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Browse files- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshPreviewTool/MeshPreviewTool.cs +331 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshPreviewTool/MeshPreviewTool.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshTool/MeshTool.cs +186 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/VisibilityTool.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterTool.cs +389 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterTool.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterToolWrapper.cs +60 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterToolWrapper.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightsGenerator.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryAssetInspector.cs +197 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryAssetInspector.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryDataProvider.cs +222 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryDataProvider.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryInspector.cs +38 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryInspector.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging/ILogItem.cs +22 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging/ILogItem.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Voronoi/BoundedVoronoi.cs +183 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Voronoi/BoundedVoronoi.cs.meta +11 -0
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshPreviewTool/MeshPreviewTool.cs
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|
| 1 |
+
using System;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using UnityEngine;
|
| 4 |
+
|
| 5 |
+
namespace UnityEditor.U2D.Animation
|
| 6 |
+
{
|
| 7 |
+
internal class MeshPreviewTool : BaseTool
|
| 8 |
+
{
|
| 9 |
+
[SerializeField]
|
| 10 |
+
private Material m_Material;
|
| 11 |
+
private List<SpriteCache> m_Sprites;
|
| 12 |
+
private IMeshPreviewBehaviour m_DefaultPreviewBehaviour = new DefaultPreviewBehaviour();
|
| 13 |
+
|
| 14 |
+
public IMeshPreviewBehaviour previewBehaviourOverride { get; set; }
|
| 15 |
+
public override IMeshPreviewBehaviour previewBehaviour
|
| 16 |
+
{
|
| 17 |
+
get
|
| 18 |
+
{
|
| 19 |
+
if (previewBehaviourOverride != null)
|
| 20 |
+
return previewBehaviourOverride;
|
| 21 |
+
|
| 22 |
+
return m_DefaultPreviewBehaviour;
|
| 23 |
+
}
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
internal override void OnCreate()
|
| 27 |
+
{
|
| 28 |
+
m_Material = new Material(Shader.Find("Hidden/SkinningModule-GUITextureClip"));
|
| 29 |
+
m_Material.hideFlags = HideFlags.DontSave;
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
internal override void OnDestroy()
|
| 33 |
+
{
|
| 34 |
+
base.OnDestroy();
|
| 35 |
+
|
| 36 |
+
Debug.Assert(m_Material != null);
|
| 37 |
+
|
| 38 |
+
DestroyImmediate(m_Material);
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
protected override void OnActivate()
|
| 42 |
+
{
|
| 43 |
+
m_Sprites = new List<SpriteCache>(skinningCache.GetSprites());
|
| 44 |
+
|
| 45 |
+
DirtyMeshesAll();
|
| 46 |
+
|
| 47 |
+
skinningCache.events.meshChanged.AddListener(MeshChanged);
|
| 48 |
+
skinningCache.events.characterPartChanged.AddListener(CharacterPartChanged);
|
| 49 |
+
skinningCache.events.skeletonPreviewPoseChanged.AddListener(SkeletonChanged);
|
| 50 |
+
skinningCache.events.skeletonBindPoseChanged.AddListener(SkeletonChanged);
|
| 51 |
+
skinningCache.events.skinningModeChanged.AddListener(SkinningModuleModeChanged);
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
protected override void OnDeactivate()
|
| 55 |
+
{
|
| 56 |
+
skinningCache.events.meshChanged.RemoveListener(MeshChanged);
|
| 57 |
+
skinningCache.events.skeletonPreviewPoseChanged.RemoveListener(SkeletonChanged);
|
| 58 |
+
skinningCache.events.skeletonBindPoseChanged.RemoveListener(SkeletonChanged);
|
| 59 |
+
skinningCache.events.skinningModeChanged.RemoveListener(SkinningModuleModeChanged);
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
protected override void OnGUI()
|
| 63 |
+
{
|
| 64 |
+
Prepare();
|
| 65 |
+
|
| 66 |
+
if (Event.current.type == EventType.Repaint)
|
| 67 |
+
{
|
| 68 |
+
//DrawDefaultSpriteMeshes();
|
| 69 |
+
DrawSpriteMeshes();
|
| 70 |
+
}
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
public void DrawOverlay()
|
| 74 |
+
{
|
| 75 |
+
if (Event.current.type != EventType.Repaint)
|
| 76 |
+
return;
|
| 77 |
+
|
| 78 |
+
if (skinningCache.mode == SkinningMode.SpriteSheet)
|
| 79 |
+
{
|
| 80 |
+
foreach (var sprite in m_Sprites)
|
| 81 |
+
{
|
| 82 |
+
if (previewBehaviour.Overlay(sprite))
|
| 83 |
+
DrawSpriteMesh(sprite);
|
| 84 |
+
}
|
| 85 |
+
}
|
| 86 |
+
else
|
| 87 |
+
{
|
| 88 |
+
var character = skinningCache.character;
|
| 89 |
+
Debug.Assert(character != null);
|
| 90 |
+
|
| 91 |
+
var parts = character.parts;
|
| 92 |
+
foreach (var part in parts)
|
| 93 |
+
{
|
| 94 |
+
if (part.isVisible && previewBehaviour.Overlay(part.sprite))
|
| 95 |
+
DrawSpriteMesh(part.sprite);
|
| 96 |
+
}
|
| 97 |
+
}
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
public void OverlayWireframe()
|
| 101 |
+
{
|
| 102 |
+
if (Event.current.type != EventType.Repaint)
|
| 103 |
+
return;
|
| 104 |
+
|
| 105 |
+
foreach (var sprite in m_Sprites)
|
| 106 |
+
if (previewBehaviour.OverlayWireframe(sprite))
|
| 107 |
+
DrawWireframe(sprite);
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
private void CharacterPartChanged(CharacterPartCache characterPart)
|
| 111 |
+
{
|
| 112 |
+
var meshPreview = characterPart.sprite.GetMeshPreview();
|
| 113 |
+
Debug.Assert(meshPreview != null);
|
| 114 |
+
meshPreview.SetSkinningDirty();
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
private void MeshChanged(MeshCache mesh)
|
| 118 |
+
{
|
| 119 |
+
var meshPreview = mesh.sprite.GetMeshPreview();
|
| 120 |
+
Debug.Assert(meshPreview != null);
|
| 121 |
+
meshPreview.SetMeshDirty();
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
private void SkeletonChanged(SkeletonCache skeleton)
|
| 125 |
+
{
|
| 126 |
+
DirtySkinningAll();
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
private void SkinningModuleModeChanged(SkinningMode mode)
|
| 130 |
+
{
|
| 131 |
+
DirtyMeshesAll();
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
private void DirtyMeshesAll()
|
| 135 |
+
{
|
| 136 |
+
foreach (var sprite in m_Sprites)
|
| 137 |
+
{
|
| 138 |
+
var meshPreview = sprite.GetMeshPreview();
|
| 139 |
+
|
| 140 |
+
if (meshPreview != null)
|
| 141 |
+
meshPreview.SetMeshDirty();
|
| 142 |
+
}
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
private void DirtySkinningAll()
|
| 146 |
+
{
|
| 147 |
+
foreach (var sprite in m_Sprites)
|
| 148 |
+
{
|
| 149 |
+
var meshPreview = sprite.GetMeshPreview();
|
| 150 |
+
Debug.Assert(meshPreview != null);
|
| 151 |
+
meshPreview.SetSkinningDirty();
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
private void Prepare()
|
| 156 |
+
{
|
| 157 |
+
foreach (var sprite in m_Sprites)
|
| 158 |
+
{
|
| 159 |
+
var meshPreview = sprite.GetMeshPreview();
|
| 160 |
+
Debug.Assert(meshPreview != null);
|
| 161 |
+
meshPreview.enableSkinning = true;
|
| 162 |
+
meshPreview.Prepare();
|
| 163 |
+
}
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
private void DrawDefaultSpriteMeshes()
|
| 167 |
+
{
|
| 168 |
+
Debug.Assert(Event.current.type == EventType.Repaint);
|
| 169 |
+
|
| 170 |
+
if (skinningCache.mode == SkinningMode.SpriteSheet)
|
| 171 |
+
{
|
| 172 |
+
foreach (var sprite in m_Sprites)
|
| 173 |
+
DrawDefaultSpriteMesh(sprite);
|
| 174 |
+
}
|
| 175 |
+
else
|
| 176 |
+
{
|
| 177 |
+
var character = skinningCache.character;
|
| 178 |
+
Debug.Assert(character != null);
|
| 179 |
+
|
| 180 |
+
var parts = character.parts;
|
| 181 |
+
foreach (var part in parts)
|
| 182 |
+
{
|
| 183 |
+
if (part.isVisible)
|
| 184 |
+
DrawDefaultSpriteMesh(part.sprite);
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
private void DrawDefaultSpriteMesh(SpriteCache sprite)
|
| 190 |
+
{
|
| 191 |
+
Debug.Assert(m_Material != null);
