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  1. .DS_Store +0 -0
  2. .gitattributes +28 -0
  3. README.md +121 -1
  4. courtyard/dslr_calibration_jpg/cameras.txt +7 -0
  5. courtyard/dslr_calibration_jpg/images.txt +0 -0
  6. courtyard/dslr_calibration_jpg/points3D.txt +0 -0
  7. electro/dslr_calibration_jpg/cameras.txt +9 -0
  8. electro/dslr_calibration_jpg/images.txt +0 -0
  9. electro/dslr_calibration_jpg/points3D.txt +0 -0
  10. gerrard-hall/images/IMG_2340.JPG +3 -0
  11. gerrard-hall/images/IMG_2341.JPG +3 -0
  12. gerrard-hall/images/IMG_2344.JPG +3 -0
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  14. gerrard-hall/images/IMG_2350.JPG +3 -0
  15. gerrard-hall/images/IMG_2351.JPG +3 -0
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  18. gerrard-hall/images/IMG_2368.JPG +3 -0
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  35. gerrard-hall/images/IMG_2426.JPG +3 -0
  36. gerrard-hall/images/IMG_2427.JPG +3 -0
  37. gerrard-hall/sparse/cameras.txt +4 -0
  38. gerrard-hall/sparse/images.txt +3 -0
  39. gerrard-hall/sparse/points3D.txt +0 -0
  40. kicker/dslr_calibration_jpg/cameras.txt +4 -0
  41. kicker/dslr_calibration_jpg/images.txt +0 -0
  42. kicker/dslr_calibration_jpg/points3D.txt +0 -0
  43. llm.txt +111 -0
  44. relief/dslr_calibration_jpg/cameras.txt +4 -0
  45. relief/dslr_calibration_jpg/images.txt +0 -0
  46. relief/dslr_calibration_jpg/points3D.txt +0 -0
  47. south-building/sparse/cameras.txt +4 -0
  48. south-building/sparse/points3D.txt +0 -0
  49. terrains/dslr_calibration_jpg/cameras.txt +5 -0
  50. terrains/dslr_calibration_jpg/images.txt +0 -0
.DS_Store ADDED
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.gitattributes CHANGED
@@ -58,3 +58,31 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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  # Video files - compressed
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  # Video files - compressed
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
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+ gerrard-hall/sparse/images.txt filter=lfs diff=lfs merge=lfs -text
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+ gerrard-hall/images/IMG_2392.JPG filter=lfs diff=lfs merge=lfs -text
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+ gerrard-hall/images/IMG_2386.JPG filter=lfs diff=lfs merge=lfs -text
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+ gerrard-hall/images/IMG_2368.JPG filter=lfs diff=lfs merge=lfs -text
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+ gerrard-hall/images/IMG_2354.JPG filter=lfs diff=lfs merge=lfs -text
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+ gerrard-hall/images/IMG_2426.JPG filter=lfs diff=lfs merge=lfs -text
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+ gerrard-hall/images/IMG_2340.JPG filter=lfs diff=lfs merge=lfs -text
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+ gerrard-hall/images/IMG_2427.JPG filter=lfs diff=lfs merge=lfs -text
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README.md CHANGED
@@ -1,3 +1,123 @@
1
  ---
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- license: mit
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3
  ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
  ---
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+ pretty_name: COLMAP Testing Dataset
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+ license: other
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+ task_categories:
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+ - image-to-3d
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+ - depth-estimation
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+ tags:
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+ - structure-from-motion
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+ - multi-view-stereo
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+ - colmap
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+ - sfm
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+ - mvs
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+ - 3d-reconstruction
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+ - photogrammetry
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+ - eth3d
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+ size_categories:
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+ - n<1K
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  ---
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+
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+ # COLMAP Testing Dataset
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+
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+ A small, ready-to-run collection of multi-view image scenes for testing and
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+ benchmarking the [COLMAP](https://colmap.github.io/) Structure-from-Motion (SfM)
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+ and Multi-View Stereo (MVS) pipeline — used here to validate a macOS / Apple
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+ Silicon (Metal) build of COLMAP, but useful for any SfM/MVS work.
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+
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+ It bundles two well-known families of scenes, each already laid out in the
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+ directory structure COLMAP expects, so you can point COLMAP at a folder and run
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+ the pipeline end-to-end with no preprocessing.
