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#!/bin/sh # # Usage: fetch-svn-externals.sh OUTPUTDIR < repo-list set -e [ ! -d $1 ] && mkdir $1 cd $1 while read dirname svnpath; do if [ -n "$dirname" -a -n "$svnpath" ]; then rm -rf $dirname && svn export $svnpath $dirname fi done
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#!/bin/sh # # Usage: fetch-git-externals.sh OUTPUTDIR < repo-list set -e [ ! -d $1 ] && mkdir $1 cd $1 while read dirname gitrepo; do if [ -n "$dirname" -a -n "$gitrepo" ]; then rm -rf tmp-git-repo && mkdir tmp-git-repo git clone $gitrepo tmp-git-repo/$dirname rm -rf $dirname && mkdir $dirname cd tmp-git-rep...
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#!/bin/sh # # Detects OS we're compiling on and outputs a file specified by the first # argument, which in turn gets read while processing Makefile. # # The output will set the following variables: # CC C Compiler path # CXX C++ Compiler path # PLATFORM_LDFLAGS ...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/Applications/android/ndk/r8e/" SCRIPT_DIR="$( cd "$( dirname "${0}" )" && pwd )" PROJECT_DIRECTORY=${SCRIPT_DIR}/../ # Run build: pushd ${PROJECT_DIRECTORY} > /dev/null ${NDK_DIRECTORY}ndk-build -j8 # Clean temporary files: rm -rf ${PROJECT_DIRECTORY}obj find . -name gdb...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared TexturePack-Output-Definitions: TEXTUREPACK_OUTPUT_DIRECTORY="../assets/gfx/texturepacks/" TEXTUREPACK_OUTPUT_JAVAIDS_PACKAGE="org.website.project.texturepacks" TEXTUREPACK_OUTPUT_JAVAIDS_DIRECTORY="../src/org/websi...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/Applications/android/ndk/r8e/" SCRIPT_DIR="$( cd "$( dirname "${0}" )" && pwd )" PROJECT_DIRECTORY=${SCRIPT_DIR}/../ # Run build: pushd ${PROJECT_DIRECTORY} > /dev/null ${NDK_DIRECTORY}ndk-build -j8 # Clean temporary files: rm -rf ${PROJECT_DIRECTORY}obj find . -name gdb...
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#!/bin/bash # Android Screenshot Library # ############################## # Startup script # echo "Android Screenshot Library -- initializing..." # if [ -z $ANDROID ]; then echo "*** Android SDK not found ***" echo "Make sure the ANDROID variable is pointing to Android SDK root directory" else adb="$AN...
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#!/bin/bash # Scripts in the tools/ directory should source this file with the line: # pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null export TOOLS_DIR=$(pwd) export PROJECT_DIR=$(dirname $TOOLS_DIR) export APP_DIR=$PROJECT_DIR/app export TESTS_DIR=$PROJECT_DIR/tests for dir in \ "$APPENG...
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#!/bin/bash # Copyright 2010 Google Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to...
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#!/bin/bash pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null $PYTHON $TOOLS_DIR/validate_merge.py "$@"
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#!/bin/bash # Creates a code review on codereview.appspot.com for the current branch. # The posted patch is a diff from the default head to this branch's head. # # This script supports the following workflow: # 1. Create a named branch and make your changes there. # 2. Merge changes (if any) from the default...
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#!/bin/bash pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null export REMOTE_API_RC="from model import *"$'\n'"from setup_pf import *" $PYTHON $TOOLS_DIR/remote_api.py "$@"
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#!/bin/bash pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null $PYTHON $TOOLS_DIR/merge_messages.py "$@"
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#!/bin/bash DEFAULT_DAYS=90 function usage() { echo "Usage: $0 [-r <rev>] [-d <days>] [-l] [-h]" echo echo " Interactively go through all the heads that have no children in" echo " history DAG and that are at least $DEFAULT_DAYS days old, and " echo " no-op merge them to the default branch." echo ech...
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#!/bin/bash # To run all tests: # # tools/unit_tests # # To run just the tests in tests/test_model.py and tests/test_indexing.py: # # tools/unit_tests test_model test_indexing pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null echo echo "--- Running unit tests" TZ=UTC $PYTHON $TESTS_DIR/...
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#!/bin/bash # Copyright 2011 Google Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in w...
