMINANCE_ALPHA16F_ARB = 34847 # GL/glext.h:1652 # ARB_pixel_buffer_object (GL/glext.h:1655) GL_PIXEL_PACK_BUFFER_ARB = 35051 # GL/glext.h:1656 GL_PIXEL_UNPACK_BUFFER_ARB = 35052 # GL/glext.h:1657 GL_PIXEL_PACK_BUFFER_BINDING_ARB = 35053 # GL/glext.h:1658 GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 35055 # GL/glext.h:1659 # ARB_depth_buffer_float (GL/glext.h:1662) GL_DEPTH_COMPONENT32F = 36012 # GL/glext.h:1663 GL_DEPTH32F_STENCIL8 = 36013 # GL/glext.h:1664 GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269 # GL/glext.h:1665 # ARB_draw_instanced (GL/glext.h:1668) # ARB_framebuffer_object (GL/glext.h:1671) GL_INVALID_FRAMEBUFFER_OPERATION = 1286 # GL/glext.h:1672 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296 # GL/glext.h:1673 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297 # GL/glext.h:1674 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298 # GL/glext.h:1675 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299 # GL/glext.h:1676 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300 # GL/glext.h:1677 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301 # GL/glext.h:1678 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302 # GL/glext.h:1679 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303 # GL/glext.h:1680 GL_FRAMEBUFFER_DEFAULT = 33304 # GL/glext.h:1681 GL_FRAMEBUFFER_UNDEFINED = 33305 # GL/glext.h:1682 GL_DEPTH_STENCIL_ATTACHMENT = 33306 # GL/glext.h:1683 GL_MAX_RENDERBUFFER_SIZE = 34024 # GL/glext.h:1684 GL_DEPTH_STENCIL = 34041 # GL/glext.h:1685 GL_UNSIGNED_INT_24_8 = 34042 # GL/glext.h:1686 GL_DEPTH24_STENCIL8 = 35056 # GL/glext.h:1687 GL_TEXTURE_STENCIL_SIZE = 35057 # GL/glext.h:1688 GL_TEXTURE_RED_TYPE = 35856 # GL/glext.h:1689 GL_TEXTURE_GREEN_TYPE = 35857 # GL/glext.h:1690 GL_TEXTURE_BLUE_TYPE = 35858 # GL/glext.h:1691 GL_TEXTURE_ALPHA_TYPE = 35859 # GL/glext.h:1692 GL_TEXTURE_DEPTH_TYPE = 35862 # GL/glext.h:1693 GL_UNSIGNED_NORMALIZED = 35863 # GL/glext.h:1694 GL_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1695 GL_DRAW_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1696 GL_RENDERBUFFER_BINDING = 36007 # GL/glext.h:1697 GL_READ_FRAMEBUFFER = 36008 # GL/glext.h:1698 GL_DRAW_FRAMEBUFFER = 36009 # GL/glext.h:1699 GL_READ_FRAMEBUFFER_BINDING = 36010 # GL/glext.h:1700 GL_RENDERBUFFER_SAMPLES = 36011 # GL/glext.h:1701 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048 # GL/glext.h:1702 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049 # GL/glext.h:1703 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050 # GL/glext.h:1704 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051 # GL/glext.h:1705 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052 # GL/glext.h:1706 GL_FRAMEBUFFER_COMPLETE = 36053 # GL/glext.h:1707 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054 # GL/glext.h:1708 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055 # GL/glext.h:1709 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059 # GL/glext.h:1710 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060 # GL/glext.h:1711 GL_FRAMEBUFFER_UNSUPPORTED = 36061 # GL/glext.h:1712 GL_MAX_COLOR_ATTACHMENTS = 36063 # GL/glext.h:1713 GL_COLOR_ATTACHMENT0 = 36064 # GL/glext.h:1714 GL_COLOR_ATTACHMENT1 = 36065 # GL/glext.h:1715 GL_COLOR_ATTACHMENT2 = 36066 # GL/glext.h:1716 GL_COLOR_ATTACHMENT3 = 36067 # GL/glext.h:1717 GL_COLOR_ATTACHMENT4 = 36068 # GL/glext.h:1718 GL_COLOR_ATTACHMENT5 = 36069 # GL/glext.h:1719 GL_COLOR_ATTACHMENT6 = 36070 # GL/glext.h:1720 GL_COLOR_ATTACHMENT7 = 36071 # GL/glext.h:1721 GL_COLOR_ATTACHMENT8 = 36072 # GL/glext.h:1722 GL_COLOR_ATTACHMENT9 = 36073 # GL/glext.h:1723 GL_COLOR_ATTACHMENT10 = 36074 # GL/glext.h:1724 GL_COLOR_ATTACHMENT11 = 36075 # GL/glext.h:1725 GL_COLOR_ATTACHMENT12 = 36076 # GL/glext.h:1726 GL_COLOR_ATTACHMENT13 = 36077 # GL/glext.h:1727 GL_COLOR_ATTACHMENT14 = 36078 # GL/glext.h:1728 GL_COLOR_ATTACHMENT15 = 36079 # GL/glext.h:1729 GL_DEPTH_ATTACHMENT = 36096 # GL/glext.h:1730 GL_STENCIL_ATTACHMENT = 36128 # GL/glext.h:1731 GL_FRAMEBUFFER = 36160 # GL/glext.h:1732 GL_RENDERBUFFER = 36161 # GL/glext.h:1733 GL_RENDERBUFFER_WIDTH = 36162 # GL/glext.h:1734 GL_RENDERBUFFER_HEIGHT = 36163 # GL/glext.h:1735 GL_RENDERBUFFER_INTERNAL_FORMAT = 36164 # GL/glext.h:1736 GL_STENCIL_INDEX1 = 36166 # GL/glext.h:1737 GL_STENCIL_INDEX4 = 36167 # GL/glext.h:1738 GL_STENCIL_INDEX8 = 36168 # GL/glext.h:1739 GL_STENCIL_INDEX16 = 36169 # GL/glext.h:1740 GL_RENDERBUFFER_RED_SIZE = 36176 # GL/glext.h:1741 GL_RENDERBUFFER_GREEN_SIZE = 36177 # GL/glext.h:1742 GL_RENDERBUFFER_BLUE_SIZE = 36178 # GL/glext.h:1743 GL_RENDERBUFFER_ALPHA_SIZE = 36179 # GL/glext.h:1744 GL_RENDERBUFFER_DEPTH_SIZE = 36180 # GL/glext.h:1745 GL_RENDERBUFFER_STENCIL_SIZE = 36181 # GL/glext.h:1746 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182 # GL/glext.h:1747 GL_MAX_SAMPLES = 36183 # GL/glext.h:1748 # ARB_framebuffer_object_DEPRECATED (GL/glext.h:1751) GL_INDEX = 33314 # GL/glext.h:1752 GL_TEXTURE_LUMINANCE_TYPE = 35860 # GL/glext.h:1753 GL_TEXTURE_INTENSITY_TYPE = 35861 # GL/glext.h:1754 # ARB_framebuffer_sRGB (GL/glext.h:1757) GL_FRAMEBUFFER_SRGB = 36281 # GL/glext.h:1758 # ARB_geometry_shader4 (GL/glext.h:1761) GL_LINES_ADJACENCY_ARB = 10 # GL/glext.h:1762 GL_LINE_STRIP_ADJACENCY_ARB = 11 # GL/glext.h:1763 GL_TRIANGLES_ADJACENCY_ARB = 12 # GL/glext.h:1764 GL_TRIANGLE_STRIP_ADJACENCY_ARB = 13 # GL/glext.h:1765 GL_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:1766 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 35881 # GL/glext.h:1767 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 36263 # GL/glext.h:1768 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 36264 # GL/glext.h:1769 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 36265 # GL/glext.h:1770 GL_GEOMETRY_SHADER_ARB = 36313 # GL/glext.h:1771 GL_GEOMETRY_VERTICES_OUT_ARB = 36314 # GL/glext.h:1772 GL_GEOMETRY_INPUT_TYPE_ARB = 36315 # GL/glext.h:1773 GL_GEOMETRY_OUTPUT_TYPE_ARB = 36316 # GL/glext.h:1774 GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 36317 # GL/glext.h:1775 GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 36318 # GL/glext.h:1776 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 36319 # GL/glext.h:1777 GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 36320 # GL/glext.h:1778 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 36321 # GL/glext.h:1779 # ARB_half_float_vertex (GL/glext.h:1784) GL_HALF_FLOAT = 5131 # GL/glext.h:1785 # ARB_instanced_arrays (GL/glext.h:1788) GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 35070 # GL/glext.h:1789 # ARB_map_buffer_range (GL/glext.h:1792) GL_MAP_READ_BIT = 1 # GL/glext.h:1793 GL_MAP_WRITE_BIT = 2 # GL/glext.h:1794 GL_MAP_INVALIDATE_RANGE_BIT = 4 # GL/glext.h:1795 GL_MAP_INVALIDATE_BUFFER_BIT = 8 # GL/glext.h:1796 GL_MAP_FLUSH_EXPLICIT_BIT = 16 # GL/glext.h:1797 GL_MAP_UNSYNCHRONIZED_BIT = 32 # GL/glext.h:1798 # ARB_texture_buffer_object (GL/glext.h:1801) GL_TEXTURE_BUFFER_ARB = 35882 # GL/glext.h:1802 GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 35883 # GL/glext.h:1803 GL_TEXTURE_BINDING_BUFFER_ARB = 35884 # GL/glext.h:1804 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 35885 # GL/glext.h:1805 GL_TEXTURE_BUFFER_FORMAT_ARB = 35886 # GL/glext.h:1806 # ARB_texture_compression_rgtc (GL/glext.h:1809) GL_COMPRESSED_RED_RGTC1 = 36283 # GL/glext.h:1810 GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284 # GL/glext.h:1811 GL_COMPRESSED_RG_RGTC2 = 36285 # GL/glext.h:1812 GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286 # GL/glext.h:1813 # ARB_texture_rg (GL/glext.h:1816) GL_RG = 33319 # GL/glext.h:1817 GL_RG_INTEGER = 33320 # GL/glext.h:1818 GL_R8 = 33321 # GL/glext.h:1819 GL_R16 = 33322 # GL/glext.h:1820 GL_RG8 = 33323 # GL/glext.h:1821 GL_RG16 = 33324 # GL/glext.h:1822 GL_R16F = 33325 # GL/glext.h:1823 GL_R32F = 33326 # GL/glext.h:1824 GL_RG16F = 33327 # GL/glext.h:1825 GL_RG32F = 33328 # GL/glext.h:1826 GL_R8I = 33329 # GL/glext.h:1827 GL_R8UI = 33330 # GL/glext.h:1828 GL_R16I = 33331 # GL/glext.h:1829 GL_R16UI = 33332 # GL/glext.h:1830 GL_R32I = 33333 # GL/glext.h:1831 GL_R32UI = 33334 # GL/glext.h:1832 GL_RG8I = 33335 # GL/glext.h:1833 GL_RG8UI = 33336 # GL/glext.h:1834 GL_RG16I = 33337 # GL/glext.h:1835 GL_RG16UI = 33338 # GL/glext.h:1836 GL_RG32I = 33339 # GL/glext.h:1837 GL_RG32UI = 33340 # GL/glext.h:1838 # ARB_vertex_array_object (GL/glext.h:1841) GL_VERTEX_ARRAY_BINDING = 34229 # GL/glext.h:1842 # ARB_uniform_buffer_object (GL/glext.h:1845) GL_UNIFORM_BUFFER = 35345 # GL/glext.h:1846 GL_UNIFORM_BUFFER_BINDING = 35368 # GL/glext.h:1847 GL_UNIFORM_BUFFER_START = 35369 # GL/glext.h:1848 GL_UNIFORM_BUFFER_SIZE = 35370 # GL/glext.h:1849 GL_MAX_VERTEX_UNIFORM_BLOCKS = 35371 # GL/glext.h:1850 GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372 # GL/glext.h:1851 GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 35373 # GL/glext.h:1852 GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374 # GL/glext.h:1853 GL_MAX_UNIFORM_BUFFER_BINDINGS = 35375 # GL/glext.h:1854 GL_MAX_UNIFORM_BLOCK_SIZE = 35376 # GL/glext.h:1855 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377 # GL/glext.h:1856 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378 # GL/glext.h:1857 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379 # GL/glext.h:1858 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380 # GL/glext.h:1859 GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381 # GL/glext.h:1860 GL_ACTIVE_UNIFORM_BLOCKS = 35382 # GL/glext.h:1861 GL_UNIFORM_TYPE = 35383 # GL/glext.h:1862 GL_UNIFORM_SIZE = 35384 # GL/glext.h:1863 GL_UNIFORM_NAME_LENGTH = 35385 # GL/glext.h:1864 GL_UNIFORM_BLOCK_INDEX = 35386 # GL/glext.h:1865 GL_UNIFORM_OFFSET = 35387 # GL/glext.h:1866 GL_UNIFORM_ARRAY_STRIDE = 35388 # GL/glext.h:1867 GL_UNIFORM_MATRIX_STRIDE = 35389 # GL/glext.h:1868 GL_UNIFORM_IS_ROW_MAJOR = 35390 # GL/glext.h:1869 GL_UNIFORM_BLOCK_BINDING = 35391 # GL/glext.h:1870 GL_UNIFORM_BLOCK_DATA_SIZE = 35392 # GL/glext.h:1871 GL_UNIFORM_BLOCK_NAME_LENGTH = 35393 # GL/glext.h:1872 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394 # GL/glext.h:1873 GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395 # GL/glext.h:1874 GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396 # GL/glext.h:1875 GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 35397 # GL/glext.h:1876 GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398 # GL/glext.h:1877 GL_INVALID_INDEX = 4294967295 # GL/glext.h:1878 # ARB_compatibility (GL/glext.h:1881) # ARB_copy_buffer (GL/glext.h:1885) GL_COPY_READ_BUFFER_BINDING = 36662 # GL/glext.h:1886 GL_COPY_READ_BUFFER = 36662 # GL/glext.h:1887 GL_COPY_WRITE_BUFFER_BINDING = 36663 # GL/glext.h:1888 GL_COPY_WRITE_BUFFER = 36663 # GL/glext.h:1889 # ARB_shader_texture_lod (GL/glext.h:1892) # ARB_depth_clamp (GL/glext.h:1895) GL_DEPTH_CLAMP = 34383 # GL/glext.h:1896 # ARB_draw_elements_base_vertex (GL/glext.h:1899) # ARB_fragment_coord_conventions (GL/glext.h:1902) # ARB_provoking_vertex (GL/glext.h:1905) GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 36428 # GL/glext.h:1906 GL_FIRST_VERTEX_CONVENTION = 36429 # GL/glext.h:1907 GL_LAST_VERTEX_CONVENTION = 36430 # GL/glext.h:1908 GL_PROVOKING_VERTEX = 36431 # GL/glext.h:1909 # ARB_seamless_cube_map (GL/glext.h:1912) GL_TEXTURE_CUBE_MAP_SEAMLESS = 34895 # GL/glext.h:1913 # ARB_sync (GL/glext.h:1916) GL_MAX_SERVER_WAIT_TIMEOUT = 37137 # GL/glext.h:1917 GL_OBJECT_TYPE = 37138 # GL/glext.h:1918 GL_SYNC_CONDITION = 37139 # GL/glext.h:1919 GL_SYNC_STATUS = 37140 # GL/glext.h:1920 GL_SYNC_FLAGS = 37141 # GL/glext.h:1921 GL_SYNC_FENCE = 37142 # GL/glext.h:1922 GL_SYNC_GPU_COMMANDS_COMPLETE = 37143 # GL/glext.h:1923 GL_UNSIGNALED = 37144 # GL/glext.h:1924 GL_SIGNALED = 37145 # GL/glext.h:1925 GL_ALREADY_SIGNALED = 37146 # GL/glext.h:1926 GL_TIMEOUT_EXPIRED = 37147 # GL/glext.h:1927 GL_CONDITION_SATISFIED = 37148 # GL/glext.h:1928 GL_WAIT_FAILED = 37149 # GL/glext.h:1929 GL_SYNC_FLUSH_COMMANDS_BIT = 1 # GL/glext.h:1930 GL_TIMEOUT_IGNORED = 18446744073709551615L # GL/glext.h:1931 # ARB_texture_multisample (GL/glext.h:1934) GL_SAMPLE_POSITION = 36432 # GL/glext.h:1935 GL_SAMPLE_MASK = 36433 # GL/glext.h:1936 GL_SAMPLE_MASK_VALUE = 36434 # GL/glext.h:1937 GL_MAX_SAMPLE_MASK_WORDS = 36441 # GL/glext.h:1938 GL_TEXTURE_2D_MULTISAMPLE = 37120 # GL/glext.h:1939 GL_PROXY_TEXTURE_2D_MULTISAMPLE = 37121 # GL/glext.h:1940 GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122 # GL/glext.h:1941 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 37123 # GL/glext.h:1942 GL_TEXTURE_BINDING_2D_MULTISAMPLE = 37124 # GL/glext.h:1943 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125 # GL/glext.h:1944 GL_TEXTURE_SAMPLES = 37126 # GL/glext.h:1945 GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 37127 # GL/glext.h:1946 GL_SAMPLER_2D_MULTISAMPLE = 37128 # GL/glext.h:1947 GL_INT_SAMPLER_2D_MULTISAMPLE = 37129 # GL/glext.h:1948 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 37130 # GL/glext.h:1949 GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131 # GL/glext.h:1950 GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132 # GL/glext.h:1951 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133 # GL/glext.h:1952 GL_MAX_COLOR_TEXTURE_SAMPLES = 37134 # GL/glext.h:1953 GL_MAX_DEPTH_TEXTURE_SAMPLES = 37135 # GL/glext.h:1954 GL_MAX_INTEGER_SAMPLES = 37136 # GL/glext.h:1955 # ARB_vertex_array_bgra (GL/glext.h:1958) # ARB_draw_buffers_blend (GL/glext.h:1962) # ARB_sample_shading (GL/glext.h:1965) GL_SAMPLE_SHADING_ARB = 35894 # GL/glext.h:1966 GL_MIN_SAMPLE_SHADING_VALUE_ARB = 35895 # GL/glext.h:1967 # ARB_texture_cube_map_array (GL/glext.h:1970) GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 36873 # GL/glext.h:1971 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 36874 # GL/glext.h:1972 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 36875 # GL/glext.h:1973 GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 36876 # GL/glext.h:1974 GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 36877 # GL/glext.h:1975 GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 36878 # GL/glext.h:1976 GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 36879 # GL/glext.h:1977 # ARB_texture_gather (GL/glext.h:1980) GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 36446 # GL/glext.h:1981 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 36447 # GL/glext.h:1982 # ARB_texture_query_lod (GL/glext.h:1985) # ARB_shading_language_include (GL/glext.h:1988) GL_SHADER_INCLUDE_ARB = 36270 # GL/glext.h:1989 GL_NAMED_STRING_LENGTH_ARB = 36329 # GL/glext.h:1990 GL_NAMED_STRING_TYPE_ARB = 36330 # GL/glext.h:1991 # ARB_texture_compression_bptc (GL/glext.h:1994) GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 36492 # GL/glext.h:1995 GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 36493 # GL/glext.h:1996 GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 36494 # GL/glext.h:1997 GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 36495 # GL/glext.h:1998 # ARB_blend_func_extended (GL/glext.h:2001) GL_SRC1_COLOR = 35065 # GL/glext.h:2002 GL_ONE_MINUS_SRC1_COLOR = 35066 # GL/glext.h:2004 GL_ONE_MINUS_SRC1_ALPHA = 35067 # GL/glext.h:2005 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 35068 # GL/glext.h:2006 # ARB_explicit_attrib_location (GL/glext.h:2009) # ARB_occlusion_query2 (GL/glext.h:2012) GL_ANY_SAMPLES_PASSED = 35887 # GL/glext.h:2013 # ARB_sampler_objects (GL/glext.h:2016) GL_SAMPLER_BINDING = 35097 # GL/glext.h:2017 # ARB_shader_bit_encoding (GL/glext.h:2020) # ARB_texture_rgb10_a2ui (GL/glext.h:2023) GL_RGB10_A2UI = 36975 # GL/glext.h:2024 # ARB_texture_swizzle (GL/glext.h:2027) GL_TEXTURE_SWIZZLE_R = 36418 # GL/glext.h:2028 GL_TEXTURE_SWIZZLE_G = 36419 # GL/glext.h:2029 GL_TEXTURE_SWIZZLE_B = 36420 # GL/glext.h:2030 GL_TEXTURE_SWIZZLE_A = 36421 # GL/glext.h:2031 GL_TEXTURE_SWIZZLE_RGBA = 36422 # GL/glext.h:2032 # ARB_timer_query (GL/glext.h:2035) GL_TIME_ELAPSED = 35007 # GL/glext.h:2036 GL_TIMESTAMP = 36392 # GL/glext.h:2037 # ARB_vertex_type_2_10_10_10_rev (GL/glext.h:2040) GL_INT_2_10_10_10_REV = 36255 # GL/glext.h:2042 # ARB_draw_indirect (GL/glext.h:2045) GL_DRAW_INDIRECT_BUFFER = 36671 # GL/glext.h:2046 GL_DRAW_INDIRECT_BUFFER_BINDING = 36675 # GL/glext.h:2047 # ARB_gpu_shader5 (GL/glext.h:2050) GL_GEOMETRY_SHADER_INVOCATIONS = 34943 # GL/glext.h:2051 GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442 # GL/glext.h:2052 GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443 # GL/glext.h:2053 GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444 # GL/glext.h:2054 GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445 # GL/glext.h:2055 # ARB_gpu_shader_fp64 (GL/glext.h:2059) GL_DOUBLE_VEC2 = 36860 # GL/glext.h:2061 GL_DOUBLE_VEC3 = 36861 # GL/glext.h:2062 GL_DOUBLE_VEC4 = 36862 # GL/glext.h:2063 GL_DOUBLE_MAT2 = 36678 # GL/glext.h:2064 GL_DOUBLE_MAT3 = 36679 # GL/glext.h:2065 GL_DOUBLE_MAT4 = 36680 # GL/glext.h:2066 GL_DOUBLE_MAT2x3 = 36681 # GL/glext.h:2067 GL_DOUBLE_MAT2x4 = 36682 # GL/glext.h:2068 GL_DOUBLE_MAT3x2 = 36683 # GL/glext.h:2069 GL_DOUBLE_MAT3x4 = 36684 # GL/glext.h:2070 GL_DOUBLE_MAT4x2 = 36685 # GL/glext.h:2071 GL_DOUBLE_MAT4x3 = 36686 # GL/glext.h:2072 # ARB_shader_subroutine (GL/glext.h:2075) GL_ACTIVE_SUBROUTINES = 36325 # GL/glext.h:2076 GL_ACTIVE_SUBROUTINE_UNIFORMS = 36326 # GL/glext.h:2077 GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 36423 # GL/glext.h:2078 GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 36424 # GL/glext.h:2079 GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 36425 # GL/glext.h:2080 GL_MAX_SUBROUTINES = 36327 # GL/glext.h:2081 GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 36328 # GL/glext.h:2082 GL_NUM_COMPATIBLE_SUBROUTINES = 36426 # GL/glext.h:2083 GL_COMPATIBLE_SUBROUTINES = 36427 # GL/glext.h:2084 # ARB_tessellation_shader (GL/glext.h:2089) GL_PATCHES = 14 # GL/glext.h:2090 GL_PATCH_VERTICES = 36466 # GL/glext.h:2091 GL_PATCH_DEFAULT_INNER_LEVEL = 36467 # GL/glext.h:2092 GL_PATCH_DEFAULT_OUTER_LEVEL = 36468 # GL/glext.h:2093 GL_TESS_CONTROL_OUTPUT_VERTICES = 36469 # GL/glext.h:2094 GL_TESS_GEN_MODE = 36470 # GL/glext.h:2095 GL_TESS_GEN_SPACING = 36471 # GL/glext.h:2096 GL_TESS_GEN_VERTEX_ORDER = 36472 # GL/glext.h:2097 GL_TESS_GEN_POINT_MODE = 36473 # GL/glext.h:2098 GL_ISOLINES = 36474 # GL/glext.h:2101 GL_FRACTIONAL_ODD = 36475 # GL/glext.h:2103 GL_FRACTIONAL_EVEN = 36476 # GL/glext.h:2104 GL_MAX_PATCH_VERTICES = 36477 # GL/glext.h:2107 GL_MAX_TESS_GEN_LEVEL = 36478 # GL/glext.h:2108 GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479 # GL/glext.h:2109 GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480 # GL/glext.h:2110 GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481 # GL/glext.h:2111 GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482 # GL/glext.h:2112 GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483 # GL/glext.h:2113 GL_MAX_TESS_PATCH_COMPONENTS = 36484 # GL/glext.h:2114 GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485 # GL/glext.h:2115 GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486 # GL/glext.h:2116 GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489 # GL/glext.h:2117 GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490 # GL/glext.h:2118 GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924 # GL/glext.h:2119 GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925 # GL/glext.h:2120 GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382 # GL/glext.h:2121 GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383 # GL/glext.h:2122 GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 34032 # GL/glext.h:2123 GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 34033 # GL/glext.h:2124 GL_TESS_EVALUATION_SHADER = 36487 # GL/glext.h:2125 GL_TESS_CONTROL_SHADER = 36488 # GL/glext.h:2126 # ARB_texture_buffer_object_rgb32 (GL/glext.h:2129) # ARB_transform_feedback2 (GL/glext.h:2135) GL_TRANSFORM_FEEDBACK = 36386 # GL/glext.h:2136 GL_TRANSFORM_FEEDBACK_PAUSED = 36387 # GL/glext.h:2137 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 36387 # GL/glext.h:2138 GL_TRANSFORM_FEEDBACK_ACTIVE = 36388 # GL/glext.h:2139 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 36388 # GL/glext.h:2140 GL_TRANSFORM_FEEDBACK_BINDING = 36389 # GL/glext.h:2141 # ARB_transform_feedback3 (GL/glext.h:2144) GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 36464 # GL/glext.h:2145 GL_MAX_VERTEX_STREAMS = 36465 # GL/glext.h:2146 # ARB_ES2_compatibility (GL/glext.h:2149) GL_FIXED = 5132 # GL/glext.h:2150 GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738 # GL/glext.h:2151 GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739 # GL/glext.h:2152 GL_LOW_FLOAT = 36336 # GL/glext.h:2153 GL_MEDIUM_FLOAT = 36337 # GL/glext.h:2154 GL_HIGH_FLOAT = 36338 # GL/glext.h:2155 GL_LOW_INT = 36339 # GL/glext.h:2156 GL_MEDIUM_INT = 36340 # GL/glext.h:2157 GL_HIGH_INT = 36341 # GL/glext.h:2158 GL_SHADER_COMPILER = 36346 # GL/glext.h:2159 GL_NUM_SHADER_BINARY_FORMATS = 36345 # GL/glext.h:2160 GL_MAX_VERTEX_UNIFORM_VECTORS = 36347 # GL/glext.h:2161 GL_MAX_VARYING_VECTORS = 36348 # GL/glext.h:2162 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349 # GL/glext.h:2163 GL_RGB565 = 36194 # GL/glext.h:2164 # ARB_get_program_binary (GL/glext.h:2167) GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 33367 # GL/glext.h:2168 GL_PROGRAM_BINARY_LENGTH = 34625 # GL/glext.h:2169 GL_NUM_PROGRAM_BINARY_FORMATS = 34814 # GL/glext.h:2170 GL_PROGRAM_BINARY_FORMATS = 34815 # GL/glext.h:2171 # ARB_separate_shader_objects (GL/glext.h:2174) GL_VERTEX_SHADER_BIT = 1 # GL/glext.h:2175 GL_FRAGMENT_SHADER_BIT = 2 # GL/glext.h:2176 GL_GEOMETRY_SHADER_BIT = 4 # GL/glext.h:2177 GL_TESS_CONTROL_SHADER_BIT = 8 # GL/glext.h:2178 GL_TESS_EVALUATION_SHADER_BIT = 16 # GL/glext.h:2179 GL_ALL_SHADER_BITS = 4294967295 # GL/glext.h:2180 GL_PROGRAM_SEPARABLE = 33368 # GL/glext.h:2181 GL_ACTIVE_PROGRAM = 33369 # GL/glext.h:2182 GL_PROGRAM_PIPELINE_BINDING = 33370 # GL/glext.h:2183 # ARB_shader_precision (GL/glext.h:2186) # ARB_vertex_attrib_64bit (GL/glext.h:2189) # ARB_viewport_array (GL/glext.h:2205) GL_MAX_VIEWPORTS = 33371 # GL/glext.h:2210 GL_VIEWPORT_SUBPIXEL_BITS = 33372 # GL/glext.h:2211 GL_VIEWPORT_BOUNDS_RANGE = 33373 # GL/glext.h:2212 GL_LAYER_PROVOKING_VERTEX = 33374 # GL/glext.h:2213 GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 33375 # GL/glext.h:2214 GL_UNDEFINED_VERTEX = 33376 # GL/glext.h:2215 # ARB_cl_event (GL/glext.h:2221) GL_SYNC_CL_EVENT_ARB = 33344 # GL/glext.h:2222 GL_SYNC_CL_EVENT_COMPLETE_ARB = 33345 # GL/glext.h:2223 # ARB_debug_output (GL/glext.h:2226) GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 33346 # GL/glext.h:2227 GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 33347 # GL/glext.h:2228 GL_DEBUG_CALLBACK_FUNCTION_ARB = 33348 # GL/glext.h:2229 GL_DEBUG_CALLBACK_USER_PARAM_ARB = 33349 # GL/glext.h:2230 GL_DEBUG_SOURCE_API_ARB = 33350 # GL/glext.h:2231 GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 33351 # GL/glext.h:2232 GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 33352 # GL/glext.h:2233 GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 33353 # GL/glext.h:2234 GL_DEBUG_SOURCE_APPLICATION_ARB = 33354 # GL/glext.h:2235 GL_DEBUG_SOURCE_OTHER_ARB = 33355 # GL/glext.h:2236 GL_DEBUG_TYPE_ERROR_ARB = 33356 # GL/glext.h:2237 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 33357 # GL/glext.h:2238 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 33358 # GL/glext.h:2239 GL_DEBUG_TYPE_PORTABILITY_ARB = 33359 # GL/glext.h:2240 GL_DEBUG_TYPE_PERFORMANCE_ARB = 33360 # GL/glext.h:2241 GL_DEBUG_TYPE_OTHER_ARB = 33361 # GL/glext.h:2242 GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 37187 # GL/glext.h:2243 GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 37188 # GL/glext.h:2244 GL_DEBUG_LOGGED_MESSAGES_ARB = 37189 # GL/glext.h:2245 GL_DEBUG_SEVERITY_HIGH_ARB = 37190 # GL/glext.h:2246 GL_DEBUG_SEVERITY_MEDIUM_ARB = 37191 # GL/glext.h:2247 GL_DEBUG_SEVERITY_LOW_ARB = 37192 # GL/glext.h:2248 # ARB_robustness (GL/glext.h:2251) GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 4 # GL/glext.h:2253 GL_LOSE_CONTEXT_ON_RESET_ARB = 33362 # GL/glext.h:2254 GL_GUILTY_CONTEXT_RESET_ARB = 33363 # GL/glext.h:2255 GL_INNOCENT_CONTEXT_RESET_ARB = 33364 # GL/glext.h:2256 GL_UNKNOWN_CONTEXT_RESET_ARB = 33365 # GL/glext.h:2257 GL_RESET_NOTIFICATION_STRATEGY_ARB = 33366 # GL/glext.h:2258 GL_NO_RESET_NOTIFICATION_ARB = 33377 # GL/glext.h:2259 # ARB_shader_stencil_export (GL/glext.h:2262) # ARB_base_instance (GL/glext.h:2265) # ARB_shading_language_420pack (GL/glext.h:2268) # ARB_transform_feedback_instanced (GL/glext.h:2271) # ARB_compressed_texture_pixel_storage (GL/glext.h:2274) GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 37159 # GL/glext.h:2275 GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 37160 # GL/glext.h:2276 GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 37161 # GL/glext.h:2277 GL_UNPACK_COMPRESSED_BLOCK_SIZE = 37162 # GL/glext.h:2278 GL_PACK_COMPRESSED_BLOCK_WIDTH = 37163 # GL/glext.h:2279 GL_PACK_COMPRESSED_BLOCK_HEIGHT = 37164 # GL/glext.h:2280 GL_PACK_COMPRESSED_BLOCK_DEPTH = 37165 # GL/glext.h:2281 GL_PACK_COMPRESSED_BLOCK_SIZE = 37166 # GL/glext.h:2282 # ARB_conservative_depth (GL/glext.h:2285) # ARB_internalformat_query (GL/glext.h:2288) GL_NUM_SAMPLE_COUNTS = 37760 # GL/glext.h:2289 # ARB_map_buffer_alignment (GL/glext.h:2292) GL_MIN_MAP_BUFFER_ALIGNMENT = 37052 # GL/glext.h:2293 # ARB_shader_atomic_counters (GL/glext.h:2296) GL_ATOMIC_COUNTER_BUFFER = 37568 # GL/glext.h:2297 GL_ATOMIC_COUNTER_BUFFER_BINDING = 37569 # GL/glext.h:2298 GL_ATOMIC_COUNTER_BUFFER_START = 37570 # GL/glext.h:2299 GL_ATOMIC_COUNTER_BUFFER_SIZE = 37571 # GL/glext.h:2300 GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 37572 # GL/glext.h:2301 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 37573 # GL/glext.h:2302 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 37574 # GL/glext.h:2303 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 37575 # GL/glext.h:2304 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 37576 # GL/glext.h:2305 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 37577 # GL/glext.h:2306 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 37578 # GL/glext.h:2307 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 37579 # GL/glext.h:2308 GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 37580 # GL/glext.h:2309 GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581 # GL/glext.h:2310 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582 # GL/glext.h:2311 GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583 # GL/glext.h:2312 GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 37584 # GL/glext.h:2313 GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 37585 # GL/glext.h:2314 GL_MAX_VERTEX_ATOMIC_COUNTERS = 37586 # GL/glext.h:2315 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587 # GL/glext.h:2316 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588 # GL/glext.h:2317 GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589 # GL/glext.h:2318 GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 37590 # GL/glext.h:2319 GL_MAX_COMBINED_ATOMIC_COUNTERS = 37591 # GL/glext.h:2320 GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 37592 # GL/glext.h:2321 GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596 # GL/glext.h:2322 GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593 # GL/glext.h:2323 GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 37594 # GL/glext.h:2324 GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595 # GL/glext.h:2325 # ARB_shader_image_load_store (GL/glext.h:2328) GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 1 # GL/glext.h:2329 GL_ELEMENT_ARRAY_BARRIER_BIT = 2 # GL/glext.h:2330 GL_UNIFORM_BARRIER_BIT = 4 # GL/glext.h:2331 GL_TEXTURE_FETCH_BARRIER_BIT = 8 # GL/glext.h:2332 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 32 # GL/glext.h:2333 GL_COMMAND_BARRIER_BIT = 64 # GL/glext.h:2334 GL_PIXEL_BUFFER_BARRIER_BIT = 128 # GL/glext.h:2335 GL_TEXTURE_UPDATE_BARRIER_BIT = 256 # GL/glext.h:2336 GL_BUFFER_UPDATE_BARRIER_BIT = 512 # GL/glext.h:2337 GL_FRAMEBUFFER_BARRIER_BIT = 1024 # GL/glext.h:2338 GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 2048 # GL/glext.h:2339 GL_ATOMIC_COUNTER_BARRIER_BIT = 4096 # GL/glext.h:2340 GL_ALL_BARRIER_BITS = 4294967295 # GL/glext.h:2341 GL_MAX_IMAGE_UNITS = 36664 # GL/glext.h:2342 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 36665 # GL/glext.h:2343 GL_IMAGE_BINDING_NAME = 36666 # GL/glext.h:2344 GL_IMAGE_BINDING_LEVEL = 36667 # GL/glext.h:2345 GL_IMAGE_BINDING_LAYERED = 36668 # GL/glext.h:2346 GL_IMAGE_BINDING_LAYER = 36669 # GL/glext.h:2347 GL_IMAGE_BINDING_ACCESS = 36670 # GL/glext.h:2348 GL_IMAGE_1D = 36940 # GL/glext.h:2349 GL_IMAGE_2D = 36941 # GL/glext.h:2350 GL_IMAGE_3D = 36942 # GL/glext.h:2351 GL_IMAGE_2D_RECT = 36943 # GL/glext.h:2352 GL_IMAGE_CUBE = 36944 # GL/glext.h:2353 GL_IMAGE_BUFFER = 36945 # GL/glext.h:2354 GL_IMAGE_1D_ARRAY = 36946 # GL/glext.h:2355 GL_IMAGE_2D_ARRAY = 36947 # GL/glext.h:2356 GL_IMAGE_CUBE_MAP_ARRAY = 36948 # GL/glext.h:2357 GL_IMAGE_2D_MULTISAMPLE = 36949 # GL/glext.h:2358 GL_IMAGE_2D_MULTISAMPLE_ARRAY = 36950 # GL/glext.h:2359 GL_INT_IMAGE_1D = 36951 # GL/glext.h:2360 GL_INT_IMAGE_2D = 36952 # GL/glext.h:2361 GL_INT_IMAGE_3D = 36953 # GL/glext.h:2362 GL_INT_IMAGE_2D_RECT = 36954 # GL/glext.h:2363 GL_INT_IMAGE_CUBE = 36955 # GL/glext.h:2364 GL_INT_IMAGE_BUFFER = 36956 # GL/glext.h:2365 GL_INT_IMAGE_1D_ARRAY = 36957 # GL/glext.h:2366 GL_INT_IMAGE_2D_ARRAY = 36958 # GL/glext.h:2367 GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959 # GL/glext.h:2368 GL_INT_IMAGE_2D_MULTISAMPLE = 36960 # GL/glext.h:2369 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36961 # GL/glext.h:2370 GL_UNSIGNED_INT_IMAGE_1D = 36962 # GL/glext.h:2371 GL_UNSIGNED_INT_IMAGE_2D = 36963 # GL/glext.h:2372 GL_UNSIGNED_INT_IMAGE_3D = 36964 # GL/glext.h:2373 GL_UNSIGNED_INT_IMAGE_2D_RECT = 36965 # GL/glext.h:2374 GL_UNSIGNED_INT_IMAGE_CUBE = 36966 # GL/glext.h:2375 GL_UNSIGNED_INT_IMAGE_BUFFER = 36967 # GL/glext.h:2376 GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 36968 # GL/glext.h:2377 GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 36969 # GL/glext.h:2378 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970 # GL/glext.h:2379 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 36971 # GL/glext.h:2380 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36972 # GL/glext.h:2381 GL_MAX_IMAGE_SAMPLES = 36973 # GL/glext.h:2382 GL_IMAGE_BINDING_FORMAT = 36974 # GL/glext.h:2383 GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 37063 # GL/glext.h:2384 GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 37064 # GL/glext.h:2385 GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 37065 # GL/glext.h:2386 GL_MAX_VERTEX_IMAGE_UNIFORMS = 37066 # GL/glext.h:2387 GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067 # GL/glext.h:2388 GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068 # GL/glext.h:2389 GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069 # GL/glext.h:2390 GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070 # GL/glext.h:2391 GL_MAX_COMBINED_IMAGE_UNIFORMS = 37071 # GL/glext.h:2392 # ARB_shading_language_packing (GL/glext.h:2395) # ARB_texture_storage (GL/glext.h:2398) GL_TEXTURE_IMMUTABLE_FORMAT = 37167 # GL/glext.h:2399 # EXT_abgr (GL/glext.h:2402) GL_ABGR_EXT = 32768 # GL/glext.h:2403 # EXT_blend_color (GL/glext.h:2406) GL_CONSTANT_COLOR_EXT = 32769 # GL/glext.h:2407 GL_ONE_MINUS_CONSTANT_COLOR_EXT = 32770 # GL/glext.h:2408 GL_CONSTANT_ALPHA_EXT = 32771 # GL/glext.h:2409 GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 32772 # GL/glext.h:2410 GL_BLEND_COLOR_EXT = 32773 # GL/glext.h:2411 # EXT_polygon_offset (GL/glext.h:2414) GL_POLYGON_OFFSET_EXT = 32823 # GL/glext.h:2415 GL_POLYGON_OFFSET_FACTOR_EXT = 32824 # GL/glext.h:2416 GL_POLYGON_OFFSET_BIAS_EXT = 32825 # GL/glext.h:2417 # EXT_texture (GL/glext.h:2420) GL_ALPHA4_EXT = 32827 # GL/glext.h:2421 GL_ALPHA8_EXT = 32828 # GL/glext.h:2422 GL_ALPHA12_EXT = 32829 # GL/glext.h:2423 GL_ALPHA16_EXT = 32830 # GL/glext.h:2424 GL_LUMINANCE4_EXT = 32831 # GL/glext.h:2425 GL_LUMINANCE8_EXT = 32832 # GL/glext.h:2426 GL_LUMINANCE12_EXT = 32833 # GL/glext.h:2427 GL_LUMINANCE16_EXT = 32834 # GL/glext.h:2428 GL_LUMINANCE4_ALPHA4_EXT = 32835 # GL/glext.h:2429 GL_LUMINANCE6_ALPHA2_EXT = 32836 # GL/glext.h:2430 GL_LUMINANCE8_ALPHA8_EXT = 32837 # GL/glext.h:2431 GL_LUMINANCE12_ALPHA4_EXT = 32838 # GL/glext.h:2432 GL_LUMINANCE12_ALPHA12_EXT = 32839 # GL/glext.h:2433 GL_LUMINANCE16_ALPHA16_EXT = 32840 # GL/glext.h:2434 GL_INTENSITY_EXT = 32841 # GL/glext.h:2435 GL_INTENSITY4_EXT = 32842 # GL/glext.h:2436 GL_INTENSITY8_EXT = 32843 # GL/glext.h:2437 GL_INTENSITY12_EXT = 32844 # GL/glext.h:2438 GL_INTENSITY16_EXT = 32845 # GL/glext.h:2439 GL_RGB2_EXT = 32846 # GL/glext.h:2440 GL_RGB4_EXT = 32847 # GL/glext.h:2441 GL_RGB5_EXT = 32848 # GL/glext.h:2442 GL_RGB8_EXT = 32849 # GL/glext.h:2443 GL_RGB10_EXT = 32850 # GL/glext.h:2444 GL_RGB12_EXT = 32851 # GL/glext.h:2445 GL_RGB16_EXT = 32852 # GL/glext.h:2446 GL_RGBA2_EXT = 32853 # GL/glext.h:2447 GL_RGBA4_EXT = 32854 # GL/glext.h:2448 GL_RGB5_A1_EXT = 32855 # GL/glext.h:2449 GL_RGBA8_EXT = 32856 # GL/glext.h:2450 GL_RGB10_A2_EXT = 32857 # GL/glext.h:2451 GL_RGBA12_EXT = 32858 # GL/glext.h:2452 GL_RGBA16_EXT = 32859 # GL/glext.h:2453 GL_TEXTURE_RED_SIZE_EXT = 32860 # GL/glext.h:2454 GL_TEXTURE_GREEN_SIZE_EXT = 32861 # GL/glext.h:2455 GL_TEXTURE_BLUE_SIZE_EXT = 32862 # GL/glext.h:2456 GL_TEXTURE_ALPHA_SIZE_EXT = 32863 # GL/glext.h:2457 GL_TEXTURE_LUMINANCE_SIZE_EXT = 32864 # GL/glext.h:2458 GL_TEXTURE_INTENSITY_SIZE_EXT = 32865 # GL/glext.h:2459 GL_REPLACE_EXT = 32866 # GL/glext.h:2460 GL_PROXY_TEXTURE_1D_EXT = 32867 # GL/glext.h:2461 GL_PROXY_TEXTURE_2D_EXT = 32868 # GL/glext.h:2462 GL_TEXTURE_TOO_LARGE_EXT = 32869 # GL/glext.h:2463 # EXT_texture3D (GL/glext.h:2466) GL_PACK_SKIP_IMAGES_EXT = 32875 # GL/glext.h:2467 GL_PACK_IMAGE_HEIGHT_EXT = 32876 # GL/glext.h:2468 GL_UNPACK_SKIP_IMAGES_EXT = 32877 # GL/glext.h:2469 GL_UNPACK_IMAGE_HEIGHT_EXT = 32878 # GL/glext.h:2470 GL_TEXTURE_3D_EXT = 32879 # GL/glext.h:2471 GL_PROXY_TEXTURE_3D_EXT = 32880 # GL/glext.h:2472 GL_TEXTURE_DEPTH_EXT = 32881 # GL/glext.h:2473 GL_TEXTURE_WRAP_R_EXT = 32882 # GL/glext.h:2474 GL_MAX_3D_TEXTURE_SIZE_EXT = 32883 # GL/glext.h:2475 # SGIS_texture_filter4 (GL/glext.h:2478) GL_FILTER4_SGIS = 33094 # GL/glext.h:2479 GL_TEXTURE_FILTER4_SIZE_SGIS = 33095 # GL/glext.h:2480 # EXT_subtexture (GL/glext.h:2483) # EXT_copy_texture (GL/glext.h:2486) # EXT_histogram (GL/glext.h:2489) GL_HISTOGRAM_EXT = 32804 # GL/glext.h:2490 GL_PROXY_HISTOGRAM_EXT = 32805 # GL/glext.h:2491 GL_HISTOGRAM_WIDTH_EXT = 32806 # GL/glext.h:2492 GL_HISTOGRAM_FORMAT_EXT = 32807 # GL/glext.h:2493 GL_HISTOGRAM_RED_SIZE_EXT = 32808 # GL/glext.h:2494 GL_HISTOGRAM_GREEN_SIZE_EXT = 32809 # GL/glext.h:2495 GL_HISTOGRAM_BLUE_SIZE_EXT = 32810 # GL/glext.h:2496 GL_HISTOGRAM_ALPHA_SIZE_EXT = 32811 # GL/glext.h:2497 GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 32812 # GL/glext.h:2498 GL_HISTOGRAM_SINK_EXT = 32813 # GL/glext.h:2499 GL_MINMAX_EXT = 32814 # GL/glext.h:2500 GL_MINMAX_FORMAT_EXT = 32815 # GL/glext.h:2501 GL_MINMAX_SINK_EXT = 32816 # GL/glext.h:2502 GL_TABLE_TOO_LARGE_EXT = 32817 # GL/glext.h:2503 # EXT_convolution (GL/glext.h:2506) GL_CONVOLUTION_1D_EXT = 32784 # GL/glext.h:2507 GL_CONVOLUTION_2D_EXT = 32785 # GL/glext.h:2508 GL_SEPARABLE_2D_EXT = 32786 # GL/glext.h:2509 GL_CONVOLUTION_BORDER_MODE_EXT = 32787 # GL/glext.h:2510 GL_CONVOLUTION_FILTER_SCALE_EXT = 32788 # GL/glext.h:2511 GL_CONVOLUTION_FILTER_BIAS_EXT = 32789 # GL/glext.h:2512 GL_REDUCE_EXT = 32790 # GL/glext.h:2513 GL_CONVOLUTION_FORMAT_EXT = 32791 # GL/glext.h:2514 GL_CONVOLUTION_WIDTH_EXT = 32792 # GL/glext.h:2515 GL_CONVOLUTION_HEIGHT_EXT = 32793 # GL/glext.h:2516 GL_MAX_CONVOLUTION_WIDTH_EXT = 32794 # GL/glext.h:2517 GL_MAX_CONVOLUTION_HEIGHT_EXT = 32795 # GL/glext.h:2518 GL_POST_CONVOLUTION_RED_SCALE_EXT = 32796 # GL/glext.h:2519 GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 32797 # GL/glext.h:2520 GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 32798 # GL/glext.h:2521 GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 32799 # GL/glext.h:2522 GL_POST_CONVOLUTION_RED_BIAS_EXT = 32800 # GL/glext.h:2523 GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 32801 # GL/glext.h:2524 GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 32802 # GL/glext.h:2525 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 32803 # GL/glext.h:2526 # SGI_color_matrix (GL/glext.h:2529) GL_COLOR_MATRIX_SGI = 32945 # GL/glext.h:2530 GL_COLOR_MATRIX_STACK_DEPTH_SGI = 32946 # GL/glext.h:2531 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 32947 # GL/glext.h:2532 GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 32948 # GL/glext.h:2533 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 32949 # GL/glext.h:2534 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 32950 # GL/glext.h:2535 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 32951 # GL/glext.h:2536 GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 32952 # GL/glext.h:2537 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 32953 # GL/glext.h:2538 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 32954 # GL/glext.h:2539 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 32955 # GL/glext.h:2540 # SGI_color_table (GL/glext.h:2543) GL_COLOR_TABLE_SGI = 32976 # GL/glext.h:2544 GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 32977 # GL/glext.h:2545 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32978 # GL/glext.h:2546 GL_PROXY_COLOR_TABLE_SGI = 32979 # GL/glext.h:2547 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 32980 # GL/glext.h:2548 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32981 # GL/glext.h:2549 GL_COLOR_TABLE_SCALE_SGI = 32982 # GL/glext.h:2550 GL_COLOR_TABLE_BIAS_SGI = 32983 # GL/glext.h:2551 GL_COLOR_TABLE_FORMAT_SGI = 32984 # GL/glext.h:2552 GL_COLOR_TABLE_WIDTH_SGI = 32985 # GL/glext.h:2553 GL_COLOR_TABLE_RED_SIZE_SGI = 32986 # GL/glext.h:2554 GL_COLOR_TABLE_GREEN_SIZE_SGI = 32987 # GL/glext.h:2555 GL_COLOR_TABLE_BLUE_SIZE_SGI = 32988 # GL/glext.h:2556 GL_COLOR_TABLE_ALPHA_SIZE_SGI = 32989 # GL/glext.h:2557 GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 32990 # GL/glext.h:2558 GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 32991 # GL/glext.h:2559 # SGIS_pixel_texture (GL/glext.h:2562) GL_PIXEL_TEXTURE_SGIS = 33619 # GL/glext.h:2563 GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 33620 # GL/glext.h:2564 GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 33621 # GL/glext.h:2565 GL_PIXEL_GROUP_COLOR_SGIS = 33622 # GL/glext.h:2566 # SGIX_pixel_texture (GL/glext.h:2569) GL_PIXEL_TEX_GEN_SGIX = 33081 # GL/glext.h:2570 GL_PIXEL_TEX_GEN_MODE_SGIX = 33579 # GL/glext.h:2571 # SGIS_texture4D (GL/glext.h:2574) GL_PACK_SKIP_VOLUMES_SGIS = 33072 # GL/glext.h:2575 GL_PACK_IMAGE_DEPTH_SGIS = 33073 # GL/glext.h:2576 GL_UNPACK_SKIP_VOLUMES_SGIS = 33074 # GL/glext.h:2577 GL_UNPACK_IMAGE_DEPTH_SGIS = 33075 # GL/glext.h:2578 GL_TEXTURE_4D_SGIS = 33076 # GL/glext.h:2579 GL_PROXY_TEXTURE_4D_SGIS = 33077 # GL/glext.h:2580 GL_TEXTURE_4DSIZE_SGIS = 33078 # GL/glext.h:2581 GL_TEXTURE_WRAP_Q_SGIS = 33079 # GL/glext.h:2582 GL_MAX_4D_TEXTURE_SIZE_SGIS = 33080 # GL/glext.h:2583 GL_TEXTURE_4D_BINDING_SGIS = 33103 # GL/glext.h:2584 # SGI_texture_color_table (GL/glext.h:2587) GL_TEXTURE_COLOR_TABLE_SGI = 32956 # GL/glext.h:2588 GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 32957 # GL/glext.h:2589 # EXT_cmyka (GL/glext.h:2592) GL_CMYK_EXT = 32780 # GL/glext.h:2593 GL_CMYKA_EXT = 32781 # GL/glext.h:2594 GL_PACK_CMYK_HINT_EXT = 32782 # GL/glext.h:2595 GL_UNPACK_CMYK_HINT_EXT = 32783 # GL/glext.h:2596 # EXT_texture_object (GL/glext.h:2599) GL_TEXTURE_PRIORITY_EXT = 32870 # GL/glext.h:2600 GL_TEXTURE_RESIDENT_EXT = 32871 # GL/glext.h:2601 GL_TEXTURE_1D_BINDING_EXT = 32872 # GL/glext.h:2602 GL_TEXTURE_2D_BINDING_EXT = 32873 # GL/glext.h:2603 GL_TEXTURE_3D_BINDING_EXT = 32874 # GL/glext.h:2604 # SGIS_detail_texture (GL/glext.h:2607) GL_DETAIL_TEXTURE_2D_SGIS = 32917 # GL/glext.h:2608 GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 32918 # GL/glext.h:2609 GL_LINEAR_DETAIL_SGIS = 32919 # GL/glext.h:2610 GL_LINEAR_DETAIL_ALPHA_SGIS = 32920 # GL/glext.h:2611 GL_LINEAR_DETAIL_COLOR_SGIS = 32921 # GL/glext.h:2612 GL_DETAIL_TEXTURE_LEVEL_SGIS = 32922 # GL/glext.h:2613 GL_DETAIL_TEXTURE_MODE_SGIS = 32923 # GL/glext.h:2614 GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 32924 # GL/glext.h:2615 # SGIS_sharpen_texture (GL/glext.h:2618) GL_LINEAR_SHARPEN_SGIS = 32941 # GL/glext.h:2619 GL_LINEAR_SHARPEN_ALPHA_SGIS = 32942 # GL/glext.h:2620 GL_LINEAR_SHARPEN_COLOR_SGIS = 32943 # GL/glext.h:2621 GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 32944 # GL/glext.h:2622 # EXT_packed_pixels (GL/glext.h:2625) GL_UNSIGNED_BYTE_3_3_2_EXT = 32818 # GL/glext.h:2626 GL_UNSIGNED_SHORT_4_4_4_4_EXT = 32819 # GL/glext.h:2627 GL_UNSIGNED_SHORT_5_5_5_1_EXT = 32820 # GL/glext.h:2628 GL_UNSIGNED_INT_8_8_8_8_EXT = 32821 # GL/glext.h:2629 GL_UNSIGNED_INT_10_10_10_2_EXT = 32822 # GL/glext.h:2630 # SGIS_texture_lod (GL/glext.h:2633) GL_TEXTURE_MIN_LOD_SGIS = 33082 # GL/glext.h:2634 GL_TEXTURE_MAX_LOD_SGIS = 33083 # GL/glext.h:2635 GL_TEXTURE_BASE_LEVEL_SGIS = 33084 # GL/glext.h:2636 GL_TEXTURE_MAX_LEVEL_SGIS = 33085 # GL/glext.h:2637 # SGIS_multisample (GL/glext.h:2640) GL_MULTISAMPLE_SGIS = 32925 # GL/glext.h:2641 GL_SAMPLE_ALPHA_TO_MASK_SGIS = 32926 # GL/glext.h:2642 GL_SAMPLE_ALPHA_TO_ONE_SGIS = 32927 # GL/glext.h:2643 GL_SAMPLE_MASK_SGIS = 32928 # GL/glext.h:2644 GL_1PASS_SGIS = 32929 # GL/glext.h:2645 GL_2PASS_0_SGIS = 32930 # GL/glext.h:2646 GL_2PASS_1_SGIS = 32931 # GL/glext.h:2647 GL_4PASS_0_SGIS = 32932 # GL/glext.h:2648 GL_4PASS_1_SGIS = 32933 # GL/glext.h:2649 GL_4PASS_2_SGIS = 32934 # GL/glext.h:2650 GL_4PASS_3_SGIS = 32935 # GL/glext.h:2651 GL_SAMPLE_BUFFERS_SGIS = 32936 # GL/glext.h:2652 GL_SAMPLES_SGIS = 32937 # GL/glext.h:2653 GL_SAMPLE_MASK_VALUE_SGIS = 32938 # GL/glext.h:2654 GL_SAMPLE_MASK_INVERT_SGIS = 32939 # GL/glext.h:2655 GL_SAMPLE_PATTERN_SGIS = 32940 # GL/glext.h:2656 # EXT_rescale_normal (GL/glext.h:2659) GL_RESCALE_NORMAL_EXT = 32826 # GL/glext.h:2660 # EXT_vertex_array (GL/glext.h:2663) GL_VERTEX_ARRAY_EXT = 32884 # GL/glext.h:2664 GL_NORMAL_ARRAY_EXT = 32885 # GL/glext.h:2665 GL_COLOR_ARRAY_EXT = 32886 # GL/glext.h:2666 GL_INDEX_ARRAY_EXT = 32887 # GL/glext.h:2667 GL_TEXTURE_COORD_ARRAY_EXT = 32888 # GL/glext.h:2668 GL_EDGE_FLAG_ARRAY_EXT = 32889 # GL/glext.h:2669 GL_VERTEX_ARRAY_SIZE_EXT = 32890 # GL/glext.h:2670 GL_VERTEX_ARRAY_TYPE_EXT = 32891 # GL/glext.h:2671 GL_VERTEX_ARRAY_STRIDE_EXT = 32892 # GL/glext.h:2672 GL_VERTEX_ARRAY_COUNT_EXT = 32893 # GL/glext.h:2673 GL_NORMAL_ARRAY_TYPE_EXT = 32894 # GL/glext.h:2674 GL_NORMAL_ARRAY_STRIDE_EXT = 32895 # GL/glext.h:2675 GL_NORMAL_ARRAY_COUNT_EXT = 32896 # GL/glext.h:2676 GL_COLOR_ARRAY_SIZE_EXT = 32897 # GL/glext.h:2677 GL_COLOR_ARRAY_TYPE_EXT = 32898 # GL/glext.h:2678 GL_COLOR_ARRAY_STRIDE_EXT = 32899 # GL/glext.h:2679 GL_COLOR_ARRAY_COUNT_EXT = 32900 # GL/glext.h:2680 GL_INDEX_ARRAY_TYPE_EXT = 32901 # GL/glext.h:2681 GL_INDEX_ARRAY_STRIDE_EXT = 32902 # GL/glext.h:2682 GL_INDEX_ARRAY_COUNT_EXT = 32903 # GL/glext.h:2683 GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 32904 # GL/glext.h:2684 GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 32905 # GL/glext.h:2685 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 32906 # GL/glext.h:2686 GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 32907 # GL/glext.h:2687 GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 32908 # GL/glext.h:2688 GL_EDGE_FLAG_ARRAY_COUNT_EXT = 32909 # GL/glext.h:2689 GL_VERTEX_ARRAY_POINTER_EXT = 32910 # GL/glext.h:2690 GL_NORMAL_ARRAY_POINTER_EXT = 32911 # GL/glext.h:2691 GL_COLOR_ARRAY_POINTER_EXT = 32912 # GL/glext.h:2692 GL_INDEX_ARRAY_POINTER_EXT = 32913 # GL/glext.h:2693 GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 32914 # GL/glext.h:2694 GL_EDGE_FLAG_ARRAY_POINTER_EXT = 32915 # GL/glext.h:2695 # EXT_misc_attribute (GL/glext.h:2698) # SGIS_generate_mipmap (GL/glext.h:2701) GL_GENERATE_MIPMAP_SGIS = 33169 # GL/glext.h:2702 GL_GENERATE_MIPMAP_HINT_SGIS = 33170 # GL/glext.h:2703 # SGIX_clipmap (GL/glext.h:2706) GL_LINEAR_CLIPMAP_LINEAR_SGIX = 33136 # GL/glext.h:2707 GL_TEXTURE_CLIPMAP_CENTER_SGIX = 33137 # GL/glext.h:2708 GL_TEXTURE_CLIPMAP_FRAME_SGIX = 33138 # GL/glext.h:2709 GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 33139 # GL/glext.h:2710 GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33140 # GL/glext.h:2711 GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 33141 # GL/glext.h:2712 GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 33142 # GL/glext.h:2713 GL_MAX_CLIPMAP_DEPTH_SGIX = 33143 # GL/glext.h:2714 GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33144 # GL/glext.h:2715 GL_NEAREST_CLIPMAP_NEAREST_SGIX = 33869 # GL/glext.h:2716 GL_NEAREST_CLIPMAP_LINEAR_SGIX = 33870 # GL/glext.h:2717 GL_LINEAR_CLIPMAP_NEAREST_SGIX = 33871 # GL/glext.h:2718 # SGIX_shadow (GL/glext.h:2721) GL_TEXTURE_COMPARE_SGIX = 33178 # GL/glext.h:2722 GL_TEXTURE_COMPARE_OPERATOR_SGIX = 33179 # GL/glext.h:2723 GL_TEXTURE_LEQUAL_R_SGIX = 33180 # GL/glext.h:2724 GL_TEXTURE_GEQUAL_R_SGIX = 33181 # GL/glext.h:2725 # SGIS_texture_edge_clamp (GL/glext.h:2728) GL_CLAMP_TO_EDGE_SGIS = 33071 # GL/glext.h:2729 # SGIS_texture_border_clamp (GL/glext.h:2732) GL_CLAMP_TO_BORDER_SGIS = 33069 # GL/glext.h:2733 # EXT_blend_minmax (GL/glext.h:2736) GL_FUNC_ADD_EXT = 32774 # GL/glext.h:2737 GL_MIN_EXT = 32775 # GL/glext.h:2738 GL_MAX_EXT = 32776 # GL/glext.h:2739 GL_BLEND_EQUATION_EXT = 32777 # GL/glext.h:2740 # EXT_blend_subtract (GL/glext.h:2743) GL_FUNC_SUBTRACT_EXT = 32778 # GL/glext.h:2744 GL_FUNC_REVERSE_SUBTRACT_EXT = 32779 # GL/glext.h:2745 # EXT_blend_logic_op (GL/glext.h:2748) # SGIX_interlace (GL/glext.h:2751) GL_INTERLACE_SGIX = 32916 # GL/glext.h:2752 # SGIX_pixel_tiles (GL/glext.h:2755) GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 33086 # GL/glext.h:2756 GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 33087 # GL/glext.h:2757 GL_PIXEL_TILE_WIDTH_SGIX = 33088 # GL/glext.h:2758 GL_PIXEL_TILE_HEIGHT_SGIX = 33089 # GL/glext.h:2759 GL_PIXEL_TILE_GRID_WIDTH_SGIX = 33090 # GL/glext.h:2760 GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 33091 # GL/glext.h:2761 GL_PIXEL_TILE_GRID_DEPTH_SGIX = 33092 # GL/glext.h:2762 GL_PIXEL_TILE_CACHE_SIZE_SGIX = 33093 # GL/glext.h:2763 # SGIS_texture_select (GL/glext.h:2766) GL_DUAL_ALPHA4_SGIS = 33040 # GL/glext.h:2767 GL_DUAL_ALPHA8_SGIS = 33041 # GL/glext.h:2768 GL_DUAL_ALPHA12_SGIS = 33042 # GL/glext.h:2769 GL_DUAL_ALPHA16_SGIS = 33043 # GL/glext.h:2770 GL_DUAL_LUMINANCE4_SGIS = 33044 # GL/glext.h:2771 GL_DUAL_LUMINANCE8_SGIS = 33045 # GL/glext.h:2772 GL_DUAL_LUMINANCE12_SGIS = 33046 # GL/glext.h:2773 GL_DUAL_LUMINANCE16_SGIS = 33047 # GL/glext.h:2774 GL_DUAL_INTENSITY4_SGIS = 33048 # GL/glext.h:2775 GL_DUAL_INTENSITY8_SGIS = 33049 # GL/glext.h:2776 GL_DUAL_INTENSITY12_SGIS = 33050 # GL/glext.h:2777 GL_DUAL_INTENSITY16_SGIS = 33051 # GL/glext.h:2778 GL_DUAL_LUMINANCE_ALPHA4_SGIS = 33052 # GL/glext.h:2779 GL_DUAL_LUMINANCE_ALPHA8_SGIS = 33053 # GL/glext.h:2780 GL_QUAD_ALPHA4_SGIS = 33054 # GL/glext.h:2781 GL_QUAD_ALPHA8_SGIS = 33055 # GL/glext.h:2782 GL_QUAD_LUMINANCE4_SGIS = 33056 # GL/glext.h:2783 GL_QUAD_LUMINANCE8_SGIS = 33057 # GL/glext.h:2784 GL_QUAD_INTENSITY4_SGIS = 33058 # GL/glext.h:2785 GL_QUAD_INTENSITY8_SGIS = 33059 # GL/glext.h:2786 GL_DUAL_TEXTURE_SELECT_SGIS = 33060 # GL/glext.h:2787 GL_QUAD_TEXTURE_SELECT_SGIS = 33061 # GL/glext.h:2788 # SGIX_sprite (GL/glext.h:2791) GL_SPRITE_SGIX = 33096 # GL/glext.h:2792 GL_SPRITE_MODE_SGIX = 33097 # GL/glext.h:2793 GL_SPRITE_AXIS_SGIX = 33098 # GL/glext.h:2794 GL_SPRITE_TRANSLATION_SGIX = 33099 # GL/glext.h:2795 GL_SPRITE_AXIAL_SGIX = 33100 # GL/glext.h:2796 GL_SPRITE_OBJECT_ALIGNED_SGIX = 33101 # GL/glext.h:2797 GL_SPRITE_EYE_ALIGNED_SGIX = 33102 # GL/glext.h:2798 # SGIX_texture_multi_buffer (GL/glext.h:2801) GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 33070 # GL/glext.h:2802 # EXT_point_parameters (GL/glext.h:2805) GL_POINT_SIZE_MIN_EXT = 33062 # GL/glext.h:2806 GL_POINT_SIZE_MAX_EXT = 33063 # GL/glext.h:2807 GL_POINT_FADE_THRESHOLD_SIZE_EXT = 33064 # GL/glext.h:2808 GL_DISTANCE_ATTENUATION_EXT = 33065 # GL/glext.h:2809 # SGIS_point_parameters (GL/glext.h:2812) GL_POINT_SIZE_MIN_SGIS = 33062 # GL/glext.h:2813 GL_POINT_SIZE_MAX_SGIS = 33063 # GL/glext.h:2814 GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 33064 # GL/glext.h:2815 GL_DISTANCE_ATTENUATION_SGIS = 33065 # GL/glext.h:2816 # SGIX_instruments (GL/glext.h:2819) GL_INSTRUMENT_BUFFER_POINTER_SGIX = 33152 # GL/glext.h:2820 GL_INSTRUMENT_MEASUREMENTS_SGIX = 33153 # GL/glext.h:2821 # SGIX_texture_scale_bias (GL/glext.h:2824) GL_POST_TEXTURE_FILTER_BIAS_SGIX = 33145 # GL/glext.h:2825 GL_POST_TEXTURE_FILTER_SCALE_SGIX = 33146 # GL/glext.h:2826 GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 33147 # GL/glext.h:2827 GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 33148 # GL/glext.h:2828 # SGIX_framezoom (GL/glext.h:2831) GL_FRAMEZOOM_SGIX = 33163 # GL/glext.h:2832 GL_FRAMEZOOM_FACTOR_SGIX = 33164 # GL/glext.h:2833 GL_MAX_FRAMEZOOM_FACTOR_SGIX = 33165 # GL/glext.h:2834 # SGIX_tag_sample_buffer (GL/glext.h:2837) # FfdMaskSGIX (GL/glext.h:2840) GL_TEXTURE_DEFORMATION_BIT_SGIX = 1 # GL/glext.h:2841 GL_GEOMETRY_DEFORMATION_BIT_SGIX = 2 # GL/glext.h:2842 # SGIX_polynomial_ffd (GL/glext.h:2845) GL_GEOMETRY_DEFORMATION_SGIX = 33172 # GL/glext.h:2846 GL_TEXTURE_DEFORMATION_SGIX = 33173 # GL/glext.h:2847 GL_DEFORMATIONS_MASK_SGIX = 33174 # GL/glext.h:2848 GL_MAX_DEFORMATION_ORDER_SGIX = 33175 # GL/glext.h:2849 # SGIX_reference_plane (GL/glext.h:2852) GL_REFERENCE_PLANE_SGIX = 33149 # GL/glext.h:2853 GL_REFERENCE_PLANE_EQUATION_SGIX = 33150 # GL/glext.h:2854 # SGIX_flush_raster (GL/glext.h:2857) # SGIX_depth_texture (GL/glext.h:2860) GL_DEPTH_COMPONENT16_SGIX = 33189 # GL/glext.h:2861 GL_DEPTH_COMPONENT24_SGIX = 33190 # GL/glext.h:2862 GL_DEPTH_COMPONENT32_SGIX = 33191 # GL/glext.h:2863 # SGIS_fog_function (GL/glext.h:2866) GL_FOG_FUNC_SGIS = 33066 # GL/glext.h:2867 GL_FOG_FUNC_POINTS_SGIS = 33067 # GL/glext.h:2868 GL_MAX_FOG_FUNC_POINTS_SGIS = 33068 # GL/glext.h:2869 # SGIX_fog_offset (GL/glext.h:2872) GL_FOG_OFFSET_SGIX = 33176 # GL/glext.h:2873 GL_FOG_OFFSET_VALUE_SGIX = 33177 # GL/glext.h:2874 # HP_image_transform (GL/glext.h:2877) GL_IMAGE_SCALE_X_HP = 33109 # GL/glext.h:2878 GL_IMAGE_SCALE_Y_HP = 33110 # GL/glext.h:2879 GL_IMAGE_TRANSLATE_X_HP = 33111 # GL/glext.h:2880 GL_IMAGE_TRANSLATE_Y_HP = 33112 # GL/glext.h:2881 GL_IMAGE_ROTATE_ANGLE_HP = 33113 # GL/glext.h:2882 GL_IMAGE_ROTATE_ORIGIN_X_HP = 33114 # GL/glext.h:2883 GL_IMAGE_ROTATE_ORIGIN_Y_HP = 33115 # GL/glext.h:2884 GL_IMAGE_MAG_FILTER_HP = 33116 # GL/glext.h:2885 GL_IMAGE_MIN_FILTER_HP = 33117 # GL/glext.h:2886 GL_IMAGE_CUBIC_WEIGHT_HP = 33118 # GL/glext.h:2887 GL_CUBIC_HP = 33119 # GL/glext.h:2888 GL_AVERAGE_HP = 33120 # GL/glext.h:2889 GL_IMAGE_TRANSFORM_2D_HP = 33121 # GL/glext.h:2890 GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33122 # GL/glext.h:2891 GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33123 # GL/glext.h:2892 # HP_convolution_border_modes (GL/glext.h:2895) GL_IGNORE_BORDER_HP = 33104 # GL/glext.h:2896 GL_CONSTANT_BORDER_HP = 33105 # GL/glext.h:2897 GL_REPLICATE_BORDER_HP = 33107 # GL/glext.h:2898 GL_CONVOLUTION_BORDER_COLOR_HP = 33108 # GL/glext.h:2899 # INGR_palette_buffer (GL/glext.h:2902) # SGIX_texture_add_env (GL/glext.h:2905) GL_TEXTURE_ENV_BIAS_SGIX = 32958 # GL/glext.h:2906 # EXT_color_subtable (GL/glext.h:2909) # PGI_vertex_hints (GL/glext.h:2912) GL_VERTEX_DATA_HINT_PGI = 107050 # GL/glext.h:2913 GL_VERTEX_CONSISTENT_HINT_PGI = 107051 # GL/glext.h:2914 GL_MATERIAL_SIDE_HINT_PGI = 107052 # GL/glext.h:2915 GL_MAX_VERTEX_HINT_PGI = 107053 # GL/glext.h:2916 GL_COLOR3_BIT_PGI = 65536 # GL/glext.h:2917 GL_COLOR4_BIT_PGI = 131072 # GL/glext.h:2918 GL_EDGEFLAG_BIT_PGI = 262144 # GL/glext.h:2919 GL_INDEX_BIT_PGI = 524288 # GL/glext.h:2920 GL_MAT_AMBIENT_BIT_PGI = 1048576 # GL/glext.h:2921 GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 2097152 # GL/glext.h:2922 GL_MAT_DIFFUSE_BIT_PGI = 4194304 # GL/glext.h:2923 GL_MAT_EMISSION_BIT_PGI = 8388608 # GL/glext.h:2924 GL_MAT_COLOR_INDEXES_BIT_PGI = 16777216 # GL/glext.h:2925 GL_MAT_SHININESS_BIT_PGI = 33554432 # GL/glext.h:2926 GL_MAT_SPECULAR_BIT_PGI = 67108864 # GL/glext.h:2927 GL_NORMAL_BIT_PGI = 134217728 # GL/glext.h:2928 GL_TEXCOORD1_BIT_PGI = 268435456 # GL/glext.h:2929 GL_TEXCOORD2_BIT_PGI = 536870912 # GL/glext.h:2930 GL_TEXCOORD3_BIT_PGI = 1073741824 # GL/glext.h:2931 GL_TEXCOORD4_BIT_PGI = 2147483648 # GL/glext.h:2932 GL_VERTEX23_BIT_PGI = 4 # GL/glext.h:2933 GL_VERTEX4_BIT_PGI = 8 # GL/glext.h:2934 # PGI_misc_hints (GL/glext.h:2937) GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000 # GL/glext.h:2938 GL_CONSERVE_MEMORY_HINT_PGI = 107005 # GL/glext.h:2939 GL_RECLAIM_MEMORY_HINT_PGI = 107006 # GL/glext.h:2940 GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010 # GL/glext.h:2941 GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011 # GL/glext.h:2942 GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012 # GL/glext.h:2943 GL_ALWAYS_FAST_HINT_PGI = 107020 # GL/glext.h:2944 GL_ALWAYS_SOFT_HINT_PGI = 107021 # GL/glext.h:2945 GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022 # GL/glext.h:2946 GL_ALLOW_DRAW_WIN_HINT_PGI = 107023 # GL/glext.h:2947 GL_ALLOW_DRAW_FRG_HINT_PGI = 107024 # GL/glext.h:2948 GL_ALLOW_DRAW_MEM_HINT_PGI = 107025 # GL/glext.h:2949 GL_STRICT_DEPTHFUNC_HINT_PGI = 107030 # GL/glext.h:2950 GL_STRICT_LIGHTING_HINT_PGI = 107031 # GL/glext.h:2951 GL_STRICT_SCISSOR_HINT_PGI = 107032 # GL/glext.h:2952 GL_FULL_STIPPLE_HINT_PGI = 107033 # GL/glext.h:2953 GL_CLIP_NEAR_HINT_PGI = 107040 # GL/glext.h:2954 GL_CLIP_FAR_HINT_PGI = 107041 # GL/glext.h:2955 GL_WIDE_LINE_HINT_PGI = 107042 # GL/glext.h:2956 GL_BACK_NORMALS_HINT_PGI = 107043 # GL/glext.h:2957 # EXT_paletted_texture (GL/glext.h:2960) GL_COLOR_INDEX1_EXT = 32994 # GL/glext.h:2961 GL_COLOR_INDEX2_EXT = 32995 # GL/glext.h:2962 GL_COLOR_INDEX4_EXT = 32996 # GL/glext.h:2963 GL_COLOR_INDEX8_EXT = 32997 # GL/glext.h:2964 GL_COLOR_INDEX12_EXT = 32998 # GL/glext.h:2965 GL_COLOR_INDEX16_EXT = 32999 # GL/glext.h:2966 GL_TEXTURE_INDEX_SIZE_EXT = 33005 # GL/glext.h:2967 # EXT_clip_volume_hint (GL/glext.h:2970) GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 33008 # GL/glext.h:2971 # SGIX_list_priority (GL/glext.h:2974) GL_LIST_PRIORITY_SGIX = 33154 # GL/glext.h:2975 # SGIX_ir_instrument1 (GL/glext.h:2978) GL_IR_INSTRUMENT1_SGIX = 33151 # GL/glext.h:2979 # SGIX_calligraphic_fragment (GL/glext.h:2982) GL_CALLIGRAPHIC_FRAGMENT_SGIX = 33155 # GL/glext.h:2983 # SGIX_texture_lod_bias (GL/glext.h:2986) GL_TEXTURE_LOD_BIAS_S_SGIX = 33166 # GL/glext.h:2987 GL_TEXTURE_LOD_BIAS_T_SGIX = 33167 # GL/glext.h:2988 GL_TEXTURE_LOD_BIAS_R_SGIX = 33168 # GL/glext.h:2989 # SGIX_shadow_ambient (GL/glext.h:2992) GL_SHADOW_AMBIENT_SGIX = 32959 # GL/glext.h:2993 # EXT_index_texture (GL/glext.h:2996) # EXT_index_material (GL/glext.h:2999) GL_INDEX_MATERIAL_EXT = 33208 # GL/glext.h:3000 GL_INDEX_MATERIAL_PARAMETER_EXT = 33209 # GL/glext.h:3001 GL_INDEX_MATERIAL_FACE_EXT = 33210 # GL/glext.h:3002 # EXT_index_func (GL/glext.h:3005) GL_INDEX_TEST_EXT = 33205 # GL/glext.h:3006 GL_INDEX_TEST_FUNC_EXT = 33206 # GL/glext.h:3007 GL_INDEX_TEST_REF_EXT = 33207 # GL/glext.h:3008 # EXT_index_array_formats (GL/glext.h:3011) GL_IUI_V2F_EXT = 33197 # GL/glext.h:3012 GL_IUI_V3F_EXT = 33198 # GL/glext.h:3013 GL_IUI_N3F_V2F_EXT = 33199 # GL/glext.h:3014 GL_IUI_N3F_V3F_EXT = 33200 # GL/glext.h:3015 GL_T2F_IUI_V2F_EXT = 33201 # GL/glext.h:3016 GL_T2F_IUI_V3F_EXT = 33202 # GL/glext.h:3017 GL_T2F_IUI_N3F_V2F_EXT = 33203 # GL/glext.h:3018 GL_T2F_IUI_N3F_V3F_EXT = 33204 # GL/glext.h:3019 # EXT_compiled_vertex_array (GL/glext.h:3022) GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 33192 # GL/glext.h:3023 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 33193 # GL/glext.h:3024 # EXT_cull_vertex (GL/glext.h:3027) GL_CULL_VERTEX_EXT = 33194 # GL/glext.h:3028 GL_CULL_VERTEX_EYE_POSITION_EXT = 33195 # GL/glext.h:3029 GL_CULL_VERTEX_OBJECT_POSITION_EXT = 33196 # GL/glext.h:3030 # SGIX_ycrcb (GL/glext.h:3033) GL_YCRCB_422_SGIX = 33211 # GL/glext.h:3034 GL_YCRCB_444_SGIX = 33212 # GL/glext.h:3035 # SGIX_fragment_lighting (GL/glext.h:3038) GL_FRAGMENT_LIGHTING_SGIX = 33792 # GL/glext.h:3039 GL_FRAGMENT_COLOR_MATERIAL_SGIX = 33793 # GL/glext.h:3040 GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 33794 # GL/glext.h:3041 GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 33795 # GL/glext.h:3042 GL_MAX_FRAGMENT_LIGHTS_SGIX = 33796 # GL/glext.h:3043 GL_MAX_ACTIVE_LIGHTS_SGIX = 33797 # GL/glext.h:3044 GL_CURRENT_RASTER_NORMAL_SGIX = 33798 # GL/glext.h:3045 GL_LIGHT_ENV_MODE_SGIX = 33799 # GL/glext.h:3046 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 33800 # GL/glext.h:3047 GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 33801 # GL/glext.h:3048 GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 33802 # GL/glext.h:3049 GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 33803 # GL/glext.h:3050 GL_FRAGMENT_LIGHT0_SGIX = 33804 # GL/glext.h:3051 GL_FRAGMENT_LIGHT1_SGIX = 33805 # GL/glext.h:3052 GL_FRAGMENT_LIGHT2_SGIX = 33806 # GL/glext.h:3053 GL_FRAGMENT_LIGHT3_SGIX = 33807 # GL/glext.h:3054 GL_FRAGMENT_LIGHT4_SGIX = 33808 # GL/glext.h:3055 GL_FRAGMENT_LIGHT5_SGIX = 33809 # GL/glext.h:3056 GL_FRAGMENT_LIGHT6_SGIX = 33810 # GL/glext.h:3057 GL_FRAGMENT_LIGHT7_SGIX = 33811 # GL/glext.h:3058 # IBM_rasterpos_clip (GL/glext.h:3061) GL_RASTER_POSITION_UNCLIPPED_IBM = 103010 # GL/glext.h:3062 # HP_texture_lighting (GL/glext.h:3065) GL_TEXTURE_LIGHTING_MODE_HP = 33127 # GL/glext.h:3066 GL_TEXTURE_POST_SPECULAR_HP = 33128 # GL/glext.h:3067 GL_TEXTURE_PRE_SPECULAR_HP = 33129 # GL/glext.h:3068 # EXT_draw_range_elements (GL/glext.h:3071) GL_MAX_ELEMENTS_VERTICES_EXT = 33000 # GL/glext.h:3072 GL_MAX_ELEMENTS_INDICES_EXT = 33001 # GL/glext.h:3073 # WIN_phong_shading (GL/glext.h:3076) GL_PHONG_WIN = 33002 # GL/glext.h:3077 GL_PHONG_HINT_WIN = 33003 # GL/glext.h:3078 # WIN_specular_fog (GL/glext.h:3081) GL_FOG_SPECULAR_TEXTURE_WIN = 33004 # GL/glext.h:3082 # EXT_light_texture (GL/glext.h:3085) GL_FRAGMENT_MATERIAL_EXT = 33609 # GL/glext.h:3086 GL_FRAGMENT_NORMAL_EXT = 33610 # GL/glext.h:3087 GL_FRAGMENT_COLOR_EXT = 33612 # GL/glext.h:3088 GL_ATTENUATION_EXT = 33613 # GL/glext.h:3089 GL_SHADOW_ATTENUATION_EXT = 33614 # GL/glext.h:3090 GL_TEXTURE_APPLICATION_MODE_EXT = 33615 # GL/glext.h:3091 GL_TEXTURE_LIGHT_EXT = 33616 # GL/glext.h:3092 GL_TEXTURE_MATERIAL_FACE_EXT = 33617 # GL/glext.h:3093 GL_TEXTURE_MATERIAL_PARAMETER_EXT = 33618 # GL/glext.h:3094 # SGIX_blend_alpha_minmax (GL/glext.h:3098) GL_ALPHA_MIN_SGIX = 33568 # GL/glext.h:3099 GL_ALPHA_MAX_SGIX = 33569 # GL/glext.h:3100 # SGIX_impact_pixel_texture (GL/glext.h:3103) GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 33156 # GL/glext.h:3104 GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 33157 # GL/glext.h:3105 GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 33158 # GL/glext.h:3106 GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 33159 # GL/glext.h:3107 GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 33160 # GL/glext.h:3108 GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 33161 # GL/glext.h:3109 GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 33162 # GL/glext.h:3110 # EXT_bgra (GL/glext.h:3113) GL_BGR_EXT = 32992 # GL/glext.h:3114 GL_BGRA_EXT = 32993 # GL/glext.h:3115 # SGIX_async (GL/glext.h:3118) GL_ASYNC_MARKER_SGIX = 33577 # GL/glext.h:3119 # SGIX_async_pixel (GL/glext.h:3122) GL_ASYNC_TEX_IMAGE_SGIX = 33628 # GL/glext.h:3123 GL_ASYNC_DRAW_PIXELS_SGIX = 33629 # GL/glext.h:3124 GL_ASYNC_READ_PIXELS_SGIX = 33630 # GL/glext.h:3125 GL_MAX_ASYNC_TEX_IMAGE_SGIX = 33631 # GL/glext.h:3126 GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 33632 # GL/glext.h:3127 GL_MAX_ASYNC_READ_PIXELS_SGIX = 33633 # GL/glext.h:3128 # SGIX_async_histogram (GL/glext.h:3131) GL_ASYNC_HISTOGRAM_SGIX = 33580 # GL/glext.h:3132 GL_MAX_ASYNC_HISTOGRAM_SGIX = 33581 # GL/glext.h:3133 # INTEL_texture_scissor (GL/glext.h:3136) # INTEL_parallel_arrays (GL/glext.h:3139) GL_PARALLEL_ARRAYS_INTEL = 33780 # GL/glext.h:3140 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 33781 # GL/glext.h:3141 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 33782 # GL/glext.h:3142 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 33783 # GL/glext.h:3143 GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 33784 # GL/glext.h:3144 # HP_occlusion_test (GL/glext.h:3147) GL_OCCLUSION_TEST_HP = 33125 # GL/glext.h:3148 GL_OCCLUSION_TEST_RESULT_HP = 33126 # GL/glext.h:3149 # EXT_pixel_transform (GL/glext.h:3152) GL_PIXEL_TRANSFORM_2D_EXT = 33584 # GL/glext.h:3153 GL_PIXEL_MAG_FILTER_EXT = 33585 # GL/glext.h:3154 GL_PIXEL_MIN_FILTER_EXT = 33586 # GL/glext.h:3155 GL_PIXEL_CUBIC_WEIGHT_EXT = 33587 # GL/glext.h:3156 GL_CUBIC_EXT = 33588 # GL/glext.h:3157 GL_AVERAGE_EXT = 33589 # GL/glext.h:3158 GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33590 # GL/glext.h:3159 GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33591 # GL/glext.h:3160 GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 33592 # GL/glext.h:3161 # EXT_pixel_transform_color_table (GL/glext.h:3164) # EXT_shared_texture_palette (GL/glext.h:3167) GL_SHARED_TEXTURE_PALETTE_EXT = 33275 # GL/glext.h:3168 # EXT_separate_specular_color (GL/glext.h:3171) GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 33272 # GL/glext.h:3172 GL_SINGLE_COLOR_EXT = 33273 # GL/glext.h:3173 GL_SEPARATE_SPECULAR_COLOR_EXT = 33274 # GL/glext.h:3174 # EXT_secondary_color (GL/glext.h:3177) GL_COLOR_SUM_EXT = 33880 # GL/glext.h:3178 GL_CURRENT_SECONDARY_COLOR_EXT = 33881 # GL/glext.h:3179 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 33882 # GL/glext.h:3180 GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 33883 # GL/glext.h:3181 GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 33884 # GL/glext.h:3182 GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 33885 # GL/glext.h:3183 GL_SECONDARY_COLOR_ARRAY_EXT = 33886 # GL/glext.h:3184 # EXT_texture_perturb_normal (GL/glext.h:3187) GL_PERTURB_EXT = 34222 # GL/glext.h:3188 GL_TEXTURE_NORMAL_EXT = 34223 # GL/glext.h:3189 # EXT_multi_draw_arrays (GL/glext.h:3192) # EXT_fog_coord (GL/glext.h:3195) GL_FOG_COORDINATE_SOURCE_EXT = 33872 # GL/glext.h:3196 GL_FOG_COORDINATE_EXT = 33873 # GL/glext.h:3197 GL_FRAGMENT_DEPTH_EXT = 33874 # GL/glext.h:3198 GL_CURRENT_FOG_COORDINATE_EXT = 33875 # GL/glext.h:3199 GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 33876 # GL/glext.h:3200 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 33877 # GL/glext.h:3201 GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 33878 # GL/glext.h:3202 GL_FOG_COORDINATE_ARRAY_EXT = 33879 # GL/glext.h:3203 # REND_screen_coordinates (GL/glext.h:3206) GL_SCREEN_COORDINATES_REND = 33936 # GL/glext.h:3207 GL_INVERTED_SCREEN_W_REND = 33937 # GL/glext.h:3208 # EXT_coordinate_frame (GL/glext.h:3211) GL_TANGENT_ARRAY_EXT = 33849 # GL/glext.h:3212 GL_BINORMAL_ARRAY_EXT = 33850 # GL/glext.h:3213 GL_CURRENT_TANGENT_EXT = 33851 # GL/glext.h:3214 GL_CURRENT_BINORMAL_EXT = 33852 # GL/glext.h:3215 GL_TANGENT_ARRAY_TYPE_EXT = 33854 # GL/glext.h:3216 GL_TANGENT_ARRAY_STRIDE_EXT = 33855 # GL/glext.h:3217 GL_BINORMAL_ARRAY_TYPE_EXT = 33856 # GL/glext.h:3218 GL_BINORMAL_ARRAY_STRIDE_EXT = 33857 # GL/glext.h:3219 GL_TANGENT_ARRAY_POINTER_EXT = 33858 # GL/glext.h:3220 GL_BINORMAL_ARRAY_POINTER_EXT = 33859 # GL/glext.h:3221 GL_MAP1_TANGENT_EXT = 33860 # GL/glext.h:3222 GL_MAP2_TANGENT_EXT = 33861 # GL/glext.h:3223 GL_MAP1_BINORMAL_EXT = 33862 # GL/glext.h:3224 GL_MAP2_BINORMAL_EXT = 33863 # GL/glext.h:3225 # EXT_texture_env_combine (GL/glext.h:3228) GL_COMBINE_EXT = 34160 # GL/glext.h:3229 GL_COMBINE_RGB_EXT = 34161 # GL/glext.h:3230 GL_COMBINE_ALPHA_EXT = 34162 # GL/glext.h:3231 GL_RGB_SCALE_EXT = 34163 # GL/glext.h:3232 GL_ADD_SIGNED_EXT = 34164 # GL/glext.h:3233 GL_INTERPOLATE_EXT = 34165 # GL/glext.h:3234 GL_CONSTANT_EXT = 34166 # GL/glext.h:3235 GL_PRIMARY_COLOR_EXT = 34167 # GL/glext.h:3236 GL_PREVIOUS_EXT = 34168 # GL/glext.h:3237 GL_SOURCE0_RGB_EXT = 34176 # GL/glext.h:3238 GL_SOURCE1_RGB_EXT = 34177 # GL/glext.h:3239 GL_SOURCE2_RGB_EXT = 34178 # GL/glext.h:3240 GL_SOURCE0_ALPHA_EXT = 34184 # GL/glext.h:3241 GL_SOURCE1_ALPHA_EXT = 34185 # GL/glext.h:3242 GL_SOURCE2_ALPHA_EXT = 34186 # GL/glext.h:3243 GL_OPERAND0_RGB_EXT = 34192 # GL/glext.h:3244 GL_OPERAND1_RGB_EXT = 34193 # GL/glext.h:3245 GL_OPERAND2_RGB_EXT = 34194 # GL/glext.h:3246 GL_OPERAND0_ALPHA_EXT = 34200 # GL/glext.h:3247 GL_OPERAND1_ALPHA_EXT = 34201 # GL/glext.h:3248 GL_OPERAND2_ALPHA_EXT = 34202 # GL/glext.h:3249 # APPLE_specular_vector (GL/glext.h:3252) GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 34224 # GL/glext.h:3253 # APPLE_transform_hint (GL/glext.h:3256) GL_TRANSFORM_HINT_APPLE = 34225 # GL/glext.h:3257 # SGIX_fog_scale (GL/glext.h:3260) GL_FOG_SCALE_SGIX = 33276 # GL/glext.h:3261 GL_FOG_SCALE_VALUE_SGIX = 33277 # GL/glext.h:3262 # SUNX_constant_data (GL/glext.h:3265) GL_UNPACK_CONSTANT_DATA_SUNX = 33237 # GL/glext.h:3266 GL_TEXTURE_CONSTANT_DATA_SUNX = 33238 # GL/glext.h:3267 # SUN_global_alpha (GL/glext.h:3270) GL_GLOBAL_ALPHA_SUN = 33241 # GL/glext.h:3271 GL_GLOBAL_ALPHA_FACTOR_SUN = 33242 # GL/glext.h:3272 # SUN_triangle_list (GL/glext.h:3275) GL_RESTART_SUN = 1 # GL/glext.h:3276 GL_REPLACE_MIDDLE_SUN = 2 # GL/glext.h:3277 GL_REPLACE_OLDEST_SUN = 3 # GL/glext.h:3278 GL_TRIANGLE_LIST_SUN = 33239 # GL/glext.h:3279 GL_REPLACEMENT_CODE_SUN = 33240 # GL/glext.h:3280 GL_REPLACEMENT_CODE_ARRAY_SUN = 34240 # GL/glext.h:3281 GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 34241 # GL/glext.h:3282 GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 34242 # GL/glext.h:3283 GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 34243 # GL/glext.h:3284 GL_R1UI_V3F_SUN = 34244 # GL/glext.h:3285 GL_R1UI_C4UB_V3F_SUN = 34245 # GL/glext.h:3286 GL_R1UI_C3F_V3F_SUN = 34246 # GL/glext.h:3287 GL_R1UI_N3F_V3F_SUN = 34247 # GL/glext.h:3288 GL_R1UI_C4F_N3F_V3F_SUN = 34248 # GL/glext.h:3289 GL_R1UI_T2F_V3F_SUN = 34249 # GL/glext.h:3290 GL_R1UI_T2F_N3F_V3F_SUN = 34250 # GL/glext.h:3291 GL_R1UI_T2F_C4F_N3F_V3F_SUN = 34251 # GL/glext.h:3292 # SUN_vertex (GL/glext.h:3295) # EXT_blend_func_separate (GL/glext.h:3298) GL_BLEND_DST_RGB_EXT = 32968 # GL/glext.h:3299 GL_BLEND_SRC_RGB_EXT = 32969 # GL/glext.h:3300 GL_BLEND_DST_ALPHA_EXT = 32970 # GL/glext.h:3301 GL_BLEND_SRC_ALPHA_EXT = 32971 # GL/glext.h:3302 # INGR_color_clamp (GL/glext.h:3305) GL_RED_MIN_CLAMP_INGR = 34144 # GL/glext.h:3306 GL_GREEN_MIN_CLAMP_INGR = 34145 # GL/glext.h:3307 GL_BLUE_MIN_CLAMP_INGR = 34146 # GL/glext.h:3308 GL_ALPHA_MIN_CLAMP_INGR = 34147 # GL/glext.h:3309 GL_RED_MAX_CLAMP_INGR = 34148 # GL/glext.h:3310 GL_GREEN_MAX_CLAMP_INGR = 34149 # GL/glext.h:3311 GL_BLUE_MAX_CLAMP_INGR = 34150 # GL/glext.h:3312 GL_ALPHA_MAX_CLAMP_INGR = 34151 # GL/glext.h:3313 # INGR_interlace_read (GL/glext.h:3316) GL_INTERLACE_READ_INGR = 34152 # GL/glext.h:3317 # EXT_stencil_wrap (GL/glext.h:3320) GL_INCR_WRAP_EXT = 34055 # GL/glext.h:3321 GL_DECR_WRAP_EXT = 34056 # GL/glext.h:3322 # EXT_422_pixels (GL/glext.h:3325) GL_422_EXT = 32972 # GL/glext.h:3326 GL_422_REV_EXT = 32973 # GL/glext.h:3327 GL_422_AVERAGE_EXT = 32974 # GL/glext.h:3328 GL_422_REV_AVERAGE_EXT = 32975 # GL/glext.h:3329 # NV_texgen_reflection (GL/glext.h:3332) GL_NORMAL_MAP_NV = 34065 # GL/glext.h:3333 GL_REFLECTION_MAP_NV = 34066 # GL/glext.h:3334 # EXT_texture_cube_map (GL/glext.h:3337) GL_NORMAL_MAP_EXT = 34065 # GL/glext.h:3338 GL_REFLECTION_MAP_EXT = 34066 # GL/glext.h:3339 GL_TEXTURE_CUBE_MAP_EXT = 34067 # GL/glext.h:3340 GL_TEXTURE_BINDING_CUBE_MAP_EXT = 34068 # GL/glext.h:3341 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 34069 # GL/glext.h:3342 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 34070 # GL/glext.h:3343 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 34071 # GL/glext.h:3344 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 34072 # GL/glext.h:3345 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 34073 # GL/glext.h:3346 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 34074 # GL/glext.h:3347 GL_PROXY_TEXTURE_CUBE_MAP_EXT = 34075 # GL/glext.h:3348 GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 34076 # GL/glext.h:3349 # SUN_convolution_border_modes (GL/glext.h:3352) GL_WRAP_BORDER_SUN = 33236 # GL/glext.h:3353 # EXT_texture_env_add (GL/glext.h:3356) # EXT_texture_lod_bias (GL/glext.h:3359) GL_MAX_TEXTURE_LOD_BIAS_EXT = 34045 # GL/glext.h:3360 GL_TEXTURE_FILTER_CONTROL_EXT = 34048 # GL/glext.h:3361 GL_TEXTURE_LOD_BIAS_EXT = 34049 # GL/glext.h:3362 # EXT_texture_filter_anisotropic (GL/glext.h:3365) GL_TEXTURE_MAX_ANISOTROPY_EXT = 34046 # GL/glext.h:3366 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047 # GL/glext.h:3367 # EXT_vertex_weighting (GL/glext.h:3370) GL_MODELVIEW0_STACK_DEPTH_EXT = 2979 # GL/glext.h:3371 GL_MODELVIEW1_STACK_DEPTH_EXT = 34050 # GL/glext.h:3372 GL_MODELVIEW0_MATRIX_EXT = 2982 # GL/glext.h:3373 GL_MODELVIEW1_MATRIX_EXT = 34054 # GL/glext.h:3374 GL_VERTEX_WEIGHTING_EXT = 34057 # GL/glext.h:3375 GL_MODELVIEW0_EXT = 5888 # GL/glext.h:3376 GL_MODELVIEW1_EXT = 34058 # GL/glext.h:3377 GL_CURRENT_VERTEX_WEIGHT_EXT = 34059 # GL/glext.h:3378 GL_VERTEX_WEIGHT_ARRAY_EXT = 34060 # GL/glext.h:3379 GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 34061 # GL/glext.h:3380 GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 34062 # GL/glext.h:3381 GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 34063 # GL/glext.h:3382 GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 34064 # GL/glext.h:3383 # NV_light_max_exponent (GL/glext.h:3386) GL_MAX_SHININESS_NV = 34052 # GL/glext.h:3387 GL_MAX_SPOT_EXPONENT_NV = 34053 # GL/glext.h:3388 # NV_vertex_array_range (GL/glext.h:3391) GL_VERTEX_ARRAY_RANGE_NV = 34077 # GL/glext.h:3392 GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 34078 # GL/glext.h:3393 GL_VERTEX_ARRAY_RANGE_VALID_NV = 34079 # GL/glext.h:3394 GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 34080 # GL/glext.h:3395 GL_VERTEX_ARRAY_RANGE_POINTER_NV = 34081 # GL/glext.h:3396 # NV_register_combiners (GL/glext.h:3399) GL_REGISTER_COMBINERS_NV = 34082 # GL/glext.h:3400 GL_VARIABLE_A_NV = 34083 # GL/glext.h:3401 GL_VARIABLE_B_NV = 34084 # GL/glext.h:3402 GL_VARIABLE_C_NV = 34085 # GL/glext.h:3403 GL_VARIABLE_D_NV = 34086 # GL/glext.h:3404 GL_VARIABLE_E_NV = 34087 # GL/glext.h:3405 GL_VARIABLE_F_NV = 34088 # GL/glext.h:3406 GL_VARIABLE_G_NV = 34089 # GL/glext.h:3407 GL_CONSTANT_COLOR0_NV = 34090 # GL/glext.h:3408 GL_CONSTANT_COLOR1_NV = 34091 # GL/glext.h:3409 GL_PRIMARY_COLOR_NV = 34092 # GL/glext.h:3410 GL_SECONDARY_COLOR_NV = 34093 # GL/glext.h:3411 GL_SPARE0_NV = 34094 # GL/glext.h:3412 GL_SPARE1_NV = 34095 # GL/glext.h:3413 GL_DISCARD_NV = 34096 # GL/glext.h:3414 GL_E_TIMES_F_NV = 34097 # GL/glext.h:3415 GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 34098 # GL/glext.h:3416 GL_UNSIGNED_IDENTITY_NV = 34102 # GL/glext.h:3417 GL_UNSIGNED_INVERT_NV = 34103 # GL/glext.h:3418 GL_EXPAND_NORMAL_NV = 34104 # GL/glext.h:3419 GL_EXPAND_NEGATE_NV = 34105 # GL/glext.h:3420 GL_HALF_BIAS_NORMAL_NV = 34106 # GL/glext.h:3421 GL_HALF_BIAS_NEGATE_NV = 34107 # GL/glext.h:3422 GL_SIGNED_IDENTITY_NV = 34108 # GL/glext.h:3423 GL_SIGNED_NEGATE_NV = 34109 # GL/glext.h:3424 GL_SCALE_BY_TWO_NV = 34110 # GL/glext.h:3425 GL_SCALE_BY_FOUR_NV = 34111 # GL/glext.h:3426 GL_SCALE_BY_ONE_HALF_NV = 34112 # GL/glext.h:3427 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 34113 # GL/glext.h:3428 GL_COMBINER_INPUT_NV = 34114 # GL/glext.h:3429 GL_COMBINER_MAPPING_NV = 34115 # GL/glext.h:3430 GL_COMBINER_COMPONENT_USAGE_NV = 34116 # GL/glext.h:3431 GL_COMBINER_AB_DOT_PRODUCT_NV = 34117 # GL/glext.h:3432 GL_COMBINER_CD_DOT_PRODUCT_NV = 34118 # GL/glext.h:3433 GL_COMBINER_MUX_SUM_NV = 34119 # GL/glext.h:3434 GL_COMBINER_SCALE_NV = 34120 # GL/glext.h:3435 GL_COMBINER_BIAS_NV = 34121 # GL/glext.h:3436 GL_COMBINER_AB_OUTPUT_NV = 34122 # GL/glext.h:3437 GL_COMBINER_CD_OUTPUT_NV = 34123 # GL/glext.h:3438 GL_COMBINER_SUM_OUTPUT_NV = 34124 # GL/glext.h:3439 GL_MAX_GENERAL_COMBINERS_NV = 34125 # GL/glext.h:3440 GL_NUM_GENERAL_COMBINERS_NV = 34126 # GL/glext.h:3441 GL_COLOR_SUM_CLAMP_NV = 34127 # GL/glext.h:3442 GL_COMBINER0_NV = 34128 # GL/glext.h:3443 GL_COMBINER1_NV = 34129 # GL/glext.h:3444 GL_COMBINER2_NV = 34130 # GL/glext.h:3445 GL_COMBINER3_NV = 34131 # GL/glext.h:3446 GL_COMBINER4_NV = 34132 # GL/glext.h:3447 GL_COMBINER5_NV = 34133 # GL/glext.h:3448 GL_COMBINER6_NV = 34134 # GL/glext.h:3449 GL_COMBINER7_NV = 34135 # GL/glext.h:3450 # NV_fog_distance (GL/glext.h:3458) GL_FOG_DISTANCE_MODE_NV = 34138 # GL/glext.h:3459 GL_EYE_RADIAL_NV = 34139 # GL/glext.h:3460 GL_EYE_PLANE_ABSOLUTE_NV = 34140 # GL/glext.h:3461 # NV_texgen_emboss (GL/glext.h:3465) GL_EMBOSS_LIGHT_NV = 34141 # GL/glext.h:3466 GL_EMBOSS_CONSTANT_NV = 34142 # GL/glext.h:3467 GL_EMBOSS_MAP_NV = 34143 # GL/glext.h:3468 # NV_blend_square (GL/glext.h:3471) # NV_texture_env_combine4 (GL/glext.h:3474) GL_COMBINE4_NV = 34051 # GL/glext.h:3475 GL_SOURCE3_RGB_NV = 34179 # GL/glext.h:3476 GL_SOURCE3_ALPHA_NV = 34187 # GL/glext.h:3477 GL_OPERAND3_RGB_NV = 34195 # GL/glext.h:3478 GL_OPERAND3_ALPHA_NV = 34203 # GL/glext.h:3479 # MESA_resize_buffers (GL/glext.h:3482) # MESA_window_pos (GL/glext.h:3485) # EXT_texture_compression_s3tc (GL/glext.h:3488) GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776 # GL/glext.h:3489 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777 # GL/glext.h:3490 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778 # GL/glext.h:3491 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779 # GL/glext.h:3492 # IBM_cull_vertex (GL/glext.h:3495) GL_CULL_VERTEX_IBM = 103050 # GL/glext.h:3496 # IBM_multimode_draw_arrays (GL/glext.h:3499) # IBM_vertex_array_lists (GL/glext.h:3502) GL_VERTEX_ARRAY_LIST_IBM = 103070 # GL/glext.h:3503 GL_NORMAL_ARRAY_LIST_IBM = 103071 # GL/glext.h:3504 GL_COLOR_ARRAY_LIST_IBM = 103072 # GL/glext.h:3505 GL_INDEX_ARRAY_LIST_IBM = 103073 # GL/glext.h:3506 GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 # GL/glext.h:3507 GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 # GL/glext.h:3508 GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 # GL/glext.h:3509 GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 # GL/glext.h:3510 GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 # GL/glext.h:3511 GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 # GL/glext.h:3512 GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 # GL/glext.h:3513 GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 # GL/glext.h:3514 GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 # GL/glext.h:3515 GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 # GL/glext.h:3516 GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 # GL/glext.h:3517 GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 # GL/glext.h:3518 # SGIX_subsample (GL/glext.h:3521) GL_PACK_SUBSAMPLE_RATE_SGIX = 34208 # GL/glext.h:3522 GL_UNPACK_SUBSAMPLE_RATE_SGIX = 34209 # GL/glext.h:3523 GL_PIXEL_SUBSAMPLE_4444_SGIX = 34210 # GL/glext.h:3524 GL_PIXEL_SUBSAMPLE_2424_SGIX = 34211 # GL/glext.h:3525 GL_PIXEL_SUBSAMPLE_4242_SGIX = 34212 # GL/glext.h:3526 # SGIX_ycrcb_subsample (GL/glext.h:3529) # SGIX_ycrcba (GL/glext.h:3532) GL_YCRCB_SGIX = 33560 # GL/glext.h:3533 GL_YCRCBA_SGIX = 33561 # GL/glext.h:3534 # SGI_depth_pass_instrument (GL/glext.h:3537) GL_DEPTH_PASS_INSTRUMENT_SGIX = 33552 # GL/glext.h:3538 GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 33553 # GL/glext.h:3539 GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 33554 # GL/glext.h:3540 # 3DFX_texture_compression_FXT1 (GL/glext.h:3543) GL_COMPRESSED_RGB_FXT1_3DFX = 34480 # GL/glext.h:3544 GL_COMPRESSED_RGBA_FXT1_3DFX = 34481 # GL/glext.h:3545 # 3DFX_multisample (GL/glext.h:3548) GL_MULTISAMPLE_3DFX = 34482 # GL/glext.h:3549 GL_SAMPLE_BUFFERS_3DFX = 34483 # GL/glext.h:3550 GL_SAMPLES_3DFX = 34484 # GL/glext.h:3551 GL_MULTISAMPLE_BIT_3DFX = 536870912 # GL/glext.h:3552 # 3DFX_tbuffer (GL/glext.h:3555) # EXT_multisample (GL/glext.h:3558) GL_MULTISAMPLE_EXT = 32925 # GL/glext.h:3559 GL_SAMPLE_ALPHA_TO_MASK_EXT = 32926 # GL/glext.h:3560 GL_SAMPLE_ALPHA_TO_ONE_EXT = 32927 # GL/glext.h:3561 GL_SAMPLE_MASK_EXT = 32928 # GL/glext.h:3562 GL_1PASS_EXT = 32929 # GL/glext.h:3563 GL_2PASS_0_EXT = 32930 # GL/glext.h:3564 GL_2PASS_1_EXT = 32931 # GL/glext.h:3565 GL_4PASS_0_EXT = 32932 # GL/glext.h:3566 GL_4PASS_1_EXT = 32933 # GL/glext.h:3567 GL_4PASS_2_EXT = 32934 # GL/glext.h:3568 GL_4PASS_3_EXT = 32935 # GL/glext.h:3569 GL_SAMPLE_BUFFERS_EXT = 32936 # GL/glext.h:3570 GL_SAMPLES_EXT = 32937 # GL/glext.h:3571 GL_SAMPLE_MASK_VALUE_EXT = 32938 # GL/glext.h:3572 GL_SAMPLE_MASK_INVERT_EXT = 32939 # GL/glext.h:3573 GL_SAMPLE_PATTERN_EXT = 32940 # GL/glext.h:3574 GL_MULTISAMPLE_BIT_EXT = 536870912 # GL/glext.h:3575 # SGIX_vertex_preclip (GL/glext.h:3578) GL_VERTEX_PRECLIP_SGIX = 33774 # GL/glext.h:3579 GL_VERTEX_PRECLIP_HINT_SGIX = 33775 # GL/glext.h:3580 # SGIX_convolution_accuracy (GL/glext.h:3583) GL_CONVOLUTION_HINT_SGIX = 33558 # GL/glext.h:3584 # SGIX_resample (GL/glext.h:3587) GL_PACK_RESAMPLE_SGIX = 33836 # GL/glext.h:3588 GL_UNPACK_RESAMPLE_SGIX = 33837 # GL/glext.h:3589 GL_RESAMPLE_REPLICATE_SGIX = 33838 # GL/glext.h:3590 GL_RESAMPLE_ZERO_FILL_SGIX = 33839 # GL/glext.h:3591 GL_RESAMPLE_DECIMATE_SGIX = 33840 # GL/glext.h:3592 # SGIS_point_line_texgen (GL/glext.h:3595) GL_EYE_DISTANCE_TO_POINT_SGIS = 33264 # GL/glext.h:3596 GL_OBJECT_DISTANCE_TO_POINT_SGIS = 33265 # GL/glext.h:3597 GL_EYE_DISTANCE_TO_LINE_SGIS = 33266 # GL/glext.h:3598 GL_OBJECT_DISTANCE_TO_LINE_SGIS = 33267 # GL/glext.h:3599 GL_EYE_POINT_SGIS = 33268 # GL/glext.h:3600 GL_OBJECT_POINT_SGIS = 33269 # GL/glext.h:3601 GL_EYE_LINE_SGIS = 33270 # GL/glext.h:3602 GL_OBJECT_LINE_SGIS = 33271 # GL/glext.h:3603 # SGIS_texture_color_mask (GL/glext.h:3606) GL_TEXTURE_COLOR_WRITEMASK_SGIS = 33263 # GL/glext.h:3607 # EXT_texture_env_dot3 (GL/glext.h:3610) GL_DOT3_RGB_EXT = 34624 # GL/glext.h:3611 GL_DOT3_RGBA_EXT = 34625 # GL/glext.h:3612 # ATI_texture_mirror_once (GL/glext.h:3615) GL_MIRROR_CLAMP_ATI = 34626 # GL/glext.h:3616 GL_MIRROR_CLAMP_TO_EDGE_ATI = 34627 # GL/glext.h:3617 # NV_fence (GL/glext.h:3620) GL_ALL_COMPLETED_NV = 34034 # GL/glext.h:3621 GL_FENCE_STATUS_NV = 34035 # GL/glext.h:3622 GL_FENCE_CONDITION_NV = 34036 # GL/glext.h:3623 # IBM_texture_mirrored_repeat (GL/glext.h:3626) GL_MIRRORED_REPEAT_IBM = 33648 # GL/glext.h:3627 # NV_evaluators (GL/glext.h:3630) GL_EVAL_2D_NV = 34496 # GL/glext.h:3631 GL_EVAL_TRIANGULAR_2D_NV = 34497 # GL/glext.h:3632 GL_MAP_TESSELLATION_NV = 34498 # GL/glext.h:3633 GL_MAP_ATTRIB_U_ORDER_NV = 34499 # GL/glext.h:3634 GL_MAP_ATTRIB_V_ORDER_NV = 34500 # GL/glext.h:3635 GL_EVAL_FRACTIONAL_TESSELLATION_NV = 34501 # GL/glext.h:3636 GL_EVAL_VERTEX_ATTRIB0_NV = 34502 # GL/glext.h:3637 GL_EVAL_VERTEX_ATTRIB1_NV = 34503 # GL/glext.h:3638 GL_EVAL_VERTEX_ATTRIB2_NV = 34504 # GL/glext.h:3639 GL_EVAL_VERTEX_ATTRIB3_NV = 34505 # GL/glext.h:3640 GL_EVAL_VERTEX_ATTRIB4_NV = 34506 # GL/glext.h:3641 GL_EVAL_VERTEX_ATTRIB5_NV = 34507 # GL/glext.h:3642 GL_EVAL_VERTEX_ATTRIB6_NV = 34508 # GL/glext.h:3643 GL_EVAL_VERTEX_ATTRIB7_NV = 34509 # GL/glext.h:3644 GL_EVAL_VERTEX_ATTRIB8_NV = 34510 # GL/glext.h:3645 GL_EVAL_VERTEX_ATTRIB9_NV = 34511 # GL/glext.h:3646 GL_EVAL_VERTEX_ATTRIB10_NV = 34512 # GL/glext.h:3647 GL_EVAL_VERTEX_ATTRIB11_NV = 34513 # GL/glext.h:3648 GL_EVAL_VERTEX_ATTRIB12_NV = 34514 # GL/glext.h:3649 GL_EVAL_VERTEX_ATTRIB13_NV = 34515 # GL/glext.h:3650 GL_EVAL_VERTEX_ATTRIB14_NV = 34516 # GL/glext.h:3651 GL_EVAL_VERTEX_ATTRIB15_NV = 34517 # GL/glext.h:3652 GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:3653 GL_MAX_RATIONAL_EVAL_ORDER_NV = 34519 # GL/glext.h:3654 # NV_packed_depth_stencil (GL/glext.h:3657) GL_DEPTH_STENCIL_NV = 34041 # GL/glext.h:3658 GL_UNSIGNED_INT_24_8_NV = 34042 # GL/glext.h:3659 # NV_register_combiners2 (GL/glext.h:3662) GL_PER_STAGE_CONSTANTS_NV = 34101 # GL/glext.h:3663 # NV_texture_compression_vtc (GL/glext.h:3666) # NV_texture_rectangle (GL/glext.h:3669) GL_TEXTURE_RECTANGLE_NV = 34037 # GL/glext.h:3670 GL_TEXTURE_BINDING_RECTANGLE_NV = 34038 # GL/glext.h:3671 GL_PROXY_TEXTURE_RECTANGLE_NV = 34039 # GL/glext.h:3672 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 34040 # GL/glext.h:3673 # NV_texture_shader (GL/glext.h:3676) GL_OFFSET_TEXTURE_RECTANGLE_NV = 34380 # GL/glext.h:3677 GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 34381 # GL/glext.h:3678 GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 34382 # GL/glext.h:3679 GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 34521 # GL/glext.h:3680 GL_UNSIGNED_INT_S8_S8_8_8_NV = 34522 # GL/glext.h:3681 GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 34523 # GL/glext.h:3682 GL_DSDT_MAG_INTENSITY_NV = 34524 # GL/glext.h:3683 GL_SHADER_CONSISTENT_NV = 34525 # GL/glext.h:3684 GL_TEXTURE_SHADER_NV = 34526 # GL/glext.h:3685 GL_SHADER_OPERATION_NV = 34527 # GL/glext.h:3686 GL_CULL_MODES_NV = 34528 # GL/glext.h:3687 GL_OFFSET_TEXTURE_MATRIX_NV = 34529 # GL/glext.h:3688 GL_OFFSET_TEXTURE_SCALE_NV = 34530 # GL/glext.h:3689 GL_OFFSET_TEXTURE_BIAS_NV = 34531 # GL/glext.h:3690 GL_OFFSET_TEXTURE_2D_MATRIX_NV = 34529 # GL/glext.h:3691 GL_OFFSET_TEXTURE_2D_SCALE_NV = 34530 # GL/glext.h:3692 GL_OFFSET_TEXTURE_2D_BIAS_NV = 34531 # GL/glext.h:3693 GL_PREVIOUS_TEXTURE_INPUT_NV = 34532 # GL/glext.h:3694 GL_CONST_EYE_NV = 34533 # GL/glext.h:3695 GL_PASS_THROUGH_NV = 34534 # GL/glext.h:3696 GL_CULL_FRAGMENT_NV = 34535 # GL/glext.h:3697 GL_OFFSET_TEXTURE_2D_NV = 34536 # GL/glext.h:3698 GL_DEPENDENT_AR_TEXTURE_2D_NV = 34537 # GL/glext.h:3699 GL_DEPENDENT_GB_TEXTURE_2D_NV = 34538 # GL/glext.h:3700 GL_DOT_PRODUCT_NV = 34540 # GL/glext.h:3701 GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 34541 # GL/glext.h:3702 GL_DOT_PRODUCT_TEXTURE_2D_NV = 34542 # GL/glext.h:3703 GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 34544 # GL/glext.h:3704 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 34545 # GL/glext.h:3705 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 34546 # GL/glext.h:3706 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 34547 # GL/glext.h:3707 GL_HILO_NV = 34548 # GL/glext.h:3708 GL_DSDT_NV = 34549 # GL/glext.h:3709 GL_DSDT_MAG_NV = 34550 # GL/glext.h:3710 GL_DSDT_MAG_VIB_NV = 34551 # GL/glext.h:3711 GL_HILO16_NV = 34552 # GL/glext.h:3712 GL_SIGNED_HILO_NV = 34553 # GL/glext.h:3713 GL_SIGNED_HILO16_NV = 34554 # GL/glext.h:3714 GL_SIGNED_RGBA_NV = 34555 # GL/glext.h:3715 GL_SIGNED_RGBA8_NV = 34556 # GL/glext.h:3716 GL_SIGNED_RGB_NV = 34558 # GL/glext.h:3717 GL_SIGNED_RGB8_NV = 34559 # GL/glext.h:3718 GL_SIGNED_LUMINANCE_NV = 34561 # GL/glext.h:3719 GL_SIGNED_LUMINANCE8_NV = 34562 # GL/glext.h:3720 GL_SIGNED_LUMINANCE_ALPHA_NV = 34563 # GL/glext.h:3721 GL_SIGNED_LUMINANCE8_ALPHA8_NV = 34564 # GL/glext.h:3722 GL_SIGNED_ALPHA_NV = 34565 # GL/glext.h:3723 GL_SIGNED_ALPHA8_NV = 34566 # GL/glext.h:3724 GL_SIGNED_INTENSITY_NV = 34567 # GL/glext.h:3725 GL_SIGNED_INTENSITY8_NV = 34568 # GL/glext.h:3726 GL_DSDT8_NV = 34569 # GL/glext.h:3727 GL_DSDT8_MAG8_NV = 34570 # GL/glext.h:3728 GL_DSDT8_MAG8_INTENSITY8_NV = 34571 # GL/glext.h:3729 GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 34572 # GL/glext.h:3730 GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 34573 # GL/glext.h:3731 GL_HI_SCALE_NV = 34574 # GL/glext.h:3732 GL_LO_SCALE_NV = 34575 # GL/glext.h:3733 GL_DS_SCALE_NV = 34576 # GL/glext.h:3734 GL_DT_SCALE_NV = 34577 # GL/glext.h:3735 GL_MAGNITUDE_SCALE_NV = 34578 # GL/glext.h:3736 GL_VIBRANCE_SCALE_NV = 34579 # GL/glext.h:3737 GL_HI_BIAS_NV = 34580 # GL/glext.h:3738 GL_LO_BIAS_NV = 34581 # GL/glext.h:3739 GL_DS_BIAS_NV = 34582 # GL/glext.h:3740 GL_DT_BIAS_NV = 34583 # GL/glext.h:3741 GL_MAGNITUDE_BIAS_NV = 34584 # GL/glext.h:3742 GL_VIBRANCE_BIAS_NV = 34585 # GL/glext.h:3743 GL_TEXTURE_BORDER_VALUES_NV = 34586 # GL/glext.h:3744 GL_TEXTURE_HI_SIZE_NV = 34587 # GL/glext.h:3745 GL_TEXTURE_LO_SIZE_NV = 34588 # GL/glext.h:3746 GL_TEXTURE_DS_SIZE_NV = 34589 # GL/glext.h:3747 GL_TEXTURE_DT_SIZE_NV = 34590 # GL/glext.h:3748 GL_TEXTURE_MAG_SIZE_NV = 34591 # GL/glext.h:3749 # NV_texture_shader2 (GL/glext.h:3752) GL_DOT_PRODUCT_TEXTURE_3D_NV = 34543 # GL/glext.h:3753 # NV_vertex_array_range2 (GL/glext.h:3756) GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 34099 # GL/glext.h:3757 # NV_vertex_program (GL/glext.h:3760) GL_VERTEX_PROGRAM_NV = 34336 # GL/glext.h:3761 GL_VERTEX_STATE_PROGRAM_NV = 34337 # GL/glext.h:3762 GL_ATTRIB_ARRAY_SIZE_NV = 34339 # GL/glext.h:3763 GL_ATTRIB_ARRAY_STRIDE_NV = 34340 # GL/glext.h:3764 GL_ATTRIB_ARRAY_TYPE_NV = 34341 # GL/glext.h:3765 GL_CURRENT_ATTRIB_NV = 34342 # GL/glext.h:3766 GL_PROGRAM_LENGTH_NV = 34343 # GL/glext.h:3767 GL_PROGRAM_STRING_NV = 34344 # GL/glext.h:3768 GL_MODELVIEW_PROJECTION_NV = 34345 # GL/glext.h:3769 GL_IDENTITY_NV = 34346 # GL/glext.h:3770 GL_INVERSE_NV = 34347 # GL/glext.h:3771 GL_TRANSPOSE_NV = 34348 # GL/glext.h:3772 GL_INVERSE_TRANSPOSE_NV = 34349 # GL/glext.h:3773 GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 34350 # GL/glext.h:3774 GL_MAX_TRACK_MATRICES_NV = 34351 # GL/glext.h:3775 GL_MATRIX0_NV = 34352 # GL/glext.h:3776 GL_MATRIX1_NV = 34353 # GL/glext.h:3777 GL_MATRIX2_NV = 34354 # GL/glext.h:3778 GL_MATRIX3_NV = 34355 # GL/glext.h:3779 GL_MATRIX4_NV = 34356 # GL/glext.h:3780 GL_MATRIX5_NV = 34357 # GL/glext.h:3781 GL_MATRIX6_NV = 34358 # GL/glext.h:3782 GL_MATRIX7_NV = 34359 # GL/glext.h:3783 GL_CURRENT_MATRIX_STACK_DEPTH_NV = 34368 # GL/glext.h:3784 GL_CURRENT_MATRIX_NV = 34369 # GL/glext.h:3785 GL_VERTEX_PROGRAM_POINT_SIZE_NV = 34370 # GL/glext.h:3786 GL_VERTEX_PROGRAM_TWO_SIDE_NV = 34371 # GL/glext.h:3787 GL_PROGRAM_PARAMETER_NV = 34372 # GL/glext.h:3788 GL_ATTRIB_ARRAY_POINTER_NV = 34373 # GL/glext.h:3789 GL_PROGRAM_TARGET_NV = 34374 # GL/glext.h:3790 GL_PROGRAM_RESIDENT_NV = 34375 # GL/glext.h:3791 GL_TRACK_MATRIX_NV = 34376 # GL/glext.h:3792 GL_TRACK_MATRIX_TRANSFORM_NV = 34377 # GL/glext.h:3793 GL_VERTEX_PROGRAM_BINDING_NV = 34378 # GL/glext.h:3794 GL_PROGRAM_ERROR_POSITION_NV = 34379 # GL/glext.h:3795 GL_VERTEX_ATTRIB_ARRAY0_NV = 34384 # GL/glext.h:3796 GL_VERTEX_ATTRIB_ARRAY1_NV = 34385 # GL/glext.h:3797 GL_VERTEX_ATTRIB_ARRAY2_NV = 34386 # GL/glext.h:3798 GL_VERTEX_ATTRIB_ARRAY3_NV = 34387 # GL/glext.h:3799 GL_VERTEX_ATTRIB_ARRAY4_NV = 34388 # GL/glext.h:3800 GL_VERTEX_ATTRIB_ARRAY5_NV = 34389 # GL/glext.h:3801 GL_VERTEX_ATTRIB_ARRAY6_NV = 34390 # GL/glext.h:3802 GL_VERTEX_ATTRIB_ARRAY7_NV = 34391 # GL/glext.h:3803 GL_VERTEX_ATTRIB_ARRAY8_NV = 34392 # GL/glext.h:3804 GL_VERTEX_ATTRIB_ARRAY9_NV = 34393 # GL/glext.h:3805 GL_VERTEX_ATTRIB_ARRAY10_NV = 34394 # GL/glext.h:3806 GL_VERTEX_ATTRIB_ARRAY11_NV = 34395 # GL/glext.h:3807 GL_VERTEX_ATTRIB_ARRAY12_NV = 34396 # GL/glext.h:3808 GL_VERTEX_ATTRIB_ARRAY13_NV = 34397 # GL/glext.h:3809 GL_VERTEX_ATTRIB_ARRAY14_NV = 34398 # GL/glext.h:3810 GL_VERTEX_ATTRIB_ARRAY15_NV = 34399 # GL/glext.h:3811 GL_MAP1_VERTEX_ATTRIB0_4_NV = 34400 # GL/glext.h:3812 GL_MAP1_VERTEX_ATTRIB1_4_NV = 34401 # GL/glext.h:3813 GL_MAP1_VERTEX_ATTRIB2_4_NV = 34402 # GL/glext.h:3814 GL_MAP1_VERTEX_ATTRIB3_4_NV = 34403 # GL/glext.h:3815 GL_MAP1_VERTEX_ATTRIB4_4_NV = 34404 # GL/glext.h:3816 GL_MAP1_VERTEX_ATTRIB5_4_NV = 34405 # GL/glext.h:3817 GL_MAP1_VERTEX_ATTRIB6_4_NV = 34406 # GL/glext.h:3818 GL_MAP1_VERTEX_ATTRIB7_4_NV = 34407 # GL/glext.h:3819 GL_MAP1_VERTEX_ATTRIB8_4_NV = 34408 # GL/glext.h:3820 GL_MAP1_VERTEX_ATTRIB9_4_NV = 34409 # GL/glext.h:3821 GL_MAP1_VERTEX_ATTRIB10_4_NV = 34410 # GL/glext.h:3822 GL_MAP1_VERTEX_ATTRIB11_4_NV = 34411 # GL/glext.h:3823 GL_MAP1_VERTEX_ATTRIB12_4_NV = 34412 # GL/glext.h:3824 GL_MAP1_VERTEX_ATTRIB13_4_NV = 34413 # GL/glext.h:3825 GL_MAP1_VERTEX_ATTRIB14_4_NV = 34414 # GL/glext.h:3826 GL_MAP1_VERTEX_ATTRIB15_4_NV = 34415 # GL/glext.h:3827 GL_MAP2_VERTEX_ATTRIB0_4_NV = 34416 # GL/glext.h:3828 GL_MAP2_VERTEX_ATTRIB1_4_NV = 34417 # GL/glext.h:3829 GL_MAP2_VERTEX_ATTRIB2_4_NV = 34418 # GL/glext.h:3830 GL_MAP2_VERTEX_ATTRIB3_4_NV = 34419 # GL/glext.h:3831 GL_MAP2_VERTEX_ATTRIB4_4_NV = 34420 # GL/glext.h:3832 GL_MAP2_VERTEX_ATTRIB5_4_NV = 34421 # GL/glext.h:3833 GL_MAP2_VERTEX_ATTRIB6_4_NV = 34422 # GL/glext.h:3834 GL_MAP2_VERTEX_ATTRIB7_4_NV = 34423 # GL/glext.h:3835 GL_MAP2_VERTEX_ATTRIB8_4_NV = 34424 # GL/glext.h:3836 GL_MAP2_VERTEX_ATTRIB9_4_NV = 34425 # GL/glext.h:3837 GL_MAP2_VERTEX_ATTRIB10_4_NV = 34426 # GL/glext.h:3838 GL_MAP2_VERTEX_ATTRIB11_4_NV = 34427 # GL/glext.h:3839 GL_MAP2_VERTEX_ATTRIB12_4_NV = 34428 # GL/glext.h:3840 GL_MAP2_VERTEX_ATTRIB13_4_NV = 34429 # GL/glext.h:3841 GL_MAP2_VERTEX_ATTRIB14_4_NV = 34430 # GL/glext.h:3842 GL_MAP2_VERTEX_ATTRIB15_4_NV = 34431 # GL/glext.h:3843 # SGIX_texture_coordinate_clamp (GL/glext.h:3846) GL_TEXTURE_MAX_CLAMP_S_SGIX = 33641 # GL/glext.h:3847 GL_TEXTURE_MAX_CLAMP_T_SGIX = 33642 # GL/glext.h:3848 GL_TEXTURE_MAX_CLAMP_R_SGIX = 33643 # GL/glext.h:3849 # SGIX_scalebias_hint (GL/glext.h:3852) GL_SCALEBIAS_HINT_SGIX = 33570 # GL/glext.h:3853 # OML_interlace (GL/glext.h:3856) GL_INTERLACE_OML = 35200 # GL/glext.h:3857 GL_INTERLACE_READ_OML = 35201 # GL/glext.h:3858 # OML_subsample (GL/glext.h:3861) GL_FORMAT_SUBSAMPLE_24_24_OML = 35202 # GL/glext.h:3862 GL_FORMAT_SUBSAMPLE_244_244_OML = 35203 # GL/glext.h:3863 # OML_resample (GL/glext.h:3866) GL_PACK_RESAMPLE_OML = 35204 # GL/glext.h:3867 GL_UNPACK_RESAMPLE_OML = 35205 # GL/glext.h:3868 GL_RESAMPLE_REPLICATE_OML = 35206 # GL/glext.h:3869 GL_RESAMPLE_ZERO_FILL_OML = 35207 # GL/glext.h:3870 GL_RESAMPLE_AVERAGE_OML = 35208 # GL/glext.h:3871 GL_RESAMPLE_DECIMATE_OML = 35209 # GL/glext.h:3872 # NV_copy_depth_to_color (GL/glext.h:3875) GL_DEPTH_STENCIL_TO_RGBA_NV = 34926 # GL/glext.h:3876 GL_DEPTH_STENCIL_TO_BGRA_NV = 34927 # GL/glext.h:3877 # ATI_envmap_bumpmap (GL/glext.h:3880) GL_BUMP_ROT_MATRIX_ATI = 34677 # GL/glext.h:3881 GL_BUMP_ROT_MATRIX_SIZE_ATI = 34678 # GL/glext.h:3882 GL_BUMP_NUM_TEX_UNITS_ATI = 34679 # GL/glext.h:3883 GL_BUMP_TEX_UNITS_ATI = 34680 # GL/glext.h:3884 GL_DUDV_ATI = 34681 # GL/glext.h:3885 GL_DU8DV8_ATI = 34682 # GL/glext.h:3886 GL_BUMP_ENVMAP_ATI = 34683 # GL/glext.h:3887 GL_BUMP_TARGET_ATI = 34684 # GL/glext.h:3888 # ATI_fragment_shader (GL/glext.h:3891) GL_FRAGMENT_SHADER_ATI = 35104 # GL/glext.h:3892 GL_REG_0_ATI = 35105 # GL/glext.h:3893 GL_REG_1_ATI = 35106 # GL/glext.h:3894 GL_REG_2_ATI = 35107 # GL/glext.h:3895 GL_REG_3_ATI = 35108 # GL/glext.h:3896 GL_REG_4_ATI = 35109 # GL/glext.h:3897 GL_REG_5_ATI = 35110 # GL/glext.h:3898 GL_REG_6_ATI = 35111 # GL/glext.h:3899 GL_REG_7_ATI = 35112 # GL/glext.h:3900 GL_REG_8_ATI = 35113 # GL/glext.h:3901 GL_REG_9_ATI = 35114 # GL/glext.h:3902 GL_REG_10_ATI = 35115 # GL/glext.h:3903 GL_REG_11_ATI = 35116 # GL/glext.h:3904 GL_REG_12_ATI = 35117 # GL/glext.h:3905 GL_REG_13_ATI = 35118 # GL/glext.h:3906 GL_REG_14_ATI = 35119 # GL/glext.h:3907 GL_REG_15_ATI = 35120 # GL/glext.h:3908 GL_REG_16_ATI = 35121 # GL/glext.h:3909 GL_REG_17_ATI = 35122 # GL/glext.h:3910 GL_REG_18_ATI = 35123 # GL/glext.h:3911 GL_REG_19_ATI = 35124 # GL/glext.h:3912 GL_REG_20_ATI = 35125 # GL/glext.h:3913 GL_REG_21_ATI = 35126 # GL/glext.h:3914 GL_REG_22_ATI = 35127 # GL/glext.h:3915 GL_REG_23_ATI = 35128 # GL/glext.h:3916 GL_REG_24_ATI = 35129 # GL/glext.h:3917 GL_REG_25_ATI = 35130 # GL/glext.h:3918 GL_REG_26_ATI = 35131 # GL/glext.h:3919 GL_REG_27_ATI = 35132 # GL/glext.h:3920 GL_REG_28_ATI = 35133 # GL/glext.h:3921 GL_REG_29_ATI = 35134 # GL/glext.h:3922 GL_REG_30_ATI = 35135 # GL/glext.h:3923 GL_REG_31_ATI = 35136 # GL/glext.h:3924 GL_CON_0_ATI = 35137 # GL/glext.h:3925 GL_CON_1_ATI = 35138 # GL/glext.h:3926 GL_CON_2_ATI = 35139 # GL/glext.h:3927 GL_CON_3_ATI = 35140 # GL/glext.h:3928 GL_CON_4_ATI = 35141 # GL/glext.h:3929 GL_CON_5_ATI = 35142 # GL/glext.h:3930 GL_CON_6_ATI = 35143 # GL/glext.h:3931 GL_CON_7_ATI = 35144 # GL/glext.h:3932 GL_CON_8_ATI = 35145 # GL/glext.h:3933 GL_CON_9_ATI = 35146 # GL/glext.h:3934 GL_CON_10_ATI = 35147 # GL/glext.h:3935 GL_CON_11_ATI = 35148 # GL/glext.h:3936 GL_CON_12_ATI = 35149 # GL/glext.h:3937 GL_CON_13_ATI = 35150 # GL/glext.h:3938 GL_CON_14_ATI = 35151 # GL/glext.h:3939 GL_CON_15_ATI = 35152 # GL/glext.h:3940 GL_CON_16_ATI = 35153 # GL/glext.h:3941 GL_CON_17_ATI = 35154 # GL/glext.h:3942 GL_CON_18_ATI = 35155 # GL/glext.h:3943 GL_CON_19_ATI = 35156 # GL/glext.h:3944 GL_CON_20_ATI = 35157 # GL/glext.h:3945 GL_CON_21_ATI = 35158 # GL/glext.h:3946 GL_CON_22_ATI = 35159 # GL/glext.h:3947 GL_CON_23_ATI = 35160 # GL/glext.h:3948 GL_CON_24_ATI = 35161 # GL/glext.h:3949 GL_CON_25_ATI = 35162 # GL/glext.h:3950 GL_CON_26_ATI = 35163 # GL/glext.h:3951 GL_CON_27_ATI = 35164 # GL/glext.h:3952 GL_CON_28_ATI = 35165 # GL/glext.h:3953 GL_CON_29_ATI = 35166 # GL/glext.h:3954 GL_CON_30_ATI = 35167 # GL/glext.h:3955 GL_CON_31_ATI = 35168 # GL/glext.h:3956 GL_MOV_ATI = 35169 # GL/glext.h:3957 GL_ADD_ATI = 35171 # GL/glext.h:3958 GL_MUL_ATI = 35172 # GL/glext.h:3959 GL_SUB_ATI = 35173 # GL/glext.h:3960 GL_DOT3_ATI = 35174 # GL/glext.h:3961 GL_DOT4_ATI = 35175 # GL/glext.h:3962 GL_MAD_ATI = 35176 # GL/glext.h:3963 GL_LERP_ATI = 35177 # GL/glext.h:3964 GL_CND_ATI = 35178 # GL/glext.h:3965 GL_CND0_ATI = 35179 # GL/glext.h:3966 GL_DOT2_ADD_ATI = 35180 # GL/glext.h:3967 GL_SECONDARY_INTERPOLATOR_ATI = 35181 # GL/glext.h:3968 GL_NUM_FRAGMENT_REGISTERS_ATI = 35182 # GL/glext.h:3969 GL_NUM_FRAGMENT_CONSTANTS_ATI = 35183 # GL/glext.h:3970 GL_NUM_PASSES_ATI = 35184 # GL/glext.h:3971 GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 35185 # GL/glext.h:3972 GL_NUM_INSTRUCTIONS_TOTAL_ATI = 35186 # GL/glext.h:3973 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 35187 # GL/glext.h:3974 GL_NUM_LOOPBACK_COMPONENTS_ATI = 35188 # GL/glext.h:3975 GL_COLOR_ALPHA_PAIRING_ATI = 35189 # GL/glext.h:3976 GL_SWIZZLE_STR_ATI = 35190 # GL/glext.h:3977 GL_SWIZZLE_STQ_ATI = 35191 # GL/glext.h:3978 GL_SWIZZLE_STR_DR_ATI = 35192 # GL/glext.h:3979 GL_SWIZZLE_STQ_DQ_ATI = 35193 # GL/glext.h:3980 GL_SWIZZLE_STRQ_ATI = 35194 # GL/glext.h:3981 GL_SWIZZLE_STRQ_DQ_ATI = 35195 # GL/glext.h:3982 GL_RED_BIT_ATI = 1 # GL/glext.h:3983 GL_GREEN_BIT_ATI = 2 # GL/glext.h:3984 GL_BLUE_BIT_ATI = 4 # GL/glext.h:3985 GL_2X_BIT_ATI = 1 # GL/glext.h:3986 GL_4X_BIT_ATI = 2 # GL/glext.h:3987 GL_8X_BIT_ATI = 4 # GL/glext.h:3988 GL_HALF_BIT_ATI = 8 # GL/glext.h:3989 GL_QUARTER_BIT_ATI = 16 # GL/glext.h:3990 GL_EIGHTH_BIT_ATI = 32 # GL/glext.h:3991 GL_SATURATE_BIT_ATI = 64 # GL/glext.h:3992 GL_COMP_BIT_ATI = 2 # GL/glext.h:3993 GL_NEGATE_BIT_ATI = 4 # GL/glext.h:3994 GL_BIAS_BIT_ATI = 8 # GL/glext.h:3995 # ATI_pn_triangles (GL/glext.h:3998) GL_PN_TRIANGLES_ATI = 34800 # GL/glext.h:3999 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34801 # GL/glext.h:4000 GL_PN_TRIANGLES_POINT_MODE_ATI = 34802 # GL/glext.h:4001 GL_PN_TRIANGLES_NORMAL_MODE_ATI = 34803 # GL/glext.h:4002 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34804 # GL/glext.h:4003 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 34805 # GL/glext.h:4004 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 34806 # GL/glext.h:4005 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 34807 # GL/glext.h:4006 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 34808 # GL/glext.h:4007 # ATI_vertex_array_object (GL/glext.h:4010) GL_STATIC_ATI = 34656 # GL/glext.h:4011 GL_DYNAMIC_ATI = 34657 # GL/glext.h:4012 GL_PRESERVE_ATI = 34658 # GL/glext.h:4013 GL_DISCARD_ATI = 34659 # GL/glext.h:4014 GL_OBJECT_BUFFER_SIZE_ATI = 34660 # GL/glext.h:4015 GL_OBJECT_BUFFER_USAGE_ATI = 34661 # GL/glext.h:4016 GL_ARRAY_OBJECT_BUFFER_ATI = 34662 # GL/glext.h:4017 GL_ARRAY_OBJECT_OFFSET_ATI = 34663 # GL/glext.h:4018 # EXT_vertex_shader (GL/glext.h:4021) GL_VERTEX_SHADER_EXT = 34688 # GL/glext.h:4022 GL_VERTEX_SHADER_BINDING_EXT = 34689 # GL/glext.h:4023 GL_OP_INDEX_EXT = 34690 # GL/glext.h:4024 GL_OP_NEGATE_EXT = 34691 # GL/glext.h:4025 GL_OP_DOT3_EXT = 34692 # GL/glext.h:4026 GL_OP_DOT4_EXT = 34693 # GL/glext.h:4027 GL_OP_MUL_EXT = 34694 # GL/glext.h:4028 GL_OP_ADD_EXT = 34695 # GL/glext.h:4029 GL_OP_MADD_EXT = 34696 # GL/glext.h:4030 GL_OP_FRAC_EXT = 34697 # GL/glext.h:4031 GL_OP_MAX_EXT = 34698 # GL/glext.h:4032 GL_OP_MIN_EXT = 34699 # GL/glext.h:4033 GL_OP_SET_GE_EXT = 34700 # GL/glext.h:4034 GL_OP_SET_LT_EXT = 34701 # GL/glext.h:4035 GL_OP_CLAMP_EXT = 34702 # GL/glext.h:4036 GL_OP_FLOOR_EXT = 34703 # GL/glext.h:4037 GL_OP_ROUND_EXT = 34704 # GL/glext.h:4038 GL_OP_EXP_BASE_2_EXT = 34705 # GL/glext.h:4039 GL_OP_LOG_BASE_2_EXT = 34706 # GL/glext.h:4040 GL_OP_POWER_EXT = 34707 # GL/glext.h:4041 GL_OP_RECIP_EXT = 34708 # GL/glext.h:4042 GL_OP_RECIP_SQRT_EXT = 34709 # GL/glext.h:4043 GL_OP_SUB_EXT = 34710 # GL/glext.h:4044 GL_OP_CROSS_PRODUCT_EXT = 34711 # GL/glext.h:4045 GL_OP_MULTIPLY_MATRIX_EXT = 34712 # GL/glext.h:4046 GL_OP_MOV_EXT = 34713 # GL/glext.h:4047 GL_OUTPUT_VERTEX_EXT = 34714 # GL/glext.h:4048 GL_OUTPUT_COLOR0_EXT = 34715 # GL/glext.h:4049 GL_OUTPUT_COLOR1_EXT = 34716 # GL/glext.h:4050 GL_OUTPUT_TEXTURE_COORD0_EXT = 34717 # GL/glext.h:4051 GL_OUTPUT_TEXTURE_COORD1_EXT = 34718 # GL/glext.h:4052 GL_OUTPUT_TEXTURE_COORD2_EXT = 34719 # GL/glext.h:4053 GL_OUTPUT_TEXTURE_COORD3_EXT = 34720 # GL/glext.h:4054 GL_OUTPUT_TEXTURE_COORD4_EXT = 34721 # GL/glext.h:4055 GL_OUTPUT_TEXTURE_COORD5_EXT = 34722 # GL/glext.h:4056 GL_OUTPUT_TEXTURE_COORD6_EXT = 34723 # GL/glext.h:4057 GL_OUTPUT_TEXTURE_COORD7_EXT = 34724 # GL/glext.h:4058 GL_OUTPUT_TEXTURE_COORD8_EXT = 34725 # GL/glext.h:4059 GL_OUTPUT_TEXTURE_COORD9_EXT = 34726 # GL/glext.h:4060 GL_OUTPUT_TEXTURE_COORD10_EXT = 34727 # GL/glext.h:4061 GL_OUTPUT_TEXTURE_COORD11_EXT = 34728 # GL/glext.h:4062 GL_OUTPUT_TEXTURE_COORD12_EXT = 34729 # GL/glext.h:4063 GL_OUTPUT_TEXTURE_COORD13_EXT = 34730 # GL/glext.h:4064 GL_OUTPUT_TEXTURE_COORD14_EXT = 34731 # GL/glext.h:4065 GL_OUTPUT_TEXTURE_COORD15_EXT = 34732 # GL/glext.h:4066 GL_OUTPUT_TEXTURE_COORD16_EXT = 34733 # GL/glext.h:4067 GL_OUTPUT_TEXTURE_COORD17_EXT = 34734 # GL/glext.h:4068 GL_OUTPUT_TEXTURE_COORD18_EXT = 34735 # GL/glext.h:4069 GL_OUTPUT_TEXTURE_COORD19_EXT = 34736 # GL/glext.h:4070 GL_OUTPUT_TEXTURE_COORD20_EXT = 34737 # GL/glext.h:4071 GL_OUTPUT_TEXTURE_COORD21_EXT = 34738 # GL/glext.h:4072 GL_OUTPUT_TEXTURE_COORD22_EXT = 34739 # GL/glext.h:4073 GL_OUTPUT_TEXTURE_COORD23_EXT = 34740 # GL/glext.h:4074 GL_OUTPUT_TEXTURE_COORD24_EXT = 34741 # GL/glext.h:4075 GL_OUTPUT_TEXTURE_COORD25_EXT = 34742 # GL/glext.h:4076 GL_OUTPUT_TEXTURE_COORD26_EXT = 34743 # GL/glext.h:4077 GL_OUTPUT_TEXTURE_COORD27_EXT = 34744 # GL/glext.h:4078 GL_OUTPUT_TEXTURE_COORD28_EXT = 34745 # GL/glext.h:4079 GL_OUTPUT_TEXTURE_COORD29_EXT = 34746 # GL/glext.h:4080 GL_OUTPUT_TEXTURE_COORD30_EXT = 34747 # GL/glext.h:4081 GL_OUTPUT_TEXTURE_COORD31_EXT = 34748 # GL/glext.h:4082 GL_OUTPUT_FOG_EXT = 34749 # GL/glext.h:4083 GL_SCALAR_EXT = 34750 # GL/glext.h:4084 GL_VECTOR_EXT = 34751 # GL/glext.h:4085 GL_MATRIX_EXT = 34752 # GL/glext.h:4086 GL_VARIANT_EXT = 34753 # GL/glext.h:4087 GL_INVARIANT_EXT = 34754 # GL/glext.h:4088 GL_LOCAL_CONSTANT_EXT = 34755 # GL/glext.h:4089 GL_LOCAL_EXT = 34756 # GL/glext.h:4090 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 34757 # GL/glext.h:4091 GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 34758 # GL/glext.h:4092 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 34759 # GL/glext.h:4093 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34760 # GL/glext.h:4094 GL_MAX_VERTEX_SHADER_LOCALS_EXT = 34761 # GL/glext.h:4095 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 34762 # GL/glext.h:4096 GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 34763 # GL/glext.h:4097 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34764 # GL/glext.h:4098 GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 34765 # GL/glext.h:4099 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 34766 # GL/glext.h:4100 GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 34767 # GL/glext.h:4101 GL_VERTEX_SHADER_VARIANTS_EXT = 34768 # GL/glext.h:4102 GL_VERTEX_SHADER_INVARIANTS_EXT = 34769 # GL/glext.h:4103 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34770 # GL/glext.h:4104 GL_VERTEX_SHADER_LOCALS_EXT = 34771 # GL/glext.h:4105 GL_VERTEX_SHADER_OPTIMIZED_EXT = 34772 # GL/glext.h:4106 GL_X_EXT = 34773 # GL/glext.h:4107 GL_Y_EXT = 34774 # GL/glext.h:4108 GL_Z_EXT = 34775 # GL/glext.h:4109 GL_W_EXT = 34776 # GL/glext.h:4110 GL_NEGATIVE_X_EXT = 34777 # GL/glext.h:4111 GL_NEGATIVE_Y_EXT = 34778 # GL/glext.h:4112 GL_NEGATIVE_Z_EXT = 34779 # GL/glext.h:4113 GL_NEGATIVE_W_EXT = 34780 # GL/glext.h:4114 GL_ZERO_EXT = 34781 # GL/glext.h:4115 GL_ONE_EXT = 34782 # GL/glext.h:4116 GL_NEGATIVE_ONE_EXT = 34783 # GL/glext.h:4117 GL_NORMALIZED_RANGE_EXT = 34784 # GL/glext.h:4118 GL_FULL_RANGE_EXT = 34785 # GL/glext.h:4119 GL_CURRENT_VERTEX_EXT = 34786 # GL/glext.h:4120 GL_MVP_MATRIX_EXT = 34787 # GL/glext.h:4121 GL_VARIANT_VALUE_EXT = 34788 # GL/glext.h:4122 GL_VARIANT_DATATYPE_EXT = 34789 # GL/glext.h:4123 GL_VARIANT_ARRAY_STRIDE_EXT = 34790 # GL/glext.h:4124 GL_VARIANT_ARRAY_TYPE_EXT = 34791 # GL/glext.h:4125 GL_VARIANT_ARRAY_EXT = 34792 # GL/glext.h:4126 GL_VARIANT_ARRAY_POINTER_EXT = 34793 # GL/glext.h:4127 GL_INVARIANT_VALUE_EXT = 34794 # GL/glext.h:4128 GL_INVARIANT_DATATYPE_EXT = 34795 # GL/glext.h:4129 GL_LOCAL_CONSTANT_VALUE_EXT = 34796 # GL/glext.h:4130 GL_LOCAL_CONSTANT_DATATYPE_EXT = 34797 # GL/glext.h:4131 # ATI_vertex_streams (GL/glext.h:4134) GL_MAX_VERTEX_STREAMS_ATI = 34667 # GL/glext.h:4135 GL_VERTEX_STREAM0_ATI = 34668 # GL/glext.h:4136 GL_VERTEX_STREAM1_ATI = 34669 # GL/glext.h:4137 GL_VERTEX_STREAM2_ATI = 34670 # GL/glext.h:4138 GL_VERTEX_STREAM3_ATI = 34671 # GL/glext.h:4139 GL_VERTEX_STREAM4_ATI = 34672 # GL/glext.h:4140 GL_VERTEX_STREAM5_ATI = 34673 # GL/glext.h:4141 GL_VERTEX_STREAM6_ATI = 34674 # GL/glext.h:4142 GL_VERTEX_STREAM7_ATI = 34675 # GL/glext.h:4143 GL_VERTEX_SOURCE_ATI = 34676 # GL/glext.h:4144 # ATI_element_array (GL/glext.h:4147) GL_ELEMENT_ARRAY_ATI = 34664 # GL/glext.h:4148 GL_ELEMENT_ARRAY_TYPE_ATI = 34665 # GL/glext.h:4149 GL_ELEMENT_ARRAY_POINTER_ATI = 34666 # GL/glext.h:4150 # SUN_mesh_array (GL/glext.h:4153) GL_QUAD_MESH_SUN = 34324 # GL/glext.h:4154 GL_TRIANGLE_MESH_SUN = 34325 # GL/glext.h:4155 # SUN_slice_accum (GL/glext.h:4158) GL_SLICE_ACCUM_SUN = 34252 # GL/glext.h:4159 # NV_multisample_filter_hint (GL/glext.h:4162) GL_MULTISAMPLE_FILTER_HINT_NV = 34100 # GL/glext.h:4163 # NV_depth_clamp (GL/glext.h:4166) GL_DEPTH_CLAMP_NV = 34383 # GL/glext.h:4167 # NV_occlusion_query (GL/glext.h:4170) GL_PIXEL_COUNTER_BITS_NV = 34916 # GL/glext.h:4171 GL_CURRENT_OCCLUSION_QUERY_ID_NV = 34917 # GL/glext.h:4172 GL_PIXEL_COUNT_NV = 34918 # GL/glext.h:4173 GL_PIXEL_COUNT_AVAILABLE_NV = 34919 # GL/glext.h:4174 # NV_point_sprite (GL/glext.h:4177) GL_POINT_SPRITE_NV = 34913 # GL/glext.h:4178 GL_COORD_REPLACE_NV = 34914 # GL/glext.h:4179 GL_POINT_SPRITE_R_MODE_NV = 34915 # GL/glext.h:4180 # NV_texture_shader3 (GL/glext.h:4183) GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 34896 # GL/glext.h:4184 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 34897 # GL/glext.h:4185 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34898 # GL/glext.h:4186 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 34899 # GL/glext.h:4187 GL_OFFSET_HILO_TEXTURE_2D_NV = 34900 # GL/glext.h:4188 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 34901 # GL/glext.h:4189 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 34902 # GL/glext.h:4190 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34903 # GL/glext.h:4191 GL_DEPENDENT_HILO_TEXTURE_2D_NV = 34904 # GL/glext.h:4192 GL_DEPENDENT_RGB_TEXTURE_3D_NV = 34905 # GL/glext.h:4193 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 34906 # GL/glext.h:4194 GL_DOT_PRODUCT_PASS_THROUGH_NV = 34907 # GL/glext.h:4195 GL_DOT_PRODUCT_TEXTURE_1D_NV = 34908 # GL/glext.h:4196 GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 34909 # GL/glext.h:4197 GL_HILO8_NV = 34910 # GL/glext.h:4198 GL_SIGNED_HILO8_NV = 34911 # GL/glext.h:4199 GL_FORCE_BLUE_TO_ONE_NV = 34912 # GL/glext.h:4200 # NV_vertex_program1_1 (GL/glext.h:4203) # EXT_shadow_funcs (GL/glext.h:4206) # EXT_stencil_two_side (GL/glext.h:4209) GL_STENCIL_TEST_TWO_SIDE_EXT = 35088 # GL/glext.h:4210 GL_ACTIVE_STENCIL_FACE_EXT = 35089 # GL/glext.h:4211 # ATI_text_fragment_shader (GL/glext.h:4214) GL_TEXT_FRAGMENT_SHADER_ATI = 33280 # GL/glext.h:4215 # APPLE_client_storage (GL/glext.h:4218) GL_UNPACK_CLIENT_STORAGE_APPLE = 34226 # GL/glext.h:4219 # APPLE_element_array (GL/glext.h:4222) GL_ELEMENT_ARRAY_APPLE = 35340 # GL/glext.h:4223 GL_ELEMENT_ARRAY_TYPE_APPLE = 35341 # GL/glext.h:4224 GL_ELEMENT_ARRAY_POINTER_APPLE = 35342 # GL/glext.h:4225 # APPLE_fence (GL/glext.h:4228) GL_DRAW_PIXELS_APPLE = 35338 # GL/glext.h:4229 GL_FENCE_APPLE = 35339 # GL/glext.h:4230 # APPLE_vertex_array_object (GL/glext.h:4233) GL_VERTEX_ARRAY_BINDING_APPLE = 34229 # GL/glext.h:4234 # APPLE_vertex_array_range (GL/glext.h:4237) GL_VERTEX_ARRAY_RANGE_APPLE = 34077 # GL/glext.h:4238 GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 34078 # GL/glext.h:4239 GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 34079 # GL/glext.h:4240 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 34081 # GL/glext.h:4241 GL_STORAGE_CLIENT_APPLE = 34228 # GL/glext.h:4242 GL_STORAGE_CACHED_APPLE = 34238 # GL/glext.h:4243 GL_STORAGE_SHARED_APPLE = 34239 # GL/glext.h:4244 # APPLE_ycbcr_422 (GL/glext.h:4247) GL_YCBCR_422_APPLE = 34233 # GL/glext.h:4248 GL_UNSIGNED_SHORT_8_8_APPLE = 34234 # GL/glext.h:4249 GL_UNSIGNED_SHORT_8_8_REV_APPLE = 34235 # GL/glext.h:4250 # S3_s3tc (GL/glext.h:4253) GL_RGB_S3TC = 33696 # GL/glext.h:4254 GL_RGB4_S3TC = 33697 # GL/glext.h:4255 GL_RGBA_S3TC = 33698 # GL/glext.h:4256 GL_RGBA4_S3TC = 33699 # GL/glext.h:4257 # ATI_draw_buffers (GL/glext.h:4260) GL_MAX_DRAW_BUFFERS_ATI = 34852 # GL/glext.h:4261 GL_DRAW_BUFFER0_ATI = 34853 # GL/glext.h:4262 GL_DRAW_BUFFER1_ATI = 34854 # GL/glext.h:4263 GL_DRAW_BUFFER2_ATI = 34855 # GL/glext.h:4264 GL_DRAW_BUFFER3_ATI = 34856 # GL/glext.h:4265 GL_DRAW_BUFFER4_ATI = 34857 # GL/glext.h:4266 GL_DRAW_BUFFER5_ATI = 34858 # GL/glext.h:4267 GL_DRAW_BUFFER6_ATI = 34859 # GL/glext.h:4268 GL_DRAW_BUFFER7_ATI = 34860 # GL/glext.h:4269 GL_DRAW_BUFFER8_ATI = 34861 # GL/glext.h:4270 GL_DRAW_BUFFER9_ATI = 34862 # GL/glext.h:4271 GL_DRAW_BUFFER10_ATI = 34863 # GL/glext.h:4272 GL_DRAW_BUFFER11_ATI = 34864 # GL/glext.h:4273 GL_DRAW_BUFFER12_ATI = 34865 # GL/glext.h:4274 GL_DRAW_BUFFER13_ATI = 34866 # GL/glext.h:4275 GL_DRAW_BUFFER14_ATI = 34867 # GL/glext.h:4276 GL_DRAW_BUFFER15_ATI = 34868 # GL/glext.h:4277 # ATI_pixel_format_float (GL/glext.h:4280) GL_TYPE_RGBA_FLOAT_ATI = 34848 # GL/glext.h:4281 GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # GL/glext.h:4282 # ATI_texture_env_combine3 (GL/glext.h:4285) GL_MODULATE_ADD_ATI = 34628 # GL/glext.h:4286 GL_MODULATE_SIGNED_ADD_ATI = 34629 # GL/glext.h:4287 GL_MODULATE_SUBTRACT_ATI = 34630 # GL/glext.h:4288 # ATI_texture_float (GL/glext.h:4291) GL_RGBA_FLOAT32_ATI = 34836 # GL/glext.h:4292 GL_RGB_FLOAT32_ATI = 34837 # GL/glext.h:4293 GL_ALPHA_FLOAT32_ATI = 34838 # GL/glext.h:4294 GL_INTENSITY_FLOAT32_ATI = 34839 # GL/glext.h:4295 GL_LUMINANCE_FLOAT32_ATI = 34840 # GL/glext.h:4296 GL_LUMINANCE_ALPHA_FLOAT32_ATI = 34841 # GL/glext.h:4297 GL_RGBA_FLOAT16_ATI = 34842 # GL/glext.h:4298 GL_RGB_FLOAT16_ATI = 34843 # GL/glext.h:4299 GL_ALPHA_FLOAT16_ATI = 34844 # GL/glext.h:4300 GL_INTENSITY_FLOAT16_ATI = 34845 # GL/glext.h:4301 GL_LUMINANCE_FLOAT16_ATI = 34846 # GL/glext.h:4302 GL_LUMINANCE_ALPHA_FLOAT16_ATI = 34847 # GL/glext.h:4303 # NV_float_buffer (GL/glext.h:4306) GL_FLOAT_R_NV = 34944 # GL/glext.h:4307 GL_FLOAT_RG_NV = 34945 # GL/glext.h:4308 GL_FLOAT_RGB_NV = 34946 # GL/glext.h:4309 GL_FLOAT_RGBA_NV = 34947 # GL/glext.h:4310 GL_FLOAT_R16_NV = 34948 # GL/glext.h:4311 GL_FLOAT_R32_NV = 34949 # GL/glext.h:4312 GL_FLOAT_RG16_NV = 34950 # GL/glext.h:4313 GL_FLOAT_RG32_NV = 34951 # GL/glext.h:4314 GL_FLOAT_RGB16_NV = 34952 # GL/glext.h:4315 GL_FLOAT_RGB32_NV = 34953 # GL/glext.h:4316 GL_FLOAT_RGBA16_NV = 34954 # GL/glext.h:4317 GL_FLOAT_RGBA32_NV = 34955 # GL/glext.h:4318 GL_TEXTURE_FLOAT_COMPONENTS_NV = 34956 # GL/glext.h:4319 GL_FLOAT_CLEAR_COLOR_VALUE_NV = 34957 # GL/glext.h:4320 GL_FLOAT_RGBA_MODE_NV = 34958 # GL/glext.h:4321 # NV_fragment_program (GL/glext.h:4324) GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 34920 # GL/glext.h:4325 GL_FRAGMENT_PROGRAM_NV = 34928 # GL/glext.h:4326 GL_MAX_TEXTURE_COORDS_NV = 34929 # GL/glext.h:4327 GL_MAX_TEXTURE_IMAGE_UNITS_NV = 34930 # GL/glext.h:4328 GL_FRAGMENT_PROGRAM_BINDING_NV = 34931 # GL/glext.h:4329 GL_PROGRAM_ERROR_STRING_NV = 34932 # GL/glext.h:4330 # NV_half_float (GL/glext.h:4333) GL_HALF_FLOAT_NV = 5131 # GL/glext.h:4334 # NV_pixel_data_range (GL/glext.h:4337) GL_WRITE_PIXEL_DATA_RANGE_NV = 34936 # GL/glext.h:4338 GL_READ_PIXEL_DATA_RANGE_NV = 34937 # GL/glext.h:4339 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 34938 # GL/glext.h:4340 GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 34939 # GL/glext.h:4341 GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 34940 # GL/glext.h:4342 GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 34941 # GL/glext.h:4343 # NV_primitive_restart (GL/glext.h:4346) GL_PRIMITIVE_RESTART_NV = 34136 # GL/glext.h:4347 GL_PRIMITIVE_RESTART_INDEX_NV = 34137 # GL/glext.h:4348 # NV_texture_expand_normal (GL/glext.h:4351) GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 34959 # GL/glext.h:4352 # NV_vertex_program2 (GL/glext.h:4355) # ATI_map_object_buffer (GL/glext.h:4358) # ATI_separate_stencil (GL/glext.h:4361) GL_STENCIL_BACK_FUNC_ATI = 34816 # GL/glext.h:4362 GL_STENCIL_BACK_FAIL_ATI = 34817 # GL/glext.h:4363 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 34818 # GL/glext.h:4364 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 34819 # GL/glext.h:4365 # ATI_vertex_attrib_array_object (GL/glext.h:4368) # OES_read_format (GL/glext.h:4371) GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738 # GL/glext.h:4372 GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739 # GL/glext.h:4373 # EXT_depth_bounds_test (GL/glext.h:4376) GL_DEPTH_BOUNDS_TEST_EXT = 34960 # GL/glext.h:4377 GL_DEPTH_BOUNDS_EXT = 34961 # GL/glext.h:4378 # EXT_texture_mirror_clamp (GL/glext.h:4381) GL_MIRROR_CLAMP_EXT = 34626 # GL/glext.h:4382 GL_MIRROR_CLAMP_TO_EDGE_EXT = 34627 # GL/glext.h:4383 GL_MIRROR_CLAMP_TO_BORDER_EXT = 35090 # GL/glext.h:4384 # EXT_blend_equation_separate (GL/glext.h:4387) GL_BLEND_EQUATION_RGB_EXT = 32777 # GL/glext.h:4388 GL_BLEND_EQUATION_ALPHA_EXT = 34877 # GL/glext.h:4389 # MESA_pack_invert (GL/glext.h:4392) GL_PACK_INVERT_MESA = 34648 # GL/glext.h:4393 # MESA_ycbcr_texture (GL/glext.h:4396) GL_UNSIGNED_SHORT_8_8_MESA = 34234 # GL/glext.h:4397 GL_UNSIGNED_SHORT_8_8_REV_MESA = 34235 # GL/glext.h:4398 GL_YCBCR_MESA = 34647 # GL/glext.h:4399 # EXT_pixel_buffer_object (GL/glext.h:4402) GL_PIXEL_PACK_BUFFER_EXT = 35051 # GL/glext.h:4403 GL_PIXEL_UNPACK_BUFFER_EXT = 35052 # GL/glext.h:4404 GL_PIXEL_PACK_BUFFER_BINDING_EXT = 35053 # GL/glext.h:4405 GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 35055 # GL/glext.h:4406 # NV_fragment_program_option (GL/glext.h:4409) # NV_fragment_program2 (GL/glext.h:4412) GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 35060 # GL/glext.h:4413 GL_MAX_PROGRAM_CALL_DEPTH_NV = 35061 # GL/glext.h:4414 GL_MAX_PROGRAM_IF_DEPTH_NV = 35062 # GL/glext.h:4415 GL_MAX_PROGRAM_LOOP_DEPTH_NV = 35063 # GL/glext.h:4416 GL_MAX_PROGRAM_LOOP_COUNT_NV = 35064 # GL/glext.h:4417 # NV_vertex_program2_option (GL/glext.h:4420) # NV_vertex_program3 (GL/glext.h:4425) # EXT_framebuffer_object (GL/glext.h:4429) GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 1286 # GL/glext.h:4430 GL_MAX_RENDERBUFFER_SIZE_EXT = 34024 # GL/glext.h:4431 GL_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:4432 GL_RENDERBUFFER_BINDING_EXT = 36007 # GL/glext.h:4433 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 36048 # GL/glext.h:4434 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 36049 # GL/glext.h:4435 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 36050 # GL/glext.h:4436 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 36051 # GL/glext.h:4437 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 36052 # GL/glext.h:4438 GL_FRAMEBUFFER_COMPLETE_EXT = 36053 # GL/glext.h:4439 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 36054 # GL/glext.h:4440 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 36055 # GL/glext.h:4441 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 36057 # GL/glext.h:4442 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 36058 # GL/glext.h:4443 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 36059 # GL/glext.h:4444 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 36060 # GL/glext.h:4445 GL_FRAMEBUFFER_UNSUPPORTED_EXT = 36061 # GL/glext.h:4446 GL_MAX_COLOR_ATTACHMENTS_EXT = 36063 # GL/glext.h:4447 GL_COLOR_ATTACHMENT0_EXT = 36064 # GL/glext.h:4448 GL_COLOR_ATTACHMENT1_EXT = 36065 # GL/glext.h:4449 GL_COLOR_ATTACHMENT2_EXT = 36066 # GL/glext.h:4450 GL_COLOR_ATTACHMENT3_EXT = 36067 # GL/glext.h:4451 GL_COLOR_ATTACHMENT4_EXT = 36068 # GL/glext.h:4452 GL_COLOR_ATTACHMENT5_EXT = 36069 # GL/glext.h:4453 GL_COLOR_ATTACHMENT6_EXT = 36070 # GL/glext.h:4454 GL_COLOR_ATTACHMENT7_EXT = 36071 # GL/glext.h:4455 GL_COLOR_ATTACHMENT8_EXT = 36072 # GL/glext.h:4456 GL_COLOR_ATTACHMENT9_EXT = 36073 # GL/glext.h:4457 GL_COLOR_ATTACHMENT10_EXT = 36074 # GL/glext.h:4458 GL_COLOR_ATTACHMENT11_EXT = 36075 # GL/glext.h:4459 GL_COLOR_ATTACHMENT12_EXT = 36076 # GL/glext.h:4460 GL_COLOR_ATTACHMENT13_EXT = 36077 # GL/glext.h:4461 GL_COLOR_ATTACHMENT14_EXT = 36078 # GL/glext.h:4462 GL_COLOR_ATTACHMENT15_EXT = 36079 # GL/glext.h:4463 GL_DEPTH_ATTACHMENT_EXT = 36096 # GL/glext.h:4464 GL_STENCIL_ATTACHMENT_EXT = 36128 # GL/glext.h:4465 GL_FRAMEBUFFER_EXT = 36160 # GL/glext.h:4466 GL_RENDERBUFFER_EXT = 36161 # GL/glext.h:4467 GL_RENDERBUFFER_WIDTH_EXT = 36162 # GL/glext.h:4468 GL_RENDERBUFFER_HEIGHT_EXT = 36163 # GL/glext.h:4469 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 36164 # GL/glext.h:4470 GL_STENCIL_INDEX1_EXT = 36166 # GL/glext.h:4471 GL_STENCIL_INDEX4_EXT = 36167 # GL/glext.h:4472 GL_STENCIL_INDEX8_EXT = 36168 # GL/glext.h:4473 GL_STENCIL_INDEX16_EXT = 36169 # GL/glext.h:4474 GL_RENDERBUFFER_RED_SIZE_EXT = 36176 # GL/glext.h:4475 GL_RENDERBUFFER_GREEN_SIZE_EXT = 36177 # GL/glext.h:4476 GL_RENDERBUFFER_BLUE_SIZE_EXT = 36178 # GL/glext.h:4477 GL_RENDERBUFFER_ALPHA_SIZE_EXT = 36179 # GL/glext.h:4478 GL_RENDERBUFFER_DEPTH_SIZE_EXT = 36180 # GL/glext.h:4479 GL_RENDERBUFFER_STENCIL_SIZE_EXT = 36181 # GL/glext.h:4480 # GREMEDY_string_marker (GL/glext.h:4483) # EXT_packed_depth_stencil (GL/glext.h:4486) GL_DEPTH_STENCIL_EXT = 34041 # GL/glext.h:4487 GL_UNSIGNED_INT_24_8_EXT = 34042 # GL/glext.h:4488 GL_DEPTH24_STENCIL8_EXT = 35056 # GL/glext.h:4489 GL_TEXTURE_STENCIL_SIZE_EXT = 35057 # GL/glext.h:4490 # EXT_stencil_clear_tag (GL/glext.h:4493) GL_STENCIL_TAG_BITS_EXT = 35058 # GL/glext.h:4494 GL_STENCIL_CLEAR_TAG_VALUE_EXT = 35059 # GL/glext.h:4495 # EXT_texture_sRGB (GL/glext.h:4498) GL_SRGB_EXT = 35904 # GL/glext.h:4499 GL_SRGB8_EXT = 35905 # GL/glext.h:4500 GL_SRGB_ALPHA_EXT = 35906 # GL/glext.h:4501 GL_SRGB8_ALPHA8_EXT = 35907 # GL/glext.h:4502 GL_SLUMINANCE_ALPHA_EXT = 35908 # GL/glext.h:4503 GL_SLUMINANCE8_ALPHA8_EXT = 35909 # GL/glext.h:4504 GL_SLUMINANCE_EXT = 35910 # GL/glext.h:4505 GL_SLUMINANCE8_EXT = 35911 # GL/glext.h:4506 GL_COMPRESSED_SRGB_EXT = 35912 # GL/glext.h:4507 GL_COMPRESSED_SRGB_ALPHA_EXT = 35913 # GL/glext.h:4508 GL_COMPRESSED_SLUMINANCE_EXT = 35914 # GL/glext.h:4509 GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 35915 # GL/glext.h:4510 GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 35916 # GL/glext.h:4511 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 35917 # GL/glext.h:4512 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 35918 # GL/glext.h:4513 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 35919 # GL/glext.h:4514 # EXT_framebuffer_blit (GL/glext.h:4517) GL_READ_FRAMEBUFFER_EXT = 36008 # GL/glext.h:4518 GL_DRAW_FRAMEBUFFER_EXT = 36009 # GL/glext.h:4519 GL_DRAW_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:4520 GL_READ_FRAMEBUFFER_BINDING_EXT = 36010 # GL/glext.h:4521 # EXT_framebuffer_multisample (GL/glext.h:4524) GL_RENDERBUFFER_SAMPLES_EXT = 36011 # GL/glext.h:4525 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 36182 # GL/glext.h:4526 GL_MAX_SAMPLES_EXT = 36183 # GL/glext.h:4527 # MESAX_texture_stack (GL/glext.h:4530) GL_TEXTURE_1D_STACK_MESAX = 34649 # GL/glext.h:4531 GL_TEXTURE_2D_STACK_MESAX = 34650 # GL/glext.h:4532 GL_PROXY_TEXTURE_1D_STACK_MESAX = 34651 # GL/glext.h:4533 GL_PROXY_TEXTURE_2D_STACK_MESAX = 34652 # GL/glext.h:4534 GL_TEXTURE_1D_STACK_BINDING_MESAX = 34653 # GL/glext.h:4535 GL_TEXTURE_2D_STACK_BINDING_MESAX = 34654 # GL/glext.h:4536 # EXT_timer_query (GL/glext.h:4539) GL_TIME_ELAPSED_EXT = 35007 # GL/glext.h:4540 # EXT_gpu_program_parameters (GL/glext.h:4543) # APPLE_flush_buffer_range (GL/glext.h:4546) GL_BUFFER_SERIALIZED_MODIFY_APPLE = 35346 # GL/glext.h:4547 GL_BUFFER_FLUSHING_UNMAP_APPLE = 35347 # GL/glext.h:4548 # NV_gpu_program4 (GL/glext.h:4551) GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 35076 # GL/glext.h:4552 GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 35077 # GL/glext.h:4553 GL_PROGRAM_ATTRIB_COMPONENTS_NV = 35078 # GL/glext.h:4554 GL_PROGRAM_RESULT_COMPONENTS_NV = 35079 # GL/glext.h:4555 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 35080 # GL/glext.h:4556 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 35081 # GL/glext.h:4557 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 36261 # GL/glext.h:4558 GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 36262 # GL/glext.h:4559 # NV_geometry_program4 (GL/glext.h:4562) GL_LINES_ADJACENCY_EXT = 10 # GL/glext.h:4563 GL_LINE_STRIP_ADJACENCY_EXT = 11 # GL/glext.h:4564 GL_TRIANGLES_ADJACENCY_EXT = 12 # GL/glext.h:4565 GL_TRIANGLE_STRIP_ADJACENCY_EXT = 13 # GL/glext.h:4566 GL_GEOMETRY_PROGRAM_NV = 35878 # GL/glext.h:4567 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 35879 # GL/glext.h:4568 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 35880 # GL/glext.h:4569 GL_GEOMETRY_VERTICES_OUT_EXT = 36314 # GL/glext.h:4570 GL_GEOMETRY_INPUT_TYPE_EXT = 36315 # GL/glext.h:4571 GL_GEOMETRY_OUTPUT_TYPE_EXT = 36316 # GL/glext.h:4572 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 35881 # GL/glext.h:4573 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 36263 # GL/glext.h:4574 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 36264 # GL/glext.h:4575 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 36265 # GL/glext.h:4576 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 36052 # GL/glext.h:4577 GL_PROGRAM_POINT_SIZE_EXT = 34370 # GL/glext.h:4578 # EXT_geometry_shader4 (GL/glext.h:4581) GL_GEOMETRY_SHADER_EXT = 36313 # GL/glext.h:4582 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 36317 # GL/glext.h:4587 GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 36318 # GL/glext.h:4588 GL_MAX_VARYING_COMPONENTS_EXT = 35659 # GL/glext.h:4589 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 36319 # GL/glext.h:4590 GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 36320 # GL/glext.h:4591 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 36321 # GL/glext.h:4592 # NV_vertex_program4 (GL/glext.h:4604) GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 35069 # GL/glext.h:4605 # EXT_gpu_shader4 (GL/glext.h:4608) GL_SAMPLER_1D_ARRAY_EXT = 36288 # GL/glext.h:4609 GL_SAMPLER_2D_ARRAY_EXT = 36289 # GL/glext.h:4610 GL_SAMPLER_BUFFER_EXT = 36290 # GL/glext.h:4611 GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 36291 # GL/glext.h:4612 GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 36292 # GL/glext.h:4613 GL_SAMPLER_CUBE_SHADOW_EXT = 36293 # GL/glext.h:4614 GL_UNSIGNED_INT_VEC2_EXT = 36294 # GL/glext.h:4615 GL_UNSIGNED_INT_VEC3_EXT = 36295 # GL/glext.h:4616 GL_UNSIGNED_INT_VEC4_EXT = 36296 # GL/glext.h:4617 GL_INT_SAMPLER_1D_EXT = 36297 # GL/glext.h:4618 GL_INT_SAMPLER_2D_EXT = 36298 # GL/glext.h:4619 GL_INT_SAMPLER_3D_EXT = 36299 # GL/glext.h:4620 GL_INT_SAMPLER_CUBE_EXT = 36300 # GL/glext.h:4621 GL_INT_SAMPLER_2D_RECT_EXT = 36301 # GL/glext.h:4622 GL_INT_SAMPLER_1D_ARRAY_EXT = 36302 # GL/glext.h:4623 GL_INT_SAMPLER_2D_ARRAY_EXT = 36303 # GL/glext.h:4624 GL_INT_SAMPLER_BUFFER_EXT = 36304 # GL/glext.h:4625 GL_UNSIGNED_INT_SAMPLER_1D_EXT = 36305 # GL/glext.h:4626 GL_UNSIGNED_INT_SAMPLER_2D_EXT = 36306 # GL/glext.h:4627 GL_UNSIGNED_INT_SAMPLER_3D_EXT = 36307 # GL/glext.h:4628 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 36308 # GL/glext.h:4629 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 36309 # GL/glext.h:4630 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 36310 # GL/glext.h:4631 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 36311 # GL/glext.h:4632 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 36312 # GL/glext.h:4633 # EXT_draw_instanced (GL/glext.h:4636) # EXT_packed_float (GL/glext.h:4639) GL_R11F_G11F_B10F_EXT = 35898 # GL/glext.h:4640 GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 35899 # GL/glext.h:4641 GL_RGBA_SIGNED_COMPONENTS_EXT = 35900 # GL/glext.h:4642 # EXT_texture_array (GL/glext.h:4645) GL_TEXTURE_1D_ARRAY_EXT = 35864 # GL/glext.h:4646 GL_PROXY_TEXTURE_1D_ARRAY_EXT = 35865 # GL/glext.h:4647 GL_TEXTURE_2D_ARRAY_EXT = 35866 # GL/glext.h:4648 GL_PROXY_TEXTURE_2D_ARRAY_EXT = 35867 # GL/glext.h:4649 GL_TEXTURE_BINDING_1D_ARRAY_EXT = 35868 # GL/glext.h:4650 GL_TEXTURE_BINDING_2D_ARRAY_EXT = 35869 # GL/glext.h:4651 GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 35071 # GL/glext.h:4652 GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 34894 # GL/glext.h:4653 # EXT_texture_buffer_object (GL/glext.h:4657) GL_TEXTURE_BUFFER_EXT = 35882 # GL/glext.h:4658 GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 35883 # GL/glext.h:4659 GL_TEXTURE_BINDING_BUFFER_EXT = 35884 # GL/glext.h:4660 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 35885 # GL/glext.h:4661 GL_TEXTURE_BUFFER_FORMAT_EXT = 35886 # GL/glext.h:4662 # EXT_texture_compression_latc (GL/glext.h:4665) GL_COMPRESSED_LUMINANCE_LATC1_EXT = 35952 # GL/glext.h:4666 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 35953 # GL/glext.h:4667 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 35954 # GL/glext.h:4668 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 35955 # GL/glext.h:4669 # EXT_texture_compression_rgtc (GL/glext.h:4672) GL_COMPRESSED_RED_RGTC1_EXT = 36283 # GL/glext.h:4673 GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 36284 # GL/glext.h:4674 GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 36285 # GL/glext.h:4675 GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 36286 # GL/glext.h:4676 # EXT_texture_shared_exponent (GL/glext.h:4679) GL_RGB9_E5_EXT = 35901 # GL/glext.h:4680 GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 35902 # GL/glext.h:4681 GL_TEXTURE_SHARED_SIZE_EXT = 35903 # GL/glext.h:4682 # NV_depth_buffer_float (GL/glext.h:4685) GL_DEPTH_COMPONENT32F_NV = 36267 # GL/glext.h:4686 GL_DEPTH32F_STENCIL8_NV = 36268 # GL/glext.h:4687 GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 36269 # GL/glext.h:4688 GL_DEPTH_BUFFER_FLOAT_MODE_NV = 36271 # GL/glext.h:4689 # NV_fragment_program4 (GL/glext.h:4692) # NV_framebuffer_multisample_coverage (GL/glext.h:4695) GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36011 # GL/glext.h:4696 GL_RENDERBUFFER_COLOR_SAMPLES_NV = 36368 # GL/glext.h:4697 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 36369 # GL/glext.h:4698 GL_MULTISAMPLE_COVERAGE_MODES_NV = 36370 # GL/glext.h:4699 # EXT_framebuffer_sRGB (GL/glext.h:4702) GL_FRAMEBUFFER_SRGB_EXT = 36281 # GL/glext.h:4703 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 36282 # GL/glext.h:4704 # NV_geometry_shader4 (GL/glext.h:4707) # NV_parameter_buffer_object (GL/glext.h:4710) GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 36256 # GL/glext.h:4711 GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 36257 # GL/glext.h:4712 GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 36258 # GL/glext.h:4713 GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 36259 # GL/glext.h:4714 GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 36260 # GL/glext.h:4715 # EXT_draw_buffers2 (GL/glext.h:4718) # NV_transform_feedback (GL/glext.h:4721) GL_BACK_PRIMARY_COLOR_NV = 35959 # GL/glext.h:4722 GL_BACK_SECONDARY_COLOR_NV = 35960 # GL/glext.h:4723 GL_TEXTURE_COORD_NV = 35961 # GL/glext.h:4724 GL_CLIP_DISTANCE_NV = 35962 # GL/glext.h:4725 GL_VERTEX_ID_NV = 35963 # GL/glext.h:4726 GL_PRIMITIVE_ID_NV = 35964 # GL/glext.h:4727 GL_GENERIC_ATTRIB_NV = 35965 # GL/glext.h:4728 GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 35966 # GL/glext.h:4729 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 35967 # GL/glext.h:4730 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 35968 # GL/glext.h:4731 GL_ACTIVE_VARYINGS_NV = 35969 # GL/glext.h:4732 GL_ACTIVE_VARYING_MAX_LENGTH_NV = 35970 # GL/glext.h:4733 GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 35971 # GL/glext.h:4734 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 35972 # GL/glext.h:4735 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 35973 # GL/glext.h:4736 GL_TRANSFORM_FEEDBACK_RECORD_NV = 35974 # GL/glext.h:4737 GL_PRIMITIVES_GENERATED_NV = 35975 # GL/glext.h:4738 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 35976 # GL/glext.h:4739 GL_RASTERIZER_DISCARD_NV = 35977 # GL/glext.h:4740 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 35978 # GL/glext.h:4741 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 35979 # GL/glext.h:4742 GL_INTERLEAVED_ATTRIBS_NV = 35980 # GL/glext.h:4743 GL_SEPARATE_ATTRIBS_NV = 35981 # GL/glext.h:4744 GL_TRANSFORM_FEEDBACK_BUFFER_NV = 35982 # GL/glext.h:4745 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 35983 # GL/glext.h:4746 GL_LAYER_NV = 36266 # GL/glext.h:4747 GL_NEXT_BUFFER_NV = -2 # GL/glext.h:4748 GL_SKIP_COMPONENTS4_NV = -3 # GL/glext.h:4749 GL_SKIP_COMPONENTS3_NV = -4 # GL/glext.h:4750 GL_SKIP_COMPONENTS2_NV = -5 # GL/glext.h:4751 GL_SKIP_COMPONENTS1_NV = -6 # GL/glext.h:4752 # EXT_bindable_uniform (GL/glext.h:4755) GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 36322 # GL/glext.h:4756 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 36323 # GL/glext.h:4757 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 36324 # GL/glext.h:4758 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 36333 # GL/glext.h:4759 GL_UNIFORM_BUFFER_EXT = 36334 # GL/glext.h:4760 GL_UNIFORM_BUFFER_BINDING_EXT = 36335 # GL/glext.h:4761 # EXT_texture_integer (GL/glext.h:4764) GL_RGBA32UI_EXT = 36208 # GL/glext.h:4765 GL_RGB32UI_EXT = 36209 # GL/glext.h:4766 GL_ALPHA32UI_EXT = 36210 # GL/glext.h:4767 GL_INTENSITY32UI_EXT = 36211 # GL/glext.h:4768 GL_LUMINANCE32UI_EXT = 36212 # GL/glext.h:4769 GL_LUMINANCE_ALPHA32UI_EXT = 36213 # GL/glext.h:4770 GL_RGBA16UI_EXT = 36214 # GL/glext.h:4771 GL_RGB16UI_EXT = 36215 # GL/glext.h:4772 GL_ALPHA16UI_EXT = 36216 # GL/glext.h:4773 GL_INTENSITY16UI_EXT = 36217 # GL/glext.h:4774 GL_LUMINANCE16UI_EXT = 36218 # GL/glext.h:4775 GL_LUMINANCE_ALPHA16UI_EXT = 36219 # GL/glext.h:4776 GL_RGBA8UI_EXT = 36220 # GL/glext.h:4777 GL_RGB8UI_EXT = 36221 # GL/glext.h:4778 GL_ALPHA8UI_EXT = 36222 # GL/glext.h:4779 GL_INTENSITY8UI_EXT = 36223 # GL/glext.h:4780 GL_LUMINANCE8UI_EXT = 36224 # GL/glext.h:4781 GL_LUMINANCE_ALPHA8UI_EXT = 36225 # GL/glext.h:4782 GL_RGBA32I_EXT = 36226 # GL/glext.h:4783 GL_RGB32I_EXT = 36227 # GL/glext.h:4784 GL_ALPHA32I_EXT = 36228 # GL/glext.h:4785 GL_INTENSITY32I_EXT = 36229 # GL/glext.h:4786 GL_LUMINANCE32I_EXT = 36230 # GL/glext.h:4787 GL_LUMINANCE_ALPHA32I_EXT = 36231 # GL/glext.h:4788 GL_RGBA16I_EXT = 36232 # GL/glext.h:4789 GL_RGB16I_EXT = 36233 # GL/glext.h:4790 GL_ALPHA16I_EXT = 36234 # GL/glext.h:4791 GL_INTENSITY16I_EXT = 36235 # GL/glext.h:4792 GL_LUMINANCE16I_EXT = 36236 # GL/glext.h:4793 GL_LUMINANCE_ALPHA16I_EXT = 36237 # GL/glext.h:4794 GL_RGBA8I_EXT = 36238 # GL/glext.h:4795 GL_RGB8I_EXT = 36239 # GL/glext.h:4796 GL_ALPHA8I_EXT = 36240 # GL/glext.h:4797 GL_INTENSITY8I_EXT = 36241 # GL/glext.h:4798 GL_LUMINANCE8I_EXT = 36242 # GL/glext.h:4799 GL_LUMINANCE_ALPHA8I_EXT = 36243 # GL/glext.h:4800 GL_RED_INTEGER_EXT = 36244 # GL/glext.h:4801 GL_GREEN_INTEGER_EXT = 36245 # GL/glext.h:4802 GL_BLUE_INTEGER_EXT = 36246 # GL/glext.h:4803 GL_ALPHA_INTEGER_EXT = 36247 # GL/glext.h:4804 GL_RGB_INTEGER_EXT = 36248 # GL/glext.h:4805 GL_RGBA_INTEGER_EXT = 36249 # GL/glext.h:4806 GL_BGR_INTEGER_EXT = 36250 # GL/glext.h:4807 GL_BGRA_INTEGER_EXT = 36251 # GL/glext.h:4808 GL_LUMINANCE_INTEGER_EXT = 36252 # GL/glext.h:4809 GL_LUMINANCE_ALPHA_INTEGER_EXT = 36253 # GL/glext.h:4810 GL_RGBA_INTEGER_MODE_EXT = 36254 # GL/glext.h:4811 # GREMEDY_frame_terminator (GL/glext.h:4814) # NV_conditional_render (GL/glext.h:4817) GL_QUERY_WAIT_NV = 36371 # GL/glext.h:4818 GL_QUERY_NO_WAIT_NV = 36372 # GL/glext.h:4819 GL_QUERY_BY_REGION_WAIT_NV = 36373 # GL/glext.h:4820 GL_QUERY_BY_REGION_NO_WAIT_NV = 36374 # GL/glext.h:4821 # NV_present_video (GL/glext.h:4824) GL_FRAME_NV = 36390 # GL/glext.h:4825 GL_FIELDS_NV = 36391 # GL/glext.h:4826 GL_CURRENT_TIME_NV = 36392 # GL/glext.h:4827 GL_NUM_FILL_STREAMS_NV = 36393 # GL/glext.h:4828 GL_PRESENT_TIME_NV = 36394 # GL/glext.h:4829 GL_PRESENT_DURATION_NV = 36395 # GL/glext.h:4830 # EXT_transform_feedback (GL/glext.h:4833) GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 35982 # GL/glext.h:4834 GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 35972 # GL/glext.h:4835 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 35973 # GL/glext.h:4836 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 35983 # GL/glext.h:4837 GL_INTERLEAVED_ATTRIBS_EXT = 35980 # GL/glext.h:4838 GL_SEPARATE_ATTRIBS_EXT = 35981 # GL/glext.h:4839 GL_PRIMITIVES_GENERATED_EXT = 35975 # GL/glext.h:4840 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 35976 # GL/glext.h:4841 GL_RASTERIZER_DISCARD_EXT = 35977 # GL/glext.h:4842 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 35978 # GL/glext.h:4843 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 35979 # GL/glext.h:4844 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 35968 # GL/glext.h:4845 GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 35971 # GL/glext.h:4846 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 35967 # GL/glext.h:4847 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 35958 # GL/glext.h:4848 # EXT_direct_state_access (GL/glext.h:4851) GL_PROGRAM_MATRIX_EXT = 36397 # GL/glext.h:4852 GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 36398 # GL/glext.h:4853 GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 36399 # GL/glext.h:4854 # EXT_vertex_array_bgra (GL/glext.h:4857) # EXT_texture_swizzle (GL/glext.h:4861) GL_TEXTURE_SWIZZLE_R_EXT = 36418 # GL/glext.h:4862 GL_TEXTURE_SWIZZLE_G_EXT = 36419 # GL/glext.h:4863 GL_TEXTURE_SWIZZLE_B_EXT = 36420 # GL/glext.h:4864 GL_TEXTURE_SWIZZLE_A_EXT = 36421 # GL/glext.h:4865 GL_TEXTURE_SWIZZLE_RGBA_EXT = 36422 # GL/glext.h:4866 # NV_explicit_multisample (GL/glext.h:4869) GL_SAMPLE_POSITION_NV = 36432 # GL/glext.h:4870 GL_SAMPLE_MASK_NV = 36433 # GL/glext.h:4871 GL_SAMPLE_MASK_VALUE_NV = 36434 # GL/glext.h:4872 GL_TEXTURE_BINDING_RENDERBUFFER_NV = 36435 # GL/glext.h:4873 GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 36436 # GL/glext.h:4874 GL_TEXTURE_RENDERBUFFER_NV = 36437 # GL/glext.h:4875 GL_SAMPLER_RENDERBUFFER_NV = 36438 # GL/glext.h:4876 GL_INT_SAMPLER_RENDERBUFFER_NV = 36439 # GL/glext.h:4877 GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 36440 # GL/glext.h:4878 GL_MAX_SAMPLE_MASK_WORDS_NV = 36441 # GL/glext.h:4879 # NV_transform_feedback2 (GL/glext.h:4882) GL_TRANSFORM_FEEDBACK_NV = 36386 # GL/glext.h:4883 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 36387 # GL/glext.h:4884 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 36388 # GL/glext.h:4885 GL_TRANSFORM_FEEDBACK_BINDING_NV = 36389 # GL/glext.h:4886 # ATI_meminfo (GL/glext.h:4889) GL_VBO_FREE_MEMORY_ATI = 34811 # GL/glext.h:4890 GL_TEXTURE_FREE_MEMORY_ATI = 34812 # GL/glext.h:4891 GL_RENDERBUFFER_FREE_MEMORY_ATI = 34813 # GL/glext.h:4892 # AMD_performance_monitor (GL/glext.h:4895) GL_COUNTER_TYPE_AMD = 35776 # GL/glext.h:4896 GL_COUNTER_RANGE_AMD = 35777 # GL/glext.h:4897 GL_UNSIGNED_INT64_AMD = 35778 # GL/glext.h:4898 GL_PERCENTAGE_AMD = 35779 # GL/glext.h:4899 GL_PERFMON_RESULT_AVAILABLE_AMD = 35780 # GL/glext.h:4900 GL_PERFMON_RESULT_SIZE_AMD = 35781 # GL/glext.h:4901 GL_PERFMON_RESULT_AMD = 35782 # GL/glext.h:4902 # AMD_texture_texture4 (GL/glext.h:4905) # AMD_vertex_shader_tesselator (GL/glext.h:4908) GL_SAMPLER_BUFFER_AMD = 36865 # GL/glext.h:4909 GL_INT_SAMPLER_BUFFER_AMD = 36866 # GL/glext.h:4910 GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 36867 # GL/glext.h:4911 GL_TESSELLATION_MODE_AMD = 36868 # GL/glext.h:4912 GL_TESSELLATION_FACTOR_AMD = 36869 # GL/glext.h:4913 GL_DISCRETE_AMD = 36870 # GL/glext.h:4914 GL_CONTINUOUS_AMD = 36871 # GL/glext.h:4915 # EXT_provoking_vertex (GL/glext.h:4918) GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 36428 # GL/glext.h:4919 GL_FIRST_VERTEX_CONVENTION_EXT = 36429 # GL/glext.h:4920 GL_LAST_VERTEX_CONVENTION_EXT = 36430 # GL/glext.h:4921 GL_PROVOKING_VERTEX_EXT = 36431 # GL/glext.h:4922 # EXT_texture_snorm (GL/glext.h:4925) GL_ALPHA_SNORM = 36880 # GL/glext.h:4926 GL_LUMINANCE_SNORM = 36881 # GL/glext.h:4927 GL_LUMINANCE_ALPHA_SNORM = 36882 # GL/glext.h:4928 GL_INTENSITY_SNORM = 36883 # GL/glext.h:4929 GL_ALPHA8_SNORM = 36884 # GL/glext.h:4930 GL_LUMINANCE8_SNORM = 36885 # GL/glext.h:4931 GL_LUMINANCE8_ALPHA8_SNORM = 36886 # GL/glext.h:4932 GL_INTENSITY8_SNORM = 36887 # GL/glext.h:4933 GL_ALPHA16_SNORM = 36888 # GL/glext.h:4934 GL_LUMINANCE16_SNORM = 36889 # GL/glext.h:4935 GL_LUMINANCE16_ALPHA16_SNORM = 36890 # GL/glext.h:4936 GL_INTENSITY16_SNORM = 36891 # GL/glext.h:4937 # AMD_draw_buffers_blend (GL/glext.h:4953) # APPLE_texture_range (GL/glext.h:4956) GL_TEXTURE_RANGE_LENGTH_APPLE = 34231 # GL/glext.h:4957 GL_TEXTURE_RANGE_POINTER_APPLE = 34232 # GL/glext.h:4958 GL_TEXTURE_STORAGE_HINT_APPLE = 34236 # GL/glext.h:4959 GL_STORAGE_PRIVATE_APPLE = 34237 # GL/glext.h:4960 # APPLE_float_pixels (GL/glext.h:4965) GL_HALF_APPLE = 5131 # GL/glext.h:4966 GL_RGBA_FLOAT32_APPLE = 34836 # GL/glext.h:4967 GL_RGB_FLOAT32_APPLE = 34837 # GL/glext.h:4968 GL_ALPHA_FLOAT32_APPLE = 34838 # GL/glext.h:4969 GL_INTENSITY_FLOAT32_APPLE = 34839 # GL/glext.h:4970 GL_LUMINANCE_FLOAT32_APPLE = 34840 # GL/glext.h:4971 GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 34841 # GL/glext.h:4972 GL_RGBA_FLOAT16_APPLE = 34842 # GL/glext.h:4973 GL_RGB_FLOAT16_APPLE = 34843 # GL/glext.h:4974 GL_ALPHA_FLOAT16_APPLE = 34844 # GL/glext.h:4975 GL_INTENSITY_FLOAT16_APPLE = 34845 # GL/glext.h:4976 GL_LUMINANCE_FLOAT16_APPLE = 34846 # GL/glext.h:4977 GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 34847 # GL/glext.h:4978 GL_COLOR_FLOAT_APPLE = 35343 # GL/glext.h:4979 # APPLE_vertex_program_evaluators (GL/glext.h:4982) GL_VERTEX_ATTRIB_MAP1_APPLE = 35328 # GL/glext.h:4983 GL_VERTEX_ATTRIB_MAP2_APPLE = 35329 # GL/glext.h:4984 GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 35330 # GL/glext.h:4985 GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 35331 # GL/glext.h:4986 GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 35332 # GL/glext.h:4987 GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 35333 # GL/glext.h:4988 GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 35334 # GL/glext.h:4989 GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 35335 # GL/glext.h:4990 GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 35336 # GL/glext.h:4991 GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 35337 # GL/glext.h:4992 # APPLE_aux_depth_stencil (GL/glext.h:4995) GL_AUX_DEPTH_STENCIL_APPLE = 35348 # GL/glext.h:4996 # APPLE_object_purgeable (GL/glext.h:4999) GL_BUFFER_OBJECT_APPLE = 34227 # GL/glext.h:5000 GL_RELEASED_APPLE = 35353 # GL/glext.h:5001 GL_VOLATILE_APPLE = 35354 # GL/glext.h:5002 GL_RETAINED_APPLE = 35355 # GL/glext.h:5003 GL_UNDEFINED_APPLE = 35356 # GL/glext.h:5004 GL_PURGEABLE_APPLE = 35357 # GL/glext.h:5005 # APPLE_row_bytes (GL/glext.h:5008) GL_PACK_ROW_BYTES_APPLE = 35349 # GL/glext.h:5009 GL_UNPACK_ROW_BYTES_APPLE = 35350 # GL/glext.h:5010 # APPLE_rgb_422 (GL/glext.h:5013) GL_RGB_422_APPLE = 35359 # GL/glext.h:5014 # NV_video_capture (GL/glext.h:5019) GL_VIDEO_BUFFER_NV = 36896 # GL/glext.h:5020 GL_VIDEO_BUFFER_BINDING_NV = 36897 # GL/glext.h:5021 GL_FIELD_UPPER_NV = 36898 # GL/glext.h:5022 GL_FIELD_LOWER_NV = 36899 # GL/glext.h:5023 GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 36900 # GL/glext.h:5024 GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 36901 # GL/glext.h:5025 GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 36902 # GL/glext.h:5026 GL_LAST_VIDEO_CAPTURE_STATUS_NV = 36903 # GL/glext.h:5027 GL_VIDEO_BUFFER_PITCH_NV = 36904 # GL/glext.h:5028 GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 36905 # GL/glext.h:5029 GL_VIDEO_COLOR_CONVERSION_MAX_NV = 36906 # GL/glext.h:5030 GL_VIDEO_COLOR_CONVERSION_MIN_NV = 36907 # GL/glext.h:5031 GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 36908 # GL/glext.h:5032 GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 36909 # GL/glext.h:5033 GL_PARTIAL_SUCCESS_NV = 36910 # GL/glext.h:5034 GL_SUCCESS_NV = 36911 # GL/glext.h:5035 GL_FAILURE_NV = 36912 # GL/glext.h:5036 GL_YCBYCR8_422_NV = 36913 # GL/glext.h:5037 GL_YCBAYCR8A_4224_NV = 36914 # GL/glext.h:5038 GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 36915 # GL/glext.h:5039 GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 36916 # GL/glext.h:5040 GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 36917 # GL/glext.h:5041 GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 36918 # GL/glext.h:5042 GL_Z4Y12Z4CB12Z4CR12_444_NV = 36919 # GL/glext.h:5043 GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 36920 # GL/glext.h:5044 GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 36921 # GL/glext.h:5045 GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 36922 # GL/glext.h:5046 GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 36923 # GL/glext.h:5047 GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 36924 # GL/glext.h:5048 # NV_copy_image (GL/glext.h:5051) # EXT_separate_shader_objects (GL/glext.h:5054) GL_ACTIVE_PROGRAM_EXT = 35725 # GL/glext.h:5055 # NV_parameter_buffer_object2 (GL/glext.h:5058) # NV_shader_buffer_load (GL/glext.h:5061) GL_BUFFER_GPU_ADDRESS_NV = 36637 # GL/glext.h:5062 GL_GPU_ADDRESS_NV = 36660 # GL/glext.h:5063 GL_MAX_SHADER_BUFFER_ADDRESS_NV = 36661 # GL/glext.h:5064 # NV_vertex_buffer_unified_memory (GL/glext.h:5067) GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 36638 # GL/glext.h:5068 GL_ELEMENT_ARRAY_UNIFIED_NV = 36639 # GL/glext.h:5069 GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 36640 # GL/glext.h:5070 GL_VERTEX_ARRAY_ADDRESS_NV = 36641 # GL/glext.h:5071 GL_NORMAL_ARRAY_ADDRESS_NV = 36642 # GL/glext.h:5072 GL_COLOR_ARRAY_ADDRESS_NV = 36643 # GL/glext.h:5073 GL_INDEX_ARRAY_ADDRESS_NV = 36644 # GL/glext.h:5074 GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 36645 # GL/glext.h:5075 GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 36646 # GL/glext.h:5076 GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 36647 # GL/glext.h:5077 GL_FOG_COORD_ARRAY_ADDRESS_NV = 36648 # GL/glext.h:5078 GL_ELEMENT_ARRAY_ADDRESS_NV = 36649 # GL/glext.h:5079 GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 36650 # GL/glext.h:5080 GL_VERTEX_ARRAY_LENGTH_NV = 36651 # GL/glext.h:5081 GL_NORMAL_ARRAY_LENGTH_NV = 36652 # GL/glext.h:5082 GL_COLOR_ARRAY_LENGTH_NV = 36653 # GL/glext.h:5083 GL_INDEX_ARRAY_LENGTH_NV = 36654 # GL/glext.h:5084 GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 36655 # GL/glext.h:5085 GL_EDGE_FLAG_ARRAY_LENGTH_NV = 36656 # GL/glext.h:5086 GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 36657 # GL/glext.h:5087 GL_FOG_COORD_ARRAY_LENGTH_NV = 36658 # GL/glext.h:5088 GL_ELEMENT_ARRAY_LENGTH_NV = 36659 # GL/glext.h:5089 GL_DRAW_INDIRECT_UNIFIED_NV = 36672 # GL/glext.h:5090 GL_DRAW_INDIRECT_ADDRESS_NV = 36673 # GL/glext.h:5091 GL_DRAW_INDIRECT_LENGTH_NV = 36674 # GL/glext.h:5092 # NV_texture_barrier (GL/glext.h:5095) # AMD_shader_stencil_export (GL/glext.h:5098) # AMD_seamless_cubemap_per_texture (GL/glext.h:5101) # AMD_conservative_depth (GL/glext.h:5105) # EXT_shader_image_load_store (GL/glext.h:5108) GL_MAX_IMAGE_UNITS_EXT = 36664 # GL/glext.h:5109 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 36665 # GL/glext.h:5110 GL_IMAGE_BINDING_NAME_EXT = 36666 # GL/glext.h:5111 GL_IMAGE_BINDING_LEVEL_EXT = 36667 # GL/glext.h:5112 GL_IMAGE_BINDING_LAYERED_EXT = 36668 # GL/glext.h:5113 GL_IMAGE_BINDING_LAYER_EXT = 36669 # GL/glext.h:5114 GL_IMAGE_BINDING_ACCESS_EXT = 36670 # GL/glext.h:5115 GL_IMAGE_1D_EXT = 36940 # GL/glext.h:5116 GL_IMAGE_2D_EXT = 36941 # GL/glext.h:5117 GL_IMAGE_3D_EXT = 36942 # GL/glext.h:5118 GL_IMAGE_2D_RECT_EXT = 36943 # GL/glext.h:5119 GL_IMAGE_CUBE_EXT = 36944 # GL/glext.h:5120 GL_IMAGE_BUFFER_EXT = 36945 # GL/glext.h:5121 GL_IMAGE_1D_ARRAY_EXT = 36946 # GL/glext.h:5122 GL_IMAGE_2D_ARRAY_EXT = 36947 # GL/glext.h:5123 GL_IMAGE_CUBE_MAP_ARRAY_EXT = 36948 # GL/glext.h:5124 GL_IMAGE_2D_MULTISAMPLE_EXT = 36949 # GL/glext.h:5125 GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 36950 # GL/glext.h:5126 GL_INT_IMAGE_1D_EXT = 36951 # GL/glext.h:5127 GL_INT_IMAGE_2D_EXT = 36952 # GL/glext.h:5128 GL_INT_IMAGE_3D_EXT = 36953 # GL/glext.h:5129 GL_INT_IMAGE_2D_RECT_EXT = 36954 # GL/glext.h:5130 GL_INT_IMAGE_CUBE_EXT = 36955 # GL/glext.h:5131 GL_INT_IMAGE_BUFFER_EXT = 36956 # GL/glext.h:5132 GL_INT_IMAGE_1D_ARRAY_EXT = 36957 # GL/glext.h:5133 GL_INT_IMAGE_2D_ARRAY_EXT = 36958 # GL/glext.h:5134 GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 36959 # GL/glext.h:5135 GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 36960 # GL/glext.h:5136 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 36961 # GL/glext.h:5137 GL_UNSIGNED_INT_IMAGE_1D_EXT = 36962 # GL/glext.h:5138 GL_UNSIGNED_INT_IMAGE_2D_EXT = 36963 # GL/glext.h:5139 GL_UNSIGNED_INT_IMAGE_3D_EXT = 36964 # GL/glext.h:5140 GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 36965 # GL/glext.h:5141 GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 36966 # GL/glext.h:5142 GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 36967 # GL/glext.h:5143 GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 36968 # GL/glext.h:5144 GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 36969 # GL/glext.h:5145 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 36970 # GL/glext.h:5146 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 36971 # GL/glext.h:5147 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 36972 # GL/glext.h:5148 GL_MAX_IMAGE_SAMPLES_EXT = 36973 # GL/glext.h:5149 GL_IMAGE_BINDING_FORMAT_EXT = 36974 # GL/glext.h:5150 GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 1 # GL/glext.h:5151 GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 2 # GL/glext.h:5152 GL_UNIFORM_BARRIER_BIT_EXT = 4 # GL/glext.h:5153 GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 8 # GL/glext.h:5154 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 32 # GL/glext.h:5155 GL_COMMAND_BARRIER_BIT_EXT = 64 # GL/glext.h:5156 GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 128 # GL/glext.h:5157 GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 256 # GL/glext.h:5158 GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 512 # GL/glext.h:5159 GL_FRAMEBUFFER_BARRIER_BIT_EXT = 1024 # GL/glext.h:5160 GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 2048 # GL/glext.h:5161 GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 4096 # GL/glext.h:5162 GL_ALL_BARRIER_BITS_EXT = 4294967295 # GL/glext.h:5163 # EXT_vertex_attrib_64bit (GL/glext.h:5166) GL_DOUBLE_VEC2_EXT = 36860 # GL/glext.h:5168 GL_DOUBLE_VEC3_EXT = 36861 # GL/glext.h:5169 GL_DOUBLE_VEC4_EXT = 36862 # GL/glext.h:5170 GL_DOUBLE_MAT2_EXT = 36678 # GL/glext.h:5171 GL_DOUBLE_MAT3_EXT = 36679 # GL/glext.h:5172 GL_DOUBLE_MAT4_EXT = 36680 # GL/glext.h:5173 GL_DOUBLE_MAT2x3_EXT = 36681 # GL/glext.h:5174 GL_DOUBLE_MAT2x4_EXT = 36682 # GL/glext.h:5175 GL_DOUBLE_MAT3x2_EXT = 36683 # GL/glext.h:5176 GL_DOUBLE_MAT3x4_EXT = 36684 # GL/glext.h:5177 GL_DOUBLE_MAT4x2_EXT = 36685 # GL/glext.h:5178 GL_DOUBLE_MAT4x3_EXT = 36686 # GL/glext.h:5179 # NV_gpu_program5 (GL/glext.h:5182) GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 36442 # GL/glext.h:5183 GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 36443 # GL/glext.h:5184 GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 36444 # GL/glext.h:5185 GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 36445 # GL/glext.h:5186 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 36446 # GL/glext.h:5187 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 36447 # GL/glext.h:5188 GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 36676 # GL/glext.h:5189 GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 36677 # GL/glext.h:5190 # NV_gpu_shader5 (GL/glext.h:5193) GL_INT64_NV = 5134 # GL/glext.h:5194 GL_UNSIGNED_INT64_NV = 5135 # GL/glext.h:5195 GL_INT8_NV = 36832 # GL/glext.h:5196 GL_INT8_VEC2_NV = 36833 # GL/glext.h:5197 GL_INT8_VEC3_NV = 36834 # GL/glext.h:5198 GL_INT8_VEC4_NV = 36835 # GL/glext.h:5199 GL_INT16_NV = 36836 # GL/glext.h:5200 GL_INT16_VEC2_NV = 36837 # GL/glext.h:5201 GL_INT16_VEC3_NV = 36838 # GL/glext.h:5202 GL_INT16_VEC4_NV = 36839 # GL/glext.h:5203 GL_INT64_VEC2_NV = 36841 # GL/glext.h:5204 GL_INT64_VEC3_NV = 36842 # GL/glext.h:5205 GL_INT64_VEC4_NV = 36843 # GL/glext.h:5206 GL_UNSIGNED_INT8_NV = 36844 # GL/glext.h:5207 GL_UNSIGNED_INT8_VEC2_NV = 36845 # GL/glext.h:5208 GL_UNSIGNED_INT8_VEC3_NV = 36846 # GL/glext.h:5209 GL_UNSIGNED_INT8_VEC4_NV = 36847 # GL/glext.h:5210 GL_UNSIGNED_INT16_NV = 36848 # GL/glext.h:5211 GL_UNSIGNED_INT16_VEC2_NV = 36849 # GL/glext.h:5212 GL_UNSIGNED_INT16_VEC3_NV = 36850 # GL/glext.h:5213 GL_UNSIGNED_INT16_VEC4_NV = 36851 # GL/glext.h:5214 GL_UNSIGNED_INT64_VEC2_NV = 36853 # GL/glext.h:5215 GL_UNSIGNED_INT64_VEC3_NV = 36854 # GL/glext.h:5216 GL_UNSIGNED_INT64_VEC4_NV = 36855 # GL/glext.h:5217 GL_FLOAT16_NV = 36856 # GL/glext.h:5218 GL_FLOAT16_VEC2_NV = 36857 # GL/glext.h:5219 GL_FLOAT16_VEC3_NV = 36858 # GL/glext.h:5220 GL_FLOAT16_VEC4_NV = 36859 # GL/glext.h:5221 # NV_shader_buffer_store (GL/glext.h:5225) GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 16 # GL/glext.h:5226 # NV_tessellation_program5 (GL/glext.h:5231) GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 34520 # GL/glext.h:5232 GL_TESS_CONTROL_PROGRAM_NV = 35102 # GL/glext.h:5233 GL_TESS_EVALUATION_PROGRAM_NV = 35103 # GL/glext.h:5234 GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 35956 # GL/glext.h:5235 GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 35957 # GL/glext.h:5236 # NV_vertex_attrib_integer_64bit (GL/glext.h:5239) # NV_multisample_coverage (GL/glext.h:5244) GL_COVERAGE_SAMPLES_NV = 32937 # GL/glext.h:5245 GL_COLOR_SAMPLES_NV = 36384 # GL/glext.h:5246 # AMD_name_gen_delete (GL/glext.h:5249) GL_DATA_BUFFER_AMD = 37201 # GL/glext.h:5250 GL_PERFORMANCE_MONITOR_AMD = 37202 # GL/glext.h:5251 GL_QUERY_OBJECT_AMD = 37203 # GL/glext.h:5252 GL_VERTEX_ARRAY_OBJECT_AMD = 37204 # GL/glext.h:5253 GL_SAMPLER_OBJECT_AMD = 37205 # GL/glext.h:5254 # AMD_debug_output (GL/glext.h:5257) GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 37188 # GL/glext.h:5258 GL_DEBUG_LOGGED_MESSAGES_AMD = 37189 # GL/glext.h:5259 GL_DEBUG_SEVERITY_HIGH_AMD = 37190 # GL/glext.h:5260 GL_DEBUG_SEVERITY_MEDIUM_AMD = 37191 # GL/glext.h:5261 GL_DEBUG_SEVERITY_LOW_AMD = 37192 # GL/glext.h:5262 GL_DEBUG_CATEGORY_API_ERROR_AMD = 37193 # GL/glext.h:5263 GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 37194 # GL/glext.h:5264 GL_DEBUG_CATEGORY_DEPRECATION_AMD = 37195 # GL/glext.h:5265 GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 37196 # GL/glext.h:5266 GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 37197 # GL/glext.h:5267 GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 37198 # GL/glext.h:5268 GL_DEBUG_CATEGORY_APPLICATION_AMD = 37199 # GL/glext.h:5269 GL_DEBUG_CATEGORY_OTHER_AMD = 37200 # GL/glext.h:5270 # NV_vdpau_interop (GL/glext.h:5273) GL_SURFACE_STATE_NV = 34539 # GL/glext.h:5274 GL_SURFACE_REGISTERED_NV = 34557 # GL/glext.h:5275 GL_SURFACE_MAPPED_NV = 34560 # GL/glext.h:5276 GL_WRITE_DISCARD_NV = 35006 # GL/glext.h:5277 # AMD_transform_feedback3_lines_triangles (GL/glext.h:5280) # AMD_depth_clamp_separate (GL/glext.h:5283) GL_DEPTH_CLAMP_NEAR_AMD = 36894 # GL/glext.h:5284 GL_DEPTH_CLAMP_FAR_AMD = 36895 # GL/glext.h:5285 # EXT_texture_sRGB_decode (GL/glext.h:5288) GL_TEXTURE_SRGB_DECODE_EXT = 35400 # GL/glext.h:5289 GL_DECODE_EXT = 35401 # GL/glext.h:5290 GL_SKIP_DECODE_EXT = 35402 # GL/glext.h:5291 # NV_texture_multisample (GL/glext.h:5294) GL_TEXTURE_COVERAGE_SAMPLES_NV = 36933 # GL/glext.h:5295 GL_TEXTURE_COLOR_SAMPLES_NV = 36934 # GL/glext.h:5296 # AMD_blend_minmax_factor (GL/glext.h:5299) GL_FACTOR_MIN_AMD = 36892 # GL/glext.h:5300 GL_FACTOR_MAX_AMD = 36893 # GL/glext.h:5301 # AMD_sample_positions (GL/glext.h:5304) GL_SUBSAMPLE_DISTANCE_AMD = 34879 # GL/glext.h:5305 # EXT_x11_sync_object (GL/glext.h:5308) GL_SYNC_X11_FENCE_EXT = 37089 # GL/glext.h:5309 # AMD_multi_draw_indirect (GL/glext.h:5312) # EXT_framebuffer_multisample_blit_scaled (GL/glext.h:5315) GL_SCALED_RESOLVE_FASTEST_EXT = 37050 # GL/glext.h:5316 GL_SCALED_RESOLVE_NICEST_EXT = 37051 # GL/glext.h:5317 # NV_path_rendering (GL/glext.h:5320) GL_PATH_FORMAT_SVG_NV = 36976 # GL/glext.h:5321 GL_PATH_FORMAT_PS_NV = 36977 # GL/glext.h:5322 GL_STANDARD_FONT_NAME_NV = 36978 # GL/glext.h:5323 GL_SYSTEM_FONT_NAME_NV = 36979 # GL/glext.h:5324 GL_FILE_NAME_NV = 36980 # GL/glext.h:5325 GL_PATH_STROKE_WIDTH_NV = 36981 # GL/glext.h:5326 GL_PATH_END_CAPS_NV = 36982 # GL/glext.h:5327 GL_PATH_INITIAL_END_CAP_NV = 36983 # GL/glext.h:5328 GL_PATH_TERMINAL_END_CAP_NV = 36984 # GL/glext.h:5329 GL_PATH_JOIN_STYLE_NV = 36985 # GL/glext.h:5330 GL_PATH_MITER_LIMIT_NV = 36986 # GL/glext.h:5331 GL_PATH_DASH_CAPS_NV = 36987 # GL/glext.h:5332 GL_PATH_INITIAL_DASH_CAP_NV = 36988 # GL/glext.h:5333 GL_PATH_TERMINAL_DASH_CAP_NV = 36989 # GL/glext.h:5334 GL_PATH_DASH_OFFSET_NV = 36990 # GL/glext.h:5335 GL_PATH_CLIENT_LENGTH_NV = 36991 # GL/glext.h:5336 GL_PATH_FILL_MODE_NV = 36992 # GL/glext.h:5337 GL_PATH_FILL_MASK_NV = 36993 # GL/glext.h:5338 GL_PATH_FILL_COVER_MODE_NV = 36994 # GL/glext.h:5339 GL_PATH_STROKE_COVER_MODE_NV = 36995 # GL/glext.h:5340 GL_PATH_STROKE_MASK_NV = 36996 # GL/glext.h:5341 GL_PATH_SAMPLE_QUALITY_NV = 36997 # GL/glext.h:5342 GL_PATH_STROKE_BOUND_NV = 36998 # GL/glext.h:5343 GL_PATH_STROKE_OVERSAMPLE_COUNT_NV = 36999 # GL/glext.h:5344 GL_COUNT_UP_NV = 37000 # GL/glext.h:5345 GL_COUNT_DOWN_NV = 37001 # GL/glext.h:5346 GL_PATH_OBJECT_BOUNDING_BOX_NV = 37002 # GL/glext.h:5347 GL_CONVEX_HULL_NV = 37003 # GL/glext.h:5348 GL_MULTI_HULLS_NV = 37004 # GL/glext.h:5349 GL_BOUNDING_BOX_NV = 37005 # GL/glext.h:5350 GL_TRANSLATE_X_NV = 37006 # GL/glext.h:5351 GL_TRANSLATE_Y_NV = 37007 # GL/glext.h:5352 GL_TRANSLATE_2D_NV = 37008 # GL/glext.h:5353 GL_TRANSLATE_3D_NV = 37009 # GL/glext.h:5354 GL_AFFINE_2D_NV = 37010 # GL/glext.h:5355 GL_PROJECTIVE_2D_NV = 37011 # GL/glext.h:5356 GL_AFFINE_3D_NV = 37012 # GL/glext.h:5357 GL_PROJECTIVE_3D_NV = 37013 # GL/glext.h:5358 GL_TRANSPOSE_AFFINE_2D_NV = 37014 # GL/glext.h:5359 GL_TRANSPOSE_PROJECTIVE_2D_NV = 37015 # GL/glext.h:5360 GL_TRANSPOSE_AFFINE_3D_NV = 37016 # GL/glext.h:5361 GL_TRANSPOSE_PROJECTIVE_3D_NV = 37017 # GL/glext.h:5362 GL_UTF8_NV = 37018 # GL/glext.h:5363 GL_UTF16_NV = 37019 # GL/glext.h:5364 GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 37020 # GL/glext.h:5365 GL_PATH_COMMAND_COUNT_NV = 37021 # GL/glext.h:5366 GL_PATH_COORD_COUNT_NV = 37022 # GL/glext.h:5367 GL_PATH_DASH_ARRAY_COUNT_NV = 37023 # GL/glext.h:5368 GL_PATH_COMPUTED_LENGTH_NV = 37024 # GL/glext.h:5369 GL_PATH_FILL_BOUNDING_BOX_NV = 37025 # GL/glext.h:5370 GL_PATH_STROKE_BOUNDING_BOX_NV = 37026 # GL/glext.h:5371 GL_SQUARE_NV = 37027 # GL/glext.h:5372 GL_ROUND_NV = 37028 # GL/glext.h:5373 GL_TRIANGULAR_NV = 37029 # GL/glext.h:5374 GL_BEVEL_NV = 37030 # GL/glext.h:5375 GL_MITER_REVERT_NV = 37031 # GL/glext.h:5376 GL_MITER_TRUNCATE_NV = 37032 # GL/glext.h:5377 GL_SKIP_MISSING_GLYPH_NV = 37033 # GL/glext.h:5378 GL_USE_MISSING_GLYPH_NV = 37034 # GL/glext.h:5379 GL_PATH_ERROR_POSITION_NV = 37035 # GL/glext.h:5380 GL_PATH_FOG_GEN_MODE_NV = 37036 # GL/glext.h:5381 GL_ACCUM_ADJACENT_PAIRS_NV = 37037 # GL/glext.h:5382 GL_ADJACENT_PAIRS_NV = 37038 # GL/glext.h:5383 GL_FIRST_TO_REST_NV = 37039 # GL/glext.h:5384 GL_PATH_GEN_MODE_NV = 37040 # GL/glext.h:5385 GL_PATH_GEN_COEFF_NV = 37041 # GL/glext.h:5386 GL_PATH_GEN_COLOR_FORMAT_NV = 37042 # GL/glext.h:5387 GL_PATH_GEN_COMPONENTS_NV = 37043 # GL/glext.h:5388 GL_PATH_STENCIL_FUNC_NV = 37047 # GL/glext.h:5389 GL_PATH_STENCIL_REF_NV = 37048 # GL/glext.h:5390 GL_PATH_STENCIL_VALUE_MASK_NV = 37049 # GL/glext.h:5391 GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 37053 # GL/glext.h:5392 GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 37054 # GL/glext.h:5393 GL_PATH_COVER_DEPTH_FUNC_NV = 37055 # GL/glext.h:5394 GL_PATH_DASH_OFFSET_RESET_NV = 37044 # GL/glext.h:5395 GL_MOVE_TO_RESETS_NV = 37045 # GL/glext.h:5396 GL_MOVE_TO_CONTINUES_NV = 37046 # GL/glext.h:5397 GL_CLOSE_PATH_NV = 0 # GL/glext.h:5398 GL_MOVE_TO_NV = 2 # GL/glext.h:5399 GL_RELATIVE_MOVE_TO_NV = 3 # GL/glext.h:5400 GL_LINE_TO_NV = 4 # GL/glext.h:5401 GL_RELATIVE_LINE_TO_NV = 5 # GL/glext.h:5402 GL_HORIZONTAL_LINE_TO_NV = 6 # GL/glext.h:5403 GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 7 # GL/glext.h:5404 GL_VERTICAL_LINE_TO_NV = 8 # GL/glext.h:5405 GL_RELATIVE_VERTICAL_LINE_TO_NV = 9 # GL/glext.h:5406 GL_QUADRATIC_CURVE_TO_NV = 10 # GL/glext.h:5407 GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 11 # GL/glext.h:5408 GL_CUBIC_CURVE_TO_NV = 12 # GL/glext.h:5409 GL_RELATIVE_CUBIC_CURVE_TO_NV = 13 # GL/glext.h:5410 GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 14 # GL/glext.h:5411 GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 15 # GL/glext.h:5412 GL_SMOOTH_CUBIC_CURVE_TO_NV = 16 # GL/glext.h:5413 GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 17 # GL/glext.h:5414 GL_SMALL_CCW_ARC_TO_NV = 18 # GL/glext.h:5415 GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 19 # GL/glext.h:5416 GL_SMALL_CW_ARC_TO_NV = 20 # GL/glext.h:5417 GL_RELATIVE_SMALL_CW_ARC_TO_NV = 21 # GL/glext.h:5418 GL_LARGE_CCW_ARC_TO_NV = 22 # GL/glext.h:5419 GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 23 # GL/glext.h:5420 GL_LARGE_CW_ARC_TO_NV = 24 # GL/glext.h:5421 GL_RELATIVE_LARGE_CW_ARC_TO_NV = 25 # GL/glext.h:5422 GL_RESTART_PATH_NV = 240 # GL/glext.h:5423 GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 242 # GL/glext.h:5424 GL_DUP_LAST_CUBIC_CURVE_TO_NV = 244 # GL/glext.h:5425 GL_RECT_NV = 246 # GL/glext.h:5426 GL_CIRCULAR_CCW_ARC_TO_NV = 248 # GL/glext.h:5427 GL_CIRCULAR_CW_ARC_TO_NV = 250 # GL/glext.h:5428 GL_CIRCULAR_TANGENT_ARC_TO_NV = 252 # GL/glext.h:5429 GL_ARC_TO_NV = 254 # GL/glext.h:5430 GL_RELATIVE_ARC_TO_NV = 255 # GL/glext.h:5431 GL_BOLD_BIT_NV = 1 # GL/glext.h:5432 GL_ITALIC_BIT_NV = 2 # GL/glext.h:5433 GL_GLYPH_WIDTH_BIT_NV = 1 # GL/glext.h:5434 GL_GLYPH_HEIGHT_BIT_NV = 2 # GL/glext.h:5435 GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 4 # GL/glext.h:5436 GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 8 # GL/glext.h:5437 GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 16 # GL/glext.h:5438 GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 32 # GL/glext.h:5439 GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 64 # GL/glext.h:5440 GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 128 # GL/glext.h:5441 GL_GLYPH_HAS_KERNING_NV = 256 # GL/glext.h:5442 GL_FONT_X_MIN_BOUNDS_NV = 65536 # GL/glext.h:5443 GL_FONT_Y_MIN_BOUNDS_NV = 131072 # GL/glext.h:5444 GL_FONT_X_MAX_BOUNDS_NV = 262144 # GL/glext.h:5445 GL_FONT_Y_MAX_BOUNDS_NV = 524288 # GL/glext.h:5446 GL_FONT_UNITS_PER_EM_NV = 1048576 # GL/glext.h:5447 GL_FONT_ASCENDER_NV = 2097152 # GL/glext.h:5448 GL_FONT_DESCENDER_NV = 4194304 # GL/glext.h:5449 GL_FONT_HEIGHT_NV = 8388608 # GL/glext.h:5450 GL_FONT_MAX_ADVANCE_WIDTH_NV = 16777216 # GL/glext.h:5451 GL_FONT_MAX_ADVANCE_HEIGHT_NV = 33554432 # GL/glext.h:5452 GL_FONT_UNDERLINE_POSITION_NV = 67108864 # GL/glext.h:5453 GL_FONT_UNDERLINE_THICKNESS_NV = 134217728 # GL/glext.h:5454 GL_FONT_HAS_KERNING_NV = 268435456 # GL/glext.h:5455 # AMD_pinned_memory (GL/glext.h:5458) GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 37216 # GL/glext.h:5459 # AMD_stencil_operation_extended (GL/glext.h:5462) GL_SET_AMD = 34634 # GL/glext.h:5463 GL_REPLACE_VALUE_AMD = 34635 # GL/glext.h:5464 GL_STENCIL_OP_VALUE_AMD = 34636 # GL/glext.h:5465 GL_STENCIL_BACK_OP_VALUE_AMD = 34637 # GL/glext.h:5466 # AMD_vertex_shader_viewport_index (GL/glext.h:5469) # AMD_vertex_shader_layer (GL/glext.h:5472) # NV_bindless_texture (GL/glext.h:5475) # NV_shader_atomic_float (GL/glext.h:5478) # AMD_query_buffer_object (GL/glext.h:5481) GL_QUERY_BUFFER_AMD = 37266 # GL/glext.h:5482 GL_QUERY_BUFFER_BINDING_AMD = 37267 # GL/glext.h:5483 GL_QUERY_RESULT_NO_WAIT_AMD = 37268 # GL/glext.h:5484 # VERSION_2_0 (GL/glext.h:5491) GLchar = c_char # GL/glext.h:5493 # VERSION_1_5 (GL/glext.h:5496) GLintptr = c_ptrdiff_t # GL/glext.h:5498 GLsizeiptr = c_ptrdiff_t # GL/glext.h:5499 # ARB_vertex_buffer_object (GL/glext.h:5502) GLintptrARB = c_ptrdiff_t # GL/glext.h:5504 GLsizeiptrARB = c_ptrdiff_t # GL/glext.h:5505 # ARB_shader_objects (GL/glext.h:5508) GLcharARB = c_char # GL/glext.h:5510 GLhandleARB = c_uint # GL/glext.h:5511 # ARB_half_float_pixel (GL/glext.h:5515) GLhalfARB = c_ushort # GL/glext.h:5516 # NV_half_float (GL/glext.h:5519) GLhalfNV = c_ushort # GL/glext.h:5520 # EXT_timer_query (GL/glext.h:5561) GLint64EXT = c_int64 # GL/glext.h:5562 GLuint64EXT = c_uint64 # GL/glext.h:5563 # ARB_sync (GL/glext.h:5566) GLint64 = c_int64 # GL/glext.h:5567 GLuint64 = c_uint64 # GL/glext.h:5568 class struct___GLsync(Structure): __slots__ = [ ] struct___GLsync._fields_ = [ ('_opaque_struct', c_int) ] class struct___GLsync(Structure): __slots__ = [ ] struct___GLsync._fields_ = [ ('_opaque_struct', c_int) ] GLsync = POINTER(struct___GLsync) # GL/glext.h:5569 # ARB_cl_event (GL/glext.h:5572) # ARB_debug_output (GL/glext.h:5578) GLenum = c_uint # /usr/include/GL/gl.h:149 GLuint = c_uint # /usr/include/GL/gl.h:158 GLsizei = c_int # /usr/include/GL/gl.h:159 GLvoid = None # /usr/include/GL/gl.h:152 GLDEBUGPROCARB = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid)) # GL/glext.h:5579 # AMD_debug_output (GL/glext.h:5582) GLDEBUGPROCAMD = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid)) # GL/glext.h:5583 # NV_vdpau_interop (GL/glext.h:5586) GLvdpauSurfaceNV = GLintptr # GL/glext.h:5587 # VERSION_1_2 (GL/glext.h:5590) # VERSION_1_2_DEPRECATED (GL/glext.h:5608) GL_VERSION_1_2_DEPRECATED = 1 # GL/glext.h:5609 # GL/glext.h:5611 glColorTable = _link_function('glColorTable', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') GLfloat = c_float # /usr/include/GL/gl.h:160 # GL/glext.h:5612 glColorTableParameterfv = _link_function('glColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') GLint = c_int # /usr/include/GL/gl.h:155 # GL/glext.h:5613 glColorTableParameteriv = _link_function('glColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5614 glCopyColorTable = _link_function('glCopyColorTable', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5615 glGetColorTable = _link_function('glGetColorTable', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5616 glGetColorTableParameterfv = _link_function('glGetColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5617 glGetColorTableParameteriv = _link_function('glGetColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5618 glColorSubTable = _link_function('glColorSubTable', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5619 glCopyColorSubTable = _link_function('glCopyColorSubTable', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5620 glConvolutionFilter1D = _link_function('glConvolutionFilter1D', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5621 glConvolutionFilter2D = _link_function('glConvolutionFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5622 glConvolutionParameterf = _link_function('glConvolutionParameterf', None, [GLenum, GLenum, GLfloat], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5623 glConvolutionParameterfv = _link_function('glConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5624 glConvolutionParameteri = _link_function('glConvolutionParameteri', None, [GLenum, GLenum, GLint], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5625 glConvolutionParameteriv = _link_function('glConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5626 glCopyConvolutionFilter1D = _link_function('glCopyConvolutionFilter1D', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5627 glCopyConvolutionFilter2D = _link_function('glCopyConvolutionFilter2D', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5628 glGetConvolutionFilter = _link_function('glGetConvolutionFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5629 glGetConvolutionParameterfv = _link_function('glGetConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5630 glGetConvolutionParameteriv = _link_function('glGetConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5631 glGetSeparableFilter = _link_function('glGetSeparableFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5632 glSeparableFilter2D = _link_function('glSeparableFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') GLboolean = c_ubyte # /usr/include/GL/gl.h:150 # GL/glext.h:5633 glGetHistogram = _link_function('glGetHistogram', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5634 glGetHistogramParameterfv = _link_function('glGetHistogramParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5635 glGetHistogramParameteriv = _link_function('glGetHistogramParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5636 glGetMinmax = _link_function('glGetMinmax', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5637 glGetMinmaxParameterfv = _link_function('glGetMinmaxParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5638 glGetMinmaxParameteriv = _link_function('glGetMinmaxParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5639 glHistogram = _link_function('glHistogram', None, [GLenum, GLsizei, GLenum, GLboolean], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5640 glMinmax = _link_function('glMinmax', None, [GLenum, GLenum, GLboolean], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5641 glResetHistogram = _link_function('glResetHistogram', None, [GLenum], 'VERSION_1_2_DEPRECATED') # GL/glext.h:5642 glResetMinmax = _link_function('glResetMinmax', None, [GLenum], 'VERSION_1_2_DEPRECATED') PFNGLCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5644 PFNGLCOLORTABLEPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5645 PFNGLCOLORTABLEPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5646 PFNGLCOPYCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5647 PFNGLGETCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5648 PFNGLGETCOLORTABLEPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5649 PFNGLGETCOLORTABLEPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5650 PFNGLCOLORSUBTABLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5651 PFNGLCOPYCOLORSUBTABLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:5652 PFNGLCONVOLUTIONFILTER1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5653 PFNGLCONVOLUTIONFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5654 PFNGLCONVOLUTIONPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5655 PFNGLCONVOLUTIONPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5656 PFNGLCONVOLUTIONPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5657 PFNGLCONVOLUTIONPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5658 PFNGLCOPYCONVOLUTIONFILTER1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5659 PFNGLCOPYCONVOLUTIONFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5660 PFNGLGETCONVOLUTIONFILTERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5661 PFNGLGETCONVOLUTIONPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5662 PFNGLGETCONVOLUTIONPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5663 PFNGLGETSEPARABLEFILTERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5664 PFNGLSEPARABLEFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5665 PFNGLGETHISTOGRAMPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5666 PFNGLGETHISTOGRAMPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5667 PFNGLGETHISTOGRAMPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5668 PFNGLGETMINMAXPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5669 PFNGLGETMINMAXPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5670 PFNGLGETMINMAXPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5671 PFNGLHISTOGRAMPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:5672 PFNGLMINMAXPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:5673 PFNGLRESETHISTOGRAMPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5674 PFNGLRESETMINMAXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5675 # VERSION_1_3 (GL/glext.h:5678) # VERSION_1_3_DEPRECATED (GL/glext.h:5702) GL_VERSION_1_3_DEPRECATED = 1 # GL/glext.h:5703 # GL/glext.h:5705 glClientActiveTexture = _link_function('glClientActiveTexture', None, [GLenum], 'VERSION_1_3_DEPRECATED') GLdouble = c_double # /usr/include/GL/gl.h:162 # GL/glext.h:5706 glMultiTexCoord1d = _link_function('glMultiTexCoord1d', None, [GLenum, GLdouble], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5707 glMultiTexCoord1dv = _link_function('glMultiTexCoord1dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5708 glMultiTexCoord1f = _link_function('glMultiTexCoord1f', None, [GLenum, GLfloat], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5709 glMultiTexCoord1fv = _link_function('glMultiTexCoord1fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5710 glMultiTexCoord1i = _link_function('glMultiTexCoord1i', None, [GLenum, GLint], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5711 glMultiTexCoord1iv = _link_function('glMultiTexCoord1iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED') GLshort = c_short # /usr/include/GL/gl.h:154 # GL/glext.h:5712 glMultiTexCoord1s = _link_function('glMultiTexCoord1s', None, [GLenum, GLshort], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5713 glMultiTexCoord1sv = _link_function('glMultiTexCoord1sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5714 glMultiTexCoord2d = _link_function('glMultiTexCoord2d', None, [GLenum, GLdouble, GLdouble], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5715 glMultiTexCoord2dv = _link_function('glMultiTexCoord2dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5716 glMultiTexCoord2f = _link_function('glMultiTexCoord2f', None, [GLenum, GLfloat, GLfloat], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5717 glMultiTexCoord2fv = _link_function('glMultiTexCoord2fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5718 glMultiTexCoord2i = _link_function('glMultiTexCoord2i', None, [GLenum, GLint, GLint], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5719 glMultiTexCoord2iv = _link_function('glMultiTexCoord2iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5720 glMultiTexCoord2s = _link_function('glMultiTexCoord2s', None, [GLenum, GLshort, GLshort], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5721 glMultiTexCoord2sv = _link_function('glMultiTexCoord2sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5722 glMultiTexCoord3d = _link_function('glMultiTexCoord3d', None, [GLenum, GLdouble, GLdouble, GLdouble], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5723 glMultiTexCoord3dv = _link_function('glMultiTexCoord3dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5724 glMultiTexCoord3f = _link_function('glMultiTexCoord3f', None, [GLenum, GLfloat, GLfloat, GLfloat], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5725 glMultiTexCoord3fv = _link_function('glMultiTexCoord3fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5726 glMultiTexCoord3i = _link_function('glMultiTexCoord3i', None, [GLenum, GLint, GLint, GLint], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5727 glMultiTexCoord3iv = _link_function('glMultiTexCoord3iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5728 glMultiTexCoord3s = _link_function('glMultiTexCoord3s', None, [GLenum, GLshort, GLshort, GLshort], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5729 glMultiTexCoord3sv = _link_function('glMultiTexCoord3sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5730 glMultiTexCoord4d = _link_function('glMultiTexCoord4d', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5731 glMultiTexCoord4dv = _link_function('glMultiTexCoord4dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5732 glMultiTexCoord4f = _link_function('glMultiTexCoord4f', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5733 glMultiTexCoord4fv = _link_function('glMultiTexCoord4fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5734 glMultiTexCoord4i = _link_function('glMultiTexCoord4i', None, [GLenum, GLint, GLint, GLint, GLint], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5735 glMultiTexCoord4iv = _link_function('glMultiTexCoord4iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5736 glMultiTexCoord4s = _link_function('glMultiTexCoord4s', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5737 glMultiTexCoord4sv = _link_function('glMultiTexCoord4sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5738 glLoadTransposeMatrixf = _link_function('glLoadTransposeMatrixf', None, [POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5739 glLoadTransposeMatrixd = _link_function('glLoadTransposeMatrixd', None, [POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5740 glMultTransposeMatrixf = _link_function('glMultTransposeMatrixf', None, [POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED') # GL/glext.h:5741 glMultTransposeMatrixd = _link_function('glMultTransposeMatrixd', None, [POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED') PFNGLCLIENTACTIVETEXTUREPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5743 PFNGLMULTITEXCOORD1DPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:5744 PFNGLMULTITEXCOORD1DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5745 PFNGLMULTITEXCOORD1FPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5746 PFNGLMULTITEXCOORD1FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5747 PFNGLMULTITEXCOORD1IPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5748 PFNGLMULTITEXCOORD1IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5749 PFNGLMULTITEXCOORD1SPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:5750 PFNGLMULTITEXCOORD1SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5751 PFNGLMULTITEXCOORD2DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:5752 PFNGLMULTITEXCOORD2DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5753 PFNGLMULTITEXCOORD2FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:5754 PFNGLMULTITEXCOORD2FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5755 PFNGLMULTITEXCOORD2IPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:5756 PFNGLMULTITEXCOORD2IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5757 PFNGLMULTITEXCOORD2SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:5758 PFNGLMULTITEXCOORD2SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5759 PFNGLMULTITEXCOORD3DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:5760 PFNGLMULTITEXCOORD3DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5761 PFNGLMULTITEXCOORD3FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:5762 PFNGLMULTITEXCOORD3FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5763 PFNGLMULTITEXCOORD3IPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:5764 PFNGLMULTITEXCOORD3IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5765 PFNGLMULTITEXCOORD3SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:5766 PFNGLMULTITEXCOORD3SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5767 PFNGLMULTITEXCOORD4DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:5768 PFNGLMULTITEXCOORD4DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5769 PFNGLMULTITEXCOORD4FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5770 PFNGLMULTITEXCOORD4FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5771 PFNGLMULTITEXCOORD4IPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:5772 PFNGLMULTITEXCOORD4IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5773 PFNGLMULTITEXCOORD4SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:5774 PFNGLMULTITEXCOORD4SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5775 PFNGLLOADTRANSPOSEMATRIXFPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5776 PFNGLLOADTRANSPOSEMATRIXDPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5777 PFNGLMULTTRANSPOSEMATRIXFPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5778 PFNGLMULTTRANSPOSEMATRIXDPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5779 # VERSION_1_4 (GL/glext.h:5782) GL_VERSION_1_4 = 1 # GL/glext.h:5783 # GL/glext.h:5785 glBlendFuncSeparate = _link_function('glBlendFuncSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_1_4') # GL/glext.h:5786 glMultiDrawArrays = _link_function('glMultiDrawArrays', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'VERSION_1_4') # GL/glext.h:5787 glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'VERSION_1_4') # GL/glext.h:5788 glPointParameterf = _link_function('glPointParameterf', None, [GLenum, GLfloat], 'VERSION_1_4') # GL/glext.h:5789 glPointParameterfv = _link_function('glPointParameterfv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_4') # GL/glext.h:5790 glPointParameteri = _link_function('glPointParameteri', None, [GLenum, GLint], 'VERSION_1_4') # GL/glext.h:5791 glPointParameteriv = _link_function('glPointParameteriv', None, [GLenum, POINTER(GLint)], 'VERSION_1_4') PFNGLBLENDFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:5793 PFNGLMULTIDRAWARRAYSPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:5794 PFNGLMULTIDRAWELEMENTSPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:5795 PFNGLPOINTPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5796 PFNGLPOINTPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5797 PFNGLPOINTPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5798 PFNGLPOINTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5799 # VERSION_1_4_DEPRECATED (GL/glext.h:5802) GL_VERSION_1_4_DEPRECATED = 1 # GL/glext.h:5803 # GL/glext.h:5805 glFogCoordf = _link_function('glFogCoordf', None, [GLfloat], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5806 glFogCoordfv = _link_function('glFogCoordfv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5807 glFogCoordd = _link_function('glFogCoordd', None, [GLdouble], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5808 glFogCoorddv = _link_function('glFogCoorddv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5809 glFogCoordPointer = _link_function('glFogCoordPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4_DEPRECATED') GLbyte = c_char # /usr/include/GL/gl.h:153 # GL/glext.h:5810 glSecondaryColor3b = _link_function('glSecondaryColor3b', None, [GLbyte, GLbyte, GLbyte], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5811 glSecondaryColor3bv = _link_function('glSecondaryColor3bv', None, [POINTER(GLbyte)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5812 glSecondaryColor3d = _link_function('glSecondaryColor3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5813 glSecondaryColor3dv = _link_function('glSecondaryColor3dv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5814 glSecondaryColor3f = _link_function('glSecondaryColor3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5815 glSecondaryColor3fv = _link_function('glSecondaryColor3fv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5816 glSecondaryColor3i = _link_function('glSecondaryColor3i', None, [GLint, GLint, GLint], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5817 glSecondaryColor3iv = _link_function('glSecondaryColor3iv', None, [POINTER(GLint)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5818 glSecondaryColor3s = _link_function('glSecondaryColor3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5819 glSecondaryColor3sv = _link_function('glSecondaryColor3sv', None, [POINTER(GLshort)], 'VERSION_1_4_DEPRECATED') GLubyte = c_ubyte # /usr/include/GL/gl.h:156 # GL/glext.h:5820 glSecondaryColor3ub = _link_function('glSecondaryColor3ub', None, [GLubyte, GLubyte, GLubyte], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5821 glSecondaryColor3ubv = _link_function('glSecondaryColor3ubv', None, [POINTER(GLubyte)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5822 glSecondaryColor3ui = _link_function('glSecondaryColor3ui', None, [GLuint, GLuint, GLuint], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5823 glSecondaryColor3uiv = _link_function('glSecondaryColor3uiv', None, [POINTER(GLuint)], 'VERSION_1_4_DEPRECATED') GLushort = c_ushort # /usr/include/GL/gl.h:157 # GL/glext.h:5824 glSecondaryColor3us = _link_function('glSecondaryColor3us', None, [GLushort, GLushort, GLushort], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5825 glSecondaryColor3usv = _link_function('glSecondaryColor3usv', None, [POINTER(GLushort)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5826 glSecondaryColorPointer = _link_function('glSecondaryColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5827 glWindowPos2d = _link_function('glWindowPos2d', None, [GLdouble, GLdouble], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5828 glWindowPos2dv = _link_function('glWindowPos2dv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5829 glWindowPos2f = _link_function('glWindowPos2f', None, [GLfloat, GLfloat], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5830 glWindowPos2fv = _link_function('glWindowPos2fv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5831 glWindowPos2i = _link_function('glWindowPos2i', None, [GLint, GLint], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5832 glWindowPos2iv = _link_function('glWindowPos2iv', None, [POINTER(GLint)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5833 glWindowPos2s = _link_function('glWindowPos2s', None, [GLshort, GLshort], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5834 glWindowPos2sv = _link_function('glWindowPos2sv', None, [POINTER(GLshort)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5835 glWindowPos3d = _link_function('glWindowPos3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5836 glWindowPos3dv = _link_function('glWindowPos3dv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5837 glWindowPos3f = _link_function('glWindowPos3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5838 glWindowPos3fv = _link_function('glWindowPos3fv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5839 glWindowPos3i = _link_function('glWindowPos3i', None, [GLint, GLint, GLint], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5840 glWindowPos3iv = _link_function('glWindowPos3iv', None, [POINTER(GLint)], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5841 glWindowPos3s = _link_function('glWindowPos3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4_DEPRECATED') # GL/glext.h:5842 glWindowPos3sv = _link_function('glWindowPos3sv', None, [POINTER(GLshort)], 'VERSION_1_4_DEPRECATED') PFNGLFOGCOORDFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:5844 PFNGLFOGCOORDFVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5845 PFNGLFOGCOORDDPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:5846 PFNGLFOGCOORDDVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5847 PFNGLFOGCOORDPOINTERPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5848 PFNGLSECONDARYCOLOR3BPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:5849 PFNGLSECONDARYCOLOR3BVPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:5850 PFNGLSECONDARYCOLOR3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:5851 PFNGLSECONDARYCOLOR3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5852 PFNGLSECONDARYCOLOR3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:5853 PFNGLSECONDARYCOLOR3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5854 PFNGLSECONDARYCOLOR3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5855 PFNGLSECONDARYCOLOR3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5856 PFNGLSECONDARYCOLOR3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:5857 PFNGLSECONDARYCOLOR3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5858 PFNGLSECONDARYCOLOR3UBPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:5859 PFNGLSECONDARYCOLOR3UBVPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:5860 PFNGLSECONDARYCOLOR3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:5861 PFNGLSECONDARYCOLOR3UIVPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:5862 PFNGLSECONDARYCOLOR3USPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:5863 PFNGLSECONDARYCOLOR3USVPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:5864 PFNGLSECONDARYCOLORPOINTERPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5865 PFNGLWINDOWPOS2DPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:5866 PFNGLWINDOWPOS2DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5867 PFNGLWINDOWPOS2FPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:5868 PFNGLWINDOWPOS2FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5869 PFNGLWINDOWPOS2IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:5870 PFNGLWINDOWPOS2IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5871 PFNGLWINDOWPOS2SPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:5872 PFNGLWINDOWPOS2SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5873 PFNGLWINDOWPOS3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:5874 PFNGLWINDOWPOS3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5875 PFNGLWINDOWPOS3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:5876 PFNGLWINDOWPOS3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5877 PFNGLWINDOWPOS3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5878 PFNGLWINDOWPOS3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5879 PFNGLWINDOWPOS3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:5880 PFNGLWINDOWPOS3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5881 # VERSION_1_5 (GL/glext.h:5884) GL_VERSION_1_5 = 1 # GL/glext.h:5885 # GL/glext.h:5887 glGenQueries = _link_function('glGenQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:5888 glDeleteQueries = _link_function('glDeleteQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:5889 glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:5890 glBeginQuery = _link_function('glBeginQuery', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:5891 glEndQuery = _link_function('glEndQuery', None, [GLenum], 'VERSION_1_5') # GL/glext.h:5892 glGetQueryiv = _link_function('glGetQueryiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:5893 glGetQueryObjectiv = _link_function('glGetQueryObjectiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:5894 glGetQueryObjectuiv = _link_function('glGetQueryObjectuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:5895 glBindBuffer = _link_function('glBindBuffer', None, [GLenum, GLuint], 'VERSION_1_5') # GL/glext.h:5896 glDeleteBuffers = _link_function('glDeleteBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:5897 glGenBuffers = _link_function('glGenBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5') # GL/glext.h:5898 glIsBuffer = _link_function('glIsBuffer', GLboolean, [GLuint], 'VERSION_1_5') # GL/glext.h:5899 glBufferData = _link_function('glBufferData', None, [GLenum, GLsizeiptr, POINTER(GLvoid), GLenum], 'VERSION_1_5') # GL/glext.h:5900 glBufferSubData = _link_function('glBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:5901 glGetBufferSubData = _link_function('glGetBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5') # GL/glext.h:5902 glMapBuffer = _link_function('glMapBuffer', POINTER(GLvoid), [GLenum, GLenum], 'VERSION_1_5') # GL/glext.h:5903 glUnmapBuffer = _link_function('glUnmapBuffer', GLboolean, [GLenum], 'VERSION_1_5') # GL/glext.h:5904 glGetBufferParameteriv = _link_function('glGetBufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5') # GL/glext.h:5905 glGetBufferPointerv = _link_function('glGetBufferPointerv', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_1_5') PFNGLGENQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5907 PFNGLDELETEQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5908 PFNGLISQUERYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5909 PFNGLBEGINQUERYPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5910 PFNGLENDQUERYPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5911 PFNGLGETQUERYIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5912 PFNGLGETQUERYOBJECTIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5913 PFNGLGETQUERYOBJECTUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:5914 PFNGLBINDBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5915 PFNGLDELETEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5916 PFNGLGENBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5917 PFNGLISBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5918 PFNGLBUFFERDATAPROC = CFUNCTYPE(None, GLenum, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:5919 PFNGLBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:5920 PFNGLGETBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:5921 PFNGLMAPBUFFERPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:5922 PFNGLUNMAPBUFFERPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:5923 PFNGLGETBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5924 PFNGLGETBUFFERPOINTERVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5925 # VERSION_2_0 (GL/glext.h:5928) GL_VERSION_2_0 = 1 # GL/glext.h:5929 # GL/glext.h:5931 glBlendEquationSeparate = _link_function('glBlendEquationSeparate', None, [GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:5932 glDrawBuffers = _link_function('glDrawBuffers', None, [GLsizei, POINTER(GLenum)], 'VERSION_2_0') # GL/glext.h:5933 glStencilOpSeparate = _link_function('glStencilOpSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_2_0') # GL/glext.h:5934 glStencilFuncSeparate = _link_function('glStencilFuncSeparate', None, [GLenum, GLenum, GLint, GLuint], 'VERSION_2_0') # GL/glext.h:5935 glStencilMaskSeparate = _link_function('glStencilMaskSeparate', None, [GLenum, GLuint], 'VERSION_2_0') # GL/glext.h:5936 glAttachShader = _link_function('glAttachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:5937 glBindAttribLocation = _link_function('glBindAttribLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5938 glCompileShader = _link_function('glCompileShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5939 glCreateProgram = _link_function('glCreateProgram', GLuint, [], 'VERSION_2_0') # GL/glext.h:5940 glCreateShader = _link_function('glCreateShader', GLuint, [GLenum], 'VERSION_2_0') # GL/glext.h:5941 glDeleteProgram = _link_function('glDeleteProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5942 glDeleteShader = _link_function('glDeleteShader', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5943 glDetachShader = _link_function('glDetachShader', None, [GLuint, GLuint], 'VERSION_2_0') # GL/glext.h:5944 glDisableVertexAttribArray = _link_function('glDisableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5945 glEnableVertexAttribArray = _link_function('glEnableVertexAttribArray', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5946 glGetActiveAttrib = _link_function('glGetActiveAttrib', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5947 glGetActiveUniform = _link_function('glGetActiveUniform', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5948 glGetAttachedShaders = _link_function('glGetAttachedShaders', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:5949 glGetAttribLocation = _link_function('glGetAttribLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5950 glGetProgramiv = _link_function('glGetProgramiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5951 glGetProgramInfoLog = _link_function('glGetProgramInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5952 glGetShaderiv = _link_function('glGetShaderiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5953 glGetShaderInfoLog = _link_function('glGetShaderInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5954 glGetShaderSource = _link_function('glGetShaderSource', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5955 glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0') # GL/glext.h:5956 glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5957 glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5958 glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:5959 glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5960 glGetVertexAttribiv = _link_function('glGetVertexAttribiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5961 glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_2_0') # GL/glext.h:5962 glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:5963 glIsShader = _link_function('glIsShader', GLboolean, [GLuint], 'VERSION_2_0') # GL/glext.h:5964 glLinkProgram = _link_function('glLinkProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5965 glShaderSource = _link_function('glShaderSource', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5966 glUseProgram = _link_function('glUseProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5967 glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], 'VERSION_2_0') # GL/glext.h:5968 glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:5969 glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:5970 glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:5971 glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], 'VERSION_2_0') # GL/glext.h:5972 glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:5973 glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:5974 glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], 'VERSION_2_0') # GL/glext.h:5975 glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5976 glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5977 glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5978 glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5979 glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5980 glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5981 glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5982 glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:5983 glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5984 glUniformMatrix3fv = _link_function('glUniformMatrix3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5985 glUniformMatrix4fv = _link_function('glUniformMatrix4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5986 glValidateProgram = _link_function('glValidateProgram', None, [GLuint], 'VERSION_2_0') # GL/glext.h:5987 glVertexAttrib1d = _link_function('glVertexAttrib1d', None, [GLuint, GLdouble], 'VERSION_2_0') # GL/glext.h:5988 glVertexAttrib1dv = _link_function('glVertexAttrib1dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:5989 glVertexAttrib1f = _link_function('glVertexAttrib1f', None, [GLuint, GLfloat], 'VERSION_2_0') # GL/glext.h:5990 glVertexAttrib1fv = _link_function('glVertexAttrib1fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5991 glVertexAttrib1s = _link_function('glVertexAttrib1s', None, [GLuint, GLshort], 'VERSION_2_0') # GL/glext.h:5992 glVertexAttrib1sv = _link_function('glVertexAttrib1sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:5993 glVertexAttrib2d = _link_function('glVertexAttrib2d', None, [GLuint, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:5994 glVertexAttrib2dv = _link_function('glVertexAttrib2dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:5995 glVertexAttrib2f = _link_function('glVertexAttrib2f', None, [GLuint, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:5996 glVertexAttrib2fv = _link_function('glVertexAttrib2fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:5997 glVertexAttrib2s = _link_function('glVertexAttrib2s', None, [GLuint, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:5998 glVertexAttrib2sv = _link_function('glVertexAttrib2sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:5999 glVertexAttrib3d = _link_function('glVertexAttrib3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:6000 glVertexAttrib3dv = _link_function('glVertexAttrib3dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:6001 glVertexAttrib3f = _link_function('glVertexAttrib3f', None, [GLuint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:6002 glVertexAttrib3fv = _link_function('glVertexAttrib3fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:6003 glVertexAttrib3s = _link_function('glVertexAttrib3s', None, [GLuint, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:6004 glVertexAttrib3sv = _link_function('glVertexAttrib3sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:6005 glVertexAttrib4Nbv = _link_function('glVertexAttrib4Nbv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:6006 glVertexAttrib4Niv = _link_function('glVertexAttrib4Niv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:6007 glVertexAttrib4Nsv = _link_function('glVertexAttrib4Nsv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:6008 glVertexAttrib4Nub = _link_function('glVertexAttrib4Nub', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'VERSION_2_0') # GL/glext.h:6009 glVertexAttrib4Nubv = _link_function('glVertexAttrib4Nubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:6010 glVertexAttrib4Nuiv = _link_function('glVertexAttrib4Nuiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:6011 glVertexAttrib4Nusv = _link_function('glVertexAttrib4Nusv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:6012 glVertexAttrib4bv = _link_function('glVertexAttrib4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0') # GL/glext.h:6013 glVertexAttrib4d = _link_function('glVertexAttrib4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_2_0') # GL/glext.h:6014 glVertexAttrib4dv = _link_function('glVertexAttrib4dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0') # GL/glext.h:6015 glVertexAttrib4f = _link_function('glVertexAttrib4f', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0') # GL/glext.h:6016 glVertexAttrib4fv = _link_function('glVertexAttrib4fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0') # GL/glext.h:6017 glVertexAttrib4iv = _link_function('glVertexAttrib4iv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0') # GL/glext.h:6018 glVertexAttrib4s = _link_function('glVertexAttrib4s', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'VERSION_2_0') # GL/glext.h:6019 glVertexAttrib4sv = _link_function('glVertexAttrib4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0') # GL/glext.h:6020 glVertexAttrib4ubv = _link_function('glVertexAttrib4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0') # GL/glext.h:6021 glVertexAttrib4uiv = _link_function('glVertexAttrib4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0') # GL/glext.h:6022 glVertexAttrib4usv = _link_function('glVertexAttrib4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0') # GL/glext.h:6023 glVertexAttribPointer = _link_function('glVertexAttribPointer', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'VERSION_2_0') PFNGLBLENDEQUATIONSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6025 PFNGLDRAWBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:6026 PFNGLSTENCILOPSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6027 PFNGLSTENCILFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:6028 PFNGLSTENCILMASKSEPARATEPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6029 PFNGLATTACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6030 PFNGLBINDATTRIBLOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:6031 PFNGLCOMPILESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6032 PFNGLCREATEPROGRAMPROC = CFUNCTYPE(GLuint) # GL/glext.h:6033 PFNGLCREATESHADERPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:6034 PFNGLDELETEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6035 PFNGLDELETESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6036 PFNGLDETACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6037 PFNGLDISABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6038 PFNGLENABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6039 PFNGLGETACTIVEATTRIBPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:6040 PFNGLGETACTIVEUNIFORMPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:6041 PFNGLGETATTACHEDSHADERSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)) # GL/glext.h:6042 PFNGLGETATTRIBLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6043 PFNGLGETPROGRAMIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6044 PFNGLGETPROGRAMINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:6045 PFNGLGETSHADERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6046 PFNGLGETSHADERINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:6047 PFNGLGETSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:6048 PFNGLGETUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6049 PFNGLGETUNIFORMFVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLfloat)) # GL/glext.h:6050 PFNGLGETUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint)) # GL/glext.h:6051 PFNGLGETVERTEXATTRIBDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6052 PFNGLGETVERTEXATTRIBFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6053 PFNGLGETVERTEXATTRIBIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6054 PFNGLGETVERTEXATTRIBPOINTERVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6055 PFNGLISPROGRAMPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6056 PFNGLISSHADERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6057 PFNGLLINKPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6058 PFNGLSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:6059 PFNGLUSEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6060 PFNGLUNIFORM1FPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:6061 PFNGLUNIFORM2FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:6062 PFNGLUNIFORM3FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6063 PFNGLUNIFORM4FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6064 PFNGLUNIFORM1IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6065 PFNGLUNIFORM2IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6066 PFNGLUNIFORM3IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6067 PFNGLUNIFORM4IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:6068 PFNGLUNIFORM1FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6069 PFNGLUNIFORM2FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6070 PFNGLUNIFORM3FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6071 PFNGLUNIFORM4FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6072 PFNGLUNIFORM1IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6073 PFNGLUNIFORM2IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6074 PFNGLUNIFORM3IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6075 PFNGLUNIFORM4IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6076 PFNGLUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6077 PFNGLUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6078 PFNGLUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6079 PFNGLVALIDATEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6080 PFNGLVERTEXATTRIB1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6081 PFNGLVERTEXATTRIB1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6082 PFNGLVERTEXATTRIB1FPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6083 PFNGLVERTEXATTRIB1FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6084 PFNGLVERTEXATTRIB1SPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6085 PFNGLVERTEXATTRIB1SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6086 PFNGLVERTEXATTRIB2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6087 PFNGLVERTEXATTRIB2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6088 PFNGLVERTEXATTRIB2FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6089 PFNGLVERTEXATTRIB2FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6090 PFNGLVERTEXATTRIB2SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6091 PFNGLVERTEXATTRIB2SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6092 PFNGLVERTEXATTRIB3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6093 PFNGLVERTEXATTRIB3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6094 PFNGLVERTEXATTRIB3FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6095 PFNGLVERTEXATTRIB3FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6096 PFNGLVERTEXATTRIB3SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6097 PFNGLVERTEXATTRIB3SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6098 PFNGLVERTEXATTRIB4NBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6099 PFNGLVERTEXATTRIB4NIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6100 PFNGLVERTEXATTRIB4NSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6101 PFNGLVERTEXATTRIB4NUBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6102 PFNGLVERTEXATTRIB4NUBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6103 PFNGLVERTEXATTRIB4NUIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6104 PFNGLVERTEXATTRIB4NUSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6105 PFNGLVERTEXATTRIB4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6106 PFNGLVERTEXATTRIB4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6107 PFNGLVERTEXATTRIB4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6108 PFNGLVERTEXATTRIB4FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6109 PFNGLVERTEXATTRIB4FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6110 PFNGLVERTEXATTRIB4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6111 PFNGLVERTEXATTRIB4SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6112 PFNGLVERTEXATTRIB4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6113 PFNGLVERTEXATTRIB4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6114 PFNGLVERTEXATTRIB4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6115 PFNGLVERTEXATTRIB4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6116 PFNGLVERTEXATTRIBPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:6117 # VERSION_2_1 (GL/glext.h:6120) GL_VERSION_2_1 = 1 # GL/glext.h:6121 # GL/glext.h:6123 glUniformMatrix2x3fv = _link_function('glUniformMatrix2x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:6124 glUniformMatrix3x2fv = _link_function('glUniformMatrix3x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:6125 glUniformMatrix2x4fv = _link_function('glUniformMatrix2x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:6126 glUniformMatrix4x2fv = _link_function('glUniformMatrix4x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:6127 glUniformMatrix3x4fv = _link_function('glUniformMatrix3x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') # GL/glext.h:6128 glUniformMatrix4x3fv = _link_function('glUniformMatrix4x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1') PFNGLUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6130 PFNGLUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6131 PFNGLUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6132 PFNGLUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6133 PFNGLUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6134 PFNGLUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6135 # VERSION_3_0 (GL/glext.h:6138) GL_VERSION_3_0 = 1 # GL/glext.h:6139 # GL/glext.h:6145 glColorMaski = _link_function('glColorMaski', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'VERSION_3_0') # GL/glext.h:6146 glGetBooleani_v = _link_function('glGetBooleani_v', None, [GLenum, GLuint, POINTER(GLboolean)], 'VERSION_3_0') # GL/glext.h:6147 glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6148 glEnablei = _link_function('glEnablei', None, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:6149 glDisablei = _link_function('glDisablei', None, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:6150 glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], 'VERSION_3_0') # GL/glext.h:6151 glBeginTransformFeedback = _link_function('glBeginTransformFeedback', None, [GLenum], 'VERSION_3_0') # GL/glext.h:6152 glEndTransformFeedback = _link_function('glEndTransformFeedback', None, [], 'VERSION_3_0') # GL/glext.h:6153 glBindBufferRange = _link_function('glBindBufferRange', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'VERSION_3_0') # GL/glext.h:6154 glBindBufferBase = _link_function('glBindBufferBase', None, [GLenum, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6155 glTransformFeedbackVaryings = _link_function('glTransformFeedbackVaryings', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'VERSION_3_0') # GL/glext.h:6156 glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:6157 glClampColor = _link_function('glClampColor', None, [GLenum, GLenum], 'VERSION_3_0') # GL/glext.h:6158 glBeginConditionalRender = _link_function('glBeginConditionalRender', None, [GLuint, GLenum], 'VERSION_3_0') # GL/glext.h:6159 glEndConditionalRender = _link_function('glEndConditionalRender', None, [], 'VERSION_3_0') # GL/glext.h:6160 glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_3_0') # GL/glext.h:6161 glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6162 glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6163 glVertexAttribI1i = _link_function('glVertexAttribI1i', None, [GLuint, GLint], 'VERSION_3_0') # GL/glext.h:6164 glVertexAttribI2i = _link_function('glVertexAttribI2i', None, [GLuint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:6165 glVertexAttribI3i = _link_function('glVertexAttribI3i', None, [GLuint, GLint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:6166 glVertexAttribI4i = _link_function('glVertexAttribI4i', None, [GLuint, GLint, GLint, GLint, GLint], 'VERSION_3_0') # GL/glext.h:6167 glVertexAttribI1ui = _link_function('glVertexAttribI1ui', None, [GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6168 glVertexAttribI2ui = _link_function('glVertexAttribI2ui', None, [GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6169 glVertexAttribI3ui = _link_function('glVertexAttribI3ui', None, [GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6170 glVertexAttribI4ui = _link_function('glVertexAttribI4ui', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6171 glVertexAttribI1iv = _link_function('glVertexAttribI1iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6172 glVertexAttribI2iv = _link_function('glVertexAttribI2iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6173 glVertexAttribI3iv = _link_function('glVertexAttribI3iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6174 glVertexAttribI4iv = _link_function('glVertexAttribI4iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6175 glVertexAttribI1uiv = _link_function('glVertexAttribI1uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6176 glVertexAttribI2uiv = _link_function('glVertexAttribI2uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6177 glVertexAttribI3uiv = _link_function('glVertexAttribI3uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6178 glVertexAttribI4uiv = _link_function('glVertexAttribI4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6179 glVertexAttribI4bv = _link_function('glVertexAttribI4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_3_0') # GL/glext.h:6180 glVertexAttribI4sv = _link_function('glVertexAttribI4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_3_0') # GL/glext.h:6181 glVertexAttribI4ubv = _link_function('glVertexAttribI4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_3_0') # GL/glext.h:6182 glVertexAttribI4usv = _link_function('glVertexAttribI4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_3_0') # GL/glext.h:6183 glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6184 glBindFragDataLocation = _link_function('glBindFragDataLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:6185 glGetFragDataLocation = _link_function('glGetFragDataLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_3_0') # GL/glext.h:6186 glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], 'VERSION_3_0') # GL/glext.h:6187 glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6188 glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6189 glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0') # GL/glext.h:6190 glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6191 glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6192 glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6193 glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6194 glTexParameterIiv = _link_function('glTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6195 glTexParameterIuiv = _link_function('glTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6196 glGetTexParameterIiv = _link_function('glGetTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6197 glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6198 glClearBufferiv = _link_function('glClearBufferiv', None, [GLenum, GLint, POINTER(GLint)], 'VERSION_3_0') # GL/glext.h:6199 glClearBufferuiv = _link_function('glClearBufferuiv', None, [GLenum, GLint, POINTER(GLuint)], 'VERSION_3_0') # GL/glext.h:6200 glClearBufferfv = _link_function('glClearBufferfv', None, [GLenum, GLint, POINTER(GLfloat)], 'VERSION_3_0') # GL/glext.h:6201 glClearBufferfi = _link_function('glClearBufferfi', None, [GLenum, GLint, GLfloat, GLint], 'VERSION_3_0') # GL/glext.h:6202 glGetStringi = _link_function('glGetStringi', POINTER(GLubyte), [GLenum, GLuint], 'VERSION_3_0') PFNGLCOLORMASKIPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:6204 PFNGLGETBOOLEANI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:6205 PFNGLGETINTEGERI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:6206 PFNGLENABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6207 PFNGLDISABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6208 PFNGLISENABLEDIPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:6209 PFNGLBEGINTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6210 PFNGLENDTRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:6211 PFNGLBINDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:6212 PFNGLBINDBUFFERBASEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:6213 PFNGLTRANSFORMFEEDBACKVARYINGSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum) # GL/glext.h:6214 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:6215 PFNGLCLAMPCOLORPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6216 PFNGLBEGINCONDITIONALRENDERPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:6217 PFNGLENDCONDITIONALRENDERPROC = CFUNCTYPE(None) # GL/glext.h:6218 PFNGLVERTEXATTRIBIPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6219 PFNGLGETVERTEXATTRIBIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6220 PFNGLGETVERTEXATTRIBIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:6221 PFNGLVERTEXATTRIBI1IPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:6222 PFNGLVERTEXATTRIBI2IPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:6223 PFNGLVERTEXATTRIBI3IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:6224 PFNGLVERTEXATTRIBI4IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:6225 PFNGLVERTEXATTRIBI1UIPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6226 PFNGLVERTEXATTRIBI2UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6227 PFNGLVERTEXATTRIBI3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6228 PFNGLVERTEXATTRIBI4UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6229 PFNGLVERTEXATTRIBI1IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6230 PFNGLVERTEXATTRIBI2IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6231 PFNGLVERTEXATTRIBI3IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6232 PFNGLVERTEXATTRIBI4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6233 PFNGLVERTEXATTRIBI1UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6234 PFNGLVERTEXATTRIBI2UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6235 PFNGLVERTEXATTRIBI3UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6236 PFNGLVERTEXATTRIBI4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6237 PFNGLVERTEXATTRIBI4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6238 PFNGLVERTEXATTRIBI4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6239 PFNGLVERTEXATTRIBI4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6240 PFNGLVERTEXATTRIBI4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6241 PFNGLGETUNIFORMUIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:6242 PFNGLBINDFRAGDATALOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:6243 PFNGLGETFRAGDATALOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6244 PFNGLUNIFORM1UIPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:6245 PFNGLUNIFORM2UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:6246 PFNGLUNIFORM3UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:6247 PFNGLUNIFORM4UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6248 PFNGLUNIFORM1UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6249 PFNGLUNIFORM2UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6250 PFNGLUNIFORM3UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6251 PFNGLUNIFORM4UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6252 PFNGLTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6253 PFNGLTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:6254 PFNGLGETTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6255 PFNGLGETTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:6256 PFNGLCLEARBUFFERIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLint)) # GL/glext.h:6257 PFNGLCLEARBUFFERUIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLuint)) # GL/glext.h:6258 PFNGLCLEARBUFFERFVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLfloat)) # GL/glext.h:6259 PFNGLCLEARBUFFERFIPROC = CFUNCTYPE(None, GLenum, GLint, GLfloat, GLint) # GL/glext.h:6260 PFNGLGETSTRINGIPROC = CFUNCTYPE(POINTER(GLubyte), GLenum, GLuint) # GL/glext.h:6261 # VERSION_3_1 (GL/glext.h:6264) GL_VERSION_3_1 = 1 # GL/glext.h:6265 # GL/glext.h:6270 glDrawArraysInstanced = _link_function('glDrawArraysInstanced', None, [GLenum, GLint, GLsizei, GLsizei], 'VERSION_3_1') # GL/glext.h:6271 glDrawElementsInstanced = _link_function('glDrawElementsInstanced', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'VERSION_3_1') # GL/glext.h:6272 glTexBuffer = _link_function('glTexBuffer', None, [GLenum, GLenum, GLuint], 'VERSION_3_1') # GL/glext.h:6273 glPrimitiveRestartIndex = _link_function('glPrimitiveRestartIndex', None, [GLuint], 'VERSION_3_1') PFNGLDRAWARRAYSINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:6275 PFNGLDRAWELEMENTSINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:6276 PFNGLTEXBUFFERPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:6277 PFNGLPRIMITIVERESTARTINDEXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6278 # VERSION_3_2 (GL/glext.h:6281) GL_VERSION_3_2 = 1 # GL/glext.h:6282 # GL/glext.h:6289 glGetInteger64i_v = _link_function('glGetInteger64i_v', None, [GLenum, GLuint, POINTER(GLint64)], 'VERSION_3_2') # GL/glext.h:6290 glGetBufferParameteri64v = _link_function('glGetBufferParameteri64v', None, [GLenum, GLenum, POINTER(GLint64)], 'VERSION_3_2') # GL/glext.h:6291 glFramebufferTexture = _link_function('glFramebufferTexture', None, [GLenum, GLenum, GLuint, GLint], 'VERSION_3_2') PFNGLGETINTEGER64I_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint64)) # GL/glext.h:6293 PFNGLGETBUFFERPARAMETERI64VPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint64)) # GL/glext.h:6294 PFNGLFRAMEBUFFERTEXTUREPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:6295 # VERSION_3_3 (GL/glext.h:6298) GL_VERSION_3_3 = 1 # GL/glext.h:6299 # GL/glext.h:6311 glVertexAttribDivisor = _link_function('glVertexAttribDivisor', None, [GLuint, GLuint], 'VERSION_3_3') PFNGLVERTEXATTRIBDIVISORPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6313 # VERSION_4_0 (GL/glext.h:6316) GL_VERSION_4_0 = 1 # GL/glext.h:6317 # GL/glext.h:6331 glMinSampleShading = _link_function('glMinSampleShading', None, [GLfloat], 'VERSION_4_0') # GL/glext.h:6332 glBlendEquationi = _link_function('glBlendEquationi', None, [GLuint, GLenum], 'VERSION_4_0') # GL/glext.h:6333 glBlendEquationSeparatei = _link_function('glBlendEquationSeparatei', None, [GLuint, GLenum, GLenum], 'VERSION_4_0') # GL/glext.h:6334 glBlendFunci = _link_function('glBlendFunci', None, [GLuint, GLenum, GLenum], 'VERSION_4_0') # GL/glext.h:6335 glBlendFuncSeparatei = _link_function('glBlendFuncSeparatei', None, [GLuint, GLenum, GLenum, GLenum, GLenum], 'VERSION_4_0') PFNGLMINSAMPLESHADINGPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6337 PFNGLBLENDEQUATIONIPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:6338 PFNGLBLENDEQUATIONSEPARATEIPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:6339 PFNGLBLENDFUNCIPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:6340 PFNGLBLENDFUNCSEPARATEIPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6341 # VERSION_4_1 (GL/glext.h:6344) GL_VERSION_4_1 = 1 # GL/glext.h:6345 # VERSION_4_2 (GL/glext.h:6355) GL_VERSION_4_2 = 1 # GL/glext.h:6356 # ARB_multitexture (GL/glext.h:6371) # ARB_transpose_matrix (GL/glext.h:6445) GL_ARB_transpose_matrix = 1 # GL/glext.h:6446 # GL/glext.h:6448 glLoadTransposeMatrixfARB = _link_function('glLoadTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:6449 glLoadTransposeMatrixdARB = _link_function('glLoadTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') # GL/glext.h:6450 glMultTransposeMatrixfARB = _link_function('glMultTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix') # GL/glext.h:6451 glMultTransposeMatrixdARB = _link_function('glMultTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix') PFNGLLOADTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6453 PFNGLLOADTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6454 PFNGLMULTTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6455 PFNGLMULTTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6456 # ARB_multisample (GL/glext.h:6459) GL_ARB_multisample = 1 # GL/glext.h:6460 # GL/glext.h:6462 glSampleCoverageARB = _link_function('glSampleCoverageARB', None, [GLfloat, GLboolean], 'ARB_multisample') PFNGLSAMPLECOVERAGEARBPROC = CFUNCTYPE(None, GLfloat, GLboolean) # GL/glext.h:6464 # ARB_texture_env_add (GL/glext.h:6467) GL_ARB_texture_env_add = 1 # GL/glext.h:6468 # ARB_texture_cube_map (GL/glext.h:6471) GL_ARB_texture_cube_map = 1 # GL/glext.h:6472 # ARB_texture_compression (GL/glext.h:6475) GL_ARB_texture_compression = 1 # GL/glext.h:6476 # GL/glext.h:6478 glCompressedTexImage3DARB = _link_function('glCompressedTexImage3DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6479 glCompressedTexImage2DARB = _link_function('glCompressedTexImage2DARB', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6480 glCompressedTexImage1DARB = _link_function('glCompressedTexImage1DARB', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6481 glCompressedTexSubImage3DARB = _link_function('glCompressedTexSubImage3DARB', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6482 glCompressedTexSubImage2DARB = _link_function('glCompressedTexSubImage2DARB', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6483 glCompressedTexSubImage1DARB = _link_function('glCompressedTexSubImage1DARB', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression') # GL/glext.h:6484 glGetCompressedTexImageARB = _link_function('glGetCompressedTexImageARB', None, [GLenum, GLint, POINTER(GLvoid)], 'ARB_texture_compression') PFNGLCOMPRESSEDTEXIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:6486 PFNGLCOMPRESSEDTEXIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:6487 PFNGLCOMPRESSEDTEXIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:6488 PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6489 PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6490 PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6491 PFNGLGETCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:6492 # ARB_texture_border_clamp (GL/glext.h:6495) GL_ARB_texture_border_clamp = 1 # GL/glext.h:6496 # ARB_point_parameters (GL/glext.h:6499) GL_ARB_point_parameters = 1 # GL/glext.h:6500 # GL/glext.h:6502 glPointParameterfARB = _link_function('glPointParameterfARB', None, [GLenum, GLfloat], 'ARB_point_parameters') # GL/glext.h:6503 glPointParameterfvARB = _link_function('glPointParameterfvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_point_parameters') PFNGLPOINTPARAMETERFARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6505 PFNGLPOINTPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6506 # ARB_vertex_blend (GL/glext.h:6509) GL_ARB_vertex_blend = 1 # GL/glext.h:6510 # GL/glext.h:6512 glWeightbvARB = _link_function('glWeightbvARB', None, [GLint, POINTER(GLbyte)], 'ARB_vertex_blend') # GL/glext.h:6513 glWeightsvARB = _link_function('glWeightsvARB', None, [GLint, POINTER(GLshort)], 'ARB_vertex_blend') # GL/glext.h:6514 glWeightivARB = _link_function('glWeightivARB', None, [GLint, POINTER(GLint)], 'ARB_vertex_blend') # GL/glext.h:6515 glWeightfvARB = _link_function('glWeightfvARB', None, [GLint, POINTER(GLfloat)], 'ARB_vertex_blend') # GL/glext.h:6516 glWeightdvARB = _link_function('glWeightdvARB', None, [GLint, POINTER(GLdouble)], 'ARB_vertex_blend') # GL/glext.h:6517 glWeightubvARB = _link_function('glWeightubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_vertex_blend') # GL/glext.h:6518 glWeightusvARB = _link_function('glWeightusvARB', None, [GLint, POINTER(GLushort)], 'ARB_vertex_blend') # GL/glext.h:6519 glWeightuivARB = _link_function('glWeightuivARB', None, [GLint, POINTER(GLuint)], 'ARB_vertex_blend') # GL/glext.h:6520 glWeightPointerARB = _link_function('glWeightPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_blend') # GL/glext.h:6521 glVertexBlendARB = _link_function('glVertexBlendARB', None, [GLint], 'ARB_vertex_blend') PFNGLWEIGHTBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLbyte)) # GL/glext.h:6523 PFNGLWEIGHTSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLshort)) # GL/glext.h:6524 PFNGLWEIGHTIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLint)) # GL/glext.h:6525 PFNGLWEIGHTFVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLfloat)) # GL/glext.h:6526 PFNGLWEIGHTDVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLdouble)) # GL/glext.h:6527 PFNGLWEIGHTUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:6528 PFNGLWEIGHTUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:6529 PFNGLWEIGHTUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:6530 PFNGLWEIGHTPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6531 PFNGLVERTEXBLENDARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:6532 # ARB_matrix_palette (GL/glext.h:6535) GL_ARB_matrix_palette = 1 # GL/glext.h:6536 # GL/glext.h:6538 glCurrentPaletteMatrixARB = _link_function('glCurrentPaletteMatrixARB', None, [GLint], 'ARB_matrix_palette') # GL/glext.h:6539 glMatrixIndexubvARB = _link_function('glMatrixIndexubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_matrix_palette') # GL/glext.h:6540 glMatrixIndexusvARB = _link_function('glMatrixIndexusvARB', None, [GLint, POINTER(GLushort)], 'ARB_matrix_palette') # GL/glext.h:6541 glMatrixIndexuivARB = _link_function('glMatrixIndexuivARB', None, [GLint, POINTER(GLuint)], 'ARB_matrix_palette') # GL/glext.h:6542 glMatrixIndexPointerARB = _link_function('glMatrixIndexPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_matrix_palette') PFNGLCURRENTPALETTEMATRIXARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:6544 PFNGLMATRIXINDEXUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:6545 PFNGLMATRIXINDEXUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:6546 PFNGLMATRIXINDEXUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:6547 PFNGLMATRIXINDEXPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6548 # ARB_texture_env_combine (GL/glext.h:6551) GL_ARB_texture_env_combine = 1 # GL/glext.h:6552 # ARB_texture_env_crossbar (GL/glext.h:6555) GL_ARB_texture_env_crossbar = 1 # GL/glext.h:6556 # ARB_texture_env_dot3 (GL/glext.h:6559) GL_ARB_texture_env_dot3 = 1 # GL/glext.h:6560 # ARB_texture_mirrored_repeat (GL/glext.h:6563) GL_ARB_texture_mirrored_repeat = 1 # GL/glext.h:6564 # ARB_depth_texture (GL/glext.h:6567) GL_ARB_depth_texture = 1 # GL/glext.h:6568 # ARB_shadow (GL/glext.h:6571) GL_ARB_shadow = 1 # GL/glext.h:6572 # ARB_shadow_ambient (GL/glext.h:6575) GL_ARB_shadow_ambient = 1 # GL/glext.h:6576 # ARB_window_pos (GL/glext.h:6579) GL_ARB_window_pos = 1 # GL/glext.h:6580 # GL/glext.h:6582 glWindowPos2dARB = _link_function('glWindowPos2dARB', None, [GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:6583 glWindowPos2dvARB = _link_function('glWindowPos2dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:6584 glWindowPos2fARB = _link_function('glWindowPos2fARB', None, [GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:6585 glWindowPos2fvARB = _link_function('glWindowPos2fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:6586 glWindowPos2iARB = _link_function('glWindowPos2iARB', None, [GLint, GLint], 'ARB_window_pos') # GL/glext.h:6587 glWindowPos2ivARB = _link_function('glWindowPos2ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:6588 glWindowPos2sARB = _link_function('glWindowPos2sARB', None, [GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:6589 glWindowPos2svARB = _link_function('glWindowPos2svARB', None, [POINTER(GLshort)], 'ARB_window_pos') # GL/glext.h:6590 glWindowPos3dARB = _link_function('glWindowPos3dARB', None, [GLdouble, GLdouble, GLdouble], 'ARB_window_pos') # GL/glext.h:6591 glWindowPos3dvARB = _link_function('glWindowPos3dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos') # GL/glext.h:6592 glWindowPos3fARB = _link_function('glWindowPos3fARB', None, [GLfloat, GLfloat, GLfloat], 'ARB_window_pos') # GL/glext.h:6593 glWindowPos3fvARB = _link_function('glWindowPos3fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos') # GL/glext.h:6594 glWindowPos3iARB = _link_function('glWindowPos3iARB', None, [GLint, GLint, GLint], 'ARB_window_pos') # GL/glext.h:6595 glWindowPos3ivARB = _link_function('glWindowPos3ivARB', None, [POINTER(GLint)], 'ARB_window_pos') # GL/glext.h:6596 glWindowPos3sARB = _link_function('glWindowPos3sARB', None, [GLshort, GLshort, GLshort], 'ARB_window_pos') # GL/glext.h:6597 glWindowPos3svARB = _link_function('glWindowPos3svARB', None, [POINTER(GLshort)], 'ARB_window_pos') PFNGLWINDOWPOS2DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:6599 PFNGLWINDOWPOS2DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6600 PFNGLWINDOWPOS2FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:6601 PFNGLWINDOWPOS2FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6602 PFNGLWINDOWPOS2IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6603 PFNGLWINDOWPOS2IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6604 PFNGLWINDOWPOS2SARBPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:6605 PFNGLWINDOWPOS2SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6606 PFNGLWINDOWPOS3DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6607 PFNGLWINDOWPOS3DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6608 PFNGLWINDOWPOS3FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6609 PFNGLWINDOWPOS3FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6610 PFNGLWINDOWPOS3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6611 PFNGLWINDOWPOS3IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6612 PFNGLWINDOWPOS3SARBPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6613 PFNGLWINDOWPOS3SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6614 # ARB_vertex_program (GL/glext.h:6617) GL_ARB_vertex_program = 1 # GL/glext.h:6618 # GL/glext.h:6620 glVertexAttrib1dARB = _link_function('glVertexAttrib1dARB', None, [GLuint, GLdouble], 'ARB_vertex_program') # GL/glext.h:6621 glVertexAttrib1dvARB = _link_function('glVertexAttrib1dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6622 glVertexAttrib1fARB = _link_function('glVertexAttrib1fARB', None, [GLuint, GLfloat], 'ARB_vertex_program') # GL/glext.h:6623 glVertexAttrib1fvARB = _link_function('glVertexAttrib1fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6624 glVertexAttrib1sARB = _link_function('glVertexAttrib1sARB', None, [GLuint, GLshort], 'ARB_vertex_program') # GL/glext.h:6625 glVertexAttrib1svARB = _link_function('glVertexAttrib1svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:6626 glVertexAttrib2dARB = _link_function('glVertexAttrib2dARB', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:6627 glVertexAttrib2dvARB = _link_function('glVertexAttrib2dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6628 glVertexAttrib2fARB = _link_function('glVertexAttrib2fARB', None, [GLuint, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:6629 glVertexAttrib2fvARB = _link_function('glVertexAttrib2fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6630 glVertexAttrib2sARB = _link_function('glVertexAttrib2sARB', None, [GLuint, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:6631 glVertexAttrib2svARB = _link_function('glVertexAttrib2svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:6632 glVertexAttrib3dARB = _link_function('glVertexAttrib3dARB', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:6633 glVertexAttrib3dvARB = _link_function('glVertexAttrib3dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6634 glVertexAttrib3fARB = _link_function('glVertexAttrib3fARB', None, [GLuint, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:6635 glVertexAttrib3fvARB = _link_function('glVertexAttrib3fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6636 glVertexAttrib3sARB = _link_function('glVertexAttrib3sARB', None, [GLuint, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:6637 glVertexAttrib3svARB = _link_function('glVertexAttrib3svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:6638 glVertexAttrib4NbvARB = _link_function('glVertexAttrib4NbvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:6639 glVertexAttrib4NivARB = _link_function('glVertexAttrib4NivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:6640 glVertexAttrib4NsvARB = _link_function('glVertexAttrib4NsvARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:6641 glVertexAttrib4NubARB = _link_function('glVertexAttrib4NubARB', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'ARB_vertex_program') # GL/glext.h:6642 glVertexAttrib4NubvARB = _link_function('glVertexAttrib4NubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:6643 glVertexAttrib4NuivARB = _link_function('glVertexAttrib4NuivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:6644 glVertexAttrib4NusvARB = _link_function('glVertexAttrib4NusvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:6645 glVertexAttrib4bvARB = _link_function('glVertexAttrib4bvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program') # GL/glext.h:6646 glVertexAttrib4dARB = _link_function('glVertexAttrib4dARB', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:6647 glVertexAttrib4dvARB = _link_function('glVertexAttrib4dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6648 glVertexAttrib4fARB = _link_function('glVertexAttrib4fARB', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:6649 glVertexAttrib4fvARB = _link_function('glVertexAttrib4fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6650 glVertexAttrib4ivARB = _link_function('glVertexAttrib4ivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:6651 glVertexAttrib4sARB = _link_function('glVertexAttrib4sARB', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'ARB_vertex_program') # GL/glext.h:6652 glVertexAttrib4svARB = _link_function('glVertexAttrib4svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program') # GL/glext.h:6653 glVertexAttrib4ubvARB = _link_function('glVertexAttrib4ubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program') # GL/glext.h:6654 glVertexAttrib4uivARB = _link_function('glVertexAttrib4uivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:6655 glVertexAttrib4usvARB = _link_function('glVertexAttrib4usvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program') # GL/glext.h:6656 glVertexAttribPointerARB = _link_function('glVertexAttribPointerARB', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:6657 glEnableVertexAttribArrayARB = _link_function('glEnableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:6658 glDisableVertexAttribArrayARB = _link_function('glDisableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program') # GL/glext.h:6659 glProgramStringARB = _link_function('glProgramStringARB', None, [GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:6660 glBindProgramARB = _link_function('glBindProgramARB', None, [GLenum, GLuint], 'ARB_vertex_program') # GL/glext.h:6661 glDeleteProgramsARB = _link_function('glDeleteProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:6662 glGenProgramsARB = _link_function('glGenProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program') # GL/glext.h:6663 glProgramEnvParameter4dARB = _link_function('glProgramEnvParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:6664 glProgramEnvParameter4dvARB = _link_function('glProgramEnvParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6665 glProgramEnvParameter4fARB = _link_function('glProgramEnvParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:6666 glProgramEnvParameter4fvARB = _link_function('glProgramEnvParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6667 glProgramLocalParameter4dARB = _link_function('glProgramLocalParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program') # GL/glext.h:6668 glProgramLocalParameter4dvARB = _link_function('glProgramLocalParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6669 glProgramLocalParameter4fARB = _link_function('glProgramLocalParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program') # GL/glext.h:6670 glProgramLocalParameter4fvARB = _link_function('glProgramLocalParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6671 glGetProgramEnvParameterdvARB = _link_function('glGetProgramEnvParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6672 glGetProgramEnvParameterfvARB = _link_function('glGetProgramEnvParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6673 glGetProgramLocalParameterdvARB = _link_function('glGetProgramLocalParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6674 glGetProgramLocalParameterfvARB = _link_function('glGetProgramLocalParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6675 glGetProgramivARB = _link_function('glGetProgramivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:6676 glGetProgramStringARB = _link_function('glGetProgramStringARB', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_vertex_program') # GL/glext.h:6677 glGetVertexAttribdvARB = _link_function('glGetVertexAttribdvARB', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_program') # GL/glext.h:6678 glGetVertexAttribfvARB = _link_function('glGetVertexAttribfvARB', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_vertex_program') # GL/glext.h:6679 glGetVertexAttribivARB = _link_function('glGetVertexAttribivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_vertex_program') # GL/glext.h:6680 glGetVertexAttribPointervARB = _link_function('glGetVertexAttribPointervARB', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_program') # GL/glext.h:6681 glIsProgramARB = _link_function('glIsProgramARB', GLboolean, [GLuint], 'ARB_vertex_program') PFNGLVERTEXATTRIB1DARBPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6683 PFNGLVERTEXATTRIB1DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6684 PFNGLVERTEXATTRIB1FARBPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6685 PFNGLVERTEXATTRIB1FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6686 PFNGLVERTEXATTRIB1SARBPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6687 PFNGLVERTEXATTRIB1SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6688 PFNGLVERTEXATTRIB2DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6689 PFNGLVERTEXATTRIB2DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6690 PFNGLVERTEXATTRIB2FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6691 PFNGLVERTEXATTRIB2FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6692 PFNGLVERTEXATTRIB2SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6693 PFNGLVERTEXATTRIB2SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6694 PFNGLVERTEXATTRIB3DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6695 PFNGLVERTEXATTRIB3DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6696 PFNGLVERTEXATTRIB3FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6697 PFNGLVERTEXATTRIB3FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6698 PFNGLVERTEXATTRIB3SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6699 PFNGLVERTEXATTRIB3SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6700 PFNGLVERTEXATTRIB4NBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6701 PFNGLVERTEXATTRIB4NIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6702 PFNGLVERTEXATTRIB4NSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6703 PFNGLVERTEXATTRIB4NUBARBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6704 PFNGLVERTEXATTRIB4NUBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6705 PFNGLVERTEXATTRIB4NUIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6706 PFNGLVERTEXATTRIB4NUSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6707 PFNGLVERTEXATTRIB4BVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6708 PFNGLVERTEXATTRIB4DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6709 PFNGLVERTEXATTRIB4DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6710 PFNGLVERTEXATTRIB4FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6711 PFNGLVERTEXATTRIB4FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6712 PFNGLVERTEXATTRIB4IVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6713 PFNGLVERTEXATTRIB4SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6714 PFNGLVERTEXATTRIB4SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6715 PFNGLVERTEXATTRIB4UBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6716 PFNGLVERTEXATTRIB4UIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6717 PFNGLVERTEXATTRIB4USVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6718 PFNGLVERTEXATTRIBPOINTERARBPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:6719 PFNGLENABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6720 PFNGLDISABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6721 PFNGLPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6722 PFNGLBINDPROGRAMARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6723 PFNGLDELETEPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6724 PFNGLGENPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6725 PFNGLPROGRAMENVPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6726 PFNGLPROGRAMENVPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6727 PFNGLPROGRAMENVPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6728 PFNGLPROGRAMENVPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6729 PFNGLPROGRAMLOCALPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6730 PFNGLPROGRAMLOCALPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6731 PFNGLPROGRAMLOCALPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6732 PFNGLPROGRAMLOCALPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6733 PFNGLGETPROGRAMENVPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6734 PFNGLGETPROGRAMENVPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6735 PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6736 PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6737 PFNGLGETPROGRAMIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6738 PFNGLGETPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:6739 PFNGLGETVERTEXATTRIBDVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6740 PFNGLGETVERTEXATTRIBFVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6741 PFNGLGETVERTEXATTRIBIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6742 PFNGLGETVERTEXATTRIBPOINTERVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6743 PFNGLISPROGRAMARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6744 # ARB_fragment_program (GL/glext.h:6747) GL_ARB_fragment_program = 1 # GL/glext.h:6748 # ARB_vertex_buffer_object (GL/glext.h:6752) GL_ARB_vertex_buffer_object = 1 # GL/glext.h:6753 # GL/glext.h:6755 glBindBufferARB = _link_function('glBindBufferARB', None, [GLenum, GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:6756 glDeleteBuffersARB = _link_function('glDeleteBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:6757 glGenBuffersARB = _link_function('glGenBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object') # GL/glext.h:6758 glIsBufferARB = _link_function('glIsBufferARB', GLboolean, [GLuint], 'ARB_vertex_buffer_object') # GL/glext.h:6759 glBufferDataARB = _link_function('glBufferDataARB', None, [GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:6760 glBufferSubDataARB = _link_function('glBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:6761 glGetBufferSubDataARB = _link_function('glGetBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object') # GL/glext.h:6762 glMapBufferARB = _link_function('glMapBufferARB', POINTER(GLvoid), [GLenum, GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:6763 glUnmapBufferARB = _link_function('glUnmapBufferARB', GLboolean, [GLenum], 'ARB_vertex_buffer_object') # GL/glext.h:6764 glGetBufferParameterivARB = _link_function('glGetBufferParameterivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_buffer_object') # GL/glext.h:6765 glGetBufferPointervARB = _link_function('glGetBufferPointervARB', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_buffer_object') PFNGLBINDBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6767 PFNGLDELETEBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6768 PFNGLGENBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6769 PFNGLISBUFFERARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6770 PFNGLBUFFERDATAARBPROC = CFUNCTYPE(None, GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum) # GL/glext.h:6771 PFNGLBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:6772 PFNGLGETBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:6773 PFNGLMAPBUFFERARBPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:6774 PFNGLUNMAPBUFFERARBPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:6775 PFNGLGETBUFFERPARAMETERIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6776 PFNGLGETBUFFERPOINTERVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6777 # ARB_occlusion_query (GL/glext.h:6780) GL_ARB_occlusion_query = 1 # GL/glext.h:6781 # GL/glext.h:6783 glGenQueriesARB = _link_function('glGenQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:6784 glDeleteQueriesARB = _link_function('glDeleteQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query') # GL/glext.h:6785 glIsQueryARB = _link_function('glIsQueryARB', GLboolean, [GLuint], 'ARB_occlusion_query') # GL/glext.h:6786 glBeginQueryARB = _link_function('glBeginQueryARB', None, [GLenum, GLuint], 'ARB_occlusion_query') # GL/glext.h:6787 glEndQueryARB = _link_function('glEndQueryARB', None, [GLenum], 'ARB_occlusion_query') # GL/glext.h:6788 glGetQueryivARB = _link_function('glGetQueryivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:6789 glGetQueryObjectivARB = _link_function('glGetQueryObjectivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_occlusion_query') # GL/glext.h:6790 glGetQueryObjectuivARB = _link_function('glGetQueryObjectuivARB', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_occlusion_query') PFNGLGENQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6792 PFNGLDELETEQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6793 PFNGLISQUERYARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6794 PFNGLBEGINQUERYARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6795 PFNGLENDQUERYARBPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6796 PFNGLGETQUERYIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6797 PFNGLGETQUERYOBJECTIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6798 PFNGLGETQUERYOBJECTUIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:6799 # ARB_shader_objects (GL/glext.h:6802) GL_ARB_shader_objects = 1 # GL/glext.h:6803 # GL/glext.h:6805 glDeleteObjectARB = _link_function('glDeleteObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6806 glGetHandleARB = _link_function('glGetHandleARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:6807 glDetachObjectARB = _link_function('glDetachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6808 glCreateShaderObjectARB = _link_function('glCreateShaderObjectARB', GLhandleARB, [GLenum], 'ARB_shader_objects') # GL/glext.h:6809 glShaderSourceARB = _link_function('glShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6810 glCompileShaderARB = _link_function('glCompileShaderARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6811 glCreateProgramObjectARB = _link_function('glCreateProgramObjectARB', GLhandleARB, [], 'ARB_shader_objects') # GL/glext.h:6812 glAttachObjectARB = _link_function('glAttachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6813 glLinkProgramARB = _link_function('glLinkProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6814 glUseProgramObjectARB = _link_function('glUseProgramObjectARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6815 glValidateProgramARB = _link_function('glValidateProgramARB', None, [GLhandleARB], 'ARB_shader_objects') # GL/glext.h:6816 glUniform1fARB = _link_function('glUniform1fARB', None, [GLint, GLfloat], 'ARB_shader_objects') # GL/glext.h:6817 glUniform2fARB = _link_function('glUniform2fARB', None, [GLint, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:6818 glUniform3fARB = _link_function('glUniform3fARB', None, [GLint, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:6819 glUniform4fARB = _link_function('glUniform4fARB', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects') # GL/glext.h:6820 glUniform1iARB = _link_function('glUniform1iARB', None, [GLint, GLint], 'ARB_shader_objects') # GL/glext.h:6821 glUniform2iARB = _link_function('glUniform2iARB', None, [GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:6822 glUniform3iARB = _link_function('glUniform3iARB', None, [GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:6823 glUniform4iARB = _link_function('glUniform4iARB', None, [GLint, GLint, GLint, GLint, GLint], 'ARB_shader_objects') # GL/glext.h:6824 glUniform1fvARB = _link_function('glUniform1fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6825 glUniform2fvARB = _link_function('glUniform2fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6826 glUniform3fvARB = _link_function('glUniform3fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6827 glUniform4fvARB = _link_function('glUniform4fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6828 glUniform1ivARB = _link_function('glUniform1ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6829 glUniform2ivARB = _link_function('glUniform2ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6830 glUniform3ivARB = _link_function('glUniform3ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6831 glUniform4ivARB = _link_function('glUniform4ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6832 glUniformMatrix2fvARB = _link_function('glUniformMatrix2fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6833 glUniformMatrix3fvARB = _link_function('glUniformMatrix3fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6834 glUniformMatrix4fvARB = _link_function('glUniformMatrix4fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6835 glGetObjectParameterfvARB = _link_function('glGetObjectParameterfvARB', None, [GLhandleARB, GLenum, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6836 glGetObjectParameterivARB = _link_function('glGetObjectParameterivARB', None, [GLhandleARB, GLenum, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6837 glGetInfoLogARB = _link_function('glGetInfoLogARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:6838 glGetAttachedObjectsARB = _link_function('glGetAttachedObjectsARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)], 'ARB_shader_objects') # GL/glext.h:6839 glGetUniformLocationARB = _link_function('glGetUniformLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:6840 glGetActiveUniformARB = _link_function('glGetActiveUniformARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_shader_objects') # GL/glext.h:6841 glGetUniformfvARB = _link_function('glGetUniformfvARB', None, [GLhandleARB, GLint, POINTER(GLfloat)], 'ARB_shader_objects') # GL/glext.h:6842 glGetUniformivARB = _link_function('glGetUniformivARB', None, [GLhandleARB, GLint, POINTER(GLint)], 'ARB_shader_objects') # GL/glext.h:6843 glGetShaderSourceARB = _link_function('glGetShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects') PFNGLDELETEOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6845 PFNGLGETHANDLEARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:6846 PFNGLDETACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:6847 PFNGLCREATESHADEROBJECTARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:6848 PFNGLSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)) # GL/glext.h:6849 PFNGLCOMPILESHADERARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6850 PFNGLCREATEPROGRAMOBJECTARBPROC = CFUNCTYPE(GLhandleARB) # GL/glext.h:6851 PFNGLATTACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:6852 PFNGLLINKPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6853 PFNGLUSEPROGRAMOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6854 PFNGLVALIDATEPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6855 PFNGLUNIFORM1FARBPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:6856 PFNGLUNIFORM2FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:6857 PFNGLUNIFORM3FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6858 PFNGLUNIFORM4FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6859 PFNGLUNIFORM1IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6860 PFNGLUNIFORM2IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6861 PFNGLUNIFORM3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6862 PFNGLUNIFORM4IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:6863 PFNGLUNIFORM1FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6864 PFNGLUNIFORM2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6865 PFNGLUNIFORM3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6866 PFNGLUNIFORM4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6867 PFNGLUNIFORM1IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6868 PFNGLUNIFORM2IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6869 PFNGLUNIFORM3IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6870 PFNGLUNIFORM4IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6871 PFNGLUNIFORMMATRIX2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6872 PFNGLUNIFORMMATRIX3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6873 PFNGLUNIFORMMATRIX4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6874 PFNGLGETOBJECTPARAMETERFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLfloat)) # GL/glext.h:6875 PFNGLGETOBJECTPARAMETERIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLint)) # GL/glext.h:6876 PFNGLGETINFOLOGARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:6877 PFNGLGETATTACHEDOBJECTSARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)) # GL/glext.h:6878 PFNGLGETUNIFORMLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:6879 PFNGLGETACTIVEUNIFORMARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:6880 PFNGLGETUNIFORMFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLfloat)) # GL/glext.h:6881 PFNGLGETUNIFORMIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLint)) # GL/glext.h:6882 PFNGLGETSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:6883 # ARB_vertex_shader (GL/glext.h:6886) GL_ARB_vertex_shader = 1 # GL/glext.h:6887 # GL/glext.h:6889 glBindAttribLocationARB = _link_function('glBindAttribLocationARB', None, [GLhandleARB, GLuint, POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:6890 glGetActiveAttribARB = _link_function('glGetActiveAttribARB', None, [GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)], 'ARB_vertex_shader') # GL/glext.h:6891 glGetAttribLocationARB = _link_function('glGetAttribLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_vertex_shader') PFNGLBINDATTRIBLOCATIONARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, POINTER(GLcharARB)) # GL/glext.h:6893 PFNGLGETACTIVEATTRIBARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)) # GL/glext.h:6894 PFNGLGETATTRIBLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:6895 # ARB_fragment_shader (GL/glext.h:6898) GL_ARB_fragment_shader = 1 # GL/glext.h:6899 # ARB_shading_language_100 (GL/glext.h:6902) GL_ARB_shading_language_100 = 1 # GL/glext.h:6903 # ARB_texture_non_power_of_two (GL/glext.h:6906) GL_ARB_texture_non_power_of_two = 1 # GL/glext.h:6907 # ARB_point_sprite (GL/glext.h:6910) GL_ARB_point_sprite = 1 # GL/glext.h:6911 # ARB_fragment_program_shadow (GL/glext.h:6914) GL_ARB_fragment_program_shadow = 1 # GL/glext.h:6915 # ARB_draw_buffers (GL/glext.h:6918) GL_ARB_draw_buffers = 1 # GL/glext.h:6919 # GL/glext.h:6921 glDrawBuffersARB = _link_function('glDrawBuffersARB', None, [GLsizei, POINTER(GLenum)], 'ARB_draw_buffers') PFNGLDRAWBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:6923 # ARB_texture_rectangle (GL/glext.h:6926) GL_ARB_texture_rectangle = 1 # GL/glext.h:6927 # ARB_color_buffer_float (GL/glext.h:6930) GL_ARB_color_buffer_float = 1 # GL/glext.h:6931 # GL/glext.h:6933 glClampColorARB = _link_function('glClampColorARB', None, [GLenum, GLenum], 'ARB_color_buffer_float') PFNGLCLAMPCOLORARBPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6935 # ARB_half_float_pixel (GL/glext.h:6938) GL_ARB_half_float_pixel = 1 # GL/glext.h:6939 # ARB_texture_float (GL/glext.h:6942) GL_ARB_texture_float = 1 # GL/glext.h:6943 # ARB_pixel_buffer_object (GL/glext.h:6946) GL_ARB_pixel_buffer_object = 1 # GL/glext.h:6947 # ARB_depth_buffer_float (GL/glext.h:6950) GL_ARB_depth_buffer_float = 1 # GL/glext.h:6951 # ARB_draw_instanced (GL/glext.h:6954) GL_ARB_draw_instanced = 1 # GL/glext.h:6955 # GL/glext.h:6957 glDrawArraysInstancedARB = _link_function('glDrawArraysInstancedARB', None, [GLenum, GLint, GLsizei, GLsizei], 'ARB_draw_instanced') # GL/glext.h:6958 glDrawElementsInstancedARB = _link_function('glDrawElementsInstancedARB', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'ARB_draw_instanced') PFNGLDRAWARRAYSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:6960 PFNGLDRAWELEMENTSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:6961 # ARB_framebuffer_object (GL/glext.h:6964) GL_ARB_framebuffer_object = 1 # GL/glext.h:6965 # GL/glext.h:6967 glIsRenderbuffer = _link_function('glIsRenderbuffer', GLboolean, [GLuint], 'ARB_framebuffer_object') # GL/glext.h:6968 glBindRenderbuffer = _link_function('glBindRenderbuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:6969 glDeleteRenderbuffers = _link_function('glDeleteRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:6970 glGenRenderbuffers = _link_function('glGenRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:6971 glRenderbufferStorage = _link_function('glRenderbufferStorage', None, [GLenum, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object') # GL/glext.h:6972 glGetRenderbufferParameteriv = _link_function('glGetRenderbufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object') # GL/glext.h:6973 glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], 'ARB_framebuffer_object') # GL/glext.h:6974 glBindFramebuffer = _link_function('glBindFramebuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:6975 glDeleteFramebuffers = _link_function('glDeleteFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:6976 glGenFramebuffers = _link_function('glGenFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object') # GL/glext.h:6977 glCheckFramebufferStatus = _link_function('glCheckFramebufferStatus', GLenum, [GLenum], 'ARB_framebuffer_object') # GL/glext.h:6978 glFramebufferTexture1D = _link_function('glFramebufferTexture1D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object') # GL/glext.h:6979 glFramebufferTexture2D = _link_function('glFramebufferTexture2D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object') # GL/glext.h:6980 glFramebufferTexture3D = _link_function('glFramebufferTexture3D', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object') # GL/glext.h:6981 glFramebufferRenderbuffer = _link_function('glFramebufferRenderbuffer', None, [GLenum, GLenum, GLenum, GLuint], 'ARB_framebuffer_object') # GL/glext.h:6982 glGetFramebufferAttachmentParameteriv = _link_function('glGetFramebufferAttachmentParameteriv', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object') # GL/glext.h:6983 glGenerateMipmap = _link_function('glGenerateMipmap', None, [GLenum], 'ARB_framebuffer_object') GLbitfield = c_uint # /usr/include/GL/gl.h:151 # GL/glext.h:6984 glBlitFramebuffer = _link_function('glBlitFramebuffer', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'ARB_framebuffer_object') # GL/glext.h:6985 glRenderbufferStorageMultisample = _link_function('glRenderbufferStorageMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object') # GL/glext.h:6986 glFramebufferTextureLayer = _link_function('glFramebufferTextureLayer', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object') PFNGLISRENDERBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6988 PFNGLBINDRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6989 PFNGLDELETERENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6990 PFNGLGENRENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6991 PFNGLRENDERBUFFERSTORAGEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:6992 PFNGLGETRENDERBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6993 PFNGLISFRAMEBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6994 PFNGLBINDFRAMEBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6995 PFNGLDELETEFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6996 PFNGLGENFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6997 PFNGLCHECKFRAMEBUFFERSTATUSPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:6998 PFNGLFRAMEBUFFERTEXTURE1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:6999 PFNGLFRAMEBUFFERTEXTURE2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7000 PFNGLFRAMEBUFFERTEXTURE3DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7001 PFNGLFRAMEBUFFERRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:7002 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7003 PFNGLGENERATEMIPMAPPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7004 PFNGLBLITFRAMEBUFFERPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:7005 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7006 PFNGLFRAMEBUFFERTEXTURELAYERPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7007 # ARB_framebuffer_sRGB (GL/glext.h:7010) GL_ARB_framebuffer_sRGB = 1 # GL/glext.h:7011 # ARB_geometry_shader4 (GL/glext.h:7014) GL_ARB_geometry_shader4 = 1 # GL/glext.h:7015 # GL/glext.h:7017 glProgramParameteriARB = _link_function('glProgramParameteriARB', None, [GLuint, GLenum, GLint], 'ARB_geometry_shader4') # GL/glext.h:7018 glFramebufferTextureARB = _link_function('glFramebufferTextureARB', None, [GLenum, GLenum, GLuint, GLint], 'ARB_geometry_shader4') # GL/glext.h:7019 glFramebufferTextureLayerARB = _link_function('glFramebufferTextureLayerARB', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_geometry_shader4') # GL/glext.h:7020 glFramebufferTextureFaceARB = _link_function('glFramebufferTextureFaceARB', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'ARB_geometry_shader4') PFNGLPROGRAMPARAMETERIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7022 PFNGLFRAMEBUFFERTEXTUREARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7023 PFNGLFRAMEBUFFERTEXTURELAYERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7024 PFNGLFRAMEBUFFERTEXTUREFACEARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:7025 # ARB_half_float_vertex (GL/glext.h:7028) GL_ARB_half_float_vertex = 1 # GL/glext.h:7029 # ARB_instanced_arrays (GL/glext.h:7032) GL_ARB_instanced_arrays = 1 # GL/glext.h:7033 # GL/glext.h:7035 glVertexAttribDivisorARB = _link_function('glVertexAttribDivisorARB', None, [GLuint, GLuint], 'ARB_instanced_arrays') PFNGLVERTEXATTRIBDIVISORARBPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7037 # ARB_map_buffer_range (GL/glext.h:7040) GL_ARB_map_buffer_range = 1 # GL/glext.h:7041 # GL/glext.h:7043 glMapBufferRange = _link_function('glMapBufferRange', POINTER(GLvoid), [GLenum, GLintptr, GLsizeiptr, GLbitfield], 'ARB_map_buffer_range') # GL/glext.h:7044 glFlushMappedBufferRange = _link_function('glFlushMappedBufferRange', None, [GLenum, GLintptr, GLsizeiptr], 'ARB_map_buffer_range') PFNGLMAPBUFFERRANGEPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLintptr, GLsizeiptr, GLbitfield) # GL/glext.h:7046 PFNGLFLUSHMAPPEDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr) # GL/glext.h:7047 # ARB_texture_buffer_object (GL/glext.h:7050) GL_ARB_texture_buffer_object = 1 # GL/glext.h:7051 # GL/glext.h:7053 glTexBufferARB = _link_function('glTexBufferARB', None, [GLenum, GLenum, GLuint], 'ARB_texture_buffer_object') PFNGLTEXBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7055 # ARB_texture_compression_rgtc (GL/glext.h:7058) GL_ARB_texture_compression_rgtc = 1 # GL/glext.h:7059 # ARB_texture_rg (GL/glext.h:7062) GL_ARB_texture_rg = 1 # GL/glext.h:7063 # ARB_vertex_array_object (GL/glext.h:7066) GL_ARB_vertex_array_object = 1 # GL/glext.h:7067 # GL/glext.h:7069 glBindVertexArray = _link_function('glBindVertexArray', None, [GLuint], 'ARB_vertex_array_object') # GL/glext.h:7070 glDeleteVertexArrays = _link_function('glDeleteVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object') # GL/glext.h:7071 glGenVertexArrays = _link_function('glGenVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object') # GL/glext.h:7072 glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], 'ARB_vertex_array_object') PFNGLBINDVERTEXARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7074 PFNGLDELETEVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7075 PFNGLGENVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7076 PFNGLISVERTEXARRAYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7077 # ARB_uniform_buffer_object (GL/glext.h:7080) GL_ARB_uniform_buffer_object = 1 # GL/glext.h:7081 # GL/glext.h:7083 glGetUniformIndices = _link_function('glGetUniformIndices', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLuint)], 'ARB_uniform_buffer_object') # GL/glext.h:7084 glGetActiveUniformsiv = _link_function('glGetActiveUniformsiv', None, [GLuint, GLsizei, POINTER(GLuint), GLenum, POINTER(GLint)], 'ARB_uniform_buffer_object') # GL/glext.h:7085 glGetActiveUniformName = _link_function('glGetActiveUniformName', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_uniform_buffer_object') # GL/glext.h:7086 glGetUniformBlockIndex = _link_function('glGetUniformBlockIndex', GLuint, [GLuint, POINTER(GLchar)], 'ARB_uniform_buffer_object') # GL/glext.h:7087 glGetActiveUniformBlockiv = _link_function('glGetActiveUniformBlockiv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], 'ARB_uniform_buffer_object') # GL/glext.h:7088 glGetActiveUniformBlockName = _link_function('glGetActiveUniformBlockName', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_uniform_buffer_object') # GL/glext.h:7089 glUniformBlockBinding = _link_function('glUniformBlockBinding', None, [GLuint, GLuint, GLuint], 'ARB_uniform_buffer_object') PFNGLGETUNIFORMINDICESPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLuint)) # GL/glext.h:7091 PFNGLGETACTIVEUNIFORMSIVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLuint), GLenum, POINTER(GLint)) # GL/glext.h:7092 PFNGLGETACTIVEUNIFORMNAMEPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7093 PFNGLGETUNIFORMBLOCKINDEXPROC = CFUNCTYPE(GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:7094 PFNGLGETACTIVEUNIFORMBLOCKIVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7095 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7096 PFNGLUNIFORMBLOCKBINDINGPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:7097 # ARB_compatibility (GL/glext.h:7100) GL_ARB_compatibility = 1 # GL/glext.h:7101 # ARB_copy_buffer (GL/glext.h:7104) GL_ARB_copy_buffer = 1 # GL/glext.h:7105 # GL/glext.h:7107 glCopyBufferSubData = _link_function('glCopyBufferSubData', None, [GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr], 'ARB_copy_buffer') PFNGLCOPYBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) # GL/glext.h:7109 # ARB_shader_texture_lod (GL/glext.h:7112) GL_ARB_shader_texture_lod = 1 # GL/glext.h:7113 # ARB_depth_clamp (GL/glext.h:7116) GL_ARB_depth_clamp = 1 # GL/glext.h:7117 # ARB_draw_elements_base_vertex (GL/glext.h:7120) GL_ARB_draw_elements_base_vertex = 1 # GL/glext.h:7121 # GL/glext.h:7123 glDrawElementsBaseVertex = _link_function('glDrawElementsBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLint], 'ARB_draw_elements_base_vertex') # GL/glext.h:7124 glDrawRangeElementsBaseVertex = _link_function('glDrawRangeElementsBaseVertex', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint], 'ARB_draw_elements_base_vertex') # GL/glext.h:7125 glDrawElementsInstancedBaseVertex = _link_function('glDrawElementsInstancedBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint], 'ARB_draw_elements_base_vertex') # GL/glext.h:7126 glMultiDrawElementsBaseVertex = _link_function('glMultiDrawElementsBaseVertex', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, POINTER(GLint)], 'ARB_draw_elements_base_vertex') PFNGLDRAWELEMENTSBASEVERTEXPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLint) # GL/glext.h:7128 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint) # GL/glext.h:7129 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint) # GL/glext.h:7130 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, POINTER(GLint)) # GL/glext.h:7131 # ARB_fragment_coord_conventions (GL/glext.h:7134) GL_ARB_fragment_coord_conventions = 1 # GL/glext.h:7135 # ARB_provoking_vertex (GL/glext.h:7138) GL_ARB_provoking_vertex = 1 # GL/glext.h:7139 # GL/glext.h:7141 glProvokingVertex = _link_function('glProvokingVertex', None, [GLenum], 'ARB_provoking_vertex') PFNGLPROVOKINGVERTEXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7143 # ARB_seamless_cube_map (GL/glext.h:7146) GL_ARB_seamless_cube_map = 1 # GL/glext.h:7147 # ARB_sync (GL/glext.h:7150) GL_ARB_sync = 1 # GL/glext.h:7151 # GL/glext.h:7153 glFenceSync = _link_function('glFenceSync', GLsync, [GLenum, GLbitfield], 'ARB_sync') # GL/glext.h:7154 glIsSync = _link_function('glIsSync', GLboolean, [GLsync], 'ARB_sync') # GL/glext.h:7155 glDeleteSync = _link_function('glDeleteSync', None, [GLsync], 'ARB_sync') # GL/glext.h:7156 glClientWaitSync = _link_function('glClientWaitSync', GLenum, [GLsync, GLbitfield, GLuint64], 'ARB_sync') # GL/glext.h:7157 glWaitSync = _link_function('glWaitSync', None, [GLsync, GLbitfield, GLuint64], 'ARB_sync') # GL/glext.h:7158 glGetInteger64v = _link_function('glGetInteger64v', None, [GLenum, POINTER(GLint64)], 'ARB_sync') # GL/glext.h:7159 glGetSynciv = _link_function('glGetSynciv', None, [GLsync, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)], 'ARB_sync') PFNGLFENCESYNCPROC = CFUNCTYPE(GLsync, GLenum, GLbitfield) # GL/glext.h:7161 PFNGLISSYNCPROC = CFUNCTYPE(GLboolean, GLsync) # GL/glext.h:7162 PFNGLDELETESYNCPROC = CFUNCTYPE(None, GLsync) # GL/glext.h:7163 PFNGLCLIENTWAITSYNCPROC = CFUNCTYPE(GLenum, GLsync, GLbitfield, GLuint64) # GL/glext.h:7164 PFNGLWAITSYNCPROC = CFUNCTYPE(None, GLsync, GLbitfield, GLuint64) # GL/glext.h:7165 PFNGLGETINTEGER64VPROC = CFUNCTYPE(None, GLenum, POINTER(GLint64)) # GL/glext.h:7166 PFNGLGETSYNCIVPROC = CFUNCTYPE(None, GLsync, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)) # GL/glext.h:7167 # ARB_texture_multisample (GL/glext.h:7170) GL_ARB_texture_multisample = 1 # GL/glext.h:7171 # GL/glext.h:7173 glTexImage2DMultisample = _link_function('glTexImage2DMultisample', None, [GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean], 'ARB_texture_multisample') # GL/glext.h:7174 glTexImage3DMultisample = _link_function('glTexImage3DMultisample', None, [GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean], 'ARB_texture_multisample') # GL/glext.h:7175 glGetMultisamplefv = _link_function('glGetMultisamplefv', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_texture_multisample') # GL/glext.h:7176 glSampleMaski = _link_function('glSampleMaski', None, [GLuint, GLbitfield], 'ARB_texture_multisample') PFNGLTEXIMAGE2DMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:7178 PFNGLTEXIMAGE3DMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:7179 PFNGLGETMULTISAMPLEFVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:7180 PFNGLSAMPLEMASKIPROC = CFUNCTYPE(None, GLuint, GLbitfield) # GL/glext.h:7181 # ARB_vertex_array_bgra (GL/glext.h:7184) GL_ARB_vertex_array_bgra = 1 # GL/glext.h:7185 # ARB_draw_buffers_blend (GL/glext.h:7188) GL_ARB_draw_buffers_blend = 1 # GL/glext.h:7189 # GL/glext.h:7191 glBlendEquationiARB = _link_function('glBlendEquationiARB', None, [GLuint, GLenum], 'ARB_draw_buffers_blend') # GL/glext.h:7192 glBlendEquationSeparateiARB = _link_function('glBlendEquationSeparateiARB', None, [GLuint, GLenum, GLenum], 'ARB_draw_buffers_blend') # GL/glext.h:7193 glBlendFunciARB = _link_function('glBlendFunciARB', None, [GLuint, GLenum, GLenum], 'ARB_draw_buffers_blend') # GL/glext.h:7194 glBlendFuncSeparateiARB = _link_function('glBlendFuncSeparateiARB', None, [GLuint, GLenum, GLenum, GLenum, GLenum], 'ARB_draw_buffers_blend') PFNGLBLENDEQUATIONIARBPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:7196 PFNGLBLENDEQUATIONSEPARATEIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:7197 PFNGLBLENDFUNCIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:7198 PFNGLBLENDFUNCSEPARATEIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:7199 # ARB_sample_shading (GL/glext.h:7202) GL_ARB_sample_shading = 1 # GL/glext.h:7203 # GL/glext.h:7205 glMinSampleShadingARB = _link_function('glMinSampleShadingARB', None, [GLfloat], 'ARB_sample_shading') PFNGLMINSAMPLESHADINGARBPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:7207 # ARB_texture_cube_map_array (GL/glext.h:7210) GL_ARB_texture_cube_map_array = 1 # GL/glext.h:7211 # ARB_texture_gather (GL/glext.h:7214) GL_ARB_texture_gather = 1 # GL/glext.h:7215 # ARB_texture_query_lod (GL/glext.h:7218) GL_ARB_texture_query_lod = 1 # GL/glext.h:7219 # ARB_shading_language_include (GL/glext.h:7222) GL_ARB_shading_language_include = 1 # GL/glext.h:7223 # GL/glext.h:7225 glNamedStringARB = _link_function('glNamedStringARB', None, [GLenum, GLint, POINTER(GLchar), GLint, POINTER(GLchar)], 'ARB_shading_language_include') # GL/glext.h:7226 glDeleteNamedStringARB = _link_function('glDeleteNamedStringARB', None, [GLint, POINTER(GLchar)], 'ARB_shading_language_include') # GL/glext.h:7227 glCompileShaderIncludeARB = _link_function('glCompileShaderIncludeARB', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], 'ARB_shading_language_include') # GL/glext.h:7228 glIsNamedStringARB = _link_function('glIsNamedStringARB', GLboolean, [GLint, POINTER(GLchar)], 'ARB_shading_language_include') # GL/glext.h:7229 glGetNamedStringARB = _link_function('glGetNamedStringARB', None, [GLint, POINTER(GLchar), GLsizei, POINTER(GLint), POINTER(GLchar)], 'ARB_shading_language_include') # GL/glext.h:7230 glGetNamedStringivARB = _link_function('glGetNamedStringivARB', None, [GLint, POINTER(GLchar), GLenum, POINTER(GLint)], 'ARB_shading_language_include') PFNGLNAMEDSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLchar), GLint, POINTER(GLchar)) # GL/glext.h:7232 PFNGLDELETENAMEDSTRINGARBPROC = CFUNCTYPE(None, GLint, POINTER(GLchar)) # GL/glext.h:7233 PFNGLCOMPILESHADERINCLUDEARBPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:7234 PFNGLISNAMEDSTRINGARBPROC = CFUNCTYPE(GLboolean, GLint, POINTER(GLchar)) # GL/glext.h:7235 PFNGLGETNAMEDSTRINGARBPROC = CFUNCTYPE(None, GLint, POINTER(GLchar), GLsizei, POINTER(GLint), POINTER(GLchar)) # GL/glext.h:7236 PFNGLGETNAMEDSTRINGIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLchar), GLenum, POINTER(GLint)) # GL/glext.h:7237 # ARB_texture_compression_bptc (GL/glext.h:7240) GL_ARB_texture_compression_bptc = 1 # GL/glext.h:7241 # ARB_blend_func_extended (GL/glext.h:7244) GL_ARB_blend_func_extended = 1 # GL/glext.h:7245 # GL/glext.h:7247 glBindFragDataLocationIndexed = _link_function('glBindFragDataLocationIndexed', None, [GLuint, GLuint, GLuint, POINTER(GLchar)], 'ARB_blend_func_extended') # GL/glext.h:7248 glGetFragDataIndex = _link_function('glGetFragDataIndex', GLint, [GLuint, POINTER(GLchar)], 'ARB_blend_func_extended') PFNGLBINDFRAGDATALOCATIONINDEXEDPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:7250 PFNGLGETFRAGDATAINDEXPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7251 # ARB_explicit_attrib_location (GL/glext.h:7254) GL_ARB_explicit_attrib_location = 1 # GL/glext.h:7255 # ARB_occlusion_query2 (GL/glext.h:7258) GL_ARB_occlusion_query2 = 1 # GL/glext.h:7259 # ARB_sampler_objects (GL/glext.h:7262) GL_ARB_sampler_objects = 1 # GL/glext.h:7263 # GL/glext.h:7265 glGenSamplers = _link_function('glGenSamplers', None, [GLsizei, POINTER(GLuint)], 'ARB_sampler_objects') # GL/glext.h:7266 glDeleteSamplers = _link_function('glDeleteSamplers', None, [GLsizei, POINTER(GLuint)], 'ARB_sampler_objects') # GL/glext.h:7267 glIsSampler = _link_function('glIsSampler', GLboolean, [GLuint], 'ARB_sampler_objects') # GL/glext.h:7268 glBindSampler = _link_function('glBindSampler', None, [GLuint, GLuint], 'ARB_sampler_objects') # GL/glext.h:7269 glSamplerParameteri = _link_function('glSamplerParameteri', None, [GLuint, GLenum, GLint], 'ARB_sampler_objects') # GL/glext.h:7270 glSamplerParameteriv = _link_function('glSamplerParameteriv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects') # GL/glext.h:7271 glSamplerParameterf = _link_function('glSamplerParameterf', None, [GLuint, GLenum, GLfloat], 'ARB_sampler_objects') # GL/glext.h:7272 glSamplerParameterfv = _link_function('glSamplerParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_sampler_objects') # GL/glext.h:7273 glSamplerParameterIiv = _link_function('glSamplerParameterIiv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects') # GL/glext.h:7274 glSamplerParameterIuiv = _link_function('glSamplerParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_sampler_objects') # GL/glext.h:7275 glGetSamplerParameteriv = _link_function('glGetSamplerParameteriv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects') # GL/glext.h:7276 glGetSamplerParameterIiv = _link_function('glGetSamplerParameterIiv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects') # GL/glext.h:7277 glGetSamplerParameterfv = _link_function('glGetSamplerParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_sampler_objects') # GL/glext.h:7278 glGetSamplerParameterIuiv = _link_function('glGetSamplerParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_sampler_objects') PFNGLGENSAMPLERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7280 PFNGLDELETESAMPLERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7281 PFNGLISSAMPLERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7282 PFNGLBINDSAMPLERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7283 PFNGLSAMPLERPARAMETERIPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7284 PFNGLSAMPLERPARAMETERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7285 PFNGLSAMPLERPARAMETERFPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:7286 PFNGLSAMPLERPARAMETERFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7287 PFNGLSAMPLERPARAMETERIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7288 PFNGLSAMPLERPARAMETERIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7289 PFNGLGETSAMPLERPARAMETERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7290 PFNGLGETSAMPLERPARAMETERIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7291 PFNGLGETSAMPLERPARAMETERFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7292 PFNGLGETSAMPLERPARAMETERIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7293 # ARB_shader_bit_encoding (GL/glext.h:7296) GL_ARB_shader_bit_encoding = 1 # GL/glext.h:7297 # ARB_texture_rgb10_a2ui (GL/glext.h:7300) GL_ARB_texture_rgb10_a2ui = 1 # GL/glext.h:7301 # ARB_texture_swizzle (GL/glext.h:7304) GL_ARB_texture_swizzle = 1 # GL/glext.h:7305 # ARB_timer_query (GL/glext.h:7308) GL_ARB_timer_query = 1 # GL/glext.h:7309 # GL/glext.h:7311 glQueryCounter = _link_function('glQueryCounter', None, [GLuint, GLenum], 'ARB_timer_query') # GL/glext.h:7312 glGetQueryObjecti64v = _link_function('glGetQueryObjecti64v', None, [GLuint, GLenum, POINTER(GLint64)], 'ARB_timer_query') # GL/glext.h:7313 glGetQueryObjectui64v = _link_function('glGetQueryObjectui64v', None, [GLuint, GLenum, POINTER(GLuint64)], 'ARB_timer_query') PFNGLQUERYCOUNTERPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:7315 PFNGLGETQUERYOBJECTI64VPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64)) # GL/glext.h:7316 PFNGLGETQUERYOBJECTUI64VPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64)) # GL/glext.h:7317 # ARB_vertex_type_2_10_10_10_rev (GL/glext.h:7320) GL_ARB_vertex_type_2_10_10_10_rev = 1 # GL/glext.h:7321 # GL/glext.h:7323 glVertexP2ui = _link_function('glVertexP2ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7324 glVertexP2uiv = _link_function('glVertexP2uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7325 glVertexP3ui = _link_function('glVertexP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7326 glVertexP3uiv = _link_function('glVertexP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7327 glVertexP4ui = _link_function('glVertexP4ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7328 glVertexP4uiv = _link_function('glVertexP4uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7329 glTexCoordP1ui = _link_function('glTexCoordP1ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7330 glTexCoordP1uiv = _link_function('glTexCoordP1uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7331 glTexCoordP2ui = _link_function('glTexCoordP2ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7332 glTexCoordP2uiv = _link_function('glTexCoordP2uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7333 glTexCoordP3ui = _link_function('glTexCoordP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7334 glTexCoordP3uiv = _link_function('glTexCoordP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7335 glTexCoordP4ui = _link_function('glTexCoordP4ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7336 glTexCoordP4uiv = _link_function('glTexCoordP4uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7337 glMultiTexCoordP1ui = _link_function('glMultiTexCoordP1ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7338 glMultiTexCoordP1uiv = _link_function('glMultiTexCoordP1uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7339 glMultiTexCoordP2ui = _link_function('glMultiTexCoordP2ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7340 glMultiTexCoordP2uiv = _link_function('glMultiTexCoordP2uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7341 glMultiTexCoordP3ui = _link_function('glMultiTexCoordP3ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7342 glMultiTexCoordP3uiv = _link_function('glMultiTexCoordP3uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7343 glMultiTexCoordP4ui = _link_function('glMultiTexCoordP4ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7344 glMultiTexCoordP4uiv = _link_function('glMultiTexCoordP4uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7345 glNormalP3ui = _link_function('glNormalP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7346 glNormalP3uiv = _link_function('glNormalP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7347 glColorP3ui = _link_function('glColorP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7348 glColorP3uiv = _link_function('glColorP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7349 glColorP4ui = _link_function('glColorP4ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7350 glColorP4uiv = _link_function('glColorP4uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7351 glSecondaryColorP3ui = _link_function('glSecondaryColorP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7352 glSecondaryColorP3uiv = _link_function('glSecondaryColorP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7353 glVertexAttribP1ui = _link_function('glVertexAttribP1ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7354 glVertexAttribP1uiv = _link_function('glVertexAttribP1uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7355 glVertexAttribP2ui = _link_function('glVertexAttribP2ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7356 glVertexAttribP2uiv = _link_function('glVertexAttribP2uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7357 glVertexAttribP3ui = _link_function('glVertexAttribP3ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7358 glVertexAttribP3uiv = _link_function('glVertexAttribP3uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7359 glVertexAttribP4ui = _link_function('glVertexAttribP4ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev') # GL/glext.h:7360 glVertexAttribP4uiv = _link_function('glVertexAttribP4uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev') PFNGLVERTEXP2UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7362 PFNGLVERTEXP2UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7363 PFNGLVERTEXP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7364 PFNGLVERTEXP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7365 PFNGLVERTEXP4UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7366 PFNGLVERTEXP4UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7367 PFNGLTEXCOORDP1UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7368 PFNGLTEXCOORDP1UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7369 PFNGLTEXCOORDP2UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7370 PFNGLTEXCOORDP2UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7371 PFNGLTEXCOORDP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7372 PFNGLTEXCOORDP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7373 PFNGLTEXCOORDP4UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7374 PFNGLTEXCOORDP4UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7375 PFNGLMULTITEXCOORDP1UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7376 PFNGLMULTITEXCOORDP1UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7377 PFNGLMULTITEXCOORDP2UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7378 PFNGLMULTITEXCOORDP2UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7379 PFNGLMULTITEXCOORDP3UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7380 PFNGLMULTITEXCOORDP3UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7381 PFNGLMULTITEXCOORDP4UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7382 PFNGLMULTITEXCOORDP4UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7383 PFNGLNORMALP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7384 PFNGLNORMALP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7385 PFNGLCOLORP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7386 PFNGLCOLORP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7387 PFNGLCOLORP4UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7388 PFNGLCOLORP4UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7389 PFNGLSECONDARYCOLORP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7390 PFNGLSECONDARYCOLORP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7391 PFNGLVERTEXATTRIBP1UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7392 PFNGLVERTEXATTRIBP1UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7393 PFNGLVERTEXATTRIBP2UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7394 PFNGLVERTEXATTRIBP2UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7395 PFNGLVERTEXATTRIBP3UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7396 PFNGLVERTEXATTRIBP3UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7397 PFNGLVERTEXATTRIBP4UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7398 PFNGLVERTEXATTRIBP4UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7399 # ARB_draw_indirect (GL/glext.h:7402) GL_ARB_draw_indirect = 1 # GL/glext.h:7403 # GL/glext.h:7405 glDrawArraysIndirect = _link_function('glDrawArraysIndirect', None, [GLenum, POINTER(GLvoid)], 'ARB_draw_indirect') # GL/glext.h:7406 glDrawElementsIndirect = _link_function('glDrawElementsIndirect', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_draw_indirect') PFNGLDRAWARRAYSINDIRECTPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7408 PFNGLDRAWELEMENTSINDIRECTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7409 # ARB_gpu_shader5 (GL/glext.h:7412) GL_ARB_gpu_shader5 = 1 # GL/glext.h:7413 # ARB_gpu_shader_fp64 (GL/glext.h:7416) GL_ARB_gpu_shader_fp64 = 1 # GL/glext.h:7417 # GL/glext.h:7419 glUniform1d = _link_function('glUniform1d', None, [GLint, GLdouble], 'ARB_gpu_shader_fp64') # GL/glext.h:7420 glUniform2d = _link_function('glUniform2d', None, [GLint, GLdouble, GLdouble], 'ARB_gpu_shader_fp64') # GL/glext.h:7421 glUniform3d = _link_function('glUniform3d', None, [GLint, GLdouble, GLdouble, GLdouble], 'ARB_gpu_shader_fp64') # GL/glext.h:7422 glUniform4d = _link_function('glUniform4d', None, [GLint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_gpu_shader_fp64') # GL/glext.h:7423 glUniform1dv = _link_function('glUniform1dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7424 glUniform2dv = _link_function('glUniform2dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7425 glUniform3dv = _link_function('glUniform3dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7426 glUniform4dv = _link_function('glUniform4dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7427 glUniformMatrix2dv = _link_function('glUniformMatrix2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7428 glUniformMatrix3dv = _link_function('glUniformMatrix3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7429 glUniformMatrix4dv = _link_function('glUniformMatrix4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7430 glUniformMatrix2x3dv = _link_function('glUniformMatrix2x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7431 glUniformMatrix2x4dv = _link_function('glUniformMatrix2x4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7432 glUniformMatrix3x2dv = _link_function('glUniformMatrix3x2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7433 glUniformMatrix3x4dv = _link_function('glUniformMatrix3x4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7434 glUniformMatrix4x2dv = _link_function('glUniformMatrix4x2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7435 glUniformMatrix4x3dv = _link_function('glUniformMatrix4x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') # GL/glext.h:7436 glGetUniformdv = _link_function('glGetUniformdv', None, [GLuint, GLint, POINTER(GLdouble)], 'ARB_gpu_shader_fp64') PFNGLUNIFORM1DPROC = CFUNCTYPE(None, GLint, GLdouble) # GL/glext.h:7438 PFNGLUNIFORM2DPROC = CFUNCTYPE(None, GLint, GLdouble, GLdouble) # GL/glext.h:7439 PFNGLUNIFORM3DPROC = CFUNCTYPE(None, GLint, GLdouble, GLdouble, GLdouble) # GL/glext.h:7440 PFNGLUNIFORM4DPROC = CFUNCTYPE(None, GLint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7441 PFNGLUNIFORM1DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7442 PFNGLUNIFORM2DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7443 PFNGLUNIFORM3DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7444 PFNGLUNIFORM4DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7445 PFNGLUNIFORMMATRIX2DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7446 PFNGLUNIFORMMATRIX3DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7447 PFNGLUNIFORMMATRIX4DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7448 PFNGLUNIFORMMATRIX2X3DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7449 PFNGLUNIFORMMATRIX2X4DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7450 PFNGLUNIFORMMATRIX3X2DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7451 PFNGLUNIFORMMATRIX3X4DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7452 PFNGLUNIFORMMATRIX4X2DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7453 PFNGLUNIFORMMATRIX4X3DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7454 PFNGLGETUNIFORMDVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLdouble)) # GL/glext.h:7455 # ARB_shader_subroutine (GL/glext.h:7458) GL_ARB_shader_subroutine = 1 # GL/glext.h:7459 # GL/glext.h:7461 glGetSubroutineUniformLocation = _link_function('glGetSubroutineUniformLocation', GLint, [GLuint, GLenum, POINTER(GLchar)], 'ARB_shader_subroutine') # GL/glext.h:7462 glGetSubroutineIndex = _link_function('glGetSubroutineIndex', GLuint, [GLuint, GLenum, POINTER(GLchar)], 'ARB_shader_subroutine') # GL/glext.h:7463 glGetActiveSubroutineUniformiv = _link_function('glGetActiveSubroutineUniformiv', None, [GLuint, GLenum, GLuint, GLenum, POINTER(GLint)], 'ARB_shader_subroutine') # GL/glext.h:7464 glGetActiveSubroutineUniformName = _link_function('glGetActiveSubroutineUniformName', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_shader_subroutine') # GL/glext.h:7465 glGetActiveSubroutineName = _link_function('glGetActiveSubroutineName', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_shader_subroutine') # GL/glext.h:7466 glUniformSubroutinesuiv = _link_function('glUniformSubroutinesuiv', None, [GLenum, GLsizei, POINTER(GLuint)], 'ARB_shader_subroutine') # GL/glext.h:7467 glGetUniformSubroutineuiv = _link_function('glGetUniformSubroutineuiv', None, [GLenum, GLint, POINTER(GLuint)], 'ARB_shader_subroutine') # GL/glext.h:7468 glGetProgramStageiv = _link_function('glGetProgramStageiv', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'ARB_shader_subroutine') PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, GLenum, POINTER(GLchar)) # GL/glext.h:7470 PFNGLGETSUBROUTINEINDEXPROC = CFUNCTYPE(GLuint, GLuint, GLenum, POINTER(GLchar)) # GL/glext.h:7471 PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7472 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7473 PFNGLGETACTIVESUBROUTINENAMEPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7474 PFNGLUNIFORMSUBROUTINESUIVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:7475 PFNGLGETUNIFORMSUBROUTINEUIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLuint)) # GL/glext.h:7476 PFNGLGETPROGRAMSTAGEIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7477 # ARB_tessellation_shader (GL/glext.h:7480) GL_ARB_tessellation_shader = 1 # GL/glext.h:7481 # GL/glext.h:7483 glPatchParameteri = _link_function('glPatchParameteri', None, [GLenum, GLint], 'ARB_tessellation_shader') # GL/glext.h:7484 glPatchParameterfv = _link_function('glPatchParameterfv', None, [GLenum, POINTER(GLfloat)], 'ARB_tessellation_shader') PFNGLPATCHPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7486 PFNGLPATCHPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7487 # ARB_texture_buffer_object_rgb32 (GL/glext.h:7490) GL_ARB_texture_buffer_object_rgb32 = 1 # GL/glext.h:7491 # ARB_transform_feedback2 (GL/glext.h:7494) GL_ARB_transform_feedback2 = 1 # GL/glext.h:7495 # GL/glext.h:7497 glBindTransformFeedback = _link_function('glBindTransformFeedback', None, [GLenum, GLuint], 'ARB_transform_feedback2') # GL/glext.h:7498 glDeleteTransformFeedbacks = _link_function('glDeleteTransformFeedbacks', None, [GLsizei, POINTER(GLuint)], 'ARB_transform_feedback2') # GL/glext.h:7499 glGenTransformFeedbacks = _link_function('glGenTransformFeedbacks', None, [GLsizei, POINTER(GLuint)], 'ARB_transform_feedback2') # GL/glext.h:7500 glIsTransformFeedback = _link_function('glIsTransformFeedback', GLboolean, [GLuint], 'ARB_transform_feedback2') # GL/glext.h:7501 glPauseTransformFeedback = _link_function('glPauseTransformFeedback', None, [], 'ARB_transform_feedback2') # GL/glext.h:7502 glResumeTransformFeedback = _link_function('glResumeTransformFeedback', None, [], 'ARB_transform_feedback2') # GL/glext.h:7503 glDrawTransformFeedback = _link_function('glDrawTransformFeedback', None, [GLenum, GLuint], 'ARB_transform_feedback2') PFNGLBINDTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7505 PFNGLDELETETRANSFORMFEEDBACKSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7506 PFNGLGENTRANSFORMFEEDBACKSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7507 PFNGLISTRANSFORMFEEDBACKPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7508 PFNGLPAUSETRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:7509 PFNGLRESUMETRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:7510 PFNGLDRAWTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7511 # ARB_transform_feedback3 (GL/glext.h:7514) GL_ARB_transform_feedback3 = 1 # GL/glext.h:7515 # GL/glext.h:7517 glDrawTransformFeedbackStream = _link_function('glDrawTransformFeedbackStream', None, [GLenum, GLuint, GLuint], 'ARB_transform_feedback3') # GL/glext.h:7518 glBeginQueryIndexed = _link_function('glBeginQueryIndexed', None, [GLenum, GLuint, GLuint], 'ARB_transform_feedback3') # GL/glext.h:7519 glEndQueryIndexed = _link_function('glEndQueryIndexed', None, [GLenum, GLuint], 'ARB_transform_feedback3') # GL/glext.h:7520 glGetQueryIndexediv = _link_function('glGetQueryIndexediv', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'ARB_transform_feedback3') PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7522 PFNGLBEGINQUERYINDEXEDPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7523 PFNGLENDQUERYINDEXEDPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7524 PFNGLGETQUERYINDEXEDIVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7525 # ARB_ES2_compatibility (GL/glext.h:7528) GL_ARB_ES2_compatibility = 1 # GL/glext.h:7529 # GL/glext.h:7531 glReleaseShaderCompiler = _link_function('glReleaseShaderCompiler', None, [], 'ARB_ES2_compatibility') # GL/glext.h:7532 glShaderBinary = _link_function('glShaderBinary', None, [GLsizei, POINTER(GLuint), GLenum, POINTER(GLvoid), GLsizei], 'ARB_ES2_compatibility') # GL/glext.h:7533 glGetShaderPrecisionFormat = _link_function('glGetShaderPrecisionFormat', None, [GLenum, GLenum, POINTER(GLint), POINTER(GLint)], 'ARB_ES2_compatibility') # GL/glext.h:7534 glDepthRangef = _link_function('glDepthRangef', None, [GLfloat, GLfloat], 'ARB_ES2_compatibility') # GL/glext.h:7535 glClearDepthf = _link_function('glClearDepthf', None, [GLfloat], 'ARB_ES2_compatibility') PFNGLRELEASESHADERCOMPILERPROC = CFUNCTYPE(None) # GL/glext.h:7537 PFNGLSHADERBINARYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7538 PFNGLGETSHADERPRECISIONFORMATPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint), POINTER(GLint)) # GL/glext.h:7539 PFNGLDEPTHRANGEFPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:7540 PFNGLCLEARDEPTHFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:7541 # ARB_get_program_binary (GL/glext.h:7544) GL_ARB_get_program_binary = 1 # GL/glext.h:7545 # GL/glext.h:7547 glGetProgramBinary = _link_function('glGetProgramBinary', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLenum), POINTER(GLvoid)], 'ARB_get_program_binary') # GL/glext.h:7548 glProgramBinary = _link_function('glProgramBinary', None, [GLuint, GLenum, POINTER(GLvoid), GLsizei], 'ARB_get_program_binary') # GL/glext.h:7549 glProgramParameteri = _link_function('glProgramParameteri', None, [GLuint, GLenum, GLint], 'ARB_get_program_binary') PFNGLGETPROGRAMBINARYPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLenum), POINTER(GLvoid)) # GL/glext.h:7551 PFNGLPROGRAMBINARYPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7552 PFNGLPROGRAMPARAMETERIPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7553 # ARB_separate_shader_objects (GL/glext.h:7556) GL_ARB_separate_shader_objects = 1 # GL/glext.h:7557 # GL/glext.h:7559 glUseProgramStages = _link_function('glUseProgramStages', None, [GLuint, GLbitfield, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7560 glActiveShaderProgram = _link_function('glActiveShaderProgram', None, [GLuint, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7561 glCreateShaderProgramv = _link_function('glCreateShaderProgramv', GLuint, [GLenum, GLsizei, POINTER(POINTER(GLchar))], 'ARB_separate_shader_objects') # GL/glext.h:7562 glBindProgramPipeline = _link_function('glBindProgramPipeline', None, [GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7563 glDeleteProgramPipelines = _link_function('glDeleteProgramPipelines', None, [GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7564 glGenProgramPipelines = _link_function('glGenProgramPipelines', None, [GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7565 glIsProgramPipeline = _link_function('glIsProgramPipeline', GLboolean, [GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7566 glGetProgramPipelineiv = _link_function('glGetProgramPipelineiv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_separate_shader_objects') # GL/glext.h:7567 glProgramUniform1i = _link_function('glProgramUniform1i', None, [GLuint, GLint, GLint], 'ARB_separate_shader_objects') # GL/glext.h:7568 glProgramUniform1iv = _link_function('glProgramUniform1iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects') # GL/glext.h:7569 glProgramUniform1f = _link_function('glProgramUniform1f', None, [GLuint, GLint, GLfloat], 'ARB_separate_shader_objects') # GL/glext.h:7570 glProgramUniform1fv = _link_function('glProgramUniform1fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7571 glProgramUniform1d = _link_function('glProgramUniform1d', None, [GLuint, GLint, GLdouble], 'ARB_separate_shader_objects') # GL/glext.h:7572 glProgramUniform1dv = _link_function('glProgramUniform1dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7573 glProgramUniform1ui = _link_function('glProgramUniform1ui', None, [GLuint, GLint, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7574 glProgramUniform1uiv = _link_function('glProgramUniform1uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7575 glProgramUniform2i = _link_function('glProgramUniform2i', None, [GLuint, GLint, GLint, GLint], 'ARB_separate_shader_objects') # GL/glext.h:7576 glProgramUniform2iv = _link_function('glProgramUniform2iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects') # GL/glext.h:7577 glProgramUniform2f = _link_function('glProgramUniform2f', None, [GLuint, GLint, GLfloat, GLfloat], 'ARB_separate_shader_objects') # GL/glext.h:7578 glProgramUniform2fv = _link_function('glProgramUniform2fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7579 glProgramUniform2d = _link_function('glProgramUniform2d', None, [GLuint, GLint, GLdouble, GLdouble], 'ARB_separate_shader_objects') # GL/glext.h:7580 glProgramUniform2dv = _link_function('glProgramUniform2dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7581 glProgramUniform2ui = _link_function('glProgramUniform2ui', None, [GLuint, GLint, GLuint, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7582 glProgramUniform2uiv = _link_function('glProgramUniform2uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7583 glProgramUniform3i = _link_function('glProgramUniform3i', None, [GLuint, GLint, GLint, GLint, GLint], 'ARB_separate_shader_objects') # GL/glext.h:7584 glProgramUniform3iv = _link_function('glProgramUniform3iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects') # GL/glext.h:7585 glProgramUniform3f = _link_function('glProgramUniform3f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], 'ARB_separate_shader_objects') # GL/glext.h:7586 glProgramUniform3fv = _link_function('glProgramUniform3fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7587 glProgramUniform3d = _link_function('glProgramUniform3d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], 'ARB_separate_shader_objects') # GL/glext.h:7588 glProgramUniform3dv = _link_function('glProgramUniform3dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7589 glProgramUniform3ui = _link_function('glProgramUniform3ui', None, [GLuint, GLint, GLuint, GLuint, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7590 glProgramUniform3uiv = _link_function('glProgramUniform3uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7591 glProgramUniform4i = _link_function('glProgramUniform4i', None, [GLuint, GLint, GLint, GLint, GLint, GLint], 'ARB_separate_shader_objects') # GL/glext.h:7592 glProgramUniform4iv = _link_function('glProgramUniform4iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects') # GL/glext.h:7593 glProgramUniform4f = _link_function('glProgramUniform4f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_separate_shader_objects') # GL/glext.h:7594 glProgramUniform4fv = _link_function('glProgramUniform4fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7595 glProgramUniform4d = _link_function('glProgramUniform4d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_separate_shader_objects') # GL/glext.h:7596 glProgramUniform4dv = _link_function('glProgramUniform4dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7597 glProgramUniform4ui = _link_function('glProgramUniform4ui', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7598 glProgramUniform4uiv = _link_function('glProgramUniform4uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects') # GL/glext.h:7599 glProgramUniformMatrix2fv = _link_function('glProgramUniformMatrix2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7600 glProgramUniformMatrix3fv = _link_function('glProgramUniformMatrix3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7601 glProgramUniformMatrix4fv = _link_function('glProgramUniformMatrix4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7602 glProgramUniformMatrix2dv = _link_function('glProgramUniformMatrix2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7603 glProgramUniformMatrix3dv = _link_function('glProgramUniformMatrix3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7604 glProgramUniformMatrix4dv = _link_function('glProgramUniformMatrix4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7605 glProgramUniformMatrix2x3fv = _link_function('glProgramUniformMatrix2x3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7606 glProgramUniformMatrix3x2fv = _link_function('glProgramUniformMatrix3x2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7607 glProgramUniformMatrix2x4fv = _link_function('glProgramUniformMatrix2x4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7608 glProgramUniformMatrix4x2fv = _link_function('glProgramUniformMatrix4x2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7609 glProgramUniformMatrix3x4fv = _link_function('glProgramUniformMatrix3x4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7610 glProgramUniformMatrix4x3fv = _link_function('glProgramUniformMatrix4x3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_separate_shader_objects') # GL/glext.h:7611 glProgramUniformMatrix2x3dv = _link_function('glProgramUniformMatrix2x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7612 glProgramUniformMatrix3x2dv = _link_function('glProgramUniformMatrix3x2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7613 glProgramUniformMatrix2x4dv = _link_function('glProgramUniformMatrix2x4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7614 glProgramUniformMatrix4x2dv = _link_function('glProgramUniformMatrix4x2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7615 glProgramUniformMatrix3x4dv = _link_function('glProgramUniformMatrix3x4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7616 glProgramUniformMatrix4x3dv = _link_function('glProgramUniformMatrix4x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_separate_shader_objects') # GL/glext.h:7617 glValidateProgramPipeline = _link_function('glValidateProgramPipeline', None, [GLuint], 'ARB_separate_shader_objects') # GL/glext.h:7618 glGetProgramPipelineInfoLog = _link_function('glGetProgramPipelineInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_separate_shader_objects') PFNGLUSEPROGRAMSTAGESPROC = CFUNCTYPE(None, GLuint, GLbitfield, GLuint) # GL/glext.h:7620 PFNGLACTIVESHADERPROGRAMPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7621 PFNGLCREATESHADERPROGRAMVPROC = CFUNCTYPE(GLuint, GLenum, GLsizei, POINTER(POINTER(GLchar))) # GL/glext.h:7622 PFNGLBINDPROGRAMPIPELINEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7623 PFNGLDELETEPROGRAMPIPELINESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7624 PFNGLGENPROGRAMPIPELINESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7625 PFNGLISPROGRAMPIPELINEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7626 PFNGLGETPROGRAMPIPELINEIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7627 PFNGLPROGRAMUNIFORM1IPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:7628 PFNGLPROGRAMUNIFORM1IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7629 PFNGLPROGRAMUNIFORM1FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat) # GL/glext.h:7630 PFNGLPROGRAMUNIFORM1FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7631 PFNGLPROGRAMUNIFORM1DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble) # GL/glext.h:7632 PFNGLPROGRAMUNIFORM1DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7633 PFNGLPROGRAMUNIFORM1UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:7634 PFNGLPROGRAMUNIFORM1UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7635 PFNGLPROGRAMUNIFORM2IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:7636 PFNGLPROGRAMUNIFORM2IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7637 PFNGLPROGRAMUNIFORM2FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat) # GL/glext.h:7638 PFNGLPROGRAMUNIFORM2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7639 PFNGLPROGRAMUNIFORM2DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble) # GL/glext.h:7640 PFNGLPROGRAMUNIFORM2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7641 PFNGLPROGRAMUNIFORM2UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint) # GL/glext.h:7642 PFNGLPROGRAMUNIFORM2UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7643 PFNGLPROGRAMUNIFORM3IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7644 PFNGLPROGRAMUNIFORM3IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7645 PFNGLPROGRAMUNIFORM3FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:7646 PFNGLPROGRAMUNIFORM3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7647 PFNGLPROGRAMUNIFORM3DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble) # GL/glext.h:7648 PFNGLPROGRAMUNIFORM3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7649 PFNGLPROGRAMUNIFORM3UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint) # GL/glext.h:7650 PFNGLPROGRAMUNIFORM3UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7651 PFNGLPROGRAMUNIFORM4IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:7652 PFNGLPROGRAMUNIFORM4IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7653 PFNGLPROGRAMUNIFORM4FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7654 PFNGLPROGRAMUNIFORM4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7655 PFNGLPROGRAMUNIFORM4DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7656 PFNGLPROGRAMUNIFORM4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7657 PFNGLPROGRAMUNIFORM4UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7658 PFNGLPROGRAMUNIFORM4UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7659 PFNGLPROGRAMUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7660 PFNGLPROGRAMUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7661 PFNGLPROGRAMUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7662 PFNGLPROGRAMUNIFORMMATRIX2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7663 PFNGLPROGRAMUNIFORMMATRIX3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7664 PFNGLPROGRAMUNIFORMMATRIX4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7665 PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7666 PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7667 PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7668 PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7669 PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7670 PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7671 PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7672 PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7673 PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7674 PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7675 PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7676 PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7677 PFNGLVALIDATEPROGRAMPIPELINEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7678 PFNGLGETPROGRAMPIPELINEINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7679 # ARB_vertex_attrib_64bit (GL/glext.h:7682) GL_ARB_vertex_attrib_64bit = 1 # GL/glext.h:7683 # GL/glext.h:7685 glVertexAttribL1d = _link_function('glVertexAttribL1d', None, [GLuint, GLdouble], 'ARB_vertex_attrib_64bit') # GL/glext.h:7686 glVertexAttribL2d = _link_function('glVertexAttribL2d', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_attrib_64bit') # GL/glext.h:7687 glVertexAttribL3d = _link_function('glVertexAttribL3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_attrib_64bit') # GL/glext.h:7688 glVertexAttribL4d = _link_function('glVertexAttribL4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_attrib_64bit') # GL/glext.h:7689 glVertexAttribL1dv = _link_function('glVertexAttribL1dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit') # GL/glext.h:7690 glVertexAttribL2dv = _link_function('glVertexAttribL2dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit') # GL/glext.h:7691 glVertexAttribL3dv = _link_function('glVertexAttribL3dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit') # GL/glext.h:7692 glVertexAttribL4dv = _link_function('glVertexAttribL4dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit') # GL/glext.h:7693 glVertexAttribLPointer = _link_function('glVertexAttribLPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_attrib_64bit') # GL/glext.h:7694 glGetVertexAttribLdv = _link_function('glGetVertexAttribLdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit') PFNGLVERTEXATTRIBL1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:7696 PFNGLVERTEXATTRIBL2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:7697 PFNGLVERTEXATTRIBL3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:7698 PFNGLVERTEXATTRIBL4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7699 PFNGLVERTEXATTRIBL1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7700 PFNGLVERTEXATTRIBL2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7701 PFNGLVERTEXATTRIBL3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7702 PFNGLVERTEXATTRIBL4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7703 PFNGLVERTEXATTRIBLPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7704 PFNGLGETVERTEXATTRIBLDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:7705 # ARB_viewport_array (GL/glext.h:7708) GL_ARB_viewport_array = 1 # GL/glext.h:7709 # GL/glext.h:7711 glViewportArrayv = _link_function('glViewportArrayv', None, [GLuint, GLsizei, POINTER(GLfloat)], 'ARB_viewport_array') # GL/glext.h:7712 glViewportIndexedf = _link_function('glViewportIndexedf', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_viewport_array') # GL/glext.h:7713 glViewportIndexedfv = _link_function('glViewportIndexedfv', None, [GLuint, POINTER(GLfloat)], 'ARB_viewport_array') # GL/glext.h:7714 glScissorArrayv = _link_function('glScissorArrayv', None, [GLuint, GLsizei, POINTER(GLint)], 'ARB_viewport_array') # GL/glext.h:7715 glScissorIndexed = _link_function('glScissorIndexed', None, [GLuint, GLint, GLint, GLsizei, GLsizei], 'ARB_viewport_array') # GL/glext.h:7716 glScissorIndexedv = _link_function('glScissorIndexedv', None, [GLuint, POINTER(GLint)], 'ARB_viewport_array') # GL/glext.h:7717 glDepthRangeArrayv = _link_function('glDepthRangeArrayv', None, [GLuint, GLsizei, POINTER(GLdouble)], 'ARB_viewport_array') # GL/glext.h:7718 glDepthRangeIndexed = _link_function('glDepthRangeIndexed', None, [GLuint, GLdouble, GLdouble], 'ARB_viewport_array') # GL/glext.h:7719 glGetFloati_v = _link_function('glGetFloati_v', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_viewport_array') # GL/glext.h:7720 glGetDoublei_v = _link_function('glGetDoublei_v', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_viewport_array') PFNGLVIEWPORTARRAYVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7722 PFNGLVIEWPORTINDEXEDFPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7723 PFNGLVIEWPORTINDEXEDFVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:7724 PFNGLSCISSORARRAYVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7725 PFNGLSCISSORINDEXEDPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:7726 PFNGLSCISSORINDEXEDVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7727 PFNGLDEPTHRANGEARRAYVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7728 PFNGLDEPTHRANGEINDEXEDPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:7729 PFNGLGETFLOATI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:7730 PFNGLGETDOUBLEI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:7731 # ARB_cl_event (GL/glext.h:7734) GL_ARB_cl_event = 1 # GL/glext.h:7735 class struct__cl_context(Structure): __slots__ = [ ] struct__cl_context._fields_ = [ ('_opaque_struct', c_int) ] class struct__cl_event(Structure): __slots__ = [ ] struct__cl_event._fields_ = [ ('_opaque_struct', c_int) ] # GL/glext.h:7737 glCreateSyncFromCLeventARB = _link_function('glCreateSyncFromCLeventARB', GLsync, [POINTER(struct__cl_context), POINTER(struct__cl_event), GLbitfield], 'ARB_cl_event') class struct__cl_context(Structure): __slots__ = [ ] struct__cl_context._fields_ = [ ('_opaque_struct', c_int) ] class struct__cl_event(Structure): __slots__ = [ ] struct__cl_event._fields_ = [ ('_opaque_struct', c_int) ] class struct__cl_context(Structure): __slots__ = [ ] struct__cl_context._fields_ = [ ('_opaque_struct', c_int) ] class struct__cl_event(Structure): __slots__ = [ ] struct__cl_event._fields_ = [ ('_opaque_struct', c_int) ] PFNGLCREATESYNCFROMCLEVENTARBPROC = CFUNCTYPE(GLsync, POINTER(struct__cl_context), POINTER(struct__cl_event), GLbitfield) # GL/glext.h:7739 # ARB_debug_output (GL/glext.h:7742) GL_ARB_debug_output = 1 # GL/glext.h:7743 # GL/glext.h:7745 glDebugMessageControlARB = _link_function('glDebugMessageControlARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean], 'ARB_debug_output') # GL/glext.h:7746 glDebugMessageInsertARB = _link_function('glDebugMessageInsertARB', None, [GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar)], 'ARB_debug_output') # GL/glext.h:7747 glDebugMessageCallbackARB = _link_function('glDebugMessageCallbackARB', None, [GLDEBUGPROCARB, POINTER(GLvoid)], 'ARB_debug_output') # GL/glext.h:7748 glGetDebugMessageLogARB = _link_function('glGetDebugMessageLogARB', GLuint, [GLuint, GLsizei, POINTER(GLenum), POINTER(GLenum), POINTER(GLuint), POINTER(GLenum), POINTER(GLsizei), POINTER(GLchar)], 'ARB_debug_output') PFNGLDEBUGMESSAGECONTROLARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean) # GL/glext.h:7750 PFNGLDEBUGMESSAGEINSERTARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar)) # GL/glext.h:7751 PFNGLDEBUGMESSAGECALLBACKARBPROC = CFUNCTYPE(None, GLDEBUGPROCARB, POINTER(GLvoid)) # GL/glext.h:7752 PFNGLGETDEBUGMESSAGELOGARBPROC = CFUNCTYPE(GLuint, GLuint, GLsizei, POINTER(GLenum), POINTER(GLenum), POINTER(GLuint), POINTER(GLenum), POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7753 # ARB_robustness (GL/glext.h:7756) GL_ARB_robustness = 1 # GL/glext.h:7757 # GL/glext.h:7759 glGetGraphicsResetStatusARB = _link_function('glGetGraphicsResetStatusARB', GLenum, [], 'ARB_robustness') # GL/glext.h:7760 glGetnMapdvARB = _link_function('glGetnMapdvARB', None, [GLenum, GLenum, GLsizei, POINTER(GLdouble)], 'ARB_robustness') # GL/glext.h:7761 glGetnMapfvARB = _link_function('glGetnMapfvARB', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'ARB_robustness') # GL/glext.h:7762 glGetnMapivARB = _link_function('glGetnMapivARB', None, [GLenum, GLenum, GLsizei, POINTER(GLint)], 'ARB_robustness') # GL/glext.h:7763 glGetnPixelMapfvARB = _link_function('glGetnPixelMapfvARB', None, [GLenum, GLsizei, POINTER(GLfloat)], 'ARB_robustness') # GL/glext.h:7764 glGetnPixelMapuivARB = _link_function('glGetnPixelMapuivARB', None, [GLenum, GLsizei, POINTER(GLuint)], 'ARB_robustness') # GL/glext.h:7765 glGetnPixelMapusvARB = _link_function('glGetnPixelMapusvARB', None, [GLenum, GLsizei, POINTER(GLushort)], 'ARB_robustness') # GL/glext.h:7766 glGetnPolygonStippleARB = _link_function('glGetnPolygonStippleARB', None, [GLsizei, POINTER(GLubyte)], 'ARB_robustness') # GL/glext.h:7767 glGetnColorTableARB = _link_function('glGetnColorTableARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7768 glGetnConvolutionFilterARB = _link_function('glGetnConvolutionFilterARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7769 glGetnSeparableFilterARB = _link_function('glGetnSeparableFilterARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid), GLsizei, POINTER(GLvoid), POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7770 glGetnHistogramARB = _link_function('glGetnHistogramARB', None, [GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7771 glGetnMinmaxARB = _link_function('glGetnMinmaxARB', None, [GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7772 glGetnTexImageARB = _link_function('glGetnTexImageARB', None, [GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7773 glReadnPixelsARB = _link_function('glReadnPixelsARB', None, [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7774 glGetnCompressedTexImageARB = _link_function('glGetnCompressedTexImageARB', None, [GLenum, GLint, GLsizei, POINTER(GLvoid)], 'ARB_robustness') # GL/glext.h:7775 glGetnUniformfvARB = _link_function('glGetnUniformfvARB', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_robustness') # GL/glext.h:7776 glGetnUniformivARB = _link_function('glGetnUniformivARB', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_robustness') # GL/glext.h:7777 glGetnUniformuivARB = _link_function('glGetnUniformuivARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_robustness') # GL/glext.h:7778 glGetnUniformdvARB = _link_function('glGetnUniformdvARB', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_robustness') PFNGLGETGRAPHICSRESETSTATUSARBPROC = CFUNCTYPE(GLenum) # GL/glext.h:7780 PFNGLGETNMAPDVARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLdouble)) # GL/glext.h:7781 PFNGLGETNMAPFVARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:7782 PFNGLGETNMAPIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLint)) # GL/glext.h:7783 PFNGLGETNPIXELMAPFVARBPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:7784 PFNGLGETNPIXELMAPUIVARBPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:7785 PFNGLGETNPIXELMAPUSVARBPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLushort)) # GL/glext.h:7786 PFNGLGETNPOLYGONSTIPPLEARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLubyte)) # GL/glext.h:7787 PFNGLGETNCOLORTABLEARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7788 PFNGLGETNCONVOLUTIONFILTERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7789 PFNGLGETNSEPARABLEFILTERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid), GLsizei, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:7790 PFNGLGETNHISTOGRAMARBPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7791 PFNGLGETNMINMAXARBPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7792 PFNGLGETNTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7793 PFNGLREADNPIXELSARBPROC = CFUNCTYPE(None, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7794 PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:7795 PFNGLGETNUNIFORMFVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7796 PFNGLGETNUNIFORMIVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7797 PFNGLGETNUNIFORMUIVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7798 PFNGLGETNUNIFORMDVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7799 # ARB_shader_stencil_export (GL/glext.h:7802) GL_ARB_shader_stencil_export = 1 # GL/glext.h:7803 # ARB_base_instance (GL/glext.h:7806) GL_ARB_base_instance = 1 # GL/glext.h:7807 # GL/glext.h:7809 glDrawArraysInstancedBaseInstance = _link_function('glDrawArraysInstancedBaseInstance', None, [GLenum, GLint, GLsizei, GLsizei, GLuint], 'ARB_base_instance') # GL/glext.h:7810 glDrawElementsInstancedBaseInstance = _link_function('glDrawElementsInstancedBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLuint], 'ARB_base_instance') # GL/glext.h:7811 glDrawElementsInstancedBaseVertexBaseInstance = _link_function('glDrawElementsInstancedBaseVertexBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLint, GLuint], 'ARB_base_instance') PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei, GLuint) # GL/glext.h:7813 PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLuint) # GL/glext.h:7814 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLint, GLuint) # GL/glext.h:7815 # ARB_shading_language_420pack (GL/glext.h:7818) GL_ARB_shading_language_420pack = 1 # GL/glext.h:7819 # ARB_transform_feedback_instanced (GL/glext.h:7822) GL_ARB_transform_feedback_instanced = 1 # GL/glext.h:7823 # GL/glext.h:7825 glDrawTransformFeedbackInstanced = _link_function('glDrawTransformFeedbackInstanced', None, [GLenum, GLuint, GLsizei], 'ARB_transform_feedback_instanced') # GL/glext.h:7826 glDrawTransformFeedbackStreamInstanced = _link_function('glDrawTransformFeedbackStreamInstanced', None, [GLenum, GLuint, GLuint, GLsizei], 'ARB_transform_feedback_instanced') PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei) # GL/glext.h:7828 PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:7829 # ARB_compressed_texture_pixel_storage (GL/glext.h:7832) GL_ARB_compressed_texture_pixel_storage = 1 # GL/glext.h:7833 # ARB_conservative_depth (GL/glext.h:7836) GL_ARB_conservative_depth = 1 # GL/glext.h:7837 # ARB_internalformat_query (GL/glext.h:7840) GL_ARB_internalformat_query = 1 # GL/glext.h:7841 # GL/glext.h:7843 glGetInternalformativ = _link_function('glGetInternalformativ', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLint)], 'ARB_internalformat_query') PFNGLGETINTERNALFORMATIVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLint)) # GL/glext.h:7845 # ARB_map_buffer_alignment (GL/glext.h:7848) GL_ARB_map_buffer_alignment = 1 # GL/glext.h:7849 # ARB_shader_atomic_counters (GL/glext.h:7852) GL_ARB_shader_atomic_counters = 1 # GL/glext.h:7853 # GL/glext.h:7855 glGetActiveAtomicCounterBufferiv = _link_function('glGetActiveAtomicCounterBufferiv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], 'ARB_shader_atomic_counters') PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7857 # ARB_shader_image_load_store (GL/glext.h:7860) GL_ARB_shader_image_load_store = 1 # GL/glext.h:7861 # GL/glext.h:7863 glBindImageTexture = _link_function('glBindImageTexture', None, [GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum], 'ARB_shader_image_load_store') # GL/glext.h:7864 glMemoryBarrier = _link_function('glMemoryBarrier', None, [GLbitfield], 'ARB_shader_image_load_store') PFNGLBINDIMAGETEXTUREPROC = CFUNCTYPE(None, GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) # GL/glext.h:7866 PFNGLMEMORYBARRIERPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:7867 # ARB_shading_language_packing (GL/glext.h:7870) GL_ARB_shading_language_packing = 1 # GL/glext.h:7871 # ARB_texture_storage (GL/glext.h:7874) GL_ARB_texture_storage = 1 # GL/glext.h:7875 # GL/glext.h:7877 glTexStorage1D = _link_function('glTexStorage1D', None, [GLenum, GLsizei, GLenum, GLsizei], 'ARB_texture_storage') # GL/glext.h:7878 glTexStorage2D = _link_function('glTexStorage2D', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_texture_storage') # GL/glext.h:7879 glTexStorage3D = _link_function('glTexStorage3D', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei], 'ARB_texture_storage') # GL/glext.h:7880 glTextureStorage1DEXT = _link_function('glTextureStorage1DEXT', None, [GLuint, GLenum, GLsizei, GLenum, GLsizei], 'ARB_texture_storage') # GL/glext.h:7881 glTextureStorage2DEXT = _link_function('glTextureStorage2DEXT', None, [GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_texture_storage') # GL/glext.h:7882 glTextureStorage3DEXT = _link_function('glTextureStorage3DEXT', None, [GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei], 'ARB_texture_storage') PFNGLTEXSTORAGE1DPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei) # GL/glext.h:7884 PFNGLTEXSTORAGE2DPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7885 PFNGLTEXSTORAGE3DPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) # GL/glext.h:7886 PFNGLTEXTURESTORAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLenum, GLsizei) # GL/glext.h:7887 PFNGLTEXTURESTORAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7888 PFNGLTEXTURESTORAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) # GL/glext.h:7889 # EXT_abgr (GL/glext.h:7892) GL_EXT_abgr = 1 # GL/glext.h:7893 # EXT_blend_color (GL/glext.h:7896) GL_EXT_blend_color = 1 # GL/glext.h:7897 # GL/glext.h:7899 glBlendColorEXT = _link_function('glBlendColorEXT', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_blend_color') PFNGLBLENDCOLOREXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7901 # EXT_polygon_offset (GL/glext.h:7904) GL_EXT_polygon_offset = 1 # GL/glext.h:7905 # GL/glext.h:7907 glPolygonOffsetEXT = _link_function('glPolygonOffsetEXT', None, [GLfloat, GLfloat], 'EXT_polygon_offset') PFNGLPOLYGONOFFSETEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:7909 # EXT_texture (GL/glext.h:7912) GL_EXT_texture = 1 # GL/glext.h:7913 # EXT_texture3D (GL/glext.h:7916) GL_EXT_texture3D = 1 # GL/glext.h:7917 # GL/glext.h:7919 glTexImage3DEXT = _link_function('glTexImage3DEXT', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') # GL/glext.h:7920 glTexSubImage3DEXT = _link_function('glTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D') PFNGLTEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7922 PFNGLTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7923 # SGIS_texture_filter4 (GL/glext.h:7926) GL_SGIS_texture_filter4 = 1 # GL/glext.h:7927 # GL/glext.h:7929 glGetTexFilterFuncSGIS = _link_function('glGetTexFilterFuncSGIS', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIS_texture_filter4') # GL/glext.h:7930 glTexFilterFuncSGIS = _link_function('glTexFilterFuncSGIS', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_texture_filter4') PFNGLGETTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:7932 PFNGLTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:7933 # EXT_subtexture (GL/glext.h:7936) GL_EXT_subtexture = 1 # GL/glext.h:7937 # GL/glext.h:7939 glTexSubImage1DEXT = _link_function('glTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') # GL/glext.h:7940 glTexSubImage2DEXT = _link_function('glTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture') PFNGLTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7942 PFNGLTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7943 # EXT_copy_texture (GL/glext.h:7946) GL_EXT_copy_texture = 1 # GL/glext.h:7947 # GL/glext.h:7949 glCopyTexImage1DEXT = _link_function('glCopyTexImage1DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:7950 glCopyTexImage2DEXT = _link_function('glCopyTexImage2DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_copy_texture') # GL/glext.h:7951 glCopyTexSubImage1DEXT = _link_function('glCopyTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_copy_texture') # GL/glext.h:7952 glCopyTexSubImage2DEXT = _link_function('glCopyTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') # GL/glext.h:7953 glCopyTexSubImage3DEXT = _link_function('glCopyTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_copy_texture') PFNGLCOPYTEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:7955 PFNGLCOPYTEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:7956 PFNGLCOPYTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:7957 PFNGLCOPYTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:7958 PFNGLCOPYTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:7959 # EXT_histogram (GL/glext.h:7962) GL_EXT_histogram = 1 # GL/glext.h:7963 # GL/glext.h:7965 glGetHistogramEXT = _link_function('glGetHistogramEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:7966 glGetHistogramParameterfvEXT = _link_function('glGetHistogramParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:7967 glGetHistogramParameterivEXT = _link_function('glGetHistogramParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:7968 glGetMinmaxEXT = _link_function('glGetMinmaxEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram') # GL/glext.h:7969 glGetMinmaxParameterfvEXT = _link_function('glGetMinmaxParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram') # GL/glext.h:7970 glGetMinmaxParameterivEXT = _link_function('glGetMinmaxParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram') # GL/glext.h:7971 glHistogramEXT = _link_function('glHistogramEXT', None, [GLenum, GLsizei, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:7972 glMinmaxEXT = _link_function('glMinmaxEXT', None, [GLenum, GLenum, GLboolean], 'EXT_histogram') # GL/glext.h:7973 glResetHistogramEXT = _link_function('glResetHistogramEXT', None, [GLenum], 'EXT_histogram') # GL/glext.h:7974 glResetMinmaxEXT = _link_function('glResetMinmaxEXT', None, [GLenum], 'EXT_histogram') PFNGLGETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7976 PFNGLGETHISTOGRAMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:7977 PFNGLGETHISTOGRAMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7978 PFNGLGETMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7979 PFNGLGETMINMAXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:7980 PFNGLGETMINMAXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7981 PFNGLHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:7982 PFNGLMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:7983 PFNGLRESETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7984 PFNGLRESETMINMAXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7985 # EXT_convolution (GL/glext.h:7988) GL_EXT_convolution = 1 # GL/glext.h:7989 # GL/glext.h:7991 glConvolutionFilter1DEXT = _link_function('glConvolutionFilter1DEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:7992 glConvolutionFilter2DEXT = _link_function('glConvolutionFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:7993 glConvolutionParameterfEXT = _link_function('glConvolutionParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_convolution') # GL/glext.h:7994 glConvolutionParameterfvEXT = _link_function('glConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:7995 glConvolutionParameteriEXT = _link_function('glConvolutionParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_convolution') # GL/glext.h:7996 glConvolutionParameterivEXT = _link_function('glConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:7997 glCopyConvolutionFilter1DEXT = _link_function('glCopyConvolutionFilter1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'EXT_convolution') # GL/glext.h:7998 glCopyConvolutionFilter2DEXT = _link_function('glCopyConvolutionFilter2DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], 'EXT_convolution') # GL/glext.h:7999 glGetConvolutionFilterEXT = _link_function('glGetConvolutionFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:8000 glGetConvolutionParameterfvEXT = _link_function('glGetConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution') # GL/glext.h:8001 glGetConvolutionParameterivEXT = _link_function('glGetConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution') # GL/glext.h:8002 glGetSeparableFilterEXT = _link_function('glGetSeparableFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') # GL/glext.h:8003 glSeparableFilter2DEXT = _link_function('glSeparableFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution') PFNGLCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8005 PFNGLCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8006 PFNGLCONVOLUTIONPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8007 PFNGLCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8008 PFNGLCONVOLUTIONPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8009 PFNGLCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8010 PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:8011 PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8012 PFNGLGETCONVOLUTIONFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8013 PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8014 PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8015 PFNGLGETSEPARABLEFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:8016 PFNGLSEPARABLEFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:8017 # SGI_color_matrix (GL/glext.h:8020) GL_SGI_color_matrix = 1 # GL/glext.h:8021 # SGI_color_table (GL/glext.h:8024) GL_SGI_color_table = 1 # GL/glext.h:8025 # GL/glext.h:8027 glColorTableSGI = _link_function('glColorTableSGI', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:8028 glColorTableParameterfvSGI = _link_function('glColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:8029 glColorTableParameterivSGI = _link_function('glColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') # GL/glext.h:8030 glCopyColorTableSGI = _link_function('glCopyColorTableSGI', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'SGI_color_table') # GL/glext.h:8031 glGetColorTableSGI = _link_function('glGetColorTableSGI', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table') # GL/glext.h:8032 glGetColorTableParameterfvSGI = _link_function('glGetColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table') # GL/glext.h:8033 glGetColorTableParameterivSGI = _link_function('glGetColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table') PFNGLCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8035 PFNGLCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8036 PFNGLCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8037 PFNGLCOPYCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:8038 PFNGLGETCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8039 PFNGLGETCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8040 PFNGLGETCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8041 # SGIX_pixel_texture (GL/glext.h:8044) GL_SGIX_pixel_texture = 1 # GL/glext.h:8045 # GL/glext.h:8047 glPixelTexGenSGIX = _link_function('glPixelTexGenSGIX', None, [GLenum], 'SGIX_pixel_texture') PFNGLPIXELTEXGENSGIXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8049 # SGIS_pixel_texture (GL/glext.h:8052) GL_SGIS_pixel_texture = 1 # GL/glext.h:8053 # GL/glext.h:8055 glPixelTexGenParameteriSGIS = _link_function('glPixelTexGenParameteriSGIS', None, [GLenum, GLint], 'SGIS_pixel_texture') # GL/glext.h:8056 glPixelTexGenParameterivSGIS = _link_function('glPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:8057 glPixelTexGenParameterfSGIS = _link_function('glPixelTexGenParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_pixel_texture') # GL/glext.h:8058 glPixelTexGenParameterfvSGIS = _link_function('glPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') # GL/glext.h:8059 glGetPixelTexGenParameterivSGIS = _link_function('glGetPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture') # GL/glext.h:8060 glGetPixelTexGenParameterfvSGIS = _link_function('glGetPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture') PFNGLPIXELTEXGENPARAMETERISGISPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8062 PFNGLPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8063 PFNGLPIXELTEXGENPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8064 PFNGLPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8065 PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8066 PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8067 # SGIS_texture4D (GL/glext.h:8070) GL_SGIS_texture4D = 1 # GL/glext.h:8071 # GL/glext.h:8073 glTexImage4DSGIS = _link_function('glTexImage4DSGIS', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') # GL/glext.h:8074 glTexSubImage4DSGIS = _link_function('glTexSubImage4DSGIS', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGIS_texture4D') PFNGLTEXIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8076 PFNGLTEXSUBIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8077 # SGI_texture_color_table (GL/glext.h:8080) GL_SGI_texture_color_table = 1 # GL/glext.h:8081 # EXT_cmyka (GL/glext.h:8084) GL_EXT_cmyka = 1 # GL/glext.h:8085 # EXT_texture_object (GL/glext.h:8088) GL_EXT_texture_object = 1 # GL/glext.h:8089 # GL/glext.h:8091 glAreTexturesResidentEXT = _link_function('glAreTexturesResidentEXT', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'EXT_texture_object') # GL/glext.h:8092 glBindTextureEXT = _link_function('glBindTextureEXT', None, [GLenum, GLuint], 'EXT_texture_object') # GL/glext.h:8093 glDeleteTexturesEXT = _link_function('glDeleteTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:8094 glGenTexturesEXT = _link_function('glGenTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object') # GL/glext.h:8095 glIsTextureEXT = _link_function('glIsTextureEXT', GLboolean, [GLuint], 'EXT_texture_object') GLclampf = c_float # /usr/include/GL/gl.h:161 # GL/glext.h:8096 glPrioritizeTexturesEXT = _link_function('glPrioritizeTexturesEXT', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], 'EXT_texture_object') PFNGLARETEXTURESRESIDENTEXTPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:8098 PFNGLBINDTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8099 PFNGLDELETETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8100 PFNGLGENTEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8101 PFNGLISTEXTUREEXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8102 PFNGLPRIORITIZETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), POINTER(GLclampf)) # GL/glext.h:8103 # SGIS_detail_texture (GL/glext.h:8106) GL_SGIS_detail_texture = 1 # GL/glext.h:8107 # GL/glext.h:8109 glDetailTexFuncSGIS = _link_function('glDetailTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_detail_texture') # GL/glext.h:8110 glGetDetailTexFuncSGIS = _link_function('glGetDetailTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_detail_texture') PFNGLDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:8112 PFNGLGETDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8113 # SGIS_sharpen_texture (GL/glext.h:8116) GL_SGIS_sharpen_texture = 1 # GL/glext.h:8117 # GL/glext.h:8119 glSharpenTexFuncSGIS = _link_function('glSharpenTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_sharpen_texture') # GL/glext.h:8120 glGetSharpenTexFuncSGIS = _link_function('glGetSharpenTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_sharpen_texture') PFNGLSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:8122 PFNGLGETSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8123 # EXT_packed_pixels (GL/glext.h:8126) GL_EXT_packed_pixels = 1 # GL/glext.h:8127 # SGIS_texture_lod (GL/glext.h:8130) GL_SGIS_texture_lod = 1 # GL/glext.h:8131 # SGIS_multisample (GL/glext.h:8134) GL_SGIS_multisample = 1 # GL/glext.h:8135 # GL/glext.h:8137 glSampleMaskSGIS = _link_function('glSampleMaskSGIS', None, [GLclampf, GLboolean], 'SGIS_multisample') # GL/glext.h:8138 glSamplePatternSGIS = _link_function('glSamplePatternSGIS', None, [GLenum], 'SGIS_multisample') PFNGLSAMPLEMASKSGISPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:8140 PFNGLSAMPLEPATTERNSGISPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8141 # EXT_rescale_normal (GL/glext.h:8144) GL_EXT_rescale_normal = 1 # GL/glext.h:8145 # EXT_vertex_array (GL/glext.h:8148) GL_EXT_vertex_array = 1 # GL/glext.h:8149 # GL/glext.h:8151 glArrayElementEXT = _link_function('glArrayElementEXT', None, [GLint], 'EXT_vertex_array') # GL/glext.h:8152 glColorPointerEXT = _link_function('glColorPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:8153 glDrawArraysEXT = _link_function('glDrawArraysEXT', None, [GLenum, GLint, GLsizei], 'EXT_vertex_array') # GL/glext.h:8154 glEdgeFlagPointerEXT = _link_function('glEdgeFlagPointerEXT', None, [GLsizei, GLsizei, POINTER(GLboolean)], 'EXT_vertex_array') # GL/glext.h:8155 glGetPointervEXT = _link_function('glGetPointervEXT', None, [GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_array') # GL/glext.h:8156 glIndexPointerEXT = _link_function('glIndexPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:8157 glNormalPointerEXT = _link_function('glNormalPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:8158 glTexCoordPointerEXT = _link_function('glTexCoordPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') # GL/glext.h:8159 glVertexPointerEXT = _link_function('glVertexPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array') PFNGLARRAYELEMENTEXTPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8161 PFNGLCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8162 PFNGLDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:8163 PFNGLEDGEFLAGPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLsizei, POINTER(GLboolean)) # GL/glext.h:8164 PFNGLGETPOINTERVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8165 PFNGLINDEXPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8166 PFNGLNORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8167 PFNGLTEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8168 PFNGLVERTEXPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8169 # EXT_misc_attribute (GL/glext.h:8172) GL_EXT_misc_attribute = 1 # GL/glext.h:8173 # SGIS_generate_mipmap (GL/glext.h:8176) GL_SGIS_generate_mipmap = 1 # GL/glext.h:8177 # SGIX_clipmap (GL/glext.h:8180) GL_SGIX_clipmap = 1 # GL/glext.h:8181 # SGIX_shadow (GL/glext.h:8184) GL_SGIX_shadow = 1 # GL/glext.h:8185 # SGIS_texture_edge_clamp (GL/glext.h:8188) GL_SGIS_texture_edge_clamp = 1 # GL/glext.h:8189 # SGIS_texture_border_clamp (GL/glext.h:8192) GL_SGIS_texture_border_clamp = 1 # GL/glext.h:8193 # EXT_blend_minmax (GL/glext.h:8196) GL_EXT_blend_minmax = 1 # GL/glext.h:8197 # GL/glext.h:8199 glBlendEquationEXT = _link_function('glBlendEquationEXT', None, [GLenum], 'EXT_blend_minmax') PFNGLBLENDEQUATIONEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8201 # EXT_blend_subtract (GL/glext.h:8204) GL_EXT_blend_subtract = 1 # GL/glext.h:8205 # EXT_blend_logic_op (GL/glext.h:8208) GL_EXT_blend_logic_op = 1 # GL/glext.h:8209 # SGIX_interlace (GL/glext.h:8212) GL_SGIX_interlace = 1 # GL/glext.h:8213 # SGIX_pixel_tiles (GL/glext.h:8216) GL_SGIX_pixel_tiles = 1 # GL/glext.h:8217 # SGIX_texture_select (GL/glext.h:8220) GL_SGIX_texture_select = 1 # GL/glext.h:8221 # SGIX_sprite (GL/glext.h:8224) GL_SGIX_sprite = 1 # GL/glext.h:8225 # GL/glext.h:8227 glSpriteParameterfSGIX = _link_function('glSpriteParameterfSGIX', None, [GLenum, GLfloat], 'SGIX_sprite') # GL/glext.h:8228 glSpriteParameterfvSGIX = _link_function('glSpriteParameterfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_sprite') # GL/glext.h:8229 glSpriteParameteriSGIX = _link_function('glSpriteParameteriSGIX', None, [GLenum, GLint], 'SGIX_sprite') # GL/glext.h:8230 glSpriteParameterivSGIX = _link_function('glSpriteParameterivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_sprite') PFNGLSPRITEPARAMETERFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8232 PFNGLSPRITEPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8233 PFNGLSPRITEPARAMETERISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8234 PFNGLSPRITEPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8235 # SGIX_texture_multi_buffer (GL/glext.h:8238) GL_SGIX_texture_multi_buffer = 1 # GL/glext.h:8239 # EXT_point_parameters (GL/glext.h:8242) GL_EXT_point_parameters = 1 # GL/glext.h:8243 # GL/glext.h:8245 glPointParameterfEXT = _link_function('glPointParameterfEXT', None, [GLenum, GLfloat], 'EXT_point_parameters') # GL/glext.h:8246 glPointParameterfvEXT = _link_function('glPointParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_point_parameters') PFNGLPOINTPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8248 PFNGLPOINTPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8249 # SGIS_point_parameters (GL/glext.h:8252) GL_SGIS_point_parameters = 1 # GL/glext.h:8253 # GL/glext.h:8255 glPointParameterfSGIS = _link_function('glPointParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_point_parameters') # GL/glext.h:8256 glPointParameterfvSGIS = _link_function('glPointParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_point_parameters') PFNGLPOINTPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8258 PFNGLPOINTPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8259 # SGIX_instruments (GL/glext.h:8262) GL_SGIX_instruments = 1 # GL/glext.h:8263 # GL/glext.h:8265 glGetInstrumentsSGIX = _link_function('glGetInstrumentsSGIX', GLint, [], 'SGIX_instruments') # GL/glext.h:8266 glInstrumentsBufferSGIX = _link_function('glInstrumentsBufferSGIX', None, [GLsizei, POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:8267 glPollInstrumentsSGIX = _link_function('glPollInstrumentsSGIX', GLint, [POINTER(GLint)], 'SGIX_instruments') # GL/glext.h:8268 glReadInstrumentsSGIX = _link_function('glReadInstrumentsSGIX', None, [GLint], 'SGIX_instruments') # GL/glext.h:8269 glStartInstrumentsSGIX = _link_function('glStartInstrumentsSGIX', None, [], 'SGIX_instruments') # GL/glext.h:8270 glStopInstrumentsSGIX = _link_function('glStopInstrumentsSGIX', None, [GLint], 'SGIX_instruments') PFNGLGETINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint) # GL/glext.h:8272 PFNGLINSTRUMENTSBUFFERSGIXPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint)) # GL/glext.h:8273 PFNGLPOLLINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint, POINTER(GLint)) # GL/glext.h:8274 PFNGLREADINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8275 PFNGLSTARTINSTRUMENTSSGIXPROC = CFUNCTYPE(None) # GL/glext.h:8276 PFNGLSTOPINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8277 # SGIX_texture_scale_bias (GL/glext.h:8280) GL_SGIX_texture_scale_bias = 1 # GL/glext.h:8281 # SGIX_framezoom (GL/glext.h:8284) GL_SGIX_framezoom = 1 # GL/glext.h:8285 # GL/glext.h:8287 glFrameZoomSGIX = _link_function('glFrameZoomSGIX', None, [GLint], 'SGIX_framezoom') PFNGLFRAMEZOOMSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8289 # SGIX_tag_sample_buffer (GL/glext.h:8292) GL_SGIX_tag_sample_buffer = 1 # GL/glext.h:8293 # GL/glext.h:8295 glTagSampleBufferSGIX = _link_function('glTagSampleBufferSGIX', None, [], 'SGIX_tag_sample_buffer') PFNGLTAGSAMPLEBUFFERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:8297 # SGIX_polynomial_ffd (GL/glext.h:8300) GL_SGIX_polynomial_ffd = 1 # GL/glext.h:8301 # GL/glext.h:8303 glDeformationMap3dSGIX = _link_function('glDeformationMap3dSGIX', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'SGIX_polynomial_ffd') # GL/glext.h:8304 glDeformationMap3fSGIX = _link_function('glDeformationMap3fSGIX', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'SGIX_polynomial_ffd') # GL/glext.h:8305 glDeformSGIX = _link_function('glDeformSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') # GL/glext.h:8306 glLoadIdentityDeformationMapSGIX = _link_function('glLoadIdentityDeformationMapSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd') PFNGLDEFORMATIONMAP3DSGIXPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:8308 PFNGLDEFORMATIONMAP3FSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:8309 PFNGLDEFORMSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8310 PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8311 # SGIX_reference_plane (GL/glext.h:8314) GL_SGIX_reference_plane = 1 # GL/glext.h:8315 # GL/glext.h:8317 glReferencePlaneSGIX = _link_function('glReferencePlaneSGIX', None, [POINTER(GLdouble)], 'SGIX_reference_plane') PFNGLREFERENCEPLANESGIXPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8319 # SGIX_flush_raster (GL/glext.h:8322) GL_SGIX_flush_raster = 1 # GL/glext.h:8323 # GL/glext.h:8325 glFlushRasterSGIX = _link_function('glFlushRasterSGIX', None, [], 'SGIX_flush_raster') PFNGLFLUSHRASTERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:8327 # SGIX_depth_texture (GL/glext.h:8330) GL_SGIX_depth_texture = 1 # GL/glext.h:8331 # SGIS_fog_function (GL/glext.h:8334) GL_SGIS_fog_function = 1 # GL/glext.h:8335 # GL/glext.h:8337 glFogFuncSGIS = _link_function('glFogFuncSGIS', None, [GLsizei, POINTER(GLfloat)], 'SGIS_fog_function') # GL/glext.h:8338 glGetFogFuncSGIS = _link_function('glGetFogFuncSGIS', None, [POINTER(GLfloat)], 'SGIS_fog_function') PFNGLFOGFUNCSGISPROC = CFUNCTYPE(None, GLsizei, POINTER(GLfloat)) # GL/glext.h:8340 PFNGLGETFOGFUNCSGISPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8341 # SGIX_fog_offset (GL/glext.h:8344) GL_SGIX_fog_offset = 1 # GL/glext.h:8345 # HP_image_transform (GL/glext.h:8348) GL_HP_image_transform = 1 # GL/glext.h:8349 # GL/glext.h:8351 glImageTransformParameteriHP = _link_function('glImageTransformParameteriHP', None, [GLenum, GLenum, GLint], 'HP_image_transform') # GL/glext.h:8352 glImageTransformParameterfHP = _link_function('glImageTransformParameterfHP', None, [GLenum, GLenum, GLfloat], 'HP_image_transform') # GL/glext.h:8353 glImageTransformParameterivHP = _link_function('glImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:8354 glImageTransformParameterfvHP = _link_function('glImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') # GL/glext.h:8355 glGetImageTransformParameterivHP = _link_function('glGetImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform') # GL/glext.h:8356 glGetImageTransformParameterfvHP = _link_function('glGetImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform') PFNGLIMAGETRANSFORMPARAMETERIHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8358 PFNGLIMAGETRANSFORMPARAMETERFHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8359 PFNGLIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8360 PFNGLIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8361 PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8362 PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8363 # HP_convolution_border_modes (GL/glext.h:8366) GL_HP_convolution_border_modes = 1 # GL/glext.h:8367 # SGIX_texture_add_env (GL/glext.h:8370) GL_SGIX_texture_add_env = 1 # GL/glext.h:8371 # EXT_color_subtable (GL/glext.h:8374) GL_EXT_color_subtable = 1 # GL/glext.h:8375 # GL/glext.h:8377 glColorSubTableEXT = _link_function('glColorSubTableEXT', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_color_subtable') # GL/glext.h:8378 glCopyColorSubTableEXT = _link_function('glCopyColorSubTableEXT', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'EXT_color_subtable') PFNGLCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8380 PFNGLCOPYCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:8381 # PGI_vertex_hints (GL/glext.h:8384) GL_PGI_vertex_hints = 1 # GL/glext.h:8385 # PGI_misc_hints (GL/glext.h:8388) GL_PGI_misc_hints = 1 # GL/glext.h:8389 # GL/glext.h:8391 glHintPGI = _link_function('glHintPGI', None, [GLenum, GLint], 'PGI_misc_hints') PFNGLHINTPGIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8393 # EXT_paletted_texture (GL/glext.h:8396) GL_EXT_paletted_texture = 1 # GL/glext.h:8397 # GL/glext.h:8399 glColorTableEXT = _link_function('glColorTableEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:8400 glGetColorTableEXT = _link_function('glGetColorTableEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture') # GL/glext.h:8401 glGetColorTableParameterivEXT = _link_function('glGetColorTableParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_paletted_texture') # GL/glext.h:8402 glGetColorTableParameterfvEXT = _link_function('glGetColorTableParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_paletted_texture') PFNGLCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8404 PFNGLGETCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8405 PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8406 PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8407 # EXT_clip_volume_hint (GL/glext.h:8410) GL_EXT_clip_volume_hint = 1 # GL/glext.h:8411 # SGIX_list_priority (GL/glext.h:8414) GL_SGIX_list_priority = 1 # GL/glext.h:8415 # GL/glext.h:8417 glGetListParameterfvSGIX = _link_function('glGetListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:8418 glGetListParameterivSGIX = _link_function('glGetListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') # GL/glext.h:8419 glListParameterfSGIX = _link_function('glListParameterfSGIX', None, [GLuint, GLenum, GLfloat], 'SGIX_list_priority') # GL/glext.h:8420 glListParameterfvSGIX = _link_function('glListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority') # GL/glext.h:8421 glListParameteriSGIX = _link_function('glListParameteriSGIX', None, [GLuint, GLenum, GLint], 'SGIX_list_priority') # GL/glext.h:8422 glListParameterivSGIX = _link_function('glListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority') PFNGLGETLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:8424 PFNGLGETLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8425 PFNGLLISTPARAMETERFSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:8426 PFNGLLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:8427 PFNGLLISTPARAMETERISGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:8428 PFNGLLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8429 # SGIX_ir_instrument1 (GL/glext.h:8432) GL_SGIX_ir_instrument1 = 1 # GL/glext.h:8433 # SGIX_calligraphic_fragment (GL/glext.h:8436) GL_SGIX_calligraphic_fragment = 1 # GL/glext.h:8437 # SGIX_texture_lod_bias (GL/glext.h:8440) GL_SGIX_texture_lod_bias = 1 # GL/glext.h:8441 # SGIX_shadow_ambient (GL/glext.h:8444) GL_SGIX_shadow_ambient = 1 # GL/glext.h:8445 # EXT_index_texture (GL/glext.h:8448) GL_EXT_index_texture = 1 # GL/glext.h:8449 # EXT_index_material (GL/glext.h:8452) GL_EXT_index_material = 1 # GL/glext.h:8453 # GL/glext.h:8455 glIndexMaterialEXT = _link_function('glIndexMaterialEXT', None, [GLenum, GLenum], 'EXT_index_material') PFNGLINDEXMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8457 # EXT_index_func (GL/glext.h:8460) GL_EXT_index_func = 1 # GL/glext.h:8461 # GL/glext.h:8463 glIndexFuncEXT = _link_function('glIndexFuncEXT', None, [GLenum, GLclampf], 'EXT_index_func') PFNGLINDEXFUNCEXTPROC = CFUNCTYPE(None, GLenum, GLclampf) # GL/glext.h:8465 # EXT_index_array_formats (GL/glext.h:8468) GL_EXT_index_array_formats = 1 # GL/glext.h:8469 # EXT_compiled_vertex_array (GL/glext.h:8472) GL_EXT_compiled_vertex_array = 1 # GL/glext.h:8473 # GL/glext.h:8475 glLockArraysEXT = _link_function('glLockArraysEXT', None, [GLint, GLsizei], 'EXT_compiled_vertex_array') # GL/glext.h:8476 glUnlockArraysEXT = _link_function('glUnlockArraysEXT', None, [], 'EXT_compiled_vertex_array') PFNGLLOCKARRAYSEXTPROC = CFUNCTYPE(None, GLint, GLsizei) # GL/glext.h:8478 PFNGLUNLOCKARRAYSEXTPROC = CFUNCTYPE(None) # GL/glext.h:8479 # EXT_cull_vertex (GL/glext.h:8482) GL_EXT_cull_vertex = 1 # GL/glext.h:8483 # GL/glext.h:8485 glCullParameterdvEXT = _link_function('glCullParameterdvEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_cull_vertex') # GL/glext.h:8486 glCullParameterfvEXT = _link_function('glCullParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_cull_vertex') PFNGLCULLPARAMETERDVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8488 PFNGLCULLPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8489 # SGIX_ycrcb (GL/glext.h:8492) GL_SGIX_ycrcb = 1 # GL/glext.h:8493 # SGIX_fragment_lighting (GL/glext.h:8496) GL_SGIX_fragment_lighting = 1 # GL/glext.h:8497 # GL/glext.h:8499 glFragmentColorMaterialSGIX = _link_function('glFragmentColorMaterialSGIX', None, [GLenum, GLenum], 'SGIX_fragment_lighting') # GL/glext.h:8500 glFragmentLightfSGIX = _link_function('glFragmentLightfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:8501 glFragmentLightfvSGIX = _link_function('glFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:8502 glFragmentLightiSGIX = _link_function('glFragmentLightiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:8503 glFragmentLightivSGIX = _link_function('glFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:8504 glFragmentLightModelfSGIX = _link_function('glFragmentLightModelfSGIX', None, [GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:8505 glFragmentLightModelfvSGIX = _link_function('glFragmentLightModelfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:8506 glFragmentLightModeliSGIX = _link_function('glFragmentLightModeliSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:8507 glFragmentLightModelivSGIX = _link_function('glFragmentLightModelivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:8508 glFragmentMaterialfSGIX = _link_function('glFragmentMaterialfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting') # GL/glext.h:8509 glFragmentMaterialfvSGIX = _link_function('glFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:8510 glFragmentMaterialiSGIX = _link_function('glFragmentMaterialiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting') # GL/glext.h:8511 glFragmentMaterialivSGIX = _link_function('glFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:8512 glGetFragmentLightfvSGIX = _link_function('glGetFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:8513 glGetFragmentLightivSGIX = _link_function('glGetFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:8514 glGetFragmentMaterialfvSGIX = _link_function('glGetFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting') # GL/glext.h:8515 glGetFragmentMaterialivSGIX = _link_function('glGetFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting') # GL/glext.h:8516 glLightEnviSGIX = _link_function('glLightEnviSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting') PFNGLFRAGMENTCOLORMATERIALSGIXPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8518 PFNGLFRAGMENTLIGHTFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8519 PFNGLFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8520 PFNGLFRAGMENTLIGHTISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8521 PFNGLFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8522 PFNGLFRAGMENTLIGHTMODELFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8523 PFNGLFRAGMENTLIGHTMODELFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8524 PFNGLFRAGMENTLIGHTMODELISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8525 PFNGLFRAGMENTLIGHTMODELIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8526 PFNGLFRAGMENTMATERIALFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8527 PFNGLFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8528 PFNGLFRAGMENTMATERIALISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8529 PFNGLFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8530 PFNGLGETFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8531 PFNGLGETFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8532 PFNGLGETFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8533 PFNGLGETFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8534 PFNGLLIGHTENVISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8535 # IBM_rasterpos_clip (GL/glext.h:8538) GL_IBM_rasterpos_clip = 1 # GL/glext.h:8539 # HP_texture_lighting (GL/glext.h:8542) GL_HP_texture_lighting = 1 # GL/glext.h:8543 # EXT_draw_range_elements (GL/glext.h:8546) GL_EXT_draw_range_elements = 1 # GL/glext.h:8547 # GL/glext.h:8549 glDrawRangeElementsEXT = _link_function('glDrawRangeElementsEXT', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'EXT_draw_range_elements') PFNGLDRAWRANGEELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:8551 # WIN_phong_shading (GL/glext.h:8554) GL_WIN_phong_shading = 1 # GL/glext.h:8555 # WIN_specular_fog (GL/glext.h:8558) GL_WIN_specular_fog = 1 # GL/glext.h:8559 # EXT_light_texture (GL/glext.h:8562) GL_EXT_light_texture = 1 # GL/glext.h:8563 # GL/glext.h:8565 glApplyTextureEXT = _link_function('glApplyTextureEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:8566 glTextureLightEXT = _link_function('glTextureLightEXT', None, [GLenum], 'EXT_light_texture') # GL/glext.h:8567 glTextureMaterialEXT = _link_function('glTextureMaterialEXT', None, [GLenum, GLenum], 'EXT_light_texture') PFNGLAPPLYTEXTUREEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8569 PFNGLTEXTURELIGHTEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8570 PFNGLTEXTUREMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8571 # SGIX_blend_alpha_minmax (GL/glext.h:8574) GL_SGIX_blend_alpha_minmax = 1 # GL/glext.h:8575 # EXT_bgra (GL/glext.h:8578) GL_EXT_bgra = 1 # GL/glext.h:8579 # SGIX_async (GL/glext.h:8582) GL_SGIX_async = 1 # GL/glext.h:8583 # GL/glext.h:8585 glAsyncMarkerSGIX = _link_function('glAsyncMarkerSGIX', None, [GLuint], 'SGIX_async') # GL/glext.h:8586 glFinishAsyncSGIX = _link_function('glFinishAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:8587 glPollAsyncSGIX = _link_function('glPollAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async') # GL/glext.h:8588 glGenAsyncMarkersSGIX = _link_function('glGenAsyncMarkersSGIX', GLuint, [GLsizei], 'SGIX_async') # GL/glext.h:8589 glDeleteAsyncMarkersSGIX = _link_function('glDeleteAsyncMarkersSGIX', None, [GLuint, GLsizei], 'SGIX_async') # GL/glext.h:8590 glIsAsyncMarkerSGIX = _link_function('glIsAsyncMarkerSGIX', GLboolean, [GLuint], 'SGIX_async') PFNGLASYNCMARKERSGIXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8592 PFNGLFINISHASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:8593 PFNGLPOLLASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:8594 PFNGLGENASYNCMARKERSSGIXPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:8595 PFNGLDELETEASYNCMARKERSSGIXPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:8596 PFNGLISASYNCMARKERSGIXPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8597 # SGIX_async_pixel (GL/glext.h:8600) GL_SGIX_async_pixel = 1 # GL/glext.h:8601 # SGIX_async_histogram (GL/glext.h:8604) GL_SGIX_async_histogram = 1 # GL/glext.h:8605 # INTEL_parallel_arrays (GL/glext.h:8608) GL_INTEL_parallel_arrays = 1 # GL/glext.h:8609 # GL/glext.h:8611 glVertexPointervINTEL = _link_function('glVertexPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:8612 glNormalPointervINTEL = _link_function('glNormalPointervINTEL', None, [GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:8613 glColorPointervINTEL = _link_function('glColorPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') # GL/glext.h:8614 glTexCoordPointervINTEL = _link_function('glTexCoordPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays') PFNGLVERTEXPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8616 PFNGLNORMALPOINTERVINTELPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8617 PFNGLCOLORPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8618 PFNGLTEXCOORDPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8619 # HP_occlusion_test (GL/glext.h:8622) GL_HP_occlusion_test = 1 # GL/glext.h:8623 # EXT_pixel_transform (GL/glext.h:8626) GL_EXT_pixel_transform = 1 # GL/glext.h:8627 # GL/glext.h:8629 glPixelTransformParameteriEXT = _link_function('glPixelTransformParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_pixel_transform') # GL/glext.h:8630 glPixelTransformParameterfEXT = _link_function('glPixelTransformParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_pixel_transform') # GL/glext.h:8631 glPixelTransformParameterivEXT = _link_function('glPixelTransformParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_pixel_transform') # GL/glext.h:8632 glPixelTransformParameterfvEXT = _link_function('glPixelTransformParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_pixel_transform') PFNGLPIXELTRANSFORMPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8634 PFNGLPIXELTRANSFORMPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8635 PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8636 PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8637 # EXT_pixel_transform_color_table (GL/glext.h:8640) GL_EXT_pixel_transform_color_table = 1 # GL/glext.h:8641 # EXT_shared_texture_palette (GL/glext.h:8644) GL_EXT_shared_texture_palette = 1 # GL/glext.h:8645 # EXT_separate_specular_color (GL/glext.h:8648) GL_EXT_separate_specular_color = 1 # GL/glext.h:8649 # EXT_secondary_color (GL/glext.h:8652) GL_EXT_secondary_color = 1 # GL/glext.h:8653 # GL/glext.h:8655 glSecondaryColor3bEXT = _link_function('glSecondaryColor3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_secondary_color') # GL/glext.h:8656 glSecondaryColor3bvEXT = _link_function('glSecondaryColor3bvEXT', None, [POINTER(GLbyte)], 'EXT_secondary_color') # GL/glext.h:8657 glSecondaryColor3dEXT = _link_function('glSecondaryColor3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_secondary_color') # GL/glext.h:8658 glSecondaryColor3dvEXT = _link_function('glSecondaryColor3dvEXT', None, [POINTER(GLdouble)], 'EXT_secondary_color') # GL/glext.h:8659 glSecondaryColor3fEXT = _link_function('glSecondaryColor3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_secondary_color') # GL/glext.h:8660 glSecondaryColor3fvEXT = _link_function('glSecondaryColor3fvEXT', None, [POINTER(GLfloat)], 'EXT_secondary_color') # GL/glext.h:8661 glSecondaryColor3iEXT = _link_function('glSecondaryColor3iEXT', None, [GLint, GLint, GLint], 'EXT_secondary_color') # GL/glext.h:8662 glSecondaryColor3ivEXT = _link_function('glSecondaryColor3ivEXT', None, [POINTER(GLint)], 'EXT_secondary_color') # GL/glext.h:8663 glSecondaryColor3sEXT = _link_function('glSecondaryColor3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_secondary_color') # GL/glext.h:8664 glSecondaryColor3svEXT = _link_function('glSecondaryColor3svEXT', None, [POINTER(GLshort)], 'EXT_secondary_color') # GL/glext.h:8665 glSecondaryColor3ubEXT = _link_function('glSecondaryColor3ubEXT', None, [GLubyte, GLubyte, GLubyte], 'EXT_secondary_color') # GL/glext.h:8666 glSecondaryColor3ubvEXT = _link_function('glSecondaryColor3ubvEXT', None, [POINTER(GLubyte)], 'EXT_secondary_color') # GL/glext.h:8667 glSecondaryColor3uiEXT = _link_function('glSecondaryColor3uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_secondary_color') # GL/glext.h:8668 glSecondaryColor3uivEXT = _link_function('glSecondaryColor3uivEXT', None, [POINTER(GLuint)], 'EXT_secondary_color') # GL/glext.h:8669 glSecondaryColor3usEXT = _link_function('glSecondaryColor3usEXT', None, [GLushort, GLushort, GLushort], 'EXT_secondary_color') # GL/glext.h:8670 glSecondaryColor3usvEXT = _link_function('glSecondaryColor3usvEXT', None, [POINTER(GLushort)], 'EXT_secondary_color') # GL/glext.h:8671 glSecondaryColorPointerEXT = _link_function('glSecondaryColorPointerEXT', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_secondary_color') PFNGLSECONDARYCOLOR3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:8673 PFNGLSECONDARYCOLOR3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:8674 PFNGLSECONDARYCOLOR3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:8675 PFNGLSECONDARYCOLOR3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8676 PFNGLSECONDARYCOLOR3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:8677 PFNGLSECONDARYCOLOR3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8678 PFNGLSECONDARYCOLOR3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:8679 PFNGLSECONDARYCOLOR3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:8680 PFNGLSECONDARYCOLOR3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:8681 PFNGLSECONDARYCOLOR3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:8682 PFNGLSECONDARYCOLOR3UBEXTPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:8683 PFNGLSECONDARYCOLOR3UBVEXTPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:8684 PFNGLSECONDARYCOLOR3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:8685 PFNGLSECONDARYCOLOR3UIVEXTPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:8686 PFNGLSECONDARYCOLOR3USEXTPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:8687 PFNGLSECONDARYCOLOR3USVEXTPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:8688 PFNGLSECONDARYCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8689 # EXT_texture_perturb_normal (GL/glext.h:8692) GL_EXT_texture_perturb_normal = 1 # GL/glext.h:8693 # GL/glext.h:8695 glTextureNormalEXT = _link_function('glTextureNormalEXT', None, [GLenum], 'EXT_texture_perturb_normal') PFNGLTEXTURENORMALEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8697 # EXT_multi_draw_arrays (GL/glext.h:8700) GL_EXT_multi_draw_arrays = 1 # GL/glext.h:8701 # GL/glext.h:8703 glMultiDrawArraysEXT = _link_function('glMultiDrawArraysEXT', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'EXT_multi_draw_arrays') # GL/glext.h:8704 glMultiDrawElementsEXT = _link_function('glMultiDrawElementsEXT', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei], 'EXT_multi_draw_arrays') PFNGLMULTIDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:8706 PFNGLMULTIDRAWELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:8707 # EXT_fog_coord (GL/glext.h:8710) GL_EXT_fog_coord = 1 # GL/glext.h:8711 # GL/glext.h:8713 glFogCoordfEXT = _link_function('glFogCoordfEXT', None, [GLfloat], 'EXT_fog_coord') # GL/glext.h:8714 glFogCoordfvEXT = _link_function('glFogCoordfvEXT', None, [POINTER(GLfloat)], 'EXT_fog_coord') # GL/glext.h:8715 glFogCoorddEXT = _link_function('glFogCoorddEXT', None, [GLdouble], 'EXT_fog_coord') # GL/glext.h:8716 glFogCoorddvEXT = _link_function('glFogCoorddvEXT', None, [POINTER(GLdouble)], 'EXT_fog_coord') # GL/glext.h:8717 glFogCoordPointerEXT = _link_function('glFogCoordPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_fog_coord') PFNGLFOGCOORDFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:8719 PFNGLFOGCOORDFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8720 PFNGLFOGCOORDDEXTPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:8721 PFNGLFOGCOORDDVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8722 PFNGLFOGCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8723 # REND_screen_coordinates (GL/glext.h:8726) GL_REND_screen_coordinates = 1 # GL/glext.h:8727 # EXT_coordinate_frame (GL/glext.h:8730) GL_EXT_coordinate_frame = 1 # GL/glext.h:8731 # GL/glext.h:8733 glTangent3bEXT = _link_function('glTangent3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:8734 glTangent3bvEXT = _link_function('glTangent3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:8735 glTangent3dEXT = _link_function('glTangent3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:8736 glTangent3dvEXT = _link_function('glTangent3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:8737 glTangent3fEXT = _link_function('glTangent3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:8738 glTangent3fvEXT = _link_function('glTangent3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:8739 glTangent3iEXT = _link_function('glTangent3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:8740 glTangent3ivEXT = _link_function('glTangent3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:8741 glTangent3sEXT = _link_function('glTangent3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:8742 glTangent3svEXT = _link_function('glTangent3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:8743 glBinormal3bEXT = _link_function('glBinormal3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame') # GL/glext.h:8744 glBinormal3bvEXT = _link_function('glBinormal3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame') # GL/glext.h:8745 glBinormal3dEXT = _link_function('glBinormal3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame') # GL/glext.h:8746 glBinormal3dvEXT = _link_function('glBinormal3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame') # GL/glext.h:8747 glBinormal3fEXT = _link_function('glBinormal3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame') # GL/glext.h:8748 glBinormal3fvEXT = _link_function('glBinormal3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame') # GL/glext.h:8749 glBinormal3iEXT = _link_function('glBinormal3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame') # GL/glext.h:8750 glBinormal3ivEXT = _link_function('glBinormal3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame') # GL/glext.h:8751 glBinormal3sEXT = _link_function('glBinormal3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame') # GL/glext.h:8752 glBinormal3svEXT = _link_function('glBinormal3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame') # GL/glext.h:8753 glTangentPointerEXT = _link_function('glTangentPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') # GL/glext.h:8754 glBinormalPointerEXT = _link_function('glBinormalPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame') PFNGLTANGENT3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:8756 PFNGLTANGENT3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:8757 PFNGLTANGENT3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:8758 PFNGLTANGENT3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8759 PFNGLTANGENT3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:8760 PFNGLTANGENT3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8761 PFNGLTANGENT3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:8762 PFNGLTANGENT3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:8763 PFNGLTANGENT3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:8764 PFNGLTANGENT3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:8765 PFNGLBINORMAL3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:8766 PFNGLBINORMAL3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:8767 PFNGLBINORMAL3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:8768 PFNGLBINORMAL3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8769 PFNGLBINORMAL3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:8770 PFNGLBINORMAL3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8771 PFNGLBINORMAL3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:8772 PFNGLBINORMAL3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:8773 PFNGLBINORMAL3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:8774 PFNGLBINORMAL3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:8775 PFNGLTANGENTPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8776 PFNGLBINORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8777 # EXT_texture_env_combine (GL/glext.h:8780) GL_EXT_texture_env_combine = 1 # GL/glext.h:8781 # APPLE_specular_vector (GL/glext.h:8784) GL_APPLE_specular_vector = 1 # GL/glext.h:8785 # APPLE_transform_hint (GL/glext.h:8788) GL_APPLE_transform_hint = 1 # GL/glext.h:8789 # SGIX_fog_scale (GL/glext.h:8792) GL_SGIX_fog_scale = 1 # GL/glext.h:8793 # SUNX_constant_data (GL/glext.h:8796) GL_SUNX_constant_data = 1 # GL/glext.h:8797 # GL/glext.h:8799 glFinishTextureSUNX = _link_function('glFinishTextureSUNX', None, [], 'SUNX_constant_data') PFNGLFINISHTEXTURESUNXPROC = CFUNCTYPE(None) # GL/glext.h:8801 # SUN_global_alpha (GL/glext.h:8804) GL_SUN_global_alpha = 1 # GL/glext.h:8805 # GL/glext.h:8807 glGlobalAlphaFactorbSUN = _link_function('glGlobalAlphaFactorbSUN', None, [GLbyte], 'SUN_global_alpha') # GL/glext.h:8808 glGlobalAlphaFactorsSUN = _link_function('glGlobalAlphaFactorsSUN', None, [GLshort], 'SUN_global_alpha') # GL/glext.h:8809 glGlobalAlphaFactoriSUN = _link_function('glGlobalAlphaFactoriSUN', None, [GLint], 'SUN_global_alpha') # GL/glext.h:8810 glGlobalAlphaFactorfSUN = _link_function('glGlobalAlphaFactorfSUN', None, [GLfloat], 'SUN_global_alpha') # GL/glext.h:8811 glGlobalAlphaFactordSUN = _link_function('glGlobalAlphaFactordSUN', None, [GLdouble], 'SUN_global_alpha') # GL/glext.h:8812 glGlobalAlphaFactorubSUN = _link_function('glGlobalAlphaFactorubSUN', None, [GLubyte], 'SUN_global_alpha') # GL/glext.h:8813 glGlobalAlphaFactorusSUN = _link_function('glGlobalAlphaFactorusSUN', None, [GLushort], 'SUN_global_alpha') # GL/glext.h:8814 glGlobalAlphaFactoruiSUN = _link_function('glGlobalAlphaFactoruiSUN', None, [GLuint], 'SUN_global_alpha') PFNGLGLOBALALPHAFACTORBSUNPROC = CFUNCTYPE(None, GLbyte) # GL/glext.h:8816 PFNGLGLOBALALPHAFACTORSSUNPROC = CFUNCTYPE(None, GLshort) # GL/glext.h:8817 PFNGLGLOBALALPHAFACTORISUNPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8818 PFNGLGLOBALALPHAFACTORFSUNPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:8819 PFNGLGLOBALALPHAFACTORDSUNPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:8820 PFNGLGLOBALALPHAFACTORUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:8821 PFNGLGLOBALALPHAFACTORUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:8822 PFNGLGLOBALALPHAFACTORUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8823 # SUN_triangle_list (GL/glext.h:8826) GL_SUN_triangle_list = 1 # GL/glext.h:8827 # GL/glext.h:8829 glReplacementCodeuiSUN = _link_function('glReplacementCodeuiSUN', None, [GLuint], 'SUN_triangle_list') # GL/glext.h:8830 glReplacementCodeusSUN = _link_function('glReplacementCodeusSUN', None, [GLushort], 'SUN_triangle_list') # GL/glext.h:8831 glReplacementCodeubSUN = _link_function('glReplacementCodeubSUN', None, [GLubyte], 'SUN_triangle_list') # GL/glext.h:8832 glReplacementCodeuivSUN = _link_function('glReplacementCodeuivSUN', None, [POINTER(GLuint)], 'SUN_triangle_list') # GL/glext.h:8833 glReplacementCodeusvSUN = _link_function('glReplacementCodeusvSUN', None, [POINTER(GLushort)], 'SUN_triangle_list') # GL/glext.h:8834 glReplacementCodeubvSUN = _link_function('glReplacementCodeubvSUN', None, [POINTER(GLubyte)], 'SUN_triangle_list') # GL/glext.h:8835 glReplacementCodePointerSUN = _link_function('glReplacementCodePointerSUN', None, [GLenum, GLsizei, POINTER(POINTER(GLvoid))], 'SUN_triangle_list') PFNGLREPLACEMENTCODEUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8837 PFNGLREPLACEMENTCODEUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:8838 PFNGLREPLACEMENTCODEUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:8839 PFNGLREPLACEMENTCODEUIVSUNPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:8840 PFNGLREPLACEMENTCODEUSVSUNPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:8841 PFNGLREPLACEMENTCODEUBVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:8842 PFNGLREPLACEMENTCODEPOINTERSUNPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(POINTER(GLvoid))) # GL/glext.h:8843 # SUN_vertex (GL/glext.h:8846) GL_SUN_vertex = 1 # GL/glext.h:8847 # GL/glext.h:8849 glColor4ubVertex2fSUN = _link_function('glColor4ubVertex2fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8850 glColor4ubVertex2fvSUN = _link_function('glColor4ubVertex2fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8851 glColor4ubVertex3fSUN = _link_function('glColor4ubVertex3fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8852 glColor4ubVertex3fvSUN = _link_function('glColor4ubVertex3fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8853 glColor3fVertex3fSUN = _link_function('glColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8854 glColor3fVertex3fvSUN = _link_function('glColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8855 glNormal3fVertex3fSUN = _link_function('glNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8856 glNormal3fVertex3fvSUN = _link_function('glNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8857 glColor4fNormal3fVertex3fSUN = _link_function('glColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8858 glColor4fNormal3fVertex3fvSUN = _link_function('glColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8859 glTexCoord2fVertex3fSUN = _link_function('glTexCoord2fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8860 glTexCoord2fVertex3fvSUN = _link_function('glTexCoord2fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8861 glTexCoord4fVertex4fSUN = _link_function('glTexCoord4fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8862 glTexCoord4fVertex4fvSUN = _link_function('glTexCoord4fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8863 glTexCoord2fColor4ubVertex3fSUN = _link_function('glTexCoord2fColor4ubVertex3fSUN', None, [GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8864 glTexCoord2fColor4ubVertex3fvSUN = _link_function('glTexCoord2fColor4ubVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8865 glTexCoord2fColor3fVertex3fSUN = _link_function('glTexCoord2fColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8866 glTexCoord2fColor3fVertex3fvSUN = _link_function('glTexCoord2fColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8867 glTexCoord2fNormal3fVertex3fSUN = _link_function('glTexCoord2fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8868 glTexCoord2fNormal3fVertex3fvSUN = _link_function('glTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8869 glTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8870 glTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8871 glTexCoord4fColor4fNormal3fVertex4fSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8872 glTexCoord4fColor4fNormal3fVertex4fvSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8873 glReplacementCodeuiVertex3fSUN = _link_function('glReplacementCodeuiVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8874 glReplacementCodeuiVertex3fvSUN = _link_function('glReplacementCodeuiVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8875 glReplacementCodeuiColor4ubVertex3fSUN = _link_function('glReplacementCodeuiColor4ubVertex3fSUN', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8876 glReplacementCodeuiColor4ubVertex3fvSUN = _link_function('glReplacementCodeuiColor4ubVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8877 glReplacementCodeuiColor3fVertex3fSUN = _link_function('glReplacementCodeuiColor3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8878 glReplacementCodeuiColor3fVertex3fvSUN = _link_function('glReplacementCodeuiColor3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8879 glReplacementCodeuiNormal3fVertex3fSUN = _link_function('glReplacementCodeuiNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8880 glReplacementCodeuiNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8881 glReplacementCodeuiColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8882 glReplacementCodeuiColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8883 glReplacementCodeuiTexCoord2fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8884 glReplacementCodeuiTexCoord2fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8885 glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8886 glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') # GL/glext.h:8887 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex') # GL/glext.h:8888 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex') PFNGLCOLOR4UBVERTEX2FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) # GL/glext.h:8890 PFNGLCOLOR4UBVERTEX2FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8891 PFNGLCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:8892 PFNGLCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8893 PFNGLCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8894 PFNGLCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8895 PFNGLNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8896 PFNGLNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8897 PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8898 PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8899 PFNGLTEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8900 PFNGLTEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8901 PFNGLTEXCOORD4FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8902 PFNGLTEXCOORD4FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8903 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:8904 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8905 PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8906 PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8907 PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8908 PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8909 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8910 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8911 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8912 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8913 PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:8914 PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:8915 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:8916 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8917 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8918 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8919 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8920 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8921 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8922 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8923 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8924 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8925 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8926 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8927 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8928 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8929 # EXT_blend_func_separate (GL/glext.h:8932) GL_EXT_blend_func_separate = 1 # GL/glext.h:8933 # GL/glext.h:8935 glBlendFuncSeparateEXT = _link_function('glBlendFuncSeparateEXT', None, [GLenum, GLenum, GLenum, GLenum], 'EXT_blend_func_separate') PFNGLBLENDFUNCSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:8937 # INGR_blend_func_separate (GL/glext.h:8940) GL_INGR_blend_func_separate = 1 # GL/glext.h:8941 # GL/glext.h:8943 glBlendFuncSeparateINGR = _link_function('glBlendFuncSeparateINGR', None, [GLenum, GLenum, GLenum, GLenum], 'INGR_blend_func_separate') PFNGLBLENDFUNCSEPARATEINGRPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:8945 # INGR_color_clamp (GL/glext.h:8948) GL_INGR_color_clamp = 1 # GL/glext.h:8949 # INGR_interlace_read (GL/glext.h:8952) GL_INGR_interlace_read = 1 # GL/glext.h:8953 # EXT_stencil_wrap (GL/glext.h:8956) GL_EXT_stencil_wrap = 1 # GL/glext.h:8957 # EXT_422_pixels (GL/glext.h:8960) GL_EXT_422_pixels = 1 # GL/glext.h:8961 # NV_texgen_reflection (GL/glext.h:8964) GL_NV_texgen_reflection = 1 # GL/glext.h:8965 # SUN_convolution_border_modes (GL/glext.h:8968) GL_SUN_convolution_border_modes = 1 # GL/glext.h:8969 # EXT_texture_env_add (GL/glext.h:8972) GL_EXT_texture_env_add = 1 # GL/glext.h:8973 # EXT_texture_lod_bias (GL/glext.h:8976) GL_EXT_texture_lod_bias = 1 # GL/glext.h:8977 # EXT_texture_filter_anisotropic (GL/glext.h:8980) GL_EXT_texture_filter_anisotropic = 1 # GL/glext.h:8981 # EXT_vertex_weighting (GL/glext.h:8984) GL_EXT_vertex_weighting = 1 # GL/glext.h:8985 # GL/glext.h:8987 glVertexWeightfEXT = _link_function('glVertexWeightfEXT', None, [GLfloat], 'EXT_vertex_weighting') # GL/glext.h:8988 glVertexWeightfvEXT = _link_function('glVertexWeightfvEXT', None, [POINTER(GLfloat)], 'EXT_vertex_weighting') # GL/glext.h:8989 glVertexWeightPointerEXT = _link_function('glVertexWeightPointerEXT', None, [GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_vertex_weighting') PFNGLVERTEXWEIGHTFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:8991 PFNGLVERTEXWEIGHTFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8992 PFNGLVERTEXWEIGHTPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8993 # NV_light_max_exponent (GL/glext.h:8996) GL_NV_light_max_exponent = 1 # GL/glext.h:8997 # NV_vertex_array_range (GL/glext.h:9000) GL_NV_vertex_array_range = 1 # GL/glext.h:9001 # GL/glext.h:9003 glFlushVertexArrayRangeNV = _link_function('glFlushVertexArrayRangeNV', None, [], 'NV_vertex_array_range') # GL/glext.h:9004 glVertexArrayRangeNV = _link_function('glVertexArrayRangeNV', None, [GLsizei, POINTER(GLvoid)], 'NV_vertex_array_range') PFNGLFLUSHVERTEXARRAYRANGENVPROC = CFUNCTYPE(None) # GL/glext.h:9006 PFNGLVERTEXARRAYRANGENVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:9007 # NV_register_combiners (GL/glext.h:9010) GL_NV_register_combiners = 1 # GL/glext.h:9011 # GL/glext.h:9013 glCombinerParameterfvNV = _link_function('glCombinerParameterfvNV', None, [GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:9014 glCombinerParameterfNV = _link_function('glCombinerParameterfNV', None, [GLenum, GLfloat], 'NV_register_combiners') # GL/glext.h:9015 glCombinerParameterivNV = _link_function('glCombinerParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:9016 glCombinerParameteriNV = _link_function('glCombinerParameteriNV', None, [GLenum, GLint], 'NV_register_combiners') # GL/glext.h:9017 glCombinerInputNV = _link_function('glCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:9018 glCombinerOutputNV = _link_function('glCombinerOutputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean], 'NV_register_combiners') # GL/glext.h:9019 glFinalCombinerInputNV = _link_function('glFinalCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners') # GL/glext.h:9020 glGetCombinerInputParameterfvNV = _link_function('glGetCombinerInputParameterfvNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:9021 glGetCombinerInputParameterivNV = _link_function('glGetCombinerInputParameterivNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:9022 glGetCombinerOutputParameterfvNV = _link_function('glGetCombinerOutputParameterfvNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:9023 glGetCombinerOutputParameterivNV = _link_function('glGetCombinerOutputParameterivNV', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') # GL/glext.h:9024 glGetFinalCombinerInputParameterfvNV = _link_function('glGetFinalCombinerInputParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners') # GL/glext.h:9025 glGetFinalCombinerInputParameterivNV = _link_function('glGetFinalCombinerInputParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_register_combiners') PFNGLCOMBINERPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9027 PFNGLCOMBINERPARAMETERFNVPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9028 PFNGLCOMBINERPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9029 PFNGLCOMBINERPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9030 PFNGLCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9031 PFNGLCOMBINEROUTPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) # GL/glext.h:9032 PFNGLFINALCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9033 PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9034 PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9035 PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9036 PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9037 PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9038 PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9039 # NV_fog_distance (GL/glext.h:9042) GL_NV_fog_distance = 1 # GL/glext.h:9043 # NV_texgen_emboss (GL/glext.h:9046) GL_NV_texgen_emboss = 1 # GL/glext.h:9047 # NV_blend_square (GL/glext.h:9050) GL_NV_blend_square = 1 # GL/glext.h:9051 # NV_texture_env_combine4 (GL/glext.h:9054) GL_NV_texture_env_combine4 = 1 # GL/glext.h:9055 # MESA_resize_buffers (GL/glext.h:9058) GL_MESA_resize_buffers = 1 # GL/glext.h:9059 # GL/glext.h:9061 glResizeBuffersMESA = _link_function('glResizeBuffersMESA', None, [], 'MESA_resize_buffers') PFNGLRESIZEBUFFERSMESAPROC = CFUNCTYPE(None) # GL/glext.h:9063 # MESA_window_pos (GL/glext.h:9066) GL_MESA_window_pos = 1 # GL/glext.h:9067 # GL/glext.h:9069 glWindowPos2dMESA = _link_function('glWindowPos2dMESA', None, [GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:9070 glWindowPos2dvMESA = _link_function('glWindowPos2dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:9071 glWindowPos2fMESA = _link_function('glWindowPos2fMESA', None, [GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:9072 glWindowPos2fvMESA = _link_function('glWindowPos2fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:9073 glWindowPos2iMESA = _link_function('glWindowPos2iMESA', None, [GLint, GLint], 'MESA_window_pos') # GL/glext.h:9074 glWindowPos2ivMESA = _link_function('glWindowPos2ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:9075 glWindowPos2sMESA = _link_function('glWindowPos2sMESA', None, [GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:9076 glWindowPos2svMESA = _link_function('glWindowPos2svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:9077 glWindowPos3dMESA = _link_function('glWindowPos3dMESA', None, [GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:9078 glWindowPos3dvMESA = _link_function('glWindowPos3dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:9079 glWindowPos3fMESA = _link_function('glWindowPos3fMESA', None, [GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:9080 glWindowPos3fvMESA = _link_function('glWindowPos3fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:9081 glWindowPos3iMESA = _link_function('glWindowPos3iMESA', None, [GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:9082 glWindowPos3ivMESA = _link_function('glWindowPos3ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:9083 glWindowPos3sMESA = _link_function('glWindowPos3sMESA', None, [GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:9084 glWindowPos3svMESA = _link_function('glWindowPos3svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') # GL/glext.h:9085 glWindowPos4dMESA = _link_function('glWindowPos4dMESA', None, [GLdouble, GLdouble, GLdouble, GLdouble], 'MESA_window_pos') # GL/glext.h:9086 glWindowPos4dvMESA = _link_function('glWindowPos4dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos') # GL/glext.h:9087 glWindowPos4fMESA = _link_function('glWindowPos4fMESA', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'MESA_window_pos') # GL/glext.h:9088 glWindowPos4fvMESA = _link_function('glWindowPos4fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos') # GL/glext.h:9089 glWindowPos4iMESA = _link_function('glWindowPos4iMESA', None, [GLint, GLint, GLint, GLint], 'MESA_window_pos') # GL/glext.h:9090 glWindowPos4ivMESA = _link_function('glWindowPos4ivMESA', None, [POINTER(GLint)], 'MESA_window_pos') # GL/glext.h:9091 glWindowPos4sMESA = _link_function('glWindowPos4sMESA', None, [GLshort, GLshort, GLshort, GLshort], 'MESA_window_pos') # GL/glext.h:9092 glWindowPos4svMESA = _link_function('glWindowPos4svMESA', None, [POINTER(GLshort)], 'MESA_window_pos') PFNGLWINDOWPOS2DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:9094 PFNGLWINDOWPOS2DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:9095 PFNGLWINDOWPOS2FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:9096 PFNGLWINDOWPOS2FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:9097 PFNGLWINDOWPOS2IMESAPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:9098 PFNGLWINDOWPOS2IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:9099 PFNGLWINDOWPOS2SMESAPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:9100 PFNGLWINDOWPOS2SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:9101 PFNGLWINDOWPOS3DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:9102 PFNGLWINDOWPOS3DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:9103 PFNGLWINDOWPOS3FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:9104 PFNGLWINDOWPOS3FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:9105 PFNGLWINDOWPOS3IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:9106 PFNGLWINDOWPOS3IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:9107 PFNGLWINDOWPOS3SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:9108 PFNGLWINDOWPOS3SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:9109 PFNGLWINDOWPOS4DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9110 PFNGLWINDOWPOS4DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:9111 PFNGLWINDOWPOS4FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9112 PFNGLWINDOWPOS4FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:9113 PFNGLWINDOWPOS4IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:9114 PFNGLWINDOWPOS4IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:9115 PFNGLWINDOWPOS4SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:9116 PFNGLWINDOWPOS4SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:9117 # IBM_cull_vertex (GL/glext.h:9120) GL_IBM_cull_vertex = 1 # GL/glext.h:9121 # IBM_multimode_draw_arrays (GL/glext.h:9124) GL_IBM_multimode_draw_arrays = 1 # GL/glext.h:9125 # GL/glext.h:9127 glMultiModeDrawArraysIBM = _link_function('glMultiModeDrawArraysIBM', None, [POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint], 'IBM_multimode_draw_arrays') # GL/glext.h:9128 glMultiModeDrawElementsIBM = _link_function('glMultiModeDrawElementsIBM', None, [POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint], 'IBM_multimode_draw_arrays') PFNGLMULTIMODEDRAWARRAYSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint) # GL/glext.h:9130 PFNGLMULTIMODEDRAWELEMENTSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint) # GL/glext.h:9131 # IBM_vertex_array_lists (GL/glext.h:9134) GL_IBM_vertex_array_lists = 1 # GL/glext.h:9135 # GL/glext.h:9137 glColorPointerListIBM = _link_function('glColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9138 glSecondaryColorPointerListIBM = _link_function('glSecondaryColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9139 glEdgeFlagPointerListIBM = _link_function('glEdgeFlagPointerListIBM', None, [GLint, POINTER(POINTER(GLboolean)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9140 glFogCoordPointerListIBM = _link_function('glFogCoordPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9141 glIndexPointerListIBM = _link_function('glIndexPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9142 glNormalPointerListIBM = _link_function('glNormalPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9143 glTexCoordPointerListIBM = _link_function('glTexCoordPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') # GL/glext.h:9144 glVertexPointerListIBM = _link_function('glVertexPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists') PFNGLCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9146 PFNGLSECONDARYCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9147 PFNGLEDGEFLAGPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, POINTER(POINTER(GLboolean)), GLint) # GL/glext.h:9148 PFNGLFOGCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9149 PFNGLINDEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9150 PFNGLNORMALPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9151 PFNGLTEXCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9152 PFNGLVERTEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9153 # SGIX_subsample (GL/glext.h:9156) GL_SGIX_subsample = 1 # GL/glext.h:9157 # SGIX_ycrcba (GL/glext.h:9160) GL_SGIX_ycrcba = 1 # GL/glext.h:9161 # SGIX_ycrcb_subsample (GL/glext.h:9164) GL_SGIX_ycrcb_subsample = 1 # GL/glext.h:9165 # SGIX_depth_pass_instrument (GL/glext.h:9168) GL_SGIX_depth_pass_instrument = 1 # GL/glext.h:9169 # 3DFX_texture_compression_FXT1 (GL/glext.h:9172) GL_3DFX_texture_compression_FXT1 = 1 # GL/glext.h:9173 # 3DFX_multisample (GL/glext.h:9176) GL_3DFX_multisample = 1 # GL/glext.h:9177 # 3DFX_tbuffer (GL/glext.h:9180) GL_3DFX_tbuffer = 1 # GL/glext.h:9181 # GL/glext.h:9183 glTbufferMask3DFX = _link_function('glTbufferMask3DFX', None, [GLuint], '3DFX_tbuffer') PFNGLTBUFFERMASK3DFXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9185 # EXT_multisample (GL/glext.h:9188) GL_EXT_multisample = 1 # GL/glext.h:9189 # GL/glext.h:9191 glSampleMaskEXT = _link_function('glSampleMaskEXT', None, [GLclampf, GLboolean], 'EXT_multisample') # GL/glext.h:9192 glSamplePatternEXT = _link_function('glSamplePatternEXT', None, [GLenum], 'EXT_multisample') PFNGLSAMPLEMASKEXTPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:9194 PFNGLSAMPLEPATTERNEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:9195 # SGIX_vertex_preclip (GL/glext.h:9198) GL_SGIX_vertex_preclip = 1 # GL/glext.h:9199 # SGIX_convolution_accuracy (GL/glext.h:9202) GL_SGIX_convolution_accuracy = 1 # GL/glext.h:9203 # SGIX_resample (GL/glext.h:9206) GL_SGIX_resample = 1 # GL/glext.h:9207 # SGIS_point_line_texgen (GL/glext.h:9210) GL_SGIS_point_line_texgen = 1 # GL/glext.h:9211 # SGIS_texture_color_mask (GL/glext.h:9214) GL_SGIS_texture_color_mask = 1 # GL/glext.h:9215 # GL/glext.h:9217 glTextureColorMaskSGIS = _link_function('glTextureColorMaskSGIS', None, [GLboolean, GLboolean, GLboolean, GLboolean], 'SGIS_texture_color_mask') PFNGLTEXTURECOLORMASKSGISPROC = CFUNCTYPE(None, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:9219 # SGIX_igloo_interface (GL/glext.h:9222) GL_SGIX_igloo_interface = 1 # GL/glext.h:9223 # GL/glext.h:9225 glIglooInterfaceSGIX = _link_function('glIglooInterfaceSGIX', None, [GLenum, POINTER(GLvoid)], 'SGIX_igloo_interface') PFNGLIGLOOINTERFACESGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:9227 # EXT_texture_env_dot3 (GL/glext.h:9230) GL_EXT_texture_env_dot3 = 1 # GL/glext.h:9231 # ATI_texture_mirror_once (GL/glext.h:9234) GL_ATI_texture_mirror_once = 1 # GL/glext.h:9235 # NV_fence (GL/glext.h:9238) GL_NV_fence = 1 # GL/glext.h:9239 # GL/glext.h:9241 glDeleteFencesNV = _link_function('glDeleteFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:9242 glGenFencesNV = _link_function('glGenFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence') # GL/glext.h:9243 glIsFenceNV = _link_function('glIsFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:9244 glTestFenceNV = _link_function('glTestFenceNV', GLboolean, [GLuint], 'NV_fence') # GL/glext.h:9245 glGetFenceivNV = _link_function('glGetFenceivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_fence') # GL/glext.h:9246 glFinishFenceNV = _link_function('glFinishFenceNV', None, [GLuint], 'NV_fence') # GL/glext.h:9247 glSetFenceNV = _link_function('glSetFenceNV', None, [GLuint, GLenum], 'NV_fence') PFNGLDELETEFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9249 PFNGLGENFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9250 PFNGLISFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9251 PFNGLTESTFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9252 PFNGLGETFENCEIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9253 PFNGLFINISHFENCENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9254 PFNGLSETFENCENVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:9255 # NV_evaluators (GL/glext.h:9258) GL_NV_evaluators = 1 # GL/glext.h:9259 # GL/glext.h:9261 glMapControlPointsNV = _link_function('glMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:9262 glMapParameterivNV = _link_function('glMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:9263 glMapParameterfvNV = _link_function('glMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:9264 glGetMapControlPointsNV = _link_function('glGetMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)], 'NV_evaluators') # GL/glext.h:9265 glGetMapParameterivNV = _link_function('glGetMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:9266 glGetMapParameterfvNV = _link_function('glGetMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:9267 glGetMapAttribParameterivNV = _link_function('glGetMapAttribParameterivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_evaluators') # GL/glext.h:9268 glGetMapAttribParameterfvNV = _link_function('glGetMapAttribParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_evaluators') # GL/glext.h:9269 glEvalMapsNV = _link_function('glEvalMapsNV', None, [GLenum, GLenum], 'NV_evaluators') PFNGLMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)) # GL/glext.h:9271 PFNGLMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9272 PFNGLMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9273 PFNGLGETMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)) # GL/glext.h:9274 PFNGLGETMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9275 PFNGLGETMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9276 PFNGLGETMAPATTRIBPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9277 PFNGLGETMAPATTRIBPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9278 PFNGLEVALMAPSNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:9279 # NV_packed_depth_stencil (GL/glext.h:9282) GL_NV_packed_depth_stencil = 1 # GL/glext.h:9283 # NV_register_combiners2 (GL/glext.h:9286) GL_NV_register_combiners2 = 1 # GL/glext.h:9287 # GL/glext.h:9289 glCombinerStageParameterfvNV = _link_function('glCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') # GL/glext.h:9290 glGetCombinerStageParameterfvNV = _link_function('glGetCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2') PFNGLCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9292 PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9293 # NV_texture_compression_vtc (GL/glext.h:9296) GL_NV_texture_compression_vtc = 1 # GL/glext.h:9297 # NV_texture_rectangle (GL/glext.h:9300) GL_NV_texture_rectangle = 1 # GL/glext.h:9301 # NV_texture_shader (GL/glext.h:9304) GL_NV_texture_shader = 1 # GL/glext.h:9305 # NV_texture_shader2 (GL/glext.h:9308) GL_NV_texture_shader2 = 1 # GL/glext.h:9309 # NV_vertex_array_range2 (GL/glext.h:9312) GL_NV_vertex_array_range2 = 1 # GL/glext.h:9313 # NV_vertex_program (GL/glext.h:9316) GL_NV_vertex_program = 1 # GL/glext.h:9317 # GL/glext.h:9319 glAreProgramsResidentNV = _link_function('glAreProgramsResidentNV', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'NV_vertex_program') # GL/glext.h:9320 glBindProgramNV = _link_function('glBindProgramNV', None, [GLenum, GLuint], 'NV_vertex_program') # GL/glext.h:9321 glDeleteProgramsNV = _link_function('glDeleteProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:9322 glExecuteProgramNV = _link_function('glExecuteProgramNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9323 glGenProgramsNV = _link_function('glGenProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:9324 glGetProgramParameterdvNV = _link_function('glGetProgramParameterdvNV', None, [GLenum, GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9325 glGetProgramParameterfvNV = _link_function('glGetProgramParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9326 glGetProgramivNV = _link_function('glGetProgramivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:9327 glGetProgramStringNV = _link_function('glGetProgramStringNV', None, [GLuint, GLenum, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:9328 glGetTrackMatrixivNV = _link_function('glGetTrackMatrixivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:9329 glGetVertexAttribdvNV = _link_function('glGetVertexAttribdvNV', None, [GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9330 glGetVertexAttribfvNV = _link_function('glGetVertexAttribfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9331 glGetVertexAttribivNV = _link_function('glGetVertexAttribivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program') # GL/glext.h:9332 glGetVertexAttribPointervNV = _link_function('glGetVertexAttribPointervNV', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'NV_vertex_program') # GL/glext.h:9333 glIsProgramNV = _link_function('glIsProgramNV', GLboolean, [GLuint], 'NV_vertex_program') # GL/glext.h:9334 glLoadProgramNV = _link_function('glLoadProgramNV', None, [GLenum, GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:9335 glProgramParameter4dNV = _link_function('glProgramParameter4dNV', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:9336 glProgramParameter4dvNV = _link_function('glProgramParameter4dvNV', None, [GLenum, GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9337 glProgramParameter4fNV = _link_function('glProgramParameter4fNV', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:9338 glProgramParameter4fvNV = _link_function('glProgramParameter4fvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9339 glProgramParameters4dvNV = _link_function('glProgramParameters4dvNV', None, [GLenum, GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9340 glProgramParameters4fvNV = _link_function('glProgramParameters4fvNV', None, [GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9341 glRequestResidentProgramsNV = _link_function('glRequestResidentProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program') # GL/glext.h:9342 glTrackMatrixNV = _link_function('glTrackMatrixNV', None, [GLenum, GLuint, GLenum, GLenum], 'NV_vertex_program') # GL/glext.h:9343 glVertexAttribPointerNV = _link_function('glVertexAttribPointerNV', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program') # GL/glext.h:9344 glVertexAttrib1dNV = _link_function('glVertexAttrib1dNV', None, [GLuint, GLdouble], 'NV_vertex_program') # GL/glext.h:9345 glVertexAttrib1dvNV = _link_function('glVertexAttrib1dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9346 glVertexAttrib1fNV = _link_function('glVertexAttrib1fNV', None, [GLuint, GLfloat], 'NV_vertex_program') # GL/glext.h:9347 glVertexAttrib1fvNV = _link_function('glVertexAttrib1fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9348 glVertexAttrib1sNV = _link_function('glVertexAttrib1sNV', None, [GLuint, GLshort], 'NV_vertex_program') # GL/glext.h:9349 glVertexAttrib1svNV = _link_function('glVertexAttrib1svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9350 glVertexAttrib2dNV = _link_function('glVertexAttrib2dNV', None, [GLuint, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:9351 glVertexAttrib2dvNV = _link_function('glVertexAttrib2dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9352 glVertexAttrib2fNV = _link_function('glVertexAttrib2fNV', None, [GLuint, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:9353 glVertexAttrib2fvNV = _link_function('glVertexAttrib2fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9354 glVertexAttrib2sNV = _link_function('glVertexAttrib2sNV', None, [GLuint, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:9355 glVertexAttrib2svNV = _link_function('glVertexAttrib2svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9356 glVertexAttrib3dNV = _link_function('glVertexAttrib3dNV', None, [GLuint, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:9357 glVertexAttrib3dvNV = _link_function('glVertexAttrib3dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9358 glVertexAttrib3fNV = _link_function('glVertexAttrib3fNV', None, [GLuint, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:9359 glVertexAttrib3fvNV = _link_function('glVertexAttrib3fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9360 glVertexAttrib3sNV = _link_function('glVertexAttrib3sNV', None, [GLuint, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:9361 glVertexAttrib3svNV = _link_function('glVertexAttrib3svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9362 glVertexAttrib4dNV = _link_function('glVertexAttrib4dNV', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program') # GL/glext.h:9363 glVertexAttrib4dvNV = _link_function('glVertexAttrib4dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9364 glVertexAttrib4fNV = _link_function('glVertexAttrib4fNV', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program') # GL/glext.h:9365 glVertexAttrib4fvNV = _link_function('glVertexAttrib4fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9366 glVertexAttrib4sNV = _link_function('glVertexAttrib4sNV', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'NV_vertex_program') # GL/glext.h:9367 glVertexAttrib4svNV = _link_function('glVertexAttrib4svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9368 glVertexAttrib4ubNV = _link_function('glVertexAttrib4ubNV', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'NV_vertex_program') # GL/glext.h:9369 glVertexAttrib4ubvNV = _link_function('glVertexAttrib4ubvNV', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program') # GL/glext.h:9370 glVertexAttribs1dvNV = _link_function('glVertexAttribs1dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9371 glVertexAttribs1fvNV = _link_function('glVertexAttribs1fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9372 glVertexAttribs1svNV = _link_function('glVertexAttribs1svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9373 glVertexAttribs2dvNV = _link_function('glVertexAttribs2dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9374 glVertexAttribs2fvNV = _link_function('glVertexAttribs2fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9375 glVertexAttribs2svNV = _link_function('glVertexAttribs2svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9376 glVertexAttribs3dvNV = _link_function('glVertexAttribs3dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9377 glVertexAttribs3fvNV = _link_function('glVertexAttribs3fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9378 glVertexAttribs3svNV = _link_function('glVertexAttribs3svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9379 glVertexAttribs4dvNV = _link_function('glVertexAttribs4dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program') # GL/glext.h:9380 glVertexAttribs4fvNV = _link_function('glVertexAttribs4fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program') # GL/glext.h:9381 glVertexAttribs4svNV = _link_function('glVertexAttribs4svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program') # GL/glext.h:9382 glVertexAttribs4ubvNV = _link_function('glVertexAttribs4ubvNV', None, [GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program') PFNGLAREPROGRAMSRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:9384 PFNGLBINDPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:9385 PFNGLDELETEPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9386 PFNGLEXECUTEPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:9387 PFNGLGENPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9388 PFNGLGETPROGRAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:9389 PFNGLGETPROGRAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9390 PFNGLGETPROGRAMIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9391 PFNGLGETPROGRAMSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLubyte)) # GL/glext.h:9392 PFNGLGETTRACKMATRIXIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9393 PFNGLGETVERTEXATTRIBDVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:9394 PFNGLGETVERTEXATTRIBFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9395 PFNGLGETVERTEXATTRIBIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9396 PFNGLGETVERTEXATTRIBPOINTERVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:9397 PFNGLISPROGRAMNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9398 PFNGLLOADPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:9399 PFNGLPROGRAMPARAMETER4DNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9400 PFNGLPROGRAMPARAMETER4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:9401 PFNGLPROGRAMPARAMETER4FNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9402 PFNGLPROGRAMPARAMETER4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:9403 PFNGLPROGRAMPARAMETERS4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9404 PFNGLPROGRAMPARAMETERS4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9405 PFNGLREQUESTRESIDENTPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9406 PFNGLTRACKMATRIXNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLenum) # GL/glext.h:9407 PFNGLVERTEXATTRIBPOINTERNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:9408 PFNGLVERTEXATTRIB1DNVPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:9409 PFNGLVERTEXATTRIB1DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9410 PFNGLVERTEXATTRIB1FNVPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:9411 PFNGLVERTEXATTRIB1FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9412 PFNGLVERTEXATTRIB1SNVPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:9413 PFNGLVERTEXATTRIB1SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9414 PFNGLVERTEXATTRIB2DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:9415 PFNGLVERTEXATTRIB2DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9416 PFNGLVERTEXATTRIB2FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:9417 PFNGLVERTEXATTRIB2FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9418 PFNGLVERTEXATTRIB2SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:9419 PFNGLVERTEXATTRIB2SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9420 PFNGLVERTEXATTRIB3DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:9421 PFNGLVERTEXATTRIB3DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9422 PFNGLVERTEXATTRIB3FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:9423 PFNGLVERTEXATTRIB3FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9424 PFNGLVERTEXATTRIB3SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:9425 PFNGLVERTEXATTRIB3SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9426 PFNGLVERTEXATTRIB4DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9427 PFNGLVERTEXATTRIB4DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9428 PFNGLVERTEXATTRIB4FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9429 PFNGLVERTEXATTRIB4FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9430 PFNGLVERTEXATTRIB4SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:9431 PFNGLVERTEXATTRIB4SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9432 PFNGLVERTEXATTRIB4UBNVPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:9433 PFNGLVERTEXATTRIB4UBVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:9434 PFNGLVERTEXATTRIBS1DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9435 PFNGLVERTEXATTRIBS1FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9436 PFNGLVERTEXATTRIBS1SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9437 PFNGLVERTEXATTRIBS2DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9438 PFNGLVERTEXATTRIBS2FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9439 PFNGLVERTEXATTRIBS2SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9440 PFNGLVERTEXATTRIBS3DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9441 PFNGLVERTEXATTRIBS3FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9442 PFNGLVERTEXATTRIBS3SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9443 PFNGLVERTEXATTRIBS4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9444 PFNGLVERTEXATTRIBS4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9445 PFNGLVERTEXATTRIBS4SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9446 PFNGLVERTEXATTRIBS4UBVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:9447 # SGIX_texture_coordinate_clamp (GL/glext.h:9450) GL_SGIX_texture_coordinate_clamp = 1 # GL/glext.h:9451 # SGIX_scalebias_hint (GL/glext.h:9454) GL_SGIX_scalebias_hint = 1 # GL/glext.h:9455 # OML_interlace (GL/glext.h:9458) GL_OML_interlace = 1 # GL/glext.h:9459 # OML_subsample (GL/glext.h:9462) GL_OML_subsample = 1 # GL/glext.h:9463 # OML_resample (GL/glext.h:9466) GL_OML_resample = 1 # GL/glext.h:9467 # NV_copy_depth_to_color (GL/glext.h:9470) GL_NV_copy_depth_to_color = 1 # GL/glext.h:9471 # ATI_envmap_bumpmap (GL/glext.h:9474) GL_ATI_envmap_bumpmap = 1 # GL/glext.h:9475 # GL/glext.h:9477 glTexBumpParameterivATI = _link_function('glTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:9478 glTexBumpParameterfvATI = _link_function('glTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') # GL/glext.h:9479 glGetTexBumpParameterivATI = _link_function('glGetTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap') # GL/glext.h:9480 glGetTexBumpParameterfvATI = _link_function('glGetTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap') PFNGLTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9482 PFNGLTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9483 PFNGLGETTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9484 PFNGLGETTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9485 # ATI_fragment_shader (GL/glext.h:9488) GL_ATI_fragment_shader = 1 # GL/glext.h:9489 # GL/glext.h:9491 glGenFragmentShadersATI = _link_function('glGenFragmentShadersATI', GLuint, [GLuint], 'ATI_fragment_shader') # GL/glext.h:9492 glBindFragmentShaderATI = _link_function('glBindFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:9493 glDeleteFragmentShaderATI = _link_function('glDeleteFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader') # GL/glext.h:9494 glBeginFragmentShaderATI = _link_function('glBeginFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:9495 glEndFragmentShaderATI = _link_function('glEndFragmentShaderATI', None, [], 'ATI_fragment_shader') # GL/glext.h:9496 glPassTexCoordATI = _link_function('glPassTexCoordATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:9497 glSampleMapATI = _link_function('glSampleMapATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader') # GL/glext.h:9498 glColorFragmentOp1ATI = _link_function('glColorFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9499 glColorFragmentOp2ATI = _link_function('glColorFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9500 glColorFragmentOp3ATI = _link_function('glColorFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9501 glAlphaFragmentOp1ATI = _link_function('glAlphaFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9502 glAlphaFragmentOp2ATI = _link_function('glAlphaFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9503 glAlphaFragmentOp3ATI = _link_function('glAlphaFragmentOp3ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader') # GL/glext.h:9504 glSetFragmentShaderConstantATI = _link_function('glSetFragmentShaderConstantATI', None, [GLuint, POINTER(GLfloat)], 'ATI_fragment_shader') PFNGLGENFRAGMENTSHADERSATIPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:9506 PFNGLBINDFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9507 PFNGLDELETEFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9508 PFNGLBEGINFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:9509 PFNGLENDFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:9510 PFNGLPASSTEXCOORDATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:9511 PFNGLSAMPLEMAPATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:9512 PFNGLCOLORFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9513 PFNGLCOLORFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9514 PFNGLCOLORFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9515 PFNGLALPHAFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9516 PFNGLALPHAFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9517 PFNGLALPHAFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9518 PFNGLSETFRAGMENTSHADERCONSTANTATIPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9519 # ATI_pn_triangles (GL/glext.h:9522) GL_ATI_pn_triangles = 1 # GL/glext.h:9523 # GL/glext.h:9525 glPNTrianglesiATI = _link_function('glPNTrianglesiATI', None, [GLenum, GLint], 'ATI_pn_triangles') # GL/glext.h:9526 glPNTrianglesfATI = _link_function('glPNTrianglesfATI', None, [GLenum, GLfloat], 'ATI_pn_triangles') PFNGLPNTRIANGLESIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9528 PFNGLPNTRIANGLESFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9529 # ATI_vertex_array_object (GL/glext.h:9532) GL_ATI_vertex_array_object = 1 # GL/glext.h:9533 # GL/glext.h:9535 glNewObjectBufferATI = _link_function('glNewObjectBufferATI', GLuint, [GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:9536 glIsObjectBufferATI = _link_function('glIsObjectBufferATI', GLboolean, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:9537 glUpdateObjectBufferATI = _link_function('glUpdateObjectBufferATI', None, [GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object') # GL/glext.h:9538 glGetObjectBufferfvATI = _link_function('glGetObjectBufferfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:9539 glGetObjectBufferivATI = _link_function('glGetObjectBufferivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:9540 glFreeObjectBufferATI = _link_function('glFreeObjectBufferATI', None, [GLuint], 'ATI_vertex_array_object') # GL/glext.h:9541 glArrayObjectATI = _link_function('glArrayObjectATI', None, [GLenum, GLint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:9542 glGetArrayObjectfvATI = _link_function('glGetArrayObjectfvATI', None, [GLenum, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:9543 glGetArrayObjectivATI = _link_function('glGetArrayObjectivATI', None, [GLenum, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') # GL/glext.h:9544 glVariantArrayObjectATI = _link_function('glVariantArrayObjectATI', None, [GLuint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object') # GL/glext.h:9545 glGetVariantArrayObjectfvATI = _link_function('glGetVariantArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object') # GL/glext.h:9546 glGetVariantArrayObjectivATI = _link_function('glGetVariantArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object') PFNGLNEWOBJECTBUFFERATIPROC = CFUNCTYPE(GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:9548 PFNGLISOBJECTBUFFERATIPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9549 PFNGLUPDATEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:9550 PFNGLGETOBJECTBUFFERFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9551 PFNGLGETOBJECTBUFFERIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9552 PFNGLFREEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9553 PFNGLARRAYOBJECTATIPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:9554 PFNGLGETARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9555 PFNGLGETARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9556 PFNGLVARIANTARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:9557 PFNGLGETVARIANTARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9558 PFNGLGETVARIANTARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9559 # EXT_vertex_shader (GL/glext.h:9562) GL_EXT_vertex_shader = 1 # GL/glext.h:9563 # GL/glext.h:9565 glBeginVertexShaderEXT = _link_function('glBeginVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:9566 glEndVertexShaderEXT = _link_function('glEndVertexShaderEXT', None, [], 'EXT_vertex_shader') # GL/glext.h:9567 glBindVertexShaderEXT = _link_function('glBindVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:9568 glGenVertexShadersEXT = _link_function('glGenVertexShadersEXT', GLuint, [GLuint], 'EXT_vertex_shader') # GL/glext.h:9569 glDeleteVertexShaderEXT = _link_function('glDeleteVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:9570 glShaderOp1EXT = _link_function('glShaderOp1EXT', None, [GLenum, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:9571 glShaderOp2EXT = _link_function('glShaderOp2EXT', None, [GLenum, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:9572 glShaderOp3EXT = _link_function('glShaderOp3EXT', None, [GLenum, GLuint, GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:9573 glSwizzleEXT = _link_function('glSwizzleEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9574 glWriteMaskEXT = _link_function('glWriteMaskEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9575 glInsertComponentEXT = _link_function('glInsertComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:9576 glExtractComponentEXT = _link_function('glExtractComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader') # GL/glext.h:9577 glGenSymbolsEXT = _link_function('glGenSymbolsEXT', GLuint, [GLenum, GLenum, GLenum, GLuint], 'EXT_vertex_shader') # GL/glext.h:9578 glSetInvariantEXT = _link_function('glSetInvariantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:9579 glSetLocalConstantEXT = _link_function('glSetLocalConstantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:9580 glVariantbvEXT = _link_function('glVariantbvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_vertex_shader') # GL/glext.h:9581 glVariantsvEXT = _link_function('glVariantsvEXT', None, [GLuint, POINTER(GLshort)], 'EXT_vertex_shader') # GL/glext.h:9582 glVariantivEXT = _link_function('glVariantivEXT', None, [GLuint, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:9583 glVariantfvEXT = _link_function('glVariantfvEXT', None, [GLuint, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:9584 glVariantdvEXT = _link_function('glVariantdvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_shader') # GL/glext.h:9585 glVariantubvEXT = _link_function('glVariantubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_vertex_shader') # GL/glext.h:9586 glVariantusvEXT = _link_function('glVariantusvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_vertex_shader') # GL/glext.h:9587 glVariantuivEXT = _link_function('glVariantuivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_vertex_shader') # GL/glext.h:9588 glVariantPointerEXT = _link_function('glVariantPointerEXT', None, [GLuint, GLenum, GLuint, POINTER(GLvoid)], 'EXT_vertex_shader') # GL/glext.h:9589 glEnableVariantClientStateEXT = _link_function('glEnableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:9590 glDisableVariantClientStateEXT = _link_function('glDisableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader') # GL/glext.h:9591 glBindLightParameterEXT = _link_function('glBindLightParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9592 glBindMaterialParameterEXT = _link_function('glBindMaterialParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9593 glBindTexGenParameterEXT = _link_function('glBindTexGenParameterEXT', GLuint, [GLenum, GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9594 glBindTextureUnitParameterEXT = _link_function('glBindTextureUnitParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader') # GL/glext.h:9595 glBindParameterEXT = _link_function('glBindParameterEXT', GLuint, [GLenum], 'EXT_vertex_shader') # GL/glext.h:9596 glIsVariantEnabledEXT = _link_function('glIsVariantEnabledEXT', GLboolean, [GLuint, GLenum], 'EXT_vertex_shader') # GL/glext.h:9597 glGetVariantBooleanvEXT = _link_function('glGetVariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:9598 glGetVariantIntegervEXT = _link_function('glGetVariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:9599 glGetVariantFloatvEXT = _link_function('glGetVariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:9600 glGetVariantPointervEXT = _link_function('glGetVariantPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_shader') # GL/glext.h:9601 glGetInvariantBooleanvEXT = _link_function('glGetInvariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:9602 glGetInvariantIntegervEXT = _link_function('glGetInvariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:9603 glGetInvariantFloatvEXT = _link_function('glGetInvariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') # GL/glext.h:9604 glGetLocalConstantBooleanvEXT = _link_function('glGetLocalConstantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader') # GL/glext.h:9605 glGetLocalConstantIntegervEXT = _link_function('glGetLocalConstantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader') # GL/glext.h:9606 glGetLocalConstantFloatvEXT = _link_function('glGetLocalConstantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader') PFNGLBEGINVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:9608 PFNGLENDVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:9609 PFNGLBINDVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9610 PFNGLGENVERTEXSHADERSEXTPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:9611 PFNGLDELETEVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9612 PFNGLSHADEROP1EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:9613 PFNGLSHADEROP2EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint) # GL/glext.h:9614 PFNGLSHADEROP3EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9615 PFNGLSWIZZLEEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9616 PFNGLWRITEMASKEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9617 PFNGLINSERTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:9618 PFNGLEXTRACTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:9619 PFNGLGENSYMBOLSEXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:9620 PFNGLSETINVARIANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:9621 PFNGLSETLOCALCONSTANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:9622 PFNGLVARIANTBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:9623 PFNGLVARIANTSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9624 PFNGLVARIANTIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:9625 PFNGLVARIANTFVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9626 PFNGLVARIANTDVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9627 PFNGLVARIANTUBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:9628 PFNGLVARIANTUSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:9629 PFNGLVARIANTUIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:9630 PFNGLVARIANTPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLvoid)) # GL/glext.h:9631 PFNGLENABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9632 PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9633 PFNGLBINDLIGHTPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:9634 PFNGLBINDMATERIALPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:9635 PFNGLBINDTEXGENPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum) # GL/glext.h:9636 PFNGLBINDTEXTUREUNITPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:9637 PFNGLBINDPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:9638 PFNGLISVARIANTENABLEDEXTPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:9639 PFNGLGETVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:9640 PFNGLGETVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9641 PFNGLGETVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9642 PFNGLGETVARIANTPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:9643 PFNGLGETINVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:9644 PFNGLGETINVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9645 PFNGLGETINVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9646 PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:9647 PFNGLGETLOCALCONSTANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9648 PFNGLGETLOCALCONSTANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9649 # ATI_vertex_streams (GL/glext.h:9652) GL_ATI_vertex_streams = 1 # GL/glext.h:9653 # GL/glext.h:9655 glVertexStream1sATI = _link_function('glVertexStream1sATI', None, [GLenum, GLshort], 'ATI_vertex_streams') # GL/glext.h:9656 glVertexStream1svATI = _link_function('glVertexStream1svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:9657 glVertexStream1iATI = _link_function('glVertexStream1iATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:9658 glVertexStream1ivATI = _link_function('glVertexStream1ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:9659 glVertexStream1fATI = _link_function('glVertexStream1fATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') # GL/glext.h:9660 glVertexStream1fvATI = _link_function('glVertexStream1fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:9661 glVertexStream1dATI = _link_function('glVertexStream1dATI', None, [GLenum, GLdouble], 'ATI_vertex_streams') # GL/glext.h:9662 glVertexStream1dvATI = _link_function('glVertexStream1dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:9663 glVertexStream2sATI = _link_function('glVertexStream2sATI', None, [GLenum, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:9664 glVertexStream2svATI = _link_function('glVertexStream2svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:9665 glVertexStream2iATI = _link_function('glVertexStream2iATI', None, [GLenum, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:9666 glVertexStream2ivATI = _link_function('glVertexStream2ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:9667 glVertexStream2fATI = _link_function('glVertexStream2fATI', None, [GLenum, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:9668 glVertexStream2fvATI = _link_function('glVertexStream2fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:9669 glVertexStream2dATI = _link_function('glVertexStream2dATI', None, [GLenum, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:9670 glVertexStream2dvATI = _link_function('glVertexStream2dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:9671 glVertexStream3sATI = _link_function('glVertexStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:9672 glVertexStream3svATI = _link_function('glVertexStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:9673 glVertexStream3iATI = _link_function('glVertexStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:9674 glVertexStream3ivATI = _link_function('glVertexStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:9675 glVertexStream3fATI = _link_function('glVertexStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:9676 glVertexStream3fvATI = _link_function('glVertexStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:9677 glVertexStream3dATI = _link_function('glVertexStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:9678 glVertexStream3dvATI = _link_function('glVertexStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:9679 glVertexStream4sATI = _link_function('glVertexStream4sATI', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:9680 glVertexStream4svATI = _link_function('glVertexStream4svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:9681 glVertexStream4iATI = _link_function('glVertexStream4iATI', None, [GLenum, GLint, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:9682 glVertexStream4ivATI = _link_function('glVertexStream4ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:9683 glVertexStream4fATI = _link_function('glVertexStream4fATI', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:9684 glVertexStream4fvATI = _link_function('glVertexStream4fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:9685 glVertexStream4dATI = _link_function('glVertexStream4dATI', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:9686 glVertexStream4dvATI = _link_function('glVertexStream4dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:9687 glNormalStream3bATI = _link_function('glNormalStream3bATI', None, [GLenum, GLbyte, GLbyte, GLbyte], 'ATI_vertex_streams') # GL/glext.h:9688 glNormalStream3bvATI = _link_function('glNormalStream3bvATI', None, [GLenum, POINTER(GLbyte)], 'ATI_vertex_streams') # GL/glext.h:9689 glNormalStream3sATI = _link_function('glNormalStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams') # GL/glext.h:9690 glNormalStream3svATI = _link_function('glNormalStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams') # GL/glext.h:9691 glNormalStream3iATI = _link_function('glNormalStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams') # GL/glext.h:9692 glNormalStream3ivATI = _link_function('glNormalStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams') # GL/glext.h:9693 glNormalStream3fATI = _link_function('glNormalStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams') # GL/glext.h:9694 glNormalStream3fvATI = _link_function('glNormalStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams') # GL/glext.h:9695 glNormalStream3dATI = _link_function('glNormalStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams') # GL/glext.h:9696 glNormalStream3dvATI = _link_function('glNormalStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams') # GL/glext.h:9697 glClientActiveVertexStreamATI = _link_function('glClientActiveVertexStreamATI', None, [GLenum], 'ATI_vertex_streams') # GL/glext.h:9698 glVertexBlendEnviATI = _link_function('glVertexBlendEnviATI', None, [GLenum, GLint], 'ATI_vertex_streams') # GL/glext.h:9699 glVertexBlendEnvfATI = _link_function('glVertexBlendEnvfATI', None, [GLenum, GLfloat], 'ATI_vertex_streams') PFNGLVERTEXSTREAM1SATIPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:9701 PFNGLVERTEXSTREAM1SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9702 PFNGLVERTEXSTREAM1IATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9703 PFNGLVERTEXSTREAM1IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9704 PFNGLVERTEXSTREAM1FATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9705 PFNGLVERTEXSTREAM1FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9706 PFNGLVERTEXSTREAM1DATIPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:9707 PFNGLVERTEXSTREAM1DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9708 PFNGLVERTEXSTREAM2SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:9709 PFNGLVERTEXSTREAM2SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9710 PFNGLVERTEXSTREAM2IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:9711 PFNGLVERTEXSTREAM2IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9712 PFNGLVERTEXSTREAM2FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:9713 PFNGLVERTEXSTREAM2FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9714 PFNGLVERTEXSTREAM2DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:9715 PFNGLVERTEXSTREAM2DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9716 PFNGLVERTEXSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:9717 PFNGLVERTEXSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9718 PFNGLVERTEXSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:9719 PFNGLVERTEXSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9720 PFNGLVERTEXSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:9721 PFNGLVERTEXSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9722 PFNGLVERTEXSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:9723 PFNGLVERTEXSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9724 PFNGLVERTEXSTREAM4SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:9725 PFNGLVERTEXSTREAM4SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9726 PFNGLVERTEXSTREAM4IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:9727 PFNGLVERTEXSTREAM4IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9728 PFNGLVERTEXSTREAM4FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9729 PFNGLVERTEXSTREAM4FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9730 PFNGLVERTEXSTREAM4DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9731 PFNGLVERTEXSTREAM4DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9732 PFNGLNORMALSTREAM3BATIPROC = CFUNCTYPE(None, GLenum, GLbyte, GLbyte, GLbyte) # GL/glext.h:9733 PFNGLNORMALSTREAM3BVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLbyte)) # GL/glext.h:9734 PFNGLNORMALSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:9735 PFNGLNORMALSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9736 PFNGLNORMALSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:9737 PFNGLNORMALSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9738 PFNGLNORMALSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:9739 PFNGLNORMALSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9740 PFNGLNORMALSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:9741 PFNGLNORMALSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9742 PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:9743 PFNGLVERTEXBLENDENVIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9744 PFNGLVERTEXBLENDENVFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9745 # ATI_element_array (GL/glext.h:9748) GL_ATI_element_array = 1 # GL/glext.h:9749 # GL/glext.h:9751 glElementPointerATI = _link_function('glElementPointerATI', None, [GLenum, POINTER(GLvoid)], 'ATI_element_array') # GL/glext.h:9752 glDrawElementArrayATI = _link_function('glDrawElementArrayATI', None, [GLenum, GLsizei], 'ATI_element_array') # GL/glext.h:9753 glDrawRangeElementArrayATI = _link_function('glDrawRangeElementArrayATI', None, [GLenum, GLuint, GLuint, GLsizei], 'ATI_element_array') PFNGLELEMENTPOINTERATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:9755 PFNGLDRAWELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:9756 PFNGLDRAWRANGEELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:9757 # SUN_mesh_array (GL/glext.h:9760) GL_SUN_mesh_array = 1 # GL/glext.h:9761 # GL/glext.h:9763 glDrawMeshArraysSUN = _link_function('glDrawMeshArraysSUN', None, [GLenum, GLint, GLsizei, GLsizei], 'SUN_mesh_array') PFNGLDRAWMESHARRAYSSUNPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:9765 # SUN_slice_accum (GL/glext.h:9768) GL_SUN_slice_accum = 1 # GL/glext.h:9769 # NV_multisample_filter_hint (GL/glext.h:9772) GL_NV_multisample_filter_hint = 1 # GL/glext.h:9773 # NV_depth_clamp (GL/glext.h:9776) GL_NV_depth_clamp = 1 # GL/glext.h:9777 # NV_occlusion_query (GL/glext.h:9780) GL_NV_occlusion_query = 1 # GL/glext.h:9781 # GL/glext.h:9783 glGenOcclusionQueriesNV = _link_function('glGenOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:9784 glDeleteOcclusionQueriesNV = _link_function('glDeleteOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query') # GL/glext.h:9785 glIsOcclusionQueryNV = _link_function('glIsOcclusionQueryNV', GLboolean, [GLuint], 'NV_occlusion_query') # GL/glext.h:9786 glBeginOcclusionQueryNV = _link_function('glBeginOcclusionQueryNV', None, [GLuint], 'NV_occlusion_query') # GL/glext.h:9787 glEndOcclusionQueryNV = _link_function('glEndOcclusionQueryNV', None, [], 'NV_occlusion_query') # GL/glext.h:9788 glGetOcclusionQueryivNV = _link_function('glGetOcclusionQueryivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_occlusion_query') # GL/glext.h:9789 glGetOcclusionQueryuivNV = _link_function('glGetOcclusionQueryuivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_occlusion_query') PFNGLGENOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9791 PFNGLDELETEOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9792 PFNGLISOCCLUSIONQUERYNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9793 PFNGLBEGINOCCLUSIONQUERYNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9794 PFNGLENDOCCLUSIONQUERYNVPROC = CFUNCTYPE(None) # GL/glext.h:9795 PFNGLGETOCCLUSIONQUERYIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9796 PFNGLGETOCCLUSIONQUERYUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:9797 # NV_point_sprite (GL/glext.h:9800) GL_NV_point_sprite = 1 # GL/glext.h:9801 # GL/glext.h:9803 glPointParameteriNV = _link_function('glPointParameteriNV', None, [GLenum, GLint], 'NV_point_sprite') # GL/glext.h:9804 glPointParameterivNV = _link_function('glPointParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_point_sprite') PFNGLPOINTPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9806 PFNGLPOINTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9807 # NV_texture_shader3 (GL/glext.h:9810) GL_NV_texture_shader3 = 1 # GL/glext.h:9811 # NV_vertex_program1_1 (GL/glext.h:9814) GL_NV_vertex_program1_1 = 1 # GL/glext.h:9815 # EXT_shadow_funcs (GL/glext.h:9818) GL_EXT_shadow_funcs = 1 # GL/glext.h:9819 # EXT_stencil_two_side (GL/glext.h:9822) GL_EXT_stencil_two_side = 1 # GL/glext.h:9823 # GL/glext.h:9825 glActiveStencilFaceEXT = _link_function('glActiveStencilFaceEXT', None, [GLenum], 'EXT_stencil_two_side') PFNGLACTIVESTENCILFACEEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:9827 # ATI_text_fragment_shader (GL/glext.h:9830) GL_ATI_text_fragment_shader = 1 # GL/glext.h:9831 # APPLE_client_storage (GL/glext.h:9834) GL_APPLE_client_storage = 1 # GL/glext.h:9835 # APPLE_element_array (GL/glext.h:9838) GL_APPLE_element_array = 1 # GL/glext.h:9839 # GL/glext.h:9841 glElementPointerAPPLE = _link_function('glElementPointerAPPLE', None, [GLenum, POINTER(GLvoid)], 'APPLE_element_array') # GL/glext.h:9842 glDrawElementArrayAPPLE = _link_function('glDrawElementArrayAPPLE', None, [GLenum, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:9843 glDrawRangeElementArrayAPPLE = _link_function('glDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, GLint, GLsizei], 'APPLE_element_array') # GL/glext.h:9844 glMultiDrawElementArrayAPPLE = _link_function('glMultiDrawElementArrayAPPLE', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') # GL/glext.h:9845 glMultiDrawRangeElementArrayAPPLE = _link_function('glMultiDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array') PFNGLELEMENTPOINTERAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:9847 PFNGLDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:9848 PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLint, GLsizei) # GL/glext.h:9849 PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:9850 PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:9851 # APPLE_fence (GL/glext.h:9854) GL_APPLE_fence = 1 # GL/glext.h:9855 # GL/glext.h:9857 glGenFencesAPPLE = _link_function('glGenFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:9858 glDeleteFencesAPPLE = _link_function('glDeleteFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence') # GL/glext.h:9859 glSetFenceAPPLE = _link_function('glSetFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:9860 glIsFenceAPPLE = _link_function('glIsFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:9861 glTestFenceAPPLE = _link_function('glTestFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence') # GL/glext.h:9862 glFinishFenceAPPLE = _link_function('glFinishFenceAPPLE', None, [GLuint], 'APPLE_fence') # GL/glext.h:9863 glTestObjectAPPLE = _link_function('glTestObjectAPPLE', GLboolean, [GLenum, GLuint], 'APPLE_fence') # GL/glext.h:9864 glFinishObjectAPPLE = _link_function('glFinishObjectAPPLE', None, [GLenum, GLint], 'APPLE_fence') PFNGLGENFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9866 PFNGLDELETEFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9867 PFNGLSETFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9868 PFNGLISFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9869 PFNGLTESTFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9870 PFNGLFINISHFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9871 PFNGLTESTOBJECTAPPLEPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:9872 PFNGLFINISHOBJECTAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9873 # APPLE_vertex_array_object (GL/glext.h:9876) GL_APPLE_vertex_array_object = 1 # GL/glext.h:9877 # GL/glext.h:9879 glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_array_object') # GL/glext.h:9880 glDeleteVertexArraysAPPLE = _link_function('glDeleteVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:9881 glGenVertexArraysAPPLE = _link_function('glGenVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object') # GL/glext.h:9882 glIsVertexArrayAPPLE = _link_function('glIsVertexArrayAPPLE', GLboolean, [GLuint], 'APPLE_vertex_array_object') PFNGLBINDVERTEXARRAYAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9884 PFNGLDELETEVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9885 PFNGLGENVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9886 PFNGLISVERTEXARRAYAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9887 # APPLE_vertex_array_range (GL/glext.h:9890) GL_APPLE_vertex_array_range = 1 # GL/glext.h:9891 # GL/glext.h:9893 glVertexArrayRangeAPPLE = _link_function('glVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:9894 glFlushVertexArrayRangeAPPLE = _link_function('glFlushVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range') # GL/glext.h:9895 glVertexArrayParameteriAPPLE = _link_function('glVertexArrayParameteriAPPLE', None, [GLenum, GLint], 'APPLE_vertex_array_range') PFNGLVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:9897 PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:9898 PFNGLVERTEXARRAYPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9899 # APPLE_ycbcr_422 (GL/glext.h:9902) GL_APPLE_ycbcr_422 = 1 # GL/glext.h:9903 # S3_s3tc (GL/glext.h:9906) GL_S3_s3tc = 1 # GL/glext.h:9907 # ATI_draw_buffers (GL/glext.h:9910) GL_ATI_draw_buffers = 1 # GL/glext.h:9911 # GL/glext.h:9913 glDrawBuffersATI = _link_function('glDrawBuffersATI', None, [GLsizei, POINTER(GLenum)], 'ATI_draw_buffers') PFNGLDRAWBUFFERSATIPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:9915 # ATI_pixel_format_float (GL/glext.h:9918) GL_ATI_pixel_format_float = 1 # GL/glext.h:9919 # ATI_texture_env_combine3 (GL/glext.h:9925) GL_ATI_texture_env_combine3 = 1 # GL/glext.h:9926 # ATI_texture_float (GL/glext.h:9929) GL_ATI_texture_float = 1 # GL/glext.h:9930 # NV_float_buffer (GL/glext.h:9933) GL_NV_float_buffer = 1 # GL/glext.h:9934 # NV_fragment_program (GL/glext.h:9937) GL_NV_fragment_program = 1 # GL/glext.h:9938 # GL/glext.h:9941 glProgramNamedParameter4fNV = _link_function('glProgramNamedParameter4fNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat], 'NV_fragment_program') # GL/glext.h:9942 glProgramNamedParameter4dNV = _link_function('glProgramNamedParameter4dNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble], 'NV_fragment_program') # GL/glext.h:9943 glProgramNamedParameter4fvNV = _link_function('glProgramNamedParameter4fvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:9944 glProgramNamedParameter4dvNV = _link_function('glProgramNamedParameter4dvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') # GL/glext.h:9945 glGetProgramNamedParameterfvNV = _link_function('glGetProgramNamedParameterfvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], 'NV_fragment_program') # GL/glext.h:9946 glGetProgramNamedParameterdvNV = _link_function('glGetProgramNamedParameterdvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)], 'NV_fragment_program') PFNGLPROGRAMNAMEDPARAMETER4FNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9948 PFNGLPROGRAMNAMEDPARAMETER4DNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9949 PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:9950 PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:9951 PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:9952 PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:9953 # NV_half_float (GL/glext.h:9956) GL_NV_half_float = 1 # GL/glext.h:9957 # GL/glext.h:9959 glVertex2hNV = _link_function('glVertex2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9960 glVertex2hvNV = _link_function('glVertex2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9961 glVertex3hNV = _link_function('glVertex3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9962 glVertex3hvNV = _link_function('glVertex3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9963 glVertex4hNV = _link_function('glVertex4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9964 glVertex4hvNV = _link_function('glVertex4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9965 glNormal3hNV = _link_function('glNormal3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9966 glNormal3hvNV = _link_function('glNormal3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9967 glColor3hNV = _link_function('glColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9968 glColor3hvNV = _link_function('glColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9969 glColor4hNV = _link_function('glColor4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9970 glColor4hvNV = _link_function('glColor4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9971 glTexCoord1hNV = _link_function('glTexCoord1hNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:9972 glTexCoord1hvNV = _link_function('glTexCoord1hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9973 glTexCoord2hNV = _link_function('glTexCoord2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9974 glTexCoord2hvNV = _link_function('glTexCoord2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9975 glTexCoord3hNV = _link_function('glTexCoord3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9976 glTexCoord3hvNV = _link_function('glTexCoord3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9977 glTexCoord4hNV = _link_function('glTexCoord4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9978 glTexCoord4hvNV = _link_function('glTexCoord4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9979 glMultiTexCoord1hNV = _link_function('glMultiTexCoord1hNV', None, [GLenum, GLhalfNV], 'NV_half_float') # GL/glext.h:9980 glMultiTexCoord1hvNV = _link_function('glMultiTexCoord1hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9981 glMultiTexCoord2hNV = _link_function('glMultiTexCoord2hNV', None, [GLenum, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9982 glMultiTexCoord2hvNV = _link_function('glMultiTexCoord2hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9983 glMultiTexCoord3hNV = _link_function('glMultiTexCoord3hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9984 glMultiTexCoord3hvNV = _link_function('glMultiTexCoord3hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9985 glMultiTexCoord4hNV = _link_function('glMultiTexCoord4hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9986 glMultiTexCoord4hvNV = _link_function('glMultiTexCoord4hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9987 glFogCoordhNV = _link_function('glFogCoordhNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:9988 glFogCoordhvNV = _link_function('glFogCoordhvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9989 glSecondaryColor3hNV = _link_function('glSecondaryColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9990 glSecondaryColor3hvNV = _link_function('glSecondaryColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9991 glVertexWeighthNV = _link_function('glVertexWeighthNV', None, [GLhalfNV], 'NV_half_float') # GL/glext.h:9992 glVertexWeighthvNV = _link_function('glVertexWeighthvNV', None, [POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9993 glVertexAttrib1hNV = _link_function('glVertexAttrib1hNV', None, [GLuint, GLhalfNV], 'NV_half_float') # GL/glext.h:9994 glVertexAttrib1hvNV = _link_function('glVertexAttrib1hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9995 glVertexAttrib2hNV = _link_function('glVertexAttrib2hNV', None, [GLuint, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9996 glVertexAttrib2hvNV = _link_function('glVertexAttrib2hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9997 glVertexAttrib3hNV = _link_function('glVertexAttrib3hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:9998 glVertexAttrib3hvNV = _link_function('glVertexAttrib3hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:9999 glVertexAttrib4hNV = _link_function('glVertexAttrib4hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float') # GL/glext.h:10000 glVertexAttrib4hvNV = _link_function('glVertexAttrib4hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:10001 glVertexAttribs1hvNV = _link_function('glVertexAttribs1hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:10002 glVertexAttribs2hvNV = _link_function('glVertexAttribs2hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:10003 glVertexAttribs3hvNV = _link_function('glVertexAttribs3hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') # GL/glext.h:10004 glVertexAttribs4hvNV = _link_function('glVertexAttribs4hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float') PFNGLVERTEX2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:10006 PFNGLVERTEX2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10007 PFNGLVERTEX3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10008 PFNGLVERTEX3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10009 PFNGLVERTEX4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10010 PFNGLVERTEX4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10011 PFNGLNORMAL3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10012 PFNGLNORMAL3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10013 PFNGLCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10014 PFNGLCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10015 PFNGLCOLOR4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10016 PFNGLCOLOR4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10017 PFNGLTEXCOORD1HNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:10018 PFNGLTEXCOORD1HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10019 PFNGLTEXCOORD2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:10020 PFNGLTEXCOORD2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10021 PFNGLTEXCOORD3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10022 PFNGLTEXCOORD3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10023 PFNGLTEXCOORD4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10024 PFNGLTEXCOORD4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10025 PFNGLMULTITEXCOORD1HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV) # GL/glext.h:10026 PFNGLMULTITEXCOORD1HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10027 PFNGLMULTITEXCOORD2HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV) # GL/glext.h:10028 PFNGLMULTITEXCOORD2HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10029 PFNGLMULTITEXCOORD3HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10030 PFNGLMULTITEXCOORD3HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10031 PFNGLMULTITEXCOORD4HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10032 PFNGLMULTITEXCOORD4HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10033 PFNGLFOGCOORDHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:10034 PFNGLFOGCOORDHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10035 PFNGLSECONDARYCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10036 PFNGLSECONDARYCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10037 PFNGLVERTEXWEIGHTHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:10038 PFNGLVERTEXWEIGHTHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10039 PFNGLVERTEXATTRIB1HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV) # GL/glext.h:10040 PFNGLVERTEXATTRIB1HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10041 PFNGLVERTEXATTRIB2HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV) # GL/glext.h:10042 PFNGLVERTEXATTRIB2HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10043 PFNGLVERTEXATTRIB3HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10044 PFNGLVERTEXATTRIB3HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10045 PFNGLVERTEXATTRIB4HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10046 PFNGLVERTEXATTRIB4HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10047 PFNGLVERTEXATTRIBS1HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10048 PFNGLVERTEXATTRIBS2HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10049 PFNGLVERTEXATTRIBS3HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10050 PFNGLVERTEXATTRIBS4HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10051 # NV_pixel_data_range (GL/glext.h:10054) GL_NV_pixel_data_range = 1 # GL/glext.h:10055 # GL/glext.h:10057 glPixelDataRangeNV = _link_function('glPixelDataRangeNV', None, [GLenum, GLsizei, POINTER(GLvoid)], 'NV_pixel_data_range') # GL/glext.h:10058 glFlushPixelDataRangeNV = _link_function('glFlushPixelDataRangeNV', None, [GLenum], 'NV_pixel_data_range') PFNGLPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10060 PFNGLFLUSHPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10061 # NV_primitive_restart (GL/glext.h:10064) GL_NV_primitive_restart = 1 # GL/glext.h:10065 # GL/glext.h:10067 glPrimitiveRestartNV = _link_function('glPrimitiveRestartNV', None, [], 'NV_primitive_restart') # GL/glext.h:10068 glPrimitiveRestartIndexNV = _link_function('glPrimitiveRestartIndexNV', None, [GLuint], 'NV_primitive_restart') PFNGLPRIMITIVERESTARTNVPROC = CFUNCTYPE(None) # GL/glext.h:10070 PFNGLPRIMITIVERESTARTINDEXNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:10071 # NV_texture_expand_normal (GL/glext.h:10074) GL_NV_texture_expand_normal = 1 # GL/glext.h:10075 # NV_vertex_program2 (GL/glext.h:10078) GL_NV_vertex_program2 = 1 # GL/glext.h:10079 # ATI_map_object_buffer (GL/glext.h:10082) GL_ATI_map_object_buffer = 1 # GL/glext.h:10083 # GL/glext.h:10085 glMapObjectBufferATI = _link_function('glMapObjectBufferATI', POINTER(GLvoid), [GLuint], 'ATI_map_object_buffer') # GL/glext.h:10086 glUnmapObjectBufferATI = _link_function('glUnmapObjectBufferATI', None, [GLuint], 'ATI_map_object_buffer') PFNGLMAPOBJECTBUFFERATIPROC = CFUNCTYPE(POINTER(GLvoid), GLuint) # GL/glext.h:10088 PFNGLUNMAPOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:10089 # ATI_separate_stencil (GL/glext.h:10092) GL_ATI_separate_stencil = 1 # GL/glext.h:10093 # GL/glext.h:10095 glStencilOpSeparateATI = _link_function('glStencilOpSeparateATI', None, [GLenum, GLenum, GLenum, GLenum], 'ATI_separate_stencil') # GL/glext.h:10096 glStencilFuncSeparateATI = _link_function('glStencilFuncSeparateATI', None, [GLenum, GLenum, GLint, GLuint], 'ATI_separate_stencil') PFNGLSTENCILOPSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:10098 PFNGLSTENCILFUNCSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:10099 # ATI_vertex_attrib_array_object (GL/glext.h:10102) GL_ATI_vertex_attrib_array_object = 1 # GL/glext.h:10103 # GL/glext.h:10105 glVertexAttribArrayObjectATI = _link_function('glVertexAttribArrayObjectATI', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint], 'ATI_vertex_attrib_array_object') # GL/glext.h:10106 glGetVertexAttribArrayObjectfvATI = _link_function('glGetVertexAttribArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_attrib_array_object') # GL/glext.h:10107 glGetVertexAttribArrayObjectivATI = _link_function('glGetVertexAttribArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_attrib_array_object') PFNGLVERTEXATTRIBARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) # GL/glext.h:10109 PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:10110 PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:10111 # OES_read_format (GL/glext.h:10114) GL_OES_read_format = 1 # GL/glext.h:10115 # EXT_depth_bounds_test (GL/glext.h:10118) GL_EXT_depth_bounds_test = 1 # GL/glext.h:10119 GLclampd = c_double # /usr/include/GL/gl.h:163 # GL/glext.h:10121 glDepthBoundsEXT = _link_function('glDepthBoundsEXT', None, [GLclampd, GLclampd], 'EXT_depth_bounds_test') PFNGLDEPTHBOUNDSEXTPROC = CFUNCTYPE(None, GLclampd, GLclampd) # GL/glext.h:10123 # EXT_texture_mirror_clamp (GL/glext.h:10126) GL_EXT_texture_mirror_clamp = 1 # GL/glext.h:10127 # EXT_blend_equation_separate (GL/glext.h:10130) GL_EXT_blend_equation_separate = 1 # GL/glext.h:10131 # GL/glext.h:10133 glBlendEquationSeparateEXT = _link_function('glBlendEquationSeparateEXT', None, [GLenum, GLenum], 'EXT_blend_equation_separate') PFNGLBLENDEQUATIONSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:10135 # MESA_pack_invert (GL/glext.h:10138) GL_MESA_pack_invert = 1 # GL/glext.h:10139 # MESA_ycbcr_texture (GL/glext.h:10142) GL_MESA_ycbcr_texture = 1 # GL/glext.h:10143 # EXT_pixel_buffer_object (GL/glext.h:10146) GL_EXT_pixel_buffer_object = 1 # GL/glext.h:10147 # NV_fragment_program_option (GL/glext.h:10150) GL_NV_fragment_program_option = 1 # GL/glext.h:10151 # NV_fragment_program2 (GL/glext.h:10154) GL_NV_fragment_program2 = 1 # GL/glext.h:10155 # NV_vertex_program2_option (GL/glext.h:10158) GL_NV_vertex_program2_option = 1 # GL/glext.h:10159 # NV_vertex_program3 (GL/glext.h:10162) GL_NV_vertex_program3 = 1 # GL/glext.h:10163 # EXT_framebuffer_object (GL/glext.h:10166) GL_EXT_framebuffer_object = 1 # GL/glext.h:10167 # GL/glext.h:10169 glIsRenderbufferEXT = _link_function('glIsRenderbufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:10170 glBindRenderbufferEXT = _link_function('glBindRenderbufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:10171 glDeleteRenderbuffersEXT = _link_function('glDeleteRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:10172 glGenRenderbuffersEXT = _link_function('glGenRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:10173 glRenderbufferStorageEXT = _link_function('glRenderbufferStorageEXT', None, [GLenum, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_object') # GL/glext.h:10174 glGetRenderbufferParameterivEXT = _link_function('glGetRenderbufferParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:10175 glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object') # GL/glext.h:10176 glBindFramebufferEXT = _link_function('glBindFramebufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:10177 glDeleteFramebuffersEXT = _link_function('glDeleteFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:10178 glGenFramebuffersEXT = _link_function('glGenFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object') # GL/glext.h:10179 glCheckFramebufferStatusEXT = _link_function('glCheckFramebufferStatusEXT', GLenum, [GLenum], 'EXT_framebuffer_object') # GL/glext.h:10180 glFramebufferTexture1DEXT = _link_function('glFramebufferTexture1DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:10181 glFramebufferTexture2DEXT = _link_function('glFramebufferTexture2DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object') # GL/glext.h:10182 glFramebufferTexture3DEXT = _link_function('glFramebufferTexture3DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_framebuffer_object') # GL/glext.h:10183 glFramebufferRenderbufferEXT = _link_function('glFramebufferRenderbufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_framebuffer_object') # GL/glext.h:10184 glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object') # GL/glext.h:10185 glGenerateMipmapEXT = _link_function('glGenerateMipmapEXT', None, [GLenum], 'EXT_framebuffer_object') PFNGLISRENDERBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:10187 PFNGLBINDRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10188 PFNGLDELETERENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10189 PFNGLGENRENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10190 PFNGLRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:10191 PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10192 PFNGLISFRAMEBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:10193 PFNGLBINDFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10194 PFNGLDELETEFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10195 PFNGLGENFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10196 PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:10197 PFNGLFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:10198 PFNGLFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:10199 PFNGLFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:10200 PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:10201 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10202 PFNGLGENERATEMIPMAPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10203 # GREMEDY_string_marker (GL/glext.h:10206) GL_GREMEDY_string_marker = 1 # GL/glext.h:10207 # GL/glext.h:10209 glStringMarkerGREMEDY = _link_function('glStringMarkerGREMEDY', None, [GLsizei, POINTER(GLvoid)], 'GREMEDY_string_marker') PFNGLSTRINGMARKERGREMEDYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:10211 # EXT_packed_depth_stencil (GL/glext.h:10214) GL_EXT_packed_depth_stencil = 1 # GL/glext.h:10215 # EXT_stencil_clear_tag (GL/glext.h:10218) GL_EXT_stencil_clear_tag = 1 # GL/glext.h:10219 # GL/glext.h:10221 glStencilClearTagEXT = _link_function('glStencilClearTagEXT', None, [GLsizei, GLuint], 'EXT_stencil_clear_tag') PFNGLSTENCILCLEARTAGEXTPROC = CFUNCTYPE(None, GLsizei, GLuint) # GL/glext.h:10223 # EXT_texture_sRGB (GL/glext.h:10226) GL_EXT_texture_sRGB = 1 # GL/glext.h:10227 # EXT_framebuffer_blit (GL/glext.h:10230) GL_EXT_framebuffer_blit = 1 # GL/glext.h:10231 # GL/glext.h:10233 glBlitFramebufferEXT = _link_function('glBlitFramebufferEXT', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], 'EXT_framebuffer_blit') PFNGLBLITFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:10235 # EXT_framebuffer_multisample (GL/glext.h:10238) GL_EXT_framebuffer_multisample = 1 # GL/glext.h:10239 # GL/glext.h:10241 glRenderbufferStorageMultisampleEXT = _link_function('glRenderbufferStorageMultisampleEXT', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_multisample') PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:10243 # MESAX_texture_stack (GL/glext.h:10246) GL_MESAX_texture_stack = 1 # GL/glext.h:10247 # EXT_timer_query (GL/glext.h:10250) GL_EXT_timer_query = 1 # GL/glext.h:10251 # GL/glext.h:10253 glGetQueryObjecti64vEXT = _link_function('glGetQueryObjecti64vEXT', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'EXT_timer_query') # GL/glext.h:10254 glGetQueryObjectui64vEXT = _link_function('glGetQueryObjectui64vEXT', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'EXT_timer_query') PFNGLGETQUERYOBJECTI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:10256 PFNGLGETQUERYOBJECTUI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:10257 # EXT_gpu_program_parameters (GL/glext.h:10260) GL_EXT_gpu_program_parameters = 1 # GL/glext.h:10261 # GL/glext.h:10263 glProgramEnvParameters4fvEXT = _link_function('glProgramEnvParameters4fvEXT', None, [GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'EXT_gpu_program_parameters') # GL/glext.h:10264 glProgramLocalParameters4fvEXT = _link_function('glProgramLocalParameters4fvEXT', None, [GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'EXT_gpu_program_parameters') PFNGLPROGRAMENVPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10266 PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10267 # APPLE_flush_buffer_range (GL/glext.h:10270) GL_APPLE_flush_buffer_range = 1 # GL/glext.h:10271 # GL/glext.h:10273 glBufferParameteriAPPLE = _link_function('glBufferParameteriAPPLE', None, [GLenum, GLenum, GLint], 'APPLE_flush_buffer_range') # GL/glext.h:10274 glFlushMappedBufferRangeAPPLE = _link_function('glFlushMappedBufferRangeAPPLE', None, [GLenum, GLintptr, GLsizeiptr], 'APPLE_flush_buffer_range') PFNGLBUFFERPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:10276 PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr) # GL/glext.h:10277 # NV_gpu_program4 (GL/glext.h:10280) GL_NV_gpu_program4 = 1 # GL/glext.h:10281 # GL/glext.h:10283 glProgramLocalParameterI4iNV = _link_function('glProgramLocalParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:10284 glProgramLocalParameterI4ivNV = _link_function('glProgramLocalParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10285 glProgramLocalParametersI4ivNV = _link_function('glProgramLocalParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10286 glProgramLocalParameterI4uiNV = _link_function('glProgramLocalParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:10287 glProgramLocalParameterI4uivNV = _link_function('glProgramLocalParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:10288 glProgramLocalParametersI4uivNV = _link_function('glProgramLocalParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:10289 glProgramEnvParameterI4iNV = _link_function('glProgramEnvParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4') # GL/glext.h:10290 glProgramEnvParameterI4ivNV = _link_function('glProgramEnvParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10291 glProgramEnvParametersI4ivNV = _link_function('glProgramEnvParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10292 glProgramEnvParameterI4uiNV = _link_function('glProgramEnvParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4') # GL/glext.h:10293 glProgramEnvParameterI4uivNV = _link_function('glProgramEnvParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:10294 glProgramEnvParametersI4uivNV = _link_function('glProgramEnvParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:10295 glGetProgramLocalParameterIivNV = _link_function('glGetProgramLocalParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10296 glGetProgramLocalParameterIuivNV = _link_function('glGetProgramLocalParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') # GL/glext.h:10297 glGetProgramEnvParameterIivNV = _link_function('glGetProgramEnvParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4') # GL/glext.h:10298 glGetProgramEnvParameterIuivNV = _link_function('glGetProgramEnvParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4') PFNGLPROGRAMLOCALPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10300 PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10301 PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10302 PFNGLPROGRAMLOCALPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10303 PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10304 PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10305 PFNGLPROGRAMENVPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10306 PFNGLPROGRAMENVPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10307 PFNGLPROGRAMENVPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10308 PFNGLPROGRAMENVPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10309 PFNGLPROGRAMENVPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10310 PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10311 PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10312 PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10313 PFNGLGETPROGRAMENVPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10314 PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10315 # NV_geometry_program4 (GL/glext.h:10318) GL_NV_geometry_program4 = 1 # GL/glext.h:10319 # GL/glext.h:10321 glProgramVertexLimitNV = _link_function('glProgramVertexLimitNV', None, [GLenum, GLint], 'NV_geometry_program4') # GL/glext.h:10322 glFramebufferTextureEXT = _link_function('glFramebufferTextureEXT', None, [GLenum, GLenum, GLuint, GLint], 'NV_geometry_program4') # GL/glext.h:10323 glFramebufferTextureLayerEXT = _link_function('glFramebufferTextureLayerEXT', None, [GLenum, GLenum, GLuint, GLint, GLint], 'NV_geometry_program4') # GL/glext.h:10324 glFramebufferTextureFaceEXT = _link_function('glFramebufferTextureFaceEXT', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'NV_geometry_program4') PFNGLPROGRAMVERTEXLIMITNVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:10326 PFNGLFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:10327 PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:10328 PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:10329 # EXT_geometry_shader4 (GL/glext.h:10332) GL_EXT_geometry_shader4 = 1 # GL/glext.h:10333 # GL/glext.h:10335 glProgramParameteriEXT = _link_function('glProgramParameteriEXT', None, [GLuint, GLenum, GLint], 'EXT_geometry_shader4') PFNGLPROGRAMPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:10337 # NV_vertex_program4 (GL/glext.h:10340) GL_NV_vertex_program4 = 1 # GL/glext.h:10341 # GL/glext.h:10343 glVertexAttribI1iEXT = _link_function('glVertexAttribI1iEXT', None, [GLuint, GLint], 'NV_vertex_program4') # GL/glext.h:10344 glVertexAttribI2iEXT = _link_function('glVertexAttribI2iEXT', None, [GLuint, GLint, GLint], 'NV_vertex_program4') # GL/glext.h:10345 glVertexAttribI3iEXT = _link_function('glVertexAttribI3iEXT', None, [GLuint, GLint, GLint, GLint], 'NV_vertex_program4') # GL/glext.h:10346 glVertexAttribI4iEXT = _link_function('glVertexAttribI4iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'NV_vertex_program4') # GL/glext.h:10347 glVertexAttribI1uiEXT = _link_function('glVertexAttribI1uiEXT', None, [GLuint, GLuint], 'NV_vertex_program4') # GL/glext.h:10348 glVertexAttribI2uiEXT = _link_function('glVertexAttribI2uiEXT', None, [GLuint, GLuint, GLuint], 'NV_vertex_program4') # GL/glext.h:10349 glVertexAttribI3uiEXT = _link_function('glVertexAttribI3uiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'NV_vertex_program4') # GL/glext.h:10350 glVertexAttribI4uiEXT = _link_function('glVertexAttribI4uiEXT', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_vertex_program4') # GL/glext.h:10351 glVertexAttribI1ivEXT = _link_function('glVertexAttribI1ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4') # GL/glext.h:10352 glVertexAttribI2ivEXT = _link_function('glVertexAttribI2ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4') # GL/glext.h:10353 glVertexAttribI3ivEXT = _link_function('glVertexAttribI3ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4') # GL/glext.h:10354 glVertexAttribI4ivEXT = _link_function('glVertexAttribI4ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4') # GL/glext.h:10355 glVertexAttribI1uivEXT = _link_function('glVertexAttribI1uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4') # GL/glext.h:10356 glVertexAttribI2uivEXT = _link_function('glVertexAttribI2uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4') # GL/glext.h:10357 glVertexAttribI3uivEXT = _link_function('glVertexAttribI3uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4') # GL/glext.h:10358 glVertexAttribI4uivEXT = _link_function('glVertexAttribI4uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4') # GL/glext.h:10359 glVertexAttribI4bvEXT = _link_function('glVertexAttribI4bvEXT', None, [GLuint, POINTER(GLbyte)], 'NV_vertex_program4') # GL/glext.h:10360 glVertexAttribI4svEXT = _link_function('glVertexAttribI4svEXT', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program4') # GL/glext.h:10361 glVertexAttribI4ubvEXT = _link_function('glVertexAttribI4ubvEXT', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program4') # GL/glext.h:10362 glVertexAttribI4usvEXT = _link_function('glVertexAttribI4usvEXT', None, [GLuint, POINTER(GLushort)], 'NV_vertex_program4') # GL/glext.h:10363 glVertexAttribIPointerEXT = _link_function('glVertexAttribIPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program4') # GL/glext.h:10364 glGetVertexAttribIivEXT = _link_function('glGetVertexAttribIivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program4') # GL/glext.h:10365 glGetVertexAttribIuivEXT = _link_function('glGetVertexAttribIuivEXT', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_vertex_program4') PFNGLVERTEXATTRIBI1IEXTPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:10367 PFNGLVERTEXATTRIBI2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:10368 PFNGLVERTEXATTRIBI3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:10369 PFNGLVERTEXATTRIBI4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10370 PFNGLVERTEXATTRIBI1UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:10371 PFNGLVERTEXATTRIBI2UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:10372 PFNGLVERTEXATTRIBI3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10373 PFNGLVERTEXATTRIBI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10374 PFNGLVERTEXATTRIBI1IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10375 PFNGLVERTEXATTRIBI2IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10376 PFNGLVERTEXATTRIBI3IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10377 PFNGLVERTEXATTRIBI4IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10378 PFNGLVERTEXATTRIBI1UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10379 PFNGLVERTEXATTRIBI2UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10380 PFNGLVERTEXATTRIBI3UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10381 PFNGLVERTEXATTRIBI4UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10382 PFNGLVERTEXATTRIBI4BVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:10383 PFNGLVERTEXATTRIBI4SVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:10384 PFNGLVERTEXATTRIBI4UBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:10385 PFNGLVERTEXATTRIBI4USVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:10386 PFNGLVERTEXATTRIBIPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10387 PFNGLGETVERTEXATTRIBIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:10388 PFNGLGETVERTEXATTRIBIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:10389 # EXT_gpu_shader4 (GL/glext.h:10392) GL_EXT_gpu_shader4 = 1 # GL/glext.h:10393 # GL/glext.h:10395 glGetUniformuivEXT = _link_function('glGetUniformuivEXT', None, [GLuint, GLint, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:10396 glBindFragDataLocationEXT = _link_function('glBindFragDataLocationEXT', None, [GLuint, GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:10397 glGetFragDataLocationEXT = _link_function('glGetFragDataLocationEXT', GLint, [GLuint, POINTER(GLchar)], 'EXT_gpu_shader4') # GL/glext.h:10398 glUniform1uiEXT = _link_function('glUniform1uiEXT', None, [GLint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:10399 glUniform2uiEXT = _link_function('glUniform2uiEXT', None, [GLint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:10400 glUniform3uiEXT = _link_function('glUniform3uiEXT', None, [GLint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:10401 glUniform4uiEXT = _link_function('glUniform4uiEXT', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4') # GL/glext.h:10402 glUniform1uivEXT = _link_function('glUniform1uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:10403 glUniform2uivEXT = _link_function('glUniform2uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:10404 glUniform3uivEXT = _link_function('glUniform3uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') # GL/glext.h:10405 glUniform4uivEXT = _link_function('glUniform4uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4') PFNGLGETUNIFORMUIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:10407 PFNGLBINDFRAGDATALOCATIONEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:10408 PFNGLGETFRAGDATALOCATIONEXTPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:10409 PFNGLUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:10410 PFNGLUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:10411 PFNGLUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:10412 PFNGLUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10413 PFNGLUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10414 PFNGLUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10415 PFNGLUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10416 PFNGLUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10417 # EXT_draw_instanced (GL/glext.h:10420) GL_EXT_draw_instanced = 1 # GL/glext.h:10421 # GL/glext.h:10423 glDrawArraysInstancedEXT = _link_function('glDrawArraysInstancedEXT', None, [GLenum, GLint, GLsizei, GLsizei], 'EXT_draw_instanced') # GL/glext.h:10424 glDrawElementsInstancedEXT = _link_function('glDrawElementsInstancedEXT', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'EXT_draw_instanced') PFNGLDRAWARRAYSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:10426 PFNGLDRAWELEMENTSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:10427 # EXT_packed_float (GL/glext.h:10430) GL_EXT_packed_float = 1 # GL/glext.h:10431 # EXT_texture_array (GL/glext.h:10434) GL_EXT_texture_array = 1 # GL/glext.h:10435 # EXT_texture_buffer_object (GL/glext.h:10438) GL_EXT_texture_buffer_object = 1 # GL/glext.h:10439 # GL/glext.h:10441 glTexBufferEXT = _link_function('glTexBufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_texture_buffer_object') PFNGLTEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:10443 # EXT_texture_compression_latc (GL/glext.h:10446) GL_EXT_texture_compression_latc = 1 # GL/glext.h:10447 # EXT_texture_compression_rgtc (GL/glext.h:10450) GL_EXT_texture_compression_rgtc = 1 # GL/glext.h:10451 # EXT_texture_shared_exponent (GL/glext.h:10454) GL_EXT_texture_shared_exponent = 1 # GL/glext.h:10455 # NV_depth_buffer_float (GL/glext.h:10458) GL_NV_depth_buffer_float = 1 # GL/glext.h:10459 # GL/glext.h:10461 glDepthRangedNV = _link_function('glDepthRangedNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') # GL/glext.h:10462 glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float') # GL/glext.h:10463 glDepthBoundsdNV = _link_function('glDepthBoundsdNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float') PFNGLDEPTHRANGEDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:10465 PFNGLCLEARDEPTHDNVPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:10466 PFNGLDEPTHBOUNDSDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:10467 # NV_fragment_program4 (GL/glext.h:10470) GL_NV_fragment_program4 = 1 # GL/glext.h:10471 # NV_framebuffer_multisample_coverage (GL/glext.h:10474) GL_NV_framebuffer_multisample_coverage = 1 # GL/glext.h:10475 # GL/glext.h:10477 glRenderbufferStorageMultisampleCoverageNV = _link_function('glRenderbufferStorageMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'NV_framebuffer_multisample_coverage') PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:10479 # EXT_framebuffer_sRGB (GL/glext.h:10482) GL_EXT_framebuffer_sRGB = 1 # GL/glext.h:10483 # NV_geometry_shader4 (GL/glext.h:10486) GL_NV_geometry_shader4 = 1 # GL/glext.h:10487 # NV_parameter_buffer_object (GL/glext.h:10490) GL_NV_parameter_buffer_object = 1 # GL/glext.h:10491 # GL/glext.h:10493 glProgramBufferParametersfvNV = _link_function('glProgramBufferParametersfvNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)], 'NV_parameter_buffer_object') # GL/glext.h:10494 glProgramBufferParametersIivNV = _link_function('glProgramBufferParametersIivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)], 'NV_parameter_buffer_object') # GL/glext.h:10495 glProgramBufferParametersIuivNV = _link_function('glProgramBufferParametersIuivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)], 'NV_parameter_buffer_object') PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10497 PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10498 PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10499 # EXT_draw_buffers2 (GL/glext.h:10502) GL_EXT_draw_buffers2 = 1 # GL/glext.h:10503 # GL/glext.h:10505 glColorMaskIndexedEXT = _link_function('glColorMaskIndexedEXT', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'EXT_draw_buffers2') # GL/glext.h:10506 glGetBooleanIndexedvEXT = _link_function('glGetBooleanIndexedvEXT', None, [GLenum, GLuint, POINTER(GLboolean)], 'EXT_draw_buffers2') # GL/glext.h:10507 glGetIntegerIndexedvEXT = _link_function('glGetIntegerIndexedvEXT', None, [GLenum, GLuint, POINTER(GLint)], 'EXT_draw_buffers2') # GL/glext.h:10508 glEnableIndexedEXT = _link_function('glEnableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:10509 glDisableIndexedEXT = _link_function('glDisableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2') # GL/glext.h:10510 glIsEnabledIndexedEXT = _link_function('glIsEnabledIndexedEXT', GLboolean, [GLenum, GLuint], 'EXT_draw_buffers2') PFNGLCOLORMASKINDEXEDEXTPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:10512 PFNGLGETBOOLEANINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:10513 PFNGLGETINTEGERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10514 PFNGLENABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10515 PFNGLDISABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10516 PFNGLISENABLEDINDEXEDEXTPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:10517 # NV_transform_feedback (GL/glext.h:10520) GL_NV_transform_feedback = 1 # GL/glext.h:10521 # GL/glext.h:10523 glBeginTransformFeedbackNV = _link_function('glBeginTransformFeedbackNV', None, [GLenum], 'NV_transform_feedback') # GL/glext.h:10524 glEndTransformFeedbackNV = _link_function('glEndTransformFeedbackNV', None, [], 'NV_transform_feedback') # GL/glext.h:10525 glTransformFeedbackAttribsNV = _link_function('glTransformFeedbackAttribsNV', None, [GLuint, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:10526 glBindBufferRangeNV = _link_function('glBindBufferRangeNV', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'NV_transform_feedback') # GL/glext.h:10527 glBindBufferOffsetNV = _link_function('glBindBufferOffsetNV', None, [GLenum, GLuint, GLuint, GLintptr], 'NV_transform_feedback') # GL/glext.h:10528 glBindBufferBaseNV = _link_function('glBindBufferBaseNV', None, [GLenum, GLuint, GLuint], 'NV_transform_feedback') # GL/glext.h:10529 glTransformFeedbackVaryingsNV = _link_function('glTransformFeedbackVaryingsNV', None, [GLuint, GLsizei, POINTER(GLint), GLenum], 'NV_transform_feedback') # GL/glext.h:10530 glActiveVaryingNV = _link_function('glActiveVaryingNV', None, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:10531 glGetVaryingLocationNV = _link_function('glGetVaryingLocationNV', GLint, [GLuint, POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:10532 glGetActiveVaryingNV = _link_function('glGetActiveVaryingNV', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'NV_transform_feedback') # GL/glext.h:10533 glGetTransformFeedbackVaryingNV = _link_function('glGetTransformFeedbackVaryingNV', None, [GLuint, GLuint, POINTER(GLint)], 'NV_transform_feedback') # GL/glext.h:10534 glTransformFeedbackStreamAttribsNV = _link_function('glTransformFeedbackStreamAttribsNV', None, [GLsizei, POINTER(GLint), GLsizei, POINTER(GLint), GLenum], 'NV_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10536 PFNGLENDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:10537 PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), GLenum) # GL/glext.h:10538 PFNGLBINDBUFFERRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:10539 PFNGLBINDBUFFEROFFSETNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:10540 PFNGLBINDBUFFERBASENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:10541 PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:10542 PFNGLACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLchar)) # GL/glext.h:10543 PFNGLGETVARYINGLOCATIONNVPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:10544 PFNGLGETACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:10545 PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:10546 PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint), GLsizei, POINTER(GLint), GLenum) # GL/glext.h:10547 # EXT_bindable_uniform (GL/glext.h:10550) GL_EXT_bindable_uniform = 1 # GL/glext.h:10551 # GL/glext.h:10553 glUniformBufferEXT = _link_function('glUniformBufferEXT', None, [GLuint, GLint, GLuint], 'EXT_bindable_uniform') # GL/glext.h:10554 glGetUniformBufferSizeEXT = _link_function('glGetUniformBufferSizeEXT', GLint, [GLuint, GLint], 'EXT_bindable_uniform') # GL/glext.h:10555 glGetUniformOffsetEXT = _link_function('glGetUniformOffsetEXT', GLintptr, [GLuint, GLint], 'EXT_bindable_uniform') PFNGLUNIFORMBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:10557 PFNGLGETUNIFORMBUFFERSIZEEXTPROC = CFUNCTYPE(GLint, GLuint, GLint) # GL/glext.h:10558 PFNGLGETUNIFORMOFFSETEXTPROC = CFUNCTYPE(GLintptr, GLuint, GLint) # GL/glext.h:10559 # EXT_texture_integer (GL/glext.h:10562) GL_EXT_texture_integer = 1 # GL/glext.h:10563 # GL/glext.h:10565 glTexParameterIivEXT = _link_function('glTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:10566 glTexParameterIuivEXT = _link_function('glTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:10567 glGetTexParameterIivEXT = _link_function('glGetTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer') # GL/glext.h:10568 glGetTexParameterIuivEXT = _link_function('glGetTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer') # GL/glext.h:10569 glClearColorIiEXT = _link_function('glClearColorIiEXT', None, [GLint, GLint, GLint, GLint], 'EXT_texture_integer') # GL/glext.h:10570 glClearColorIuiEXT = _link_function('glClearColorIuiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_texture_integer') PFNGLTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10572 PFNGLTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10573 PFNGLGETTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10574 PFNGLGETTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10575 PFNGLCLEARCOLORIIEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:10576 PFNGLCLEARCOLORIUIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10577 # GREMEDY_frame_terminator (GL/glext.h:10580) GL_GREMEDY_frame_terminator = 1 # GL/glext.h:10581 # GL/glext.h:10583 glFrameTerminatorGREMEDY = _link_function('glFrameTerminatorGREMEDY', None, [], 'GREMEDY_frame_terminator') PFNGLFRAMETERMINATORGREMEDYPROC = CFUNCTYPE(None) # GL/glext.h:10585 # NV_conditional_render (GL/glext.h:10588) GL_NV_conditional_render = 1 # GL/glext.h:10589 # GL/glext.h:10591 glBeginConditionalRenderNV = _link_function('glBeginConditionalRenderNV', None, [GLuint, GLenum], 'NV_conditional_render') # GL/glext.h:10592 glEndConditionalRenderNV = _link_function('glEndConditionalRenderNV', None, [], 'NV_conditional_render') PFNGLBEGINCONDITIONALRENDERNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:10594 PFNGLENDCONDITIONALRENDERNVPROC = CFUNCTYPE(None) # GL/glext.h:10595 # NV_present_video (GL/glext.h:10598) GL_NV_present_video = 1 # GL/glext.h:10599 # GL/glext.h:10601 glPresentFrameKeyedNV = _link_function('glPresentFrameKeyedNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint], 'NV_present_video') # GL/glext.h:10602 glPresentFrameDualFillNV = _link_function('glPresentFrameDualFillNV', None, [GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint], 'NV_present_video') # GL/glext.h:10603 glGetVideoivNV = _link_function('glGetVideoivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_present_video') # GL/glext.h:10604 glGetVideouivNV = _link_function('glGetVideouivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_present_video') # GL/glext.h:10605 glGetVideoi64vNV = _link_function('glGetVideoi64vNV', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'NV_present_video') # GL/glext.h:10606 glGetVideoui64vNV = _link_function('glGetVideoui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_present_video') PFNGLPRESENTFRAMEKEYEDNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) # GL/glext.h:10608 PFNGLPRESENTFRAMEDUALFILLNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) # GL/glext.h:10609 PFNGLGETVIDEOIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:10610 PFNGLGETVIDEOUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:10611 PFNGLGETVIDEOI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:10612 PFNGLGETVIDEOUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:10613 # EXT_transform_feedback (GL/glext.h:10616) GL_EXT_transform_feedback = 1 # GL/glext.h:10617 # GL/glext.h:10619 glBeginTransformFeedbackEXT = _link_function('glBeginTransformFeedbackEXT', None, [GLenum], 'EXT_transform_feedback') # GL/glext.h:10620 glEndTransformFeedbackEXT = _link_function('glEndTransformFeedbackEXT', None, [], 'EXT_transform_feedback') # GL/glext.h:10621 glBindBufferRangeEXT = _link_function('glBindBufferRangeEXT', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'EXT_transform_feedback') # GL/glext.h:10622 glBindBufferOffsetEXT = _link_function('glBindBufferOffsetEXT', None, [GLenum, GLuint, GLuint, GLintptr], 'EXT_transform_feedback') # GL/glext.h:10623 glBindBufferBaseEXT = _link_function('glBindBufferBaseEXT', None, [GLenum, GLuint, GLuint], 'EXT_transform_feedback') # GL/glext.h:10624 glTransformFeedbackVaryingsEXT = _link_function('glTransformFeedbackVaryingsEXT', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'EXT_transform_feedback') # GL/glext.h:10625 glGetTransformFeedbackVaryingEXT = _link_function('glGetTransformFeedbackVaryingEXT', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], 'EXT_transform_feedback') PFNGLBEGINTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10627 PFNGLENDTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None) # GL/glext.h:10628 PFNGLBINDBUFFERRANGEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:10629 PFNGLBINDBUFFEROFFSETEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:10630 PFNGLBINDBUFFERBASEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:10631 PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum) # GL/glext.h:10632 PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)) # GL/glext.h:10633 # EXT_direct_state_access (GL/glext.h:10636) GL_EXT_direct_state_access = 1 # GL/glext.h:10637 # GL/glext.h:10639 glClientAttribDefaultEXT = _link_function('glClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access') # GL/glext.h:10640 glPushClientAttribDefaultEXT = _link_function('glPushClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access') # GL/glext.h:10641 glMatrixLoadfEXT = _link_function('glMatrixLoadfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10642 glMatrixLoaddEXT = _link_function('glMatrixLoaddEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10643 glMatrixMultfEXT = _link_function('glMatrixMultfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10644 glMatrixMultdEXT = _link_function('glMatrixMultdEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10645 glMatrixLoadIdentityEXT = _link_function('glMatrixLoadIdentityEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:10646 glMatrixRotatefEXT = _link_function('glMatrixRotatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10647 glMatrixRotatedEXT = _link_function('glMatrixRotatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10648 glMatrixScalefEXT = _link_function('glMatrixScalefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10649 glMatrixScaledEXT = _link_function('glMatrixScaledEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10650 glMatrixTranslatefEXT = _link_function('glMatrixTranslatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10651 glMatrixTranslatedEXT = _link_function('glMatrixTranslatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10652 glMatrixFrustumEXT = _link_function('glMatrixFrustumEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10653 glMatrixOrthoEXT = _link_function('glMatrixOrthoEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10654 glMatrixPopEXT = _link_function('glMatrixPopEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:10655 glMatrixPushEXT = _link_function('glMatrixPushEXT', None, [GLenum], 'EXT_direct_state_access') # GL/glext.h:10656 glMatrixLoadTransposefEXT = _link_function('glMatrixLoadTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10657 glMatrixLoadTransposedEXT = _link_function('glMatrixLoadTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10658 glMatrixMultTransposefEXT = _link_function('glMatrixMultTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10659 glMatrixMultTransposedEXT = _link_function('glMatrixMultTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10660 glTextureParameterfEXT = _link_function('glTextureParameterfEXT', None, [GLuint, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10661 glTextureParameterfvEXT = _link_function('glTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10662 glTextureParameteriEXT = _link_function('glTextureParameteriEXT', None, [GLuint, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:10663 glTextureParameterivEXT = _link_function('glTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10664 glTextureImage1DEXT = _link_function('glTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10665 glTextureImage2DEXT = _link_function('glTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10666 glTextureSubImage1DEXT = _link_function('glTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10667 glTextureSubImage2DEXT = _link_function('glTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10668 glCopyTextureImage1DEXT = _link_function('glCopyTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:10669 glCopyTextureImage2DEXT = _link_function('glCopyTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:10670 glCopyTextureSubImage1DEXT = _link_function('glCopyTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10671 glCopyTextureSubImage2DEXT = _link_function('glCopyTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10672 glGetTextureImageEXT = _link_function('glGetTextureImageEXT', None, [GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10673 glGetTextureParameterfvEXT = _link_function('glGetTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10674 glGetTextureParameterivEXT = _link_function('glGetTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10675 glGetTextureLevelParameterfvEXT = _link_function('glGetTextureLevelParameterfvEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10676 glGetTextureLevelParameterivEXT = _link_function('glGetTextureLevelParameterivEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10677 glTextureImage3DEXT = _link_function('glTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10678 glTextureSubImage3DEXT = _link_function('glTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10679 glCopyTextureSubImage3DEXT = _link_function('glCopyTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10680 glMultiTexParameterfEXT = _link_function('glMultiTexParameterfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10681 glMultiTexParameterfvEXT = _link_function('glMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10682 glMultiTexParameteriEXT = _link_function('glMultiTexParameteriEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:10683 glMultiTexParameterivEXT = _link_function('glMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10684 glMultiTexImage1DEXT = _link_function('glMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10685 glMultiTexImage2DEXT = _link_function('glMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10686 glMultiTexSubImage1DEXT = _link_function('glMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10687 glMultiTexSubImage2DEXT = _link_function('glMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10688 glCopyMultiTexImage1DEXT = _link_function('glCopyMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:10689 glCopyMultiTexImage2DEXT = _link_function('glCopyMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_direct_state_access') # GL/glext.h:10690 glCopyMultiTexSubImage1DEXT = _link_function('glCopyMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10691 glCopyMultiTexSubImage2DEXT = _link_function('glCopyMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10692 glGetMultiTexImageEXT = _link_function('glGetMultiTexImageEXT', None, [GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10693 glGetMultiTexParameterfvEXT = _link_function('glGetMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10694 glGetMultiTexParameterivEXT = _link_function('glGetMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10695 glGetMultiTexLevelParameterfvEXT = _link_function('glGetMultiTexLevelParameterfvEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10696 glGetMultiTexLevelParameterivEXT = _link_function('glGetMultiTexLevelParameterivEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10697 glMultiTexImage3DEXT = _link_function('glMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10698 glMultiTexSubImage3DEXT = _link_function('glMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10699 glCopyMultiTexSubImage3DEXT = _link_function('glCopyMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10700 glBindMultiTextureEXT = _link_function('glBindMultiTextureEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10701 glEnableClientStateIndexedEXT = _link_function('glEnableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10702 glDisableClientStateIndexedEXT = _link_function('glDisableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10703 glMultiTexCoordPointerEXT = _link_function('glMultiTexCoordPointerEXT', None, [GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10704 glMultiTexEnvfEXT = _link_function('glMultiTexEnvfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10705 glMultiTexEnvfvEXT = _link_function('glMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10706 glMultiTexEnviEXT = _link_function('glMultiTexEnviEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:10707 glMultiTexEnvivEXT = _link_function('glMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10708 glMultiTexGendEXT = _link_function('glMultiTexGendEXT', None, [GLenum, GLenum, GLenum, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10709 glMultiTexGendvEXT = _link_function('glMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10710 glMultiTexGenfEXT = _link_function('glMultiTexGenfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10711 glMultiTexGenfvEXT = _link_function('glMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10712 glMultiTexGeniEXT = _link_function('glMultiTexGeniEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access') # GL/glext.h:10713 glMultiTexGenivEXT = _link_function('glMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10714 glGetMultiTexEnvfvEXT = _link_function('glGetMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10715 glGetMultiTexEnvivEXT = _link_function('glGetMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10716 glGetMultiTexGendvEXT = _link_function('glGetMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10717 glGetMultiTexGenfvEXT = _link_function('glGetMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10718 glGetMultiTexGenivEXT = _link_function('glGetMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10719 glGetFloatIndexedvEXT = _link_function('glGetFloatIndexedvEXT', None, [GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10720 glGetDoubleIndexedvEXT = _link_function('glGetDoubleIndexedvEXT', None, [GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10721 glGetPointerIndexedvEXT = _link_function('glGetPointerIndexedvEXT', None, [GLenum, GLuint, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access') # GL/glext.h:10722 glCompressedTextureImage3DEXT = _link_function('glCompressedTextureImage3DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10723 glCompressedTextureImage2DEXT = _link_function('glCompressedTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10724 glCompressedTextureImage1DEXT = _link_function('glCompressedTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10725 glCompressedTextureSubImage3DEXT = _link_function('glCompressedTextureSubImage3DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10726 glCompressedTextureSubImage2DEXT = _link_function('glCompressedTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10727 glCompressedTextureSubImage1DEXT = _link_function('glCompressedTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10728 glGetCompressedTextureImageEXT = _link_function('glGetCompressedTextureImageEXT', None, [GLuint, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10729 glCompressedMultiTexImage3DEXT = _link_function('glCompressedMultiTexImage3DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10730 glCompressedMultiTexImage2DEXT = _link_function('glCompressedMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10731 glCompressedMultiTexImage1DEXT = _link_function('glCompressedMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10732 glCompressedMultiTexSubImage3DEXT = _link_function('glCompressedMultiTexSubImage3DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10733 glCompressedMultiTexSubImage2DEXT = _link_function('glCompressedMultiTexSubImage2DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10734 glCompressedMultiTexSubImage1DEXT = _link_function('glCompressedMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10735 glGetCompressedMultiTexImageEXT = _link_function('glGetCompressedMultiTexImageEXT', None, [GLenum, GLenum, GLint, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10736 glNamedProgramStringEXT = _link_function('glNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10737 glNamedProgramLocalParameter4dEXT = _link_function('glNamedProgramLocalParameter4dEXT', None, [GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10738 glNamedProgramLocalParameter4dvEXT = _link_function('glNamedProgramLocalParameter4dvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10739 glNamedProgramLocalParameter4fEXT = _link_function('glNamedProgramLocalParameter4fEXT', None, [GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10740 glNamedProgramLocalParameter4fvEXT = _link_function('glNamedProgramLocalParameter4fvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10741 glGetNamedProgramLocalParameterdvEXT = _link_function('glGetNamedProgramLocalParameterdvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10742 glGetNamedProgramLocalParameterfvEXT = _link_function('glGetNamedProgramLocalParameterfvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10743 glGetNamedProgramivEXT = _link_function('glGetNamedProgramivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10744 glGetNamedProgramStringEXT = _link_function('glGetNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10745 glNamedProgramLocalParameters4fvEXT = _link_function('glNamedProgramLocalParameters4fvEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10746 glNamedProgramLocalParameterI4iEXT = _link_function('glNamedProgramLocalParameterI4iEXT', None, [GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10747 glNamedProgramLocalParameterI4ivEXT = _link_function('glNamedProgramLocalParameterI4ivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10748 glNamedProgramLocalParametersI4ivEXT = _link_function('glNamedProgramLocalParametersI4ivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10749 glNamedProgramLocalParameterI4uiEXT = _link_function('glNamedProgramLocalParameterI4uiEXT', None, [GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:10750 glNamedProgramLocalParameterI4uivEXT = _link_function('glNamedProgramLocalParameterI4uivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10751 glNamedProgramLocalParametersI4uivEXT = _link_function('glNamedProgramLocalParametersI4uivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10752 glGetNamedProgramLocalParameterIivEXT = _link_function('glGetNamedProgramLocalParameterIivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10753 glGetNamedProgramLocalParameterIuivEXT = _link_function('glGetNamedProgramLocalParameterIuivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10754 glTextureParameterIivEXT = _link_function('glTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10755 glTextureParameterIuivEXT = _link_function('glTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10756 glGetTextureParameterIivEXT = _link_function('glGetTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10757 glGetTextureParameterIuivEXT = _link_function('glGetTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10758 glMultiTexParameterIivEXT = _link_function('glMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10759 glMultiTexParameterIuivEXT = _link_function('glMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10760 glGetMultiTexParameterIivEXT = _link_function('glGetMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10761 glGetMultiTexParameterIuivEXT = _link_function('glGetMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10762 glProgramUniform1fEXT = _link_function('glProgramUniform1fEXT', None, [GLuint, GLint, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10763 glProgramUniform2fEXT = _link_function('glProgramUniform2fEXT', None, [GLuint, GLint, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10764 glProgramUniform3fEXT = _link_function('glProgramUniform3fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10765 glProgramUniform4fEXT = _link_function('glProgramUniform4fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access') # GL/glext.h:10766 glProgramUniform1iEXT = _link_function('glProgramUniform1iEXT', None, [GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10767 glProgramUniform2iEXT = _link_function('glProgramUniform2iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10768 glProgramUniform3iEXT = _link_function('glProgramUniform3iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10769 glProgramUniform4iEXT = _link_function('glProgramUniform4iEXT', None, [GLuint, GLint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10770 glProgramUniform1fvEXT = _link_function('glProgramUniform1fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10771 glProgramUniform2fvEXT = _link_function('glProgramUniform2fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10772 glProgramUniform3fvEXT = _link_function('glProgramUniform3fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10773 glProgramUniform4fvEXT = _link_function('glProgramUniform4fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10774 glProgramUniform1ivEXT = _link_function('glProgramUniform1ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10775 glProgramUniform2ivEXT = _link_function('glProgramUniform2ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10776 glProgramUniform3ivEXT = _link_function('glProgramUniform3ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10777 glProgramUniform4ivEXT = _link_function('glProgramUniform4ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10778 glProgramUniformMatrix2fvEXT = _link_function('glProgramUniformMatrix2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10779 glProgramUniformMatrix3fvEXT = _link_function('glProgramUniformMatrix3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10780 glProgramUniformMatrix4fvEXT = _link_function('glProgramUniformMatrix4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10781 glProgramUniformMatrix2x3fvEXT = _link_function('glProgramUniformMatrix2x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10782 glProgramUniformMatrix3x2fvEXT = _link_function('glProgramUniformMatrix3x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10783 glProgramUniformMatrix2x4fvEXT = _link_function('glProgramUniformMatrix2x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10784 glProgramUniformMatrix4x2fvEXT = _link_function('glProgramUniformMatrix4x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10785 glProgramUniformMatrix3x4fvEXT = _link_function('glProgramUniformMatrix3x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10786 glProgramUniformMatrix4x3fvEXT = _link_function('glProgramUniformMatrix4x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'EXT_direct_state_access') # GL/glext.h:10787 glProgramUniform1uiEXT = _link_function('glProgramUniform1uiEXT', None, [GLuint, GLint, GLuint], 'EXT_direct_state_access') # GL/glext.h:10788 glProgramUniform2uiEXT = _link_function('glProgramUniform2uiEXT', None, [GLuint, GLint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:10789 glProgramUniform3uiEXT = _link_function('glProgramUniform3uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:10790 glProgramUniform4uiEXT = _link_function('glProgramUniform4uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access') # GL/glext.h:10791 glProgramUniform1uivEXT = _link_function('glProgramUniform1uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10792 glProgramUniform2uivEXT = _link_function('glProgramUniform2uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10793 glProgramUniform3uivEXT = _link_function('glProgramUniform3uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10794 glProgramUniform4uivEXT = _link_function('glProgramUniform4uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access') # GL/glext.h:10795 glNamedBufferDataEXT = _link_function('glNamedBufferDataEXT', None, [GLuint, GLsizeiptr, POINTER(GLvoid), GLenum], 'EXT_direct_state_access') # GL/glext.h:10796 glNamedBufferSubDataEXT = _link_function('glNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10797 glMapNamedBufferEXT = _link_function('glMapNamedBufferEXT', POINTER(GLvoid), [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10798 glUnmapNamedBufferEXT = _link_function('glUnmapNamedBufferEXT', GLboolean, [GLuint], 'EXT_direct_state_access') # GL/glext.h:10799 glMapNamedBufferRangeEXT = _link_function('glMapNamedBufferRangeEXT', POINTER(GLvoid), [GLuint, GLintptr, GLsizeiptr, GLbitfield], 'EXT_direct_state_access') # GL/glext.h:10800 glFlushMappedNamedBufferRangeEXT = _link_function('glFlushMappedNamedBufferRangeEXT', None, [GLuint, GLintptr, GLsizeiptr], 'EXT_direct_state_access') # GL/glext.h:10801 glNamedCopyBufferSubDataEXT = _link_function('glNamedCopyBufferSubDataEXT', None, [GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr], 'EXT_direct_state_access') # GL/glext.h:10802 glGetNamedBufferParameterivEXT = _link_function('glGetNamedBufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10803 glGetNamedBufferPointervEXT = _link_function('glGetNamedBufferPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access') # GL/glext.h:10804 glGetNamedBufferSubDataEXT = _link_function('glGetNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access') # GL/glext.h:10805 glTextureBufferEXT = _link_function('glTextureBufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10806 glMultiTexBufferEXT = _link_function('glMultiTexBufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10807 glNamedRenderbufferStorageEXT = _link_function('glNamedRenderbufferStorageEXT', None, [GLuint, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10808 glGetNamedRenderbufferParameterivEXT = _link_function('glGetNamedRenderbufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10809 glCheckNamedFramebufferStatusEXT = _link_function('glCheckNamedFramebufferStatusEXT', GLenum, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10810 glNamedFramebufferTexture1DEXT = _link_function('glNamedFramebufferTexture1DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:10811 glNamedFramebufferTexture2DEXT = _link_function('glNamedFramebufferTexture2DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:10812 glNamedFramebufferTexture3DEXT = _link_function('glNamedFramebufferTexture3DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10813 glNamedFramebufferRenderbufferEXT = _link_function('glNamedFramebufferRenderbufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10814 glGetNamedFramebufferAttachmentParameterivEXT = _link_function('glGetNamedFramebufferAttachmentParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10815 glGenerateTextureMipmapEXT = _link_function('glGenerateTextureMipmapEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10816 glGenerateMultiTexMipmapEXT = _link_function('glGenerateMultiTexMipmapEXT', None, [GLenum, GLenum], 'EXT_direct_state_access') # GL/glext.h:10817 glFramebufferDrawBufferEXT = _link_function('glFramebufferDrawBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10818 glFramebufferDrawBuffersEXT = _link_function('glFramebufferDrawBuffersEXT', None, [GLuint, GLsizei, POINTER(GLenum)], 'EXT_direct_state_access') # GL/glext.h:10819 glFramebufferReadBufferEXT = _link_function('glFramebufferReadBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10820 glGetFramebufferParameterivEXT = _link_function('glGetFramebufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access') # GL/glext.h:10821 glNamedRenderbufferStorageMultisampleEXT = _link_function('glNamedRenderbufferStorageMultisampleEXT', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10822 glNamedRenderbufferStorageMultisampleCoverageEXT = _link_function('glNamedRenderbufferStorageMultisampleCoverageEXT', None, [GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access') # GL/glext.h:10823 glNamedFramebufferTextureEXT = _link_function('glNamedFramebufferTextureEXT', None, [GLuint, GLenum, GLuint, GLint], 'EXT_direct_state_access') # GL/glext.h:10824 glNamedFramebufferTextureLayerEXT = _link_function('glNamedFramebufferTextureLayerEXT', None, [GLuint, GLenum, GLuint, GLint, GLint], 'EXT_direct_state_access') # GL/glext.h:10825 glNamedFramebufferTextureFaceEXT = _link_function('glNamedFramebufferTextureFaceEXT', None, [GLuint, GLenum, GLuint, GLint, GLenum], 'EXT_direct_state_access') # GL/glext.h:10826 glTextureRenderbufferEXT = _link_function('glTextureRenderbufferEXT', None, [GLuint, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10827 glMultiTexRenderbufferEXT = _link_function('glMultiTexRenderbufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access') # GL/glext.h:10828 glProgramUniform1dEXT = _link_function('glProgramUniform1dEXT', None, [GLuint, GLint, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10829 glProgramUniform2dEXT = _link_function('glProgramUniform2dEXT', None, [GLuint, GLint, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10830 glProgramUniform3dEXT = _link_function('glProgramUniform3dEXT', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10831 glProgramUniform4dEXT = _link_function('glProgramUniform4dEXT', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access') # GL/glext.h:10832 glProgramUniform1dvEXT = _link_function('glProgramUniform1dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10833 glProgramUniform2dvEXT = _link_function('glProgramUniform2dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10834 glProgramUniform3dvEXT = _link_function('glProgramUniform3dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10835 glProgramUniform4dvEXT = _link_function('glProgramUniform4dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10836 glProgramUniformMatrix2dvEXT = _link_function('glProgramUniformMatrix2dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10837 glProgramUniformMatrix3dvEXT = _link_function('glProgramUniformMatrix3dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10838 glProgramUniformMatrix4dvEXT = _link_function('glProgramUniformMatrix4dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10839 glProgramUniformMatrix2x3dvEXT = _link_function('glProgramUniformMatrix2x3dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10840 glProgramUniformMatrix2x4dvEXT = _link_function('glProgramUniformMatrix2x4dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10841 glProgramUniformMatrix3x2dvEXT = _link_function('glProgramUniformMatrix3x2dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10842 glProgramUniformMatrix3x4dvEXT = _link_function('glProgramUniformMatrix3x4dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10843 glProgramUniformMatrix4x2dvEXT = _link_function('glProgramUniformMatrix4x2dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') # GL/glext.h:10844 glProgramUniformMatrix4x3dvEXT = _link_function('glProgramUniformMatrix4x3dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'EXT_direct_state_access') PFNGLCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:10846 PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:10847 PFNGLMATRIXLOADFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10848 PFNGLMATRIXLOADDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10849 PFNGLMATRIXMULTFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10850 PFNGLMATRIXMULTDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10851 PFNGLMATRIXLOADIDENTITYEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10852 PFNGLMATRIXROTATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:10853 PFNGLMATRIXROTATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10854 PFNGLMATRIXSCALEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:10855 PFNGLMATRIXSCALEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:10856 PFNGLMATRIXTRANSLATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:10857 PFNGLMATRIXTRANSLATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:10858 PFNGLMATRIXFRUSTUMEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10859 PFNGLMATRIXORTHOEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10860 PFNGLMATRIXPOPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10861 PFNGLMATRIXPUSHEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10862 PFNGLMATRIXLOADTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10863 PFNGLMATRIXLOADTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10864 PFNGLMATRIXMULTTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10865 PFNGLMATRIXMULTTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10866 PFNGLTEXTUREPARAMETERFEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLfloat) # GL/glext.h:10867 PFNGLTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10868 PFNGLTEXTUREPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLint) # GL/glext.h:10869 PFNGLTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10870 PFNGLTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10871 PFNGLTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10872 PFNGLTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10873 PFNGLTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10874 PFNGLCOPYTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:10875 PFNGLCOPYTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:10876 PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:10877 PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10878 PFNGLGETTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10879 PFNGLGETTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10880 PFNGLGETTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10881 PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:10882 PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:10883 PFNGLTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10884 PFNGLTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10885 PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10886 PFNGLMULTITEXPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:10887 PFNGLMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10888 PFNGLMULTITEXPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:10889 PFNGLMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10890 PFNGLMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10891 PFNGLMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10892 PFNGLMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10893 PFNGLMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10894 PFNGLCOPYMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:10895 PFNGLCOPYMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:10896 PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:10897 PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10898 PFNGLGETMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10899 PFNGLGETMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10900 PFNGLGETMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10901 PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:10902 PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:10903 PFNGLMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10904 PFNGLMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10905 PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10906 PFNGLBINDMULTITEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:10907 PFNGLENABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10908 PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10909 PFNGLMULTITEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10910 PFNGLMULTITEXENVFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:10911 PFNGLMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10912 PFNGLMULTITEXENVIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:10913 PFNGLMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10914 PFNGLMULTITEXGENDEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLdouble) # GL/glext.h:10915 PFNGLMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:10916 PFNGLMULTITEXGENFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:10917 PFNGLMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10918 PFNGLMULTITEXGENIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:10919 PFNGLMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10920 PFNGLGETMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10921 PFNGLGETMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10922 PFNGLGETMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:10923 PFNGLGETMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10924 PFNGLGETMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10925 PFNGLGETFLOATINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:10926 PFNGLGETDOUBLEINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:10927 PFNGLGETPOINTERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(POINTER(GLvoid))) # GL/glext.h:10928 PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10929 PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10930 PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10931 PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10932 PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10933 PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10934 PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:10935 PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10936 PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10937 PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10938 PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10939 PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10940 PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10941 PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:10942 PFNGLNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10943 PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10944 PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:10945 PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:10946 PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:10947 PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:10948 PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:10949 PFNGLGETNAMEDPROGRAMIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10950 PFNGLGETNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10951 PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10952 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10953 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10954 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10955 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10956 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10957 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10958 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10959 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10960 PFNGLTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10961 PFNGLTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10962 PFNGLGETTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10963 PFNGLGETTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10964 PFNGLMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10965 PFNGLMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10966 PFNGLGETMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10967 PFNGLGETMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10968 PFNGLPROGRAMUNIFORM1FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat) # GL/glext.h:10969 PFNGLPROGRAMUNIFORM2FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat) # GL/glext.h:10970 PFNGLPROGRAMUNIFORM3FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:10971 PFNGLPROGRAMUNIFORM4FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:10972 PFNGLPROGRAMUNIFORM1IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:10973 PFNGLPROGRAMUNIFORM2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:10974 PFNGLPROGRAMUNIFORM3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10975 PFNGLPROGRAMUNIFORM4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:10976 PFNGLPROGRAMUNIFORM1FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10977 PFNGLPROGRAMUNIFORM2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10978 PFNGLPROGRAMUNIFORM3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10979 PFNGLPROGRAMUNIFORM4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10980 PFNGLPROGRAMUNIFORM1IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10981 PFNGLPROGRAMUNIFORM2IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10982 PFNGLPROGRAMUNIFORM3IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10983 PFNGLPROGRAMUNIFORM4IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10984 PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10985 PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10986 PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10987 PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10988 PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10989 PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10990 PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10991 PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10992 PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10993 PFNGLPROGRAMUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:10994 PFNGLPROGRAMUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint) # GL/glext.h:10995 PFNGLPROGRAMUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint) # GL/glext.h:10996 PFNGLPROGRAMUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10997 PFNGLPROGRAMUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10998 PFNGLPROGRAMUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10999 PFNGLPROGRAMUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:11000 PFNGLPROGRAMUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:11001 PFNGLNAMEDBUFFERDATAEXTPROC = CFUNCTYPE(None, GLuint, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:11002 PFNGLNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:11003 PFNGLMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(POINTER(GLvoid), GLuint, GLenum) # GL/glext.h:11004 PFNGLUNMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11005 PFNGLMAPNAMEDBUFFERRANGEEXTPROC = CFUNCTYPE(POINTER(GLvoid), GLuint, GLintptr, GLsizeiptr, GLbitfield) # GL/glext.h:11006 PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:11007 PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) # GL/glext.h:11008 PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11009 PFNGLGETNAMEDBUFFERPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:11010 PFNGLGETNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:11011 PFNGLTEXTUREBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:11012 PFNGLMULTITEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:11013 PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei) # GL/glext.h:11014 PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11015 PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLuint, GLenum) # GL/glext.h:11016 PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:11017 PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:11018 PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:11019 PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:11020 PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:11021 PFNGLGENERATETEXTUREMIPMAPEXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11022 PFNGLGENERATEMULTITEXMIPMAPEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:11023 PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11024 PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLenum)) # GL/glext.h:11025 PFNGLFRAMEBUFFERREADBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11026 PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11027 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:11028 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:11029 PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint) # GL/glext.h:11030 PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint) # GL/glext.h:11031 PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLenum) # GL/glext.h:11032 PFNGLTEXTURERENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint) # GL/glext.h:11033 PFNGLMULTITEXRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:11034 PFNGLPROGRAMUNIFORM1DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble) # GL/glext.h:11035 PFNGLPROGRAMUNIFORM2DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble) # GL/glext.h:11036 PFNGLPROGRAMUNIFORM3DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble) # GL/glext.h:11037 PFNGLPROGRAMUNIFORM4DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:11038 PFNGLPROGRAMUNIFORM1DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11039 PFNGLPROGRAMUNIFORM2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11040 PFNGLPROGRAMUNIFORM3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11041 PFNGLPROGRAMUNIFORM4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11042 PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11043 PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11044 PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11045 PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11046 PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11047 PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11048 PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11049 PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11050 PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11051 # EXT_vertex_array_bgra (GL/glext.h:11054) GL_EXT_vertex_array_bgra = 1 # GL/glext.h:11055 # EXT_texture_swizzle (GL/glext.h:11058) GL_EXT_texture_swizzle = 1 # GL/glext.h:11059 # NV_explicit_multisample (GL/glext.h:11062) GL_NV_explicit_multisample = 1 # GL/glext.h:11063 # GL/glext.h:11065 glGetMultisamplefvNV = _link_function('glGetMultisamplefvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_explicit_multisample') # GL/glext.h:11066 glSampleMaskIndexedNV = _link_function('glSampleMaskIndexedNV', None, [GLuint, GLbitfield], 'NV_explicit_multisample') # GL/glext.h:11067 glTexRenderbufferNV = _link_function('glTexRenderbufferNV', None, [GLenum, GLuint], 'NV_explicit_multisample') PFNGLGETMULTISAMPLEFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:11069 PFNGLSAMPLEMASKINDEXEDNVPROC = CFUNCTYPE(None, GLuint, GLbitfield) # GL/glext.h:11070 PFNGLTEXRENDERBUFFERNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11071 # NV_transform_feedback2 (GL/glext.h:11074) GL_NV_transform_feedback2 = 1 # GL/glext.h:11075 # GL/glext.h:11077 glBindTransformFeedbackNV = _link_function('glBindTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2') # GL/glext.h:11078 glDeleteTransformFeedbacksNV = _link_function('glDeleteTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2') # GL/glext.h:11079 glGenTransformFeedbacksNV = _link_function('glGenTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2') # GL/glext.h:11080 glIsTransformFeedbackNV = _link_function('glIsTransformFeedbackNV', GLboolean, [GLuint], 'NV_transform_feedback2') # GL/glext.h:11081 glPauseTransformFeedbackNV = _link_function('glPauseTransformFeedbackNV', None, [], 'NV_transform_feedback2') # GL/glext.h:11082 glResumeTransformFeedbackNV = _link_function('glResumeTransformFeedbackNV', None, [], 'NV_transform_feedback2') # GL/glext.h:11083 glDrawTransformFeedbackNV = _link_function('glDrawTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2') PFNGLBINDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11085 PFNGLDELETETRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11086 PFNGLGENTRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11087 PFNGLISTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11088 PFNGLPAUSETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:11089 PFNGLRESUMETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:11090 PFNGLDRAWTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11091 # ATI_meminfo (GL/glext.h:11094) GL_ATI_meminfo = 1 # GL/glext.h:11095 # AMD_performance_monitor (GL/glext.h:11098) GL_AMD_performance_monitor = 1 # GL/glext.h:11099 # GL/glext.h:11101 glGetPerfMonitorGroupsAMD = _link_function('glGetPerfMonitorGroupsAMD', None, [POINTER(GLint), GLsizei, POINTER(GLuint)], 'AMD_performance_monitor') # GL/glext.h:11102 glGetPerfMonitorCountersAMD = _link_function('glGetPerfMonitorCountersAMD', None, [GLuint, POINTER(GLint), POINTER(GLint), GLsizei, POINTER(GLuint)], 'AMD_performance_monitor') # GL/glext.h:11103 glGetPerfMonitorGroupStringAMD = _link_function('glGetPerfMonitorGroupStringAMD', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'AMD_performance_monitor') # GL/glext.h:11104 glGetPerfMonitorCounterStringAMD = _link_function('glGetPerfMonitorCounterStringAMD', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'AMD_performance_monitor') # GL/glext.h:11105 glGetPerfMonitorCounterInfoAMD = _link_function('glGetPerfMonitorCounterInfoAMD', None, [GLuint, GLuint, GLenum, POINTER(GLvoid)], 'AMD_performance_monitor') # GL/glext.h:11106 glGenPerfMonitorsAMD = _link_function('glGenPerfMonitorsAMD', None, [GLsizei, POINTER(GLuint)], 'AMD_performance_monitor') # GL/glext.h:11107 glDeletePerfMonitorsAMD = _link_function('glDeletePerfMonitorsAMD', None, [GLsizei, POINTER(GLuint)], 'AMD_performance_monitor') # GL/glext.h:11108 glSelectPerfMonitorCountersAMD = _link_function('glSelectPerfMonitorCountersAMD', None, [GLuint, GLboolean, GLuint, GLint, POINTER(GLuint)], 'AMD_performance_monitor') # GL/glext.h:11109 glBeginPerfMonitorAMD = _link_function('glBeginPerfMonitorAMD', None, [GLuint], 'AMD_performance_monitor') # GL/glext.h:11110 glEndPerfMonitorAMD = _link_function('glEndPerfMonitorAMD', None, [GLuint], 'AMD_performance_monitor') # GL/glext.h:11111 glGetPerfMonitorCounterDataAMD = _link_function('glGetPerfMonitorCounterDataAMD', None, [GLuint, GLenum, GLsizei, POINTER(GLuint), POINTER(GLint)], 'AMD_performance_monitor') PFNGLGETPERFMONITORGROUPSAMDPROC = CFUNCTYPE(None, POINTER(GLint), GLsizei, POINTER(GLuint)) # GL/glext.h:11113 PFNGLGETPERFMONITORCOUNTERSAMDPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), POINTER(GLint), GLsizei, POINTER(GLuint)) # GL/glext.h:11114 PFNGLGETPERFMONITORGROUPSTRINGAMDPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:11115 PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:11116 PFNGLGETPERFMONITORCOUNTERINFOAMDPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:11117 PFNGLGENPERFMONITORSAMDPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11118 PFNGLDELETEPERFMONITORSAMDPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11119 PFNGLSELECTPERFMONITORCOUNTERSAMDPROC = CFUNCTYPE(None, GLuint, GLboolean, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:11120 PFNGLBEGINPERFMONITORAMDPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11121 PFNGLENDPERFMONITORAMDPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11122 PFNGLGETPERFMONITORCOUNTERDATAAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, POINTER(GLuint), POINTER(GLint)) # GL/glext.h:11123 # AMD_texture_texture4 (GL/glext.h:11126) GL_AMD_texture_texture4 = 1 # GL/glext.h:11127 # AMD_vertex_shader_tesselator (GL/glext.h:11130) GL_AMD_vertex_shader_tesselator = 1 # GL/glext.h:11131 # GL/glext.h:11133 glTessellationFactorAMD = _link_function('glTessellationFactorAMD', None, [GLfloat], 'AMD_vertex_shader_tesselator') # GL/glext.h:11134 glTessellationModeAMD = _link_function('glTessellationModeAMD', None, [GLenum], 'AMD_vertex_shader_tesselator') PFNGLTESSELLATIONFACTORAMDPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:11136 PFNGLTESSELLATIONMODEAMDPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11137 # EXT_provoking_vertex (GL/glext.h:11140) GL_EXT_provoking_vertex = 1 # GL/glext.h:11141 # GL/glext.h:11143 glProvokingVertexEXT = _link_function('glProvokingVertexEXT', None, [GLenum], 'EXT_provoking_vertex') PFNGLPROVOKINGVERTEXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11145 # EXT_texture_snorm (GL/glext.h:11148) GL_EXT_texture_snorm = 1 # GL/glext.h:11149 # AMD_draw_buffers_blend (GL/glext.h:11152) GL_AMD_draw_buffers_blend = 1 # GL/glext.h:11153 # GL/glext.h:11155 glBlendFuncIndexedAMD = _link_function('glBlendFuncIndexedAMD', None, [GLuint, GLenum, GLenum], 'AMD_draw_buffers_blend') # GL/glext.h:11156 glBlendFuncSeparateIndexedAMD = _link_function('glBlendFuncSeparateIndexedAMD', None, [GLuint, GLenum, GLenum, GLenum, GLenum], 'AMD_draw_buffers_blend') # GL/glext.h:11157 glBlendEquationIndexedAMD = _link_function('glBlendEquationIndexedAMD', None, [GLuint, GLenum], 'AMD_draw_buffers_blend') # GL/glext.h:11158 glBlendEquationSeparateIndexedAMD = _link_function('glBlendEquationSeparateIndexedAMD', None, [GLuint, GLenum, GLenum], 'AMD_draw_buffers_blend') PFNGLBLENDFUNCINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:11160 PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:11161 PFNGLBLENDEQUATIONINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11162 PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:11163 # APPLE_texture_range (GL/glext.h:11166) GL_APPLE_texture_range = 1 # GL/glext.h:11167 # GL/glext.h:11169 glTextureRangeAPPLE = _link_function('glTextureRangeAPPLE', None, [GLenum, GLsizei, POINTER(GLvoid)], 'APPLE_texture_range') # GL/glext.h:11170 glGetTexParameterPointervAPPLE = _link_function('glGetTexParameterPointervAPPLE', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'APPLE_texture_range') PFNGLTEXTURERANGEAPPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:11172 PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:11173 # APPLE_float_pixels (GL/glext.h:11176) GL_APPLE_float_pixels = 1 # GL/glext.h:11177 # APPLE_vertex_program_evaluators (GL/glext.h:11180) GL_APPLE_vertex_program_evaluators = 1 # GL/glext.h:11181 # GL/glext.h:11183 glEnableVertexAttribAPPLE = _link_function('glEnableVertexAttribAPPLE', None, [GLuint, GLenum], 'APPLE_vertex_program_evaluators') # GL/glext.h:11184 glDisableVertexAttribAPPLE = _link_function('glDisableVertexAttribAPPLE', None, [GLuint, GLenum], 'APPLE_vertex_program_evaluators') # GL/glext.h:11185 glIsVertexAttribEnabledAPPLE = _link_function('glIsVertexAttribEnabledAPPLE', GLboolean, [GLuint, GLenum], 'APPLE_vertex_program_evaluators') # GL/glext.h:11186 glMapVertexAttrib1dAPPLE = _link_function('glMapVertexAttrib1dAPPLE', None, [GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'APPLE_vertex_program_evaluators') # GL/glext.h:11187 glMapVertexAttrib1fAPPLE = _link_function('glMapVertexAttrib1fAPPLE', None, [GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'APPLE_vertex_program_evaluators') # GL/glext.h:11188 glMapVertexAttrib2dAPPLE = _link_function('glMapVertexAttrib2dAPPLE', None, [GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], 'APPLE_vertex_program_evaluators') # GL/glext.h:11189 glMapVertexAttrib2fAPPLE = _link_function('glMapVertexAttrib2fAPPLE', None, [GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], 'APPLE_vertex_program_evaluators') PFNGLENABLEVERTEXATTRIBAPPLEPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11191 PFNGLDISABLEVERTEXATTRIBAPPLEPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11192 PFNGLISVERTEXATTRIBENABLEDAPPLEPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:11193 PFNGLMAPVERTEXATTRIB1DAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:11194 PFNGLMAPVERTEXATTRIB1FAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:11195 PFNGLMAPVERTEXATTRIB2DAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:11196 PFNGLMAPVERTEXATTRIB2FAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:11197 # APPLE_aux_depth_stencil (GL/glext.h:11200) GL_APPLE_aux_depth_stencil = 1 # GL/glext.h:11201 # APPLE_object_purgeable (GL/glext.h:11204) GL_APPLE_object_purgeable = 1 # GL/glext.h:11205 # GL/glext.h:11207 glObjectPurgeableAPPLE = _link_function('glObjectPurgeableAPPLE', GLenum, [GLenum, GLuint, GLenum], 'APPLE_object_purgeable') # GL/glext.h:11208 glObjectUnpurgeableAPPLE = _link_function('glObjectUnpurgeableAPPLE', GLenum, [GLenum, GLuint, GLenum], 'APPLE_object_purgeable') # GL/glext.h:11209 glGetObjectParameterivAPPLE = _link_function('glGetObjectParameterivAPPLE', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'APPLE_object_purgeable') PFNGLOBJECTPURGEABLEAPPLEPROC = CFUNCTYPE(GLenum, GLenum, GLuint, GLenum) # GL/glext.h:11211 PFNGLOBJECTUNPURGEABLEAPPLEPROC = CFUNCTYPE(GLenum, GLenum, GLuint, GLenum) # GL/glext.h:11212 PFNGLGETOBJECTPARAMETERIVAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11213 # APPLE_row_bytes (GL/glext.h:11216) GL_APPLE_row_bytes = 1 # GL/glext.h:11217 # APPLE_rgb_422 (GL/glext.h:11220) GL_APPLE_rgb_422 = 1 # GL/glext.h:11221 # NV_video_capture (GL/glext.h:11224) GL_NV_video_capture = 1 # GL/glext.h:11225 # GL/glext.h:11227 glBeginVideoCaptureNV = _link_function('glBeginVideoCaptureNV', None, [GLuint], 'NV_video_capture') # GL/glext.h:11228 glBindVideoCaptureStreamBufferNV = _link_function('glBindVideoCaptureStreamBufferNV', None, [GLuint, GLuint, GLenum, GLintptrARB], 'NV_video_capture') # GL/glext.h:11229 glBindVideoCaptureStreamTextureNV = _link_function('glBindVideoCaptureStreamTextureNV', None, [GLuint, GLuint, GLenum, GLenum, GLuint], 'NV_video_capture') # GL/glext.h:11230 glEndVideoCaptureNV = _link_function('glEndVideoCaptureNV', None, [GLuint], 'NV_video_capture') # GL/glext.h:11231 glGetVideoCaptureivNV = _link_function('glGetVideoCaptureivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_video_capture') # GL/glext.h:11232 glGetVideoCaptureStreamivNV = _link_function('glGetVideoCaptureStreamivNV', None, [GLuint, GLuint, GLenum, POINTER(GLint)], 'NV_video_capture') # GL/glext.h:11233 glGetVideoCaptureStreamfvNV = _link_function('glGetVideoCaptureStreamfvNV', None, [GLuint, GLuint, GLenum, POINTER(GLfloat)], 'NV_video_capture') # GL/glext.h:11234 glGetVideoCaptureStreamdvNV = _link_function('glGetVideoCaptureStreamdvNV', None, [GLuint, GLuint, GLenum, POINTER(GLdouble)], 'NV_video_capture') # GL/glext.h:11235 glVideoCaptureNV = _link_function('glVideoCaptureNV', GLenum, [GLuint, POINTER(GLuint), POINTER(GLuint64EXT)], 'NV_video_capture') # GL/glext.h:11236 glVideoCaptureStreamParameterivNV = _link_function('glVideoCaptureStreamParameterivNV', None, [GLuint, GLuint, GLenum, POINTER(GLint)], 'NV_video_capture') # GL/glext.h:11237 glVideoCaptureStreamParameterfvNV = _link_function('glVideoCaptureStreamParameterfvNV', None, [GLuint, GLuint, GLenum, POINTER(GLfloat)], 'NV_video_capture') # GL/glext.h:11238 glVideoCaptureStreamParameterdvNV = _link_function('glVideoCaptureStreamParameterdvNV', None, [GLuint, GLuint, GLenum, POINTER(GLdouble)], 'NV_video_capture') PFNGLBEGINVIDEOCAPTURENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11240 PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLintptrARB) # GL/glext.h:11241 PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:11242 PFNGLENDVIDEOCAPTURENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11243 PFNGLGETVIDEOCAPTUREIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11244 PFNGLGETVIDEOCAPTURESTREAMIVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11245 PFNGLGETVIDEOCAPTURESTREAMFVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11246 PFNGLGETVIDEOCAPTURESTREAMDVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:11247 PFNGLVIDEOCAPTURENVPROC = CFUNCTYPE(GLenum, GLuint, POINTER(GLuint), POINTER(GLuint64EXT)) # GL/glext.h:11248 PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11249 PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11250 PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:11251 # NV_copy_image (GL/glext.h:11254) GL_NV_copy_image = 1 # GL/glext.h:11255 # GL/glext.h:11257 glCopyImageSubDataNV = _link_function('glCopyImageSubDataNV', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei], 'NV_copy_image') PFNGLCOPYIMAGESUBDATANVPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) # GL/glext.h:11259 # EXT_separate_shader_objects (GL/glext.h:11262) GL_EXT_separate_shader_objects = 1 # GL/glext.h:11263 # GL/glext.h:11265 glUseShaderProgramEXT = _link_function('glUseShaderProgramEXT', None, [GLenum, GLuint], 'EXT_separate_shader_objects') # GL/glext.h:11266 glActiveProgramEXT = _link_function('glActiveProgramEXT', None, [GLuint], 'EXT_separate_shader_objects') # GL/glext.h:11267 glCreateShaderProgramEXT = _link_function('glCreateShaderProgramEXT', GLuint, [GLenum, POINTER(GLchar)], 'EXT_separate_shader_objects') PFNGLUSESHADERPROGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11269 PFNGLACTIVEPROGRAMEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11270 PFNGLCREATESHADERPROGRAMEXTPROC = CFUNCTYPE(GLuint, GLenum, POINTER(GLchar)) # GL/glext.h:11271 # NV_parameter_buffer_object2 (GL/glext.h:11274) GL_NV_parameter_buffer_object2 = 1 # GL/glext.h:11275 # NV_shader_buffer_load (GL/glext.h:11278) GL_NV_shader_buffer_load = 1 # GL/glext.h:11279 # GL/glext.h:11281 glMakeBufferResidentNV = _link_function('glMakeBufferResidentNV', None, [GLenum, GLenum], 'NV_shader_buffer_load') # GL/glext.h:11282 glMakeBufferNonResidentNV = _link_function('glMakeBufferNonResidentNV', None, [GLenum], 'NV_shader_buffer_load') # GL/glext.h:11283 glIsBufferResidentNV = _link_function('glIsBufferResidentNV', GLboolean, [GLenum], 'NV_shader_buffer_load') # GL/glext.h:11284 glMakeNamedBufferResidentNV = _link_function('glMakeNamedBufferResidentNV', None, [GLuint, GLenum], 'NV_shader_buffer_load') # GL/glext.h:11285 glMakeNamedBufferNonResidentNV = _link_function('glMakeNamedBufferNonResidentNV', None, [GLuint], 'NV_shader_buffer_load') # GL/glext.h:11286 glIsNamedBufferResidentNV = _link_function('glIsNamedBufferResidentNV', GLboolean, [GLuint], 'NV_shader_buffer_load') # GL/glext.h:11287 glGetBufferParameterui64vNV = _link_function('glGetBufferParameterui64vNV', None, [GLenum, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:11288 glGetNamedBufferParameterui64vNV = _link_function('glGetNamedBufferParameterui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:11289 glGetIntegerui64vNV = _link_function('glGetIntegerui64vNV', None, [GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:11290 glUniformui64NV = _link_function('glUniformui64NV', None, [GLint, GLuint64EXT], 'NV_shader_buffer_load') # GL/glext.h:11291 glUniformui64vNV = _link_function('glUniformui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:11292 glGetUniformui64vNV = _link_function('glGetUniformui64vNV', None, [GLuint, GLint, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') # GL/glext.h:11293 glProgramUniformui64NV = _link_function('glProgramUniformui64NV', None, [GLuint, GLint, GLuint64EXT], 'NV_shader_buffer_load') # GL/glext.h:11294 glProgramUniformui64vNV = _link_function('glProgramUniformui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load') PFNGLMAKEBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:11296 PFNGLMAKEBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11297 PFNGLISBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:11298 PFNGLMAKENAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11299 PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11300 PFNGLISNAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11301 PFNGLGETBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11302 PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11303 PFNGLGETINTEGERUI64VNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11304 PFNGLUNIFORMUI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT) # GL/glext.h:11305 PFNGLUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11306 PFNGLGETUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint64EXT)) # GL/glext.h:11307 PFNGLPROGRAMUNIFORMUI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT) # GL/glext.h:11308 PFNGLPROGRAMUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11309 # NV_vertex_buffer_unified_memory (GL/glext.h:11312) GL_NV_vertex_buffer_unified_memory = 1 # GL/glext.h:11313 # GL/glext.h:11315 glBufferAddressRangeNV = _link_function('glBufferAddressRangeNV', None, [GLenum, GLuint, GLuint64EXT, GLsizeiptr], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11316 glVertexFormatNV = _link_function('glVertexFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11317 glNormalFormatNV = _link_function('glNormalFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11318 glColorFormatNV = _link_function('glColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11319 glIndexFormatNV = _link_function('glIndexFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11320 glTexCoordFormatNV = _link_function('glTexCoordFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11321 glEdgeFlagFormatNV = _link_function('glEdgeFlagFormatNV', None, [GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11322 glSecondaryColorFormatNV = _link_function('glSecondaryColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11323 glFogCoordFormatNV = _link_function('glFogCoordFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11324 glVertexAttribFormatNV = _link_function('glVertexAttribFormatNV', None, [GLuint, GLint, GLenum, GLboolean, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11325 glVertexAttribIFormatNV = _link_function('glVertexAttribIFormatNV', None, [GLuint, GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory') # GL/glext.h:11326 glGetIntegerui64i_vNV = _link_function('glGetIntegerui64i_vNV', None, [GLenum, GLuint, POINTER(GLuint64EXT)], 'NV_vertex_buffer_unified_memory') PFNGLBUFFERADDRESSRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint64EXT, GLsizeiptr) # GL/glext.h:11328 PFNGLVERTEXFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11329 PFNGLNORMALFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:11330 PFNGLCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11331 PFNGLINDEXFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:11332 PFNGLTEXCOORDFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11333 PFNGLEDGEFLAGFORMATNVPROC = CFUNCTYPE(None, GLsizei) # GL/glext.h:11334 PFNGLSECONDARYCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11335 PFNGLFOGCOORDFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:11336 PFNGLVERTEXATTRIBFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei) # GL/glext.h:11337 PFNGLVERTEXATTRIBIFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei) # GL/glext.h:11338 PFNGLGETINTEGERUI64I_VNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11339 # NV_texture_barrier (GL/glext.h:11342) GL_NV_texture_barrier = 1 # GL/glext.h:11343 # GL/glext.h:11345 glTextureBarrierNV = _link_function('glTextureBarrierNV', None, [], 'NV_texture_barrier') PFNGLTEXTUREBARRIERNVPROC = CFUNCTYPE(None) # GL/glext.h:11347 # AMD_shader_stencil_export (GL/glext.h:11350) GL_AMD_shader_stencil_export = 1 # GL/glext.h:11351 # AMD_seamless_cubemap_per_texture (GL/glext.h:11354) GL_AMD_seamless_cubemap_per_texture = 1 # GL/glext.h:11355 # AMD_conservative_depth (GL/glext.h:11358) GL_AMD_conservative_depth = 1 # GL/glext.h:11359 # EXT_shader_image_load_store (GL/glext.h:11362) GL_EXT_shader_image_load_store = 1 # GL/glext.h:11363 # GL/glext.h:11365 glBindImageTextureEXT = _link_function('glBindImageTextureEXT', None, [GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint], 'EXT_shader_image_load_store') # GL/glext.h:11366 glMemoryBarrierEXT = _link_function('glMemoryBarrierEXT', None, [GLbitfield], 'EXT_shader_image_load_store') PFNGLBINDIMAGETEXTUREEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint) # GL/glext.h:11368 PFNGLMEMORYBARRIEREXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:11369 # EXT_vertex_attrib_64bit (GL/glext.h:11372) GL_EXT_vertex_attrib_64bit = 1 # GL/glext.h:11373 # GL/glext.h:11375 glVertexAttribL1dEXT = _link_function('glVertexAttribL1dEXT', None, [GLuint, GLdouble], 'EXT_vertex_attrib_64bit') # GL/glext.h:11376 glVertexAttribL2dEXT = _link_function('glVertexAttribL2dEXT', None, [GLuint, GLdouble, GLdouble], 'EXT_vertex_attrib_64bit') # GL/glext.h:11377 glVertexAttribL3dEXT = _link_function('glVertexAttribL3dEXT', None, [GLuint, GLdouble, GLdouble, GLdouble], 'EXT_vertex_attrib_64bit') # GL/glext.h:11378 glVertexAttribL4dEXT = _link_function('glVertexAttribL4dEXT', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_vertex_attrib_64bit') # GL/glext.h:11379 glVertexAttribL1dvEXT = _link_function('glVertexAttribL1dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11380 glVertexAttribL2dvEXT = _link_function('glVertexAttribL2dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11381 glVertexAttribL3dvEXT = _link_function('glVertexAttribL3dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11382 glVertexAttribL4dvEXT = _link_function('glVertexAttribL4dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11383 glVertexAttribLPointerEXT = _link_function('glVertexAttribLPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11384 glGetVertexAttribLdvEXT = _link_function('glGetVertexAttribLdvEXT', None, [GLuint, GLenum, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit') # GL/glext.h:11385 glVertexArrayVertexAttribLOffsetEXT = _link_function('glVertexArrayVertexAttribLOffsetEXT', None, [GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr], 'EXT_vertex_attrib_64bit') PFNGLVERTEXATTRIBL1DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:11387 PFNGLVERTEXATTRIBL2DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:11388 PFNGLVERTEXATTRIBL3DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:11389 PFNGLVERTEXATTRIBL4DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:11390 PFNGLVERTEXATTRIBL1DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11391 PFNGLVERTEXATTRIBL2DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11392 PFNGLVERTEXATTRIBL3DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11393 PFNGLVERTEXATTRIBL4DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11394 PFNGLVERTEXATTRIBLPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:11395 PFNGLGETVERTEXATTRIBLDVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:11396 PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) # GL/glext.h:11397 # NV_gpu_program5 (GL/glext.h:11400) GL_NV_gpu_program5 = 1 # GL/glext.h:11401 # GL/glext.h:11403 glProgramSubroutineParametersuivNV = _link_function('glProgramSubroutineParametersuivNV', None, [GLenum, GLsizei, POINTER(GLuint)], 'NV_gpu_program5') # GL/glext.h:11404 glGetProgramSubroutineParameteruivNV = _link_function('glGetProgramSubroutineParameteruivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program5') PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:11406 PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:11407 # NV_gpu_shader5 (GL/glext.h:11410) GL_NV_gpu_shader5 = 1 # GL/glext.h:11411 # GL/glext.h:11413 glUniform1i64NV = _link_function('glUniform1i64NV', None, [GLint, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11414 glUniform2i64NV = _link_function('glUniform2i64NV', None, [GLint, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11415 glUniform3i64NV = _link_function('glUniform3i64NV', None, [GLint, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11416 glUniform4i64NV = _link_function('glUniform4i64NV', None, [GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11417 glUniform1i64vNV = _link_function('glUniform1i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11418 glUniform2i64vNV = _link_function('glUniform2i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11419 glUniform3i64vNV = _link_function('glUniform3i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11420 glUniform4i64vNV = _link_function('glUniform4i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11421 glUniform1ui64NV = _link_function('glUniform1ui64NV', None, [GLint, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11422 glUniform2ui64NV = _link_function('glUniform2ui64NV', None, [GLint, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11423 glUniform3ui64NV = _link_function('glUniform3ui64NV', None, [GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11424 glUniform4ui64NV = _link_function('glUniform4ui64NV', None, [GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11425 glUniform1ui64vNV = _link_function('glUniform1ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11426 glUniform2ui64vNV = _link_function('glUniform2ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11427 glUniform3ui64vNV = _link_function('glUniform3ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11428 glUniform4ui64vNV = _link_function('glUniform4ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11429 glGetUniformi64vNV = _link_function('glGetUniformi64vNV', None, [GLuint, GLint, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11430 glProgramUniform1i64NV = _link_function('glProgramUniform1i64NV', None, [GLuint, GLint, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11431 glProgramUniform2i64NV = _link_function('glProgramUniform2i64NV', None, [GLuint, GLint, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11432 glProgramUniform3i64NV = _link_function('glProgramUniform3i64NV', None, [GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11433 glProgramUniform4i64NV = _link_function('glProgramUniform4i64NV', None, [GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5') # GL/glext.h:11434 glProgramUniform1i64vNV = _link_function('glProgramUniform1i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11435 glProgramUniform2i64vNV = _link_function('glProgramUniform2i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11436 glProgramUniform3i64vNV = _link_function('glProgramUniform3i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11437 glProgramUniform4i64vNV = _link_function('glProgramUniform4i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11438 glProgramUniform1ui64NV = _link_function('glProgramUniform1ui64NV', None, [GLuint, GLint, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11439 glProgramUniform2ui64NV = _link_function('glProgramUniform2ui64NV', None, [GLuint, GLint, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11440 glProgramUniform3ui64NV = _link_function('glProgramUniform3ui64NV', None, [GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11441 glProgramUniform4ui64NV = _link_function('glProgramUniform4ui64NV', None, [GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5') # GL/glext.h:11442 glProgramUniform1ui64vNV = _link_function('glProgramUniform1ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11443 glProgramUniform2ui64vNV = _link_function('glProgramUniform2ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11444 glProgramUniform3ui64vNV = _link_function('glProgramUniform3ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') # GL/glext.h:11445 glProgramUniform4ui64vNV = _link_function('glProgramUniform4ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5') PFNGLUNIFORM1I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT) # GL/glext.h:11447 PFNGLUNIFORM2I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT, GLint64EXT) # GL/glext.h:11448 PFNGLUNIFORM3I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11449 PFNGLUNIFORM4I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11450 PFNGLUNIFORM1I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11451 PFNGLUNIFORM2I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11452 PFNGLUNIFORM3I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11453 PFNGLUNIFORM4I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11454 PFNGLUNIFORM1UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT) # GL/glext.h:11455 PFNGLUNIFORM2UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT, GLuint64EXT) # GL/glext.h:11456 PFNGLUNIFORM3UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11457 PFNGLUNIFORM4UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11458 PFNGLUNIFORM1UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11459 PFNGLUNIFORM2UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11460 PFNGLUNIFORM3UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11461 PFNGLUNIFORM4UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11462 PFNGLGETUNIFORMI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint64EXT)) # GL/glext.h:11463 PFNGLPROGRAMUNIFORM1I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT) # GL/glext.h:11464 PFNGLPROGRAMUNIFORM2I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT, GLint64EXT) # GL/glext.h:11465 PFNGLPROGRAMUNIFORM3I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11466 PFNGLPROGRAMUNIFORM4I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11467 PFNGLPROGRAMUNIFORM1I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11468 PFNGLPROGRAMUNIFORM2I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11469 PFNGLPROGRAMUNIFORM3I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11470 PFNGLPROGRAMUNIFORM4I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11471 PFNGLPROGRAMUNIFORM1UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT) # GL/glext.h:11472 PFNGLPROGRAMUNIFORM2UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT, GLuint64EXT) # GL/glext.h:11473 PFNGLPROGRAMUNIFORM3UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11474 PFNGLPROGRAMUNIFORM4UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11475 PFNGLPROGRAMUNIFORM1UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11476 PFNGLPROGRAMUNIFORM2UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11477 PFNGLPROGRAMUNIFORM3UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11478 PFNGLPROGRAMUNIFORM4UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11479 # NV_shader_buffer_store (GL/glext.h:11482) GL_NV_shader_buffer_store = 1 # GL/glext.h:11483 # NV_tessellation_program5 (GL/glext.h:11486) GL_NV_tessellation_program5 = 1 # GL/glext.h:11487 # NV_vertex_attrib_integer_64bit (GL/glext.h:11490) GL_NV_vertex_attrib_integer_64bit = 1 # GL/glext.h:11491 # GL/glext.h:11493 glVertexAttribL1i64NV = _link_function('glVertexAttribL1i64NV', None, [GLuint, GLint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11494 glVertexAttribL2i64NV = _link_function('glVertexAttribL2i64NV', None, [GLuint, GLint64EXT, GLint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11495 glVertexAttribL3i64NV = _link_function('glVertexAttribL3i64NV', None, [GLuint, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11496 glVertexAttribL4i64NV = _link_function('glVertexAttribL4i64NV', None, [GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11497 glVertexAttribL1i64vNV = _link_function('glVertexAttribL1i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11498 glVertexAttribL2i64vNV = _link_function('glVertexAttribL2i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11499 glVertexAttribL3i64vNV = _link_function('glVertexAttribL3i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11500 glVertexAttribL4i64vNV = _link_function('glVertexAttribL4i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11501 glVertexAttribL1ui64NV = _link_function('glVertexAttribL1ui64NV', None, [GLuint, GLuint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11502 glVertexAttribL2ui64NV = _link_function('glVertexAttribL2ui64NV', None, [GLuint, GLuint64EXT, GLuint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11503 glVertexAttribL3ui64NV = _link_function('glVertexAttribL3ui64NV', None, [GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11504 glVertexAttribL4ui64NV = _link_function('glVertexAttribL4ui64NV', None, [GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11505 glVertexAttribL1ui64vNV = _link_function('glVertexAttribL1ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11506 glVertexAttribL2ui64vNV = _link_function('glVertexAttribL2ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11507 glVertexAttribL3ui64vNV = _link_function('glVertexAttribL3ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11508 glVertexAttribL4ui64vNV = _link_function('glVertexAttribL4ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11509 glGetVertexAttribLi64vNV = _link_function('glGetVertexAttribLi64vNV', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11510 glGetVertexAttribLui64vNV = _link_function('glGetVertexAttribLui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit') # GL/glext.h:11511 glVertexAttribLFormatNV = _link_function('glVertexAttribLFormatNV', None, [GLuint, GLint, GLenum, GLsizei], 'NV_vertex_attrib_integer_64bit') PFNGLVERTEXATTRIBL1I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT) # GL/glext.h:11513 PFNGLVERTEXATTRIBL2I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT, GLint64EXT) # GL/glext.h:11514 PFNGLVERTEXATTRIBL3I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11515 PFNGLVERTEXATTRIBL4I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11516 PFNGLVERTEXATTRIBL1I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11517 PFNGLVERTEXATTRIBL2I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11518 PFNGLVERTEXATTRIBL3I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11519 PFNGLVERTEXATTRIBL4I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11520 PFNGLVERTEXATTRIBL1UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT) # GL/glext.h:11521 PFNGLVERTEXATTRIBL2UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint64EXT) # GL/glext.h:11522 PFNGLVERTEXATTRIBL3UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11523 PFNGLVERTEXATTRIBL4UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11524 PFNGLVERTEXATTRIBL1UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11525 PFNGLVERTEXATTRIBL2UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11526 PFNGLVERTEXATTRIBL3UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11527 PFNGLVERTEXATTRIBL4UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11528 PFNGLGETVERTEXATTRIBLI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:11529 PFNGLGETVERTEXATTRIBLUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11530 PFNGLVERTEXATTRIBLFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei) # GL/glext.h:11531 # NV_multisample_coverage (GL/glext.h:11534) GL_NV_multisample_coverage = 1 # GL/glext.h:11535 # AMD_name_gen_delete (GL/glext.h:11538) GL_AMD_name_gen_delete = 1 # GL/glext.h:11539 # GL/glext.h:11541 glGenNamesAMD = _link_function('glGenNamesAMD', None, [GLenum, GLuint, POINTER(GLuint)], 'AMD_name_gen_delete') # GL/glext.h:11542 glDeleteNamesAMD = _link_function('glDeleteNamesAMD', None, [GLenum, GLuint, POINTER(GLuint)], 'AMD_name_gen_delete') # GL/glext.h:11543 glIsNameAMD = _link_function('glIsNameAMD', GLboolean, [GLenum, GLuint], 'AMD_name_gen_delete') PFNGLGENNAMESAMDPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:11545 PFNGLDELETENAMESAMDPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:11546 PFNGLISNAMEAMDPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:11547 # AMD_debug_output (GL/glext.h:11550) GL_AMD_debug_output = 1 # GL/glext.h:11551 # GL/glext.h:11553 glDebugMessageEnableAMD = _link_function('glDebugMessageEnableAMD', None, [GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean], 'AMD_debug_output') # GL/glext.h:11554 glDebugMessageInsertAMD = _link_function('glDebugMessageInsertAMD', None, [GLenum, GLenum, GLuint, GLsizei, POINTER(GLchar)], 'AMD_debug_output') # GL/glext.h:11555 glDebugMessageCallbackAMD = _link_function('glDebugMessageCallbackAMD', None, [GLDEBUGPROCAMD, POINTER(GLvoid)], 'AMD_debug_output') # GL/glext.h:11556 glGetDebugMessageLogAMD = _link_function('glGetDebugMessageLogAMD', GLuint, [GLuint, GLsizei, POINTER(GLenum), POINTER(GLuint), POINTER(GLuint), POINTER(GLsizei), POINTER(GLchar)], 'AMD_debug_output') PFNGLDEBUGMESSAGEENABLEAMDPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean) # GL/glext.h:11558 PFNGLDEBUGMESSAGEINSERTAMDPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLsizei, POINTER(GLchar)) # GL/glext.h:11559 PFNGLDEBUGMESSAGECALLBACKAMDPROC = CFUNCTYPE(None, GLDEBUGPROCAMD, POINTER(GLvoid)) # GL/glext.h:11560 PFNGLGETDEBUGMESSAGELOGAMDPROC = CFUNCTYPE(GLuint, GLuint, GLsizei, POINTER(GLenum), POINTER(GLuint), POINTER(GLuint), POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:11561 # NV_vdpau_interop (GL/glext.h:11564) GL_NV_vdpau_interop = 1 # GL/glext.h:11565 # GL/glext.h:11567 glVDPAUInitNV = _link_function('glVDPAUInitNV', None, [POINTER(GLvoid), POINTER(GLvoid)], 'NV_vdpau_interop') # GL/glext.h:11568 glVDPAUFiniNV = _link_function('glVDPAUFiniNV', None, [], 'NV_vdpau_interop') # GL/glext.h:11569 glVDPAURegisterVideoSurfaceNV = _link_function('glVDPAURegisterVideoSurfaceNV', GLvdpauSurfaceNV, [POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)], 'NV_vdpau_interop') # GL/glext.h:11570 glVDPAURegisterOutputSurfaceNV = _link_function('glVDPAURegisterOutputSurfaceNV', GLvdpauSurfaceNV, [POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)], 'NV_vdpau_interop') # GL/glext.h:11571 glVDPAUIsSurfaceNV = _link_function('glVDPAUIsSurfaceNV', None, [GLvdpauSurfaceNV], 'NV_vdpau_interop') # GL/glext.h:11572 glVDPAUUnregisterSurfaceNV = _link_function('glVDPAUUnregisterSurfaceNV', None, [GLvdpauSurfaceNV], 'NV_vdpau_interop') # GL/glext.h:11573 glVDPAUGetSurfaceivNV = _link_function('glVDPAUGetSurfaceivNV', None, [GLvdpauSurfaceNV, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)], 'NV_vdpau_interop') # GL/glext.h:11574 glVDPAUSurfaceAccessNV = _link_function('glVDPAUSurfaceAccessNV', None, [GLvdpauSurfaceNV, GLenum], 'NV_vdpau_interop') # GL/glext.h:11575 glVDPAUMapSurfacesNV = _link_function('glVDPAUMapSurfacesNV', None, [GLsizei, POINTER(GLvdpauSurfaceNV)], 'NV_vdpau_interop') # GL/glext.h:11576 glVDPAUUnmapSurfacesNV = _link_function('glVDPAUUnmapSurfacesNV', None, [GLsizei, POINTER(GLvdpauSurfaceNV)], 'NV_vdpau_interop') PFNGLVDPAUINITNVPROC = CFUNCTYPE(None, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:11578 PFNGLVDPAUFININVPROC = CFUNCTYPE(None) # GL/glext.h:11579 PFNGLVDPAUREGISTERVIDEOSURFACENVPROC = CFUNCTYPE(GLvdpauSurfaceNV, POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:11580 PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC = CFUNCTYPE(GLvdpauSurfaceNV, POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:11581 PFNGLVDPAUISSURFACENVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV) # GL/glext.h:11582 PFNGLVDPAUUNREGISTERSURFACENVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV) # GL/glext.h:11583 PFNGLVDPAUGETSURFACEIVNVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)) # GL/glext.h:11584 PFNGLVDPAUSURFACEACCESSNVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV, GLenum) # GL/glext.h:11585 PFNGLVDPAUMAPSURFACESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvdpauSurfaceNV)) # GL/glext.h:11586 PFNGLVDPAUUNMAPSURFACESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvdpauSurfaceNV)) # GL/glext.h:11587 # AMD_transform_feedback3_lines_triangles (GL/glext.h:11590) GL_AMD_transform_feedback3_lines_triangles = 1 # GL/glext.h:11591 # AMD_depth_clamp_separate (GL/glext.h:11594) GL_AMD_depth_clamp_separate = 1 # GL/glext.h:11595 # EXT_texture_sRGB_decode (GL/glext.h:11598) GL_EXT_texture_sRGB_decode = 1 # GL/glext.h:11599 # NV_texture_multisample (GL/glext.h:11602) GL_NV_texture_multisample = 1 # GL/glext.h:11603 # GL/glext.h:11605 glTexImage2DMultisampleCoverageNV = _link_function('glTexImage2DMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') # GL/glext.h:11606 glTexImage3DMultisampleCoverageNV = _link_function('glTexImage3DMultisampleCoverageNV', None, [GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') # GL/glext.h:11607 glTextureImage2DMultisampleNV = _link_function('glTextureImage2DMultisampleNV', None, [GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') # GL/glext.h:11608 glTextureImage3DMultisampleNV = _link_function('glTextureImage3DMultisampleNV', None, [GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') # GL/glext.h:11609 glTextureImage2DMultisampleCoverageNV = _link_function('glTextureImage2DMultisampleCoverageNV', None, [GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') # GL/glext.h:11610 glTextureImage3DMultisampleCoverageNV = _link_function('glTextureImage3DMultisampleCoverageNV', None, [GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample') PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:11612 PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:11613 PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:11614 PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:11615 PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:11616 PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:11617 # AMD_blend_minmax_factor (GL/glext.h:11620) GL_AMD_blend_minmax_factor = 1 # GL/glext.h:11621 # AMD_sample_positions (GL/glext.h:11624) GL_AMD_sample_positions = 1 # GL/glext.h:11625 # GL/glext.h:11627 glSetMultisamplefvAMD = _link_function('glSetMultisamplefvAMD', None, [GLenum, GLuint, POINTER(GLfloat)], 'AMD_sample_positions') PFNGLSETMULTISAMPLEFVAMDPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:11629 # EXT_x11_sync_object (GL/glext.h:11632) GL_EXT_x11_sync_object = 1 # GL/glext.h:11633 # GL/glext.h:11635 glImportSyncEXT = _link_function('glImportSyncEXT', GLsync, [GLenum, GLintptr, GLbitfield], 'EXT_x11_sync_object') PFNGLIMPORTSYNCEXTPROC = CFUNCTYPE(GLsync, GLenum, GLintptr, GLbitfield) # GL/glext.h:11637 # AMD_multi_draw_indirect (GL/glext.h:11640) GL_AMD_multi_draw_indirect = 1 # GL/glext.h:11641 # GL/glext.h:11643 glMultiDrawArraysIndirectAMD = _link_function('glMultiDrawArraysIndirectAMD', None, [GLenum, POINTER(GLvoid), GLsizei, GLsizei], 'AMD_multi_draw_indirect') # GL/glext.h:11644 glMultiDrawElementsIndirectAMD = _link_function('glMultiDrawElementsIndirectAMD', None, [GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei], 'AMD_multi_draw_indirect') PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid), GLsizei, GLsizei) # GL/glext.h:11646 PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei) # GL/glext.h:11647 # EXT_framebuffer_multisample_blit_scaled (GL/glext.h:11650) GL_EXT_framebuffer_multisample_blit_scaled = 1 # GL/glext.h:11651 # NV_path_rendering (GL/glext.h:11654) GL_NV_path_rendering = 1 # GL/glext.h:11655 # GL/glext.h:11657 glGenPathsNV = _link_function('glGenPathsNV', GLuint, [GLsizei], 'NV_path_rendering') # GL/glext.h:11658 glDeletePathsNV = _link_function('glDeletePathsNV', None, [GLuint, GLsizei], 'NV_path_rendering') # GL/glext.h:11659 glIsPathNV = _link_function('glIsPathNV', GLboolean, [GLuint], 'NV_path_rendering') # GL/glext.h:11660 glPathCommandsNV = _link_function('glPathCommandsNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering') # GL/glext.h:11661 glPathCoordsNV = _link_function('glPathCoordsNV', None, [GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering') # GL/glext.h:11662 glPathSubCommandsNV = _link_function('glPathSubCommandsNV', None, [GLuint, GLsizei, GLsizei, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering') # GL/glext.h:11663 glPathSubCoordsNV = _link_function('glPathSubCoordsNV', None, [GLuint, GLsizei, GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering') # GL/glext.h:11664 glPathStringNV = _link_function('glPathStringNV', None, [GLuint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_path_rendering') # GL/glext.h:11665 glPathGlyphsNV = _link_function('glPathGlyphsNV', None, [GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLenum, GLuint, GLfloat], 'NV_path_rendering') # GL/glext.h:11666 glPathGlyphRangeNV = _link_function('glPathGlyphRangeNV', None, [GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat], 'NV_path_rendering') # GL/glext.h:11667 glWeightPathsNV = _link_function('glWeightPathsNV', None, [GLuint, GLsizei, POINTER(GLuint), POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11668 glCopyPathNV = _link_function('glCopyPathNV', None, [GLuint, GLuint], 'NV_path_rendering') # GL/glext.h:11669 glInterpolatePathsNV = _link_function('glInterpolatePathsNV', None, [GLuint, GLuint, GLuint, GLfloat], 'NV_path_rendering') # GL/glext.h:11670 glTransformPathNV = _link_function('glTransformPathNV', None, [GLuint, GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11671 glPathParameterivNV = _link_function('glPathParameterivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_path_rendering') # GL/glext.h:11672 glPathParameteriNV = _link_function('glPathParameteriNV', None, [GLuint, GLenum, GLint], 'NV_path_rendering') # GL/glext.h:11673 glPathParameterfvNV = _link_function('glPathParameterfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11674 glPathParameterfNV = _link_function('glPathParameterfNV', None, [GLuint, GLenum, GLfloat], 'NV_path_rendering') # GL/glext.h:11675 glPathDashArrayNV = _link_function('glPathDashArrayNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11676 glPathStencilFuncNV = _link_function('glPathStencilFuncNV', None, [GLenum, GLint, GLuint], 'NV_path_rendering') # GL/glext.h:11677 glPathStencilDepthOffsetNV = _link_function('glPathStencilDepthOffsetNV', None, [GLfloat, GLfloat], 'NV_path_rendering') # GL/glext.h:11678 glStencilFillPathNV = _link_function('glStencilFillPathNV', None, [GLuint, GLenum, GLuint], 'NV_path_rendering') # GL/glext.h:11679 glStencilStrokePathNV = _link_function('glStencilStrokePathNV', None, [GLuint, GLint, GLuint], 'NV_path_rendering') # GL/glext.h:11680 glStencilFillPathInstancedNV = _link_function('glStencilFillPathInstancedNV', None, [GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11681 glStencilStrokePathInstancedNV = _link_function('glStencilStrokePathInstancedNV', None, [GLsizei, GLenum, POINTER(GLvoid), GLuint, GLint, GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11682 glPathCoverDepthFuncNV = _link_function('glPathCoverDepthFuncNV', None, [GLenum], 'NV_path_rendering') # GL/glext.h:11683 glPathColorGenNV = _link_function('glPathColorGenNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11684 glPathTexGenNV = _link_function('glPathTexGenNV', None, [GLenum, GLenum, GLint, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11685 glPathFogGenNV = _link_function('glPathFogGenNV', None, [GLenum], 'NV_path_rendering') # GL/glext.h:11686 glCoverFillPathNV = _link_function('glCoverFillPathNV', None, [GLuint, GLenum], 'NV_path_rendering') # GL/glext.h:11687 glCoverStrokePathNV = _link_function('glCoverStrokePathNV', None, [GLuint, GLenum], 'NV_path_rendering') # GL/glext.h:11688 glCoverFillPathInstancedNV = _link_function('glCoverFillPathInstancedNV', None, [GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11689 glCoverStrokePathInstancedNV = _link_function('glCoverStrokePathInstancedNV', None, [GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11690 glGetPathParameterivNV = _link_function('glGetPathParameterivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_path_rendering') # GL/glext.h:11691 glGetPathParameterfvNV = _link_function('glGetPathParameterfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11692 glGetPathCommandsNV = _link_function('glGetPathCommandsNV', None, [GLuint, POINTER(GLubyte)], 'NV_path_rendering') # GL/glext.h:11693 glGetPathCoordsNV = _link_function('glGetPathCoordsNV', None, [GLuint, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11694 glGetPathDashArrayNV = _link_function('glGetPathDashArrayNV', None, [GLuint, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11695 glGetPathMetricsNV = _link_function('glGetPathMetricsNV', None, [GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLsizei, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11696 glGetPathMetricRangeNV = _link_function('glGetPathMetricRangeNV', None, [GLbitfield, GLuint, GLsizei, GLsizei, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11697 glGetPathSpacingNV = _link_function('glGetPathSpacingNV', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLfloat, GLfloat, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11698 glGetPathColorGenivNV = _link_function('glGetPathColorGenivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_path_rendering') # GL/glext.h:11699 glGetPathColorGenfvNV = _link_function('glGetPathColorGenfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11700 glGetPathTexGenivNV = _link_function('glGetPathTexGenivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_path_rendering') # GL/glext.h:11701 glGetPathTexGenfvNV = _link_function('glGetPathTexGenfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering') # GL/glext.h:11702 glIsPointInFillPathNV = _link_function('glIsPointInFillPathNV', GLboolean, [GLuint, GLuint, GLfloat, GLfloat], 'NV_path_rendering') # GL/glext.h:11703 glIsPointInStrokePathNV = _link_function('glIsPointInStrokePathNV', GLboolean, [GLuint, GLfloat, GLfloat], 'NV_path_rendering') # GL/glext.h:11704 glGetPathLengthNV = _link_function('glGetPathLengthNV', GLfloat, [GLuint, GLsizei, GLsizei], 'NV_path_rendering') # GL/glext.h:11705 glPointAlongPathNV = _link_function('glPointAlongPathNV', GLboolean, [GLuint, GLsizei, GLsizei, GLfloat, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'NV_path_rendering') PFNGLGENPATHSNVPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:11707 PFNGLDELETEPATHSNVPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:11708 PFNGLISPATHNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11709 PFNGLPATHCOMMANDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11710 PFNGLPATHCOORDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11711 PFNGLPATHSUBCOMMANDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11712 PFNGLPATHSUBCOORDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11713 PFNGLPATHSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:11714 PFNGLPATHGLYPHSNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLenum, GLuint, GLfloat) # GL/glext.h:11715 PFNGLPATHGLYPHRANGENVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat) # GL/glext.h:11716 PFNGLWEIGHTPATHSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:11717 PFNGLCOPYPATHNVPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:11718 PFNGLINTERPOLATEPATHSNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLfloat) # GL/glext.h:11719 PFNGLTRANSFORMPATHNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11720 PFNGLPATHPARAMETERIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11721 PFNGLPATHPARAMETERINVPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:11722 PFNGLPATHPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11723 PFNGLPATHPARAMETERFNVPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:11724 PFNGLPATHDASHARRAYNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:11725 PFNGLPATHSTENCILFUNCNVPROC = CFUNCTYPE(None, GLenum, GLint, GLuint) # GL/glext.h:11726 PFNGLPATHSTENCILDEPTHOFFSETNVPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:11727 PFNGLSTENCILFILLPATHNVPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint) # GL/glext.h:11728 PFNGLSTENCILSTROKEPATHNVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:11729 PFNGLSTENCILFILLPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11730 PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11731 PFNGLPATHCOVERDEPTHFUNCNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11732 PFNGLPATHCOLORGENNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11733 PFNGLPATHTEXGENNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, POINTER(GLfloat)) # GL/glext.h:11734 PFNGLPATHFOGGENNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11735 PFNGLCOVERFILLPATHNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11736 PFNGLCOVERSTROKEPATHNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11737 PFNGLCOVERFILLPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11738 PFNGLCOVERSTROKEPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11739 PFNGLGETPATHPARAMETERIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11740 PFNGLGETPATHPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11741 PFNGLGETPATHCOMMANDSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:11742 PFNGLGETPATHCOORDSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:11743 PFNGLGETPATHDASHARRAYNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:11744 PFNGLGETPATHMETRICSNVPROC = CFUNCTYPE(None, GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:11745 PFNGLGETPATHMETRICRANGENVPROC = CFUNCTYPE(None, GLbitfield, GLuint, GLsizei, GLsizei, POINTER(GLfloat)) # GL/glext.h:11746 PFNGLGETPATHSPACINGNVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLfloat, GLfloat, GLenum, POINTER(GLfloat)) # GL/glext.h:11747 PFNGLGETPATHCOLORGENIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:11748 PFNGLGETPATHCOLORGENFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11749 PFNGLGETPATHTEXGENIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:11750 PFNGLGETPATHTEXGENFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11751 PFNGLISPOINTINFILLPATHNVPROC = CFUNCTYPE(GLboolean, GLuint, GLuint, GLfloat, GLfloat) # GL/glext.h:11752 PFNGLISPOINTINSTROKEPATHNVPROC = CFUNCTYPE(GLboolean, GLuint, GLfloat, GLfloat) # GL/glext.h:11753 PFNGLGETPATHLENGTHNVPROC = CFUNCTYPE(GLfloat, GLuint, GLsizei, GLsizei) # GL/glext.h:11754 PFNGLPOINTALONGPATHNVPROC = CFUNCTYPE(GLboolean, GLuint, GLsizei, GLsizei, GLfloat, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:11755 # AMD_pinned_memory (GL/glext.h:11758) GL_AMD_pinned_memory = 1 # GL/glext.h:11759 # AMD_stencil_operation_extended (GL/glext.h:11762) GL_AMD_stencil_operation_extended = 1 # GL/glext.h:11763 # GL/glext.h:11765 glStencilOpValueAMD = _link_function('glStencilOpValueAMD', None, [GLenum, GLuint], 'AMD_stencil_operation_extended') PFNGLSTENCILOPVALUEAMDPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11767 # AMD_vertex_shader_viewport_index (GL/glext.h:11770) GL_AMD_vertex_shader_viewport_index = 1 # GL/glext.h:11771 # AMD_vertex_shader_layer (GL/glext.h:11774) GL_AMD_vertex_shader_layer = 1 # GL/glext.h:11775 # NV_bindless_texture (GL/glext.h:11778) GL_NV_bindless_texture = 1 # GL/glext.h:11779 # GL/glext.h:11781 glGetTextureHandleNV = _link_function('glGetTextureHandleNV', GLuint64, [GLuint], 'NV_bindless_texture') # GL/glext.h:11782 glGetTextureSamplerHandleNV = _link_function('glGetTextureSamplerHandleNV', GLuint64, [GLuint, GLuint], 'NV_bindless_texture') # GL/glext.h:11783 glMakeTextureHandleResidentNV = _link_function('glMakeTextureHandleResidentNV', None, [GLuint64], 'NV_bindless_texture') # GL/glext.h:11784 glMakeTextureHandleNonResidentNV = _link_function('glMakeTextureHandleNonResidentNV', None, [GLuint64], 'NV_bindless_texture') # GL/glext.h:11785 glGetImageHandleNV = _link_function('glGetImageHandleNV', GLuint64, [GLuint, GLint, GLboolean, GLint, GLenum], 'NV_bindless_texture') # GL/glext.h:11786 glMakeImageHandleResidentNV = _link_function('glMakeImageHandleResidentNV', None, [GLuint64, GLenum], 'NV_bindless_texture') # GL/glext.h:11787 glMakeImageHandleNonResidentNV = _link_function('glMakeImageHandleNonResidentNV', None, [GLuint64], 'NV_bindless_texture') # GL/glext.h:11788 glUniformHandleui64NV = _link_function('glUniformHandleui64NV', None, [GLint, GLuint64], 'NV_bindless_texture') # GL/glext.h:11789 glUniformHandleui64vNV = _link_function('glUniformHandleui64vNV', None, [GLint, GLsizei, POINTER(GLuint64)], 'NV_bindless_texture') # GL/glext.h:11790 glProgramUniformHandleui64NV = _link_function('glProgramUniformHandleui64NV', None, [GLuint, GLint, GLuint64], 'NV_bindless_texture') # GL/glext.h:11791 glProgramUniformHandleui64vNV = _link_function('glProgramUniformHandleui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], 'NV_bindless_texture') # GL/glext.h:11792 glIsTextureHandleResidentNV = _link_function('glIsTextureHandleResidentNV', GLboolean, [GLuint64], 'NV_bindless_texture') # GL/glext.h:11793 glIsImageHandleResidentNV = _link_function('glIsImageHandleResidentNV', GLboolean, [GLuint64], 'NV_bindless_texture') PFNGLGETTEXTUREHANDLENVPROC = CFUNCTYPE(GLuint64, GLuint) # GL/glext.h:11795 PFNGLGETTEXTURESAMPLERHANDLENVPROC = CFUNCTYPE(GLuint64, GLuint, GLuint) # GL/glext.h:11796 PFNGLMAKETEXTUREHANDLERESIDENTNVPROC = CFUNCTYPE(None, GLuint64) # GL/glext.h:11797 PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC = CFUNCTYPE(None, GLuint64) # GL/glext.h:11798 PFNGLGETIMAGEHANDLENVPROC = CFUNCTYPE(GLuint64, GLuint, GLint, GLboolean, GLint, GLenum) # GL/glext.h:11799 PFNGLMAKEIMAGEHANDLERESIDENTNVPROC = CFUNCTYPE(None, GLuint64, GLenum) # GL/glext.h:11800 PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC = CFUNCTYPE(None, GLuint64) # GL/glext.h:11801 PFNGLUNIFORMHANDLEUI64NVPROC = CFUNCTYPE(None, GLint, GLuint64) # GL/glext.h:11802 PFNGLUNIFORMHANDLEUI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64)) # GL/glext.h:11803 PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64) # GL/glext.h:11804 PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64)) # GL/glext.h:11805 PFNGLISTEXTUREHANDLERESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint64) # GL/glext.h:11806 PFNGLISIMAGEHANDLERESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint64) # GL/glext.h:11807 # NV_shader_atomic_float (GL/glext.h:11810) GL_NV_shader_atomic_float = 1 # GL/glext.h:11811 # AMD_query_buffer_object (GL/glext.h:11814) GL_AMD_query_buffer_object = 1 # GL/glext.h:11815 # MESA_shader_debug (/usr/include/GL/gl.h:2093) # MESA_packed_depth_stencil (/usr/include/GL/gl.h:2115) # MESA_program_debug (/usr/include/GL/gl.h:2127) # MESA_texture_array (/usr/include/GL/gl.h:2148) # EXT_texture_array (/usr/include/GL/gl.h:2153) # ATI_blend_equation_separate (/usr/include/GL/gl.h:2181) # OES_EGL_image (/usr/include/GL/gl.h:2193) # OES_EGL_image (/usr/include/GL/gl.h:2197) __all__ = ['GL_GLEXT_VERSION', 'GL_RESCALE_NORMAL', 'GL_LIGHT_MODEL_COLOR_CONTROL', 'GL_SINGLE_COLOR', 'GL_SEPARATE_SPECULAR_COLOR', 'GL_ALIASED_POINT_SIZE_RANGE', 'GL_CONVOLUTION_1D', 'GL_CONVOLUTION_2D', 'GL_SEPARABLE_2D', 'GL_CONVOLUTION_BORDER_MODE', 'GL_CONVOLUTION_FILTER_SCALE', 'GL_CONVOLUTION_FILTER_BIAS', 'GL_REDUCE', 'GL_CONVOLUTION_FORMAT', 'GL_CONVOLUTION_WIDTH', 'GL_CONVOLUTION_HEIGHT', 'GL_MAX_CONVOLUTION_WIDTH', 'GL_MAX_CONVOLUTION_HEIGHT', 'GL_POST_CONVOLUTION_RED_SCALE', 'GL_POST_CONVOLUTION_GREEN_SCALE', 'GL_POST_CONVOLUTION_BLUE_SCALE', 'GL_POST_CONVOLUTION_ALPHA_SCALE', 'GL_POST_CONVOLUTION_RED_BIAS', 'GL_POST_CONVOLUTION_GREEN_BIAS', 'GL_POST_CONVOLUTION_BLUE_BIAS', 'GL_POST_CONVOLUTION_ALPHA_BIAS', 'GL_HISTOGRAM', 'GL_PROXY_HISTOGRAM', 'GL_HISTOGRAM_WIDTH', 'GL_HISTOGRAM_FORMAT', 'GL_HISTOGRAM_RED_SIZE', 'GL_HISTOGRAM_GREEN_SIZE', 'GL_HISTOGRAM_BLUE_SIZE', 'GL_HISTOGRAM_ALPHA_SIZE', 'GL_HISTOGRAM_LUMINANCE_SIZE', 'GL_HISTOGRAM_SINK', 'GL_MINMAX', 'GL_MINMAX_FORMAT', 'GL_MINMAX_SINK', 'GL_TABLE_TOO_LARGE', 'GL_COLOR_MATRIX', 'GL_COLOR_MATRIX_STACK_DEPTH', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 'GL_POST_COLOR_MATRIX_RED_SCALE', 'GL_POST_COLOR_MATRIX_GREEN_SCALE', 'GL_POST_COLOR_MATRIX_BLUE_SCALE', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 'GL_POST_COLOR_MATRIX_RED_BIAS', 'GL_POST_COLOR_MATRIX_GREEN_BIAS', 'GL_POST_COLOR_MATRIX_BLUE_BIAS', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 'GL_COLOR_TABLE', 'GL_POST_CONVOLUTION_COLOR_TABLE', 'GL_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_PROXY_COLOR_TABLE', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_COLOR_TABLE_SCALE', 'GL_COLOR_TABLE_BIAS', 'GL_COLOR_TABLE_FORMAT', 'GL_COLOR_TABLE_WIDTH', 'GL_COLOR_TABLE_RED_SIZE', 'GL_COLOR_TABLE_GREEN_SIZE', 'GL_COLOR_TABLE_BLUE_SIZE', 'GL_COLOR_TABLE_ALPHA_SIZE', 'GL_COLOR_TABLE_LUMINANCE_SIZE', 'GL_COLOR_TABLE_INTENSITY_SIZE', 'GL_CONSTANT_BORDER', 'GL_REPLICATE_BORDER', 'GL_CONVOLUTION_BORDER_COLOR', 'GL_CLIENT_ACTIVE_TEXTURE', 'GL_MAX_TEXTURE_UNITS', 'GL_TRANSPOSE_MODELVIEW_MATRIX', 'GL_TRANSPOSE_PROJECTION_MATRIX', 'GL_TRANSPOSE_TEXTURE_MATRIX', 'GL_TRANSPOSE_COLOR_MATRIX', 'GL_MULTISAMPLE_BIT', 'GL_NORMAL_MAP', 'GL_REFLECTION_MAP', 'GL_COMPRESSED_ALPHA', 'GL_COMPRESSED_LUMINANCE', 'GL_COMPRESSED_LUMINANCE_ALPHA', 'GL_COMPRESSED_INTENSITY', 'GL_COMBINE', 'GL_COMBINE_RGB', 'GL_COMBINE_ALPHA', 'GL_SOURCE0_RGB', 'GL_SOURCE1_RGB', 'GL_SOURCE2_RGB', 'GL_SOURCE0_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_SOURCE2_ALPHA', 'GL_OPERAND0_RGB', 'GL_OPERAND1_RGB', 'GL_OPERAND2_RGB', 'GL_OPERAND0_ALPHA', 'GL_OPERAND1_ALPHA', 'GL_OPERAND2_ALPHA', 'GL_RGB_SCALE', 'GL_ADD_SIGNED', 'GL_INTERPOLATE', 'GL_SUBTRACT', 'GL_CONSTANT', 'GL_PRIMARY_COLOR', 'GL_PREVIOUS', 'GL_DOT3_RGB', 'GL_DOT3_RGBA', 'GL_BLEND_DST_RGB', 'GL_BLEND_SRC_RGB', 'GL_BLEND_DST_ALPHA', 'GL_BLEND_SRC_ALPHA', 'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_DEPTH_COMPONENT16', 'GL_DEPTH_COMPONENT24', 'GL_DEPTH_COMPONENT32', 'GL_MIRRORED_REPEAT', 'GL_MAX_TEXTURE_LOD_BIAS', 'GL_TEXTURE_LOD_BIAS', 'GL_INCR_WRAP', 'GL_DECR_WRAP', 'GL_TEXTURE_DEPTH_SIZE', 'GL_TEXTURE_COMPARE_MODE', 'GL_TEXTURE_COMPARE_FUNC', 'GL_POINT_SIZE_MIN', 'GL_POINT_SIZE_MAX', 'GL_POINT_DISTANCE_ATTENUATION', 'GL_GENERATE_MIPMAP', 'GL_GENERATE_MIPMAP_HINT', 'GL_FOG_COORDINATE_SOURCE', 'GL_FOG_COORDINATE', 'GL_FRAGMENT_DEPTH', 'GL_CURRENT_FOG_COORDINATE', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY', 'GL_COLOR_SUM', 'GL_CURRENT_SECONDARY_COLOR', 'GL_SECONDARY_COLOR_ARRAY_SIZE', 'GL_SECONDARY_COLOR_ARRAY_TYPE', 'GL_SECONDARY_COLOR_ARRAY_STRIDE', 'GL_SECONDARY_COLOR_ARRAY_POINTER', 'GL_SECONDARY_COLOR_ARRAY', 'GL_TEXTURE_FILTER_CONTROL', 'GL_DEPTH_TEXTURE_MODE', 'GL_COMPARE_R_TO_TEXTURE', 'GL_BUFFER_SIZE', 'GL_BUFFER_USAGE', 'GL_QUERY_COUNTER_BITS', 'GL_CURRENT_QUERY', 'GL_QUERY_RESULT', 'GL_QUERY_RESULT_AVAILABLE', 'GL_ARRAY_BUFFER', 'GL_ELEMENT_ARRAY_BUFFER', 'GL_ARRAY_BUFFER_BINDING', 'GL_ELEMENT_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 'GL_READ_ONLY', 'GL_WRITE_ONLY', 'GL_READ_WRITE', 'GL_BUFFER_ACCESS', 'GL_BUFFER_MAPPED', 'GL_BUFFER_MAP_POINTER', 'GL_STREAM_DRAW', 'GL_STREAM_READ', 'GL_STREAM_COPY', 'GL_STATIC_DRAW', 'GL_STATIC_READ', 'GL_STATIC_COPY', 'GL_DYNAMIC_DRAW', 'GL_DYNAMIC_READ', 'GL_DYNAMIC_COPY', 'GL_SAMPLES_PASSED', 'GL_VERTEX_ARRAY_BUFFER_BINDING', 'GL_NORMAL_ARRAY_BUFFER_BINDING', 'GL_COLOR_ARRAY_BUFFER_BINDING', 'GL_INDEX_ARRAY_BUFFER_BINDING', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_WEIGHT_ARRAY_BUFFER_BINDING', 'GL_FOG_COORD_SRC', 'GL_FOG_COORD', 'GL_CURRENT_FOG_COORD', 'GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORD_ARRAY_STRIDE', 'GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORD_ARRAY', 'GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_SRC0_RGB', 'GL_SRC1_RGB', 'GL_SRC2_RGB', 'GL_SRC0_ALPHA', 'GL_SRC1_ALPHA', 'GL_SRC2_ALPHA', 'GL_BLEND_EQUATION_RGB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 'GL_CURRENT_VERTEX_ATTRIB', 'GL_VERTEX_PROGRAM_POINT_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 'GL_STENCIL_BACK_FUNC', 'GL_STENCIL_BACK_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 'GL_MAX_DRAW_BUFFERS', 'GL_DRAW_BUFFER0', 'GL_DRAW_BUFFER1', 'GL_DRAW_BUFFER2', 'GL_DRAW_BUFFER3', 'GL_DRAW_BUFFER4', 'GL_DRAW_BUFFER5', 'GL_DRAW_BUFFER6', 'GL_DRAW_BUFFER7', 'GL_DRAW_BUFFER8', 'GL_DRAW_BUFFER9', 'GL_DRAW_BUFFER10', 'GL_DRAW_BUFFER11', 'GL_DRAW_BUFFER12', 'GL_DRAW_BUFFER13', 'GL_DRAW_BUFFER14', 'GL_DRAW_BUFFER15', 'GL_BLEND_EQUATION_ALPHA', 'GL_MAX_VERTEX_ATTRIBS', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 'GL_MAX_TEXTURE_IMAGE_UNITS', 'GL_FRAGMENT_SHADER', 'GL_VERTEX_SHADER', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_VARYING_FLOATS', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'GL_SHADER_TYPE', 'GL_FLOAT_VEC2', 'GL_FLOAT_VEC3', 'GL_FLOAT_VEC4', 'GL_INT_VEC2', 'GL_INT_VEC3', 'GL_INT_VEC4', 'GL_BOOL', 'GL_BOOL_VEC2', 'GL_BOOL_VEC3', 'GL_BOOL_VEC4', 'GL_FLOAT_MAT2', 'GL_FLOAT_MAT3', 'GL_FLOAT_MAT4', 'GL_SAMPLER_1D', 'GL_SAMPLER_2D', 'GL_SAMPLER_3D', 'GL_SAMPLER_CUBE', 'GL_SAMPLER_1D_SHADOW', 'GL_SAMPLER_2D_SHADOW', 'GL_DELETE_STATUS', 'GL_COMPILE_STATUS', 'GL_LINK_STATUS', 'GL_VALIDATE_STATUS', 'GL_INFO_LOG_LENGTH', 'GL_ATTACHED_SHADERS', 'GL_ACTIVE_UNIFORMS', 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 'GL_SHADER_SOURCE_LENGTH', 'GL_ACTIVE_ATTRIBUTES', 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'GL_SHADING_LANGUAGE_VERSION', 'GL_CURRENT_PROGRAM', 'GL_POINT_SPRITE_COORD_ORIGIN', 'GL_LOWER_LEFT', 'GL_UPPER_LEFT', 'GL_STENCIL_BACK_REF', 'GL_STENCIL_BACK_VALUE_MASK', 'GL_STENCIL_BACK_WRITEMASK', 'GL_VERTEX_PROGRAM_TWO_SIDE', 'GL_POINT_SPRITE', 'GL_COORD_REPLACE', 'GL_MAX_TEXTURE_COORDS', 'GL_PIXEL_PACK_BUFFER', 'GL_PIXEL_UNPACK_BUFFER', 'GL_PIXEL_PACK_BUFFER_BINDING', 'GL_PIXEL_UNPACK_BUFFER_BINDING', 'GL_FLOAT_MAT2x3', 'GL_FLOAT_MAT2x4', 'GL_FLOAT_MAT3x2', 'GL_FLOAT_MAT3x4', 'GL_FLOAT_MAT4x2', 'GL_FLOAT_MAT4x3', 'GL_SRGB', 'GL_SRGB8', 'GL_SRGB_ALPHA', 'GL_SRGB8_ALPHA8', 'GL_COMPRESSED_SRGB', 'GL_COMPRESSED_SRGB_ALPHA', 'GL_CURRENT_RASTER_SECONDARY_COLOR', 'GL_SLUMINANCE_ALPHA', 'GL_SLUMINANCE8_ALPHA8', 'GL_SLUMINANCE', 'GL_SLUMINANCE8', 'GL_COMPRESSED_SLUMINANCE', 'GL_COMPRESSED_SLUMINANCE_ALPHA', 'GL_COMPARE_REF_TO_TEXTURE', 'GL_CLIP_DISTANCE0', 'GL_CLIP_DISTANCE1', 'GL_CLIP_DISTANCE2', 'GL_CLIP_DISTANCE3', 'GL_CLIP_DISTANCE4', 'GL_CLIP_DISTANCE5', 'GL_CLIP_DISTANCE6', 'GL_CLIP_DISTANCE7', 'GL_MAX_CLIP_DISTANCES', 'GL_MAJOR_VERSION', 'GL_MINOR_VERSION', 'GL_NUM_EXTENSIONS', 'GL_CONTEXT_FLAGS', 'GL_COMPRESSED_RED', 'GL_COMPRESSED_RG', 'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 'GL_RGBA32F', 'GL_RGB32F', 'GL_RGBA16F', 'GL_RGB16F', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER', 'GL_MAX_ARRAY_TEXTURE_LAYERS', 'GL_MIN_PROGRAM_TEXEL_OFFSET', 'GL_MAX_PROGRAM_TEXEL_OFFSET', 'GL_CLAMP_READ_COLOR', 'GL_FIXED_ONLY', 'GL_MAX_VARYING_COMPONENTS', 'GL_TEXTURE_1D_ARRAY', 'GL_PROXY_TEXTURE_1D_ARRAY', 'GL_TEXTURE_2D_ARRAY', 'GL_PROXY_TEXTURE_2D_ARRAY', 'GL_TEXTURE_BINDING_1D_ARRAY', 'GL_TEXTURE_BINDING_2D_ARRAY', 'GL_R11F_G11F_B10F', 'GL_UNSIGNED_INT_10F_11F_11F_REV', 'GL_RGB9_E5', 'GL_UNSIGNED_INT_5_9_9_9_REV', 'GL_TEXTURE_SHARED_SIZE', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 'GL_TRANSFORM_FEEDBACK_VARYINGS', 'GL_TRANSFORM_FEEDBACK_BUFFER_START', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 'GL_PRIMITIVES_GENERATED', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 'GL_RASTERIZER_DISCARD', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 'GL_INTERLEAVED_ATTRIBS', 'GL_SEPARATE_ATTRIBS', 'GL_TRANSFORM_FEEDBACK_BUFFER', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 'GL_RGBA32UI', 'GL_RGB32UI', 'GL_RGBA16UI', 'GL_RGB16UI', 'GL_RGBA8UI', 'GL_RGB8UI', 'GL_RGBA32I', 'GL_RGB32I', 'GL_RGBA16I', 'GL_RGB16I', 'GL_RGBA8I', 'GL_RGB8I', 'GL_RED_INTEGER', 'GL_GREEN_INTEGER', 'GL_BLUE_INTEGER', 'GL_RGB_INTEGER', 'GL_RGBA_INTEGER', 'GL_BGR_INTEGER', 'GL_BGRA_INTEGER', 'GL_SAMPLER_1D_ARRAY', 'GL_SAMPLER_2D_ARRAY', 'GL_SAMPLER_1D_ARRAY_SHADOW', 'GL_SAMPLER_2D_ARRAY_SHADOW', 'GL_SAMPLER_CUBE_SHADOW', 'GL_UNSIGNED_INT_VEC2', 'GL_UNSIGNED_INT_VEC3', 'GL_UNSIGNED_INT_VEC4', 'GL_INT_SAMPLER_1D', 'GL_INT_SAMPLER_2D', 'GL_INT_SAMPLER_3D', 'GL_INT_SAMPLER_CUBE', 'GL_INT_SAMPLER_1D_ARRAY', 'GL_INT_SAMPLER_2D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_1D', 'GL_UNSIGNED_INT_SAMPLER_2D', 'GL_UNSIGNED_INT_SAMPLER_3D', 'GL_UNSIGNED_INT_SAMPLER_CUBE', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY', 'GL_QUERY_WAIT', 'GL_QUERY_NO_WAIT', 'GL_QUERY_BY_REGION_WAIT', 'GL_QUERY_BY_REGION_NO_WAIT', 'GL_BUFFER_ACCESS_FLAGS', 'GL_BUFFER_MAP_LENGTH', 'GL_BUFFER_MAP_OFFSET', 'GL_CLAMP_VERTEX_COLOR', 'GL_CLAMP_FRAGMENT_COLOR', 'GL_ALPHA_INTEGER', 'GL_SAMPLER_2D_RECT', 'GL_SAMPLER_2D_RECT_SHADOW', 'GL_SAMPLER_BUFFER', 'GL_INT_SAMPLER_2D_RECT', 'GL_INT_SAMPLER_BUFFER', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER', 'GL_TEXTURE_BUFFER', 'GL_MAX_TEXTURE_BUFFER_SIZE', 'GL_TEXTURE_BINDING_BUFFER', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING', 'GL_TEXTURE_BUFFER_FORMAT', 'GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BINDING_RECTANGLE', 'GL_PROXY_TEXTURE_RECTANGLE', 'GL_MAX_RECTANGLE_TEXTURE_SIZE', 'GL_RED_SNORM', 'GL_RG_SNORM', 'GL_RGB_SNORM', 'GL_RGBA_SNORM', 'GL_R8_SNORM', 'GL_RG8_SNORM', 'GL_RGB8_SNORM', 'GL_RGBA8_SNORM', 'GL_R16_SNORM', 'GL_RG16_SNORM', 'GL_RGB16_SNORM', 'GL_RGBA16_SNORM', 'GL_SIGNED_NORMALIZED', 'GL_PRIMITIVE_RESTART', 'GL_PRIMITIVE_RESTART_INDEX', 'GL_CONTEXT_CORE_PROFILE_BIT', 'GL_CONTEXT_COMPATIBILITY_PROFILE_BIT', 'GL_LINES_ADJACENCY', 'GL_LINE_STRIP_ADJACENCY', 'GL_TRIANGLES_ADJACENCY', 'GL_TRIANGLE_STRIP_ADJACENCY', 'GL_PROGRAM_POINT_SIZE', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS', 'GL_GEOMETRY_SHADER', 'GL_GEOMETRY_VERTICES_OUT', 'GL_GEOMETRY_INPUT_TYPE', 'GL_GEOMETRY_OUTPUT_TYPE', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS', 'GL_MAX_VERTEX_OUTPUT_COMPONENTS', 'GL_MAX_GEOMETRY_INPUT_COMPONENTS', 'GL_MAX_GEOMETRY_OUTPUT_COMPONENTS', 'GL_MAX_FRAGMENT_INPUT_COMPONENTS', 'GL_CONTEXT_PROFILE_MASK', 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR', 'GL_SAMPLE_SHADING', 'GL_MIN_SAMPLE_SHADING_VALUE', 'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET', 'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET', 'GL_TEXTURE_CUBE_MAP_ARRAY', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY', 'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY', 'GL_SAMPLER_CUBE_MAP_ARRAY', 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW', 'GL_INT_SAMPLER_CUBE_MAP_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY', 'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 'GL_TRANSPOSE_COLOR_MATRIX_ARB', 'GL_MULTISAMPLE_ARB', 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 'GL_SAMPLE_ALPHA_TO_ONE_ARB', 'GL_SAMPLE_COVERAGE_ARB', 'GL_SAMPLE_BUFFERS_ARB', 'GL_SAMPLES_ARB', 'GL_SAMPLE_COVERAGE_VALUE_ARB', 'GL_SAMPLE_COVERAGE_INVERT_ARB', 'GL_MULTISAMPLE_BIT_ARB', 'GL_NORMAL_MAP_ARB', 'GL_REFLECTION_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 'GL_COMPRESSED_ALPHA_ARB', 'GL_COMPRESSED_LUMINANCE_ARB', 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 'GL_COMPRESSED_INTENSITY_ARB', 'GL_COMPRESSED_RGB_ARB', 'GL_COMPRESSED_RGBA_ARB', 'GL_TEXTURE_COMPRESSION_HINT_ARB', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 'GL_TEXTURE_COMPRESSED_ARB', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_CLAMP_TO_BORDER_ARB', 'GL_POINT_SIZE_MIN_ARB', 'GL_POINT_SIZE_MAX_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'GL_POINT_DISTANCE_ATTENUATION_ARB', 'GL_MAX_VERTEX_UNITS_ARB', 'GL_ACTIVE_VERTEX_UNITS_ARB', 'GL_WEIGHT_SUM_UNITY_ARB', 'GL_VERTEX_BLEND_ARB', 'GL_CURRENT_WEIGHT_ARB', 'GL_WEIGHT_ARRAY_TYPE_ARB', 'GL_WEIGHT_ARRAY_STRIDE_ARB', 'GL_WEIGHT_ARRAY_SIZE_ARB', 'GL_WEIGHT_ARRAY_POINTER_ARB', 'GL_WEIGHT_ARRAY_ARB', 'GL_MODELVIEW0_ARB', 'GL_MODELVIEW1_ARB', 'GL_MODELVIEW2_ARB', 'GL_MODELVIEW3_ARB', 'GL_MODELVIEW4_ARB', 'GL_MODELVIEW5_ARB', 'GL_MODELVIEW6_ARB', 'GL_MODELVIEW7_ARB', 'GL_MODELVIEW8_ARB', 'GL_MODELVIEW9_ARB', 'GL_MODELVIEW10_ARB', 'GL_MODELVIEW11_ARB', 'GL_MODELVIEW12_ARB', 'GL_MODELVIEW13_ARB', 'GL_MODELVIEW14_ARB', 'GL_MODELVIEW15_ARB', 'GL_MODELVIEW16_ARB', 'GL_MODELVIEW17_ARB', 'GL_MODELVIEW18_ARB', 'GL_MODELVIEW19_ARB', 'GL_MODELVIEW20_ARB', 'GL_MODELVIEW21_ARB', 'GL_MODELVIEW22_ARB', 'GL_MODELVIEW23_ARB', 'GL_MODELVIEW24_ARB', 'GL_MODELVIEW25_ARB', 'GL_MODELVIEW26_ARB', 'GL_MODELVIEW27_ARB', 'GL_MODELVIEW28_ARB', 'GL_MODELVIEW29_ARB', 'GL_MODELVIEW30_ARB', 'GL_MODELVIEW31_ARB', 'GL_MATRIX_PALETTE_ARB', 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 'GL_MAX_PALETTE_MATRICES_ARB', 'GL_CURRENT_PALETTE_MATRIX_ARB', 'GL_MATRIX_INDEX_ARRAY_ARB', 'GL_CURRENT_MATRIX_INDEX_ARB', 'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 'GL_COMBINE_ARB', 'GL_COMBINE_RGB_ARB', 'GL_COMBINE_ALPHA_ARB', 'GL_SOURCE0_RGB_ARB', 'GL_SOURCE1_RGB_ARB', 'GL_SOURCE2_RGB_ARB', 'GL_SOURCE0_ALPHA_ARB', 'GL_SOURCE1_ALPHA_ARB', 'GL_SOURCE2_ALPHA_ARB', 'GL_OPERAND0_RGB_ARB', 'GL_OPERAND1_RGB_ARB', 'GL_OPERAND2_RGB_ARB', 'GL_OPERAND0_ALPHA_ARB', 'GL_OPERAND1_ALPHA_ARB', 'GL_OPERAND2_ALPHA_ARB', 'GL_RGB_SCALE_ARB', 'GL_ADD_SIGNED_ARB', 'GL_INTERPOLATE_ARB', 'GL_SUBTRACT_ARB', 'GL_CONSTANT_ARB', 'GL_PRIMARY_COLOR_ARB', 'GL_PREVIOUS_ARB', 'GL_DOT3_RGB_ARB', 'GL_DOT3_RGBA_ARB', 'GL_MIRRORED_REPEAT_ARB', 'GL_DEPTH_COMPONENT16_ARB', 'GL_DEPTH_COMPONENT24_ARB', 'GL_DEPTH_COMPONENT32_ARB', 'GL_TEXTURE_DEPTH_SIZE_ARB', 'GL_DEPTH_TEXTURE_MODE_ARB', 'GL_TEXTURE_COMPARE_MODE_ARB', 'GL_TEXTURE_COMPARE_FUNC_ARB', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 'GL_COLOR_SUM_ARB', 'GL_VERTEX_PROGRAM_ARB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_PROGRAM_LENGTH_ARB', 'GL_PROGRAM_STRING_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 'GL_CURRENT_MATRIX_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_PROGRAM_BINDING_ARB', 'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 'GL_PROGRAM_ERROR_STRING_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB', 'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_PARAMETERS_ARB', 'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_ATTRIBS_ARB', 'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 'GL_MATRIX0_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX3_ARB', 'GL_MATRIX4_ARB', 'GL_MATRIX5_ARB', 'GL_MATRIX6_ARB', 'GL_MATRIX7_ARB', 'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB', 'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB', 'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB', 'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB', 'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB', 'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB', 'GL_FRAGMENT_PROGRAM_ARB', 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_TEXTURE_COORDS_ARB', 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_BUFFER_SIZE_ARB', 'GL_BUFFER_USAGE_ARB', 'GL_ARRAY_BUFFER_ARB', 'GL_ELEMENT_ARRAY_BUFFER_ARB', 'GL_ARRAY_BUFFER_BINDING_ARB', 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 'GL_READ_ONLY_ARB', 'GL_WRITE_ONLY_ARB', 'GL_READ_WRITE_ARB', 'GL_BUFFER_ACCESS_ARB', 'GL_BUFFER_MAPPED_ARB', 'GL_BUFFER_MAP_POINTER_ARB', 'GL_STREAM_DRAW_ARB', 'GL_STREAM_READ_ARB', 'GL_STREAM_COPY_ARB', 'GL_STATIC_DRAW_ARB', 'GL_STATIC_READ_ARB', 'GL_STATIC_COPY_ARB', 'GL_DYNAMIC_DRAW_ARB', 'GL_DYNAMIC_READ_ARB', 'GL_DYNAMIC_COPY_ARB', 'GL_QUERY_COUNTER_BITS_ARB', 'GL_CURRENT_QUERY_ARB', 'GL_QUERY_RESULT_ARB', 'GL_QUERY_RESULT_AVAILABLE_ARB', 'GL_SAMPLES_PASSED_ARB', 'GL_PROGRAM_OBJECT_ARB', 'GL_SHADER_OBJECT_ARB', 'GL_OBJECT_TYPE_ARB', 'GL_OBJECT_SUBTYPE_ARB', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3_ARB', 'GL_FLOAT_VEC4_ARB', 'GL_INT_VEC2_ARB', 'GL_INT_VEC3_ARB', 'GL_INT_VEC4_ARB', 'GL_BOOL_ARB', 'GL_BOOL_VEC2_ARB', 'GL_BOOL_VEC3_ARB', 'GL_BOOL_VEC4_ARB', 'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4_ARB', 'GL_SAMPLER_1D_ARB', 'GL_SAMPLER_2D_ARB', 'GL_SAMPLER_3D_ARB', 'GL_SAMPLER_CUBE_ARB', 'GL_SAMPLER_1D_SHADOW_ARB', 'GL_SAMPLER_2D_SHADOW_ARB', 'GL_SAMPLER_2D_RECT_ARB', 'GL_SAMPLER_2D_RECT_SHADOW_ARB', 'GL_OBJECT_DELETE_STATUS_ARB', 'GL_OBJECT_COMPILE_STATUS_ARB', 'GL_OBJECT_LINK_STATUS_ARB', 'GL_OBJECT_VALIDATE_STATUS_ARB', 'GL_OBJECT_INFO_LOG_LENGTH_ARB', 'GL_OBJECT_ATTACHED_OBJECTS_ARB', 'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 'GL_VERTEX_SHADER_ARB', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 'GL_MAX_VARYING_FLOATS_ARB', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 'GL_FRAGMENT_SHADER_ARB', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'GL_SHADING_LANGUAGE_VERSION_ARB', 'GL_POINT_SPRITE_ARB', 'GL_COORD_REPLACE_ARB', 'GL_MAX_DRAW_BUFFERS_ARB', 'GL_DRAW_BUFFER0_ARB', 'GL_DRAW_BUFFER1_ARB', 'GL_DRAW_BUFFER2_ARB', 'GL_DRAW_BUFFER3_ARB', 'GL_DRAW_BUFFER4_ARB', 'GL_DRAW_BUFFER5_ARB', 'GL_DRAW_BUFFER6_ARB', 'GL_DRAW_BUFFER7_ARB', 'GL_DRAW_BUFFER8_ARB', 'GL_DRAW_BUFFER9_ARB', 'GL_DRAW_BUFFER10_ARB', 'GL_DRAW_BUFFER11_ARB', 'GL_DRAW_BUFFER12_ARB', 'GL_DRAW_BUFFER13_ARB', 'GL_DRAW_BUFFER14_ARB', 'GL_DRAW_BUFFER15_ARB', 'GL_TEXTURE_RECTANGLE_ARB', 'GL_TEXTURE_BINDING_RECTANGLE_ARB', 'GL_PROXY_TEXTURE_RECTANGLE_ARB', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 'GL_RGBA_FLOAT_MODE_ARB', 'GL_CLAMP_VERTEX_COLOR_ARB', 'GL_CLAMP_FRAGMENT_COLOR_ARB', 'GL_CLAMP_READ_COLOR_ARB', 'GL_FIXED_ONLY_ARB', 'GL_HALF_FLOAT_ARB', 'GL_TEXTURE_RED_TYPE_ARB', 'GL_TEXTURE_GREEN_TYPE_ARB', 'GL_TEXTURE_BLUE_TYPE_ARB', 'GL_TEXTURE_ALPHA_TYPE_ARB', 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 'GL_TEXTURE_INTENSITY_TYPE_ARB', 'GL_TEXTURE_DEPTH_TYPE_ARB', 'GL_UNSIGNED_NORMALIZED_ARB', 'GL_RGBA32F_ARB', 'GL_RGB32F_ARB', 'GL_ALPHA32F_ARB', 'GL_INTENSITY32F_ARB', 'GL_LUMINANCE32F_ARB', 'GL_LUMINANCE_ALPHA32F_ARB', 'GL_RGBA16F_ARB', 'GL_RGB16F_ARB', 'GL_ALPHA16F_ARB', 'GL_INTENSITY16F_ARB', 'GL_LUMINANCE16F_ARB', 'GL_LUMINANCE_ALPHA16F_ARB', 'GL_PIXEL_PACK_BUFFER_ARB', 'GL_PIXEL_UNPACK_BUFFER_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 'GL_DEPTH_COMPONENT32F', 'GL_DEPTH32F_STENCIL8', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 'GL_INVALID_FRAMEBUFFER_OPERATION', 'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 'GL_FRAMEBUFFER_DEFAULT', 'GL_FRAMEBUFFER_UNDEFINED', 'GL_DEPTH_STENCIL_ATTACHMENT', 'GL_MAX_RENDERBUFFER_SIZE', 'GL_DEPTH_STENCIL', 'GL_UNSIGNED_INT_24_8', 'GL_DEPTH24_STENCIL8', 'GL_TEXTURE_STENCIL_SIZE', 'GL_TEXTURE_RED_TYPE', 'GL_TEXTURE_GREEN_TYPE', 'GL_TEXTURE_BLUE_TYPE', 'GL_TEXTURE_ALPHA_TYPE', 'GL_TEXTURE_DEPTH_TYPE', 'GL_UNSIGNED_NORMALIZED', 'GL_FRAMEBUFFER_BINDING', 'GL_DRAW_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_BINDING', 'GL_READ_FRAMEBUFFER', 'GL_DRAW_FRAMEBUFFER', 'GL_READ_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_SAMPLES', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 'GL_FRAMEBUFFER_COMPLETE', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 'GL_FRAMEBUFFER_UNSUPPORTED', 'GL_MAX_COLOR_ATTACHMENTS', 'GL_COLOR_ATTACHMENT0', 'GL_COLOR_ATTACHMENT1', 'GL_COLOR_ATTACHMENT2', 'GL_COLOR_ATTACHMENT3', 'GL_COLOR_ATTACHMENT4', 'GL_COLOR_ATTACHMENT5', 'GL_COLOR_ATTACHMENT6', 'GL_COLOR_ATTACHMENT7', 'GL_COLOR_ATTACHMENT8', 'GL_COLOR_ATTACHMENT9', 'GL_COLOR_ATTACHMENT10', 'GL_COLOR_ATTACHMENT11', 'GL_COLOR_ATTACHMENT12', 'GL_COLOR_ATTACHMENT13', 'GL_COLOR_ATTACHMENT14', 'GL_COLOR_ATTACHMENT15', 'GL_DEPTH_ATTACHMENT', 'GL_STENCIL_ATTACHMENT', 'GL_FRAMEBUFFER', 'GL_RENDERBUFFER', 'GL_RENDERBUFFER_WIDTH', 'GL_RENDERBUFFER_HEIGHT', 'GL_RENDERBUFFER_INTERNAL_FORMAT', 'GL_STENCIL_INDEX1', 'GL_STENCIL_INDEX4', 'GL_STENCIL_INDEX8', 'GL_STENCIL_INDEX16', 'GL_RENDERBUFFER_RED_SIZE', 'GL_RENDERBUFFER_GREEN_SIZE', 'GL_RENDERBUFFER_BLUE_SIZE', 'GL_RENDERBUFFER_ALPHA_SIZE', 'GL_RENDERBUFFER_DEPTH_SIZE', 'GL_RENDERBUFFER_STENCIL_SIZE', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 'GL_MAX_SAMPLES', 'GL_INDEX', 'GL_TEXTURE_LUMINANCE_TYPE', 'GL_TEXTURE_INTENSITY_TYPE', 'GL_FRAMEBUFFER_SRGB', 'GL_LINES_ADJACENCY_ARB', 'GL_LINE_STRIP_ADJACENCY_ARB', 'GL_TRIANGLES_ADJACENCY_ARB', 'GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'GL_PROGRAM_POINT_SIZE_ARB', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 'GL_GEOMETRY_SHADER_ARB', 'GL_GEOMETRY_VERTICES_OUT_ARB', 'GL_GEOMETRY_INPUT_TYPE_ARB', 'GL_GEOMETRY_OUTPUT_TYPE_ARB', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 'GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 'GL_HALF_FLOAT', 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB', 'GL_MAP_READ_BIT', 'GL_MAP_WRITE_BIT', 'GL_MAP_INVALIDATE_RANGE_BIT', 'GL_MAP_INVALIDATE_BUFFER_BIT', 'GL_MAP_FLUSH_EXPLICIT_BIT', 'GL_MAP_UNSYNCHRONIZED_BIT', 'GL_TEXTURE_BUFFER_ARB', 'GL_MAX_TEXTURE_BUFFER_SIZE_ARB', 'GL_TEXTURE_BINDING_BUFFER_ARB', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB', 'GL_TEXTURE_BUFFER_FORMAT_ARB', 'GL_COMPRESSED_RED_RGTC1', 'GL_COMPRESSED_SIGNED_RED_RGTC1', 'GL_COMPRESSED_RG_RGTC2', 'GL_COMPRESSED_SIGNED_RG_RGTC2', 'GL_RG', 'GL_RG_INTEGER', 'GL_R8', 'GL_R16', 'GL_RG8', 'GL_RG16', 'GL_R16F', 'GL_R32F', 'GL_RG16F', 'GL_RG32F', 'GL_R8I', 'GL_R8UI', 'GL_R16I', 'GL_R16UI', 'GL_R32I', 'GL_R32UI', 'GL_RG8I', 'GL_RG8UI', 'GL_RG16I', 'GL_RG16UI', 'GL_RG32I', 'GL_RG32UI', 'GL_VERTEX_ARRAY_BINDING', 'GL_UNIFORM_BUFFER', 'GL_UNIFORM_BUFFER_BINDING', 'GL_UNIFORM_BUFFER_START', 'GL_UNIFORM_BUFFER_SIZE', 'GL_MAX_VERTEX_UNIFORM_BLOCKS', 'GL_MAX_GEOMETRY_UNIFORM_BLOCKS', 'GL_MAX_FRAGMENT_UNIFORM_BLOCKS', 'GL_MAX_COMBINED_UNIFORM_BLOCKS', 'GL_MAX_UNIFORM_BUFFER_BINDINGS', 'GL_MAX_UNIFORM_BLOCK_SIZE', 'GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS', 'GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', 'GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT', 'GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH', 'GL_ACTIVE_UNIFORM_BLOCKS', 'GL_UNIFORM_TYPE', 'GL_UNIFORM_SIZE', 'GL_UNIFORM_NAME_LENGTH', 'GL_UNIFORM_BLOCK_INDEX', 'GL_UNIFORM_OFFSET', 'GL_UNIFORM_ARRAY_STRIDE', 'GL_UNIFORM_MATRIX_STRIDE', 'GL_UNIFORM_IS_ROW_MAJOR', 'GL_UNIFORM_BLOCK_BINDING', 'GL_UNIFORM_BLOCK_DATA_SIZE', 'GL_UNIFORM_BLOCK_NAME_LENGTH', 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS', 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES', 'GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER', 'GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER', 'GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER', 'GL_INVALID_INDEX', 'GL_COPY_READ_BUFFER_BINDING', 'GL_COPY_READ_BUFFER', 'GL_COPY_WRITE_BUFFER_BINDING', 'GL_COPY_WRITE_BUFFER', 'GL_DEPTH_CLAMP', 'GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION', 'GL_FIRST_VERTEX_CONVENTION', 'GL_LAST_VERTEX_CONVENTION', 'GL_PROVOKING_VERTEX', 'GL_TEXTURE_CUBE_MAP_SEAMLESS', 'GL_MAX_SERVER_WAIT_TIMEOUT', 'GL_OBJECT_TYPE', 'GL_SYNC_CONDITION', 'GL_SYNC_STATUS', 'GL_SYNC_FLAGS', 'GL_SYNC_FENCE', 'GL_SYNC_GPU_COMMANDS_COMPLETE', 'GL_UNSIGNALED', 'GL_SIGNALED', 'GL_ALREADY_SIGNALED', 'GL_TIMEOUT_EXPIRED', 'GL_CONDITION_SATISFIED', 'GL_WAIT_FAILED', 'GL_SYNC_FLUSH_COMMANDS_BIT', 'GL_TIMEOUT_IGNORED', 'GL_SAMPLE_POSITION', 'GL_SAMPLE_MASK', 'GL_SAMPLE_MASK_VALUE', 'GL_MAX_SAMPLE_MASK_WORDS', 'GL_TEXTURE_2D_MULTISAMPLE', 'GL_PROXY_TEXTURE_2D_MULTISAMPLE', 'GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_SAMPLES', 'GL_TEXTURE_FIXED_SAMPLE_LOCATIONS', 'GL_SAMPLER_2D_MULTISAMPLE', 'GL_INT_SAMPLER_2D_MULTISAMPLE', 'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE', 'GL_SAMPLER_2D_MULTISAMPLE_ARRAY', 'GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 'GL_MAX_COLOR_TEXTURE_SAMPLES', 'GL_MAX_DEPTH_TEXTURE_SAMPLES', 'GL_MAX_INTEGER_SAMPLES', 'GL_SAMPLE_SHADING_ARB', 'GL_MIN_SAMPLE_SHADING_VALUE_ARB', 'GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB', 'GL_SAMPLER_CUBE_MAP_ARRAY_ARB', 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB', 'GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 'GL_SHADER_INCLUDE_ARB', 'GL_NAMED_STRING_LENGTH_ARB', 'GL_NAMED_STRING_TYPE_ARB', 'GL_COMPRESSED_RGBA_BPTC_UNORM_ARB', 'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB', 'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB', 'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB', 'GL_SRC1_COLOR', 'GL_ONE_MINUS_SRC1_COLOR', 'GL_ONE_MINUS_SRC1_ALPHA', 'GL_MAX_DUAL_SOURCE_DRAW_BUFFERS', 'GL_ANY_SAMPLES_PASSED', 'GL_SAMPLER_BINDING', 'GL_RGB10_A2UI', 'GL_TEXTURE_SWIZZLE_R', 'GL_TEXTURE_SWIZZLE_G', 'GL_TEXTURE_SWIZZLE_B', 'GL_TEXTURE_SWIZZLE_A', 'GL_TEXTURE_SWIZZLE_RGBA', 'GL_TIME_ELAPSED', 'GL_TIMESTAMP', 'GL_INT_2_10_10_10_REV', 'GL_DRAW_INDIRECT_BUFFER', 'GL_DRAW_INDIRECT_BUFFER_BINDING', 'GL_GEOMETRY_SHADER_INVOCATIONS', 'GL_MAX_GEOMETRY_SHADER_INVOCATIONS', 'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET', 'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET', 'GL_FRAGMENT_INTERPOLATION_OFFSET_BITS', 'GL_DOUBLE_VEC2', 'GL_DOUBLE_VEC3', 'GL_DOUBLE_VEC4', 'GL_DOUBLE_MAT2', 'GL_DOUBLE_MAT3', 'GL_DOUBLE_MAT4', 'GL_DOUBLE_MAT2x3', 'GL_DOUBLE_MAT2x4', 'GL_DOUBLE_MAT3x2', 'GL_DOUBLE_MAT3x4', 'GL_DOUBLE_MAT4x2', 'GL_DOUBLE_MAT4x3', 'GL_ACTIVE_SUBROUTINES', 'GL_ACTIVE_SUBROUTINE_UNIFORMS', 'GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS', 'GL_ACTIVE_SUBROUTINE_MAX_LENGTH', 'GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH', 'GL_MAX_SUBROUTINES', 'GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS', 'GL_NUM_COMPATIBLE_SUBROUTINES', 'GL_COMPATIBLE_SUBROUTINES', 'GL_PATCHES', 'GL_PATCH_VERTICES', 'GL_PATCH_DEFAULT_INNER_LEVEL', 'GL_PATCH_DEFAULT_OUTER_LEVEL', 'GL_TESS_CONTROL_OUTPUT_VERTICES', 'GL_TESS_GEN_MODE', 'GL_TESS_GEN_SPACING', 'GL_TESS_GEN_VERTEX_ORDER', 'GL_TESS_GEN_POINT_MODE', 'GL_ISOLINES', 'GL_FRACTIONAL_ODD', 'GL_FRACTIONAL_EVEN', 'GL_MAX_PATCH_VERTICES', 'GL_MAX_TESS_GEN_LEVEL', 'GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS', 'GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS', 'GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS', 'GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS', 'GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS', 'GL_MAX_TESS_PATCH_COMPONENTS', 'GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS', 'GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS', 'GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS', 'GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS', 'GL_MAX_TESS_CONTROL_INPUT_COMPONENTS', 'GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS', 'GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS', 'GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS', 'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER', 'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER', 'GL_TESS_EVALUATION_SHADER', 'GL_TESS_CONTROL_SHADER', 'GL_TRANSFORM_FEEDBACK', 'GL_TRANSFORM_FEEDBACK_PAUSED', 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED', 'GL_TRANSFORM_FEEDBACK_ACTIVE', 'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE', 'GL_TRANSFORM_FEEDBACK_BINDING', 'GL_MAX_TRANSFORM_FEEDBACK_BUFFERS', 'GL_MAX_VERTEX_STREAMS', 'GL_FIXED', 'GL_IMPLEMENTATION_COLOR_READ_TYPE', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT', 'GL_LOW_FLOAT', 'GL_MEDIUM_FLOAT', 'GL_HIGH_FLOAT', 'GL_LOW_INT', 'GL_MEDIUM_INT', 'GL_HIGH_INT', 'GL_SHADER_COMPILER', 'GL_NUM_SHADER_BINARY_FORMATS', 'GL_MAX_VERTEX_UNIFORM_VECTORS', 'GL_MAX_VARYING_VECTORS', 'GL_MAX_FRAGMENT_UNIFORM_VECTORS', 'GL_RGB565', 'GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 'GL_PROGRAM_BINARY_LENGTH', 'GL_NUM_PROGRAM_BINARY_FORMATS', 'GL_PROGRAM_BINARY_FORMATS', 'GL_VERTEX_SHADER_BIT', 'GL_FRAGMENT_SHADER_BIT', 'GL_GEOMETRY_SHADER_BIT', 'GL_TESS_CONTROL_SHADER_BIT', 'GL_TESS_EVALUATION_SHADER_BIT', 'GL_ALL_SHADER_BITS', 'GL_PROGRAM_SEPARABLE', 'GL_ACTIVE_PROGRAM', 'GL_PROGRAM_PIPELINE_BINDING', 'GL_MAX_VIEWPORTS', 'GL_VIEWPORT_SUBPIXEL_BITS', 'GL_VIEWPORT_BOUNDS_RANGE', 'GL_LAYER_PROVOKING_VERTEX', 'GL_VIEWPORT_INDEX_PROVOKING_VERTEX', 'GL_UNDEFINED_VERTEX', 'GL_SYNC_CL_EVENT_ARB', 'GL_SYNC_CL_EVENT_COMPLETE_ARB', 'GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB', 'GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB', 'GL_DEBUG_CALLBACK_FUNCTION_ARB', 'GL_DEBUG_CALLBACK_USER_PARAM_ARB', 'GL_DEBUG_SOURCE_API_ARB', 'GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB', 'GL_DEBUG_SOURCE_SHADER_COMPILER_ARB', 'GL_DEBUG_SOURCE_THIRD_PARTY_ARB', 'GL_DEBUG_SOURCE_APPLICATION_ARB', 'GL_DEBUG_SOURCE_OTHER_ARB', 'GL_DEBUG_TYPE_ERROR_ARB', 'GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB', 'GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB', 'GL_DEBUG_TYPE_PORTABILITY_ARB', 'GL_DEBUG_TYPE_PERFORMANCE_ARB', 'GL_DEBUG_TYPE_OTHER_ARB', 'GL_MAX_DEBUG_MESSAGE_LENGTH_ARB', 'GL_MAX_DEBUG_LOGGED_MESSAGES_ARB', 'GL_DEBUG_LOGGED_MESSAGES_ARB', 'GL_DEBUG_SEVERITY_HIGH_ARB', 'GL_DEBUG_SEVERITY_MEDIUM_ARB', 'GL_DEBUG_SEVERITY_LOW_ARB', 'GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB', 'GL_LOSE_CONTEXT_ON_RESET_ARB', 'GL_GUILTY_CONTEXT_RESET_ARB', 'GL_INNOCENT_CONTEXT_RESET_ARB', 'GL_UNKNOWN_CONTEXT_RESET_ARB', 'GL_RESET_NOTIFICATION_STRATEGY_ARB', 'GL_NO_RESET_NOTIFICATION_ARB', 'GL_UNPACK_COMPRESSED_BLOCK_WIDTH', 'GL_UNPACK_COMPRESSED_BLOCK_HEIGHT', 'GL_UNPACK_COMPRESSED_BLOCK_DEPTH', 'GL_UNPACK_COMPRESSED_BLOCK_SIZE', 'GL_PACK_COMPRESSED_BLOCK_WIDTH', 'GL_PACK_COMPRESSED_BLOCK_HEIGHT', 'GL_PACK_COMPRESSED_BLOCK_DEPTH', 'GL_PACK_COMPRESSED_BLOCK_SIZE', 'GL_NUM_SAMPLE_COUNTS', 'GL_MIN_MAP_BUFFER_ALIGNMENT', 'GL_ATOMIC_COUNTER_BUFFER', 'GL_ATOMIC_COUNTER_BUFFER_BINDING', 'GL_ATOMIC_COUNTER_BUFFER_START', 'GL_ATOMIC_COUNTER_BUFFER_SIZE', 'GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE', 'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS', 'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER', 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER', 'GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_VERTEX_ATOMIC_COUNTERS', 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS', 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS', 'GL_MAX_GEOMETRY_ATOMIC_COUNTERS', 'GL_MAX_FRAGMENT_ATOMIC_COUNTERS', 'GL_MAX_COMBINED_ATOMIC_COUNTERS', 'GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE', 'GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS', 'GL_ACTIVE_ATOMIC_COUNTER_BUFFERS', 'GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX', 'GL_UNSIGNED_INT_ATOMIC_COUNTER', 'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT', 'GL_ELEMENT_ARRAY_BARRIER_BIT', 'GL_UNIFORM_BARRIER_BIT', 'GL_TEXTURE_FETCH_BARRIER_BIT', 'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT', 'GL_COMMAND_BARRIER_BIT', 'GL_PIXEL_BUFFER_BARRIER_BIT', 'GL_TEXTURE_UPDATE_BARRIER_BIT', 'GL_BUFFER_UPDATE_BARRIER_BIT', 'GL_FRAMEBUFFER_BARRIER_BIT', 'GL_TRANSFORM_FEEDBACK_BARRIER_BIT', 'GL_ATOMIC_COUNTER_BARRIER_BIT', 'GL_ALL_BARRIER_BITS', 'GL_MAX_IMAGE_UNITS', 'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', 'GL_IMAGE_BINDING_NAME', 'GL_IMAGE_BINDING_LEVEL', 'GL_IMAGE_BINDING_LAYERED', 'GL_IMAGE_BINDING_LAYER', 'GL_IMAGE_BINDING_ACCESS', 'GL_IMAGE_1D', 'GL_IMAGE_2D', 'GL_IMAGE_3D', 'GL_IMAGE_2D_RECT', 'GL_IMAGE_CUBE', 'GL_IMAGE_BUFFER', 'GL_IMAGE_1D_ARRAY', 'GL_IMAGE_2D_ARRAY', 'GL_IMAGE_CUBE_MAP_ARRAY', 'GL_IMAGE_2D_MULTISAMPLE', 'GL_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_INT_IMAGE_1D', 'GL_INT_IMAGE_2D', 'GL_INT_IMAGE_3D', 'GL_INT_IMAGE_2D_RECT', 'GL_INT_IMAGE_CUBE', 'GL_INT_IMAGE_BUFFER', 'GL_INT_IMAGE_1D_ARRAY', 'GL_INT_IMAGE_2D_ARRAY', 'GL_INT_IMAGE_CUBE_MAP_ARRAY', 'GL_INT_IMAGE_2D_MULTISAMPLE', 'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_UNSIGNED_INT_IMAGE_1D', 'GL_UNSIGNED_INT_IMAGE_2D', 'GL_UNSIGNED_INT_IMAGE_3D', 'GL_UNSIGNED_INT_IMAGE_2D_RECT', 'GL_UNSIGNED_INT_IMAGE_CUBE', 'GL_UNSIGNED_INT_IMAGE_BUFFER', 'GL_UNSIGNED_INT_IMAGE_1D_ARRAY', 'GL_UNSIGNED_INT_IMAGE_2D_ARRAY', 'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_MAX_IMAGE_SAMPLES', 'GL_IMAGE_BINDING_FORMAT', 'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE', 'GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE', 'GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS', 'GL_MAX_VERTEX_IMAGE_UNIFORMS', 'GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS', 'GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS', 'GL_MAX_GEOMETRY_IMAGE_UNIFORMS', 'GL_MAX_FRAGMENT_IMAGE_UNIFORMS', 'GL_MAX_COMBINED_IMAGE_UNIFORMS', 'GL_TEXTURE_IMMUTABLE_FORMAT', 'GL_ABGR_EXT', 'GL_CONSTANT_COLOR_EXT', 'GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'GL_CONSTANT_ALPHA_EXT', 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'GL_BLEND_COLOR_EXT', 'GL_POLYGON_OFFSET_EXT', 'GL_POLYGON_OFFSET_FACTOR_EXT', 'GL_POLYGON_OFFSET_BIAS_EXT', 'GL_ALPHA4_EXT', 'GL_ALPHA8_EXT', 'GL_ALPHA12_EXT', 'GL_ALPHA16_EXT', 'GL_LUMINANCE4_EXT', 'GL_LUMINANCE8_EXT', 'GL_LUMINANCE12_EXT', 'GL_LUMINANCE16_EXT', 'GL_LUMINANCE4_ALPHA4_EXT', 'GL_LUMINANCE6_ALPHA2_EXT', 'GL_LUMINANCE8_ALPHA8_EXT', 'GL_LUMINANCE12_ALPHA4_EXT', 'GL_LUMINANCE12_ALPHA12_EXT', 'GL_LUMINANCE16_ALPHA16_EXT', 'GL_INTENSITY_EXT', 'GL_INTENSITY4_EXT', 'GL_INTENSITY8_EXT', 'GL_INTENSITY12_EXT', 'GL_INTENSITY16_EXT', 'GL_RGB2_EXT', 'GL_RGB4_EXT', 'GL_RGB5_EXT', 'GL_RGB8_EXT', 'GL_RGB10_EXT', 'GL_RGB12_EXT', 'GL_RGB16_EXT', 'GL_RGBA2_EXT', 'GL_RGBA4_EXT', 'GL_RGB5_A1_EXT', 'GL_RGBA8_EXT', 'GL_RGB10_A2_EXT', 'GL_RGBA12_EXT', 'GL_RGBA16_EXT', 'GL_TEXTURE_RED_SIZE_EXT', 'GL_TEXTURE_GREEN_SIZE_EXT', 'GL_TEXTURE_BLUE_SIZE_EXT', 'GL_TEXTURE_ALPHA_SIZE_EXT', 'GL_TEXTURE_LUMINANCE_SIZE_EXT', 'GL_TEXTURE_INTENSITY_SIZE_EXT', 'GL_REPLACE_EXT', 'GL_PROXY_TEXTURE_1D_EXT', 'GL_PROXY_TEXTURE_2D_EXT', 'GL_TEXTURE_TOO_LARGE_EXT', 'GL_PACK_SKIP_IMAGES_EXT', 'GL_PACK_IMAGE_HEIGHT_EXT', 'GL_UNPACK_SKIP_IMAGES_EXT', 'GL_UNPACK_IMAGE_HEIGHT_EXT', 'GL_TEXTURE_3D_EXT', 'GL_PROXY_TEXTURE_3D_EXT', 'GL_TEXTURE_DEPTH_EXT', 'GL_TEXTURE_WRAP_R_EXT', 'GL_MAX_3D_TEXTURE_SIZE_EXT', 'GL_FILTER4_SGIS', 'GL_TEXTURE_FILTER4_SIZE_SGIS', 'GL_HISTOGRAM_EXT', 'GL_PROXY_HISTOGRAM_EXT', 'GL_HISTOGRAM_WIDTH_EXT', 'GL_HISTOGRAM_FORMAT_EXT', 'GL_HISTOGRAM_RED_SIZE_EXT', 'GL_HISTOGRAM_GREEN_SIZE_EXT', 'GL_HISTOGRAM_BLUE_SIZE_EXT', 'GL_HISTOGRAM_ALPHA_SIZE_EXT', 'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'GL_HISTOGRAM_SINK_EXT', 'GL_MINMAX_EXT', 'GL_MINMAX_FORMAT_EXT', 'GL_MINMAX_SINK_EXT', 'GL_TABLE_TOO_LARGE_EXT', 'GL_CONVOLUTION_1D_EXT', 'GL_CONVOLUTION_2D_EXT', 'GL_SEPARABLE_2D_EXT', 'GL_CONVOLUTION_BORDER_MODE_EXT', 'GL_CONVOLUTION_FILTER_SCALE_EXT', 'GL_CONVOLUTION_FILTER_BIAS_EXT', 'GL_REDUCE_EXT', 'GL_CONVOLUTION_FORMAT_EXT', 'GL_CONVOLUTION_WIDTH_EXT', 'GL_CONVOLUTION_HEIGHT_EXT', 'GL_MAX_CONVOLUTION_WIDTH_EXT', 'GL_MAX_CONVOLUTION_HEIGHT_EXT', 'GL_POST_CONVOLUTION_RED_SCALE_EXT', 'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'GL_POST_CONVOLUTION_RED_BIAS_EXT', 'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'GL_COLOR_MATRIX_SGI', 'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'GL_COLOR_TABLE_SGI', 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_PROXY_COLOR_TABLE_SGI', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_COLOR_TABLE_SCALE_SGI', 'GL_COLOR_TABLE_BIAS_SGI', 'GL_COLOR_TABLE_FORMAT_SGI', 'GL_COLOR_TABLE_WIDTH_SGI', 'GL_COLOR_TABLE_RED_SIZE_SGI', 'GL_COLOR_TABLE_GREEN_SIZE_SGI', 'GL_COLOR_TABLE_BLUE_SIZE_SGI', 'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 'GL_PIXEL_TEXTURE_SGIS', 'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 'GL_PIXEL_GROUP_COLOR_SGIS', 'GL_PIXEL_TEX_GEN_SGIX', 'GL_PIXEL_TEX_GEN_MODE_SGIX', 'GL_PACK_SKIP_VOLUMES_SGIS', 'GL_PACK_IMAGE_DEPTH_SGIS', 'GL_UNPACK_SKIP_VOLUMES_SGIS', 'GL_UNPACK_IMAGE_DEPTH_SGIS', 'GL_TEXTURE_4D_SGIS', 'GL_PROXY_TEXTURE_4D_SGIS', 'GL_TEXTURE_4DSIZE_SGIS', 'GL_TEXTURE_WRAP_Q_SGIS', 'GL_MAX_4D_TEXTURE_SIZE_SGIS', 'GL_TEXTURE_4D_BINDING_SGIS', 'GL_TEXTURE_COLOR_TABLE_SGI', 'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 'GL_CMYK_EXT', 'GL_CMYKA_EXT', 'GL_PACK_CMYK_HINT_EXT', 'GL_UNPACK_CMYK_HINT_EXT', 'GL_TEXTURE_PRIORITY_EXT', 'GL_TEXTURE_RESIDENT_EXT', 'GL_TEXTURE_1D_BINDING_EXT', 'GL_TEXTURE_2D_BINDING_EXT', 'GL_TEXTURE_3D_BINDING_EXT', 'GL_DETAIL_TEXTURE_2D_SGIS', 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'GL_LINEAR_DETAIL_SGIS', 'GL_LINEAR_DETAIL_ALPHA_SGIS', 'GL_LINEAR_DETAIL_COLOR_SGIS', 'GL_DETAIL_TEXTURE_LEVEL_SGIS', 'GL_DETAIL_TEXTURE_MODE_SGIS', 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'GL_LINEAR_SHARPEN_SGIS', 'GL_LINEAR_SHARPEN_ALPHA_SGIS', 'GL_LINEAR_SHARPEN_COLOR_SGIS', 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_INT_8_8_8_8_EXT', 'GL_UNSIGNED_INT_10_10_10_2_EXT', 'GL_TEXTURE_MIN_LOD_SGIS', 'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_BASE_LEVEL_SGIS', 'GL_TEXTURE_MAX_LEVEL_SGIS', 'GL_MULTISAMPLE_SGIS', 'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'GL_SAMPLE_MASK_SGIS', 'GL_1PASS_SGIS', 'GL_2PASS_0_SGIS', 'GL_2PASS_1_SGIS', 'GL_4PASS_0_SGIS', 'GL_4PASS_1_SGIS', 'GL_4PASS_2_SGIS', 'GL_4PASS_3_SGIS', 'GL_SAMPLE_BUFFERS_SGIS', 'GL_SAMPLES_SGIS', 'GL_SAMPLE_MASK_VALUE_SGIS', 'GL_SAMPLE_MASK_INVERT_SGIS', 'GL_SAMPLE_PATTERN_SGIS', 'GL_RESCALE_NORMAL_EXT', 'GL_VERTEX_ARRAY_EXT', 'GL_NORMAL_ARRAY_EXT', 'GL_COLOR_ARRAY_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT', 'GL_EDGE_FLAG_ARRAY_EXT', 'GL_VERTEX_ARRAY_SIZE_EXT', 'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ARRAY_STRIDE_EXT', 'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_TYPE_EXT', 'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_COUNT_EXT', 'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_TYPE_EXT', 'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_COUNT_EXT', 'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_ARRAY_STRIDE_EXT', 'GL_INDEX_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_POINTER_EXT', 'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_POINTER_EXT', 'GL_INDEX_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 'GL_GENERATE_MIPMAP_SGIS', 'GL_GENERATE_MIPMAP_HINT_SGIS', 'GL_LINEAR_CLIPMAP_LINEAR_SGIX', 'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 'GL_NEAREST_CLIPMAP_LINEAR_SGIX', 'GL_LINEAR_CLIPMAP_NEAREST_SGIX', 'GL_TEXTURE_COMPARE_SGIX', 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_LEQUAL_R_SGIX', 'GL_TEXTURE_GEQUAL_R_SGIX', 'GL_CLAMP_TO_EDGE_SGIS', 'GL_CLAMP_TO_BORDER_SGIS', 'GL_FUNC_ADD_EXT', 'GL_MIN_EXT', 'GL_MAX_EXT', 'GL_BLEND_EQUATION_EXT', 'GL_FUNC_SUBTRACT_EXT', 'GL_FUNC_REVERSE_SUBTRACT_EXT', 'GL_INTERLACE_SGIX', 'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'GL_PIXEL_TILE_WIDTH_SGIX', 'GL_PIXEL_TILE_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'GL_DUAL_ALPHA4_SGIS', 'GL_DUAL_ALPHA8_SGIS', 'GL_DUAL_ALPHA12_SGIS', 'GL_DUAL_ALPHA16_SGIS', 'GL_DUAL_LUMINANCE4_SGIS', 'GL_DUAL_LUMINANCE8_SGIS', 'GL_DUAL_LUMINANCE12_SGIS', 'GL_DUAL_LUMINANCE16_SGIS', 'GL_DUAL_INTENSITY4_SGIS', 'GL_DUAL_INTENSITY8_SGIS', 'GL_DUAL_INTENSITY12_SGIS', 'GL_DUAL_INTENSITY16_SGIS', 'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'GL_QUAD_ALPHA4_SGIS', 'GL_QUAD_ALPHA8_SGIS', 'GL_QUAD_LUMINANCE4_SGIS', 'GL_QUAD_LUMINANCE8_SGIS', 'GL_QUAD_INTENSITY4_SGIS', 'GL_QUAD_INTENSITY8_SGIS', 'GL_DUAL_TEXTURE_SELECT_SGIS', 'GL_QUAD_TEXTURE_SELECT_SGIS', 'GL_SPRITE_SGIX', 'GL_SPRITE_MODE_SGIX', 'GL_SPRITE_AXIS_SGIX', 'GL_SPRITE_TRANSLATION_SGIX', 'GL_SPRITE_AXIAL_SGIX', 'GL_SPRITE_OBJECT_ALIGNED_SGIX', 'GL_SPRITE_EYE_ALIGNED_SGIX', 'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'GL_POINT_SIZE_MIN_EXT', 'GL_POINT_SIZE_MAX_EXT', 'GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'GL_DISTANCE_ATTENUATION_EXT', 'GL_POINT_SIZE_MIN_SGIS', 'GL_POINT_SIZE_MAX_SGIS', 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'GL_DISTANCE_ATTENUATION_SGIS', 'GL_INSTRUMENT_BUFFER_POINTER_SGIX', 'GL_INSTRUMENT_MEASUREMENTS_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'GL_FRAMEZOOM_SGIX', 'GL_FRAMEZOOM_FACTOR_SGIX', 'GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'GL_TEXTURE_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_SGIX', 'GL_TEXTURE_DEFORMATION_SGIX', 'GL_DEFORMATIONS_MASK_SGIX', 'GL_MAX_DEFORMATION_ORDER_SGIX', 'GL_REFERENCE_PLANE_SGIX', 'GL_REFERENCE_PLANE_EQUATION_SGIX', 'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24_SGIX', 'GL_DEPTH_COMPONENT32_SGIX', 'GL_FOG_FUNC_SGIS', 'GL_FOG_FUNC_POINTS_SGIS', 'GL_MAX_FOG_FUNC_POINTS_SGIS', 'GL_FOG_OFFSET_SGIX', 'GL_FOG_OFFSET_VALUE_SGIX', 'GL_IMAGE_SCALE_X_HP', 'GL_IMAGE_SCALE_Y_HP', 'GL_IMAGE_TRANSLATE_X_HP', 'GL_IMAGE_TRANSLATE_Y_HP', 'GL_IMAGE_ROTATE_ANGLE_HP', 'GL_IMAGE_ROTATE_ORIGIN_X_HP', 'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 'GL_IMAGE_MAG_FILTER_HP', 'GL_IMAGE_MIN_FILTER_HP', 'GL_IMAGE_CUBIC_WEIGHT_HP', 'GL_CUBIC_HP', 'GL_AVERAGE_HP', 'GL_IMAGE_TRANSFORM_2D_HP', 'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_IGNORE_BORDER_HP', 'GL_CONSTANT_BORDER_HP', 'GL_REPLICATE_BORDER_HP', 'GL_CONVOLUTION_BORDER_COLOR_HP', 'GL_TEXTURE_ENV_BIAS_SGIX', 'GL_VERTEX_DATA_HINT_PGI', 'GL_VERTEX_CONSISTENT_HINT_PGI', 'GL_MATERIAL_SIDE_HINT_PGI', 'GL_MAX_VERTEX_HINT_PGI', 'GL_COLOR3_BIT_PGI', 'GL_COLOR4_BIT_PGI', 'GL_EDGEFLAG_BIT_PGI', 'GL_INDEX_BIT_PGI', 'GL_MAT_AMBIENT_BIT_PGI', 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 'GL_MAT_DIFFUSE_BIT_PGI', 'GL_MAT_EMISSION_BIT_PGI', 'GL_MAT_COLOR_INDEXES_BIT_PGI', 'GL_MAT_SHININESS_BIT_PGI', 'GL_MAT_SPECULAR_BIT_PGI', 'GL_NORMAL_BIT_PGI', 'GL_TEXCOORD1_BIT_PGI', 'GL_TEXCOORD2_BIT_PGI', 'GL_TEXCOORD3_BIT_PGI', 'GL_TEXCOORD4_BIT_PGI', 'GL_VERTEX23_BIT_PGI', 'GL_VERTEX4_BIT_PGI', 'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'GL_CONSERVE_MEMORY_HINT_PGI', 'GL_RECLAIM_MEMORY_HINT_PGI', 'GL_NATIVE_GRAPHICS_HANDLE_PGI', 'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'GL_NATIVE_GRAPHICS_END_HINT_PGI', 'GL_ALWAYS_FAST_HINT_PGI', 'GL_ALWAYS_SOFT_HINT_PGI', 'GL_ALLOW_DRAW_OBJ_HINT_PGI', 'GL_ALLOW_DRAW_WIN_HINT_PGI', 'GL_ALLOW_DRAW_FRG_HINT_PGI', 'GL_ALLOW_DRAW_MEM_HINT_PGI', 'GL_STRICT_DEPTHFUNC_HINT_PGI', 'GL_STRICT_LIGHTING_HINT_PGI', 'GL_STRICT_SCISSOR_HINT_PGI', 'GL_FULL_STIPPLE_HINT_PGI', 'GL_CLIP_NEAR_HINT_PGI', 'GL_CLIP_FAR_HINT_PGI', 'GL_WIDE_LINE_HINT_PGI', 'GL_BACK_NORMALS_HINT_PGI', 'GL_COLOR_INDEX1_EXT', 'GL_COLOR_INDEX2_EXT', 'GL_COLOR_INDEX4_EXT', 'GL_COLOR_INDEX8_EXT', 'GL_COLOR_INDEX12_EXT', 'GL_COLOR_INDEX16_EXT', 'GL_TEXTURE_INDEX_SIZE_EXT', 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'GL_LIST_PRIORITY_SGIX', 'GL_IR_INSTRUMENT1_SGIX', 'GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'GL_TEXTURE_LOD_BIAS_S_SGIX', 'GL_TEXTURE_LOD_BIAS_T_SGIX', 'GL_TEXTURE_LOD_BIAS_R_SGIX', 'GL_SHADOW_AMBIENT_SGIX', 'GL_INDEX_MATERIAL_EXT', 'GL_INDEX_MATERIAL_PARAMETER_EXT', 'GL_INDEX_MATERIAL_FACE_EXT', 'GL_INDEX_TEST_EXT', 'GL_INDEX_TEST_FUNC_EXT', 'GL_INDEX_TEST_REF_EXT', 'GL_IUI_V2F_EXT', 'GL_IUI_V3F_EXT', 'GL_IUI_N3F_V2F_EXT', 'GL_IUI_N3F_V3F_EXT', 'GL_T2F_IUI_V2F_EXT', 'GL_T2F_IUI_V3F_EXT', 'GL_T2F_IUI_N3F_V2F_EXT', 'GL_T2F_IUI_N3F_V3F_EXT', 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 'GL_CULL_VERTEX_EXT', 'GL_CULL_VERTEX_EYE_POSITION_EXT', 'GL_CULL_VERTEX_OBJECT_POSITION_EXT', 'GL_YCRCB_422_SGIX', 'GL_YCRCB_444_SGIX', 'GL_FRAGMENT_LIGHTING_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'GL_MAX_FRAGMENT_LIGHTS_SGIX', 'GL_MAX_ACTIVE_LIGHTS_SGIX', 'GL_CURRENT_RASTER_NORMAL_SGIX', 'GL_LIGHT_ENV_MODE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'GL_FRAGMENT_LIGHT0_SGIX', 'GL_FRAGMENT_LIGHT1_SGIX', 'GL_FRAGMENT_LIGHT2_SGIX', 'GL_FRAGMENT_LIGHT3_SGIX', 'GL_FRAGMENT_LIGHT4_SGIX', 'GL_FRAGMENT_LIGHT5_SGIX', 'GL_FRAGMENT_LIGHT6_SGIX', 'GL_FRAGMENT_LIGHT7_SGIX', 'GL_RASTER_POSITION_UNCLIPPED_IBM', 'GL_TEXTURE_LIGHTING_MODE_HP', 'GL_TEXTURE_POST_SPECULAR_HP', 'GL_TEXTURE_PRE_SPECULAR_HP', 'GL_MAX_ELEMENTS_VERTICES_EXT', 'GL_MAX_ELEMENTS_INDICES_EXT', 'GL_PHONG_WIN', 'GL_PHONG_HINT_WIN', 'GL_FOG_SPECULAR_TEXTURE_WIN', 'GL_FRAGMENT_MATERIAL_EXT', 'GL_FRAGMENT_NORMAL_EXT', 'GL_FRAGMENT_COLOR_EXT', 'GL_ATTENUATION_EXT', 'GL_SHADOW_ATTENUATION_EXT', 'GL_TEXTURE_APPLICATION_MODE_EXT', 'GL_TEXTURE_LIGHT_EXT', 'GL_TEXTURE_MATERIAL_FACE_EXT', 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 'GL_ALPHA_MIN_SGIX', 'GL_ALPHA_MAX_SGIX', 'GL_PIXEL_TEX_GEN_Q_CEILING_SGIX', 'GL_PIXEL_TEX_GEN_Q_ROUND_SGIX', 'GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX', 'GL_BGR_EXT', 'GL_BGRA_EXT', 'GL_ASYNC_MARKER_SGIX', 'GL_ASYNC_TEX_IMAGE_SGIX', 'GL_ASYNC_DRAW_PIXELS_SGIX', 'GL_ASYNC_READ_PIXELS_SGIX', 'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'GL_MAX_ASYNC_READ_PIXELS_SGIX', 'GL_ASYNC_HISTOGRAM_SGIX', 'GL_MAX_ASYNC_HISTOGRAM_SGIX', 'GL_PARALLEL_ARRAYS_INTEL', 'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_OCCLUSION_TEST_HP', 'GL_OCCLUSION_TEST_RESULT_HP', 'GL_PIXEL_TRANSFORM_2D_EXT', 'GL_PIXEL_MAG_FILTER_EXT', 'GL_PIXEL_MIN_FILTER_EXT', 'GL_PIXEL_CUBIC_WEIGHT_EXT', 'GL_CUBIC_EXT', 'GL_AVERAGE_EXT', 'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 'GL_SHARED_TEXTURE_PALETTE_EXT', 'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 'GL_SINGLE_COLOR_EXT', 'GL_SEPARATE_SPECULAR_COLOR_EXT', 'GL_COLOR_SUM_EXT', 'GL_CURRENT_SECONDARY_COLOR_EXT', 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 'GL_SECONDARY_COLOR_ARRAY_EXT', 'GL_PERTURB_EXT', 'GL_TEXTURE_NORMAL_EXT', 'GL_FOG_COORDINATE_SOURCE_EXT', 'GL_FOG_COORDINATE_EXT', 'GL_FRAGMENT_DEPTH_EXT', 'GL_CURRENT_FOG_COORDINATE_EXT', 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 'GL_FOG_COORDINATE_ARRAY_EXT', 'GL_SCREEN_COORDINATES_REND', 'GL_INVERTED_SCREEN_W_REND', 'GL_TANGENT_ARRAY_EXT', 'GL_BINORMAL_ARRAY_EXT', 'GL_CURRENT_TANGENT_EXT', 'GL_CURRENT_BINORMAL_EXT', 'GL_TANGENT_ARRAY_TYPE_EXT', 'GL_TANGENT_ARRAY_STRIDE_EXT', 'GL_BINORMAL_ARRAY_TYPE_EXT', 'GL_BINORMAL_ARRAY_STRIDE_EXT', 'GL_TANGENT_ARRAY_POINTER_EXT', 'GL_BINORMAL_ARRAY_POINTER_EXT', 'GL_MAP1_TANGENT_EXT', 'GL_MAP2_TANGENT_EXT', 'GL_MAP1_BINORMAL_EXT', 'GL_MAP2_BINORMAL_EXT', 'GL_COMBINE_EXT', 'GL_COMBINE_RGB_EXT', 'GL_COMBINE_ALPHA_EXT', 'GL_RGB_SCALE_EXT', 'GL_ADD_SIGNED_EXT', 'GL_INTERPOLATE_EXT', 'GL_CONSTANT_EXT', 'GL_PRIMARY_COLOR_EXT', 'GL_PREVIOUS_EXT', 'GL_SOURCE0_RGB_EXT', 'GL_SOURCE1_RGB_EXT', 'GL_SOURCE2_RGB_EXT', 'GL_SOURCE0_ALPHA_EXT', 'GL_SOURCE1_ALPHA_EXT', 'GL_SOURCE2_ALPHA_EXT', 'GL_OPERAND0_RGB_EXT', 'GL_OPERAND1_RGB_EXT', 'GL_OPERAND2_RGB_EXT', 'GL_OPERAND0_ALPHA_EXT', 'GL_OPERAND1_ALPHA_EXT', 'GL_OPERAND2_ALPHA_EXT', 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 'GL_TRANSFORM_HINT_APPLE', 'GL_FOG_SCALE_SGIX', 'GL_FOG_SCALE_VALUE_SGIX', 'GL_UNPACK_CONSTANT_DATA_SUNX', 'GL_TEXTURE_CONSTANT_DATA_SUNX', 'GL_GLOBAL_ALPHA_SUN', 'GL_GLOBAL_ALPHA_FACTOR_SUN', 'GL_RESTART_SUN', 'GL_REPLACE_MIDDLE_SUN', 'GL_REPLACE_OLDEST_SUN', 'GL_TRIANGLE_LIST_SUN', 'GL_REPLACEMENT_CODE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_SUN', 'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 'GL_R1UI_V3F_SUN', 'GL_R1UI_C4UB_V3F_SUN', 'GL_R1UI_C3F_V3F_SUN', 'GL_R1UI_N3F_V3F_SUN', 'GL_R1UI_C4F_N3F_V3F_SUN', 'GL_R1UI_T2F_V3F_SUN', 'GL_R1UI_T2F_N3F_V3F_SUN', 'GL_R1UI_T2F_C4F_N3F_V3F_SUN', 'GL_BLEND_DST_RGB_EXT', 'GL_BLEND_SRC_RGB_EXT', 'GL_BLEND_DST_ALPHA_EXT', 'GL_BLEND_SRC_ALPHA_EXT', 'GL_RED_MIN_CLAMP_INGR', 'GL_GREEN_MIN_CLAMP_INGR', 'GL_BLUE_MIN_CLAMP_INGR', 'GL_ALPHA_MIN_CLAMP_INGR', 'GL_RED_MAX_CLAMP_INGR', 'GL_GREEN_MAX_CLAMP_INGR', 'GL_BLUE_MAX_CLAMP_INGR', 'GL_ALPHA_MAX_CLAMP_INGR', 'GL_INTERLACE_READ_INGR', 'GL_INCR_WRAP_EXT', 'GL_DECR_WRAP_EXT', 'GL_422_EXT', 'GL_422_REV_EXT', 'GL_422_AVERAGE_EXT', 'GL_422_REV_AVERAGE_EXT', 'GL_NORMAL_MAP_NV', 'GL_REFLECTION_MAP_NV', 'GL_NORMAL_MAP_EXT', 'GL_REFLECTION_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_EXT', 'GL_TEXTURE_BINDING_CUBE_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 'GL_WRAP_BORDER_SUN', 'GL_MAX_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_FILTER_CONTROL_EXT', 'GL_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MODELVIEW0_STACK_DEPTH_EXT', 'GL_MODELVIEW1_STACK_DEPTH_EXT', 'GL_MODELVIEW0_MATRIX_EXT', 'GL_MODELVIEW1_MATRIX_EXT', 'GL_VERTEX_WEIGHTING_EXT', 'GL_MODELVIEW0_EXT', 'GL_MODELVIEW1_EXT', 'GL_CURRENT_VERTEX_WEIGHT_EXT', 'GL_VERTEX_WEIGHT_ARRAY_EXT', 'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 'GL_MAX_SHININESS_NV', 'GL_MAX_SPOT_EXPONENT_NV', 'GL_VERTEX_ARRAY_RANGE_NV', 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', 'GL_REGISTER_COMBINERS_NV', 'GL_VARIABLE_A_NV', 'GL_VARIABLE_B_NV', 'GL_VARIABLE_C_NV', 'GL_VARIABLE_D_NV', 'GL_VARIABLE_E_NV', 'GL_VARIABLE_F_NV', 'GL_VARIABLE_G_NV', 'GL_CONSTANT_COLOR0_NV', 'GL_CONSTANT_COLOR1_NV', 'GL_PRIMARY_COLOR_NV', 'GL_SECONDARY_COLOR_NV', 'GL_SPARE0_NV', 'GL_SPARE1_NV', 'GL_DISCARD_NV', 'GL_E_TIMES_F_NV', 'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 'GL_UNSIGNED_IDENTITY_NV', 'GL_UNSIGNED_INVERT_NV', 'GL_EXPAND_NORMAL_NV', 'GL_EXPAND_NEGATE_NV', 'GL_HALF_BIAS_NORMAL_NV', 'GL_HALF_BIAS_NEGATE_NV', 'GL_SIGNED_IDENTITY_NV', 'GL_SIGNED_NEGATE_NV', 'GL_SCALE_BY_TWO_NV', 'GL_SCALE_BY_FOUR_NV', 'GL_SCALE_BY_ONE_HALF_NV', 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 'GL_COMBINER_INPUT_NV', 'GL_COMBINER_MAPPING_NV', 'GL_COMBINER_COMPONENT_USAGE_NV', 'GL_COMBINER_AB_DOT_PRODUCT_NV', 'GL_COMBINER_CD_DOT_PRODUCT_NV', 'GL_COMBINER_MUX_SUM_NV', 'GL_COMBINER_SCALE_NV', 'GL_COMBINER_BIAS_NV', 'GL_COMBINER_AB_OUTPUT_NV', 'GL_COMBINER_CD_OUTPUT_NV', 'GL_COMBINER_SUM_OUTPUT_NV', 'GL_MAX_GENERAL_COMBINERS_NV', 'GL_NUM_GENERAL_COMBINERS_NV', 'GL_COLOR_SUM_CLAMP_NV', 'GL_COMBINER0_NV', 'GL_COMBINER1_NV', 'GL_COMBINER2_NV', 'GL_COMBINER3_NV', 'GL_COMBINER4_NV', 'GL_COMBINER5_NV', 'GL_COMBINER6_NV', 'GL_COMBINER7_NV', 