|
| 192 |
+
|
| 193 |
+
var meshPreview = sprite.GetMeshPreview();
|
| 194 |
+
var meshCache = sprite.GetMesh();
|
| 195 |
+
var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
|
| 196 |
+
|
| 197 |
+
Debug.Assert(meshPreview != null);
|
| 198 |
+
|
| 199 |
+
if (meshPreview.canSkin == false || skeleton.isPosePreview == false)
|
| 200 |
+
{
|
| 201 |
+
m_Material.mainTexture = meshCache.textureDataProvider.texture;
|
| 202 |
+
m_Material.SetFloat("_Opacity", 1f);
|
| 203 |
+
m_Material.SetFloat("_VertexColorBlend", 0f);
|
| 204 |
+
m_Material.color = new Color(1f, 1f, 1f, 1f);
|
| 205 |
+
|
| 206 |
+
DrawingUtility.DrawMesh(meshPreview.defaultMesh, m_Material, sprite.GetLocalToWorldMatrixFromMode());
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
private void DrawSpriteMeshes()
|
| 211 |
+
{
|
| 212 |
+
Debug.Assert(Event.current.type == EventType.Repaint);
|
| 213 |
+
|
| 214 |
+
if (skinningCache.mode == SkinningMode.SpriteSheet)
|
| 215 |
+
{
|
| 216 |
+
foreach (var sprite in m_Sprites)
|
| 217 |
+
{
|
| 218 |
+
if (previewBehaviour.Overlay(sprite))
|
| 219 |
+
continue;
|
| 220 |
+
|
| 221 |
+
DrawSpriteMesh(sprite);
|
| 222 |
+
}
|
| 223 |
+
}
|
| 224 |
+
else
|
| 225 |
+
{
|
| 226 |
+
var character = skinningCache.character;
|
| 227 |
+
Debug.Assert(character != null);
|
| 228 |
+
|
| 229 |
+
var parts = character.parts;
|
| 230 |
+
var selected = skinningCache.selectedSprite;
|
| 231 |
+
var selectedVisible = false;
|
| 232 |
+
foreach (var part in parts)
|
| 233 |
+
{
|
| 234 |
+
if (previewBehaviour.Overlay(part.sprite))
|
| 235 |
+
continue;
|
| 236 |
+
|
| 237 |
+
if (part.sprite == selected)
|
| 238 |
+
selectedVisible = part.isVisible;
|
| 239 |
+
else if (part.isVisible)
|
| 240 |
+
DrawSpriteMesh(part.sprite);
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
if (selectedVisible && selected != null)
|
| 244 |
+
DrawSpriteMesh(selected);
|
| 245 |
+
}
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
private void DrawSpriteMesh(SpriteCache sprite)
|
| 249 |
+
{
|
| 250 |
+
var weightMapOpacity = previewBehaviour.GetWeightMapOpacity(sprite);
|
| 251 |
+
DrawSpriteMesh(sprite, weightMapOpacity);
|
| 252 |
+
|
| 253 |
+
if (previewBehaviour.DrawWireframe(sprite))
|
| 254 |
+
DrawWireframe(sprite);
|
| 255 |
+
}
|
| 256 |
+
|
| 257 |
+
private void DrawSpriteMesh(SpriteCache sprite, float weightMapOpacity)
|
| 258 |
+
{
|
| 259 |
+
Debug.Assert(m_Material != null);
|
| 260 |
+
|
| 261 |
+
var meshPreview = sprite.GetMeshPreview();
|
| 262 |
+
var meshCache = sprite.GetMesh();
|
| 263 |
+
|
| 264 |
+
Debug.Assert(meshPreview != null);
|
| 265 |
+
|
| 266 |
+
if (meshPreview.mesh == null || meshPreview.mesh.vertexCount == 0)
|
| 267 |
+
{
|
| 268 |
+
DrawDefaultSpriteMesh(sprite);
|
| 269 |
+
}
|
| 270 |
+
else
|
| 271 |
+
{
|
| 272 |
+
m_Material.mainTexture = meshCache.textureDataProvider.texture;
|
| 273 |
+
m_Material.SetFloat("_Opacity", 1f);
|
| 274 |
+
m_Material.SetFloat("_VertexColorBlend", weightMapOpacity);
|
| 275 |
+
|
| 276 |
+
m_Material.color = Color.white;
|
| 277 |
+
|
| 278 |
+
DrawingUtility.DrawMesh(meshPreview.mesh, m_Material, sprite.GetLocalToWorldMatrixFromMode());
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
private void DrawSelectedSpriteWeightMap()
|
| 283 |
+
{
|
| 284 |
+
var selectedSprite = skinningCache.selectedSprite;
|
| 285 |
+
|
| 286 |
+
if (selectedSprite != null)
|
| 287 |
+
{
|
| 288 |
+
var opacity = GetWeightOpacityFromCurrentTool();
|
| 289 |
+
|
| 290 |
+
if (opacity > 0f)
|
| 291 |
+
DrawSpriteMesh(selectedSprite, opacity);
|
| 292 |
+
}
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
private float GetWeightOpacityFromCurrentTool()
|
| 296 |
+
{
|
| 297 |
+
return IsWeightTool() ? VisibilityToolSettings.meshOpacity : 0f;
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
private bool IsWeightTool()
|
| 301 |
+
{
|
| 302 |
+
var currentTool = skinningCache.selectedTool;
|
| 303 |
+
|
| 304 |
+
if (currentTool == skinningCache.GetTool(Tools.WeightSlider) ||
|
| 305 |
+
currentTool == skinningCache.GetTool(Tools.WeightBrush) ||
|
| 306 |
+
currentTool == skinningCache.GetTool(Tools.BoneInfluence) ||
|
| 307 |
+
currentTool == skinningCache.GetTool(Tools.GenerateWeights))
|
| 308 |
+
return true;
|
| 309 |
+
|
| 310 |
+
return false;
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
private void DrawWireframe(SpriteCache sprite)
|
| 314 |
+
{
|
| 315 |
+
Debug.Assert(Event.current.type == EventType.Repaint);
|
| 316 |
+
Debug.Assert(sprite != null);
|
| 317 |
+
|
| 318 |
+
var meshPreview = sprite.GetMeshPreview();
|
| 319 |
+
Debug.Assert(meshPreview != null);
|
| 320 |
+
|
| 321 |
+
m_Material.mainTexture = null;
|
| 322 |
+
m_Material.SetFloat("_Opacity", 0.35f);
|
| 323 |
+
m_Material.SetFloat("_VertexColorBlend", 0f);
|
| 324 |
+
m_Material.color = Color.white;
|
| 325 |
+
|
| 326 |
+
GL.wireframe = true;
|
| 327 |
+
DrawingUtility.DrawMesh(meshPreview.mesh, m_Material, sprite.GetLocalToWorldMatrixFromMode());
|
| 328 |
+
GL.wireframe = false;
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshPreviewTool/MeshPreviewTool.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 90e762d3b06944889a5d95fc12a8db68
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshTool/MeshTool.cs
ADDED
|
@@ -0,0 +1,186 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using UnityEngine;
|
| 3 |
+
|
| 4 |
+
namespace UnityEditor.U2D.Animation
|
| 5 |
+
{
|
| 6 |
+
internal partial class MeshTool : BaseTool
|
| 7 |
+
{
|
| 8 |
+
private MeshCache m_Mesh;
|
| 9 |
+
private ISelection<int> m_SelectionOverride;
|
| 10 |
+
private SpriteMeshController m_SpriteMeshController;
|
| 11 |
+
private SpriteMeshView m_SpriteMeshView;
|
| 12 |
+
private RectSelectionTool<int> m_RectSelectionTool = new RectSelectionTool<int>();
|
| 13 |
+
private RectVertexSelector m_RectVertexSelector = new RectVertexSelector();
|
| 14 |
+
private UnselectTool<int> m_UnselectTool = new UnselectTool<int>();
|
| 15 |
+
private ITriangulator m_Triangulator;
|
| 16 |
+
|
| 17 |
+
public MeshCache mesh
|
| 18 |
+
{
|
| 19 |
+
get { return m_Mesh; }
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
public SpriteMeshViewMode mode
|
| 23 |
+
{
|
| 24 |
+
get { return m_SpriteMeshView.mode; }
|
| 25 |
+
set { m_SpriteMeshView.mode = value; }
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
public bool disable
|
| 29 |
+
{
|
| 30 |
+
get { return m_SpriteMeshController.disable; }
|
| 31 |
+
set { m_SpriteMeshController.disable = value; }
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
public ISelection<int> selectionOverride
|
| 35 |
+
{
|
| 36 |
+
get { return m_SelectionOverride; }
|
| 37 |
+
set { m_SelectionOverride = value; }
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
public override int defaultControlID
|
| 41 |
+
{
|
| 42 |
+
get
|
| 43 |
+
{
|
| 44 |
+
if (m_Mesh == null)
|
| 45 |
+
return 0;
|
| 46 |
+
|
| 47 |
+
return m_RectSelectionTool.controlID;
|
| 48 |
+
}
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
private ISelection<int> selection
|
| 52 |
+
{
|
| 53 |
+
get
|
| 54 |
+
{
|
| 55 |
+
if(selectionOverride != null)
|
| 56 |
+
return selectionOverride;
|
| 57 |
+
return skinningCache.vertexSelection;
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
internal override void OnCreate()
|
| 62 |
+
{
|
| 63 |
+
m_SpriteMeshController = new SpriteMeshController();
|
| 64 |
+
m_SpriteMeshView = new SpriteMeshView(new GUIWrapper());
|
| 65 |
+
m_Triangulator = new Triangulator();
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
protected override void OnActivate()
|
| 69 |
+
{
|
| 70 |
+
m_SpriteMeshController.disable = false;
|
| 71 |
+
m_SelectionOverride = null;
|
| 72 |
+
|
| 73 |
+
SetupSprite(skinningCache.selectedSprite);
|
| 74 |
+
|
| 75 |
+
skinningCache.events.selectedSpriteChanged.AddListener(OnSelectedSpriteChanged);
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
protected override void OnDeactivate()
|
| 79 |
+
{
|
| 80 |
+
skinningCache.events.selectedSpriteChanged.RemoveListener(OnSelectedSpriteChanged);
