akaaafk commited on
Commit
5c4dbb8
·
verified ·
1 Parent(s): 96e1953

Add files using upload-large-folder tool

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. .gitattributes +9 -0
  2. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/CHANGELOG.md +132 -0
  3. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/CHANGELOG.md.meta +7 -0
  4. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor.meta +8 -0
  5. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/LICENSE.md +29 -0
  6. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/LICENSE.md.meta +7 -0
  7. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/README.md +9 -0
  8. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/README.md.meta +7 -0
  9. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Tests.meta +10 -0
  10. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Third Party Notices.md +72 -0
  11. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Third Party Notices.md.meta +7 -0
  12. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/package.json +30 -0
  13. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/package.json.meta +7 -0
  14. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/CHANGELOG.md +260 -0
  15. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/CHANGELOG.md.meta +7 -0
  16. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor.meta +8 -0
  17. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/LICENSE.md +29 -0
  18. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/LICENSE.md.meta +7 -0
  19. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/README.md +21 -0
  20. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/README.md.meta +7 -0
  21. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime.meta +8 -0
  22. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Tests.meta +8 -0
  23. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Third Party Notices.md +67 -0
  24. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Third Party Notices.md.meta +7 -0
  25. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/package.json +47 -0
  26. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/package.json.meta +7 -0
  27. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/.gitattributes +86 -0
  28. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/CHANGELOG.md +84 -0
  29. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/CHANGELOG.md.meta +7 -0
  30. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor.meta +8 -0
  31. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/LICENSE.md +5 -0
  32. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/LICENSE.md.meta +7 -0
  33. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/README.md +125 -0
  34. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/README.md.meta +7 -0
  35. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Tests.meta +8 -0
  36. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Third Party Notices.md +7 -0
  37. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Third Party Notices.md.meta +7 -0
  38. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/package.json +30 -0
  39. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/package.json.meta +7 -0
  40. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/.gitlab-ci.yml +15 -0
  41. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/CHANGELOG.md +22 -0
  42. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/CHANGELOG.md.meta +7 -0
  43. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/LICENSE.md +19 -0
  44. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/LICENSE.md.meta +7 -0
  45. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/README.md +6 -0
  46. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/README.md.meta +7 -0
  47. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35.meta +8 -0
  48. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/package.json +24 -0
  49. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/package.json.meta +7 -0
  50. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ide.rider@2.0.7/.editorconfig +6 -0
.gitattributes CHANGED
@@ -595,3 +595,12 @@ benchmark/iGeo/2023iGeo_WRT_WRT-Resource-Booklet_Final.pdf filter=lfs diff=lfs m
595
  benchmark/iGeo/2024-iGeo-Results-and-Report.pdf filter=lfs diff=lfs merge=lfs -text
596
  benchmark/iGeo/2025-FWE-Information-Booklet.pdf filter=lfs diff=lfs merge=lfs -text
597
  benchmark/iGeo/2025-FWE-Marking-Scheme-Exercise-1.pdf filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
595
  benchmark/iGeo/2024-iGeo-Results-and-Report.pdf filter=lfs diff=lfs merge=lfs -text
596
  benchmark/iGeo/2025-FWE-Information-Booklet.pdf filter=lfs diff=lfs merge=lfs -text
597
  benchmark/iGeo/2025-FWE-Marking-Scheme-Exercise-1.pdf filter=lfs diff=lfs merge=lfs -text
598
+ benchmark/iGeo/2025-FWE-Marking-Scheme-Exercise-2.pdf filter=lfs diff=lfs merge=lfs -text
599
+ benchmark/iGeo/2025-FWE-Student-Booklet-1.pdf filter=lfs diff=lfs merge=lfs -text
600
+ benchmark/iGeo/2025-FWE-Student-Booklet-2.pdf filter=lfs diff=lfs merge=lfs -text
601
+ benchmark/iGeo/2025-iGeo-Results-and-Report.pdf filter=lfs diff=lfs merge=lfs -text
602
+ benchmark/iGeo/2025-WRT-2025-Question-and-Answer-Booklet.pdf filter=lfs diff=lfs merge=lfs -text
603
+ benchmark/iGeo/2025-WRT-Marking-Scheme.pdf filter=lfs diff=lfs merge=lfs -text
604
+ benchmark/iGeo/2025-WRT-Resource-Booklet.pdf filter=lfs diff=lfs merge=lfs -text
605
+ benchmark/iGeo/FWE-1A-QUESTION_2018iGeo.pdf filter=lfs diff=lfs merge=lfs -text
606
+ benchmark/iGeo/FWE-1A_Map-A2_Large_2018iGeo.pdf filter=lfs diff=lfs merge=lfs -text
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/CHANGELOG.md ADDED
@@ -0,0 +1,132 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Changelog
2
+ ## [4.0.2] - 2020-08-31
3
+ ### Fixed
4
+ - Fixed importing files with vector layers generates textures incorrectly (case 1266986)
5
+ - Fixed Sprite Editor Window doesn't show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window
6
+
7
+ ## [4.0.1] - 2020-07-07
8
+ ### Fixed
9
+ - Fixed ArgumentException thrown when 2D Game Kit is imported for the first time (case 1244287)
10
+ - Updated to use non-experimental AssetImporter (case 1254380)
11
+
12
+ ## [4.0.0] - 2020-05-11
13
+ ### Changed
14
+ - Version bump for Unity 2020.2
15
+
16
+ ## [3.1.4] - 2020-04-09
17
+ ### Fixed
18
+ - Fix PSD import issues with PSD file without unique layer id
19
+ - Fix crash on importing huge PSD files
20
+ - Fix metafile not updated when reimporting
21
+ - Fix error when importing PSB files with 32-bit color
22
+
23
+ ### Changed
24
+ - Improve PSD file import performance
25
+
26
+ ## [3.1.3] - 2020-03-20
27
+ ### Changed
28
+ - Update 2D Animation dependency
29
+
30
+ ## [4.0.0] - 2020-03-11
31
+ ### Changed
32
+ - Version bump for Unity 2020.2
33
+
34
+ ## [3.1.2] - 2020-02-27
35
+ ### Fixed
36
+ - Fixed broken documentation links in inspectors
37
+ - Fixed empty GameObjects created in certain cases
38
+
39
+ ## [3.1.1] - 2020-01-09
40
+ ### Fixed
41
+ - Fix wrong dependency version
42
+
43
+ ## [3.1.0] - 2019-12-16
44
+ ### Added
45
+ - Expose PSDImporter class to be accessible via scripting
46
+ - Added example in manual to show how to set PSDImporter as default importer for PSD files.
47
+
48
+ ## [3.0.0] - 2019-11-06
49
+ ### Changed
50
+ - Update version number for Unity 2020.1
51
+ - Update documentation
52
+
53
+ ## [2.0.6] - 2019-10-18
54
+ ### Fixed
55
+ - Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect
56
+
57
+ ## [2.0.5] - 2019-08-06
58
+ ### Fixed
59
+ - Physics Shape not saved into Sprite when importing with AssetDatabase V2
60
+
61
+ ### Added
62
+ - Experimental feature to have Sprites with same name generated from source file
63
+ - Support for providing Layer and Group order to Animation Skinning Module
64
+
65
+ ## [2.0.4] - 2019-08-09
66
+ ### Added
67
+ - Add related test packages
68
+ - Add support Secondary Texture Module in Sprite Editor Window
69
+
70
+ ### Fixed
71
+ - Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.
72
+
73
+ ## [2.0.3] - 2019-07-20
74
+ ### Changed
75
+ - Update 2D Animation dependency
76
+
77
+ ## [2.0.2] - 2019-07-13
78
+ ### Changed
79
+ - Mark package to support Unity 2019.3.0a10 onwards.
