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  1. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/Animation/Animators.meta +8 -0
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  11. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/RoboHero/Materials.meta +10 -0
  12. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1/Samples~/Scenes and Extras/Scenes/RoboHero/Prefabs.meta +10 -0
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  14. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/AssemblyInfo.cs +3 -0
  15. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/AssemblyInfo.cs.meta +11 -0
  16. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Compression/ImageDataFactory.cs +96 -0
  17. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Tests/EditorTests/PlaceholderTests.cs +14 -0
  18. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Tests/EditorTests/PlaceholderTests.cs.meta +11 -0
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1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.Reflection;
4
+ using UnityEditor.Sprites;
5
+ using UnityEditorInternal;
6
+ using UnityEngine;
7
+ using UnityEngine.Networking;
8
+ using UnityEngine.Tilemaps;
9
+ using Object = UnityEngine.Object;
10
+
11
+ namespace UnityEditor
12
+ {
13
+ [CustomEditor(typeof(RuleTile))]
14
+ [CanEditMultipleObjects]
15
+ internal class RuleTileEditor : Editor
16
+ {
17
+ private const string s_XIconString = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABoSURBVDhPnY3BDcAgDAOZhS14dP1O0x2C/LBEgiNSHvfwyZabmV0jZRUpq2zi6f0DJwdcQOEdwwDLypF0zHLMa9+NQRxkQ+ACOT2STVw/q8eY1346ZlE54sYAhVhSDrjwFymrSFnD2gTZpls2OvFUHAAAAABJRU5ErkJggg==";
18
+ private const string s_Arrow0 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACYSURBVDhPzZExDoQwDATzE4oU4QXXcgUFj+YxtETwgpMwXuFcwMFSRMVKKwzZcWzhiMg91jtg34XIntkre5EaT7yjjhI9pOD5Mw5k2X/DdUwFr3cQ7Pu23E/BiwXyWSOxrNqx+ewnsayam5OLBtbOGPUM/r93YZL4/dhpR/amwByGFBz170gNChA6w5bQQMqramBTgJ+Z3A58WuWejPCaHQAAAABJRU5ErkJggg==";
19
+ private const string s_Arrow1 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABqSURBVDhPxYzBDYAgEATpxYcd+PVr0fZ2siZrjmMhFz6STIiDs8XMlpEyi5RkO/d66TcgJUB43JfNBqRkSEYDnYjhbKD5GIUkDqRDwoH3+NgTAw+bL/aoOP4DOgH+iwECEt+IlFmkzGHlAYKAWF9R8zUnAAAAAElFTkSuQmCC";
20
+ private const string s_Arrow2 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAAC0SURBVDhPjVE5EsIwDMxPKFKYF9CagoJH8xhaMskLmEGsjOSRkBzYmU2s9a58TUQUmCH1BWEHweuKP+D8tphrWcAHuIGrjPnPNY8X2+DzEWE+FzrdrkNyg2YGNNfRGlyOaZDJOxBrDhgOowaYW8UW0Vau5ZkFmXbbDr+CzOHKmLinAXMEePyZ9dZkZR+s5QX2O8DY3zZ/sgYcdDqeEVp8516o0QQV1qeMwg6C91toYoLoo+kNt/tpKQEVvFQAAAAASUVORK5CYII=";
21
+ private const string s_Arrow3 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAAB2SURBVDhPzY1LCoAwEEPnLi48gW5d6p31bH5SMhp0Cq0g+CCLxrzRPqMZ2pRqKG4IqzJc7JepTlbRZXYpWTg4RZE1XAso8VHFKNhQuTjKtZvHUNCEMogO4K3BhvMn9wP4EzoPZ3n0AGTW5fiBVzLAAYTP32C2Ay3agtu9V/9PAAAAAElFTkSuQmCC";
22
+ private const string s_Arrow5 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABqSURBVDhPnY3BCYBADASvFx924NevRdvbyoLBmNuDJQMDGjNxAFhK1DyUQ9fvobCdO+j7+sOKj/uSB+xYHZAxl7IR1wNTXJeVcaAVU+614uWfCT9mVUhknMlxDokd15BYsQrJFHeUQ0+MB5ErsPi/6hO1AAAAAElFTkSuQmCC";
