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  1. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshPreviewTool/MeshPreviewTool.cs +331 -0
  2. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshPreviewTool/MeshPreviewTool.cs.meta +11 -0
  3. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshTool/MeshTool.cs +186 -0
  4. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo.meta +8 -0
  5. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/VisibilityTool.meta +8 -0
  6. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterTool.cs +389 -0
  7. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterTool.cs.meta +11 -0
  8. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterToolWrapper.cs +60 -0
  9. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterToolWrapper.cs.meta +11 -0
  10. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightsGenerator.meta +8 -0
  11. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryAssetInspector.cs +197 -0
  12. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryAssetInspector.cs.meta +11 -0
  13. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryDataProvider.cs +222 -0
  14. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryDataProvider.cs.meta +11 -0
  15. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryInspector.cs +38 -0
  16. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryInspector.cs.meta +11 -0
  17. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging/ILogItem.cs +22 -0
  18. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging/ILogItem.cs.meta +11 -0
  19. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Voronoi/BoundedVoronoi.cs +183 -0
  20. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Voronoi/BoundedVoronoi.cs.meta +11 -0
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshPreviewTool/MeshPreviewTool.cs ADDED
@@ -0,0 +1,331 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+
5
+ namespace UnityEditor.U2D.Animation
6
+ {
7
+ internal class MeshPreviewTool : BaseTool
8
+ {
9
+ [SerializeField]
10
+ private Material m_Material;
11
+ private List<SpriteCache> m_Sprites;
12
+ private IMeshPreviewBehaviour m_DefaultPreviewBehaviour = new DefaultPreviewBehaviour();
13
+
14
+ public IMeshPreviewBehaviour previewBehaviourOverride { get; set; }
15
+ public override IMeshPreviewBehaviour previewBehaviour
16
+ {
17
+ get
18
+ {
19
+ if (previewBehaviourOverride != null)
20
+ return previewBehaviourOverride;
21
+
22
+ return m_DefaultPreviewBehaviour;
23
+ }
24
+ }
25
+
26
+ internal override void OnCreate()
27
+ {
28
+ m_Material = new Material(Shader.Find("Hidden/SkinningModule-GUITextureClip"));
29
+ m_Material.hideFlags = HideFlags.DontSave;
30
+ }
31
+
32
+ internal override void OnDestroy()
33
+ {
34
+ base.OnDestroy();
35
+
36
+ Debug.Assert(m_Material != null);
37
+
38
+ DestroyImmediate(m_Material);
39
+ }
40
+
41
+ protected override void OnActivate()
42
+ {
43
+ m_Sprites = new List<SpriteCache>(skinningCache.GetSprites());
44
+
45
+ DirtyMeshesAll();
46
+
47
+ skinningCache.events.meshChanged.AddListener(MeshChanged);
48
+ skinningCache.events.characterPartChanged.AddListener(CharacterPartChanged);
49
+ skinningCache.events.skeletonPreviewPoseChanged.AddListener(SkeletonChanged);
50
+ skinningCache.events.skeletonBindPoseChanged.AddListener(SkeletonChanged);
51
+ skinningCache.events.skinningModeChanged.AddListener(SkinningModuleModeChanged);
52
+ }
53
+
54
+ protected override void OnDeactivate()
55
+ {
56
+ skinningCache.events.meshChanged.RemoveListener(MeshChanged);
57
+ skinningCache.events.skeletonPreviewPoseChanged.RemoveListener(SkeletonChanged);
58
+ skinningCache.events.skeletonBindPoseChanged.RemoveListener(SkeletonChanged);
59
+ skinningCache.events.skinningModeChanged.RemoveListener(SkinningModuleModeChanged);
60
+ }
61
+
62
+ protected override void OnGUI()
63
+ {
64
+ Prepare();
65
+
66
+ if (Event.current.type == EventType.Repaint)
67
+ {
68
+ //DrawDefaultSpriteMeshes();
69
+ DrawSpriteMeshes();
70
+ }
71
+ }
72
+
73
+ public void DrawOverlay()
74
+ {
75
+ if (Event.current.type != EventType.Repaint)
76
+ return;
77
+
78
+ if (skinningCache.mode == SkinningMode.SpriteSheet)
79
+ {
80
+ foreach (var sprite in m_Sprites)
81
+ {
82
+ if (previewBehaviour.Overlay(sprite))
83
+ DrawSpriteMesh(sprite);
84
+ }
85
+ }
86
+ else
87
+ {
88
+ var character = skinningCache.character;
89
+ Debug.Assert(character != null);
90
+
91
+ var parts = character.parts;
92
+ foreach (var part in parts)
93
+ {
94
+ if (part.isVisible && previewBehaviour.Overlay(part.sprite))
95
+ DrawSpriteMesh(part.sprite);
96
+ }
97
+ }
98
+ }
99
+
100
+ public void OverlayWireframe()
101
+ {
102
+ if (Event.current.type != EventType.Repaint)
103
+ return;
104
+
105
+ foreach (var sprite in m_Sprites)
106
+ if (previewBehaviour.OverlayWireframe(sprite))
107
+ DrawWireframe(sprite);
108
+ }
109
+
110
+ private void CharacterPartChanged(CharacterPartCache characterPart)
111
+ {
112
+ var meshPreview = characterPart.sprite.GetMeshPreview();
113
+ Debug.Assert(meshPreview != null);
114
+ meshPreview.SetSkinningDirty();
115
+ }
116
+
117
+ private void MeshChanged(MeshCache mesh)
118
+ {
119
+ var meshPreview = mesh.sprite.GetMeshPreview();
120
+ Debug.Assert(meshPreview != null);
121
+ meshPreview.SetMeshDirty();
122
+ }
123
+
124
+ private void SkeletonChanged(SkeletonCache skeleton)
125
+ {
126
+ DirtySkinningAll();
127
+ }
128
+
129
+ private void SkinningModuleModeChanged(SkinningMode mode)
130
+ {
131
+ DirtyMeshesAll();
132
+ }
133
+
134
+ private void DirtyMeshesAll()
135
+ {
136
+ foreach (var sprite in m_Sprites)
137
+ {
138
+ var meshPreview = sprite.GetMeshPreview();
139
+
140
+ if (meshPreview != null)
141
+ meshPreview.SetMeshDirty();
142
+ }
143
+ }
144
+
145
+ private void DirtySkinningAll()
146
+ {
147
+ foreach (var sprite in m_Sprites)
148
+ {
149
+ var meshPreview = sprite.GetMeshPreview();
150
+ Debug.Assert(meshPreview != null);
151
+ meshPreview.SetSkinningDirty();
152
+ }
153
+ }
154
+
155
+ private void Prepare()
156
+ {
157
+ foreach (var sprite in m_Sprites)
158
+ {
159
+ var meshPreview = sprite.GetMeshPreview();
160
+ Debug.Assert(meshPreview != null);
161
+ meshPreview.enableSkinning = true;
162
+ meshPreview.Prepare();
163
+ }
164
+ }
165
+
166
+ private void DrawDefaultSpriteMeshes()
167
+ {
168
+ Debug.Assert(Event.current.type == EventType.Repaint);
169
+
170
+ if (skinningCache.mode == SkinningMode.SpriteSheet)
171
+ {
172
+ foreach (var sprite in m_Sprites)
173