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
private void OnSelectedSpriteChanged(SpriteCache sprite)
|
| 84 |
+
{
|
| 85 |
+
SetupSprite(sprite);
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
internal void SetupSprite(SpriteCache sprite)
|
| 89 |
+
{
|
| 90 |
+
var mesh = sprite.GetMesh();
|
| 91 |
+
|
| 92 |
+
if (m_Mesh != null
|
| 93 |
+
&& m_Mesh != mesh
|
| 94 |
+
&& selection.Count > 0)
|
| 95 |
+
selection.Clear();
|
| 96 |
+
|
| 97 |
+
m_Mesh = mesh;
|
| 98 |
+
m_SpriteMeshController.spriteMeshData = m_Mesh;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
private void SetupGUI()
|
| 102 |
+
{
|
| 103 |
+
m_SpriteMeshController.spriteMeshView = m_SpriteMeshView;
|
| 104 |
+
m_SpriteMeshController.triangulator = m_Triangulator;
|
| 105 |
+
m_SpriteMeshController.cacheUndo = skinningCache;
|
| 106 |
+
m_RectSelectionTool.cacheUndo = skinningCache;
|
| 107 |
+
m_RectSelectionTool.rectSelector = m_RectVertexSelector;
|
| 108 |
+
m_RectVertexSelector.selection = selection;
|
| 109 |
+
m_UnselectTool.cacheUndo = skinningCache;
|
| 110 |
+
m_UnselectTool.selection = selection;
|
| 111 |
+
|
| 112 |
+
m_SpriteMeshController.frame = new Rect(Vector2.zero, m_Mesh.sprite.textureRect.size);
|
| 113 |
+
m_SpriteMeshController.selection = selection;
|
| 114 |
+
m_SpriteMeshView.defaultControlID = defaultControlID;
|
| 115 |
+
m_RectVertexSelector.spriteMeshData = m_Mesh;
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
protected override void OnGUI()
|
| 119 |
+
{
|
| 120 |
+
if (m_Mesh == null)
|
| 121 |
+
return;
|
| 122 |
+
|
| 123 |
+
SetupGUI();
|
| 124 |
+
|
| 125 |
+
var handlesMatrix = Handles.matrix;
|
| 126 |
+
Handles.matrix *= m_Mesh.sprite.GetLocalToWorldMatrixFromMode();
|
| 127 |
+
|
| 128 |
+
BeginPositionOverride();
|
| 129 |
+
|
| 130 |
+
EditorGUI.BeginChangeCheck();
|
| 131 |
+
|
| 132 |
+
var guiEnabled = GUI.enabled;
|
| 133 |
+
var moveAction = m_SpriteMeshController.spriteMeshView.IsActionHot(MeshEditorAction.MoveEdge) || m_SpriteMeshController.spriteMeshView.IsActionHot(MeshEditorAction.MoveVertex);
|
| 134 |
+
GUI.enabled = (!skinningCache.IsOnVisualElement() && guiEnabled) || moveAction;
|
| 135 |
+
m_SpriteMeshController.OnGUI();
|
| 136 |
+
GUI.enabled = guiEnabled;
|
| 137 |
+
|
| 138 |
+
if (EditorGUI.EndChangeCheck())
|
| 139 |
+
UpdateMesh();
|
| 140 |
+
|
| 141 |
+
m_RectSelectionTool.OnGUI();
|
| 142 |
+
m_UnselectTool.OnGUI();
|
| 143 |
+
|
| 144 |
+
Handles.matrix = handlesMatrix;
|
| 145 |
+
|
| 146 |
+
EndPositionOverride();
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
public void BeginPositionOverride()
|
| 150 |
+
{
|
| 151 |
+
if(m_Mesh != null)
|
| 152 |
+
{
|
| 153 |
+
m_Mesh.vertexPositionOverride = null;
|
| 154 |
+
|
| 155 |
+
var skeleton = skinningCache.GetEffectiveSkeleton(m_Mesh.sprite);
|
| 156 |
+
|
| 157 |
+
Debug.Assert(skeleton != null);
|
| 158 |
+
|
| 159 |
+
if (skeleton.isPosePreview)
|
| 160 |
+
m_Mesh.vertexPositionOverride = m_Mesh.sprite.GetMeshPreview().vertices;
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
public void EndPositionOverride()
|
| 165 |
+
{
|
| 166 |
+
if(m_Mesh != null)
|
| 167 |
+
m_Mesh.vertexPositionOverride = null;
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
public void UpdateWeights()
|
| 171 |
+
{
|
| 172 |
+
InvokeMeshChanged();
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
public void UpdateMesh()
|
| 176 |
+
{
|
| 177 |
+
InvokeMeshChanged();
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
private void InvokeMeshChanged()
|
| 181 |
+
{
|
| 182 |
+
if(m_Mesh != null)
|
| 183 |
+
skinningCache.events.meshChanged.Invoke(m_Mesh);
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo.meta
ADDED
|
@@ -0,0 +1,8 @@
|
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|
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|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 6b2a04ba0c02e4442bbf785060fc2c01
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/VisibilityTool.meta
ADDED
|
@@ -0,0 +1,8 @@
|
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|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 74791f07064cb01408ec2b306c5bc798
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterTool.cs
ADDED
|
@@ -0,0 +1,389 @@
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|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
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|
|
|
|
|
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|
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|
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|
|
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|
|
|
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|
|
|
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|
|
|
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|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using UnityEngine;
|
| 2 |
+
using UnityEditor.U2D.Layout;
|
| 3 |
+
using System;
|
| 4 |
+
using System.Collections.Generic;
|
| 5 |
+
using System.Linq;
|
| 6 |
+
|
| 7 |
+
namespace UnityEditor.U2D.Animation
|
| 8 |
+
{
|
| 9 |
+
internal enum WeightPainterMode
|
| 10 |
+
{
|
| 11 |
+
Brush,
|
| 12 |
+
Slider
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
internal class WeightPainterTool : MeshToolWrapper
|
| 16 |
+
{
|
| 17 |
+
private WeightPainterPanel m_WeightPainterPanel;
|
| 18 |
+
private WeightEditor m_WeightEditor = new WeightEditor();
|
| 19 |
+
private Brush m_Brush = new Brush(new GUIWrapper());
|
| 20 |
+
private ISelection<int> m_BrushSelection = new IndexedSelection();
|
| 21 |
+
private CircleVertexSelector m_CircleVertexSelector = new CircleVertexSelector();
|
| 22 |
+
|
| 23 |
+
public WeightPainterMode paintMode
|
| 24 |
+
{
|
| 25 |
+
get { return m_WeightPainterPanel.paintMode; }
|
| 26 |
+
set { m_WeightPainterPanel.paintMode = value; }
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
public override int defaultControlID
|
| 30 |
+
{
|
| 31 |
+
get { return m_Brush.controlID; }
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
internal override void OnCreate()
|
| 35 |
+
{
|
| 36 |
+
m_WeightEditor.cacheUndo = skinningCache;
|
| 37 |
+
|
| 38 |
+
m_Brush.onMove += (brush) =>
|
| 39 |
+
{
|
| 40 |
+
UpdateBrushSelection(brush);
|
| 41 |
+
};
|
| 42 |
+
m_Brush.onRepaint += (brush) =>
|
| 43 |
+
{
|
| 44 |
+
DrawBrush(brush);
|
| 45 |
+
};
|
| 46 |
+
m_Brush.onSize += (brush) =>
|
| 47 |
+
{
|
| 48 |
+
UpdateBrushSelection(brush);
|
| 49 |
+
m_WeightPainterPanel.size = Mathf.RoundToInt(brush.size);
|
| 50 |
+
};
|
| 51 |
+
m_Brush.onStrokeBegin += (brush) =>
|
| 52 |
+
{
|
| 53 |
+
UpdateBrushSelection(brush);
|
| 54 |
+
EditStart(m_BrushSelection, true);
|
| 55 |
+
};
|
| 56 |
+
m_Brush.onStrokeDelta += (brush) =>
|
| 57 |
+
{
|
| 58 |
+
if (m_BrushSelection.Count > 0)
|
| 59 |
+
meshTool.UpdateWeights();
|
| 60 |
+
};
|
| 61 |
+
m_Brush.onStrokeStep += (brush) =>
|
| 62 |
+
{
|
| 63 |
+
UpdateBrushSelection(brush);
|
| 64 |
+
|
| 65 |
+
var hardness = brush.hardness / 100f;
|
| 66 |
+
|
| 67 |
+
if (EditorGUI.actionKey)
|
| 68 |
+
hardness *= -1f;
|
| 69 |
+
|
| 70 |
+
EditWeights(hardness, false);
|
| 71 |
+
};
|
| 72 |
+
m_Brush.onStrokeEnd += (brush) =>
|
| 73 |
+
{
|
| 74 |
+
EditEnd();
|
| 75 |
+
};
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
public string panelTitle
|
| 79 |
+
{
|
| 80 |
+
set { m_WeightPainterPanel.title = value; }
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
protected override void OnActivate()
|
| 84 |
+
{
|
| 85 |
+
base.OnActivate();
|
| 86 |
+
m_WeightPainterPanel.SetHiddenFromLayout(false);
|
| 87 |
+
|
| 88 |
+
skinningCache.events.selectedSpriteChanged.AddListener(OnSelectedSpriteChanged);
|
| 89 |
+
skinningCache.events.skinningModeChanged.AddListener(OnSkinningModeChanged);
|
| 90 |
+
skinningCache.events.boneSelectionChanged.AddListener(OnBoneSelectionChanged);
|
| 91 |
+
|
| 92 |
+
m_Brush.size = skinningCache.brushSize;
|
| 93 |
+
m_Brush.hardness = skinningCache.brushHardness;
|
| 94 |
+
m_Brush.step = skinningCache.brushStep;
|
| 95 |
+
