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userData:
|
| 139 |
+
assetBundleName:
|
| 140 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/WeightPainterPanelStyle.uss.meta
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: b94e074c751075841957558677e2e60e
|
| 3 |
+
ScriptedImporter:
|
| 4 |
+
fileIDToRecycleName:
|
| 5 |
+
11400000: stylesheet
|
| 6 |
+
externalObjects: {}
|
| 7 |
+
userData:
|
| 8 |
+
assetBundleName:
|
| 9 |
+
assetBundleVariant:
|
| 10 |
+
script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/WeightToolbar.uxml
ADDED
|
@@ -0,0 +1,23 @@
|
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|
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|
|
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|
|
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<?xml version="1.0" encoding="utf-8"?>
|
| 2 |
+
<UXML xmlns:ui="UnityEngine.UIElements" xmlns:aui="UnityEditor.U2D.Animation">
|
| 3 |
+
<aui:WeightToolbar name="WeightToolbar">
|
| 4 |
+
<ui:PopupWindow name="PopupWindow" text="Weights">
|
| 5 |
+
<ui:Button name="AutoGenerateWeight" tooltip="Wizard to generate, normalize and clear weights">
|
| 6 |
+
<ui:Image name="AutoGenerateWeightImage" />
|
| 7 |
+
<ui:Label text ="Auto Weights"/>
|
| 8 |
+
</ui:Button>
|
| 9 |
+
<ui:Button name="WeightPainterSlider" tooltip="Allow editing of skin weight using a slider tool">
|
| 10 |
+
<ui:Image name="WeightPainterSliderImage" />
|
| 11 |
+
<ui:Label text ="Weight Slider"/>
|
| 12 |
+
</ui:Button>
|
| 13 |
+
<ui:Button name="WeightPainterBrush" tooltip="Allow editing of skin weight using a brush tool">
|
| 14 |
+
<ui:Image name="WeightPainterBrushImage" />
|
| 15 |
+
<ui:Label text ="Weight Brush"/>
|
| 16 |
+
</ui:Button>
|
| 17 |
+
<ui:Button name="BoneInfluenceWidget" tooltip="Edit bones influence on a Sprite">
|
| 18 |
+
<ui:Image name="BoneInfluenceWidgetImage" />
|
| 19 |
+
<ui:Label text ="Bone Influence"/>
|
| 20 |
+
</ui:Button>
|
| 21 |
+
</ui:PopupWindow>
|
| 22 |
+
</aui:WeightToolbar>
|
| 23 |
+
</UXML>
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/IK/Runtime.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 5d0eac40fb3389c409c92e6e08188528
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/AssemblyInfo.cs
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System.Runtime.CompilerServices;
|
| 2 |
+
[assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")]
|
| 3 |
+
[assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.RuntimeTests")]
|
| 4 |
+
[assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]
|
| 5 |
+
[assembly: InternalsVisibleTo("Unity.2D.PsdImporter.Editor")]
|
| 6 |
+
[assembly: InternalsVisibleTo("Unity.2D.Psdimporter.Tests.EditorTests")]
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/AssemblyInfo.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 7974be9b5f0db0f41a7acc758375c6a8
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Components.cs
ADDED
|
@@ -0,0 +1,37 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#if ENABLE_ENTITIES
|
| 2 |
+
|
| 3 |
+
using Unity.Entities;
|
| 4 |
+
using Unity.Mathematics;
|
| 5 |
+
|
| 6 |
+
namespace UnityEngine.U2D.Animation
|
| 7 |
+
{
|
| 8 |
+
[InternalBufferCapacity(0)]
|
| 9 |
+
struct Vertex : IBufferElementData
|
| 10 |
+
{
|
| 11 |
+
public float3 Value;
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
[InternalBufferCapacity(0)]
|
| 15 |
+
struct BoneTransform : IBufferElementData
|
| 16 |
+
{
|
| 17 |
+
public float4x4 Value;
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
struct WorldToLocal : IComponentData
|
| 21 |
+
{
|
| 22 |
+
public float4x4 Value;
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
struct SpriteComponent : ISharedComponentData
|
| 26 |
+
{
|
| 27 |
+
public Sprite Value;
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
struct BoundsComponent : IComponentData
|
| 31 |
+
{
|
| 32 |
+
public float4 center;
|
| 33 |
+
public float4 extents;
|
| 34 |
+
}
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
#endif
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/GUIState.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: a6ffe588dbbb4714695514536c29df95
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/GUISystem.cs
ADDED
|
@@ -0,0 +1,124 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using System.Collections;
|
| 3 |
+
using System.Collections.Generic;
|
| 4 |
+
using UnityEngine;