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#!/bin/bash pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null find $PROJECT_DIR -name '*.pyc' -exec rm '{}' ';' find $PROJECT_DIR -name '*.orig' -exec rm '{}' ';'
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#!/bin/bash pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null if [ "$1" == "run" ]; then shift # Look through the arguments for an application directory. for arg in "$@"; do case "$arg" in (--datastore_path*) datastore_path="$arg";; (-*) true;; ...
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#!/bin/sh # use pylint to check the args. # requires installing pylint http://www.logilab.org/project/pylint # short form: easy_install pylint (may require root) LINT=$(which pylint) REPORTS="no" DEPRECATED=regsub,string,TERMIOS,Bastion,rexec if [ -z "$LINT" ]; then echo "pylint not found, please install." exit ...
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#!/bin/bash pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null $PYTHON $TOOLS_DIR/find_missing_translations.py "$@"
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#!/bin/bash pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null $PYTHON $TOOLS_DIR/update_messages.py "$@"
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#!/bin/bash # Starts up an appserver and runs end-to-end tests against it. # # Use -k to select particular test classes or methods by a substring match: # tools/server_tests -k ConfigTests # tools/server_tests -k test_delete_and_restore # # Specify -v to show the name of each test as it runs (rather than just...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared Spritesheet-Output-Definitions: SPRITESHEET_OUTPUT_DIRECTORY="../assets/gfx/spritesheets/" SPRITESHEET_OUTPUT_JAVAIDS_PACKAGE="org.anddev.andengine.examples.spritesheets" SPRITESHEET_OUTPUT_JAVAIDS_DIRECTORY="../src...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared TexturePack-Output-Definitions: TEXTUREPACK_OUTPUT_DIRECTORY="../assets/gfx/texturepacks/" TEXTUREPACK_OUTPUT_JAVAIDS_PACKAGE="org.website.project.texturepacks" TEXTUREPACK_OUTPUT_JAVAIDS_DIRECTORY="../src/org/websi...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared TexturePack-Output-Definitions: TEXTUREPACK_OUTPUT_DIRECTORY="../assets/gfx/texturepacks/" TEXTUREPACK_OUTPUT_JAVAIDS_PACKAGE="org.website.project.texturepacks" TEXTUREPACK_OUTPUT_JAVAIDS_DIRECTORY="../src/org/websi...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r7b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngine/" # Run build: pushd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: # rm -rf ${PROJECT_DIRECTORY}obj # find . -name gdbserver -print0 | xar...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r7b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngine/" # Run build: pushd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: # rm -rf ${PROJECT_DIRECTORY}obj # find . -name gdbserver -print0 | xar...
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#!/bin/bash # Copyright 2010 Google Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed t...
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#!/bin/bash # # Starts a basic web server on the port specified. # # ./serve.sh 3000 -> http://localhost:3000 # # Copyright 2012 Eric Bidelman <ebidel@gmail.com> port=$1 if [ $# -ne 1 ] then port=8000 fi open http://localhost:$port/template.html && python -m SimpleHTTPServer $port;
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# /bin/bash D=$PWD pushd ../.. ./waf-light configure build --tools=$D/bbdlib.py --prelude=$'\tfrom waflib.extras import bbdlib\n\tbbdlib.start(cwd, VERSION, wafdir)\n\tsys.exit(0)' popd cp ../../waf bbd
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# /bin/bash D=$PWD pushd ../.. ./waf-light configure build --tools=$D/ebdlib.py --prelude=$'\tfrom waflib.extras import ebdlib\n\tebdlib.start(cwd, VERSION, wafdir)\n\tsys.exit(0)' popd cp ../../waf ebd
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# /bin/bash D=$PWD pushd ../.. ./waf-light configure build --tools=$D/cbdlib.py --prelude=$'\tfrom waflib.extras import cbdlib\n\tcbdlib.start(cwd, VERSION, wafdir)\n\tsys.exit(0)' popd cp ../../waf cbd
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# /bin/bash D=$PWD pushd ../.. ./waf-light configure build --tools=$D/dbdlib.py --prelude=$'\tfrom waflib.extras import dbdlib\n\tdbdlib.start(cwd, VERSION, wafdir)\n\tsys.exit(0)' popd cp ../../waf dbd