m_WeightPainterPanel.size = (int) m_Brush.size;
|
| 96 |
+
m_WeightPainterPanel.hardness = (int) m_Brush.hardness;
|
| 97 |
+
m_WeightPainterPanel.step = (int) m_Brush.step;
|
| 98 |
+
|
| 99 |
+
UpdatePanel();
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
protected override void OnDeactivate()
|
| 103 |
+
{
|
| 104 |
+
base.OnDeactivate();
|
| 105 |
+
|
| 106 |
+
skinningCache.events.selectedSpriteChanged.RemoveListener(OnSelectedSpriteChanged);
|
| 107 |
+
skinningCache.events.skinningModeChanged.RemoveListener(OnSkinningModeChanged);
|
| 108 |
+
skinningCache.events.boneSelectionChanged.RemoveListener(OnBoneSelectionChanged);
|
| 109 |
+
|
| 110 |
+
m_WeightPainterPanel.SetHiddenFromLayout(true);
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
private void OnBoneSelectionChanged()
|
| 114 |
+
{
|
| 115 |
+
UpdateSelectedBone();
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
private void OnSelectedSpriteChanged(SpriteCache sprite)
|
| 119 |
+
{
|
| 120 |
+
UpdatePanel();
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
private void OnSkinningModeChanged(SkinningMode mode)
|
| 124 |
+
{
|
| 125 |
+
UpdatePanel();
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
private string[] GetSkeletonBonesNames()
|
| 129 |
+
{
|
| 130 |
+
var names = new List<string>() { WeightPainterPanel.kNone };
|
| 131 |
+
var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
|
| 132 |
+
|
| 133 |
+
if (skeleton != null)
|
| 134 |
+
names.AddRange(GetUniqueBoneNames(skeleton.bones, skeleton));
|
| 135 |
+
|
| 136 |
+
return names.ToArray();
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
private string[] GetMeshBoneNames()
|
| 140 |
+
{
|
| 141 |
+
var mesh = meshTool.mesh;
|
| 142 |
+
var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
|
| 143 |
+
|
| 144 |
+
if (mesh != null && skeleton != null)
|
| 145 |
+
{
|
| 146 |
+
var bones = meshTool.mesh.bones.ToSpriteSheetIfNeeded();
|
| 147 |
+
return GetUniqueBoneNames(bones, skeleton);
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
return new string[0];
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
private string[] GetUniqueBoneNames(BoneCache[] bones, SkeletonCache skeleton)
|
| 154 |
+
{
|
| 155 |
+
return Array.ConvertAll(bones, b => skeleton.GetUniqueName(b));
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
private void UpdatePanel()
|
| 159 |
+
{
|
| 160 |
+
m_WeightPainterPanel.SetActive(skinningCache.selectedSprite != null);
|
| 161 |
+
m_WeightPainterPanel.UpdateWeightInspector(meshTool.mesh, GetMeshBoneNames(), skinningCache.vertexSelection, skinningCache);
|
| 162 |
+
m_WeightPainterPanel.UpdatePanel(GetSkeletonBonesNames());
|
| 163 |
+
UpdateSelectedBone();
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
private void UpdateSelectedBone()
|
| 167 |
+
{
|
| 168 |
+
var boneName = WeightPainterPanel.kNone;
|
| 169 |
+
var bone = skinningCache.skeletonSelection.activeElement.ToSpriteSheetIfNeeded();
|
| 170 |
+
var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
|
| 171 |
+
|
| 172 |
+
if (skeleton != null && skeleton.Contains(bone))
|
| 173 |
+
boneName = skeleton.GetUniqueName(bone);
|
| 174 |
+
|
| 175 |
+
m_WeightPainterPanel.SetBoneSelectionByName(boneName);
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
public override void Initialize(LayoutOverlay layout)
|
| 179 |
+
{
|
| 180 |
+
base.Initialize(layout);
|
| 181 |
+
|
| 182 |
+
m_WeightPainterPanel = WeightPainterPanel.GenerateFromUXML();
|
| 183 |
+
m_WeightPainterPanel.SetHiddenFromLayout(true);
|
| 184 |
+
layout.rightOverlay.Add(m_WeightPainterPanel);
|
| 185 |
+
|
| 186 |
+
m_WeightPainterPanel.sliderStarted += () =>
|
| 187 |
+
{
|
| 188 |
+
EditStart(skinningCache.vertexSelection, false);
|
| 189 |
+
};
|
| 190 |
+
m_WeightPainterPanel.sliderChanged += (value) =>
|
| 191 |
+
{
|
| 192 |
+
EditWeights(value, true);
|
| 193 |
+
meshTool.UpdateWeights();
|
| 194 |
+
};
|
| 195 |
+
m_WeightPainterPanel.sliderEnded += () =>
|
| 196 |
+
{
|
| 197 |
+
EditEnd();
|
| 198 |
+
};
|
| 199 |
+
m_WeightPainterPanel.bonePopupChanged += (i) =>
|
| 200 |
+
{
|
| 201 |
+
var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
|
| 202 |
+
|
| 203 |
+
if (skeleton != null)
|
| 204 |
+
{
|
| 205 |
+
BoneCache bone = null;
|
| 206 |
+
|
| 207 |
+
if (i != -1)
|
| 208 |
+
bone = skeleton.GetBone(i).ToCharacterIfNeeded();
|
| 209 |
+
|
| 210 |
+
if(bone != skinningCache.skeletonSelection.activeElement)
|
| 211 |
+
{
|
| 212 |
+
using (skinningCache.UndoScope(TextContent.boneSelection))
|
| 213 |
+
{
|
| 214 |
+
skinningCache.skeletonSelection.activeElement = bone;
|
| 215 |
+
InvokeBoneSelectionChanged();
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
};
|
| 220 |
+
m_WeightPainterPanel.weightsChanged += () => meshTool.UpdateWeights();
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
internal void SetWeightPainterPanelTitle(string title)
|
| 224 |
+
{
|
| 225 |
+
m_WeightPainterPanel.title = title;
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
private void AssociateSelectedBoneToCharacterPart()
|
| 229 |
+
{
|
| 230 |
+
var mesh = meshTool.mesh;
|
| 231 |
+
|
| 232 |
+
if (skinningCache.hasCharacter
|
| 233 |
+
&& skinningCache.mode == SkinningMode.Character
|
| 234 |
+
&& m_WeightPainterPanel.boneIndex != -1
|
| 235 |
+
&& mesh != null)
|
| 236 |
+
{
|
| 237 |
+
var skeleton = skinningCache.character.skeleton;
|
| 238 |
+
|
| 239 |
+
Debug.Assert(skeleton != null);
|
| 240 |
+
|
| 241 |
+
var bone = skeleton.GetBone(m_WeightPainterPanel.boneIndex);
|
| 242 |
+
|
| 243 |
+
if (!mesh.ContainsBone(bone))
|
| 244 |
+
{
|
| 245 |
+
using (skinningCache.UndoScope(TextContent.addBoneInfluence))
|
| 246 |
+
{
|
| 247 |
+
var characterPart = mesh.sprite.GetCharacterPart();
|
| 248 |
+
var characterBones = characterPart.bones.ToList();
|
| 249 |
+
characterBones.Add(bone);
|
| 250 |
+
characterPart.bones = characterBones.ToArray();
|
| 251 |
+
skinningCache.events.characterPartChanged.Invoke(characterPart);
|
| 252 |
+
m_WeightPainterPanel.UpdateWeightInspector(meshTool.mesh, GetMeshBoneNames(), skinningCache.vertexSelection, skinningCache);
|
| 253 |
+
}
|
| 254 |
+
}
|
| 255 |
+
}
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
private void EditStart(ISelection<int> selection, bool relative)
|
| 259 |
+
{
|
| 260 |
+
AssociateSelectedBoneToCharacterPart();
|
| 261 |
+
|
| 262 |
+
SetupWeightEditor(selection);
|
| 263 |
+
|
| 264 |
+
if (m_WeightEditor.spriteMeshData != null)
|
| 265 |
+
m_WeightEditor.OnEditStart(relative);
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
private void EditWeights(float hardness, bool emptySelectionEditsAll)
|
| 269 |
+
{
|
| 270 |
+
m_WeightEditor.emptySelectionEditsAll = emptySelectionEditsAll;
|
| 271 |
+
|
| 272 |
+
if (m_WeightEditor.spriteMeshData != null)
|
| 273 |
+
m_WeightEditor.DoEdit(hardness);
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
private void EditEnd()
|
| 277 |
+
{
|
| 278 |
+
if (m_WeightEditor.spriteMeshData != null)
|
| 279 |
+
{
|
| 280 |
+
m_WeightEditor.OnEditEnd();
|
| 281 |
+
meshTool.UpdateWeights();
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
private void InvokeBoneSelectionChanged()
|
| 286 |
+
{
|
| 287 |
+
skinningCache.events.boneSelectionChanged.RemoveListener(OnBoneSelectionChanged);
|
| 288 |
+
skinningCache.events.boneSelectionChanged.Invoke();
|
| 289 |
+
skinningCache.events.boneSelectionChanged.AddListener(OnBoneSelectionChanged);
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
private int ConvertBoneIndex(int index)
|
| 293 |
+
{
|
| 294 |
+
if (index != -1 && meshTool.mesh != null)
|
| 295 |
+
{
|
| 296 |
+
var skeleton = skinningCache.GetEffectiveSkeleton(meshTool.mesh.sprite);
|
| 297 |
+
|
| 298 |
+
if (skeleton != null)
|
| 299 |
+
{
|
| 300 |
+
var bone = skeleton.GetBone(index).ToCharacterIfNeeded();
|
| 301 |
+
index = Array.IndexOf(meshTool.mesh.bones, bone);
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
return index;
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
private void SetupWeightEditor(ISelection<int> selection)
|
| 309 |