23
+ private const string s_Arrow6 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACaSURBVDhPxZExEkAwEEVzE4UiTqClUDi0w2hlOIEZsV82xCZmQuPPfFn8t1mirLWf7S5flQOXjd64vCuEKWTKVt+6AayH3tIa7yLg6Qh2FcKFB72jBgJeziA1CMHzeaNHjkfwnAK86f3KUafU2ClHIJSzs/8HHLv09M3SaMCxS7ljw/IYJWzQABOQZ66x4h614ahTCL/WT7BSO51b5Z5hSx88AAAAAElFTkSuQmCC";
24
+ private const string s_Arrow7 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABQSURBVDhPYxh8QNle/T8U/4MKEQdAmsz2eICx6W530gygr2aQBmSMphkZYxqErAEXxusKfAYQ7XyyNMIAsgEkaYQBkAFkaYQBsjXSGDAwAAD193z4luKPrAAAAABJRU5ErkJggg==";
25
+ private const string s_Arrow8 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACYSURBVDhPxZE9DoAwCIW9iUOHegJXHRw8tIdx1egJTMSHAeMPaHSR5KVQ+KCkCRF91mdz4VDEWVzXTBgg5U1N5wahjHzXS3iFFVRxAygNVaZxJ6VHGIl2D6oUXP0ijlJuTp724FnID1Lq7uw2QM5+thoKth0N+GGyA7IA3+yM77Ag1e2zkey5gCdAg/h8csy+/89v7E+YkgUntOWeVt2SfAAAAABJRU5ErkJggg==";
26
+ private const string s_MirrorX = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwQAADsEBuJFr7QAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAG1JREFUOE+lj9ENwCAIRB2IFdyRfRiuDSaXAF4MrR9P5eRhHGb2Gxp2oaEjIovTXSrAnPNx6hlgyCZ7o6omOdYOldGIZhAziEmOTSfigLV0RYAB9y9f/7kO8L3WUaQyhCgz0dmCL9CwCw172HgBeyG6oloC8fAAAAAASUVORK5CYII=";
27
+ private const string s_MirrorY = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwgAADsIBFShKgAAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAG9JREFUOE+djckNACEMAykoLdAjHbPyw1IOJ0L7mAejjFlm9hspyd77Kk+kBAjPOXcakJIh6QaKyOE0EB5dSPJAiUmOiL8PMVGxugsP/0OOib8vsY8yYwy6gRyC8CB5QIWgCMKBLgRSkikEUr5h6wOPWfMoCYILdgAAAABJRU5ErkJggg==";
28
+ private const string s_Rotated = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwQAADsEBuJFr7QAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAHdJREFUOE+djssNwCAMQxmIFdgx+2S4Vj4YxWlQgcOT8nuG5u5C732Sd3lfLlmPMR4QhXgrTQaimUlA3EtD+CJlBuQ7aUAUMjEAv9gWCQNEPhHJUkYfZ1kEpcxDzioRzGIlr0Qwi0r+Q5rTgM+AAVcygHgt7+HtBZs/2QVWP8ahAAAAAElFTkSuQmCC";
29
+
30
+ private static Texture2D[] s_Arrows;
31
+ public static Texture2D[] arrows
32
+ {
33
+ get
34
+ {
35
+ if (s_Arrows == null)
36
+ {
37
+ s_Arrows = new Texture2D[10];
38
+ s_Arrows[0] = Base64ToTexture(s_Arrow0);
39
+ s_Arrows[1] = Base64ToTexture(s_Arrow1);
40
+ s_Arrows[2] = Base64ToTexture(s_Arrow2);
41
+ s_Arrows[3] = Base64ToTexture(s_Arrow3);
42
+ s_Arrows[5] = Base64ToTexture(s_Arrow5);
43
+ s_Arrows[6] = Base64ToTexture(s_Arrow6);
44
+ s_Arrows[7] = Base64ToTexture(s_Arrow7);
45
+ s_Arrows[8] = Base64ToTexture(s_Arrow8);
46
+ s_Arrows[9] = Base64ToTexture(s_XIconString);
47
+ }
48
+ return s_Arrows;
49
+ }
50
+ }
51
+
52
+ private static Texture2D[] s_AutoTransforms;
53
+ public static Texture2D[] autoTransforms
54
+ {
55
+ get
56
+ {
57
+ if (s_AutoTransforms == null)
58
+ {
59
+ s_AutoTransforms = new Texture2D[3];
60
+ s_AutoTransforms[0] = Base64ToTexture(s_Rotated);
61
+ s_AutoTransforms[1] = Base64ToTexture(s_MirrorX);
62
+ s_AutoTransforms[2] = Base64ToTexture(s_MirrorY);
63
+ }
64
+ return s_AutoTransforms;
65
+ }
66
+ }
67
+
68
+ private ReorderableList m_ReorderableList;
69