|
| 5 |
+
|
| 6 |
+
namespace UnityEditor.U2D.Path.GUIFramework
|
| 7 |
+
{
|
| 8 |
+
public class GUISystem
|
| 9 |
+
{
|
| 10 |
+
private readonly int kControlIDCheckHashCode = "ControlIDCheckHashCode".GetHashCode();
|
| 11 |
+
|
| 12 |
+
private List<Control> m_Controls = new List<Control>();
|
| 13 |
+
private List<GUIAction> m_Actions = new List<GUIAction>();
|
| 14 |
+
private IGUIState m_GUIState;
|
| 15 |
+
private int m_PrevNearestControl = -1;
|
| 16 |
+
private LayoutData m_PrevNearestLayoutData = LayoutData.zero;
|
| 17 |
+
private int m_ControlIDCheck = -1;
|
| 18 |
+
|
| 19 |
+
public GUISystem(IGUIState guiState)
|
| 20 |
+
{
|
| 21 |
+
m_GUIState = guiState;
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
public void AddControl(Control control)
|
| 25 |
+
{
|
| 26 |
+
if (control == null)
|
| 27 |
+
throw new NullReferenceException("Control is null");
|
| 28 |
+
|
| 29 |
+
m_Controls.Add(control);
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
public void RemoveControl(Control control)
|
| 33 |
+
{
|
| 34 |
+
m_Controls.Remove(control);
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
public void AddAction(GUIAction action)
|
| 38 |
+
{
|
| 39 |
+
if (action == null)
|
| 40 |
+
throw new NullReferenceException("Action is null");
|
| 41 |
+
|
| 42 |
+
m_Actions.Add(action);
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
public void RemoveAction(GUIAction action)
|
| 46 |
+
{
|
| 47 |
+
m_Actions.Remove(action);
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
public void OnGUI()
|
| 51 |
+
{
|
| 52 |
+
var controlIDCheck = m_GUIState.GetControlID(kControlIDCheckHashCode, FocusType.Passive);
|
| 53 |
+
|
| 54 |
+
if (m_GUIState.eventType == EventType.Layout)
|
| 55 |
+
m_ControlIDCheck = controlIDCheck;
|
| 56 |
+
else if (m_GUIState.eventType != EventType.Used && m_ControlIDCheck != controlIDCheck)
|
| 57 |
+
Debug.LogWarning("GetControlID at event " + m_GUIState.eventType + " returns a controlID different from the one in Layout event");
|
| 58 |
+
|
| 59 |
+
var nearestLayoutData = LayoutData.zero;
|
| 60 |
+
|
| 61 |
+
foreach (var control in m_Controls)
|
| 62 |
+
control.GetControl(m_GUIState);
|
| 63 |
+
|
| 64 |
+
if (m_GUIState.eventType == EventType.Layout)
|
| 65 |
+
{
|
| 66 |
+
foreach (var control in m_Controls)
|
| 67 |
+
control.BeginLayout(m_GUIState);
|
| 68 |
+
|
| 69 |
+
foreach (var control in m_Controls)
|
| 70 |
+
{
|
| 71 |
+
control.Layout(m_GUIState);
|
| 72 |
+
nearestLayoutData = LayoutData.Nearest(nearestLayoutData, control.layoutData);
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
foreach (var control in m_Controls)
|
| 76 |
+
m_GUIState.AddControl(control.ID, control.layoutData.distance);
|
| 77 |
+
|
| 78 |
+
foreach (var control in m_Controls)
|
| 79 |
+
control.EndLayout(m_GUIState);
|
| 80 |
+
|
| 81 |
+
if (m_PrevNearestControl == m_GUIState.nearestControl)
|
| 82 |
+
{
|
| 83 |
+
if (nearestLayoutData.index != m_PrevNearestLayoutData.index)
|
| 84 |
+
m_GUIState.Repaint();
|
| 85 |
+
}
|
| 86 |
+
else
|
| 87 |
+
{
|
| 88 |
+
m_PrevNearestControl = m_GUIState.nearestControl;
|
| 89 |
+
m_GUIState.Repaint();
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
m_PrevNearestLayoutData = nearestLayoutData;
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
if (m_GUIState.eventType == EventType.Repaint)
|
| 96 |
+
{
|
| 97 |
+
foreach (var action in m_Actions)
|
| 98 |
+
if (action.IsRepaintEnabled(m_GUIState))
|
| 99 |
+
action.PreRepaint(m_GUIState);
|
| 100 |
+
|
| 101 |
+
foreach (var control in m_Controls)
|
| 102 |
+
control.Repaint(m_GUIState);
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
var repaintOnMouseMove = false;
|
| 106 |
+
|
| 107 |
+
foreach (var action in m_Actions)
|
| 108 |
+
{
|
| 109 |
+
if (IsMouseMoveEvent())
|
| 110 |
+
repaintOnMouseMove |= action.IsRepaintOnMouseMoveEnabled(m_GUIState);
|
| 111 |
+
|
| 112 |
+
action.OnGUI(m_GUIState);
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
if (repaintOnMouseMove)
|
| 116 |
+
m_GUIState.Repaint();
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
private bool IsMouseMoveEvent()
|
| 120 |
+
{
|
| 121 |
+
return m_GUIState.eventType == EventType.MouseMove || m_GUIState.eventType == EventType.MouseDrag;
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/GUISystem.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: be957506ccdeb4a4789fd53667da3649