+
{
|
| 310 |
+
m_WeightEditor.spriteMeshData = meshTool.mesh;
|
| 311 |
+
m_WeightEditor.mode = m_WeightPainterPanel.mode;
|
| 312 |
+
m_WeightEditor.boneIndex = ConvertBoneIndex(m_WeightPainterPanel.boneIndex);
|
| 313 |
+
m_WeightEditor.autoNormalize = m_WeightPainterPanel.normalize;
|
| 314 |
+
m_WeightEditor.selection = selection;
|
| 315 |
+
m_WeightEditor.emptySelectionEditsAll = true;
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
private void UpdateBrushSelection(Brush brush)
|
| 319 |
+
{
|
| 320 |
+
m_BrushSelection.Clear();
|
| 321 |
+
m_CircleVertexSelector.spriteMeshData = meshTool.mesh;
|
| 322 |
+
m_CircleVertexSelector.position = brush.position;
|
| 323 |
+
m_CircleVertexSelector.radius = brush.size;
|
| 324 |
+
m_CircleVertexSelector.selection = m_BrushSelection;
|
| 325 |
+
m_CircleVertexSelector.Select();
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
private void DrawBrush(Brush brush)
|
| 329 |
+
{
|
| 330 |
+
var oldColor = Handles.color;
|
| 331 |
+
Handles.color = Color.white;
|
| 332 |
+
|
| 333 |
+
if (EditorGUI.actionKey)
|
| 334 |
+
Handles.color = Color.red;
|
| 335 |
+
if (brush.isHot)
|
| 336 |
+
Handles.color = Color.yellow;
|
| 337 |
+
|
| 338 |
+
Handles.DrawWireDisc(brush.position, Vector3.forward, brush.size);
|
| 339 |
+
Handles.color = oldColor;
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
protected override void OnGUI()
|
| 343 |
+
{
|
| 344 |
+
m_MeshPreviewBehaviour.showWeightMap = true;
|
| 345 |
+
m_MeshPreviewBehaviour.overlaySelected = true;
|
| 346 |
+
skeletonTool.skeletonStyle = SkeletonStyles.WeightMap;
|
| 347 |
+
|
| 348 |
+
skeletonMode = SkeletonMode.EditPose;
|
| 349 |
+
meshMode = SpriteMeshViewMode.EditGeometry;
|
| 350 |
+
disableMeshEditor = true;
|
| 351 |
+
|
| 352 |
+
var isBoneHovered = skeletonTool.hoveredBone != null && !m_Brush.isHot;
|
| 353 |
+
var useBrush = paintMode == WeightPainterMode.Brush;
|
| 354 |
+
|
| 355 |
+
meshTool.selectionOverride = null;
|
| 356 |
+
|
| 357 |
+
if (useBrush)
|
| 358 |
+
meshTool.selectionOverride = m_BrushSelection;
|
| 359 |
+
|
| 360 |
+
DoSkeletonGUI();
|
| 361 |
+
DoMeshGUI();
|
| 362 |
+
|
| 363 |
+
if (useBrush && !isBoneHovered)
|
| 364 |
+
{
|
| 365 |
+
var handlesMatrix = Handles.matrix;
|
| 366 |
+
var selectedSprite = skinningCache.selectedSprite;
|
| 367 |
+
var matrix = Matrix4x4.identity;
|
| 368 |
+
|
| 369 |
+
if (selectedSprite != null)
|
| 370 |
+
matrix = selectedSprite.GetLocalToWorldMatrixFromMode();
|
| 371 |
+
|
| 372 |
+
Handles.matrix *= matrix;
|
| 373 |
+
|
| 374 |
+
skinningCache.brushSize = m_Brush.size = m_WeightPainterPanel.size;
|
| 375 |
+
skinningCache.brushHardness = m_Brush.hardness = m_WeightPainterPanel.hardness;
|
| 376 |
+
skinningCache.brushStep = m_Brush.step = m_WeightPainterPanel.step;
|
| 377 |
+
|
| 378 |
+
if (m_Brush.isHot || !skinningCache.IsOnVisualElement())
|
| 379 |
+
{
|
| 380 |
+
meshTool.BeginPositionOverride();
|
| 381 |
+
m_Brush.OnGUI();
|
| 382 |
+
meshTool.EndPositionOverride();
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
Handles.matrix = handlesMatrix;
|
| 386 |
+
}
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterTool.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: ff5bfc64209341d4f9e4517be1634f62
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterToolWrapper.cs
ADDED
|
@@ -0,0 +1,60 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using UnityEngine;
|
| 2 |
+
|
| 3 |
+
namespace UnityEditor.U2D.Animation
|
| 4 |
+
{
|
| 5 |
+
internal class WeightPainterToolWrapper : BaseTool
|
| 6 |
+
{
|
| 7 |
+
[SerializeField]
|
| 8 |
+
private WeightPainterMode m_PaintMode;
|
| 9 |
+
|
| 10 |
+
[SerializeField]
|
| 11 |
+
private WeightPainterTool m_WeightPainterTool;
|
| 12 |
+
|
| 13 |
+
private string m_Title;
|
| 14 |
+
|
| 15 |
+
public override IMeshPreviewBehaviour previewBehaviour
|
| 16 |
+
{
|
| 17 |
+
get { return m_WeightPainterTool.previewBehaviour; }
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
public WeightPainterTool weightPainterTool
|
| 21 |
+
{
|
| 22 |
+
get { return m_WeightPainterTool; }
|
| 23 |
+
set { m_WeightPainterTool = value; }
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
public WeightPainterMode paintMode
|
| 27 |
+
{
|
| 28 |
+
get { return m_PaintMode; }
|
| 29 |
+
set { m_PaintMode = value; }
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
public string title
|
| 33 |
+
{
|
| 34 |
+
set { m_Title = value; }
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
public override int defaultControlID
|
| 38 |
+
{
|
| 39 |
+
get { return weightPainterTool.defaultControlID; }
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
protected override void OnActivate()
|
| 43 |
+
{
|
| 44 |
+
weightPainterTool.Activate();
|
| 45 |
+
weightPainterTool.panelTitle = m_Title;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
protected override void OnDeactivate()
|
| 49 |
+
{
|
| 50 |
+
weightPainterTool.Deactivate();
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
protected override void OnGUI()
|
| 54 |
+
{
|
| 55 |
+
weightPainterTool.paintMode = paintMode;
|
| 56 |
+
|
| 57 |
+
weightPainterTool.DoGUI();
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterToolWrapper.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 24ebc91d6c6eb624b864ea095c30529b
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightsGenerator.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 121aed0acdd821748aac18e3bf80fc35
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryAssetInspector.cs
ADDED
|
@@ -0,0 +1,197 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using UnityEditor.U2D.Animation;
|
| 2 |
+
using UnityEditorInternal;
|
| 3 |
+
using UnityEngine;
|
| 4 |
+
using UnityEngine.Experimental.U2D.Animation;
|
| 5 |
+
|
| 6 |
+
namespace UnityEditor.Experimental.U2D.Animation
|
| 7 |
+
{
|
| 8 |
+
[CustomEditor(typeof(SpriteLibraryAsset))]
|
| 9 |
+
internal class SpriteLibraryAssetInspector : Editor
|
| 10 |
+
{
|
| 11 |
+
static class Style
|
| 12 |
+
{
|
| 13 |
+
public static GUIContent duplicateWarningText = EditorGUIUtility.TrTextContent("Duplicate name found or name hash clashes. Please use a different name");
|
| 14 |
+
public static GUIContent duplicateWarning = EditorGUIUtility.TrIconContent("console.warnicon.sml", duplicateWarningText.text);
|
| 15 |
+
public static GUIContent nameLabel = new GUIContent(TextContent.label);
|
| 16 |
+
public static string categoryListLabel = L10n.Tr("Category List");
|
| 17 |
+
public static int lineSpacing = 3;
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
private SerializedProperty m_Labels;
|
| 21 |
+
private ReorderableList m_LabelReorderableList;
|
| 22 |
+
|
| 23 |
+
private bool m_UpdateHash = false;
|
| 24 |
+
|
| 25 |
+
private readonly float kElementHeight = EditorGUIUtility.singleLineHeight * 3;
|
| 26 |
+
|
| 27 |
+
public void OnEnable()
|
| 28 |
+
{
|
| 29 |
+
m_Labels = serializedObject.FindProperty("m_Labels");
|
| 30 |
+
|
| 31 |
+
m_LabelReorderableList = new ReorderableList(serializedObject, m_Labels, true, false, true, true);
|
| 32 |
+
SetupOrderList();
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
public void OnDisable()
|
| 36 |
+
{
|
| 37 |
+
var sla = target as SpriteLibraryAsset;
|
| 38 |
+
if (sla != null)
|
| 39 |
+
sla.UpdateHashes();
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
float GetElementHeight(int index)
|
| 43 |
+
{
|
| 44 |
+
var property = m_Labels.GetArrayElementAtIndex(index);
|
| 45 |
+
var spriteListProp = property.FindPropertyRelative("m_CategoryList");
|
| 46 |
+
if (spriteListProp.isExpanded)
|
| 47 |
+
return (spriteListProp.arraySize + 1) * (EditorGUIUtility.singleLineHeight + Style.lineSpacing) + kElementHeight;
|
| 48 |
+
|
| 49 |
+
return kElementHeight;
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
void DrawElement(Rect rect, int index, bool selected, bool focused)
|
| 53 |
+
{
|
| 54 |
+
var property = m_Labels.GetArrayElementAtIndex(index);
|
| 55 |
+
|
| 56 |
+
var catRect = new Rect(rect.x, rect.y, rect.width - kElementHeight, EditorGUIUtility.singleLineHeight);