+ public RuleTile tile { get { return (target as RuleTile); } }
70
+ private Rect m_ListRect;
71
+
72
+ const float k_DefaultElementHeight = 48f;
73
+ const float k_PaddingBetweenRules = 13f;
74
+ const float k_SingleLineHeight = 16f;
75
+ const float k_LabelWidth = 53f;
76
+
77
+ public void OnEnable()
78
+ {
79
+ if (tile.m_TilingRules == null)
80
+ tile.m_TilingRules = new List<RuleTile.TilingRule>();
81
+
82
+ m_ReorderableList = new ReorderableList(tile.m_TilingRules, typeof(RuleTile.TilingRule), true, true, true, true);
83
+ m_ReorderableList.drawHeaderCallback = OnDrawHeader;
84
+ m_ReorderableList.drawElementCallback = OnDrawElement;
85
+ m_ReorderableList.elementHeightCallback = GetElementHeight;
86
+ m_ReorderableList.onReorderCallback = ListUpdated;
87
+ }
88
+
89
+ private void ListUpdated(ReorderableList list)
90
+ {
91
+ SaveTile();
92
+ }
93
+
94
+ private float GetElementHeight(int index)
95
+ {
96
+ if (tile.m_TilingRules != null && tile.m_TilingRules.Count > 0)
97
+ {
98
+ switch (tile.m_TilingRules[index].m_Output)
99
+ {
100
+ case RuleTile.TilingRule.OutputSprite.Random:
101
+ return k_DefaultElementHeight + k_SingleLineHeight*(tile.m_TilingRules[index].m_Sprites.Length + 3) + k_PaddingBetweenRules;
102
+ case RuleTile.TilingRule.OutputSprite.Animation:
103
+ return k_DefaultElementHeight + k_SingleLineHeight*(tile.m_TilingRules[index].m_Sprites.Length + 2) + k_PaddingBetweenRules;
104
+ }
105
+ }
106
+ return k_DefaultElementHeight + k_PaddingBetweenRules;
107
+ }
108
+
109
+ private void OnDrawElement(Rect rect, int index, bool isactive, bool isfocused)
110
+ {
111
+ RuleTile.TilingRule rule = tile.m_TilingRules[index];
112
+
113
+ float yPos = rect.yMin + 2f;
114
+ float height = rect.height - k_PaddingBetweenRules;
115
+ float matrixWidth = k_DefaultElementHeight;
116
+
117
+ Rect inspectorRect = new Rect(rect.xMin, yPos, rect.width - matrixWidth * 2f - 20f, height);
118
+ Rect matrixRect = new Rect(rect.xMax - matrixWidth * 2f - 10f, yPos, matrixWidth, k_DefaultElementHeight);
119
+ Rect spriteRect = new Rect(rect.xMax - matrixWidth - 5f, yPos, matrixWidth, k_DefaultElementHeight);
120
+
121
+ EditorGUI.BeginChangeCheck();
122
+ RuleInspectorOnGUI(inspectorRect, rule);
123
+ RuleMatrixOnGUI(matrixRect, rule);
124
+ SpriteOnGUI(spriteRect, rule);
125
+ if (EditorGUI.EndChangeCheck())
126
+ SaveTile();
127
+ }
128
+
129
+ private void SaveTile()
130
+ {
131
+ EditorUtility.SetDirty(target);
132
+ SceneView.RepaintAll();
133
+ }
134
+
135
+ private void OnDrawHeader(Rect rect)
136
+ {
137
+ GUI.Label(rect, "Tiling Rules");
138
+ }
139
+
140
+ public override void OnInspectorGUI()
141
+ {
142
+ tile.m_DefaultSprite = EditorGUILayout.ObjectField("Default Sprite", tile.m_DefaultSprite, typeof(Sprite), false) as Sprite;
143
+ tile.m_DefaultColliderType = (Tile.ColliderType)EditorGUILayout.EnumPopup("Default Collider", tile.m_DefaultColliderType);
144
+ EditorGUILayout.Space();
145
+
146
+ if (m_ReorderableList != null && tile.m_TilingRules != null)
147
+ m_ReorderableList.DoLayoutList();
148
+ }
149
+
150
+ private static void RuleMatrixOnGUI(Rect rect, RuleTile.TilingRule tilingRule)