+ DrawDefaultSpriteMesh(sprite);
174
+ }
175
+ else
176
+ {
177
+ var character = skinningCache.character;
178
+ Debug.Assert(character != null);
179
+
180
+ var parts = character.parts;
181
+ foreach (var part in parts)
182
+ {
183
+ if (part.isVisible)
184
+ DrawDefaultSpriteMesh(part.sprite);
185
+ }
186
+ }
187
+ }
188
+
189
+ private void DrawDefaultSpriteMesh(SpriteCache sprite)
190
+ {
191
+ Debug.Assert(m_Material != null);
192
+
193
+ var meshPreview = sprite.GetMeshPreview();
194
+ var meshCache = sprite.GetMesh();
195
+ var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
196
+
197
+ Debug.Assert(meshPreview != null);
198
+
199
+ if (meshPreview.canSkin == false || skeleton.isPosePreview == false)
200
+ {
201
+ m_Material.mainTexture = meshCache.textureDataProvider.texture;
202
+ m_Material.SetFloat("_Opacity", 1f);
203
+ m_Material.SetFloat("_VertexColorBlend", 0f);
204
+ m_Material.color = new Color(1f, 1f, 1f, 1f);
205
+
206
+ DrawingUtility.DrawMesh(meshPreview.defaultMesh, m_Material, sprite.GetLocalToWorldMatrixFromMode());
207
+ }
208
+ }
209
+
210
+ private void DrawSpriteMeshes()
211
+ {
212
+ Debug.Assert(Event.current.type == EventType.Repaint);
213
+
214
+ if (skinningCache.mode == SkinningMode.SpriteSheet)
215
+ {
216
+ foreach (var sprite in m_Sprites)
217
+ {
218
+ if (previewBehaviour.Overlay(sprite))
219
+ continue;
220
+
221
+ DrawSpriteMesh(sprite);
222
+ }
223
+ }
224
+ else
225
+ {
226
+ var character = skinningCache.character;
227
+ Debug.Assert(character != null);
228
+
229
+ var parts = character.parts;
230
+ var selected = skinningCache.selectedSprite;
231
+ var selectedVisible = false;
232
+ foreach (var part in parts)
233
+ {
234
+ if (previewBehaviour.Overlay(part.sprite))
235
+ continue;
236
+
237
+ if (part.sprite == selected)
238
+ selectedVisible = part.isVisible;
239
+ else if (part.isVisible)
240
+ DrawSpriteMesh(part.sprite);
241
+ }
242
+
243
+ if (selectedVisible && selected != null)
244
+ DrawSpriteMesh(selected);
245
+ }
246
+ }
247
+
248
+ private void DrawSpriteMesh(SpriteCache sprite)
249
+ {
250
+ var weightMapOpacity = previewBehaviour.GetWeightMapOpacity(sprite);
251
+ DrawSpriteMesh(sprite, weightMapOpacity);
252
+
253
+ if (previewBehaviour.DrawWireframe(sprite))
254
+ DrawWireframe(sprite);
255
+ }
256
+
257
+ private void DrawSpriteMesh(SpriteCache sprite, float weightMapOpacity)
258
+ {
259
+ Debug.Assert(m_Material != null);
260
+
261
+ var meshPreview = sprite.GetMeshPreview();
262
+ var meshCache = sprite.GetMesh();
263
+
264
+ Debug.Assert(meshPreview != null);
265
+
266
+ if (meshPreview.mesh == null || meshPreview.mesh.vertexCount == 0)
267
+ {
268
+ DrawDefaultSpriteMesh(sprite);
269
+ }
270
+ else
271
+ {
272
+ m_Material.mainTexture = meshCache.textureDataProvider.texture;
273
+ m_Material.SetFloat("_Opacity", 1f);
274
+ m_Material.SetFloat("_VertexColorBlend", weightMapOpacity);
275
+
276
+ m_Material.color = Color.white;
277
+
278
+ DrawingUtility.DrawMesh(meshPreview.mesh, m_Material, sprite.GetLocalToWorldMatrixFromMode());
279
+ }
280
+ }
281
+
282
+ private void DrawSelectedSpriteWeightMap()
283
+ {
284
+ var selectedSprite = skinningCache.selectedSprite;
285
+
286
+ if (selectedSprite != null)
287
+ {
288
+ var opacity = GetWeightOpacityFromCurrentTool();
289
+
290
+ if (opacity > 0f)
291
+ DrawSpriteMesh(selectedSprite, opacity);
292
+ }
293
+ }
294
+
295
+ private float GetWeightOpacityFromCurrentTool()
296
+ {
297
+ return IsWeightTool() ? VisibilityToolSettings.meshOpacity : 0f;
298
+ }
299
+
300
+ private bool IsWeightTool()
301
+ {
302
+ var currentTool = skinningCache.selectedTool;
303
+
304
+ if (currentTool == skinningCache.GetTool(Tools.WeightSlider) ||
305
+ currentTool == skinningCache.GetTool(Tools.WeightBrush) ||
306
+ currentTool == skinningCache.GetTool(Tools.BoneInfluence) ||
307
+ currentTool == skinningCache.GetTool(Tools.GenerateWeights))
308
+ return true;
309
+
310
+ return false;
311
+ }
312
+
313
+ private void DrawWireframe(SpriteCache sprite)
314
+ {
315
+ Debug.Assert(Event.current.type == EventType.Repaint);
316
+ Debug.Assert(sprite != null);
317
+
318
+ var meshPreview = sprite.GetMeshPreview();
319
+ Debug.Assert(meshPreview != null);
320
+
321
+ m_Material.mainTexture = null;
322
+ m_Material.SetFloat("_Opacity", 0.35f);
323
+ m_Material.SetFloat("_VertexColorBlend", 0f);
324
+ m_Material.color = Color.white;
325
+
326
+ GL.wireframe = true;
327
+ DrawingUtility.DrawMesh(meshPreview.mesh, m_Material, sprite.GetLocalToWorldMatrixFromMode());
328
+ GL.wireframe = false;
329
+ }
330
+ }
331
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshPreviewTool/MeshPreviewTool.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 90e762d3b06944889a5d95fc12a8db68
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/MeshTool/MeshTool.cs ADDED
@@ -0,0 +1,186 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEngine;
3
+
4
+ namespace UnityEditor.U2D.Animation
5
+ {
6
+ internal partial class MeshTool : BaseTool
7
+ {
8
+ private MeshCache m_Mesh;
9
+ private ISelection<int> m_SelectionOverride;
10
+ private SpriteMeshController m_SpriteMeshController;
11
+ private SpriteMeshView m_SpriteMeshView;
12
+ private RectSelectionTool<int> m_RectSelectionTool = new RectSelectionTool<int>();
13
+ private RectVertexSelector m_RectVertexSelector = new RectVertexSelector();
14
+ private UnselectTool<int> m_UnselectTool = new UnselectTool<int>();
15
+ private ITriangulator m_Triangulator;
16
+
17
+ public MeshCache mesh
18
+ {
19
+ get { return m_Mesh; }
20
+ }
21
+
22
+ public SpriteMeshViewMode mode
23
+ {
24
+ get { return m_SpriteMeshView.mode; }
25
+ set { m_SpriteMeshView.mode = value; }
26
+ }
27
+
28
+ public bool disable
29
+ {
30
+ get { return m_SpriteMeshController.disable; }
31
+ set { m_SpriteMeshController.disable = value; }
32
+ }
33
+
34
+ public ISelection<int> selectionOverride
35
+ {
36
+ get { return m_SelectionOverride; }
37
+ set { m_SelectionOverride = value; }
38
+ }
39
+
40
+ public override int defaultControlID
41
+ {
42
+ get
43
+ {
44
+ if (m_Mesh == null)
45
+ return 0;
46
+
47
+ return m_RectSelectionTool.controlID;
48
+ }
49
+ }
50
+
51
+ private ISelection<int> selection
52
+ {
53
+ get
54
+ {
55
+ if(selectionOverride != null)
56
+ return selectionOverride;
57
+ return skinningCache.vertexSelection;
58
+ }
59
+ }
60
+
61
+ internal override void OnCreate()
62
+ {
63
+ m_SpriteMeshController = new SpriteMeshController();
64
+ m_SpriteMeshView = new SpriteMeshView(new GUIWrapper());
65