|
| 57 |
+
var vaRect = new Rect(rect.x, rect.y + EditorGUIUtility.singleLineHeight, rect.width - kElementHeight, EditorGUIUtility.singleLineHeight);
|
| 58 |
+
|
| 59 |
+
var categoryProp = property.FindPropertyRelative("m_Name");
|
| 60 |
+
|
| 61 |
+
var spriteListProp = property.FindPropertyRelative("m_CategoryList");
|
| 62 |
+
|
| 63 |
+
EditorGUI.BeginChangeCheck();
|
| 64 |
+
var newCatName = EditorGUI.DelayedTextField(catRect, categoryProp.stringValue);
|
| 65 |
+
if (EditorGUI.EndChangeCheck())
|
| 66 |
+
{
|
| 67 |
+
newCatName = newCatName.Trim();
|
| 68 |
+
m_UpdateHash = true;
|
| 69 |
+
if (categoryProp.stringValue != newCatName)
|
| 70 |
+
{
|
| 71 |
+
// Check if this nameLabel is already taken
|
| 72 |
+
if (!IsNameInUsed(newCatName, m_Labels, "m_Name", 0))
|
| 73 |
+
categoryProp.stringValue = newCatName;
|
| 74 |
+
else
|
| 75 |
+
Debug.LogWarning(Style.duplicateWarningText.text);
|
| 76 |
+
}
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
spriteListProp.isExpanded = EditorGUI.Foldout(vaRect, spriteListProp.isExpanded, Style.categoryListLabel, true);
|
| 80 |
+
if (spriteListProp.isExpanded)
|
| 81 |
+
{
|
| 82 |
+
EditorGUI.indentLevel++;
|
| 83 |
+
var indentedRect = EditorGUI.IndentedRect(vaRect);
|
| 84 |
+
var labelWidth = EditorGUIUtility.labelWidth;
|
| 85 |
+
EditorGUIUtility.labelWidth = 40 + indentedRect.x - vaRect.x;
|
| 86 |
+
indentedRect.y += EditorGUIUtility.singleLineHeight + Style.lineSpacing;
|
| 87 |
+
var sizeRect = indentedRect;
|
| 88 |
+
int size = EditorGUI.IntField(sizeRect, TextContent.size, spriteListProp.arraySize);
|
| 89 |
+
if (size != spriteListProp.arraySize && size >= 0)
|
| 90 |
+
spriteListProp.arraySize = size;
|
| 91 |
+
indentedRect.y += EditorGUIUtility.singleLineHeight + Style.lineSpacing;
|
| 92 |
+
DrawSpriteListProperty(indentedRect, spriteListProp);
|
| 93 |
+
EditorGUIUtility.labelWidth = labelWidth;
|
| 94 |
+
EditorGUI.indentLevel--;
|
| 95 |
+
}
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
void DrawSpriteListProperty(Rect rect, SerializedProperty spriteListProp)
|
| 99 |
+
{
|
| 100 |
+
for (int i = 0; i < spriteListProp.arraySize; ++i)
|
| 101 |
+
{
|
| 102 |
+
var element = spriteListProp.GetArrayElementAtIndex(i);
|
| 103 |
+
EditorGUI.BeginChangeCheck();
|
| 104 |
+
var oldName = element.FindPropertyRelative("m_Name").stringValue;
|
| 105 |
+
var nameRect = new Rect(rect.x, rect.y, rect.width / 2, EditorGUIUtility.singleLineHeight);
|
| 106 |
+
bool nameDuplicate = IsNameInUsed(oldName, spriteListProp, "m_Name", 1);
|
| 107 |
+
if (nameDuplicate)
|
| 108 |
+
{
|
| 109 |
+
nameRect.width -= 20;
|
| 110 |
+
}
|
| 111 |
+
var newName = EditorGUI.DelayedTextField(
|
| 112 |
+
nameRect,
|
| 113 |
+
Style.nameLabel,
|
| 114 |
+
oldName);
|
| 115 |
+
if (nameDuplicate)
|
| 116 |
+
{
|
| 117 |
+
nameRect.x += nameRect.width;
|
| 118 |
+
nameRect.width = 20;
|
| 119 |
+
GUI.Label(nameRect, Style.duplicateWarning);
|
| 120 |
+
}
|
| 121 |
+
if (EditorGUI.EndChangeCheck())
|
| 122 |
+
{
|
| 123 |
+
newName = newName.Trim();
|
| 124 |
+
element.FindPropertyRelative("m_Name").stringValue = newName;
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
EditorGUI.PropertyField(new Rect(rect.x + rect.width / 2 + 5, rect.y, rect.width / 2, EditorGUIUtility.singleLineHeight),
|
| 128 |
+
element.FindPropertyRelative("m_Sprite"));
|
| 129 |
+
rect.y += EditorGUIUtility.singleLineHeight + Style.lineSpacing;
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
public override void OnInspectorGUI()
|
| 134 |
+
{
|
| 135 |
+
serializedObject.Update();
|
| 136 |
+
EditorGUI.BeginChangeCheck();
|
| 137 |
+
if (EditorGUI.EndChangeCheck())
|
| 138 |
+
SetupOrderList();
|
| 139 |
+
|
| 140 |
+
m_UpdateHash = false;
|
| 141 |
+
m_LabelReorderableList.DoLayoutList();
|
| 142 |
+
|
| 143 |
+
serializedObject.ApplyModifiedProperties();
|
| 144 |
+
|
| 145 |
+
if (m_UpdateHash)
|
| 146 |
+
(target as SpriteLibraryAsset).UpdateHashes();
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
bool IsNameInUsed(string name, SerializedProperty property, string propertyField, int threshold)
|
| 150 |
+
{
|
| 151 |
+
int count = 0;
|
| 152 |
+
var nameHash = SpriteLibraryAsset.GetStringHash(name);
|
| 153 |
+
for (int i = 0; i < property.arraySize; ++i)
|
| 154 |
+
{
|
| 155 |
+
var sp = property.GetArrayElementAtIndex(i);
|
| 156 |
+
var otherName = sp.FindPropertyRelative(propertyField).stringValue;
|
| 157 |
+
var otherNameHash = SpriteLibraryAsset.GetStringHash(otherName);
|
| 158 |
+
if (otherName == name || nameHash == otherNameHash)
|
| 159 |
+
{
|
| 160 |
+
count++;
|
| 161 |
+
if (count > threshold)
|
| 162 |
+
return true;
|
| 163 |
+
}
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
return false;
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
void OnAddCallback(ReorderableList list)
|
| 170 |
+
{
|
| 171 |
+
var oldSize = m_Labels.arraySize;
|
| 172 |
+
m_Labels.arraySize += 1;
|
| 173 |
+
const string kNewCatName = "New Category";
|
| 174 |
+
string newCatName = kNewCatName;
|
| 175 |
+
int catNameIncrement = 1;
|
| 176 |
+
while (true)
|
| 177 |
+
{
|
| 178 |
+
if (IsNameInUsed(newCatName, m_Labels, "m_Name", 0))
|
| 179 |
+
newCatName = string.Format("{0} {1}", kNewCatName, catNameIncrement++);
|
| 180 |
+
else
|
| 181 |
+
break;
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
var sp = m_Labels.GetArrayElementAtIndex(oldSize);
|
| 185 |
+
sp.FindPropertyRelative("m_Name").stringValue = newCatName;
|
| 186 |
+
sp.FindPropertyRelative("m_Hash").intValue = SpriteLibraryAsset.GetStringHash(newCatName);
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
private void SetupOrderList()
|
| 190 |
+
{
|
| 191 |
+
m_LabelReorderableList.drawElementCallback = DrawElement;
|
| 192 |
+
m_LabelReorderableList.elementHeight = kElementHeight;
|
| 193 |
+
m_LabelReorderableList.elementHeightCallback = GetElementHeight;
|
| 194 |
+
m_LabelReorderableList.onAddCallback = OnAddCallback;
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryAssetInspector.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 599f7dd3d2f02c04093072e31f7f7069
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryDataProvider.cs
ADDED
|
@@ -0,0 +1,222 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using UnityEngine;
|
| 4 |
+
using UnityEngine.Experimental.U2D.Animation;
|
| 5 |
+
using UnityEngine.Serialization;
|
| 6 |
+
|
| 7 |
+
namespace UnityEditor.U2D.Animation
|
| 8 |
+
{
|
| 9 |
+
/// <summary>
|
| 10 |
+
/// Structure that defines a Sprite Library Category Label
|
| 11 |
+
/// </summary>
|
| 12 |
+
[Serializable]
|
| 13 |
+
public struct SpriteCategoryLabel
|
| 14 |
+
{
|
| 15 |
+
[SerializeField]
|
| 16 |
+
string m_Name;
|
| 17 |
+
[SerializeField]
|
| 18 |
+
string m_SpriteId;
|
| 19 |
+
|
| 20 |
+
/// <summary>
|
| 21 |
+
/// Get and set the name for the Sprite label
|
| 22 |
+
/// </summary>
|
| 23 |
+
public string name
|
| 24 |
+
{
|
| 25 |
+
get { return m_Name; }
|
| 26 |
+
set { m_Name = value; }
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
/// <summary>
|
| 30 |
+
/// Get and set the Sprite Id.
|
| 31 |
+
/// </summary>
|
| 32 |
+
public string spriteId
|
| 33 |
+
{
|
| 34 |
+
get { return m_SpriteId; }
|
| 35 |
+
set { m_SpriteId = value; }
|
| 36 |
+
}
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
/// <summary>
|
| 40 |
+
/// Structure that defines a Sprite Library Category.
|
| 41 |
+
/// </summary>
|
| 42 |
+
[Serializable]
|
| 43 |
+
public struct SpriteCategory
|
| 44 |
+
{
|
| 45 |
+
[SerializeField]
|
| 46 |
+
[FormerlySerializedAs("name")]
|
| 47 |
+
string m_Name;
|
| 48 |
+
[SerializeField]
|
| 49 |
+
List<SpriteCategoryLabel> m_Labels;
|
| 50 |
+
|
| 51 |
+
/// <summary>
|
| 52 |
+
/// Get and set the name for the Sprite Category
|
| 53 |
+
/// </summary>
|
| 54 |
+
public string name
|
| 55 |
+
{
|
| 56 |
+
get { return m_Name; }
|
| 57 |
+
set { m_Name = value; }
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
/// <summary>
|
| 61 |
+
/// Get and set the Sprites registered to this category.