'GL_FOG_DISTANCE_MODE_NV', 'GL_EYE_RADIAL_NV', 'GL_EYE_PLANE_ABSOLUTE_NV', 'GL_EMBOSS_LIGHT_NV', 'GL_EMBOSS_CONSTANT_NV', 'GL_EMBOSS_MAP_NV', 'GL_COMBINE4_NV', 'GL_SOURCE3_RGB_NV', 'GL_SOURCE3_ALPHA_NV', 'GL_OPERAND3_RGB_NV', 'GL_OPERAND3_ALPHA_NV', 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 'GL_CULL_VERTEX_IBM', 'GL_VERTEX_ARRAY_LIST_IBM', 'GL_NORMAL_ARRAY_LIST_IBM', 'GL_COLOR_ARRAY_LIST_IBM', 'GL_INDEX_ARRAY_LIST_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_INDEX_ARRAY_LIST_STRIDE_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_PACK_SUBSAMPLE_RATE_SGIX', 'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'GL_PIXEL_SUBSAMPLE_4444_SGIX', 'GL_PIXEL_SUBSAMPLE_2424_SGIX', 'GL_PIXEL_SUBSAMPLE_4242_SGIX', 'GL_YCRCB_SGIX', 'GL_YCRCBA_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX', 'GL_COMPRESSED_RGB_FXT1_3DFX', 'GL_COMPRESSED_RGBA_FXT1_3DFX', 'GL_MULTISAMPLE_3DFX', 'GL_SAMPLE_BUFFERS_3DFX', 'GL_SAMPLES_3DFX', 'GL_MULTISAMPLE_BIT_3DFX', 'GL_MULTISAMPLE_EXT', 'GL_SAMPLE_ALPHA_TO_MASK_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_EXT', 'GL_SAMPLE_MASK_EXT', 'GL_1PASS_EXT', 'GL_2PASS_0_EXT', 'GL_2PASS_1_EXT', 'GL_4PASS_0_EXT', 'GL_4PASS_1_EXT', 'GL_4PASS_2_EXT', 'GL_4PASS_3_EXT', 'GL_SAMPLE_BUFFERS_EXT', 'GL_SAMPLES_EXT', 'GL_SAMPLE_MASK_VALUE_EXT', 'GL_SAMPLE_MASK_INVERT_EXT', 'GL_SAMPLE_PATTERN_EXT', 'GL_MULTISAMPLE_BIT_EXT', 'GL_VERTEX_PRECLIP_SGIX', 'GL_VERTEX_PRECLIP_HINT_SGIX', 'GL_CONVOLUTION_HINT_SGIX', 'GL_PACK_RESAMPLE_SGIX', 'GL_UNPACK_RESAMPLE_SGIX', 'GL_RESAMPLE_REPLICATE_SGIX', 'GL_RESAMPLE_ZERO_FILL_SGIX', 'GL_RESAMPLE_DECIMATE_SGIX', 'GL_EYE_DISTANCE_TO_POINT_SGIS', 'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 'GL_EYE_DISTANCE_TO_LINE_SGIS', 'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 'GL_EYE_POINT_SGIS', 'GL_OBJECT_POINT_SGIS', 'GL_EYE_LINE_SGIS', 'GL_OBJECT_LINE_SGIS', 'GL_TEXTURE_COLOR_WRITEMASK_SGIS', 'GL_DOT3_RGB_EXT', 'GL_DOT3_RGBA_EXT', 'GL_MIRROR_CLAMP_ATI', 'GL_MIRROR_CLAMP_TO_EDGE_ATI', 'GL_ALL_COMPLETED_NV', 'GL_FENCE_STATUS_NV', 'GL_FENCE_CONDITION_NV', 'GL_MIRRORED_REPEAT_IBM', 'GL_EVAL_2D_NV', 'GL_EVAL_TRIANGULAR_2D_NV', 'GL_MAP_TESSELLATION_NV', 'GL_MAP_ATTRIB_U_ORDER_NV', 'GL_MAP_ATTRIB_V_ORDER_NV', 'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 'GL_EVAL_VERTEX_ATTRIB0_NV', 'GL_EVAL_VERTEX_ATTRIB1_NV', 'GL_EVAL_VERTEX_ATTRIB2_NV', 'GL_EVAL_VERTEX_ATTRIB3_NV', 'GL_EVAL_VERTEX_ATTRIB4_NV', 'GL_EVAL_VERTEX_ATTRIB5_NV', 'GL_EVAL_VERTEX_ATTRIB6_NV', 'GL_EVAL_VERTEX_ATTRIB7_NV', 'GL_EVAL_VERTEX_ATTRIB8_NV', 'GL_EVAL_VERTEX_ATTRIB9_NV', 'GL_EVAL_VERTEX_ATTRIB10_NV', 'GL_EVAL_VERTEX_ATTRIB11_NV', 'GL_EVAL_VERTEX_ATTRIB12_NV', 'GL_EVAL_VERTEX_ATTRIB13_NV', 'GL_EVAL_VERTEX_ATTRIB14_NV', 'GL_EVAL_VERTEX_ATTRIB15_NV', 'GL_MAX_MAP_TESSELLATION_NV', 'GL_MAX_RATIONAL_EVAL_ORDER_NV', 'GL_DEPTH_STENCIL_NV', 'GL_UNSIGNED_INT_24_8_NV', 'GL_PER_STAGE_CONSTANTS_NV', 'GL_TEXTURE_RECTANGLE_NV', 'GL_TEXTURE_BINDING_RECTANGLE_NV', 'GL_PROXY_TEXTURE_RECTANGLE_NV', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 'GL_DSDT_MAG_INTENSITY_NV', 'GL_SHADER_CONSISTENT_NV', 'GL_TEXTURE_SHADER_NV', 'GL_SHADER_OPERATION_NV', 'GL_CULL_MODES_NV', 'GL_OFFSET_TEXTURE_MATRIX_NV', 'GL_OFFSET_TEXTURE_SCALE_NV', 'GL_OFFSET_TEXTURE_BIAS_NV', 'GL_OFFSET_TEXTURE_2D_MATRIX_NV', 'GL_OFFSET_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_TEXTURE_2D_BIAS_NV', 'GL_PREVIOUS_TEXTURE_INPUT_NV', 'GL_CONST_EYE_NV', 'GL_PASS_THROUGH_NV', 'GL_CULL_FRAGMENT_NV', 'GL_OFFSET_TEXTURE_2D_NV', 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_NV', 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 'GL_HILO_NV', 'GL_DSDT_NV', 'GL_DSDT_MAG_NV', 'GL_DSDT_MAG_VIB_NV', 'GL_HILO16_NV', 'GL_SIGNED_HILO_NV', 'GL_SIGNED_HILO16_NV', 'GL_SIGNED_RGBA_NV', 'GL_SIGNED_RGBA8_NV', 'GL_SIGNED_RGB_NV', 'GL_SIGNED_RGB8_NV', 'GL_SIGNED_LUMINANCE_NV', 'GL_SIGNED_LUMINANCE8_NV', 'GL_SIGNED_LUMINANCE_ALPHA_NV', 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 'GL_SIGNED_ALPHA_NV', 'GL_SIGNED_ALPHA8_NV', 'GL_SIGNED_INTENSITY_NV', 'GL_SIGNED_INTENSITY8_NV', 'GL_DSDT8_NV', 'GL_DSDT8_MAG8_NV', 'GL_DSDT8_MAG8_INTENSITY8_NV', 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 'GL_HI_SCALE_NV', 'GL_LO_SCALE_NV', 'GL_DS_SCALE_NV', 'GL_DT_SCALE_NV', 'GL_MAGNITUDE_SCALE_NV', 'GL_VIBRANCE_SCALE_NV', 'GL_HI_BIAS_NV', 'GL_LO_BIAS_NV', 'GL_DS_BIAS_NV', 'GL_DT_BIAS_NV', 'GL_MAGNITUDE_BIAS_NV', 'GL_VIBRANCE_BIAS_NV', 'GL_TEXTURE_BORDER_VALUES_NV', 'GL_TEXTURE_HI_SIZE_NV', 'GL_TEXTURE_LO_SIZE_NV', 'GL_TEXTURE_DS_SIZE_NV', 'GL_TEXTURE_DT_SIZE_NV', 'GL_TEXTURE_MAG_SIZE_NV', 'GL_DOT_PRODUCT_TEXTURE_3D_NV', 'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 'GL_VERTEX_PROGRAM_NV', 'GL_VERTEX_STATE_PROGRAM_NV', 'GL_ATTRIB_ARRAY_SIZE_NV', 'GL_ATTRIB_ARRAY_STRIDE_NV', 'GL_ATTRIB_ARRAY_TYPE_NV', 'GL_CURRENT_ATTRIB_NV', 'GL_PROGRAM_LENGTH_NV', 'GL_PROGRAM_STRING_NV', 'GL_MODELVIEW_PROJECTION_NV', 'GL_IDENTITY_NV', 'GL_INVERSE_NV', 'GL_TRANSPOSE_NV', 'GL_INVERSE_TRANSPOSE_NV', 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 'GL_MAX_TRACK_MATRICES_NV', 'GL_MATRIX0_NV', 'GL_MATRIX1_NV', 'GL_MATRIX2_NV', 'GL_MATRIX3_NV', 'GL_MATRIX4_NV', 'GL_MATRIX5_NV', 'GL_MATRIX6_NV', 'GL_MATRIX7_NV', 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 'GL_CURRENT_MATRIX_NV', 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 'GL_PROGRAM_PARAMETER_NV', 'GL_ATTRIB_ARRAY_POINTER_NV', 'GL_PROGRAM_TARGET_NV', 'GL_PROGRAM_RESIDENT_NV', 'GL_TRACK_MATRIX_NV', 'GL_TRACK_MATRIX_TRANSFORM_NV', 'GL_VERTEX_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_POSITION_NV', 'GL_VERTEX_ATTRIB_ARRAY0_NV', 'GL_VERTEX_ATTRIB_ARRAY1_NV', 'GL_VERTEX_ATTRIB_ARRAY2_NV', 'GL_VERTEX_ATTRIB_ARRAY3_NV', 'GL_VERTEX_ATTRIB_ARRAY4_NV', 'GL_VERTEX_ATTRIB_ARRAY5_NV', 'GL_VERTEX_ATTRIB_ARRAY6_NV', 'GL_VERTEX_ATTRIB_ARRAY7_NV', 'GL_VERTEX_ATTRIB_ARRAY8_NV', 'GL_VERTEX_ATTRIB_ARRAY9_NV', 'GL_VERTEX_ATTRIB_ARRAY10_NV', 'GL_VERTEX_ATTRIB_ARRAY11_NV', 'GL_VERTEX_ATTRIB_ARRAY12_NV', 'GL_VERTEX_ATTRIB_ARRAY13_NV', 'GL_VERTEX_ATTRIB_ARRAY14_NV', 'GL_VERTEX_ATTRIB_ARRAY15_NV', 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 'GL_MAP2_VERTEX_ATTRIB13_4_NV', 'GL_MAP2_VERTEX_ATTRIB14_4_NV', 'GL_MAP2_VERTEX_ATTRIB15_4_NV', 'GL_TEXTURE_MAX_CLAMP_S_SGIX', 'GL_TEXTURE_MAX_CLAMP_T_SGIX', 'GL_TEXTURE_MAX_CLAMP_R_SGIX', 'GL_SCALEBIAS_HINT_SGIX', 'GL_INTERLACE_OML', 'GL_INTERLACE_READ_OML', 'GL_FORMAT_SUBSAMPLE_24_24_OML', 'GL_FORMAT_SUBSAMPLE_244_244_OML', 'GL_PACK_RESAMPLE_OML', 'GL_UNPACK_RESAMPLE_OML', 'GL_RESAMPLE_REPLICATE_OML', 'GL_RESAMPLE_ZERO_FILL_OML', 'GL_RESAMPLE_AVERAGE_OML', 'GL_RESAMPLE_DECIMATE_OML', 'GL_DEPTH_STENCIL_TO_RGBA_NV', 'GL_DEPTH_STENCIL_TO_BGRA_NV', 'GL_BUMP_ROT_MATRIX_ATI', 'GL_BUMP_ROT_MATRIX_SIZE_ATI', 'GL_BUMP_NUM_TEX_UNITS_ATI', 'GL_BUMP_TEX_UNITS_ATI', 'GL_DUDV_ATI', 'GL_DU8DV8_ATI', 'GL_BUMP_ENVMAP_ATI', 'GL_BUMP_TARGET_ATI', 'GL_FRAGMENT_SHADER_ATI', 'GL_REG_0_ATI', 'GL_REG_1_ATI', 'GL_REG_2_ATI', 'GL_REG_3_ATI', 'GL_REG_4_ATI', 'GL_REG_5_ATI', 'GL_REG_6_ATI', 'GL_REG_7_ATI', 'GL_REG_8_ATI', 'GL_REG_9_ATI', 'GL_REG_10_ATI', 'GL_REG_11_ATI', 'GL_REG_12_ATI', 'GL_REG_13_ATI', 'GL_REG_14_ATI', 'GL_REG_15_ATI', 'GL_REG_16_ATI', 'GL_REG_17_ATI', 'GL_REG_18_ATI', 'GL_REG_19_ATI', 'GL_REG_20_ATI', 'GL_REG_21_ATI', 'GL_REG_22_ATI', 'GL_REG_23_ATI', 'GL_REG_24_ATI', 'GL_REG_25_ATI', 'GL_REG_26_ATI', 'GL_REG_27_ATI', 'GL_REG_28_ATI', 'GL_REG_29_ATI', 'GL_REG_30_ATI', 'GL_REG_31_ATI', 'GL_CON_0_ATI', 'GL_CON_1_ATI', 'GL_CON_2_ATI', 'GL_CON_3_ATI', 'GL_CON_4_ATI', 'GL_CON_5_ATI', 'GL_CON_6_ATI', 'GL_CON_7_ATI', 'GL_CON_8_ATI', 'GL_CON_9_ATI', 'GL_CON_10_ATI', 'GL_CON_11_ATI', 'GL_CON_12_ATI', 'GL_CON_13_ATI', 'GL_CON_14_ATI', 'GL_CON_15_ATI', 'GL_CON_16_ATI', 'GL_CON_17_ATI', 'GL_CON_18_ATI', 'GL_CON_19_ATI', 'GL_CON_20_ATI', 'GL_CON_21_ATI', 'GL_CON_22_ATI', 'GL_CON_23_ATI', 'GL_CON_24_ATI', 'GL_CON_25_ATI', 'GL_CON_26_ATI', 'GL_CON_27_ATI', 'GL_CON_28_ATI', 'GL_CON_29_ATI', 'GL_CON_30_ATI', 'GL_CON_31_ATI', 'GL_MOV_ATI', 'GL_ADD_ATI', 'GL_MUL_ATI', 'GL_SUB_ATI', 'GL_DOT3_ATI', 'GL_DOT4_ATI', 'GL_MAD_ATI', 'GL_LERP_ATI', 'GL_CND_ATI', 'GL_CND0_ATI', 'GL_DOT2_ADD_ATI', 'GL_SECONDARY_INTERPOLATOR_ATI', 'GL_NUM_FRAGMENT_REGISTERS_ATI', 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 'GL_NUM_PASSES_ATI', 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 'GL_COLOR_ALPHA_PAIRING_ATI', 'GL_SWIZZLE_STR_ATI', 'GL_SWIZZLE_STQ_ATI', 'GL_SWIZZLE_STR_DR_ATI', 'GL_SWIZZLE_STQ_DQ_ATI', 'GL_SWIZZLE_STRQ_ATI', 'GL_SWIZZLE_STRQ_DQ_ATI', 'GL_RED_BIT_ATI', 'GL_GREEN_BIT_ATI', 'GL_BLUE_BIT_ATI', 'GL_2X_BIT_ATI', 'GL_4X_BIT_ATI', 'GL_8X_BIT_ATI', 'GL_HALF_BIT_ATI', 'GL_QUARTER_BIT_ATI', 'GL_EIGHTH_BIT_ATI', 'GL_SATURATE_BIT_ATI', 'GL_COMP_BIT_ATI', 'GL_NEGATE_BIT_ATI', 'GL_BIAS_BIT_ATI', 'GL_PN_TRIANGLES_ATI', 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 'GL_STATIC_ATI', 'GL_DYNAMIC_ATI', 'GL_PRESERVE_ATI', 'GL_DISCARD_ATI', 'GL_OBJECT_BUFFER_SIZE_ATI', 'GL_OBJECT_BUFFER_USAGE_ATI', 'GL_ARRAY_OBJECT_BUFFER_ATI', 'GL_ARRAY_OBJECT_OFFSET_ATI', 'GL_VERTEX_SHADER_EXT', 'GL_VERTEX_SHADER_BINDING_EXT', 'GL_OP_INDEX_EXT', 'GL_OP_NEGATE_EXT', 'GL_OP_DOT3_EXT', 'GL_OP_DOT4_EXT', 'GL_OP_MUL_EXT', 'GL_OP_ADD_EXT', 'GL_OP_MADD_EXT', 'GL_OP_FRAC_EXT', 'GL_OP_MAX_EXT', 'GL_OP_MIN_EXT', 'GL_OP_SET_GE_EXT', 'GL_OP_SET_LT_EXT', 'GL_OP_CLAMP_EXT', 'GL_OP_FLOOR_EXT', 'GL_OP_ROUND_EXT', 'GL_OP_EXP_BASE_2_EXT', 'GL_OP_LOG_BASE_2_EXT', 'GL_OP_POWER_EXT', 'GL_OP_RECIP_EXT', 'GL_OP_RECIP_SQRT_EXT', 'GL_OP_SUB_EXT', 'GL_OP_CROSS_PRODUCT_EXT', 'GL_OP_MULTIPLY_MATRIX_EXT', 'GL_OP_MOV_EXT', 'GL_OUTPUT_VERTEX_EXT', 'GL_OUTPUT_COLOR0_EXT', 'GL_OUTPUT_COLOR1_EXT', 'GL_OUTPUT_TEXTURE_COORD0_EXT', 'GL_OUTPUT_TEXTURE_COORD1_EXT', 'GL_OUTPUT_TEXTURE_COORD2_EXT', 'GL_OUTPUT_TEXTURE_COORD3_EXT', 'GL_OUTPUT_TEXTURE_COORD4_EXT', 'GL_OUTPUT_TEXTURE_COORD5_EXT', 'GL_OUTPUT_TEXTURE_COORD6_EXT', 'GL_OUTPUT_TEXTURE_COORD7_EXT', 'GL_OUTPUT_TEXTURE_COORD8_EXT', 'GL_OUTPUT_TEXTURE_COORD9_EXT', 'GL_OUTPUT_TEXTURE_COORD10_EXT', 'GL_OUTPUT_TEXTURE_COORD11_EXT', 'GL_OUTPUT_TEXTURE_COORD12_EXT', 'GL_OUTPUT_TEXTURE_COORD13_EXT', 'GL_OUTPUT_TEXTURE_COORD14_EXT', 'GL_OUTPUT_TEXTURE_COORD15_EXT', 'GL_OUTPUT_TEXTURE_COORD16_EXT', 'GL_OUTPUT_TEXTURE_COORD17_EXT', 'GL_OUTPUT_TEXTURE_COORD18_EXT', 'GL_OUTPUT_TEXTURE_COORD19_EXT', 'GL_OUTPUT_TEXTURE_COORD20_EXT', 'GL_OUTPUT_TEXTURE_COORD21_EXT', 'GL_OUTPUT_TEXTURE_COORD22_EXT', 'GL_OUTPUT_TEXTURE_COORD23_EXT', 'GL_OUTPUT_TEXTURE_COORD24_EXT', 'GL_OUTPUT_TEXTURE_COORD25_EXT', 'GL_OUTPUT_TEXTURE_COORD26_EXT', 'GL_OUTPUT_TEXTURE_COORD27_EXT', 'GL_OUTPUT_TEXTURE_COORD28_EXT', 'GL_OUTPUT_TEXTURE_COORD29_EXT', 'GL_OUTPUT_TEXTURE_COORD30_EXT', 'GL_OUTPUT_TEXTURE_COORD31_EXT', 'GL_OUTPUT_FOG_EXT', 'GL_SCALAR_EXT', 'GL_VECTOR_EXT', 'GL_MATRIX_EXT', 'GL_VARIANT_EXT', 'GL_INVARIANT_EXT', 'GL_LOCAL_CONSTANT_EXT', 'GL_LOCAL_EXT', 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_VERTEX_SHADER_VARIANTS_EXT', 'GL_VERTEX_SHADER_INVARIANTS_EXT', 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 'GL_X_EXT', 'GL_Y_EXT', 'GL_Z_EXT', 'GL_W_EXT', 'GL_NEGATIVE_X_EXT', 'GL_NEGATIVE_Y_EXT', 'GL_NEGATIVE_Z_EXT', 'GL_NEGATIVE_W_EXT', 'GL_ZERO_EXT', 'GL_ONE_EXT', 'GL_NEGATIVE_ONE_EXT', 'GL_NORMALIZED_RANGE_EXT', 'GL_FULL_RANGE_EXT', 'GL_CURRENT_VERTEX_EXT', 'GL_MVP_MATRIX_EXT', 'GL_VARIANT_VALUE_EXT', 'GL_VARIANT_DATATYPE_EXT', 'GL_VARIANT_ARRAY_STRIDE_EXT', 'GL_VARIANT_ARRAY_TYPE_EXT', 'GL_VARIANT_ARRAY_EXT', 'GL_VARIANT_ARRAY_POINTER_EXT', 'GL_INVARIANT_VALUE_EXT', 'GL_INVARIANT_DATATYPE_EXT', 'GL_LOCAL_CONSTANT_VALUE_EXT', 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 'GL_MAX_VERTEX_STREAMS_ATI', 'GL_VERTEX_STREAM0_ATI', 'GL_VERTEX_STREAM1_ATI', 'GL_VERTEX_STREAM2_ATI', 'GL_VERTEX_STREAM3_ATI', 'GL_VERTEX_STREAM4_ATI', 'GL_VERTEX_STREAM5_ATI', 'GL_VERTEX_STREAM6_ATI', 'GL_VERTEX_STREAM7_ATI', 'GL_VERTEX_SOURCE_ATI', 'GL_ELEMENT_ARRAY_ATI', 'GL_ELEMENT_ARRAY_TYPE_ATI', 'GL_ELEMENT_ARRAY_POINTER_ATI', 'GL_QUAD_MESH_SUN', 'GL_TRIANGLE_MESH_SUN', 'GL_SLICE_ACCUM_SUN', 'GL_MULTISAMPLE_FILTER_HINT_NV', 'GL_DEPTH_CLAMP_NV', 'GL_PIXEL_COUNTER_BITS_NV', 'GL_CURRENT_OCCLUSION_QUERY_ID_NV', 'GL_PIXEL_COUNT_NV', 'GL_PIXEL_COUNT_AVAILABLE_NV', 'GL_POINT_SPRITE_NV', 'GL_COORD_REPLACE_NV', 'GL_POINT_SPRITE_R_MODE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 'GL_OFFSET_HILO_TEXTURE_2D_NV', 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 'GL_HILO8_NV', 'GL_SIGNED_HILO8_NV', 'GL_FORCE_BLUE_TO_ONE_NV', 'GL_STENCIL_TEST_TWO_SIDE_EXT', 'GL_ACTIVE_STENCIL_FACE_EXT', 'GL_TEXT_FRAGMENT_SHADER_ATI', 'GL_UNPACK_CLIENT_STORAGE_APPLE', 'GL_ELEMENT_ARRAY_APPLE', 'GL_ELEMENT_ARRAY_TYPE_APPLE', 'GL_ELEMENT_ARRAY_POINTER_APPLE', 'GL_DRAW_PIXELS_APPLE', 'GL_FENCE_APPLE', 'GL_VERTEX_ARRAY_BINDING_APPLE', 'GL_VERTEX_ARRAY_RANGE_APPLE', 'GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 'GL_STORAGE_CLIENT_APPLE', 'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', 'GL_YCBCR_422_APPLE', 'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', 'GL_RGB_S3TC', 'GL_RGB4_S3TC', 'GL_RGBA_S3TC', 'GL_RGBA4_S3TC', 'GL_MAX_DRAW_BUFFERS_ATI', 'GL_DRAW_BUFFER0_ATI', 'GL_DRAW_BUFFER1_ATI', 'GL_DRAW_BUFFER2_ATI', 'GL_DRAW_BUFFER3_ATI', 'GL_DRAW_BUFFER4_ATI', 'GL_DRAW_BUFFER5_ATI', 'GL_DRAW_BUFFER6_ATI', 'GL_DRAW_BUFFER7_ATI', 'GL_DRAW_BUFFER8_ATI', 'GL_DRAW_BUFFER9_ATI', 'GL_DRAW_BUFFER10_ATI', 'GL_DRAW_BUFFER11_ATI', 'GL_DRAW_BUFFER12_ATI', 'GL_DRAW_BUFFER13_ATI', 'GL_DRAW_BUFFER14_ATI', 'GL_DRAW_BUFFER15_ATI', 'GL_TYPE_RGBA_FLOAT_ATI', 'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'GL_MODULATE_ADD_ATI', 'GL_MODULATE_SIGNED_ADD_ATI', 'GL_MODULATE_SUBTRACT_ATI', 'GL_RGBA_FLOAT32_ATI', 'GL_RGB_FLOAT32_ATI', 'GL_ALPHA_FLOAT32_ATI', 'GL_INTENSITY_FLOAT32_ATI', 'GL_LUMINANCE_FLOAT32_ATI', 'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 'GL_RGBA_FLOAT16_ATI', 'GL_RGB_FLOAT16_ATI', 'GL_ALPHA_FLOAT16_ATI', 'GL_INTENSITY_FLOAT16_ATI', 'GL_LUMINANCE_FLOAT16_ATI', 'GL_LUMINANCE_ALPHA_FLOAT16_ATI', 'GL_FLOAT_R_NV', 'GL_FLOAT_RG_NV', 'GL_FLOAT_RGB_NV', 'GL_FLOAT_RGBA_NV', 'GL_FLOAT_R16_NV', 'GL_FLOAT_R32_NV', 'GL_FLOAT_RG16_NV', 'GL_FLOAT_RG32_NV', 'GL_FLOAT_RGB16_NV', 'GL_FLOAT_RGB32_NV', 'GL_FLOAT_RGBA16_NV', 'GL_FLOAT_RGBA32_NV', 'GL_TEXTURE_FLOAT_COMPONENTS_NV', 'GL_FLOAT_CLEAR_COLOR_VALUE_NV', 'GL_FLOAT_RGBA_MODE_NV', 'GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 'GL_FRAGMENT_PROGRAM_NV', 'GL_MAX_TEXTURE_COORDS_NV', 'GL_MAX_TEXTURE_IMAGE_UNITS_NV', 'GL_FRAGMENT_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_STRING_NV', 'GL_HALF_FLOAT_NV', 'GL_WRITE_PIXEL_DATA_RANGE_NV', 'GL_READ_PIXEL_DATA_RANGE_NV', 'GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 'GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 'GL_PRIMITIVE_RESTART_NV', 'GL_PRIMITIVE_RESTART_INDEX_NV', 'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 'GL_STENCIL_BACK_FUNC_ATI', 'GL_STENCIL_BACK_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 'GL_DEPTH_BOUNDS_TEST_EXT', 'GL_DEPTH_BOUNDS_EXT', 'GL_MIRROR_CLAMP_EXT', 'GL_MIRROR_CLAMP_TO_EDGE_EXT', 'GL_MIRROR_CLAMP_TO_BORDER_EXT', 'GL_BLEND_EQUATION_RGB_EXT', 'GL_BLEND_EQUATION_ALPHA_EXT', 'GL_PACK_INVERT_MESA', 'GL_UNSIGNED_SHORT_8_8_MESA', 'GL_UNSIGNED_SHORT_8_8_REV_MESA', 'GL_YCBCR_MESA', 'GL_PIXEL_PACK_BUFFER_EXT', 'GL_PIXEL_UNPACK_BUFFER_EXT', 'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_CALL_DEPTH_NV', 'GL_MAX_PROGRAM_IF_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_COUNT_NV', 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'GL_MAX_RENDERBUFFER_SIZE_EXT', 'GL_FRAMEBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 'GL_FRAMEBUFFER_COMPLETE_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 'GL_FRAMEBUFFER_UNSUPPORTED_EXT', 'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_COLOR_ATTACHMENT0_EXT', 'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT', 'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT', 'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT', 'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT', 'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_ATTACHMENT10_EXT', 'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT', 'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT', 'GL_COLOR_ATTACHMENT15_EXT', 'GL_DEPTH_ATTACHMENT_EXT', 'GL_STENCIL_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_EXT', 'GL_RENDERBUFFER_EXT', 'GL_RENDERBUFFER_WIDTH_EXT', 'GL_RENDERBUFFER_HEIGHT_EXT', 'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'GL_STENCIL_INDEX1_EXT', 'GL_STENCIL_INDEX4_EXT', 'GL_STENCIL_INDEX8_EXT', 'GL_STENCIL_INDEX16_EXT', 'GL_RENDERBUFFER_RED_SIZE_EXT', 'GL_RENDERBUFFER_GREEN_SIZE_EXT', 'GL_RENDERBUFFER_BLUE_SIZE_EXT', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'GL_DEPTH_STENCIL_EXT', 'GL_UNSIGNED_INT_24_8_EXT', 'GL_DEPTH24_STENCIL8_EXT', 'GL_TEXTURE_STENCIL_SIZE_EXT', 'GL_STENCIL_TAG_BITS_EXT', 'GL_STENCIL_CLEAR_TAG_VALUE_EXT', 'GL_SRGB_EXT', 'GL_SRGB8_EXT', 'GL_SRGB_ALPHA_EXT', 'GL_SRGB8_ALPHA8_EXT', 'GL_SLUMINANCE_ALPHA_EXT', 'GL_SLUMINANCE8_ALPHA8_EXT', 'GL_SLUMINANCE_EXT', 'GL_SLUMINANCE8_EXT', 'GL_COMPRESSED_SRGB_EXT', 'GL_COMPRESSED_SRGB_ALPHA_EXT', 'GL_COMPRESSED_SLUMINANCE_EXT', 'GL_COMPRESSED_SLUMINANCE_ALPHA_EXT', 'GL_COMPRESSED_SRGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT', 'GL_READ_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_BINDING_EXT', 'GL_READ_FRAMEBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_SAMPLES_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 'GL_MAX_SAMPLES_EXT', 'GL_TEXTURE_1D_STACK_MESAX', 'GL_TEXTURE_2D_STACK_MESAX', 'GL_PROXY_TEXTURE_1D_STACK_MESAX', 'GL_PROXY_TEXTURE_2D_STACK_MESAX', 'GL_TEXTURE_1D_STACK_BINDING_MESAX', 'GL_TEXTURE_2D_STACK_BINDING_MESAX', 'GL_TIME_ELAPSED_EXT', 'GL_BUFFER_SERIALIZED_MODIFY_APPLE', 'GL_BUFFER_FLUSHING_UNMAP_APPLE', 'GL_MIN_PROGRAM_TEXEL_OFFSET_NV', 'GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 'GL_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV', 'GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV', 'GL_MAX_PROGRAM_GENERIC_RESULTS_NV', 'GL_LINES_ADJACENCY_EXT', 'GL_LINE_STRIP_ADJACENCY_EXT', 'GL_TRIANGLES_ADJACENCY_EXT', 'GL_TRIANGLE_STRIP_ADJACENCY_EXT', 'GL_GEOMETRY_PROGRAM_NV', 'GL_MAX_PROGRAM_OUTPUT_VERTICES_NV', 'GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 'GL_GEOMETRY_VERTICES_OUT_EXT', 'GL_GEOMETRY_INPUT_TYPE_EXT', 'GL_GEOMETRY_OUTPUT_TYPE_EXT', 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 'GL_PROGRAM_POINT_SIZE_EXT', 'GL_GEOMETRY_SHADER_EXT', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 'GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 'GL_MAX_VARYING_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV', 'GL_SAMPLER_1D_ARRAY_EXT', 'GL_SAMPLER_2D_ARRAY_EXT', 'GL_SAMPLER_BUFFER_EXT', 'GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_CUBE_SHADOW_EXT', 'GL_UNSIGNED_INT_VEC2_EXT', 'GL_UNSIGNED_INT_VEC3_EXT', 'GL_UNSIGNED_INT_VEC4_EXT', 'GL_INT_SAMPLER_1D_EXT', 'GL_INT_SAMPLER_2D_EXT', 'GL_INT_SAMPLER_3D_EXT', 'GL_INT_SAMPLER_CUBE_EXT', 'GL_INT_SAMPLER_2D_RECT_EXT', 'GL_INT_SAMPLER_1D_ARRAY_EXT', 'GL_INT_SAMPLER_2D_ARRAY_EXT', 'GL_INT_SAMPLER_BUFFER_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_EXT', 'GL_UNSIGNED_INT_SAMPLER_3D_EXT', 'GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 'GL_R11F_G11F_B10F_EXT', 'GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 'GL_RGBA_SIGNED_COMPONENTS_EXT', 'GL_TEXTURE_1D_ARRAY_EXT', 'GL_PROXY_TEXTURE_1D_ARRAY_EXT', 'GL_TEXTURE_2D_ARRAY_EXT', 'GL_PROXY_TEXTURE_2D_ARRAY_EXT', 'GL_TEXTURE_BINDING_1D_ARRAY_EXT', 'GL_TEXTURE_BINDING_2D_ARRAY_EXT', 'GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 'GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 'GL_TEXTURE_BUFFER_EXT', 'GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 'GL_TEXTURE_BINDING_BUFFER_EXT', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 'GL_TEXTURE_BUFFER_FORMAT_EXT', 'GL_COMPRESSED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 'GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', 'GL_COMPRESSED_RED_RGTC1_EXT', 'GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 'GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 'GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 'GL_RGB9_E5_EXT', 'GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 'GL_TEXTURE_SHARED_SIZE_EXT', 'GL_DEPTH_COMPONENT32F_NV', 'GL_DEPTH32F_STENCIL8_NV', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 'GL_DEPTH_BUFFER_FLOAT_MODE_NV', 'GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_RENDERBUFFER_COLOR_SAMPLES_NV', 'GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_FRAMEBUFFER_SRGB_EXT', 'GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV', 'GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV', 'GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV', 'GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV', 'GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV', 'GL_BACK_PRIMARY_COLOR_NV', 'GL_BACK_SECONDARY_COLOR_NV', 'GL_TEXTURE_COORD_NV', 'GL_CLIP_DISTANCE_NV', 'GL_VERTEX_ID_NV', 'GL_PRIMITIVE_ID_NV', 'GL_GENERIC_ATTRIB_NV', 'GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 'GL_ACTIVE_VARYINGS_NV', 'GL_ACTIVE_VARYING_MAX_LENGTH_NV', 'GL_TRANSFORM_FEEDBACK_VARYINGS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 'GL_TRANSFORM_FEEDBACK_RECORD_NV', 'GL_PRIMITIVES_GENERATED_NV', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV', 'GL_RASTERIZER_DISCARD_NV', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 'GL_INTERLEAVED_ATTRIBS_NV', 'GL_SEPARATE_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 'GL_LAYER_NV', 'GL_NEXT_BUFFER_NV', 'GL_SKIP_COMPONENTS4_NV', 'GL_SKIP_COMPONENTS3_NV', 'GL_SKIP_COMPONENTS2_NV', 'GL_SKIP_COMPONENTS1_NV', 'GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 'GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 'GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 'GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 'GL_UNIFORM_BUFFER_EXT', 'GL_UNIFORM_BUFFER_BINDING_EXT', 'GL_RGBA32UI_EXT', 'GL_RGB32UI_EXT', 'GL_ALPHA32UI_EXT', 'GL_INTENSITY32UI_EXT', 'GL_LUMINANCE32UI_EXT', 'GL_LUMINANCE_ALPHA32UI_EXT', 'GL_RGBA16UI_EXT', 'GL_RGB16UI_EXT', 'GL_ALPHA16UI_EXT', 'GL_INTENSITY16UI_EXT', 'GL_LUMINANCE16UI_EXT', 'GL_LUMINANCE_ALPHA16UI_EXT', 'GL_RGBA8UI_EXT', 'GL_RGB8UI_EXT', 'GL_ALPHA8UI_EXT', 'GL_INTENSITY8UI_EXT', 'GL_LUMINANCE8UI_EXT', 'GL_LUMINANCE_ALPHA8UI_EXT', 'GL_RGBA32I_EXT', 'GL_RGB32I_EXT', 'GL_ALPHA32I_EXT', 'GL_INTENSITY32I_EXT', 'GL_LUMINANCE32I_EXT', 'GL_LUMINANCE_ALPHA32I_EXT', 'GL_RGBA16I_EXT', 'GL_RGB16I_EXT', 'GL_ALPHA16I_EXT', 'GL_INTENSITY16I_EXT', 'GL_LUMINANCE16I_EXT', 'GL_LUMINANCE_ALPHA16I_EXT', 'GL_RGBA8I_EXT', 'GL_RGB8I_EXT', 'GL_ALPHA8I_EXT', 'GL_INTENSITY8I_EXT', 'GL_LUMINANCE8I_EXT', 'GL_LUMINANCE_ALPHA8I_EXT', 'GL_RED_INTEGER_EXT', 'GL_GREEN_INTEGER_EXT', 'GL_BLUE_INTEGER_EXT', 'GL_ALPHA_INTEGER_EXT', 'GL_RGB_INTEGER_EXT', 'GL_RGBA_INTEGER_EXT', 'GL_BGR_INTEGER_EXT', 'GL_BGRA_INTEGER_EXT', 'GL_LUMINANCE_INTEGER_EXT', 'GL_LUMINANCE_ALPHA_INTEGER_EXT', 'GL_RGBA_INTEGER_MODE_EXT', 'GL_QUERY_WAIT_NV', 'GL_QUERY_NO_WAIT_NV', 'GL_QUERY_BY_REGION_WAIT_NV', 'GL_QUERY_BY_REGION_NO_WAIT_NV', 'GL_FRAME_NV', 'GL_FIELDS_NV', 'GL_CURRENT_TIME_NV', 'GL_NUM_FILL_STREAMS_NV', 'GL_PRESENT_TIME_NV', 'GL_PRESENT_DURATION_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 'GL_INTERLEAVED_ATTRIBS_EXT', 'GL_SEPARATE_ATTRIBS_EXT', 'GL_PRIMITIVES_GENERATED_EXT', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 'GL_RASTERIZER_DISCARD_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT', 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT', 'GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT', 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', 'GL_PROGRAM_MATRIX_EXT', 'GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 'GL_PROGRAM_MATRIX_STACK_DEPTH_EXT', 'GL_TEXTURE_SWIZZLE_R_EXT', 'GL_TEXTURE_SWIZZLE_G_EXT', 'GL_TEXTURE_SWIZZLE_B_EXT', 'GL_TEXTURE_SWIZZLE_A_EXT', 'GL_TEXTURE_SWIZZLE_RGBA_EXT', 'GL_SAMPLE_POSITION_NV', 'GL_SAMPLE_MASK_NV', 'GL_SAMPLE_MASK_VALUE_NV', 'GL_TEXTURE_BINDING_RENDERBUFFER_NV', 'GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV', 'GL_TEXTURE_RENDERBUFFER_NV', 'GL_SAMPLER_RENDERBUFFER_NV', 'GL_INT_SAMPLER_RENDERBUFFER_NV', 'GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV', 'GL_MAX_SAMPLE_MASK_WORDS_NV', 'GL_TRANSFORM_FEEDBACK_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV', 'GL_TRANSFORM_FEEDBACK_BINDING_NV', 'GL_VBO_FREE_MEMORY_ATI', 'GL_TEXTURE_FREE_MEMORY_ATI', 'GL_RENDERBUFFER_FREE_MEMORY_ATI', 'GL_COUNTER_TYPE_AMD', 'GL_COUNTER_RANGE_AMD', 'GL_UNSIGNED_INT64_AMD', 'GL_PERCENTAGE_AMD', 'GL_PERFMON_RESULT_AVAILABLE_AMD', 'GL_PERFMON_RESULT_SIZE_AMD', 'GL_PERFMON_RESULT_AMD', 'GL_SAMPLER_BUFFER_AMD', 'GL_INT_SAMPLER_BUFFER_AMD', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD', 'GL_TESSELLATION_MODE_AMD', 'GL_TESSELLATION_FACTOR_AMD', 'GL_DISCRETE_AMD', 'GL_CONTINUOUS_AMD', 'GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT', 'GL_FIRST_VERTEX_CONVENTION_EXT', 'GL_LAST_VERTEX_CONVENTION_EXT', 'GL_PROVOKING_VERTEX_EXT', 'GL_ALPHA_SNORM', 'GL_LUMINANCE_SNORM', 'GL_LUMINANCE_ALPHA_SNORM', 'GL_INTENSITY_SNORM', 'GL_ALPHA8_SNORM', 'GL_LUMINANCE8_SNORM', 'GL_LUMINANCE8_ALPHA8_SNORM', 'GL_INTENSITY8_SNORM', 'GL_ALPHA16_SNORM', 'GL_LUMINANCE16_SNORM', 'GL_LUMINANCE16_ALPHA16_SNORM', 'GL_INTENSITY16_SNORM', 'GL_TEXTURE_RANGE_LENGTH_APPLE', 'GL_TEXTURE_RANGE_POINTER_APPLE', 'GL_TEXTURE_STORAGE_HINT_APPLE', 'GL_STORAGE_PRIVATE_APPLE', 'GL_HALF_APPLE', 'GL_RGBA_FLOAT32_APPLE', 'GL_RGB_FLOAT32_APPLE', 'GL_ALPHA_FLOAT32_APPLE', 'GL_INTENSITY_FLOAT32_APPLE', 'GL_LUMINANCE_FLOAT32_APPLE', 'GL_LUMINANCE_ALPHA_FLOAT32_APPLE', 'GL_RGBA_FLOAT16_APPLE', 'GL_RGB_FLOAT16_APPLE', 'GL_ALPHA_FLOAT16_APPLE', 'GL_INTENSITY_FLOAT16_APPLE', 'GL_LUMINANCE_FLOAT16_APPLE', 'GL_LUMINANCE_ALPHA_FLOAT16_APPLE', 'GL_COLOR_FLOAT_APPLE', 'GL_VERTEX_ATTRIB_MAP1_APPLE', 'GL_VERTEX_ATTRIB_MAP2_APPLE', 'GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE', 'GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE', 'GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE', 'GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE', 'GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE', 'GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE', 'GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE', 'GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE', 'GL_AUX_DEPTH_STENCIL_APPLE', 'GL_BUFFER_OBJECT_APPLE', 'GL_RELEASED_APPLE', 'GL_VOLATILE_APPLE', 'GL_RETAINED_APPLE', 'GL_UNDEFINED_APPLE', 'GL_PURGEABLE_APPLE', 'GL_PACK_ROW_BYTES_APPLE', 'GL_UNPACK_ROW_BYTES_APPLE', 'GL_RGB_422_APPLE', 'GL_VIDEO_BUFFER_NV', 'GL_VIDEO_BUFFER_BINDING_NV', 'GL_FIELD_UPPER_NV', 'GL_FIELD_LOWER_NV', 'GL_NUM_VIDEO_CAPTURE_STREAMS_NV', 'GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV', 'GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV', 'GL_LAST_VIDEO_CAPTURE_STATUS_NV', 'GL_VIDEO_BUFFER_PITCH_NV', 'GL_VIDEO_COLOR_CONVERSION_MATRIX_NV', 'GL_VIDEO_COLOR_CONVERSION_MAX_NV', 'GL_VIDEO_COLOR_CONVERSION_MIN_NV', 'GL_VIDEO_COLOR_CONVERSION_OFFSET_NV', 'GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV', 'GL_PARTIAL_SUCCESS_NV', 'GL_SUCCESS_NV', 'GL_FAILURE_NV', 'GL_YCBYCR8_422_NV', 'GL_YCBAYCR8A_4224_NV', 'GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV', 'GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV', 'GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV', 'GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV', 'GL_Z4Y12Z4CB12Z4CR12_444_NV', 'GL_VIDEO_CAPTURE_FRAME_WIDTH_NV', 'GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV', 'GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV', 'GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV', 'GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV', 'GL_ACTIVE_PROGRAM_EXT', 'GL_BUFFER_GPU_ADDRESS_NV', 'GL_GPU_ADDRESS_NV', 'GL_MAX_SHADER_BUFFER_ADDRESS_NV', 'GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV', 'GL_ELEMENT_ARRAY_UNIFIED_NV', 'GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV', 'GL_VERTEX_ARRAY_ADDRESS_NV', 'GL_NORMAL_ARRAY_ADDRESS_NV', 'GL_COLOR_ARRAY_ADDRESS_NV', 'GL_INDEX_ARRAY_ADDRESS_NV', 'GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 'GL_EDGE_FLAG_ARRAY_ADDRESS_NV', 'GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 'GL_FOG_COORD_ARRAY_ADDRESS_NV', 'GL_ELEMENT_ARRAY_ADDRESS_NV', 'GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV', 'GL_VERTEX_ARRAY_LENGTH_NV', 'GL_NORMAL_ARRAY_LENGTH_NV', 'GL_COLOR_ARRAY_LENGTH_NV', 'GL_INDEX_ARRAY_LENGTH_NV', 'GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 'GL_EDGE_FLAG_ARRAY_LENGTH_NV', 'GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 'GL_FOG_COORD_ARRAY_LENGTH_NV', 'GL_ELEMENT_ARRAY_LENGTH_NV', 'GL_DRAW_INDIRECT_UNIFIED_NV', 'GL_DRAW_INDIRECT_ADDRESS_NV', 'GL_DRAW_INDIRECT_LENGTH_NV', 'GL_MAX_IMAGE_UNITS_EXT', 'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT', 'GL_IMAGE_BINDING_NAME_EXT', 'GL_IMAGE_BINDING_LEVEL_EXT', 'GL_IMAGE_BINDING_LAYERED_EXT', 'GL_IMAGE_BINDING_LAYER_EXT', 'GL_IMAGE_BINDING_ACCESS_EXT', 'GL_IMAGE_1D_EXT', 'GL_IMAGE_2D_EXT', 'GL_IMAGE_3D_EXT', 'GL_IMAGE_2D_RECT_EXT', 'GL_IMAGE_CUBE_EXT', 'GL_IMAGE_BUFFER_EXT', 'GL_IMAGE_1D_ARRAY_EXT', 'GL_IMAGE_2D_ARRAY_EXT', 'GL_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_IMAGE_2D_MULTISAMPLE_EXT', 'GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_INT_IMAGE_1D_EXT', 'GL_INT_IMAGE_2D_EXT', 'GL_INT_IMAGE_3D_EXT', 'GL_INT_IMAGE_2D_RECT_EXT', 'GL_INT_IMAGE_CUBE_EXT', 'GL_INT_IMAGE_BUFFER_EXT', 'GL_INT_IMAGE_1D_ARRAY_EXT', 'GL_INT_IMAGE_2D_ARRAY_EXT', 'GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_INT_IMAGE_2D_MULTISAMPLE_EXT', 'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_1D_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_EXT', 'GL_UNSIGNED_INT_IMAGE_3D_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT', 'GL_UNSIGNED_INT_IMAGE_CUBE_EXT', 'GL_UNSIGNED_INT_IMAGE_BUFFER_EXT', 'GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT', 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_MAX_IMAGE_SAMPLES_EXT', 'GL_IMAGE_BINDING_FORMAT_EXT', 'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT', 'GL_ELEMENT_ARRAY_BARRIER_BIT_EXT', 'GL_UNIFORM_BARRIER_BIT_EXT', 'GL_TEXTURE_FETCH_BARRIER_BIT_EXT', 'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT', 'GL_COMMAND_BARRIER_BIT_EXT', 'GL_PIXEL_BUFFER_BARRIER_BIT_EXT', 'GL_TEXTURE_UPDATE_BARRIER_BIT_EXT', 'GL_BUFFER_UPDATE_BARRIER_BIT_EXT', 'GL_FRAMEBUFFER_BARRIER_BIT_EXT', 'GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT', 'GL_ATOMIC_COUNTER_BARRIER_BIT_EXT', 'GL_ALL_BARRIER_BITS_EXT', 'GL_DOUBLE_VEC2_EXT', 'GL_DOUBLE_VEC3_EXT', 'GL_DOUBLE_VEC4_EXT', 'GL_DOUBLE_MAT2_EXT', 'GL_DOUBLE_MAT3_EXT', 'GL_DOUBLE_MAT4_EXT', 'GL_DOUBLE_MAT2x3_EXT', 'GL_DOUBLE_MAT2x4_EXT', 'GL_DOUBLE_MAT3x2_EXT', 'GL_DOUBLE_MAT3x4_EXT', 'GL_DOUBLE_MAT4x2_EXT', 'GL_DOUBLE_MAT4x3_EXT', 'GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV', 'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV', 'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV', 'GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV', 'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV', 'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV', 'GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV', 'GL_MAX_PROGRAM_SUBROUTINE_NUM_NV', 'GL_INT64_NV', 'GL_UNSIGNED_INT64_NV', 'GL_INT8_NV', 'GL_INT8_VEC2_NV', 'GL_INT8_VEC3_NV', 'GL_INT8_VEC4_NV', 'GL_INT16_NV', 'GL_INT16_VEC2_NV', 'GL_INT16_VEC3_NV', 'GL_INT16_VEC4_NV', 'GL_INT64_VEC2_NV', 'GL_INT64_VEC3_NV', 'GL_INT64_VEC4_NV', 'GL_UNSIGNED_INT8_NV', 'GL_UNSIGNED_INT8_VEC2_NV', 'GL_UNSIGNED_INT8_VEC3_NV', 'GL_UNSIGNED_INT8_VEC4_NV', 'GL_UNSIGNED_INT16_NV', 'GL_UNSIGNED_INT16_VEC2_NV', 'GL_UNSIGNED_INT16_VEC3_NV', 'GL_UNSIGNED_INT16_VEC4_NV', 'GL_UNSIGNED_INT64_VEC2_NV', 'GL_UNSIGNED_INT64_VEC3_NV', 'GL_UNSIGNED_INT64_VEC4_NV', 'GL_FLOAT16_NV', 'GL_FLOAT16_VEC2_NV', 'GL_FLOAT16_VEC3_NV', 'GL_FLOAT16_VEC4_NV', 'GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV', 'GL_MAX_PROGRAM_PATCH_ATTRIBS_NV', 'GL_TESS_CONTROL_PROGRAM_NV', 'GL_TESS_EVALUATION_PROGRAM_NV', 'GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV', 'GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV', 'GL_COVERAGE_SAMPLES_NV', 'GL_COLOR_SAMPLES_NV', 'GL_DATA_BUFFER_AMD', 'GL_PERFORMANCE_MONITOR_AMD', 'GL_QUERY_OBJECT_AMD', 'GL_VERTEX_ARRAY_OBJECT_AMD', 'GL_SAMPLER_OBJECT_AMD', 'GL_MAX_DEBUG_LOGGED_MESSAGES_AMD', 'GL_DEBUG_LOGGED_MESSAGES_AMD', 'GL_DEBUG_SEVERITY_HIGH_AMD', 'GL_DEBUG_SEVERITY_MEDIUM_AMD', 'GL_DEBUG_SEVERITY_LOW_AMD', 'GL_DEBUG_CATEGORY_API_ERROR_AMD', 'GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD', 'GL_DEBUG_CATEGORY_DEPRECATION_AMD', 'GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD', 'GL_DEBUG_CATEGORY_PERFORMANCE_AMD', 'GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD', 'GL_DEBUG_CATEGORY_APPLICATION_AMD', 'GL_DEBUG_CATEGORY_OTHER_AMD', 'GL_SURFACE_STATE_NV', 'GL_SURFACE_REGISTERED_NV', 'GL_SURFACE_MAPPED_NV', 'GL_WRITE_DISCARD_NV', 'GL_DEPTH_CLAMP_NEAR_AMD', 'GL_DEPTH_CLAMP_FAR_AMD', 'GL_TEXTURE_SRGB_DECODE_EXT', 'GL_DECODE_EXT', 'GL_SKIP_DECODE_EXT', 'GL_TEXTURE_COVERAGE_SAMPLES_NV', 'GL_TEXTURE_COLOR_SAMPLES_NV', 'GL_FACTOR_MIN_AMD', 'GL_FACTOR_MAX_AMD', 'GL_SUBSAMPLE_DISTANCE_AMD', 'GL_SYNC_X11_FENCE_EXT', 'GL_SCALED_RESOLVE_FASTEST_EXT', 'GL_SCALED_RESOLVE_NICEST_EXT', 'GL_PATH_FORMAT_SVG_NV', 'GL_PATH_FORMAT_PS_NV', 'GL_STANDARD_FONT_NAME_NV', 'GL_SYSTEM_FONT_NAME_NV', 'GL_FILE_NAME_NV', 'GL_PATH_STROKE_WIDTH_NV', 'GL_PATH_END_CAPS_NV', 'GL_PATH_INITIAL_END_CAP_NV', 'GL_PATH_TERMINAL_END_CAP_NV', 'GL_PATH_JOIN_STYLE_NV', 'GL_PATH_MITER_LIMIT_NV', 'GL_PATH_DASH_CAPS_NV', 'GL_PATH_INITIAL_DASH_CAP_NV', 'GL_PATH_TERMINAL_DASH_CAP_NV', 'GL_PATH_DASH_OFFSET_NV', 'GL_PATH_CLIENT_LENGTH_NV', 'GL_PATH_FILL_MODE_NV', 'GL_PATH_FILL_MASK_NV', 'GL_PATH_FILL_COVER_MODE_NV', 'GL_PATH_STROKE_COVER_MODE_NV', 'GL_PATH_STROKE_MASK_NV', 'GL_PATH_SAMPLE_QUALITY_NV', 'GL_PATH_STROKE_BOUND_NV', 'GL_PATH_STROKE_OVERSAMPLE_COUNT_NV', 'GL_COUNT_UP_NV', 'GL_COUNT_DOWN_NV', 'GL_PATH_OBJECT_BOUNDING_BOX_NV', 'GL_CONVEX_HULL_NV', 'GL_MULTI_HULLS_NV', 'GL_BOUNDING_BOX_NV', 'GL_TRANSLATE_X_NV', 'GL_TRANSLATE_Y_NV', 'GL_TRANSLATE_2D_NV', 'GL_TRANSLATE_3D_NV', 'GL_AFFINE_2D_NV', 'GL_PROJECTIVE_2D_NV', 'GL_AFFINE_3D_NV', 'GL_PROJECTIVE_3D_NV', 'GL_TRANSPOSE_AFFINE_2D_NV', 'GL_TRANSPOSE_PROJECTIVE_2D_NV', 'GL_TRANSPOSE_AFFINE_3D_NV', 'GL_TRANSPOSE_PROJECTIVE_3D_NV', 'GL_UTF8_NV', 'GL_UTF16_NV', 'GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV', 'GL_PATH_COMMAND_COUNT_NV', 'GL_PATH_COORD_COUNT_NV', 'GL_PATH_DASH_ARRAY_COUNT_NV', 'GL_PATH_COMPUTED_LENGTH_NV', 'GL_PATH_FILL_BOUNDING_BOX_NV', 'GL_PATH_STROKE_BOUNDING_BOX_NV', 'GL_SQUARE_NV', 'GL_ROUND_NV', 'GL_TRIANGULAR_NV', 'GL_BEVEL_NV', 'GL_MITER_REVERT_NV', 'GL_MITER_TRUNCATE_NV', 'GL_SKIP_MISSING_GLYPH_NV', 'GL_USE_MISSING_GLYPH_NV', 'GL_PATH_ERROR_POSITION_NV', 'GL_PATH_FOG_GEN_MODE_NV', 'GL_ACCUM_ADJACENT_PAIRS_NV', 'GL_ADJACENT_PAIRS_NV', 'GL_FIRST_TO_REST_NV', 'GL_PATH_GEN_MODE_NV', 'GL_PATH_GEN_COEFF_NV', 'GL_PATH_GEN_COLOR_FORMAT_NV', 'GL_PATH_GEN_COMPONENTS_NV', 'GL_PATH_STENCIL_FUNC_NV', 'GL_PATH_STENCIL_REF_NV', 'GL_PATH_STENCIL_VALUE_MASK_NV', 'GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV', 'GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV', 'GL_PATH_COVER_DEPTH_FUNC_NV', 'GL_PATH_DASH_OFFSET_RESET_NV', 'GL_MOVE_TO_RESETS_NV', 'GL_MOVE_TO_CONTINUES_NV', 'GL_CLOSE_PATH_NV', 'GL_MOVE_TO_NV', 'GL_RELATIVE_MOVE_TO_NV', 'GL_LINE_TO_NV', 'GL_RELATIVE_LINE_TO_NV', 'GL_HORIZONTAL_LINE_TO_NV', 'GL_RELATIVE_HORIZONTAL_LINE_TO_NV', 'GL_VERTICAL_LINE_TO_NV', 'GL_RELATIVE_VERTICAL_LINE_TO_NV', 'GL_QUADRATIC_CURVE_TO_NV', 'GL_RELATIVE_QUADRATIC_CURVE_TO_NV', 'GL_CUBIC_CURVE_TO_NV', 'GL_RELATIVE_CUBIC_CURVE_TO_NV', 'GL_SMOOTH_QUADRATIC_CURVE_TO_NV', 'GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV', 'GL_SMOOTH_CUBIC_CURVE_TO_NV', 'GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV', 'GL_SMALL_CCW_ARC_TO_NV', 'GL_RELATIVE_SMALL_CCW_ARC_TO_NV', 'GL_SMALL_CW_ARC_TO_NV', 'GL_RELATIVE_SMALL_CW_ARC_TO_NV', 'GL_LARGE_CCW_ARC_TO_NV', 'GL_RELATIVE_LARGE_CCW_ARC_TO_NV', 'GL_LARGE_CW_ARC_TO_NV', 'GL_RELATIVE_LARGE_CW_ARC_TO_NV', 'GL_RESTART_PATH_NV', 'GL_DUP_FIRST_CUBIC_CURVE_TO_NV', 'GL_DUP_LAST_CUBIC_CURVE_TO_NV', 'GL_RECT_NV', 'GL_CIRCULAR_CCW_ARC_TO_NV', 'GL_CIRCULAR_CW_ARC_TO_NV', 'GL_CIRCULAR_TANGENT_ARC_TO_NV', 'GL_ARC_TO_NV', 'GL_RELATIVE_ARC_TO_NV', 'GL_BOLD_BIT_NV', 'GL_ITALIC_BIT_NV', 'GL_GLYPH_WIDTH_BIT_NV', 'GL_GLYPH_HEIGHT_BIT_NV', 'GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV', 'GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV', 'GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV', 'GL_GLYPH_VERTICAL_BEARING_X_BIT_NV', 'GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV', 'GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV', 'GL_GLYPH_HAS_KERNING_NV', 'GL_FONT_X_MIN_BOUNDS_NV', 'GL_FONT_Y_MIN_BOUNDS_NV', 'GL_FONT_X_MAX_BOUNDS_NV', 'GL_FONT_Y_MAX_BOUNDS_NV', 'GL_FONT_UNITS_PER_EM_NV', 'GL_FONT_ASCENDER_NV', 'GL_FONT_DESCENDER_NV', 'GL_FONT_HEIGHT_NV', 'GL_FONT_MAX_ADVANCE_WIDTH_NV', 'GL_FONT_MAX_ADVANCE_HEIGHT_NV', 'GL_FONT_UNDERLINE_POSITION_NV', 'GL_FONT_UNDERLINE_THICKNESS_NV', 'GL_FONT_HAS_KERNING_NV', 'GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD', 'GL_SET_AMD', 'GL_REPLACE_VALUE_AMD', 'GL_STENCIL_OP_VALUE_AMD', 'GL_STENCIL_BACK_OP_VALUE_AMD', 'GL_QUERY_BUFFER_AMD', 'GL_QUERY_BUFFER_BINDING_AMD', 'GL_QUERY_RESULT_NO_WAIT_AMD', 'GLchar', 'GLintptr', 'GLsizeiptr', 'GLintptrARB', 'GLsizeiptrARB', 'GLcharARB', 'GLhandleARB', 'GLhalfARB', 'GLhalfNV', 'GLint64EXT', 'GLuint64EXT', 'GLint64', 'GLuint64', 'GLsync', 'GLDEBUGPROCARB', 'GLDEBUGPROCAMD', 'GLvdpauSurfaceNV', 'GL_VERSION_1_2_DEPRECATED', 'glColorTable', 'glColorTableParameterfv', 'glColorTableParameteriv', 'glCopyColorTable', 'glGetColorTable', 'glGetColorTableParameterfv', 'glGetColorTableParameteriv', 'glColorSubTable', 'glCopyColorSubTable', 'glConvolutionFilter1D', 'glConvolutionFilter2D', 'glConvolutionParameterf', 'glConvolutionParameterfv', 'glConvolutionParameteri', 'glConvolutionParameteriv', 'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D', 'glGetConvolutionFilter', 'glGetConvolutionParameterfv', 'glGetConvolutionParameteriv', 'glGetSeparableFilter', 'glSeparableFilter2D', 'glGetHistogram', 'glGetHistogramParameterfv', 'glGetHistogramParameteriv', 'glGetMinmax', 'glGetMinmaxParameterfv', 'glGetMinmaxParameteriv', 'glHistogram', 'glMinmax', 'glResetHistogram', 'glResetMinmax', 'PFNGLCOLORTABLEPROC', 'PFNGLCOLORTABLEPARAMETERFVPROC', 'PFNGLCOLORTABLEPARAMETERIVPROC', 'PFNGLCOPYCOLORTABLEPROC', 'PFNGLGETCOLORTABLEPROC', 'PFNGLGETCOLORTABLEPARAMETERFVPROC', 'PFNGLGETCOLORTABLEPARAMETERIVPROC', 'PFNGLCOLORSUBTABLEPROC', 'PFNGLCOPYCOLORSUBTABLEPROC', 'PFNGLCONVOLUTIONFILTER1DPROC', 'PFNGLCONVOLUTIONFILTER2DPROC', 'PFNGLCONVOLUTIONPARAMETERFPROC', 'PFNGLCONVOLUTIONPARAMETERFVPROC', 'PFNGLCONVOLUTIONPARAMETERIPROC', 'PFNGLCONVOLUTIONPARAMETERIVPROC', 'PFNGLCOPYCONVOLUTIONFILTER1DPROC', 'PFNGLCOPYCONVOLUTIONFILTER2DPROC', 'PFNGLGETCONVOLUTIONFILTERPROC', 'PFNGLGETCONVOLUTIONPARAMETERFVPROC', 'PFNGLGETCONVOLUTIONPARAMETERIVPROC', 'PFNGLGETSEPARABLEFILTERPROC', 'PFNGLSEPARABLEFILTER2DPROC', 'PFNGLGETHISTOGRAMPROC', 'PFNGLGETHISTOGRAMPARAMETERFVPROC', 'PFNGLGETHISTOGRAMPARAMETERIVPROC', 'PFNGLGETMINMAXPROC', 'PFNGLGETMINMAXPARAMETERFVPROC', 'PFNGLGETMINMAXPARAMETERIVPROC', 'PFNGLHISTOGRAMPROC', 'PFNGLMINMAXPROC', 'PFNGLRESETHISTOGRAMPROC', 'PFNGLRESETMINMAXPROC', 'GL_VERSION_1_3_DEPRECATED', 'glClientActiveTexture', 'glMultiTexCoord1d', 'glMultiTexCoord1dv', 'glMultiTexCoord1f', 'glMultiTexCoord1fv', 'glMultiTexCoord1i', 'glMultiTexCoord1iv', 'glMultiTexCoord1s', 'glMultiTexCoord1sv', 'glMultiTexCoord2d', 'glMultiTexCoord2dv', 'glMultiTexCoord2f', 'glMultiTexCoord2fv', 'glMultiTexCoord2i', 'glMultiTexCoord2iv', 'glMultiTexCoord2s', 'glMultiTexCoord2sv', 'glMultiTexCoord3d', 'glMultiTexCoord3dv', 'glMultiTexCoord3f', 'glMultiTexCoord3fv', 'glMultiTexCoord3i', 'glMultiTexCoord3iv', 'glMultiTexCoord3s', 'glMultiTexCoord3sv', 'glMultiTexCoord4d', 'glMultiTexCoord4dv', 'glMultiTexCoord4f', 'glMultiTexCoord4fv', 'glMultiTexCoord4i', 'glMultiTexCoord4iv', 'glMultiTexCoord4s', 'glMultiTexCoord4sv', 'glLoadTransposeMatrixf', 'glLoadTransposeMatrixd', 'glMultTransposeMatrixf', 'glMultTransposeMatrixd', 'PFNGLCLIENTACTIVETEXTUREPROC', 'PFNGLMULTITEXCOORD1DPROC', 'PFNGLMULTITEXCOORD1DVPROC', 'PFNGLMULTITEXCOORD1FPROC', 'PFNGLMULTITEXCOORD1FVPROC', 'PFNGLMULTITEXCOORD1IPROC', 'PFNGLMULTITEXCOORD1IVPROC', 'PFNGLMULTITEXCOORD1SPROC', 'PFNGLMULTITEXCOORD1SVPROC', 'PFNGLMULTITEXCOORD2DPROC', 'PFNGLMULTITEXCOORD2DVPROC', 'PFNGLMULTITEXCOORD2FPROC', 'PFNGLMULTITEXCOORD2FVPROC', 'PFNGLMULTITEXCOORD2IPROC', 'PFNGLMULTITEXCOORD2IVPROC', 'PFNGLMULTITEXCOORD2SPROC', 'PFNGLMULTITEXCOORD2SVPROC', 'PFNGLMULTITEXCOORD3DPROC', 'PFNGLMULTITEXCOORD3DVPROC', 'PFNGLMULTITEXCOORD3FPROC', 'PFNGLMULTITEXCOORD3FVPROC', 'PFNGLMULTITEXCOORD3IPROC', 'PFNGLMULTITEXCOORD3IVPROC', 'PFNGLMULTITEXCOORD3SPROC', 'PFNGLMULTITEXCOORD3SVPROC', 'PFNGLMULTITEXCOORD4DPROC', 'PFNGLMULTITEXCOORD4DVPROC', 'PFNGLMULTITEXCOORD4FPROC', 'PFNGLMULTITEXCOORD4FVPROC', 'PFNGLMULTITEXCOORD4IPROC', 'PFNGLMULTITEXCOORD4IVPROC', 'PFNGLMULTITEXCOORD4SPROC', 'PFNGLMULTITEXCOORD4SVPROC', 'PFNGLLOADTRANSPOSEMATRIXFPROC', 'PFNGLLOADTRANSPOSEMATRIXDPROC', 'PFNGLMULTTRANSPOSEMATRIXFPROC', 'PFNGLMULTTRANSPOSEMATRIXDPROC', 'GL_VERSION_1_4', 'glBlendFuncSeparate', 'glMultiDrawArrays', 'glMultiDrawElements', 'glPointParameterf', 'glPointParameterfv', 'glPointParameteri', 'glPointParameteriv', 'PFNGLBLENDFUNCSEPARATEPROC', 'PFNGLMULTIDRAWARRAYSPROC', 'PFNGLMULTIDRAWELEMENTSPROC', 'PFNGLPOINTPARAMETERFPROC', 'PFNGLPOINTPARAMETERFVPROC', 'PFNGLPOINTPARAMETERIPROC', 'PFNGLPOINTPARAMETERIVPROC', 'GL_VERSION_1_4_DEPRECATED', 'glFogCoordf', 'glFogCoordfv', 'glFogCoordd', 'glFogCoorddv', 'glFogCoordPointer', 'glSecondaryColor3b', 'glSecondaryColor3bv', 'glSecondaryColor3d', 'glSecondaryColor3dv', 'glSecondaryColor3f', 'glSecondaryColor3fv', 'glSecondaryColor3i', 'glSecondaryColor3iv', 'glSecondaryColor3s', 'glSecondaryColor3sv', 'glSecondaryColor3ub', 'glSecondaryColor3ubv', 'glSecondaryColor3ui', 'glSecondaryColor3uiv', 'glSecondaryColor3us', 'glSecondaryColor3usv', 'glSecondaryColorPointer', 'glWindowPos2d', 'glWindowPos2dv', 'glWindowPos2f', 'glWindowPos2fv', 'glWindowPos2i', 'glWindowPos2iv', 'glWindowPos2s', 'glWindowPos2sv', 'glWindowPos3d', 'glWindowPos3dv', 'glWindowPos3f', 'glWindowPos3fv', 'glWindowPos3i', 'glWindowPos3iv', 'glWindowPos3s', 'glWindowPos3sv', 'PFNGLFOGCOORDFPROC', 'PFNGLFOGCOORDFVPROC', 'PFNGLFOGCOORDDPROC', 'PFNGLFOGCOORDDVPROC', 'PFNGLFOGCOORDPOINTERPROC', 'PFNGLSECONDARYCOLOR3BPROC', 'PFNGLSECONDARYCOLOR3BVPROC', 'PFNGLSECONDARYCOLOR3DPROC', 'PFNGLSECONDARYCOLOR3DVPROC', 'PFNGLSECONDARYCOLOR3FPROC', 'PFNGLSECONDARYCOLOR3FVPROC', 'PFNGLSECONDARYCOLOR3IPROC', 'PFNGLSECONDARYCOLOR3IVPROC', 'PFNGLSECONDARYCOLOR3SPROC', 'PFNGLSECONDARYCOLOR3SVPROC', 'PFNGLSECONDARYCOLOR3UBPROC', 'PFNGLSECONDARYCOLOR3UBVPROC', 'PFNGLSECONDARYCOLOR3UIPROC', 'PFNGLSECONDARYCOLOR3UIVPROC', 'PFNGLSECONDARYCOLOR3USPROC', 'PFNGLSECONDARYCOLOR3USVPROC', 'PFNGLSECONDARYCOLORPOINTERPROC', 'PFNGLWINDOWPOS2DPROC', 'PFNGLWINDOWPOS2DVPROC', 'PFNGLWINDOWPOS2FPROC', 'PFNGLWINDOWPOS2FVPROC', 'PFNGLWINDOWPOS2IPROC', 'PFNGLWINDOWPOS2IVPROC', 'PFNGLWINDOWPOS2SPROC', 'PFNGLWINDOWPOS2SVPROC', 'PFNGLWINDOWPOS3DPROC', 'PFNGLWINDOWPOS3DVPROC', 'PFNGLWINDOWPOS3FPROC', 'PFNGLWINDOWPOS3FVPROC', 'PFNGLWINDOWPOS3IPROC', 'PFNGLWINDOWPOS3IVPROC', 'PFNGLWINDOWPOS3SPROC', 'PFNGLWINDOWPOS3SVPROC', 'GL_VERSION_1_5', 'glGenQueries', 'glDeleteQueries', 'glIsQuery', 'glBeginQuery', 'glEndQuery', 'glGetQueryiv', 'glGetQueryObjectiv', 'glGetQueryObjectuiv', 'glBindBuffer', 'glDeleteBuffers', 'glGenBuffers', 'glIsBuffer', 'glBufferData', 'glBufferSubData', 'glGetBufferSubData', 'glMapBuffer', 'glUnmapBuffer', 'glGetBufferParameteriv', 'glGetBufferPointerv', 'PFNGLGENQUERIESPROC', 'PFNGLDELETEQUERIESPROC', 'PFNGLISQUERYPROC', 'PFNGLBEGINQUERYPROC', 'PFNGLENDQUERYPROC', 'PFNGLGETQUERYIVPROC', 'PFNGLGETQUERYOBJECTIVPROC', 'PFNGLGETQUERYOBJECTUIVPROC', 'PFNGLBINDBUFFERPROC', 'PFNGLDELETEBUFFERSPROC', 'PFNGLGENBUFFERSPROC', 'PFNGLISBUFFERPROC', 'PFNGLBUFFERDATAPROC', 'PFNGLBUFFERSUBDATAPROC', 'PFNGLGETBUFFERSUBDATAPROC', 'PFNGLMAPBUFFERPROC', 'PFNGLUNMAPBUFFERPROC', 'PFNGLGETBUFFERPARAMETERIVPROC', 'PFNGLGETBUFFERPOINTERVPROC', 'GL_VERSION_2_0', 'glBlendEquationSeparate', 'glDrawBuffers', 'glStencilOpSeparate', 'glStencilFuncSeparate', 'glStencilMaskSeparate', 'glAttachShader', 'glBindAttribLocation', 'glCompileShader', 'glCreateProgram', 'glCreateShader', 'glDeleteProgram', 'glDeleteShader', 'glDetachShader', 'glDisableVertexAttribArray', 'glEnableVertexAttribArray', 'glGetActiveAttrib', 'glGetActiveUniform', 'glGetAttachedShaders', 'glGetAttribLocation', 'glGetProgramiv', 'glGetProgramInfoLog', 'glGetShaderiv', 'glGetShaderInfoLog', 'glGetShaderSource', 'glGetUniformLocation', 'glGetUniformfv', 'glGetUniformiv', 'glGetVertexAttribdv', 'glGetVertexAttribfv', 'glGetVertexAttribiv', 'glGetVertexAttribPointerv', 'glIsProgram', 'glIsShader', 'glLinkProgram', 'glShaderSource', 'glUseProgram', 'glUniform1f', 'glUniform2f', 'glUniform3f', 'glUniform4f', 'glUniform1i', 'glUniform2i', 'glUniform3i', 'glUniform4i', 'glUniform1fv', 'glUniform2fv', 'glUniform3fv', 'glUniform4fv', 'glUniform1iv', 'glUniform2iv', 'glUniform3iv', 'glUniform4iv', 'glUniformMatrix2fv', 'glUniformMatrix3fv', 'glUniformMatrix4fv', 'glValidateProgram', 'glVertexAttrib1d', 'glVertexAttrib1dv', 'glVertexAttrib1f', 'glVertexAttrib1fv', 'glVertexAttrib1s', 'glVertexAttrib1sv', 'glVertexAttrib2d', 'glVertexAttrib2dv', 'glVertexAttrib2f', 'glVertexAttrib2fv', 'glVertexAttrib2s', 'glVertexAttrib2sv', 'glVertexAttrib3d', 'glVertexAttrib3dv', 'glVertexAttrib3f', 'glVertexAttrib3fv', 'glVertexAttrib3s', 'glVertexAttrib3sv', 'glVertexAttrib4Nbv', 'glVertexAttrib4Niv', 'glVertexAttrib4Nsv', 'glVertexAttrib4Nub', 'glVertexAttrib4Nubv', 'glVertexAttrib4Nuiv', 'glVertexAttrib4Nusv', 'glVertexAttrib4bv', 'glVertexAttrib4d', 'glVertexAttrib4dv', 'glVertexAttrib4f', 'glVertexAttrib4fv', 'glVertexAttrib4iv', 'glVertexAttrib4s', 'glVertexAttrib4sv', 'glVertexAttrib4ubv', 'glVertexAttrib4uiv', 'glVertexAttrib4usv', 'glVertexAttribPointer', 'PFNGLBLENDEQUATIONSEPARATEPROC', 'PFNGLDRAWBUFFERSPROC', 'PFNGLSTENCILOPSEPARATEPROC', 'PFNGLSTENCILFUNCSEPARATEPROC', 'PFNGLSTENCILMASKSEPARATEPROC', 'PFNGLATTACHSHADERPROC', 'PFNGLBINDATTRIBLOCATIONPROC', 'PFNGLCOMPILESHADERPROC', 'PFNGLCREATEPROGRAMPROC', 'PFNGLCREATESHADERPROC', 'PFNGLDELETEPROGRAMPROC', 'PFNGLDELETESHADERPROC', 'PFNGLDETACHSHADERPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYPROC', 'PFNGLENABLEVERTEXATTRIBARRAYPROC', 'PFNGLGETACTIVEATTRIBPROC', 'PFNGLGETACTIVEUNIFORMPROC', 'PFNGLGETATTACHEDSHADERSPROC', 'PFNGLGETATTRIBLOCATIONPROC', 'PFNGLGETPROGRAMIVPROC', 'PFNGLGETPROGRAMINFOLOGPROC', 'PFNGLGETSHADERIVPROC', 'PFNGLGETSHADERINFOLOGPROC', 'PFNGLGETSHADERSOURCEPROC', 'PFNGLGETUNIFORMLOCATIONPROC', 'PFNGLGETUNIFORMFVPROC', 'PFNGLGETUNIFORMIVPROC', 'PFNGLGETVERTEXATTRIBDVPROC', 'PFNGLGETVERTEXATTRIBFVPROC', 'PFNGLGETVERTEXATTRIBIVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVPROC', 'PFNGLISPROGRAMPROC', 'PFNGLISSHADERPROC', 'PFNGLLINKPROGRAMPROC', 'PFNGLSHADERSOURCEPROC', 'PFNGLUSEPROGRAMPROC', 'PFNGLUNIFORM1FPROC', 'PFNGLUNIFORM2FPROC', 'PFNGLUNIFORM3FPROC', 'PFNGLUNIFORM4FPROC', 'PFNGLUNIFORM1IPROC', 'PFNGLUNIFORM2IPROC', 'PFNGLUNIFORM3IPROC', 'PFNGLUNIFORM4IPROC', 'PFNGLUNIFORM1FVPROC', 'PFNGLUNIFORM2FVPROC', 'PFNGLUNIFORM3FVPROC', 'PFNGLUNIFORM4FVPROC', 'PFNGLUNIFORM1IVPROC', 'PFNGLUNIFORM2IVPROC', 'PFNGLUNIFORM3IVPROC', 'PFNGLUNIFORM4IVPROC', 'PFNGLUNIFORMMATRIX2FVPROC', 'PFNGLUNIFORMMATRIX3FVPROC', 'PFNGLUNIFORMMATRIX4FVPROC', 'PFNGLVALIDATEPROGRAMPROC', 'PFNGLVERTEXATTRIB1DPROC', 'PFNGLVERTEXATTRIB1DVPROC', 'PFNGLVERTEXATTRIB1FPROC', 'PFNGLVERTEXATTRIB1FVPROC', 'PFNGLVERTEXATTRIB1SPROC', 'PFNGLVERTEXATTRIB1SVPROC', 'PFNGLVERTEXATTRIB2DPROC', 'PFNGLVERTEXATTRIB2DVPROC', 'PFNGLVERTEXATTRIB2FPROC', 'PFNGLVERTEXATTRIB2FVPROC', 'PFNGLVERTEXATTRIB2SPROC', 'PFNGLVERTEXATTRIB2SVPROC', 'PFNGLVERTEXATTRIB3DPROC', 'PFNGLVERTEXATTRIB3DVPROC', 'PFNGLVERTEXATTRIB3FPROC', 'PFNGLVERTEXATTRIB3FVPROC', 'PFNGLVERTEXATTRIB3SPROC', 'PFNGLVERTEXATTRIB3SVPROC', 'PFNGLVERTEXATTRIB4NBVPROC', 'PFNGLVERTEXATTRIB4NIVPROC', 'PFNGLVERTEXATTRIB4NSVPROC', 'PFNGLVERTEXATTRIB4NUBPROC', 'PFNGLVERTEXATTRIB4NUBVPROC', 'PFNGLVERTEXATTRIB4NUIVPROC', 'PFNGLVERTEXATTRIB4NUSVPROC', 'PFNGLVERTEXATTRIB4BVPROC', 'PFNGLVERTEXATTRIB4DPROC', 'PFNGLVERTEXATTRIB4DVPROC', 'PFNGLVERTEXATTRIB4FPROC', 'PFNGLVERTEXATTRIB4FVPROC', 'PFNGLVERTEXATTRIB4IVPROC', 'PFNGLVERTEXATTRIB4SPROC', 'PFNGLVERTEXATTRIB4SVPROC', 'PFNGLVERTEXATTRIB4UBVPROC', 'PFNGLVERTEXATTRIB4UIVPROC', 'PFNGLVERTEXATTRIB4USVPROC', 'PFNGLVERTEXATTRIBPOINTERPROC', 'GL_VERSION_2_1', 'glUniformMatrix2x3fv', 'glUniformMatrix3x2fv', 'glUniformMatrix2x4fv', 'glUniformMatrix4x2fv', 'glUniformMatrix3x4fv', 'glUniformMatrix4x3fv', 'PFNGLUNIFORMMATRIX2X3FVPROC', 'PFNGLUNIFORMMATRIX3X2FVPROC', 'PFNGLUNIFORMMATRIX2X4FVPROC', 'PFNGLUNIFORMMATRIX4X2FVPROC', 'PFNGLUNIFORMMATRIX3X4FVPROC', 'PFNGLUNIFORMMATRIX4X3FVPROC', 'GL_VERSION_3_0', 'glColorMaski', 'glGetBooleani_v', 'glGetIntegeri_v', 'glEnablei', 'glDisablei', 'glIsEnabledi', 'glBeginTransformFeedback', 'glEndTransformFeedback', 'glBindBufferRange', 'glBindBufferBase', 'glTransformFeedbackVaryings', 'glGetTransformFeedbackVarying', 'glClampColor', 'glBeginConditionalRender', 'glEndConditionalRender', 'glVertexAttribIPointer', 'glGetVertexAttribIiv', 'glGetVertexAttribIuiv', 'glVertexAttribI1i', 'glVertexAttribI2i', 'glVertexAttribI3i', 'glVertexAttribI4i', 'glVertexAttribI1ui', 'glVertexAttribI2ui', 'glVertexAttribI3ui', 'glVertexAttribI4ui', 'glVertexAttribI1iv', 'glVertexAttribI2iv', 'glVertexAttribI3iv', 'glVertexAttribI4iv', 'glVertexAttribI1uiv', 'glVertexAttribI2uiv', 'glVertexAttribI3uiv', 'glVertexAttribI4uiv', 'glVertexAttribI4bv', 'glVertexAttribI4sv', 'glVertexAttribI4ubv', 'glVertexAttribI4usv', 'glGetUniformuiv', 'glBindFragDataLocation', 'glGetFragDataLocation', 'glUniform1ui', 'glUniform2ui', 'glUniform3ui', 'glUniform4ui', 'glUniform1uiv', 'glUniform2uiv', 'glUniform3uiv', 'glUniform4uiv', 'glTexParameterIiv', 'glTexParameterIuiv', 'glGetTexParameterIiv', 'glGetTexParameterIuiv', 'glClearBufferiv', 'glClearBufferuiv', 'glClearBufferfv', 'glClearBufferfi', 'glGetStringi', 'PFNGLCOLORMASKIPROC', 'PFNGLGETBOOLEANI_VPROC', 'PFNGLGETINTEGERI_VPROC', 'PFNGLENABLEIPROC', 'PFNGLDISABLEIPROC', 'PFNGLISENABLEDIPROC', 'PFNGLBEGINTRANSFORMFEEDBACKPROC', 'PFNGLENDTRANSFORMFEEDBACKPROC', 'PFNGLBINDBUFFERRANGEPROC', 'PFNGLBINDBUFFERBASEPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGPROC', 'PFNGLCLAMPCOLORPROC', 'PFNGLBEGINCONDITIONALRENDERPROC', 'PFNGLENDCONDITIONALRENDERPROC', 'PFNGLVERTEXATTRIBIPOINTERPROC', 'PFNGLGETVERTEXATTRIBIIVPROC', 'PFNGLGETVERTEXATTRIBIUIVPROC', 'PFNGLVERTEXATTRIBI1IPROC', 'PFNGLVERTEXATTRIBI2IPROC', 'PFNGLVERTEXATTRIBI3IPROC', 'PFNGLVERTEXATTRIBI4IPROC', 'PFNGLVERTEXATTRIBI1UIPROC', 'PFNGLVERTEXATTRIBI2UIPROC', 'PFNGLVERTEXATTRIBI3UIPROC', 'PFNGLVERTEXATTRIBI4UIPROC', 'PFNGLVERTEXATTRIBI1IVPROC', 'PFNGLVERTEXATTRIBI2IVPROC', 'PFNGLVERTEXATTRIBI3IVPROC', 'PFNGLVERTEXATTRIBI4IVPROC', 'PFNGLVERTEXATTRIBI1UIVPROC', 'PFNGLVERTEXATTRIBI2UIVPROC', 'PFNGLVERTEXATTRIBI3UIVPROC', 'PFNGLVERTEXATTRIBI4UIVPROC', 'PFNGLVERTEXATTRIBI4BVPROC', 'PFNGLVERTEXATTRIBI4SVPROC', 'PFNGLVERTEXATTRIBI4UBVPROC', 'PFNGLVERTEXATTRIBI4USVPROC', 'PFNGLGETUNIFORMUIVPROC', 'PFNGLBINDFRAGDATALOCATIONPROC', 'PFNGLGETFRAGDATALOCATIONPROC', 'PFNGLUNIFORM1UIPROC', 'PFNGLUNIFORM2UIPROC', 'PFNGLUNIFORM3UIPROC', 'PFNGLUNIFORM4UIPROC', 'PFNGLUNIFORM1UIVPROC', 'PFNGLUNIFORM2UIVPROC', 'PFNGLUNIFORM3UIVPROC', 'PFNGLUNIFORM4UIVPROC', 'PFNGLTEXPARAMETERIIVPROC', 'PFNGLTEXPARAMETERIUIVPROC', 'PFNGLGETTEXPARAMETERIIVPROC', 'PFNGLGETTEXPARAMETERIUIVPROC', 'PFNGLCLEARBUFFERIVPROC', 'PFNGLCLEARBUFFERUIVPROC', 'PFNGLCLEARBUFFERFVPROC', 'PFNGLCLEARBUFFERFIPROC', 'PFNGLGETSTRINGIPROC', 'GL_VERSION_3_1', 'glDrawArraysInstanced', 'glDrawElementsInstanced', 'glTexBuffer', 'glPrimitiveRestartIndex', 'PFNGLDRAWARRAYSINSTANCEDPROC', 'PFNGLDRAWELEMENTSINSTANCEDPROC', 'PFNGLTEXBUFFERPROC', 'PFNGLPRIMITIVERESTARTINDEXPROC', 'GL_VERSION_3_2', 'glGetInteger64i_v', 'glGetBufferParameteri64v', 'glFramebufferTexture', 'PFNGLGETINTEGER64I_VPROC', 'PFNGLGETBUFFERPARAMETERI64VPROC', 'PFNGLFRAMEBUFFERTEXTUREPROC', 'GL_VERSION_3_3', 'glVertexAttribDivisor', 'PFNGLVERTEXATTRIBDIVISORPROC', 'GL_VERSION_4_0', 'glMinSampleShading', 'glBlendEquationi', 'glBlendEquationSeparatei', 'glBlendFunci', 'glBlendFuncSeparatei', 'PFNGLMINSAMPLESHADINGPROC', 'PFNGLBLENDEQUATIONIPROC', 'PFNGLBLENDEQUATIONSEPARATEIPROC', 'PFNGLBLENDFUNCIPROC', 'PFNGLBLENDFUNCSEPARATEIPROC', 'GL_VERSION_4_1', 'GL_VERSION_4_2', 'GL_ARB_transpose_matrix', 'glLoadTransposeMatrixfARB', 'glLoadTransposeMatrixdARB', 'glMultTransposeMatrixfARB', 'glMultTransposeMatrixdARB', 'PFNGLLOADTRANSPOSEMATRIXFARBPROC', 'PFNGLLOADTRANSPOSEMATRIXDARBPROC', 'PFNGLMULTTRANSPOSEMATRIXFARBPROC', 'PFNGLMULTTRANSPOSEMATRIXDARBPROC', 'GL_ARB_multisample', 'glSampleCoverageARB', 'PFNGLSAMPLECOVERAGEARBPROC', 'GL_ARB_texture_env_add', 'GL_ARB_texture_cube_map', 'GL_ARB_texture_compression', 'glCompressedTexImage3DARB', 'glCompressedTexImage2DARB', 'glCompressedTexImage1DARB', 'glCompressedTexSubImage3DARB', 'glCompressedTexSubImage2DARB', 'glCompressedTexSubImage1DARB', 'glGetCompressedTexImageARB', 'PFNGLCOMPRESSEDTEXIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEARBPROC', 'GL_ARB_texture_border_clamp', 'GL_ARB_point_parameters', 'glPointParameterfARB', 'glPointParameterfvARB', 'PFNGLPOINTPARAMETERFARBPROC', 'PFNGLPOINTPARAMETERFVARBPROC', 'GL_ARB_vertex_blend', 'glWeightbvARB', 'glWeightsvARB', 'glWeightivARB', 'glWeightfvARB', 'glWeightdvARB', 'glWeightubvARB', 'glWeightusvARB', 'glWeightuivARB', 'glWeightPointerARB', 'glVertexBlendARB', 'PFNGLWEIGHTBVARBPROC', 'PFNGLWEIGHTSVARBPROC', 'PFNGLWEIGHTIVARBPROC', 'PFNGLWEIGHTFVARBPROC', 'PFNGLWEIGHTDVARBPROC', 'PFNGLWEIGHTUBVARBPROC', 'PFNGLWEIGHTUSVARBPROC', 'PFNGLWEIGHTUIVARBPROC', 'PFNGLWEIGHTPOINTERARBPROC', 'PFNGLVERTEXBLENDARBPROC', 'GL_ARB_matrix_palette', 'glCurrentPaletteMatrixARB', 'glMatrixIndexubvARB', 'glMatrixIndexusvARB', 'glMatrixIndexuivARB', 'glMatrixIndexPointerARB', 'PFNGLCURRENTPALETTEMATRIXARBPROC', 'PFNGLMATRIXINDEXUBVARBPROC', 'PFNGLMATRIXINDEXUSVARBPROC', 'PFNGLMATRIXINDEXUIVARBPROC', 'PFNGLMATRIXINDEXPOINTERARBPROC', 'GL_ARB_texture_env_combine', 'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3', 'GL_ARB_texture_mirrored_repeat', 'GL_ARB_depth_texture', 'GL_ARB_shadow', 'GL_ARB_shadow_ambient', 'GL_ARB_window_pos', 'glWindowPos2dARB', 'glWindowPos2dvARB', 'glWindowPos2fARB', 'glWindowPos2fvARB', 'glWindowPos2iARB', 'glWindowPos2ivARB', 'glWindowPos2sARB', 'glWindowPos2svARB', 'glWindowPos3dARB', 'glWindowPos3dvARB', 'glWindowPos3fARB', 'glWindowPos3fvARB', 'glWindowPos3iARB', 'glWindowPos3ivARB', 'glWindowPos3sARB', 'glWindowPos3svARB', 'PFNGLWINDOWPOS2DARBPROC', 'PFNGLWINDOWPOS2DVARBPROC', 'PFNGLWINDOWPOS2FARBPROC', 'PFNGLWINDOWPOS2FVARBPROC', 'PFNGLWINDOWPOS2IARBPROC', 'PFNGLWINDOWPOS2IVARBPROC', 'PFNGLWINDOWPOS2SARBPROC', 'PFNGLWINDOWPOS2SVARBPROC', 'PFNGLWINDOWPOS3DARBPROC', 'PFNGLWINDOWPOS3DVARBPROC', 'PFNGLWINDOWPOS3FARBPROC', 'PFNGLWINDOWPOS3FVARBPROC', 'PFNGLWINDOWPOS3IARBPROC', 'PFNGLWINDOWPOS3IVARBPROC', 'PFNGLWINDOWPOS3SARBPROC', 'PFNGLWINDOWPOS3SVARBPROC', 'GL_ARB_vertex_program', 'glVertexAttrib1dARB', 'glVertexAttrib1dvARB', 'glVertexAttrib1fARB', 'glVertexAttrib1fvARB', 'glVertexAttrib1sARB', 'glVertexAttrib1svARB', 'glVertexAttrib2dARB', 'glVertexAttrib2dvARB', 'glVertexAttrib2fARB', 'glVertexAttrib2fvARB', 'glVertexAttrib2sARB', 'glVertexAttrib2svARB', 'glVertexAttrib3dARB', 'glVertexAttrib3dvARB', 'glVertexAttrib3fARB', 'glVertexAttrib3fvARB', 'glVertexAttrib3sARB', 'glVertexAttrib3svARB', 'glVertexAttrib4NbvARB', 'glVertexAttrib4NivARB', 'glVertexAttrib4NsvARB', 'glVertexAttrib4NubARB', 'glVertexAttrib4NubvARB', 'glVertexAttrib4NuivARB', 'glVertexAttrib4NusvARB', 'glVertexAttrib4bvARB', 'glVertexAttrib4dARB', 'glVertexAttrib4dvARB', 'glVertexAttrib4fARB', 'glVertexAttrib4fvARB', 'glVertexAttrib4ivARB', 'glVertexAttrib4sARB', 'glVertexAttrib4svARB', 'glVertexAttrib4ubvARB', 'glVertexAttrib4uivARB', 'glVertexAttrib4usvARB', 'glVertexAttribPointerARB', 'glEnableVertexAttribArrayARB', 'glDisableVertexAttribArrayARB', 'glProgramStringARB', 'glBindProgramARB', 'glDeleteProgramsARB', 'glGenProgramsARB', 'glProgramEnvParameter4dARB', 'glProgramEnvParameter4dvARB', 'glProgramEnvParameter4fARB', 'glProgramEnvParameter4fvARB', 'glProgramLocalParameter4dARB', 'glProgramLocalParameter4dvARB', 'glProgramLocalParameter4fARB', 'glProgramLocalParameter4fvARB', 'glGetProgramEnvParameterdvARB', 'glGetProgramEnvParameterfvARB', 'glGetProgramLocalParameterdvARB', 'glGetProgramLocalParameterfvARB', 'glGetProgramivARB', 'glGetProgramStringARB', 'glGetVertexAttribdvARB', 'glGetVertexAttribfvARB', 'glGetVertexAttribivARB', 'glGetVertexAttribPointervARB', 'glIsProgramARB', 'PFNGLVERTEXATTRIB1DARBPROC', 'PFNGLVERTEXATTRIB1DVARBPROC', 'PFNGLVERTEXATTRIB1FARBPROC', 'PFNGLVERTEXATTRIB1FVARBPROC', 'PFNGLVERTEXATTRIB1SARBPROC', 'PFNGLVERTEXATTRIB1SVARBPROC', 'PFNGLVERTEXATTRIB2DARBPROC', 'PFNGLVERTEXATTRIB2DVARBPROC', 'PFNGLVERTEXATTRIB2FARBPROC', 'PFNGLVERTEXATTRIB2FVARBPROC', 'PFNGLVERTEXATTRIB2SARBPROC', 'PFNGLVERTEXATTRIB2SVARBPROC', 'PFNGLVERTEXATTRIB3DARBPROC', 'PFNGLVERTEXATTRIB3DVARBPROC', 'PFNGLVERTEXATTRIB3FARBPROC', 'PFNGLVERTEXATTRIB3FVARBPROC', 'PFNGLVERTEXATTRIB3SARBPROC', 'PFNGLVERTEXATTRIB3SVARBPROC', 'PFNGLVERTEXATTRIB4NBVARBPROC', 'PFNGLVERTEXATTRIB4NIVARBPROC', 'PFNGLVERTEXATTRIB4NSVARBPROC', 'PFNGLVERTEXATTRIB4NUBARBPROC', 'PFNGLVERTEXATTRIB4NUBVARBPROC', 'PFNGLVERTEXATTRIB4NUIVARBPROC', 'PFNGLVERTEXATTRIB4NUSVARBPROC', 'PFNGLVERTEXATTRIB4BVARBPROC', 'PFNGLVERTEXATTRIB4DARBPROC', 'PFNGLVERTEXATTRIB4DVARBPROC', 'PFNGLVERTEXATTRIB4FARBPROC', 'PFNGLVERTEXATTRIB4FVARBPROC', 'PFNGLVERTEXATTRIB4IVARBPROC', 'PFNGLVERTEXATTRIB4SARBPROC', 'PFNGLVERTEXATTRIB4SVARBPROC', 'PFNGLVERTEXATTRIB4UBVARBPROC', 'PFNGLVERTEXATTRIB4UIVARBPROC', 'PFNGLVERTEXATTRIB4USVARBPROC', 'PFNGLVERTEXATTRIBPOINTERARBPROC', 'PFNGLENABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLDISABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLPROGRAMSTRINGARBPROC', 'PFNGLBINDPROGRAMARBPROC', 'PFNGLDELETEPROGRAMSARBPROC', 'PFNGLGENPROGRAMSARBPROC', 'PFNGLPROGRAMENVPARAMETER4DARBPROC', 'PFNGLPROGRAMENVPARAMETER4DVARBPROC', 'PFNGLPROGRAMENVPARAMETER4FARBPROC', 'PFNGLPROGRAMENVPARAMETER4FVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERDVARBPROC', 'PFNGLGETPROGRAMENVPARAMETERFVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC', 'PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC', 'PFNGLGETPROGRAMIVARBPROC', 'PFNGLGETPROGRAMSTRINGARBPROC', 'PFNGLGETVERTEXATTRIBDVARBPROC', 'PFNGLGETVERTEXATTRIBFVARBPROC', 'PFNGLGETVERTEXATTRIBIVARBPROC', 'PFNGLGETVERTEXATTRIBPOINTERVARBPROC', 'PFNGLISPROGRAMARBPROC', 'GL_ARB_fragment_program', 'GL_ARB_vertex_buffer_object', 'glBindBufferARB', 'glDeleteBuffersARB', 'glGenBuffersARB', 'glIsBufferARB', 'glBufferDataARB', 'glBufferSubDataARB', 'glGetBufferSubDataARB', 'glMapBufferARB', 'glUnmapBufferARB', 'glGetBufferParameterivARB', 'glGetBufferPointervARB', 'PFNGLBINDBUFFERARBPROC', 'PFNGLDELETEBUFFERSARBPROC', 'PFNGLGENBUFFERSARBPROC', 'PFNGLISBUFFERARBPROC', 'PFNGLBUFFERDATAARBPROC', 'PFNGLBUFFERSUBDATAARBPROC', 'PFNGLGETBUFFERSUBDATAARBPROC', 'PFNGLMAPBUFFERARBPROC', 'PFNGLUNMAPBUFFERARBPROC', 'PFNGLGETBUFFERPARAMETERIVARBPROC', 'PFNGLGETBUFFERPOINTERVARBPROC', 'GL_ARB_occlusion_query', 'glGenQueriesARB', 'glDeleteQueriesARB', 'glIsQueryARB', 'glBeginQueryARB', 'glEndQueryARB', 'glGetQueryivARB', 'glGetQueryObjectivARB', 'glGetQueryObjectuivARB', 'PFNGLGENQUERIESARBPROC', 'PFNGLDELETEQUERIESARBPROC', 'PFNGLISQUERYARBPROC', 'PFNGLBEGINQUERYARBPROC', 'PFNGLENDQUERYARBPROC', 'PFNGLGETQUERYIVARBPROC', 'PFNGLGETQUERYOBJECTIVARBPROC', 'PFNGLGETQUERYOBJECTUIVARBPROC', 'GL_ARB_shader_objects', 'glDeleteObjectARB', 'glGetHandleARB', 'glDetachObjectARB', 'glCreateShaderObjectARB', 'glShaderSourceARB', 'glCompileShaderARB', 'glCreateProgramObjectARB', 'glAttachObjectARB', 'glLinkProgramARB', 'glUseProgramObjectARB', 'glValidateProgramARB', 'glUniform1fARB', 'glUniform2fARB', 'glUniform3fARB', 'glUniform4fARB', 'glUniform1iARB', 'glUniform2iARB', 'glUniform3iARB', 'glUniform4iARB', 'glUniform1fvARB', 'glUniform2fvARB', 'glUniform3fvARB', 'glUniform4fvARB', 'glUniform1ivARB', 'glUniform2ivARB', 'glUniform3ivARB', 'glUniform4ivARB', 'glUniformMatrix2fvARB', 'glUniformMatrix3fvARB', 'glUniformMatrix4fvARB', 'glGetObjectParameterfvARB', 'glGetObjectParameterivARB', 'glGetInfoLogARB', 'glGetAttachedObjectsARB', 'glGetUniformLocationARB', 'glGetActiveUniformARB', 'glGetUniformfvARB', 'glGetUniformivARB', 'glGetShaderSourceARB', 'PFNGLDELETEOBJECTARBPROC', 'PFNGLGETHANDLEARBPROC', 'PFNGLDETACHOBJECTARBPROC', 'PFNGLCREATESHADEROBJECTARBPROC', 'PFNGLSHADERSOURCEARBPROC', 'PFNGLCOMPILESHADERARBPROC', 'PFNGLCREATEPROGRAMOBJECTARBPROC', 'PFNGLATTACHOBJECTARBPROC', 'PFNGLLINKPROGRAMARBPROC', 'PFNGLUSEPROGRAMOBJECTARBPROC', 'PFNGLVALIDATEPROGRAMARBPROC', 'PFNGLUNIFORM1FARBPROC', 'PFNGLUNIFORM2FARBPROC', 'PFNGLUNIFORM3FARBPROC', 'PFNGLUNIFORM4FARBPROC', 'PFNGLUNIFORM1IARBPROC', 'PFNGLUNIFORM2IARBPROC', 'PFNGLUNIFORM3IARBPROC', 'PFNGLUNIFORM4IARBPROC', 'PFNGLUNIFORM1FVARBPROC', 'PFNGLUNIFORM2FVARBPROC', 'PFNGLUNIFORM3FVARBPROC', 'PFNGLUNIFORM4FVARBPROC', 'PFNGLUNIFORM1IVARBPROC', 'PFNGLUNIFORM2IVARBPROC', 'PFNGLUNIFORM3IVARBPROC', 'PFNGLUNIFORM4IVARBPROC', 'PFNGLUNIFORMMATRIX2FVARBPROC', 'PFNGLUNIFORMMATRIX3FVARBPROC', 'PFNGLUNIFORMMATRIX4FVARBPROC', 'PFNGLGETOBJECTPARAMETERFVARBPROC', 'PFNGLGETOBJECTPARAMETERIVARBPROC', 'PFNGLGETINFOLOGARBPROC', 'PFNGLGETATTACHEDOBJECTSARBPROC', 'PFNGLGETUNIFORMLOCATIONARBPROC', 'PFNGLGETACTIVEUNIFORMARBPROC', 'PFNGLGETUNIFORMFVARBPROC', 'PFNGLGETUNIFORMIVARBPROC', 'PFNGLGETSHADERSOURCEARBPROC', 'GL_ARB_vertex_shader', 'glBindAttribLocationARB', 'glGetActiveAttribARB', 'glGetAttribLocationARB', 'PFNGLBINDATTRIBLOCATIONARBPROC', 'PFNGLGETACTIVEATTRIBARBPROC', 'PFNGLGETATTRIBLOCATIONARBPROC', 'GL_ARB_fragment_shader', 'GL_ARB_shading_language_100', 'GL_ARB_texture_non_power_of_two', 'GL_ARB_point_sprite', 'GL_ARB_fragment_program_shadow', 'GL_ARB_draw_buffers', 'glDrawBuffersARB', 'PFNGLDRAWBUFFERSARBPROC', 'GL_ARB_texture_rectangle', 'GL_ARB_color_buffer_float', 'glClampColorARB', 'PFNGLCLAMPCOLORARBPROC', 'GL_ARB_half_float_pixel', 'GL_ARB_texture_float', 'GL_ARB_pixel_buffer_object', 'GL_ARB_depth_buffer_float', 'GL_ARB_draw_instanced', 'glDrawArraysInstancedARB', 'glDrawElementsInstancedARB', 'PFNGLDRAWARRAYSINSTANCEDARBPROC', 'PFNGLDRAWELEMENTSINSTANCEDARBPROC', 'GL_ARB_framebuffer_object', 'glIsRenderbuffer', 'glBindRenderbuffer', 'glDeleteRenderbuffers', 'glGenRenderbuffers', 'glRenderbufferStorage', 'glGetRenderbufferParameteriv', 'glIsFramebuffer', 'glBindFramebuffer', 'glDeleteFramebuffers', 'glGenFramebuffers', 'glCheckFramebufferStatus', 'glFramebufferTexture1D', 'glFramebufferTexture2D', 'glFramebufferTexture3D', 'glFramebufferRenderbuffer', 'glGetFramebufferAttachmentParameteriv', 'glGenerateMipmap', 'glBlitFramebuffer', 'glRenderbufferStorageMultisample', 'glFramebufferTextureLayer', 'PFNGLISRENDERBUFFERPROC', 'PFNGLBINDRENDERBUFFERPROC', 'PFNGLDELETERENDERBUFFERSPROC', 'PFNGLGENRENDERBUFFERSPROC', 'PFNGLRENDERBUFFERSTORAGEPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVPROC', 'PFNGLISFRAMEBUFFERPROC', 'PFNGLBINDFRAMEBUFFERPROC', 'PFNGLDELETEFRAMEBUFFERSPROC', 'PFNGLGENFRAMEBUFFERSPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSPROC', 'PFNGLFRAMEBUFFERTEXTURE1DPROC', 'PFNGLFRAMEBUFFERTEXTURE2DPROC', 'PFNGLFRAMEBUFFERTEXTURE3DPROC', 'PFNGLFRAMEBUFFERRENDERBUFFERPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC', 'PFNGLGENERATEMIPMAPPROC', 'PFNGLBLITFRAMEBUFFERPROC', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERPROC', 'GL_ARB_framebuffer_sRGB', 'GL_ARB_geometry_shader4', 'glProgramParameteriARB', 'glFramebufferTextureARB', 'glFramebufferTextureLayerARB', 'glFramebufferTextureFaceARB', 'PFNGLPROGRAMPARAMETERIARBPROC', 'PFNGLFRAMEBUFFERTEXTUREARBPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERARBPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEARBPROC', 'GL_ARB_half_float_vertex', 'GL_ARB_instanced_arrays', 'glVertexAttribDivisorARB', 'PFNGLVERTEXATTRIBDIVISORARBPROC', 'GL_ARB_map_buffer_range', 'glMapBufferRange', 'glFlushMappedBufferRange', 'PFNGLMAPBUFFERRANGEPROC', 'PFNGLFLUSHMAPPEDBUFFERRANGEPROC', 'GL_ARB_texture_buffer_object', 'glTexBufferARB', 'PFNGLTEXBUFFERARBPROC', 'GL_ARB_texture_compression_rgtc', 'GL_ARB_texture_rg', 'GL_ARB_vertex_array_object', 'glBindVertexArray', 'glDeleteVertexArrays', 'glGenVertexArrays', 'glIsVertexArray', 'PFNGLBINDVERTEXARRAYPROC', 'PFNGLDELETEVERTEXARRAYSPROC', 'PFNGLGENVERTEXARRAYSPROC', 'PFNGLISVERTEXARRAYPROC', 'GL_ARB_uniform_buffer_object', 'glGetUniformIndices', 'glGetActiveUniformsiv', 'glGetActiveUniformName', 'glGetUniformBlockIndex', 'glGetActiveUniformBlockiv', 'glGetActiveUniformBlockName', 'glUniformBlockBinding', 'PFNGLGETUNIFORMINDICESPROC', 'PFNGLGETACTIVEUNIFORMSIVPROC', 'PFNGLGETACTIVEUNIFORMNAMEPROC', 'PFNGLGETUNIFORMBLOCKINDEXPROC', 'PFNGLGETACTIVEUNIFORMBLOCKIVPROC', 'PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC', 'PFNGLUNIFORMBLOCKBINDINGPROC', 'GL_ARB_compatibility', 'GL_ARB_copy_buffer', 'glCopyBufferSubData', 'PFNGLCOPYBUFFERSUBDATAPROC', 'GL_ARB_shader_texture_lod', 'GL_ARB_depth_clamp', 'GL_ARB_draw_elements_base_vertex', 'glDrawElementsBaseVertex', 'glDrawRangeElementsBaseVertex', 'glDrawElementsInstancedBaseVertex', 'glMultiDrawElementsBaseVertex', 'PFNGLDRAWELEMENTSBASEVERTEXPROC', 'PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC', 'PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC', 'PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC', 'GL_ARB_fragment_coord_conventions', 'GL_ARB_provoking_vertex', 'glProvokingVertex', 'PFNGLPROVOKINGVERTEXPROC', 'GL_ARB_seamless_cube_map', 'GL_ARB_sync', 'glFenceSync', 'glIsSync', 'glDeleteSync', 'glClientWaitSync', 'glWaitSync', 'glGetInteger64v', 'glGetSynciv', 'PFNGLFENCESYNCPROC', 'PFNGLISSYNCPROC', 'PFNGLDELETESYNCPROC', 'PFNGLCLIENTWAITSYNCPROC', 'PFNGLWAITSYNCPROC', 'PFNGLGETINTEGER64VPROC', 'PFNGLGETSYNCIVPROC', 'GL_ARB_texture_multisample', 'glTexImage2DMultisample', 'glTexImage3DMultisample', 'glGetMultisamplefv', 'glSampleMaski', 'PFNGLTEXIMAGE2DMULTISAMPLEPROC', 'PFNGLTEXIMAGE3DMULTISAMPLEPROC', 'PFNGLGETMULTISAMPLEFVPROC', 'PFNGLSAMPLEMASKIPROC', 'GL_ARB_vertex_array_bgra', 'GL_ARB_draw_buffers_blend', 'glBlendEquationiARB', 'glBlendEquationSeparateiARB', 'glBlendFunciARB', 'glBlendFuncSeparateiARB', 'PFNGLBLENDEQUATIONIARBPROC', 'PFNGLBLENDEQUATIONSEPARATEIARBPROC', 'PFNGLBLENDFUNCIARBPROC', 'PFNGLBLENDFUNCSEPARATEIARBPROC', 'GL_ARB_sample_shading', 'glMinSampleShadingARB', 'PFNGLMINSAMPLESHADINGARBPROC', 'GL_ARB_texture_cube_map_array', 'GL_ARB_texture_gather', 'GL_ARB_texture_query_lod', 'GL_ARB_shading_language_include', 'glNamedStringARB', 'glDeleteNamedStringARB', 'glCompileShaderIncludeARB', 'glIsNamedStringARB', 'glGetNamedStringARB', 'glGetNamedStringivARB', 'PFNGLNAMEDSTRINGARBPROC', 'PFNGLDELETENAMEDSTRINGARBPROC', 'PFNGLCOMPILESHADERINCLUDEARBPROC', 'PFNGLISNAMEDSTRINGARBPROC', 'PFNGLGETNAMEDSTRINGARBPROC', 'PFNGLGETNAMEDSTRINGIVARBPROC', 'GL_ARB_texture_compression_bptc', 'GL_ARB_blend_func_extended', 'glBindFragDataLocationIndexed', 'glGetFragDataIndex', 'PFNGLBINDFRAGDATALOCATIONINDEXEDPROC', 'PFNGLGETFRAGDATAINDEXPROC', 'GL_ARB_explicit_attrib_location', 'GL_ARB_occlusion_query2', 'GL_ARB_sampler_objects', 'glGenSamplers', 'glDeleteSamplers', 'glIsSampler', 'glBindSampler', 'glSamplerParameteri', 'glSamplerParameteriv', 'glSamplerParameterf', 'glSamplerParameterfv', 'glSamplerParameterIiv', 'glSamplerParameterIuiv', 'glGetSamplerParameteriv', 'glGetSamplerParameterIiv', 'glGetSamplerParameterfv', 'glGetSamplerParameterIuiv', 'PFNGLGENSAMPLERSPROC', 'PFNGLDELETESAMPLERSPROC', 'PFNGLISSAMPLERPROC', 'PFNGLBINDSAMPLERPROC', 'PFNGLSAMPLERPARAMETERIPROC', 'PFNGLSAMPLERPARAMETERIVPROC', 'PFNGLSAMPLERPARAMETERFPROC', 'PFNGLSAMPLERPARAMETERFVPROC', 'PFNGLSAMPLERPARAMETERIIVPROC', 'PFNGLSAMPLERPARAMETERIUIVPROC', 'PFNGLGETSAMPLERPARAMETERIVPROC', 'PFNGLGETSAMPLERPARAMETERIIVPROC', 'PFNGLGETSAMPLERPARAMETERFVPROC', 'PFNGLGETSAMPLERPARAMETERIUIVPROC', 'GL_ARB_shader_bit_encoding', 'GL_ARB_texture_rgb10_a2ui', 'GL_ARB_texture_swizzle', 'GL_ARB_timer_query', 'glQueryCounter', 'glGetQueryObjecti64v', 'glGetQueryObjectui64v', 'PFNGLQUERYCOUNTERPROC', 'PFNGLGETQUERYOBJECTI64VPROC', 'PFNGLGETQUERYOBJECTUI64VPROC', 'GL_ARB_vertex_type_2_10_10_10_rev', 'glVertexP2ui', 'glVertexP2uiv', 'glVertexP3ui', 'glVertexP3uiv', 'glVertexP4ui', 'glVertexP4uiv', 'glTexCoordP1ui', 'glTexCoordP1uiv', 'glTexCoordP2ui', 'glTexCoordP2uiv', 'glTexCoordP3ui', 'glTexCoordP3uiv', 'glTexCoordP4ui', 'glTexCoordP4uiv', 'glMultiTexCoordP1ui', 'glMultiTexCoordP1uiv', 'glMultiTexCoordP2ui', 'glMultiTexCoordP2uiv', 'glMultiTexCoordP3ui', 'glMultiTexCoordP3uiv', 'glMultiTexCoordP4ui', 'glMultiTexCoordP4uiv', 'glNormalP3ui', 'glNormalP3uiv', 'glColorP3ui', 'glColorP3uiv', 'glColorP4ui', 'glColorP4uiv', 'glSecondaryColorP3ui', 'glSecondaryColorP3uiv', 'glVertexAttribP1ui', 'glVertexAttribP1uiv', 'glVertexAttribP2ui', 'glVertexAttribP2uiv', 'glVertexAttribP3ui', 'glVertexAttribP3uiv', 'glVertexAttribP4ui', 'glVertexAttribP4uiv', 'PFNGLVERTEXP2UIPROC', 'PFNGLVERTEXP2UIVPROC', 'PFNGLVERTEXP3UIPROC', 'PFNGLVERTEXP3UIVPROC', 'PFNGLVERTEXP4UIPROC', 'PFNGLVERTEXP4UIVPROC', 'PFNGLTEXCOORDP1UIPROC', 'PFNGLTEXCOORDP1UIVPROC', 'PFNGLTEXCOORDP2UIPROC', 'PFNGLTEXCOORDP2UIVPROC', 'PFNGLTEXCOORDP3UIPROC', 'PFNGLTEXCOORDP3UIVPROC', 'PFNGLTEXCOORDP4UIPROC', 'PFNGLTEXCOORDP4UIVPROC', 'PFNGLMULTITEXCOORDP1UIPROC', 'PFNGLMULTITEXCOORDP1UIVPROC', 'PFNGLMULTITEXCOORDP2UIPROC', 'PFNGLMULTITEXCOORDP2UIVPROC', 'PFNGLMULTITEXCOORDP3UIPROC', 'PFNGLMULTITEXCOORDP3UIVPROC', 'PFNGLMULTITEXCOORDP4UIPROC', 'PFNGLMULTITEXCOORDP4UIVPROC', 'PFNGLNORMALP3UIPROC', 'PFNGLNORMALP3UIVPROC', 'PFNGLCOLORP3UIPROC', 'PFNGLCOLORP3UIVPROC', 'PFNGLCOLORP4UIPROC', 'PFNGLCOLORP4UIVPROC', 'PFNGLSECONDARYCOLORP3UIPROC', 'PFNGLSECONDARYCOLORP3UIVPROC', 'PFNGLVERTEXATTRIBP1UIPROC', 'PFNGLVERTEXATTRIBP1UIVPROC', 'PFNGLVERTEXATTRIBP2UIPROC', 'PFNGLVERTEXATTRIBP2UIVPROC', 'PFNGLVERTEXATTRIBP3UIPROC', 'PFNGLVERTEXATTRIBP3UIVPROC', 'PFNGLVERTEXATTRIBP4UIPROC', 'PFNGLVERTEXATTRIBP4UIVPROC', 'GL_ARB_draw_indirect', 'glDrawArraysIndirect', 'glDrawElementsIndirect', 'PFNGLDRAWARRAYSINDIRECTPROC', 'PFNGLDRAWELEMENTSINDIRECTPROC', 'GL_ARB_gpu_shader5', 'GL_ARB_gpu_shader_fp64', 'glUniform1d', 'glUniform2d', 'glUniform3d', 'glUniform4d', 'glUniform1dv', 'glUniform2dv', 'glUniform3dv', 'glUniform4dv', 'glUniformMatrix2dv', 'glUniformMatrix3dv', 'glUniformMatrix4dv', 'glUniformMatrix2x3dv', 'glUniformMatrix2x4dv', 'glUniformMatrix3x2dv', 'glUniformMatrix3x4dv', 'glUniformMatrix4x2dv', 'glUniformMatrix4x3dv', 'glGetUniformdv', 'PFNGLUNIFORM1DPROC', 'PFNGLUNIFORM2DPROC', 'PFNGLUNIFORM3DPROC', 'PFNGLUNIFORM4DPROC', 'PFNGLUNIFORM1DVPROC', 'PFNGLUNIFORM2DVPROC', 'PFNGLUNIFORM3DVPROC', 'PFNGLUNIFORM4DVPROC', 'PFNGLUNIFORMMATRIX2DVPROC', 'PFNGLUNIFORMMATRIX3DVPROC', 'PFNGLUNIFORMMATRIX4DVPROC', 'PFNGLUNIFORMMATRIX2X3DVPROC', 'PFNGLUNIFORMMATRIX2X4DVPROC', 'PFNGLUNIFORMMATRIX3X2DVPROC', 'PFNGLUNIFORMMATRIX3X4DVPROC', 'PFNGLUNIFORMMATRIX4X2DVPROC', 'PFNGLUNIFORMMATRIX4X3DVPROC', 'PFNGLGETUNIFORMDVPROC', 'GL_ARB_shader_subroutine', 'glGetSubroutineUniformLocation', 'glGetSubroutineIndex', 'glGetActiveSubroutineUniformiv', 'glGetActiveSubroutineUniformName', 'glGetActiveSubroutineName', 'glUniformSubroutinesuiv', 'glGetUniformSubroutineuiv', 'glGetProgramStageiv', 'PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC', 'PFNGLGETSUBROUTINEINDEXPROC', 'PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC', 'PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC', 'PFNGLGETACTIVESUBROUTINENAMEPROC', 'PFNGLUNIFORMSUBROUTINESUIVPROC', 'PFNGLGETUNIFORMSUBROUTINEUIVPROC', 'PFNGLGETPROGRAMSTAGEIVPROC', 'GL_ARB_tessellation_shader', 'glPatchParameteri', 'glPatchParameterfv', 'PFNGLPATCHPARAMETERIPROC', 'PFNGLPATCHPARAMETERFVPROC', 'GL_ARB_texture_buffer_object_rgb32', 'GL_ARB_transform_feedback2', 'glBindTransformFeedback', 'glDeleteTransformFeedbacks', 'glGenTransformFeedbacks', 'glIsTransformFeedback', 'glPauseTransformFeedback', 'glResumeTransformFeedback', 'glDrawTransformFeedback', 'PFNGLBINDTRANSFORMFEEDBACKPROC', 'PFNGLDELETETRANSFORMFEEDBACKSPROC', 'PFNGLGENTRANSFORMFEEDBACKSPROC', 'PFNGLISTRANSFORMFEEDBACKPROC', 'PFNGLPAUSETRANSFORMFEEDBACKPROC', 'PFNGLRESUMETRANSFORMFEEDBACKPROC', 'PFNGLDRAWTRANSFORMFEEDBACKPROC', 'GL_ARB_transform_feedback3', 'glDrawTransformFeedbackStream', 'glBeginQueryIndexed', 'glEndQueryIndexed', 'glGetQueryIndexediv', 'PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC', 'PFNGLBEGINQUERYINDEXEDPROC', 'PFNGLENDQUERYINDEXEDPROC', 'PFNGLGETQUERYINDEXEDIVPROC', 'GL_ARB_ES2_compatibility', 'glReleaseShaderCompiler', 'glShaderBinary', 'glGetShaderPrecisionFormat', 'glDepthRangef', 'glClearDepthf', 'PFNGLRELEASESHADERCOMPILERPROC', 'PFNGLSHADERBINARYPROC', 'PFNGLGETSHADERPRECISIONFORMATPROC', 'PFNGLDEPTHRANGEFPROC', 'PFNGLCLEARDEPTHFPROC', 'GL_ARB_get_program_binary', 'glGetProgramBinary', 'glProgramBinary', 'glProgramParameteri', 'PFNGLGETPROGRAMBINARYPROC', 'PFNGLPROGRAMBINARYPROC', 'PFNGLPROGRAMPARAMETERIPROC', 'GL_ARB_separate_shader_objects', 'glUseProgramStages', 'glActiveShaderProgram', 'glCreateShaderProgramv', 'glBindProgramPipeline', 'glDeleteProgramPipelines', 'glGenProgramPipelines', 'glIsProgramPipeline', 'glGetProgramPipelineiv', 'glProgramUniform1i', 'glProgramUniform1iv', 'glProgramUniform1f', 'glProgramUniform1fv', 'glProgramUniform1d', 'glProgramUniform1dv', 'glProgramUniform1ui', 'glProgramUniform1uiv', 'glProgramUniform2i', 'glProgramUniform2iv', 'glProgramUniform2f', 'glProgramUniform2fv', 'glProgramUniform2d', 'glProgramUniform2dv', 'glProgramUniform2ui', 'glProgramUniform2uiv', 'glProgramUniform3i', 'glProgramUniform3iv', 'glProgramUniform3f', 'glProgramUniform3fv', 'glProgramUniform3d', 'glProgramUniform3dv', 'glProgramUniform3ui', 'glProgramUniform3uiv', 'glProgramUniform4i', 'glProgramUniform4iv', 'glProgramUniform4f', 'glProgramUniform4fv', 'glProgramUniform4d', 'glProgramUniform4dv', 'glProgramUniform4ui', 'glProgramUniform4uiv', 'glProgramUniformMatrix2fv', 'glProgramUniformMatrix3fv', 'glProgramUniformMatrix4fv', 'glProgramUniformMatrix2dv', 'glProgramUniformMatrix3dv', 'glProgramUniformMatrix4dv', 'glProgramUniformMatrix2x3fv', 'glProgramUniformMatrix3x2fv', 'glProgramUniformMatrix2x4fv', 'glProgramUniformMatrix4x2fv', 'glProgramUniformMatrix3x4fv', 'glProgramUniformMatrix4x3fv', 'glProgramUniformMatrix2x3dv', 'glProgramUniformMatrix3x2dv', 'glProgramUniformMatrix2x4dv', 'glProgramUniformMatrix4x2dv', 'glProgramUniformMatrix3x4dv', 'glProgramUniformMatrix4x3dv', 'glValidateProgramPipeline', 'glGetProgramPipelineInfoLog', 'PFNGLUSEPROGRAMSTAGESPROC', 'PFNGLACTIVESHADERPROGRAMPROC', 'PFNGLCREATESHADERPROGRAMVPROC', 'PFNGLBINDPROGRAMPIPELINEPROC', 'PFNGLDELETEPROGRAMPIPELINESPROC', 'PFNGLGENPROGRAMPIPELINESPROC', 'PFNGLISPROGRAMPIPELINEPROC', 'PFNGLGETPROGRAMPIPELINEIVPROC', 'PFNGLPROGRAMUNIFORM1IPROC', 'PFNGLPROGRAMUNIFORM1IVPROC', 'PFNGLPROGRAMUNIFORM1FPROC', 'PFNGLPROGRAMUNIFORM1FVPROC', 'PFNGLPROGRAMUNIFORM1DPROC', 'PFNGLPROGRAMUNIFORM1DVPROC', 'PFNGLPROGRAMUNIFORM1UIPROC', 'PFNGLPROGRAMUNIFORM1UIVPROC', 'PFNGLPROGRAMUNIFORM2IPROC', 'PFNGLPROGRAMUNIFORM2IVPROC', 'PFNGLPROGRAMUNIFORM2FPROC', 'PFNGLPROGRAMUNIFORM2FVPROC', 'PFNGLPROGRAMUNIFORM2DPROC', 'PFNGLPROGRAMUNIFORM2DVPROC', 'PFNGLPROGRAMUNIFORM2UIPROC', 'PFNGLPROGRAMUNIFORM2UIVPROC', 'PFNGLPROGRAMUNIFORM3IPROC', 'PFNGLPROGRAMUNIFORM3IVPROC', 'PFNGLPROGRAMUNIFORM3FPROC', 'PFNGLPROGRAMUNIFORM3FVPROC', 'PFNGLPROGRAMUNIFORM3DPROC', 'PFNGLPROGRAMUNIFORM3DVPROC', 'PFNGLPROGRAMUNIFORM3UIPROC', 'PFNGLPROGRAMUNIFORM3UIVPROC', 'PFNGLPROGRAMUNIFORM4IPROC', 'PFNGLPROGRAMUNIFORM4IVPROC', 'PFNGLPROGRAMUNIFORM4FPROC', 'PFNGLPROGRAMUNIFORM4FVPROC', 'PFNGLPROGRAMUNIFORM4DPROC', 'PFNGLPROGRAMUNIFORM4DVPROC', 'PFNGLPROGRAMUNIFORM4UIPROC', 'PFNGLPROGRAMUNIFORM4UIVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC', 'PFNGLVALIDATEPROGRAMPIPELINEPROC', 'PFNGLGETPROGRAMPIPELINEINFOLOGPROC', 'GL_ARB_vertex_attrib_64bit', 'glVertexAttribL1d', 'glVertexAttribL2d', 'glVertexAttribL3d', 'glVertexAttribL4d', 'glVertexAttribL1dv', 'glVertexAttribL2dv', 'glVertexAttribL3dv', 'glVertexAttribL4dv', 'glVertexAttribLPointer', 'glGetVertexAttribLdv', 'PFNGLVERTEXATTRIBL1DPROC', 'PFNGLVERTEXATTRIBL2DPROC', 'PFNGLVERTEXATTRIBL3DPROC', 'PFNGLVERTEXATTRIBL4DPROC', 'PFNGLVERTEXATTRIBL1DVPROC', 'PFNGLVERTEXATTRIBL2DVPROC', 'PFNGLVERTEXATTRIBL3DVPROC', 'PFNGLVERTEXATTRIBL4DVPROC', 'PFNGLVERTEXATTRIBLPOINTERPROC', 'PFNGLGETVERTEXATTRIBLDVPROC', 'GL_ARB_viewport_array', 'glViewportArrayv', 'glViewportIndexedf', 'glViewportIndexedfv', 'glScissorArrayv', 'glScissorIndexed', 'glScissorIndexedv', 'glDepthRangeArrayv', 'glDepthRangeIndexed', 'glGetFloati_v', 'glGetDoublei_v', 'PFNGLVIEWPORTARRAYVPROC', 'PFNGLVIEWPORTINDEXEDFPROC', 'PFNGLVIEWPORTINDEXEDFVPROC', 'PFNGLSCISSORARRAYVPROC', 'PFNGLSCISSORINDEXEDPROC', 'PFNGLSCISSORINDEXEDVPROC', 'PFNGLDEPTHRANGEARRAYVPROC', 'PFNGLDEPTHRANGEINDEXEDPROC', 'PFNGLGETFLOATI_VPROC', 'PFNGLGETDOUBLEI_VPROC', 'GL_ARB_cl_event', 'glCreateSyncFromCLeventARB', 'PFNGLCREATESYNCFROMCLEVENTARBPROC', 'GL_ARB_debug_output', 'glDebugMessageControlARB', 'glDebugMessageInsertARB', 'glDebugMessageCallbackARB', 'glGetDebugMessageLogARB', 'PFNGLDEBUGMESSAGECONTROLARBPROC', 'PFNGLDEBUGMESSAGEINSERTARBPROC', 'PFNGLDEBUGMESSAGECALLBACKARBPROC', 'PFNGLGETDEBUGMESSAGELOGARBPROC', 'GL_ARB_robustness', 'glGetGraphicsResetStatusARB', 'glGetnMapdvARB', 'glGetnMapfvARB', 'glGetnMapivARB', 'glGetnPixelMapfvARB', 'glGetnPixelMapuivARB', 'glGetnPixelMapusvARB', 'glGetnPolygonStippleARB', 'glGetnColorTableARB', 'glGetnConvolutionFilterARB', 'glGetnSeparableFilterARB', 'glGetnHistogramARB', 'glGetnMinmaxARB', 'glGetnTexImageARB', 'glReadnPixelsARB', 'glGetnCompressedTexImageARB', 'glGetnUniformfvARB', 'glGetnUniformivARB', 'glGetnUniformuivARB', 'glGetnUniformdvARB', 'PFNGLGETGRAPHICSRESETSTATUSARBPROC', 'PFNGLGETNMAPDVARBPROC', 'PFNGLGETNMAPFVARBPROC', 'PFNGLGETNMAPIVARBPROC', 'PFNGLGETNPIXELMAPFVARBPROC', 'PFNGLGETNPIXELMAPUIVARBPROC', 'PFNGLGETNPIXELMAPUSVARBPROC', 'PFNGLGETNPOLYGONSTIPPLEARBPROC', 'PFNGLGETNCOLORTABLEARBPROC', 'PFNGLGETNCONVOLUTIONFILTERARBPROC', 'PFNGLGETNSEPARABLEFILTERARBPROC', 'PFNGLGETNHISTOGRAMARBPROC', 'PFNGLGETNMINMAXARBPROC', 'PFNGLGETNTEXIMAGEARBPROC', 'PFNGLREADNPIXELSARBPROC', 'PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC', 'PFNGLGETNUNIFORMFVARBPROC', 'PFNGLGETNUNIFORMIVARBPROC', 'PFNGLGETNUNIFORMUIVARBPROC', 'PFNGLGETNUNIFORMDVARBPROC', 'GL_ARB_shader_stencil_export', 'GL_ARB_base_instance', 'glDrawArraysInstancedBaseInstance', 'glDrawElementsInstancedBaseInstance', 'glDrawElementsInstancedBaseVertexBaseInstance', 'PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC', 'PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC', 'PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC', 'GL_ARB_shading_language_420pack', 'GL_ARB_transform_feedback_instanced', 'glDrawTransformFeedbackInstanced', 'glDrawTransformFeedbackStreamInstanced', 'PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC', 'PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC', 'GL_ARB_compressed_texture_pixel_storage', 'GL_ARB_conservative_depth', 'GL_ARB_internalformat_query', 'glGetInternalformativ', 'PFNGLGETINTERNALFORMATIVPROC', 'GL_ARB_map_buffer_alignment', 'GL_ARB_shader_atomic_counters', 'glGetActiveAtomicCounterBufferiv', 'PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC', 'GL_ARB_shader_image_load_store', 'glBindImageTexture', 'glMemoryBarrier', 'PFNGLBINDIMAGETEXTUREPROC', 'PFNGLMEMORYBARRIERPROC', 'GL_ARB_shading_language_packing', 'GL_ARB_texture_storage', 'glTexStorage1D', 'glTexStorage2D', 'glTexStorage3D', 'glTextureStorage1DEXT', 'glTextureStorage2DEXT', 'glTextureStorage3DEXT', 'PFNGLTEXSTORAGE1DPROC', 'PFNGLTEXSTORAGE2DPROC', 'PFNGLTEXSTORAGE3DPROC', 'PFNGLTEXTURESTORAGE1DEXTPROC', 'PFNGLTEXTURESTORAGE2DEXTPROC', 'PFNGLTEXTURESTORAGE3DEXTPROC', 'GL_EXT_abgr', 'GL_EXT_blend_color', 'glBlendColorEXT', 'PFNGLBLENDCOLOREXTPROC', 'GL_EXT_polygon_offset', 'glPolygonOffsetEXT', 'PFNGLPOLYGONOFFSETEXTPROC', 'GL_EXT_texture', 'GL_EXT_texture3D', 'glTexImage3DEXT', 'glTexSubImage3DEXT', 'PFNGLTEXIMAGE3DEXTPROC', 'PFNGLTEXSUBIMAGE3DEXTPROC', 'GL_SGIS_texture_filter4', 'glGetTexFilterFuncSGIS', 'glTexFilterFuncSGIS', 'PFNGLGETTEXFILTERFUNCSGISPROC', 'PFNGLTEXFILTERFUNCSGISPROC', 'GL_EXT_subtexture', 'glTexSubImage1DEXT', 'glTexSubImage2DEXT', 'PFNGLTEXSUBIMAGE1DEXTPROC', 'PFNGLTEXSUBIMAGE2DEXTPROC', 'GL_EXT_copy_texture', 'glCopyTexImage1DEXT', 'glCopyTexImage2DEXT', 'glCopyTexSubImage1DEXT', 'glCopyTexSubImage2DEXT', 'glCopyTexSubImage3DEXT', 'PFNGLCOPYTEXIMAGE1DEXTPROC', 'PFNGLCOPYTEXIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE3DEXTPROC', 'GL_EXT_histogram', 'glGetHistogramEXT', 'glGetHistogramParameterfvEXT', 'glGetHistogramParameterivEXT', 'glGetMinmaxEXT', 'glGetMinmaxParameterfvEXT', 'glGetMinmaxParameterivEXT', 'glHistogramEXT', 'glMinmaxEXT', 'glResetHistogramEXT', 'glResetMinmaxEXT', 'PFNGLGETHISTOGRAMEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERFVEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERIVEXTPROC', 'PFNGLGETMINMAXEXTPROC', 'PFNGLGETMINMAXPARAMETERFVEXTPROC', 'PFNGLGETMINMAXPARAMETERIVEXTPROC', 'PFNGLHISTOGRAMEXTPROC', 'PFNGLMINMAXEXTPROC', 'PFNGLRESETHISTOGRAMEXTPROC', 'PFNGLRESETMINMAXEXTPROC', 'GL_EXT_convolution', 'glConvolutionFilter1DEXT', 'glConvolutionFilter2DEXT', 'glConvolutionParameterfEXT', 'glConvolutionParameterfvEXT', 'glConvolutionParameteriEXT', 'glConvolutionParameterivEXT', 'glCopyConvolutionFilter1DEXT', 'glCopyConvolutionFilter2DEXT', 'glGetConvolutionFilterEXT', 'glGetConvolutionParameterfvEXT', 'glGetConvolutionParameterivEXT', 'glGetSeparableFilterEXT', 'glSeparableFilter2DEXT', 'PFNGLCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCONVOLUTIONFILTER2DEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC', 'PFNGLGETCONVOLUTIONFILTEREXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLGETSEPARABLEFILTEREXTPROC', 'PFNGLSEPARABLEFILTER2DEXTPROC', 'GL_SGI_color_matrix', 'GL_SGI_color_table', 'glColorTableSGI', 'glColorTableParameterfvSGI', 'glColorTableParameterivSGI', 'glCopyColorTableSGI', 'glGetColorTableSGI', 'glGetColorTableParameterfvSGI', 'glGetColorTableParameterivSGI', 'PFNGLCOLORTABLESGIPROC', 'PFNGLCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLCOLORTABLEPARAMETERIVSGIPROC', 'PFNGLCOPYCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLGETCOLORTABLEPARAMETERIVSGIPROC', 'GL_SGIX_pixel_texture', 'glPixelTexGenSGIX', 'PFNGLPIXELTEXGENSGIXPROC', 'GL_SGIS_pixel_texture', 'glPixelTexGenParameteriSGIS', 'glPixelTexGenParameterivSGIS', 'glPixelTexGenParameterfSGIS', 'glPixelTexGenParameterfvSGIS', 'glGetPixelTexGenParameterivSGIS', 'glGetPixelTexGenParameterfvSGIS', 'PFNGLPIXELTEXGENPARAMETERISGISPROC', 'PFNGLPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC', 'PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC', 'GL_SGIS_texture4D', 'glTexImage4DSGIS', 'glTexSubImage4DSGIS', 'PFNGLTEXIMAGE4DSGISPROC', 'PFNGLTEXSUBIMAGE4DSGISPROC', 'GL_SGI_texture_color_table', 'GL_EXT_cmyka', 'GL_EXT_texture_object', 'glAreTexturesResidentEXT', 'glBindTextureEXT', 'glDeleteTexturesEXT', 'glGenTexturesEXT', 'glIsTextureEXT', 'glPrioritizeTexturesEXT', 'PFNGLARETEXTURESRESIDENTEXTPROC', 'PFNGLBINDTEXTUREEXTPROC', 'PFNGLDELETETEXTURESEXTPROC', 'PFNGLGENTEXTURESEXTPROC', 'PFNGLISTEXTUREEXTPROC', 'PFNGLPRIORITIZETEXTURESEXTPROC', 'GL_SGIS_detail_texture', 'glDetailTexFuncSGIS', 'glGetDetailTexFuncSGIS', 'PFNGLDETAILTEXFUNCSGISPROC', 'PFNGLGETDETAILTEXFUNCSGISPROC', 'GL_SGIS_sharpen_texture', 'glSharpenTexFuncSGIS', 'glGetSharpenTexFuncSGIS', 'PFNGLSHARPENTEXFUNCSGISPROC', 'PFNGLGETSHARPENTEXFUNCSGISPROC', 'GL_EXT_packed_pixels', 'GL_SGIS_texture_lod', 'GL_SGIS_multisample', 'glSampleMaskSGIS', 'glSamplePatternSGIS', 'PFNGLSAMPLEMASKSGISPROC', 'PFNGLSAMPLEPATTERNSGISPROC', 'GL_EXT_rescale_normal', 'GL_EXT_vertex_array', 'glArrayElementEXT', 'glColorPointerEXT', 'glDrawArraysEXT', 'glEdgeFlagPointerEXT', 'glGetPointervEXT', 'glIndexPointerEXT', 'glNormalPointerEXT', 'glTexCoordPointerEXT', 'glVertexPointerEXT', 'PFNGLARRAYELEMENTEXTPROC', 'PFNGLCOLORPOINTEREXTPROC', 'PFNGLDRAWARRAYSEXTPROC', 'PFNGLEDGEFLAGPOINTEREXTPROC', 'PFNGLGETPOINTERVEXTPROC', 'PFNGLINDEXPOINTEREXTPROC', 'PFNGLNORMALPOINTEREXTPROC', 'PFNGLTEXCOORDPOINTEREXTPROC', 'PFNGLVERTEXPOINTEREXTPROC', 'GL_EXT_misc_attribute', 'GL_SGIS_generate_mipmap', 'GL_SGIX_clipmap', 'GL_SGIX_shadow', 'GL_SGIS_texture_edge_clamp', 'GL_SGIS_texture_border_clamp', 'GL_EXT_blend_minmax', 'glBlendEquationEXT', 'PFNGLBLENDEQUATIONEXTPROC', 'GL_EXT_blend_subtract', 'GL_EXT_blend_logic_op', 'GL_SGIX_interlace', 'GL_SGIX_pixel_tiles', 'GL_SGIX_texture_select', 'GL_SGIX_sprite', 'glSpriteParameterfSGIX', 'glSpriteParameterfvSGIX', 'glSpriteParameteriSGIX', 'glSpriteParameterivSGIX', 'PFNGLSPRITEPARAMETERFSGIXPROC', 'PFNGLSPRITEPARAMETERFVSGIXPROC', 'PFNGLSPRITEPARAMETERISGIXPROC', 'PFNGLSPRITEPARAMETERIVSGIXPROC', 'GL_SGIX_texture_multi_buffer', 'GL_EXT_point_parameters', 'glPointParameterfEXT', 'glPointParameterfvEXT', 'PFNGLPOINTPARAMETERFEXTPROC', 'PFNGLPOINTPARAMETERFVEXTPROC', 'GL_SGIS_point_parameters', 'glPointParameterfSGIS', 'glPointParameterfvSGIS', 'PFNGLPOINTPARAMETERFSGISPROC', 'PFNGLPOINTPARAMETERFVSGISPROC', 'GL_SGIX_instruments', 'glGetInstrumentsSGIX', 'glInstrumentsBufferSGIX', 'glPollInstrumentsSGIX', 'glReadInstrumentsSGIX', 'glStartInstrumentsSGIX', 'glStopInstrumentsSGIX', 'PFNGLGETINSTRUMENTSSGIXPROC', 'PFNGLINSTRUMENTSBUFFERSGIXPROC', 'PFNGLPOLLINSTRUMENTSSGIXPROC', 'PFNGLREADINSTRUMENTSSGIXPROC', 'PFNGLSTARTINSTRUMENTSSGIXPROC', 'PFNGLSTOPINSTRUMENTSSGIXPROC', 'GL_SGIX_texture_scale_bias', 'GL_SGIX_framezoom', 'glFrameZoomSGIX', 'PFNGLFRAMEZOOMSGIXPROC', 'GL_SGIX_tag_sample_buffer', 'glTagSampleBufferSGIX', 'PFNGLTAGSAMPLEBUFFERSGIXPROC', 'GL_SGIX_polynomial_ffd', 'glDeformationMap3dSGIX', 'glDeformationMap3fSGIX', 'glDeformSGIX', 'glLoadIdentityDeformationMapSGIX', 'PFNGLDEFORMATIONMAP3DSGIXPROC', 'PFNGLDEFORMATIONMAP3FSGIXPROC', 'PFNGLDEFORMSGIXPROC', 'PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC', 'GL_SGIX_reference_plane', 'glReferencePlaneSGIX', 'PFNGLREFERENCEPLANESGIXPROC', 'GL_SGIX_flush_raster', 'glFlushRasterSGIX', 'PFNGLFLUSHRASTERSGIXPROC', 'GL_SGIX_depth_texture', 'GL_SGIS_fog_function', 'glFogFuncSGIS', 'glGetFogFuncSGIS', 'PFNGLFOGFUNCSGISPROC', 'PFNGLGETFOGFUNCSGISPROC', 'GL_SGIX_fog_offset', 'GL_HP_image_transform', 'glImageTransformParameteriHP', 'glImageTransformParameterfHP', 'glImageTransformParameterivHP', 'glImageTransformParameterfvHP', 'glGetImageTransformParameterivHP', 'glGetImageTransformParameterfvHP', 'PFNGLIMAGETRANSFORMPARAMETERIHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERFVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC', 'PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC', 'GL_HP_convolution_border_modes', 'GL_SGIX_texture_add_env', 'GL_EXT_color_subtable', 'glColorSubTableEXT', 'glCopyColorSubTableEXT', 'PFNGLCOLORSUBTABLEEXTPROC', 'PFNGLCOPYCOLORSUBTABLEEXTPROC', 'GL_PGI_vertex_hints', 'GL_PGI_misc_hints', 'glHintPGI', 'PFNGLHINTPGIPROC', 'GL_EXT_paletted_texture', 'glColorTableEXT', 'glGetColorTableEXT', 'glGetColorTableParameterivEXT', 'glGetColorTableParameterfvEXT', 'PFNGLCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERIVEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERFVEXTPROC', 'GL_EXT_clip_volume_hint', 'GL_SGIX_list_priority', 'glGetListParameterfvSGIX', 'glGetListParameterivSGIX', 'glListParameterfSGIX', 'glListParameterfvSGIX', 'glListParameteriSGIX', 'glListParameterivSGIX', 'PFNGLGETLISTPARAMETERFVSGIXPROC', 'PFNGLGETLISTPARAMETERIVSGIXPROC', 'PFNGLLISTPARAMETERFSGIXPROC', 'PFNGLLISTPARAMETERFVSGIXPROC', 'PFNGLLISTPARAMETERISGIXPROC', 'PFNGLLISTPARAMETERIVSGIXPROC', 'GL_SGIX_ir_instrument1', 'GL_SGIX_calligraphic_fragment', 'GL_SGIX_texture_lod_bias', 'GL_SGIX_shadow_ambient', 'GL_EXT_index_texture', 'GL_EXT_index_material', 'glIndexMaterialEXT', 'PFNGLINDEXMATERIALEXTPROC', 'GL_EXT_index_func', 'glIndexFuncEXT', 'PFNGLINDEXFUNCEXTPROC', 'GL_EXT_index_array_formats', 'GL_EXT_compiled_vertex_array', 'glLockArraysEXT', 'glUnlockArraysEXT', 'PFNGLLOCKARRAYSEXTPROC', 'PFNGLUNLOCKARRAYSEXTPROC', 'GL_EXT_cull_vertex', 'glCullParameterdvEXT', 'glCullParameterfvEXT', 'PFNGLCULLPARAMETERDVEXTPROC', 'PFNGLCULLPARAMETERFVEXTPROC', 'GL_SGIX_ycrcb', 'GL_SGIX_fragment_lighting', 'glFragmentColorMaterialSGIX', 'glFragmentLightfSGIX', 'glFragmentLightfvSGIX', 'glFragmentLightiSGIX', 'glFragmentLightivSGIX', 'glFragmentLightModelfSGIX', 'glFragmentLightModelfvSGIX', 'glFragmentLightModeliSGIX', 'glFragmentLightModelivSGIX', 'glFragmentMaterialfSGIX', 'glFragmentMaterialfvSGIX', 'glFragmentMaterialiSGIX', 'glFragmentMaterialivSGIX', 'glGetFragmentLightfvSGIX', 'glGetFragmentLightivSGIX', 'glGetFragmentMaterialfvSGIX', 'glGetFragmentMaterialivSGIX', 'glLightEnviSGIX', 'PFNGLFRAGMENTCOLORMATERIALSGIXPROC', 'PFNGLFRAGMENTLIGHTFSGIXPROC', 'PFNGLFRAGMENTLIGHTFVSGIXPROC', 'PFNGLFRAGMENTLIGHTISGIXPROC', 'PFNGLFRAGMENTLIGHTIVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFVSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELISGIXPROC', 'PFNGLFRAGMENTLIGHTMODELIVSGIXPROC', 'PFNGLFRAGMENTMATERIALFSGIXPROC', 'PFNGLFRAGMENTMATERIALFVSGIXPROC', 'PFNGLFRAGMENTMATERIALISGIXPROC', 'PFNGLFRAGMENTMATERIALIVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTFVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTIVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALFVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALIVSGIXPROC', 'PFNGLLIGHTENVISGIXPROC', 'GL_IBM_rasterpos_clip', 'GL_HP_texture_lighting', 'GL_EXT_draw_range_elements', 'glDrawRangeElementsEXT', 'PFNGLDRAWRANGEELEMENTSEXTPROC', 'GL_WIN_phong_shading', 'GL_WIN_specular_fog', 'GL_EXT_light_texture', 'glApplyTextureEXT', 'glTextureLightEXT', 'glTextureMaterialEXT', 'PFNGLAPPLYTEXTUREEXTPROC', 'PFNGLTEXTURELIGHTEXTPROC', 'PFNGLTEXTUREMATERIALEXTPROC', 'GL_SGIX_blend_alpha_minmax', 'GL_EXT_bgra', 'GL_SGIX_async', 'glAsyncMarkerSGIX', 'glFinishAsyncSGIX', 'glPollAsyncSGIX', 'glGenAsyncMarkersSGIX', 'glDeleteAsyncMarkersSGIX', 'glIsAsyncMarkerSGIX', 'PFNGLASYNCMARKERSGIXPROC', 'PFNGLFINISHASYNCSGIXPROC', 'PFNGLPOLLASYNCSGIXPROC', 'PFNGLGENASYNCMARKERSSGIXPROC', 'PFNGLDELETEASYNCMARKERSSGIXPROC', 'PFNGLISASYNCMARKERSGIXPROC', 'GL_SGIX_async_pixel', 'GL_SGIX_async_histogram', 'GL_INTEL_parallel_arrays', 'glVertexPointervINTEL', 'glNormalPointervINTEL', 'glColorPointervINTEL', 'glTexCoordPointervINTEL', 'PFNGLVERTEXPOINTERVINTELPROC', 'PFNGLNORMALPOINTERVINTELPROC', 'PFNGLCOLORPOINTERVINTELPROC', 'PFNGLTEXCOORDPOINTERVINTELPROC', 'GL_HP_occlusion_test', 'GL_EXT_pixel_transform', 'glPixelTransformParameteriEXT', 'glPixelTransformParameterfEXT', 'glPixelTransformParameterivEXT', 'glPixelTransformParameterfvEXT', 'PFNGLPIXELTRANSFORMPARAMETERIEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC', 'PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC', 'GL_EXT_pixel_transform_color_table', 'GL_EXT_shared_texture_palette', 'GL_EXT_separate_specular_color', 'GL_EXT_secondary_color', 'glSecondaryColor3bEXT', 'glSecondaryColor3bvEXT', 'glSecondaryColor3dEXT', 'glSecondaryColor3dvEXT', 'glSecondaryColor3fEXT', 'glSecondaryColor3fvEXT', 'glSecondaryColor3iEXT', 'glSecondaryColor3ivEXT', 'glSecondaryColor3sEXT', 'glSecondaryColor3svEXT', 'glSecondaryColor3ubEXT', 'glSecondaryColor3ubvEXT', 'glSecondaryColor3uiEXT', 'glSecondaryColor3uivEXT', 'glSecondaryColor3usEXT', 'glSecondaryColor3usvEXT', 'glSecondaryColorPointerEXT', 'PFNGLSECONDARYCOLOR3BEXTPROC', 'PFNGLSECONDARYCOLOR3BVEXTPROC', 'PFNGLSECONDARYCOLOR3DEXTPROC', 'PFNGLSECONDARYCOLOR3DVEXTPROC', 'PFNGLSECONDARYCOLOR3FEXTPROC', 'PFNGLSECONDARYCOLOR3FVEXTPROC', 'PFNGLSECONDARYCOLOR3IEXTPROC', 'PFNGLSECONDARYCOLOR3IVEXTPROC', 'PFNGLSECONDARYCOLOR3SEXTPROC', 'PFNGLSECONDARYCOLOR3SVEXTPROC', 'PFNGLSECONDARYCOLOR3UBEXTPROC', 'PFNGLSECONDARYCOLOR3UBVEXTPROC', 'PFNGLSECONDARYCOLOR3UIEXTPROC', 'PFNGLSECONDARYCOLOR3UIVEXTPROC', 'PFNGLSECONDARYCOLOR3USEXTPROC', 'PFNGLSECONDARYCOLOR3USVEXTPROC', 'PFNGLSECONDARYCOLORPOINTEREXTPROC', 'GL_EXT_texture_perturb_normal', 'glTextureNormalEXT', 'PFNGLTEXTURENORMALEXTPROC', 'GL_EXT_multi_draw_arrays', 'glMultiDrawArraysEXT', 'glMultiDrawElementsEXT', 'PFNGLMULTIDRAWARRAYSEXTPROC', 'PFNGLMULTIDRAWELEMENTSEXTPROC', 'GL_EXT_fog_coord', 'glFogCoordfEXT', 'glFogCoordfvEXT', 'glFogCoorddEXT', 'glFogCoorddvEXT', 'glFogCoordPointerEXT', 'PFNGLFOGCOORDFEXTPROC', 'PFNGLFOGCOORDFVEXTPROC', 'PFNGLFOGCOORDDEXTPROC', 'PFNGLFOGCOORDDVEXTPROC', 'PFNGLFOGCOORDPOINTEREXTPROC', 'GL_REND_screen_coordinates', 'GL_EXT_coordinate_frame', 'glTangent3bEXT', 'glTangent3bvEXT', 'glTangent3dEXT', 'glTangent3dvEXT', 'glTangent3fEXT', 'glTangent3fvEXT', 'glTangent3iEXT', 'glTangent3ivEXT', 'glTangent3sEXT', 'glTangent3svEXT', 'glBinormal3bEXT', 'glBinormal3bvEXT', 'glBinormal3dEXT', 'glBinormal3dvEXT', 'glBinormal3fEXT', 'glBinormal3fvEXT', 'glBinormal3iEXT', 'glBinormal3ivEXT', 'glBinormal3sEXT', 'glBinormal3svEXT', 'glTangentPointerEXT', 'glBinormalPointerEXT', 'PFNGLTANGENT3BEXTPROC', 'PFNGLTANGENT3BVEXTPROC', 'PFNGLTANGENT3DEXTPROC', 'PFNGLTANGENT3DVEXTPROC', 'PFNGLTANGENT3FEXTPROC', 'PFNGLTANGENT3FVEXTPROC', 'PFNGLTANGENT3IEXTPROC', 'PFNGLTANGENT3IVEXTPROC', 'PFNGLTANGENT3SEXTPROC', 'PFNGLTANGENT3SVEXTPROC', 'PFNGLBINORMAL3BEXTPROC', 'PFNGLBINORMAL3BVEXTPROC', 'PFNGLBINORMAL3DEXTPROC', 'PFNGLBINORMAL3DVEXTPROC', 'PFNGLBINORMAL3FEXTPROC', 'PFNGLBINORMAL3FVEXTPROC', 'PFNGLBINORMAL3IEXTPROC', 'PFNGLBINORMAL3IVEXTPROC', 'PFNGLBINORMAL3SEXTPROC', 'PFNGLBINORMAL3SVEXTPROC', 'PFNGLTANGENTPOINTEREXTPROC', 'PFNGLBINORMALPOINTEREXTPROC', 'GL_EXT_texture_env_combine', 'GL_APPLE_specular_vector', 'GL_APPLE_transform_hint', 'GL_SGIX_fog_scale', 'GL_SUNX_constant_data', 'glFinishTextureSUNX', 'PFNGLFINISHTEXTURESUNXPROC', 'GL_SUN_global_alpha', 'glGlobalAlphaFactorbSUN', 'glGlobalAlphaFactorsSUN', 'glGlobalAlphaFactoriSUN', 'glGlobalAlphaFactorfSUN', 'glGlobalAlphaFactordSUN', 'glGlobalAlphaFactorubSUN', 'glGlobalAlphaFactorusSUN', 'glGlobalAlphaFactoruiSUN', 'PFNGLGLOBALALPHAFACTORBSUNPROC', 'PFNGLGLOBALALPHAFACTORSSUNPROC', 'PFNGLGLOBALALPHAFACTORISUNPROC', 'PFNGLGLOBALALPHAFACTORFSUNPROC', 'PFNGLGLOBALALPHAFACTORDSUNPROC', 'PFNGLGLOBALALPHAFACTORUBSUNPROC', 'PFNGLGLOBALALPHAFACTORUSSUNPROC', 'PFNGLGLOBALALPHAFACTORUISUNPROC', 'GL_SUN_triangle_list', 'glReplacementCodeuiSUN', 'glReplacementCodeusSUN', 'glReplacementCodeubSUN', 'glReplacementCodeuivSUN', 'glReplacementCodeusvSUN', 'glReplacementCodeubvSUN', 'glReplacementCodePointerSUN', 'PFNGLREPLACEMENTCODEUISUNPROC', 'PFNGLREPLACEMENTCODEUSSUNPROC', 'PFNGLREPLACEMENTCODEUBSUNPROC', 'PFNGLREPLACEMENTCODEUIVSUNPROC', 'PFNGLREPLACEMENTCODEUSVSUNPROC', 'PFNGLREPLACEMENTCODEUBVSUNPROC', 'PFNGLREPLACEMENTCODEPOINTERSUNPROC', 'GL_SUN_vertex', 'glColor4ubVertex2fSUN', 'glColor4ubVertex2fvSUN', 'glColor4ubVertex3fSUN', 'glColor4ubVertex3fvSUN', 'glColor3fVertex3fSUN', 'glColor3fVertex3fvSUN', 'glNormal3fVertex3fSUN', 'glNormal3fVertex3fvSUN', 'glColor4fNormal3fVertex3fSUN', 'glColor4fNormal3fVertex3fvSUN', 'glTexCoord2fVertex3fSUN', 'glTexCoord2fVertex3fvSUN', 'glTexCoord4fVertex4fSUN', 'glTexCoord4fVertex4fvSUN', 'glTexCoord2fColor4ubVertex3fSUN', 'glTexCoord2fColor4ubVertex3fvSUN', 'glTexCoord2fColor3fVertex3fSUN', 'glTexCoord2fColor3fVertex3fvSUN', 'glTexCoord2fNormal3fVertex3fSUN', 'glTexCoord2fNormal3fVertex3fvSUN', 'glTexCoord2fColor4fNormal3fVertex3fSUN', 'glTexCoord2fColor4fNormal3fVertex3fvSUN', 'glTexCoord4fColor4fNormal3fVertex4fSUN', 'glTexCoord4fColor4fNormal3fVertex4fvSUN', 'glReplacementCodeuiVertex3fSUN', 'glReplacementCodeuiVertex3fvSUN', 'glReplacementCodeuiColor4ubVertex3fSUN', 'glReplacementCodeuiColor4ubVertex3fvSUN', 'glReplacementCodeuiColor3fVertex3fSUN', 'glReplacementCodeuiColor3fVertex3fvSUN', 'glReplacementCodeuiNormal3fVertex3fSUN', 'glReplacementCodeuiNormal3fVertex3fvSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fVertex3fSUN', 'glReplacementCodeuiTexCoord2fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', 'PFNGLCOLOR4UBVERTEX2FSUNPROC', 'PFNGLCOLOR4UBVERTEX2FVSUNPROC', 'PFNGLCOLOR4UBVERTEX3FSUNPROC', 'PFNGLCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLCOLOR3FVERTEX3FSUNPROC', 'PFNGLCOLOR3FVERTEX3FVSUNPROC', 'PFNGLNORMAL3FVERTEX3FSUNPROC', 'PFNGLNORMAL3FVERTEX3FVSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC', 'GL_EXT_blend_func_separate', 'glBlendFuncSeparateEXT', 'PFNGLBLENDFUNCSEPARATEEXTPROC', 'GL_INGR_blend_func_separate', 'glBlendFuncSeparateINGR', 'PFNGLBLENDFUNCSEPARATEINGRPROC', 'GL_INGR_color_clamp', 'GL_INGR_interlace_read', 'GL_EXT_stencil_wrap', 'GL_EXT_422_pixels', 'GL_NV_texgen_reflection', 'GL_SUN_convolution_border_modes', 'GL_EXT_texture_env_add', 'GL_EXT_texture_lod_bias', 'GL_EXT_texture_filter_anisotropic', 'GL_EXT_vertex_weighting', 'glVertexWeightfEXT', 'glVertexWeightfvEXT', 'glVertexWeightPointerEXT', 'PFNGLVERTEXWEIGHTFEXTPROC', 'PFNGLVERTEXWEIGHTFVEXTPROC', 'PFNGLVERTEXWEIGHTPOINTEREXTPROC', 'GL_NV_light_max_exponent', 'GL_NV_vertex_array_range', 'glFlushVertexArrayRangeNV', 'glVertexArrayRangeNV', 'PFNGLFLUSHVERTEXARRAYRANGENVPROC', 'PFNGLVERTEXARRAYRANGENVPROC', 'GL_NV_register_combiners', 'glCombinerParameterfvNV', 'glCombinerParameterfNV', 'glCombinerParameterivNV', 'glCombinerParameteriNV', 'glCombinerInputNV', 'glCombinerOutputNV', 'glFinalCombinerInputNV', 'glGetCombinerInputParameterfvNV', 'glGetCombinerInputParameterivNV', 'glGetCombinerOutputParameterfvNV', 'glGetCombinerOutputParameterivNV', 'glGetFinalCombinerInputParameterfvNV', 'glGetFinalCombinerInputParameterivNV', 'PFNGLCOMBINERPARAMETERFVNVPROC', 'PFNGLCOMBINERPARAMETERFNVPROC', 'PFNGLCOMBINERPARAMETERIVNVPROC', 'PFNGLCOMBINERPARAMETERINVPROC', 'PFNGLCOMBINERINPUTNVPROC', 'PFNGLCOMBINEROUTPUTNVPROC', 'PFNGLFINALCOMBINERINPUTNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC', 'PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC', 'PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC', 'GL_NV_fog_distance', 'GL_NV_texgen_emboss', 'GL_NV_blend_square', 'GL_NV_texture_env_combine4', 'GL_MESA_resize_buffers', 'glResizeBuffersMESA', 'PFNGLRESIZEBUFFERSMESAPROC', 'GL_MESA_window_pos', 'glWindowPos2dMESA', 'glWindowPos2dvMESA', 'glWindowPos2fMESA', 'glWindowPos2fvMESA', 'glWindowPos2iMESA', 'glWindowPos2ivMESA', 'glWindowPos2sMESA', 'glWindowPos2svMESA', 'glWindowPos3dMESA', 'glWindowPos3dvMESA', 'glWindowPos3fMESA', 'glWindowPos3fvMESA', 'glWindowPos3iMESA', 'glWindowPos3ivMESA', 'glWindowPos3sMESA', 'glWindowPos3svMESA', 'glWindowPos4dMESA', 'glWindowPos4dvMESA', 'glWindowPos4fMESA', 'glWindowPos4fvMESA', 'glWindowPos4iMESA', 'glWindowPos4ivMESA', 'glWindowPos4sMESA', 'glWindowPos4svMESA', 'PFNGLWINDOWPOS2DMESAPROC', 'PFNGLWINDOWPOS2DVMESAPROC', 'PFNGLWINDOWPOS2FMESAPROC', 'PFNGLWINDOWPOS2FVMESAPROC', 'PFNGLWINDOWPOS2IMESAPROC', 'PFNGLWINDOWPOS2IVMESAPROC', 'PFNGLWINDOWPOS2SMESAPROC', 'PFNGLWINDOWPOS2SVMESAPROC', 'PFNGLWINDOWPOS3DMESAPROC', 'PFNGLWINDOWPOS3DVMESAPROC', 'PFNGLWINDOWPOS3FMESAPROC', 'PFNGLWINDOWPOS3FVMESAPROC', 'PFNGLWINDOWPOS3IMESAPROC', 'PFNGLWINDOWPOS3IVMESAPROC', 'PFNGLWINDOWPOS3SMESAPROC', 'PFNGLWINDOWPOS3SVMESAPROC', 'PFNGLWINDOWPOS4DMESAPROC', 'PFNGLWINDOWPOS4DVMESAPROC', 'PFNGLWINDOWPOS4FMESAPROC', 'PFNGLWINDOWPOS4FVMESAPROC', 'PFNGLWINDOWPOS4IMESAPROC', 'PFNGLWINDOWPOS4IVMESAPROC', 'PFNGLWINDOWPOS4SMESAPROC', 'PFNGLWINDOWPOS4SVMESAPROC', 'GL_IBM_cull_vertex', 'GL_IBM_multimode_draw_arrays', 'glMultiModeDrawArraysIBM', 'glMultiModeDrawElementsIBM', 'PFNGLMULTIMODEDRAWARRAYSIBMPROC', 'PFNGLMULTIMODEDRAWELEMENTSIBMPROC', 'GL_IBM_vertex_array_lists', 'glColorPointerListIBM', 'glSecondaryColorPointerListIBM', 'glEdgeFlagPointerListIBM', 'glFogCoordPointerListIBM', 'glIndexPointerListIBM', 'glNormalPointerListIBM', 'glTexCoordPointerListIBM', 'glVertexPointerListIBM', 'PFNGLCOLORPOINTERLISTIBMPROC', 'PFNGLSECONDARYCOLORPOINTERLISTIBMPROC', 'PFNGLEDGEFLAGPOINTERLISTIBMPROC', 'PFNGLFOGCOORDPOINTERLISTIBMPROC', 'PFNGLINDEXPOINTERLISTIBMPROC', 'PFNGLNORMALPOINTERLISTIBMPROC', 'PFNGLTEXCOORDPOINTERLISTIBMPROC', 'PFNGLVERTEXPOINTERLISTIBMPROC', 'GL_SGIX_subsample', 'GL_SGIX_ycrcba', 'GL_SGIX_ycrcb_subsample', 'GL_SGIX_depth_pass_instrument', 'GL_3DFX_texture_compression_FXT1', 'GL_3DFX_multisample', 'GL_3DFX_tbuffer', 'glTbufferMask3DFX', 'PFNGLTBUFFERMASK3DFXPROC', 'GL_EXT_multisample', 'glSampleMaskEXT', 'glSamplePatternEXT', 'PFNGLSAMPLEMASKEXTPROC', 'PFNGLSAMPLEPATTERNEXTPROC', 'GL_SGIX_vertex_preclip', 'GL_SGIX_convolution_accuracy', 'GL_SGIX_resample', 'GL_SGIS_point_line_texgen', 'GL_SGIS_texture_color_mask', 'glTextureColorMaskSGIS', 'PFNGLTEXTURECOLORMASKSGISPROC', 'GL_SGIX_igloo_interface', 'glIglooInterfaceSGIX', 'PFNGLIGLOOINTERFACESGIXPROC', 'GL_EXT_texture_env_dot3', 'GL_ATI_texture_mirror_once', 'GL_NV_fence', 'glDeleteFencesNV', 'glGenFencesNV', 'glIsFenceNV', 'glTestFenceNV', 'glGetFenceivNV', 'glFinishFenceNV', 'glSetFenceNV', 'PFNGLDELETEFENCESNVPROC', 'PFNGLGENFENCESNVPROC', 'PFNGLISFENCENVPROC', 'PFNGLTESTFENCENVPROC', 'PFNGLGETFENCEIVNVPROC', 'PFNGLFINISHFENCENVPROC', 'PFNGLSETFENCENVPROC', 'GL_NV_evaluators', 'glMapControlPointsNV', 'glMapParameterivNV', 'glMapParameterfvNV', 'glGetMapControlPointsNV', 'glGetMapParameterivNV', 'glGetMapParameterfvNV', 'glGetMapAttribParameterivNV', 'glGetMapAttribParameterfvNV', 'glEvalMapsNV', 'PFNGLMAPCONTROLPOINTSNVPROC', 'PFNGLMAPPARAMETERIVNVPROC', 'PFNGLMAPPARAMETERFVNVPROC', 'PFNGLGETMAPCONTROLPOINTSNVPROC', 'PFNGLGETMAPPARAMETERIVNVPROC', 'PFNGLGETMAPPARAMETERFVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERIVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERFVNVPROC', 'PFNGLEVALMAPSNVPROC', 'GL_NV_packed_depth_stencil', 'GL_NV_register_combiners2', 'glCombinerStageParameterfvNV', 'glGetCombinerStageParameterfvNV', 'PFNGLCOMBINERSTAGEPARAMETERFVNVPROC', 'PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC', 'GL_NV_texture_compression_vtc', 'GL_NV_texture_rectangle', 'GL_NV_texture_shader', 'GL_NV_texture_shader2', 'GL_NV_vertex_array_range2', 'GL_NV_vertex_program', 'glAreProgramsResidentNV', 'glBindProgramNV', 'glDeleteProgramsNV', 'glExecuteProgramNV', 'glGenProgramsNV', 'glGetProgramParameterdvNV', 'glGetProgramParameterfvNV', 'glGetProgramivNV', 'glGetProgramStringNV', 'glGetTrackMatrixivNV', 'glGetVertexAttribdvNV', 'glGetVertexAttribfvNV', 'glGetVertexAttribivNV', 'glGetVertexAttribPointervNV', 'glIsProgramNV', 'glLoadProgramNV', 'glProgramParameter4dNV', 'glProgramParameter4dvNV', 'glProgramParameter4fNV', 'glProgramParameter4fvNV', 'glProgramParameters4dvNV', 'glProgramParameters4fvNV', 'glRequestResidentProgramsNV', 'glTrackMatrixNV', 'glVertexAttribPointerNV', 'glVertexAttrib1dNV', 'glVertexAttrib1dvNV', 'glVertexAttrib1fNV', 'glVertexAttrib1fvNV', 'glVertexAttrib1sNV', 'glVertexAttrib1svNV', 'glVertexAttrib2dNV', 'glVertexAttrib2dvNV', 'glVertexAttrib2fNV', 'glVertexAttrib2fvNV', 'glVertexAttrib2sNV', 'glVertexAttrib2svNV', 'glVertexAttrib3dNV', 'glVertexAttrib3dvNV', 'glVertexAttrib3fNV', 'glVertexAttrib3fvNV', 'glVertexAttrib3sNV', 'glVertexAttrib3svNV', 'glVertexAttrib4dNV', 'glVertexAttrib4dvNV', 'glVertexAttrib4fNV', 'glVertexAttrib4fvNV', 'glVertexAttrib4sNV', 'glVertexAttrib4svNV', 'glVertexAttrib4ubNV', 'glVertexAttrib4ubvNV', 'glVertexAttribs1dvNV', 'glVertexAttribs1fvNV', 'glVertexAttribs1svNV', 'glVertexAttribs2dvNV', 'glVertexAttribs2fvNV', 'glVertexAttribs2svNV', 'glVertexAttribs3dvNV', 'glVertexAttribs3fvNV', 'glVertexAttribs3svNV', 'glVertexAttribs4dvNV', 'glVertexAttribs4fvNV', 'glVertexAttribs4svNV', 'glVertexAttribs4ubvNV', 'PFNGLAREPROGRAMSRESIDENTNVPROC', 'PFNGLBINDPROGRAMNVPROC', 'PFNGLDELETEPROGRAMSNVPROC', 'PFNGLEXECUTEPROGRAMNVPROC', 'PFNGLGENPROGRAMSNVPROC', 'PFNGLGETPROGRAMPARAMETERDVNVPROC', 'PFNGLGETPROGRAMPARAMETERFVNVPROC', 'PFNGLGETPROGRAMIVNVPROC', 'PFNGLGETPROGRAMSTRINGNVPROC', 'PFNGLGETTRACKMATRIXIVNVPROC', 'PFNGLGETVERTEXATTRIBDVNVPROC', 'PFNGLGETVERTEXATTRIBFVNVPROC', 'PFNGLGETVERTEXATTRIBIVNVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVNVPROC', 'PFNGLISPROGRAMNVPROC', 'PFNGLLOADPROGRAMNVPROC', 'PFNGLPROGRAMPARAMETER4DNVPROC', 'PFNGLPROGRAMPARAMETER4DVNVPROC', 'PFNGLPROGRAMPARAMETER4FNVPROC', 'PFNGLPROGRAMPARAMETER4FVNVPROC', 'PFNGLPROGRAMPARAMETERS4DVNVPROC', 'PFNGLPROGRAMPARAMETERS4FVNVPROC', 'PFNGLREQUESTRESIDENTPROGRAMSNVPROC', 'PFNGLTRACKMATRIXNVPROC', 'PFNGLVERTEXATTRIBPOINTERNVPROC', 'PFNGLVERTEXATTRIB1DNVPROC', 'PFNGLVERTEXATTRIB1DVNVPROC', 'PFNGLVERTEXATTRIB1FNVPROC', 'PFNGLVERTEXATTRIB1FVNVPROC', 'PFNGLVERTEXATTRIB1SNVPROC', 'PFNGLVERTEXATTRIB1SVNVPROC', 'PFNGLVERTEXATTRIB2DNVPROC', 'PFNGLVERTEXATTRIB2DVNVPROC', 'PFNGLVERTEXATTRIB2FNVPROC', 'PFNGLVERTEXATTRIB2FVNVPROC', 'PFNGLVERTEXATTRIB2SNVPROC', 'PFNGLVERTEXATTRIB2SVNVPROC', 'PFNGLVERTEXATTRIB3DNVPROC', 'PFNGLVERTEXATTRIB3DVNVPROC', 'PFNGLVERTEXATTRIB3FNVPROC', 'PFNGLVERTEXATTRIB3FVNVPROC', 'PFNGLVERTEXATTRIB3SNVPROC', 'PFNGLVERTEXATTRIB3SVNVPROC', 'PFNGLVERTEXATTRIB4DNVPROC', 'PFNGLVERTEXATTRIB4DVNVPROC', 'PFNGLVERTEXATTRIB4FNVPROC', 'PFNGLVERTEXATTRIB4FVNVPROC', 'PFNGLVERTEXATTRIB4SNVPROC', 'PFNGLVERTEXATTRIB4SVNVPROC', 'PFNGLVERTEXATTRIB4UBNVPROC', 'PFNGLVERTEXATTRIB4UBVNVPROC', 'PFNGLVERTEXATTRIBS1DVNVPROC', 'PFNGLVERTEXATTRIBS1FVNVPROC', 'PFNGLVERTEXATTRIBS1SVNVPROC', 'PFNGLVERTEXATTRIBS2DVNVPROC', 'PFNGLVERTEXATTRIBS2FVNVPROC', 'PFNGLVERTEXATTRIBS2SVNVPROC', 'PFNGLVERTEXATTRIBS3DVNVPROC', 'PFNGLVERTEXATTRIBS3FVNVPROC', 'PFNGLVERTEXATTRIBS3SVNVPROC', 'PFNGLVERTEXATTRIBS4DVNVPROC', 'PFNGLVERTEXATTRIBS4FVNVPROC', 'PFNGLVERTEXATTRIBS4SVNVPROC', 'PFNGLVERTEXATTRIBS4UBVNVPROC', 'GL_SGIX_texture_coordinate_clamp', 'GL_SGIX_scalebias_hint', 'GL_OML_interlace', 'GL_OML_subsample', 'GL_OML_resample', 'GL_NV_copy_depth_to_color', 'GL_ATI_envmap_bumpmap', 'glTexBumpParameterivATI', 'glTexBumpParameterfvATI', 'glGetTexBumpParameterivATI', 'glGetTexBumpParameterfvATI', 'PFNGLTEXBUMPPARAMETERIVATIPROC', 'PFNGLTEXBUMPPARAMETERFVATIPROC', 'PFNGLGETTEXBUMPPARAMETERIVATIPROC', 'PFNGLGETTEXBUMPPARAMETERFVATIPROC', 'GL_ATI_fragment_shader', 'glGenFragmentShadersATI', 'glBindFragmentShaderATI', 'glDeleteFragmentShaderATI', 'glBeginFragmentShaderATI', 'glEndFragmentShaderATI', 'glPassTexCoordATI', 'glSampleMapATI', 'glColorFragmentOp1ATI', 'glColorFragmentOp2ATI', 'glColorFragmentOp3ATI', 'glAlphaFragmentOp1ATI', 'glAlphaFragmentOp2ATI', 'glAlphaFragmentOp3ATI', 'glSetFragmentShaderConstantATI', 'PFNGLGENFRAGMENTSHADERSATIPROC', 'PFNGLBINDFRAGMENTSHADERATIPROC', 'PFNGLDELETEFRAGMENTSHADERATIPROC', 'PFNGLBEGINFRAGMENTSHADERATIPROC', 'PFNGLENDFRAGMENTSHADERATIPROC', 'PFNGLPASSTEXCOORDATIPROC', 'PFNGLSAMPLEMAPATIPROC', 'PFNGLCOLORFRAGMENTOP1ATIPROC', 'PFNGLCOLORFRAGMENTOP2ATIPROC', 'PFNGLCOLORFRAGMENTOP3ATIPROC', 'PFNGLALPHAFRAGMENTOP1ATIPROC', 'PFNGLALPHAFRAGMENTOP2ATIPROC', 'PFNGLALPHAFRAGMENTOP3ATIPROC', 'PFNGLSETFRAGMENTSHADERCONSTANTATIPROC', 'GL_ATI_pn_triangles', 'glPNTrianglesiATI', 'glPNTrianglesfATI', 'PFNGLPNTRIANGLESIATIPROC', 'PFNGLPNTRIANGLESFATIPROC', 'GL_ATI_vertex_array_object', 'glNewObjectBufferATI', 'glIsObjectBufferATI', 'glUpdateObjectBufferATI', 'glGetObjectBufferfvATI', 'glGetObjectBufferivATI', 'glFreeObjectBufferATI', 'glArrayObjectATI', 'glGetArrayObjectfvATI', 'glGetArrayObjectivATI', 'glVariantArrayObjectATI', 'glGetVariantArrayObjectfvATI', 'glGetVariantArrayObjectivATI', 'PFNGLNEWOBJECTBUFFERATIPROC', 'PFNGLISOBJECTBUFFERATIPROC', 'PFNGLUPDATEOBJECTBUFFERATIPROC', 'PFNGLGETOBJECTBUFFERFVATIPROC', 'PFNGLGETOBJECTBUFFERIVATIPROC', 'PFNGLFREEOBJECTBUFFERATIPROC', 'PFNGLARRAYOBJECTATIPROC', 'PFNGLGETARRAYOBJECTFVATIPROC', 'PFNGLGETARRAYOBJECTIVATIPROC', 'PFNGLVARIANTARRAYOBJECTATIPROC', 'PFNGLGETVARIANTARRAYOBJECTFVATIPROC', 'PFNGLGETVARIANTARRAYOBJECTIVATIPROC', 'GL_EXT_vertex_shader', 'glBeginVertexShaderEXT', 'glEndVertexShaderEXT', 'glBindVertexShaderEXT', 'glGenVertexShadersEXT', 'glDeleteVertexShaderEXT', 'glShaderOp1EXT', 'glShaderOp2EXT', 'glShaderOp3EXT', 'glSwizzleEXT', 'glWriteMaskEXT', 'glInsertComponentEXT', 'glExtractComponentEXT', 'glGenSymbolsEXT', 'glSetInvariantEXT', 'glSetLocalConstantEXT', 'glVariantbvEXT', 'glVariantsvEXT', 'glVariantivEXT', 'glVariantfvEXT', 'glVariantdvEXT', 'glVariantubvEXT', 'glVariantusvEXT', 'glVariantuivEXT', 'glVariantPointerEXT', 'glEnableVariantClientStateEXT', 'glDisableVariantClientStateEXT', 'glBindLightParameterEXT', 'glBindMaterialParameterEXT', 'glBindTexGenParameterEXT', 'glBindTextureUnitParameterEXT', 'glBindParameterEXT', 'glIsVariantEnabledEXT', 'glGetVariantBooleanvEXT', 'glGetVariantIntegervEXT', 'glGetVariantFloatvEXT', 'glGetVariantPointervEXT', 'glGetInvariantBooleanvEXT', 'glGetInvariantIntegervEXT', 'glGetInvariantFloatvEXT', 'glGetLocalConstantBooleanvEXT', 'glGetLocalConstantIntegervEXT', 'glGetLocalConstantFloatvEXT', 'PFNGLBEGINVERTEXSHADEREXTPROC', 'PFNGLENDVERTEXSHADEREXTPROC', 'PFNGLBINDVERTEXSHADEREXTPROC', 'PFNGLGENVERTEXSHADERSEXTPROC', 'PFNGLDELETEVERTEXSHADEREXTPROC', 'PFNGLSHADEROP1EXTPROC', 'PFNGLSHADEROP2EXTPROC', 'PFNGLSHADEROP3EXTPROC', 'PFNGLSWIZZLEEXTPROC', 'PFNGLWRITEMASKEXTPROC', 'PFNGLINSERTCOMPONENTEXTPROC', 'PFNGLEXTRACTCOMPONENTEXTPROC', 'PFNGLGENSYMBOLSEXTPROC', 'PFNGLSETINVARIANTEXTPROC', 'PFNGLSETLOCALCONSTANTEXTPROC', 'PFNGLVARIANTBVEXTPROC', 'PFNGLVARIANTSVEXTPROC', 'PFNGLVARIANTIVEXTPROC', 'PFNGLVARIANTFVEXTPROC', 'PFNGLVARIANTDVEXTPROC', 'PFNGLVARIANTUBVEXTPROC', 'PFNGLVARIANTUSVEXTPROC', 'PFNGLVARIANTUIVEXTPROC', 'PFNGLVARIANTPOINTEREXTPROC', 'PFNGLENABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLBINDLIGHTPARAMETEREXTPROC', 'PFNGLBINDMATERIALPARAMETEREXTPROC', 'PFNGLBINDTEXGENPARAMETEREXTPROC', 'PFNGLBINDTEXTUREUNITPARAMETEREXTPROC', 'PFNGLBINDPARAMETEREXTPROC', 'PFNGLISVARIANTENABLEDEXTPROC', 'PFNGLGETVARIANTBOOLEANVEXTPROC', 'PFNGLGETVARIANTINTEGERVEXTPROC', 'PFNGLGETVARIANTFLOATVEXTPROC', 'PFNGLGETVARIANTPOINTERVEXTPROC', 'PFNGLGETINVARIANTBOOLEANVEXTPROC', 'PFNGLGETINVARIANTINTEGERVEXTPROC', 'PFNGLGETINVARIANTFLOATVEXTPROC', 'PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC', 'PFNGLGETLOCALCONSTANTINTEGERVEXTPROC', 'PFNGLGETLOCALCONSTANTFLOATVEXTPROC', 'GL_ATI_vertex_streams', 'glVertexStream1sATI', 'glVertexStream1svATI', 'glVertexStream1iATI', 'glVertexStream1ivATI', 'glVertexStream1fATI', 'glVertexStream1fvATI', 'glVertexStream1dATI', 'glVertexStream1dvATI', 'glVertexStream2sATI', 'glVertexStream2svATI', 'glVertexStream2iATI', 'glVertexStream2ivATI', 'glVertexStream2fATI', 'glVertexStream2fvATI', 'glVertexStream2dATI', 'glVertexStream2dvATI', 'glVertexStream3sATI', 'glVertexStream3svATI', 'glVertexStream3iATI', 'glVertexStream3ivATI', 'glVertexStream3fATI', 'glVertexStream3fvATI', 'glVertexStream3dATI', 'glVertexStream3dvATI', 'glVertexStream4sATI', 'glVertexStream4svATI', 'glVertexStream4iATI', 'glVertexStream4ivATI', 'glVertexStream4fATI', 'glVertexStream4fvATI', 'glVertexStream4dATI', 'glVertexStream4dvATI', 'glNormalStream3bATI', 'glNormalStream3bvATI', 'glNormalStream3sATI', 'glNormalStream3svATI', 'glNormalStream3iATI', 'glNormalStream3ivATI', 'glNormalStream3fATI', 'glNormalStream3fvATI', 'glNormalStream3dATI', 'glNormalStream3dvATI', 'glClientActiveVertexStreamATI', 'glVertexBlendEnviATI', 'glVertexBlendEnvfATI', 'PFNGLVERTEXSTREAM1SATIPROC', 'PFNGLVERTEXSTREAM1SVATIPROC', 'PFNGLVERTEXSTREAM1IATIPROC', 'PFNGLVERTEXSTREAM1IVATIPROC', 'PFNGLVERTEXSTREAM1FATIPROC', 'PFNGLVERTEXSTREAM1FVATIPROC', 'PFNGLVERTEXSTREAM1DATIPROC', 'PFNGLVERTEXSTREAM1DVATIPROC', 'PFNGLVERTEXSTREAM2SATIPROC', 'PFNGLVERTEXSTREAM2SVATIPROC', 'PFNGLVERTEXSTREAM2IATIPROC', 'PFNGLVERTEXSTREAM2IVATIPROC', 'PFNGLVERTEXSTREAM2FATIPROC', 'PFNGLVERTEXSTREAM2FVATIPROC', 'PFNGLVERTEXSTREAM2DATIPROC', 'PFNGLVERTEXSTREAM2DVATIPROC', 'PFNGLVERTEXSTREAM3SATIPROC', 'PFNGLVERTEXSTREAM3SVATIPROC', 'PFNGLVERTEXSTREAM3IATIPROC', 'PFNGLVERTEXSTREAM3IVATIPROC', 'PFNGLVERTEXSTREAM3FATIPROC', 'PFNGLVERTEXSTREAM3FVATIPROC', 'PFNGLVERTEXSTREAM3DATIPROC', 'PFNGLVERTEXSTREAM3DVATIPROC', 'PFNGLVERTEXSTREAM4SATIPROC', 'PFNGLVERTEXSTREAM4SVATIPROC', 'PFNGLVERTEXSTREAM4IATIPROC', 'PFNGLVERTEXSTREAM4IVATIPROC', 'PFNGLVERTEXSTREAM4FATIPROC', 'PFNGLVERTEXSTREAM4FVATIPROC', 'PFNGLVERTEXSTREAM4DATIPROC', 'PFNGLVERTEXSTREAM4DVATIPROC', 'PFNGLNORMALSTREAM3BATIPROC', 'PFNGLNORMALSTREAM3BVATIPROC', 'PFNGLNORMALSTREAM3SATIPROC', 'PFNGLNORMALSTREAM3SVATIPROC', 'PFNGLNORMALSTREAM3IATIPROC', 'PFNGLNORMALSTREAM3IVATIPROC', 'PFNGLNORMALSTREAM3FATIPROC', 'PFNGLNORMALSTREAM3FVATIPROC', 'PFNGLNORMALSTREAM3DATIPROC', 'PFNGLNORMALSTREAM3DVATIPROC', 'PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC', 'PFNGLVERTEXBLENDENVIATIPROC', 'PFNGLVERTEXBLENDENVFATIPROC', 'GL_ATI_element_array', 'glElementPointerATI', 'glDrawElementArrayATI', 'glDrawRangeElementArrayATI', 'PFNGLELEMENTPOINTERATIPROC', 'PFNGLDRAWELEMENTARRAYATIPROC', 'PFNGLDRAWRANGEELEMENTARRAYATIPROC', 'GL_SUN_mesh_array', 'glDrawMeshArraysSUN', 'PFNGLDRAWMESHARRAYSSUNPROC', 'GL_SUN_slice_accum', 'GL_NV_multisample_filter_hint', 'GL_NV_depth_clamp', 'GL_NV_occlusion_query', 'glGenOcclusionQueriesNV', 'glDeleteOcclusionQueriesNV', 'glIsOcclusionQueryNV', 'glBeginOcclusionQueryNV', 'glEndOcclusionQueryNV', 'glGetOcclusionQueryivNV', 'glGetOcclusionQueryuivNV', 'PFNGLGENOCCLUSIONQUERIESNVPROC', 'PFNGLDELETEOCCLUSIONQUERIESNVPROC', 'PFNGLISOCCLUSIONQUERYNVPROC', 'PFNGLBEGINOCCLUSIONQUERYNVPROC', 'PFNGLENDOCCLUSIONQUERYNVPROC', 'PFNGLGETOCCLUSIONQUERYIVNVPROC', 'PFNGLGETOCCLUSIONQUERYUIVNVPROC', 'GL_NV_point_sprite', 'glPointParameteriNV', 'glPointParameterivNV', 'PFNGLPOINTPARAMETERINVPROC', 'PFNGLPOINTPARAMETERIVNVPROC', 'GL_NV_texture_shader3', 'GL_NV_vertex_program1_1', 'GL_EXT_shadow_funcs', 'GL_EXT_stencil_two_side', 'glActiveStencilFaceEXT', 'PFNGLACTIVESTENCILFACEEXTPROC', 'GL_ATI_text_fragment_shader', 'GL_APPLE_client_storage', 'GL_APPLE_element_array', 'glElementPointerAPPLE', 'glDrawElementArrayAPPLE', 'glDrawRangeElementArrayAPPLE', 'glMultiDrawElementArrayAPPLE', 'glMultiDrawRangeElementArrayAPPLE', 'PFNGLELEMENTPOINTERAPPLEPROC', 'PFNGLDRAWELEMENTARRAYAPPLEPROC', 'PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC', 'GL_APPLE_fence', 'glGenFencesAPPLE', 'glDeleteFencesAPPLE', 'glSetFenceAPPLE', 'glIsFenceAPPLE', 'glTestFenceAPPLE', 'glFinishFenceAPPLE', 'glTestObjectAPPLE', 'glFinishObjectAPPLE', 'PFNGLGENFENCESAPPLEPROC', 'PFNGLDELETEFENCESAPPLEPROC', 'PFNGLSETFENCEAPPLEPROC', 'PFNGLISFENCEAPPLEPROC', 'PFNGLTESTFENCEAPPLEPROC', 'PFNGLFINISHFENCEAPPLEPROC', 'PFNGLTESTOBJECTAPPLEPROC', 'PFNGLFINISHOBJECTAPPLEPROC', 'GL_APPLE_vertex_array_object', 'glBindVertexArrayAPPLE', 'glDeleteVertexArraysAPPLE', 'glGenVertexArraysAPPLE', 'glIsVertexArrayAPPLE', 'PFNGLBINDVERTEXARRAYAPPLEPROC', 'PFNGLDELETEVERTEXARRAYSAPPLEPROC', 'PFNGLGENVERTEXARRAYSAPPLEPROC', 'PFNGLISVERTEXARRAYAPPLEPROC', 'GL_APPLE_vertex_array_range', 'glVertexArrayRangeAPPLE', 'glFlushVertexArrayRangeAPPLE', 'glVertexArrayParameteriAPPLE', 'PFNGLVERTEXARRAYRANGEAPPLEPROC', 'PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC', 'PFNGLVERTEXARRAYPARAMETERIAPPLEPROC', 'GL_APPLE_ycbcr_422', 'GL_S3_s3tc', 'GL_ATI_draw_buffers', 'glDrawBuffersATI', 'PFNGLDRAWBUFFERSATIPROC', 'GL_ATI_pixel_format_float', 'GL_ATI_texture_env_combine3', 'GL_ATI_texture_float', 'GL_NV_float_buffer', 'GL_NV_fragment_program', 'glProgramNamedParameter4fNV', 'glProgramNamedParameter4dNV', 'glProgramNamedParameter4fvNV', 'glProgramNamedParameter4dvNV', 'glGetProgramNamedParameterfvNV', 'glGetProgramNamedParameterdvNV', 'PFNGLPROGRAMNAMEDPARAMETER4FNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC', 'PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC', 'GL_NV_half_float', 'glVertex2hNV', 'glVertex2hvNV', 'glVertex3hNV', 'glVertex3hvNV', 'glVertex4hNV', 'glVertex4hvNV', 'glNormal3hNV', 'glNormal3hvNV', 'glColor3hNV', 'glColor3hvNV', 'glColor4hNV', 'glColor4hvNV', 'glTexCoord1hNV', 'glTexCoord1hvNV', 'glTexCoord2hNV', 'glTexCoord2hvNV', 'glTexCoord3hNV', 'glTexCoord3hvNV', 'glTexCoord4hNV', 'glTexCoord4hvNV', 'glMultiTexCoord1hNV', 'glMultiTexCoord1hvNV', 'glMultiTexCoord2hNV', 'glMultiTexCoord2hvNV', 'glMultiTexCoord3hNV', 'glMultiTexCoord3hvNV', 'glMultiTexCoord4hNV', 'glMultiTexCoord4hvNV', 'glFogCoordhNV', 'glFogCoordhvNV', 'glSecondaryColor3hNV', 'glSecondaryColor3hvNV', 'glVertexWeighthNV', 'glVertexWeighthvNV', 'glVertexAttrib1hNV', 'glVertexAttrib1hvNV', 'glVertexAttrib2hNV', 'glVertexAttrib2hvNV', 'glVertexAttrib3hNV', 'glVertexAttrib3hvNV', 'glVertexAttrib4hNV', 'glVertexAttrib4hvNV', 'glVertexAttribs1hvNV', 'glVertexAttribs2hvNV', 'glVertexAttribs3hvNV', 'glVertexAttribs4hvNV', 'PFNGLVERTEX2HNVPROC', 'PFNGLVERTEX2HVNVPROC', 'PFNGLVERTEX3HNVPROC', 'PFNGLVERTEX3HVNVPROC', 'PFNGLVERTEX4HNVPROC', 'PFNGLVERTEX4HVNVPROC', 'PFNGLNORMAL3HNVPROC', 'PFNGLNORMAL3HVNVPROC', 'PFNGLCOLOR3HNVPROC', 'PFNGLCOLOR3HVNVPROC', 'PFNGLCOLOR4HNVPROC', 'PFNGLCOLOR4HVNVPROC', 'PFNGLTEXCOORD1HNVPROC', 'PFNGLTEXCOORD1HVNVPROC', 'PFNGLTEXCOORD2HNVPROC', 'PFNGLTEXCOORD2HVNVPROC', 'PFNGLTEXCOORD3HNVPROC', 'PFNGLTEXCOORD3HVNVPROC', 'PFNGLTEXCOORD4HNVPROC', 'PFNGLTEXCOORD4HVNVPROC', 'PFNGLMULTITEXCOORD1HNVPROC', 'PFNGLMULTITEXCOORD1HVNVPROC', 'PFNGLMULTITEXCOORD2HNVPROC', 'PFNGLMULTITEXCOORD2HVNVPROC', 'PFNGLMULTITEXCOORD3HNVPROC', 'PFNGLMULTITEXCOORD3HVNVPROC', 'PFNGLMULTITEXCOORD4HNVPROC', 'PFNGLMULTITEXCOORD4HVNVPROC', 'PFNGLFOGCOORDHNVPROC', 'PFNGLFOGCOORDHVNVPROC', 'PFNGLSECONDARYCOLOR3HNVPROC', 'PFNGLSECONDARYCOLOR3HVNVPROC', 'PFNGLVERTEXWEIGHTHNVPROC', 'PFNGLVERTEXWEIGHTHVNVPROC', 'PFNGLVERTEXATTRIB1HNVPROC', 'PFNGLVERTEXATTRIB1HVNVPROC', 'PFNGLVERTEXATTRIB2HNVPROC', 'PFNGLVERTEXATTRIB2HVNVPROC', 'PFNGLVERTEXATTRIB3HNVPROC', 'PFNGLVERTEXATTRIB3HVNVPROC', 'PFNGLVERTEXATTRIB4HNVPROC', 'PFNGLVERTEXATTRIB4HVNVPROC', 'PFNGLVERTEXATTRIBS1HVNVPROC', 'PFNGLVERTEXATTRIBS2HVNVPROC', 'PFNGLVERTEXATTRIBS3HVNVPROC', 'PFNGLVERTEXATTRIBS4HVNVPROC', 'GL_NV_pixel_data_range', 'glPixelDataRangeNV', 'glFlushPixelDataRangeNV', 'PFNGLPIXELDATARANGENVPROC', 'PFNGLFLUSHPIXELDATARANGENVPROC', 'GL_NV_primitive_restart', 'glPrimitiveRestartNV', 'glPrimitiveRestartIndexNV', 'PFNGLPRIMITIVERESTARTNVPROC', 'PFNGLPRIMITIVERESTARTINDEXNVPROC', 'GL_NV_texture_expand_normal', 'GL_NV_vertex_program2', 'GL_ATI_map_object_buffer', 'glMapObjectBufferATI', 'glUnmapObjectBufferATI', 'PFNGLMAPOBJECTBUFFERATIPROC', 'PFNGLUNMAPOBJECTBUFFERATIPROC', 'GL_ATI_separate_stencil', 'glStencilOpSeparateATI', 'glStencilFuncSeparateATI', 'PFNGLSTENCILOPSEPARATEATIPROC', 'PFNGLSTENCILFUNCSEPARATEATIPROC', 'GL_ATI_vertex_attrib_array_object', 'glVertexAttribArrayObjectATI', 'glGetVertexAttribArrayObjectfvATI', 'glGetVertexAttribArrayObjectivATI', 'PFNGLVERTEXATTRIBARRAYOBJECTATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC', 'PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC', 'GL_OES_read_format', 'GL_EXT_depth_bounds_test', 'glDepthBoundsEXT', 'PFNGLDEPTHBOUNDSEXTPROC', 'GL_EXT_texture_mirror_clamp', 'GL_EXT_blend_equation_separate', 'glBlendEquationSeparateEXT', 'PFNGLBLENDEQUATIONSEPARATEEXTPROC', 'GL_MESA_pack_invert', 'GL_MESA_ycbcr_texture', 'GL_EXT_pixel_buffer_object', 'GL_NV_fragment_program_option', 'GL_NV_fragment_program2', 'GL_NV_vertex_program2_option', 'GL_NV_vertex_program3', 'GL_EXT_framebuffer_object', 'glIsRenderbufferEXT', 'glBindRenderbufferEXT', 'glDeleteRenderbuffersEXT', 'glGenRenderbuffersEXT', 'glRenderbufferStorageEXT', 'glGetRenderbufferParameterivEXT', 'glIsFramebufferEXT', 'glBindFramebufferEXT', 'glDeleteFramebuffersEXT', 'glGenFramebuffersEXT', 'glCheckFramebufferStatusEXT', 'glFramebufferTexture1DEXT', 'glFramebufferTexture2DEXT', 'glFramebufferTexture3DEXT', 'glFramebufferRenderbufferEXT', 'glGetFramebufferAttachmentParameterivEXT', 'glGenerateMipmapEXT', 'PFNGLISRENDERBUFFEREXTPROC', 'PFNGLBINDRENDERBUFFEREXTPROC', 'PFNGLDELETERENDERBUFFERSEXTPROC', 'PFNGLGENRENDERBUFFERSEXTPROC', 'PFNGLRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLISFRAMEBUFFEREXTPROC', 'PFNGLBINDFRAMEBUFFEREXTPROC', 'PFNGLDELETEFRAMEBUFFERSEXTPROC', 'PFNGLGENFRAMEBUFFERSEXTPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATEMIPMAPEXTPROC', 'GL_GREMEDY_string_marker', 'glStringMarkerGREMEDY', 'PFNGLSTRINGMARKERGREMEDYPROC', 'GL_EXT_packed_depth_stencil', 'GL_EXT_stencil_clear_tag', 'glStencilClearTagEXT', 'PFNGLSTENCILCLEARTAGEXTPROC', 'GL_EXT_texture_sRGB', 'GL_EXT_framebuffer_blit', 'glBlitFramebufferEXT', 'PFNGLBLITFRAMEBUFFEREXTPROC', 'GL_EXT_framebuffer_multisample', 'glRenderbufferStorageMultisampleEXT', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'GL_MESAX_texture_stack', 'GL_EXT_timer_query', 'glGetQueryObjecti64vEXT', 'glGetQueryObjectui64vEXT', 'PFNGLGETQUERYOBJECTI64VEXTPROC', 'PFNGLGETQUERYOBJECTUI64VEXTPROC', 'GL_EXT_gpu_program_parameters', 'glProgramEnvParameters4fvEXT', 'glProgramLocalParameters4fvEXT', 'PFNGLPROGRAMENVPARAMETERS4FVEXTPROC', 'PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC', 'GL_APPLE_flush_buffer_range', 'glBufferParameteriAPPLE', 'glFlushMappedBufferRangeAPPLE', 'PFNGLBUFFERPARAMETERIAPPLEPROC', 'PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC', 'GL_NV_gpu_program4', 'glProgramLocalParameterI4iNV', 'glProgramLocalParameterI4ivNV', 'glProgramLocalParametersI4ivNV', 'glProgramLocalParameterI4uiNV', 'glProgramLocalParameterI4uivNV', 'glProgramLocalParametersI4uivNV', 'glProgramEnvParameterI4iNV', 'glProgramEnvParameterI4ivNV', 'glProgramEnvParametersI4ivNV', 'glProgramEnvParameterI4uiNV', 'glProgramEnvParameterI4uivNV', 'glProgramEnvParametersI4uivNV', 'glGetProgramLocalParameterIivNV', 'glGetProgramLocalParameterIuivNV', 'glGetProgramEnvParameterIivNV', 'glGetProgramEnvParameterIuivNV', 'PFNGLPROGRAMLOCALPARAMETERI4INVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UINVPROC', 'PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4INVPROC', 'PFNGLPROGRAMENVPARAMETERI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4UINVPROC', 'PFNGLPROGRAMENVPARAMETERI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIIVNVPROC', 'PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC', 'GL_NV_geometry_program4', 'glProgramVertexLimitNV', 'glFramebufferTextureEXT', 'glFramebufferTextureLayerEXT', 'glFramebufferTextureFaceEXT', 'PFNGLPROGRAMVERTEXLIMITNVPROC', 'PFNGLFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC', 'GL_EXT_geometry_shader4', 'glProgramParameteriEXT', 'PFNGLPROGRAMPARAMETERIEXTPROC', 'GL_NV_vertex_program4', 'glVertexAttribI1iEXT', 'glVertexAttribI2iEXT', 'glVertexAttribI3iEXT', 'glVertexAttribI4iEXT', 'glVertexAttribI1uiEXT', 'glVertexAttribI2uiEXT', 'glVertexAttribI3uiEXT', 'glVertexAttribI4uiEXT', 'glVertexAttribI1ivEXT', 'glVertexAttribI2ivEXT', 'glVertexAttribI3ivEXT', 'glVertexAttribI4ivEXT', 'glVertexAttribI1uivEXT', 'glVertexAttribI2uivEXT', 'glVertexAttribI3uivEXT', 'glVertexAttribI4uivEXT', 'glVertexAttribI4bvEXT', 'glVertexAttribI4svEXT', 'glVertexAttribI4ubvEXT', 'glVertexAttribI4usvEXT', 'glVertexAttribIPointerEXT', 'glGetVertexAttribIivEXT', 'glGetVertexAttribIuivEXT', 'PFNGLVERTEXATTRIBI1IEXTPROC', 'PFNGLVERTEXATTRIBI2IEXTPROC', 'PFNGLVERTEXATTRIBI3IEXTPROC', 'PFNGLVERTEXATTRIBI4IEXTPROC', 'PFNGLVERTEXATTRIBI1UIEXTPROC', 'PFNGLVERTEXATTRIBI2UIEXTPROC', 'PFNGLVERTEXATTRIBI3UIEXTPROC', 'PFNGLVERTEXATTRIBI4UIEXTPROC', 'PFNGLVERTEXATTRIBI1IVEXTPROC', 'PFNGLVERTEXATTRIBI2IVEXTPROC', 'PFNGLVERTEXATTRIBI3IVEXTPROC', 'PFNGLVERTEXATTRIBI4IVEXTPROC', 'PFNGLVERTEXATTRIBI1UIVEXTPROC', 'PFNGLVERTEXATTRIBI2UIVEXTPROC', 'PFNGLVERTEXATTRIBI3UIVEXTPROC', 'PFNGLVERTEXATTRIBI4UIVEXTPROC', 'PFNGLVERTEXATTRIBI4BVEXTPROC', 'PFNGLVERTEXATTRIBI4SVEXTPROC', 'PFNGLVERTEXATTRIBI4UBVEXTPROC', 'PFNGLVERTEXATTRIBI4USVEXTPROC', 'PFNGLVERTEXATTRIBIPOINTEREXTPROC', 'PFNGLGETVERTEXATTRIBIIVEXTPROC', 'PFNGLGETVERTEXATTRIBIUIVEXTPROC', 'GL_EXT_gpu_shader4', 'glGetUniformuivEXT', 'glBindFragDataLocationEXT', 'glGetFragDataLocationEXT', 'glUniform1uiEXT', 'glUniform2uiEXT', 'glUniform3uiEXT', 'glUniform4uiEXT', 'glUniform1uivEXT', 'glUniform2uivEXT', 'glUniform3uivEXT', 'glUniform4uivEXT', 'PFNGLGETUNIFORMUIVEXTPROC', 'PFNGLBINDFRAGDATALOCATIONEXTPROC', 'PFNGLGETFRAGDATALOCATIONEXTPROC', 'PFNGLUNIFORM1UIEXTPROC', 'PFNGLUNIFORM2UIEXTPROC', 'PFNGLUNIFORM3UIEXTPROC', 'PFNGLUNIFORM4UIEXTPROC', 'PFNGLUNIFORM1UIVEXTPROC', 'PFNGLUNIFORM2UIVEXTPROC', 'PFNGLUNIFORM3UIVEXTPROC', 'PFNGLUNIFORM4UIVEXTPROC', 'GL_EXT_draw_instanced', 'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT', 'PFNGLDRAWARRAYSINSTANCEDEXTPROC', 'PFNGLDRAWELEMENTSINSTANCEDEXTPROC', 'GL_EXT_packed_float', 'GL_EXT_texture_array', 'GL_EXT_texture_buffer_object', 'glTexBufferEXT', 'PFNGLTEXBUFFEREXTPROC', 'GL_EXT_texture_compression_latc', 'GL_EXT_texture_compression_rgtc', 'GL_EXT_texture_shared_exponent', 'GL_NV_depth_buffer_float', 'glDepthRangedNV', 'glClearDepthdNV', 'glDepthBoundsdNV', 'PFNGLDEPTHRANGEDNVPROC', 'PFNGLCLEARDEPTHDNVPROC', 'PFNGLDEPTHBOUNDSDNVPROC', 'GL_NV_fragment_program4', 'GL_NV_framebuffer_multisample_coverage', 'glRenderbufferStorageMultisampleCoverageNV', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC', 'GL_EXT_framebuffer_sRGB', 'GL_NV_geometry_shader4', 'GL_NV_parameter_buffer_object', 'glProgramBufferParametersfvNV', 'glProgramBufferParametersIivNV', 'glProgramBufferParametersIuivNV', 'PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC', 'PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC', 'GL_EXT_draw_buffers2', 'glColorMaskIndexedEXT', 'glGetBooleanIndexedvEXT', 'glGetIntegerIndexedvEXT', 'glEnableIndexedEXT', 'glDisableIndexedEXT', 'glIsEnabledIndexedEXT', 'PFNGLCOLORMASKINDEXEDEXTPROC', 'PFNGLGETBOOLEANINDEXEDVEXTPROC', 'PFNGLGETINTEGERINDEXEDVEXTPROC', 'PFNGLENABLEINDEXEDEXTPROC', 'PFNGLDISABLEINDEXEDEXTPROC', 'PFNGLISENABLEDINDEXEDEXTPROC', 'GL_NV_transform_feedback', 'glBeginTransformFeedbackNV', 'glEndTransformFeedbackNV', 'glTransformFeedbackAttribsNV', 'glBindBufferRangeNV', 'glBindBufferOffsetNV', 'glBindBufferBaseNV', 'glTransformFeedbackVaryingsNV', 'glActiveVaryingNV', 'glGetVaryingLocationNV', 'glGetActiveVaryingNV', 'glGetTransformFeedbackVaryingNV', 'glTransformFeedbackStreamAttribsNV', 'PFNGLBEGINTRANSFORMFEEDBACKNVPROC', 'PFNGLENDTRANSFORMFEEDBACKNVPROC', 'PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC', 'PFNGLBINDBUFFERRANGENVPROC', 'PFNGLBINDBUFFEROFFSETNVPROC', 'PFNGLBINDBUFFERBASENVPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC', 'PFNGLACTIVEVARYINGNVPROC', 'PFNGLGETVARYINGLOCATIONNVPROC', 'PFNGLGETACTIVEVARYINGNVPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC', 'PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC', 'GL_EXT_bindable_uniform', 'glUniformBufferEXT', 'glGetUniformBufferSizeEXT', 'glGetUniformOffsetEXT', 'PFNGLUNIFORMBUFFEREXTPROC', 'PFNGLGETUNIFORMBUFFERSIZEEXTPROC', 'PFNGLGETUNIFORMOFFSETEXTPROC', 'GL_EXT_texture_integer', 'glTexParameterIivEXT', 'glTexParameterIuivEXT', 'glGetTexParameterIivEXT', 'glGetTexParameterIuivEXT', 'glClearColorIiEXT', 'glClearColorIuiEXT', 'PFNGLTEXPARAMETERIIVEXTPROC', 'PFNGLTEXPARAMETERIUIVEXTPROC', 'PFNGLGETTEXPARAMETERIIVEXTPROC', 'PFNGLGETTEXPARAMETERIUIVEXTPROC', 'PFNGLCLEARCOLORIIEXTPROC', 'PFNGLCLEARCOLORIUIEXTPROC', 'GL_GREMEDY_frame_terminator', 'glFrameTerminatorGREMEDY', 'PFNGLFRAMETERMINATORGREMEDYPROC', 'GL_NV_conditional_render', 'glBeginConditionalRenderNV', 'glEndConditionalRenderNV', 'PFNGLBEGINCONDITIONALRENDERNVPROC', 'PFNGLENDCONDITIONALRENDERNVPROC', 'GL_NV_present_video', 'glPresentFrameKeyedNV', 'glPresentFrameDualFillNV', 'glGetVideoivNV', 'glGetVideouivNV', 'glGetVideoi64vNV', 'glGetVideoui64vNV', 'PFNGLPRESENTFRAMEKEYEDNVPROC', 'PFNGLPRESENTFRAMEDUALFILLNVPROC', 'PFNGLGETVIDEOIVNVPROC', 'PFNGLGETVIDEOUIVNVPROC', 'PFNGLGETVIDEOI64VNVPROC', 'PFNGLGETVIDEOUI64VNVPROC', 'GL_EXT_transform_feedback', 'glBeginTransformFeedbackEXT', 'glEndTransformFeedbackEXT', 'glBindBufferRangeEXT', 'glBindBufferOffsetEXT', 'glBindBufferBaseEXT', 'glTransformFeedbackVaryingsEXT', 'glGetTransformFeedbackVaryingEXT', 'PFNGLBEGINTRANSFORMFEEDBACKEXTPROC', 'PFNGLENDTRANSFORMFEEDBACKEXTPROC', 'PFNGLBINDBUFFERRANGEEXTPROC', 'PFNGLBINDBUFFEROFFSETEXTPROC', 'PFNGLBINDBUFFERBASEEXTPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC', 'PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC', 'GL_EXT_direct_state_access', 'glClientAttribDefaultEXT', 'glPushClientAttribDefaultEXT', 'glMatrixLoadfEXT', 'glMatrixLoaddEXT', 'glMatrixMultfEXT', 'glMatrixMultdEXT', 'glMatrixLoadIdentityEXT', 'glMatrixRotatefEXT', 'glMatrixRotatedEXT', 'glMatrixScalefEXT', 'glMatrixScaledEXT', 'glMatrixTranslatefEXT', 'glMatrixTranslatedEXT', 'glMatrixFrustumEXT', 'glMatrixOrthoEXT', 'glMatrixPopEXT', 'glMatrixPushEXT', 'glMatrixLoadTransposefEXT', 'glMatrixLoadTransposedEXT', 'glMatrixMultTransposefEXT', 'glMatrixMultTransposedEXT', 'glTextureParameterfEXT', 'glTextureParameterfvEXT', 'glTextureParameteriEXT', 'glTextureParameterivEXT', 'glTextureImage1DEXT', 'glTextureImage2DEXT', 'glTextureSubImage1DEXT', 'glTextureSubImage2DEXT', 'glCopyTextureImage1DEXT', 'glCopyTextureImage2DEXT', 'glCopyTextureSubImage1DEXT', 'glCopyTextureSubImage2DEXT', 'glGetTextureImageEXT', 'glGetTextureParameterfvEXT', 'glGetTextureParameterivEXT', 'glGetTextureLevelParameterfvEXT', 'glGetTextureLevelParameterivEXT', 'glTextureImage3DEXT', 'glTextureSubImage3DEXT', 'glCopyTextureSubImage3DEXT', 'glMultiTexParameterfEXT', 'glMultiTexParameterfvEXT', 'glMultiTexParameteriEXT', 'glMultiTexParameterivEXT', 'glMultiTexImage1DEXT', 'glMultiTexImage2DEXT', 'glMultiTexSubImage1DEXT', 'glMultiTexSubImage2DEXT', 'glCopyMultiTexImage1DEXT', 'glCopyMultiTexImage2DEXT', 'glCopyMultiTexSubImage1DEXT', 'glCopyMultiTexSubImage2DEXT', 'glGetMultiTexImageEXT', 'glGetMultiTexParameterfvEXT', 'glGetMultiTexParameterivEXT', 'glGetMultiTexLevelParameterfvEXT', 'glGetMultiTexLevelParameterivEXT', 'glMultiTexImage3DEXT', 'glMultiTexSubImage3DEXT', 'glCopyMultiTexSubImage3DEXT', 'glBindMultiTextureEXT', 'glEnableClientStateIndexedEXT', 'glDisableClientStateIndexedEXT', 'glMultiTexCoordPointerEXT', 'glMultiTexEnvfEXT', 'glMultiTexEnvfvEXT', 'glMultiTexEnviEXT', 'glMultiTexEnvivEXT', 'glMultiTexGendEXT', 'glMultiTexGendvEXT', 'glMultiTexGenfEXT', 'glMultiTexGenfvEXT', 'glMultiTexGeniEXT', 'glMultiTexGenivEXT', 'glGetMultiTexEnvfvEXT', 'glGetMultiTexEnvivEXT', 'glGetMultiTexGendvEXT', 'glGetMultiTexGenfvEXT', 'glGetMultiTexGenivEXT', 'glGetFloatIndexedvEXT', 'glGetDoubleIndexedvEXT', 'glGetPointerIndexedvEXT', 'glCompressedTextureImage3DEXT', 'glCompressedTextureImage2DEXT', 'glCompressedTextureImage1DEXT', 'glCompressedTextureSubImage3DEXT', 'glCompressedTextureSubImage2DEXT', 'glCompressedTextureSubImage1DEXT', 'glGetCompressedTextureImageEXT', 'glCompressedMultiTexImage3DEXT', 'glCompressedMultiTexImage2DEXT', 'glCompressedMultiTexImage1DEXT', 'glCompressedMultiTexSubImage3DEXT', 'glCompressedMultiTexSubImage2DEXT', 'glCompressedMultiTexSubImage1DEXT', 'glGetCompressedMultiTexImageEXT', 'glNamedProgramStringEXT', 'glNamedProgramLocalParameter4dEXT', 'glNamedProgramLocalParameter4dvEXT', 'glNamedProgramLocalParameter4fEXT', 'glNamedProgramLocalParameter4fvEXT', 'glGetNamedProgramLocalParameterdvEXT', 'glGetNamedProgramLocalParameterfvEXT', 'glGetNamedProgramivEXT', 'glGetNamedProgramStringEXT', 'glNamedProgramLocalParameters4fvEXT', 'glNamedProgramLocalParameterI4iEXT', 'glNamedProgramLocalParameterI4ivEXT', 'glNamedProgramLocalParametersI4ivEXT', 'glNamedProgramLocalParameterI4uiEXT', 'glNamedProgramLocalParameterI4uivEXT', 'glNamedProgramLocalParametersI4uivEXT', 'glGetNamedProgramLocalParameterIivEXT', 'glGetNamedProgramLocalParameterIuivEXT', 'glTextureParameterIivEXT', 'glTextureParameterIuivEXT', 'glGetTextureParameterIivEXT', 'glGetTextureParameterIuivEXT', 'glMultiTexParameterIivEXT', 'glMultiTexParameterIuivEXT', 'glGetMultiTexParameterIivEXT', 'glGetMultiTexParameterIuivEXT', 'glProgramUniform1fEXT', 'glProgramUniform2fEXT', 'glProgramUniform3fEXT', 'glProgramUniform4fEXT', 'glProgramUniform1iEXT', 'glProgramUniform2iEXT', 'glProgramUniform3iEXT', 'glProgramUniform4iEXT', 'glProgramUniform1fvEXT', 'glProgramUniform2fvEXT', 'glProgramUniform3fvEXT', 'glProgramUniform4fvEXT', 'glProgramUniform1ivEXT', 'glProgramUniform2ivEXT', 'glProgramUniform3ivEXT', 'glProgramUniform4ivEXT', 'glProgramUniformMatrix2fvEXT', 'glProgramUniformMatrix3fvEXT', 'glProgramUniformMatrix4fvEXT', 'glProgramUniformMatrix2x3fvEXT', 'glProgramUniformMatrix3x2fvEXT', 'glProgramUniformMatrix2x4fvEXT', 'glProgramUniformMatrix4x2fvEXT', 'glProgramUniformMatrix3x4fvEXT', 'glProgramUniformMatrix4x3fvEXT', 'glProgramUniform1uiEXT', 'glProgramUniform2uiEXT', 'glProgramUniform3uiEXT', 'glProgramUniform4uiEXT', 'glProgramUniform1uivEXT', 'glProgramUniform2uivEXT', 'glProgramUniform3uivEXT', 'glProgramUniform4uivEXT', 'glNamedBufferDataEXT', 'glNamedBufferSubDataEXT', 'glMapNamedBufferEXT', 'glUnmapNamedBufferEXT', 'glMapNamedBufferRangeEXT', 'glFlushMappedNamedBufferRangeEXT', 'glNamedCopyBufferSubDataEXT', 'glGetNamedBufferParameterivEXT', 'glGetNamedBufferPointervEXT', 'glGetNamedBufferSubDataEXT', 'glTextureBufferEXT', 'glMultiTexBufferEXT', 'glNamedRenderbufferStorageEXT', 'glGetNamedRenderbufferParameterivEXT', 'glCheckNamedFramebufferStatusEXT', 'glNamedFramebufferTexture1DEXT', 'glNamedFramebufferTexture2DEXT', 'glNamedFramebufferTexture3DEXT', 'glNamedFramebufferRenderbufferEXT', 'glGetNamedFramebufferAttachmentParameterivEXT', 'glGenerateTextureMipmapEXT', 'glGenerateMultiTexMipmapEXT', 'glFramebufferDrawBufferEXT', 'glFramebufferDrawBuffersEXT', 'glFramebufferReadBufferEXT', 'glGetFramebufferParameterivEXT', 'glNamedRenderbufferStorageMultisampleEXT', 'glNamedRenderbufferStorageMultisampleCoverageEXT', 'glNamedFramebufferTextureEXT', 'glNamedFramebufferTextureLayerEXT', 'glNamedFramebufferTextureFaceEXT', 'glTextureRenderbufferEXT', 'glMultiTexRenderbufferEXT', 'glProgramUniform1dEXT', 'glProgramUniform2dEXT', 'glProgramUniform3dEXT', 'glProgramUniform4dEXT', 'glProgramUniform1dvEXT', 'glProgramUniform2dvEXT', 'glProgramUniform3dvEXT', 'glProgramUniform4dvEXT', 'glProgramUniformMatrix2dvEXT', 'glProgramUniformMatrix3dvEXT', 'glProgramUniformMatrix4dvEXT', 'glProgramUniformMatrix2x3dvEXT', 'glProgramUniformMatrix2x4dvEXT', 'glProgramUniformMatrix3x2dvEXT', 'glProgramUniformMatrix3x4dvEXT', 'glProgramUniformMatrix4x2dvEXT', 'glProgramUniformMatrix4x3dvEXT', 'PFNGLCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLMATRIXLOADFEXTPROC', 'PFNGLMATRIXLOADDEXTPROC', 'PFNGLMATRIXMULTFEXTPROC', 'PFNGLMATRIXMULTDEXTPROC', 'PFNGLMATRIXLOADIDENTITYEXTPROC', 'PFNGLMATRIXROTATEFEXTPROC', 'PFNGLMATRIXROTATEDEXTPROC', 'PFNGLMATRIXSCALEFEXTPROC', 'PFNGLMATRIXSCALEDEXTPROC', 'PFNGLMATRIXTRANSLATEFEXTPROC', 'PFNGLMATRIXTRANSLATEDEXTPROC', 'PFNGLMATRIXFRUSTUMEXTPROC', 'PFNGLMATRIXORTHOEXTPROC', 'PFNGLMATRIXPOPEXTPROC', 'PFNGLMATRIXPUSHEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEFEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEDEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEFEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEDEXTPROC', 'PFNGLTEXTUREPARAMETERFEXTPROC', 'PFNGLTEXTUREPARAMETERFVEXTPROC', 'PFNGLTEXTUREPARAMETERIEXTPROC', 'PFNGLTEXTUREPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE1DEXTPROC', 'PFNGLTEXTUREIMAGE2DEXTPROC', 'PFNGLTEXTURESUBIMAGE1DEXTPROC', 'PFNGLTEXTURESUBIMAGE2DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE1DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE2DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC', 'PFNGLGETTEXTUREIMAGEEXTPROC', 'PFNGLGETTEXTUREPARAMETERFVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE3DEXTPROC', 'PFNGLTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC', 'PFNGLMULTITEXPARAMETERFEXTPROC', 'PFNGLMULTITEXPARAMETERFVEXTPROC', 'PFNGLMULTITEXPARAMETERIEXTPROC', 'PFNGLMULTITEXPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE1DEXTPROC', 'PFNGLMULTITEXIMAGE2DEXTPROC', 'PFNGLMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE2DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLGETMULTITEXIMAGEEXTPROC', 'PFNGLGETMULTITEXPARAMETERFVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIVEXTPROC', 'PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC', 'PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE3DEXTPROC', 'PFNGLMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLBINDMULTITEXTUREEXTPROC', 'PFNGLENABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLMULTITEXCOORDPOINTEREXTPROC', 'PFNGLMULTITEXENVFEXTPROC', 'PFNGLMULTITEXENVFVEXTPROC', 'PFNGLMULTITEXENVIEXTPROC', 'PFNGLMULTITEXENVIVEXTPROC', 'PFNGLMULTITEXGENDEXTPROC', 'PFNGLMULTITEXGENDVEXTPROC', 'PFNGLMULTITEXGENFEXTPROC', 'PFNGLMULTITEXGENFVEXTPROC', 'PFNGLMULTITEXGENIEXTPROC', 'PFNGLMULTITEXGENIVEXTPROC', 'PFNGLGETMULTITEXENVFVEXTPROC', 'PFNGLGETMULTITEXENVIVEXTPROC', 'PFNGLGETMULTITEXGENDVEXTPROC', 'PFNGLGETMULTITEXGENFVEXTPROC', 'PFNGLGETMULTITEXGENIVEXTPROC', 'PFNGLGETFLOATINDEXEDVEXTPROC', 'PFNGLGETDOUBLEINDEXEDVEXTPROC', 'PFNGLGETPOINTERINDEXEDVEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC', 'PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC', 'PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC', 'PFNGLNAMEDPROGRAMSTRINGEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC', 'PFNGLGETNAMEDPROGRAMIVEXTPROC', 'PFNGLGETNAMEDPROGRAMSTRINGEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC', 'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC', 'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC', 'PFNGLTEXTUREPARAMETERIIVEXTPROC', 'PFNGLTEXTUREPARAMETERIUIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIUIVEXTPROC', 'PFNGLMULTITEXPARAMETERIIVEXTPROC', 'PFNGLMULTITEXPARAMETERIUIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIUIVEXTPROC', 'PFNGLPROGRAMUNIFORM1FEXTPROC', 'PFNGLPROGRAMUNIFORM2FEXTPROC', 'PFNGLPROGRAMUNIFORM3FEXTPROC', 'PFNGLPROGRAMUNIFORM4FEXTPROC', 'PFNGLPROGRAMUNIFORM1IEXTPROC', 'PFNGLPROGRAMUNIFORM2IEXTPROC', 'PFNGLPROGRAMUNIFORM3IEXTPROC', 'PFNGLPROGRAMUNIFORM4IEXTPROC', 'PFNGLPROGRAMUNIFORM1FVEXTPROC', 'PFNGLPROGRAMUNIFORM2FVEXTPROC', 'PFNGLPROGRAMUNIFORM3FVEXTPROC', 'PFNGLPROGRAMUNIFORM4FVEXTPROC', 'PFNGLPROGRAMUNIFORM1IVEXTPROC', 'PFNGLPROGRAMUNIFORM2IVEXTPROC', 'PFNGLPROGRAMUNIFORM3IVEXTPROC', 'PFNGLPROGRAMUNIFORM4IVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC', 'PFNGLPROGRAMUNIFORM1UIEXTPROC', 'PFNGLPROGRAMUNIFORM2UIEXTPROC', 'PFNGLPROGRAMUNIFORM3UIEXTPROC', 'PFNGLPROGRAMUNIFORM4UIEXTPROC', 'PFNGLPROGRAMUNIFORM1UIVEXTPROC', 'PFNGLPROGRAMUNIFORM2UIVEXTPROC', 'PFNGLPROGRAMUNIFORM3UIVEXTPROC', 'PFNGLPROGRAMUNIFORM4UIVEXTPROC', 'PFNGLNAMEDBUFFERDATAEXTPROC', 'PFNGLNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLMAPNAMEDBUFFEREXTPROC', 'PFNGLUNMAPNAMEDBUFFEREXTPROC', 'PFNGLMAPNAMEDBUFFERRANGEEXTPROC', 'PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC', 'PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC', 'PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC', 'PFNGLGETNAMEDBUFFERPOINTERVEXTPROC', 'PFNGLGETNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLTEXTUREBUFFEREXTPROC', 'PFNGLMULTITEXBUFFEREXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC', 'PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC', 'PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC', 'PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC', 'PFNGLGENERATETEXTUREMIPMAPEXTPROC', 'PFNGLGENERATEMULTITEXMIPMAPEXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC', 'PFNGLFRAMEBUFFERREADBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC', 'PFNGLTEXTURERENDERBUFFEREXTPROC', 'PFNGLMULTITEXRENDERBUFFEREXTPROC', 'PFNGLPROGRAMUNIFORM1DEXTPROC', 'PFNGLPROGRAMUNIFORM2DEXTPROC', 'PFNGLPROGRAMUNIFORM3DEXTPROC', 'PFNGLPROGRAMUNIFORM4DEXTPROC', 'PFNGLPROGRAMUNIFORM1DVEXTPROC', 'PFNGLPROGRAMUNIFORM2DVEXTPROC', 'PFNGLPROGRAMUNIFORM3DVEXTPROC', 'PFNGLPROGRAMUNIFORM4DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC', 'GL_EXT_vertex_array_bgra', 'GL_EXT_texture_swizzle', 'GL_NV_explicit_multisample', 'glGetMultisamplefvNV', 'glSampleMaskIndexedNV', 'glTexRenderbufferNV', 'PFNGLGETMULTISAMPLEFVNVPROC', 'PFNGLSAMPLEMASKINDEXEDNVPROC', 'PFNGLTEXRENDERBUFFERNVPROC', 'GL_NV_transform_feedback2', 'glBindTransformFeedbackNV', 'glDeleteTransformFeedbacksNV', 'glGenTransformFeedbacksNV', 'glIsTransformFeedbackNV', 'glPauseTransformFeedbackNV', 'glResumeTransformFeedbackNV', 'glDrawTransformFeedbackNV', 'PFNGLBINDTRANSFORMFEEDBACKNVPROC', 'PFNGLDELETETRANSFORMFEEDBACKSNVPROC', 'PFNGLGENTRANSFORMFEEDBACKSNVPROC', 'PFNGLISTRANSFORMFEEDBACKNVPROC', 'PFNGLPAUSETRANSFORMFEEDBACKNVPROC', 'PFNGLRESUMETRANSFORMFEEDBACKNVPROC', 'PFNGLDRAWTRANSFORMFEEDBACKNVPROC', 'GL_ATI_meminfo', 'GL_AMD_performance_monitor', 'glGetPerfMonitorGroupsAMD', 'glGetPerfMonitorCountersAMD', 'glGetPerfMonitorGroupStringAMD', 'glGetPerfMonitorCounterStringAMD', 'glGetPerfMonitorCounterInfoAMD', 'glGenPerfMonitorsAMD', 'glDeletePerfMonitorsAMD', 'glSelectPerfMonitorCountersAMD', 'glBeginPerfMonitorAMD', 'glEndPerfMonitorAMD', 'glGetPerfMonitorCounterDataAMD', 'PFNGLGETPERFMONITORGROUPSAMDPROC', 'PFNGLGETPERFMONITORCOUNTERSAMDPROC', 'PFNGLGETPERFMONITORGROUPSTRINGAMDPROC', 'PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC', 'PFNGLGETPERFMONITORCOUNTERINFOAMDPROC', 'PFNGLGENPERFMONITORSAMDPROC', 'PFNGLDELETEPERFMONITORSAMDPROC', 'PFNGLSELECTPERFMONITORCOUNTERSAMDPROC', 'PFNGLBEGINPERFMONITORAMDPROC', 'PFNGLENDPERFMONITORAMDPROC', 'PFNGLGETPERFMONITORCOUNTERDATAAMDPROC', 'GL_AMD_texture_texture4', 'GL_AMD_vertex_shader_tesselator', 'glTessellationFactorAMD', 'glTessellationModeAMD', 'PFNGLTESSELLATIONFACTORAMDPROC', 'PFNGLTESSELLATIONMODEAMDPROC', 'GL_EXT_provoking_vertex', 'glProvokingVertexEXT', 'PFNGLPROVOKINGVERTEXEXTPROC', 'GL_EXT_texture_snorm', 'GL_AMD_draw_buffers_blend', 'glBlendFuncIndexedAMD', 'glBlendFuncSeparateIndexedAMD', 'glBlendEquationIndexedAMD', 'glBlendEquationSeparateIndexedAMD', 'PFNGLBLENDFUNCINDEXEDAMDPROC', 'PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC', 'PFNGLBLENDEQUATIONINDEXEDAMDPROC', 'PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC', 'GL_APPLE_texture_range', 'glTextureRangeAPPLE', 'glGetTexParameterPointervAPPLE', 'PFNGLTEXTURERANGEAPPLEPROC', 'PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC', 'GL_APPLE_float_pixels', 'GL_APPLE_vertex_program_evaluators', 'glEnableVertexAttribAPPLE', 'glDisableVertexAttribAPPLE', 'glIsVertexAttribEnabledAPPLE', 'glMapVertexAttrib1dAPPLE', 'glMapVertexAttrib1fAPPLE', 'glMapVertexAttrib2dAPPLE', 'glMapVertexAttrib2fAPPLE', 'PFNGLENABLEVERTEXATTRIBAPPLEPROC', 'PFNGLDISABLEVERTEXATTRIBAPPLEPROC', 'PFNGLISVERTEXATTRIBENABLEDAPPLEPROC', 'PFNGLMAPVERTEXATTRIB1DAPPLEPROC', 'PFNGLMAPVERTEXATTRIB1FAPPLEPROC', 'PFNGLMAPVERTEXATTRIB2DAPPLEPROC', 'PFNGLMAPVERTEXATTRIB2FAPPLEPROC', 'GL_APPLE_aux_depth_stencil', 'GL_APPLE_object_purgeable', 'glObjectPurgeableAPPLE', 'glObjectUnpurgeableAPPLE', 'glGetObjectParameterivAPPLE', 'PFNGLOBJECTPURGEABLEAPPLEPROC', 'PFNGLOBJECTUNPURGEABLEAPPLEPROC', 'PFNGLGETOBJECTPARAMETERIVAPPLEPROC', 'GL_APPLE_row_bytes', 'GL_APPLE_rgb_422', 'GL_NV_video_capture', 'glBeginVideoCaptureNV', 'glBindVideoCaptureStreamBufferNV', 'glBindVideoCaptureStreamTextureNV', 'glEndVideoCaptureNV', 'glGetVideoCaptureivNV', 'glGetVideoCaptureStreamivNV', 'glGetVideoCaptureStreamfvNV', 'glGetVideoCaptureStreamdvNV', 'glVideoCaptureNV', 'glVideoCaptureStreamParameterivNV', 'glVideoCaptureStreamParameterfvNV', 'glVideoCaptureStreamParameterdvNV', 'PFNGLBEGINVIDEOCAPTURENVPROC', 'PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC', 'PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC', 'PFNGLENDVIDEOCAPTURENVPROC', 'PFNGLGETVIDEOCAPTUREIVNVPROC', 'PFNGLGETVIDEOCAPTURESTREAMIVNVPROC', 'PFNGLGETVIDEOCAPTURESTREAMFVNVPROC', 'PFNGLGETVIDEOCAPTURESTREAMDVNVPROC', 'PFNGLVIDEOCAPTURENVPROC', 'PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC', 'PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC', 'PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC', 'GL_NV_copy_image', 'glCopyImageSubDataNV', 'PFNGLCOPYIMAGESUBDATANVPROC', 'GL_EXT_separate_shader_objects', 'glUseShaderProgramEXT', 'glActiveProgramEXT', 'glCreateShaderProgramEXT', 'PFNGLUSESHADERPROGRAMEXTPROC', 'PFNGLACTIVEPROGRAMEXTPROC', 'PFNGLCREATESHADERPROGRAMEXTPROC', 'GL_NV_parameter_buffer_object2', 'GL_NV_shader_buffer_load', 'glMakeBufferResidentNV', 'glMakeBufferNonResidentNV', 'glIsBufferResidentNV', 'glMakeNamedBufferResidentNV', 'glMakeNamedBufferNonResidentNV', 'glIsNamedBufferResidentNV', 'glGetBufferParameterui64vNV', 'glGetNamedBufferParameterui64vNV', 'glGetIntegerui64vNV', 'glUniformui64NV', 'glUniformui64vNV', 'glGetUniformui64vNV', 'glProgramUniformui64NV', 'glProgramUniformui64vNV', 'PFNGLMAKEBUFFERRESIDENTNVPROC', 'PFNGLMAKEBUFFERNONRESIDENTNVPROC', 'PFNGLISBUFFERRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC', 'PFNGLISNAMEDBUFFERRESIDENTNVPROC', 'PFNGLGETBUFFERPARAMETERUI64VNVPROC', 'PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC', 'PFNGLGETINTEGERUI64VNVPROC', 'PFNGLUNIFORMUI64NVPROC', 'PFNGLUNIFORMUI64VNVPROC', 'PFNGLGETUNIFORMUI64VNVPROC', 'PFNGLPROGRAMUNIFORMUI64NVPROC', 'PFNGLPROGRAMUNIFORMUI64VNVPROC', 'GL_NV_vertex_buffer_unified_memory', 'glBufferAddressRangeNV', 'glVertexFormatNV', 'glNormalFormatNV', 'glColorFormatNV', 'glIndexFormatNV', 'glTexCoordFormatNV', 'glEdgeFlagFormatNV', 'glSecondaryColorFormatNV', 'glFogCoordFormatNV', 'glVertexAttribFormatNV', 'glVertexAttribIFormatNV', 'glGetIntegerui64i_vNV', 'PFNGLBUFFERADDRESSRANGENVPROC', 'PFNGLVERTEXFORMATNVPROC', 'PFNGLNORMALFORMATNVPROC', 'PFNGLCOLORFORMATNVPROC', 'PFNGLINDEXFORMATNVPROC', 'PFNGLTEXCOORDFORMATNVPROC', 'PFNGLEDGEFLAGFORMATNVPROC', 'PFNGLSECONDARYCOLORFORMATNVPROC', 'PFNGLFOGCOORDFORMATNVPROC', 'PFNGLVERTEXATTRIBFORMATNVPROC', 'PFNGLVERTEXATTRIBIFORMATNVPROC', 'PFNGLGETINTEGERUI64I_VNVPROC', 'GL_NV_texture_barrier', 'glTextureBarrierNV', 'PFNGLTEXTUREBARRIERNVPROC', 'GL_AMD_shader_stencil_export', 'GL_AMD_seamless_cubemap_per_texture', 'GL_AMD_conservative_depth', 'GL_EXT_shader_image_load_store', 'glBindImageTextureEXT', 'glMemoryBarrierEXT', 'PFNGLBINDIMAGETEXTUREEXTPROC', 'PFNGLMEMORYBARRIEREXTPROC', 'GL_EXT_vertex_attrib_64bit', 'glVertexAttribL1dEXT', 'glVertexAttribL2dEXT', 'glVertexAttribL3dEXT', 'glVertexAttribL4dEXT', 'glVertexAttribL1dvEXT', 'glVertexAttribL2dvEXT', 'glVertexAttribL3dvEXT', 'glVertexAttribL4dvEXT', 'glVertexAttribLPointerEXT', 'glGetVertexAttribLdvEXT', 'glVertexArrayVertexAttribLOffsetEXT', 'PFNGLVERTEXATTRIBL1DEXTPROC', 'PFNGLVERTEXATTRIBL2DEXTPROC', 'PFNGLVERTEXATTRIBL3DEXTPROC', 'PFNGLVERTEXATTRIBL4DEXTPROC', 'PFNGLVERTEXATTRIBL1DVEXTPROC', 'PFNGLVERTEXATTRIBL2DVEXTPROC', 'PFNGLVERTEXATTRIBL3DVEXTPROC', 'PFNGLVERTEXATTRIBL4DVEXTPROC', 'PFNGLVERTEXATTRIBLPOINTEREXTPROC', 'PFNGLGETVERTEXATTRIBLDVEXTPROC', 'PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC', 'GL_NV_gpu_program5', 'glProgramSubroutineParametersuivNV', 'glGetProgramSubroutineParameteruivNV', 'PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC', 'PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC', 'GL_NV_gpu_shader5', 'glUniform1i64NV', 'glUniform2i64NV', 'glUniform3i64NV', 'glUniform4i64NV', 'glUniform1i64vNV', 'glUniform2i64vNV', 'glUniform3i64vNV', 'glUniform4i64vNV', 'glUniform1ui64NV', 'glUniform2ui64NV', 'glUniform3ui64NV', 'glUniform4ui64NV', 'glUniform1ui64vNV', 'glUniform2ui64vNV', 'glUniform3ui64vNV', 'glUniform4ui64vNV', 'glGetUniformi64vNV', 'glProgramUniform1i64NV', 'glProgramUniform2i64NV', 'glProgramUniform3i64NV', 'glProgramUniform4i64NV', 'glProgramUniform1i64vNV', 'glProgramUniform2i64vNV', 'glProgramUniform3i64vNV', 'glProgramUniform4i64vNV', 'glProgramUniform1ui64NV', 'glProgramUniform2ui64NV', 'glProgramUniform3ui64NV', 'glProgramUniform4ui64NV', 'glProgramUniform1ui64vNV', 'glProgramUniform2ui64vNV', 'glProgramUniform3ui64vNV', 'glProgramUniform4ui64vNV', 'PFNGLUNIFORM1I64NVPROC', 'PFNGLUNIFORM2I64NVPROC', 'PFNGLUNIFORM3I64NVPROC', 'PFNGLUNIFORM4I64NVPROC', 'PFNGLUNIFORM1I64VNVPROC', 'PFNGLUNIFORM2I64VNVPROC', 'PFNGLUNIFORM3I64VNVPROC', 'PFNGLUNIFORM4I64VNVPROC', 'PFNGLUNIFORM1UI64NVPROC', 'PFNGLUNIFORM2UI64NVPROC', 'PFNGLUNIFORM3UI64NVPROC', 'PFNGLUNIFORM4UI64NVPROC', 'PFNGLUNIFORM1UI64VNVPROC', 'PFNGLUNIFORM2UI64VNVPROC', 'PFNGLUNIFORM3UI64VNVPROC', 'PFNGLUNIFORM4UI64VNVPROC', 'PFNGLGETUNIFORMI64VNVPROC', 'PFNGLPROGRAMUNIFORM1I64NVPROC', 'PFNGLPROGRAMUNIFORM2I64NVPROC', 'PFNGLPROGRAMUNIFORM3I64NVPROC', 'PFNGLPROGRAMUNIFORM4I64NVPROC', 'PFNGLPROGRAMUNIFORM1I64VNVPROC', 'PFNGLPROGRAMUNIFORM2I64VNVPROC', 'PFNGLPROGRAMUNIFORM3I64VNVPROC', 'PFNGLPROGRAMUNIFORM4I64VNVPROC', 'PFNGLPROGRAMUNIFORM1UI64NVPROC', 'PFNGLPROGRAMUNIFORM2UI64NVPROC', 'PFNGLPROGRAMUNIFORM3UI64NVPROC', 'PFNGLPROGRAMUNIFORM4UI64NVPROC', 'PFNGLPROGRAMUNIFORM1UI64VNVPROC', 'PFNGLPROGRAMUNIFORM2UI64VNVPROC', 'PFNGLPROGRAMUNIFORM3UI64VNVPROC', 'PFNGLPROGRAMUNIFORM4UI64VNVPROC', 'GL_NV_shader_buffer_store', 'GL_NV_tessellation_program5', 'GL_NV_vertex_attrib_integer_64bit', 'glVertexAttribL1i64NV', 'glVertexAttribL2i64NV', 'glVertexAttribL3i64NV', 'glVertexAttribL4i64NV', 'glVertexAttribL1i64vNV', 'glVertexAttribL2i64vNV', 'glVertexAttribL3i64vNV', 'glVertexAttribL4i64vNV', 'glVertexAttribL1ui64NV', 'glVertexAttribL2ui64NV', 'glVertexAttribL3ui64NV', 'glVertexAttribL4ui64NV', 'glVertexAttribL1ui64vNV', 'glVertexAttribL2ui64vNV', 'glVertexAttribL3ui64vNV', 'glVertexAttribL4ui64vNV', 'glGetVertexAttribLi64vNV', 'glGetVertexAttribLui64vNV', 'glVertexAttribLFormatNV', 'PFNGLVERTEXATTRIBL1I64NVPROC', 'PFNGLVERTEXATTRIBL2I64NVPROC', 'PFNGLVERTEXATTRIBL3I64NVPROC', 'PFNGLVERTEXATTRIBL4I64NVPROC', 'PFNGLVERTEXATTRIBL1I64VNVPROC', 'PFNGLVERTEXATTRIBL2I64VNVPROC', 'PFNGLVERTEXATTRIBL3I64VNVPROC', 'PFNGLVERTEXATTRIBL4I64VNVPROC', 'PFNGLVERTEXATTRIBL1UI64NVPROC', 'PFNGLVERTEXATTRIBL2UI64NVPROC', 'PFNGLVERTEXATTRIBL3UI64NVPROC', 'PFNGLVERTEXATTRIBL4UI64NVPROC', 'PFNGLVERTEXATTRIBL1UI64VNVPROC', 'PFNGLVERTEXATTRIBL2UI64VNVPROC', 'PFNGLVERTEXATTRIBL3UI64VNVPROC', 'PFNGLVERTEXATTRIBL4UI64VNVPROC', 'PFNGLGETVERTEXATTRIBLI64VNVPROC', 'PFNGLGETVERTEXATTRIBLUI64VNVPROC', 'PFNGLVERTEXATTRIBLFORMATNVPROC', 'GL_NV_multisample_coverage', 'GL_AMD_name_gen_delete', 'glGenNamesAMD', 'glDeleteNamesAMD', 'glIsNameAMD', 'PFNGLGENNAMESAMDPROC', 'PFNGLDELETENAMESAMDPROC', 'PFNGLISNAMEAMDPROC', 'GL_AMD_debug_output', 'glDebugMessageEnableAMD', 'glDebugMessageInsertAMD', 'glDebugMessageCallbackAMD', 'glGetDebugMessageLogAMD', 'PFNGLDEBUGMESSAGEENABLEAMDPROC', 'PFNGLDEBUGMESSAGEINSERTAMDPROC', 'PFNGLDEBUGMESSAGECALLBACKAMDPROC', 'PFNGLGETDEBUGMESSAGELOGAMDPROC', 'GL_NV_vdpau_interop', 'glVDPAUInitNV', 'glVDPAUFiniNV', 'glVDPAURegisterVideoSurfaceNV', 'glVDPAURegisterOutputSurfaceNV', 'glVDPAUIsSurfaceNV', 'glVDPAUUnregisterSurfaceNV', 'glVDPAUGetSurfaceivNV', 'glVDPAUSurfaceAccessNV', 'glVDPAUMapSurfacesNV', 'glVDPAUUnmapSurfacesNV', 'PFNGLVDPAUINITNVPROC', 'PFNGLVDPAUFININVPROC', 'PFNGLVDPAUREGISTERVIDEOSURFACENVPROC', 'PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC', 'PFNGLVDPAUISSURFACENVPROC', 'PFNGLVDPAUUNREGISTERSURFACENVPROC', 'PFNGLVDPAUGETSURFACEIVNVPROC', 'PFNGLVDPAUSURFACEACCESSNVPROC', 'PFNGLVDPAUMAPSURFACESNVPROC', 'PFNGLVDPAUUNMAPSURFACESNVPROC', 'GL_AMD_transform_feedback3_lines_triangles', 'GL_AMD_depth_clamp_separate', 'GL_EXT_texture_sRGB_decode', 'GL_NV_texture_multisample', 'glTexImage2DMultisampleCoverageNV', 'glTexImage3DMultisampleCoverageNV', 'glTextureImage2DMultisampleNV', 'glTextureImage3DMultisampleNV', 'glTextureImage2DMultisampleCoverageNV', 'glTextureImage3DMultisampleCoverageNV', 'PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC', 'PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC', 'PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC', 'PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC', 'PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC', 'PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC', 'GL_AMD_blend_minmax_factor', 'GL_AMD_sample_positions', 'glSetMultisamplefvAMD', 'PFNGLSETMULTISAMPLEFVAMDPROC', 'GL_EXT_x11_sync_object', 'glImportSyncEXT', 'PFNGLIMPORTSYNCEXTPROC', 'GL_AMD_multi_draw_indirect', 'glMultiDrawArraysIndirectAMD', 'glMultiDrawElementsIndirectAMD', 'PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC', 'PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC', 'GL_EXT_framebuffer_multisample_blit_scaled', 'GL_NV_path_rendering', 'glGenPathsNV', 'glDeletePathsNV', 'glIsPathNV', 'glPathCommandsNV', 'glPathCoordsNV', 'glPathSubCommandsNV', 'glPathSubCoordsNV', 'glPathStringNV', 'glPathGlyphsNV', 'glPathGlyphRangeNV', 'glWeightPathsNV', 'glCopyPathNV', 'glInterpolatePathsNV', 'glTransformPathNV', 'glPathParameterivNV', 'glPathParameteriNV', 'glPathParameterfvNV', 'glPathParameterfNV', 'glPathDashArrayNV', 'glPathStencilFuncNV', 'glPathStencilDepthOffsetNV', 'glStencilFillPathNV', 'glStencilStrokePathNV', 'glStencilFillPathInstancedNV', 'glStencilStrokePathInstancedNV', 'glPathCoverDepthFuncNV', 'glPathColorGenNV', 'glPathTexGenNV', 'glPathFogGenNV', 'glCoverFillPathNV', 'glCoverStrokePathNV', 'glCoverFillPathInstancedNV', 'glCoverStrokePathInstancedNV', 'glGetPathParameterivNV', 'glGetPathParameterfvNV', 'glGetPathCommandsNV', 'glGetPathCoordsNV', 'glGetPathDashArrayNV', 'glGetPathMetricsNV', 'glGetPathMetricRangeNV', 'glGetPathSpacingNV', 'glGetPathColorGenivNV', 'glGetPathColorGenfvNV', 'glGetPathTexGenivNV', 'glGetPathTexGenfvNV', 'glIsPointInFillPathNV', 'glIsPointInStrokePathNV', 'glGetPathLengthNV', 'glPointAlongPathNV', 'PFNGLGENPATHSNVPROC', 'PFNGLDELETEPATHSNVPROC', 'PFNGLISPATHNVPROC', 'PFNGLPATHCOMMANDSNVPROC', 'PFNGLPATHCOORDSNVPROC', 'PFNGLPATHSUBCOMMANDSNVPROC', 'PFNGLPATHSUBCOORDSNVPROC', 'PFNGLPATHSTRINGNVPROC', 'PFNGLPATHGLYPHSNVPROC', 'PFNGLPATHGLYPHRANGENVPROC', 'PFNGLWEIGHTPATHSNVPROC', 'PFNGLCOPYPATHNVPROC', 'PFNGLINTERPOLATEPATHSNVPROC', 'PFNGLTRANSFORMPATHNVPROC', 'PFNGLPATHPARAMETERIVNVPROC', 'PFNGLPATHPARAMETERINVPROC', 'PFNGLPATHPARAMETERFVNVPROC', 'PFNGLPATHPARAMETERFNVPROC', 'PFNGLPATHDASHARRAYNVPROC', 'PFNGLPATHSTENCILFUNCNVPROC', 'PFNGLPATHSTENCILDEPTHOFFSETNVPROC', 'PFNGLSTENCILFILLPATHNVPROC', 'PFNGLSTENCILSTROKEPATHNVPROC', 'PFNGLSTENCILFILLPATHINSTANCEDNVPROC', 'PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC', 'PFNGLPATHCOVERDEPTHFUNCNVPROC', 'PFNGLPATHCOLORGENNVPROC', 'PFNGLPATHTEXGENNVPROC', 'PFNGLPATHFOGGENNVPROC', 'PFNGLCOVERFILLPATHNVPROC', 'PFNGLCOVERSTROKEPATHNVPROC', 'PFNGLCOVERFILLPATHINSTANCEDNVPROC', 'PFNGLCOVERSTROKEPATHINSTANCEDNVPROC', 'PFNGLGETPATHPARAMETERIVNVPROC', 'PFNGLGETPATHPARAMETERFVNVPROC', 'PFNGLGETPATHCOMMANDSNVPROC', 'PFNGLGETPATHCOORDSNVPROC', 'PFNGLGETPATHDASHARRAYNVPROC', 'PFNGLGETPATHMETRICSNVPROC', 'PFNGLGETPATHMETRICRANGENVPROC', 'PFNGLGETPATHSPACINGNVPROC', 'PFNGLGETPATHCOLORGENIVNVPROC', 'PFNGLGETPATHCOLORGENFVNVPROC', 'PFNGLGETPATHTEXGENIVNVPROC', 'PFNGLGETPATHTEXGENFVNVPROC', 'PFNGLISPOINTINFILLPATHNVPROC', 'PFNGLISPOINTINSTROKEPATHNVPROC', 'PFNGLGETPATHLENGTHNVPROC', 'PFNGLPOINTALONGPATHNVPROC', 'GL_AMD_pinned_memory', 'GL_AMD_stencil_operation_extended', 'glStencilOpValueAMD', 'PFNGLSTENCILOPVALUEAMDPROC', 'GL_AMD_vertex_shader_viewport_index', 'GL_AMD_vertex_shader_layer', 'GL_NV_bindless_texture', 'glGetTextureHandleNV', 'glGetTextureSamplerHandleNV', 'glMakeTextureHandleResidentNV', 'glMakeTextureHandleNonResidentNV', 'glGetImageHandleNV', 'glMakeImageHandleResidentNV', 'glMakeImageHandleNonResidentNV', 'glUniformHandleui64NV', 'glUniformHandleui64vNV', 'glProgramUniformHandleui64NV', 'glProgramUniformHandleui64vNV', 'glIsTextureHandleResidentNV', 'glIsImageHandleResidentNV', 'PFNGLGETTEXTUREHANDLENVPROC', 'PFNGLGETTEXTURESAMPLERHANDLENVPROC', 'PFNGLMAKETEXTUREHANDLERESIDENTNVPROC', 'PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC', 'PFNGLGETIMAGEHANDLENVPROC', 'PFNGLMAKEIMAGEHANDLERESIDENTNVPROC', 'PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC', 'PFNGLUNIFORMHANDLEUI64NVPROC', 'PFNGLUNIFORMHANDLEUI64VNVPROC', 'PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC', 'PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC', 'PFNGLISTEXTUREHANDLERESIDENTNVPROC', 'PFNGLISIMAGEHANDLERESIDENTNVPROC', 'GL_NV_shader_atomic_float', 'GL_AMD_query_buffer_object'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for http://developer.download.nvidia.com/opengl/includes/wglext.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: gengl.py 601 2007-02-04 05:36:59Z Alex.Holkner $' from ctypes import * from pyglet.gl.lib import link_WGL as _link_function from pyglet.gl.lib import c_ptrdiff_t, c_void # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://developer.download.nvidia.com/opengl/includes/wglext.h # H (C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:7) # H (C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:7) WIN32_LEAN_AND_MEAN = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:40 WGL_WGLEXT_VERSION = 6 # http://developer.download.nvidia.com/opengl/includes/wglext.h:60 # ARB_buffer_region (http://developer.download.nvidia.com/opengl/includes/wglext.h:62) WGL_FRONT_COLOR_BUFFER_BIT_ARB = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:63 WGL_BACK_COLOR_BUFFER_BIT_ARB = 2 # http://developer.download.nvidia.com/opengl/includes/wglext.h:64 WGL_DEPTH_BUFFER_BIT_ARB = 4 # http://developer.download.nvidia.com/opengl/includes/wglext.h:65 WGL_STENCIL_BUFFER_BIT_ARB = 8 # http://developer.download.nvidia.com/opengl/includes/wglext.h:66 # ARB_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:69) WGL_SAMPLE_BUFFERS_ARB = 8257 # http://developer.download.nvidia.com/opengl/includes/wglext.h:70 WGL_SAMPLES_ARB = 8258 # http://developer.download.nvidia.com/opengl/includes/wglext.h:71 # ARB_extensions_string (http://developer.download.nvidia.com/opengl/includes/wglext.h:74) # ARB_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:77) WGL_NUMBER_PIXEL_FORMATS_ARB = 8192 # http://developer.download.nvidia.com/opengl/includes/wglext.h:78 WGL_DRAW_TO_WINDOW_ARB = 8193 # http://developer.download.nvidia.com/opengl/includes/wglext.h:79 WGL_DRAW_TO_BITMAP_ARB = 8194 # http://developer.download.nvidia.com/opengl/includes/wglext.h:80 WGL_ACCELERATION_ARB = 8195 # http://developer.download.nvidia.com/opengl/includes/wglext.h:81 WGL_NEED_PALETTE_ARB = 8196 # http://developer.download.nvidia.com/opengl/includes/wglext.h:82 WGL_NEED_SYSTEM_PALETTE_ARB = 8197 # http://developer.download.nvidia.com/opengl/includes/wglext.h:83 WGL_SWAP_LAYER_BUFFERS_ARB = 8198 # http://developer.download.nvidia.com/opengl/includes/wglext.h:84 WGL_SWAP_METHOD_ARB = 8199 # http://developer.download.nvidia.com/opengl/includes/wglext.h:85 WGL_NUMBER_OVERLAYS_ARB = 8200 # http://developer.download.nvidia.com/opengl/includes/wglext.h:86 WGL_NUMBER_UNDERLAYS_ARB = 8201 # http://developer.download.nvidia.com/opengl/includes/wglext.h:87 WGL_TRANSPARENT_ARB = 8202 # http://developer.download.nvidia.com/opengl/includes/wglext.h:88 WGL_TRANSPARENT_RED_VALUE_ARB = 8247 # http://developer.download.nvidia.com/opengl/includes/wglext.h:89 WGL_TRANSPARENT_GREEN_VALUE_ARB = 8248 # http://developer.download.nvidia.com/opengl/includes/wglext.h:90 WGL_TRANSPARENT_BLUE_VALUE_ARB = 8249 # http://developer.download.nvidia.com/opengl/includes/wglext.h:91 WGL_TRANSPARENT_ALPHA_VALUE_ARB = 8250 # http://developer.download.nvidia.com/opengl/includes/wglext.h:92 WGL_TRANSPARENT_INDEX_VALUE_ARB = 8251 # http://developer.download.nvidia.com/opengl/includes/wglext.h:93 WGL_SHARE_DEPTH_ARB = 8204 # http://developer.download.nvidia.com/opengl/includes/wglext.h:94 WGL_SHARE_STENCIL_ARB = 8205 # http://developer.download.nvidia.com/opengl/includes/wglext.h:95 WGL_SHARE_ACCUM_ARB = 8206 # http://developer.download.nvidia.com/opengl/includes/wglext.h:96 WGL_SUPPORT_GDI_ARB = 8207 # http://developer.download.nvidia.com/opengl/includes/wglext.h:97 WGL_SUPPORT_OPENGL_ARB = 8208 # http://developer.download.nvidia.com/opengl/includes/wglext.h:98 WGL_DOUBLE_BUFFER_ARB = 8209 # http://developer.download.nvidia.com/opengl/includes/wglext.h:99 WGL_STEREO_ARB = 8210 # http://developer.download.nvidia.com/opengl/includes/wglext.h:100 WGL_PIXEL_TYPE_ARB = 8211 # http://developer.download.nvidia.com/opengl/includes/wglext.h:101 WGL_COLOR_BITS_ARB = 8212 # http://developer.download.nvidia.com/opengl/includes/wglext.h:102 WGL_RED_BITS_ARB = 8213 # http://developer.download.nvidia.com/opengl/includes/wglext.h:103 WGL_RED_SHIFT_ARB = 8214 # http://developer.download.nvidia.com/opengl/includes/wglext.h:104 WGL_GREEN_BITS_ARB = 8215 # http://developer.download.nvidia.com/opengl/includes/wglext.h:105 WGL_GREEN_SHIFT_ARB = 8216 # http://developer.download.nvidia.com/opengl/includes/wglext.h:106 WGL_BLUE_BITS_ARB = 8217 # http://developer.download.nvidia.com/opengl/includes/wglext.h:107 WGL_BLUE_SHIFT_ARB = 8218 # http://developer.download.nvidia.com/opengl/includes/wglext.h:108 WGL_ALPHA_BITS_ARB = 8219 # http://developer.download.nvidia.com/opengl/includes/wglext.h:109 WGL_ALPHA_SHIFT_ARB = 8220 # http://developer.download.nvidia.com/opengl/includes/wglext.h:110 WGL_ACCUM_BITS_ARB = 8221 # http://developer.download.nvidia.com/opengl/includes/wglext.h:111 WGL_ACCUM_RED_BITS_ARB = 8222 # http://developer.download.nvidia.com/opengl/includes/wglext.h:112 WGL_ACCUM_GREEN_BITS_ARB = 8223 # http://developer.download.nvidia.com/opengl/includes/wglext.h:113 WGL_ACCUM_BLUE_BITS_ARB = 8224 # http://developer.download.nvidia.com/opengl/includes/wglext.h:114 WGL_ACCUM_ALPHA_BITS_ARB = 8225 # http://developer.download.nvidia.com/opengl/includes/wglext.h:115 WGL_DEPTH_BITS_ARB = 8226 # http://developer.download.nvidia.com/opengl/includes/wglext.h:116 WGL_STENCIL_BITS_ARB = 8227 # http://developer.download.nvidia.com/opengl/includes/wglext.h:117 WGL_AUX_BUFFERS_ARB = 8228 # http://developer.download.nvidia.com/opengl/includes/wglext.h:118 WGL_NO_ACCELERATION_ARB = 8229 # http://developer.download.nvidia.com/opengl/includes/wglext.h:119 WGL_GENERIC_ACCELERATION_ARB = 8230 # http://developer.download.nvidia.com/opengl/includes/wglext.h:120 WGL_FULL_ACCELERATION_ARB = 8231 # http://developer.download.nvidia.com/opengl/includes/wglext.h:121 WGL_SWAP_EXCHANGE_ARB = 8232 # http://developer.download.nvidia.com/opengl/includes/wglext.h:122 WGL_SWAP_COPY_ARB = 8233 # http://developer.download.nvidia.com/opengl/includes/wglext.h:123 WGL_SWAP_UNDEFINED_ARB = 8234 # http://developer.download.nvidia.com/opengl/includes/wglext.h:124 WGL_TYPE_RGBA_ARB = 8235 # http://developer.download.nvidia.com/opengl/includes/wglext.h:125 WGL_TYPE_COLORINDEX_ARB = 8236 # http://developer.download.nvidia.com/opengl/includes/wglext.h:126 # ARB_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:129) ERROR_INVALID_PIXEL_TYPE_ARB = 8259 # http://developer.download.nvidia.com/opengl/includes/wglext.h:130 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 8276 # http://developer.download.nvidia.com/opengl/includes/wglext.h:131 # ARB_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:134) WGL_DRAW_TO_PBUFFER_ARB = 8237 # http://developer.download.nvidia.com/opengl/includes/wglext.h:135 WGL_MAX_PBUFFER_PIXELS_ARB = 8238 # http://developer.download.nvidia.com/opengl/includes/wglext.h:136 WGL_MAX_PBUFFER_WIDTH_ARB = 8239 # http://developer.download.nvidia.com/opengl/includes/wglext.h:137 WGL_MAX_PBUFFER_HEIGHT_ARB = 8240 # http://developer.download.nvidia.com/opengl/includes/wglext.h:138 WGL_PBUFFER_LARGEST_ARB = 8243 # http://developer.download.nvidia.com/opengl/includes/wglext.h:139 WGL_PBUFFER_WIDTH_ARB = 8244 # http://developer.download.nvidia.com/opengl/includes/wglext.h:140 WGL_PBUFFER_HEIGHT_ARB = 8245 # http://developer.download.nvidia.com/opengl/includes/wglext.h:141 WGL_PBUFFER_LOST_ARB = 8246 # http://developer.download.nvidia.com/opengl/includes/wglext.h:142 # ARB_render_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:145) WGL_BIND_TO_TEXTURE_RGB_ARB = 8304 # http://developer.download.nvidia.com/opengl/includes/wglext.h:146 WGL_BIND_TO_TEXTURE_RGBA_ARB = 8305 # http://developer.download.nvidia.com/opengl/includes/wglext.h:147 WGL_TEXTURE_FORMAT_ARB = 8306 # http://developer.download.nvidia.com/opengl/includes/wglext.h:148 WGL_TEXTURE_TARGET_ARB = 8307 # http://developer.download.nvidia.com/opengl/includes/wglext.h:149 WGL_MIPMAP_TEXTURE_ARB = 8308 # http://developer.download.nvidia.com/opengl/includes/wglext.h:150 WGL_TEXTURE_RGB_ARB = 8309 # http://developer.download.nvidia.com/opengl/includes/wglext.h:151 WGL_TEXTURE_RGBA_ARB = 8310 # http://developer.download.nvidia.com/opengl/includes/wglext.h:152 WGL_NO_TEXTURE_ARB = 8311 # http://developer.download.nvidia.com/opengl/includes/wglext.h:153 WGL_TEXTURE_CUBE_MAP_ARB = 8312 # http://developer.download.nvidia.com/opengl/includes/wglext.h:154 WGL_TEXTURE_1D_ARB = 8313 # http://developer.download.nvidia.com/opengl/includes/wglext.h:155 WGL_TEXTURE_2D_ARB = 8314 # http://developer.download.nvidia.com/opengl/includes/wglext.h:156 WGL_MIPMAP_LEVEL_ARB = 8315 # http://developer.download.nvidia.com/opengl/includes/wglext.h:157 WGL_CUBE_MAP_FACE_ARB = 8316 # http://developer.download.nvidia.com/opengl/includes/wglext.h:158 WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 8317 # http://developer.download.nvidia.com/opengl/includes/wglext.h:159 WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 8318 # http://developer.download.nvidia.com/opengl/includes/wglext.h:160 WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 8319 # http://developer.download.nvidia.com/opengl/includes/wglext.h:161 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 8320 # http://developer.download.nvidia.com/opengl/includes/wglext.h:162 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 8321 # http://developer.download.nvidia.com/opengl/includes/wglext.h:163 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 8322 # http://developer.download.nvidia.com/opengl/includes/wglext.h:164 WGL_FRONT_LEFT_ARB = 8323 # http://developer.download.nvidia.com/opengl/includes/wglext.h:165 WGL_FRONT_RIGHT_ARB = 8324 # http://developer.download.nvidia.com/opengl/includes/wglext.h:166 WGL_BACK_LEFT_ARB = 8325 # http://developer.download.nvidia.com/opengl/includes/wglext.h:167 WGL_BACK_RIGHT_ARB = 8326 # http://developer.download.nvidia.com/opengl/includes/wglext.h:168 WGL_AUX0_ARB = 8327 # http://developer.download.nvidia.com/opengl/includes/wglext.h:169 WGL_AUX1_ARB = 8328 # http://developer.download.nvidia.com/opengl/includes/wglext.h:170 WGL_AUX2_ARB = 8329 # http://developer.download.nvidia.com/opengl/includes/wglext.h:171 WGL_AUX3_ARB = 8330 # http://developer.download.nvidia.com/opengl/includes/wglext.h:172 WGL_AUX4_ARB = 8331 # http://developer.download.nvidia.com/opengl/includes/wglext.h:173 WGL_AUX5_ARB = 8332 # http://developer.download.nvidia.com/opengl/includes/wglext.h:174 WGL_AUX6_ARB = 8333 # http://developer.download.nvidia.com/opengl/includes/wglext.h:175 WGL_AUX7_ARB = 8334 # http://developer.download.nvidia.com/opengl/includes/wglext.h:176 WGL_AUX8_ARB = 8335 # http://developer.download.nvidia.com/opengl/includes/wglext.h:177 WGL_AUX9_ARB = 8336 # http://developer.download.nvidia.com/opengl/includes/wglext.h:178 # ARB_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:181) WGL_TYPE_RGBA_FLOAT_ARB = 8608 # http://developer.download.nvidia.com/opengl/includes/wglext.h:182 # EXT_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:185) ERROR_INVALID_PIXEL_TYPE_EXT = 8259 # http://developer.download.nvidia.com/opengl/includes/wglext.h:186 # EXT_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:189) WGL_NUMBER_PIXEL_FORMATS_EXT = 8192 # http://developer.download.nvidia.com/opengl/includes/wglext.h:190 WGL_DRAW_TO_WINDOW_EXT = 8193 # http://developer.download.nvidia.com/opengl/includes/wglext.h:191 WGL_DRAW_TO_BITMAP_EXT = 8194 # http://developer.download.nvidia.com/opengl/includes/wglext.h:192 WGL_ACCELERATION_EXT = 8195 # http://developer.download.nvidia.com/opengl/includes/wglext.h:193 WGL_NEED_PALETTE_EXT = 8196 # http://developer.download.nvidia.com/opengl/includes/wglext.h:194 WGL_NEED_SYSTEM_PALETTE_EXT = 8197 # http://developer.download.nvidia.com/opengl/includes/wglext.h:195 WGL_SWAP_LAYER_BUFFERS_EXT = 8198 # http://developer.download.nvidia.com/opengl/includes/wglext.h:196 WGL_SWAP_METHOD_EXT = 8199 # http://developer.download.nvidia.com/opengl/includes/wglext.h:197 WGL_NUMBER_OVERLAYS_EXT = 8200 # http://developer.download.nvidia.com/opengl/includes/wglext.h:198 WGL_NUMBER_UNDERLAYS_EXT = 8201 # http://developer.download.nvidia.com/opengl/includes/wglext.h:199 WGL_TRANSPARENT_EXT = 8202 # http://developer.download.nvidia.com/opengl/includes/wglext.h:200 WGL_TRANSPARENT_VALUE_EXT = 8203 # http://developer.download.nvidia.com/opengl/includes/wglext.h:201 WGL_SHARE_DEPTH_EXT = 8204 # http://developer.download.nvidia.com/opengl/includes/wglext.h:202 WGL_SHARE_STENCIL_EXT = 8205 # http://developer.download.nvidia.com/opengl/includes/wglext.h:203 WGL_SHARE_ACCUM_EXT = 8206 # http://developer.download.nvidia.com/opengl/includes/wglext.h:204 WGL_SUPPORT_GDI_EXT = 8207 # http://developer.download.nvidia.com/opengl/includes/wglext.h:205 WGL_SUPPORT_OPENGL_EXT = 8208 # http://developer.download.nvidia.com/opengl/includes/wglext.h:206 WGL_DOUBLE_BUFFER_EXT = 8209 # http://developer.download.nvidia.com/opengl/includes/wglext.h:207 WGL_STEREO_EXT = 8210 # http://developer.download.nvidia.com/opengl/includes/wglext.h:208 WGL_PIXEL_TYPE_EXT = 8211 # http://developer.download.nvidia.com/opengl/includes/wglext.h:209 WGL_COLOR_BITS_EXT = 8212 # http://developer.download.nvidia.com/opengl/includes/wglext.h:210 WGL_RED_BITS_EXT = 8213 # http://developer.download.nvidia.com/opengl/includes/wglext.h:211 WGL_RED_SHIFT_EXT = 8214 # http://developer.download.nvidia.com/opengl/includes/wglext.h:212 WGL_GREEN_BITS_EXT = 8215 # http://developer.download.nvidia.com/opengl/includes/wglext.h:213 WGL_GREEN_SHIFT_EXT = 8216 # http://developer.download.nvidia.com/opengl/includes/wglext.h:214 WGL_BLUE_BITS_EXT = 8217 # http://developer.download.nvidia.com/opengl/includes/wglext.h:215 WGL_BLUE_SHIFT_EXT = 8218 # http://developer.download.nvidia.com/opengl/includes/wglext.h:216 WGL_ALPHA_BITS_EXT = 8219 # http://developer.download.nvidia.com/opengl/includes/wglext.h:217 WGL_ALPHA_SHIFT_EXT = 8220 # http://developer.download.nvidia.com/opengl/includes/wglext.h:218 WGL_ACCUM_BITS_EXT = 8221 # http://developer.download.nvidia.com/opengl/includes/wglext.h:219 WGL_ACCUM_RED_BITS_EXT = 8222 # http://developer.download.nvidia.com/opengl/includes/wglext.h:220 WGL_ACCUM_GREEN_BITS_EXT = 8223 # http://developer.download.nvidia.com/opengl/includes/wglext.h:221 WGL_ACCUM_BLUE_BITS_EXT = 8224 # http://developer.download.nvidia.com/opengl/includes/wglext.h:222 WGL_ACCUM_ALPHA_BITS_EXT = 8225 # http://developer.download.nvidia.com/opengl/includes/wglext.h:223 WGL_DEPTH_BITS_EXT = 8226 # http://developer.download.nvidia.com/opengl/includes/wglext.h:224 WGL_STENCIL_BITS_EXT = 8227 # http://developer.download.nvidia.com/opengl/includes/wglext.h:225 WGL_AUX_BUFFERS_EXT = 8228 # http://developer.download.nvidia.com/opengl/includes/wglext.h:226 WGL_NO_ACCELERATION_EXT = 8229 # http://developer.download.nvidia.com/opengl/includes/wglext.h:227 WGL_GENERIC_ACCELERATION_EXT = 8230 # http://developer.download.nvidia.com/opengl/includes/wglext.h:228 WGL_FULL_ACCELERATION_EXT = 8231 # http://developer.download.nvidia.com/opengl/includes/wglext.h:229 WGL_SWAP_EXCHANGE_EXT = 8232 # http://developer.download.nvidia.com/opengl/includes/wglext.h:230 WGL_SWAP_COPY_EXT = 8233 # http://developer.download.nvidia.com/opengl/includes/wglext.h:231 WGL_SWAP_UNDEFINED_EXT = 8234 # http://developer.download.nvidia.com/opengl/includes/wglext.h:232 WGL_TYPE_RGBA_EXT = 8235 # http://developer.download.nvidia.com/opengl/includes/wglext.h:233 WGL_TYPE_COLORINDEX_EXT = 8236 # http://developer.download.nvidia.com/opengl/includes/wglext.h:234 # EXT_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:237) WGL_DRAW_TO_PBUFFER_EXT = 8237 # http://developer.download.nvidia.com/opengl/includes/wglext.h:238 WGL_MAX_PBUFFER_PIXELS_EXT = 8238 # http://developer.download.nvidia.com/opengl/includes/wglext.h:239 WGL_MAX_PBUFFER_WIDTH_EXT = 8239 # http://developer.download.nvidia.com/opengl/includes/wglext.h:240 WGL_MAX_PBUFFER_HEIGHT_EXT = 8240 # http://developer.download.nvidia.com/opengl/includes/wglext.h:241 WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 8241 # http://developer.download.nvidia.com/opengl/includes/wglext.h:242 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 8242 # http://developer.download.nvidia.com/opengl/includes/wglext.h:243 WGL_PBUFFER_LARGEST_EXT = 8243 # http://developer.download.nvidia.com/opengl/includes/wglext.h:244 WGL_PBUFFER_WIDTH_EXT = 8244 # http://developer.download.nvidia.com/opengl/includes/wglext.h:245 WGL_PBUFFER_HEIGHT_EXT = 8245 # http://developer.download.nvidia.com/opengl/includes/wglext.h:246 # EXT_depth_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:249) WGL_DEPTH_FLOAT_EXT = 8256 # http://developer.download.nvidia.com/opengl/includes/wglext.h:250 # 3DFX_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:253) WGL_SAMPLE_BUFFERS_3DFX = 8288 # http://developer.download.nvidia.com/opengl/includes/wglext.h:254 WGL_SAMPLES_3DFX = 8289 # http://developer.download.nvidia.com/opengl/includes/wglext.h:255 # EXT_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:258) WGL_SAMPLE_BUFFERS_EXT = 8257 # http://developer.download.nvidia.com/opengl/includes/wglext.h:259 WGL_SAMPLES_EXT = 8258 # http://developer.download.nvidia.com/opengl/includes/wglext.h:260 # I3D_digital_video_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:263) WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 8272 # http://developer.download.nvidia.com/opengl/includes/wglext.h:264 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 8273 # http://developer.download.nvidia.com/opengl/includes/wglext.h:265 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 8274 # http://developer.download.nvidia.com/opengl/includes/wglext.h:266 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 8275 # http://developer.download.nvidia.com/opengl/includes/wglext.h:267 # I3D_gamma (http://developer.download.nvidia.com/opengl/includes/wglext.h:270) WGL_GAMMA_TABLE_SIZE_I3D = 8270 # http://developer.download.nvidia.com/opengl/includes/wglext.h:271 WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 8271 # http://developer.download.nvidia.com/opengl/includes/wglext.h:272 # I3D_genlock (http://developer.download.nvidia.com/opengl/includes/wglext.h:275) WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 8260 # http://developer.download.nvidia.com/opengl/includes/wglext.h:276 WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 8261 # http://developer.download.nvidia.com/opengl/includes/wglext.h:277 WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 8262 # http://developer.download.nvidia.com/opengl/includes/wglext.h:278 WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 8263 # http://developer.download.nvidia.com/opengl/includes/wglext.h:279 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 8264 # http://developer.download.nvidia.com/opengl/includes/wglext.h:280 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 8265 # http://developer.download.nvidia.com/opengl/includes/wglext.h:281 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 8266 # http://developer.download.nvidia.com/opengl/includes/wglext.h:282 WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 8267 # http://developer.download.nvidia.com/opengl/includes/wglext.h:283 WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 8268 # http://developer.download.nvidia.com/opengl/includes/wglext.h:284 # I3D_image_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:287) WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:288 WGL_IMAGE_BUFFER_LOCK_I3D = 2 # http://developer.download.nvidia.com/opengl/includes/wglext.h:289 # I3D_swap_frame_lock (http://developer.download.nvidia.com/opengl/includes/wglext.h:292) # NV_render_depth_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:295) WGL_BIND_TO_TEXTURE_DEPTH_NV = 8355 # http://developer.download.nvidia.com/opengl/includes/wglext.h:296 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 8356 # http://developer.download.nvidia.com/opengl/includes/wglext.h:297 WGL_DEPTH_TEXTURE_FORMAT_NV = 8357 # http://developer.download.nvidia.com/opengl/includes/wglext.h:298 WGL_TEXTURE_DEPTH_COMPONENT_NV = 8358 # http://developer.download.nvidia.com/opengl/includes/wglext.h:299 WGL_DEPTH_COMPONENT_NV = 8359 # http://developer.download.nvidia.com/opengl/includes/wglext.h:300 # NV_render_texture_rectangle (http://developer.download.nvidia.com/opengl/includes/wglext.h:303) WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 8352 # http://developer.download.nvidia.com/opengl/includes/wglext.h:304 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 8353 # http://developer.download.nvidia.com/opengl/includes/wglext.h:305 WGL_TEXTURE_RECTANGLE_NV = 8354 # http://developer.download.nvidia.com/opengl/includes/wglext.h:306 # ATI_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:309) WGL_TYPE_RGBA_FLOAT_ATI = 8608 # http://developer.download.nvidia.com/opengl/includes/wglext.h:310 WGL_RGBA_FLOAT_MODE_ATI = 34848 # http://developer.download.nvidia.com/opengl/includes/wglext.h:311 WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # http://developer.download.nvidia.com/opengl/includes/wglext.h:312 # NV_float_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:315) WGL_FLOAT_COMPONENTS_NV = 8368 # http://developer.download.nvidia.com/opengl/includes/wglext.h:316 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 8369 # http://developer.download.nvidia.com/opengl/includes/wglext.h:317 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 8370 # http://developer.download.nvidia.com/opengl/includes/wglext.h:318 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 8371 # http://developer.download.nvidia.com/opengl/includes/wglext.h:319 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 8372 # http://developer.download.nvidia.com/opengl/includes/wglext.h:320 WGL_TEXTURE_FLOAT_R_NV = 8373 # http://developer.download.nvidia.com/opengl/includes/wglext.h:321 WGL_TEXTURE_FLOAT_RG_NV = 8374 # http://developer.download.nvidia.com/opengl/includes/wglext.h:322 WGL_TEXTURE_FLOAT_RGB_NV = 8375 # http://developer.download.nvidia.com/opengl/includes/wglext.h:323 WGL_TEXTURE_FLOAT_RGBA_NV = 8376 # http://developer.download.nvidia.com/opengl/includes/wglext.h:324 # NV_swap_group (http://developer.download.nvidia.com/opengl/includes/wglext.h:327) # NV_gpu_affinity (http://developer.download.nvidia.com/opengl/includes/wglext.h:330) WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 8400 # http://developer.download.nvidia.com/opengl/includes/wglext.h:331 WGL_ERROR_MISSING_AFFINITY_MASK_NV = 8401 # http://developer.download.nvidia.com/opengl/includes/wglext.h:332 # ARB_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:338) HANDLE = POINTER(None) # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:58 HPBUFFERARB = HANDLE # http://developer.download.nvidia.com/opengl/includes/wglext.h:339 # EXT_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:341) HPBUFFEREXT = HANDLE # http://developer.download.nvidia.com/opengl/includes/wglext.h:342 # NV_gpu_affinity (http://developer.download.nvidia.com/opengl/includes/wglext.h:345) HGPUNV = HANDLE # http://developer.download.nvidia.com/opengl/includes/wglext.h:346 class struct__GPU_DEVICE(Structure): __slots__ = [ 'cb', 'DeviceName', 'DeviceString', 'Flags', 'rcVirtualScreen', ] DWORD = c_ulong # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:54 CHAR = c_char # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:47 class struct_tagRECT(Structure): __slots__ = [ 'left', 'top', 'right', 'bottom', ] LONG = c_long # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:53 struct_tagRECT._fields_ = [ ('left', LONG), ('top', LONG), ('right', LONG), ('bottom', LONG), ] RECT = struct_tagRECT # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:200 struct__GPU_DEVICE._fields_ = [ ('cb', DWORD), ('DeviceName', CHAR * 32), ('DeviceString', CHAR * 128), ('Flags', DWORD), ('rcVirtualScreen', RECT), ] GPU_DEVICE = struct__GPU_DEVICE # http://developer.download.nvidia.com/opengl/includes/wglext.h:353 PGPU_DEVICE = POINTER(struct__GPU_DEVICE) # http://developer.download.nvidia.com/opengl/includes/wglext.h:353 # ARB_buffer_region (http://developer.download.nvidia.com/opengl/includes/wglext.h:356) WGL_ARB_buffer_region = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:357 HDC = HANDLE # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:61 UINT = c_uint # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:50 # http://developer.download.nvidia.com/opengl/includes/wglext.h:359 wglCreateBufferRegionARB = _link_function('wglCreateBufferRegionARB', HANDLE, [HDC, c_int, UINT], 'ARB_buffer_region') VOID = None # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:45 # http://developer.download.nvidia.com/opengl/includes/wglext.h:360 wglDeleteBufferRegionARB = _link_function('wglDeleteBufferRegionARB', VOID, [HANDLE], 'ARB_buffer_region') BOOL = c_long # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:52 # http://developer.download.nvidia.com/opengl/includes/wglext.h:361 wglSaveBufferRegionARB = _link_function('wglSaveBufferRegionARB', BOOL, [HANDLE, c_int, c_int, c_int, c_int], 'ARB_buffer_region') # http://developer.download.nvidia.com/opengl/includes/wglext.h:362 wglRestoreBufferRegionARB = _link_function('wglRestoreBufferRegionARB', BOOL, [HANDLE, c_int, c_int, c_int, c_int, c_int, c_int], 'ARB_buffer_region') PFNWGLCREATEBUFFERREGIONARBPROC = CFUNCTYPE(HANDLE, HDC, c_int, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:364 PFNWGLDELETEBUFFERREGIONARBPROC = CFUNCTYPE(VOID, HANDLE) # http://developer.download.nvidia.com/opengl/includes/wglext.h:365 PFNWGLSAVEBUFFERREGIONARBPROC = CFUNCTYPE(BOOL, HANDLE, c_int, c_int, c_int, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:366 PFNWGLRESTOREBUFFERREGIONARBPROC = CFUNCTYPE(BOOL, HANDLE, c_int, c_int, c_int, c_int, c_int, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:367 # ARB_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:370) WGL_ARB_multisample = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:371 # ARB_extensions_string (http://developer.download.nvidia.com/opengl/includes/wglext.h:374) WGL_ARB_extensions_string = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:375 # http://developer.download.nvidia.com/opengl/includes/wglext.h:377 wglGetExtensionsStringARB = _link_function('wglGetExtensionsStringARB', c_char_p, [HDC], 'ARB_extensions_string') PFNWGLGETEXTENSIONSSTRINGARBPROC = CFUNCTYPE(c_char_p, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:379 # ARB_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:382) WGL_ARB_pixel_format = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:383 # http://developer.download.nvidia.com/opengl/includes/wglext.h:385 wglGetPixelFormatAttribivARB = _link_function('wglGetPixelFormatAttribivARB', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)], 'ARB_pixel_format') FLOAT = c_float # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:55 # http://developer.download.nvidia.com/opengl/includes/wglext.h:386 wglGetPixelFormatAttribfvARB = _link_function('wglGetPixelFormatAttribfvARB', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)], 'ARB_pixel_format') # http://developer.download.nvidia.com/opengl/includes/wglext.h:387 wglChoosePixelFormatARB = _link_function('wglChoosePixelFormatARB', BOOL, [HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)], 'ARB_pixel_format') PFNWGLGETPIXELFORMATATTRIBIVARBPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:389 PFNWGLGETPIXELFORMATATTRIBFVARBPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:390 PFNWGLCHOOSEPIXELFORMATARBPROC = CFUNCTYPE(BOOL, HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:391 # ARB_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:394) WGL_ARB_make_current_read = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:395 HGLRC = HANDLE # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:60 # http://developer.download.nvidia.com/opengl/includes/wglext.h:397 wglMakeContextCurrentARB = _link_function('wglMakeContextCurrentARB', BOOL, [HDC, HDC, HGLRC], 'ARB_make_current_read') # http://developer.download.nvidia.com/opengl/includes/wglext.h:398 wglGetCurrentReadDCARB = _link_function('wglGetCurrentReadDCARB', HDC, [], 'ARB_make_current_read') PFNWGLMAKECONTEXTCURRENTARBPROC = CFUNCTYPE(BOOL, HDC, HDC, HGLRC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:400 PFNWGLGETCURRENTREADDCARBPROC = CFUNCTYPE(HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:401 # ARB_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:404) WGL_ARB_pbuffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:405 # http://developer.download.nvidia.com/opengl/includes/wglext.h:407 wglCreatePbufferARB = _link_function('wglCreatePbufferARB', HPBUFFERARB, [HDC, c_int, c_int, c_int, POINTER(c_int)], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:408 wglGetPbufferDCARB = _link_function('wglGetPbufferDCARB', HDC, [HPBUFFERARB], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:409 wglReleasePbufferDCARB = _link_function('wglReleasePbufferDCARB', c_int, [HPBUFFERARB, HDC], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:410 wglDestroyPbufferARB = _link_function('wglDestroyPbufferARB', BOOL, [HPBUFFERARB], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:411 wglQueryPbufferARB = _link_function('wglQueryPbufferARB', BOOL, [HPBUFFERARB, c_int, POINTER(c_int)], 'ARB_pbuffer') PFNWGLCREATEPBUFFERARBPROC = CFUNCTYPE(HPBUFFERARB, HDC, c_int, c_int, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:413 PFNWGLGETPBUFFERDCARBPROC = CFUNCTYPE(HDC, HPBUFFERARB) # http://developer.download.nvidia.com/opengl/includes/wglext.h:414 PFNWGLRELEASEPBUFFERDCARBPROC = CFUNCTYPE(c_int, HPBUFFERARB, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:415 PFNWGLDESTROYPBUFFERARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB) # http://developer.download.nvidia.com/opengl/includes/wglext.h:416 PFNWGLQUERYPBUFFERARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:417 # ARB_render_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:420) WGL_ARB_render_texture = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:421 # http://developer.download.nvidia.com/opengl/includes/wglext.h:423 wglBindTexImageARB = _link_function('wglBindTexImageARB', BOOL, [HPBUFFERARB, c_int], 'ARB_render_texture') # http://developer.download.nvidia.com/opengl/includes/wglext.h:424 wglReleaseTexImageARB = _link_function('wglReleaseTexImageARB', BOOL, [HPBUFFERARB, c_int], 'ARB_render_texture') # http://developer.download.nvidia.com/opengl/includes/wglext.h:425 wglSetPbufferAttribARB = _link_function('wglSetPbufferAttribARB', BOOL, [HPBUFFERARB, POINTER(c_int)], 'ARB_render_texture') PFNWGLBINDTEXIMAGEARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:427 PFNWGLRELEASETEXIMAGEARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:428 PFNWGLSETPBUFFERATTRIBARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:429 # ARB_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:432) WGL_ARB_pixel_format_float = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:433 # EXT_display_color_table (http://developer.download.nvidia.com/opengl/includes/wglext.h:436) WGL_EXT_display_color_table = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:437 GLboolean = c_ubyte # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:18 GLushort = c_ushort # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:25 # http://developer.download.nvidia.com/opengl/includes/wglext.h:439 wglCreateDisplayColorTableEXT = _link_function('wglCreateDisplayColorTableEXT', GLboolean, [GLushort], 'EXT_display_color_table') GLuint = c_uint # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:26 # http://developer.download.nvidia.com/opengl/includes/wglext.h:440 wglLoadDisplayColorTableEXT = _link_function('wglLoadDisplayColorTableEXT', GLboolean, [POINTER(GLushort), GLuint], 'EXT_display_color_table') # http://developer.download.nvidia.com/opengl/includes/wglext.h:441 wglBindDisplayColorTableEXT = _link_function('wglBindDisplayColorTableEXT', GLboolean, [GLushort], 'EXT_display_color_table') # http://developer.download.nvidia.com/opengl/includes/wglext.h:442 wglDestroyDisplayColorTableEXT = _link_function('wglDestroyDisplayColorTableEXT', VOID, [GLushort], 'EXT_display_color_table') PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, GLushort) # http://developer.download.nvidia.com/opengl/includes/wglext.h:444 PFNWGLLOADDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, POINTER(GLushort), GLuint) # http://developer.download.nvidia.com/opengl/includes/wglext.h:445 PFNWGLBINDDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, GLushort) # http://developer.download.nvidia.com/opengl/includes/wglext.h:446 PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(VOID, GLushort) # http://developer.download.nvidia.com/opengl/includes/wglext.h:447 # EXT_extensions_string (http://developer.download.nvidia.com/opengl/includes/wglext.h:450) WGL_EXT_extensions_string = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:451 # http://developer.download.nvidia.com/opengl/includes/wglext.h:453 wglGetExtensionsStringEXT = _link_function('wglGetExtensionsStringEXT', c_char_p, [], 'EXT_extensions_string') PFNWGLGETEXTENSIONSSTRINGEXTPROC = CFUNCTYPE(c_char_p) # http://developer.download.nvidia.com/opengl/includes/wglext.h:455 # EXT_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:458) WGL_EXT_make_current_read = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:459 # http://developer.download.nvidia.com/opengl/includes/wglext.h:461 wglMakeContextCurrentEXT = _link_function('wglMakeContextCurrentEXT', BOOL, [HDC, HDC, HGLRC], 'EXT_make_current_read') # http://developer.download.nvidia.com/opengl/includes/wglext.h:462 wglGetCurrentReadDCEXT = _link_function('wglGetCurrentReadDCEXT', HDC, [], 'EXT_make_current_read') PFNWGLMAKECONTEXTCURRENTEXTPROC = CFUNCTYPE(BOOL, HDC, HDC, HGLRC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:464 PFNWGLGETCURRENTREADDCEXTPROC = CFUNCTYPE(HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:465 # EXT_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:468) WGL_EXT_pbuffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:469 # http://developer.download.nvidia.com/opengl/includes/wglext.h:471 wglCreatePbufferEXT = _link_function('wglCreatePbufferEXT', HPBUFFEREXT, [HDC, c_int, c_int, c_int, POINTER(c_int)], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:472 wglGetPbufferDCEXT = _link_function('wglGetPbufferDCEXT', HDC, [HPBUFFEREXT], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:473 wglReleasePbufferDCEXT = _link_function('wglReleasePbufferDCEXT', c_int, [HPBUFFEREXT, HDC], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:474 wglDestroyPbufferEXT = _link_function('wglDestroyPbufferEXT', BOOL, [HPBUFFEREXT], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:475 wglQueryPbufferEXT = _link_function('wglQueryPbufferEXT', BOOL, [HPBUFFEREXT, c_int, POINTER(c_int)], 'EXT_pbuffer') PFNWGLCREATEPBUFFEREXTPROC = CFUNCTYPE(HPBUFFEREXT, HDC, c_int, c_int, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:477 PFNWGLGETPBUFFERDCEXTPROC = CFUNCTYPE(HDC, HPBUFFEREXT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:478 PFNWGLRELEASEPBUFFERDCEXTPROC = CFUNCTYPE(c_int, HPBUFFEREXT, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:479 PFNWGLDESTROYPBUFFEREXTPROC = CFUNCTYPE(BOOL, HPBUFFEREXT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:480 PFNWGLQUERYPBUFFEREXTPROC = CFUNCTYPE(BOOL, HPBUFFEREXT, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:481 # EXT_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:484) WGL_EXT_pixel_format = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:485 # http://developer.download.nvidia.com/opengl/includes/wglext.h:487 wglGetPixelFormatAttribivEXT = _link_function('wglGetPixelFormatAttribivEXT', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)], 'EXT_pixel_format') # http://developer.download.nvidia.com/opengl/includes/wglext.h:488 wglGetPixelFormatAttribfvEXT = _link_function('wglGetPixelFormatAttribfvEXT', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)], 'EXT_pixel_format') # http://developer.download.nvidia.com/opengl/includes/wglext.h:489 wglChoosePixelFormatEXT = _link_function('wglChoosePixelFormatEXT', BOOL, [HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)], 'EXT_pixel_format') PFNWGLGETPIXELFORMATATTRIBIVEXTPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:491 PFNWGLGETPIXELFORMATATTRIBFVEXTPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:492 PFNWGLCHOOSEPIXELFORMATEXTPROC = CFUNCTYPE(BOOL, HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:493 # EXT_swap_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:496) WGL_EXT_swap_control = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:497 # http://developer.download.nvidia.com/opengl/includes/wglext.h:499 wglSwapIntervalEXT = _link_function('wglSwapIntervalEXT', BOOL, [c_int], 'EXT_swap_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:500 wglGetSwapIntervalEXT = _link_function('wglGetSwapIntervalEXT', c_int, [], 'EXT_swap_control') PFNWGLSWAPINTERVALEXTPROC = CFUNCTYPE(BOOL, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:502 PFNWGLGETSWAPINTERVALEXTPROC = CFUNCTYPE(c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:503 # EXT_depth_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:506) WGL_EXT_depth_float = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:507 # NV_vertex_array_range (http://developer.download.nvidia.com/opengl/includes/wglext.h:510) WGL_NV_vertex_array_range = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:511 GLsizei = c_int # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:23 GLfloat = c_float # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:27 # http://developer.download.nvidia.com/opengl/includes/wglext.h:513 wglAllocateMemoryNV = _link_function('wglAllocateMemoryNV', POINTER(c_void), [GLsizei, GLfloat, GLfloat, GLfloat], 'NV_vertex_array_range') # http://developer.download.nvidia.com/opengl/includes/wglext.h:514 wglFreeMemoryNV = _link_function('wglFreeMemoryNV', None, [POINTER(None)], 'NV_vertex_array_range') PFNWGLALLOCATEMEMORYNVPROC = CFUNCTYPE(POINTER(c_void), GLsizei, GLfloat, GLfloat, GLfloat) # http://developer.download.nvidia.com/opengl/includes/wglext.h:516 PFNWGLFREEMEMORYNVPROC = CFUNCTYPE(None, POINTER(None)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:517 # 3DFX_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:520) WGL_3DFX_multisample = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:521 # EXT_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:524) WGL_EXT_multisample = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:525 # OML_sync_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:528) WGL_OML_sync_control = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:529 INT64 = c_longlong # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:42 # http://developer.download.nvidia.com/opengl/includes/wglext.h:531 wglGetSyncValuesOML = _link_function('wglGetSyncValuesOML', BOOL, [HDC, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') INT32 = c_int # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:35 # http://developer.download.nvidia.com/opengl/includes/wglext.h:532 wglGetMscRateOML = _link_function('wglGetMscRateOML', BOOL, [HDC, POINTER(INT32), POINTER(INT32)], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:533 wglSwapBuffersMscOML = _link_function('wglSwapBuffersMscOML', INT64, [HDC, INT64, INT64, INT64], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:534 wglSwapLayerBuffersMscOML = _link_function('wglSwapLayerBuffersMscOML', INT64, [HDC, c_int, INT64, INT64, INT64], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:535 wglWaitForMscOML = _link_function('wglWaitForMscOML', BOOL, [HDC, INT64, INT64, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:536 wglWaitForSbcOML = _link_function('wglWaitForSbcOML', BOOL, [HDC, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') PFNWGLGETSYNCVALUESOMLPROC = CFUNCTYPE(BOOL, HDC, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:538 PFNWGLGETMSCRATEOMLPROC = CFUNCTYPE(BOOL, HDC, POINTER(INT32), POINTER(INT32)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:539 PFNWGLSWAPBUFFERSMSCOMLPROC = CFUNCTYPE(INT64, HDC, INT64, INT64, INT64) # http://developer.download.nvidia.com/opengl/includes/wglext.h:540 PFNWGLSWAPLAYERBUFFERSMSCOMLPROC = CFUNCTYPE(INT64, HDC, c_int, INT64, INT64, INT64) # http://developer.download.nvidia.com/opengl/includes/wglext.h:541 PFNWGLWAITFORMSCOMLPROC = CFUNCTYPE(BOOL, HDC, INT64, INT64, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:542 PFNWGLWAITFORSBCOMLPROC = CFUNCTYPE(BOOL, HDC, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:543 # I3D_digital_video_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:546) WGL_I3D_digital_video_control = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:547 # http://developer.download.nvidia.com/opengl/includes/wglext.h:549 wglGetDigitalVideoParametersI3D = _link_function('wglGetDigitalVideoParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_digital_video_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:550 wglSetDigitalVideoParametersI3D = _link_function('wglSetDigitalVideoParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_digital_video_control') PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:552 PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:553 # I3D_gamma (http://developer.download.nvidia.com/opengl/includes/wglext.h:556) WGL_I3D_gamma = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:557 # http://developer.download.nvidia.com/opengl/includes/wglext.h:559 wglGetGammaTableParametersI3D = _link_function('wglGetGammaTableParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_gamma') # http://developer.download.nvidia.com/opengl/includes/wglext.h:560 wglSetGammaTableParametersI3D = _link_function('wglSetGammaTableParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_gamma') USHORT = c_ushort # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:49 # http://developer.download.nvidia.com/opengl/includes/wglext.h:561 wglGetGammaTableI3D = _link_function('wglGetGammaTableI3D', BOOL, [HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)], 'I3D_gamma') # http://developer.download.nvidia.com/opengl/includes/wglext.h:562 wglSetGammaTableI3D = _link_function('wglSetGammaTableI3D', BOOL, [HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)], 'I3D_gamma') PFNWGLGETGAMMATABLEPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:564 PFNWGLSETGAMMATABLEPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:565 PFNWGLGETGAMMATABLEI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:566 PFNWGLSETGAMMATABLEI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:567 # I3D_genlock (http://developer.download.nvidia.com/opengl/includes/wglext.h:570) WGL_I3D_genlock = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:571 # http://developer.download.nvidia.com/opengl/includes/wglext.h:573 wglEnableGenlockI3D = _link_function('wglEnableGenlockI3D', BOOL, [HDC], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:574 wglDisableGenlockI3D = _link_function('wglDisableGenlockI3D', BOOL, [HDC], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:575 wglIsEnabledGenlockI3D = _link_function('wglIsEnabledGenlockI3D', BOOL, [HDC, POINTER(BOOL)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:576 wglGenlockSourceI3D = _link_function('wglGenlockSourceI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:577 wglGetGenlockSourceI3D = _link_function('wglGetGenlockSourceI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:578 wglGenlockSourceEdgeI3D = _link_function('wglGenlockSourceEdgeI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:579 wglGetGenlockSourceEdgeI3D = _link_function('wglGetGenlockSourceEdgeI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:580 wglGenlockSampleRateI3D = _link_function('wglGenlockSampleRateI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:581 wglGetGenlockSampleRateI3D = _link_function('wglGetGenlockSampleRateI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:582 wglGenlockSourceDelayI3D = _link_function('wglGenlockSourceDelayI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:583 wglGetGenlockSourceDelayI3D = _link_function('wglGetGenlockSourceDelayI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:584 wglQueryGenlockMaxSourceDelayI3D = _link_function('wglQueryGenlockMaxSourceDelayI3D', BOOL, [HDC, POINTER(UINT), POINTER(UINT)], 'I3D_genlock') PFNWGLENABLEGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:586 PFNWGLDISABLEGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:587 PFNWGLISENABLEDGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(BOOL)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:588 PFNWGLGENLOCKSOURCEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:589 PFNWGLGETGENLOCKSOURCEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:590 PFNWGLGENLOCKSOURCEEDGEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:591 PFNWGLGETGENLOCKSOURCEEDGEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:592 PFNWGLGENLOCKSAMPLERATEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:593 PFNWGLGETGENLOCKSAMPLERATEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:594 PFNWGLGENLOCKSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:595 PFNWGLGETGENLOCKSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:596 PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT), POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:597 # I3D_image_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:600) WGL_I3D_image_buffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:601 LPVOID = POINTER(None) # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:45 # http://developer.download.nvidia.com/opengl/includes/wglext.h:603 wglCreateImageBufferI3D = _link_function('wglCreateImageBufferI3D', LPVOID, [HDC, DWORD, UINT], 'I3D_image_buffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:604 wglDestroyImageBufferI3D = _link_function('wglDestroyImageBufferI3D', BOOL, [HDC, LPVOID], 'I3D_image_buffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:605 wglAssociateImageBufferEventsI3D = _link_function('wglAssociateImageBufferEventsI3D', BOOL, [HDC, POINTER(HANDLE), POINTER(LPVOID), POINTER(DWORD), UINT], 'I3D_image_buffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:606 wglReleaseImageBufferEventsI3D = _link_function('wglReleaseImageBufferEventsI3D', BOOL, [HDC, POINTER(LPVOID), UINT], 'I3D_image_buffer') PFNWGLCREATEIMAGEBUFFERI3DPROC = CFUNCTYPE(LPVOID, HDC, DWORD, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:608 PFNWGLDESTROYIMAGEBUFFERI3DPROC = CFUNCTYPE(BOOL, HDC, LPVOID) # http://developer.download.nvidia.com/opengl/includes/wglext.h:609 PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(HANDLE), POINTER(LPVOID), POINTER(DWORD), UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:610 PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(LPVOID), UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:611 # I3D_swap_frame_lock (http://developer.download.nvidia.com/opengl/includes/wglext.h:614) WGL_I3D_swap_frame_lock = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:615 # http://developer.download.nvidia.com/opengl/includes/wglext.h:617 wglEnableFrameLockI3D = _link_function('wglEnableFrameLockI3D', BOOL, [], 'I3D_swap_frame_lock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:618 wglDisableFrameLockI3D = _link_function('wglDisableFrameLockI3D', BOOL, [], 'I3D_swap_frame_lock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:619 wglIsEnabledFrameLockI3D = _link_function('wglIsEnabledFrameLockI3D', BOOL, [POINTER(BOOL)], 'I3D_swap_frame_lock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:620 wglQueryFrameLockMasterI3D = _link_function('wglQueryFrameLockMasterI3D', BOOL, [POINTER(BOOL)], 'I3D_swap_frame_lock') PFNWGLENABLEFRAMELOCKI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:622 PFNWGLDISABLEFRAMELOCKI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:623 PFNWGLISENABLEDFRAMELOCKI3DPROC = CFUNCTYPE(BOOL, POINTER(BOOL)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:624 PFNWGLQUERYFRAMELOCKMASTERI3DPROC = CFUNCTYPE(BOOL, POINTER(BOOL)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:625 # I3D_swap_frame_usage (http://developer.download.nvidia.com/opengl/includes/wglext.h:628) WGL_I3D_swap_frame_usage = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:629 # http://developer.download.nvidia.com/opengl/includes/wglext.h:631 wglGetFrameUsageI3D = _link_function('wglGetFrameUsageI3D', BOOL, [POINTER(c_float)], 'I3D_swap_frame_usage') # http://developer.download.nvidia.com/opengl/includes/wglext.h:632 wglBeginFrameTrackingI3D = _link_function('wglBeginFrameTrackingI3D', BOOL, [], 'I3D_swap_frame_usage') # http://developer.download.nvidia.com/opengl/includes/wglext.h:633 wglEndFrameTrackingI3D = _link_function('wglEndFrameTrackingI3D', BOOL, [], 'I3D_swap_frame_usage') # http://developer.download.nvidia.com/opengl/includes/wglext.h:634 wglQueryFrameTrackingI3D = _link_function('wglQueryFrameTrackingI3D', BOOL, [POINTER(DWORD), POINTER(DWORD), POINTER(c_float)], 'I3D_swap_frame_usage') PFNWGLGETFRAMEUSAGEI3DPROC = CFUNCTYPE(BOOL, POINTER(c_float)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:636 PFNWGLBEGINFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:637 PFNWGLENDFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:638 PFNWGLQUERYFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL, POINTER(DWORD), POINTER(DWORD), POINTER(c_float)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:639 # ATI_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:642) WGL_ATI_pixel_format_float = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:643 # NV_render_depth_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:646) WGL_NV_render_depth_texture = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:647 # NV_render_texture_rectangle (http://developer.download.nvidia.com/opengl/includes/wglext.h:650) WGL_NV_render_texture_rectangle = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:651 # NV_float_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:654) WGL_NV_float_buffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:655 # NV_swap_group (http://developer.download.nvidia.com/opengl/includes/wglext.h:658) WGL_NV_swap_group = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:659 # http://developer.download.nvidia.com/opengl/includes/wglext.h:661 wglJoinSwapGroupNV = _link_function('wglJoinSwapGroupNV', BOOL, [HDC, GLuint], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:662 wglBindSwapBarrierNV = _link_function('wglBindSwapBarrierNV', BOOL, [GLuint, GLuint], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:663 wglQuerySwapGroupNV = _link_function('wglQuerySwapGroupNV', BOOL, [HDC, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:664 wglQueryMaxSwapGroupsNV = _link_function('wglQueryMaxSwapGroupsNV', BOOL, [HDC, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:665 wglQueryFrameCountNV = _link_function('wglQueryFrameCountNV', BOOL, [HDC, POINTER(GLuint)], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:666 wglResetFrameCountNV = _link_function('wglResetFrameCountNV', BOOL, [HDC], 'NV_swap_group') PFNWGLJOINSWAPGROUPNVPROC = CFUNCTYPE(BOOL, HDC, GLuint) # http://developer.download.nvidia.com/opengl/includes/wglext.h:668 PFNWGLBINDSWAPBARRIERNVPROC = CFUNCTYPE(BOOL, GLuint, GLuint) # http://developer.download.nvidia.com/opengl/includes/wglext.h:669 PFNWGLQUERYSWAPGROUPNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint), POINTER(GLuint)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:670 PFNWGLQUERYMAXSWAPGROUPSNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint), POINTER(GLuint)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:671 PFNWGLQUERYFRAMECOUNTNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:672 PFNWGLRESETFRAMECOUNTNVPROC = CFUNCTYPE(BOOL, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:673 # NV_gpu_affinity (http://developer.download.nvidia.com/opengl/includes/wglext.h:676) WGL_NV_gpu_affinity = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:677 # http://developer.download.nvidia.com/opengl/includes/wglext.h:679 wglEnumGpusNV = _link_function('wglEnumGpusNV', BOOL, [UINT, POINTER(HGPUNV)], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:680 wglEnumGpuDevicesNV = _link_function('wglEnumGpuDevicesNV', BOOL, [HGPUNV, UINT, PGPU_DEVICE], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:681 wglCreateAffinityDCNV = _link_function('wglCreateAffinityDCNV', HDC, [POINTER(HGPUNV)], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:682 wglEnumGpusFromAffinityDCNV = _link_function('wglEnumGpusFromAffinityDCNV', BOOL, [HDC, UINT, POINTER(HGPUNV)], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:683 wglDeleteDCNV = _link_function('wglDeleteDCNV', BOOL, [HDC], 'NV_gpu_affinity') __all__ = ['WIN32_LEAN_AND_MEAN', 'WGL_WGLEXT_VERSION', 'WGL_FRONT_COLOR_BUFFER_BIT_ARB', 'WGL_BACK_COLOR_BUFFER_BIT_ARB', 'WGL_DEPTH_BUFFER_BIT_ARB', 'WGL_STENCIL_BUFFER_BIT_ARB', 'WGL_SAMPLE_BUFFERS_ARB', 'WGL_SAMPLES_ARB', 'WGL_NUMBER_PIXEL_FORMATS_ARB', 'WGL_DRAW_TO_WINDOW_ARB', 'WGL_DRAW_TO_BITMAP_ARB', 'WGL_ACCELERATION_ARB', 'WGL_NEED_PALETTE_ARB', 'WGL_NEED_SYSTEM_PALETTE_ARB', 'WGL_SWAP_LAYER_BUFFERS_ARB', 'WGL_SWAP_METHOD_ARB', 'WGL_NUMBER_OVERLAYS_ARB', 'WGL_NUMBER_UNDERLAYS_ARB', 'WGL_TRANSPARENT_ARB', 'WGL_TRANSPARENT_RED_VALUE_ARB', 'WGL_TRANSPARENT_GREEN_VALUE_ARB', 'WGL_TRANSPARENT_BLUE_VALUE_ARB', 'WGL_TRANSPARENT_ALPHA_VALUE_ARB', 'WGL_TRANSPARENT_INDEX_VALUE_ARB', 'WGL_SHARE_DEPTH_ARB', 'WGL_SHARE_STENCIL_ARB', 'WGL_SHARE_ACCUM_ARB', 'WGL_SUPPORT_GDI_ARB', 'WGL_SUPPORT_OPENGL_ARB', 'WGL_DOUBLE_BUFFER_ARB', 'WGL_STEREO_ARB', 'WGL_PIXEL_TYPE_ARB', 'WGL_COLOR_BITS_ARB', 'WGL_RED_BITS_ARB', 'WGL_RED_SHIFT_ARB', 'WGL_GREEN_BITS_ARB', 'WGL_GREEN_SHIFT_ARB', 'WGL_BLUE_BITS_ARB', 'WGL_BLUE_SHIFT_ARB', 'WGL_ALPHA_BITS_ARB', 'WGL_ALPHA_SHIFT_ARB', 'WGL_ACCUM_BITS_ARB', 'WGL_ACCUM_RED_BITS_ARB', 'WGL_ACCUM_GREEN_BITS_ARB', 'WGL_ACCUM_BLUE_BITS_ARB', 'WGL_ACCUM_ALPHA_BITS_ARB', 'WGL_DEPTH_BITS_ARB', 'WGL_STENCIL_BITS_ARB', 'WGL_AUX_BUFFERS_ARB', 'WGL_NO_ACCELERATION_ARB', 'WGL_GENERIC_ACCELERATION_ARB', 'WGL_FULL_ACCELERATION_ARB', 'WGL_SWAP_EXCHANGE_ARB', 'WGL_SWAP_COPY_ARB', 'WGL_SWAP_UNDEFINED_ARB', 'WGL_TYPE_RGBA_ARB', 'WGL_TYPE_COLORINDEX_ARB', 'ERROR_INVALID_PIXEL_TYPE_ARB', 'ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB', 'WGL_DRAW_TO_PBUFFER_ARB', 'WGL_MAX_PBUFFER_PIXELS_ARB', 'WGL_MAX_PBUFFER_WIDTH_ARB', 'WGL_MAX_PBUFFER_HEIGHT_ARB', 'WGL_PBUFFER_LARGEST_ARB', 'WGL_PBUFFER_WIDTH_ARB', 'WGL_PBUFFER_HEIGHT_ARB', 'WGL_PBUFFER_LOST_ARB', 'WGL_BIND_TO_TEXTURE_RGB_ARB', 'WGL_BIND_TO_TEXTURE_RGBA_ARB', 'WGL_TEXTURE_FORMAT_ARB', 'WGL_TEXTURE_TARGET_ARB', 'WGL_MIPMAP_TEXTURE_ARB', 'WGL_TEXTURE_RGB_ARB', 'WGL_TEXTURE_RGBA_ARB', 'WGL_NO_TEXTURE_ARB', 'WGL_TEXTURE_CUBE_MAP_ARB', 'WGL_TEXTURE_1D_ARB', 'WGL_TEXTURE_2D_ARB', 'WGL_MIPMAP_LEVEL_ARB', 'WGL_CUBE_MAP_FACE_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'WGL_FRONT_LEFT_ARB', 'WGL_FRONT_RIGHT_ARB', 'WGL_BACK_LEFT_ARB', 'WGL_BACK_RIGHT_ARB', 'WGL_AUX0_ARB', 'WGL_AUX1_ARB', 'WGL_AUX2_ARB', 'WGL_AUX3_ARB', 'WGL_AUX4_ARB', 'WGL_AUX5_ARB', 'WGL_AUX6_ARB', 'WGL_AUX7_ARB', 'WGL_AUX8_ARB', 'WGL_AUX9_ARB', 'WGL_TYPE_RGBA_FLOAT_ARB', 'ERROR_INVALID_PIXEL_TYPE_EXT', 'WGL_NUMBER_PIXEL_FORMATS_EXT', 'WGL_DRAW_TO_WINDOW_EXT', 'WGL_DRAW_TO_BITMAP_EXT', 'WGL_ACCELERATION_EXT', 'WGL_NEED_PALETTE_EXT', 'WGL_NEED_SYSTEM_PALETTE_EXT', 'WGL_SWAP_LAYER_BUFFERS_EXT', 'WGL_SWAP_METHOD_EXT', 'WGL_NUMBER_OVERLAYS_EXT', 'WGL_NUMBER_UNDERLAYS_EXT', 'WGL_TRANSPARENT_EXT', 'WGL_TRANSPARENT_VALUE_EXT', 'WGL_SHARE_DEPTH_EXT', 'WGL_SHARE_STENCIL_EXT', 'WGL_SHARE_ACCUM_EXT', 'WGL_SUPPORT_GDI_EXT', 'WGL_SUPPORT_OPENGL_EXT', 'WGL_DOUBLE_BUFFER_EXT', 'WGL_STEREO_EXT', 'WGL_PIXEL_TYPE_EXT', 'WGL_COLOR_BITS_EXT', 'WGL_RED_BITS_EXT', 'WGL_RED_SHIFT_EXT', 'WGL_GREEN_BITS_EXT', 'WGL_GREEN_SHIFT_EXT', 'WGL_BLUE_BITS_EXT', 'WGL_BLUE_SHIFT_EXT', 'WGL_ALPHA_BITS_EXT', 'WGL_ALPHA_SHIFT_EXT', 'WGL_ACCUM_BITS_EXT', 'WGL_ACCUM_RED_BITS_EXT', 'WGL_ACCUM_GREEN_BITS_EXT', 'WGL_ACCUM_BLUE_BITS_EXT', 'WGL_ACCUM_ALPHA_BITS_EXT', 'WGL_DEPTH_BITS_EXT', 'WGL_STENCIL_BITS_EXT', 'WGL_AUX_BUFFERS_EXT', 'WGL_NO_ACCELERATION_EXT', 'WGL_GENERIC_ACCELERATION_EXT', 'WGL_FULL_ACCELERATION_EXT', 'WGL_SWAP_EXCHANGE_EXT', 'WGL_SWAP_COPY_EXT', 'WGL_SWAP_UNDEFINED_EXT', 'WGL_TYPE_RGBA_EXT', 'WGL_TYPE_COLORINDEX_EXT', 'WGL_DRAW_TO_PBUFFER_EXT', 'WGL_MAX_PBUFFER_PIXELS_EXT', 'WGL_MAX_PBUFFER_WIDTH_EXT', 'WGL_MAX_PBUFFER_HEIGHT_EXT', 'WGL_OPTIMAL_PBUFFER_WIDTH_EXT', 'WGL_OPTIMAL_PBUFFER_HEIGHT_EXT', 'WGL_PBUFFER_LARGEST_EXT', 'WGL_PBUFFER_WIDTH_EXT', 'WGL_PBUFFER_HEIGHT_EXT', 'WGL_DEPTH_FLOAT_EXT', 'WGL_SAMPLE_BUFFERS_3DFX', 'WGL_SAMPLES_3DFX', 'WGL_SAMPLE_BUFFERS_EXT', 'WGL_SAMPLES_EXT', 'WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D', 'WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D', 'WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D', 'WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D', 'WGL_GAMMA_TABLE_SIZE_I3D', 'WGL_GAMMA_EXCLUDE_DESKTOP_I3D', 'WGL_GENLOCK_SOURCE_MULTIVIEW_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D', 'WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D', 'WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D', 'WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D', 'WGL_GENLOCK_SOURCE_EDGE_RISING_I3D', 'WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D', 'WGL_IMAGE_BUFFER_MIN_ACCESS_I3D', 'WGL_IMAGE_BUFFER_LOCK_I3D', 'WGL_BIND_TO_TEXTURE_DEPTH_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV', 'WGL_DEPTH_TEXTURE_FORMAT_NV', 'WGL_TEXTURE_DEPTH_COMPONENT_NV', 'WGL_DEPTH_COMPONENT_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV', 'WGL_TEXTURE_RECTANGLE_NV', 'WGL_TYPE_RGBA_FLOAT_ATI', 'WGL_RGBA_FLOAT_MODE_ATI', 'WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'WGL_FLOAT_COMPONENTS_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV', 'WGL_TEXTURE_FLOAT_R_NV', 'WGL_TEXTURE_FLOAT_RG_NV', 'WGL_TEXTURE_FLOAT_RGB_NV', 'WGL_TEXTURE_FLOAT_RGBA_NV', 'WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV', 'WGL_ERROR_MISSING_AFFINITY_MASK_NV', 'HPBUFFERARB', 'HPBUFFEREXT', 'HGPUNV', 'GPU_DEVICE', 'PGPU_DEVICE', 'WGL_ARB_buffer_region', 'wglCreateBufferRegionARB', 'wglDeleteBufferRegionARB', 'wglSaveBufferRegionARB', 'wglRestoreBufferRegionARB', 'PFNWGLCREATEBUFFERREGIONARBPROC', 'PFNWGLDELETEBUFFERREGIONARBPROC', 'PFNWGLSAVEBUFFERREGIONARBPROC', 'PFNWGLRESTOREBUFFERREGIONARBPROC', 'WGL_ARB_multisample', 'WGL_ARB_extensions_string', 'wglGetExtensionsStringARB', 'PFNWGLGETEXTENSIONSSTRINGARBPROC', 'WGL_ARB_pixel_format', 'wglGetPixelFormatAttribivARB', 'wglGetPixelFormatAttribfvARB', 'wglChoosePixelFormatARB', 'PFNWGLGETPIXELFORMATATTRIBIVARBPROC', 'PFNWGLGETPIXELFORMATATTRIBFVARBPROC', 'PFNWGLCHOOSEPIXELFORMATARBPROC', 'WGL_ARB_make_current_read', 'wglMakeContextCurrentARB', 'wglGetCurrentReadDCARB', 'PFNWGLMAKECONTEXTCURRENTARBPROC', 'PFNWGLGETCURRENTREADDCARBPROC', 'WGL_ARB_pbuffer', 'wglCreatePbufferARB', 'wglGetPbufferDCARB', 'wglReleasePbufferDCARB', 'wglDestroyPbufferARB', 'wglQueryPbufferARB', 'PFNWGLCREATEPBUFFERARBPROC', 'PFNWGLGETPBUFFERDCARBPROC', 'PFNWGLRELEASEPBUFFERDCARBPROC', 'PFNWGLDESTROYPBUFFERARBPROC', 'PFNWGLQUERYPBUFFERARBPROC', 'WGL_ARB_render_texture', 'wglBindTexImageARB', 'wglReleaseTexImageARB', 'wglSetPbufferAttribARB', 'PFNWGLBINDTEXIMAGEARBPROC', 'PFNWGLRELEASETEXIMAGEARBPROC', 'PFNWGLSETPBUFFERATTRIBARBPROC', 'WGL_ARB_pixel_format_float', 'WGL_EXT_display_color_table', 'wglCreateDisplayColorTableEXT', 'wglLoadDisplayColorTableEXT', 'wglBindDisplayColorTableEXT', 'wglDestroyDisplayColorTableEXT', 'PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC', 'PFNWGLLOADDISPLAYCOLORTABLEEXTPROC', 'PFNWGLBINDDISPLAYCOLORTABLEEXTPROC', 'PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC', 'WGL_EXT_extensions_string', 'wglGetExtensionsStringEXT', 'PFNWGLGETEXTENSIONSSTRINGEXTPROC', 'WGL_EXT_make_current_read', 'wglMakeContextCurrentEXT', 'wglGetCurrentReadDCEXT', 'PFNWGLMAKECONTEXTCURRENTEXTPROC', 'PFNWGLGETCURRENTREADDCEXTPROC', 'WGL_EXT_pbuffer', 'wglCreatePbufferEXT', 'wglGetPbufferDCEXT', 'wglReleasePbufferDCEXT', 'wglDestroyPbufferEXT', 'wglQueryPbufferEXT', 'PFNWGLCREATEPBUFFEREXTPROC', 'PFNWGLGETPBUFFERDCEXTPROC', 'PFNWGLRELEASEPBUFFERDCEXTPROC', 'PFNWGLDESTROYPBUFFEREXTPROC', 'PFNWGLQUERYPBUFFEREXTPROC', 'WGL_EXT_pixel_format', 'wglGetPixelFormatAttribivEXT', 'wglGetPixelFormatAttribfvEXT', 'wglChoosePixelFormatEXT', 'PFNWGLGETPIXELFORMATATTRIBIVEXTPROC', 'PFNWGLGETPIXELFORMATATTRIBFVEXTPROC', 'PFNWGLCHOOSEPIXELFORMATEXTPROC', 'WGL_EXT_swap_control', 'wglSwapIntervalEXT', 'wglGetSwapIntervalEXT', 'PFNWGLSWAPINTERVALEXTPROC', 'PFNWGLGETSWAPINTERVALEXTPROC', 'WGL_EXT_depth_float', 'WGL_NV_vertex_array_range', 'wglAllocateMemoryNV', 'wglFreeMemoryNV', 'PFNWGLALLOCATEMEMORYNVPROC', 'PFNWGLFREEMEMORYNVPROC', 'WGL_3DFX_multisample', 'WGL_EXT_multisample', 'WGL_OML_sync_control', 'wglGetSyncValuesOML', 'wglGetMscRateOML', 'wglSwapBuffersMscOML', 'wglSwapLayerBuffersMscOML', 'wglWaitForMscOML', 'wglWaitForSbcOML', 'PFNWGLGETSYNCVALUESOMLPROC', 'PFNWGLGETMSCRATEOMLPROC', 'PFNWGLSWAPBUFFERSMSCOMLPROC', 'PFNWGLSWAPLAYERBUFFERSMSCOMLPROC', 'PFNWGLWAITFORMSCOMLPROC', 'PFNWGLWAITFORSBCOMLPROC', 'WGL_I3D_digital_video_control', 'wglGetDigitalVideoParametersI3D', 'wglSetDigitalVideoParametersI3D', 'PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC', 'PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC', 'WGL_I3D_gamma', 'wglGetGammaTableParametersI3D', 'wglSetGammaTableParametersI3D', 'wglGetGammaTableI3D', 'wglSetGammaTableI3D', 'PFNWGLGETGAMMATABLEPARAMETERSI3DPROC', 'PFNWGLSETGAMMATABLEPARAMETERSI3DPROC', 'PFNWGLGETGAMMATABLEI3DPROC', 'PFNWGLSETGAMMATABLEI3DPROC', 'WGL_I3D_genlock', 'wglEnableGenlockI3D', 'wglDisableGenlockI3D', 'wglIsEnabledGenlockI3D', 'wglGenlockSourceI3D', 'wglGetGenlockSourceI3D', 'wglGenlockSourceEdgeI3D', 'wglGetGenlockSourceEdgeI3D', 'wglGenlockSampleRateI3D', 'wglGetGenlockSampleRateI3D', 'wglGenlockSourceDelayI3D', 'wglGetGenlockSourceDelayI3D', 'wglQueryGenlockMaxSourceDelayI3D', 'PFNWGLENABLEGENLOCKI3DPROC', 'PFNWGLDISABLEGENLOCKI3DPROC', 'PFNWGLISENABLEDGENLOCKI3DPROC', 'PFNWGLGENLOCKSOURCEI3DPROC', 'PFNWGLGETGENLOCKSOURCEI3DPROC', 'PFNWGLGENLOCKSOURCEEDGEI3DPROC', 'PFNWGLGETGENLOCKSOURCEEDGEI3DPROC', 'PFNWGLGENLOCKSAMPLERATEI3DPROC', 'PFNWGLGETGENLOCKSAMPLERATEI3DPROC', 'PFNWGLGENLOCKSOURCEDELAYI3DPROC', 'PFNWGLGETGENLOCKSOURCEDELAYI3DPROC', 'PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC', 'WGL_I3D_image_buffer', 'wglCreateImageBufferI3D', 'wglDestroyImageBufferI3D', 'wglAssociateImageBufferEventsI3D', 'wglReleaseImageBufferEventsI3D', 'PFNWGLCREATEIMAGEBUFFERI3DPROC', 'PFNWGLDESTROYIMAGEBUFFERI3DPROC', 'PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC', 'PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC', 'WGL_I3D_swap_frame_lock', 'wglEnableFrameLockI3D', 'wglDisableFrameLockI3D', 'wglIsEnabledFrameLockI3D', 'wglQueryFrameLockMasterI3D', 'PFNWGLENABLEFRAMELOCKI3DPROC', 'PFNWGLDISABLEFRAMELOCKI3DPROC', 'PFNWGLISENABLEDFRAMELOCKI3DPROC', 'PFNWGLQUERYFRAMELOCKMASTERI3DPROC', 'WGL_I3D_swap_frame_usage', 'wglGetFrameUsageI3D', 'wglBeginFrameTrackingI3D', 'wglEndFrameTrackingI3D', 'wglQueryFrameTrackingI3D', 'PFNWGLGETFRAMEUSAGEI3DPROC', 'PFNWGLBEGINFRAMETRACKINGI3DPROC', 'PFNWGLENDFRAMETRACKINGI3DPROC', 'PFNWGLQUERYFRAMETRACKINGI3DPROC', 'WGL_ATI_pixel_format_float', 'WGL_NV_render_depth_texture', 'WGL_NV_render_texture_rectangle', 'WGL_NV_float_buffer', 'WGL_NV_swap_group', 'wglJoinSwapGroupNV', 'wglBindSwapBarrierNV', 'wglQuerySwapGroupNV', 'wglQueryMaxSwapGroupsNV', 'wglQueryFrameCountNV', 'wglResetFrameCountNV', 'PFNWGLJOINSWAPGROUPNVPROC', 'PFNWGLBINDSWAPBARRIERNVPROC', 'PFNWGLQUERYSWAPGROUPNVPROC', 'PFNWGLQUERYMAXSWAPGROUPSNVPROC', 'PFNWGLQUERYFRAMECOUNTNVPROC', 'PFNWGLRESETFRAMECOUNTNVPROC', 'WGL_NV_gpu_affinity', 'wglEnumGpusNV', 'wglEnumGpuDevicesNV', 'wglCreateAffinityDCNV', 'wglEnumGpusFromAffinityDCNV', 'wglDeleteDCNV'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''OpenGL and GLU interface. This package imports all OpenGL, GLU and registered OpenGL extension functions. Functions have identical signatures to their C counterparts. For example:: from pyglet.gl import * # [...omitted: set up a GL context and framebuffer] glBegin(GL_QUADS) glVertex3f(0, 0, 0) glVertex3f(0.1, 0.2, 0.3) glVertex3f(0.1, 0.2, 0.3) glEnd() OpenGL is documented in full at the `OpenGL Reference Pages`_. The `OpenGL Programming Guide`_ is a popular reference manual organised by topic. The free online version documents only OpenGL 1.1. `Later editions`_ cover more recent versions of the API and can be purchased from a book store. .. _OpenGL Reference Pages: http://www.opengl.org/documentation/red_book/ .. _OpenGL Programming Guide: http://fly.cc.fer.hr/~unreal/theredbook/ .. _Later editions: http://www.opengl.org/documentation/red_book/ The following subpackages are imported into this "mega" package already (and so are available by importing ``pyglet.gl``): ``pyglet.gl.gl`` OpenGL ``pyglet.gl.glu`` GLU ``pyglet.gl.gl.glext_arb`` ARB registered OpenGL extension functions These subpackages are also available, but are not imported into this namespace by default: ``pyglet.gl.glext_nv`` nVidia OpenGL extension functions ``pyglet.gl.agl`` AGL (Mac OS X OpenGL context functions) ``pyglet.gl.glx`` GLX (Linux OpenGL context functions) ``pyglet.gl.glxext_arb`` ARB registered GLX extension functions ``pyglet.gl.glxext_nv`` nvidia GLX extension functions ``pyglet.gl.wgl`` WGL (Windows OpenGL context functions) ``pyglet.gl.wglext_arb`` ARB registered WGL extension functions ``pyglet.gl.wglext_nv`` nvidia WGL extension functions The information modules are provided for convenience, and are documented below. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from pyglet.gl.lib import GLException from pyglet.gl.gl import * from pyglet.gl.glu import * from pyglet.gl.glext_arb import * from pyglet.gl import gl_info import sys as _sys _is_epydoc = hasattr(_sys, 'is_epydoc') and _sys.is_epydoc #: The active OpenGL context. #: #: You can change the current context by calling `Context.set_current`; do not #: modify this global. #: #: :type: `Context` #: #: :since: pyglet 1.1 current_context = None def get_current_context(): '''Return the active OpenGL context. You can change the current context by calling `Context.set_current`. :deprecated: Use `current_context` :rtype: `Context` :return: the context to which OpenGL commands are directed, or None if there is no selected context. ''' return current_context class ContextException(Exception): pass class ConfigException(Exception): pass import pyglet as _pyglet if _pyglet.options['debug_texture']: _debug_texture_total = 0 _debug_texture_sizes = {} _debug_texture = None def _debug_texture_alloc(texture, size): global _debug_texture_total _debug_texture_sizes[texture] = size _debug_texture_total += size print '%d (+%d)' % (_debug_texture_total, size) def _debug_texture_dealloc(texture): global _debug_texture_total size = _debug_texture_sizes[texture] del _debug_texture_sizes[texture] _debug_texture_total -= size print '%d (-%d)' % (_debug_texture_total, size) _glBindTexture = glBindTexture def glBindTexture(target, texture): global _debug_texture _debug_texture = texture return _glBindTexture(target, texture) _glTexImage2D = glTexImage2D def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels): try: _debug_texture_dealloc(_debug_texture) except KeyError: pass if internalformat in (1, GL_ALPHA, GL_INTENSITY, GL_LUMINANCE): depth = 1 elif internalformat in (2, GL_RGB16, GL_RGBA16): depth = 2 elif internalformat in (3, GL_RGB): depth = 3 else: depth = 4 # Pretty crap assumption size = (width + 2 * border) * (height + 2 * border) * depth _debug_texture_alloc(_debug_texture, size) return _glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) _glDeleteTextures = glDeleteTextures def glDeleteTextures(n, textures): if not hasattr(textures, '__len__'): _debug_texture_dealloc(textures.value) else: for i in range(n): _debug_texture_dealloc(textures[i].value) return _glDeleteTextures(n, textures) def _create_shadow_window(): global _shadow_window import pyglet if not pyglet.options['shadow_window'] or _is_epydoc: return from pyglet.window import Window _shadow_window = Window(width=1, height=1, visible=False) _shadow_window.switch_to() from pyglet import app app.windows.remove(_shadow_window) from base import ObjectSpace, CanvasConfig, Context if _is_epydoc: from base import Config elif _sys.platform in ('win32', 'cygwin'): from win32 import Win32Config as Config elif _sys.platform.startswith('linux'): from xlib import XlibConfig as Config elif _sys.platform == 'darwin': if _pyglet.options['darwin_cocoa']: from cocoa import CocoaConfig as Config else: from carbon import CarbonConfig as Config del base # XXX remove _shadow_window = None # Import pyglet.window now if it isn't currently being imported (this creates # the shadow window). if (not _is_epydoc and 'pyglet.window' not in _sys.modules and _pyglet.options['shadow_window']): # trickery is for circular import _pyglet.gl = _sys.modules[__name__] import pyglet.window
