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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/WeightPainterPanelStyle.uss.meta ADDED
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+ fileFormatVersion: 2
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+ guid: b94e074c751075841957558677e2e60e
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+ ScriptedImporter:
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+ fileIDToRecycleName:
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+ 11400000: stylesheet
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
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+ script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/WeightToolbar.uxml ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <UXML xmlns:ui="UnityEngine.UIElements" xmlns:aui="UnityEditor.U2D.Animation">
3
+ <aui:WeightToolbar name="WeightToolbar">
4
+ <ui:PopupWindow name="PopupWindow" text="Weights">
5
+ <ui:Button name="AutoGenerateWeight" tooltip="Wizard to generate, normalize and clear weights">
6
+ <ui:Image name="AutoGenerateWeightImage" />
7
+ <ui:Label text ="Auto Weights"/>
8
+ </ui:Button>
9
+ <ui:Button name="WeightPainterSlider" tooltip="Allow editing of skin weight using a slider tool">
10
+ <ui:Image name="WeightPainterSliderImage" />
11
+ <ui:Label text ="Weight Slider"/>
12
+ </ui:Button>
13
+ <ui:Button name="WeightPainterBrush" tooltip="Allow editing of skin weight using a brush tool">
14
+ <ui:Image name="WeightPainterBrushImage" />
15
+ <ui:Label text ="Weight Brush"/>
16
+ </ui:Button>
17
+ <ui:Button name="BoneInfluenceWidget" tooltip="Edit bones influence on a Sprite">
18
+ <ui:Image name="BoneInfluenceWidgetImage" />
19
+ <ui:Label text ="Bone Influence"/>
20
+ </ui:Button>
21
+ </ui:PopupWindow>
22
+ </aui:WeightToolbar>
23
+ </UXML>
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
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+ fileFormatVersion: 2
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+ guid: 5d0eac40fb3389c409c92e6e08188528
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+ folderAsset: yes
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+ DefaultImporter:
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+ externalObjects: {}
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/AssemblyInfo.cs ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ using System.Runtime.CompilerServices;
2
+ [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")]
3
+ [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.RuntimeTests")]
4
+ [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]
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+ [assembly: InternalsVisibleTo("Unity.2D.PsdImporter.Editor")]
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+ [assembly: InternalsVisibleTo("Unity.2D.Psdimporter.Tests.EditorTests")]
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/AssemblyInfo.cs.meta ADDED
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+ fileFormatVersion: 2
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+ guid: 7974be9b5f0db0f41a7acc758375c6a8
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Components.cs ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #if ENABLE_ENTITIES
2
+
3
+ using Unity.Entities;
4
+ using Unity.Mathematics;
5
+
6
+ namespace UnityEngine.U2D.Animation
7
+ {
8
+ [InternalBufferCapacity(0)]
9
+ struct Vertex : IBufferElementData
10
+ {
11
+ public float3 Value;
12
+ }
13
+
14
+ [InternalBufferCapacity(0)]
15
+ struct BoneTransform : IBufferElementData
16
+ {
17
+ public float4x4 Value;
18
+ }
19
+
20
+ struct WorldToLocal : IComponentData
21
+ {
22
+ public float4x4 Value;
23
+ }
24
+
25
+ struct SpriteComponent : ISharedComponentData
26
+ {
27
+ public Sprite Value;
28
+ }
29
+
30
+ struct BoundsComponent : IComponentData
31
+ {
32
+ public float4 center;
33
+ public float4 extents;
34
+ }
35
+ }
36
+
37
+ #endif
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/GUIState.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: a6ffe588dbbb4714695514536c29df95
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+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/GUISystem.cs ADDED
@@ -0,0 +1,124 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using System.Collections;
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+
6
+ namespace UnityEditor.U2D.Path.GUIFramework
7
+ {
8
+ public class GUISystem
9
+ {
10
+ private readonly int kControlIDCheckHashCode = "ControlIDCheckHashCode".GetHashCode();
11
+
12
+ private List<Control> m_Controls = new List<Control>();
13
+ private List<GUIAction> m_Actions = new List<GUIAction>();
14
+ private IGUIState m_GUIState;
15
+ private int m_PrevNearestControl = -1;
16
+ private LayoutData m_PrevNearestLayoutData = LayoutData.zero;
17
+ private int m_ControlIDCheck = -1;
18
+
19
+ public GUISystem(IGUIState guiState)
20
+ {
21
+ m_GUIState = guiState;
22
+ }
23
+
24
+ public void AddControl(Control control)
25
+ {
26
+ if (control == null)
27
+ throw new NullReferenceException("Control is null");
28
+
29
+ m_Controls.Add(control);
30
+ }
31
+
32
+ public void RemoveControl(Control control)
33
+ {
34
+ m_Controls.Remove(control);
35
+ }
36
+
37
+ public void AddAction(GUIAction action)
38
+ {
39