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+
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+ ## What's inside
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+
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+ | Scene | Family | Images | Resolution | Ground truth provided | Size |
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+ |-------|--------|-------:|------------|------------------------|-----:|
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+ | `courtyard` | ETH3D high-res DSLR | 38 | 6048×4032 | calibration + sparse (COLMAP txt) | 414 MB |
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+ | `electro` | ETH3D high-res DSLR | 45 | 6048×4032 | calibration + sparse (COLMAP txt) | 411 MB |
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+ | `kicker` | ETH3D high-res DSLR | 31 | 6048×4032 | calibration + sparse (COLMAP txt) | 394 MB |
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+ | `relief` | ETH3D high-res DSLR | 31 | 6048×4032 | calibration + sparse (COLMAP txt) | 281 MB |
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+ | `terrains` | ETH3D high-res DSLR | 42 | 6048×4032 | calibration + sparse (COLMAP txt) | 350 MB |
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+ | `gerrard-hall` | COLMAP example | 100 | ~3072×2304 | sparse model + prebuilt `database.db` (158 MB) | 1.0 GB |
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+ | `south-building` | COLMAP example | 128 | ~3072×2304 | sparse model + prebuilt `database.db` (211 MB) | 466 MB |
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+
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+ Total: **7 scenes, 415 images, ~3.2 GB.**
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+
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+ ## Directory layout
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+
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+ Two layouts, depending on the family:
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+
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+ **ETH3D scenes** (`courtyard`, `electro`, `kicker`, `relief`, `terrains`):
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+
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+ ```
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+ <scene>/
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+ ├── images/
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+ │ └── dslr_images/ # the input JPGs (6048×4032)
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+ └── dslr_calibration_jpg/ # ground-truth, COLMAP text format
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+ ├── cameras.txt # THIN_PRISM_FISHEYE intrinsics (4 cameras)
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+ ├── images.txt # GT camera poses (2 lines per image)
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+ └── points3D.txt # GT sparse 3D points
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+ ```
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+
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+ **COLMAP example scenes** (`gerrard-hall`, `south-building`):
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+
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+ ```
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+ <scene>/
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+ ├── images/ # the input JPGs (flat)
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+ ├── sparse/ # reference sparse reconstruction (COLMAP text)
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+ │ ├── cameras.txt
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+ │ ├── images.txt
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+ │ └── points3D.txt
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+ └── database.db # prebuilt COLMAP database (features + matches)
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+ ```
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+
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+ ## Quick start with COLMAP
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+
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+ Sparse reconstruction from scratch (works for any scene):
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+
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+ ```bash
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+ SCENE=south-building # or courtyard, electro, ...
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+ IMG=$SCENE/images # ETH3D: $SCENE/images/dslr_images
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+
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+ colmap feature_extractor --image_path "$IMG" --database_path db.db
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+ colmap exhaustive_matcher --database_path db.db
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+ colmap mapper --image_path "$IMG" --database_path db.db --output_path sparse
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+ colmap model_analyzer --path sparse/0
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+ ```
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+
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+ The COLMAP example scenes ship a prebuilt `database.db` (features already
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+ extracted and matched), so you can skip straight to mapping:
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+
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+ ```bash
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+ colmap mapper --image_path south-building/images \
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+ --database_path south-building/database.db --output_path sparse
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+ ```
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+
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+ Dense MVS (after sparse, with a Metal or CUDA build):
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+
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+ ```bash
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+ colmap image_undistorter --image_path "$IMG" --input_path sparse/0 --output_path dense
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+ colmap patch_match_stereo --workspace_path dense
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+ colmap stereo_fusion --workspace_path dense --output_path dense/fused.ply
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+ ```
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+
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+ ## Provenance, licensing & citation
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+
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+ These scenes are **redistributed for testing convenience**; they are not
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+ original to this dataset. Please respect and cite the original sources, and
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+ consult their terms before any non-testing use.
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+
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+ - **ETH3D scenes** (`courtyard`, `electro`, `kicker`, `relief`, `terrains`) come
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+ from the **ETH3D multi-view stereo benchmark** (high-resolution DSLR subset),
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+ Schöps *et al.*, *"A Multi-View Stereo Benchmark with High-Resolution Images
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+ and Multi-Camera Videos"*, CVPR 2017 — <https://www.eth3d.net/>. The
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+ laser-scan ground-truth surface is **not** included here (only the
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+ camera calibration and ground-truth sparse points).
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+ - **COLMAP example scenes** (`gerrard-hall`, `south-building`) are the standard
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+ COLMAP example datasets, Schönberger & Frahm, *"Structure-from-Motion
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+ Revisited"*, CVPR 2016 — <https://colmap.github.io/datasets.html>.
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+
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+ `license: other` — licensing follows the original sources above, not a single
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+ blanket license.
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+
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+ See **`llm.txt`** for a dense, machine-readable guide to the file formats and
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+ how to load/evaluate against the ground truth.
courtyard/dslr_calibration_jpg/cameras.txt ADDED
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+ # Camera list with one line of data per camera:
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+ # CAMERA_ID, MODEL, WIDTH, HEIGHT, PARAMS[]
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+ # Number of cameras: 4
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+ 0 THIN_PRISM_FISHEYE 6048 4032 3411.42 3410.02 3041.29 2014.07 0.21047 0.21102 -5.36231e-06 0.00051541 -0.158023 0.406856 -8.46499e-05 0.000861313
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+ 1 THIN_PRISM_FISHEYE 6048 4032 3409.58 3409.44 3036.34 2013.3 0.20962 0.217455 -0.000522558 0.000119474 -0.178909 0.418133 0.000258716 0.00133562
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+ 2 THIN_PRISM_FISHEYE 6048 4032 3407.41 3408.08 3036.52 2014.63 0.216765 0.191408 -0.000859355 0.000291099 -0.154065 0.417123 0.000113426 0.00182649
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+ 3 THIN_PRISM_FISHEYE 6048 4032 3408.35 3408.8 3034.42 2019.82 0.211673 0.208647 0.000531937 -0.000154306 -0.165688 0.4075 0.000489949 0.000281764
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+ # Camera list with one line of data per camera:
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+ # CAMERA_ID, MODEL, WIDTH, HEIGHT, PARAMS[]
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+ # Number of cameras: 6
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+ 0 THIN_PRISM_FISHEYE 6048 4032 3408.91 3408.38 3037.08 2013.62 0.204422 0.237465 0.000589119 5.87063e-05 -0.209642 0.434556 0.00071821 -0.000137067
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+ 1 THIN_PRISM_FISHEYE 6048 4032 3408.95 3408.5 3036.87 2012.87 0.209375 0.232522 0.00101428 8.27252e-05 -0.226781 0.461204 0.000557532 -0.000667222
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+ 2 THIN_PRISM_FISHEYE 6048 4032 3404.55 3404.11 3038.26 2010.75 0.217681 0.191388 1.63869e-05 0.000604296 -0.146665 0.405993 -7.83548e-05 0.000277017
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+ 3 THIN_PRISM_FISHEYE 6048 4032 3409.18 3408.84 3037.21 2015.3 0.203938 0.245656 0.000640945 -2.96877e-06 -0.233244 0.454785 0.000864363 -0.000298988
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+ 4 THIN_PRISM_FISHEYE 6048 4032 3400.23 3404.6 3045.08 2011.29 0.220799 0.178643 0.00129795 0.00108593 -0.123804 0.408812 -0.00031356 -0.00242705
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+ 5 THIN_PRISM_FISHEYE 6048 4032 3398.23 3396.19 3036.97 2012.36 0.229726 0.125479 0.000895368 -0.000558452 -0.00749247 0.310279 0.00167685 -7.40504e-05
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+ # Camera list with one line of data per camera:
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+ # CAMERA_ID, MODEL, WIDTH, HEIGHT, PARAMS[]
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+ # Number of cameras: 1
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+ 1 OPENCV 5616 3744 3838.27 3837.22 2808 1872 -0.110339 0.079547 0.000116211 0.00029483
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:205e29b5e177e8029cfb4aa5e0a11238a3a1937add8e58f5b3bfb8cc651e7dbc
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+ size 20622366
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+ # Camera list with one line of data per camera:
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+ # CAMERA_ID, MODEL, WIDTH, HEIGHT, PARAMS[]
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+ # Number of cameras: 1
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+ 0 THIN_PRISM_FISHEYE 6048 4032 3410.34 3409.98 3039.41 2014.61 0.20987 0.216659 0.000220049 8.06366e-06 -0.180318 0.415527 0.000766344 0.000344008
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1
+ # COLMAP Testing Dataset — usage & data guide (for LLMs/agents and humans)
2
+
3
+ Purpose: ready-to-run multi-view image scenes for testing/benchmarking the
4
+ COLMAP SfM/MVS pipeline. 7 scenes, 415 images, ~3.2 GB, in two families with
5
+ two different on-disk layouts. Everything is already in COLMAP's expected
6
+ structure — no preprocessing needed.
7
+
8
+ ## Scenes
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+
10
+ ETH3D high-res DSLR (images at `<scene>/images/dslr_images/`, 6048x4032 JPG,
11
+ ground-truth in `<scene>/dslr_calibration_jpg/`):
12
+ - courtyard (38 images)
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+ - electro (45 images)
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+ - kicker (31 images)
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+ - relief (31 images)
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+ - terrains (42 images)
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+
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+ COLMAP example scenes (images at `<scene>/images/`, reference model in
19
+ `<scene>/sparse/`, prebuilt `<scene>/database.db`):
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+ - gerrard-hall (100 images, database.db 158 MB)
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+ - south-building (128 images, database.db 211 MB)
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+
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+ ## On-disk layout
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+
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+ ETH3D:
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+ <scene>/images/dslr_images/*.JPG # inputs (24 MP)
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+ <scene>/dslr_calibration_jpg/cameras.txt # GT intrinsics (THIN_PRISM_FISHEYE)
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+ <scene>/dslr_calibration_jpg/images.txt # GT poses (2 lines per image)
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+ <scene>/dslr_calibration_jpg/points3D.txt # GT sparse points
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+
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+ COLMAP examples:
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+ <scene>/images/*.JPG # inputs
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+ <scene>/sparse/{cameras.txt,images.txt,points3D.txt} # reference sparse model
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+ <scene>/database.db # prebuilt SQLite DB: features + matches already done
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+
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+ IMPORTANT path difference: ETH3D images live under `images/dslr_images`, COLMAP
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+ examples under `images`. Pass the correct `--image_path` accordingly.
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+
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+ ## COLMAP model file formats (what cameras/images/points3D mean)
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+
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+ These are COLMAP's standard sparse-model text files (same schema everywhere).
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+
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+ cameras.txt — one line per camera:
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+ CAMERA_ID MODEL WIDTH HEIGHT PARAMS...
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+ ETH3D uses MODEL=THIN_PRISM_FISHEYE with 12 params
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+ (fx fy cx cy k1 k2 p1 p2 k3 k4 sx1 sy1). COLMAP example scenes use simpler
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+ models (e.g. SIMPLE_RADIAL / PINHOLE) — read the file, don't assume.
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+
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+ images.txt — TWO lines per image (this trips up naive parsers):
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+ line 1: IMAGE_ID QW QX QY QZ TX TY TZ CAMERA_ID NAME
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+ (quaternion + translation = world-to-camera, i.e. cam_from_world)
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+ line 2: X Y POINT3D_ID X Y POINT3D_ID ... (2D keypoints; -1 = no 3D match)
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+ So image count = (non-comment, non-blank lines) / 2.
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+
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+ points3D.txt — one line per 3D point:
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+ POINT3D_ID X Y Z R G B ERROR (IMAGE_ID POINT2D_IDX)... (the track)
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+
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+ Binary equivalents (cameras.bin/images.bin/points3D.bin) are interchangeable;
59
+ convert with `colmap model_converter --output_type {BIN,TXT}`.