151
+ {
152
+ Handles.color = EditorGUIUtility.isProSkin ? new Color(1f, 1f, 1f, 0.2f) : new Color(0f, 0f, 0f, 0.2f);
153
+ int index = 0;
154
+ float w = rect.width / 3f;
155
+ float h = rect.height / 3f;
156
+
157
+ for (int y = 0; y <= 3; y++)
158
+ {
159
+ float top = rect.yMin + y * h;
160
+ Handles.DrawLine(new Vector3(rect.xMin, top), new Vector3(rect.xMax, top));
161
+ }
162
+ for (int x = 0; x <= 3; x++)
163
+ {
164
+ float left = rect.xMin + x * w;
165
+ Handles.DrawLine(new Vector3(left, rect.yMin), new Vector3(left, rect.yMax));
166
+ }
167
+ Handles.color = Color.white;
168
+
169
+ for (int y = 0; y <= 2; y++)
170
+ {
171
+ for (int x = 0; x <= 2; x++)
172
+ {
173
+ Rect r = new Rect(rect.xMin + x * w, rect.yMin + y * h, w - 1, h - 1);
174
+ if (x != 1 || y != 1)
175
+ {
176
+ switch (tilingRule.m_Neighbors[index])
177
+ {
178
+ case RuleTile.TilingRule.Neighbor.This:
179
+ GUI.DrawTexture(r, arrows[y*3 + x]);
180
+ break;
181
+ case RuleTile.TilingRule.Neighbor.NotThis:
182
+ GUI.DrawTexture(r, arrows[9]);
183
+ break;
184
+ }
185
+ if (Event.current.type == EventType.MouseDown && r.Contains(Event.current.mousePosition))
186
+ {
187
+ tilingRule.m_Neighbors[index] = (RuleTile.TilingRule.Neighbor) (((int)tilingRule.m_Neighbors[index] + 1) % 3);
188
+ GUI.changed = true;
189
+ Event.current.Use();
190
+ }
191
+
192
+ index++;
193
+ }
194
+ else
195
+ {
196
+ switch (tilingRule.m_RuleTransform)
197
+ {
198
+ case RuleTile.TilingRule.Transform.Rotated:
199
+ GUI.DrawTexture(r, autoTransforms[0]);
200
+ break;
201
+ case RuleTile.TilingRule.Transform.MirrorX:
202
+ GUI.DrawTexture(r, autoTransforms[1]);
203
+ break;
204
+ case RuleTile.TilingRule.Transform.MirrorY:
205
+ GUI.DrawTexture(r, autoTransforms[2]);
206
+ break;
207
+ }
208
+
209
+ if (Event.current.type == EventType.MouseDown && r.Contains(Event.current.mousePosition))
210
+ {
211
+ tilingRule.m_RuleTransform = (RuleTile.TilingRule.Transform)(((int)tilingRule.m_RuleTransform + 1) % 4);
212
+ GUI.changed = true;
213
+ Event.current.Use();
214
+ }
215
+ }
216
+ }
217
+ }
218
+ }
219
+
220
+ private static void OnSelect(object userdata)
221
+ {
222
+ MenuItemData data = (MenuItemData) userdata;
223
+ data.m_Rule.m_RuleTransform = data.m_NewValue;
224
+ }
225
+
226
+ private class MenuItemData
227
+ {
228
+ public RuleTile.TilingRule m_Rule;
229
+ public RuleTile.TilingRule.Transform m_NewValue;
230
+
231
+ public MenuItemData(RuleTile.TilingRule mRule, RuleTile.TilingRule.Transform mNewValue)
232
+ {
233
+ this.m_Rule = mRule;
234
+ this.m_NewValue = mNewValue;
235
+ }
236
+ }
237
+
238
+ private void SpriteOnGUI(Rect rect, RuleTile.TilingRule tilingRule)
239
+ {
240
+ tilingRule.m_Sprites[0] = EditorGUI.ObjectField(new Rect(rect.xMax - rect.height, rect.yMin, rect.height, rect.height), tilingRule.m_Sprites[0], typeof (Sprite), false) as Sprite;
241
+ }
242
+
243
+ private static void RuleInspectorOnGUI(Rect rect, RuleTile.TilingRule tilingRule)
244
+ {
245
+ float y = rect.yMin;
246
+ EditorGUI.BeginChangeCheck();
247
+ GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Rule");
