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- .gitattributes +9 -0
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- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/LICENSE.md +29 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/LICENSE.md.meta +7 -0
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- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Third Party Notices.md.meta +7 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/package.json +47 -0
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- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/.gitlab-ci.yml +15 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/CHANGELOG.md +22 -0
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benchmark/iGeo/2024-iGeo-Results-and-Report.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/2024-iGeo-Results-and-Report.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/2025-FWE-Information-Booklet.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/2025-FWE-Marking-Scheme-Exercise-1.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/2025-FWE-Marking-Scheme-Exercise-2.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/2025-FWE-Student-Booklet-1.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/2025-iGeo-Results-and-Report.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/2025-WRT-2025-Question-and-Answer-Booklet.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/2025-WRT-Marking-Scheme.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/2025-WRT-Resource-Booklet.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/FWE-1A-QUESTION_2018iGeo.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/iGeo/FWE-1A_Map-A2_Large_2018iGeo.pdf filter=lfs diff=lfs merge=lfs -text
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/CHANGELOG.md
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| 1 |
+
# Changelog
|
| 2 |
+
## [4.0.2] - 2020-08-31
|
| 3 |
+
### Fixed
|
| 4 |
+
- Fixed importing files with vector layers generates textures incorrectly (case 1266986)
|
| 5 |
+
- Fixed Sprite Editor Window doesn't show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window
|
| 6 |
+
|
| 7 |
+
## [4.0.1] - 2020-07-07
|
| 8 |
+
### Fixed
|
| 9 |
+
- Fixed ArgumentException thrown when 2D Game Kit is imported for the first time (case 1244287)
|
| 10 |
+
- Updated to use non-experimental AssetImporter (case 1254380)
|
| 11 |
+
|
| 12 |
+
## [4.0.0] - 2020-05-11
|
| 13 |
+
### Changed
|
| 14 |
+
- Version bump for Unity 2020.2
|
| 15 |
+
|
| 16 |
+
## [3.1.4] - 2020-04-09
|
| 17 |
+
### Fixed
|
| 18 |
+
- Fix PSD import issues with PSD file without unique layer id
|
| 19 |
+
- Fix crash on importing huge PSD files
|
| 20 |
+
- Fix metafile not updated when reimporting
|
| 21 |
+
- Fix error when importing PSB files with 32-bit color
|
| 22 |
+
|
| 23 |
+
### Changed
|
| 24 |
+
- Improve PSD file import performance
|
| 25 |
+
|
| 26 |
+
## [3.1.3] - 2020-03-20
|
| 27 |
+
### Changed
|
| 28 |
+
- Update 2D Animation dependency
|
| 29 |
+
|
| 30 |
+
## [4.0.0] - 2020-03-11
|
| 31 |
+
### Changed
|
| 32 |
+
- Version bump for Unity 2020.2
|
| 33 |
+
|
| 34 |
+
## [3.1.2] - 2020-02-27
|
| 35 |
+
### Fixed
|
| 36 |
+
- Fixed broken documentation links in inspectors
|
| 37 |
+
- Fixed empty GameObjects created in certain cases
|
| 38 |
+
|
| 39 |
+
## [3.1.1] - 2020-01-09
|
| 40 |
+
### Fixed
|
| 41 |
+
- Fix wrong dependency version
|
| 42 |
+
|
| 43 |
+
## [3.1.0] - 2019-12-16
|
| 44 |
+
### Added
|
| 45 |
+
- Expose PSDImporter class to be accessible via scripting
|
| 46 |
+
- Added example in manual to show how to set PSDImporter as default importer for PSD files.
|
| 47 |
+
|
| 48 |
+
## [3.0.0] - 2019-11-06
|
| 49 |
+
### Changed
|
| 50 |
+
- Update version number for Unity 2020.1
|
| 51 |
+
- Update documentation
|
| 52 |
+
|
| 53 |
+
## [2.0.6] - 2019-10-18
|
| 54 |
+
### Fixed
|
| 55 |
+
- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect
|
| 56 |
+
|
| 57 |
+
## [2.0.5] - 2019-08-06
|
| 58 |
+
### Fixed
|
| 59 |
+
- Physics Shape not saved into Sprite when importing with AssetDatabase V2
|
| 60 |
+
|
| 61 |
+
### Added
|
| 62 |
+
- Experimental feature to have Sprites with same name generated from source file
|
| 63 |
+
- Support for providing Layer and Group order to Animation Skinning Module
|
| 64 |
+
|
| 65 |
+
## [2.0.4] - 2019-08-09
|
| 66 |
+
### Added
|
| 67 |
+
- Add related test packages
|
| 68 |
+
- Add support Secondary Texture Module in Sprite Editor Window
|
| 69 |
+
|
| 70 |
+
### Fixed
|
| 71 |
+
- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.
|
| 72 |
+
|
| 73 |
+
## [2.0.3] - 2019-07-20
|
| 74 |
+
### Changed
|
| 75 |
+
- Update 2D Animation dependency
|
| 76 |
+
|
| 77 |
+
## [2.0.2] - 2019-07-13
|
| 78 |
+
### Changed
|
| 79 |
+
- Mark package to support Unity 2019.3.0a10 onwards.
|
| 80 |
+
|
| 81 |
+
## [2.0.1] - 2019-06-12
|
| 82 |
+
### Changed
|
| 83 |
+
- Update 2D Animation dependency
|
| 84 |
+
|
| 85 |
+
## [2.0.0] - 2019-06-17
|
| 86 |
+
### Changed
|
| 87 |
+
- Remove preview tag
|
| 88 |
+
- Remove experimental namespace
|
| 89 |
+
|
| 90 |
+
## [1.2.0-preview.2] - 2019-06-07
|
| 91 |
+
### Added
|
| 92 |
+
- Change API to internal access
|
| 93 |
+
- Only generate Sprite Library Asset if there is entry
|
| 94 |
+
- Do not reset Reslice checkbox after Inspector apply
|
| 95 |
+
|
| 96 |
+
## [1.2.0-preview.1] - 2019-03-15
|
| 97 |
+
### Added
|
| 98 |
+
- Update support for 2019.2
|
| 99 |
+
- Integrate with 2D Animation Sprite Library
|
| 100 |
+
- Integrate with new 2D Animation Character Group
|
| 101 |
+
- Fix asset name conflict
|
| 102 |
+
|
| 103 |
+
## [1.1.0-preview.2] - 2019-04-23
|
| 104 |
+
### Added
|
| 105 |
+
- Fix potential name clashing issues with ScriptedImporter
|
| 106 |
+
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
|
| 107 |
+
|
| 108 |
+
## [1.1.0-preview.1] - 2019-02-19
|
| 109 |
+
### Added
|
| 110 |
+
- Update dependency for 2019.1 support
|
| 111 |
+
|
| 112 |
+
## [1.0.0-preview.3] - 2019-02-19
|
| 113 |
+
### Added
|
| 114 |
+
- Fix compilation error in .NET 3.5
|
| 115 |
+
|
| 116 |
+
## [1.0.0-preview.2] - 2019-01-25
|
| 117 |
+
### Added
|
| 118 |
+
- Fix unable to rig Sprites created manually
|
| 119 |
+
- Remove legacy packing tag
|
| 120 |
+
- Default Texture Type is changed to 'Sprite (2D and UI)'
|
| 121 |
+
- Default Sprite Mode is changed to 'Multiple'
|
| 122 |
+
|
| 123 |
+
## [1.0.0-preview.1] - 2018-11-20
|
| 124 |
+
### Added
|
| 125 |
+
- New release
|
| 126 |
+
- ScriptedImporter for importing Adobe Photoshop file
|
| 127 |
+
- Supports handling of Adobe Photoshop layers
|
| 128 |
+
- Creates Sprites from individual layers
|
| 129 |
+
- Handles include or exclude hidden layers
|
| 130 |
+
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout
|
| 131 |
+
- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
|
| 132 |
+
- Supports 2D Animation v2 single character with multiple Sprites workflow
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/CHANGELOG.md.meta
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor.meta
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|
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/LICENSE.md
ADDED
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|
| 1 |
+
com.unity.2d.psdimporter copyright © 2020 Unity Technologies ApS
|
| 2 |
+
|
| 3 |
+
Unity hereby grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute the software that is made available with this License ("**_Software_**"), subject to the following terms and conditions:
|
| 4 |
+
|
| 5 |
+
1. *Unity Companion Use Only*. Exercise of the license granted herein is limited to exercise for the creation, use, and/or distribution of applications, software, or other content pursuant to a valid Unity development engine software license ("**_Engine License_**"). That means while use of the Software is not limited to use in the software licensed under the Engine License, the Software may not be used for any purpose other than the creation, use, and/or distribution of Engine License-dependent applications, software, or other content. No other exercise of the license granted herein is permitted.
|
| 6 |
+
|
| 7 |
+
1. *No Modification of Engine License*. Neither this License nor any exercise of the license granted herein modifies the Engine License in any way.
|
| 8 |
+
|
| 9 |
+
1. *Ownership & Grant Back to You*.