80
+
81
+ ## [2.0.1] - 2019-06-12
82
+ ### Changed
83
+ - Update 2D Animation dependency
84
+
85
+ ## [2.0.0] - 2019-06-17
86
+ ### Changed
87
+ - Remove preview tag
88
+ - Remove experimental namespace
89
+
90
+ ## [1.2.0-preview.2] - 2019-06-07
91
+ ### Added
92
+ - Change API to internal access
93
+ - Only generate Sprite Library Asset if there is entry
94
+ - Do not reset Reslice checkbox after Inspector apply
95
+
96
+ ## [1.2.0-preview.1] - 2019-03-15
97
+ ### Added
98
+ - Update support for 2019.2
99
+ - Integrate with 2D Animation Sprite Library
100
+ - Integrate with new 2D Animation Character Group
101
+ - Fix asset name conflict
102
+
103
+ ## [1.1.0-preview.2] - 2019-04-23
104
+ ### Added
105
+ - Fix potential name clashing issues with ScriptedImporter
106
+ - Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
107
+
108
+ ## [1.1.0-preview.1] - 2019-02-19
109
+ ### Added
110
+ - Update dependency for 2019.1 support
111
+
112
+ ## [1.0.0-preview.3] - 2019-02-19
113
+ ### Added
114
+ - Fix compilation error in .NET 3.5
115
+
116
+ ## [1.0.0-preview.2] - 2019-01-25
117
+ ### Added
118
+ - Fix unable to rig Sprites created manually
119
+ - Remove legacy packing tag
120
+ - Default Texture Type is changed to 'Sprite (2D and UI)'
121
+ - Default Sprite Mode is changed to 'Multiple'
122
+
123
+ ## [1.0.0-preview.1] - 2018-11-20
124
+ ### Added
125
+ - New release
126
+ - ScriptedImporter for importing Adobe Photoshop file
127
+ - Supports handling of Adobe Photoshop layers
128
+ - Creates Sprites from individual layers
129
+ - Handles include or exclude hidden layers
130
+ - Supports Prefab generation that reconstruct generated Sprites to original art asset layout
131
+ - Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
132
+ - Supports 2D Animation v2 single character with multiple Sprites workflow
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/CHANGELOG.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 2e891b338ba9c514b871d785976f600e
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 23888dc58bcb0814389c9fd915521b77
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/LICENSE.md ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ com.unity.2d.psdimporter copyright © 2020 Unity Technologies ApS
2
+
3
+ Unity hereby grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute the software that is made available with this License ("**_Software_**"), subject to the following terms and conditions:
4
+
5
+ 1. *Unity Companion Use Only*. Exercise of the license granted herein is limited to exercise for the creation, use, and/or distribution of applications, software, or other content pursuant to a valid Unity development engine software license ("**_Engine License_**"). That means while use of the Software is not limited to use in the software licensed under the Engine License, the Software may not be used for any purpose other than the creation, use, and/or distribution of Engine License-dependent applications, software, or other content. No other exercise of the license granted herein is permitted.
6
+
7
+ 1. *No Modification of Engine License*. Neither this License nor any exercise of the license granted herein modifies the Engine License in any way.
8
+
9
+ 1. *Ownership & Grant Back to You*.
10
+
11
+ 3.1. You own your content. In this License, "derivative works" means derivatives of the Software itself--works derived only from the Software by you under this License (for example, modifying the code of the Software itself to improve its efficacy); “derivative works” of the Software do not include, for example, games, apps, or content that you create using the Software. You keep all right, title, and interest to your own content.
12
+
13
+ 3.2. Unity owns its content. While you keep all right, title, and interest to your own content per the above, as between Unity and you, Unity will own all right, title, and interest to all intellectual property rights (including patent, trademark, and copyright) in the Software and derivative works of the Software, and you hereby assign and agree to assign all such rights in those derivative works to Unity.
14
+
15
+ 3.3. You have a license to those derivative works. Subject to this License, Unity grants to you the same worldwide, non-exclusive, no-charge, and royalty-free copyright license to derivative works of the Software you create as is granted to you for the Software under this License.
16
+
17
+ 1. *Trademarks*. You are not granted any right or license under this License to use any trademarks, service marks, trade names, products names, or branding of Unity or its affiliates ("**_Trademarks_**"). Descriptive uses of Trademarks are permitted; see, for example, Unity’s Branding Usage Guidelines at [https://unity3d.com/public-relations/brand](https://unity3d.com/public-relations/brand).
18
+
19
+ 1. *Notices & Third-Party Rights*. This License, including the copyright notice above, must be provided in all substantial portions of the Software and derivative works thereof (or, if that is impracticable, in any other location where such notices are customarily placed). Further, if the Software is accompanied by a Unity "third-party notices" or similar file, you acknowledge and agree that software identified in that file is governed by those separate license terms.
20
+
21
+ 1. *DISCLAIMER, LIMITATION OF LIABILITY*. THE SOFTWARE AND ANY DERIVATIVE WORKS THEREOF IS PROVIDED ON AN "AS IS" BASIS, AND IS PROVIDED WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND/OR NONINFRINGEMENT. IN NO EVENT SHALL ANY COPYRIGHT HOLDER OR AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES (WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL, INCLUDING PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, LOSS OF USE, DATA, OR PROFITS, AND BUSINESS INTERRUPTION), OR OTHER LIABILITY WHATSOEVER, WHETHER IN AN ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM OR OUT OF, OR IN CONNECTION WITH, THE SOFTWARE OR ANY DERIVATIVE WORKS THEREOF OR THE USE OF OR OTHER DEALINGS IN SAME, EVEN WHERE ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
22
+
23
+ 1. *USE IS ACCEPTANCE and License Versions*. Your receipt and use of the Software constitutes your acceptance of this License and its terms and conditions. Software released by Unity under this License may be modified or updated and the License with it; upon any such modification or update, you will comply with the terms of the updated License for any use of any of the Software under the updated License.
24
+
25
+ 1. *Use in Compliance with Law and Termination*. Your exercise of the license granted herein will at all times be in compliance with applicable law and will not infringe any proprietary rights (including intellectual property rights); this License will terminate immediately on any breach by you of this License.
26
+
27
+ 1. *Severability*. If any provision of this License is held to be unenforceable or invalid, that provision will be enforced to the maximum extent possible and the other provisions will remain in full force and effect.
28
+
29
+ 1. *Governing Law and Venue*. This License is governed by and construed in accordance with the laws of Denmark, except for its conflict of laws rules; the United Nations Convention on Contracts for the International Sale of Goods will not apply. If you reside (or your principal place of business is) within the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the state and federal courts located in San Francisco County, California concerning any dispute arising out of this License ("**_Dispute_**"). If you reside (or your principal place of business is) outside the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the courts located in Copenhagen, Denmark concerning any Dispute.
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/LICENSE.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 9ede9ea0212487346a6005ee7f37db0d
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/README.md ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ PSB Importer
2
+
3
+ ScriptedImporter to import Adobe Photoshop PSB file format
4
+
5
+ Feature
6
+ - Generate texture and sprite by mosaicing layers
7
+ - Option to generate Prefab to reconstuct the image from generated Sprites
8
+ - Option to import hidden layers
9
+
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/README.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: bacef98d5d5167242a24ec99d7304aad
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Tests.meta ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: ef286a7cdaafc8141b7eaa37314b76cf
3
+ folderAsset: yes
4
+ timeCreated: 1504008884
5
+ licenseType: Pro
6
+ DefaultImporter:
7
+ externalObjects: {}
8
+ userData:
9
+ assetBundleName:
10
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Third Party Notices.md ADDED
@@ -0,0 +1,72 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ This package contains third-party software components governed by the license(s) indicated below:
2
+ ---------
3
+
4
+ Component Name: Photoshop PSD FileType Plugin for Paint.NET
5
+
6
+ License Type: MIT, BSD
7
+
8
+ /////////////////////////////////////////////////////////////////////////////////
9
+
10
+ Photoshop PSD FileType Plugin for Paint.NET
11
+ http://psdplugin.codeplex.com/
12
+
13
+ Copyright (c) 2006-2007 Frank Blumenberg
14
+ Copyright (c) 2010-2016 Tao Yue
15
+
16
+ MIT License: http://www.opensource.org/licenses/mit-license.php
17
+
18
+ Permission is hereby granted, free of charge, to any person obtaining a copy
19
+ of this software and associated documentation files (the "Software"), to deal
20
+ in the Software without restriction, including without limitation the rights
21
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
22
+ copies of the Software, and to permit persons to whom the Software is
23
+ furnished to do so, subject to the following conditions:
24
+
25
+ The above copyright notice and this permission notice shall be included in all
26
+ copies or substantial portions of the Software.
27
+
28
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
29
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
30
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
31
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
32
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
33
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
34
+ THE SOFTWARE.
35
+
36
+ /////////////////////////////////////////////////////////////////////////////////
37
+
38
+ Portions of the software have been adapted from Yet Another PSD Parser:
39
+ http://www.codeproject.com/KB/graphics/PSDParser.aspx
40
+
41
+ These portions are provided under the BSD License:
42
+ http://www.opensource.org/licenses/BSD-3-Clause
43
+
44
+ ----
45
+
46
+ Copyright (c) 2006, Jonas Beckeman
47
+ All rights reserved.
48
+
49
+ Redistribution and use in source and binary forms, with or without
50
+ modification, are permitted provided that the following conditions are met:
51
+
52
+ * Redistributions of source code must retain the above copyright
53
+ notice, this list of conditions and the following disclaimer.
54
+ * Redistributions in binary form must reproduce the above copyright
55
+ notice, this list of conditions and the following disclaimer in the
56
+ documentation and/or other materials provided with the distribution.
57
+ * Neither the name of Jonas Beckeman nor the names of its contributors
58
+ may be used to endorse or promote products derived from this software
59
+ without specific prior written permission.
60
+
61
+ THIS SOFTWARE IS PROVIDED BY JONAS BECKEMAN AND CONTRIBUTORS ``AS IS'' AND ANY
62
+ EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
63
+ WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
64
+ DISCLAIMED. IN NO EVENT SHALL JONAS BECKEMAN AND CONTRIBUTORS BE LIABLE FOR ANY
65
+ DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
66
+ (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
67
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
68
+ ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
69
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
70
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
71
+
72
+ /////////////////////////////////////////////////////////////////////////////////
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Third Party Notices.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 9a0bf89d9a6d719479a816944f579291
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/package.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "name": "com.unity.2d.psdimporter",
3
+ "version": "4.0.2",
4
+ "unity": "2020.2",
5
+ "unityRelease": "0a19",
6
+ "displayName": "2D PSD Importer",
7
+ "description": "A ScriptedImporter for importing Adobe Photoshop PSB (Photoshop Big) file format. The ScriptedImporter is currently targeted for users who wants to create multi Sprite character animation using Unity 2D Animation Package.",
8
+ "keywords": [
9
+ "2d",
10
+ "psdimporter",
11
+ "assetimporter"
12
+ ],
13
+ "category": "2D",
14
+ "dependencies": {
15
+ "com.unity.2d.common": "4.0.2",
16
+ "com.unity.2d.animation": "5.0.2",
17
+ "com.unity.2d.sprite": "1.0.0"
18
+ },
19
+ "relatedPackages": {
20
+ "com.unity.2d.psdimporter.tests": "4.0.2"
21
+ },
22
+ "upmCi": {
23
+ "footprint": "37d303850b7c31729b17df490e53843ba578aada"
24
+ },
25
+ "repository": {
26
+ "url": "https://github.cds.internal.unity3d.com/unity/2d.git",
27
+ "type": "git",
28
+ "revision": "4e96f68a7587d87b4fee15d6f88a5d86c2afa9aa"
29
+ }
30
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/package.json.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 2f948ecb81c850949a2725b1ba265844
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/CHANGELOG.md ADDED
@@ -0,0 +1,260 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Changelog
2
+
3
+ ## [5.1.1] - 2020-11-25
4
+ ### Fixed
5
+ - 1293736 Fixed InvalidOperationException thrown continuously on adding SpriteShapeController component to a GameObject with SpriteRenderer.
6
+ - 1293737 Fixed ArgumentException when tangents and cache geometry are enabled on SpriteShapeController component.
7
+ - 1291842 Fixed error when adding AngleRange to SpriteShapeProfile Preset that was reset before.
8
+
9
+ ## [5.1.0] - 2020-09-24
10
+ ### Added
11
+ - Added C# Job Tessellation support for Fill Area of SpriteShape.
12
+
13
+ ### Fixed
14
+ - 1274400 SpriteShape Bounding Box does not take into account certain vertices
15
+ - 1273705 Assertion failed exception is thrown on undoing after clicking on Create Range button
16
+ - 1273635 Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile
17
+ - 1271817 Icon is missing on creating SpriteShapeProfile at the time of creating
18
+ - 1280016 Unable to create Sprite Shape Profile along with ArgumentNullException thrown in the Project window
19
+ - 1274776 NullReferenceException thrown on performing Redo operation after creating Range property in the SpriteShape profiler preset
20
+
21
+ ## [5.0.2] - 2020-08-31
22
+ ### Fixed
23
+ - 1267542 Sprite Variant Window does not appear in Sprite Shape Controller Component when selecting a Spline pivot point.
24
+ - 1265846 Dragging Sprite Shape Profile to Hierarchy creates a Game Object in main Scene when being in Prefab Mode
25
+
26
+ ## [5.0.1] - 2020-07-17
27
+ ### Changed
28
+ - If Geometry is baked using SpriteShapeGeometryCache, do not check for dirty once data is updated to prevent GC.
29
+ - Updated Help Section to point to the correct URLs.
30
+
31
+ ### Fixed
32
+ - 1242910 Unable to add item on Resetting the Preset of the SpriteShapeProfile
33
+ - 1256914 Exception thrown continuously when Undo operation is performed with sprites are assigned earlier
34
+ - 1263266 BakeCollider requires GC every frame even when there are no changes in SpriteShape
35
+
36
+ ## [5.0.0] - 2020-05-28
37
+ ### Added
38
+ - Sample script GenerateSpriteShapes.cs to demonstrate force generating invisible SpriteShapes on runtime scene load.
39
+
40
+ ### Changed
41
+ - Version bump for Unity 2020.2
42
+
43
+ ### Fixed
44
+ - 1246133 Error occurs when unselecting Cache Geometry for Sprite Shape prefab
45
+ - 1240380 OnGUI in SpriteShapeController creates GC allocs.
46
+ - 1235972 "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is disabled
47
+ - 1240514 InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object
48
+ - 1241841 Disabled corner option does not work on existing spriteshape upgraded from a previous version
49
+
50
+ ## [4.1.1] - 2020-04-20
51
+ ### Added
52
+ - Added BakeMesh to save generated geometry data.
53
+ - Added warning when a valid SpriteShape profile is not set.
54
+
55
+ ## [4.1.0] - 2020-03-16
56
+ ### Added
57
+ - Stretched Corners.
58
+
59
+ ### Fixed
60
+ - 1226841 Fix when Collider generation allocation.
61
+ - 1226856 SpriteShape Edge Collider does not extend to End-point even if Edges dont overlap.
62
+ - 1226847 SpriteShape Corner Threshold does not work.
63
+
64
+
65
+ ## [4.0.3] - 2020-03-09
66
+ ### Fixed
67
+ - 1220091 SpriteShapeController leaks memory when zero control points are used
68
+ - 1216990 Colliders should also respect Pivot property of Edge Sprites.
69
+ - 1225366 Ensure SpriteShape are generated when not in view on Runtime.
70
+
71
+ ## [4.0.2] - 2020-02-11
72
+ ### Changed
73
+ - Improved Memory Allocations.
74
+
75
+ ### Fixed
76
+ - Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer.
77
+
78
+ ## [4.0.1] - 2019-11-26
79
+ ### Changed
80
+ - Updated License file
81
+ - Updated Third Party Notices file
82
+ - Changed how Samples are installed into user's project
83
+
84
+ ### Fixed
85
+ - Fixed where the last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape (case 1184721)
86
+
87
+ ## [4.0.0] - 2019-11-06
88
+ ### Changed
89
+ - Update version number for Unity 2020.1
90
+
91
+ ## [3.0.7] - 2019-10-27
92
+ ### Fixed
93
+ - Added missing meta file
94
+
95
+ ### Changed
96
+ - Update com.unity.2d.path package dependency
97
+
98
+ ## [3.0.6] - 2019-09-27
99
+ ### Added
100
+ - Added support to set CornerAngleThreshold.
101
+ - Burst is now enabled for performance boost.
102
+ ### Fixed
103
+ - Fix (Case 1041062) Inputting Point Position manually causes mesh to not conform to the spline
104
+ - Fix GC in confirming Spline Extras sample.
105
+ - Fix hash Validation errors.
106
+ - Removed resources from Packages.
107
+
108
+ ## [3.0.5] - 2019-09-05
109
+ ### Fixed
110
+ - Fix (Case 1159767) Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile
111
+ - Fix (Case 1178579) "ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset
112
+
113
+ ## [3.0.4] - 2019-08-09
114
+ ### Added
115
+ - Added tangent channel support for proper 2D lighting in URP.
116
+
117
+ ## [3.0.3] - 2019-07-24
118
+ ### Added
119
+ - Add related test packages
120
+
121
+ ## [3.0.2] - 2019-07-13
122
+ ### Changed
123
+ - Update to latest Mathematics package version
124
+
125
+ ## [3.0.1] - 2019-07-13
126
+ ### Changed
127
+ - Mark package to support Unity 2019.3.0a10 onwards.
128
+
129
+ ## [3.0.0] - 2019-06-19
130
+ ### Changed
131
+ - Stable Version.
132
+ - Remove experimental namespace.
133
+
134
+ ## [2.1.0-preview.8] - 2019-06-12
135
+ ### Changed
136
+ - Fix (Case 1152342) The first point of the Sprite Shape does not behave correctly when using Continuous Points
137
+ - Fix (Case 1160009) Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points
138
+ - Fix (Case 1157201) Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape
139
+ - Fix (Case 1162134) Open ended Spriteshape renders the fill texture instead of the range sprite
140
+
141
+ ## [2.1.0-preview.7] - 2019-06-02
142
+ ### Changed
143
+ - Fix Variant Selection.
144
+
145
+ ## [2.1.0-preview.6] - 2019-06-02
146
+ ### Changed
147
+ - Fix Null reference exception caused by SplineEditorCache changes.
148
+ - Fill Inspector changes due to Path integration.
149
+
150
+ ## [2.1.0-preview.4] - 2019-05-28
151
+ ### Changed
152
+ - Upgrade Mathematics package.
153
+ - Use path editor.
154
+
155
+ ## [2.1.0-preview.2] - 2019-05-13
156
+ ### Changed
157
+ - Initial version for 2019.2
158
+ - Update for common package.
159
+
160
+ ## [2.0.0-preview.8] - 2019-05-16
161
+ ### Fixed
162
+ - Fixed issue when sprites are re-ordered in Angle Range.
163
+ - Updated Samples.
164
+
165
+ ## [2.0.0-preview.7] - 2019-05-10
166
+ ### Fixed
167
+ - Version Update and fixes.
168
+
169
+ ## [2.0.0-preview.6] - 2019-05-08
170
+ ### Fixed
171
+ - Added Sprite Variant Selector.
172
+ - Fix Variant Bug (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4480936)
173
+ - Fix (Case 1146747) SpriteShape generating significant GC allocations every frame (OnWillRenderObject)
174
+
175
+ ## [2.0.0-preview.5] - 2019-04-18
176
+ ### Fixed
177
+ - Shape angle does not show the accurate sprite on certain parts of the shape.
178
+ - SpriteShape - Unable to use the Depth buffer (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4413142)
179
+
180
+ ## [2.0.0-preview.4] - 2019-03-28
181
+ ### Changed
182
+ - Disable burst for now until we have a final release.
183
+
184
+ ## [2.0.0-preview.3] - 2019-03-25
185
+ ### Fixed
186
+ - Update Common version.
187
+
188
+ ## [2.0.0-preview.2] - 2019-03-08
189
+ ### Fixed
190
+ - Fix Edge Case Scenario where Vertices along Continuous segment could be duplicated..
191
+ - Ensure that Collider uses a valid Sprite on Generation.
192
+
193
+ ## [2.0.0-preview.1] - 2019-02-27
194
+ ### Changed
195
+ - Updated version.
196
+
197
+ ## [1.1.0-preview.1] - 2019-02-10
198
+ ### Added
199
+ - Spriteshape tessellation code is re-implemented in C# Jobs and utilizes Burst for Performance.
200
+ - Added Mirrored and Non-Mirrored continous Tangent mode.
201
+ - Simplified Collider Generation support and is part of C# Job/Burst for performance.
202
+ - Added Shortcut Keys (for setting Tangentmode, Sprite Variant and Mirror Tangent).
203
+ - Ability to drag Spriteshape Profile form Project view to Hierarchy to create Sprite Shape in Scene.
204
+ - Simplified Corner mode for Points and is now enabled by default.
205
+ - Added Stretch UV support for Fill Area.
206
+ - Added Color property to SpriteShapeRenderer.
207
+
208
+ ### Fixed
209
+ - SpriteShapeController shows wrong Sprites after deleting a sprite from the top angle range.
210
+ - Empty SpriteShapeController still seem to show the previous Spriteshape drawcalls
211
+ - Streched Sprites are generated in between non Linked Points
212
+ - Corners sprites are no longer usable if user only sets the corners for the bottom
213
+ - Sprites in SpriteShape still shows even after user deletes the SpriteShape Profile
214
+ - SpriteShape doesn't update Point Positions visually at runtime for Builds
215
+ - Spriteshape Colliders does not update in scene immediately
216
+ - Fixed constant Mesh baking (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3925789)
217
+ - Fixed Bounds generation issue (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4079857)
218
+ - Sprite Shape Profile component breaks when creating range
219
+ - Fixed when sprite is updated in the sprite editor, the spriteshape is not updated.
220
+ - Fixed cases where Spline Edit is disabled even when points are selected. (https://forum.unity.com/threads/spriteshape-preview-package.522575/#post-3436940)
221
+ - Sprite with SpriteShapeBody Shader gets graphical artifacts when rotating the camera.
222
+ - When multiple SpriteShapes are selected, Edit Spline button is now disabled. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-3#post-3764413)
223
+ - Fixed texelSize property (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3877081)
224
+ - Fixed Collider generation for different quality levels. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3956062)
225
+ - Fixed Framing Issues (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4137214)
226
+ - Fixed Collider generation for Offsets (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4149841)
227
+ - Fixed Collider generation for different Heights (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4190116)
228
+
229
+ ### Changed
230
+ - SpriteShape Asset parameters WorldSpace UV, PixelPerUnit have been moved to SpriteShapeController properties.
231
+ - Collider generation has been simplified and aligns well with the generated geometry (different height, corners etc.)
232
+
233
+ ### Removed
234
+ - Remove redundant parameters BevelCutoff and BevelSize that can be done by simply modifying source spline.
235
+
236
+ ## [1.0.12-preview.1] - 2018-08-03
237
+ ### Added
238
+ - Fix issue where Point Positions do not update visually at runtime for Builds
239
+
240
+ ## [1.0.11-preview] - 2018-06-20
241
+ ### Added
242
+ - Fix Spriteshape does not update when Sprites are reimported.
243
+ - Fix SpriteShapeController in Scene view shows a different sprite when user reapplies a Sprite import settings
244
+ - Fix Editor Crashed when user adjusts the "Bevel Cutoff" value
245
+ - Fix Crash when changing Spline Control Points for a Sprite Shape Controller in debug Inspector
246
+ - Fix SpriteShape generation when End-points are Broken.
247
+ - Fix cases where the UV continuity is broken even when the Control point is continous.
248
+
249
+ ## [1.0.10-preview] - 2018-04-12
250
+ ### Added
251
+ - Version number format changed to -preview
252
+
253
+ ## [0.1.0] - 2017-11-20
254
+ ### Added
255
+ - Bezier Spline Shape
256
+ - Corner Sprites
257
+ - Edge variations
258
+ - Point scale
259
+ - SpriteShapeRenderer with support for masking
260
+ - Auto update collision shape
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/CHANGELOG.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 3909d2eb8b6444c6f972a20db7914b89
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 4103ad8b83780496d93e0fabf89b806e
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/LICENSE.md ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ com.unity.2d.spriteshape copyright © 2020 Unity Technologies ApS
2
+
3
+ Unity hereby grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute the software that is made available with this License ("**_Software_**"), subject to the following terms and conditions:
4
+
5
+ 1. *Unity Companion Use Only*. Exercise of the license granted herein is limited to exercise for the creation, use, and/or distribution of applications, software, or other content pursuant to a valid Unity development engine software license ("**_Engine License_**"). That means while use of the Software is not limited to use in the software licensed under the Engine License, the Software may not be used for any purpose other than the creation, use, and/or distribution of Engine License-dependent applications, software, or other content. No other exercise of the license granted herein is permitted.
6
+
7
+ 1. *No Modification of Engine License*. Neither this License nor any exercise of the license granted herein modifies the Engine License in any way.
8
+
9
+ 1. *Ownership & Grant Back to You*.
10
+
11
+ 3.1. You own your content. In this License, "derivative works" means derivatives of the Software itself--works derived only from the Software by you under this License (for example, modifying the code of the Software itself to improve its efficacy); “derivative works” of the Software do not include, for example, games, apps, or content that you create using the Software. You keep all right, title, and interest to your own content.
12
+
13
+ 3.2. Unity owns its content. While you keep all right, title, and interest to your own content per the above, as between Unity and you, Unity will own all right, title, and interest to all intellectual property rights (including patent, trademark, and copyright) in the Software and derivative works of the Software, and you hereby assign and agree to assign all such rights in those derivative works to Unity.
14
+
15
+ 3.3. You have a license to those derivative works. Subject to this License, Unity grants to you the same worldwide, non-exclusive, no-charge, and royalty-free copyright license to derivative works of the Software you create as is granted to you for the Software under this License.
16
+
17
+ 1. *Trademarks*. You are not granted any right or license under this License to use any trademarks, service marks, trade names, products names, or branding of Unity or its affiliates ("**_Trademarks_**"). Descriptive uses of Trademarks are permitted; see, for example, Unity’s Branding Usage Guidelines at [https://unity3d.com/public-relations/brand](https://unity3d.com/public-relations/brand).
18
+
19
+ 1. *Notices & Third-Party Rights*. This License, including the copyright notice above, must be provided in all substantial portions of the Software and derivative works thereof (or, if that is impracticable, in any other location where such notices are customarily placed). Further, if the Software is accompanied by a Unity "third-party notices" or similar file, you acknowledge and agree that software identified in that file is governed by those separate license terms.
20
+
21
+ 1. *DISCLAIMER, LIMITATION OF LIABILITY*. THE SOFTWARE AND ANY DERIVATIVE WORKS THEREOF IS PROVIDED ON AN "AS IS" BASIS, AND IS PROVIDED WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND/OR NONINFRINGEMENT. IN NO EVENT SHALL ANY COPYRIGHT HOLDER OR AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES (WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL, INCLUDING PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, LOSS OF USE, DATA, OR PROFITS, AND BUSINESS INTERRUPTION), OR OTHER LIABILITY WHATSOEVER, WHETHER IN AN ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM OR OUT OF, OR IN CONNECTION WITH, THE SOFTWARE OR ANY DERIVATIVE WORKS THEREOF OR THE USE OF OR OTHER DEALINGS IN SAME, EVEN WHERE ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
22
+
23
+ 1. *USE IS ACCEPTANCE and License Versions*. Your receipt and use of the Software constitutes your acceptance of this License and its terms and conditions. Software released by Unity under this License may be modified or updated and the License with it; upon any such modification or update, you will comply with the terms of the updated License for any use of any of the Software under the updated License.
24
+
25
+ 1. *Use in Compliance with Law and Termination*. Your exercise of the license granted herein will at all times be in compliance with applicable law and will not infringe any proprietary rights (including intellectual property rights); this License will terminate immediately on any breach by you of this License.
26
+
27
+ 1. *Severability*. If any provision of this License is held to be unenforceable or invalid, that provision will be enforced to the maximum extent possible and the other provisions will remain in full force and effect.
28
+
29
+ 1. *Governing Law and Venue*. This License is governed by and construed in accordance with the laws of Denmark, except for its conflict of laws rules; the United Nations Convention on Contracts for the International Sale of Goods will not apply. If you reside (or your principal place of business is) within the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the state and federal courts located in San Francisco County, California concerning any dispute arising out of this License ("**_Dispute_**"). If you reside (or your principal place of business is) outside the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the courts located in Copenhagen, Denmark concerning any Dispute.
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/LICENSE.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 893b6fc79706f4a7cad3f07ed30c3f4c
3
+ DefaultImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/README.md ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # About 2D SpriteShape
2
+
3
+ Use the **2D SpriteShape** package as a powerful worldbuilding tool that allows you to tile Sprites along the path of a shape, with the Sprites automatically deforming in response to different angles according to their settings. For example, use **2D SpriteShapes** to quickly build various 2D platforms by editing their spline paths into different shapes.
4
+
5
+ # Installing 2D SpriteShape
6
+
7
+ To install this package, please follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@1.9/manual/index.html).
8
+
9
+ # Links to Feature Documentation and Useful Resources
10
+
11
+ * [2D SpriteShape Online Documentation](https://github.com/Unity-Technologies/2d-spriteshape-samples/blob/master/Documentation/SpriteShape.md)
12
+
13
+ * [2D SpriteShape Samples](https://github.com/Unity-Technologies/2d-spriteshape-samples)
14
+
15
+ * [2D SpriteShape Discussion Forums](https://forum.unity.com/threads/spriteshape-preview-package.522575/)
16
+
17
+ # Requirements
18
+
19
+ This version of **2D SpriteShape** is compatible with the following versions of the Unity Editor:
20
+
21
+ * 2018.1 and later (recommended)
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/README.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 79531da4240f84a7a9187cfde72e9612
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 825aa2422a5cc4c60b5eb787fe31a9a6
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Tests.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: cf00ad4c95f59411ba959a51a6c8be34
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Third Party Notices.md ADDED
@@ -0,0 +1,67 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ This package contains third-party software components governed by the license(s) indicated below:
2
+ ---------
3
+ Component Name: Predicates
4
+
5
+ Routines for Arbitrary Precision Floating-point Arithmetic
6
+ and Fast Robust Geometric Predicates
7
+ (predicates.c)
8
+
9
+ May 18, 1996
10
+
11
+ Placed in the public domain by
12
+ Jonathan Richard Shewchuk
13
+ ---------
14
+
15
+ Component Name: CDT
16
+
17
+ The MIT License (MIT)
18
+
19
+ Copyright (c) 2015 Mikola Lysenko
20
+
21
+ Permission is hereby granted, free of charge, to any person obtaining a copy
22
+ of this software and associated documentation files (the "Software"), to deal
23
+ in the Software without restriction, including without limitation the rights
24
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
25
+ copies of the Software, and to permit persons to whom the Software is
26
+ furnished to do so, subject to the following conditions:
27
+
28
+ The above copyright notice and this permission notice shall be included in
29
+ all copies or substantial portions of the Software.
30
+
31
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
32
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
33
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
34
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
35
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
36
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
37
+ THE SOFTWARE.
38
+ ---------
39
+
40
+ Component Name: LibTessDotNet
41
+
42
+ License Type: SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
43
+
44
+
45
+ Copyright (C) 2011 Silicon Graphics, Inc.
46
+ All Rights Reserved.
47
+ Permission is hereby granted, free of charge, to any person obtaining a copy
48
+ of this software and associated documentation files (the "Software"), to deal
49
+ in the Software without restriction, including without limitation the rights
50
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
51
+ of the Software, and to permit persons to whom the Software is furnished to do so,
52
+ subject to the following conditions:
53
+
54
+ The above copyright notice including the dates of first publication and either this
55
+ permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
56
+ included in all copies or substantial portions of the Software.
57
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
58
+ INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
59
+ PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
60
+ BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
61
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
62
+ OR OTHER DEALINGS IN THE SOFTWARE.
63
+
64
+ Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
65
+ be used in advertising or otherwise to promote the sale, use or other dealings in
66
+ this Software without prior written authorization from Silicon Graphics, Inc.
67
+
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Third Party Notices.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 7a6ed47ab3732e642a9f8b492ed24191
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/package.json ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "name": "com.unity.2d.spriteshape",
3
+ "version": "5.1.1",
4
+ "unity": "2020.2",
5
+ "unityRelease": "0a19",
6
+ "displayName": "2D SpriteShape",
7
+ "description": "SpriteShape Runtime & Editor Package contains the tooling and the runtime component that allows you to create very organic looking spline based 2D worlds. It comes with intuitive configurator and a highly performant renderer.",
8
+ "keywords": [
9
+ "2d",
10
+ "shape",
11
+ "spriteshape",
12
+ "smartsprite",
13
+ "spline",
14
+ "terrain2d"
15
+ ],
16
+ "category": "2D",
17
+ "dependencies": {
18
+ "com.unity.mathematics": "1.1.0",
19
+ "com.unity.2d.common": "4.0.3",
20
+ "com.unity.2d.path": "4.0.1",
21
+ "com.unity.modules.physics2d": "1.0.0"
22
+ },
23
+ "samples": [
24
+ {
25
+ "displayName": "Sprite Shape Samples",
26
+ "description": "Samples to get started with SpriteShape",
27
+ "path": "Samples~/Samples"
28
+ },
29
+ {
30
+ "displayName": "Sprite Shape Extras",
31
+ "description": "This sample has utility scripts that ihas various use-cases of Spriteshape",
32
+ "path": "Samples~/Extras"
33
+ }
34
+ ],
35
+ "relatedPackages": {
36
+ "com.unity.2d.spriteshape.tests": "5.1.1",
37
+ "com.unity.2d.common.tests": "4.0.3"
38
+ },
39
+ "upmCi": {
40
+ "footprint": "482da60ca7f017b545dcd803cfd090eb0e70e2c1"
41
+ },
42
+ "repository": {
43
+ "url": "https://github.cds.internal.unity3d.com/unity/2d.git",
44
+ "type": "git",
45
+ "revision": "3cf59035d02a34d40d678f2cd5f1c65515a8347e"
46
+ }
47
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/package.json.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 4eabc3d1ad1424372b03cfc117521e24
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/.gitattributes ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ * text=auto
2
+
3
+ # Unity files
4
+ *.meta -text merge=unityyamlmerge diff
5
+ *.unity -text merge=unityyamlmerge diff
6
+ *.asset -text merge=unityyamlmerge diff
7
+ *.prefab -text merge=unityyamlmerge diff
8
+ *.mat -text merge=unityyamlmerge diff
9
+ *.anim -text merge=unityyamlmerge diff
10
+ *.controller -text merge=unityyamlmerge diff
11
+ *.overrideController -text merge=unityyamlmerge diff
12
+ *.physicMaterial -text merge=unityyamlmerge diff
13
+ *.physicsMaterial2D -text merge=unityyamlmerge diff
14
+ *.playable -text merge=unityyamlmerge diff
15
+ *.mask -text merge=unityyamlmerge diff
16
+ *.brush -text merge=unityyamlmerge diff
17
+ *.flare -text merge=unityyamlmerge diff
18
+ *.fontsettings -text merge=unityyamlmerge diff
19
+ *.guiskin -text merge=unityyamlmerge diff
20
+ *.giparams -text merge=unityyamlmerge diff
21
+ *.renderTexture -text merge=unityyamlmerge diff
22
+ *.spriteatlas -text merge=unityyamlmerge diff
23
+ *.terrainlayer -text merge=unityyamlmerge diff
24
+ *.mixer -text merge=unityyamlmerge diff
25
+ *.shadervariants -text merge=unityyamlmerge diff
26
+ # Image formats
27
+ *.psd filter=lfs diff=lfs merge=lfs -text
28
+ *.jpg filter=lfs diff=lfs merge=lfs -text
29
+ *.png filter=lfs diff=lfs merge=lfs -text
30
+ *.gif filter=lfs diff=lfs merge=lfs -text
31
+ *.bmp filter=lfs diff=lfs merge=lfs -text
32
+ *.tga filter=lfs diff=lfs merge=lfs -text
33
+ *.tiff filter=lfs diff=lfs merge=lfs -text
34
+ *.tif filter=lfs diff=lfs merge=lfs -text
35
+ *.iff filter=lfs diff=lfs merge=lfs -text
36
+ *.pict filter=lfs diff=lfs merge=lfs -text
37
+ *.dds filter=lfs diff=lfs merge=lfs -text
38
+ *.xcf filter=lfs diff=lfs merge=lfs -text
39
+ # Audio formats
40
+ *.mp3 filter=lfs diff=lfs merge=lfs -text
41
+ *.ogg filter=lfs diff=lfs merge=lfs -text
42
+ *.wav filter=lfs diff=lfs merge=lfs -text
43
+ *.aiff filter=lfs diff=lfs merge=lfs -text
44
+ *.aif filter=lfs diff=lfs merge=lfs -text
45
+ *.mod filter=lfs diff=lfs merge=lfs -text
46
+ *.it filter=lfs diff=lfs merge=lfs -text
47
+ *.s3m filter=lfs diff=lfs merge=lfs -text
48
+ *.xm filter=lfs diff=lfs merge=lfs -text
49
+ # Video formats
50
+ *.mov filter=lfs diff=lfs merge=lfs -text
51
+ *.avi filter=lfs diff=lfs merge=lfs -text
52
+ *.asf filter=lfs diff=lfs merge=lfs -text
53
+ *.mpg filter=lfs diff=lfs merge=lfs -text
54
+ *.mpeg filter=lfs diff=lfs merge=lfs -text
55
+ *.mp4 filter=lfs diff=lfs merge=lfs -text
56
+ # 3D formats
57
+ *.fbx filter=lfs diff=lfs merge=lfs -text
58
+ *.obj filter=lfs diff=lfs merge=lfs -text
59
+ *.max filter=lfs diff=lfs merge=lfs -text
60
+ *.blend filter=lfs diff=lfs merge=lfs -text
61
+ *.dae filter=lfs diff=lfs merge=lfs -text
62
+ *.mb filter=lfs diff=lfs merge=lfs -text
63
+ *.ma filter=lfs diff=lfs merge=lfs -text
64
+ *.3ds filter=lfs diff=lfs merge=lfs -text
65
+ *.dfx filter=lfs diff=lfs merge=lfs -text
66
+ *.c4d filter=lfs diff=lfs merge=lfs -text
67
+ *.lwo filter=lfs diff=lfs merge=lfs -text
68
+ *.lwo2 filter=lfs diff=lfs merge=lfs -text
69
+ *.abc filter=lfs diff=lfs merge=lfs -text
70
+ *.3dm filter=lfs diff=lfs merge=lfs -text
71
+ # Build
72
+ *.dll filter=lfs diff=lfs merge=lfs -text
73
+ *.pdb filter=lfs diff=lfs merge=lfs -text
74
+ *.mdb filter=lfs diff=lfs merge=lfs -text
75
+ # Packaging
76
+ *.zip filter=lfs diff=lfs merge=lfs -text
77
+ *.7z filter=lfs diff=lfs merge=lfs -text
78
+ *.gz filter=lfs diff=lfs merge=lfs -text
79
+ *.rar filter=lfs diff=lfs merge=lfs -text
80
+ *.tar filter=lfs diff=lfs merge=lfs -text
81
+ # Collapse Unity-generated files on GitHub
82
+ *.asset linguist-generated
83
+ *.mat linguist-generated
84
+ *.meta linguist-generated
85
+ *.prefab linguist-generated
86
+ *.unity linguist-generated
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/CHANGELOG.md ADDED
@@ -0,0 +1,84 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Changelog
2
+ All notable changes to this package will be documented in this file.