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/HoveredControlAction.cs
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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+
using System;
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+
using UnityEngine;
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+
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+
namespace UnityEditor.U2D.Path.GUIFramework
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+
{
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+
public abstract class HoveredControlAction : GUIAction
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+
{
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| 8 |
+
private Control m_HoveredControl;
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| 9 |
+
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public Control hoveredControl
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+
{
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get { return m_HoveredControl; }
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+
}
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+
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+
public HoveredControlAction(Control control)
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| 16 |
+
{
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| 17 |
+
m_HoveredControl = control;
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| 18 |
+
}
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| 19 |
+
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| 20 |
+
protected override bool CanTrigger(IGUIState guiState)
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| 21 |
+
{
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| 22 |
+
return guiState.nearestControl == hoveredControl.ID;
|
| 23 |
+
}
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| 24 |
+
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| 25 |
+
protected override void OnTrigger(IGUIState guiState)
|
| 26 |
+
{
|
| 27 |
+
m_HoveredControl.SetActionID(ID);
|
| 28 |
+
}
|
| 29 |
+
}
|
| 30 |
+
}
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/HoveredControlAction.cs.meta
ADDED
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@@ -0,0 +1,11 @@
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| 1 |
+
fileFormatVersion: 2
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| 2 |
+
guid: f0a8a8dd05c56b141ab6abfd7ec9055e
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
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| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.path@4.0.1/Editor/IMGUI/GUIFramework/IGUIState.cs
ADDED
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@@ -0,0 +1,41 @@
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|
| 1 |
+
using UnityEngine;
|
| 2 |
+
using UnityEditor;
|
| 3 |
+
|
| 4 |
+
namespace UnityEditor.U2D.Path.GUIFramework
|
| 5 |
+
{
|
| 6 |
+
public struct SliderData
|
| 7 |
+
{
|
| 8 |
+
public Vector3 position;
|
| 9 |
+
public Vector3 forward;
|
| 10 |
+
public Vector3 up;
|
| 11 |
+
public Vector3 right;
|
| 12 |
+
|
| 13 |
+
public static readonly SliderData zero = new SliderData() { position = Vector3.zero, forward = Vector3.forward, up = Vector3.up, right = Vector3.right };
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
public interface IGUIState
|
| 17 |
+
{
|
| 18 |
+
Vector2 mousePosition { get; }
|
| 19 |
+
int mouseButton { get; }
|
| 20 |
+
int clickCount { get; set; }
|
| 21 |
+
bool isShiftDown { get; }
|
| 22 |
+
bool isAltDown { get; }
|
| 23 |
+
bool isActionKeyDown { get; }
|
| 24 |
+
KeyCode keyCode { get; }
|
| 25 |
+
EventType eventType { get; }
|
| 26 |
+
string commandName { get; }
|
| 27 |
+
int nearestControl { get; set; }
|
| 28 |
+
int hotControl { get; set; }
|
| 29 |
+
bool changed { get; set; }
|
| 30 |
+
int GetControlID(int hint, FocusType focusType);
|
| 31 |
+
void AddControl(int controlID, float distance);
|
| 32 |
+
bool Slider(int id, SliderData sliderData, out Vector3 newPosition);
|
| 33 |
+
void UseEvent();
|
| 34 |
+
void Repaint();
|
| 35 |
+
bool HasCurrentCamera();
|
| 36 |
+
float GetHandleSize(Vector3 position);
|
| 37 |
+
float DistanceToSegment(Vector3 p1, Vector3 p2);
|
| 38 |
+
float DistanceToCircle(Vector3 center, float radius);
|
| 39 |
+
Vector3 GUIToWorld(Vector2 guiPosition, Vector3 planeNormal, Vector3 planePos);
|
| 40 |
+
}
|
| 41 |
+
}
|