+ if (action == null)
40
+ throw new NullReferenceException("Action is null");
41
+
42
+ m_Actions.Add(action);
43
+ }
44
+
45
+ public void RemoveAction(GUIAction action)
46
+ {
47
+ m_Actions.Remove(action);
48
+ }
49
+
50
+ public void OnGUI()
51
+ {
52
+ var controlIDCheck = m_GUIState.GetControlID(kControlIDCheckHashCode, FocusType.Passive);
53
+
54
+ if (m_GUIState.eventType == EventType.Layout)
55
+ m_ControlIDCheck = controlIDCheck;
56
+ else if (m_GUIState.eventType != EventType.Used && m_ControlIDCheck != controlIDCheck)
57
+ Debug.LogWarning("GetControlID at event " + m_GUIState.eventType + " returns a controlID different from the one in Layout event");
58
+
59
+ var nearestLayoutData = LayoutData.zero;
60
+
61
+ foreach (var control in m_Controls)
62
+ control.GetControl(m_GUIState);
63
+
64
+ if (m_GUIState.eventType == EventType.Layout)
65
+ {
66
+ foreach (var control in m_Controls)
67
+ control.BeginLayout(m_GUIState);
68
+
69
+ foreach (var control in m_Controls)
70
+ {
71
+ control.Layout(m_GUIState);
72
+ nearestLayoutData = LayoutData.Nearest(nearestLayoutData, control.layoutData);
73
+ }
74
+
75
+ foreach (var control in m_Controls)
76
+ m_GUIState.AddControl(control.ID, control.layoutData.distance);
77
+
78
+ foreach (var control in m_Controls)
79
+ control.EndLayout(m_GUIState);
80
+
81
+ if (m_PrevNearestControl == m_GUIState.nearestControl)
82
+ {
83
+ if (nearestLayoutData.index != m_PrevNearestLayoutData.index)
84
+ m_GUIState.Repaint();
85
+ }
86
+ else
87
+ {
88
+ m_PrevNearestControl = m_GUIState.nearestControl;
89
+ m_GUIState.Repaint();
90
+ }
91
+
92
+ m_PrevNearestLayoutData = nearestLayoutData;
93
+ }
94
+
95
+ if (m_GUIState.eventType == EventType.Repaint)
96
+ {
97
+ foreach (var action in m_Actions)
98
+ if (action.IsRepaintEnabled(m_GUIState))
99
+ action.PreRepaint(m_GUIState);
100
+
101
+ foreach (var control in m_Controls)
102
+ control.Repaint(m_GUIState);
103
+ }
104
+
105
+ var repaintOnMouseMove = false;
106
+
107
+ foreach (var action in m_Actions)
108
+ {
109
+ if (IsMouseMoveEvent())
110
+ repaintOnMouseMove |= action.IsRepaintOnMouseMoveEnabled(m_GUIState);
111
+
112
+ action.OnGUI(m_GUIState);
113
+ }
114
+
115
+ if (repaintOnMouseMove)
116
+ m_GUIState.Repaint();
117
+ }
118
+
119
+ private bool IsMouseMoveEvent()
120
+ {
121
+ return m_GUIState.eventType == EventType.MouseMove || m_GUIState.eventType == EventType.MouseDrag;
122
+ }
123
+ }
124
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/GUISystem.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
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+ fileFormatVersion: 2
2
+ guid: be957506ccdeb4a4789fd53667da3649
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/HoveredControlAction.cs ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEngine;
3
+
4
+ namespace UnityEditor.U2D.Path.GUIFramework
5
+ {
6
+ public abstract class HoveredControlAction : GUIAction
7
+ {
8
+ private Control m_HoveredControl;
9
+
10
+ public Control hoveredControl
11
+ {
12
+ get { return m_HoveredControl; }
13
+ }
14
+
15
+ public HoveredControlAction(Control control)
16
+ {
17
+ m_HoveredControl = control;
18
+ }
19
+
20
+ protected override bool CanTrigger(IGUIState guiState)
21
+ {
22
+ return guiState.nearestControl == hoveredControl.ID;
23
+ }
24
+
25
+ protected override void OnTrigger(IGUIState guiState)
26
+ {
27
+ m_HoveredControl.SetActionID(ID);
28
+ }
29
+ }
30
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/HoveredControlAction.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
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+ guid: f0a8a8dd05c56b141ab6abfd7ec9055e
3
+ MonoImporter:
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+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
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+ executionOrder: 0
8
+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/IGUIState.cs ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using UnityEditor;
3
+
4
+ namespace UnityEditor.U2D.Path.GUIFramework
5
+ {
6
+ public struct SliderData
7
+ {
8
+ public Vector3 position;
9
+ public Vector3 forward;
10
+ public Vector3 up;
11
+ public Vector3 right;
12
+
13
+ public static readonly SliderData zero = new SliderData() { position = Vector3.zero, forward = Vector3.forward, up = Vector3.up, right = Vector3.right };
14
+ }
15
+
16
+ public interface IGUIState
17
+ {
18
+ Vector2 mousePosition { get; }
19
+ int mouseButton { get; }
20
+ int clickCount { get; set; }
21
+ bool isShiftDown { get; }
22
+ bool isAltDown { get; }
23
+ bool isActionKeyDown { get; }
24
+ KeyCode keyCode { get; }
25
+ EventType eventType { get; }
26
+ string commandName { get; }
27
+ int nearestControl { get; set; }
28
+ int hotControl { get; set; }
29
+ bool changed { get; set; }
30
+ int GetControlID(int hint, FocusType focusType);
31
+ void AddControl(int controlID, float distance);
32
+ bool Slider(int id, SliderData sliderData, out Vector3 newPosition);
33
+ void UseEvent();
34
+ void Repaint();
35
+ bool HasCurrentCamera();
36
+ float GetHandleSize(Vector3 position);
37
+ float DistanceToSegment(Vector3 p1, Vector3 p2);
38
+ float DistanceToCircle(Vector3 center, float radius);
39
+ Vector3 GUIToWorld(Vector2 guiPosition, Vector3 planeNormal, Vector3 planePos);
40
+ }
41
+ }