+ m_Triangulator = new Triangulator();
66
+ }
67
+
68
+ protected override void OnActivate()
69
+ {
70
+ m_SpriteMeshController.disable = false;
71
+ m_SelectionOverride = null;
72
+
73
+ SetupSprite(skinningCache.selectedSprite);
74
+
75
+ skinningCache.events.selectedSpriteChanged.AddListener(OnSelectedSpriteChanged);
76
+ }
77
+
78
+ protected override void OnDeactivate()
79
+ {
80
+ skinningCache.events.selectedSpriteChanged.RemoveListener(OnSelectedSpriteChanged);
81
+ }
82
+
83
+ private void OnSelectedSpriteChanged(SpriteCache sprite)
84
+ {
85
+ SetupSprite(sprite);
86
+ }
87
+
88
+ internal void SetupSprite(SpriteCache sprite)
89
+ {
90
+ var mesh = sprite.GetMesh();
91
+
92
+ if (m_Mesh != null
93
+ && m_Mesh != mesh
94
+ && selection.Count > 0)
95
+ selection.Clear();
96
+
97
+ m_Mesh = mesh;
98
+ m_SpriteMeshController.spriteMeshData = m_Mesh;
99
+ }
100
+
101
+ private void SetupGUI()
102
+ {
103
+ m_SpriteMeshController.spriteMeshView = m_SpriteMeshView;
104
+ m_SpriteMeshController.triangulator = m_Triangulator;
105
+ m_SpriteMeshController.cacheUndo = skinningCache;
106
+ m_RectSelectionTool.cacheUndo = skinningCache;
107
+ m_RectSelectionTool.rectSelector = m_RectVertexSelector;
108
+ m_RectVertexSelector.selection = selection;
109
+ m_UnselectTool.cacheUndo = skinningCache;
110
+ m_UnselectTool.selection = selection;
111
+
112
+ m_SpriteMeshController.frame = new Rect(Vector2.zero, m_Mesh.sprite.textureRect.size);
113
+ m_SpriteMeshController.selection = selection;
114
+ m_SpriteMeshView.defaultControlID = defaultControlID;
115
+ m_RectVertexSelector.spriteMeshData = m_Mesh;
116
+ }
117
+
118
+ protected override void OnGUI()
119
+ {
120
+ if (m_Mesh == null)
121
+ return;
122
+
123
+ SetupGUI();
124
+
125
+ var handlesMatrix = Handles.matrix;
126
+ Handles.matrix *= m_Mesh.sprite.GetLocalToWorldMatrixFromMode();
127
+
128
+ BeginPositionOverride();
129
+
130
+ EditorGUI.BeginChangeCheck();
131
+
132
+ var guiEnabled = GUI.enabled;
133
+ var moveAction = m_SpriteMeshController.spriteMeshView.IsActionHot(MeshEditorAction.MoveEdge) || m_SpriteMeshController.spriteMeshView.IsActionHot(MeshEditorAction.MoveVertex);
134
+ GUI.enabled = (!skinningCache.IsOnVisualElement() && guiEnabled) || moveAction;
135
+ m_SpriteMeshController.OnGUI();
136
+ GUI.enabled = guiEnabled;
137
+
138
+ if (EditorGUI.EndChangeCheck())
139
+ UpdateMesh();
140
+
141
+ m_RectSelectionTool.OnGUI();
142
+ m_UnselectTool.OnGUI();
143
+
144
+ Handles.matrix = handlesMatrix;
145
+
146
+ EndPositionOverride();
147
+ }
148
+
149
+ public void BeginPositionOverride()
150
+ {
151
+ if(m_Mesh != null)
152
+ {
153
+ m_Mesh.vertexPositionOverride = null;
154
+
155
+ var skeleton = skinningCache.GetEffectiveSkeleton(m_Mesh.sprite);
156
+
157
+ Debug.Assert(skeleton != null);
158
+
159
+ if (skeleton.isPosePreview)
160
+ m_Mesh.vertexPositionOverride = m_Mesh.sprite.GetMeshPreview().vertices;
161
+ }
162
+ }
163
+
164
+ public void EndPositionOverride()
165
+ {
166
+ if(m_Mesh != null)
167
+ m_Mesh.vertexPositionOverride = null;
168
+ }
169
+
170
+ public void UpdateWeights()
171
+ {
172
+ InvokeMeshChanged();
173
+ }
174
+
175
+ public void UpdateMesh()
176
+ {
177
+ InvokeMeshChanged();
178
+ }
179
+
180
+ private void InvokeMeshChanged()
181
+ {
182
+ if(m_Mesh != null)
183
+ skinningCache.events.meshChanged.Invoke(m_Mesh);
184
+ }
185
+ }
186
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo.meta ADDED
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+ fileFormatVersion: 2
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+ guid: 6b2a04ba0c02e4442bbf785060fc2c01
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+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/VisibilityTool.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
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+ guid: 74791f07064cb01408ec2b306c5bc798
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+ folderAsset: yes
4
+ DefaultImporter:
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+ externalObjects: {}
6
+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterTool.cs ADDED
@@ -0,0 +1,389 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+ using UnityEditor.U2D.Layout;
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.Linq;
6
+
7
+ namespace UnityEditor.U2D.Animation
8
+ {
9
+ internal enum WeightPainterMode
10
+ {
11
+ Brush,
12
+ Slider
13
+ }
14
+
15
+ internal class WeightPainterTool : MeshToolWrapper
16
+ {
17
+ private WeightPainterPanel m_WeightPainterPanel;
18
+ private WeightEditor m_WeightEditor = new WeightEditor();
19
+ private Brush m_Brush = new Brush(new GUIWrapper());
20
+ private ISelection<int> m_BrushSelection = new IndexedSelection();
21
+ private CircleVertexSelector m_CircleVertexSelector = new CircleVertexSelector();
22
+
23
+ public WeightPainterMode paintMode
24
+ {
25
+ get { return m_WeightPainterPanel.paintMode; }
26
+ set { m_WeightPainterPanel.paintMode = value; }
27
+ }
28
+
29
+ public override int defaultControlID
30
+ {
31
+ get { return m_Brush.controlID; }
32
+ }
33
+
34
+ internal override void OnCreate()
35
+ {
36
+ m_WeightEditor.cacheUndo = skinningCache;
37
+
38
+ m_Brush.onMove += (brush) =>
39
+ {
40
+ UpdateBrushSelection(brush);
41
+ };
42
+ m_Brush.onRepaint += (brush) =>
43
+ {
44
+ DrawBrush(brush);
45
+ };
46
+ m_Brush.onSize += (brush) =>
47
+ {
48
+ UpdateBrushSelection(brush);
49
+ m_WeightPainterPanel.size = Mathf.RoundToInt(brush.size);
50
+ };
51
+ m_Brush.onStrokeBegin += (brush) =>
52
+ {
53
+ UpdateBrushSelection(brush);
54
+ EditStart(m_BrushSelection, true);
55
+ };
56
+ m_Brush.onStrokeDelta += (brush) =>
57
+ {
58
+ if (m_BrushSelection.Count > 0)
59
+ meshTool.UpdateWeights();
60
+ };
61
+ m_Brush.onStrokeStep += (brush) =>
62
+ {
63
+ UpdateBrushSelection(brush);
64
+
65
+ var hardness = brush.hardness / 100f;
66
+
67
+ if (EditorGUI.actionKey)
68
+ hardness *= -1f;
69
+
70
+ EditWeights(hardness, false);
71
+ };
72
+ m_Brush.onStrokeEnd += (brush) =>
73
+ {
74
+ EditEnd();
75
+ };
76
+ }
77
+
78
+ public string panelTitle
79
+ {
80
+ set { m_WeightPainterPanel.title = value; }
81
+ }
82
+
83
+ protected override void OnActivate()
84
+ {
85
+ base.OnActivate();
86
+ m_WeightPainterPanel.SetHiddenFromLayout(false);
87
+
88
+ skinningCache.events.selectedSpriteChanged.AddListener(OnSelectedSpriteChanged);
89
+ skinningCache.events.skinningModeChanged.AddListener(OnSkinningModeChanged);
90
+ skinningCache.events.boneSelectionChanged.AddListener(OnBoneSelectionChanged);