|
| 10 |
+
|
| 11 |
+
3.1. You own your content. In this License, "derivative works" means derivatives of the Software itself--works derived only from the Software by you under this License (for example, modifying the code of the Software itself to improve its efficacy); “derivative works” of the Software do not include, for example, games, apps, or content that you create using the Software. You keep all right, title, and interest to your own content.
|
| 12 |
+
|
| 13 |
+
3.2. Unity owns its content. While you keep all right, title, and interest to your own content per the above, as between Unity and you, Unity will own all right, title, and interest to all intellectual property rights (including patent, trademark, and copyright) in the Software and derivative works of the Software, and you hereby assign and agree to assign all such rights in those derivative works to Unity.
|
| 14 |
+
|
| 15 |
+
3.3. You have a license to those derivative works. Subject to this License, Unity grants to you the same worldwide, non-exclusive, no-charge, and royalty-free copyright license to derivative works of the Software you create as is granted to you for the Software under this License.
|
| 16 |
+
|
| 17 |
+
1. *Trademarks*. You are not granted any right or license under this License to use any trademarks, service marks, trade names, products names, or branding of Unity or its affiliates ("**_Trademarks_**"). Descriptive uses of Trademarks are permitted; see, for example, Unity’s Branding Usage Guidelines at [https://unity3d.com/public-relations/brand](https://unity3d.com/public-relations/brand).
|
| 18 |
+
|
| 19 |
+
1. *Notices & Third-Party Rights*. This License, including the copyright notice above, must be provided in all substantial portions of the Software and derivative works thereof (or, if that is impracticable, in any other location where such notices are customarily placed). Further, if the Software is accompanied by a Unity "third-party notices" or similar file, you acknowledge and agree that software identified in that file is governed by those separate license terms.
|
| 20 |
+
|
| 21 |
+
1. *DISCLAIMER, LIMITATION OF LIABILITY*. THE SOFTWARE AND ANY DERIVATIVE WORKS THEREOF IS PROVIDED ON AN "AS IS" BASIS, AND IS PROVIDED WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND/OR NONINFRINGEMENT. IN NO EVENT SHALL ANY COPYRIGHT HOLDER OR AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES (WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL, INCLUDING PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, LOSS OF USE, DATA, OR PROFITS, AND BUSINESS INTERRUPTION), OR OTHER LIABILITY WHATSOEVER, WHETHER IN AN ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM OR OUT OF, OR IN CONNECTION WITH, THE SOFTWARE OR ANY DERIVATIVE WORKS THEREOF OR THE USE OF OR OTHER DEALINGS IN SAME, EVEN WHERE ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 22 |
+
|
| 23 |
+
1. *USE IS ACCEPTANCE and License Versions*. Your receipt and use of the Software constitutes your acceptance of this License and its terms and conditions. Software released by Unity under this License may be modified or updated and the License with it; upon any such modification or update, you will comply with the terms of the updated License for any use of any of the Software under the updated License.
|
| 24 |
+
|
| 25 |
+
1. *Use in Compliance with Law and Termination*. Your exercise of the license granted herein will at all times be in compliance with applicable law and will not infringe any proprietary rights (including intellectual property rights); this License will terminate immediately on any breach by you of this License.
|
| 26 |
+
|
| 27 |
+
1. *Severability*. If any provision of this License is held to be unenforceable or invalid, that provision will be enforced to the maximum extent possible and the other provisions will remain in full force and effect.
|
| 28 |
+
|
| 29 |
+
1. *Governing Law and Venue*. This License is governed by and construed in accordance with the laws of Denmark, except for its conflict of laws rules; the United Nations Convention on Contracts for the International Sale of Goods will not apply. If you reside (or your principal place of business is) within the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the state and federal courts located in San Francisco County, California concerning any dispute arising out of this License ("**_Dispute_**"). If you reside (or your principal place of business is) outside the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the courts located in Copenhagen, Denmark concerning any Dispute.
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/LICENSE.md.meta
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ADDED
|
@@ -0,0 +1,9 @@
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|
| 1 |
+
PSB Importer
|
| 2 |
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|
| 3 |
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ScriptedImporter to import Adobe Photoshop PSB file format
|
| 4 |
+
|
| 5 |
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Feature
|
| 6 |
+
- Generate texture and sprite by mosaicing layers
|
| 7 |
+
- Option to generate Prefab to reconstuct the image from generated Sprites
|
| 8 |
+
- Option to import hidden layers
|
| 9 |
+
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/README.md.meta
ADDED
|
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ADDED
|
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timeCreated: 1504008884
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licenseType: Pro
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externalObjects: {}
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userData:
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Third Party Notices.md
ADDED
|
@@ -0,0 +1,72 @@
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|
|
| 1 |
+
This package contains third-party software components governed by the license(s) indicated below:
|
| 2 |
+
---------
|
| 3 |
+
|
| 4 |
+
Component Name: Photoshop PSD FileType Plugin for Paint.NET
|
| 5 |
+
|
| 6 |
+
License Type: MIT, BSD
|
| 7 |
+
|
| 8 |
+
/////////////////////////////////////////////////////////////////////////////////
|
| 9 |
+
|
| 10 |
+
Photoshop PSD FileType Plugin for Paint.NET
|
| 11 |
+
http://psdplugin.codeplex.com/
|
| 12 |
+
|
| 13 |
+
Copyright (c) 2006-2007 Frank Blumenberg
|
| 14 |
+
Copyright (c) 2010-2016 Tao Yue
|
| 15 |
+
|
| 16 |
+
MIT License: http://www.opensource.org/licenses/mit-license.php
|
| 17 |
+
|
| 18 |
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 19 |
+
of this software and associated documentation files (the "Software"), to deal
|
| 20 |
+
in the Software without restriction, including without limitation the rights
|
| 21 |
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| 22 |
+
copies of the Software, and to permit persons to whom the Software is
|
| 23 |
+
furnished to do so, subject to the following conditions:
|
| 24 |
+
|
| 25 |
+
The above copyright notice and this permission notice shall be included in all
|
| 26 |
+
copies or substantial portions of the Software.
|
| 27 |
+
|
| 28 |
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
| 29 |
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
| 30 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
| 31 |
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
| 32 |
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
| 33 |
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
| 34 |
+
THE SOFTWARE.
|
| 35 |
+
|
| 36 |
+
/////////////////////////////////////////////////////////////////////////////////
|
| 37 |
+
|
| 38 |
+
Portions of the software have been adapted from Yet Another PSD Parser:
|
| 39 |
+
http://www.codeproject.com/KB/graphics/PSDParser.aspx
|
| 40 |
+
|
| 41 |
+
These portions are provided under the BSD License:
|
| 42 |
+
http://www.opensource.org/licenses/BSD-3-Clause
|
| 43 |
+
|
| 44 |
+
----
|
| 45 |
+
|
| 46 |
+
Copyright (c) 2006, Jonas Beckeman
|
| 47 |
+
All rights reserved.
|
| 48 |
+
|
| 49 |
+
Redistribution and use in source and binary forms, with or without
|
| 50 |
+
modification, are permitted provided that the following conditions are met:
|
| 51 |
+
|
| 52 |
+
* Redistributions of source code must retain the above copyright
|
| 53 |
+
notice, this list of conditions and the following disclaimer.
|
| 54 |
+
* Redistributions in binary form must reproduce the above copyright
|
| 55 |
+
notice, this list of conditions and the following disclaimer in the
|
| 56 |
+
documentation and/or other materials provided with the distribution.
|
| 57 |
+
* Neither the name of Jonas Beckeman nor the names of its contributors
|
| 58 |
+
may be used to endorse or promote products derived from this software
|
| 59 |
+
without specific prior written permission.
|
| 60 |
+
|
| 61 |
+
THIS SOFTWARE IS PROVIDED BY JONAS BECKEMAN AND CONTRIBUTORS ``AS IS'' AND ANY
|
| 62 |
+
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| 63 |
+
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| 64 |
+
DISCLAIMED. IN NO EVENT SHALL JONAS BECKEMAN AND CONTRIBUTORS BE LIABLE FOR ANY
|
| 65 |
+
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| 66 |
+
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| 67 |
+
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
| 68 |
+
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 69 |
+
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
| 70 |
+
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 71 |
+
|
| 72 |
+
/////////////////////////////////////////////////////////////////////////////////
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Third Party Notices.md.meta
ADDED
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ADDED
|
@@ -0,0 +1,30 @@
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| 1 |
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{
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| 2 |
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"name": "com.unity.2d.psdimporter",
|
| 3 |
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"version": "4.0.2",
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| 4 |
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"unity": "2020.2",
|
| 5 |
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"unityRelease": "0a19",
|
| 6 |
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"displayName": "2D PSD Importer",
|
| 7 |
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"description": "A ScriptedImporter for importing Adobe Photoshop PSB (Photoshop Big) file format. The ScriptedImporter is currently targeted for users who wants to create multi Sprite character animation using Unity 2D Animation Package.",
|
| 8 |
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"keywords": [
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| 9 |
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"2d",
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| 10 |
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"psdimporter",
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| 11 |
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"assetimporter"
|
| 12 |
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],
|
| 13 |
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"category": "2D",
|
| 14 |
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"dependencies": {
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| 15 |
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"com.unity.2d.common": "4.0.2",
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| 16 |
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"com.unity.2d.animation": "5.0.2",
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| 17 |
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"com.unity.2d.sprite": "1.0.0"
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| 18 |
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},
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"relatedPackages": {
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| 20 |
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"com.unity.2d.psdimporter.tests": "4.0.2"
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},
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"upmCi": {
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"footprint": "37d303850b7c31729b17df490e53843ba578aada"
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},
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| 25 |
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"repository": {
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| 26 |
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"url": "https://github.cds.internal.unity3d.com/unity/2d.git",
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| 27 |
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"type": "git",
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| 28 |
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"revision": "4e96f68a7587d87b4fee15d6f88a5d86c2afa9aa"
|
| 29 |
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}
|
| 30 |
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}
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/package.json.meta
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ADDED
|
@@ -0,0 +1,260 @@
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| 1 |
+
# Changelog
|
| 2 |
+
|
| 3 |
+
## [5.1.1] - 2020-11-25
|
| 4 |
+
### Fixed
|
| 5 |
+
- 1293736 Fixed InvalidOperationException thrown continuously on adding SpriteShapeController component to a GameObject with SpriteRenderer.