|
| 62 |
+
/// </summary>
|
| 63 |
+
public List<SpriteCategoryLabel> labels
|
| 64 |
+
{
|
| 65 |
+
get { return m_Labels; }
|
| 66 |
+
set { m_Labels = value; }
|
| 67 |
+
}
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
/// <summary>
|
| 71 |
+
/// A structure to hold a collection of SpriteCategory
|
| 72 |
+
/// </summary>
|
| 73 |
+
[Serializable]
|
| 74 |
+
public struct SpriteCategoryList
|
| 75 |
+
{
|
| 76 |
+
[SerializeField]
|
| 77 |
+
[FormerlySerializedAs("categories")]
|
| 78 |
+
List<SpriteCategory> m_Categories;
|
| 79 |
+
|
| 80 |
+
/// <summary>
|
| 81 |
+
/// Get or set the a list of SpriteCategory
|
| 82 |
+
/// </summary>
|
| 83 |
+
public List<SpriteCategory> categories
|
| 84 |
+
{
|
| 85 |
+
get { return m_Categories; }
|
| 86 |
+
set { m_Categories = value; }
|
| 87 |
+
}
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
internal class SpriteCategoryListCacheObject : SkinningObject
|
| 91 |
+
{
|
| 92 |
+
[SerializeField]
|
| 93 |
+
public List<SpriteCategory> categories = new List<SpriteCategory>();
|
| 94 |
+
|
| 95 |
+
public void CopyFrom(SpriteCategoryList categoryList)
|
| 96 |
+
{
|
| 97 |
+
categories.Clear();
|
| 98 |
+
foreach (var cat in categoryList.categories)
|
| 99 |
+
{
|
| 100 |
+
var spriteLibCategory = new SpriteCategory()
|
| 101 |
+
{
|
| 102 |
+
name = cat.name,
|
| 103 |
+
labels = new List<SpriteCategoryLabel>(cat.labels)
|
| 104 |
+
};
|
| 105 |
+
categories.Add(spriteLibCategory);
|
| 106 |
+
}
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
public SpriteCategoryList ToSpriteLibrary()
|
| 110 |
+
{
|
| 111 |
+
var spriteLibrary = new SpriteCategoryList();
|
| 112 |
+
spriteLibrary.categories = new List<SpriteCategory>();
|
| 113 |
+
foreach (var cat in categories)
|
| 114 |
+
{
|
| 115 |
+
var spriteLibCategory = new SpriteCategory()
|
| 116 |
+
{
|
| 117 |
+
name = cat.name,
|
| 118 |
+
labels = new List<SpriteCategoryLabel>(cat.labels)
|
| 119 |
+
};
|
| 120 |
+
spriteLibrary.categories.Add(spriteLibCategory);
|
| 121 |
+
}
|
| 122 |
+
return spriteLibrary;
|
| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
public void RemoveSpriteFromCategory(string sprite)
|
| 126 |
+
{
|
| 127 |
+
for (int i = 0; i < categories.Count; ++i)
|
| 128 |
+
{
|
| 129 |
+
var index = categories[i].labels.FindIndex(x => x.spriteId == sprite);
|
| 130 |
+
if (index != -1)
|
| 131 |
+
categories[i].labels.RemoveAt(index);
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
public void AddSpriteToCategory(string category, SpriteCategoryLabel label)
|
| 136 |
+
{
|
| 137 |
+
if (string.IsNullOrEmpty(category) || string.IsNullOrEmpty(label.name))
|
| 138 |
+
{
|
| 139 |
+
// Remove sprite from name
|
| 140 |
+
RemoveSpriteFromCategory(label.spriteId);
|
| 141 |
+
}
|
| 142 |
+
else
|
| 143 |
+
{
|
| 144 |
+
//find cateogry
|
| 145 |
+
var categoryIndex = categories.FindIndex(x => x.name == category);
|
| 146 |
+
if (categoryIndex == -1)
|
| 147 |
+
{
|
| 148 |
+
// check if the hash might clash
|
| 149 |
+
var hash = SpriteLibraryAsset.GetStringHash(category);
|
| 150 |
+
if (categories.FindIndex(x => x.name != category && SpriteLibraryAsset.GetStringHash(x.name) == hash) != -1)
|
| 151 |
+
{
|
| 152 |
+
Debug.LogError("Unable to add Sprite to new Category due to name hash clash");
|
| 153 |
+
return;
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
var insertCategory = categoryIndex != -1 ? categories[categoryIndex] : new SpriteCategory() { name = category, labels = new List<SpriteCategoryLabel>() };
|
| 157 |
+
if (insertCategory.labels.FindIndex(x => x.spriteId == label.spriteId) == -1)
|
| 158 |
+
insertCategory.labels.Add(label);
|
| 159 |
+
|
| 160 |
+
// now remove everything that has this sprite
|
| 161 |
+
foreach (var cat in categories)
|
| 162 |
+
{
|
| 163 |
+
if (cat.name != category)
|
| 164 |
+
cat.labels.RemoveAll(x => x.spriteId == label.spriteId);
|
| 165 |
+
}
|
| 166 |
+
if (categoryIndex == -1)
|
| 167 |
+
categories.Add(insertCategory);
|
| 168 |
+
else
|
| 169 |
+
categories[categoryIndex] = insertCategory;
|
| 170 |
+
}
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
public void ChangeSpriteLabelName(string labelname, string sprite)
|
| 174 |
+
{
|
| 175 |
+
// find name which contain sprite
|
| 176 |
+
var categoryIndex = -1;
|
| 177 |
+
var spriteIndex = -1;
|
| 178 |
+
for (int i = 0; i < categories.Count; ++i)
|
| 179 |
+
{
|
| 180 |
+
spriteIndex = categories[i].labels.FindIndex(x => x.spriteId == sprite);
|
| 181 |
+
if (spriteIndex != -1)
|
| 182 |
+
{
|
| 183 |
+
categoryIndex = i;
|
| 184 |
+
break;
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
if (categoryIndex != -1 && spriteIndex != -1)
|
| 189 |
+
{
|
| 190 |
+
var cat = categories[categoryIndex];
|
| 191 |
+
if (string.IsNullOrEmpty(labelname))
|
| 192 |
+
{
|
| 193 |
+
cat.labels.RemoveAt(spriteIndex);
|
| 194 |
+
}
|
| 195 |
+
else
|
| 196 |
+
{
|
| 197 |
+
var label = cat.labels[spriteIndex];
|
| 198 |
+
label.name = labelname;
|
| 199 |
+
cat.labels[spriteIndex] = label;
|
| 200 |
+
}
|
| 201 |
+
}
|
| 202 |
+
}
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
/// <summary>An interface that allows Sprite Editor Modules to edit Sprite Library data for user custom importer.</summary>
|
| 206 |
+
/// <remarks>Implement this interface for [[ScriptedImporter]] to leverage on Sprite Editor Modules to edit Sprite Library data.</remarks>
|
| 207 |
+
public interface ISpriteLibDataProvider
|
| 208 |
+
{
|
| 209 |
+
/// <summary>
|
| 210 |
+
/// Returns the SpriteCategoryList structure that represents the Sprite Library data.
|
| 211 |
+
/// </summary>
|
| 212 |
+
/// <returns>SpriteCategoryList data</returns>
|
| 213 |
+
SpriteCategoryList GetSpriteCategoryList();
|
| 214 |
+
|
| 215 |
+
|
| 216 |
+
/// <summary>
|
| 217 |
+
/// Sets the SpriteCategoryList structure that represents the Sprite Library data to the data provider
|
| 218 |
+
/// </summary>
|
| 219 |
+
/// <param name="spriteCategoryList">Data to set</param>
|
| 220 |
+
void SetSpriteCategoryList(SpriteCategoryList spriteCategoryList);
|
| 221 |
+
}
|
| 222 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryDataProvider.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 37848a25a68e0924ea2814f224e4d44a
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryInspector.cs
ADDED
|
@@ -0,0 +1,38 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using UnityEngine.Experimental.U2D.Animation;
|
| 2 |
+
|
| 3 |
+
namespace UnityEditor.Experimental.U2D.Animation
|
| 4 |
+
{
|
| 5 |
+
[CustomEditor(typeof(SpriteLibrary))]
|
| 6 |
+
[CanEditMultipleObjects]
|
| 7 |
+
internal class SpriteLibraryInspector : Editor
|
| 8 |
+
{
|
| 9 |
+
private SerializedProperty m_SpriteLib;
|
| 10 |
+
|
| 11 |
+
public void OnEnable()
|
| 12 |
+
{
|
| 13 |
+
m_SpriteLib = serializedObject.FindProperty("m_SpriteLibraryAsset");
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
public override void OnInspectorGUI()
|
| 17 |
+
{
|
| 18 |
+
serializedObject.Update();
|
| 19 |
+
|
| 20 |
+
EditorGUI.BeginChangeCheck();
|
| 21 |
+
EditorGUILayout.PropertyField(m_SpriteLib);
|
| 22 |
+
if (EditorGUI.EndChangeCheck())
|
| 23 |
+
{
|
| 24 |
+
serializedObject.ApplyModifiedProperties();
|
| 25 |
+
|
| 26 |
+
foreach (var t in targets)
|
| 27 |
+
{
|
| 28 |
+
var srs = (t as SpriteLibrary).GetComponentsInChildren<SpriteResolver>();
|
| 29 |
+
foreach (var sr in srs)
|
| 30 |
+
{
|
| 31 |
+
sr.ResolveSpriteToSpriteRenderer();
|
| 32 |
+
sr.spriteLibChanged = true;
|
| 33 |
+
}
|
| 34 |
+
}
|
| 35 |
+
}
|
| 36 |
+
}
|
| 37 |
+
}
|
| 38 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryInspector.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 02625be83abde4b498b0acf0df6237ff
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging/ILogItem.cs
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
// -----------------------------------------------------------------------
|
| 2 |
+
// <copyright file="ILogItem.cs" company="">
|
| 3 |
+
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
|
| 4 |
+
// </copyright>
|
| 5 |
+
// -----------------------------------------------------------------------
|
| 6 |
+
|
| 7 |
+
namespace UnityEngine.U2D.Animation.TriangleNet
|
| 8 |
+
.Logging
|
| 9 |
+
{
|
| 10 |
+
using System;
|
| 11 |
+
|
| 12 |
+
/// <summary>
|
| 13 |
+
/// A basic log item interface.