248
+ tilingRule.m_RuleTransform = (RuleTile.TilingRule.Transform)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_RuleTransform);
249
+ y += k_SingleLineHeight;
250
+ GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Collider");
251
+ tilingRule.m_ColliderType = (Tile.ColliderType)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_ColliderType);
252
+ y += k_SingleLineHeight;
253
+ GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Output");
254
+ tilingRule.m_Output = (RuleTile.TilingRule.OutputSprite)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Output);
255
+ y += k_SingleLineHeight;
256
+
257
+ if (tilingRule.m_Output == RuleTile.TilingRule.OutputSprite.Animation)
258
+ {
259
+ GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Speed");
260
+ tilingRule.m_AnimationSpeed = EditorGUI.FloatField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_AnimationSpeed);
261
+ y += k_SingleLineHeight;
262
+ }
263
+ if (tilingRule.m_Output == RuleTile.TilingRule.OutputSprite.Random)
264
+ {
265
+ GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Noise");
266
+ tilingRule.m_PerlinScale = EditorGUI.Slider(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_PerlinScale, 0.001f, 0.999f);
267
+ y += k_SingleLineHeight;
268
+
269
+ GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Shuffle");
270
+ tilingRule.m_RandomTransform = (RuleTile.TilingRule.Transform)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_RandomTransform);
271
+ y += k_SingleLineHeight;
272
+ }
273
+
274
+ if (tilingRule.m_Output != RuleTile.TilingRule.OutputSprite.Single)
275
+ {
276
+ GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), "Size");
277
+ EditorGUI.BeginChangeCheck();
278
+ int newLength = EditorGUI.IntField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Sprites.Length);
279
+ if (EditorGUI.EndChangeCheck())
280
+ Array.Resize(ref tilingRule.m_Sprites, Math.Max(newLength, 1));
281
+ y += k_SingleLineHeight;
282
+
283
+ for (int i = 0; i < tilingRule.m_Sprites.Length; i++)
284
+ {
285
+ tilingRule.m_Sprites[i] = EditorGUI.ObjectField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Sprites[i], typeof(Sprite), false) as Sprite;
286
+ y += k_SingleLineHeight;
287
+ }
288
+ }
289
+ }
290
+
291
+ public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
292
+ {
293
+ if (tile.m_DefaultSprite != null)
294
+ {
295
+ Type t = GetType("UnityEditor.SpriteUtility");
296
+ if (t != null)
297
+ {
298
+ MethodInfo method = t.GetMethod("RenderStaticPreview", new Type[] {typeof (Sprite), typeof (Color), typeof (int), typeof (int)});
299
+ if (method != null)
300
+ {
301
+ object ret = method.Invoke("RenderStaticPreview", new object[] {tile.m_DefaultSprite, Color.white, width, height});
302
+ if (ret is Texture2D)
303
+ return ret as Texture2D;
304
+ }
305
+ }
306
+ }
307
+ return base.RenderStaticPreview(assetPath, subAssets, width, height);
308
+ }
309
+
310
+ private static Type GetType(string TypeName)
311
+ {
312
+ var type = Type.GetType(TypeName);
313
+ if (type != null)
314
+ return type;
315
+
316
+ if (TypeName.Contains("."))