91
+
92
+ m_Brush.size = skinningCache.brushSize;
93
+ m_Brush.hardness = skinningCache.brushHardness;
94
+ m_Brush.step = skinningCache.brushStep;
95
+ m_WeightPainterPanel.size = (int) m_Brush.size;
96
+ m_WeightPainterPanel.hardness = (int) m_Brush.hardness;
97
+ m_WeightPainterPanel.step = (int) m_Brush.step;
98
+
99
+ UpdatePanel();
100
+ }
101
+
102
+ protected override void OnDeactivate()
103
+ {
104
+ base.OnDeactivate();
105
+
106
+ skinningCache.events.selectedSpriteChanged.RemoveListener(OnSelectedSpriteChanged);
107
+ skinningCache.events.skinningModeChanged.RemoveListener(OnSkinningModeChanged);
108
+ skinningCache.events.boneSelectionChanged.RemoveListener(OnBoneSelectionChanged);
109
+
110
+ m_WeightPainterPanel.SetHiddenFromLayout(true);
111
+ }
112
+
113
+ private void OnBoneSelectionChanged()
114
+ {
115
+ UpdateSelectedBone();
116
+ }
117
+
118
+ private void OnSelectedSpriteChanged(SpriteCache sprite)
119
+ {
120
+ UpdatePanel();
121
+ }
122
+
123
+ private void OnSkinningModeChanged(SkinningMode mode)
124
+ {
125
+ UpdatePanel();
126
+ }
127
+
128
+ private string[] GetSkeletonBonesNames()
129
+ {
130
+ var names = new List<string>() { WeightPainterPanel.kNone };
131
+ var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
132
+
133
+ if (skeleton != null)
134
+ names.AddRange(GetUniqueBoneNames(skeleton.bones, skeleton));
135
+
136
+ return names.ToArray();
137
+ }
138
+
139
+ private string[] GetMeshBoneNames()
140
+ {
141
+ var mesh = meshTool.mesh;
142
+ var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
143
+
144
+ if (mesh != null && skeleton != null)
145
+ {
146
+ var bones = meshTool.mesh.bones.ToSpriteSheetIfNeeded();
147
+ return GetUniqueBoneNames(bones, skeleton);
148
+ }
149
+
150
+ return new string[0];
151
+ }
152
+
153
+ private string[] GetUniqueBoneNames(BoneCache[] bones, SkeletonCache skeleton)
154
+ {
155
+ return Array.ConvertAll(bones, b => skeleton.GetUniqueName(b));
156
+ }
157
+
158
+ private void UpdatePanel()
159
+ {
160
+ m_WeightPainterPanel.SetActive(skinningCache.selectedSprite != null);
161
+ m_WeightPainterPanel.UpdateWeightInspector(meshTool.mesh, GetMeshBoneNames(), skinningCache.vertexSelection, skinningCache);
162
+ m_WeightPainterPanel.UpdatePanel(GetSkeletonBonesNames());
163
+ UpdateSelectedBone();
164
+ }
165
+
166
+ private void UpdateSelectedBone()
167
+ {
168
+ var boneName = WeightPainterPanel.kNone;
169
+ var bone = skinningCache.skeletonSelection.activeElement.ToSpriteSheetIfNeeded();
170
+ var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
171
+
172
+ if (skeleton != null && skeleton.Contains(bone))
173
+ boneName = skeleton.GetUniqueName(bone);
174
+
175
+ m_WeightPainterPanel.SetBoneSelectionByName(boneName);
176
+ }
177
+
178
+ public override void Initialize(LayoutOverlay layout)
179
+ {
180
+ base.Initialize(layout);
181
+
182
+ m_WeightPainterPanel = WeightPainterPanel.GenerateFromUXML();
183
+ m_WeightPainterPanel.SetHiddenFromLayout(true);
184
+ layout.rightOverlay.Add(m_WeightPainterPanel);
185
+
186
+ m_WeightPainterPanel.sliderStarted += () =>
187
+ {
188
+ EditStart(skinningCache.vertexSelection, false);
189
+ };
190
+ m_WeightPainterPanel.sliderChanged += (value) =>
191
+ {
192
+ EditWeights(value, true);
193
+ meshTool.UpdateWeights();
194
+ };
195
+ m_WeightPainterPanel.sliderEnded += () =>
196
+ {
197
+ EditEnd();
198
+ };
199
+ m_WeightPainterPanel.bonePopupChanged += (i) =>
200
+ {
201
+ var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
202
+
203
+ if (skeleton != null)
204
+ {
205
+ BoneCache bone = null;
206
+
207
+ if (i != -1)
208
+ bone = skeleton.GetBone(i).ToCharacterIfNeeded();
209
+
210
+ if(bone != skinningCache.skeletonSelection.activeElement)
211
+ {
212
+ using (skinningCache.UndoScope(TextContent.boneSelection))
213
+ {
214
+ skinningCache.skeletonSelection.activeElement = bone;
215
+ InvokeBoneSelectionChanged();
216
+ }
217
+ }
218
+ }
219
+ };
220
+ m_WeightPainterPanel.weightsChanged += () => meshTool.UpdateWeights();
221
+ }
222
+
223
+ internal void SetWeightPainterPanelTitle(string title)
224
+ {
225
+ m_WeightPainterPanel.title = title;
226
+ }
227
+
228
+ private void AssociateSelectedBoneToCharacterPart()
229
+ {
230
+ var mesh = meshTool.mesh;
231
+
232
+ if (skinningCache.hasCharacter
233
+ && skinningCache.mode == SkinningMode.Character
234
+ && m_WeightPainterPanel.boneIndex != -1
235
+ && mesh != null)
236
+ {
237
+ var skeleton = skinningCache.character.skeleton;
238
+
239
+ Debug.Assert(skeleton != null);
240
+
241
+ var bone = skeleton.GetBone(m_WeightPainterPanel.boneIndex);
242
+
243
+ if (!mesh.ContainsBone(bone))
244
+ {
245
+ using (skinningCache.UndoScope(TextContent.addBoneInfluence))
246
+ {
247
+ var characterPart = mesh.sprite.GetCharacterPart();
248
+ var characterBones = characterPart.bones.ToList();
249
+ characterBones.Add(bone);
250
+ characterPart.bones = characterBones.ToArray();
251
+ skinningCache.events.characterPartChanged.Invoke(characterPart);
252
+ m_WeightPainterPanel.UpdateWeightInspector(meshTool.mesh, GetMeshBoneNames(), skinningCache.vertexSelection, skinningCache);
253
+ }
254
+ }
255
+ }
256
+ }
257
+
258
+ private void EditStart(ISelection<int> selection, bool relative)
259
+ {
260
+ AssociateSelectedBoneToCharacterPart();
261
+
262
+ SetupWeightEditor(selection);
263
+
264
+ if (m_WeightEditor.spriteMeshData != null)
265
+ m_WeightEditor.OnEditStart(relative);
266
+ }
267
+
268
+ private void EditWeights(float hardness, bool emptySelectionEditsAll)
269
+ {
270
+ m_WeightEditor.emptySelectionEditsAll = emptySelectionEditsAll;
271
+
272
+ if (m_WeightEditor.spriteMeshData != null)
273
+ m_WeightEditor.DoEdit(hardness);
274
+ }
275
+
276
+ private void EditEnd()
277
+ {
278
+ if (m_WeightEditor.spriteMeshData != null)
279
+ {
280
+ m_WeightEditor.OnEditEnd();
281
+ meshTool.UpdateWeights();
282
+ }
283
+ }
284
+
285
+ private void InvokeBoneSelectionChanged()
286
+ {
287
+ skinningCache.events.boneSelectionChanged.RemoveListener(OnBoneSelectionChanged);
288
+ skinningCache.events.boneSelectionChanged.Invoke();
289
+ skinningCache.events.boneSelectionChanged.AddListener(OnBoneSelectionChanged);
290
+ }
291
+
292
+ private int ConvertBoneIndex(int index)
293
+ {
294
+ if (index != -1 && meshTool.mesh != null)
295
+ {
296
+ var skeleton = skinningCache.GetEffectiveSkeleton(meshTool.mesh.sprite);
297
+
298
+ if (skeleton != null)
299
+ {
300
+ var bone = skeleton.GetBone(index).ToCharacterIfNeeded();
301
+ index = Array.IndexOf(meshTool.mesh.bones, bone);