3
+
4
+ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
5
+ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
6
+
7
+ ## [1.3.9] - 2020-07-13
8
+ ### Fixed
9
+ - Unnecessary use of texture compression in icons that slowed down platform switching
10
+ - Update publish button state when selected changes update
11
+ - Use colorized icons when changes are available.
12
+
13
+ ## [1.3.8] - 2020-06-08
14
+ ### Fixed
15
+ - Fix incorrect priority of error messages
16
+ - Fix Collab button being stuck in inprogress state
17
+ - Fix error when partially publishing without the window open
18
+
19
+ ## [1.3.7] - 2020-01-30
20
+ ### Changed
21
+ - Bulk revert is now supported.
22
+ - Collab is blocked in play mode.
23
+ ## Fixed
24
+ - Fixed services window's links to open Collab.
25
+
26
+ ## [1.3.6] - 2020-01-21
27
+ ### Fixed
28
+ - Fixed compile errors when removing the NUnit package by removing unnecessary references.
29
+
30
+ ## [1.3.5] - 2020-01-08
31
+ ### Fixed
32
+ - Fix "accept mine" / "accept remote" icon swap in conflicts view.
33
+
34
+ ## [1.3.4] - 2019-12-16
35
+ ### Changed
36
+ - Window state is no longer restored after the window is closed and opened.
37
+ ### Fixed
38
+ - History tab failing to load on startup if it is left open in the previous session.
39
+ - Progress bar percentage not matching the bar.
40
+ - History list correctly updates after a new revision is published.
41
+ - UI instabilities when restoring or going back to a revision with a different package manifest.
42
+ - Improve handling of changes to the project id.
43
+
44
+ ## [1.3.3] - 2019-12-10
45
+ ### Changed
46
+ - Disable UI test cases that can be unstable.
47
+
48
+ ## [1.3.2] - 2019-12-05
49
+ ### Changed
50
+ - Update UX to UIElements.
51
+ - Increased minimum supported version to 2020.1.
52
+ - Update Documentation to required standards.
53
+
54
+ ## [1.2.16] - 2019-02-11
55
+ ### Fixed
56
+ - Update stylesheet to pass USS validation
57
+
58
+ ## [1.2.15] - 2018-11-16
59
+ ### Changed
60
+ - Added support for non-experimental UIElements.
61
+
62
+ ## [1.2.11] - 2018-09-04
63
+ ### Fixed
64
+ - Made some performance improvements to reduce impact on ReloadAssemblies.
65
+
66
+ ## [1.2.9] - 2018-08-13
67
+ ### Fixed
68
+ - Test issues for the Collab History Window are now fixed.
69
+
70
+ ## [1.2.7] - 2018-08-07
71
+ ### Fixed
72
+ - Toolbar drop-down will no longer show up when package is uninstalled.
73
+
74
+ ## [1.2.6] - 2018-06-15
75
+ ### Fixed
76
+ - Fixed an issue where Collab's History window wouldn't load properly.
77
+
78
+ ## [1.2.5] - 2018-05-21
79
+ This is the first release of *Unity Package CollabProxy*.
80
+
81
+ ### Added
82
+ - Collab history and toolbar windows
83
+ - Collab view and presenter classes
84
+ - Collab Editor tests for view and presenter
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/CHANGELOG.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 47777d81697d65f45befb6ccd55b2324
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 3eedd97b804f5a546a8817f8be60e318
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/LICENSE.md ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ Unity Collaborate copyright © 2020 Unity Technologies ApS
2
+
3
+ Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
4
+
5
+ Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/LICENSE.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 52a2c019761d4f74ea3dbdaa0d889673
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/README.md ADDED
@@ -0,0 +1,125 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Collaborate Client Package
2
+ ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/release-badge.svg) ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/candidates-badge.svg)
3
+
4
+ This is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy,
5
+ this package has completely switched the UI to using UIElements. There is no more CEF, JS, or HTML.
6
+
7
+ The project is exclusively targeting .NetStandard 2.0 and will not work with the legacy Mono runtime.
8
+
9
+ The minimum supported version of the Unity Editor is 2020.1a13.
10
+
11
+ ## Development
12
+ **For developers:**
13
+
14
+ Option 1: clone this repository out into the `packages/` directory in a project.
15
+
16
+ Option 2: clone elsewhere and link with the `packages/manifest.json` file in the project:
17
+ ```
18
+ "com.unity.collab-proxy": "file:/some/path/to/package"
19
+ ```
20
+ To add testing support also add the testibles section to the manifest. Your manifest should look like this:
21
+ ```json
22
+ {
23
+ "dependencies": {
24
+ "com.unity.collab-proxy": "file:/some/path/to/package",
25
+ ...
26
+ },
27
+ "testables": [
28
+ "com.unity.collab-proxy",
29
+ ...
30
+ ]
31
+ }
32
+ ```
33
+
34
+ **For internal testers:** simply add the git url into the `packages/manifest.json` file:
35
+ ```
36
+ "com.unity.collab-proxy": "git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git"
37
+ ```
38
+ If you need a specific revisision:
39
+ ```
40
+ "com.unity.collab-proxy": "git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>"
41
+ ```
42
+ If you need more information, read the [Documentation](https://docs.unity3d.com/Manual/upm-dependencies.html#Git) for package dependencies from git.
43
+
44
+ Code style is as dictated in [Unity Meta](https://github.cds.internal.unity3d.com/unity/unity-meta).
45
+
46
+ There are IDE Specific code style configs under the `Config/` directory in the above repo.
47
+
48
+ ## Overview
49
+ Source code for the packages is contained within the `Editor/`
50
+ and the tests are in `Tests/`. The structure of the package follows
51
+ the **MVP** pattern with a separate directory for each group of classes
52
+ and interfaces.
53
+
54
+ Here are some files and folders of note:
55
+ ```none
56
+ <root>
57
+ ├── package.json
58
+ ├── README.md
59
+ ├── CHANGELOG.md
60
+ ├── LICENSE.md
61
+ ├── Third Party Notices.md
62
+ ├── QAReport.md
63
+ ├── Editor/
64
+ │ ├── Unity.SourceControl.asmdef
65
+ │ ├── Assets/
66
+ │ │ ├── Icons/
67
+ │ │ ├── Layouts/
68
+ │ │ ├── Styles/
69
+ │ │ └── UiConstants.cs
70
+ │ ├── Models/
71
+ │ │ ├── Api/
72
+ │ │ │ └── ISourceControlProvider.cs
73
+ │ │ └── Providers/
74
+ │ │ └── Collab.cs
75
+ │ ├── Views/
76
+ │ │ └── Adaptors/
77
+ │ ├── Presenters/
78
+ │ ├── Common/
79
+ │ ├── Settings/
80
+ │ ├── Components/
81
+ │ ├── Utilities/
82
+ │ └── UserInterface/
83
+ │ ├── Bootstrap.cs
84
+ │ ├── WindowCache.cs
85
+ │ ├── ToolbarButton.cs
86
+ │ └── CollaborateWindow.cs
87
+ ├── Tests/
88
+ │ ├── .tests.json
89
+ │ └── Editor/
90
+ │ └── Unity.CollabProxy.EditorTests.asmdef
91
+ └── Documentation~/
92
+ ├── unity-cloud-collaborate.md
93
+ └── Images/
94
+ ```
95
+
96
+ - `Editor/Assets/` directory of the collaborate assets.
97
+ - `Editor/Assets/Icons/` directory for the collection of icons (png) used in the UI.