317
+ {
318
+ var assemblyName = TypeName.Substring(0, TypeName.IndexOf('.'));
319
+ var assembly = Assembly.Load(assemblyName);
320
+ if (assembly == null)
321
+ return null;
322
+ type = assembly.GetType(TypeName);
323
+ if (type != null)
324
+ return type;
325
+ }
326
+
327
+ var currentAssembly = Assembly.GetExecutingAssembly();
328
+ var referencedAssemblies = currentAssembly.GetReferencedAssemblies();
329
+ foreach (var assemblyName in referencedAssemblies)
330
+ {
331
+ var assembly = Assembly.Load(assemblyName);
332
+ if (assembly != null)
333
+ {
334
+ type = assembly.GetType(TypeName);
335
+ if (type != null)
336
+ return type;
337
+ }
338
+ }
339
+ return null;
340
+ }
341
+
342
+ private static Texture2D Base64ToTexture(string base64)
343
+ {
344
+ Texture2D t = new Texture2D(1, 1);
345
+ t.hideFlags = HideFlags.HideAndDontSave;
346
+ t.LoadImage(System.Convert.FromBase64String(base64));
347
+ return t;
348
+ }
349
+ }
350
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/AssemblyInfo.cs ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ using System.Runtime.CompilerServices;
2
+
3
+ [assembly: InternalsVisibleTo("Unity.2D.PsdImporter.Editor")]
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/AssemblyInfo.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 86edfd93afbfbfd4a9dd8afefbb6ba14
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDPlugin/PsdFile/Compression/ImageDataFactory.cs ADDED
@@ -0,0 +1,96 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /////////////////////////////////////////////////////////////////////////////////
2
+ //
3
+ // Photoshop PSD FileType Plugin for Paint.NET
4
+ // http://psdplugin.codeplex.com/
5
+ //
6
+ // This software is provided under the MIT License:
7
+ // Copyright (c) 2006-2007 Frank Blumenberg
8
+ // Copyright (c) 2010-2016 Tao Yue
9
+ //
10
+ // See LICENSE.txt for complete licensing and attribution information.
11
+ //
12
+ /////////////////////////////////////////////////////////////////////////////////
13
+
14
+ using System;
15
+ using System.IO.Compression;
16
+ using PDNWrapper;
17
+
18
+ namespace PhotoshopFile.Compression
19
+ {
20
+ internal static class ImageDataFactory
21
+ {
22
+ /// <summary>
23
+ /// Creates an ImageData object to compress or decompress image data.