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#! /bin/bash # make a copy of a waf directory with the same name # # the tool 'relocation' (waflib/extras) adds some information # so that a full rebuild is not performed when the dir changes rm -rf tmp mkdir tmp pushd c waf configure build popd cp -R c tmp/c cd tmp/c waf configure build
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#! /bin/sh python -m CGIHTTPServer
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#!/bin/sh javah -jni -o preview_handler_jni.h -classpath ../bin/ com.artollkitplus.benchmark.CameraPreviewHandler
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#!/bin/sh javah -jni -o preview_handler_jni.h -classpath ../bin/ com.artollkitplus.benchmark.CameraPreviewHandler
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#!/bin/sh javah -jni -o preview_handler_jni.h -classpath ../bin/ com.artollkitplus.benchmark.CameraPreviewHandler javah -jni -o marker_info.h -classpath ../bin/ com.artollkitplus.benchmark.MarkerInfo
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#!/bin/sh javah -jni -o preview_handler_jni.h -classpath ../bin/ com.artollkitplus.benchmark.CameraPreviewHandler javah -jni -o marker_info.h -classpath ../bin/ com.artollkitplus.benchmark.MarkerInfo
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#!/bin/sh javah -jni -o preview_handler_jni.h -classpath ../bin/ com.artollkitplus.benchmark.CameraPreviewHandler
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#!/bin/sh javah -jni -o preview_handler_jni.h -classpath ../bin/ com.artollkitplus.benchmark.CameraPreviewHandler
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#!/bin/sh javah -jni -o preview_handler_jni.h -classpath ../bin/ com.artollkitplus.benchmark.CameraPreviewHandler javah -jni -o marker_info.h -classpath ../bin/ com.artollkitplus.benchmark.MarkerInfo
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#!/bin/sh javah -jni -o preview_handler_jni.h -classpath ../bin/ com.artollkitplus.benchmark.CameraPreviewHandler javah -jni -o marker_info.h -classpath ../bin/ com.artollkitplus.benchmark.MarkerInfo
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared TexturePack-Output-Definitions: TEXTUREPACK_OUTPUT_DIRECTORY="../assets/gfx/texturepacks/" TEXTUREPACK_OUTPUT_JAVAIDS_PACKAGE="org.website.project.texturepacks" TEXTUREPACK_OUTPUT_JAVAIDS_DIRECTORY="../src/org/websi...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared TexturePack-Output-Definitions: TEXTUREPACK_OUTPUT_DIRECTORY="../assets/gfx/texturepacks/" TEXTUREPACK_OUTPUT_JAVAIDS_PACKAGE="org.website.project.texturepacks" TEXTUREPACK_OUTPUT_JAVAIDS_DIRECTORY="../src/org/websi...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r8/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngine/" # Run build: pushd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: rm -rf ${PROJECT_DIRECTORY}obj find . -name gdbserver -print0 | xargs -0...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r8/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngine/" # Run build: pushd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: rm -rf ${PROJECT_DIRECTORY}obj find . -name gdbserver -print0 | xargs -0...
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#! /bin/sh NDK_DIRECTORY="~/android-ndk/" PROJECT_DIRECTORY="~/src/android/AndEngineExtensions/AndEnginePhysicsBox2DExtensionNew/" # Run build: cd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: rm -rf ${PROJECT_DIRECTORY}obj find . -name gdbserver -print0 | xargs -0 rm -rf find . -name gdb.s...
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#! /bin/sh NDK_DIRECTORY="~/android-ndk/" PROJECT_DIRECTORY="~/src/android/AndEngineExtensions/AndEnginePhysicsBox2DExtensionNew/" # Run build: cd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: rm -rf ${PROJECT_DIRECTORY}obj find . -name gdbserver -print0 | xargs -0 rm -rf find . -name gdb.s...
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#!/bin/bash # # Starts a basic web server on the port specified. # # ./serve.sh 3000 -> http://localhost:3000 # # Copyright 2012 Eric Bidelman <ebidel@gmail.com> port=$1 if [ $# -ne 1 ] then port=8000 fi if [ $(uname -s) == "Darwin" ] then open=open else open=xdg-open fi $open http://localhost:$port/templat...
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cd /cygdrive/e/android/AndEngineModPlayerExtension/ /cygdrive/e/sdk/android-ndk-r4/ndk-build
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#!/bin/bash rm -f wgetlog mkdir -p got rm -f got/* for data in *.cases; do cat $data | while read x do export name=$(echo $x | sed -e 's/;.*//') export type=$(echo $x | sed -e 's/[^;]*;//' -e 's/;.*//') export url=$(echo $x | sed -e 's/[^;]*;[^;]*;//') echo doing $name "("$type")" ...
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#!/bin/bash rm -f wgetlog for data in *.cases; do cat $data | while read x do export name=$(echo $x | sed -e 's/;.*//') export type=$(echo $x | sed -e 's/[^;]*;//' -e 's/;.*//') export url=$(echo $x | sed -e 's/[^;]*;[^;]*;//') echo doing $name "("$type")" wget -O got/$name $url ...
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#!/bin/bash # # copy up the diagrams (there's at least one) # cp *.png .. # # copy up the bodies, wrapped in the header and footer # fragments, with the appropriate FIRST/NEXT/PREV links # files=("" *body "") size=${#files[*]} for ((i = 1; i < size-1; i += 1)) do x=${files[i]} first=$(basename ${files[1]} .b...
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#!/bin/sh # Generate qwcl.x11.spec # $1 is version # $2 is release # $3 is install dir (assumed to be in /var/tmp) cat <<EOF %define name qwcl.x11 %define version ${1} %define release ${2} %define builddir \$RPM_BUILD_DIR/%{name}-%{version} Name: %{name} Version: %{version} Release: %{release} Vendor: id Software Pac...
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#!/bin/sh # This script preloads the lib3dfxgl.so library which overrides the functions # present in libMesaGL.so. This allows glquake to run using 3DFX's miniport # and without Mesa 3-D. Glide and X11 libraries have to be installed tho, # even tho GLQuake doesn't use X11, it's linked against it because Mesa 3-D # ...
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#!/bin/sh for x in *; do y=`echo $x | tr '[A-Z]' '[a-z]'` if [ $x != $y ]; then mv $x $y fi done
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#!/bin/sh # Generate qwsv.spec # $1 is version # $2 is release # $3 is install dir (assumed to be in /var/tmp) cat <<EOF %define name qwsv %define version ${1} %define release ${2} %define builddir \$RPM_BUILD_DIR/%{name}-%{version} Name: %{name} Version: %{version} Release: %{release} Vendor: id Software Packager: D...
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#!/bin/sh # Generate qwcl.spec # $1 is version # $2 is release # $3 is install dir (assumed to be in /var/tmp) cat <<EOF %define name qwcl %define version ${1} %define release ${2} %define builddir \$RPM_BUILD_DIR/%{name}-%{version} Name: %{name} Version: %{version} Release: %{release} Vendor: id Software Packager: D...
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#!/bin/sh # Generate qwcl.spec # $1 is version # $2 is release # $3 is install dir (assumed to be in /var/tmp) cat <<EOF %define name glqwcl %define version ${1} %define release ${2} %define builddir \$RPM_BUILD_DIR/%{name}-%{version} Name: %{name} Version: %{version} Release: %{release} Vendor: id Software Packager:...
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#!/bin/sh # Generate quake.spec # $1 is version # $2 is release # $3 is install dir (assumed to be in /var/tmp) cat <<EOF %define name quake %define version ${1} %define release ${2} %define builddir \$RPM_BUILD_DIR/%{name}-%{version} Name: %{name} Version: %{version} Release: %{release} Vendor: id Software Packager:...
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#!/bin/sh # Generate quake-shareware.spec # $1 is version # $2 is release # $3 is install dir (assumed to be in /var/tmp) cat <<EOF %define name quake %define version ${1}-shareware %define release ${2} %define builddir \$RPM_BUILD_DIR/%{name}-%{version} Name: %{name} Version: %{version} Release: %{release} Vendor: i...
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#!/bin/sh # Generate quake-rogue.spec # $1 is version # $2 is release # $3 is install dir (assumed to be in /var/tmp) cat <<EOF %define name quake-rogue %define version ${1} %define release ${2} %define builddir \$RPM_BUILD_DIR/%{name}-%{version} Name: %{name} Version: %{version} Release: %{release} Vendor: id Softwa...
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#!/bin/sh # Generate quake-data.spec # $1 is version # $2 is release # $3 is install dir (assumed to be in /var/tmp) cat <<EOF %define name quake-data %define version ${1} %define release ${2} %define builddir \$RPM_BUILD_DIR/%{name}-%{version} Name: %{name} Version: %{version} Release: %{release} Vendor: id Software...
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#!/bin/bash # Scripts in the tools/ directory should source this file with the line: # pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null export TOOLS_DIR=$(pwd) export PROJECT_DIR=$(dirname $TOOLS_DIR) export APP_DIR=$PROJECT_DIR/app for dir in \ "$APPENGINE_DIR" \ /usr/lib/google_appen...
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#!/bin/bash pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null $PYTHON $TOOLS_DIR/console.py "$@"
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#!/bin/bash pushd "$(dirname $0)" >/dev/null && source common.sh && popd >/dev/null if [ "$1" == "run" ]; then shift $PYTHON $APPENGINE_DIR/dev_appserver.py "$@" else $PYTHON $APPENGINE_DIR/appcfg.py "$@" fi
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared TexturePack-Output-Definitions: TEXTUREPACK_OUTPUT_DIRECTORY="../assets/gfx/texturepacks/" TEXTUREPACK_OUTPUT_JAVAIDS_PACKAGE="org.website.project.texturepacks" TEXTUREPACK_OUTPUT_JAVAIDS_DIRECTORY="../src/org/websi...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r7b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngine/" # Run build: pushd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: # rm -rf ${PROJECT_DIRECTORY}obj # find . -name gdbserver -print0 | xar...
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#!/bin/bash # # Copyright 2010 Google Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed ...
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#!/bin/sh if [ ! -x ./process-switching ] ; then echo "ERROR: the program ./process-switching is missing" exit fi for N in 8 16 32 64 ; do for I in 20000 40000 60000 ; do for D in 3 30 300 ; do ./process-switching $N $I $D done done done
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#!/bin/bash # Plots some of the process-switching data using gnuplot. # SCRIPT CONFIG GNUPLOT=$(which gnuplot) if [ $# -eq 0 ] ; then cat <<EOF Usage: $0 [options] <data_file> The "process-switching" test application sends human-readable output to STDOUT, and GNUPLOT-friendly data to STDERR. If you save this STDERR...
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#!/bin/sh if [ ! -x ./process-switching ] ; then echo "ERROR: the program ./process-switching is missing" exit fi for N in 8 16 32 64 ; do for I in 20000 40000 60000 ; do for D in 3 30 300 ; do ./process-switching $N $I $D done done done
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#!/bin/bash # Plots some of the process-switching data using gnuplot. # SCRIPT CONFIG GNUPLOT=$(which gnuplot) if [ $# -eq 0 ] ; then cat <<EOF Usage: $0 [options] <data_file> The "process-switching" test application sends human-readable output to STDOUT, and GNUPLOT-friendly data to STDERR. If you save this STDERR...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared Spritesheet-Output-Definitions: SPRITESHEET_OUTPUT_DIRECTORY="../assets/gfx/spritesheets/" SPRITESHEET_OUTPUT_JAVAIDS_PACKAGE="org.anddev.andengine.examples.spritesheets" SPRITESHEET_OUTPUT_JAVAIDS_DIRECTORY="../src...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared Spritesheet-Output-Definitions: SPRITESHEET_OUTPUT_DIRECTORY="../assets/gfx/spritesheets/" SPRITESHEET_OUTPUT_JAVAIDS_PACKAGE="org.anddev.andengine.examples.spritesheets" SPRITESHEET_OUTPUT_JAVAIDS_DIRECTORY="../src...
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#! /bin/sh NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r6b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/GLES2/AndEngineMODPlayerExtension/" # Run build: cd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: rm -rf ${PROJECT_DIRECTORY}obj
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#! /bin/sh NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r6b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/GLES2/AndEngineMODPlayerExtension/" # Run build: cd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: rm -rf ${PROJECT_DIRECTORY}obj
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared TexturePack-Output-Definitions: TEXTUREPACK_OUTPUT_DIRECTORY="../assets/gfx/texturepacks/" TEXTUREPACK_OUTPUT_JAVAIDS_PACKAGE="org.website.project.texturepacks" TEXTUREPACK_OUTPUT_JAVAIDS_DIRECTORY="../src/org/websi...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared TexturePack-Output-Definitions: TEXTUREPACK_OUTPUT_DIRECTORY="../assets/gfx/texturepacks/" TEXTUREPACK_OUTPUT_JAVAIDS_PACKAGE="org.website.project.texturepacks" TEXTUREPACK_OUTPUT_JAVAIDS_DIRECTORY="../src/org/websi...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r7b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngine/" # Run build: pushd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: # rm -rf ${PROJECT_DIRECTORY}obj # find . -name gdbserver -print0 | xar...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r7b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngine/" # Run build: pushd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: # rm -rf ${PROJECT_DIRECTORY}obj # find . -name gdbserver -print0 | xar...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r7b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngineScriptingExtension/" NDK_MODULE_PATH="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngineScriptingExtension" # Run build: pushd ${PROJECT_DIRECTORY} > ...
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#!/bin/bash NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r7b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngineScriptingExtension/" NDK_MODULE_PATH="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEngineScriptingExtension" # Run build: pushd ${PROJECT_DIRECTORY} > ...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared Spritesheet-Output-Definitions: SPRITESHEET_OUTPUT_DIRECTORY="../assets/gfx/spritesheets/" SPRITESHEET_OUTPUT_JAVAIDS_PACKAGE="org.website.project.spritesheets" SPRITESHEET_OUTPUT_JAVAIDS_DIRECTORY="../src/org/websi...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared Spritesheet-Output-Definitions: SPRITESHEET_OUTPUT_DIRECTORY="../assets/gfx/spritesheets/" SPRITESHEET_OUTPUT_JAVAIDS_PACKAGE="org.website.project.spritesheets" SPRITESHEET_OUTPUT_JAVAIDS_DIRECTORY="../src/org/websi...
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#! /bin/sh NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r6b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEnginePhysicsBox2DExtension/" # Run build: cd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: rm -rf ${PROJECT_DIRECTORY}obj find . -name gdbserver ...
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#! /bin/sh NDK_DIRECTORY="/Users/ngramlich/SDKs/Android/ndk/r6b/" PROJECT_DIRECTORY="/Users/ngramlich/Workspace/gdk/graphic_engines/AndEngine/AndEnginePhysicsBox2DExtension/" # Run build: cd ${PROJECT_DIRECTORY} ${NDK_DIRECTORY}ndk-build # Clean temporary files: rm -rf ${PROJECT_DIRECTORY}obj find . -name gdbserver ...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared Spritesheet-Output-Definitions: SPRITESHEET_OUTPUT_DIRECTORY="../assets/gfx/spritesheets/" SPRITESHEET_OUTPUT_JAVAIDS_PACKAGE="org.anddev.andengine.examples.spritesheets" SPRITESHEET_OUTPUT_JAVAIDS_DIRECTORY="../src...
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# # This file is part of JGrasstools (http://www.jgrasstools.org) # (C) HydroloGIS - www.hydrologis.com # # JGrasstools is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License,...
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xjc -dtd -d grassdtd -p org.osgeo.grass.dtd grass-interface.dtd
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#!/usr/bin/env bash ############################################################################## ## ## Gradle start up script for UN*X ## ############################################################################## # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to ...
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#! /bin/bash # Binary of the Texturepacker: TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker # Shared Spritesheet-Output-Definitions: SPRITESHEET_OUTPUT_DIRECTORY="../assets/gfx/spritesheets/" SPRITESHEET_OUTPUT_JAVAIDS_PACKAGE="org.anddev.andengine.examples.spritesheets" SPRITESHEET_OUTPUT_JAVAIDS_DIRECTORY="../src...
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#!/bin/bash osmosis --rx file=input.xml --mw file=output.map bbox=-1,0,0,1 encoding=single
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#!/bin/bash osmosis --rx file=input.xml --mw file=output.map bbox=-1,0,0,1 encoding=double
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#!/bin/bash osmosis --rx file=input.xml --mw file=output.map bbox=0.99,0.99,1.01,1.01
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#!/bin/bash osmosis --rx file=input.xml --mw file=output.map bbox=0.1,0.2,0.3,0.4 map-start-position=0.15,0.25 map-start-zoom=16 preferred-language=en comment=testcomment
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#!/bin/bash osmosis --rx file=input.xml --mw file=output.map bbox=0,0,0.08,0.08 debug-file=true
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#!/bin/bash cd empty/ ./generate.sh cd ../file_header/ ./generate.sh cd ../single_delta_encoding/ ./generate.sh cd ../double_delta_encoding/ ./generate.sh cd ../with_data/ ./generate.sh
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#!/bin/bash if [ -z "$1" ]; then echo "Usage: $0 DIRECTORY ORACLE_INSTANCE USER" exit 0 fi if [ -z "$2" ]; then echo "Usage: $0 DIRECTORY ORACLE_INSTANCE USER" exit 0 fi if [ -z "$3" ]; then echo "Usage: $0 DIRECTORY ORACLE_INSTANCE USER" exit 0 fi echo "AdempiereLBR" echo "." echo ". Eduardo Montene...
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