302
+ }
303
+ }
304
+
305
+ return index;
306
+ }
307
+
308
+ private void SetupWeightEditor(ISelection<int> selection)
309
+ {
310
+ m_WeightEditor.spriteMeshData = meshTool.mesh;
311
+ m_WeightEditor.mode = m_WeightPainterPanel.mode;
312
+ m_WeightEditor.boneIndex = ConvertBoneIndex(m_WeightPainterPanel.boneIndex);
313
+ m_WeightEditor.autoNormalize = m_WeightPainterPanel.normalize;
314
+ m_WeightEditor.selection = selection;
315
+ m_WeightEditor.emptySelectionEditsAll = true;
316
+ }
317
+
318
+ private void UpdateBrushSelection(Brush brush)
319
+ {
320
+ m_BrushSelection.Clear();
321
+ m_CircleVertexSelector.spriteMeshData = meshTool.mesh;
322
+ m_CircleVertexSelector.position = brush.position;
323
+ m_CircleVertexSelector.radius = brush.size;
324
+ m_CircleVertexSelector.selection = m_BrushSelection;
325
+ m_CircleVertexSelector.Select();
326
+ }
327
+
328
+ private void DrawBrush(Brush brush)
329
+ {
330
+ var oldColor = Handles.color;
331
+ Handles.color = Color.white;
332
+
333
+ if (EditorGUI.actionKey)
334
+ Handles.color = Color.red;
335
+ if (brush.isHot)
336
+ Handles.color = Color.yellow;
337
+
338
+ Handles.DrawWireDisc(brush.position, Vector3.forward, brush.size);
339
+ Handles.color = oldColor;
340
+ }
341
+
342
+ protected override void OnGUI()
343
+ {
344
+ m_MeshPreviewBehaviour.showWeightMap = true;
345
+ m_MeshPreviewBehaviour.overlaySelected = true;
346
+ skeletonTool.skeletonStyle = SkeletonStyles.WeightMap;
347
+
348
+ skeletonMode = SkeletonMode.EditPose;
349
+ meshMode = SpriteMeshViewMode.EditGeometry;
350
+ disableMeshEditor = true;
351
+
352
+ var isBoneHovered = skeletonTool.hoveredBone != null && !m_Brush.isHot;
353
+ var useBrush = paintMode == WeightPainterMode.Brush;
354
+
355
+ meshTool.selectionOverride = null;
356
+
357
+ if (useBrush)
358
+ meshTool.selectionOverride = m_BrushSelection;
359
+
360
+ DoSkeletonGUI();
361
+ DoMeshGUI();
362
+
363
+ if (useBrush && !isBoneHovered)
364
+ {
365
+ var handlesMatrix = Handles.matrix;
366
+ var selectedSprite = skinningCache.selectedSprite;
367
+ var matrix = Matrix4x4.identity;
368
+
369
+ if (selectedSprite != null)
370
+ matrix = selectedSprite.GetLocalToWorldMatrixFromMode();
371
+
372
+ Handles.matrix *= matrix;
373
+
374
+ skinningCache.brushSize = m_Brush.size = m_WeightPainterPanel.size;
375
+ skinningCache.brushHardness = m_Brush.hardness = m_WeightPainterPanel.hardness;
376
+ skinningCache.brushStep = m_Brush.step = m_WeightPainterPanel.step;
377
+
378
+ if (m_Brush.isHot || !skinningCache.IsOnVisualElement())
379
+ {
380
+ meshTool.BeginPositionOverride();
381
+ m_Brush.OnGUI();
382
+ meshTool.EndPositionOverride();
383
+ }
384
+
385
+ Handles.matrix = handlesMatrix;
386
+ }
387
+ }
388
+ }
389
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterTool.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: ff5bfc64209341d4f9e4517be1634f62
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+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterToolWrapper.cs ADDED
@@ -0,0 +1,60 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+
3
+ namespace UnityEditor.U2D.Animation
4
+ {
5
+ internal class WeightPainterToolWrapper : BaseTool
6
+ {
7
+ [SerializeField]
8
+ private WeightPainterMode m_PaintMode;
9
+
10
+ [SerializeField]
11
+ private WeightPainterTool m_WeightPainterTool;
12
+
13
+ private string m_Title;
14
+
15
+ public override IMeshPreviewBehaviour previewBehaviour
16
+ {
17
+ get { return m_WeightPainterTool.previewBehaviour; }
18
+ }
19
+
20
+ public WeightPainterTool weightPainterTool
21
+ {
22
+ get { return m_WeightPainterTool; }
23
+ set { m_WeightPainterTool = value; }
24
+ }
25
+
26
+ public WeightPainterMode paintMode
27
+ {
28
+ get { return m_PaintMode; }
29
+ set { m_PaintMode = value; }
30
+ }
31
+
32
+ public string title
33
+ {
34
+ set { m_Title = value; }
35
+ }
36
+
37
+ public override int defaultControlID
38
+ {
39
+ get { return weightPainterTool.defaultControlID; }
40
+ }
41
+
42
+ protected override void OnActivate()
43
+ {
44
+ weightPainterTool.Activate();
45
+ weightPainterTool.panelTitle = m_Title;
46
+ }
47
+
48
+ protected override void OnDeactivate()
49
+ {
50
+ weightPainterTool.Deactivate();
51
+ }
52
+
53
+ protected override void OnGUI()
54
+ {
55
+ weightPainterTool.paintMode = paintMode;
56
+
57
+ weightPainterTool.DoGUI();
58
+ }
59
+ }
60
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightPainterToolWrapper.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 24ebc91d6c6eb624b864ea095c30529b
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+ MonoImporter:
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+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/WeightsGenerator.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 121aed0acdd821748aac18e3bf80fc35
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+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryAssetInspector.cs ADDED
@@ -0,0 +1,197 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEditor.U2D.Animation;
2
+ using UnityEditorInternal;
3
+ using UnityEngine;
4
+ using UnityEngine.Experimental.U2D.Animation;
5
+
6
+ namespace UnityEditor.Experimental.U2D.Animation
7
+ {
8
+ [CustomEditor(typeof(SpriteLibraryAsset))]
9
+ internal class SpriteLibraryAssetInspector : Editor
10
+ {
11
+ static class Style
12
+ {
13
+ public static GUIContent duplicateWarningText = EditorGUIUtility.TrTextContent("Duplicate name found or name hash clashes. Please use a different name");
14
+ public static GUIContent duplicateWarning = EditorGUIUtility.TrIconContent("console.warnicon.sml", duplicateWarningText.text);
15
+ public static GUIContent nameLabel = new GUIContent(TextContent.label);
16
+ public static string categoryListLabel = L10n.Tr("Category List");
17
+ public static int lineSpacing = 3;
18
+ }
19
+
20
+ private SerializedProperty m_Labels;
21
+ private ReorderableList m_LabelReorderableList;
22
+
23
+ private bool m_UpdateHash = false;
24
+
25
+ private readonly float kElementHeight = EditorGUIUtility.singleLineHeight * 3;
26
+
27
+ public void OnEnable()
28
+ {
29
+ m_Labels = serializedObject.FindProperty("m_Labels");
30
+
31
+ m_LabelReorderableList = new ReorderableList(serializedObject, m_Labels, true, false, true, true);
32
+ SetupOrderList();
33
+ }
34
+
35
+ public void OnDisable()
36
+ {
37
+ var sla = target as SpriteLibraryAsset;
38
+ if (sla != null)
39
+ sla.UpdateHashes();
40
+ }
41
+
42
+ float GetElementHeight(int index)
43
+ {
44