|
| 6 |
+
- 1293737 Fixed ArgumentException when tangents and cache geometry are enabled on SpriteShapeController component.
|
| 7 |
+
- 1291842 Fixed error when adding AngleRange to SpriteShapeProfile Preset that was reset before.
|
| 8 |
+
|
| 9 |
+
## [5.1.0] - 2020-09-24
|
| 10 |
+
### Added
|
| 11 |
+
- Added C# Job Tessellation support for Fill Area of SpriteShape.
|
| 12 |
+
|
| 13 |
+
### Fixed
|
| 14 |
+
- 1274400 SpriteShape Bounding Box does not take into account certain vertices
|
| 15 |
+
- 1273705 Assertion failed exception is thrown on undoing after clicking on Create Range button
|
| 16 |
+
- 1273635 Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile
|
| 17 |
+
- 1271817 Icon is missing on creating SpriteShapeProfile at the time of creating
|
| 18 |
+
- 1280016 Unable to create Sprite Shape Profile along with ArgumentNullException thrown in the Project window
|
| 19 |
+
- 1274776 NullReferenceException thrown on performing Redo operation after creating Range property in the SpriteShape profiler preset
|
| 20 |
+
|
| 21 |
+
## [5.0.2] - 2020-08-31
|
| 22 |
+
### Fixed
|
| 23 |
+
- 1267542 Sprite Variant Window does not appear in Sprite Shape Controller Component when selecting a Spline pivot point.
|
| 24 |
+
- 1265846 Dragging Sprite Shape Profile to Hierarchy creates a Game Object in main Scene when being in Prefab Mode
|
| 25 |
+
|
| 26 |
+
## [5.0.1] - 2020-07-17
|
| 27 |
+
### Changed
|
| 28 |
+
- If Geometry is baked using SpriteShapeGeometryCache, do not check for dirty once data is updated to prevent GC.
|
| 29 |
+
- Updated Help Section to point to the correct URLs.
|
| 30 |
+
|
| 31 |
+
### Fixed
|
| 32 |
+
- 1242910 Unable to add item on Resetting the Preset of the SpriteShapeProfile
|
| 33 |
+
- 1256914 Exception thrown continuously when Undo operation is performed with sprites are assigned earlier
|
| 34 |
+
- 1263266 BakeCollider requires GC every frame even when there are no changes in SpriteShape
|
| 35 |
+
|
| 36 |
+
## [5.0.0] - 2020-05-28
|
| 37 |
+
### Added
|
| 38 |
+
- Sample script GenerateSpriteShapes.cs to demonstrate force generating invisible SpriteShapes on runtime scene load.
|
| 39 |
+
|
| 40 |
+
### Changed
|
| 41 |
+
- Version bump for Unity 2020.2
|
| 42 |
+
|
| 43 |
+
### Fixed
|
| 44 |
+
- 1246133 Error occurs when unselecting Cache Geometry for Sprite Shape prefab
|
| 45 |
+
- 1240380 OnGUI in SpriteShapeController creates GC allocs.
|
| 46 |
+
- 1235972 "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is disabled
|
| 47 |
+
- 1240514 InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object
|
| 48 |
+
- 1241841 Disabled corner option does not work on existing spriteshape upgraded from a previous version
|
| 49 |
+
|
| 50 |
+
## [4.1.1] - 2020-04-20
|
| 51 |
+
### Added
|
| 52 |
+
- Added BakeMesh to save generated geometry data.
|
| 53 |
+
- Added warning when a valid SpriteShape profile is not set.
|
| 54 |
+
|
| 55 |
+
## [4.1.0] - 2020-03-16
|
| 56 |
+
### Added
|
| 57 |
+
- Stretched Corners.
|
| 58 |
+
|
| 59 |
+
### Fixed
|
| 60 |
+
- 1226841 Fix when Collider generation allocation.
|
| 61 |
+
- 1226856 SpriteShape Edge Collider does not extend to End-point even if Edges dont overlap.
|
| 62 |
+
- 1226847 SpriteShape Corner Threshold does not work.
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
## [4.0.3] - 2020-03-09
|
| 66 |
+
### Fixed
|
| 67 |
+
- 1220091 SpriteShapeController leaks memory when zero control points are used
|
| 68 |
+
- 1216990 Colliders should also respect Pivot property of Edge Sprites.
|
| 69 |
+
- 1225366 Ensure SpriteShape are generated when not in view on Runtime.
|
| 70 |
+
|
| 71 |
+
## [4.0.2] - 2020-02-11
|
| 72 |
+
### Changed
|
| 73 |
+
- Improved Memory Allocations.
|
| 74 |
+
|
| 75 |
+
### Fixed
|
| 76 |
+
- Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer.
|
| 77 |
+
|
| 78 |
+
## [4.0.1] - 2019-11-26
|
| 79 |
+
### Changed
|
| 80 |
+
- Updated License file
|
| 81 |
+
- Updated Third Party Notices file
|
| 82 |
+
- Changed how Samples are installed into user's project
|
| 83 |
+
|
| 84 |
+
### Fixed
|
| 85 |
+
- Fixed where the last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape (case 1184721)
|
| 86 |
+
|
| 87 |
+
## [4.0.0] - 2019-11-06
|
| 88 |
+
### Changed
|
| 89 |
+
- Update version number for Unity 2020.1
|
| 90 |
+
|
| 91 |
+
## [3.0.7] - 2019-10-27
|
| 92 |
+
### Fixed
|
| 93 |
+
- Added missing meta file
|
| 94 |
+
|
| 95 |
+
### Changed
|
| 96 |
+
- Update com.unity.2d.path package dependency
|
| 97 |
+
|
| 98 |
+
## [3.0.6] - 2019-09-27
|
| 99 |
+
### Added
|
| 100 |
+
- Added support to set CornerAngleThreshold.
|
| 101 |
+
- Burst is now enabled for performance boost.
|
| 102 |
+
### Fixed
|
| 103 |
+
- Fix (Case 1041062) Inputting Point Position manually causes mesh to not conform to the spline
|
| 104 |
+
- Fix GC in confirming Spline Extras sample.
|
| 105 |
+
- Fix hash Validation errors.
|
| 106 |
+
- Removed resources from Packages.
|
| 107 |
+
|
| 108 |
+
## [3.0.5] - 2019-09-05
|
| 109 |
+
### Fixed
|
| 110 |
+
- Fix (Case 1159767) Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile
|
| 111 |
+
- Fix (Case 1178579) "ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset
|
| 112 |
+
|
| 113 |
+
## [3.0.4] - 2019-08-09
|
| 114 |
+
### Added
|
| 115 |
+
- Added tangent channel support for proper 2D lighting in URP.
|
| 116 |
+
|
| 117 |
+
## [3.0.3] - 2019-07-24
|
| 118 |
+
### Added
|
| 119 |
+
- Add related test packages
|
| 120 |
+
|
| 121 |
+
## [3.0.2] - 2019-07-13
|
| 122 |
+
### Changed
|
| 123 |
+
- Update to latest Mathematics package version
|
| 124 |
+
|
| 125 |
+
## [3.0.1] - 2019-07-13
|
| 126 |
+
### Changed
|
| 127 |
+
- Mark package to support Unity 2019.3.0a10 onwards.
|
| 128 |
+
|
| 129 |
+
## [3.0.0] - 2019-06-19
|
| 130 |
+
### Changed
|
| 131 |
+
- Stable Version.
|
| 132 |
+
- Remove experimental namespace.
|
| 133 |
+
|
| 134 |
+
## [2.1.0-preview.8] - 2019-06-12
|
| 135 |
+
### Changed
|
| 136 |
+
- Fix (Case 1152342) The first point of the Sprite Shape does not behave correctly when using Continuous Points
|
| 137 |
+
- Fix (Case 1160009) Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points
|
| 138 |
+
- Fix (Case 1157201) Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape
|
| 139 |
+
- Fix (Case 1162134) Open ended Spriteshape renders the fill texture instead of the range sprite
|
| 140 |
+
|
| 141 |
+
## [2.1.0-preview.7] - 2019-06-02
|
| 142 |
+
### Changed
|
| 143 |
+
- Fix Variant Selection.
|
| 144 |
+
|
| 145 |
+
## [2.1.0-preview.6] - 2019-06-02
|
| 146 |
+
### Changed
|
| 147 |
+
- Fix Null reference exception caused by SplineEditorCache changes.
|
| 148 |
+
- Fill Inspector changes due to Path integration.
|
| 149 |
+
|
| 150 |
+
## [2.1.0-preview.4] - 2019-05-28
|
| 151 |
+
### Changed
|
| 152 |
+
- Upgrade Mathematics package.
|
| 153 |
+
- Use path editor.
|
| 154 |
+
|
| 155 |
+
## [2.1.0-preview.2] - 2019-05-13
|
| 156 |
+
### Changed
|
| 157 |
+
- Initial version for 2019.2
|
| 158 |
+
- Update for common package.
|
| 159 |
+
|
| 160 |
+
## [2.0.0-preview.8] - 2019-05-16
|
| 161 |
+
### Fixed
|
| 162 |
+
- Fixed issue when sprites are re-ordered in Angle Range.
|
| 163 |
+
- Updated Samples.
|
| 164 |
+
|
| 165 |
+
## [2.0.0-preview.7] - 2019-05-10
|
| 166 |
+
### Fixed
|
| 167 |
+
- Version Update and fixes.
|
| 168 |
+
|
| 169 |
+
## [2.0.0-preview.6] - 2019-05-08
|
| 170 |
+
### Fixed
|
| 171 |
+
- Added Sprite Variant Selector.
|
| 172 |
+
- Fix Variant Bug (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4480936)
|
| 173 |
+
- Fix (Case 1146747) SpriteShape generating significant GC allocations every frame (OnWillRenderObject)
|
| 174 |
+
|
| 175 |
+
## [2.0.0-preview.5] - 2019-04-18
|
| 176 |
+
### Fixed
|
| 177 |
+
- Shape angle does not show the accurate sprite on certain parts of the shape.
|
| 178 |
+
- SpriteShape - Unable to use the Depth buffer (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4413142)
|
| 179 |
+
|
| 180 |
+
## [2.0.0-preview.4] - 2019-03-28
|
| 181 |
+
### Changed
|
| 182 |
+
- Disable burst for now until we have a final release.
|
| 183 |
+
|
| 184 |
+
## [2.0.0-preview.3] - 2019-03-25
|
| 185 |
+
### Fixed
|
| 186 |
+
- Update Common version.
|
| 187 |
+
|
| 188 |
+
## [2.0.0-preview.2] - 2019-03-08
|
| 189 |
+
### Fixed
|
| 190 |
+
- Fix Edge Case Scenario where Vertices along Continuous segment could be duplicated..
|
| 191 |
+
- Ensure that Collider uses a valid Sprite on Generation.
|
| 192 |
+
|
| 193 |
+
## [2.0.0-preview.1] - 2019-02-27
|
| 194 |
+
### Changed
|
| 195 |
+
- Updated version.
|
| 196 |
+
|
| 197 |
+
## [1.1.0-preview.1] - 2019-02-10
|
| 198 |
+
### Added
|
| 199 |
+
- Spriteshape tessellation code is re-implemented in C# Jobs and utilizes Burst for Performance.
|
| 200 |
+
- Added Mirrored and Non-Mirrored continous Tangent mode.
|
| 201 |
+
- Simplified Collider Generation support and is part of C# Job/Burst for performance.
|
| 202 |
+
- Added Shortcut Keys (for setting Tangentmode, Sprite Variant and Mirror Tangent).
|
| 203 |
+
- Ability to drag Spriteshape Profile form Project view to Hierarchy to create Sprite Shape in Scene.
|
| 204 |
+
- Simplified Corner mode for Points and is now enabled by default.
|
| 205 |
+
- Added Stretch UV support for Fill Area.
|
| 206 |
+
- Added Color property to SpriteShapeRenderer.
|
| 207 |
+
|
| 208 |
+
### Fixed
|
| 209 |
+
- SpriteShapeController shows wrong Sprites after deleting a sprite from the top angle range.
|
| 210 |
+
- Empty SpriteShapeController still seem to show the previous Spriteshape drawcalls
|
| 211 |
+
- Streched Sprites are generated in between non Linked Points
|
| 212 |
+
- Corners sprites are no longer usable if user only sets the corners for the bottom
|
| 213 |
+
- Sprites in SpriteShape still shows even after user deletes the SpriteShape Profile
|
| 214 |
+
- SpriteShape doesn't update Point Positions visually at runtime for Builds
|
| 215 |
+
- Spriteshape Colliders does not update in scene immediately
|
| 216 |
+
- Fixed constant Mesh baking (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3925789)
|
| 217 |
+
- Fixed Bounds generation issue (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4079857)
|
| 218 |
+
- Sprite Shape Profile component breaks when creating range
|
| 219 |
+
- Fixed when sprite is updated in the sprite editor, the spriteshape is not updated.
|
| 220 |
+
- Fixed cases where Spline Edit is disabled even when points are selected. (https://forum.unity.com/threads/spriteshape-preview-package.522575/#post-3436940)
|
| 221 |
+
- Sprite with SpriteShapeBody Shader gets graphical artifacts when rotating the camera.
|
| 222 |
+
- When multiple SpriteShapes are selected, Edit Spline button is now disabled. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-3#post-3764413)
|
| 223 |
+
- Fixed texelSize property (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3877081)
|
| 224 |
+
- Fixed Collider generation for different quality levels. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3956062)
|
| 225 |
+
- Fixed Framing Issues (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4137214)
|
| 226 |
+
- Fixed Collider generation for Offsets (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4149841)
|
| 227 |
+
- Fixed Collider generation for different Heights (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4190116)
|
| 228 |
+
|
| 229 |
+
### Changed
|
| 230 |
+
- SpriteShape Asset parameters WorldSpace UV, PixelPerUnit have been moved to SpriteShapeController properties.
|
| 231 |
+
- Collider generation has been simplified and aligns well with the generated geometry (different height, corners etc.)
|
| 232 |
+
|
| 233 |
+
### Removed
|
| 234 |
+
- Remove redundant parameters BevelCutoff and BevelSize that can be done by simply modifying source spline.
|
| 235 |
+
|
| 236 |
+
## [1.0.12-preview.1] - 2018-08-03
|
| 237 |
+
### Added
|
| 238 |
+
- Fix issue where Point Positions do not update visually at runtime for Builds
|
| 239 |
+
|
| 240 |
+
## [1.0.11-preview] - 2018-06-20
|
| 241 |
+
### Added
|
| 242 |
+
- Fix Spriteshape does not update when Sprites are reimported.
|
| 243 |
+
- Fix SpriteShapeController in Scene view shows a different sprite when user reapplies a Sprite import settings
|
| 244 |
+
- Fix Editor Crashed when user adjusts the "Bevel Cutoff" value
|
| 245 |
+
- Fix Crash when changing Spline Control Points for a Sprite Shape Controller in debug Inspector
|
| 246 |
+
- Fix SpriteShape generation when End-points are Broken.
|
| 247 |
+
- Fix cases where the UV continuity is broken even when the Control point is continous.
|
| 248 |
+
|
| 249 |
+
## [1.0.10-preview] - 2018-04-12
|
| 250 |
+
### Added
|
| 251 |
+
- Version number format changed to -preview
|
| 252 |
+
|
| 253 |
+
## [0.1.0] - 2017-11-20
|
| 254 |
+
### Added
|
| 255 |
+
- Bezier Spline Shape
|
| 256 |
+
- Corner Sprites
|
| 257 |
+
- Edge variations
|
| 258 |
+
- Point scale
|
| 259 |
+
- SpriteShapeRenderer with support for masking
|
| 260 |
+
- Auto update collision shape
|
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|
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/LICENSE.md
ADDED
|
@@ -0,0 +1,29 @@
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|
| 1 |
+
com.unity.2d.spriteshape copyright © 2020 Unity Technologies ApS
|
| 2 |
+
|
| 3 |
+
Unity hereby grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute the software that is made available with this License ("**_Software_**"), subject to the following terms and conditions:
|
| 4 |
+
|
| 5 |
+
1. *Unity Companion Use Only*. Exercise of the license granted herein is limited to exercise for the creation, use, and/or distribution of applications, software, or other content pursuant to a valid Unity development engine software license ("**_Engine License_**"). That means while use of the Software is not limited to use in the software licensed under the Engine License, the Software may not be used for any purpose other than the creation, use, and/or distribution of Engine License-dependent applications, software, or other content. No other exercise of the license granted herein is permitted.