24
+ /// </summary>
25
+ /// <param name="channel">The Channel associated with the image data.</param>
26
+ /// <param name="data">The image data to be decompressed, or null if
27
+ /// image data is to be compressed.</param>
28
+ public static ImageData Create(Channel channel, byte[] data)
29
+ {
30
+ var bitDepth = channel.Layer.PsdFile.BitDepth;
31
+ ImageData imageData;
32
+ switch (channel.ImageCompression)
33
+ {
34
+ case ImageCompression.Raw:
35
+ imageData = new RawImage(data, channel.Rect.Size, bitDepth);
36
+ break;
37
+
38
+ case ImageCompression.Rle:
39
+ imageData = new RleImage(data, channel.RleRowLengths,
40
+ channel.Rect.Size, bitDepth);
41
+ break;
42
+
43
+ case ImageCompression.Zip:
44
+ // Photoshop treats 32-bit Zip as 32-bit ZipPrediction
45
+ imageData = (bitDepth == 32)
46
+ ? CreateZipPredict(data, channel.Rect.Size, bitDepth)
47
+ : new ZipImage(data, channel.Rect.Size, bitDepth);
48
+ break;
49
+
50
+ case ImageCompression.ZipPrediction:
51
+ imageData = CreateZipPredict(data, channel.Rect.Size, bitDepth);
52
+ break;
53
+
54
+ default:
55
+ throw new PsdInvalidException("Unknown image compression method.");
56
+ }
57
+
58
+ // Reverse endianness of multi-byte image data
59
+ imageData = WrapEndianness(imageData);
60
+
61
+ return imageData;
62
+ }
63
+
64
+ private static ImageData CreateZipPredict(byte[] data, Size size,
65
+ int bitDepth)
66
+ {
67
+ switch (bitDepth)
68
+ {
69
+ case 16:
70
+ return new ZipPredict16Image(data, size);
71
+ case 32:
72
+ return new ZipPredict32Image(data, size);
73
+ default:
74
+ throw new PsdInvalidException(
75
+ "ZIP with prediction is only available for 16 and 32 bit depths.");
76
+ }
77
+ }
78
+
79
+ private static ImageData WrapEndianness(ImageData imageData)
80
+ {
81
+ // Single-byte image does not require endianness reversal
82
+ if (imageData.BitDepth <= 8)
83
+ {
84
+ return imageData;
85
+ }
86
+
87
+ // Bytes will be reordered by the compressor, so no wrapper is needed
88
+ if ((imageData is ZipPredict16Image) || (imageData is ZipPredict32Image))
89
+ {
90
+ return imageData;
91
+ }
92
+
93
+ return new EndianReverser(imageData);
94
+ }
95
+ }
96
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Tests/EditorTests/PlaceholderTests.cs ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using NUnit.Framework;
2
+
3
+ namespace UnityEditor.Experimental.U2D.PSDImporter.Tests
4
+ {
5
+ internal class Placeholder
6
+ {
7
+ [Test]
8
+ public void PlaceHolderTest()
9
+ {
10
+ // Use the Assert class to test conditions.
11
+ Assert.Pass("This is a placeholder to ensure we have at least one test.");
12
+ }
13
+ }
14
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Tests/EditorTests/PlaceholderTests.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: e02c5dbafeee6ae488b1efd88793f456
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Tests/EditorTests/Unity.2D.Psdimporter.EditorTests.asmdef ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "name": "Unity.2D.Psdimporter.EditorTests",
3
+ "references": [
4
+ "Unity.2D.Common.Editor",
5
+ "Unity.2D.Psdimporter.Editor",
6
+ "Unity.2D.Animation.Editor",
7
+ "Unity.2D.Animation.Runtime",
8
+ "Unity.2D.Sprite.Editor"
9
+ ],
10
+ "optionalUnityReferences": [
11
+ "TestAssemblies"
12
+ ],
13
+ "includePlatforms": [
14
+ "Editor"
15
+ ],
16
+ "excludePlatforms": [],
17
+ "allowUnsafeCode": false,
18
+ "overrideReferences": false,
19
+ "precompiledReferences": [],
20
+ "autoReferenced": true,
21
+ "defineConstraints": [
22
+ "UNITY_INCLUDE_TESTS"
23
+ ],
24
+ "versionDefines": []
25
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Tests/EditorTests/Unity.2D.Psdimporter.EditorTests.asmdef.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 782c623a3cbd6d940be3a3bcf0d4604b
3
+ AssemblyDefinitionImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant: