Datasets:
COLMAP Testing Dataset
A small, ready-to-run collection of multi-view image scenes for testing and benchmarking the COLMAP Structure-from-Motion (SfM) and Multi-View Stereo (MVS) pipeline — used here to validate a macOS / Apple Silicon (Metal) build of COLMAP, but useful for any SfM/MVS work.
It bundles two well-known families of scenes, each already laid out in the directory structure COLMAP expects, so you can point COLMAP at a folder and run the pipeline end-to-end with no preprocessing.
What's inside
| Scene | Family | Images | Resolution | Ground truth provided | Size |
|---|---|---|---|---|---|
courtyard |
ETH3D high-res DSLR | 38 | 6048×4032 | calibration + sparse (COLMAP txt) | 414 MB |
electro |
ETH3D high-res DSLR | 45 | 6048×4032 | calibration + sparse (COLMAP txt) | 411 MB |
kicker |
ETH3D high-res DSLR | 31 | 6048×4032 | calibration + sparse (COLMAP txt) | 394 MB |
relief |
ETH3D high-res DSLR | 31 | 6048×4032 | calibration + sparse (COLMAP txt) | 281 MB |
terrains |
ETH3D high-res DSLR | 42 | 6048×4032 | calibration + sparse (COLMAP txt) | 350 MB |
gerrard-hall |
COLMAP example | 100 | ~3072×2304 | sparse model + prebuilt database.db (158 MB) |
1.0 GB |
south-building |
COLMAP example | 128 | ~3072×2304 | sparse model + prebuilt database.db (211 MB) |
466 MB |
Total: 7 scenes, 415 images, ~3.2 GB.
Directory layout
Two layouts, depending on the family:
ETH3D scenes (courtyard, electro, kicker, relief, terrains):
<scene>/
├── images/
│ └── dslr_images/ # the input JPGs (6048×4032)
└── dslr_calibration_jpg/ # ground-truth, COLMAP text format
├── cameras.txt # THIN_PRISM_FISHEYE intrinsics (4 cameras)
├── images.txt # GT camera poses (2 lines per image)
└── points3D.txt # GT sparse 3D points
COLMAP example scenes (gerrard-hall, south-building):
<scene>/
├── images/ # the input JPGs (flat)
├── sparse/ # reference sparse reconstruction (COLMAP text)
│ ├── cameras.txt
│ ├── images.txt
│ └── points3D.txt
└── database.db # prebuilt COLMAP database (features + matches)
Quick start with COLMAP
Sparse reconstruction from scratch (works for any scene):
SCENE=south-building # or courtyard, electro, ...
IMG=$SCENE/images # ETH3D: $SCENE/images/dslr_images
colmap feature_extractor --image_path "$IMG" --database_path db.db
colmap exhaustive_matcher --database_path db.db
colmap mapper --image_path "$IMG" --database_path db.db --output_path sparse
colmap model_analyzer --path sparse/0
The COLMAP example scenes ship a prebuilt database.db (features already
extracted and matched), so you can skip straight to mapping:
colmap mapper --image_path south-building/images \
--database_path south-building/database.db --output_path sparse
Dense MVS (after sparse, with a Metal or CUDA build):
colmap image_undistorter --image_path "$IMG" --input_path sparse/0 --output_path dense
colmap patch_match_stereo --workspace_path dense
colmap stereo_fusion --workspace_path dense --output_path dense/fused.ply
Golden MVS reference (colmap_golden_bundle/)
The repo also includes colmap_golden_bundle/ — the CUDA
patch_match_stereo golden output for the south-building scene, used to
validate that a Metal (Apple-GPU) MVS port produces equivalent depth/normal
maps. Generated with upstream COLMAP 4.0.4 (CUDA) on an NVIDIA T4.
colmap_golden_bundle/
├── note.md # full provenance + how-to (read this first)
├── colmap_cuda_golden_data.ipynb # the idempotent notebook that produced it
├── golden_mvs/dense/
│ ├── fused.ply # 3,609,743 fused points (93 MB)
│ └── stereo/
│ ├── depth_maps/*.geometric.bin # 128 geometric depth maps (the reference)
│ └── normal_maps/*.geometric.bin # 128 geometric normal maps
└── logs/ # undistort / patch_match / fusion logs
Depth/normal maps are COLMAP dense binary: an ASCII width&height&channels&
header followed by column-major (Fortran-order) float32, where 0 =
invalid. To validate a port, run patch_match_stereo on south-building and
diff your maps against these on overlapping valid pixels, within tolerance. A
ready-to-use Python reader and the full process note live in
colmap_golden_bundle/note.md.
Provenance, licensing & citation
These scenes are redistributed for testing convenience; they are not original to this dataset. Please respect and cite the original sources, and consult their terms before any non-testing use.
- ETH3D scenes (
courtyard,electro,kicker,relief,terrains) come from the ETH3D multi-view stereo benchmark (high-resolution DSLR subset), Schöps et al., "A Multi-View Stereo Benchmark with High-Resolution Images and Multi-Camera Videos", CVPR 2017 — https://www.eth3d.net/. The laser-scan ground-truth surface is not included here (only the camera calibration and ground-truth sparse points). - COLMAP example scenes (
gerrard-hall,south-building) are the standard COLMAP example datasets, Schönberger & Frahm, "Structure-from-Motion Revisited", CVPR 2016 — https://colmap.github.io/datasets.html.
license: other — licensing follows the original sources above, not a single
blanket license.
See llm.txt for a dense, machine-readable guide to the file formats and
how to load/evaluate against the ground truth.
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