+ var property = m_Labels.GetArrayElementAtIndex(index);
45
+ var spriteListProp = property.FindPropertyRelative("m_CategoryList");
46
+ if (spriteListProp.isExpanded)
47
+ return (spriteListProp.arraySize + 1) * (EditorGUIUtility.singleLineHeight + Style.lineSpacing) + kElementHeight;
48
+
49
+ return kElementHeight;
50
+ }
51
+
52
+ void DrawElement(Rect rect, int index, bool selected, bool focused)
53
+ {
54
+ var property = m_Labels.GetArrayElementAtIndex(index);
55
+
56
+ var catRect = new Rect(rect.x, rect.y, rect.width - kElementHeight, EditorGUIUtility.singleLineHeight);
57
+ var vaRect = new Rect(rect.x, rect.y + EditorGUIUtility.singleLineHeight, rect.width - kElementHeight, EditorGUIUtility.singleLineHeight);
58
+
59
+ var categoryProp = property.FindPropertyRelative("m_Name");
60
+
61
+ var spriteListProp = property.FindPropertyRelative("m_CategoryList");
62
+
63
+ EditorGUI.BeginChangeCheck();
64
+ var newCatName = EditorGUI.DelayedTextField(catRect, categoryProp.stringValue);
65
+ if (EditorGUI.EndChangeCheck())
66
+ {
67
+ newCatName = newCatName.Trim();
68
+ m_UpdateHash = true;
69
+ if (categoryProp.stringValue != newCatName)
70
+ {
71
+ // Check if this nameLabel is already taken
72
+ if (!IsNameInUsed(newCatName, m_Labels, "m_Name", 0))
73
+ categoryProp.stringValue = newCatName;
74
+ else
75
+ Debug.LogWarning(Style.duplicateWarningText.text);
76
+ }
77
+ }
78
+
79
+ spriteListProp.isExpanded = EditorGUI.Foldout(vaRect, spriteListProp.isExpanded, Style.categoryListLabel, true);
80
+ if (spriteListProp.isExpanded)
81
+ {
82
+ EditorGUI.indentLevel++;
83
+ var indentedRect = EditorGUI.IndentedRect(vaRect);
84
+ var labelWidth = EditorGUIUtility.labelWidth;
85
+ EditorGUIUtility.labelWidth = 40 + indentedRect.x - vaRect.x;
86
+ indentedRect.y += EditorGUIUtility.singleLineHeight + Style.lineSpacing;
87
+ var sizeRect = indentedRect;
88
+ int size = EditorGUI.IntField(sizeRect, TextContent.size, spriteListProp.arraySize);
89
+ if (size != spriteListProp.arraySize && size >= 0)
90
+ spriteListProp.arraySize = size;
91
+ indentedRect.y += EditorGUIUtility.singleLineHeight + Style.lineSpacing;
92
+ DrawSpriteListProperty(indentedRect, spriteListProp);
93
+ EditorGUIUtility.labelWidth = labelWidth;
94
+ EditorGUI.indentLevel--;
95
+ }
96
+ }
97
+
98
+ void DrawSpriteListProperty(Rect rect, SerializedProperty spriteListProp)
99
+ {
100
+ for (int i = 0; i < spriteListProp.arraySize; ++i)
101
+ {
102
+ var element = spriteListProp.GetArrayElementAtIndex(i);
103
+ EditorGUI.BeginChangeCheck();
104
+ var oldName = element.FindPropertyRelative("m_Name").stringValue;
105
+ var nameRect = new Rect(rect.x, rect.y, rect.width / 2, EditorGUIUtility.singleLineHeight);
106
+ bool nameDuplicate = IsNameInUsed(oldName, spriteListProp, "m_Name", 1);
107
+ if (nameDuplicate)
108
+ {
109
+ nameRect.width -= 20;
110
+ }
111
+ var newName = EditorGUI.DelayedTextField(
112
+ nameRect,
113
+ Style.nameLabel,
114
+ oldName);
115
+ if (nameDuplicate)
116
+ {
117
+ nameRect.x += nameRect.width;
118
+ nameRect.width = 20;
119
+ GUI.Label(nameRect, Style.duplicateWarning);
120
+ }
121
+ if (EditorGUI.EndChangeCheck())
122
+ {
123
+ newName = newName.Trim();
124
+ element.FindPropertyRelative("m_Name").stringValue = newName;
125
+ }
126
+
127
+ EditorGUI.PropertyField(new Rect(rect.x + rect.width / 2 + 5, rect.y, rect.width / 2, EditorGUIUtility.singleLineHeight),
128
+ element.FindPropertyRelative("m_Sprite"));
129
+ rect.y += EditorGUIUtility.singleLineHeight + Style.lineSpacing;
130
+ }
131
+ }
132
+
133
+ public override void OnInspectorGUI()
134
+ {
135
+ serializedObject.Update();
136
+ EditorGUI.BeginChangeCheck();
137
+ if (EditorGUI.EndChangeCheck())
138
+ SetupOrderList();
139
+
140
+ m_UpdateHash = false;
141
+ m_LabelReorderableList.DoLayoutList();
142
+
143
+ serializedObject.ApplyModifiedProperties();
144
+
145
+ if (m_UpdateHash)
146
+ (target as SpriteLibraryAsset).UpdateHashes();
147
+ }
148
+
149
+ bool IsNameInUsed(string name, SerializedProperty property, string propertyField, int threshold)
150
+ {
151
+ int count = 0;
152
+ var nameHash = SpriteLibraryAsset.GetStringHash(name);
153
+ for (int i = 0; i < property.arraySize; ++i)
154
+ {
155
+ var sp = property.GetArrayElementAtIndex(i);
156
+ var otherName = sp.FindPropertyRelative(propertyField).stringValue;
157
+ var otherNameHash = SpriteLibraryAsset.GetStringHash(otherName);
158
+ if (otherName == name || nameHash == otherNameHash)
159
+ {
160
+ count++;
161
+ if (count > threshold)
162
+ return true;
163
+ }
164
+ }
165
+
166
+ return false;
167
+ }
168
+
169
+ void OnAddCallback(ReorderableList list)
170
+ {
171
+ var oldSize = m_Labels.arraySize;
172
+ m_Labels.arraySize += 1;
173
+ const string kNewCatName = "New Category";
174
+ string newCatName = kNewCatName;
175
+ int catNameIncrement = 1;
176
+ while (true)
177
+ {
178
+ if (IsNameInUsed(newCatName, m_Labels, "m_Name", 0))
179
+ newCatName = string.Format("{0} {1}", kNewCatName, catNameIncrement++);
180
+ else
181
+ break;
182
+ }
183
+
184
+ var sp = m_Labels.GetArrayElementAtIndex(oldSize);
185
+ sp.FindPropertyRelative("m_Name").stringValue = newCatName;
186
+ sp.FindPropertyRelative("m_Hash").intValue = SpriteLibraryAsset.GetStringHash(newCatName);
187
+ }
188
+
189
+ private void SetupOrderList()
190
+ {
191
+ m_LabelReorderableList.drawElementCallback = DrawElement;
192
+ m_LabelReorderableList.elementHeight = kElementHeight;
193
+ m_LabelReorderableList.elementHeightCallback = GetElementHeight;
194
+ m_LabelReorderableList.onAddCallback = OnAddCallback;
195
+ }
196
+ }
197
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryAssetInspector.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 599f7dd3d2f02c04093072e31f7f7069
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryDataProvider.cs ADDED
@@ -0,0 +1,222 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+ using UnityEngine.Experimental.U2D.Animation;
5
+ using UnityEngine.Serialization;
6
+
7
+ namespace UnityEditor.U2D.Animation
8
+ {
9
+ /// <summary>
10
+ /// Structure that defines a Sprite Library Category Label
11
+ /// </summary>
12
+ [Serializable]
13
+ public struct SpriteCategoryLabel
14
+ {
15
+ [SerializeField]
16
+ string m_Name;
17
+ [SerializeField]
18
+ string m_SpriteId;
19
+
20
+ /// <summary>
21
+ /// Get and set the name for the Sprite label
22
+ /// </summary>
23
+ public string name
24
+ {
25
+ get { return m_Name; }
26
+ set { m_Name = value; }
27
+ }
28
+
29
+ /// <summary>
30
+ /// Get and set the Sprite Id.