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+
61
+ ## How to run COLMAP on a scene
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+
63
+ Set the image path per family, then:
64
+ SCENE=south-building; IMG=$SCENE/images # COLMAP examples
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+ SCENE=relief; IMG=$SCENE/images/dslr_images # ETH3D
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+
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+ Sparse (from scratch):
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+ colmap feature_extractor --image_path "$IMG" --database_path db.db
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+ colmap exhaustive_matcher --database_path db.db # small/medium scenes
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+ colmap mapper --image_path "$IMG" --database_path db.db --output_path sparse
71
+ colmap model_analyzer --path sparse/0
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+
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+ Reuse the prebuilt database (COLMAP example scenes only — skips extract+match):
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+ colmap mapper --image_path south-building/images \
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+ --database_path south-building/database.db --output_path sparse
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+
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+ Dense MVS (needs a Metal or CUDA build; after sparse):
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+ colmap image_undistorter --image_path "$IMG" --input_path sparse/0 --output_path dense
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+ colmap patch_match_stereo --workspace_path dense
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+ colmap stereo_fusion --workspace_path dense --output_path dense/fused.ply
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+
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+ ## Loading / evaluating against ground truth
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+
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+ - Load a model in Python: `import pycolmap; rec = pycolmap.Reconstruction("relief/dslr_calibration_jpg")`
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+ then `rec.cameras`, `rec.images` (each has `.cam_from_world`), `rec.points3D`.
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+ - The ETH3D `dslr_calibration_jpg` and the COLMAP `sparse` folders ARE valid
87
+ COLMAP models — open them directly to get GT/reference poses and points.
88
+ - Typical SfM eval: run your pipeline, align your model to the GT model
89
+ (`colmap model_aligner` / pycolmap), then compare camera centers and rotations.
90
+
91
+ ## Choosing a scene
92
+
93
+ - Fastest smoke test: relief or kicker (31 imgs each).
94
+ - Larger / stress: gerrard-hall (100) or south-building (128).
95
+ - Skip extraction+matching: the two COLMAP scenes ship database.db.
96
+ - Distortion / high-res robustness: any ETH3D scene (24 MP, fisheye).
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+ - Pose-accuracy evaluation: any scene (all ship a GT/reference model).
98
+
99
+ ## Caveats
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+
101
+ - The ETH3D laser-scan ground-truth surface/mesh is NOT included — only the
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+ GT camera calibration and GT sparse points. This is for SfM/pose and MVS
103
+ smoke testing, not full MVS-accuracy benchmarking against the scan.
104
+ - ETH3D images are 24 MP: extraction/MVS are memory-heavy. Downscale with
105
+ `--SiftExtraction.max_image_size 3200` (or similar) and
106
+ `--PatchMatchStereo.max_image_size` to stay within RAM.
107
+ - THIN_PRISM_FISHEYE intrinsics must be respected; don't force a pinhole model
108
+ on ETH3D inputs if you want the GT calibration to apply.
109
+ - These scenes are redistributed for testing; cite/respect the original
110
+ sources (ETH3D: eth3d.net, CVPR 2017; COLMAP examples: colmap.github.io,
111
+ CVPR 2016). See README.md.
relief/dslr_calibration_jpg/cameras.txt ADDED
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+ # Camera list with one line of data per camera:
2
+ # CAMERA_ID, MODEL, WIDTH, HEIGHT, PARAMS[]
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+ # Number of cameras: 1
4
+ 0 THIN_PRISM_FISHEYE 6048 4032 3415.02 3414.94 3038.57 2007.92 0.205043 0.237111 -0.000807391 0.000294674 -0.216933 0.438642 -3.5536e-05 0.0016041
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south-building/sparse/cameras.txt ADDED
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+ # Camera list with one line of data per camera:
2
+ # CAMERA_ID, MODEL, WIDTH, HEIGHT, PARAMS[]
3
+ # Number of cameras: 1
4
+ 1 SIMPLE_RADIAL 3072 2304 2559.68 1536 1152 -0.0204997
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terrains/dslr_calibration_jpg/cameras.txt ADDED
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+ # Camera list with one line of data per camera:
2
+ # CAMERA_ID, MODEL, WIDTH, HEIGHT, PARAMS[]
3
+ # Number of cameras: 2
4
+ 1 THIN_PRISM_FISHEYE 6048 4032 3422.09 3419.97 3029.78 2011.92 0.210376 0.209954 0.000127743 1.51915e-05 -0.161334 0.390193 0.000604024 0.000187759
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+ 0 THIN_PRISM_FISHEYE 6048 4032 3429.76 3429.06 3034.2 2004.51 0.213659 0.189908 -0.000960506 0.000352841 -0.119008 0.36575 0.000525215 0.00145048
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