|
| 6 |
+
|
| 7 |
+
1. *No Modification of Engine License*. Neither this License nor any exercise of the license granted herein modifies the Engine License in any way.
|
| 8 |
+
|
| 9 |
+
1. *Ownership & Grant Back to You*.
|
| 10 |
+
|
| 11 |
+
3.1. You own your content. In this License, "derivative works" means derivatives of the Software itself--works derived only from the Software by you under this License (for example, modifying the code of the Software itself to improve its efficacy); “derivative works” of the Software do not include, for example, games, apps, or content that you create using the Software. You keep all right, title, and interest to your own content.
|
| 12 |
+
|
| 13 |
+
3.2. Unity owns its content. While you keep all right, title, and interest to your own content per the above, as between Unity and you, Unity will own all right, title, and interest to all intellectual property rights (including patent, trademark, and copyright) in the Software and derivative works of the Software, and you hereby assign and agree to assign all such rights in those derivative works to Unity.
|
| 14 |
+
|
| 15 |
+
3.3. You have a license to those derivative works. Subject to this License, Unity grants to you the same worldwide, non-exclusive, no-charge, and royalty-free copyright license to derivative works of the Software you create as is granted to you for the Software under this License.
|
| 16 |
+
|
| 17 |
+
1. *Trademarks*. You are not granted any right or license under this License to use any trademarks, service marks, trade names, products names, or branding of Unity or its affiliates ("**_Trademarks_**"). Descriptive uses of Trademarks are permitted; see, for example, Unity’s Branding Usage Guidelines at [https://unity3d.com/public-relations/brand](https://unity3d.com/public-relations/brand).
|
| 18 |
+
|
| 19 |
+
1. *Notices & Third-Party Rights*. This License, including the copyright notice above, must be provided in all substantial portions of the Software and derivative works thereof (or, if that is impracticable, in any other location where such notices are customarily placed). Further, if the Software is accompanied by a Unity "third-party notices" or similar file, you acknowledge and agree that software identified in that file is governed by those separate license terms.
|
| 20 |
+
|
| 21 |
+
1. *DISCLAIMER, LIMITATION OF LIABILITY*. THE SOFTWARE AND ANY DERIVATIVE WORKS THEREOF IS PROVIDED ON AN "AS IS" BASIS, AND IS PROVIDED WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND/OR NONINFRINGEMENT. IN NO EVENT SHALL ANY COPYRIGHT HOLDER OR AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES (WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL, INCLUDING PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, LOSS OF USE, DATA, OR PROFITS, AND BUSINESS INTERRUPTION), OR OTHER LIABILITY WHATSOEVER, WHETHER IN AN ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM OR OUT OF, OR IN CONNECTION WITH, THE SOFTWARE OR ANY DERIVATIVE WORKS THEREOF OR THE USE OF OR OTHER DEALINGS IN SAME, EVEN WHERE ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 22 |
+
|
| 23 |
+
1. *USE IS ACCEPTANCE and License Versions*. Your receipt and use of the Software constitutes your acceptance of this License and its terms and conditions. Software released by Unity under this License may be modified or updated and the License with it; upon any such modification or update, you will comply with the terms of the updated License for any use of any of the Software under the updated License.
|
| 24 |
+
|
| 25 |
+
1. *Use in Compliance with Law and Termination*. Your exercise of the license granted herein will at all times be in compliance with applicable law and will not infringe any proprietary rights (including intellectual property rights); this License will terminate immediately on any breach by you of this License.
|
| 26 |
+
|
| 27 |
+
1. *Severability*. If any provision of this License is held to be unenforceable or invalid, that provision will be enforced to the maximum extent possible and the other provisions will remain in full force and effect.
|
| 28 |
+
|
| 29 |
+
1. *Governing Law and Venue*. This License is governed by and construed in accordance with the laws of Denmark, except for its conflict of laws rules; the United Nations Convention on Contracts for the International Sale of Goods will not apply. If you reside (or your principal place of business is) within the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the state and federal courts located in San Francisco County, California concerning any dispute arising out of this License ("**_Dispute_**"). If you reside (or your principal place of business is) outside the United States, you and Unity agree to submit to the personal and exclusive jurisdiction of and venue in the courts located in Copenhagen, Denmark concerning any Dispute.
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/LICENSE.md.meta
ADDED
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ADDED
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|
| 1 |
+
# About 2D SpriteShape
|
| 2 |
+
|
| 3 |
+
Use the **2D SpriteShape** package as a powerful worldbuilding tool that allows you to tile Sprites along the path of a shape, with the Sprites automatically deforming in response to different angles according to their settings. For example, use **2D SpriteShapes** to quickly build various 2D platforms by editing their spline paths into different shapes.
|
| 4 |
+
|
| 5 |
+
# Installing 2D SpriteShape
|
| 6 |
+
|
| 7 |
+
To install this package, please follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@1.9/manual/index.html).
|
| 8 |
+
|
| 9 |
+
# Links to Feature Documentation and Useful Resources
|
| 10 |
+
|
| 11 |
+
* [2D SpriteShape Online Documentation](https://github.com/Unity-Technologies/2d-spriteshape-samples/blob/master/Documentation/SpriteShape.md)
|
| 12 |
+
|
| 13 |
+
* [2D SpriteShape Samples](https://github.com/Unity-Technologies/2d-spriteshape-samples)
|
| 14 |
+
|
| 15 |
+
* [2D SpriteShape Discussion Forums](https://forum.unity.com/threads/spriteshape-preview-package.522575/)
|
| 16 |
+
|
| 17 |
+
# Requirements
|
| 18 |
+
|
| 19 |
+
This version of **2D SpriteShape** is compatible with the following versions of the Unity Editor:
|
| 20 |
+
|
| 21 |
+
* 2018.1 and later (recommended)
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/README.md.meta
ADDED
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|
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ADDED
|
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Third Party Notices.md
ADDED
|
@@ -0,0 +1,67 @@
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|
|
| 1 |
+
This package contains third-party software components governed by the license(s) indicated below:
|
| 2 |
+
---------
|
| 3 |
+
Component Name: Predicates
|
| 4 |
+
|
| 5 |
+
Routines for Arbitrary Precision Floating-point Arithmetic
|
| 6 |
+
and Fast Robust Geometric Predicates
|
| 7 |
+
(predicates.c)
|
| 8 |
+
|
| 9 |
+
May 18, 1996
|
| 10 |
+
|
| 11 |
+
Placed in the public domain by
|
| 12 |
+
Jonathan Richard Shewchuk
|
| 13 |
+
---------
|
| 14 |
+
|
| 15 |
+
Component Name: CDT
|
| 16 |
+
|
| 17 |
+
The MIT License (MIT)
|
| 18 |
+
|
| 19 |
+
Copyright (c) 2015 Mikola Lysenko
|
| 20 |
+
|
| 21 |
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 22 |
+
of this software and associated documentation files (the "Software"), to deal
|
| 23 |
+
in the Software without restriction, including without limitation the rights
|
| 24 |
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| 25 |
+
copies of the Software, and to permit persons to whom the Software is
|
| 26 |
+
furnished to do so, subject to the following conditions:
|
| 27 |
+
|
| 28 |
+
The above copyright notice and this permission notice shall be included in
|
| 29 |
+
all copies or substantial portions of the Software.
|
| 30 |
+
|
| 31 |
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
| 32 |
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
| 33 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
| 34 |
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
| 35 |
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
| 36 |
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
| 37 |
+
THE SOFTWARE.
|
| 38 |
+
---------
|
| 39 |
+
|
| 40 |
+
Component Name: LibTessDotNet
|
| 41 |
+
|
| 42 |
+
License Type: SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
| 43 |
+
|
| 44 |
+
|
| 45 |
+
Copyright (C) 2011 Silicon Graphics, Inc.
|
| 46 |
+
All Rights Reserved.
|
| 47 |
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 48 |
+
of this software and associated documentation files (the "Software"), to deal
|
| 49 |
+
in the Software without restriction, including without limitation the rights
|
| 50 |
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
| 51 |
+
of the Software, and to permit persons to whom the Software is furnished to do so,
|
| 52 |
+
subject to the following conditions:
|
| 53 |
+
|
| 54 |
+
The above copyright notice including the dates of first publication and either this
|
| 55 |
+
permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
| 56 |
+
included in all copies or substantial portions of the Software.
|
| 57 |
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
| 58 |
+
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
| 59 |
+
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
| 60 |
+
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| 61 |
+
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
| 62 |
+
OR OTHER DEALINGS IN THE SOFTWARE.
|
| 63 |
+
|
| 64 |
+
Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
| 65 |
+
be used in advertising or otherwise to promote the sale, use or other dealings in
|
| 66 |
+
this Software without prior written authorization from Silicon Graphics, Inc.
|
| 67 |
+
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Third Party Notices.md.meta
ADDED
|
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ADDED
|
@@ -0,0 +1,47 @@
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|
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|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"name": "com.unity.2d.spriteshape",
|
| 3 |
+
"version": "5.1.1",
|
| 4 |
+
"unity": "2020.2",
|
| 5 |
+
"unityRelease": "0a19",
|
| 6 |
+
"displayName": "2D SpriteShape",
|
| 7 |
+
"description": "SpriteShape Runtime & Editor Package contains the tooling and the runtime component that allows you to create very organic looking spline based 2D worlds. It comes with intuitive configurator and a highly performant renderer.",
|
| 8 |
+
"keywords": [
|
| 9 |
+
"2d",
|
| 10 |
+
"shape",
|
| 11 |
+
"spriteshape",
|
| 12 |
+
"smartsprite",
|
| 13 |
+
"spline",
|
| 14 |
+
"terrain2d"
|
| 15 |
+
],
|
| 16 |
+
"category": "2D",
|
| 17 |
+
"dependencies": {
|
| 18 |
+
"com.unity.mathematics": "1.1.0",
|
| 19 |
+
"com.unity.2d.common": "4.0.3",
|
| 20 |
+
"com.unity.2d.path": "4.0.1",
|
| 21 |
+
"com.unity.modules.physics2d": "1.0.0"
|
| 22 |
+
},
|
| 23 |
+
"samples": [
|
| 24 |
+
{
|
| 25 |
+
"displayName": "Sprite Shape Samples",
|
| 26 |
+
"description": "Samples to get started with SpriteShape",
|
| 27 |
+
"path": "Samples~/Samples"
|
| 28 |
+
},
|
| 29 |
+
{
|
| 30 |
+
"displayName": "Sprite Shape Extras",
|
| 31 |
+
"description": "This sample has utility scripts that ihas various use-cases of Spriteshape",
|
| 32 |
+
"path": "Samples~/Extras"
|
| 33 |
+
}
|
| 34 |
+
],
|
| 35 |
+
"relatedPackages": {
|
| 36 |
+
"com.unity.2d.spriteshape.tests": "5.1.1",
|
| 37 |
+
"com.unity.2d.common.tests": "4.0.3"
|
| 38 |
+
},
|
| 39 |
+
"upmCi": {
|
| 40 |
+
"footprint": "482da60ca7f017b545dcd803cfd090eb0e70e2c1"
|
| 41 |
+
},
|
| 42 |
+
"repository": {
|
| 43 |
+
"url": "https://github.cds.internal.unity3d.com/unity/2d.git",
|
| 44 |
+
"type": "git",
|
| 45 |
+
"revision": "3cf59035d02a34d40d678f2cd5f1c65515a8347e"
|
| 46 |
+
}
|
| 47 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/package.json.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 4eabc3d1ad1424372b03cfc117521e24
|
| 3 |
+
TextScriptImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/.gitattributes
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
| 1 |
+
* text=auto
|
| 2 |
+
|
| 3 |
+
# Unity files
|
| 4 |
+
*.meta -text merge=unityyamlmerge diff
|
| 5 |
+
*.unity -text merge=unityyamlmerge diff
|
| 6 |
+
*.asset -text merge=unityyamlmerge diff
|
| 7 |
+
*.prefab -text merge=unityyamlmerge diff
|
| 8 |
+
*.mat -text merge=unityyamlmerge diff
|
| 9 |
+
*.anim -text merge=unityyamlmerge diff
|
| 10 |
+
*.controller -text merge=unityyamlmerge diff
|
| 11 |
+
*.overrideController -text merge=unityyamlmerge diff
|
| 12 |
+
*.physicMaterial -text merge=unityyamlmerge diff
|
| 13 |
+
*.physicsMaterial2D -text merge=unityyamlmerge diff
|
| 14 |
+
*.playable -text merge=unityyamlmerge diff
|
| 15 |
+
*.mask -text merge=unityyamlmerge diff
|
| 16 |
+
*.brush -text merge=unityyamlmerge diff
|
| 17 |
+
*.flare -text merge=unityyamlmerge diff
|
| 18 |
+
*.fontsettings -text merge=unityyamlmerge diff
|
| 19 |
+
*.guiskin -text merge=unityyamlmerge diff
|
| 20 |
+
*.giparams -text merge=unityyamlmerge diff
|
| 21 |
+
*.renderTexture -text merge=unityyamlmerge diff
|
| 22 |
+
*.spriteatlas -text merge=unityyamlmerge diff
|
| 23 |
+
*.terrainlayer -text merge=unityyamlmerge diff
|
| 24 |
+
*.mixer -text merge=unityyamlmerge diff
|
| 25 |
+
*.shadervariants -text merge=unityyamlmerge diff
|
| 26 |
+
# Image formats
|
| 27 |
+
*.psd filter=lfs diff=lfs merge=lfs -text
|
| 28 |
+
*.jpg filter=lfs diff=lfs merge=lfs -text
|
| 29 |
+
*.png filter=lfs diff=lfs merge=lfs -text
|
| 30 |
+
*.gif filter=lfs diff=lfs merge=lfs -text
|
| 31 |
+
*.bmp filter=lfs diff=lfs merge=lfs -text
|
| 32 |
+
*.tga filter=lfs diff=lfs merge=lfs -text
|
| 33 |
+
*.tiff filter=lfs diff=lfs merge=lfs -text
|
| 34 |
+
*.tif filter=lfs diff=lfs merge=lfs -text
|
| 35 |
+
*.iff filter=lfs diff=lfs merge=lfs -text
|
| 36 |
+
*.pict filter=lfs diff=lfs merge=lfs -text
|
| 37 |
+
*.dds filter=lfs diff=lfs merge=lfs -text
|
| 38 |
+
*.xcf filter=lfs diff=lfs merge=lfs -text
|
| 39 |
+
# Audio formats
|
| 40 |
+
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
| 41 |
+
*.ogg filter=lfs diff=lfs merge=lfs -text
|
| 42 |
+
*.wav filter=lfs diff=lfs merge=lfs -text
|
| 43 |
+
*.aiff filter=lfs diff=lfs merge=lfs -text
|
| 44 |
+
*.aif filter=lfs diff=lfs merge=lfs -text
|
| 45 |
+
*.mod filter=lfs diff=lfs merge=lfs -text
|
| 46 |
+
*.it filter=lfs diff=lfs merge=lfs -text
|
| 47 |
+
*.s3m filter=lfs diff=lfs merge=lfs -text
|
| 48 |
+
*.xm filter=lfs diff=lfs merge=lfs -text
|
| 49 |
+
# Video formats
|
| 50 |
+
*.mov filter=lfs diff=lfs merge=lfs -text
|
| 51 |
+
*.avi filter=lfs diff=lfs merge=lfs -text
|
| 52 |
+
*.asf filter=lfs diff=lfs merge=lfs -text
|
| 53 |
+
*.mpg filter=lfs diff=lfs merge=lfs -text
|
| 54 |
+
*.mpeg filter=lfs diff=lfs merge=lfs -text
|
| 55 |
+
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
| 56 |
+
# 3D formats
|
| 57 |
+
*.fbx filter=lfs diff=lfs merge=lfs -text
|
| 58 |
+
*.obj filter=lfs diff=lfs merge=lfs -text
|
| 59 |
+
*.max filter=lfs diff=lfs merge=lfs -text
|
| 60 |
+
*.blend filter=lfs diff=lfs merge=lfs -text
|
| 61 |
+
*.dae filter=lfs diff=lfs merge=lfs -text
|
| 62 |
+
*.mb filter=lfs diff=lfs merge=lfs -text
|
| 63 |
+
*.ma filter=lfs diff=lfs merge=lfs -text
|
| 64 |
+
*.3ds filter=lfs diff=lfs merge=lfs -text
|
| 65 |
+
*.dfx filter=lfs diff=lfs merge=lfs -text
|
| 66 |
+
*.c4d filter=lfs diff=lfs merge=lfs -text
|
| 67 |
+
*.lwo filter=lfs diff=lfs merge=lfs -text
|
| 68 |
+
*.lwo2 filter=lfs diff=lfs merge=lfs -text
|
| 69 |
+
*.abc filter=lfs diff=lfs merge=lfs -text
|
| 70 |
+
*.3dm filter=lfs diff=lfs merge=lfs -text
|
| 71 |
+
# Build
|
| 72 |
+
*.dll filter=lfs diff=lfs merge=lfs -text
|
| 73 |
+
*.pdb filter=lfs diff=lfs merge=lfs -text
|
| 74 |
+
*.mdb filter=lfs diff=lfs merge=lfs -text
|
| 75 |
+
# Packaging
|
| 76 |
+
*.zip filter=lfs diff=lfs merge=lfs -text
|
| 77 |
+
*.7z filter=lfs diff=lfs merge=lfs -text
|
| 78 |
+
*.gz filter=lfs diff=lfs merge=lfs -text
|
| 79 |
+
*.rar filter=lfs diff=lfs merge=lfs -text
|
| 80 |
+
*.tar filter=lfs diff=lfs merge=lfs -text
|
| 81 |
+
# Collapse Unity-generated files on GitHub
|
| 82 |
+
*.asset linguist-generated
|
| 83 |
+
*.mat linguist-generated
|
| 84 |
+
*.meta linguist-generated
|
| 85 |
+
*.prefab linguist-generated
|
| 86 |
+
*.unity linguist-generated
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/CHANGELOG.md
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Changelog
|
| 2 |
+
All notable changes to this package will be documented in this file.
|
| 3 |
+
|
| 4 |
+
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
|
| 5 |
+
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
|
| 6 |
+
|
| 7 |
+
## [1.3.9] - 2020-07-13
|
| 8 |
+
### Fixed
|
| 9 |
+
- Unnecessary use of texture compression in icons that slowed down platform switching
|
| 10 |
+
- Update publish button state when selected changes update
|
| 11 |
+
- Use colorized icons when changes are available.
|
| 12 |
+
|
| 13 |
+
## [1.3.8] - 2020-06-08
|
| 14 |
+
### Fixed
|
| 15 |
+
- Fix incorrect priority of error messages
|
| 16 |
+
- Fix Collab button being stuck in inprogress state
|
| 17 |
+
- Fix error when partially publishing without the window open
|
| 18 |
+
|
| 19 |
+
## [1.3.7] - 2020-01-30
|
| 20 |
+
### Changed
|
| 21 |
+
- Bulk revert is now supported.
|
| 22 |
+
- Collab is blocked in play mode.
|
| 23 |
+
## Fixed
|
| 24 |
+
- Fixed services window's links to open Collab.
|
| 25 |
+
|
| 26 |
+
## [1.3.6] - 2020-01-21
|
| 27 |
+
### Fixed
|
| 28 |
+
- Fixed compile errors when removing the NUnit package by removing unnecessary references.
|
| 29 |
+
|
| 30 |
+
## [1.3.5] - 2020-01-08
|
| 31 |
+
### Fixed
|
| 32 |
+
- Fix "accept mine" / "accept remote" icon swap in conflicts view.
|
| 33 |
+
|
| 34 |
+
## [1.3.4] - 2019-12-16
|
| 35 |
+
### Changed
|
| 36 |
+
- Window state is no longer restored after the window is closed and opened.
|
| 37 |
+
### Fixed
|
| 38 |
+
- History tab failing to load on startup if it is left open in the previous session.
|
| 39 |
+
- Progress bar percentage not matching the bar.
|
| 40 |
+
- History list correctly updates after a new revision is published.
|
| 41 |
+
- UI instabilities when restoring or going back to a revision with a different package manifest.
|
| 42 |
+
- Improve handling of changes to the project id.
|
| 43 |
+
|
| 44 |
+
## [1.3.3] - 2019-12-10
|
| 45 |
+
### Changed
|
| 46 |
+
- Disable UI test cases that can be unstable.
|
| 47 |
+
|
| 48 |
+
## [1.3.2] - 2019-12-05
|
| 49 |
+
### Changed
|
| 50 |
+
- Update UX to UIElements.
|
| 51 |
+
- Increased minimum supported version to 2020.1.
|
| 52 |
+
- Update Documentation to required standards.
|
| 53 |
+
|
| 54 |
+
## [1.2.16] - 2019-02-11
|
| 55 |
+
### Fixed
|
| 56 |
+
- Update stylesheet to pass USS validation
|
| 57 |
+
|
| 58 |
+
## [1.2.15] - 2018-11-16
|
| 59 |
+
### Changed
|
| 60 |
+
- Added support for non-experimental UIElements.
|
| 61 |
+
|
| 62 |
+
## [1.2.11] - 2018-09-04
|
| 63 |
+
### Fixed
|
| 64 |
+
- Made some performance improvements to reduce impact on ReloadAssemblies.
|
| 65 |
+
|
| 66 |
+
## [1.2.9] - 2018-08-13
|
| 67 |
+
### Fixed
|
| 68 |
+
- Test issues for the Collab History Window are now fixed.
|
| 69 |
+
|
| 70 |
+
## [1.2.7] - 2018-08-07
|
| 71 |
+
### Fixed
|
| 72 |
+
- Toolbar drop-down will no longer show up when package is uninstalled.
|
| 73 |
+
|
| 74 |
+
## [1.2.6] - 2018-06-15
|
| 75 |
+
### Fixed
|
| 76 |
+
- Fixed an issue where Collab's History window wouldn't load properly.
|
| 77 |
+
|
| 78 |
+
## [1.2.5] - 2018-05-21
|
| 79 |
+
This is the first release of *Unity Package CollabProxy*.
|
| 80 |
+
|
| 81 |
+
### Added
|
| 82 |
+
- Collab history and toolbar windows
|
| 83 |
+
- Collab view and presenter classes
|
| 84 |
+
- Collab Editor tests for view and presenter
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/CHANGELOG.md.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 47777d81697d65f45befb6ccd55b2324
|
| 3 |
+
TextScriptImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 3eedd97b804f5a546a8817f8be60e318
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/LICENSE.md
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Unity Collaborate copyright © 2020 Unity Technologies ApS
|
| 2 |
+
|
| 3 |
+
Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
|
| 4 |
+
|
| 5 |
+
Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/LICENSE.md.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 52a2c019761d4f74ea3dbdaa0d889673
|
| 3 |
+
TextScriptImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/README.md
ADDED
|
@@ -0,0 +1,125 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Collaborate Client Package
|
| 2 |
+
 
|
| 3 |
+
|
| 4 |
+
This is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy,
|
| 5 |
+
this package has completely switched the UI to using UIElements. There is no more CEF, JS, or HTML.
|
| 6 |
+
|
| 7 |
+
The project is exclusively targeting .NetStandard 2.0 and will not work with the legacy Mono runtime.
|
| 8 |
+
|
| 9 |
+
The minimum supported version of the Unity Editor is 2020.1a13.
|
| 10 |
+
|
| 11 |
+
## Development
|
| 12 |
+
**For developers:**
|
| 13 |
+
|
| 14 |
+
Option 1: clone this repository out into the `packages/` directory in a project.
|
| 15 |
+
|
| 16 |
+
Option 2: clone elsewhere and link with the `packages/manifest.json` file in the project:
|
| 17 |
+
```
|
| 18 |
+
"com.unity.collab-proxy": "file:/some/path/to/package"
|
| 19 |
+
```
|
| 20 |
+
To add testing support also add the testibles section to the manifest. Your manifest should look like this:
|
| 21 |
+
```json
|
| 22 |
+
{
|
| 23 |
+
"dependencies": {
|
| 24 |
+
"com.unity.collab-proxy": "file:/some/path/to/package",
|
| 25 |
+
...
|
| 26 |
+
},
|
| 27 |
+
"testables": [
|
| 28 |
+
"com.unity.collab-proxy",
|
| 29 |
+
...
|
| 30 |
+
]
|
| 31 |
+
}
|
| 32 |
+
```
|
| 33 |
+
|
| 34 |
+
**For internal testers:** simply add the git url into the `packages/manifest.json` file:
|
| 35 |
+
```
|
| 36 |
+
"com.unity.collab-proxy": "git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git"
|
| 37 |
+
```
|
| 38 |
+
If you need a specific revisision:
|
| 39 |
+
```
|
| 40 |
+
"com.unity.collab-proxy": "git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>"
|
| 41 |
+
```
|
| 42 |
+
If you need more information, read the [Documentation](https://docs.unity3d.com/Manual/upm-dependencies.html#Git) for package dependencies from git.
|
| 43 |
+
|
| 44 |
+
Code style is as dictated in [Unity Meta](https://github.cds.internal.unity3d.com/unity/unity-meta).
|
| 45 |
+
|
| 46 |
+
There are IDE Specific code style configs under the `Config/` directory in the above repo.
|
| 47 |
+
|
| 48 |
+
## Overview
|
| 49 |
+
Source code for the packages is contained within the `Editor/`
|
| 50 |
+
and the tests are in `Tests/`. The structure of the package follows
|
| 51 |
+
the **MVP** pattern with a separate directory for each group of classes
|
| 52 |
+
and interfaces.
|
| 53 |
+
|
| 54 |
+
Here are some files and folders of note:
|
| 55 |
+
```none
|
| 56 |
+
<root>
|
| 57 |
+
├── package.json
|
| 58 |
+
├── README.md
|
| 59 |
+
├── CHANGELOG.md
|
| 60 |
+
├── LICENSE.md
|
| 61 |
+
├── Third Party Notices.md
|
| 62 |
+
├── QAReport.md
|
| 63 |
+
├── Editor/
|
| 64 |
+
│ ├── Unity.SourceControl.asmdef
|
| 65 |
+
│ ├── Assets/
|
| 66 |
+
│ │ ├── Icons/
|
| 67 |
+
│ │ ├── Layouts/
|
| 68 |
+
│ │ ├── Styles/
|
| 69 |
+
│ │ └── UiConstants.cs
|
| 70 |
+
│ ├── Models/
|
| 71 |
+
│ │ ├── Api/
|
| 72 |
+
│ │ │ └── ISourceControlProvider.cs
|
| 73 |
+
│ │ └── Providers/
|
| 74 |
+
│ │ └── Collab.cs
|
| 75 |
+
│ ├── Views/
|
| 76 |
+
│ │ └── Adaptors/
|
| 77 |
+
│ ├── Presenters/
|
| 78 |
+
│ ├── Common/
|
| 79 |
+
│ ├── Settings/
|
| 80 |
+
│ ├── Components/
|
| 81 |
+
│ ├── Utilities/
|
| 82 |
+
│ └── UserInterface/
|
| 83 |
+
│ ├── Bootstrap.cs
|
| 84 |
+
│ ├── WindowCache.cs
|
| 85 |
+
│ ├── ToolbarButton.cs
|
| 86 |
+
│ └── CollaborateWindow.cs
|
| 87 |
+
├── Tests/
|
| 88 |
+
│ ├── .tests.json
|
| 89 |
+
│ └── Editor/
|
| 90 |
+
│ └── Unity.CollabProxy.EditorTests.asmdef
|
| 91 |
+
└── Documentation~/
|
| 92 |
+
├── unity-cloud-collaborate.md
|
| 93 |
+
└── Images/
|
| 94 |
+
```
|
| 95 |
+
|
| 96 |
+
- `Editor/Assets/` directory of the collaborate assets.
|
| 97 |
+
- `Editor/Assets/Icons/` directory for the collection of icons (png) used in the UI.
|
| 98 |
+
- `Editor/Assets/Layouts/` directory for the collection of layouts (uxml) used in the UI.
|
| 99 |
+
- `Editor/Assets/Styles/` directory for the collection of styles (uss) used in the UI.
|
| 100 |
+
- `Editor/Models/` directory of the models in the MVP architecture.
|
| 101 |
+
- `Editor/Models/Api/ISourceControlProvider.cs` interface for source control providers. Just Collab for now.
|
| 102 |
+
- `Editor/Models/Providers/Collab.cs` backend for providing the interface between this client and collab in the Unity Editor.
|
| 103 |
+
- `Editor/Views/` directory of the views in the MVP architecture.
|
| 104 |
+
- `Editor/Views/Adaptors/` directory for the list adaptors used in views.
|
| 105 |
+
- `Editor/Presenters/` directory of the presenters in the MVP architecture.
|
| 106 |
+
- `Editor/Components/` directory for the collection of UIElements components used in the UI.
|
| 107 |
+
- `Editor/UserInterface/` directory for the window and toolbar button source code.
|
| 108 |
+
- `Editor/UserInterface/Bootstrap.cs` code to bootstrap the toolbar button when the editor starts.
|
| 109 |
+
- `Editor/UserInterface/WindowCache.cs` code to cache the state of the window during domain reload.
|
| 110 |
+
- `Editor/UserInterface/ToolbarButton.cs` code to create and manage the collab button in the toolbar.
|
| 111 |
+
- `Editor/UserInterface/CollaborateWindow.cs` code for the window itself.
|
| 112 |
+
- `Tests/Editor/` directory of the client tests.
|
| 113 |
+
|
| 114 |
+
Each directory contains a README file with additional details about what is contained within them, including code
|
| 115 |
+
examples.
|
| 116 |
+
|
| 117 |
+
## Package Information
|
| 118 |
+
For more info on packages and best practices, visit the [package-starter-kit](https://github.cds.internal.unity3d.com/unity/com.unity.package-starter-kit) repository and read the documentation.
|
| 119 |
+
|
| 120 |
+
## Known Issues
|
| 121 |
+
* [COL-1079] The history window doesn't correctly distinguish local vs remote changes
|
| 122 |
+
* [COL-573] Publishing new versions of some packages in Collab results in Cannot Copy File error
|
| 123 |
+
* [COL-1083] Error message for opening diff tool on conflicted file when none are installed is not very helpful. Workaround is to install and select a supported diff tool in the Preferences->External Tools window.
|
| 124 |
+
* [COL-1084] Triggering a domain reload while Collab History tab is open disables the UX until the Editor is focused. Workaround is to click onto the Editor a second time.
|
| 125 |
+
* [COL-1085] Go Back To commit in 2020.1 with pre-v1.2.17 in package manifest breaks Collaborate window. Workaround is to open project in a version of Unity older than 2020.1.0a13 where pre-v1.2.17 packages are supported.
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/README.md.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: c10740cd62ccaf54c8880da0a3f4d10f
|
| 3 |
+
TextScriptImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Tests.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: f14311c132be48342a010833293cf97b
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Third Party Notices.md
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
This package contains third-party software components governed by the license(s) indicated below:
|
| 2 |
+
---------
|
| 3 |
+
Component Name: [provide component name]
|
| 4 |
+
|
| 5 |
+
License Type: [Provide license type, i.e. "MIT", "Apache 2.0"]
|
| 6 |
+
|
| 7 |
+
[Provide License Details]
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/Third Party Notices.md.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 9bff32140d1498a4a9f6f18b09e8959c
|
| 3 |
+
TextScriptImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/package.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"name": "com.unity.collab-proxy",
|
| 3 |
+
"displayName": "Unity Collaborate",
|
| 4 |
+
"version": "1.3.9",
|
| 5 |
+
"unity": "2020.1",
|
| 6 |
+
"unityRelease": "0a22",
|
| 7 |
+
"description": "Collaborate with your teammates with the official version control system for Unity. Collaborate is a simple way for teams to save, share, and sync your Unity project.",
|
| 8 |
+
"keywords": [
|
| 9 |
+
"vsc",
|
| 10 |
+
"version",
|
| 11 |
+
"control",
|
| 12 |
+
"collab",
|
| 13 |
+
"collaboration",
|
| 14 |
+
"collaborate",
|
| 15 |
+
"teams",
|
| 16 |
+
"team",
|
| 17 |
+
"cloud",
|
| 18 |
+
"backup"
|
| 19 |
+
],
|
| 20 |
+
"category": "Editor",
|
| 21 |
+
"dependencies": {},
|
| 22 |
+
"upmCi": {
|
| 23 |
+
"footprint": "5ee91151aeac08f43ee5fec4106e0b5eec2312b5"
|
| 24 |
+
},
|
| 25 |
+
"repository": {
|
| 26 |
+
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git",
|
| 27 |
+
"type": "git",
|
| 28 |
+
"revision": "fa825106f349f996acff22f718845eab46ca2d7c"
|
| 29 |
+
}
|
| 30 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.collab-proxy@1.3.9/package.json.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 743fda8c4b219c8429fb5a77ede1c879
|
| 3 |
+
PackageManifestImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/.gitlab-ci.yml
ADDED
|
@@ -0,0 +1,15 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
image: node:6.10.0
|
| 2 |
+
|
| 3 |
+
stages:
|
| 4 |
+
- push_to_packman_staging
|
| 5 |
+
|
| 6 |
+
push_to_packman_staging:
|
| 7 |
+
stage: push_to_packman_staging
|
| 8 |
+
only:
|
| 9 |
+
- tags
|
| 10 |
+
script:
|
| 11 |
+
- sed -i "s/0.0.1-PLACEHOLDERVERSION/$CI_COMMIT_TAG/g" package.json
|
| 12 |
+
- sed -i "s/PLACEHOLDERSHA/$CI_COMMIT_SHA/g" package.json
|
| 13 |
+
- sed -i "s/0.0.1-PLACEHOLDERVERSION/$CI_COMMIT_TAG/g" CHANGELOG.md
|
| 14 |
+
- curl -u $USER_NAME:$API_KEY https://staging-packages.unity.com/auth > .npmrc
|
| 15 |
+
- npm publish
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/CHANGELOG.md
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Changelog
|
| 2 |
+
## [1.0.6] - 2020-11-30
|
| 3 |
+
- isExplicitlyReferenced set to 0 (case 1296162)
|
| 4 |
+
## [1.0.5] - 2020-11-04
|
| 5 |
+
- Removed pdb files
|
| 6 |
+
|
| 7 |
+
## [1.0.4] - 2020-11-03
|
| 8 |
+
- Added the portable-pdb (DSTR-37)
|
| 9 |
+
|
| 10 |
+
## [1.0.3] - 2020-10-30
|
| 11 |
+
- Fixed being able to load mdb or portable-pdb symbolsbug (DSTR-37)
|
| 12 |
+
- Minimum unity version updated (case 1279253)
|
| 13 |
+
|
| 14 |
+
## [1.0.2] - 2019-12-04
|
| 15 |
+
|
| 16 |
+
- Added missed metafiles
|
| 17 |
+
|
| 18 |
+
## [0.0.1] - 2019-02-21
|
| 19 |
+
|
| 20 |
+
### This is the first release of *Unity Package com.unity.ext.nunit*.
|
| 21 |
+
|
| 22 |
+
- Migrated the custom version of nunit from inside of unity.
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/CHANGELOG.md.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: f49bbe06ffa5ae24abe32abdab430c24
|
| 3 |
+
TextScriptImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.ext.nunit@1.0.6/LICENSE.md
ADDED
|
@@ -0,0 +1,19 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
|
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Copyright (c) 2018 Charlie Poole, Rob Prouse
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of this software and associated documentation files (the "Software"), to deal
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+
THE SOFTWARE.
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