31
+ /// </summary>
32
+ public string spriteId
33
+ {
34
+ get { return m_SpriteId; }
35
+ set { m_SpriteId = value; }
36
+ }
37
+ }
38
+
39
+ /// <summary>
40
+ /// Structure that defines a Sprite Library Category.
41
+ /// </summary>
42
+ [Serializable]
43
+ public struct SpriteCategory
44
+ {
45
+ [SerializeField]
46
+ [FormerlySerializedAs("name")]
47
+ string m_Name;
48
+ [SerializeField]
49
+ List<SpriteCategoryLabel> m_Labels;
50
+
51
+ /// <summary>
52
+ /// Get and set the name for the Sprite Category
53
+ /// </summary>
54
+ public string name
55
+ {
56
+ get { return m_Name; }
57
+ set { m_Name = value; }
58
+ }
59
+
60
+ /// <summary>
61
+ /// Get and set the Sprites registered to this category.
62
+ /// </summary>
63
+ public List<SpriteCategoryLabel> labels
64
+ {
65
+ get { return m_Labels; }
66
+ set { m_Labels = value; }
67
+ }
68
+ }
69
+
70
+ /// <summary>
71
+ /// A structure to hold a collection of SpriteCategory
72
+ /// </summary>
73
+ [Serializable]
74
+ public struct SpriteCategoryList
75
+ {
76
+ [SerializeField]
77
+ [FormerlySerializedAs("categories")]
78
+ List<SpriteCategory> m_Categories;
79
+
80
+ /// <summary>
81
+ /// Get or set the a list of SpriteCategory
82
+ /// </summary>
83
+ public List<SpriteCategory> categories
84
+ {
85
+ get { return m_Categories; }
86
+ set { m_Categories = value; }
87
+ }
88
+ }
89
+
90
+ internal class SpriteCategoryListCacheObject : SkinningObject
91
+ {
92
+ [SerializeField]
93
+ public List<SpriteCategory> categories = new List<SpriteCategory>();
94
+
95
+ public void CopyFrom(SpriteCategoryList categoryList)
96
+ {
97
+ categories.Clear();
98
+ foreach (var cat in categoryList.categories)
99
+ {
100
+ var spriteLibCategory = new SpriteCategory()
101
+ {
102
+ name = cat.name,
103
+ labels = new List<SpriteCategoryLabel>(cat.labels)
104
+ };
105
+ categories.Add(spriteLibCategory);
106
+ }
107
+ }
108
+
109
+ public SpriteCategoryList ToSpriteLibrary()
110
+ {
111
+ var spriteLibrary = new SpriteCategoryList();
112
+ spriteLibrary.categories = new List<SpriteCategory>();
113
+ foreach (var cat in categories)
114
+ {
115
+ var spriteLibCategory = new SpriteCategory()
116
+ {
117
+ name = cat.name,
118
+ labels = new List<SpriteCategoryLabel>(cat.labels)
119
+ };
120
+ spriteLibrary.categories.Add(spriteLibCategory);
121
+ }
122
+ return spriteLibrary;
123
+ }
124
+
125
+ public void RemoveSpriteFromCategory(string sprite)
126
+ {
127
+ for (int i = 0; i < categories.Count; ++i)
128
+ {
129
+ var index = categories[i].labels.FindIndex(x => x.spriteId == sprite);
130
+ if (index != -1)
131
+ categories[i].labels.RemoveAt(index);
132
+ }
133
+ }
134
+
135
+ public void AddSpriteToCategory(string category, SpriteCategoryLabel label)
136
+ {
137
+ if (string.IsNullOrEmpty(category) || string.IsNullOrEmpty(label.name))
138
+ {
139
+ // Remove sprite from name
140
+ RemoveSpriteFromCategory(label.spriteId);
141
+ }
142
+ else
143
+ {
144
+ //find cateogry
145
+ var categoryIndex = categories.FindIndex(x => x.name == category);
146
+ if (categoryIndex == -1)
147
+ {
148
+ // check if the hash might clash
149
+ var hash = SpriteLibraryAsset.GetStringHash(category);
150
+ if (categories.FindIndex(x => x.name != category && SpriteLibraryAsset.GetStringHash(x.name) == hash) != -1)
151
+ {
152
+ Debug.LogError("Unable to add Sprite to new Category due to name hash clash");
153
+ return;
154
+ }
155
+ }
156
+ var insertCategory = categoryIndex != -1 ? categories[categoryIndex] : new SpriteCategory() { name = category, labels = new List<SpriteCategoryLabel>() };
157
+ if (insertCategory.labels.FindIndex(x => x.spriteId == label.spriteId) == -1)
158
+ insertCategory.labels.Add(label);
159
+
160
+ // now remove everything that has this sprite
161
+ foreach (var cat in categories)
162
+ {
163
+ if (cat.name != category)
164
+ cat.labels.RemoveAll(x => x.spriteId == label.spriteId);
165
+ }
166
+ if (categoryIndex == -1)
167
+ categories.Add(insertCategory);
168
+ else
169
+ categories[categoryIndex] = insertCategory;
170
+ }
171
+ }
172
+
173
+ public void ChangeSpriteLabelName(string labelname, string sprite)
174
+ {
175
+ // find name which contain sprite
176
+ var categoryIndex = -1;
177
+ var spriteIndex = -1;
178
+ for (int i = 0; i < categories.Count; ++i)
179
+ {
180
+ spriteIndex = categories[i].labels.FindIndex(x => x.spriteId == sprite);
181
+ if (spriteIndex != -1)
182
+ {
183
+ categoryIndex = i;
184
+ break;
185
+ }
186
+ }
187
+
188
+ if (categoryIndex != -1 && spriteIndex != -1)
189
+ {
190
+ var cat = categories[categoryIndex];
191
+ if (string.IsNullOrEmpty(labelname))
192
+ {
193
+ cat.labels.RemoveAt(spriteIndex);
194
+ }
195
+ else
196
+ {
197
+ var label = cat.labels[spriteIndex];
198
+ label.name = labelname;
199
+ cat.labels[spriteIndex] = label;
200
+ }
201
+ }
202
+ }
203
+ }
204
+
205
+ /// <summary>An interface that allows Sprite Editor Modules to edit Sprite Library data for user custom importer.</summary>
206
+ /// <remarks>Implement this interface for [[ScriptedImporter]] to leverage on Sprite Editor Modules to edit Sprite Library data.</remarks>
207
+ public interface ISpriteLibDataProvider
208
+ {
209
+ /// <summary>
210
+ /// Returns the SpriteCategoryList structure that represents the Sprite Library data.