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for /usr/include/GL/gl.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GL as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by gengl.py. # Wrapper for /usr/include/GL/gl.h GL_VERSION_1_1 = 1 # /usr/include/GL/gl.h:140 GL_VERSION_1_2 = 1 # /usr/include/GL/gl.h:141 GL_VERSION_1_3 = 1 # /usr/include/GL/gl.h:142 GL_ARB_imaging = 1 # /usr/include/GL/gl.h:143 GLenum = c_uint # /usr/include/GL/gl.h:149 GLboolean = c_ubyte # /usr/include/GL/gl.h:150 GLbitfield = c_uint # /usr/include/GL/gl.h:151 GLvoid = None # /usr/include/GL/gl.h:152 GLbyte = c_char # /usr/include/GL/gl.h:153 GLshort = c_short # /usr/include/GL/gl.h:154 GLint = c_int # /usr/include/GL/gl.h:155 GLubyte = c_ubyte # /usr/include/GL/gl.h:156 GLushort = c_ushort # /usr/include/GL/gl.h:157 GLuint = c_uint # /usr/include/GL/gl.h:158 GLsizei = c_int # /usr/include/GL/gl.h:159 GLfloat = c_float # /usr/include/GL/gl.h:160 GLclampf = c_float # /usr/include/GL/gl.h:161 GLdouble = c_double # /usr/include/GL/gl.h:162 GLclampd = c_double # /usr/include/GL/gl.h:163 GL_FALSE = 0 # /usr/include/GL/gl.h:172 GL_TRUE = 1 # /usr/include/GL/gl.h:173 GL_BYTE = 5120 # /usr/include/GL/gl.h:176 GL_UNSIGNED_BYTE = 5121 # /usr/include/GL/gl.h:177 GL_SHORT = 5122 # /usr/include/GL/gl.h:178 GL_UNSIGNED_SHORT = 5123 # /usr/include/GL/gl.h:179 GL_INT = 5124 # /usr/include/GL/gl.h:180 GL_UNSIGNED_INT = 5125 # /usr/include/GL/gl.h:181 GL_FLOAT = 5126 # /usr/include/GL/gl.h:182 GL_2_BYTES = 5127 # /usr/include/GL/gl.h:183 GL_3_BYTES = 5128 # /usr/include/GL/gl.h:184 GL_4_BYTES = 5129 # /usr/include/GL/gl.h:185 GL_DOUBLE = 5130 # /usr/include/GL/gl.h:186 GL_POINTS = 0 # /usr/include/GL/gl.h:189 GL_LINES = 1 # /usr/include/GL/gl.h:190 GL_LINE_LOOP = 2 # /usr/include/GL/gl.h:191 GL_LINE_STRIP = 3 # /usr/include/GL/gl.h:192 GL_TRIANGLES = 4 # /usr/include/GL/gl.h:193 GL_TRIANGLE_STRIP = 5 # /usr/include/GL/gl.h:194 GL_TRIANGLE_FAN = 6 # /usr/include/GL/gl.h:195 GL_QUADS = 7 # /usr/include/GL/gl.h:196 GL_QUAD_STRIP = 8 # /usr/include/GL/gl.h:197 GL_POLYGON = 9 # /usr/include/GL/gl.h:198 GL_VERTEX_ARRAY = 32884 # /usr/include/GL/gl.h:201 GL_NORMAL_ARRAY = 32885 # /usr/include/GL/gl.h:202 GL_COLOR_ARRAY = 32886 # /usr/include/GL/gl.h:203 GL_INDEX_ARRAY = 32887 # /usr/include/GL/gl.h:204 GL_TEXTURE_COORD_ARRAY = 32888 # /usr/include/GL/gl.h:205 GL_EDGE_FLAG_ARRAY = 32889 # /usr/include/GL/gl.h:206 GL_VERTEX_ARRAY_SIZE = 32890 # /usr/include/GL/gl.h:207 GL_VERTEX_ARRAY_TYPE = 32891 # /usr/include/GL/gl.h:208 GL_VERTEX_ARRAY_STRIDE = 32892 # /usr/include/GL/gl.h:209 GL_NORMAL_ARRAY_TYPE = 32894 # /usr/include/GL/gl.h:210 GL_NORMAL_ARRAY_STRIDE = 32895 # /usr/include/GL/gl.h:211 GL_COLOR_ARRAY_SIZE = 32897 # /usr/include/GL/gl.h:212 GL_COLOR_ARRAY_TYPE = 32898 # /usr/include/GL/gl.h:213 GL_COLOR_ARRAY_STRIDE = 32899 # /usr/include/GL/gl.h:214 GL_INDEX_ARRAY_TYPE = 32901 # /usr/include/GL/gl.h:215 GL_INDEX_ARRAY_STRIDE = 32902 # /usr/include/GL/gl.h:216 GL_TEXTURE_COORD_ARRAY_SIZE = 32904 # /usr/include/GL/gl.h:217 GL_TEXTURE_COORD_ARRAY_TYPE = 32905 # /usr/include/GL/gl.h:218 GL_TEXTURE_COORD_ARRAY_STRIDE = 32906 # /usr/include/GL/gl.h:219 GL_EDGE_FLAG_ARRAY_STRIDE = 32908 # /usr/include/GL/gl.h:220 GL_VERTEX_ARRAY_POINTER = 32910 # /usr/include/GL/gl.h:221 GL_NORMAL_ARRAY_POINTER = 32911 # /usr/include/GL/gl.h:222 GL_COLOR_ARRAY_POINTER = 32912 # /usr/include/GL/gl.h:223 GL_INDEX_ARRAY_POINTER = 32913 # /usr/include/GL/gl.h:224 GL_TEXTURE_COORD_ARRAY_POINTER = 32914 # /usr/include/GL/gl.h:225 GL_EDGE_FLAG_ARRAY_POINTER = 32915 # /usr/include/GL/gl.h:226 GL_V2F = 10784 # /usr/include/GL/gl.h:227 GL_V3F = 10785 # /usr/include/GL/gl.h:228 GL_C4UB_V2F = 10786 # /usr/include/GL/gl.h:229 GL_C4UB_V3F = 10787 # /usr/include/GL/gl.h:230 GL_C3F_V3F = 10788 # /usr/include/GL/gl.h:231 GL_N3F_V3F = 10789 # /usr/include/GL/gl.h:232 GL_C4F_N3F_V3F = 10790 # /usr/include/GL/gl.h:233 GL_T2F_V3F = 10791 # /usr/include/GL/gl.h:234 GL_T4F_V4F = 10792 # /usr/include/GL/gl.h:235 GL_T2F_C4UB_V3F = 10793 # /usr/include/GL/gl.h:236 GL_T2F_C3F_V3F = 10794 # /usr/include/GL/gl.h:237 GL_T2F_N3F_V3F = 10795 # /usr/include/GL/gl.h:238 GL_T2F_C4F_N3F_V3F = 10796 # /usr/include/GL/gl.h:239 GL_T4F_C4F_N3F_V4F = 10797 # /usr/include/GL/gl.h:240 GL_MATRIX_MODE = 2976 # /usr/include/GL/gl.h:243 GL_MODELVIEW = 5888 # /usr/include/GL/gl.h:244 GL_PROJECTION = 5889 # /usr/include/GL/gl.h:245 GL_TEXTURE = 5890 # /usr/include/GL/gl.h:246 GL_POINT_SMOOTH = 2832 # /usr/include/GL/gl.h:249 GL_POINT_SIZE = 2833 # /usr/include/GL/gl.h:250 GL_POINT_SIZE_GRANULARITY = 2835 # /usr/include/GL/gl.h:251 GL_POINT_SIZE_RANGE = 2834 # /usr/include/GL/gl.h:252 GL_LINE_SMOOTH = 2848 # /usr/include/GL/gl.h:255 GL_LINE_STIPPLE = 2852 # /usr/include/GL/gl.h:256 GL_LINE_STIPPLE_PATTERN = 2853 # /usr/include/GL/gl.h:257 GL_LINE_STIPPLE_REPEAT = 2854 # /usr/include/GL/gl.h:258 GL_LINE_WIDTH = 2849 # /usr/include/GL/gl.h:259 GL_LINE_WIDTH_GRANULARITY = 2851 # /usr/include/GL/gl.h:260 GL_LINE_WIDTH_RANGE = 2850 # /usr/include/GL/gl.h:261 GL_POINT = 6912 # /usr/include/GL/gl.h:264 GL_LINE = 6913 # /usr/include/GL/gl.h:265 GL_FILL = 6914 # /usr/include/GL/gl.h:266 GL_CW = 2304 # /usr/include/GL/gl.h:267 GL_CCW = 2305 # /usr/include/GL/gl.h:268 GL_FRONT = 1028 # /usr/include/GL/gl.h:269 GL_BACK = 1029 # /usr/include/GL/gl.h:270 GL_POLYGON_MODE = 2880 # /usr/include/GL/gl.h:271 GL_POLYGON_SMOOTH = 2881 # /usr/include/GL/gl.h:272 GL_POLYGON_STIPPLE = 2882 # /usr/include/GL/gl.h:273 GL_EDGE_FLAG = 2883 # /usr/include/GL/gl.h:274 GL_CULL_FACE = 2884 # /usr/include/GL/gl.h:275 GL_CULL_FACE_MODE = 2885 # /usr/include/GL/gl.h:276 GL_FRONT_FACE = 2886 # /usr/include/GL/gl.h:277 GL_POLYGON_OFFSET_FACTOR = 32824 # /usr/include/GL/gl.h:278 GL_POLYGON_OFFSET_UNITS = 10752 # /usr/include/GL/gl.h:279 GL_POLYGON_OFFSET_POINT = 10753 # /usr/include/GL/gl.h:280 GL_POLYGON_OFFSET_LINE = 10754 # /usr/include/GL/gl.h:281 GL_POLYGON_OFFSET_FILL = 32823 # /usr/include/GL/gl.h:282 GL_COMPILE = 4864 # /usr/include/GL/gl.h:285 GL_COMPILE_AND_EXECUTE = 4865 # /usr/include/GL/gl.h:286 GL_LIST_BASE = 2866 # /usr/include/GL/gl.h:287 GL_LIST_INDEX = 2867 # /usr/include/GL/gl.h:288 GL_LIST_MODE = 2864 # /usr/include/GL/gl.h:289 GL_NEVER = 512 # /usr/include/GL/gl.h:292 GL_LESS = 513 # /usr/include/GL/gl.h:293 GL_EQUAL = 514 # /usr/include/GL/gl.h:294 GL_LEQUAL = 515 # /usr/include/GL/gl.h:295 GL_GREATER = 516 # /usr/include/GL/gl.h:296 GL_NOTEQUAL = 517 # /usr/include/GL/gl.h:297 GL_GEQUAL = 518 # /usr/include/GL/gl.h:298 GL_ALWAYS = 519 # /usr/include/GL/gl.h:299 GL_DEPTH_TEST = 2929 # /usr/include/GL/gl.h:300 GL_DEPTH_BITS = 3414 # /usr/include/GL/gl.h:301 GL_DEPTH_CLEAR_VALUE = 2931 # /usr/include/GL/gl.h:302 GL_DEPTH_FUNC = 2932 # /usr/include/GL/gl.h:303 GL_DEPTH_RANGE = 2928 # /usr/include/GL/gl.h:304 GL_DEPTH_WRITEMASK = 2930 # /usr/include/GL/gl.h:305 GL_DEPTH_COMPONENT = 6402 # /usr/include/GL/gl.h:306 GL_LIGHTING = 2896 # /usr/include/GL/gl.h:309 GL_LIGHT0 = 16384 # /usr/include/GL/gl.h:310 GL_LIGHT1 = 16385 # /usr/include/GL/gl.h:311 GL_LIGHT2 = 16386 # /usr/include/GL/gl.h:312 GL_LIGHT3 = 16387 # /usr/include/GL/gl.h:313 GL_LIGHT4 = 16388 # /usr/include/GL/gl.h:314 GL_LIGHT5 = 16389 # /usr/include/GL/gl.h:315 GL_LIGHT6 = 16390 # /usr/include/GL/gl.h:316 GL_LIGHT7 = 16391 # /usr/include/GL/gl.h:317 GL_SPOT_EXPONENT = 4613 # /usr/include/GL/gl.h:318 GL_SPOT_CUTOFF = 4614 # /usr/include/GL/gl.h:319 GL_CONSTANT_ATTENUATION = 4615 # /usr/include/GL/gl.h:320 GL_LINEAR_ATTENUATION = 4616 # /usr/include/GL/gl.h:321 GL_QUADRATIC_ATTENUATION = 4617 # /usr/include/GL/gl.h:322 GL_AMBIENT = 4608 # /usr/include/GL/gl.h:323 GL_DIFFUSE = 4609 # /usr/include/GL/gl.h:324 GL_SPECULAR = 4610 # /usr/include/GL/gl.h:325 GL_SHININESS = 5633 # /usr/include/GL/gl.h:326 GL_EMISSION = 5632 # /usr/include/GL/gl.h:327 GL_POSITION = 4611 # /usr/include/GL/gl.h:328 GL_SPOT_DIRECTION = 4612 # /usr/include/GL/gl.h:329 GL_AMBIENT_AND_DIFFUSE = 5634 # /usr/include/GL/gl.h:330 GL_COLOR_INDEXES = 5635 # /usr/include/GL/gl.h:331 GL_LIGHT_MODEL_TWO_SIDE = 2898 # /usr/include/GL/gl.h:332 GL_LIGHT_MODEL_LOCAL_VIEWER = 2897 # /usr/include/GL/gl.h:333 GL_LIGHT_MODEL_AMBIENT = 2899 # /usr/include/GL/gl.h:334 GL_FRONT_AND_BACK = 1032 # /usr/include/GL/gl.h:335 GL_SHADE_MODEL = 2900 # /usr/include/GL/gl.h:336 GL_FLAT = 7424 # /usr/include/GL/gl.h:337 GL_SMOOTH = 7425 # /usr/include/GL/gl.h:338 GL_COLOR_MATERIAL = 2903 # /usr/include/GL/gl.h:339 GL_COLOR_MATERIAL_FACE = 2901 # /usr/include/GL/gl.h:340 GL_COLOR_MATERIAL_PARAMETER = 2902 # /usr/include/GL/gl.h:341 GL_NORMALIZE = 2977 # /usr/include/GL/gl.h:342 GL_CLIP_PLANE0 = 12288 # /usr/include/GL/gl.h:345 GL_CLIP_PLANE1 = 12289 # /usr/include/GL/gl.h:346 GL_CLIP_PLANE2 = 12290 # /usr/include/GL/gl.h:347 GL_CLIP_PLANE3 = 12291 # /usr/include/GL/gl.h:348 GL_CLIP_PLANE4 = 12292 # /usr/include/GL/gl.h:349 GL_CLIP_PLANE5 = 12293 # /usr/include/GL/gl.h:350 GL_ACCUM_RED_BITS = 3416 # /usr/include/GL/gl.h:353 GL_ACCUM_GREEN_BITS = 3417 # /usr/include/GL/gl.h:354 GL_ACCUM_BLUE_BITS = 3418 # /usr/include/GL/gl.h:355 GL_ACCUM_ALPHA_BITS = 3419 # /usr/include/GL/gl.h:356 GL_ACCUM_CLEAR_VALUE = 2944 # /usr/include/GL/gl.h:357 GL_ACCUM = 256 # /usr/include/GL/gl.h:358 GL_ADD = 260 # /usr/include/GL/gl.h:359 GL_LOAD = 257 # /usr/include/GL/gl.h:360 GL_MULT = 259 # /usr/include/GL/gl.h:361 GL_RETURN = 258 # /usr/include/GL/gl.h:362 GL_ALPHA_TEST = 3008 # /usr/include/GL/gl.h:365 GL_ALPHA_TEST_REF = 3010 # /usr/include/GL/gl.h:366 GL_ALPHA_TEST_FUNC = 3009 # /usr/include/GL/gl.h:367 GL_BLEND = 3042 # /usr/include/GL/gl.h:370 GL_BLEND_SRC = 3041 # /usr/include/GL/gl.h:371 GL_BLEND_DST = 3040 # /usr/include/GL/gl.h:372 GL_ZERO = 0 # /usr/include/GL/gl.h:373 GL_ONE = 1 # /usr/include/GL/gl.h:374 GL_SRC_COLOR = 768 # /usr/include/GL/gl.h:375 GL_ONE_MINUS_SRC_COLOR = 769 # /usr/include/GL/gl.h:376 GL_SRC_ALPHA = 770 # /usr/include/GL/gl.h:377 GL_ONE_MINUS_SRC_ALPHA = 771 # /usr/include/GL/gl.h:378 GL_DST_ALPHA = 772 # /usr/include/GL/gl.h:379 GL_ONE_MINUS_DST_ALPHA = 773 # /usr/include/GL/gl.h:380 GL_DST_COLOR = 774 # /usr/include/GL/gl.h:381 GL_ONE_MINUS_DST_COLOR = 775 # /usr/include/GL/gl.h:382 GL_SRC_ALPHA_SATURATE = 776 # /usr/include/GL/gl.h:383 GL_FEEDBACK = 7169 # /usr/include/GL/gl.h:386 GL_RENDER = 7168 # /usr/include/GL/gl.h:387 GL_SELECT = 7170 # /usr/include/GL/gl.h:388 GL_2D = 1536 # /usr/include/GL/gl.h:391 GL_3D = 1537 # /usr/include/GL/gl.h:392 GL_3D_COLOR = 1538 # /usr/include/GL/gl.h:393 GL_3D_COLOR_TEXTURE = 1539 # /usr/include/GL/gl.h:394 GL_4D_COLOR_TEXTURE = 1540 # /usr/include/GL/gl.h:395 GL_POINT_TOKEN = 1793 # /usr/include/GL/gl.h:396 GL_LINE_TOKEN = 1794 # /usr/include/GL/gl.h:397 GL_LINE_RESET_TOKEN = 1799 # /usr/include/GL/gl.h:398 GL_POLYGON_TOKEN = 1795 # /usr/include/GL/gl.h:399 GL_BITMAP_TOKEN = 1796 # /usr/include/GL/gl.h:400 GL_DRAW_PIXEL_TOKEN = 1797 # /usr/include/GL/gl.h:401 GL_COPY_PIXEL_TOKEN = 1798 # /usr/include/GL/gl.h:402 GL_PASS_THROUGH_TOKEN = 1792 # /usr/include/GL/gl.h:403 GL_FEEDBACK_BUFFER_POINTER = 3568 # /usr/include/GL/gl.h:404 GL_FEEDBACK_BUFFER_SIZE = 3569 # /usr/include/GL/gl.h:405 GL_FEEDBACK_BUFFER_TYPE = 3570 # /usr/include/GL/gl.h:406 GL_SELECTION_BUFFER_POINTER = 3571 # /usr/include/GL/gl.h:409 GL_SELECTION_BUFFER_SIZE = 3572 # /usr/include/GL/gl.h:410 GL_FOG = 2912 # /usr/include/GL/gl.h:413 GL_FOG_MODE = 2917 # /usr/include/GL/gl.h:414 GL_FOG_DENSITY = 2914 # /usr/include/GL/gl.h:415 GL_FOG_COLOR = 2918 # /usr/include/GL/gl.h:416 GL_FOG_INDEX = 2913 # /usr/include/GL/gl.h:417 GL_FOG_START = 2915 # /usr/include/GL/gl.h:418 GL_FOG_END = 2916 # /usr/include/GL/gl.h:419 GL_LINEAR = 9729 # /usr/include/GL/gl.h:420 GL_EXP = 2048 # /usr/include/GL/gl.h:421 GL_EXP2 = 2049 # /usr/include/GL/gl.h:422 GL_LOGIC_OP = 3057 # /usr/include/GL/gl.h:425 GL_INDEX_LOGIC_OP = 3057 # /usr/include/GL/gl.h:426 GL_COLOR_LOGIC_OP = 3058 # /usr/include/GL/gl.h:427 GL_LOGIC_OP_MODE = 3056 # /usr/include/GL/gl.h:428 GL_CLEAR = 5376 # /usr/include/GL/gl.h:429 GL_SET = 5391 # /usr/include/GL/gl.h:430 GL_COPY = 5379 # /usr/include/GL/gl.h:431 GL_COPY_INVERTED = 5388 # /usr/include/GL/gl.h:432 GL_NOOP = 5381 # /usr/include/GL/gl.h:433 GL_INVERT = 5386 # /usr/include/GL/gl.h:434 GL_AND = 5377 # /usr/include/GL/gl.h:435 GL_NAND = 5390 # /usr/include/GL/gl.h:436 GL_OR = 5383 # /usr/include/GL/gl.h:437 GL_NOR = 5384 # /usr/include/GL/gl.h:438 GL_XOR = 5382 # /usr/include/GL/gl.h:439 GL_EQUIV = 5385 # /usr/include/GL/gl.h:440 GL_AND_REVERSE = 5378 # /usr/include/GL/gl.h:441 GL_AND_INVERTED = 5380 # /usr/include/GL/gl.h:442 GL_OR_REVERSE = 5387 # /usr/include/GL/gl.h:443 GL_OR_INVERTED = 5389 # /usr/include/GL/gl.h:444 GL_STENCIL_BITS = 3415 # /usr/include/GL/gl.h:447 GL_STENCIL_TEST = 2960 # /usr/include/GL/gl.h:448 GL_STENCIL_CLEAR_VALUE = 2961 # /usr/include/GL/gl.h:449 GL_STENCIL_FUNC = 2962 # /usr/include/GL/gl.h:450 GL_STENCIL_VALUE_MASK = 2963 # /usr/include/GL/gl.h:451 GL_STENCIL_FAIL = 2964 # /usr/include/GL/gl.h:452 GL_STENCIL_PASS_DEPTH_FAIL = 2965 # /usr/include/GL/gl.h:453 GL_STENCIL_PASS_DEPTH_PASS = 2966 # /usr/include/GL/gl.h:454 GL_STENCIL_REF = 2967 # /usr/include/GL/gl.h:455 GL_STENCIL_WRITEMASK = 2968 # /usr/include/GL/gl.h:456 GL_STENCIL_INDEX = 6401 # /usr/include/GL/gl.h:457 GL_KEEP = 7680 # /usr/include/GL/gl.h:458 GL_REPLACE = 7681 # /usr/include/GL/gl.h:459 GL_INCR = 7682 # /usr/include/GL/gl.h:460 GL_DECR = 7683 # /usr/include/GL/gl.h:461 GL_NONE = 0 # /usr/include/GL/gl.h:464 GL_LEFT = 1030 # /usr/include/GL/gl.h:465 GL_RIGHT = 1031 # /usr/include/GL/gl.h:466 GL_FRONT_LEFT = 1024 # /usr/include/GL/gl.h:470 GL_FRONT_RIGHT = 1025 # /usr/include/GL/gl.h:471 GL_BACK_LEFT = 1026 # /usr/include/GL/gl.h:472 GL_BACK_RIGHT = 1027 # /usr/include/GL/gl.h:473 GL_AUX0 = 1033 # /usr/include/GL/gl.h:474 GL_AUX1 = 1034 # /usr/include/GL/gl.h:475 GL_AUX2 = 1035 # /usr/include/GL/gl.h:476 GL_AUX3 = 1036 # /usr/include/GL/gl.h:477 GL_COLOR_INDEX = 6400 # /usr/include/GL/gl.h:478 GL_RED = 6403 # /usr/include/GL/gl.h:479 GL_GREEN = 6404 # /usr/include/GL/gl.h:480 GL_BLUE = 6405 # /usr/include/GL/gl.h:481 GL_ALPHA = 6406 # /usr/include/GL/gl.h:482 GL_LUMINANCE = 6409 # /usr/include/GL/gl.h:483 GL_LUMINANCE_ALPHA = 6410 # /usr/include/GL/gl.h:484 GL_ALPHA_BITS = 3413 # /usr/include/GL/gl.h:485 GL_RED_BITS = 3410 # /usr/include/GL/gl.h:486 GL_GREEN_BITS = 3411 # /usr/include/GL/gl.h:487 GL_BLUE_BITS = 3412 # /usr/include/GL/gl.h:488 GL_INDEX_BITS = 3409 # /usr/include/GL/gl.h:489 GL_SUBPIXEL_BITS = 3408 # /usr/include/GL/gl.h:490 GL_AUX_BUFFERS = 3072 # /usr/include/GL/gl.h:491 GL_READ_BUFFER = 3074 # /usr/include/GL/gl.h:492 GL_DRAW_BUFFER = 3073 # /usr/include/GL/gl.h:493 GL_DOUBLEBUFFER = 3122 # /usr/include/GL/gl.h:494 GL_STEREO = 3123 # /usr/include/GL/gl.h:495 GL_BITMAP = 6656 # /usr/include/GL/gl.h:496 GL_COLOR = 6144 # /usr/include/GL/gl.h:497 GL_DEPTH = 6145 # /usr/include/GL/gl.h:498 GL_STENCIL = 6146 # /usr/include/GL/gl.h:499 GL_DITHER = 3024 # /usr/include/GL/gl.h:500 GL_RGB = 6407 # /usr/include/GL/gl.h:501 GL_RGBA = 6408 # /usr/include/GL/gl.h:502 GL_MAX_LIST_NESTING = 2865 # /usr/include/GL/gl.h:505 GL_MAX_EVAL_ORDER = 3376 # /usr/include/GL/gl.h:506 GL_MAX_LIGHTS = 3377 # /usr/include/GL/gl.h:507 GL_MAX_CLIP_PLANES = 3378 # /usr/include/GL/gl.h:508 GL_MAX_TEXTURE_SIZE = 3379 # /usr/include/GL/gl.h:509 GL_MAX_PIXEL_MAP_TABLE = 3380 # /usr/include/GL/gl.h:510 GL_MAX_ATTRIB_STACK_DEPTH = 3381 # /usr/include/GL/gl.h:511 GL_MAX_MODELVIEW_STACK_DEPTH = 3382 # /usr/include/GL/gl.h:512 GL_MAX_NAME_STACK_DEPTH = 3383 # /usr/include/GL/gl.h:513 GL_MAX_PROJECTION_STACK_DEPTH = 3384 # /usr/include/GL/gl.h:514 GL_MAX_TEXTURE_STACK_DEPTH = 3385 # /usr/include/GL/gl.h:515 GL_MAX_VIEWPORT_DIMS = 3386 # /usr/include/GL/gl.h:516 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 3387 # /usr/include/GL/gl.h:517 GL_ATTRIB_STACK_DEPTH = 2992 # /usr/include/GL/gl.h:520 GL_CLIENT_ATTRIB_STACK_DEPTH = 2993 # /usr/include/GL/gl.h:521 GL_COLOR_CLEAR_VALUE = 3106 # /usr/include/GL/gl.h:522 GL_COLOR_WRITEMASK = 3107 # /usr/include/GL/gl.h:523 GL_CURRENT_INDEX = 2817 # /usr/include/GL/gl.h:524 GL_CURRENT_COLOR = 2816 # /usr/include/GL/gl.h:525 GL_CURRENT_NORMAL = 2818 # /usr/include/GL/gl.h:526 GL_CURRENT_RASTER_COLOR = 2820 # /usr/include/GL/gl.h:527 GL_CURRENT_RASTER_DISTANCE = 2825 # /usr/include/GL/gl.h:528 GL_CURRENT_RASTER_INDEX = 2821 # /usr/include/GL/gl.h:529 GL_CURRENT_RASTER_POSITION = 2823 # /usr/include/GL/gl.h:530 GL_CURRENT_RASTER_TEXTURE_COORDS = 2822 # /usr/include/GL/gl.h:531 GL_CURRENT_RASTER_POSITION_VALID = 2824 # /usr/include/GL/gl.h:532 GL_CURRENT_TEXTURE_COORDS = 2819 # /usr/include/GL/gl.h:533 GL_INDEX_CLEAR_VALUE = 3104 # /usr/include/GL/gl.h:534 GL_INDEX_MODE = 3120 # /usr/include/GL/gl.h:535 GL_INDEX_WRITEMASK = 3105 # /usr/include/GL/gl.h:536 GL_MODELVIEW_MATRIX = 2982 # /usr/include/GL/gl.h:537 GL_MODELVIEW_STACK_DEPTH = 2979 # /usr/include/GL/gl.h:538 GL_NAME_STACK_DEPTH = 3440 # /usr/include/GL/gl.h:539 GL_PROJECTION_MATRIX = 2983 # /usr/include/GL/gl.h:540 GL_PROJECTION_STACK_DEPTH = 2980 # /usr/include/GL/gl.h:541 GL_RENDER_MODE = 3136 # /usr/include/GL/gl.h:542 GL_RGBA_MODE = 3121 # /usr/include/GL/gl.h:543 GL_TEXTURE_MATRIX = 2984 # /usr/include/GL/gl.h:544 GL_TEXTURE_STACK_DEPTH = 2981 # /usr/include/GL/gl.h:545 GL_VIEWPORT = 2978 # /usr/include/GL/gl.h:546 GL_AUTO_NORMAL = 3456 # /usr/include/GL/gl.h:549 GL_MAP1_COLOR_4 = 3472 # /usr/include/GL/gl.h:550 GL_MAP1_INDEX = 3473 # /usr/include/GL/gl.h:551 GL_MAP1_NORMAL = 3474 # /usr/include/GL/gl.h:552 GL_MAP1_TEXTURE_COORD_1 = 3475 # /usr/include/GL/gl.h:553 GL_MAP1_TEXTURE_COORD_2 = 3476 # /usr/include/GL/gl.h:554 GL_MAP1_TEXTURE_COORD_3 = 3477 # /usr/include/GL/gl.h:555 GL_MAP1_TEXTURE_COORD_4 = 3478 # /usr/include/GL/gl.h:556 GL_MAP1_VERTEX_3 = 3479 # /usr/include/GL/gl.h:557 GL_MAP1_VERTEX_4 = 3480 # /usr/include/GL/gl.h:558 GL_MAP2_COLOR_4 = 3504 # /usr/include/GL/gl.h:559 GL_MAP2_INDEX = 3505 # /usr/include/GL/gl.h:560 GL_MAP2_NORMAL = 3506 # /usr/include/GL/gl.h:561 GL_MAP2_TEXTURE_COORD_1 = 3507 # /usr/include/GL/gl.h:562 GL_MAP2_TEXTURE_COORD_2 = 3508 # /usr/include/GL/gl.h:563 GL_MAP2_TEXTURE_COORD_3 = 3509 # /usr/include/GL/gl.h:564 GL_MAP2_TEXTURE_COORD_4 = 3510 # /usr/include/GL/gl.h:565 GL_MAP2_VERTEX_3 = 3511 # /usr/include/GL/gl.h:566 GL_MAP2_VERTEX_4 = 3512 # /usr/include/GL/gl.h:567 GL_MAP1_GRID_DOMAIN = 3536 # /usr/include/GL/gl.h:568 GL_MAP1_GRID_SEGMENTS = 3537 # /usr/include/GL/gl.h:569 GL_MAP2_GRID_DOMAIN = 3538 # /usr/include/GL/gl.h:570 GL_MAP2_GRID_SEGMENTS = 3539 # /usr/include/GL/gl.h:571 GL_COEFF = 2560 # /usr/include/GL/gl.h:572 GL_ORDER = 2561 # /usr/include/GL/gl.h:573 GL_DOMAIN = 2562 # /usr/include/GL/gl.h:574 GL_PERSPECTIVE_CORRECTION_HINT = 3152 # /usr/include/GL/gl.h:577 GL_POINT_SMOOTH_HINT = 3153 # /usr/include/GL/gl.h:578 GL_LINE_SMOOTH_HINT = 3154 # /usr/include/GL/gl.h:579 GL_POLYGON_SMOOTH_HINT = 3155 # /usr/include/GL/gl.h:580 GL_FOG_HINT = 3156 # /usr/include/GL/gl.h:581 GL_DONT_CARE = 4352 # /usr/include/GL/gl.h:582 GL_FASTEST = 4353 # /usr/include/GL/gl.h:583 GL_NICEST = 4354 # /usr/include/GL/gl.h:584 GL_SCISSOR_BOX = 3088 # /usr/include/GL/gl.h:587 GL_SCISSOR_TEST = 3089 # /usr/include/GL/gl.h:588 GL_MAP_COLOR = 3344 # /usr/include/GL/gl.h:591 GL_MAP_STENCIL = 3345 # /usr/include/GL/gl.h:592 GL_INDEX_SHIFT = 3346 # /usr/include/GL/gl.h:593 GL_INDEX_OFFSET = 3347 # /usr/include/GL/gl.h:594 GL_RED_SCALE = 3348 # /usr/include/GL/gl.h:595 GL_RED_BIAS = 3349 # /usr/include/GL/gl.h:596 GL_GREEN_SCALE = 3352 # /usr/include/GL/gl.h:597 GL_GREEN_BIAS = 3353 # /usr/include/GL/gl.h:598 GL_BLUE_SCALE = 3354 # /usr/include/GL/gl.h:599 GL_BLUE_BIAS = 3355 # /usr/include/GL/gl.h:600 GL_ALPHA_SCALE = 3356 # /usr/include/GL/gl.h:601 GL_ALPHA_BIAS = 3357 # /usr/include/GL/gl.h:602 GL_DEPTH_SCALE = 3358 # /usr/include/GL/gl.h:603 GL_DEPTH_BIAS = 3359 # /usr/include/GL/gl.h:604 GL_PIXEL_MAP_S_TO_S_SIZE = 3249 # /usr/include/GL/gl.h:605 GL_PIXEL_MAP_I_TO_I_SIZE = 3248 # /usr/include/GL/gl.h:606 GL_PIXEL_MAP_I_TO_R_SIZE = 3250 # /usr/include/GL/gl.h:607 GL_PIXEL_MAP_I_TO_G_SIZE = 3251 # /usr/include/GL/gl.h:608 GL_PIXEL_MAP_I_TO_B_SIZE = 3252 # /usr/include/GL/gl.h:609 GL_PIXEL_MAP_I_TO_A_SIZE = 3253 # /usr/include/GL/gl.h:610 GL_PIXEL_MAP_R_TO_R_SIZE = 3254 # /usr/include/GL/gl.h:611 GL_PIXEL_MAP_G_TO_G_SIZE = 3255 # /usr/include/GL/gl.h:612 GL_PIXEL_MAP_B_TO_B_SIZE = 3256 # /usr/include/GL/gl.h:613 GL_PIXEL_MAP_A_TO_A_SIZE = 3257 # /usr/include/GL/gl.h:614 GL_PIXEL_MAP_S_TO_S = 3185 # /usr/include/GL/gl.h:615 GL_PIXEL_MAP_I_TO_I = 3184 # /usr/include/GL/gl.h:616 GL_PIXEL_MAP_I_TO_R = 3186 # /usr/include/GL/gl.h:617 GL_PIXEL_MAP_I_TO_G = 3187 # /usr/include/GL/gl.h:618 GL_PIXEL_MAP_I_TO_B = 3188 # /usr/include/GL/gl.h:619 GL_PIXEL_MAP_I_TO_A = 3189 # /usr/include/GL/gl.h:620 GL_PIXEL_MAP_R_TO_R = 3190 # /usr/include/GL/gl.h:621 GL_PIXEL_MAP_G_TO_G = 3191 # /usr/include/GL/gl.h:622 GL_PIXEL_MAP_B_TO_B = 3192 # /usr/include/GL/gl.h:623 GL_PIXEL_MAP_A_TO_A = 3193 # /usr/include/GL/gl.h:624 GL_PACK_ALIGNMENT = 3333 # /usr/include/GL/gl.h:625 GL_PACK_LSB_FIRST = 3329 # /usr/include/GL/gl.h:626 GL_PACK_ROW_LENGTH = 3330 # /usr/include/GL/gl.h:627 GL_PACK_SKIP_PIXELS = 3332 # /usr/include/GL/gl.h:628 GL_PACK_SKIP_ROWS = 3331 # /usr/include/GL/gl.h:629 GL_PACK_SWAP_BYTES = 3328 # /usr/include/GL/gl.h:630 GL_UNPACK_ALIGNMENT = 3317 # /usr/include/GL/gl.h:631 GL_UNPACK_LSB_FIRST = 3313 # /usr/include/GL/gl.h:632 GL_UNPACK_ROW_LENGTH = 3314 # /usr/include/GL/gl.h:633 GL_UNPACK_SKIP_PIXELS = 3316 # /usr/include/GL/gl.h:634 GL_UNPACK_SKIP_ROWS = 3315 # /usr/include/GL/gl.h:635 GL_UNPACK_SWAP_BYTES = 3312 # /usr/include/GL/gl.h:636 GL_ZOOM_X = 3350 # /usr/include/GL/gl.h:637 GL_ZOOM_Y = 3351 # /usr/include/GL/gl.h:638 GL_TEXTURE_ENV = 8960 # /usr/include/GL/gl.h:641 GL_TEXTURE_ENV_MODE = 8704 # /usr/include/GL/gl.h:642 GL_TEXTURE_1D = 3552 # /usr/include/GL/gl.h:643 GL_TEXTURE_2D = 3553 # /usr/include/GL/gl.h:644 GL_TEXTURE_WRAP_S = 10242 # /usr/include/GL/gl.h:645 GL_TEXTURE_WRAP_T = 10243 # /usr/include/GL/gl.h:646 GL_TEXTURE_MAG_FILTER = 10240 # /usr/include/GL/gl.h:647 GL_TEXTURE_MIN_FILTER = 10241 # /usr/include/GL/gl.h:648 GL_TEXTURE_ENV_COLOR = 8705 # /usr/include/GL/gl.h:649 GL_TEXTURE_GEN_S = 3168 # /usr/include/GL/gl.h:650 GL_TEXTURE_GEN_T = 3169 # /usr/include/GL/gl.h:651 GL_TEXTURE_GEN_R = 3170 # /usr/include/GL/gl.h:652 GL_TEXTURE_GEN_Q = 3171 # /usr/include/GL/gl.h:653 GL_TEXTURE_GEN_MODE = 9472 # /usr/include/GL/gl.h:654 GL_TEXTURE_BORDER_COLOR = 4100 # /usr/include/GL/gl.h:655 GL_TEXTURE_WIDTH = 4096 # /usr/include/GL/gl.h:656 GL_TEXTURE_HEIGHT = 4097 # /usr/include/GL/gl.h:657 GL_TEXTURE_BORDER = 4101 # /usr/include/GL/gl.h:658 GL_TEXTURE_COMPONENTS = 4099 # /usr/include/GL/gl.h:659 GL_TEXTURE_RED_SIZE = 32860 # /usr/include/GL/gl.h:660 GL_TEXTURE_GREEN_SIZE = 32861 # /usr/include/GL/gl.h:661 GL_TEXTURE_BLUE_SIZE = 32862 # /usr/include/GL/gl.h:662 GL_TEXTURE_ALPHA_SIZE = 32863 # /usr/include/GL/gl.h:663 GL_TEXTURE_LUMINANCE_SIZE = 32864 # /usr/include/GL/gl.h:664 GL_TEXTURE_INTENSITY_SIZE = 32865 # /usr/include/GL/gl.h:665 GL_NEAREST_MIPMAP_NEAREST = 9984 # /usr/include/GL/gl.h:666 GL_NEAREST_MIPMAP_LINEAR = 9986 # /usr/include/GL/gl.h:667 GL_LINEAR_MIPMAP_NEAREST = 9985 # /usr/include/GL/gl.h:668 GL_LINEAR_MIPMAP_LINEAR = 9987 # /usr/include/GL/gl.h:669 GL_OBJECT_LINEAR = 9217 # /usr/include/GL/gl.h:670 GL_OBJECT_PLANE = 9473 # /usr/include/GL/gl.h:671 GL_EYE_LINEAR = 9216 # /usr/include/GL/gl.h:672 GL_EYE_PLANE = 9474 # /usr/include/GL/gl.h:673 GL_SPHERE_MAP = 9218 # /usr/include/GL/gl.h:674 GL_DECAL = 8449 # /usr/include/GL/gl.h:675 GL_MODULATE = 8448 # /usr/include/GL/gl.h:676 GL_NEAREST = 9728 # /usr/include/GL/gl.h:677 GL_REPEAT = 10497 # /usr/include/GL/gl.h:678 GL_CLAMP = 10496 # /usr/include/GL/gl.h:679 GL_S = 8192 # /usr/include/GL/gl.h:680 GL_T = 8193 # /usr/include/GL/gl.h:681 GL_R = 8194 # /usr/include/GL/gl.h:682 GL_Q = 8195 # /usr/include/GL/gl.h:683 GL_VENDOR = 7936 # /usr/include/GL/gl.h:686 GL_RENDERER = 7937 # /usr/include/GL/gl.h:687 GL_VERSION = 7938 # /usr/include/GL/gl.h:688 GL_EXTENSIONS = 7939 # /usr/include/GL/gl.h:689 GL_NO_ERROR = 0 # /usr/include/GL/gl.h:692 GL_INVALID_ENUM = 1280 # /usr/include/GL/gl.h:693 GL_INVALID_VALUE = 1281 # /usr/include/GL/gl.h:694 GL_INVALID_OPERATION = 1282 # /usr/include/GL/gl.h:695 GL_STACK_OVERFLOW = 1283 # /usr/include/GL/gl.h:696 GL_STACK_UNDERFLOW = 1284 # /usr/include/GL/gl.h:697 GL_OUT_OF_MEMORY = 1285 # /usr/include/GL/gl.h:698 GL_CURRENT_BIT = 1 # /usr/include/GL/gl.h:701 GL_POINT_BIT = 2 # /usr/include/GL/gl.h:702 GL_LINE_BIT = 4 # /usr/include/GL/gl.h:703 GL_POLYGON_BIT = 8 # /usr/include/GL/gl.h:704 GL_POLYGON_STIPPLE_BIT = 16 # /usr/include/GL/gl.h:705 GL_PIXEL_MODE_BIT = 32 # /usr/include/GL/gl.h:706 GL_LIGHTING_BIT = 64 # /usr/include/GL/gl.h:707 GL_FOG_BIT = 128 # /usr/include/GL/gl.h:708 GL_DEPTH_BUFFER_BIT = 256 # /usr/include/GL/gl.h:709 GL_ACCUM_BUFFER_BIT = 512 # /usr/include/GL/gl.h:710 GL_STENCIL_BUFFER_BIT = 1024 # /usr/include/GL/gl.h:711 GL_VIEWPORT_BIT = 2048 # /usr/include/GL/gl.h:712 GL_TRANSFORM_BIT = 4096 # /usr/include/GL/gl.h:713 GL_ENABLE_BIT = 8192 # /usr/include/GL/gl.h:714 GL_COLOR_BUFFER_BIT = 16384 # /usr/include/GL/gl.h:715 GL_HINT_BIT = 32768 # /usr/include/GL/gl.h:716 GL_EVAL_BIT = 65536 # /usr/include/GL/gl.h:717 GL_LIST_BIT = 131072 # /usr/include/GL/gl.h:718 GL_TEXTURE_BIT = 262144 # /usr/include/GL/gl.h:719 GL_SCISSOR_BIT = 524288 # /usr/include/GL/gl.h:720 GL_ALL_ATTRIB_BITS = 1048575 # /usr/include/GL/gl.h:721 GL_PROXY_TEXTURE_1D = 32867 # /usr/include/GL/gl.h:725 GL_PROXY_TEXTURE_2D = 32868 # /usr/include/GL/gl.h:726 GL_TEXTURE_PRIORITY = 32870 # /usr/include/GL/gl.h:727 GL_TEXTURE_RESIDENT = 32871 # /usr/include/GL/gl.h:728 GL_TEXTURE_BINDING_1D = 32872 # /usr/include/GL/gl.h:729 GL_TEXTURE_BINDING_2D = 32873 # /usr/include/GL/gl.h:730 GL_TEXTURE_INTERNAL_FORMAT = 4099 # /usr/include/GL/gl.h:731 GL_ALPHA4 = 32827 # /usr/include/GL/gl.h:732 GL_ALPHA8 = 32828 # /usr/include/GL/gl.h:733 GL_ALPHA12 = 32829 # /usr/include/GL/gl.h:734 GL_ALPHA16 = 32830 # /usr/include/GL/gl.h:735 GL_LUMINANCE4 = 32831 # /usr/include/GL/gl.h:736 GL_LUMINANCE8 = 32832 # /usr/include/GL/gl.h:737 GL_LUMINANCE12 = 32833 # /usr/include/GL/gl.h:738 GL_LUMINANCE16 = 32834 # /usr/include/GL/gl.h:739 GL_LUMINANCE4_ALPHA4 = 32835 # /usr/include/GL/gl.h:740 GL_LUMINANCE6_ALPHA2 = 32836 # /usr/include/GL/gl.h:741 GL_LUMINANCE8_ALPHA8 = 32837 # /usr/include/GL/gl.h:742 GL_LUMINANCE12_ALPHA4 = 32838 # /usr/include/GL/gl.h:743 GL_LUMINANCE12_ALPHA12 = 32839 # /usr/include/GL/gl.h:744 GL_LUMINANCE16_ALPHA16 = 32840 # /usr/include/GL/gl.h:745 GL_INTENSITY = 32841 # /usr/include/GL/gl.h:746 GL_INTENSITY4 = 32842 # /usr/include/GL/gl.h:747 GL_INTENSITY8 = 32843 # /usr/include/GL/gl.h:748 GL_INTENSITY12 = 32844 # /usr/include/GL/gl.h:749 GL_INTENSITY16 = 32845 # /usr/include/GL/gl.h:750 GL_R3_G3_B2 = 10768 # /usr/include/GL/gl.h:751 GL_RGB4 = 32847 # /usr/include/GL/gl.h:752 GL_RGB5 = 32848 # /usr/include/GL/gl.h:753 GL_RGB8 = 32849 # /usr/include/GL/gl.h:754 GL_RGB10 = 32850 # /usr/include/GL/gl.h:755 GL_RGB12 = 32851 # /usr/include/GL/gl.h:756 GL_RGB16 = 32852 # /usr/include/GL/gl.h:757 GL_RGBA2 = 32853 # /usr/include/GL/gl.h:758 GL_RGBA4 = 32854 # /usr/include/GL/gl.h:759 GL_RGB5_A1 = 32855 # /usr/include/GL/gl.h:760 GL_RGBA8 = 32856 # /usr/include/GL/gl.h:761 GL_RGB10_A2 = 32857 # /usr/include/GL/gl.h:762 GL_RGBA12 = 32858 # /usr/include/GL/gl.h:763 GL_RGBA16 = 32859 # /usr/include/GL/gl.h:764 GL_CLIENT_PIXEL_STORE_BIT = 1 # /usr/include/GL/gl.h:765 GL_CLIENT_VERTEX_ARRAY_BIT = 2 # /usr/include/GL/gl.h:766 GL_ALL_CLIENT_ATTRIB_BITS = 4294967295 # /usr/include/GL/gl.h:767 GL_CLIENT_ALL_ATTRIB_BITS = 4294967295 # /usr/include/GL/gl.h:768 # /usr/include/GL/gl.h:776 glClearIndex = _link_function('glClearIndex', None, [GLfloat], None) # /usr/include/GL/gl.h:778 glClearColor = _link_function('glClearColor', None, [GLclampf, GLclampf, GLclampf, GLclampf], None) # /usr/include/GL/gl.h:780 glClear = _link_function('glClear', None, [GLbitfield], None) # /usr/include/GL/gl.h:782 glIndexMask = _link_function('glIndexMask', None, [GLuint], None) # /usr/include/GL/gl.h:784 glColorMask = _link_function('glColorMask', None, [GLboolean, GLboolean, GLboolean, GLboolean], None) # /usr/include/GL/gl.h:786 glAlphaFunc = _link_function('glAlphaFunc', None, [GLenum, GLclampf], None) # /usr/include/GL/gl.h:788 glBlendFunc = _link_function('glBlendFunc', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:790 glLogicOp = _link_function('glLogicOp', None, [GLenum], None) # /usr/include/GL/gl.h:792 glCullFace = _link_function('glCullFace', None, [GLenum], None) # /usr/include/GL/gl.h:794 glFrontFace = _link_function('glFrontFace', None, [GLenum], None) # /usr/include/GL/gl.h:796 glPointSize = _link_function('glPointSize', None, [GLfloat], None) # /usr/include/GL/gl.h:798 glLineWidth = _link_function('glLineWidth', None, [GLfloat], None) # /usr/include/GL/gl.h:800 glLineStipple = _link_function('glLineStipple', None, [GLint, GLushort], None) # /usr/include/GL/gl.h:802 glPolygonMode = _link_function('glPolygonMode', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:804 glPolygonOffset = _link_function('glPolygonOffset', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:806 glPolygonStipple = _link_function('glPolygonStipple', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:808 glGetPolygonStipple = _link_function('glGetPolygonStipple', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:810 glEdgeFlag = _link_function('glEdgeFlag', None, [GLboolean], None) # /usr/include/GL/gl.h:812 glEdgeFlagv = _link_function('glEdgeFlagv', None, [POINTER(GLboolean)], None) # /usr/include/GL/gl.h:814 glScissor = _link_function('glScissor', None, [GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:816 glClipPlane = _link_function('glClipPlane', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:818 glGetClipPlane = _link_function('glGetClipPlane', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:820 glDrawBuffer = _link_function('glDrawBuffer', None, [GLenum], None) # /usr/include/GL/gl.h:822 glReadBuffer = _link_function('glReadBuffer', None, [GLenum], None) # /usr/include/GL/gl.h:824 glEnable = _link_function('glEnable', None, [GLenum], None) # /usr/include/GL/gl.h:826 glDisable = _link_function('glDisable', None, [GLenum], None) # /usr/include/GL/gl.h:828 glIsEnabled = _link_function('glIsEnabled', GLboolean, [GLenum], None) # /usr/include/GL/gl.h:831 glEnableClientState = _link_function('glEnableClientState', None, [GLenum], None) # /usr/include/GL/gl.h:833 glDisableClientState = _link_function('glDisableClientState', None, [GLenum], None) # /usr/include/GL/gl.h:836 glGetBooleanv = _link_function('glGetBooleanv', None, [GLenum, POINTER(GLboolean)], None) # /usr/include/GL/gl.h:838 glGetDoublev = _link_function('glGetDoublev', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:840 glGetFloatv = _link_function('glGetFloatv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:842 glGetIntegerv = _link_function('glGetIntegerv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:845 glPushAttrib = _link_function('glPushAttrib', None, [GLbitfield], None) # /usr/include/GL/gl.h:847 glPopAttrib = _link_function('glPopAttrib', None, [], None) # /usr/include/GL/gl.h:850 glPushClientAttrib = _link_function('glPushClientAttrib', None, [GLbitfield], None) # /usr/include/GL/gl.h:852 glPopClientAttrib = _link_function('glPopClientAttrib', None, [], None) # /usr/include/GL/gl.h:855 glRenderMode = _link_function('glRenderMode', GLint, [GLenum], None) # /usr/include/GL/gl.h:857 glGetError = _link_function('glGetError', GLenum, [], None) # /usr/include/GL/gl.h:859 glGetString = _link_function('glGetString', POINTER(GLubyte), [GLenum], None) # /usr/include/GL/gl.h:861 glFinish = _link_function('glFinish', None, [], None) # /usr/include/GL/gl.h:863 glFlush = _link_function('glFlush', None, [], None) # /usr/include/GL/gl.h:865 glHint = _link_function('glHint', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:872 glClearDepth = _link_function('glClearDepth', None, [GLclampd], None) # /usr/include/GL/gl.h:874 glDepthFunc = _link_function('glDepthFunc', None, [GLenum], None) # /usr/include/GL/gl.h:876 glDepthMask = _link_function('glDepthMask', None, [GLboolean], None) # /usr/include/GL/gl.h:878 glDepthRange = _link_function('glDepthRange', None, [GLclampd, GLclampd], None) # /usr/include/GL/gl.h:885 glClearAccum = _link_function('glClearAccum', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:887 glAccum = _link_function('glAccum', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:894 glMatrixMode = _link_function('glMatrixMode', None, [GLenum], None) # /usr/include/GL/gl.h:896 glOrtho = _link_function('glOrtho', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:900 glFrustum = _link_function('glFrustum', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:904 glViewport = _link_function('glViewport', None, [GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:907 glPushMatrix = _link_function('glPushMatrix', None, [], None) # /usr/include/GL/gl.h:909 glPopMatrix = _link_function('glPopMatrix', None, [], None) # /usr/include/GL/gl.h:911 glLoadIdentity = _link_function('glLoadIdentity', None, [], None) # /usr/include/GL/gl.h:913 glLoadMatrixd = _link_function('glLoadMatrixd', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:914 glLoadMatrixf = _link_function('glLoadMatrixf', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:916 glMultMatrixd = _link_function('glMultMatrixd', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:917 glMultMatrixf = _link_function('glMultMatrixf', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:919 glRotated = _link_function('glRotated', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:921 glRotatef = _link_function('glRotatef', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:924 glScaled = _link_function('glScaled', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:925 glScalef = _link_function('glScalef', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:927 glTranslated = _link_function('glTranslated', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:928 glTranslatef = _link_function('glTranslatef', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:935 glIsList = _link_function('glIsList', GLboolean, [GLuint], None) # /usr/include/GL/gl.h:937 glDeleteLists = _link_function('glDeleteLists', None, [GLuint, GLsizei], None) # /usr/include/GL/gl.h:939 glGenLists = _link_function('glGenLists', GLuint, [GLsizei], None) # /usr/include/GL/gl.h:941 glNewList = _link_function('glNewList', None, [GLuint, GLenum], None) # /usr/include/GL/gl.h:943 glEndList = _link_function('glEndList', None, [], None) # /usr/include/GL/gl.h:945 glCallList = _link_function('glCallList', None, [GLuint], None) # /usr/include/GL/gl.h:947 glCallLists = _link_function('glCallLists', None, [GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:950 glListBase = _link_function('glListBase', None, [GLuint], None) # /usr/include/GL/gl.h:957 glBegin = _link_function('glBegin', None, [GLenum], None) # /usr/include/GL/gl.h:959 glEnd = _link_function('glEnd', None, [], None) # /usr/include/GL/gl.h:962 glVertex2d = _link_function('glVertex2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:963 glVertex2f = _link_function('glVertex2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:964 glVertex2i = _link_function('glVertex2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:965 glVertex2s = _link_function('glVertex2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:967 glVertex3d = _link_function('glVertex3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:968 glVertex3f = _link_function('glVertex3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:969 glVertex3i = _link_function('glVertex3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:970 glVertex3s = _link_function('glVertex3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:972 glVertex4d = _link_function('glVertex4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:973 glVertex4f = _link_function('glVertex4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:974 glVertex4i = _link_function('glVertex4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:975 glVertex4s = _link_function('glVertex4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:977 glVertex2dv = _link_function('glVertex2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:978 glVertex2fv = _link_function('glVertex2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:979 glVertex2iv = _link_function('glVertex2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:980 glVertex2sv = _link_function('glVertex2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:982 glVertex3dv = _link_function('glVertex3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:983 glVertex3fv = _link_function('glVertex3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:984 glVertex3iv = _link_function('glVertex3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:985 glVertex3sv = _link_function('glVertex3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:987 glVertex4dv = _link_function('glVertex4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:988 glVertex4fv = _link_function('glVertex4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:989 glVertex4iv = _link_function('glVertex4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:990 glVertex4sv = _link_function('glVertex4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:993 glNormal3b = _link_function('glNormal3b', None, [GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:994 glNormal3d = _link_function('glNormal3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:995 glNormal3f = _link_function('glNormal3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:996 glNormal3i = _link_function('glNormal3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:997 glNormal3s = _link_function('glNormal3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:999 glNormal3bv = _link_function('glNormal3bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1000 glNormal3dv = _link_function('glNormal3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1001 glNormal3fv = _link_function('glNormal3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1002 glNormal3iv = _link_function('glNormal3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1003 glNormal3sv = _link_function('glNormal3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1006 glIndexd = _link_function('glIndexd', None, [GLdouble], None) # /usr/include/GL/gl.h:1007 glIndexf = _link_function('glIndexf', None, [GLfloat], None) # /usr/include/GL/gl.h:1008 glIndexi = _link_function('glIndexi', None, [GLint], None) # /usr/include/GL/gl.h:1009 glIndexs = _link_function('glIndexs', None, [GLshort], None) # /usr/include/GL/gl.h:1010 glIndexub = _link_function('glIndexub', None, [GLubyte], None) # /usr/include/GL/gl.h:1012 glIndexdv = _link_function('glIndexdv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1013 glIndexfv = _link_function('glIndexfv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1014 glIndexiv = _link_function('glIndexiv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1015 glIndexsv = _link_function('glIndexsv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1016 glIndexubv = _link_function('glIndexubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1018 glColor3b = _link_function('glColor3b', None, [GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:1019 glColor3d = _link_function('glColor3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1020 glColor3f = _link_function('glColor3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1021 glColor3i = _link_function('glColor3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1022 glColor3s = _link_function('glColor3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1023 glColor3ub = _link_function('glColor3ub', None, [GLubyte, GLubyte, GLubyte], None) # /usr/include/GL/gl.h:1024 glColor3ui = _link_function('glColor3ui', None, [GLuint, GLuint, GLuint], None) # /usr/include/GL/gl.h:1025 glColor3us = _link_function('glColor3us', None, [GLushort, GLushort, GLushort], None) # /usr/include/GL/gl.h:1027 glColor4b = _link_function('glColor4b', None, [GLbyte, GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:1029 glColor4d = _link_function('glColor4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1031 glColor4f = _link_function('glColor4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1033 glColor4i = _link_function('glColor4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1035 glColor4s = _link_function('glColor4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1037 glColor4ub = _link_function('glColor4ub', None, [GLubyte, GLubyte, GLubyte, GLubyte], None) # /usr/include/GL/gl.h:1039 glColor4ui = _link_function('glColor4ui', None, [GLuint, GLuint, GLuint, GLuint], None) # /usr/include/GL/gl.h:1041 glColor4us = _link_function('glColor4us', None, [GLushort, GLushort, GLushort, GLushort], None) # /usr/include/GL/gl.h:1045 glColor3bv = _link_function('glColor3bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1046 glColor3dv = _link_function('glColor3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1047 glColor3fv = _link_function('glColor3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1048 glColor3iv = _link_function('glColor3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1049 glColor3sv = _link_function('glColor3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1050 glColor3ubv = _link_function('glColor3ubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1051 glColor3uiv = _link_function('glColor3uiv', None, [POINTER(GLuint)], None) # /usr/include/GL/gl.h:1052 glColor3usv = _link_function('glColor3usv', None, [POINTER(GLushort)], None) # /usr/include/GL/gl.h:1054 glColor4bv = _link_function('glColor4bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1055 glColor4dv = _link_function('glColor4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1056 glColor4fv = _link_function('glColor4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1057 glColor4iv = _link_function('glColor4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1058 glColor4sv = _link_function('glColor4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1059 glColor4ubv = _link_function('glColor4ubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1060 glColor4uiv = _link_function('glColor4uiv', None, [POINTER(GLuint)], None) # /usr/include/GL/gl.h:1061 glColor4usv = _link_function('glColor4usv', None, [POINTER(GLushort)], None) # /usr/include/GL/gl.h:1064 glTexCoord1d = _link_function('glTexCoord1d', None, [GLdouble], None) # /usr/include/GL/gl.h:1065 glTexCoord1f = _link_function('glTexCoord1f', None, [GLfloat], None) # /usr/include/GL/gl.h:1066 glTexCoord1i = _link_function('glTexCoord1i', None, [GLint], None) # /usr/include/GL/gl.h:1067 glTexCoord1s = _link_function('glTexCoord1s', None, [GLshort], None) # /usr/include/GL/gl.h:1069 glTexCoord2d = _link_function('glTexCoord2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1070 glTexCoord2f = _link_function('glTexCoord2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1071 glTexCoord2i = _link_function('glTexCoord2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1072 glTexCoord2s = _link_function('glTexCoord2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:1074 glTexCoord3d = _link_function('glTexCoord3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1075 glTexCoord3f = _link_function('glTexCoord3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1076 glTexCoord3i = _link_function('glTexCoord3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1077 glTexCoord3s = _link_function('glTexCoord3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1079 glTexCoord4d = _link_function('glTexCoord4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1080 glTexCoord4f = _link_function('glTexCoord4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1081 glTexCoord4i = _link_function('glTexCoord4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1082 glTexCoord4s = _link_function('glTexCoord4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1084 glTexCoord1dv = _link_function('glTexCoord1dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1085 glTexCoord1fv = _link_function('glTexCoord1fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1086 glTexCoord1iv = _link_function('glTexCoord1iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1087 glTexCoord1sv = _link_function('glTexCoord1sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1089 glTexCoord2dv = _link_function('glTexCoord2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1090 glTexCoord2fv = _link_function('glTexCoord2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1091 glTexCoord2iv = _link_function('glTexCoord2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1092 glTexCoord2sv = _link_function('glTexCoord2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1094 glTexCoord3dv = _link_function('glTexCoord3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1095 glTexCoord3fv = _link_function('glTexCoord3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1096 glTexCoord3iv = _link_function('glTexCoord3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1097 glTexCoord3sv = _link_function('glTexCoord3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1099 glTexCoord4dv = _link_function('glTexCoord4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1100 glTexCoord4fv = _link_function('glTexCoord4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1101 glTexCoord4iv = _link_function('glTexCoord4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1102 glTexCoord4sv = _link_function('glTexCoord4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1105 glRasterPos2d = _link_function('glRasterPos2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1106 glRasterPos2f = _link_function('glRasterPos2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1107 glRasterPos2i = _link_function('glRasterPos2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1108 glRasterPos2s = _link_function('glRasterPos2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:1110 glRasterPos3d = _link_function('glRasterPos3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1111 glRasterPos3f = _link_function('glRasterPos3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1112 glRasterPos3i = _link_function('glRasterPos3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1113 glRasterPos3s = _link_function('glRasterPos3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1115 glRasterPos4d = _link_function('glRasterPos4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1116 glRasterPos4f = _link_function('glRasterPos4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1117 glRasterPos4i = _link_function('glRasterPos4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1118 glRasterPos4s = _link_function('glRasterPos4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1120 glRasterPos2dv = _link_function('glRasterPos2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1121 glRasterPos2fv = _link_function('glRasterPos2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1122 glRasterPos2iv = _link_function('glRasterPos2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1123 glRasterPos2sv = _link_function('glRasterPos2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1125 glRasterPos3dv = _link_function('glRasterPos3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1126 glRasterPos3fv = _link_function('glRasterPos3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1127 glRasterPos3iv = _link_function('glRasterPos3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1128 glRasterPos3sv = _link_function('glRasterPos3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1130 glRasterPos4dv = _link_function('glRasterPos4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1131 glRasterPos4fv = _link_function('glRasterPos4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1132 glRasterPos4iv = _link_function('glRasterPos4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1133 glRasterPos4sv = _link_function('glRasterPos4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1136 glRectd = _link_function('glRectd', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1137 glRectf = _link_function('glRectf', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1138 glRecti = _link_function('glRecti', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1139 glRects = _link_function('glRects', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1142 glRectdv = _link_function('glRectdv', None, [POINTER(GLdouble), POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1143 glRectfv = _link_function('glRectfv', None, [POINTER(GLfloat), POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1144 glRectiv = _link_function('glRectiv', None, [POINTER(GLint), POINTER(GLint)], None) # /usr/include/GL/gl.h:1145 glRectsv = _link_function('glRectsv', None, [POINTER(GLshort), POINTER(GLshort)], None) # /usr/include/GL/gl.h:1152 glVertexPointer = _link_function('glVertexPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1155 glNormalPointer = _link_function('glNormalPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1158 glColorPointer = _link_function('glColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1161 glIndexPointer = _link_function('glIndexPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1164 glTexCoordPointer = _link_function('glTexCoordPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1167 glEdgeFlagPointer = _link_function('glEdgeFlagPointer', None, [GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1169 glGetPointerv = _link_function('glGetPointerv', None, [GLenum, POINTER(POINTER(GLvoid))], None) # /usr/include/GL/gl.h:1171 glArrayElement = _link_function('glArrayElement', None, [GLint], None) # /usr/include/GL/gl.h:1173 glDrawArrays = _link_function('glDrawArrays', None, [GLenum, GLint, GLsizei], None) # /usr/include/GL/gl.h:1175 glDrawElements = _link_function('glDrawElements', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1178 glInterleavedArrays = _link_function('glInterleavedArrays', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1185 glShadeModel = _link_function('glShadeModel', None, [GLenum], None) # /usr/include/GL/gl.h:1187 glLightf = _link_function('glLightf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1188 glLighti = _link_function('glLighti', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1189 glLightfv = _link_function('glLightfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1191 glLightiv = _link_function('glLightiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1194 glGetLightfv = _link_function('glGetLightfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1196 glGetLightiv = _link_function('glGetLightiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1199 glLightModelf = _link_function('glLightModelf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1200 glLightModeli = _link_function('glLightModeli', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1201 glLightModelfv = _link_function('glLightModelfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1202 glLightModeliv = _link_function('glLightModeliv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1204 glMaterialf = _link_function('glMaterialf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1205 glMateriali = _link_function('glMateriali', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1206 glMaterialfv = _link_function('glMaterialfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1207 glMaterialiv = _link_function('glMaterialiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1209 glGetMaterialfv = _link_function('glGetMaterialfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1210 glGetMaterialiv = _link_function('glGetMaterialiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1212 glColorMaterial = _link_function('glColorMaterial', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:1219 glPixelZoom = _link_function('glPixelZoom', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1221 glPixelStoref = _link_function('glPixelStoref', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1222 glPixelStorei = _link_function('glPixelStorei', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1224 glPixelTransferf = _link_function('glPixelTransferf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1225 glPixelTransferi = _link_function('glPixelTransferi', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1227 glPixelMapfv = _link_function('glPixelMapfv', None, [GLenum, GLsizei, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1229 glPixelMapuiv = _link_function('glPixelMapuiv', None, [GLenum, GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1231 glPixelMapusv = _link_function('glPixelMapusv', None, [GLenum, GLsizei, POINTER(GLushort)], None) # /usr/include/GL/gl.h:1234 glGetPixelMapfv = _link_function('glGetPixelMapfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1235 glGetPixelMapuiv = _link_function('glGetPixelMapuiv', None, [GLenum, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1236 glGetPixelMapusv = _link_function('glGetPixelMapusv', None, [GLenum, POINTER(GLushort)], None) # /usr/include/GL/gl.h:1238 glBitmap = _link_function('glBitmap', None, [GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1243 glReadPixels = _link_function('glReadPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1248 glDrawPixels = _link_function('glDrawPixels', None, [GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1252 glCopyPixels = _link_function('glCopyPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum], None) # /usr/include/GL/gl.h:1260 glStencilFunc = _link_function('glStencilFunc', None, [GLenum, GLint, GLuint], None) # /usr/include/GL/gl.h:1262 glStencilMask = _link_function('glStencilMask', None, [GLuint], None) # /usr/include/GL/gl.h:1264 glStencilOp = _link_function('glStencilOp', None, [GLenum, GLenum, GLenum], None) # /usr/include/GL/gl.h:1266 glClearStencil = _link_function('glClearStencil', None, [GLint], None) # /usr/include/GL/gl.h:1274 glTexGend = _link_function('glTexGend', None, [GLenum, GLenum, GLdouble], None) # /usr/include/GL/gl.h:1275 glTexGenf = _link_function('glTexGenf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1276 glTexGeni = _link_function('glTexGeni', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1278 glTexGendv = _link_function('glTexGendv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1279 glTexGenfv = _link_function('glTexGenfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1280 glTexGeniv = _link_function('glTexGeniv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1282 glGetTexGendv = _link_function('glGetTexGendv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1283 glGetTexGenfv = _link_function('glGetTexGenfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1284 glGetTexGeniv = _link_function('glGetTexGeniv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1287 glTexEnvf = _link_function('glTexEnvf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1288 glTexEnvi = _link_function('glTexEnvi', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1290 glTexEnvfv = _link_function('glTexEnvfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1291 glTexEnviv = _link_function('glTexEnviv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1293 glGetTexEnvfv = _link_function('glGetTexEnvfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1294 glGetTexEnviv = _link_function('glGetTexEnviv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1297 glTexParameterf = _link_function('glTexParameterf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1298 glTexParameteri = _link_function('glTexParameteri', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1300 glTexParameterfv = _link_function('glTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1302 glTexParameteriv = _link_function('glTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1305 glGetTexParameterfv = _link_function('glGetTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1307 glGetTexParameteriv = _link_function('glGetTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1310 glGetTexLevelParameterfv = _link_function('glGetTexLevelParameterfv', None, [GLenum, GLint, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1312 glGetTexLevelParameteriv = _link_function('glGetTexLevelParameteriv', None, [GLenum, GLint, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1316 glTexImage1D = _link_function('glTexImage1D', None, [GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1322 glTexImage2D = _link_function('glTexImage2D', None, [GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1328 glGetTexImage = _link_function('glGetTexImage', None, [GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1335 glGenTextures = _link_function('glGenTextures', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1337 glDeleteTextures = _link_function('glDeleteTextures', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1339 glBindTexture = _link_function('glBindTexture', None, [GLenum, GLuint], None) # /usr/include/GL/gl.h:1341 glPrioritizeTextures = _link_function('glPrioritizeTextures', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], None) # /usr/include/GL/gl.h:1345 glAreTexturesResident = _link_function('glAreTexturesResident', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], None) # /usr/include/GL/gl.h:1349 glIsTexture = _link_function('glIsTexture', GLboolean, [GLuint], None) # /usr/include/GL/gl.h:1352 glTexSubImage1D = _link_function('glTexSubImage1D', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1358 glTexSubImage2D = _link_function('glTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1365 glCopyTexImage1D = _link_function('glCopyTexImage1D', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], None) # /usr/include/GL/gl.h:1371 glCopyTexImage2D = _link_function('glCopyTexImage2D', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], None) # /usr/include/GL/gl.h:1378 glCopyTexSubImage1D = _link_function('glCopyTexSubImage1D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1383 glCopyTexSubImage2D = _link_function('glCopyTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:1393 glMap1d = _link_function('glMap1d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1396 glMap1f = _link_function('glMap1f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1400 glMap2d = _link_function('glMap2d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1404 glMap2f = _link_function('glMap2f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1409 glGetMapdv = _link_function('glGetMapdv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1410 glGetMapfv = _link_function('glGetMapfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1411 glGetMapiv = _link_function('glGetMapiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1413 glEvalCoord1d = _link_function('glEvalCoord1d', None, [GLdouble], None) # /usr/include/GL/gl.h:1414 glEvalCoord1f = _link_function('glEvalCoord1f', None, [GLfloat], None) # /usr/include/GL/gl.h:1416 glEvalCoord1dv = _link_function('glEvalCoord1dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1417 glEvalCoord1fv = _link_function('glEvalCoord1fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1419 glEvalCoord2d = _link_function('glEvalCoord2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1420 glEvalCoord2f = _link_function('glEvalCoord2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1422 glEvalCoord2dv = _link_function('glEvalCoord2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1423 glEvalCoord2fv = _link_function('glEvalCoord2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1425 glMapGrid1d = _link_function('glMapGrid1d', None, [GLint, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1426 glMapGrid1f = _link_function('glMapGrid1f', None, [GLint, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1428 glMapGrid2d = _link_function('glMapGrid2d', None, [GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1430 glMapGrid2f = _link_function('glMapGrid2f', None, [GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1433 glEvalPoint1 = _link_function('glEvalPoint1', None, [GLint], None) # /usr/include/GL/gl.h:1435 glEvalPoint2 = _link_function('glEvalPoint2', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1437 glEvalMesh1 = _link_function('glEvalMesh1', None, [GLenum, GLint, GLint], None) # /usr/include/GL/gl.h:1439 glEvalMesh2 = _link_function('glEvalMesh2', None, [GLenum, GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1446 glFogf = _link_function('glFogf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1448 glFogi = _link_function('glFogi', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1450 glFogfv = _link_function('glFogfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1452 glFogiv = _link_function('glFogiv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1459 glFeedbackBuffer = _link_function('glFeedbackBuffer', None, [GLsizei, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1461 glPassThrough = _link_function('glPassThrough', None, [GLfloat], None) # /usr/include/GL/gl.h:1463 glSelectBuffer = _link_function('glSelectBuffer', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1465 glInitNames = _link_function('glInitNames', None, [], None) # /usr/include/GL/gl.h:1467 glLoadName = _link_function('glLoadName', None, [GLuint], None) # /usr/include/GL/gl.h:1469 glPushName = _link_function('glPushName', None, [GLuint], None) # /usr/include/GL/gl.h:1471 glPopName = _link_function('glPopName', None, [], None) GL_RESCALE_NORMAL = 32826 # /usr/include/GL/gl.h:1479 GL_CLAMP_TO_EDGE = 33071 # /usr/include/GL/gl.h:1480 GL_MAX_ELEMENTS_VERTICES = 33000 # /usr/include/GL/gl.h:1481 GL_MAX_ELEMENTS_INDICES = 33001 # /usr/include/GL/gl.h:1482 GL_BGR = 32992 # /usr/include/GL/gl.h:1483 GL_BGRA = 32993 # /usr/include/GL/gl.h:1484 GL_UNSIGNED_BYTE_3_3_2 = 32818 # /usr/include/GL/gl.h:1485 GL_UNSIGNED_BYTE_2_3_3_REV = 33634 # /usr/include/GL/gl.h:1486 GL_UNSIGNED_SHORT_5_6_5 = 33635 # /usr/include/GL/gl.h:1487 GL_UNSIGNED_SHORT_5_6_5_REV = 33636 # /usr/include/GL/gl.h:1488 GL_UNSIGNED_SHORT_4_4_4_4 = 32819 # /usr/include/GL/gl.h:1489 GL_UNSIGNED_SHORT_4_4_4_4_REV = 33637 # /usr/include/GL/gl.h:1490 GL_UNSIGNED_SHORT_5_5_5_1 = 32820 # /usr/include/GL/gl.h:1491 GL_UNSIGNED_SHORT_1_5_5_5_REV = 33638 # /usr/include/GL/gl.h:1492 GL_UNSIGNED_INT_8_8_8_8 = 32821 # /usr/include/GL/gl.h:1493 GL_UNSIGNED_INT_8_8_8_8_REV = 33639 # /usr/include/GL/gl.h:1494 GL_UNSIGNED_INT_10_10_10_2 = 32822 # /usr/include/GL/gl.h:1495 GL_UNSIGNED_INT_2_10_10_10_REV = 33640 # /usr/include/GL/gl.h:1496 GL_LIGHT_MODEL_COLOR_CONTROL = 33272 # /usr/include/GL/gl.h:1497 GL_SINGLE_COLOR = 33273 # /usr/include/GL/gl.h:1498 GL_SEPARATE_SPECULAR_COLOR = 33274 # /usr/include/GL/gl.h:1499 GL_TEXTURE_MIN_LOD = 33082 # /usr/include/GL/gl.h:1500 GL_TEXTURE_MAX_LOD = 33083 # /usr/include/GL/gl.h:1501 GL_TEXTURE_BASE_LEVEL = 33084 # /usr/include/GL/gl.h:1502 GL_TEXTURE_MAX_LEVEL = 33085 # /usr/include/GL/gl.h:1503 GL_SMOOTH_POINT_SIZE_RANGE = 2834 # /usr/include/GL/gl.h:1504 GL_SMOOTH_POINT_SIZE_GRANULARITY = 2835 # /usr/include/GL/gl.h:1505 GL_SMOOTH_LINE_WIDTH_RANGE = 2850 # /usr/include/GL/gl.h:1506 GL_SMOOTH_LINE_WIDTH_GRANULARITY = 2851 # /usr/include/GL/gl.h:1507 GL_ALIASED_POINT_SIZE_RANGE = 33901 # /usr/include/GL/gl.h:1508 GL_ALIASED_LINE_WIDTH_RANGE = 33902 # /usr/include/GL/gl.h:1509 GL_PACK_SKIP_IMAGES = 32875 # /usr/include/GL/gl.h:1510 GL_PACK_IMAGE_HEIGHT = 32876 # /usr/include/GL/gl.h:1511 GL_UNPACK_SKIP_IMAGES = 32877 # /usr/include/GL/gl.h:1512 GL_UNPACK_IMAGE_HEIGHT = 32878 # /usr/include/GL/gl.h:1513 GL_TEXTURE_3D = 32879 # /usr/include/GL/gl.h:1514 GL_PROXY_TEXTURE_3D = 32880 # /usr/include/GL/gl.h:1515 GL_TEXTURE_DEPTH = 32881 # /usr/include/GL/gl.h:1516 GL_TEXTURE_WRAP_R = 32882 # /usr/include/GL/gl.h:1517 GL_MAX_3D_TEXTURE_SIZE = 32883 # /usr/include/GL/gl.h:1518 GL_TEXTURE_BINDING_3D = 32874 # /usr/include/GL/gl.h:1519 # /usr/include/GL/gl.h:1521 glDrawRangeElements = _link_function('glDrawRangeElements', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1524 glTexImage3D = _link_function('glTexImage3D', None, [GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1531 glTexSubImage3D = _link_function('glTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1538 glCopyTexSubImage3D = _link_function('glCopyTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], None) PFNGLDRAWRANGEELEMENTSPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:1544 PFNGLTEXIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:1545 PFNGLTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:1546 PFNGLCOPYTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # /usr/include/GL/gl.h:1547 GL_CONSTANT_COLOR = 32769 # /usr/include/GL/gl.h:1554 GL_ONE_MINUS_CONSTANT_COLOR = 32770 # /usr/include/GL/gl.h:1555 GL_CONSTANT_ALPHA = 32771 # /usr/include/GL/gl.h:1556 GL_ONE_MINUS_CONSTANT_ALPHA = 32772 # /usr/include/GL/gl.h:1557 GL_COLOR_TABLE = 32976 # /usr/include/GL/gl.h:1558 GL_POST_CONVOLUTION_COLOR_TABLE = 32977 # /usr/include/GL/gl.h:1559 GL_POST_COLOR_MATRIX_COLOR_TABLE = 32978 # /usr/include/GL/gl.h:1560 GL_PROXY_COLOR_TABLE = 32979 # /usr/include/GL/gl.h:1561 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 32980 # /usr/include/GL/gl.h:1562 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 32981 # /usr/include/GL/gl.h:1563 GL_COLOR_TABLE_SCALE = 32982 # /usr/include/GL/gl.h:1564 GL_COLOR_TABLE_BIAS = 32983 # /usr/include/GL/gl.h:1565 GL_COLOR_TABLE_FORMAT = 32984 # /usr/include/GL/gl.h:1566 GL_COLOR_TABLE_WIDTH = 32985 # /usr/include/GL/gl.h:1567 GL_COLOR_TABLE_RED_SIZE = 32986 # /usr/include/GL/gl.h:1568 GL_COLOR_TABLE_GREEN_SIZE = 32987 # /usr/include/GL/gl.h:1569 GL_COLOR_TABLE_BLUE_SIZE = 32988 # /usr/include/GL/gl.h:1570 GL_COLOR_TABLE_ALPHA_SIZE = 32989 # /usr/include/GL/gl.h:1571 GL_COLOR_TABLE_LUMINANCE_SIZE = 32990 # /usr/include/GL/gl.h:1572 GL_COLOR_TABLE_INTENSITY_SIZE = 32991 # /usr/include/GL/gl.h:1573 GL_CONVOLUTION_1D = 32784 # /usr/include/GL/gl.h:1574 GL_CONVOLUTION_2D = 32785 # /usr/include/GL/gl.h:1575 GL_SEPARABLE_2D = 32786 # /usr/include/GL/gl.h:1576 GL_CONVOLUTION_BORDER_MODE = 32787 # /usr/include/GL/gl.h:1577 GL_CONVOLUTION_FILTER_SCALE = 32788 # /usr/include/GL/gl.h:1578 GL_CONVOLUTION_FILTER_BIAS = 32789 # /usr/include/GL/gl.h:1579 GL_REDUCE = 32790 # /usr/include/GL/gl.h:1580 GL_CONVOLUTION_FORMAT = 32791 # /usr/include/GL/gl.h:1581 GL_CONVOLUTION_WIDTH = 32792 # /usr/include/GL/gl.h:1582 GL_CONVOLUTION_HEIGHT = 32793 # /usr/include/GL/gl.h:1583 GL_MAX_CONVOLUTION_WIDTH = 32794 # /usr/include/GL/gl.h:1584 GL_MAX_CONVOLUTION_HEIGHT = 32795 # /usr/include/GL/gl.h:1585 GL_POST_CONVOLUTION_RED_SCALE = 32796 # /usr/include/GL/gl.h:1586 GL_POST_CONVOLUTION_GREEN_SCALE = 32797 # /usr/include/GL/gl.h:1587 GL_POST_CONVOLUTION_BLUE_SCALE = 32798 # /usr/include/GL/gl.h:1588 GL_POST_CONVOLUTION_ALPHA_SCALE = 32799 # /usr/include/GL/gl.h:1589 GL_POST_CONVOLUTION_RED_BIAS = 32800 # /usr/include/GL/gl.h:1590 GL_POST_CONVOLUTION_GREEN_BIAS = 32801 # /usr/include/GL/gl.h:1591 GL_POST_CONVOLUTION_BLUE_BIAS = 32802 # /usr/include/GL/gl.h:1592 GL_POST_CONVOLUTION_ALPHA_BIAS = 32803 # /usr/include/GL/gl.h:1593 GL_CONSTANT_BORDER = 33105 # /usr/include/GL/gl.h:1594 GL_REPLICATE_BORDER = 33107 # /usr/include/GL/gl.h:1595 GL_CONVOLUTION_BORDER_COLOR = 33108 # /usr/include/GL/gl.h:1596 GL_COLOR_MATRIX = 32945 # /usr/include/GL/gl.h:1597 GL_COLOR_MATRIX_STACK_DEPTH = 32946 # /usr/include/GL/gl.h:1598 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 32947 # /usr/include/GL/gl.h:1599 GL_POST_COLOR_MATRIX_RED_SCALE = 32948 # /usr/include/GL/gl.h:1600 GL_POST_COLOR_MATRIX_GREEN_SCALE = 32949 # /usr/include/GL/gl.h:1601 GL_POST_COLOR_MATRIX_BLUE_SCALE = 32950 # /usr/include/GL/gl.h:1602 GL_POST_COLOR_MATRIX_ALPHA_SCALE = 32951 # /usr/include/GL/gl.h:1603 GL_POST_COLOR_MATRIX_RED_BIAS = 32952 # /usr/include/GL/gl.h:1604 GL_POST_COLOR_MATRIX_GREEN_BIAS = 32953 # /usr/include/GL/gl.h:1605 GL_POST_COLOR_MATRIX_BLUE_BIAS = 32954 # /usr/include/GL/gl.h:1606 GL_POST_COLOR_MATRIX_ALPHA_BIAS = 32955 # /usr/include/GL/gl.h:1607 GL_HISTOGRAM = 32804 # /usr/include/GL/gl.h:1608 GL_PROXY_HISTOGRAM = 32805 # /usr/include/GL/gl.h:1609 GL_HISTOGRAM_WIDTH = 32806 # /usr/include/GL/gl.h:1610 GL_HISTOGRAM_FORMAT = 32807 # /usr/include/GL/gl.h:1611 GL_HISTOGRAM_RED_SIZE = 32808 # /usr/include/GL/gl.h:1612 GL_HISTOGRAM_GREEN_SIZE = 32809 # /usr/include/GL/gl.h:1613 GL_HISTOGRAM_BLUE_SIZE = 32810 # /usr/include/GL/gl.h:1614 GL_HISTOGRAM_ALPHA_SIZE = 32811 # /usr/include/GL/gl.h:1615 GL_HISTOGRAM_LUMINANCE_SIZE = 32812 # /usr/include/GL/gl.h:1616 GL_HISTOGRAM_SINK = 32813 # /usr/include/GL/gl.h:1617 GL_MINMAX = 32814 # /usr/include/GL/gl.h:1618 GL_MINMAX_FORMAT = 32815 # /usr/include/GL/gl.h:1619 GL_MINMAX_SINK = 32816 # /usr/include/GL/gl.h:1620 GL_TABLE_TOO_LARGE = 32817 # /usr/include/GL/gl.h:1621 GL_BLEND_EQUATION = 32777 # /usr/include/GL/gl.h:1622 GL_MIN = 32775 # /usr/include/GL/gl.h:1623 GL_MAX = 32776 # /usr/include/GL/gl.h:1624 GL_FUNC_ADD = 32774 # /usr/include/GL/gl.h:1625 GL_FUNC_SUBTRACT = 32778 # /usr/include/GL/gl.h:1626 GL_FUNC_REVERSE_SUBTRACT = 32779 # /usr/include/GL/gl.h:1627 GL_BLEND_COLOR = 32773 # /usr/include/GL/gl.h:1628 # /usr/include/GL/gl.h:1631 glColorTable = _link_function('glColorTable', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1635 glColorSubTable = _link_function('glColorSubTable', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1640 glColorTableParameteriv = _link_function('glColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1643 glColorTableParameterfv = _link_function('glColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1646 glCopyColorSubTable = _link_function('glCopyColorSubTable', None, [GLenum, GLsizei, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1649 glCopyColorTable = _link_function('glCopyColorTable', None, [GLenum, GLenum, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1652 glGetColorTable = _link_function('glGetColorTable', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1655 glGetColorTableParameterfv = _link_function('glGetColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1658 glGetColorTableParameteriv = _link_function('glGetColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1661 glBlendEquation = _link_function('glBlendEquation', None, [GLenum], None) # /usr/include/GL/gl.h:1663 glBlendColor = _link_function('glBlendColor', None, [GLclampf, GLclampf, GLclampf, GLclampf], None) # /usr/include/GL/gl.h:1666 glHistogram = _link_function('glHistogram', None, [GLenum, GLsizei, GLenum, GLboolean], None) # /usr/include/GL/gl.h:1669 glResetHistogram = _link_function('glResetHistogram', None, [GLenum], None) # /usr/include/GL/gl.h:1671 glGetHistogram = _link_function('glGetHistogram', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1675 glGetHistogramParameterfv = _link_function('glGetHistogramParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1678 glGetHistogramParameteriv = _link_function('glGetHistogramParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1681 glMinmax = _link_function('glMinmax', None, [GLenum, GLenum, GLboolean], None) # /usr/include/GL/gl.h:1684 glResetMinmax = _link_function('glResetMinmax', None, [GLenum], None) # /usr/include/GL/gl.h:1686 glGetMinmax = _link_function('glGetMinmax', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1690 glGetMinmaxParameterfv = _link_function('glGetMinmaxParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1693 glGetMinmaxParameteriv = _link_function('glGetMinmaxParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1696 glConvolutionFilter1D = _link_function('glConvolutionFilter1D', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1700 glConvolutionFilter2D = _link_function('glConvolutionFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1704 glConvolutionParameterf = _link_function('glConvolutionParameterf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1707 glConvolutionParameterfv = _link_function('glConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1710 glConvolutionParameteri = _link_function('glConvolutionParameteri', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1713 glConvolutionParameteriv = _link_function('glConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1716 glCopyConvolutionFilter1D = _link_function('glCopyConvolutionFilter1D', None, [GLenum, GLenum, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1719 glCopyConvolutionFilter2D = _link_function('glCopyConvolutionFilter2D', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:1723 glGetConvolutionFilter = _link_function('glGetConvolutionFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1726 glGetConvolutionParameterfv = _link_function('glGetConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1729 glGetConvolutionParameteriv = _link_function('glGetConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1732 glSeparableFilter2D = _link_function('glSeparableFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1736 glGetSeparableFilter = _link_function('glGetSeparableFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], None) PFNGLBLENDCOLORPROC = CFUNCTYPE(None, GLclampf, GLclampf, GLclampf, GLclampf) # /usr/include/GL/gl.h:1739 PFNGLBLENDEQUATIONPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:1740 GL_TEXTURE0 = 33984 # /usr/include/GL/gl.h:1749 GL_TEXTURE1 = 33985 # /usr/include/GL/gl.h:1750 GL_TEXTURE2 = 33986 # /usr/include/GL/gl.h:1751 GL_TEXTURE3 = 33987 # /usr/include/GL/gl.h:1752 GL_TEXTURE4 = 33988 # /usr/include/GL/gl.h:1753 GL_TEXTURE5 = 33989 # /usr/include/GL/gl.h:1754 GL_TEXTURE6 = 33990 # /usr/include/GL/gl.h:1755 GL_TEXTURE7 = 33991 # /usr/include/GL/gl.h:1756 GL_TEXTURE8 = 33992 # /usr/include/GL/gl.h:1757 GL_TEXTURE9 = 33993 # /usr/include/GL/gl.h:1758 GL_TEXTURE10 = 33994 # /usr/include/GL/gl.h:1759 GL_TEXTURE11 = 33995 # /usr/include/GL/gl.h:1760 GL_TEXTURE12 = 33996 # /usr/include/GL/gl.h:1761 GL_TEXTURE13 = 33997 # /usr/include/GL/gl.h:1762 GL_TEXTURE14 = 33998 # /usr/include/GL/gl.h:1763 GL_TEXTURE15 = 33999 # /usr/include/GL/gl.h:1764 GL_TEXTURE16 = 34000 # /usr/include/GL/gl.h:1765 GL_TEXTURE17 = 34001 # /usr/include/GL/gl.h:1766 GL_TEXTURE18 = 34002 # /usr/include/GL/gl.h:1767 GL_TEXTURE19 = 34003 # /usr/include/GL/gl.h:1768 GL_TEXTURE20 = 34004 # /usr/include/GL/gl.h:1769 GL_TEXTURE21 = 34005 # /usr/include/GL/gl.h:1770 GL_TEXTURE22 = 34006 # /usr/include/GL/gl.h:1771 GL_TEXTURE23 = 34007 # /usr/include/GL/gl.h:1772 GL_TEXTURE24 = 34008 # /usr/include/GL/gl.h:1773 GL_TEXTURE25 = 34009 # /usr/include/GL/gl.h:1774 GL_TEXTURE26 = 34010 # /usr/include/GL/gl.h:1775 GL_TEXTURE27 = 34011 # /usr/include/GL/gl.h:1776 GL_TEXTURE28 = 34012 # /usr/include/GL/gl.h:1777 GL_TEXTURE29 = 34013 # /usr/include/GL/gl.h:1778 GL_TEXTURE30 = 34014 # /usr/include/GL/gl.h:1779 GL_TEXTURE31 = 34015 # /usr/include/GL/gl.h:1780 GL_ACTIVE_TEXTURE = 34016 # /usr/include/GL/gl.h:1781 GL_CLIENT_ACTIVE_TEXTURE = 34017 # /usr/include/GL/gl.h:1782 GL_MAX_TEXTURE_UNITS = 34018 # /usr/include/GL/gl.h:1783 GL_NORMAL_MAP = 34065 # /usr/include/GL/gl.h:1785 GL_REFLECTION_MAP = 34066 # /usr/include/GL/gl.h:1786 GL_TEXTURE_CUBE_MAP = 34067 # /usr/include/GL/gl.h:1787 GL_TEXTURE_BINDING_CUBE_MAP = 34068 # /usr/include/GL/gl.h:1788 GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069 # /usr/include/GL/gl.h:1789 GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070 # /usr/include/GL/gl.h:1790 GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071 # /usr/include/GL/gl.h:1791 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072 # /usr/include/GL/gl.h:1792 GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073 # /usr/include/GL/gl.h:1793 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074 # /usr/include/GL/gl.h:1794 GL_PROXY_TEXTURE_CUBE_MAP = 34075 # /usr/include/GL/gl.h:1795 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076 # /usr/include/GL/gl.h:1796 GL_COMPRESSED_ALPHA = 34025 # /usr/include/GL/gl.h:1798 GL_COMPRESSED_LUMINANCE = 34026 # /usr/include/GL/gl.h:1799 GL_COMPRESSED_LUMINANCE_ALPHA = 34027 # /usr/include/GL/gl.h:1800 GL_COMPRESSED_INTENSITY = 34028 # /usr/include/GL/gl.h:1801 GL_COMPRESSED_RGB = 34029 # /usr/include/GL/gl.h:1802 GL_COMPRESSED_RGBA = 34030 # /usr/include/GL/gl.h:1803 GL_TEXTURE_COMPRESSION_HINT = 34031 # /usr/include/GL/gl.h:1804 GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 34464 # /usr/include/GL/gl.h:1805 GL_TEXTURE_COMPRESSED = 34465 # /usr/include/GL/gl.h:1806 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466 # /usr/include/GL/gl.h:1807 GL_COMPRESSED_TEXTURE_FORMATS = 34467 # /usr/include/GL/gl.h:1808 GL_MULTISAMPLE = 32925 # /usr/include/GL/gl.h:1810 GL_SAMPLE_ALPHA_TO_COVERAGE = 32926 # /usr/include/GL/gl.h:1811 GL_SAMPLE_ALPHA_TO_ONE = 32927 # /usr/include/GL/gl.h:1812 GL_SAMPLE_COVERAGE = 32928 # /usr/include/GL/gl.h:1813 GL_SAMPLE_BUFFERS = 32936 # /usr/include/GL/gl.h:1814 GL_SAMPLES = 32937 # /usr/include/GL/gl.h:1815 GL_SAMPLE_COVERAGE_VALUE = 32938 # /usr/include/GL/gl.h:1816 GL_SAMPLE_COVERAGE_INVERT = 32939 # /usr/include/GL/gl.h:1817 GL_MULTISAMPLE_BIT = 536870912 # /usr/include/GL/gl.h:1818 GL_TRANSPOSE_MODELVIEW_MATRIX = 34019 # /usr/include/GL/gl.h:1820 GL_TRANSPOSE_PROJECTION_MATRIX = 34020 # /usr/include/GL/gl.h:1821 GL_TRANSPOSE_TEXTURE_MATRIX = 34021 # /usr/include/GL/gl.h:1822 GL_TRANSPOSE_COLOR_MATRIX = 34022 # /usr/include/GL/gl.h:1823 GL_COMBINE = 34160 # /usr/include/GL/gl.h:1825 GL_COMBINE_RGB = 34161 # /usr/include/GL/gl.h:1826 GL_COMBINE_ALPHA = 34162 # /usr/include/GL/gl.h:1827 GL_SOURCE0_RGB = 34176 # /usr/include/GL/gl.h:1828 GL_SOURCE1_RGB = 34177 # /usr/include/GL/gl.h:1829 GL_SOURCE2_RGB = 34178 # /usr/include/GL/gl.h:1830 GL_SOURCE0_ALPHA = 34184 # /usr/include/GL/gl.h:1831 GL_SOURCE1_ALPHA = 34185 # /usr/include/GL/gl.h:1832 GL_SOURCE2_ALPHA = 34186 # /usr/include/GL/gl.h:1833 GL_OPERAND0_RGB = 34192 # /usr/include/GL/gl.h:1834 GL_OPERAND1_RGB = 34193 # /usr/include/GL/gl.h:1835 GL_OPERAND2_RGB = 34194 # /usr/include/GL/gl.h:1836 GL_OPERAND0_ALPHA = 34200 # /usr/include/GL/gl.h:1837 GL_OPERAND1_ALPHA = 34201 # /usr/include/GL/gl.h:1838 GL_OPERAND2_ALPHA = 34202 # /usr/include/GL/gl.h:1839 GL_RGB_SCALE = 34163 # /usr/include/GL/gl.h:1840 GL_ADD_SIGNED = 34164 # /usr/include/GL/gl.h:1841 GL_INTERPOLATE = 34165 # /usr/include/GL/gl.h:1842 GL_SUBTRACT = 34023 # /usr/include/GL/gl.h:1843 GL_CONSTANT = 34166 # /usr/include/GL/gl.h:1844 GL_PRIMARY_COLOR = 34167 # /usr/include/GL/gl.h:1845 GL_PREVIOUS = 34168 # /usr/include/GL/gl.h:1846 GL_DOT3_RGB = 34478 # /usr/include/GL/gl.h:1848 GL_DOT3_RGBA = 34479 # /usr/include/GL/gl.h:1849 GL_CLAMP_TO_BORDER = 33069 # /usr/include/GL/gl.h:1851 # /usr/include/GL/gl.h:1853 glActiveTexture = _link_function('glActiveTexture', None, [GLenum], None) # /usr/include/GL/gl.h:1855 glClientActiveTexture = _link_function('glClientActiveTexture', None, [GLenum], None) # /usr/include/GL/gl.h:1857 glCompressedTexImage1D = _link_function('glCompressedTexImage1D', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1859 glCompressedTexImage2D = _link_function('glCompressedTexImage2D', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1861 glCompressedTexImage3D = _link_function('glCompressedTexImage3D', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1863 glCompressedTexSubImage1D = _link_function('glCompressedTexSubImage1D', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1865 glCompressedTexSubImage2D = _link_function('glCompressedTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1867 glCompressedTexSubImage3D = _link_function('glCompressedTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1869 glGetCompressedTexImage = _link_function('glGetCompressedTexImage', None, [GLenum, GLint, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1871 glMultiTexCoord1d = _link_function('glMultiTexCoord1d', None, [GLenum, GLdouble], None) # /usr/include/GL/gl.h:1873 glMultiTexCoord1dv = _link_function('glMultiTexCoord1dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1875 glMultiTexCoord1f = _link_function('glMultiTexCoord1f', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1877 glMultiTexCoord1fv = _link_function('glMultiTexCoord1fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1879 glMultiTexCoord1i = _link_function('glMultiTexCoord1i', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1881 glMultiTexCoord1iv = _link_function('glMultiTexCoord1iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1883 glMultiTexCoord1s = _link_function('glMultiTexCoord1s', None, [GLenum, GLshort], None) # /usr/include/GL/gl.h:1885 glMultiTexCoord1sv = _link_function('glMultiTexCoord1sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1887 glMultiTexCoord2d = _link_function('glMultiTexCoord2d', None, [GLenum, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1889 glMultiTexCoord2dv = _link_function('glMultiTexCoord2dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1891 glMultiTexCoord2f = _link_function('glMultiTexCoord2f', None, [GLenum, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1893 glMultiTexCoord2fv = _link_function('glMultiTexCoord2fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1895 glMultiTexCoord2i = _link_function('glMultiTexCoord2i', None, [GLenum, GLint, GLint], None) # /usr/include/GL/gl.h:1897 glMultiTexCoord2iv = _link_function('glMultiTexCoord2iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1899 glMultiTexCoord2s = _link_function('glMultiTexCoord2s', None, [GLenum, GLshort, GLshort], None) # /usr/include/GL/gl.h:1901 glMultiTexCoord2sv = _link_function('glMultiTexCoord2sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1903 glMultiTexCoord3d = _link_function('glMultiTexCoord3d', None, [GLenum, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1905 glMultiTexCoord3dv = _link_function('glMultiTexCoord3dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1907 glMultiTexCoord3f = _link_function('glMultiTexCoord3f', None, [GLenum, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1909 glMultiTexCoord3fv = _link_function('glMultiTexCoord3fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1911 glMultiTexCoord3i = _link_function('glMultiTexCoord3i', None, [GLenum, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1913 glMultiTexCoord3iv = _link_function('glMultiTexCoord3iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1915 glMultiTexCoord3s = _link_function('glMultiTexCoord3s', None, [GLenum, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1917 glMultiTexCoord3sv = _link_function('glMultiTexCoord3sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1919 glMultiTexCoord4d = _link_function('glMultiTexCoord4d', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1921 glMultiTexCoord4dv = _link_function('glMultiTexCoord4dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1923 glMultiTexCoord4f = _link_function('glMultiTexCoord4f', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1925 glMultiTexCoord4fv = _link_function('glMultiTexCoord4fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1927 glMultiTexCoord4i = _link_function('glMultiTexCoord4i', None, [GLenum, GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1929 glMultiTexCoord4iv = _link_function('glMultiTexCoord4iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1931 glMultiTexCoord4s = _link_function('glMultiTexCoord4s', None, [GLenum, GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1933 glMultiTexCoord4sv = _link_function('glMultiTexCoord4sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1936 glLoadTransposeMatrixd = _link_function('glLoadTransposeMatrixd', None, [GLdouble * 16], None) # /usr/include/GL/gl.h:1938 glLoadTransposeMatrixf = _link_function('glLoadTransposeMatrixf', None, [GLfloat * 16], None) # /usr/include/GL/gl.h:1940 glMultTransposeMatrixd = _link_function('glMultTransposeMatrixd', None, [GLdouble * 16], None) # /usr/include/GL/gl.h:1942 glMultTransposeMatrixf = _link_function('glMultTransposeMatrixf', None, [GLfloat * 16], None) # /usr/include/GL/gl.h:1944 glSampleCoverage = _link_function('glSampleCoverage', None, [GLclampf, GLboolean], None) PFNGLACTIVETEXTUREPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:1947 PFNGLSAMPLECOVERAGEPROC = CFUNCTYPE(None, GLclampf, GLboolean) # /usr/include/GL/gl.h:1948 PFNGLCOMPRESSEDTEXIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1949 PFNGLCOMPRESSEDTEXIMAGE2DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1950 PFNGLCOMPRESSEDTEXIMAGE1DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1951 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1952 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1953 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1954 PFNGLGETCOMPRESSEDTEXIMAGEPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # /usr/include/GL/gl.h:1955 GL_ARB_multitexture = 1 # /usr/include/GL/gl.h:1963 GL_TEXTURE0_ARB = 33984 # /usr/include/GL/gl.h:1965 GL_TEXTURE1_ARB = 33985 # /usr/include/GL/gl.h:1966 GL_TEXTURE2_ARB = 33986 # /usr/include/GL/gl.h:1967 GL_TEXTURE3_ARB = 33987 # /usr/include/GL/gl.h:1968 GL_TEXTURE4_ARB = 33988 # /usr/include/GL/gl.h:1969 GL_TEXTURE5_ARB = 33989 # /usr/include/GL/gl.h:1970 GL_TEXTURE6_ARB = 33990 # /usr/include/GL/gl.h:1971 GL_TEXTURE7_ARB = 33991 # /usr/include/GL/gl.h:1972 GL_TEXTURE8_ARB = 33992 # /usr/include/GL/gl.h:1973 GL_TEXTURE9_ARB = 33993 # /usr/include/GL/gl.h:1974 GL_TEXTURE10_ARB = 33994 # /usr/include/GL/gl.h:1975 GL_TEXTURE11_ARB = 33995 # /usr/include/GL/gl.h:1976 GL_TEXTURE12_ARB = 33996 # /usr/include/GL/gl.h:1977 GL_TEXTURE13_ARB = 33997 # /usr/include/GL/gl.h:1978 GL_TEXTURE14_ARB = 33998 # /usr/include/GL/gl.h:1979 GL_TEXTURE15_ARB = 33999 # /usr/include/GL/gl.h:1980 GL_TEXTURE16_ARB = 34000 # /usr/include/GL/gl.h:1981 GL_TEXTURE17_ARB = 34001 # /usr/include/GL/gl.h:1982 GL_TEXTURE18_ARB = 34002 # /usr/include/GL/gl.h:1983 GL_TEXTURE19_ARB = 34003 # /usr/include/GL/gl.h:1984 GL_TEXTURE20_ARB = 34004 # /usr/include/GL/gl.h:1985 GL_TEXTURE21_ARB = 34005 # /usr/include/GL/gl.h:1986 GL_TEXTURE22_ARB = 34006 # /usr/include/GL/gl.h:1987 GL_TEXTURE23_ARB = 34007 # /usr/include/GL/gl.h:1988 GL_TEXTURE24_ARB = 34008 # /usr/include/GL/gl.h:1989 GL_TEXTURE25_ARB = 34009 # /usr/include/GL/gl.h:1990 GL_TEXTURE26_ARB = 34010 # /usr/include/GL/gl.h:1991 GL_TEXTURE27_ARB = 34011 # /usr/include/GL/gl.h:1992 GL_TEXTURE28_ARB = 34012 # /usr/include/GL/gl.h:1993 GL_TEXTURE29_ARB = 34013 # /usr/include/GL/gl.h:1994 GL_TEXTURE30_ARB = 34014 # /usr/include/GL/gl.h:1995 GL_TEXTURE31_ARB = 34015 # /usr/include/GL/gl.h:1996 GL_ACTIVE_TEXTURE_ARB = 34016 # /usr/include/GL/gl.h:1997 GL_CLIENT_ACTIVE_TEXTURE_ARB = 34017 # /usr/include/GL/gl.h:1998 GL_MAX_TEXTURE_UNITS_ARB = 34018 # /usr/include/GL/gl.h:1999 # /usr/include/GL/gl.h:2001 glActiveTextureARB = _link_function('glActiveTextureARB', None, [GLenum], None) # /usr/include/GL/gl.h:2002 glClientActiveTextureARB = _link_function('glClientActiveTextureARB', None, [GLenum], None) # /usr/include/GL/gl.h:2003 glMultiTexCoord1dARB = _link_function('glMultiTexCoord1dARB', None, [GLenum, GLdouble], None) # /usr/include/GL/gl.h:2004 glMultiTexCoord1dvARB = _link_function('glMultiTexCoord1dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:2005 glMultiTexCoord1fARB = _link_function('glMultiTexCoord1fARB', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:2006 glMultiTexCoord1fvARB = _link_function('glMultiTexCoord1fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:2007 glMultiTexCoord1iARB = _link_function('glMultiTexCoord1iARB', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:2008 glMultiTexCoord1ivARB = _link_function('glMultiTexCoord1ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:2009 glMultiTexCoord1sARB = _link_function('glMultiTexCoord1sARB', None, [GLenum, GLshort], None) # /usr/include/GL/gl.h:2010 glMultiTexCoord1svARB = _link_function('glMultiTexCoord1svARB', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:2011 glMultiTexCoord2dARB = _link_function('glMultiTexCoord2dARB', None, [GLenum, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:2012 glMultiTexCoord2dvARB = _link_function('glMultiTexCoord2dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:2013 glMultiTexCoord2fARB = _link_function('glMultiTexCoord2fARB', None, [GLenum, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:2014 glMultiTexCoord2fvARB = _link_function('glMultiTexCoord2fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:2015 glMultiTexCoord2iARB = _link_function('glMultiTexCoord2iARB', None, [GLenum, GLint, GLint], None) # /usr/include/GL/gl.h:2016 glMultiTexCoord2ivARB = _link_function('glMultiTexCoord2ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:2017 glMultiTexCoord2sARB = _link_function('glMultiTexCoord2sARB', None, [GLenum, GLshort, GLshort], None) # /usr/include/GL/gl.h:2018 glMultiTexCoord2svARB = _link_function('glMultiTexCoord2svARB', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:2019 glMultiTexCoord3dARB = _link_function('glMultiTexCoord3dARB', None, [GLenum, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:2020 glMultiTexCoord3dvARB = _link_function('glMultiTexCoord3dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:2021 glMultiTexCoord3fARB = _link_function('glMultiTexCoord3fARB', None, [GLenum, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:2022 glMultiTexCoord3fvARB = _link_function('glMultiTexCoord3fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:2023 glMultiTexCoord3iARB = _link_function('glMultiTexCoord3iARB', None, [GLenum, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:2024 glMultiTexCoord3ivARB = _link_function('glMultiTexCoord3ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:2025 glMultiTexCoord3sARB = _link_function('glMultiTexCoord3sARB', None, [GLenum, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:2026 glMultiTexCoord3svARB = _link_function('glMultiTexCoord3svARB', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:2027 glMultiTexCoord4dARB = _link_function('glMultiTexCoord4dARB', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:2028 glMultiTexCoord4dvARB = _link_function('glMultiTexCoord4dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:2029 glMultiTexCoord4fARB = _link_function('glMultiTexCoord4fARB', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:2030 glMultiTexCoord4fvARB = _link_function('glMultiTexCoord4fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:2031 glMultiTexCoord4iARB = _link_function('glMultiTexCoord4iARB', None, [GLenum, GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:2032 glMultiTexCoord4ivARB = _link_function('glMultiTexCoord4ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:2033 glMultiTexCoord4sARB = _link_function('glMultiTexCoord4sARB', None, [GLenum, GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:2034 glMultiTexCoord4svARB = _link_function('glMultiTexCoord4svARB', None, [GLenum, POINTER(GLshort)], None) PFNGLACTIVETEXTUREARBPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:2036 PFNGLCLIENTACTIVETEXTUREARBPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:2037 PFNGLMULTITEXCOORD1DARBPROC = CFUNCTYPE(None, GLenum, GLdouble) # /usr/include/GL/gl.h:2038 PFNGLMULTITEXCOORD1DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2039 PFNGLMULTITEXCOORD1FARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # /usr/include/GL/gl.h:2040 PFNGLMULTITEXCOORD1FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2041 PFNGLMULTITEXCOORD1IARBPROC = CFUNCTYPE(None, GLenum, GLint) # /usr/include/GL/gl.h:2042 PFNGLMULTITEXCOORD1IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2043 PFNGLMULTITEXCOORD1SARBPROC = CFUNCTYPE(None, GLenum, GLshort) # /usr/include/GL/gl.h:2044 PFNGLMULTITEXCOORD1SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2045 PFNGLMULTITEXCOORD2DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # /usr/include/GL/gl.h:2046 PFNGLMULTITEXCOORD2DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2047 PFNGLMULTITEXCOORD2FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # /usr/include/GL/gl.h:2048 PFNGLMULTITEXCOORD2FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2049 PFNGLMULTITEXCOORD2IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # /usr/include/GL/gl.h:2050 PFNGLMULTITEXCOORD2IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2051 PFNGLMULTITEXCOORD2SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # /usr/include/GL/gl.h:2052 PFNGLMULTITEXCOORD2SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2053 PFNGLMULTITEXCOORD3DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # /usr/include/GL/gl.h:2054 PFNGLMULTITEXCOORD3DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2055 PFNGLMULTITEXCOORD3FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # /usr/include/GL/gl.h:2056 PFNGLMULTITEXCOORD3FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2057 PFNGLMULTITEXCOORD3IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # /usr/include/GL/gl.h:2058 PFNGLMULTITEXCOORD3IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2059 PFNGLMULTITEXCOORD3SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # /usr/include/GL/gl.h:2060 PFNGLMULTITEXCOORD3SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2061 PFNGLMULTITEXCOORD4DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # /usr/include/GL/gl.h:2062 PFNGLMULTITEXCOORD4DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2063 PFNGLMULTITEXCOORD4FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # /usr/include/GL/gl.h:2064 PFNGLMULTITEXCOORD4FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2065 PFNGLMULTITEXCOORD4IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # /usr/include/GL/gl.h:2066 PFNGLMULTITEXCOORD4IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2067 PFNGLMULTITEXCOORD4SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # /usr/include/GL/gl.h:2068 PFNGLMULTITEXCOORD4SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2069 GL_MESA_shader_debug = 1 # /usr/include/GL/gl.h:2094 GL_DEBUG_OBJECT_MESA = 34649 # /usr/include/GL/gl.h:2096 GL_DEBUG_PRINT_MESA = 34650 # /usr/include/GL/gl.h:2097 GL_DEBUG_ASSERT_MESA = 34651 # /usr/include/GL/gl.h:2098 GLhandleARB = c_uint # /usr/include/GL/glext.h:5340 # /usr/include/GL/gl.h:2100 glCreateDebugObjectMESA = _link_function('glCreateDebugObjectMESA', GLhandleARB, [], None) # /usr/include/GL/gl.h:2101 glClearDebugLogMESA = _link_function('glClearDebugLogMESA', None, [GLhandleARB, GLenum, GLenum], None) GLcharARB = c_char # /usr/include/GL/glext.h:5339 # /usr/include/GL/gl.h:2102 glGetDebugLogMESA = _link_function('glGetDebugLogMESA', None, [GLhandleARB, GLenum, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], None) # /usr/include/GL/gl.h:2104 glGetDebugLogLengthMESA = _link_function('glGetDebugLogLengthMESA', GLsizei, [GLhandleARB, GLenum, GLenum], None) GL_MESA_packed_depth_stencil = 1 # /usr/include/GL/gl.h:2116 GL_DEPTH_STENCIL_MESA = 34640 # /usr/include/GL/gl.h:2118 GL_UNSIGNED_INT_24_8_MESA = 34641 # /usr/include/GL/gl.h:2119 GL_UNSIGNED_INT_8_24_REV_MESA = 34642 # /usr/include/GL/gl.h:2120 GL_UNSIGNED_SHORT_15_1_MESA = 34643 # /usr/include/GL/gl.h:2121 GL_UNSIGNED_SHORT_1_15_REV_MESA = 34644 # /usr/include/GL/gl.h:2122 GL_MESA_program_debug = 1 # /usr/include/GL/gl.h:2128 GL_FRAGMENT_PROGRAM_POSITION_MESA = 35760 # /usr/include/GL/gl.h:2130 GL_FRAGMENT_PROGRAM_CALLBACK_MESA = 35761 # /usr/include/GL/gl.h:2131 GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 35762 # /usr/include/GL/gl.h:2132 GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 35763 # /usr/include/GL/gl.h:2133 GL_VERTEX_PROGRAM_POSITION_MESA = 35764 # /usr/include/GL/gl.h:2134 GL_VERTEX_PROGRAM_CALLBACK_MESA = 35765 # /usr/include/GL/gl.h:2135 GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 35766 # /usr/include/GL/gl.h:2136 GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 35767 # /usr/include/GL/gl.h:2137 GLprogramcallbackMESA = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:2139 # /usr/include/GL/gl.h:2141 glProgramCallbackMESA = _link_function('glProgramCallbackMESA', None, [GLenum, GLprogramcallbackMESA, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:2143 glGetProgramRegisterfvMESA = _link_function('glGetProgramRegisterfvMESA', None, [GLenum, GLsizei, POINTER(GLubyte), POINTER(GLfloat)], None) GL_MESA_texture_array = 1 # /usr/include/GL/gl.h:2149 GL_ATI_blend_equation_separate = 1 # /usr/include/GL/gl.h:2182 GL_ALPHA_BLEND_EQUATION_ATI = 34877 # /usr/include/GL/gl.h:2184 # /usr/include/GL/gl.h:2186 glBlendEquationSeparateATI = _link_function('glBlendEquationSeparateATI', None, [GLenum, GLenum], None) PFNGLBLENDEQUATIONSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum) # /usr/include/GL/gl.h:2187 GLeglImageOES = POINTER(None) # /usr/include/GL/gl.h:2194 GL_OES_EGL_image = 1 # /usr/include/GL/gl.h:2198 PFNGLEGLIMAGETARGETTEXTURE2DOESPROC = CFUNCTYPE(None, GLenum, GLeglImageOES) # /usr/include/GL/gl.h:2203 PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC = CFUNCTYPE(None, GLenum, GLeglImageOES) # /usr/include/GL/gl.h:2204 __all__ = ['GL_VERSION_1_1', 'GL_VERSION_1_2', 'GL_VERSION_1_3', 'GL_ARB_imaging', 'GLenum', 'GLboolean', 'GLbitfield', 'GLvoid', 'GLbyte', 'GLshort', 'GLint', 'GLubyte', 'GLushort', 'GLuint', 'GLsizei', 'GLfloat', 'GLclampf', 'GLdouble', 'GLclampd', 'GL_FALSE', 'GL_TRUE', 'GL_BYTE', 'GL_UNSIGNED_BYTE', 'GL_SHORT', 'GL_UNSIGNED_SHORT', 'GL_INT', 'GL_UNSIGNED_INT', 'GL_FLOAT', 'GL_2_BYTES', 'GL_3_BYTES', 'GL_4_BYTES', 'GL_DOUBLE', 'GL_POINTS', 'GL_LINES', 'GL_LINE_LOOP', 'GL_LINE_STRIP', 'GL_TRIANGLES', 'GL_TRIANGLE_STRIP', 'GL_TRIANGLE_FAN', 'GL_QUADS', 'GL_QUAD_STRIP', 'GL_POLYGON', 'GL_VERTEX_ARRAY', 'GL_NORMAL_ARRAY', 'GL_COLOR_ARRAY', 'GL_INDEX_ARRAY', 'GL_TEXTURE_COORD_ARRAY', 'GL_EDGE_FLAG_ARRAY', 'GL_VERTEX_ARRAY_SIZE', 'GL_VERTEX_ARRAY_TYPE', 'GL_VERTEX_ARRAY_STRIDE', 'GL_NORMAL_ARRAY_TYPE', 'GL_NORMAL_ARRAY_STRIDE', 'GL_COLOR_ARRAY_SIZE', 'GL_COLOR_ARRAY_TYPE', 'GL_COLOR_ARRAY_STRIDE', 'GL_INDEX_ARRAY_TYPE', 'GL_INDEX_ARRAY_STRIDE', 'GL_TEXTURE_COORD_ARRAY_SIZE', 'GL_TEXTURE_COORD_ARRAY_TYPE', 'GL_TEXTURE_COORD_ARRAY_STRIDE', 'GL_EDGE_FLAG_ARRAY_STRIDE', 'GL_VERTEX_ARRAY_POINTER', 'GL_NORMAL_ARRAY_POINTER', 'GL_COLOR_ARRAY_POINTER', 'GL_INDEX_ARRAY_POINTER', 'GL_TEXTURE_COORD_ARRAY_POINTER', 'GL_EDGE_FLAG_ARRAY_POINTER', 'GL_V2F', 'GL_V3F', 'GL_C4UB_V2F', 'GL_C4UB_V3F', 'GL_C3F_V3F', 'GL_N3F_V3F', 'GL_C4F_N3F_V3F', 'GL_T2F_V3F', 'GL_T4F_V4F', 'GL_T2F_C4UB_V3F', 'GL_T2F_C3F_V3F', 'GL_T2F_N3F_V3F', 'GL_T2F_C4F_N3F_V3F', 'GL_T4F_C4F_N3F_V4F', 'GL_MATRIX_MODE', 'GL_MODELVIEW', 'GL_PROJECTION', 'GL_TEXTURE', 'GL_POINT_SMOOTH', 'GL_POINT_SIZE', 'GL_POINT_SIZE_GRANULARITY', 'GL_POINT_SIZE_RANGE', 'GL_LINE_SMOOTH', 'GL_LINE_STIPPLE', 'GL_LINE_STIPPLE_PATTERN', 'GL_LINE_STIPPLE_REPEAT', 'GL_LINE_WIDTH', 'GL_LINE_WIDTH_GRANULARITY', 'GL_LINE_WIDTH_RANGE', 'GL_POINT', 'GL_LINE', 'GL_FILL', 'GL_CW', 'GL_CCW', 'GL_FRONT', 'GL_BACK', 'GL_POLYGON_MODE', 'GL_POLYGON_SMOOTH', 'GL_POLYGON_STIPPLE', 'GL_EDGE_FLAG', 'GL_CULL_FACE', 'GL_CULL_FACE_MODE', 'GL_FRONT_FACE', 'GL_POLYGON_OFFSET_FACTOR', 'GL_POLYGON_OFFSET_UNITS', 'GL_POLYGON_OFFSET_POINT', 'GL_POLYGON_OFFSET_LINE', 'GL_POLYGON_OFFSET_FILL', 'GL_COMPILE', 'GL_COMPILE_AND_EXECUTE', 'GL_LIST_BASE', 'GL_LIST_INDEX', 'GL_LIST_MODE', 'GL_NEVER', 'GL_LESS', 'GL_EQUAL', 'GL_LEQUAL', 'GL_GREATER', 'GL_NOTEQUAL', 'GL_GEQUAL', 'GL_ALWAYS', 'GL_DEPTH_TEST', 'GL_DEPTH_BITS', 'GL_DEPTH_CLEAR_VALUE', 'GL_DEPTH_FUNC', 'GL_DEPTH_RANGE', 'GL_DEPTH_WRITEMASK', 'GL_DEPTH_COMPONENT', 'GL_LIGHTING', 'GL_LIGHT0', 'GL_LIGHT1', 'GL_LIGHT2', 'GL_LIGHT3', 'GL_LIGHT4', 'GL_LIGHT5', 'GL_LIGHT6', 'GL_LIGHT7', 'GL_SPOT_EXPONENT', 'GL_SPOT_CUTOFF', 'GL_CONSTANT_ATTENUATION', 'GL_LINEAR_ATTENUATION', 'GL_QUADRATIC_ATTENUATION', 'GL_AMBIENT', 'GL_DIFFUSE', 'GL_SPECULAR', 'GL_SHININESS', 'GL_EMISSION', 'GL_POSITION', 'GL_SPOT_DIRECTION', 'GL_AMBIENT_AND_DIFFUSE', 'GL_COLOR_INDEXES', 'GL_LIGHT_MODEL_TWO_SIDE', 'GL_LIGHT_MODEL_LOCAL_VIEWER', 'GL_LIGHT_MODEL_AMBIENT', 'GL_FRONT_AND_BACK', 'GL_SHADE_MODEL', 'GL_FLAT', 'GL_SMOOTH', 'GL_COLOR_MATERIAL', 'GL_COLOR_MATERIAL_FACE', 'GL_COLOR_MATERIAL_PARAMETER', 'GL_NORMALIZE', 'GL_CLIP_PLANE0', 'GL_CLIP_PLANE1', 'GL_CLIP_PLANE2', 'GL_CLIP_PLANE3', 'GL_CLIP_PLANE4', 'GL_CLIP_PLANE5', 'GL_ACCUM_RED_BITS', 'GL_ACCUM_GREEN_BITS', 'GL_ACCUM_BLUE_BITS', 'GL_ACCUM_ALPHA_BITS', 'GL_ACCUM_CLEAR_VALUE', 'GL_ACCUM', 'GL_ADD', 'GL_LOAD', 'GL_MULT', 'GL_RETURN', 'GL_ALPHA_TEST', 'GL_ALPHA_TEST_REF', 'GL_ALPHA_TEST_FUNC', 'GL_BLEND', 'GL_BLEND_SRC', 'GL_BLEND_DST', 'GL_ZERO', 'GL_ONE', 'GL_SRC_COLOR', 'GL_ONE_MINUS_SRC_COLOR', 'GL_SRC_ALPHA', 'GL_ONE_MINUS_SRC_ALPHA', 'GL_DST_ALPHA', 'GL_ONE_MINUS_DST_ALPHA', 'GL_DST_COLOR', 'GL_ONE_MINUS_DST_COLOR', 'GL_SRC_ALPHA_SATURATE', 'GL_FEEDBACK', 'GL_RENDER', 'GL_SELECT', 'GL_2D', 'GL_3D', 'GL_3D_COLOR', 'GL_3D_COLOR_TEXTURE', 'GL_4D_COLOR_TEXTURE', 'GL_POINT_TOKEN', 'GL_LINE_TOKEN', 'GL_LINE_RESET_TOKEN', 'GL_POLYGON_TOKEN', 'GL_BITMAP_TOKEN', 'GL_DRAW_PIXEL_TOKEN', 'GL_COPY_PIXEL_TOKEN', 'GL_PASS_THROUGH_TOKEN', 'GL_FEEDBACK_BUFFER_POINTER', 'GL_FEEDBACK_BUFFER_SIZE', 'GL_FEEDBACK_BUFFER_TYPE', 'GL_SELECTION_BUFFER_POINTER', 'GL_SELECTION_BUFFER_SIZE', 'GL_FOG', 'GL_FOG_MODE', 'GL_FOG_DENSITY', 'GL_FOG_COLOR', 'GL_FOG_INDEX', 'GL_FOG_START', 'GL_FOG_END', 'GL_LINEAR', 'GL_EXP', 'GL_EXP2', 'GL_LOGIC_OP', 'GL_INDEX_LOGIC_OP', 'GL_COLOR_LOGIC_OP', 'GL_LOGIC_OP_MODE', 'GL_CLEAR', 'GL_SET', 'GL_COPY', 'GL_COPY_INVERTED', 'GL_NOOP', 'GL_INVERT', 'GL_AND', 'GL_NAND', 'GL_OR', 'GL_NOR', 'GL_XOR', 'GL_EQUIV', 'GL_AND_REVERSE', 'GL_AND_INVERTED', 'GL_OR_REVERSE', 'GL_OR_INVERTED', 'GL_STENCIL_BITS', 'GL_STENCIL_TEST', 'GL_STENCIL_CLEAR_VALUE', 'GL_STENCIL_FUNC', 'GL_STENCIL_VALUE_MASK', 'GL_STENCIL_FAIL', 'GL_STENCIL_PASS_DEPTH_FAIL', 'GL_STENCIL_PASS_DEPTH_PASS', 'GL_STENCIL_REF', 'GL_STENCIL_WRITEMASK', 'GL_STENCIL_INDEX', 'GL_KEEP', 'GL_REPLACE', 'GL_INCR', 'GL_DECR', 'GL_NONE', 'GL_LEFT', 'GL_RIGHT', 'GL_FRONT_LEFT', 'GL_FRONT_RIGHT', 'GL_BACK_LEFT', 'GL_BACK_RIGHT', 'GL_AUX0', 'GL_AUX1', 'GL_AUX2', 'GL_AUX3', 'GL_COLOR_INDEX', 'GL_RED', 'GL_GREEN', 'GL_BLUE', 'GL_ALPHA', 'GL_LUMINANCE', 'GL_LUMINANCE_ALPHA', 'GL_ALPHA_BITS', 'GL_RED_BITS', 'GL_GREEN_BITS', 'GL_BLUE_BITS', 'GL_INDEX_BITS', 'GL_SUBPIXEL_BITS', 'GL_AUX_BUFFERS', 'GL_READ_BUFFER', 'GL_DRAW_BUFFER', 'GL_DOUBLEBUFFER', 'GL_STEREO', 'GL_BITMAP', 'GL_COLOR', 'GL_DEPTH', 'GL_STENCIL', 'GL_DITHER', 'GL_RGB', 'GL_RGBA', 'GL_MAX_LIST_NESTING', 'GL_MAX_EVAL_ORDER', 'GL_MAX_LIGHTS', 'GL_MAX_CLIP_PLANES', 'GL_MAX_TEXTURE_SIZE', 'GL_MAX_PIXEL_MAP_TABLE', 'GL_MAX_ATTRIB_STACK_DEPTH', 'GL_MAX_MODELVIEW_STACK_DEPTH', 'GL_MAX_NAME_STACK_DEPTH', 'GL_MAX_PROJECTION_STACK_DEPTH', 'GL_MAX_TEXTURE_STACK_DEPTH', 'GL_MAX_VIEWPORT_DIMS', 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'GL_ATTRIB_STACK_DEPTH', 'GL_CLIENT_ATTRIB_STACK_DEPTH', 'GL_COLOR_CLEAR_VALUE', 'GL_COLOR_WRITEMASK', 'GL_CURRENT_INDEX', 'GL_CURRENT_COLOR', 'GL_CURRENT_NORMAL', 'GL_CURRENT_RASTER_COLOR', 'GL_CURRENT_RASTER_DISTANCE', 'GL_CURRENT_RASTER_INDEX', 'GL_CURRENT_RASTER_POSITION', 'GL_CURRENT_RASTER_TEXTURE_COORDS', 'GL_CURRENT_RASTER_POSITION_VALID', 'GL_CURRENT_TEXTURE_COORDS', 'GL_INDEX_CLEAR_VALUE', 'GL_INDEX_MODE', 'GL_INDEX_WRITEMASK', 'GL_MODELVIEW_MATRIX', 'GL_MODELVIEW_STACK_DEPTH', 'GL_NAME_STACK_DEPTH', 'GL_PROJECTION_MATRIX', 'GL_PROJECTION_STACK_DEPTH', 'GL_RENDER_MODE', 'GL_RGBA_MODE', 'GL_TEXTURE_MATRIX', 'GL_TEXTURE_STACK_DEPTH', 'GL_VIEWPORT', 'GL_AUTO_NORMAL', 'GL_MAP1_COLOR_4', 'GL_MAP1_INDEX', 'GL_MAP1_NORMAL', 'GL_MAP1_TEXTURE_COORD_1', 'GL_MAP1_TEXTURE_COORD_2', 'GL_MAP1_TEXTURE_COORD_3', 'GL_MAP1_TEXTURE_COORD_4', 'GL_MAP1_VERTEX_3', 'GL_MAP1_VERTEX_4', 'GL_MAP2_COLOR_4', 'GL_MAP2_INDEX', 'GL_MAP2_NORMAL', 'GL_MAP2_TEXTURE_COORD_1', 'GL_MAP2_TEXTURE_COORD_2', 'GL_MAP2_TEXTURE_COORD_3', 'GL_MAP2_TEXTURE_COORD_4', 'GL_MAP2_VERTEX_3', 'GL_MAP2_VERTEX_4', 'GL_MAP1_GRID_DOMAIN', 'GL_MAP1_GRID_SEGMENTS', 'GL_MAP2_GRID_DOMAIN', 'GL_MAP2_GRID_SEGMENTS', 'GL_COEFF', 'GL_ORDER', 'GL_DOMAIN', 'GL_PERSPECTIVE_CORRECTION_HINT', 'GL_POINT_SMOOTH_HINT', 'GL_LINE_SMOOTH_HINT', 'GL_POLYGON_SMOOTH_HINT', 'GL_FOG_HINT', 'GL_DONT_CARE', 'GL_FASTEST', 'GL_NICEST', 'GL_SCISSOR_BOX', 'GL_SCISSOR_TEST', 'GL_MAP_COLOR', 'GL_MAP_STENCIL', 'GL_INDEX_SHIFT', 'GL_INDEX_OFFSET', 'GL_RED_SCALE', 'GL_RED_BIAS', 'GL_GREEN_SCALE', 'GL_GREEN_BIAS', 'GL_BLUE_SCALE', 'GL_BLUE_BIAS', 'GL_ALPHA_SCALE', 'GL_ALPHA_BIAS', 'GL_DEPTH_SCALE', 'GL_DEPTH_BIAS', 'GL_PIXEL_MAP_S_TO_S_SIZE', 'GL_PIXEL_MAP_I_TO_I_SIZE', 'GL_PIXEL_MAP_I_TO_R_SIZE', 'GL_PIXEL_MAP_I_TO_G_SIZE', 'GL_PIXEL_MAP_I_TO_B_SIZE', 'GL_PIXEL_MAP_I_TO_A_SIZE', 'GL_PIXEL_MAP_R_TO_R_SIZE', 'GL_PIXEL_MAP_G_TO_G_SIZE', 'GL_PIXEL_MAP_B_TO_B_SIZE', 'GL_PIXEL_MAP_A_TO_A_SIZE', 'GL_PIXEL_MAP_S_TO_S', 'GL_PIXEL_MAP_I_TO_I', 'GL_PIXEL_MAP_I_TO_R', 'GL_PIXEL_MAP_I_TO_G', 'GL_PIXEL_MAP_I_TO_B', 'GL_PIXEL_MAP_I_TO_A', 'GL_PIXEL_MAP_R_TO_R', 'GL_PIXEL_MAP_G_TO_G', 'GL_PIXEL_MAP_B_TO_B', 'GL_PIXEL_MAP_A_TO_A', 'GL_PACK_ALIGNMENT', 'GL_PACK_LSB_FIRST', 'GL_PACK_ROW_LENGTH', 'GL_PACK_SKIP_PIXELS', 'GL_PACK_SKIP_ROWS', 'GL_PACK_SWAP_BYTES', 'GL_UNPACK_ALIGNMENT', 'GL_UNPACK_LSB_FIRST', 'GL_UNPACK_ROW_LENGTH', 'GL_UNPACK_SKIP_PIXELS', 'GL_UNPACK_SKIP_ROWS', 'GL_UNPACK_SWAP_BYTES', 'GL_ZOOM_X', 'GL_ZOOM_Y', 'GL_TEXTURE_ENV', 'GL_TEXTURE_ENV_MODE', 'GL_TEXTURE_1D', 'GL_TEXTURE_2D', 'GL_TEXTURE_WRAP_S', 'GL_TEXTURE_WRAP_T', 'GL_TEXTURE_MAG_FILTER', 'GL_TEXTURE_MIN_FILTER', 'GL_TEXTURE_ENV_COLOR', 'GL_TEXTURE_GEN_S', 'GL_TEXTURE_GEN_T', 'GL_TEXTURE_GEN_R', 'GL_TEXTURE_GEN_Q', 'GL_TEXTURE_GEN_MODE', 'GL_TEXTURE_BORDER_COLOR', 'GL_TEXTURE_WIDTH', 'GL_TEXTURE_HEIGHT', 'GL_TEXTURE_BORDER', 'GL_TEXTURE_COMPONENTS', 'GL_TEXTURE_RED_SIZE', 'GL_TEXTURE_GREEN_SIZE', 'GL_TEXTURE_BLUE_SIZE', 'GL_TEXTURE_ALPHA_SIZE', 'GL_TEXTURE_LUMINANCE_SIZE', 'GL_TEXTURE_INTENSITY_SIZE', 'GL_NEAREST_MIPMAP_NEAREST', 'GL_NEAREST_MIPMAP_LINEAR', 'GL_LINEAR_MIPMAP_NEAREST', 'GL_LINEAR_MIPMAP_LINEAR', 'GL_OBJECT_LINEAR', 'GL_OBJECT_PLANE', 'GL_EYE_LINEAR', 'GL_EYE_PLANE', 'GL_SPHERE_MAP', 'GL_DECAL', 'GL_MODULATE', 'GL_NEAREST', 'GL_REPEAT', 'GL_CLAMP', 'GL_S', 'GL_T', 'GL_R', 'GL_Q', 'GL_VENDOR', 'GL_RENDERER', 'GL_VERSION', 'GL_EXTENSIONS', 'GL_NO_ERROR', 'GL_INVALID_ENUM', 'GL_INVALID_VALUE', 'GL_INVALID_OPERATION', 'GL_STACK_OVERFLOW', 'GL_STACK_UNDERFLOW', 'GL_OUT_OF_MEMORY', 'GL_CURRENT_BIT', 'GL_POINT_BIT', 'GL_LINE_BIT', 'GL_POLYGON_BIT', 'GL_POLYGON_STIPPLE_BIT', 'GL_PIXEL_MODE_BIT', 'GL_LIGHTING_BIT', 'GL_FOG_BIT', 'GL_DEPTH_BUFFER_BIT', 'GL_ACCUM_BUFFER_BIT', 'GL_STENCIL_BUFFER_BIT', 'GL_VIEWPORT_BIT', 'GL_TRANSFORM_BIT', 'GL_ENABLE_BIT', 'GL_COLOR_BUFFER_BIT', 'GL_HINT_BIT', 'GL_EVAL_BIT', 'GL_LIST_BIT', 'GL_TEXTURE_BIT', 'GL_SCISSOR_BIT', 'GL_ALL_ATTRIB_BITS', 'GL_PROXY_TEXTURE_1D', 'GL_PROXY_TEXTURE_2D', 'GL_TEXTURE_PRIORITY', 'GL_TEXTURE_RESIDENT', 'GL_TEXTURE_BINDING_1D', 'GL_TEXTURE_BINDING_2D', 'GL_TEXTURE_INTERNAL_FORMAT', 'GL_ALPHA4', 'GL_ALPHA8', 'GL_ALPHA12', 'GL_ALPHA16', 'GL_LUMINANCE4', 'GL_LUMINANCE8', 'GL_LUMINANCE12', 'GL_LUMINANCE16', 'GL_LUMINANCE4_ALPHA4', 'GL_LUMINANCE6_ALPHA2', 'GL_LUMINANCE8_ALPHA8', 'GL_LUMINANCE12_ALPHA4', 'GL_LUMINANCE12_ALPHA12', 'GL_LUMINANCE16_ALPHA16', 'GL_INTENSITY', 'GL_INTENSITY4', 'GL_INTENSITY8', 'GL_INTENSITY12', 'GL_INTENSITY16', 'GL_R3_G3_B2', 'GL_RGB4', 'GL_RGB5', 'GL_RGB8', 'GL_RGB10', 'GL_RGB12', 'GL_RGB16', 'GL_RGBA2', 'GL_RGBA4', 'GL_RGB5_A1', 'GL_RGBA8', 'GL_RGB10_A2', 'GL_RGBA12', 'GL_RGBA16', 'GL_CLIENT_PIXEL_STORE_BIT', 'GL_CLIENT_VERTEX_ARRAY_BIT', 'GL_ALL_CLIENT_ATTRIB_BITS', 'GL_CLIENT_ALL_ATTRIB_BITS', 'glClearIndex', 'glClearColor', 'glClear', 'glIndexMask', 'glColorMask', 'glAlphaFunc', 'glBlendFunc', 'glLogicOp', 'glCullFace', 'glFrontFace', 'glPointSize', 'glLineWidth', 'glLineStipple', 'glPolygonMode', 'glPolygonOffset', 'glPolygonStipple', 'glGetPolygonStipple', 'glEdgeFlag', 'glEdgeFlagv', 'glScissor', 'glClipPlane', 'glGetClipPlane', 'glDrawBuffer', 'glReadBuffer', 'glEnable', 'glDisable', 'glIsEnabled', 'glEnableClientState', 'glDisableClientState', 'glGetBooleanv', 'glGetDoublev', 'glGetFloatv', 'glGetIntegerv', 'glPushAttrib', 'glPopAttrib', 'glPushClientAttrib', 'glPopClientAttrib', 'glRenderMode', 'glGetError', 'glGetString', 'glFinish', 'glFlush', 'glHint', 'glClearDepth', 'glDepthFunc', 'glDepthMask', 'glDepthRange', 'glClearAccum', 'glAccum', 'glMatrixMode', 'glOrtho', 'glFrustum', 'glViewport', 'glPushMatrix', 'glPopMatrix', 'glLoadIdentity', 'glLoadMatrixd', 'glLoadMatrixf', 'glMultMatrixd', 'glMultMatrixf', 'glRotated', 'glRotatef', 'glScaled', 'glScalef', 'glTranslated', 'glTranslatef', 'glIsList', 'glDeleteLists', 'glGenLists', 'glNewList', 'glEndList', 'glCallList', 'glCallLists', 'glListBase', 'glBegin', 'glEnd', 'glVertex2d', 'glVertex2f', 'glVertex2i', 'glVertex2s', 'glVertex3d', 'glVertex3f', 'glVertex3i', 'glVertex3s', 'glVertex4d', 'glVertex4f', 'glVertex4i', 'glVertex4s', 'glVertex2dv', 'glVertex2fv', 'glVertex2iv', 'glVertex2sv', 'glVertex3dv', 'glVertex3fv', 'glVertex3iv', 'glVertex3sv', 'glVertex4dv', 'glVertex4fv', 'glVertex4iv', 'glVertex4sv', 'glNormal3b', 'glNormal3d', 'glNormal3f', 'glNormal3i', 'glNormal3s', 'glNormal3bv', 'glNormal3dv', 'glNormal3fv', 'glNormal3iv', 'glNormal3sv', 'glIndexd', 'glIndexf', 'glIndexi', 'glIndexs', 'glIndexub', 'glIndexdv', 'glIndexfv', 'glIndexiv', 'glIndexsv', 'glIndexubv', 'glColor3b', 'glColor3d', 'glColor3f', 'glColor3i', 'glColor3s', 'glColor3ub', 'glColor3ui', 'glColor3us', 'glColor4b', 'glColor4d', 'glColor4f', 'glColor4i', 'glColor4s', 'glColor4ub', 'glColor4ui', 'glColor4us', 'glColor3bv', 'glColor3dv', 'glColor3fv', 'glColor3iv', 'glColor3sv', 'glColor3ubv', 'glColor3uiv', 'glColor3usv', 'glColor4bv', 'glColor4dv', 'glColor4fv', 'glColor4iv', 'glColor4sv', 'glColor4ubv', 'glColor4uiv', 'glColor4usv', 'glTexCoord1d', 'glTexCoord1f', 'glTexCoord1i', 'glTexCoord1s', 'glTexCoord2d', 'glTexCoord2f', 'glTexCoord2i', 'glTexCoord2s', 'glTexCoord3d', 'glTexCoord3f', 'glTexCoord3i', 'glTexCoord3s', 'glTexCoord4d', 'glTexCoord4f', 'glTexCoord4i', 'glTexCoord4s', 'glTexCoord1dv', 'glTexCoord1fv', 'glTexCoord1iv', 'glTexCoord1sv', 'glTexCoord2dv', 'glTexCoord2fv', 'glTexCoord2iv', 'glTexCoord2sv', 'glTexCoord3dv', 'glTexCoord3fv', 'glTexCoord3iv', 'glTexCoord3sv', 'glTexCoord4dv', 'glTexCoord4fv', 'glTexCoord4iv', 'glTexCoord4sv', 'glRasterPos2d', 'glRasterPos2f', 'glRasterPos2i', 'glRasterPos2s', 'glRasterPos3d', 'glRasterPos3f', 'glRasterPos3i', 'glRasterPos3s', 'glRasterPos4d', 'glRasterPos4f', 'glRasterPos4i', 'glRasterPos4s', 'glRasterPos2dv', 'glRasterPos2fv', 'glRasterPos2iv', 'glRasterPos2sv', 'glRasterPos3dv', 'glRasterPos3fv', 'glRasterPos3iv', 'glRasterPos3sv', 'glRasterPos4dv', 'glRasterPos4fv', 'glRasterPos4iv', 'glRasterPos4sv', 'glRectd', 'glRectf', 'glRecti', 'glRects', 'glRectdv', 'glRectfv', 'glRectiv', 'glRectsv', 'glVertexPointer', 'glNormalPointer', 'glColorPointer', 'glIndexPointer', 'glTexCoordPointer', 'glEdgeFlagPointer', 'glGetPointerv', 'glArrayElement', 'glDrawArrays', 'glDrawElements', 'glInterleavedArrays', 'glShadeModel', 'glLightf', 'glLighti', 'glLightfv', 'glLightiv', 'glGetLightfv', 'glGetLightiv', 'glLightModelf', 'glLightModeli', 'glLightModelfv', 'glLightModeliv', 'glMaterialf', 'glMateriali', 'glMaterialfv', 'glMaterialiv', 'glGetMaterialfv', 'glGetMaterialiv', 'glColorMaterial', 'glPixelZoom', 'glPixelStoref', 'glPixelStorei', 'glPixelTransferf', 'glPixelTransferi', 'glPixelMapfv', 'glPixelMapuiv', 'glPixelMapusv', 'glGetPixelMapfv', 'glGetPixelMapuiv', 'glGetPixelMapusv', 'glBitmap', 'glReadPixels', 'glDrawPixels', 'glCopyPixels', 'glStencilFunc', 'glStencilMask', 'glStencilOp', 'glClearStencil', 'glTexGend', 'glTexGenf', 'glTexGeni', 'glTexGendv', 'glTexGenfv', 'glTexGeniv', 'glGetTexGendv', 'glGetTexGenfv', 'glGetTexGeniv', 'glTexEnvf', 'glTexEnvi', 'glTexEnvfv', 'glTexEnviv', 'glGetTexEnvfv', 'glGetTexEnviv', 'glTexParameterf', 'glTexParameteri', 'glTexParameterfv', 'glTexParameteriv', 'glGetTexParameterfv', 'glGetTexParameteriv', 'glGetTexLevelParameterfv', 'glGetTexLevelParameteriv', 'glTexImage1D', 'glTexImage2D', 'glGetTexImage', 'glGenTextures', 'glDeleteTextures', 'glBindTexture', 'glPrioritizeTextures', 'glAreTexturesResident', 'glIsTexture', 'glTexSubImage1D', 'glTexSubImage2D', 'glCopyTexImage1D', 'glCopyTexImage2D', 'glCopyTexSubImage1D', 'glCopyTexSubImage2D', 'glMap1d', 'glMap1f', 'glMap2d', 'glMap2f', 'glGetMapdv', 'glGetMapfv', 'glGetMapiv', 'glEvalCoord1d', 'glEvalCoord1f', 'glEvalCoord1dv', 'glEvalCoord1fv', 'glEvalCoord2d', 'glEvalCoord2f', 'glEvalCoord2dv', 'glEvalCoord2fv', 'glMapGrid1d', 'glMapGrid1f', 'glMapGrid2d', 'glMapGrid2f', 'glEvalPoint1', 'glEvalPoint2', 'glEvalMesh1', 'glEvalMesh2', 'glFogf', 'glFogi', 'glFogfv', 'glFogiv', 'glFeedbackBuffer', 'glPassThrough', 'glSelectBuffer', 'glInitNames', 'glLoadName', 'glPushName', 'glPopName', 'GL_RESCALE_NORMAL', 'GL_CLAMP_TO_EDGE', 'GL_MAX_ELEMENTS_VERTICES', 'GL_MAX_ELEMENTS_INDICES', 'GL_BGR', 'GL_BGRA', 'GL_UNSIGNED_BYTE_3_3_2', 'GL_UNSIGNED_BYTE_2_3_3_REV', 'GL_UNSIGNED_SHORT_5_6_5', 'GL_UNSIGNED_SHORT_5_6_5_REV', 'GL_UNSIGNED_SHORT_4_4_4_4', 'GL_UNSIGNED_SHORT_4_4_4_4_REV', 'GL_UNSIGNED_SHORT_5_5_5_1', 'GL_UNSIGNED_SHORT_1_5_5_5_REV', 'GL_UNSIGNED_INT_8_8_8_8', 'GL_UNSIGNED_INT_8_8_8_8_REV', 'GL_UNSIGNED_INT_10_10_10_2', 'GL_UNSIGNED_INT_2_10_10_10_REV', 'GL_LIGHT_MODEL_COLOR_CONTROL', 'GL_SINGLE_COLOR', 'GL_SEPARATE_SPECULAR_COLOR', 'GL_TEXTURE_MIN_LOD', 'GL_TEXTURE_MAX_LOD', 'GL_TEXTURE_BASE_LEVEL', 'GL_TEXTURE_MAX_LEVEL', 'GL_SMOOTH_POINT_SIZE_RANGE', 'GL_SMOOTH_POINT_SIZE_GRANULARITY', 'GL_SMOOTH_LINE_WIDTH_RANGE', 'GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'GL_ALIASED_POINT_SIZE_RANGE', 'GL_ALIASED_LINE_WIDTH_RANGE', 'GL_PACK_SKIP_IMAGES', 'GL_PACK_IMAGE_HEIGHT', 'GL_UNPACK_SKIP_IMAGES', 'GL_UNPACK_IMAGE_HEIGHT', 'GL_TEXTURE_3D', 'GL_PROXY_TEXTURE_3D', 'GL_TEXTURE_DEPTH', 'GL_TEXTURE_WRAP_R', 'GL_MAX_3D_TEXTURE_SIZE', 'GL_TEXTURE_BINDING_3D', 'glDrawRangeElements', 'glTexImage3D', 'glTexSubImage3D', 'glCopyTexSubImage3D', 'PFNGLDRAWRANGEELEMENTSPROC', 'PFNGLTEXIMAGE3DPROC', 'PFNGLTEXSUBIMAGE3DPROC', 'PFNGLCOPYTEXSUBIMAGE3DPROC', 'GL_CONSTANT_COLOR', 'GL_ONE_MINUS_CONSTANT_COLOR', 'GL_CONSTANT_ALPHA', 'GL_ONE_MINUS_CONSTANT_ALPHA', 'GL_COLOR_TABLE', 'GL_POST_CONVOLUTION_COLOR_TABLE', 'GL_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_PROXY_COLOR_TABLE', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_COLOR_TABLE_SCALE', 'GL_COLOR_TABLE_BIAS', 'GL_COLOR_TABLE_FORMAT', 'GL_COLOR_TABLE_WIDTH', 'GL_COLOR_TABLE_RED_SIZE', 'GL_COLOR_TABLE_GREEN_SIZE', 'GL_COLOR_TABLE_BLUE_SIZE', 'GL_COLOR_TABLE_ALPHA_SIZE', 'GL_COLOR_TABLE_LUMINANCE_SIZE', 'GL_COLOR_TABLE_INTENSITY_SIZE', 'GL_CONVOLUTION_1D', 'GL_CONVOLUTION_2D', 'GL_SEPARABLE_2D', 'GL_CONVOLUTION_BORDER_MODE', 'GL_CONVOLUTION_FILTER_SCALE', 'GL_CONVOLUTION_FILTER_BIAS', 'GL_REDUCE', 'GL_CONVOLUTION_FORMAT', 'GL_CONVOLUTION_WIDTH', 'GL_CONVOLUTION_HEIGHT', 'GL_MAX_CONVOLUTION_WIDTH', 'GL_MAX_CONVOLUTION_HEIGHT', 'GL_POST_CONVOLUTION_RED_SCALE', 'GL_POST_CONVOLUTION_GREEN_SCALE', 'GL_POST_CONVOLUTION_BLUE_SCALE', 'GL_POST_CONVOLUTION_ALPHA_SCALE', 'GL_POST_CONVOLUTION_RED_BIAS', 'GL_POST_CONVOLUTION_GREEN_BIAS', 'GL_POST_CONVOLUTION_BLUE_BIAS', 'GL_POST_CONVOLUTION_ALPHA_BIAS', 'GL_CONSTANT_BORDER', 'GL_REPLICATE_BORDER', 'GL_CONVOLUTION_BORDER_COLOR', 'GL_COLOR_MATRIX', 'GL_COLOR_MATRIX_STACK_DEPTH', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 'GL_POST_COLOR_MATRIX_RED_SCALE', 'GL_POST_COLOR_MATRIX_GREEN_SCALE', 'GL_POST_COLOR_MATRIX_BLUE_SCALE', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 'GL_POST_COLOR_MATRIX_RED_BIAS', 'GL_POST_COLOR_MATRIX_GREEN_BIAS', 'GL_POST_COLOR_MATRIX_BLUE_BIAS', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 'GL_HISTOGRAM', 'GL_PROXY_HISTOGRAM', 'GL_HISTOGRAM_WIDTH', 'GL_HISTOGRAM_FORMAT', 'GL_HISTOGRAM_RED_SIZE', 'GL_HISTOGRAM_GREEN_SIZE', 'GL_HISTOGRAM_BLUE_SIZE', 'GL_HISTOGRAM_ALPHA_SIZE', 'GL_HISTOGRAM_LUMINANCE_SIZE', 'GL_HISTOGRAM_SINK', 'GL_MINMAX', 'GL_MINMAX_FORMAT', 'GL_MINMAX_SINK', 'GL_TABLE_TOO_LARGE', 'GL_BLEND_EQUATION', 'GL_MIN', 'GL_MAX', 'GL_FUNC_ADD', 'GL_FUNC_SUBTRACT', 'GL_FUNC_REVERSE_SUBTRACT', 'GL_BLEND_COLOR', 'glColorTable', 'glColorSubTable', 'glColorTableParameteriv', 'glColorTableParameterfv', 'glCopyColorSubTable', 'glCopyColorTable', 'glGetColorTable', 'glGetColorTableParameterfv', 'glGetColorTableParameteriv', 'glBlendEquation', 'glBlendColor', 'glHistogram', 'glResetHistogram', 'glGetHistogram', 'glGetHistogramParameterfv', 'glGetHistogramParameteriv', 'glMinmax', 'glResetMinmax', 'glGetMinmax', 'glGetMinmaxParameterfv', 'glGetMinmaxParameteriv', 'glConvolutionFilter1D', 'glConvolutionFilter2D', 'glConvolutionParameterf', 'glConvolutionParameterfv', 'glConvolutionParameteri', 'glConvolutionParameteriv', 'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D', 'glGetConvolutionFilter', 'glGetConvolutionParameterfv', 'glGetConvolutionParameteriv', 'glSeparableFilter2D', 'glGetSeparableFilter', 'PFNGLBLENDCOLORPROC', 'PFNGLBLENDEQUATIONPROC', 'GL_TEXTURE0', 'GL_TEXTURE1', 'GL_TEXTURE2', 'GL_TEXTURE3', 'GL_TEXTURE4', 'GL_TEXTURE5', 'GL_TEXTURE6', 'GL_TEXTURE7', 'GL_TEXTURE8', 'GL_TEXTURE9', 'GL_TEXTURE10', 'GL_TEXTURE11', 'GL_TEXTURE12', 'GL_TEXTURE13', 'GL_TEXTURE14', 'GL_TEXTURE15', 'GL_TEXTURE16', 'GL_TEXTURE17', 'GL_TEXTURE18', 'GL_TEXTURE19', 'GL_TEXTURE20', 'GL_TEXTURE21', 'GL_TEXTURE22', 'GL_TEXTURE23', 'GL_TEXTURE24', 'GL_TEXTURE25', 'GL_TEXTURE26', 'GL_TEXTURE27', 'GL_TEXTURE28', 'GL_TEXTURE29', 'GL_TEXTURE30', 'GL_TEXTURE31', 'GL_ACTIVE_TEXTURE', 'GL_CLIENT_ACTIVE_TEXTURE', 'GL_MAX_TEXTURE_UNITS', 'GL_NORMAL_MAP', 'GL_REFLECTION_MAP', 'GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 'GL_PROXY_TEXTURE_CUBE_MAP', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE', 'GL_COMPRESSED_ALPHA', 'GL_COMPRESSED_LUMINANCE', 'GL_COMPRESSED_LUMINANCE_ALPHA', 'GL_COMPRESSED_INTENSITY', 'GL_COMPRESSED_RGB', 'GL_COMPRESSED_RGBA', 'GL_TEXTURE_COMPRESSION_HINT', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 'GL_TEXTURE_COMPRESSED', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS', 'GL_COMPRESSED_TEXTURE_FORMATS', 'GL_MULTISAMPLE', 'GL_SAMPLE_ALPHA_TO_COVERAGE', 'GL_SAMPLE_ALPHA_TO_ONE', 'GL_SAMPLE_COVERAGE', 'GL_SAMPLE_BUFFERS', 'GL_SAMPLES', 'GL_SAMPLE_COVERAGE_VALUE', 'GL_SAMPLE_COVERAGE_INVERT', 'GL_MULTISAMPLE_BIT', 'GL_TRANSPOSE_MODELVIEW_MATRIX', 'GL_TRANSPOSE_PROJECTION_MATRIX', 'GL_TRANSPOSE_TEXTURE_MATRIX', 'GL_TRANSPOSE_COLOR_MATRIX', 'GL_COMBINE', 'GL_COMBINE_RGB', 'GL_COMBINE_ALPHA', 'GL_SOURCE0_RGB', 'GL_SOURCE1_RGB', 'GL_SOURCE2_RGB', 'GL_SOURCE0_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_SOURCE2_ALPHA', 'GL_OPERAND0_RGB', 'GL_OPERAND1_RGB', 'GL_OPERAND2_RGB', 'GL_OPERAND0_ALPHA', 'GL_OPERAND1_ALPHA', 'GL_OPERAND2_ALPHA', 'GL_RGB_SCALE', 'GL_ADD_SIGNED', 'GL_INTERPOLATE', 'GL_SUBTRACT', 'GL_CONSTANT', 'GL_PRIMARY_COLOR', 'GL_PREVIOUS', 'GL_DOT3_RGB', 'GL_DOT3_RGBA', 'GL_CLAMP_TO_BORDER', 'glActiveTexture', 'glClientActiveTexture', 'glCompressedTexImage1D', 'glCompressedTexImage2D', 'glCompressedTexImage3D', 'glCompressedTexSubImage1D', 'glCompressedTexSubImage2D', 'glCompressedTexSubImage3D', 'glGetCompressedTexImage', 'glMultiTexCoord1d', 'glMultiTexCoord1dv', 'glMultiTexCoord1f', 'glMultiTexCoord1fv', 'glMultiTexCoord1i', 'glMultiTexCoord1iv', 'glMultiTexCoord1s', 'glMultiTexCoord1sv', 'glMultiTexCoord2d', 'glMultiTexCoord2dv', 'glMultiTexCoord2f', 'glMultiTexCoord2fv', 'glMultiTexCoord2i', 'glMultiTexCoord2iv', 'glMultiTexCoord2s', 'glMultiTexCoord2sv', 'glMultiTexCoord3d', 'glMultiTexCoord3dv', 'glMultiTexCoord3f', 'glMultiTexCoord3fv', 'glMultiTexCoord3i', 'glMultiTexCoord3iv', 'glMultiTexCoord3s', 'glMultiTexCoord3sv', 'glMultiTexCoord4d', 'glMultiTexCoord4dv', 'glMultiTexCoord4f', 'glMultiTexCoord4fv', 'glMultiTexCoord4i', 'glMultiTexCoord4iv', 'glMultiTexCoord4s', 'glMultiTexCoord4sv', 'glLoadTransposeMatrixd', 'glLoadTransposeMatrixf', 'glMultTransposeMatrixd', 'glMultTransposeMatrixf', 'glSampleCoverage', 'PFNGLACTIVETEXTUREPROC', 'PFNGLSAMPLECOVERAGEPROC', 'PFNGLCOMPRESSEDTEXIMAGE3DPROC', 'PFNGLCOMPRESSEDTEXIMAGE2DPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEPROC', 'GL_ARB_multitexture', 'GL_TEXTURE0_ARB', 'GL_TEXTURE1_ARB', 'GL_TEXTURE2_ARB', 'GL_TEXTURE3_ARB', 'GL_TEXTURE4_ARB', 'GL_TEXTURE5_ARB', 'GL_TEXTURE6_ARB', 'GL_TEXTURE7_ARB', 'GL_TEXTURE8_ARB', 'GL_TEXTURE9_ARB', 'GL_TEXTURE10_ARB', 'GL_TEXTURE11_ARB', 'GL_TEXTURE12_ARB', 'GL_TEXTURE13_ARB', 'GL_TEXTURE14_ARB', 'GL_TEXTURE15_ARB', 'GL_TEXTURE16_ARB', 'GL_TEXTURE17_ARB', 'GL_TEXTURE18_ARB', 'GL_TEXTURE19_ARB', 'GL_TEXTURE20_ARB', 'GL_TEXTURE21_ARB', 'GL_TEXTURE22_ARB', 'GL_TEXTURE23_ARB', 'GL_TEXTURE24_ARB', 'GL_TEXTURE25_ARB', 'GL_TEXTURE26_ARB', 'GL_TEXTURE27_ARB', 'GL_TEXTURE28_ARB', 'GL_TEXTURE29_ARB', 'GL_TEXTURE30_ARB', 'GL_TEXTURE31_ARB', 'GL_ACTIVE_TEXTURE_ARB', 'GL_CLIENT_ACTIVE_TEXTURE_ARB', 'GL_MAX_TEXTURE_UNITS_ARB', 'glActiveTextureARB', 'glClientActiveTextureARB', 'glMultiTexCoord1dARB', 'glMultiTexCoord1dvARB', 'glMultiTexCoord1fARB', 'glMultiTexCoord1fvARB', 'glMultiTexCoord1iARB', 'glMultiTexCoord1ivARB', 'glMultiTexCoord1sARB', 'glMultiTexCoord1svARB', 'glMultiTexCoord2dARB', 'glMultiTexCoord2dvARB', 'glMultiTexCoord2fARB', 'glMultiTexCoord2fvARB', 'glMultiTexCoord2iARB', 'glMultiTexCoord2ivARB', 'glMultiTexCoord2sARB', 'glMultiTexCoord2svARB', 'glMultiTexCoord3dARB', 'glMultiTexCoord3dvARB', 'glMultiTexCoord3fARB', 'glMultiTexCoord3fvARB', 'glMultiTexCoord3iARB', 'glMultiTexCoord3ivARB', 'glMultiTexCoord3sARB', 'glMultiTexCoord3svARB', 'glMultiTexCoord4dARB', 'glMultiTexCoord4dvARB', 'glMultiTexCoord4fARB', 'glMultiTexCoord4fvARB', 'glMultiTexCoord4iARB', 'glMultiTexCoord4ivARB', 'glMultiTexCoord4sARB', 'glMultiTexCoord4svARB', 'PFNGLACTIVETEXTUREARBPROC', 'PFNGLCLIENTACTIVETEXTUREARBPROC', 'PFNGLMULTITEXCOORD1DARBPROC', 'PFNGLMULTITEXCOORD1DVARBPROC', 'PFNGLMULTITEXCOORD1FARBPROC', 'PFNGLMULTITEXCOORD1FVARBPROC', 'PFNGLMULTITEXCOORD1IARBPROC', 'PFNGLMULTITEXCOORD1IVARBPROC', 'PFNGLMULTITEXCOORD1SARBPROC', 'PFNGLMULTITEXCOORD1SVARBPROC', 'PFNGLMULTITEXCOORD2DARBPROC', 'PFNGLMULTITEXCOORD2DVARBPROC', 'PFNGLMULTITEXCOORD2FARBPROC', 'PFNGLMULTITEXCOORD2FVARBPROC', 'PFNGLMULTITEXCOORD2IARBPROC', 'PFNGLMULTITEXCOORD2IVARBPROC', 'PFNGLMULTITEXCOORD2SARBPROC', 'PFNGLMULTITEXCOORD2SVARBPROC', 'PFNGLMULTITEXCOORD3DARBPROC', 'PFNGLMULTITEXCOORD3DVARBPROC', 'PFNGLMULTITEXCOORD3FARBPROC', 'PFNGLMULTITEXCOORD3FVARBPROC', 'PFNGLMULTITEXCOORD3IARBPROC', 'PFNGLMULTITEXCOORD3IVARBPROC', 'PFNGLMULTITEXCOORD3SARBPROC', 'PFNGLMULTITEXCOORD3SVARBPROC', 'PFNGLMULTITEXCOORD4DARBPROC', 'PFNGLMULTITEXCOORD4DVARBPROC', 'PFNGLMULTITEXCOORD4FARBPROC', 'PFNGLMULTITEXCOORD4FVARBPROC', 'PFNGLMULTITEXCOORD4IARBPROC', 'PFNGLMULTITEXCOORD4IVARBPROC', 'PFNGLMULTITEXCOORD4SARBPROC', 'PFNGLMULTITEXCOORD4SVARBPROC', 'GL_MESA_shader_debug', 'GL_DEBUG_OBJECT_MESA', 'GL_DEBUG_PRINT_MESA', 'GL_DEBUG_ASSERT_MESA', 'glCreateDebugObjectMESA', 'glClearDebugLogMESA', 'glGetDebugLogMESA', 'glGetDebugLogLengthMESA', 'GL_MESA_packed_depth_stencil', 'GL_DEPTH_STENCIL_MESA', 'GL_UNSIGNED_INT_24_8_MESA', 'GL_UNSIGNED_INT_8_24_REV_MESA', 'GL_UNSIGNED_SHORT_15_1_MESA', 'GL_UNSIGNED_SHORT_1_15_REV_MESA', 'GL_MESA_program_debug', 'GL_FRAGMENT_PROGRAM_POSITION_MESA', 'GL_FRAGMENT_PROGRAM_CALLBACK_MESA', 'GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA', 'GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA', 'GL_VERTEX_PROGRAM_POSITION_MESA', 'GL_VERTEX_PROGRAM_CALLBACK_MESA', 'GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA', 'GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA', 'GLprogramcallbackMESA', 'glProgramCallbackMESA', 'glGetProgramRegisterfvMESA', 'GL_MESA_texture_array', 'GL_ATI_blend_equation_separate', 'GL_ALPHA_BLEND_EQUATION_ATI', 'glBlendEquationSeparateATI', 'PFNGLBLENDEQUATIONSEPARATEATIPROC', 'GLeglImageOES', 'GL_OES_EGL_image', 'PFNGLEGLIMAGETARGETTEXTURE2DOESPROC', 'PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import sys import ctypes import pyglet __all__ = ['link_GL', 'link_GLU', 'link_AGL', 'link_GLX', 'link_WGL'] _debug_gl = pyglet.options['debug_gl'] _debug_gl_trace = pyglet.options['debug_gl_trace'] _debug_gl_trace_args = pyglet.options['debug_gl_trace_args'] class MissingFunctionException(Exception): def __init__(self, name, requires=None, suggestions=None): msg = '%s is not exported by the available OpenGL driver.' % name if requires: msg += ' %s is required for this functionality.' % requires if suggestions: msg += ' Consider alternative(s) %s.' % ', '.join(suggestions) Exception.__init__(self, msg) def missing_function(name, requires=None, suggestions=None): def MissingFunction(*args, **kwargs): raise MissingFunctionException(name, requires, suggestions) return MissingFunction _int_types = (ctypes.c_int16, ctypes.c_int32) if hasattr(ctypes, 'c_int64'): # Some builds of ctypes apparently do not have c_int64 # defined; it's a pretty good bet that these builds do not # have 64-bit pointers. _int_types += (ctypes.c_int64,) for t in _int_types: if ctypes.sizeof(t) == ctypes.sizeof(ctypes.c_size_t): c_ptrdiff_t = t class c_void(ctypes.Structure): # c_void_p is a buggy return type, converting to int, so # POINTER(None) == c_void_p is actually written as # POINTER(c_void), so it can be treated as a real pointer. _fields_ = [('dummy', ctypes.c_int)] class GLException(Exception): pass def errcheck(result, func, arguments): if _debug_gl_trace: try: name = func.__name__ except AttributeError: name = repr(func) if _debug_gl_trace_args: trace_args = ', '.join([repr(arg)[:20] for arg in arguments]) print '%s(%s)' % (name, trace_args) else: print name from pyglet import gl context = gl.current_context if not context: raise GLException('No GL context; create a Window first') if not context._gl_begin: error = gl.glGetError() if error: msg = ctypes.cast(gl.gluErrorString(error), ctypes.c_char_p).value raise GLException(msg) return result def errcheck_glbegin(result, func, arguments): from pyglet import gl context = gl.current_context if not context: raise GLException('No GL context; create a Window first') context._gl_begin = True return result def errcheck_glend(result, func, arguments): from pyglet import gl context = gl.current_context if not context: raise GLException('No GL context; create a Window first') context._gl_begin = False return errcheck(result, func, arguments) def decorate_function(func, name): if _debug_gl: if name == 'glBegin': func.errcheck = errcheck_glbegin elif name == 'glEnd': func.errcheck = errcheck_glend elif name not in ('glGetError', 'gluErrorString') and \ name[:3] not in ('glX', 'agl', 'wgl'): func.errcheck = errcheck link_AGL = None link_GLX = None link_WGL = None if sys.platform in ('win32', 'cygwin'): from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL elif sys.platform == 'darwin': from pyglet.gl.lib_agl import link_GL, link_GLU, link_AGL else: from pyglet.gl.lib_glx import link_GL, link_GLU, link_GLX
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Cached information about version and extensions of current WGL implementation. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: glx_info.py 615 2007-02-07 13:17:05Z Alex.Holkner $' from ctypes import * import warnings from pyglet.gl.lib import MissingFunctionException from pyglet.gl.gl import * from pyglet.gl import gl_info from pyglet.gl.wgl import * from pyglet.gl.wglext_arb import * from pyglet.compat import asstr class WGLInfoException(Exception): pass class WGLInfo(object): def get_extensions(self): if not gl_info.have_context(): warnings.warn("Can't query WGL until a context is created.") return [] try: return asstr(wglGetExtensionsStringEXT()).split() except MissingFunctionException: return asstr(cast(glGetString(GL_EXTENSIONS), c_char_p).value).split() def have_extension(self, extension): return extension in self.get_extensions() _wgl_info = WGLInfo() get_extensions = _wgl_info.get_extensions have_extension = _wgl_info.have_extension
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for /System/Library/Frameworks/AGL.framework/Headers/agl.h Generated by tools/gengl.py. Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: gengl.py 601 2007-02-04 05:36:59Z Alex.Holkner $' from ctypes import * from pyglet.gl.lib import link_AGL as _link_function if not _link_function: raise ImportError('AGL framework is not available.') # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for /System/Library/Frameworks/AGL.framework/Headers/agl.h AGL_VERSION_2_0 = 1 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:41 class struct_GDevice(Structure): __slots__ = [ ] struct_GDevice._fields_ = [ ('_opaque_struct', c_int) ] GDevice = struct_GDevice # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/QD.framework/Headers/Quickdraw.h:1347 GDPtr = POINTER(GDevice) # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/QD.framework/Headers/Quickdraw.h:1348 GDHandle = POINTER(GDPtr) # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/QD.framework/Headers/Quickdraw.h:1349 AGLDevice = GDHandle # /System/Library/Frameworks/AGL.framework/Headers/agl.h:46 class struct_OpaqueGrafPtr(Structure): __slots__ = [ ] struct_OpaqueGrafPtr._fields_ = [ ('_opaque_struct', c_int) ] GrafPtr = POINTER(struct_OpaqueGrafPtr) # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/QD.framework/Headers/Quickdraw.h:1009 CGrafPtr = GrafPtr # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/QD.framework/Headers/Quickdraw.h:1392 AGLDrawable = CGrafPtr # /System/Library/Frameworks/AGL.framework/Headers/agl.h:51 class struct___AGLRendererInfoRec(Structure): __slots__ = [ ] struct___AGLRendererInfoRec._fields_ = [ ('_opaque_struct', c_int) ] AGLRendererInfo = POINTER(struct___AGLRendererInfoRec) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:56 class struct___AGLPixelFormatRec(Structure): __slots__ = [ ] struct___AGLPixelFormatRec._fields_ = [ ('_opaque_struct', c_int) ] AGLPixelFormat = POINTER(struct___AGLPixelFormatRec) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:57 class struct___AGLContextRec(Structure): __slots__ = [ ] struct___AGLContextRec._fields_ = [ ('_opaque_struct', c_int) ] AGLContext = POINTER(struct___AGLContextRec) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:58 class struct___AGLPBufferRec(Structure): __slots__ = [ ] struct___AGLPBufferRec._fields_ = [ ('_opaque_struct', c_int) ] AGLPbuffer = POINTER(struct___AGLPBufferRec) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:59 AGL_NONE = 0 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:66 AGL_ALL_RENDERERS = 1 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:67 AGL_BUFFER_SIZE = 2 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:68 AGL_LEVEL = 3 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:69 AGL_RGBA = 4 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:70 AGL_DOUBLEBUFFER = 5 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:71 AGL_STEREO = 6 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:72 AGL_AUX_BUFFERS = 7 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:73 AGL_RED_SIZE = 8 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:74 AGL_GREEN_SIZE = 9 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:75 AGL_BLUE_SIZE = 10 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:76 AGL_ALPHA_SIZE = 11 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:77 AGL_DEPTH_SIZE = 12 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:78 AGL_STENCIL_SIZE = 13 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:79 AGL_ACCUM_RED_SIZE = 14 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:80 AGL_ACCUM_GREEN_SIZE = 15 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:81 AGL_ACCUM_BLUE_SIZE = 16 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:82 AGL_ACCUM_ALPHA_SIZE = 17 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:83 AGL_PIXEL_SIZE = 50 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:88 AGL_MINIMUM_POLICY = 51 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:89 AGL_MAXIMUM_POLICY = 52 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:90 AGL_OFFSCREEN = 53 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:91 AGL_FULLSCREEN = 54 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:92 AGL_SAMPLE_BUFFERS_ARB = 55 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:93 AGL_SAMPLES_ARB = 56 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:94 AGL_AUX_DEPTH_STENCIL = 57 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:95 AGL_COLOR_FLOAT = 58 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:96 AGL_MULTISAMPLE = 59 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:97 AGL_SUPERSAMPLE = 60 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:98 AGL_SAMPLE_ALPHA = 61 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:99 AGL_RENDERER_ID = 70 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:104 AGL_SINGLE_RENDERER = 71 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:105 AGL_NO_RECOVERY = 72 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:106 AGL_ACCELERATED = 73 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:107 AGL_CLOSEST_POLICY = 74 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:108 AGL_ROBUST = 75 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:109 AGL_BACKING_STORE = 76 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:110 AGL_MP_SAFE = 78 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:111 AGL_WINDOW = 80 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:113 AGL_MULTISCREEN = 81 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:114 AGL_VIRTUAL_SCREEN = 82 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:115 AGL_COMPLIANT = 83 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:116 AGL_PBUFFER = 90 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:118 AGL_BUFFER_MODES = 100 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:135 AGL_MIN_LEVEL = 101 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:136 AGL_MAX_LEVEL = 102 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:137 AGL_COLOR_MODES = 103 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:138 AGL_ACCUM_MODES = 104 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:139 AGL_DEPTH_MODES = 105 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:140 AGL_STENCIL_MODES = 106 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:141 AGL_MAX_AUX_BUFFERS = 107 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:142 AGL_VIDEO_MEMORY = 120 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:143 AGL_TEXTURE_MEMORY = 121 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:144 AGL_RENDERER_COUNT = 128 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:145 AGL_SWAP_RECT = 200 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:150 AGL_BUFFER_RECT = 202 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:151 AGL_SWAP_LIMIT = 203 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:152 AGL_COLORMAP_TRACKING = 210 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:153 AGL_COLORMAP_ENTRY = 212 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:154 AGL_RASTERIZATION = 220 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:155 AGL_SWAP_INTERVAL = 222 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:156 AGL_STATE_VALIDATION = 230 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:157 AGL_BUFFER_NAME = 231 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:158 AGL_ORDER_CONTEXT_TO_FRONT = 232 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:159 AGL_CONTEXT_SURFACE_ID = 233 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:160 AGL_CONTEXT_DISPLAY_ID = 234 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:161 AGL_SURFACE_ORDER = 235 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:162 AGL_SURFACE_OPACITY = 236 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:163 AGL_CLIP_REGION = 254 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:164 AGL_FS_CAPTURE_SINGLE = 255 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:165 AGL_SURFACE_BACKING_SIZE = 304 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:166 AGL_ENABLE_SURFACE_BACKING_SIZE = 305 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:167 AGL_SURFACE_VOLATILE = 306 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:168 AGL_FORMAT_CACHE_SIZE = 501 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:172 AGL_CLEAR_FORMAT_CACHE = 502 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:173 AGL_RETAIN_RENDERERS = 503 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:174 AGL_MONOSCOPIC_BIT = 1 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:177 AGL_STEREOSCOPIC_BIT = 2 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:178 AGL_SINGLEBUFFER_BIT = 4 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:179 AGL_DOUBLEBUFFER_BIT = 8 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:180 AGL_0_BIT = 1 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:183 AGL_1_BIT = 2 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:184 AGL_2_BIT = 4 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:185 AGL_3_BIT = 8 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:186 AGL_4_BIT = 16 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:187 AGL_5_BIT = 32 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:188 AGL_6_BIT = 64 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:189 AGL_8_BIT = 128 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:190 AGL_10_BIT = 256 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:191 AGL_12_BIT = 512 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:192 AGL_16_BIT = 1024 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:193 AGL_24_BIT = 2048 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:194 AGL_32_BIT = 4096 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:195 AGL_48_BIT = 8192 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:196 AGL_64_BIT = 16384 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:197 AGL_96_BIT = 32768 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:198 AGL_128_BIT = 65536 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:199 AGL_RGB8_BIT = 1 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:202 AGL_RGB8_A8_BIT = 2 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:203 AGL_BGR233_BIT = 4 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:204 AGL_BGR233_A8_BIT = 8 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:205 AGL_RGB332_BIT = 16 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:206 AGL_RGB332_A8_BIT = 32 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:207 AGL_RGB444_BIT = 64 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:208 AGL_ARGB4444_BIT = 128 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:209 AGL_RGB444_A8_BIT = 256 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:210 AGL_RGB555_BIT = 512 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:211 AGL_ARGB1555_BIT = 1024 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:212 AGL_RGB555_A8_BIT = 2048 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:213 AGL_RGB565_BIT = 4096 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:214 AGL_RGB565_A8_BIT = 8192 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:215 AGL_RGB888_BIT = 16384 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:216 AGL_ARGB8888_BIT = 32768 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:217 AGL_RGB888_A8_BIT = 65536 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:218 AGL_RGB101010_BIT = 131072 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:219 AGL_ARGB2101010_BIT = 262144 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:220 AGL_RGB101010_A8_BIT = 524288 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:221 AGL_RGB121212_BIT = 1048576 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:222 AGL_ARGB12121212_BIT = 2097152 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:223 AGL_RGB161616_BIT = 4194304 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:224 AGL_ARGB16161616_BIT = 8388608 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:225 AGL_INDEX8_BIT = 536870912 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:226 AGL_INDEX16_BIT = 1073741824 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:227 AGL_RGBFLOAT64_BIT = 16777216 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:228 AGL_RGBAFLOAT64_BIT = 33554432 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:229 AGL_RGBFLOAT128_BIT = 67108864 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:230 AGL_RGBAFLOAT128_BIT = 134217728 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:231 AGL_RGBFLOAT256_BIT = 268435456 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:232 AGL_RGBAFLOAT256_BIT = 536870912 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:233 AGL_NO_ERROR = 0 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:238 AGL_BAD_ATTRIBUTE = 10000 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:240 AGL_BAD_PROPERTY = 10001 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:241 AGL_BAD_PIXELFMT = 10002 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:242 AGL_BAD_RENDINFO = 10003 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:243 AGL_BAD_CONTEXT = 10004 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:244 AGL_BAD_DRAWABLE = 10005 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:245 AGL_BAD_GDEV = 10006 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:246 AGL_BAD_STATE = 10007 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:247 AGL_BAD_VALUE = 10008 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:248 AGL_BAD_MATCH = 10009 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:249 AGL_BAD_ENUM = 10010 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:250 AGL_BAD_OFFSCREEN = 10011 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:251 AGL_BAD_FULLSCREEN = 10012 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:252 AGL_BAD_WINDOW = 10013 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:253 AGL_BAD_POINTER = 10014 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:254 AGL_BAD_MODULE = 10015 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:255 AGL_BAD_ALLOC = 10016 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:256 AGL_BAD_CONNECTION = 10017 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:257 GLint = c_long # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:47 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:264 aglChoosePixelFormat = _link_function('aglChoosePixelFormat', AGLPixelFormat, [POINTER(AGLDevice), GLint, POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:265 aglDestroyPixelFormat = _link_function('aglDestroyPixelFormat', None, [AGLPixelFormat], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:266 aglNextPixelFormat = _link_function('aglNextPixelFormat', AGLPixelFormat, [AGLPixelFormat], None) GLboolean = c_ubyte # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:43 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:267 aglDescribePixelFormat = _link_function('aglDescribePixelFormat', GLboolean, [AGLPixelFormat, GLint, POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:268 aglDevicesOfPixelFormat = _link_function('aglDevicesOfPixelFormat', POINTER(AGLDevice), [AGLPixelFormat, POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:273 aglQueryRendererInfo = _link_function('aglQueryRendererInfo', AGLRendererInfo, [POINTER(AGLDevice), GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:274 aglDestroyRendererInfo = _link_function('aglDestroyRendererInfo', None, [AGLRendererInfo], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:275 aglNextRendererInfo = _link_function('aglNextRendererInfo', AGLRendererInfo, [AGLRendererInfo], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:276 aglDescribeRenderer = _link_function('aglDescribeRenderer', GLboolean, [AGLRendererInfo, GLint, POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:281 aglCreateContext = _link_function('aglCreateContext', AGLContext, [AGLPixelFormat, AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:282 aglDestroyContext = _link_function('aglDestroyContext', GLboolean, [AGLContext], None) GLuint = c_ulong # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:51 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:283 aglCopyContext = _link_function('aglCopyContext', GLboolean, [AGLContext, AGLContext, GLuint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:284 aglUpdateContext = _link_function('aglUpdateContext', GLboolean, [AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:289 aglSetCurrentContext = _link_function('aglSetCurrentContext', GLboolean, [AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:290 aglGetCurrentContext = _link_function('aglGetCurrentContext', AGLContext, [], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:295 aglSetDrawable = _link_function('aglSetDrawable', GLboolean, [AGLContext, AGLDrawable], None) GLsizei = c_long # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:48 GLvoid = None # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:56 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:296 aglSetOffScreen = _link_function('aglSetOffScreen', GLboolean, [AGLContext, GLsizei, GLsizei, GLsizei, POINTER(GLvoid)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:297 aglSetFullScreen = _link_function('aglSetFullScreen', GLboolean, [AGLContext, GLsizei, GLsizei, GLsizei, GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:298 aglGetDrawable = _link_function('aglGetDrawable', AGLDrawable, [AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:303 aglSetVirtualScreen = _link_function('aglSetVirtualScreen', GLboolean, [AGLContext, GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:304 aglGetVirtualScreen = _link_function('aglGetVirtualScreen', GLint, [AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:309 aglGetVersion = _link_function('aglGetVersion', None, [POINTER(GLint), POINTER(GLint)], None) GLenum = c_ulong # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:42 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:314 aglConfigure = _link_function('aglConfigure', GLboolean, [GLenum, GLuint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:319 aglSwapBuffers = _link_function('aglSwapBuffers', None, [AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:324 aglEnable = _link_function('aglEnable', GLboolean, [AGLContext, GLenum], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:325 aglDisable = _link_function('aglDisable', GLboolean, [AGLContext, GLenum], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:326 aglIsEnabled = _link_function('aglIsEnabled', GLboolean, [AGLContext, GLenum], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:327 aglSetInteger = _link_function('aglSetInteger', GLboolean, [AGLContext, GLenum, POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:328 aglGetInteger = _link_function('aglGetInteger', GLboolean, [AGLContext, GLenum, POINTER(GLint)], None) Style = c_ubyte # /System/Library/Frameworks/CoreServices.framework/Headers/../Frameworks/CarbonCore.framework/Headers/MacTypes.h:524 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:333 aglUseFont = _link_function('aglUseFont', GLboolean, [AGLContext, GLint, Style, GLint, GLint, GLint, GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:338 aglGetError = _link_function('aglGetError', GLenum, [], None) GLubyte = c_ubyte # /System/Library/Frameworks/OpenGL.framework/Headers/gl.h:49 # /System/Library/Frameworks/AGL.framework/Headers/agl.h:339 aglErrorString = _link_function('aglErrorString', POINTER(GLubyte), [GLenum], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:344 aglResetLibrary = _link_function('aglResetLibrary', None, [], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:349 aglSurfaceTexture = _link_function('aglSurfaceTexture', None, [AGLContext, GLenum, GLenum, AGLContext], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:354 aglCreatePBuffer = _link_function('aglCreatePBuffer', GLboolean, [GLint, GLint, GLenum, GLenum, c_long, POINTER(AGLPbuffer)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:355 aglDestroyPBuffer = _link_function('aglDestroyPBuffer', GLboolean, [AGLPbuffer], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:356 aglDescribePBuffer = _link_function('aglDescribePBuffer', GLboolean, [AGLPbuffer, POINTER(GLint), POINTER(GLint), POINTER(GLenum), POINTER(GLenum), POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:357 aglTexImagePBuffer = _link_function('aglTexImagePBuffer', GLboolean, [AGLContext, AGLPbuffer, GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:362 aglSetPBuffer = _link_function('aglSetPBuffer', GLboolean, [AGLContext, AGLPbuffer, GLint, GLint, GLint], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:363 aglGetPBuffer = _link_function('aglGetPBuffer', GLboolean, [AGLContext, POINTER(AGLPbuffer), POINTER(GLint), POINTER(GLint), POINTER(GLint)], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:368 aglGetCGLContext = _link_function('aglGetCGLContext', GLboolean, [AGLContext, POINTER(POINTER(None))], None) # /System/Library/Frameworks/AGL.framework/Headers/agl.h:369 aglGetCGLPixelFormat = _link_function('aglGetCGLPixelFormat', GLboolean, [AGLPixelFormat, POINTER(POINTER(None))], None) __all__ = ['AGL_VERSION_2_0', 'AGLDevice', 'AGLDrawable', 'AGLRendererInfo', 'AGLPixelFormat', 'AGLContext', 'AGLPbuffer', 'AGL_NONE', 'AGL_ALL_RENDERERS', 'AGL_BUFFER_SIZE', 'AGL_LEVEL', 'AGL_RGBA', 'AGL_DOUBLEBUFFER', 'AGL_STEREO', 'AGL_AUX_BUFFERS', 'AGL_RED_SIZE', 'AGL_GREEN_SIZE', 'AGL_BLUE_SIZE', 'AGL_ALPHA_SIZE', 'AGL_DEPTH_SIZE', 'AGL_STENCIL_SIZE', 'AGL_ACCUM_RED_SIZE', 'AGL_ACCUM_GREEN_SIZE', 'AGL_ACCUM_BLUE_SIZE', 'AGL_ACCUM_ALPHA_SIZE', 'AGL_PIXEL_SIZE', 'AGL_MINIMUM_POLICY', 'AGL_MAXIMUM_POLICY', 'AGL_OFFSCREEN', 'AGL_FULLSCREEN', 'AGL_SAMPLE_BUFFERS_ARB', 'AGL_SAMPLES_ARB', 'AGL_AUX_DEPTH_STENCIL', 'AGL_COLOR_FLOAT', 'AGL_MULTISAMPLE', 'AGL_SUPERSAMPLE', 'AGL_SAMPLE_ALPHA', 'AGL_RENDERER_ID', 'AGL_SINGLE_RENDERER', 'AGL_NO_RECOVERY', 'AGL_ACCELERATED', 'AGL_CLOSEST_POLICY', 'AGL_ROBUST', 'AGL_BACKING_STORE', 'AGL_MP_SAFE', 'AGL_WINDOW', 'AGL_MULTISCREEN', 'AGL_VIRTUAL_SCREEN', 'AGL_COMPLIANT', 'AGL_PBUFFER', 'AGL_BUFFER_MODES', 'AGL_MIN_LEVEL', 'AGL_MAX_LEVEL', 'AGL_COLOR_MODES', 'AGL_ACCUM_MODES', 'AGL_DEPTH_MODES', 'AGL_STENCIL_MODES', 'AGL_MAX_AUX_BUFFERS', 'AGL_VIDEO_MEMORY', 'AGL_TEXTURE_MEMORY', 'AGL_RENDERER_COUNT', 'AGL_SWAP_RECT', 'AGL_BUFFER_RECT', 'AGL_SWAP_LIMIT', 'AGL_COLORMAP_TRACKING', 'AGL_COLORMAP_ENTRY', 'AGL_RASTERIZATION', 'AGL_SWAP_INTERVAL', 'AGL_STATE_VALIDATION', 'AGL_BUFFER_NAME', 'AGL_ORDER_CONTEXT_TO_FRONT', 'AGL_CONTEXT_SURFACE_ID', 'AGL_CONTEXT_DISPLAY_ID', 'AGL_SURFACE_ORDER', 'AGL_SURFACE_OPACITY', 'AGL_CLIP_REGION', 'AGL_FS_CAPTURE_SINGLE', 'AGL_SURFACE_BACKING_SIZE', 'AGL_ENABLE_SURFACE_BACKING_SIZE', 'AGL_SURFACE_VOLATILE', 'AGL_FORMAT_CACHE_SIZE', 'AGL_CLEAR_FORMAT_CACHE', 'AGL_RETAIN_RENDERERS', 'AGL_MONOSCOPIC_BIT', 'AGL_STEREOSCOPIC_BIT', 'AGL_SINGLEBUFFER_BIT', 'AGL_DOUBLEBUFFER_BIT', 'AGL_0_BIT', 'AGL_1_BIT', 'AGL_2_BIT', 'AGL_3_BIT', 'AGL_4_BIT', 'AGL_5_BIT', 'AGL_6_BIT', 'AGL_8_BIT', 'AGL_10_BIT', 'AGL_12_BIT', 'AGL_16_BIT', 'AGL_24_BIT', 'AGL_32_BIT', 'AGL_48_BIT', 'AGL_64_BIT', 'AGL_96_BIT', 'AGL_128_BIT', 'AGL_RGB8_BIT', 'AGL_RGB8_A8_BIT', 'AGL_BGR233_BIT', 'AGL_BGR233_A8_BIT', 'AGL_RGB332_BIT', 'AGL_RGB332_A8_BIT', 'AGL_RGB444_BIT', 'AGL_ARGB4444_BIT', 'AGL_RGB444_A8_BIT', 'AGL_RGB555_BIT', 'AGL_ARGB1555_BIT', 'AGL_RGB555_A8_BIT', 'AGL_RGB565_BIT', 'AGL_RGB565_A8_BIT', 'AGL_RGB888_BIT', 'AGL_ARGB8888_BIT', 'AGL_RGB888_A8_BIT', 'AGL_RGB101010_BIT', 'AGL_ARGB2101010_BIT', 'AGL_RGB101010_A8_BIT', 'AGL_RGB121212_BIT', 'AGL_ARGB12121212_BIT', 'AGL_RGB161616_BIT', 'AGL_ARGB16161616_BIT', 'AGL_INDEX8_BIT', 'AGL_INDEX16_BIT', 'AGL_RGBFLOAT64_BIT', 'AGL_RGBAFLOAT64_BIT', 'AGL_RGBFLOAT128_BIT', 'AGL_RGBAFLOAT128_BIT', 'AGL_RGBFLOAT256_BIT', 'AGL_RGBAFLOAT256_BIT', 'AGL_NO_ERROR', 'AGL_BAD_ATTRIBUTE', 'AGL_BAD_PROPERTY', 'AGL_BAD_PIXELFMT', 'AGL_BAD_RENDINFO', 'AGL_BAD_CONTEXT', 'AGL_BAD_DRAWABLE', 'AGL_BAD_GDEV', 'AGL_BAD_STATE', 'AGL_BAD_VALUE', 'AGL_BAD_MATCH', 'AGL_BAD_ENUM', 'AGL_BAD_OFFSCREEN', 'AGL_BAD_FULLSCREEN', 'AGL_BAD_WINDOW', 'AGL_BAD_POINTER', 'AGL_BAD_MODULE', 'AGL_BAD_ALLOC', 'AGL_BAD_CONNECTION', 'aglChoosePixelFormat', 'aglDestroyPixelFormat', 'aglNextPixelFormat', 'aglDescribePixelFormat', 'aglDevicesOfPixelFormat', 'aglQueryRendererInfo', 'aglDestroyRendererInfo', 'aglNextRendererInfo', 'aglDescribeRenderer', 'aglCreateContext', 'aglDestroyContext', 'aglCopyContext', 'aglUpdateContext', 'aglSetCurrentContext', 'aglGetCurrentContext', 'aglSetDrawable', 'aglSetOffScreen', 'aglSetFullScreen', 'aglGetDrawable', 'aglSetVirtualScreen', 'aglGetVirtualScreen', 'aglGetVersion', 'aglConfigure', 'aglSwapBuffers', 'aglEnable', 'aglDisable', 'aglIsEnabled', 'aglSetInteger', 'aglGetInteger', 'aglUseFont', 'aglGetError', 'aglErrorString', 'aglResetLibrary', 'aglSurfaceTexture', 'aglCreatePBuffer', 'aglDestroyPBuffer', 'aglDescribePBuffer', 'aglTexImagePBuffer', 'aglSetPBuffer', 'aglGetPBuffer', 'aglGetCGLContext', 'aglGetCGLPixelFormat'] # END GENERATED CONTENT (do not edit above this line)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * Boolean = c_ubyte # actually an unsigned char Fixed = c_int32 ItemCount = c_uint32 ByteOffset = ByteCount = c_uint32 class Rect(Structure): _fields_ = [ ('top', c_short), ('left', c_short), ('bottom', c_short), ('right', c_short) ] class Point(Structure): _fields_ = [ ('v', c_short), ('h', c_short), ] class CGPoint(Structure): _fields_ = [ ('x', c_float), ('y', c_float), ] class CGSize(Structure): _fields_ = [ ('width', c_float), ('height', c_float) ] class CGRect(Structure): _fields_ = [ ('origin', CGPoint), ('size', CGSize) ] __slots__ = ['origin', 'size'] CGDirectDisplayID = c_void_p CGDisplayCount = c_uint32 CGTableCount = c_uint32 CGDisplayCoord = c_int32 CGByteValue = c_ubyte CGOpenGLDisplayMask = c_uint32 CGRefreshRate = c_double CGCaptureOptions = c_uint32 HIPoint = CGPoint HISize = CGSize HIRect = CGRect class EventTypeSpec(Structure): _fields_ = [ ('eventClass', c_uint32), ('eventKind', c_uint32) ] WindowRef = c_void_p EventRef = c_void_p EventTargetRef = c_void_p EventHandlerRef = c_void_p MenuRef = c_void_p MenuID = c_int16 MenuItemIndex = c_uint16 MenuCommand = c_uint32 CFStringEncoding = c_uint WindowClass = c_uint32 WindowAttributes = c_uint32 WindowPositionMethod = c_uint32 EventMouseButton = c_uint16 EventMouseWheelAxis = c_uint16 OSType = c_uint32 OSStatus = c_int32 class MouseTrackingRegionID(Structure): _fields_ = [('signature', OSType), ('id', c_int32)] MouseTrackingRef = c_void_p RgnHandle = c_void_p class ProcessSerialNumber(Structure): _fields_ = [('highLongOfPSN', c_uint32), ('lowLongOfPSN', c_uint32)] class HICommand_Menu(Structure): _fields_ = [ ('menuRef', MenuRef), ('menuItemIndex', MenuItemIndex), ] class HICommand(Structure): _fields_ = [ ('attributes', c_uint32), ('commandID', c_uint32), ('menu', HICommand_Menu) ] class EventRecord(Structure): _fields_ = [ ('what', c_uint16), ('message', c_uint32), ('when', c_uint32), ('where', Point), ('modifiers', c_uint16) ] class RGBColor(Structure): _fields_ = [ ('red', c_ushort), ('green', c_ushort), ('blue', c_ushort) ] class TabletProximityRec(Structure): _fields_ = ( ('vendorID', c_uint16), ('tabletID', c_uint16), ('pointerID', c_uint16), ('deviceID', c_uint16), ('systemTabletID', c_uint16), ('vendorPointerType', c_uint16), ('pointerSerialNumber', c_uint32), ('uniqueID', c_uint64), ('capabilityMask', c_uint32), ('pointerType', c_uint8), ('enterProximity', c_uint8), ) class TabletPointRec(Structure): _fields_ = ( ('absX', c_int32), ('absY', c_int32), ('absZ', c_int32), ('buttons', c_uint16), ('pressure', c_uint16), ('tiltX', c_int16), ('tiltY', c_int16), ('rotation', c_uint16), ('tangentialPressure', c_int16), ('deviceID', c_uint16), ('vendor1', c_int16), ('vendor2', c_int16), ('vendor3', c_int16), )
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' # CFString.h kCFStringEncodingMacRoman = 0 kCFStringEncodingWindowsLatin1 = 0x0500 kCFStringEncodingISOLatin1 = 0x0201 kCFStringEncodingNextStepLatin = 0x0B01 kCFStringEncodingASCII = 0x0600 kCFStringEncodingUnicode = 0x0100 kCFStringEncodingUTF8 = 0x08000100 kCFStringEncodingNonLossyASCII = 0x0BFF # MacTypes.h noErr = 0 # CarbonEventsCore.h eventLoopTimedOutErr = -9875 eventLoopQuitErr = -9876 kEventPriorityStandard = 1 # MacApplication.h kUIModeNormal = 0 kUIModeContentSuppressed = 1 kUIModeContentHidden = 2 kUIModeAllSuppressed = 4 kUIModeAllHidden = 3 kUIOptionAutoShowMenuBar = 1 << 0 kUIOptionDisableAppleMenu = 1 << 2 kUIOptionDisableProcessSwitch = 1 << 3 kUIOptionDisableForceQuit = 1 << 4 kUIOptionDisableSessionTerminate = 1 << 5 kUIOptionDisableHide = 1 << 6 # MacWindows.h kAlertWindowClass = 1 kMovableAlertWindowClass = 2 kModalWindowClass = 3 kMovableModalWindowClass = 4 kFloatingWindowClass = 5 kDocumentWindowClass = 6 kUtilityWindowClass = 8 kHelpWindowClass = 10 kSheetWindowClass = 11 kToolbarWindowClass = 12 kPlainWindowClass = 13 kOverlayWindowClass = 14 kSheetAlertWindowClass = 15 kAltPlainWindowClass = 16 kSimpleWindowClass = 18 # no window frame kDrawerWindowClass = 20 kWindowNoAttributes = 0x0 kWindowCloseBoxAttribute = 0x1 kWindowHorizontalZoomAttribute = 0x2 kWindowVerticalZoomAttribute = 0x4 kWindowFullZoomAttribute = kWindowHorizontalZoomAttribute | \ kWindowVerticalZoomAttribute kWindowCollapseBoxAttribute = 0x8 kWindowResizableAttribute = 0x10 kWindowSideTitlebarAttribute = 0x20 kWindowToolbarAttribute = 0x40 kWindowMetalAttribute = 1 << 8 kWindowDoesNotCycleAttribute = 1 << 15 kWindowNoupdatesAttribute = 1 << 16 kWindowNoActivatesAttribute = 1 << 17 kWindowOpaqueForEventsAttribute = 1 << 18 kWindowCompositingAttribute = 1 << 19 kWindowNoShadowAttribute = 1 << 21 kWindowHideOnSuspendAttribute = 1 << 24 kWindowAsyncDragAttribute = 1 << 23 kWindowStandardHandlerAttribute = 1 << 25 kWindowHideOnFullScreenAttribute = 1 << 26 kWindowInWindowMenuAttribute = 1 << 27 kWindowLiveResizeAttribute = 1 << 28 kWindowIgnoreClicksAttribute = 1 << 29 kWindowNoConstrainAttribute = 1 << 31 kWindowStandardDocumentAttributes = kWindowCloseBoxAttribute | \ kWindowFullZoomAttribute | \ kWindowCollapseBoxAttribute | \ kWindowResizableAttribute kWindowStandardFloatingAttributes = kWindowCloseBoxAttribute | \ kWindowCollapseBoxAttribute kWindowCenterOnMainScreen = 1 kWindowCenterOnParentWindow = 2 kWindowCenterOnParentWindowScreen = 3 kWindowCascadeOnMainScreen = 4 kWindowCascadeOnParentWindow = 5 kWindowCascadeonParentWindowScreen = 6 kWindowCascadeStartAtParentWindowScreen = 10 kWindowAlertPositionOnMainScreen = 7 kWindowAlertPositionOnParentWindow = 8 kWindowAlertPositionOnParentWindowScreen = 9 kWindowTitleBarRgn = 0 kWindowTitleTextRgn = 1 kWindowCloseBoxRgn = 2 kWindowZoomBoxRgn = 3 kWindowDragRgn = 5 kWindowGrowRgn = 6 kWindowCollapseBoxRgn = 7 kWindowTitleProxyIconRgn = 8 kWindowStructureRgn = 32 kWindowContentRgn = 33 kWindowUpdateRgn = 34 kWindowOpaqueRgn = 35 kWindowGlobalPortRgn = 40 kWindowToolbarButtonRgn = 41 inDesk = 0 inNoWindow = 0 inMenuBar = 1 inSysWindow = 2 inContent = 3 inDrag = 4 inGrow = 5 inGoAway = 6 inZoomIn = 7 inZoomOut = 8 inCollapseBox = 11 inProxyIcon = 12 inToolbarButton = 13 inStructure = 15 def _name(name): return ord(name[0]) << 24 | \ ord(name[1]) << 16 | \ ord(name[2]) << 8 | \ ord(name[3]) # AEDataModel.h typeBoolean = _name('bool') typeChar = _name('TEXT') typeSInt16 = _name('shor') typeSInt32 = _name('long') typeUInt32 = _name('magn') typeSInt64 = _name('comp') typeIEEE32BitFloatingPoint = _name('sing') typeIEEE64BitFloatingPoint = _name('doub') type128BitFloatingPoint = _name('ldbl') typeDecimalStruct = _name('decm') # AERegistry.h typeUnicodeText = _name('utxt') typeStyledUnicodeText = _name('sutx') typeUTF8Text = _name('utf8') typeEncodedString = _name('encs') typeCString = _name('cstr') typePString = _name('pstr') typeEventRef = _name('evrf') # CarbonEvents.h kEventParamWindowRef = _name('wind') kEventParamWindowPartCode = _name('wpar') kEventParamGrafPort = _name('graf') kEventParamMenuRef = _name('menu') kEventParamEventRef = _name('evnt') kEventParamControlRef = _name('ctrl') kEventParamRgnHandle = _name('rgnh') kEventParamEnabled = _name('enab') kEventParamDimensions = _name('dims') kEventParamBounds = _name('boun') kEventParamAvailableBounds = _name('avlb') #kEventParamAEEventID = keyAEEventID #kEventParamAEEventClass = keyAEEventClass kEventParamCGContextRef = _name('cntx') kEventParamDeviceDepth = _name('devd') kEventParamDeviceColor = _name('devc') kEventParamMutableArray = _name('marr') kEventParamResult = _name('ansr') kEventParamMinimumSize = _name('mnsz') kEventParamMaximumSize = _name('mxsz') kEventParamAttributes = _name('attr') kEventParamReason = _name('why?') kEventParamTransactionID = _name('trns') kEventParamGDevice = _name('gdev') kEventParamIndex = _name('indx') kEventParamUserData = _name('usrd') kEventParamShape = _name('shap') typeWindowRef = _name('wind') typeWindowPartCode = _name('wpar') typeGrafPtr = _name('graf') typeGWorldPtr = _name('gwld') typeMenuRef = _name('menu') typeControlRef = _name('ctrl') typeCollection = _name('cltn') typeQDRgnHandle = _name('rgnh') typeOSStatus = _name('osst') typeCFIndex = _name('cfix') typeCGContextRef = _name('cntx') typeQDPoint = _name('QDpt') typeHICommand = _name('hcmd') typeHIPoint = _name('hipt') typeHISize = _name('hisz') typeHIRect = _name('hirc') typeHIShapeRef = _name('shap') typeVoidPtr = _name('void') typeGDHandle = _name('gdev') kCoreEventClass = _name('aevt') kEventClassMouse = _name('mous') kEventClassKeyboard = _name('keyb') kEventClassTextInput = _name('text') kEventClassApplication = _name('appl') kEventClassAppleEvent = _name('eppc') kEventClassMenu = _name('menu') kEventClassWindow = _name('wind') kEventClassControl = _name('cntl') kEventClassCommand = _name('cmds') kEventClassTablet = _name('tblt') kEventClassVolume = _name('vol ') kEventClassAppearance = _name('appm') kEventClassService = _name('serv') kEventClassToolbar = _name('tbar') kEventClassToolbarItem = _name('tbit') kEventClassToolbarItemView = _name('tbiv') kEventClassAccessibility = _name('acce') kEventClassSystem = _name('macs') kEventClassInk = _name('ink ') kEventClassTSMDocumentAccess = _name('tdac') kEventDurationForever = -1.0 # Appearance.h kThemeArrowCursor = 0 kThemeCopyArrowCursor = 1 kThemeAliasArrowCursor = 2 kThemeContextualMenuArrowCursor = 3 kThemeIBeamCursor = 4 kThemeCrossCursor = 5 kThemePlusCursor = 6 kThemeWatchCursor = 7 kThemeClosedHandCursor = 8 kThemeOpenHandCursor = 9 kThemePointingHandCursor = 10 kThemeCountingUpHandCursor = 11 kThemeCountingDownHandCursor = 12 kThemeCountingUpAndDownHandCursor = 13 kThemeSpinningCursor = 14 kThemeResizeLeftCursor = 15 kThemeResizeRightCursor = 16 kThemeResizeLeftRightCursor = 17 kThemeNotAllowedCursor = 18 kThemeResizeUpCursor = 19 kThemeResizeDownCursor = 20 kThemeResizeUpDownCursor = 21 kThemePoofCursor = 22 # AE kEventAppleEvent = 1 kEventAppQuit = 3 kAEQuitApplication = _name('quit') # Commands kEventProcessCommand = 1 kEventParamHICommand = _name('hcmd') kEventParamDirectObject = _name('----') kHICommandQuit = _name('quit') # Keyboard kEventRawKeyDown = 1 kEventRawKeyRepeat = 2 kEventRawKeyUp = 3 kEventRawKeyModifiersChanged = 4 kEventHotKeyPressed = 5 kEventHotKeyReleased = 6 kEventParamKeyCode = _name('kcod') kEventParamKeyMacCharCodes = _name('kchr') kEventParamKeyModifiers = _name('kmod') kEventParamKeyUnicodes = _name('kuni') kEventParamKeyboardType = _name('kbdt') typeEventHotKeyID = _name('hkid') activeFlagBit = 0 btnStateBit = 7 cmdKeyBit = 8 shiftKeyBit = 9 alphaLockBit = 10 optionKeyBit = 11 controlKeyBit = 12 rightShiftKeyBit = 13 rightOptionKeyBit = 14 rightControlKeyBit = 15 numLockBit = 16 activeFlag = 1 << activeFlagBit btnState = 1 << btnStateBit cmdKey = 1 << cmdKeyBit shiftKey = 1 << shiftKeyBit alphaLock = 1 << alphaLockBit optionKey = 1 << optionKeyBit controlKey = 1 << controlKeyBit rightShiftKey = 1 << rightShiftKeyBit rightOptionKey = 1 << rightOptionKeyBit rightControlKey = 1 << rightControlKeyBit numLock = 1 << numLockBit # TextInput kEventTextInputUpdateActiveInputArea = 1 kEventTextInputUnicodeForKeyEvent = 2 kEventTextInputOffsetToPos = 3 kEventTextInputPosToOffset = 4 kEventTextInputShowHideBottomWindow = 5 kEventTextInputGetSelectedText = 6 kEventTextInputUnicodeText = 7 kEventParamTextInputSendText = _name('tstx') kEventParamTextInputSendKeyboardEvent = _name('tske') # Mouse kEventMouseDown = 1 kEventMouseUp = 2 kEventMouseMoved = 5 kEventMouseDragged = 6 kEventMouseEntered = 8 kEventMouseExited = 9 kEventMouseWheelMoved = 10 kEventParamMouseLocation = _name('mloc') kEventParamWindowMouseLocation = _name('wmou') kEventParamMouseButton = _name('mbtn') kEventParamClickCount = _name('ccnt') kEventParamMouseWheelAxis = _name('mwax') kEventParamMouseWheelDelta = _name('mwdl') kEventParamMouseDelta = _name('mdta') kEventParamMouseChord = _name('chor') kEventParamTabletEventType = _name('tblt') kEventParamMouseTrackingRef = _name('mtrf') typeMouseButton = _name('mbtn') typeMouseWheelAxis = _name('mwax') typeMouseTrackingRef = _name('mtrf') kMouseTrackingOptionsLocalClip = 0 kMouseTrackingOptionsGlobalClip = 1 kEventMouseButtonPrimary = 1 kEventMouseButtonSecondary = 2 kEventMouseButtonTertiary = 3 kEventMouseWheelAxisX = 0 kEventMouseWheelAxisY = 1 DEFAULT_CREATOR_CODE = _name('PYGL') # <ah> this is registered for Pyglet # apps. register your own at: # http://developer.apple.com/datatype # Window kEventWindowUpdate = 1 kEventWindowDrawContent = 2 # -- window activation events -- kEventWindowActivated = 5 kEventWindowDeactivated = 6 kEventWindowHandleActivate = 91 kEventWindowHandleDeactivate = 92 kEventWindowGetClickActivation = 7 kEventWindowGetClickModality = 8 # -- window state change events -- kEventWindowShowing = 22 kEventWindowHiding = 23 kEventWindowShown = 24 kEventWindowHidden = 25 kEventWindowCollapsing = 86 kEventWindowCollapsed = 67 kEventWindowExpanding = 87 kEventWindowExpanded = 70 kEventWindowZoomed = 76 kEventWindowBoundsChanging = 26 kEventWindowBoundsChanged = 27 kEventWindowResizeStarted = 28 kEventWindowResizeCompleted = 29 kEventWindowDragStarted = 30 kEventWindowDragCompleted = 31 kEventWindowClosed = 73 kEventWindowTransitionStarted = 88 kEventWindowTransitionCompleted = 89 # -- window click events -- kEventWindowClickDragRgn = 32 kEventWindowClickResizeRgn = 33 kEventWindowClickCollapseRgn = 34 kEventWindowClickCloseRgn = 35 kEventWindowClickZoomRgn = 36 kEventWindowClickContentRgn = 37 kEventWindowClickProxyIconRgn = 38 kEventWindowClickToolbarButtonRgn = 41 kEventWindowClickStructureRgn = 42 # -- window cursor change events -- kEventWindowCursorChange = 40 # -- window action events -- kEventWindowCollapse = 66 kEventWindowCollapsed = 67 kEventWindowCollapseAll = 68 kEventWindowExpand = 69 kEventWindowExpanded = 70 kEventWindowExpandAll = 71 kEventWindowClose = 72 kEventWindowClosed = 73 kEventWindowCloseAll = 74 kEventWindowZoom = 75 kEventWindowZoomed = 76 kEventWindowZoomAll = 77 kEventWindowContextualMenuSelect = 78 kEventWindowPathSelect = 79 kEventWindowGetIdealSize = 80 kEventWindowGetMinimumSize = 81 kEventWindowGetMaximumSize = 82 kEventWindowConstrain = 83 kEventWindowHandleContentClick = 85 kEventWindowCollapsing = 86 kEventWindowExpanding = 87 kEventWindowTransitionStarted = 88 kEventWindowTransitionCompleted = 89 kEventWindowGetDockTileMenu = 90 kEventWindowHandleActivate = 91 kEventWindowHandleDeactivate = 92 kEventWindowProxyBeginDrag = 128 kEventWindowProxyEndDrag = 129 kEventWindowToolbarSwitchMode = 150 # -- window focus events -- kEventWindowFocusAcquired = 200 kEventWindowFocusRelinquish = 201 kEventWindowFocusContent = 202 kEventWindowFocusToolbar = 203 kEventWindowFocusDrawer = 204 # -- sheet events -- kEventWindowSheetOpening = 210 kEventWindowSheetOpened = 211 kEventWindowSheetClosing = 212 kEventWindowSheetClosed = 213 # -- drawer events -- kEventWindowDrawerOpening = 220 kEventWindowDrawerOpened = 221 kEventWindowDrawerClosing = 222 kEventWindowDrawerClosed = 223 # -- window definition events -- kEventWindowDrawFrame = 1000 kEventWindowDrawPart = 1001 kEventWindowGetRegion = 1002 kEventWindowHitTest = 1003 kEventWindowInit = 1004 kEventWindowDispose = 1005 kEventWindowDragHilite = 1006 kEventWindowModified = 1007 kEventWindowSetupProxyDragImage = 1008 kEventWindowStateChanged = 1009 kEventWindowMeasureTitle = 1010 kEventWindowDrawGrowBox = 1011 kEventWindowGetGrowImageRegion = 1012 kEventWindowPaint = 1013 # Process.h kNoProcess = 0 kSystemProcess = 1 kCurrentProcess = 2 # CGColorSpace.h kCGRenderingIntentDefault = 0 # CGImage.h kCGImageAlphaNone = 0 kCGImageAlphaPremultipliedLast = 1 kCGImageAlphaPremultipliedFirst = 2 kCGImageAlphaLast = 3 kCGImageAlphaFirst = 4 kCGImageAlphaNoneSkipLast = 5 kCGImageAlphaNoneSkipFirst = 6 kCGImageAlphaOnly = 7 # Tablet kEventTabletPoint = 1 kEventTabletProximity = 2 kEventParamTabletPointRec = _name('tbrc') kEventParamTabletProximityRec = _name('tbpx') typeTabletPointRec = _name('tbrc') typeTabletProximityRec = _name('tbpx')
Python
# objective-ctypes # # Copyright (c) 2011, Phillip Nguyen # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # Neither the name of objective-ctypes nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. import sys import platform from ctypes import * from ctypes import util from cocoatypes import * __LP64__ = (sys.maxint > 2**32) __i386__ = (platform.machine() == 'i386') if sizeof(c_void_p) == 4: c_ptrdiff_t = c_int32 elif sizeof(c_void_p) == 8: c_ptrdiff_t = c_int64 ###################################################################### objc = cdll.LoadLibrary(util.find_library('objc')) ###################################################################### # BOOL class_addIvar(Class cls, const char *name, size_t size, uint8_t alignment, const char *types) objc.class_addIvar.restype = c_bool objc.class_addIvar.argtypes = [c_void_p, c_char_p, c_size_t, c_uint8, c_char_p] # BOOL class_addMethod(Class cls, SEL name, IMP imp, const char *types) objc.class_addMethod.restype = c_bool # BOOL class_addProtocol(Class cls, Protocol *protocol) objc.class_addProtocol.restype = c_bool objc.class_addProtocol.argtypes = [c_void_p, c_void_p] # BOOL class_conformsToProtocol(Class cls, Protocol *protocol) objc.class_conformsToProtocol.restype = c_bool objc.class_conformsToProtocol.argtypes = [c_void_p, c_void_p] # Ivar * class_copyIvarList(Class cls, unsigned int *outCount) # Returns an array of pointers of type Ivar describing instance variables. # The array has *outCount pointers followed by a NULL terminator. # You must free() the returned array. objc.class_copyIvarList.restype = POINTER(c_void_p) objc.class_copyIvarList.argtypes = [c_void_p, POINTER(c_uint)] # Method * class_copyMethodList(Class cls, unsigned int *outCount) # Returns an array of pointers of type Method describing instance methods. # The array has *outCount pointers followed by a NULL terminator. # You must free() the returned array. objc.class_copyMethodList.restype = POINTER(c_void_p) objc.class_copyMethodList.argtypes = [c_void_p, POINTER(c_uint)] # objc_property_t * class_copyPropertyList(Class cls, unsigned int *outCount) # Returns an array of pointers of type objc_property_t describing properties. # The array has *outCount pointers followed by a NULL terminator. # You must free() the returned array. objc.class_copyPropertyList.restype = POINTER(c_void_p) objc.class_copyPropertyList.argtypes = [c_void_p, POINTER(c_uint)] # Protocol ** class_copyProtocolList(Class cls, unsigned int *outCount) # Returns an array of pointers of type Protocol* describing protocols. # The array has *outCount pointers followed by a NULL terminator. # You must free() the returned array. objc.class_copyProtocolList.restype = POINTER(c_void_p) objc.class_copyProtocolList.argtypes = [c_void_p, POINTER(c_uint)] # id class_createInstance(Class cls, size_t extraBytes) objc.class_createInstance.restype = c_void_p objc.class_createInstance.argtypes = [c_void_p, c_size_t] # Method class_getClassMethod(Class aClass, SEL aSelector) # Will also search superclass for implementations. objc.class_getClassMethod.restype = c_void_p objc.class_getClassMethod.argtypes = [c_void_p, c_void_p] # Ivar class_getClassVariable(Class cls, const char* name) objc.class_getClassVariable.restype = c_void_p objc.class_getClassVariable.argtypes = [c_void_p, c_char_p] # Method class_getInstanceMethod(Class aClass, SEL aSelector) # Will also search superclass for implementations. objc.class_getInstanceMethod.restype = c_void_p objc.class_getInstanceMethod.argtypes = [c_void_p, c_void_p] # size_t class_getInstanceSize(Class cls) objc.class_getInstanceSize.restype = c_size_t objc.class_getInstanceSize.argtypes = [c_void_p] # Ivar class_getInstanceVariable(Class cls, const char* name) objc.class_getInstanceVariable.restype = c_void_p objc.class_getInstanceVariable.argtypes = [c_void_p, c_char_p] # const char *class_getIvarLayout(Class cls) objc.class_getIvarLayout.restype = c_char_p objc.class_getIvarLayout.argtypes = [c_void_p] # IMP class_getMethodImplementation(Class cls, SEL name) objc.class_getMethodImplementation.restype = c_void_p objc.class_getMethodImplementation.argtypes = [c_void_p, c_void_p] # IMP class_getMethodImplementation_stret(Class cls, SEL name) objc.class_getMethodImplementation_stret.restype = c_void_p objc.class_getMethodImplementation_stret.argtypes = [c_void_p, c_void_p] # const char * class_getName(Class cls) objc.class_getName.restype = c_char_p objc.class_getName.argtypes = [c_void_p] # objc_property_t class_getProperty(Class cls, const char *name) objc.class_getProperty.restype = c_void_p objc.class_getProperty.argtypes = [c_void_p, c_char_p] # Class class_getSuperclass(Class cls) objc.class_getSuperclass.restype = c_void_p objc.class_getSuperclass.argtypes = [c_void_p] # int class_getVersion(Class theClass) objc.class_getVersion.restype = c_int objc.class_getVersion.argtypes = [c_void_p] # const char *class_getWeakIvarLayout(Class cls) objc.class_getWeakIvarLayout.restype = c_char_p objc.class_getWeakIvarLayout.argtypes = [c_void_p] # BOOL class_isMetaClass(Class cls) objc.class_isMetaClass.restype = c_bool objc.class_isMetaClass.argtypes = [c_void_p] # IMP class_replaceMethod(Class cls, SEL name, IMP imp, const char *types) objc.class_replaceMethod.restype = c_void_p objc.class_replaceMethod.argtypes = [c_void_p, c_void_p, c_void_p, c_char_p] # BOOL class_respondsToSelector(Class cls, SEL sel) objc.class_respondsToSelector.restype = c_bool objc.class_respondsToSelector.argtypes = [c_void_p, c_void_p] # void class_setIvarLayout(Class cls, const char *layout) objc.class_setIvarLayout.restype = None objc.class_setIvarLayout.argtypes = [c_void_p, c_char_p] # Class class_setSuperclass(Class cls, Class newSuper) objc.class_setSuperclass.restype = c_void_p objc.class_setSuperclass.argtypes = [c_void_p, c_void_p] # void class_setVersion(Class theClass, int version) objc.class_setVersion.restype = None objc.class_setVersion.argtypes = [c_void_p, c_int] # void class_setWeakIvarLayout(Class cls, const char *layout) objc.class_setWeakIvarLayout.restype = None objc.class_setWeakIvarLayout.argtypes = [c_void_p, c_char_p] ###################################################################### # const char * ivar_getName(Ivar ivar) objc.ivar_getName.restype = c_char_p objc.ivar_getName.argtypes = [c_void_p] # ptrdiff_t ivar_getOffset(Ivar ivar) objc.ivar_getOffset.restype = c_ptrdiff_t objc.ivar_getOffset.argtypes = [c_void_p] # const char * ivar_getTypeEncoding(Ivar ivar) objc.ivar_getTypeEncoding.restype = c_char_p objc.ivar_getTypeEncoding.argtypes = [c_void_p] ###################################################################### # char * method_copyArgumentType(Method method, unsigned int index) # You must free() the returned string. objc.method_copyArgumentType.restype = c_char_p objc.method_copyArgumentType.argtypes = [c_void_p, c_uint] # char * method_copyReturnType(Method method) # You must free() the returned string. objc.method_copyReturnType.restype = c_char_p objc.method_copyReturnType.argtypes = [c_void_p] # void method_exchangeImplementations(Method m1, Method m2) objc.method_exchangeImplementations.restype = None objc.method_exchangeImplementations.argtypes = [c_void_p, c_void_p] # void method_getArgumentType(Method method, unsigned int index, char *dst, size_t dst_len) # Functionally similar to strncpy(dst, parameter_type, dst_len). objc.method_getArgumentType.restype = None objc.method_getArgumentType.argtypes = [c_void_p, c_uint, c_char_p, c_size_t] # IMP method_getImplementation(Method method) objc.method_getImplementation.restype = c_void_p objc.method_getImplementation.argtypes = [c_void_p] # SEL method_getName(Method method) objc.method_getName.restype = c_void_p objc.method_getName.argtypes = [c_void_p] # unsigned method_getNumberOfArguments(Method method) objc.method_getNumberOfArguments.restype = c_uint objc.method_getNumberOfArguments.argtypes = [c_void_p] # void method_getReturnType(Method method, char *dst, size_t dst_len) # Functionally similar to strncpy(dst, return_type, dst_len) objc.method_getReturnType.restype = None objc.method_getReturnType.argtypes = [c_void_p, c_char_p, c_size_t] # const char * method_getTypeEncoding(Method method) objc.method_getTypeEncoding.restype = c_char_p objc.method_getTypeEncoding.argtypes = [c_void_p] # IMP method_setImplementation(Method method, IMP imp) objc.method_setImplementation.restype = c_void_p objc.method_setImplementation.argtypes = [c_void_p, c_void_p] ###################################################################### # Class objc_allocateClassPair(Class superclass, const char *name, size_t extraBytes) objc.objc_allocateClassPair.restype = c_void_p objc.objc_allocateClassPair.argtypes = [c_void_p, c_char_p, c_size_t] # Protocol **objc_copyProtocolList(unsigned int *outCount) # Returns an array of *outcount pointers followed by NULL terminator. # You must free() the array. objc.objc_copyProtocolList.restype = POINTER(c_void_p) objc.objc_copyProtocolList.argtypes = [POINTER(c_int)] # id objc_getAssociatedObject(id object, void *key) objc.objc_getAssociatedObject.restype = c_void_p objc.objc_getAssociatedObject.argtypes = [c_void_p, c_void_p] # id objc_getClass(const char *name) objc.objc_getClass.restype = c_void_p objc.objc_getClass.argtypes = [c_char_p] # int objc_getClassList(Class *buffer, int bufferLen) # Pass None for buffer to obtain just the total number of classes. objc.objc_getClassList.restype = c_int objc.objc_getClassList.argtypes = [c_void_p, c_int] # id objc_getMetaClass(const char *name) objc.objc_getMetaClass.restype = c_void_p objc.objc_getMetaClass.argtypes = [c_char_p] # Protocol *objc_getProtocol(const char *name) objc.objc_getProtocol.restype = c_void_p objc.objc_getProtocol.argtypes = [c_char_p] # You should set return and argument types depending on context. # id objc_msgSend(id theReceiver, SEL theSelector, ...) # id objc_msgSendSuper(struct objc_super *super, SEL op, ...) # void objc_msgSendSuper_stret(struct objc_super *super, SEL op, ...) objc.objc_msgSendSuper_stret.restype = None # double objc_msgSend_fpret(id self, SEL op, ...) # objc.objc_msgSend_fpret.restype = c_double # void objc_msgSend_stret(void * stretAddr, id theReceiver, SEL theSelector, ...) objc.objc_msgSend_stret.restype = None # void objc_registerClassPair(Class cls) objc.objc_registerClassPair.restype = None objc.objc_registerClassPair.argtypes = [c_void_p] # void objc_removeAssociatedObjects(id object) objc.objc_removeAssociatedObjects.restype = None objc.objc_removeAssociatedObjects.argtypes = [c_void_p] # void objc_setAssociatedObject(id object, void *key, id value, objc_AssociationPolicy policy) objc.objc_setAssociatedObject.restype = None objc.objc_setAssociatedObject.argtypes = [c_void_p, c_void_p, c_void_p, c_int] ###################################################################### # id object_copy(id obj, size_t size) objc.object_copy.restype = c_void_p objc.object_copy.argtypes = [c_void_p, c_size_t] # id object_dispose(id obj) objc.object_dispose.restype = c_void_p objc.object_dispose.argtypes = [c_void_p] # Class object_getClass(id object) objc.object_getClass.restype = c_void_p objc.object_getClass.argtypes = [c_void_p] # const char *object_getClassName(id obj) objc.object_getClassName.restype = c_char_p objc.object_getClassName.argtypes = [c_void_p] # Ivar object_getInstanceVariable(id obj, const char *name, void **outValue) objc.object_getInstanceVariable.restype = c_void_p objc.object_getInstanceVariable.argtypes=[c_void_p, c_char_p, c_void_p] # id object_getIvar(id object, Ivar ivar) objc.object_getIvar.restype = c_void_p objc.object_getIvar.argtypes = [c_void_p, c_void_p] # Class object_setClass(id object, Class cls) objc.object_setClass.restype = c_void_p objc.object_setClass.argtypes = [c_void_p, c_void_p] # Ivar object_setInstanceVariable(id obj, const char *name, void *value) # Set argtypes based on the data type of the instance variable. objc.object_setInstanceVariable.restype = c_void_p # void object_setIvar(id object, Ivar ivar, id value) objc.object_setIvar.restype = None objc.object_setIvar.argtypes = [c_void_p, c_void_p, c_void_p] ###################################################################### # const char *property_getAttributes(objc_property_t property) objc.property_getAttributes.restype = c_char_p objc.property_getAttributes.argtypes = [c_void_p] # const char *property_getName(objc_property_t property) objc.property_getName.restype = c_char_p objc.property_getName.argtypes = [c_void_p] ###################################################################### # BOOL protocol_conformsToProtocol(Protocol *proto, Protocol *other) objc.protocol_conformsToProtocol.restype = c_bool objc.protocol_conformsToProtocol.argtypes = [c_void_p, c_void_p] class OBJC_METHOD_DESCRIPTION(Structure): _fields_ = [ ("name", c_void_p), ("types", c_char_p) ] # struct objc_method_description *protocol_copyMethodDescriptionList(Protocol *p, BOOL isRequiredMethod, BOOL isInstanceMethod, unsigned int *outCount) # You must free() the returned array. objc.protocol_copyMethodDescriptionList.restype = POINTER(OBJC_METHOD_DESCRIPTION) objc.protocol_copyMethodDescriptionList.argtypes = [c_void_p, c_bool, c_bool, POINTER(c_uint)] # objc_property_t * protocol_copyPropertyList(Protocol *protocol, unsigned int *outCount) objc.protocol_copyPropertyList.restype = c_void_p objc.protocol_copyPropertyList.argtypes = [c_void_p, POINTER(c_uint)] # Protocol **protocol_copyProtocolList(Protocol *proto, unsigned int *outCount) objc.protocol_copyProtocolList = POINTER(c_void_p) objc.protocol_copyProtocolList.argtypes = [c_void_p, POINTER(c_uint)] # struct objc_method_description protocol_getMethodDescription(Protocol *p, SEL aSel, BOOL isRequiredMethod, BOOL isInstanceMethod) objc.protocol_getMethodDescription.restype = OBJC_METHOD_DESCRIPTION objc.protocol_getMethodDescription.argtypes = [c_void_p, c_void_p, c_bool, c_bool] # const char *protocol_getName(Protocol *p) objc.protocol_getName.restype = c_char_p objc.protocol_getName.argtypes = [c_void_p] ###################################################################### # const char* sel_getName(SEL aSelector) objc.sel_getName.restype = c_char_p objc.sel_getName.argtypes = [c_void_p] # SEL sel_getUid(const char *str) # Use sel_registerName instead. # BOOL sel_isEqual(SEL lhs, SEL rhs) objc.sel_isEqual.restype = c_bool objc.sel_isEqual.argtypes = [c_void_p, c_void_p] # SEL sel_registerName(const char *str) objc.sel_registerName.restype = c_void_p objc.sel_registerName.argtypes = [c_char_p] ###################################################################### def get_selector(name): return c_void_p(objc.sel_registerName(name)) def get_class(name): return c_void_p(objc.objc_getClass(name)) def get_object_class(obj): return c_void_p(objc.object_getClass(obj)) def get_metaclass(name): return c_void_p(objc.objc_getMetaClass(name)) def get_superclass_of_object(obj): cls = c_void_p(objc.object_getClass(obj)) return c_void_p(objc.class_getSuperclass(cls)) # http://www.sealiesoftware.com/blog/archive/2008/10/30/objc_explain_objc_msgSend_stret.html # http://www.x86-64.org/documentation/abi-0.99.pdf (pp.17-23) # executive summary: on x86-64, who knows? def x86_should_use_stret(restype): """Try to figure out when a return type will be passed on stack.""" if type(restype) != type(Structure): return False if not __LP64__ and sizeof(restype) <= 8: return False if __LP64__ and sizeof(restype) <= 16: # maybe? I don't know? return False return True # http://www.sealiesoftware.com/blog/archive/2008/11/16/objc_explain_objc_msgSend_fpret.html def should_use_fpret(restype): """Determine if objc_msgSend_fpret is required to return a floating point type.""" if not __i386__: # Unneeded on non-intel processors return False if __LP64__ and restype == c_longdouble: # Use only for long double on x86_64 return True if not __LP64__ and restype in (c_float, c_double, c_longdouble): return True return False # By default, assumes that restype is c_void_p # and that all arguments are wrapped inside c_void_p. # Use the restype and argtypes keyword arguments to # change these values. restype should be a ctypes type # and argtypes should be a list of ctypes types for # the arguments of the message only. def send_message(receiver, selName, *args, **kwargs): if isinstance(receiver, basestring): receiver = get_class(receiver) selector = get_selector(selName) restype = kwargs.get('restype', c_void_p) #print 'send_message', receiver, selName, args, kwargs argtypes = kwargs.get('argtypes', []) # Choose the correct version of objc_msgSend based on return type. if should_use_fpret(restype): objc.objc_msgSend_fpret.restype = restype objc.objc_msgSend_fpret.argtypes = [c_void_p, c_void_p] + argtypes result = objc.objc_msgSend_fpret(receiver, selector, *args) elif x86_should_use_stret(restype): objc.objc_msgSend_stret.argtypes = [POINTER(restype), c_void_p, c_void_p] + argtypes result = restype() objc.objc_msgSend_stret(byref(result), receiver, selector, *args) else: objc.objc_msgSend.restype = restype objc.objc_msgSend.argtypes = [c_void_p, c_void_p] + argtypes result = objc.objc_msgSend(receiver, selector, *args) if restype == c_void_p: result = c_void_p(result) return result class OBJC_SUPER(Structure): _fields_ = [ ('receiver', c_void_p), ('class', c_void_p) ] OBJC_SUPER_PTR = POINTER(OBJC_SUPER) #http://stackoverflow.com/questions/3095360/what-exactly-is-super-in-objective-c def send_super(receiver, selName, *args, **kwargs): #print 'send_super', receiver, selName, args if hasattr(receiver, '_as_parameter_'): receiver = receiver._as_parameter_ superclass = get_superclass_of_object(receiver) super_struct = OBJC_SUPER(receiver, superclass) selector = get_selector(selName) restype = kwargs.get('restype', c_void_p) argtypes = kwargs.get('argtypes', None) objc.objc_msgSendSuper.restype = restype if argtypes: objc.objc_msgSendSuper.argtypes = [OBJC_SUPER_PTR, c_void_p] + argtypes else: objc.objc_msgSendSuper.argtypes = None result = objc.objc_msgSendSuper(byref(super_struct), selector, *args) if restype == c_void_p: result = c_void_p(result) return result ###################################################################### cfunctype_table = {} def parse_type_encoding(encoding): """Takes a type encoding string and outputs a list of the separated type codes. Currently does not handle unions or bitfields and strips out any field width specifiers or type specifiers from the encoding. Examples: parse_type_encoding('^v16@0:8') --> ['^v', '@', ':'] parse_type_encoding('{CGSize=dd}40@0:8{CGSize=dd}16Q32') --> ['{CGSize=dd}', '@', ':', '{CGSize=dd}', 'Q'] """ type_encodings = [] brace_count = 0 # number of unclosed curly braces bracket_count = 0 # number of unclosed square brackets typecode = '' for c in encoding: if c == '{': # Check if this marked the end of previous type code. if typecode and typecode[-1] != '^' and brace_count == 0 and bracket_count == 0: type_encodings.append(typecode) typecode = '' typecode += c brace_count += 1 elif c == '}': typecode += c brace_count -= 1 assert(brace_count >= 0) elif c == '[': # Check if this marked the end of previous type code. if typecode and typecode[-1] != '^' and brace_count == 0 and bracket_count == 0: type_encodings.append(typecode) typecode = '' typecode += c bracket_count += 1 elif c == ']': typecode += c bracket_count -= 1 assert(bracket_count >= 0) elif brace_count or bracket_count: # Anything encountered while inside braces or brackets gets stuck on. typecode += c elif c in '0123456789': # Ignore field width specifiers for now. pass elif c in 'rnNoORV': # Also ignore type specifiers. pass elif c in '^cislqCISLQfdBv*@#:b?': if typecode and typecode[-1] == '^': # Previous char was pointer specifier, so keep going. typecode += c else: # Add previous type code to the list. if typecode: type_encodings.append(typecode) # Start a new type code. typecode = c # Add the last type code to the list if typecode: type_encodings.append(typecode) return type_encodings # Limited to basic types and pointers to basic types. # Does not try to handle arrays, arbitrary structs, unions, or bitfields. def cfunctype_for_encoding(encoding): # Check if we've already created a CFUNCTYPE for this encoding. # If so, then return the cached CFUNCTYPE. if encoding in cfunctype_table: return cfunctype_table[encoding] # Otherwise, create a new CFUNCTYPE for the encoding. typecodes = {'c':c_char, 'i':c_int, 's':c_short, 'l':c_long, 'q':c_longlong, 'C':c_ubyte, 'I':c_uint, 'S':c_ushort, 'L':c_ulong, 'Q':c_ulonglong, 'f':c_float, 'd':c_double, 'B':c_bool, 'v':None, '*':c_char_p, '@':c_void_p, '#':c_void_p, ':':c_void_p, NSPointEncoding:NSPoint, NSSizeEncoding:NSSize, NSRectEncoding:NSRect, NSRangeEncoding:NSRange, PyObjectEncoding:py_object} argtypes = [] for code in parse_type_encoding(encoding): if code in typecodes: argtypes.append(typecodes[code]) elif code[0] == '^' and code[1:] in typecodes: argtypes.append(POINTER(typecodes[code[1:]])) else: raise Exception('unknown type encoding: ' + code) cfunctype = CFUNCTYPE(*argtypes) # Cache the new CFUNCTYPE in the cfunctype_table. # We do this mainly because it prevents the CFUNCTYPE # from being garbage-collected while we need it. cfunctype_table[encoding] = cfunctype return cfunctype ###################################################################### # After calling create_subclass, you must first register # it with register_subclass before you may use it. # You can add new methods after the class is registered, # but you cannot add any new ivars. def create_subclass(superclass, name): if isinstance(superclass, basestring): superclass = get_class(superclass) return c_void_p(objc.objc_allocateClassPair(superclass, name, 0)) def register_subclass(subclass): objc.objc_registerClassPair(subclass) # types is a string encoding the argument types of the method. # The first type code of types is the return type (e.g. 'v' if void) # The second type code must be '@' for id self. # The third type code must be ':' for SEL cmd. # Additional type codes are for types of other arguments if any. def add_method(cls, selName, method, types): type_encodings = parse_type_encoding(types) assert(type_encodings[1] == '@') # ensure id self typecode assert(type_encodings[2] == ':') # ensure SEL cmd typecode selector = get_selector(selName) cfunctype = cfunctype_for_encoding(types) imp = cfunctype(method) objc.class_addMethod.argtypes = [c_void_p, c_void_p, cfunctype, c_char_p] objc.class_addMethod(cls, selector, imp, types) return imp def add_ivar(cls, name, vartype): return objc.class_addIvar(cls, name, sizeof(vartype), alignment(vartype), encoding_for_ctype(vartype)) def set_instance_variable(obj, varname, value, vartype): objc.object_setInstanceVariable.argtypes = [c_void_p, c_char_p, vartype] objc.object_setInstanceVariable(obj, varname, value) def get_instance_variable(obj, varname, vartype): variable = vartype() objc.object_getInstanceVariable(obj, varname, byref(variable)) return variable.value ###################################################################### class ObjCMethod(object): """This represents an unbound Objective-C method (really an IMP).""" # Note, need to map 'c' to c_byte rather than c_char, because otherwise # ctypes converts the value into a one-character string which is generally # not what we want at all, especially when the 'c' represents a bool var. typecodes = {'c':c_byte, 'i':c_int, 's':c_short, 'l':c_long, 'q':c_longlong, 'C':c_ubyte, 'I':c_uint, 'S':c_ushort, 'L':c_ulong, 'Q':c_ulonglong, 'f':c_float, 'd':c_double, 'B':c_bool, 'v':None, 'Vv':None, '*':c_char_p, '@':c_void_p, '#':c_void_p, ':':c_void_p, '^v':c_void_p, '?':c_void_p, NSPointEncoding:NSPoint, NSSizeEncoding:NSSize, NSRectEncoding:NSRect, NSRangeEncoding:NSRange, PyObjectEncoding:py_object} cfunctype_table = {} def __init__(self, method): """Initialize with an Objective-C Method pointer. We then determine the return type and argument type information of the method.""" self.selector = c_void_p(objc.method_getName(method)) self.name = objc.sel_getName(self.selector) self.pyname = self.name.replace(':', '_') self.encoding = objc.method_getTypeEncoding(method) self.return_type = objc.method_copyReturnType(method) self.nargs = objc.method_getNumberOfArguments(method) self.imp = c_void_p(objc.method_getImplementation(method)) self.argument_types = [] for i in range(self.nargs): buffer = c_buffer(512) objc.method_getArgumentType(method, i, buffer, len(buffer)) self.argument_types.append(buffer.value) # Get types for all the arguments. try: self.argtypes = [self.ctype_for_encoding(t) for t in self.argument_types] except: #print 'no argtypes encoding for %s (%s)' % (self.name, self.argument_types) self.argtypes = None # Get types for the return type. try: if self.return_type == '@': self.restype = ObjCInstance elif self.return_type == '#': self.restype = ObjCClass else: self.restype = self.ctype_for_encoding(self.return_type) except: #print 'no restype encoding for %s (%s)' % (self.name, self.return_type) self.restype = None self.func = None def ctype_for_encoding(self, encoding): """Return ctypes type for an encoded Objective-C type.""" if encoding in self.typecodes: return self.typecodes[encoding] elif encoding[0] == '^' and encoding[1:] in self.typecodes: return POINTER(self.typecodes[encoding[1:]]) elif encoding[0] == '^' and encoding[1:] in [CGImageEncoding, NSZoneEncoding]: # special cases return c_void_p elif encoding[0] == 'r' and encoding[1:] in self.typecodes: # const decorator, don't care return self.typecodes[encoding[1:]] elif encoding[0:2] == 'r^' and encoding[2:] in self.typecodes: # const pointer, also don't care return POINTER(self.typecodes[encoding[2:]]) else: raise Exception('unknown encoding for %s: %s' % (self.name, encoding)) def get_prototype(self): """Returns a ctypes CFUNCTYPE for the method.""" if self.restype == ObjCInstance or self.restype == ObjCClass: # Some hacky stuff to get around ctypes issues on 64-bit. Can't let # ctypes convert the return value itself, because it truncates the pointer # along the way. So instead, we must do set the return type to c_void_p to # ensure we get 64-bit addresses and then convert the return value manually. self.prototype = CFUNCTYPE(c_void_p, *self.argtypes) else: self.prototype = CFUNCTYPE(self.restype, *self.argtypes) return self.prototype def __repr__(self): return "<ObjCMethod: %s %s>" % (self.name, self.encoding) def get_callable(self): """Returns a python-callable version of the method's IMP.""" if not self.func: prototype = self.get_prototype() self.func = cast(self.imp, prototype) if self.restype == ObjCInstance or self.restype == ObjCClass: self.func.restype = c_void_p else: self.func.restype = self.restype self.func.argtypes = self.argtypes return self.func def __call__(self, objc_id, *args): """Call the method with the given id and arguments. You do not need to pass in the selector as an argument since it will be automatically provided.""" f = self.get_callable() try: result = f(objc_id, self.selector, *args) # Convert result to python type if it is a instance or class pointer. if self.restype == ObjCInstance: result = ObjCInstance(result) elif self.restype == ObjCClass: result = ObjCClass(result) return result except ArgumentError as error: # Add more useful info to argument error exceptions, then reraise. error.args += ('selector = ' + self.name, 'argtypes =' + str(self.argtypes), 'encoding = ' + self.encoding) raise ###################################################################### class ObjCBoundMethod(object): """This represents an Objective-C method (an IMP) which has been bound to some id which will be passed as the first parameter to the method.""" def __init__(self, method, objc_id): """Initialize with a method and ObjCInstance or ObjCClass object.""" self.method = method self.objc_id = objc_id def __repr__(self): return '<ObjCBoundMethod %s (%s)>' % (self.method.name, self.objc_id) def __call__(self, *args): """Call the method with the given arguments.""" return self.method(self.objc_id, *args) ###################################################################### class ObjCClass(object): """Python wrapper for an Objective-C class.""" # We only create one Python object for each Objective-C class. # Any future calls with the same class will return the previously # created Python object. Note that these aren't weak references. # After you create an ObjCClass, it will exist until the end of the # program. _registered_classes = {} def __new__(cls, class_name_or_ptr): """Create a new ObjCClass instance or return a previously created instance for the given Objective-C class. The argument may be either the name of the class to retrieve, or a pointer to the class.""" # Determine name and ptr values from passed in argument. if isinstance(class_name_or_ptr, basestring): name = class_name_or_ptr ptr = c_void_p(objc.objc_getClass(name)) else: ptr = class_name_or_ptr # Make sure that ptr value is wrapped in c_void_p object # for safety when passing as ctypes argument. if not isinstance(ptr, c_void_p): ptr = c_void_p(ptr) name = objc.class_getName(ptr) # Check if we've already created a Python object for this class # and if so, return it rather than making a new one. if name in cls._registered_classes: return cls._registered_classes[name] # Otherwise create a new Python object and then initialize it. objc_class = super(ObjCClass, cls).__new__(cls) objc_class.ptr = ptr objc_class.name = name objc_class.instance_methods = {} # mapping of name -> instance method objc_class.class_methods = {} # mapping of name -> class method objc_class._as_parameter_ = ptr # for ctypes argument passing # Store the new class in dictionary of registered classes. cls._registered_classes[name] = objc_class # Not sure this is necessary... objc_class.cache_instance_methods() objc_class.cache_class_methods() return objc_class def __repr__(self): return "<ObjCClass: %s at %s>" % (self.name, str(self.ptr.value)) def cache_instance_methods(self): """Create and store python representations of all instance methods implemented by this class (but does not find methods of superclass).""" count = c_uint() method_array = objc.class_copyMethodList(self.ptr, byref(count)) for i in range(count.value): method = c_void_p(method_array[i]) objc_method = ObjCMethod(method) self.instance_methods[objc_method.pyname] = objc_method def cache_class_methods(self): """Create and store python representations of all class methods implemented by this class (but does not find methods of superclass).""" count = c_uint() method_array = objc.class_copyMethodList(objc.object_getClass(self.ptr), byref(count)) for i in range(count.value): method = c_void_p(method_array[i]) objc_method = ObjCMethod(method) self.class_methods[objc_method.pyname] = objc_method def get_instance_method(self, name): """Returns a python representation of the named instance method, either by looking it up in the cached list of methods or by searching for and creating a new method object.""" if name in self.instance_methods: return self.instance_methods[name] else: # If method name isn't in the cached list, it might be a method of # the superclass, so call class_getInstanceMethod to check. selector = get_selector(name.replace('_', ':')) method = c_void_p(objc.class_getInstanceMethod(self.ptr, selector)) if method.value: objc_method = ObjCMethod(method) self.instance_methods[name] = objc_method return objc_method return None def get_class_method(self, name): """Returns a python representation of the named class method, either by looking it up in the cached list of methods or by searching for and creating a new method object.""" if name in self.class_methods: return self.class_methods[name] else: # If method name isn't in the cached list, it might be a method of # the superclass, so call class_getInstanceMethod to check. selector = get_selector(name.replace('_', ':')) method = c_void_p(objc.class_getClassMethod(self.ptr, selector)) if method.value: objc_method = ObjCMethod(method) self.class_methods[name] = objc_method return objc_method return None def __getattr__(self, name): """Returns a callable method object with the given name.""" # If name refers to a class method, then return a callable object # for the class method with self.ptr as hidden first parameter. method = self.get_class_method(name) if method: return ObjCBoundMethod(method, self.ptr) # If name refers to an instance method, then simply return the method. # The caller will need to supply an instance as the first parameter. method = self.get_instance_method(name) if method: return method # Otherwise, raise an exception. raise AttributeError('ObjCClass %s has no attribute %s' % (self.name, name)) ###################################################################### class ObjCInstance(object): """Python wrapper for an Objective-C instance.""" _cached_objects = {} def __new__(cls, object_ptr): """Create a new ObjCInstance or return a previously created one for the given object_ptr which should be an Objective-C id.""" # Make sure that object_ptr is wrapped in a c_void_p. if not isinstance(object_ptr, c_void_p): object_ptr = c_void_p(object_ptr) # If given a nil pointer, return None. if not object_ptr.value: return None # Check if we've already created an python ObjCInstance for this # object_ptr id and if so, then return it. A single ObjCInstance will # be created for any object pointer when it is first encountered. # This same ObjCInstance will then persist until the object is # deallocated. if object_ptr.value in cls._cached_objects: return cls._cached_objects[object_ptr.value] # Otherwise, create a new ObjCInstance. objc_instance = super(ObjCInstance, cls).__new__(cls) objc_instance.ptr = object_ptr objc_instance._as_parameter_ = object_ptr # Determine class of this object. class_ptr = c_void_p(objc.object_getClass(object_ptr)) objc_instance.objc_class = ObjCClass(class_ptr) # Store new object in the dictionary of cached objects, keyed # by the (integer) memory address pointed to by the object_ptr. cls._cached_objects[object_ptr.value] = objc_instance # Create a DeallocationObserver and associate it with this object. # When the Objective-C object is deallocated, the observer will remove # the ObjCInstance corresponding to the object from the cached objects # dictionary, effectively destroying the ObjCInstance. observer = send_message(send_message('DeallocationObserver', 'alloc'), 'initWithObject:', objc_instance) objc.objc_setAssociatedObject(objc_instance, observer, observer, 0x301) # The observer is retained by the object we associate it to. We release # the observer now so that it will be deallocated when the associated # object is deallocated. send_message(observer, 'release') return objc_instance def __repr__(self): if self.objc_class.name == 'NSCFString': # Display contents of NSString objects from cocoalibs import cfstring_to_string string = cfstring_to_string(self) return "<ObjCInstance %#x: %s (%s) at %s>" % (id(self), self.objc_class.name, string, str(self.ptr.value)) return "<ObjCInstance %#x: %s at %s>" % (id(self), self.objc_class.name, str(self.ptr.value)) def __getattr__(self, name): """Returns a callable method object with the given name.""" # Search for named instance method in the class object and if it # exists, return callable object with self as hidden argument. # Note: you should give self and not self.ptr as a parameter to # ObjCBoundMethod, so that it will be able to keep the ObjCInstance # alive for chained calls like MyClass.alloc().init() where the # object created by alloc() is not assigned to a variable. method = self.objc_class.get_instance_method(name) if method: return ObjCBoundMethod(method, self) # Else, search for class method with given name in the class object. # If it exists, return callable object with a pointer to the class # as a hidden argument. method = self.objc_class.get_class_method(name) if method: return ObjCBoundMethod(method, self.objc_class.ptr) # Otherwise raise an exception. raise AttributeError('ObjCInstance %s has no attribute %s' % (self.objc_class.name, name)) ###################################################################### def convert_method_arguments(encoding, args): """Used by ObjCSubclass to convert Objective-C method arguments to Python values before passing them on to the Python-defined method.""" new_args = [] arg_encodings = parse_type_encoding(encoding)[3:] for e, a in zip(arg_encodings, args): if e == '@': new_args.append(ObjCInstance(a)) elif e == '#': new_args.append(ObjCClass(a)) else: new_args.append(a) return new_args # ObjCSubclass is used to define an Objective-C subclass of an existing # class registered with the runtime. When you create an instance of # ObjCSubclass, it registers the new subclass with the Objective-C # runtime and creates a set of function decorators that you can use to # add instance methods or class methods to the subclass. # # Typical usage would be to first create and register the subclass: # # MySubclass = ObjCSubclass('NSObject', 'MySubclassName') # # then add methods with: # # @MySubclass.method('v') # def methodThatReturnsVoid(self): # pass # # @MySubclass.method('Bi') # def boolReturningMethodWithInt_(self, x): # return True # # @MySubclass.classmethod('@') # def classMethodThatReturnsId(self): # return self # # It is probably a good idea to organize the code related to a single # subclass by either putting it in its own module (note that you don't # actually need to expose any of the method names or the ObjCSubclass) # or by bundling it all up inside a python class definition, perhaps # called MySubclassImplementation. # # It is also possible to add Objective-C ivars to the subclass, however # if you do so, you must call the __init__ method with register=False, # and then call the register method after the ivars have been added. # But rather than creating the ivars in Objective-C land, it is easier # to just define python-based instance variables in your subclass's init # method. # # This class is used only to *define* the interface and implementation # of an Objective-C subclass from python. It should not be used in # any other way. If you want a python representation of the resulting # class, create it with ObjCClass. # # Instances are created as a pointer to the objc object by using: # # myinstance = send_message('MySubclassName', 'alloc') # myinstance = send_message(myinstance, 'init') # # or wrapped inside an ObjCInstance object by using: # # myclass = ObjCClass('MySubclassName') # myinstance = myclass.alloc().init() # class ObjCSubclass(object): """Use this to create a subclass of an existing Objective-C class. It consists primarily of function decorators which you use to add methods to the subclass.""" def __init__(self, superclass, name, register=True): self._imp_table = {} self.name = name self.objc_cls = create_subclass(superclass, name) self._as_parameter_ = self.objc_cls if register: self.register() def register(self): """Register the new class with the Objective-C runtime.""" objc.objc_registerClassPair(self.objc_cls) # We can get the metaclass only after the class is registered. self.objc_metaclass = get_metaclass(self.name) def add_ivar(self, varname, vartype): """Add instance variable named varname to the subclass. varname should be a string. vartype is a ctypes type. The class must be registered AFTER adding instance variables.""" return add_ivar(self.objc_cls, varname, vartype) def add_method(self, method, name, encoding): imp = add_method(self.objc_cls, name, method, encoding) self._imp_table[name] = imp # http://iphonedevelopment.blogspot.com/2008/08/dynamically-adding-class-objects.html def add_class_method(self, method, name, encoding): imp = add_method(self.objc_metaclass, name, method, encoding) self._imp_table[name] = imp def rawmethod(self, encoding): """Decorator for instance methods without any fancy shenanigans. The function must have the signature f(self, cmd, *args) where both self and cmd are just pointers to objc objects.""" # Add encodings for hidden self and cmd arguments. typecodes = parse_type_encoding(encoding) typecodes.insert(1, '@:') encoding = ''.join(typecodes) def decorator(f): name = f.func_name.replace('_', ':') self.add_method(f, name, encoding) return f return decorator def method(self, encoding): """Function decorator for instance methods.""" # Add encodings for hidden self and cmd arguments. typecodes = parse_type_encoding(encoding) typecodes.insert(1, '@:') encoding = ''.join(typecodes) def decorator(f): def objc_method(objc_self, objc_cmd, *args): py_self = ObjCInstance(objc_self) py_self.objc_cmd = objc_cmd args = convert_method_arguments(encoding, args) result = f(py_self, *args) if isinstance(result, ObjCClass): result = result.ptr.value elif isinstance(result, ObjCInstance): result = result.ptr.value return result name = f.func_name.replace('_', ':') self.add_method(objc_method, name, encoding) return objc_method return decorator def classmethod(self, encoding): """Function decorator for class methods.""" # Add encodings for hidden self and cmd arguments. typecodes = parse_type_encoding(encoding) typecodes.insert(1, '@:') encoding = ''.join(typecodes) def decorator(f): def objc_class_method(objc_cls, objc_cmd, *args): py_cls = ObjCClass(objc_cls) py_cls.objc_cmd = objc_cmd args = convert_method_arguments(encoding, args) result = f(py_cls, *args) if isinstance(result, ObjCClass): result = result.ptr.value elif isinstance(result, ObjCInstance): result = result.ptr.value return result name = f.func_name.replace('_', ':') self.add_class_method(objc_class_method, name, encoding) return objc_class_method return decorator ###################################################################### # Instances of DeallocationObserver are associated with every # Objective-C object that gets wrapped inside an ObjCInstance. # Their sole purpose is to watch for when the Objective-C object # is deallocated, and then remove the object from the dictionary # of cached ObjCInstance objects kept by the ObjCInstance class. # # The methods of the class defined below are decorated with # rawmethod() instead of method() because DeallocationObservers # are created inside of ObjCInstance's __new__ method and we have # to be careful to not create another ObjCInstance here (which # happens when the usual method decorator turns the self argument # into an ObjCInstance), or else get trapped in an infinite recursion. class DeallocationObserver_Implementation(object): DeallocationObserver = ObjCSubclass('NSObject', 'DeallocationObserver', register=False) DeallocationObserver.add_ivar('observed_object', c_void_p) DeallocationObserver.register() @DeallocationObserver.rawmethod('@@') def initWithObject_(self, cmd, anObject): self = send_super(self, 'init') self = self.value set_instance_variable(self, 'observed_object', anObject, c_void_p) return self @DeallocationObserver.rawmethod('v') def dealloc(self, cmd): anObject = get_instance_variable(self, 'observed_object', c_void_p) ObjCInstance._cached_objects.pop(anObject, None) send_super(self, 'dealloc') @DeallocationObserver.rawmethod('v') def finalize(self, cmd): # Called instead of dealloc if using garbage collection. # (which would have to be explicitly started with # objc_startCollectorThread(), so probably not too much reason # to have this here, but I guess it can't hurt.) anObject = get_instance_variable(self, 'observed_object', c_void_p) ObjCInstance._cached_objects.pop(anObject, None) send_super(self, 'finalize')
Python