|
| 14 |
+
/// </summary>
|
| 15 |
+
internal interface ILogItem
|
| 16 |
+
{
|
| 17 |
+
DateTime Time { get; }
|
| 18 |
+
LogLevel Level { get; }
|
| 19 |
+
string Message { get; }
|
| 20 |
+
string Info { get; }
|
| 21 |
+
}
|
| 22 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging/ILogItem.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 833bedb11c85e4260a9ec09f2f773258
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Voronoi/BoundedVoronoi.cs
ADDED
|
@@ -0,0 +1,183 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
// -----------------------------------------------------------------------
|
| 2 |
+
// <copyright file="BoundedVoronoi.cs">
|
| 3 |
+
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
|
| 4 |
+
// </copyright>
|
| 5 |
+
// -----------------------------------------------------------------------
|
| 6 |
+
|
| 7 |
+
namespace UnityEngine.U2D.Animation.TriangleNet
|
| 8 |
+
.Voronoi
|
| 9 |
+
{
|
| 10 |
+
using System.Collections.Generic;
|
| 11 |
+
using Animation.TriangleNet.Geometry;
|
| 12 |
+
using Animation.TriangleNet.Tools;
|
| 13 |
+
using Animation.TriangleNet.Topology.DCEL;
|
| 14 |
+
|
| 15 |
+
using HVertex = Animation.TriangleNet.Topology.DCEL.Vertex;
|
| 16 |
+
using TVertex = Animation.TriangleNet.Geometry.Vertex;
|
| 17 |
+
|
| 18 |
+
internal class BoundedVoronoi : VoronoiBase
|
| 19 |
+
{
|
| 20 |
+
int offset;
|
| 21 |
+
|
| 22 |
+
public BoundedVoronoi(Mesh mesh)
|
| 23 |
+
: this(mesh, new DefaultVoronoiFactory(), RobustPredicates.Default)
|
| 24 |
+
{
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
public BoundedVoronoi(Mesh mesh, IVoronoiFactory factory, IPredicates predicates)
|
| 28 |
+
: base(mesh, factory, predicates, true)
|
| 29 |
+
{
|
| 30 |
+
// We explicitly told the base constructor to call the Generate method, so
|
| 31 |
+
// at this point the basic Voronoi diagram is already created.
|
| 32 |
+
offset = base.vertices.Count;
|
| 33 |
+
|
| 34 |
+
// Each vertex of the hull will be part of a Voronoi cell.
|
| 35 |
+
base.vertices.Capacity = offset + mesh.hullsize;
|
| 36 |
+
|
| 37 |
+
// Create bounded Voronoi diagram.
|
| 38 |
+
PostProcess();
|
| 39 |
+
|
| 40 |
+
ResolveBoundaryEdges();
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
/// <summary>
|
| 44 |
+
/// Computes edge intersections with mesh boundary edges.
|
| 45 |
+
/// </summary>
|
| 46 |
+
private void PostProcess()
|
| 47 |
+
{
|
| 48 |
+
foreach (var edge in rays)
|
| 49 |
+
{
|
| 50 |
+
var twin = edge.twin;
|
| 51 |
+
|
| 52 |
+
var v1 = (TVertex)edge.face.generator;
|
| 53 |
+
var v2 = (TVertex)twin.face.generator;
|
| 54 |
+
|
| 55 |
+
double dir = predicates.CounterClockwise(v1, v2, edge.origin);
|
| 56 |
+
|
| 57 |
+
if (dir <= 0)
|
| 58 |
+
{
|
| 59 |
+
HandleCase1(edge, v1, v2);
|
| 60 |
+
}
|
| 61 |
+
else
|
| 62 |
+
{
|
| 63 |
+
HandleCase2(edge, v1, v2);
|
| 64 |
+
}
|
| 65 |
+
}
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
/// <summary>
|
| 69 |
+
/// Case 1: edge origin lies inside the domain.
|
| 70 |
+
/// </summary>
|
| 71 |
+
private void HandleCase1(HalfEdge edge, TVertex v1, TVertex v2)
|
| 72 |
+
{
|
| 73 |
+
//int mark = GetBoundaryMark(v1);
|
| 74 |
+
|
| 75 |
+
// The infinite vertex.
|
| 76 |
+
var v = (Point)edge.twin.origin;
|
| 77 |
+
|
| 78 |
+
// The half-edge is the bisector of v1 and v2, so the projection onto the
|
| 79 |
+
// boundary segment is actually its midpoint.
|
| 80 |
+
v.x = (v1.x + v2.x) / 2.0;
|
| 81 |
+
v.y = (v1.y + v2.y) / 2.0;
|
| 82 |
+
|
| 83 |
+
// Close the cell connected to edge.
|
| 84 |
+
var gen = factory.CreateVertex(v1.x, v1.y);
|
| 85 |
+
|
| 86 |
+
var h1 = factory.CreateHalfEdge(edge.twin.origin, edge.face);
|
| 87 |
+
var h2 = factory.CreateHalfEdge(gen, edge.face);
|
| 88 |
+
|
| 89 |
+
edge.next = h1;
|
| 90 |
+
h1.next = h2;
|
| 91 |
+
h2.next = edge.face.edge;
|
| 92 |
+
|
| 93 |
+
gen.leaving = h2;
|
| 94 |
+
|
| 95 |
+
// Let the face edge point to the edge leaving at generator.
|
| 96 |
+
edge.face.edge = h2;
|
| 97 |
+
|
| 98 |
+
base.edges.Add(h1);
|
| 99 |
+
base.edges.Add(h2);
|
| 100 |
+
|
| 101 |
+
int count = base.edges.Count;
|
| 102 |
+
|
| 103 |
+
h1.id = count;
|
| 104 |
+
h2.id = count + 1;
|
| 105 |
+
|
| 106 |
+
gen.id = offset++;
|
| 107 |
+
base.vertices.Add(gen);
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
/// <summary>
|
| 111 |
+
/// Case 2: edge origin lies outside the domain.
|
| 112 |
+
/// </summary>
|
| 113 |
+
private void HandleCase2(HalfEdge edge, TVertex v1, TVertex v2)
|
| 114 |
+
{
|
| 115 |
+
// The vertices of the infinite edge.
|
| 116 |
+
var p1 = (Point)edge.origin;
|
| 117 |
+
var p2 = (Point)edge.twin.origin;
|
| 118 |
+
|
| 119 |
+
// The two edges leaving p1, pointing into the mesh.
|
| 120 |
+
var e1 = edge.twin.next;
|
| 121 |
+
var e2 = e1.twin.next;
|
| 122 |
+
|
| 123 |
+
// Find the two intersections with boundary edge.
|
| 124 |
+
IntersectionHelper.IntersectSegments(v1, v2, e1.origin, e1.twin.origin, ref p2);
|
| 125 |
+
IntersectionHelper.IntersectSegments(v1, v2, e2.origin, e2.twin.origin, ref p1);
|
| 126 |
+
|
| 127 |
+
// The infinite edge will now lie on the boundary. Update pointers:
|
| 128 |
+
e1.twin.next = edge.twin;
|
| 129 |
+
edge.twin.next = e2;
|
| 130 |
+
edge.twin.face = e2.face;
|
| 131 |
+
|
| 132 |
+
e1.origin = edge.twin.origin;
|
| 133 |
+
|
| 134 |
+
edge.twin.twin = null;
|
| 135 |
+
edge.twin = null;
|
| 136 |
+
|
| 137 |
+
// Close the cell.
|
| 138 |
+
var gen = factory.CreateVertex(v1.x, v1.y);
|
| 139 |
+
var he = factory.CreateHalfEdge(gen, edge.face);
|
| 140 |
+
|
| 141 |
+
edge.next = he;
|
| 142 |
+
he.next = edge.face.edge;
|
| 143 |
+
|
| 144 |
+
// Let the face edge point to the edge leaving at generator.
|
| 145 |
+
edge.face.edge = he;
|
| 146 |
+
|
| 147 |
+
base.edges.Add(he);
|
| 148 |
+
|
| 149 |
+
he.id = base.edges.Count;
|
| 150 |
+
|
| 151 |
+
gen.id = offset++;
|
| 152 |
+
base.vertices.Add(gen);
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
/*
|
| 156 |
+
private int GetBoundaryMark(Vertex v)
|
| 157 |
+
{
|
| 158 |
+
Otri tri = default(Otri);
|
| 159 |
+
Otri next = default(Otri);
|
| 160 |
+
Osub seg = default(Osub);
|
| 161 |
+
|
| 162 |
+
// Get triangle connected to generator.
|
| 163 |
+
v.tri.Copy(ref tri);
|
| 164 |
+
v.tri.Copy(ref next);
|
| 165 |
+
|
| 166 |
+
// Find boundary triangle.
|
| 167 |
+
while (next.triangle.id != -1)
|
| 168 |
+
{
|
| 169 |
+
next.Copy(ref tri);
|
| 170 |
+
next.OnextSelf();
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
// Find edge dual to current half-edge.
|
| 174 |
+
tri.LnextSelf();
|
| 175 |
+
tri.LnextSelf();
|
| 176 |
+
|
| 177 |
+
tri.SegPivot(ref seg);
|
| 178 |
+
|
| 179 |
+
return seg.seg.boundary;
|
| 180 |
+
}
|
| 181 |
+
//*/
|
| 182 |
+
}
|
| 183 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Voronoi/BoundedVoronoi.cs.meta
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|
| 1 |
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|
| 2 |
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|
| 6 |
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|
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|
| 8 |
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|
| 9 |
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