211
+ /// </summary>
212
+ /// <returns>SpriteCategoryList data</returns>
213
+ SpriteCategoryList GetSpriteCategoryList();
214
+
215
+
216
+ /// <summary>
217
+ /// Sets the SpriteCategoryList structure that represents the Sprite Library data to the data provider
218
+ /// </summary>
219
+ /// <param name="spriteCategoryList">Data to set</param>
220
+ void SetSpriteCategoryList(SpriteCategoryList spriteCategoryList);
221
+ }
222
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryDataProvider.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 37848a25a68e0924ea2814f224e4d44a
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryInspector.cs ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine.Experimental.U2D.Animation;
2
+
3
+ namespace UnityEditor.Experimental.U2D.Animation
4
+ {
5
+ [CustomEditor(typeof(SpriteLibrary))]
6
+ [CanEditMultipleObjects]
7
+ internal class SpriteLibraryInspector : Editor
8
+ {
9
+ private SerializedProperty m_SpriteLib;
10
+
11
+ public void OnEnable()
12
+ {
13
+ m_SpriteLib = serializedObject.FindProperty("m_SpriteLibraryAsset");
14
+ }
15
+
16
+ public override void OnInspectorGUI()
17
+ {
18
+ serializedObject.Update();
19
+
20
+ EditorGUI.BeginChangeCheck();
21
+ EditorGUILayout.PropertyField(m_SpriteLib);
22
+ if (EditorGUI.EndChangeCheck())
23
+ {
24
+ serializedObject.ApplyModifiedProperties();
25
+
26
+ foreach (var t in targets)
27
+ {
28
+ var srs = (t as SpriteLibrary).GetComponentsInChildren<SpriteResolver>();
29
+ foreach (var sr in srs)
30
+ {
31
+ sr.ResolveSpriteToSpriteRenderer();
32
+ sr.spriteLibChanged = true;
33
+ }
34
+ }
35
+ }
36
+ }
37
+ }
38
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SpriteLib/SpriteLibraryInspector.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 02625be83abde4b498b0acf0df6237ff
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging/ILogItem.cs ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // -----------------------------------------------------------------------
2
+ // <copyright file="ILogItem.cs" company="">
3
+ // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
4
+ // </copyright>
5
+ // -----------------------------------------------------------------------
6
+
7
+ namespace UnityEngine.U2D.Animation.TriangleNet
8
+ .Logging
9
+ {
10
+ using System;
11
+
12
+ /// <summary>
13
+ /// A basic log item interface.
14
+ /// </summary>
15
+ internal interface ILogItem
16
+ {
17
+ DateTime Time { get; }
18
+ LogLevel Level { get; }
19
+ string Message { get; }
20
+ string Info { get; }
21
+ }
22
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging/ILogItem.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 833bedb11c85e4260a9ec09f2f773258
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Voronoi/BoundedVoronoi.cs ADDED
@@ -0,0 +1,183 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // -----------------------------------------------------------------------
2
+ // <copyright file="BoundedVoronoi.cs">
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+ // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
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+ // </copyright>
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+ // -----------------------------------------------------------------------
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+
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+ namespace UnityEngine.U2D.Animation.TriangleNet
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+ .Voronoi
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+ {
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+ using System.Collections.Generic;
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+ using Animation.TriangleNet.Geometry;
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+ using Animation.TriangleNet.Tools;
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+ using Animation.TriangleNet.Topology.DCEL;
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+
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+ using HVertex = Animation.TriangleNet.Topology.DCEL.Vertex;
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+ using TVertex = Animation.TriangleNet.Geometry.Vertex;
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+
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+ internal class BoundedVoronoi : VoronoiBase
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+ {
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+ int offset;
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+
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+ public BoundedVoronoi(Mesh mesh)
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+ : this(mesh, new DefaultVoronoiFactory(), RobustPredicates.Default)
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+ {
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+ }
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+
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+ public BoundedVoronoi(Mesh mesh, IVoronoiFactory factory, IPredicates predicates)
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+ : base(mesh, factory, predicates, true)
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+ {
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+ // We explicitly told the base constructor to call the Generate method, so
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+ // at this point the basic Voronoi diagram is already created.
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+ offset = base.vertices.Count;
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+
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+ // Each vertex of the hull will be part of a Voronoi cell.
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+ base.vertices.Capacity = offset + mesh.hullsize;
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+
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+ // Create bounded Voronoi diagram.
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+ PostProcess();
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+
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+ ResolveBoundaryEdges();
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+ }
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+
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+ /// <summary>
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+ /// Computes edge intersections with mesh boundary edges.
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+ /// </summary>
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+ private void PostProcess()
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+ {
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+ foreach (var edge in rays)
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+ {
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+ var twin = edge.twin;
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+
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+ var v1 = (TVertex)edge.face.generator;
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+ var v2 = (TVertex)twin.face.generator;
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+
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+ double dir = predicates.CounterClockwise(v1, v2, edge.origin);
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+
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+ if (dir <= 0)
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+ {
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+ HandleCase1(edge, v1, v2);
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+ }
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+ else
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+ {
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+ HandleCase2(edge, v1, v2);
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+ }
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Case 1: edge origin lies inside the domain.
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+ /// </summary>
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+ private void HandleCase1(HalfEdge edge, TVertex v1, TVertex v2)
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+ {
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+ //int mark = GetBoundaryMark(v1);
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+
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+ // The infinite vertex.
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+ var v = (Point)edge.twin.origin;
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+
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+ // The half-edge is the bisector of v1 and v2, so the projection onto the
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+ // boundary segment is actually its midpoint.
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+ v.x = (v1.x + v2.x) / 2.0;
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+ v.y = (v1.y + v2.y) / 2.0;
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+
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+ // Close the cell connected to edge.
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+ var gen = factory.CreateVertex(v1.x, v1.y);
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+
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+ var h1 = factory.CreateHalfEdge(edge.twin.origin, edge.face);
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+ var h2 = factory.CreateHalfEdge(gen, edge.face);
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+
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+ edge.next = h1;
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+ h1.next = h2;
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+ h2.next = edge.face.edge;
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+
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+ gen.leaving = h2;
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+
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+ // Let the face edge point to the edge leaving at generator.
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+ edge.face.edge = h2;
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+
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+ base.edges.Add(h1);
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+ base.edges.Add(h2);
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+
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+ int count = base.edges.Count;
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+
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+ h1.id = count;
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+ h2.id = count + 1;
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+
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+ gen.id = offset++;
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+ base.vertices.Add(gen);
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+ }
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+
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+ /// <summary>
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+ /// Case 2: edge origin lies outside the domain.
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+ /// </summary>
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+ private void HandleCase2(HalfEdge edge, TVertex v1, TVertex v2)
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+ {
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+ // The vertices of the infinite edge.
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+ var p1 = (Point)edge.origin;
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+ var p2 = (Point)edge.twin.origin;
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+
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+ // The two edges leaving p1, pointing into the mesh.
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+ var e1 = edge.twin.next;
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+ var e2 = e1.twin.next;
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+
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+ // Find the two intersections with boundary edge.
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+ IntersectionHelper.IntersectSegments(v1, v2, e1.origin, e1.twin.origin, ref p2);
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+ IntersectionHelper.IntersectSegments(v1, v2, e2.origin, e2.twin.origin, ref p1);
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+
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+ // The infinite edge will now lie on the boundary. Update pointers:
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+ e1.twin.next = edge.twin;
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+ edge.twin.next = e2;
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+ edge.twin.face = e2.face;
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+
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+ e1.origin = edge.twin.origin;
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+
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+ edge.twin.twin = null;
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+ edge.twin = null;
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+
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+ // Close the cell.
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+ var gen = factory.CreateVertex(v1.x, v1.y);
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+ var he = factory.CreateHalfEdge(gen, edge.face);
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+
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+ edge.next = he;
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+ he.next = edge.face.edge;
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+
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+ // Let the face edge point to the edge leaving at generator.
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+ edge.face.edge = he;
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+
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+ base.edges.Add(he);
148
+
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+ he.id = base.edges.Count;
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+
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+ gen.id = offset++;
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+ base.vertices.Add(gen);
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+ }
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+
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+ /*
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+ private int GetBoundaryMark(Vertex v)
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+ {
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+ Otri tri = default(Otri);
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+ Otri next = default(Otri);
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+ Osub seg = default(Osub);
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+
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+ // Get triangle connected to generator.
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+ v.tri.Copy(ref tri);
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+ v.tri.Copy(ref next);
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+
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+ // Find boundary triangle.
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+ while (next.triangle.id != -1)
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+ {
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+ next.Copy(ref tri);
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+ next.OnextSelf();
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+ }
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+
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+ // Find edge dual to current half-edge.
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+ tri.LnextSelf();
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+ tri.LnextSelf();
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+
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+ tri.SegPivot(ref seg);
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+
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+ return seg.seg.boundary;
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+ }
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+ //*/
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+ }
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+ }
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