from ctypes import * import sys, platform __LP64__ = (sys.maxint > 2**32) __i386__ = (platform.machine() == 'i386') PyObjectEncoding = '{PyObject=@}' def encoding_for_ctype(vartype): typecodes = {c_char:'c', c_int:'i', c_short:'s', c_long:'l', c_longlong:'q', c_ubyte:'C', c_uint:'I', c_ushort:'S', c_ulong:'L', c_ulonglong:'Q', c_float:'f', c_double:'d', c_bool:'B', c_char_p:'*', c_void_p:'@', py_object:PyObjectEncoding} return typecodes.get(vartype, '?') # Note CGBase.h located at # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/Headers/CGBase.h # defines CGFloat as double if __LP64__, otherwise it's a float. if __LP64__: NSInteger = c_long NSUInteger = c_ulong CGFloat = c_double NSPointEncoding = '{CGPoint=dd}' NSSizeEncoding = '{CGSize=dd}' NSRectEncoding = '{CGRect={CGPoint=dd}{CGSize=dd}}' NSRangeEncoding = '{_NSRange=QQ}' else: NSInteger = c_int NSUInteger = c_uint CGFloat = c_float NSPointEncoding = '{_NSPoint=ff}' NSSizeEncoding = '{_NSSize=ff}' NSRectEncoding = '{_NSRect={_NSPoint=ff}{_NSSize=ff}}' NSRangeEncoding = '{_NSRange=II}' NSIntegerEncoding = encoding_for_ctype(NSInteger) NSUIntegerEncoding = encoding_for_ctype(NSUInteger) CGFloatEncoding = encoding_for_ctype(CGFloat) # Special case so that NSImage.initWithCGImage_size_() will work. CGImageEncoding = '{CGImage=}' NSZoneEncoding = '{_NSZone=}' # from /System/Library/Frameworks/Foundation.framework/Headers/NSGeometry.h class NSPoint(Structure): _fields_ = [ ("x", CGFloat), ("y", CGFloat) ] CGPoint = NSPoint class NSSize(Structure): _fields_ = [ ("width", CGFloat), ("height", CGFloat) ] CGSize = NSSize class NSRect(Structure): _fields_ = [ ("origin", NSPoint), ("size", NSSize) ] CGRect = NSRect def NSMakeSize(w, h): return NSSize(w, h) def NSMakeRect(x, y, w, h): return NSRect(NSPoint(x, y), NSSize(w, h)) # NSDate.h NSTimeInterval = c_double CFIndex = c_long UniChar = c_ushort unichar = c_wchar # (actually defined as c_ushort in NSString.h, but need ctypes to convert properly) CGGlyph = c_ushort # CFRange struct defined in CFBase.h # This replaces the CFRangeMake(LOC, LEN) macro. class CFRange(Structure): _fields_ = [ ("location", CFIndex), ("length", CFIndex) ] # NSRange.h (Note, not defined the same as CFRange) class NSRange(Structure): _fields_ = [ ("location", NSUInteger), ("length", NSUInteger) ] NSZeroPoint = NSPoint(0,0) CFTypeID = c_ulong CFNumberType = c_uint32
Python
# objective-ctypes # # Copyright (c) 2011, Phillip Nguyen # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # Neither the name of objective-ctypes nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. from runtime import objc, send_message, send_super from runtime import get_selector from runtime import ObjCClass, ObjCInstance, ObjCSubclass from cocoatypes import * from cocoalibs import *
Python
from ctypes import * from ctypes import util from runtime import send_message, ObjCInstance from cocoatypes import * ###################################################################### # CORE FOUNDATION cf = cdll.LoadLibrary(util.find_library('CoreFoundation')) kCFStringEncodingUTF8 = 0x08000100 CFAllocatorRef = c_void_p CFStringEncoding = c_uint32 cf.CFStringCreateWithCString.restype = c_void_p cf.CFStringCreateWithCString.argtypes = [CFAllocatorRef, c_char_p, CFStringEncoding] cf.CFRelease.restype = c_void_p cf.CFRelease.argtypes = [c_void_p] cf.CFStringGetLength.restype = CFIndex cf.CFStringGetLength.argtypes = [c_void_p] cf.CFStringGetMaximumSizeForEncoding.restype = CFIndex cf.CFStringGetMaximumSizeForEncoding.argtypes = [CFIndex, CFStringEncoding] cf.CFStringGetCString.restype = c_bool cf.CFStringGetCString.argtypes = [c_void_p, c_char_p, CFIndex, CFStringEncoding] cf.CFStringGetTypeID.restype = CFTypeID cf.CFStringGetTypeID.argtypes = [] cf.CFAttributedStringCreate.restype = c_void_p cf.CFAttributedStringCreate.argtypes = [CFAllocatorRef, c_void_p, c_void_p] # Core Foundation type to Python type conversion functions def CFSTR(string): return ObjCInstance(c_void_p(cf.CFStringCreateWithCString( None, string.encode('utf8'), kCFStringEncodingUTF8))) # Other possible names for this method: # at, ampersat, arobe, apenstaartje (little monkey tail), strudel, # klammeraffe (spider monkey), little_mouse, arroba, sobachka (doggie) # malpa (monkey), snabel (trunk), papaki (small duck), afna (monkey), # kukac (caterpillar). def get_NSString(string): """Autoreleased version of CFSTR""" return CFSTR(string).autorelease() def cfstring_to_string(cfstring): length = cf.CFStringGetLength(cfstring) size = cf.CFStringGetMaximumSizeForEncoding(length, kCFStringEncodingUTF8) buffer = c_buffer(size + 1) result = cf.CFStringGetCString(cfstring, buffer, len(buffer), kCFStringEncodingUTF8) if result: return unicode(buffer.value, 'utf-8') cf.CFDataCreate.restype = c_void_p cf.CFDataCreate.argtypes = [c_void_p, c_void_p, CFIndex] cf.CFDataGetBytes.restype = None cf.CFDataGetBytes.argtypes = [c_void_p, CFRange, c_void_p] cf.CFDataGetLength.restype = CFIndex cf.CFDataGetLength.argtypes = [c_void_p] cf.CFDictionaryGetValue.restype = c_void_p cf.CFDictionaryGetValue.argtypes = [c_void_p, c_void_p] cf.CFDictionaryAddValue.restype = None cf.CFDictionaryAddValue.argtypes = [c_void_p, c_void_p, c_void_p] cf.CFDictionaryCreateMutable.restype = c_void_p cf.CFDictionaryCreateMutable.argtypes = [CFAllocatorRef, CFIndex, c_void_p, c_void_p] cf.CFNumberCreate.restype = c_void_p cf.CFNumberCreate.argtypes = [CFAllocatorRef, CFNumberType, c_void_p] cf.CFNumberGetType.restype = CFNumberType cf.CFNumberGetType.argtypes = [c_void_p] cf.CFNumberGetValue.restype = c_ubyte cf.CFNumberGetValue.argtypes = [c_void_p, CFNumberType, c_void_p] cf.CFNumberGetTypeID.restype = CFTypeID cf.CFNumberGetTypeID.argtypes = [] cf.CFGetTypeID.restype = CFTypeID cf.CFGetTypeID.argtypes = [c_void_p] # CFNumber.h kCFNumberSInt8Type = 1 kCFNumberSInt16Type = 2 kCFNumberSInt32Type = 3 kCFNumberSInt64Type = 4 kCFNumberFloat32Type = 5 kCFNumberFloat64Type = 6 kCFNumberCharType = 7 kCFNumberShortType = 8 kCFNumberIntType = 9 kCFNumberLongType = 10 kCFNumberLongLongType = 11 kCFNumberFloatType = 12 kCFNumberDoubleType = 13 kCFNumberCFIndexType = 14 kCFNumberNSIntegerType = 15 kCFNumberCGFloatType = 16 kCFNumberMaxType = 16 def cfnumber_to_number(cfnumber): """Convert CFNumber to python int or float.""" numeric_type = cf.CFNumberGetType(cfnumber) cfnum_to_ctype = {kCFNumberSInt8Type:c_int8, kCFNumberSInt16Type:c_int16, kCFNumberSInt32Type:c_int32, kCFNumberSInt64Type:c_int64, kCFNumberFloat32Type:c_float, kCFNumberFloat64Type:c_double, kCFNumberCharType:c_byte, kCFNumberShortType:c_short, kCFNumberIntType:c_int, kCFNumberLongType:c_long, kCFNumberLongLongType:c_longlong, kCFNumberFloatType:c_float, kCFNumberDoubleType:c_double, kCFNumberCFIndexType:CFIndex, kCFNumberCGFloatType:CGFloat} if numeric_type in cfnum_to_ctype: t = cfnum_to_ctype[numeric_type] result = t() if cf.CFNumberGetValue(cfnumber, numeric_type, byref(result)): return result.value else: raise Exception('cfnumber_to_number: unhandled CFNumber type %d' % numeric_type) # Dictionary of cftypes matched to the method converting them to python values. known_cftypes = { cf.CFStringGetTypeID() : cfstring_to_string, cf.CFNumberGetTypeID() : cfnumber_to_number } def cftype_to_value(cftype): """Convert a CFType into an equivalent python type. The convertible CFTypes are taken from the known_cftypes dictionary, which may be added to if another library implements its own conversion methods.""" if not cftype: return None typeID = cf.CFGetTypeID(cftype) if typeID in known_cftypes: convert_function = known_cftypes[typeID] return convert_function(cftype) else: return cftype cf.CFSetGetCount.restype = CFIndex cf.CFSetGetCount.argtypes = [c_void_p] cf.CFSetGetValues.restype = None # PyPy 1.7 is fine with 2nd arg as POINTER(c_void_p), # but CPython ctypes 1.1.0 complains, so just use c_void_p. cf.CFSetGetValues.argtypes = [c_void_p, c_void_p] def cfset_to_set(cfset): """Convert CFSet to python set.""" count = cf.CFSetGetCount(cfset) buffer = (c_void_p * count)() cf.CFSetGetValues(cfset, byref(buffer)) return set([ cftype_to_value(c_void_p(buffer[i])) for i in range(count) ]) cf.CFArrayGetCount.restype = CFIndex cf.CFArrayGetCount.argtypes = [c_void_p] cf.CFArrayGetValueAtIndex.restype = c_void_p cf.CFArrayGetValueAtIndex.argtypes = [c_void_p, CFIndex] def cfarray_to_list(cfarray): """Convert CFArray to python list.""" count = cf.CFArrayGetCount(cfarray) return [ cftype_to_value(c_void_p(cf.CFArrayGetValueAtIndex(cfarray, i))) for i in range(count) ] kCFRunLoopDefaultMode = c_void_p.in_dll(cf, 'kCFRunLoopDefaultMode') cf.CFRunLoopGetCurrent.restype = c_void_p cf.CFRunLoopGetCurrent.argtypes = [] cf.CFRunLoopGetMain.restype = c_void_p cf.CFRunLoopGetMain.argtypes = [] ###################################################################### # APPLICATION KIT # Even though we don't use this directly, it must be loaded so that # we can find the NSApplication, NSWindow, and NSView classes. appkit = cdll.LoadLibrary(util.find_library('AppKit')) NSDefaultRunLoopMode = c_void_p.in_dll(appkit, 'NSDefaultRunLoopMode') NSEventTrackingRunLoopMode = c_void_p.in_dll(appkit, 'NSEventTrackingRunLoopMode') NSApplicationDidHideNotification = c_void_p.in_dll(appkit, 'NSApplicationDidHideNotification') NSApplicationDidUnhideNotification = c_void_p.in_dll(appkit, 'NSApplicationDidUnhideNotification') # /System/Library/Frameworks/AppKit.framework/Headers/NSEvent.h NSAnyEventMask = 0xFFFFFFFFL # NSUIntegerMax NSKeyDown = 10 NSKeyUp = 11 NSFlagsChanged = 12 NSApplicationDefined = 15 NSAlphaShiftKeyMask = 1 << 16 NSShiftKeyMask = 1 << 17 NSControlKeyMask = 1 << 18 NSAlternateKeyMask = 1 << 19 NSCommandKeyMask = 1 << 20 NSNumericPadKeyMask = 1 << 21 NSHelpKeyMask = 1 << 22 NSFunctionKeyMask = 1 << 23 NSInsertFunctionKey = 0xF727 NSDeleteFunctionKey = 0xF728 NSHomeFunctionKey = 0xF729 NSBeginFunctionKey = 0xF72A NSEndFunctionKey = 0xF72B NSPageUpFunctionKey = 0xF72C NSPageDownFunctionKey = 0xF72D # /System/Library/Frameworks/AppKit.framework/Headers/NSWindow.h NSBorderlessWindowMask = 0 NSTitledWindowMask = 1 << 0 NSClosableWindowMask = 1 << 1 NSMiniaturizableWindowMask = 1 << 2 NSResizableWindowMask = 1 << 3 # /System/Library/Frameworks/AppKit.framework/Headers/NSPanel.h NSUtilityWindowMask = 1 << 4 # /System/Library/Frameworks/AppKit.framework/Headers/NSGraphics.h NSBackingStoreRetained = 0 NSBackingStoreNonretained = 1 NSBackingStoreBuffered = 2 # /System/Library/Frameworks/AppKit.framework/Headers/NSTrackingArea.h NSTrackingMouseEnteredAndExited = 0x01 NSTrackingMouseMoved = 0x02 NSTrackingCursorUpdate = 0x04 NSTrackingActiveInActiveApp = 0x40 # /System/Library/Frameworks/AppKit.framework/Headers/NSOpenGL.h NSOpenGLPFAAllRenderers = 1 # choose from all available renderers NSOpenGLPFADoubleBuffer = 5 # choose a double buffered pixel format NSOpenGLPFAStereo = 6 # stereo buffering supported NSOpenGLPFAAuxBuffers = 7 # number of aux buffers NSOpenGLPFAColorSize = 8 # number of color buffer bits NSOpenGLPFAAlphaSize = 11 # number of alpha component bits NSOpenGLPFADepthSize = 12 # number of depth buffer bits NSOpenGLPFAStencilSize = 13 # number of stencil buffer bits NSOpenGLPFAAccumSize = 14 # number of accum buffer bits NSOpenGLPFAMinimumPolicy = 51 # never choose smaller buffers than requested NSOpenGLPFAMaximumPolicy = 52 # choose largest buffers of type requested NSOpenGLPFAOffScreen = 53 # choose an off-screen capable renderer NSOpenGLPFAFullScreen = 54 # choose a full-screen capable renderer NSOpenGLPFASampleBuffers = 55 # number of multi sample buffers NSOpenGLPFASamples = 56 # number of samples per multi sample buffer NSOpenGLPFAAuxDepthStencil = 57 # each aux buffer has its own depth stencil NSOpenGLPFAColorFloat = 58 # color buffers store floating point pixels NSOpenGLPFAMultisample = 59 # choose multisampling NSOpenGLPFASupersample = 60 # choose supersampling NSOpenGLPFASampleAlpha = 61 # request alpha filtering NSOpenGLPFARendererID = 70 # request renderer by ID NSOpenGLPFASingleRenderer = 71 # choose a single renderer for all screens NSOpenGLPFANoRecovery = 72 # disable all failure recovery systems NSOpenGLPFAAccelerated = 73 # choose a hardware accelerated renderer NSOpenGLPFAClosestPolicy = 74 # choose the closest color buffer to request NSOpenGLPFARobust = 75 # renderer does not need failure recovery NSOpenGLPFABackingStore = 76 # back buffer contents are valid after swap NSOpenGLPFAMPSafe = 78 # renderer is multi-processor safe NSOpenGLPFAWindow = 80 # can be used to render to an onscreen window NSOpenGLPFAMultiScreen = 81 # single window can span multiple screens NSOpenGLPFACompliant = 83 # renderer is opengl compliant NSOpenGLPFAScreenMask = 84 # bit mask of supported physical screens NSOpenGLPFAPixelBuffer = 90 # can be used to render to a pbuffer NSOpenGLPFARemotePixelBuffer = 91 # can be used to render offline to a pbuffer NSOpenGLPFAAllowOfflineRenderers = 96 # allow use of offline renderers NSOpenGLPFAAcceleratedCompute = 97 # choose a hardware accelerated compute device NSOpenGLPFAVirtualScreenCount = 128 # number of virtual screens in this format NSOpenGLCPSwapInterval = 222 # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/... # CoreGraphics.framework/Headers/CGImage.h kCGImageAlphaNone = 0 kCGImageAlphaPremultipliedLast = 1 kCGImageAlphaPremultipliedFirst = 2 kCGImageAlphaLast = 3 kCGImageAlphaFirst = 4 kCGImageAlphaNoneSkipLast = 5 kCGImageAlphaNoneSkipFirst = 6 kCGImageAlphaOnly = 7 kCGImageAlphaPremultipliedLast = 1 kCGBitmapAlphaInfoMask = 0x1F kCGBitmapFloatComponents = 1 << 8 kCGBitmapByteOrderMask = 0x7000 kCGBitmapByteOrderDefault = 0 << 12 kCGBitmapByteOrder16Little = 1 << 12 kCGBitmapByteOrder32Little = 2 << 12 kCGBitmapByteOrder16Big = 3 << 12 kCGBitmapByteOrder32Big = 4 << 12 # NSApplication.h NSApplicationPresentationDefault = 0 NSApplicationPresentationHideDock = 1 << 1 NSApplicationPresentationHideMenuBar = 1 << 3 NSApplicationPresentationDisableProcessSwitching = 1 << 5 NSApplicationPresentationDisableHideApplication = 1 << 8 # NSRunningApplication.h NSApplicationActivationPolicyRegular = 0 NSApplicationActivationPolicyAccessory = 1 NSApplicationActivationPolicyProhibited = 2 ###################################################################### # QUARTZ / COREGRAPHICS quartz = cdll.LoadLibrary(util.find_library('quartz')) CGDirectDisplayID = c_uint32 # CGDirectDisplay.h CGError = c_int32 # CGError.h CGBitmapInfo = c_uint32 # CGImage.h # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/... # ImageIO.framework/Headers/CGImageProperties.h kCGImagePropertyGIFDictionary = c_void_p.in_dll(quartz, 'kCGImagePropertyGIFDictionary') kCGImagePropertyGIFDelayTime = c_void_p.in_dll(quartz, 'kCGImagePropertyGIFDelayTime') # /System/Library/Frameworks/ApplicationServices.framework/Frameworks/... # CoreGraphics.framework/Headers/CGColorSpace.h kCGRenderingIntentDefault = 0 quartz.CGDisplayIDToOpenGLDisplayMask.restype = c_uint32 quartz.CGDisplayIDToOpenGLDisplayMask.argtypes = [c_uint32] quartz.CGMainDisplayID.restype = CGDirectDisplayID quartz.CGMainDisplayID.argtypes = [] quartz.CGShieldingWindowLevel.restype = c_int32 quartz.CGShieldingWindowLevel.argtypes = [] quartz.CGCursorIsVisible.restype = c_bool quartz.CGDisplayCopyAllDisplayModes.restype = c_void_p quartz.CGDisplayCopyAllDisplayModes.argtypes = [CGDirectDisplayID, c_void_p] quartz.CGDisplaySetDisplayMode.restype = CGError quartz.CGDisplaySetDisplayMode.argtypes = [CGDirectDisplayID, c_void_p, c_void_p] quartz.CGDisplayCapture.restype = CGError quartz.CGDisplayCapture.argtypes = [CGDirectDisplayID] quartz.CGDisplayRelease.restype = CGError quartz.CGDisplayRelease.argtypes = [CGDirectDisplayID] quartz.CGDisplayCopyDisplayMode.restype = c_void_p quartz.CGDisplayCopyDisplayMode.argtypes = [CGDirectDisplayID] quartz.CGDisplayModeGetRefreshRate.restype = c_double quartz.CGDisplayModeGetRefreshRate.argtypes = [c_void_p] quartz.CGDisplayModeRetain.restype = c_void_p quartz.CGDisplayModeRetain.argtypes = [c_void_p] quartz.CGDisplayModeRelease.restype = None quartz.CGDisplayModeRelease.argtypes = [c_void_p] quartz.CGDisplayModeGetWidth.restype = c_size_t quartz.CGDisplayModeGetWidth.argtypes = [c_void_p] quartz.CGDisplayModeGetHeight.restype = c_size_t quartz.CGDisplayModeGetHeight.argtypes = [c_void_p] quartz.CGDisplayModeCopyPixelEncoding.restype = c_void_p quartz.CGDisplayModeCopyPixelEncoding.argtypes = [c_void_p] quartz.CGGetActiveDisplayList.restype = CGError quartz.CGGetActiveDisplayList.argtypes = [c_uint32, POINTER(CGDirectDisplayID), POINTER(c_uint32)] quartz.CGDisplayBounds.restype = CGRect quartz.CGDisplayBounds.argtypes = [CGDirectDisplayID] quartz.CGImageSourceCreateWithData.restype = c_void_p quartz.CGImageSourceCreateWithData.argtypes = [c_void_p, c_void_p] quartz.CGImageSourceCreateImageAtIndex.restype = c_void_p quartz.CGImageSourceCreateImageAtIndex.argtypes = [c_void_p, c_size_t, c_void_p] quartz.CGImageSourceCopyPropertiesAtIndex.restype = c_void_p quartz.CGImageSourceCopyPropertiesAtIndex.argtypes = [c_void_p, c_size_t, c_void_p] quartz.CGImageGetDataProvider.restype = c_void_p quartz.CGImageGetDataProvider.argtypes = [c_void_p] quartz.CGDataProviderCopyData.restype = c_void_p quartz.CGDataProviderCopyData.argtypes = [c_void_p] quartz.CGDataProviderCreateWithCFData.restype = c_void_p quartz.CGDataProviderCreateWithCFData.argtypes = [c_void_p] quartz.CGImageCreate.restype = c_void_p quartz.CGImageCreate.argtypes = [c_size_t, c_size_t, c_size_t, c_size_t, c_size_t, c_void_p, c_uint32, c_void_p, c_void_p, c_bool, c_int] quartz.CGImageRelease.restype = None quartz.CGImageRelease.argtypes = [c_void_p] quartz.CGImageGetBytesPerRow.restype = c_size_t quartz.CGImageGetBytesPerRow.argtypes = [c_void_p] quartz.CGImageGetWidth.restype = c_size_t quartz.CGImageGetWidth.argtypes = [c_void_p] quartz.CGImageGetHeight.restype = c_size_t quartz.CGImageGetHeight.argtypes = [c_void_p] quartz.CGImageGetBitsPerPixel.restype = c_size_t quartz.CGImageGetBitsPerPixel.argtypes = [c_void_p] quartz.CGImageGetBitmapInfo.restype = CGBitmapInfo quartz.CGImageGetBitmapInfo.argtypes = [c_void_p] quartz.CGColorSpaceCreateDeviceRGB.restype = c_void_p quartz.CGColorSpaceCreateDeviceRGB.argtypes = [] quartz.CGDataProviderRelease.restype = None quartz.CGDataProviderRelease.argtypes = [c_void_p] quartz.CGColorSpaceRelease.restype = None quartz.CGColorSpaceRelease.argtypes = [c_void_p] quartz.CGWarpMouseCursorPosition.restype = CGError quartz.CGWarpMouseCursorPosition.argtypes = [CGPoint] quartz.CGDisplayMoveCursorToPoint.restype = CGError quartz.CGDisplayMoveCursorToPoint.argtypes = [CGDirectDisplayID, CGPoint] quartz.CGAssociateMouseAndMouseCursorPosition.restype = CGError quartz.CGAssociateMouseAndMouseCursorPosition.argtypes = [c_bool] quartz.CGBitmapContextCreate.restype = c_void_p quartz.CGBitmapContextCreate.argtypes = [c_void_p, c_size_t, c_size_t, c_size_t, c_size_t, c_void_p, CGBitmapInfo] quartz.CGBitmapContextCreateImage.restype = c_void_p quartz.CGBitmapContextCreateImage.argtypes = [c_void_p] quartz.CGFontCreateWithDataProvider.restype = c_void_p quartz.CGFontCreateWithDataProvider.argtypes = [c_void_p] quartz.CGFontCreateWithFontName.restype = c_void_p quartz.CGFontCreateWithFontName.argtypes = [c_void_p] quartz.CGContextDrawImage.restype = None quartz.CGContextDrawImage.argtypes = [c_void_p, CGRect, c_void_p] quartz.CGContextRelease.restype = None quartz.CGContextRelease.argtypes = [c_void_p] quartz.CGContextSetTextPosition.restype = None quartz.CGContextSetTextPosition.argtypes = [c_void_p, CGFloat, CGFloat] quartz.CGContextSetShouldAntialias.restype = None quartz.CGContextSetShouldAntialias.argtypes = [c_void_p, c_bool] ###################################################################### # CORETEXT ct = cdll.LoadLibrary(util.find_library('CoreText')) # Types CTFontOrientation = c_uint32 # CTFontDescriptor.h CTFontSymbolicTraits = c_uint32 # CTFontTraits.h # CoreText constants kCTFontAttributeName = c_void_p.in_dll(ct, 'kCTFontAttributeName') kCTFontFamilyNameAttribute = c_void_p.in_dll(ct, 'kCTFontFamilyNameAttribute') kCTFontSymbolicTrait = c_void_p.in_dll(ct, 'kCTFontSymbolicTrait') kCTFontWeightTrait = c_void_p.in_dll(ct, 'kCTFontWeightTrait') kCTFontTraitsAttribute = c_void_p.in_dll(ct, 'kCTFontTraitsAttribute') # constants from CTFontTraits.h kCTFontItalicTrait = (1 << 0) kCTFontBoldTrait = (1 << 1) ct.CTLineCreateWithAttributedString.restype = c_void_p ct.CTLineCreateWithAttributedString.argtypes = [c_void_p] ct.CTLineDraw.restype = None ct.CTLineDraw.argtypes = [c_void_p, c_void_p] ct.CTFontGetBoundingRectsForGlyphs.restype = CGRect ct.CTFontGetBoundingRectsForGlyphs.argtypes = [c_void_p, CTFontOrientation, POINTER(CGGlyph), POINTER(CGRect), CFIndex] ct.CTFontGetAdvancesForGlyphs.restype = c_double ct.CTFontGetAdvancesForGlyphs.argtypes = [c_void_p, CTFontOrientation, POINTER(CGGlyph), POINTER(CGSize), CFIndex] ct.CTFontGetAscent.restype = CGFloat ct.CTFontGetAscent.argtypes = [c_void_p] ct.CTFontGetDescent.restype = CGFloat ct.CTFontGetDescent.argtypes = [c_void_p] ct.CTFontGetSymbolicTraits.restype = CTFontSymbolicTraits ct.CTFontGetSymbolicTraits.argtypes = [c_void_p] ct.CTFontGetGlyphsForCharacters.restype = c_bool ct.CTFontGetGlyphsForCharacters.argtypes = [c_void_p, POINTER(UniChar), POINTER(CGGlyph), CFIndex] ct.CTFontCreateWithGraphicsFont.restype = c_void_p ct.CTFontCreateWithGraphicsFont.argtypes = [c_void_p, CGFloat, c_void_p, c_void_p] ct.CTFontCopyFamilyName.restype = c_void_p ct.CTFontCopyFamilyName.argtypes = [c_void_p] ct.CTFontCopyFullName.restype = c_void_p ct.CTFontCopyFullName.argtypes = [c_void_p] ct.CTFontCreateWithFontDescriptor.restype = c_void_p ct.CTFontCreateWithFontDescriptor.argtypes = [c_void_p, CGFloat, c_void_p] ct.CTFontDescriptorCreateWithAttributes.restype = c_void_p ct.CTFontDescriptorCreateWithAttributes.argtypes = [c_void_p] ###################################################################### # FOUNDATION foundation = cdll.LoadLibrary(util.find_library('Foundation')) foundation.NSMouseInRect.restype = c_bool foundation.NSMouseInRect.argtypes = [NSPoint, NSRect, c_bool]
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '' from pyglet.window import key # From SDL: src/video/quartz/SDL_QuartzKeys.h # These are the Macintosh key scancode constants -- from Inside Macintosh # http://boredzo.org/blog/wp-content/uploads/2007/05/imtx-virtual-keycodes.png # Renamed QZ_RALT, QZ_LALT to QZ_ROPTION, QZ_LOPTION # and QZ_RMETA, QZ_LMETA to QZ_RCOMMAND, QZ_LCOMMAND. # # See also: # /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Headers/Events.h QZ_ESCAPE = 0x35 QZ_F1 = 0x7A QZ_F2 = 0x78 QZ_F3 = 0x63 QZ_F4 = 0x76 QZ_F5 = 0x60 QZ_F6 = 0x61 QZ_F7 = 0x62 QZ_F8 = 0x64 QZ_F9 = 0x65 QZ_F10 = 0x6D QZ_F11 = 0x67 QZ_F12 = 0x6F QZ_F13 = 0x69 QZ_F14 = 0x6B QZ_F15 = 0x71 QZ_F16 = 0x6A QZ_F17 = 0x40 QZ_F18 = 0x4F QZ_F19 = 0x50 QZ_F20 = 0x5A QZ_BACKQUOTE = 0x32 QZ_1 = 0x12 QZ_2 = 0x13 QZ_3 = 0x14 QZ_4 = 0x15 QZ_5 = 0x17 QZ_6 = 0x16 QZ_7 = 0x1A QZ_8 = 0x1C QZ_9 = 0x19 QZ_0 = 0x1D QZ_MINUS = 0x1B QZ_EQUALS = 0x18 QZ_BACKSPACE = 0x33 QZ_INSERT = 0x72 QZ_HOME = 0x73 QZ_PAGEUP = 0x74 QZ_NUMLOCK = 0x47 QZ_KP_EQUALS = 0x51 QZ_KP_DIVIDE = 0x4B QZ_KP_MULTIPLY = 0x43 QZ_TAB = 0x30 QZ_q = 0x0C QZ_w = 0x0D QZ_e = 0x0E QZ_r = 0x0F QZ_t = 0x11 QZ_y = 0x10 QZ_u = 0x20 QZ_i = 0x22 QZ_o = 0x1F QZ_p = 0x23 QZ_LEFTBRACKET = 0x21 QZ_RIGHTBRACKET = 0x1E QZ_BACKSLASH = 0x2A QZ_DELETE = 0x75 QZ_END = 0x77 QZ_PAGEDOWN = 0x79 QZ_KP7 = 0x59 QZ_KP8 = 0x5B QZ_KP9 = 0x5C QZ_KP_MINUS = 0x4E QZ_CAPSLOCK = 0x39 QZ_a = 0x00 QZ_s = 0x01 QZ_d = 0x02 QZ_f = 0x03 QZ_g = 0x05 QZ_h = 0x04 QZ_j = 0x26 QZ_k = 0x28 QZ_l = 0x25 QZ_SEMICOLON = 0x29 QZ_QUOTE = 0x27 QZ_RETURN = 0x24 QZ_KP4 = 0x56 QZ_KP5 = 0x57 QZ_KP6 = 0x58 QZ_KP_PLUS = 0x45 QZ_LSHIFT = 0x38 QZ_z = 0x06 QZ_x = 0x07 QZ_c = 0x08 QZ_v = 0x09 QZ_b = 0x0B QZ_n = 0x2D QZ_m = 0x2E QZ_COMMA = 0x2B QZ_PERIOD = 0x2F QZ_SLASH = 0x2C QZ_RSHIFT = 0x3C QZ_UP = 0x7E QZ_KP1 = 0x53 QZ_KP2 = 0x54 QZ_KP3 = 0x55 QZ_KP_ENTER = 0x4C QZ_LCTRL = 0x3B QZ_LOPTION = 0x3A QZ_LCOMMAND = 0x37 QZ_SPACE = 0x31 QZ_RCOMMAND = 0x36 QZ_ROPTION = 0x3D QZ_RCTRL = 0x3E QZ_FUNCTION = 0x3F QZ_LEFT = 0x7B QZ_DOWN = 0x7D QZ_RIGHT = 0x7C QZ_KP0 = 0x52 QZ_KP_PERIOD = 0x41 keymap = { QZ_ESCAPE: key.ESCAPE, QZ_F1: key.F1, QZ_F2: key.F2, QZ_F3: key.F3, QZ_F4: key.F4, QZ_F5: key.F5, QZ_F6: key.F6, QZ_F7: key.F7, QZ_F8: key.F8, QZ_F9: key.F9, QZ_F10: key.F10, QZ_F11: key.F11, QZ_F12: key.F12, QZ_F13: key.F13, QZ_F14: key.F14, QZ_F15: key.F15, QZ_F16: key.F16, QZ_F17: key.F17, QZ_F18: key.F18, QZ_F19: key.F19, QZ_F20: key.F20, QZ_BACKQUOTE: key.QUOTELEFT, QZ_1: key._1, QZ_2: key._2, QZ_3: key._3, QZ_4: key._4, QZ_5: key._5, QZ_6: key._6, QZ_7: key._7, QZ_8: key._8, QZ_9: key._9, QZ_0: key._0, QZ_MINUS: key.MINUS, QZ_EQUALS: key.EQUAL, QZ_BACKSPACE: key.BACKSPACE, QZ_INSERT: key.INSERT, QZ_HOME: key.HOME, QZ_PAGEUP: key.PAGEUP, QZ_NUMLOCK: key.NUMLOCK, QZ_KP_EQUALS: key.NUM_EQUAL, QZ_KP_DIVIDE: key.NUM_DIVIDE, QZ_KP_MULTIPLY: key.NUM_MULTIPLY, QZ_TAB: key.TAB, QZ_q: key.Q, QZ_w: key.W, QZ_e: key.E, QZ_r: key.R, QZ_t: key.T, QZ_y: key.Y, QZ_u: key.U, QZ_i: key.I, QZ_o: key.O, QZ_p: key.P, QZ_LEFTBRACKET: key.BRACKETLEFT, QZ_RIGHTBRACKET: key.BRACKETRIGHT, QZ_BACKSLASH: key.BACKSLASH, QZ_DELETE: key.DELETE, QZ_END: key.END, QZ_PAGEDOWN: key.PAGEDOWN, QZ_KP7: key.NUM_7, QZ_KP8: key.NUM_8, QZ_KP9: key.NUM_9, QZ_KP_MINUS: key.NUM_SUBTRACT, QZ_CAPSLOCK: key.CAPSLOCK, QZ_a: key.A, QZ_s: key.S, QZ_d: key.D, QZ_f: key.F, QZ_g: key.G, QZ_h: key.H, QZ_j: key.J, QZ_k: key.K, QZ_l: key.L, QZ_SEMICOLON: key.SEMICOLON, QZ_QUOTE: key.APOSTROPHE, QZ_RETURN: key.RETURN, QZ_KP4: key.NUM_4, QZ_KP5: key.NUM_5, QZ_KP6: key.NUM_6, QZ_KP_PLUS: key.NUM_ADD, QZ_LSHIFT: key.LSHIFT, QZ_z: key.Z, QZ_x: key.X, QZ_c: key.C, QZ_v: key.V, QZ_b: key.B, QZ_n: key.N, QZ_m: key.M, QZ_COMMA: key.COMMA, QZ_PERIOD: key.PERIOD, QZ_SLASH: key.SLASH, QZ_RSHIFT: key.RSHIFT, QZ_UP: key.UP, QZ_KP1: key.NUM_1, QZ_KP2: key.NUM_2, QZ_KP3: key.NUM_3, QZ_KP_ENTER: key.NUM_ENTER, QZ_LCTRL: key.LCTRL, QZ_LOPTION: key.LOPTION, QZ_LCOMMAND: key.LCOMMAND, QZ_SPACE: key.SPACE, QZ_RCOMMAND: key.RCOMMAND, QZ_ROPTION: key.ROPTION, QZ_RCTRL: key.RCTRL, QZ_FUNCTION: key.FUNCTION, QZ_LEFT: key.LEFT, QZ_DOWN: key.DOWN, QZ_RIGHT: key.RIGHT, QZ_KP0: key.NUM_0, QZ_KP_PERIOD: key.NUM_DECIMAL, } charmap = { ' ' : key.SPACE, '!' : key.EXCLAMATION, '"' : key.DOUBLEQUOTE, '#' : key.HASH, '#' : key.POUND, '$' : key.DOLLAR, '%' : key.PERCENT, '&' : key.AMPERSAND, "'" : key.APOSTROPHE, '(' : key.PARENLEFT, ')' : key.PARENRIGHT, '*' : key.ASTERISK, '+' : key.PLUS, ',' : key.COMMA, '-' : key.MINUS, '.' : key.PERIOD, '/' : key.SLASH, '0' : key._0, '1' : key._1, '2' : key._2, '3' : key._3, '4' : key._4, '5' : key._5, '6' : key._6, '7' : key._7, '8' : key._8, '9' : key._9, ':' : key.COLON, ';' : key.SEMICOLON, '<' : key.LESS, '=' : key.EQUAL, '>' : key.GREATER, '?' : key.QUESTION, '@' : key.AT, '[' : key.BRACKETLEFT, '\\' : key.BACKSLASH, ']' : key.BRACKETRIGHT, '^' : key.ASCIICIRCUM, '_' : key.UNDERSCORE, '`' : key.GRAVE, '`' : key.QUOTELEFT, 'A' : key.A, 'B' : key.B, 'C' : key.C, 'D' : key.D, 'E' : key.E, 'F' : key.F, 'G' : key.G, 'H' : key.H, 'I' : key.I, 'J' : key.J, 'K' : key.K, 'L' : key.L, 'M' : key.M, 'N' : key.N, 'O' : key.O, 'P' : key.P, 'Q' : key.Q, 'R' : key.R, 'S' : key.S, 'T' : key.T, 'U' : key.U, 'V' : key.V, 'W' : key.W, 'X' : key.X, 'Y' : key.Y, 'Z' : key.Z, '{' : key.BRACELEFT, '|' : key.BAR, '}' : key.BRACERIGHT, '~' : key.ASCIITILDE }
Python
import pyglet # Cocoa implementation: if pyglet.options['darwin_cocoa']: from cocoapy import * # Carbon implementation: else: from types import * from constants import * carbon = pyglet.lib.load_library( framework='/System/Library/Frameworks/Carbon.framework') # No 64-bit version of quicktime # (It was replaced with QTKit, which is written in Objective-C) quicktime = pyglet.lib.load_library( framework='/System/Library/Frameworks/QuickTime.framework') carbon.GetEventDispatcherTarget.restype = EventTargetRef carbon.ReceiveNextEvent.argtypes = \ [c_uint32, c_void_p, c_double, c_ubyte, POINTER(EventRef)] #carbon.GetWindowPort.restype = agl.AGLDrawable EventHandlerProcPtr = CFUNCTYPE(c_int, c_int, c_void_p, c_void_p) # CarbonEvent functions are not available in 64-bit Carbon carbon.NewEventHandlerUPP.restype = c_void_p carbon.GetCurrentKeyModifiers = c_uint32 carbon.NewRgn.restype = RgnHandle carbon.CGDisplayBounds.argtypes = [c_void_p] carbon.CGDisplayBounds.restype = CGRect def create_cfstring(text): return carbon.CFStringCreateWithCString(c_void_p(), text.encode('utf8'), kCFStringEncodingUTF8) def _oscheck(result): if result != noErr: raise RuntimeError('Carbon error %d' % result) return result
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from ctypes import * from ctypes.wintypes import * INT = c_int LPVOID = c_void_p HCURSOR = HANDLE LRESULT = LPARAM COLORREF = DWORD PVOID = c_void_p WCHAR = c_wchar BCHAR = c_wchar LPRECT = POINTER(RECT) LPPOINT = POINTER(POINT) LPMSG = POINTER(MSG) UINT_PTR = HANDLE LONG_PTR = HANDLE LF_FACESIZE = 32 CCHDEVICENAME = 32 CCHFORMNAME = 32 WNDPROC = WINFUNCTYPE(LRESULT, HWND, UINT, WPARAM, LPARAM) TIMERPROC = WINFUNCTYPE(None, HWND, UINT, POINTER(UINT), DWORD) TIMERAPCPROC = WINFUNCTYPE(None, PVOID, DWORD, DWORD) MONITORENUMPROC = WINFUNCTYPE(BOOL, HMONITOR, HDC, LPRECT, LPARAM) def MAKEINTRESOURCE(i): return cast(c_void_p(i&0xFFFF), c_wchar_p) class WNDCLASS(Structure): _fields_ = [ ('style', UINT), ('lpfnWndProc', WNDPROC), ('cbClsExtra', c_int), ('cbWndExtra', c_int), ('hInstance', HINSTANCE), ('hIcon', HICON), ('hCursor', HCURSOR), ('hbrBackground', HBRUSH), ('lpszMenuName', c_char_p), ('lpszClassName', c_wchar_p) ] class SECURITY_ATTRIBUTES(Structure): _fields_ = [ ("nLength", DWORD), ("lpSecurityDescriptor", c_void_p), ("bInheritHandle", BOOL) ] __slots__ = [f[0] for f in _fields_] class PIXELFORMATDESCRIPTOR(Structure): _fields_ = [ ('nSize', WORD), ('nVersion', WORD), ('dwFlags', DWORD), ('iPixelType', BYTE), ('cColorBits', BYTE), ('cRedBits', BYTE), ('cRedShift', BYTE), ('cGreenBits', BYTE), ('cGreenShift', BYTE), ('cBlueBits', BYTE), ('cBlueShift', BYTE), ('cAlphaBits', BYTE), ('cAlphaShift', BYTE), ('cAccumBits', BYTE), ('cAccumRedBits', BYTE), ('cAccumGreenBits', BYTE), ('cAccumBlueBits', BYTE), ('cAccumAlphaBits', BYTE), ('cDepthBits', BYTE), ('cStencilBits', BYTE), ('cAuxBuffers', BYTE), ('iLayerType', BYTE), ('bReserved', BYTE), ('dwLayerMask', DWORD), ('dwVisibleMask', DWORD), ('dwDamageMask', DWORD) ] class RGBQUAD(Structure): _fields_ = [ ('rgbBlue', BYTE), ('rgbGreen', BYTE), ('rgbRed', BYTE), ('rgbReserved', BYTE), ] __slots__ = [f[0] for f in _fields_] class CIEXYZ(Structure): _fields_ = [ ('ciexyzX', DWORD), ('ciexyzY', DWORD), ('ciexyzZ', DWORD), ] __slots__ = [f[0] for f in _fields_] class CIEXYZTRIPLE(Structure): _fields_ = [ ('ciexyzRed', CIEXYZ), ('ciexyzBlue', CIEXYZ), ('ciexyzGreen', CIEXYZ), ] __slots__ = [f[0] for f in _fields_] class BITMAPINFOHEADER(Structure): _fields_ = [ ('biSize', DWORD), ('biWidth', LONG), ('biHeight', LONG), ('biPlanes', WORD), ('biBitCount', WORD), ('biCompression', DWORD), ('biSizeImage', DWORD), ('biXPelsPerMeter', LONG), ('biYPelsPerMeter', LONG), ('biClrUsed', DWORD), ('biClrImportant', DWORD), ] class BITMAPV5HEADER(Structure): _fields_ = [ ('bV5Size', DWORD), ('bV5Width', LONG), ('bV5Height', LONG), ('bV5Planes', WORD), ('bV5BitCount', WORD), ('bV5Compression', DWORD), ('bV5SizeImage', DWORD), ('bV5XPelsPerMeter', LONG), ('bV5YPelsPerMeter', LONG), ('bV5ClrUsed', DWORD), ('bV5ClrImportant', DWORD), ('bV5RedMask', DWORD), ('bV5GreenMask', DWORD), ('bV5BlueMask', DWORD), ('bV5AlphaMask', DWORD), ('bV5CSType', DWORD), ('bV5Endpoints', CIEXYZTRIPLE), ('bV5GammaRed', DWORD), ('bV5GammaGreen', DWORD), ('bV5GammaBlue', DWORD), ('bV5Intent', DWORD), ('bV5ProfileData', DWORD), ('bV5ProfileSize', DWORD), ('bV5Reserved', DWORD), ] class BITMAPINFO(Structure): _fields_ = [ ('bmiHeader', BITMAPINFOHEADER), ('bmiColors', RGBQUAD * 1) ] __slots__ = [f[0] for f in _fields_] class LOGFONT(Structure): _fields_ = [ ('lfHeight', LONG), ('lfWidth', LONG), ('lfEscapement', LONG), ('lfOrientation', LONG), ('lfWeight', LONG), ('lfItalic', BYTE), ('lfUnderline', BYTE), ('lfStrikeOut', BYTE), ('lfCharSet', BYTE), ('lfOutPrecision', BYTE), ('lfClipPrecision', BYTE), ('lfQuality', BYTE), ('lfPitchAndFamily', BYTE), ('lfFaceName', (c_char * LF_FACESIZE)) # Use ASCII ] class TRACKMOUSEEVENT(Structure): _fields_ = [ ('cbSize', DWORD), ('dwFlags', DWORD), ('hwndTrack', HWND), ('dwHoverTime', DWORD) ] __slots__ = [f[0] for f in _fields_] class MINMAXINFO(Structure): _fields_ = [ ('ptReserved', POINT), ('ptMaxSize', POINT), ('ptMaxPosition', POINT), ('ptMinTrackSize', POINT), ('ptMaxTrackSize', POINT) ] __slots__ = [f[0] for f in _fields_] class ABC(Structure): _fields_ = [ ('abcA', c_int), ('abcB', c_uint), ('abcC', c_int) ] __slots__ = [f[0] for f in _fields_] class TEXTMETRIC(Structure): _fields_ = [ ('tmHeight', c_long), ('tmAscent', c_long), ('tmDescent', c_long), ('tmInternalLeading', c_long), ('tmExternalLeading', c_long), ('tmAveCharWidth', c_long), ('tmMaxCharWidth', c_long), ('tmWeight', c_long), ('tmOverhang', c_long), ('tmDigitizedAspectX', c_long), ('tmDigitizedAspectY', c_long), ('tmFirstChar', c_char), # Use ASCII ('tmLastChar', c_char), ('tmDefaultChar', c_char), ('tmBreakChar', c_char), ('tmItalic', c_byte), ('tmUnderlined', c_byte), ('tmStruckOut', c_byte), ('tmPitchAndFamily', c_byte), ('tmCharSet', c_byte) ] __slots__ = [f[0] for f in _fields_] class MONITORINFOEX(Structure): _fields_ = [ ('cbSize', DWORD), ('rcMonitor', RECT), ('rcWork', RECT), ('dwFlags', DWORD), ('szDevice', WCHAR * CCHDEVICENAME) ] __slots__ = [f[0] for f in _fields_] class DEVMODE(Structure): _fields_ = [ ('dmDeviceName', BCHAR * CCHDEVICENAME), ('dmSpecVersion', WORD), ('dmDriverVersion', WORD), ('dmSize', WORD), ('dmDriverExtra', WORD), ('dmFields', DWORD), # Just using largest union member here ('dmOrientation', c_short), ('dmPaperSize', c_short), ('dmPaperLength', c_short), ('dmPaperWidth', c_short), ('dmScale', c_short), ('dmCopies', c_short), ('dmDefaultSource', c_short), ('dmPrintQuality', c_short), # End union ('dmColor', c_short), ('dmDuplex', c_short), ('dmYResolution', c_short), ('dmTTOption', c_short), ('dmCollate', c_short), ('dmFormName', BCHAR * CCHFORMNAME), ('dmLogPixels', WORD), ('dmBitsPerPel', DWORD), ('dmPelsWidth', DWORD), ('dmPelsHeight', DWORD), ('dmDisplayFlags', DWORD), # union with dmNup ('dmDisplayFrequency', DWORD), ('dmICMMethod', DWORD), ('dmICMIntent', DWORD), ('dmDitherType', DWORD), ('dmReserved1', DWORD), ('dmReserved2', DWORD), ('dmPanningWidth', DWORD), ('dmPanningHeight', DWORD), ] class ICONINFO(Structure): _fields_ = [ ('fIcon', BOOL), ('xHotspot', DWORD), ('yHotspot', DWORD), ('hbmMask', HBITMAP), ('hbmColor', HBITMAP) ] __slots__ = [f[0] for f in _fields_]
Python
import ctypes from pyglet import com lib = ctypes.oledll.dinput8 LPVOID = ctypes.c_void_p WORD = ctypes.c_uint16 DWORD = ctypes.c_uint32 LPDWORD = ctypes.POINTER(DWORD) BOOL = ctypes.c_int WCHAR = ctypes.c_wchar UINT = ctypes.c_uint HWND = ctypes.c_uint32 HANDLE = LPVOID MAX_PATH = 260 DIENUM_STOP = 0 DIENUM_CONTINUE = 1 DIEDFL_ALLDEVICES = 0x00000000 DIEDFL_ATTACHEDONLY = 0x00000001 DIEDFL_FORCEFEEDBACK = 0x00000100 DIEDFL_INCLUDEALIASES = 0x00010000 DIEDFL_INCLUDEPHANTOMS = 0x00020000 DIEDFL_INCLUDEHIDDEN = 0x00040000 DI8DEVCLASS_ALL = 0 DI8DEVCLASS_DEVICE = 1 DI8DEVCLASS_POINTER = 2 DI8DEVCLASS_KEYBOARD = 3 DI8DEVCLASS_GAMECTRL = 4 DI8DEVTYPE_DEVICE = 0x11 DI8DEVTYPE_MOUSE = 0x12 DI8DEVTYPE_KEYBOARD = 0x13 DI8DEVTYPE_JOYSTICK = 0x14 DI8DEVTYPE_GAMEPAD = 0x15 DI8DEVTYPE_DRIVING = 0x16 DI8DEVTYPE_FLIGHT = 0x17 DI8DEVTYPE_1STPERSON = 0x18 DI8DEVTYPE_DEVICECTRL = 0x19 DI8DEVTYPE_SCREENPOINTER = 0x1A DI8DEVTYPE_REMOTE = 0x1B DI8DEVTYPE_SUPPLEMENTAL = 0x1C DI8DEVTYPEMOUSE_UNKNOWN = 1 DI8DEVTYPEMOUSE_TRADITIONAL = 2 DI8DEVTYPEMOUSE_FINGERSTICK = 3 DI8DEVTYPEMOUSE_TOUCHPAD = 4 DI8DEVTYPEMOUSE_TRACKBALL = 5 DI8DEVTYPEMOUSE_ABSOLUTE = 6 DI8DEVTYPEKEYBOARD_UNKNOWN = 0 DI8DEVTYPEKEYBOARD_PCXT = 1 DI8DEVTYPEKEYBOARD_OLIVETTI = 2 DI8DEVTYPEKEYBOARD_PCAT = 3 DI8DEVTYPEKEYBOARD_PCENH = 4 DI8DEVTYPEKEYBOARD_NOKIA1050 = 5 DI8DEVTYPEKEYBOARD_NOKIA9140 = 6 DI8DEVTYPEKEYBOARD_NEC98 = 7 DI8DEVTYPEKEYBOARD_NEC98LAPTOP = 8 DI8DEVTYPEKEYBOARD_NEC98106 = 9 DI8DEVTYPEKEYBOARD_JAPAN106 = 10 DI8DEVTYPEKEYBOARD_JAPANAX = 11 DI8DEVTYPEKEYBOARD_J3100 = 12 DI8DEVTYPE_LIMITEDGAMESUBTYPE = 1 DI8DEVTYPEJOYSTICK_LIMITED = DI8DEVTYPE_LIMITEDGAMESUBTYPE DI8DEVTYPEJOYSTICK_STANDARD = 2 DI8DEVTYPEGAMEPAD_LIMITED = DI8DEVTYPE_LIMITEDGAMESUBTYPE DI8DEVTYPEGAMEPAD_STANDARD = 2 DI8DEVTYPEGAMEPAD_TILT = 3 DI8DEVTYPEDRIVING_LIMITED = DI8DEVTYPE_LIMITEDGAMESUBTYPE DI8DEVTYPEDRIVING_COMBINEDPEDALS = 2 DI8DEVTYPEDRIVING_DUALPEDALS = 3 DI8DEVTYPEDRIVING_THREEPEDALS = 4 DI8DEVTYPEDRIVING_HANDHELD = 5 DI8DEVTYPEFLIGHT_LIMITED = DI8DEVTYPE_LIMITEDGAMESUBTYPE DI8DEVTYPEFLIGHT_STICK = 2 DI8DEVTYPEFLIGHT_YOKE = 3 DI8DEVTYPEFLIGHT_RC = 4 DI8DEVTYPE1STPERSON_LIMITED = DI8DEVTYPE_LIMITEDGAMESUBTYPE DI8DEVTYPE1STPERSON_UNKNOWN = 2 DI8DEVTYPE1STPERSON_SIXDOF = 3 DI8DEVTYPE1STPERSON_SHOOTER = 4 DI8DEVTYPESCREENPTR_UNKNOWN = 2 DI8DEVTYPESCREENPTR_LIGHTGUN = 3 DI8DEVTYPESCREENPTR_LIGHTPEN = 4 DI8DEVTYPESCREENPTR_TOUCH = 5 DI8DEVTYPEREMOTE_UNKNOWN = 2 DI8DEVTYPEDEVICECTRL_UNKNOWN = 2 DI8DEVTYPEDEVICECTRL_COMMSSELECTION = 3 DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED = 4 DI8DEVTYPESUPPLEMENTAL_UNKNOWN = 2 DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER = 3 DI8DEVTYPESUPPLEMENTAL_HEADTRACKER = 4 DI8DEVTYPESUPPLEMENTAL_HANDTRACKER = 5 DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE = 6 DI8DEVTYPESUPPLEMENTAL_SHIFTER = 7 DI8DEVTYPESUPPLEMENTAL_THROTTLE = 8 DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE = 9 DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS = 10 DI8DEVTYPESUPPLEMENTAL_DUALPEDALS = 11 DI8DEVTYPESUPPLEMENTAL_THREEPEDALS = 12 DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS = 13 DIDC_ATTACHED = 0x00000001 DIDC_POLLEDDEVICE = 0x00000002 DIDC_EMULATED = 0x00000004 DIDC_POLLEDDATAFORMAT = 0x00000008 DIDC_FORCEFEEDBACK = 0x00000100 DIDC_FFATTACK = 0x00000200 DIDC_FFFADE = 0x00000400 DIDC_SATURATION = 0x00000800 DIDC_POSNEGCOEFFICIENTS = 0x00001000 DIDC_POSNEGSATURATION = 0x00002000 DIDC_DEADBAND = 0x00004000 DIDC_STARTDELAY = 0x00008000 DIDC_ALIAS = 0x00010000 DIDC_PHANTOM = 0x00020000 DIDC_HIDDEN = 0x00040000 def DIDFT_GETINSTANCE(n): return (n >> 8) & 0xffff DIDFT_ALL = 0x00000000 DIDFT_RELAXIS = 0x00000001 DIDFT_ABSAXIS = 0x00000002 DIDFT_AXIS = 0x00000003 DIDFT_PSHBUTTON = 0x00000004 DIDFT_TGLBUTTON = 0x00000008 DIDFT_BUTTON = 0x0000000C DIDFT_POV = 0x00000010 DIDFT_COLLECTION = 0x00000040 DIDFT_NODATA = 0x00000080 DIDFT_ANYINSTANCE = 0x00FFFF00 DIDFT_INSTANCEMASK = DIDFT_ANYINSTANCE DIDFT_FFACTUATOR = 0x01000000 DIDFT_FFEFFECTTRIGGER = 0x02000000 DIDFT_OUTPUT = 0x10000000 DIDFT_VENDORDEFINED = 0x04000000 DIDFT_ALIAS = 0x08000000 DIDFT_OPTIONAL = 0x80000000 DIDFT_NOCOLLECTION = 0x00FFFF00 DIA_FORCEFEEDBACK = 0x00000001 DIA_APPMAPPED = 0x00000002 DIA_APPNOMAP = 0x00000004 DIA_NORANGE = 0x00000008 DIA_APPFIXED = 0x00000010 DIAH_UNMAPPED = 0x00000000 DIAH_USERCONFIG = 0x00000001 DIAH_APPREQUESTED = 0x00000002 DIAH_HWAPP = 0x00000004 DIAH_HWDEFAULT = 0x00000008 DIAH_DEFAULT = 0x00000020 DIAH_ERROR = 0x80000000 DIAFTS_NEWDEVICELOW = 0xFFFFFFFF DIAFTS_NEWDEVICEHIGH = 0xFFFFFFFF DIAFTS_UNUSEDDEVICELOW = 0x00000000 DIAFTS_UNUSEDDEVICEHIGH = 0x00000000 DIDBAM_DEFAULT = 0x00000000 DIDBAM_PRESERVE = 0x00000001 DIDBAM_INITIALIZE = 0x00000002 DIDBAM_HWDEFAULTS = 0x00000004 DIDSAM_DEFAULT = 0x00000000 DIDSAM_NOUSER = 0x00000001 DIDSAM_FORCESAVE = 0x00000002 DICD_DEFAULT = 0x00000000 DICD_EDIT = 0x00000001 DIDOI_FFACTUATOR = 0x00000001 DIDOI_FFEFFECTTRIGGER = 0x00000002 DIDOI_POLLED = 0x00008000 DIDOI_ASPECTPOSITION = 0x00000100 DIDOI_ASPECTVELOCITY = 0x00000200 DIDOI_ASPECTACCEL = 0x00000300 DIDOI_ASPECTFORCE = 0x00000400 DIDOI_ASPECTMASK = 0x00000F00 DIDOI_GUIDISUSAGE = 0x00010000 DIPH_DEVICE = 0 DIPH_BYOFFSET = 1 DIPH_BYID = 2 DIPH_BYUSAGE = 3 DISCL_EXCLUSIVE = 0x00000001 DISCL_NONEXCLUSIVE = 0x00000002 DISCL_FOREGROUND = 0x00000004 DISCL_BACKGROUND = 0x00000008 DISCL_NOWINKEY = 0x00000010 DIPROP_BUFFERSIZE = 1 GUID_XAxis = \ com.GUID(0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00) class DIDEVICEINSTANCE(ctypes.Structure): _fields_ = ( ('dwSize', DWORD), ('guidInstance', com.GUID), ('guidProduct', com.GUID), ('dwDevType', DWORD), ('tszInstanceName', WCHAR * MAX_PATH), ('tszProductName', WCHAR * MAX_PATH), ('guidFFDriver', com.GUID), ('wUsagePage', WORD), ('wUsage', WORD) ) LPDIDEVICEINSTANCE = ctypes.POINTER(DIDEVICEINSTANCE) LPDIENUMDEVICESCALLBACK = ctypes.WINFUNCTYPE(BOOL, LPDIDEVICEINSTANCE, LPVOID) class DIDEVICEOBJECTINSTANCE(ctypes.Structure): _fields_ = ( ('dwSize', DWORD), ('guidType', com.GUID), ('dwOfs', DWORD), ('dwType', DWORD), ('dwFlags', DWORD), ('tszName', WCHAR * MAX_PATH), ('dwFFMaxForce', DWORD), ('dwFFForceResolution', DWORD), ('wCollectionNumber', WORD), ('wDesignatorIndex', WORD), ('wUsagePage', WORD), ('wUsage', WORD), ('dwDimension', DWORD), ('wExponent', WORD), ('wReportId', WORD) ) LPDIDEVICEOBJECTINSTANCE = ctypes.POINTER(DIDEVICEOBJECTINSTANCE) LPDIENUMDEVICEOBJECTSCALLBACK = \ ctypes.WINFUNCTYPE( BOOL, LPDIDEVICEOBJECTINSTANCE, LPVOID) class DIOBJECTDATAFORMAT(ctypes.Structure): _fields_ = ( ('pguid', ctypes.POINTER(com.GUID)), ('dwOfs', DWORD), ('dwType', DWORD), ('dwFlags', DWORD) ) __slots__ = [n for n, t in _fields_] LPDIOBJECTDATAFORMAT = ctypes.POINTER(DIOBJECTDATAFORMAT) class DIDATAFORMAT(ctypes.Structure): _fields_ = ( ('dwSize', DWORD), ('dwObjSize', DWORD), ('dwFlags', DWORD), ('dwDataSize', DWORD), ('dwNumObjs', DWORD), ('rgodf', LPDIOBJECTDATAFORMAT) ) __slots__ = [n for n, t in _fields_] LPDIDATAFORMAT = ctypes.POINTER(DIDATAFORMAT) class DIDEVICEOBJECTDATA(ctypes.Structure): _fields_ = ( ('dwOfs', DWORD), ('dwData', DWORD), ('dwTimeStamp', DWORD), ('dwSequence', DWORD), ('uAppData', ctypes.POINTER(UINT)) ) LPDIDEVICEOBJECTDATA = ctypes.POINTER(DIDEVICEOBJECTDATA) class DIPROPHEADER(ctypes.Structure): _fields_ = ( ('dwSize', DWORD), ('dwHeaderSize', DWORD), ('dwObj', DWORD), ('dwHow', DWORD) ) LPDIPROPHEADER = ctypes.POINTER(DIPROPHEADER) class DIPROPDWORD(ctypes.Structure): _fields_ = ( ('diph', DIPROPHEADER), ('dwData', DWORD) ) # All method names in the interfaces are filled in, but unused (so far) # methods have no parameters.. they'll crash when we try and use them, at # which point we can go in and fill them in. # IDirect* interfaces are all Unicode (e.g. IDirectInputDevice8W). class IDirectInputDevice8(com.IUnknown): _methods_ = [ ('GetCapabilities', com.STDMETHOD()), ('EnumObjects', com.STDMETHOD(LPDIENUMDEVICEOBJECTSCALLBACK, LPVOID, DWORD)), ('GetProperty', com.STDMETHOD()), ('SetProperty', com.STDMETHOD(LPVOID, LPDIPROPHEADER)), ('Acquire', com.STDMETHOD()), ('Unacquire', com.STDMETHOD()), ('GetDeviceState', com.STDMETHOD()), ('GetDeviceData', com.STDMETHOD(DWORD, LPDIDEVICEOBJECTDATA, LPDWORD, DWORD)), ('SetDataFormat', com.STDMETHOD(LPDIDATAFORMAT)), ('SetEventNotification', com.STDMETHOD(HANDLE)), ('SetCooperativeLevel', com.STDMETHOD(HWND, DWORD)), ('GetObjectInfo', com.STDMETHOD()), ('GetDeviceInfo', com.STDMETHOD()), ('RunControlPanel', com.STDMETHOD()), ('Initialize', com.STDMETHOD()), ('CreateEffect', com.STDMETHOD()), ('EnumEffects', com.STDMETHOD()), ('GetEffectInfo', com.STDMETHOD()), ('GetForceFeedbackState', com.STDMETHOD()), ('SendForceFeedbackCommand', com.STDMETHOD()), ('EnumCreatedEffectObjects', com.STDMETHOD()), ('Escape', com.STDMETHOD()), ('Poll', com.STDMETHOD()), ('SendDeviceData', com.STDMETHOD()), ('EnumEffectsInFile', com.STDMETHOD()), ('WriteEffectToFile', com.STDMETHOD()), ('BuildActionMap', com.STDMETHOD()), ('SetActionMap', com.STDMETHOD()), ('GetImageInfo', com.STDMETHOD()), ] class IDirectInput8(com.IUnknown): _methods_ = [ ('CreateDevice', com.STDMETHOD(ctypes.POINTER(com.GUID), ctypes.POINTER(IDirectInputDevice8), ctypes.c_void_p)), ('EnumDevices', com.STDMETHOD(DWORD, LPDIENUMDEVICESCALLBACK, LPVOID, DWORD)), ('GetDeviceStatus', com.STDMETHOD()), ('RunControlPanel', com.STDMETHOD()), ('Initialize', com.STDMETHOD()), ('FindDevice', com.STDMETHOD()), ('EnumDevicesBySemantics', com.STDMETHOD()), ('ConfigureDevices', com.STDMETHOD()), ] IID_IDirectInput8W = \ com.GUID(0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00) DIRECTINPUT_VERSION = 0x0800 DirectInput8Create = lib.DirectInput8Create DirectInput8Create.argtypes = \ (ctypes.c_void_p, DWORD, com.LPGUID, ctypes.c_void_p, ctypes.c_void_p)
Python
#!/usr/bin/python # $Id:$ import ctypes lib = ctypes.windll.wintab32 LONG = ctypes.c_long BOOL = ctypes.c_int UINT = ctypes.c_uint WORD = ctypes.c_uint16 DWORD = ctypes.c_uint32 WCHAR = ctypes.c_wchar FIX32 = DWORD WTPKT = DWORD LCNAMELEN = 40 class AXIS(ctypes.Structure): _fields_ = ( ('axMin', LONG), ('axMax', LONG), ('axUnits', UINT), ('axResolution', FIX32) ) def get_scale(self): return 1 / float(self.axMax - self.axMin) def get_bias(self): return -self.axMin class ORIENTATION(ctypes.Structure): _fields_ = ( ('orAzimuth', ctypes.c_int), ('orAltitude', ctypes.c_int), ('orTwist', ctypes.c_int) ) class ROTATION(ctypes.Structure): _fields_ = ( ('roPitch', ctypes.c_int), ('roRoll', ctypes.c_int), ('roYaw', ctypes.c_int), ) class LOGCONTEXT(ctypes.Structure): _fields_ = ( ('lcName', WCHAR * LCNAMELEN), ('lcOptions', UINT), ('lcStatus', UINT), ('lcLocks', UINT), ('lcMsgBase', UINT), ('lcDevice', UINT), ('lcPktRate', UINT), ('lcPktData', WTPKT), ('lcPktMode', WTPKT), ('lcMoveMask', WTPKT), ('lcBtnDnMask', DWORD), ('lcBtnUpMask', DWORD), ('lcInOrgX', LONG), ('lcInOrgY', LONG), ('lcInOrgZ', LONG), ('lcInExtX', LONG), ('lcInExtY', LONG), ('lcInExtZ', LONG), ('lcOutOrgX', LONG), ('lcOutOrgY', LONG), ('lcOutOrgZ', LONG), ('lcOutExtX', LONG), ('lcOutExtY', LONG), ('lcOutExtZ', LONG), ('lcSensX', FIX32), ('lcSensY', FIX32), ('lcSensZ', FIX32), ('lcSysMode', BOOL), ('lcSysOrgX', ctypes.c_int), ('lcSysOrgY', ctypes.c_int), ('lcSysExtX', ctypes.c_int), ('lcSysExtY', ctypes.c_int), ('lcSysSensX', FIX32), ('lcSysSensY', FIX32), ) # Custom packet format with fields # PK_CHANGED # PK_CURSOR # PK_BUTTONS # PK_X # PK_Y # PK_Z # PK_NORMAL_PRESSURE # PK_TANGENT_PRESSURE # PK_ORIENTATION (check for tilt extension instead)? class PACKET(ctypes.Structure): _fields_ = ( ('pkChanged', WTPKT), ('pkCursor', UINT), ('pkButtons', DWORD), ('pkX', LONG), ('pkY', LONG), ('pkZ', LONG), ('pkNormalPressure', UINT), ('pkTangentPressure', UINT), ('pkOrientation', ORIENTATION), ) PK_CONTEXT = 0x0001 # reporting context PK_STATUS = 0x0002 # status bits PK_TIME = 0x0004 # time stamp PK_CHANGED = 0x0008 # change bit vector PK_SERIAL_NUMBER = 0x0010 # packet serial number PK_CURSOR = 0x0020 # reporting cursor PK_BUTTONS = 0x0040 # button information PK_X = 0x0080 # x axis PK_Y = 0x0100 # y axis PK_Z = 0x0200 # z axis PK_NORMAL_PRESSURE = 0x0400 # normal or tip pressure PK_TANGENT_PRESSURE = 0x0800 # tangential or barrel pressure PK_ORIENTATION = 0x1000 # orientation info: tilts PK_ROTATION = 0x2000 # rotation info; 1.1 TU_NONE = 0 TU_INCHES = 1 TU_CENTIMETERS = 2 TU_CIRCLE = 3 # messages WT_DEFBASE = 0x7ff0 WT_MAXOFFSET = 0xf WT_PACKET = 0 # remember to add base WT_CTXOPEN = 1 WT_CTXCLOSE = 2 WT_CTXUPDATE = 3 WT_CTXOVERLAP = 4 WT_PROXIMITY = 5 WT_INFOCHANGE = 6 WT_CSRCHANGE = 7 # system button assignment values SBN_NONE = 0x00 SBN_LCLICK = 0x01 SBN_LDBLCLICK = 0x02 SBN_LDRAG = 0x03 SBN_RCLICK = 0x04 SBN_RDBLCLICK = 0x05 SBN_RDRAG = 0x06 SBN_MCLICK = 0x07 SBN_MDBLCLICK = 0x08 SBN_MDRAG = 0x09 # for Pen Windows SBN_PTCLICK = 0x10 SBN_PTDBLCLICK = 0x20 SBN_PTDRAG = 0x30 SBN_PNCLICK = 0x40 SBN_PNDBLCLICK = 0x50 SBN_PNDRAG = 0x60 SBN_P1CLICK = 0x70 SBN_P1DBLCLICK = 0x80 SBN_P1DRAG = 0x90 SBN_P2CLICK = 0xA0 SBN_P2DBLCLICK = 0xB0 SBN_P2DRAG = 0xC0 SBN_P3CLICK = 0xD0 SBN_P3DBLCLICK = 0xE0 SBN_P3DRAG = 0xF0 HWC_INTEGRATED = 0x0001 HWC_TOUCH = 0x0002 HWC_HARDPROX = 0x0004 HWC_PHYSID_CURSORS = 0x0008 # 1.1 CRC_MULTIMODE = 0x0001 # 1.1 CRC_AGGREGATE = 0x0002 # 1.1 CRC_INVERT = 0x0004 # 1.1 WTI_INTERFACE = 1 IFC_WINTABID = 1 IFC_SPECVERSION = 2 IFC_IMPLVERSION = 3 IFC_NDEVICES = 4 IFC_NCURSORS = 5 IFC_NCONTEXTS = 6 IFC_CTXOPTIONS = 7 IFC_CTXSAVESIZE = 8 IFC_NEXTENSIONS = 9 IFC_NMANAGERS = 10 IFC_MAX = 10 WTI_STATUS = 2 STA_CONTEXTS = 1 STA_SYSCTXS = 2 STA_PKTRATE = 3 STA_PKTDATA = 4 STA_MANAGERS = 5 STA_SYSTEM = 6 STA_BUTTONUSE = 7 STA_SYSBTNUSE = 8 STA_MAX = 8 WTI_DEFCONTEXT = 3 WTI_DEFSYSCTX = 4 WTI_DDCTXS = 400 # 1.1 WTI_DSCTXS = 500 # 1.1 CTX_NAME = 1 CTX_OPTIONS = 2 CTX_STATUS = 3 CTX_LOCKS = 4 CTX_MSGBASE = 5 CTX_DEVICE = 6 CTX_PKTRATE = 7 CTX_PKTDATA = 8 CTX_PKTMODE = 9 CTX_MOVEMASK = 10 CTX_BTNDNMASK = 11 CTX_BTNUPMASK = 12 CTX_INORGX = 13 CTX_INORGY = 14 CTX_INORGZ = 15 CTX_INEXTX = 16 CTX_INEXTY = 17 CTX_INEXTZ = 18 CTX_OUTORGX = 19 CTX_OUTORGY = 20 CTX_OUTORGZ = 21 CTX_OUTEXTX = 22 CTX_OUTEXTY = 23 CTX_OUTEXTZ = 24 CTX_SENSX = 25 CTX_SENSY = 26 CTX_SENSZ = 27 CTX_SYSMODE = 28 CTX_SYSORGX = 29 CTX_SYSORGY = 30 CTX_SYSEXTX = 31 CTX_SYSEXTY = 32 CTX_SYSSENSX = 33 CTX_SYSSENSY = 34 CTX_MAX = 34 WTI_DEVICES = 100 DVC_NAME = 1 DVC_HARDWARE = 2 DVC_NCSRTYPES = 3 DVC_FIRSTCSR = 4 DVC_PKTRATE = 5 DVC_PKTDATA = 6 DVC_PKTMODE = 7 DVC_CSRDATA = 8 DVC_XMARGIN = 9 DVC_YMARGIN = 10 DVC_ZMARGIN = 11 DVC_X = 12 DVC_Y = 13 DVC_Z = 14 DVC_NPRESSURE = 15 DVC_TPRESSURE = 16 DVC_ORIENTATION = 17 DVC_ROTATION = 18 # 1.1 DVC_PNPID = 19 # 1.1 DVC_MAX = 19 WTI_CURSORS = 200 CSR_NAME = 1 CSR_ACTIVE = 2 CSR_PKTDATA = 3 CSR_BUTTONS = 4 CSR_BUTTONBITS = 5 CSR_BTNNAMES = 6 CSR_BUTTONMAP = 7 CSR_SYSBTNMAP = 8 CSR_NPBUTTON = 9 CSR_NPBTNMARKS = 10 CSR_NPRESPONSE = 11 CSR_TPBUTTON = 12 CSR_TPBTNMARKS = 13 CSR_TPRESPONSE = 14 CSR_PHYSID = 15 # 1.1 CSR_MODE = 16 # 1.1 CSR_MINPKTDATA = 17 # 1.1 CSR_MINBUTTONS = 18 # 1.1 CSR_CAPABILITIES = 19 # 1.1 CSR_TYPE = 20 # 1.2 CSR_MAX = 20 WTI_EXTENSIONS = 300 EXT_NAME = 1 EXT_TAG = 2 EXT_MASK = 3 EXT_SIZE = 4 EXT_AXES = 5 EXT_DEFAULT = 6 EXT_DEFCONTEXT = 7 EXT_DEFSYSCTX = 8 EXT_CURSORS = 9 EXT_MAX = 109 # Allow 100 cursors CXO_SYSTEM = 0x0001 CXO_PEN = 0x0002 CXO_MESSAGES = 0x0004 CXO_MARGIN = 0x8000 CXO_MGNINSIDE = 0x4000 CXO_CSRMESSAGES = 0x0008 # 1.1 # context status values CXS_DISABLED = 0x0001 CXS_OBSCURED = 0x0002 CXS_ONTOP = 0x0004 # context lock values CXL_INSIZE = 0x0001 CXL_INASPECT = 0x0002 CXL_SENSITIVITY = 0x0004 CXL_MARGIN = 0x0008 CXL_SYSOUT = 0x0010 # packet status values TPS_PROXIMITY = 0x0001 TPS_QUEUE_ERR = 0x0002 TPS_MARGIN = 0x0004 TPS_GRAB = 0x0008 TPS_INVERT = 0x0010 # 1.1 TBN_NONE = 0 TBN_UP = 1 TBN_DOWN = 2 PKEXT_ABSOLUTE = 1 PKEXT_RELATIVE = 2 # Extension tags. WTX_OBT = 0 # Out of bounds tracking WTX_FKEYS = 1 # Function keys WTX_TILT = 2 # Raw Cartesian tilt; 1.1 WTX_CSRMASK = 3 # select input by cursor type; 1.1 WTX_XBTNMASK = 4 # Extended button mask; 1.1 WTX_EXPKEYS = 5 # ExpressKeys; 1.3
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # Most of this file is win32con.py from Python for Windows Extensions: # http://www.python.net/crew/mhammond/win32/ # From Windows 2000 API SuperBible: VK_OEM_1 = 0xba VK_OEM_PLUS = 0xbb VK_OEM_COMMA = 0xbc VK_OEM_MINUS = 0xbd VK_OEM_PERIOD = 0xbe VK_OEM_2 = 0xbf VK_OEM_3 = 0xc0 VK_OEM_4 = 0xdb VK_OEM_5 = 0xdc VK_OEM_6 = 0xdd VK_OEM_7 = 0xde VK_OEM_8 = 0xdf VK_OEM_102 = 0xe2 # Copyright (c) 1994-2001, Mark Hammond # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # Redistributions of source code must retain the above copyright notice, # this list of conditions and the following disclaimer. # # Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the distribution. # # Neither name of Mark Hammond nor the name of contributors may be used # to endorse or promote products derived from this software without # specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS # IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED # TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A # PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR # PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF # LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING # NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. P # From WinGDI.h PFD_TYPE_RGBA = 0 PFD_TYPE_COLORINDEX = 1 PFD_MAIN_PLANE = 0 PFD_OVERLAY_PLANE = 1 PFD_UNDERLAY_PLANE = (-1) PFD_DOUBLEBUFFER = 0x00000001 PFD_STEREO = 0x00000002 PFD_DRAW_TO_WINDOW = 0x00000004 PFD_DRAW_TO_BITMAP = 0x00000008 PFD_SUPPORT_GDI = 0x00000010 PFD_SUPPORT_OPENGL = 0x00000020 PFD_GENERIC_FORMAT = 0x00000040 PFD_NEED_PALETTE = 0x00000080 PFD_NEED_SYSTEM_PALETTE = 0x00000100 PFD_SWAP_EXCHANGE = 0x00000200 PFD_SWAP_COPY = 0x00000400 PFD_SWAP_LAYER_BUFFERS = 0x00000800 PFD_GENERIC_ACCELERATED = 0x00001000 PFD_SUPPORT_DIRECTDRAW = 0x00002000 PFD_DEPTH_DONTCARE = 0x20000000 PFD_DOUBLEBUFFER_DONTCARE = 0x40000000 PFD_STEREO_DONTCARE = 0x80000000 # Generated by h2py from commdlg.h (plus modifications 4jan98) WINVER = 1280 WM_USER = 1024 PY_0U = 0 OFN_READONLY = 1 OFN_OVERWRITEPROMPT = 2 OFN_HIDEREADONLY = 4 OFN_NOCHANGEDIR = 8 OFN_SHOWHELP = 16 OFN_ENABLEHOOK = 32 OFN_ENABLETEMPLATE = 64 OFN_ENABLETEMPLATEHANDLE = 128 OFN_NOVALIDATE = 256 OFN_ALLOWMULTISELECT = 512 OFN_EXTENSIONDIFFERENT = 1024 OFN_PATHMUSTEXIST = 2048 OFN_FILEMUSTEXIST = 4096 OFN_CREATEPROMPT = 8192 OFN_SHAREAWARE = 16384 OFN_NOREADONLYRETURN = 32768 OFN_NOTESTFILECREATE = 65536 OFN_NONETWORKBUTTON = 131072 OFN_NOLONGNAMES = 262144 OFN_EXPLORER = 524288 # new look commdlg OFN_NODEREFERENCELINKS = 1048576 OFN_LONGNAMES = 2097152 # force long names for 3.x modules OFN_ENABLEINCLUDENOTIFY = 4194304 # send include message to callback OFN_ENABLESIZING = 8388608 OFN_DONTADDTORECENT = 33554432 OFN_FORCESHOWHIDDEN = 268435456 # Show All files including System and hidden files OFN_EX_NOPLACESBAR = 1 OFN_SHAREFALLTHROUGH = 2 OFN_SHARENOWARN = 1 OFN_SHAREWARN = 0 CDN_FIRST = (PY_0U-601) CDN_LAST = (PY_0U-699) CDN_INITDONE = (CDN_FIRST - 0) CDN_SELCHANGE = (CDN_FIRST - 1) CDN_FOLDERCHANGE = (CDN_FIRST - 2) CDN_SHAREVIOLATION = (CDN_FIRST - 3) CDN_HELP = (CDN_FIRST - 4) CDN_FILEOK = (CDN_FIRST - 5) CDN_TYPECHANGE = (CDN_FIRST - 6) CDN_INCLUDEITEM = (CDN_FIRST - 7) CDM_FIRST = (WM_USER + 100) CDM_LAST = (WM_USER + 200) CDM_GETSPEC = (CDM_FIRST + 0) CDM_GETFILEPATH = (CDM_FIRST + 1) CDM_GETFOLDERPATH = (CDM_FIRST + 2) CDM_GETFOLDERIDLIST = (CDM_FIRST + 3) CDM_SETCONTROLTEXT = (CDM_FIRST + 4) CDM_HIDECONTROL = (CDM_FIRST + 5) CDM_SETDEFEXT = (CDM_FIRST + 6) CC_RGBINIT = 1 CC_FULLOPEN = 2 CC_PREVENTFULLOPEN = 4 CC_SHOWHELP = 8 CC_ENABLEHOOK = 16 CC_ENABLETEMPLATE = 32 CC_ENABLETEMPLATEHANDLE = 64 CC_SOLIDCOLOR = 128 CC_ANYCOLOR = 256 FR_DOWN = 1 FR_WHOLEWORD = 2 FR_MATCHCASE = 4 FR_FINDNEXT = 8 FR_REPLACE = 16 FR_REPLACEALL = 32 FR_DIALOGTERM = 64 FR_SHOWHELP = 128 FR_ENABLEHOOK = 256 FR_ENABLETEMPLATE = 512 FR_NOUPDOWN = 1024 FR_NOMATCHCASE = 2048 FR_NOWHOLEWORD = 4096 FR_ENABLETEMPLATEHANDLE = 8192 FR_HIDEUPDOWN = 16384 FR_HIDEMATCHCASE = 32768 FR_HIDEWHOLEWORD = 65536 CF_SCREENFONTS = 1 CF_PRINTERFONTS = 2 CF_BOTH = (CF_SCREENFONTS | CF_PRINTERFONTS) CF_SHOWHELP = 4 CF_ENABLEHOOK = 8 CF_ENABLETEMPLATE = 16 CF_ENABLETEMPLATEHANDLE = 32 CF_INITTOLOGFONTSTRUCT = 64 CF_USESTYLE = 128 CF_EFFECTS = 256 CF_APPLY = 512 CF_ANSIONLY = 1024 CF_SCRIPTSONLY = CF_ANSIONLY CF_NOVECTORFONTS = 2048 CF_NOOEMFONTS = CF_NOVECTORFONTS CF_NOSIMULATIONS = 4096 CF_LIMITSIZE = 8192 CF_FIXEDPITCHONLY = 16384 CF_WYSIWYG = 32768 # must also have CF_SCREENFONTS & CF_PRINTERFONTS CF_FORCEFONTEXIST = 65536 CF_SCALABLEONLY = 131072 CF_TTONLY = 262144 CF_NOFACESEL = 524288 CF_NOSTYLESEL = 1048576 CF_NOSIZESEL = 2097152 CF_SELECTSCRIPT = 4194304 CF_NOSCRIPTSEL = 8388608 CF_NOVERTFONTS = 16777216 SIMULATED_FONTTYPE = 32768 PRINTER_FONTTYPE = 16384 SCREEN_FONTTYPE = 8192 BOLD_FONTTYPE = 256 ITALIC_FONTTYPE = 512 REGULAR_FONTTYPE = 1024 OPENTYPE_FONTTYPE = 65536 TYPE1_FONTTYPE = 131072 DSIG_FONTTYPE = 262144 WM_CHOOSEFONT_GETLOGFONT = (WM_USER + 1) WM_CHOOSEFONT_SETLOGFONT = (WM_USER + 101) WM_CHOOSEFONT_SETFLAGS = (WM_USER + 102) LBSELCHSTRINGA = "commdlg_LBSelChangedNotify" SHAREVISTRINGA = "commdlg_ShareViolation" FILEOKSTRINGA = "commdlg_FileNameOK" COLOROKSTRINGA = "commdlg_ColorOK" SETRGBSTRINGA = "commdlg_SetRGBColor" HELPMSGSTRINGA = "commdlg_help" FINDMSGSTRINGA = "commdlg_FindReplace" LBSELCHSTRING = LBSELCHSTRINGA SHAREVISTRING = SHAREVISTRINGA FILEOKSTRING = FILEOKSTRINGA COLOROKSTRING = COLOROKSTRINGA SETRGBSTRING = SETRGBSTRINGA HELPMSGSTRING = HELPMSGSTRINGA FINDMSGSTRING = FINDMSGSTRINGA CD_LBSELNOITEMS = -1 CD_LBSELCHANGE = 0 CD_LBSELSUB = 1 CD_LBSELADD = 2 PD_ALLPAGES = 0 PD_SELECTION = 1 PD_PAGENUMS = 2 PD_NOSELECTION = 4 PD_NOPAGENUMS = 8 PD_COLLATE = 16 PD_PRINTTOFILE = 32 PD_PRINTSETUP = 64 PD_NOWARNING = 128 PD_RETURNDC = 256 PD_RETURNIC = 512 PD_RETURNDEFAULT = 1024 PD_SHOWHELP = 2048 PD_ENABLEPRINTHOOK = 4096 PD_ENABLESETUPHOOK = 8192 PD_ENABLEPRINTTEMPLATE = 16384 PD_ENABLESETUPTEMPLATE = 32768 PD_ENABLEPRINTTEMPLATEHANDLE = 65536 PD_ENABLESETUPTEMPLATEHANDLE = 131072 PD_USEDEVMODECOPIES = 262144 PD_DISABLEPRINTTOFILE = 524288 PD_HIDEPRINTTOFILE = 1048576 PD_NONETWORKBUTTON = 2097152 DN_DEFAULTPRN = 1 WM_PSD_PAGESETUPDLG = (WM_USER ) WM_PSD_FULLPAGERECT = (WM_USER+1) WM_PSD_MINMARGINRECT = (WM_USER+2) WM_PSD_MARGINRECT = (WM_USER+3) WM_PSD_GREEKTEXTRECT = (WM_USER+4) WM_PSD_ENVSTAMPRECT = (WM_USER+5) WM_PSD_YAFULLPAGERECT = (WM_USER+6) PSD_DEFAULTMINMARGINS = 0 # default (printer's) PSD_INWININIINTLMEASURE = 0 # 1st of 4 possible PSD_MINMARGINS = 1 # use caller's PSD_MARGINS = 2 # use caller's PSD_INTHOUSANDTHSOFINCHES = 4 # 2nd of 4 possible PSD_INHUNDREDTHSOFMILLIMETERS = 8 # 3rd of 4 possible PSD_DISABLEMARGINS = 16 PSD_DISABLEPRINTER = 32 PSD_NOWARNING = 128 # must be same as PD_* PSD_DISABLEORIENTATION = 256 PSD_RETURNDEFAULT = 1024 # must be same as PD_* PSD_DISABLEPAPER = 512 PSD_SHOWHELP = 2048 # must be same as PD_* PSD_ENABLEPAGESETUPHOOK = 8192 # must be same as PD_* PSD_ENABLEPAGESETUPTEMPLATE = 32768 # must be same as PD_* PSD_ENABLEPAGESETUPTEMPLATEHANDLE = 131072 # must be same as PD_* PSD_ENABLEPAGEPAINTHOOK = 262144 PSD_DISABLEPAGEPAINTING = 524288 PSD_NONETWORKBUTTON = 2097152 # must be same as PD_* # Generated by h2py from winreg.h HKEY_CLASSES_ROOT = -2147483648 HKEY_CURRENT_USER = -2147483647 HKEY_LOCAL_MACHINE = -2147483646 HKEY_USERS = -2147483645 HKEY_PERFORMANCE_DATA = -2147483644 HKEY_CURRENT_CONFIG = -2147483643 HKEY_DYN_DATA = -2147483642 HKEY_PERFORMANCE_TEXT = -2147483568 # ?? 4Jan98 HKEY_PERFORMANCE_NLSTEXT = -2147483552 # ?? 4Jan98 # Generated by h2py from winuser.h HWND_BROADCAST = 65535 HWND_DESKTOP = 0 HWND_TOP = 0 HWND_BOTTOM = 1 HWND_TOPMOST = -1 HWND_NOTOPMOST = -2 HWND_MESSAGE = -3 # winuser.h line 4601 SM_CXSCREEN = 0 SM_CYSCREEN = 1 SM_CXVSCROLL = 2 SM_CYHSCROLL = 3 SM_CYCAPTION = 4 SM_CXBORDER = 5 SM_CYBORDER = 6 SM_CXDLGFRAME = 7 SM_CYDLGFRAME = 8 SM_CYVTHUMB = 9 SM_CXHTHUMB = 10 SM_CXICON = 11 SM_CYICON = 12 SM_CXCURSOR = 13 SM_CYCURSOR = 14 SM_CYMENU = 15 SM_CXFULLSCREEN = 16 SM_CYFULLSCREEN = 17 SM_CYKANJIWINDOW = 18 SM_MOUSEPRESENT = 19 SM_CYVSCROLL = 20 SM_CXHSCROLL = 21 SM_DEBUG = 22 SM_SWAPBUTTON = 23 SM_RESERVED1 = 24 SM_RESERVED2 = 25 SM_RESERVED3 = 26 SM_RESERVED4 = 27 SM_CXMIN = 28 SM_CYMIN = 29 SM_CXSIZE = 30 SM_CYSIZE = 31 SM_CXFRAME = 32 SM_CYFRAME = 33 SM_CXMINTRACK = 34 SM_CYMINTRACK = 35 SM_CXDOUBLECLK = 36 SM_CYDOUBLECLK = 37 SM_CXICONSPACING = 38 SM_CYICONSPACING = 39 SM_MENUDROPALIGNMENT = 40 SM_PENWINDOWS = 41 SM_DBCSENABLED = 42 SM_CMOUSEBUTTONS = 43 SM_CXFIXEDFRAME = SM_CXDLGFRAME SM_CYFIXEDFRAME = SM_CYDLGFRAME SM_CXSIZEFRAME = SM_CXFRAME SM_CYSIZEFRAME = SM_CYFRAME SM_SECURE = 44 SM_CXEDGE = 45 SM_CYEDGE = 46 SM_CXMINSPACING = 47 SM_CYMINSPACING = 48 SM_CXSMICON = 49 SM_CYSMICON = 50 SM_CYSMCAPTION = 51 SM_CXSMSIZE = 52 SM_CYSMSIZE = 53 SM_CXMENUSIZE = 54 SM_CYMENUSIZE = 55 SM_ARRANGE = 56 SM_CXMINIMIZED = 57 SM_CYMINIMIZED = 58 SM_CXMAXTRACK = 59 SM_CYMAXTRACK = 60 SM_CXMAXIMIZED = 61 SM_CYMAXIMIZED = 62 SM_NETWORK = 63 SM_CLEANBOOT = 67 SM_CXDRAG = 68 SM_CYDRAG = 69 SM_SHOWSOUNDS = 70 SM_CXMENUCHECK = 71 SM_CYMENUCHECK = 72 SM_SLOWMACHINE = 73 SM_MIDEASTENABLED = 74 SM_MOUSEWHEELPRESENT = 75 SM_XVIRTUALSCREEN = 76 SM_YVIRTUALSCREEN = 77 SM_CXVIRTUALSCREEN = 78 SM_CYVIRTUALSCREEN = 79 SM_CMONITORS = 80 SM_SAMEDISPLAYFORMAT = 81 SM_CMETRICS = 83 MNC_IGNORE = 0 MNC_CLOSE = 1 MNC_EXECUTE = 2 MNC_SELECT = 3 MNS_NOCHECK = -2147483648 MNS_MODELESS = 1073741824 MNS_DRAGDROP = 536870912 MNS_AUTODISMISS = 268435456 MNS_NOTIFYBYPOS = 134217728 MNS_CHECKORBMP = 67108864 MIM_MAXHEIGHT = 1 MIM_BACKGROUND = 2 MIM_HELPID = 4 MIM_MENUDATA = 8 MIM_STYLE = 16 MIM_APPLYTOSUBMENUS = -2147483648 MND_CONTINUE = 0 MND_ENDMENU = 1 MNGOF_GAP = 3 MNGO_NOINTERFACE = 0 MNGO_NOERROR = 1 MIIM_STATE = 1 MIIM_ID = 2 MIIM_SUBMENU = 4 MIIM_CHECKMARKS = 8 MIIM_TYPE = 16 MIIM_DATA = 32 MIIM_STRING = 64 MIIM_BITMAP = 128 MIIM_FTYPE = 256 HBMMENU_CALLBACK = -1 HBMMENU_SYSTEM = 1 HBMMENU_MBAR_RESTORE = 2 HBMMENU_MBAR_MINIMIZE = 3 HBMMENU_MBAR_CLOSE = 5 HBMMENU_MBAR_CLOSE_D = 6 HBMMENU_MBAR_MINIMIZE_D = 7 HBMMENU_POPUP_CLOSE = 8 HBMMENU_POPUP_RESTORE = 9 HBMMENU_POPUP_MAXIMIZE = 10 HBMMENU_POPUP_MINIMIZE = 11 GMDI_USEDISABLED = 1 GMDI_GOINTOPOPUPS = 2 TPM_LEFTBUTTON = 0 TPM_RIGHTBUTTON = 2 TPM_LEFTALIGN = 0 TPM_CENTERALIGN = 4 TPM_RIGHTALIGN = 8 TPM_TOPALIGN = 0 TPM_VCENTERALIGN = 16 TPM_BOTTOMALIGN = 32 TPM_HORIZONTAL = 0 TPM_VERTICAL = 64 TPM_NONOTIFY = 128 TPM_RETURNCMD = 256 TPM_RECURSE = 1 DOF_EXECUTABLE = 32769 DOF_DOCUMENT = 32770 DOF_DIRECTORY = 32771 DOF_MULTIPLE = 32772 DOF_PROGMAN = 1 DOF_SHELLDATA = 2 DO_DROPFILE = 1162627398 DO_PRINTFILE = 1414419024 DT_TOP = 0 DT_LEFT = 0 DT_CENTER = 1 DT_RIGHT = 2 DT_VCENTER = 4 DT_BOTTOM = 8 DT_WORDBREAK = 16 DT_SINGLELINE = 32 DT_EXPANDTABS = 64 DT_TABSTOP = 128 DT_NOCLIP = 256 DT_EXTERNALLEADING = 512 DT_CALCRECT = 1024 DT_NOPREFIX = 2048 DT_INTERNAL = 4096 DT_EDITCONTROL = 8192 DT_PATH_ELLIPSIS = 16384 DT_END_ELLIPSIS = 32768 DT_MODIFYSTRING = 65536 DT_RTLREADING = 131072 DT_WORD_ELLIPSIS = 262144 DST_COMPLEX = 0 DST_TEXT = 1 DST_PREFIXTEXT = 2 DST_ICON = 3 DST_BITMAP = 4 DSS_NORMAL = 0 DSS_UNION = 16 DSS_DISABLED = 32 DSS_MONO = 128 DSS_RIGHT = 32768 DCX_WINDOW = 1 DCX_CACHE = 2 DCX_NORESETATTRS = 4 DCX_CLIPCHILDREN = 8 DCX_CLIPSIBLINGS = 16 DCX_PARENTCLIP = 32 DCX_EXCLUDERGN = 64 DCX_INTERSECTRGN = 128 DCX_EXCLUDEUPDATE = 256 DCX_INTERSECTUPDATE = 512 DCX_LOCKWINDOWUPDATE = 1024 DCX_VALIDATE = 2097152 CUDR_NORMAL = 0 CUDR_NOSNAPTOGRID = 1 CUDR_NORESOLVEPOSITIONS = 2 CUDR_NOCLOSEGAPS = 4 CUDR_NEGATIVECOORDS = 8 CUDR_NOPRIMARY = 16 RDW_INVALIDATE = 1 RDW_INTERNALPAINT = 2 RDW_ERASE = 4 RDW_VALIDATE = 8 RDW_NOINTERNALPAINT = 16 RDW_NOERASE = 32 RDW_NOCHILDREN = 64 RDW_ALLCHILDREN = 128 RDW_UPDATENOW = 256 RDW_ERASENOW = 512 RDW_FRAME = 1024 RDW_NOFRAME = 2048 SW_SCROLLCHILDREN = 1 SW_INVALIDATE = 2 SW_ERASE = 4 SW_SMOOTHSCROLL = 16 # Use smooth scrolling ESB_ENABLE_BOTH = 0 ESB_DISABLE_BOTH = 3 ESB_DISABLE_LEFT = 1 ESB_DISABLE_RIGHT = 2 ESB_DISABLE_UP = 1 ESB_DISABLE_DOWN = 2 ESB_DISABLE_LTUP = ESB_DISABLE_LEFT ESB_DISABLE_RTDN = ESB_DISABLE_RIGHT HELPINFO_WINDOW = 1 HELPINFO_MENUITEM = 2 MB_OK = 0 MB_OKCANCEL = 1 MB_ABORTRETRYIGNORE = 2 MB_YESNOCANCEL = 3 MB_YESNO = 4 MB_RETRYCANCEL = 5 MB_ICONHAND = 16 MB_ICONQUESTION = 32 MB_ICONEXCLAMATION = 48 MB_ICONASTERISK = 64 MB_ICONWARNING = MB_ICONEXCLAMATION MB_ICONERROR = MB_ICONHAND MB_ICONINFORMATION = MB_ICONASTERISK MB_ICONSTOP = MB_ICONHAND MB_DEFBUTTON1 = 0 MB_DEFBUTTON2 = 256 MB_DEFBUTTON3 = 512 MB_DEFBUTTON4 = 768 MB_APPLMODAL = 0 MB_SYSTEMMODAL = 4096 MB_TASKMODAL = 8192 MB_HELP = 16384 MB_NOFOCUS = 32768 MB_SETFOREGROUND = 65536 MB_DEFAULT_DESKTOP_ONLY = 131072 MB_TOPMOST = 262144L MB_RIGHT = 524288 MB_RTLREADING = 1048576 MB_SERVICE_NOTIFICATION = 2097152 MB_TYPEMASK = 15 MB_USERICON = 128 MB_ICONMASK = 240 MB_DEFMASK = 3840 MB_MODEMASK = 12288 MB_MISCMASK = 49152 # winuser.h line 6373 CWP_ALL = 0 CWP_SKIPINVISIBLE = 1 CWP_SKIPDISABLED = 2 CWP_SKIPTRANSPARENT = 4 CTLCOLOR_MSGBOX = 0 CTLCOLOR_EDIT = 1 CTLCOLOR_LISTBOX = 2 CTLCOLOR_BTN = 3 CTLCOLOR_DLG = 4 CTLCOLOR_SCROLLBAR = 5 CTLCOLOR_STATIC = 6 CTLCOLOR_MAX = 7 COLOR_SCROLLBAR = 0 COLOR_BACKGROUND = 1 COLOR_ACTIVECAPTION = 2 COLOR_INACTIVECAPTION = 3 COLOR_MENU = 4 COLOR_WINDOW = 5 COLOR_WINDOWFRAME = 6 COLOR_MENUTEXT = 7 COLOR_WINDOWTEXT = 8 COLOR_CAPTIONTEXT = 9 COLOR_ACTIVEBORDER = 10 COLOR_INACTIVEBORDER = 11 COLOR_APPWORKSPACE = 12 COLOR_HIGHLIGHT = 13 COLOR_HIGHLIGHTTEXT = 14 COLOR_BTNFACE = 15 COLOR_BTNSHADOW = 16 COLOR_GRAYTEXT = 17 COLOR_BTNTEXT = 18 COLOR_INACTIVECAPTIONTEXT = 19 COLOR_BTNHIGHLIGHT = 20 COLOR_3DDKSHADOW = 21 COLOR_3DLIGHT = 22 COLOR_INFOTEXT = 23 COLOR_INFOBK = 24 COLOR_HOTLIGHT = 26 COLOR_GRADIENTACTIVECAPTION = 27 COLOR_GRADIENTINACTIVECAPTION = 28 COLOR_DESKTOP = COLOR_BACKGROUND COLOR_3DFACE = COLOR_BTNFACE COLOR_3DSHADOW = COLOR_BTNSHADOW COLOR_3DHIGHLIGHT = COLOR_BTNHIGHLIGHT COLOR_3DHILIGHT = COLOR_BTNHIGHLIGHT COLOR_BTNHILIGHT = COLOR_BTNHIGHLIGHT GW_HWNDFIRST = 0 GW_HWNDLAST = 1 GW_HWNDNEXT = 2 GW_HWNDPREV = 3 GW_OWNER = 4 GW_CHILD = 5 GW_ENABLEDPOPUP = 6 GW_MAX = 6 MF_INSERT = 0 MF_CHANGE = 128 MF_APPEND = 256 MF_DELETE = 512 MF_REMOVE = 4096 MF_BYCOMMAND = 0 MF_BYPOSITION = 1024 MF_SEPARATOR = 2048 MF_ENABLED = 0 MF_GRAYED = 1 MF_DISABLED = 2 MF_UNCHECKED = 0 MF_CHECKED = 8 MF_USECHECKBITMAPS = 512 MF_STRING = 0 MF_BITMAP = 4 MF_OWNERDRAW = 256 MF_POPUP = 16 MF_MENUBARBREAK = 32 MF_MENUBREAK = 64 MF_UNHILITE = 0 MF_HILITE = 128 MF_DEFAULT = 4096 MF_SYSMENU = 8192 MF_HELP = 16384 MF_RIGHTJUSTIFY = 16384 MF_MOUSESELECT = 32768 MF_END = 128 MFT_STRING = MF_STRING MFT_BITMAP = MF_BITMAP MFT_MENUBARBREAK = MF_MENUBARBREAK MFT_MENUBREAK = MF_MENUBREAK MFT_OWNERDRAW = MF_OWNERDRAW MFT_RADIOCHECK = 512 MFT_SEPARATOR = MF_SEPARATOR MFT_RIGHTORDER = 8192 MFT_RIGHTJUSTIFY = MF_RIGHTJUSTIFY MFS_GRAYED = 3 MFS_DISABLED = MFS_GRAYED MFS_CHECKED = MF_CHECKED MFS_HILITE = MF_HILITE MFS_ENABLED = MF_ENABLED MFS_UNCHECKED = MF_UNCHECKED MFS_UNHILITE = MF_UNHILITE MFS_DEFAULT = MF_DEFAULT MFS_MASK = 4235L MFS_HOTTRACKDRAWN = 268435456 MFS_CACHEDBMP = 536870912 MFS_BOTTOMGAPDROP = 1073741824 MFS_TOPGAPDROP = -2147483648 MFS_GAPDROP = -1073741824 SC_SIZE = 61440 SC_MOVE = 61456 SC_MINIMIZE = 61472 SC_MAXIMIZE = 61488 SC_NEXTWINDOW = 61504 SC_PREVWINDOW = 61520 SC_CLOSE = 61536 SC_VSCROLL = 61552 SC_HSCROLL = 61568 SC_MOUSEMENU = 61584 SC_KEYMENU = 61696 SC_ARRANGE = 61712 SC_RESTORE = 61728 SC_TASKLIST = 61744 SC_SCREENSAVE = 61760 SC_HOTKEY = 61776 SC_DEFAULT = 61792 SC_MONITORPOWER = 61808 SC_CONTEXTHELP = 61824 SC_SEPARATOR = 61455 SC_ICON = SC_MINIMIZE SC_ZOOM = SC_MAXIMIZE IDC_ARROW = 32512 IDC_IBEAM = 32513 IDC_WAIT = 32514 IDC_CROSS = 32515 IDC_UPARROW = 32516 IDC_SIZE = 32640 # OBSOLETE: use IDC_SIZEALL IDC_ICON = 32641 # OBSOLETE: use IDC_ARROW IDC_SIZENWSE = 32642 IDC_SIZENESW = 32643 IDC_SIZEWE = 32644 IDC_SIZENS = 32645 IDC_SIZEALL = 32646 IDC_NO = 32648 IDC_HAND = 32649 IDC_APPSTARTING = 32650 IDC_HELP = 32651 IMAGE_BITMAP = 0 IMAGE_ICON = 1 IMAGE_CURSOR = 2 IMAGE_ENHMETAFILE = 3 LR_DEFAULTCOLOR = 0 LR_MONOCHROME = 1 LR_COLOR = 2 LR_COPYRETURNORG = 4 LR_COPYDELETEORG = 8 LR_LOADFROMFILE = 16 LR_LOADTRANSPARENT = 32 LR_DEFAULTSIZE = 64 LR_LOADREALSIZE = 128 LR_LOADMAP3DCOLORS = 4096 LR_CREATEDIBSECTION = 8192 LR_COPYFROMRESOURCE = 16384 LR_SHARED = 32768 DI_MASK = 1 DI_IMAGE = 2 DI_NORMAL = 3 DI_COMPAT = 4 DI_DEFAULTSIZE = 8 RES_ICON = 1 RES_CURSOR = 2 OBM_CLOSE = 32754 OBM_UPARROW = 32753 OBM_DNARROW = 32752 OBM_RGARROW = 32751 OBM_LFARROW = 32750 OBM_REDUCE = 32749 OBM_ZOOM = 32748 OBM_RESTORE = 32747 OBM_REDUCED = 32746 OBM_ZOOMD = 32745 OBM_RESTORED = 32744 OBM_UPARROWD = 32743 OBM_DNARROWD = 32742 OBM_RGARROWD = 32741 OBM_LFARROWD = 32740 OBM_MNARROW = 32739 OBM_COMBO = 32738 OBM_UPARROWI = 32737 OBM_DNARROWI = 32736 OBM_RGARROWI = 32735 OBM_LFARROWI = 32734 OBM_OLD_CLOSE = 32767 OBM_SIZE = 32766 OBM_OLD_UPARROW = 32765 OBM_OLD_DNARROW = 32764 OBM_OLD_RGARROW = 32763 OBM_OLD_LFARROW = 32762 OBM_BTSIZE = 32761 OBM_CHECK = 32760 OBM_CHECKBOXES = 32759 OBM_BTNCORNERS = 32758 OBM_OLD_REDUCE = 32757 OBM_OLD_ZOOM = 32756 OBM_OLD_RESTORE = 32755 OCR_NORMAL = 32512 OCR_IBEAM = 32513 OCR_WAIT = 32514 OCR_CROSS = 32515 OCR_UP = 32516 OCR_SIZE = 32640 OCR_ICON = 32641 OCR_SIZENWSE = 32642 OCR_SIZENESW = 32643 OCR_SIZEWE = 32644 OCR_SIZENS = 32645 OCR_SIZEALL = 32646 OCR_ICOCUR = 32647 OCR_NO = 32648 OCR_HAND = 32649 OCR_APPSTARTING = 32650 # winuser.h line 7455 OIC_SAMPLE = 32512 OIC_HAND = 32513 OIC_QUES = 32514 OIC_BANG = 32515 OIC_NOTE = 32516 OIC_WINLOGO = 32517 OIC_WARNING = OIC_BANG OIC_ERROR = OIC_HAND OIC_INFORMATION = OIC_NOTE ORD_LANGDRIVER = 1 IDI_APPLICATION = 32512 IDI_HAND = 32513 IDI_QUESTION = 32514 IDI_EXCLAMATION = 32515 IDI_ASTERISK = 32516 IDI_WINLOGO = 32517 IDI_WARNING = IDI_EXCLAMATION IDI_ERROR = IDI_HAND IDI_INFORMATION = IDI_ASTERISK IDOK = 1 IDCANCEL = 2 IDABORT = 3 IDRETRY = 4 IDIGNORE = 5 IDYES = 6 IDNO = 7 IDCLOSE = 8 IDHELP = 9 ES_LEFT = 0 ES_CENTER = 1 ES_RIGHT = 2 ES_MULTILINE = 4 ES_UPPERCASE = 8 ES_LOWERCASE = 16 ES_PASSWORD = 32 ES_AUTOVSCROLL = 64 ES_AUTOHSCROLL = 128 ES_NOHIDESEL = 256 ES_OEMCONVERT = 1024 ES_READONLY = 2048 ES_WANTRETURN = 4096 ES_NUMBER = 8192 EN_SETFOCUS = 256 EN_KILLFOCUS = 512 EN_CHANGE = 768 EN_UPDATE = 1024 EN_ERRSPACE = 1280 EN_MAXTEXT = 1281 EN_HSCROLL = 1537 EN_VSCROLL = 1538 EC_LEFTMARGIN = 1 EC_RIGHTMARGIN = 2 EC_USEFONTINFO = 65535 EMSIS_COMPOSITIONSTRING = 1 EIMES_GETCOMPSTRATONCE = 1 EIMES_CANCELCOMPSTRINFOCUS = 2 EIMES_COMPLETECOMPSTRKILLFOCUS = 4 EM_GETSEL = 176 EM_SETSEL = 177 EM_GETRECT = 178 EM_SETRECT = 179 EM_SETRECTNP = 180 EM_SCROLL = 181 EM_LINESCROLL = 182 EM_SCROLLCARET = 183 EM_GETMODIFY = 184 EM_SETMODIFY = 185 EM_GETLINECOUNT = 186 EM_LINEINDEX = 187 EM_SETHANDLE = 188 EM_GETHANDLE = 189 EM_GETTHUMB = 190 EM_LINELENGTH = 193 EM_REPLACESEL = 194 EM_GETLINE = 196 EM_LIMITTEXT = 197 EM_CANUNDO = 198 EM_UNDO = 199 EM_FMTLINES = 200 EM_LINEFROMCHAR = 201 EM_SETTABSTOPS = 203 EM_SETPASSWORDCHAR = 204 EM_EMPTYUNDOBUFFER = 205 EM_GETFIRSTVISIBLELINE = 206 EM_SETREADONLY = 207 EM_SETWORDBREAKPROC = 208 EM_GETWORDBREAKPROC = 209 EM_GETPASSWORDCHAR = 210 EM_SETMARGINS = 211 EM_GETMARGINS = 212 EM_SETLIMITTEXT = EM_LIMITTEXT EM_GETLIMITTEXT = 213 EM_POSFROMCHAR = 214 EM_CHARFROMPOS = 215 EM_SETIMESTATUS = 216 EM_GETIMESTATUS = 217 WB_LEFT = 0 WB_RIGHT = 1 WB_ISDELIMITER = 2 BS_PUSHBUTTON = 0 BS_DEFPUSHBUTTON = 1 BS_CHECKBOX = 2 BS_AUTOCHECKBOX = 3 BS_RADIOBUTTON = 4 BS_3STATE = 5 BS_AUTO3STATE = 6 BS_GROUPBOX = 7 BS_USERBUTTON = 8 BS_AUTORADIOBUTTON = 9 BS_OWNERDRAW = 11L BS_LEFTTEXT = 32 BS_TEXT = 0 BS_ICON = 64 BS_BITMAP = 128 BS_LEFT = 256 BS_RIGHT = 512 BS_CENTER = 768 BS_TOP = 1024 BS_BOTTOM = 2048 BS_VCENTER = 3072 BS_PUSHLIKE = 4096 BS_MULTILINE = 8192 BS_NOTIFY = 16384 BS_FLAT = 32768 BS_RIGHTBUTTON = BS_LEFTTEXT BN_CLICKED = 0 BN_PAINT = 1 BN_HILITE = 2 BN_UNHILITE = 3 BN_DISABLE = 4 BN_DOUBLECLICKED = 5 BN_PUSHED = BN_HILITE BN_UNPUSHED = BN_UNHILITE BN_DBLCLK = BN_DOUBLECLICKED BN_SETFOCUS = 6 BN_KILLFOCUS = 7 BM_GETCHECK = 240 BM_SETCHECK = 241 BM_GETSTATE = 242 BM_SETSTATE = 243 BM_SETSTYLE = 244 BM_CLICK = 245 BM_GETIMAGE = 246 BM_SETIMAGE = 247 BST_UNCHECKED = 0 BST_CHECKED = 1 BST_INDETERMINATE = 2 BST_PUSHED = 4 BST_FOCUS = 8 SS_LEFT = 0 SS_CENTER = 1 SS_RIGHT = 2 SS_ICON = 3 SS_BLACKRECT = 4 SS_GRAYRECT = 5 SS_WHITERECT = 6 SS_BLACKFRAME = 7 SS_GRAYFRAME = 8 SS_WHITEFRAME = 9 SS_USERITEM = 10 SS_SIMPLE = 11 SS_LEFTNOWORDWRAP = 12 SS_BITMAP = 14 SS_OWNERDRAW = 13 SS_ENHMETAFILE = 15 SS_ETCHEDHORZ = 16 SS_ETCHEDVERT = 17 SS_ETCHEDFRAME = 18 SS_TYPEMASK = 31 SS_NOPREFIX = 128 SS_NOTIFY = 256 SS_CENTERIMAGE = 512 SS_RIGHTJUST = 1024 SS_REALSIZEIMAGE = 2048 SS_SUNKEN = 4096 SS_ENDELLIPSIS = 16384 SS_PATHELLIPSIS = 32768 SS_WORDELLIPSIS = 49152 SS_ELLIPSISMASK = 49152 STM_SETICON = 368 STM_GETICON = 369 STM_SETIMAGE = 370 STM_GETIMAGE = 371 STN_CLICKED = 0 STN_DBLCLK = 1 STN_ENABLE = 2 STN_DISABLE = 3 STM_MSGMAX = 372 DWL_MSGRESULT = 0 DWL_DLGPROC = 4 DWL_USER = 8 DDL_READWRITE = 0 DDL_READONLY = 1 DDL_HIDDEN = 2 DDL_SYSTEM = 4 DDL_DIRECTORY = 16 DDL_ARCHIVE = 32 DDL_POSTMSGS = 8192 DDL_DRIVES = 16384 DDL_EXCLUSIVE = 32768 #from winuser.h line 153 RT_CURSOR = 1 RT_BITMAP = 2 RT_ICON = 3 RT_MENU = 4 RT_DIALOG = 5 RT_STRING = 6 RT_FONTDIR = 7 RT_FONT = 8 RT_ACCELERATOR = 9 RT_RCDATA = 10 RT_MESSAGETABLE = 11 DIFFERENCE = 11 RT_GROUP_CURSOR = (RT_CURSOR + DIFFERENCE) RT_GROUP_ICON = (RT_ICON + DIFFERENCE) RT_VERSION = 16 RT_DLGINCLUDE = 17 RT_PLUGPLAY = 19 RT_VXD = 20 RT_ANICURSOR = 21 RT_ANIICON = 22 RT_HTML = 23 # from winuser.h line 218 SB_HORZ = 0 SB_VERT = 1 SB_CTL = 2 SB_BOTH = 3 SB_LINEUP = 0 SB_LINELEFT = 0 SB_LINEDOWN = 1 SB_LINERIGHT = 1 SB_PAGEUP = 2 SB_PAGELEFT = 2 SB_PAGEDOWN = 3 SB_PAGERIGHT = 3 SB_THUMBPOSITION = 4 SB_THUMBTRACK = 5 SB_TOP = 6 SB_LEFT = 6 SB_BOTTOM = 7 SB_RIGHT = 7 SB_ENDSCROLL = 8 SW_HIDE = 0 SW_SHOWNORMAL = 1 SW_NORMAL = 1 SW_SHOWMINIMIZED = 2 SW_SHOWMAXIMIZED = 3 SW_MAXIMIZE = 3 SW_SHOWNOACTIVATE = 4 SW_SHOW = 5 SW_MINIMIZE = 6 SW_SHOWMINNOACTIVE = 7 SW_SHOWNA = 8 SW_RESTORE = 9 SW_SHOWDEFAULT = 10 SW_FORCEMINIMIZE = 11 SW_MAX = 11 HIDE_WINDOW = 0 SHOW_OPENWINDOW = 1 SHOW_ICONWINDOW = 2 SHOW_FULLSCREEN = 3 SHOW_OPENNOACTIVATE = 4 SW_PARENTCLOSING = 1 SW_OTHERZOOM = 2 SW_PARENTOPENING = 3 SW_OTHERUNZOOM = 4 AW_HOR_POSITIVE = 1 AW_HOR_NEGATIVE = 2 AW_VER_POSITIVE = 4 AW_VER_NEGATIVE = 8 AW_CENTER = 16 AW_HIDE = 65536 AW_ACTIVATE = 131072 AW_SLIDE = 262144 AW_BLEND = 524288 KF_EXTENDED = 256 KF_DLGMODE = 2048 KF_MENUMODE = 4096 KF_ALTDOWN = 8192 KF_REPEAT = 16384 KF_UP = 32768 VK_LBUTTON = 1 VK_RBUTTON = 2 VK_CANCEL = 3 VK_MBUTTON = 4 VK_BACK = 8 VK_TAB = 9 VK_CLEAR = 12 VK_RETURN = 13 VK_SHIFT = 16 VK_CONTROL = 17 VK_MENU = 18 VK_PAUSE = 19 VK_CAPITAL = 20 VK_KANA = 21 VK_HANGEUL = 21 # old name - should be here for compatibility VK_HANGUL = 21 VK_JUNJA = 23 VK_FINAL = 24 VK_HANJA = 25 VK_KANJI = 25 VK_ESCAPE = 27 VK_CONVERT = 28 VK_NONCONVERT = 29 VK_ACCEPT = 30 VK_MODECHANGE = 31 VK_SPACE = 32 VK_PRIOR = 33 VK_NEXT = 34 VK_END = 35 VK_HOME = 36 VK_LEFT = 37 VK_UP = 38 VK_RIGHT = 39 VK_DOWN = 40 VK_SELECT = 41 VK_PRINT = 42 VK_EXECUTE = 43 VK_SNAPSHOT = 44 VK_INSERT = 45 VK_DELETE = 46 VK_HELP = 47 VK_LWIN = 91 VK_RWIN = 92 VK_APPS = 93 VK_NUMPAD0 = 96 VK_NUMPAD1 = 97 VK_NUMPAD2 = 98 VK_NUMPAD3 = 99 VK_NUMPAD4 = 100 VK_NUMPAD5 = 101 VK_NUMPAD6 = 102 VK_NUMPAD7 = 103 VK_NUMPAD8 = 104 VK_NUMPAD9 = 105 VK_MULTIPLY = 106 VK_ADD = 107 VK_SEPARATOR = 108 VK_SUBTRACT = 109 VK_DECIMAL = 110 VK_DIVIDE = 111 VK_F1 = 112 VK_F2 = 113 VK_F3 = 114 VK_F4 = 115 VK_F5 = 116 VK_F6 = 117 VK_F7 = 118 VK_F8 = 119 VK_F9 = 120 VK_F10 = 121 VK_F11 = 122 VK_F12 = 123 VK_F13 = 124 VK_F14 = 125 VK_F15 = 126 VK_F16 = 127 VK_F17 = 128 VK_F18 = 129 VK_F19 = 130 VK_F20 = 131 VK_F21 = 132 VK_F22 = 133 VK_F23 = 134 VK_F24 = 135 VK_NUMLOCK = 144 VK_SCROLL = 145 VK_LSHIFT = 160 VK_RSHIFT = 161 VK_LCONTROL = 162 VK_RCONTROL = 163 VK_LMENU = 164 VK_RMENU = 165 VK_PROCESSKEY = 229 VK_ATTN = 246 VK_CRSEL = 247 VK_EXSEL = 248 VK_EREOF = 249 VK_PLAY = 250 VK_ZOOM = 251 VK_NONAME = 252 VK_PA1 = 253 VK_OEM_CLEAR = 254 # multi-media related "keys" MOUSEEVENTF_XDOWN = 0x0080 MOUSEEVENTF_XUP = 0x0100 MOUSEEVENTF_WHEEL = 0x0800 VK_XBUTTON1 = 0x05 VK_XBUTTON2 = 0x06 VK_VOLUME_MUTE = 0xAD VK_VOLUME_DOWN = 0xAE VK_VOLUME_UP = 0xAF VK_MEDIA_NEXT_TRACK = 0xB0 VK_MEDIA_PREV_TRACK = 0xB1 VK_MEDIA_PLAY_PAUSE = 0xB3 VK_BROWSER_BACK = 0xA6 VK_BROWSER_FORWARD = 0xA7 WH_MIN = (-1) WH_MSGFILTER = (-1) WH_JOURNALRECORD = 0 WH_JOURNALPLAYBACK = 1 WH_KEYBOARD = 2 WH_GETMESSAGE = 3 WH_CALLWNDPROC = 4 WH_CBT = 5 WH_SYSMSGFILTER = 6 WH_MOUSE = 7 WH_HARDWARE = 8 WH_DEBUG = 9 WH_SHELL = 10 WH_FOREGROUNDIDLE = 11 WH_CALLWNDPROCRET = 12 WH_KEYBOARD_LL = 13 WH_MOUSE_LL = 14 WH_MAX = 14 WH_MINHOOK = WH_MIN WH_MAXHOOK = WH_MAX HC_ACTION = 0 HC_GETNEXT = 1 HC_SKIP = 2 HC_NOREMOVE = 3 HC_NOREM = HC_NOREMOVE HC_SYSMODALON = 4 HC_SYSMODALOFF = 5 HCBT_MOVESIZE = 0 HCBT_MINMAX = 1 HCBT_QS = 2 HCBT_CREATEWND = 3 HCBT_DESTROYWND = 4 HCBT_ACTIVATE = 5 HCBT_CLICKSKIPPED = 6 HCBT_KEYSKIPPED = 7 HCBT_SYSCOMMAND = 8 HCBT_SETFOCUS = 9 MSGF_DIALOGBOX = 0 MSGF_MESSAGEBOX = 1 MSGF_MENU = 2 #MSGF_MOVE = 3 #MSGF_SIZE = 4 MSGF_SCROLLBAR = 5 MSGF_NEXTWINDOW = 6 #MSGF_MAINLOOP = 8 MSGF_MAX = 8 MSGF_USER = 4096 HSHELL_WINDOWCREATED = 1 HSHELL_WINDOWDESTROYED = 2 HSHELL_ACTIVATESHELLWINDOW = 3 HSHELL_WINDOWACTIVATED = 4 HSHELL_GETMINRECT = 5 HSHELL_REDRAW = 6 HSHELL_TASKMAN = 7 HSHELL_LANGUAGE = 8 HSHELL_ACCESSIBILITYSTATE = 11 ACCESS_STICKYKEYS = 1 ACCESS_FILTERKEYS = 2 ACCESS_MOUSEKEYS = 3 # winuser.h line 624 LLKHF_EXTENDED = 1 LLKHF_INJECTED = 16 LLKHF_ALTDOWN = 32 LLKHF_UP = 128 LLMHF_INJECTED = 1 # line 692 HKL_PREV = 0 HKL_NEXT = 1 KLF_ACTIVATE = 1 KLF_SUBSTITUTE_OK = 2 KLF_UNLOADPREVIOUS = 4 KLF_REORDER = 8 KLF_REPLACELANG = 16 KLF_NOTELLSHELL = 128 KLF_SETFORPROCESS = 256 KL_NAMELENGTH = 9 DESKTOP_READOBJECTS = 1 DESKTOP_CREATEWINDOW = 2 DESKTOP_CREATEMENU = 4 DESKTOP_HOOKCONTROL = 8 DESKTOP_JOURNALRECORD = 16 DESKTOP_JOURNALPLAYBACK = 32 DESKTOP_ENUMERATE = 64 DESKTOP_WRITEOBJECTS = 128 DESKTOP_SWITCHDESKTOP = 256 DF_ALLOWOTHERACCOUNTHOOK = 1 WINSTA_ENUMDESKTOPS = 1 WINSTA_READATTRIBUTES = 2 WINSTA_ACCESSCLIPBOARD = 4 WINSTA_CREATEDESKTOP = 8 WINSTA_WRITEATTRIBUTES = 16 WINSTA_ACCESSGLOBALATOMS = 32 WINSTA_EXITWINDOWS = 64 WINSTA_ENUMERATE = 256 WINSTA_READSCREEN = 512 WSF_VISIBLE = 1 UOI_FLAGS = 1 UOI_NAME = 2 UOI_TYPE = 3 UOI_USER_SID = 4 GWL_WNDPROC = (-4) GWL_HINSTANCE = (-6) GWL_HWNDPARENT = (-8) GWL_STYLE = (-16) GWL_EXSTYLE = (-20) GWL_USERDATA = (-21) GWL_ID = (-12) GCL_MENUNAME = (-8) GCL_HBRBACKGROUND = (-10) GCL_HCURSOR = (-12) GCL_HICON = (-14) GCL_HMODULE = (-16) GCL_CBWNDEXTRA = (-18) GCL_CBCLSEXTRA = (-20) GCL_WNDPROC = (-24) GCL_STYLE = (-26) GCW_ATOM = (-32) GCL_HICONSM = (-34) # line 1291 WM_NULL = 0 WM_CREATE = 1 WM_DESTROY = 2 WM_MOVE = 3 WM_SIZE = 5 WM_ACTIVATE = 6 WA_INACTIVE = 0 WA_ACTIVE = 1 WA_CLICKACTIVE = 2 WM_SETFOCUS = 7 WM_KILLFOCUS = 8 WM_ENABLE = 10 WM_SETREDRAW = 11 WM_SETTEXT = 12 WM_GETTEXT = 13 WM_GETTEXTLENGTH = 14 WM_PAINT = 15 WM_CLOSE = 16 WM_QUERYENDSESSION = 17 WM_QUIT = 18 WM_QUERYOPEN = 19 WM_ERASEBKGND = 20 WM_SYSCOLORCHANGE = 21 WM_ENDSESSION = 22 WM_SHOWWINDOW = 24 WM_WININICHANGE = 26 WM_SETTINGCHANGE = WM_WININICHANGE WM_DEVMODECHANGE = 27 WM_ACTIVATEAPP = 28 WM_FONTCHANGE = 29 WM_TIMECHANGE = 30 WM_CANCELMODE = 31 WM_SETCURSOR = 32 WM_MOUSEACTIVATE = 33 WM_CHILDACTIVATE = 34 WM_QUEUESYNC = 35 WM_GETMINMAXINFO = 36 WM_PAINTICON = 38 WM_ICONERASEBKGND = 39 WM_NEXTDLGCTL = 40 WM_SPOOLERSTATUS = 42 WM_DRAWITEM = 43 WM_MEASUREITEM = 44 WM_DELETEITEM = 45 WM_VKEYTOITEM = 46 WM_CHARTOITEM = 47 WM_SETFONT = 48 WM_GETFONT = 49 WM_SETHOTKEY = 50 WM_GETHOTKEY = 51 WM_QUERYDRAGICON = 55 WM_COMPAREITEM = 57 WM_GETOBJECT = 61 WM_COMPACTING = 65 WM_COMMNOTIFY = 68 WM_WINDOWPOSCHANGING = 70 WM_WINDOWPOSCHANGED = 71 WM_POWER = 72 PWR_OK = 1 PWR_FAIL = (-1) PWR_SUSPENDREQUEST = 1 PWR_SUSPENDRESUME = 2 PWR_CRITICALRESUME = 3 WM_COPYDATA = 74 WM_CANCELJOURNAL = 75 WM_NOTIFY = 78 WM_INPUTLANGCHANGEREQUEST = 80 WM_INPUTLANGCHANGE = 81 WM_TCARD = 82 WM_HELP = 83 WM_USERCHANGED = 84 WM_NOTIFYFORMAT = 85 NFR_ANSI = 1 NFR_UNICODE = 2 NF_QUERY = 3 NF_REQUERY = 4 WM_CONTEXTMENU = 123 WM_STYLECHANGING = 124 WM_STYLECHANGED = 125 WM_DISPLAYCHANGE = 126 WM_GETICON = 127 WM_SETICON = 128 WM_NCCREATE = 129 WM_NCDESTROY = 130 WM_NCCALCSIZE = 131 WM_NCHITTEST = 132 WM_NCPAINT = 133 WM_NCACTIVATE = 134 WM_GETDLGCODE = 135 WM_SYNCPAINT = 136 WM_NCMOUSEMOVE = 160 WM_NCLBUTTONDOWN = 161 WM_NCLBUTTONUP = 162 WM_NCLBUTTONDBLCLK = 163 WM_NCRBUTTONDOWN = 164 WM_NCRBUTTONUP = 165 WM_NCRBUTTONDBLCLK = 166 WM_NCMBUTTONDOWN = 167 WM_NCMBUTTONUP = 168 WM_NCMBUTTONDBLCLK = 169 WM_KEYFIRST = 256 WM_KEYDOWN = 256 WM_KEYUP = 257 WM_CHAR = 258 WM_DEADCHAR = 259 WM_SYSKEYDOWN = 260 WM_SYSKEYUP = 261 WM_SYSCHAR = 262 WM_SYSDEADCHAR = 263 WM_KEYLAST = 264 WM_IME_STARTCOMPOSITION = 269 WM_IME_ENDCOMPOSITION = 270 WM_IME_COMPOSITION = 271 WM_IME_KEYLAST = 271 WM_INITDIALOG = 272 WM_COMMAND = 273 WM_SYSCOMMAND = 274 WM_TIMER = 275 WM_HSCROLL = 276 WM_VSCROLL = 277 WM_INITMENU = 278 WM_INITMENUPOPUP = 279 WM_MENUSELECT = 287 WM_MENUCHAR = 288 WM_ENTERIDLE = 289 WM_MENURBUTTONUP = 290 WM_MENUDRAG = 291 WM_MENUGETOBJECT = 292 WM_UNINITMENUPOPUP = 293 WM_MENUCOMMAND = 294 WM_CTLCOLORMSGBOX = 306 WM_CTLCOLOREDIT = 307 WM_CTLCOLORLISTBOX = 308 WM_CTLCOLORBTN = 309 WM_CTLCOLORDLG = 310 WM_CTLCOLORSCROLLBAR = 311 WM_CTLCOLORSTATIC = 312 WM_MOUSEFIRST = 512 WM_MOUSEMOVE = 512 WM_LBUTTONDOWN = 513 WM_LBUTTONUP = 514 WM_LBUTTONDBLCLK = 515 WM_RBUTTONDOWN = 516 WM_RBUTTONUP = 517 WM_RBUTTONDBLCLK = 518 WM_MBUTTONDOWN = 519 WM_MBUTTONUP = 520 WM_MBUTTONDBLCLK = 521 WM_MOUSEWHEEL = 522 WM_MOUSELAST = 522 WHEEL_DELTA = 120 # Value for rolling one detent WHEEL_PAGESCROLL = -1 # Scroll one page WM_PARENTNOTIFY = 528 MENULOOP_WINDOW = 0 MENULOOP_POPUP = 1 WM_ENTERMENULOOP = 529 WM_EXITMENULOOP = 530 WM_NEXTMENU = 531 WM_SIZING = 532 WM_CAPTURECHANGED = 533 WM_MOVING = 534 WM_POWERBROADCAST = 536 PBT_APMQUERYSUSPEND = 0 PBT_APMQUERYSTANDBY = 1 PBT_APMQUERYSUSPENDFAILED = 2 PBT_APMQUERYSTANDBYFAILED = 3 PBT_APMSUSPEND = 4 PBT_APMSTANDBY = 5 PBT_APMRESUMECRITICAL = 6 PBT_APMRESUMESUSPEND = 7 PBT_APMRESUMESTANDBY = 8 PBTF_APMRESUMEFROMFAILURE = 1 PBT_APMBATTERYLOW = 9 PBT_APMPOWERSTATUSCHANGE = 10 PBT_APMOEMEVENT = 11 PBT_APMRESUMEAUTOMATIC = 18 WM_DEVICECHANGE = 537 WM_MDICREATE = 544 WM_MDIDESTROY = 545 WM_MDIACTIVATE = 546 WM_MDIRESTORE = 547 WM_MDINEXT = 548 WM_MDIMAXIMIZE = 549 WM_MDITILE = 550 WM_MDICASCADE = 551 WM_MDIICONARRANGE = 552 WM_MDIGETACTIVE = 553 WM_MDISETMENU = 560 WM_ENTERSIZEMOVE = 561 WM_EXITSIZEMOVE = 562 WM_DROPFILES = 563 WM_MDIREFRESHMENU = 564 WM_IME_SETCONTEXT = 641 WM_IME_NOTIFY = 642 WM_IME_CONTROL = 643 WM_IME_COMPOSITIONFULL = 644 WM_IME_SELECT = 645 WM_IME_CHAR = 646 WM_IME_REQUEST = 648 WM_IME_KEYDOWN = 656 WM_IME_KEYUP = 657 WM_MOUSEHOVER = 673 WM_MOUSELEAVE = 675 WM_CUT = 768 WM_COPY = 769 WM_PASTE = 770 WM_CLEAR = 771 WM_UNDO = 772 WM_RENDERFORMAT = 773 WM_RENDERALLFORMATS = 774 WM_DESTROYCLIPBOARD = 775 WM_DRAWCLIPBOARD = 776 WM_PAINTCLIPBOARD = 777 WM_VSCROLLCLIPBOARD = 778 WM_SIZECLIPBOARD = 779 WM_ASKCBFORMATNAME = 780 WM_CHANGECBCHAIN = 781 WM_HSCROLLCLIPBOARD = 782 WM_QUERYNEWPALETTE = 783 WM_PALETTEISCHANGING = 784 WM_PALETTECHANGED = 785 WM_HOTKEY = 786 WM_PRINT = 791 WM_PRINTCLIENT = 792 WM_HANDHELDFIRST = 856 WM_HANDHELDLAST = 863 WM_AFXFIRST = 864 WM_AFXLAST = 895 WM_PENWINFIRST = 896 WM_PENWINLAST = 911 WM_APP = 32768 WMSZ_LEFT = 1 WMSZ_RIGHT = 2 WMSZ_TOP = 3 WMSZ_TOPLEFT = 4 WMSZ_TOPRIGHT = 5 WMSZ_BOTTOM = 6 WMSZ_BOTTOMLEFT = 7 WMSZ_BOTTOMRIGHT = 8 #ST_BEGINSWP = 0 #ST_ENDSWP = 1 HTERROR = (-2) HTTRANSPARENT = (-1) HTNOWHERE = 0 HTCLIENT = 1 HTCAPTION = 2 HTSYSMENU = 3 HTGROWBOX = 4 HTSIZE = HTGROWBOX HTMENU = 5 HTHSCROLL = 6 HTVSCROLL = 7 HTMINBUTTON = 8 HTMAXBUTTON = 9 HTLEFT = 10 HTRIGHT = 11 HTTOP = 12 HTTOPLEFT = 13 HTTOPRIGHT = 14 HTBOTTOM = 15 HTBOTTOMLEFT = 16 HTBOTTOMRIGHT = 17 HTBORDER = 18 HTREDUCE = HTMINBUTTON HTZOOM = HTMAXBUTTON HTSIZEFIRST = HTLEFT HTSIZELAST = HTBOTTOMRIGHT HTOBJECT = 19 HTCLOSE = 20 HTHELP = 21 SMTO_NORMAL = 0 SMTO_BLOCK = 1 SMTO_ABORTIFHUNG = 2 SMTO_NOTIMEOUTIFNOTHUNG = 8 MA_ACTIVATE = 1 MA_ACTIVATEANDEAT = 2 MA_NOACTIVATE = 3 MA_NOACTIVATEANDEAT = 4 ICON_SMALL = 0 ICON_BIG = 1 SIZE_RESTORED = 0 SIZE_MINIMIZED = 1 SIZE_MAXIMIZED = 2 SIZE_MAXSHOW = 3 SIZE_MAXHIDE = 4 SIZENORMAL = SIZE_RESTORED SIZEICONIC = SIZE_MINIMIZED SIZEFULLSCREEN = SIZE_MAXIMIZED SIZEZOOMSHOW = SIZE_MAXSHOW SIZEZOOMHIDE = SIZE_MAXHIDE WVR_ALIGNTOP = 16 WVR_ALIGNLEFT = 32 WVR_ALIGNBOTTOM = 64 WVR_ALIGNRIGHT = 128 WVR_HREDRAW = 256 WVR_VREDRAW = 512 WVR_REDRAW = (WVR_HREDRAW | WVR_VREDRAW) WVR_VALIDRECTS = 1024 MK_LBUTTON = 1 MK_RBUTTON = 2 MK_SHIFT = 4 MK_CONTROL = 8 MK_MBUTTON = 16 TME_HOVER = 1 TME_LEAVE = 2 TME_QUERY = 1073741824 TME_CANCEL = -2147483648 HOVER_DEFAULT = -1 WS_OVERLAPPED = 0 WS_POPUP = -2147483648 WS_CHILD = 1073741824 WS_MINIMIZE = 536870912 WS_VISIBLE = 268435456 WS_DISABLED = 134217728 WS_CLIPSIBLINGS = 67108864 WS_CLIPCHILDREN = 33554432 WS_MAXIMIZE = 16777216 WS_CAPTION = 12582912 WS_BORDER = 8388608 WS_DLGFRAME = 4194304 WS_VSCROLL = 2097152 WS_HSCROLL = 1048576 WS_SYSMENU = 524288 WS_THICKFRAME = 262144 WS_GROUP = 131072 WS_TABSTOP = 65536 WS_MINIMIZEBOX = 131072 WS_MAXIMIZEBOX = 65536 WS_TILED = WS_OVERLAPPED WS_ICONIC = WS_MINIMIZE WS_SIZEBOX = WS_THICKFRAME WS_OVERLAPPEDWINDOW = (WS_OVERLAPPED | \ WS_CAPTION | \ WS_SYSMENU | \ WS_THICKFRAME | \ WS_MINIMIZEBOX | \ WS_MAXIMIZEBOX) WS_POPUPWINDOW = (WS_POPUP | \ WS_BORDER | \ WS_SYSMENU) WS_CHILDWINDOW = (WS_CHILD) WS_TILEDWINDOW = WS_OVERLAPPEDWINDOW WS_EX_DLGMODALFRAME = 1 WS_EX_NOPARENTNOTIFY = 4 WS_EX_TOPMOST = 8 WS_EX_ACCEPTFILES = 16 WS_EX_TRANSPARENT = 32 WS_EX_MDICHILD = 64 WS_EX_TOOLWINDOW = 128 WS_EX_WINDOWEDGE = 256 WS_EX_CLIENTEDGE = 512 WS_EX_CONTEXTHELP = 1024 WS_EX_RIGHT = 4096 WS_EX_LEFT = 0 WS_EX_RTLREADING = 8192 WS_EX_LTRREADING = 0 WS_EX_LEFTSCROLLBAR = 16384 WS_EX_RIGHTSCROLLBAR = 0 WS_EX_CONTROLPARENT = 65536 WS_EX_STATICEDGE = 131072 WS_EX_APPWINDOW = 262144 WS_EX_OVERLAPPEDWINDOW = (WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE) WS_EX_PALETTEWINDOW = (WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW | WS_EX_TOPMOST) WS_EX_LAYERED = 0x00080000 WS_EX_NOINHERITLAYOUT = 0x00100000 WS_EX_LAYOUTRTL = 0x00400000 WS_EX_COMPOSITED = 0x02000000 WS_EX_NOACTIVATE = 0x08000000 CS_VREDRAW = 1 CS_HREDRAW = 2 #CS_KEYCVTWINDOW = 0x0004 CS_DBLCLKS = 8 CS_OWNDC = 32 CS_CLASSDC = 64 CS_PARENTDC = 128 #CS_NOKEYCVT = 0x0100 CS_NOCLOSE = 512 CS_SAVEBITS = 2048 CS_BYTEALIGNCLIENT = 4096 CS_BYTEALIGNWINDOW = 8192 CS_GLOBALCLASS = 16384 CS_IME = 65536 PRF_CHECKVISIBLE = 1 PRF_NONCLIENT = 2 PRF_CLIENT = 4 PRF_ERASEBKGND = 8 PRF_CHILDREN = 16 PRF_OWNED = 32 BDR_RAISEDOUTER = 1 BDR_SUNKENOUTER = 2 BDR_RAISEDINNER = 4 BDR_SUNKENINNER = 8 BDR_OUTER = 3 BDR_INNER = 12 #BDR_RAISED = 0x0005 #BDR_SUNKEN = 0x000a EDGE_RAISED = (BDR_RAISEDOUTER | BDR_RAISEDINNER) EDGE_SUNKEN = (BDR_SUNKENOUTER | BDR_SUNKENINNER) EDGE_ETCHED = (BDR_SUNKENOUTER | BDR_RAISEDINNER) EDGE_BUMP = (BDR_RAISEDOUTER | BDR_SUNKENINNER) # winuser.h line 2879 ISMEX_NOSEND = 0 ISMEX_SEND = 1 ISMEX_NOTIFY = 2 ISMEX_CALLBACK = 4 ISMEX_REPLIED = 8 CW_USEDEFAULT = -2147483648 FLASHW_STOP = 0 FLASHW_CAPTION = 1 FLASHW_TRAY = 2 FLASHW_ALL = (FLASHW_CAPTION | FLASHW_TRAY) FLASHW_TIMER = 4 FLASHW_TIMERNOFG = 12 # winuser.h line 7963 DS_ABSALIGN = 1 DS_SYSMODAL = 2 DS_LOCALEDIT = 32 DS_SETFONT = 64 DS_MODALFRAME = 128 DS_NOIDLEMSG = 256 DS_SETFOREGROUND = 512 DS_3DLOOK = 4 DS_FIXEDSYS = 8 DS_NOFAILCREATE = 16 DS_CONTROL = 1024 DS_CENTER = 2048 DS_CENTERMOUSE = 4096 DS_CONTEXTHELP = 8192 DM_GETDEFID = (WM_USER+0) DM_SETDEFID = (WM_USER+1) DM_REPOSITION = (WM_USER+2) #PSM_PAGEINFO = (WM_USER+100) #PSM_SHEETINFO = (WM_USER+101) #PSI_SETACTIVE = 0x0001 #PSI_KILLACTIVE = 0x0002 #PSI_APPLY = 0x0003 #PSI_RESET = 0x0004 #PSI_HASHELP = 0x0005 #PSI_HELP = 0x0006 #PSI_CHANGED = 0x0001 #PSI_GUISTART = 0x0002 #PSI_REBOOT = 0x0003 #PSI_GETSIBLINGS = 0x0004 DC_HASDEFID = 21323 DLGC_WANTARROWS = 1 DLGC_WANTTAB = 2 DLGC_WANTALLKEYS = 4 DLGC_WANTMESSAGE = 4 DLGC_HASSETSEL = 8 DLGC_DEFPUSHBUTTON = 16 DLGC_UNDEFPUSHBUTTON = 32 DLGC_RADIOBUTTON = 64 DLGC_WANTCHARS = 128 DLGC_STATIC = 256 DLGC_BUTTON = 8192 LB_CTLCODE = 0 LB_OKAY = 0 LB_ERR = (-1) LB_ERRSPACE = (-2) LBN_ERRSPACE = (-2) LBN_SELCHANGE = 1 LBN_DBLCLK = 2 LBN_SELCANCEL = 3 LBN_SETFOCUS = 4 LBN_KILLFOCUS = 5 LB_ADDSTRING = 384 LB_INSERTSTRING = 385 LB_DELETESTRING = 386 LB_SELITEMRANGEEX = 387 LB_RESETCONTENT = 388 LB_SETSEL = 389 LB_SETCURSEL = 390 LB_GETSEL = 391 LB_GETCURSEL = 392 LB_GETTEXT = 393 LB_GETTEXTLEN = 394 LB_GETCOUNT = 395 LB_SELECTSTRING = 396 LB_DIR = 397 LB_GETTOPINDEX = 398 LB_FINDSTRING = 399 LB_GETSELCOUNT = 400 LB_GETSELITEMS = 401 LB_SETTABSTOPS = 402 LB_GETHORIZONTALEXTENT = 403 LB_SETHORIZONTALEXTENT = 404 LB_SETCOLUMNWIDTH = 405 LB_ADDFILE = 406 LB_SETTOPINDEX = 407 LB_GETITEMRECT = 408 LB_GETITEMDATA = 409 LB_SETITEMDATA = 410 LB_SELITEMRANGE = 411 LB_SETANCHORINDEX = 412 LB_GETANCHORINDEX = 413 LB_SETCARETINDEX = 414 LB_GETCARETINDEX = 415 LB_SETITEMHEIGHT = 416 LB_GETITEMHEIGHT = 417 LB_FINDSTRINGEXACT = 418 LB_SETLOCALE = 421 LB_GETLOCALE = 422 LB_SETCOUNT = 423 LB_INITSTORAGE = 424 LB_ITEMFROMPOINT = 425 LB_MSGMAX = 432 LBS_NOTIFY = 1 LBS_SORT = 2 LBS_NOREDRAW = 4 LBS_MULTIPLESEL = 8 LBS_OWNERDRAWFIXED = 16 LBS_OWNERDRAWVARIABLE = 32 LBS_HASSTRINGS = 64 LBS_USETABSTOPS = 128 LBS_NOINTEGRALHEIGHT = 256 LBS_MULTICOLUMN = 512 LBS_WANTKEYBOARDINPUT = 1024 LBS_EXTENDEDSEL = 2048 LBS_DISABLENOSCROLL = 4096 LBS_NODATA = 8192 LBS_NOSEL = 16384 LBS_STANDARD = (LBS_NOTIFY | LBS_SORT | WS_VSCROLL | WS_BORDER) CB_OKAY = 0 CB_ERR = (-1) CB_ERRSPACE = (-2) CBN_ERRSPACE = (-1) CBN_SELCHANGE = 1 CBN_DBLCLK = 2 CBN_SETFOCUS = 3 CBN_KILLFOCUS = 4 CBN_EDITCHANGE = 5 CBN_EDITUPDATE = 6 CBN_DROPDOWN = 7 CBN_CLOSEUP = 8 CBN_SELENDOK = 9 CBN_SELENDCANCEL = 10 CBS_SIMPLE = 1 CBS_DROPDOWN = 2 CBS_DROPDOWNLIST = 3 CBS_OWNERDRAWFIXED = 16 CBS_OWNERDRAWVARIABLE = 32 CBS_AUTOHSCROLL = 64 CBS_OEMCONVERT = 128 CBS_SORT = 256 CBS_HASSTRINGS = 512 CBS_NOINTEGRALHEIGHT = 1024 CBS_DISABLENOSCROLL = 2048 CBS_UPPERCASE = 8192 CBS_LOWERCASE = 16384 CB_GETEDITSEL = 320 CB_LIMITTEXT = 321 CB_SETEDITSEL = 322 CB_ADDSTRING = 323 CB_DELETESTRING = 324 CB_DIR = 325 CB_GETCOUNT = 326 CB_GETCURSEL = 327 CB_GETLBTEXT = 328 CB_GETLBTEXTLEN = 329 CB_INSERTSTRING = 330 CB_RESETCONTENT = 331 CB_FINDSTRING = 332 CB_SELECTSTRING = 333 CB_SETCURSEL = 334 CB_SHOWDROPDOWN = 335 CB_GETITEMDATA = 336 CB_SETITEMDATA = 337 CB_GETDROPPEDCONTROLRECT = 338 CB_SETITEMHEIGHT = 339 CB_GETITEMHEIGHT = 340 CB_SETEXTENDEDUI = 341 CB_GETEXTENDEDUI = 342 CB_GETDROPPEDSTATE = 343 CB_FINDSTRINGEXACT = 344 CB_SETLOCALE = 345 CB_GETLOCALE = 346 CB_GETTOPINDEX = 347 CB_SETTOPINDEX = 348 CB_GETHORIZONTALEXTENT = 349 CB_SETHORIZONTALEXTENT = 350 CB_GETDROPPEDWIDTH = 351 CB_SETDROPPEDWIDTH = 352 CB_INITSTORAGE = 353 CB_MSGMAX = 354 SBS_HORZ = 0 SBS_VERT = 1 SBS_TOPALIGN = 2 SBS_LEFTALIGN = 2 SBS_BOTTOMALIGN = 4 SBS_RIGHTALIGN = 4 SBS_SIZEBOXTOPLEFTALIGN = 2 SBS_SIZEBOXBOTTOMRIGHTALIGN = 4 SBS_SIZEBOX = 8 SBS_SIZEGRIP = 16 SBM_SETPOS = 224 SBM_GETPOS = 225 SBM_SETRANGE = 226 SBM_SETRANGEREDRAW = 230 SBM_GETRANGE = 227 SBM_ENABLE_ARROWS = 228 SBM_SETSCROLLINFO = 233 SBM_GETSCROLLINFO = 234 SIF_RANGE = 1 SIF_PAGE = 2 SIF_POS = 4 SIF_DISABLENOSCROLL = 8 SIF_TRACKPOS = 16 SIF_ALL = (SIF_RANGE | SIF_PAGE | SIF_POS | SIF_TRACKPOS) MDIS_ALLCHILDSTYLES = 1 MDITILE_VERTICAL = 0 MDITILE_HORIZONTAL = 1 MDITILE_SKIPDISABLED = 2 IMC_GETCANDIDATEPOS = 7 IMC_SETCANDIDATEPOS = 8 IMC_GETCOMPOSITIONFONT = 9 IMC_SETCOMPOSITIONFONT = 10 IMC_GETCOMPOSITIONWINDOW = 11 IMC_SETCOMPOSITIONWINDOW = 12 IMC_GETSTATUSWINDOWPOS = 15 IMC_SETSTATUSWINDOWPOS = 16 IMC_CLOSESTATUSWINDOW = 33 IMC_OPENSTATUSWINDOW = 34 # Generated by h2py from \msvc20\include\winnt.h # hacked and split by mhammond. DELETE = (65536) READ_CONTROL = (131072) WRITE_DAC = (262144) WRITE_OWNER = (524288) SYNCHRONIZE = (1048576) STANDARD_RIGHTS_REQUIRED = (983040) STANDARD_RIGHTS_READ = (READ_CONTROL) STANDARD_RIGHTS_WRITE = (READ_CONTROL) STANDARD_RIGHTS_EXECUTE = (READ_CONTROL) STANDARD_RIGHTS_ALL = (2031616) SPECIFIC_RIGHTS_ALL = (65535) ACCESS_SYSTEM_SECURITY = (16777216) MAXIMUM_ALLOWED = (33554432) GENERIC_READ = (-2147483648) GENERIC_WRITE = (1073741824) GENERIC_EXECUTE = (536870912) GENERIC_ALL = (268435456) SERVICE_KERNEL_DRIVER = 1 SERVICE_FILE_SYSTEM_DRIVER = 2 SERVICE_ADAPTER = 4 SERVICE_RECOGNIZER_DRIVER = 8 SERVICE_DRIVER = (SERVICE_KERNEL_DRIVER | \ SERVICE_FILE_SYSTEM_DRIVER | \ SERVICE_RECOGNIZER_DRIVER) SERVICE_WIN32_OWN_PROCESS = 16 SERVICE_WIN32_SHARE_PROCESS = 32 SERVICE_WIN32 = (SERVICE_WIN32_OWN_PROCESS | \ SERVICE_WIN32_SHARE_PROCESS) SERVICE_INTERACTIVE_PROCESS = 256 SERVICE_TYPE_ALL = (SERVICE_WIN32 | \ SERVICE_ADAPTER | \ SERVICE_DRIVER | \ SERVICE_INTERACTIVE_PROCESS) SERVICE_BOOT_START = 0 SERVICE_SYSTEM_START = 1 SERVICE_AUTO_START = 2 SERVICE_DEMAND_START = 3 SERVICE_DISABLED = 4 SERVICE_ERROR_IGNORE = 0 SERVICE_ERROR_NORMAL = 1 SERVICE_ERROR_SEVERE = 2 SERVICE_ERROR_CRITICAL = 3 TAPE_ERASE_SHORT = 0 TAPE_ERASE_LONG = 1 TAPE_LOAD = 0 TAPE_UNLOAD = 1 TAPE_TENSION = 2 TAPE_LOCK = 3 TAPE_UNLOCK = 4 TAPE_FORMAT = 5 TAPE_SETMARKS = 0 TAPE_FILEMARKS = 1 TAPE_SHORT_FILEMARKS = 2 TAPE_LONG_FILEMARKS = 3 TAPE_ABSOLUTE_POSITION = 0 TAPE_LOGICAL_POSITION = 1 TAPE_PSEUDO_LOGICAL_POSITION = 2 TAPE_REWIND = 0 TAPE_ABSOLUTE_BLOCK = 1 TAPE_LOGICAL_BLOCK = 2 TAPE_PSEUDO_LOGICAL_BLOCK = 3 TAPE_SPACE_END_OF_DATA = 4 TAPE_SPACE_RELATIVE_BLOCKS = 5 TAPE_SPACE_FILEMARKS = 6 TAPE_SPACE_SEQUENTIAL_FMKS = 7 TAPE_SPACE_SETMARKS = 8 TAPE_SPACE_SEQUENTIAL_SMKS = 9 TAPE_DRIVE_FIXED = 1 TAPE_DRIVE_SELECT = 2 TAPE_DRIVE_INITIATOR = 4 TAPE_DRIVE_ERASE_SHORT = 16 TAPE_DRIVE_ERASE_LONG = 32 TAPE_DRIVE_ERASE_BOP_ONLY = 64 TAPE_DRIVE_ERASE_IMMEDIATE = 128 TAPE_DRIVE_TAPE_CAPACITY = 256 TAPE_DRIVE_TAPE_REMAINING = 512 TAPE_DRIVE_FIXED_BLOCK = 1024 TAPE_DRIVE_VARIABLE_BLOCK = 2048 TAPE_DRIVE_WRITE_PROTECT = 4096 TAPE_DRIVE_EOT_WZ_SIZE = 8192 TAPE_DRIVE_ECC = 65536 TAPE_DRIVE_COMPRESSION = 131072 TAPE_DRIVE_PADDING = 262144 TAPE_DRIVE_REPORT_SMKS = 524288 TAPE_DRIVE_GET_ABSOLUTE_BLK = 1048576 TAPE_DRIVE_GET_LOGICAL_BLK = 2097152 TAPE_DRIVE_SET_EOT_WZ_SIZE = 4194304 TAPE_DRIVE_LOAD_UNLOAD = -2147483647 TAPE_DRIVE_TENSION = -2147483646 TAPE_DRIVE_LOCK_UNLOCK = -2147483644 TAPE_DRIVE_REWIND_IMMEDIATE = -2147483640 TAPE_DRIVE_SET_BLOCK_SIZE = -2147483632 TAPE_DRIVE_LOAD_UNLD_IMMED = -2147483616 TAPE_DRIVE_TENSION_IMMED = -2147483584 TAPE_DRIVE_LOCK_UNLK_IMMED = -2147483520 TAPE_DRIVE_SET_ECC = -2147483392 TAPE_DRIVE_SET_COMPRESSION = -2147483136 TAPE_DRIVE_SET_PADDING = -2147482624 TAPE_DRIVE_SET_REPORT_SMKS = -2147481600 TAPE_DRIVE_ABSOLUTE_BLK = -2147479552 TAPE_DRIVE_ABS_BLK_IMMED = -2147475456 TAPE_DRIVE_LOGICAL_BLK = -2147467264 TAPE_DRIVE_LOG_BLK_IMMED = -2147450880 TAPE_DRIVE_END_OF_DATA = -2147418112 TAPE_DRIVE_RELATIVE_BLKS = -2147352576 TAPE_DRIVE_FILEMARKS = -2147221504 TAPE_DRIVE_SEQUENTIAL_FMKS = -2146959360 TAPE_DRIVE_SETMARKS = -2146435072 TAPE_DRIVE_SEQUENTIAL_SMKS = -2145386496 TAPE_DRIVE_REVERSE_POSITION = -2143289344 TAPE_DRIVE_SPACE_IMMEDIATE = -2139095040 TAPE_DRIVE_WRITE_SETMARKS = -2130706432 TAPE_DRIVE_WRITE_FILEMARKS = -2113929216 TAPE_DRIVE_WRITE_SHORT_FMKS = -2080374784 TAPE_DRIVE_WRITE_LONG_FMKS = -2013265920 TAPE_DRIVE_WRITE_MARK_IMMED = -1879048192 TAPE_DRIVE_FORMAT = -1610612736 TAPE_DRIVE_FORMAT_IMMEDIATE = -1073741824 TAPE_FIXED_PARTITIONS = 0 TAPE_SELECT_PARTITIONS = 1 TAPE_INITIATOR_PARTITIONS = 2 # Generated by h2py from \msvc20\include\winnt.h # hacked and split by mhammond. APPLICATION_ERROR_MASK = 536870912 ERROR_SEVERITY_SUCCESS = 0 ERROR_SEVERITY_INFORMATIONAL = 1073741824 ERROR_SEVERITY_WARNING = -2147483648 ERROR_SEVERITY_ERROR = -1073741824 MINCHAR = 128 MAXCHAR = 127 MINSHORT = 32768 MAXSHORT = 32767 MINLONG = -2147483648 MAXLONG = 2147483647 MAXBYTE = 255 MAXWORD = 65535 MAXDWORD = -1 LANG_NEUTRAL = 0 LANG_BULGARIAN = 2 LANG_CHINESE = 4 LANG_CROATIAN = 26 LANG_CZECH = 5 LANG_DANISH = 6 LANG_DUTCH = 19 LANG_ENGLISH = 9 LANG_FINNISH = 11 LANG_FRENCH = 12 LANG_GERMAN = 7 LANG_GREEK = 8 LANG_HUNGARIAN = 14 LANG_ICELANDIC = 15 LANG_ITALIAN = 16 LANG_JAPANESE = 17 LANG_KOREAN = 18 LANG_NORWEGIAN = 20 LANG_POLISH = 21 LANG_PORTUGUESE = 22 LANG_ROMANIAN = 24 LANG_RUSSIAN = 25 LANG_SLOVAK = 27 LANG_SLOVENIAN = 36 LANG_SPANISH = 10 LANG_SWEDISH = 29 LANG_TURKISH = 31 SUBLANG_NEUTRAL = 0 SUBLANG_DEFAULT = 1 SUBLANG_SYS_DEFAULT = 2 SUBLANG_CHINESE_TRADITIONAL = 1 SUBLANG_CHINESE_SIMPLIFIED = 2 SUBLANG_CHINESE_HONGKONG = 3 SUBLANG_CHINESE_SINGAPORE = 4 SUBLANG_DUTCH = 1 SUBLANG_DUTCH_BELGIAN = 2 SUBLANG_ENGLISH_US = 1 SUBLANG_ENGLISH_UK = 2 SUBLANG_ENGLISH_AUS = 3 SUBLANG_ENGLISH_CAN = 4 SUBLANG_ENGLISH_NZ = 5 SUBLANG_ENGLISH_EIRE = 6 SUBLANG_FRENCH = 1 SUBLANG_FRENCH_BELGIAN = 2 SUBLANG_FRENCH_CANADIAN = 3 SUBLANG_FRENCH_SWISS = 4 SUBLANG_GERMAN = 1 SUBLANG_GERMAN_SWISS = 2 SUBLANG_GERMAN_AUSTRIAN = 3 SUBLANG_ITALIAN = 1 SUBLANG_ITALIAN_SWISS = 2 SUBLANG_NORWEGIAN_BOKMAL = 1 SUBLANG_NORWEGIAN_NYNORSK = 2 SUBLANG_PORTUGUESE = 2 SUBLANG_PORTUGUESE_BRAZILIAN = 1 SUBLANG_SPANISH = 1 SUBLANG_SPANISH_MEXICAN = 2 SUBLANG_SPANISH_MODERN = 3 SORT_DEFAULT = 0 SORT_JAPANESE_XJIS = 0 SORT_JAPANESE_UNICODE = 1 SORT_CHINESE_BIG5 = 0 SORT_CHINESE_UNICODE = 1 SORT_KOREAN_KSC = 0 SORT_KOREAN_UNICODE = 1 def PRIMARYLANGID(lgid): return ((lgid) & 1023) def SUBLANGID(lgid): return ((lgid) >> 10) NLS_VALID_LOCALE_MASK = 1048575 CONTEXT_PORTABLE_32BIT = 1048576 CONTEXT_ALPHA = 131072 CONTEXT_CONTROL = (CONTEXT_ALPHA | 1) CONTEXT_FLOATING_POINT = (CONTEXT_ALPHA | 2) CONTEXT_INTEGER = (CONTEXT_ALPHA | 4) CONTEXT_FULL = (CONTEXT_CONTROL | CONTEXT_FLOATING_POINT | CONTEXT_INTEGER) SIZE_OF_80387_REGISTERS = 80 CONTEXT_FULL = (CONTEXT_CONTROL | CONTEXT_FLOATING_POINT | CONTEXT_INTEGER) CONTEXT_CONTROL = 1 CONTEXT_FLOATING_POINT = 2 CONTEXT_INTEGER = 4 CONTEXT_FULL = (CONTEXT_CONTROL | CONTEXT_FLOATING_POINT | CONTEXT_INTEGER) PROCESS_TERMINATE = (1) PROCESS_CREATE_THREAD = (2) PROCESS_VM_OPERATION = (8) PROCESS_VM_READ = (16) PROCESS_VM_WRITE = (32) PROCESS_DUP_HANDLE = (64) PROCESS_CREATE_PROCESS = (128) PROCESS_SET_QUOTA = (256) PROCESS_SET_INFORMATION = (512) PROCESS_QUERY_INFORMATION = (1024) PROCESS_ALL_ACCESS = (STANDARD_RIGHTS_REQUIRED | SYNCHRONIZE | 4095) THREAD_TERMINATE = (1) THREAD_SUSPEND_RESUME = (2) THREAD_GET_CONTEXT = (8) THREAD_SET_CONTEXT = (16) THREAD_SET_INFORMATION = (32) THREAD_QUERY_INFORMATION = (64) THREAD_SET_THREAD_TOKEN = (128) THREAD_IMPERSONATE = (256) THREAD_DIRECT_IMPERSONATION = (512) TLS_MINIMUM_AVAILABLE = 64 EVENT_MODIFY_STATE = 2 MUTANT_QUERY_STATE = 1 SEMAPHORE_MODIFY_STATE = 2 TIME_ZONE_ID_UNKNOWN = 0 TIME_ZONE_ID_STANDARD = 1 TIME_ZONE_ID_DAYLIGHT = 2 PROCESSOR_INTEL_386 = 386 PROCESSOR_INTEL_486 = 486 PROCESSOR_INTEL_PENTIUM = 586 PROCESSOR_INTEL_860 = 860 PROCESSOR_MIPS_R2000 = 2000 PROCESSOR_MIPS_R3000 = 3000 PROCESSOR_MIPS_R4000 = 4000 PROCESSOR_ALPHA_21064 = 21064 PROCESSOR_PPC_601 = 601 PROCESSOR_PPC_603 = 603 PROCESSOR_PPC_604 = 604 PROCESSOR_PPC_620 = 620 SECTION_QUERY = 1 SECTION_MAP_WRITE = 2 SECTION_MAP_READ = 4 SECTION_MAP_EXECUTE = 8 SECTION_EXTEND_SIZE = 16 PAGE_NOACCESS = 1 PAGE_READONLY = 2 PAGE_READWRITE = 4 PAGE_WRITECOPY = 8 PAGE_EXECUTE = 16 PAGE_EXECUTE_READ = 32 PAGE_EXECUTE_READWRITE = 64 PAGE_EXECUTE_WRITECOPY = 128 PAGE_GUARD = 256 PAGE_NOCACHE = 512 MEM_COMMIT = 4096 MEM_RESERVE = 8192 MEM_DECOMMIT = 16384 MEM_RELEASE = 32768 MEM_FREE = 65536 MEM_PRIVATE = 131072 MEM_MAPPED = 262144 MEM_TOP_DOWN = 1048576 # Generated by h2py from \msvc20\include\winnt.h # hacked and split by mhammond. SEC_FILE = 8388608 SEC_IMAGE = 16777216 SEC_RESERVE = 67108864 SEC_COMMIT = 134217728 SEC_NOCACHE = 268435456 MEM_IMAGE = SEC_IMAGE FILE_SHARE_READ = 1 FILE_SHARE_WRITE = 2 FILE_SHARE_DELETE = 4 FILE_ATTRIBUTE_READONLY = 1 FILE_ATTRIBUTE_HIDDEN = 2 FILE_ATTRIBUTE_SYSTEM = 4 FILE_ATTRIBUTE_DIRECTORY = 16 FILE_ATTRIBUTE_ARCHIVE = 32 FILE_ATTRIBUTE_NORMAL = 128 FILE_ATTRIBUTE_TEMPORARY = 256 FILE_ATTRIBUTE_ATOMIC_WRITE = 512 FILE_ATTRIBUTE_XACTION_WRITE = 1024 FILE_ATTRIBUTE_COMPRESSED = 2048 FILE_NOTIFY_CHANGE_FILE_NAME = 1 FILE_NOTIFY_CHANGE_DIR_NAME = 2 FILE_NOTIFY_CHANGE_ATTRIBUTES = 4 FILE_NOTIFY_CHANGE_SIZE = 8 FILE_NOTIFY_CHANGE_LAST_WRITE = 16 FILE_NOTIFY_CHANGE_SECURITY = 256 FILE_CASE_SENSITIVE_SEARCH = 1 FILE_CASE_PRESERVED_NAMES = 2 FILE_UNICODE_ON_DISK = 4 FILE_PERSISTENT_ACLS = 8 FILE_FILE_COMPRESSION = 16 FILE_VOLUME_IS_COMPRESSED = 32768 IO_COMPLETION_MODIFY_STATE = 2 DUPLICATE_CLOSE_SOURCE = 1 DUPLICATE_SAME_ACCESS = 2 SID_MAX_SUB_AUTHORITIES = (15) SECURITY_NULL_RID = (0) SECURITY_WORLD_RID = (0) SECURITY_LOCAL_RID = (0X00000000) SECURITY_CREATOR_OWNER_RID = (0) SECURITY_CREATOR_GROUP_RID = (1) SECURITY_DIALUP_RID = (1) SECURITY_NETWORK_RID = (2) SECURITY_BATCH_RID = (3) SECURITY_INTERACTIVE_RID = (4) SECURITY_SERVICE_RID = (6) SECURITY_ANONYMOUS_LOGON_RID = (7) SECURITY_LOGON_IDS_RID = (5) SECURITY_LOGON_IDS_RID_COUNT = (3) SECURITY_LOCAL_SYSTEM_RID = (18) SECURITY_NT_NON_UNIQUE = (21) SECURITY_BUILTIN_DOMAIN_RID = (32) DOMAIN_USER_RID_ADMIN = (500) DOMAIN_USER_RID_GUEST = (501) DOMAIN_GROUP_RID_ADMINS = (512) DOMAIN_GROUP_RID_USERS = (513) DOMAIN_GROUP_RID_GUESTS = (514) DOMAIN_ALIAS_RID_ADMINS = (544) DOMAIN_ALIAS_RID_USERS = (545) DOMAIN_ALIAS_RID_GUESTS = (546) DOMAIN_ALIAS_RID_POWER_USERS = (547) DOMAIN_ALIAS_RID_ACCOUNT_OPS = (548) DOMAIN_ALIAS_RID_SYSTEM_OPS = (549) DOMAIN_ALIAS_RID_PRINT_OPS = (550) DOMAIN_ALIAS_RID_BACKUP_OPS = (551) DOMAIN_ALIAS_RID_REPLICATOR = (552) SE_GROUP_MANDATORY = (1) SE_GROUP_ENABLED_BY_DEFAULT = (2) SE_GROUP_ENABLED = (4) SE_GROUP_OWNER = (8) SE_GROUP_LOGON_ID = (-1073741824) ACL_REVISION = (2) ACL_REVISION1 = (1) ACL_REVISION2 = (2) ACCESS_ALLOWED_ACE_TYPE = (0) ACCESS_DENIED_ACE_TYPE = (1) SYSTEM_AUDIT_ACE_TYPE = (2) SYSTEM_ALARM_ACE_TYPE = (3) OBJECT_INHERIT_ACE = (1) CONTAINER_INHERIT_ACE = (2) NO_PROPAGATE_INHERIT_ACE = (4) INHERIT_ONLY_ACE = (8) VALID_INHERIT_FLAGS = (15) SUCCESSFUL_ACCESS_ACE_FLAG = (64) FAILED_ACCESS_ACE_FLAG = (128) SECURITY_DESCRIPTOR_REVISION = (1) SECURITY_DESCRIPTOR_REVISION1 = (1) SECURITY_DESCRIPTOR_MIN_LENGTH = (20) SE_OWNER_DEFAULTED = (1) SE_GROUP_DEFAULTED = (2) SE_DACL_PRESENT = (4) SE_DACL_DEFAULTED = (8) SE_SACL_PRESENT = (16) SE_SACL_DEFAULTED = (32) SE_SELF_RELATIVE = (32768) SE_PRIVILEGE_ENABLED_BY_DEFAULT = (1) SE_PRIVILEGE_ENABLED = (2) SE_PRIVILEGE_USED_FOR_ACCESS = (-2147483648) PRIVILEGE_SET_ALL_NECESSARY = (1) SE_CREATE_TOKEN_NAME = "SeCreateTokenPrivilege" SE_ASSIGNPRIMARYTOKEN_NAME = "SeAssignPrimaryTokenPrivilege" SE_LOCK_MEMORY_NAME = "SeLockMemoryPrivilege" SE_INCREASE_QUOTA_NAME = "SeIncreaseQuotaPrivilege" SE_UNSOLICITED_INPUT_NAME = "SeUnsolicitedInputPrivilege" SE_MACHINE_ACCOUNT_NAME = "SeMachineAccountPrivilege" SE_TCB_NAME = "SeTcbPrivilege" SE_SECURITY_NAME = "SeSecurityPrivilege" SE_TAKE_OWNERSHIP_NAME = "SeTakeOwnershipPrivilege" SE_LOAD_DRIVER_NAME = "SeLoadDriverPrivilege" SE_SYSTEM_PROFILE_NAME = "SeSystemProfilePrivilege" SE_SYSTEMTIME_NAME = "SeSystemtimePrivilege" SE_PROF_SINGLE_PROCESS_NAME = "SeProfileSingleProcessPrivilege" SE_INC_BASE_PRIORITY_NAME = "SeIncreaseBasePriorityPrivilege" SE_CREATE_PAGEFILE_NAME = "SeCreatePagefilePrivilege" SE_CREATE_PERMANENT_NAME = "SeCreatePermanentPrivilege" SE_BACKUP_NAME = "SeBackupPrivilege" SE_RESTORE_NAME = "SeRestorePrivilege" SE_SHUTDOWN_NAME = "SeShutdownPrivilege" SE_DEBUG_NAME = "SeDebugPrivilege" SE_AUDIT_NAME = "SeAuditPrivilege" SE_SYSTEM_ENVIRONMENT_NAME = "SeSystemEnvironmentPrivilege" SE_CHANGE_NOTIFY_NAME = "SeChangeNotifyPrivilege" SE_REMOTE_SHUTDOWN_NAME = "SeRemoteShutdownPrivilege" TOKEN_ASSIGN_PRIMARY = (1) TOKEN_DUPLICATE = (2) TOKEN_IMPERSONATE = (4) TOKEN_QUERY = (8) TOKEN_QUERY_SOURCE = (16) TOKEN_ADJUST_PRIVILEGES = (32) TOKEN_ADJUST_GROUPS = (64) TOKEN_ADJUST_DEFAULT = (128) TOKEN_ALL_ACCESS = (STANDARD_RIGHTS_REQUIRED |\ TOKEN_ASSIGN_PRIMARY |\ TOKEN_DUPLICATE |\ TOKEN_IMPERSONATE |\ TOKEN_QUERY |\ TOKEN_QUERY_SOURCE |\ TOKEN_ADJUST_PRIVILEGES |\ TOKEN_ADJUST_GROUPS |\ TOKEN_ADJUST_DEFAULT) TOKEN_READ = (STANDARD_RIGHTS_READ |\ TOKEN_QUERY) TOKEN_WRITE = (STANDARD_RIGHTS_WRITE |\ TOKEN_ADJUST_PRIVILEGES |\ TOKEN_ADJUST_GROUPS |\ TOKEN_ADJUST_DEFAULT) TOKEN_EXECUTE = (STANDARD_RIGHTS_EXECUTE) TOKEN_SOURCE_LENGTH = 8 KEY_QUERY_VALUE = (1) KEY_SET_VALUE = (2) KEY_CREATE_SUB_KEY = (4) KEY_ENUMERATE_SUB_KEYS = (8) KEY_NOTIFY = (16) KEY_CREATE_LINK = (32) KEY_READ = ((STANDARD_RIGHTS_READ |\ KEY_QUERY_VALUE |\ KEY_ENUMERATE_SUB_KEYS |\ KEY_NOTIFY) \ & \ (~SYNCHRONIZE)) KEY_WRITE = ((STANDARD_RIGHTS_WRITE |\ KEY_SET_VALUE |\ KEY_CREATE_SUB_KEY) \ & \ (~SYNCHRONIZE)) KEY_EXECUTE = ((KEY_READ) \ & \ (~SYNCHRONIZE)) KEY_ALL_ACCESS = ((STANDARD_RIGHTS_ALL |\ KEY_QUERY_VALUE |\ KEY_SET_VALUE |\ KEY_CREATE_SUB_KEY |\ KEY_ENUMERATE_SUB_KEYS |\ KEY_NOTIFY |\ KEY_CREATE_LINK) \ & \ (~SYNCHRONIZE)) REG_NOTIFY_CHANGE_ATTRIBUTES = (2) REG_NOTIFY_CHANGE_SECURITY = (8) REG_RESOURCE_REQUIREMENTS_LIST = ( 10 ) REG_NONE = ( 0 ) # No value type REG_SZ = ( 1 ) # Unicode nul terminated string REG_EXPAND_SZ = ( 2 ) # Unicode nul terminated string # (with environment variable references) REG_BINARY = ( 3 ) # Free form binary REG_DWORD = ( 4 ) # 32-bit number REG_DWORD_LITTLE_ENDIAN = ( 4 ) # 32-bit number (same as REG_DWORD) REG_DWORD_BIG_ENDIAN = ( 5 ) # 32-bit number REG_LINK = ( 6 ) # Symbolic Link (unicode) REG_MULTI_SZ = ( 7 ) # Multiple Unicode strings REG_RESOURCE_LIST = ( 8 ) # Resource list in the resource map REG_FULL_RESOURCE_DESCRIPTOR =( 9 ) # Resource list in the hardware description REG_RESOURCE_REQUIREMENTS_LIST = ( 10 ) REG_QWORD = ( 11 ) # 64-bit number REG_QWORD_LITTLE_ENDIAN = ( 11 ) # 64-bit number (same as REG_QWORD) # Generated by h2py from \msvc20\include\winnt.h # hacked and split by mhammond. # Included from string.h _NLSCMPERROR = 2147483647 NULL = 0 HEAP_NO_SERIALIZE = 1 HEAP_GROWABLE = 2 HEAP_GENERATE_EXCEPTIONS = 4 HEAP_ZERO_MEMORY = 8 HEAP_REALLOC_IN_PLACE_ONLY = 16 HEAP_TAIL_CHECKING_ENABLED = 32 HEAP_FREE_CHECKING_ENABLED = 64 HEAP_DISABLE_COALESCE_ON_FREE = 128 IS_TEXT_UNICODE_ASCII16 = 1 IS_TEXT_UNICODE_REVERSE_ASCII16 = 16 IS_TEXT_UNICODE_STATISTICS = 2 IS_TEXT_UNICODE_REVERSE_STATISTICS = 32 IS_TEXT_UNICODE_CONTROLS = 4 IS_TEXT_UNICODE_REVERSE_CONTROLS = 64 IS_TEXT_UNICODE_SIGNATURE = 8 IS_TEXT_UNICODE_REVERSE_SIGNATURE = 128 IS_TEXT_UNICODE_ILLEGAL_CHARS = 256 IS_TEXT_UNICODE_ODD_LENGTH = 512 IS_TEXT_UNICODE_DBCS_LEADBYTE = 1024 IS_TEXT_UNICODE_NULL_BYTES = 4096 IS_TEXT_UNICODE_UNICODE_MASK = 15 IS_TEXT_UNICODE_REVERSE_MASK = 240 IS_TEXT_UNICODE_NOT_UNICODE_MASK = 3840 IS_TEXT_UNICODE_NOT_ASCII_MASK = 61440 COMPRESSION_FORMAT_NONE = (0) COMPRESSION_FORMAT_DEFAULT = (1) COMPRESSION_FORMAT_LZNT1 = (2) COMPRESSION_ENGINE_STANDARD = (0) COMPRESSION_ENGINE_MAXIMUM = (256) MESSAGE_RESOURCE_UNICODE = 1 RTL_CRITSECT_TYPE = 0 RTL_RESOURCE_TYPE = 1 DLL_PROCESS_ATTACH = 1 DLL_THREAD_ATTACH = 2 DLL_THREAD_DETACH = 3 DLL_PROCESS_DETACH = 0 EVENTLOG_SEQUENTIAL_READ = 0X0001 EVENTLOG_SEEK_READ = 0X0002 EVENTLOG_FORWARDS_READ = 0X0004 EVENTLOG_BACKWARDS_READ = 0X0008 EVENTLOG_SUCCESS = 0X0000 EVENTLOG_ERROR_TYPE = 1 EVENTLOG_WARNING_TYPE = 2 EVENTLOG_INFORMATION_TYPE = 4 EVENTLOG_AUDIT_SUCCESS = 8 EVENTLOG_AUDIT_FAILURE = 16 EVENTLOG_START_PAIRED_EVENT = 1 EVENTLOG_END_PAIRED_EVENT = 2 EVENTLOG_END_ALL_PAIRED_EVENTS = 4 EVENTLOG_PAIRED_EVENT_ACTIVE = 8 EVENTLOG_PAIRED_EVENT_INACTIVE = 16 # Generated by h2py from \msvc20\include\winnt.h # hacked and split by mhammond. OWNER_SECURITY_INFORMATION = (0X00000001) GROUP_SECURITY_INFORMATION = (0X00000002) DACL_SECURITY_INFORMATION = (0X00000004) SACL_SECURITY_INFORMATION = (0X00000008) IMAGE_SIZEOF_FILE_HEADER = 20 IMAGE_FILE_MACHINE_UNKNOWN = 0 IMAGE_NUMBEROF_DIRECTORY_ENTRIES = 16 IMAGE_SIZEOF_ROM_OPTIONAL_HEADER = 56 IMAGE_SIZEOF_STD_OPTIONAL_HEADER = 28 IMAGE_SIZEOF_NT_OPTIONAL_HEADER = 224 IMAGE_NT_OPTIONAL_HDR_MAGIC = 267 IMAGE_ROM_OPTIONAL_HDR_MAGIC = 263 IMAGE_SIZEOF_SHORT_NAME = 8 IMAGE_SIZEOF_SECTION_HEADER = 40 IMAGE_SIZEOF_SYMBOL = 18 IMAGE_SYM_CLASS_NULL = 0 IMAGE_SYM_CLASS_AUTOMATIC = 1 IMAGE_SYM_CLASS_EXTERNAL = 2 IMAGE_SYM_CLASS_STATIC = 3 IMAGE_SYM_CLASS_REGISTER = 4 IMAGE_SYM_CLASS_EXTERNAL_DEF = 5 IMAGE_SYM_CLASS_LABEL = 6 IMAGE_SYM_CLASS_UNDEFINED_LABEL = 7 IMAGE_SYM_CLASS_MEMBER_OF_STRUCT = 8 IMAGE_SYM_CLASS_ARGUMENT = 9 IMAGE_SYM_CLASS_STRUCT_TAG = 10 IMAGE_SYM_CLASS_MEMBER_OF_UNION = 11 IMAGE_SYM_CLASS_UNION_TAG = 12 IMAGE_SYM_CLASS_TYPE_DEFINITION = 13 IMAGE_SYM_CLASS_UNDEFINED_STATIC = 14 IMAGE_SYM_CLASS_ENUM_TAG = 15 IMAGE_SYM_CLASS_MEMBER_OF_ENUM = 16 IMAGE_SYM_CLASS_REGISTER_PARAM = 17 IMAGE_SYM_CLASS_BIT_FIELD = 18 IMAGE_SYM_CLASS_BLOCK = 100 IMAGE_SYM_CLASS_FUNCTION = 101 IMAGE_SYM_CLASS_END_OF_STRUCT = 102 IMAGE_SYM_CLASS_FILE = 103 IMAGE_SYM_CLASS_SECTION = 104 IMAGE_SYM_CLASS_WEAK_EXTERNAL = 105 N_BTMASK = 017 N_TMASK = 060 N_TMASK1 = 0300 N_TMASK2 = 0360 N_BTSHFT = 4 N_TSHIFT = 2 IMAGE_SIZEOF_AUX_SYMBOL = 18 IMAGE_COMDAT_SELECT_NODUPLICATES = 1 IMAGE_COMDAT_SELECT_ANY = 2 IMAGE_COMDAT_SELECT_SAME_SIZE = 3 IMAGE_COMDAT_SELECT_EXACT_MATCH = 4 IMAGE_COMDAT_SELECT_ASSOCIATIVE = 5 IMAGE_WEAK_EXTERN_SEARCH_NOLIBRARY = 1 IMAGE_WEAK_EXTERN_SEARCH_LIBRARY = 2 IMAGE_WEAK_EXTERN_SEARCH_ALIAS = 3 IMAGE_SIZEOF_RELOCATION = 10 IMAGE_REL_I386_SECTION = 012 IMAGE_REL_I386_SECREL = 013 IMAGE_REL_MIPS_REFHALF = 01 IMAGE_REL_MIPS_REFWORD = 02 IMAGE_REL_MIPS_JMPADDR = 03 IMAGE_REL_MIPS_REFHI = 04 IMAGE_REL_MIPS_REFLO = 05 IMAGE_REL_MIPS_GPREL = 06 IMAGE_REL_MIPS_LITERAL = 07 IMAGE_REL_MIPS_SECTION = 012 IMAGE_REL_MIPS_SECREL = 013 IMAGE_REL_MIPS_REFWORDNB = 042 IMAGE_REL_MIPS_PAIR = 045 IMAGE_REL_ALPHA_ABSOLUTE = 0 IMAGE_REL_ALPHA_REFLONG = 1 IMAGE_REL_ALPHA_REFQUAD = 2 IMAGE_REL_ALPHA_GPREL32 = 3 IMAGE_REL_ALPHA_LITERAL = 4 IMAGE_REL_ALPHA_LITUSE = 5 IMAGE_REL_ALPHA_GPDISP = 6 IMAGE_REL_ALPHA_BRADDR = 7 IMAGE_REL_ALPHA_HINT = 8 IMAGE_REL_ALPHA_INLINE_REFLONG = 9 IMAGE_REL_ALPHA_REFHI = 10 IMAGE_REL_ALPHA_REFLO = 11 IMAGE_REL_ALPHA_PAIR = 12 IMAGE_REL_ALPHA_MATCH = 13 IMAGE_REL_ALPHA_SECTION = 14 IMAGE_REL_ALPHA_SECREL = 15 IMAGE_REL_ALPHA_REFLONGNB = 16 IMAGE_SIZEOF_BASE_RELOCATION = 8 IMAGE_REL_BASED_ABSOLUTE = 0 IMAGE_REL_BASED_HIGH = 1 IMAGE_REL_BASED_LOW = 2 IMAGE_REL_BASED_HIGHLOW = 3 IMAGE_REL_BASED_HIGHADJ = 4 IMAGE_REL_BASED_MIPS_JMPADDR = 5 IMAGE_SIZEOF_LINENUMBER = 6 IMAGE_ARCHIVE_START_SIZE = 8 IMAGE_ARCHIVE_START = "!<arch>\n" IMAGE_ARCHIVE_END = "`\n" IMAGE_ARCHIVE_PAD = "\n" IMAGE_ARCHIVE_LINKER_MEMBER = "/ " IMAGE_ARCHIVE_LONGNAMES_MEMBER = "// " IMAGE_SIZEOF_ARCHIVE_MEMBER_HDR = 60 IMAGE_ORDINAL_FLAG = -2147483648 def IMAGE_SNAP_BY_ORDINAL(Ordinal): return ((Ordinal & IMAGE_ORDINAL_FLAG) != 0) def IMAGE_ORDINAL(Ordinal): return (Ordinal & 65535) IMAGE_RESOURCE_NAME_IS_STRING = -2147483648 IMAGE_RESOURCE_DATA_IS_DIRECTORY = -2147483648 IMAGE_DEBUG_TYPE_UNKNOWN = 0 IMAGE_DEBUG_TYPE_COFF = 1 IMAGE_DEBUG_TYPE_CODEVIEW = 2 IMAGE_DEBUG_TYPE_FPO = 3 IMAGE_DEBUG_TYPE_MISC = 4 IMAGE_DEBUG_TYPE_EXCEPTION = 5 IMAGE_DEBUG_TYPE_FIXUP = 6 IMAGE_DEBUG_TYPE_OMAP_TO_SRC = 7 IMAGE_DEBUG_TYPE_OMAP_FROM_SRC = 8 FRAME_FPO = 0 FRAME_TRAP = 1 FRAME_TSS = 2 SIZEOF_RFPO_DATA = 16 IMAGE_DEBUG_MISC_EXENAME = 1 IMAGE_SEPARATE_DEBUG_SIGNATURE = 18756 # Generated by h2py from \msvcnt\include\wingdi.h # hacked and split manually by mhammond. NEWFRAME = 1 ABORTDOC = 2 NEXTBAND = 3 SETCOLORTABLE = 4 GETCOLORTABLE = 5 FLUSHOUTPUT = 6 DRAFTMODE = 7 QUERYESCSUPPORT = 8 SETABORTPROC = 9 STARTDOC = 10 ENDDOC = 11 GETPHYSPAGESIZE = 12 GETPRINTINGOFFSET = 13 GETSCALINGFACTOR = 14 MFCOMMENT = 15 GETPENWIDTH = 16 SETCOPYCOUNT = 17 SELECTPAPERSOURCE = 18 DEVICEDATA = 19 PASSTHROUGH = 19 GETTECHNOLGY = 20 GETTECHNOLOGY = 20 SETLINECAP = 21 SETLINEJOIN = 22 SETMITERLIMIT = 23 BANDINFO = 24 DRAWPATTERNRECT = 25 GETVECTORPENSIZE = 26 GETVECTORBRUSHSIZE = 27 ENABLEDUPLEX = 28 GETSETPAPERBINS = 29 GETSETPRINTORIENT = 30 ENUMPAPERBINS = 31 SETDIBSCALING = 32 EPSPRINTING = 33 ENUMPAPERMETRICS = 34 GETSETPAPERMETRICS = 35 POSTSCRIPT_DATA = 37 POSTSCRIPT_IGNORE = 38 MOUSETRAILS = 39 GETDEVICEUNITS = 42 GETEXTENDEDTEXTMETRICS = 256 GETEXTENTTABLE = 257 GETPAIRKERNTABLE = 258 GETTRACKKERNTABLE = 259 EXTTEXTOUT = 512 GETFACENAME = 513 DOWNLOADFACE = 514 ENABLERELATIVEWIDTHS = 768 ENABLEPAIRKERNING = 769 SETKERNTRACK = 770 SETALLJUSTVALUES = 771 SETCHARSET = 772 STRETCHBLT = 2048 GETSETSCREENPARAMS = 3072 BEGIN_PATH = 4096 CLIP_TO_PATH = 4097 END_PATH = 4098 EXT_DEVICE_CAPS = 4099 RESTORE_CTM = 4100 SAVE_CTM = 4101 SET_ARC_DIRECTION = 4102 SET_BACKGROUND_COLOR = 4103 SET_POLY_MODE = 4104 SET_SCREEN_ANGLE = 4105 SET_SPREAD = 4106 TRANSFORM_CTM = 4107 SET_CLIP_BOX = 4108 SET_BOUNDS = 4109 SET_MIRROR_MODE = 4110 OPENCHANNEL = 4110 DOWNLOADHEADER = 4111 CLOSECHANNEL = 4112 POSTSCRIPT_PASSTHROUGH = 4115 ENCAPSULATED_POSTSCRIPT = 4116 SP_NOTREPORTED = 16384 SP_ERROR = (-1) SP_APPABORT = (-2) SP_USERABORT = (-3) SP_OUTOFDISK = (-4) SP_OUTOFMEMORY = (-5) PR_JOBSTATUS = 0 OBJ_PEN = 1 OBJ_BRUSH = 2 OBJ_DC = 3 OBJ_METADC = 4 OBJ_PAL = 5 OBJ_FONT = 6 OBJ_BITMAP = 7 OBJ_REGION = 8 OBJ_METAFILE = 9 OBJ_MEMDC = 10 OBJ_EXTPEN = 11 OBJ_ENHMETADC = 12 OBJ_ENHMETAFILE = 13 MWT_IDENTITY = 1 MWT_LEFTMULTIPLY = 2 MWT_RIGHTMULTIPLY = 3 MWT_MIN = MWT_IDENTITY MWT_MAX = MWT_RIGHTMULTIPLY BI_RGB = 0 BI_RLE8 = 1 BI_RLE4 = 2 BI_BITFIELDS = 3 TMPF_FIXED_PITCH = 1 TMPF_VECTOR = 2 TMPF_DEVICE = 8 TMPF_TRUETYPE = 4 NTM_REGULAR = 64 NTM_BOLD = 32 NTM_ITALIC = 1 LF_FACESIZE = 32 LF_FULLFACESIZE = 64 OUT_DEFAULT_PRECIS = 0 OUT_STRING_PRECIS = 1 OUT_CHARACTER_PRECIS = 2 OUT_STROKE_PRECIS = 3 OUT_TT_PRECIS = 4 OUT_DEVICE_PRECIS = 5 OUT_RASTER_PRECIS = 6 OUT_TT_ONLY_PRECIS = 7 OUT_OUTLINE_PRECIS = 8 CLIP_DEFAULT_PRECIS = 0 CLIP_CHARACTER_PRECIS = 1 CLIP_STROKE_PRECIS = 2 CLIP_MASK = 15 CLIP_LH_ANGLES = (1<<4) CLIP_TT_ALWAYS = (2<<4) CLIP_EMBEDDED = (8<<4) DEFAULT_QUALITY = 0 DRAFT_QUALITY = 1 PROOF_QUALITY = 2 NONANTIALIASED_QUALITY = 3 ANTIALIASED_QUALITY = 4 CLEARTYPE_QUALITY = 5 CLEARTYPE_NATURAL_QUALITY = 6 DEFAULT_PITCH = 0 FIXED_PITCH = 1 VARIABLE_PITCH = 2 ANSI_CHARSET = 0 DEFAULT_CHARSET = 1 SYMBOL_CHARSET = 2 SHIFTJIS_CHARSET = 128 HANGEUL_CHARSET = 129 CHINESEBIG5_CHARSET = 136 OEM_CHARSET = 255 JOHAB_CHARSET = 130 HEBREW_CHARSET = 177 ARABIC_CHARSET = 178 GREEK_CHARSET = 161 TURKISH_CHARSET = 162 VIETNAMESE_CHARSET = 163 THAI_CHARSET = 222 EASTEUROPE_CHARSET = 238 RUSSIAN_CHARSET = 204 MAC_CHARSET = 77 BALTIC_CHARSET = 186 FF_DONTCARE = (0<<4) FF_ROMAN = (1<<4) FF_SWISS = (2<<4) FF_MODERN = (3<<4) FF_SCRIPT = (4<<4) FF_DECORATIVE = (5<<4) FW_DONTCARE = 0 FW_THIN = 100 FW_EXTRALIGHT = 200 FW_LIGHT = 300 FW_NORMAL = 400 FW_MEDIUM = 500 FW_SEMIBOLD = 600 FW_BOLD = 700 FW_EXTRABOLD = 800 FW_HEAVY = 900 FW_ULTRALIGHT = FW_EXTRALIGHT FW_REGULAR = FW_NORMAL FW_DEMIBOLD = FW_SEMIBOLD FW_ULTRABOLD = FW_EXTRABOLD FW_BLACK = FW_HEAVY # Generated by h2py from \msvcnt\include\wingdi.h # hacked and split manually by mhammond. BS_SOLID = 0 BS_NULL = 1 BS_HOLLOW = BS_NULL BS_HATCHED = 2 BS_PATTERN = 3 BS_INDEXED = 4 BS_DIBPATTERN = 5 BS_DIBPATTERNPT = 6 BS_PATTERN8X8 = 7 BS_DIBPATTERN8X8 = 8 HS_HORIZONTAL = 0 HS_VERTICAL = 1 HS_FDIAGONAL = 2 HS_BDIAGONAL = 3 HS_CROSS = 4 HS_DIAGCROSS = 5 HS_FDIAGONAL1 = 6 HS_BDIAGONAL1 = 7 HS_SOLID = 8 HS_DENSE1 = 9 HS_DENSE2 = 10 HS_DENSE3 = 11 HS_DENSE4 = 12 HS_DENSE5 = 13 HS_DENSE6 = 14 HS_DENSE7 = 15 HS_DENSE8 = 16 HS_NOSHADE = 17 HS_HALFTONE = 18 HS_SOLIDCLR = 19 HS_DITHEREDCLR = 20 HS_SOLIDTEXTCLR = 21 HS_DITHEREDTEXTCLR = 22 HS_SOLIDBKCLR = 23 HS_DITHEREDBKCLR = 24 HS_API_MAX = 25 PS_SOLID = 0 PS_DASH = 1 PS_DOT = 2 PS_DASHDOT = 3 PS_DASHDOTDOT = 4 PS_NULL = 5 PS_INSIDEFRAME = 6 PS_USERSTYLE = 7 PS_ALTERNATE = 8 PS_STYLE_MASK = 15 PS_ENDCAP_ROUND = 0 PS_ENDCAP_SQUARE = 256 PS_ENDCAP_FLAT = 512 PS_ENDCAP_MASK = 3840 PS_JOIN_ROUND = 0 PS_JOIN_BEVEL = 4096 PS_JOIN_MITER = 8192 PS_JOIN_MASK = 61440 PS_COSMETIC = 0 PS_GEOMETRIC = 65536 PS_TYPE_MASK = 983040 AD_COUNTERCLOCKWISE = 1 AD_CLOCKWISE = 2 DRIVERVERSION = 0 TECHNOLOGY = 2 HORZSIZE = 4 VERTSIZE = 6 HORZRES = 8 VERTRES = 10 BITSPIXEL = 12 PLANES = 14 NUMBRUSHES = 16 NUMPENS = 18 NUMMARKERS = 20 NUMFONTS = 22 NUMCOLORS = 24 PDEVICESIZE = 26 CURVECAPS = 28 LINECAPS = 30 POLYGONALCAPS = 32 TEXTCAPS = 34 CLIPCAPS = 36 RASTERCAPS = 38 ASPECTX = 40 ASPECTY = 42 ASPECTXY = 44 LOGPIXELSX = 88 LOGPIXELSY = 90 SIZEPALETTE = 104 NUMRESERVED = 106 COLORRES = 108 DT_PLOTTER = 0 DT_RASDISPLAY = 1 DT_RASPRINTER = 2 DT_RASCAMERA = 3 DT_CHARSTREAM = 4 DT_METAFILE = 5 DT_DISPFILE = 6 CC_NONE = 0 CC_CIRCLES = 1 CC_PIE = 2 CC_CHORD = 4 CC_ELLIPSES = 8 CC_WIDE = 16 CC_STYLED = 32 CC_WIDESTYLED = 64 CC_INTERIORS = 128 CC_ROUNDRECT = 256 LC_NONE = 0 LC_POLYLINE = 2 LC_MARKER = 4 LC_POLYMARKER = 8 LC_WIDE = 16 LC_STYLED = 32 LC_WIDESTYLED = 64 LC_INTERIORS = 128 PC_NONE = 0 PC_POLYGON = 1 PC_RECTANGLE = 2 PC_WINDPOLYGON = 4 PC_TRAPEZOID = 4 PC_SCANLINE = 8 PC_WIDE = 16 PC_STYLED = 32 PC_WIDESTYLED = 64 PC_INTERIORS = 128 CP_NONE = 0 CP_RECTANGLE = 1 CP_REGION = 2 TC_OP_CHARACTER = 1 TC_OP_STROKE = 2 TC_CP_STROKE = 4 TC_CR_90 = 8 TC_CR_ANY = 16 TC_SF_X_YINDEP = 32 TC_SA_DOUBLE = 64 TC_SA_INTEGER = 128 TC_SA_CONTIN = 256 TC_EA_DOUBLE = 512 TC_IA_ABLE = 1024 TC_UA_ABLE = 2048 TC_SO_ABLE = 4096 TC_RA_ABLE = 8192 TC_VA_ABLE = 16384 TC_RESERVED = 32768 TC_SCROLLBLT = 65536 RC_BITBLT = 1 RC_BANDING = 2 RC_SCALING = 4 RC_BITMAP64 = 8 RC_GDI20_OUTPUT = 16 RC_GDI20_STATE = 32 RC_SAVEBITMAP = 64 RC_DI_BITMAP = 128 RC_PALETTE = 256 RC_DIBTODEV = 512 RC_BIGFONT = 1024 RC_STRETCHBLT = 2048 RC_FLOODFILL = 4096 RC_STRETCHDIB = 8192 RC_OP_DX_OUTPUT = 16384 RC_DEVBITS = 32768 DIB_RGB_COLORS = 0 DIB_PAL_COLORS = 1 DIB_PAL_INDICES = 2 DIB_PAL_PHYSINDICES = 2 DIB_PAL_LOGINDICES = 4 SYSPAL_ERROR = 0 SYSPAL_STATIC = 1 SYSPAL_NOSTATIC = 2 CBM_CREATEDIB = 2 CBM_INIT = 4 FLOODFILLBORDER = 0 FLOODFILLSURFACE = 1 CCHDEVICENAME = 32 CCHFORMNAME = 32 # Generated by h2py from \msvcnt\include\wingdi.h # hacked and split manually by mhammond. # DEVMODE.dmFields DM_SPECVERSION = 800 DM_ORIENTATION = 1 DM_PAPERSIZE = 2 DM_PAPERLENGTH = 4 DM_PAPERWIDTH = 8 DM_SCALE = 16 DM_POSITION = 32 DM_NUP = 64 DM_DISPLAYORIENTATION = 128 DM_COPIES = 256 DM_DEFAULTSOURCE = 512 DM_PRINTQUALITY = 1024 DM_COLOR = 2048 DM_DUPLEX = 4096 DM_YRESOLUTION = 8192 DM_TTOPTION = 16384 DM_COLLATE = 32768 DM_FORMNAME = 65536 DM_LOGPIXELS = 131072 DM_BITSPERPEL = 262144 DM_PELSWIDTH = 524288 DM_PELSHEIGHT = 1048576 DM_DISPLAYFLAGS = 2097152 DM_DISPLAYFREQUENCY = 4194304 DM_ICMMETHOD = 8388608 DM_ICMINTENT = 16777216 DM_MEDIATYPE = 33554432 DM_DITHERTYPE = 67108864 DM_PANNINGWIDTH = 134217728 DM_PANNINGHEIGHT = 268435456 DM_DISPLAYFIXEDOUTPUT = 536870912 # DEVMODE.dmOrientation DMORIENT_PORTRAIT = 1 DMORIENT_LANDSCAPE = 2 # DEVMODE.dmDisplayOrientation DMDO_DEFAULT = 0 DMDO_90 = 1 DMDO_180 = 2 DMDO_270 = 3 # DEVMODE.dmDisplayFixedOutput DMDFO_DEFAULT = 0 DMDFO_STRETCH = 1 DMDFO_CENTER = 2 # DEVMODE.dmPaperSize DMPAPER_LETTER = 1 DMPAPER_LETTERSMALL = 2 DMPAPER_TABLOID = 3 DMPAPER_LEDGER = 4 DMPAPER_LEGAL = 5 DMPAPER_STATEMENT = 6 DMPAPER_EXECUTIVE = 7 DMPAPER_A3 = 8 DMPAPER_A4 = 9 DMPAPER_A4SMALL = 10 DMPAPER_A5 = 11 DMPAPER_B4 = 12 DMPAPER_B5 = 13 DMPAPER_FOLIO = 14 DMPAPER_QUARTO = 15 DMPAPER_10X14 = 16 DMPAPER_11X17 = 17 DMPAPER_NOTE = 18 DMPAPER_ENV_9 = 19 DMPAPER_ENV_10 = 20 DMPAPER_ENV_11 = 21 DMPAPER_ENV_12 = 22 DMPAPER_ENV_14 = 23 DMPAPER_CSHEET = 24 DMPAPER_DSHEET = 25 DMPAPER_ESHEET = 26 DMPAPER_ENV_DL = 27 DMPAPER_ENV_C5 = 28 DMPAPER_ENV_C3 = 29 DMPAPER_ENV_C4 = 30 DMPAPER_ENV_C6 = 31 DMPAPER_ENV_C65 = 32 DMPAPER_ENV_B4 = 33 DMPAPER_ENV_B5 = 34 DMPAPER_ENV_B6 = 35 DMPAPER_ENV_ITALY = 36 DMPAPER_ENV_MONARCH = 37 DMPAPER_ENV_PERSONAL = 38 DMPAPER_FANFOLD_US = 39 DMPAPER_FANFOLD_STD_GERMAN = 40 DMPAPER_FANFOLD_LGL_GERMAN = 41 DMPAPER_ISO_B4 = 42 DMPAPER_JAPANESE_POSTCARD = 43 DMPAPER_9X11 = 44 DMPAPER_10X11 = 45 DMPAPER_15X11 = 46 DMPAPER_ENV_INVITE = 47 DMPAPER_RESERVED_48 = 48 DMPAPER_RESERVED_49 = 49 DMPAPER_LETTER_EXTRA = 50 DMPAPER_LEGAL_EXTRA = 51 DMPAPER_TABLOID_EXTRA = 52 DMPAPER_A4_EXTRA = 53 DMPAPER_LETTER_TRANSVERSE = 54 DMPAPER_A4_TRANSVERSE = 55 DMPAPER_LETTER_EXTRA_TRANSVERSE = 56 DMPAPER_A_PLUS = 57 DMPAPER_B_PLUS = 58 DMPAPER_LETTER_PLUS = 59 DMPAPER_A4_PLUS = 60 DMPAPER_A5_TRANSVERSE = 61 DMPAPER_B5_TRANSVERSE = 62 DMPAPER_A3_EXTRA = 63 DMPAPER_A5_EXTRA = 64 DMPAPER_B5_EXTRA = 65 DMPAPER_A2 = 66 DMPAPER_A3_TRANSVERSE = 67 DMPAPER_A3_EXTRA_TRANSVERSE = 68 DMPAPER_DBL_JAPANESE_POSTCARD = 69 DMPAPER_A6 = 70 DMPAPER_JENV_KAKU2 = 71 DMPAPER_JENV_KAKU3 = 72 DMPAPER_JENV_CHOU3 = 73 DMPAPER_JENV_CHOU4 = 74 DMPAPER_LETTER_ROTATED = 75 DMPAPER_A3_ROTATED = 76 DMPAPER_A4_ROTATED = 77 DMPAPER_A5_ROTATED = 78 DMPAPER_B4_JIS_ROTATED = 79 DMPAPER_B5_JIS_ROTATED = 80 DMPAPER_JAPANESE_POSTCARD_ROTATED = 81 DMPAPER_DBL_JAPANESE_POSTCARD_ROTATED = 82 DMPAPER_A6_ROTATED = 83 DMPAPER_JENV_KAKU2_ROTATED = 84 DMPAPER_JENV_KAKU3_ROTATED = 85 DMPAPER_JENV_CHOU3_ROTATED = 86 DMPAPER_JENV_CHOU4_ROTATED = 87 DMPAPER_B6_JIS = 88 DMPAPER_B6_JIS_ROTATED = 89 DMPAPER_12X11 = 90 DMPAPER_JENV_YOU4 = 91 DMPAPER_JENV_YOU4_ROTATED = 92 DMPAPER_P16K = 93 DMPAPER_P32K = 94 DMPAPER_P32KBIG = 95 DMPAPER_PENV_1 = 96 DMPAPER_PENV_2 = 97 DMPAPER_PENV_3 = 98 DMPAPER_PENV_4 = 99 DMPAPER_PENV_5 = 100 DMPAPER_PENV_6 = 101 DMPAPER_PENV_7 = 102 DMPAPER_PENV_8 = 103 DMPAPER_PENV_9 = 104 DMPAPER_PENV_10 = 105 DMPAPER_P16K_ROTATED = 106 DMPAPER_P32K_ROTATED = 107 DMPAPER_P32KBIG_ROTATED = 108 DMPAPER_PENV_1_ROTATED = 109 DMPAPER_PENV_2_ROTATED = 110 DMPAPER_PENV_3_ROTATED = 111 DMPAPER_PENV_4_ROTATED = 112 DMPAPER_PENV_5_ROTATED = 113 DMPAPER_PENV_6_ROTATED = 114 DMPAPER_PENV_7_ROTATED = 115 DMPAPER_PENV_8_ROTATED = 116 DMPAPER_PENV_9_ROTATED = 117 DMPAPER_PENV_10_ROTATED = 118 DMPAPER_LAST = DMPAPER_PENV_10_ROTATED DMPAPER_USER = 256 # DEVMODE.dmDefaultSource DMBIN_UPPER = 1 DMBIN_ONLYONE = 1 DMBIN_LOWER = 2 DMBIN_MIDDLE = 3 DMBIN_MANUAL = 4 DMBIN_ENVELOPE = 5 DMBIN_ENVMANUAL = 6 DMBIN_AUTO = 7 DMBIN_TRACTOR = 8 DMBIN_SMALLFMT = 9 DMBIN_LARGEFMT = 10 DMBIN_LARGECAPACITY = 11 DMBIN_CASSETTE = 14 DMBIN_LAST = DMBIN_CASSETTE DMBIN_USER = 256 # DEVMODE.dmPrintQuality DMRES_DRAFT = (-1) DMRES_LOW = (-2) DMRES_MEDIUM = (-3) DMRES_HIGH = (-4) # DEVMODE.dmColor DMCOLOR_MONOCHROME = 1 DMCOLOR_COLOR = 2 # DEVMODE.dmDuplex DMDUP_SIMPLEX = 1 DMDUP_VERTICAL = 2 DMDUP_HORIZONTAL = 3 # DEVMODE.dmTTOption DMTT_BITMAP = 1 DMTT_DOWNLOAD = 2 DMTT_SUBDEV = 3 DMTT_DOWNLOAD_OUTLINE = 4 # DEVMODE.dmCollate DMCOLLATE_FALSE = 0 DMCOLLATE_TRUE = 1 # DEVMODE.dmDisplayFlags DM_GRAYSCALE = 1 DM_INTERLACED = 2 # DEVMODE.dmICMMethod DMICMMETHOD_NONE = 1 DMICMMETHOD_SYSTEM = 2 DMICMMETHOD_DRIVER = 3 DMICMMETHOD_DEVICE = 4 DMICMMETHOD_USER = 256 # DEVMODE.dmICMIntent DMICM_SATURATE = 1 DMICM_CONTRAST = 2 DMICM_COLORIMETRIC = 3 DMICM_ABS_COLORIMETRIC = 4 DMICM_USER = 256 # DEVMODE.dmMediaType DMMEDIA_STANDARD = 1 DMMEDIA_TRANSPARENCY = 2 DMMEDIA_GLOSSY = 3 DMMEDIA_USER = 256 # DEVMODE.dmDitherType DMDITHER_NONE = 1 DMDITHER_COARSE = 2 DMDITHER_FINE = 3 DMDITHER_LINEART = 4 DMDITHER_ERRORDIFFUSION = 5 DMDITHER_RESERVED6 = 6 DMDITHER_RESERVED7 = 7 DMDITHER_RESERVED8 = 8 DMDITHER_RESERVED9 = 9 DMDITHER_GRAYSCALE = 10 DMDITHER_USER = 256 # DEVMODE.dmNup DMNUP_SYSTEM = 1 DMNUP_ONEUP = 2 RDH_RECTANGLES = 1 GGO_METRICS = 0 GGO_BITMAP = 1 GGO_NATIVE = 2 TT_POLYGON_TYPE = 24 TT_PRIM_LINE = 1 TT_PRIM_QSPLINE = 2 TT_AVAILABLE = 1 TT_ENABLED = 2 DM_UPDATE = 1 DM_COPY = 2 DM_PROMPT = 4 DM_MODIFY = 8 DM_IN_BUFFER = DM_MODIFY DM_IN_PROMPT = DM_PROMPT DM_OUT_BUFFER = DM_COPY DM_OUT_DEFAULT = DM_UPDATE # DISPLAY_DEVICE.StateFlags DISPLAY_DEVICE_ATTACHED_TO_DESKTOP = 1 DISPLAY_DEVICE_MULTI_DRIVER = 2 DISPLAY_DEVICE_PRIMARY_DEVICE = 4 DISPLAY_DEVICE_MIRRORING_DRIVER = 8 DISPLAY_DEVICE_VGA_COMPATIBLE = 16 DISPLAY_DEVICE_REMOVABLE = 32 DISPLAY_DEVICE_MODESPRUNED = 134217728 DISPLAY_DEVICE_REMOTE = 67108864 DISPLAY_DEVICE_DISCONNECT = 33554432 # DeviceCapabilities types DC_FIELDS = 1 DC_PAPERS = 2 DC_PAPERSIZE = 3 DC_MINEXTENT = 4 DC_MAXEXTENT = 5 DC_BINS = 6 DC_DUPLEX = 7 DC_SIZE = 8 DC_EXTRA = 9 DC_VERSION = 10 DC_DRIVER = 11 DC_BINNAMES = 12 DC_ENUMRESOLUTIONS = 13 DC_FILEDEPENDENCIES = 14 DC_TRUETYPE = 15 DC_PAPERNAMES = 16 DC_ORIENTATION = 17 DC_COPIES = 18 DC_BINADJUST = 19 DC_EMF_COMPLIANT = 20 DC_DATATYPE_PRODUCED = 21 DC_COLLATE = 22 DC_MANUFACTURER = 23 DC_MODEL = 24 DC_PERSONALITY = 25 DC_PRINTRATE = 26 DC_PRINTRATEUNIT = 27 DC_PRINTERMEM = 28 DC_MEDIAREADY = 29 DC_STAPLE = 30 DC_PRINTRATEPPM = 31 DC_COLORDEVICE = 32 DC_NUP = 33 DC_MEDIATYPENAMES = 34 DC_MEDIATYPES = 35 PRINTRATEUNIT_PPM = 1 PRINTRATEUNIT_CPS = 2 PRINTRATEUNIT_LPM = 3 PRINTRATEUNIT_IPM = 4 # TrueType constants DCTT_BITMAP = 1 DCTT_DOWNLOAD = 2 DCTT_SUBDEV = 4 DCTT_DOWNLOAD_OUTLINE = 8 CA_NEGATIVE = 1 CA_LOG_FILTER = 2 ILLUMINANT_DEVICE_DEFAULT = 0 ILLUMINANT_A = 1 ILLUMINANT_B = 2 ILLUMINANT_C = 3 ILLUMINANT_D50 = 4 ILLUMINANT_D55 = 5 ILLUMINANT_D65 = 6 ILLUMINANT_D75 = 7 ILLUMINANT_F2 = 8 ILLUMINANT_MAX_INDEX = ILLUMINANT_F2 ILLUMINANT_TUNGSTEN = ILLUMINANT_A ILLUMINANT_DAYLIGHT = ILLUMINANT_C ILLUMINANT_FLUORESCENT = ILLUMINANT_F2 ILLUMINANT_NTSC = ILLUMINANT_C # Generated by h2py from \msvcnt\include\wingdi.h # hacked and split manually by mhammond. FONTMAPPER_MAX = 10 ENHMETA_SIGNATURE = 1179469088 ENHMETA_STOCK_OBJECT = -2147483648 EMR_HEADER = 1 EMR_POLYBEZIER = 2 EMR_POLYGON = 3 EMR_POLYLINE = 4 EMR_POLYBEZIERTO = 5 EMR_POLYLINETO = 6 EMR_POLYPOLYLINE = 7 EMR_POLYPOLYGON = 8 EMR_SETWINDOWEXTEX = 9 EMR_SETWINDOWORGEX = 10 EMR_SETVIEWPORTEXTEX = 11 EMR_SETVIEWPORTORGEX = 12 EMR_SETBRUSHORGEX = 13 EMR_EOF = 14 EMR_SETPIXELV = 15 EMR_SETMAPPERFLAGS = 16 EMR_SETMAPMODE = 17 EMR_SETBKMODE = 18 EMR_SETPOLYFILLMODE = 19 EMR_SETROP2 = 20 EMR_SETSTRETCHBLTMODE = 21 EMR_SETTEXTALIGN = 22 EMR_SETCOLORADJUSTMENT = 23 EMR_SETTEXTCOLOR = 24 EMR_SETBKCOLOR = 25 EMR_OFFSETCLIPRGN = 26 EMR_MOVETOEX = 27 EMR_SETMETARGN = 28 EMR_EXCLUDECLIPRECT = 29 EMR_INTERSECTCLIPRECT = 30 EMR_SCALEVIEWPORTEXTEX = 31 EMR_SCALEWINDOWEXTEX = 32 EMR_SAVEDC = 33 EMR_RESTOREDC = 34 EMR_SETWORLDTRANSFORM = 35 EMR_MODIFYWORLDTRANSFORM = 36 EMR_SELECTOBJECT = 37 EMR_CREATEPEN = 38 EMR_CREATEBRUSHINDIRECT = 39 EMR_DELETEOBJECT = 40 EMR_ANGLEARC = 41 EMR_ELLIPSE = 42 EMR_RECTANGLE = 43 EMR_ROUNDRECT = 44 EMR_ARC = 45 EMR_CHORD = 46 EMR_PIE = 47 EMR_SELECTPALETTE = 48 EMR_CREATEPALETTE = 49 EMR_SETPALETTEENTRIES = 50 EMR_RESIZEPALETTE = 51 EMR_REALIZEPALETTE = 52 EMR_EXTFLOODFILL = 53 EMR_LINETO = 54 EMR_ARCTO = 55 EMR_POLYDRAW = 56 EMR_SETARCDIRECTION = 57 EMR_SETMITERLIMIT = 58 EMR_BEGINPATH = 59 EMR_ENDPATH = 60 EMR_CLOSEFIGURE = 61 EMR_FILLPATH = 62 EMR_STROKEANDFILLPATH = 63 EMR_STROKEPATH = 64 EMR_FLATTENPATH = 65 EMR_WIDENPATH = 66 EMR_SELECTCLIPPATH = 67 EMR_ABORTPATH = 68 EMR_GDICOMMENT = 70 EMR_FILLRGN = 71 EMR_FRAMERGN = 72 EMR_INVERTRGN = 73 EMR_PAINTRGN = 74 EMR_EXTSELECTCLIPRGN = 75 EMR_BITBLT = 76 EMR_STRETCHBLT = 77 EMR_MASKBLT = 78 EMR_PLGBLT = 79 EMR_SETDIBITSTODEVICE = 80 EMR_STRETCHDIBITS = 81 EMR_EXTCREATEFONTINDIRECTW = 82 EMR_EXTTEXTOUTA = 83 EMR_EXTTEXTOUTW = 84 EMR_POLYBEZIER16 = 85 EMR_POLYGON16 = 86 EMR_POLYLINE16 = 87 EMR_POLYBEZIERTO16 = 88 EMR_POLYLINETO16 = 89 EMR_POLYPOLYLINE16 = 90 EMR_POLYPOLYGON16 = 91 EMR_POLYDRAW16 = 92 EMR_CREATEMONOBRUSH = 93 EMR_CREATEDIBPATTERNBRUSHPT = 94 EMR_EXTCREATEPEN = 95 EMR_POLYTEXTOUTA = 96 EMR_POLYTEXTOUTW = 97 EMR_MIN = 1 EMR_MAX = 97 # Generated by h2py from \msvcnt\include\wingdi.h # hacked and split manually by mhammond. PANOSE_COUNT = 10 PAN_FAMILYTYPE_INDEX = 0 PAN_SERIFSTYLE_INDEX = 1 PAN_WEIGHT_INDEX = 2 PAN_PROPORTION_INDEX = 3 PAN_CONTRAST_INDEX = 4 PAN_STROKEVARIATION_INDEX = 5 PAN_ARMSTYLE_INDEX = 6 PAN_LETTERFORM_INDEX = 7 PAN_MIDLINE_INDEX = 8 PAN_XHEIGHT_INDEX = 9 PAN_CULTURE_LATIN = 0 PAN_ANY = 0 PAN_NO_FIT = 1 PAN_FAMILY_TEXT_DISPLAY = 2 PAN_FAMILY_SCRIPT = 3 PAN_FAMILY_DECORATIVE = 4 PAN_FAMILY_PICTORIAL = 5 PAN_SERIF_COVE = 2 PAN_SERIF_OBTUSE_COVE = 3 PAN_SERIF_SQUARE_COVE = 4 PAN_SERIF_OBTUSE_SQUARE_COVE = 5 PAN_SERIF_SQUARE = 6 PAN_SERIF_THIN = 7 PAN_SERIF_BONE = 8 PAN_SERIF_EXAGGERATED = 9 PAN_SERIF_TRIANGLE = 10 PAN_SERIF_NORMAL_SANS = 11 PAN_SERIF_OBTUSE_SANS = 12 PAN_SERIF_PERP_SANS = 13 PAN_SERIF_FLARED = 14 PAN_SERIF_ROUNDED = 15 PAN_WEIGHT_VERY_LIGHT = 2 PAN_WEIGHT_LIGHT = 3 PAN_WEIGHT_THIN = 4 PAN_WEIGHT_BOOK = 5 PAN_WEIGHT_MEDIUM = 6 PAN_WEIGHT_DEMI = 7 PAN_WEIGHT_BOLD = 8 PAN_WEIGHT_HEAVY = 9 PAN_WEIGHT_BLACK = 10 PAN_WEIGHT_NORD = 11 PAN_PROP_OLD_STYLE = 2 PAN_PROP_MODERN = 3 PAN_PROP_EVEN_WIDTH = 4 PAN_PROP_EXPANDED = 5 PAN_PROP_CONDENSED = 6 PAN_PROP_VERY_EXPANDED = 7 PAN_PROP_VERY_CONDENSED = 8 PAN_PROP_MONOSPACED = 9 PAN_CONTRAST_NONE = 2 PAN_CONTRAST_VERY_LOW = 3 PAN_CONTRAST_LOW = 4 PAN_CONTRAST_MEDIUM_LOW = 5 PAN_CONTRAST_MEDIUM = 6 PAN_CONTRAST_MEDIUM_HIGH = 7 PAN_CONTRAST_HIGH = 8 PAN_CONTRAST_VERY_HIGH = 9 PAN_STROKE_GRADUAL_DIAG = 2 PAN_STROKE_GRADUAL_TRAN = 3 PAN_STROKE_GRADUAL_VERT = 4 PAN_STROKE_GRADUAL_HORZ = 5 PAN_STROKE_RAPID_VERT = 6 PAN_STROKE_RAPID_HORZ = 7 PAN_STROKE_INSTANT_VERT = 8 PAN_STRAIGHT_ARMS_HORZ = 2 PAN_STRAIGHT_ARMS_WEDGE = 3 PAN_STRAIGHT_ARMS_VERT = 4 PAN_STRAIGHT_ARMS_SINGLE_SERIF = 5 PAN_STRAIGHT_ARMS_DOUBLE_SERIF = 6 PAN_BENT_ARMS_HORZ = 7 PAN_BENT_ARMS_WEDGE = 8 PAN_BENT_ARMS_VERT = 9 PAN_BENT_ARMS_SINGLE_SERIF = 10 PAN_BENT_ARMS_DOUBLE_SERIF = 11 PAN_LETT_NORMAL_CONTACT = 2 PAN_LETT_NORMAL_WEIGHTED = 3 PAN_LETT_NORMAL_BOXED = 4 PAN_LETT_NORMAL_FLATTENED = 5 PAN_LETT_NORMAL_ROUNDED = 6 PAN_LETT_NORMAL_OFF_CENTER = 7 PAN_LETT_NORMAL_SQUARE = 8 PAN_LETT_OBLIQUE_CONTACT = 9 PAN_LETT_OBLIQUE_WEIGHTED = 10 PAN_LETT_OBLIQUE_BOXED = 11 PAN_LETT_OBLIQUE_FLATTENED = 12 PAN_LETT_OBLIQUE_ROUNDED = 13 PAN_LETT_OBLIQUE_OFF_CENTER = 14 PAN_LETT_OBLIQUE_SQUARE = 15 PAN_MIDLINE_STANDARD_TRIMMED = 2 PAN_MIDLINE_STANDARD_POINTED = 3 PAN_MIDLINE_STANDARD_SERIFED = 4 PAN_MIDLINE_HIGH_TRIMMED = 5 PAN_MIDLINE_HIGH_POINTED = 6 PAN_MIDLINE_HIGH_SERIFED = 7 PAN_MIDLINE_CONSTANT_TRIMMED = 8 PAN_MIDLINE_CONSTANT_POINTED = 9 PAN_MIDLINE_CONSTANT_SERIFED = 10 PAN_MIDLINE_LOW_TRIMMED = 11 PAN_MIDLINE_LOW_POINTED = 12 PAN_MIDLINE_LOW_SERIFED = 13 PAN_XHEIGHT_CONSTANT_SMALL = 2 PAN_XHEIGHT_CONSTANT_STD = 3 PAN_XHEIGHT_CONSTANT_LARGE = 4 PAN_XHEIGHT_DUCKING_SMALL = 5 PAN_XHEIGHT_DUCKING_STD = 6 PAN_XHEIGHT_DUCKING_LARGE = 7 ELF_VENDOR_SIZE = 4 ELF_VERSION = 0 ELF_CULTURE_LATIN = 0 RASTER_FONTTYPE = 1 DEVICE_FONTTYPE = 2 TRUETYPE_FONTTYPE = 4 def PALETTEINDEX(i): return ((16777216 | (i))) PC_RESERVED = 1 PC_EXPLICIT = 2 PC_NOCOLLAPSE = 4 def GetRValue(rgb): return rgb & 0xff def GetGValue(rgb): return (rgb >> 8) & 0xff def GetBValue(rgb): return (rgb >> 16) & 0xff TRANSPARENT = 1 OPAQUE = 2 BKMODE_LAST = 2 GM_COMPATIBLE = 1 GM_ADVANCED = 2 GM_LAST = 2 PT_CLOSEFIGURE = 1 PT_LINETO = 2 PT_BEZIERTO = 4 PT_MOVETO = 6 MM_TEXT = 1 MM_LOMETRIC = 2 MM_HIMETRIC = 3 MM_LOENGLISH = 4 MM_HIENGLISH = 5 MM_TWIPS = 6 MM_ISOTROPIC = 7 MM_ANISOTROPIC = 8 MM_MIN = MM_TEXT MM_MAX = MM_ANISOTROPIC MM_MAX_FIXEDSCALE = MM_TWIPS ABSOLUTE = 1 RELATIVE = 2 WHITE_BRUSH = 0 LTGRAY_BRUSH = 1 GRAY_BRUSH = 2 DKGRAY_BRUSH = 3 BLACK_BRUSH = 4 NULL_BRUSH = 5 HOLLOW_BRUSH = NULL_BRUSH WHITE_PEN = 6 BLACK_PEN = 7 NULL_PEN = 8 OEM_FIXED_FONT = 10 ANSI_FIXED_FONT = 11 ANSI_VAR_FONT = 12 SYSTEM_FONT = 13 DEVICE_DEFAULT_FONT = 14 DEFAULT_PALETTE = 15 SYSTEM_FIXED_FONT = 16 STOCK_LAST = 16 CLR_INVALID = -1 # Exception/Status codes from winuser.h and winnt.h STATUS_WAIT_0 = 0 STATUS_ABANDONED_WAIT_0 = 128 STATUS_USER_APC = 192 STATUS_TIMEOUT = 258 STATUS_PENDING = 259 STATUS_SEGMENT_NOTIFICATION = 1073741829 STATUS_GUARD_PAGE_VIOLATION = -2147483647 STATUS_DATATYPE_MISALIGNMENT = -2147483646 STATUS_BREAKPOINT = -2147483645 STATUS_SINGLE_STEP = -2147483644 STATUS_ACCESS_VIOLATION = -1073741819 STATUS_IN_PAGE_ERROR = -1073741818 STATUS_INVALID_HANDLE = -1073741816 STATUS_NO_MEMORY = -1073741801 STATUS_ILLEGAL_INSTRUCTION = -1073741795 STATUS_NONCONTINUABLE_EXCEPTION = -1073741787 STATUS_INVALID_DISPOSITION = -1073741786 STATUS_ARRAY_BOUNDS_EXCEEDED = -1073741684 STATUS_FLOAT_DENORMAL_OPERAND = -1073741683 STATUS_FLOAT_DIVIDE_BY_ZERO = -1073741682 STATUS_FLOAT_INEXACT_RESULT = -1073741681 STATUS_FLOAT_INVALID_OPERATION = -1073741680 STATUS_FLOAT_OVERFLOW = -1073741679 STATUS_FLOAT_STACK_CHECK = -1073741678 STATUS_FLOAT_UNDERFLOW = -1073741677 STATUS_INTEGER_DIVIDE_BY_ZERO = -1073741676 STATUS_INTEGER_OVERFLOW = -1073741675 STATUS_PRIVILEGED_INSTRUCTION = -1073741674 STATUS_STACK_OVERFLOW = -1073741571 STATUS_CONTROL_C_EXIT = -1073741510 WAIT_FAILED = -1 WAIT_OBJECT_0 = STATUS_WAIT_0 + 0 WAIT_ABANDONED = STATUS_ABANDONED_WAIT_0 + 0 WAIT_ABANDONED_0 = STATUS_ABANDONED_WAIT_0 + 0 WAIT_TIMEOUT = STATUS_TIMEOUT WAIT_IO_COMPLETION = STATUS_USER_APC STILL_ACTIVE = STATUS_PENDING EXCEPTION_ACCESS_VIOLATION = STATUS_ACCESS_VIOLATION EXCEPTION_DATATYPE_MISALIGNMENT = STATUS_DATATYPE_MISALIGNMENT EXCEPTION_BREAKPOINT = STATUS_BREAKPOINT EXCEPTION_SINGLE_STEP = STATUS_SINGLE_STEP EXCEPTION_ARRAY_BOUNDS_EXCEEDED = STATUS_ARRAY_BOUNDS_EXCEEDED EXCEPTION_FLT_DENORMAL_OPERAND = STATUS_FLOAT_DENORMAL_OPERAND EXCEPTION_FLT_DIVIDE_BY_ZERO = STATUS_FLOAT_DIVIDE_BY_ZERO EXCEPTION_FLT_INEXACT_RESULT = STATUS_FLOAT_INEXACT_RESULT EXCEPTION_FLT_INVALID_OPERATION = STATUS_FLOAT_INVALID_OPERATION EXCEPTION_FLT_OVERFLOW = STATUS_FLOAT_OVERFLOW EXCEPTION_FLT_STACK_CHECK = STATUS_FLOAT_STACK_CHECK EXCEPTION_FLT_UNDERFLOW = STATUS_FLOAT_UNDERFLOW EXCEPTION_INT_DIVIDE_BY_ZERO = STATUS_INTEGER_DIVIDE_BY_ZERO EXCEPTION_INT_OVERFLOW = STATUS_INTEGER_OVERFLOW EXCEPTION_PRIV_INSTRUCTION = STATUS_PRIVILEGED_INSTRUCTION EXCEPTION_IN_PAGE_ERROR = STATUS_IN_PAGE_ERROR EXCEPTION_ILLEGAL_INSTRUCTION = STATUS_ILLEGAL_INSTRUCTION EXCEPTION_NONCONTINUABLE_EXCEPTION = STATUS_NONCONTINUABLE_EXCEPTION EXCEPTION_STACK_OVERFLOW = STATUS_STACK_OVERFLOW EXCEPTION_INVALID_DISPOSITION = STATUS_INVALID_DISPOSITION EXCEPTION_GUARD_PAGE = STATUS_GUARD_PAGE_VIOLATION EXCEPTION_INVALID_HANDLE = STATUS_INVALID_HANDLE CONTROL_C_EXIT = STATUS_CONTROL_C_EXIT # winuser.h line 8594 # constants used with SystemParametersInfo SPI_GETBEEP = 1 SPI_SETBEEP = 2 SPI_GETMOUSE = 3 SPI_SETMOUSE = 4 SPI_GETBORDER = 5 SPI_SETBORDER = 6 SPI_GETKEYBOARDSPEED = 10 SPI_SETKEYBOARDSPEED = 11 SPI_LANGDRIVER = 12 SPI_ICONHORIZONTALSPACING = 13 SPI_GETSCREENSAVETIMEOUT = 14 SPI_SETSCREENSAVETIMEOUT = 15 SPI_GETSCREENSAVEACTIVE = 16 SPI_SETSCREENSAVEACTIVE = 17 SPI_GETGRIDGRANULARITY = 18 SPI_SETGRIDGRANULARITY = 19 SPI_SETDESKWALLPAPER = 20 SPI_SETDESKPATTERN = 21 SPI_GETKEYBOARDDELAY = 22 SPI_SETKEYBOARDDELAY = 23 SPI_ICONVERTICALSPACING = 24 SPI_GETICONTITLEWRAP = 25 SPI_SETICONTITLEWRAP = 26 SPI_GETMENUDROPALIGNMENT = 27 SPI_SETMENUDROPALIGNMENT = 28 SPI_SETDOUBLECLKWIDTH = 29 SPI_SETDOUBLECLKHEIGHT = 30 SPI_GETICONTITLELOGFONT = 31 SPI_SETDOUBLECLICKTIME = 32 SPI_SETMOUSEBUTTONSWAP = 33 SPI_SETICONTITLELOGFONT = 34 SPI_GETFASTTASKSWITCH = 35 SPI_SETFASTTASKSWITCH = 36 SPI_SETDRAGFULLWINDOWS = 37 SPI_GETDRAGFULLWINDOWS = 38 SPI_GETNONCLIENTMETRICS = 41 SPI_SETNONCLIENTMETRICS = 42 SPI_GETMINIMIZEDMETRICS = 43 SPI_SETMINIMIZEDMETRICS = 44 SPI_GETICONMETRICS = 45 SPI_SETICONMETRICS = 46 SPI_SETWORKAREA = 47 SPI_GETWORKAREA = 48 SPI_SETPENWINDOWS = 49 SPI_GETFILTERKEYS = 50 SPI_SETFILTERKEYS = 51 SPI_GETTOGGLEKEYS = 52 SPI_SETTOGGLEKEYS = 53 SPI_GETMOUSEKEYS = 54 SPI_SETMOUSEKEYS = 55 SPI_GETSHOWSOUNDS = 56 SPI_SETSHOWSOUNDS = 57 SPI_GETSTICKYKEYS = 58 SPI_SETSTICKYKEYS = 59 SPI_GETACCESSTIMEOUT = 60 SPI_SETACCESSTIMEOUT = 61 SPI_GETSERIALKEYS = 62 SPI_SETSERIALKEYS = 63 SPI_GETSOUNDSENTRY = 64 SPI_SETSOUNDSENTRY = 65 SPI_GETHIGHCONTRAST = 66 SPI_SETHIGHCONTRAST = 67 SPI_GETKEYBOARDPREF = 68 SPI_SETKEYBOARDPREF = 69 SPI_GETSCREENREADER = 70 SPI_SETSCREENREADER = 71 SPI_GETANIMATION = 72 SPI_SETANIMATION = 73 SPI_GETFONTSMOOTHING = 74 SPI_SETFONTSMOOTHING = 75 SPI_SETDRAGWIDTH = 76 SPI_SETDRAGHEIGHT = 77 SPI_SETHANDHELD = 78 SPI_GETLOWPOWERTIMEOUT = 79 SPI_GETPOWEROFFTIMEOUT = 80 SPI_SETLOWPOWERTIMEOUT = 81 SPI_SETPOWEROFFTIMEOUT = 82 SPI_GETLOWPOWERACTIVE = 83 SPI_GETPOWEROFFACTIVE = 84 SPI_SETLOWPOWERACTIVE = 85 SPI_SETPOWEROFFACTIVE = 86 SPI_SETCURSORS = 87 SPI_SETICONS = 88 SPI_GETDEFAULTINPUTLANG = 89 SPI_SETDEFAULTINPUTLANG = 90 SPI_SETLANGTOGGLE = 91 SPI_GETWINDOWSEXTENSION = 92 SPI_SETMOUSETRAILS = 93 SPI_GETMOUSETRAILS = 94 SPI_GETSNAPTODEFBUTTON = 95 SPI_SETSNAPTODEFBUTTON = 96 SPI_SETSCREENSAVERRUNNING = 97 SPI_SCREENSAVERRUNNING = SPI_SETSCREENSAVERRUNNING SPI_GETMOUSEHOVERWIDTH = 98 SPI_SETMOUSEHOVERWIDTH = 99 SPI_GETMOUSEHOVERHEIGHT = 100 SPI_SETMOUSEHOVERHEIGHT = 101 SPI_GETMOUSEHOVERTIME = 102 SPI_SETMOUSEHOVERTIME = 103 SPI_GETWHEELSCROLLLINES = 104 SPI_SETWHEELSCROLLLINES = 105 SPI_GETMENUSHOWDELAY = 106 SPI_SETMENUSHOWDELAY = 107 SPI_GETSHOWIMEUI = 110 SPI_SETSHOWIMEUI = 111 SPI_GETMOUSESPEED = 112 SPI_SETMOUSESPEED = 113 SPI_GETSCREENSAVERRUNNING = 114 SPI_GETDESKWALLPAPER = 115 SPI_GETACTIVEWINDOWTRACKING = 4096 SPI_SETACTIVEWINDOWTRACKING = 4097 SPI_GETMENUANIMATION = 4098 SPI_SETMENUANIMATION = 4099 SPI_GETCOMBOBOXANIMATION = 4100 SPI_SETCOMBOBOXANIMATION = 4101 SPI_GETLISTBOXSMOOTHSCROLLING = 4102 SPI_SETLISTBOXSMOOTHSCROLLING = 4103 SPI_GETGRADIENTCAPTIONS = 4104 SPI_SETGRADIENTCAPTIONS = 4105 SPI_GETKEYBOARDCUES = 4106 SPI_SETKEYBOARDCUES = 4107 SPI_GETMENUUNDERLINES = 4106 SPI_SETMENUUNDERLINES = 4107 SPI_GETACTIVEWNDTRKZORDER = 4108 SPI_SETACTIVEWNDTRKZORDER = 4109 SPI_GETHOTTRACKING = 4110 SPI_SETHOTTRACKING = 4111 SPI_GETMENUFADE = 4114 SPI_SETMENUFADE = 4115 SPI_GETSELECTIONFADE = 4116 SPI_SETSELECTIONFADE = 4117 SPI_GETTOOLTIPANIMATION = 4118 SPI_SETTOOLTIPANIMATION = 4119 SPI_GETTOOLTIPFADE = 4120 SPI_SETTOOLTIPFADE = 4121 SPI_GETCURSORSHADOW = 4122 SPI_SETCURSORSHADOW = 4123 SPI_GETMOUSESONAR = 4124 SPI_SETMOUSESONAR = 4125 SPI_GETMOUSECLICKLOCK = 4126 SPI_SETMOUSECLICKLOCK = 4127 SPI_GETMOUSEVANISH = 4128 SPI_SETMOUSEVANISH = 4129 SPI_GETFLATMENU = 4130 SPI_SETFLATMENU = 4131 SPI_GETDROPSHADOW = 4132 SPI_SETDROPSHADOW = 4133 SPI_GETBLOCKSENDINPUTRESETS = 4134 SPI_SETBLOCKSENDINPUTRESETS = 4135 SPI_GETUIEFFECTS = 4158 SPI_SETUIEFFECTS = 4159 SPI_GETFOREGROUNDLOCKTIMEOUT = 8192 SPI_SETFOREGROUNDLOCKTIMEOUT = 8193 SPI_GETACTIVEWNDTRKTIMEOUT = 8194 SPI_SETACTIVEWNDTRKTIMEOUT = 8195 SPI_GETFOREGROUNDFLASHCOUNT = 8196 SPI_SETFOREGROUNDFLASHCOUNT = 8197 SPI_GETCARETWIDTH = 8198 SPI_SETCARETWIDTH = 8199 SPI_GETMOUSECLICKLOCKTIME = 8200 SPI_SETMOUSECLICKLOCKTIME = 8201 SPI_GETFONTSMOOTHINGTYPE = 8202 SPI_SETFONTSMOOTHINGTYPE = 8203 SPI_GETFONTSMOOTHINGCONTRAST = 8204 SPI_SETFONTSMOOTHINGCONTRAST = 8205 SPI_GETFOCUSBORDERWIDTH = 8206 SPI_SETFOCUSBORDERWIDTH = 8207 SPI_GETFOCUSBORDERHEIGHT = 8208 SPI_SETFOCUSBORDERHEIGHT = 8209 SPI_GETFONTSMOOTHINGORIENTATION = 8210 SPI_SETFONTSMOOTHINGORIENTATION = 8211 # fWinIni flags for SystemParametersInfo SPIF_UPDATEINIFILE = 1 SPIF_SENDWININICHANGE = 2 SPIF_SENDCHANGE = SPIF_SENDWININICHANGE # used with SystemParametersInfo and SPI_GETFONTSMOOTHINGTYPE/SPI_SETFONTSMOOTHINGTYPE FE_FONTSMOOTHINGSTANDARD = 1 FE_FONTSMOOTHINGCLEARTYPE = 2 FE_FONTSMOOTHINGDOCKING = 32768 METRICS_USEDEFAULT = -1 ARW_BOTTOMLEFT = 0 ARW_BOTTOMRIGHT = 1 ARW_TOPLEFT = 2 ARW_TOPRIGHT = 3 ARW_STARTMASK = 3 ARW_STARTRIGHT = 1 ARW_STARTTOP = 2 ARW_LEFT = 0 ARW_RIGHT = 0 ARW_UP = 4 ARW_DOWN = 4 ARW_HIDE = 8 #ARW_VALID = 0x000F SERKF_SERIALKEYSON = 1 SERKF_AVAILABLE = 2 SERKF_INDICATOR = 4 HCF_HIGHCONTRASTON = 1 HCF_AVAILABLE = 2 HCF_HOTKEYACTIVE = 4 HCF_CONFIRMHOTKEY = 8 HCF_HOTKEYSOUND = 16 HCF_INDICATOR = 32 HCF_HOTKEYAVAILABLE = 64 CDS_UPDATEREGISTRY = 1 CDS_TEST = 2 CDS_FULLSCREEN = 4 CDS_GLOBAL = 8 CDS_SET_PRIMARY = 16 CDS_RESET = 1073741824 CDS_SETRECT = 536870912 CDS_NORESET = 268435456 # return values from ChangeDisplaySettings and ChangeDisplaySettingsEx DISP_CHANGE_SUCCESSFUL = 0 DISP_CHANGE_RESTART = 1 DISP_CHANGE_FAILED = -1 DISP_CHANGE_BADMODE = -2 DISP_CHANGE_NOTUPDATED = -3 DISP_CHANGE_BADFLAGS = -4 DISP_CHANGE_BADPARAM = -5 DISP_CHANGE_BADDUALVIEW = -6 ENUM_CURRENT_SETTINGS = -1 ENUM_REGISTRY_SETTINGS = -2 FKF_FILTERKEYSON = 1 FKF_AVAILABLE = 2 FKF_HOTKEYACTIVE = 4 FKF_CONFIRMHOTKEY = 8 FKF_HOTKEYSOUND = 16 FKF_INDICATOR = 32 FKF_CLICKON = 64 SKF_STICKYKEYSON = 1 SKF_AVAILABLE = 2 SKF_HOTKEYACTIVE = 4 SKF_CONFIRMHOTKEY = 8 SKF_HOTKEYSOUND = 16 SKF_INDICATOR = 32 SKF_AUDIBLEFEEDBACK = 64 SKF_TRISTATE = 128 SKF_TWOKEYSOFF = 256 SKF_LALTLATCHED = 268435456 SKF_LCTLLATCHED = 67108864 SKF_LSHIFTLATCHED = 16777216 SKF_RALTLATCHED = 536870912 SKF_RCTLLATCHED = 134217728 SKF_RSHIFTLATCHED = 33554432 SKF_LWINLATCHED = 1073741824 SKF_RWINLATCHED = -2147483648 SKF_LALTLOCKED = 1048576 SKF_LCTLLOCKED = 262144 SKF_LSHIFTLOCKED = 65536 SKF_RALTLOCKED = 2097152 SKF_RCTLLOCKED = 524288 SKF_RSHIFTLOCKED = 131072 SKF_LWINLOCKED = 4194304 SKF_RWINLOCKED = 8388608 MKF_MOUSEKEYSON = 1 MKF_AVAILABLE = 2 MKF_HOTKEYACTIVE = 4 MKF_CONFIRMHOTKEY = 8 MKF_HOTKEYSOUND = 16 MKF_INDICATOR = 32 MKF_MODIFIERS = 64 MKF_REPLACENUMBERS = 128 MKF_LEFTBUTTONSEL = 268435456 MKF_RIGHTBUTTONSEL = 536870912 MKF_LEFTBUTTONDOWN = 16777216 MKF_RIGHTBUTTONDOWN = 33554432 MKF_MOUSEMODE = -2147483648 ATF_TIMEOUTON = 1 ATF_ONOFFFEEDBACK = 2 SSGF_NONE = 0 SSGF_DISPLAY = 3 SSTF_NONE = 0 SSTF_CHARS = 1 SSTF_BORDER = 2 SSTF_DISPLAY = 3 SSWF_NONE = 0 SSWF_TITLE = 1 SSWF_WINDOW = 2 SSWF_DISPLAY = 3 SSWF_CUSTOM = 4 SSF_SOUNDSENTRYON = 1 SSF_AVAILABLE = 2 SSF_INDICATOR = 4 TKF_TOGGLEKEYSON = 1 TKF_AVAILABLE = 2 TKF_HOTKEYACTIVE = 4 TKF_CONFIRMHOTKEY = 8 TKF_HOTKEYSOUND = 16 TKF_INDICATOR = 32 SLE_ERROR = 1 SLE_MINORERROR = 2 SLE_WARNING = 3 MONITOR_DEFAULTTONULL = 0 MONITOR_DEFAULTTOPRIMARY = 1 MONITOR_DEFAULTTONEAREST = 2 MONITORINFOF_PRIMARY = 1 CCHDEVICENAME = 32 CHILDID_SELF = 0 INDEXID_OBJECT = 0 INDEXID_CONTAINER = 0 OBJID_WINDOW = 0 OBJID_SYSMENU = -1 OBJID_TITLEBAR = -2 OBJID_MENU = -3 OBJID_CLIENT = -4 OBJID_VSCROLL = -5 OBJID_HSCROLL = -6 OBJID_SIZEGRIP = -7 OBJID_CARET = -8 OBJID_CURSOR = -9 OBJID_ALERT = -10 OBJID_SOUND = -11 EVENT_MIN = 1 EVENT_MAX = 2147483647 EVENT_SYSTEM_SOUND = 1 EVENT_SYSTEM_ALERT = 2 EVENT_SYSTEM_FOREGROUND = 3 EVENT_SYSTEM_MENUSTART = 4 EVENT_SYSTEM_MENUEND = 5 EVENT_SYSTEM_MENUPOPUPSTART = 6 EVENT_SYSTEM_MENUPOPUPEND = 7 EVENT_SYSTEM_CAPTURESTART = 8 EVENT_SYSTEM_CAPTUREEND = 9 EVENT_SYSTEM_MOVESIZESTART = 10 EVENT_SYSTEM_MOVESIZEEND = 11 EVENT_SYSTEM_CONTEXTHELPSTART = 12 EVENT_SYSTEM_CONTEXTHELPEND = 13 EVENT_SYSTEM_DRAGDROPSTART = 14 EVENT_SYSTEM_DRAGDROPEND = 15 EVENT_SYSTEM_DIALOGSTART = 16 EVENT_SYSTEM_DIALOGEND = 17 EVENT_SYSTEM_SCROLLINGSTART = 18 EVENT_SYSTEM_SCROLLINGEND = 19 EVENT_SYSTEM_SWITCHSTART = 20 EVENT_SYSTEM_SWITCHEND = 21 EVENT_SYSTEM_MINIMIZESTART = 22 EVENT_SYSTEM_MINIMIZEEND = 23 EVENT_OBJECT_CREATE = 32768 EVENT_OBJECT_DESTROY = 32769 EVENT_OBJECT_SHOW = 32770 EVENT_OBJECT_HIDE = 32771 EVENT_OBJECT_REORDER = 32772 EVENT_OBJECT_FOCUS = 32773 EVENT_OBJECT_SELECTION = 32774 EVENT_OBJECT_SELECTIONADD = 32775 EVENT_OBJECT_SELECTIONREMOVE = 32776 EVENT_OBJECT_SELECTIONWITHIN = 32777 EVENT_OBJECT_STATECHANGE = 32778 EVENT_OBJECT_LOCATIONCHANGE = 32779 EVENT_OBJECT_NAMECHANGE = 32780 EVENT_OBJECT_DESCRIPTIONCHANGE = 32781 EVENT_OBJECT_VALUECHANGE = 32782 EVENT_OBJECT_PARENTCHANGE = 32783 EVENT_OBJECT_HELPCHANGE = 32784 EVENT_OBJECT_DEFACTIONCHANGE = 32785 EVENT_OBJECT_ACCELERATORCHANGE = 32786 SOUND_SYSTEM_STARTUP = 1 SOUND_SYSTEM_SHUTDOWN = 2 SOUND_SYSTEM_BEEP = 3 SOUND_SYSTEM_ERROR = 4 SOUND_SYSTEM_QUESTION = 5 SOUND_SYSTEM_WARNING = 6 SOUND_SYSTEM_INFORMATION = 7 SOUND_SYSTEM_MAXIMIZE = 8 SOUND_SYSTEM_MINIMIZE = 9 SOUND_SYSTEM_RESTOREUP = 10 SOUND_SYSTEM_RESTOREDOWN = 11 SOUND_SYSTEM_APPSTART = 12 SOUND_SYSTEM_FAULT = 13 SOUND_SYSTEM_APPEND = 14 SOUND_SYSTEM_MENUCOMMAND = 15 SOUND_SYSTEM_MENUPOPUP = 16 CSOUND_SYSTEM = 16 ALERT_SYSTEM_INFORMATIONAL = 1 ALERT_SYSTEM_WARNING = 2 ALERT_SYSTEM_ERROR = 3 ALERT_SYSTEM_QUERY = 4 ALERT_SYSTEM_CRITICAL = 5 CALERT_SYSTEM = 6 WINEVENT_OUTOFCONTEXT = 0 WINEVENT_SKIPOWNTHREAD = 1 WINEVENT_SKIPOWNPROCESS = 2 WINEVENT_INCONTEXT = 4 GUI_CARETBLINKING = 1 GUI_INMOVESIZE = 2 GUI_INMENUMODE = 4 GUI_SYSTEMMENUMODE = 8 GUI_POPUPMENUMODE = 16 STATE_SYSTEM_UNAVAILABLE = 1 STATE_SYSTEM_SELECTED = 2 STATE_SYSTEM_FOCUSED = 4 STATE_SYSTEM_PRESSED = 8 STATE_SYSTEM_CHECKED = 16 STATE_SYSTEM_MIXED = 32 STATE_SYSTEM_READONLY = 64 STATE_SYSTEM_HOTTRACKED = 128 STATE_SYSTEM_DEFAULT = 256 STATE_SYSTEM_EXPANDED = 512 STATE_SYSTEM_COLLAPSED = 1024 STATE_SYSTEM_BUSY = 2048 STATE_SYSTEM_FLOATING = 4096 STATE_SYSTEM_MARQUEED = 8192 STATE_SYSTEM_ANIMATED = 16384 STATE_SYSTEM_INVISIBLE = 32768 STATE_SYSTEM_OFFSCREEN = 65536 STATE_SYSTEM_SIZEABLE = 131072 STATE_SYSTEM_MOVEABLE = 262144 STATE_SYSTEM_SELFVOICING = 524288 STATE_SYSTEM_FOCUSABLE = 1048576 STATE_SYSTEM_SELECTABLE = 2097152 STATE_SYSTEM_LINKED = 4194304 STATE_SYSTEM_TRAVERSED = 8388608 STATE_SYSTEM_MULTISELECTABLE = 16777216 STATE_SYSTEM_EXTSELECTABLE = 33554432 STATE_SYSTEM_ALERT_LOW = 67108864 STATE_SYSTEM_ALERT_MEDIUM = 134217728 STATE_SYSTEM_ALERT_HIGH = 268435456 STATE_SYSTEM_VALID = 536870911 CCHILDREN_TITLEBAR = 5 CCHILDREN_SCROLLBAR = 5 CURSOR_SHOWING = 1 WS_ACTIVECAPTION = 1 GA_MIC = 1 GA_PARENT = 1 GA_ROOT = 2 GA_ROOTOWNER = 3 GA_MAC = 4 # winuser.h line 1979 BF_LEFT = 1 BF_TOP = 2 BF_RIGHT = 4 BF_BOTTOM = 8 BF_TOPLEFT = (BF_TOP | BF_LEFT) BF_TOPRIGHT = (BF_TOP | BF_RIGHT) BF_BOTTOMLEFT = (BF_BOTTOM | BF_LEFT) BF_BOTTOMRIGHT = (BF_BOTTOM | BF_RIGHT) BF_RECT = (BF_LEFT | BF_TOP | BF_RIGHT | BF_BOTTOM) BF_DIAGONAL = 16 BF_DIAGONAL_ENDTOPRIGHT = (BF_DIAGONAL | BF_TOP | BF_RIGHT) BF_DIAGONAL_ENDTOPLEFT = (BF_DIAGONAL | BF_TOP | BF_LEFT) BF_DIAGONAL_ENDBOTTOMLEFT = (BF_DIAGONAL | BF_BOTTOM | BF_LEFT) BF_DIAGONAL_ENDBOTTOMRIGHT = (BF_DIAGONAL | BF_BOTTOM | BF_RIGHT) BF_MIDDLE = 2048 BF_SOFT = 4096 BF_ADJUST = 8192 BF_FLAT = 16384 BF_MONO = 32768 DFC_CAPTION = 1 DFC_MENU = 2 DFC_SCROLL = 3 DFC_BUTTON = 4 DFC_POPUPMENU = 5 DFCS_CAPTIONCLOSE = 0 DFCS_CAPTIONMIN = 1 DFCS_CAPTIONMAX = 2 DFCS_CAPTIONRESTORE = 3 DFCS_CAPTIONHELP = 4 DFCS_MENUARROW = 0 DFCS_MENUCHECK = 1 DFCS_MENUBULLET = 2 DFCS_MENUARROWRIGHT = 4 DFCS_SCROLLUP = 0 DFCS_SCROLLDOWN = 1 DFCS_SCROLLLEFT = 2 DFCS_SCROLLRIGHT = 3 DFCS_SCROLLCOMBOBOX = 5 DFCS_SCROLLSIZEGRIP = 8 DFCS_SCROLLSIZEGRIPRIGHT = 16 DFCS_BUTTONCHECK = 0 DFCS_BUTTONRADIOIMAGE = 1 DFCS_BUTTONRADIOMASK = 2 DFCS_BUTTONRADIO = 4 DFCS_BUTTON3STATE = 8 DFCS_BUTTONPUSH = 16 DFCS_INACTIVE = 256 DFCS_PUSHED = 512 DFCS_CHECKED = 1024 DFCS_TRANSPARENT = 2048 DFCS_HOT = 4096 DFCS_ADJUSTRECT = 8192 DFCS_FLAT = 16384 DFCS_MONO = 32768 DC_ACTIVE = 1 DC_SMALLCAP = 2 DC_ICON = 4 DC_TEXT = 8 DC_INBUTTON = 16 DC_GRADIENT = 32 IDANI_OPEN = 1 IDANI_CLOSE = 2 IDANI_CAPTION = 3 CF_TEXT = 1 CF_BITMAP = 2 CF_METAFILEPICT = 3 CF_SYLK = 4 CF_DIF = 5 CF_TIFF = 6 CF_OEMTEXT = 7 CF_DIB = 8 CF_PALETTE = 9 CF_PENDATA = 10 CF_RIFF = 11 CF_WAVE = 12 CF_UNICODETEXT = 13 CF_ENHMETAFILE = 14 CF_HDROP = 15 CF_LOCALE = 16 CF_MAX = 17 CF_OWNERDISPLAY = 128 CF_DSPTEXT = 129 CF_DSPBITMAP = 130 CF_DSPMETAFILEPICT = 131 CF_DSPENHMETAFILE = 142 CF_PRIVATEFIRST = 512 CF_PRIVATELAST = 767 CF_GDIOBJFIRST = 768 CF_GDIOBJLAST = 1023 FVIRTKEY =1 FNOINVERT = 2 FSHIFT = 4 FCONTROL = 8 FALT = 16 WPF_SETMINPOSITION = 1 WPF_RESTORETOMAXIMIZED = 2 ODT_MENU = 1 ODT_LISTBOX = 2 ODT_COMBOBOX = 3 ODT_BUTTON = 4 ODT_STATIC = 5 ODA_DRAWENTIRE = 1 ODA_SELECT = 2 ODA_FOCUS = 4 ODS_SELECTED = 1 ODS_GRAYED = 2 ODS_DISABLED = 4 ODS_CHECKED = 8 ODS_FOCUS = 16 ODS_DEFAULT = 32 ODS_COMBOBOXEDIT = 4096 ODS_HOTLIGHT = 64 ODS_INACTIVE = 128 PM_NOREMOVE = 0 PM_REMOVE = 1 PM_NOYIELD = 2 # Name clashes with key.MOD_ALT, key.MOD_CONTROL and key.MOD_SHIFT WIN32_MOD_ALT = 1 WIN32_MOD_CONTROL = 2 WIN32_MOD_SHIFT = 4 WIN32_MOD_WIN = 8 IDHOT_SNAPWINDOW = (-1) IDHOT_SNAPDESKTOP = (-2) #EW_RESTARTWINDOWS = 0x0042 #EW_REBOOTSYSTEM = 0x0043 #EW_EXITANDEXECAPP = 0x0044 ENDSESSION_LOGOFF = -2147483648 EWX_LOGOFF = 0 EWX_SHUTDOWN = 1 EWX_REBOOT = 2 EWX_FORCE = 4 EWX_POWEROFF = 8 EWX_FORCEIFHUNG = 16 BSM_ALLCOMPONENTS = 0 BSM_VXDS = 1 BSM_NETDRIVER = 2 BSM_INSTALLABLEDRIVERS = 4 BSM_APPLICATIONS = 8 BSM_ALLDESKTOPS = 16 BSF_QUERY = 1 BSF_IGNORECURRENTTASK = 2 BSF_FLUSHDISK = 4 BSF_NOHANG = 8 BSF_POSTMESSAGE = 16 BSF_FORCEIFHUNG = 32 BSF_NOTIMEOUTIFNOTHUNG = 64 BROADCAST_QUERY_DENY = 1112363332 # Return this value to deny a query. DBWF_LPARAMPOINTER = 32768 # winuser.h line 3232 SWP_NOSIZE = 1 SWP_NOMOVE = 2 SWP_NOZORDER = 4 SWP_NOREDRAW = 8 SWP_NOACTIVATE = 16 SWP_FRAMECHANGED = 32 SWP_SHOWWINDOW = 64 SWP_HIDEWINDOW = 128 SWP_NOCOPYBITS = 256 SWP_NOOWNERZORDER = 512 SWP_NOSENDCHANGING = 1024 SWP_DRAWFRAME = SWP_FRAMECHANGED SWP_NOREPOSITION = SWP_NOOWNERZORDER SWP_DEFERERASE = 8192 SWP_ASYNCWINDOWPOS = 16384 DLGWINDOWEXTRA = 30 # winuser.h line 4249 KEYEVENTF_EXTENDEDKEY = 1 KEYEVENTF_KEYUP = 2 MOUSEEVENTF_MOVE = 1 MOUSEEVENTF_LEFTDOWN = 2 MOUSEEVENTF_LEFTUP = 4 MOUSEEVENTF_RIGHTDOWN = 8 MOUSEEVENTF_RIGHTUP = 16 MOUSEEVENTF_MIDDLEDOWN = 32 MOUSEEVENTF_MIDDLEUP = 64 MOUSEEVENTF_ABSOLUTE = 32768 INPUT_MOUSE = 0 INPUT_KEYBOARD = 1 INPUT_HARDWARE = 2 MWMO_WAITALL = 1 MWMO_ALERTABLE = 2 MWMO_INPUTAVAILABLE = 4 QS_KEY = 1 QS_MOUSEMOVE = 2 QS_MOUSEBUTTON = 4 QS_POSTMESSAGE = 8 QS_TIMER = 16 QS_PAINT = 32 QS_SENDMESSAGE = 64 QS_HOTKEY = 128 QS_MOUSE = (QS_MOUSEMOVE | \ QS_MOUSEBUTTON) QS_INPUT = (QS_MOUSE | \ QS_KEY) QS_ALLEVENTS = (QS_INPUT | \ QS_POSTMESSAGE | \ QS_TIMER | \ QS_PAINT | \ QS_HOTKEY) QS_ALLINPUT = (QS_INPUT | \ QS_POSTMESSAGE | \ QS_TIMER | \ QS_PAINT | \ QS_HOTKEY | \ QS_SENDMESSAGE) IMN_CLOSESTATUSWINDOW = 1 IMN_OPENSTATUSWINDOW = 2 IMN_CHANGECANDIDATE = 3 IMN_CLOSECANDIDATE = 4 IMN_OPENCANDIDATE = 5 IMN_SETCONVERSIONMODE = 6 IMN_SETSENTENCEMODE = 7 IMN_SETOPENSTATUS = 8 IMN_SETCANDIDATEPOS = 9 IMN_SETCOMPOSITIONFONT = 10 IMN_SETCOMPOSITIONWINDOW = 11 IMN_SETSTATUSWINDOWPOS = 12 IMN_GUIDELINE = 13 IMN_PRIVATE = 14 # winuser.h line 8518 HELP_CONTEXT = 1 HELP_QUIT = 2 HELP_INDEX = 3 HELP_CONTENTS = 3 HELP_HELPONHELP = 4 HELP_SETINDEX = 5 HELP_SETCONTENTS = 5 HELP_CONTEXTPOPUP = 8 HELP_FORCEFILE = 9 HELP_KEY = 257 HELP_COMMAND = 258 HELP_PARTIALKEY = 261 HELP_MULTIKEY = 513 HELP_SETWINPOS = 515 HELP_CONTEXTMENU = 10 HELP_FINDER = 11 HELP_WM_HELP = 12 HELP_SETPOPUP_POS = 13 HELP_TCARD = 32768 HELP_TCARD_DATA = 16 HELP_TCARD_OTHER_CALLER = 17 IDH_NO_HELP = 28440 IDH_MISSING_CONTEXT = 28441 # Control doesn't have matching help context IDH_GENERIC_HELP_BUTTON = 28442 # Property sheet help button IDH_OK = 28443 IDH_CANCEL = 28444 IDH_HELP = 28445 GR_GDIOBJECTS = 0 # Count of GDI objects GR_USEROBJECTS = 1 # Count of USER objects # Generated by h2py from \msvcnt\include\wingdi.h # manually added (missed by generation some how! SRCCOPY = 13369376 # dest = source SRCPAINT = 15597702 # dest = source OR dest SRCAND = 8913094 # dest = source AND dest SRCINVERT = 6684742 # dest = source XOR dest SRCERASE = 4457256 # dest = source AND (NOT dest ) NOTSRCCOPY = 3342344 # dest = (NOT source) NOTSRCERASE = 1114278 # dest = (NOT src) AND (NOT dest) MERGECOPY = 12583114 # dest = (source AND pattern) MERGEPAINT = 12255782 # dest = (NOT source) OR dest PATCOPY = 15728673 # dest = pattern PATPAINT = 16452105 # dest = DPSnoo PATINVERT = 5898313 # dest = pattern XOR dest DSTINVERT = 5570569 # dest = (NOT dest) BLACKNESS = 66 # dest = BLACK WHITENESS = 16711778 # dest = WHITE # hacked and split manually by mhammond. R2_BLACK = 1 R2_NOTMERGEPEN = 2 R2_MASKNOTPEN = 3 R2_NOTCOPYPEN = 4 R2_MASKPENNOT = 5 R2_NOT = 6 R2_XORPEN = 7 R2_NOTMASKPEN = 8 R2_MASKPEN = 9 R2_NOTXORPEN = 10 R2_NOP = 11 R2_MERGENOTPEN = 12 R2_COPYPEN = 13 R2_MERGEPENNOT = 14 R2_MERGEPEN = 15 R2_WHITE = 16 R2_LAST = 16 GDI_ERROR = (-1) ERROR = 0 NULLREGION = 1 SIMPLEREGION = 2 COMPLEXREGION = 3 RGN_ERROR = ERROR RGN_AND = 1 RGN_OR = 2 RGN_XOR = 3 RGN_DIFF = 4 RGN_COPY = 5 RGN_MIN = RGN_AND RGN_MAX = RGN_COPY BLACKONWHITE = 1 WHITEONBLACK = 2 COLORONCOLOR = 3 HALFTONE = 4 MAXSTRETCHBLTMODE = 4 ALTERNATE = 1 WINDING = 2 POLYFILL_LAST = 2 TA_NOUPDATECP = 0 TA_UPDATECP = 1 TA_LEFT = 0 TA_RIGHT = 2 TA_CENTER = 6 TA_TOP = 0 TA_BOTTOM = 8 TA_BASELINE = 24 TA_MASK = (TA_BASELINE+TA_CENTER+TA_UPDATECP) VTA_BASELINE = TA_BASELINE VTA_LEFT = TA_BOTTOM VTA_RIGHT = TA_TOP VTA_CENTER = TA_CENTER VTA_BOTTOM = TA_RIGHT VTA_TOP = TA_LEFT ETO_GRAYED = 1 ETO_OPAQUE = 2 ETO_CLIPPED = 4 ASPECT_FILTERING = 1 DCB_RESET = 1 DCB_ACCUMULATE = 2 DCB_DIRTY = DCB_ACCUMULATE DCB_SET = (DCB_RESET | DCB_ACCUMULATE) DCB_ENABLE = 4 DCB_DISABLE = 8 META_SETBKCOLOR = 513 META_SETBKMODE = 258 META_SETMAPMODE = 259 META_SETROP2 = 260 META_SETRELABS = 261 META_SETPOLYFILLMODE = 262 META_SETSTRETCHBLTMODE = 263 META_SETTEXTCHAREXTRA = 264 META_SETTEXTCOLOR = 521 META_SETTEXTJUSTIFICATION = 522 META_SETWINDOWORG = 523 META_SETWINDOWEXT = 524 META_SETVIEWPORTORG = 525 META_SETVIEWPORTEXT = 526 META_OFFSETWINDOWORG = 527 META_SCALEWINDOWEXT = 1040 META_OFFSETVIEWPORTORG = 529 META_SCALEVIEWPORTEXT = 1042 META_LINETO = 531 META_MOVETO = 532 META_EXCLUDECLIPRECT = 1045 META_INTERSECTCLIPRECT = 1046 META_ARC = 2071 META_ELLIPSE = 1048 META_FLOODFILL = 1049 META_PIE = 2074 META_RECTANGLE = 1051 META_ROUNDRECT = 1564 META_PATBLT = 1565 META_SAVEDC = 30 META_SETPIXEL = 1055 META_OFFSETCLIPRGN = 544 META_TEXTOUT = 1313 META_BITBLT = 2338 META_STRETCHBLT = 2851 META_POLYGON = 804 META_POLYLINE = 805 META_ESCAPE = 1574 META_RESTOREDC = 295 META_FILLREGION = 552 META_FRAMEREGION = 1065 META_INVERTREGION = 298 META_PAINTREGION = 299 META_SELECTCLIPREGION = 300 META_SELECTOBJECT = 301 META_SETTEXTALIGN = 302 META_CHORD = 2096 META_SETMAPPERFLAGS = 561 META_EXTTEXTOUT = 2610 META_SETDIBTODEV = 3379 META_SELECTPALETTE = 564 META_REALIZEPALETTE = 53 META_ANIMATEPALETTE = 1078 META_SETPALENTRIES = 55 META_POLYPOLYGON = 1336 META_RESIZEPALETTE = 313 META_DIBBITBLT = 2368 META_DIBSTRETCHBLT = 2881 META_DIBCREATEPATTERNBRUSH = 322 META_STRETCHDIB = 3907 META_EXTFLOODFILL = 1352 META_DELETEOBJECT = 496 META_CREATEPALETTE = 247 META_CREATEPATTERNBRUSH = 505 META_CREATEPENINDIRECT = 762 META_CREATEFONTINDIRECT = 763 META_CREATEBRUSHINDIRECT = 764 META_CREATEREGION = 1791 FILE_BEGIN = 0 FILE_CURRENT = 1 FILE_END = 2 FILE_FLAG_WRITE_THROUGH = -2147483648 FILE_FLAG_OVERLAPPED = 1073741824 FILE_FLAG_NO_BUFFERING = 536870912 FILE_FLAG_RANDOM_ACCESS = 268435456 FILE_FLAG_SEQUENTIAL_SCAN = 134217728 FILE_FLAG_DELETE_ON_CLOSE = 67108864 FILE_FLAG_BACKUP_SEMANTICS = 33554432 FILE_FLAG_POSIX_SEMANTICS = 16777216 CREATE_NEW = 1 CREATE_ALWAYS = 2 OPEN_EXISTING = 3 OPEN_ALWAYS = 4 TRUNCATE_EXISTING = 5 PIPE_ACCESS_INBOUND = 1 PIPE_ACCESS_OUTBOUND = 2 PIPE_ACCESS_DUPLEX = 3 PIPE_CLIENT_END = 0 PIPE_SERVER_END = 1 PIPE_WAIT = 0 PIPE_NOWAIT = 1 PIPE_READMODE_BYTE = 0 PIPE_READMODE_MESSAGE = 2 PIPE_TYPE_BYTE = 0 PIPE_TYPE_MESSAGE = 4 PIPE_UNLIMITED_INSTANCES = 255 SECURITY_CONTEXT_TRACKING = 262144 SECURITY_EFFECTIVE_ONLY = 524288 SECURITY_SQOS_PRESENT = 1048576 SECURITY_VALID_SQOS_FLAGS = 2031616 DTR_CONTROL_DISABLE = 0 DTR_CONTROL_ENABLE = 1 DTR_CONTROL_HANDSHAKE = 2 RTS_CONTROL_DISABLE = 0 RTS_CONTROL_ENABLE = 1 RTS_CONTROL_HANDSHAKE = 2 RTS_CONTROL_TOGGLE = 3 GMEM_FIXED = 0 GMEM_MOVEABLE = 2 GMEM_NOCOMPACT = 16 GMEM_NODISCARD = 32 GMEM_ZEROINIT = 64 GMEM_MODIFY = 128 GMEM_DISCARDABLE = 256 GMEM_NOT_BANKED = 4096 GMEM_SHARE = 8192 GMEM_DDESHARE = 8192 GMEM_NOTIFY = 16384 GMEM_LOWER = GMEM_NOT_BANKED GMEM_VALID_FLAGS = 32626 GMEM_INVALID_HANDLE = 32768 GHND = (GMEM_MOVEABLE | GMEM_ZEROINIT) GPTR = (GMEM_FIXED | GMEM_ZEROINIT) GMEM_DISCARDED = 16384 GMEM_LOCKCOUNT = 255 LMEM_FIXED = 0 LMEM_MOVEABLE = 2 LMEM_NOCOMPACT = 16 LMEM_NODISCARD = 32 LMEM_ZEROINIT = 64 LMEM_MODIFY = 128 LMEM_DISCARDABLE = 3840 LMEM_VALID_FLAGS = 3954 LMEM_INVALID_HANDLE = 32768 LHND = (LMEM_MOVEABLE | LMEM_ZEROINIT) LPTR = (LMEM_FIXED | LMEM_ZEROINIT) NONZEROLHND = (LMEM_MOVEABLE) NONZEROLPTR = (LMEM_FIXED) LMEM_DISCARDED = 16384 LMEM_LOCKCOUNT = 255 DEBUG_PROCESS = 1 DEBUG_ONLY_THIS_PROCESS = 2 CREATE_SUSPENDED = 4 DETACHED_PROCESS = 8 CREATE_NEW_CONSOLE = 16 NORMAL_PRIORITY_CLASS = 32 IDLE_PRIORITY_CLASS = 64 HIGH_PRIORITY_CLASS = 128 REALTIME_PRIORITY_CLASS = 256 CREATE_NEW_PROCESS_GROUP = 512 CREATE_UNICODE_ENVIRONMENT = 1024 CREATE_SEPARATE_WOW_VDM = 2048 CREATE_SHARED_WOW_VDM = 4096 CREATE_DEFAULT_ERROR_MODE = 67108864 CREATE_NO_WINDOW = 134217728 PROFILE_USER = 268435456 PROFILE_KERNEL = 536870912 PROFILE_SERVER = 1073741824 THREAD_BASE_PRIORITY_LOWRT = 15 THREAD_BASE_PRIORITY_MAX = 2 THREAD_BASE_PRIORITY_MIN = -2 THREAD_BASE_PRIORITY_IDLE = -15 THREAD_PRIORITY_LOWEST = THREAD_BASE_PRIORITY_MIN THREAD_PRIORITY_BELOW_NORMAL = THREAD_PRIORITY_LOWEST+1 THREAD_PRIORITY_HIGHEST = THREAD_BASE_PRIORITY_MAX THREAD_PRIORITY_ABOVE_NORMAL = THREAD_PRIORITY_HIGHEST-1 THREAD_PRIORITY_ERROR_RETURN = MAXLONG THREAD_PRIORITY_TIME_CRITICAL = THREAD_BASE_PRIORITY_LOWRT THREAD_PRIORITY_IDLE = THREAD_BASE_PRIORITY_IDLE THREAD_PRIORITY_NORMAL = 0 EXCEPTION_DEBUG_EVENT = 1 CREATE_THREAD_DEBUG_EVENT = 2 CREATE_PROCESS_DEBUG_EVENT = 3 EXIT_THREAD_DEBUG_EVENT = 4 EXIT_PROCESS_DEBUG_EVENT = 5 LOAD_DLL_DEBUG_EVENT = 6 UNLOAD_DLL_DEBUG_EVENT = 7 OUTPUT_DEBUG_STRING_EVENT = 8 RIP_EVENT = 9 DRIVE_UNKNOWN = 0 DRIVE_NO_ROOT_DIR = 1 DRIVE_REMOVABLE = 2 DRIVE_FIXED = 3 DRIVE_REMOTE = 4 DRIVE_CDROM = 5 DRIVE_RAMDISK = 6 FILE_TYPE_UNKNOWN = 0 FILE_TYPE_DISK = 1 FILE_TYPE_CHAR = 2 FILE_TYPE_PIPE = 3 FILE_TYPE_REMOTE = 32768 NOPARITY = 0 ODDPARITY = 1 EVENPARITY = 2 MARKPARITY = 3 SPACEPARITY = 4 ONESTOPBIT = 0 ONE5STOPBITS = 1 TWOSTOPBITS = 2 CBR_110 = 110 CBR_300 = 300 CBR_600 = 600 CBR_1200 = 1200 CBR_2400 = 2400 CBR_4800 = 4800 CBR_9600 = 9600 CBR_14400 = 14400 CBR_19200 = 19200 CBR_38400 = 38400 CBR_56000 = 56000 CBR_57600 = 57600 CBR_115200 = 115200 CBR_128000 = 128000 CBR_256000 = 256000 S_QUEUEEMPTY = 0 S_THRESHOLD = 1 S_ALLTHRESHOLD = 2 S_NORMAL = 0 S_LEGATO = 1 S_STACCATO = 2 NMPWAIT_WAIT_FOREVER = -1 NMPWAIT_NOWAIT = 1 NMPWAIT_USE_DEFAULT_WAIT = 0 OF_READ = 0 OF_WRITE = 1 OF_READWRITE = 2 OF_SHARE_COMPAT = 0 OF_SHARE_EXCLUSIVE = 16 OF_SHARE_DENY_WRITE = 32 OF_SHARE_DENY_READ = 48 OF_SHARE_DENY_NONE = 64 OF_PARSE = 256 OF_DELETE = 512 OF_VERIFY = 1024 OF_CANCEL = 2048 OF_CREATE = 4096 OF_PROMPT = 8192 OF_EXIST = 16384 OF_REOPEN = 32768 OFS_MAXPATHNAME = 128 MAXINTATOM = 49152 # winbase.h PROCESS_HEAP_REGION = 1 PROCESS_HEAP_UNCOMMITTED_RANGE = 2 PROCESS_HEAP_ENTRY_BUSY = 4 PROCESS_HEAP_ENTRY_MOVEABLE = 16 PROCESS_HEAP_ENTRY_DDESHARE = 32 SCS_32BIT_BINARY = 0 SCS_DOS_BINARY = 1 SCS_WOW_BINARY = 2 SCS_PIF_BINARY = 3 SCS_POSIX_BINARY = 4 SCS_OS216_BINARY = 5 SEM_FAILCRITICALERRORS = 1 SEM_NOGPFAULTERRORBOX = 2 SEM_NOALIGNMENTFAULTEXCEPT = 4 SEM_NOOPENFILEERRORBOX = 32768 LOCKFILE_FAIL_IMMEDIATELY = 1 LOCKFILE_EXCLUSIVE_LOCK = 2 HANDLE_FLAG_INHERIT = 1 HANDLE_FLAG_PROTECT_FROM_CLOSE = 2 HINSTANCE_ERROR = 32 GET_TAPE_MEDIA_INFORMATION = 0 GET_TAPE_DRIVE_INFORMATION = 1 SET_TAPE_MEDIA_INFORMATION = 0 SET_TAPE_DRIVE_INFORMATION = 1 FORMAT_MESSAGE_ALLOCATE_BUFFER = 256 FORMAT_MESSAGE_IGNORE_INSERTS = 512 FORMAT_MESSAGE_FROM_STRING = 1024 FORMAT_MESSAGE_FROM_HMODULE = 2048 FORMAT_MESSAGE_FROM_SYSTEM = 4096 FORMAT_MESSAGE_ARGUMENT_ARRAY = 8192 FORMAT_MESSAGE_MAX_WIDTH_MASK = 255 BACKUP_INVALID = 0 BACKUP_DATA = 1 BACKUP_EA_DATA = 2 BACKUP_SECURITY_DATA = 3 BACKUP_ALTERNATE_DATA = 4 BACKUP_LINK = 5 BACKUP_PROPERTY_DATA = 6 BACKUP_OBJECT_ID = 7 BACKUP_REPARSE_DATA = 8 BACKUP_SPARSE_BLOCK = 9 STREAM_NORMAL_ATTRIBUTE = 0 STREAM_MODIFIED_WHEN_READ = 1 STREAM_CONTAINS_SECURITY = 2 STREAM_CONTAINS_PROPERTIES = 4 STARTF_USESHOWWINDOW = 1 STARTF_USESIZE = 2 STARTF_USEPOSITION = 4 STARTF_USECOUNTCHARS = 8 STARTF_USEFILLATTRIBUTE = 16 STARTF_FORCEONFEEDBACK = 64 STARTF_FORCEOFFFEEDBACK = 128 STARTF_USESTDHANDLES = 256 STARTF_USEHOTKEY = 512 SHUTDOWN_NORETRY = 1 DONT_RESOLVE_DLL_REFERENCES = 1 LOAD_LIBRARY_AS_DATAFILE = 2 LOAD_WITH_ALTERED_SEARCH_PATH = 8 DDD_RAW_TARGET_PATH = 1 DDD_REMOVE_DEFINITION = 2 DDD_EXACT_MATCH_ON_REMOVE = 4 MOVEFILE_REPLACE_EXISTING = 1 MOVEFILE_COPY_ALLOWED = 2 MOVEFILE_DELAY_UNTIL_REBOOT = 4 MAX_COMPUTERNAME_LENGTH = 15 LOGON32_LOGON_INTERACTIVE = 2 LOGON32_LOGON_BATCH = 4 LOGON32_LOGON_SERVICE = 5 LOGON32_PROVIDER_DEFAULT = 0 LOGON32_PROVIDER_WINNT35 = 1 VER_PLATFORM_WIN32s = 0 VER_PLATFORM_WIN32_WINDOWS = 1 VER_PLATFORM_WIN32_NT = 2 TC_NORMAL = 0 TC_HARDERR = 1 TC_GP_TRAP = 2 TC_SIGNAL = 3 AC_LINE_OFFLINE = 0 AC_LINE_ONLINE = 1 AC_LINE_BACKUP_POWER = 2 AC_LINE_UNKNOWN = 255 BATTERY_FLAG_HIGH = 1 BATTERY_FLAG_LOW = 2 BATTERY_FLAG_CRITICAL = 4 BATTERY_FLAG_CHARGING = 8 BATTERY_FLAG_NO_BATTERY = 128 BATTERY_FLAG_UNKNOWN = 255 BATTERY_PERCENTAGE_UNKNOWN = 255 BATTERY_LIFE_UNKNOWN = -1 # Generated by h2py from d:\msdev\include\richedit.h cchTextLimitDefault = 32767 WM_CONTEXTMENU = 123 WM_PRINTCLIENT = 792 EN_MSGFILTER = 1792 EN_REQUESTRESIZE = 1793 EN_SELCHANGE = 1794 EN_DROPFILES = 1795 EN_PROTECTED = 1796 EN_CORRECTTEXT = 1797 EN_STOPNOUNDO = 1798 EN_IMECHANGE = 1799 EN_SAVECLIPBOARD = 1800 EN_OLEOPFAILED = 1801 ENM_NONE = 0 ENM_CHANGE = 1 ENM_UPDATE = 2 ENM_SCROLL = 4 ENM_KEYEVENTS = 65536 ENM_MOUSEEVENTS = 131072 ENM_REQUESTRESIZE = 262144 ENM_SELCHANGE = 524288 ENM_DROPFILES = 1048576 ENM_PROTECTED = 2097152 ENM_CORRECTTEXT = 4194304 ENM_IMECHANGE = 8388608 ES_SAVESEL = 32768 ES_SUNKEN = 16384 ES_DISABLENOSCROLL = 8192 ES_SELECTIONBAR = 16777216 ES_EX_NOCALLOLEINIT = 16777216 ES_VERTICAL = 4194304 ES_NOIME = 524288 ES_SELFIME = 262144 ECO_AUTOWORDSELECTION = 1 ECO_AUTOVSCROLL = 64 ECO_AUTOHSCROLL = 128 ECO_NOHIDESEL = 256 ECO_READONLY = 2048 ECO_WANTRETURN = 4096 ECO_SAVESEL = 32768 ECO_SELECTIONBAR = 16777216 ECO_VERTICAL = 4194304 ECOOP_SET = 1 ECOOP_OR = 2 ECOOP_AND = 3 ECOOP_XOR = 4 WB_CLASSIFY = 3 WB_MOVEWORDLEFT = 4 WB_MOVEWORDRIGHT = 5 WB_LEFTBREAK = 6 WB_RIGHTBREAK = 7 WB_MOVEWORDPREV = 4 WB_MOVEWORDNEXT = 5 WB_PREVBREAK = 6 WB_NEXTBREAK = 7 PC_FOLLOWING = 1 PC_LEADING = 2 PC_OVERFLOW = 3 PC_DELIMITER = 4 WBF_WORDWRAP = 16 WBF_WORDBREAK = 32 WBF_OVERFLOW = 64 WBF_LEVEL1 = 128 WBF_LEVEL2 = 256 WBF_CUSTOM = 512 CFM_BOLD = 1 CFM_ITALIC = 2 CFM_UNDERLINE = 4 CFM_STRIKEOUT = 8 CFM_PROTECTED = 16 CFM_SIZE = -2147483648 CFM_COLOR = 1073741824 CFM_FACE = 536870912 CFM_OFFSET = 268435456 CFM_CHARSET = 134217728 CFE_BOLD = 1 CFE_ITALIC = 2 CFE_UNDERLINE = 4 CFE_STRIKEOUT = 8 CFE_PROTECTED = 16 CFE_AUTOCOLOR = 1073741824 yHeightCharPtsMost = 1638 SCF_SELECTION = 1 SCF_WORD = 2 SF_TEXT = 1 SF_RTF = 2 SF_RTFNOOBJS = 3 SF_TEXTIZED = 4 SFF_SELECTION = 32768 SFF_PLAINRTF = 16384 MAX_TAB_STOPS = 32 lDefaultTab = 720 PFM_STARTINDENT = 1 PFM_RIGHTINDENT = 2 PFM_OFFSET = 4 PFM_ALIGNMENT = 8 PFM_TABSTOPS = 16 PFM_NUMBERING = 32 PFM_OFFSETINDENT = -2147483648 PFN_BULLET = 1 PFA_LEFT = 1 PFA_RIGHT = 2 PFA_CENTER = 3 WM_NOTIFY = 78 SEL_EMPTY = 0 SEL_TEXT = 1 SEL_OBJECT = 2 SEL_MULTICHAR = 4 SEL_MULTIOBJECT = 8 OLEOP_DOVERB = 1 CF_RTF = "Rich Text Format" CF_RTFNOOBJS = "Rich Text Format Without Objects" CF_RETEXTOBJ = "RichEdit Text and Objects" # From wincon.h RIGHT_ALT_PRESSED = 1 # the right alt key is pressed. LEFT_ALT_PRESSED = 2 # the left alt key is pressed. RIGHT_CTRL_PRESSED = 4 # the right ctrl key is pressed. LEFT_CTRL_PRESSED = 8 # the left ctrl key is pressed. SHIFT_PRESSED = 16 # the shift key is pressed. NUMLOCK_ON = 32 # the numlock light is on. SCROLLLOCK_ON = 64 # the scrolllock light is on. CAPSLOCK_ON = 128 # the capslock light is on. ENHANCED_KEY = 256 # the key is enhanced. NLS_DBCSCHAR = 65536 # DBCS for JPN: SBCS/DBCS mode. NLS_ALPHANUMERIC = 0 # DBCS for JPN: Alphanumeric mode. NLS_KATAKANA = 131072 # DBCS for JPN: Katakana mode. NLS_HIRAGANA = 262144 # DBCS for JPN: Hiragana mode. NLS_ROMAN = 4194304 # DBCS for JPN: Roman/Noroman mode. NLS_IME_CONVERSION = 8388608 # DBCS for JPN: IME conversion. NLS_IME_DISABLE = 536870912 # DBCS for JPN: IME enable/disable. FROM_LEFT_1ST_BUTTON_PRESSED = 1 RIGHTMOST_BUTTON_PRESSED = 2 FROM_LEFT_2ND_BUTTON_PRESSED = 4 FROM_LEFT_3RD_BUTTON_PRESSED = 8 FROM_LEFT_4TH_BUTTON_PRESSED = 16 CTRL_C_EVENT = 0 CTRL_BREAK_EVENT = 1 CTRL_CLOSE_EVENT = 2 CTRL_LOGOFF_EVENT = 5 CTRL_SHUTDOWN_EVENT = 6 MOUSE_MOVED = 1 DOUBLE_CLICK = 2 MOUSE_WHEELED = 4 #property sheet window messages from prsht.h PSM_SETCURSEL = (WM_USER + 101) PSM_REMOVEPAGE = (WM_USER + 102) PSM_ADDPAGE = (WM_USER + 103) PSM_CHANGED = (WM_USER + 104) PSM_RESTARTWINDOWS = (WM_USER + 105) PSM_REBOOTSYSTEM = (WM_USER + 106) PSM_CANCELTOCLOSE = (WM_USER + 107) PSM_QUERYSIBLINGS = (WM_USER + 108) PSM_UNCHANGED = (WM_USER + 109) PSM_APPLY = (WM_USER + 110) PSM_SETTITLEA = (WM_USER + 111) PSM_SETTITLEW = (WM_USER + 120) PSM_SETWIZBUTTONS = (WM_USER + 112) PSM_PRESSBUTTON = (WM_USER + 113) PSM_SETCURSELID = (WM_USER + 114) PSM_SETFINISHTEXTA = (WM_USER + 115) PSM_SETFINISHTEXTW = (WM_USER + 121) PSM_GETTABCONTROL = (WM_USER + 116) PSM_ISDIALOGMESSAGE = (WM_USER + 117) PSM_GETCURRENTPAGEHWND = (WM_USER + 118) PSM_INSERTPAGE = (WM_USER + 119) PSM_SETHEADERTITLEA = (WM_USER + 125) PSM_SETHEADERTITLEW = (WM_USER + 126) PSM_SETHEADERSUBTITLEA = (WM_USER + 127) PSM_SETHEADERSUBTITLEW = (WM_USER + 128) PSM_HWNDTOINDEX = (WM_USER + 129) PSM_INDEXTOHWND = (WM_USER + 130) PSM_PAGETOINDEX = (WM_USER + 131) PSM_INDEXTOPAGE = (WM_USER + 132) PSM_IDTOINDEX = (WM_USER + 133) PSM_INDEXTOID = (WM_USER + 134) PSM_GETRESULT = (WM_USER + 135) PSM_RECALCPAGESIZES = (WM_USER + 136) # GetUserNameEx/GetComputerNameEx NameUnknown = 0 NameFullyQualifiedDN = 1 NameSamCompatible = 2 NameDisplay = 3 NameUniqueId = 6 NameCanonical = 7 NameUserPrincipal = 8 NameCanonicalEx = 9 NameServicePrincipal = 10 NameDnsDomain = 12 ComputerNameNetBIOS = 0 ComputerNameDnsHostname = 1 ComputerNameDnsDomain = 2 ComputerNameDnsFullyQualified = 3 ComputerNamePhysicalNetBIOS = 4 ComputerNamePhysicalDnsHostname = 5 ComputerNamePhysicalDnsDomain = 6 ComputerNamePhysicalDnsFullyQualified = 7 LWA_COLORKEY = 0x00000001 LWA_ALPHA = 0x00000002 ULW_COLORKEY = 0x00000001 ULW_ALPHA = 0x00000002 ULW_OPAQUE = 0x00000004 # WinDef.h TRUE = 1 FALSE = 0 MAX_PATH = 260 # WinGDI.h AC_SRC_OVER = 0 AC_SRC_ALPHA = 1 GRADIENT_FILL_RECT_H = 0 GRADIENT_FILL_RECT_V = 1 GRADIENT_FILL_TRIANGLE = 2 GRADIENT_FILL_OP_FLAG = 255 # Bizarrely missing from any platform header. Ref: # http://www.codeguru.com/forum/archive/index.php/t-426785.html MAPVK_VK_TO_VSC = 0 MAPVK_VSC_TO_VK = 1 MAPVK_VK_TO_CHAR = 2 MAPVK_VSC_TO_VK_EX = 3 USER_TIMER_MAXIMUM = 0x7fffffff # From WinBase.h INFINITE = 0xffffffff
Python
#!/usr/bin/python # $Id: $ from ctypes import * import pyglet import constants from types import * _debug_win32 = pyglet.options['debug_win32'] if _debug_win32: import traceback _GetLastError = windll.kernel32.GetLastError _SetLastError = windll.kernel32.SetLastError _FormatMessageA = windll.kernel32.FormatMessageA _log_win32 = open('debug_win32.log', 'w') def format_error(err): msg = create_string_buffer(256) _FormatMessageA(constants.FORMAT_MESSAGE_FROM_SYSTEM, c_void_p(), err, 0, msg, len(msg), c_void_p()) return msg.value class DebugLibrary(object): def __init__(self, lib): self.lib = lib def __getattr__(self, name): fn = getattr(self.lib, name) def f(*args): _SetLastError(0) result = fn(*args) err = _GetLastError() if err != 0: for entry in traceback.format_list(traceback.extract_stack()[:-1]): _log_win32.write(entry) print >> _log_win32, format_error(err) return result return f else: DebugLibrary = lambda lib: lib _gdi32 = DebugLibrary(windll.gdi32) _kernel32 = DebugLibrary(windll.kernel32) _user32 = DebugLibrary(windll.user32) # _gdi32 _gdi32.AddFontMemResourceEx.restype = HANDLE _gdi32.AddFontMemResourceEx.argtypes = [PVOID, DWORD, PVOID, POINTER(DWORD)] _gdi32.ChoosePixelFormat.restype = c_int _gdi32.ChoosePixelFormat.argtypes = [HDC, POINTER(PIXELFORMATDESCRIPTOR)] _gdi32.CreateBitmap.restype = HBITMAP _gdi32.CreateBitmap.argtypes = [c_int, c_int, UINT, UINT, c_void_p] _gdi32.CreateCompatibleDC.restype = HDC _gdi32.CreateCompatibleDC.argtypes = [HDC] _gdi32.CreateDIBitmap.restype = HBITMAP _gdi32.CreateDIBitmap.argtypes = [HDC, POINTER(BITMAPINFOHEADER), DWORD, c_void_p, POINTER(BITMAPINFO), UINT] _gdi32.CreateDIBSection.restype = HBITMAP _gdi32.CreateDIBSection.argtypes = [HDC, c_void_p, UINT, c_void_p, HANDLE, DWORD] # POINTER(BITMAPINFO) _gdi32.CreateFontIndirectA.restype = HFONT _gdi32.CreateFontIndirectA.argtypes = [POINTER(LOGFONT)] _gdi32.DeleteDC.restype = BOOL _gdi32.DeleteDC.argtypes = [HDC] _gdi32.DeleteObject.restype = BOOL _gdi32.DeleteObject.argtypes = [HGDIOBJ] _gdi32.DescribePixelFormat.restype = c_int _gdi32.DescribePixelFormat.argtypes = [HDC, c_int, UINT, POINTER(PIXELFORMATDESCRIPTOR)] _gdi32.ExtTextOutA.restype = BOOL _gdi32.ExtTextOutA.argtypes = [HDC, c_int, c_int, UINT, LPRECT, c_char_p, UINT, POINTER(INT)] _gdi32.GdiFlush.restype = BOOL _gdi32.GdiFlush.argtypes = [] _gdi32.GetCharABCWidthsW.restype = BOOL _gdi32.GetCharABCWidthsW.argtypes = [HDC, UINT, UINT, POINTER(ABC)] _gdi32.GetCharWidth32W.restype = BOOL _gdi32.GetCharWidth32W.argtypes = [HDC, UINT, UINT, POINTER(INT)] _gdi32.GetStockObject.restype = HGDIOBJ _gdi32.GetStockObject.argtypes = [c_int] _gdi32.GetTextMetricsA.restype = BOOL _gdi32.GetTextMetricsA.argtypes = [HDC, POINTER(TEXTMETRIC)] _gdi32.SelectObject.restype = HGDIOBJ _gdi32.SelectObject.argtypes = [HDC, HGDIOBJ] _gdi32.SetBkColor.restype = COLORREF _gdi32.SetBkColor.argtypes = [HDC, COLORREF] _gdi32.SetBkMode.restype = c_int _gdi32.SetBkMode.argtypes = [HDC, c_int] _gdi32.SetPixelFormat.restype = BOOL _gdi32.SetPixelFormat.argtypes = [HDC, c_int, POINTER(PIXELFORMATDESCRIPTOR)] _gdi32.SetTextColor.restype = COLORREF _gdi32.SetTextColor.argtypes = [HDC, COLORREF] _kernel32.CloseHandle.restype = BOOL _kernel32.CloseHandle.argtypes = [HANDLE] _kernel32.CreateEventW.restype = HANDLE _kernel32.CreateEventW.argtypes = [POINTER(SECURITY_ATTRIBUTES), BOOL, BOOL, c_wchar_p] _kernel32.CreateWaitableTimerA.restype = HANDLE _kernel32.CreateWaitableTimerA.argtypes = [POINTER(SECURITY_ATTRIBUTES), BOOL, c_char_p] _kernel32.GetCurrentThreadId.restype = DWORD _kernel32.GetCurrentThreadId.argtypes = [] _kernel32.GetModuleHandleW.restype = HMODULE _kernel32.GetModuleHandleW.argtypes = [c_wchar_p] _kernel32.GlobalAlloc.restype = HGLOBAL _kernel32.GlobalAlloc.argtypes = [UINT, c_size_t] _kernel32.GlobalLock.restype = LPVOID _kernel32.GlobalLock.argtypes = [HGLOBAL] _kernel32.GlobalUnlock.restype = BOOL _kernel32.GlobalUnlock.argtypes = [HGLOBAL] _kernel32.SetLastError.restype = DWORD _kernel32.SetLastError.argtypes = [] _kernel32.SetWaitableTimer.restype = BOOL _kernel32.SetWaitableTimer.argtypes = [HANDLE, POINTER(LARGE_INTEGER), LONG, LPVOID, LPVOID, BOOL] # TIMERAPCPROC _kernel32.WaitForSingleObject.restype = DWORD _kernel32.WaitForSingleObject.argtypes = [HANDLE, DWORD] _user32.AdjustWindowRectEx.restype = BOOL _user32.AdjustWindowRectEx.argtypes = [LPRECT, DWORD, BOOL, DWORD] _user32.ChangeDisplaySettingsExW.restype = LONG _user32.ChangeDisplaySettingsExW.argtypes = [c_wchar_p, POINTER(DEVMODE), HWND, DWORD, LPVOID] _user32.ClientToScreen.restype = BOOL _user32.ClientToScreen.argtypes = [HWND, LPPOINT] _user32.ClipCursor.restype = BOOL _user32.ClipCursor.argtypes = [LPRECT] _user32.CreateIconIndirect.restype = HICON _user32.CreateIconIndirect.argtypes = [POINTER(ICONINFO)] _user32.CreateWindowExW.restype = HWND _user32.CreateWindowExW.argtypes = [DWORD, c_wchar_p, c_wchar_p, DWORD, c_int, c_int, c_int, c_int, HWND, HMENU, HINSTANCE, LPVOID] _user32.DefWindowProcW.restype = LRESULT _user32.DefWindowProcW.argtypes = [HWND, UINT, WPARAM, LPARAM] _user32.DestroyWindow.restype = BOOL _user32.DestroyWindow.argtypes = [HWND] _user32.DispatchMessageW.restype = LRESULT _user32.DispatchMessageW.argtypes = [LPMSG] _user32.EnumDisplayMonitors.restype = BOOL _user32.EnumDisplayMonitors.argtypes = [HDC, LPRECT, MONITORENUMPROC, LPARAM] _user32.EnumDisplaySettingsW.restype = BOOL _user32.EnumDisplaySettingsW.argtypes = [c_wchar_p, DWORD, POINTER(DEVMODE)] _user32.FillRect.restype = c_int _user32.FillRect.argtypes = [HDC, LPRECT, HBRUSH] _user32.GetClientRect.restype = BOOL _user32.GetClientRect.argtypes = [HWND, LPRECT] _user32.GetCursorPos.restype = BOOL _user32.GetCursorPos.argtypes = [LPPOINT] _user32.GetDC.restype = HDC _user32.GetDC.argtypes = [HWND] _user32.GetDesktopWindow.restype = HWND _user32.GetDesktopWindow.argtypes = [] _user32.GetKeyState.restype = c_short _user32.GetKeyState.argtypes = [c_int] _user32.GetMessageW.restype = BOOL _user32.GetMessageW.argtypes = [LPMSG, HWND, UINT, UINT] _user32.GetMonitorInfoW.restype = BOOL _user32.GetMonitorInfoW.argtypes = [HMONITOR, POINTER(MONITORINFOEX)] _user32.GetQueueStatus.restype = DWORD _user32.GetQueueStatus.argtypes = [UINT] _user32.GetSystemMetrics.restype = c_int _user32.GetSystemMetrics.argtypes = [c_int] _user32.LoadCursorW.restype = HCURSOR _user32.LoadCursorW.argtypes = [HINSTANCE, c_wchar_p] _user32.LoadIconW.restype = HICON _user32.LoadIconW.argtypes = [HINSTANCE, c_wchar_p] _user32.MapVirtualKeyW.restype = UINT _user32.MapVirtualKeyW.argtypes = [UINT, UINT] _user32.MapWindowPoints.restype = c_int _user32.MapWindowPoints.argtypes = [HWND, HWND, c_void_p, UINT] # HWND, HWND, LPPOINT, UINT _user32.MsgWaitForMultipleObjects.restype = DWORD _user32.MsgWaitForMultipleObjects.argtypes = [DWORD, POINTER(HANDLE), BOOL, DWORD, DWORD] _user32.PeekMessageW.restype = BOOL _user32.PeekMessageW.argtypes = [LPMSG, HWND, UINT, UINT, UINT] _user32.PostThreadMessageW.restype = BOOL _user32.PostThreadMessageW.argtypes = [DWORD, UINT, WPARAM, LPARAM] _user32.RegisterClassW.restype = ATOM _user32.RegisterClassW.argtypes = [POINTER(WNDCLASS)] _user32.RegisterHotKey.restype = BOOL _user32.RegisterHotKey.argtypes = [HWND, c_int, UINT, UINT] _user32.ReleaseCapture.restype = BOOL _user32.ReleaseCapture.argtypes = [] _user32.ReleaseDC.restype = c_int _user32.ReleaseDC.argtypes = [HWND, HDC] _user32.ScreenToClient.restype = BOOL _user32.ScreenToClient.argtypes = [HWND, LPPOINT] _user32.SetCapture.restype = HWND _user32.SetCapture.argtypes = [HWND] _user32.SetClassLongW.restype = DWORD _user32.SetClassLongW.argtypes = [HWND, c_int, LONG] if tuple.__itemsize__ == 8: _user32.SetClassLongPtrW.restype = ULONG _user32.SetClassLongPtrW.argtypes = [HWND, c_int, LONG_PTR] else: _user32.SetClassLongPtrW = _user32.SetClassLongW _user32.SetCursor.restype = HCURSOR _user32.SetCursor.argtypes = [HCURSOR] _user32.SetCursorPos.restype = BOOL _user32.SetCursorPos.argtypes = [c_int, c_int] _user32.SetFocus.restype = HWND _user32.SetFocus.argtypes = [HWND] _user32.SetForegroundWindow.restype = BOOL _user32.SetForegroundWindow.argtypes = [HWND] _user32.SetTimer.restype = UINT_PTR _user32.SetTimer.argtypes = [HWND, UINT_PTR, UINT, TIMERPROC] _user32.SetWindowLongW.restype = LONG _user32.SetWindowLongW.argtypes = [HWND, c_int, LONG] _user32.SetWindowPos.restype = BOOL _user32.SetWindowPos.argtypes = [HWND, HWND, c_int, c_int, c_int, c_int, UINT] _user32.SetWindowTextW.restype = BOOL _user32.SetWindowTextW.argtypes = [HWND, c_wchar_p] _user32.ShowCursor.restype = c_int _user32.ShowCursor.argtypes = [BOOL] _user32.ShowWindow.restype = BOOL _user32.ShowWindow.argtypes = [HWND, c_int] _user32.TrackMouseEvent.restype = BOOL _user32.TrackMouseEvent.argtypes = [POINTER(TRACKMOUSEEVENT)] _user32.TranslateMessage.restype = BOOL _user32.TranslateMessage.argtypes = [LPMSG] _user32.UnregisterClassW.restype = BOOL _user32.UnregisterClassW.argtypes = [c_wchar_p, HINSTANCE] _user32.UnregisterHotKey.restype = BOOL _user32.UnregisterHotKey.argtypes = [HWND, c_int]
Python
#!/usr/bin/python # $Id:$ import ctypes lib = ctypes.windll.wintab32 LONG = ctypes.c_long BOOL = ctypes.c_int UINT = ctypes.c_uint WORD = ctypes.c_uint16 DWORD = ctypes.c_uint32 WCHAR = ctypes.c_wchar FIX32 = DWORD WTPKT = DWORD LCNAMELEN = 40 class AXIS(ctypes.Structure): _fields_ = ( ('axMin', LONG), ('axMax', LONG), ('axUnits', UINT), ('axResolution', FIX32) ) def get_scale(self): return 1 / float(self.axMax - self.axMin) def get_bias(self): return -self.axMin class ORIENTATION(ctypes.Structure): _fields_ = ( ('orAzimuth', ctypes.c_int), ('orAltitude', ctypes.c_int), ('orTwist', ctypes.c_int) ) class ROTATION(ctypes.Structure): _fields_ = ( ('roPitch', ctypes.c_int), ('roRoll', ctypes.c_int), ('roYaw', ctypes.c_int), ) class LOGCONTEXT(ctypes.Structure): _fields_ = ( ('lcName', WCHAR * LCNAMELEN), ('lcOptions', UINT), ('lcStatus', UINT), ('lcLocks', UINT), ('lcMsgBase', UINT), ('lcDevice', UINT), ('lcPktRate', UINT), ('lcPktData', WTPKT), ('lcPktMode', WTPKT), ('lcMoveMask', WTPKT), ('lcBtnDnMask', DWORD), ('lcBtnUpMask', DWORD), ('lcInOrgX', LONG), ('lcInOrgY', LONG), ('lcInOrgZ', LONG), ('lcInExtX', LONG), ('lcInExtY', LONG), ('lcInExtZ', LONG), ('lcOutOrgX', LONG), ('lcOutOrgY', LONG), ('lcOutOrgZ', LONG), ('lcOutExtX', LONG), ('lcOutExtY', LONG), ('lcOutExtZ', LONG), ('lcSensX', FIX32), ('lcSensY', FIX32), ('lcSensZ', FIX32), ('lcSysMode', BOOL), ('lcSysOrgX', ctypes.c_int), ('lcSysOrgY', ctypes.c_int), ('lcSysExtX', ctypes.c_int), ('lcSysExtY', ctypes.c_int), ('lcSysSensX', FIX32), ('lcSysSensY', FIX32), ) # Custom packet format with fields # PK_CHANGED # PK_CURSOR # PK_BUTTONS # PK_X # PK_Y # PK_Z # PK_NORMAL_PRESSURE # PK_TANGENT_PRESSURE # PK_ORIENTATION (check for tilt extension instead)? class PACKET(ctypes.Structure): _fields_ = ( ('pkChanged', WTPKT), ('pkCursor', UINT), ('pkButtons', DWORD), ('pkX', LONG), ('pkY', LONG), ('pkZ', LONG), ('pkNormalPressure', UINT), ('pkTangentPressure', UINT), ('pkOrientation', ORIENTATION), ) PK_CONTEXT = 0x0001 # reporting context PK_STATUS = 0x0002 # status bits PK_TIME = 0x0004 # time stamp PK_CHANGED = 0x0008 # change bit vector PK_SERIAL_NUMBER = 0x0010 # packet serial number PK_CURSOR = 0x0020 # reporting cursor PK_BUTTONS = 0x0040 # button information PK_X = 0x0080 # x axis PK_Y = 0x0100 # y axis PK_Z = 0x0200 # z axis PK_NORMAL_PRESSURE = 0x0400 # normal or tip pressure PK_TANGENT_PRESSURE = 0x0800 # tangential or barrel pressure PK_ORIENTATION = 0x1000 # orientation info: tilts PK_ROTATION = 0x2000 # rotation info; 1.1 TU_NONE = 0 TU_INCHES = 1 TU_CENTIMETERS = 2 TU_CIRCLE = 3 # messages WT_DEFBASE = 0x7ff0 WT_MAXOFFSET = 0xf WT_PACKET = 0 # remember to add base WT_CTXOPEN = 1 WT_CTXCLOSE = 2 WT_CTXUPDATE = 3 WT_CTXOVERLAP = 4 WT_PROXIMITY = 5 WT_INFOCHANGE = 6 WT_CSRCHANGE = 7 # system button assignment values SBN_NONE = 0x00 SBN_LCLICK = 0x01 SBN_LDBLCLICK = 0x02 SBN_LDRAG = 0x03 SBN_RCLICK = 0x04 SBN_RDBLCLICK = 0x05 SBN_RDRAG = 0x06 SBN_MCLICK = 0x07 SBN_MDBLCLICK = 0x08 SBN_MDRAG = 0x09 # for Pen Windows SBN_PTCLICK = 0x10 SBN_PTDBLCLICK = 0x20 SBN_PTDRAG = 0x30 SBN_PNCLICK = 0x40 SBN_PNDBLCLICK = 0x50 SBN_PNDRAG = 0x60 SBN_P1CLICK = 0x70 SBN_P1DBLCLICK = 0x80 SBN_P1DRAG = 0x90 SBN_P2CLICK = 0xA0 SBN_P2DBLCLICK = 0xB0 SBN_P2DRAG = 0xC0 SBN_P3CLICK = 0xD0 SBN_P3DBLCLICK = 0xE0 SBN_P3DRAG = 0xF0 HWC_INTEGRATED = 0x0001 HWC_TOUCH = 0x0002 HWC_HARDPROX = 0x0004 HWC_PHYSID_CURSORS = 0x0008 # 1.1 CRC_MULTIMODE = 0x0001 # 1.1 CRC_AGGREGATE = 0x0002 # 1.1 CRC_INVERT = 0x0004 # 1.1 WTI_INTERFACE = 1 IFC_WINTABID = 1 IFC_SPECVERSION = 2 IFC_IMPLVERSION = 3 IFC_NDEVICES = 4 IFC_NCURSORS = 5 IFC_NCONTEXTS = 6 IFC_CTXOPTIONS = 7 IFC_CTXSAVESIZE = 8 IFC_NEXTENSIONS = 9 IFC_NMANAGERS = 10 IFC_MAX = 10 WTI_STATUS = 2 STA_CONTEXTS = 1 STA_SYSCTXS = 2 STA_PKTRATE = 3 STA_PKTDATA = 4 STA_MANAGERS = 5 STA_SYSTEM = 6 STA_BUTTONUSE = 7 STA_SYSBTNUSE = 8 STA_MAX = 8 WTI_DEFCONTEXT = 3 WTI_DEFSYSCTX = 4 WTI_DDCTXS = 400 # 1.1 WTI_DSCTXS = 500 # 1.1 CTX_NAME = 1 CTX_OPTIONS = 2 CTX_STATUS = 3 CTX_LOCKS = 4 CTX_MSGBASE = 5 CTX_DEVICE = 6 CTX_PKTRATE = 7 CTX_PKTDATA = 8 CTX_PKTMODE = 9 CTX_MOVEMASK = 10 CTX_BTNDNMASK = 11 CTX_BTNUPMASK = 12 CTX_INORGX = 13 CTX_INORGY = 14 CTX_INORGZ = 15 CTX_INEXTX = 16 CTX_INEXTY = 17 CTX_INEXTZ = 18 CTX_OUTORGX = 19 CTX_OUTORGY = 20 CTX_OUTORGZ = 21 CTX_OUTEXTX = 22 CTX_OUTEXTY = 23 CTX_OUTEXTZ = 24 CTX_SENSX = 25 CTX_SENSY = 26 CTX_SENSZ = 27 CTX_SYSMODE = 28 CTX_SYSORGX = 29 CTX_SYSORGY = 30 CTX_SYSEXTX = 31 CTX_SYSEXTY = 32 CTX_SYSSENSX = 33 CTX_SYSSENSY = 34 CTX_MAX = 34 WTI_DEVICES = 100 DVC_NAME = 1 DVC_HARDWARE = 2 DVC_NCSRTYPES = 3 DVC_FIRSTCSR = 4 DVC_PKTRATE = 5 DVC_PKTDATA = 6 DVC_PKTMODE = 7 DVC_CSRDATA = 8 DVC_XMARGIN = 9 DVC_YMARGIN = 10 DVC_ZMARGIN = 11 DVC_X = 12 DVC_Y = 13 DVC_Z = 14 DVC_NPRESSURE = 15 DVC_TPRESSURE = 16 DVC_ORIENTATION = 17 DVC_ROTATION = 18 # 1.1 DVC_PNPID = 19 # 1.1 DVC_MAX = 19 WTI_CURSORS = 200 CSR_NAME = 1 CSR_ACTIVE = 2 CSR_PKTDATA = 3 CSR_BUTTONS = 4 CSR_BUTTONBITS = 5 CSR_BTNNAMES = 6 CSR_BUTTONMAP = 7 CSR_SYSBTNMAP = 8 CSR_NPBUTTON = 9 CSR_NPBTNMARKS = 10 CSR_NPRESPONSE = 11 CSR_TPBUTTON = 12 CSR_TPBTNMARKS = 13 CSR_TPRESPONSE = 14 CSR_PHYSID = 15 # 1.1 CSR_MODE = 16 # 1.1 CSR_MINPKTDATA = 17 # 1.1 CSR_MINBUTTONS = 18 # 1.1 CSR_CAPABILITIES = 19 # 1.1 CSR_TYPE = 20 # 1.2 CSR_MAX = 20 WTI_EXTENSIONS = 300 EXT_NAME = 1 EXT_TAG = 2 EXT_MASK = 3 EXT_SIZE = 4 EXT_AXES = 5 EXT_DEFAULT = 6 EXT_DEFCONTEXT = 7 EXT_DEFSYSCTX = 8 EXT_CURSORS = 9 EXT_MAX = 109 # Allow 100 cursors CXO_SYSTEM = 0x0001 CXO_PEN = 0x0002 CXO_MESSAGES = 0x0004 CXO_MARGIN = 0x8000 CXO_MGNINSIDE = 0x4000 CXO_CSRMESSAGES = 0x0008 # 1.1 # context status values CXS_DISABLED = 0x0001 CXS_OBSCURED = 0x0002 CXS_ONTOP = 0x0004 # context lock values CXL_INSIZE = 0x0001 CXL_INASPECT = 0x0002 CXL_SENSITIVITY = 0x0004 CXL_MARGIN = 0x0008 CXL_SYSOUT = 0x0010 # packet status values TPS_PROXIMITY = 0x0001 TPS_QUEUE_ERR = 0x0002 TPS_MARGIN = 0x0004 TPS_GRAB = 0x0008 TPS_INVERT = 0x0010 # 1.1 TBN_NONE = 0 TBN_UP = 1 TBN_DOWN = 2 PKEXT_ABSOLUTE = 1 PKEXT_RELATIVE = 2 # Extension tags. WTX_OBT = 0 # Out of bounds tracking WTX_FKEYS = 1 # Function keys WTX_TILT = 2 # Raw Cartesian tilt; 1.1 WTX_CSRMASK = 3 # select input by cursor type; 1.1 WTX_XBTNMASK = 4 # Extended button mask; 1.1 WTX_EXPKEYS = 5 # ExpressKeys; 1.3
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' from pyglet.window import key from constants import * keymap = { ord('A'): key.A, ord('B'): key.B, ord('C'): key.C, ord('D'): key.D, ord('E'): key.E, ord('F'): key.F, ord('G'): key.G, ord('H'): key.H, ord('I'): key.I, ord('J'): key.J, ord('K'): key.K, ord('L'): key.L, ord('M'): key.M, ord('N'): key.N, ord('O'): key.O, ord('P'): key.P, ord('Q'): key.Q, ord('R'): key.R, ord('S'): key.S, ord('T'): key.T, ord('U'): key.U, ord('V'): key.V, ord('W'): key.W, ord('X'): key.X, ord('Y'): key.Y, ord('Z'): key.Z, ord('0'): key._0, ord('1'): key._1, ord('2'): key._2, ord('3'): key._3, ord('4'): key._4, ord('5'): key._5, ord('6'): key._6, ord('7'): key._7, ord('8'): key._8, ord('9'): key._9, ord('\b'): key.BACKSPACE, # By experiment: 0x14: key.CAPSLOCK, 0x5d: key.MENU, # VK_LBUTTON: , # VK_RBUTTON: , VK_CANCEL: key.CANCEL, # VK_MBUTTON: , # VK_BACK: , VK_TAB: key.TAB, # VK_CLEAR: , VK_RETURN: key.RETURN, VK_SHIFT: key.LSHIFT, VK_CONTROL: key.LCTRL, VK_MENU: key.LALT, VK_PAUSE: key.PAUSE, # VK_CAPITAL: , # VK_KANA: , # VK_HANGEUL: , # VK_HANGUL: , # VK_JUNJA: , # VK_FINAL: , # VK_HANJA: , # VK_KANJI: , VK_ESCAPE: key.ESCAPE, # VK_CONVERT: , # VK_NONCONVERT: , # VK_ACCEPT: , # VK_MODECHANGE: , VK_SPACE: key.SPACE, VK_PRIOR: key.PAGEUP, VK_NEXT: key.PAGEDOWN, VK_END: key.END, VK_HOME: key.HOME, VK_LEFT: key.LEFT, VK_UP: key.UP, VK_RIGHT: key.RIGHT, VK_DOWN: key.DOWN, # VK_SELECT: , VK_PRINT: key.PRINT, # VK_EXECUTE: , # VK_SNAPSHOT: , VK_INSERT: key.INSERT, VK_DELETE: key.DELETE, VK_HELP: key.HELP, VK_LWIN: key.LWINDOWS, VK_RWIN: key.RWINDOWS, # VK_APPS: , VK_NUMPAD0: key.NUM_0, VK_NUMPAD1: key.NUM_1, VK_NUMPAD2: key.NUM_2, VK_NUMPAD3: key.NUM_3, VK_NUMPAD4: key.NUM_4, VK_NUMPAD5: key.NUM_5, VK_NUMPAD6: key.NUM_6, VK_NUMPAD7: key.NUM_7, VK_NUMPAD8: key.NUM_8, VK_NUMPAD9: key.NUM_9, VK_MULTIPLY: key.NUM_MULTIPLY, VK_ADD: key.NUM_ADD, # VK_SEPARATOR: , VK_SUBTRACT: key.NUM_SUBTRACT, VK_DECIMAL: key.NUM_DECIMAL, VK_DIVIDE: key.NUM_DIVIDE, VK_F1: key.F1, VK_F2: key.F2, VK_F3: key.F3, VK_F4: key.F4, VK_F5: key.F5, VK_F6: key.F6, VK_F7: key.F7, VK_F8: key.F8, VK_F9: key.F9, VK_F10: key.F10, VK_F11: key.F11, VK_F12: key.F12, VK_F13: key.F13, VK_F14: key.F14, VK_F15: key.F15, VK_F16: key.F16, # VK_F17: , # VK_F18: , # VK_F19: , # VK_F20: , # VK_F21: , # VK_F22: , # VK_F23: , # VK_F24: , VK_NUMLOCK: key.NUMLOCK, VK_SCROLL: key.SCROLLLOCK, VK_LSHIFT: key.LSHIFT, VK_RSHIFT: key.RSHIFT, VK_LCONTROL: key.LCTRL, VK_RCONTROL: key.RCTRL, VK_LMENU: key.LALT, VK_RMENU: key.RALT, # VK_PROCESSKEY: , # VK_ATTN: , # VK_CRSEL: , # VK_EXSEL: , # VK_EREOF: , # VK_PLAY: , # VK_ZOOM: , # VK_NONAME: , # VK_PA1: , # VK_OEM_CLEAR: , # VK_XBUTTON1: , # VK_XBUTTON2: , # VK_VOLUME_MUTE: , # VK_VOLUME_DOWN: , # VK_VOLUME_UP: , # VK_MEDIA_NEXT_TRACK: , # VK_MEDIA_PREV_TRACK: , # VK_MEDIA_PLAY_PAUSE: , # VK_BROWSER_BACK: , # VK_BROWSER_FORWARD: , } # Keys that must be translated via MapVirtualKey, as the virtual key code # is language and keyboard dependent. chmap = { ord('!'): key.EXCLAMATION, ord('"'): key.DOUBLEQUOTE, ord('#'): key.HASH, ord('$'): key.DOLLAR, ord('%'): key.PERCENT, ord('&'): key.AMPERSAND, ord("'"): key.APOSTROPHE, ord('('): key.PARENLEFT, ord(')'): key.PARENRIGHT, ord('*'): key.ASTERISK, ord('+'): key.PLUS, ord(','): key.COMMA, ord('-'): key.MINUS, ord('.'): key.PERIOD, ord('/'): key.SLASH, ord(':'): key.COLON, ord(';'): key.SEMICOLON, ord('<'): key.LESS, ord('='): key.EQUAL, ord('>'): key.GREATER, ord('?'): key.QUESTION, ord('@'): key.AT, ord('['): key.BRACKETLEFT, ord('\\'): key.BACKSLASH, ord(']'): key.BRACKETRIGHT, ord('\x5e'): key.ASCIICIRCUM, ord('_'): key.UNDERSCORE, ord('\x60'): key.GRAVE, ord('`'): key.QUOTELEFT, ord('{'): key.BRACELEFT, ord('|'): key.BAR, ord('}'): key.BRACERIGHT, ord('~'): key.ASCIITILDE, }
Python
#!/usr/bin/python # $Id: $ from ctypes import * import pyglet import constants from types import * _debug_win32 = pyglet.options['debug_win32'] if _debug_win32: import traceback _GetLastError = windll.kernel32.GetLastError _SetLastError = windll.kernel32.SetLastError _FormatMessageA = windll.kernel32.FormatMessageA _log_win32 = open('debug_win32.log', 'w') def format_error(err): msg = create_string_buffer(256) _FormatMessageA(constants.FORMAT_MESSAGE_FROM_SYSTEM, c_void_p(), err, 0, msg, len(msg), c_void_p()) return msg.value class DebugLibrary(object): def __init__(self, lib): self.lib = lib def __getattr__(self, name): fn = getattr(self.lib, name) def f(*args): _SetLastError(0) result = fn(*args) err = _GetLastError() if err != 0: for entry in traceback.format_list(traceback.extract_stack()[:-1]): _log_win32.write(entry) print >> _log_win32, format_error(err) return result return f else: DebugLibrary = lambda lib: lib _gdi32 = DebugLibrary(windll.gdi32) _kernel32 = DebugLibrary(windll.kernel32) _user32 = DebugLibrary(windll.user32) # _gdi32 _gdi32.AddFontMemResourceEx.restype = HANDLE _gdi32.AddFontMemResourceEx.argtypes = [PVOID, DWORD, PVOID, POINTER(DWORD)] _gdi32.ChoosePixelFormat.restype = c_int _gdi32.ChoosePixelFormat.argtypes = [HDC, POINTER(PIXELFORMATDESCRIPTOR)] _gdi32.CreateBitmap.restype = HBITMAP _gdi32.CreateBitmap.argtypes = [c_int, c_int, UINT, UINT, c_void_p] _gdi32.CreateCompatibleDC.restype = HDC _gdi32.CreateCompatibleDC.argtypes = [HDC] _gdi32.CreateDIBitmap.restype = HBITMAP _gdi32.CreateDIBitmap.argtypes = [HDC, POINTER(BITMAPINFOHEADER), DWORD, c_void_p, POINTER(BITMAPINFO), UINT] _gdi32.CreateDIBSection.restype = HBITMAP _gdi32.CreateDIBSection.argtypes = [HDC, c_void_p, UINT, c_void_p, HANDLE, DWORD] # POINTER(BITMAPINFO) _gdi32.CreateFontIndirectA.restype = HFONT _gdi32.CreateFontIndirectA.argtypes = [POINTER(LOGFONT)] _gdi32.DeleteDC.restype = BOOL _gdi32.DeleteDC.argtypes = [HDC] _gdi32.DeleteObject.restype = BOOL _gdi32.DeleteObject.argtypes = [HGDIOBJ] _gdi32.DescribePixelFormat.restype = c_int _gdi32.DescribePixelFormat.argtypes = [HDC, c_int, UINT, POINTER(PIXELFORMATDESCRIPTOR)] _gdi32.ExtTextOutA.restype = BOOL _gdi32.ExtTextOutA.argtypes = [HDC, c_int, c_int, UINT, LPRECT, c_char_p, UINT, POINTER(INT)] _gdi32.GdiFlush.restype = BOOL _gdi32.GdiFlush.argtypes = [] _gdi32.GetCharABCWidthsW.restype = BOOL _gdi32.GetCharABCWidthsW.argtypes = [HDC, UINT, UINT, POINTER(ABC)] _gdi32.GetCharWidth32W.restype = BOOL _gdi32.GetCharWidth32W.argtypes = [HDC, UINT, UINT, POINTER(INT)] _gdi32.GetStockObject.restype = HGDIOBJ _gdi32.GetStockObject.argtypes = [c_int] _gdi32.GetTextMetricsA.restype = BOOL _gdi32.GetTextMetricsA.argtypes = [HDC, POINTER(TEXTMETRIC)] _gdi32.SelectObject.restype = HGDIOBJ _gdi32.SelectObject.argtypes = [HDC, HGDIOBJ] _gdi32.SetBkColor.restype = COLORREF _gdi32.SetBkColor.argtypes = [HDC, COLORREF] _gdi32.SetBkMode.restype = c_int _gdi32.SetBkMode.argtypes = [HDC, c_int] _gdi32.SetPixelFormat.restype = BOOL _gdi32.SetPixelFormat.argtypes = [HDC, c_int, POINTER(PIXELFORMATDESCRIPTOR)] _gdi32.SetTextColor.restype = COLORREF _gdi32.SetTextColor.argtypes = [HDC, COLORREF] _kernel32.CloseHandle.restype = BOOL _kernel32.CloseHandle.argtypes = [HANDLE] _kernel32.CreateEventW.restype = HANDLE _kernel32.CreateEventW.argtypes = [POINTER(SECURITY_ATTRIBUTES), BOOL, BOOL, c_wchar_p] _kernel32.CreateWaitableTimerA.restype = HANDLE _kernel32.CreateWaitableTimerA.argtypes = [POINTER(SECURITY_ATTRIBUTES), BOOL, c_char_p] _kernel32.GetCurrentThreadId.restype = DWORD _kernel32.GetCurrentThreadId.argtypes = [] _kernel32.GetModuleHandleW.restype = HMODULE _kernel32.GetModuleHandleW.argtypes = [c_wchar_p] _kernel32.GlobalAlloc.restype = HGLOBAL _kernel32.GlobalAlloc.argtypes = [UINT, c_size_t] _kernel32.GlobalLock.restype = LPVOID _kernel32.GlobalLock.argtypes = [HGLOBAL] _kernel32.GlobalUnlock.restype = BOOL _kernel32.GlobalUnlock.argtypes = [HGLOBAL] _kernel32.SetLastError.restype = DWORD _kernel32.SetLastError.argtypes = [] _kernel32.SetWaitableTimer.restype = BOOL _kernel32.SetWaitableTimer.argtypes = [HANDLE, POINTER(LARGE_INTEGER), LONG, LPVOID, LPVOID, BOOL] # TIMERAPCPROC _kernel32.WaitForSingleObject.restype = DWORD _kernel32.WaitForSingleObject.argtypes = [HANDLE, DWORD] _user32.AdjustWindowRectEx.restype = BOOL _user32.AdjustWindowRectEx.argtypes = [LPRECT, DWORD, BOOL, DWORD] _user32.ChangeDisplaySettingsExW.restype = LONG _user32.ChangeDisplaySettingsExW.argtypes = [c_wchar_p, POINTER(DEVMODE), HWND, DWORD, LPVOID] _user32.ClientToScreen.restype = BOOL _user32.ClientToScreen.argtypes = [HWND, LPPOINT] _user32.ClipCursor.restype = BOOL _user32.ClipCursor.argtypes = [LPRECT] _user32.CreateIconIndirect.restype = HICON _user32.CreateIconIndirect.argtypes = [POINTER(ICONINFO)] _user32.CreateWindowExW.restype = HWND _user32.CreateWindowExW.argtypes = [DWORD, c_wchar_p, c_wchar_p, DWORD, c_int, c_int, c_int, c_int, HWND, HMENU, HINSTANCE, LPVOID] _user32.DefWindowProcW.restype = LRESULT _user32.DefWindowProcW.argtypes = [HWND, UINT, WPARAM, LPARAM] _user32.DestroyWindow.restype = BOOL _user32.DestroyWindow.argtypes = [HWND] _user32.DispatchMessageW.restype = LRESULT _user32.DispatchMessageW.argtypes = [LPMSG] _user32.EnumDisplayMonitors.restype = BOOL _user32.EnumDisplayMonitors.argtypes = [HDC, LPRECT, MONITORENUMPROC, LPARAM] _user32.EnumDisplaySettingsW.restype = BOOL _user32.EnumDisplaySettingsW.argtypes = [c_wchar_p, DWORD, POINTER(DEVMODE)] _user32.FillRect.restype = c_int _user32.FillRect.argtypes = [HDC, LPRECT, HBRUSH] _user32.GetClientRect.restype = BOOL _user32.GetClientRect.argtypes = [HWND, LPRECT] _user32.GetCursorPos.restype = BOOL _user32.GetCursorPos.argtypes = [LPPOINT] _user32.GetDC.restype = HDC _user32.GetDC.argtypes = [HWND] _user32.GetDesktopWindow.restype = HWND _user32.GetDesktopWindow.argtypes = [] _user32.GetKeyState.restype = c_short _user32.GetKeyState.argtypes = [c_int] _user32.GetMessageW.restype = BOOL _user32.GetMessageW.argtypes = [LPMSG, HWND, UINT, UINT] _user32.GetMonitorInfoW.restype = BOOL _user32.GetMonitorInfoW.argtypes = [HMONITOR, POINTER(MONITORINFOEX)] _user32.GetQueueStatus.restype = DWORD _user32.GetQueueStatus.argtypes = [UINT] _user32.GetSystemMetrics.restype = c_int _user32.GetSystemMetrics.argtypes = [c_int] _user32.LoadCursorW.restype = HCURSOR _user32.LoadCursorW.argtypes = [HINSTANCE, c_wchar_p] _user32.LoadIconW.restype = HICON _user32.LoadIconW.argtypes = [HINSTANCE, c_wchar_p] _user32.MapVirtualKeyW.restype = UINT _user32.MapVirtualKeyW.argtypes = [UINT, UINT] _user32.MapWindowPoints.restype = c_int _user32.MapWindowPoints.argtypes = [HWND, HWND, c_void_p, UINT] # HWND, HWND, LPPOINT, UINT _user32.MsgWaitForMultipleObjects.restype = DWORD _user32.MsgWaitForMultipleObjects.argtypes = [DWORD, POINTER(HANDLE), BOOL, DWORD, DWORD] _user32.PeekMessageW.restype = BOOL _user32.PeekMessageW.argtypes = [LPMSG, HWND, UINT, UINT, UINT] _user32.PostThreadMessageW.restype = BOOL _user32.PostThreadMessageW.argtypes = [DWORD, UINT, WPARAM, LPARAM] _user32.RegisterClassW.restype = ATOM _user32.RegisterClassW.argtypes = [POINTER(WNDCLASS)] _user32.RegisterHotKey.restype = BOOL _user32.RegisterHotKey.argtypes = [HWND, c_int, UINT, UINT] _user32.ReleaseCapture.restype = BOOL _user32.ReleaseCapture.argtypes = [] _user32.ReleaseDC.restype = c_int _user32.ReleaseDC.argtypes = [HWND, HDC] _user32.ScreenToClient.restype = BOOL _user32.ScreenToClient.argtypes = [HWND, LPPOINT] _user32.SetCapture.restype = HWND _user32.SetCapture.argtypes = [HWND] _user32.SetClassLongW.restype = DWORD _user32.SetClassLongW.argtypes = [HWND, c_int, LONG] if tuple.__itemsize__ == 8: _user32.SetClassLongPtrW.restype = ULONG _user32.SetClassLongPtrW.argtypes = [HWND, c_int, LONG_PTR] else: _user32.SetClassLongPtrW = _user32.SetClassLongW _user32.SetCursor.restype = HCURSOR _user32.SetCursor.argtypes = [HCURSOR] _user32.SetCursorPos.restype = BOOL _user32.SetCursorPos.argtypes = [c_int, c_int] _user32.SetFocus.restype = HWND _user32.SetFocus.argtypes = [HWND] _user32.SetForegroundWindow.restype = BOOL _user32.SetForegroundWindow.argtypes = [HWND] _user32.SetTimer.restype = UINT_PTR _user32.SetTimer.argtypes = [HWND, UINT_PTR, UINT, TIMERPROC] _user32.SetWindowLongW.restype = LONG _user32.SetWindowLongW.argtypes = [HWND, c_int, LONG] _user32.SetWindowPos.restype = BOOL _user32.SetWindowPos.argtypes = [HWND, HWND, c_int, c_int, c_int, c_int, UINT] _user32.SetWindowTextW.restype = BOOL _user32.SetWindowTextW.argtypes = [HWND, c_wchar_p] _user32.ShowCursor.restype = c_int _user32.ShowCursor.argtypes = [BOOL] _user32.ShowWindow.restype = BOOL _user32.ShowWindow.argtypes = [HWND, c_int] _user32.TrackMouseEvent.restype = BOOL _user32.TrackMouseEvent.argtypes = [POINTER(TRACKMOUSEEVENT)] _user32.TranslateMessage.restype = BOOL _user32.TranslateMessage.argtypes = [LPMSG] _user32.UnregisterClassW.restype = BOOL _user32.UnregisterClassW.argtypes = [c_wchar_p, HINSTANCE] _user32.UnregisterHotKey.restype = BOOL _user32.UnregisterHotKey.argtypes = [HWND, c_int]
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' # /usr/include/X11/cursorfont.h XC_num_glyphs = 154 XC_X_cursor = 0 XC_arrow = 2 XC_based_arrow_down = 4 XC_based_arrow_up = 6 XC_boat = 8 XC_bogosity = 10 XC_bottom_left_corner = 12 XC_bottom_right_corner = 14 XC_bottom_side = 16 XC_bottom_tee = 18 XC_box_spiral = 20 XC_center_ptr = 22 XC_circle = 24 XC_clock = 26 XC_coffee_mug = 28 XC_cross = 30 XC_cross_reverse = 32 XC_crosshair = 34 XC_diamond_cross = 36 XC_dot = 38 XC_dotbox = 40 XC_double_arrow = 42 XC_draft_large = 44 XC_draft_small = 46 XC_draped_box = 48 XC_exchange = 50 XC_fleur = 52 XC_gobbler = 54 XC_gumby = 56 XC_hand1 = 58 XC_hand2 = 60 XC_heart = 62 XC_icon = 64 XC_iron_cross = 66 XC_left_ptr = 68 XC_left_side = 70 XC_left_tee = 72 XC_leftbutton = 74 XC_ll_angle = 76 XC_lr_angle = 78 XC_man = 80 XC_middlebutton = 82 XC_mouse = 84 XC_pencil = 86 XC_pirate = 88 XC_plus = 90 XC_question_arrow = 92 XC_right_ptr = 94 XC_right_side = 96 XC_right_tee = 98 XC_rightbutton = 100 XC_rtl_logo = 102 XC_sailboat = 104 XC_sb_down_arrow = 106 XC_sb_h_double_arrow = 108 XC_sb_left_arrow = 110 XC_sb_right_arrow = 112 XC_sb_up_arrow = 114 XC_sb_v_double_arrow = 116 XC_shuttle = 118 XC_sizing = 120 XC_spider = 122 XC_spraycan = 124 XC_star = 126 XC_target = 128 XC_tcross = 130 XC_top_left_arrow = 132 XC_top_left_corner = 134 XC_top_right_corner = 136 XC_top_side = 138 XC_top_tee = 140 XC_trek = 142 XC_ul_angle = 144 XC_umbrella = 146 XC_ur_angle = 148 XC_watch = 150 XC_xterm = 152
Python