98
+ - `Editor/Assets/Layouts/` directory for the collection of layouts (uxml) used in the UI.
99
+ - `Editor/Assets/Styles/` directory for the collection of styles (uss) used in the UI.
100
+ - `Editor/Models/` directory of the models in the MVP architecture.
101
+ - `Editor/Models/Api/ISourceControlProvider.cs` interface for source control providers. Just Collab for now.
102
+ - `Editor/Models/Providers/Collab.cs` backend for providing the interface between this client and collab in the Unity Editor.
103
+ - `Editor/Views/` directory of the views in the MVP architecture.
104
+ - `Editor/Views/Adaptors/` directory for the list adaptors used in views.
105
+ - `Editor/Presenters/` directory of the presenters in the MVP architecture.
106
+ - `Editor/Components/` directory for the collection of UIElements components used in the UI.
107
+ - `Editor/UserInterface/` directory for the window and toolbar button source code.
108
+ - `Editor/UserInterface/Bootstrap.cs` code to bootstrap the toolbar button when the editor starts.
109
+ - `Editor/UserInterface/WindowCache.cs` code to cache the state of the window during domain reload.
110
+ - `Editor/UserInterface/ToolbarButton.cs` code to create and manage the collab button in the toolbar.
111
+ - `Editor/UserInterface/CollaborateWindow.cs` code for the window itself.
112
+ - `Tests/Editor/` directory of the client tests.
113
+
114
+ Each directory contains a README file with additional details about what is contained within them, including code
115
+ examples.
116
+
117
+ ## Package Information
118
+ For more info on packages and best practices, visit the [package-starter-kit](https://github.cds.internal.unity3d.com/unity/com.unity.package-starter-kit) repository and read the documentation.
119
+
120
+ ## Known Issues
121
+ * [COL-1079] The history window doesn't correctly distinguish local vs remote changes
122
+ * [COL-573] Publishing new versions of some packages in Collab results in Cannot Copy File error
123
+ * [COL-1083] Error message for opening diff tool on conflicted file when none are installed is not very helpful. Workaround is to install and select a supported diff tool in the Preferences->External Tools window.
124
+ * [COL-1084] Triggering a domain reload while Collab History tab is open disables the UX until the Editor is focused. Workaround is to click onto the Editor a second time.
125
+ * [COL-1085] Go Back To commit in 2020.1 with pre-v1.2.17 in package manifest breaks Collaborate window. Workaround is to open project in a version of Unity older than 2020.1.0a13 where pre-v1.2.17 packages are supported.
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/README.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: c10740cd62ccaf54c8880da0a3f4d10f
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Tests.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: f14311c132be48342a010833293cf97b
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Third Party Notices.md ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ This package contains third-party software components governed by the license(s) indicated below:
2
+ ---------
3
+ Component Name: [provide component name]
4
+
5
+ License Type: [Provide license type, i.e. "MIT", "Apache 2.0"]
6
+
7
+ [Provide License Details]
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Third Party Notices.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 9bff32140d1498a4a9f6f18b09e8959c
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/package.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "name": "com.unity.collab-proxy",
3
+ "displayName": "Unity Collaborate",
4
+ "version": "1.3.9",
5
+ "unity": "2020.1",
6
+ "unityRelease": "0a22",
7
+ "description": "Collaborate with your teammates with the official version control system for Unity. Collaborate is a simple way for teams to save, share, and sync your Unity project.",
8
+ "keywords": [
9
+ "vsc",
10
+ "version",
11
+ "control",
12
+ "collab",
13
+ "collaboration",
14
+ "collaborate",
15
+ "teams",
16
+ "team",
17
+ "cloud",
18
+ "backup"
19
+ ],
20
+ "category": "Editor",
21
+ "dependencies": {},
22
+ "upmCi": {
23
+ "footprint": "5ee91151aeac08f43ee5fec4106e0b5eec2312b5"
24
+ },
25
+ "repository": {
26
+ "url": "https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git",
27
+ "type": "git",
28
+ "revision": "fa825106f349f996acff22f718845eab46ca2d7c"
29
+ }
30
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/package.json.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 743fda8c4b219c8429fb5a77ede1c879
3
+ PackageManifestImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/.gitlab-ci.yml ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ image: node:6.10.0
2
+
3
+ stages:
4
+ - push_to_packman_staging
5
+
6
+ push_to_packman_staging:
7
+ stage: push_to_packman_staging
8
+ only:
9
+ - tags
10
+ script:
11
+ - sed -i "s/0.0.1-PLACEHOLDERVERSION/$CI_COMMIT_TAG/g" package.json
12
+ - sed -i "s/PLACEHOLDERSHA/$CI_COMMIT_SHA/g" package.json
13
+ - sed -i "s/0.0.1-PLACEHOLDERVERSION/$CI_COMMIT_TAG/g" CHANGELOG.md
14
+ - curl -u $USER_NAME:$API_KEY https://staging-packages.unity.com/auth > .npmrc
15
+ - npm publish
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/CHANGELOG.md ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Changelog
2
+ ## [1.0.6] - 2020-11-30
3
+ - isExplicitlyReferenced set to 0 (case 1296162)
4
+ ## [1.0.5] - 2020-11-04
5
+ - Removed pdb files
6
+
7
+ ## [1.0.4] - 2020-11-03
8
+ - Added the portable-pdb (DSTR-37)
9
+
10
+ ## [1.0.3] - 2020-10-30
11
+ - Fixed being able to load mdb or portable-pdb symbolsbug (DSTR-37)
12
+ - Minimum unity version updated (case 1279253)
13
+
14
+ ## [1.0.2] - 2019-12-04
15
+
16
+ - Added missed metafiles
17
+
18
+ ## [0.0.1] - 2019-02-21
19
+
20
+ ### This is the first release of *Unity Package com.unity.ext.nunit*.
21
+
22
+ - Migrated the custom version of nunit from inside of unity.
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/CHANGELOG.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: f49bbe06ffa5ae24abe32abdab430c24
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/LICENSE.md ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Copyright (c) 2018 Charlie Poole, Rob Prouse
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ The above copyright notice and this permission notice shall be included in
11
+ all copies or substantial portions of the Software.
12
+
13
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ THE SOFTWARE.
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/LICENSE.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: f91a00d2dca52b843b2d50ccf750737d
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/README.md ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ # Custom Nunit build to work with Unity
2
+
3
+ This version of nunit works with all platforms, il2cpp and Mono AOT.
4
+
5
+ For Nunit Documentation:
6
+ https://github.com/nunit/docs/wiki/NUnit-Documentation
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/README.md.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 5da62a0c1c5218c4aa16b74546a7822d
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35.meta ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: a36d8b72880a8004f96ac54ce4598ff9
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/package.json ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "displayName": "Custom NUnit",
3
+ "name": "com.unity.ext.nunit",
4
+ "version": "1.0.6",
5
+ "unity": "2019.2",
6
+ "description": "Custom version of the nunit package build to work with Unity. Used by the Unity Test Framework.",
7
+ "keywords": [
8
+ "nunit",
9
+ "unittest",
10
+ "test"
11
+ ],
12
+ "category": "Libraries",
13
+ "repository": {
14
+ "url": "https://github.cds.internal.unity3d.com/unity/com.unity.ext.nunit.git",
15
+ "type": "git",
16
+ "revision": "29ea4d6504a5f58fb3a6934db839aa80ae6d9d88"
17
+ },
18
+ "relatedPackages": {
19
+ "com.unity.ext.nunit.tests": "1.0.6"
20
+ },
21
+ "upmCi": {
22
+ "footprint": "e9f76bd265402773096bf08a8ffb51cd3d76f39a"
23
+ }
24
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/package.json.meta ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: 8143d3a8390f2c64685e3bc272bd9e90
3
+ TextScriptImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ide.rider@2.0.7/.editorconfig ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ root = true
2
+
3
+ [*]
4
+ indent_style = space
5
+ indent_size = 2
6
+ end_of_line = lf