'''Wrapper for Xi Generated with: tools/genwrappers.py xinput Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: wrap.py 1694 2008-01-30 23:12:00Z Alex.Holkner $' import ctypes from ctypes import * import pyglet.lib _lib = pyglet.lib.load_library('Xi') _int_types = (c_int16, c_int32) if hasattr(ctypes, 'c_int64'): # Some builds of ctypes apparently do not have c_int64 # defined; it's a pretty good bet that these builds do not # have 64-bit pointers. _int_types += (ctypes.c_int64,) for t in _int_types: if sizeof(t) == sizeof(c_size_t): c_ptrdiff_t = t class c_void(Structure): # c_void_p is a buggy return type, converting to int, so # POINTER(None) == c_void_p is actually written as # POINTER(c_void), so it can be treated as a real pointer. _fields_ = [('dummy', c_int)] import pyglet.libs.x11.xlib sz_xGetExtensionVersionReq = 8 # /usr/include/X11/extensions/XI.h:56 sz_xGetExtensionVersionReply = 32 # /usr/include/X11/extensions/XI.h:57 sz_xListInputDevicesReq = 4 # /usr/include/X11/extensions/XI.h:58 sz_xListInputDevicesReply = 32 # /usr/include/X11/extensions/XI.h:59 sz_xOpenDeviceReq = 8 # /usr/include/X11/extensions/XI.h:60 sz_xOpenDeviceReply = 32 # /usr/include/X11/extensions/XI.h:61 sz_xCloseDeviceReq = 8 # /usr/include/X11/extensions/XI.h:62 sz_xSetDeviceModeReq = 8 # /usr/include/X11/extensions/XI.h:63 sz_xSetDeviceModeReply = 32 # /usr/include/X11/extensions/XI.h:64 sz_xSelectExtensionEventReq = 12 # /usr/include/X11/extensions/XI.h:65 sz_xGetSelectedExtensionEventsReq = 8 # /usr/include/X11/extensions/XI.h:66 sz_xGetSelectedExtensionEventsReply = 32 # /usr/include/X11/extensions/XI.h:67 sz_xChangeDeviceDontPropagateListReq = 12 # /usr/include/X11/extensions/XI.h:68 sz_xGetDeviceDontPropagateListReq = 8 # /usr/include/X11/extensions/XI.h:69 sz_xGetDeviceDontPropagateListReply = 32 # /usr/include/X11/extensions/XI.h:70 sz_xGetDeviceMotionEventsReq = 16 # /usr/include/X11/extensions/XI.h:71 sz_xGetDeviceMotionEventsReply = 32 # /usr/include/X11/extensions/XI.h:72 sz_xChangeKeyboardDeviceReq = 8 # /usr/include/X11/extensions/XI.h:73 sz_xChangeKeyboardDeviceReply = 32 # /usr/include/X11/extensions/XI.h:74 sz_xChangePointerDeviceReq = 8 # /usr/include/X11/extensions/XI.h:75 sz_xChangePointerDeviceReply = 32 # /usr/include/X11/extensions/XI.h:76 sz_xGrabDeviceReq = 20 # /usr/include/X11/extensions/XI.h:77 sz_xGrabDeviceReply = 32 # /usr/include/X11/extensions/XI.h:78 sz_xUngrabDeviceReq = 12 # /usr/include/X11/extensions/XI.h:79 sz_xGrabDeviceKeyReq = 20 # /usr/include/X11/extensions/XI.h:80 sz_xGrabDeviceKeyReply = 32 # /usr/include/X11/extensions/XI.h:81 sz_xUngrabDeviceKeyReq = 16 # /usr/include/X11/extensions/XI.h:82 sz_xGrabDeviceButtonReq = 20 # /usr/include/X11/extensions/XI.h:83 sz_xGrabDeviceButtonReply = 32 # /usr/include/X11/extensions/XI.h:84 sz_xUngrabDeviceButtonReq = 16 # /usr/include/X11/extensions/XI.h:85 sz_xAllowDeviceEventsReq = 12 # /usr/include/X11/extensions/XI.h:86 sz_xGetDeviceFocusReq = 8 # /usr/include/X11/extensions/XI.h:87 sz_xGetDeviceFocusReply = 32 # /usr/include/X11/extensions/XI.h:88 sz_xSetDeviceFocusReq = 16 # /usr/include/X11/extensions/XI.h:89 sz_xGetFeedbackControlReq = 8 # /usr/include/X11/extensions/XI.h:90 sz_xGetFeedbackControlReply = 32 # /usr/include/X11/extensions/XI.h:91 sz_xChangeFeedbackControlReq = 12 # /usr/include/X11/extensions/XI.h:92 sz_xGetDeviceKeyMappingReq = 8 # /usr/include/X11/extensions/XI.h:93 sz_xGetDeviceKeyMappingReply = 32 # /usr/include/X11/extensions/XI.h:94 sz_xChangeDeviceKeyMappingReq = 8 # /usr/include/X11/extensions/XI.h:95 sz_xGetDeviceModifierMappingReq = 8 # /usr/include/X11/extensions/XI.h:96 sz_xSetDeviceModifierMappingReq = 8 # /usr/include/X11/extensions/XI.h:97 sz_xSetDeviceModifierMappingReply = 32 # /usr/include/X11/extensions/XI.h:98 sz_xGetDeviceButtonMappingReq = 8 # /usr/include/X11/extensions/XI.h:99 sz_xGetDeviceButtonMappingReply = 32 # /usr/include/X11/extensions/XI.h:100 sz_xSetDeviceButtonMappingReq = 8 # /usr/include/X11/extensions/XI.h:101 sz_xSetDeviceButtonMappingReply = 32 # /usr/include/X11/extensions/XI.h:102 sz_xQueryDeviceStateReq = 8 # /usr/include/X11/extensions/XI.h:103 sz_xQueryDeviceStateReply = 32 # /usr/include/X11/extensions/XI.h:104 sz_xSendExtensionEventReq = 16 # /usr/include/X11/extensions/XI.h:105 sz_xDeviceBellReq = 8 # /usr/include/X11/extensions/XI.h:106 sz_xSetDeviceValuatorsReq = 8 # /usr/include/X11/extensions/XI.h:107 sz_xSetDeviceValuatorsReply = 32 # /usr/include/X11/extensions/XI.h:108 sz_xGetDeviceControlReq = 8 # /usr/include/X11/extensions/XI.h:109 sz_xGetDeviceControlReply = 32 # /usr/include/X11/extensions/XI.h:110 sz_xChangeDeviceControlReq = 8 # /usr/include/X11/extensions/XI.h:111 sz_xChangeDeviceControlReply = 32 # /usr/include/X11/extensions/XI.h:112 Dont_Check = 0 # /usr/include/X11/extensions/XI.h:135 XInput_Initial_Release = 1 # /usr/include/X11/extensions/XI.h:136 XInput_Add_XDeviceBell = 2 # /usr/include/X11/extensions/XI.h:137 XInput_Add_XSetDeviceValuators = 3 # /usr/include/X11/extensions/XI.h:138 XInput_Add_XChangeDeviceControl = 4 # /usr/include/X11/extensions/XI.h:139 XInput_Add_DevicePresenceNotify = 5 # /usr/include/X11/extensions/XI.h:140 XI_Absent = 0 # /usr/include/X11/extensions/XI.h:142 XI_Present = 1 # /usr/include/X11/extensions/XI.h:143 XI_Initial_Release_Major = 1 # /usr/include/X11/extensions/XI.h:145 XI_Initial_Release_Minor = 0 # /usr/include/X11/extensions/XI.h:146 XI_Add_XDeviceBell_Major = 1 # /usr/include/X11/extensions/XI.h:148 XI_Add_XDeviceBell_Minor = 1 # /usr/include/X11/extensions/XI.h:149 XI_Add_XSetDeviceValuators_Major = 1 # /usr/include/X11/extensions/XI.h:151 XI_Add_XSetDeviceValuators_Minor = 2 # /usr/include/X11/extensions/XI.h:152 XI_Add_XChangeDeviceControl_Major = 1 # /usr/include/X11/extensions/XI.h:154 XI_Add_XChangeDeviceControl_Minor = 3 # /usr/include/X11/extensions/XI.h:155 XI_Add_DevicePresenceNotify_Major = 1 # /usr/include/X11/extensions/XI.h:157 XI_Add_DevicePresenceNotify_Minor = 4 # /usr/include/X11/extensions/XI.h:158 DEVICE_RESOLUTION = 1 # /usr/include/X11/extensions/XI.h:160 DEVICE_ABS_CALIB = 2 # /usr/include/X11/extensions/XI.h:161 DEVICE_CORE = 3 # /usr/include/X11/extensions/XI.h:162 DEVICE_ENABLE = 4 # /usr/include/X11/extensions/XI.h:163 DEVICE_ABS_AREA = 5 # /usr/include/X11/extensions/XI.h:164 NoSuchExtension = 1 # /usr/include/X11/extensions/XI.h:166 COUNT = 0 # /usr/include/X11/extensions/XI.h:168 CREATE = 1 # /usr/include/X11/extensions/XI.h:169 NewPointer = 0 # /usr/include/X11/extensions/XI.h:171 NewKeyboard = 1 # /usr/include/X11/extensions/XI.h:172 XPOINTER = 0 # /usr/include/X11/extensions/XI.h:174 XKEYBOARD = 1 # /usr/include/X11/extensions/XI.h:175 UseXKeyboard = 255 # /usr/include/X11/extensions/XI.h:177 IsXPointer = 0 # /usr/include/X11/extensions/XI.h:179 IsXKeyboard = 1 # /usr/include/X11/extensions/XI.h:180 IsXExtensionDevice = 2 # /usr/include/X11/extensions/XI.h:181 IsXExtensionKeyboard = 3 # /usr/include/X11/extensions/XI.h:182 IsXExtensionPointer = 4 # /usr/include/X11/extensions/XI.h:183 AsyncThisDevice = 0 # /usr/include/X11/extensions/XI.h:185 SyncThisDevice = 1 # /usr/include/X11/extensions/XI.h:186 ReplayThisDevice = 2 # /usr/include/X11/extensions/XI.h:187 AsyncOtherDevices = 3 # /usr/include/X11/extensions/XI.h:188 AsyncAll = 4 # /usr/include/X11/extensions/XI.h:189 SyncAll = 5 # /usr/include/X11/extensions/XI.h:190 FollowKeyboard = 3 # /usr/include/X11/extensions/XI.h:192 RevertToFollowKeyboard = 3 # /usr/include/X11/extensions/XI.h:194 DvAccelNum = 1 # /usr/include/X11/extensions/XI.h:197 DvAccelDenom = 2 # /usr/include/X11/extensions/XI.h:198 DvThreshold = 4 # /usr/include/X11/extensions/XI.h:199 DvKeyClickPercent = 1 # /usr/include/X11/extensions/XI.h:201 DvPercent = 2 # /usr/include/X11/extensions/XI.h:202 DvPitch = 4 # /usr/include/X11/extensions/XI.h:203 DvDuration = 8 # /usr/include/X11/extensions/XI.h:204 DvLed = 16 # /usr/include/X11/extensions/XI.h:205 DvLedMode = 32 # /usr/include/X11/extensions/XI.h:206 DvKey = 64 # /usr/include/X11/extensions/XI.h:207 DvAutoRepeatMode = 128 # /usr/include/X11/extensions/XI.h:208 DvString = 1 # /usr/include/X11/extensions/XI.h:210 DvInteger = 1 # /usr/include/X11/extensions/XI.h:212 DeviceMode = 1 # /usr/include/X11/extensions/XI.h:214 Relative = 0 # /usr/include/X11/extensions/XI.h:215 Absolute = 1 # /usr/include/X11/extensions/XI.h:216 ProximityState = 2 # /usr/include/X11/extensions/XI.h:218 InProximity = 0 # /usr/include/X11/extensions/XI.h:219 OutOfProximity = 2 # /usr/include/X11/extensions/XI.h:220 AddToList = 0 # /usr/include/X11/extensions/XI.h:222 DeleteFromList = 1 # /usr/include/X11/extensions/XI.h:223 KeyClass = 0 # /usr/include/X11/extensions/XI.h:225 ButtonClass = 1 # /usr/include/X11/extensions/XI.h:226 ValuatorClass = 2 # /usr/include/X11/extensions/XI.h:227 FeedbackClass = 3 # /usr/include/X11/extensions/XI.h:228 ProximityClass = 4 # /usr/include/X11/extensions/XI.h:229 FocusClass = 5 # /usr/include/X11/extensions/XI.h:230 OtherClass = 6 # /usr/include/X11/extensions/XI.h:231 KbdFeedbackClass = 0 # /usr/include/X11/extensions/XI.h:233 PtrFeedbackClass = 1 # /usr/include/X11/extensions/XI.h:234 StringFeedbackClass = 2 # /usr/include/X11/extensions/XI.h:235 IntegerFeedbackClass = 3 # /usr/include/X11/extensions/XI.h:236 LedFeedbackClass = 4 # /usr/include/X11/extensions/XI.h:237 BellFeedbackClass = 5 # /usr/include/X11/extensions/XI.h:238 _devicePointerMotionHint = 0 # /usr/include/X11/extensions/XI.h:240 _deviceButton1Motion = 1 # /usr/include/X11/extensions/XI.h:241 _deviceButton2Motion = 2 # /usr/include/X11/extensions/XI.h:242 _deviceButton3Motion = 3 # /usr/include/X11/extensions/XI.h:243 _deviceButton4Motion = 4 # /usr/include/X11/extensions/XI.h:244 _deviceButton5Motion = 5 # /usr/include/X11/extensions/XI.h:245 _deviceButtonMotion = 6 # /usr/include/X11/extensions/XI.h:246 _deviceButtonGrab = 7 # /usr/include/X11/extensions/XI.h:247 _deviceOwnerGrabButton = 8 # /usr/include/X11/extensions/XI.h:248 _noExtensionEvent = 9 # /usr/include/X11/extensions/XI.h:249 _devicePresence = 0 # /usr/include/X11/extensions/XI.h:251 DeviceAdded = 0 # /usr/include/X11/extensions/XI.h:253 DeviceRemoved = 1 # /usr/include/X11/extensions/XI.h:254 DeviceEnabled = 2 # /usr/include/X11/extensions/XI.h:255 DeviceDisabled = 3 # /usr/include/X11/extensions/XI.h:256 DeviceUnrecoverable = 4 # /usr/include/X11/extensions/XI.h:257 XI_BadDevice = 0 # /usr/include/X11/extensions/XI.h:259 XI_BadEvent = 1 # /usr/include/X11/extensions/XI.h:260 XI_BadMode = 2 # /usr/include/X11/extensions/XI.h:261 XI_DeviceBusy = 3 # /usr/include/X11/extensions/XI.h:262 XI_BadClass = 4 # /usr/include/X11/extensions/XI.h:263 XEventClass = c_ulong # /usr/include/X11/extensions/XI.h:272 class struct_anon_93(Structure): __slots__ = [ 'present', 'major_version', 'minor_version', ] struct_anon_93._fields_ = [ ('present', c_int), ('major_version', c_short), ('minor_version', c_short), ] XExtensionVersion = struct_anon_93 # /usr/include/X11/extensions/XI.h:285 _deviceKeyPress = 0 # /usr/include/X11/extensions/XInput.h:4902 _deviceKeyRelease = 1 # /usr/include/X11/extensions/XInput.h:4903 _deviceButtonPress = 0 # /usr/include/X11/extensions/XInput.h:4905 _deviceButtonRelease = 1 # /usr/include/X11/extensions/XInput.h:4906 _deviceMotionNotify = 0 # /usr/include/X11/extensions/XInput.h:4908 _deviceFocusIn = 0 # /usr/include/X11/extensions/XInput.h:4910 _deviceFocusOut = 1 # /usr/include/X11/extensions/XInput.h:4911 _proximityIn = 0 # /usr/include/X11/extensions/XInput.h:4913 _proximityOut = 1 # /usr/include/X11/extensions/XInput.h:4914 _deviceStateNotify = 0 # /usr/include/X11/extensions/XInput.h:4916 _deviceMappingNotify = 1 # /usr/include/X11/extensions/XInput.h:4917 _changeDeviceNotify = 2 # /usr/include/X11/extensions/XInput.h:4918 class struct_anon_94(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'deviceid', 'root', 'subwindow', 'time', 'x', 'y', 'x_root', 'y_root', 'state', 'keycode', 'same_screen', 'device_state', 'axes_count', 'first_axis', 'axis_data', ] Display = pyglet.libs.x11.xlib.Display Window = pyglet.libs.x11.xlib.Window XID = pyglet.libs.x11.xlib.XID Time = pyglet.libs.x11.xlib.Time struct_anon_94._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('deviceid', XID), ('root', Window), ('subwindow', Window), ('time', Time), ('x', c_int), ('y', c_int), ('x_root', c_int), ('y_root', c_int), ('state', c_uint), ('keycode', c_uint), ('same_screen', c_int), ('device_state', c_uint), ('axes_count', c_ubyte), ('first_axis', c_ubyte), ('axis_data', c_int * 6), ] XDeviceKeyEvent = struct_anon_94 # /usr/include/X11/extensions/XInput.h:5043 XDeviceKeyPressedEvent = XDeviceKeyEvent # /usr/include/X11/extensions/XInput.h:5045 XDeviceKeyReleasedEvent = XDeviceKeyEvent # /usr/include/X11/extensions/XInput.h:5046 class struct_anon_95(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'deviceid', 'root', 'subwindow', 'time', 'x', 'y', 'x_root', 'y_root', 'state', 'button', 'same_screen', 'device_state', 'axes_count', 'first_axis', 'axis_data', ] struct_anon_95._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('deviceid', XID), ('root', Window), ('subwindow', Window), ('time', Time), ('x', c_int), ('y', c_int), ('x_root', c_int), ('y_root', c_int), ('state', c_uint), ('button', c_uint), ('same_screen', c_int), ('device_state', c_uint), ('axes_count', c_ubyte), ('first_axis', c_ubyte), ('axis_data', c_int * 6), ] XDeviceButtonEvent = struct_anon_95 # /usr/include/X11/extensions/XInput.h:5075 XDeviceButtonPressedEvent = XDeviceButtonEvent # /usr/include/X11/extensions/XInput.h:5077 XDeviceButtonReleasedEvent = XDeviceButtonEvent # /usr/include/X11/extensions/XInput.h:5078 class struct_anon_96(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'deviceid', 'root', 'subwindow', 'time', 'x', 'y', 'x_root', 'y_root', 'state', 'is_hint', 'same_screen', 'device_state', 'axes_count', 'first_axis', 'axis_data', ] struct_anon_96._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('deviceid', XID), ('root', Window), ('subwindow', Window), ('time', Time), ('x', c_int), ('y', c_int), ('x_root', c_int), ('y_root', c_int), ('state', c_uint), ('is_hint', c_char), ('same_screen', c_int), ('device_state', c_uint), ('axes_count', c_ubyte), ('first_axis', c_ubyte), ('axis_data', c_int * 6), ] XDeviceMotionEvent = struct_anon_96 # /usr/include/X11/extensions/XInput.h:5108 class struct_anon_97(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'deviceid', 'mode', 'detail', 'time', ] struct_anon_97._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('deviceid', XID), ('mode', c_int), ('detail', c_int), ('time', Time), ] XDeviceFocusChangeEvent = struct_anon_97 # /usr/include/X11/extensions/XInput.h:5133 XDeviceFocusInEvent = XDeviceFocusChangeEvent # /usr/include/X11/extensions/XInput.h:5135 XDeviceFocusOutEvent = XDeviceFocusChangeEvent # /usr/include/X11/extensions/XInput.h:5136 class struct_anon_98(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'deviceid', 'root', 'subwindow', 'time', 'x', 'y', 'x_root', 'y_root', 'state', 'same_screen', 'device_state', 'axes_count', 'first_axis', 'axis_data', ] struct_anon_98._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('deviceid', XID), ('root', Window), ('subwindow', Window), ('time', Time), ('x', c_int), ('y', c_int), ('x_root', c_int), ('y_root', c_int), ('state', c_uint), ('same_screen', c_int), ('device_state', c_uint), ('axes_count', c_ubyte), ('first_axis', c_ubyte), ('axis_data', c_int * 6), ] XProximityNotifyEvent = struct_anon_98 # /usr/include/X11/extensions/XInput.h:5164 XProximityInEvent = XProximityNotifyEvent # /usr/include/X11/extensions/XInput.h:5165 XProximityOutEvent = XProximityNotifyEvent # /usr/include/X11/extensions/XInput.h:5166 class struct_anon_99(Structure): __slots__ = [ 'class', 'length', ] struct_anon_99._fields_ = [ ('class', c_ubyte), ('length', c_ubyte), ] XInputClass = struct_anon_99 # /usr/include/X11/extensions/XInput.h:5183 class struct_anon_100(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'deviceid', 'time', 'num_classes', 'data', ] struct_anon_100._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('deviceid', XID), ('time', Time), ('num_classes', c_int), ('data', c_char * 64), ] XDeviceStateNotifyEvent = struct_anon_100 # /usr/include/X11/extensions/XInput.h:5195 class struct_anon_101(Structure): __slots__ = [ 'class', 'length', 'num_valuators', 'mode', 'valuators', ] struct_anon_101._fields_ = [ ('class', c_ubyte), ('length', c_ubyte), ('num_valuators', c_ubyte), ('mode', c_ubyte), ('valuators', c_int * 6), ] XValuatorStatus = struct_anon_101 # /usr/include/X11/extensions/XInput.h:5207 class struct_anon_102(Structure): __slots__ = [ 'class', 'length', 'num_keys', 'keys', ] struct_anon_102._fields_ = [ ('class', c_ubyte), ('length', c_ubyte), ('num_keys', c_short), ('keys', c_char * 32), ] XKeyStatus = struct_anon_102 # /usr/include/X11/extensions/XInput.h:5218 class struct_anon_103(Structure): __slots__ = [ 'class', 'length', 'num_buttons', 'buttons', ] struct_anon_103._fields_ = [ ('class', c_ubyte), ('length', c_ubyte), ('num_buttons', c_short), ('buttons', c_char * 32), ] XButtonStatus = struct_anon_103 # /usr/include/X11/extensions/XInput.h:5229 class struct_anon_104(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'deviceid', 'time', 'request', 'first_keycode', 'count', ] struct_anon_104._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('deviceid', XID), ('time', Time), ('request', c_int), ('first_keycode', c_int), ('count', c_int), ] XDeviceMappingEvent = struct_anon_104 # /usr/include/X11/extensions/XInput.h:5250 class struct_anon_105(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'deviceid', 'time', 'request', ] struct_anon_105._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('deviceid', XID), ('time', Time), ('request', c_int), ] XChangeDeviceNotifyEvent = struct_anon_105 # /usr/include/X11/extensions/XInput.h:5268 class struct_anon_106(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'time', 'devchange', 'deviceid', 'control', ] struct_anon_106._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('time', Time), ('devchange', c_int), ('deviceid', XID), ('control', XID), ] XDevicePresenceNotifyEvent = struct_anon_106 # /usr/include/X11/extensions/XInput.h:5293 class struct_anon_107(Structure): __slots__ = [ 'class', 'length', 'id', ] struct_anon_107._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ] XFeedbackState = struct_anon_107 # /usr/include/X11/extensions/XInput.h:5311 class struct_anon_108(Structure): __slots__ = [ 'class', 'length', 'id', 'click', 'percent', 'pitch', 'duration', 'led_mask', 'global_auto_repeat', 'auto_repeats', ] struct_anon_108._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('click', c_int), ('percent', c_int), ('pitch', c_int), ('duration', c_int), ('led_mask', c_int), ('global_auto_repeat', c_int), ('auto_repeats', c_char * 32), ] XKbdFeedbackState = struct_anon_108 # /usr/include/X11/extensions/XInput.h:5328 class struct_anon_109(Structure): __slots__ = [ 'class', 'length', 'id', 'accelNum', 'accelDenom', 'threshold', ] struct_anon_109._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('accelNum', c_int), ('accelDenom', c_int), ('threshold', c_int), ] XPtrFeedbackState = struct_anon_109 # /usr/include/X11/extensions/XInput.h:5341 class struct_anon_110(Structure): __slots__ = [ 'class', 'length', 'id', 'resolution', 'minVal', 'maxVal', ] struct_anon_110._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('resolution', c_int), ('minVal', c_int), ('maxVal', c_int), ] XIntegerFeedbackState = struct_anon_110 # /usr/include/X11/extensions/XInput.h:5354 class struct_anon_111(Structure): __slots__ = [ 'class', 'length', 'id', 'max_symbols', 'num_syms_supported', 'syms_supported', ] KeySym = pyglet.libs.x11.xlib.KeySym struct_anon_111._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('max_symbols', c_int), ('num_syms_supported', c_int), ('syms_supported', POINTER(KeySym)), ] XStringFeedbackState = struct_anon_111 # /usr/include/X11/extensions/XInput.h:5367 class struct_anon_112(Structure): __slots__ = [ 'class', 'length', 'id', 'percent', 'pitch', 'duration', ] struct_anon_112._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('percent', c_int), ('pitch', c_int), ('duration', c_int), ] XBellFeedbackState = struct_anon_112 # /usr/include/X11/extensions/XInput.h:5380 class struct_anon_113(Structure): __slots__ = [ 'class', 'length', 'id', 'led_values', 'led_mask', ] struct_anon_113._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('led_values', c_int), ('led_mask', c_int), ] XLedFeedbackState = struct_anon_113 # /usr/include/X11/extensions/XInput.h:5392 class struct_anon_114(Structure): __slots__ = [ 'class', 'length', 'id', ] struct_anon_114._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ] XFeedbackControl = struct_anon_114 # /usr/include/X11/extensions/XInput.h:5402 class struct_anon_115(Structure): __slots__ = [ 'class', 'length', 'id', 'accelNum', 'accelDenom', 'threshold', ] struct_anon_115._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('accelNum', c_int), ('accelDenom', c_int), ('threshold', c_int), ] XPtrFeedbackControl = struct_anon_115 # /usr/include/X11/extensions/XInput.h:5415 class struct_anon_116(Structure): __slots__ = [ 'class', 'length', 'id', 'click', 'percent', 'pitch', 'duration', 'led_mask', 'led_value', 'key', 'auto_repeat_mode', ] struct_anon_116._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('click', c_int), ('percent', c_int), ('pitch', c_int), ('duration', c_int), ('led_mask', c_int), ('led_value', c_int), ('key', c_int), ('auto_repeat_mode', c_int), ] XKbdFeedbackControl = struct_anon_116 # /usr/include/X11/extensions/XInput.h:5433 class struct_anon_117(Structure): __slots__ = [ 'class', 'length', 'id', 'num_keysyms', 'syms_to_display', ] struct_anon_117._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('num_keysyms', c_int), ('syms_to_display', POINTER(KeySym)), ] XStringFeedbackControl = struct_anon_117 # /usr/include/X11/extensions/XInput.h:5445 class struct_anon_118(Structure): __slots__ = [ 'class', 'length', 'id', 'int_to_display', ] struct_anon_118._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('int_to_display', c_int), ] XIntegerFeedbackControl = struct_anon_118 # /usr/include/X11/extensions/XInput.h:5456 class struct_anon_119(Structure): __slots__ = [ 'class', 'length', 'id', 'percent', 'pitch', 'duration', ] struct_anon_119._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('percent', c_int), ('pitch', c_int), ('duration', c_int), ] XBellFeedbackControl = struct_anon_119 # /usr/include/X11/extensions/XInput.h:5469 class struct_anon_120(Structure): __slots__ = [ 'class', 'length', 'id', 'led_mask', 'led_values', ] struct_anon_120._fields_ = [ ('class', XID), ('length', c_int), ('id', XID), ('led_mask', c_int), ('led_values', c_int), ] XLedFeedbackControl = struct_anon_120 # /usr/include/X11/extensions/XInput.h:5481 class struct_anon_121(Structure): __slots__ = [ 'control', 'length', ] struct_anon_121._fields_ = [ ('control', XID), ('length', c_int), ] XDeviceControl = struct_anon_121 # /usr/include/X11/extensions/XInput.h:5492 class struct_anon_122(Structure): __slots__ = [ 'control', 'length', 'first_valuator', 'num_valuators', 'resolutions', ] struct_anon_122._fields_ = [ ('control', XID), ('length', c_int), ('first_valuator', c_int), ('num_valuators', c_int), ('resolutions', POINTER(c_int)), ] XDeviceResolutionControl = struct_anon_122 # /usr/include/X11/extensions/XInput.h:5500 class struct_anon_123(Structure): __slots__ = [ 'control', 'length', 'num_valuators', 'resolutions', 'min_resolutions', 'max_resolutions', ] struct_anon_123._fields_ = [ ('control', XID), ('length', c_int), ('num_valuators', c_int), ('resolutions', POINTER(c_int)), ('min_resolutions', POINTER(c_int)), ('max_resolutions', POINTER(c_int)), ] XDeviceResolutionState = struct_anon_123 # /usr/include/X11/extensions/XInput.h:5509 class struct_anon_124(Structure): __slots__ = [ 'control', 'length', 'min_x', 'max_x', 'min_y', 'max_y', 'flip_x', 'flip_y', 'rotation', 'button_threshold', ] struct_anon_124._fields_ = [ ('control', XID), ('length', c_int), ('min_x', c_int), ('max_x', c_int), ('min_y', c_int), ('max_y', c_int), ('flip_x', c_int), ('flip_y', c_int), ('rotation', c_int), ('button_threshold', c_int), ] XDeviceAbsCalibControl = struct_anon_124 # /usr/include/X11/extensions/XInput.h:5522 class struct_anon_125(Structure): __slots__ = [ 'control', 'length', 'min_x', 'max_x', 'min_y', 'max_y', 'flip_x', 'flip_y', 'rotation', 'button_threshold', ] struct_anon_125._fields_ = [ ('control', XID), ('length', c_int), ('min_x', c_int), ('max_x', c_int), ('min_y', c_int), ('max_y', c_int), ('flip_x', c_int), ('flip_y', c_int), ('rotation', c_int), ('button_threshold', c_int), ] XDeviceAbsCalibState = struct_anon_125 # /usr/include/X11/extensions/XInput.h:5522 class struct_anon_126(Structure): __slots__ = [ 'control', 'length', 'offset_x', 'offset_y', 'width', 'height', 'screen', 'following', ] struct_anon_126._fields_ = [ ('control', XID), ('length', c_int), ('offset_x', c_int), ('offset_y', c_int), ('width', c_int), ('height', c_int), ('screen', c_int), ('following', XID), ] XDeviceAbsAreaControl = struct_anon_126 # /usr/include/X11/extensions/XInput.h:5533 class struct_anon_127(Structure): __slots__ = [ 'control', 'length', 'offset_x', 'offset_y', 'width', 'height', 'screen', 'following', ] struct_anon_127._fields_ = [ ('control', XID), ('length', c_int), ('offset_x', c_int), ('offset_y', c_int), ('width', c_int), ('height', c_int), ('screen', c_int), ('following', XID), ] XDeviceAbsAreaState = struct_anon_127 # /usr/include/X11/extensions/XInput.h:5533 class struct_anon_128(Structure): __slots__ = [ 'control', 'length', 'status', ] struct_anon_128._fields_ = [ ('control', XID), ('length', c_int), ('status', c_int), ] XDeviceCoreControl = struct_anon_128 # /usr/include/X11/extensions/XInput.h:5539 class struct_anon_129(Structure): __slots__ = [ 'control', 'length', 'status', 'iscore', ] struct_anon_129._fields_ = [ ('control', XID), ('length', c_int), ('status', c_int), ('iscore', c_int), ] XDeviceCoreState = struct_anon_129 # /usr/include/X11/extensions/XInput.h:5546 class struct_anon_130(Structure): __slots__ = [ 'control', 'length', 'enable', ] struct_anon_130._fields_ = [ ('control', XID), ('length', c_int), ('enable', c_int), ] XDeviceEnableControl = struct_anon_130 # /usr/include/X11/extensions/XInput.h:5552 class struct_anon_131(Structure): __slots__ = [ 'control', 'length', 'enable', ] struct_anon_131._fields_ = [ ('control', XID), ('length', c_int), ('enable', c_int), ] XDeviceEnableState = struct_anon_131 # /usr/include/X11/extensions/XInput.h:5552 class struct__XAnyClassinfo(Structure): __slots__ = [ ] struct__XAnyClassinfo._fields_ = [ ('_opaque_struct', c_int) ] class struct__XAnyClassinfo(Structure): __slots__ = [ ] struct__XAnyClassinfo._fields_ = [ ('_opaque_struct', c_int) ] XAnyClassPtr = POINTER(struct__XAnyClassinfo) # /usr/include/X11/extensions/XInput.h:5564 class struct__XAnyClassinfo(Structure): __slots__ = [ 'class', 'length', ] struct__XAnyClassinfo._fields_ = [ ('class', XID), ('length', c_int), ] XAnyClassInfo = struct__XAnyClassinfo # /usr/include/X11/extensions/XInput.h:5573 class struct__XDeviceInfo(Structure): __slots__ = [ ] struct__XDeviceInfo._fields_ = [ ('_opaque_struct', c_int) ] class struct__XDeviceInfo(Structure): __slots__ = [ ] struct__XDeviceInfo._fields_ = [ ('_opaque_struct', c_int) ] XDeviceInfoPtr = POINTER(struct__XDeviceInfo) # /usr/include/X11/extensions/XInput.h:5575 class struct__XDeviceInfo(Structure): __slots__ = [ 'id', 'type', 'name', 'num_classes', 'use', 'inputclassinfo', ] Atom = pyglet.libs.x11.xlib.Atom struct__XDeviceInfo._fields_ = [ ('id', XID), ('type', Atom), ('name', c_char_p), ('num_classes', c_int), ('use', c_int), ('inputclassinfo', XAnyClassPtr), ] XDeviceInfo = struct__XDeviceInfo # /usr/include/X11/extensions/XInput.h:5585 class struct__XKeyInfo(Structure): __slots__ = [ ] struct__XKeyInfo._fields_ = [ ('_opaque_struct', c_int) ] class struct__XKeyInfo(Structure): __slots__ = [ ] struct__XKeyInfo._fields_ = [ ('_opaque_struct', c_int) ] XKeyInfoPtr = POINTER(struct__XKeyInfo) # /usr/include/X11/extensions/XInput.h:5587 class struct__XKeyInfo(Structure): __slots__ = [ 'class', 'length', 'min_keycode', 'max_keycode', 'num_keys', ] struct__XKeyInfo._fields_ = [ ('class', XID), ('length', c_int), ('min_keycode', c_ushort), ('max_keycode', c_ushort), ('num_keys', c_ushort), ] XKeyInfo = struct__XKeyInfo # /usr/include/X11/extensions/XInput.h:5600 class struct__XButtonInfo(Structure): __slots__ = [ ] struct__XButtonInfo._fields_ = [ ('_opaque_struct', c_int) ] class struct__XButtonInfo(Structure): __slots__ = [ ] struct__XButtonInfo._fields_ = [ ('_opaque_struct', c_int) ] XButtonInfoPtr = POINTER(struct__XButtonInfo) # /usr/include/X11/extensions/XInput.h:5602 class struct__XButtonInfo(Structure): __slots__ = [ 'class', 'length', 'num_buttons', ] struct__XButtonInfo._fields_ = [ ('class', XID), ('length', c_int), ('num_buttons', c_short), ] XButtonInfo = struct__XButtonInfo # /usr/include/X11/extensions/XInput.h:5612 class struct__XAxisInfo(Structure): __slots__ = [ ] struct__XAxisInfo._fields_ = [ ('_opaque_struct', c_int) ] class struct__XAxisInfo(Structure): __slots__ = [ ] struct__XAxisInfo._fields_ = [ ('_opaque_struct', c_int) ] XAxisInfoPtr = POINTER(struct__XAxisInfo) # /usr/include/X11/extensions/XInput.h:5614 class struct__XAxisInfo(Structure): __slots__ = [ 'resolution', 'min_value', 'max_value', ] struct__XAxisInfo._fields_ = [ ('resolution', c_int), ('min_value', c_int), ('max_value', c_int), ] XAxisInfo = struct__XAxisInfo # /usr/include/X11/extensions/XInput.h:5620 class struct__XValuatorInfo(Structure): __slots__ = [ ] struct__XValuatorInfo._fields_ = [ ('_opaque_struct', c_int) ] class struct__XValuatorInfo(Structure): __slots__ = [ ] struct__XValuatorInfo._fields_ = [ ('_opaque_struct', c_int) ] XValuatorInfoPtr = POINTER(struct__XValuatorInfo) # /usr/include/X11/extensions/XInput.h:5622 class struct__XValuatorInfo(Structure): __slots__ = [ 'class', 'length', 'num_axes', 'mode', 'motion_buffer', 'axes', ] struct__XValuatorInfo._fields_ = [ ('class', XID), ('length', c_int), ('num_axes', c_ubyte), ('mode', c_ubyte), ('motion_buffer', c_ulong), ('axes', XAxisInfoPtr), ] XValuatorInfo = struct__XValuatorInfo # /usr/include/X11/extensions/XInput.h:5636 class struct_anon_132(Structure): __slots__ = [ 'input_class', 'event_type_base', ] struct_anon_132._fields_ = [ ('input_class', c_ubyte), ('event_type_base', c_ubyte), ] XInputClassInfo = struct_anon_132 # /usr/include/X11/extensions/XInput.h:5653 class struct_anon_133(Structure): __slots__ = [ 'device_id', 'num_classes', 'classes', ] struct_anon_133._fields_ = [ ('device_id', XID), ('num_classes', c_int), ('classes', POINTER(XInputClassInfo)), ] XDevice = struct_anon_133 # /usr/include/X11/extensions/XInput.h:5659 class struct_anon_134(Structure): __slots__ = [ 'event_type', 'device', ] struct_anon_134._fields_ = [ ('event_type', XEventClass), ('device', XID), ] XEventList = struct_anon_134 # /usr/include/X11/extensions/XInput.h:5672 class struct_anon_135(Structure): __slots__ = [ 'time', 'data', ] struct_anon_135._fields_ = [ ('time', Time), ('data', POINTER(c_int)), ] XDeviceTimeCoord = struct_anon_135 # /usr/include/X11/extensions/XInput.h:5685 class struct_anon_136(Structure): __slots__ = [ 'device_id', 'num_classes', 'data', ] struct_anon_136._fields_ = [ ('device_id', XID), ('num_classes', c_int), ('data', POINTER(XInputClass)), ] XDeviceState = struct_anon_136 # /usr/include/X11/extensions/XInput.h:5699 class struct_anon_137(Structure): __slots__ = [ 'class', 'length', 'num_valuators', 'mode', 'valuators', ] struct_anon_137._fields_ = [ ('class', c_ubyte), ('length', c_ubyte), ('num_valuators', c_ubyte), ('mode', c_ubyte), ('valuators', POINTER(c_int)), ] XValuatorState = struct_anon_137 # /usr/include/X11/extensions/XInput.h:5722 class struct_anon_138(Structure): __slots__ = [ 'class', 'length', 'num_keys', 'keys', ] struct_anon_138._fields_ = [ ('class', c_ubyte), ('length', c_ubyte), ('num_keys', c_short), ('keys', c_char * 32), ] XKeyState = struct_anon_138 # /usr/include/X11/extensions/XInput.h:5733 class struct_anon_139(Structure): __slots__ = [ 'class', 'length', 'num_buttons', 'buttons', ] struct_anon_139._fields_ = [ ('class', c_ubyte), ('length', c_ubyte), ('num_buttons', c_short), ('buttons', c_char * 32), ] XButtonState = struct_anon_139 # /usr/include/X11/extensions/XInput.h:5744 # /usr/include/X11/extensions/XInput.h:5754 XChangeKeyboardDevice = _lib.XChangeKeyboardDevice XChangeKeyboardDevice.restype = c_int XChangeKeyboardDevice.argtypes = [POINTER(Display), POINTER(XDevice)] # /usr/include/X11/extensions/XInput.h:5759 XChangePointerDevice = _lib.XChangePointerDevice XChangePointerDevice.restype = c_int XChangePointerDevice.argtypes = [POINTER(Display), POINTER(XDevice), c_int, c_int] # /usr/include/X11/extensions/XInput.h:5766 XGrabDevice = _lib.XGrabDevice XGrabDevice.restype = c_int XGrabDevice.argtypes = [POINTER(Display), POINTER(XDevice), Window, c_int, c_int, POINTER(XEventClass), c_int, c_int, Time] # /usr/include/X11/extensions/XInput.h:5778 XUngrabDevice = _lib.XUngrabDevice XUngrabDevice.restype = c_int XUngrabDevice.argtypes = [POINTER(Display), POINTER(XDevice), Time] # /usr/include/X11/extensions/XInput.h:5784 XGrabDeviceKey = _lib.XGrabDeviceKey XGrabDeviceKey.restype = c_int XGrabDeviceKey.argtypes = [POINTER(Display), POINTER(XDevice), c_uint, c_uint, POINTER(XDevice), Window, c_int, c_uint, POINTER(XEventClass), c_int, c_int] # /usr/include/X11/extensions/XInput.h:5798 XUngrabDeviceKey = _lib.XUngrabDeviceKey XUngrabDeviceKey.restype = c_int XUngrabDeviceKey.argtypes = [POINTER(Display), POINTER(XDevice), c_uint, c_uint, POINTER(XDevice), Window] # /usr/include/X11/extensions/XInput.h:5807 XGrabDeviceButton = _lib.XGrabDeviceButton XGrabDeviceButton.restype = c_int XGrabDeviceButton.argtypes = [POINTER(Display), POINTER(XDevice), c_uint, c_uint, POINTER(XDevice), Window, c_int, c_uint, POINTER(XEventClass), c_int, c_int] # /usr/include/X11/extensions/XInput.h:5821 XUngrabDeviceButton = _lib.XUngrabDeviceButton XUngrabDeviceButton.restype = c_int XUngrabDeviceButton.argtypes = [POINTER(Display), POINTER(XDevice), c_uint, c_uint, POINTER(XDevice), Window] # /usr/include/X11/extensions/XInput.h:5830 XAllowDeviceEvents = _lib.XAllowDeviceEvents XAllowDeviceEvents.restype = c_int XAllowDeviceEvents.argtypes = [POINTER(Display), POINTER(XDevice), c_int, Time] # /usr/include/X11/extensions/XInput.h:5837 XGetDeviceFocus = _lib.XGetDeviceFocus XGetDeviceFocus.restype = c_int XGetDeviceFocus.argtypes = [POINTER(Display), POINTER(XDevice), POINTER(Window), POINTER(c_int), POINTER(Time)] # /usr/include/X11/extensions/XInput.h:5845 XSetDeviceFocus = _lib.XSetDeviceFocus XSetDeviceFocus.restype = c_int XSetDeviceFocus.argtypes = [POINTER(Display), POINTER(XDevice), Window, c_int, Time] # /usr/include/X11/extensions/XInput.h:5853 XGetFeedbackControl = _lib.XGetFeedbackControl XGetFeedbackControl.restype = POINTER(XFeedbackState) XGetFeedbackControl.argtypes = [POINTER(Display), POINTER(XDevice), POINTER(c_int)] # /usr/include/X11/extensions/XInput.h:5859 XFreeFeedbackList = _lib.XFreeFeedbackList XFreeFeedbackList.restype = None XFreeFeedbackList.argtypes = [POINTER(XFeedbackState)] # /usr/include/X11/extensions/XInput.h:5863 XChangeFeedbackControl = _lib.XChangeFeedbackControl XChangeFeedbackControl.restype = c_int XChangeFeedbackControl.argtypes = [POINTER(Display), POINTER(XDevice), c_ulong, POINTER(XFeedbackControl)] # /usr/include/X11/extensions/XInput.h:5870 XDeviceBell = _lib.XDeviceBell XDeviceBell.restype = c_int XDeviceBell.argtypes = [POINTER(Display), POINTER(XDevice), XID, XID, c_int] KeyCode = pyglet.libs.x11.xlib.KeyCode # /usr/include/X11/extensions/XInput.h:5878 XGetDeviceKeyMapping = _lib.XGetDeviceKeyMapping XGetDeviceKeyMapping.restype = POINTER(KeySym) XGetDeviceKeyMapping.argtypes = [POINTER(Display), POINTER(XDevice), KeyCode, c_int, POINTER(c_int)] # /usr/include/X11/extensions/XInput.h:5890 XChangeDeviceKeyMapping = _lib.XChangeDeviceKeyMapping XChangeDeviceKeyMapping.restype = c_int XChangeDeviceKeyMapping.argtypes = [POINTER(Display), POINTER(XDevice), c_int, c_int, POINTER(KeySym), c_int] XModifierKeymap = pyglet.libs.x11.xlib.XModifierKeymap # /usr/include/X11/extensions/XInput.h:5899 XGetDeviceModifierMapping = _lib.XGetDeviceModifierMapping XGetDeviceModifierMapping.restype = POINTER(XModifierKeymap) XGetDeviceModifierMapping.argtypes = [POINTER(Display), POINTER(XDevice)] # /usr/include/X11/extensions/XInput.h:5904 XSetDeviceModifierMapping = _lib.XSetDeviceModifierMapping XSetDeviceModifierMapping.restype = c_int XSetDeviceModifierMapping.argtypes = [POINTER(Display), POINTER(XDevice), POINTER(XModifierKeymap)] # /usr/include/X11/extensions/XInput.h:5910 XSetDeviceButtonMapping = _lib.XSetDeviceButtonMapping XSetDeviceButtonMapping.restype = c_int XSetDeviceButtonMapping.argtypes = [POINTER(Display), POINTER(XDevice), POINTER(c_ubyte), c_int] # /usr/include/X11/extensions/XInput.h:5917 XGetDeviceButtonMapping = _lib.XGetDeviceButtonMapping XGetDeviceButtonMapping.restype = c_int XGetDeviceButtonMapping.argtypes = [POINTER(Display), POINTER(XDevice), POINTER(c_ubyte), c_uint] # /usr/include/X11/extensions/XInput.h:5924 XQueryDeviceState = _lib.XQueryDeviceState XQueryDeviceState.restype = POINTER(XDeviceState) XQueryDeviceState.argtypes = [POINTER(Display), POINTER(XDevice)] # /usr/include/X11/extensions/XInput.h:5929 XFreeDeviceState = _lib.XFreeDeviceState XFreeDeviceState.restype = None XFreeDeviceState.argtypes = [POINTER(XDeviceState)] # /usr/include/X11/extensions/XInput.h:5933 XGetExtensionVersion = _lib.XGetExtensionVersion XGetExtensionVersion.restype = POINTER(XExtensionVersion) XGetExtensionVersion.argtypes = [POINTER(Display), c_char_p] # /usr/include/X11/extensions/XInput.h:5938 XListInputDevices = _lib.XListInputDevices XListInputDevices.restype = POINTER(XDeviceInfo) XListInputDevices.argtypes = [POINTER(Display), POINTER(c_int)] # /usr/include/X11/extensions/XInput.h:5943 XFreeDeviceList = _lib.XFreeDeviceList XFreeDeviceList.restype = None XFreeDeviceList.argtypes = [POINTER(XDeviceInfo)] # /usr/include/X11/extensions/XInput.h:5947 XOpenDevice = _lib.XOpenDevice XOpenDevice.restype = POINTER(XDevice) XOpenDevice.argtypes = [POINTER(Display), XID] # /usr/include/X11/extensions/XInput.h:5952 XCloseDevice = _lib.XCloseDevice XCloseDevice.restype = c_int XCloseDevice.argtypes = [POINTER(Display), POINTER(XDevice)] # /usr/include/X11/extensions/XInput.h:5957 XSetDeviceMode = _lib.XSetDeviceMode XSetDeviceMode.restype = c_int XSetDeviceMode.argtypes = [POINTER(Display), POINTER(XDevice), c_int] # /usr/include/X11/extensions/XInput.h:5963 XSetDeviceValuators = _lib.XSetDeviceValuators XSetDeviceValuators.restype = c_int XSetDeviceValuators.argtypes = [POINTER(Display), POINTER(XDevice), POINTER(c_int), c_int, c_int] # /usr/include/X11/extensions/XInput.h:5971 XGetDeviceControl = _lib.XGetDeviceControl XGetDeviceControl.restype = POINTER(XDeviceControl) XGetDeviceControl.argtypes = [POINTER(Display), POINTER(XDevice), c_int] # /usr/include/X11/extensions/XInput.h:5977 XChangeDeviceControl = _lib.XChangeDeviceControl XChangeDeviceControl.restype = c_int XChangeDeviceControl.argtypes = [POINTER(Display), POINTER(XDevice), c_int, POINTER(XDeviceControl)] # /usr/include/X11/extensions/XInput.h:5984 XSelectExtensionEvent = _lib.XSelectExtensionEvent XSelectExtensionEvent.restype = c_int XSelectExtensionEvent.argtypes = [POINTER(Display), Window, POINTER(XEventClass), c_int] # /usr/include/X11/extensions/XInput.h:5991 XGetSelectedExtensionEvents = _lib.XGetSelectedExtensionEvents XGetSelectedExtensionEvents.restype = c_int XGetSelectedExtensionEvents.argtypes = [POINTER(Display), Window, POINTER(c_int), POINTER(POINTER(XEventClass)), POINTER(c_int), POINTER(POINTER(XEventClass))] # /usr/include/X11/extensions/XInput.h:6000 XChangeDeviceDontPropagateList = _lib.XChangeDeviceDontPropagateList XChangeDeviceDontPropagateList.restype = c_int XChangeDeviceDontPropagateList.argtypes = [POINTER(Display), Window, c_int, POINTER(XEventClass), c_int] # /usr/include/X11/extensions/XInput.h:6008 XGetDeviceDontPropagateList = _lib.XGetDeviceDontPropagateList XGetDeviceDontPropagateList.restype = POINTER(XEventClass) XGetDeviceDontPropagateList.argtypes = [POINTER(Display), Window, POINTER(c_int)] XEvent = pyglet.libs.x11.xlib.XEvent # /usr/include/X11/extensions/XInput.h:6014 XSendExtensionEvent = _lib.XSendExtensionEvent XSendExtensionEvent.restype = c_int XSendExtensionEvent.argtypes = [POINTER(Display), POINTER(XDevice), Window, c_int, c_int, POINTER(XEventClass), POINTER(XEvent)] # /usr/include/X11/extensions/XInput.h:6024 XGetDeviceMotionEvents = _lib.XGetDeviceMotionEvents XGetDeviceMotionEvents.restype = POINTER(XDeviceTimeCoord) XGetDeviceMotionEvents.argtypes = [POINTER(Display), POINTER(XDevice), Time, Time, POINTER(c_int), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/extensions/XInput.h:6034 XFreeDeviceMotionEvents = _lib.XFreeDeviceMotionEvents XFreeDeviceMotionEvents.restype = None XFreeDeviceMotionEvents.argtypes = [POINTER(XDeviceTimeCoord)] # /usr/include/X11/extensions/XInput.h:6038 XFreeDeviceControl = _lib.XFreeDeviceControl XFreeDeviceControl.restype = None XFreeDeviceControl.argtypes = [POINTER(XDeviceControl)] __all__ = ['sz_xGetExtensionVersionReq', 'sz_xGetExtensionVersionReply', 'sz_xListInputDevicesReq', 'sz_xListInputDevicesReply', 'sz_xOpenDeviceReq', 'sz_xOpenDeviceReply', 'sz_xCloseDeviceReq', 'sz_xSetDeviceModeReq', 'sz_xSetDeviceModeReply', 'sz_xSelectExtensionEventReq', 'sz_xGetSelectedExtensionEventsReq', 'sz_xGetSelectedExtensionEventsReply', 'sz_xChangeDeviceDontPropagateListReq', 'sz_xGetDeviceDontPropagateListReq', 'sz_xGetDeviceDontPropagateListReply', 'sz_xGetDeviceMotionEventsReq', 'sz_xGetDeviceMotionEventsReply', 'sz_xChangeKeyboardDeviceReq', 'sz_xChangeKeyboardDeviceReply', 'sz_xChangePointerDeviceReq', 'sz_xChangePointerDeviceReply', 'sz_xGrabDeviceReq', 'sz_xGrabDeviceReply', 'sz_xUngrabDeviceReq', 'sz_xGrabDeviceKeyReq', 'sz_xGrabDeviceKeyReply', 'sz_xUngrabDeviceKeyReq', 'sz_xGrabDeviceButtonReq', 'sz_xGrabDeviceButtonReply', 'sz_xUngrabDeviceButtonReq', 'sz_xAllowDeviceEventsReq', 'sz_xGetDeviceFocusReq', 'sz_xGetDeviceFocusReply', 'sz_xSetDeviceFocusReq', 'sz_xGetFeedbackControlReq', 'sz_xGetFeedbackControlReply', 'sz_xChangeFeedbackControlReq', 'sz_xGetDeviceKeyMappingReq', 'sz_xGetDeviceKeyMappingReply', 'sz_xChangeDeviceKeyMappingReq', 'sz_xGetDeviceModifierMappingReq', 'sz_xSetDeviceModifierMappingReq', 'sz_xSetDeviceModifierMappingReply', 'sz_xGetDeviceButtonMappingReq', 'sz_xGetDeviceButtonMappingReply', 'sz_xSetDeviceButtonMappingReq', 'sz_xSetDeviceButtonMappingReply', 'sz_xQueryDeviceStateReq', 'sz_xQueryDeviceStateReply', 'sz_xSendExtensionEventReq', 'sz_xDeviceBellReq', 'sz_xSetDeviceValuatorsReq', 'sz_xSetDeviceValuatorsReply', 'sz_xGetDeviceControlReq', 'sz_xGetDeviceControlReply', 'sz_xChangeDeviceControlReq', 'sz_xChangeDeviceControlReply', 'Dont_Check', 'XInput_Initial_Release', 'XInput_Add_XDeviceBell', 'XInput_Add_XSetDeviceValuators', 'XInput_Add_XChangeDeviceControl', 'XInput_Add_DevicePresenceNotify', 'XI_Absent', 'XI_Present', 'XI_Initial_Release_Major', 'XI_Initial_Release_Minor', 'XI_Add_XDeviceBell_Major', 'XI_Add_XDeviceBell_Minor', 'XI_Add_XSetDeviceValuators_Major', 'XI_Add_XSetDeviceValuators_Minor', 'XI_Add_XChangeDeviceControl_Major', 'XI_Add_XChangeDeviceControl_Minor', 'XI_Add_DevicePresenceNotify_Major', 'XI_Add_DevicePresenceNotify_Minor', 'DEVICE_RESOLUTION', 'DEVICE_ABS_CALIB', 'DEVICE_CORE', 'DEVICE_ENABLE', 'DEVICE_ABS_AREA', 'NoSuchExtension', 'COUNT', 'CREATE', 'NewPointer', 'NewKeyboard', 'XPOINTER', 'XKEYBOARD', 'UseXKeyboard', 'IsXPointer', 'IsXKeyboard', 'IsXExtensionDevice', 'IsXExtensionKeyboard', 'IsXExtensionPointer', 'AsyncThisDevice', 'SyncThisDevice', 'ReplayThisDevice', 'AsyncOtherDevices', 'AsyncAll', 'SyncAll', 'FollowKeyboard', 'RevertToFollowKeyboard', 'DvAccelNum', 'DvAccelDenom', 'DvThreshold', 'DvKeyClickPercent', 'DvPercent', 'DvPitch', 'DvDuration', 'DvLed', 'DvLedMode', 'DvKey', 'DvAutoRepeatMode', 'DvString', 'DvInteger', 'DeviceMode', 'Relative', 'Absolute', 'ProximityState', 'InProximity', 'OutOfProximity', 'AddToList', 'DeleteFromList', 'KeyClass', 'ButtonClass', 'ValuatorClass', 'FeedbackClass', 'ProximityClass', 'FocusClass', 'OtherClass', 'KbdFeedbackClass', 'PtrFeedbackClass', 'StringFeedbackClass', 'IntegerFeedbackClass', 'LedFeedbackClass', 'BellFeedbackClass', '_devicePointerMotionHint', '_deviceButton1Motion', '_deviceButton2Motion', '_deviceButton3Motion', '_deviceButton4Motion', '_deviceButton5Motion', '_deviceButtonMotion', '_deviceButtonGrab', '_deviceOwnerGrabButton', '_noExtensionEvent', '_devicePresence', 'DeviceAdded', 'DeviceRemoved', 'DeviceEnabled', 'DeviceDisabled', 'DeviceUnrecoverable', 'XI_BadDevice', 'XI_BadEvent', 'XI_BadMode', 'XI_DeviceBusy', 'XI_BadClass', 'XEventClass', 'XExtensionVersion', '_deviceKeyPress', '_deviceKeyRelease', '_deviceButtonPress', '_deviceButtonRelease', '_deviceMotionNotify', '_deviceFocusIn', '_deviceFocusOut', '_proximityIn', '_proximityOut', '_deviceStateNotify', '_deviceMappingNotify', '_changeDeviceNotify', 'XDeviceKeyEvent', 'XDeviceKeyPressedEvent', 'XDeviceKeyReleasedEvent', 'XDeviceButtonEvent', 'XDeviceButtonPressedEvent', 'XDeviceButtonReleasedEvent', 'XDeviceMotionEvent', 'XDeviceFocusChangeEvent', 'XDeviceFocusInEvent', 'XDeviceFocusOutEvent', 'XProximityNotifyEvent', 'XProximityInEvent', 'XProximityOutEvent', 'XInputClass', 'XDeviceStateNotifyEvent', 'XValuatorStatus', 'XKeyStatus', 'XButtonStatus', 'XDeviceMappingEvent', 'XChangeDeviceNotifyEvent', 'XDevicePresenceNotifyEvent', 'XFeedbackState', 'XKbdFeedbackState', 'XPtrFeedbackState', 'XIntegerFeedbackState', 'XStringFeedbackState', 'XBellFeedbackState', 'XLedFeedbackState', 'XFeedbackControl', 'XPtrFeedbackControl', 'XKbdFeedbackControl', 'XStringFeedbackControl', 'XIntegerFeedbackControl', 'XBellFeedbackControl', 'XLedFeedbackControl', 'XDeviceControl', 'XDeviceResolutionControl', 'XDeviceResolutionState', 'XDeviceAbsCalibControl', 'XDeviceAbsCalibState', 'XDeviceAbsAreaControl', 'XDeviceAbsAreaState', 'XDeviceCoreControl', 'XDeviceCoreState', 'XDeviceEnableControl', 'XDeviceEnableState', 'XAnyClassPtr', 'XAnyClassInfo', 'XDeviceInfoPtr', 'XDeviceInfo', 'XKeyInfoPtr', 'XKeyInfo', 'XButtonInfoPtr', 'XButtonInfo', 'XAxisInfoPtr', 'XAxisInfo', 'XValuatorInfoPtr', 'XValuatorInfo', 'XInputClassInfo', 'XDevice', 'XEventList', 'XDeviceTimeCoord', 'XDeviceState', 'XValuatorState', 'XKeyState', 'XButtonState', 'XChangeKeyboardDevice', 'XChangePointerDevice', 'XGrabDevice', 'XUngrabDevice', 'XGrabDeviceKey', 'XUngrabDeviceKey', 'XGrabDeviceButton', 'XUngrabDeviceButton', 'XAllowDeviceEvents', 'XGetDeviceFocus', 'XSetDeviceFocus', 'XGetFeedbackControl', 'XFreeFeedbackList', 'XChangeFeedbackControl', 'XDeviceBell', 'XGetDeviceKeyMapping', 'XChangeDeviceKeyMapping', 'XGetDeviceModifierMapping', 'XSetDeviceModifierMapping', 'XSetDeviceButtonMapping', 'XGetDeviceButtonMapping', 'XQueryDeviceState', 'XFreeDeviceState', 'XGetExtensionVersion', 'XListInputDevices', 'XFreeDeviceList', 'XOpenDevice', 'XCloseDevice', 'XSetDeviceMode', 'XSetDeviceValuators', 'XGetDeviceControl', 'XChangeDeviceControl', 'XSelectExtensionEvent', 'XGetSelectedExtensionEvents', 'XChangeDeviceDontPropagateList', 'XGetDeviceDontPropagateList', 'XSendExtensionEvent', 'XGetDeviceMotionEvents', 'XFreeDeviceMotionEvents', 'XFreeDeviceControl']
Python
'''Wrapper for Xxf86vm Generated with: tools/genwrappers.py xf86vmode Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from ctypes import * import pyglet.lib _lib = pyglet.lib.load_library('Xxf86vm') _int_types = (c_int16, c_int32) if hasattr(ctypes, 'c_int64'): # Some builds of ctypes apparently do not have c_int64 # defined; it's a pretty good bet that these builds do not # have 64-bit pointers. _int_types += (ctypes.c_int64,) for t in _int_types: if sizeof(t) == sizeof(c_size_t): c_ptrdiff_t = t class c_void(Structure): # c_void_p is a buggy return type, converting to int, so # POINTER(None) == c_void_p is actually written as # POINTER(c_void), so it can be treated as a real pointer. _fields_ = [('dummy', c_int)] import pyglet.libs.x11.xlib X_XF86VidModeQueryVersion = 0 # /usr/include/X11/extensions/xf86vmode.h:4885 X_XF86VidModeGetModeLine = 1 # /usr/include/X11/extensions/xf86vmode.h:4886 X_XF86VidModeModModeLine = 2 # /usr/include/X11/extensions/xf86vmode.h:4887 X_XF86VidModeSwitchMode = 3 # /usr/include/X11/extensions/xf86vmode.h:4888 X_XF86VidModeGetMonitor = 4 # /usr/include/X11/extensions/xf86vmode.h:4889 X_XF86VidModeLockModeSwitch = 5 # /usr/include/X11/extensions/xf86vmode.h:4890 X_XF86VidModeGetAllModeLines = 6 # /usr/include/X11/extensions/xf86vmode.h:4891 X_XF86VidModeAddModeLine = 7 # /usr/include/X11/extensions/xf86vmode.h:4892 X_XF86VidModeDeleteModeLine = 8 # /usr/include/X11/extensions/xf86vmode.h:4893 X_XF86VidModeValidateModeLine = 9 # /usr/include/X11/extensions/xf86vmode.h:4894 X_XF86VidModeSwitchToMode = 10 # /usr/include/X11/extensions/xf86vmode.h:4895 X_XF86VidModeGetViewPort = 11 # /usr/include/X11/extensions/xf86vmode.h:4896 X_XF86VidModeSetViewPort = 12 # /usr/include/X11/extensions/xf86vmode.h:4897 X_XF86VidModeGetDotClocks = 13 # /usr/include/X11/extensions/xf86vmode.h:4899 X_XF86VidModeSetClientVersion = 14 # /usr/include/X11/extensions/xf86vmode.h:4900 X_XF86VidModeSetGamma = 15 # /usr/include/X11/extensions/xf86vmode.h:4901 X_XF86VidModeGetGamma = 16 # /usr/include/X11/extensions/xf86vmode.h:4902 X_XF86VidModeGetGammaRamp = 17 # /usr/include/X11/extensions/xf86vmode.h:4903 X_XF86VidModeSetGammaRamp = 18 # /usr/include/X11/extensions/xf86vmode.h:4904 X_XF86VidModeGetGammaRampSize = 19 # /usr/include/X11/extensions/xf86vmode.h:4905 X_XF86VidModeGetPermissions = 20 # /usr/include/X11/extensions/xf86vmode.h:4906 CLKFLAG_PROGRAMABLE = 1 # /usr/include/X11/extensions/xf86vmode.h:4908 XF86VidModeNumberEvents = 0 # /usr/include/X11/extensions/xf86vmode.h:4919 XF86VidModeBadClock = 0 # /usr/include/X11/extensions/xf86vmode.h:4922 XF86VidModeBadHTimings = 1 # /usr/include/X11/extensions/xf86vmode.h:4923 XF86VidModeBadVTimings = 2 # /usr/include/X11/extensions/xf86vmode.h:4924 XF86VidModeModeUnsuitable = 3 # /usr/include/X11/extensions/xf86vmode.h:4925 XF86VidModeExtensionDisabled = 4 # /usr/include/X11/extensions/xf86vmode.h:4926 XF86VidModeClientNotLocal = 5 # /usr/include/X11/extensions/xf86vmode.h:4927 XF86VidModeZoomLocked = 6 # /usr/include/X11/extensions/xf86vmode.h:4928 XF86VidModeNumberErrors = 7 # /usr/include/X11/extensions/xf86vmode.h:4929 XF86VM_READ_PERMISSION = 1 # /usr/include/X11/extensions/xf86vmode.h:4931 XF86VM_WRITE_PERMISSION = 2 # /usr/include/X11/extensions/xf86vmode.h:4932 class struct_anon_93(Structure): __slots__ = [ 'hdisplay', 'hsyncstart', 'hsyncend', 'htotal', 'hskew', 'vdisplay', 'vsyncstart', 'vsyncend', 'vtotal', 'flags', 'privsize', 'private', ] INT32 = c_int # /usr/include/X11/Xmd.h:135 struct_anon_93._fields_ = [ ('hdisplay', c_ushort), ('hsyncstart', c_ushort), ('hsyncend', c_ushort), ('htotal', c_ushort), ('hskew', c_ushort), ('vdisplay', c_ushort), ('vsyncstart', c_ushort), ('vsyncend', c_ushort), ('vtotal', c_ushort), ('flags', c_uint), ('privsize', c_int), ('private', POINTER(INT32)), ] XF86VidModeModeLine = struct_anon_93 # /usr/include/X11/extensions/xf86vmode.h:4954 class struct_anon_94(Structure): __slots__ = [ 'dotclock', 'hdisplay', 'hsyncstart', 'hsyncend', 'htotal', 'hskew', 'vdisplay', 'vsyncstart', 'vsyncend', 'vtotal', 'flags', 'privsize', 'private', ] struct_anon_94._fields_ = [ ('dotclock', c_uint), ('hdisplay', c_ushort), ('hsyncstart', c_ushort), ('hsyncend', c_ushort), ('htotal', c_ushort), ('hskew', c_ushort), ('vdisplay', c_ushort), ('vsyncstart', c_ushort), ('vsyncend', c_ushort), ('vtotal', c_ushort), ('flags', c_uint), ('privsize', c_int), ('private', POINTER(INT32)), ] XF86VidModeModeInfo = struct_anon_94 # /usr/include/X11/extensions/xf86vmode.h:4975 class struct_anon_95(Structure): __slots__ = [ 'hi', 'lo', ] struct_anon_95._fields_ = [ ('hi', c_float), ('lo', c_float), ] XF86VidModeSyncRange = struct_anon_95 # /usr/include/X11/extensions/xf86vmode.h:4980 class struct_anon_96(Structure): __slots__ = [ 'vendor', 'model', 'EMPTY', 'nhsync', 'hsync', 'nvsync', 'vsync', ] struct_anon_96._fields_ = [ ('vendor', c_char_p), ('model', c_char_p), ('EMPTY', c_float), ('nhsync', c_ubyte), ('hsync', POINTER(XF86VidModeSyncRange)), ('nvsync', c_ubyte), ('vsync', POINTER(XF86VidModeSyncRange)), ] XF86VidModeMonitor = struct_anon_96 # /usr/include/X11/extensions/xf86vmode.h:4990 class struct_anon_97(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'root', 'state', 'kind', 'forced', 'time', ] Display = pyglet.libs.x11.xlib.Display Window = pyglet.libs.x11.xlib.Window Time = pyglet.libs.x11.xlib.Time struct_anon_97._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('root', Window), ('state', c_int), ('kind', c_int), ('forced', c_int), ('time', Time), ] XF86VidModeNotifyEvent = struct_anon_97 # /usr/include/X11/extensions/xf86vmode.h:5002 class struct_anon_98(Structure): __slots__ = [ 'red', 'green', 'blue', ] struct_anon_98._fields_ = [ ('red', c_float), ('green', c_float), ('blue', c_float), ] XF86VidModeGamma = struct_anon_98 # /usr/include/X11/extensions/xf86vmode.h:5008 # /usr/include/X11/extensions/xf86vmode.h:5018 XF86VidModeQueryVersion = _lib.XF86VidModeQueryVersion XF86VidModeQueryVersion.restype = c_int XF86VidModeQueryVersion.argtypes = [POINTER(Display), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/extensions/xf86vmode.h:5024 XF86VidModeQueryExtension = _lib.XF86VidModeQueryExtension XF86VidModeQueryExtension.restype = c_int XF86VidModeQueryExtension.argtypes = [POINTER(Display), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/extensions/xf86vmode.h:5030 XF86VidModeSetClientVersion = _lib.XF86VidModeSetClientVersion XF86VidModeSetClientVersion.restype = c_int XF86VidModeSetClientVersion.argtypes = [POINTER(Display)] # /usr/include/X11/extensions/xf86vmode.h:5034 XF86VidModeGetModeLine = _lib.XF86VidModeGetModeLine XF86VidModeGetModeLine.restype = c_int XF86VidModeGetModeLine.argtypes = [POINTER(Display), c_int, POINTER(c_int), POINTER(XF86VidModeModeLine)] # /usr/include/X11/extensions/xf86vmode.h:5041 XF86VidModeGetAllModeLines = _lib.XF86VidModeGetAllModeLines XF86VidModeGetAllModeLines.restype = c_int XF86VidModeGetAllModeLines.argtypes = [POINTER(Display), c_int, POINTER(c_int), POINTER(POINTER(POINTER(XF86VidModeModeInfo)))] # /usr/include/X11/extensions/xf86vmode.h:5048 XF86VidModeAddModeLine = _lib.XF86VidModeAddModeLine XF86VidModeAddModeLine.restype = c_int XF86VidModeAddModeLine.argtypes = [POINTER(Display), c_int, POINTER(XF86VidModeModeInfo), POINTER(XF86VidModeModeInfo)] # /usr/include/X11/extensions/xf86vmode.h:5055 XF86VidModeDeleteModeLine = _lib.XF86VidModeDeleteModeLine XF86VidModeDeleteModeLine.restype = c_int XF86VidModeDeleteModeLine.argtypes = [POINTER(Display), c_int, POINTER(XF86VidModeModeInfo)] # /usr/include/X11/extensions/xf86vmode.h:5061 XF86VidModeModModeLine = _lib.XF86VidModeModModeLine XF86VidModeModModeLine.restype = c_int XF86VidModeModModeLine.argtypes = [POINTER(Display), c_int, POINTER(XF86VidModeModeLine)] # /usr/include/X11/extensions/xf86vmode.h:5067 XF86VidModeValidateModeLine = _lib.XF86VidModeValidateModeLine XF86VidModeValidateModeLine.restype = c_int XF86VidModeValidateModeLine.argtypes = [POINTER(Display), c_int, POINTER(XF86VidModeModeInfo)] # /usr/include/X11/extensions/xf86vmode.h:5073 XF86VidModeSwitchMode = _lib.XF86VidModeSwitchMode XF86VidModeSwitchMode.restype = c_int XF86VidModeSwitchMode.argtypes = [POINTER(Display), c_int, c_int] # /usr/include/X11/extensions/xf86vmode.h:5079 XF86VidModeSwitchToMode = _lib.XF86VidModeSwitchToMode XF86VidModeSwitchToMode.restype = c_int XF86VidModeSwitchToMode.argtypes = [POINTER(Display), c_int, POINTER(XF86VidModeModeInfo)] # /usr/include/X11/extensions/xf86vmode.h:5085 XF86VidModeLockModeSwitch = _lib.XF86VidModeLockModeSwitch XF86VidModeLockModeSwitch.restype = c_int XF86VidModeLockModeSwitch.argtypes = [POINTER(Display), c_int, c_int] # /usr/include/X11/extensions/xf86vmode.h:5091 XF86VidModeGetMonitor = _lib.XF86VidModeGetMonitor XF86VidModeGetMonitor.restype = c_int XF86VidModeGetMonitor.argtypes = [POINTER(Display), c_int, POINTER(XF86VidModeMonitor)] # /usr/include/X11/extensions/xf86vmode.h:5097 XF86VidModeGetViewPort = _lib.XF86VidModeGetViewPort XF86VidModeGetViewPort.restype = c_int XF86VidModeGetViewPort.argtypes = [POINTER(Display), c_int, POINTER(c_int), POINTER(c_int)] # /usr/include/X11/extensions/xf86vmode.h:5104 XF86VidModeSetViewPort = _lib.XF86VidModeSetViewPort XF86VidModeSetViewPort.restype = c_int XF86VidModeSetViewPort.argtypes = [POINTER(Display), c_int, c_int, c_int] # /usr/include/X11/extensions/xf86vmode.h:5111 XF86VidModeGetDotClocks = _lib.XF86VidModeGetDotClocks XF86VidModeGetDotClocks.restype = c_int XF86VidModeGetDotClocks.argtypes = [POINTER(Display), c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(POINTER(c_int))] # /usr/include/X11/extensions/xf86vmode.h:5120 XF86VidModeGetGamma = _lib.XF86VidModeGetGamma XF86VidModeGetGamma.restype = c_int XF86VidModeGetGamma.argtypes = [POINTER(Display), c_int, POINTER(XF86VidModeGamma)] # /usr/include/X11/extensions/xf86vmode.h:5126 XF86VidModeSetGamma = _lib.XF86VidModeSetGamma XF86VidModeSetGamma.restype = c_int XF86VidModeSetGamma.argtypes = [POINTER(Display), c_int, POINTER(XF86VidModeGamma)] # /usr/include/X11/extensions/xf86vmode.h:5132 XF86VidModeSetGammaRamp = _lib.XF86VidModeSetGammaRamp XF86VidModeSetGammaRamp.restype = c_int XF86VidModeSetGammaRamp.argtypes = [POINTER(Display), c_int, c_int, POINTER(c_ushort), POINTER(c_ushort), POINTER(c_ushort)] # /usr/include/X11/extensions/xf86vmode.h:5141 XF86VidModeGetGammaRamp = _lib.XF86VidModeGetGammaRamp XF86VidModeGetGammaRamp.restype = c_int XF86VidModeGetGammaRamp.argtypes = [POINTER(Display), c_int, c_int, POINTER(c_ushort), POINTER(c_ushort), POINTER(c_ushort)] # /usr/include/X11/extensions/xf86vmode.h:5150 XF86VidModeGetGammaRampSize = _lib.XF86VidModeGetGammaRampSize XF86VidModeGetGammaRampSize.restype = c_int XF86VidModeGetGammaRampSize.argtypes = [POINTER(Display), c_int, POINTER(c_int)] # /usr/include/X11/extensions/xf86vmode.h:5156 XF86VidModeGetPermissions = _lib.XF86VidModeGetPermissions XF86VidModeGetPermissions.restype = c_int XF86VidModeGetPermissions.argtypes = [POINTER(Display), c_int, POINTER(c_int)] __all__ = ['X_XF86VidModeQueryVersion', 'X_XF86VidModeGetModeLine', 'X_XF86VidModeModModeLine', 'X_XF86VidModeSwitchMode', 'X_XF86VidModeGetMonitor', 'X_XF86VidModeLockModeSwitch', 'X_XF86VidModeGetAllModeLines', 'X_XF86VidModeAddModeLine', 'X_XF86VidModeDeleteModeLine', 'X_XF86VidModeValidateModeLine', 'X_XF86VidModeSwitchToMode', 'X_XF86VidModeGetViewPort', 'X_XF86VidModeSetViewPort', 'X_XF86VidModeGetDotClocks', 'X_XF86VidModeSetClientVersion', 'X_XF86VidModeSetGamma', 'X_XF86VidModeGetGamma', 'X_XF86VidModeGetGammaRamp', 'X_XF86VidModeSetGammaRamp', 'X_XF86VidModeGetGammaRampSize', 'X_XF86VidModeGetPermissions', 'CLKFLAG_PROGRAMABLE', 'XF86VidModeNumberEvents', 'XF86VidModeBadClock', 'XF86VidModeBadHTimings', 'XF86VidModeBadVTimings', 'XF86VidModeModeUnsuitable', 'XF86VidModeExtensionDisabled', 'XF86VidModeClientNotLocal', 'XF86VidModeZoomLocked', 'XF86VidModeNumberErrors', 'XF86VM_READ_PERMISSION', 'XF86VM_WRITE_PERMISSION', 'XF86VidModeModeLine', 'XF86VidModeModeInfo', 'XF86VidModeSyncRange', 'XF86VidModeMonitor', 'XF86VidModeNotifyEvent', 'XF86VidModeGamma', 'XF86VidModeQueryVersion', 'XF86VidModeQueryExtension', 'XF86VidModeSetClientVersion', 'XF86VidModeGetModeLine', 'XF86VidModeGetAllModeLines', 'XF86VidModeAddModeLine', 'XF86VidModeDeleteModeLine', 'XF86VidModeModModeLine', 'XF86VidModeValidateModeLine', 'XF86VidModeSwitchMode', 'XF86VidModeSwitchToMode', 'XF86VidModeLockModeSwitch', 'XF86VidModeGetMonitor', 'XF86VidModeGetViewPort', 'XF86VidModeSetViewPort', 'XF86VidModeGetDotClocks', 'XF86VidModeGetGamma', 'XF86VidModeSetGamma', 'XF86VidModeSetGammaRamp', 'XF86VidModeGetGammaRamp', 'XF86VidModeGetGammaRampSize', 'XF86VidModeGetPermissions']
Python
'''Wrapper for X11 Generated with: tools/genwrappers.py xlib Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from ctypes import * import pyglet.lib _lib = pyglet.lib.load_library('X11') _int_types = (c_int16, c_int32) if hasattr(ctypes, 'c_int64'): # Some builds of ctypes apparently do not have c_int64 # defined; it's a pretty good bet that these builds do not # have 64-bit pointers. _int_types += (ctypes.c_int64,) for t in _int_types: if sizeof(t) == sizeof(c_size_t): c_ptrdiff_t = t class c_void(Structure): # c_void_p is a buggy return type, converting to int, so # POINTER(None) == c_void_p is actually written as # POINTER(c_void), so it can be treated as a real pointer. _fields_ = [('dummy', c_int)] XlibSpecificationRelease = 6 # /usr/include/X11/Xlib.h:39 X_PROTOCOL = 11 # /usr/include/X11/X.h:53 X_PROTOCOL_REVISION = 0 # /usr/include/X11/X.h:54 XID = c_ulong # /usr/include/X11/X.h:66 Mask = c_ulong # /usr/include/X11/X.h:70 Atom = c_ulong # /usr/include/X11/X.h:74 VisualID = c_ulong # /usr/include/X11/X.h:76 Time = c_ulong # /usr/include/X11/X.h:77 Window = XID # /usr/include/X11/X.h:96 Drawable = XID # /usr/include/X11/X.h:97 Font = XID # /usr/include/X11/X.h:100 Pixmap = XID # /usr/include/X11/X.h:102 Cursor = XID # /usr/include/X11/X.h:103 Colormap = XID # /usr/include/X11/X.h:104 GContext = XID # /usr/include/X11/X.h:105 KeySym = XID # /usr/include/X11/X.h:106 KeyCode = c_ubyte # /usr/include/X11/X.h:108 None_ = 0 # /usr/include/X11/X.h:115 ParentRelative = 1 # /usr/include/X11/X.h:118 CopyFromParent = 0 # /usr/include/X11/X.h:121 PointerWindow = 0 # /usr/include/X11/X.h:126 InputFocus = 1 # /usr/include/X11/X.h:127 PointerRoot = 1 # /usr/include/X11/X.h:129 AnyPropertyType = 0 # /usr/include/X11/X.h:131 AnyKey = 0 # /usr/include/X11/X.h:133 AnyButton = 0 # /usr/include/X11/X.h:135 AllTemporary = 0 # /usr/include/X11/X.h:137 CurrentTime = 0 # /usr/include/X11/X.h:139 NoSymbol = 0 # /usr/include/X11/X.h:141 NoEventMask = 0 # /usr/include/X11/X.h:150 KeyPressMask = 1 # /usr/include/X11/X.h:151 KeyReleaseMask = 2 # /usr/include/X11/X.h:152 ButtonPressMask = 4 # /usr/include/X11/X.h:153 ButtonReleaseMask = 8 # /usr/include/X11/X.h:154 EnterWindowMask = 16 # /usr/include/X11/X.h:155 LeaveWindowMask = 32 # /usr/include/X11/X.h:156 PointerMotionMask = 64 # /usr/include/X11/X.h:157 PointerMotionHintMask = 128 # /usr/include/X11/X.h:158 Button1MotionMask = 256 # /usr/include/X11/X.h:159 Button2MotionMask = 512 # /usr/include/X11/X.h:160 Button3MotionMask = 1024 # /usr/include/X11/X.h:161 Button4MotionMask = 2048 # /usr/include/X11/X.h:162 Button5MotionMask = 4096 # /usr/include/X11/X.h:163 ButtonMotionMask = 8192 # /usr/include/X11/X.h:164 KeymapStateMask = 16384 # /usr/include/X11/X.h:165 ExposureMask = 32768 # /usr/include/X11/X.h:166 VisibilityChangeMask = 65536 # /usr/include/X11/X.h:167 StructureNotifyMask = 131072 # /usr/include/X11/X.h:168 ResizeRedirectMask = 262144 # /usr/include/X11/X.h:169 SubstructureNotifyMask = 524288 # /usr/include/X11/X.h:170 SubstructureRedirectMask = 1048576 # /usr/include/X11/X.h:171 FocusChangeMask = 2097152 # /usr/include/X11/X.h:172 PropertyChangeMask = 4194304 # /usr/include/X11/X.h:173 ColormapChangeMask = 8388608 # /usr/include/X11/X.h:174 OwnerGrabButtonMask = 16777216 # /usr/include/X11/X.h:175 KeyPress = 2 # /usr/include/X11/X.h:181 KeyRelease = 3 # /usr/include/X11/X.h:182 ButtonPress = 4 # /usr/include/X11/X.h:183 ButtonRelease = 5 # /usr/include/X11/X.h:184 MotionNotify = 6 # /usr/include/X11/X.h:185 EnterNotify = 7 # /usr/include/X11/X.h:186 LeaveNotify = 8 # /usr/include/X11/X.h:187 FocusIn = 9 # /usr/include/X11/X.h:188 FocusOut = 10 # /usr/include/X11/X.h:189 KeymapNotify = 11 # /usr/include/X11/X.h:190 Expose = 12 # /usr/include/X11/X.h:191 GraphicsExpose = 13 # /usr/include/X11/X.h:192 NoExpose = 14 # /usr/include/X11/X.h:193 VisibilityNotify = 15 # /usr/include/X11/X.h:194 CreateNotify = 16 # /usr/include/X11/X.h:195 DestroyNotify = 17 # /usr/include/X11/X.h:196 UnmapNotify = 18 # /usr/include/X11/X.h:197 MapNotify = 19 # /usr/include/X11/X.h:198 MapRequest = 20 # /usr/include/X11/X.h:199 ReparentNotify = 21 # /usr/include/X11/X.h:200 ConfigureNotify = 22 # /usr/include/X11/X.h:201 ConfigureRequest = 23 # /usr/include/X11/X.h:202 GravityNotify = 24 # /usr/include/X11/X.h:203 ResizeRequest = 25 # /usr/include/X11/X.h:204 CirculateNotify = 26 # /usr/include/X11/X.h:205 CirculateRequest = 27 # /usr/include/X11/X.h:206 PropertyNotify = 28 # /usr/include/X11/X.h:207 SelectionClear = 29 # /usr/include/X11/X.h:208 SelectionRequest = 30 # /usr/include/X11/X.h:209 SelectionNotify = 31 # /usr/include/X11/X.h:210 ColormapNotify = 32 # /usr/include/X11/X.h:211 ClientMessage = 33 # /usr/include/X11/X.h:212 MappingNotify = 34 # /usr/include/X11/X.h:213 GenericEvent = 35 # /usr/include/X11/X.h:214 LASTEvent = 36 # /usr/include/X11/X.h:215 ShiftMask = 1 # /usr/include/X11/X.h:221 LockMask = 2 # /usr/include/X11/X.h:222 ControlMask = 4 # /usr/include/X11/X.h:223 Mod1Mask = 8 # /usr/include/X11/X.h:224 Mod2Mask = 16 # /usr/include/X11/X.h:225 Mod3Mask = 32 # /usr/include/X11/X.h:226 Mod4Mask = 64 # /usr/include/X11/X.h:227 Mod5Mask = 128 # /usr/include/X11/X.h:228 ShiftMapIndex = 0 # /usr/include/X11/X.h:233 LockMapIndex = 1 # /usr/include/X11/X.h:234 ControlMapIndex = 2 # /usr/include/X11/X.h:235 Mod1MapIndex = 3 # /usr/include/X11/X.h:236 Mod2MapIndex = 4 # /usr/include/X11/X.h:237 Mod3MapIndex = 5 # /usr/include/X11/X.h:238 Mod4MapIndex = 6 # /usr/include/X11/X.h:239 Mod5MapIndex = 7 # /usr/include/X11/X.h:240 Button1Mask = 256 # /usr/include/X11/X.h:246 Button2Mask = 512 # /usr/include/X11/X.h:247 Button3Mask = 1024 # /usr/include/X11/X.h:248 Button4Mask = 2048 # /usr/include/X11/X.h:249 Button5Mask = 4096 # /usr/include/X11/X.h:250 AnyModifier = 32768 # /usr/include/X11/X.h:252 Button1 = 1 # /usr/include/X11/X.h:259 Button2 = 2 # /usr/include/X11/X.h:260 Button3 = 3 # /usr/include/X11/X.h:261 Button4 = 4 # /usr/include/X11/X.h:262 Button5 = 5 # /usr/include/X11/X.h:263 NotifyNormal = 0 # /usr/include/X11/X.h:267 NotifyGrab = 1 # /usr/include/X11/X.h:268 NotifyUngrab = 2 # /usr/include/X11/X.h:269 NotifyWhileGrabbed = 3 # /usr/include/X11/X.h:270 NotifyHint = 1 # /usr/include/X11/X.h:272 NotifyAncestor = 0 # /usr/include/X11/X.h:276 NotifyVirtual = 1 # /usr/include/X11/X.h:277 NotifyInferior = 2 # /usr/include/X11/X.h:278 NotifyNonlinear = 3 # /usr/include/X11/X.h:279 NotifyNonlinearVirtual = 4 # /usr/include/X11/X.h:280 NotifyPointer = 5 # /usr/include/X11/X.h:281 NotifyPointerRoot = 6 # /usr/include/X11/X.h:282 NotifyDetailNone = 7 # /usr/include/X11/X.h:283 VisibilityUnobscured = 0 # /usr/include/X11/X.h:287 VisibilityPartiallyObscured = 1 # /usr/include/X11/X.h:288 VisibilityFullyObscured = 2 # /usr/include/X11/X.h:289 PlaceOnTop = 0 # /usr/include/X11/X.h:293 PlaceOnBottom = 1 # /usr/include/X11/X.h:294 FamilyInternet = 0 # /usr/include/X11/X.h:298 FamilyDECnet = 1 # /usr/include/X11/X.h:299 FamilyChaos = 2 # /usr/include/X11/X.h:300 FamilyInternet6 = 6 # /usr/include/X11/X.h:301 FamilyServerInterpreted = 5 # /usr/include/X11/X.h:304 PropertyNewValue = 0 # /usr/include/X11/X.h:308 PropertyDelete = 1 # /usr/include/X11/X.h:309 ColormapUninstalled = 0 # /usr/include/X11/X.h:313 ColormapInstalled = 1 # /usr/include/X11/X.h:314 GrabModeSync = 0 # /usr/include/X11/X.h:318 GrabModeAsync = 1 # /usr/include/X11/X.h:319 GrabSuccess = 0 # /usr/include/X11/X.h:323 AlreadyGrabbed = 1 # /usr/include/X11/X.h:324 GrabInvalidTime = 2 # /usr/include/X11/X.h:325 GrabNotViewable = 3 # /usr/include/X11/X.h:326 GrabFrozen = 4 # /usr/include/X11/X.h:327 AsyncPointer = 0 # /usr/include/X11/X.h:331 SyncPointer = 1 # /usr/include/X11/X.h:332 ReplayPointer = 2 # /usr/include/X11/X.h:333 AsyncKeyboard = 3 # /usr/include/X11/X.h:334 SyncKeyboard = 4 # /usr/include/X11/X.h:335 ReplayKeyboard = 5 # /usr/include/X11/X.h:336 AsyncBoth = 6 # /usr/include/X11/X.h:337 SyncBoth = 7 # /usr/include/X11/X.h:338 RevertToParent = 2 # /usr/include/X11/X.h:344 Success = 0 # /usr/include/X11/X.h:350 BadRequest = 1 # /usr/include/X11/X.h:351 BadValue = 2 # /usr/include/X11/X.h:352 BadWindow = 3 # /usr/include/X11/X.h:353 BadPixmap = 4 # /usr/include/X11/X.h:354 BadAtom = 5 # /usr/include/X11/X.h:355 BadCursor = 6 # /usr/include/X11/X.h:356 BadFont = 7 # /usr/include/X11/X.h:357 BadMatch = 8 # /usr/include/X11/X.h:358 BadDrawable = 9 # /usr/include/X11/X.h:359 BadAccess = 10 # /usr/include/X11/X.h:360 BadAlloc = 11 # /usr/include/X11/X.h:369 BadColor = 12 # /usr/include/X11/X.h:370 BadGC = 13 # /usr/include/X11/X.h:371 BadIDChoice = 14 # /usr/include/X11/X.h:372 BadName = 15 # /usr/include/X11/X.h:373 BadLength = 16 # /usr/include/X11/X.h:374 BadImplementation = 17 # /usr/include/X11/X.h:375 FirstExtensionError = 128 # /usr/include/X11/X.h:377 LastExtensionError = 255 # /usr/include/X11/X.h:378 InputOutput = 1 # /usr/include/X11/X.h:387 InputOnly = 2 # /usr/include/X11/X.h:388 CWBackPixmap = 1 # /usr/include/X11/X.h:392 CWBackPixel = 2 # /usr/include/X11/X.h:393 CWBorderPixmap = 4 # /usr/include/X11/X.h:394 CWBorderPixel = 8 # /usr/include/X11/X.h:395 CWBitGravity = 16 # /usr/include/X11/X.h:396 CWWinGravity = 32 # /usr/include/X11/X.h:397 CWBackingStore = 64 # /usr/include/X11/X.h:398 CWBackingPlanes = 128 # /usr/include/X11/X.h:399 CWBackingPixel = 256 # /usr/include/X11/X.h:400 CWOverrideRedirect = 512 # /usr/include/X11/X.h:401 CWSaveUnder = 1024 # /usr/include/X11/X.h:402 CWEventMask = 2048 # /usr/include/X11/X.h:403 CWDontPropagate = 4096 # /usr/include/X11/X.h:404 CWColormap = 8192 # /usr/include/X11/X.h:405 CWCursor = 16384 # /usr/include/X11/X.h:406 CWX = 1 # /usr/include/X11/X.h:410 CWY = 2 # /usr/include/X11/X.h:411 CWWidth = 4 # /usr/include/X11/X.h:412 CWHeight = 8 # /usr/include/X11/X.h:413 CWBorderWidth = 16 # /usr/include/X11/X.h:414 CWSibling = 32 # /usr/include/X11/X.h:415 CWStackMode = 64 # /usr/include/X11/X.h:416 ForgetGravity = 0 # /usr/include/X11/X.h:421 NorthWestGravity = 1 # /usr/include/X11/X.h:422 NorthGravity = 2 # /usr/include/X11/X.h:423 NorthEastGravity = 3 # /usr/include/X11/X.h:424 WestGravity = 4 # /usr/include/X11/X.h:425 CenterGravity = 5 # /usr/include/X11/X.h:426 EastGravity = 6 # /usr/include/X11/X.h:427 SouthWestGravity = 7 # /usr/include/X11/X.h:428 SouthGravity = 8 # /usr/include/X11/X.h:429 SouthEastGravity = 9 # /usr/include/X11/X.h:430 StaticGravity = 10 # /usr/include/X11/X.h:431 UnmapGravity = 0 # /usr/include/X11/X.h:435 NotUseful = 0 # /usr/include/X11/X.h:439 WhenMapped = 1 # /usr/include/X11/X.h:440 Always = 2 # /usr/include/X11/X.h:441 IsUnmapped = 0 # /usr/include/X11/X.h:445 IsUnviewable = 1 # /usr/include/X11/X.h:446 IsViewable = 2 # /usr/include/X11/X.h:447 SetModeInsert = 0 # /usr/include/X11/X.h:451 SetModeDelete = 1 # /usr/include/X11/X.h:452 DestroyAll = 0 # /usr/include/X11/X.h:456 RetainPermanent = 1 # /usr/include/X11/X.h:457 RetainTemporary = 2 # /usr/include/X11/X.h:458 Above = 0 # /usr/include/X11/X.h:462 Below = 1 # /usr/include/X11/X.h:463 TopIf = 2 # /usr/include/X11/X.h:464 BottomIf = 3 # /usr/include/X11/X.h:465 Opposite = 4 # /usr/include/X11/X.h:466 RaiseLowest = 0 # /usr/include/X11/X.h:470 LowerHighest = 1 # /usr/include/X11/X.h:471 PropModeReplace = 0 # /usr/include/X11/X.h:475 PropModePrepend = 1 # /usr/include/X11/X.h:476 PropModeAppend = 2 # /usr/include/X11/X.h:477 GXclear = 0 # /usr/include/X11/X.h:485 GXand = 1 # /usr/include/X11/X.h:486 GXandReverse = 2 # /usr/include/X11/X.h:487 GXcopy = 3 # /usr/include/X11/X.h:488 GXandInverted = 4 # /usr/include/X11/X.h:489 GXnoop = 5 # /usr/include/X11/X.h:490 GXxor = 6 # /usr/include/X11/X.h:491 GXor = 7 # /usr/include/X11/X.h:492 GXnor = 8 # /usr/include/X11/X.h:493 GXequiv = 9 # /usr/include/X11/X.h:494 GXinvert = 10 # /usr/include/X11/X.h:495 GXorReverse = 11 # /usr/include/X11/X.h:496 GXcopyInverted = 12 # /usr/include/X11/X.h:497 GXorInverted = 13 # /usr/include/X11/X.h:498 GXnand = 14 # /usr/include/X11/X.h:499 GXset = 15 # /usr/include/X11/X.h:500 LineSolid = 0 # /usr/include/X11/X.h:504 LineOnOffDash = 1 # /usr/include/X11/X.h:505 LineDoubleDash = 2 # /usr/include/X11/X.h:506 CapNotLast = 0 # /usr/include/X11/X.h:510 CapButt = 1 # /usr/include/X11/X.h:511 CapRound = 2 # /usr/include/X11/X.h:512 CapProjecting = 3 # /usr/include/X11/X.h:513 JoinMiter = 0 # /usr/include/X11/X.h:517 JoinRound = 1 # /usr/include/X11/X.h:518 JoinBevel = 2 # /usr/include/X11/X.h:519 FillSolid = 0 # /usr/include/X11/X.h:523 FillTiled = 1 # /usr/include/X11/X.h:524 FillStippled = 2 # /usr/include/X11/X.h:525 FillOpaqueStippled = 3 # /usr/include/X11/X.h:526 EvenOddRule = 0 # /usr/include/X11/X.h:530 WindingRule = 1 # /usr/include/X11/X.h:531 ClipByChildren = 0 # /usr/include/X11/X.h:535 IncludeInferiors = 1 # /usr/include/X11/X.h:536 Unsorted = 0 # /usr/include/X11/X.h:540 YSorted = 1 # /usr/include/X11/X.h:541 YXSorted = 2 # /usr/include/X11/X.h:542 YXBanded = 3 # /usr/include/X11/X.h:543 CoordModeOrigin = 0 # /usr/include/X11/X.h:547 CoordModePrevious = 1 # /usr/include/X11/X.h:548 Complex = 0 # /usr/include/X11/X.h:552 Nonconvex = 1 # /usr/include/X11/X.h:553 Convex = 2 # /usr/include/X11/X.h:554 ArcChord = 0 # /usr/include/X11/X.h:558 ArcPieSlice = 1 # /usr/include/X11/X.h:559 GCFunction = 1 # /usr/include/X11/X.h:564 GCPlaneMask = 2 # /usr/include/X11/X.h:565 GCForeground = 4 # /usr/include/X11/X.h:566 GCBackground = 8 # /usr/include/X11/X.h:567 GCLineWidth = 16 # /usr/include/X11/X.h:568 GCLineStyle = 32 # /usr/include/X11/X.h:569 GCCapStyle = 64 # /usr/include/X11/X.h:570 GCJoinStyle = 128 # /usr/include/X11/X.h:571 GCFillStyle = 256 # /usr/include/X11/X.h:572 GCFillRule = 512 # /usr/include/X11/X.h:573 GCTile = 1024 # /usr/include/X11/X.h:574 GCStipple = 2048 # /usr/include/X11/X.h:575 GCTileStipXOrigin = 4096 # /usr/include/X11/X.h:576 GCTileStipYOrigin = 8192 # /usr/include/X11/X.h:577 GCFont = 16384 # /usr/include/X11/X.h:578 GCSubwindowMode = 32768 # /usr/include/X11/X.h:579 GCGraphicsExposures = 65536 # /usr/include/X11/X.h:580 GCClipXOrigin = 131072 # /usr/include/X11/X.h:581 GCClipYOrigin = 262144 # /usr/include/X11/X.h:582 GCClipMask = 524288 # /usr/include/X11/X.h:583 GCDashOffset = 1048576 # /usr/include/X11/X.h:584 GCDashList = 2097152 # /usr/include/X11/X.h:585 GCArcMode = 4194304 # /usr/include/X11/X.h:586 GCLastBit = 22 # /usr/include/X11/X.h:588 FontLeftToRight = 0 # /usr/include/X11/X.h:595 FontRightToLeft = 1 # /usr/include/X11/X.h:596 FontChange = 255 # /usr/include/X11/X.h:598 XYBitmap = 0 # /usr/include/X11/X.h:606 XYPixmap = 1 # /usr/include/X11/X.h:607 ZPixmap = 2 # /usr/include/X11/X.h:608 AllocNone = 0 # /usr/include/X11/X.h:616 AllocAll = 1 # /usr/include/X11/X.h:617 DoRed = 1 # /usr/include/X11/X.h:622 DoGreen = 2 # /usr/include/X11/X.h:623 DoBlue = 4 # /usr/include/X11/X.h:624 CursorShape = 0 # /usr/include/X11/X.h:632 TileShape = 1 # /usr/include/X11/X.h:633 StippleShape = 2 # /usr/include/X11/X.h:634 AutoRepeatModeOff = 0 # /usr/include/X11/X.h:640 AutoRepeatModeOn = 1 # /usr/include/X11/X.h:641 AutoRepeatModeDefault = 2 # /usr/include/X11/X.h:642 LedModeOff = 0 # /usr/include/X11/X.h:644 LedModeOn = 1 # /usr/include/X11/X.h:645 KBKeyClickPercent = 1 # /usr/include/X11/X.h:649 KBBellPercent = 2 # /usr/include/X11/X.h:650 KBBellPitch = 4 # /usr/include/X11/X.h:651 KBBellDuration = 8 # /usr/include/X11/X.h:652 KBLed = 16 # /usr/include/X11/X.h:653 KBLedMode = 32 # /usr/include/X11/X.h:654 KBKey = 64 # /usr/include/X11/X.h:655 KBAutoRepeatMode = 128 # /usr/include/X11/X.h:656 MappingSuccess = 0 # /usr/include/X11/X.h:658 MappingBusy = 1 # /usr/include/X11/X.h:659 MappingFailed = 2 # /usr/include/X11/X.h:660 MappingModifier = 0 # /usr/include/X11/X.h:662 MappingKeyboard = 1 # /usr/include/X11/X.h:663 MappingPointer = 2 # /usr/include/X11/X.h:664 DontPreferBlanking = 0 # /usr/include/X11/X.h:670 PreferBlanking = 1 # /usr/include/X11/X.h:671 DefaultBlanking = 2 # /usr/include/X11/X.h:672 DisableScreenSaver = 0 # /usr/include/X11/X.h:674 DisableScreenInterval = 0 # /usr/include/X11/X.h:675 DontAllowExposures = 0 # /usr/include/X11/X.h:677 AllowExposures = 1 # /usr/include/X11/X.h:678 DefaultExposures = 2 # /usr/include/X11/X.h:679 ScreenSaverReset = 0 # /usr/include/X11/X.h:683 ScreenSaverActive = 1 # /usr/include/X11/X.h:684 HostInsert = 0 # /usr/include/X11/X.h:692 HostDelete = 1 # /usr/include/X11/X.h:693 EnableAccess = 1 # /usr/include/X11/X.h:697 DisableAccess = 0 # /usr/include/X11/X.h:698 StaticGray = 0 # /usr/include/X11/X.h:704 GrayScale = 1 # /usr/include/X11/X.h:705 StaticColor = 2 # /usr/include/X11/X.h:706 PseudoColor = 3 # /usr/include/X11/X.h:707 TrueColor = 4 # /usr/include/X11/X.h:708 DirectColor = 5 # /usr/include/X11/X.h:709 LSBFirst = 0 # /usr/include/X11/X.h:714 MSBFirst = 1 # /usr/include/X11/X.h:715 # /usr/include/X11/Xlib.h:73 _Xmblen = _lib._Xmblen _Xmblen.restype = c_int _Xmblen.argtypes = [c_char_p, c_int] X_HAVE_UTF8_STRING = 1 # /usr/include/X11/Xlib.h:85 XPointer = c_char_p # /usr/include/X11/Xlib.h:87 Bool = c_int # /usr/include/X11/Xlib.h:89 Status = c_int # /usr/include/X11/Xlib.h:90 True_ = 1 # /usr/include/X11/Xlib.h:91 False_ = 0 # /usr/include/X11/Xlib.h:92 QueuedAlready = 0 # /usr/include/X11/Xlib.h:94 QueuedAfterReading = 1 # /usr/include/X11/Xlib.h:95 QueuedAfterFlush = 2 # /usr/include/X11/Xlib.h:96 class struct__XExtData(Structure): __slots__ = [ 'number', 'next', 'free_private', 'private_data', ] struct__XExtData._fields_ = [ ('number', c_int), ('next', POINTER(struct__XExtData)), ('free_private', POINTER(CFUNCTYPE(c_int, POINTER(struct__XExtData)))), ('private_data', XPointer), ] XExtData = struct__XExtData # /usr/include/X11/Xlib.h:166 class struct_anon_15(Structure): __slots__ = [ 'extension', 'major_opcode', 'first_event', 'first_error', ] struct_anon_15._fields_ = [ ('extension', c_int), ('major_opcode', c_int), ('first_event', c_int), ('first_error', c_int), ] XExtCodes = struct_anon_15 # /usr/include/X11/Xlib.h:176 class struct_anon_16(Structure): __slots__ = [ 'depth', 'bits_per_pixel', 'scanline_pad', ] struct_anon_16._fields_ = [ ('depth', c_int), ('bits_per_pixel', c_int), ('scanline_pad', c_int), ] XPixmapFormatValues = struct_anon_16 # /usr/include/X11/Xlib.h:186 class struct_anon_17(Structure): __slots__ = [ 'function', 'plane_mask', 'foreground', 'background', 'line_width', 'line_style', 'cap_style', 'join_style', 'fill_style', 'fill_rule', 'arc_mode', 'tile', 'stipple', 'ts_x_origin', 'ts_y_origin', 'font', 'subwindow_mode', 'graphics_exposures', 'clip_x_origin', 'clip_y_origin', 'clip_mask', 'dash_offset', 'dashes', ] struct_anon_17._fields_ = [ ('function', c_int), ('plane_mask', c_ulong), ('foreground', c_ulong), ('background', c_ulong), ('line_width', c_int), ('line_style', c_int), ('cap_style', c_int), ('join_style', c_int), ('fill_style', c_int), ('fill_rule', c_int), ('arc_mode', c_int), ('tile', Pixmap), ('stipple', Pixmap), ('ts_x_origin', c_int), ('ts_y_origin', c_int), ('font', Font), ('subwindow_mode', c_int), ('graphics_exposures', c_int), ('clip_x_origin', c_int), ('clip_y_origin', c_int), ('clip_mask', Pixmap), ('dash_offset', c_int), ('dashes', c_char), ] XGCValues = struct_anon_17 # /usr/include/X11/Xlib.h:218 class struct__XGC(Structure): __slots__ = [ ] struct__XGC._fields_ = [ ('_opaque_struct', c_int) ] class struct__XGC(Structure): __slots__ = [ ] struct__XGC._fields_ = [ ('_opaque_struct', c_int) ] GC = POINTER(struct__XGC) # /usr/include/X11/Xlib.h:233 class struct_anon_18(Structure): __slots__ = [ 'ext_data', 'visualid', 'class', 'red_mask', 'green_mask', 'blue_mask', 'bits_per_rgb', 'map_entries', ] struct_anon_18._fields_ = [ ('ext_data', POINTER(XExtData)), ('visualid', VisualID), ('class', c_int), ('red_mask', c_ulong), ('green_mask', c_ulong), ('blue_mask', c_ulong), ('bits_per_rgb', c_int), ('map_entries', c_int), ] Visual = struct_anon_18 # /usr/include/X11/Xlib.h:249 class struct_anon_19(Structure): __slots__ = [ 'depth', 'nvisuals', 'visuals', ] struct_anon_19._fields_ = [ ('depth', c_int), ('nvisuals', c_int), ('visuals', POINTER(Visual)), ] Depth = struct_anon_19 # /usr/include/X11/Xlib.h:258 class struct_anon_20(Structure): __slots__ = [ 'ext_data', 'display', 'root', 'width', 'height', 'mwidth', 'mheight', 'ndepths', 'depths', 'root_depth', 'root_visual', 'default_gc', 'cmap', 'white_pixel', 'black_pixel', 'max_maps', 'min_maps', 'backing_store', 'save_unders', 'root_input_mask', ] class struct__XDisplay(Structure): __slots__ = [ ] struct__XDisplay._fields_ = [ ('_opaque_struct', c_int) ] struct_anon_20._fields_ = [ ('ext_data', POINTER(XExtData)), ('display', POINTER(struct__XDisplay)), ('root', Window), ('width', c_int), ('height', c_int), ('mwidth', c_int), ('mheight', c_int), ('ndepths', c_int), ('depths', POINTER(Depth)), ('root_depth', c_int), ('root_visual', POINTER(Visual)), ('default_gc', GC), ('cmap', Colormap), ('white_pixel', c_ulong), ('black_pixel', c_ulong), ('max_maps', c_int), ('min_maps', c_int), ('backing_store', c_int), ('save_unders', c_int), ('root_input_mask', c_long), ] Screen = struct_anon_20 # /usr/include/X11/Xlib.h:286 class struct_anon_21(Structure): __slots__ = [ 'ext_data', 'depth', 'bits_per_pixel', 'scanline_pad', ] struct_anon_21._fields_ = [ ('ext_data', POINTER(XExtData)), ('depth', c_int), ('bits_per_pixel', c_int), ('scanline_pad', c_int), ] ScreenFormat = struct_anon_21 # /usr/include/X11/Xlib.h:296 class struct_anon_22(Structure): __slots__ = [ 'background_pixmap', 'background_pixel', 'border_pixmap', 'border_pixel', 'bit_gravity', 'win_gravity', 'backing_store', 'backing_planes', 'backing_pixel', 'save_under', 'event_mask', 'do_not_propagate_mask', 'override_redirect', 'colormap', 'cursor', ] struct_anon_22._fields_ = [ ('background_pixmap', Pixmap), ('background_pixel', c_ulong), ('border_pixmap', Pixmap), ('border_pixel', c_ulong), ('bit_gravity', c_int), ('win_gravity', c_int), ('backing_store', c_int), ('backing_planes', c_ulong), ('backing_pixel', c_ulong), ('save_under', c_int), ('event_mask', c_long), ('do_not_propagate_mask', c_long), ('override_redirect', c_int), ('colormap', Colormap), ('cursor', Cursor), ] XSetWindowAttributes = struct_anon_22 # /usr/include/X11/Xlib.h:317 class struct_anon_23(Structure): __slots__ = [ 'x', 'y', 'width', 'height', 'border_width', 'depth', 'visual', 'root', 'class', 'bit_gravity', 'win_gravity', 'backing_store', 'backing_planes', 'backing_pixel', 'save_under', 'colormap', 'map_installed', 'map_state', 'all_event_masks', 'your_event_mask', 'do_not_propagate_mask', 'override_redirect', 'screen', ] struct_anon_23._fields_ = [ ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('border_width', c_int), ('depth', c_int), ('visual', POINTER(Visual)), ('root', Window), ('class', c_int), ('bit_gravity', c_int), ('win_gravity', c_int), ('backing_store', c_int), ('backing_planes', c_ulong), ('backing_pixel', c_ulong), ('save_under', c_int), ('colormap', Colormap), ('map_installed', c_int), ('map_state', c_int), ('all_event_masks', c_long), ('your_event_mask', c_long), ('do_not_propagate_mask', c_long), ('override_redirect', c_int), ('screen', POINTER(Screen)), ] XWindowAttributes = struct_anon_23 # /usr/include/X11/Xlib.h:345 class struct_anon_24(Structure): __slots__ = [ 'family', 'length', 'address', ] struct_anon_24._fields_ = [ ('family', c_int), ('length', c_int), ('address', c_char_p), ] XHostAddress = struct_anon_24 # /usr/include/X11/Xlib.h:356 class struct_anon_25(Structure): __slots__ = [ 'typelength', 'valuelength', 'type', 'value', ] struct_anon_25._fields_ = [ ('typelength', c_int), ('valuelength', c_int), ('type', c_char_p), ('value', c_char_p), ] XServerInterpretedAddress = struct_anon_25 # /usr/include/X11/Xlib.h:366 class struct__XImage(Structure): __slots__ = [ 'width', 'height', 'xoffset', 'format', 'data', 'byte_order', 'bitmap_unit', 'bitmap_bit_order', 'bitmap_pad', 'depth', 'bytes_per_line', 'bits_per_pixel', 'red_mask', 'green_mask', 'blue_mask', 'obdata', 'f', ] class struct_funcs(Structure): __slots__ = [ 'create_image', 'destroy_image', 'get_pixel', 'put_pixel', 'sub_image', 'add_pixel', ] class struct__XDisplay(Structure): __slots__ = [ ] struct__XDisplay._fields_ = [ ('_opaque_struct', c_int) ] struct_funcs._fields_ = [ ('create_image', POINTER(CFUNCTYPE(POINTER(struct__XImage), POINTER(struct__XDisplay), POINTER(Visual), c_uint, c_int, c_int, c_char_p, c_uint, c_uint, c_int, c_int))), ('destroy_image', POINTER(CFUNCTYPE(c_int, POINTER(struct__XImage)))), ('get_pixel', POINTER(CFUNCTYPE(c_ulong, POINTER(struct__XImage), c_int, c_int))), ('put_pixel', POINTER(CFUNCTYPE(c_int, POINTER(struct__XImage), c_int, c_int, c_ulong))), ('sub_image', POINTER(CFUNCTYPE(POINTER(struct__XImage), POINTER(struct__XImage), c_int, c_int, c_uint, c_uint))), ('add_pixel', POINTER(CFUNCTYPE(c_int, POINTER(struct__XImage), c_long))), ] struct__XImage._fields_ = [ ('width', c_int), ('height', c_int), ('xoffset', c_int), ('format', c_int), ('data', c_char_p), ('byte_order', c_int), ('bitmap_unit', c_int), ('bitmap_bit_order', c_int), ('bitmap_pad', c_int), ('depth', c_int), ('bytes_per_line', c_int), ('bits_per_pixel', c_int), ('red_mask', c_ulong), ('green_mask', c_ulong), ('blue_mask', c_ulong), ('obdata', XPointer), ('f', struct_funcs), ] XImage = struct__XImage # /usr/include/X11/Xlib.h:405 class struct_anon_26(Structure): __slots__ = [ 'x', 'y', 'width', 'height', 'border_width', 'sibling', 'stack_mode', ] struct_anon_26._fields_ = [ ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('border_width', c_int), ('sibling', Window), ('stack_mode', c_int), ] XWindowChanges = struct_anon_26 # /usr/include/X11/Xlib.h:416 class struct_anon_27(Structure): __slots__ = [ 'pixel', 'red', 'green', 'blue', 'flags', 'pad', ] struct_anon_27._fields_ = [ ('pixel', c_ulong), ('red', c_ushort), ('green', c_ushort), ('blue', c_ushort), ('flags', c_char), ('pad', c_char), ] XColor = struct_anon_27 # /usr/include/X11/Xlib.h:426 class struct_anon_28(Structure): __slots__ = [ 'x1', 'y1', 'x2', 'y2', ] struct_anon_28._fields_ = [ ('x1', c_short), ('y1', c_short), ('x2', c_short), ('y2', c_short), ] XSegment = struct_anon_28 # /usr/include/X11/Xlib.h:435 class struct_anon_29(Structure): __slots__ = [ 'x', 'y', ] struct_anon_29._fields_ = [ ('x', c_short), ('y', c_short), ] XPoint = struct_anon_29 # /usr/include/X11/Xlib.h:439 class struct_anon_30(Structure): __slots__ = [ 'x', 'y', 'width', 'height', ] struct_anon_30._fields_ = [ ('x', c_short), ('y', c_short), ('width', c_ushort), ('height', c_ushort), ] XRectangle = struct_anon_30 # /usr/include/X11/Xlib.h:444 class struct_anon_31(Structure): __slots__ = [ 'x', 'y', 'width', 'height', 'angle1', 'angle2', ] struct_anon_31._fields_ = [ ('x', c_short), ('y', c_short), ('width', c_ushort), ('height', c_ushort), ('angle1', c_short), ('angle2', c_short), ] XArc = struct_anon_31 # /usr/include/X11/Xlib.h:450 class struct_anon_32(Structure): __slots__ = [ 'key_click_percent', 'bell_percent', 'bell_pitch', 'bell_duration', 'led', 'led_mode', 'key', 'auto_repeat_mode', ] struct_anon_32._fields_ = [ ('key_click_percent', c_int), ('bell_percent', c_int), ('bell_pitch', c_int), ('bell_duration', c_int), ('led', c_int), ('led_mode', c_int), ('key', c_int), ('auto_repeat_mode', c_int), ] XKeyboardControl = struct_anon_32 # /usr/include/X11/Xlib.h:464 class struct_anon_33(Structure): __slots__ = [ 'key_click_percent', 'bell_percent', 'bell_pitch', 'bell_duration', 'led_mask', 'global_auto_repeat', 'auto_repeats', ] struct_anon_33._fields_ = [ ('key_click_percent', c_int), ('bell_percent', c_int), ('bell_pitch', c_uint), ('bell_duration', c_uint), ('led_mask', c_ulong), ('global_auto_repeat', c_int), ('auto_repeats', c_char * 32), ] XKeyboardState = struct_anon_33 # /usr/include/X11/Xlib.h:475 class struct_anon_34(Structure): __slots__ = [ 'time', 'x', 'y', ] struct_anon_34._fields_ = [ ('time', Time), ('x', c_short), ('y', c_short), ] XTimeCoord = struct_anon_34 # /usr/include/X11/Xlib.h:482 class struct_anon_35(Structure): __slots__ = [ 'max_keypermod', 'modifiermap', ] struct_anon_35._fields_ = [ ('max_keypermod', c_int), ('modifiermap', POINTER(KeyCode)), ] XModifierKeymap = struct_anon_35 # /usr/include/X11/Xlib.h:489 class struct__XDisplay(Structure): __slots__ = [ ] struct__XDisplay._fields_ = [ ('_opaque_struct', c_int) ] class struct__XDisplay(Structure): __slots__ = [ ] struct__XDisplay._fields_ = [ ('_opaque_struct', c_int) ] Display = struct__XDisplay # /usr/include/X11/Xlib.h:498 class struct_anon_36(Structure): __slots__ = [ 'ext_data', 'private1', 'fd', 'private2', 'proto_major_version', 'proto_minor_version', 'vendor', 'private3', 'private4', 'private5', 'private6', 'resource_alloc', 'byte_order', 'bitmap_unit', 'bitmap_pad', 'bitmap_bit_order', 'nformats', 'pixmap_format', 'private8', 'release', 'private9', 'private10', 'qlen', 'last_request_read', 'request', 'private11', 'private12', 'private13', 'private14', 'max_request_size', 'db', 'private15', 'display_name', 'default_screen', 'nscreens', 'screens', 'motion_buffer', 'private16', 'min_keycode', 'max_keycode', 'private17', 'private18', 'private19', 'xdefaults', ] class struct__XPrivate(Structure): __slots__ = [ ] struct__XPrivate._fields_ = [ ('_opaque_struct', c_int) ] class struct__XDisplay(Structure): __slots__ = [ ] struct__XDisplay._fields_ = [ ('_opaque_struct', c_int) ] class struct__XPrivate(Structure): __slots__ = [ ] struct__XPrivate._fields_ = [ ('_opaque_struct', c_int) ] class struct__XPrivate(Structure): __slots__ = [ ] struct__XPrivate._fields_ = [ ('_opaque_struct', c_int) ] class struct__XrmHashBucketRec(Structure): __slots__ = [ ] struct__XrmHashBucketRec._fields_ = [ ('_opaque_struct', c_int) ] class struct__XDisplay(Structure): __slots__ = [ ] struct__XDisplay._fields_ = [ ('_opaque_struct', c_int) ] struct_anon_36._fields_ = [ ('ext_data', POINTER(XExtData)), ('private1', POINTER(struct__XPrivate)), ('fd', c_int), ('private2', c_int), ('proto_major_version', c_int), ('proto_minor_version', c_int), ('vendor', c_char_p), ('private3', XID), ('private4', XID), ('private5', XID), ('private6', c_int), ('resource_alloc', POINTER(CFUNCTYPE(XID, POINTER(struct__XDisplay)))), ('byte_order', c_int), ('bitmap_unit', c_int), ('bitmap_pad', c_int), ('bitmap_bit_order', c_int), ('nformats', c_int), ('pixmap_format', POINTER(ScreenFormat)), ('private8', c_int), ('release', c_int), ('private9', POINTER(struct__XPrivate)), ('private10', POINTER(struct__XPrivate)), ('qlen', c_int), ('last_request_read', c_ulong), ('request', c_ulong), ('private11', XPointer), ('private12', XPointer), ('private13', XPointer), ('private14', XPointer), ('max_request_size', c_uint), ('db', POINTER(struct__XrmHashBucketRec)), ('private15', POINTER(CFUNCTYPE(c_int, POINTER(struct__XDisplay)))), ('display_name', c_char_p), ('default_screen', c_int), ('nscreens', c_int), ('screens', POINTER(Screen)), ('motion_buffer', c_ulong), ('private16', c_ulong), ('min_keycode', c_int), ('max_keycode', c_int), ('private17', XPointer), ('private18', XPointer), ('private19', c_int), ('xdefaults', c_char_p), ] _XPrivDisplay = POINTER(struct_anon_36) # /usr/include/X11/Xlib.h:561 class struct_anon_37(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'root', 'subwindow', 'time', 'x', 'y', 'x_root', 'y_root', 'state', 'keycode', 'same_screen', ] struct_anon_37._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('root', Window), ('subwindow', Window), ('time', Time), ('x', c_int), ('y', c_int), ('x_root', c_int), ('y_root', c_int), ('state', c_uint), ('keycode', c_uint), ('same_screen', c_int), ] XKeyEvent = struct_anon_37 # /usr/include/X11/Xlib.h:582 XKeyPressedEvent = XKeyEvent # /usr/include/X11/Xlib.h:583 XKeyReleasedEvent = XKeyEvent # /usr/include/X11/Xlib.h:584 class struct_anon_38(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'root', 'subwindow', 'time', 'x', 'y', 'x_root', 'y_root', 'state', 'button', 'same_screen', ] struct_anon_38._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('root', Window), ('subwindow', Window), ('time', Time), ('x', c_int), ('y', c_int), ('x_root', c_int), ('y_root', c_int), ('state', c_uint), ('button', c_uint), ('same_screen', c_int), ] XButtonEvent = struct_anon_38 # /usr/include/X11/Xlib.h:600 XButtonPressedEvent = XButtonEvent # /usr/include/X11/Xlib.h:601 XButtonReleasedEvent = XButtonEvent # /usr/include/X11/Xlib.h:602 class struct_anon_39(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'root', 'subwindow', 'time', 'x', 'y', 'x_root', 'y_root', 'state', 'is_hint', 'same_screen', ] struct_anon_39._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('root', Window), ('subwindow', Window), ('time', Time), ('x', c_int), ('y', c_int), ('x_root', c_int), ('y_root', c_int), ('state', c_uint), ('is_hint', c_char), ('same_screen', c_int), ] XMotionEvent = struct_anon_39 # /usr/include/X11/Xlib.h:618 XPointerMovedEvent = XMotionEvent # /usr/include/X11/Xlib.h:619 class struct_anon_40(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'root', 'subwindow', 'time', 'x', 'y', 'x_root', 'y_root', 'mode', 'detail', 'same_screen', 'focus', 'state', ] struct_anon_40._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('root', Window), ('subwindow', Window), ('time', Time), ('x', c_int), ('y', c_int), ('x_root', c_int), ('y_root', c_int), ('mode', c_int), ('detail', c_int), ('same_screen', c_int), ('focus', c_int), ('state', c_uint), ] XCrossingEvent = struct_anon_40 # /usr/include/X11/Xlib.h:641 XEnterWindowEvent = XCrossingEvent # /usr/include/X11/Xlib.h:642 XLeaveWindowEvent = XCrossingEvent # /usr/include/X11/Xlib.h:643 class struct_anon_41(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'mode', 'detail', ] struct_anon_41._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('mode', c_int), ('detail', c_int), ] XFocusChangeEvent = struct_anon_41 # /usr/include/X11/Xlib.h:659 XFocusInEvent = XFocusChangeEvent # /usr/include/X11/Xlib.h:660 XFocusOutEvent = XFocusChangeEvent # /usr/include/X11/Xlib.h:661 class struct_anon_42(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'key_vector', ] struct_anon_42._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('key_vector', c_char * 32), ] XKeymapEvent = struct_anon_42 # /usr/include/X11/Xlib.h:671 class struct_anon_43(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'x', 'y', 'width', 'height', 'count', ] struct_anon_43._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('count', c_int), ] XExposeEvent = struct_anon_43 # /usr/include/X11/Xlib.h:682 class struct_anon_44(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'drawable', 'x', 'y', 'width', 'height', 'count', 'major_code', 'minor_code', ] struct_anon_44._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('drawable', Drawable), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('count', c_int), ('major_code', c_int), ('minor_code', c_int), ] XGraphicsExposeEvent = struct_anon_44 # /usr/include/X11/Xlib.h:695 class struct_anon_45(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'drawable', 'major_code', 'minor_code', ] struct_anon_45._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('drawable', Drawable), ('major_code', c_int), ('minor_code', c_int), ] XNoExposeEvent = struct_anon_45 # /usr/include/X11/Xlib.h:705 class struct_anon_46(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'state', ] struct_anon_46._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('state', c_int), ] XVisibilityEvent = struct_anon_46 # /usr/include/X11/Xlib.h:714 class struct_anon_47(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'parent', 'window', 'x', 'y', 'width', 'height', 'border_width', 'override_redirect', ] struct_anon_47._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('parent', Window), ('window', Window), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('border_width', c_int), ('override_redirect', c_int), ] XCreateWindowEvent = struct_anon_47 # /usr/include/X11/Xlib.h:727 class struct_anon_48(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'event', 'window', ] struct_anon_48._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('event', Window), ('window', Window), ] XDestroyWindowEvent = struct_anon_48 # /usr/include/X11/Xlib.h:736 class struct_anon_49(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'event', 'window', 'from_configure', ] struct_anon_49._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('event', Window), ('window', Window), ('from_configure', c_int), ] XUnmapEvent = struct_anon_49 # /usr/include/X11/Xlib.h:746 class struct_anon_50(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'event', 'window', 'override_redirect', ] struct_anon_50._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('event', Window), ('window', Window), ('override_redirect', c_int), ] XMapEvent = struct_anon_50 # /usr/include/X11/Xlib.h:756 class struct_anon_51(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'parent', 'window', ] struct_anon_51._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('parent', Window), ('window', Window), ] XMapRequestEvent = struct_anon_51 # /usr/include/X11/Xlib.h:765 class struct_anon_52(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'event', 'window', 'parent', 'x', 'y', 'override_redirect', ] struct_anon_52._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('event', Window), ('window', Window), ('parent', Window), ('x', c_int), ('y', c_int), ('override_redirect', c_int), ] XReparentEvent = struct_anon_52 # /usr/include/X11/Xlib.h:777 class struct_anon_53(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'event', 'window', 'x', 'y', 'width', 'height', 'border_width', 'above', 'override_redirect', ] struct_anon_53._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('event', Window), ('window', Window), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('border_width', c_int), ('above', Window), ('override_redirect', c_int), ] XConfigureEvent = struct_anon_53 # /usr/include/X11/Xlib.h:791 class struct_anon_54(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'event', 'window', 'x', 'y', ] struct_anon_54._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('event', Window), ('window', Window), ('x', c_int), ('y', c_int), ] XGravityEvent = struct_anon_54 # /usr/include/X11/Xlib.h:801 class struct_anon_55(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'width', 'height', ] struct_anon_55._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('width', c_int), ('height', c_int), ] XResizeRequestEvent = struct_anon_55 # /usr/include/X11/Xlib.h:810 class struct_anon_56(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'parent', 'window', 'x', 'y', 'width', 'height', 'border_width', 'above', 'detail', 'value_mask', ] struct_anon_56._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('parent', Window), ('window', Window), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('border_width', c_int), ('above', Window), ('detail', c_int), ('value_mask', c_ulong), ] XConfigureRequestEvent = struct_anon_56 # /usr/include/X11/Xlib.h:825 class struct_anon_57(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'event', 'window', 'place', ] struct_anon_57._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('event', Window), ('window', Window), ('place', c_int), ] XCirculateEvent = struct_anon_57 # /usr/include/X11/Xlib.h:835 class struct_anon_58(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'parent', 'window', 'place', ] struct_anon_58._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('parent', Window), ('window', Window), ('place', c_int), ] XCirculateRequestEvent = struct_anon_58 # /usr/include/X11/Xlib.h:845 class struct_anon_59(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'atom', 'time', 'state', ] struct_anon_59._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('atom', Atom), ('time', Time), ('state', c_int), ] XPropertyEvent = struct_anon_59 # /usr/include/X11/Xlib.h:856 class struct_anon_60(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'selection', 'time', ] struct_anon_60._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('selection', Atom), ('time', Time), ] XSelectionClearEvent = struct_anon_60 # /usr/include/X11/Xlib.h:866 class struct_anon_61(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'owner', 'requestor', 'selection', 'target', 'property', 'time', ] struct_anon_61._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('owner', Window), ('requestor', Window), ('selection', Atom), ('target', Atom), ('property', Atom), ('time', Time), ] XSelectionRequestEvent = struct_anon_61 # /usr/include/X11/Xlib.h:879 class struct_anon_62(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'requestor', 'selection', 'target', 'property', 'time', ] struct_anon_62._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('requestor', Window), ('selection', Atom), ('target', Atom), ('property', Atom), ('time', Time), ] XSelectionEvent = struct_anon_62 # /usr/include/X11/Xlib.h:891 class struct_anon_63(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'colormap', 'new', 'state', ] struct_anon_63._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('colormap', Colormap), ('new', c_int), ('state', c_int), ] XColormapEvent = struct_anon_63 # /usr/include/X11/Xlib.h:906 class struct_anon_64(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'message_type', 'format', 'data', ] class struct_anon_65(Union): __slots__ = [ 'b', 's', 'l', ] struct_anon_65._fields_ = [ ('b', c_char * 20), ('s', c_short * 10), ('l', c_long * 5), ] struct_anon_64._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('message_type', Atom), ('format', c_int), ('data', struct_anon_65), ] XClientMessageEvent = struct_anon_64 # /usr/include/X11/Xlib.h:921 class struct_anon_66(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', 'request', 'first_keycode', 'count', ] struct_anon_66._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ('request', c_int), ('first_keycode', c_int), ('count', c_int), ] XMappingEvent = struct_anon_66 # /usr/include/X11/Xlib.h:933 class struct_anon_67(Structure): __slots__ = [ 'type', 'display', 'resourceid', 'serial', 'error_code', 'request_code', 'minor_code', ] struct_anon_67._fields_ = [ ('type', c_int), ('display', POINTER(Display)), ('resourceid', XID), ('serial', c_ulong), ('error_code', c_ubyte), ('request_code', c_ubyte), ('minor_code', c_ubyte), ] XErrorEvent = struct_anon_67 # /usr/include/X11/Xlib.h:943 class struct_anon_68(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'window', ] struct_anon_68._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('window', Window), ] XAnyEvent = struct_anon_68 # /usr/include/X11/Xlib.h:951 class struct_anon_69(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'extension', 'evtype', ] struct_anon_69._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('extension', c_int), ('evtype', c_int), ] XGenericEvent = struct_anon_69 # /usr/include/X11/Xlib.h:967 class struct_anon_70(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'extension', 'evtype', 'cookie', 'data', ] struct_anon_70._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', c_int), ('display', POINTER(Display)), ('extension', c_int), ('evtype', c_int), ('cookie', c_uint), ('data', POINTER(None)), ] XGenericEventCookie = struct_anon_70 # /usr/include/X11/Xlib.h:978 class struct__XEvent(Union): __slots__ = [ 'type', 'xany', 'xkey', 'xbutton', 'xmotion', 'xcrossing', 'xfocus', 'xexpose', 'xgraphicsexpose', 'xnoexpose', 'xvisibility', 'xcreatewindow', 'xdestroywindow', 'xunmap', 'xmap', 'xmaprequest', 'xreparent', 'xconfigure', 'xgravity', 'xresizerequest', 'xconfigurerequest', 'xcirculate', 'xcirculaterequest', 'xproperty', 'xselectionclear', 'xselectionrequest', 'xselection', 'xcolormap', 'xclient', 'xmapping', 'xerror', 'xkeymap', 'xgeneric', 'xcookie', 'pad', ] struct__XEvent._fields_ = [ ('type', c_int), ('xany', XAnyEvent), ('xkey', XKeyEvent), ('xbutton', XButtonEvent), ('xmotion', XMotionEvent), ('xcrossing', XCrossingEvent), ('xfocus', XFocusChangeEvent), ('xexpose', XExposeEvent), ('xgraphicsexpose', XGraphicsExposeEvent), ('xnoexpose', XNoExposeEvent), ('xvisibility', XVisibilityEvent), ('xcreatewindow', XCreateWindowEvent), ('xdestroywindow', XDestroyWindowEvent), ('xunmap', XUnmapEvent), ('xmap', XMapEvent), ('xmaprequest', XMapRequestEvent), ('xreparent', XReparentEvent), ('xconfigure', XConfigureEvent), ('xgravity', XGravityEvent), ('xresizerequest', XResizeRequestEvent), ('xconfigurerequest', XConfigureRequestEvent), ('xcirculate', XCirculateEvent), ('xcirculaterequest', XCirculateRequestEvent), ('xproperty', XPropertyEvent), ('xselectionclear', XSelectionClearEvent), ('xselectionrequest', XSelectionRequestEvent), ('xselection', XSelectionEvent), ('xcolormap', XColormapEvent), ('xclient', XClientMessageEvent), ('xmapping', XMappingEvent), ('xerror', XErrorEvent), ('xkeymap', XKeymapEvent), ('xgeneric', XGenericEvent), ('xcookie', XGenericEventCookie), ('pad', c_long * 24), ] XEvent = struct__XEvent # /usr/include/X11/Xlib.h:1020 class struct_anon_71(Structure): __slots__ = [ 'lbearing', 'rbearing', 'width', 'ascent', 'descent', 'attributes', ] struct_anon_71._fields_ = [ ('lbearing', c_short), ('rbearing', c_short), ('width', c_short), ('ascent', c_short), ('descent', c_short), ('attributes', c_ushort), ] XCharStruct = struct_anon_71 # /usr/include/X11/Xlib.h:1035 class struct_anon_72(Structure): __slots__ = [ 'name', 'card32', ] struct_anon_72._fields_ = [ ('name', Atom), ('card32', c_ulong), ] XFontProp = struct_anon_72 # /usr/include/X11/Xlib.h:1044 class struct_anon_73(Structure): __slots__ = [ 'ext_data', 'fid', 'direction', 'min_char_or_byte2', 'max_char_or_byte2', 'min_byte1', 'max_byte1', 'all_chars_exist', 'default_char', 'n_properties', 'properties', 'min_bounds', 'max_bounds', 'per_char', 'ascent', 'descent', ] struct_anon_73._fields_ = [ ('ext_data', POINTER(XExtData)), ('fid', Font), ('direction', c_uint), ('min_char_or_byte2', c_uint), ('max_char_or_byte2', c_uint), ('min_byte1', c_uint), ('max_byte1', c_uint), ('all_chars_exist', c_int), ('default_char', c_uint), ('n_properties', c_int), ('properties', POINTER(XFontProp)), ('min_bounds', XCharStruct), ('max_bounds', XCharStruct), ('per_char', POINTER(XCharStruct)), ('ascent', c_int), ('descent', c_int), ] XFontStruct = struct_anon_73 # /usr/include/X11/Xlib.h:1063 class struct_anon_74(Structure): __slots__ = [ 'chars', 'nchars', 'delta', 'font', ] struct_anon_74._fields_ = [ ('chars', c_char_p), ('nchars', c_int), ('delta', c_int), ('font', Font), ] XTextItem = struct_anon_74 # /usr/include/X11/Xlib.h:1073 class struct_anon_75(Structure): __slots__ = [ 'byte1', 'byte2', ] struct_anon_75._fields_ = [ ('byte1', c_ubyte), ('byte2', c_ubyte), ] XChar2b = struct_anon_75 # /usr/include/X11/Xlib.h:1078 class struct_anon_76(Structure): __slots__ = [ 'chars', 'nchars', 'delta', 'font', ] struct_anon_76._fields_ = [ ('chars', POINTER(XChar2b)), ('nchars', c_int), ('delta', c_int), ('font', Font), ] XTextItem16 = struct_anon_76 # /usr/include/X11/Xlib.h:1085 class struct_anon_77(Union): __slots__ = [ 'display', 'gc', 'visual', 'screen', 'pixmap_format', 'font', ] struct_anon_77._fields_ = [ ('display', POINTER(Display)), ('gc', GC), ('visual', POINTER(Visual)), ('screen', POINTER(Screen)), ('pixmap_format', POINTER(ScreenFormat)), ('font', POINTER(XFontStruct)), ] XEDataObject = struct_anon_77 # /usr/include/X11/Xlib.h:1093 class struct_anon_78(Structure): __slots__ = [ 'max_ink_extent', 'max_logical_extent', ] struct_anon_78._fields_ = [ ('max_ink_extent', XRectangle), ('max_logical_extent', XRectangle), ] XFontSetExtents = struct_anon_78 # /usr/include/X11/Xlib.h:1098 class struct__XOM(Structure): __slots__ = [ ] struct__XOM._fields_ = [ ('_opaque_struct', c_int) ] class struct__XOM(Structure): __slots__ = [ ] struct__XOM._fields_ = [ ('_opaque_struct', c_int) ] XOM = POINTER(struct__XOM) # /usr/include/X11/Xlib.h:1104 class struct__XOC(Structure): __slots__ = [ ] struct__XOC._fields_ = [ ('_opaque_struct', c_int) ] class struct__XOC(Structure): __slots__ = [ ] struct__XOC._fields_ = [ ('_opaque_struct', c_int) ] XOC = POINTER(struct__XOC) # /usr/include/X11/Xlib.h:1105 class struct__XOC(Structure): __slots__ = [ ] struct__XOC._fields_ = [ ('_opaque_struct', c_int) ] class struct__XOC(Structure): __slots__ = [ ] struct__XOC._fields_ = [ ('_opaque_struct', c_int) ] XFontSet = POINTER(struct__XOC) # /usr/include/X11/Xlib.h:1105 class struct_anon_79(Structure): __slots__ = [ 'chars', 'nchars', 'delta', 'font_set', ] struct_anon_79._fields_ = [ ('chars', c_char_p), ('nchars', c_int), ('delta', c_int), ('font_set', XFontSet), ] XmbTextItem = struct_anon_79 # /usr/include/X11/Xlib.h:1112 class struct_anon_80(Structure): __slots__ = [ 'chars', 'nchars', 'delta', 'font_set', ] struct_anon_80._fields_ = [ ('chars', c_wchar_p), ('nchars', c_int), ('delta', c_int), ('font_set', XFontSet), ] XwcTextItem = struct_anon_80 # /usr/include/X11/Xlib.h:1119 class struct_anon_81(Structure): __slots__ = [ 'charset_count', 'charset_list', ] struct_anon_81._fields_ = [ ('charset_count', c_int), ('charset_list', POINTER(c_char_p)), ] XOMCharSetList = struct_anon_81 # /usr/include/X11/Xlib.h:1135 enum_anon_82 = c_int XOMOrientation_LTR_TTB = 0 XOMOrientation_RTL_TTB = 1 XOMOrientation_TTB_LTR = 2 XOMOrientation_TTB_RTL = 3 XOMOrientation_Context = 4 XOrientation = enum_anon_82 # /usr/include/X11/Xlib.h:1143 class struct_anon_83(Structure): __slots__ = [ 'num_orientation', 'orientation', ] struct_anon_83._fields_ = [ ('num_orientation', c_int), ('orientation', POINTER(XOrientation)), ] XOMOrientation = struct_anon_83 # /usr/include/X11/Xlib.h:1148 class struct_anon_84(Structure): __slots__ = [ 'num_font', 'font_struct_list', 'font_name_list', ] struct_anon_84._fields_ = [ ('num_font', c_int), ('font_struct_list', POINTER(POINTER(XFontStruct))), ('font_name_list', POINTER(c_char_p)), ] XOMFontInfo = struct_anon_84 # /usr/include/X11/Xlib.h:1154 class struct__XIM(Structure): __slots__ = [ ] struct__XIM._fields_ = [ ('_opaque_struct', c_int) ] class struct__XIM(Structure): __slots__ = [ ] struct__XIM._fields_ = [ ('_opaque_struct', c_int) ] XIM = POINTER(struct__XIM) # /usr/include/X11/Xlib.h:1156 class struct__XIC(Structure): __slots__ = [ ] struct__XIC._fields_ = [ ('_opaque_struct', c_int) ] class struct__XIC(Structure): __slots__ = [ ] struct__XIC._fields_ = [ ('_opaque_struct', c_int) ] XIC = POINTER(struct__XIC) # /usr/include/X11/Xlib.h:1157 XIMProc = CFUNCTYPE(None, XIM, XPointer, XPointer) # /usr/include/X11/Xlib.h:1159 XICProc = CFUNCTYPE(c_int, XIC, XPointer, XPointer) # /usr/include/X11/Xlib.h:1165 XIDProc = CFUNCTYPE(None, POINTER(Display), XPointer, XPointer) # /usr/include/X11/Xlib.h:1171 XIMStyle = c_ulong # /usr/include/X11/Xlib.h:1177 class struct_anon_85(Structure): __slots__ = [ 'count_styles', 'supported_styles', ] struct_anon_85._fields_ = [ ('count_styles', c_ushort), ('supported_styles', POINTER(XIMStyle)), ] XIMStyles = struct_anon_85 # /usr/include/X11/Xlib.h:1182 XIMPreeditArea = 1 # /usr/include/X11/Xlib.h:1184 XIMPreeditCallbacks = 2 # /usr/include/X11/Xlib.h:1185 XIMPreeditPosition = 4 # /usr/include/X11/Xlib.h:1186 XIMPreeditNothing = 8 # /usr/include/X11/Xlib.h:1187 XIMPreeditNone = 16 # /usr/include/X11/Xlib.h:1188 XIMStatusArea = 256 # /usr/include/X11/Xlib.h:1189 XIMStatusCallbacks = 512 # /usr/include/X11/Xlib.h:1190 XIMStatusNothing = 1024 # /usr/include/X11/Xlib.h:1191 XIMStatusNone = 2048 # /usr/include/X11/Xlib.h:1192 XBufferOverflow = -1 # /usr/include/X11/Xlib.h:1238 XLookupNone = 1 # /usr/include/X11/Xlib.h:1239 XLookupChars = 2 # /usr/include/X11/Xlib.h:1240 XLookupKeySym = 3 # /usr/include/X11/Xlib.h:1241 XLookupBoth = 4 # /usr/include/X11/Xlib.h:1242 XVaNestedList = POINTER(None) # /usr/include/X11/Xlib.h:1244 class struct_anon_86(Structure): __slots__ = [ 'client_data', 'callback', ] struct_anon_86._fields_ = [ ('client_data', XPointer), ('callback', XIMProc), ] XIMCallback = struct_anon_86 # /usr/include/X11/Xlib.h:1249 class struct_anon_87(Structure): __slots__ = [ 'client_data', 'callback', ] struct_anon_87._fields_ = [ ('client_data', XPointer), ('callback', XICProc), ] XICCallback = struct_anon_87 # /usr/include/X11/Xlib.h:1254 XIMFeedback = c_ulong # /usr/include/X11/Xlib.h:1256 XIMReverse = 1 # /usr/include/X11/Xlib.h:1258 XIMUnderline = 2 # /usr/include/X11/Xlib.h:1259 XIMHighlight = 4 # /usr/include/X11/Xlib.h:1260 XIMPrimary = 32 # /usr/include/X11/Xlib.h:1261 XIMSecondary = 64 # /usr/include/X11/Xlib.h:1262 XIMTertiary = 128 # /usr/include/X11/Xlib.h:1263 XIMVisibleToForward = 256 # /usr/include/X11/Xlib.h:1264 XIMVisibleToBackword = 512 # /usr/include/X11/Xlib.h:1265 XIMVisibleToCenter = 1024 # /usr/include/X11/Xlib.h:1266 class struct__XIMText(Structure): __slots__ = [ 'length', 'feedback', 'encoding_is_wchar', 'string', ] class struct_anon_88(Union): __slots__ = [ 'multi_byte', 'wide_char', ] struct_anon_88._fields_ = [ ('multi_byte', c_char_p), ('wide_char', c_wchar_p), ] struct__XIMText._fields_ = [ ('length', c_ushort), ('feedback', POINTER(XIMFeedback)), ('encoding_is_wchar', c_int), ('string', struct_anon_88), ] XIMText = struct__XIMText # /usr/include/X11/Xlib.h:1276 XIMPreeditState = c_ulong # /usr/include/X11/Xlib.h:1278 XIMPreeditUnKnown = 0 # /usr/include/X11/Xlib.h:1280 XIMPreeditEnable = 1 # /usr/include/X11/Xlib.h:1281 XIMPreeditDisable = 2 # /usr/include/X11/Xlib.h:1282 class struct__XIMPreeditStateNotifyCallbackStruct(Structure): __slots__ = [ 'state', ] struct__XIMPreeditStateNotifyCallbackStruct._fields_ = [ ('state', XIMPreeditState), ] XIMPreeditStateNotifyCallbackStruct = struct__XIMPreeditStateNotifyCallbackStruct # /usr/include/X11/Xlib.h:1286 XIMResetState = c_ulong # /usr/include/X11/Xlib.h:1288 XIMInitialState = 1 # /usr/include/X11/Xlib.h:1290 XIMPreserveState = 2 # /usr/include/X11/Xlib.h:1291 XIMStringConversionFeedback = c_ulong # /usr/include/X11/Xlib.h:1293 XIMStringConversionLeftEdge = 1 # /usr/include/X11/Xlib.h:1295 XIMStringConversionRightEdge = 2 # /usr/include/X11/Xlib.h:1296 XIMStringConversionTopEdge = 4 # /usr/include/X11/Xlib.h:1297 XIMStringConversionBottomEdge = 8 # /usr/include/X11/Xlib.h:1298 XIMStringConversionConcealed = 16 # /usr/include/X11/Xlib.h:1299 XIMStringConversionWrapped = 32 # /usr/include/X11/Xlib.h:1300 class struct__XIMStringConversionText(Structure): __slots__ = [ 'length', 'feedback', 'encoding_is_wchar', 'string', ] class struct_anon_89(Union): __slots__ = [ 'mbs', 'wcs', ] struct_anon_89._fields_ = [ ('mbs', c_char_p), ('wcs', c_wchar_p), ] struct__XIMStringConversionText._fields_ = [ ('length', c_ushort), ('feedback', POINTER(XIMStringConversionFeedback)), ('encoding_is_wchar', c_int), ('string', struct_anon_89), ] XIMStringConversionText = struct__XIMStringConversionText # /usr/include/X11/Xlib.h:1310 XIMStringConversionPosition = c_ushort # /usr/include/X11/Xlib.h:1312 XIMStringConversionType = c_ushort # /usr/include/X11/Xlib.h:1314 XIMStringConversionBuffer = 1 # /usr/include/X11/Xlib.h:1316 XIMStringConversionLine = 2 # /usr/include/X11/Xlib.h:1317 XIMStringConversionWord = 3 # /usr/include/X11/Xlib.h:1318 XIMStringConversionChar = 4 # /usr/include/X11/Xlib.h:1319 XIMStringConversionOperation = c_ushort # /usr/include/X11/Xlib.h:1321 XIMStringConversionSubstitution = 1 # /usr/include/X11/Xlib.h:1323 XIMStringConversionRetrieval = 2 # /usr/include/X11/Xlib.h:1324 enum_anon_90 = c_int XIMForwardChar = 0 XIMBackwardChar = 1 XIMForwardWord = 2 XIMBackwardWord = 3 XIMCaretUp = 4 XIMCaretDown = 5 XIMNextLine = 6 XIMPreviousLine = 7 XIMLineStart = 8 XIMLineEnd = 9 XIMAbsolutePosition = 10 XIMDontChange = 11 XIMCaretDirection = enum_anon_90 # /usr/include/X11/Xlib.h:1334 class struct__XIMStringConversionCallbackStruct(Structure): __slots__ = [ 'position', 'direction', 'operation', 'factor', 'text', ] struct__XIMStringConversionCallbackStruct._fields_ = [ ('position', XIMStringConversionPosition), ('direction', XIMCaretDirection), ('operation', XIMStringConversionOperation), ('factor', c_ushort), ('text', POINTER(XIMStringConversionText)), ] XIMStringConversionCallbackStruct = struct__XIMStringConversionCallbackStruct # /usr/include/X11/Xlib.h:1342 class struct__XIMPreeditDrawCallbackStruct(Structure): __slots__ = [ 'caret', 'chg_first', 'chg_length', 'text', ] struct__XIMPreeditDrawCallbackStruct._fields_ = [ ('caret', c_int), ('chg_first', c_int), ('chg_length', c_int), ('text', POINTER(XIMText)), ] XIMPreeditDrawCallbackStruct = struct__XIMPreeditDrawCallbackStruct # /usr/include/X11/Xlib.h:1349 enum_anon_91 = c_int XIMIsInvisible = 0 XIMIsPrimary = 1 XIMIsSecondary = 2 XIMCaretStyle = enum_anon_91 # /usr/include/X11/Xlib.h:1355 class struct__XIMPreeditCaretCallbackStruct(Structure): __slots__ = [ 'position', 'direction', 'style', ] struct__XIMPreeditCaretCallbackStruct._fields_ = [ ('position', c_int), ('direction', XIMCaretDirection), ('style', XIMCaretStyle), ] XIMPreeditCaretCallbackStruct = struct__XIMPreeditCaretCallbackStruct # /usr/include/X11/Xlib.h:1361 enum_anon_92 = c_int XIMTextType = 0 XIMBitmapType = 1 XIMStatusDataType = enum_anon_92 # /usr/include/X11/Xlib.h:1366 class struct__XIMStatusDrawCallbackStruct(Structure): __slots__ = [ 'type', 'data', ] class struct_anon_93(Union): __slots__ = [ 'text', 'bitmap', ] struct_anon_93._fields_ = [ ('text', POINTER(XIMText)), ('bitmap', Pixmap), ] struct__XIMStatusDrawCallbackStruct._fields_ = [ ('type', XIMStatusDataType), ('data', struct_anon_93), ] XIMStatusDrawCallbackStruct = struct__XIMStatusDrawCallbackStruct # /usr/include/X11/Xlib.h:1374 class struct__XIMHotKeyTrigger(Structure): __slots__ = [ 'keysym', 'modifier', 'modifier_mask', ] struct__XIMHotKeyTrigger._fields_ = [ ('keysym', KeySym), ('modifier', c_int), ('modifier_mask', c_int), ] XIMHotKeyTrigger = struct__XIMHotKeyTrigger # /usr/include/X11/Xlib.h:1380 class struct__XIMHotKeyTriggers(Structure): __slots__ = [ 'num_hot_key', 'key', ] struct__XIMHotKeyTriggers._fields_ = [ ('num_hot_key', c_int), ('key', POINTER(XIMHotKeyTrigger)), ] XIMHotKeyTriggers = struct__XIMHotKeyTriggers # /usr/include/X11/Xlib.h:1385 XIMHotKeyState = c_ulong # /usr/include/X11/Xlib.h:1387 XIMHotKeyStateON = 1 # /usr/include/X11/Xlib.h:1389 XIMHotKeyStateOFF = 2 # /usr/include/X11/Xlib.h:1390 class struct_anon_94(Structure): __slots__ = [ 'count_values', 'supported_values', ] struct_anon_94._fields_ = [ ('count_values', c_ushort), ('supported_values', POINTER(c_char_p)), ] XIMValuesList = struct_anon_94 # /usr/include/X11/Xlib.h:1395 # /usr/include/X11/Xlib.h:1405 XLoadQueryFont = _lib.XLoadQueryFont XLoadQueryFont.restype = POINTER(XFontStruct) XLoadQueryFont.argtypes = [POINTER(Display), c_char_p] # /usr/include/X11/Xlib.h:1410 XQueryFont = _lib.XQueryFont XQueryFont.restype = POINTER(XFontStruct) XQueryFont.argtypes = [POINTER(Display), XID] # /usr/include/X11/Xlib.h:1416 XGetMotionEvents = _lib.XGetMotionEvents XGetMotionEvents.restype = POINTER(XTimeCoord) XGetMotionEvents.argtypes = [POINTER(Display), Window, Time, Time, POINTER(c_int)] # /usr/include/X11/Xlib.h:1424 XDeleteModifiermapEntry = _lib.XDeleteModifiermapEntry XDeleteModifiermapEntry.restype = POINTER(XModifierKeymap) XDeleteModifiermapEntry.argtypes = [POINTER(XModifierKeymap), KeyCode, c_int] # /usr/include/X11/Xlib.h:1434 XGetModifierMapping = _lib.XGetModifierMapping XGetModifierMapping.restype = POINTER(XModifierKeymap) XGetModifierMapping.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1438 XInsertModifiermapEntry = _lib.XInsertModifiermapEntry XInsertModifiermapEntry.restype = POINTER(XModifierKeymap) XInsertModifiermapEntry.argtypes = [POINTER(XModifierKeymap), KeyCode, c_int] # /usr/include/X11/Xlib.h:1448 XNewModifiermap = _lib.XNewModifiermap XNewModifiermap.restype = POINTER(XModifierKeymap) XNewModifiermap.argtypes = [c_int] # /usr/include/X11/Xlib.h:1452 XCreateImage = _lib.XCreateImage XCreateImage.restype = POINTER(XImage) XCreateImage.argtypes = [POINTER(Display), POINTER(Visual), c_uint, c_int, c_int, c_char_p, c_uint, c_uint, c_int, c_int] # /usr/include/X11/Xlib.h:1464 XInitImage = _lib.XInitImage XInitImage.restype = c_int XInitImage.argtypes = [POINTER(XImage)] # /usr/include/X11/Xlib.h:1467 XGetImage = _lib.XGetImage XGetImage.restype = POINTER(XImage) XGetImage.argtypes = [POINTER(Display), Drawable, c_int, c_int, c_uint, c_uint, c_ulong, c_int] # /usr/include/X11/Xlib.h:1477 XGetSubImage = _lib.XGetSubImage XGetSubImage.restype = POINTER(XImage) XGetSubImage.argtypes = [POINTER(Display), Drawable, c_int, c_int, c_uint, c_uint, c_ulong, c_int, POINTER(XImage), c_int, c_int] # /usr/include/X11/Xlib.h:1494 XOpenDisplay = _lib.XOpenDisplay XOpenDisplay.restype = POINTER(Display) XOpenDisplay.argtypes = [c_char_p] # /usr/include/X11/Xlib.h:1498 XrmInitialize = _lib.XrmInitialize XrmInitialize.restype = None XrmInitialize.argtypes = [] # /usr/include/X11/Xlib.h:1502 XFetchBytes = _lib.XFetchBytes XFetchBytes.restype = c_char_p XFetchBytes.argtypes = [POINTER(Display), POINTER(c_int)] # /usr/include/X11/Xlib.h:1506 XFetchBuffer = _lib.XFetchBuffer XFetchBuffer.restype = c_char_p XFetchBuffer.argtypes = [POINTER(Display), POINTER(c_int), c_int] # /usr/include/X11/Xlib.h:1511 XGetAtomName = _lib.XGetAtomName XGetAtomName.restype = c_char_p XGetAtomName.argtypes = [POINTER(Display), Atom] # /usr/include/X11/Xlib.h:1515 XGetAtomNames = _lib.XGetAtomNames XGetAtomNames.restype = c_int XGetAtomNames.argtypes = [POINTER(Display), POINTER(Atom), c_int, POINTER(c_char_p)] # /usr/include/X11/Xlib.h:1521 XGetDefault = _lib.XGetDefault XGetDefault.restype = c_char_p XGetDefault.argtypes = [POINTER(Display), c_char_p, c_char_p] # /usr/include/X11/Xlib.h:1526 XDisplayName = _lib.XDisplayName XDisplayName.restype = c_char_p XDisplayName.argtypes = [c_char_p] # /usr/include/X11/Xlib.h:1529 XKeysymToString = _lib.XKeysymToString XKeysymToString.restype = c_char_p XKeysymToString.argtypes = [KeySym] # /usr/include/X11/Xlib.h:1533 XSynchronize = _lib.XSynchronize XSynchronize.restype = POINTER(CFUNCTYPE(c_int, POINTER(Display))) XSynchronize.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:1539 XSetAfterFunction = _lib.XSetAfterFunction XSetAfterFunction.restype = POINTER(CFUNCTYPE(c_int, POINTER(Display))) XSetAfterFunction.argtypes = [POINTER(Display), CFUNCTYPE(c_int, POINTER(Display))] # /usr/include/X11/Xlib.h:1547 XInternAtom = _lib.XInternAtom XInternAtom.restype = Atom XInternAtom.argtypes = [POINTER(Display), c_char_p, c_int] # /usr/include/X11/Xlib.h:1552 XInternAtoms = _lib.XInternAtoms XInternAtoms.restype = c_int XInternAtoms.argtypes = [POINTER(Display), POINTER(c_char_p), c_int, c_int, POINTER(Atom)] # /usr/include/X11/Xlib.h:1559 XCopyColormapAndFree = _lib.XCopyColormapAndFree XCopyColormapAndFree.restype = Colormap XCopyColormapAndFree.argtypes = [POINTER(Display), Colormap] # /usr/include/X11/Xlib.h:1563 XCreateColormap = _lib.XCreateColormap XCreateColormap.restype = Colormap XCreateColormap.argtypes = [POINTER(Display), Window, POINTER(Visual), c_int] # /usr/include/X11/Xlib.h:1569 XCreatePixmapCursor = _lib.XCreatePixmapCursor XCreatePixmapCursor.restype = Cursor XCreatePixmapCursor.argtypes = [POINTER(Display), Pixmap, Pixmap, POINTER(XColor), POINTER(XColor), c_uint, c_uint] # /usr/include/X11/Xlib.h:1578 XCreateGlyphCursor = _lib.XCreateGlyphCursor XCreateGlyphCursor.restype = Cursor XCreateGlyphCursor.argtypes = [POINTER(Display), Font, Font, c_uint, c_uint, POINTER(XColor), POINTER(XColor)] # /usr/include/X11/Xlib.h:1587 XCreateFontCursor = _lib.XCreateFontCursor XCreateFontCursor.restype = Cursor XCreateFontCursor.argtypes = [POINTER(Display), c_uint] # /usr/include/X11/Xlib.h:1591 XLoadFont = _lib.XLoadFont XLoadFont.restype = Font XLoadFont.argtypes = [POINTER(Display), c_char_p] # /usr/include/X11/Xlib.h:1595 XCreateGC = _lib.XCreateGC XCreateGC.restype = GC XCreateGC.argtypes = [POINTER(Display), Drawable, c_ulong, POINTER(XGCValues)] # /usr/include/X11/Xlib.h:1601 XGContextFromGC = _lib.XGContextFromGC XGContextFromGC.restype = GContext XGContextFromGC.argtypes = [GC] # /usr/include/X11/Xlib.h:1604 XFlushGC = _lib.XFlushGC XFlushGC.restype = None XFlushGC.argtypes = [POINTER(Display), GC] # /usr/include/X11/Xlib.h:1608 XCreatePixmap = _lib.XCreatePixmap XCreatePixmap.restype = Pixmap XCreatePixmap.argtypes = [POINTER(Display), Drawable, c_uint, c_uint, c_uint] # /usr/include/X11/Xlib.h:1615 XCreateBitmapFromData = _lib.XCreateBitmapFromData XCreateBitmapFromData.restype = Pixmap XCreateBitmapFromData.argtypes = [POINTER(Display), Drawable, c_char_p, c_uint, c_uint] # /usr/include/X11/Xlib.h:1622 XCreatePixmapFromBitmapData = _lib.XCreatePixmapFromBitmapData XCreatePixmapFromBitmapData.restype = Pixmap XCreatePixmapFromBitmapData.argtypes = [POINTER(Display), Drawable, c_char_p, c_uint, c_uint, c_ulong, c_ulong, c_uint] # /usr/include/X11/Xlib.h:1632 XCreateSimpleWindow = _lib.XCreateSimpleWindow XCreateSimpleWindow.restype = Window XCreateSimpleWindow.argtypes = [POINTER(Display), Window, c_int, c_int, c_uint, c_uint, c_uint, c_ulong, c_ulong] # /usr/include/X11/Xlib.h:1643 XGetSelectionOwner = _lib.XGetSelectionOwner XGetSelectionOwner.restype = Window XGetSelectionOwner.argtypes = [POINTER(Display), Atom] # /usr/include/X11/Xlib.h:1647 XCreateWindow = _lib.XCreateWindow XCreateWindow.restype = Window XCreateWindow.argtypes = [POINTER(Display), Window, c_int, c_int, c_uint, c_uint, c_uint, c_int, c_uint, POINTER(Visual), c_ulong, POINTER(XSetWindowAttributes)] # /usr/include/X11/Xlib.h:1661 XListInstalledColormaps = _lib.XListInstalledColormaps XListInstalledColormaps.restype = POINTER(Colormap) XListInstalledColormaps.argtypes = [POINTER(Display), Window, POINTER(c_int)] # /usr/include/X11/Xlib.h:1666 XListFonts = _lib.XListFonts XListFonts.restype = POINTER(c_char_p) XListFonts.argtypes = [POINTER(Display), c_char_p, c_int, POINTER(c_int)] # /usr/include/X11/Xlib.h:1672 XListFontsWithInfo = _lib.XListFontsWithInfo XListFontsWithInfo.restype = POINTER(c_char_p) XListFontsWithInfo.argtypes = [POINTER(Display), c_char_p, c_int, POINTER(c_int), POINTER(POINTER(XFontStruct))] # /usr/include/X11/Xlib.h:1679 XGetFontPath = _lib.XGetFontPath XGetFontPath.restype = POINTER(c_char_p) XGetFontPath.argtypes = [POINTER(Display), POINTER(c_int)] # /usr/include/X11/Xlib.h:1683 XListExtensions = _lib.XListExtensions XListExtensions.restype = POINTER(c_char_p) XListExtensions.argtypes = [POINTER(Display), POINTER(c_int)] # /usr/include/X11/Xlib.h:1687 XListProperties = _lib.XListProperties XListProperties.restype = POINTER(Atom) XListProperties.argtypes = [POINTER(Display), Window, POINTER(c_int)] # /usr/include/X11/Xlib.h:1692 XListHosts = _lib.XListHosts XListHosts.restype = POINTER(XHostAddress) XListHosts.argtypes = [POINTER(Display), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/Xlib.h:1697 XKeycodeToKeysym = _lib.XKeycodeToKeysym XKeycodeToKeysym.restype = KeySym XKeycodeToKeysym.argtypes = [POINTER(Display), KeyCode, c_int] # /usr/include/X11/Xlib.h:1706 XLookupKeysym = _lib.XLookupKeysym XLookupKeysym.restype = KeySym XLookupKeysym.argtypes = [POINTER(XKeyEvent), c_int] # /usr/include/X11/Xlib.h:1710 XGetKeyboardMapping = _lib.XGetKeyboardMapping XGetKeyboardMapping.restype = POINTER(KeySym) XGetKeyboardMapping.argtypes = [POINTER(Display), KeyCode, c_int, POINTER(c_int)] # /usr/include/X11/Xlib.h:1720 XStringToKeysym = _lib.XStringToKeysym XStringToKeysym.restype = KeySym XStringToKeysym.argtypes = [c_char_p] # /usr/include/X11/Xlib.h:1723 XMaxRequestSize = _lib.XMaxRequestSize XMaxRequestSize.restype = c_long XMaxRequestSize.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1726 XExtendedMaxRequestSize = _lib.XExtendedMaxRequestSize XExtendedMaxRequestSize.restype = c_long XExtendedMaxRequestSize.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1729 XResourceManagerString = _lib.XResourceManagerString XResourceManagerString.restype = c_char_p XResourceManagerString.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1732 XScreenResourceString = _lib.XScreenResourceString XScreenResourceString.restype = c_char_p XScreenResourceString.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:1735 XDisplayMotionBufferSize = _lib.XDisplayMotionBufferSize XDisplayMotionBufferSize.restype = c_ulong XDisplayMotionBufferSize.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1738 XVisualIDFromVisual = _lib.XVisualIDFromVisual XVisualIDFromVisual.restype = VisualID XVisualIDFromVisual.argtypes = [POINTER(Visual)] # /usr/include/X11/Xlib.h:1744 XInitThreads = _lib.XInitThreads XInitThreads.restype = c_int XInitThreads.argtypes = [] # /usr/include/X11/Xlib.h:1748 XLockDisplay = _lib.XLockDisplay XLockDisplay.restype = None XLockDisplay.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1752 XUnlockDisplay = _lib.XUnlockDisplay XUnlockDisplay.restype = None XUnlockDisplay.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1758 XInitExtension = _lib.XInitExtension XInitExtension.restype = POINTER(XExtCodes) XInitExtension.argtypes = [POINTER(Display), c_char_p] # /usr/include/X11/Xlib.h:1763 XAddExtension = _lib.XAddExtension XAddExtension.restype = POINTER(XExtCodes) XAddExtension.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1766 XFindOnExtensionList = _lib.XFindOnExtensionList XFindOnExtensionList.restype = POINTER(XExtData) XFindOnExtensionList.argtypes = [POINTER(POINTER(XExtData)), c_int] # /usr/include/X11/Xlib.h:1770 XEHeadOfExtensionList = _lib.XEHeadOfExtensionList XEHeadOfExtensionList.restype = POINTER(POINTER(XExtData)) XEHeadOfExtensionList.argtypes = [XEDataObject] # /usr/include/X11/Xlib.h:1775 XRootWindow = _lib.XRootWindow XRootWindow.restype = Window XRootWindow.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:1779 XDefaultRootWindow = _lib.XDefaultRootWindow XDefaultRootWindow.restype = Window XDefaultRootWindow.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1782 XRootWindowOfScreen = _lib.XRootWindowOfScreen XRootWindowOfScreen.restype = Window XRootWindowOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:1785 XDefaultVisual = _lib.XDefaultVisual XDefaultVisual.restype = POINTER(Visual) XDefaultVisual.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:1789 XDefaultVisualOfScreen = _lib.XDefaultVisualOfScreen XDefaultVisualOfScreen.restype = POINTER(Visual) XDefaultVisualOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:1792 XDefaultGC = _lib.XDefaultGC XDefaultGC.restype = GC XDefaultGC.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:1796 XDefaultGCOfScreen = _lib.XDefaultGCOfScreen XDefaultGCOfScreen.restype = GC XDefaultGCOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:1799 XBlackPixel = _lib.XBlackPixel XBlackPixel.restype = c_ulong XBlackPixel.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:1803 XWhitePixel = _lib.XWhitePixel XWhitePixel.restype = c_ulong XWhitePixel.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:1807 XAllPlanes = _lib.XAllPlanes XAllPlanes.restype = c_ulong XAllPlanes.argtypes = [] # /usr/include/X11/Xlib.h:1810 XBlackPixelOfScreen = _lib.XBlackPixelOfScreen XBlackPixelOfScreen.restype = c_ulong XBlackPixelOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:1813 XWhitePixelOfScreen = _lib.XWhitePixelOfScreen XWhitePixelOfScreen.restype = c_ulong XWhitePixelOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:1816 XNextRequest = _lib.XNextRequest XNextRequest.restype = c_ulong XNextRequest.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1819 XLastKnownRequestProcessed = _lib.XLastKnownRequestProcessed XLastKnownRequestProcessed.restype = c_ulong XLastKnownRequestProcessed.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1822 XServerVendor = _lib.XServerVendor XServerVendor.restype = c_char_p XServerVendor.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1825 XDisplayString = _lib.XDisplayString XDisplayString.restype = c_char_p XDisplayString.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1828 XDefaultColormap = _lib.XDefaultColormap XDefaultColormap.restype = Colormap XDefaultColormap.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:1832 XDefaultColormapOfScreen = _lib.XDefaultColormapOfScreen XDefaultColormapOfScreen.restype = Colormap XDefaultColormapOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:1835 XDisplayOfScreen = _lib.XDisplayOfScreen XDisplayOfScreen.restype = POINTER(Display) XDisplayOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:1838 XScreenOfDisplay = _lib.XScreenOfDisplay XScreenOfDisplay.restype = POINTER(Screen) XScreenOfDisplay.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:1842 XDefaultScreenOfDisplay = _lib.XDefaultScreenOfDisplay XDefaultScreenOfDisplay.restype = POINTER(Screen) XDefaultScreenOfDisplay.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1845 XEventMaskOfScreen = _lib.XEventMaskOfScreen XEventMaskOfScreen.restype = c_long XEventMaskOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:1849 XScreenNumberOfScreen = _lib.XScreenNumberOfScreen XScreenNumberOfScreen.restype = c_int XScreenNumberOfScreen.argtypes = [POINTER(Screen)] XErrorHandler = CFUNCTYPE(c_int, POINTER(Display), POINTER(XErrorEvent)) # /usr/include/X11/Xlib.h:1853 # /usr/include/X11/Xlib.h:1858 XSetErrorHandler = _lib.XSetErrorHandler XSetErrorHandler.restype = XErrorHandler XSetErrorHandler.argtypes = [XErrorHandler] XIOErrorHandler = CFUNCTYPE(c_int, POINTER(Display)) # /usr/include/X11/Xlib.h:1863 # /usr/include/X11/Xlib.h:1867 XSetIOErrorHandler = _lib.XSetIOErrorHandler XSetIOErrorHandler.restype = XIOErrorHandler XSetIOErrorHandler.argtypes = [XIOErrorHandler] # /usr/include/X11/Xlib.h:1872 XListPixmapFormats = _lib.XListPixmapFormats XListPixmapFormats.restype = POINTER(XPixmapFormatValues) XListPixmapFormats.argtypes = [POINTER(Display), POINTER(c_int)] # /usr/include/X11/Xlib.h:1876 XListDepths = _lib.XListDepths XListDepths.restype = POINTER(c_int) XListDepths.argtypes = [POINTER(Display), c_int, POINTER(c_int)] # /usr/include/X11/Xlib.h:1884 XReconfigureWMWindow = _lib.XReconfigureWMWindow XReconfigureWMWindow.restype = c_int XReconfigureWMWindow.argtypes = [POINTER(Display), Window, c_int, c_uint, POINTER(XWindowChanges)] # /usr/include/X11/Xlib.h:1892 XGetWMProtocols = _lib.XGetWMProtocols XGetWMProtocols.restype = c_int XGetWMProtocols.argtypes = [POINTER(Display), Window, POINTER(POINTER(Atom)), POINTER(c_int)] # /usr/include/X11/Xlib.h:1898 XSetWMProtocols = _lib.XSetWMProtocols XSetWMProtocols.restype = c_int XSetWMProtocols.argtypes = [POINTER(Display), Window, POINTER(Atom), c_int] # /usr/include/X11/Xlib.h:1904 XIconifyWindow = _lib.XIconifyWindow XIconifyWindow.restype = c_int XIconifyWindow.argtypes = [POINTER(Display), Window, c_int] # /usr/include/X11/Xlib.h:1909 XWithdrawWindow = _lib.XWithdrawWindow XWithdrawWindow.restype = c_int XWithdrawWindow.argtypes = [POINTER(Display), Window, c_int] # /usr/include/X11/Xlib.h:1914 XGetCommand = _lib.XGetCommand XGetCommand.restype = c_int XGetCommand.argtypes = [POINTER(Display), Window, POINTER(POINTER(c_char_p)), POINTER(c_int)] # /usr/include/X11/Xlib.h:1920 XGetWMColormapWindows = _lib.XGetWMColormapWindows XGetWMColormapWindows.restype = c_int XGetWMColormapWindows.argtypes = [POINTER(Display), Window, POINTER(POINTER(Window)), POINTER(c_int)] # /usr/include/X11/Xlib.h:1926 XSetWMColormapWindows = _lib.XSetWMColormapWindows XSetWMColormapWindows.restype = c_int XSetWMColormapWindows.argtypes = [POINTER(Display), Window, POINTER(Window), c_int] # /usr/include/X11/Xlib.h:1932 XFreeStringList = _lib.XFreeStringList XFreeStringList.restype = None XFreeStringList.argtypes = [POINTER(c_char_p)] # /usr/include/X11/Xlib.h:1935 XSetTransientForHint = _lib.XSetTransientForHint XSetTransientForHint.restype = c_int XSetTransientForHint.argtypes = [POINTER(Display), Window, Window] # /usr/include/X11/Xlib.h:1943 XActivateScreenSaver = _lib.XActivateScreenSaver XActivateScreenSaver.restype = c_int XActivateScreenSaver.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:1947 XAddHost = _lib.XAddHost XAddHost.restype = c_int XAddHost.argtypes = [POINTER(Display), POINTER(XHostAddress)] # /usr/include/X11/Xlib.h:1952 XAddHosts = _lib.XAddHosts XAddHosts.restype = c_int XAddHosts.argtypes = [POINTER(Display), POINTER(XHostAddress), c_int] # /usr/include/X11/Xlib.h:1958 XAddToExtensionList = _lib.XAddToExtensionList XAddToExtensionList.restype = c_int XAddToExtensionList.argtypes = [POINTER(POINTER(struct__XExtData)), POINTER(XExtData)] # /usr/include/X11/Xlib.h:1963 XAddToSaveSet = _lib.XAddToSaveSet XAddToSaveSet.restype = c_int XAddToSaveSet.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:1968 XAllocColor = _lib.XAllocColor XAllocColor.restype = c_int XAllocColor.argtypes = [POINTER(Display), Colormap, POINTER(XColor)] # /usr/include/X11/Xlib.h:1974 XAllocColorCells = _lib.XAllocColorCells XAllocColorCells.restype = c_int XAllocColorCells.argtypes = [POINTER(Display), Colormap, c_int, POINTER(c_ulong), c_uint, POINTER(c_ulong), c_uint] # /usr/include/X11/Xlib.h:1984 XAllocColorPlanes = _lib.XAllocColorPlanes XAllocColorPlanes.restype = c_int XAllocColorPlanes.argtypes = [POINTER(Display), Colormap, c_int, POINTER(c_ulong), c_int, c_int, c_int, c_int, POINTER(c_ulong), POINTER(c_ulong), POINTER(c_ulong)] # /usr/include/X11/Xlib.h:1998 XAllocNamedColor = _lib.XAllocNamedColor XAllocNamedColor.restype = c_int XAllocNamedColor.argtypes = [POINTER(Display), Colormap, c_char_p, POINTER(XColor), POINTER(XColor)] # /usr/include/X11/Xlib.h:2006 XAllowEvents = _lib.XAllowEvents XAllowEvents.restype = c_int XAllowEvents.argtypes = [POINTER(Display), c_int, Time] # /usr/include/X11/Xlib.h:2012 XAutoRepeatOff = _lib.XAutoRepeatOff XAutoRepeatOff.restype = c_int XAutoRepeatOff.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2016 XAutoRepeatOn = _lib.XAutoRepeatOn XAutoRepeatOn.restype = c_int XAutoRepeatOn.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2020 XBell = _lib.XBell XBell.restype = c_int XBell.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:2025 XBitmapBitOrder = _lib.XBitmapBitOrder XBitmapBitOrder.restype = c_int XBitmapBitOrder.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2029 XBitmapPad = _lib.XBitmapPad XBitmapPad.restype = c_int XBitmapPad.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2033 XBitmapUnit = _lib.XBitmapUnit XBitmapUnit.restype = c_int XBitmapUnit.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2037 XCellsOfScreen = _lib.XCellsOfScreen XCellsOfScreen.restype = c_int XCellsOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:2041 XChangeActivePointerGrab = _lib.XChangeActivePointerGrab XChangeActivePointerGrab.restype = c_int XChangeActivePointerGrab.argtypes = [POINTER(Display), c_uint, Cursor, Time] # /usr/include/X11/Xlib.h:2048 XChangeGC = _lib.XChangeGC XChangeGC.restype = c_int XChangeGC.argtypes = [POINTER(Display), GC, c_ulong, POINTER(XGCValues)] # /usr/include/X11/Xlib.h:2055 XChangeKeyboardControl = _lib.XChangeKeyboardControl XChangeKeyboardControl.restype = c_int XChangeKeyboardControl.argtypes = [POINTER(Display), c_ulong, POINTER(XKeyboardControl)] # /usr/include/X11/Xlib.h:2061 XChangeKeyboardMapping = _lib.XChangeKeyboardMapping XChangeKeyboardMapping.restype = c_int XChangeKeyboardMapping.argtypes = [POINTER(Display), c_int, c_int, POINTER(KeySym), c_int] # /usr/include/X11/Xlib.h:2069 XChangePointerControl = _lib.XChangePointerControl XChangePointerControl.restype = c_int XChangePointerControl.argtypes = [POINTER(Display), c_int, c_int, c_int, c_int, c_int] # /usr/include/X11/Xlib.h:2078 XChangeProperty = _lib.XChangeProperty XChangeProperty.restype = c_int XChangeProperty.argtypes = [POINTER(Display), Window, Atom, Atom, c_int, c_int, POINTER(c_ubyte), c_int] # /usr/include/X11/Xlib.h:2089 XChangeSaveSet = _lib.XChangeSaveSet XChangeSaveSet.restype = c_int XChangeSaveSet.argtypes = [POINTER(Display), Window, c_int] # /usr/include/X11/Xlib.h:2095 XChangeWindowAttributes = _lib.XChangeWindowAttributes XChangeWindowAttributes.restype = c_int XChangeWindowAttributes.argtypes = [POINTER(Display), Window, c_ulong, POINTER(XSetWindowAttributes)] # /usr/include/X11/Xlib.h:2102 XCheckIfEvent = _lib.XCheckIfEvent XCheckIfEvent.restype = c_int XCheckIfEvent.argtypes = [POINTER(Display), POINTER(XEvent), CFUNCTYPE(c_int, POINTER(Display), POINTER(XEvent), XPointer), XPointer] # /usr/include/X11/Xlib.h:2113 XCheckMaskEvent = _lib.XCheckMaskEvent XCheckMaskEvent.restype = c_int XCheckMaskEvent.argtypes = [POINTER(Display), c_long, POINTER(XEvent)] # /usr/include/X11/Xlib.h:2119 XCheckTypedEvent = _lib.XCheckTypedEvent XCheckTypedEvent.restype = c_int XCheckTypedEvent.argtypes = [POINTER(Display), c_int, POINTER(XEvent)] # /usr/include/X11/Xlib.h:2125 XCheckTypedWindowEvent = _lib.XCheckTypedWindowEvent XCheckTypedWindowEvent.restype = c_int XCheckTypedWindowEvent.argtypes = [POINTER(Display), Window, c_int, POINTER(XEvent)] # /usr/include/X11/Xlib.h:2132 XCheckWindowEvent = _lib.XCheckWindowEvent XCheckWindowEvent.restype = c_int XCheckWindowEvent.argtypes = [POINTER(Display), Window, c_long, POINTER(XEvent)] # /usr/include/X11/Xlib.h:2139 XCirculateSubwindows = _lib.XCirculateSubwindows XCirculateSubwindows.restype = c_int XCirculateSubwindows.argtypes = [POINTER(Display), Window, c_int] # /usr/include/X11/Xlib.h:2145 XCirculateSubwindowsDown = _lib.XCirculateSubwindowsDown XCirculateSubwindowsDown.restype = c_int XCirculateSubwindowsDown.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:2150 XCirculateSubwindowsUp = _lib.XCirculateSubwindowsUp XCirculateSubwindowsUp.restype = c_int XCirculateSubwindowsUp.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:2155 XClearArea = _lib.XClearArea XClearArea.restype = c_int XClearArea.argtypes = [POINTER(Display), Window, c_int, c_int, c_uint, c_uint, c_int] # /usr/include/X11/Xlib.h:2165 XClearWindow = _lib.XClearWindow XClearWindow.restype = c_int XClearWindow.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:2170 XCloseDisplay = _lib.XCloseDisplay XCloseDisplay.restype = c_int XCloseDisplay.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2174 XConfigureWindow = _lib.XConfigureWindow XConfigureWindow.restype = c_int XConfigureWindow.argtypes = [POINTER(Display), Window, c_uint, POINTER(XWindowChanges)] # /usr/include/X11/Xlib.h:2181 XConnectionNumber = _lib.XConnectionNumber XConnectionNumber.restype = c_int XConnectionNumber.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2185 XConvertSelection = _lib.XConvertSelection XConvertSelection.restype = c_int XConvertSelection.argtypes = [POINTER(Display), Atom, Atom, Atom, Window, Time] # /usr/include/X11/Xlib.h:2194 XCopyArea = _lib.XCopyArea XCopyArea.restype = c_int XCopyArea.argtypes = [POINTER(Display), Drawable, Drawable, GC, c_int, c_int, c_uint, c_uint, c_int, c_int] # /usr/include/X11/Xlib.h:2207 XCopyGC = _lib.XCopyGC XCopyGC.restype = c_int XCopyGC.argtypes = [POINTER(Display), GC, c_ulong, GC] # /usr/include/X11/Xlib.h:2214 XCopyPlane = _lib.XCopyPlane XCopyPlane.restype = c_int XCopyPlane.argtypes = [POINTER(Display), Drawable, Drawable, GC, c_int, c_int, c_uint, c_uint, c_int, c_int, c_ulong] # /usr/include/X11/Xlib.h:2228 XDefaultDepth = _lib.XDefaultDepth XDefaultDepth.restype = c_int XDefaultDepth.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:2233 XDefaultDepthOfScreen = _lib.XDefaultDepthOfScreen XDefaultDepthOfScreen.restype = c_int XDefaultDepthOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:2237 XDefaultScreen = _lib.XDefaultScreen XDefaultScreen.restype = c_int XDefaultScreen.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2241 XDefineCursor = _lib.XDefineCursor XDefineCursor.restype = c_int XDefineCursor.argtypes = [POINTER(Display), Window, Cursor] # /usr/include/X11/Xlib.h:2247 XDeleteProperty = _lib.XDeleteProperty XDeleteProperty.restype = c_int XDeleteProperty.argtypes = [POINTER(Display), Window, Atom] # /usr/include/X11/Xlib.h:2253 XDestroyWindow = _lib.XDestroyWindow XDestroyWindow.restype = c_int XDestroyWindow.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:2258 XDestroySubwindows = _lib.XDestroySubwindows XDestroySubwindows.restype = c_int XDestroySubwindows.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:2263 XDoesBackingStore = _lib.XDoesBackingStore XDoesBackingStore.restype = c_int XDoesBackingStore.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:2267 XDoesSaveUnders = _lib.XDoesSaveUnders XDoesSaveUnders.restype = c_int XDoesSaveUnders.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:2271 XDisableAccessControl = _lib.XDisableAccessControl XDisableAccessControl.restype = c_int XDisableAccessControl.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2276 XDisplayCells = _lib.XDisplayCells XDisplayCells.restype = c_int XDisplayCells.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:2281 XDisplayHeight = _lib.XDisplayHeight XDisplayHeight.restype = c_int XDisplayHeight.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:2286 XDisplayHeightMM = _lib.XDisplayHeightMM XDisplayHeightMM.restype = c_int XDisplayHeightMM.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:2291 XDisplayKeycodes = _lib.XDisplayKeycodes XDisplayKeycodes.restype = c_int XDisplayKeycodes.argtypes = [POINTER(Display), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/Xlib.h:2297 XDisplayPlanes = _lib.XDisplayPlanes XDisplayPlanes.restype = c_int XDisplayPlanes.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:2302 XDisplayWidth = _lib.XDisplayWidth XDisplayWidth.restype = c_int XDisplayWidth.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:2307 XDisplayWidthMM = _lib.XDisplayWidthMM XDisplayWidthMM.restype = c_int XDisplayWidthMM.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:2312 XDrawArc = _lib.XDrawArc XDrawArc.restype = c_int XDrawArc.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, c_uint, c_uint, c_int, c_int] # /usr/include/X11/Xlib.h:2324 XDrawArcs = _lib.XDrawArcs XDrawArcs.restype = c_int XDrawArcs.argtypes = [POINTER(Display), Drawable, GC, POINTER(XArc), c_int] # /usr/include/X11/Xlib.h:2332 XDrawImageString = _lib.XDrawImageString XDrawImageString.restype = c_int XDrawImageString.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, c_char_p, c_int] # /usr/include/X11/Xlib.h:2342 XDrawImageString16 = _lib.XDrawImageString16 XDrawImageString16.restype = c_int XDrawImageString16.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, POINTER(XChar2b), c_int] # /usr/include/X11/Xlib.h:2352 XDrawLine = _lib.XDrawLine XDrawLine.restype = c_int XDrawLine.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, c_int, c_int] # /usr/include/X11/Xlib.h:2362 XDrawLines = _lib.XDrawLines XDrawLines.restype = c_int XDrawLines.argtypes = [POINTER(Display), Drawable, GC, POINTER(XPoint), c_int, c_int] # /usr/include/X11/Xlib.h:2371 XDrawPoint = _lib.XDrawPoint XDrawPoint.restype = c_int XDrawPoint.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int] # /usr/include/X11/Xlib.h:2379 XDrawPoints = _lib.XDrawPoints XDrawPoints.restype = c_int XDrawPoints.argtypes = [POINTER(Display), Drawable, GC, POINTER(XPoint), c_int, c_int] # /usr/include/X11/Xlib.h:2388 XDrawRectangle = _lib.XDrawRectangle XDrawRectangle.restype = c_int XDrawRectangle.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, c_uint, c_uint] # /usr/include/X11/Xlib.h:2398 XDrawRectangles = _lib.XDrawRectangles XDrawRectangles.restype = c_int XDrawRectangles.argtypes = [POINTER(Display), Drawable, GC, POINTER(XRectangle), c_int] # /usr/include/X11/Xlib.h:2406 XDrawSegments = _lib.XDrawSegments XDrawSegments.restype = c_int XDrawSegments.argtypes = [POINTER(Display), Drawable, GC, POINTER(XSegment), c_int] # /usr/include/X11/Xlib.h:2414 XDrawString = _lib.XDrawString XDrawString.restype = c_int XDrawString.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, c_char_p, c_int] # /usr/include/X11/Xlib.h:2424 XDrawString16 = _lib.XDrawString16 XDrawString16.restype = c_int XDrawString16.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, POINTER(XChar2b), c_int] # /usr/include/X11/Xlib.h:2434 XDrawText = _lib.XDrawText XDrawText.restype = c_int XDrawText.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, POINTER(XTextItem), c_int] # /usr/include/X11/Xlib.h:2444 XDrawText16 = _lib.XDrawText16 XDrawText16.restype = c_int XDrawText16.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, POINTER(XTextItem16), c_int] # /usr/include/X11/Xlib.h:2454 XEnableAccessControl = _lib.XEnableAccessControl XEnableAccessControl.restype = c_int XEnableAccessControl.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2458 XEventsQueued = _lib.XEventsQueued XEventsQueued.restype = c_int XEventsQueued.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:2463 XFetchName = _lib.XFetchName XFetchName.restype = c_int XFetchName.argtypes = [POINTER(Display), Window, POINTER(c_char_p)] # /usr/include/X11/Xlib.h:2469 XFillArc = _lib.XFillArc XFillArc.restype = c_int XFillArc.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, c_uint, c_uint, c_int, c_int] # /usr/include/X11/Xlib.h:2481 XFillArcs = _lib.XFillArcs XFillArcs.restype = c_int XFillArcs.argtypes = [POINTER(Display), Drawable, GC, POINTER(XArc), c_int] # /usr/include/X11/Xlib.h:2489 XFillPolygon = _lib.XFillPolygon XFillPolygon.restype = c_int XFillPolygon.argtypes = [POINTER(Display), Drawable, GC, POINTER(XPoint), c_int, c_int, c_int] # /usr/include/X11/Xlib.h:2499 XFillRectangle = _lib.XFillRectangle XFillRectangle.restype = c_int XFillRectangle.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, c_uint, c_uint] # /usr/include/X11/Xlib.h:2509 XFillRectangles = _lib.XFillRectangles XFillRectangles.restype = c_int XFillRectangles.argtypes = [POINTER(Display), Drawable, GC, POINTER(XRectangle), c_int] # /usr/include/X11/Xlib.h:2517 XFlush = _lib.XFlush XFlush.restype = c_int XFlush.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2521 XForceScreenSaver = _lib.XForceScreenSaver XForceScreenSaver.restype = c_int XForceScreenSaver.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:2526 XFree = _lib.XFree XFree.restype = c_int XFree.argtypes = [POINTER(None)] # /usr/include/X11/Xlib.h:2530 XFreeColormap = _lib.XFreeColormap XFreeColormap.restype = c_int XFreeColormap.argtypes = [POINTER(Display), Colormap] # /usr/include/X11/Xlib.h:2535 XFreeColors = _lib.XFreeColors XFreeColors.restype = c_int XFreeColors.argtypes = [POINTER(Display), Colormap, POINTER(c_ulong), c_int, c_ulong] # /usr/include/X11/Xlib.h:2543 XFreeCursor = _lib.XFreeCursor XFreeCursor.restype = c_int XFreeCursor.argtypes = [POINTER(Display), Cursor] # /usr/include/X11/Xlib.h:2548 XFreeExtensionList = _lib.XFreeExtensionList XFreeExtensionList.restype = c_int XFreeExtensionList.argtypes = [POINTER(c_char_p)] # /usr/include/X11/Xlib.h:2552 XFreeFont = _lib.XFreeFont XFreeFont.restype = c_int XFreeFont.argtypes = [POINTER(Display), POINTER(XFontStruct)] # /usr/include/X11/Xlib.h:2557 XFreeFontInfo = _lib.XFreeFontInfo XFreeFontInfo.restype = c_int XFreeFontInfo.argtypes = [POINTER(c_char_p), POINTER(XFontStruct), c_int] # /usr/include/X11/Xlib.h:2563 XFreeFontNames = _lib.XFreeFontNames XFreeFontNames.restype = c_int XFreeFontNames.argtypes = [POINTER(c_char_p)] # /usr/include/X11/Xlib.h:2567 XFreeFontPath = _lib.XFreeFontPath XFreeFontPath.restype = c_int XFreeFontPath.argtypes = [POINTER(c_char_p)] # /usr/include/X11/Xlib.h:2571 XFreeGC = _lib.XFreeGC XFreeGC.restype = c_int XFreeGC.argtypes = [POINTER(Display), GC] # /usr/include/X11/Xlib.h:2576 XFreeModifiermap = _lib.XFreeModifiermap XFreeModifiermap.restype = c_int XFreeModifiermap.argtypes = [POINTER(XModifierKeymap)] # /usr/include/X11/Xlib.h:2580 XFreePixmap = _lib.XFreePixmap XFreePixmap.restype = c_int XFreePixmap.argtypes = [POINTER(Display), Pixmap] # /usr/include/X11/Xlib.h:2585 XGeometry = _lib.XGeometry XGeometry.restype = c_int XGeometry.argtypes = [POINTER(Display), c_int, c_char_p, c_char_p, c_uint, c_uint, c_uint, c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/Xlib.h:2601 XGetErrorDatabaseText = _lib.XGetErrorDatabaseText XGetErrorDatabaseText.restype = c_int XGetErrorDatabaseText.argtypes = [POINTER(Display), c_char_p, c_char_p, c_char_p, c_char_p, c_int] # /usr/include/X11/Xlib.h:2610 XGetErrorText = _lib.XGetErrorText XGetErrorText.restype = c_int XGetErrorText.argtypes = [POINTER(Display), c_int, c_char_p, c_int] # /usr/include/X11/Xlib.h:2617 XGetFontProperty = _lib.XGetFontProperty XGetFontProperty.restype = c_int XGetFontProperty.argtypes = [POINTER(XFontStruct), Atom, POINTER(c_ulong)] # /usr/include/X11/Xlib.h:2623 XGetGCValues = _lib.XGetGCValues XGetGCValues.restype = c_int XGetGCValues.argtypes = [POINTER(Display), GC, c_ulong, POINTER(XGCValues)] # /usr/include/X11/Xlib.h:2630 XGetGeometry = _lib.XGetGeometry XGetGeometry.restype = c_int XGetGeometry.argtypes = [POINTER(Display), Drawable, POINTER(Window), POINTER(c_int), POINTER(c_int), POINTER(c_uint), POINTER(c_uint), POINTER(c_uint), POINTER(c_uint)] # /usr/include/X11/Xlib.h:2642 XGetIconName = _lib.XGetIconName XGetIconName.restype = c_int XGetIconName.argtypes = [POINTER(Display), Window, POINTER(c_char_p)] # /usr/include/X11/Xlib.h:2648 XGetInputFocus = _lib.XGetInputFocus XGetInputFocus.restype = c_int XGetInputFocus.argtypes = [POINTER(Display), POINTER(Window), POINTER(c_int)] # /usr/include/X11/Xlib.h:2654 XGetKeyboardControl = _lib.XGetKeyboardControl XGetKeyboardControl.restype = c_int XGetKeyboardControl.argtypes = [POINTER(Display), POINTER(XKeyboardState)] # /usr/include/X11/Xlib.h:2659 XGetPointerControl = _lib.XGetPointerControl XGetPointerControl.restype = c_int XGetPointerControl.argtypes = [POINTER(Display), POINTER(c_int), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/Xlib.h:2666 XGetPointerMapping = _lib.XGetPointerMapping XGetPointerMapping.restype = c_int XGetPointerMapping.argtypes = [POINTER(Display), POINTER(c_ubyte), c_int] # /usr/include/X11/Xlib.h:2672 XGetScreenSaver = _lib.XGetScreenSaver XGetScreenSaver.restype = c_int XGetScreenSaver.argtypes = [POINTER(Display), POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/Xlib.h:2680 XGetTransientForHint = _lib.XGetTransientForHint XGetTransientForHint.restype = c_int XGetTransientForHint.argtypes = [POINTER(Display), Window, POINTER(Window)] # /usr/include/X11/Xlib.h:2686 XGetWindowProperty = _lib.XGetWindowProperty XGetWindowProperty.restype = c_int XGetWindowProperty.argtypes = [POINTER(Display), Window, Atom, c_long, c_long, c_int, Atom, POINTER(Atom), POINTER(c_int), POINTER(c_ulong), POINTER(c_ulong), POINTER(POINTER(c_ubyte))] # /usr/include/X11/Xlib.h:2701 XGetWindowAttributes = _lib.XGetWindowAttributes XGetWindowAttributes.restype = c_int XGetWindowAttributes.argtypes = [POINTER(Display), Window, POINTER(XWindowAttributes)] # /usr/include/X11/Xlib.h:2707 XGrabButton = _lib.XGrabButton XGrabButton.restype = c_int XGrabButton.argtypes = [POINTER(Display), c_uint, c_uint, Window, c_int, c_uint, c_int, c_int, Window, Cursor] # /usr/include/X11/Xlib.h:2720 XGrabKey = _lib.XGrabKey XGrabKey.restype = c_int XGrabKey.argtypes = [POINTER(Display), c_int, c_uint, Window, c_int, c_int, c_int] # /usr/include/X11/Xlib.h:2730 XGrabKeyboard = _lib.XGrabKeyboard XGrabKeyboard.restype = c_int XGrabKeyboard.argtypes = [POINTER(Display), Window, c_int, c_int, c_int, Time] # /usr/include/X11/Xlib.h:2739 XGrabPointer = _lib.XGrabPointer XGrabPointer.restype = c_int XGrabPointer.argtypes = [POINTER(Display), Window, c_int, c_uint, c_int, c_int, Window, Cursor, Time] # /usr/include/X11/Xlib.h:2751 XGrabServer = _lib.XGrabServer XGrabServer.restype = c_int XGrabServer.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2755 XHeightMMOfScreen = _lib.XHeightMMOfScreen XHeightMMOfScreen.restype = c_int XHeightMMOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:2759 XHeightOfScreen = _lib.XHeightOfScreen XHeightOfScreen.restype = c_int XHeightOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:2763 XIfEvent = _lib.XIfEvent XIfEvent.restype = c_int XIfEvent.argtypes = [POINTER(Display), POINTER(XEvent), CFUNCTYPE(c_int, POINTER(Display), POINTER(XEvent), XPointer), XPointer] # /usr/include/X11/Xlib.h:2774 XImageByteOrder = _lib.XImageByteOrder XImageByteOrder.restype = c_int XImageByteOrder.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2778 XInstallColormap = _lib.XInstallColormap XInstallColormap.restype = c_int XInstallColormap.argtypes = [POINTER(Display), Colormap] # /usr/include/X11/Xlib.h:2783 XKeysymToKeycode = _lib.XKeysymToKeycode XKeysymToKeycode.restype = KeyCode XKeysymToKeycode.argtypes = [POINTER(Display), KeySym] # /usr/include/X11/Xlib.h:2788 XKillClient = _lib.XKillClient XKillClient.restype = c_int XKillClient.argtypes = [POINTER(Display), XID] # /usr/include/X11/Xlib.h:2793 XLookupColor = _lib.XLookupColor XLookupColor.restype = c_int XLookupColor.argtypes = [POINTER(Display), Colormap, c_char_p, POINTER(XColor), POINTER(XColor)] # /usr/include/X11/Xlib.h:2801 XLowerWindow = _lib.XLowerWindow XLowerWindow.restype = c_int XLowerWindow.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:2806 XMapRaised = _lib.XMapRaised XMapRaised.restype = c_int XMapRaised.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:2811 XMapSubwindows = _lib.XMapSubwindows XMapSubwindows.restype = c_int XMapSubwindows.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:2816 XMapWindow = _lib.XMapWindow XMapWindow.restype = c_int XMapWindow.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:2821 XMaskEvent = _lib.XMaskEvent XMaskEvent.restype = c_int XMaskEvent.argtypes = [POINTER(Display), c_long, POINTER(XEvent)] # /usr/include/X11/Xlib.h:2827 XMaxCmapsOfScreen = _lib.XMaxCmapsOfScreen XMaxCmapsOfScreen.restype = c_int XMaxCmapsOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:2831 XMinCmapsOfScreen = _lib.XMinCmapsOfScreen XMinCmapsOfScreen.restype = c_int XMinCmapsOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:2835 XMoveResizeWindow = _lib.XMoveResizeWindow XMoveResizeWindow.restype = c_int XMoveResizeWindow.argtypes = [POINTER(Display), Window, c_int, c_int, c_uint, c_uint] # /usr/include/X11/Xlib.h:2844 XMoveWindow = _lib.XMoveWindow XMoveWindow.restype = c_int XMoveWindow.argtypes = [POINTER(Display), Window, c_int, c_int] # /usr/include/X11/Xlib.h:2851 XNextEvent = _lib.XNextEvent XNextEvent.restype = c_int XNextEvent.argtypes = [POINTER(Display), POINTER(XEvent)] # /usr/include/X11/Xlib.h:2856 XNoOp = _lib.XNoOp XNoOp.restype = c_int XNoOp.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2860 XParseColor = _lib.XParseColor XParseColor.restype = c_int XParseColor.argtypes = [POINTER(Display), Colormap, c_char_p, POINTER(XColor)] # /usr/include/X11/Xlib.h:2867 XParseGeometry = _lib.XParseGeometry XParseGeometry.restype = c_int XParseGeometry.argtypes = [c_char_p, POINTER(c_int), POINTER(c_int), POINTER(c_uint), POINTER(c_uint)] # /usr/include/X11/Xlib.h:2875 XPeekEvent = _lib.XPeekEvent XPeekEvent.restype = c_int XPeekEvent.argtypes = [POINTER(Display), POINTER(XEvent)] # /usr/include/X11/Xlib.h:2880 XPeekIfEvent = _lib.XPeekIfEvent XPeekIfEvent.restype = c_int XPeekIfEvent.argtypes = [POINTER(Display), POINTER(XEvent), CFUNCTYPE(c_int, POINTER(Display), POINTER(XEvent), XPointer), XPointer] # /usr/include/X11/Xlib.h:2891 XPending = _lib.XPending XPending.restype = c_int XPending.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2895 XPlanesOfScreen = _lib.XPlanesOfScreen XPlanesOfScreen.restype = c_int XPlanesOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:2899 XProtocolRevision = _lib.XProtocolRevision XProtocolRevision.restype = c_int XProtocolRevision.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2903 XProtocolVersion = _lib.XProtocolVersion XProtocolVersion.restype = c_int XProtocolVersion.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2908 XPutBackEvent = _lib.XPutBackEvent XPutBackEvent.restype = c_int XPutBackEvent.argtypes = [POINTER(Display), POINTER(XEvent)] # /usr/include/X11/Xlib.h:2913 XPutImage = _lib.XPutImage XPutImage.restype = c_int XPutImage.argtypes = [POINTER(Display), Drawable, GC, POINTER(XImage), c_int, c_int, c_int, c_int, c_uint, c_uint] # /usr/include/X11/Xlib.h:2926 XQLength = _lib.XQLength XQLength.restype = c_int XQLength.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:2930 XQueryBestCursor = _lib.XQueryBestCursor XQueryBestCursor.restype = c_int XQueryBestCursor.argtypes = [POINTER(Display), Drawable, c_uint, c_uint, POINTER(c_uint), POINTER(c_uint)] # /usr/include/X11/Xlib.h:2939 XQueryBestSize = _lib.XQueryBestSize XQueryBestSize.restype = c_int XQueryBestSize.argtypes = [POINTER(Display), c_int, Drawable, c_uint, c_uint, POINTER(c_uint), POINTER(c_uint)] # /usr/include/X11/Xlib.h:2949 XQueryBestStipple = _lib.XQueryBestStipple XQueryBestStipple.restype = c_int XQueryBestStipple.argtypes = [POINTER(Display), Drawable, c_uint, c_uint, POINTER(c_uint), POINTER(c_uint)] # /usr/include/X11/Xlib.h:2958 XQueryBestTile = _lib.XQueryBestTile XQueryBestTile.restype = c_int XQueryBestTile.argtypes = [POINTER(Display), Drawable, c_uint, c_uint, POINTER(c_uint), POINTER(c_uint)] # /usr/include/X11/Xlib.h:2967 XQueryColor = _lib.XQueryColor XQueryColor.restype = c_int XQueryColor.argtypes = [POINTER(Display), Colormap, POINTER(XColor)] # /usr/include/X11/Xlib.h:2973 XQueryColors = _lib.XQueryColors XQueryColors.restype = c_int XQueryColors.argtypes = [POINTER(Display), Colormap, POINTER(XColor), c_int] # /usr/include/X11/Xlib.h:2980 XQueryExtension = _lib.XQueryExtension XQueryExtension.restype = c_int XQueryExtension.argtypes = [POINTER(Display), c_char_p, POINTER(c_int), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/Xlib.h:2988 XQueryKeymap = _lib.XQueryKeymap XQueryKeymap.restype = c_int XQueryKeymap.argtypes = [POINTER(Display), c_char * 32] # /usr/include/X11/Xlib.h:2993 XQueryPointer = _lib.XQueryPointer XQueryPointer.restype = c_int XQueryPointer.argtypes = [POINTER(Display), Window, POINTER(Window), POINTER(Window), POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_uint)] # /usr/include/X11/Xlib.h:3005 XQueryTextExtents = _lib.XQueryTextExtents XQueryTextExtents.restype = c_int XQueryTextExtents.argtypes = [POINTER(Display), XID, c_char_p, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(XCharStruct)] # /usr/include/X11/Xlib.h:3016 XQueryTextExtents16 = _lib.XQueryTextExtents16 XQueryTextExtents16.restype = c_int XQueryTextExtents16.argtypes = [POINTER(Display), XID, POINTER(XChar2b), c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(XCharStruct)] # /usr/include/X11/Xlib.h:3027 XQueryTree = _lib.XQueryTree XQueryTree.restype = c_int XQueryTree.argtypes = [POINTER(Display), Window, POINTER(Window), POINTER(Window), POINTER(POINTER(Window)), POINTER(c_uint)] # /usr/include/X11/Xlib.h:3036 XRaiseWindow = _lib.XRaiseWindow XRaiseWindow.restype = c_int XRaiseWindow.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:3041 XReadBitmapFile = _lib.XReadBitmapFile XReadBitmapFile.restype = c_int XReadBitmapFile.argtypes = [POINTER(Display), Drawable, c_char_p, POINTER(c_uint), POINTER(c_uint), POINTER(Pixmap), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/Xlib.h:3052 XReadBitmapFileData = _lib.XReadBitmapFileData XReadBitmapFileData.restype = c_int XReadBitmapFileData.argtypes = [c_char_p, POINTER(c_uint), POINTER(c_uint), POINTER(POINTER(c_ubyte)), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/Xlib.h:3061 XRebindKeysym = _lib.XRebindKeysym XRebindKeysym.restype = c_int XRebindKeysym.argtypes = [POINTER(Display), KeySym, POINTER(KeySym), c_int, POINTER(c_ubyte), c_int] # /usr/include/X11/Xlib.h:3070 XRecolorCursor = _lib.XRecolorCursor XRecolorCursor.restype = c_int XRecolorCursor.argtypes = [POINTER(Display), Cursor, POINTER(XColor), POINTER(XColor)] # /usr/include/X11/Xlib.h:3077 XRefreshKeyboardMapping = _lib.XRefreshKeyboardMapping XRefreshKeyboardMapping.restype = c_int XRefreshKeyboardMapping.argtypes = [POINTER(XMappingEvent)] # /usr/include/X11/Xlib.h:3081 XRemoveFromSaveSet = _lib.XRemoveFromSaveSet XRemoveFromSaveSet.restype = c_int XRemoveFromSaveSet.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:3086 XRemoveHost = _lib.XRemoveHost XRemoveHost.restype = c_int XRemoveHost.argtypes = [POINTER(Display), POINTER(XHostAddress)] # /usr/include/X11/Xlib.h:3091 XRemoveHosts = _lib.XRemoveHosts XRemoveHosts.restype = c_int XRemoveHosts.argtypes = [POINTER(Display), POINTER(XHostAddress), c_int] # /usr/include/X11/Xlib.h:3097 XReparentWindow = _lib.XReparentWindow XReparentWindow.restype = c_int XReparentWindow.argtypes = [POINTER(Display), Window, Window, c_int, c_int] # /usr/include/X11/Xlib.h:3105 XResetScreenSaver = _lib.XResetScreenSaver XResetScreenSaver.restype = c_int XResetScreenSaver.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:3109 XResizeWindow = _lib.XResizeWindow XResizeWindow.restype = c_int XResizeWindow.argtypes = [POINTER(Display), Window, c_uint, c_uint] # /usr/include/X11/Xlib.h:3116 XRestackWindows = _lib.XRestackWindows XRestackWindows.restype = c_int XRestackWindows.argtypes = [POINTER(Display), POINTER(Window), c_int] # /usr/include/X11/Xlib.h:3122 XRotateBuffers = _lib.XRotateBuffers XRotateBuffers.restype = c_int XRotateBuffers.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:3127 XRotateWindowProperties = _lib.XRotateWindowProperties XRotateWindowProperties.restype = c_int XRotateWindowProperties.argtypes = [POINTER(Display), Window, POINTER(Atom), c_int, c_int] # /usr/include/X11/Xlib.h:3135 XScreenCount = _lib.XScreenCount XScreenCount.restype = c_int XScreenCount.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:3139 XSelectInput = _lib.XSelectInput XSelectInput.restype = c_int XSelectInput.argtypes = [POINTER(Display), Window, c_long] # /usr/include/X11/Xlib.h:3145 XSendEvent = _lib.XSendEvent XSendEvent.restype = c_int XSendEvent.argtypes = [POINTER(Display), Window, c_int, c_long, POINTER(XEvent)] # /usr/include/X11/Xlib.h:3153 XSetAccessControl = _lib.XSetAccessControl XSetAccessControl.restype = c_int XSetAccessControl.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:3158 XSetArcMode = _lib.XSetArcMode XSetArcMode.restype = c_int XSetArcMode.argtypes = [POINTER(Display), GC, c_int] # /usr/include/X11/Xlib.h:3164 XSetBackground = _lib.XSetBackground XSetBackground.restype = c_int XSetBackground.argtypes = [POINTER(Display), GC, c_ulong] # /usr/include/X11/Xlib.h:3170 XSetClipMask = _lib.XSetClipMask XSetClipMask.restype = c_int XSetClipMask.argtypes = [POINTER(Display), GC, Pixmap] # /usr/include/X11/Xlib.h:3176 XSetClipOrigin = _lib.XSetClipOrigin XSetClipOrigin.restype = c_int XSetClipOrigin.argtypes = [POINTER(Display), GC, c_int, c_int] # /usr/include/X11/Xlib.h:3183 XSetClipRectangles = _lib.XSetClipRectangles XSetClipRectangles.restype = c_int XSetClipRectangles.argtypes = [POINTER(Display), GC, c_int, c_int, POINTER(XRectangle), c_int, c_int] # /usr/include/X11/Xlib.h:3193 XSetCloseDownMode = _lib.XSetCloseDownMode XSetCloseDownMode.restype = c_int XSetCloseDownMode.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:3198 XSetCommand = _lib.XSetCommand XSetCommand.restype = c_int XSetCommand.argtypes = [POINTER(Display), Window, POINTER(c_char_p), c_int] # /usr/include/X11/Xlib.h:3205 XSetDashes = _lib.XSetDashes XSetDashes.restype = c_int XSetDashes.argtypes = [POINTER(Display), GC, c_int, c_char_p, c_int] # /usr/include/X11/Xlib.h:3213 XSetFillRule = _lib.XSetFillRule XSetFillRule.restype = c_int XSetFillRule.argtypes = [POINTER(Display), GC, c_int] # /usr/include/X11/Xlib.h:3219 XSetFillStyle = _lib.XSetFillStyle XSetFillStyle.restype = c_int XSetFillStyle.argtypes = [POINTER(Display), GC, c_int] # /usr/include/X11/Xlib.h:3225 XSetFont = _lib.XSetFont XSetFont.restype = c_int XSetFont.argtypes = [POINTER(Display), GC, Font] # /usr/include/X11/Xlib.h:3231 XSetFontPath = _lib.XSetFontPath XSetFontPath.restype = c_int XSetFontPath.argtypes = [POINTER(Display), POINTER(c_char_p), c_int] # /usr/include/X11/Xlib.h:3237 XSetForeground = _lib.XSetForeground XSetForeground.restype = c_int XSetForeground.argtypes = [POINTER(Display), GC, c_ulong] # /usr/include/X11/Xlib.h:3243 XSetFunction = _lib.XSetFunction XSetFunction.restype = c_int XSetFunction.argtypes = [POINTER(Display), GC, c_int] # /usr/include/X11/Xlib.h:3249 XSetGraphicsExposures = _lib.XSetGraphicsExposures XSetGraphicsExposures.restype = c_int XSetGraphicsExposures.argtypes = [POINTER(Display), GC, c_int] # /usr/include/X11/Xlib.h:3255 XSetIconName = _lib.XSetIconName XSetIconName.restype = c_int XSetIconName.argtypes = [POINTER(Display), Window, c_char_p] # /usr/include/X11/Xlib.h:3261 XSetInputFocus = _lib.XSetInputFocus XSetInputFocus.restype = c_int XSetInputFocus.argtypes = [POINTER(Display), Window, c_int, Time] # /usr/include/X11/Xlib.h:3268 XSetLineAttributes = _lib.XSetLineAttributes XSetLineAttributes.restype = c_int XSetLineAttributes.argtypes = [POINTER(Display), GC, c_uint, c_int, c_int, c_int] # /usr/include/X11/Xlib.h:3277 XSetModifierMapping = _lib.XSetModifierMapping XSetModifierMapping.restype = c_int XSetModifierMapping.argtypes = [POINTER(Display), POINTER(XModifierKeymap)] # /usr/include/X11/Xlib.h:3282 XSetPlaneMask = _lib.XSetPlaneMask XSetPlaneMask.restype = c_int XSetPlaneMask.argtypes = [POINTER(Display), GC, c_ulong] # /usr/include/X11/Xlib.h:3288 XSetPointerMapping = _lib.XSetPointerMapping XSetPointerMapping.restype = c_int XSetPointerMapping.argtypes = [POINTER(Display), POINTER(c_ubyte), c_int] # /usr/include/X11/Xlib.h:3294 XSetScreenSaver = _lib.XSetScreenSaver XSetScreenSaver.restype = c_int XSetScreenSaver.argtypes = [POINTER(Display), c_int, c_int, c_int, c_int] # /usr/include/X11/Xlib.h:3302 XSetSelectionOwner = _lib.XSetSelectionOwner XSetSelectionOwner.restype = c_int XSetSelectionOwner.argtypes = [POINTER(Display), Atom, Window, Time] # /usr/include/X11/Xlib.h:3309 XSetState = _lib.XSetState XSetState.restype = c_int XSetState.argtypes = [POINTER(Display), GC, c_ulong, c_ulong, c_int, c_ulong] # /usr/include/X11/Xlib.h:3318 XSetStipple = _lib.XSetStipple XSetStipple.restype = c_int XSetStipple.argtypes = [POINTER(Display), GC, Pixmap] # /usr/include/X11/Xlib.h:3324 XSetSubwindowMode = _lib.XSetSubwindowMode XSetSubwindowMode.restype = c_int XSetSubwindowMode.argtypes = [POINTER(Display), GC, c_int] # /usr/include/X11/Xlib.h:3330 XSetTSOrigin = _lib.XSetTSOrigin XSetTSOrigin.restype = c_int XSetTSOrigin.argtypes = [POINTER(Display), GC, c_int, c_int] # /usr/include/X11/Xlib.h:3337 XSetTile = _lib.XSetTile XSetTile.restype = c_int XSetTile.argtypes = [POINTER(Display), GC, Pixmap] # /usr/include/X11/Xlib.h:3343 XSetWindowBackground = _lib.XSetWindowBackground XSetWindowBackground.restype = c_int XSetWindowBackground.argtypes = [POINTER(Display), Window, c_ulong] # /usr/include/X11/Xlib.h:3349 XSetWindowBackgroundPixmap = _lib.XSetWindowBackgroundPixmap XSetWindowBackgroundPixmap.restype = c_int XSetWindowBackgroundPixmap.argtypes = [POINTER(Display), Window, Pixmap] # /usr/include/X11/Xlib.h:3355 XSetWindowBorder = _lib.XSetWindowBorder XSetWindowBorder.restype = c_int XSetWindowBorder.argtypes = [POINTER(Display), Window, c_ulong] # /usr/include/X11/Xlib.h:3361 XSetWindowBorderPixmap = _lib.XSetWindowBorderPixmap XSetWindowBorderPixmap.restype = c_int XSetWindowBorderPixmap.argtypes = [POINTER(Display), Window, Pixmap] # /usr/include/X11/Xlib.h:3367 XSetWindowBorderWidth = _lib.XSetWindowBorderWidth XSetWindowBorderWidth.restype = c_int XSetWindowBorderWidth.argtypes = [POINTER(Display), Window, c_uint] # /usr/include/X11/Xlib.h:3373 XSetWindowColormap = _lib.XSetWindowColormap XSetWindowColormap.restype = c_int XSetWindowColormap.argtypes = [POINTER(Display), Window, Colormap] # /usr/include/X11/Xlib.h:3379 XStoreBuffer = _lib.XStoreBuffer XStoreBuffer.restype = c_int XStoreBuffer.argtypes = [POINTER(Display), c_char_p, c_int, c_int] # /usr/include/X11/Xlib.h:3386 XStoreBytes = _lib.XStoreBytes XStoreBytes.restype = c_int XStoreBytes.argtypes = [POINTER(Display), c_char_p, c_int] # /usr/include/X11/Xlib.h:3392 XStoreColor = _lib.XStoreColor XStoreColor.restype = c_int XStoreColor.argtypes = [POINTER(Display), Colormap, POINTER(XColor)] # /usr/include/X11/Xlib.h:3398 XStoreColors = _lib.XStoreColors XStoreColors.restype = c_int XStoreColors.argtypes = [POINTER(Display), Colormap, POINTER(XColor), c_int] # /usr/include/X11/Xlib.h:3405 XStoreName = _lib.XStoreName XStoreName.restype = c_int XStoreName.argtypes = [POINTER(Display), Window, c_char_p] # /usr/include/X11/Xlib.h:3411 XStoreNamedColor = _lib.XStoreNamedColor XStoreNamedColor.restype = c_int XStoreNamedColor.argtypes = [POINTER(Display), Colormap, c_char_p, c_ulong, c_int] # /usr/include/X11/Xlib.h:3419 XSync = _lib.XSync XSync.restype = c_int XSync.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:3424 XTextExtents = _lib.XTextExtents XTextExtents.restype = c_int XTextExtents.argtypes = [POINTER(XFontStruct), c_char_p, c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(XCharStruct)] # /usr/include/X11/Xlib.h:3434 XTextExtents16 = _lib.XTextExtents16 XTextExtents16.restype = c_int XTextExtents16.argtypes = [POINTER(XFontStruct), POINTER(XChar2b), c_int, POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(XCharStruct)] # /usr/include/X11/Xlib.h:3444 XTextWidth = _lib.XTextWidth XTextWidth.restype = c_int XTextWidth.argtypes = [POINTER(XFontStruct), c_char_p, c_int] # /usr/include/X11/Xlib.h:3450 XTextWidth16 = _lib.XTextWidth16 XTextWidth16.restype = c_int XTextWidth16.argtypes = [POINTER(XFontStruct), POINTER(XChar2b), c_int] # /usr/include/X11/Xlib.h:3456 XTranslateCoordinates = _lib.XTranslateCoordinates XTranslateCoordinates.restype = c_int XTranslateCoordinates.argtypes = [POINTER(Display), Window, Window, c_int, c_int, POINTER(c_int), POINTER(c_int), POINTER(Window)] # /usr/include/X11/Xlib.h:3467 XUndefineCursor = _lib.XUndefineCursor XUndefineCursor.restype = c_int XUndefineCursor.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:3472 XUngrabButton = _lib.XUngrabButton XUngrabButton.restype = c_int XUngrabButton.argtypes = [POINTER(Display), c_uint, c_uint, Window] # /usr/include/X11/Xlib.h:3479 XUngrabKey = _lib.XUngrabKey XUngrabKey.restype = c_int XUngrabKey.argtypes = [POINTER(Display), c_int, c_uint, Window] # /usr/include/X11/Xlib.h:3486 XUngrabKeyboard = _lib.XUngrabKeyboard XUngrabKeyboard.restype = c_int XUngrabKeyboard.argtypes = [POINTER(Display), Time] # /usr/include/X11/Xlib.h:3491 XUngrabPointer = _lib.XUngrabPointer XUngrabPointer.restype = c_int XUngrabPointer.argtypes = [POINTER(Display), Time] # /usr/include/X11/Xlib.h:3496 XUngrabServer = _lib.XUngrabServer XUngrabServer.restype = c_int XUngrabServer.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:3500 XUninstallColormap = _lib.XUninstallColormap XUninstallColormap.restype = c_int XUninstallColormap.argtypes = [POINTER(Display), Colormap] # /usr/include/X11/Xlib.h:3505 XUnloadFont = _lib.XUnloadFont XUnloadFont.restype = c_int XUnloadFont.argtypes = [POINTER(Display), Font] # /usr/include/X11/Xlib.h:3510 XUnmapSubwindows = _lib.XUnmapSubwindows XUnmapSubwindows.restype = c_int XUnmapSubwindows.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:3515 XUnmapWindow = _lib.XUnmapWindow XUnmapWindow.restype = c_int XUnmapWindow.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xlib.h:3520 XVendorRelease = _lib.XVendorRelease XVendorRelease.restype = c_int XVendorRelease.argtypes = [POINTER(Display)] # /usr/include/X11/Xlib.h:3524 XWarpPointer = _lib.XWarpPointer XWarpPointer.restype = c_int XWarpPointer.argtypes = [POINTER(Display), Window, Window, c_int, c_int, c_uint, c_uint, c_int, c_int] # /usr/include/X11/Xlib.h:3536 XWidthMMOfScreen = _lib.XWidthMMOfScreen XWidthMMOfScreen.restype = c_int XWidthMMOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:3540 XWidthOfScreen = _lib.XWidthOfScreen XWidthOfScreen.restype = c_int XWidthOfScreen.argtypes = [POINTER(Screen)] # /usr/include/X11/Xlib.h:3544 XWindowEvent = _lib.XWindowEvent XWindowEvent.restype = c_int XWindowEvent.argtypes = [POINTER(Display), Window, c_long, POINTER(XEvent)] # /usr/include/X11/Xlib.h:3551 XWriteBitmapFile = _lib.XWriteBitmapFile XWriteBitmapFile.restype = c_int XWriteBitmapFile.argtypes = [POINTER(Display), c_char_p, Pixmap, c_uint, c_uint, c_int, c_int] # /usr/include/X11/Xlib.h:3561 XSupportsLocale = _lib.XSupportsLocale XSupportsLocale.restype = c_int XSupportsLocale.argtypes = [] # /usr/include/X11/Xlib.h:3563 XSetLocaleModifiers = _lib.XSetLocaleModifiers XSetLocaleModifiers.restype = c_char_p XSetLocaleModifiers.argtypes = [c_char_p] class struct__XrmHashBucketRec(Structure): __slots__ = [ ] struct__XrmHashBucketRec._fields_ = [ ('_opaque_struct', c_int) ] # /usr/include/X11/Xlib.h:3567 XOpenOM = _lib.XOpenOM XOpenOM.restype = XOM XOpenOM.argtypes = [POINTER(Display), POINTER(struct__XrmHashBucketRec), c_char_p, c_char_p] # /usr/include/X11/Xlib.h:3574 XCloseOM = _lib.XCloseOM XCloseOM.restype = c_int XCloseOM.argtypes = [XOM] # /usr/include/X11/Xlib.h:3578 XSetOMValues = _lib.XSetOMValues XSetOMValues.restype = c_char_p XSetOMValues.argtypes = [XOM] # /usr/include/X11/Xlib.h:3583 XGetOMValues = _lib.XGetOMValues XGetOMValues.restype = c_char_p XGetOMValues.argtypes = [XOM] # /usr/include/X11/Xlib.h:3588 XDisplayOfOM = _lib.XDisplayOfOM XDisplayOfOM.restype = POINTER(Display) XDisplayOfOM.argtypes = [XOM] # /usr/include/X11/Xlib.h:3592 XLocaleOfOM = _lib.XLocaleOfOM XLocaleOfOM.restype = c_char_p XLocaleOfOM.argtypes = [XOM] # /usr/include/X11/Xlib.h:3596 XCreateOC = _lib.XCreateOC XCreateOC.restype = XOC XCreateOC.argtypes = [XOM] # /usr/include/X11/Xlib.h:3601 XDestroyOC = _lib.XDestroyOC XDestroyOC.restype = None XDestroyOC.argtypes = [XOC] # /usr/include/X11/Xlib.h:3605 XOMOfOC = _lib.XOMOfOC XOMOfOC.restype = XOM XOMOfOC.argtypes = [XOC] # /usr/include/X11/Xlib.h:3609 XSetOCValues = _lib.XSetOCValues XSetOCValues.restype = c_char_p XSetOCValues.argtypes = [XOC] # /usr/include/X11/Xlib.h:3614 XGetOCValues = _lib.XGetOCValues XGetOCValues.restype = c_char_p XGetOCValues.argtypes = [XOC] # /usr/include/X11/Xlib.h:3619 XCreateFontSet = _lib.XCreateFontSet XCreateFontSet.restype = XFontSet XCreateFontSet.argtypes = [POINTER(Display), c_char_p, POINTER(POINTER(c_char_p)), POINTER(c_int), POINTER(c_char_p)] # /usr/include/X11/Xlib.h:3627 XFreeFontSet = _lib.XFreeFontSet XFreeFontSet.restype = None XFreeFontSet.argtypes = [POINTER(Display), XFontSet] # /usr/include/X11/Xlib.h:3632 XFontsOfFontSet = _lib.XFontsOfFontSet XFontsOfFontSet.restype = c_int XFontsOfFontSet.argtypes = [XFontSet, POINTER(POINTER(POINTER(XFontStruct))), POINTER(POINTER(c_char_p))] # /usr/include/X11/Xlib.h:3638 XBaseFontNameListOfFontSet = _lib.XBaseFontNameListOfFontSet XBaseFontNameListOfFontSet.restype = c_char_p XBaseFontNameListOfFontSet.argtypes = [XFontSet] # /usr/include/X11/Xlib.h:3642 XLocaleOfFontSet = _lib.XLocaleOfFontSet XLocaleOfFontSet.restype = c_char_p XLocaleOfFontSet.argtypes = [XFontSet] # /usr/include/X11/Xlib.h:3646 XContextDependentDrawing = _lib.XContextDependentDrawing XContextDependentDrawing.restype = c_int XContextDependentDrawing.argtypes = [XFontSet] # /usr/include/X11/Xlib.h:3650 XDirectionalDependentDrawing = _lib.XDirectionalDependentDrawing XDirectionalDependentDrawing.restype = c_int XDirectionalDependentDrawing.argtypes = [XFontSet] # /usr/include/X11/Xlib.h:3654 XContextualDrawing = _lib.XContextualDrawing XContextualDrawing.restype = c_int XContextualDrawing.argtypes = [XFontSet] # /usr/include/X11/Xlib.h:3658 XExtentsOfFontSet = _lib.XExtentsOfFontSet XExtentsOfFontSet.restype = POINTER(XFontSetExtents) XExtentsOfFontSet.argtypes = [XFontSet] # /usr/include/X11/Xlib.h:3662 XmbTextEscapement = _lib.XmbTextEscapement XmbTextEscapement.restype = c_int XmbTextEscapement.argtypes = [XFontSet, c_char_p, c_int] # /usr/include/X11/Xlib.h:3668 XwcTextEscapement = _lib.XwcTextEscapement XwcTextEscapement.restype = c_int XwcTextEscapement.argtypes = [XFontSet, c_wchar_p, c_int] # /usr/include/X11/Xlib.h:3674 Xutf8TextEscapement = _lib.Xutf8TextEscapement Xutf8TextEscapement.restype = c_int Xutf8TextEscapement.argtypes = [XFontSet, c_char_p, c_int] # /usr/include/X11/Xlib.h:3680 XmbTextExtents = _lib.XmbTextExtents XmbTextExtents.restype = c_int XmbTextExtents.argtypes = [XFontSet, c_char_p, c_int, POINTER(XRectangle), POINTER(XRectangle)] # /usr/include/X11/Xlib.h:3688 XwcTextExtents = _lib.XwcTextExtents XwcTextExtents.restype = c_int XwcTextExtents.argtypes = [XFontSet, c_wchar_p, c_int, POINTER(XRectangle), POINTER(XRectangle)] # /usr/include/X11/Xlib.h:3696 Xutf8TextExtents = _lib.Xutf8TextExtents Xutf8TextExtents.restype = c_int Xutf8TextExtents.argtypes = [XFontSet, c_char_p, c_int, POINTER(XRectangle), POINTER(XRectangle)] # /usr/include/X11/Xlib.h:3704 XmbTextPerCharExtents = _lib.XmbTextPerCharExtents XmbTextPerCharExtents.restype = c_int XmbTextPerCharExtents.argtypes = [XFontSet, c_char_p, c_int, POINTER(XRectangle), POINTER(XRectangle), c_int, POINTER(c_int), POINTER(XRectangle), POINTER(XRectangle)] # /usr/include/X11/Xlib.h:3716 XwcTextPerCharExtents = _lib.XwcTextPerCharExtents XwcTextPerCharExtents.restype = c_int XwcTextPerCharExtents.argtypes = [XFontSet, c_wchar_p, c_int, POINTER(XRectangle), POINTER(XRectangle), c_int, POINTER(c_int), POINTER(XRectangle), POINTER(XRectangle)] # /usr/include/X11/Xlib.h:3728 Xutf8TextPerCharExtents = _lib.Xutf8TextPerCharExtents Xutf8TextPerCharExtents.restype = c_int Xutf8TextPerCharExtents.argtypes = [XFontSet, c_char_p, c_int, POINTER(XRectangle), POINTER(XRectangle), c_int, POINTER(c_int), POINTER(XRectangle), POINTER(XRectangle)] # /usr/include/X11/Xlib.h:3740 XmbDrawText = _lib.XmbDrawText XmbDrawText.restype = None XmbDrawText.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, POINTER(XmbTextItem), c_int] # /usr/include/X11/Xlib.h:3750 XwcDrawText = _lib.XwcDrawText XwcDrawText.restype = None XwcDrawText.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, POINTER(XwcTextItem), c_int] # /usr/include/X11/Xlib.h:3760 Xutf8DrawText = _lib.Xutf8DrawText Xutf8DrawText.restype = None Xutf8DrawText.argtypes = [POINTER(Display), Drawable, GC, c_int, c_int, POINTER(XmbTextItem), c_int] # /usr/include/X11/Xlib.h:3770 XmbDrawString = _lib.XmbDrawString XmbDrawString.restype = None XmbDrawString.argtypes = [POINTER(Display), Drawable, XFontSet, GC, c_int, c_int, c_char_p, c_int] # /usr/include/X11/Xlib.h:3781 XwcDrawString = _lib.XwcDrawString XwcDrawString.restype = None XwcDrawString.argtypes = [POINTER(Display), Drawable, XFontSet, GC, c_int, c_int, c_wchar_p, c_int] # /usr/include/X11/Xlib.h:3792 Xutf8DrawString = _lib.Xutf8DrawString Xutf8DrawString.restype = None Xutf8DrawString.argtypes = [POINTER(Display), Drawable, XFontSet, GC, c_int, c_int, c_char_p, c_int] # /usr/include/X11/Xlib.h:3803 XmbDrawImageString = _lib.XmbDrawImageString XmbDrawImageString.restype = None XmbDrawImageString.argtypes = [POINTER(Display), Drawable, XFontSet, GC, c_int, c_int, c_char_p, c_int] # /usr/include/X11/Xlib.h:3814 XwcDrawImageString = _lib.XwcDrawImageString XwcDrawImageString.restype = None XwcDrawImageString.argtypes = [POINTER(Display), Drawable, XFontSet, GC, c_int, c_int, c_wchar_p, c_int] # /usr/include/X11/Xlib.h:3825 Xutf8DrawImageString = _lib.Xutf8DrawImageString Xutf8DrawImageString.restype = None Xutf8DrawImageString.argtypes = [POINTER(Display), Drawable, XFontSet, GC, c_int, c_int, c_char_p, c_int] class struct__XrmHashBucketRec(Structure): __slots__ = [ ] struct__XrmHashBucketRec._fields_ = [ ('_opaque_struct', c_int) ] # /usr/include/X11/Xlib.h:3836 XOpenIM = _lib.XOpenIM XOpenIM.restype = XIM XOpenIM.argtypes = [POINTER(Display), POINTER(struct__XrmHashBucketRec), c_char_p, c_char_p] # /usr/include/X11/Xlib.h:3843 XCloseIM = _lib.XCloseIM XCloseIM.restype = c_int XCloseIM.argtypes = [XIM] # /usr/include/X11/Xlib.h:3847 XGetIMValues = _lib.XGetIMValues XGetIMValues.restype = c_char_p XGetIMValues.argtypes = [XIM] # /usr/include/X11/Xlib.h:3851 XSetIMValues = _lib.XSetIMValues XSetIMValues.restype = c_char_p XSetIMValues.argtypes = [XIM] # /usr/include/X11/Xlib.h:3855 XDisplayOfIM = _lib.XDisplayOfIM XDisplayOfIM.restype = POINTER(Display) XDisplayOfIM.argtypes = [XIM] # /usr/include/X11/Xlib.h:3859 XLocaleOfIM = _lib.XLocaleOfIM XLocaleOfIM.restype = c_char_p XLocaleOfIM.argtypes = [XIM] # /usr/include/X11/Xlib.h:3863 XCreateIC = _lib.XCreateIC XCreateIC.restype = XIC XCreateIC.argtypes = [XIM] # /usr/include/X11/Xlib.h:3867 XDestroyIC = _lib.XDestroyIC XDestroyIC.restype = None XDestroyIC.argtypes = [XIC] # /usr/include/X11/Xlib.h:3871 XSetICFocus = _lib.XSetICFocus XSetICFocus.restype = None XSetICFocus.argtypes = [XIC] # /usr/include/X11/Xlib.h:3875 XUnsetICFocus = _lib.XUnsetICFocus XUnsetICFocus.restype = None XUnsetICFocus.argtypes = [XIC] # /usr/include/X11/Xlib.h:3879 XwcResetIC = _lib.XwcResetIC XwcResetIC.restype = c_wchar_p XwcResetIC.argtypes = [XIC] # /usr/include/X11/Xlib.h:3883 XmbResetIC = _lib.XmbResetIC XmbResetIC.restype = c_char_p XmbResetIC.argtypes = [XIC] # /usr/include/X11/Xlib.h:3887 Xutf8ResetIC = _lib.Xutf8ResetIC Xutf8ResetIC.restype = c_char_p Xutf8ResetIC.argtypes = [XIC] # /usr/include/X11/Xlib.h:3891 XSetICValues = _lib.XSetICValues XSetICValues.restype = c_char_p XSetICValues.argtypes = [XIC] # /usr/include/X11/Xlib.h:3895 XGetICValues = _lib.XGetICValues XGetICValues.restype = c_char_p XGetICValues.argtypes = [XIC] # /usr/include/X11/Xlib.h:3899 XIMOfIC = _lib.XIMOfIC XIMOfIC.restype = XIM XIMOfIC.argtypes = [XIC] # /usr/include/X11/Xlib.h:3903 XFilterEvent = _lib.XFilterEvent XFilterEvent.restype = c_int XFilterEvent.argtypes = [POINTER(XEvent), Window] # /usr/include/X11/Xlib.h:3908 XmbLookupString = _lib.XmbLookupString XmbLookupString.restype = c_int XmbLookupString.argtypes = [XIC, POINTER(XKeyPressedEvent), c_char_p, c_int, POINTER(KeySym), POINTER(c_int)] # /usr/include/X11/Xlib.h:3917 XwcLookupString = _lib.XwcLookupString XwcLookupString.restype = c_int XwcLookupString.argtypes = [XIC, POINTER(XKeyPressedEvent), c_wchar_p, c_int, POINTER(KeySym), POINTER(c_int)] # /usr/include/X11/Xlib.h:3926 Xutf8LookupString = _lib.Xutf8LookupString Xutf8LookupString.restype = c_int Xutf8LookupString.argtypes = [XIC, POINTER(XKeyPressedEvent), c_char_p, c_int, POINTER(KeySym), POINTER(c_int)] # /usr/include/X11/Xlib.h:3935 XVaCreateNestedList = _lib.XVaCreateNestedList XVaCreateNestedList.restype = XVaNestedList XVaCreateNestedList.argtypes = [c_int] class struct__XrmHashBucketRec(Structure): __slots__ = [ ] struct__XrmHashBucketRec._fields_ = [ ('_opaque_struct', c_int) ] # /usr/include/X11/Xlib.h:3941 XRegisterIMInstantiateCallback = _lib.XRegisterIMInstantiateCallback XRegisterIMInstantiateCallback.restype = c_int XRegisterIMInstantiateCallback.argtypes = [POINTER(Display), POINTER(struct__XrmHashBucketRec), c_char_p, c_char_p, XIDProc, XPointer] class struct__XrmHashBucketRec(Structure): __slots__ = [ ] struct__XrmHashBucketRec._fields_ = [ ('_opaque_struct', c_int) ] # /usr/include/X11/Xlib.h:3950 XUnregisterIMInstantiateCallback = _lib.XUnregisterIMInstantiateCallback XUnregisterIMInstantiateCallback.restype = c_int XUnregisterIMInstantiateCallback.argtypes = [POINTER(Display), POINTER(struct__XrmHashBucketRec), c_char_p, c_char_p, XIDProc, XPointer] XConnectionWatchProc = CFUNCTYPE(None, POINTER(Display), XPointer, c_int, c_int, POINTER(XPointer)) # /usr/include/X11/Xlib.h:3959 # /usr/include/X11/Xlib.h:3968 XInternalConnectionNumbers = _lib.XInternalConnectionNumbers XInternalConnectionNumbers.restype = c_int XInternalConnectionNumbers.argtypes = [POINTER(Display), POINTER(POINTER(c_int)), POINTER(c_int)] # /usr/include/X11/Xlib.h:3974 XProcessInternalConnection = _lib.XProcessInternalConnection XProcessInternalConnection.restype = None XProcessInternalConnection.argtypes = [POINTER(Display), c_int] # /usr/include/X11/Xlib.h:3979 XAddConnectionWatch = _lib.XAddConnectionWatch XAddConnectionWatch.restype = c_int XAddConnectionWatch.argtypes = [POINTER(Display), XConnectionWatchProc, XPointer] # /usr/include/X11/Xlib.h:3985 XRemoveConnectionWatch = _lib.XRemoveConnectionWatch XRemoveConnectionWatch.restype = None XRemoveConnectionWatch.argtypes = [POINTER(Display), XConnectionWatchProc, XPointer] # /usr/include/X11/Xlib.h:3991 XSetAuthorization = _lib.XSetAuthorization XSetAuthorization.restype = None XSetAuthorization.argtypes = [c_char_p, c_int, c_char_p, c_int] # /usr/include/X11/Xlib.h:3998 _Xmbtowc = _lib._Xmbtowc _Xmbtowc.restype = c_int _Xmbtowc.argtypes = [c_wchar_p, c_char_p, c_int] # /usr/include/X11/Xlib.h:4009 _Xwctomb = _lib._Xwctomb _Xwctomb.restype = c_int _Xwctomb.argtypes = [c_char_p, c_wchar] # /usr/include/X11/Xlib.h:4014 XGetEventData = _lib.XGetEventData XGetEventData.restype = c_int XGetEventData.argtypes = [POINTER(Display), POINTER(XGenericEventCookie)] # /usr/include/X11/Xlib.h:4019 XFreeEventData = _lib.XFreeEventData XFreeEventData.restype = None XFreeEventData.argtypes = [POINTER(Display), POINTER(XGenericEventCookie)] NoValue = 0 # /usr/include/X11/Xutil.h:4805 XValue = 1 # /usr/include/X11/Xutil.h:4806 YValue = 2 # /usr/include/X11/Xutil.h:4807 WidthValue = 4 # /usr/include/X11/Xutil.h:4808 HeightValue = 8 # /usr/include/X11/Xutil.h:4809 AllValues = 15 # /usr/include/X11/Xutil.h:4810 XNegative = 16 # /usr/include/X11/Xutil.h:4811 YNegative = 32 # /usr/include/X11/Xutil.h:4812 class struct_anon_95(Structure): __slots__ = [ 'flags', 'x', 'y', 'width', 'height', 'min_width', 'min_height', 'max_width', 'max_height', 'width_inc', 'height_inc', 'min_aspect', 'max_aspect', 'base_width', 'base_height', 'win_gravity', ] class struct_anon_96(Structure): __slots__ = [ 'x', 'y', ] struct_anon_96._fields_ = [ ('x', c_int), ('y', c_int), ] class struct_anon_97(Structure): __slots__ = [ 'x', 'y', ] struct_anon_97._fields_ = [ ('x', c_int), ('y', c_int), ] struct_anon_95._fields_ = [ ('flags', c_long), ('x', c_int), ('y', c_int), ('width', c_int), ('height', c_int), ('min_width', c_int), ('min_height', c_int), ('max_width', c_int), ('max_height', c_int), ('width_inc', c_int), ('height_inc', c_int), ('min_aspect', struct_anon_96), ('max_aspect', struct_anon_97), ('base_width', c_int), ('base_height', c_int), ('win_gravity', c_int), ] XSizeHints = struct_anon_95 # /usr/include/X11/Xutil.h:4831 USPosition = 1 # /usr/include/X11/Xutil.h:4839 USSize = 2 # /usr/include/X11/Xutil.h:4840 PPosition = 4 # /usr/include/X11/Xutil.h:4842 PSize = 8 # /usr/include/X11/Xutil.h:4843 PMinSize = 16 # /usr/include/X11/Xutil.h:4844 PMaxSize = 32 # /usr/include/X11/Xutil.h:4845 PResizeInc = 64 # /usr/include/X11/Xutil.h:4846 PAspect = 128 # /usr/include/X11/Xutil.h:4847 PBaseSize = 256 # /usr/include/X11/Xutil.h:4848 PWinGravity = 512 # /usr/include/X11/Xutil.h:4849 PAllHints = 252 # /usr/include/X11/Xutil.h:4852 class struct_anon_98(Structure): __slots__ = [ 'flags', 'input', 'initial_state', 'icon_pixmap', 'icon_window', 'icon_x', 'icon_y', 'icon_mask', 'window_group', ] struct_anon_98._fields_ = [ ('flags', c_long), ('input', c_int), ('initial_state', c_int), ('icon_pixmap', Pixmap), ('icon_window', Window), ('icon_x', c_int), ('icon_y', c_int), ('icon_mask', Pixmap), ('window_group', XID), ] XWMHints = struct_anon_98 # /usr/include/X11/Xutil.h:4867 InputHint = 1 # /usr/include/X11/Xutil.h:4871 StateHint = 2 # /usr/include/X11/Xutil.h:4872 IconPixmapHint = 4 # /usr/include/X11/Xutil.h:4873 IconWindowHint = 8 # /usr/include/X11/Xutil.h:4874 IconPositionHint = 16 # /usr/include/X11/Xutil.h:4875 IconMaskHint = 32 # /usr/include/X11/Xutil.h:4876 WindowGroupHint = 64 # /usr/include/X11/Xutil.h:4877 AllHints = 127 # /usr/include/X11/Xutil.h:4878 XUrgencyHint = 256 # /usr/include/X11/Xutil.h:4880 WithdrawnState = 0 # /usr/include/X11/Xutil.h:4883 NormalState = 1 # /usr/include/X11/Xutil.h:4884 IconicState = 3 # /usr/include/X11/Xutil.h:4885 DontCareState = 0 # /usr/include/X11/Xutil.h:4890 ZoomState = 2 # /usr/include/X11/Xutil.h:4891 InactiveState = 4 # /usr/include/X11/Xutil.h:4892 class struct_anon_99(Structure): __slots__ = [ 'value', 'encoding', 'format', 'nitems', ] struct_anon_99._fields_ = [ ('value', POINTER(c_ubyte)), ('encoding', Atom), ('format', c_int), ('nitems', c_ulong), ] XTextProperty = struct_anon_99 # /usr/include/X11/Xutil.h:4905 XNoMemory = -1 # /usr/include/X11/Xutil.h:4907 XLocaleNotSupported = -2 # /usr/include/X11/Xutil.h:4908 XConverterNotFound = -3 # /usr/include/X11/Xutil.h:4909 enum_anon_100 = c_int XStringStyle = 0 XCompoundTextStyle = 1 XTextStyle = 2 XStdICCTextStyle = 3 XUTF8StringStyle = 4 XICCEncodingStyle = enum_anon_100 # /usr/include/X11/Xutil.h:4918 class struct_anon_101(Structure): __slots__ = [ 'min_width', 'min_height', 'max_width', 'max_height', 'width_inc', 'height_inc', ] struct_anon_101._fields_ = [ ('min_width', c_int), ('min_height', c_int), ('max_width', c_int), ('max_height', c_int), ('width_inc', c_int), ('height_inc', c_int), ] XIconSize = struct_anon_101 # /usr/include/X11/Xutil.h:4924 class struct_anon_102(Structure): __slots__ = [ 'res_name', 'res_class', ] struct_anon_102._fields_ = [ ('res_name', c_char_p), ('res_class', c_char_p), ] XClassHint = struct_anon_102 # /usr/include/X11/Xutil.h:4929 class struct__XComposeStatus(Structure): __slots__ = [ 'compose_ptr', 'chars_matched', ] struct__XComposeStatus._fields_ = [ ('compose_ptr', XPointer), ('chars_matched', c_int), ] XComposeStatus = struct__XComposeStatus # /usr/include/X11/Xutil.h:4971 class struct__XRegion(Structure): __slots__ = [ ] struct__XRegion._fields_ = [ ('_opaque_struct', c_int) ] class struct__XRegion(Structure): __slots__ = [ ] struct__XRegion._fields_ = [ ('_opaque_struct', c_int) ] Region = POINTER(struct__XRegion) # /usr/include/X11/Xutil.h:5010 RectangleOut = 0 # /usr/include/X11/Xutil.h:5014 RectangleIn = 1 # /usr/include/X11/Xutil.h:5015 RectanglePart = 2 # /usr/include/X11/Xutil.h:5016 class struct_anon_103(Structure): __slots__ = [ 'visual', 'visualid', 'screen', 'depth', 'class', 'red_mask', 'green_mask', 'blue_mask', 'colormap_size', 'bits_per_rgb', ] struct_anon_103._fields_ = [ ('visual', POINTER(Visual)), ('visualid', VisualID), ('screen', c_int), ('depth', c_int), ('class', c_int), ('red_mask', c_ulong), ('green_mask', c_ulong), ('blue_mask', c_ulong), ('colormap_size', c_int), ('bits_per_rgb', c_int), ] XVisualInfo = struct_anon_103 # /usr/include/X11/Xutil.h:5039 VisualNoMask = 0 # /usr/include/X11/Xutil.h:5041 VisualIDMask = 1 # /usr/include/X11/Xutil.h:5042 VisualScreenMask = 2 # /usr/include/X11/Xutil.h:5043 VisualDepthMask = 4 # /usr/include/X11/Xutil.h:5044 VisualClassMask = 8 # /usr/include/X11/Xutil.h:5045 VisualRedMaskMask = 16 # /usr/include/X11/Xutil.h:5046 VisualGreenMaskMask = 32 # /usr/include/X11/Xutil.h:5047 VisualBlueMaskMask = 64 # /usr/include/X11/Xutil.h:5048 VisualColormapSizeMask = 128 # /usr/include/X11/Xutil.h:5049 VisualBitsPerRGBMask = 256 # /usr/include/X11/Xutil.h:5050 VisualAllMask = 511 # /usr/include/X11/Xutil.h:5051 class struct_anon_104(Structure): __slots__ = [ 'colormap', 'red_max', 'red_mult', 'green_max', 'green_mult', 'blue_max', 'blue_mult', 'base_pixel', 'visualid', 'killid', ] struct_anon_104._fields_ = [ ('colormap', Colormap), ('red_max', c_ulong), ('red_mult', c_ulong), ('green_max', c_ulong), ('green_mult', c_ulong), ('blue_max', c_ulong), ('blue_mult', c_ulong), ('base_pixel', c_ulong), ('visualid', VisualID), ('killid', XID), ] XStandardColormap = struct_anon_104 # /usr/include/X11/Xutil.h:5068 BitmapSuccess = 0 # /usr/include/X11/Xutil.h:5076 BitmapOpenFailed = 1 # /usr/include/X11/Xutil.h:5077 BitmapFileInvalid = 2 # /usr/include/X11/Xutil.h:5078 BitmapNoMemory = 3 # /usr/include/X11/Xutil.h:5079 XCSUCCESS = 0 # /usr/include/X11/Xutil.h:5090 XCNOMEM = 1 # /usr/include/X11/Xutil.h:5091 XCNOENT = 2 # /usr/include/X11/Xutil.h:5092 XContext = c_int # /usr/include/X11/Xutil.h:5094 # /usr/include/X11/Xutil.h:5103 XAllocClassHint = _lib.XAllocClassHint XAllocClassHint.restype = POINTER(XClassHint) XAllocClassHint.argtypes = [] # /usr/include/X11/Xutil.h:5107 XAllocIconSize = _lib.XAllocIconSize XAllocIconSize.restype = POINTER(XIconSize) XAllocIconSize.argtypes = [] # /usr/include/X11/Xutil.h:5111 XAllocSizeHints = _lib.XAllocSizeHints XAllocSizeHints.restype = POINTER(XSizeHints) XAllocSizeHints.argtypes = [] # /usr/include/X11/Xutil.h:5115 XAllocStandardColormap = _lib.XAllocStandardColormap XAllocStandardColormap.restype = POINTER(XStandardColormap) XAllocStandardColormap.argtypes = [] # /usr/include/X11/Xutil.h:5119 XAllocWMHints = _lib.XAllocWMHints XAllocWMHints.restype = POINTER(XWMHints) XAllocWMHints.argtypes = [] # /usr/include/X11/Xutil.h:5123 XClipBox = _lib.XClipBox XClipBox.restype = c_int XClipBox.argtypes = [Region, POINTER(XRectangle)] # /usr/include/X11/Xutil.h:5128 XCreateRegion = _lib.XCreateRegion XCreateRegion.restype = Region XCreateRegion.argtypes = [] # /usr/include/X11/Xutil.h:5132 XDefaultString = _lib.XDefaultString XDefaultString.restype = c_char_p XDefaultString.argtypes = [] # /usr/include/X11/Xutil.h:5134 XDeleteContext = _lib.XDeleteContext XDeleteContext.restype = c_int XDeleteContext.argtypes = [POINTER(Display), XID, XContext] # /usr/include/X11/Xutil.h:5140 XDestroyRegion = _lib.XDestroyRegion XDestroyRegion.restype = c_int XDestroyRegion.argtypes = [Region] # /usr/include/X11/Xutil.h:5144 XEmptyRegion = _lib.XEmptyRegion XEmptyRegion.restype = c_int XEmptyRegion.argtypes = [Region] # /usr/include/X11/Xutil.h:5148 XEqualRegion = _lib.XEqualRegion XEqualRegion.restype = c_int XEqualRegion.argtypes = [Region, Region] # /usr/include/X11/Xutil.h:5153 XFindContext = _lib.XFindContext XFindContext.restype = c_int XFindContext.argtypes = [POINTER(Display), XID, XContext, POINTER(XPointer)] # /usr/include/X11/Xutil.h:5160 XGetClassHint = _lib.XGetClassHint XGetClassHint.restype = c_int XGetClassHint.argtypes = [POINTER(Display), Window, POINTER(XClassHint)] # /usr/include/X11/Xutil.h:5166 XGetIconSizes = _lib.XGetIconSizes XGetIconSizes.restype = c_int XGetIconSizes.argtypes = [POINTER(Display), Window, POINTER(POINTER(XIconSize)), POINTER(c_int)] # /usr/include/X11/Xutil.h:5173 XGetNormalHints = _lib.XGetNormalHints XGetNormalHints.restype = c_int XGetNormalHints.argtypes = [POINTER(Display), Window, POINTER(XSizeHints)] # /usr/include/X11/Xutil.h:5179 XGetRGBColormaps = _lib.XGetRGBColormaps XGetRGBColormaps.restype = c_int XGetRGBColormaps.argtypes = [POINTER(Display), Window, POINTER(POINTER(XStandardColormap)), POINTER(c_int), Atom] # /usr/include/X11/Xutil.h:5187 XGetSizeHints = _lib.XGetSizeHints XGetSizeHints.restype = c_int XGetSizeHints.argtypes = [POINTER(Display), Window, POINTER(XSizeHints), Atom] # /usr/include/X11/Xutil.h:5194 XGetStandardColormap = _lib.XGetStandardColormap XGetStandardColormap.restype = c_int XGetStandardColormap.argtypes = [POINTER(Display), Window, POINTER(XStandardColormap), Atom] # /usr/include/X11/Xutil.h:5201 XGetTextProperty = _lib.XGetTextProperty XGetTextProperty.restype = c_int XGetTextProperty.argtypes = [POINTER(Display), Window, POINTER(XTextProperty), Atom] # /usr/include/X11/Xutil.h:5208 XGetVisualInfo = _lib.XGetVisualInfo XGetVisualInfo.restype = POINTER(XVisualInfo) XGetVisualInfo.argtypes = [POINTER(Display), c_long, POINTER(XVisualInfo), POINTER(c_int)] # /usr/include/X11/Xutil.h:5215 XGetWMClientMachine = _lib.XGetWMClientMachine XGetWMClientMachine.restype = c_int XGetWMClientMachine.argtypes = [POINTER(Display), Window, POINTER(XTextProperty)] # /usr/include/X11/Xutil.h:5221 XGetWMHints = _lib.XGetWMHints XGetWMHints.restype = POINTER(XWMHints) XGetWMHints.argtypes = [POINTER(Display), Window] # /usr/include/X11/Xutil.h:5226 XGetWMIconName = _lib.XGetWMIconName XGetWMIconName.restype = c_int XGetWMIconName.argtypes = [POINTER(Display), Window, POINTER(XTextProperty)] # /usr/include/X11/Xutil.h:5232 XGetWMName = _lib.XGetWMName XGetWMName.restype = c_int XGetWMName.argtypes = [POINTER(Display), Window, POINTER(XTextProperty)] # /usr/include/X11/Xutil.h:5238 XGetWMNormalHints = _lib.XGetWMNormalHints XGetWMNormalHints.restype = c_int XGetWMNormalHints.argtypes = [POINTER(Display), Window, POINTER(XSizeHints), POINTER(c_long)] # /usr/include/X11/Xutil.h:5245 XGetWMSizeHints = _lib.XGetWMSizeHints XGetWMSizeHints.restype = c_int XGetWMSizeHints.argtypes = [POINTER(Display), Window, POINTER(XSizeHints), POINTER(c_long), Atom] # /usr/include/X11/Xutil.h:5253 XGetZoomHints = _lib.XGetZoomHints XGetZoomHints.restype = c_int XGetZoomHints.argtypes = [POINTER(Display), Window, POINTER(XSizeHints)] # /usr/include/X11/Xutil.h:5259 XIntersectRegion = _lib.XIntersectRegion XIntersectRegion.restype = c_int XIntersectRegion.argtypes = [Region, Region, Region] # /usr/include/X11/Xutil.h:5265 XConvertCase = _lib.XConvertCase XConvertCase.restype = None XConvertCase.argtypes = [KeySym, POINTER(KeySym), POINTER(KeySym)] # /usr/include/X11/Xutil.h:5271 XLookupString = _lib.XLookupString XLookupString.restype = c_int XLookupString.argtypes = [POINTER(XKeyEvent), c_char_p, c_int, POINTER(KeySym), POINTER(XComposeStatus)] # /usr/include/X11/Xutil.h:5279 XMatchVisualInfo = _lib.XMatchVisualInfo XMatchVisualInfo.restype = c_int XMatchVisualInfo.argtypes = [POINTER(Display), c_int, c_int, c_int, POINTER(XVisualInfo)] # /usr/include/X11/Xutil.h:5287 XOffsetRegion = _lib.XOffsetRegion XOffsetRegion.restype = c_int XOffsetRegion.argtypes = [Region, c_int, c_int] # /usr/include/X11/Xutil.h:5293 XPointInRegion = _lib.XPointInRegion XPointInRegion.restype = c_int XPointInRegion.argtypes = [Region, c_int, c_int] # /usr/include/X11/Xutil.h:5299 XPolygonRegion = _lib.XPolygonRegion XPolygonRegion.restype = Region XPolygonRegion.argtypes = [POINTER(XPoint), c_int, c_int] # /usr/include/X11/Xutil.h:5305 XRectInRegion = _lib.XRectInRegion XRectInRegion.restype = c_int XRectInRegion.argtypes = [Region, c_int, c_int, c_uint, c_uint] # /usr/include/X11/Xutil.h:5313 XSaveContext = _lib.XSaveContext XSaveContext.restype = c_int XSaveContext.argtypes = [POINTER(Display), XID, XContext, c_char_p] # /usr/include/X11/Xutil.h:5320 XSetClassHint = _lib.XSetClassHint XSetClassHint.restype = c_int XSetClassHint.argtypes = [POINTER(Display), Window, POINTER(XClassHint)] # /usr/include/X11/Xutil.h:5326 XSetIconSizes = _lib.XSetIconSizes XSetIconSizes.restype = c_int XSetIconSizes.argtypes = [POINTER(Display), Window, POINTER(XIconSize), c_int] # /usr/include/X11/Xutil.h:5333 XSetNormalHints = _lib.XSetNormalHints XSetNormalHints.restype = c_int XSetNormalHints.argtypes = [POINTER(Display), Window, POINTER(XSizeHints)] # /usr/include/X11/Xutil.h:5339 XSetRGBColormaps = _lib.XSetRGBColormaps XSetRGBColormaps.restype = None XSetRGBColormaps.argtypes = [POINTER(Display), Window, POINTER(XStandardColormap), c_int, Atom] # /usr/include/X11/Xutil.h:5347 XSetSizeHints = _lib.XSetSizeHints XSetSizeHints.restype = c_int XSetSizeHints.argtypes = [POINTER(Display), Window, POINTER(XSizeHints), Atom] # /usr/include/X11/Xutil.h:5354 XSetStandardProperties = _lib.XSetStandardProperties XSetStandardProperties.restype = c_int XSetStandardProperties.argtypes = [POINTER(Display), Window, c_char_p, c_char_p, Pixmap, POINTER(c_char_p), c_int, POINTER(XSizeHints)] # /usr/include/X11/Xutil.h:5365 XSetTextProperty = _lib.XSetTextProperty XSetTextProperty.restype = None XSetTextProperty.argtypes = [POINTER(Display), Window, POINTER(XTextProperty), Atom] # /usr/include/X11/Xutil.h:5372 XSetWMClientMachine = _lib.XSetWMClientMachine XSetWMClientMachine.restype = None XSetWMClientMachine.argtypes = [POINTER(Display), Window, POINTER(XTextProperty)] # /usr/include/X11/Xutil.h:5378 XSetWMHints = _lib.XSetWMHints XSetWMHints.restype = c_int XSetWMHints.argtypes = [POINTER(Display), Window, POINTER(XWMHints)] # /usr/include/X11/Xutil.h:5384 XSetWMIconName = _lib.XSetWMIconName XSetWMIconName.restype = None XSetWMIconName.argtypes = [POINTER(Display), Window, POINTER(XTextProperty)] # /usr/include/X11/Xutil.h:5390 XSetWMName = _lib.XSetWMName XSetWMName.restype = None XSetWMName.argtypes = [POINTER(Display), Window, POINTER(XTextProperty)] # /usr/include/X11/Xutil.h:5396 XSetWMNormalHints = _lib.XSetWMNormalHints XSetWMNormalHints.restype = None XSetWMNormalHints.argtypes = [POINTER(Display), Window, POINTER(XSizeHints)] # /usr/include/X11/Xutil.h:5402 XSetWMProperties = _lib.XSetWMProperties XSetWMProperties.restype = None XSetWMProperties.argtypes = [POINTER(Display), Window, POINTER(XTextProperty), POINTER(XTextProperty), POINTER(c_char_p), c_int, POINTER(XSizeHints), POINTER(XWMHints), POINTER(XClassHint)] # /usr/include/X11/Xutil.h:5414 XmbSetWMProperties = _lib.XmbSetWMProperties XmbSetWMProperties.restype = None XmbSetWMProperties.argtypes = [POINTER(Display), Window, c_char_p, c_char_p, POINTER(c_char_p), c_int, POINTER(XSizeHints), POINTER(XWMHints), POINTER(XClassHint)] # /usr/include/X11/Xutil.h:5426 Xutf8SetWMProperties = _lib.Xutf8SetWMProperties Xutf8SetWMProperties.restype = None Xutf8SetWMProperties.argtypes = [POINTER(Display), Window, c_char_p, c_char_p, POINTER(c_char_p), c_int, POINTER(XSizeHints), POINTER(XWMHints), POINTER(XClassHint)] # /usr/include/X11/Xutil.h:5438 XSetWMSizeHints = _lib.XSetWMSizeHints XSetWMSizeHints.restype = None XSetWMSizeHints.argtypes = [POINTER(Display), Window, POINTER(XSizeHints), Atom] # /usr/include/X11/Xutil.h:5445 XSetRegion = _lib.XSetRegion XSetRegion.restype = c_int XSetRegion.argtypes = [POINTER(Display), GC, Region] # /usr/include/X11/Xutil.h:5451 XSetStandardColormap = _lib.XSetStandardColormap XSetStandardColormap.restype = None XSetStandardColormap.argtypes = [POINTER(Display), Window, POINTER(XStandardColormap), Atom] # /usr/include/X11/Xutil.h:5458 XSetZoomHints = _lib.XSetZoomHints XSetZoomHints.restype = c_int XSetZoomHints.argtypes = [POINTER(Display), Window, POINTER(XSizeHints)] # /usr/include/X11/Xutil.h:5464 XShrinkRegion = _lib.XShrinkRegion XShrinkRegion.restype = c_int XShrinkRegion.argtypes = [Region, c_int, c_int] # /usr/include/X11/Xutil.h:5470 XStringListToTextProperty = _lib.XStringListToTextProperty XStringListToTextProperty.restype = c_int XStringListToTextProperty.argtypes = [POINTER(c_char_p), c_int, POINTER(XTextProperty)] # /usr/include/X11/Xutil.h:5476 XSubtractRegion = _lib.XSubtractRegion XSubtractRegion.restype = c_int XSubtractRegion.argtypes = [Region, Region, Region] # /usr/include/X11/Xutil.h:5482 XmbTextListToTextProperty = _lib.XmbTextListToTextProperty XmbTextListToTextProperty.restype = c_int XmbTextListToTextProperty.argtypes = [POINTER(Display), POINTER(c_char_p), c_int, XICCEncodingStyle, POINTER(XTextProperty)] # /usr/include/X11/Xutil.h:5490 XwcTextListToTextProperty = _lib.XwcTextListToTextProperty XwcTextListToTextProperty.restype = c_int XwcTextListToTextProperty.argtypes = [POINTER(Display), POINTER(c_wchar_p), c_int, XICCEncodingStyle, POINTER(XTextProperty)] # /usr/include/X11/Xutil.h:5498 Xutf8TextListToTextProperty = _lib.Xutf8TextListToTextProperty Xutf8TextListToTextProperty.restype = c_int Xutf8TextListToTextProperty.argtypes = [POINTER(Display), POINTER(c_char_p), c_int, XICCEncodingStyle, POINTER(XTextProperty)] # /usr/include/X11/Xutil.h:5506 XwcFreeStringList = _lib.XwcFreeStringList XwcFreeStringList.restype = None XwcFreeStringList.argtypes = [POINTER(c_wchar_p)] # /usr/include/X11/Xutil.h:5510 XTextPropertyToStringList = _lib.XTextPropertyToStringList XTextPropertyToStringList.restype = c_int XTextPropertyToStringList.argtypes = [POINTER(XTextProperty), POINTER(POINTER(c_char_p)), POINTER(c_int)] # /usr/include/X11/Xutil.h:5516 XmbTextPropertyToTextList = _lib.XmbTextPropertyToTextList XmbTextPropertyToTextList.restype = c_int XmbTextPropertyToTextList.argtypes = [POINTER(Display), POINTER(XTextProperty), POINTER(POINTER(c_char_p)), POINTER(c_int)] # /usr/include/X11/Xutil.h:5523 XwcTextPropertyToTextList = _lib.XwcTextPropertyToTextList XwcTextPropertyToTextList.restype = c_int XwcTextPropertyToTextList.argtypes = [POINTER(Display), POINTER(XTextProperty), POINTER(POINTER(c_wchar_p)), POINTER(c_int)] # /usr/include/X11/Xutil.h:5530 Xutf8TextPropertyToTextList = _lib.Xutf8TextPropertyToTextList Xutf8TextPropertyToTextList.restype = c_int Xutf8TextPropertyToTextList.argtypes = [POINTER(Display), POINTER(XTextProperty), POINTER(POINTER(c_char_p)), POINTER(c_int)] # /usr/include/X11/Xutil.h:5537 XUnionRectWithRegion = _lib.XUnionRectWithRegion XUnionRectWithRegion.restype = c_int XUnionRectWithRegion.argtypes = [POINTER(XRectangle), Region, Region] # /usr/include/X11/Xutil.h:5543 XUnionRegion = _lib.XUnionRegion XUnionRegion.restype = c_int XUnionRegion.argtypes = [Region, Region, Region] # /usr/include/X11/Xutil.h:5549 XWMGeometry = _lib.XWMGeometry XWMGeometry.restype = c_int XWMGeometry.argtypes = [POINTER(Display), c_int, c_char_p, c_char_p, c_uint, POINTER(XSizeHints), POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/Xutil.h:5563 XXorRegion = _lib.XXorRegion XXorRegion.restype = c_int XXorRegion.argtypes = [Region, Region, Region] __all__ = ['XlibSpecificationRelease', 'X_PROTOCOL', 'X_PROTOCOL_REVISION', 'XID', 'Mask', 'Atom', 'VisualID', 'Time', 'Window', 'Drawable', 'Font', 'Pixmap', 'Cursor', 'Colormap', 'GContext', 'KeySym', 'KeyCode', 'None_', 'ParentRelative', 'CopyFromParent', 'PointerWindow', 'InputFocus', 'PointerRoot', 'AnyPropertyType', 'AnyKey', 'AnyButton', 'AllTemporary', 'CurrentTime', 'NoSymbol', 'NoEventMask', 'KeyPressMask', 'KeyReleaseMask', 'ButtonPressMask', 'ButtonReleaseMask', 'EnterWindowMask', 'LeaveWindowMask', 'PointerMotionMask', 'PointerMotionHintMask', 'Button1MotionMask', 'Button2MotionMask', 'Button3MotionMask', 'Button4MotionMask', 'Button5MotionMask', 'ButtonMotionMask', 'KeymapStateMask', 'ExposureMask', 'VisibilityChangeMask', 'StructureNotifyMask', 'ResizeRedirectMask', 'SubstructureNotifyMask', 'SubstructureRedirectMask', 'FocusChangeMask', 'PropertyChangeMask', 'ColormapChangeMask', 'OwnerGrabButtonMask', 'KeyPress', 'KeyRelease', 'ButtonPress', 'ButtonRelease', 'MotionNotify', 'EnterNotify', 'LeaveNotify', 'FocusIn', 'FocusOut', 'KeymapNotify', 'Expose', 'GraphicsExpose', 'NoExpose', 'VisibilityNotify', 'CreateNotify', 'DestroyNotify', 'UnmapNotify', 'MapNotify', 'MapRequest', 'ReparentNotify', 'ConfigureNotify', 'ConfigureRequest', 'GravityNotify', 'ResizeRequest', 'CirculateNotify', 'CirculateRequest', 'PropertyNotify', 'SelectionClear', 'SelectionRequest', 'SelectionNotify', 'ColormapNotify', 'ClientMessage', 'MappingNotify', 'GenericEvent', 'LASTEvent', 'ShiftMask', 'LockMask', 'ControlMask', 'Mod1Mask', 'Mod2Mask', 'Mod3Mask', 'Mod4Mask', 'Mod5Mask', 'ShiftMapIndex', 'LockMapIndex', 'ControlMapIndex', 'Mod1MapIndex', 'Mod2MapIndex', 'Mod3MapIndex', 'Mod4MapIndex', 'Mod5MapIndex', 'Button1Mask', 'Button2Mask', 'Button3Mask', 'Button4Mask', 'Button5Mask', 'AnyModifier', 'Button1', 'Button2', 'Button3', 'Button4', 'Button5', 'NotifyNormal', 'NotifyGrab', 'NotifyUngrab', 'NotifyWhileGrabbed', 'NotifyHint', 'NotifyAncestor', 'NotifyVirtual', 'NotifyInferior', 'NotifyNonlinear', 'NotifyNonlinearVirtual', 'NotifyPointer', 'NotifyPointerRoot', 'NotifyDetailNone', 'VisibilityUnobscured', 'VisibilityPartiallyObscured', 'VisibilityFullyObscured', 'PlaceOnTop', 'PlaceOnBottom', 'FamilyInternet', 'FamilyDECnet', 'FamilyChaos', 'FamilyInternet6', 'FamilyServerInterpreted', 'PropertyNewValue', 'PropertyDelete', 'ColormapUninstalled', 'ColormapInstalled', 'GrabModeSync', 'GrabModeAsync', 'GrabSuccess', 'AlreadyGrabbed', 'GrabInvalidTime', 'GrabNotViewable', 'GrabFrozen', 'AsyncPointer', 'SyncPointer', 'ReplayPointer', 'AsyncKeyboard', 'SyncKeyboard', 'ReplayKeyboard', 'AsyncBoth', 'SyncBoth', 'RevertToParent', 'Success', 'BadRequest', 'BadValue', 'BadWindow', 'BadPixmap', 'BadAtom', 'BadCursor', 'BadFont', 'BadMatch', 'BadDrawable', 'BadAccess', 'BadAlloc', 'BadColor', 'BadGC', 'BadIDChoice', 'BadName', 'BadLength', 'BadImplementation', 'FirstExtensionError', 'LastExtensionError', 'InputOutput', 'InputOnly', 'CWBackPixmap', 'CWBackPixel', 'CWBorderPixmap', 'CWBorderPixel', 'CWBitGravity', 'CWWinGravity', 'CWBackingStore', 'CWBackingPlanes', 'CWBackingPixel', 'CWOverrideRedirect', 'CWSaveUnder', 'CWEventMask', 'CWDontPropagate', 'CWColormap', 'CWCursor', 'CWX', 'CWY', 'CWWidth', 'CWHeight', 'CWBorderWidth', 'CWSibling', 'CWStackMode', 'ForgetGravity', 'NorthWestGravity', 'NorthGravity', 'NorthEastGravity', 'WestGravity', 'CenterGravity', 'EastGravity', 'SouthWestGravity', 'SouthGravity', 'SouthEastGravity', 'StaticGravity', 'UnmapGravity', 'NotUseful', 'WhenMapped', 'Always', 'IsUnmapped', 'IsUnviewable', 'IsViewable', 'SetModeInsert', 'SetModeDelete', 'DestroyAll', 'RetainPermanent', 'RetainTemporary', 'Above', 'Below', 'TopIf', 'BottomIf', 'Opposite', 'RaiseLowest', 'LowerHighest', 'PropModeReplace', 'PropModePrepend', 'PropModeAppend', 'GXclear', 'GXand', 'GXandReverse', 'GXcopy', 'GXandInverted', 'GXnoop', 'GXxor', 'GXor', 'GXnor', 'GXequiv', 'GXinvert', 'GXorReverse', 'GXcopyInverted', 'GXorInverted', 'GXnand', 'GXset', 'LineSolid', 'LineOnOffDash', 'LineDoubleDash', 'CapNotLast', 'CapButt', 'CapRound', 'CapProjecting', 'JoinMiter', 'JoinRound', 'JoinBevel', 'FillSolid', 'FillTiled', 'FillStippled', 'FillOpaqueStippled', 'EvenOddRule', 'WindingRule', 'ClipByChildren', 'IncludeInferiors', 'Unsorted', 'YSorted', 'YXSorted', 'YXBanded', 'CoordModeOrigin', 'CoordModePrevious', 'Complex', 'Nonconvex', 'Convex', 'ArcChord', 'ArcPieSlice', 'GCFunction', 'GCPlaneMask', 'GCForeground', 'GCBackground', 'GCLineWidth', 'GCLineStyle', 'GCCapStyle', 'GCJoinStyle', 'GCFillStyle', 'GCFillRule', 'GCTile', 'GCStipple', 'GCTileStipXOrigin', 'GCTileStipYOrigin', 'GCFont', 'GCSubwindowMode', 'GCGraphicsExposures', 'GCClipXOrigin', 'GCClipYOrigin', 'GCClipMask', 'GCDashOffset', 'GCDashList', 'GCArcMode', 'GCLastBit', 'FontLeftToRight', 'FontRightToLeft', 'FontChange', 'XYBitmap', 'XYPixmap', 'ZPixmap', 'AllocNone', 'AllocAll', 'DoRed', 'DoGreen', 'DoBlue', 'CursorShape', 'TileShape', 'StippleShape', 'AutoRepeatModeOff', 'AutoRepeatModeOn', 'AutoRepeatModeDefault', 'LedModeOff', 'LedModeOn', 'KBKeyClickPercent', 'KBBellPercent', 'KBBellPitch', 'KBBellDuration', 'KBLed', 'KBLedMode', 'KBKey', 'KBAutoRepeatMode', 'MappingSuccess', 'MappingBusy', 'MappingFailed', 'MappingModifier', 'MappingKeyboard', 'MappingPointer', 'DontPreferBlanking', 'PreferBlanking', 'DefaultBlanking', 'DisableScreenSaver', 'DisableScreenInterval', 'DontAllowExposures', 'AllowExposures', 'DefaultExposures', 'ScreenSaverReset', 'ScreenSaverActive', 'HostInsert', 'HostDelete', 'EnableAccess', 'DisableAccess', 'StaticGray', 'GrayScale', 'StaticColor', 'PseudoColor', 'TrueColor', 'DirectColor', 'LSBFirst', 'MSBFirst', '_Xmblen', 'X_HAVE_UTF8_STRING', 'XPointer', 'Bool', 'Status', 'True_', 'False_', 'QueuedAlready', 'QueuedAfterReading', 'QueuedAfterFlush', 'XExtData', 'XExtCodes', 'XPixmapFormatValues', 'XGCValues', 'GC', 'Visual', 'Depth', 'Screen', 'ScreenFormat', 'XSetWindowAttributes', 'XWindowAttributes', 'XHostAddress', 'XServerInterpretedAddress', 'XImage', 'XWindowChanges', 'XColor', 'XSegment', 'XPoint', 'XRectangle', 'XArc', 'XKeyboardControl', 'XKeyboardState', 'XTimeCoord', 'XModifierKeymap', 'Display', '_XPrivDisplay', 'XKeyEvent', 'XKeyPressedEvent', 'XKeyReleasedEvent', 'XButtonEvent', 'XButtonPressedEvent', 'XButtonReleasedEvent', 'XMotionEvent', 'XPointerMovedEvent', 'XCrossingEvent', 'XEnterWindowEvent', 'XLeaveWindowEvent', 'XFocusChangeEvent', 'XFocusInEvent', 'XFocusOutEvent', 'XKeymapEvent', 'XExposeEvent', 'XGraphicsExposeEvent', 'XNoExposeEvent', 'XVisibilityEvent', 'XCreateWindowEvent', 'XDestroyWindowEvent', 'XUnmapEvent', 'XMapEvent', 'XMapRequestEvent', 'XReparentEvent', 'XConfigureEvent', 'XGravityEvent', 'XResizeRequestEvent', 'XConfigureRequestEvent', 'XCirculateEvent', 'XCirculateRequestEvent', 'XPropertyEvent', 'XSelectionClearEvent', 'XSelectionRequestEvent', 'XSelectionEvent', 'XColormapEvent', 'XClientMessageEvent', 'XMappingEvent', 'XErrorEvent', 'XAnyEvent', 'XGenericEvent', 'XGenericEventCookie', 'XEvent', 'XCharStruct', 'XFontProp', 'XFontStruct', 'XTextItem', 'XChar2b', 'XTextItem16', 'XEDataObject', 'XFontSetExtents', 'XOM', 'XOC', 'XFontSet', 'XmbTextItem', 'XwcTextItem', 'XOMCharSetList', 'XOrientation', 'XOMOrientation_LTR_TTB', 'XOMOrientation_RTL_TTB', 'XOMOrientation_TTB_LTR', 'XOMOrientation_TTB_RTL', 'XOMOrientation_Context', 'XOMOrientation', 'XOMFontInfo', 'XIM', 'XIC', 'XIMProc', 'XICProc', 'XIDProc', 'XIMStyle', 'XIMStyles', 'XIMPreeditArea', 'XIMPreeditCallbacks', 'XIMPreeditPosition', 'XIMPreeditNothing', 'XIMPreeditNone', 'XIMStatusArea', 'XIMStatusCallbacks', 'XIMStatusNothing', 'XIMStatusNone', 'XBufferOverflow', 'XLookupNone', 'XLookupChars', 'XLookupKeySym', 'XLookupBoth', 'XVaNestedList', 'XIMCallback', 'XICCallback', 'XIMFeedback', 'XIMReverse', 'XIMUnderline', 'XIMHighlight', 'XIMPrimary', 'XIMSecondary', 'XIMTertiary', 'XIMVisibleToForward', 'XIMVisibleToBackword', 'XIMVisibleToCenter', 'XIMText', 'XIMPreeditState', 'XIMPreeditUnKnown', 'XIMPreeditEnable', 'XIMPreeditDisable', 'XIMPreeditStateNotifyCallbackStruct', 'XIMResetState', 'XIMInitialState', 'XIMPreserveState', 'XIMStringConversionFeedback', 'XIMStringConversionLeftEdge', 'XIMStringConversionRightEdge', 'XIMStringConversionTopEdge', 'XIMStringConversionBottomEdge', 'XIMStringConversionConcealed', 'XIMStringConversionWrapped', 'XIMStringConversionText', 'XIMStringConversionPosition', 'XIMStringConversionType', 'XIMStringConversionBuffer', 'XIMStringConversionLine', 'XIMStringConversionWord', 'XIMStringConversionChar', 'XIMStringConversionOperation', 'XIMStringConversionSubstitution', 'XIMStringConversionRetrieval', 'XIMCaretDirection', 'XIMForwardChar', 'XIMBackwardChar', 'XIMForwardWord', 'XIMBackwardWord', 'XIMCaretUp', 'XIMCaretDown', 'XIMNextLine', 'XIMPreviousLine', 'XIMLineStart', 'XIMLineEnd', 'XIMAbsolutePosition', 'XIMDontChange', 'XIMStringConversionCallbackStruct', 'XIMPreeditDrawCallbackStruct', 'XIMCaretStyle', 'XIMIsInvisible', 'XIMIsPrimary', 'XIMIsSecondary', 'XIMPreeditCaretCallbackStruct', 'XIMStatusDataType', 'XIMTextType', 'XIMBitmapType', 'XIMStatusDrawCallbackStruct', 'XIMHotKeyTrigger', 'XIMHotKeyTriggers', 'XIMHotKeyState', 'XIMHotKeyStateON', 'XIMHotKeyStateOFF', 'XIMValuesList', 'XLoadQueryFont', 'XQueryFont', 'XGetMotionEvents', 'XDeleteModifiermapEntry', 'XGetModifierMapping', 'XInsertModifiermapEntry', 'XNewModifiermap', 'XCreateImage', 'XInitImage', 'XGetImage', 'XGetSubImage', 'XOpenDisplay', 'XrmInitialize', 'XFetchBytes', 'XFetchBuffer', 'XGetAtomName', 'XGetAtomNames', 'XGetDefault', 'XDisplayName', 'XKeysymToString', 'XSynchronize', 'XSetAfterFunction', 'XInternAtom', 'XInternAtoms', 'XCopyColormapAndFree', 'XCreateColormap', 'XCreatePixmapCursor', 'XCreateGlyphCursor', 'XCreateFontCursor', 'XLoadFont', 'XCreateGC', 'XGContextFromGC', 'XFlushGC', 'XCreatePixmap', 'XCreateBitmapFromData', 'XCreatePixmapFromBitmapData', 'XCreateSimpleWindow', 'XGetSelectionOwner', 'XCreateWindow', 'XListInstalledColormaps', 'XListFonts', 'XListFontsWithInfo', 'XGetFontPath', 'XListExtensions', 'XListProperties', 'XListHosts', 'XKeycodeToKeysym', 'XLookupKeysym', 'XGetKeyboardMapping', 'XStringToKeysym', 'XMaxRequestSize', 'XExtendedMaxRequestSize', 'XResourceManagerString', 'XScreenResourceString', 'XDisplayMotionBufferSize', 'XVisualIDFromVisual', 'XInitThreads', 'XLockDisplay', 'XUnlockDisplay', 'XInitExtension', 'XAddExtension', 'XFindOnExtensionList', 'XEHeadOfExtensionList', 'XRootWindow', 'XDefaultRootWindow', 'XRootWindowOfScreen', 'XDefaultVisual', 'XDefaultVisualOfScreen', 'XDefaultGC', 'XDefaultGCOfScreen', 'XBlackPixel', 'XWhitePixel', 'XAllPlanes', 'XBlackPixelOfScreen', 'XWhitePixelOfScreen', 'XNextRequest', 'XLastKnownRequestProcessed', 'XServerVendor', 'XDisplayString', 'XDefaultColormap', 'XDefaultColormapOfScreen', 'XDisplayOfScreen', 'XScreenOfDisplay', 'XDefaultScreenOfDisplay', 'XEventMaskOfScreen', 'XScreenNumberOfScreen', 'XErrorHandler', 'XSetErrorHandler', 'XIOErrorHandler', 'XSetIOErrorHandler', 'XListPixmapFormats', 'XListDepths', 'XReconfigureWMWindow', 'XGetWMProtocols', 'XSetWMProtocols', 'XIconifyWindow', 'XWithdrawWindow', 'XGetCommand', 'XGetWMColormapWindows', 'XSetWMColormapWindows', 'XFreeStringList', 'XSetTransientForHint', 'XActivateScreenSaver', 'XAddHost', 'XAddHosts', 'XAddToExtensionList', 'XAddToSaveSet', 'XAllocColor', 'XAllocColorCells', 'XAllocColorPlanes', 'XAllocNamedColor', 'XAllowEvents', 'XAutoRepeatOff', 'XAutoRepeatOn', 'XBell', 'XBitmapBitOrder', 'XBitmapPad', 'XBitmapUnit', 'XCellsOfScreen', 'XChangeActivePointerGrab', 'XChangeGC', 'XChangeKeyboardControl', 'XChangeKeyboardMapping', 'XChangePointerControl', 'XChangeProperty', 'XChangeSaveSet', 'XChangeWindowAttributes', 'XCheckIfEvent', 'XCheckMaskEvent', 'XCheckTypedEvent', 'XCheckTypedWindowEvent', 'XCheckWindowEvent', 'XCirculateSubwindows', 'XCirculateSubwindowsDown', 'XCirculateSubwindowsUp', 'XClearArea', 'XClearWindow', 'XCloseDisplay', 'XConfigureWindow', 'XConnectionNumber', 'XConvertSelection', 'XCopyArea', 'XCopyGC', 'XCopyPlane', 'XDefaultDepth', 'XDefaultDepthOfScreen', 'XDefaultScreen', 'XDefineCursor', 'XDeleteProperty', 'XDestroyWindow', 'XDestroySubwindows', 'XDoesBackingStore', 'XDoesSaveUnders', 'XDisableAccessControl', 'XDisplayCells', 'XDisplayHeight', 'XDisplayHeightMM', 'XDisplayKeycodes', 'XDisplayPlanes', 'XDisplayWidth', 'XDisplayWidthMM', 'XDrawArc', 'XDrawArcs', 'XDrawImageString', 'XDrawImageString16', 'XDrawLine', 'XDrawLines', 'XDrawPoint', 'XDrawPoints', 'XDrawRectangle', 'XDrawRectangles', 'XDrawSegments', 'XDrawString', 'XDrawString16', 'XDrawText', 'XDrawText16', 'XEnableAccessControl', 'XEventsQueued', 'XFetchName', 'XFillArc', 'XFillArcs', 'XFillPolygon', 'XFillRectangle', 'XFillRectangles', 'XFlush', 'XForceScreenSaver', 'XFree', 'XFreeColormap', 'XFreeColors', 'XFreeCursor', 'XFreeExtensionList', 'XFreeFont', 'XFreeFontInfo', 'XFreeFontNames', 'XFreeFontPath', 'XFreeGC', 'XFreeModifiermap', 'XFreePixmap', 'XGeometry', 'XGetErrorDatabaseText', 'XGetErrorText', 'XGetFontProperty', 'XGetGCValues', 'XGetGeometry', 'XGetIconName', 'XGetInputFocus', 'XGetKeyboardControl', 'XGetPointerControl', 'XGetPointerMapping', 'XGetScreenSaver', 'XGetTransientForHint', 'XGetWindowProperty', 'XGetWindowAttributes', 'XGrabButton', 'XGrabKey', 'XGrabKeyboard', 'XGrabPointer', 'XGrabServer', 'XHeightMMOfScreen', 'XHeightOfScreen', 'XIfEvent', 'XImageByteOrder', 'XInstallColormap', 'XKeysymToKeycode', 'XKillClient', 'XLookupColor', 'XLowerWindow', 'XMapRaised', 'XMapSubwindows', 'XMapWindow', 'XMaskEvent', 'XMaxCmapsOfScreen', 'XMinCmapsOfScreen', 'XMoveResizeWindow', 'XMoveWindow', 'XNextEvent', 'XNoOp', 'XParseColor', 'XParseGeometry', 'XPeekEvent', 'XPeekIfEvent', 'XPending', 'XPlanesOfScreen', 'XProtocolRevision', 'XProtocolVersion', 'XPutBackEvent', 'XPutImage', 'XQLength', 'XQueryBestCursor', 'XQueryBestSize', 'XQueryBestStipple', 'XQueryBestTile', 'XQueryColor', 'XQueryColors', 'XQueryExtension', 'XQueryKeymap', 'XQueryPointer', 'XQueryTextExtents', 'XQueryTextExtents16', 'XQueryTree', 'XRaiseWindow', 'XReadBitmapFile', 'XReadBitmapFileData', 'XRebindKeysym', 'XRecolorCursor', 'XRefreshKeyboardMapping', 'XRemoveFromSaveSet', 'XRemoveHost', 'XRemoveHosts', 'XReparentWindow', 'XResetScreenSaver', 'XResizeWindow', 'XRestackWindows', 'XRotateBuffers', 'XRotateWindowProperties', 'XScreenCount', 'XSelectInput', 'XSendEvent', 'XSetAccessControl', 'XSetArcMode', 'XSetBackground', 'XSetClipMask', 'XSetClipOrigin', 'XSetClipRectangles', 'XSetCloseDownMode', 'XSetCommand', 'XSetDashes', 'XSetFillRule', 'XSetFillStyle', 'XSetFont', 'XSetFontPath', 'XSetForeground', 'XSetFunction', 'XSetGraphicsExposures', 'XSetIconName', 'XSetInputFocus', 'XSetLineAttributes', 'XSetModifierMapping', 'XSetPlaneMask', 'XSetPointerMapping', 'XSetScreenSaver', 'XSetSelectionOwner', 'XSetState', 'XSetStipple', 'XSetSubwindowMode', 'XSetTSOrigin', 'XSetTile', 'XSetWindowBackground', 'XSetWindowBackgroundPixmap', 'XSetWindowBorder', 'XSetWindowBorderPixmap', 'XSetWindowBorderWidth', 'XSetWindowColormap', 'XStoreBuffer', 'XStoreBytes', 'XStoreColor', 'XStoreColors', 'XStoreName', 'XStoreNamedColor', 'XSync', 'XTextExtents', 'XTextExtents16', 'XTextWidth', 'XTextWidth16', 'XTranslateCoordinates', 'XUndefineCursor', 'XUngrabButton', 'XUngrabKey', 'XUngrabKeyboard', 'XUngrabPointer', 'XUngrabServer', 'XUninstallColormap', 'XUnloadFont', 'XUnmapSubwindows', 'XUnmapWindow', 'XVendorRelease', 'XWarpPointer', 'XWidthMMOfScreen', 'XWidthOfScreen', 'XWindowEvent', 'XWriteBitmapFile', 'XSupportsLocale', 'XSetLocaleModifiers', 'XOpenOM', 'XCloseOM', 'XSetOMValues', 'XGetOMValues', 'XDisplayOfOM', 'XLocaleOfOM', 'XCreateOC', 'XDestroyOC', 'XOMOfOC', 'XSetOCValues', 'XGetOCValues', 'XCreateFontSet', 'XFreeFontSet', 'XFontsOfFontSet', 'XBaseFontNameListOfFontSet', 'XLocaleOfFontSet', 'XContextDependentDrawing', 'XDirectionalDependentDrawing', 'XContextualDrawing', 'XExtentsOfFontSet', 'XmbTextEscapement', 'XwcTextEscapement', 'Xutf8TextEscapement', 'XmbTextExtents', 'XwcTextExtents', 'Xutf8TextExtents', 'XmbTextPerCharExtents', 'XwcTextPerCharExtents', 'Xutf8TextPerCharExtents', 'XmbDrawText', 'XwcDrawText', 'Xutf8DrawText', 'XmbDrawString', 'XwcDrawString', 'Xutf8DrawString', 'XmbDrawImageString', 'XwcDrawImageString', 'Xutf8DrawImageString', 'XOpenIM', 'XCloseIM', 'XGetIMValues', 'XSetIMValues', 'XDisplayOfIM', 'XLocaleOfIM', 'XCreateIC', 'XDestroyIC', 'XSetICFocus', 'XUnsetICFocus', 'XwcResetIC', 'XmbResetIC', 'Xutf8ResetIC', 'XSetICValues', 'XGetICValues', 'XIMOfIC', 'XFilterEvent', 'XmbLookupString', 'XwcLookupString', 'Xutf8LookupString', 'XVaCreateNestedList', 'XRegisterIMInstantiateCallback', 'XUnregisterIMInstantiateCallback', 'XConnectionWatchProc', 'XInternalConnectionNumbers', 'XProcessInternalConnection', 'XAddConnectionWatch', 'XRemoveConnectionWatch', 'XSetAuthorization', '_Xmbtowc', '_Xwctomb', 'XGetEventData', 'XFreeEventData', 'NoValue', 'XValue', 'YValue', 'WidthValue', 'HeightValue', 'AllValues', 'XNegative', 'YNegative', 'XSizeHints', 'USPosition', 'USSize', 'PPosition', 'PSize', 'PMinSize', 'PMaxSize', 'PResizeInc', 'PAspect', 'PBaseSize', 'PWinGravity', 'PAllHints', 'XWMHints', 'InputHint', 'StateHint', 'IconPixmapHint', 'IconWindowHint', 'IconPositionHint', 'IconMaskHint', 'WindowGroupHint', 'AllHints', 'XUrgencyHint', 'WithdrawnState', 'NormalState', 'IconicState', 'DontCareState', 'ZoomState', 'InactiveState', 'XTextProperty', 'XNoMemory', 'XLocaleNotSupported', 'XConverterNotFound', 'XICCEncodingStyle', 'XStringStyle', 'XCompoundTextStyle', 'XTextStyle', 'XStdICCTextStyle', 'XUTF8StringStyle', 'XIconSize', 'XClassHint', 'XComposeStatus', 'Region', 'RectangleOut', 'RectangleIn', 'RectanglePart', 'XVisualInfo', 'VisualNoMask', 'VisualIDMask', 'VisualScreenMask', 'VisualDepthMask', 'VisualClassMask', 'VisualRedMaskMask', 'VisualGreenMaskMask', 'VisualBlueMaskMask', 'VisualColormapSizeMask', 'VisualBitsPerRGBMask', 'VisualAllMask', 'XStandardColormap', 'BitmapSuccess', 'BitmapOpenFailed', 'BitmapFileInvalid', 'BitmapNoMemory', 'XCSUCCESS', 'XCNOMEM', 'XCNOENT', 'XContext', 'XAllocClassHint', 'XAllocIconSize', 'XAllocSizeHints', 'XAllocStandardColormap', 'XAllocWMHints', 'XClipBox', 'XCreateRegion', 'XDefaultString', 'XDeleteContext', 'XDestroyRegion', 'XEmptyRegion', 'XEqualRegion', 'XFindContext', 'XGetClassHint', 'XGetIconSizes', 'XGetNormalHints', 'XGetRGBColormaps', 'XGetSizeHints', 'XGetStandardColormap', 'XGetTextProperty', 'XGetVisualInfo', 'XGetWMClientMachine', 'XGetWMHints', 'XGetWMIconName', 'XGetWMName', 'XGetWMNormalHints', 'XGetWMSizeHints', 'XGetZoomHints', 'XIntersectRegion', 'XConvertCase', 'XLookupString', 'XMatchVisualInfo', 'XOffsetRegion', 'XPointInRegion', 'XPolygonRegion', 'XRectInRegion', 'XSaveContext', 'XSetClassHint', 'XSetIconSizes', 'XSetNormalHints', 'XSetRGBColormaps', 'XSetSizeHints', 'XSetStandardProperties', 'XSetTextProperty', 'XSetWMClientMachine', 'XSetWMHints', 'XSetWMIconName', 'XSetWMName', 'XSetWMNormalHints', 'XSetWMProperties', 'XmbSetWMProperties', 'Xutf8SetWMProperties', 'XSetWMSizeHints', 'XSetRegion', 'XSetStandardColormap', 'XSetZoomHints', 'XShrinkRegion', 'XStringListToTextProperty', 'XSubtractRegion', 'XmbTextListToTextProperty', 'XwcTextListToTextProperty', 'Xutf8TextListToTextProperty', 'XwcFreeStringList', 'XTextPropertyToStringList', 'XmbTextPropertyToTextList', 'XwcTextPropertyToTextList', 'Xutf8TextPropertyToTextList', 'XUnionRectWithRegion', 'XUnionRegion', 'XWMGeometry', 'XXorRegion']
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Wrapper for Xext Generated with: tools/genwrappers.py xsync Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from ctypes import * import pyglet.lib _lib = pyglet.lib.load_library('Xext') _int_types = (c_int16, c_int32) if hasattr(ctypes, 'c_int64'): # Some builds of ctypes apparently do not have c_int64 # defined; it's a pretty good bet that these builds do not # have 64-bit pointers. _int_types += (ctypes.c_int64,) for t in _int_types: if sizeof(t) == sizeof(c_size_t): c_ptrdiff_t = t class c_void(Structure): # c_void_p is a buggy return type, converting to int, so # POINTER(None) == c_void_p is actually written as # POINTER(c_void), so it can be treated as a real pointer. _fields_ = [('dummy', c_int)] # XXX DODGY relative import of xlib.py, which contains XID etc definitions. # can't use wrapped import which gave # import pyglet.window.xlib.xlib # because Python has the lamest import semantics and can't handle that kind of # recursive import, even though it's the same as import xlib SYNC_MAJOR_VERSION = 3 # /usr/include/X11/extensions/sync.h:4901 SYNC_MINOR_VERSION = 0 # /usr/include/X11/extensions/sync.h:4902 X_SyncInitialize = 0 # /usr/include/X11/extensions/sync.h:4904 X_SyncListSystemCounters = 1 # /usr/include/X11/extensions/sync.h:4905 X_SyncCreateCounter = 2 # /usr/include/X11/extensions/sync.h:4906 X_SyncSetCounter = 3 # /usr/include/X11/extensions/sync.h:4907 X_SyncChangeCounter = 4 # /usr/include/X11/extensions/sync.h:4908 X_SyncQueryCounter = 5 # /usr/include/X11/extensions/sync.h:4909 X_SyncDestroyCounter = 6 # /usr/include/X11/extensions/sync.h:4910 X_SyncAwait = 7 # /usr/include/X11/extensions/sync.h:4911 X_SyncCreateAlarm = 8 # /usr/include/X11/extensions/sync.h:4912 X_SyncChangeAlarm = 9 # /usr/include/X11/extensions/sync.h:4913 X_SyncQueryAlarm = 10 # /usr/include/X11/extensions/sync.h:4914 X_SyncDestroyAlarm = 11 # /usr/include/X11/extensions/sync.h:4915 X_SyncSetPriority = 12 # /usr/include/X11/extensions/sync.h:4916 X_SyncGetPriority = 13 # /usr/include/X11/extensions/sync.h:4917 XSyncCounterNotify = 0 # /usr/include/X11/extensions/sync.h:4919 XSyncAlarmNotify = 1 # /usr/include/X11/extensions/sync.h:4920 XSyncAlarmNotifyMask = 2 # /usr/include/X11/extensions/sync.h:4921 XSyncNumberEvents = 2 # /usr/include/X11/extensions/sync.h:4923 XSyncBadCounter = 0 # /usr/include/X11/extensions/sync.h:4925 XSyncBadAlarm = 1 # /usr/include/X11/extensions/sync.h:4926 XSyncNumberErrors = 2 # /usr/include/X11/extensions/sync.h:4927 XSyncCACounter = 1 # /usr/include/X11/extensions/sync.h:4932 XSyncCAValueType = 2 # /usr/include/X11/extensions/sync.h:4933 XSyncCAValue = 4 # /usr/include/X11/extensions/sync.h:4934 XSyncCATestType = 8 # /usr/include/X11/extensions/sync.h:4935 XSyncCADelta = 16 # /usr/include/X11/extensions/sync.h:4936 XSyncCAEvents = 32 # /usr/include/X11/extensions/sync.h:4937 enum_anon_93 = c_int XSyncAbsolute = 0 XSyncRelative = 1 XSyncValueType = enum_anon_93 # /usr/include/X11/extensions/sync.h:4945 enum_anon_94 = c_int XSyncPositiveTransition = 0 XSyncNegativeTransition = 1 XSyncPositiveComparison = 2 XSyncNegativeComparison = 3 XSyncTestType = enum_anon_94 # /usr/include/X11/extensions/sync.h:4955 enum_anon_95 = c_int XSyncAlarmActive = 0 XSyncAlarmInactive = 1 XSyncAlarmDestroyed = 2 XSyncAlarmState = enum_anon_95 # /usr/include/X11/extensions/sync.h:4964 XID = xlib.XID XSyncCounter = XID # /usr/include/X11/extensions/sync.h:4967 XSyncAlarm = XID # /usr/include/X11/extensions/sync.h:4968 class struct__XSyncValue(Structure): __slots__ = [ 'hi', 'lo', ] struct__XSyncValue._fields_ = [ ('hi', c_int), ('lo', c_uint), ] XSyncValue = struct__XSyncValue # /usr/include/X11/extensions/sync.h:4972 # /usr/include/X11/extensions/sync.h:4980 XSyncIntToValue = _lib.XSyncIntToValue XSyncIntToValue.restype = None XSyncIntToValue.argtypes = [POINTER(XSyncValue), c_int] # /usr/include/X11/extensions/sync.h:4985 XSyncIntsToValue = _lib.XSyncIntsToValue XSyncIntsToValue.restype = None XSyncIntsToValue.argtypes = [POINTER(XSyncValue), c_uint, c_int] Bool = xlib.Bool # /usr/include/X11/extensions/sync.h:4991 XSyncValueGreaterThan = _lib.XSyncValueGreaterThan XSyncValueGreaterThan.restype = Bool XSyncValueGreaterThan.argtypes = [XSyncValue, XSyncValue] # /usr/include/X11/extensions/sync.h:4996 XSyncValueLessThan = _lib.XSyncValueLessThan XSyncValueLessThan.restype = Bool XSyncValueLessThan.argtypes = [XSyncValue, XSyncValue] # /usr/include/X11/extensions/sync.h:5001 XSyncValueGreaterOrEqual = _lib.XSyncValueGreaterOrEqual XSyncValueGreaterOrEqual.restype = Bool XSyncValueGreaterOrEqual.argtypes = [XSyncValue, XSyncValue] # /usr/include/X11/extensions/sync.h:5006 XSyncValueLessOrEqual = _lib.XSyncValueLessOrEqual XSyncValueLessOrEqual.restype = Bool XSyncValueLessOrEqual.argtypes = [XSyncValue, XSyncValue] # /usr/include/X11/extensions/sync.h:5011 XSyncValueEqual = _lib.XSyncValueEqual XSyncValueEqual.restype = Bool XSyncValueEqual.argtypes = [XSyncValue, XSyncValue] # /usr/include/X11/extensions/sync.h:5016 XSyncValueIsNegative = _lib.XSyncValueIsNegative XSyncValueIsNegative.restype = Bool XSyncValueIsNegative.argtypes = [XSyncValue] # /usr/include/X11/extensions/sync.h:5020 XSyncValueIsZero = _lib.XSyncValueIsZero XSyncValueIsZero.restype = Bool XSyncValueIsZero.argtypes = [XSyncValue] # /usr/include/X11/extensions/sync.h:5024 XSyncValueIsPositive = _lib.XSyncValueIsPositive XSyncValueIsPositive.restype = Bool XSyncValueIsPositive.argtypes = [XSyncValue] # /usr/include/X11/extensions/sync.h:5028 XSyncValueLow32 = _lib.XSyncValueLow32 XSyncValueLow32.restype = c_uint XSyncValueLow32.argtypes = [XSyncValue] # /usr/include/X11/extensions/sync.h:5032 XSyncValueHigh32 = _lib.XSyncValueHigh32 XSyncValueHigh32.restype = c_int XSyncValueHigh32.argtypes = [XSyncValue] # /usr/include/X11/extensions/sync.h:5036 XSyncValueAdd = _lib.XSyncValueAdd XSyncValueAdd.restype = None XSyncValueAdd.argtypes = [POINTER(XSyncValue), XSyncValue, XSyncValue, POINTER(c_int)] # /usr/include/X11/extensions/sync.h:5043 XSyncValueSubtract = _lib.XSyncValueSubtract XSyncValueSubtract.restype = None XSyncValueSubtract.argtypes = [POINTER(XSyncValue), XSyncValue, XSyncValue, POINTER(c_int)] # /usr/include/X11/extensions/sync.h:5050 XSyncMaxValue = _lib.XSyncMaxValue XSyncMaxValue.restype = None XSyncMaxValue.argtypes = [POINTER(XSyncValue)] # /usr/include/X11/extensions/sync.h:5054 XSyncMinValue = _lib.XSyncMinValue XSyncMinValue.restype = None XSyncMinValue.argtypes = [POINTER(XSyncValue)] class struct__XSyncSystemCounter(Structure): __slots__ = [ 'name', 'counter', 'resolution', ] struct__XSyncSystemCounter._fields_ = [ ('name', c_char_p), ('counter', XSyncCounter), ('resolution', XSyncValue), ] XSyncSystemCounter = struct__XSyncSystemCounter # /usr/include/X11/extensions/sync.h:5131 class struct_anon_96(Structure): __slots__ = [ 'counter', 'value_type', 'wait_value', 'test_type', ] struct_anon_96._fields_ = [ ('counter', XSyncCounter), ('value_type', XSyncValueType), ('wait_value', XSyncValue), ('test_type', XSyncTestType), ] XSyncTrigger = struct_anon_96 # /usr/include/X11/extensions/sync.h:5139 class struct_anon_97(Structure): __slots__ = [ 'trigger', 'event_threshold', ] struct_anon_97._fields_ = [ ('trigger', XSyncTrigger), ('event_threshold', XSyncValue), ] XSyncWaitCondition = struct_anon_97 # /usr/include/X11/extensions/sync.h:5144 class struct_anon_98(Structure): __slots__ = [ 'trigger', 'delta', 'events', 'state', ] struct_anon_98._fields_ = [ ('trigger', XSyncTrigger), ('delta', XSyncValue), ('events', Bool), ('state', XSyncAlarmState), ] XSyncAlarmAttributes = struct_anon_98 # /usr/include/X11/extensions/sync.h:5152 class struct_anon_99(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'counter', 'wait_value', 'counter_value', 'time', 'count', 'destroyed', ] Display = xlib.Display Time = xlib.Time struct_anon_99._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', Bool), ('display', POINTER(Display)), ('counter', XSyncCounter), ('wait_value', XSyncValue), ('counter_value', XSyncValue), ('time', Time), ('count', c_int), ('destroyed', Bool), ] XSyncCounterNotifyEvent = struct_anon_99 # /usr/include/X11/extensions/sync.h:5169 class struct_anon_100(Structure): __slots__ = [ 'type', 'serial', 'send_event', 'display', 'alarm', 'counter_value', 'alarm_value', 'time', 'state', ] struct_anon_100._fields_ = [ ('type', c_int), ('serial', c_ulong), ('send_event', Bool), ('display', POINTER(Display)), ('alarm', XSyncAlarm), ('counter_value', XSyncValue), ('alarm_value', XSyncValue), ('time', Time), ('state', XSyncAlarmState), ] XSyncAlarmNotifyEvent = struct_anon_100 # /usr/include/X11/extensions/sync.h:5181 class struct_anon_101(Structure): __slots__ = [ 'type', 'display', 'alarm', 'serial', 'error_code', 'request_code', 'minor_code', ] struct_anon_101._fields_ = [ ('type', c_int), ('display', POINTER(Display)), ('alarm', XSyncAlarm), ('serial', c_ulong), ('error_code', c_ubyte), ('request_code', c_ubyte), ('minor_code', c_ubyte), ] XSyncAlarmError = struct_anon_101 # /usr/include/X11/extensions/sync.h:5195 class struct_anon_102(Structure): __slots__ = [ 'type', 'display', 'counter', 'serial', 'error_code', 'request_code', 'minor_code', ] struct_anon_102._fields_ = [ ('type', c_int), ('display', POINTER(Display)), ('counter', XSyncCounter), ('serial', c_ulong), ('error_code', c_ubyte), ('request_code', c_ubyte), ('minor_code', c_ubyte), ] XSyncCounterError = struct_anon_102 # /usr/include/X11/extensions/sync.h:5205 # /usr/include/X11/extensions/sync.h:5213 XSyncQueryExtension = _lib.XSyncQueryExtension XSyncQueryExtension.restype = c_int XSyncQueryExtension.argtypes = [POINTER(Display), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/extensions/sync.h:5219 XSyncInitialize = _lib.XSyncInitialize XSyncInitialize.restype = c_int XSyncInitialize.argtypes = [POINTER(Display), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/extensions/sync.h:5225 XSyncListSystemCounters = _lib.XSyncListSystemCounters XSyncListSystemCounters.restype = POINTER(XSyncSystemCounter) XSyncListSystemCounters.argtypes = [POINTER(Display), POINTER(c_int)] # /usr/include/X11/extensions/sync.h:5230 XSyncFreeSystemCounterList = _lib.XSyncFreeSystemCounterList XSyncFreeSystemCounterList.restype = None XSyncFreeSystemCounterList.argtypes = [POINTER(XSyncSystemCounter)] # /usr/include/X11/extensions/sync.h:5234 XSyncCreateCounter = _lib.XSyncCreateCounter XSyncCreateCounter.restype = XSyncCounter XSyncCreateCounter.argtypes = [POINTER(Display), XSyncValue] # /usr/include/X11/extensions/sync.h:5239 XSyncSetCounter = _lib.XSyncSetCounter XSyncSetCounter.restype = c_int XSyncSetCounter.argtypes = [POINTER(Display), XSyncCounter, XSyncValue] # /usr/include/X11/extensions/sync.h:5245 XSyncChangeCounter = _lib.XSyncChangeCounter XSyncChangeCounter.restype = c_int XSyncChangeCounter.argtypes = [POINTER(Display), XSyncCounter, XSyncValue] # /usr/include/X11/extensions/sync.h:5251 XSyncDestroyCounter = _lib.XSyncDestroyCounter XSyncDestroyCounter.restype = c_int XSyncDestroyCounter.argtypes = [POINTER(Display), XSyncCounter] # /usr/include/X11/extensions/sync.h:5256 XSyncQueryCounter = _lib.XSyncQueryCounter XSyncQueryCounter.restype = c_int XSyncQueryCounter.argtypes = [POINTER(Display), XSyncCounter, POINTER(XSyncValue)] # /usr/include/X11/extensions/sync.h:5262 XSyncAwait = _lib.XSyncAwait XSyncAwait.restype = c_int XSyncAwait.argtypes = [POINTER(Display), POINTER(XSyncWaitCondition), c_int] # /usr/include/X11/extensions/sync.h:5268 XSyncCreateAlarm = _lib.XSyncCreateAlarm XSyncCreateAlarm.restype = XSyncAlarm XSyncCreateAlarm.argtypes = [POINTER(Display), c_ulong, POINTER(XSyncAlarmAttributes)] # /usr/include/X11/extensions/sync.h:5274 XSyncDestroyAlarm = _lib.XSyncDestroyAlarm XSyncDestroyAlarm.restype = c_int XSyncDestroyAlarm.argtypes = [POINTER(Display), XSyncAlarm] # /usr/include/X11/extensions/sync.h:5279 XSyncQueryAlarm = _lib.XSyncQueryAlarm XSyncQueryAlarm.restype = c_int XSyncQueryAlarm.argtypes = [POINTER(Display), XSyncAlarm, POINTER(XSyncAlarmAttributes)] # /usr/include/X11/extensions/sync.h:5285 XSyncChangeAlarm = _lib.XSyncChangeAlarm XSyncChangeAlarm.restype = c_int XSyncChangeAlarm.argtypes = [POINTER(Display), XSyncAlarm, c_ulong, POINTER(XSyncAlarmAttributes)] # /usr/include/X11/extensions/sync.h:5292 XSyncSetPriority = _lib.XSyncSetPriority XSyncSetPriority.restype = c_int XSyncSetPriority.argtypes = [POINTER(Display), XID, c_int] # /usr/include/X11/extensions/sync.h:5298 XSyncGetPriority = _lib.XSyncGetPriority XSyncGetPriority.restype = c_int XSyncGetPriority.argtypes = [POINTER(Display), XID, POINTER(c_int)] __all__ = ['SYNC_MAJOR_VERSION', 'SYNC_MINOR_VERSION', 'X_SyncInitialize', 'X_SyncListSystemCounters', 'X_SyncCreateCounter', 'X_SyncSetCounter', 'X_SyncChangeCounter', 'X_SyncQueryCounter', 'X_SyncDestroyCounter', 'X_SyncAwait', 'X_SyncCreateAlarm', 'X_SyncChangeAlarm', 'X_SyncQueryAlarm', 'X_SyncDestroyAlarm', 'X_SyncSetPriority', 'X_SyncGetPriority', 'XSyncCounterNotify', 'XSyncAlarmNotify', 'XSyncAlarmNotifyMask', 'XSyncNumberEvents', 'XSyncBadCounter', 'XSyncBadAlarm', 'XSyncNumberErrors', 'XSyncCACounter', 'XSyncCAValueType', 'XSyncCAValue', 'XSyncCATestType', 'XSyncCADelta', 'XSyncCAEvents', 'XSyncValueType', 'XSyncAbsolute', 'XSyncRelative', 'XSyncTestType', 'XSyncPositiveTransition', 'XSyncNegativeTransition', 'XSyncPositiveComparison', 'XSyncNegativeComparison', 'XSyncAlarmState', 'XSyncAlarmActive', 'XSyncAlarmInactive', 'XSyncAlarmDestroyed', 'XSyncCounter', 'XSyncAlarm', 'XSyncValue', 'XSyncIntToValue', 'XSyncIntsToValue', 'XSyncValueGreaterThan', 'XSyncValueLessThan', 'XSyncValueGreaterOrEqual', 'XSyncValueLessOrEqual', 'XSyncValueEqual', 'XSyncValueIsNegative', 'XSyncValueIsZero', 'XSyncValueIsPositive', 'XSyncValueLow32', 'XSyncValueHigh32', 'XSyncValueAdd', 'XSyncValueSubtract', 'XSyncMaxValue', 'XSyncMinValue', 'XSyncSystemCounter', 'XSyncTrigger', 'XSyncWaitCondition', 'XSyncAlarmAttributes', 'XSyncCounterNotifyEvent', 'XSyncAlarmNotifyEvent', 'XSyncAlarmError', 'XSyncCounterError', 'XSyncQueryExtension', 'XSyncInitialize', 'XSyncListSystemCounters', 'XSyncFreeSystemCounterList', 'XSyncCreateCounter', 'XSyncSetCounter', 'XSyncChangeCounter', 'XSyncDestroyCounter', 'XSyncQueryCounter', 'XSyncAwait', 'XSyncCreateAlarm', 'XSyncDestroyAlarm', 'XSyncQueryAlarm', 'XSyncChangeAlarm', 'XSyncSetPriority', 'XSyncGetPriority']
Python
'''Wrapper for Xinerama Generated with: tools/genwrappers.py xinerama Do not modify this file. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import ctypes from ctypes import * import pyglet.lib _lib = pyglet.lib.load_library('Xinerama') _int_types = (c_int16, c_int32) if hasattr(ctypes, 'c_int64'): # Some builds of ctypes apparently do not have c_int64 # defined; it's a pretty good bet that these builds do not # have 64-bit pointers. _int_types += (ctypes.c_int64,) for t in _int_types: if sizeof(t) == sizeof(c_size_t): c_ptrdiff_t = t class c_void(Structure): # c_void_p is a buggy return type, converting to int, so # POINTER(None) == c_void_p is actually written as # POINTER(c_void), so it can be treated as a real pointer. _fields_ = [('dummy', c_int)] import pyglet.libs.x11.xlib class struct_anon_93(Structure): __slots__ = [ 'screen_number', 'x_org', 'y_org', 'width', 'height', ] struct_anon_93._fields_ = [ ('screen_number', c_int), ('x_org', c_short), ('y_org', c_short), ('width', c_short), ('height', c_short), ] XineramaScreenInfo = struct_anon_93 # /usr/include/X11/extensions/Xinerama.h:40 Display = pyglet.libs.x11.xlib.Display # /usr/include/X11/extensions/Xinerama.h:44 XineramaQueryExtension = _lib.XineramaQueryExtension XineramaQueryExtension.restype = c_int XineramaQueryExtension.argtypes = [POINTER(Display), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/extensions/Xinerama.h:50 XineramaQueryVersion = _lib.XineramaQueryVersion XineramaQueryVersion.restype = c_int XineramaQueryVersion.argtypes = [POINTER(Display), POINTER(c_int), POINTER(c_int)] # /usr/include/X11/extensions/Xinerama.h:56 XineramaIsActive = _lib.XineramaIsActive XineramaIsActive.restype = c_int XineramaIsActive.argtypes = [POINTER(Display)] # /usr/include/X11/extensions/Xinerama.h:67 XineramaQueryScreens = _lib.XineramaQueryScreens XineramaQueryScreens.restype = POINTER(XineramaScreenInfo) XineramaQueryScreens.argtypes = [POINTER(Display), POINTER(c_int)] __all__ = ['XineramaScreenInfo', 'XineramaQueryExtension', 'XineramaQueryVersion', 'XineramaIsActive', 'XineramaQueryScreens']
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ '''Memory allocation algorithm for vertex arrays and buffers. The region allocator is used to allocate vertex indices within a vertex domain's multiple buffers. ("Buffer" refers to any abstract buffer presented by `pyglet.graphics.vertexbuffer`. The allocator will at times request more space from the buffers. The current policy is to double the buffer size when there is not enough room to fulfil an allocation. The buffer is never resized smaller. The allocator maintains references to free space only; it is the caller's responsibility to maintain the allocated regions. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' # Common cases: # -regions will be the same size (instances of same object, e.g. sprites) # -regions will not usually be resized (only exception is text) # -alignment of 4 vertices (glyphs, sprites, images, ...) # # Optimise for: # -keeping regions adjacent, reduce the number of entries in glMultiDrawArrays # -finding large blocks of allocated regions quickly (for drawing) # -finding block of unallocated space is the _uncommon_ case! # # Decisions: # -don't over-allocate regions to any alignment -- this would require more # work in finding the allocated spaces (for drawing) and would result in # more entries in glMultiDrawArrays # -don't move blocks when they truncate themselves. try not to allocate the # space they freed too soon (they will likely need grow back into it later, # and growing will usually require a reallocation). # -allocator does not track individual allocated regions. Trusts caller # to provide accurate (start, size) tuple, which completely describes # a region from the allocator's point of view. # -this means that compacting is probably not feasible, or would be hideously # expensive class AllocatorMemoryException(Exception): '''The buffer is not large enough to fulfil an allocation. Raised by `Allocator` methods when the operation failed due to lack of buffer space. The buffer should be increased to at least requested_capacity and then the operation retried (guaranteed to pass second time). ''' def __init__(self, requested_capacity): self.requested_capacity = requested_capacity class Allocator(object): '''Buffer space allocation implementation.''' def __init__(self, capacity): '''Create an allocator for a buffer of the specified capacity. :Parameters: `capacity` : int Maximum size of the buffer. ''' self.capacity = capacity # Allocated blocks. Start index and size in parallel lists. # # # = allocated, - = free # # 0 3 5 15 20 24 40 # |###--##########-----####----------------------| # # starts = [0, 5, 20] # sizes = [3, 10, 4] # # To calculate free blocks: # for i in range(0, len(starts)): # free_start[i] = starts[i] + sizes[i] # free_size[i] = starts[i+1] - free_start[i] # free_size[i+1] = self.capacity - free_start[-1] self.starts = [] self.sizes = [] def set_capacity(self, size): '''Resize the maximum buffer size. The capaity cannot be reduced. :Parameters: `size` : int New maximum size of the buffer. ''' assert size > self.capacity self.capacity = size def alloc(self, size): '''Allocate memory in the buffer. Raises `AllocatorMemoryException` if the allocation cannot be fulfilled. :Parameters: `size` : int Size of region to allocate. :rtype: int :return: Starting index of the allocated region. ''' assert size >= 0 if size == 0: return 0 # return start # or raise AllocatorMemoryException if not self.starts: if size <= self.capacity: self.starts.append(0) self.sizes.append(size) return 0 else: raise AllocatorMemoryException(size) # Allocate in a free space free_start = self.starts[0] + self.sizes[0] for i, (alloc_start, alloc_size) in \ enumerate(zip(self.starts[1:], self.sizes[1:])): # Danger! # i is actually index - 1 because of slicing above... # starts[i] points to the block before this free space # starts[i+1] points to the block after this free space, and is # always valid. free_size = alloc_start - free_start if free_size == size: # Merge previous block with this one (removing this free space) self.sizes[i] += free_size + alloc_size del self.starts[i+1] del self.sizes[i+1] return free_start elif free_size > size: # Increase size of previous block to intrude into this free # space. self.sizes[i] += size return free_start free_start = alloc_start + alloc_size # Allocate at end of capacity free_size = self.capacity - free_start if free_size >= size: self.sizes[-1] += size return free_start raise AllocatorMemoryException(self.capacity + size - free_size) def realloc(self, start, size, new_size): '''Reallocate a region of the buffer. This is more efficient than separate `dealloc` and `alloc` calls, as the region can often be resized in-place. Raises `AllocatorMemoryException` if the allocation cannot be fulfilled. :Parameters: `start` : int Current starting index of the region. `size` : int Current size of the region. `new_size` : int New size of the region. ''' assert size >= 0 and new_size >= 0 if new_size == 0: if size != 0: self.dealloc(start, size) return 0 elif size == 0: return self.alloc(new_size) # return start # or raise AllocatorMemoryException # Truncation is the same as deallocating the tail cruft if new_size < size: self.dealloc(start + new_size, size - new_size) return start # Find which block it lives in for i, (alloc_start, alloc_size) in \ enumerate(zip(*(self.starts, self.sizes))): p = start - alloc_start if p >= 0 and size <= alloc_size - p: break if not (p >= 0 and size <= alloc_size - p): print zip(self.starts, self.sizes) print start, size, new_size print p, alloc_start, alloc_size assert p >= 0 and size <= alloc_size - p, 'Region not allocated' if size == alloc_size - p: # Region is at end of block. Find how much free space is after # it. is_final_block = i == len(self.starts) - 1 if not is_final_block: free_size = self.starts[i + 1] - (start + size) else: free_size = self.capacity - (start + size) # TODO If region is an entire block being an island in free space, # can possibly extend in both directions. if free_size == new_size - size and not is_final_block: # Merge block with next (region is expanded in place to # exactly fill the free space) self.sizes[i] += free_size + self.sizes[i + 1] del self.starts[i + 1] del self.sizes[i + 1] return start elif free_size > new_size - size: # Expand region in place self.sizes[i] += new_size - size return start # The block must be repositioned. Dealloc then alloc. # But don't do this! If alloc fails, we've already silently dealloc'd # the original block. # self.dealloc(start, size) # return self.alloc(new_size) # It must be alloc'd first. We're not missing an optimisation # here, because if freeing the block would've allowed for the block to # be placed in the resulting free space, one of the above in-place # checks would've found it. result = self.alloc(new_size) self.dealloc(start, size) return result def dealloc(self, start, size): '''Free a region of the buffer. :Parameters: `start` : int Starting index of the region. `size` : int Size of the region. ''' assert size >= 0 if size == 0: return assert self.starts # Find which block needs to be split for i, (alloc_start, alloc_size) in \ enumerate(zip(*(self.starts, self.sizes))): p = start - alloc_start if p >= 0 and size <= alloc_size - p: break # Assert we left via the break assert p >= 0 and size <= alloc_size - p, 'Region not allocated' if p == 0 and size == alloc_size: # Remove entire block del self.starts[i] del self.sizes[i] elif p == 0: # Truncate beginning of block self.starts[i] += size self.sizes[i] -= size elif size == alloc_size - p: # Truncate end of block self.sizes[i] -= size else: # Reduce size of left side, insert block at right side # $ = dealloc'd block, # = alloc'd region from same block # # <------8------> # <-5-><-6-><-7-> # 1 2 3 4 # #####$$$$$##### # # 1 = alloc_start # 2 = start # 3 = start + size # 4 = alloc_start + alloc_size # 5 = start - alloc_start = p # 6 = size # 7 = {8} - ({5} + {6}) = alloc_size - (p + size) # 8 = alloc_size # self.sizes[i] = p self.starts.insert(i + 1, start + size) self.sizes.insert(i + 1, alloc_size - (p + size)) def get_allocated_regions(self): '''Get a list of (aggregate) allocated regions. The result of this method is ``(starts, sizes)``, where ``starts`` is a list of starting indices of the regions and ``sizes`` their corresponding lengths. :rtype: (list, list) ''' # return (starts, sizes); len(starts) == len(sizes) return (self.starts, self.sizes) def get_fragmented_free_size(self): '''Returns the amount of space unused, not including the final free block. :rtype: int ''' if not self.starts: return 0 # Variation of search for free block. total_free = 0 free_start = self.starts[0] + self.sizes[0] for i, (alloc_start, alloc_size) in \ enumerate(zip(self.starts[1:], self.sizes[1:])): total_free += alloc_start - free_start free_start = alloc_start + alloc_size return total_free def get_free_size(self): '''Return the amount of space unused. :rtype: int ''' if not self.starts: return self.capacity free_end = self.capacity - (self.starts[-1] + self.sizes[-1]) return self.get_fragmented_free_size() + free_end def get_usage(self): '''Return fraction of capacity currently allocated. :rtype: float ''' return 1. - self.get_free_size() / float(self.capacity) def get_fragmentation(self): '''Return fraction of free space that is not expandable. :rtype: float ''' free_size = self.get_free_size() if free_size == 0: return 0. return self.get_fragmented_free_size() / float(self.get_free_size()) def _is_empty(self): return not self.starts def __str__(self): return 'allocs=' + repr(zip(self.starts, self.sizes)) def __repr__(self): return '<%s %s>' % (self.__class__.__name__, str(self))
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ '''Access byte arrays as arrays of vertex attributes. Use `create_attribute` to create an attribute accessor given a simple format string. Alternatively, the classes may be constructed directly. Attribute format strings ======================== An attribute format string specifies the format of a vertex attribute. Format strings are accepted by the `create_attribute` function as well as most methods in the `pyglet.graphics` module. Format strings have the following (BNF) syntax:: attribute ::= ( name | index 'g' 'n'? | texture 't' ) count type ``name`` describes the vertex attribute, and is one of the following constants for the predefined attributes: ``c`` Vertex color ``e`` Edge flag ``f`` Fog coordinate ``n`` Normal vector ``s`` Secondary color ``t`` Texture coordinate ``v`` Vertex coordinate You can alternatively create a generic indexed vertex attribute by specifying its index in decimal followed by the constant ``g``. For example, ``0g`` specifies the generic vertex attribute with index 0. If the optional constant ``n`` is present after the ``g``, the attribute is normalised to the range ``[0, 1]`` or ``[-1, 1]`` within the range of the data type. Texture coordinates for multiple texture units can be specified with the texture number before the constant 't'. For example, ``1t`` gives the texture coordinate attribute for texture unit 1. ``count`` gives the number of data components in the attribute. For example, a 3D vertex position has a count of 3. Some attributes constrain the possible counts that can be used; for example, a normal vector must have a count of 3. ``type`` gives the data type of each component of the attribute. The following types can be used: ``b`` ``GLbyte`` ``B`` ``GLubyte`` ``s`` ``GLshort`` ``S`` ``GLushort`` ``i`` ``GLint`` ``I`` ``GLuint`` ``f`` ``GLfloat`` ``d`` ``GLdouble`` Some attributes constrain the possible data types; for example, normal vectors must use one of the signed data types. The use of some data types, while not illegal, may have severe performance concerns. For example, the use of ``GLdouble`` is discouraged, and colours should be specified with ``GLubyte``. Whitespace is prohibited within the format string. Some examples follow: ``v3f`` 3-float vertex position ``c4b`` 4-byte colour ``1eb`` Edge flag ``0g3f`` 3-float generic vertex attribute 0 ``1gn1i`` Integer generic vertex attribute 1, normalized to [-1, 1] ``2gn4B`` 4-byte generic vertex attribute 2, normalized to [0, 1] (because the type is unsigned) ``3t2f`` 2-float texture coordinate for texture unit 3. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import ctypes import re from pyglet.gl import * from pyglet.graphics import vertexbuffer _c_types = { GL_BYTE: ctypes.c_byte, GL_UNSIGNED_BYTE: ctypes.c_ubyte, GL_SHORT: ctypes.c_short, GL_UNSIGNED_SHORT: ctypes.c_ushort, GL_INT: ctypes.c_int, GL_UNSIGNED_INT: ctypes.c_uint, GL_FLOAT: ctypes.c_float, GL_DOUBLE: ctypes.c_double, } _gl_types = { 'b': GL_BYTE, 'B': GL_UNSIGNED_BYTE, 's': GL_SHORT, 'S': GL_UNSIGNED_SHORT, 'i': GL_INT, 'I': GL_UNSIGNED_INT, 'f': GL_FLOAT, 'd': GL_DOUBLE, } _attribute_format_re = re.compile(r''' (?P<name> [cefnstv] | (?P<generic_index>[0-9]+) g (?P<generic_normalized>n?) | (?P<texcoord_texture>[0-9]+) t) (?P<count>[1234]) (?P<type>[bBsSiIfd]) ''', re.VERBOSE) _attribute_cache = {} def _align(v, align): return ((v - 1) & ~(align - 1)) + align def interleave_attributes(attributes): '''Interleave attribute offsets. Adjusts the offsets and strides of the given attributes so that they are interleaved. Alignment constraints are respected. :Parameters: `attributes` : sequence of `AbstractAttribute` Attributes to interleave in-place. ''' stride = 0 max_size = 0 for attribute in attributes: stride = _align(stride, attribute.align) attribute.offset = stride stride += attribute.size max_size = max(max_size, attribute.size) stride = _align(stride, max_size) for attribute in attributes: attribute.stride = stride def serialize_attributes(count, attributes): '''Serialize attribute offsets. Adjust the offsets of the given attributes so that they are packed serially against each other for `count` vertices. :Parameters: `count` : int Number of vertices. `attributes` : sequence of `AbstractAttribute` Attributes to serialize in-place. ''' offset = 0 for attribute in attributes: offset = _align(offset, attribute.align) attribute.offset = offset offset += count * attribute.stride def create_attribute(format): '''Create a vertex attribute description from a format string. The initial stride and offset of the attribute will be 0. :Parameters: `format` : str Attribute format string. See the module summary for details. :rtype: `AbstractAttribute` ''' try: cls, args = _attribute_cache[format] return cls(*args) except KeyError: pass match = _attribute_format_re.match(format) assert match, 'Invalid attribute format %r' % format count = int(match.group('count')) gl_type = _gl_types[match.group('type')] generic_index = match.group('generic_index') texcoord_texture = match.group('texcoord_texture') if generic_index: normalized = match.group('generic_normalized') attr_class = GenericAttribute args = int(generic_index), normalized, count, gl_type elif texcoord_texture: attr_class = MultiTexCoordAttribute args = int(texcoord_texture), count, gl_type else: name = match.group('name') attr_class = _attribute_classes[name] if attr_class._fixed_count: assert count == attr_class._fixed_count, \ 'Attributes named "%s" must have count of %d' % ( name, attr_class._fixed_count) args = (gl_type,) else: args = (count, gl_type) _attribute_cache[format] = attr_class, args return attr_class(*args) class AbstractAttribute(object): '''Abstract accessor for an attribute in a mapped buffer. ''' _fixed_count = None def __init__(self, count, gl_type): '''Create the attribute accessor. :Parameters: `count` : int Number of components in the attribute. `gl_type` : int OpenGL type enumerant; for example, ``GL_FLOAT`` ''' assert count in (1, 2, 3, 4), 'Component count out of range' self.gl_type = gl_type self.c_type = _c_types[gl_type] self.count = count self.align = ctypes.sizeof(self.c_type) self.size = count * self.align self.stride = self.size self.offset = 0 def enable(self): '''Enable the attribute using ``glEnableClientState``.''' raise NotImplementedError('abstract') def set_pointer(self, offset): '''Setup this attribute to point to the currently bound buffer at the given offset. ``offset`` should be based on the currently bound buffer's ``ptr`` member. :Parameters: `offset` : int Pointer offset to the currently bound buffer for this attribute. ''' raise NotImplementedError('abstract') def get_region(self, buffer, start, count): '''Map a buffer region using this attribute as an accessor. The returned region can be modified as if the buffer was a contiguous array of this attribute (though it may actually be interleaved or otherwise non-contiguous). The returned region consists of a contiguous array of component data elements. For example, if this attribute uses 3 floats per vertex, and the `count` parameter is 4, the number of floats mapped will be ``3 * 4 = 12``. :Parameters: `buffer` : `AbstractMappable` The buffer to map. `start` : int Offset of the first vertex to map. `count` : int Number of vertices to map :rtype: `AbstractBufferRegion` ''' byte_start = self.stride * start byte_size = self.stride * count array_count = self.count * count if self.stride == self.size or not array_count: # non-interleaved ptr_type = ctypes.POINTER(self.c_type * array_count) return buffer.get_region(byte_start, byte_size, ptr_type) else: # interleaved byte_start += self.offset byte_size -= self.offset elem_stride = self.stride // ctypes.sizeof(self.c_type) elem_offset = self.offset // ctypes.sizeof(self.c_type) ptr_type = ctypes.POINTER( self.c_type * (count * elem_stride - elem_offset)) region = buffer.get_region(byte_start, byte_size, ptr_type) return vertexbuffer.IndirectArrayRegion( region, array_count, self.count, elem_stride) def set_region(self, buffer, start, count, data): '''Set the data over a region of the buffer. :Parameters: `buffer` : AbstractMappable` The buffer to modify. `start` : int Offset of the first vertex to set. `count` : int Number of vertices to set. `data` : sequence Sequence of data components. ''' if self.stride == self.size: # non-interleaved byte_start = self.stride * start byte_size = self.stride * count array_count = self.count * count data = (self.c_type * array_count)(*data) buffer.set_data_region(data, byte_start, byte_size) else: # interleaved region = self.get_region(buffer, start, count) region[:] = data class ColorAttribute(AbstractAttribute): '''Color vertex attribute.''' plural = 'colors' def __init__(self, count, gl_type): assert count in (3, 4), 'Color attributes must have count of 3 or 4' super(ColorAttribute, self).__init__(count, gl_type) def enable(self): glEnableClientState(GL_COLOR_ARRAY) def set_pointer(self, pointer): glColorPointer(self.count, self.gl_type, self.stride, self.offset + pointer) class EdgeFlagAttribute(AbstractAttribute): '''Edge flag attribute.''' plural = 'edge_flags' _fixed_count = 1 def __init__(self, gl_type): assert gl_type in (GL_BYTE, GL_UNSIGNED_BYTE, GL_BOOL), \ 'Edge flag attribute must have boolean type' super(EdgeFlagAttribute, self).__init__(1, gl_type) def enable(self): glEnableClientState(GL_EDGE_FLAG_ARRAY) def set_pointer(self, pointer): glEdgeFlagPointer(self.stride, self.offset + pointer) class FogCoordAttribute(AbstractAttribute): '''Fog coordinate attribute.''' plural = 'fog_coords' def __init__(self, count, gl_type): super(FogCoordAttribute, self).__init__(count, gl_type) def enable(self): glEnableClientState(GL_FOG_COORD_ARRAY) def set_pointer(self, pointer): glFogCoordPointer(self.count, self.gl_type, self.stride, self.offset + pointer) class NormalAttribute(AbstractAttribute): '''Normal vector attribute.''' plural = 'normals' _fixed_count = 3 def __init__(self, gl_type): assert gl_type in (GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, GL_DOUBLE), \ 'Normal attribute must have signed type' super(NormalAttribute, self).__init__(3, gl_type) def enable(self): glEnableClientState(GL_NORMAL_ARRAY) def set_pointer(self, pointer): glNormalPointer(self.gl_type, self.stride, self.offset + pointer) class SecondaryColorAttribute(AbstractAttribute): '''Secondary color attribute.''' plural = 'secondary_colors' _fixed_count = 3 def __init__(self, gl_type): super(SecondaryColorAttribute, self).__init__(3, gl_type) def enable(self): glEnableClientState(GL_SECONDARY_COLOR_ARRAY) def set_pointer(self, pointer): glSecondaryColorPointer(3, self.gl_type, self.stride, self.offset + pointer) class TexCoordAttribute(AbstractAttribute): '''Texture coordinate attribute.''' plural = 'tex_coords' def __init__(self, count, gl_type): assert gl_type in (GL_SHORT, GL_INT, GL_INT, GL_FLOAT, GL_DOUBLE), \ 'Texture coord attribute must have non-byte signed type' super(TexCoordAttribute, self).__init__(count, gl_type) def enable(self): glEnableClientState(GL_TEXTURE_COORD_ARRAY) def set_pointer(self, pointer): glTexCoordPointer(self.count, self.gl_type, self.stride, self.offset + pointer) def convert_to_multi_tex_coord_attribute(self): '''Changes the class of the attribute to `MultiTexCoordAttribute`. ''' self.__class__ = MultiTexCoordAttribute self.texture = 0 class MultiTexCoordAttribute(AbstractAttribute): '''Texture coordinate attribute.''' def __init__(self, texture, count, gl_type): assert gl_type in (GL_SHORT, GL_INT, GL_INT, GL_FLOAT, GL_DOUBLE), \ 'Texture coord attribute must have non-byte signed type' self.texture = texture super(MultiTexCoordAttribute, self).__init__(count, gl_type) def enable(self): glClientActiveTexture(GL_TEXTURE0 + self.texture) glEnableClientState(GL_TEXTURE_COORD_ARRAY) def set_pointer(self, pointer): glTexCoordPointer(self.count, self.gl_type, self.stride, self.offset + pointer) class VertexAttribute(AbstractAttribute): '''Vertex coordinate attribute.''' plural = 'vertices' def __init__(self, count, gl_type): assert count > 1, \ 'Vertex attribute must have count of 2, 3 or 4' assert gl_type in (GL_SHORT, GL_INT, GL_INT, GL_FLOAT, GL_DOUBLE), \ 'Vertex attribute must have signed type larger than byte' super(VertexAttribute, self).__init__(count, gl_type) def enable(self): glEnableClientState(GL_VERTEX_ARRAY) def set_pointer(self, pointer): glVertexPointer(self.count, self.gl_type, self.stride, self.offset + pointer) class GenericAttribute(AbstractAttribute): '''Generic vertex attribute, used by shader programs.''' def __init__(self, index, normalized, count, gl_type): self.normalized = bool(normalized) self.index = index super(GenericAttribute, self).__init__(count, gl_type) def enable(self): glEnableVertexAttribArray(self.index) def set_pointer(self, pointer): glVertexAttribPointer(self.index, self.count, self.gl_type, self.normalized, self.stride, self.offset + pointer) _attribute_classes = { 'c': ColorAttribute, 'e': EdgeFlagAttribute, 'f': FogCoordAttribute, 'n': NormalAttribute, 's': SecondaryColorAttribute, 't': TexCoordAttribute, 'v': VertexAttribute, }
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ '''Byte abstractions of Vertex Buffer Objects and vertex arrays. Use `create_buffer` or `create_mappable_buffer` to create a Vertex Buffer Object, or a vertex array if VBOs are not supported by the current context. Buffers can optionally be created "mappable" (incorporating the `AbstractMappable` mix-in). In this case the buffer provides a ``get_region`` method which provides the most efficient path for updating partial data within the buffer. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import ctypes import sys import pyglet from pyglet.gl import * _enable_vbo = pyglet.options['graphics_vbo'] # Enable workaround permanently if any VBO is created on a context that has # this workaround. (On systems with multiple contexts where one is # unaffected, the workaround will be enabled unconditionally on all of the # contexts anyway. This is completely unlikely anyway). _workaround_vbo_finish = False def create_buffer(size, target=GL_ARRAY_BUFFER, usage=GL_DYNAMIC_DRAW, vbo=True): '''Create a buffer of vertex data. :Parameters: `size` : int Size of the buffer, in bytes `target` : int OpenGL target buffer `usage` : int OpenGL usage constant `vbo` : bool True if a `VertexBufferObject` should be created if the driver supports it; otherwise only a `VertexArray` is created. :rtype: `AbstractBuffer` ''' from pyglet import gl if (vbo and gl_info.have_version(1, 5) and _enable_vbo and not gl.current_context._workaround_vbo): return VertexBufferObject(size, target, usage) else: return VertexArray(size) def create_mappable_buffer(size, target=GL_ARRAY_BUFFER, usage=GL_DYNAMIC_DRAW, vbo=True): '''Create a mappable buffer of vertex data. :Parameters: `size` : int Size of the buffer, in bytes `target` : int OpenGL target buffer `usage` : int OpenGL usage constant `vbo` : bool True if a `VertexBufferObject` should be created if the driver supports it; otherwise only a `VertexArray` is created. :rtype: `AbstractBuffer` with `AbstractMappable` ''' from pyglet import gl if (vbo and gl_info.have_version(1, 5) and _enable_vbo and not gl.current_context._workaround_vbo): return MappableVertexBufferObject(size, target, usage) else: return VertexArray(size) class AbstractBuffer(object): '''Abstract buffer of byte data. :Ivariables: `size` : int Size of buffer, in bytes `ptr` : int Memory offset of the buffer, as used by the ``glVertexPointer`` family of functions `target` : int OpenGL buffer target, for example ``GL_ARRAY_BUFFER`` `usage` : int OpenGL buffer usage, for example ``GL_DYNAMIC_DRAW`` ''' ptr = 0 size = 0 def bind(self): '''Bind this buffer to its OpenGL target.''' raise NotImplementedError('abstract') def unbind(self): '''Reset the buffer's OpenGL target.''' raise NotImplementedError('abstract') def set_data(self, data): '''Set the entire contents of the buffer. :Parameters: `data` : sequence of int or ctypes pointer The byte array to set. ''' raise NotImplementedError('abstract') def set_data_region(self, data, start, length): '''Set part of the buffer contents. :Parameters: `data` : sequence of int or ctypes pointer The byte array of data to set `start` : int Offset to start replacing data `length` : int Length of region to replace ''' raise NotImplementedError('abstract') def map(self, invalidate=False): '''Map the entire buffer into system memory. The mapped region must be subsequently unmapped with `unmap` before performing any other operations on the buffer. :Parameters: `invalidate` : bool If True, the initial contents of the mapped block need not reflect the actual contents of the buffer. :rtype: ``POINTER(ctypes.c_ubyte)`` :return: Pointer to the mapped block in memory ''' raise NotImplementedError('abstract') def unmap(self): '''Unmap a previously mapped memory block.''' raise NotImplementedError('abstract') def resize(self, size): '''Resize the buffer to a new size. :Parameters: `size` : int New size of the buffer, in bytes ''' def delete(self): '''Delete this buffer, reducing system resource usage.''' raise NotImplementedError('abstract') class AbstractMappable(object): def get_region(self, start, size, ptr_type): '''Map a region of the buffer into a ctypes array of the desired type. This region does not need to be unmapped, but will become invalid if the buffer is resized. Note that although a pointer type is required, an array is mapped. For example:: get_region(0, ctypes.sizeof(c_int) * 20, ctypes.POINTER(c_int * 20)) will map bytes 0 to 80 of the buffer to an array of 20 ints. Changes to the array may not be recognised until the region's `AbstractBufferRegion.invalidate` method is called. :Parameters: `start` : int Offset into the buffer to map from, in bytes `size` : int Size of the buffer region to map, in bytes `ptr_type` : ctypes pointer type Pointer type describing the array format to create :rtype: `AbstractBufferRegion` ''' raise NotImplementedError('abstract') class VertexArray(AbstractBuffer, AbstractMappable): '''A ctypes implementation of a vertex array. Many of the methods on this class are effectively no-op's, such as `bind`, `unbind`, `map`, `unmap` and `delete`; they exist in order to present a consistent interface with `VertexBufferObject`. This buffer type is also mappable, and so `get_region` can be used. ''' def __init__(self, size): self.size = size self.array = (ctypes.c_byte * size)() self.ptr = ctypes.cast(self.array, ctypes.c_void_p).value def bind(self): pass def unbind(self): pass def set_data(self, data): ctypes.memmove(self.ptr, data, self.size) def set_data_region(self, data, start, length): ctypes.memmove(self.ptr + start, data, length) def map(self, invalidate=False): return self.array def unmap(self): pass def get_region(self, start, size, ptr_type): array = ctypes.cast(self.ptr + start, ptr_type).contents return VertexArrayRegion(array) def delete(self): pass def resize(self, size): array = (ctypes.c_byte * size)() ctypes.memmove(array, self.array, min(size, self.size)) self.size = size self.array = array self.ptr = ctypes.cast(self.array, ctypes.c_void_p).value class VertexBufferObject(AbstractBuffer): '''Lightweight representation of an OpenGL VBO. The data in the buffer is not replicated in any system memory (unless it is done so by the video driver). While this can improve memory usage and possibly performance, updates to the buffer are relatively slow. This class does not implement `AbstractMappable`, and so has no ``get_region`` method. See `MappableVertexBufferObject` for a VBO class that does implement ``get_region``. ''' def __init__(self, size, target, usage): self.size = size self.target = target self.usage = usage self._context = pyglet.gl.current_context id = GLuint() glGenBuffers(1, id) self.id = id.value glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glBindBuffer(target, self.id) glBufferData(target, self.size, None, self.usage) glPopClientAttrib() global _workaround_vbo_finish if pyglet.gl.current_context._workaround_vbo_finish: _workaround_vbo_finish = True def bind(self): glBindBuffer(self.target, self.id) def unbind(self): glBindBuffer(self.target, 0) def set_data(self, data): glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glBindBuffer(self.target, self.id) glBufferData(self.target, self.size, data, self.usage) glPopClientAttrib() def set_data_region(self, data, start, length): glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glBindBuffer(self.target, self.id) glBufferSubData(self.target, start, length, data) glPopClientAttrib() def map(self, invalidate=False): glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glBindBuffer(self.target, self.id) if invalidate: glBufferData(self.target, self.size, None, self.usage) ptr = ctypes.cast(glMapBuffer(self.target, GL_WRITE_ONLY), ctypes.POINTER(ctypes.c_byte * self.size)).contents glPopClientAttrib() return ptr def unmap(self): glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glUnmapBuffer(self.target) glPopClientAttrib() def __del__(self): try: if self.id is not None: self._context.delete_buffer(self.id) except: pass def delete(self): id = GLuint(self.id) glDeleteBuffers(1, id) self.id = None def resize(self, size): # Map, create a copy, then reinitialize. temp = (ctypes.c_byte * size)() glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glBindBuffer(self.target, self.id) data = glMapBuffer(self.target, GL_READ_ONLY) ctypes.memmove(temp, data, min(size, self.size)) glUnmapBuffer(self.target) self.size = size glBufferData(self.target, self.size, temp, self.usage) glPopClientAttrib() class MappableVertexBufferObject(VertexBufferObject, AbstractMappable): '''A VBO with system-memory backed store. Updates to the data via `set_data`, `set_data_region` and `map` will be held in local memory until `bind` is called. The advantage is that fewer OpenGL calls are needed, increasing performance. There may also be less performance penalty for resizing this buffer. Updates to data via `map` are committed immediately. ''' def __init__(self, size, target, usage): super(MappableVertexBufferObject, self).__init__(size, target, usage) self.data = (ctypes.c_byte * size)() self.data_ptr = ctypes.cast(self.data, ctypes.c_void_p).value self._dirty_min = sys.maxint self._dirty_max = 0 def bind(self): # Commit pending data super(MappableVertexBufferObject, self).bind() size = self._dirty_max - self._dirty_min if size > 0: if size == self.size: glBufferData(self.target, self.size, self.data, self.usage) else: glBufferSubData(self.target, self._dirty_min, size, self.data_ptr + self._dirty_min) self._dirty_min = sys.maxint self._dirty_max = 0 def set_data(self, data): super(MappableVertexBufferObject, self).set_data(data) ctypes.memmove(self.data, data, self.size) self._dirty_min = 0 self._dirty_max = self.size def set_data_region(self, data, start, length): ctypes.memmove(self.data_ptr + start, data, length) self._dirty_min = min(start, self._dirty_min) self._dirty_max = max(start + length, self._dirty_max) def map(self, invalidate=False): self._dirty_min = 0 self._dirty_max = self.size return self.data def unmap(self): pass def get_region(self, start, size, ptr_type): array = ctypes.cast(self.data_ptr + start, ptr_type).contents return VertexBufferObjectRegion(self, start, start + size, array) def resize(self, size): data = (ctypes.c_byte * size)() ctypes.memmove(data, self.data, min(size, self.size)) self.data = data self.data_ptr = ctypes.cast(self.data, ctypes.c_void_p).value self.size = size glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glBindBuffer(self.target, self.id) glBufferData(self.target, self.size, self.data, self.usage) glPopClientAttrib() self._dirty_min = sys.maxint self._dirty_max = 0 class AbstractBufferRegion(object): '''A mapped region of a buffer. Buffer regions are obtained using `AbstractMappable.get_region`. :Ivariables: `array` : ctypes array Array of data, of the type and count requested by ``get_region``. ''' def invalidate(self): '''Mark this region as changed. The buffer may not be updated with the latest contents of the array until this method is called. (However, it may not be updated until the next time the buffer is used, for efficiency). ''' pass class VertexBufferObjectRegion(AbstractBufferRegion): '''A mapped region of a VBO.''' def __init__(self, buffer, start, end, array): self.buffer = buffer self.start = start self.end = end self.array = array def invalidate(self): buffer = self.buffer buffer._dirty_min = min(buffer._dirty_min, self.start) buffer._dirty_max = max(buffer._dirty_max, self.end) class VertexArrayRegion(AbstractBufferRegion): '''A mapped region of a vertex array. The `invalidate` method is a no-op but is provided in order to present a consistent interface with `VertexBufferObjectRegion`. ''' def __init__(self, array): self.array = array class IndirectArrayRegion(AbstractBufferRegion): '''A mapped region in which data elements are not necessarily contiguous. This region class is used to wrap buffer regions in which the data must be accessed with some stride. For example, in an interleaved buffer this region can be used to access a single interleaved component as if the data was contiguous. ''' def __init__(self, region, size, component_count, component_stride): '''Wrap a buffer region. Use the `component_count` and `component_stride` parameters to specify the data layout of the encapsulated region. For example, if RGBA data is to be accessed as if it were packed RGB, ``component_count`` would be set to 3 and ``component_stride`` to 4. If the region contains 10 RGBA tuples, the ``size`` parameter is ``3 * 10 = 30``. :Parameters: `region` : `AbstractBufferRegion` The region with interleaved data `size` : int The number of elements that this region will provide access to. `component_count` : int The number of elements that are contiguous before some must be skipped. `component_stride` : int The number of elements of interleaved data separating the contiguous sections. ''' self.region = region self.size = size self.count = component_count self.stride = component_stride self.array = self def __repr__(self): return 'IndirectArrayRegion(size=%d, count=%d, stride=%d)' % ( self.size, self.count, self.stride) def __getitem__(self, index): count = self.count if not isinstance(index, slice): elem = index // count j = index % count return self.region.array[elem * self.stride + j] start = index.start or 0 stop = index.stop step = index.step or 1 if start < 0: start = self.size + start if stop is None: stop = self.size elif stop < 0: stop = self.size + stop assert step == 1 or step % count == 0, \ 'Step must be multiple of component count' data_start = (start // count) * self.stride + start % count data_stop = (stop // count) * self.stride + stop % count data_step = step * self.stride # TODO stepped getitem is probably wrong, see setitem for correct. value_step = step * count # ctypes does not support stepped slicing, so do the work in a list # and copy it back. data = self.region.array[:] value = [0] * ((stop - start) // step) stride = self.stride for i in range(count): value[i::value_step] = \ data[data_start + i:data_stop + i:data_step] return value def __setitem__(self, index, value): count = self.count if not isinstance(index, slice): elem = index // count j = index % count self.region.array[elem * self.stride + j] = value return start = index.start or 0 stop = index.stop step = index.step or 1 if start < 0: start = self.size + start if stop is None: stop = self.size elif stop < 0: stop = self.size + stop assert step == 1 or step % count == 0, \ 'Step must be multiple of component count' data_start = (start // count) * self.stride + start % count data_stop = (stop // count) * self.stride + stop % count # ctypes does not support stepped slicing, so do the work in a list # and copy it back. data = self.region.array[:] if step == 1: data_step = self.stride value_step = count for i in range(count): data[data_start + i:data_stop + i:data_step] = \ value[i::value_step] else: data_step = (step // count) * self.stride data[data_start:data_stop:data_step] = value self.region.array[:] = data def invalidate(self): self.region.invalidate()
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ '''Low-level graphics rendering. This module provides an efficient low-level abstraction over OpenGL. It gives very good performance for rendering OpenGL primitives; far better than the typical immediate-mode usage and, on modern graphics cards, better than using display lists in many cases. The module is used internally by other areas of pyglet. See the Programming Guide for details on how to use this graphics API. Batches and groups ================== Without even needing to understand the details on how to draw primitives with the graphics API, developers can make use of `Batch` and `Group` objects to improve performance of sprite and text rendering. The `Sprite`, `Label` and `TextLayout` classes all accept a ``batch`` and ``group`` parameter in their constructors. A batch manages a set of objects that will be drawn all at once, and a group describes the manner in which an object is drawn. The following example creates a batch, adds two sprites to the batch, and then draws the entire batch:: batch = pyglet.graphics.Batch() car = pyglet.sprite.Sprite(car_image, batch=batch) boat = pyglet.sprite.Sprite(boat_image, batch=batch) def on_draw() batch.draw() Drawing a complete batch is much faster than drawing the items in the batch individually, especially when those items belong to a common group. Groups describe the OpenGL state required for an item. This is for the most part managed by the sprite and text classes, however you can also use groups to ensure items are drawn in a particular order. For example, the following example adds a background sprite which is guaranteed to be drawn before the car and the boat:: batch = pyglet.graphics.Batch() background = pyglet.graphics.OrderedGroup(0) foreground = pyglet.graphics.OrderedGroup(1) background = pyglet.sprite.Sprite(background_image, batch=batch, group=background) car = pyglet.sprite.Sprite(car_image, batch=batch, group=foreground) boat = pyglet.sprite.Sprite(boat_image, batch=batch, group=foreground) def on_draw() batch.draw() It's preferable to manage sprites and text objects within as few batches as possible. If the drawing of sprites or text objects need to be interleaved with other drawing that does not use the graphics API, multiple batches will be required. Data item parameters ==================== Many of the functions and methods in this module accept any number of ``data`` parameters as their final parameters. In the documentation these are notated as ``*data`` in the formal parameter list. A data parameter describes a vertex attribute format and an optional sequence to initialise that attribute. Examples of common attribute formats are: ``"v3f"`` Vertex position, specified as three floats. ``"c4B"`` Vertex color, specified as four unsigned bytes. ``"t2f"`` Texture coordinate, specified as two floats. See `pyglet.graphics.vertexattribute` for the complete syntax of the vertex format string. When no initial data is to be given, the data item is just the format string. For example, the following creates a 2 element vertex list with position and color attributes:: vertex_list = pyglet.graphics.vertex_list(2, 'v2f', 'c4B') When initial data is required, wrap the format string and the initial data in a tuple, for example:: vertex_list = pyglet.graphics.vertex_list(2, ('v2f', (0.0, 1.0, 1.0, 0.0)), ('c4B', (255, 255, 255, 255) * 2)) Drawing modes ============= Methods in this module that accept a ``mode`` parameter will accept any value in the OpenGL drawing mode enumeration: ``GL_POINTS``, ``GL_LINE_STRIP``, ``GL_LINE_LOOP``, ``GL_LINES``, ``GL_TRIANGLE_STRIP``, ``GL_TRIANGLE_FAN``, ``GL_TRIANGLES``, ``GL_QUAD_STRIP``, ``GL_QUADS``, and ``GL_POLYGON``. :: pyglet.graphics.draw(1, GL_POINTS, ('v2i',(10,20))) However, because of the way the graphics API renders multiple primitives with shared state, ``GL_POLYGON``, ``GL_LINE_LOOP`` and ``GL_TRIANGLE_FAN`` cannot be used --- the results are undefined. When using ``GL_LINE_STRIP``, ``GL_TRIANGLE_STRIP`` or ``GL_QUAD_STRIP`` care must be taken to insert degenerate vertices at the beginning and end of each vertex list. For example, given the vertex list:: A, B, C, D the correct vertex list to provide the vertex list is:: A, A, B, C, D, D Alternatively, the ``NV_primitive_restart`` extension can be used if it is present. This also permits use of ``GL_POLYGON``, ``GL_LINE_LOOP`` and ``GL_TRIANGLE_FAN``. Unfortunately the extension is not provided by older video drivers, and requires indexed vertex lists. :since: pyglet 1.1 ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import ctypes import pyglet from pyglet.gl import * from pyglet import gl from pyglet.graphics import vertexbuffer, vertexattribute, vertexdomain _debug_graphics_batch = pyglet.options['debug_graphics_batch'] def draw(size, mode, *data): '''Draw a primitive immediately. :Parameters: `size` : int Number of vertices given `mode` : gl primitive type OpenGL drawing mode, e.g. ``GL_TRIANGLES``, avoiding quotes. `data` : data items Attribute formats and data. See the module summary for details. ''' glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) buffers = [] for format, array in data: attribute = vertexattribute.create_attribute(format) assert size == len(array) // attribute.count, \ 'Data for %s is incorrect length' % format buffer = vertexbuffer.create_mappable_buffer( size * attribute.stride, vbo=False) attribute.set_region(buffer, 0, size, array) attribute.enable() attribute.set_pointer(buffer.ptr) buffers.append(buffer) glDrawArrays(mode, 0, size) glFlush() glPopClientAttrib() def draw_indexed(size, mode, indices, *data): '''Draw a primitive with indexed vertices immediately. :Parameters: `size` : int Number of vertices given `mode` : int OpenGL drawing mode, e.g. ``GL_TRIANGLES`` `indices` : sequence of int Sequence of integers giving indices into the vertex list. `data` : data items Attribute formats and data. See the module summary for details. ''' glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) buffers = [] for format, array in data: attribute = vertexattribute.create_attribute(format) assert size == len(array) // attribute.count, \ 'Data for %s is incorrect length' % format buffer = vertexbuffer.create_mappable_buffer( size * attribute.stride, vbo=False) attribute.set_region(buffer, 0, size, array) attribute.enable() attribute.set_pointer(buffer.ptr) buffers.append(buffer) if size <= 0xff: index_type = GL_UNSIGNED_BYTE index_c_type = ctypes.c_ubyte elif size <= 0xffff: index_type = GL_UNSIGNED_SHORT index_c_type = ctypes.c_ushort else: index_type = GL_UNSIGNED_INT index_c_type = ctypes.c_uint index_array = (index_c_type * len(indices))(*indices) glDrawElements(mode, len(indices), index_type, index_array) glFlush() glPopClientAttrib() def _parse_data(data): '''Given a list of data items, returns (formats, initial_arrays).''' assert data, 'No attribute formats given' # Return tuple (formats, initial_arrays). formats = [] initial_arrays = [] for i, format in enumerate(data): if isinstance(format, tuple): format, array = format initial_arrays.append((i, array)) formats.append(format) formats = tuple(formats) return formats, initial_arrays def _get_default_batch(): shared_object_space = gl.current_context.object_space try: return shared_object_space.pyglet_graphics_default_batch except AttributeError: shared_object_space.pyglet_graphics_default_batch = Batch() return shared_object_space.pyglet_graphics_default_batch def vertex_list(count, *data): '''Create a `VertexList` not associated with a batch, group or mode. :Parameters: `count` : int The number of vertices in the list. `data` : data items Attribute formats and initial data for the vertex list. See the module summary for details. :rtype: `VertexList` ''' # Note that mode=0 because the default batch is never drawn: vertex lists # returned from this function are drawn directly by the app. return _get_default_batch().add(count, 0, None, *data) def vertex_list_indexed(count, indices, *data): '''Create an `IndexedVertexList` not associated with a batch, group or mode. :Parameters: `count` : int The number of vertices in the list. `indices` : sequence Sequence of integers giving indices into the vertex list. `data` : data items Attribute formats and initial data for the vertex list. See the module summary for details. :rtype: `IndexedVertexList` ''' # Note that mode=0 because the default batch is never drawn: vertex lists # returned from this function are drawn directly by the app. return _get_default_batch().add_indexed(count, 0, None, indices, *data) class Batch(object): '''Manage a collection of vertex lists for batched rendering. Vertex lists are added to a `Batch` using the `add` and `add_indexed` methods. An optional group can be specified along with the vertex list, which gives the OpenGL state required for its rendering. Vertex lists with shared mode and group are allocated into adjacent areas of memory and sent to the graphics card in a single operation. Call `VertexList.delete` to remove a vertex list from the batch. ''' def __init__(self): '''Create a graphics batch.''' # Mapping to find domain. # group -> (attributes, mode, indexed) -> domain self.group_map = {} # Mapping of group to list of children. self.group_children = {} # List of top-level groups self.top_groups = [] self._draw_list = [] self._draw_list_dirty = False def add(self, count, mode, group, *data): '''Add a vertex list to the batch. :Parameters: `count` : int The number of vertices in the list. `mode` : int OpenGL drawing mode enumeration; for example, one of ``GL_POINTS``, ``GL_LINES``, ``GL_TRIANGLES``, etc. See the module summary for additional information. `group` : `Group` Group of the vertex list, or ``None`` if no group is required. `data` : data items Attribute formats and initial data for the vertex list. See the module summary for details. :rtype: `VertexList` ''' formats, initial_arrays = _parse_data(data) domain = self._get_domain(False, mode, group, formats) # Create vertex list and initialize vlist = domain.create(count) for i, array in initial_arrays: vlist._set_attribute_data(i, array) return vlist def add_indexed(self, count, mode, group, indices, *data): '''Add an indexed vertex list to the batch. :Parameters: `count` : int The number of vertices in the list. `mode` : int OpenGL drawing mode enumeration; for example, one of ``GL_POINTS``, ``GL_LINES``, ``GL_TRIANGLES``, etc. See the module summary for additional information. `group` : `Group` Group of the vertex list, or ``None`` if no group is required. `indices` : sequence Sequence of integers giving indices into the vertex list. `data` : data items Attribute formats and initial data for the vertex list. See the module summary for details. :rtype: `IndexedVertexList` ''' formats, initial_arrays = _parse_data(data) domain = self._get_domain(True, mode, group, formats) # Create vertex list and initialize vlist = domain.create(count, len(indices)) start = vlist.start vlist._set_index_data(map(lambda i: i + start, indices)) for i, array in initial_arrays: vlist._set_attribute_data(i, array) return vlist def migrate(self, vertex_list, mode, group, batch): '''Migrate a vertex list to another batch and/or group. `vertex_list` and `mode` together identify the vertex list to migrate. `group` and `batch` are new owners of the vertex list after migration. The results are undefined if `mode` is not correct or if `vertex_list` does not belong to this batch (they are not checked and will not necessarily throw an exception immediately). `batch` can remain unchanged if only a group change is desired. :Parameters: `vertex_list` : `VertexList` A vertex list currently belonging to this batch. `mode` : int The current GL drawing mode of the vertex list. `group` : `Group` The new group to migrate to. `batch` : `Batch` The batch to migrate to (or the current batch). ''' formats = vertex_list.domain.__formats domain = batch._get_domain(False, mode, group, formats) vertex_list.migrate(domain) def _get_domain(self, indexed, mode, group, formats): if group is None: group = null_group # Batch group if group not in self.group_map: self._add_group(group) domain_map = self.group_map[group] # Find domain given formats, indices and mode key = (formats, mode, indexed) try: domain = domain_map[key] except KeyError: # Create domain if indexed: domain = vertexdomain.create_indexed_domain(*formats) else: domain = vertexdomain.create_domain(*formats) domain.__formats = formats domain_map[key] = domain self._draw_list_dirty = True return domain def _add_group(self, group): self.group_map[group] = {} if group.parent is None: self.top_groups.append(group) else: if group.parent not in self.group_map: self._add_group(group.parent) if group.parent not in self.group_children: self.group_children[group.parent] = [] self.group_children[group.parent].append(group) self._draw_list_dirty = True def _update_draw_list(self): '''Visit group tree in preorder and create a list of bound methods to call. ''' def visit(group): draw_list = [] # Draw domains using this group domain_map = self.group_map[group] for (formats, mode, indexed), domain in list(domain_map.items()): # Remove unused domains from batch if domain._is_empty(): del domain_map[(formats, mode, indexed)] continue draw_list.append( (lambda d, m: lambda: d.draw(m))(domain, mode)) # Sort and visit child groups of this group children = self.group_children.get(group) if children: children.sort() for child in list(children): draw_list.extend(visit(child)) if children or domain_map: return [group.set_state] + draw_list + [group.unset_state] else: # Remove unused group from batch del self.group_map[group] if group.parent: self.group_children[group.parent].remove(group) try: del self.group_children[group] except KeyError: pass try: self.top_groups.remove(group) except ValueError: pass return [] self._draw_list = [] self.top_groups.sort() for group in list(self.top_groups): self._draw_list.extend(visit(group)) self._draw_list_dirty = False if _debug_graphics_batch: self._dump_draw_list() def _dump_draw_list(self): def dump(group, indent=''): print indent, 'Begin group', group domain_map = self.group_map[group] for _, domain in domain_map.items(): print indent, ' ', domain for start, size in zip(*domain.allocator.get_allocated_regions()): print indent, ' ', 'Region %d size %d:' % (start, size) for key, attribute in domain.attribute_names.items(): print indent, ' ', try: region = attribute.get_region(attribute.buffer, start, size) print key, region.array[:] except: print key, '(unmappable)' for child in self.group_children.get(group, ()): dump(child, indent + ' ') print indent, 'End group', group print 'Draw list for %r:' % self for group in self.top_groups: dump(group) def draw(self): '''Draw the batch. ''' if self._draw_list_dirty: self._update_draw_list() for func in self._draw_list: func() def draw_subset(self, vertex_lists): '''Draw only some vertex lists in the batch. The use of this method is highly discouraged, as it is quite inefficient. Usually an application can be redesigned so that batches can always be drawn in their entirety, using `draw`. The given vertex lists must belong to this batch; behaviour is undefined if this condition is not met. :Parameters: `vertex_lists` : sequence of `VertexList` or `IndexedVertexList` Vertex lists to draw. ''' # Horrendously inefficient. def visit(group): group.set_state() # Draw domains using this group domain_map = self.group_map[group] for (_, mode, _), domain in domain_map.items(): for list in vertex_lists: if list.domain is domain: list.draw(mode) # Sort and visit child groups of this group children = self.group_children.get(group) if children: children.sort() for child in children: visit(child) group.unset_state() self.top_groups.sort() for group in self.top_groups: visit(group) class Group(object): '''Group of common OpenGL state. Before a vertex list is rendered, its group's OpenGL state is set; as are that state's ancestors' states. This can be defined arbitrarily on subclasses; the default state change has no effect, and groups vertex lists only in the order in which they are drawn. ''' def __init__(self, parent=None): '''Create a group. :Parameters: `parent` : `Group` Group to contain this group; its state will be set before this state's. ''' self.parent = parent def __lt__(self, other): return hash(self) < hash(other) def set_state(self): '''Apply the OpenGL state change. The default implementation does nothing.''' pass def unset_state(self): '''Repeal the OpenGL state change. The default implementation does nothing.''' pass def set_state_recursive(self): '''Set this group and its ancestry. Call this method if you are using a group in isolation: the parent groups will be called in top-down order, with this class's `set` being called last. ''' if self.parent: self.parent.set_state_recursive() self.set_state() def unset_state_recursive(self): '''Unset this group and its ancestry. The inverse of `set_state_recursive`. ''' self.unset_state() if self.parent: self.parent.unset_state_recursive() class NullGroup(Group): '''The default group class used when ``None`` is given to a batch. This implementation has no effect. ''' pass #: The default group. #: #: :type: `Group` null_group = NullGroup() class TextureGroup(Group): '''A group that enables and binds a texture. Texture groups are equal if their textures' targets and names are equal. ''' # Don't use this, create your own group classes that are more specific. # This is just an example. def __init__(self, texture, parent=None): '''Create a texture group. :Parameters: `texture` : `Texture` Texture to bind. `parent` : `Group` Parent group. ''' super(TextureGroup, self).__init__(parent) self.texture = texture def set_state(self): glEnable(self.texture.target) glBindTexture(self.texture.target, self.texture.id) def unset_state(self): glDisable(self.texture.target) def __hash__(self): return hash((self.texture.target, self.texture.id, self.parent)) def __eq__(self, other): return (self.__class__ is other.__class__ and self.texture.target == other.texture.target and self.texture.id == other.texture.id and self.parent == other.parent) def __repr__(self): return '%s(id=%d)' % (self.__class__.__name__, self.texture.id) class OrderedGroup(Group): '''A group with partial order. Ordered groups with a common parent are rendered in ascending order of their ``order`` field. This is a useful way to render multiple layers of a scene within a single batch. ''' # This can be useful as a top-level group, or as a superclass for other # groups that need to be ordered. # # As a top-level group it's useful because graphics can be composited in a # known order even if they don't know about each other or share any known # group. def __init__(self, order, parent=None): '''Create an ordered group. :Parameters: `order` : int Order of this group. `parent` : `Group` Parent of this group. ''' super(OrderedGroup, self).__init__(parent) self.order = order def __lt__(self, other): if isinstance(other, OrderedGroup): return self.order < other.order return super(OrderedGroup, self).__lt__(other) def __eq__(self, other): return (self.__class__ is other.__class__ and self.order == other.order and self.parent == other.parent) def __hash__(self): return hash((self.order, self.parent)) def __repr__(self): return '%s(%d)' % (self.__class__.__name__, self.order)
Python
# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ '''Manage related vertex attributes within a single vertex domain. A vertex "domain" consists of a set of attribute descriptions that together describe the layout of one or more vertex buffers which are used together to specify the vertices in a primitive. Additionally, the domain manages the buffers used to store the data and will resize them as necessary to accommodate new vertices. Domains can optionally be indexed, in which case they also manage a buffer containing vertex indices. This buffer is grown separately and has no size relation to the attribute buffers. Applications can create vertices (and optionally, indices) within a domain with the `VertexDomain.create` method. This returns a `VertexList` representing the list of vertices created. The vertex attribute data within the group can be modified, and the changes will be made to the underlying buffers automatically. The entire domain can be efficiently drawn in one step with the `VertexDomain.draw` method, assuming all the vertices comprise primitives of the same OpenGL primitive mode. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import ctypes import re from pyglet.gl import * from pyglet.graphics import allocation, vertexattribute, vertexbuffer _usage_format_re = re.compile(r''' (?P<attribute>[^/]*) (/ (?P<usage> static|dynamic|stream|none))? ''', re.VERBOSE) _gl_usages = { 'static': GL_STATIC_DRAW, 'dynamic': GL_DYNAMIC_DRAW, 'stream': GL_STREAM_DRAW, 'none': GL_STREAM_DRAW_ARB, # Force no VBO } def _nearest_pow2(v): # From http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 # Credit: Sean Anderson v -= 1 v |= v >> 1 v |= v >> 2 v |= v >> 4 v |= v >> 8 v |= v >> 16 return v + 1 def create_attribute_usage(format): '''Create an attribute and usage pair from a format string. The format string is as documented in `pyglet.graphics.vertexattribute`, with the addition of an optional usage component:: usage ::= attribute ( '/' ('static' | 'dynamic' | 'stream' | 'none') )? If the usage is not given it defaults to 'dynamic'. The usage corresponds to the OpenGL VBO usage hint, and for ``static`` also indicates a preference for interleaved arrays. If ``none`` is specified a buffer object is not created, and vertex data is stored in system memory. Some examples: ``v3f/stream`` 3D vertex position using floats, for stream usage ``c4b/static`` 4-byte color attribute, for static usage :return: attribute, usage ''' match = _usage_format_re.match(format) attribute_format = match.group('attribute') attribute = vertexattribute.create_attribute(attribute_format) usage = match.group('usage') if usage: vbo = not usage == 'none' usage = _gl_usages[usage] else: usage = GL_DYNAMIC_DRAW vbo = True return (attribute, usage, vbo) def create_domain(*attribute_usage_formats): '''Create a vertex domain covering the given attribute usage formats. See documentation for `create_attribute_usage` and `pyglet.graphics.vertexattribute.create_attribute` for the grammar of these format strings. :rtype: `VertexDomain` ''' attribute_usages = [create_attribute_usage(f) \ for f in attribute_usage_formats] return VertexDomain(attribute_usages) def create_indexed_domain(*attribute_usage_formats): '''Create an indexed vertex domain covering the given attribute usage formats. See documentation for `create_attribute_usage` and `pyglet.graphics.vertexattribute.create_attribute` for the grammar of these format strings. :rtype: `VertexDomain` ''' attribute_usages = [create_attribute_usage(f) \ for f in attribute_usage_formats] return IndexedVertexDomain(attribute_usages) class VertexDomain(object): '''Management of a set of vertex lists. Construction of a vertex domain is usually done with the `create_domain` function. ''' _version = 0 _initial_count = 16 def __init__(self, attribute_usages): self.allocator = allocation.Allocator(self._initial_count) # If there are any MultiTexCoord attributes, then a TexCoord attribute # must be converted. have_multi_texcoord = False for attribute, _, _ in attribute_usages: if isinstance(attribute, vertexattribute.MultiTexCoordAttribute): have_multi_texcoord = True break static_attributes = [] attributes = [] self.buffer_attributes = [] # list of (buffer, attributes) for attribute, usage, vbo in attribute_usages: if (have_multi_texcoord and isinstance(attribute, vertexattribute.TexCoordAttribute)): attribute.convert_to_multi_tex_coord_attribute() if usage == GL_STATIC_DRAW: # Group attributes for interleaved buffer static_attributes.append(attribute) attributes.append(attribute) else: # Create non-interleaved buffer attributes.append(attribute) attribute.buffer = vertexbuffer.create_mappable_buffer( attribute.stride * self.allocator.capacity, usage=usage, vbo=vbo) attribute.buffer.element_size = attribute.stride attribute.buffer.attributes = (attribute,) self.buffer_attributes.append( (attribute.buffer, (attribute,))) # Create buffer for interleaved data if static_attributes: vertexattribute.interleave_attributes(static_attributes) stride = static_attributes[0].stride buffer = vertexbuffer.create_mappable_buffer( stride * self.allocator.capacity, usage=GL_STATIC_DRAW) buffer.element_size = stride self.buffer_attributes.append( (buffer, static_attributes)) attributes.extend(static_attributes) for attribute in static_attributes: attribute.buffer = buffer # Create named attributes for each attribute self.attributes = attributes self.attribute_names = {} for attribute in attributes: if isinstance(attribute, vertexattribute.GenericAttribute): index = attribute.index # TODO create a name and use it (e.g. 'generic3') # XXX this won't migrate; not documented. if 'generic' not in self.attribute_names: self.attribute_names['generic'] = {} assert index not in self.attribute_names['generic'], \ 'More than one generic attribute with index %d' % index self.attribute_names['generic'][index] = attribute elif isinstance(attribute, vertexattribute.MultiTexCoordAttribute): # XXX this won't migrate; not documented. texture = attribute.texture if 'multi_tex_coords' not in self.attribute_names: self.attribute_names['multi_tex_coords'] = {} assert texture not in self.attribute_names['multi_tex_coords'],\ 'More than one multi_tex_coord attribute for texture %d' % \ texture self.attribute_names['multi_tex_coords'][texture] = attribute else: name = attribute.plural assert name not in self.attributes, \ 'More than one "%s" attribute given' % name self.attribute_names[name] = attribute def __del__(self): # Break circular refs that Python GC seems to miss even when forced # collection. for attribute in self.attributes: try: del attribute.buffer except AttributeError: pass def _safe_alloc(self, count): '''Allocate vertices, resizing the buffers if necessary.''' try: return self.allocator.alloc(count) except allocation.AllocatorMemoryException, e: capacity = _nearest_pow2(e.requested_capacity) self._version += 1 for buffer, _ in self.buffer_attributes: buffer.resize(capacity * buffer.element_size) self.allocator.set_capacity(capacity) return self.allocator.alloc(count) def _safe_realloc(self, start, count, new_count): '''Reallocate vertices, resizing the buffers if necessary.''' try: return self.allocator.realloc(start, count, new_count) except allocation.AllocatorMemoryException, e: capacity = _nearest_pow2(e.requested_capacity) self._version += 1 for buffer, _ in self.buffer_attributes: buffer.resize(capacity * buffer.element_size) self.allocator.set_capacity(capacity) return self.allocator.realloc(start, count, new_count) def create(self, count): '''Create a `VertexList` in this domain. :Parameters: `count` : int Number of vertices to create. :rtype: `VertexList` ''' start = self._safe_alloc(count) return VertexList(self, start, count) def draw(self, mode, vertex_list=None): '''Draw vertices in the domain. If `vertex_list` is not specified, all vertices in the domain are drawn. This is the most efficient way to render primitives. If `vertex_list` specifies a `VertexList`, only primitives in that list will be drawn. :Parameters: `mode` : int OpenGL drawing mode, e.g. ``GL_POINTS``, ``GL_LINES``, etc. `vertex_list` : `VertexList` Vertex list to draw, or ``None`` for all lists in this domain. ''' glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) for buffer, attributes in self.buffer_attributes: buffer.bind() for attribute in attributes: attribute.enable() attribute.set_pointer(attribute.buffer.ptr) if vertexbuffer._workaround_vbo_finish: glFinish() if vertex_list is not None: glDrawArrays(mode, vertex_list.start, vertex_list.count) else: starts, sizes = self.allocator.get_allocated_regions() primcount = len(starts) if primcount == 0: pass elif primcount == 1: # Common case glDrawArrays(mode, starts[0], sizes[0]) elif gl_info.have_version(1, 4): starts = (GLint * primcount)(*starts) sizes = (GLsizei * primcount)(*sizes) glMultiDrawArrays(mode, starts, sizes, primcount) else: for start, size in zip(starts, sizes): glDrawArrays(mode, start, size) for buffer, _ in self.buffer_attributes: buffer.unbind() glPopClientAttrib() def _is_empty(self): return not self.allocator.starts def __repr__(self): return '<%s@%x %s>' % (self.__class__.__name__, id(self), self.allocator) class VertexList(object): '''A list of vertices within a `VertexDomain`. Use `VertexDomain.create` to construct this list. ''' def __init__(self, domain, start, count): # TODO make private self.domain = domain self.start = start self.count = count def get_size(self): '''Get the number of vertices in the list. :rtype: int ''' return self.count def get_domain(self): '''Get the domain this vertex list belongs to. :rtype: `VertexDomain` ''' return self.domain def draw(self, mode): '''Draw this vertex list in the given OpenGL mode. :Parameters: `mode` : int OpenGL drawing mode, e.g. ``GL_POINTS``, ``GL_LINES``, etc. ''' self.domain.draw(mode, self) def resize(self, count): '''Resize this group. :Parameters: `count` : int New number of vertices in the list. ''' new_start = self.domain._safe_realloc(self.start, self.count, count) if new_start != self.start: # Copy contents to new location for attribute in self.domain.attributes: old = attribute.get_region(attribute.buffer, self.start, self.count) new = attribute.get_region(attribute.buffer, new_start, self.count) new.array[:] = old.array[:] new.invalidate() self.start = new_start self.count = count self._colors_cache_version = None self._fog_coords_cache_version = None self._edge_flags_cache_version = None self._normals_cache_version = None self._secondary_colors_cache_version = None self._tex_coords_cache_version = None self._vertices_cache_version = None def delete(self): '''Delete this group.''' self.domain.allocator.dealloc(self.start, self.count) def migrate(self, domain): '''Move this group from its current domain and add to the specified one. Attributes on domains must match. (In practice, used to change parent state of some vertices). :Parameters: `domain` : `VertexDomain` Domain to migrate this vertex list to. ''' assert domain.attribute_names.keys() == \ self.domain.attribute_names.keys(), 'Domain attributes must match.' new_start = domain._safe_alloc(self.count) for key, old_attribute in self.domain.attribute_names.items(): old = old_attribute.get_region(old_attribute.buffer, self.start, self.count) new_attribute = domain.attribute_names[key] new = new_attribute.get_region(new_attribute.buffer, new_start, self.count) new.array[:] = old.array[:] new.invalidate() self.domain.allocator.dealloc(self.start, self.count) self.domain = domain self.start = new_start self._colors_cache_version = None self._fog_coords_cache_version = None self._edge_flags_cache_version = None self._normals_cache_version = None self._secondary_colors_cache_version = None self._tex_coords_cache_version = None self._vertices_cache_version = None def _set_attribute_data(self, i, data): attribute = self.domain.attributes[i] # TODO without region region = attribute.get_region(attribute.buffer, self.start, self.count) region.array[:] = data region.invalidate() # --- def _get_colors(self): if (self._colors_cache_version != self.domain._version): domain = self.domain attribute = domain.attribute_names['colors'] self._colors_cache = attribute.get_region( attribute.buffer, self.start, self.count) self._colors_cache_version = domain._version region = self._colors_cache region.invalidate() return region.array def _set_colors(self, data): self._get_colors()[:] = data _colors_cache = None _colors_cache_version = None colors = property(_get_colors, _set_colors, doc='''Array of color data.''') # --- def _get_fog_coords(self): if (self._fog_coords_cache_version != self.domain._version): domain = self.domain attribute = domain.attribute_names['fog_coords'] self._fog_coords_cache = attribute.get_region( attribute.buffer, self.start, self.count) self._fog_coords_cache_version = domain._version region = self._fog_coords_cache region.invalidate() return region.array def _set_fog_coords(self, data): self._get_fog_coords()[:] = data _fog_coords_cache = None _fog_coords_cache_version = None fog_coords = property(_get_fog_coords, _set_fog_coords, doc='''Array of fog coordinate data.''') # --- def _get_edge_flags(self): if (self._edge_flags_cache_version != self.domain._version): domain = self.domain attribute = domain.attribute_names['edge_flags'] self._edge_flags_cache = attribute.get_region( attribute.buffer, self.start, self.count) self._edge_flags_cache_version = domain._version region = self._edge_flags_cache region.invalidate() return region.array def _set_edge_flags(self, data): self._get_edge_flags()[:] = data _edge_flags_cache = None _edge_flags_cache_version = None edge_flags = property(_get_edge_flags, _set_edge_flags, doc='''Array of edge flag data.''') # --- def _get_normals(self): if (self._normals_cache_version != self.domain._version): domain = self.domain attribute = domain.attribute_names['normals'] self._normals_cache = attribute.get_region( attribute.buffer, self.start, self.count) self._normals_cache_version = domain._version region = self._normals_cache region.invalidate() return region.array def _set_normals(self, data): self._get_normals()[:] = data _normals_cache = None _normals_cache_version = None normals = property(_get_normals, _set_normals, doc='''Array of normal vector data.''') # --- def _get_secondary_colors(self): if (self._secondary_colors_cache_version != self.domain._version): domain = self.domain attribute = domain.attribute_names['secondary_colors'] self._secondary_colors_cache = attribute.get_region( attribute.buffer, self.start, self.count) self._secondary_colors_cache_version = domain._version region = self._secondary_colors_cache region.invalidate() return region.array def _set_secondary_colors(self, data): self._get_secondary_colors()[:] = data _secondary_colors_cache = None _secondary_colors_cache_version = None secondary_colors = property(_get_secondary_colors, _set_secondary_colors, doc='''Array of secondary color data.''') # --- _tex_coords_cache = None _tex_coords_cache_version = None def _get_tex_coords(self): if (self._tex_coords_cache_version != self.domain._version): domain = self.domain attribute = domain.attribute_names['tex_coords'] self._tex_coords_cache = attribute.get_region( attribute.buffer, self.start, self.count) self._tex_coords_cache_version = domain._version region = self._tex_coords_cache region.invalidate() return region.array def _set_tex_coords(self, data): self._get_tex_coords()[:] = data tex_coords = property(_get_tex_coords, _set_tex_coords, doc='''Array of texture coordinate data.''') # --- _vertices_cache = None _vertices_cache_version = None def _get_vertices(self): if (self._vertices_cache_version != self.domain._version): domain = self.domain attribute = domain.attribute_names['vertices'] self._vertices_cache = attribute.get_region( attribute.buffer, self.start, self.count) self._vertices_cache_version = domain._version region = self._vertices_cache region.invalidate() return region.array def _set_vertices(self, data): self._get_vertices()[:] = data vertices = property(_get_vertices, _set_vertices, doc='''Array of vertex coordinate data.''') class IndexedVertexDomain(VertexDomain): '''Management of a set of indexed vertex lists. Construction of an indexed vertex domain is usually done with the `create_indexed_domain` function. ''' _initial_index_count = 16 def __init__(self, attribute_usages, index_gl_type=GL_UNSIGNED_INT): super(IndexedVertexDomain, self).__init__(attribute_usages) self.index_allocator = allocation.Allocator(self._initial_index_count) self.index_gl_type = index_gl_type self.index_c_type = vertexattribute._c_types[index_gl_type] self.index_element_size = ctypes.sizeof(self.index_c_type) self.index_buffer = vertexbuffer.create_mappable_buffer( self.index_allocator.capacity * self.index_element_size, target=GL_ELEMENT_ARRAY_BUFFER) def _safe_index_alloc(self, count): '''Allocate indices, resizing the buffers if necessary.''' try: return self.index_allocator.alloc(count) except allocation.AllocatorMemoryException, e: capacity = _nearest_pow2(e.requested_capacity) self._version += 1 self.index_buffer.resize(capacity * self.index_element_size) self.index_allocator.set_capacity(capacity) return self.index_allocator.alloc(count) def _safe_index_realloc(self, start, count, new_count): '''Reallocate indices, resizing the buffers if necessary.''' try: return self.index_allocator.realloc(start, count, new_count) except allocation.AllocatorMemoryException, e: capacity = _nearest_pow2(e.requested_capacity) self._version += 1 self.index_buffer.resize(capacity * self.index_element_size) self.index_allocator.set_capacity(capacity) return self.index_allocator.realloc(start, count, new_count) def create(self, count, index_count): '''Create an `IndexedVertexList` in this domain. :Parameters: `count` : int Number of vertices to create `index_count` Number of indices to create ''' start = self._safe_alloc(count) index_start = self._safe_index_alloc(index_count) return IndexedVertexList(self, start, count, index_start, index_count) def get_index_region(self, start, count): '''Get a region of the index buffer. :Parameters: `start` : int Start of the region to map. `count` : int Number of indices to map. :rtype: Array of int ''' byte_start = self.index_element_size * start byte_count = self.index_element_size * count ptr_type = ctypes.POINTER(self.index_c_type * count) return self.index_buffer.get_region(byte_start, byte_count, ptr_type) def draw(self, mode, vertex_list=None): '''Draw vertices in the domain. If `vertex_list` is not specified, all vertices in the domain are drawn. This is the most efficient way to render primitives. If `vertex_list` specifies a `VertexList`, only primitives in that list will be drawn. :Parameters: `mode` : int OpenGL drawing mode, e.g. ``GL_POINTS``, ``GL_LINES``, etc. `vertex_list` : `IndexedVertexList` Vertex list to draw, or ``None`` for all lists in this domain. ''' glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) for buffer, attributes in self.buffer_attributes: buffer.bind() for attribute in attributes: attribute.enable() attribute.set_pointer(attribute.buffer.ptr) self.index_buffer.bind() if vertexbuffer._workaround_vbo_finish: glFinish() if vertex_list is not None: glDrawElements(mode, vertex_list.index_count, self.index_gl_type, self.index_buffer.ptr + vertex_list.index_start * self.index_element_size) else: starts, sizes = self.index_allocator.get_allocated_regions() primcount = len(starts) if primcount == 0: pass elif primcount == 1: # Common case glDrawElements(mode, sizes[0], self.index_gl_type, self.index_buffer.ptr + starts[0]) elif gl_info.have_version(1, 4): starts = [s * self.index_element_size + self.index_buffer.ptr for s in starts] starts = ctypes.cast((GLuint * primcount)(*starts), ctypes.POINTER(ctypes.c_void_p)) sizes = (GLsizei * primcount)(*sizes) glMultiDrawElements(mode, sizes, GL_UNSIGNED_INT, starts, primcount) else: for start, size in zip(starts, sizes): glDrawElements(mode, size, self.index_gl_type, self.index_buffer.ptr + start * self.index_element_size) self.index_buffer.unbind() for buffer, _ in self.buffer_attributes: buffer.unbind() glPopClientAttrib() class IndexedVertexList(VertexList): '''A list of vertices within an `IndexedVertexDomain` that are indexed. Use `IndexedVertexDomain.create` to construct this list. ''' def __init__(self, domain, start, count, index_start, index_count): super(IndexedVertexList, self).__init__(domain, start, count) self.index_start = index_start self.index_count = index_count def draw(self, mode): self.domain.draw(mode, self) def resize(self, count, index_count): '''Resize this group. :Parameters: `count` : int New number of vertices in the list. `index_count` : int New number of indices in the list. ''' old_start = self.start super(IndexedVertexList, self).resize(count) # Change indices (because vertices moved) if old_start != self.start: diff = self.start - old_start self.indices[:] = map(lambda i: i + diff, self.indices) # Resize indices new_start = self.domain._safe_index_realloc( self.index_start, self.index_count, index_count) if new_start != self.index_start: old = self.domain.get_index_region( self.index_start, self.index_count) new = self.domain.get_index_region( self.index_start, self.index_count) new.array[:] = old.array[:] new.invalidate() self.index_start = new_start self.index_count = index_count self._indices_cache_version = None def delete(self): '''Delete this group.''' super(IndexedVertexList, self).delete() self.domain.index_allocator.dealloc(self.index_start, self.index_count) def _set_index_data(self, data): # TODO without region region = self.domain.get_index_region( self.index_start, self.index_count) region.array[:] = data region.invalidate() # --- def _get_indices(self): if self._indices_cache_version != self.domain._version: domain = self.domain self._indices_cache = domain.get_index_region( self.index_start, self.index_count) self._indices_cache_version = domain._version region = self._indices_cache region.invalidate() return region.array def _set_indices(self, data): self._get_indices()[:] = data _indices_cache = None _indices_cache_version = None indices = property(_get_indices, _set_indices, doc='''Array of index data.''')
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # An example setup.py that can be used to create both standalone Windows # executables (requires py2exe) and Mac OS X applications (requires py2app). # # On Windows:: # # python setup.py py2exe # # On Mac OS X:: # # python setup.py py2app # from distutils.core import setup import os # The main entry point of the program script_file = 'astraea.py' # Create a list of data files. Add everything in the 'res/' directory. data_files = [] for file in os.listdir('res'): file = os.path.join('res', file) if os.path.isfile(file): data_files.append(file) # Setup args that apply to all setups, including ordinary distutils. setup_args = dict( data_files=[('res', data_files)] ) # py2exe options try: import py2exe setup_args.update(dict( windows=[dict( script=script_file, icon_resources=[(1, 'assets/app.ico')], )], )) except ImportError: pass # py2app options try: import py2app setup_args.update(dict( app=[script_file], options=dict(py2app=dict( argv_emulation=True, iconfile='assets/app.icns', )), )) except ImportError: pass setup(**setup_args)
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # An example setup.py that can be used to create both standalone Windows # executables (requires py2exe) and Mac OS X applications (requires py2app). # # On Windows:: # # python setup.py py2exe # # On Mac OS X:: # # python setup.py py2app # from distutils.core import setup import os # The main entry point of the program script_file = 'astraea.py' # Create a list of data files. Add everything in the 'res/' directory. data_files = [] for file in os.listdir('res'): file = os.path.join('res', file) if os.path.isfile(file): data_files.append(file) # Setup args that apply to all setups, including ordinary distutils. setup_args = dict( data_files=[('res', data_files)] ) # py2exe options try: import py2exe setup_args.update(dict( windows=[dict( script=script_file, icon_resources=[(1, 'assets/app.ico')], )], )) except ImportError: pass # py2app options try: import py2app setup_args.update(dict( app=[script_file], options=dict(py2app=dict( argv_emulation=True, iconfile='assets/app.icns', )), )) except ImportError: pass setup(**setup_args)
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''A sprite-based game loosely based on the classic "Asteroids". Shoot the asteroids, get high score. Left/right: Turn ship Up: Thrusters Space: Shoot ''' import math import os import random import sys import pyglet from pyglet.gl import * from pyglet import resource from pyglet.window import key PLAYER_SPIN_SPEED = 360. PLAYER_ACCEL = 200. PLAYER_FIRE_DELAY = 0.1 BULLET_SPEED = 1000. MAX_ASTEROID_SPIN_SPEED = 180. MAX_ASTEROID_SPEED = 100. INITIAL_ASTEROIDS = [2, 3, 4, 5] ASTEROID_DEBRIS_COUNT = 3 MAX_DIFFICULTY = len(INITIAL_ASTEROIDS) - 1 ARENA_WIDTH = 640 ARENA_HEIGHT = 480 KEY_FIRE = key.SPACE KEY_PAUSE = key.ESCAPE COLLISION_RESOLUTION = 8 SMOKE_ANIMATION_PERIOD = 0.05 EXPLOSION_ANIMATION_PERIOD = 0.07 PLAYER_FLASH_PERIOD = 0.15 GET_READY_DELAY = 1. BEGIN_PLAY_DELAY = 2. LIFE_LOST_DELAY = 2. FONT_NAME = ('Verdana', 'Helvetica', 'Arial') INSTRUCTIONS = \ '''Your ship is lost in a peculiar unchartered area of space-time infested with asteroids! You have no chance for survival except to rack up the highest score possible. Left/Right: Turn ship Up: Thrusters Space: Shoot Be careful, there's not much friction in space.''' def center_anchor(img): img.anchor_x = img.width // 2 img.anchor_y = img.height // 2 # -------------------------------------------------------------------------- # Game objects # -------------------------------------------------------------------------- def wrap(value, width): if value > width: value -= width if value < 0: value += width return value def to_radians(degrees): return math.pi * degrees / 180.0 class WrappingSprite(pyglet.sprite.Sprite): dx = 0 dy = 0 rotation_speed = 0 def __init__(self, img, x, y, batch=None): super(WrappingSprite, self).__init__(img, x, y, batch=batch) self.collision_radius = self.image.width // COLLISION_RESOLUTION // 2 def update(self, dt): x = self.x + self.dx * dt y = self.y + self.dy * dt rotation = self.rotation + self.rotation_speed * dt self.x = wrap(x, ARENA_WIDTH) self.y = wrap(y, ARENA_HEIGHT) self.rotation = wrap(rotation, 360.) def collision_cells(self): '''Generate a sequence of (x, y) cells this object covers, approximately.''' radius = self.collision_radius cellx = int(self.x / COLLISION_RESOLUTION) celly = int(self.y / COLLISION_RESOLUTION) for y in range(celly - radius, celly + radius + 1): for x in range(cellx - radius, cellx + radius + 1): yield x, y class AsteroidSize(object): def __init__(self, filename, points): self.img = resource.image(filename) center_anchor(self.img) self.next_size = None self.points = points class Asteroid(WrappingSprite): def __init__(self, size, x, y, batch=None): super(Asteroid, self).__init__(size.img, x, y, batch=batch) self.dx = (random.random() - 0.5) * MAX_ASTEROID_SPEED self.dy = (random.random() - 0.5) * MAX_ASTEROID_SPEED self.size = size self.rotation = random.random() * 360. self.rotation_speed = (random.random() - 0.5) * MAX_ASTEROID_SPIN_SPEED self.hit = False def destroy(self): global score score += self.size.points # Modifies the asteroids list. next_size = self.size.next_size if next_size: # Spawn debris for i in range(ASTEROID_DEBRIS_COUNT): asteroids.append(Asteroid(next_size, self.x, self.y, batch=self.batch)) self.delete() asteroids.remove(self) class Player(WrappingSprite, key.KeyStateHandler): def __init__(self, img, batch=None): super(Player, self).__init__(img, ARENA_WIDTH // 2, ARENA_HEIGHT // 2, batch=batch) center_anchor(img) self.reset() def reset(self): self.x = ARENA_WIDTH // 2 self.y = ARENA_HEIGHT // 2 self.dx = 0 self.dy = 0 self.rotation = 0 self.fire_timeout = 0 self.hit = False self.invincible = True self.visible = True self.flash_timeout = 0 self.flash_visible = False def update(self, dt): # Update rotation if self[key.LEFT]: self.rotation -= PLAYER_SPIN_SPEED * dt if self[key.RIGHT]: self.rotation += PLAYER_SPIN_SPEED * dt # Get x/y components of orientation rotation_x = math.cos(to_radians(-self.rotation)) rotation_y = math.sin(to_radians(-self.rotation)) # Update velocity if self[key.UP]: self.dx += PLAYER_ACCEL * rotation_x * dt self.dy += PLAYER_ACCEL * rotation_y * dt # Update position super(Player, self).update(dt) # Fire bullet? self.fire_timeout -= dt if self[KEY_FIRE] and self.fire_timeout <= 0 and not self.invincible: self.fire_timeout = PLAYER_FIRE_DELAY # For simplicity, start the bullet at the player position. If the # ship were bigger, or if bullets moved slower we'd adjust this # based on the orientation of the ship. bullets.append(Bullet(self.x, self.y, rotation_x * BULLET_SPEED, rotation_y * BULLET_SPEED, batch=batch)) if enable_sound: bullet_sound.play() # Update flash (invincible) animation if self.invincible: self.flash_timeout -= dt if self.flash_timeout <= 0: self.flash_timeout = PLAYER_FLASH_PERIOD self.flash_visible = not self.flash_visible else: self.flash_visible = True self.opacity = (self.visible and self.flash_visible) and 255 or 0 class MovingSprite(pyglet.sprite.Sprite): def __init__(self, image, x, y, dx, dy, batch=None): super(MovingSprite, self).__init__(image, x, y, batch=batch) self.dx = dx self.dy = dy def update(self, dt): self.x += self.dx * dt self.y += self.dy * dt class Bullet(MovingSprite): def __init__(self, x, y, dx, dy, batch=None): super(Bullet, self).__init__(bullet_image, x, y, dx, dy, batch=batch) def update(self, dt): self.x += self.dx * dt self.y += self.dy * dt if not (self.x >= 0 and self.x < ARENA_WIDTH and self.y >= 0 and self.y < ARENA_HEIGHT): self.delete() bullets.remove(self) class EffectSprite(MovingSprite): def on_animation_end(self): self.delete() animations.remove(self) class Starfield(object): def __init__(self, img): self.x = 0 self.y = 0 self.dx = 0.05 self.dy = -0.06 self.img = img def update(self, dt): self.x += self.dx * dt self.y += self.dy * dt def draw(self): # Fiddle with the texture matrix to make the starfield slide slowly # over the window. glMatrixMode(GL_TEXTURE) glPushMatrix() glTranslatef(self.x, self.y, 0) self.img.blit(0, 0, width=ARENA_WIDTH, height=ARENA_HEIGHT) glPopMatrix() glMatrixMode(GL_MODELVIEW) # -------------------------------------------------------------------------- # Overlays, such as menus and "Game Over" banners # -------------------------------------------------------------------------- class Overlay(object): def update(self, dt): pass def draw(self): pass class Banner(Overlay): def __init__(self, label, dismiss_func=None, timeout=None): self.text = pyglet.text.Label(label, font_name=FONT_NAME, font_size=36, x=ARENA_WIDTH // 2, y=ARENA_HEIGHT // 2, anchor_x='center', anchor_y='center') self.dismiss_func = dismiss_func self.timeout = timeout if timeout and dismiss_func: pyglet.clock.schedule_once(dismiss_func, timeout) def draw(self): self.text.draw() def on_key_press(self, symbol, modifiers): if self.dismiss_func and not self.timeout: self.dismiss_func() return True class Menu(Overlay): def __init__(self, title): self.items = [] self.title_text = pyglet.text.Label(title, font_name=FONT_NAME, font_size=36, x=ARENA_WIDTH // 2, y=350, anchor_x='center', anchor_y='center') def reset(self): self.selected_index = 0 self.items[self.selected_index].selected = True def on_key_press(self, symbol, modifiers): if symbol == key.DOWN: self.selected_index += 1 elif symbol == key.UP: self.selected_index -= 1 self.selected_index = min(max(self.selected_index, 0), len(self.items) - 1) if symbol in (key.DOWN, key.UP) and enable_sound: bullet_sound.play() def on_key_release(self, symbol, modifiers): self.items[self.selected_index].on_key_release(symbol, modifiers) def draw(self): self.title_text.draw() for i, item in enumerate(self.items): item.draw(i == self.selected_index) class MenuItem(object): pointer_color = (.46, 0, 1.) inverted_pointers = False def __init__(self, label, y, activate_func): self.y = y self.text = pyglet.text.Label(label, font_name=FONT_NAME, font_size=14, x=ARENA_WIDTH // 2, y=y, anchor_x='center', anchor_y='center') self.activate_func = activate_func def draw_pointer(self, x, y, color, flip=False): # Tint the pointer image to a color glPushAttrib(GL_CURRENT_BIT) glColor3f(*color) if flip: pointer_image_flip.blit(x, y) else: pointer_image.blit(x, y) glPopAttrib() def draw(self, selected): self.text.draw() if selected: self.draw_pointer( self.text.x - self.text.content_width // 2 - pointer_image.width // 2, self.y, self.pointer_color, self.inverted_pointers) self.draw_pointer( self.text.x + self.text.content_width // 2 + pointer_image.width // 2, self.y, self.pointer_color, not self.inverted_pointers) def on_key_release(self, symbol, modifiers): if symbol == key.ENTER and self.activate_func: self.activate_func() if enable_sound: bullet_sound.play() class ToggleMenuItem(MenuItem): pointer_color = (.27, .82, .25) inverted_pointers = True def __init__(self, label, value, y, toggle_func): self.value = value self.label = label self.toggle_func = toggle_func super(ToggleMenuItem, self).__init__(self.get_label(), y, None) def get_label(self): return self.label + (self.value and ': ON' or ': OFF') def on_key_release(self, symbol, modifiers): if symbol == key.LEFT or symbol == key.RIGHT: self.value = not self.value self.text.text = self.get_label() self.toggle_func(self.value) if enable_sound: bullet_sound.play() class DifficultyMenuItem(MenuItem): pointer_color = (.27, .82, .25) inverted_pointers = True def __init__(self, y): super(DifficultyMenuItem, self).__init__(self.get_label(), y, None) def get_label(self): if difficulty == 0: return 'Difficulty: Pebbles' elif difficulty == 1: return 'Difficulty: Stones' elif difficulty == 2: return 'Difficulty: Asteroids' elif difficulty == 3: return 'Difficulty: Meteors' else: return 'Difficulty: %d' % difficulty def on_key_release(self, symbol, modifiers): global difficulty if symbol == key.LEFT: difficulty -= 1 elif symbol == key.RIGHT: difficulty += 1 difficulty = min(max(difficulty, 0), MAX_DIFFICULTY) self.text.text = self.get_label() if symbol in (key.LEFT, key.RIGHT) and enable_sound: bullet_sound.play() class MainMenu(Menu): def __init__(self): super(MainMenu, self).__init__('Astraea') self.items.append(MenuItem('New Game', 240, begin_game)) self.items.append(MenuItem('Instructions', 200, begin_instructions_menu)) self.items.append(MenuItem('Options', 160, begin_options_menu)) self.items.append(MenuItem('Quit', 120, sys.exit)) self.reset() class OptionsMenu(Menu): def __init__(self): super(OptionsMenu, self).__init__('Options') self.items.append(DifficultyMenuItem(280)) def set_enable_sound(value): global enable_sound enable_sound = value self.items.append(ToggleMenuItem('Sound', enable_sound, 240, set_enable_sound)) def set_enable_fullscreen(value): win.set_fullscreen(value, width=ARENA_WIDTH, height=ARENA_HEIGHT) self.items.append(ToggleMenuItem('Fullscreen', win.fullscreen, 200, set_enable_fullscreen)) self.items.append(ToggleMenuItem('Vsync', win.vsync, 160, win.set_vsync)) def set_show_fps(value): global show_fps show_fps = value self.items.append(ToggleMenuItem('FPS', show_fps, 120, set_show_fps)) self.items.append(MenuItem('Ok', 60, begin_main_menu)) self.reset() class InstructionsMenu(Menu): def __init__(self): super(InstructionsMenu, self).__init__('Instructions') self.items.append(MenuItem('Ok', 50, begin_main_menu)) self.reset() self.instruction_text = pyglet.text.Label(INSTRUCTIONS, font_name=FONT_NAME, font_size=14, x=20, y=300, width=ARENA_WIDTH - 40, anchor_y='top', multiline=True) def draw(self): super(InstructionsMenu, self).draw() self.instruction_text.draw() class PauseMenu(Menu): def __init__(self): super(PauseMenu, self).__init__('Paused') self.items.append(MenuItem('Continue Game', 240, resume_game)) self.items.append(MenuItem('Main Menu', 200, end_game)) self.reset() # -------------------------------------------------------------------------- # Game state functions # -------------------------------------------------------------------------- def check_collisions(): # Check for collisions using an approximate uniform grid. # # 1. Mark all grid cells that the bullets are in # 2. Mark all grid cells that the player is in # 3. For each asteroid, check grid cells that are covered for # a collision. # # This is by no means perfect collision detection (in particular, # there are rounding errors, and it doesn't take into account the # arena wrapping). Improving it is left as an exercise for the # reader. # The collision grid. It is recreated each iteration, as bullets move # quickly. hit_squares = {} # 1. Mark all grid cells that the bullets are in. Assume bullets # occupy a single cell. for bullet in bullets: hit_squares[int(bullet.x / COLLISION_RESOLUTION), int(bullet.y / COLLISION_RESOLUTION)] = bullet # 2. Mark all grid cells that the player is in. for x, y in player.collision_cells(): hit_squares[x, y] = player # 3. Check grid cells of each asteroid for a collision. for asteroid in asteroids: for x, y in asteroid.collision_cells(): if (x, y) in hit_squares: asteroid.hit = True hit_squares[x, y].hit = True del hit_squares[x, y] def begin_main_menu(): set_overlay(MainMenu()) def begin_options_menu(): set_overlay(OptionsMenu()) def begin_instructions_menu(): set_overlay(InstructionsMenu()) def begin_game(): global player_lives global score player_lives = 3 score = 0 begin_clear_background() set_overlay(Banner('Get Ready', begin_first_round, GET_READY_DELAY)) def begin_first_round(*args): player.reset() player.visible = True begin_round() def next_round(*args): global in_game player.invincible = True in_game = False set_overlay(Banner('Get Ready', begin_round, GET_READY_DELAY)) def begin_round(*args): global asteroids global bullets global animations global in_game asteroids = [] for i in range(INITIAL_ASTEROIDS[difficulty]): x = random.random() * ARENA_WIDTH y = random.random() * ARENA_HEIGHT asteroids.append(Asteroid(asteroid_sizes[-1], x, y, wrapping_batch)) for bullet in bullets: bullet.delete() for animation in animations: animation.delete() bullets = [] animations = [] in_game = True set_overlay(None) pyglet.clock.schedule_once(begin_play, BEGIN_PLAY_DELAY) def begin_play(*args): player.invincible = False def begin_life(*args): player.reset() pyglet.clock.schedule_once(begin_play, BEGIN_PLAY_DELAY) def life_lost(*args): global player_lives player_lives -= 1 if player_lives > 0: begin_life() else: game_over() def game_over(): set_overlay(Banner('Game Over', end_game)) def pause_game(): global paused paused = True set_overlay(PauseMenu()) def resume_game(): global paused paused = False set_overlay(None) def end_game(): global in_game global paused paused = False in_game = False player.invincible = True pyglet.clock.unschedule(life_lost) pyglet.clock.unschedule(begin_play) begin_menu_background() set_overlay(MainMenu()) def set_overlay(new_overlay): global overlay if overlay: win.remove_handlers(overlay) overlay = new_overlay if overlay: win.push_handlers(overlay) def begin_menu_background(): global asteroids global bullets global animations global in_game global player_lives asteroids = [] for i in range(11): x = random.random() * ARENA_WIDTH y = random.random() * ARENA_HEIGHT asteroids.append(Asteroid(asteroid_sizes[i // 4], x, y, wrapping_batch)) for bullet in bullets: bullet.delete() for animation in animations: animation.delete() bullets = [] animations = [] in_game = False player_lives = 0 player.visible = False def begin_clear_background(): global asteroids global bullets global animations for bullet in bullets: bullet.delete() for animation in animations: animation.delete() asteroids = [] bullets = [] animations = [] player.visible = False # -------------------------------------------------------------------------- # Create window # -------------------------------------------------------------------------- win = pyglet.window.Window(ARENA_WIDTH, ARENA_HEIGHT, caption='Astraea') @win.event def on_key_press(symbol, modifiers): # Overrides default Escape key behaviour if symbol == KEY_PAUSE and in_game: if not paused: pause_game() else: resume_game() return True elif symbol == key.ESCAPE: sys.exit() return pyglet.event.EVENT_HANDLED @win.event def on_draw(): glColor3f(1, 1, 1) # Render starfield.draw() for (x, y) in ((0, ARENA_HEIGHT), # Top (-ARENA_WIDTH, 0), # Left (0, 0), # Center (ARENA_WIDTH, 0), # Right (0, -ARENA_HEIGHT)): # Bottom glLoadIdentity() glTranslatef(x, y, 0) wrapping_batch.draw() glLoadIdentity() batch.draw() glLoadIdentity() if in_game: # HUD ship lives x = 10 + player.image.width // 2 for i in range(player_lives - 1): player.image.blit(x, win.height - player.image.height // 2 - 10, 0) x += player.image.width + 10 # HUD score score_text.text = str(score) score_text.draw() if overlay: overlay.draw() if show_fps: fps_display.draw() # -------------------------------------------------------------------------- # Load resources # -------------------------------------------------------------------------- batch = pyglet.graphics.Batch() wrapping_batch = pyglet.graphics.Batch() resource.path.append('res') resource.reindex() asteroid_sizes = [AsteroidSize('asteroid1.png', 100), AsteroidSize('asteroid2.png', 50), AsteroidSize('asteroid3.png', 10)] for small, big in zip(asteroid_sizes[:-1], asteroid_sizes[1:]): big.next_size = small bullet_image = resource.image('bullet.png') center_anchor(bullet_image) smoke_images_image = resource.image('smoke.png') smoke_images = pyglet.image.ImageGrid(smoke_images_image, 1, 8) for smoke_image in smoke_images: center_anchor(smoke_image) smoke_animation = \ pyglet.image.Animation.from_image_sequence(smoke_images, SMOKE_ANIMATION_PERIOD, loop=False) explosion_images_image = resource.image('explosion.png') explosion_images = pyglet.image.ImageGrid(explosion_images_image, 2, 8) explosion_images = explosion_images.get_texture_sequence() for explosion_image in explosion_images: center_anchor(explosion_image) explosion_animation = \ pyglet.image.Animation.from_image_sequence(explosion_images, EXPLOSION_ANIMATION_PERIOD, loop=False) pointer_image = resource.image('pointer.png') pointer_image.anchor_x = pointer_image.width // 2 pointer_image.anchor_y = pointer_image.height // 2 pointer_image_flip = resource.image('pointer.png', flip_x=True) explosion_sound = resource.media('explosion.wav', streaming=False) bullet_sound = resource.media('bullet.wav', streaming=False) starfield = Starfield(resource.image('starfield.jpg')) player = Player(resource.image('ship.png'), wrapping_batch) win.push_handlers(player) # -------------------------------------------------------------------------- # Global game state vars # -------------------------------------------------------------------------- overlay = None in_game = False paused = False score = 0 difficulty = 2 show_fps = False enable_sound = True score_text = pyglet.text.Label('', font_name=FONT_NAME, font_size=18, x=ARENA_WIDTH - 10, y=ARENA_HEIGHT - 10, anchor_x='right', anchor_y='top') fps_display = pyglet.window.FPSDisplay(win) bullets = [] animations = [] # -------------------------------------------------------------------------- # Game update # -------------------------------------------------------------------------- def update(dt): if overlay: overlay.update(dt) if not paused: starfield.update(dt) player.update(dt) for asteroid in asteroids: asteroid.update(dt) for bullet in bullets[:]: bullet.update(dt) for animation in animations[:]: animation.update(dt) if not player.invincible: # Collide bullets and player with asteroids check_collisions() # Destroy asteroids that were hit for asteroid in [a for a in asteroids if a.hit]: animations.append(EffectSprite(smoke_animation, asteroid.x, asteroid.y, asteroid.dx, asteroid.dy, batch=batch)) asteroid.destroy() if enable_sound: explosion_sound.play() # Check if the player was hit if player.hit: animations.append(EffectSprite(explosion_animation, player.x, player.y, player.dx, player.dy, batch=batch)) player.invincible = True player.visible = False pyglet.clock.schedule_once(life_lost, LIFE_LOST_DELAY) # Check if the area is clear if not asteroids: next_round() pyglet.clock.schedule_interval(update, 1/60.) # -------------------------------------------------------------------------- # Start game # -------------------------------------------------------------------------- glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) begin_menu_background() begin_main_menu() pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''A sprite-based game loosely based on the classic "Asteroids". Shoot the asteroids, get high score. Left/right: Turn ship Up: Thrusters Space: Shoot ''' import math import os import random import sys import pyglet from pyglet.gl import * from pyglet import resource from pyglet.window import key PLAYER_SPIN_SPEED = 360. PLAYER_ACCEL = 200. PLAYER_FIRE_DELAY = 0.1 BULLET_SPEED = 1000. MAX_ASTEROID_SPIN_SPEED = 180. MAX_ASTEROID_SPEED = 100. INITIAL_ASTEROIDS = [2, 3, 4, 5] ASTEROID_DEBRIS_COUNT = 3 MAX_DIFFICULTY = len(INITIAL_ASTEROIDS) - 1 ARENA_WIDTH = 640 ARENA_HEIGHT = 480 KEY_FIRE = key.SPACE KEY_PAUSE = key.ESCAPE COLLISION_RESOLUTION = 8 SMOKE_ANIMATION_PERIOD = 0.05 EXPLOSION_ANIMATION_PERIOD = 0.07 PLAYER_FLASH_PERIOD = 0.15 GET_READY_DELAY = 1. BEGIN_PLAY_DELAY = 2. LIFE_LOST_DELAY = 2. FONT_NAME = ('Verdana', 'Helvetica', 'Arial') INSTRUCTIONS = \ '''Your ship is lost in a peculiar unchartered area of space-time infested with asteroids! You have no chance for survival except to rack up the highest score possible. Left/Right: Turn ship Up: Thrusters Space: Shoot Be careful, there's not much friction in space.''' def center_anchor(img): img.anchor_x = img.width // 2 img.anchor_y = img.height // 2 # -------------------------------------------------------------------------- # Game objects # -------------------------------------------------------------------------- def wrap(value, width): if value > width: value -= width if value < 0: value += width return value def to_radians(degrees): return math.pi * degrees / 180.0 class WrappingSprite(pyglet.sprite.Sprite): dx = 0 dy = 0 rotation_speed = 0 def __init__(self, img, x, y, batch=None): super(WrappingSprite, self).__init__(img, x, y, batch=batch) self.collision_radius = self.image.width // COLLISION_RESOLUTION // 2 def update(self, dt): x = self.x + self.dx * dt y = self.y + self.dy * dt rotation = self.rotation + self.rotation_speed * dt self.x = wrap(x, ARENA_WIDTH) self.y = wrap(y, ARENA_HEIGHT) self.rotation = wrap(rotation, 360.) def collision_cells(self): '''Generate a sequence of (x, y) cells this object covers, approximately.''' radius = self.collision_radius cellx = int(self.x / COLLISION_RESOLUTION) celly = int(self.y / COLLISION_RESOLUTION) for y in range(celly - radius, celly + radius + 1): for x in range(cellx - radius, cellx + radius + 1): yield x, y class AsteroidSize(object): def __init__(self, filename, points): self.img = resource.image(filename) center_anchor(self.img) self.next_size = None self.points = points class Asteroid(WrappingSprite): def __init__(self, size, x, y, batch=None): super(Asteroid, self).__init__(size.img, x, y, batch=batch) self.dx = (random.random() - 0.5) * MAX_ASTEROID_SPEED self.dy = (random.random() - 0.5) * MAX_ASTEROID_SPEED self.size = size self.rotation = random.random() * 360. self.rotation_speed = (random.random() - 0.5) * MAX_ASTEROID_SPIN_SPEED self.hit = False def destroy(self): global score score += self.size.points # Modifies the asteroids list. next_size = self.size.next_size if next_size: # Spawn debris for i in range(ASTEROID_DEBRIS_COUNT): asteroids.append(Asteroid(next_size, self.x, self.y, batch=self.batch)) self.delete() asteroids.remove(self) class Player(WrappingSprite, key.KeyStateHandler): def __init__(self, img, batch=None): super(Player, self).__init__(img, ARENA_WIDTH // 2, ARENA_HEIGHT // 2, batch=batch) center_anchor(img) self.reset() def reset(self): self.x = ARENA_WIDTH // 2 self.y = ARENA_HEIGHT // 2 self.dx = 0 self.dy = 0 self.rotation = 0 self.fire_timeout = 0 self.hit = False self.invincible = True self.visible = True self.flash_timeout = 0 self.flash_visible = False def update(self, dt): # Update rotation if self[key.LEFT]: self.rotation -= PLAYER_SPIN_SPEED * dt if self[key.RIGHT]: self.rotation += PLAYER_SPIN_SPEED * dt # Get x/y components of orientation rotation_x = math.cos(to_radians(-self.rotation)) rotation_y = math.sin(to_radians(-self.rotation)) # Update velocity if self[key.UP]: self.dx += PLAYER_ACCEL * rotation_x * dt self.dy += PLAYER_ACCEL * rotation_y * dt # Update position super(Player, self).update(dt) # Fire bullet? self.fire_timeout -= dt if self[KEY_FIRE] and self.fire_timeout <= 0 and not self.invincible: self.fire_timeout = PLAYER_FIRE_DELAY # For simplicity, start the bullet at the player position. If the # ship were bigger, or if bullets moved slower we'd adjust this # based on the orientation of the ship. bullets.append(Bullet(self.x, self.y, rotation_x * BULLET_SPEED, rotation_y * BULLET_SPEED, batch=batch)) if enable_sound: bullet_sound.play() # Update flash (invincible) animation if self.invincible: self.flash_timeout -= dt if self.flash_timeout <= 0: self.flash_timeout = PLAYER_FLASH_PERIOD self.flash_visible = not self.flash_visible else: self.flash_visible = True self.opacity = (self.visible and self.flash_visible) and 255 or 0 class MovingSprite(pyglet.sprite.Sprite): def __init__(self, image, x, y, dx, dy, batch=None): super(MovingSprite, self).__init__(image, x, y, batch=batch) self.dx = dx self.dy = dy def update(self, dt): self.x += self.dx * dt self.y += self.dy * dt class Bullet(MovingSprite): def __init__(self, x, y, dx, dy, batch=None): super(Bullet, self).__init__(bullet_image, x, y, dx, dy, batch=batch) def update(self, dt): self.x += self.dx * dt self.y += self.dy * dt if not (self.x >= 0 and self.x < ARENA_WIDTH and self.y >= 0 and self.y < ARENA_HEIGHT): self.delete() bullets.remove(self) class EffectSprite(MovingSprite): def on_animation_end(self): self.delete() animations.remove(self) class Starfield(object): def __init__(self, img): self.x = 0 self.y = 0 self.dx = 0.05 self.dy = -0.06 self.img = img def update(self, dt): self.x += self.dx * dt self.y += self.dy * dt def draw(self): # Fiddle with the texture matrix to make the starfield slide slowly # over the window. glMatrixMode(GL_TEXTURE) glPushMatrix() glTranslatef(self.x, self.y, 0) self.img.blit(0, 0, width=ARENA_WIDTH, height=ARENA_HEIGHT) glPopMatrix() glMatrixMode(GL_MODELVIEW) # -------------------------------------------------------------------------- # Overlays, such as menus and "Game Over" banners # -------------------------------------------------------------------------- class Overlay(object): def update(self, dt): pass def draw(self): pass class Banner(Overlay): def __init__(self, label, dismiss_func=None, timeout=None): self.text = pyglet.text.Label(label, font_name=FONT_NAME, font_size=36, x=ARENA_WIDTH // 2, y=ARENA_HEIGHT // 2, anchor_x='center', anchor_y='center') self.dismiss_func = dismiss_func self.timeout = timeout if timeout and dismiss_func: pyglet.clock.schedule_once(dismiss_func, timeout) def draw(self): self.text.draw() def on_key_press(self, symbol, modifiers): if self.dismiss_func and not self.timeout: self.dismiss_func() return True class Menu(Overlay): def __init__(self, title): self.items = [] self.title_text = pyglet.text.Label(title, font_name=FONT_NAME, font_size=36, x=ARENA_WIDTH // 2, y=350, anchor_x='center', anchor_y='center') def reset(self): self.selected_index = 0 self.items[self.selected_index].selected = True def on_key_press(self, symbol, modifiers): if symbol == key.DOWN: self.selected_index += 1 elif symbol == key.UP: self.selected_index -= 1 self.selected_index = min(max(self.selected_index, 0), len(self.items) - 1) if symbol in (key.DOWN, key.UP) and enable_sound: bullet_sound.play() def on_key_release(self, symbol, modifiers): self.items[self.selected_index].on_key_release(symbol, modifiers) def draw(self): self.title_text.draw() for i, item in enumerate(self.items): item.draw(i == self.selected_index) class MenuItem(object): pointer_color = (.46, 0, 1.) inverted_pointers = False def __init__(self, label, y, activate_func): self.y = y self.text = pyglet.text.Label(label, font_name=FONT_NAME, font_size=14, x=ARENA_WIDTH // 2, y=y, anchor_x='center', anchor_y='center') self.activate_func = activate_func def draw_pointer(self, x, y, color, flip=False): # Tint the pointer image to a color glPushAttrib(GL_CURRENT_BIT) glColor3f(*color) if flip: pointer_image_flip.blit(x, y) else: pointer_image.blit(x, y) glPopAttrib() def draw(self, selected): self.text.draw() if selected: self.draw_pointer( self.text.x - self.text.content_width // 2 - pointer_image.width // 2, self.y, self.pointer_color, self.inverted_pointers) self.draw_pointer( self.text.x + self.text.content_width // 2 + pointer_image.width // 2, self.y, self.pointer_color, not self.inverted_pointers) def on_key_release(self, symbol, modifiers): if symbol == key.ENTER and self.activate_func: self.activate_func() if enable_sound: bullet_sound.play() class ToggleMenuItem(MenuItem): pointer_color = (.27, .82, .25) inverted_pointers = True def __init__(self, label, value, y, toggle_func): self.value = value self.label = label self.toggle_func = toggle_func super(ToggleMenuItem, self).__init__(self.get_label(), y, None) def get_label(self): return self.label + (self.value and ': ON' or ': OFF') def on_key_release(self, symbol, modifiers): if symbol == key.LEFT or symbol == key.RIGHT: self.value = not self.value self.text.text = self.get_label() self.toggle_func(self.value) if enable_sound: bullet_sound.play() class DifficultyMenuItem(MenuItem): pointer_color = (.27, .82, .25) inverted_pointers = True def __init__(self, y): super(DifficultyMenuItem, self).__init__(self.get_label(), y, None) def get_label(self): if difficulty == 0: return 'Difficulty: Pebbles' elif difficulty == 1: return 'Difficulty: Stones' elif difficulty == 2: return 'Difficulty: Asteroids' elif difficulty == 3: return 'Difficulty: Meteors' else: return 'Difficulty: %d' % difficulty def on_key_release(self, symbol, modifiers): global difficulty if symbol == key.LEFT: difficulty -= 1 elif symbol == key.RIGHT: difficulty += 1 difficulty = min(max(difficulty, 0), MAX_DIFFICULTY) self.text.text = self.get_label() if symbol in (key.LEFT, key.RIGHT) and enable_sound: bullet_sound.play() class MainMenu(Menu): def __init__(self): super(MainMenu, self).__init__('Astraea') self.items.append(MenuItem('New Game', 240, begin_game)) self.items.append(MenuItem('Instructions', 200, begin_instructions_menu)) self.items.append(MenuItem('Options', 160, begin_options_menu)) self.items.append(MenuItem('Quit', 120, sys.exit)) self.reset() class OptionsMenu(Menu): def __init__(self): super(OptionsMenu, self).__init__('Options') self.items.append(DifficultyMenuItem(280)) def set_enable_sound(value): global enable_sound enable_sound = value self.items.append(ToggleMenuItem('Sound', enable_sound, 240, set_enable_sound)) def set_enable_fullscreen(value): win.set_fullscreen(value, width=ARENA_WIDTH, height=ARENA_HEIGHT) self.items.append(ToggleMenuItem('Fullscreen', win.fullscreen, 200, set_enable_fullscreen)) self.items.append(ToggleMenuItem('Vsync', win.vsync, 160, win.set_vsync)) def set_show_fps(value): global show_fps show_fps = value self.items.append(ToggleMenuItem('FPS', show_fps, 120, set_show_fps)) self.items.append(MenuItem('Ok', 60, begin_main_menu)) self.reset() class InstructionsMenu(Menu): def __init__(self): super(InstructionsMenu, self).__init__('Instructions') self.items.append(MenuItem('Ok', 50, begin_main_menu)) self.reset() self.instruction_text = pyglet.text.Label(INSTRUCTIONS, font_name=FONT_NAME, font_size=14, x=20, y=300, width=ARENA_WIDTH - 40, anchor_y='top', multiline=True) def draw(self): super(InstructionsMenu, self).draw() self.instruction_text.draw() class PauseMenu(Menu): def __init__(self): super(PauseMenu, self).__init__('Paused') self.items.append(MenuItem('Continue Game', 240, resume_game)) self.items.append(MenuItem('Main Menu', 200, end_game)) self.reset() # -------------------------------------------------------------------------- # Game state functions # -------------------------------------------------------------------------- def check_collisions(): # Check for collisions using an approximate uniform grid. # # 1. Mark all grid cells that the bullets are in # 2. Mark all grid cells that the player is in # 3. For each asteroid, check grid cells that are covered for # a collision. # # This is by no means perfect collision detection (in particular, # there are rounding errors, and it doesn't take into account the # arena wrapping). Improving it is left as an exercise for the # reader. # The collision grid. It is recreated each iteration, as bullets move # quickly. hit_squares = {} # 1. Mark all grid cells that the bullets are in. Assume bullets # occupy a single cell. for bullet in bullets: hit_squares[int(bullet.x / COLLISION_RESOLUTION), int(bullet.y / COLLISION_RESOLUTION)] = bullet # 2. Mark all grid cells that the player is in. for x, y in player.collision_cells(): hit_squares[x, y] = player # 3. Check grid cells of each asteroid for a collision. for asteroid in asteroids: for x, y in asteroid.collision_cells(): if (x, y) in hit_squares: asteroid.hit = True hit_squares[x, y].hit = True del hit_squares[x, y] def begin_main_menu(): set_overlay(MainMenu()) def begin_options_menu(): set_overlay(OptionsMenu()) def begin_instructions_menu(): set_overlay(InstructionsMenu()) def begin_game(): global player_lives global score player_lives = 3 score = 0 begin_clear_background() set_overlay(Banner('Get Ready', begin_first_round, GET_READY_DELAY)) def begin_first_round(*args): player.reset() player.visible = True begin_round() def next_round(*args): global in_game player.invincible = True in_game = False set_overlay(Banner('Get Ready', begin_round, GET_READY_DELAY)) def begin_round(*args): global asteroids global bullets global animations global in_game asteroids = [] for i in range(INITIAL_ASTEROIDS[difficulty]): x = random.random() * ARENA_WIDTH y = random.random() * ARENA_HEIGHT asteroids.append(Asteroid(asteroid_sizes[-1], x, y, wrapping_batch)) for bullet in bullets: bullet.delete() for animation in animations: animation.delete() bullets = [] animations = [] in_game = True set_overlay(None) pyglet.clock.schedule_once(begin_play, BEGIN_PLAY_DELAY) def begin_play(*args): player.invincible = False def begin_life(*args): player.reset() pyglet.clock.schedule_once(begin_play, BEGIN_PLAY_DELAY) def life_lost(*args): global player_lives player_lives -= 1 if player_lives > 0: begin_life() else: game_over() def game_over(): set_overlay(Banner('Game Over', end_game)) def pause_game(): global paused paused = True set_overlay(PauseMenu()) def resume_game(): global paused paused = False set_overlay(None) def end_game(): global in_game global paused paused = False in_game = False player.invincible = True pyglet.clock.unschedule(life_lost) pyglet.clock.unschedule(begin_play) begin_menu_background() set_overlay(MainMenu()) def set_overlay(new_overlay): global overlay if overlay: win.remove_handlers(overlay) overlay = new_overlay if overlay: win.push_handlers(overlay) def begin_menu_background(): global asteroids global bullets global animations global in_game global player_lives asteroids = [] for i in range(11): x = random.random() * ARENA_WIDTH y = random.random() * ARENA_HEIGHT asteroids.append(Asteroid(asteroid_sizes[i // 4], x, y, wrapping_batch)) for bullet in bullets: bullet.delete() for animation in animations: animation.delete() bullets = [] animations = [] in_game = False player_lives = 0 player.visible = False def begin_clear_background(): global asteroids global bullets global animations for bullet in bullets: bullet.delete() for animation in animations: animation.delete() asteroids = [] bullets = [] animations = [] player.visible = False # -------------------------------------------------------------------------- # Create window # -------------------------------------------------------------------------- win = pyglet.window.Window(ARENA_WIDTH, ARENA_HEIGHT, caption='Astraea') @win.event def on_key_press(symbol, modifiers): # Overrides default Escape key behaviour if symbol == KEY_PAUSE and in_game: if not paused: pause_game() else: resume_game() return True elif symbol == key.ESCAPE: sys.exit() return pyglet.event.EVENT_HANDLED @win.event def on_draw(): glColor3f(1, 1, 1) # Render starfield.draw() for (x, y) in ((0, ARENA_HEIGHT), # Top (-ARENA_WIDTH, 0), # Left (0, 0), # Center (ARENA_WIDTH, 0), # Right (0, -ARENA_HEIGHT)): # Bottom glLoadIdentity() glTranslatef(x, y, 0) wrapping_batch.draw() glLoadIdentity() batch.draw() glLoadIdentity() if in_game: # HUD ship lives x = 10 + player.image.width // 2 for i in range(player_lives - 1): player.image.blit(x, win.height - player.image.height // 2 - 10, 0) x += player.image.width + 10 # HUD score score_text.text = str(score) score_text.draw() if overlay: overlay.draw() if show_fps: fps_display.draw() # -------------------------------------------------------------------------- # Load resources # -------------------------------------------------------------------------- batch = pyglet.graphics.Batch() wrapping_batch = pyglet.graphics.Batch() resource.path.append('res') resource.reindex() asteroid_sizes = [AsteroidSize('asteroid1.png', 100), AsteroidSize('asteroid2.png', 50), AsteroidSize('asteroid3.png', 10)] for small, big in zip(asteroid_sizes[:-1], asteroid_sizes[1:]): big.next_size = small bullet_image = resource.image('bullet.png') center_anchor(bullet_image) smoke_images_image = resource.image('smoke.png') smoke_images = pyglet.image.ImageGrid(smoke_images_image, 1, 8) for smoke_image in smoke_images: center_anchor(smoke_image) smoke_animation = \ pyglet.image.Animation.from_image_sequence(smoke_images, SMOKE_ANIMATION_PERIOD, loop=False) explosion_images_image = resource.image('explosion.png') explosion_images = pyglet.image.ImageGrid(explosion_images_image, 2, 8) explosion_images = explosion_images.get_texture_sequence() for explosion_image in explosion_images: center_anchor(explosion_image) explosion_animation = \ pyglet.image.Animation.from_image_sequence(explosion_images, EXPLOSION_ANIMATION_PERIOD, loop=False) pointer_image = resource.image('pointer.png') pointer_image.anchor_x = pointer_image.width // 2 pointer_image.anchor_y = pointer_image.height // 2 pointer_image_flip = resource.image('pointer.png', flip_x=True) explosion_sound = resource.media('explosion.wav', streaming=False) bullet_sound = resource.media('bullet.wav', streaming=False) starfield = Starfield(resource.image('starfield.jpg')) player = Player(resource.image('ship.png'), wrapping_batch) win.push_handlers(player) # -------------------------------------------------------------------------- # Global game state vars # -------------------------------------------------------------------------- overlay = None in_game = False paused = False score = 0 difficulty = 2 show_fps = False enable_sound = True score_text = pyglet.text.Label('', font_name=FONT_NAME, font_size=18, x=ARENA_WIDTH - 10, y=ARENA_HEIGHT - 10, anchor_x='right', anchor_y='top') fps_display = pyglet.window.FPSDisplay(win) bullets = [] animations = [] # -------------------------------------------------------------------------- # Game update # -------------------------------------------------------------------------- def update(dt): if overlay: overlay.update(dt) if not paused: starfield.update(dt) player.update(dt) for asteroid in asteroids: asteroid.update(dt) for bullet in bullets[:]: bullet.update(dt) for animation in animations[:]: animation.update(dt) if not player.invincible: # Collide bullets and player with asteroids check_collisions() # Destroy asteroids that were hit for asteroid in [a for a in asteroids if a.hit]: animations.append(EffectSprite(smoke_animation, asteroid.x, asteroid.y, asteroid.dx, asteroid.dy, batch=batch)) asteroid.destroy() if enable_sound: explosion_sound.play() # Check if the player was hit if player.hit: animations.append(EffectSprite(explosion_animation, player.x, player.y, player.dx, player.dy, batch=batch)) player.invincible = True player.visible = False pyglet.clock.schedule_once(life_lost, LIFE_LOST_DELAY) # Check if the area is clear if not asteroids: next_round() pyglet.clock.schedule_interval(update, 1/60.) # -------------------------------------------------------------------------- # Start game # -------------------------------------------------------------------------- glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) begin_menu_background() begin_main_menu() pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Prints all window events to stdout. ''' import pyglet window = pyglet.window.Window(resizable=True) @window.event def on_draw(): window.clear() window.push_handlers(pyglet.window.event.WindowEventLogger()) pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Demonstrates how to manage OpenGL calls between two independent windows. ''' import pyglet from pyglet.gl import * def on_resize(width, height): glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60., width / float(height), 1., 100.) glMatrixMode(GL_MODELVIEW) def setup(): glClearColor(1, 1, 1, 1) glColor3f(.5, .5, .5) def on_draw(): glClear(GL_COLOR_BUFFER_BIT) glLoadIdentity() glTranslatef(0, 0, -5) glRotatef(r, 0, 0, 1) glRectf(-1, -1, 1, 1) r = 0 def update(dt): global r r += 1 if r > 360: r = 0 pyglet.clock.schedule_interval(update, 1/20.) w1 = pyglet.window.Window(200, 200, caption='First window', resizable=True) w1.on_resize = on_resize w1.on_draw = on_draw w1.switch_to() setup() w2 = pyglet.window.Window(300, 300, caption='Second window', resizable=True) w2.on_resize = on_resize w2.on_draw = on_draw w2.switch_to() setup() pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Displays a rotating torus using OpenGL. This example demonstrates: * Using a 3D projection on a window by overriding the default on_resize handler * Enabling multisampling if available * Drawing a simple 3D primitive using vertex and index arrays * Using a display list * Fixed-pipeline lighting ''' from math import pi, sin, cos from pyglet.gl import * import pyglet try: # Try and create a window with multisampling (antialiasing) config = Config(sample_buffers=1, samples=4, depth_size=16, double_buffer=True,) window = pyglet.window.Window(resizable=True, config=config) except pyglet.window.NoSuchConfigException: # Fall back to no multisampling for old hardware window = pyglet.window.Window(resizable=True) @window.event def on_resize(width, height): # Override the default on_resize handler to create a 3D projection glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60., width / float(height), .1, 1000.) glMatrixMode(GL_MODELVIEW) return pyglet.event.EVENT_HANDLED def update(dt): global rx, ry, rz rx += dt * 1 ry += dt * 80 rz += dt * 30 rx %= 360 ry %= 360 rz %= 360 pyglet.clock.schedule(update) @window.event def on_draw(): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() glTranslatef(0, 0, -4) glRotatef(rz, 0, 0, 1) glRotatef(ry, 0, 1, 0) glRotatef(rx, 1, 0, 0) torus.draw() def setup(): # One-time GL setup glClearColor(1, 1, 1, 1) glColor3f(1, 0, 0) glEnable(GL_DEPTH_TEST) glEnable(GL_CULL_FACE) # Uncomment this line for a wireframe view #glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) # Simple light setup. On Windows GL_LIGHT0 is enabled by default, # but this is not the case on Linux or Mac, so remember to always # include it. glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glEnable(GL_LIGHT1) # Define a simple function to create ctypes arrays of floats: def vec(*args): return (GLfloat * len(args))(*args) glLightfv(GL_LIGHT0, GL_POSITION, vec(.5, .5, 1, 0)) glLightfv(GL_LIGHT0, GL_SPECULAR, vec(.5, .5, 1, 1)) glLightfv(GL_LIGHT0, GL_DIFFUSE, vec(1, 1, 1, 1)) glLightfv(GL_LIGHT1, GL_POSITION, vec(1, 0, .5, 0)) glLightfv(GL_LIGHT1, GL_DIFFUSE, vec(.5, .5, .5, 1)) glLightfv(GL_LIGHT1, GL_SPECULAR, vec(1, 1, 1, 1)) glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0, 0.3, 1)) glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec(1, 1, 1, 1)) glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50) class Torus(object): def __init__(self, radius, inner_radius, slices, inner_slices): # Create the vertex and normal arrays. vertices = [] normals = [] u_step = 2 * pi / (slices - 1) v_step = 2 * pi / (inner_slices - 1) u = 0. for i in range(slices): cos_u = cos(u) sin_u = sin(u) v = 0. for j in range(inner_slices): cos_v = cos(v) sin_v = sin(v) d = (radius + inner_radius * cos_v) x = d * cos_u y = d * sin_u z = inner_radius * sin_v nx = cos_u * cos_v ny = sin_u * cos_v nz = sin_v vertices.extend([x, y, z]) normals.extend([nx, ny, nz]) v += v_step u += u_step # Create ctypes arrays of the lists vertices = (GLfloat * len(vertices))(*vertices) normals = (GLfloat * len(normals))(*normals) # Create a list of triangle indices. indices = [] for i in range(slices - 1): for j in range(inner_slices - 1): p = i * inner_slices + j indices.extend([p, p + inner_slices, p + inner_slices + 1]) indices.extend([p, p + inner_slices + 1, p + 1]) indices = (GLuint * len(indices))(*indices) # Compile a display list self.list = glGenLists(1) glNewList(self.list, GL_COMPILE) glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glEnableClientState(GL_VERTEX_ARRAY) glEnableClientState(GL_NORMAL_ARRAY) glVertexPointer(3, GL_FLOAT, 0, vertices) glNormalPointer(GL_FLOAT, 0, normals) glDrawElements(GL_TRIANGLES, len(indices), GL_UNSIGNED_INT, indices) glPopClientAttrib() glEndList() def draw(self): glCallList(self.list) setup() torus = Torus(1, 0.3, 50, 30) rx = ry = rz = 0 pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''A simple demonstration of the HTMLLabel class, as it might be used on a help or introductory screen. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import os import pyglet html = ''' <h1>HTML labels in pyglet</h1> <p align="center"><img src="pyglet.png" /></p> <p>HTML labels are a simple way to add formatted text to your application. Different <font face="Helvetica,Arial" size=+2>fonts</font>, <em>styles</em> and <font color=maroon>colours</font> are supported. <p>This window has been made resizable; text will reflow to fit the new size. ''' window = pyglet.window.Window(resizable=True) location = pyglet.resource.FileLocation(os.path.dirname(__file__)) label = pyglet.text.HTMLLabel(html, location=location, width=window.width, multiline=True, anchor_y='center') @window.event def on_resize(width, height): # Wrap text to the width of the window label.width = window.width # Keep text vertically centered in the window label.y = window.height // 2 @window.event def on_draw(): window.clear() label.draw() pyglet.gl.glClearColor(1, 1, 1, 1) pyglet.app.run()
Python
#!/usr/bin/env python '''Print details of a media file that pyglet can open (requires AVbin). Usage:: media_info.py <filename> ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import sys import pyglet def print_avbin_info(): try: from pyglet.media import avbin print 'Using AVbin version %d (FFmpeg r%d)' % ( avbin.get_version(), avbin.av.avbin_get_ffmpeg_revision()) except: print 'AVbin not available; required for media decoding.' print 'http://code.google.com/p/avbin' print def print_source_info(source): if source.info: if source.info.title: print 'Title: %s' % source.info.title if source.info.album: print 'Album: %s' % source.info.album if source.info.author: print 'Author: %s' % source.info.author if source.info.year: print 'Year: %d' % source.info.year if source.info.track: print 'Track: %d' % source.info.track if source.info.genre: print 'Genre: %s' % source.info.genre if source.info.copyright: print 'Copyright: %s' % source.info.copyright if source.info.comment: print 'Comment: %s' % source.info.comment if source.audio_format: af = source.audio_format print 'Audio: %d channel(s), %d bits, %.02f Hz' % ( af.channels, af.sample_size, af.sample_rate) if source.video_format: vf = source.video_format if vf.frame_rate: frame_rate = '%.02f' % vf.frame_rate else: frame_rate = 'unknown' if vf.sample_aspect >= 1: display_width = vf.sample_aspect * vf.width display_height = vf.height else: display_width = vf.width display_height = vf.sample_aspect / vf.height print 'Video: %dx%d at aspect %r (displays at %dx%d), %s fps' % ( vf.width, vf.height, vf.sample_aspect, display_width, display_height, frame_rate) hours = int(source.duration / 3600) minutes = int(source.duration / 60) % 60 seconds = int(source.duration) % 60 milliseconds = int(source.duration * 1000) % 1000 print 'Duration: %d:%02d:%02d.%03d' % ( hours, minutes, seconds, milliseconds) if __name__ == '__main__': if len(sys.argv) != 2: print __doc__ print_avbin_info() sys.exit(1) print_avbin_info() filename = sys.argv[1] try: source = pyglet.media.load(filename, streaming=True) print_source_info(source) except pyglet.media.MediaException: print 'Could not open %s' % filename
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Audio and video player with simple GUI controls. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import sys from pyglet.gl import * import pyglet from pyglet.window import key def draw_rect(x, y, width, height): glBegin(GL_LINE_LOOP) glVertex2f(x, y) glVertex2f(x + width, y) glVertex2f(x + width, y + height) glVertex2f(x, y + height) glEnd() class Control(pyglet.event.EventDispatcher): x = y = 0 width = height = 10 def __init__(self, parent): super(Control, self).__init__() self.parent = parent def hit_test(self, x, y): return (self.x < x < self.x + self.width and self.y < y < self.y + self.height) def capture_events(self): self.parent.push_handlers(self) def release_events(self): self.parent.remove_handlers(self) class Button(Control): charged = False def draw(self): if self.charged: glColor3f(1, 0, 0) draw_rect(self.x, self.y, self.width, self.height) glColor3f(1, 1, 1) self.draw_label() def on_mouse_press(self, x, y, button, modifiers): self.capture_events() self.charged = True def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): self.charged = self.hit_test(x, y) def on_mouse_release(self, x, y, button, modifiers): self.release_events() if self.hit_test(x, y): self.dispatch_event('on_press') self.charged = False Button.register_event_type('on_press') class TextButton(Button): def __init__(self, *args, **kwargs): super(TextButton, self).__init__(*args, **kwargs) self._text = pyglet.text.Label('', anchor_x='center', anchor_y='center') def draw_label(self): self._text.x = self.x + self.width / 2 self._text.y = self.y + self.height / 2 self._text.draw() def set_text(self, text): self._text.text = text text = property(lambda self: self._text.text, set_text) class Slider(Control): THUMB_WIDTH = 6 THUMB_HEIGHT = 10 GROOVE_HEIGHT = 2 def draw(self): center_y = self.y + self.height / 2 draw_rect(self.x, center_y - self.GROOVE_HEIGHT / 2, self.width, self.GROOVE_HEIGHT) pos = self.x + self.value * self.width / (self.max - self.min) draw_rect(pos - self.THUMB_WIDTH / 2, center_y - self.THUMB_HEIGHT / 2, self.THUMB_WIDTH, self.THUMB_HEIGHT) def coordinate_to_value(self, x): return float(x - self.x) / self.width * (self.max - self.min) + self.min def on_mouse_press(self, x, y, button, modifiers): value = self.coordinate_to_value(x) self.capture_events() self.dispatch_event('on_begin_scroll') self.dispatch_event('on_change', value) def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): value = min(max(self.coordinate_to_value(x), self.min), self.max) self.dispatch_event('on_change', value) def on_mouse_release(self, x, y, button, modifiers): self.release_events() self.dispatch_event('on_end_scroll') Slider.register_event_type('on_begin_scroll') Slider.register_event_type('on_end_scroll') Slider.register_event_type('on_change') class PlayerWindow(pyglet.window.Window): GUI_WIDTH = 400 GUI_HEIGHT = 40 GUI_PADDING = 4 GUI_BUTTON_HEIGHT = 16 def __init__(self, player): super(PlayerWindow, self).__init__(caption='Media Player', visible=False, resizable=True) self.player = player self.player.push_handlers(self) # TODO compat #self.player.eos_action = self.player.EOS_PAUSE self.slider = Slider(self) self.slider.x = self.GUI_PADDING self.slider.y = self.GUI_PADDING * 2 + self.GUI_BUTTON_HEIGHT self.slider.on_begin_scroll = lambda: player.pause() self.slider.on_end_scroll = lambda: player.play() self.slider.on_change = lambda value: player.seek(value) self.play_pause_button = TextButton(self) self.play_pause_button.x = self.GUI_PADDING self.play_pause_button.y = self.GUI_PADDING self.play_pause_button.height = self.GUI_BUTTON_HEIGHT self.play_pause_button.width = 45 self.play_pause_button.on_press = self.on_play_pause win = self self.window_button = TextButton(self) self.window_button.x = self.play_pause_button.x + \ self.play_pause_button.width + self.GUI_PADDING self.window_button.y = self.GUI_PADDING self.window_button.height = self.GUI_BUTTON_HEIGHT self.window_button.width = 90 self.window_button.text = 'Windowed' self.window_button.on_press = lambda: win.set_fullscreen(False) self.controls = [ self.slider, self.play_pause_button, self.window_button, ] x = self.window_button.x + self.window_button.width + self.GUI_PADDING i = 0 for screen in self.display.get_screens(): screen_button = TextButton(self) screen_button.x = x screen_button.y = self.GUI_PADDING screen_button.height = self.GUI_BUTTON_HEIGHT screen_button.width = 80 screen_button.text = 'Screen %d' % (i + 1) screen_button.on_press = \ (lambda s: lambda: win.set_fullscreen(True, screen=s))(screen) self.controls.append(screen_button) i += 1 x += screen_button.width + self.GUI_PADDING def on_eos(self): self.gui_update_state() def gui_update_source(self): if self.player.source: source = self.player.source self.slider.min = 0. self.slider.max = source.duration self.gui_update_state() def gui_update_state(self): if self.player.playing: self.play_pause_button.text = 'Pause' else: self.play_pause_button.text = 'Play' def get_video_size(self): if not self.player.source or not self.player.source.video_format: return 0, 0 video_format = self.player.source.video_format width = video_format.width height = video_format.height if video_format.sample_aspect > 1: width *= video_format.sample_aspect elif video_format.sample_aspect < 1: height /= video_format.sample_aspect return width, height def set_default_video_size(self): '''Make the window size just big enough to show the current video and the GUI.''' width = self.GUI_WIDTH height = self.GUI_HEIGHT video_width, video_height = self.get_video_size() width = max(width, video_width) height += video_height self.set_size(int(width), int(height)) def on_resize(self, width, height): '''Position and size video image.''' super(PlayerWindow, self).on_resize(width, height) self.slider.width = width - self.GUI_PADDING * 2 height -= self.GUI_HEIGHT if height <= 0: return video_width, video_height = self.get_video_size() if video_width == 0 or video_height == 0: return display_aspect = width / float(height) video_aspect = video_width / float(video_height) if video_aspect > display_aspect: self.video_width = width self.video_height = width / video_aspect else: self.video_height = height self.video_width = height * video_aspect self.video_x = (width - self.video_width) / 2 self.video_y = (height - self.video_height) / 2 + self.GUI_HEIGHT def on_mouse_press(self, x, y, button, modifiers): for control in self.controls: if control.hit_test(x, y): control.on_mouse_press(x, y, button, modifiers) def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.on_play_pause() elif symbol == key.ESCAPE: self.dispatch_event('on_close') def on_close(self): self.player.pause() self.close() def on_play_pause(self): if self.player.playing: self.player.pause() else: if self.player.time >= self.player.source.duration: self.player.seek(0) self.player.play() self.gui_update_state() def on_draw(self): self.clear() # Video if self.player.source and self.player.source.video_format: self.player.get_texture().blit(self.video_x, self.video_y, width=self.video_width, height=self.video_height) # GUI self.slider.value = self.player.time for control in self.controls: control.draw() if __name__ == '__main__': if len(sys.argv) < 2: print 'Usage: media_player.py <filename> [<filename> ...]' sys.exit(1) have_video = False for filename in sys.argv[1:]: player = pyglet.media.Player() window = PlayerWindow(player) source = pyglet.media.load(filename) player.queue(source) have_video = have_video or bool(source.video_format) window.gui_update_source() window.set_default_video_size() window.set_visible(True) player.play() window.gui_update_state() if not have_video: pyglet.clock.schedule_interval(lambda dt: None, 0.2) pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Displays a rotating torus using the pyglet.graphics API. This example is very similar to examples/opengl.py, but uses the pyglet.graphics API to construct the indexed vertex arrays instead of using OpenGL calls explicitly. This has the advantage that VBOs will be used on supporting hardware automatically. The vertex list is added to a batch, allowing it to be easily rendered alongside other vertex lists with minimal overhead. ''' from math import pi, sin, cos import pyglet from pyglet.gl import * try: # Try and create a window with multisampling (antialiasing) config = Config(sample_buffers=1, samples=4, depth_size=16, double_buffer=True,) window = pyglet.window.Window(resizable=True, config=config) except pyglet.window.NoSuchConfigException: # Fall back to no multisampling for old hardware window = pyglet.window.Window(resizable=True) @window.event def on_resize(width, height): # Override the default on_resize handler to create a 3D projection glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60., width / float(height), .1, 1000.) glMatrixMode(GL_MODELVIEW) return pyglet.event.EVENT_HANDLED def update(dt): global rx, ry, rz rx += dt * 1 ry += dt * 80 rz += dt * 30 rx %= 360 ry %= 360 rz %= 360 pyglet.clock.schedule(update) @window.event def on_draw(): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() glTranslatef(0, 0, -4) glRotatef(rz, 0, 0, 1) glRotatef(ry, 0, 1, 0) glRotatef(rx, 1, 0, 0) batch.draw() def setup(): # One-time GL setup glClearColor(1, 1, 1, 1) glColor3f(1, 0, 0) glEnable(GL_DEPTH_TEST) glEnable(GL_CULL_FACE) # Uncomment this line for a wireframe view #glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) # Simple light setup. On Windows GL_LIGHT0 is enabled by default, # but this is not the case on Linux or Mac, so remember to always # include it. glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glEnable(GL_LIGHT1) # Define a simple function to create ctypes arrays of floats: def vec(*args): return (GLfloat * len(args))(*args) glLightfv(GL_LIGHT0, GL_POSITION, vec(.5, .5, 1, 0)) glLightfv(GL_LIGHT0, GL_SPECULAR, vec(.5, .5, 1, 1)) glLightfv(GL_LIGHT0, GL_DIFFUSE, vec(1, 1, 1, 1)) glLightfv(GL_LIGHT1, GL_POSITION, vec(1, 0, .5, 0)) glLightfv(GL_LIGHT1, GL_DIFFUSE, vec(.5, .5, .5, 1)) glLightfv(GL_LIGHT1, GL_SPECULAR, vec(1, 1, 1, 1)) glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0, 0.3, 1)) glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec(1, 1, 1, 1)) glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50) class Torus(object): list = None def __init__(self, radius, inner_radius, slices, inner_slices, batch, group=None): # Create the vertex and normal arrays. vertices = [] normals = [] u_step = 2 * pi / (slices - 1) v_step = 2 * pi / (inner_slices - 1) u = 0. for i in range(slices): cos_u = cos(u) sin_u = sin(u) v = 0. for j in range(inner_slices): cos_v = cos(v) sin_v = sin(v) d = (radius + inner_radius * cos_v) x = d * cos_u y = d * sin_u z = inner_radius * sin_v nx = cos_u * cos_v ny = sin_u * cos_v nz = sin_v vertices.extend([x, y, z]) normals.extend([nx, ny, nz]) v += v_step u += u_step # Create a list of triangle indices. indices = [] for i in range(slices - 1): for j in range(inner_slices - 1): p = i * inner_slices + j indices.extend([p, p + inner_slices, p + inner_slices + 1]) indices.extend([p, p + inner_slices + 1, p + 1]) self.vertex_list = batch.add_indexed(len(vertices)//3, GL_TRIANGLES, group, indices, ('v3f/static', vertices), ('n3f/static', normals)) def delete(self): self.vertex_list.delete() setup() batch = pyglet.graphics.Batch() torus = Torus(1, 0.3, 50, 30, batch=batch) rx = ry = rz = 0 pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Display an image. Usage:: display.py <filename> A checkerboard background is visible behind any transparent areas of the image. ''' import sys import pyglet from pyglet.gl import * window = pyglet.window.Window(visible=False, resizable=True) @window.event def on_draw(): background.blit_tiled(0, 0, 0, window.width, window.height) img.blit(window.width // 2, window.height // 2, 0) if __name__ == '__main__': if len(sys.argv) != 2: print __doc__ sys.exit(1) filename = sys.argv[1] img = pyglet.image.load(filename).get_texture(rectangle=True) img.anchor_x = img.width // 2 img.anchor_y = img.height // 2 checks = pyglet.image.create(32, 32, pyglet.image.CheckerImagePattern()) background = pyglet.image.TileableTexture.create_for_image(checks) # Enable alpha blending, required for image.blit. glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) window.width = img.width window.height = img.height window.set_visible() pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Simple example of video playback. Usage:: video.py <filename> See the Programming Guide for a partial list of supported video formats. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import sys import pyglet if len(sys.argv) < 2: print __doc__ sys.exit(1) source = pyglet.media.load(sys.argv[1]) format = source.video_format if not format: print 'No video track in this source.' sys.exit(1) player = pyglet.media.Player() player.queue(source) player.play() window = pyglet.window.Window(width=format.width, height=format.height) @window.event def on_draw(): player.get_texture().blit(0, 0) pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- # $Id:$ '''Demonstrates one way of fixing the display resolution to a certain size, but rendering to the full screen. The method used in this example is: 1. Set the OpenGL viewport to the fixed resolution 2. Render the scene using any OpenGL functions (here, just a polygon) 3. Copy the framebuffer into a texture 4. Reset the OpenGL viewport to the window (full screen) size 5. Blit the texture to the framebuffer Recent video cards could also render the scene directly to the texture using EXT_framebuffer_object. (This is not demonstrated in this example). ''' from pyglet.gl import * import pyglet # Create a fullscreen window using the user's desktop resolution. You can # also use this technique on ordinary resizable windows. window = pyglet.window.Window(fullscreen=True) # Use 320x200 fixed resolution to make the effect completely obvious. You # can change this to a more reasonable value such as 800x600 here. target_resolution = 320, 200 class FixedResolutionViewport(object): def __init__(self, window, width, height, filtered=False): self.window = window self.width = width self.height = height self.texture = pyglet.image.Texture.create(width, height, rectangle=True) if not filtered: # By default the texture will be bilinear filtered when scaled # up. If requested, turn filtering off. This makes the image # aliased, but is more suitable for pixel art. glTexParameteri(self.texture.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(self.texture.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST) def begin(self): glViewport(0, 0, self.width, self.height) self.set_fixed_projection() def end(self): buffer = pyglet.image.get_buffer_manager().get_color_buffer() self.texture.blit_into(buffer, 0, 0, 0) glViewport(0, 0, self.window.width, self.window.height) self.set_window_projection() aspect_width = self.window.width / float(self.width) aspect_height = self.window.height / float(self.height) if aspect_width > aspect_height: scale_width = aspect_height * self.width scale_height = aspect_height * self.height else: scale_width = aspect_width * self.width scale_height = aspect_width * self.height x = (self.window.width - scale_width) / 2 y = (self.window.height - scale_height) / 2 glClearColor(0, 0, 0, 1) glClear(GL_COLOR_BUFFER_BIT) glLoadIdentity() glColor3f(1, 1, 1) self.texture.blit(x, y, width=scale_width, height=scale_height) def set_fixed_projection(self): # Override this method if you need to change the projection of the # fixed resolution viewport. glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0, self.width, 0, self.height, -1, 1) glMatrixMode(GL_MODELVIEW) def set_window_projection(self): # This is the same as the default window projection, reprinted here # for clarity. glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0, self.window.width, 0, self.window.height, -1, 1) glMatrixMode(GL_MODELVIEW) target_width, target_height = target_resolution viewport = FixedResolutionViewport(window, target_width, target_height, filtered=False) def draw_scene(): '''Draw the scene, assuming the fixed resolution viewport and projection have been set up. This just draws the rotated polygon.''' glClearColor(1, 1, 1, 1) glClear(GL_COLOR_BUFFER_BIT) glLoadIdentity() w, h = target_resolution glTranslatef(w//2, h//2, 0) glRotatef(rotate, 0, 0, 1) glColor3f(1, 0, 0) s = min(w, h) // 3 glRectf(-s, -s, s, s) rotate = 0 def update(dt): global rotate rotate += dt * 20 pyglet.clock.schedule_interval(update, 1/60.) @window.event def on_draw(): viewport.begin() window.clear() draw_scene() viewport.end() pyglet.app.run()
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import pyglet window = pyglet.window.Window() devices = pyglet.input.get_devices() def watch_control(device, control): @control.event def on_change(value): print '%r: %r.on_change(%r)' % (device, control, value) if isinstance(control, pyglet.input.base.Button): @control.event def on_press(): print '%r: %r.on_press()' % (device, control) @control.event def on_release(): print '%r: %r.on_release()' % (device, control) print 'Devices:' for device in devices: print ' ', device.name, try: device.open(window=window) print 'OK' for control in device.get_controls(): print ' ', control.name watch_control(device, control) except pyglet.input.DeviceException: print 'Fail' pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Display an image. Usage:: display.py <filename> A checkerboard background is visible behind any transparent areas of the image. ''' import sys import pyglet from pyglet.gl import * window = pyglet.window.Window(visible=False, resizable=True) @window.event def on_draw(): background.blit_tiled(0, 0, 0, window.width, window.height) img.blit(window.width // 2, window.height // 2, 0) if __name__ == '__main__': if len(sys.argv) != 2: print __doc__ sys.exit(1) filename = sys.argv[1] img = pyglet.image.load(filename).get_texture(rectangle=True) img.anchor_x = img.width // 2 img.anchor_y = img.height // 2 checks = pyglet.image.create(32, 32, pyglet.image.CheckerImagePattern()) background = pyglet.image.TileableTexture.create_for_image(checks) # Enable alpha blending, required for image.blit. glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) window.width = img.width window.height = img.height window.set_visible() pyglet.app.run()
Python
#!/usr/bin/env python '''Graphically show all devices available via the pyglet.input interface. Each device is shown in its own collapsed panel. Click on a device panel to expand it, revealing that device's controls. The controls show the current live values, and flash white when the value changes. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import pyglet from pyglet import gl class LineGroup(pyglet.graphics.OrderedGroup): def set_state(self): gl.glPolygonMode(gl.GL_FRONT_AND_BACK, gl.GL_LINE) def unset_state(self): gl.glPolygonMode(gl.GL_FRONT_AND_BACK, gl.GL_FILL) class Box(object): def __init__(self, batch, group=None, stroke_color=(255, 255, 255, 255), fill_color=(200, 200, 200, 255)): self.x1 = 0 self.y1 = 0 self.x2 = 0 self.y2 = 0 self.fill_vertices = batch.add(4, gl.GL_QUADS, pyglet.graphics.OrderedGroup(0, group), 'v2f', ('c4B', fill_color * 4)) self.stroke_vertices = batch.add(4, gl.GL_QUADS, LineGroup(1, group), 'v2f', ('c4B', stroke_color * 4)) def set_bounds(self, x1, y1, x2, y2): self.x1 = 0 self.y1 = 0 self.x2 = 0 self.y2 = 0 self.fill_vertices.vertices[:] = (x1, y1, x2, y1, x2, y2, x1, y2) self.stroke_vertices.vertices[:] = (x1, y1, x2, y1, x2, y2, x1-1, y2) def set_fill(self, r, g, b): self.fill_vertices.colors[:] = (r, g, b, 255) * 4 def delete(self): self.fill_vertices.delete() self.stroke_vertices.delete() class DevicePanel(object): BORDER_MARGIN = 5 CONTENT_MARGIN = 8 def __init__(self, device): self.device = device self.box = Box(batch, group=background_group, stroke_color=(0, 0, 200, 255), fill_color=(200, 200, 255, 255)) self.name_label = pyglet.text.Label(device.name or 'Unknown device', font_size=10, color=(0, 0, 0, 255), anchor_y='top', batch=batch, group=text_group) self.manufacturer_label = pyglet.text.Label(device.manufacturer or '', font_size=10, color=(0, 0, 0, 255), anchor_x='right', anchor_y='top', batch=batch, group=text_group) self.is_open = False self.widgets = [] def set_bounds(self, left, right, top): self.left = left self.right = right self.top = top self.layout() def layout_widgets(self): max_row_width = self.right - self.left - self.CONTENT_MARGIN * 2 row = [] row_width = 0 row_height = 0 def layout_row(row, x1, y1, x2, y2): x = x1 for widget in row: widget.set_bounds(x, y1, x + widget.min_width, y1 + widget.min_height) x += widget.min_width y = self.bottom + self.CONTENT_MARGIN for widget in self.widgets: if widget is None or row_width + widget.min_width > max_row_width: layout_row(row, self.left + self.CONTENT_MARGIN, y - row_height, self.right - self.CONTENT_MARGIN, y) row = [] y -= row_height row_width = 0 if widget is None: break row.append(widget) row_width += widget.min_width row_height = max(row_height, widget.min_height) self.bottom = y - self.CONTENT_MARGIN def layout(self): self.title_bottom = self.top - \ self.name_label.content_height - self.CONTENT_MARGIN * 2 self.bottom = self.title_bottom if self.is_open: self.layout_widgets() self.box.set_bounds(self.left + self.BORDER_MARGIN, self.bottom + self.BORDER_MARGIN, self.right - self.BORDER_MARGIN, self.top - self.BORDER_MARGIN) self.name_label.x = self.left + self.CONTENT_MARGIN self.name_label.y = self.top - self.CONTENT_MARGIN self.manufacturer_label.x = self.right - self.CONTENT_MARGIN self.manufacturer_label.y = self.top - self.CONTENT_MARGIN def hit_test(self, x, y): return self.left < x < self.right and self.title_bottom < y < self.top def toggle(self): if self.is_open: self.close() else: self.open() def open(self): if self.is_open: return try: self.device.open() except pyglet.input.DeviceException, e: try: self.device.open(window) except pyglet.input.DeviceException, e: print e # TODO show error return window.set_mouse_cursor(window.get_system_mouse_cursor('wait')) for control in self.device.get_controls(): if isinstance(control, pyglet.input.Button): widget = ButtonWidget(control, batch, group=text_group) else: widget = ControlWidget(control, batch, group=text_group) self.widgets.append(widget) if not self.widgets: self.widgets.append(NoControlsWidget(batch, group=text_group)) self.widgets.append(None) window.set_mouse_cursor(None) self.is_open = True def close(self): if not self.is_open: return for widget in self.widgets: if widget: widget.delete() del self.widgets[:] self.device.close() self.is_open = False class ControlWidget(object): BORDER_MARGIN = 2 CONTENT_MARGIN = 4 def __init__(self, control, batch, group=None): self.control_name = control.name if not self.control_name: self.control_name = control.raw_name self.box = Box(batch, pyglet.graphics.OrderedGroup(0, group)) self.name_label = pyglet.text.Label(self.control_name, font_size=10, anchor_x='left', anchor_y='bottom', color=(0, 0, 0, 255), batch=batch, group=pyglet.graphics.OrderedGroup(1, group)) self.value_label = pyglet.text.Label(' ', font_size=8, anchor_x='right', anchor_y='bottom', color=(0, 0, 0, 255), batch=batch, group=pyglet.graphics.OrderedGroup(1, group)) self.min_width = \ self.name_label.content_width + \ self.value_label.content_width + self.CONTENT_MARGIN * 2 self.min_height = self.name_label.content_height + self.CONTENT_MARGIN * 2 self.relative = isinstance(control, pyglet.input.RelativeAxis) self.fade = 200 self.control = control control.push_handlers(self) def set_bounds(self, x1, y1, x2, y2): self.box.set_bounds( x1 + self.BORDER_MARGIN, y1 + self.BORDER_MARGIN, x2 - self.BORDER_MARGIN, y2 - self.BORDER_MARGIN) self.name_label.x = x1 + self.CONTENT_MARGIN self.name_label.y = y1 + self.CONTENT_MARGIN self.value_label.x = x2 - self.CONTENT_MARGIN self.value_label.y = y1 + self.CONTENT_MARGIN def delete(self): if self in changed_widgets: changed_widgets.remove(self) self.control.remove_handlers(self) self.name_label.delete() self.value_label.delete() self.box.delete() def on_change(self, value): self.value = value self.fade = 255 changed_widgets.add(self) def update(self): self.value_label.text = str(self.value) if self.relative and self.value: self.value = 0 changed_widgets.add(self) self.box.set_fill(self.fade, self.fade, self.fade) if self.fade > 200: self.fade = max(200, self.fade - 10) changed_widgets.add(self) class ButtonWidget(ControlWidget): BORDER_MARGIN = 2 CONTENT_MARGIN = 4 def __init__(self, control, batch, group=None): self.control_name = control.name if not self.control_name: self.control_name = control.raw_name self.box = Box(batch, pyglet.graphics.OrderedGroup(0, group)) self.name_label = pyglet.text.Label(self.control_name, font_size=10, anchor_x='center', anchor_y='bottom', color=(0, 0, 0, 255), batch=batch, group=pyglet.graphics.OrderedGroup(1, group)) self.min_width = self.name_label.content_width + self.CONTENT_MARGIN * 2 self.min_height = self.name_label.content_height + self.CONTENT_MARGIN * 2 self.fade = 200 self.control = control control.push_handlers(self) def set_bounds(self, x1, y1, x2, y2): self.box.set_bounds( x1 + self.BORDER_MARGIN, y1 + self.BORDER_MARGIN, x2 - self.BORDER_MARGIN, y2 - self.BORDER_MARGIN) self.name_label.x = (x1 + x2) // 2 self.name_label.y = y1 + self.CONTENT_MARGIN def delete(self): if self in changed_widgets: changed_widgets.remove(self) self.control.remove_handlers(self) self.name_label.delete() self.box.delete() def on_change(self, value): self.value = value if value: self.fade = 255 changed_widgets.add(self) def update(self): self.box.set_fill(self.fade, self.fade, self.fade) if not self.value and self.fade > 200: self.fade = max(200, self.fade - 10) changed_widgets.add(self) class NoControlsWidget(object): CONTENT_MARGIN = 4 def __init__(self, batch, group): self.label = pyglet.text.Label('No controls on this device.', font_size=10, color=(0, 0, 0, 255), anchor_y='bottom', batch=batch, group=group) self.min_width = self.label.content_width + self.CONTENT_MARGIN * 2 self.min_height = self.label.content_height + self.CONTENT_MARGIN * 2 def set_bounds(self, x1, y1, x2, y2): self.label.x = x1 + ControlWidget.CONTENT_MARGIN self.label.y = y1 + ControlWidget.CONTENT_MARGIN def delete(self): self.label.delete() window = pyglet.window.Window(caption='Input Devices', resizable=True) batch = pyglet.graphics.Batch() background_group = pyglet.graphics.OrderedGroup(0) text_group = pyglet.graphics.OrderedGroup(1) panels = [DevicePanel(device) for device in pyglet.input.get_devices()] help_label = pyglet.text.Label( 'Click on a device name to show or hide its controls.', x=DevicePanel.CONTENT_MARGIN, anchor_y='top', font_size=10, color=(255, 255, 255, 255), batch=batch, group=background_group) def layout_panels(): y = window.height for panel in panels: panel.set_bounds(left=0, right=window.width, top=y) y = panel.bottom help_label.y = y @window.event def on_draw(): gl.glClearColor(0.3, 0.3, 0.4, 1.0) window.clear() batch.draw() window.invalid = False @window.event def on_resize(width, height): layout_panels() window.invalid = True return pyglet.event.EVENT_UNHANDLED @window.event def on_mouse_press(x, y, button, modifiers): for panel in panels: if panel.hit_test(x, y): panel.toggle() layout_panels() window.invalid = True changed_widgets = set() def update(dt): pending = list(changed_widgets) changed_widgets.clear() for widget in pending: widget.update() window.invalid = True pyglet.clock.schedule_interval(update, 0.05) pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Displays a rotating torus using OpenGL. This example demonstrates: * Using a 3D projection on a window by overriding the default on_resize handler * Enabling multisampling if available * Drawing a simple 3D primitive using vertex and index arrays * Using a display list * Fixed-pipeline lighting ''' from math import pi, sin, cos from pyglet.gl import * import pyglet try: # Try and create a window with multisampling (antialiasing) config = Config(sample_buffers=1, samples=4, depth_size=16, double_buffer=True,) window = pyglet.window.Window(resizable=True, config=config) except pyglet.window.NoSuchConfigException: # Fall back to no multisampling for old hardware window = pyglet.window.Window(resizable=True) @window.event def on_resize(width, height): # Override the default on_resize handler to create a 3D projection glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60., width / float(height), .1, 1000.) glMatrixMode(GL_MODELVIEW) return pyglet.event.EVENT_HANDLED def update(dt): global rx, ry, rz rx += dt * 1 ry += dt * 80 rz += dt * 30 rx %= 360 ry %= 360 rz %= 360 pyglet.clock.schedule(update) @window.event def on_draw(): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() glTranslatef(0, 0, -4) glRotatef(rz, 0, 0, 1) glRotatef(ry, 0, 1, 0) glRotatef(rx, 1, 0, 0) torus.draw() def setup(): # One-time GL setup glClearColor(1, 1, 1, 1) glColor3f(1, 0, 0) glEnable(GL_DEPTH_TEST) glEnable(GL_CULL_FACE) # Uncomment this line for a wireframe view #glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) # Simple light setup. On Windows GL_LIGHT0 is enabled by default, # but this is not the case on Linux or Mac, so remember to always # include it. glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glEnable(GL_LIGHT1) # Define a simple function to create ctypes arrays of floats: def vec(*args): return (GLfloat * len(args))(*args) glLightfv(GL_LIGHT0, GL_POSITION, vec(.5, .5, 1, 0)) glLightfv(GL_LIGHT0, GL_SPECULAR, vec(.5, .5, 1, 1)) glLightfv(GL_LIGHT0, GL_DIFFUSE, vec(1, 1, 1, 1)) glLightfv(GL_LIGHT1, GL_POSITION, vec(1, 0, .5, 0)) glLightfv(GL_LIGHT1, GL_DIFFUSE, vec(.5, .5, .5, 1)) glLightfv(GL_LIGHT1, GL_SPECULAR, vec(1, 1, 1, 1)) glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0, 0.3, 1)) glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec(1, 1, 1, 1)) glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50) class Torus(object): def __init__(self, radius, inner_radius, slices, inner_slices): # Create the vertex and normal arrays. vertices = [] normals = [] u_step = 2 * pi / (slices - 1) v_step = 2 * pi / (inner_slices - 1) u = 0. for i in range(slices): cos_u = cos(u) sin_u = sin(u) v = 0. for j in range(inner_slices): cos_v = cos(v) sin_v = sin(v) d = (radius + inner_radius * cos_v) x = d * cos_u y = d * sin_u z = inner_radius * sin_v nx = cos_u * cos_v ny = sin_u * cos_v nz = sin_v vertices.extend([x, y, z]) normals.extend([nx, ny, nz]) v += v_step u += u_step # Create ctypes arrays of the lists vertices = (GLfloat * len(vertices))(*vertices) normals = (GLfloat * len(normals))(*normals) # Create a list of triangle indices. indices = [] for i in range(slices - 1): for j in range(inner_slices - 1): p = i * inner_slices + j indices.extend([p, p + inner_slices, p + inner_slices + 1]) indices.extend([p, p + inner_slices + 1, p + 1]) indices = (GLuint * len(indices))(*indices) # Compile a display list self.list = glGenLists(1) glNewList(self.list, GL_COMPILE) glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glEnableClientState(GL_VERTEX_ARRAY) glEnableClientState(GL_NORMAL_ARRAY) glVertexPointer(3, GL_FLOAT, 0, vertices) glNormalPointer(GL_FLOAT, 0, normals) glDrawElements(GL_TRIANGLES, len(indices), GL_UNSIGNED_INT, indices) glPopClientAttrib() glEndList() def draw(self): glCallList(self.list) setup() torus = Torus(1, 0.3, 50, 30) rx = ry = rz = 0 pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Audio and video player with simple GUI controls. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import sys from pyglet.gl import * import pyglet from pyglet.window import key def draw_rect(x, y, width, height): glBegin(GL_LINE_LOOP) glVertex2f(x, y) glVertex2f(x + width, y) glVertex2f(x + width, y + height) glVertex2f(x, y + height) glEnd() class Control(pyglet.event.EventDispatcher): x = y = 0 width = height = 10 def __init__(self, parent): super(Control, self).__init__() self.parent = parent def hit_test(self, x, y): return (self.x < x < self.x + self.width and self.y < y < self.y + self.height) def capture_events(self): self.parent.push_handlers(self) def release_events(self): self.parent.remove_handlers(self) class Button(Control): charged = False def draw(self): if self.charged: glColor3f(1, 0, 0) draw_rect(self.x, self.y, self.width, self.height) glColor3f(1, 1, 1) self.draw_label() def on_mouse_press(self, x, y, button, modifiers): self.capture_events() self.charged = True def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): self.charged = self.hit_test(x, y) def on_mouse_release(self, x, y, button, modifiers): self.release_events() if self.hit_test(x, y): self.dispatch_event('on_press') self.charged = False Button.register_event_type('on_press') class TextButton(Button): def __init__(self, *args, **kwargs): super(TextButton, self).__init__(*args, **kwargs) self._text = pyglet.text.Label('', anchor_x='center', anchor_y='center') def draw_label(self): self._text.x = self.x + self.width / 2 self._text.y = self.y + self.height / 2 self._text.draw() def set_text(self, text): self._text.text = text text = property(lambda self: self._text.text, set_text) class Slider(Control): THUMB_WIDTH = 6 THUMB_HEIGHT = 10 GROOVE_HEIGHT = 2 def draw(self): center_y = self.y + self.height / 2 draw_rect(self.x, center_y - self.GROOVE_HEIGHT / 2, self.width, self.GROOVE_HEIGHT) pos = self.x + self.value * self.width / (self.max - self.min) draw_rect(pos - self.THUMB_WIDTH / 2, center_y - self.THUMB_HEIGHT / 2, self.THUMB_WIDTH, self.THUMB_HEIGHT) def coordinate_to_value(self, x): return float(x - self.x) / self.width * (self.max - self.min) + self.min def on_mouse_press(self, x, y, button, modifiers): value = self.coordinate_to_value(x) self.capture_events() self.dispatch_event('on_begin_scroll') self.dispatch_event('on_change', value) def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): value = min(max(self.coordinate_to_value(x), self.min), self.max) self.dispatch_event('on_change', value) def on_mouse_release(self, x, y, button, modifiers): self.release_events() self.dispatch_event('on_end_scroll') Slider.register_event_type('on_begin_scroll') Slider.register_event_type('on_end_scroll') Slider.register_event_type('on_change') class PlayerWindow(pyglet.window.Window): GUI_WIDTH = 400 GUI_HEIGHT = 40 GUI_PADDING = 4 GUI_BUTTON_HEIGHT = 16 def __init__(self, player): super(PlayerWindow, self).__init__(caption='Media Player', visible=False, resizable=True) self.player = player self.player.push_handlers(self) # TODO compat #self.player.eos_action = self.player.EOS_PAUSE self.slider = Slider(self) self.slider.x = self.GUI_PADDING self.slider.y = self.GUI_PADDING * 2 + self.GUI_BUTTON_HEIGHT self.slider.on_begin_scroll = lambda: player.pause() self.slider.on_end_scroll = lambda: player.play() self.slider.on_change = lambda value: player.seek(value) self.play_pause_button = TextButton(self) self.play_pause_button.x = self.GUI_PADDING self.play_pause_button.y = self.GUI_PADDING self.play_pause_button.height = self.GUI_BUTTON_HEIGHT self.play_pause_button.width = 45 self.play_pause_button.on_press = self.on_play_pause win = self self.window_button = TextButton(self) self.window_button.x = self.play_pause_button.x + \ self.play_pause_button.width + self.GUI_PADDING self.window_button.y = self.GUI_PADDING self.window_button.height = self.GUI_BUTTON_HEIGHT self.window_button.width = 90 self.window_button.text = 'Windowed' self.window_button.on_press = lambda: win.set_fullscreen(False) self.controls = [ self.slider, self.play_pause_button, self.window_button, ] x = self.window_button.x + self.window_button.width + self.GUI_PADDING i = 0 for screen in self.display.get_screens(): screen_button = TextButton(self) screen_button.x = x screen_button.y = self.GUI_PADDING screen_button.height = self.GUI_BUTTON_HEIGHT screen_button.width = 80 screen_button.text = 'Screen %d' % (i + 1) screen_button.on_press = \ (lambda s: lambda: win.set_fullscreen(True, screen=s))(screen) self.controls.append(screen_button) i += 1 x += screen_button.width + self.GUI_PADDING def on_eos(self): self.gui_update_state() def gui_update_source(self): if self.player.source: source = self.player.source self.slider.min = 0. self.slider.max = source.duration self.gui_update_state() def gui_update_state(self): if self.player.playing: self.play_pause_button.text = 'Pause' else: self.play_pause_button.text = 'Play' def get_video_size(self): if not self.player.source or not self.player.source.video_format: return 0, 0 video_format = self.player.source.video_format width = video_format.width height = video_format.height if video_format.sample_aspect > 1: width *= video_format.sample_aspect elif video_format.sample_aspect < 1: height /= video_format.sample_aspect return width, height def set_default_video_size(self): '''Make the window size just big enough to show the current video and the GUI.''' width = self.GUI_WIDTH height = self.GUI_HEIGHT video_width, video_height = self.get_video_size() width = max(width, video_width) height += video_height self.set_size(int(width), int(height)) def on_resize(self, width, height): '''Position and size video image.''' super(PlayerWindow, self).on_resize(width, height) self.slider.width = width - self.GUI_PADDING * 2 height -= self.GUI_HEIGHT if height <= 0: return video_width, video_height = self.get_video_size() if video_width == 0 or video_height == 0: return display_aspect = width / float(height) video_aspect = video_width / float(video_height) if video_aspect > display_aspect: self.video_width = width self.video_height = width / video_aspect else: self.video_height = height self.video_width = height * video_aspect self.video_x = (width - self.video_width) / 2 self.video_y = (height - self.video_height) / 2 + self.GUI_HEIGHT def on_mouse_press(self, x, y, button, modifiers): for control in self.controls: if control.hit_test(x, y): control.on_mouse_press(x, y, button, modifiers) def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.on_play_pause() elif symbol == key.ESCAPE: self.dispatch_event('on_close') def on_close(self): self.player.pause() self.close() def on_play_pause(self): if self.player.playing: self.player.pause() else: if self.player.time >= self.player.source.duration: self.player.seek(0) self.player.play() self.gui_update_state() def on_draw(self): self.clear() # Video if self.player.source and self.player.source.video_format: self.player.get_texture().blit(self.video_x, self.video_y, width=self.video_width, height=self.video_height) # GUI self.slider.value = self.player.time for control in self.controls: control.draw() if __name__ == '__main__': if len(sys.argv) < 2: print 'Usage: media_player.py <filename> [<filename> ...]' sys.exit(1) have_video = False for filename in sys.argv[1:]: player = pyglet.media.Player() window = PlayerWindow(player) source = pyglet.media.load(filename) player.queue(source) have_video = have_video or bool(source.video_format) window.gui_update_source() window.set_default_video_size() window.set_visible(True) player.play() window.gui_update_state() if not have_video: pyglet.clock.schedule_interval(lambda dt: None, 0.2) pyglet.app.run()
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import pyglet from pyglet.gl import * joysticks = pyglet.input.get_joysticks() assert joysticks, 'No joystick device is connected' joystick = joysticks[0] joystick.open() window = pyglet.window.Window() @window.event def on_draw(): x = (0.8*joystick.x + 1) * window.width / 2 y = (-0.8*joystick.y + 1) * window.height / 2 z = joystick.z angle = joystick.rz * 180 # Axes glClear(GL_COLOR_BUFFER_BIT) glColor3f(1, 0, 0) glLoadIdentity() glTranslatef(x, y, 0) glScalef(1 + z, 1 + z, 1 + z) glRotatef(-angle, 0, 0, 1) glBegin(GL_TRIANGLES) glVertex2f(-10, 0) glVertex2f(0, 13) glVertex2f(10, 0) glEnd() # Buttons glLoadIdentity() x = 10 y = 10 glPointSize(5) glBegin(GL_POINTS) for button in joystick.buttons: if button: glVertex2f(x, y) x += 20 glEnd() # Hat glColor3f(0, 0, 1) x = window.width / 2 y = window.height / 2 glBegin(GL_POINTS) glVertex2f(x + joystick.hat_x * 50, y + joystick.hat_y * 50) glEnd() pyglet.clock.schedule(lambda dt: None) pyglet.app.run()
Python
#!/usr/bin/env python '''Print details of a media file that pyglet can open (requires AVbin). Usage:: media_info.py <filename> ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import sys import pyglet def print_avbin_info(): try: from pyglet.media import avbin print 'Using AVbin version %d (FFmpeg r%d)' % ( avbin.get_version(), avbin.av.avbin_get_ffmpeg_revision()) except: print 'AVbin not available; required for media decoding.' print 'http://code.google.com/p/avbin' print def print_source_info(source): if source.info: if source.info.title: print 'Title: %s' % source.info.title if source.info.album: print 'Album: %s' % source.info.album if source.info.author: print 'Author: %s' % source.info.author if source.info.year: print 'Year: %d' % source.info.year if source.info.track: print 'Track: %d' % source.info.track if source.info.genre: print 'Genre: %s' % source.info.genre if source.info.copyright: print 'Copyright: %s' % source.info.copyright if source.info.comment: print 'Comment: %s' % source.info.comment if source.audio_format: af = source.audio_format print 'Audio: %d channel(s), %d bits, %.02f Hz' % ( af.channels, af.sample_size, af.sample_rate) if source.video_format: vf = source.video_format if vf.frame_rate: frame_rate = '%.02f' % vf.frame_rate else: frame_rate = 'unknown' if vf.sample_aspect >= 1: display_width = vf.sample_aspect * vf.width display_height = vf.height else: display_width = vf.width display_height = vf.sample_aspect / vf.height print 'Video: %dx%d at aspect %r (displays at %dx%d), %s fps' % ( vf.width, vf.height, vf.sample_aspect, display_width, display_height, frame_rate) hours = int(source.duration / 3600) minutes = int(source.duration / 60) % 60 seconds = int(source.duration) % 60 milliseconds = int(source.duration * 1000) % 1000 print 'Duration: %d:%02d:%02d.%03d' % ( hours, minutes, seconds, milliseconds) if __name__ == '__main__': if len(sys.argv) != 2: print __doc__ print_avbin_info() sys.exit(1) print_avbin_info() filename = sys.argv[1] try: source = pyglet.media.load(filename, streaming=True) print_source_info(source) except pyglet.media.MediaException: print 'Could not open %s' % filename
Python
#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import pyglet import sys window = pyglet.window.Window() @window.event def on_draw(): window.clear() remote = pyglet.input.get_apple_remote() if not remote: print 'Apple IR Remote not available.' sys.exit(0) remote.open(window, exclusive=True) @remote.select_control.event def on_press(): print 'Press select' @remote.menu_control.event def on_press(): print 'Press menu' @remote.up_control.event def on_press(): print 'Press up' @remote.down_control.event def on_press(): print 'Press down' @remote.left_control.event def on_press(): print 'Press left' @remote.right_control.event def on_press(): print 'Press right' @remote.select_control.event def on_release(): print 'Release select' @remote.menu_control.event def on_release(): print 'Release menu' @remote.up_control.event def on_release(): print 'Release up' @remote.down_control.event def on_release(): print 'Release down' @remote.left_control.event def on_release(): print 'Release left' @remote.right_control.event def on_release(): print 'Release right' pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Convert an image to another file format supported by pyglet. Usage:: python image_convert.py <src-file> <dest-file> ''' import sys import pyglet def convert(src, dest): if '.dds' in src.lower(): # Compressed textures need to be uploaded to the video card before # they can be saved. texture = pyglet.image.load(src).get_texture() texture.save(dest) else: # Otherwise just save the loaded image in the new format. image = pyglet.image.load(src) image.save(dest) if __name__ == '__main__': if len(sys.argv) != 3: print __doc__ sys.exit(1) src = sys.argv[1] dest = sys.argv[2] convert(src, dest)
Python
#!/usr/bin/python # $Id:$ import pyglet window = pyglet.window.Window() tablets = pyglet.input.get_tablets() canvases = [] if tablets: print 'Tablets:' for i, tablet in enumerate(tablets): print ' (%d) %s' % (i + 1, tablet.name) print 'Press number key to open corresponding tablet device.' else: print 'No tablets found.' @window.event def on_text(text): try: index = int(text) - 1 except ValueError: return if not (0 <= index < len(tablets)): return name = tablets[i].name try: canvas = tablets[i].open(window) except pyglet.input.DeviceException: print 'Failed to open tablet %d on window' % index print 'Opened %s' % name @canvas.event def on_enter(cursor): print '%s: on_enter(%r)' % (name, cursor) @canvas.event def on_leave(cursor): print '%s: on_leave(%r)' % (name, cursor) @canvas.event def on_motion(cursor, x, y, pressure): print '%s: on_motion(%r, %r, %r, %r)' % (name, cursor, x, y, pressure) @window.event def on_mouse_press(x, y, button, modifiers): print 'on_mouse_press(%r, %r, %r, %r' % (x, y, button, modifiers) @window.event def on_mouse_release(x, y, button, modifiers): print 'on_mouse_release(%r, %r, %r, %r' % (x, y, button, modifiers) pyglet.app.run()
Python
#!/usr/bin/env python '''Demonstrates basic use of IncrementalTextLayout and Caret. A simple widget-like system is created in this example supporting keyboard and mouse focus. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import pyglet class Rectangle(object): '''Draws a rectangle into a batch.''' def __init__(self, x1, y1, x2, y2, batch): self.vertex_list = batch.add(4, pyglet.gl.GL_QUADS, None, ('v2i', [x1, y1, x2, y1, x2, y2, x1, y2]), ('c4B', [200, 200, 220, 255] * 4) ) class TextWidget(object): def __init__(self, text, x, y, width, batch): self.document = pyglet.text.document.UnformattedDocument(text) self.document.set_style(0, len(self.document.text), dict(color=(0, 0, 0, 255)) ) font = self.document.get_font() height = font.ascent - font.descent self.layout = pyglet.text.layout.IncrementalTextLayout( self.document, width, height, multiline=False, batch=batch) self.caret = pyglet.text.caret.Caret(self.layout) self.layout.x = x self.layout.y = y # Rectangular outline pad = 2 self.rectangle = Rectangle(x - pad, y - pad, x + width + pad, y + height + pad, batch) def hit_test(self, x, y): return (0 < x - self.layout.x < self.layout.width and 0 < y - self.layout.y < self.layout.height) class Window(pyglet.window.Window): def __init__(self, *args, **kwargs): super(Window, self).__init__(400, 140, caption='Text entry') self.batch = pyglet.graphics.Batch() self.labels = [ pyglet.text.Label('Name', x=10, y=100, anchor_y='bottom', color=(0, 0, 0, 255), batch=self.batch), pyglet.text.Label('Species', x=10, y=60, anchor_y='bottom', color=(0, 0, 0, 255), batch=self.batch), pyglet.text.Label('Special abilities', x=10, y=20, anchor_y='bottom', color=(0, 0, 0, 255), batch=self.batch) ] self.widgets = [ TextWidget('', 200, 100, self.width - 210, self.batch), TextWidget('', 200, 60, self.width - 210, self.batch), TextWidget('', 200, 20, self.width - 210, self.batch) ] self.text_cursor = self.get_system_mouse_cursor('text') self.focus = None self.set_focus(self.widgets[0]) def on_resize(self, width, height): super(Window, self).on_resize(width, height) for widget in self.widgets: widget.width = width - 110 def on_draw(self): pyglet.gl.glClearColor(1, 1, 1, 1) self.clear() self.batch.draw() def on_mouse_motion(self, x, y, dx, dy): for widget in self.widgets: if widget.hit_test(x, y): self.set_mouse_cursor(self.text_cursor) break else: self.set_mouse_cursor(None) def on_mouse_press(self, x, y, button, modifiers): for widget in self.widgets: if widget.hit_test(x, y): self.set_focus(widget) break else: self.set_focus(None) if self.focus: self.focus.caret.on_mouse_press(x, y, button, modifiers) def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): if self.focus: self.focus.caret.on_mouse_drag(x, y, dx, dy, buttons, modifiers) def on_text(self, text): if self.focus: self.focus.caret.on_text(text) def on_text_motion(self, motion): if self.focus: self.focus.caret.on_text_motion(motion) def on_text_motion_select(self, motion): if self.focus: self.focus.caret.on_text_motion_select(motion) def on_key_press(self, symbol, modifiers): if symbol == pyglet.window.key.TAB: if modifiers & pyglet.window.key.MOD_SHIFT: dir = -1 else: dir = 1 if self.focus in self.widgets: i = self.widgets.index(self.focus) else: i = 0 dir = 0 self.set_focus(self.widgets[(i + dir) % len(self.widgets)]) elif symbol == pyglet.window.key.ESCAPE: pyglet.app.exit() def set_focus(self, focus): if self.focus: self.focus.caret.visible = False self.focus.caret.mark = self.focus.caret.position = 0 self.focus = focus if self.focus: self.focus.caret.visible = True self.focus.caret.mark = 0 self.focus.caret.position = len(self.focus.document.text) window = Window(resizable=True) pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Demonstrates how to manage OpenGL calls between two independent windows. ''' import pyglet from pyglet.gl import * def on_resize(width, height): glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60., width / float(height), 1., 100.) glMatrixMode(GL_MODELVIEW) def setup(): glClearColor(1, 1, 1, 1) glColor3f(.5, .5, .5) def on_draw(): glClear(GL_COLOR_BUFFER_BIT) glLoadIdentity() glTranslatef(0, 0, -5) glRotatef(r, 0, 0, 1) glRectf(-1, -1, 1, 1) r = 0 def update(dt): global r r += 1 if r > 360: r = 0 pyglet.clock.schedule_interval(update, 1/20.) w1 = pyglet.window.Window(200, 200, caption='First window', resizable=True) w1.on_resize = on_resize w1.on_draw = on_draw w1.switch_to() setup() w2 = pyglet.window.Window(300, 300, caption='Second window', resizable=True) w2.on_resize = on_resize w2.on_draw = on_draw w2.switch_to() setup() pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''A full-screen minute:second timer. Leave it in charge of your conference lighting talks. After 5 minutes, the timer goes red. This limit is easily adjustable by hacking the source code. Press spacebar to start, stop and reset the timer. ''' import pyglet window = pyglet.window.Window(fullscreen=True) class Timer(object): def __init__(self): self.label = pyglet.text.Label('00:00', font_size=360, x=window.width//2, y=window.height//2, anchor_x='center', anchor_y='center') self.reset() def reset(self): self.time = 0 self.running = False self.label.text = '00:00' self.label.color = (255, 255, 255, 255) def update(self, dt): if self.running: self.time += dt m, s = divmod(self.time, 60) self.label.text = '%02d:%02d' % (m, s) if m >= 5: self.label.color = (180, 0, 0, 255) @window.event def on_key_press(symbol, modifiers): if symbol == pyglet.window.key.SPACE: if timer.running: timer.running = False else: if timer.time > 0: timer.reset() else: timer.running = True elif symbol == pyglet.window.key.ESCAPE: window.close() @window.event def on_draw(): window.clear() timer.label.draw() timer = Timer() pyglet.clock.schedule_interval(timer.update, 1) pyglet.app.run()
Python
#!/usr/bin/python # $Id:$ '''In order to use the new features of OpenGL 3, you must explicitly create an OpenGL 3 context. You can do this by supplying the `major_version` and `minor_version` attributes for a GL Config. This example creates an OpenGL 3 context, prints the version string to stdout, and exits. At time of writing, only the beta nvidia driver on Windows and Linux support OpenGL 3, and requires an 8-series or higher. On Windows, OpenGL 3 API must be explicitly enabled using the nvemulate tool [1]. Additionally, at time of writing the latest driver did not yet support forward compatible or debug contexts. On Linux, the only driver that currently exposes the required GLX extensions is 177.61.02 -- later drivers (177.67, 177.68, 177.7*, 177.8*, 180.06) seem to be missing the extensions. [1] http://developer.nvidia.com/object/nvemulate.html ''' import pyglet # Specify the OpenGL version explicitly to request 3.0 features, including # GLSL 1.3. # # Some other attributes relevant to OpenGL 3: # forward_compatible = True To request a context without deprecated # functionality # debug = True To request a debug context config = pyglet.gl.Config(major_version=3, minor_version=0) # Create a context matching the above configuration. Will fail if # OpenGL 3 is not supported by the driver. window = pyglet.window.Window(config=config, visible=False) # Print the version of the context created. print 'OpenGL version:', window.context.get_info().get_version() window.close()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Displays a rotating torus using the pyglet.graphics API. This example is very similar to examples/opengl.py, but uses the pyglet.graphics API to construct the indexed vertex arrays instead of using OpenGL calls explicitly. This has the advantage that VBOs will be used on supporting hardware automatically. The vertex list is added to a batch, allowing it to be easily rendered alongside other vertex lists with minimal overhead. ''' from math import pi, sin, cos import pyglet from pyglet.gl import * try: # Try and create a window with multisampling (antialiasing) config = Config(sample_buffers=1, samples=4, depth_size=16, double_buffer=True,) window = pyglet.window.Window(resizable=True, config=config) except pyglet.window.NoSuchConfigException: # Fall back to no multisampling for old hardware window = pyglet.window.Window(resizable=True) @window.event def on_resize(width, height): # Override the default on_resize handler to create a 3D projection glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60., width / float(height), .1, 1000.) glMatrixMode(GL_MODELVIEW) return pyglet.event.EVENT_HANDLED def update(dt): global rx, ry, rz rx += dt * 1 ry += dt * 80 rz += dt * 30 rx %= 360 ry %= 360 rz %= 360 pyglet.clock.schedule(update) @window.event def on_draw(): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() glTranslatef(0, 0, -4) glRotatef(rz, 0, 0, 1) glRotatef(ry, 0, 1, 0) glRotatef(rx, 1, 0, 0) batch.draw() def setup(): # One-time GL setup glClearColor(1, 1, 1, 1) glColor3f(1, 0, 0) glEnable(GL_DEPTH_TEST) glEnable(GL_CULL_FACE) # Uncomment this line for a wireframe view #glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) # Simple light setup. On Windows GL_LIGHT0 is enabled by default, # but this is not the case on Linux or Mac, so remember to always # include it. glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glEnable(GL_LIGHT1) # Define a simple function to create ctypes arrays of floats: def vec(*args): return (GLfloat * len(args))(*args) glLightfv(GL_LIGHT0, GL_POSITION, vec(.5, .5, 1, 0)) glLightfv(GL_LIGHT0, GL_SPECULAR, vec(.5, .5, 1, 1)) glLightfv(GL_LIGHT0, GL_DIFFUSE, vec(1, 1, 1, 1)) glLightfv(GL_LIGHT1, GL_POSITION, vec(1, 0, .5, 0)) glLightfv(GL_LIGHT1, GL_DIFFUSE, vec(.5, .5, .5, 1)) glLightfv(GL_LIGHT1, GL_SPECULAR, vec(1, 1, 1, 1)) glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0, 0.3, 1)) glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec(1, 1, 1, 1)) glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50) class Torus(object): list = None def __init__(self, radius, inner_radius, slices, inner_slices, batch, group=None): # Create the vertex and normal arrays. vertices = [] normals = [] u_step = 2 * pi / (slices - 1) v_step = 2 * pi / (inner_slices - 1) u = 0. for i in range(slices): cos_u = cos(u) sin_u = sin(u) v = 0. for j in range(inner_slices): cos_v = cos(v) sin_v = sin(v) d = (radius + inner_radius * cos_v) x = d * cos_u y = d * sin_u z = inner_radius * sin_v nx = cos_u * cos_v ny = sin_u * cos_v nz = sin_v vertices.extend([x, y, z]) normals.extend([nx, ny, nz]) v += v_step u += u_step # Create a list of triangle indices. indices = [] for i in range(slices - 1): for j in range(inner_slices - 1): p = i * inner_slices + j indices.extend([p, p + inner_slices, p + inner_slices + 1]) indices.extend([p, p + inner_slices + 1, p + 1]) self.vertex_list = batch.add_indexed(len(vertices)//3, GL_TRIANGLES, group, indices, ('v3f/static', vertices), ('n3f/static', normals)) def delete(self): self.vertex_list.delete() setup() batch = pyglet.graphics.Batch() torus = Torus(1, 0.3, 50, 30, batch=batch) rx = ry = rz = 0 pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Simple example of video playback. Usage:: video.py <filename> See the Programming Guide for a partial list of supported video formats. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import sys import pyglet if len(sys.argv) < 2: print __doc__ sys.exit(1) source = pyglet.media.load(sys.argv[1]) format = source.video_format if not format: print 'No video track in this source.' sys.exit(1) player = pyglet.media.Player() player.queue(source) player.play() window = pyglet.window.Window(width=format.width, height=format.height) @window.event def on_draw(): player.get_texture().blit(0, 0) pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''A simple demonstration of the HTMLLabel class, as it might be used on a help or introductory screen. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import os import pyglet html = ''' <h1>HTML labels in pyglet</h1> <p align="center"><img src="pyglet.png" /></p> <p>HTML labels are a simple way to add formatted text to your application. Different <font face="Helvetica,Arial" size=+2>fonts</font>, <em>styles</em> and <font color=maroon>colours</font> are supported. <p>This window has been made resizable; text will reflow to fit the new size. ''' window = pyglet.window.Window(resizable=True) location = pyglet.resource.FileLocation(os.path.dirname(__file__)) label = pyglet.text.HTMLLabel(html, location=location, width=window.width, multiline=True, anchor_y='center') @window.event def on_resize(width, height): # Wrap text to the width of the window label.width = window.width # Keep text vertically centered in the window label.y = window.height // 2 @window.event def on_draw(): window.clear() label.draw() pyglet.gl.glClearColor(1, 1, 1, 1) pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Demonstrates how to handle a platform-specific event not defined in pyglet by subclassing Window. This is not for the faint-hearted! A message will be printed to stdout when the following events are caught: - On Mac OS X, the window drag region is clicked. - On Windows, the display resolution is changed. - On Linux, the window properties are changed. ''' import pyglet # Check for Carbon (OS X) try: from pyglet.window.carbon import * _have_carbon = True except ImportError: _have_carbon = False # Check for Win32 try: from pyglet.window.win32 import * from pyglet.window.win32.constants import * _have_win32 = True except ImportError: _have_win32 = False # Check for Xlib (Linux) try: from pyglet.window.xlib import * _have_xlib = True except ImportError: _have_xlib = False # Subclass Window class MyWindow(pyglet.window.Window): if _have_carbon: @CarbonEventHandler(kEventClassWindow, kEventWindowClickDragRgn) def _on_window_click_drag_rgn(self, next_handler, event, data): print 'Clicked drag rgn.' carbon.CallNextEventHandler(next_handler, event) return noErr if _have_win32: @Win32EventHandler(WM_DISPLAYCHANGE) def _on_window_display_change(self, msg, lParam, wParam): print 'Display resolution changed.' return 0 if _have_xlib: @XlibEventHandler(xlib.PropertyNotify) def _on_window_property_notify(self, event): print 'Property notify.' if __name__ == '__main__': window = MyWindow() pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Prints all window events to stdout. ''' import pyglet window = pyglet.window.Window(resizable=True) @window.event def on_draw(): window.clear() window.push_handlers(pyglet.window.event.WindowEventLogger()) pyglet.app.run()
Python
''' A silly demonstration of how to use the Apple remote. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import pyglet from pyglet.gl import * import sys class MainWindow(pyglet.window.Window): def __init__(self): super(MainWindow, self).__init__(visible=False) self.set_caption('Apple Remote Example') # Look for the Apple Remote device. remote = pyglet.input.get_apple_remote() if not remote: print 'Apple IR Remote not available.' sys.exit(0) # Open the remote in exclusive mode so that pressing the remote # buttons does not activate Front Row, change volume, etc. while # the remote is being used by our program. remote.open(self, exclusive=True) # We push this class onto the remote's event handler stack so that # the on_button_press and on_button_release methods which we define # below will be called for the appropriate remote events. remote.push_handlers(self) self.carousel = Carousel() self.setup_opengl() pyglet.clock.schedule_interval(self.update, 1/60.0) # Event handler for Apple Remote button press events. # The button parameter is a string specifying the button that was pressed. def on_button_press(self, button): print 'on_button_press', button if button == 'up': self.carousel.scroll_up() elif button == 'down': self.carousel.scroll_down() elif button == 'left': self.carousel.step_left() elif button == 'right': self.carousel.step_right() elif button == 'left_hold': self.carousel.rotate_left() elif button == 'right_hold': self.carousel.rotate_right() elif button == 'select' or button == 'select_hold': self.carousel.swap_left() elif button == 'menu' or button == 'menu_hold': self.carousel.swap_right() # Event handler for Apple Remote button release events. # The button parameter is a string specifying the button that was released. def on_button_release(self, button): print 'on_button_release', button if button == 'left_hold': self.carousel.stop_rotating() elif button == 'right_hold': self.carousel.stop_rotating() def on_draw(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() gluLookAt(0,3,-12,0,3,0,0,1,0) self.carousel.draw() def on_resize(self, width, height): glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() aspect = width / float(height) glFrustum(-1,1,-1.8/aspect,0.2/aspect,1,100) glMatrixMode(GL_MODELVIEW) return pyglet.event.EVENT_HANDLED def setup_opengl(self): glClearColor(1,1,1,1) glEnable(GL_DEPTH_TEST) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) def update(self, dt): self.carousel.update(dt) class Carousel: """A rotating collection of labeled tiles.""" def __init__(self): self.num_tiles = 14 self.index = 0 self.float_index = 0.0 self.float_increment = 1.0 / self.num_tiles self.angle = 0 self.index_diff = 0 self.is_rotating = False self.speed = 4 * self.num_tiles # Create the tiles in the carousel. self.tiles = [] colors = [(255,0,0), (0,255,0), (0,0,255), (255,255,0), (0,205,205), (128,0,128), (255,165,0)] class Tile: value = 0 color = [255,255,255] for i in range(self.num_tiles): tile = Tile() tile.value = i % 26 tile.color = colors[i%len(colors)] self.tiles.append(tile) # Create glyphs for the characters displayed on the tiles. font = pyglet.font.load('Courier', 64) self.glyphs = font.get_glyphs('ABCDEFGHIJKLMNOPQRSTUVWXYZ') def scroll_up(self): """Increment the character displayed on the main tile.""" self.tiles[self.index].value = (self.tiles[self.index].value + 1) % 26 def scroll_down(self): """Decrement the character displayed on the main tile.""" self.tiles[self.index].value = (self.tiles[self.index].value - 1) % 26 def swap_left(self): """Swap the two left tiles.""" i = self.index j = (self.index - 1) % self.num_tiles self.tiles[i], self.tiles[j] = self.tiles[j], self.tiles[i] def swap_right(self): """Swap the two right tiles.""" i = self.index j = (self.index + 1) % self.num_tiles self.tiles[i], self.tiles[j] = self.tiles[j], self.tiles[i] def step_left(self): """Rotate the carousel one tile to the left.""" self.direction = -1 self.index_diff += 1.0 def step_right(self): """Rotate the carousel one tile to the right.""" self.direction = 1 self.index_diff += 1.0 def rotate_left(self): """Start the carousel rotating continuously to the left.""" self.is_rotating = True self.direction = -1 def rotate_right(self): """Start the carousel rotating continuously to the right.""" self.is_rotating = True self.direction = 1 def stop_rotating(self): """Stop continuous rotation and make sure we end up at a tile location.""" self.index_diff = round(self.float_index) - self.float_index if self.index_diff < 0: self.direction = -1 else: self.direction = 1 self.index_diff = abs(self.index_diff) def draw(self): glPushMatrix() glRotatef(-self.angle, 0, 1, 0) for i in range(self.num_tiles): self.draw_tile(i) glPopMatrix() def draw_tile(self, index): angle = index * (360.0 / self.num_tiles) glPushMatrix() glRotatef(angle,0,1,0) glTranslatef(0,0,-7.5) glRotatef(-angle+self.angle,0,1,0) texture = self.glyphs[self.tiles[index].value].texture vertex_list = pyglet.graphics.vertex_list(4, 'v2f', ('t3f', texture.tex_coords)) vertex_list.vertices[:] = [-1, -1, 1, -1, 1, 1, -1, 1] # Draw tile background. glColor3ub(*self.tiles[index].color) vertex_list.draw(GL_QUADS) # Draw tile label. glBindTexture(texture.target, texture.id) glEnable(texture.target) glColor3ub(0,0,0) vertex_list.vertices[:] = [.8, -.8, -.8, -.8, -.8, .8, .8, .8] glTranslatef(0,0,-.01) vertex_list.draw(GL_QUADS) glDisable(texture.target) glPopMatrix() def update(self, dt): if self.is_rotating or self.index_diff: increment = self.direction * self.speed * self.float_increment * dt self.float_index = (self.float_index + increment) % self.num_tiles if self.index_diff: self.index_diff -= abs(increment) if self.index_diff < 0: self.index_diff = 0 self.float_index = round(self.float_index) % self.num_tiles self.index = int(self.float_index) self.is_rotating = False self.angle = (self.float_index / self.num_tiles) * 360 if __name__ == '__main__': window = MainWindow() window.clear() window.flip() window.set_visible(True) pyglet.app.run()
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#!/usr/bin/env python ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import pyglet from pyglet.gl import * joysticks = pyglet.input.get_joysticks() assert joysticks, 'No joystick device is connected' joystick = joysticks[0] joystick.open() window = pyglet.window.Window() @window.event def on_draw(): x = (0.8*joystick.x + 1) * window.width / 2 y = (-0.8*joystick.y + 1) * window.height / 2 z = joystick.z angle = joystick.rz * 180 # Axes glClear(GL_COLOR_BUFFER_BIT) glColor3f(1, 0, 0) glLoadIdentity() glTranslatef(x, y, 0) glScalef(1 + z, 1 + z, 1 + z) glRotatef(-angle, 0, 0, 1) glBegin(GL_TRIANGLES) glVertex2f(-10, 0) glVertex2f(0, 13) glVertex2f(10, 0) glEnd() # Buttons glLoadIdentity() x = 10 y = 10 glPointSize(5) glBegin(GL_POINTS) for button in joystick.buttons: if button: glVertex2f(x, y) x += 20 glEnd() # Hat glColor3f(0, 0, 1) x = window.width / 2 y = window.height / 2 glBegin(GL_POINTS) glVertex2f(x + joystick.hat_x * 50, y + joystick.hat_y * 50) glEnd() pyglet.clock.schedule(lambda dt: None) pyglet.app.run()
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#!/usr/bin/python # $Id:$ '''In order to use the new features of OpenGL 3, you must explicitly create an OpenGL 3 context. You can do this by supplying the `major_version` and `minor_version` attributes for a GL Config. This example creates an OpenGL 3 context, prints the version string to stdout, and exits. At time of writing, only the beta nvidia driver on Windows and Linux support OpenGL 3, and requires an 8-series or higher. On Windows, OpenGL 3 API must be explicitly enabled using the nvemulate tool [1]. Additionally, at time of writing the latest driver did not yet support forward compatible or debug contexts. On Linux, the only driver that currently exposes the required GLX extensions is 177.61.02 -- later drivers (177.67, 177.68, 177.7*, 177.8*, 180.06) seem to be missing the extensions. [1] http://developer.nvidia.com/object/nvemulate.html ''' import pyglet # Specify the OpenGL version explicitly to request 3.0 features, including # GLSL 1.3. # # Some other attributes relevant to OpenGL 3: # forward_compatible = True To request a context without deprecated # functionality # debug = True To request a debug context config = pyglet.gl.Config(major_version=3, minor_version=0) # Create a context matching the above configuration. Will fail if # OpenGL 3 is not supported by the driver. window = pyglet.window.Window(config=config, visible=False) # Print the version of the context created. print 'OpenGL version:', window.context.get_info().get_version() window.close()
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#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Bounces balls around a window and plays noises. This is a simple demonstration of how pyglet efficiently manages many sound channels without intervention. ''' import os import random import sys from pyglet.gl import * import pyglet from pyglet.window import key BALL_IMAGE = 'ball.png' BALL_SOUND = 'ball.wav' if len(sys.argv) > 1: BALL_SOUND = sys.argv[1] sound = pyglet.resource.media(BALL_SOUND, streaming=False) class Ball(pyglet.sprite.Sprite): ball_image = pyglet.resource.image(BALL_IMAGE) width = ball_image.width height = ball_image.height def __init__(self): x = random.random() * (window.width - self.width) y = random.random() * (window.height - self.height) super(Ball, self).__init__(self.ball_image, x, y, batch=balls_batch) self.dx = (random.random() - 0.5) * 1000 self.dy = (random.random() - 0.5) * 1000 def update(self, dt): if self.x <= 0 or self.x + self.width >= window.width: self.dx *= -1 sound.play() if self.y <= 0 or self.y + self.height >= window.height: self.dy *= -1 sound.play() self.x += self.dx * dt self.y += self.dy * dt self.x = min(max(self.x, 0), window.width - self.width) self.y = min(max(self.y, 0), window.height - self.height) window = pyglet.window.Window(640, 480) @window.event def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True @window.event def on_draw(): window.clear() balls_batch.draw() label.draw() def update(dt): for ball in balls: ball.update(dt) pyglet.clock.schedule_interval(update, 1/30.) balls_batch = pyglet.graphics.Batch() balls = [] label = pyglet.text.Label('Press space to add a ball, backspace to remove', font_size=14, x=window.width // 2, y=10, anchor_x='center') if __name__ == '__main__': pyglet.app.run()
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#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Bounces balls around a window and plays noises. This is a simple demonstration of how pyglet efficiently manages many sound channels without intervention. ''' import os import random import sys from pyglet.gl import * import pyglet from pyglet.window import key BALL_IMAGE = 'ball.png' BALL_SOUND = 'ball.wav' if len(sys.argv) > 1: BALL_SOUND = sys.argv[1] sound = pyglet.resource.media(BALL_SOUND, streaming=False) class Ball(pyglet.sprite.Sprite): ball_image = pyglet.resource.image(BALL_IMAGE) width = ball_image.width height = ball_image.height def __init__(self): x = random.random() * (window.width - self.width) y = random.random() * (window.height - self.height) super(Ball, self).__init__(self.ball_image, x, y, batch=balls_batch) self.dx = (random.random() - 0.5) * 1000 self.dy = (random.random() - 0.5) * 1000 def update(self, dt): if self.x <= 0 or self.x + self.width >= window.width: self.dx *= -1 sound.play() if self.y <= 0 or self.y + self.height >= window.height: self.dy *= -1 sound.play() self.x += self.dx * dt self.y += self.dy * dt self.x = min(max(self.x, 0), window.width - self.width) self.y = min(max(self.y, 0), window.height - self.height) window = pyglet.window.Window(640, 480) @window.event def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True @window.event def on_draw(): window.clear() balls_batch.draw() label.draw() def update(dt): for ball in balls: ball.update(dt) pyglet.clock.schedule_interval(update, 1/30.) balls_batch = pyglet.graphics.Batch() balls = [] label = pyglet.text.Label('Press space to add a ball, backspace to remove', font_size=14, x=window.width // 2, y=10, anchor_x='center') if __name__ == '__main__': pyglet.app.run()
Python
#!/usr/bin/env python # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- ''' ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import pyglet from pyglet.window import key from pyglet.window import mouse window = pyglet.window.Window() @window.event def on_key_press(symbol, modifiers): if symbol == key.A: print 'The "A" key was pressed.' elif symbol == key.LEFT: print 'The left arrow key was pressed.' elif symbol == key.ENTER: print 'The enter key was pressed.' @window.event def on_mouse_press(x, y, button, modifiers): if button == mouse.LEFT: print 'The left mouse button was pressed.' @window.event def on_draw(): window.clear() pyglet.app.run()
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